- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
1143 lines
54 KiB
Plaintext
1143 lines
54 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon-trail-scouters-guide.pdf
|
||
CONVERTED: 2025-01-11
|
||
==================================================
|
||
|
||
|
||
--- PAGE 1 ---
|
||
Scouter’s Guide
|
||
1
|
||
|
||
--- PAGE 2 ---
|
||
Something magical this way comes…
|
||
Table of Contents
|
||
33
|
||
Introduction: Dragon Trail Quest
|
||
55
|
||
Challenge Options: At a Glance
|
||
77
|
||
Prequel: Planning Your Section’s Quest
|
||
99
|
||
Week 1: Wily Woods
|
||
1111
|
||
Week 2: Fairy Fortress
|
||
1133
|
||
Week 3: Troll Glen
|
||
1155
|
||
Week 4: Misty Marshlands
|
||
1177
|
||
Bringing the Challenge to Life
|
||
1188
|
||
Taking it Further
|
||
2200
|
||
Meeting & Activities: Template
|
||
2211
|
||
Challenge FAQ
|
||
2222
|
||
Incentives
|
||
2233
|
||
Integrating Fall Initiatives: Recruitment Campaign
|
||
2244
|
||
Integrating Fall Initiatives: Fundraisers
|
||
2255
|
||
Appendix 1: Badge Connections
|
||
2266
|
||
Appendix 2: Safety Tips
|
||
2
|
||
|
||
--- PAGE 3 ---
|
||
Embark on a Scouting Quest to harness
|
||
the Forces of Nature and defeat the dragon!
|
||
Unlock the Forces of Nature
|
||
The dreaded Dragon has woken from its 100-year slumber
|
||
and is wreaking havoc in all the land. Only the Cosmo Crest
|
||
can lull the Dragon back to sleep! Can you find the Cosmo Crest
|
||
by Week 4?
|
||
The Quest
|
||
Over four weeks (non-chronological activities), youth must find the Cosmo Crest by navigating a map of
|
||
the land—with fun challenges along the way!
|
||
The Dragon Trail Quest will bring Sections on a five-week voyage, traversing the mystical lands of a
|
||
fantastical world to face challenges as a team, discover their personal strengths and find a way to lull the
|
||
Dragon back to sleep, saving the land.
|
||
In Week 5, Sections can look forward to celebrating the Dragon’s defeat with a hosted (or planned) event
|
||
of their choosing.
|
||
Forces of Nature
|
||
To face each week’s challenge, youth must unlock the power of one of the Forces of Nature to help them
|
||
overcome the task at hand: Wind (Problem-Solving), Fire (Agility), Water (Resourcefulness), Earth (Strategy).
|
||
3
|
||
|
||
--- PAGE 4 ---
|
||
This Scouter’s Guide is your game plan for all the activities. Plan ahead, prepare your Section’s
|
||
supply list in advance and have a blast!
|
||
• The Dragon Trail Quest begins on October of a completed adventure plan like an
|
||
3, 2022 and ends on November 6, 2022, international trip or upcoming camp.
|
||
with activity submissions accepted up until
|
||
You will take your Section through the steps
|
||
November 30 to give Scouters plenty of time.
|
||
of Plan-Do-Review.
|
||
We’ll announce the winner on December 5!
|
||
• Fun and engaging videos outlining each weekly
|
||
• While Sections are encouraged to participate in challenge will be available to Scouters in
|
||
each week’s challenge chronologically, achieving advance through Trello.
|
||
a shared Scouting experience across the country,
|
||
• Each Monday, beginning on October 3, videos
|
||
this is not obligatory.
|
||
will be published on Scouts Canada’s social
|
||
• Week 1–3 challenges can be completed in media pages and website to promote each
|
||
the order chosen by each Section. Weeks 4–5 week’s challenge.
|
||
should be chronologically completed, as they
|
||
• Submit your Section’s completed challenge
|
||
involve lulling the Dragon back to sleep and a
|
||
each week via the online form (on Scouts.ca/
|
||
celebratory event of its defeat.
|
||
DragonTrailQuest).
|
||
• We’re trying something different! Week 5 is not
|
||
• Your Group & Council’s progress will be tracked
|
||
a challenge, but a celebration of successfully
|
||
and shared in our Leaderboard online, updated
|
||
completing the Dragon Trail Quest.
|
||
weekly.
|
||
• Before embarking on this enchanted journey,
|
||
• This is a friendly challenge, but sometimes
|
||
have youth decide on their Week 5 event (or
|
||
bragging rights go a long way, so make sure
|
||
submit the plans for an event), so that they
|
||
you submit weekly activities when completed!
|
||
can incorporate planning elements into their
|
||
Submitted activities are used to:
|
||
meetings taking place during Weeks 1–4.
|
||
• Identify weekly Section winners;
|
||
This is a great chance to try planning an
|
||
adventure or an event; it could be as simple • Earn crests;
|
||
as a parent night, inviting them on a hike,
|
||
• Identify grand prize winner candidates;
|
||
activity, Section campfire, variety talent show
|
||
• Track participation to inform the Leaderboard.
|
||
or more. Week 5 could also be the celebration
|
||
Remember
|
||
• All activities can be done either at home with parents, online or in-person, depending on your local
|
||
pandemic restrictions.
|
||
• As with all Scouts Canada activities, we believe safety comes first. Before embarking on your weekly
|
||
challenges, plan a youth-led or Scouter-guided safety moment and always explain the safe conduct of
|
||
the activity and any tools used. Throughout each activity, we have provided sample safety tips to start
|
||
the conversation. Find our Toolbox Talk and Safety Cheat Sheet resources (p. 26–27 in the Guide).
|
||
• The story for each challenge is ‘the inspiration’ for that week; youth will decide how they want to
|
||
approach each activity and Scouters will facilitate and support their youth-led ideas.
|
||
• Program Support: Prepare for your Quest with Scouter Info Sessions. Check out the
|
||
National Calendar for all Dragon Trail Quest events, including links to register for Scouter
|
||
Info Sessions.
|
||
4
|
||
|
||
--- PAGE 5 ---
|
||
FFIIRREE EEAARRTTHH WWIINNDD WWAATTEERR
|
||
(Skill: Agility) (Skill: Strategy) (Skill: Problem-Solving) (Skill: Resourcefulness)
|
||
Safety Tip
|
||
• Be careful when moving through your Obstacle Course or • When building your dam or bridge, are there any materials that
|
||
playing the Floor is Lava game. Everyone should be wearing you need help with? Ask an adult for help with any tools like
|
||
shoes and pay attention to what is happening around them. cutting utensils or glue guns.
|
||
1
|
||
keeW
|
||
sdooW
|
||
yliW
|
||
Obstacle Course: How will Floor is Lava: While moving Amazing Bridges: Design Build a Dam to redirect
|
||
you move through the Wily through the Wily Woods, a contraption (a hot air water and flood the goop
|
||
Woods to retrieve the map watch out for the goop balloon/sail/parachute) to geysers.
|
||
without a scratch? Use fire geysers! Take turns burying harness the wind and make
|
||
to light your way through them with earth as you pass your way over the Wily
|
||
the darkness. through to cover the geysers Woods to reach the map!
|
||
and retrieve the map safely.
|
||
2
|
||
keeW
|
||
ssertroF
|
||
yriaF
|
||
Groovin’ GPS: Play a game Board Game (Life-Size): Paper Plane Challenge: Learn to Compost: After
|
||
of Dance GPS to distract Challenge the Supreme Fairy Build a plane to escape the the fairy feast finishes, offer
|
||
the fairies, increase your to a match—if your team Fairy Fortress. to clean up and collect their
|
||
compass skills and navigate wins, you can leave the Fairy scraps. Later, harness the
|
||
your escape from the Fairy Fortress! compost energy to melt
|
||
Fortress. the bars of your dungeon
|
||
chamber and escape!
