Refactor extraction system and reorganize project structure
- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Scouts Observation Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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SCOUTS – Observation Games
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Observation Games
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Introduction
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These game sheets have been developed to support the National Programmes. The games are from the “Fun
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and Games” book written by Jack Dowling and first printed by The Scout Association of New Zealand in 1972
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and “Fun and Games 2” for all sections, edited by Diana Balham in 1987. More recent games have been added
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as well.
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There are many more games listed on the internet that may be used if desired. The games have been sorted
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into categories, and are listed alphabetically in each document.
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If your Scouts have a favourite game in this category that you would like to share with other leaders, please
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forward the game instructions to reception@scouts.org.nz so it can be considered by the National Scout Leader
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for adding to this document.
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Animal Jigsaw
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Equipment
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Print a different A4 sized picture of an animal for each Patrol
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Method
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This is both an observation and a co-operation game (not a competition).
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Cut up the print of each animal into 12 random shaped pieces and hide them around the hall.
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Tell each Patrol what their animal is and send them off to find the pieces.
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The Patrols will end up with bits of another Patrol’s animal and will have to exchange or ask the
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other patrols to cooperate by sharing what they have found.
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Ideally the Patrols will end up in a huddle as they sort out the various pieces and find the bits
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they need.
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Country Outlines
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Equipment
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Draw or print the outlines of 10 countries on light card.
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Method
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Put the Patrols in their corners and give them one card at a time.
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Rotate the cards around the Patrols and give them 3 or 4 minutes to try and identify the
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country and write the name down.
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Allocate points for the correct answers.
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Missing Person
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Equipment
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Pencil and paper for each Patrol
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Method
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The troop stands in a circle facing inwards
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Have one person leave the room.
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Ask a second person to hide in another room and wait.
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The circle closes up to hide the fact that two people are missing.
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Call the first person back into the room and ask them to work out who is missing.
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The troop meanwhile starts slow counting backwards from 10.
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If the person identifies the missing Scout before zero is reached they get one point for their
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patrol.
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Start again with people from another Patrol.
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July 2015 Scouts Observation Games.doc
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--- PAGE 2 ---
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Neighbourhood Game
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Equipment
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Take photos of 6 or more homes, driveways, shop fronts, park entrances etc from around the
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immediate neighbourhood.
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Method
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Crop them so only parts of the photo (the key parts that are visible from the road) are printed.
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Print the photos on A4 paper or card.
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Give the Patrols some or all of the photos and send them off to locate the properties.
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Give them a time to be back by.
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Points for the Patrol back first with the most photos identified.
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Spot the Thief
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Equipment
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Get six people to put a finger print on a sheet of white paper.
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Method
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Make copies of each sheet for each Patrol. Name the prints A to F. It would be a good idea to
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enlarge the images to double normal size.
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Make an extra copy and number them 1 to 6 – Use these for the thief’s prints.
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Set the scene by explaining that a burglary has occurred and we have managed to find a finger
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print on the scene.
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Give the Patrols in their corners one of the numbered prints which is supposedly the burglars
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fingerprint.
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Then give them the full set of the prints called A to F, supposedly from the Fingerprint
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database.
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Give the Patrols 10 mins to work out who the burglar is – A, B, C, D, E, or F
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Each Patrol should identify a different person.
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Uniform inspection
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Equipment
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One patrol in tidy uniforms.
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Method
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Line one neatly dressed Patrol up in front of the troop.
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Let the troop inspect the Patrol for 1 minute.
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Ask the Patrol to leave the room and make at least 6 changes to something on the clothing of
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at least 4 of the members.
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After three minutes, have the Patrol line up in front of the troop again.
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The troop gets 3 mins or so to observe the Patrol and then go to their Patrol corners and
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discuss and write down what the think the changes were.
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After 10 minutes have the Patrol explain what the changes were and see how many of the other
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Patrols managed to spot them correctly.
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If time permits choose another Patrol and repeat the activity.
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What Is It?
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Equipment
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Select 10 or 12 small items that can be identified by feel.
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Method
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Have a Patrol stand in a line and blindfold them.
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Pass the items from member to member and ask them to memorise the items and the order
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they received them.
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Leaders will need to make sure the items are handed out in the same order for each Patrol.
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Take the items to the next patrol, while the first patrol sits down and collectively writes out a
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list of the items and in what order they received them.
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When all have finished, check the lists and see which patrol was the most accurate.
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SCOUTS - Observation Games SCOUTS New Zealand Page 2
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--- PAGE 3 ---
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Witness
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Equipment
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A person unknown to the Scouts or heavily disguised.
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Method
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Have the stranger enter the meeting and walk up to the Scout Leader and speak in an assertive
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voice. Perhaps ask if that’s the leaders car outside with the light on etc and the leave the room.
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5 minutes later ask the Scouts to go to their Patrol Corners and write down a description of the
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person and what was said.
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Get the Patrols to compare their descriptions and then invite the person to re-enter the room
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and see how observant the Scouts were.
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Hints about remembering things
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There is a definite and learned skill in remembering lists of things. Leaders can teach their Scouts this skill and
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improve the Scouts observation and memory recall. This is how it’s done.
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Make up a story to help you remember the items. Here is an example.
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The list of items might be:
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Knife
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Honey
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Scissors
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Nail file
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Lipstick
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Watch
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Toothbrush
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The story might be something like this:
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“Jenny picked up the KNIFE to spread the HONEY on her bread when she noticed the SCISSORS and
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remembered she needed cut her nails and use the NAIL FILE before going out tonight. That reminded her to
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apply her LIPSTICK, put on her WATCH and brush her teeth using the TOOTHBRUSH before leaving for the
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party.”
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Be aware however, that like all skills, we need to practice it so it will ‘stick’ in our memory.
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SCOUTS - Observation Games SCOUTS New Zealand Page 3
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