- Remove obsolete documentation files (DEPLOYMENT.md, PLAN_IMPLEMENTARE_S8_DETALIAT.md, README.md) - Add comprehensive extraction pipeline with multiple format support (PDF, HTML, text) - Implement Claude-based activity extraction with structured templates - Update dependencies and Docker configuration - Reorganize scripts directory with modular extraction components - Move example documentation to appropriate location 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/27.Inventeaza_Construieste-Design_Squad.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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INVENTION—MAKING THE WORLD A BETTER PLACE
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(cid:47)(cid:172)(cid:83)(cid:6)(cid:52)(cid:71)(cid:90)(cid:75)(cid:18)(cid:6)(cid:78)(cid:85)(cid:89)(cid:90)(cid:6)
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(cid:85)(cid:76)(cid:6)(cid:42)(cid:75)(cid:89)(cid:79)(cid:77)(cid:84)(cid:6)(cid:57)(cid:87)(cid:91)(cid:71)(cid:74)(cid:20)
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(cid:41)(cid:78)(cid:75)(cid:73)(cid:81)(cid:6)(cid:85)(cid:91)(cid:90)(cid:6)(cid:90)(cid:78)(cid:75)(cid:89)(cid:75)(cid:6)
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(cid:73)(cid:85)(cid:85)(cid:82)(cid:6)(cid:71)(cid:73)(cid:90)(cid:79)(cid:92)(cid:79)(cid:90)(cid:79)(cid:75)(cid:89)(cid:20)
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FOR 9- TO
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12-YEAR-OLDS
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IN AFTERSCHOOL
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PROGRAMS
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in collaboration with
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|
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--- PAGE 2 ---
|
||
Dear Afterschool Educator:
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T I t T t o h h b e e e u n L i g l g e d u a m s id g e o e e l n ’ s s y o o t s h n u i e x n F g i o r n i u c p v h n e e d n o r a e t p i t s l o i e o o n n u a c r g i c h s e e a s d s l l e e 9 o l n i f t g g o D h e t e 1 s e s 2 d e ig m i t n n o p S t h b h q a r e u i s n a c i g z d r e e y a a o t n t e u i d v a t i m h t L y e e w a m I o n n r e d v k l e s , p n o c o t r n s e I - t M s a , i t B b I i T v i u l e i I i t n l y d p v r o e I o t f n b g T i l n u e e v i a m d e m e n . t s i on.
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solving, and how invention improves people’s lives.
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T i p t s n h h r c t o r e r i o e i m g u a n u o g c c e t t h e e i d v , b i c a b t u i r n y e e il d s d t a h i t e r n e i e v n g i a w g t t c y i o h , n h r i h e n l y d e e g o l r s a p u in . r n t o g T h g . u h e p n I i m t s e d a o p t t l p s h r h o l o e i e n c m c k e a o s . t t n s h O a n r u s o e t r t i u c i m g m g ts o e h u a t l i p l a h n r i t e o s e t h b p s t e l o r e y o i r m o s c l u p e s iv n a s , e g r s a s k n p o w t d e f h h o i e e n e p i x v r n l p e e i r n t ’ n s e h v t s e i e i o n s y s n t t t a e i h t g r r o e e e a i s t t r s i h t v t i e d e i i l n i l e r s a m p s i a r i t t h , ,
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everyday lives and to a broad range of careers and social issues.
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E t i i T i o s n h n n s h f c v v e v t f e e i e a e e e L n n b r n F n e t t l o t h t i i i m o v s i o u a fi r e h n n e n c s e - d l d s , l s c e d a p s p o u d t - i r b n o r r i o o i i e y n o t v F n . c i s J o d o o I e i w t u t e p n s r y o n o p o , fi r d p m o m a k n a r r n s o e a i t t c d u i g n o w L , n r c d n e a s i i i t i t a m m o h s i s e l c s p e s p a s i e a a l a n s i m t l r n r , d o h k t i a n a s n t n m h n , , t e a e d e o s r e t s e u n n n U e s t e a t t . n o o e t S b v o a r c . l i i r f i e n r h e n a o A g n c s y n n m o o o , s d m g l u a u e o i n e n n p n r g i i n g d p z i c e d t e o a p a c s e r ’ e e l s a v t l t y l o n e h e t m p o d l s a b o l o u t r e p g c a s s i r e i m t n t t t a l o e a e g s p p s i b s d n r r c o r o r e i a o n a o l v v b i u n t o fi e e l e n o c e t l s o p t v a r i d p a e n i c i e e n t o v c t i s v v e p o h o e e n l n e m s e l n t o u i ’ o r a t p s p p o r n l b m s i p r l s d u i s , o v h e d , e t r e n d h t s d t i e . n . g
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I a c n h n t a d h l l i e e s n n s g g p i i n n ir e g it e , p r w i r n o e g b e l t e o n m c li o s fe u . r T f a o o g g r e e y o t y h o u e u n r g , t l o p e e t u ’s o s p e h l e e th l p a e n t I d h n e v in e n s n e p t x i I t r t e , g B e th u n e i e ld m ra I t t t i o o g u n in i d o v e e f s i t n t o i v g e b a n r t i t e n o g r a s n i n d m v e s a n o k t e l i v o e n
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the world a better place!
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Sincerely,
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Dorothy Lemelson
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Julia Novy-Hildesley
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Chair
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Executive Director
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www.lemelson.org
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|
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--- PAGE 3 ---
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TABLE OF CONTENTS
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Design Squad and Lemelson-MIT InvenTeams have teamed up to bring you six
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hands-on challenges designed to spark the inventive spirit of kids aged 9–12.
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Whether you’re running an afterschool program, workshop, or event, these
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||
challenges are a fun way to bring invention to life for kids, get them thinking like
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||
inventors and engineers, and show them how invention improves people’s lives.
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||
INTRODUCTION Competition plus
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engineering equals fun!
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||
How to Use This Guide 2
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||
Design Squad gets kids
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||
Talking with Kids about Inventing 4 thinking like engineers and
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||
shows them that engineering
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Introducing the Design Process 6
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is fun, creative, and
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Setting Up an Invention Club 7 something they can do.
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Watch it on PBS and visit the
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||
INVENTION CHALLENGES Web site to get episodes,
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games, 35 hands-on
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(cid:129) Confetti Launcher 8
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challenges, and much more.
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||
Invent a device to launch a big cloud of confetti.
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(cid:129) Get-Moving Game 13
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Invent a game that gets everyone up and moving.
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(cid:129) Harmless Holder 18
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Invent a holder for six cans that’s animal-safe, sturdy, convenient,
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and easy to carry.
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||
(cid:129) Speedy Shelter 23
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Invent a sturdy shelter that’s easy to build.
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(cid:129) Convenient Carrier 28 Inspiring a New Generation of Inventors
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||
Invent a way for someone using crutches or a wheelchair to
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carry all their stuff.
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(cid:129) Invent a Better World 33 Invention, here we come!
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Invent solutions for needs found in daily life. Through design challenges,
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||
educational resources, and
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||
APPENDIX grant programs, InvenTeams
|
||
engages kids in invention,
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Kid Inventors (tear-out poster) 37
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||
empowers them to problem
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||
The Design Process (tear-out poster) 39 solve, and encourages an
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||
inventive culture in schools
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Education Standards 41
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and communities.
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Invention Resources 42
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Sources for Materials 43
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Related PBS Resources 44
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|
||
--- PAGE 4 ---
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HOW TO USE THIS GUIDE
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The guide’s challenges take about an hour, use readily available materials, give
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||
kids many ways to succeed, and are aligned with national science and technology
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||
standards. You can use them in a:
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||
(cid:129) one-time session—like a workshop or event. Every challenge can be done as
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||
a stand-alone experience.
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(cid:129) series of sessions—like an invention club or an afterschool science or
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||
engineering program. Want to start an invention club? See page 7.
|
||
TO GET STARTED
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||
(cid:129) Read the leader notes. Found at the beginning of each challenge, they’ll help
|
||
you understand how to prepare for and run a session.
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(cid:129) Try the activity yourself. A practice run will help you fi gure out the best way to
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||
introduce the activity and anticipate potential problems your kids may run into.
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(cid:129) Print the challenge sheet. This handout for kids—a cartoon strip featuring
|
||
Design Squad host Nate Ball—presents the problem to solve. It also provides
|
||
the context for the challenge, questions to help kids brainstorm design ideas,
|
||
and tips for building and troubleshooting.
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(cid:129) Decorate the room. Set the stage for creative thinking, and get kids excited
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||
about invention. Post the tear-out invention posters found in the appendix.
|
||
Also, Invention Resources (page 42) lists Web sites that feature wacky
|
||
Invention appeals to anyone inventions, inspiring quotes about invention, and interesting profi les of
|
||
who loves using his or her inventors. Visit the Web sites, fi nd items that you like, print them out,
|
||
ingenuity to problem solve and post them around the room.
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||
and make a difference in
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||
the world.
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||
Leader notes page
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||
Kids’ activity handout
|
||
2
|
||
|
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--- PAGE 5 ---
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TO LEAD A CHALLENGE
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Never led an invention activity? Don’t worry! The leader notes give you all you need
|
||
to facilitate a session. The leader notes are divided into the following sections:
|
||
(cid:129) The invention challenge—Presents the goal for the session and the steps
|
||
involved in running the challenge. Each challenge is designed to help kids
|
||
(who work in groups of two or three) understand that inventors look for ways
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||
If a design doesn’t work as
|
||
to improve people’s lives.
|
||
planned, encourage kids to
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||
(cid:129) Prepare ahead of time—Lists things to do to get ready for the activity.
|
||
try again. Setbacks often
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||
(cid:129) Warm-up activity—Gives kids an opportunity to practice a particular inventive lead to design improvements
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||
thinking skill (e.g., improvisation, fl exibility, and visualization) that they’ll use and success.
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||
more extensively as they tackle the session’s challenge.
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||
(cid:129) Introduce the challenge—Provides an attention-grabbing story for you to read
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||
aloud. The story gives kids a real-world context for the challenge’s problem as
|
||
well as a sense of relevance, purpose, and meaning for their own inventing.
|
||
(cid:129) Brainstorm design ideas—Helps kids think about different ways to meet
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||
a challenge.
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||
(cid:129) Build, test, and redesign—Lists issues that might surface during a challenge
|
||
and suggests strategies to use with kids who face these issues.
