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2590 lines
159 KiB
Plaintext
2590 lines
159 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/big-book-of-skits.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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The MacScouter's
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Big Book of Skits
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Compiled by R. Gary Hendra, the MacScouter
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gary@macscouter.com, http://www.macscouter.com
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--- PAGE 2 ---
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Table of Contents
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Title Page Title Page
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Introduction 1 Cub Olympics 18
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Staging Skits 1 Cub Scout Socks 19
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Cub Shop 19
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Other Sources of Skits 2
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Damn! (or should I say Darn?) 19
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The Big Book of Skits 3
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Dancing Knee Dolls 20
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The Airplane 3
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The Dangerous Tent 20
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Airplane Short Runway 3
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The Dead Body 20
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American Folk Tale Skit 3
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The Den Mother's Bouquet 20
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The Ants 4
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Did You Have V-8? 21
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Artistic Genius 4
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Dinner Special 21
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The Great Aug 4
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Doctor! Doctor! 21
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The Babies & Dads 5
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Doctor's Office 22
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Backpacking 5
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Doggie Doctor 22
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A Bad Turn 5
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Doggie Doo 22
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Balloon Orchestra 5
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The Dumb Actors 22
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The Baseball Game 6
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Easter Bunny 23
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Bear Hunt 6
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The Echo 23
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Bee Sting 6
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Echo, again! 23
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The Root Beer Commercial 7
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Echo Point 24
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Bell Ringer #1 7
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Elevated Gum 24
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Bell Ringer # 2 8
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The Elevator 24
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Bell Ringer # 3 8
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Emergency Room Doctor 24
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Be Prepared 8
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The Enlarging Machine 24
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The Best Spitter In The World 8
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Eskimo Pie 25
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The Better Thief 8
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The Failed Reporter 25
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The Bicycle Shop 9
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The Fire 26
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Big Game Hunting 9
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Firebuilding 26
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Big Itch 9
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The Firing Squad 26
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The Bigger Jerk 9
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Version 2: 26
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The Biggest Turkey 9
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Fish Market 26
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Black Bart 10
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Fishin' 27
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The Blanket Tossing Team 10
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Fishing 27
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Blindfold 10
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Fishing on a Park Bench 27
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Bonfire 10
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Fishing Success 27
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Border Crossing 10
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The Fishing Trip 28
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Brain Shop 11
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Flasher 28
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Brain Transplant 11
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Flea 28
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The Briefcase 12
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The Flea Circus 28
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A Brotherhood of Scouting 12
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Flora the Flea 29
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The Bubble Gum on the Street 13
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Fly in the Soup 29
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The Bubble Gum in the Studios 13
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Flying High 29
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Buffalo Stories 13
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Fly in the Soup 29
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Bus Driver 14
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Food, Water & Mirror on the Sahara 30
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C.P.R. 14
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The Fortune Teller 30
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Camel Patrol 14
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Four Leaf Clover 30
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Camp Coffee Sketch 14
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The Four Seasons 30
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Can You Do This? 15
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Fred the Trained Flea 31
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The Candy Shop 15
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Friends of Years 31
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The Candy Store 15
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The Frightened Hunter 31
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Candy Store 15
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Game Show 31
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Candy Store (variation) 16
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Gathering of the Nuts I 32
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Change Underwear 16
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Gathering of the Nuts II 32
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Chewing Gum 16
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The General Store 32
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Chin Faces 16
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The Ghost of Midnight 32
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Climb That 16
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Ghost With One Black Eye 33
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The Compass 17
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Ghostcatchers 33
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The Complaining Monk 17
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Giant Worm 33
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Contagious Disease Ward 17
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Glass of Water 33
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Court Case 18
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Go Cart 33
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Court Scene 18
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Gone Fishin' 34
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Crazy Charlie 18
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The Good Samaritan 34
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Cub Cookout 18
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The MacScouter's Big Book of Skits -- ii -- January 1997
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--- PAGE 3 ---
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Table of Contents
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Title Page Title Page
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Good Soup 34 Lobster Tail 53
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Granny! Wake Up! 35 The Loon Hunt 53
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Granny's Candy Store 35 Lost Item around Campfire 54
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The Greatest Spitter in the World 35 The Lost Lollipop 54
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Grease 35 The Lost Quarter 54
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Green Side Up! Green Side Up! 36 Lunch Break 54
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The Greyhound Bus 36 Mad Reporter 55
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The Growing Machine 36 The Magic Bandanna 55
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The Hair Cut Machine 36 The Magic Doctor's Chair 55
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Hairy Hamburger 37 Martian Mamma 56
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Harlem Globetrotters 37 Measurement Problem 56
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Have You Seen my Belly Button? 37 Medical Genius 56
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The Heart Attack 37 Military Genius 56
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Heaven's Gate 38 Mixed Body Acting 56
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Herman, The Trained Flea 38 Mixed Up Magic 56
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Hiccup for Me 38 The Motorcycle Gang 57
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The Highest Tree climber in the World 38 The Motorcycle Shop 57
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A Hot Meal! 39 Mr. Kerplunk 57
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How do I do That? 39 Musical Genius 58
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How to Make the Team 40 Musical Toilet Seat Salesman 58
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How to Wash An Elephant 40 Norbert 58
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I Gotta Go Wee 41 Napoleon's Last Farewell 59
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Igor 41 The New Badge 59
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I'm Gonna Get You! 42 The New Car 59
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I'm Russian! 42 New Saw 60
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The Important Papers 42 News Flash! 60
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The Important Meeting 42 No Rocket Scientist 61
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In the Furniture Store 42 Nosebleed 61
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The Infantry 43 No Skit 61
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The Injury 43 Nutty Fisherman 61
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The Inspection 43 The Nurses 62
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Intelligence 43 Offensive Bus Passenger 62
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In the Furniture Store 44 Oh-Wa-Ta-Goo-Siam 62
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The Invisible Bench 44 The Old Gum 62
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Is a Train Passing Today? 44 Old Movie Scene 62
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Is Captain Kidd Afraid of Himself? 45 Old Socks 62
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Is It Time Yet? 45 The Olde Lighthouse 63
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I Gotta Go Weee! 45 Olympic Drama 63
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J.C. Penney 46 OOOOOO A Bug! 63
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Join the Army! 46 The Operation 63
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Joke Teller 46 The Outhouse in the Yangtze River 63
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Jumbo Burgers 47 The Outhouse Sketch 64
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The Jump 47 The Outlaw 64
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Karate Orientale 47 Over the Cliff 64
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Keep Canada Beautiful Contest 48 The Page (The Skit) 65
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Knot Demonstration 48 Painting the Walls 65
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The King's Raisins 48 Panther Tracks 65
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Knot Demonstration 48 The Parachute 66
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The Land Shark 49 The Party Warehouse 66
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The Lawn Mower I 49 Pass the Pepper 66
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The Lawnmower II 49 Patience, Jackass, Patience! 66
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Learning English 50 Peanuts 67
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Learning the Alphabet 50 Peanuts in the Lake 67
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Let Me Have It! 50 Pencils 68
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Letters from Home 51 Pet Shop 69
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Lie Detector 51 Pickin' Cotton 69
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The Lighthouse Sketch 51 Pickpocket 70
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The Lighthouse 52 Pickpockets 70
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Lightening Strike 52 Pickpockets #2 70
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Lights, Camera, Action 52 Pie in the Face 70
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Litter Hurts 52 The Pilfered Warehouse 70
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Little Green Ball 53 The Pirate Family 71
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Listen at the Wall 53 Plane Landing 71
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Living Xylophone 53 Play Ball 71
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The MacScouter's Big Book of Skits -- iii -- January 1997
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--- PAGE 4 ---
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Table of Contents
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Title Page Title Page
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PLC Meeting 71 A Talking Martian! 90
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Poison Spring 72 Tankety Tank 90
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The Poor Excuses 72 Tenting 91
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Pop Commercial 72 Thar's a Bear 91
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Post Office / King's Royal Paper 72 There's a Bear! 91
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Potted Plant 73 The Thinker 91
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Presents for the Teacher 73 The Thirsty Donkey 92
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Prisoner 73 The Thirsty Fisherman 92
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The Professor's Address 73 Three Against 1000 92
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Puppy in the Box 74 Three Rivers 92
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A Quiet Day 74 Three Rivers II 93
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Raisin 74 Three Scoops 93
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Real Thing 74 Ticket Line 94
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Reggie and the Colonel 75 Time on the Park Bench 94
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The Restaurant 75 Timothy Eaton 94
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Restaurant Minutes 75 Toothache 94
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Rise, Walk, and Kill, Igor 76 Toothpaste 94
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River Run 76 Tracks 95
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Rowing 76 The Trained Caterpillar 95
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Salesman 76 The Train Skit 95
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Saloon 77 The Trees 95
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Sarge And The Private 77 Trick or Treat 96
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School's on Fire 77 Trimming the Christmas Tree 96
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Scientific Genius 77 Turkey Contest 96
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The Scout Uniform 77 The Twelve Days of Christmas 96
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Scoutmaster's Brains 78 Twist Mouth Family 97
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Scoutmaster's Gift 78 Ugliest Man in the World (or Bad Breath) 97
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Scoutmaster's Saw 78 Ugly Baby 97
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The Screwy Navel 79 Up Harold 98
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Shape Up! 79 Upside Down Singers 98
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The Short Runway 79 Vampire Snack 98
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The Shrimpy Boxer 80 The Viper is Coming 98
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Shut Up! 80 The Wall 98
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The Siberian Chicken Farmer 80 The Waiter 99
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Sidewalk Climbing 81 Waiter! 99
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Singer 82 The Waiting Room 99
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Six Wise Travelers 82 Washington's Farewell 99
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The Sleep Walker 82 Water, Water! 100
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Slug Trainers 82 We Ain't Got the Money for the Mortgage on the Farm 100
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The Smart Scout 82 We Hit! 100
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Smoke Signals 82 The Weather Man 101
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The Sneeze 82 The Well-Trained Elephant 101
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Soldier In the Battlefield 83 What the Heck Was That? 101
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Someone Chanted Evening 83 What Time is it? 102
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Sounds of the Lost Scoutmaster 83 What's the Problem? 102
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The Sounds of the Wilderness 83 What's 2+2? 102
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Sour Notes 84 Who Sneezed? 103
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Space Derby Skit. 84 Why Are You Late? 103
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The Special Papers 84 Worlds Greatest Pitcher 103
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Spelling Contest 85 The World's Greatest Spitter 104
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The Split Ball 85 The World's Ugliest Man 104
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SPL's Too Tough To Be Tasty 86 What a Day 104
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Spring 86 The Wrong Skit 104
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Spring is Sprung! 86 You Don't Say! 105
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Star Gazing 87 You Need a Tie, Sir 105
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St. Peter 87 You've Broken the Rules! 105
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The Statue Warehouse 87 Yukon Winter 105
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Statues in the Park 88 49...49...49 107
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The Strange Trees 88 The 5th Floor 107
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Submarine 89 7 Jerks on the Line 107
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Submarine Patrol 89 Walk-ons, Run-ons and Other Shorts 109
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Submarine Training 89 The Announcement 109
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The Successful Fisherman 89 Going to Court 109
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Super Clutz 89 Beam Me Up 110
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The MacScouter's Big Book of Skits -- iv -- January 1997
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--- PAGE 5 ---
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Table of Contents
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Title Page Title Page
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Smoke Signals 110
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Little Brother 110
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Squirrels 110
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Its All Around Me! 110
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Leaving 110
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Pulling String 110
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All Over Me 110
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Throwing Up 111
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Fire Drill 111
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Alien 111
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The Ruler 111
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I'm a Rabbit 111
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Missed 111
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Pop Quiz 111
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Wait! Wait! 111
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What a Day 112
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The Nutty Fisherman 112
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Bee Sting 112
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Finale 112
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The MacScouter's Big Book of Skits -- v -- January 1997
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--- PAGE 6 ---
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Introduction
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The MacScouter's Big Book of Skits is the result of compiling skits from various Internet Scouting sources,
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and lots of creative people. This is the first major revision of the Big Book, incorporating more than 150 new skits.
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At last count there are 377 skits in the Big Book -- this may be the biggest collection of skits in the world. With a
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little luck, the book will be updated irregularly, as more material comes in.
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The Big Book started with the Scouts-L Skits FAQ, and a few other small compilations of skits. People have
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sent me individual skits and groups of skits. My sincere thanks to Merl Whitebook, the most prolific contributor to
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this volume. My thanks also to Hans Hussman, Bob Jenkins, the US Scouting Service Project, the Australian
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Scouting Association, and a cast of other characters.
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R. Gary Hendra, The MacScouter, January 1997
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Staging Skits
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by Merl Whitebook, adapted by the MacScouter
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Skits are usually never longer than 3 to 5 minutes and are ideally somewhere around 90 seconds.
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Sources of your skits are imagination, Leader magazine, jokes from books, Reader's Digest, campfires, kids,
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and other leaders, and of course the MacScouter's Big Book of Skits.
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Watch out for scratch skits from the kids, because they usually aren't funny, are too long and don't make any
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sense, not to mention the kids forget what they're supposed to say and do. A real bore to watch. Which leads to
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the next point -- reserve the right to edit or veto the kids' skits, within reason of course. You've got to avoid
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swearing, hitting, and stupid, no-sense skits. Though I have seen some original beauties from kids, as well as
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some wonderful modifications from them, both of which through little if any leader intervention.
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Generally, a good way to get the kids involved in a good skit is to provide them with a choice of about two or
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three skits and let them choose a tried and proven skit, then help them modify it to the number of kids available
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and the theme.
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Rehearse the skit beforehand. It will increase the kids' confidence and can help to avoid whispering, fumbling,
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amnesia, arguing about who says what, and all sorts of problems.
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This task is impossible, but essential to work on. The boys have to speak up so that everyone can hear them.
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Who cares how good the joke is if you can't hear it. That's where rehearsing comes in handy.
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Cue cards can be useful for the kids so that they can remember their lines. Make poster size cards with large,
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simple writing. A far out idea, but can be useful if the kids can read. And hey! It may unintentionally turn out to be
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the gag of the weekend! (How about a skit involving cue cards, and the punch line being "But Sir! We can't
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read!")
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Besides the variations mentioned, most of these skits lend themselves rather well to variation of some sort,
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allowing for easy use throughout a variety of different themes. I saw "The Beer Commercial" originally as a filming
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of Romeo and Juliet, "The Dumb Actors" can be a filming of any theme related scene, "Peanuts in the Lake"
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originally had flat out refusals from the relatives, but was modified for an environmental theme, and "Rise, Walk,
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and Kill, Igor" can have a Scout Troop selling fertilizer, Dr. Mad's Grandmother visiting and the cable company
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coming by to install a new TV.
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Of course, some skits such as "You've Broken the Rules!," "Nosebleed," to some extent "Trimming the
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Christmas Tree" and "The Infantry is Coming!" are a little more situation specific and depend on prescribed
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scenery and situations to get the joke done properly. But when possible, decide what you need and then change a
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skit, even if only minor details mentioned can be changed to fit. The scripts aren't cast in stone.
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Avoid rancid skits such as Veech Boton, Ugliest Man in the World, Is it Time Yet?, Nosebleed, and any skit
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you or your kids have done three times in row (or three times in the past year.) Yes, the kids do love these skits
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and want to do them again and again, but they become bored sooner or later and start to complain "Not another
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campfire..." or they call out "I know the joke! He's got a nosebleed!" So try a new skit -- it's just as fun and will
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improve greatly the enjoyability of your campfires.
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Watch out for using or modifying skits that touch on sensitive topics. What used to be considered acceptable
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jokes no longer are, such as ethnic or handicapped targets. Keep to topics of common ground.
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In your skits, a volunteer is usually a pre-selected person who you seem to pluck out of the audience, but of
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course is planted there. In a pinch, you can just choose your volunteers at random and give them instructions as
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part of the act. A victim, on the other hand, is a person who is chosen at random or pre- selected (without their
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knowledge) to be the butt of the joke. Of course, discretion is advised. Try your good humored DC or that Beaver
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leader who just won't run out of energy.
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The MacScouter's Big Book of Skits -- 1 -- January 1997
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--- PAGE 7 ---
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Have a cheermaster. A CM is someone who keeps track of group songs, yells, cheers and skits. Over time,
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you can start weeding out the good from the bad from the seen too many times and you can get quite a collection -
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- here's mine! With many sources you can pick up as many as you desire.
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Build up a repertoire of one man skits, or, if you have one of those friends who's been with you in your
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Scouting endeavors since you were a Scout and probably will always be with you till beyond the grave, act as a
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team and memorize some skits that without even a moment's notice you can use to fill in a space. There are a
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number of skits listed here that require only one or two participants or whose "volunteers" can usually be chosen at
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random.
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Examples -- "The Bubble Gum in the Studios;" "Flora the Flea;" "The Bigger Jerk;" "The Highest Tree Climber"
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(just have the person talk to himself); "7 Jerks on the Line;" "Spring is Sprung;" "The Viper" (just two people, same
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one running in over and over again); "You Don't Say;" "Highest Jumper in the World;" "The Well-Trained
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Elephant;" "Food, Water and Mirror on the Sahara;" "You Need a Tie, Sir;" "A Hot Meal;" "Brain Shop;" "Pet Shop;"
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"The Ghost of Midnight;" "I'm Gonna Get You!;" "News Flash!;" "Learning the Alphabet;" "The Wrong Skit;" and
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"The Ghost With One Black Eye."
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Make your skits enjoyable!
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Other Sources of Skits
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There are a few books I know on skits, yells and campfires:
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The "BSA Cub Scout Leader How-To Book". It is built to help the cub scout pack and den leaders running
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programs that kids enjoy. A section of 15 pages is dedicated to skits, yells and applauses. ISBN 0-8395-3831-6.
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"Creative Campfires" is another fine publication. Half of the book contains songs, and the rest is crammed with
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skits, stories, yells and tips to set up an entertaining campfire. (Sorry - no ISBN, but it can be ordered worldwide
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from the BSA Supply Division - Fax +1-704-588-5822).
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"Campfire Stories....Things That go Bump in the Night" by William Forgey, M.D. contains 21 campfire stories,
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with large typeface summary of each. Also includes the author's suggestions for how to be successful at telling
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campfire stories. ISBN 0-934802-23-8 published by ICS Books. Approximate price: $10US $13CA
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The MacScouter's Big Book of Skits -- 2 -- January 1997
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--- PAGE 8 ---
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The Big Book of Skits
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The Airplane
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7-Scouts acts as the pilot, co-pilot and radioman on an airliner. 4 other scouts are on the wings as the
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engines, on the wings of the plane.
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The pilot announces to co-pilot that engine one has failed. Engine one (ham this up) sputters, makes noise
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and dies, Co-pilot instructs radioman to inform tower and tell them they will be arriving 15 minutes late(radioman
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radios tower and repeats message). Soon after engine two fails, repeat the process again but this time tell the
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tower they will be 30 minutes late. Then engine three with more panic tell the tower we will be 1 hour late. Finally
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the pilot announces the fourth and final engine has failed. The radioman then says: "Boys I'd better radio the
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tower, we may be up here all day!"
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Airplane Short Runway
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Cast: 2 scouts (If more are desired, they can be passengers, with suitable sound effects and actions. Seating
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for pilot and co-pilot, and for passengers if required and a compass.
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Announcer: This scene is on board a very low budget airline.
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Pilot: Well, are we anywhere near the airport, co-pilot ? Co-Pilot: (peering out the window) I don't know... I see
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lights over there to the port. That's likely it. Bring 'er around and have a look. Pilot: (lurching plane hard to the
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left) Boy, I can't tell. I wish the company would buy us some instruments. Co-Pilot: (pulling compass from pocket)
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Oh, I've got my trusty compass and the sun went down about 20 minutes ago, so we've got to be on course.
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(Excited) Look, see that spot down there, that must be it. Pilot: Okay, here we go. Give me 20 degrees flaps, I'm
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going in. (Puts plane into a nose dive, sound effects.) Pilot: This is going to be tough. Give me more flaps, cut
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back the engines. (Louder) More flaps, less throttle ! Co-Pilot: (Appropriate actions and sounds, acting panicky.)
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Pilot: QUICK, cut the engines, give me brakes. MORE BRAKES ! Both: (Sighs of relief) We're down, we made it !
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Pilot: Boy that was a short runway ! Co-Pilot: (Looking right, then left) Yep, and wide too !
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American Folk Tale Skit
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Narrator: America's history is full of colorful characters. I'm sure you've heard of many that you couldn't even
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begin to count them. But we also know that much of our country's history wasn't written down until many years
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had passed. Memories fade as time goes by. Now...we're not calling our historians liars...but...things were not
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always the way they told us. Take, for instance, the burro express rider.
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Rider: (enters pulling the burro) "Come on Speedy, those Cub Scouts at Southside are waiting for their Male.
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Narrator: "Excuse me sir? Why do you call your burro Speedy?