|
||
3
|
||
keeW
|
||
nelG
|
||
llorT
|
||
Lava Lamps: Trolls love to Edible Uranium is a precious Cloud in a Jar: Conjure up Better Bubbles: Create
|
||
get their groove on. Barter commodity. Trade it for a cloud to shade the Troll mystical, fortune-telling
|
||
your handmade lava lamps horses to continue your Glen’s vegetable patch in bubbles for the trolls in
|
||
for horses you can travel on. journey. exchange for horses to travel exchange for horses to
|
||
on. continue your journey.
|
||
4
|
||
keeW
|
||
sdnalhsraM
|
||
ytsiM
|
||
OOVVEERRVVIIEEWW:: CCHHAALLLLEENNGGEE OOPPTTIIOONNSS
|
||
One Quest, Two Journeys: The Dragon Trail Quest is designed with two journeys for defeating the Dragon;
|
||
one for Beavers and Cubs and the other for Scouts, Venturers and Rovers.
|
||
Beaver and Cub Journey
|
||
This journey is designed with the younger Sections in mind. To face each week’s challenge,
|
||
Beaver and Cub Scouts can unlock one of the Forces of Nature to put a skillset into play.
|
||
Skits, Cheers and Songs: Use Make a hearty meal and use That Musical Feeling: Use Magical Potions: With
|
||
the Cosmo Crest to light the Cosmo Crest to make the the Cosmo Crest to make the Cosmo Crest, you’ve
|
||
a hypnotic fire to lull the portion as big as the forest. magical music instruments concocted a colour changing
|
||
Dragon to sleep! Each small The Dragon will be so full it’ll that can soothe the Dragon potion to gently lull the
|
||
team should teach the other sleep for another century! back to sleep with a melodic Dragon back to sleep.
|
||
a new song, skit or cheer. lullaby.
|
||
5
|
||
|
||
--- PAGE 6 ---
|
||
FFIIRREE EEAARRTTHH WWIINNDD WWAATTEERR
|
||
(Skill: Agility) (Skill: Strategy) (Skill: Problem-Solving) (Skill: Resourcefulness)
|
||
Safety
|
||
• When working on activities, remember to work as a team— • When pitching a camp, be aware of your own safety as well as
|
||
everyone should be allowed to share their voice and have their the safety of your gear. This is a race but is not meant to get
|
||
opinions heard. anyone hurt or damage equipment. Move quickly but safely and
|
||
with purpose.
|
||
1
|
||
keeW
|
||
sdooW
|
||
yliW
|
||
Tarp Flip: The floor is lava Pitch Camp Race/Bear Team Survival: You’re Marshmallow Challenge:
|
||
and only your tarp is safe to Bagging: You still haven’t stranded but a whirlwind has Build a bridge with what
|
||
stand on. found the map, and a storm dropped a pile of supplies for you have in your back
|
||
is brewing. You need to get you—work quickly to gather pack (spaghetti, tape and
|
||
your camp ready to spend a them before they blow them marshmallows).
|
||
night in the Wily Woods. away!
|
||
2
|
||
keeW
|
||
ssertroF
|
||
yriaF
|
||
Steal the Bacon: Use a Melon Drop: Climbing Build a Hovercraft: Build a Catapults: Build a
|
||
game to distract the fairies down the fortress wall (mini) hovercraft and use it catapult to launch yourself
|
||
and create confusion to won’t be easy. Construct a to float your way out of the (represented by a figure like
|
||
enact your escape. contraption to test out safe fairies’ fortress. Lego) to freedom.
|
||
landing methods.
|
||
3
|
||
keeW
|
||
nelG
|
||
llorT
|
||
MasterChef: The trolls have a Field Search: The trolls The Bears and the Bees: Build a Bridge: Build the
|
||
sophisticated palate, and you have agreed to give you the Trolls are conflict-driven Trolls a new bridge in
|
||
know just the thing to trade! horses you need, but only if folks and have been locked exchange for horses.
|
||
Make a cake that represents you find them first! Put your in a battle of wills for years.
|
||
something that the troll communication skills to the Introduce conflict resolution
|
||
would eat e.g. a rock, a piece test and find the horses using tactics to their community.
|
||
of wood, a bowl of slime etc. a field search.
|
||
4
|
||
keeW
|
||
sdnalhsraM
|
||
ytsiM
|
||
OOVVEERRVVIIEEWW:: CCHHAALLLLEENNGGEE OOPPTTIIOONNSS
|
||
Scout, Venturer and Rover Journey
|
||
This journey is designed with a higher level of difficulty to engage senior Sections.
|
||
To face each week’s challenge, Scouts, Venturers and Rovers can unlock one of the
|
||
Forces of Nature to put a skillset into play.
|
||
How will unlocking Fire as How will unlocking Earth as How will unlocking Wind as How will unlocking Water as
|
||
a Force of Nature help you a Force of Nature help you a Force of Nature help you a Force of Nature help you
|
||
leverage the Cosmo Crest to leverage the Cosmo Crest to leverage the Cosmo Crest to leverage the Cosmo Crest to
|
||
defeat the Dragon? defeat the Dragon? defeat the Dragon? defeat the Dragon?
|
||
6
|
||
|
||
--- PAGE 7 ---
|
||
Meeting Length: 20 mins
|
||
PPRREEQQUUEELL:: PPLLAANNNNIINNGG
|
||
YYOOUURR SSEECCTTIIOONN’’SS QQUUEESSTT
|
||
The best adventures start with a solid plan. Before embarking
|
||
on your Dragon Trail Quest, how will you plan your adventure?
|
||
Beavers and Cubs
|
||
Break into Lodges/Lairs and look through the different weeks of programming.
|
||
1 3
|
||
Choose the scenario that you’d like to do What supplies will you need each week? Where
|
||
each week. When choosing, consider: is it fun, will you get them?
|
||
4
|
||
challenging and how would you go about the
|
||
What order will you do the adventures in? Look
|
||
adventure?
|
||
2 at a calendar for the upcoming months.
|
||
Next, plan for the scenario. Does it need to be
|
||
Are any meetings being cancelled or moved due
|
||
done in a special location?
|
||
to holidays? Do you already have plans for some
|
||
Example: If a special location like water proximity weeks (e.g., Halloween or Remembrance Day?). Are
|
||
is needed, is there a way you can bring water—or there any adventures that can be done for part of a
|
||
something to symbolize water—to your meeting meeting while you do something else for the rest of
|
||
place as an alternative? (A folded blue tarp makes the meeting (like camp planning)?
|
||
great pretend water.)
|
||
Scouter’s Tip
|
||
• Break this up into a couple of parts rather than doing • Pair up groups that chose the same adventure and
|
||
everything all at once. have them do it together, or have all groups do their
|
||
chosen adventure separately.
|
||
• Working in small teams (versus the full Section) will
|
||
allow more voices to be heard. • During the different weeks, have everyone meet at the
|
||
same location and have 1–2 Scouters support each
|
||
• Get the youth excited for their Quest by having them
|
||
small team on their adventure.
|
||
draw a character that they can be on their journey. They
|
||
can even draw themselves doing some of the adventures • Sometimes it may take some creativity to do everything
|
||
they chose. in the same place (e.g., using a tarp to represent water,
|
||
using a play structure to represent a castle tower, etc.).
