Refactor extraction system and reorganize project structure
- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
283
data/sources/Cubs Sense Training Games.txt
Normal file
283
data/sources/Cubs Sense Training Games.txt
Normal file
@@ -0,0 +1,283 @@
|
||||
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Cubs Sense Training Games.pdf
|
||||
CONVERTED: 2025-01-11
|
||||
==================================================
|
||||
|
||||
|
||||
--- PAGE 1 ---
|
||||
CUBS – Sense Training Games
|
||||
Sense Training Games
|
||||
Introduction
|
||||
These games are from the “Fun and Games for Cubs” book written by Jack Dowling and first printed by The Scout Association
|
||||
of New Zealand in 1972 and “Fun and Games 2” for all sections, edited by Diana Balham in 1987. The games have been
|
||||
updated and sorted into 18 categories, with this category being Sense Training Games. The games are listed alphabetically.
|
||||
If you have a favourite game in this category that is substantially different from any listed, you may wish to forward the
|
||||
game instructions to the National Cub Leader care of reception@scouts.org.nz to see if it could be added to this document.
|
||||
Christmas cards
|
||||
(observation)
|
||||
Equipment
|
||||
Old Christmas or birthday cards – about twice as many as there are Cubs.
|
||||
Method
|
||||
Cut the cards in half, keeping the two halves in separate piles.
|
||||
Place one half of the cards around the room on tables, seats, and benches etc.
|
||||
Give the Cubs one of the second half of the cards and have them try and find and collect the
|
||||
other half of the card.
|
||||
When the have a match the Cubs are given a second half card,
|
||||
At the end of the allotted time the Cub with the most cards wins.
|
||||
Coin Game
|
||||
(touch)
|
||||
Equipment
|
||||
A set of coins currently in circulation for each team.
|
||||
Pencil and paper for each team.
|
||||
Method
|
||||
Sit the Cubs in teams of three or four.
|
||||
The Cubs sit with their hands out behind them and the leader places one coin in a Cub’s hand.
|
||||
The Cubs feels it carefully and then passes it on to the next Cub in the team who then does the
|
||||
same.
|
||||
The team confer, decide what the coin was and writes the denomination on the paper.
|
||||
Continue as time permits or until all the coins have been passed around.
|
||||
Check the Cubs lists to see if they got the names of the items correct.
|
||||
Coloured cards
|
||||
(observation)
|
||||
Equipment
|
||||
10 or 12 pieces of cardboard, coloured differently on each face. Try for at least 3 colours if you
|
||||
can.
|
||||
Method
|
||||
Put the Cubs in teams of six or more.
|
||||
Place the cards at random on a table. Make sure that some of the colours vary.
|
||||
Allow the team to memorise the pattern for 3 minutes.
|
||||
Have the team turn their back for a few second while the leader turns two cards over.
|
||||
The Cubs turn back and have to point to the cards that have changed.
|
||||
Each Cub that gets it correct gets a point for the team.
|
||||
July 2015 Cubs Sense Training Games.doc
|
||||
|
||||
--- PAGE 2 ---
|
||||
Dampeners
|
||||
(hearing)
|
||||
Equipment
|
||||
Two wet sponges or rags
|
||||
Method
|
||||
Two blindfolded Cubs sit on metre apart but facing each other.
|
||||
The Pack lines up and creeps forward between the two blindfold Cubs, passing through as quietly
|
||||
as possible to a haven on the other side.
|
||||
The blindfolded Cubs can call out “freeze” at any time, especially if they sense someone passing
|
||||
between them. All Cubs must then freeze for a count of 5 (the leader counts out loud). Anyone
|
||||
not freezing is out.
|
||||
The blindfolded Cubs then bring the sponges down in front of them and dampen any Cubs
|
||||
trapped by the freeze. The Cubs arms go up and down in a similar fashion to traffic arms on a
|
||||
railway crossing.