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Rider: Why, this here is the fastest burro in the west.
|
|
Narrator: "How fast is he?"
|
|
Rider: "Why, he's so fast he can dance his shoes off! (Burro dances, and removes his shoes and tosses
|
|
them into the crowd and they leave.)
|
|
Narrator: And there's always the legend of Rip Van Winkle. It's really quite unlikely that he could sleep for
|
|
forty whole years.
|
|
Rip Van W.: (entering) Sleep? Did I hear someone mention sleep. Oh, I'd love to get some sleep!
|
|
Narrator: Have a hard day Rip?
|
|
Rip Van W.: Day, day he says! Days is more like it. Ever since those Cub Scouts came to town, I haven't
|
|
slept a wink. Their Den Leaders keep knocking things over and tripping over things. And you should hear them
|
|
laugh.
|
|
Narrator: Poor Rip, I guess he could use forty years sleep now.
|
|
Chef: (entering eating an ice cream cone, and looking over and under and around things, saying...."Nope, not
|
|
here, etc. and "I know it's around here somewhere." Continuing to look.)
|
|
Narrator: Boy that ice cream looks good. Where can I get some?
|
|
Chef: Down the road at Custard's Last Stand.
|
|
Narrator: What are you looking for?
|
|
Chef: A mine.
|
|
Narrator: You mean the Lost Dutchman Mine?
|
|
Chef: No the lost Italian Mine of course. I hear they have the greatest pizza.
|
|
The MacScouter's Big Book of Skits -- 3 -- January 1997
|
|
|
|
--- PAGE 9 ---
|
|
Narrator: There was a guy over there who was talking about pizza earlier. I think his name was Wild
|
|
Bill.....(hiccup) Wild Bill........(hiccup)....
|
|
Chef: Yeah, I know him, Wild Bill Hiccup - Hiccup...(leave the room)
|
|
The Ants
|
|
Characters: 6 to 8 Cub Scouts
|
|
Props: Paper sacks
|
|
Setting: Skit opens with boys standing together in a backyard. Cardboard cutout trees and bushes could be
|
|
used.
|
|
1st Cub: Gee, there's nothing to do.
|
|
2nd Cub: Yeah, I know.
|
|
3rd Cub: Hey, let's have a backyard picnic.
|
|
All: Yeah!
|
|
4th Cub: But it's going to rain.
|
|
1st Cub: I don't think so. If it does, we can eat in the house.
|
|
2nd Cub: I'll bring the potato chips.
|
|
3rd Cub: I'll bring the hot dogs.
|
|
4th Cub: I'll bring the hot dog buns.
|
|
5th Cub: I'll bring the drinks.
|
|
6th Cub: And I'll bring something special!
|
|
(All walk offstage and come back carrying sacks)
|
|
2nd Cub: Here are the chips.
|
|
3rd Cub: Here are the hot dogs.
|
|
4th Cub: Here are the hot dog buns.
|
|
5th Cub: Here are the drinks.
|
|
6th Cub: (Drops his sack) Oh, no!
|
|
5th Cub: What's wrong?
|
|
6th Cub: I brought the ants!!
|
|
Artistic Genius
|
|
The scene is an art show where judges are inspecting several canvases are displayed. They comment on the
|
|
brightness, color, technique, that is used on the different pictures. They select one for the prize and comment
|
|
additionally on the genius, imagination, and the beauty of the picture. The artist is called up and the winning
|
|
picture is shown to him. The painter exclaims, "Oh, my goodness, that got in by mistake. That's the canvas that I
|
|
clean my brushes on.
|
|
The Great Aug
|
|
Important Guy: "OK, Aug, I want you to sell these pencils."
|
|
Aug: "Pen-solls"
|
|
Important Guy: "That's right, Aug. Now, when you see someone coming down the street, I want
|
|
you to tell them what you're selling."
|
|
Aug: "Pen-solls"
|
|
Important Guy: "Yes, Aug. Be more enthusiastic about it!"
|
|
Aug, waving his hands in the air: "Pen-Solls!!!"
|
|
Important Guy: "Very good, Aug. Now, people will want to buy your pencils, and they'll ask how much they
|
|
are. They come in $2, $5, and $10 packs. Got that?"
|
|
Aug: "Pen-solls?"
|
|
Important Guy: "No: Two, Five, Ten."
|
|
Aug: "Two .. Five ... Ten!!!"
|
|
Important Guy: "I think you've got that. Now Aug, one more thing. Someone might ask why they should buy
|
|
your pencils. If they ask that, Aug, I want you to tell them this. 'If you don't, somebody else will'".
|
|
Aug: "If you don't ... somebody else will!"
|
|
Important Guy: "Very good. Now, get out there and sell pencils!"
|
|
The important guy wanders offstage, and Aug wanders to the other side of the stage. A man on the street
|
|
approaches Aug. Aug runs to him waving his hands.
|
|
The MacScouter's Big Book of Skits -- 4 -- January 1997
|
|
|
|
--- PAGE 10 ---
|
|
Aug, in his face: "Pen-Solls!!!"
|
|
Man on street: "Hey, you're a real jerk! How many people have you done this to?"
|
|
Aug: "Two, Five, Ten!"
|
|
Man on steed: "You're really asking for a punch in the mouth, buddy."
|
|
Aug: "If you don't .. somebody else will!"
|
|
Man on street punches Aug, who falls flat, that's the end of the skit.
|
|
The Babies & Dads
|
|
Cast: Doctor, three Dads
|
|
Setting: Hospital
|
|
Doctor: Mr. Thompson, congratulations. You're the proud father of twins!
|
|
Thompson: What a coincidence -- I come from Two Mountains!
|
|
Later --
|
|
Doctor: Mr. Smith, you now have triplets!
|
|
Smith: That's quite astonishing! I come from Three Rivers!
|
|
Third father faints; doctor revives him.
|
|
Doctor: Mr. Smart -- what's wrong? Your wife hasn't even given birth yet!
|
|
Smart: I come from Thousand Islands!
|
|
Backpacking
|
|
Two scouts lay down on sleeping bags on the stage. Two other scouts, pretending to be bikers "ride" over to
|
|
one of the scouts who is on top of the bag and proceed to beat him up. They do anything they want to make it
|
|
look like they have hurt him. They see him moving and "ride" off.
|
|
The scout who just got beat up turns to his buddy and says, "Two bikers just came through the woods and
|
|
beat me up." His buddy turns to him and says, "It was just a dream, go back to sleep."
|
|
This happens two more times, with the bikers beating up the guy, but on the third time, something different
|
|
happens. The guy who gets beat up turns to his buddy and tells him what happened again. This time his friend
|
|
says, "Fine, if it will make you feel better, I'll switch places with you."
|
|
Now the bikers come back and go up to the same sleeping bag again, and one turns to the other and says,
|
|
"This guy's had enough, let's get the other guy."
|
|
-- Thanks to Kevin Garibaldi
|
|
A Bad Turn
|
|
Akela: "Now, (Cubs name), you know you should always do Good Turns."
|
|
1st Cub: I tried, honest!
|
|
Akela: OK
|
|
Each Cub enters and says similar things to Akela
|
|
Last Cub: (carrying a small frying pan with a "pancake" in it) I did a good turn! (flips pancake over and catches
|
|
it in pan). But you should see the mess in the kitchen! (other Cubs look ashamed)
|
|
Balloon Orchestra
|
|
The players in the orchestra each hold a balloon. They blow up their balloons in unison, then let out the air in
|
|
a squeak at a time to the rhythm of some easily recognized rhythm such as "Blue Danube" or "Jingle Bells". To
|
|
end the skit all fill their balloons with air and let go at the directors signal.
|
|
The MacScouter's Big Book of Skits -- 5 -- January 1997
|
|
|
|
--- PAGE 11 ---
|
|
The Baseball Game
|
|
This is great fun in warm weather at a campfire, and it takes a little practice for the perpetrators. There is
|
|
plenty of room for variation, depending on what the Scouts can imagine and how the volunteers react at the time.
|
|
As usual, the Scapegoat gets wet.
|
|
Preparation
|
|
You will need an Announcer and a Pitcher, but the Batters will be volunteers. The first Volunteer should be
|
|
told what is happening ahead of time, so that his performance shows others how it's done. Set up a sheet a
|
|
backdrop. Two Scouts hide behind it, one with a flashlight and the other with a bucket of water (but be sure that
|
|
the audience does not see the bucket). The flashlight is held against the sheet to simulate the ball. The
|
|
movement of the light is the key to the whole skit.
|
|
A baseball bat or a thick stick is needed for the batter, and a baseball glove for the Pitcher. Use a roll of
|
|
canvas and a stick (or something similar) to simulate the sound of the ball hitting the catcher's glove (done by a
|
|
Scout behind the sheet). If it is dark, have two strong flashlights shining on the Pitcher and Batter.
|
|
The Skit
|
|
The Announcer comes on stage and tells the audience that there will be a baseball pitching demonstration.
|
|
He introduces the Pitcher as the greatest pitcher of all time, who will show us his famous specialty pitches. After a
|
|
buildup about how great the Pitcher is, the Announcer positions the Pitcher at one end of the sheet.
|
|
The Announcer asks for members of the audience to volunteer to try to hit this famous pitcher's best pitches.
|
|
The first volunteer is given the bat and placed at the other end of the sheet. The Announcer explains that the
|
|
Pitcher will throw one pitch, and the Batter must do his best to hit the ball.
|
|
The Pitcher winds up and pretends to throw, as the Announcer narrates ("He's set. He winds up. There's the
|
|
pitch!" The Scout behind the screen moves his light rapidly down the sheet. The Announcer yells, "Fast ball!"
|
|
The Batter swings hard. We hear the sound of the ball hitting the catcher's mitt. The Announcer says, "A strike!
|
|
You're Out!" The Batter returns to his seat.
|
|
Another Batter is recruited. This time the Announcer calls out a curve ball, which curves wildly across the
|
|
sheet. The Batter is again called out. The process continues with a knuckleball and a screwball.
|
|
Finally, the Announcer introduces the famous Pitcher's dreaded Secret Pitch. He asks for a special volunteer,
|
|
of especially outstanding baseball ability and unusual courage, to try to hit this pitch. A Scapegoat is volunteered
|
|
by the Announcer and encouraged to come up.
|
|
The Batter is carefully placed, and the ball is pitched. As it comes to the Batter, the Announcer cries, "Watch
|
|
out! It's a spitball!"
|
|
His warning comes too late, as water cascades over the sheet onto the Batter.
|
|
Bear Hunt
|
|
A variation on A Talking Martian! and Saloon.
|
|
Cast: Bear, two hunters
|
|
Setting: The woods
|
|
#1: (Whispering) Ah! There's a bear! I can shoot it and I'll have my take for the day! (Bang! And the bear
|
|
falls down.) Well, I'll go get some rope to drag it.
|
|
#2: No! It's mine!
|
|
#1: Hey! I shot that bear myself. It's clearly mine.
|
|
#2: Look. You couldn't have shot that bear if I didn't drive us here.
|
|
#1: Well, I've got news for you. I just killed that bear. It's mine.
|
|
#2: And another thing, ...
|
|
The two continue arguing when all of a sudden, the bear rises, growls, and frightens the two hunters away.
|
|
Bee Sting
|
|
1st Scout "OOOOOUCH, OOOOOOH, OOOOOUCH"
|
|
2nd Scout "What's the matter with you?"
|
|
1st Scout "A bee's stung my thumb!"
|
|
2nd Scout "Try putting some cream on it then."
|
|
1st Scout "But the bee will be miles away by this time."
|
|
The MacScouter's Big Book of Skits -- 6 -- January 1997
|
|
|
|
--- PAGE 12 ---
|
|
The Root Beer Commercial
|
|
Cast: Actor(s), Director, Cameraman, Others in a studio
|
|
Setting: Studio
|
|
Director: Okay, People! Let's get going!
|
|
Cameraman: But Sir!
|
|
Director: No interruptions! Action!
|
|
Actor, speaking in a dull voice, does a commercial for Scout Root Beer, talking about its great taste, made
|
|
from dishwater and leftover porridge, and lots of the special ingredient, "Hop to it," which the Scout leader often
|
|
said, from Scout camp when ...
|
|
Director: Cut! That sounded like you don't like the stuff! Sound sincere!
|
|
Okay! Let's try it again!
|
|
Cameraman: But Sir!
|
|
Director: No buts! Action!
|
|
Actor begins again, appropriately sincere, and there are the usual interruptions by the director, saying it's too
|
|
fast, too slow, whispers into the actor's ear(who then checks his zipper) until finally, everything goes smoothly. All
|
|
the while, the Cameraman keeps on interrupting the Director at the same time.
|
|
Director: Cut! And Print! That was fantastic! Let's get out of here!
|
|
Cameraman: But Sir! We don't have any film!
|
|
Bell Ringer #1
|
|
Props: Coat with football or wadded clothing under it for the Hunchback, hat or nightstick for Gendarme.
|
|
Announcer: The Hunchback of Notre Dame has decided to retire, and has place an ad in the Paris Times for
|
|
someone to come and learn how to ring the bells.
|
|
Effects: (Knock, knock, knock)
|
|
Hunchback: (Gravely voice) Oh, somebody must be here about my job. I'll go down and see. (Goes 'round
|
|
and 'round the campfire, as if going down the bell tower, bent over due to hunch.)
|
|
Effects : (Knock, knock, knock)
|
|
Hunchback: (Angrily) I'm coming, I'm coming. There's a lot of stairs here. (Arrives at and opens the door.)
|
|
Hunchback: Yeah ! What do you want ?
|
|
Applicant: I'm here about the bell ringer's job.
|
|
Hunchback: All right ! Come on up and I'll see if you can do the job. (Begins to go up (the other way around)
|
|
followed by the applicant.)
|
|
Applicant: Boy, the ceiling is not very high here, is it ?
|
|
Hunchback: Listen, you go up and down these stairs 20 times a day for 45 years and you just learn to stay
|
|
bent over. Hey, did you close that door, didn't you ?
|
|
Applicant: I don't know. I don't remember.
|
|
Hunchback: Well, we gotta go down and keep it locked, can't run up the church's fuel bill. (Both turn around
|
|
and go back.)
|
|
Hunchback: That's the first thing you gotta learn. Keep the door closed. Up and down these stairs, that's the
|
|
hard part. (Arriving at door) O.K., so now you're here, close the door.
|
|
Applicant: (Closes door) How are the benefits in this job ?
|
|
Hunchback: (Both going back up) Well, it has it's ups and downs. The Church board will buy you ear plugs
|
|
every six months and a new bottle of bell polish once a year (Finally arriving at the bell) All right, now you stand
|
|
over there, and I'll show you how it's done. First you grab the bell here and push it out very hard (steps back and
|
|
follows path of bell out and back) then the bell comes back on it's own. That's all there is to it. Do you think you
|
|
can do that ?
|
|
Applicant: Sure ! (does the action with the bell, but does not step back, is hit by bell and falls back, to the
|
|
ground)
|
|
Hunchback: Oh my gosh ! He's fallen 15 stories to the sidewalk. I'd better get down there. (Goes 'round and
|
|
'round until he reaches the ground)
|
|
(Crowd enters mumbling, stops astonished at body)
|
|
Gendarme : (Entering, calls to Hunchback) Hey you ! Do you know this guy ? (Rolls body over with foot)
|
|
Hunchback: No, but his face sure rings a bell !
|
|
The MacScouter's Big Book of Skits -- 7 -- January 1997
|
|
|
|
--- PAGE 13 ---
|
|
Bell Ringer # 2
|
|
(The trick with this skit is to do it the night after doing Bell Ringer #1, and to do everything exactly the same -
|
|
perhaps with a little more 'hamming it up')
|
|
(When the Applicant arrives the Hunchback says:)
|
|
Hunchback: You look just like the guy who was here yesterday.
|
|
Applicant: Oh, that was my twin brother.
|
|
(Revert to the original dialog again. The audience will think it's getting a re-run and prepare itself for a
|
|
'groaner' of a cheer. When they hear the ending, you'll get a great reaction.)
|
|
(Carry on with dialog, except for the last line.)
|
|
Hunchback: No, but he's a dead ringer for the guy who was here yesterday !
|
|
Bell Ringer # 3
|
|
(To be used ONLY when Bell Ringer #1 and #2 have been used.)
|
|
Props: Rain slickers, blanket, and Gendarme gear from above.
|
|
(Two players enter in rain slickers holding blanket between them like a jumping net. The jig and jog around
|
|
the performing area.)
|
|
Gendarme : (Entering) Hey, what are you guys doing ?
|
|
Fireman #1: Well, the last two nights some guy has jumped out of that bell tower, and we came to catch him !
|
|
Be Prepared
|
|
First scout walks to center of stage, stands to attention, salutes and says, "BE PREPARED." This is repeated
|
|
by three other scouts. When they are all standing side by side, a loud motor horn or explosion is let off behind the
|
|
audience.
|
|
The scouts then all say, 'WE TOLD YOU TO BE PREPARED'
|
|
The Best Spitter In The World
|
|
The key performer is the Catcher, who must wave around a can of water without spilling. He simulates the
|
|
spit hitting the can by tapping on the can with his finger. He will need to practice so that he does not spill, does not
|
|
show the audience that there is water in the can, and can be heard but not seen when he taps the can.
|
|
The catcher sits quietly in the audience. The can of water is on the stage, but not obvious.
|
|
A Scout loudly proclaims himself as The Best Spitter In The World. He boasts about his spitting ability, saying
|
|
that he can spit farther than anyone else. Other Scouts, who have been planted at the back of the audience,
|
|
challenge him to prove it, saying that they do not believe him. The audience takes up the cry.
|
|
The Spitter agrees and asks for someone from the audience to catch for him, just to prove his ability. The
|
|
Catcher volunteers, acting as if he expects to be the scapegoat.
|
|
The Spitter explains that he will stand about 20 feet apart. He will spit, and the Catcher will catch the spit, just
|
|
to prove the distance and accuracy. The Catcher reacts with horror, "I'm not going to touch your spit!" The Spitter
|
|
is understanding, notices the can, and offers it as something to catch with. The Catcher agrees with obvious
|
|
relief.
|
|
They set up a short distance apart. The Spitter winds up and spits. The catcher reaches up and catches with
|
|
a solid thump.
|
|
The Spitter takes a bow, but the audience is not impressed. They say anyone can do that, do something
|
|
harder. They back off and repeat the performance from a greater distance. Again, the audience yells at him.
|
|
After several tries, the Spitter claims that he can spit all the way around the world! The audience reaction is
|
|
predictable. They set up; the Spitter spits; the Catcher ducks, waits, moves the pan around, and catches it.
|
|
Now the planted Scouts yell that the Spitter is a fake! They say that he couldn't really spit all around the world.
|
|
The Spitter says, "Oh, yeah? Show them."
|
|
The Catcher turns and throws the water into the crowd.
|
|
The Better Thief
|
|
Cast: 2 Scouts
|
|
There are two scouts, they each say, "I'm the better thief."
|
|
"No I'm the better thief."
|
|
Then one says, "Wait, lets have a contest, we will walk past each other three times and who ever steals the
|
|
best thing wins."
|
|
The MacScouter's Big Book of Skits -- 8 -- January 1997
|
|
|
|
--- PAGE 14 ---
|
|
The scouts then walk past each other twice pulling out objects such as knife, watch, glasses, etc.
|
|
Finally on the third pass, the first scout says, "I've got your wallet, ha, beat that!"
|
|
The second Scout looks around nervously then says, "You've got my wallet, well in that case you would win,
|
|
but ... I've got you're underwear!" And waves a pair of shorts in the air.
|
|
The Bicycle Shop
|
|
(The scene begins with three players on their hands and knees, in a row, as bicycles.)
|
|
Shop Owner: Well, there we are, three brand new bicycles all set up for sale.
|
|
Customer : (Entering) Hi. I'd like to buy a bicycle.
|
|
Shop Owner: Sure thing. Why don't you try them on for size ?
|
|
(Customer sits on the first bike and it falls down. The second is too big, while the third is too small.)
|
|
Customer : I sure like the first one, let me try it again.
|
|
Shop Owner: Why not ? (Setting up bike again) There you are, it's all set up again. (Customer sits on it, and
|
|
again it falls down.)
|
|
Customer : I don't know. I really like this one but it keeps falling down. I'm afraid it's not made well enough.
|
|
Shop Owner: Our bicycles are all very well made. It was just assembled this morning, and it may need a little
|
|
adjustment. Let me get some help.
|
|
(A volunteer is chosen from the audience, who is instructed to hold one 'wheel' of the now upright bicycle.)
|
|
Customer : (Sitting on the bike) That's perfect now. What was the problem ?
|
|
Shop Owner: Oh, we just need a big nut to hold it together !
|
|
Big Game Hunting
|
|
Two to four hunters talking together each says that he is packing a heavier and more powerful gun to shoot
|
|
with. The first starts out with a small handgun and the last ending up with a very powerful rifle, shotgun, whatever.
|
|
Two others come over who have overheard the hunter and want to settle a bet. Are the hunters going after wolves
|
|
or moose. One of the hunters relies," "Why no, we are going after mosquitoes!!"
|
|
Big Itch
|
|
Cast: Guy, 4 People on lunch break
|
|
Setting: Park Bench
|
|
Guy is sitting on park bench.
|
|
Guy: I'm waiting for my girlfriend. I hope she comes soon.
|
|
(Luncher #1 sits on bench and moves him over. #2 sits on end and they move over, further pushing guy. #3
|
|
comes, and #4 comes, each in turn pushing the guy a little until he falls off. Really annoyed, he starts to scratch
|
|
himself a little, then a little more then all over. Lunchers look at each other, start scratching a little bit then
|
|
hurriedly leave.)
|
|
Guy: (Sitting on bench again) Works all the time!
|
|
The Bigger Jerk
|
|
A simple, one person skit that is great for those loose moments in a campfire.
|
|
Cast: 1 Person, log (or imaginary mower), "Volunteer," Victim
|
|
Person: (Groans and grunts as he's bent over carrying "heavy" mower.) Uhh. (Lets it down.) These old
|
|
models, I tell you. They are so heavy, and they don't work well. Maybe I should buy a new mower this week.
|
|
Well, let's get going. (Pulls rip cord to start, but it won't start. Makes appropriate sputtering noises. Tries again
|
|
and again. Maybe get a "volunteer" to help. Again, no success. Get your victim to try, and on first try, it sputters
|
|
to great life!) I guess it just needed a bigger jerk!
|
|
The Biggest Turkey
|
|
An alternate ending follows the regular skit.
