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284 lines
13 KiB
Plaintext
284 lines
13 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Cubs Sense Training Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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CUBS – Sense Training Games
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Sense Training Games
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Introduction
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These games are from the “Fun and Games for Cubs” book written by Jack Dowling and first printed by The Scout Association
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of New Zealand in 1972 and “Fun and Games 2” for all sections, edited by Diana Balham in 1987. The games have been
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updated and sorted into 18 categories, with this category being Sense Training Games. The games are listed alphabetically.
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If you have a favourite game in this category that is substantially different from any listed, you may wish to forward the
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game instructions to the National Cub Leader care of reception@scouts.org.nz to see if it could be added to this document.
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Christmas cards
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(observation)
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Equipment
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Old Christmas or birthday cards – about twice as many as there are Cubs.
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Method
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Cut the cards in half, keeping the two halves in separate piles.
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Place one half of the cards around the room on tables, seats, and benches etc.
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Give the Cubs one of the second half of the cards and have them try and find and collect the
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other half of the card.
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When the have a match the Cubs are given a second half card,
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At the end of the allotted time the Cub with the most cards wins.
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Coin Game
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(touch)
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Equipment
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A set of coins currently in circulation for each team.
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Pencil and paper for each team.
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Method
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Sit the Cubs in teams of three or four.
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The Cubs sit with their hands out behind them and the leader places one coin in a Cub’s hand.
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The Cubs feels it carefully and then passes it on to the next Cub in the team who then does the
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same.
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The team confer, decide what the coin was and writes the denomination on the paper.
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Continue as time permits or until all the coins have been passed around.
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Check the Cubs lists to see if they got the names of the items correct.
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Coloured cards
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(observation)
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Equipment
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10 or 12 pieces of cardboard, coloured differently on each face. Try for at least 3 colours if you
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can.
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Method
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Put the Cubs in teams of six or more.
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Place the cards at random on a table. Make sure that some of the colours vary.
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Allow the team to memorise the pattern for 3 minutes.
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Have the team turn their back for a few second while the leader turns two cards over.
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The Cubs turn back and have to point to the cards that have changed.
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Each Cub that gets it correct gets a point for the team.
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July 2015 Cubs Sense Training Games.doc
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--- PAGE 2 ---
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Dampeners
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(hearing)
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Equipment
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Two wet sponges or rags
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Method
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Two blindfolded Cubs sit on metre apart but facing each other.
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The Pack lines up and creeps forward between the two blindfold Cubs, passing through as quietly
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as possible to a haven on the other side.
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The blindfolded Cubs can call out “freeze” at any time, especially if they sense someone passing
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between them. All Cubs must then freeze for a count of 5 (the leader counts out loud). Anyone
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not freezing is out.
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The blindfolded Cubs then bring the sponges down in front of them and dampen any Cubs
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trapped by the freeze. The Cubs arms go up and down in a similar fashion to traffic arms on a
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railway crossing.
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Any Cubs ‘dampened’ during the freeze swap with the blindfolded Cubs.
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Direction finder
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(spatial awareness)
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Equipment
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Chalk
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Method
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The leader draws a road on the floor, complete with a corner, an intersection and a railway
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crossing.
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The Cubs are given 3 minutes to look at the road.
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They are then blindfolded one at a time and placed at the start of the road by a leader.
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The Cubs walk forward remembering to turn at the corner etc.
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When the Cubs walk off the road they are out and the leader marks the spot with their name.
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The winner is the Cub who walks the longest without walking off the road.
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First call
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(observation)
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Equipment
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One blanket for each team
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Method
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The teams go to opposite ends of the playing area.
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A Cub chosen by each team is wrapped in a blanket with only the face showing.
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The two Cubs walk slowly towards each other.
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The first one to correctly call out the other’s name gets a point for the team.
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Guess who
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(observation)
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Equipment
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Blanket or screen
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Method
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Two leaders hold up a blanket to make a screen.
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One Six or team hold their hands out so the rest of the pack can view them.
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The Six or team go behind the screen and line up in random order. On “Go” one of the Cubs holds
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his or her hands above the screen for the pack to try and identify.