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||
(cid:129) Discuss what happened—Provides questions (and answers) that review the
|
||
activity’s key science and engineering concepts, helping kids refl ect on the
|
||
design process and how the challenge relates to invention.
|
||
(cid:129) Tinker some more—Presents extension activities that reinforce and expand the
|
||
experiences kids have had in a challenge.
|
||
TIPS FOR FACILITATING OPEN-ENDED CHALLENGES
|
||
(cid:129) There are multiple ways to successfully tackle a challenge. One solution can
|
||
be just as good as another. Help kids see that the challenges are not
|
||
competitions. Instead, they’re opportunities to unleash an individual’s ingenuity
|
||
and creativity.
|
||
(cid:129) When kids feel stuck, have them describe why they think they got the results
|
||
they did. Ask questions rather than telling them what to do. For example, ask:
|
||
“Why do you think this is happening?” or “What would happen if…?” or “What
|
||
is another thing you could try?”
|
||
(cid:129) When something’s not going as desired, encourage kids to try again. Have them
|
||
compare their design to other kids’ designs. Remind them that problems are
|
||
opportunities for learning and for using creative thinking.
|
||
(cid:129) Have kids come up with several ways to solve a problem before they move
|
||
ahead with an idea.
|
||
3
|
||
|
||
--- PAGE 6 ---
|
||
TALKING WITH KIDS ABOUT
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||
WHO, ME? AN INVENTOR?
|
||
Yes! People from every corner of the world, of different ages, with different levels
|
||
INVENTIONS BY KIDS of education invent by identifying problems, pursuing ideas, and developing new
|
||
Even people with very little solutions. The key to inventing is identifying a need and devising an original
|
||
training can be inventors solution.
|
||
(cid:129) Earmuffs (Chester Maybe a better question is, “Is there anyone who isn’t an inventor?” Let kids
|
||
Greenwood, age 15) know that everyone has the capacity for invention. We all solve problems through
|
||
(cid:129) Makin’ Bacon—a quick, inventive thinking, whether it’s fi guring out a way to prop open a window, stay dry in
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||
healthy way to cook
|
||
a rainstorm, or build a playhouse from scrap materials. Creative problem solving,
|
||
bacon (Abigail Fleck, age 8)
|
||
improvisation, fl exibility, and tinkering drive the inventive spirit.
|
||
(cid:129) Popsicles (Frank
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||
Epperson, age 11) WHAT’S AN INVENTION?
|
||
(cid:129) Fantasy baseball game
|
||
Let kids know that an invention is a useful creation that didn’t exist before.
|
||
with trading cards
|
||
Round out their understanding of invention by sharing the characteristics below.
|
||
(Dustin Satloff, age 10)
|
||
(cid:129) Sifting shovel for
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||
(cid:129) An invention usually fi lls a need or solves a problem.
|
||
separating soil from
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||
(cid:129) Inventions often make the world a better place.
|
||
leaves (Kaileigh Kirton,
|
||
age 11) (cid:129) Inventions can be things (e.g., a cell phone or backpack) as well as ideas (e.g.,
|
||
(cid:129) Helmet for sailors a new method for tying a knot, or a story).
|
||
(Palmer Rampell, age 15)
|
||
(cid:129) An invention often makes something better (e.g., faster, stronger, cheaper,
|
||
(cid:129) The cathode ray (TV)
|
||
easier, safer or more effi cient, attractive, useful, accurate, fun, or productive).
|
||
tube (Philo Farnsworth,
|
||
But as long as it’s a new way to do something, it’s still invention even if it isn’t
|
||
age 14)
|
||
necessarily better than what existed before.
|
||
(cid:129) Glow-in-the-dark writing
|
||
pad (Rebecca Schroeder, WHY INVENT?
|
||
age 10)
|
||
(cid:129) Braille alphabet for the Inventing is a process. It starts with a need and ends up with something new—the
|
||
blind (Louis Braille, actual invention.
|
||
age 12)
|
||
(cid:129) To solve problems: Inventors are skilled at spotting ways to improve a situation
|
||
(cid:129) Crayon holder for broken
|
||
or process. The activities in this guide help kids develop solutions to problems
|
||
crayons (Cassidy
|
||
by applying the design process.
|
||
Goldstein, age 11)
|
||
(cid:129) To improve our world: Imagine how different our lives would be without
|
||
inventions, such as computers, refrigerators, electricity, plastic, and medicine.
|
||
The activities in this guide show how inventions improve things at home,
|
||
at school, in the community, and in the world.
|
||
(cid:129) To enjoy the creative process: Invention involves both thinking and doing.
|
||
The activities in this guide help kids become involved in the process of thinking
|
||
about a problem and then doing something about it. Because they create their
|
||
own solutions, kids get excited about the process of inventing.
|
||
44
|
||
|
||
--- PAGE 7 ---
|
||
INVENTING
|
||
INVENTORS AND ENGINEERS
|
||
ARE SIMILAR IN MANY WAYS
|
||
Engineering is a process for developing solutions to problems. Inventing is a
|
||
process for creating things that didn’t exist before. Inventors sometimes use
|
||
engineering to create new solutions, but, as discussed on page 4, many do not.
|
||
Both inventors and engineers look for ways to improve things in areas like health,
|
||
food, safety, transportation, aerospace, electronics, communication, and the
|
||
environment. And when the improvement is something new, it’s an invention.
|
||
DISPEL THE STEREOTYPE THAT SURROUNDS
|
||
ENGINEERING AND INVENTING FIND OUT MORE
|
||
There’s a stereotype that engineering is boring and hard. To fi ght this stereotype, Get activities, profi les
|
||
of cool inventors and
|
||
tell kids about some of the exciting challenges inventors and engineers take on to
|
||
engineers, and more.
|
||
help improve people’s lives, and point out how central invention and engineering
|
||
See page 42 and visit:
|
||
are in our daily lives.
|
||
Design Squad
|
||
(cid:129) Create more fuel-effi cient cars
|
||
pbs.org/designsquad
|
||
(cid:129) Design a lighter bike frame
|
||
(cid:129) Invent a more powerful superglue Discover Engineering
|
||
discoverengineering.org/
|
||
(cid:129) Create satellites that detect droughts around the world
|
||
home.asp
|
||
(cid:129) Develop state-of-the-art cell phones
|
||
(cid:129) Invent artifi cial retinas for people who are blind Engineer Your Life
|
||
(cid:129) Develop a feather-light laptop engineeryourlife.org
|
||
(cid:129) Design clothing that repels mosquitoes
|
||
Howtoons
|
||
(cid:129) Create a wheelchair that can go up stairs
|
||
howtoons.com
|
||
InvenTeams
|
||
web.mit.edu/inventeams
|
||
The Lemelson Center
|
||
THE PROCESS OF INVENTION INVOLVES:
|
||
for the Study of Invention
|
||
(cid:129) identifying a problem and/or realizing that something can be improved. and Innovation
|
||
invention.smithsonian.org/
|
||
(cid:129) talking to people who might use the invention.
|
||
home
|
||
(cid:129) brainstorming creative solutions to a problem, which often involves making
|
||
imaginative connections between seemingly unrelated things.
|
||
(cid:129) devising and testing solutions (i.e., experimenting).
|
||
(cid:129) applying science and engineering concepts.
|
||
(cid:129) using tools, materials, and techniques to make workable solutions.
|
||
(cid:129) trying again when things don’t work out. On Design Squad, we say, “Fail fast—
|
||
succeed sooner!”
|
||
(cid:129) seeing a project through by being motivated, persistent, and dedicated.
|
||
5
|
||
|
||
--- PAGE 8 ---
|
||
INTRODUCING THE
|
||
DESIGN PROCESS*
|
||
Inventors’ and engineers’ initial ideas rarely solve
|
||
a problem. Instead, they try different ideas, learn
|
||
from mistakes, and try again. The series of steps
|
||
they use to arrive at a solution is called the design
|
||
process. As kids work through a challenge, use the
|
||
questions below to talk about what they’re doing
|
||
and to tie it to specifi c steps of the design process.
|
||
BRAINSTORM
|
||
(cid:129) What are some different ways to tackle today’s
|
||
challenge?
|
||
(cid:129) How creative can we be? Off-the-wall
|
||
The design process is built suggestions often spark GREAT ideas!
|
||
into each challenge. As kids
|
||
work through a challenge, DESIGN
|
||
they’ll see that the steps of
|
||
(cid:129) Which brainstormed ideas are really possible,
|
||
the design process
|
||
given our time, tools, and materials?
|
||
encourage them to think
|
||
creatively about a problem to (cid:129) Can we phrase it as an invention statement,
|
||
produce a successful result. such as “I will invent an x that does y”?
|
||
BUILD
|
||
(cid:129) What are some problems we’ll need to solve as
|
||
The design process is a great
|
||
we build our projects? way to tackle almost any task.
|
||
(cid:129) What materials will you need to build In fact, you use it each time
|
||
you create something that
|
||
your invention?
|
||
didn’t exist before (e.g.,
|
||
TEST, EVALUATE, AND REDESIGN planning an outing, cooking a
|
||
meal, or choosing an outfi t).
|
||
(cid:129) Why is it a good idea to keep testing a design?
|
||
EXPAND YOUR SKILLS
|
||
(cid:129) What specifi c goal are you trying to achieve, and how will you know if you’ve
|
||
Learn ways to integrate the
|
||
design process into the been successful?
|
||
projects you do with kids by
|
||
SHARE SOLUTION
|
||
doing the free NASA/Design
|
||
Squad online training. Find it (cid:129) What were the different steps you had to do to get your project to work the
|
||
at pbs.org/designsquad. way you wanted?
|
||
(cid:129) What do you think is the best feature of your invention? Why?
|
||
(cid:129) What are some things our inventions have in common?
|
||
(cid:129) If you had more time, how could you improve your invention?
|
||
(cid:129) Look at the group to your left. What’s something you like about their invention
|
||
and something that could be improved? (This helps to develop teamwork by
|
||
teaching kids how to give constructive criticism.)
|
||
* This design process graphic is available as a tear-out poster on page 39.
|
||
6
|
||
|
||
--- PAGE 9 ---
|
||
SETTING UP AN
|
||
INVENTION CLUB
|
||
The club format appeals to kids. They like being part of a group, having fun
|
||
together, and having an experience that builds over time. In a club, kids will
|
||
practice and model for each other important skills, such as problem solving,
|
||
teamwork, critical thinking, and creativity.
|
||
All you need to run an invention club is a large room, some tables, some basic
|
||
WHY A CLUB?
|
||
tools, and some low-cost materials. The resources in this guide and on the
|
||
Design Squad Web site make it easy to facilitate a club and engage kids in An invention club draws kids
|
||
invention and engineering. who are interested in (or
|
||
who might want to check
|
||
STARTING AN INVENTION CLUB
|
||
out) invention and
|
||
engineering. It gives them a
|
||
Recruit club members
|
||
defi ned time to do the
|
||
(cid:129) Create a “Coming Soon” bulletin board and post a fl ier about the club. guide’s activities, refi ne their
|
||
designs, and even develop
|
||
(cid:129) Advertise the club in your organization’s newsletter. Tell families about the
|
||
their own inventions.
|
||
challenges that kids will do and how to sign up their kids.
|
||
(cid:129) Determine the number of kids you feel comfortable managing (we suggest 8
|
||
to 12 per leader). If more sign up, get more leaders, divide the club into two
|
||
sessions, or keep a waiting list for the next time you offer the club.
|
||
Schedule the dates and arrange a meeting place
|
||
(cid:129) Decide how many weeks your club will meet and the duration of each meeting.
|
||
(We recommend at least an hour for fi ve or six sessions.) Then select and
|
||
reserve a space that has ample room and tables for materials. A place to store
|
||
kids’ work is also helpful.
|
||
CONNECT YOUR KIDS
|
||
Give your room an invention club look and feel WITH INVENTEAMS
|
||
(cid:129) Tear out the posters in this guide and hang them in your clubroom.
|
||
There are InvenTeams at
|
||
(cid:129) Make a bulletin board and post photos of kids doing the challenges so others schools throughout the
|
||
can see what goes on at invention club meetings. country. If one’s nearby,
|
||
connect your kids with
|
||
(cid:129) For more ideas on how to give your room an “invention” look and feel, see page 2.