|
|
Cast: Box or suitable covering, Person in Box, Announcer, Victim, regular and serving spoons, stick and log,
|
|
paper and book, rubber chicken, small cue card
|
|
Setting: Circus, Boardwalk, Technology Show
|
|
The MacScouter's Big Book of Skits -- 9 -- January 1997
|
|
|
|
--- PAGE 15 ---
|
|
Announcer: Ladies and gentlemen! To demonstrate my enlarging machine, I will need a volunteer! (Get your
|
|
victim.) I need you to help me while I explain what is going on. Now, look at what this machine can do! Please,
|
|
will you put this spoon into the machine? (He does, and out comes the serving spoon, noises.) Isn't that amazing,
|
|
ladies and gentlemen! Now watch. (Victim puts in stick, and log comes out.) My goodness, something to heat
|
|
your home with! This is amazing! And please put in this piece of paper. (Book comes out.) Even I am amazed!
|
|
(Finally, chicken is put in, and say you expect a turkey to come out. But cue card comes out.) This is amazing!
|
|
The machine says that the biggest turkey of them all is right here!
|
|
An alternate ending is to complain about how slowly the machine is working, and it needs to be washed. The
|
|
operator throws a small cup of water on the side, and a moment later a large bucket of water hits him.
|
|
Black Bart
|
|
There are several Black Bart skits, all revolving around the basic plot of the hero chasing Black Bart. The hero
|
|
and BB come face to face. BB is cornered, building up the tension. Destroy it with the anticlimactic line of: "You
|
|
get the ping pong ball and I'll get the paddles and I'll meet you in five minutes." Or "Oh, all right, Black Bart, you
|
|
use that one and I'll use the one upstairs." Use the latter one when BB is trapped in some room.
|
|
The Blanket Tossing Team
|
|
This takes about six guys, who form a circle around an invisible blanket, with a small invisible guy (Bruce) who
|
|
sits in the middle of the invisible blanket and gets tossed.
|
|
"We're an Olympic blanket tossing team, and Bruce in the middle here is our star blanket bouncer. We'll toss
|
|
Bruce a bit just to warm up. One, two, three! One, two, three! One, two, three!"
|
|
On three each time, the team lets the pretend blanket go slack, then pull it taught. They watch the invisible
|
|
Bruce go up in the air, then come down, and the gently catch him again in the blanket. Each time they toss him
|
|
higher. The team has to be in sync, and they have to watch about the same spot -- the easiest way to do this is to
|
|
have everyone just imitate the leader, who is the speaker.
|
|
"OK, we're all limbered up now?" The team murmurs in agreement. "Then let's toss Bruce a bit higher. One,
|
|
two, three!"
|
|
Bruce comes up, and the team adjusts their position a bit to catch him as he comes down.
|
|
"One, two, three!" This wait about ten seconds, and move quite a bit to get under him. Move this way and that
|
|
before finally catching him.
|
|
"One, two, three!" twenty seconds this time, almost lose track of him, adjust the position here, there, and here
|
|
again.
|
|
"What? What's that you say, Bruce?" pause "Audience, you are in luck! Bruce wants to go for the world record
|
|
blanket toss! Ready team? One! Two! Thu-reee!!!" A mighty toss! The team shifts positions, like trying to catch a
|
|
high fly ball. "There he goes! He's past the trees! He's really up there!" pause, looking hard into the sky "Do you
|
|
see him? I've lost him. Where'd he go?" another pause "Oh well." The team leaves the stage, and the program
|
|
continues.
|
|
After another skit and song, and preferably in the middle of awards or announcements of some sort, "Bruce!
|
|
Quick team!" The blanket tossing team runs back on stage, positions themselves this way and that, and catches
|
|
Bruce. "Let's have a big hand for Bruce! Yay!!!"
|
|
Blindfold
|
|
Recruit three or four volunteers and blindfold each one. Have the volunteers stand in front of the audience
|
|
and instruct them to take off anything they have on. The smart ones will remove their blindfold, but those caught
|
|
up in the joke will continue to remove items. Continue with those remaining one item at a time, until it borders on
|
|
indecency. Then remove the blindfold and let them in on the joke.
|
|
Bonfire
|
|
A leader begins to explain how to lay a campfire. The leader decides to use members of the audience to
|
|
represent different pieces of wood. The bonfire builders bring up various volunteers. Some of the volunteers are
|
|
bunched in the center for tinder with others placed for kindling with the "big" logs stacked on top of each other in
|
|
increasing larger sizes. The leader then says that the fire is ready to light, strikes a match, whereupon, several
|
|
accomplices yell out that its ON FIRE and dash several buckets of water on the fire.
|
|
Border Crossing
|
|
A variation on The Ghost of Midnight and The Ghost With One Black Eye.
|
|
The MacScouter's Big Book of Skits -- 10 -- January 1997
|
|
|
|
--- PAGE 16 ---
|
|
Cast: Border Guard, Supervisor, Several Crossers, 2 Brooms
|
|
Guard: Hi, Boss! I'm new here! What do I do?
|
|
Supervisor: Well, you have to make sure that people don't try to cross the border without stopping first. You
|
|
can shoot at them if you have to.
|
|
Guard: With what?
|
|
Supervisor: Well, we're out of guns, so here's a broom. People won't know the difference if you just go Bang!
|
|
Bang! Bang!
|
|
Guard: OK. (He goes to the side, and someone tries to cross without stopping, so he shoots at him. The
|
|
crosser falls.) Boss! Boss! It worked!
|
|
Supervisor: See? I told you. Now whenever it doesn't work, here's a pretend bayonet. If they don't fall from
|
|
the fake gun, you can always try stabbing them.
|
|
Guard: OK. (He goes to the side, and someone tries to cross without stopping, so he shoots at him. It
|
|
doesn't work, so he tries stabbing him. The crosser falls.) Boss! Boss! It worked!
|
|
Supervisor: See? I told you. Now go to work and don't stop until your shift is finished.
|
|
Guard: OK. (He goes to the side, and someone tries to cross without stopping, so he shoots at him. It
|
|
doesn't work, so he tries stabbing him. It doesn't work either.) Boss! Boss! What do I do?
|
|
Before boss answers, crosser points a broom at the guard and goes Bang! Bang! Bang! and the guard falls.
|
|
Brain Shop
|
|
Cast: Customer, Shopkeeper
|
|
Setting: Brain Shop
|
|
Customer: Hi! I'm bored with myself. I'd like to buy a new brain and have an all new personality.
|
|
Shopkeeper: (In one of those evil, horror movie voices) Ahh, yes. Well, I can sell you this brain from Billy
|
|
Crystal for $5000. Here. Try it. ("Unscrews" head and plops in pretend brain.) How do you feel?
|
|
Customer: (In Billy Crystal style voice) Marvelous. I ... feel ... marrrvelous. But I don't think it's me. Can I try
|
|
another?
|
|
Shopkeeper: Okay. Let me see. (Rummages around.) Let's try this one. It's the brain from Captain Kirk.
|
|
Only $5000.
|
|
Customer: (In Kirk voice) Scotty ... Can you fix those transporters? No, a bit too famous for me.
|
|
Shopkeeper: Sure. I'll go out back. (Rummages around in back of store.) Here's one from Ronald Reagan.
|
|
It only costs $5000. How do you feel?
|
|
Customer: (In Ronald Reagan style voice) Wellll ... Bonzo, stop that ... I think that this one's still a bit too
|
|
famous for me.
|
|
Shopkeeper: Hmmmm. A tough customer. I'll have to go down to the basement. I'll be back. (Customer
|
|
comments on the kind of brains he has gotten and what kind he'll get next.) Ahhh, here we are. The best in the
|
|
house, not famous at all. I guarantee you'll love it. Only $15000. (Yes ... $15000.)
|
|
Customer: (Imitates a leader in the crowd for some notorious act, such as putting up the sign and calling out
|
|
"PACK!" or admonishing the kids or doing a famous routine or the like.) Hmmm ... this is good. But I recognize it.
|
|
No, wait ... it's (Insert name of person.) I love it! But tell me ... the brains of those three famous people only cost
|
|
$5000 apiece. This one, however, comes from a virtually unknown, unimportant person. Why does it cost
|
|
$15000?
|
|
Shopkeeper: Well, it's never been used!
|
|
Brain Transplant
|
|
A group Scout goes to a new Scientific Laboratory where they have developed a new process for brain
|
|
transplants. The Scouts asks to see the selection of brains. The doctor shows them a selection. (the brains may
|
|
be in cans, where they look in it). The first one is marked $500.00. The scouts ask about it and are told it is the
|
|
brain from a peddler. The next $1,000.00,-a policeman, 1,500.00 - a teacher, etc up to $5,000.00 for the brain of
|
|
the greatest physicist in the world. The Scouts then see a container marked, $20,000.00 and ask about it. The
|
|
doctor explains "It is the brain from ____________ (DE Camp Director or Leader) and has never been used!
|
|
The MacScouter's Big Book of Skits -- 11 -- January 1997
|
|
|
|
--- PAGE 17 ---
|
|
The Briefcase
|
|
Scene: A person standing on a stage reciting a long story (or some other activity). A second person will enter
|
|
at various stages and interrupt him, after which the story teller starts again.
|
|
The second person will need the following props: A briefcase, and a step ladder.
|
|
1. Person 2 walks on with a briefcase. First person asks him what he's doing.
|
|
Reply: "I'm taking my case to court". Walks off.
|
|
2. Enters again with a step ladder. Same as before, this time replying: "I'm taking my case to a higher court"
|
|
3. This time, person two places the hands of the story teller in front of him, and puts his case on them.
|
|
"I rest my case" (This one works best when the story teller doesn't know about it).
|
|
4. Final entry, without a case: "I lost my case"
|
|
This can of course be expanded. Seen in a variety show with many other things happening (mostly knock-
|
|
knock jokes) in turn. Can be good when done properly.
|
|
A Brotherhood of Scouting
|
|
This skit has a Brotherhood theme, and is well-suited to the older sections (Scouts and higher) and leaders,
|
|
particularly in an all-sections campfire. It is best presented near the end of the campfire, when things are winding
|
|
down (and the children have settled down).
|
|
People required for the Skit: 6
|
|
Cast:
|
|
Old Man with a Staff
|
|
Spirit of the Beaver
|
|
Spirit of the Wolf Cub
|
|
Spirit of the Scout
|
|
Spirit of adventure
|
|
Spirit of the Rover
|
|
(fewer people may be used by doubling up on roles)
|
|
Skit Setup: Index cards can be used by the Spirits if there isn't time to memorize each role. (Small Flashlight
|
|
recommended!)
|
|
The Old Man is inside the campfire circle, walking slowly with his staff. He is slightly hunched over with age
|
|
and leans on the staff heavily.
|
|
The Scouting Spirits are evenly spaced outside the campfire circle, just far enough back not to be seen. (They
|
|
should speak loud and clearly).
|
|
NOTE: When the Old Man stops each time and looks into the fire, there should be 2-3 seconds of silence
|
|
before the Spirits speak.
|
|
(The memories that the Old Man says aloud should be specific to the group, so they have relevance to the
|
|
audience and can feel the full impact of the skit. Consult with other leaders/ youth for ideas.)
|
|
The Skit:
|
|
OLD MAN (Shuffling slowly around the campfire). "My life has been long, too long, and my Scouting years are
|
|
behind me. My friends are all gone and I am going to die alone. Old and Alone." (Stops and stares into the fire)
|
|
ALL SPIRITS: "SHARING"
|
|
SPIRIT OF THE BEAVER: "I am the Spirit of the Beaver. When you were young, I taught you Sharing and
|
|
Caring for the World."
|
|
OLD MAN (Resumes shuffling slowly around the campfire). <Beaver Memory> e.g. "Beavers. I remember
|
|
Beavers. Riverbanks and the Beaver Pond, making crafts to take home to Mom..." <etc.> (The Old Man stops
|
|
again and stares into the fire.)
|
|
ALL SPIRITS: "A-Ke-Lah"
|
|
SPIRIT OF THE WOLF CUB: "I am the Spirit of the Wolf Cub. I taught you to do your best, I led your Pack
|
|
through the forest and you lived by My Law."
|
|
OLD MAN (Resumes shuffling around the campfire). <Cub Memory> e.g. "Cubs. I remember Cubs. Hot Dog
|
|
roasts in the bush, my first real camp-out, and of course the Kub Kar races..." <etc>. (The Old Man stops again
|
|
and stares into the fire.)
|
|
ALL SPIRITS: "On My Honor"
|
|
SPIRIT OF THE SCOUT: "I am the Spirit of the Scout. I taught you knots and how to camp without a trace,
|
|
and together we explored the land."
|
|
The MacScouter's Big Book of Skits -- 12 -- January 1997
|
|
|
|
--- PAGE 18 ---
|
|
OLD MAN (Resumes shuffling around the circle). <Scout Memory> e.g. "Scouts. I remember Scouts. Long
|
|
hikes and long camps, breaking lake ice for water in the winter. And then there was Jamboree..." <etc.> (Stops
|
|
and stares into the fire.)
|
|
ALL SPIRITS: "Challenge"
|
|
SPIRIT OF ADVENTURE: "I am the Spirit of adVenture. I taught you leadership and set you free, to test your
|
|
limits to the skies."
|
|
OLD MAN (Resumes shuffling around the fire). <Venturer Memory> e.g. "Oh, yes, Venturers. Attending
|
|
Jamboree as a Hikemaster, leading people from around the world into the Rockies. Getting my drivers license
|
|
and trying to date Rangers..." <etc.> (Stops and stares into the fire)
|
|
ALL SPIRITS: "Service"
|
|
SPIRIT OF THE ROVER: "I am the Spirit of the Rover. I led you to adulthood and self-destiny. We chose to
|
|
give back the love we were given through Service."
|
|
OLD MAN (Resumes shuffling). <Rover Memory> e.g. "Rovers. I could never forget Rovers. Helping out at
|
|
Dream-On, putting on District campfires. And then there were the Moots and Road trips. And camps, camps,
|
|
camps." (Slows down and begins to sink to the ground. He is dying.)
|
|
ALL SPIRITS (Walk straight into the campfire circle from where they stand, if possible. They should all arrive
|
|
at the Old Man's body at the same time. Wait a moment or two.)
|
|
"We are the brotherhood of Scouting". <Each section says its name in order - BEAVERS, CUBS, SCOUTS,
|
|
VENTURERS, ROVERS.> "If you grow up with Scouting you are NEVER alone."
|
|
-- Thanks to Gary Nelson
|
|
The Bubble Gum on the Street
|
|
One of those skits Cubs just love and laugh at.
|
|
Cast: Kid, Dog, Basketball Player, Car, Jogger and Old Man
|
|
Setting: City Street
|
|
Kid: Blowing bubbles is just great. Watch. (Blows imaginary bubble; it pops and lands somewhere on the
|
|
ground.) Hmm. Where did it go? I should look for it. (Goes around and exits, still looking for it.)
|
|
Enter dog, who stops, sniffs at gum, pees on it, and exits. Basketball player is dribbling ball when it gets stuck
|
|
on the gum -- he tries to loosen it and finally does. Car drives right over it. Jogger goes by, his foot gets stuck on
|
|
it; old man comes by and his cane gets stuck on it. Finally, Kid comes back.
|
|
Kid: Ahh! There's my piece of gum! (Picks it up, pops it in his mouth and continues chewing.)
|
|
The Bubble Gum in the Studios
|
|
A quick, 2-person skit you can use to fill a moment when a six or patrol isn't ready (but should be.)
|
|
Cast: Announcer, Boy
|
|
Setting: Stage
|
|
Announcer: Ladies and Gentlemen! Welcome to the world famous WHEEL OF FISH! (Boy comes crawling
|
|
onto stage.) I say, young man, what are you doing down there?
|
|
Boy: (Looking up) I'm looking for my bubble gum!
|
|
Announcer: Well, where did you lose it?
|
|
Boy: Backstage!
|
|
Announcer: Then why look here?
|
|
Boy: The lighting is better here!
|
|
Buffalo Stories
|
|
These are a variation of the popular elephant jokes. They can be set up with two boys for each "joke".
|
|
Cub 1: How can you tell if a buffalo is under your bedroll?
|
|
Cub 2: The ceiling of your tent is very close.
|
|
Cub 3: Did you know buffaloes are originally from Italy?
|
|
Cub 4: You mean like in the song " Oh where is the home for the buffaloes -- Rome!
|
|
Cub 5: What do you find between the hooves of buffaloes?
|
|
Cub 6: Slow buffalo hunters.
|
|
The MacScouter's Big Book of Skits -- 13 -- January 1997
|
|
|
|
--- PAGE 19 ---
|
|
Cub 7: What do you get when you cross peanut butter with a buffalo?
|
|
Cub 8: You either get peanut butter that roams the range or a buffalo that sticks to the roof of your mouth.
|
|
Cub 9: How can you tell a buffalo from a field mouse?
|
|
Cub 10: Try to pick it up. If you can't, it's either a buffalo or a very overweight mouse.
|
|
Cub 11: How can you tell a buffalo has been in the refrigerator?
|
|
Cub 12: His hoof prints are in the jello.
|
|
Cub 13: How can you tell when there are two buffaloes in your refrigerator?
|
|
Cub 14: You can't shut the door.
|
|
Bus Driver
|
|
Cast: Several Passengers, Bus Driver, "Stinky"
|
|
Setting: Bus
|
|
Bus driver drives the bus along the route, and at each stop, more and more people get off the bus, holding
|
|
their noses, telling the driver to hurry up, pushing against each other, running off the bus, until finally only Stinky
|
|
and the Driver are left on the bus.
|
|
Driver: (Talking to Stinky) Hey! All my passengers left. You know anything about it? (Smells something
|
|
awful.) Hmm. Something smells -- it must be you.
|
|
Did you wash this morning?
|
|
Stinky: Yes.
|
|
Driver: Hmm. Deodorant?
|
|
Stinky: Yes.
|
|
Driver: Hmm. Clean shirt?
|
|
Stinky: Yes.
|
|
Driver: Clean underwear?
|
|
Stinky: Yes.
|
|
Driver: Change your socks?
|
|
Stinky: Sure! Here are the old ones!
|
|
C.P.R.
|
|
The first Scout comes out walking around, he suddenly grabs his chest and falls to the ground. Two other
|
|
scouts come in talking about just completing their first aid merit badge and find the scout on the ground. They
|
|
rush to his aid and begin C.P.R.. Adjust head, listen, feel for pulse and then begin (fake) compressions. The
|
|
other scout counts. After about 3 sets, the other scout yells "switch". Suddenly the scout on the ground gets up,
|
|
one of the two scouts lies down, and they begin again to administer C.P.R.
|
|
Camel Patrol
|
|
A Scout dressed in a turban enters the campfire circle. He places a blanket on the ground, kneels and begins
|
|
to pry. He prays by bowing down and with his arms out-stretched, he chant "Oh Allah, bring me a camel." Repeat
|
|
a number of times, and then he looks under the blanket. He shakes his head sadly and asks for a volunteer to
|
|
help him. The two kneel and pray to Allah for a camel. Again the first scout looks under the blanket and finds
|
|
nothing. He continues to recruit volunteers two or three at a time, each time praying for a camel. (if the volunteers
|
|
are not really helping then egg them on.) When there is no more room on the blanket for volunteers the first scouts
|
|
stand and says: "Allah hasn't sent me a camel, but he has sent me a lot of silly jackasses!"
|
|
Camp Coffee Sketch
|
|
Props: A large cooking pot and mugs for actors
|
|
1st Scout- (Walks to pot carrying his mug. He dips his mug in and brings it up to his lips for a drink) "This
|
|
camp coffee is getting worse".
|
|
2nd Scout- (Walks to pot carrying his mug. He dips his mug in and brings it up to his lips for a drink) "This
|
|
camp tea is getting worse".
|
|
3rd Scout- (Walks to pot carrying his mug. He dips his mug in and brings it up to his lips for a drink) "This
|
|
camp hot chocolate is getting worse".
|
|
The MacScouter's Big Book of Skits -- 14 -- January 1997
|
|
|
|
--- PAGE 20 ---
|
|
4th Scout- (Walks up to pot, dips his hands in and takes out a pair of wet socks. As he wrings them out he
|
|
says) "I thought that would get them clean!"
|
|
Can You Do This?
|
|
Cast: 2 People, campfire blanket
|
|
Have one person lie down on his back and the other kneel directly over him. The top person wears the
|
|
campfire blanket so as to hide his legs and expose the legs of the person lying down, to create the effect of it
|
|
being one person sitting down.
|
|
Person: Hi there! Welcome to Don's House of Fine Exercises and Sports Medicine. Today I'm going to ask
|
|
you about your regular stretching routine. Can you do this? (Lifts up a leg so that it's parallel with the chest.) Or
|
|
this? (Lifts other leg.) And how about this? (Crosses the legs.) This is an unusual one. Can you do it? (Brings
|
|
feet around the neck.) And let's not forget this one. Can you do it? (Stretches out the legs in spread eagle
|
|
fashion in the air.) (Elicit a no answer from a volunteer.) Well, neither can I! (Stands up.)
|
|
The Candy Shop
|
|
Ask for two volunteers, who just stand there in the candy shop.
|
|
A customer comes in and asks for chocolate covered cherries. Sorry, no chocolate covered cherries. Peanut
|
|
brittle? Sorry, just sold our last peanut brittle. Toffee. You must have toffee. Um, well, not today. Licorice? Fresh
|
|
out of licorice.
|
|
Well, what do you have? "Well, all we've got are these two suckers."
|
|
-- Thanks to Bob Jenkins
|
|
The Candy Store
|
|
This one can be really hammed up and included the kid walking up in a dance kind of way and the old
|
|
storekeeper, being old, very laboriously climbing up a ladder, getting the candy jar, coming down, counting out the
|
|
candies, and so on.
|
|
Cast: Old storekeeper, very young kid (4 years old)
|
|
Setting: A Candy Store
|
|
Kid: (Kid walks up to storekeeper and asks) I want five of those penny candies way up at the top.
|
|
Storekeeper: You mean those penny candies, way, way, waaaaaayy up top?
|
|
Kid: Yes, please.
|
|
Storekeeper: Sigh! (Kid takes innocent pleasure in watching the storekeeper go up.)
|
|
Storekeeper climbs up and get him five candies, and receives the five cents.
