Refactor extraction system and reorganize project structure
- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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data/sources/Keas Games.txt
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SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Keas Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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KEAS – Games
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Kea Games
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Introduction
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These game sheets include games found in the “Magical World of Keas” book. There are many more games
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listed on the internet that may be used if desired.
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If your Keas have a favourite game that you would like to share with other leaders, please forward the game
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instructions to reception@scouts.org.nz so it can be considered by the National Kea Leader for adding to this
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document.
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All In Tag
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Equipment – Coloured bands – wool or paper.
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Method
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The ITs wear a coloured band.
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All the other Keas run around and as they are tagged they go and get a band and help tag.
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Aunt Sally
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Equipment – Basket ball
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Method
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The Kea who is IT has a medium-sized beach ball, which they throw at the others in an attempt
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to hit them below the knee.
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The player who is hit is out, but if the ball bounces before touching the player, then that player
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is not out.
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If wished it can be ruled that hands may be used in defending the body.
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African Trap Game
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Equipment - Nil
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Method
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Two players form a trap. They hold their hands up in the air to form an arch.
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The other players make a long line and start marching under the arch.
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As the players march they clap their hands and chant the following verse:
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Lions and leopards, lions and leopards
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Hunting at night
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Lions and leopards, lions and leopards
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Catch the game
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At the word "game" the trap falls and the player is caught.
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The first player waits until a second player is caught and they form another arch through which
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the rest of the players must also march.
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When two more are caught they form another trap.
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Players must not dash through the traps to keep from being caught.
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Balloon Breaking
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Equipment
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A balloon for each Kea plus a few spares.
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Method
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Insert pieces of paper with instructions inside inflated balloons, e.g. "Be Santa Claus", "Be a
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Christmas Tree", "Sing a Chorus of Jingle Bells", etc.
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July 2015 Keas Games.doc
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--- PAGE 2 ---
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Keas stand in a circle and pass a balloon around until the Leader shouts “STOP”.
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The Kea holding the balloon must break it and carry out the instructions inside.
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Hand out another balloon and start again.
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Balloon Games
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Equipment - Balloons
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Method
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Balloons can be used in many different relay races and individual competitions.
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There can be several variations on carrying a balloon from the starting line to a certain goal.
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Players can be told not to touch the balloon with their hands - and feet too, perhaps!
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While this is difficult enough for younger Keas; the game can be made more difficult for older
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Keas by arranging various obstacles the balloon has to pass through before reaching the finish
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or by making them complete the course by putting the balloon inside a hoop or a chalked circle.
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It is also amusing for Keas to see who can keep the balloon longest in the air. Older Keas can
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keep it in the air by kicking it, or just butting it with their head.
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The Keas can sit down and then see who can keep the balloon moving. They can move
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themselves as long as they remain sitting. The game is much more fun though if you decide
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that the balloon can be touched only with the feet.
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This can be developed into a team game. Divide the Keas into teams and make each team into
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a circle. They then see which circle can keep the balloon floating for the longest time. Again you
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can decide that the balloon can be touched only with the feet.
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Beast, Bird, Fish
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Equipment - Nil
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Method
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Keas form a large circle.
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The Leader sits in the centre with a beanbag or ball and calls out either "Beast", "Bird", or
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"Fish" and at the same time tosses the beanbag or ball to new player and starts counting to
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five.
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The player must apply an appropriate name correctly for the category called out before the
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count of five. Otherwise, the player must change places with the Leader and become IT.
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Bogey Ball
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Equipment – Tennis ball.
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Method
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Keas in relay teams, leader with tennis ball.
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On "go", bowl the ball over a line about 5 metres ahead, run to field it after it crosses line, then
|
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return it to next person.
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Have definite lines on ground, and a specific position for Posse to finish the relay in. This brings
|
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discipline, smartness and team work.
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Cat And Mouse
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Equipment - Nil
|
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Method
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||||
The Keas divide themselves into two groups.
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One group stands in a circle,
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The other group chooses one to be the cat and all the rest are the mice.