|
||
what’s going on there. To
|
||
Partner with inventors and engineers fi nd the nearest one, visit
|
||
web.mit.edu/inventeams.
|
||
(cid:129) Invite inventors and engineers to talk about everyday examples of inventing and
|
||
engineering. The guests will serve as role models and can introduce kids to
|
||
career options. To fi nd volunteers, contact local universities and colleges with
|
||
engineering programs. Also try manufacturing plants and public works and water
|
||
departments. In addition, the Design Squad, InvenTeams, and Lemelson Center
|
||
Web sites list engineering societies that can recommend potential partners.
|
||
(See page 42.)
|
||
(cid:129) Show video clips of engineers and kid inventors talking about how they became
|
||
interested in engineering and inventing and the rewards of being an engineer.
|
||
Get the D-Squad ProFiles at pbs.org/designsquad/profi les and InvenTeams
|
||
profi les at web.mit.edu/inventeams/about.html.
|
||
7
|
||
|
||
--- PAGE 10 ---
|
||
CHALLENGE 1
|
||
CONFETTI LAUNCHER
|
||
SHOW KIDS THE The invention challenge
|
||
RELATED TV EPISODE Invent a device that launches a spoonful of confetti into the air. The bigger
|
||
the cloud, the better.
|
||
In this challenge, kids: (1) play a creative-thinking game; (2) discuss the need
|
||
for a confetti launcher; (3) brainstorm ways to launch confetti; (4) follow the
|
||
design process to build a working prototype.
|
||
Prepare ahead of time
|
||
(cid:129) Read the leader notes and the challenge sheet.
|
||
(cid:129) Set up a testing zone—a large (e.g., 10x10 or 10x14-foot) tarp on the fl oor
|
||
with an “X” taped in the center. Also have brooms and dustpans on hand.
|
||
Photo: Mika Tomczak
|
||
(cid:129) Gather the materials (per pair):
|
||
The perfect pancake? In the
|
||
(cid:129) paper confetti (cid:129) duct tape (cid:129) 2 4-oz. paper cups
|
||
“Batter Up” episode, watch
|
||
(cid:129) 1 straw (cid:129) 1 wooden spool (cid:129) string
|
||
the Design Squad teams
|
||
seek the right “ingredients” (cid:129) 2 sheets of (cid:129) 4 paint stirrers
|
||
for a machine to cook, fl ip, cardboard (approx. (cid:129) 4 rubber bands
|
||
and serve up delicious 8.5 x 11 in.) (cid:129) 2 8-oz. paper cups
|
||
fl apjacks at the fl ick of a
|
||
switch. Watch the “Batter Up” Warm up: Play a game to promote creative thinking (10 minutes)
|
||
episode online at pbs.org/ Making imaginative connections is useful in the invention process. Today’s game
|
||
designsquad. uses associations to help kids practice fl exible, creative thinking. The game will
|
||
also help kids focus on items that can be launched.
|
||
To play, say aloud the words: rocket, water balloon, ship, shot put, new business,
|
||
javelin, torpedo, and satellite. Pause briefl y between each word. Ask kids to guess
|
||
what these things have in common. (They’re all Things That Are Launched.) The
|
||
fi rst kid to name the category runs the second round. Whisper the new mystery
|
||
category to your winner—Things at a Party. Ask him or her to think up things at a
|
||
Creativity and party and say them aloud. The fi rst kid to name the category wins and runs the
|
||
fi nal round, using the category Things That Come in Small Pieces. Play as in
|
||
fl exible thinking
|
||
Rounds 1 and 2. Finally, tell the group the name of an item that fi ts all three
|
||
are useful in every
|
||
categories—confetti!
|
||
phase of the
|
||
Introduce the challenge (5 minutes)
|
||
invention process.
|
||
To grab kids’ attention, read the following story.
|
||
People getting covered in litter and loving it? A huge mess and no one cares?
|
||
What’s going on? It’s confetti. People love huge clouds of the stuff! And inventors
|
||
have fi gured out ingenious ways to launch tons of confetti at events, such as
|
||
parades, sports games, and circuses. They’ve used things like cannons, giant fans,
|
||
and spring-loaded launchers. Why? Celebrating is important to people, and confetti
|
||
makes an occasion or event more fun and exciting. Inventors are always looking for
|
||
ways to improve things or meet people’s needs. A big burst of those little bits of
|
||
paper makes almost anyone smile. The most confetti ever launched at a single event
|
||
was at a New York City parade—11 million pounds (equal to the combined weight of
|
||
110,000, 100-pound kids)! That’s a lot of smiles!
|
||
88
|
||
|
||
--- PAGE 11 ---
|
||
SHOW KIDS A RELATED
|
||
INVENTEAM PROJECT
|
||
Brainstorm design ideas (10 minutes)
|
||
To help kids brainstorm, show them the materials, discuss the questions below,
|
||
and have them sketch some design ideas.
|
||
(cid:129) What are some things that make a cloud of confetti impressive? (When the
|
||
cloud is large, falls slowly, lasts a long time, includes a noisemaker, or has
|
||
special shapes, such as little hearts for Valentine’s Day)
|
||
(cid:129) Name some devices that launch objects into the air. (Catapults, slingshots,
|
||
squirt guns, fertilizer or seed spreaders, water balloon launchers, sprinklers,
|
||
trampolines, etc.)
|
||
(cid:129) How do these devices develop the force they need to launch things? (Objects
|
||
To help people improve their
|
||
can be blasted or thrown into the air using water pressure, air pressure, springs,
|
||
tennis game, the Essex High
|
||
elastic bands, static electricity, levers, electric or fuel-operated motors, etc.)
|
||
School InvenTeam invented a
|
||
(cid:129) Look at the materials. What can you use to launch confetti into the air? robotic tennis ball retriever.
|
||
(Slingshots made from rubber bands and paper cups; catapults made from paint It collects the loose balls and
|
||
stirrers and rubber bands; and levers used like a seesaw made from paint stirrers drops them into a base
|
||
and wooden spools) station, which serves them
|
||
up to the player. Check out
|
||
this project and others at
|
||
web.mit.edu/inventeams.
|
||
During testing, we ended up with a variety of designs, such as catapults and slingshots.
|
||
These pictures show several possible solutions. But don’t show them to kids—they’re likely
|
||
to copy the ideas they see in the pictures.
|
||
Build, test, and redesign (25 minutes)
|
||
In our testing sessions, kids had a blast launching confetti. The laughter and
|
||
excitement was contagious. Our sessions also yielded a few dos and don’ts:
|
||
(cid:129) Avoid using balloons—In our testing, some kids couldn’t resist popping the
|
||
balloons to scare their friends. Others just fi lled balloons with confetti and said
|
||
they were done. Also, balloons aren’t good launchers. The confetti only comes
|
||
out when you point the balloon’s opening down. And then the confetti falls to
|
||
the fl oor without making much of a cloud.
|
||
(cid:129) Avoid metallic confetti—This shiny material sticks to everything. Use paper
|
||
confetti, instead, to make cleanup easy.
|
||
(cid:129) One teaspoon of confetti per launch is plenty—It produces a satisfying burst
|
||
but not an unmanageable mess.
|
||
(cid:129) Defi ne a testing zone—Have kids launch confetti only when standing on the
|
||
“X” in the middle of the tarp, even if it means waiting in line. Our tarp was
|
||
10x14 feet. A big tarp and clear ground rules will facilitate cleanup.
|
||
9
|
||
|
||
--- PAGE 12 ---
|
||
CHALLENGE THE Discuss what happened (10 minutes)
|
||
STEREOTYPE To learn about an idea’s strengths and weaknesses, inventors build a series of
|
||
Tell kids that inventors and early designs called prototypes. Ask kids to present, compare, and discuss the
|
||
engineers get involved in all prototypes they built today.
|
||
sorts of fun, interesting
|
||
(cid:129) Who might use a confetti launcher? (Moviemakers; people running theaters,
|
||
projects that make people’s
|
||
arenas, and circuses; and people at parties, parades, sports events,
|
||
lives more enjoyable. For
|
||
and weddings)
|
||
example, point out that
|
||
celebrating is important to (cid:129) How does your launcher develop enough force to launch confetti? (It stores
|
||
people, and engineers and energy [potential energy], which, when released [kinetic energy], sets the confetti
|
||
inventors have fi gured out in motion. The force can come from things like stretched rubber bands that get
|
||
many ways to launch confetti released or from hitting the end of a lever, set up like a seesaw.)
|
||
to make events more fun
|
||
(cid:129) Which design launched the biggest cloud of confetti? How did that design
|
||
and exciting. Also show kids
|
||
generate its force?
|
||
videos in which young
|
||
engineers describe how (cid:129) How could you change your launcher’s design to launch confetti made from
|
||
engineering lets them lead something other than paper bits? For example, streamers, corkscrew confetti
|
||
interesting, exciting lives that twirls down like a helicopter, mini-parachutes, fake money, dried fl ower
|
||
and do cool things. See petals, fake snow, and foam peanuts.
|
||
them online at:
|
||
(cid:129) pbs.org/designsquad/
|
||
profi les
|
||
(cid:129) web.mit.edu/inventeams/
|
||
videos.html TINKER SOME MORE
|
||
As you’ve just discovered, launched confetti is messy. Brainstorm a list of clean-up
|
||
machines or have kids imagine a vehicle dedicated to confetti collection.
|
||
(cid:129) What are some ways to pick up huge amounts of paper bits at large events,
|
||
like a championship sporting event, convention, or a ticker-tape parade?
|
||
(cid:129) How could a collection vehicle use plows, vacuums, fans, leaf blowers,
|
||
or balloons charged with static electricity?
|
||
(cid:129) Test to see if rakes or brooms work better. (The Department of Sanitation,
|
||
To learn about New York City uses mechanical brooms and handheld rakes.)
|
||
an idea’s strengths
|
||
and weaknesses,
|
||
inventors build
|
||
a series of early
|
||
designs called
|
||
prototypes.
|
||
1100
|
||
|
||
--- PAGE 13 ---
|
||
TI
|
||
T
|
||
E
|
||
F
|
||
N
|
||
O R
|
||
C E
|
||
H
|
||
C
|
||
N
|
||
U
|
||
A
|
||
L
|
||
pbs.org/designsquad
|
||
|
||
--- PAGE 14 ---
|
||
KIDS INVENT
|
||
To help people improve their
|
||
tennis game, the Essex High
|
||
School InvenTeam invented
|
||
a robotic tennis ball
|
||
retriever. It collects the
|
||
loose balls and drops them
|
||
into a base station, which
|
||
serves them up to the
|
||
player. Check out this project
|
||
and others at web.mit.edu/
|
||
inventeams.
|
||
Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 15 ---
|
||
CHALLENGE 2
|
||
GET-MOVING GAME
|
||
The invention challenge SHOW KIDS THE
|
||
Invent an indoor game for one or two people that gets you moving. RELATED TV EPISODE
|
||
In this challenge, kids: (1) play an “imagine new uses for old things” game;
|
||
(2) brainstorm activities that get people up and moving; (3) follow the design
|
||
process to invent a game, including the equipment and rules for playing it.
|
||
Prepare ahead of time
|
||
(cid:129) Read the leader notes and the challenge sheet.
