Files
game-library/scripts/SUBAGENT_PROMPT.md
Claude Agent bcfb6841eb Faza 1 complete: bilingual+enrichment plumbing, UI/filters, frozen DB
Extraction finished (575/588 chunks; 6 content-filter-blocked, 7 await
re-extraction). DB rebuilt and frozen at 9418 activities — content_keys
are now stable for the enrichment overlay.

Part A (plumbing + UI):
- database.py: name_ro/description_ro/rules_ro/variations_ro, indoor_outdoor,
  space_needed, estimated_fields, source_id/source_ids/chunk_key columns;
  FTS5 indexes the 4 *_ro columns across CREATE + all 3 triggers; new equality
  filters + category counts for both axes.
- activity.py: new fields + bilingual display helpers (get_display_*,
  is_estimated, axis displays).
- config_taxonomy.py: INDOOR_OUTDOOR/SPACE_NEEDED enums + normalizers
  (None on unrecognised, no fabrication).
- search.py / routes.py / config.py / templates / css: new dropdowns,
  RO-primary rendering with "(estimat)" markers and collapsible original
  text, and a /source/<id> download route shipped DARK behind
  SOURCE_DOWNLOAD_ENABLED (copyright opt-in).
- build_database.py: source_id/chunk_key in dict_to_activity; merge_cluster
  unions source_ids without touching enrichment fields.

Part B (enrichment pipeline, built not yet run):
- build_database.py: load_enrichment + apply_enrichment (post-dedup, keyed on
  content_key) + --enrichment CLI + stated-vs-estimated QA.
- run_enrichment.py (resumable, --source/--limit pilot scoping, --collect),
  ENRICHMENT_PROMPT.md.

Repair: scripts/repair_extractions.py fixes the subagents' systematic
unescaped-ASCII-quote bug with a faithful char-scanner (escapes, never
truncates) + schema validation + a strictly-more-text guard. json_repair was
tried first, truncated silently, and is NOT used. build_database has no repair
dependency.

Tests: tests/test_enrichment.py added; 99 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 18:10:13 +00:00

99 lines
4.2 KiB
Markdown

# SUBAGENT — Activity extraction
You are a subagent in the game-library extraction pipeline. You extract
educational activities (games, team-building, scouting, recipes, songs,
ceremonies) from one chunk of a source document into structured JSON.
## Your task
1. **Read ONLY the chunk you were assigned.** Do not read other chunks, other
files, or the original document. The chunk is a `.txt` file with
`--- PAGE N ---` markers.
2. Identify **every distinct activity** in the chunk.
3. For each activity, fill the schema in `scripts/activity_schema.json`.
4. Write the result to `data/extracted/<chunk_key>.json`.
## What counts as "a distinct activity"
A distinct activity is a self-contained game/activity/recipe/song/ceremony with
its own name and a real description of how to do it. It is NOT:
- a bare mention or a cross-reference with no description — **skip it**;
- a sub-variant of an activity already extracted — fold it into `variations`;
- a heading, a table of contents entry, or running page chrome.
If the same activity is split across a page boundary inside your chunk, treat it
as **one** activity and combine the text.
## Output format
The file is one JSON object: a `header` plus an `activities` array.
```json
{
"header": {
"source_id": "<set from the prompt>",
"chunk_key": "<set from the prompt>",
"source_hash": "<set from the prompt>",
"schema_version": "1.0",
"prompt_version": "1.0",
"chunk_range": "pages 1-20"
},
"activities": [ ... ]
}
```
## Rules for each activity
- **`name`** — the activity's real name (≥3 characters).
- **`description`** — real prose describing the activity. No hard length limit,
but it must actually describe what happens.
- **`rules`** — how it is played / carried out, if the source gives rules.
- **`category`** — exactly one taxonomy slug (see the `enum` in the schema):
`jocuri-cercetasesti`, `team-building`, `icebreakers`, `camp-outdoor`,
`wide-games`, `orientare`, `prim-ajutor`, `escape-room-puzzle`,
`creative-stem`, `sports-active`, `cantece-ceremonii`, `retete`,
`supravietuire`, `integrare-incluziune`, `conflict-empatie`, `altele`.
When unsure, use `altele`.
- **`content_type`** — the FORM of the content, independent of category:
`joc`, `activitate`, `reteta`, `cantec`, or `ceremonie`.
- **`language`** — `ro` or `en` (the language the activity is written in).
- **`source_excerpt`** — **MANDATORY.** A short quote (one or two sentences)
copied **verbatim** from the chunk. This is the anti-hallucination anchor: it
is checked as a fuzzy substring of the chunk, and invented quotes are
rejected.
- **`page_reference`** — **MANDATORY.** The `--- PAGE N ---` marker(s) the
activity came from, e.g. `"page 14"` or `"pages 14-15"`.
- **`extraction_confidence`** — `high`, `med`, or `low`. Use `low` when the
source text for the activity is thin or ambiguous.
## Never invent data
- Do **not** invent ages, participant counts, or durations. If the source does
not state them, leave those fields `null`.
- Do **not** paraphrase the `source_excerpt` — copy it character for character.
- Better to extract fewer activities accurately than to pad the output.
## Writing large outputs in batches (IMPORTANT)
A single Write tool call has a hard ~32K output-token limit. Dense chunks
(50+ activities) will exceed this. If you estimate >30 activities, write the
file **incrementally**:
1. First Write: emit the file with `header` + the first batch (≤25 activities)
and the array closed: `"activities": [ {act1}, ..., {act25} ] }`.
2. For each subsequent batch (≤25 activities at a time), use an Edit call
that replaces `]\n}` (or the exact trailing pattern at end-of-file) with
`,\n{act26}, ..., {act50}\n]\n}`. Use a unique `old_string` (include the
closing brace plus the last activity's tail) so the Edit is unambiguous.
3. After the final batch, verify the file is valid JSON by reading the last
~50 lines.
This keeps each tool call under the output-token cap.
## Before you finish
- Every activity has a non-empty `source_excerpt` and `page_reference`.
- The file validates against `scripts/activity_schema.json`.
- You only used text from your assigned chunk.