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The cat tries to catch all of the mice as quickly as possible and the mice are allowed to run in
|
||||
and out of the circle without stopping, but the cat must stay outside.
|
||||
o Or, both cat and mice may be allowed to run in and out of the circle.
|
||||
o Or an opening is left in the circle and the cat is only allowed in and out through this,
|
||||
though the mice may use the "holes" between the players.
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||||
KEAS - Games SCOUTS New Zealand Page 2
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||||
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--- PAGE 3 ---
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Catch A Thief
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Equipment - Nil
|
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Method
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The Keas are divided into two groups, ‘Thieves’ and ‘Catchers’.
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Each group stands behind a line some distance apart, facing each other.
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A variety of objects are placed on the ground between the two groups, at about one third of the
|
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total distance from the "thieves" group.
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At a signal the "thief" Keas have to run forward, pick up one of the objects and retreat quickly
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behind their own line, while the "Catchers" chase them and try to touch them before they have
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crossed the line.
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Swap roles when all are caught.
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Chinese Wall
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Equipment - Nil
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Method
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Divide the playing area in the centre with 2 chalk lines to form a wide imaginary wall about 2
|
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metres wide.
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Appoint 1/3rd of the player as ‘defenders’ who must stay on the wall.
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‘Defenders’ on this wall try to touch attackers as they pass over it. All Keas touched join the
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wall defenders.
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Vary by having all the attackers hopping, skipping, etc.
|
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Circle Chase
|
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Equipment - Nil
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Method
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The Keas number in threes around the circle.
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The Keas with the number called must run around the outside of the circle trying to tag the Kea
|
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running in front.
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Keas tagged go to the centre of circle.
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All return to places before next number called.
|
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Clap Hands
|
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Equipment - Nil
|
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Method
|
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The Keas divide into two groups, ‘A’ and ‘B’.
|
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Each Kea in group ‘A’ has a partner in group ‘B’, partners stand facing each other.
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At the signal the ‘A’ Keas run across and touch their partner's hand.
|
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As soon as their hands have been touched the ‘B’ Keas can try to catch their partners, who
|
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must run round and dash back across their own line.
|
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In the next round the ‘B’ Keas run across and the ‘A’ Keas chase them.
|
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After counting up the number of Keas who have been caught in each round, the winning team is
|
||||
the one with the larger number to its credit.
|
||||
Circles
|
||||
Equipment - Nil
|
||||
Method
|
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Players scatter throughout the room.
|
||||
The Leader claps hands a certain number of times.
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If there are four claps, the Keas must get into the groups of four with hands joined and held
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high. The same for three and two claps etc.
|
||||
Couple Tag
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Equipment - Nil
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||||
KEAS - Games SCOUTS New Zealand Page 3
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||||
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||||
--- PAGE 4 ---
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||||
Method
|
||||
Appoint 20% of the players to be IT.
|
||||
The ITS form into pairs with inside hands joined.
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The ITS chase the Keas who when tagged join up to make other pairs.
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Game finishes when there are no single players left.
|
||||
Dodge Ball
|
||||
Equipment - Nil
|
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Method
|
||||
Divide the players into two groups,
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One group forms a large circle and the others scatter inside the circle.
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The circle player throws a volley ball or a soft ball at the inside players.
|
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The centre players dodge, but cannot leave the circle.
|
||||
When hit, the player and the thrower exchange places.
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Continue, making sure that everyone has a turn.
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Feet off The Floor
|
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Equipment - Nil
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Method
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||||
The rules of this game are simple - if Keas have their feet off the floor then they cannot be
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caught.
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As soon as they are standing up or running, then they are in danger! The younger age-groups
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love this game.
|
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Appoint an ‘IT’ to start tagging the Keas. Once tagged the Kea becomes ‘IT’.
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Find the Leader
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||||
Equipment - Nil
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||||
Method
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||||
Keas sit in a circle, legs crossed.
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||||
One Kea (detective) leaves the circle while another is chosen as Leader.
