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2723 lines
107 KiB
Plaintext
2723 lines
107 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/camp-program-skills.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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Camp Programme Skills
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--- PAGE 3 ---
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Camp Programme Skills
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This handbook is a companion volume to the ’Camping Skills Handbook’ and aims to assist
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in the development of more effective camp programme planning skills. As a basis we
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have taken the suggested camp programme for an annual camp as suggested in the
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’Camping Skills Handbook’ and expanded the ideas in detail. In effect this handbook is all
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you require to plan and organise your camp programme.
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The details on programme ideas are not complete in some cases and we would suggest
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that you source other publications in your local library for further details or explanations.
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This would be true in the case of kite flying for example.
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All of the ideas in this handbook have been tried and tested in the field on many Scout
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camps. Obviously every campsite is different so you will have to devise and change your
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programme to suit that location. You can follow this handbook step by step or you can
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mix and match ideas to suit yourself.
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Our aim in producing this handbook is to provide new and experienced leaders with a
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model camp programme and present some of the many ideas and opportunities an annual
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camp presents for activity in the out of doors.
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Young people who are members of our Association continually say that the most
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important activities that they expect from Scouting are camping, hiking and friendship.
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The highlight of every Troop programme should be the Annual Camp. This handbook will
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help you to ensure that your Scouts experience the joy of a properly run and organised
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camp.
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Happy camping.
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2 C A T H O L I C B O Y S C O U T S O F I R E L A N D
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--- PAGE 4 ---
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Camp Programme Skills
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Plane table mapping
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C A T H O L I C B O Y S C O U T S O F I R E L A N D 3
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--- PAGE 5 ---
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Camp Programme Skills
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4 C A T H O L I C B O Y S C O U T S O F I R E L A N D
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--- PAGE 6 ---
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Camp Programme Skills
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Games for Patrol
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No one knows when man first started to play games. Game leadership
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We can assume that cave men had some form of
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activity we would call a game, to distract him and his
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Start off with your best game - one that is easy
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family from their perilous existence.
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to explain and enjoyable to play.
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Ancient races used games as a means of teaching
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Know your game thoroughly - the rules,
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young men how to shoot a bow and arrow, wield a
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boundaries, what is allowed and what is not.
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sword, throw a spear or become nimble on their feet
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to dodge a charging beast or enemy. They were
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Have all the equipment readily available - balls,
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developing skills on which their very existence
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ropes, chairs, bean bags etc.
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depended and their elders realised the importance of
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games as a teaching and team building method.
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Make sure you have enough space to play the
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game in the way it is designed.
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Games are an integral part of the Scouting
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programme because they are a valuable teaching
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Check the play area for hazards. Watch out for
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method - as well as a means of developing many
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rocks, fenceposts etc. if possible remove them
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desirable characteristics in young people. Consider
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from the play area. If not mark them, or use them
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the physical aspect, games should stimulate the
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as (cid:145)home(cid:146) bases.
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growth and development of practically every muscle
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and materially assist the bodily functions . The
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Don(cid:146)t wear a game out - quit while everyone
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circulation, respiratory, digestive and nervous
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is still having fun.
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systems are stimulated by almost all active, outdoor
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games. Next , the mental value. The activities young
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Be alert to signs of over exertion and never
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people participate in must contain elements of
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insist on someone playing the game if they are
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excitement, competition and accomplishment. With
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unwell
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the other members of their team (Lodge, Six, Patrol)
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they must learn to play and play fairly.. Games can
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develop quick thinking, alertness and to some degree Explaining the game
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- strategy.
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Stand where you can be seen and heard by all
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Games also act as safety valves allowing pent up
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stress, tension and energy to be released. Games can
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Insist on silence and undivided attention while
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be educational. Games using ropes can teach knots,
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you explain the game
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Kim(cid:146)s games can develop the senses.
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Show enthusiasm in both your manner and
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Probably the most important (cid:145)learning(cid:146) derived from
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voice.
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games is the character development aspect where the
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necessity for co - operation of all, teamwork, Patrol
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Speak slowly and clearly so that everyone can
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spirit, abiding by the rules and a sense of fair play,
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understand.
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are forcefully demonstrated.
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Be sure you know the game and explain it step
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by step - demonstrate if necessary.
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Allow questions for clarification
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Instill high ideals of sportsmanship and fair play
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and insist on the rules being observed.
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If the game obviously is not going well or is not
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understood - call a halt and clarify haze areas
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and then carry on with the game.
