SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon-trail-scouters-guide.pdf CONVERTED: 2025-01-11 ================================================== --- PAGE 1 --- Scouter’s Guide 1 --- PAGE 2 --- Something magical this way comes… Table of Contents 33 Introduction: Dragon Trail Quest 55 Challenge Options: At a Glance 77 Prequel: Planning Your Section’s Quest 99 Week 1: Wily Woods 1111 Week 2: Fairy Fortress 1133 Week 3: Troll Glen 1155 Week 4: Misty Marshlands 1177 Bringing the Challenge to Life 1188 Taking it Further 2200 Meeting & Activities: Template 2211 Challenge FAQ 2222 Incentives 2233 Integrating Fall Initiatives: Recruitment Campaign 2244 Integrating Fall Initiatives: Fundraisers 2255 Appendix 1: Badge Connections 2266 Appendix 2: Safety Tips 2 --- PAGE 3 --- Embark on a Scouting Quest to harness the Forces of Nature and defeat the dragon! Unlock the Forces of Nature The dreaded Dragon has woken from its 100-year slumber and is wreaking havoc in all the land. Only the Cosmo Crest can lull the Dragon back to sleep! Can you find the Cosmo Crest by Week 4? The Quest Over four weeks (non-chronological activities), youth must find the Cosmo Crest by navigating a map of the land—with fun challenges along the way! The Dragon Trail Quest will bring Sections on a five-week voyage, traversing the mystical lands of a fantastical world to face challenges as a team, discover their personal strengths and find a way to lull the Dragon back to sleep, saving the land. In Week 5, Sections can look forward to celebrating the Dragon’s defeat with a hosted (or planned) event of their choosing. Forces of Nature To face each week’s challenge, youth must unlock the power of one of the Forces of Nature to help them overcome the task at hand: Wind (Problem-Solving), Fire (Agility), Water (Resourcefulness), Earth (Strategy). 3 --- PAGE 4 --- This Scouter’s Guide is your game plan for all the activities. Plan ahead, prepare your Section’s supply list in advance and have a blast! • The Dragon Trail Quest begins on October of a completed adventure plan like an 3, 2022 and ends on November 6, 2022, international trip or upcoming camp. with activity submissions accepted up until You will take your Section through the steps November 30 to give Scouters plenty of time. of Plan-Do-Review. We’ll announce the winner on December 5! • Fun and engaging videos outlining each weekly • While Sections are encouraged to participate in challenge will be available to Scouters in each week’s challenge chronologically, achieving advance through Trello. a shared Scouting experience across the country, • Each Monday, beginning on October 3, videos this is not obligatory. will be published on Scouts Canada’s social • Week 1–3 challenges can be completed in media pages and website to promote each the order chosen by each Section. Weeks 4–5 week’s challenge. should be chronologically completed, as they • Submit your Section’s completed challenge involve lulling the Dragon back to sleep and a each week via the online form (on Scouts.ca/ celebratory event of its defeat. DragonTrailQuest). • We’re trying something different! Week 5 is not • Your Group & Council’s progress will be tracked a challenge, but a celebration of successfully and shared in our Leaderboard online, updated completing the Dragon Trail Quest. weekly. • Before embarking on this enchanted journey, • This is a friendly challenge, but sometimes have youth decide on their Week 5 event (or bragging rights go a long way, so make sure submit the plans for an event), so that they you submit weekly activities when completed! can incorporate planning elements into their Submitted activities are used to: meetings taking place during Weeks 1–4. • Identify weekly Section winners; This is a great chance to try planning an adventure or an event; it could be as simple • Earn crests; as a parent night, inviting them on a hike, • Identify grand prize winner candidates; activity, Section campfire, variety talent show • Track participation to inform the Leaderboard. or more. Week 5 could also be the celebration Remember • All activities can be done either at home with parents, online or in-person, depending on your local pandemic restrictions. • As with all Scouts Canada activities, we believe safety comes first. Before embarking on your weekly challenges, plan a youth-led or Scouter-guided safety moment and always explain the safe conduct of the activity and any tools used. Throughout each activity, we have provided sample safety tips to start the conversation. Find our Toolbox Talk and Safety Cheat Sheet resources (p. 26–27 in the Guide). • The story for each challenge is ‘the inspiration’ for that week; youth will decide how they want to approach each activity and Scouters will facilitate and support their youth-led ideas. • Program Support: Prepare for your Quest with Scouter Info Sessions. Check out the National Calendar for all Dragon Trail Quest events, including links to register for Scouter Info Sessions. 4 --- PAGE 5 --- FFIIRREE EEAARRTTHH WWIINNDD WWAATTEERR (Skill: Agility) (Skill: Strategy) (Skill: Problem-Solving) (Skill: Resourcefulness) Safety Tip • Be careful when moving through your Obstacle Course or • When building your dam or bridge, are there any materials that playing the Floor is Lava game. Everyone should be wearing you need help with? Ask an adult for help with any tools like shoes and pay attention to what is happening around them. cutting utensils or glue guns. 1 keeW sdooW yliW Obstacle Course: How will Floor is Lava: While moving Amazing Bridges: Design Build a Dam to redirect you move through the Wily through the Wily Woods, a contraption (a hot air water and flood the goop Woods to retrieve the map watch out for the goop balloon/sail/parachute) to geysers. without a scratch? Use fire geysers! Take turns burying harness the wind and make to light your way through them with earth as you pass your way over the Wily the darkness. through to cover the geysers Woods to reach the map! and retrieve the map safely. 2 keeW ssertroF yriaF Groovin’ GPS: Play a game Board Game (Life-Size): Paper Plane Challenge: Learn to Compost: After of Dance GPS to distract Challenge the Supreme Fairy Build a plane to escape the the fairy feast finishes, offer the fairies, increase your to a match—if your team Fairy Fortress. to clean up and collect their compass skills and navigate wins, you can leave the Fairy scraps. Later, harness the your escape from the Fairy Fortress! compost energy to melt Fortress. the bars of your dungeon chamber and escape! 