- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
110 lines
5.8 KiB
Plaintext
110 lines
5.8 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Boy Scout Stratego.pdf
|
|
CONVERTED: 2025-01-11
|
|
==================================================
|
|
|
|
|
|
--- PAGE 1 ---
|
|
Boy Scout Stratego
|
|
Introduction
|
|
Boy Scout Stratego is a game that covers a wide area and can be played with two or more teams.
|
|
Each player has a TOKEN that identifies who he is in the game. Get to know the game rules
|
|
before you play.
|
|
Please follow all instructions.
|
|
The Setup
|
|
All areas of the designated zone are fair play zones with the following exceptions:
|
|
Buildings are out of bounds.
|
|
Campsites and tents are out of bounds.
|
|
Parking areas and equipment storage areas are out of bounds.
|
|
You will be given a FLAG for your team that the other teams will be attempting to capture. This
|
|
FLAG will be placed wherever your team decides to place its Headquarters (HQ). (You don‟t
|
|
want the other teams to know where this is.)
|
|
Two adults will supervise your HQ. They will have a bag of tokens for your team. Each bag will
|
|
include 40 tokens consisting of:
|
|
Stratego Tokens
|
|
Token Rank Value Quantity Token Rank Value Quantity
|
|
Marshal 1 1 Sergeant 7 4
|
|
General 2 1 Engineer 8 5
|
|
Colonel 3 2 Scout 9 8
|
|
Major 4 3 Spy ** 1
|
|
Captain 5 4 Bomb ** 6
|
|
Lieutenant 6 4 See capture rules below.
|
|
The Game Leader will give you a start command. From this point you have five minutes to hide
|
|
your HQ along with the two adult administrators. The flag has to remain in the HQ area within
|
|
20 feet of the administrators. You are not allowed to move the location of your HQ. As soon as
|
|
your patrol is in position, each patrol member will reach into the bag of tokens provided by your
|
|
administrators and obtain their first token. The token is an individual‟s rank badge. They are
|
|
worth points when captured from the opposing team. Low numbers defeat high numbers. See
|
|
“Capture Rules” below. You can use any spare time to come up with a strategy for finding the
|
|
other team(s) HQ.
|
|
The Game Leader will blow a whistle once. This is your signal that the game will begin in two
|
|
minutes. When the whistle blows again, the game begins.
|
|
1
|
|
|
|
--- PAGE 2 ---
|
|
Playing the Game
|
|
You are trying to capture the flags from opposing teams. You are also trying to gain points for
|
|
your team by “capturing” other players. A “capture” begins when one player tags another.
|
|
Tackling is NOT allowed! When you tag a player from another team, both players show each
|
|
other their tokens.
|
|
The lower number “captures” the higher number EXCEPT for the following:
|
|
Any player except the FIELD MARSHALL (1) can “capture” the SPY.
|
|
The SPY “captures” the FIELD MARSHALL (1).
|
|
The BOMB “captures” anyone except the ENGINEER (8).
|
|
The ENGINEER (8) “captures” the BOMB.
|
|
If you each have the same number, then play a quick game of „rock, paper scissors‟ to
|
|
find out who wins.
|
|
If you are “captured”, you must give your token to the other player. You DO NOT give up any
|
|
tokens you previously “captured”. You must then return to your HQ for another token.
|
|
You are NOT allowed to try to find another team‟s HQ while you do not have a token from your
|
|
own team. Also, you are trying very hard not to let anyone from another team know where your
|
|
HQ is, so sneak back accordingly. You are out of play until you have another token from your
|
|
team in hand. This means that you cannot chase other players while you do not have a token
|
|
(although you can allow them to waste time by chasing you).
|
|
When you return to your HQ, turn in any “captured” tokens to your administrators. Get a new
|
|
token and go out again. Remember that other teams will be trying to find your HQ by looking for
|
|
the area everyone is coming from. Plan your route back into play accordingly.
|
|
If your administrators are out of tokens, you are required to sit quietly in your HQ until the game
|
|
is over. If it gets to that point, the game will probably end very shortly.
|
|
If you find another team‟s HQ and Flag:
|
|
You take the Flag to the Game Leader immediately. (You must have a token from your
|
|
own team to be eligible to “capture” the Flag.)
|
|
You MUST carry the Flag in your hands.
|
|
The Flag is NOT to be folded, rolled up, or hidden in any way.
|
|
If you are “captured” while holding the flag, the flag must be given up along with your
|
|
token.
|
|
If you “recapture” your own team‟s flag, you need to return it to your HQ immediately.
|
|
Again, you MUST carry it in your hands in plain sight.
|
|
If you “capture” someone who is carrying the opposition Flag, you are allowed to take it
|
|
to the Game Leader immediately.
|
|
The Game Leader will blow the whistle two times (two long blasts) to signal the end of the
|
|
game. When this happens, all players and administrators return to the game start area
|
|
immediately (on the run!)
|
|
2
|
|
|
|
--- PAGE 3 ---
|
|
The Game Leader will end the game if:
|
|
You are not playing by the rules (A Scout is Trustworthy, and cheating will not be
|
|
tolerated.)
|
|
One of the Team Flags is turned in.
|
|
The game‟s time limit is reached.
|
|
When everyone has returned to the game start area, all team members are required to turn over
|
|
the tokens they have “captured” along with their own token to the Game Leader.
|
|
All of a team‟s “captured” tokens are counted up to arrive at that team‟s total score for the game.
|
|
Capturing and turning in the opponent‟s flag to the game leader will result in additional
|
|
predetermined points. Once the scores have been figured out, all of a team‟s tokens will be
|
|
returned to their administrators and the game can be played again! The more time you dally, the
|
|
less time you will have to play!
|
|
3
|
|
|
|
--- PAGE 4 ---
|
|
Game Tokens: Print on different color of cardstock for each team and cut out.
|
|
MARSHAL GENERAL COLONEL COLONEL MAJOR MAJOR MAJOR CAPTAIN
|
|
CAPTAIN CAPTAIN CAPTAIN LIEUTENANT LIEUTENANT LIEUTENANT LIEUTENANT SERGEANT
|
|
SERGEANT SERGEANT SERGEANT ENGINEER ENGINEER ENGINEER ENGINEER ENGINEER
|
|
4
|
|
|
|
--- PAGE 5 ---
|
|
SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT
|
|
SPY BOMB BOMB BOMB BOMB BOMB BOMB
|
|
5
|