|
|
This scene repeats itself several times over 3 more days, with the storekeeper being more and more tired
|
|
each time and becoming equally more frustrated until,
|
|
Storekeeper: Oh! I see that kid coming. I know what he's coming to get, so I'll climb up now to get the
|
|
candies before he comes in and have it ready for him. (Kid walks in.) I bet I know what you want. I bet you want
|
|
five of the penny candies from way up top, right?
|
|
Kid: Nope! Not today!
|
|
Storekeeper: Sigh! Now I have to climb back up to put them away. (He climbs up, puts them away, then
|
|
comes down.) Now, sonny, what would you like today?
|
|
Kid: I would like three of those penny candies way up at the top!
|
|
Candy Store
|
|
The leader gives instructions for playing candy store. He asks that one person take a long string and hold on
|
|
and then adds others until there is a long line of people holding onto the string. Then the leader explains that this
|
|
is a candy store because there are some suckers hanging on the line.
|
|
The MacScouter's Big Book of Skits -- 15 -- January 1997
|
|
|
|
--- PAGE 21 ---
|
|
Candy Store (variation)
|
|
A candy store owner enters carrying a long pole. He asks two members of the audience to hold the pole,
|
|
draping a blanket or sheet over it, explaining that this is the candy store. One by one customers come in asking
|
|
for different types of candy, to each, the owner replies that he doesn't have any. Finally, a customer asks what he
|
|
does have. The owner states he doesn't have any candy left except for these two suckers on a stick, pulling the
|
|
blanket away at the same time.
|
|
Change Underwear
|
|
Have the boys march in, single file, with one boy leading them like a drill sergeant. The sergeant tells them to
|
|
stop and addresses them. He tells them he has some good news and some bad news. The good news is that
|
|
they get a change of underwear. The boys cheer and he cuts them off. The bad news is that they have to change
|
|
underwear with one another. The boys groan.
|
|
Chewing Gum
|
|
You will need: 5 Cub Scouts, props should include a lamppost, park bench, tree.
|
|
Scene: Park area, Cub Scouts walk on one at a time. This is a pantomime skit and is great to use with
|
|
younger Cub Scouts and shy boys.
|
|
One CUB walks on stage chewing imaginary gum (use exaggerated motions- chewing, blowing bubbles,
|
|
pulling gum out of mouth, putting it back in), leans against lamppost for a bit, takes gum out of his mouth and
|
|
sticks it to the lamppost. He then walks off stage. Second CUB comes on stage, leans against lamppost, feels
|
|
gum stick, pulls the gum off and sticks gum to bench. Second CUB exits. Third CUB enters and sits on bench.
|
|
Notice gum, pulls it off himself and throws it to the ground. Fourth CUB walks on stage, steps in gum, removes
|
|
gum from shoe and sticks it to tree. Exits. Fifth CUB enters, leans against tree and finds gum. Removes gum
|
|
from tree and sticks it on the lamppost. First CUB enters again. Walks up to lamppost, finds gum and sticks it
|
|
back in his mouth. Walks off stage chewing gum.
|
|
Chin Faces
|
|
Performers arrange themselves with their heads hanging upside down over the edge of a table with a sheet or
|
|
other drape covering their body with holes cut out exposing their mouth and chin. Place sunglasses just below the
|
|
chin in front of the neck for "eyes." The chin becomes the nose, the mouth is the mouth - but upside down, so to
|
|
smile you need to actually frown. The "chin face" makes a short silly speech or sings a harmonious song. Several
|
|
"chin faces" in a row can form a singing group or mime a recording. Variation: Have the "chin face" be a chicken
|
|
instead of a person.
|
|
Climb That
|
|
Two Scouts meet, and the first scout begins to brag he can climb anything.
|
|
Scout 1: "Can you climb that tree?"
|
|
Scout 2 "Sure I've done it lots of times."
|
|
Scout 1 "Can you climb the steep hill over there?"
|
|
Scout 2 "No sweat, no problem for me."
|
|
Scout 1 "How about the Empire State Building?"
|
|
Scout 2 "Done it, Did it."
|
|
Scout 1 "How about Mount Everest?"
|
|
Scout 2 "Boy that was I cold day, I've done that too. I told you I am the world's greatest climber, I can climb
|
|
anything!"
|
|
Scout 1 "I'll bet you ten bucks I can show you something that you can't climb."
|
|
Scout 2 "Your on!"
|
|
Scout 1 pulls out a flashlight and shine the beam up into the sky "all right climb that!"
|
|
Scout 2 "Are you crazy? No Way!"
|
|
Scout 1 "I knew you would back out, now pay up!"
|
|
Scout 2 "I won't pay because its not fair. I know you, I'd start climbing and I'd get half way and you'd turn the
|
|
flashlight off!"
|
|
The MacScouter's Big Book of Skits -- 16 -- January 1997
|
|
|
|
--- PAGE 22 ---
|
|
The Compass
|
|
Props: A good compass and a map
|
|
Announcer: In this scene, we see a Scoutmaster teaching a Patrol about maps and compass.
|
|
Scoutmaster: Now fellows, if you take a bearing from the map this way you can now stand up and, keeping
|
|
the compass away from your belt buckle, walk along the bearing until you reach your destination. John, you try
|
|
that.
|
|
John : (Does as instructed, exits, re-enters)
|
|
Scoutmaster: (Standing) In the same way you can take a bearing on a distant object, and use that to find
|
|
where you are on the map. Now, each of you take a bearing on that big tree on the hill top.
|
|
Other boys : (Do as instructed, passing compass around, making suitable comments.)
|
|
Scoutmaster: (After a few moments) All right, let's all gather around. That wraps up tonight's compass
|
|
lesson. There is just one more important point ! Never, never buy a TATES compass.
|
|
Tom : Scouter, why should we never buy a TATES compass ?
|
|
Scoutmaster: You know the old saying: "He who has a TATES is lost!"
|
|
The Complaining Monk
|
|
"I got this one off of my Part II Scouts. The Trainers did a wonderful job of it and at the blessing just before the
|
|
monk says his two words, the Abbot would say, in the typical chant tune, "My father plays Dominoes better than
|
|
your father does..." which was of course hilarious. Having, by pure coincidence, a monk suit with me at the time,
|
|
my patrol did a skit the following night ("What the heck was that!") that incorporated a monk that chanted, "My
|
|
father plays Dominoes better than those two guys from last night..." It of course brought the house down. Too
|
|
bad our punch line not only was nowhere near good enough a line to follow up but was also screwed up." Author
|
|
Cast: Monk, Abbot, narrator
|
|
Scene: Abbot's office
|
|
Narrator: This skit is about the monks in a monastery who are only allowed to speak two words every ten
|
|
years. Our friendly monk is about to come in and say his two words, after ten long years of silence.
|
|
Abbot: (Chants some blessing, then,) Yes, my son, what do you wish to say?
|
|
Monk: Bad food!
|
|
Narrator: Well, ten years have gone by, and of course our friendly monk's time has come again to say his two
|
|
words. He of course is not quite as young as he used to be, and walks a touch more slowly.
|
|
Abbot: (Chants some blessing, then,) Yes, my son, what do you wish to say?
|
|
Monk: Uncomfortable bed!
|
|
Narrator: Well, yet another ten years have gone by, and of course our friendly monk's time has come again to
|
|
say his two words. He is really old at this point, having been at the monastery for thirty, long, devoted years.
|
|
Abbot: (Chants some blessing, then,) Yes, my son, what do you wish to say?
|
|
Monk: I quit!
|
|
Abbot: I'm not surprised! You've been here for thirty years and all you've done is complain!
|
|
Contagious Disease Ward
|
|
The scene takes place in the waiting room of a doctor of contagious and communicable diseases, Dr.
|
|
Ringworm, M.D., L.S.D., V.I.P., L.C.B. Have four chairs and a stand for magazines or books. In walks a fellow (a)
|
|
with an itch which he scratches periodically in different places. He grabs a magazine and attempts to read but is
|
|
disturbs periodically by his itch. After a while , a second fellow (B) comes in with a serious hand twitch. B sits next
|
|
to A. B gradually starts to scratch with the itch, while A's hand starts to twitch. When it has been well established
|
|
that they have contracted each others' disease, a third person enters with a serious leg twitch. Pretty soon all
|
|
three have the hand twitch, leg twitch, and itch all over. a fourth guy comes in bouncing all over the place and
|
|
shaking every muscle in his body. The actions of the four guys become more frantic and are bouncing around in
|
|
their chairs. Then a boy dressed like a pregnant lady strolls in casually and the other four scramble for their lives.
|
|
If possible or desired have some jazz music playing in the background for the scouts with the diseases to keep the
|
|
beat to.
|
|
The MacScouter's Big Book of Skits -- 17 -- January 1997
|
|
|
|
--- PAGE 23 ---
|
|
Court Case
|
|
Second person walks in with a suitcase. First person already on stage asks where he is going and the first
|
|
person's reply is that he is going to court. A little while later he comes in with the case and also a ladder. This
|
|
time he says that he taking his case to a higher court.
|
|
Court Scene
|
|
Guy brought in - "I'm Innocent! I was just picking up pebbles on the beach!" Two or more with similar stories.
|
|
Last person comes on stage either dressed like a guy dressed like a girl or a girl, saying, "Hi, I'm Pebbles", in an
|
|
alluring manner.
|
|
Crazy Charlie
|
|
The scene is set up so that Crazy Charlie is portrayed as being in a mental institution. It's dinner time and
|
|
before he can ask for anyone to pass the meat, someone calls out 37 and the room bursts into laughter. Moments
|
|
later 57 is called out and more laughter results. Crazy Charlie asks the guy next to him what is going on. He is
|
|
told that everyone knows each others jokes so well that they have numbered the jokes.
|
|
After a while Charlie decides to give it a trial and call 52, but no one laughs; there is complete silence. Charlie
|
|
asks his friend what is wrong. He friend tells him not to worry that there isn't anything wrong, some people can tell
|
|
jokes and some people can't.
|
|
Cub Cookout
|
|
Characters: Several Cubs around fake campfire pretending to cook hot dogs on sticks. Two Cubs dressed as
|
|
mosquitoes--antennae, wings etc.
|
|
Setting: Boys around fire keep slapping as if they are being attacked by mosquitoes throughout the skit. As
|
|
the scene opens, the two mosquitoes enter the stage and continue walking randomly around the boys as they
|
|
deliver their lines.
|
|
Mosquito #1: Hey, I got a good one! Which sport do we mosquitoes like best?
|
|
Mosquito #2: Easy! Skin diving. Say, did you hear what the Cub Scout said to the mosquito.
|
|
Mosquito #1: No, what?
|
|
Mosquito #2: Don't bug me!
|
|
Mosquito #1: Are you related to any of the bugs around here?
|
|
Mosquito #2: Sure. My ant.
|
|
Mosquito #1: Did you hear what the mother grasshopper said to her children?
|
|
Mosquito #2: No -- tell me.
|
|
Mosquito #1: Hop to it!
|
|
Cub #1: These mosquitoes are awful! Lucky I brought the insect repellent. (Pretends to spray air.)
|
|
(Mosquitoes exit quickly -- choking and gagging.)
|
|
Cub #2: (To cub #1) Say, what has 18 feet, red eyes, and long claws.
|
|
Cub #1: I don't know.
|
|
Cub #2: Neither do I, but it's crawling up your neck.
|
|
(All boys run screaming from stage.)
|
|
Cub Olympics
|
|
Characters: TV reporter, 4 Cub athletes getting ready for the Cub Olympics.
|
|
Props: Frisbee for discuss, pile for javelin, bag of cookies, toothbrush and basin of water on stand, fake mike
|
|
for reporter (can be dressed in suit jacket and have ID for his station on his lapel in large letters)
|
|
TV reporter: We're here today to interview the athletes at Pack _____ as they prepare for the challenge of this
|
|
years Cub Olympics. As you can imagine, it takes months of training and hard work to get these athletes ready to
|
|
The MacScouter's Big Book of Skits -- 18 -- January 1997
|
|
|
|
--- PAGE 24 ---
|
|
compete. Let's see how they are preparing themselves for the big competition. (turns to Cub #1 with microphone)
|
|
Tell me, how are you getting ready for your event in the Olympics?
|
|
Cub #1: I'm practicing my throw for the discus event. (demonstrates how to throw discus using Frisbee)
|
|
TV reporter: Great form! (turns to Cub #2) and you -- can you tell us how you are preparing to compete?
|
|
Cub #2: I'm polishing my javelin for the javelin throw (polishes pole with a rag.)
|
|
TV reporter: Good luck! (turns to Cub #3) What are you doing today?
|
|
Cub #3: I'm practicing for the standing broad jump. (does a couple of practice jumps)
|
|
TV reporter: Fine! (turns to Cub #4) And what are you doing to train for the Olympics?
|
|
Cub #4: I'm brushing my teeth! (uses basin of water and toothbrush --pretends to brush teeth)
|
|
TV reporter: Brushing your teeth! What Olympic event could you possibly be training for?
|
|
Cub #4: I'm training for the International Olympic Cookie - Eating event! (pulls out bag of cookies and stuffs
|
|
some in his mouth.)
|
|
Cub Scout Socks
|
|
Characters: Den leader, 3 Cub Scouts
|
|
Props: A pile of socks on a table. Den leader sits behind table.
|
|
Den leader: Boys, I'm pleased to announce that our new Cub Scout socks have arrived! Please step up for
|
|
your supply of clean socks.
|
|
Cub #1: I need four pair.
|
|
Den leader: What do you need 4 pair for?
|
|
Cub #1: I need them for Monday, Wednesday, Friday, and Sunday.
|
|
Den leader: O.K. Here are your socks. Next please.
|
|
Cub #2: I need seven pair.
|
|
Den leader: What do you need seven pair for?
|
|
Cub #2: For Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, and Saturday.
|
|
Den leader: O.K. here are your socks.
|
|
Cub #3: I need 12 pairs.
|
|
Den leader: Wow, you must really be a clean guy! So why do you need 12
|
|
pair?
|
|
Cub #3: Well, there's January, February, March, April...etc.
|
|
Cub Shop
|
|
Cast: 4 Shoppers, Storekeeper, Kid (in underwear, or nightgown), full uniform
|
|
Setting: Store
|
|
#1: I'd like to buy the Cub Shirt.
|
|
Storekeeper: Sure. One moment, please. (You hear the kid struggling with the keeper in the background --
|
|
"No, you can't have it!") (Comes back with a shirt.)
|
|
#2: I'd like to buy the accessories to the Cub Uniform.
|
|
Storekeeper: Sure. One moment, please. (You hear the kid struggling with the keeper in the background --
|
|
"No, you can't have them!") (Comes back with accessories.)
|
|
#3: I'd like to buy the pants to go with the Cub Uniform.
|
|
Storekeeper: Sure. One moment, please. (You hear the kid struggling with the keeper in the background --
|
|
"No, you can't have them!") (Comes back with pants.)
|
|
#4: I'd like to buy the right kind of shoes for the Cub Uniform.
|
|
Storekeeper: Sure. One moment, please. (You hear the kid struggling with the keeper in the background --
|
|
"No, you can't have them!") (Comes back with shoes.)
|
|
Kid: (Comes running out in underwear/swim suit) How am I supposed to go to Cubs without my uniform?
|
|
Damn! (or should I say Darn?)
|
|
Cast: Director, 2 Workers, Cameraman, Clapperman, Light Man, Soap
|
|
Setting: On the Setting of a Movie
|
|
The MacScouter's Big Book of Skits -- 19 -- January 1997
|
|
|
|
--- PAGE 25 ---
|
|
Director: Okay, people! Remember what I said about the language! Action!
|
|
Clapperman: Scene 5, Take 1!
|
|
Worker 1: (Eating lunch with #2) You know, Gerry, the wife is always nagging me for some more money.
|
|
And I just don't have it.
|
|
Gerry: I know what you mean. The (DARN) kids are always ...
|
|
Director: Cut! What did I say about the language? You know the rules ... soap in the mouth. (Pantomime
|
|
director washing out Gerry's mouth with soap.) Okay, let's try that one again. And watch the language!
|
|
Continues the same way, but each time something happens where a different person says "Darn" --
|
|
clapperman gets fingers caught in clapper (don't do the whole scene over again, of course,) cameraman trips
|
|
while filming, light person drops light, #1 says "the darn wife ..." Finally, the director is about to start the scene
|
|
again when he looks at his watch.
|
|
Director: Oh darn. Look at the time ...
|
|
Cast & Crew: Cut! You know the rules ... (Pantomime washing out mouth with soap)
|
|
Dancing Knee Dolls
|
|
Paint faces on the knees of the performers. Use dresses (or pants and shirt) to dress the legs as dolls with
|
|
the arms bulging out. The clothes can be made out of crepe paper, cloth, or real clothing. Cover the upper legs
|
|
and body with a sheet. Direct a flashlight (spot) onto each knee.
|
|
The Dangerous Tent
|
|
Cast: 2 guys, 2 bikers
|
|
Setting: Campground
|
|
#1: Well, time to go to bed. AND I GET THE TENT! (Beats up little guy.)
|
|
#2: But... Oh well, it's no use. (He sets up his sleeping bag under the stars.)
|
|
Bikers: (Make motorcycle noises & come in.) Ha! Ha! Let's beat up this guy! (They beat up little guy.)
|
|
Next morning,
|
|
#2: Hey! Last night some bikers came here and beat me up!
|
|
#1: You're just jealous that I took the tent. Be a man.
|
|
The next night and morning, the same routine occurs, with the little guy complaining even more. Finally, the
|
|
big guy lets the little guy have the tent, with much ado about him being a wimp. That night,
|
|
Bikers: (Make motorcycle noises & come in.) You know, I think we've beat up on the guy outside enough the
|
|
past two nights. Let's beat up the guy inside the tent tonight!
|
|
The Dead Body
|
|
Number of Participants: 2
|
|
Scene: One person lying on the ground, dead. Another sees him and runs for the telephone and, panicking,
|
|
gasps: "Police, there's a dead person here... Where ? .... Uh, (looking for a sign), "I'm at Montgomery and
|
|
Westchester... Spell it ?... Uh, M-o-t-n... Uh, M-o-t-g,," (confused), "Just a minute, I'll drag him over to King and
|
|
Elm !"
|
|
The Den Mother's Bouquet
|
|
Characters: Six Cub Scouts in summer uniform or Cub Scout T-shirts.
|
|
Scene: A nature walk.
|
|
Props: Cub - fashioned bouquet, with strands of ivy.
|
|
Cub 1: Gee, Fellas. I don't think Mrs. Brown's having a very good time.
|
|
Cub 2: Well, you didn't help things much, giving her that garter snake.
|
|
Cub 3: I was just trying to help her collect stuff for our nature display at pack meeting.
|
|
Cub 4: Yeah...and you heard what she said! "Nothin' ever again, that moves by itself."
|
|
Cub 3: So...now I know better!
|
|
Cub 5: Don't worry about a thing, you guys. I'm gonna fix everything.
|
|
Cub 6: Yeah? How?
|
|
The MacScouter's Big Book of Skits -- 20 -- January 1997
|
|
|
|
--- PAGE 26 ---
|
|
Cub 5: Well, you know how nutty women are about flowers? So, I picked her this neat bunch of flowers...(he
|
|
holds up bouquet, with trailing strands of ivy)... See?
|
|
Cub 6: Oh no... (wails). We'll never get to go on another hike!
|
|
Cub 5: How come?
|
|
Cub 6: Cause...that's poison ivy!!
|
|
Did You Have V-8?
|
|
Cast: Weakling, three or four Thugs, Old Lady, Director, Cameraman
|
|
Setting: Street Corner Set in a Studio
|
|
Weakling: Hi there. I'm advertising the great effects this wonderful vegetable cocktail, V-8, has on your
|
|
stamina. You, Sir. (To a tough looking thug.) Did you have your V-8 today?
|
|
Thug: Duh, no. Real men don't drink V-8.
|
|
Weakling: Sure they do. Watch! (He beats up thug.) See? I had my V-8 today!
|
|
You Sir! Did you have your V-8 today?
|
|
Thug 2: (Has crowbar) No, I don't need it!
|
|
Weakling: Sure you do. (He beats up thug.) You can tell I do! And you Sir! Did you have your V-8 today?
|
|
Thug 3: Ask me again and I'll beat you up.
|
|
Weakling: Heh, heh. Did you have your V-8 today? (Thug tries to beat him up, but weakling takes care of
|
|
him no problem.) So you see, having your V-8 is great for you.
|
|
An old lady walks in; weakling looks puzzled, whispers to director saying he hadn't heard about an old lady in
|
|
the script; director says to go on and ask her anyway.
|
|
Weakling: Excuse me, Ma'am. Did you have your V-8 today?
|
|
Old lady: As a matter of fact, young man, I did -- and I'll prove it! (She beats him up.)
|
|
Dinner Special
|
|
Characters: two customers, waiter. Let actors develop actions and dialogue from the situation
|
|
Props: table with tablecloth, candles, menus, etc. Most important - a storybook
|
|
Two customers enter a fancy seafood restaurant, study the menus, etc. Waiter arrives to take orders
|
|
One customer orders shrimp, the second says, "I'd like a lobster tail, please."
|
|
Waiter says appropriate things, goes away, returns with a storybook, sits down near customer two but face
|
|
audience and begins to read; "Once upon a time, there was a little lobster...."
|
|
Doctor! Doctor!
|
|
The secret to success with this series of quickies is to keep them moving along. You can have one doctor and
|
|
different patients, but it may add greater rush and flurry if a different doctor and patient fly in and out for each
|
|
quickie.
|
|
Pat: Doctor! Doctor! I feel like a set of drapes.
|
|
Doc: Pull yourself together!
|
|
Pat: Doctor! Doctor! Am I going to die?
|
|
Doc: That's the last thing you'll do.
|
|
Pat: Doctor! Doctor! Everyone keeps ignoring me.
|
|
Doc: Next!
|
|
Pat: Doctor! Doctor! My back feels like a deck of cards!