3 keeW nelG llorT Lava Lamps: Trolls love to Edible Uranium is a precious Cloud in a Jar: Conjure up Better Bubbles: Create get their groove on. Barter commodity. Trade it for a cloud to shade the Troll mystical, fortune-telling your handmade lava lamps horses to continue your Glen’s vegetable patch in bubbles for the trolls in for horses you can travel on. journey. exchange for horses to travel exchange for horses to on. continue your journey. 4 keeW sdnalhsraM ytsiM OOVVEERRVVIIEEWW:: CCHHAALLLLEENNGGEE OOPPTTIIOONNSS One Quest, Two Journeys: The Dragon Trail Quest is designed with two journeys for defeating the Dragon; one for Beavers and Cubs and the other for Scouts, Venturers and Rovers. Beaver and Cub Journey This journey is designed with the younger Sections in mind. To face each week’s challenge, Beaver and Cub Scouts can unlock one of the Forces of Nature to put a skillset into play. Skits, Cheers and Songs: Use Make a hearty meal and use That Musical Feeling: Use Magical Potions: With the Cosmo Crest to light the Cosmo Crest to make the the Cosmo Crest to make the Cosmo Crest, you’ve a hypnotic fire to lull the portion as big as the forest. magical music instruments concocted a colour changing Dragon to sleep! Each small The Dragon will be so full it’ll that can soothe the Dragon potion to gently lull the team should teach the other sleep for another century! back to sleep with a melodic Dragon back to sleep. a new song, skit or cheer. lullaby. 5 --- PAGE 6 --- FFIIRREE EEAARRTTHH WWIINNDD WWAATTEERR (Skill: Agility) (Skill: Strategy) (Skill: Problem-Solving) (Skill: Resourcefulness) Safety • When working on activities, remember to work as a team— • When pitching a camp, be aware of your own safety as well as everyone should be allowed to share their voice and have their the safety of your gear. This is a race but is not meant to get opinions heard. anyone hurt or damage equipment. Move quickly but safely and with purpose. 1 keeW sdooW yliW Tarp Flip: The floor is lava Pitch Camp Race/Bear Team Survival: You’re Marshmallow Challenge: and only your tarp is safe to Bagging: You still haven’t stranded but a whirlwind has Build a bridge with what stand on. found the map, and a storm dropped a pile of supplies for you have in your back is brewing. You need to get you—work quickly to gather pack (spaghetti, tape and your camp ready to spend a them before they blow them marshmallows). night in the Wily Woods. away! 2 keeW ssertroF yriaF Steal the Bacon: Use a Melon Drop: Climbing Build a Hovercraft: Build a Catapults: Build a game to distract the fairies down the fortress wall (mini) hovercraft and use it catapult to launch yourself and create confusion to won’t be easy. Construct a to float your way out of the (represented by a figure like enact your escape. contraption to test out safe fairies’ fortress. Lego) to freedom. landing methods. 3 keeW nelG llorT MasterChef: The trolls have a Field Search: The trolls The Bears and the Bees: Build a Bridge: Build the sophisticated palate, and you have agreed to give you the Trolls are conflict-driven Trolls a new bridge in know just the thing to trade! horses you need, but only if folks and have been locked exchange for horses. Make a cake that represents you find them first! Put your in a battle of wills for years. something that the troll communication skills to the Introduce conflict resolution would eat e.g. a rock, a piece test and find the horses using tactics to their community. of wood, a bowl of slime etc. a field search. 4 keeW sdnalhsraM ytsiM OOVVEERRVVIIEEWW:: CCHHAALLLLEENNGGEE OOPPTTIIOONNSS Scout, Venturer and Rover Journey This journey is designed with a higher level of difficulty to engage senior Sections. To face each week’s challenge, Scouts, Venturers and Rovers can unlock one of the Forces of Nature to put a skillset into play. How will unlocking Fire as How will unlocking Earth as How will unlocking Wind as How will unlocking Water as a Force of Nature help you a Force of Nature help you a Force of Nature help you a Force of Nature help you leverage the Cosmo Crest to leverage the Cosmo Crest to leverage the Cosmo Crest to leverage the Cosmo Crest to defeat the Dragon? defeat the Dragon? defeat the Dragon? defeat the Dragon? 6 --- PAGE 7 --- Meeting Length: 20 mins PPRREEQQUUEELL:: PPLLAANNNNIINNGG YYOOUURR SSEECCTTIIOONN’’SS QQUUEESSTT The best adventures start with a solid plan. Before embarking on your Dragon Trail Quest, how will you plan your adventure? Beavers and Cubs Break into Lodges/Lairs and look through the different weeks of programming. 1 3 Choose the scenario that you’d like to do What supplies will you need each week? Where each week. When choosing, consider: is it fun, will you get them? 4 challenging and how would you go about the What order will you do the adventures in? Look adventure? 2 at a calendar for the upcoming months. Next, plan for the scenario. Does it need to be Are any meetings being cancelled or moved due done in a special location? to holidays? Do you already have plans for some Example: If a special location like water proximity weeks (e.g., Halloween or Remembrance Day?). Are is needed, is there a way you can bring water—or there any adventures that can be done for part of a something to symbolize water—to your meeting meeting while you do something else for the rest of place as an alternative? (A folded blue tarp makes the meeting (like camp planning)? great pretend water.) Scouter’s Tip • Break this up into a couple of parts rather than doing • Pair up groups that chose the same adventure and everything all at once. have them do it together, or have all groups do their chosen adventure separately. • Working in small teams (versus the full Section) will allow more voices to be heard. • During the different weeks, have everyone meet at the same location and have 1–2 Scouters support each • Get the youth excited for their Quest by having them small team on their adventure. draw a character that they can be on their journey. They can even draw themselves doing some of the adventures • Sometimes it may take some creativity to do everything they chose. in the same place (e.g., using a tarp to represent water, using a play structure to represent a castle tower, etc.). • What if the Lodges/Lairs/Patrols choose different adventures? Great! This is a perfect example of one of • If you feel that you need extra adult support for certain the benefits of using small teams—not all youth have to adventures, plan ahead to invite parent helpers to do the same thing. a meeting. 7 --- PAGE 8 --- Scouts, Venturers and Rovers Break into small teams and look through the different weeks of programming. Which activities would you like to do? What order will you do them in? 1 Choose the scenario that you’d like to do Are there any adventures that can be done for part each week. When choosing, consider: is it fun, of a meeting while you do something else for the challenging and how would you go about the rest of the meeting (like camp planning)? 