Refactor extraction system and reorganize project structure
- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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data/sources/Boy Scout Stratego.txt
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data/sources/Boy Scout Stratego.txt
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SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Boy Scout Stratego.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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Boy Scout Stratego
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Introduction
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Boy Scout Stratego is a game that covers a wide area and can be played with two or more teams.
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Each player has a TOKEN that identifies who he is in the game. Get to know the game rules
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before you play.
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Please follow all instructions.
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The Setup
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All areas of the designated zone are fair play zones with the following exceptions:
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Buildings are out of bounds.
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Campsites and tents are out of bounds.
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Parking areas and equipment storage areas are out of bounds.
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You will be given a FLAG for your team that the other teams will be attempting to capture. This
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FLAG will be placed wherever your team decides to place its Headquarters (HQ). (You don‟t
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want the other teams to know where this is.)
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Two adults will supervise your HQ. They will have a bag of tokens for your team. Each bag will
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include 40 tokens consisting of:
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Stratego Tokens
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Token Rank Value Quantity Token Rank Value Quantity
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Marshal 1 1 Sergeant 7 4
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General 2 1 Engineer 8 5
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Colonel 3 2 Scout 9 8
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Major 4 3 Spy ** 1
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Captain 5 4 Bomb ** 6
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Lieutenant 6 4 See capture rules below.
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The Game Leader will give you a start command. From this point you have five minutes to hide
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your HQ along with the two adult administrators. The flag has to remain in the HQ area within
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20 feet of the administrators. You are not allowed to move the location of your HQ. As soon as
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your patrol is in position, each patrol member will reach into the bag of tokens provided by your
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administrators and obtain their first token. The token is an individual‟s rank badge. They are
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worth points when captured from the opposing team. Low numbers defeat high numbers. See
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“Capture Rules” below. You can use any spare time to come up with a strategy for finding the
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other team(s) HQ.
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The Game Leader will blow a whistle once. This is your signal that the game will begin in two
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minutes. When the whistle blows again, the game begins.
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1
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--- PAGE 2 ---
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Playing the Game
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You are trying to capture the flags from opposing teams. You are also trying to gain points for
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your team by “capturing” other players. A “capture” begins when one player tags another.
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Tackling is NOT allowed! When you tag a player from another team, both players show each
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other their tokens.
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The lower number “captures” the higher number EXCEPT for the following:
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Any player except the FIELD MARSHALL (1) can “capture” the SPY.
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The SPY “captures” the FIELD MARSHALL (1).
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The BOMB “captures” anyone except the ENGINEER (8).
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The ENGINEER (8) “captures” the BOMB.
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If you each have the same number, then play a quick game of „rock, paper scissors‟ to
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find out who wins.
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If you are “captured”, you must give your token to the other player. You DO NOT give up any
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tokens you previously “captured”. You must then return to your HQ for another token.
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You are NOT allowed to try to find another team‟s HQ while you do not have a token from your
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own team. Also, you are trying very hard not to let anyone from another team know where your
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HQ is, so sneak back accordingly. You are out of play until you have another token from your
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team in hand. This means that you cannot chase other players while you do not have a token
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(although you can allow them to waste time by chasing you).
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When you return to your HQ, turn in any “captured” tokens to your administrators. Get a new
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token and go out again. Remember that other teams will be trying to find your HQ by looking for
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the area everyone is coming from. Plan your route back into play accordingly.
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If your administrators are out of tokens, you are required to sit quietly in your HQ until the game
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is over. If it gets to that point, the game will probably end very shortly.
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If you find another team‟s HQ and Flag:
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You take the Flag to the Game Leader immediately. (You must have a token from your
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own team to be eligible to “capture” the Flag.)
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You MUST carry the Flag in your hands.
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The Flag is NOT to be folded, rolled up, or hidden in any way.
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If you are “captured” while holding the flag, the flag must be given up along with your
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token.
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If you “recapture” your own team‟s flag, you need to return it to your HQ immediately.
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Again, you MUST carry it in your hands in plain sight.
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If you “capture” someone who is carrying the opposition Flag, you are allowed to take it
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to the Game Leader immediately.
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The Game Leader will blow the whistle two times (two long blasts) to signal the end of the
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game. When this happens, all players and administrators return to the game start area
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immediately (on the run!)
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2
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--- PAGE 3 ---
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The Game Leader will end the game if:
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You are not playing by the rules (A Scout is Trustworthy, and cheating will not be
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tolerated.)
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One of the Team Flags is turned in.
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The game‟s time limit is reached.
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When everyone has returned to the game start area, all team members are required to turn over
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the tokens they have “captured” along with their own token to the Game Leader.
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All of a team‟s “captured” tokens are counted up to arrive at that team‟s total score for the game.
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Capturing and turning in the opponent‟s flag to the game leader will result in additional
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predetermined points. Once the scores have been figured out, all of a team‟s tokens will be
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returned to their administrators and the game can be played again! The more time you dally, the
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less time you will have to play!
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3
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--- PAGE 4 ---
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Game Tokens: Print on different color of cardstock for each team and cut out.
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MARSHAL GENERAL COLONEL COLONEL MAJOR MAJOR MAJOR CAPTAIN
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CAPTAIN CAPTAIN CAPTAIN LIEUTENANT LIEUTENANT LIEUTENANT LIEUTENANT SERGEANT
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SERGEANT SERGEANT SERGEANT ENGINEER ENGINEER ENGINEER ENGINEER ENGINEER
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4
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--- PAGE 5 ---
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SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT
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SPY BOMB BOMB BOMB BOMB BOMB BOMB
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5
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