|
||||
Any Cubs ‘dampened’ during the freeze swap with the blindfolded Cubs.
|
||||
Direction finder
|
||||
(spatial awareness)
|
||||
Equipment
|
||||
Chalk
|
||||
Method
|
||||
The leader draws a road on the floor, complete with a corner, an intersection and a railway
|
||||
crossing.
|
||||
The Cubs are given 3 minutes to look at the road.
|
||||
They are then blindfolded one at a time and placed at the start of the road by a leader.
|
||||
The Cubs walk forward remembering to turn at the corner etc.
|
||||
When the Cubs walk off the road they are out and the leader marks the spot with their name.
|
||||
The winner is the Cub who walks the longest without walking off the road.
|
||||
First call
|
||||
(observation)
|
||||
Equipment
|
||||
One blanket for each team
|
||||
Method
|
||||
The teams go to opposite ends of the playing area.
|
||||
A Cub chosen by each team is wrapped in a blanket with only the face showing.
|
||||
The two Cubs walk slowly towards each other.
|
||||
The first one to correctly call out the other’s name gets a point for the team.
|
||||
Guess who
|
||||
(observation)
|
||||
Equipment
|
||||
Blanket or screen
|
||||
Method
|
||||
Two leaders hold up a blanket to make a screen.
|
||||
One Six or team hold their hands out so the rest of the pack can view them.
|
||||
The Six or team go behind the screen and line up in random order. On “Go” one of the Cubs holds
|
||||
his or her hands above the screen for the pack to try and identify.
|
||||
The pack call out who they think it is.
|
||||
Then the next Cub holds up his or her hands and so on.
|
||||
At the end the leaders says how many identified the hands correctly.
|
||||
CUBS – Sense Training Games SCOUTS New Zealand Page 2
|
||||
|
||||
--- PAGE 3 ---
|
||||
Hidden object
|
||||
(observation)
|
||||
Equipment
|
||||
Some small object such as a cotton reel, thimble, flash drive etc.
|
||||
Method
|
||||
Place the object in full view of the Cubs but do so when they are not paying attention. E.g. On a
|
||||
windowsill or a table etc.
|
||||
Explain to the Cubs what you want them to find.
|
||||
When they find it, they sit down near the leader and wait.
|
||||
When the allotted time is reached ask the first Cub to find the object to point out where it is. If
|
||||
the Cub is wrong ask the next Cub and so on.
|
||||
If you can’t do this…
|
||||
(observation)
|
||||
Equipment
|
||||
Nil
|
||||
Method
|
||||
Stand the Cubs in a circle with the leader as part of the circle.
|
||||
The leader explains to the Cubs that they have to do the same as he or she does.
|
||||
The leader clears his or her throat and then says “If you can’t do this, you can’t do anything”.
|
||||
The leader points to a Cub who then has to do the same including the clearing of the throat.
|
||||
If the Cub get’s it correct the leader says so and selects another Cub, telling each if they got it
|
||||
right or wrong.
|
||||
Instead of clearing the throat the leader could sit everyone and then cross one leg over the other
|
||||
etc.
|
||||
Kim’s Game
|
||||
(taste version)
|
||||
Equipment
|
||||
Pencil and paper for each six or team
|
||||
10 objects with obvious tastes (e.g. tomato sauce, mild mustard, soy sauce, salt, pepper, onion
|
||||
sliver, lemon juice, orange juice, chocolate sauce, half a jelly bean, golden syrup etc.
|
||||
A table with a cover over the items so the Cubs cannot see them.
|
||||
Scarves or blindfolds.
|
||||
Lollipop sticks or plastic teaspoons (large quantity)
|
||||
Rubbish bag to collect the spoons or lollipop sticks.
|
||||
Method
|
||||
Play as individuals or in teams, all blindfolded. One adult with each team.
|
||||
Once blindfolded, give each Cub a taste of one item using a stick or spoon for each Cub.