|
||
• What if the Lodges/Lairs/Patrols choose different
|
||
adventures? Great! This is a perfect example of one of • If you feel that you need extra adult support for certain
|
||
the benefits of using small teams—not all youth have to adventures, plan ahead to invite parent helpers to
|
||
do the same thing. a meeting.
|
||
7
|
||
|
||
--- PAGE 8 ---
|
||
Scouts, Venturers and Rovers
|
||
Break into small teams and look through the different weeks of programming. Which activities would you like to do?
|
||
What order will you do them in?
|
||
1
|
||
Choose the scenario that you’d like to do Are there any adventures that can be done for part
|
||
each week. When choosing, consider: is it fun, of a meeting while you do something else for the
|
||
challenging and how would you go about the rest of the meeting (like camp planning)?
|
||
5
|
||
adventure?
|
||
2 Want an added challenge? Make it random!
|
||
Next, plan for the scenario. Does it need to be When planning each week, roll a D4 (a four-sided
|
||
done in a special location? die, you can roll a virtual one online) and choose
|
||
the corresponding adventure.
|
||
Example: If a special location like water proximity
|
||
is needed, is there a way you can bring water—or Example: For choosing which Force of Nature to
|
||
something to symbolize water—to your meeting unlock for that week, assign an element to a number
|
||
place as an alternative? (A folded blue tarp makes (for a 1 choose Fire, for 2 choose Earth, etc.)
|
||
great pretend water.) 6
|
||
3 Write out plans for each week. What challenge
|
||
What supplies will you need each week? Where are you doing? Where will you do it? What
|
||
will you get them? supplies will you need? Who is in charge of
|
||
4
|
||
getting the supplies?
|
||
What order will you do the adventures in? Look
|
||
at a calendar for the upcoming months.
|
||
Are any meetings being cancelled or moved due to
|
||
holidays? Do you already have plans for some weeks
|
||
(e.g., Halloween or Remembrance Day?).
|
||
Safety Tips
|
||
• Sitting still for a long time can be hard—take some breaks to play some moving
|
||
games or have a dance break.
|
||
• Let everyone share their voice for planning. This may be challenging for some youth,
|
||
so do not force anyone to speak, but give them the space to do so if they wish.
|
||
8
|
||
|
||
--- PAGE 9 ---
|
||
Meeting Length: 20 mins
|
||
Theme: Teamwork
|
||
T
|
||
he Dragon has already begun to wreak havoc on all the lands. You
|
||
must find the Cosmo Crest, so you can use it to lull the Dragon
|
||
back to sleep before it can cause more damage!
|
||
Before you can embark on your Quest, you need to know where your
|
||
journey will be taking you.
|
||
The Challenge: To find the Cosmo Crest and defeat the Dragon, you first
|
||
need to locate the map to find it, hidden in the Wily Woods.
|
||
To reach the map, you’ll have to work as a team to face the obstacles—
|
||
the woods are alive!
|
||
Beavers and Cubs
|
||
Unlock one of the Forces of Nature to surmount this week’s challenge in the Wily Woods!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Obstacle Course: How will you move Amazing Bridges: Design a contraption
|
||
through the forest and avoid the clawing tree (hot air balloon/sail/parachute,etc) and
|
||
branches in a way that is creative, helping harness the wind to make your way over the
|
||
you reach the map without a scratch? Use Wily Woods to reach the map.
|
||
fire to light your way through the darkness!
|
||
Note: Flashlights, headlamps, glowsticks and other items can
|
||
be used to represent fire.
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Floor is Lava: Map your route through the Build a Dam to redirect water and flood
|
||
Wily Woods and stay low to the ground— the goop geysers. Once the water drains in
|
||
but watch out for the goop geysers! These them and fills their slime pits, you can walk
|
||
explosive pits can cover you in slime within through the Wily Woods to retrieve the map
|
||
seconds. Take turns burying them with earth without a problem!
|
||
as you pass through the Wily Woods, covering the geysers to
|
||
ensure safe passage to retrieve the map.
|
||
Safety Tips
|
||
• Be careful when moving through your Obstacle Course or • When building your dam or bridge, are there any materials
|
||
playing the Floor is Lava game. Everyone should be wearing that you need help with? Ask an adult for help with any tools
|
||
shoes and pay attention to what is happening around them. like cutting utensils or glue guns.
|
||
9
|
||
|
||
--- PAGE 10 ---
|
||
Scouts, Venturers and Rovers
|
||
Roll a die to unlock one of the Forces of Nature and surmount this
|
||
week’s challenge in the Wily Woods!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Tarp Flip: Streams of lava run through the Team Survival: You thought you could
|
||
Wily Woods, but you’re prepared with a tarp! navigate the Wily Woods but hit too many
|
||
Good thing you paid extra for the lava-proof snags. You’re stranded and realize you
|
||
model, eh? As a team, stand on the tarp—but left your supplies at the forest entrance!
|
||
if you leave it too long it will start to melt. Unlocking the power of Wind, you manage
|
||
Flip it over frequently to keep it from melting. Using this tarp to harness a whirlwind to drop the pile of
|
||
and shifting positions, make your way through the Wily Woods supplies in the forest—but you must work quickly to collect
|
||
to retrieve the map, all while keeping your team safe! them before natural winds blow them away! What items will
|
||
you pick to help you survive and retrieve the map?
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Pitch Camp Race/Bear Bagging: You still Marshmallow Challenge: Why pass through
|
||
haven’t found the map, and a storm is the Wily Woods when you can go over them
|
||
brewing. You need to get your camp ready to and avoid all the trouble? Build a bridge with
|
||
spend a night in the Wily Woods. Run a pitch what you have in your backpack (spaghetti,
|
||
camp race to beat the acid rain to your site or tape and marshmallows) to pass over the
|
||
practice bear bagging to keep your food dry and away from any area!
|
||
of the woods’ critters. You’ll be able to retrieve the map once
|
||
the weather blows over!
|
||
Safety Tips
|
||
• When working on activities, remember to work as a team • When pitching a camp, be aware of your own safety as well
|
||
—everyone should be allowed to share their voice and have as the safety of your gear. This is a race but is not meant to
|
||
their opinions heard. get anyone hurt or damage equipment. Move quickly but
|
||
safely and with purpose.
|
||
ss
|
||
AA
|
||
ttee
|
||
dd
|
||
pp
|
||
dd
|
||
ii
|
||
aa
|
||
tt uu
|
||
tt
|
||
pp
|
||
ww
|
||
aa
|
||
iiss
|
||
nn
|
||
tt
|
||
dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !!
|
||
10
|
||
|
||
--- PAGE 11 ---
|
||
Meeting Length: 20 mins
|
||
Theme: Logistics
|
||
O
|
||
h no! Your team has fallen into a Pixie Portal and it has
|
||
transported you far off course to the Fairy Fortress, where
|
||
you’ve all become captives. Fairies are a crafty folk, and they’ve offered
|
||
to release you—if you can outsmart them.
|
||
The Challenge: How will you escape the Fairy Fortress or outsmart them
|
||
to earn your release and get back on track with your Quest?
|
||
Put your thinking into play to coordinate your great escape!
|
||
Beavers and Cubs
|
||
Unlock one of the Forces of Nature to surmount this week’s challenge in the Fairy Fortress!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Groovin’ GPS: Play a game of Dance GPS Paper Plane Challenge: Make your way to
|
||
to distract the fairies, increase your compass the roof and build a plane to escape the
|
||
skills and navigate your escape from the Fairy Fortress!
|
||
Fairy Fortress.
|
||
WATER
|
||
EARTH (Skill: Resourcefulness)
|
||
(Skill: Strategy)
|
||
Learn to Compost: Did you know that
|
||
Board Game (Life-Size): Challenge the
|
||
compost captures energy? After the Fairy
|
||
Supreme Fairy to a match—if your team wins,
|
||
feast finishes, offer to clean up and collect
|
||
you’ll have earned your release to leave the
|
||
their scraps. Later, you can harness the
|
||
Fairy Fortress!