5 adventure? 2 Want an added challenge? Make it random! Next, plan for the scenario. Does it need to be When planning each week, roll a D4 (a four-sided done in a special location? die, you can roll a virtual one online) and choose the corresponding adventure. Example: If a special location like water proximity is needed, is there a way you can bring water—or Example: For choosing which Force of Nature to something to symbolize water—to your meeting unlock for that week, assign an element to a number place as an alternative? (A folded blue tarp makes (for a 1 choose Fire, for 2 choose Earth, etc.) great pretend water.) 6 3 Write out plans for each week. What challenge What supplies will you need each week? Where are you doing? Where will you do it? What will you get them? supplies will you need? Who is in charge of 4 getting the supplies? What order will you do the adventures in? Look at a calendar for the upcoming months. Are any meetings being cancelled or moved due to holidays? Do you already have plans for some weeks (e.g., Halloween or Remembrance Day?). Safety Tips • Sitting still for a long time can be hard—take some breaks to play some moving games or have a dance break. • Let everyone share their voice for planning. This may be challenging for some youth, so do not force anyone to speak, but give them the space to do so if they wish. 8 --- PAGE 9 --- Meeting Length: 20 mins Theme: Teamwork T he Dragon has already begun to wreak havoc on all the lands. You must find the Cosmo Crest, so you can use it to lull the Dragon back to sleep before it can cause more damage! Before you can embark on your Quest, you need to know where your journey will be taking you. The Challenge: To find the Cosmo Crest and defeat the Dragon, you first need to locate the map to find it, hidden in the Wily Woods. To reach the map, you’ll have to work as a team to face the obstacles— the woods are alive! Beavers and Cubs Unlock one of the Forces of Nature to surmount this week’s challenge in the Wily Woods! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Obstacle Course: How will you move Amazing Bridges: Design a contraption through the forest and avoid the clawing tree (hot air balloon/sail/parachute,etc) and branches in a way that is creative, helping harness the wind to make your way over the you reach the map without a scratch? Use Wily Woods to reach the map. fire to light your way through the darkness! Note: Flashlights, headlamps, glowsticks and other items can be used to represent fire. EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Floor is Lava: Map your route through the Build a Dam to redirect water and flood Wily Woods and stay low to the ground— the goop geysers. Once the water drains in but watch out for the goop geysers! These them and fills their slime pits, you can walk explosive pits can cover you in slime within through the Wily Woods to retrieve the map seconds. Take turns burying them with earth without a problem! as you pass through the Wily Woods, covering the geysers to ensure safe passage to retrieve the map. Safety Tips • Be careful when moving through your Obstacle Course or • When building your dam or bridge, are there any materials playing the Floor is Lava game. Everyone should be wearing that you need help with? Ask an adult for help with any tools shoes and pay attention to what is happening around them. like cutting utensils or glue guns. 9 --- PAGE 10 --- Scouts, Venturers and Rovers Roll a die to unlock one of the Forces of Nature and surmount this week’s challenge in the Wily Woods! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Tarp Flip: Streams of lava run through the Team Survival: You thought you could Wily Woods, but you’re prepared with a tarp! navigate the Wily Woods but hit too many Good thing you paid extra for the lava-proof snags. You’re stranded and realize you model, eh? As a team, stand on the tarp—but left your supplies at the forest entrance! if you leave it too long it will start to melt. Unlocking the power of Wind, you manage Flip it over frequently to keep it from melting. Using this tarp to harness a whirlwind to drop the pile of and shifting positions, make your way through the Wily Woods supplies in the forest—but you must work quickly to collect to retrieve the map, all while keeping your team safe! them before natural winds blow them away! What items will you pick to help you survive and retrieve the map? EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Pitch Camp Race/Bear Bagging: You still Marshmallow Challenge: Why pass through haven’t found the map, and a storm is the Wily Woods when you can go over them brewing. You need to get your camp ready to and avoid all the trouble? Build a bridge with spend a night in the Wily Woods. Run a pitch what you have in your backpack (spaghetti, camp race to beat the acid rain to your site or tape and marshmallows) to pass over the practice bear bagging to keep your food dry and away from any area! of the woods’ critters. You’ll be able to retrieve the map once the weather blows over! Safety Tips • When working on activities, remember to work as a team • When pitching a camp, be aware of your own safety as well —everyone should be allowed to share their voice and have as the safety of your gear. This is a race but is not meant to their opinions heard. get anyone hurt or damage equipment. Move quickly but safely and with purpose. ss AA ttee dd pp dd ii aa tt uu tt pp ww aa iiss nn tt dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !! 10 --- PAGE 11 --- Meeting Length: 20 mins Theme: Logistics O h no! Your team has fallen into a Pixie Portal and it has transported you far off course to the Fairy Fortress, where you’ve all become captives. Fairies are a crafty folk, and they’ve offered to release you—if you can outsmart them. The Challenge: How will you escape the Fairy Fortress or outsmart them to earn your release and get back on track with your Quest? Put your thinking into play to coordinate your great escape! Beavers and Cubs Unlock one of the Forces of Nature to surmount this week’s challenge in the Fairy Fortress! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Groovin’ GPS: Play a game of Dance GPS Paper Plane Challenge: Make your way to to distract the fairies, increase your compass the roof and build a plane to escape the skills and navigate your escape from the Fairy Fortress! Fairy Fortress. WATER EARTH (Skill: Resourcefulness) (Skill: Strategy) Learn to Compost: Did you know that Board Game (Life-Size): Challenge the compost captures energy? After the Fairy Supreme Fairy to a match—if your team wins, feast finishes, offer to clean up and collect you’ll have earned your release to leave the their scraps. Later, you can harness the Fairy Fortress! compost energy to power your escape—melt the bars of your dungeon chamber and flee to freedom! Safety Tip Are you using any materials that you are unfamiliar with or might be dangerous? Ask an adult for help if needed. 