|
||
(cid:129) Gather the materials (per ten kids, organized into fi ve teams):
|
||
(cid:129) 20 rubber bands (cid:129) 20 sheets of (cid:129) 5 small plastic bags
|
||
(cid:129) 10 Ping-Pong balls cardboard (approx. (cid:129) duct tape
|
||
(cid:129) 10 plastic spoons 8.5x11 in.) (cid:129) scissors To help basketball fans see
|
||
(cid:129) 5 paint stirrers (cid:129) 10 small aluminum (cid:129) copier paper all the angles of a fast-
|
||
(cid:129) 5 tennis balls baking tins (cid:129) string moving game, the Design
|
||
Squad teams compete to
|
||
Warm up: Play an “Imagine New Uses For Things” game (10 minutes)
|
||
design a system of courtside
|
||
Ask kids this seemingly simple question: What’s an invention? Kids are likely to
|
||
remote-controlled cameras.
|
||
say it’s a new machine or product. But sometimes, inventing means coming up Watch the “Got Game”
|
||
with a new use for an existing product. To encourage fl exibility in kids’ thinking, episode online at pbs.org/
|
||
ask them to think of non-electric things used in a kitchen (e.g., spatula, strainer, designsquad.
|
||
pot, pan, ladle, cup, wooden spoon, pitcher, refrigerator magnet, mixing bowl,
|
||
paper towel, etc.). (NOTE: Don’t let kids choose a knife or other sharp, pointy object
|
||
as their implement.) Then, have each kid think up a game or sport that could use
|
||
these. Since this is a thought exercise rather then an actual game, encourage kids
|
||
to be imagnative. Once they fi nish brainstorming, have each kid briefl y describe
|
||
the game or sport he or she invented. Point out that looking at things in new ways
|
||
takes imagination, and imagination and invention go hand in hand, whether you’re
|
||
an artist, a toolmaker, a housekeeper, an inventor, or an engineer.
|
||
Introduce the challenge (5 minutes)
|
||
COUCH POTATO?
|
||
To underscore the need for inventions that promote physical activity, introduce kids
|
||
to the idea of a “couch potato.” The term couch potato was
|
||
coined (i.e., invented) in
|
||
Do you know a couch potato—someone who watches a lot of TV? A group of Girl
|
||
1976 and entered into the
|
||
Scouts in Fremont, California wanted to help couch potatoes have a lot of fun living
|
||
Oxford English Dictionary
|
||
healthier, more active lives. So they created the Couch Potato Interest Project. To in 1993. Research studies
|
||
earn a badge, you need to do several activities. One is to check out a few health consistently show that being
|
||
studies. Many studies show that people who are inactive risk being overweight, sedentary can lead to health
|
||
becoming depressed, and having poor fi tness and out-of-control blood-sugar levels problems—obesity, poor
|
||
(diabetes). Another activity is to keep a log of how much TV you watch and see if you nutrition, diabetes,
|
||
watch more or less than your friends. Then, you quit watching TV for a week. At the depression, and
|
||
poor fi tness.
|
||
end of the week, you evaluate how you feel. Do you feel better? Healthier? Happier?
|
||
Were you more active? These girls invented a badge to help couch potatoes. What
|
||
are other inventions that could help improve a couch potato’s life?
|
||
13
|
||
|
||
--- PAGE 16 ---
|
||
SHOW KIDS A RELATED
|
||
INVENTEAM PROJECT
|
||
Brainstorm design ideas (10 minutes)
|
||
(cid:129) This challenge is about action. List a few action verbs on the board (e.g., toss,
|
||
roll, throw, catch, shoot, spin, and paddle). Challenge kids to add to the list
|
||
(e.g., hit, run, block, fl ip, dribble, knock over, sink, pitch, steer, and score).
|
||
Finally, ask kids to match each verb to a game (e.g., hit and baseball).
|
||
(cid:129) To get kids thinking about games that are fun and easy, ask, What games might
|
||
you play at recess, camp, or a carnival? (four square, tag, tug-of-war, ring toss,
|
||
hit-a-target, jump rope, beanbag toss, mini golf, knock down a milk-jug tower,
|
||
balloon pop, basketball, etc.)
|
||
(cid:129) Discuss what it means to invent a game. Does it require a new piece of
|
||
The Divine Child High School
|
||
equipment? New rules? Changing a familiar game? (It could be any or all
|
||
InvenTeam invented a way for
|
||
of these things.)
|
||
people to recharge up to
|
||
three electronic devices,
|
||
such as cell phones and MP3
|
||
players, while riding a bike.
|
||
Check out this project and
|
||
others at web.mit.edu/
|
||
inventeams.
|
||
Looking at things
|
||
in new ways
|
||
takes imagination,
|
||
and imagination
|
||
and invention go
|
||
hand in hand.
|
||
During testing, we ended up with a variety of designs. These pictures show several
|
||
possible solutions. But don’t show them to kids—they’re likely to copy the ideas
|
||
they see in the pictures.
|
||
1144
|
||
|
||
--- PAGE 17 ---
|
||
Build, test, and redesign (25 minutes)
|
||
In our testing, the kids loved playing their games—a true measure of success.
|
||
During our sessions, we encountered some issues that your kids might also face:
|
||
(cid:129) Kids can’t think of a game. Revisit the list of verbs and games. In our testing,
|
||
kids’ games usually involved catching, throwing, bouncing, dropping, knocking
|
||
down, or rolling. Also, kids can choose an existing game from the brainstormed
|
||
CHALLENGE
|
||
list and change it: a new part, a new element from another game, or new rules,
|
||
THE STEREOTYPE
|
||
for example.
|
||
Tell kids that inventors and
|
||
(cid:129) Your space is small for active games. You may need to tell kids that their
|
||
engineers do interesting
|
||
games need to be playable in a certain amount of space. Tell kids how much
|
||
things that improve people’s
|
||
room each pair can have.
|
||
lives. For example, point out
|
||
(cid:129) The game is very complicated. Have kids focus on one part of their game that engineers and inventors
|
||
instead of trying to do everything they have in mind. As a guideline, ask them have developed many ways
|
||
to choose a part that kids could play at recess or at a carnival booth. to increase people’s activity
|
||
level and improve their
|
||
Discuss what happened (10 minutes)
|
||
health and level of fi tness.
|
||
(cid:129) Is a game that increases people’s activity level a good invention? Explain. (An Also show kids videos in
|
||
which young engineers
|
||
active game provides exercise, which benefi ts people in ways such as improving
|
||
describe how engineering
|
||
health and mood.)
|
||
lets them lead interesting,
|
||
(cid:129) How does your game get people moving?
|
||
exciting lives and do cool
|
||
(cid:129) What features of your game would make someone want to play? (The game things. See them online at:
|
||
is fun, not too easy or hard, and has simple rules and different levels of play.) (cid:129) pbs.org/designsquad/
|
||
(cid:129) Testing and redesigning are important steps in the design process. How did profi les
|
||
these steps help you invent your game? (Kids start with a particular rule or piece (cid:129) web.mit.edu/inventeams/
|
||
videos.html
|
||
of equipment. Sometimes, they realize that the rules don’t really work, and they
|
||
modify them. Other times, the equipment doesn’t work as expected, and kids
|
||
modify it or change the rules to play the game with the equipment as is. This sort
|
||
of testing and redesigning often happens on the fl y, but it’s still the design
|
||
process that leads to an improved invention.)
|
||
TINKER SOME MORE
|
||
Tell kids they work for a company that’s been asked to invent a game that helps
|
||
one of the following users be more active. What kind of game ideas can they
|
||
suggest for people who are:
|
||
(cid:129) on crutches or in a wheelchair?
|
||
(cid:129) who are bedridden?
|
||
(cid:129) on a long road trip?
|
||
(cid:129) living on the International Space Station?
|
||
15
|
||
|
||
--- PAGE 18 ---
|
||
G
|
||
N
|
||
VI
|
||
O
|
||
M
|
||
-
|
||
T
|
||
G E E
|
||
M
|
||
A
|
||
G
|
||
pbs.org/designsquad
|
||
|
||
--- PAGE 19 ---
|
||
KIDS INVENT
|
||
The Divine Child High School
|
||
InvenTeam invented a way for
|
||
people to recharge up to three
|
||
electronic devices, such as cell
|
||
phones and MP3 players, while
|
||
riding a bike. Check out this
|
||
project and others at
|
||
web.mit.edu/inventeams.
|
||
Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 20 ---
|
||
CHALLENGE 3
|
||
HARMLESS HOLDER
|
||
SHOW KIDS THE The invention challenge
|
||
RELATED TV EPISODE Invent a holder for six cans that’s animal-safe, sturdy, convenient, and easy
|
||
to carry.
|
||
In this challenge, kids: (1) learn why discarded plastic rings can be a problem
|
||
for wildlife; (2) examine plastic six-pack holders; (3) brainstorm animal-friendly
|
||
ways to package six cans; and (4) follow the design process to invent a solution
|
||
to the challenge.
|
||
Prepare ahead of time
|
||
(cid:129) Read the leader notes and the challenge sheet.
|
||
(cid:129) Get one or two plastic six-pack rings.
|
||
Photo: Parrish Kennington
|
||
(cid:129) Gather the materials (per team):
|
||
To help out a group that runs
|
||
an urban farm, the Design (cid:129) 6 full cans of soda, (cid:129) duct tape
|
||
Squad teams compete to seltzer, or juice (cid:129) wax paper
|
||
design the best compost (cid:129) cardboard (approx. (cid:129) string
|
||
lifter. Watch the “Green 8.5x11 in.) (cid:129) 4 paint stirrers
|
||
Machines” episode at (cid:129) copier paper (cid:129) 6 rubber bands
|
||
pbs.org/designsquad.
|
||
(cid:129) Have sponges and towels on hand in case of spills.
|
||
Introduce the challenge (5 minutes)
|
||
To grab kids’ attention, read the following story.
|
||
It was getting all too common along the beach
|
||
where she lived. Birds and turtles washing up on
|
||
shore, tangled in the plastic rings used to hold
|
||
drink cans together. Up ahead was just such a
|
||
bird. Fortunately, it would live. With a snip of the
|
||
girl’s scissors, the plastic ring that was strangling
|
||
the bird fell off. You know those plastic rings, the
|
||
ones for carrying packs of soda cans. They may be
|
||
Birds, turtles, fi sh, and other
|
||
Inventors and strong, light, and easy to carry. But the trouble sea creatures get tangled up
|
||
begins when they become trash. in the rings of plastic
|
||
engineers work to
|
||
beverage holders.
|
||
make the world Warm up: Check out a plastic holder (10 minutes)
|
||
Pass around some six-pack holders and ask:
|
||
a better place.
|
||
(cid:129) How strong are the rings? How big? How stretchy? How easy to use?
|
||
(cid:129) What are some advantages and disadvantages of plastic? (Plastic is
|
||
strong, waterproof, lightweight, easily molded, fl exible, durable, and
|
||
inexpensive. But when it’s thrown in the trash, it never biodegrades, as
|
||
paper, string, and wood do.)
|
||
(cid:129) Who would benefi t from, or be interested in, having safe six-pack holders?
|
||
(Animals, of course, and manufacturers who want to offer a safe product,
|
||
environmentalists, animal-rights groups, and consumers who buy
|
||
“green” products)
|
||
1188
|
||
|
||
--- PAGE 21 ---
|
||
SHOW KIDS A RELATED
|
||
INVENTEAM PROJECT
|
||
Tell kids that animals get tangled in these plastic rings
|
||
and can’t get free. To have them experience this situation,
|
||
have each kid slip a rubber band loosely onto his or her
|
||
right wrist. Ask kids to try to remove it, using only their
|
||
right hand. No fair using another body part, such as teeth
|
||
or their left hand!