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||||
Leader starts by clapping hands on knees (or other such action) and the rest of the circle follow suit.
|
||||
Detective is called back in and has three chances to point out Leader. Meanwhile, the Leader is changing
|
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actions, i.e., slapping floor, hitting chest, clapping hands over head, etc.
|
||||
Make sure everyone knows who the Leader is and warn Keas not to look directly at Leader. Change actions
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||||
often.
|
||||
Follow Your Leader
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Equipment - Nil
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||||
Method
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||||
All Keas gallop and roam freely,
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When the whistle blows, each runs to the Posse to line up and follow the Leader.
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First Posse in line and copying Leader's movement is the winner.
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Flour Game
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||||
Equipment
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Bag of flour
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Jelly Beans
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Small bowl and knife for each 5 Keas
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Method
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First fill the bowl with flour and compact. Needs to be full to the top.
|
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Flip the bowl onto a flat surface or plate. Carefully lift the bowl up and off, keeping the flour
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shape intact.
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Put a single lolly on top and in the middle.
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KEAS - Games SCOUTS New Zealand Page 4
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--- PAGE 5 ---
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All the players (works well with up to 5) gather around the bowl. One at a time will cut a small
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slither from the flour cake.
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Keep going around the circle until the flour cake is knocked over.
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Whoever knocks the cake over has to put their face into the flour to get the lolly out with their
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mouth.
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||||
Can repeat as much as you like or until the lollies are gone.
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||||
Free and Caught
|
||||
Equipment - Nil
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||||
Method
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||||
Two or more ITS try to tag as many as they can.
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||||
When tagged, Keas must crouch but can be released by a free Kea touching them.
|
||||
Freight Trains
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||||
Equipment - Nil
|
||||
Method
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||||
All Keas but two, form into groups of three, one behind the other with arms locked around
|
||||
waists. These GROUPS ARE THE FREIGHT TRAINS.
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The two individual Keas are the Its, and try to hook onto the end of a freight train.
|
||||
When they do the head of the train must fall off and become IT.
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||||
French Tag
|
||||
Equipment - Nil
|
||||
Method
|
||||
If touched, Kea must hold the part of his body where tagged and with this handicap chase
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||||
others.
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This can be played in pairs, threes or fours.
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||||
Frog Hop
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Equipment - Nil
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||||
Method
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This is a game of co-ordination.
|
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When you say "Go", Keas must hop on their right legs until you say STOP.
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Then they must hop on their left leg and wait for more directions.
|
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Change legs to ‘right’ or ‘backwards’, or ‘forwards’.
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Anyone falling over or not following the directions correctly could be ‘out’ after a warm up
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period.
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Heads And Tails
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Equipment - Nil
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||||
Method
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||||
Keas in Posse lines clasp the one in front around the waist.
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At signal the head (Leader) tries to catch the tail (end Kea).
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All change places when caught.
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I Spy
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Equipment - Nil
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||||
Method
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Here is an old game that the Keas should enjoy. Have each Kea pick out an object that is in
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plain sight.
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Have each player say, "I spy with my little eye something that is ... (any colour)".
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Let the Keas try and identify the object using the colour as a clue.
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KEAS - Games SCOUTS New Zealand Page 5
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--- PAGE 6 ---
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Any colour or any object can be used.
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In The Pond - On The Bank
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Equipment - Nil
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Method
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Keas in a circle.
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On the command IN THE POND, Keas take one jump forward.
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On the command ON THE BANK, Keas take one jump backwards.
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If in either of these positions the Leader says IN THE BANK or ON THE POND and the Keas are already in
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that position, the Keas must not move.
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Keas that do move are out.
|
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Jumping Jimmy
|
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Equipment - Nil
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||||
Method
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Keas stand in a group at one end, facing several Leaders, or 2 or 3 older Keas who are ‘Jumping
|
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Jimmys.
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Jumping Jimmys perform all kinds of jumping movements which all others must imitate.
|
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On a clap, all the Keas are chased to other end of room by Jumping Jimmys.