11 --- PAGE 12 --- Scouts, Venturers and Rovers Roll a die to unlock one of the Forces of Nature and surmount this week’s challenge in the Fairy Fortress! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Steal the Bacon: There’s nothing fairies like Build a Hovercraft: Build a (mini) more than games. Play a game of Steal the hovercraft and harness the wind to float Bacon and compete to snag the Supreme your way out of the Fairy fortress. Fairy’s flaming scepter. Use the game to create confusion and enact your escape! Note: The flaming scepter can be represented by glowsticks, flashlights, etc). EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Melon Drop: You’ve managed to climb to Catapults: You’ve almost made it out of the the top of the wall of the Fairy Fortress, but Fairy Fortress but realize there’s an acid rain it’s a long way down! Construct a contraption moat separating you from freedom. Build a to test safe landing methods, using melon catapult to launch yourself (represented by or watermelon as your model. a Lego or other similar miniature figure) to freedom. Safety Tips • What can be done to make these activities as safe as • When dropping eggs or setting off catapults, make sure possible? you have a safety zone so that no one is hit by a flying (or dropping) object. • What are some of the risks that you can see happening? How can those risks be reduced? ss AA ttee dd pp dd ii aa tt uu tt pp ww aa iiss nn tt dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !! 12 --- PAGE 13 --- Meeting Length: 20 mins Theme: Communication Y ou’ve faced obstacles that have taken you off-track from the original route of your map. You need to purchase transportation to get back on route! The Troll Glen is nearby with plenty of horses to spare—but trolls are troublesome traders! Whether it’s coin, skill, gift or more—they won’t let you borrow horses and pass through their Glen to continue your Quest for the Cosmo Crest, until you’ve made a creative trade. Challenge: Barter with the trolls to gain horses for travel, allowing you to continue your journey. Put the art of negotiation into play while exchanging an item or service with the trolls. Beavers and Cubs Unlock one of the Forces of Nature to surmount this week’s challenge in the Troll Glen! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Lava Lamps: Trolls love to get their groove Cloud in a Jar: The trolls are having a hard on. Harness the power of Fire to design time growing crops—the garden gets too captivating lava lamps that you may barter much sun, scorching the plants before they for horses. have a chance to thrive. Conjure up a cloud to shade the Troll Glen’s vegetable patch in exchange for horses to travel on. EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Edible Uranium is a precious commodity Better Bubbles: Predicting the value of an among trolls. Unlock this valuable Earth item or the trade market is an unbeatable asset and trade it with the trolls for horses. skill—it would give the trolls an advantage in every barter! Create mystical, fortune-telling bubbles for the trolls in exchange for horses to continue your journey. Safety Tip Are you using any materials that you are unfamiliar with or might be dangerous? Ask an adult for help if needed. Be careful of hot materials that may burn someone. 13 --- PAGE 14 --- Scouts, Venturers and Rovers Roll a die to unlock one of the Forces of Nature and surmount this week’s challenge in the Troll Glen! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Master Chef: The trolls have a sophisticated The Bears and the Bees: Trolls are conflict- palate, and you know just the thing to trade! driven folks and have been locked in a battle Using fire, make a meal that trolls would of wills for years. They will give you horses enjoy (they love crickets and grubs). Don’t to continue on your journey if you teach forget to taste-test your cooking! them the steps of conflict resolution. EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Field Search: The trolls have agreed to give Build a Bridge: Recently, the bridge over the you the horses you need, but only if you find river has broken. Can you make the trolls a them first! Put your communication skills new one? Consider a bridge that your team to the test and find the horses using a field can actually use, like a Da Vinci bridge or a search. rope bridge. Safety Tips • What can be done to make these activities as safe as • Are you using any materials that may be dangerous? possible? • How can you avoid getting burns or other injuries from your • What are some of the risks that you can see happening? How tools? Do you need any special training to use any of the can those risks be reduced? tools or materials? ss AA ttee dd pp dd ii aa tt uu tt pp ww aa iiss nn tt dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !! 14 --- PAGE 15 --- Meeting Length: 20 mins Theme: Creativity Y ou’ve followed your map to find the Cosmo Crest and it’s brought you to the final destination—the Misty Marshlands. It is here that you meet a stately frog, the Mystical Guardian of the Marshlands. After congratulating you on your journey so far, the Mystical Guardian explains that the power of the Misty Marshlands can be summoned and harnessed to create your very own Cosmo Crest! It’s time to complete your Quest. Challenge: It’s up to you to decide what the Cosmo Crest is and how it can be used to defeat the Dragon. Time to design or build it! Beavers and Cubs Unlock one of the Forces of Nature to surmount this week’s challenge in the Misty Marshlands! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) Skits, Cheers and Songs: Use the Cosmo That Musical Feeling: Use the Cosmo Crest Crest to light a hypnotic fire that can lull the to make magical music instruments that Dragon to sleep! Each small team should can soothe the Dragon back to sleep with a teach the other a new song, skit or cheer. melodic lullaby. EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) Make a hearty meal and use the Cosmo Crest Magical Potions: With the Cosmo Crest, to make the portion as big as the forest. The you’ve concocted a colour changing potion Dragon will be so full it’ll sleep or another to gently lull the Dragon back to sleep. century! Safety Tips • Are you using any materials that may be dangerous? • Do you need any special training to use any of the tools or materials? • How can you avoid getting burns or other injuries from your tools? The Quest is in your hands. Create your very own Cosmo Crest! 