|
||
Brainstorm design ideas (10 minutes)
|
||
To help kids brainstorm, show them the materials,
|
||
discuss the questions below, and have them sketch some design ideas.
|
||
(cid:129) The cans in a six-pack are all the same size and shape. Name some other
|
||
Storm water often contains
|
||
containers that hold objects that are the same size and shape. (Egg cartons,
|
||
debris, which can clog storm
|
||
beverage trays, fruit cartons, a cash register drawer, tool racks, pencil holders, etc.)
|
||
drains. More than an
|
||
(cid:129) You need to be able to carry the cans easily. What are some different kinds of expensive problem, a
|
||
handles used to pick up objects? (Luggage handles, backpack straps, clogged drain can be a
|
||
wheelbarrow handles, tops of milk cartons, etc.) health hazard. The Colfax
|
||
High School InvenTeam
|
||
(cid:129) Do the cans have to sit in two neat rows of three? (No. Kids can stack
|
||
invented a drain that
|
||
their cans or set them on their sides.)
|
||
separates out the debris and
|
||
(cid:129) How can you keep cans together? (You can tie them together, loop them with
|
||
puts it into a trash can. Check
|
||
rubber bands, stick them with tape, or set them on a tray made of cardboard or
|
||
out this project and others at
|
||
paint stirrers.) web.mit.edu/inventeams.
|
||
(cid:129) How will you take one can out of your holder while still keeping the other fi ve
|
||
cans together? (Leave an opening or make a way to pull the cans apart.)
|
||
(cid:129) Cans are heavy and will put a lot of force—pushes and pulls—on your holder.
|
||
What are some ways a holder can resist such force? (Using sturdy materials,
|
||
reinforcing the joints where parts join together, and reinforcing the places where
|
||
the cans put stress on the holder)
|
||
During testing, we ended up
|
||
with a variety of designs.
|
||
These pictures show several
|
||
possible solutions. But don’t
|
||
show them to kids—they’re
|
||
likely to copy the ideas
|
||
they see.
|
||
19
|
||
|
||
--- PAGE 22 ---
|
||
Build, test, and redesign (25 minutes)
|
||
To learn about a design’s strengths and weaknesses, inventors build a series of
|
||
early designs called prototypes. During the building and testing of their prototypes,
|
||
CHALLENGE
|
||
here are some problems your kids might face:
|
||
THE STEREOTYPE
|
||
(cid:129) Six cans are too heavy for a design. Even though a kid may have a good idea,
|
||
Tell kids that inventors and
|
||
it still may not support six full cans. Kids can strengthen their designs by
|
||
engineers work to make the
|
||
reinforcing the sides or corners with cardboard, adding a layer of tape, or cutting
|
||
world a better place. For
|
||
example, point out that slots and inserting materials into the slots.
|
||
being “green” is important (cid:129) The holder collapses when a can is removed. Some designs use cans as part
|
||
to people and that engineers of the support system. When a can is removed, the holder caves in. Point out
|
||
and inventors look for ways
|
||
what’s happening and encourage kids to fi nd ways to strengthen the holder so it
|
||
to improve packaging
|
||
doesn’t rely on cans.
|
||
systems to reduce litter and
|
||
(cid:129) A can opens. We had spare cans for kids to use. We also had towels and
|
||
the need for raw materials
|
||
sponges to wipe up any spills.
|
||
as well as eliminate dangers
|
||
to animals and the (cid:129) Kids want to drink the soda. If you don’t want kids to drink, tell them you need
|
||
environment. Also show kids the cans for another session or use cans of a drink they probably won’t like,
|
||
videos in which young such as tonic water or seltzer.
|
||
engineers describe how
|
||
Discuss what happened (10 minutes)
|
||
engineering lets them lead
|
||
Ask kids to present, compare, and discuss the prototypes they built today.
|
||
interesting, exciting lives
|
||
and do cool things. See (cid:129) Which features worked best for holding cans together? Picking them up?
|
||
them online at: Carrying them?
|
||
(cid:129) pbs.org/designsquad/
|
||
(cid:129) Which design is sturdiest? Lightest? Simplest? Uses the fewest materials?
|
||
profi les
|
||
(cid:129) Your design had to withstand bending, twisting, and pushing. How well did your
|
||
(cid:129) web.mit.edu/inventeams/
|
||
design resist these forces?
|
||
videos.html
|
||
(cid:129) What are some ways an improved holder could help the environment? (An
|
||
improved holder reduces litter, eliminates a danger to animals, and, if the design
|
||
is reusable, reduces the need for raw materials.)
|
||
(cid:129) If an animal were to eat some of the materials you used today, it might still
|
||
cause problems. How are these problems similar to or different from the
|
||
problems caused by plastic six-pack holders?
|
||
TINKER SOME MORE
|
||
As a follow-up or fun at-home project, ask kids to draw a design of a boat that
|
||
skims trash off the surface of a river, lake, or ocean. Have them label the parts
|
||
and give their invention a catchy name.
|
||
(cid:129) What kind of vessel could do the job?
|
||
(cid:129) What parts would it have?
|
||
(cid:129) How would it move?
|
||
(cid:129) How could it tell the difference between trash and other objects, such as
|
||
animals and seaweed?
|
||
(cid:129) How would it store and dump the trash?
|
||
(cid:129) Could your machine double as a beach sweeper, sifting trash from sand?
|
||
Explain.
|
||
2200
|
||
|
||
--- PAGE 23 ---
|
||
s
|
||
s
|
||
e
|
||
l
|
||
m
|
||
r
|
||
a r
|
||
H e
|
||
d
|
||
l
|
||
o
|
||
H
|
||
pbs.org/designsquad
|
||
|
||
--- PAGE 24 ---
|
||
KIDS INVENT
|
||
Storm water often contains
|
||
debris, which can clog
|
||
storm drains. More than
|
||
an expensive problem,
|
||
a clogged drain can be a
|
||
health hazard. The Colfax
|
||
High School InvenTeam
|
||
invented a drain that
|
||
separates out the debris
|
||
and puts it into a trash can.
|
||
Check out this project and
|
||
others at web.mit.edu/
|
||
inventeams.
|
||
Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 25 ---
|
||
CHALLENGE 4
|
||
SPEEDY SHELTER
|
||
SHOW KIDS THE
|
||
RELATED TV EPISODE
|
||
The invention challenge
|
||
Invent an emergency shelter that can fi t a person and is sturdy and
|
||
quick to build.
|
||
In this challenge, kids: (1) think about a familiar shape in new ways;
|
||
(2) learn about an injured hiker who survived by building a makeshift shelter;
|
||
(3) brainstorm shelter designs; (4) follow the design process to invent
|
||
a solution to the challenge.
|
||
Prepare ahead of time
|
||
(cid:129) Read the leader notes and the challenge sheet. Photo: Mika Tomczak
|
||
(cid:129) Get paper and pencils for the warm-up activity.
|
||
The Design Squad teams
|
||
(cid:129) Gather the materials (per team):
|
||
take a crash course in
|
||
(cid:129) 2 cardboard sheets (cid:129) 3 33- or 42-gal. (cid:129) scissors pre-industrial building
|
||
(approx. 8.5x11 in.) garbage bags, cut (cid:129) duct tape techniques as they compete
|
||
(cid:129) 16 3-ft. bamboo plant open into sheets (cid:129) string to build 20-foot bridges
|
||
stakes without the aid of power
|
||
tools, forklifts, or fl ushable
|
||
NOTE #1: The bamboo plant stakes (available at garden centers and hardware
|
||
toilets. Watch the “DS
|
||
stores) come in various lengths. The 3-foot length is the best for this challenge.
|
||
Unplugged” episode at
|
||
NOTE #2: Don’t use fi berglass stakes. If a kid lets go of a bent fi berglass stake, it pbs.org/designsquad.
|
||
will immediately straighten. Kids could be hurt if an end that’s whipping through
|
||
the air hits them.
|
||
NOTE #3: As a safety measure, cut the garbage bags open into sheets before the
|
||
session. This way, kids can’t get stuck inside a bag and risk suffocation.
|
||
Warm up: Spark kids’ imaginative thinking (10 minutes)
|
||
Draw a triangle on a board and show kids how it can be turned into an object (see
|
||
examples at right). Next, have kids draw eight triangles on a sheet of paper,
|
||
leaving some space around each one. Challenge them to turn their triangles (or
|
||
pairs of triangles) into objects. After a minute or two, have kids share their ideas.
|
||
Tell them inventors think about things in new ways and see interesting
|
||
possibilities.
|
||
Introduce the challenge (5 minutes)
|
||
Put today’s challenge in context by reading the following news story.
|
||
In this challenge, kids
|
||
It started as a pleasant hike. But soon John Balgrano was in trouble. While hiking explore how shapes, such
|
||
alone in the mountains of New Zealand, he slipped and fell down a mountainside, as triangles, can be used to
|
||
injuring his leg so badly he couldn’t walk. Plus he’d lost his camping gear in the fall. make a stable structure.
|
||
As a warm-up, kids stretch
|
||
That night, a storm blew in, bringing high winds, freezing temperatures, rain, and
|
||
their imaginations by turning
|
||
hail. Balgrano needed shelter—fast. He grabbed branches, strips of bark, and
|
||
triangles into something
|
||
leaves and did his best to turn them into a weatherproof roof. Then he waited,
|
||
different.
|
||
growing colder and weaker throughout the stormy night. Twelve hours later, just as
|
||
he was slipping into what he called the “jaws of death,” a search party rescued him.
|
||
23
|
||
|
||
--- PAGE 26 ---
|
||
SHOW KIDS A RELATED
|
||
Brainstorm design ideas (10 minutes)
|
||
INVENTEAM PROJECT
|
||
To help the kids brainstorm design ideas, tell them today’s challenge and ask:
|
||
(cid:129) How could you use different parts of plants to make a shelter that would be
|
||
strong enough to withstand the wind and rain? (Use long, sturdy branches and
|
||
large leaves to block the wind and rain. Weave them together or layer them.)
|
||
(cid:129) Besides hikers, who else might use such a shelter? (People who are
|
||
homeless, stranded at sea, shipwrecked, or affected by natural disasters, such
|
||
as hurricanes and earthquakes)
|
||
(cid:129) Buildings have to resist forces like the pushes and pulls caused by gravity
|
||
and wind. What are some ways engineers help create sturdy buildings? (They
|
||
make sure that the structure has a solid base, the materials are strong enough,
|
||
and the parts are securely fastened together.)
|
||
(cid:129) In addition to triangles, what shapes are good when building structures and
|
||
why? (Cubes, squares, rectangles, pyramids, domes, cylinders, and arches.
|
||
They distribute force, such as the weight of the roof, among different parts of
|
||
Norfolk Technical Vocational the frame. Triangles, domes, and arches are particularly strong shapes
|
||
Center’s InvenTeam invented because they spread the force to nearly every other part of a frame.)
|
||
an ergonomic backpack that
|
||
(cid:129) How can you make a wobbly frame more stable? (Make sure each part is
|
||
reduces the strain on a
|
||
connected to, and supported by, two or more other parts.)
