Refactor extraction system and reorganize project structure
- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
78
data/sources/volunteer-learning-knot-tying-games.txt
Normal file
78
data/sources/volunteer-learning-knot-tying-games.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/volunteer-learning-knot-tying-games.pdf
|
||||
CONVERTED: 2025-01-11
|
||||
==================================================
|
||||
|
||||
|
||||
--- PAGE 1 ---
|
||||
KNOT TYING GAMES
|
||||
Knot Relay:
|
||||
Equipment: One rope for each girl about three feet long
|
||||
Formation: Patrols in circles. Each girl is numbered
|
||||
Procedure: Decide on a knot for each round of the game. At signal, the number one
|
||||
player runs around the circle and returns to her place. She must then tie the
|
||||
knot correctly. She passes the rope to the player on her left, who must untie
|
||||
the knot before starting around the circle. Each player takes a turn until the
|
||||
rope has come back to the number one player and she has untied the knot.
|
||||
Finish: The first patrol to finish wins.
|
||||
Cats Tails:
|
||||
Equipment: 20 - 30 pieces of heavy string, each piece six inches in length Formation:
|
||||
Troop divided into three or four teams
|
||||
Procedure: Hide all but three or four pieces of string. Each team chooses a “cat”,
|
||||
who is given one of the extra pieces of string. At a given signal, all players
|
||||
except the “cats” scatter to find the hidden strings. As a girl finds one, she
|
||||
takes it to her “cat” and ties it with a square knot to the last piece of string
|
||||
the “cat” holds.
|
||||
Finish: The team with the longest tail of strings with correctly tied knots
|
||||
wins.
|
||||
Test of Strength:
|
||||
Equipment: One rope for each girl, about three feet long
|
||||
Formation: All girls in a circle
|
||||
Procedure: Players sit in a circle holding their ropes. Each girl ties one end of her
|
||||
rope with a square knot to the rope of the girl on her left. When all knots are
|
||||
tied, lift the rope over your heads and down to the middle of your back. At a
|
||||
signal, lean back hard against the rope circle. (If any of the square knots
|
||||
isn’t tied correctly, you’ll fall over backwards). Try this game making the
|
||||
knots behind your back instead in front, or tie them with your eyes shut.
|
||||
Finish: The team with the longest tail of strings with correctly tied knots
|
||||
wins.
|
||||
Continued on next page
|
||||
|
||||
--- PAGE 2 ---
|
||||
Simon Says Knots:
|
||||
Equipment: One rope for each girl about three feet long Procedure:
|
||||
Each player holds a rope. Every time “Simon says” to tie a
|
||||
certain knot, each player must do it. If the command
|
||||
doesn’t start with “Simon says”, players do nothing. A
|
||||
player misses if she ties the knot incorrectly, ties the
|
||||
wrong knot, or ties one at the wrong time. After three
|
||||
misses, a player is out.
|
||||
Blindfold Test:
|
||||
See how fast you can tie a certain knot when you have your eyes shut or
|
||||
are blindfolded.
|
||||
Rings:
|
||||
Equipment: One rope for each girl, about three feet long. Formation:
|
||||
Patrols in circles
|
||||
Procedures: Each girl holds her own rope. On signal, each takes one
|
||||
end of it, and one end of her right hand neighbor’s rope and
|
||||
ties them together with a square knot, thus making a ring.
|
||||
Finish: into The first patrol to put the ring on the floor and step
|
||||
it wins.
|
||||
Clove-Hitch Race:
|
||||
Equipment: One rope for each girl, about three feet long Formation:
|
||||
Patrols in lines. One player from each team stands about
|
||||
ten feet in front of her line to act as post.
|
||||
Procedure: On signal, the first girl in each patrol ties a clove hitch
|
||||
around the arm of the post.
|
||||
No. 2 ties clove hitch around the leg of No. 1, etc. The
|
||||
patrol leader inspects the knots of another patrol when
|
||||
finished and reports the number of knots tied correctly.
|
||||
Clothes-Line Race:
|
||||
Equipment: One rope for each patrol, at least 10 feet long.
|
||||
Formation: Patrols in line.
|
||||
|
||||
--- PAGE 3 ---
|
||||
Procedure: A clothes-line is stretched loosely about ten feet in
|
||||
front of each line. On signal the first girl in each line runs to
|
||||
the line and takes up the slack with a sheep-shank. Each
|
||||
following girl must untie and then re-tie the knot.
|
||||
Finish: The first patrol to finish wins.
|
||||
Reference in New Issue
Block a user