15 --- PAGE 16 --- Scouts, Venturers and Rovers Roll a die to unlock one of the Forces of Nature and surmount this week’s challenge in the Misty Marshlands! FIRE WIND (Skill: Agility) (Skill: Problem-Solving) How will unlocking Fire as a Force of Nature How will unlocking Wind as a Force of help you leverage the Cosmo Crest to defeat Nature help you leverage the Cosmo Crest the Dragon? to defeat the Dragon? EARTH WATER (Skill: Strategy) (Skill: Resourcefulness) How will unlocking Earth as a Force of Nature How will unlocking Water as a Force of help you leverage the Cosmo Crest to defeat Nature help you leverage the Cosmo Crest the Dragon? to defeat the Dragon? Safety Tips • What can be done to make these activities as safe as • Are you using any materials that may be dangerous? How possible? What are some of the risks that you can see can you avoid getting burns or other injuries from your tools? happening? How can those risks be reduced? Do you need any special training to use any of the tools or materials? ss AA ttee dd pp dd ii aa tt uu tt pp ww aa iiss nn tt dd tt TT oo AA tt KK hh EE iiss II cc TT hh FF aall UU llee RR nn TT gg HH ee —— EE RR !! 16 --- PAGE 17 --- BBrriinnggiinngg tthhee CChhaalllleennggee ttoo LLiiffee Youth Led Youth Led looks different for each of the Sections. For Beavers, give them the option for which activity they would like to do to fulfil the challenge from the list supplied, each week. For Cubs, ask if they would like to use the activities or if they have another that could work. For Scouts, offer the suggestions of activities and if they have other suggestions, take those into account as well. For Venturers and Rovers, offer the suggestions but help them brainstorm other options. How will I be able to do the usual things that we do in the Fall? We understand that the fall season is a busy time. The Dragon Trail Quest has been developed with flexibility; you don’t have to do four consecutive weeks at one time, however participating and submitting the completed BB activities each week between October 3–November 6 will allow your Section to be eligible for the weekly Voyage rr iinn Victor prizes. ggiinngg It has been designed as a quick 20-minute activity that can either be extended or enjoyed as a portion of time tthhee cchh aa within a meeting with other activities involved. lllleennggee ttoo lliiffee Each of the weeks is its own stand-alone story. While the challenge will take place from October 3–November 6, Scouters will be able to submit their completed activities for each week up until November 30, to be eligible for winning the grand prize. How to make the Dragon Trail Quest challenges easier or harder? You all know your youth the best. These activities are picked so that they are doable by most of your Sections. If they are too hard or too easy, each activity is linked to the Activity Finder with ‘Keep it Simple’ and ‘Take it Further’ options, helping you adapt the activity for your Section’s needs. You can also visit our ‘Taking it Further’ guide on pg. 18–19! 17 --- PAGE 18 --- If you enjoyed these activities, here is what you can do next! TTaakkee IItt FFuurrtthheerr:: BBeeaavveerr && CCuubb AAccttiivviittiieess Obstacle Course Floor is Lava Amazing Bridges Choose a series of sports or challenges Rather than having everyone start with Don’t stop at a miniature bridge—try —then, use them to create your own a mat, start with fewer mats than there making one that can hold the weight triathlon! are people—how will you get across of a member of your Patrol! What safely? materials could you use to scale your bridge up to support the weight of a person? Invite an engineer in for advice. Build a Dam GPS Dance Build a Board Game Try building another animal’s home. Try Try different types of dance styles, e.g., How can you make your game look a wolf den, bear den or a nest. Ballet, Hip Hop, Acro. more professional? See if you can print/laminate materials or even 3D prints your game pieces! If you’re not sure where to get started, your local library, university or makerspace might be able to help you out. Paper Plane Challenge Learn to Compost Groovy Lava Lamps Create a series of challenges for your For an added challenge, perform a What happens if you use different planes—have competitions for distance, scientific experiment! Try different ingredients, like a different kind of oil hang time, best trick and most cargo composting methods and see which or something other than Alka-Seltzer. carried. You can either have everyone works best. Which method allows waste Try out a few different mixtures and make one plane for each contest, or one to decompose the fastest? see what changes. plane for all of them. Keep track of how everyone does and crown your champ! Edible Uranium Cloud in a Jar Better Bubbles Create a more accurate uranium Do you know of any other ways to make Experiment with different types of molecule model with exact protons, a cloud in a jar? Research some other bubble mix—how can you make neutrons, and the exact locations of techniques and see what you can try! bubbles that last longer? the electrons. What method makes the best cloud? Which method works the fastest? Skits, Cheers and Songs That Musical Feeling Magical Potions Try running your own campfire for your Create a playlist or a list of songs that Take it a step further with Elephant Patrol / Small Team. will get you excited and ready to take Toothpaste. on a challenge. Think of songs that make you happy, excited, or get you dancing! Next time you’re feeling sad or you’re preparing for a challenge like a big assignment, try using your new pump- up playlist to get your brain ready! 