|
||||
Once they have all had a taste of the items, they go to a team corner and write down all the
|
||||
flavours they tasted.
|
||||
The team with the items all written in the correct order gets 5 points, with 3 points if they
|
||||
identify all the flavours.
|
||||
Note: Be aware of allergies.
|
||||
Minefields
|
||||
(hearing)
|
||||
Equipment
|
||||
Nil
|
||||
Method
|
||||
Divide the pack into two teams. One are ‘submarines’ and the other are ‘mines’.
|
||||
The ‘mines’ are scattered around the playing area. They make quiet swishing noises every 10 or
|
||||
15 seconds.
|
||||
The ‘submarines’ are blindfolded and have to sail through the minefield to get to the harbour at
|
||||
the far end of the playing area.
|
||||
CUBS – Sense Training Games SCOUTS New Zealand Page 3
|
||||
|
||||
--- PAGE 4 ---
|
||||
If the ‘submarine’ brushes against a ‘mine’ it is out and leaves the area.
|
||||
Pelmanism
|
||||
Equipment
|
||||
One pack of playing cards per team of four to six.
|
||||
Method
|
||||
The playing cards are spread out face down in front of the team who are sitting in a circle around
|
||||
the cards.
|
||||
One Cub leans forward and turns over any two cards. If they are the same value the Cub keeps
|
||||
them and the next cub has a turn.
|
||||
If the cards are not a pair they are turned face down again and the Cub returns to his or her
|
||||
place.
|
||||
The skill is to remember where the numbers are and claim them when the Cub next has a turn.
|
||||
The Cub with the most pairs at the end of the allotted time wins.
|
||||
Rummage
|
||||
(touch)
|
||||
Equipment
|
||||
One shopping bag per team (must be cloth or similar and not see through.
|
||||
8 or 10 small items per team (matchbox, toy vehicle, marble, bolt, nut, nail, flashdrive, pecan
|
||||
nut, walnut, old toothpaste tube, old lipstick tube etc.
|
||||
Method
|
||||
Place a set of the items in each bag and place down one end of the playing area.
|
||||
Line the Cubs up in their teams at the other end of the hall.
|
||||
The leader calls out the name of an object and a Cub has to run to the bag, feel for the item, take
|
||||
it back to the team.
|
||||
Make sure there are more items in the bag than there are people in the team.
|
||||
Note: Be aware allergies particularly in respect of nuts.
|
||||
Sleeping Pirate
|
||||
(hearing and dexterity)
|
||||
Equipment
|
||||
A set of keys, a chair and blindfold
|
||||
A water pistol (or a torch if playing outside)
|
||||
Method
|
||||
The Cubs sit around the walls or the outside of the playing area.
|
||||
A Cub is blindfolded and sits on the chair in the middle of the area.
|
||||
A set of keys that jangle when moved is placed under the chair.
|
||||
Absolute silence is required for this game.
|
||||
The leader points to one or more Cubs who have to creep up as quietly as possible, gently pick
|
||||
up the keys and creep back to their place.
|
||||
If the Sleeping Pirate hears or senses anything, he or she can use the water pistol, a torch beam
|
||||
or just point to the sound. The water jet, torch beam or arm pointing must be focussed and
|
||||
steady to achieve a hit.
|
||||
If a Cub is detected and ‘hit’, he or she is out and the keys are placed back under the chair.
|
||||
If the Cub collects the keys and gets back to his or her place undetected he or she then becomes
|
||||
the ‘Sleeping Pirate’.
|
||||
CUBS – Sense Training Games SCOUTS New Zealand Page 4
|
||||
|
||||
--- PAGE 5 ---
|
||||
Shapes
|
||||
(touch)
|
||||
Equipment
|
||||
Cardboard silhouettes of common objects (car, truck, ball, tree, mushroom, square, rectangle,
|
||||
knife, spoon, arrow, man, woman etc.)