|
||
compost energy to power your escape—melt
|
||
the bars of your dungeon chamber and flee to freedom!
|
||
Safety Tip
|
||
Are you using any materials that you are unfamiliar with or might be dangerous? Ask an adult for help if needed.
|
||
11
|
||
|
||
--- PAGE 12 ---
|
||
Scouts, Venturers and Rovers
|
||
Roll a die to unlock one of the Forces of Nature and surmount
|
||
this week’s challenge in the Fairy Fortress!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Steal the Bacon: There’s nothing fairies like Build a Hovercraft: Build a (mini)
|
||
more than games. Play a game of Steal the hovercraft and harness the wind to float
|
||
Bacon and compete to snag the Supreme your way out of the Fairy fortress.
|
||
Fairy’s flaming scepter. Use the game to
|
||
create confusion and enact your escape!
|
||
Note: The flaming scepter can be represented by glowsticks,
|
||
flashlights, etc).
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Melon Drop: You’ve managed to climb to Catapults: You’ve almost made it out of the
|
||
the top of the wall of the Fairy Fortress, but Fairy Fortress but realize there’s an acid rain
|
||
it’s a long way down! Construct a contraption moat separating you from freedom. Build a
|
||
to test safe landing methods, using melon catapult to launch yourself (represented by
|
||
or watermelon as your model. a Lego or other similar miniature figure) to
|
||
freedom.
|
||
Safety Tips
|
||
• What can be done to make these activities as safe as • When dropping eggs or setting off catapults, make sure
|
||
possible? you have a safety zone so that no one is hit by a flying (or
|
||
dropping) object.
|
||
• What are some of the risks that you can see happening?
|
||
How can those risks be reduced?
|
||
ss
|
||
AA
|
||
ttee
|
||
dd
|
||
pp
|
||
dd
|
||
ii
|
||
aa
|
||
tt uu
|
||
tt
|
||
pp
|
||
ww
|
||
aa
|
||
iiss
|
||
nn
|
||
tt
|
||
dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !!
|
||
12
|
||
|
||
--- PAGE 13 ---
|
||
Meeting Length: 20 mins
|
||
Theme: Communication
|
||
Y
|
||
ou’ve faced obstacles that have taken you off-track from the
|
||
original route of your map. You need to purchase transportation
|
||
to get back on route! The Troll Glen is nearby with plenty of horses to
|
||
spare—but trolls are troublesome traders!
|
||
Whether it’s coin, skill, gift or more—they won’t let you borrow
|
||
horses and pass through their Glen to continue your Quest for the
|
||
Cosmo Crest, until you’ve made a creative trade.
|
||
Challenge: Barter with the trolls to gain horses for travel, allowing
|
||
you to continue your journey. Put the art of negotiation into play
|
||
while exchanging an item or service with the trolls.
|
||
Beavers and Cubs
|
||
Unlock one of the Forces of Nature to surmount this week’s challenge in the Troll Glen!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Lava Lamps: Trolls love to get their groove Cloud in a Jar: The trolls are having a hard
|
||
on. Harness the power of Fire to design time growing crops—the garden gets too
|
||
captivating lava lamps that you may barter much sun, scorching the plants before they
|
||
for horses. have a chance to thrive. Conjure up a cloud
|
||
to shade the Troll Glen’s vegetable patch in
|
||
exchange for horses to travel on.
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Edible Uranium is a precious commodity Better Bubbles: Predicting the value of an
|
||
among trolls. Unlock this valuable Earth item or the trade market is an unbeatable
|
||
asset and trade it with the trolls for horses. skill—it would give the trolls an advantage in
|
||
every barter! Create mystical, fortune-telling
|
||
bubbles for the trolls in exchange for horses
|
||
to continue your journey.
|
||
Safety Tip
|
||
Are you using any materials that you are unfamiliar with or might be dangerous? Ask an adult for help if needed.
|
||
Be careful of hot materials that may burn someone.
|
||
13
|
||
|
||
--- PAGE 14 ---
|
||
Scouts, Venturers and Rovers
|
||
Roll a die to unlock one of the Forces of Nature and surmount
|
||
this week’s challenge in the Troll Glen!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Master Chef: The trolls have a sophisticated The Bears and the Bees: Trolls are conflict-
|
||
palate, and you know just the thing to trade! driven folks and have been locked in a battle
|
||
Using fire, make a meal that trolls would of wills for years. They will give you horses
|
||
enjoy (they love crickets and grubs). Don’t to continue on your journey if you teach
|
||
forget to taste-test your cooking! them the steps of conflict resolution.
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Field Search: The trolls have agreed to give Build a Bridge: Recently, the bridge over the
|
||
you the horses you need, but only if you find river has broken. Can you make the trolls a
|
||
them first! Put your communication skills new one? Consider a bridge that your team
|
||
to the test and find the horses using a field can actually use, like a Da Vinci bridge or a
|
||
search. rope bridge.
|
||
Safety Tips
|
||
• What can be done to make these activities as safe as • Are you using any materials that may be dangerous?
|
||
possible?
|
||
• How can you avoid getting burns or other injuries from your
|
||
• What are some of the risks that you can see happening? How tools? Do you need any special training to use any of the
|
||
can those risks be reduced? tools or materials?
|
||
ss
|
||
AA
|
||
ttee
|
||
dd
|
||
pp
|
||
dd
|
||
ii
|
||
aa
|
||
tt uu
|
||
tt
|
||
pp
|
||
ww
|
||
aa
|
||
iiss
|
||
nn
|
||
tt
|
||
dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !!
|
||
14
|
||
|
||
--- PAGE 15 ---
|
||
Meeting Length: 20 mins
|
||
Theme: Creativity
|
||
Y
|
||
ou’ve followed your map to find the Cosmo Crest and it’s brought
|
||
you to the final destination—the Misty Marshlands. It is here that
|
||
you meet a stately frog, the Mystical Guardian of the Marshlands.
|
||
After congratulating you on your journey so far, the Mystical Guardian
|
||
explains that the power of the Misty Marshlands can be summoned and
|
||
harnessed to create your very own Cosmo Crest! It’s time to complete
|
||
your Quest.
|
||
Challenge: It’s up to you to decide what the Cosmo Crest is and how it
|
||
can be used to defeat the Dragon. Time to design or build it!
|
||
Beavers and Cubs
|
||
Unlock one of the Forces of Nature to surmount this week’s challenge in the Misty Marshlands!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
Skits, Cheers and Songs: Use the Cosmo That Musical Feeling: Use the Cosmo Crest
|
||
Crest to light a hypnotic fire that can lull the to make magical music instruments that
|
||
Dragon to sleep! Each small team should can soothe the Dragon back to sleep with a
|
||
teach the other a new song, skit or cheer. melodic lullaby.