18 --- PAGE 19 --- If you enjoyed these activities, here is what you can do next! TTaakkee IItt FFuurrtthheerr:: SSccoouutt,, VVeennttuurreerr && RRoovveerr AAccttiivviittiieess Tarp Flip Marshmallow Challenge Team Survival What other team building/ice breaker Make this activity more difficult by Add other items—what is missing from games do you know? Lead one for the adding challenges to it! Maybe one the list that you might want to add? rest of the group! team member can’t talk, only gesture, For an added challenge, you can assign or maybe one team member has to point values to each item, rather than participate with their eyes closed. just an order and see which team can select items worth the most points. You can also add more factors—change the location of the island or add more details about what resources the island has. Pitch Camp Race Bear Bagging Steal the Bacon Add extra challenges to your race, like Find a creative way to teach bear Take this further by doing a larger team best set up, most creative addition to bagging to another Section! Create a challenge, such as Capture the Flag! the site, or fastest time to take down comic, make a video, or put on a skit to Can you dodge a whole team of people your site. share your best bear bagging tips! to get your item to your side? Melon Drop Build a Hovercraft Catapults Consider going beyond a simple Scale up the model and ride on the What else can you build using your egg—why not try the same activity hovercraft. Use a sturdy piece of pioneering skills. with something bigger like a melon or plywood as the body of the hovercraft, watermelon! a leaf blower as the source of pressured air and something like a shower curtain to create the skirts. Master Chef Field Search The Bears and the Bees Add a secret ingredient! Turn this into Practice describing what you see to In small teams, create your own game an Iron Chef challenge by requiring someone in detail with a paper plate to help people learn the five steps all teams to use a secret ingredient— relay. of conflict resolution. Then, run your it could be something simple, like game for the other teams! chocolate, or something more difficult, like durian! You can also ask teams to make multiple dishes—for the most challenge, have each team make multiple dishes (appetizer, main, dessert) and include the secret ingredient in every course! 19 --- PAGE 20 --- MEETING: Canadian Path Navigator LEVEL: Wash/Sanitize hands—Clean any equipment being used. Welcome (5 min) Welcome everyone to the meeting and wait a couple minutes for everyone. Opening (10 min) Wash/Sanitize hands—Clean any equipment being used. Plan (15 min) Have a body break! Stand up, do some stretches or dance moves and shake it out before jumping into the activity. Do (20 min) Split into small teams of between 6–8 youth. Work in these teams for the whole activity. What’s Next? Wash/Sanitize hands—Clean any equipment being used. Review and Closing (15 min) Weekly Update to Parents Dates to be aware of: --- PAGE 21 --- DDrraaggoonn TTrraaiill QQuueesstt FREQUENTLY ASKED QUESTIONS When does the Dragon Trail Quest start? Each Monday, from October 3, a video will be released by Scouts The Quest kicks-off on October 3! Use the Beaver/Cub Journey Canada on our social media channels and Scouts.ca to publicly or the Scouts/Venturers/Rover Journey to share the weekly promote that week’s challenge. challenge options with the youth and get them excited about this Share the video with your Section to help plan your adventure, next coast-to-coast Quest. and don’t forget to have fun! After you have completed your Details within this Scouter’s Guide will help you to plan and week’s activity—we will ask you to fill in a short (and we do mean facilitate the weekly challenges, ensuring the most magical fun. short) form to confirm participation, earn crests and compete for bragging rights and prizes! The last week of the Quest is October 31, with the last day to submit your completed challenges online by November 30. We won’t be able to participate one of the weeks, or we This Quest can be completed chronologically or in the order don’t want to do the activities in order. Will that impact the youth prefer; it has been designed with agile programming and rest of the Quest? storytelling. This Dragon Trail Quest can be completed chronologically or in the order youth prefer; it has been designed with agile What if our Group needs to be Scouting virtually this fall, programming and storytelling. We encourage chronological depending on the pandemic? participation, as this enhances the shared experience of youth All activities can be done at home with parents or with your embarking on the same activity each week, together, taking Group. You will have to be a little more creative, but we will different approaches to overcome the challenge. reward virtual Scouters as well with awesome prizes. Can we do other activities after this is finished? How do we get the crest? And is there more than one crest? Yes, you can take it as far as your youth are interested. The crest is a memento of the Quest and a wonderful reminder of the fun and exciting experience from participating. We will I don’t have Wi-Fi where I meet, how can I play the videos? announce when the crest will be available at the Scout Shop. The You can download them to a device, you can send them ahead Dragon Trail Quest crest is a single crest and not a composite of the meeting, you can ask the youth to tune into YouTube each crest. That said, there is an elusive Drowsy Dragon crest that can week at home before they arrive at the meeting, or you can play be won as well. More details on the Incentive page. it as the opening to your virtual meeting. You will be able to find all the tools, videos, and creative assets you’ll need once they are What if we cannot do the activity as described? posted by August 16, on our Trello board here. Youth can choose from four Forces of Nature that can be unlocked for each week’s challenge—that’s four activities to choose from Are there prizes? as a starting point, however, Sections can change it to suit the Yes, there are going to be weekly prizes awarded to Groups. Check needs of your youth and their abilities. We have tried to leave the out our Incentives page (pg. 22). activities open-ended so that you can easily adapt to them. Each week’s challenge offers a lot of flexibility, and you can make them My youth don’t want to do the activity set for my Section; as fun and creative as you like. can I do a different Section’s challenge? Yes, absolutely. How do I run this for my Section? Videos promoting each week of the Dragon Trail Quest will be released for Scouters on Trello ahead of the launch date. This will allow Sections to prepare well in advance for the Quest. 