|
|
Doc: I'll deal with you later.
|
|
Pat: Doctor! Doctor! What's wrong with me?
|
|
Doc: Have you had this before?
|
|
Pat: Yes.
|
|
Doc: Well, you've got it again!
|
|
Doc: You'll live to be 80.
|
|
Pat: I am 80.
|
|
Doc: See!
|
|
Pat: Doctor! Doctor! I've got insomnia.
|
|
Doc: Don't lose any sleep over it!
|
|
The MacScouter's Big Book of Skits -- 21 -- January 1997
|
|
|
|
--- PAGE 27 ---
|
|
Pat: Doctor! Doctor! My friend's doctor told him he had appendicitis and, two weeks later, my friend died of
|
|
heart failure.
|
|
Doc: Don't worry. If I tell you you've got appendicitis, you'll die from appendicitis!
|
|
Doctor's Office
|
|
First patient comes in hiccuping and asks to see the doctor. The second patient comes in cross-eyed, with a
|
|
silly look on his face. The third person can't control his muscles and is all jittery. They are all asked to sit down.
|
|
The first person is asked to go in. There is a real commotion and the patient comes out fine. The same thing
|
|
happens to the second and third patients. The nurse tells the doctor it is time to go home. The doctor emerges
|
|
with the symptoms of all his patients and goes offstage.
|
|
Doggie Doctor
|
|
A person comes to a psychologist and says that he needs help, he thinks that he is a dog, holding up his
|
|
hands like a dog begging. Through out the skit the person acting like a dog, does dog-like things, like scratching
|
|
behind his ear, whining, etc. Doctor asks how long he has had this problem. Ever since he was a puppy is the
|
|
reply. The doctor asks if he will lie on the couch but the person says that he can't since he can't get on the
|
|
furniture. Doctor's advice is to make sure that he gets all his shots and don't go chasing any cars.
|
|
Doggie Doo
|
|
Cast: Two friends, doggie doo
|
|
Setting: Street
|
|
Two friends are walking along the street, perhaps having a conversation about something, talking about a
|
|
movie or the latest hockey scores, when all of a sudden --
|
|
John: Hey Frank! Watch out! That may be doggie doo! Smell it to see if it smells like doggie doo!
|
|
Frank: (Smells it) Yep! Smells like doggie doo!
|
|
John: Touch it to see if it feels like doggie doo!
|
|
Frank: (Touches it) Yep! Feels like doggie doo!
|
|
John: Taste it to see if it tastes like doggie doo!
|
|
Frank: (Tastes it) Yep! Tastes like doggie doo!
|
|
John: Well! It's a good thing we checked and didn't walk in it!
|
|
The Dumb Actors
|
|
"I once directed this skit and, having prepared it with the kids a few weeks prior to the actual campfire (and the
|
|
kids being from another group), I'd forgotten that I had to arrange for their brooms. So in the middle of the skit, I
|
|
remembered about the brooms and quickly ran into the camp kitchen to get the brooms!
|
|
"It seems to me that this one perhaps could use a little "setting the scene" -- perhaps start off with the "actors"
|
|
standing around on break, and the Director calling them in, saying that they'd had enough time already. On that
|
|
note, I once participated in the presentation of this skit. I was a fifth cleaner who was sort of on break, sort of
|
|
working. I had a coffee cup, a broom, some towels, etc. I would go up and clean the camera, sweep around the
|
|
son who was lying on the ground, occasionally try to interrupt, but not quite manage to, etc. After a verbatim
|
|
presentation as follows, I added in, "Yeah guys, let's get back to work!"
|
|
"Otherwise known as "At the Movies" from the Leader Magazine -- text from the Best of the Leader Magazine
|
|
Cut Out Pages." Author
|
|
Cast: Director, Others in a Studio (Clapper Board, Lighting Men), Mother, Son, Doctor, Undertaker, brooms
|
|
for the actors
|
|
Director: Lights, Camera, Action!
|
|
Clapper: Scene one, Take one!
|
|
The actors play the scene without the least sign of emotion as lighting people follow and cameraman films.
|
|
Mother is flipping pancakes at the stove when son walks in.
|
|
Son: Mom, I don't feel too well. (He collapses)
|
|
Mom: (Goes over, looks at son.) Oh, I'd better call the doctor. (Moves to the phone, dials making click, click,
|
|
click sounds.) Doctor, come quick. My son's collapsed.
|
|
The MacScouter's Big Book of Skits -- 22 -- January 1997
|
|
|
|
--- PAGE 28 ---
|
|
Doctor: (Enters, checks pulse and breathing.) He's dead. I'd better call the undertaker. (Goes to phone,
|
|
dials making dialing sounds like Mom did.)
|
|
Undertaker, you'd better come. I have a dead body here.
|
|
Undertaker: (Enters and begins to measure the body.)
|
|
Director: (Jumps up.) Cut! Cut! That was terrible. You had no emotion AT
|
|
ALL! Let's do it again. This time, give me more emotion!
|
|
Cast: (Exiting) Right. More emotion.
|
|
Director: Lights, Camera, Action!
|
|
Clapper: Scene one, Take Two!
|
|
The actors redo the scene, using exactly the same words, but with great hammy histrionics. Mom weeps
|
|
uncontrollably throughout, son dies very dramatically, etc. At the same point as in Take One, the Director yells,
|
|
"Cut! Cut!"
|
|
Director: That was better, but too fast. Let's try again. This time, slow it down. Lights, Camera, Action!
|
|
Clapper: Scene on, Take three!
|
|
The actors redo the scene in slow motion -- talking slowly, mowing slowly. For example, when the telephone
|
|
is dialed it goes click ... click ... click ... and after the doctor check's the son's pulse, the son's hand falls slowly
|
|
back to the floor, etc. The Director yells "Cut!" in the usual place.
|
|
Director: That was far too slow! Let's speed it up!
|
|
This time the actors do the scene so quickly that the son throws himself to the ground, the doctor is there
|
|
before Mom can hang up, and so on.
|
|
Director: (At the same place) Cut! That was absolutely terrible! Actors? Do you call yourselves actors!!??
|
|
Cast: Actors? Who said anything about actors? We're the cleaners! (All pickup brooms and exit.)
|
|
Easter Bunny
|
|
The Easter Bunny is out delivering his eggs and the police arrest him for breaking and entering a house. The
|
|
police don't believe that he is the Easter Bunny, but finally decide to believe him and let him go. He decides to
|
|
finish delivering and tries to enter another house where an old lady or man accuses him of stealing. The Bunny
|
|
says, "Oh no, not again!" and is run off the stage by the old lady swinging a stick or umbrella.
|
|
The Echo
|
|
The club leader announces during the singing that he has noticed an echo in the room and he is going to try it
|
|
out (also could be on a hike overlooking a canyon). The following is a dialogue between the leader and the echo -
|
|
a person out of the room or out of sight.
|
|
Leader: Hello
|
|
Echo: Hello
|
|
Leader: Cheese
|
|
Echo: Cheese
|
|
Leader: Bologna
|
|
Echo: (silence)
|
|
Leader: (to group) It must not be working now. I'll try again. (to echo) This leader is great.
|
|
Echo: Bologna
|
|
Echo, again!
|
|
A Scout enters the campfire area, walks around and collapses to the ground. He lays there seriously ill and
|
|
dying. Soon another scout enters and finds the ill scout. He screams out: "There is someone lying here!" then
|
|
the echo effect from outside of the campfire area. Soon the scout calls out, "I think he is ill!", echo effect. He
|
|
continues, "I think he is very ill!" echo again. The Scout beginning to panic screams out "He is dying" with the
|
|
echoes responding. Finally the scout calls out "He is Dead!". But this time the echoes respond in unison, "Its
|
|
about time!"
|
|
The MacScouter's Big Book of Skits -- 23 -- January 1997
|
|
|
|
--- PAGE 29 ---
|
|
Echo Point
|
|
Once modified this to suit a space theme -- it was a tour around the galaxy to different planets, people traveled
|
|
in a spaceship to get from planet to planet (a drawing of the USS Enterprise, no less,) and they went back to the
|
|
starbase. But essential details of the dialogue, and of course, the joke itself, were exactly the same.
|
|
Cast: Guide, Tourists, Echo hidden in the bushes
|
|
Setting: A Tour of the Countryside
|
|
You might want to lengthen it a bit at first, to tell a more complete story, but for the sake of brevity, you might
|
|
not.
|
|
Guide: (To tourist group) And this over here is the famous site where John Smith first discovered gold. Now
|
|
if you'll follow me, we'll be going to Echo Point next. (Walks around a bit with group.) Here it is. What makes
|
|
Echo Point so special is that whenever you call out the name of a food, it will echo three times. Listen. Yogurt!
|
|
(Echo: "Yogurt! Yogurt! Yogurt!") See? Now, would anybody else like to try?
|
|
Tourist #1: I would. Banana! (Echo: "Banana! Banana! Banana!")
|
|
Tourist #2: Salad! (Echo: "Salad! Salad! Salad!") Hey! Neato!
|
|
Tourist #3: I want to try. Baloney! (Echo: "Baloney! Baloney!" -- ONLY TWICE!)
|
|
Guide: (After a pause,) That's strange -- it's never repeated a food only twice. Maybe we should wait a
|
|
moment more. (Pause -- nothing happens.) I'm so embarrassed. Well, I guess we should go back to the base,
|
|
where the food is so good!
|
|
Echo: Baloney!
|
|
Elevated Gum
|
|
A boy enters chewing gum, acting like a business man, with a briefcase etc. Walks up and enters a elevator,
|
|
sticks gum on the wall. A kid listening to rock & roll on his portable stereo, dances into the elevator, leans on wall,
|
|
hands sticks to gum. Tries hard to pull hand off the wall. The kid looks at the gum, stretches it, picks his nose,
|
|
sneezes, etc.; all getting on the gum. Throws the gum at the back of the elevator where it sticks. Dumb, spacey,
|
|
jock stereotype enter the elevator, leans on the back wall and the gum gets stuck to the following places: first
|
|
head and elevator, then head and hand, both hands, foot and both hands, both feet and hands, hands, knees, and
|
|
hand to face. He finally gets free and sticks gum back on side wall. Businessman enters the elevator after the
|
|
Jock leaves, see gum and decides to chew it again, then leaves.
|
|
The Elevator
|
|
The scene opens with an elevator operator intoning "Ground Floor". A passenger gets on and begins to jiggle
|
|
slightly. The elevator operator intones each floor with a description of what's on that floor. A passenger gets on at
|
|
each floor and begins to jiggle as well. As the elevator gets higher the passengers begin to jiggle more. When the
|
|
top floor is reached the passengers begin to jiggle like mad, the operator intones bathrooms and they all rush
|
|
quickly off. The operator suddenly looks funny, begins to jiggle, shouts "ME TOO!" and runs off the stage.
|
|
Emergency Room Doctor
|
|
The scene is an emergency room at a hospital. The Doctor is totally self absorbed, combing hair, looking in
|
|
mirror etc. A guy runs in, a hiker with a branch stuck in his stomach. He is screaming in agony. the Doctor insists
|
|
that he must ask him some questions before anything can be done. The patient screams that he is losing blood.
|
|
The doctor continues asking questions such as where he lives, past illnesses, type of house, how he got there etc.
|
|
A phone rings and the Doctor is invited out to lunch. The Doctor runs off leaving the wounded man writhing on the
|
|
floor. A stupid looking janitor with a broom wanders by and pulls the branch out. The patient stands up, says
|
|
thanks and leaves.
|
|
The Enlarging Machine
|
|
Preparation: Decide which objects will be enlarged, and collect both large and small versions. For example:
|
|
A dime becomes a quarter.
|
|
A string becomes a coil of rope.
|
|
A newspaper page becomes the Sunday paper.
|
|
Set up a sheet as a backdrop, and hide a Scout behind it with the large objects and a bucket of water. The
|
|
Professor will be in front of the sheet with the small objects. If it is dark, you will need a spotlight on the action.
|
|
The Skit
|
|
The MacScouter's Big Book of Skits -- 24 -- January 1997
|
|
|
|
--- PAGE 30 ---
|
|
The Professor walks out and announces that he has developed a wonderful Enlarging Machine that will make
|
|
anything - anything - bigger. As the Scout behind the machine makes 'machine' noises, he explains that the
|
|
machine is operated simply by tossing an object over the sheet. The machine will then return the object in a much
|
|
larger form.
|
|
The Professor will demonstrate his fantastic invention, but he needs volunteers to help. One by one, the
|
|
volunteers come forward. The Professor hands them an object which they throw over the sheet. The machine
|
|
then makes noises, and the larger object is tossed back. Each time, the Professor exclaims about the value and
|
|
capability of the machine.
|
|
The last volunteer is the Scapegoat, who is volunteered by the Professor and the crowd. The Professor takes
|
|
the Scapegoat by the arm and leads him toward the audience and away from the sheet. In tones of great secrecy,
|
|
the Professor encourages him to have some fun with the machine and spit over the sheet. They return to the
|
|
sheet, and the Scapegoat spits. He is instantly drenched by a bucket of water.
|
|
Variation
|
|
The Professor can talk out loud about an object, but actually hand the Scapegoat a cup of water. By his
|
|
actions, he implies that he and the Scapegoat are going to surprise the Scout behind the machine. This can have
|
|
several outcomes; the Scout can be surprised; the Scapegoat can get wet anyway; or the Professor can get wet,
|
|
to his surprise.
|
|
Eskimo Pie
|
|
Scene: Group of Cub Scouts around a table.
|
|
Props: Ping pong ball, sponge, white golf tees, pan with ice cream bars in the bottom.
|
|
Cub 1: Isn't it great our leader is letting us make a pie for our den meeting treat?
|
|
Cub 2: Sure is. I don't know what kind of pie it is, but here are the directions.
|
|
Cub 3: Let's see, first you put in these walrus eyes.
|
|
Cub 4: Walrus eyes? Are you sure?
|
|
Cub 3: Says so right here. (Puts ping pong balls in pan.)
|
|
Cub 5: OK, next put in a pound of blubber.
|
|
Cub 4: A pound of blubber? Are you sure?
|
|
Cub 5: That's what it says in the recipe. (Puts in white sponges.)
|
|
Cub 6: The next thing to add are two dozen polar bear teeth.
|
|
Cub 4: I don't believe that. Why would you put teeth in a pie?
|
|
Cub 3: Hey, you have to have teeth to eat a pie!
|
|
Cub 4: Oh yeah, go ahead.
|
|
Cub 6: Here go the teeth. (Puts in golf tees.)
|
|
Cub 1: Now we let it freeze for one hour. (Put lid on pan.)
|
|
Cub 2: (Hold up sign that says "one hour later".)
|
|
Cub 1: Let's see what we've got. (Uncovers pot.)
|
|
All: (Look into pan and exclaim.) Eskimo pies!!!! (Pull out ice cream bars, open and eat.)
|
|
The Failed Reporter
|
|
"I'm a reporter. I have been for 12 years. And in all that time, I've never had a real scoop. Never. I'm a
|
|
failure. I've done this long enough, so now I'm going to jump off this bridge and kill myself. One, two, ..."
|
|
"Wait! Wait! Why are you jumping?"
|
|
"I'm a failed reporter. I've never had a real scoop."
|
|
"Oh. You think you have it bad, I'm a truck driver, and I've got hemorrhoids. I think I'll join you."
|
|
"One, two, ..."
|
|
"Wait! What are you all doing?" "We're committing suicide." "Oh, I'm a grade school teacher. I just realized
|
|
that I can't stand whiney little kids. I think I'll join you."
|
|
"One, two, ..."
|
|
"Wait! What are you doing?" "We're committing suicide." "Well I'm a florist, and I've got hay fever." sneeze! "I
|
|
think I'll join you."
|
|
"One, two, ..."
|
|
"Wait! What are you doing?" "We're committing suicide." "I'm a dentist, hic and I've had the hiccups for the last
|
|
hic five years. Would you like a tooth removed hic?" He holds one of those pointy dentist things, and each time he
|
|
hics his hands jerk around "No!" "Then I think I'll hic join you."
|
|
The MacScouter's Big Book of Skits -- 25 -- January 1997
|
|
|
|
--- PAGE 31 ---
|
|
"One! Two! Three!!!" They all jump, except for the reporter.
|
|
"Four people jump to their grisly deaths! What a scoop!" He runs offstage, scribbling furiously on his notepad.
|
|
-- Thanks to Bob Jenkins
|
|
The Fire
|
|
You need two players and a behind-scenes person to move the fire (an artificial campfire with invisible strings
|
|
attached).
|
|
The players sit by the fire, reading, doing a puzzle, etc. The fire moves slightly. They don't notice. It moves
|
|
again; they don't notice. This continues until, finally, the fire is pulled off stage. At that point, one of the players
|
|
looks at the other and says, "Looks like the fire's gone out again!"
|
|
-- Thanks to Scouting (UK) magazine
|
|
Firebuilding
|
|
When we entered the campfire theater the first four scouts walked in with large cans filled only with torn up
|
|
news paper. The Staff immediately noticed and gave us their attention. One or two came over to see what was
|
|
up. We let them examine the cans and they found only paper. As everyone was seated, the leaders delivered
|
|
additional cans, these had water balloons covered with paper. I even threw some paper in the air as we delivered
|
|
the cans. During the other skits, I sat down with staff carrying a dummy can and left it there. Now for the skit:
|
|
Have four volunteers stand across from each other with arms on shoulders making a square. The Next four
|
|
volunteers bend over with their rears pushed out and their arms around the waist of the four who are standing.
|
|
The Next four get behind the knees of the four bent over, on all fours. The announcer continues to talk about fire
|
|
lays and the importance of building a great fire lay. Ham this up and joke about the funny logs the scouts have
|
|
brought for the fire lay. With everything in place, the announcer reminds all of fire safety and that you must always
|
|
put out the fire when you are finished. ( at this point the senior staff member was heard assuring the others, no
|
|
fear, its only paper)The Staff was then properly "put out"! It was a great sales job, and worked so well.
|
|
Best skit and Best con at summer camp.--
|
|
-- Thanks to Merl Whitebook, Troop 1, Tulsa, Okla.
|
|
The Firing Squad
|
|
A firing squad lines up with a prisoner. The leader of the firing squad calls out "Ready ... Aim ..." The prisoner
|
|
shouts, "Tornado!" The soldiers all run for cover and the prisoner escapes. A Second prisoner is brought out, the
|
|
leader calls out "Ready ... Aim ..>" and the prisoner shouts, "Landslide!", the firing squad runs for cover and the
|
|
prisoner escapes again. Repeat this for other natural disasters. The last prisoner is brought out and having seen
|
|
the other prisoners escape decides to do the same thing except he yells "Fire" and the firing squad does.
|
|
Version 2:
|
|
Probably taken from "You Can't Do That on Television."
|
|
Cast: Rifle squad, Commander, Person to be executed
|
|
Setting: Jail
|
|
Person about to executed is standing at pole, doing a crossword puzzle.
|
|
Commander: Ready, aim ... What are you doing?
|
|
Person: The crossword puzzle from today's New York Times. A real tough one.
|
|
Commander: Did you know I'm about to have you executed?
|
|
Person: Sure. Here ... a four letter word meaning burning ... Hmm ... Do you have any idea?
|
|
Commander: Four letters -- burning -- (takes puzzle, walks in front of pole, person sneaks away) -- F-I-R-E !
|
|
FIRE! It fits!
|
|
Firing squad shoots and he buckles over with one of those knowing looks on his face.
|
|
Fish Market
|
|
Two people, one a fisherman and the other a fish market manager come on stage and hold a long cord
|
|
between them. The fish market man attempts to call the fisherman on the telephone to see if he has any fish
|
|
today, the fisherman acts as if he can't hear him. Volunteers are brought out of the audience and hold the cord
|
|
between the fish market man and the fisherman one or two at a time with the market man attempting to call each
|
|
The MacScouter's Big Book of Skits -- 26 -- January 1997
|
|
|
|
--- PAGE 32 ---
|
|
time. When several people are holding the line, the market man is able to communicate with the fisherman. The
|
|
fisherman says that he doesn't have any trout but he does have a lot of suckers hanging on a line showing the line
|
|
the volunteers are holding up.
|
|
Fishin'
|
|
Center stage is a lad fishing from a billy can or bucket, he keeps pulling the rod as though he has something
|
|
on the line. A passer by looks at him as he walks by and then walks on, after a few steps the passer by comes
|
|
back to the lad.
|
|
Passerby: "What are you doing there then?"
|
|
Fisher: "I'm fishing, what does it look as though I'm doing?"
|
|
Passerby: "Fishing eh!, what are you fishing for."
|
|
Fisher: "I'm fishing for suckers."
|
|
Passerby: "Have you caught any?"
|
|
Fisher: "Yes you're the third today"
|
|
Fishing
|
|
(The scene opens with the two players rowing an imaginary boat.)
|
|
Andrew: Whew! It sure is a long way out here.
|
|
Robert: Yep. (puts hand to eyes) I can't see the shore anymore. Ready to start fishing ?
|
|
Andrew: I think so. Looks like a good spot to me.
|
|
(Both ready imaginary rods, reels, hooks, worms, etc., and start fishing. Immediately they both start to catch
|
|
fish, recast and catch more. Continue for several casts.)
|
|
Andrew: I told you this would be a good spot.
|
|
Robert: Sure is, the boat's full. Guess we have our limit.. Better get back.
|
|
Andrew: O.K. (gets oars ready)
|
|
Robert: Did you use a map to get here ?
|
|
Andrew: Nope.
|
|
Robert: How are we ever gonna find our way back tomorrow ?
|
|
Andrew: Oh, that's easy. I'll just mark the spot with a big X right here on the side of the boat ! (makes mark -
|
|
both row away quickly)
|
|
Fishing on a Park Bench
|
|
Three guys are sitting on a park bench. Goober is quietly reading, Gomer is pretending to swim in a lake
|
|
(jumps off bench and swims around). Gopher is pretending to be fishing, reeling fish after fish. Policeman comes
|
|
in and watches them. Policeman asks Goober if he knows the other two men. Goober says they are his friends.