|
||
person’s back. Check out this
|
||
(cid:129) Tents have three basic parts: a frame, a cover, and connectors to hold the
|
||
project and others at web.
|
||
parts together. Look at the materials and sketch at least three shelter
|
||
mit.edu/inventeams.
|
||
designs. (An effective design will be similar to “skin and skeleton” structures,
|
||
such as a tent or skyscraper. The skeleton is the frame [e.g., the pole or steel
|
||
frame] and the skin is the covering material [e.g., fabric or glass]. Some
|
||
structures, such as large tents and radio towers, use wires for added stability.)
|
||
Inventors think
|
||
about things in
|
||
new ways and
|
||
see interesting
|
||
possibilities.
|
||
During testing, we ended up with a variety of designs. These pictures show
|
||
several possible solutions. But don’t show them to kids—they’re likely to copy
|
||
2244
|
||
the ideas they see.
|
||
|
||
--- PAGE 27 ---
|
||
Build, test, and redesign (25 minutes)
|
||
During testing, we encountered some problems that your kids might also face:
|
||
(cid:129) Connecting parts together is hard—Make strong, fl exible joints with duct
|
||
tape (see illustration).
|
||
(cid:129) The frame tilts or twists—One way to strengthen a frame is to connect each
|
||
part to one or more other parts. Also, kids can brace the corners of their
|
||
frame with cardboard. Or, they can run a bamboo stake at an angle between
|
||
two parts of the frame. This creates a triangular brace, which adds rigidity to
|
||
a frame.
|
||
(cid:129) The frame wobbles—To increase stability, anchor the frame to the fl oor with
|
||
To connect two plant stakes,
|
||
tape, or secure it by running lengths of string from the frame to the fl oor and
|
||
lay a 3-inch length of duct
|
||
taping them down. tape on the fl oor, sticky side
|
||
(cid:129) The roof collapses the frame—Remind kids that the plastic roof will push up. Lay the ends of the plant
|
||
down on the top of the frame. Have them simulate this force by pushing down stakes on the tape, keeping
|
||
a ½-inch gap between them.
|
||
gently on the top of the frame. Reinforce the frame as necessary.
|
||
Close the tape over the ends
|
||
(cid:129) The plastic slides off—Have kids tape two or three plastic sheets together
|
||
of the two stakes. Now the
|
||
before draping it over the frame. Once in place, they can secure the cover
|
||
tape can act like a hinge.
|
||
with tape or string.
|
||
Discuss what happened (10 minutes)
|
||
Ask kids to present, compare, and discuss their designs.
|
||
(cid:129) What force affected your shelter the most? (Gravity—including the weight of the
|
||
frame, plastic, and any objects placed on the tent) CHALLENGE
|
||
THE STEREOTYPE
|
||
(cid:129) What tent shapes seemed to be the strongest? (Triangles and domes are
|
||
particularly strong shapes because they spread the force to nearly every other
|
||
Tell kids that inventors and
|
||
part of a frame.)
|
||
engineers enjoy solving
|
||
(cid:129) What were some successful strategies for making your shelter more stable? problems about things that
|
||
(The base was securely attached or weighted down to the ground, the frame is a really matter to people. For
|
||
stable shape, and the parts were reinforced where they join together.) example, they develop
|
||
handy, inexpensive,
|
||
(cid:129) What design changes would make your shelter easier to use or more useful in
|
||
weatherproof shelters for
|
||
an emergency? (Making it more portable by reducing the size and weight; making
|
||
hikers and for people who
|
||
it easier to put up and take down; and making it a bright color so rescuers can see it.)
|
||
are homeless, stranded at
|
||
sea, or affected by natural
|
||
disasters, such as
|
||
hurricanes and earthquakes.
|
||
TINKER SOME MORE
|
||
Also show kids videos in
|
||
(1) Show kids the D-Squad ProFile of engineer Connie Yang who designs tents and which young engineers
|
||
talks about how engineering lets her combine a passion for sports with a love describe how engineering
|
||
of solving interesting problems. Watch it online at pbs.org/designsquad/ lets them lead interesting,
|
||
profi les/connie_yang.html. exciting lives and do cool
|
||
things. See them online at:
|
||
(2) Challenge kids to make a shelter that:
|
||
(cid:129) pbs.org/designsquad/
|
||
(cid:129) is small enough to fi t in a backpack, profi les
|
||
(cid:129) takes only one person to set up, (cid:129) web.mit.edu/inventeams/
|
||
(cid:129) doesn’t require tools to put together, videos.html
|
||
(cid:129) can be collapsed and used again.
|
||
25
|
||
|
||
--- PAGE 28 ---
|
||
Y
|
||
D
|
||
E
|
||
E
|
||
P R
|
||
S E
|
||
T
|
||
L
|
||
E
|
||
H
|
||
S
|
||
pbs.org/designsquad
|
||
|
||
--- PAGE 29 ---
|
||
KIDS INVENT
|
||
Norfolk Technical Vocational
|
||
Center’s InvenTeam invented
|
||
an ergonomic backpack that
|
||
reduces the strain on a
|
||
person’s back. Check out
|
||
this project and others at
|
||
web.mit.edu/inventeams.
|
||
Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 30 ---
|
||
CHALLENGE 5
|
||
CONVENIENT CARRIER
|
||
SHOW KIDS THE The invention challenge
|
||
RELATED TV EPISODE Invent a convenient way for someone using crutches or a wheelchair to carry
|
||
small personal items.
|
||
In this challenge, kids: (1) experience some of the obstacles people on crutches
|
||
face; (2) brainstorm ideas for carriers; (3) follow the design process to invent a
|
||
solution to the challenge.
|
||
Prepare ahead of time
|
||
(cid:129) Read the leader notes and the challenge sheet.
|
||
(cid:129) Gather the materials (per session):
|
||
Photo: Helen Tsai (cid:129) 1 armchair (cid:129) 4 cardboard sheets (cid:129) rubber bands
|
||
(represents a per team (approx. (cid:129) string
|
||
To help an aquatic dancer
|
||
who’s also an amputee, the wheelchair) 8.5x11 in.) (cid:129) duct tape
|
||
Design Squad teams (cid:129) crutches (at least one (cid:129) 20 8-oz. paper cups
|
||
compete to design leg and pair; more, if possible) (cid:129) copier paper
|
||
hand prostheses for an
|
||
(cid:129) To stand in for fragile personal items (e.g., a cell phone, remote control,
|
||
underwater performance.
|
||
glasses, and music player), collect items such as a book, pack of index cards,
|
||
Watch the “Water Dancing”
|
||
paper cup, CD case, soda can, deck of cards, and keys for kids to use.
|
||
episode online at pbs.org/
|
||
designsquad.
|
||
Warm up: Do a “Life on Crutches” experience (10 minutes)
|
||
Have kids experience some of the obstacles people on crutches face. If possible,
|
||
use actual crutches. But you can do the following to simulate using crutches. Give
|
||
each kid two magazines, newspapers, or pieces of paper. Have them place the
|
||
objects under their upper arms, holding them in place by pressing their upper
|
||
arms to their body. Then ask kids to stand on one leg. This awkward posture
|
||
simulates how much a pair of crutches affects one’s movement. Next, hand each
|
||
kid a lunch tray or fl at sheet of cardboard. Place a paper cup on it. Have them
|
||
pass the cups back and forth, keeping the crutches (or papers) in place. Ask them
|
||
to take fi ve steps (hops, really), holding the tray and not letting the cup fall. Collect
|
||
Inventors are
|
||
the materials and have the kids sit down. Discuss what simple tasks would be
|
||
good at spotting hard or impossible to do on crutches? (Talk on a cell phone, shake hands, drink a
|
||
problems and soda, tie shoes, carry objects, get onto a bus, go up stairs, etc.)
|
||
fi guring out Introduce the challenge (5 minutes)
|
||
solutions. To get kids focused on the need for devices to improve the lives of people living
|
||
with disabilities, read the following news story.
|
||
One moment, teenager Carlana Stone was a gymnast and cheerleader. The next
|
||
moment, she was destined for life in a wheelchair. After a car accident, both her
|
||
legs were permanently paralyzed. Using only her upper body, she learned how to
|
||
take showers, open doorways, and get in and out of cars and bed. Through her
|
||
determination, Carlana learned to do far more diffi cult tasks. Even without the use
|
||
of her legs, she became a skydiver, skier, scuba diver, and airplane pilot!
|
||
Professionally, she landed a job as a TV reporter, broadcasting stories from all
|
||
over Miami, Florida while sitting in a chair.
|
||
2288
|
||
|
||
--- PAGE 31 ---
|
||
SHOW KIDS A RELATED
|
||
INVENTEAM PROJECT
|
||
Brainstorm design ideas (10 minutes)
|
||
People who use crutches or wheelchairs have their hands occupied much of the
|
||
time. This can make it diffi cult to carry lots of small personal items. Inventors like
|
||
solving this kind of problem because it addresses a real need and has many
|
||
interesting solutions. Tell kids that today’s challenge is to invent a carrier for an
|
||
assortment of personal items to be used by people in wheelchairs or on crutches.
|
||
To help them brainstorm design ideas, ask the questions below.
|
||
(cid:129) What kind of stuff do people carry with them in their daily lives?
|
||
(Cell phone, glasses, music player, sunglasses, keys, book, snack, drink, CDs,
|
||
cup, purse, remote control, wallet, etc.)
|
||
The Americans with
|
||
(cid:129) What are some different types of holders? (Pencil holders, backpacks, pockets,
|
||
Disabilities Act requires all
|
||
cup holders, purses, pouches, cans and bottles, drawers, etc.)
|
||
curbs to have cutouts for
|
||
(cid:129) How could these holders be adapted for use by people in wheelchairs or
|
||
wheelchairs; however, many
|
||
on crutches? don’t. To help, the Ardsley
|
||
(cid:129) Look at the materials for today’s challenge and sketch some different High School InvenTeam
|
||
carrier designs. invented a device that
|
||
attaches to a manual
|
||
wheelchair and enables it to
|
||
climb a curb. Check out this
|
||
project and others at web.
|
||
mit.edu/inventeams.
|
||
During testing, we ended up with a variety of designs. These pictures
|
||
show several possible solutions. But don’t show them to kids—they’re
|
||
likely to copy the ideas they see. 29
|
||
|
||
--- PAGE 32 ---
|
||
Build, test, and redesign (25 minutes)
|
||
During testing, we encountered some problems that your kids might also face:
|
||
CHALLENGE (cid:129) So many possibilities—The number of options can overwhelm some kids.
|
||
THE STEREOTYPE Should my carrier be for crutches or wheelchairs? Should it be specialized for
|
||
particular items or used in general? Once we pointed out that each option
|
||
Tell kids that inventors and
|
||
would solve a problem and all were good ideas, they were able to choose a
|
||
engineers think of creative
|
||
design and focus on building a prototype of it.
|
||
ways to improve people’s
|
||
lives. For example, they (cid:129) Carrier designs are all alike—Carriers don’t always have to attach to the
|
||
develop carriers to help wheelchair or crutch. In our testing, one kid designed a carrier that hangs
|
||
people using wheelchairs or around a person’s neck.