21 --- PAGE 22 --- DDrraaggoonn TTrraaiill QQuueesstt INCENTIVES Picture of the Week—by Region Each week, a photo will be randomly selected from the activity submissions to spotlight the fun adventures youth are having as they take on each challenge. No prizes are awarded for Pictures of the Week, only fame. Crest for the Dragon Trail Quest Complete all the Quest challenges and earn this unique crest to Grand Prize add to your campfire blanket! Sections will submit their completed activity forms for the Dragon Trail Quest by November 30. Each submission will be Leaderboard added to the Grand Prize draw. Track the Dragon Trail Quest on the Leaderboard each week. Sections must submit a minimum of 4 online submission forms Which Force of Nature did your Section pick to do overcome that (4 out of a possible 5 weeks), to be entered into the final draw. week’s challenge? Which Force of Nature is more popular each On December 5, a winner from all qualified entries will be week? Follow the adventure on the Leaderboard to find out! randomly selected as the Grand Prize winner. The winning Each Monday, the Dragon Trail Quest Leaderboard will be Section/Group will win TBD. updated based on the previous week’s submissions; charting the Forces of Nature youth chose each week and how they’re What are the weekly prizes? progressing on their Quest. Well, besides bragging rights and overall fame and glory for that We’ll also break down the options by Regions, just for fun. Do week, weekly prizes will include great Scout Shop swag, like west coast Scouts pick the same options as east coast Scouts? multi-tools, branded knife lock backs, plush toys, toques, glow in What about the central Scouts—are they somewhere in the the dark water bottles and more! middle? (ha, ha!) Wait! What about the Drowsy Dragon crest? Weekly Voyage Victor—voting and weekly prizes! The goal of the Dragon Trail Quest challenge is to participate, At the conclusion of each week, one Section within each category share, learn and have fun! We’ll be watching social media and (Beavers, Cubs, Sr.Sections and Virtual) will be randomly selected looking out for those Sections who are demonstrating fun and to showcase that week’s activity. creativity as they take on each challenge. The more innovative and resourceful, the better! Voting can be done using the link on the Leaderboard to select which one of the four Sections will win the weekly prize and be Make sure you use #DragonTrailQuest and tag @ScoutsCanada that week’s “Voyage Victor”! Links to vote will also be on Scouts so we don’t miss your posts on social Canada’s social media pages. media. There are only 300 Drowsy Dragon crests Voting is only open for two days (Mondays and Tuesdays each week) and the winner will be announced on Wednesdays. For available, so don’t example, Week 1’s winner will be announced the Wednesday of forget to share Week 2. your photos for a chance We’ll have prizes for Scouters and youth and will be shipped to the Scouter contact for the winning Section. to be the weekly A picture of each Section (from activity submissions) will winner! be added to the Leaderboard on the Monday following the completed week. 22 --- PAGE 23 --- Fall Recruitment 2022 DISCOVER YOUR THING IN SCOUTS! It’s the start of a new year of Scouts. Which means the time to let kids be kids in the great outdoors is here! Nothing compares to the feeling of inventing roasted campfire donuts, toasting marshmallows, building a rock bridge, or sharing campfire stories under a ceiling of stars. As of August 15, 2022, Scouting youth can save their spot and renew their membership for the 2023 year; new and lapsed members can join the fun with registration opening to the public on September 1, 2022. Scouts offers youth a world where they can safely play, make friends and develop character and confidence—all while having fun and discovering what’s best in themselves. Find helpful tools like messaging, creative videos, photos and more on our Trello Board to support your Group’s local recruitment efforts. Scouts.ca/Join 23 --- PAGE 24 --- Fall Fundraising 2022 As you embark on your Dragon Trail Quest, don’t forget about these fun fundraising opportunities to support your Scouting adventures! Scout Coffee Scout Seeds Scouting Groups—Don’t Our Scout Seeds campaign forget that Scout Coffee will start again mid-January is a great way to fundraise (an earlier start this year) YEAR-ROUND for your and run until the end amazing adventures. of March 2023, with all sales done online through Good Coffee for a good our Scout Seeds Shopify cause—Scouts Canada website. Our Canadian and Equator Coffee supplier Make It Sow Roasters have teamed offers an excellent variety up to offer some really, of seed kits, allowing truly good coffee. We are customers to have fun providing an online fundraiser with a delightful selection of learning more about growing their own garden all the while gourmet coffee blends to support Groups in creating great supporting Local Scout Groups and helping our planet! Groups programming that fosters youth well-being and development. will receive 40% of the retail price as profit and more than Groups can expect a 35% profit on every order. In addition, over 5% will be allocated to the No One Left Behind (NOLB) 5% of all sales will directly support the No One Left Behind program. campaign—providing opportunities for more youth to start Scouting this year. Find out more here and SIGN UP NOW! Chilly Moose Partnership Scout Popcorn Scouts for Sustainability X Chilly Moose Contest The Scout Popcorn Take your environmental campaign is just around impact to the next level! We might not be able to the corner and we’ve change the world on our made some changes to own, but we can certainly the campaign to provide make a positive difference more flexibility to our when we work together. Groups, ensuring orders are processed quickly and With the help of our efficiently. We will be partner, Chilly Moose, hosting two fundraising we want to encourage townhall sessions to help more Scouting sections Groups with their fundraising efforts this year, so keep an eye to incorporate the SDGs (Sustainable Development Goals) out on our website for more information. into their weekly programming. The campaign will be running from October 3–December 15, By submitting your activities and projects, your section will be 2022. As you may already know, we have been working with our eligible to win one of our Chilly Moose grand prizes. In addition, Canadian popcorn supplier, Papa Jack Popcorn, since 2021 to each section that submits will also be entered into a draw for offer to our Groups a nice range of delightful products which more prizes! You can find more information on our Take Action are all nut-free, gluten-free and, of course, products of Canada. page and submit your group’s activity on there too. When you buy Scout Popcorn, you support your Scouting Sections in funding more great adventures and most importantly, you give kids something fun to look forward to. Plus, part of the profit will be going back to Scouts Canada’s No One Left Behind subsidy program, helping youth facing economic barriers experience the benefits of Scouting. 