|
|
The policeman thinks Goober ought to take care of his friends. Goober says okay and asks the others to climb into
|
|
his boat. The policeman ask Goober what he is doing: Goober says: "Somebody has to row the boat" pretends
|
|
to row off stage (the policeman staring after them, shaking his head in disbelief).
|
|
Fishing Success
|
|
Five or six fishermen sit on the end of the dock (chairs), casting and winding in their lines. One fisherman is
|
|
catching all the fish: the others have no luck. In turn, the unlucky ones ask the successful fisherman why he's
|
|
doing so well. Each time, he mumbles a reply without opening his mouth, and nobody can tell what he is saying.
|
|
The other fisherman get more irritated. After each question, the fisherman catches another fish, bigger than the
|
|
last. (ham this up) The other gripe and protest. When the last person asks the question, the successful
|
|
fisherman sighs, spits into his hand, and says, "You have to keep the worms warm."
|
|
The MacScouter's Big Book of Skits -- 27 -- January 1997
|
|
|
|
--- PAGE 33 ---
|
|
The Fishing Trip
|
|
Cast: 4 to 8 Cub Scouts.
|
|
Props: Fishing gear, a small row boat or cardboard silhouette of a boat, and a sign that says "boat dock".
|
|
Setting: The scene starts with the boat about 10 feet away from the boat dock. The Cub Scouts and their
|
|
Den Chief are on their way to go fishing. The first Cub stops at the dock then walks out across the water and gets
|
|
in the boat.
|
|
Boy 2: Hey wait for me! (he walks out to the boat)
|
|
Den Chief: Oh well... (steps into the water and pretends to fall in and drags himself back to shore)
|
|
Boy 3: Hey wait up. Here I come (walks out to the boat)
|
|
The Den Chief tries and fails again. The sequence continues until all the boys are in the boat and only the
|
|
Den Chief remains on shore. Finally, one of the Cub Scouts says: "Should we tell him where the rocks are?"
|
|
Flasher
|
|
One member seems to be wearing nothing but an overcoat in front of the campfire. As each scout approached
|
|
him, he would (with his back turned to the audience) flash the "innocent" bystander. Each time that he flashed, the
|
|
person would either be frightened off or else roll down a hill in uncontrolled hysterics. After his third victim he
|
|
turned to the crowd and asked "Hey what's the deal?" Revealing that he was wearing shorts with a letter-sized
|
|
photocopy of the face of the leader, camp director or the like. Once again showing that it's not always so hot to be
|
|
popular
|
|
Flea
|
|
Boys standing in a line, first boy scratches, then second on down the line, last boy feels it and says "Oh there
|
|
you are Marvin, I've been looking all over for you. You've got to stop hopping around, Marvin (boy acts as though
|
|
Marvin has hopped away) you come back here.(goes out into the audience looking and touching people) There
|
|
you are Marvin, you've got to stay here (looks at pretend speck) Hey you aren't Marvin, (puts it back into the
|
|
audience) Oh Marvin where are you?
|
|
The Flea Circus
|
|
Characters: Ringmaster, Cub Scouts in Uniform (any number).
|
|
RINGMASTER: Ladies and Gentlemen, we are proud to introduce the Den _____ Flea Circus. We will now
|
|
present Hugo, who will walk the tightrope. When he reaches the center, he will turn a double somersault. May we
|
|
have silence, please?
|
|
[Two Cubs stretch a string. Third Cub places "flea" on the string. Cubs follow movement of flea with
|
|
exaggerated head movements, as it walks to the center of the string, and turns the somersault. One boy with his
|
|
mouth open gets too close to the string and gulps as if he had swallowed a "flea".)
|
|
FIRST CUB: [Puts hand over mouth, gulps loudly.] I swallowed Hugo! [Begins to cry and leaves stage.]
|
|
RINGMASTER: Err...uh...well... On with the show. Our next act is about to begin. Homer will jump from this
|
|
boy's hand into a dish of water. Keep in mind the size of this tiny fellow.
|
|
[Boy makes motion of tossing "flea" into dish, then retrieves him in hand.]
|
|
RINGMASTER: Well done, Homer. Give the little guy a big hand.
|
|
[Boy claps quickly, forgetting Homer...looks shocked, and slowly parts hands, sobs and runs off stage.
|
|
RINGMASTER: Too bad. But we must compose ourselves. Our next fabulous act features Hector, the
|
|
weight lifting Flea. Hector is the strongest flea in the world. That rock may not seem large to you, but think of how
|
|
small Hector is... compare his size to the size of this rock.
|
|
[Boy puts Hector on table, proudly points to him, flexes muscles, and points to Hector again.]
|
|
RINGMASTER: [To boy] Hold up that rock so the audience can get a better look at it.
|
|
[Boy holds up rock in one hand for audience to see... then plops rock back down on table without looking.
|
|
Looks around for Hector, picks up rock and finds smashed Hector.]
|
|
BOY: Hector! Hector! [Sobs, hangs head, and leaves stage.]
|
|
RINGMASTER: We seem to be having a bit of hard luck. But the show must go on. I now introduce Harry,
|
|
the bare-back riding flea.
|
|
[Boy removes shirt, then pretends to place "flea" on his bare back, then runs off stage yelling.]
|
|
BOY: Hang on, Harry! [Looks over shoulder while running offstage.]
|
|
The MacScouter's Big Book of Skits -- 28 -- January 1997
|
|
|
|
--- PAGE 34 ---
|
|
RINGMASTER: [Relieved.] He made it! And now Hiram and Hillary will perform their world famous trapeze
|
|
act. Hillary will make a triple somersault and Hiram will catch her.
|
|
[Boys hold up trapeze made of soda straws with a string through them. Two boys each hold one. Third boy
|
|
places "flea" on trapeze and begin to swing it.]
|
|
RINGMASTER: There they go! Watch them swing! Hillary lets go, she's turning a somersault. One, two,
|
|
three, and Hiram catch.. er.. misses her!
|
|
[Boys begin looking for Hillary on the floor.]
|
|
BOY: There she is! Points to floor near second boy.]
|
|
SECOND BOY: Where? [Takes a step where other boy pointed.]
|
|
BOY: You just stepped on her! Oh well, she needed more practice, anyway. Say, [to Ringmaster] we have
|
|
another flea act for you. He's a man eating flea! [Opens box] Oops, he got away!
|
|
[Ringmaster begins to scratch frantically, yells help several times, and runs off stage. (Preferably into
|
|
audience. ;) )
|
|
BOYS: [Chasing him] Hey! Bring back our flea! We want our flea!
|
|
[Curtain]
|
|
-- From the Theodore Roosevelt Council 1989 Powwow Book. Thanks to Chuck Bramlet, ASM Troop 323,
|
|
Thunderbird District, Grand Canyon Council, Phoenix, Az
|
|
Flora the Flea
|
|
Cast: Performer
|
|
The performer is putting his trained flea Flora through all her tricks, explaining all her tricks as she does them.
|
|
His eyes follow every flip, jump, etc. as she performs and lands back in his hand. The he asks her to jump to the
|
|
ceiling. His eyes lose her and she doesn't return. He looks high and low (perhaps with the help of a friend) but
|
|
can't find her. Finally he looks in someone's hair.
|
|
Performer: (Delighted) Flora! There you are! I'm so glad to have you back. (looks more closely.) But say ...
|
|
this isn't Flora!
|
|
Alternate Ending ... when Flora has done all her tricks,
|
|
Performer: Let's hear a big round of applause for Flora! (Begins to clap, then stops, horrified, realizing what
|
|
he's done.)
|
|
Fly in the Soup
|
|
Customer: Waiter, waiter, there's a fly in my soup !
|
|
Waiter : (Enters, very snooty, peering into the soup) Oh, yes, you are right sir. That will be an extra 25 cents
|
|
for the meat.
|
|
Customer: But waiter, he's swimming all over the top !
|
|
Waiter : (Still snooty) You are right, sir. It doesn't know it's a fly, sir. It's doing the Butterfly stroke.
|
|
Customer: Well, I think it must be an Australian !
|
|
Waiter : Why do you say that sir ?
|
|
Customer: BECAUSE IT'S DOWN UNDER NOW !
|
|
Flying High
|
|
Boys on a flight to Germany or other destination. They act up and really give the stewardess or steward (den
|
|
leader, 11 year old patrol leader etc.) a hard time. Finally, one of them bumps into her/him and knocks a tray on
|
|
him/her. The steward/stewardess smiles and says, "Why don't you boys just run outside and play."
|
|
Fly in the Soup
|
|
Customer: Waiter, waiter, there's a fly in my soup !
|
|
Waiter: (Enters, very snooty, peering into the soup) Oh, yes, you are right sir. That will be an extra 25 cents
|
|
for the meat.
|
|
Customer: But waiter, he's swimming all over the top !
|
|
Waiter: (Still snooty) You are right, sir. It doesn't know it's a fly, sir. It's doing the Butterfly stroke.
|
|
Customer: Well, I think it must be an Australian !
|
|
Waiter : Why do you say that sir ?
|
|
Customer: BECAUSE IT'S DOWN UNDER NOW !
|
|
The MacScouter's Big Book of Skits -- 29 -- January 1997
|
|
|
|
--- PAGE 35 ---
|
|
Food, Water & Mirror on the Sahara
|
|
An easy 2-person skit if you have only one person who's thirsty.
|
|
Cast: 2 or 3 People, cup of water, combs, Narrator
|
|
Setting: Sahara Desert
|
|
Narrator: Here are some poor, thirsty men on the desert who've been stranded on the desert for days. Let's
|
|
watch.
|
|
Two or three people are crawling, calling out for water. Time to really ham it up. Finally, they see the cup of
|
|
water and stagger for it, reaching out. Finally, they get to the water and,
|
|
People: Ahhhh! (Relieved -- they take out combs, dip them in water and begin to comb hair.)
|
|
The Fortune Teller
|
|
This is a campfire skit. You can plan it carefully if you want. If you have a good spontaneous actor, he might
|
|
be able to ad-lib responses to each object presented to him, without advance planning. The Announcer should
|
|
always tell the audience what object is given to the Fortune Teller, because they usually will not be able to see
|
|
clearly.
|
|
The Skit
|
|
A small tent is set up, with an old lady sitting in front of it. This can be a Scout wrapped up in a blanket, who
|
|
speaks with an old lady's voice. An Announcer introduces her as a very accurate teller of fortunes who can predict
|
|
a person's future by touching anything belonging to the person.
|
|
The Announcer calls up a series of Scouts. He asks the first Scout what he has brought, and the Scout
|
|
produces a pencil. The Announcer hands the pencil to the Fortune Teller and asks her to tell the future of the
|
|
owner. The Fortune Teller waves her hands and mumbles some words and then predicts that the owner will
|
|
become a writer.
|
|
The scene is repeated. A Scout produces a comb from his pocket, and the Fortune Teller predicts that he will
|
|
become a hairdresser. A third Scout has a dollar, and she predicts that he will become a successful banker.
|
|
After several of these, the Scapegoat is summoned from the audience. The announcer asks what he has to
|
|
show the Fortune Teller. No matter what the Scapegoat suggests, the Announcer says it is not good enough.
|
|
Either it has been done before, or it is too easy, or "That's no fun!", or any other reason. Finally, the Announcer
|
|
suggests that the Scapegoat try his shoe, and makes him take it off.
|
|
The shoe is handed to the Fortuneteller, who repeats her mumbo jumbo. (If the Fortune Teller is a good
|
|
pantomime, this is a wonderful opportunity to make faces, hold her nose, etc.) She then announces, "You will take
|
|
a long walk in the woods!" She throws the shoe far into the woods.
|
|
Four Leaf Clover
|
|
A person finds a four leaf clover. He feels sure that it will bring him good luck. Another person runs into him.
|
|
They accuse each other of running into each other. They start hitting each other. A policeman comes along, the
|
|
other guy accuses the lucky person. The lucky person is hauled off to jail. The lucky person reappears,
|
|
disgruntled and unhappy. Garbage is dumped on him as he walks along and gets fined by a policeman for
|
|
littering. The lucky man throws away the four leaf clover. Another finds it. The former lucky man comes back on
|
|
stage. The person who found the four leaf runs on stage saying he just won a million dollars and has good luck
|
|
since he found it. The former lucky man slumps down, groans, and begins to cry.
|
|
The Four Seasons
|
|
The narrator narrates, everyone else is volunteers.
|
|
"I need eleven volunteers for this skit."
|
|
"This skit is called the Four Seasons. You three are trees. You three are leaves in trees, get up in the trees.
|
|
You're poison ivy, cling to the roots of one of the trees. You're tree's blood, you run through the trees. You two
|
|
are birds, flit from tree to tree and sing. And you're the babbling brook. You have to babble."
|
|
"Babble babble babble babble ..."
|
|
"In the spring, the leaves come out on the trees. The birds flit from tree to tree."
|
|
"In the summer, the leaves open up and the sun shines down on the forest. The birds form flocks"
|
|
"In the fall, the leaves drop from the trees. The birds fly away south."
|
|
"In the winter, the brook freezes and stops babbling. All seems still in the forest. But beneath it all there is still
|
|
life. Look! The sap is still running!"
|
|
-- Thanks to Bob Jenkins
|
|
The MacScouter's Big Book of Skits -- 30 -- January 1997
|
|
|
|
--- PAGE 36 ---
|
|
Fred the Trained Flea
|
|
"Here in my hand is Fred the Trained Flea. Fred will perform for you some amazing feats. Watch closely."
|
|
"Fred, do jumping jacks! Very good! Cheer, everyone!"
|
|
"Fred, do a somersault!"
|
|
"Fred, do a high jump!" Watch him go way up, then back down.
|
|
"Now Fred will do a long jump. I need a volunteer to catch Fred." Pick a scoutmaster, or someone in authority.
|
|
"Fred, do a long jump!" Watch Fred jump to the volunteer "Oh! He seems to have jumped into your hair!"
|
|
Walk over to the volunteer, start picking through their hair. "Here we are .. no, that's not Fred." toss the flea
|
|
over your shoulder "Ah! No, that's not Fred." "That's not Fred." "Fred, are you in there?" "That's not Fred either."
|
|
"Boy, there's a lot of fleas in here." "Fred? Fred?" ...
|
|
-- Thanks to Bob Jenkins
|
|
Friends of Years
|
|
Three guys are sitting on a park bench. Goober is quietly reading, Gomer is pretending to swim in a lake
|
|
(jumps off bench and swims around). Gopher is pretending to be fishing, reeling fish after fish. Policeman comes
|
|
in and watches them. Policeman asks Goober if he knows the other two men. Goober says they are his friends.
|
|
The policeman thinks Goober ought to take care of his friends. Goober says okay and asks the others to climb
|
|
into his boat. Goober pretends to row off stage (the policeman staring after them, shaking his head in disbelief).
|
|
The Frightened Hunter
|
|
Cast: Story teller, hunter, game warden
|
|
The story teller tells the story, while the hunter pantomimes the story and his actions. The game warden
|
|
comes in on cue.
|
|
Story Teller: There once was this hunter who was hunting for several years in the same location. Every year,
|
|
he would see a deer grazing on the edge of a cliff, which was just outside the allowed hunting zone. The deer
|
|
would never come into the hunting zone. Now this was a very big deer, and would have been a wonderful prize.
|
|
But the hunter was always unsure, and didn't want to lose his license. Finally one year, the hunter decided that he
|
|
was going to shoot the deer anyway, as he wasn't having much luck. He went up to the deer, saw that it was
|
|
dead, and threw it over his right shoulder, then put his gun over his left shoulder. All of a sudden, the game
|
|
warder came up to him.
|
|
Game Warden: Excuse me, sir, I was just watching you. What's that over your shoulder?
|
|
Hunter: (looking over left shoulder) That's my hunting rifle.
|
|
Game Warden: And what's that over your other shoulder?
|
|
Hunter: (looking over right shoulder, and shakes off the deer) AAHHHHHH!
|
|
Game Show
|
|
The skit starts out with a couple of campers (or scouts in your case) asking for some volunteers from the
|
|
audience (parents will do JUST fine...evil grin).
|
|
The volunteers are then removed from the room by one of the scouts in charge of the 'Game Show' (thank you
|
|
Vanna...)
|
|
After the volunteers have been removed, the 'Game' is set up. Two tables (the folding type work VERY well)
|
|
are covered with sleeping bags and balls of various descriptions are placed under buckets on these tables, the
|
|
catch is that in between the two tables a person (another scout perhaps) is kneeling with his head under a bucket
|
|
to resemble the other buckets (of course this is well hidden with sleeping bags, or sheets or what ever you have
|
|
handy) The tables are then moved close together to further hide the fact that there is anyone under the table, and
|
|
don't forget to cover the front of the table so that the participant, or victim as it were, cannot see under the tables.
|
|
Bring in the first contestant...
|
|
It is then that the 'Game' is described to the contestant. He/she is to make his/her way down the line of
|
|
buckets picking up each bucket and naming the ball under the bucket. Give some time record to be beaten. Then
|
|
as they make their way down the line and eventually pick up the bucket off of the table under which the scout is
|
|
hiding, the scout should yell/scream etc. to further the shock value.
|
|
Bring in the next contestant...etc
|
|
This skit is generally really effective and is good for a few laughs if nothing else.
|
|
-- Thanks to James Brezina
|
|
The MacScouter's Big Book of Skits -- 31 -- January 1997
|
|
|
|
--- PAGE 37 ---
|
|
Gathering of the Nuts I
|
|
An announcer asks if the audience will help with the squirrel's harvest. Several boys dressed up like squirrels
|
|
with paper ears, tails, and brown clothes go out into the audience bring back people known for their crazy
|
|
behavior. They are gathered on the stage and the announcer says that the title of the skit will be, "The Gathering
|
|
of the Nuts."
|
|
Gathering of the Nuts II
|
|
Vincent: I am the famous artist, Vincent Van Go Go. I have come here this evening at great expense to
|
|
create one of my living nature paintings which will express the atmosphere of this camp ! First I am going to need
|
|
some trees. (Two trees are selected from the participants in the audience, and are directed where to stand. They
|
|
wave their arms gently.)
|
|
Vincent: Now I will need some birds to twitter among the trees.
|
|
(Three birds are selected and they move around the trees making twittering sounds.)
|
|
Vincent: (Stands back to view scene) Perhaps a sun to shine on everything. (A tall participant stands on a
|
|
bench and smiles brightly.)
|
|
Vincent: (Again viewing) It's not right yet. I know, some rabbits hopping around. (Assistant Leaders are
|
|
chosen for rabbits)
|
|
Vincent: One last touch. A babbling brook. Scouter, will you be the brook, you're always babbling ? (The
|
|
brook takes his place.)
|
|
Vincent: (Turns to audience) There it is, another Vincent Van Go Go original nature scene. I call it "The
|
|
Gathering of the Nuts."
|
|
The General Store
|
|
The scene is a general store, with the Storekeeper behind the counter. The counter is easily represented by a
|
|
long table with a few items piled on it.
|
|
Behind the Storekeeper is a curtain, which conceals another Scout, the Storekeeper's Son. He has a full
|
|
change of clothes with him.
|
|
The Skit
|
|
The Storekeeper introduces himself. He explains that this is his store and his Son helps him to run it. He is
|
|
very proud of how hard he works to satisfy every customer, no matter what the customer wants.
|
|
A customer enters, walks up to the counter, and asks for a hat. The Storekeeper turns and calls out, "Hey
|
|
Son, I need a hat." The curtain moves, and a hand reaches through with a hat. The customer admires it, and they
|
|
agree on a price. The customer pays, puts on the hat, and walks out acting pleased.
|
|
Other customers repeat the process for a jacket, a shirt, shoes, socks, and a pair of pants. Each time, there
|
|
is more movement of the curtain, and a longer delay before the clothing is handed through the curtain. There are
|
|
sounds of grumbling, and the Storekeeper reminds his son about their commitment to sell whatever the customer
|
|
needs.
|
|
The last customer walks in hesitantly and asks in embarrassed tones for underwear. The Storekeeper does
|
|
not hear him, and makes him repeat it until everybody can hear clearly. Finally he says, "Oh of course.
|
|
Underwear! Son, we need some underwear." Nothing happens.
|
|
The Storekeeper repeats his request several times, each time emphasizing the word, "Underwear." There is
|
|
no answer. He apologizes to his customer for his lazy son, and says he will get the underwear himself. He
|
|
stomps off behind the curtain.
|
|
The curtain shakes, and we hear, "No, Pa! No, Pa! No!" The Son runs through the curtain and across the
|
|
stage wearing only underpants.
|
|
The Ghost of Midnight
|
|
This one is similar to the Ghost With One Black Eye, but each is different enough to merit their own title (after
|
|
all, going through all of the skits, you'll realize that many skits are simple variations on another.)
|
|
Cast: Ghost, Family asleep in house
|
|
Setting: House at Night
|
|
Ghost: (Going up to Mom, wakes her up -- uses scary ghost voice.) I am the Ghost of Midnight!
|
|
Mom: Ahhh!
|
|
Ghost: (To Dad -- same thing.) I am the Ghost of Midnight!
|
|
Dad: I'm getting out of here!
|
|
The MacScouter's Big Book of Skits -- 32 -- January 1997
|
|
|
|
--- PAGE 38 ---
|
|
Ghost: (To son.) I am the Ghost of Midnight!
|
|
Son: Help! Mommy!
|
|
Ghost: (To daughter.) I am the Ghost of Midnight!
|
|
Daughter: (Looks at watch.) Aww, shut up! It's only 11:45!
|
|
Ghost With One Black Eye
|
|
Cast: Ghost, 3 Pedestrians
|
|
Setting: City Street
|
|
#1: (Bends over; picks up coin.) Wow! A loony!
|
|
Ghost: (Comes out; scary voice.) I am the Ghost with one black eye!