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
Make a hearty meal and use the Cosmo Crest Magical Potions: With the Cosmo Crest,
|
||
to make the portion as big as the forest. The you’ve concocted a colour changing potion
|
||
Dragon will be so full it’ll sleep or another to gently lull the Dragon back to sleep.
|
||
century!
|
||
Safety Tips
|
||
• Are you using any materials that may be dangerous? • Do you need any special training to use any of the tools or
|
||
materials?
|
||
• How can you avoid getting burns or other injuries from your
|
||
tools?
|
||
The Quest is in your hands. Create your very own Cosmo Crest!
|
||
15
|
||
|
||
--- PAGE 16 ---
|
||
Scouts, Venturers and Rovers
|
||
Roll a die to unlock one of the Forces of Nature and surmount
|
||
this week’s challenge in the Misty Marshlands!
|
||
FIRE WIND
|
||
(Skill: Agility) (Skill: Problem-Solving)
|
||
How will unlocking Fire as a Force of Nature How will unlocking Wind as a Force of
|
||
help you leverage the Cosmo Crest to defeat Nature help you leverage the Cosmo Crest
|
||
the Dragon? to defeat the Dragon?
|
||
EARTH WATER
|
||
(Skill: Strategy) (Skill: Resourcefulness)
|
||
How will unlocking Earth as a Force of Nature How will unlocking Water as a Force of
|
||
help you leverage the Cosmo Crest to defeat Nature help you leverage the Cosmo Crest
|
||
the Dragon? to defeat the Dragon?
|
||
Safety Tips
|
||
• What can be done to make these activities as safe as • Are you using any materials that may be dangerous? How
|
||
possible? What are some of the risks that you can see can you avoid getting burns or other injuries from your tools?
|
||
happening? How can those risks be reduced? Do you need any special training to use any of the tools or
|
||
materials?
|
||
ss
|
||
AA
|
||
ttee
|
||
dd
|
||
pp
|
||
dd
|
||
ii
|
||
aa
|
||
tt uu
|
||
tt
|
||
pp
|
||
ww
|
||
aa
|
||
iiss
|
||
nn
|
||
tt
|
||
dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !!
|
||
16
|
||
|
||
--- PAGE 17 ---
|
||
BBrriinnggiinngg tthhee CChhaalllleennggee ttoo LLiiffee
|
||
Youth Led
|
||
Youth Led looks different for each of the Sections.
|
||
For Beavers, give them the option for which activity they would like to do to fulfil the challenge from the list
|
||
supplied, each week.
|
||
For Cubs, ask if they would like to use the activities or if they have another that could work.
|
||
For Scouts, offer the suggestions of activities and if they have other suggestions, take those into account as well.
|
||
For Venturers and Rovers, offer the suggestions but help them brainstorm other options.
|
||
How will I be able to do the usual things that we do in the Fall?
|
||
We understand that the fall season is a busy time. The Dragon Trail Quest has been developed with flexibility;
|
||
you don’t have to do four consecutive weeks at one time, however participating and submitting the completed
|
||
BB
|
||
activities each week between October 3–November 6 will allow your Section to be eligible for the weekly Voyage rr
|
||
iinn
|
||
Victor prizes.
|
||
ggiinngg
|
||
It has been designed as a quick 20-minute activity that can either be extended or enjoyed as a portion of time
|
||
tthhee cchh
|
||
aa
|
||
within a meeting with other activities involved.
|
||
lllleennggee
|
||
ttoo lliiffee
|
||
Each of the weeks is its own stand-alone story. While the challenge will take place from October 3–November 6,
|
||
Scouters will be able to submit their completed activities for each week up until November 30, to be eligible for
|
||
winning the grand prize.
|
||
How to make the Dragon Trail Quest challenges easier or harder?
|
||
You all know your youth the best. These activities are picked so that they are doable by most of your Sections.
|
||
If they are too hard or too easy, each activity is linked to the Activity Finder with ‘Keep it Simple’ and ‘Take it
|
||
Further’ options, helping you adapt the activity for your Section’s needs. You can also visit our ‘Taking it Further’
|
||
guide on pg. 18–19!
|
||
17
|
||
|
||
--- PAGE 18 ---
|
||
If you enjoyed these activities, here is what you can do next!
|
||
TTaakkee IItt FFuurrtthheerr::
|
||
BBeeaavveerr && CCuubb AAccttiivviittiieess
|
||
Obstacle Course Floor is Lava Amazing Bridges
|
||
Choose a series of sports or challenges Rather than having everyone start with Don’t stop at a miniature bridge—try
|
||
—then, use them to create your own a mat, start with fewer mats than there making one that can hold the weight
|
||
triathlon! are people—how will you get across of a member of your Patrol! What
|
||
safely? materials could you use to scale your
|
||
bridge up to support the weight of a
|
||
person? Invite an engineer in for advice.
|
||
Build a Dam GPS Dance Build a Board Game
|
||
Try building another animal’s home. Try Try different types of dance styles, e.g., How can you make your game look
|
||
a wolf den, bear den or a nest. Ballet, Hip Hop, Acro. more professional? See if you can
|
||
print/laminate materials or even 3D
|
||
prints your game pieces! If you’re not
|
||
sure where to get started, your local
|
||
library, university or makerspace might
|
||
be able to help you out.
|
||
Paper Plane Challenge Learn to Compost Groovy Lava Lamps
|
||
Create a series of challenges for your For an added challenge, perform a What happens if you use different
|
||
planes—have competitions for distance, scientific experiment! Try different ingredients, like a different kind of oil
|
||
hang time, best trick and most cargo composting methods and see which or something other than Alka-Seltzer.
|
||
carried. You can either have everyone works best. Which method allows waste Try out a few different mixtures and
|
||
make one plane for each contest, or one to decompose the fastest? see what changes.
|
||
plane for all of them. Keep track of how
|
||
everyone does and crown your champ!
|
||
Edible Uranium Cloud in a Jar Better Bubbles
|
||
Create a more accurate uranium Do you know of any other ways to make Experiment with different types of
|
||
molecule model with exact protons, a cloud in a jar? Research some other bubble mix—how can you make
|
||
neutrons, and the exact locations of techniques and see what you can try! bubbles that last longer?
|
||
the electrons. What method makes the best cloud?
|
||
Which method works the fastest?
|
||
Skits, Cheers and Songs That Musical Feeling Magical Potions
|
||
Try running your own campfire for your Create a playlist or a list of songs that Take it a step further with Elephant
|
||
Patrol / Small Team. will get you excited and ready to take Toothpaste.
|
||
on a challenge. Think of songs that make
|
||
you happy, excited, or get you dancing!
|
||
Next time you’re feeling sad or you’re
|
||
preparing for a challenge like a big
|
||
assignment, try using your new pump-
|
||
up playlist to get your brain ready!
|
||
18
|
||
|
||
--- PAGE 19 ---
|
||
If you enjoyed these activities, here is what you can do next!
|
||
TTaakkee IItt FFuurrtthheerr::
|
||
SSccoouutt,, VVeennttuurreerr && RRoovveerr AAccttiivviittiieess
|
||
Tarp Flip Marshmallow Challenge Team Survival
|
||
What other team building/ice breaker Make this activity more difficult by Add other items—what is missing from
|
||
games do you know? Lead one for the adding challenges to it! Maybe one the list that you might want to add?
|
||
rest of the group! team member can’t talk, only gesture, For an added challenge, you can assign
|
||
or maybe one team member has to point values to each item, rather than
|
||
participate with their eyes closed. just an order and see which team can
|
||
select items worth the most points.
|
||
You can also add more factors—change
|
||
the location of the island or add more
|
||
details about what resources the island
|
||
has.
|
||
Pitch Camp Race Bear Bagging Steal the Bacon
|
||
Add extra challenges to your race, like Find a creative way to teach bear Take this further by doing a larger team
|
||
best set up, most creative addition to bagging to another Section! Create a challenge, such as Capture the Flag!
|
||
the site, or fastest time to take down comic, make a video, or put on a skit to Can you dodge a whole team of people
|
||
your site. share your best bear bagging tips! to get your item to your side?
|
||
Melon Drop Build a Hovercraft Catapults
|
||
Consider going beyond a simple Scale up the model and ride on the What else can you build using your
|
||
egg—why not try the same activity hovercraft. Use a sturdy piece of pioneering skills.