24 --- PAGE 25 --- AAPPPPEENNDDIIXX 11 Badge Connections ACTIVITY CONNECTED BADGES Cub Winter Fitness, Year-Round Fitness and Summer Fitness, SDG 3—Good Health Obstacle Course and Well Being Floor is Lava Beaver and Cub YLT—Teamwork Cub Building, Scout Engineering, SDG 9—Industry, Innovation and Infrastructure, Amazing Bridges Scoutcraft OAS 4.1, 6.1 Build a Dam Beaver Earth, SDG 15- Life on Land Build a Board Game Cub Hobby, Scout Hobby Paper Plane Challenge Scientific Beaver, Cub Air, Scout Air Learn to Compost Earth Beaver, Scientific Beaver, Cub Earth, Cub Science Groovy Lava Lamps Scientific Beaver, Cub Science Edible Uranium Scientific Beaver, Cub Science, Scout Science, SDG 7—Affordable and Clean Energy Cloud in a Jar Cub Air, Scout Air Better Bubbles Cub Air, Cub Science, SDG 9—Industry, Innovation, and Infrastructure That Musical Feeling Musical Beaver, Cub Arts Magical Potions Scientific Beaver , Cub Science Tarp Flip Scouts, Venturers and Rover YLT—Teamwork Marshmallow Challenge Scouts, Venturers and Rover YLT—Teamwork Team Survival Venturer and Rover YLT—Problem Solving Pitch Camp Race Camping OAS 2.10,3.12,5.12,6.16 Bear Bagging Scout Earth, Camping 5.15,6.17,7.14, SDG 15—Life on Land Watermelon Drop SDG3—Good Health and Well Being Cub Air, Cub Building, Scout Air, Scout Engineering, SDG 9—Industry, Innovation, Build a Hovercraft and Infrastructure Cub Science, Scout Science, Scoutcraft 4.1, SDG9—Industry, Innovation, and Catapults Infrastructure Scout Hobby, Camping OAS 4.6,5.7,5.8,6.8,6.9,7.8. Scoutcraft OAS MasterChef 3.2,4.3,5.2,6.2,7.3,8.2,9.2. SDG 3—Good Health and Well Being Field Search Scouts, Venturers and Rovers YLT—Communication The Bears and the Bees Scouts YLT—Problem Solving 25 --- PAGE 26 --- APPENDIX 2 Toolbox Talks What is a Toolbox Talk? Taking “Five Minutes” at the beginning of an adventure activity provides one of the most effective opportunities for planting a character-building thought in the young Scout’s mind and memory. Section: Any Safety Requirements: Dependent on location, time of year and local requirements Participants: Any Location: Any Time Scheduled: 5–10 minutes, any time—best before an activity when the youth are concentrating Topic: Make specific to the location, adventure, time of year or recent incident STEP 1: Split the group into patrols such that it STEP 6: Discuss specific skills if appropriate for the increases the probability of all youth having the ability to activity e.g. cross-country skiing, winter hiking, climbing, participate, increases efficiency and further reinforces etc. team learning and partnership with a dedicated mentor ASK: “Have we got the skills—who does—how are we going (assigned Scouter). to leverage them?” STEP 2: Lighthearted warm-up. Perhaps ask someone STEP 7: Review the Emergency Response Plan (ERP). to share a joke or a fun thing that’s happened recently. Location of first aiders / kits, satellite phone, ambulance, emergency numbers. ASK: “What do we do if something goes wrong (go over the ERP if required)”, “Who do we call if there’s an emergency?”, “What do we do if the other patrol is in trouble.” STEP 3: Review the activity e.g. hike, canoeing, snowshoe, park clean-up, swimming. ASK: “What activity have we got planned for today (this STEP 8: Ask the youth/Scouters to share previous morning/evening etc…)?” experiences. ASK: “Anybody got an experience where they’ve been hurt or nearly hurt doing an activity like this before?”, “What did you learn?” STEP 4: Discuss the specific risks involved with the activity planned. ASK: “What risks are involved?” STEP 9: Close with final remarks and questions. ASK: “Anyone have questions, or final remarks?” STEP 5: Discuss specific actions/tasks or roles/ responsibilities required for the activity e.g. lead hiker, first-aider, lifeguard, sweeper, emergency lead etc. ASK: “What are the key tasks involved?”,“What steps/ STEP 10: Conduct the activity. actions are we going to take?”, “Are there specific roles required?” Scouts.ca 26 --- PAGE 27 --- HAZARD CHECKLIST SAFETY AUDIT Hazard Identification Guideline Checklist: Key Intervention & Observation Reminders: • To be completed by the Scouter in Charge (ideally in • Comply, Intervene, Respect. • ‘Go See’ = 80% observation and discussion with the other section scouters) applying to go • Go with purpose and focus. 20% intervention • ABBI: Above Below Behind Inside • All accidents & injuries can be Camping or an Adventure Activity. prevented. • Head to Toe Check Directions: • Get the ‘Blood on the Floor’ and • As a supervisor/adult you are responsible for the safety of your use your ‘Minds Eye’. • Check off each box that is a likely hazard—identify youth/members. • Look for safe and unsafe potential outcomes of the hazard (i.e., impacts and • The lowest level of leadership behaviours. consequences)—develop risk mitigation procedures you demonstrate is the highest • Use all 5 senses: look, feel, smell, level you can expect of your staff. (remove, reduce or accept) and document key the risk hear, taste. management strategies in the ERP—communicate to Be hard on the process—Be soft the people. parents and youth. NATURAL ENVIRONMENT TRANSPORTATION PEOPLE RESPONSES (10 SECS) TOOLS & EQUIPMENT † Weather Conditions † Driving Conditions † Stop or pause on job † Right for the job † Fire Hazards / Ban † Boats / Canoes / Trailer † Correcting PPE † Are they using correctly † Heat / Cold Exposure † Bus / Coach (Seatbelts?) † Change of position † Stored correctly † Dust † Location specific? † Rearrange job / tools † Clean † Ground Conditions † Bikes (Helmets?) † Attach grounds † Labelled † Water (Rivers, Flooding) † Moving safety guards † SOP / WHMIS in place † Tornado / High Winds † In a confined space † Safe condition PHYSICAL BIOLOGICAL ERGONOMICS PPE (HEAD TO TOE CHECK) † Electricity (Cords, Wiring, † Large Wildlife (Bears, † Lifting / Lowering † Head Plugs) Cougars, etc.) † Pushing / Pulling † Eyes & Face † Heights (Ladders, Trees) † Insects / Spiders † Overextension † Ears † Hot / Cold Surfaces † Bird / Mouse Droppings † Electricity contacts † Respiratory (Breathing) (BBQ, Fires) † Mold / Fungi / Bacteria / † Hazardous substances † Trunk / Body † Tripping Hazards (Cords, Viruses † Awkward positions † Arms and Hands Tree roots, Ropes) † Poisonous plants † Hitting / Banging / † Height risk † Legs and Feet † Illness/Sickness Contact Hazards † Temperature exposure † Fall protection † Food preparation † Pandemic STANDARD OPS PROCEDURES HOUSEKEEPING CHEMICAL ACTIVITY † Visible / present † Clean & Tidy † Adequate / up to date † Storage adequate † Gardening Chemicals † Climbing (Vertical) † Known / discussed † Doors unblocked † Household Chemicals / † Paddling (Water) † Barriers / Flagging † Visual measures Poisons † Swimming (Drowning) † Household Medicine † Checked by supervisor † Labelling system † High ropes (Vertical) † Propane / Fuel / Oils † Measured † Extinguishers clear † Camping † Toxic Fumes † Safety & Gemba Walks † Exits marked † Hiking --- PAGE 28 --- #DragonTrailQuest Scouts.ca @ScoutsCanada 28