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The pack call out who they think it is.
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Then the next Cub holds up his or her hands and so on.
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At the end the leaders says how many identified the hands correctly.
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CUBS – Sense Training Games SCOUTS New Zealand Page 2
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--- PAGE 3 ---
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Hidden object
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(observation)
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Equipment
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Some small object such as a cotton reel, thimble, flash drive etc.
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Method
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Place the object in full view of the Cubs but do so when they are not paying attention. E.g. On a
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windowsill or a table etc.
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Explain to the Cubs what you want them to find.
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When they find it, they sit down near the leader and wait.
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When the allotted time is reached ask the first Cub to find the object to point out where it is. If
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the Cub is wrong ask the next Cub and so on.
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If you can’t do this…
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(observation)
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Equipment
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Nil
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Method
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Stand the Cubs in a circle with the leader as part of the circle.
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The leader explains to the Cubs that they have to do the same as he or she does.
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The leader clears his or her throat and then says “If you can’t do this, you can’t do anything”.
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The leader points to a Cub who then has to do the same including the clearing of the throat.
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If the Cub get’s it correct the leader says so and selects another Cub, telling each if they got it
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right or wrong.
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Instead of clearing the throat the leader could sit everyone and then cross one leg over the other
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etc.
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Kim’s Game
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(taste version)
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Equipment
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Pencil and paper for each six or team
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10 objects with obvious tastes (e.g. tomato sauce, mild mustard, soy sauce, salt, pepper, onion
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sliver, lemon juice, orange juice, chocolate sauce, half a jelly bean, golden syrup etc.
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A table with a cover over the items so the Cubs cannot see them.
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Scarves or blindfolds.
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Lollipop sticks or plastic teaspoons (large quantity)
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Rubbish bag to collect the spoons or lollipop sticks.
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Method
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Play as individuals or in teams, all blindfolded. One adult with each team.
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Once blindfolded, give each Cub a taste of one item using a stick or spoon for each Cub.
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Once they have all had a taste of the items, they go to a team corner and write down all the
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flavours they tasted.
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The team with the items all written in the correct order gets 5 points, with 3 points if they
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identify all the flavours.
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Note: Be aware of allergies.
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Minefields
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(hearing)
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Equipment
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Nil
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Method
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Divide the pack into two teams. One are ‘submarines’ and the other are ‘mines’.
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The ‘mines’ are scattered around the playing area. They make quiet swishing noises every 10 or
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15 seconds.
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The ‘submarines’ are blindfolded and have to sail through the minefield to get to the harbour at
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the far end of the playing area.
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CUBS – Sense Training Games SCOUTS New Zealand Page 3
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--- PAGE 4 ---
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If the ‘submarine’ brushes against a ‘mine’ it is out and leaves the area.
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Pelmanism
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Equipment
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One pack of playing cards per team of four to six.
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Method
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The playing cards are spread out face down in front of the team who are sitting in a circle around
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the cards.
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One Cub leans forward and turns over any two cards. If they are the same value the Cub keeps
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them and the next cub has a turn.
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If the cards are not a pair they are turned face down again and the Cub returns to his or her
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place.
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The skill is to remember where the numbers are and claim them when the Cub next has a turn.
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The Cub with the most pairs at the end of the allotted time wins.
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Rummage
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(touch)
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Equipment
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One shopping bag per team (must be cloth or similar and not see through.
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8 or 10 small items per team (matchbox, toy vehicle, marble, bolt, nut, nail, flashdrive, pecan
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nut, walnut, old toothpaste tube, old lipstick tube etc.
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Method
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Place a set of the items in each bag and place down one end of the playing area.
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Line the Cubs up in their teams at the other end of the hall.
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The leader calls out the name of an object and a Cub has to run to the bag, feel for the item, take
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it back to the team.
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Make sure there are more items in the bag than there are people in the team.
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Note: Be aware allergies particularly in respect of nuts.
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Sleeping Pirate
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(hearing and dexterity)
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Equipment
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A set of keys, a chair and blindfold
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A water pistol (or a torch if playing outside)
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Method
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The Cubs sit around the walls or the outside of the playing area.