|
||
crutches keep their personal
|
||
(cid:129) Tray on the arm of a chair (or wheelchair) won’t stay level—A tray can sag or
|
||
items accessible and
|
||
droop if it isn’t fi rmly attached. To keep it level, have kids increase the amount
|
||
organized. Also show kids
|
||
of tray in contact with the chair’s arm; position the tray so the chair’s arm is
|
||
videos in which young
|
||
closer to the middle; and use string, columns, or bracing to support the tray.
|
||
engineers describe how
|
||
Encourage kids to have the tray swing or lift out of the way to avoid making it
|
||
engineering lets them lead
|
||
hard to get in and out of the chair.
|
||
interesting, exciting lives
|
||
and do cool things. See Discuss what happened (10 minutes)
|
||
them online at:
|
||
Ask kids to present, compare, and discuss the prototypes they built today.
|
||
(cid:129) pbs.org/designsquad/
|
||
profi les (cid:129) How did experiencing what it’s like to be on crutches infl uence your design?
|
||
(cid:129) web.mit.edu/inventeams/
|
||
(cid:129) How easy is it to attach and remove your carrier?
|
||
videos.html
|
||
(cid:129) Which carriers are easiest for putting in and taking out the items?
|
||
(cid:129) If your carrier fell off easily or was unsteady, how did you redesign it? (Increased
|
||
the area of the base, centered the weight, used stronger or tighter fasteners, etc.)
|
||
TINKER SOME MORE
|
||
(1) Brainstorm ideas for improving the usability of wheelchairs and crutches.
|
||
(cid:129) How can you modify crutches so they’ll work on a muddy fi eld?
|
||
(cid:129) How could a wheelchair climb stairs or over obstacles?
|
||
(cid:129) How could a person in a wheelchair be at eye level with a person
|
||
who’s standing?
|
||
(cid:129) Design crutches with heated handles that can be removed in the summer.
|
||
(cid:129) Design crutches that collapse for storage or easy carrying.
|
||
(cid:129) Design a wheelchair with a sunshade.
|
||
(2) Visit the following Web sites and show kids innovative assistive devices:
|
||
(cid:129) The Hampshire College Lemelson Center
|
||
hampshire.edu/lemelson
|
||
(cid:129) Junior Engineering Technical Society
|
||
jets.org/programs/nedc/index.cfm
|
||
3300
|
||
|
||
--- PAGE 33 ---
|
||
T
|
||
N
|
||
E
|
||
NI
|
||
E
|
||
V
|
||
N
|
||
O R
|
||
C E
|
||
I
|
||
R
|
||
R
|
||
A
|
||
C
|
||
pbs.org/designsquad
|
||
|
||
--- PAGE 34 ---
|
||
KIDS INVENT
|
||
The Americans with
|
||
Disabilities Act requires all
|
||
curbs to have cutouts for
|
||
wheelchairs; however, many
|
||
don’t. To help, the Ardsley
|
||
High School InvenTeam
|
||
invented a device that
|
||
attaches to a manual
|
||
wheelchair and enables it to
|
||
climb a curb. Check out this
|
||
project and others at web.mit.
|
||
edu/inventeams.
|
||
Watch DESIGN SQUAD on PBS or online at pbs.org/designsquad.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 35 ---
|
||
CHALLENGE 6
|
||
INVENT A BETTER WORLD
|
||
Congratulations! You’ve completed fi ve invention challenges and helped spark your
|
||
kids’ inventive spirits. In the process, you’ve honed their creative problem-solving
|
||
and tinkering skills, and taught them how to use the design process to think
|
||
through a problem and come up with creative solutions.
|
||
Now it’s time to have your kids apply their inventing skills to their own lives.
|
||
Use the ideas below to help kids identify a need and then do something about
|
||
it by devising an original solution.
|
||
FIND PROBLEMS TO SOLVE
|
||
MAKING A DIFFERENCE
|
||
Encourage kids to keep their eyes open for problems. Remind them that they don’t Max, the winner of Design
|
||
need to look far. They can fi nd opportunities to make improvements in their: Squad’s 2008 Trash to
|
||
Treasure invention contest,
|
||
(cid:129) community (animal shelters, grocery stores, shopping malls, recycling center,
|
||
has been inventing since he
|
||
parks, etc.).
|
||
was six years old.
|
||
(cid:129) school (lunch room, auditorium, playground, classroom, lockers, etc.).
|
||
(cid:129) home (backyard, garage, bathroom, mailbox, kitchen, etc.).
|
||
(cid:129) favorite activities (sports, music, reading, etc.).
|
||
BRAINSTORM
|
||
(cid:129) List the problems that kids identifi ed.
|
||
(cid:129) Discuss different ways to tackle these problems. Record each idea. Seeing
|
||
ideas together helps kids make imaginative connections that can often lead to
|
||
even better solutions.
|
||
DEVELOP A PRELIMINARY DESIGN Max’s “Home Dome” is a
|
||
dwelling that’s shaped like a
|
||
(cid:129) Make sure kids defi ne what it means to succeed by having them set a goal and
|
||
Mongolian yurt. By stuffi ng
|
||
outline performance criteria.
|
||
packing peanuts into plastic
|
||
(cid:129) Have kids phrase their solutions as: “I will invent an x that does y.” grocery bags, Max solved
|
||
two problems. He invented
|
||
(cid:129) Encourage kids to talk to people who might use their invention.
|
||
an effective shelter, and he
|
||
(cid:129) Have kids anticipate problems they’ll need to solve as they build their projects.
|
||
found a new use for plastic
|
||
bags and packing peanuts,
|
||
BUILD
|
||
items that cause litter and
|
||
(cid:129) Ask kids to list the materials they’ll need. clog landfi lls.
|
||
(cid:129) Have kids fi gure out substitutes for things that are unavailable or too expensive.
|
||
TEST, EVALUATE, AND REDESIGN
|
||
(cid:129) Get kids to identify the kinds of tests that will help them perfect their invention.
|
||
(cid:129) Have kids tell you how they will know when their invention has succeeded.
|
||
(cid:129) Suggest that family, friends, and the ultimate users evaluate a kids invention.
|
||
33
|
||
|
||
--- PAGE 36 ---
|
||
SHARE SOLUTIONS
|
||
(cid:129) Encourage kids to enter their invention in a contest.
|
||
(cid:129) Have kids use the Internet to fi nd out if a similar invention exists.
|
||
EXPAND SKILLS
|
||
Kids often dream up designs beyond what is possible given the materials, skills,
|
||
and time available to them. Help them develop skills so they can tinker at home
|
||
and turn their visions into reality by suggesting the following.
|
||
(cid:129) Take discarded items apart to see how they work.
|
||
(cid:129) Find an engineer or science teacher who can teach skills and provide expertise.
|
||
For engineering societies that can help you locate a mentor, see Invention
|
||
Resources (page 42).
|
||
(cid:129) Attend weekend or summer programs to develop tinkering and building skills.
|
||
LOOK FOR OTHER PROGRAMS
|
||
Have your kids team up with like-minded peers by starting or joining an
|
||
invention club.
|
||
(cid:129) Start an invention club. (See page 7.)
|
||
(cid:129) Future City (for middle school kids): futurecity.org
|
||
(cid:129) InvenTeams (for high school kids): web.mit.edu/inventeams
|
||
Kids can apply the
|
||
inventing skills they’ve
|
||
learned to their own
|
||
lives by identifying a
|
||
need and then doing
|
||
something about it by
|
||
devising an original
|
||
solution.
|
||
34
|
||
|
||
--- PAGE 37 ---
|
||
A
|
||
T
|
||
N
|
||
E
|
||
N V D
|
||
I L
|
||
R
|
||
O
|
||
W
|
||
R
|
||
E
|
||
T
|
||
T
|
||
E
|
||
B
|
||
pbs.org/designsquad
|
||
Check out dozens of projects
|
||
Watch DESIGN SQUAD on PBS or
|
||
invented by kids at web.mit.edu/
|
||
online at pbs.org/designsquad.
|
||
inventeams.
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 38 ---
|
||
APPENDIX
|
||
• KID INVENTORS p. 37
|
||
(TEAR-OUT POSTER)
|
||
• THE DESIGN PROCESS p. 39
|
||
(TEAR-OUT POSTER)
|
||
• EDUCATION STANDARDS p. 41
|
||
• INVENTION RESOURCES p. 42
|
||
• SOURCES FOR MATERIALS p. 43
|
||
• RELATED PBS RESOURCES p. 44
|
||
|
||
--- PAGE 39 ---
|
||
INVENT IT,
|
||
BUILD IT
|
||
MAKE THE WORLD A BETTER PLACE
|
||
USE YOUR IMAGINATION
|
||
DESIGN THINGS THAT MATTER
|
||
BE CREATIVE
|
||
Get started inventing with
|
||
Inspiring a New Generation of Inventors
|
||
pbs.org/designsquad web.mit.edu/inventeams
|
||
|
||
--- PAGE 40 ---
|
||
Photos courtesy of Lemelson-MIT InvenTeams
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 41 ---
|
||
Used by both inventors and engineers,
|
||
the design process helps people think
|
||
creatively about a problem and produce
|
||
a successful result. The design process
|
||
is a great way to tackle almost any task.
|
||
pbs.org/designsquad web.mit.edu/inventeams
|
||
|
||
--- PAGE 42 ---
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|
||
|
||
--- PAGE 43 ---
|
||
EDUCATION STANDARDS
|
||
41
|
||
02
|
||
81
|
||
21
|
||
11
|
||
01
|
||
9
|
||
8
|
||
6
|
||
3
|
||
2
|
||
1
|
||
31
|
||
11
|
||
8
|
||
5.2
|
||
4.2
|
||
3.2
|
||
2.2
|
||
1.2
|
||
2.1
|
||
1.1
|
||
5
|
||
4
|
||
1
|
||
4.2
|
||
3.2
|
||
2.2
|
||
1.2
|
||
3.1
|
||
2.1
|
||
1.1
|
||
egnellahC
|
||
rehcnuaL
|
||
ittefnoC
|
||
emaG
|
||
gnivoM-teG
|
||
redloH
|
||
sselmraH
|
||
retlehS
|
||
ydeepS
|
||
reirraC
|
||
tneinevnoC
|
||
Technology in Society
|
||
Science and Technology
|
||
Technological Design
|
||
Motions and Forces
|
||
Technological Design
|
||
Properties of Materials
|
||
Science as Inquiry
|
||
The Designed World
|
||
Abilities for a Technological World
|
||
Design
|
||
Technology and Society
|
||
The Nature of Technology
|
||
Physical Science
|
||
Engineering Design
|
||
Materials, Tools, and Machines
|
||
Physical Science
|
||
Engineering Design
|
||
Materials and Tools
|
||
ecneicS
|
||
lanoitaN
|
||
ygolonhceT
|
||
fo
|
||
ydutS
|
||
lanoitaN
|
||
AETI
|
||
skrowemarF
|
||
mulucirruC
|
||
sttesuhcassaM
|
||
sdradnatS
|
||
noitacudE
|
||
sdradnatS
|
||
tnetnoC
|
||
sdradnatS
|
||
gnireenignE/ygolonhceT
|
||
dna
|
||
ecneicS
|
||
8–5
|
||
sedarG
|
||
4–K
|
||
.rG
|
||
21−K
|
||
sedarG
|
||
8−6
|
||
sedarG
|
||
5−3
|
||
sedarG
|
||
|
||
--- PAGE 44 ---
|
||
INVENTION RESOURCES
|
||
INVENT IT, BUILD IT PARTNERS INVENTION CONTESTS
|
||
(cid:129) Design Squad (cid:129) The Christopher Columbus Awards
|
||
pbs.org/designsquad christophercolumbusawards.com/enter.php
|
||
Brings engineering to life and engages kids with Challenges middle school students from around
|
||
episodes, games, 35 hands-on challenges, and the country to identify a problem in their
|
||
much more. community and create an innovative solution.