|
||
with something bigger like a melon or plywood as the body of the hovercraft,
|
||
watermelon! a leaf blower as the source of pressured
|
||
air and something like a shower curtain
|
||
to create the skirts.
|
||
Master Chef Field Search The Bears and the Bees
|
||
Add a secret ingredient! Turn this into Practice describing what you see to In small teams, create your own game
|
||
an Iron Chef challenge by requiring someone in detail with a paper plate to help people learn the five steps
|
||
all teams to use a secret ingredient— relay. of conflict resolution. Then, run your
|
||
it could be something simple, like game for the other teams!
|
||
chocolate, or something more difficult,
|
||
like durian!
|
||
You can also ask teams to make multiple
|
||
dishes—for the most challenge, have
|
||
each team make multiple dishes
|
||
(appetizer, main, dessert) and include
|
||
the secret ingredient in every course!
|
||
19
|
||
|
||
--- PAGE 20 ---
|
||
MEETING: Canadian Path Navigator LEVEL:
|
||
Wash/Sanitize hands—Clean any equipment being used.
|
||
Welcome (5 min)
|
||
Welcome everyone to the meeting and wait a couple minutes for everyone.
|
||
Opening (10 min)
|
||
Wash/Sanitize hands—Clean any equipment being used.
|
||
Plan (15 min)
|
||
Have a body break! Stand up, do some stretches or dance moves and shake it out before jumping into the activity.
|
||
Do (20 min) Split into small teams of between 6–8 youth. Work in these teams for the whole activity.
|
||
What’s Next?
|
||
Wash/Sanitize hands—Clean any equipment being used.
|
||
Review and Closing (15 min)
|
||
Weekly Update to Parents
|
||
Dates to be aware of:
|
||
|
||
--- PAGE 21 ---
|
||
DDrraaggoonn TTrraaiill QQuueesstt
|
||
FREQUENTLY ASKED QUESTIONS
|
||
When does the Dragon Trail Quest start? Each Monday, from October 3, a video will be released by Scouts
|
||
The Quest kicks-off on October 3! Use the Beaver/Cub Journey Canada on our social media channels and Scouts.ca to publicly
|
||
or the Scouts/Venturers/Rover Journey to share the weekly promote that week’s challenge.
|
||
challenge options with the youth and get them excited about this Share the video with your Section to help plan your adventure,
|
||
next coast-to-coast Quest. and don’t forget to have fun! After you have completed your
|
||
Details within this Scouter’s Guide will help you to plan and week’s activity—we will ask you to fill in a short (and we do mean
|
||
facilitate the weekly challenges, ensuring the most magical fun. short) form to confirm participation, earn crests and compete for
|
||
bragging rights and prizes!
|
||
The last week of the Quest is October 31, with the last day to
|
||
submit your completed challenges online by November 30. We won’t be able to participate one of the weeks, or we
|
||
This Quest can be completed chronologically or in the order don’t want to do the activities in order. Will that impact the
|
||
youth prefer; it has been designed with agile programming and rest of the Quest?
|
||
storytelling.
|
||
This Dragon Trail Quest can be completed chronologically
|
||
or in the order youth prefer; it has been designed with agile
|
||
What if our Group needs to be Scouting virtually this fall,
|
||
programming and storytelling. We encourage chronological
|
||
depending on the pandemic?
|
||
participation, as this enhances the shared experience of youth
|
||
All activities can be done at home with parents or with your
|
||
embarking on the same activity each week, together, taking
|
||
Group. You will have to be a little more creative, but we will
|
||
different approaches to overcome the challenge.
|
||
reward virtual Scouters as well with awesome prizes.
|
||
Can we do other activities after this is finished?
|
||
How do we get the crest? And is there more than one crest?
|
||
Yes, you can take it as far as your youth are interested.
|
||
The crest is a memento of the Quest and a wonderful reminder
|
||
of the fun and exciting experience from participating. We will I don’t have Wi-Fi where I meet, how can I play the videos?
|
||
announce when the crest will be available at the Scout Shop. The
|
||
You can download them to a device, you can send them ahead
|
||
Dragon Trail Quest crest is a single crest and not a composite
|
||
of the meeting, you can ask the youth to tune into YouTube each
|
||
crest. That said, there is an elusive Drowsy Dragon crest that can
|
||
week at home before they arrive at the meeting, or you can play
|
||
be won as well. More details on the Incentive page.
|
||
it as the opening to your virtual meeting. You will be able to find
|
||
all the tools, videos, and creative assets you’ll need once they are
|
||
What if we cannot do the activity as described?
|
||
posted by August 16, on our Trello board here.
|
||
Youth can choose from four Forces of Nature that can be unlocked
|
||
for each week’s challenge—that’s four activities to choose from Are there prizes?
|
||
as a starting point, however, Sections can change it to suit the
|
||
Yes, there are going to be weekly prizes awarded to Groups. Check
|
||
needs of your youth and their abilities. We have tried to leave the
|
||
out our Incentives page (pg. 22).
|
||
activities open-ended so that you can easily adapt to them. Each
|
||
week’s challenge offers a lot of flexibility, and you can make them My youth don’t want to do the activity set for my Section;
|
||
as fun and creative as you like. can I do a different Section’s challenge?
|
||
Yes, absolutely.
|
||
How do I run this for my Section?
|
||
Videos promoting each week of the Dragon Trail Quest will be
|
||
released for Scouters on Trello ahead of the launch date. This will
|
||
allow Sections to prepare well in advance for the Quest.
|
||
21
|
||
|
||
--- PAGE 22 ---
|
||
DDrraaggoonn TTrraaiill QQuueesstt
|
||
INCENTIVES
|
||
Picture of the Week—by Region
|
||
Each week, a photo will be randomly selected from the activity
|
||
submissions to spotlight the fun adventures youth are having as
|
||
they take on each challenge. No prizes are awarded for Pictures of
|
||
the Week, only fame.
|
||
Crest for the Dragon Trail Quest
|
||
Complete all the Quest challenges and earn this unique crest to Grand Prize
|
||
add to your campfire blanket! Sections will submit their completed activity forms for the
|
||
Dragon Trail Quest by November 30. Each submission will be
|
||
Leaderboard added to the Grand Prize draw.
|
||
Track the Dragon Trail Quest on the Leaderboard each week.
|
||
Sections must submit a minimum of 4 online submission forms
|
||
Which Force of Nature did your Section pick to do overcome that
|
||
(4 out of a possible 5 weeks), to be entered into the final draw.
|
||
week’s challenge? Which Force of Nature is more popular each
|
||
On December 5, a winner from all qualified entries will be
|
||
week? Follow the adventure on the Leaderboard to find out!
|
||
randomly selected as the Grand Prize winner. The winning
|
||
Each Monday, the Dragon Trail Quest Leaderboard will be
|
||
Section/Group will win TBD.
|
||
updated based on the previous week’s submissions; charting
|
||
the Forces of Nature youth chose each week and how they’re What are the weekly prizes?
|
||
progressing on their Quest.
|
||
Well, besides bragging rights and overall fame and glory for that
|
||
We’ll also break down the options by Regions, just for fun. Do week, weekly prizes will include great Scout Shop swag, like
|
||
west coast Scouts pick the same options as east coast Scouts? multi-tools, branded knife lock backs, plush toys, toques, glow in
|
||
What about the central Scouts—are they somewhere in the the dark water bottles and more!
|
||
middle? (ha, ha!)
|
||
Wait! What about the Drowsy Dragon crest?