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A Cub is blindfolded and sits on the chair in the middle of the area.
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A set of keys that jangle when moved is placed under the chair.
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Absolute silence is required for this game.
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The leader points to one or more Cubs who have to creep up as quietly as possible, gently pick
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up the keys and creep back to their place.
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If the Sleeping Pirate hears or senses anything, he or she can use the water pistol, a torch beam
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or just point to the sound. The water jet, torch beam or arm pointing must be focussed and
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steady to achieve a hit.
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If a Cub is detected and ‘hit’, he or she is out and the keys are placed back under the chair.
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If the Cub collects the keys and gets back to his or her place undetected he or she then becomes
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the ‘Sleeping Pirate’.
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CUBS – Sense Training Games SCOUTS New Zealand Page 4
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--- PAGE 5 ---
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Shapes
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(touch)
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Equipment
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Cardboard silhouettes of common objects (car, truck, ball, tree, mushroom, square, rectangle,
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knife, spoon, arrow, man, woman etc.)
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Blindfolds or scarves.
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Method
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Blindfold a team of say three.
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Have them feel the silhouettes and try and remember what they are.
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The team returns to their corner and writes down what they believe the objects were and the
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order they were given them.
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3 points for identifying all the objects correctly, 5 points if they are in the right order.
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Stamp it out
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(spatial awareness)
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Equipment
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Balloons and a blindfold
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Method
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The team stands facing a wall or out of the playing area.
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A balloon is placed about 5 metres behind them.
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The team turns to see where the balloon is and then turn back.
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The team is blindfolded and then turn, walk to where they think the balloon is and stamp on it to
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burst it.
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Stranger
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(observation)
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Method
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The stranger enters the hall while an activity is happening, goes up to the leader and asks for a
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fictitious person. On the way out the stranger picks up a bag placed near the door by the leader
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earlier.
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After 10 mins the bag is ‘found to be missing’ and the Cubs are asked if they have seen the bag,
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did they seen anyone take it, ask them for a description of the stranger, what was said, to whom,
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and what did the stranger do?.
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Tick tock
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(hearing)
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Equipment
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A loud ticking alarm clock, a metronome or an old egg timer.
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Method
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The Cubs are blindfolded and sit in a circle about 3 metres in diameter.
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Once the Cubs are blindfolded the ticking object is placed near the middle of the playing area
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where it can be touched.
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The leader may need to move the object as the game progresses.
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On “Go” the Cubs must quietly move towards the ticking object and touch it.
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Once the ticking object is touched, the Cub removes the blindfold and quietly steps away from it.
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As an alternative the leader could call out the names of three or four Cubs at a time so the space
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is not so cluttered with people.
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Whispering message
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(hearing)
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Equipment
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Nil
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Method
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Divide the Pack into two or three teams with one adult to each team. Spread the Cubs out so
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they are in a line about two metres apart.
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CUBS – Sense Training Games SCOUTS New Zealand Page 5
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--- PAGE 6 ---
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The Adult whispers a message such as “Chicken and Chips for dinner tonight, bring 50 cents” to
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the first Cub in the team
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That Cub then whispers the message to the next Cub. And so on.
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The Adult walks to the end of the line and waits for the message to arrive.
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The Adults announces the message that arrived and compares it to the original message.
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At the end of the game is would be appropriate for the Leader to comment on the importance of
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listening very carefully to the message.
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You could play the game again but this time get each Cub to repeat the message back to the Cub
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giving it and make sure it is correct, before passing it on to the next Cub. See if there is an
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improvement by doing this.
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Who’s Missing
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(observation)
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Equipment
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Nil
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Method
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Have all the Cubs march around in a circle about 1 metre apart.
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On the command “eyes shut” the Leader pulls one Cub out of the circle and puts him or her out
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of sight.
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Once that is done the Leaders call out “turn inwards and mix up” and the Cubs still with their
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eyes shut, turn inwards and take one or two paces forward.
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On the command “eye open” the Cubs open their eyes and try to work out who is missing. The
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first one to get it correct wins.
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CUBS – Sense Training Games SCOUTS New Zealand Page 6
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