|
||
(cid:129) Lemelson-MIT InvenTeams (cid:129) eCYBERMISSION
|
||
web.mit.edu/inventeams https://ecybermission.apgea.army.mil
|
||
Offers a unique invention experience for high Has kids in grades 6–9 invent science-, math-,
|
||
school students through its nationwide grants and technology-based solutions to problems in
|
||
initiative, as well as information on invention and their community and enter them in a free,
|
||
on awards to outstanding inventors offered by Web-based competition.
|
||
the Lemelson-MIT Program.
|
||
(cid:129) ExploraVision
|
||
INVENTION PROJECTS exploravision.org
|
||
Encourages K-12 students to create and explore
|
||
(cid:129) Discover Engineering
|
||
current technology and envision its future.
|
||
discoverengineering.org
|
||
(cid:129) INVENT AMERICA!
|
||
Find a host of projects, games, online activities,
|
||
inventamerica.org
|
||
and videos about cool things engineers do and
|
||
Provides K–8 students opportunities to learn
|
||
design.
|
||
critical and creative thinking skills through the
|
||
(cid:129) Howtoons
|
||
process of inventing. Also hosts a national
|
||
Howtoons.com
|
||
student invention contest.
|
||
Uses a cartoon format to step kids through 15
|
||
(cid:129) National Museum of Education
|
||
fun build-it-yourself projects.
|
||
nmoe.org/competitions.htm
|
||
(cid:129) Inventors/Inventions
|
||
Offers a series of fun invention contests and a
|
||
edtech.kennesaw.edu/web/inventor.html
|
||
gallery of America’s young inventors.
|
||
Offers lesson plans, activities, and research sites
|
||
(cid:129) Tech Challenge
|
||
on invention for kids and educators.
|
||
techchallenge.thetech.org
|
||
(cid:129) The NASA SCIence Files
|
||
Inspires kids’ inner innovator by getting teams of
|
||
scifi les.larc.nasa.gov/text/kids/D_Lab/acts_
|
||
5–12 graders to develop creative solutions to
|
||
invention.html
|
||
real-world challenges in familiar settings.
|
||
Includes invention experiments and simulations.
|
||
(cid:129) TOYchallenge
|
||
Also get kids inventing with “The Case of the
|
||
sallyridescience.com/toychallenge
|
||
Wright Invention,” a video and educator guide
|
||
Runs a national contest in which 5–8 graders
|
||
from the 2001–02 SciFiles season.
|
||
create a new toy or game.
|
||
(cid:129) U.S. Patent and Trademark Offi ce: Kids’ Pages
|
||
uspto.gov/go/kids
|
||
Offers an interactive kids’ page with games,
|
||
puzzles, and links.
|
||
42
|
||
|
||
--- PAGE 45 ---
|
||
ABOUT INVENTION AND INVENTORS
|
||
(cid:129) Inventors and Inventions for K–12 Education
|
||
falcon.jmu.edu/~ramseyil/inventors.htm
|
||
Lists Web sites about invention and inventors.
|
||
(cid:129) The Lemelson Center for the Study of Invention and Innovation
|
||
invention.smithsonian.org/home
|
||
Hosts a wide variety of resources to encourage kids’ inventive creativity and to enhance their
|
||
appreciation for the role that invention and innovation plays in the history of the United States.
|
||
(cid:129) National Institute of Environmental Health Sciences Kids’ Pages
|
||
kids.niehs.nih.gov/quotes/qtinvent.htm
|
||
Offers inspirational quotes related to invention.
|
||
(cid:129) PBS’s American Experience: Forgotten Inventors
|
||
pbs.org/wgbh/amex/telephone/sfeature/index.html
|
||
Presents a diverse set of inventions from the past.
|
||
SOURCES FOR MATERIALS
|
||
Most of the required materials are easy to fi nd at local stores. Often local merchants will offer
|
||
educators discounted prices if you ask. If you are buying small quantities, try:
|
||
(cid:129) craft stores for wooden spools and paper confetti;
|
||
(cid:129) offi ce supply stores for corrugated cardboard;
|
||
(cid:129) grocery stores for aluminum baking tins, straws, and paper cups;
|
||
(cid:129) sporting goods and toy stores for tennis balls and Ping-Pong balls;
|
||
(cid:129) party stores for paper confetti;
|
||
(cid:129) school nurse’s offi ce for crutches. (Also ask kids to bring crutches from home.); and
|
||
(cid:129) hardware or home-supply stores for paint stirrers, bamboo plant stakes, duct tape, and
|
||
large garbage bags.
|
||
Large quantities of these items are available online*. For example:
|
||
Corrugated cardboard Ping-Pong balls 3-foot bamboo stakes Wooden spools
|
||
papermart.com target.com acehardware.com craftamerica.com
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Item #261811 Item#10731581 Item #048307210036 item #SP138-50
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uline.com ustoy.com aubuchon.com woodcrafter.com
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Item #S-2437 Item #GS29 Item #277616 Item #NS28
|
||
* Sources listed are examples of vendors who offer these items. Research the sources that best fi t your needs. 43
|
||
|
||
--- PAGE 46 ---
|
||
RELATED PBS RESOURCES
|
||
Ages 3-6 Ages 3-6 Ages 8–11
|
||
Celebrate the curiosity and Discover science, engineering, and Try ZOOM’s fun science and
|
||
adventure of young children with math in the world around us. engineering activities, featuring
|
||
simple science exploration. ideas sent in by real kids.
|
||
pbskids.org/curiousgeorge
|
||
peepandthebigwideworld.org pbskidsgo.org/zoom
|
||
Ages 9-12 Ages 6–10 Ages 11 and up
|
||
Put problem-solving skills to the Dig deep into science topics with
|
||
Investigate environmental issues
|
||
test to tackle science challenges classroom-ready resources from
|
||
and take action to protect the
|
||
inspired by ones seen on the the most-watched science
|
||
planet.
|
||
show. television series on PBS.
|
||
pbskidsgo.org/greens
|
||
pbskidsgo.org/fetch pbs.org/wgbh/nova
|
||
Ages 11 and up Ages 14-18 Educators
|
||
Find out the latest research and Meet inspiring women engineers Use this media-rich library of
|
||
meet intriguing personalities in who make a real difference in the teaching resources to make
|
||
science and technology. world. Find out if engineering might concepts come alive in engaging
|
||
be your dream job. and interactive ways.
|
||
pbs.org/wgbh/nova/sciencenow
|
||
engineeryourlife.org teachersdomain.org
|
||
44
|
||
|
||
--- PAGE 47 ---
|
||
CREDITS
|
||
Invent It, Build It was produced Heidi Nepf, Ph.D.
|
||
by the WGBH Educational Professor of Civil and
|
||
Outreach department. Environmental Engineering,
|
||
Massachusetts Institute of
|
||
Director, Educational Outreach
|
||
Technology
|
||
Julie Benyo
|
||
Kate L. Pickle
|
||
Associate Director,
|
||
STEM Program Manager, Girl
|
||
Educational Outreach
|
||
Scouts of the USA
|
||
Thea Sahr
|
||
Joshua Schuler
|
||
Educational Content Manager
|
||
Executive Director,
|
||
Sonja Latimore
|
||
Lemelson-MIT Program,
|
||
Editorial Project Director Massachusetts Institute of
|
||
Chris Randall Technology
|
||
Associate Editor Amy Smith
|
||
Joan Pedersen Massachusetts Institute of
|
||
Technology
|
||
Outreach Coordinator
|
||
Natalie Hebshie Associate Creative Director
|
||
Peter Lyons
|
||
Outreach Assistant
|
||
Margot Sigur Designer
|
||
Jonathan Rissmeyer
|
||
Writer
|
||
Hopping Fun Creations Illustrator
|
||
Bot Roda
|
||
Advisors
|
||
Jenny Atkinson, M.Ed. Print Production
|
||
Executive Director, Charlestown Mark Hoffman
|
||
Club, Boys & Girls Club of
|
||
Senior Executive Producer
|
||
Boston
|
||
Kate Taylor
|
||
Erin Bader, Ph.D.
|
||
Series Executive Producer
|
||
Curriculum Developer, TERC
|
||
Marisa Wolsky
|
||
Teon Edwards, M.Ed.
|
||
Special thanks to the kids at
|
||
Curriculum Developer, TERC
|
||
the Jackson/Mann Community
|
||
Ari W. Epstein, Ph.D. Center in Brighton, MA, who
|
||
Terrascope, Massachusetts tested the activities and gave
|
||
Institute of Technology them their stamp of approval.
|
||
Rick McMaster, Ph.D., P.E.
|
||
Executive Project Manager,
|
||
IBM; Chair, Central Texas
|
||
Discover Engineering
|
||
iii
|
||
Cover Photos: Emily Pratt, Lemelson-MIT InvenTeams
|
||
|
||
--- PAGE 48 ---
|
||
MEET THE PARTNERS
|
||
Design Squad gets kids and teens thinking like
|
||
engineers and shows them that engineering is fun,
|
||
creative, and something they can do themselves.
|
||
WATCH TV VISIT THE WEB SITE
|
||
Competition plus engineering plus two teams of Get episodes, games, cast information, details
|
||
kids equals fun! See it on PBS. about the show, educational resources, and much
|
||
more. Visit pbs.org/designsquad.
|
||
DO HANDS-ON CHALLENGES HOST EVENTS
|
||
Design Squad challenges bring engineering to life. Take Design Squad to a museum, library, or mall
|
||
Download all 35 from pbs.org/designsquad/ and spark kids’ interest in engineering with a lively,
|
||
parentseducators. fun-fi lled event. Get the Event Guide at pbs.org/
|
||
designsquad/parentseducators.
|
||
The Lemelson-MIT Program recognizes outstanding inventors, encourages
|
||
sustainable new solutions to real-world problems, and enables and
|
||
inspires young people to pursue creative lives and careers through
|
||
invention. Find out more at web.mit.edu/invent.
|
||
InvenTeams is a national initiative of the Lemelson-MIT Program designed
|
||
to excite high school students about invention, empower them to problem
|
||
solve, and encourage an inventive culture in schools and communities.
|
||
Find out more at web.mit.edu/inventeams.
|
||
(cid:129) Supports the establishment of invention clubs in schools.
|
||
Inspiring a New Generation of Inventors (cid:129) Offers teams of high school students and mentors grants of up to
|
||
$10,000 to invent a solution to a problem they’ve identifi ed.
|
||
(cid:129) Runs teacher trainings about invention and inventing.
|
||
(cid:129) Provides design challenges and other educational resources.
|
||
0910100
|
||
Invent It, Build It is funded by Major funding for Design Squad provided by Additional funding for Design Squad provided by
|
||
© 2009 WGBH Educational Foundation. Design Squad is produced by WGBH Boston. Design Squad, AS BUILT ON TV, and associated logos are trademarks of WGBH.
|
||
All rights reserved. All third party trademarks are the property of their respective owners. Used with permission.
|