|
||
Weekly Voyage Victor—voting and weekly prizes! The goal of the Dragon Trail Quest challenge is to participate,
|
||
At the conclusion of each week, one Section within each category share, learn and have fun! We’ll be watching social media and
|
||
(Beavers, Cubs, Sr.Sections and Virtual) will be randomly selected looking out for those Sections who are demonstrating fun and
|
||
to showcase that week’s activity. creativity as they take on each challenge. The more innovative
|
||
and resourceful, the better!
|
||
Voting can be done using the link on the Leaderboard to select
|
||
which one of the four Sections will win the weekly prize and be Make sure you use #DragonTrailQuest and tag @ScoutsCanada
|
||
that week’s “Voyage Victor”! Links to vote will also be on Scouts so we don’t miss your posts on social
|
||
Canada’s social media pages. media. There are only 300
|
||
Drowsy Dragon crests
|
||
Voting is only open for two days (Mondays and Tuesdays each
|
||
week) and the winner will be announced on Wednesdays. For available, so don’t
|
||
example, Week 1’s winner will be announced the Wednesday of forget to share
|
||
Week 2. your photos
|
||
for a chance
|
||
We’ll have prizes for Scouters and youth and will be shipped to
|
||
the Scouter contact for the winning Section. to be the
|
||
weekly
|
||
A picture of each Section (from activity submissions) will
|
||
winner!
|
||
be added to the Leaderboard on the Monday following the
|
||
completed week.
|
||
22
|
||
|
||
--- PAGE 23 ---
|
||
Fall Recruitment 2022
|
||
DISCOVER YOUR THING IN SCOUTS!
|
||
It’s the start of a new year of Scouts.
|
||
Which means the time to let kids be kids
|
||
in the great outdoors is here!
|
||
Nothing compares to the feeling of inventing roasted
|
||
campfire donuts, toasting marshmallows, building a rock
|
||
bridge, or sharing campfire stories under a ceiling of stars.
|
||
As of August 15, 2022, Scouting youth can save their spot
|
||
and renew their membership for the 2023 year; new and
|
||
lapsed members can join the fun with registration opening
|
||
to the public on September 1, 2022.
|
||
Scouts offers youth a world where they can safely play,
|
||
make friends and develop character and confidence—all
|
||
while having fun and discovering what’s best in themselves.
|
||
Find helpful tools like messaging, creative videos, photos
|
||
and more on our Trello Board to support your Group’s local
|
||
recruitment efforts.
|
||
Scouts.ca/Join
|
||
23
|
||
|
||
--- PAGE 24 ---
|
||
Fall Fundraising 2022
|
||
As you embark on your Dragon Trail Quest, don’t forget about these fun
|
||
fundraising opportunities to support your Scouting adventures!
|
||
Scout Coffee Scout Seeds
|
||
Scouting Groups—Don’t Our Scout Seeds campaign
|
||
forget that Scout Coffee will start again mid-January
|
||
is a great way to fundraise (an earlier start this year)
|
||
YEAR-ROUND for your and run until the end
|
||
amazing adventures. of March 2023, with all
|
||
sales done online through
|
||
Good Coffee for a good
|
||
our Scout Seeds Shopify
|
||
cause—Scouts Canada
|
||
website. Our Canadian
|
||
and Equator Coffee
|
||
supplier Make It Sow
|
||
Roasters have teamed
|
||
offers an excellent variety
|
||
up to offer some really,
|
||
of seed kits, allowing
|
||
truly good coffee. We are
|
||
customers to have fun
|
||
providing an online fundraiser with a delightful selection of
|
||
learning more about growing their own garden all the while
|
||
gourmet coffee blends to support Groups in creating great
|
||
supporting Local Scout Groups and helping our planet! Groups
|
||
programming that fosters youth well-being and development.
|
||
will receive 40% of the retail price as profit and more than
|
||
Groups can expect a 35% profit on every order. In addition, over
|
||
5% will be allocated to the No One Left Behind (NOLB)
|
||
5% of all sales will directly support the No One Left Behind
|
||
program.
|
||
campaign—providing opportunities for more youth to start
|
||
Scouting this year. Find out more here and SIGN UP NOW!
|
||
Chilly Moose Partnership
|
||
Scout Popcorn Scouts for Sustainability X Chilly Moose Contest
|
||
The Scout Popcorn Take your environmental
|
||
campaign is just around impact to the next level!
|
||
We might not be able to
|
||
the corner and we’ve
|
||
change the world on our
|
||
made some changes to
|
||
own, but we can certainly
|
||
the campaign to provide
|
||
make a positive difference
|
||
more flexibility to our
|
||
when we work together.
|
||
Groups, ensuring orders
|
||
are processed quickly and With the help of our
|
||
efficiently. We will be partner, Chilly Moose,
|
||
hosting two fundraising we want to encourage
|
||
townhall sessions to help more Scouting sections
|
||
Groups with their fundraising efforts this year, so keep an eye to incorporate the SDGs (Sustainable Development Goals)
|
||
out on our website for more information. into their weekly programming.
|
||
The campaign will be running from October 3–December 15, By submitting your activities and projects, your section will be
|
||
2022. As you may already know, we have been working with our eligible to win one of our Chilly Moose grand prizes. In addition,
|
||
Canadian popcorn supplier, Papa Jack Popcorn, since 2021 to each section that submits will also be entered into a draw for
|
||
offer to our Groups a nice range of delightful products which more prizes! You can find more information on our Take Action
|
||
are all nut-free, gluten-free and, of course, products of Canada. page and submit your group’s activity on there too.
|
||
When you buy Scout Popcorn, you support your Scouting
|
||
Sections in funding more great adventures and most
|
||
importantly, you give kids something fun to look forward to.
|
||
Plus, part of the profit will be going back to Scouts Canada’s
|
||
No One Left Behind subsidy program, helping youth facing
|
||
economic barriers experience the benefits of Scouting.
|
||
24
|
||
|
||
--- PAGE 25 ---
|
||
AAPPPPEENNDDIIXX 11
|
||
Badge Connections
|
||
ACTIVITY CONNECTED BADGES
|
||
Cub Winter Fitness, Year-Round Fitness and Summer Fitness, SDG 3—Good Health
|
||
Obstacle Course
|
||
and Well Being
|
||
Floor is Lava Beaver and Cub YLT—Teamwork
|
||
Cub Building, Scout Engineering, SDG 9—Industry, Innovation and Infrastructure,
|
||
Amazing Bridges
|
||
Scoutcraft OAS 4.1, 6.1
|
||
Build a Dam Beaver Earth, SDG 15- Life on Land
|
||
Build a Board Game Cub Hobby, Scout Hobby
|
||
Paper Plane Challenge Scientific Beaver, Cub Air, Scout Air
|
||
Learn to Compost Earth Beaver, Scientific Beaver, Cub Earth, Cub Science
|
||
Groovy Lava Lamps Scientific Beaver, Cub Science
|
||
Edible Uranium Scientific Beaver, Cub Science, Scout Science, SDG 7—Affordable and Clean Energy
|
||
Cloud in a Jar Cub Air, Scout Air
|
||
Better Bubbles Cub Air, Cub Science, SDG 9—Industry, Innovation, and Infrastructure
|
||
That Musical Feeling Musical Beaver, Cub Arts
|
||
Magical Potions Scientific Beaver , Cub Science
|
||
Tarp Flip Scouts, Venturers and Rover YLT—Teamwork
|
||
Marshmallow Challenge Scouts, Venturers and Rover YLT—Teamwork
|
||
Team Survival Venturer and Rover YLT—Problem Solving
|
||
Pitch Camp Race Camping OAS 2.10,3.12,5.12,6.16
|
||
Bear Bagging Scout Earth, Camping 5.15,6.17,7.14, SDG 15—Life on Land
|
||
Watermelon Drop SDG3—Good Health and Well Being
|
||
Cub Air, Cub Building, Scout Air, Scout Engineering, SDG 9—Industry, Innovation,
|
||
Build a Hovercraft
|
||
and Infrastructure
|
||
Cub Science, Scout Science, Scoutcraft 4.1, SDG9—Industry, Innovation, and
|
||
Catapults
|
||
Infrastructure
|
||
Scout Hobby, Camping OAS 4.6,5.7,5.8,6.8,6.9,7.8. Scoutcraft OAS
|
||
MasterChef
|
||
3.2,4.3,5.2,6.2,7.3,8.2,9.2. SDG 3—Good Health and Well Being
|
||
Field Search Scouts, Venturers and Rovers YLT—Communication
|
||
The Bears and the Bees Scouts YLT—Problem Solving
|
||
25
|
||
|
||
--- PAGE 26 ---
|
||
APPENDIX 2
|
||
Toolbox Talks
|
||
What is a Toolbox Talk?