|
|
(#1 scared; drops loony; runs away)
|
|
#2: (Bends over; picks up coin.) Wow! A dollar!
|
|
Ghost: (comes out) I am the Ghost with one black eye!
|
|
(#2 scared; drops dollar; runs away)
|
|
#3: (Bends over; picks up coin.) Wow! Money!
|
|
Ghost: (Comes out.) I am the Ghost with one black eye!
|
|
#3: Keep it up, and you'll get another!
|
|
Ghostcatchers
|
|
Two guys start a ghost catching business. They go to this house and can't get rid of the ghost. The ghost
|
|
finally leaves because one of the guys sings very badly and off key. The ghost can't stand it and leaves.
|
|
Giant Worm
|
|
On stage you have a boy concealed in a sleeping bag that is open on both ends, he is the Giant worm.
|
|
Several "hikers" happen upon the worm. The hikers are eating and carrying with them a supply of candy bars.
|
|
They look at each other in amazement ask each other "I wonder what he eats" The hikers hold some candy bars
|
|
near the mouth of the worm. The worm gobbles up the candy bars wrappers and all. Then the worm quickly
|
|
discards empty wrappers form the other end.(stuff happens). The hikers run away. Another group of hikers comes
|
|
along drinking soft drinks and repeats the routine. The third group comes along with nothing to eat or drink. this
|
|
group should have your smallest scout. this group also ponders what this giant worm would et. At that moment
|
|
the worm gobbles the smallest scout. Then discards a pair of pants and shirt out the other end. The worm walks
|
|
off with the eaten scout under the sleeping bag. The hikers run away.
|
|
Glass of Water
|
|
There is a glass of water in the middle of the stage. First scout crawls across the floor crying for water. He
|
|
dies dramatically shortly after beginning his crawl. The second person dies just short of the glass of water. The
|
|
third person on his last bit of strength really hams up his desperation as much as he can. He reaches the water,
|
|
takes out a comb, grooms his hair with the water, sighs with relief and goes off stage.
|
|
Go Cart
|
|
(One participant is on hands and knees as the 'Go Cart')
|
|
Driver : Oh, this fool Go Cart is always giving me trouble ! Now the front wheel has come off. (Selects
|
|
member of audience) Would you come over and give me a hand. Thanks. (Selected person may have some
|
|
comments to respond to - then they are led to the cart.)
|
|
Driver : Here, if you would just be the wheel I need. That's right, get down on your hands and knees up there
|
|
and be the front wheel. Now let me try it again. (Driver gets on car, tries to start it up.)
|
|
Go Cart: (Makes sputtering noises, starts, moves forward, then sags and sputters out.)
|
|
Driver : Now what is it ? (Driver moves to rear, lifts cart, lets go and cart sags again.)
|
|
Driver : Now that old suspension has gone, I need more help. (Selects someone else) Please come over
|
|
here and be the suspension. That's right, just hold the back end up there. Now I'll try it again. (Gets on car, starts
|
|
engine.)
|
|
The MacScouter's Big Book of Skits -- 33 -- January 1997
|
|
|
|
--- PAGE 39 ---
|
|
Go Cart: (Sputters to life, moves forward, wobbles, and stops)
|
|
Driver : (Getting off) Oh, no. Now the rear wheel is loose. I'll go and get more help. (Selects more help)
|
|
(New help is positioned at rear wheel.)
|
|
Driver: This wheel is loose. If you will just hold the wheel (indicates leg) tightly so it doesn't fall off, you'll be a
|
|
big help. Thanks. (Driver gets on cart, starts engine)
|
|
Go Cart: (Starts up, runs fine, moves forward)
|
|
Driver : (Braking to halt) Oh, that's perfect now ! All I needed was a few NUTS to get it going !
|
|
Gone Fishin'
|
|
Three boys sitting on a bench or chairs in the front of the room. The two boys on outside have fishing poles,
|
|
the one in the middle is reading a newspaper. Boys with lines act like they are fishing.
|
|
Cub 1: Sure haven't been catching much.
|
|
Cub 3: I haven't even had a nibble.
|
|
Policeman: (walks on from offstage.) What are you guys doing?
|
|
Cub 1: Fishing, sir.
|
|
Policeman: Can't you tell this is a pack meeting?
|
|
Cub 3: No, it's a pond!
|
|
Policeman: (nudges man with paper and he lowers it) Do you know these two characters?
|
|
Cub 2: (folds newspaper) Sure, they are my friends.
|
|
Policeman: In that case, you'd better get them out of here.
|
|
Cub 2: Yes, sir. (reaching behind chair, picks up a paddle and acts as if he is paddling away.)
|
|
The Good Samaritan
|
|
A Scout walks out from backstage, stumbles, and falls on his face. He struggles noisily to get up, but keeps
|
|
his forehead on the floor. He sometimes succeeds in getting into a position with his feet and his forehead on the
|
|
floor, and his butt in the air. He rotates in this position, keeping his forehead in one place. He calls for help for
|
|
help, repeating "My forehead is stuck!"
|
|
As he struggles, other Scouts walk casually past. They ignore him, or look with curiosity, but they do not help.
|
|
Finally, a Scout comes running up and heaves the victim to his feet. The victim is effusively grateful, but the
|
|
rescuer just looks at his face. He reaches out, plucks something from the victim's forehead, and pops it into his
|
|
mouth. "Thanks," he says, "I knew I'd lost my gum somewhere around here!"
|
|
Good Soup
|
|
Props: a large pot, several spoons, and a floor mop. A chef's hat would also be useful.
|
|
Announcer: This scene takes place in the camp Dining Hall.
|
|
(Several boys are seated around a large pot, sampling the imaginary contents with the spoons.)
|
|
Scott : Boy, this is sure good soup.
|
|
Brad : Yep, it's got REAL flavor.
|
|
David : Sure is, why it's even better than my Mom makes.
|
|
Matthew: Oh yeah. It's the best food I've eaten at camp all week.
|
|
Cook : (Enters waving floor mop and shouting) Hey you guys ! Get out of my mop water !!!
|
|
Version 2:
|
|
Known by the same title in the Leader Magazine.
|
|
Cast: Three or four Cubs or Scouts, Cook, Tub
|
|
Setting: Kitchen
|
|
#1: (Over tub, tasting contents) Good Soup!
|
|
#2: Yeah, Good Soup!
|
|
#3: I know! Good Soup!
|
|
#4: None better than this! Good Soup!
|
|
Cook: (Comes running in) Get out of my dishwater!
|
|
The MacScouter's Big Book of Skits -- 34 -- January 1997
|
|
|
|
--- PAGE 40 ---
|
|
Granny! Wake Up!
|
|
Cast: Grandson, Granny (2 people), Volunteer, Victim, campfire blanket(s)
|
|
Setting: In Granny's Room
|
|
Granny is in bed (say on the floor,) and of course is covered with blankets. Your two grannies lie down on
|
|
their backs, as close together as possible, with heads in opposite directions. The head of one is exposed, the
|
|
other being covered and where Granny's "feet" are.
|
|
Try to figure out a way to set up the audience such that it seems like the right way to be addressing Granny,
|
|
such as Her being afraid of getting any worse and wanting to be completely covered up to avoid getting cold.
|
|
Grandson: (To Granny) Granny! Wake Up! It's time for your pill! (Pause -- no response.) Granny! Wake
|
|
Up! Oh no! She may be dead! (Ham it up, boys!) My gosh, I'll need some help! (Get volunteer.) Help me wake
|
|
Granny!
|
|
Both of them: Granny! Wake UP! Wake Up!
|
|
Grandson: Oh, what ever will we do? She needs to take that pill! I think we need more help! (Get victim.)
|
|
Will you help us? Just call out with us to wake up Granny.
|
|
All of them: GRANNY! WAKE UP! WAKE UP!
|
|
Grandson: Maybe if you stand over her and ask her for a sign that she's still alive.
|
|
Victim: OK. (Stands over her) Granny! Wake Up! Please! Give me a sign!
|
|
Granny's "back end" rises up and hits him on the behind.
|
|
Granny's Candy Store
|
|
Paint a verbal picture of the various scouts acting as a cash register (person says ching, ching), popcorn
|
|
machine (goes pop, pop), door (person holds arms horizontal, swinging saying creak, creak), tree, chair, etc.
|
|
Have three guys standing there with no parts to play. Have several scouts come in one at a time, as customers.
|
|
They ask Granny for various items of candy; licorice, gum, etc. Finally disgusted, a customer asks what she does
|
|
have, and she says all she has left is these three suckers standing in the corner.
|
|
The Greatest Spitter in the World
|
|
Another 2-person skit you can plug in.
|
|
Cast: GSITW, Partner with metal pot (with a bit of water in it) and a pebble
|
|
Setting: Boardwalk, Circus, Amusement Park
|
|
Separate GSITW and partner by about 15 feet.
|
|
Partner: Ladies and Gentlemen! May I present to you the Greatest Spitter in the World! He does all kinds of
|
|
tricks with a mere spit! Let him show you the simple spit first!
|
|
GSITW sends off a regular spit, which is caught in the pot by the partner. When it's supposed to land, he hits
|
|
the bottom of the pot with a secret pebble he holds in his hand.
|
|
Partner: Ladies and Gents! That is not all he can do! Watch his fastball!
|
|
Again, another spit which immediately "lands" in the pot. Continue with tricks, such as slow spit, high spit,
|
|
round the world spit (in which case each turns around, backs facing each other, and the spit takes a while to come
|
|
around but indeed does,) curve spit, and so on. Finally,
|
|
Partner: Now for his last spit! It's a really difficult spit but we think we have it! It's a high, quadruple axle,
|
|
curvy, spring jump spit! We must have absolute silence for this one!
|
|
GSITW spits up, partner follows it up, doing 4 spins, it curves side to side, begins to jump up and down in air,
|
|
then he seems to lose it ... no, there it is ... he goes side to side, trying to catch it, he trips and spills the water on
|
|
the crowd.
|
|
Grease
|
|
Boy 1: Tonight we are going to be talking about ancient Greece.
|
|
(Boy 2 walks on stage carrying a can of Crisco.)
|
|
Boy 1: No, no; not that kind of grease. You know Greece, the place.
|
|
Boy 2: Oh yeah, that's in back of the cafeteria.
|
|
The MacScouter's Big Book of Skits -- 35 -- January 1997
|
|
|
|
--- PAGE 41 ---
|
|
Green Side Up! Green Side Up!
|
|
Characters: A Building Contractor, A Couple (if lady isn't available, changes can be made for one person)
|
|
Contractor (inside house): Okay, we need a color for the wall in the living room. (walks to space that is living
|
|
room).
|
|
Wife: I like white.
|
|
Husband: No, how about blue?
|
|
Wife: How 'bout tan?
|
|
Husband: Okay.
|
|
Contractor: Okay...(writes down on paper) um.. wait just a second. The contractor goes to the window looks
|
|
out, he opens the window leans out and shouts, "Green side up!"
|
|
This repeats for two more rooms. Each time after the Contractor says "Green Side Up", couple converses
|
|
between themselves and are not sure about the sanity of the contractor.
|
|
After the last room:
|
|
Husband: Mr. (whatever you want his name to be), why do you keep yelling "Green Side Up!" outside the
|
|
window? We didn't order any green wall paper!?!
|
|
Contractor: Oh. I am sorry folks. Boy scout troop is being lead by Scout Master and we just want to make
|
|
sure the sod gets laid down right.--
|
|
-- Thanks to Josh Small
|
|
The Greyhound Bus
|
|
Cast: Shopper with a BIG package higher than his head, Pedestrian, People who are Cars and One Bus
|
|
Setting: Busy Intersection
|
|
Cars and trucks whiz by and don't stop for pedestrians.
|
|
Shopper: Excuse me, Sir, could you tell me when there's nothing coming down the street, so that I may
|
|
cross?
|
|
Pedestrian: Sure. (Pauses until cars stop whizzing by. Bus begins coming down the street.) Now you can
|
|
cross. There's only a dog coming. (He begins to cross; bus hits him.)
|
|
New Setting: Hospital Ward
|
|
Pedestrian: (To shopper in bed) Gee, I'm really sorry about what happened to you.
|
|
Shopper: It's all right. These things happen once in a while. But tell me, why did you say there was a dog
|
|
coming down the street when it was really a bus?
|
|
Pedestrian: Well, it was a Greyhound!
|
|
The Growing Machine
|
|
The cardboard box needs to be large enough to hold one of the players and various props. "Load" it and push
|
|
it on stage, where a narrator explains that this marvelous machine has been invented by tonight's guest,
|
|
Professor..., who will demonstrate its tremendous powers. He introduces the professor, who enters carrying a bag
|
|
of his props.
|
|
The professor explains he has invented a wonderful machine that makes things grow. He proceeds to
|
|
demonstrate. He pulls a small piece of paper from his sack, pushes buttons, etc., and throws in the piece of paper
|
|
(sound effects, flashing lights). The player inside throws out a paperback book. The demonstration continues with
|
|
small ball in, large ball out; piece of string in, hunk of rope out; etc. Finally, the professor throws in a baby doll. The
|
|
player inside jumps out in baby clothes, cries "Daddy!", and chases him off stage.
|
|
-- Thanks to the Leader Magazine, May 1989
|
|
The Hair Cut Machine
|
|
The cardboard box needs to be large enough for a player to poke in his head. Face the opening away from the
|
|
audience. Set up a striped pole and use a few other barbershop props. The "customer" wears a tight fitting light-
|
|
colored bathing cap to hide his hair and, over the cap, a long scraggly wig loose-fitting enough that he can shake it
|
|
off when he needs to but well enough anchored that it won't fly off too early.
|
|
The MacScouter's Big Book of Skits -- 36 -- January 1997
|
|
|
|
--- PAGE 42 ---
|
|
Barber is on stage. Customer enters and asks for a hair cut. Barber checks him out, announces he thinks this
|
|
is a job for his brand new haircut machine, and convinces the customer to try it. Customer sticks his head into the
|
|
back of the box and barber turns it on (sound effects). Customer yells, flails, flops and goes through incredible
|
|
contortions, shaking off the wig in the process. Barber, unperturbed, turns off the machine. Customer pulls out
|
|
"bald" head and races screaming off stage.
|
|
-- Thanks to the Leader Magazine, May 1989
|
|
Hairy Hamburger
|
|
A man sits down in a restaurant and orders a hamburger. The waiter bring out his hamburger. The man
|
|
starts eating his hamburger and finds a hair in it; complains to waiter and another one is brought out. The second
|
|
hamburger has a hair in it and is taken back. The third hamburger also has a hair in it. The man gets upset and
|
|
demands to see the cook. The cook comes out and the man asks him how he makes his hamburgers. The cook
|
|
says that all he does is roll the meat and demonstrates making patties by placing the meat under his arm and
|
|
squeezes.
|
|
Harlem Globetrotters
|
|
Three scouts are doing laundry, each is sitting behind a bucket which holds his "laundry". Two of the buckets
|
|
really have water and a rag or two. All three work at scrubbing and wringing water from their laundry for a few
|
|
seconds. One sitting on the end shakes the water from his hands getting his neighbor slightly wet. This provokes
|
|
the scout in the middle who retaliates with a splash back ... escalate in comedic fashion till the one on the end
|
|
throws a wet rag at the face of the "scout" in the middle who ducks. The rag sails on till it smacks the scout on the
|
|
far end (previously not involved in the water fight) in the face. The smack-ee picks up his bucket to dump on the
|
|
others who take flight into the audience.
|
|
The Punch line: When the actors are in the crowd the smack-ee tosses the contents of his bucket in a wide
|
|
arc over as much of the audience as possible. In the version I saw the bucket was filled with pieces of newspaper
|
|
but in a Scouting setting a bucket full of leaves would work just a well. If the actors have a little talent and practice
|
|
this can be extremely funny.
|
|
Have You Seen my Belly Button?
|
|
Cast: Dog owner, Passengers on bus, stuffed animal
|
|
Setting: City Bus
|
|
Owner goes around on the bus asking people if they've seen his Belly Button. Some ignore him, women gasp,
|
|
people are horrified, some respond, "The nerve of him!" "How crude!" "What a rude person!" Finally he spots the
|
|
toy and exclaims,
|
|
Person: Ah! Belly Button! There you are, you bad dog!
|
|
The Heart Attack
|
|
Cast: Heart Attack Victim, 2 "Rescuers"
|
|
Setting: City Street
|
|
HAV is walking down the street and all of a sudden, he falls to the ground, holding his chest. Two men come
|
|
up and seeing this, they begin CPR.
|
|
#1: Mister! (Claps hands.) Hmm. Check for breathing! I'll check for a pulse! (nothing) We need to do CPR.
|
|
Give AR!
|
|
#2: (Does two breaths)
|
|
#1: (Pumping chest, counting aloud) 1,2,3,4....15! Again!
|
|
(Repeats 3 times; then checks; then.)
|
|
#1: Okay -- check for breathing, and I'll check for a pulse! (They check.)
|
|
Nothing! Switch!
|
|
All THREE, including victim, switch places!
|
|
The MacScouter's Big Book of Skits -- 37 -- January 1997
|
|
|
|
--- PAGE 43 ---
|
|
Heaven's Gate
|
|
You can get your favorite leader or friend with this one.
|
|
Need: 5 or more scouts (1 is an announcer, 1 is an Angel).
|
|
Announcer: Here we are at the Gates of Heaven.
|
|
Scout 1: (Walks up to angel at gate) Hello, I see I've come to Heaven.
|
|
Angel: Well, you're not in yet ! First you've got to tell me how you suffered on Earth.
|
|
Scout 1: Well, I spent a week eating camp food.
|
|
Angel: I'm sorry, you haven't suffered enough. (Scout 1 exits dejectedly.)
|
|
Scout 2: (Enters) Hi, I'm here to get into Heaven.
|
|
Angel: Fine, fine. And how have you suffered ?
|
|
Scout 2: I went on a long hike and got blisters all over my feet.
|
|
Angel: Sorry. That's not enough suffering to get into Heaven. (Scout 2 exits)
|
|
Scout 3: (Enters) Can I get into Heaven ?
|
|
Angel: How did you suffer ?
|
|
Scout 3: I'm in (Pick someone's name who can take a joke) (troop/pack/six/class, etc.)
|
|
Angel: Well, come on in !!
|
|
-- From The U.S. Scouting Service Project
|
|
Herman, The Trained Flea
|
|
The trainer has a flea various tricks, when suddenly he loses Herman, his trained flea. He searches around
|
|
for Herman, calling for him, eventually a person is brought forward with a flea in his hair. The punch line is, "This
|
|
isn't Herman!"
|
|
Hiccup for Me
|
|
A boy comes out and says something like, "Hic - I can't - Hic - get rid of these Hic-ups". Another person
|
|
comes out and asks what wrong. He is told and yells "BOO!" to help the boy get rid of his hiccups. It didn't work.
|
|
Several more people try various methods to get rid of the hiccups and they are fail. Last method is tried and
|
|
seems to work, but just as he leaves the stage starts hiccuping again, so he falls to the floor in despair.
|
|
The Highest Tree climber in the World
|
|
Again, this can be a 2-person skit.
|
|
Cast: 2 Friends, HTCITW
|
|
Setting: Campfire
|
|
Tree climber is hidden in the woods and is able to ruffle a bush or tree.
|
|
1: You know, they say there's this really good tree climber trying out for the Olympics. I wonder if he's
|
|
practicing around here?
|
|
2: Call out and see!
|
|
1: Hey! Tree Climber! You around here?
|
|
Climber: Yep!
|
|
1: You practicing?
|
|
Climber: Yep!
|
|
1: How high are you?
|
|
Climber: Oh, not high. About 100 feet.
|
|
1: Wow! Can you go higher?
|
|
Climber: Yep! (Ruffles tree.) Now I'm at about 200 feet.
|
|
1: Fantastic! Can you go higher?
|
|
Climber: Yep! (Ruffles tree.) Now I'm at about 275 feet.
|
|
1: Neato! Can you go higher?
|
|
Climber: Yep! (Ruffles tree.) Now I'm at about 325 feet.
|
|
1: Great! Can you go higher?
|
|
Climber: Yep! (Ruffles tree.) Now I'm at about 400 feet.
|
|
1: Gee! I'm amazed!
|
|
2: Excuse me, Sir, but I have a book here that says that the highest tree in the world is only 360 feet high!
|
|
The MacScouter's Big Book of Skits -- 38 -- January 1997
|
|
|
|
--- PAGE 44 ---
|
|
Climber: Ahhhhhh!!!!!! (Thump!)
|
|
A Hot Meal!
|
|
This one is just too gross. Don't read this one while eating lunch!
|
|
Version 1:
|
|
Cast: 3 Lost Campers
|
|
Setting: Woods
|
|
#1: Boy, am I hungry! We haven't eaten in days!
|
|
#2: Me too.
|
|
#3: And I would just love a hot meal.
|
|
#1: (Looking to ground) Wow! A rabbit! Jump it! (#1 & 2 jump it and catch it; they start to eat it.)
|
|
#2: (Looking back at #3) Would you like some?
|
|
#3: No thanks, I'm waiting for a hot meal.
|
|
#1: Suit yourself.
|
|
(A little later)
|
|
#2: Hey! A squirrel! Get it!
|
|
(#1 & 2 get it and start tearing it apart)
|
|
#1: (To #3) Would you like a morsel?
|
|
#3: No thanks, I'm waiting for a hot meal.
|
|
(A little later)
|
|
#1: Wow! A moose!
|
|
#2: Be very quiet. (#1 & 2 jump it and kill it; they start eating it)
|
|
#1: Look, there's plenty here, we don't need to keep it all to ourselves, even if we did get this without your
|
|
help. There's too much to eat anyway. Want any?
|
|
#3: No thanks, I'm waiting for a hot meal.
|
|
#2: Are you sure? You haven't eaten anything for even longer than us two.
|
|
#3: No thanks, I'm waiting for a hot meal.
|
|
(After a while,)
|
|
#1: Boy, I'm stuffed.