|
||||
Blindfolds or scarves.
|
||||
Method
|
||||
Blindfold a team of say three.
|
||||
Have them feel the silhouettes and try and remember what they are.
|
||||
The team returns to their corner and writes down what they believe the objects were and the
|
||||
order they were given them.
|
||||
3 points for identifying all the objects correctly, 5 points if they are in the right order.
|
||||
Stamp it out
|
||||
(spatial awareness)
|
||||
Equipment
|
||||
Balloons and a blindfold
|
||||
Method
|
||||
The team stands facing a wall or out of the playing area.
|
||||
A balloon is placed about 5 metres behind them.
|
||||
The team turns to see where the balloon is and then turn back.
|
||||
The team is blindfolded and then turn, walk to where they think the balloon is and stamp on it to
|
||||
burst it.
|
||||
Stranger
|
||||
(observation)
|
||||
Method
|
||||
The stranger enters the hall while an activity is happening, goes up to the leader and asks for a
|
||||
fictitious person. On the way out the stranger picks up a bag placed near the door by the leader
|
||||
earlier.
|
||||
After 10 mins the bag is ‘found to be missing’ and the Cubs are asked if they have seen the bag,
|
||||
did they seen anyone take it, ask them for a description of the stranger, what was said, to whom,
|
||||
and what did the stranger do?.
|
||||
Tick tock
|
||||
(hearing)
|
||||
Equipment
|
||||
A loud ticking alarm clock, a metronome or an old egg timer.
|
||||
Method
|
||||
The Cubs are blindfolded and sit in a circle about 3 metres in diameter.
|
||||
Once the Cubs are blindfolded the ticking object is placed near the middle of the playing area
|
||||
where it can be touched.
|
||||
The leader may need to move the object as the game progresses.
|
||||
On “Go” the Cubs must quietly move towards the ticking object and touch it.
|
||||
Once the ticking object is touched, the Cub removes the blindfold and quietly steps away from it.
|
||||
As an alternative the leader could call out the names of three or four Cubs at a time so the space
|
||||
is not so cluttered with people.
|
||||
Whispering message
|
||||
(hearing)
|
||||
Equipment
|
||||
Nil
|
||||
Method
|
||||
Divide the Pack into two or three teams with one adult to each team. Spread the Cubs out so
|
||||
they are in a line about two metres apart.
|
||||
CUBS – Sense Training Games SCOUTS New Zealand Page 5
|
||||
|
||||
--- PAGE 6 ---
|
||||
The Adult whispers a message such as “Chicken and Chips for dinner tonight, bring 50 cents” to
|
||||
the first Cub in the team
|
||||
That Cub then whispers the message to the next Cub. And so on.
|
||||
The Adult walks to the end of the line and waits for the message to arrive.
|
||||
The Adults announces the message that arrived and compares it to the original message.
|
||||
At the end of the game is would be appropriate for the Leader to comment on the importance of
|
||||
listening very carefully to the message.
|
||||
You could play the game again but this time get each Cub to repeat the message back to the Cub
|
||||
giving it and make sure it is correct, before passing it on to the next Cub. See if there is an
|
||||
improvement by doing this.
|
||||
Who’s Missing
|
||||
(observation)
|
||||
Equipment
|
||||
Nil
|
||||
Method
|
||||
Have all the Cubs march around in a circle about 1 metre apart.
|
||||
On the command “eyes shut” the Leader pulls one Cub out of the circle and puts him or her out
|
||||
of sight.
|
||||
Once that is done the Leaders call out “turn inwards and mix up” and the Cubs still with their
|
||||
eyes shut, turn inwards and take one or two paces forward.
|
||||
On the command “eye open” the Cubs open their eyes and try to work out who is missing. The
|
||||
first one to get it correct wins.
|
||||
CUBS – Sense Training Games SCOUTS New Zealand Page 6
|
||||
Reference in New Issue
Block a user