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The new Jumping Jimmys are those too fast to be caught.
|
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Maze Game
|
||||
Equipment - Nil
|
||||
Method
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||||
All the players, except two, stand in a circle holding hands.
|
||||
The Kea who is ‘IT’ has to chase the other Kea, who can take any route they like in and out and
|
||||
around the circle.
|
||||
The chaser must follow exactly whatever the other Kea does, but if the chaser does something
|
||||
wrong, then the other Kea wins the game.
|
||||
Of course if the chaser manages to catch and touch the other Kea, ‘IT’ is the winner.
|
||||
The Kea who is being chased must be careful not to go so fast that the hunter is caught up
|
||||
with.
|
||||
Mouse Trap
|
||||
Equipment - Nil
|
||||
Method
|
||||
Players are in two circles one inside the other.
|
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The ones in the small circle in the centre hold hands while those in the outer circle do not.
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||||
On a signal from the Leader, the two circles start moving in opposite directions until the Leader
|
||||
says STOP.
|
||||
At this time the players in the small circle (which is the mouse trap) lift their hands and the
|
||||
mice march in, around and out the trap. Suddenly the Leader says SNAP and some of the mice
|
||||
are caught. They then join the trap circle until all are caught.
|
||||
Octopus
|
||||
Equipment - Nil
|
||||
Method
|
||||
Two Keas hold opposite ends of a stick or a length of string or rope about two feet (60 cm)
|
||||
long.
|
||||
The aim is to try to catch all the other Keas. With their free hands they must try to touch the
|
||||
other players.
|
||||
Any player who is caught must drop out of the game.
|
||||
If one end of the "octopus" lets go of the string or stick, then all the "fishes" are free again.
|
||||
KEAS - Games SCOUTS New Zealand Page 6
|
||||
|
||||
--- PAGE 7 ---
|
||||
Poor Pussy
|
||||
Equipment - Nil
|
||||
Method
|
||||
All the Keas sit around in a circle except one, who is "poor pussy".
|
||||
The pussy cat on all fours will proceed from one Kea to the other, select a victim and pleadingly
|
||||
say "Meow", "Meow".
|
||||
The victim must pat the pussy on the head and say "Poor Pussy", "Poor Pussy" without cracking
|
||||
a smile. A player who smiles must take the place of pussy.
|
||||
Red Herring Trail
|
||||
Equipment - Nil
|
||||
Method
|
||||
Older Keas can play this game indoors, if the room is a large one. It is a game that needs
|
||||
teamwork!
|
||||
The player who is IT decides whom they want to catch and sets off in pursuit of their victim.
|
||||
However, if one of the other players crosses his path, IT must stop chasing the first Kea and
|
||||
chase instead the one who has crossed in front of IT.
|
||||
As soon as one of the Keas is touched, that person becomes IT in turn.
|
||||
Reds and Blues
|
||||
Equipment – A blue and red wooden block.
|
||||
Method
|
||||
For this you will need a wood block painted red on three sides and blue on the other three. The
|
||||
players divide into two teams, red and blue and stand facing each other a few feet apart.
|
||||
Draw a chalk line one metre out from the end walls of the hall or playing area.
|
||||
The block is thrown on to the ground between the two groups. If the blue side is uppermost,
|
||||
then the blue group must run behind their own line and the red group must catch them.
|
||||
If the red side is uppermost, then the red group must run for their line with the blue group in
|
||||
pursuit.
|
||||
A variation is to start the game with both teams either sitting down or lying flat on their
|
||||
tummies.
|
||||
Return the Ball
|
||||
Equipment - Nil
|
||||
Method
|
||||
The Keas stand in a row facing a line drawn some distance away. They all hold their hands
|
||||
behind their backs.
|
||||
One Kea takes a ball, runs to and fro along the back of the line and puts the ball into someone's
|
||||
hands.
|
||||
This Kea must then try to run with the ball and cross the line, while the other Keas chase
|
||||
"him/her".
|
||||
If "he/she" wishes, the Kea who is given the ball may stand still for a while instead of starting
|
||||
to run immediately.
|
||||
Snakes
|
||||
Equipment - Nil
|
||||
Method
|
||||
The players stand in line, each one holding the waist of the Kea in front.
|
||||
The first Kea in the line holds out arms sideways.
|
||||
The Kea who is IT stands facing the line.