|
|
#2: Me too. But I think I'm getting sick. (Throws up.)
|
|
#1: I'm sick, too. (Throws up.)
|
|
#3: Wow! A hot meal!
|
|
Version 2:
|
|
Cast: 5 People, Cabby
|
|
Setting: Outside of Restaurant
|
|
#1: Boy, what a meal. I really gorged myself.
|
|
#2: Me too.
|
|
#3: Eating that much makes it hard to walk. Let's get a cab.
|
|
#4: Agreed.
|
|
#5: Taxi!
|
|
(They all get in.)
|
|
Cabby: Get ready for a good ride, boys.
|
|
The cabby pantomimes driving, going along like a race driver, swerving from side to side, up and down hills,
|
|
does a real roller coaster ride. Sort of like my driving, if you've experienced it. The people swerve left to right with
|
|
the driver, all hanging on to dear life and lunch, until they all throw up.
|
|
Cabby: Wow! A five course meal!
|
|
How do I do That?
|
|
There are roughly 255 quintillion quazillion variations of this skit out on the market, including robbers, suicide
|
|
pills, car crashes and so on. You may more commonly know this one as "Veech Boton?" I'll give you the version I
|
|
The MacScouter's Big Book of Skits -- 39 -- January 1997
|
|
|
|
--- PAGE 45 ---
|
|
learned and the only non-rancid version I've seen yet. [This is also similar to "Submarine Patrol" here in the Big
|
|
Book.]
|
|
Version 1:
|
|
Cast: 5 Guys kneeling in line (1st is captain, last is dummy)
|
|
Setting: Submarine
|
|
Captain: (Looking through periscope) Aim torpedo 1!
|
|
2: Aim torpedo 1!
|
|
3: Aim torpedo 1!
|
|
4: Aim torpedo 1!
|
|
5: How do I do that?
|
|
4: How do I do that?
|
|
3: How do I do that?
|
|
2: How do I do that?
|
|
Captain: With button 1!
|
|
And so on down the line.
|
|
5: Oh! (Presses button 1.) (Poof!)
|
|
Captain: Ahch! We missed!
|
|
And so on down the line.
|
|
Captain: Fire torpedo 2!
|
|
And so on down the line, after which is, "How do I do that?" "With button 2!" on down the line. Continue down
|
|
through to torpedo 4 (or 5 or however many,) each time the captain becoming more frustrated and annoyed and
|
|
calling the guy names etc. Each exclamation, for the best effect, should be repeated down the line. Finally, they
|
|
run out of torpedoes and then...
|
|
Captain: The only thing left to do now is to kill myself (shoots himself.)
|
|
And so on down the line.
|
|
5: How do I do that?
|
|
Version 2:
|
|
Same kind of situation, but this time it's a bunch of garbage collectors, racing their truck down their route.
|
|
Driver: Okay! Try the first one! (They miss.)
|
|
Others: Darn! Next time we'll get it right! (And so on at every stop.)
|
|
Finally...
|
|
Driver: Well, guys, we missed all of the garbage stops. I guess the only honorable thing to do is to pick up the
|
|
garbage properly! (And they do.)
|
|
How to Make the Team
|
|
Two boys, one eats vegetables, exercises, ballerate (ballet & karate), runs (gets a kid to chase him home-
|
|
school bully). The other kid eats candy bars, plays baseball with guys. First guy (vegetable eater) makes the
|
|
team and the other kid doesn't. The other kid says; "What did I do wrong? Whaaa ! ! !"
|
|
How to Wash An Elephant
|
|
Before introducing this stunt, choose three people to leave the room. They should not overhear the narrator.
|
|
Narrator explains to audience that the stunt is called "How to Wash an Elephant", a classic example in
|
|
communications. He tells the following story and pantomimes the motions as he goes.
|
|
Narrator: One morning, Farmer Friendly went out to the barn to begin his chores (pantomime walking). He
|
|
threw open the barn door, and to his surprise, he found an elephant in his barn (pantomime throwing open door,
|
|
The MacScouter's Big Book of Skits -- 40 -- January 1997
|
|
|
|
--- PAGE 46 ---
|
|
surprise). The farmer didn't know what to do with the elephant so he decided that the first thing to do was to wash
|
|
it. He led the elephant from the barn (pick up the elephant's trunk and walking with it over your shoulder, open and
|
|
close barn door). He left the elephant near the pump, got a bucket and scrub brush and pumped the bucket full of
|
|
water (pantomime the actions). Now he was ready to begin. First he scrubbed the left side (lift up elephant's ear
|
|
and wash that). Then he was ready for the stomach (lie down on floor; wriggle under elephant and scrub
|
|
underside). Next, the right side (repeat actions as for left side). Then he scrubbed the elephant's face
|
|
(pantomime scrubbing between eyes and down length of trunk). Almost done (walk to rear of the elephant,
|
|
gingerly lift up tail and quickly scrub there). There, that's done! (Pantomime throwing out rest of water, putting the
|
|
brush in bucket and setting bucket beside pump. Take the elephant by his trunk and lead him back to the barn,
|
|
open door, lead him in, go out and shut door behind.)
|
|
Narrator tells audience he will call people back in, one by one, and pantomime the stunt, without benefit of
|
|
narrative. The first person will do what he remembers for the second person, and so on. He will, of course, have
|
|
no idea what the motions mean, so it can be very funny. By the time the actions are pantomimed for the third
|
|
person, it will be distorted and bear little resemblance to the original version.
|
|
After all three have tried their luck, the narrator explains the story and tells them what they were doing.
|
|
I Gotta Go Wee
|
|
Five guys sleeping in a tent, all in a row. The scoutmaster on one end, the little scout on the other.
|
|
The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the
|
|
scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"
|
|
"Huh? Wha? Go back to sleep." The little scout crawls back over everyone and goes back to sleep for 5
|
|
seconds.
|
|
The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the
|
|
scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"
|
|
"Huh? Wha? Go back to sleep." The little scout crawls back over everyone and goes back to sleep for 5
|
|
seconds.
|
|
The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the
|
|
scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"
|
|
"OK! OK!", says the scoutmaster, "If you've gotta go, then go."
|
|
The little scout stands up and waves his hands in the air: "Weee!!!!"
|
|
-- Thanks to Bob Jenkins
|
|
Igor
|
|
No props are needed, although the actors can make up bits of costumes that emphasize their roles. The evil
|
|
professor can wear a long white lab coat. Some rehearsal is wise, to get the most out of each performance.
|
|
A large Scout lies stiffly in the middle of the stage. The Professor enters and introduces himself, giving a very
|
|
Russian-sounding name. He boasts about his great abilities and how he will prove that he is the greatest scientist
|
|
in the world. He has created a monster named Igor, who can obey three different commands! With these
|
|
commands, the Professor will control the world.
|
|
The Professor is interrupted by a loud knock on the door (from off-stage). A Scout enters, trying to sell a
|
|
subscription to home delivery of the local newspaper. The Professor refuses, but the Scout persists. The
|
|
Professor turns to the audience and says, "Now you will see what I can do with my monster!"
|
|
He turns and points to Igor and says, "Igor! Stand!" Igor slowly stands up. The Professor says, "Igor! Walk!"
|
|
Igor stiffly walks toward the Scout.
|
|
He says, "Igor! Kill!" Igor reaches out and strangles the Scout, who dies with a great show of anguish.
|
|
"Ha! Ha!" says the Professor, "Now you see what I have achieved! Now you know that I can control the world
|
|
with Igor and my three commands!" Igor slowly goes back and lies down.
|
|
The scene is repeated at least twice more, with a Girl Scout selling cookies, a religious zealot, a vote-seeking
|
|
politician, or a door-to-door salesman. Each time, the Professor boasts, he is interrupted by a persistent
|
|
salesman, and he uses the three commands. Each salesman is killed off.
|
|
The Professor finally comes to the front of the stage, with Igor lying among the bodies behind him. He boasts
|
|
again about his three commands, and how he will use them to control the world. All he has to do is say, "Igor!
|
|
Stand!" Igor stands.
|
|
"Igor! Walk!" Igor walks toward the Professor, who does not notice him.
|
|
"Igor! Kill!" Igor kills the Professor, turns, and lies back down.
|
|
The MacScouter's Big Book of Skits -- 41 -- January 1997
|
|
|
|
--- PAGE 47 ---
|
|
I'm Gonna Get You!
|
|
Cast: Murderer, BUTTER knife, Jar of peanut butter, Sleeping Family Members
|
|
Setting: In House at Night When All Are Asleep
|
|
Thief is looking around the house, with a flashlight perhaps and holding the BUTTER knife (anything else
|
|
would be overkill, and dangerous) and is always saying, "I'm gonna get you!" in a way that COULD suggest he's
|
|
trying to find the members to kill them in their sleep. Be CAREFUL to only make references that are VERY vague.
|
|
He goes around in the different rooms of the house, sometimes saying, "Not here," perhaps in reference to
|
|
sleeping people. Finally,
|
|
Murderer: Ahh! They sure do keep the peanut butter in a crazy place in this house! (Starts to enjoy the PB
|
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using the butter knife.)
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I'm Russian!
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One of those skits that may be inappropriate.
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Cast: 4 Russians, 1 Person late for work
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All actors come out one at a time, using Russian accents except the last person.
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#1: (Comes out) I'm Russian!
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#2: I'm Russian! Thank you! (Bows.)
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#3: I'm Russian! Qvestions?
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#4: I'm Russian!
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#5: I'm late for work and I'm rushin' too!
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The Important Papers
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The setting can be either a king or a boss in his office who beckons to a courtier or assistant that he wants his
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royal or important papers. The person runs in with a sheath of papers, the king or boss quite agitated tosses them
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aside and demands that they bring him his important papers. Other people bring in other things one at a time
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such as a Boy Scout Handbook etc. the king throws them aside and gets more and more upset demanding that
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he have his important papers. At last the some one comes in with a roll of toilet paper (court jester, office boy
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|
etc.). The king knights him or the boss promotes him thanking him profusely and runs off the stage in visible
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relief.
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The Important Meeting
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Scene: Six to eight players sit around a table scattered with papers, a couple of water glasses, etc. They
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mime a discussion, some jotting down notes, etc.
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Enter the narrator, outfitted as a news reporter. In confidential tones, the reporter explains that this is an
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important meeting of the group committee, gathered on this occasion to make some very important decisions.
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As the narrator says something like, "Let's see if we can get a bit closer to hear how things are going", the
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group at the table add some mumbling and unintelligible arguing to their mime. Occasionally, they punctuate the
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din with outbursts such as, "No, no!"; "I disagree!"; "That's better"; "No way!"; "That might work" and the like.
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|
Finally, the hubbub dies, the group settles back. One member stands and announces, "Then it's decided; a
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|
12-slice pizza with olives, mushrooms, lots of cheese, but hold the pepperoni."
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All: Agreed!
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|
In the Furniture Store
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|
You need a furniture store salesman and a customer who knows what is happening. Before the salesman can
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|
sell anything, he needs stock. Call for volunteers from the audience: four to lie down to make the rug; three to
|
|
crouch as the couch; one or two chairs; a lamp; and most important, one good natured fellow to get down on all
|
|
fours as the coffee table. When all are ready, a customer enters and asks to see a couch. The salesman shows
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|
him the furniture, extolling its high quality and low price. He pays particular attention to the coffee table: beautiful,
|
|
sturdy, mark and mar-proof, etc.
|
|
The customer shows some interest. The salesman pats and wiggles the coffee table to show how firm and
|
|
steady it is, then picks up a cup (empty) and says something like, "See this cup of water? Pretend it's coffee.
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|
When it sits on this table, you know it will never spill!" He places the cup between the shoulder blades of the coffee
|
|
table and jiggles it gently. "See!" The customer says he'll think about it and leaves. The dejected salesman
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The MacScouter's Big Book of Skits -- 42 -- January 1997
|
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|
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--- PAGE 48 ---
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dismisses all the furniture except the coffee table and leaves. The coffee table tries to figure out how he will get
|
|
up without spilling what he thinks is a cup of water all over himself. Cheer him on!
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|
The Infantry
|
|
A variation of the Viper.
|
|
A scout runs in to a camp of soldiers yelling "The infantry is coming! The infantry is five miles away!" The
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|
soldiers look up, mumble, and act nervous.
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|
A scout runs into the camp of soldiers yelling "The infantry is coming! The infantry is one mile away!" The
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|
soldiers stand up and start gathering their gear.
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|
A scout runs into the camp of soldiers yelling "The infantry is coming! They're just over the hill!" All the soldiers
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|
scream and run away, opposite direction that the scout came from.
|
|
Two people run in from the direction the scouts came from, carrying an infant tree. They run after the soldiers.
|
|
-- Thanks to Bob Jenkins
|
|
Version 2:
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|
Cast: 3-4 People, Person carrying a sapling
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|
#1: (Runs in) The Infantry is coming! Go to the bomb shelters!
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|
#2: (A moment later, runs in) The Infantry is coming! Save yourselves!
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|
#3: (A moment later, runs in) The Infantry is coming! Let's help them!
|
|
#4: (A moment later, runs in) The Infantry is coming! Let's watch the tanks!
|
|
(A moment later)
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|
Person: And here it is, the Infant Tree.
|
|
The Injury
|
|
One person is laying on the floor. Two other people walk up.
|
|
First person: "Hey this guy is hurt." he goes and checks his heart beat.
|
|
First person: "No heart beat, help me do CPR"
|
|
Second person goes down and starts pumping on the chest and the first guy does the mouth blows. Do this
|
|
for a little while.
|
|
Second person: "I'm getting kind of tired here I think it is time to switch."
|
|
First person: "OK, ready"
|
|
At this point the person on the ground gets up, one of the other people goes down and they start doing CPR
|
|
again.
|
|
There you go, this is a good skit to do with leaders.
|
|
-- Thanks to Chris Hennessy
|
|
The Inspection
|
|
Cast: Leader, 3-4 Kids in messy uniforms, missing hats, inside out, not tucked in, and so on, and One Kid in
|
|
perfect, full uniform
|
|
Setting: Meeting Hall
|
|
Leader: Troop! (Does the sign.) Line up for inspection.
|
|
Kid in perfect uniform is at end of line. Leader checks each one, says "Hmm," at each one, writes down
|
|
something. Gets to last kid.
|
|
Leader: Johnny! You're in perfect uniform! How many times will it take for you to get it right! You make the
|
|
others look bad!
|
|
Intelligence
|
|
Two ditch diggers are digging a ditch when their boss walks by and then just stands around. One digger turns
|
|
to the other and ask why they have to do all the work, while the boss gets paid more. The other man does not
|
|
know and suggest the he go ask the boss. He then asks the boss, who explains its "intelligence". The worker
|
|
asks "what do you mean?. The boss says "let me demonstrate it to you" whereupon he puts his hand against a
|
|
tree and tells the worker to hit his hand as hard as he can. When the worker tries, the boss pulls his hand away,
|
|
and the worker hits the tree instead. The boss says, "You see that's intelligence, now go back to work!". When he
|
|
returns to the ditch, the other man asks him what the answer is. The injured worker explains its "inteelgence". He
|
|
The MacScouter's Big Book of Skits -- 43 -- January 1997
|
|
|
|
--- PAGE 49 ---
|
|
explains to the other worker by putting his hand on the front of his own face and says: "See this hand, hit it as hard
|
|
as you can!"
|
|
In the Furniture Store
|
|
You need a furniture store salesman and a customer who knows what is happening. Before the salesman can
|
|
sell anything, he needs stock. Call for volunteers from the audience: four to lie down to make the rug; three to
|
|
crouch as the couch; one or two chairs; a lamp; and most important, one good natured fellow to get down on all
|
|
fours as the coffee table. When all are ready, a customer enters and asks to see a couch. The salesman shows
|
|
him the furniture, extolling its high quality and low price. He pays particular attention to the coffee table: beautiful,
|
|
sturdy, mark and mar-proof, etc.
|
|
The customer shows some interest. The salesman pats and wiggles the coffee table to show how firm and
|
|
steady it is, then picks up a cup (empty) and says something like, "See this cup of water? Pretend it's coffee.
|
|
When it sits on this table, you know it will never spill!" He places the cup between the shoulder blades of the coffee
|
|
table and jiggles it gently. "See!" The customer says he'll think about it and leaves. The dejected salesman
|
|
dismisses all the furniture except the coffee table and leaves. The coffee table tries to figure out how he will get up
|
|
without spilling what he thinks is a cup of water all over himself. Cheer him on! ---
|
|
-- Thanks to the Leader Magazine, January 1990
|
|
The Invisible Bench
|
|
Need: 4 (or more) scouts .
|
|
First boy is squatting as though sitting on an invisible bench. The second boy comes in and asks what the first
|
|
is doing.
|
|
"I'm sitting on the invisible bench."
|
|
"Can I join you?"
|
|
"Sure, there's plenty of room."
|
|
Second boy pretends to sit.
|
|
A third boy comes along, and the scene repeats.
|
|
Go on for as many boys as you want.
|
|
When the last boy comes along, asks and is answered, he says "But I moved it over there this morning!"
|
|
AAAAHHHHHH!!!! All seated boys fall down.
|
|
-- Thanks to Richard A Quinnell, Pack 609 Monterey Bay Area Council
|
|
Is a Train Passing Today?
|
|
Otherwise known as "Is The Train Comin'?" in the Leader Magazine. One of those skits rarely done yet quite
|
|
funny if done right.
|
|
Cast: Grandma, Grandpa
|
|
Setting: Train Station
|
|
Grandma: (In old voice) Grandpa, is a train passing from the south today?
|
|
Grandpa: (Hobbles over to station, checks the schedule, looks to the south, returns, and in an old voice,) No,
|
|
Grandma.
|
|
Grandma: Grandpa, is a train passing from the north today?
|
|
Grandpa: (Hobbles over to station, checks the schedule, looks to the north, returns.) No, Grandma.
|
|
Grandma: Grandpa, is a train passing from the east today?
|
|
Grandpa: (Hobbles over to station, checks the schedule, looks to the east, returns.) No, Grandma.
|
|
Grandma: Grandpa, is a train passing from the west today?
|
|
Grandpa: (Hobbles over to station, checks the schedule, looks to the west, returns.) No, Grandma.
|
|
Grandma: Good. We can cross the tracks now.
|
|
The MacScouter's Big Book of Skits -- 44 -- January 1997
|
|
|
|
--- PAGE 50 ---
|
|
Is Captain Kidd Afraid of Himself?
|
|
Cast: Captain Kidd, Other people walking by, Mirror
|
|
Setting: Street
|
|
C.K.: I'm the roughest, toughest, meanest, ugliest pirate to roam the seas. Watch this. (Tries to scare first
|
|
man walking by.)
|
|
Man: I'm not scared of you!
|
|
C.K. keeps on trying to scare people going to work ("Late for work!") walking the dog (Dog runs up and starts
|
|
to play with C.K.) kids (they laugh, "Hey! Halloween isn't till next month!") and so on. Finally, he's quite dismayed.
|
|
C.K.: Hmm. Maybe I'm not so scary after all. Maybe I should go into movies. (Looks at himself in the mirror.)
|
|
Ahhh! (Runs away scared.)
|
|
Is It Time Yet?
|
|
Version 1:
|
|
Have several boys standing in a line (facing the audience) with one arm on the next boys shoulder. The first
|
|
boy in line looks at the second and asks the second boy, "IS it time yet?" The second boy asks the third boy the
|
|
same question and so on down the line. The boy at the end of the line looks at his watch and says to the boy next
|
|
to him, "No, its not time yet," and this continues on up the line to the first boy in the line again with each boy saying
|
|
it in turn. This can continue a couple times; then when it gets to the last boy, he says, "It's time!" and when the
|
|
message gets back to the first boy each boy moves his arm from the other's shoulder and puts his other arm on
|
|
the boy next to him.
|
|
Version 2:
|
|
Line of 5-8 Scouts standing with left foot crossed over right, right arm crossed over left.
|
|
First Scout in line asks: "IS IT TIME YET?" -
|
|
Second Scout asks third, etc down the line.
|
|
Last Scout says: "NO"
|
|
Word is passed back to the first Scout, one Scout at a time.
|
|
After a lonnnnnnnng pause, First Scout asks: "IS IT TIME YET?"
|
|
It goes down the line as before.
|
|
Last Scout says: "NO"
|
|
Again and the word is passed back.
|
|
Another long pause...............
|
|
First Scout asks again: "IS IT TIME YET?" etc and,
|
|
Last Scout says: "YES" the answer is passed back. Just after the first Scout gets the word, they all change to
|
|
right foot over left and left arm over right.
|
|
Version 3:
|
|
Text from Best of Leader Magazine Cut Out pages:
|
|
Six to ten players sit in a line facing the audience, legs stretched out in front of them, left leg crossed over right
|
|
at the ankle. The player at one end asks the one beside him, "Is it time yet?" The question passes from person to
|
|
person down the line. The last player looks at his watch and tells the person beside him, "No, not yet." The reply
|
|
passes from player to player back up the line to the first person. Players send question and answer up and down
|
|
the line three or four times, each time becoming more and more impatient and fidgety. Finally, the end player
|
|
replies, "Yes, it's time now." The news passes from one to another up the line to the first player who says, "Oh,
|
|
thank goodness!" At this point, all the players uncross their legs and re-cross them right over left.
|
|
I Gotta Go Weee!
|
|
Cast: Patrol asleep (ie. lying down) in tent
|
|
Scout 1: Scouter, I gotta go wee!
|
|
Scouter: Go back to sleep.
|
|
Scout 1: (A little later) Scouter, I gotta go wee!
|
|
Scouter: Go back to sleep!
|
|
Other Scouts wake up and mumble, "Aw, keep quiet," "Stop whining," "You're keeping us awake," etc.
|
|
Scout 1: (A little later) Scouter, I gotta go wee!
|
|
Scouter: (Annoyed) Go back to sleep!
|
|
The MacScouter's Big Book of Skits -- 45 -- January 1997
|