|
||
Taking “Five Minutes” at the beginning of an adventure activity
|
||
provides one of the most effective opportunities for planting a
|
||
character-building thought in the young Scout’s mind and memory.
|
||
Section: Any
|
||
Safety Requirements: Dependent on location, time of year
|
||
and local requirements
|
||
Participants: Any
|
||
Location: Any
|
||
Time Scheduled: 5–10 minutes, any time—best before an
|
||
activity when the youth are concentrating
|
||
Topic: Make specific to the location, adventure, time of year
|
||
or recent incident
|
||
STEP 1: Split the group into patrols such that it STEP 6: Discuss specific skills if appropriate for the
|
||
increases the probability of all youth having the ability to activity e.g. cross-country skiing, winter hiking, climbing,
|
||
participate, increases efficiency and further reinforces etc.
|
||
team learning and partnership with a dedicated mentor
|
||
ASK: “Have we got the skills—who does—how are we going
|
||
(assigned Scouter).
|
||
to leverage them?”
|
||
STEP 2: Lighthearted warm-up. Perhaps ask someone STEP 7: Review the Emergency Response Plan (ERP).
|
||
to share a joke or a fun thing that’s happened recently. Location of first aiders / kits, satellite phone, ambulance,
|
||
emergency numbers.
|
||
ASK: “What do we do if something goes wrong (go over the
|
||
ERP if required)”, “Who do we call if there’s an emergency?”,
|
||
“What do we do if the other patrol is in trouble.”
|
||
STEP 3: Review the activity e.g. hike, canoeing,
|
||
snowshoe, park clean-up, swimming.
|
||
ASK: “What activity have we got planned for today (this STEP 8: Ask the youth/Scouters to share previous
|
||
morning/evening etc…)?” experiences.
|
||
ASK: “Anybody got an experience where they’ve been hurt or
|
||
nearly hurt doing an activity like this before?”, “What did you
|
||
learn?”
|
||
STEP 4: Discuss the specific risks involved with the
|
||
activity planned.
|
||
ASK: “What risks are involved?”
|
||
STEP 9: Close with final remarks and questions.
|
||
ASK: “Anyone have questions, or final remarks?”
|
||
STEP 5: Discuss specific actions/tasks or roles/
|
||
responsibilities required for the activity e.g. lead hiker,
|
||
first-aider, lifeguard, sweeper, emergency lead etc.
|
||
ASK: “What are the key tasks involved?”,“What steps/
|
||
STEP 10: Conduct the activity.
|
||
actions are we going to take?”, “Are there specific roles
|
||
required?”
|
||
Scouts.ca
|
||
26
|
||
|
||
--- PAGE 27 ---
|
||
HAZARD CHECKLIST SAFETY AUDIT
|
||
Hazard Identification Guideline Checklist: Key Intervention & Observation Reminders:
|
||
• To be completed by the Scouter in Charge (ideally in • Comply, Intervene, Respect. • ‘Go See’ = 80% observation and
|
||
discussion with the other section scouters) applying to go • Go with purpose and focus. 20% intervention
|
||
• ABBI: Above Below Behind Inside • All accidents & injuries can be
|
||
Camping or an Adventure Activity.
|
||
prevented.
|
||
• Head to Toe Check
|
||
Directions: • Get the ‘Blood on the Floor’ and • As a supervisor/adult you are
|
||
responsible for the safety of your
|
||
use your ‘Minds Eye’.
|
||
• Check off each box that is a likely hazard—identify
|
||
youth/members.
|
||
• Look for safe and unsafe
|
||
potential outcomes of the hazard (i.e., impacts and • The lowest level of leadership
|
||
behaviours.
|
||
consequences)—develop risk mitigation procedures you demonstrate is the highest
|
||
• Use all 5 senses: look, feel, smell,
|
||
level you can expect of your staff.
|
||
(remove, reduce or accept) and document key the risk hear, taste.
|
||
management strategies in the ERP—communicate to
|
||
Be hard on the process—Be soft the people.
|
||
parents and youth.
|
||
NATURAL ENVIRONMENT TRANSPORTATION PEOPLE RESPONSES (10 SECS) TOOLS & EQUIPMENT
|
||
Weather Conditions Driving Conditions Stop or pause on job Right for the job
|
||
Fire Hazards / Ban Boats / Canoes / Trailer Correcting PPE Are they using correctly
|
||
Heat / Cold Exposure Bus / Coach (Seatbelts?) Change of position Stored correctly
|
||
Dust Location specific? Rearrange job / tools Clean
|
||
Ground Conditions Bikes (Helmets?) Attach grounds Labelled
|
||
Water (Rivers, Flooding) Moving safety guards SOP / WHMIS in place
|
||
Tornado / High Winds In a confined space Safe condition
|
||
PHYSICAL BIOLOGICAL ERGONOMICS PPE (HEAD TO TOE CHECK)
|
||
Electricity (Cords, Wiring, Large Wildlife (Bears, Lifting / Lowering Head
|
||
Plugs) Cougars, etc.)
|
||
Pushing / Pulling Eyes & Face
|
||
Heights (Ladders, Trees) Insects / Spiders
|
||
Overextension Ears
|
||
Hot / Cold Surfaces Bird / Mouse Droppings
|
||
Electricity contacts Respiratory (Breathing)
|
||
(BBQ, Fires)
|
||
Mold / Fungi / Bacteria /
|
||
Hazardous substances Trunk / Body
|
||
Tripping Hazards (Cords, Viruses
|
||
Awkward positions Arms and Hands
|
||
Tree roots, Ropes)
|
||
Poisonous plants
|
||
Hitting / Banging / Height risk Legs and Feet
|
||
Illness/Sickness
|
||
Contact Hazards Temperature exposure Fall protection
|
||
Food preparation
|
||
Pandemic STANDARD OPS PROCEDURES HOUSEKEEPING
|
||
CHEMICAL ACTIVITY Visible / present Clean & Tidy
|
||
Adequate / up to date Storage adequate
|
||
Gardening Chemicals Climbing (Vertical)
|
||
Known / discussed Doors unblocked
|
||
Household Chemicals / Paddling (Water)
|
||
Barriers / Flagging Visual measures
|
||
Poisons
|
||
Swimming (Drowning)
|
||
Household Medicine Checked by supervisor Labelling system
|
||
High ropes (Vertical)
|
||
Propane / Fuel / Oils Measured Extinguishers clear
|
||
Camping
|
||
Toxic Fumes Safety & Gemba Walks Exits marked
|
||
Hiking
|
||
|
||
--- PAGE 28 ---
|
||
#DragonTrailQuest
|
||
Scouts.ca @ScoutsCanada
|
||
28
|