|
||||
The object of the game is for the Kea who is IT to touch the last Kea in the line.
|
||||
The rest of the players, without letting go of each other’s waists, must move so as to prevent
|
||||
this.
|
||||
The leading Kea keeps arms outspread, but is not allowed to touch IT.
|
||||
KEAS - Games SCOUTS New Zealand Page 7
|
||||
|
||||
--- PAGE 8 ---
|
||||
When the Kea who is IT succeeds in touching the last Kea they change places, the one who was
|
||||
IT taking his position at the head of the line.
|
||||
The game can be varied so that IT has to throw a ball to hit the last Kea, instead of touching
|
||||
him.
|
||||
Snowball
|
||||
Equipment – scrunched up newspaper balls.
|
||||
Method
|
||||
Using balls of screwed up newspaper play a tag game.
|
||||
Squat Tag
|
||||
Equipment - Nil
|
||||
Method
|
||||
One person is chosen to be ‘IT’.
|
||||
The players scatter around the room and ‘IT’ tries to tag them.
|
||||
The players may be safe from being tagged by squatting.
|
||||
When ‘IT’ is not close by, they stand up and run again.
|
||||
Each player may use this method of escape 3 times and then escape only by running.
|
||||
Team Passing V Team Running
|
||||
Equipment - Ball
|
||||
Method
|
||||
Team A passes ball around well-spaced circle while Team B runs a relay in file.
|
||||
Team A counts passes, must stop as soon as relay finished.
|
||||
Change over and compare the number of passes made.
|
||||
Team Tag
|
||||
Equipment - Nil
|
||||
Method
|
||||
Keas of one Posse act as IT and try to tag as many other Keas in a given time. When all Posses
|
||||
have had a go, compare scores.
|
||||
Touch Ball
|
||||
Equipment – Basket or volley ball.
|
||||
Method
|
||||
The Kea who has the ball must stand perfectly still and throw the ball to hit one of the others
|
||||
with a direct hit below the knee.
|
||||
All the other Keas may then scramble for the ball, pick it up and try to hit somebody else.
|
||||
However, the one who picks the ball up is not allowed to move.
|
||||
Two's a Crowd
|
||||
Equipment - Nil
|
||||
Method
|
||||
This can be played in an ordinary-sized room.
|
||||
The Keas spread themselves round and one of them is chosen as ‘IT’.
|
||||
At a signal one of the other Keas starts to run and with ‘IT’ in pursuit.
|
||||
As soon as he/she stands behind one of the other Keas, that Kea must start running, while the
|
||||
Kea who is IT must then chase this second Kea and so on.
|
||||
Two’s a Crowd in a Circle
|
||||
Equipment - Nil
|
||||
KEAS - Games SCOUTS New Zealand Page 8
|
||||
|
||||
--- PAGE 9 ---
|
||||
Method
|
||||
The Keas stand round in a circle and the Kea who is being chased stands in front of one of the
|
||||
others, who must instantly start running and try to stand in front of a third Kea, and so on.
|
||||
When a Kea is touched they become ‘IT’ and the previous ‘IT’ must quickly try to find a safe
|
||||
place.
|
||||
In this game nobody must be allowed to run across the circle but all must keep running round
|
||||
it.
|
||||
What Colour?
|
||||
Equipment - Nil
|
||||
Method
|
||||
The Keas run about freely while the Kea who is IT stands apart.
|
||||
Suddenly ‘IT’ calls out a colour and chases the children who are not wearing anything of the
|
||||
colour IT has chosen.
|
||||
The players IT touches join with IT.
|
||||
Who's It?
|
||||
Equipment - Nil
|
||||
Method
|
||||
The Keas all run about and suddenly the games organiser calls out a name. The Kea whose
|
||||
name is called immediately becomes IT and tries to tag the Keas.
|
||||
There are a number of ways to continue the game, some ideas being that the Keas who are
|
||||
being chased must either:
|
||||
o sit down
|
||||
o stand on something
|
||||
o be with another Kea in order to escape being caught.
|
||||
KEAS - Games SCOUTS New Zealand Page 9
|
||||
Reference in New Issue
Block a user