Feedback user: nu se aud sunete, raza prea mare, lipsesc powerup-urile.
- sfx(type) WebAudio local in arcade: bomb/explosion/enemy/powerup/death;
beep(ok) din libJS ramane pentru raspuns corect/gresit.
- raza fixa EXPLOSION_RANGE=3 -> bombRange variabil de la BASE_RANGE=1
(Bomberman clasic); maxBombs de la BASE_BOMBS=1.
- powerup-uri: la spargerea cutiei, sansa 0.32 sa cada flacara (raza+1)
sau bomba (bombe+1); ridicate mergand pe ele; HUD arata bombe/raza.
- fix: powerup-ul cadea pe celula cutiei si checkExplosionHits il stergea
instant -> colectez brokenBoxes, drop dupa checkExplosionHits.
Hooks __game: powerups/bombRange/maxBombs/dropPowerupAt. Smoke 27/27.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>