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C A T H O L I C B O Y S C O U T S O F I R E L A N D 5
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--- PAGE 7 ---
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Camp Programme Skills
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Games Patrol Leader runs to the
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other end of the play
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area and touches a
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Escaped Prisoners marker, on his return
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passing the tennis ball
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Equipment: for each
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between his legs to
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patrol - an assortment of
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number two. The tennis
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lengths of rope, of
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ball is passed down the
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varying thicknesses, an
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line until it reaches the
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old piece of canvas or
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last Scout, who then
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sheeting, etc.
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runs to the front of the
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play area and touches
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Each Patrol must make a
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the marker. The Scout
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long rope suitable for
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now stands in front of
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lowering an escaped
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the Patrol Leader and
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prisoner out of the
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passes the tennis ball
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window. If someone can
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back down the Patrol
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actually be lowered out
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through the legs. After
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of a window on a rope,
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all the Scouts in the
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so much the better, but
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Patrol have had a turn
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the knots must be
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checked first. the Patrol Leaders runs Heads has got into position 6
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to the front of the Patrol
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mts. in front of the last
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and signals that his
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Equipment; For each one, the next Scout at
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Patrol is finished.
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Elephants Patrol - 1 large ball, 1 the back of the line
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Equipment: 4 staves, 4 Over and under bottle starts to jump, and so
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lashings per Patrol on. The first Patrol to
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The Patrols line up in finish leapfrogging is the
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The staves are lashed The Patrols line up in file order and the first winner.
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file order. The Patrol
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together to form a 50cm pair of Scouts place the
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square with the ends Leader runs to the front ball between their Knot loop relay
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of the play area, and
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protruding to form foreheads and put their Equipment: for each
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touches a marker,
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(cid:145)tusks(cid:146) ( the end of the hands behind their Patrol 1 length of rope
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returns to the front of
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staves which are backs. They deposit the
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the Patrol and crawls
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forming the (cid:145)tusks(cid:146) ball on top of the bottle The Patrols line up in
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between the legs of the
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should be covered by which is at the far end relay formation. At the
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Scouts, through the
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lashing a coat or other of the play area, before starting signal the first
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Patrol, touches a marker
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soft buffer to the ends they take the ball back Scout ties the rope into
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behind the Patrol and
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of the staves). A rider to the next pair. The a loop with a sheet
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returns to his place over
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sits on the (cid:145)elephant(cid:146) next pair go forward and bend, and passes it over
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the backs of the Patrol.
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thus formed and the rest transport the ball ( in his head and down over
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When he is in place,
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of the Patrol carry the the same way with their his body. He steps out
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number two sets off
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(cid:145)elephant(cid:146) into battle, foreheads) and after of the loop, unties the
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over the back of the
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charging other Patrols completion carry it back knot and passes the
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Patrol Leader, runs to
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until their rider is to the next pair and so rope to the next Scout
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the marker in front, back
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unseated or touches the on. who repeats the
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and under the legs of
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ground. procedure and so on
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the Patrol, over the
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Leap frog relay
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down the line. The first
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backs of the Patrol and
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Patrol to finish is the
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back into his place. This
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Arch Relay The Patrols stand in winner.
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is continued until the
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Equipment: 1 tennis ball whole Patrol have had a rows with about 6
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per Patrol turn. metres between each
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Scout. The Scouts bend
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The Patrols line up in over and the last one in
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file order at one end of line leapfrogs over their
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the play area. Each backs. As soon as he
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6 C A T H O L I C B O Y S C O U T S O F I R E L A N D
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--- PAGE 8 ---
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Camp Programme Skills
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Bucket toss relay Tin Polo starting line. The first Leader then throws it
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Patrol to finish is the back before he too sits
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Equipment: for each
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winner. down and the process is
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Patrol - 1 tennis ball, 1 Equipment: for each
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repeated until only one
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bucket, 1 stave, chalk. Patrol - 1 stave, 1
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Two handed carry Scout in the Patrol is
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Preparation: Mark a river cylindrical tin with one
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left standing. When this
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about 1.25mts (4 ft) end removed
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last Scout has returned
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wide across the play The Patrols line up in
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the stave to the Patrol
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area The Patrols line up in file order. The Patrol
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Leader he shouts (cid:145)Up(cid:146)
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file order with the Patrol Leader and Assistant
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and the Scout
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The Patrols line up on Leader holding the Patrol Leader use the
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immediately in front of
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one side of the(cid:146) river(cid:146) stave. The tin is placed two handed carry and
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him stands up in time to
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and opposite them there upright at the far end of transport each Scout in
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catch the stave. When
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is a bucket. The Patrol the play area. The the Patrol in turn to the
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he has returned the
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Leader has a tennis ball second Scout in the far end of the play area.
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stave the Patrol Leader
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which he tries to lob Patrol gets on the back When all of the Patrol
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he also shouts up and
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into the bucket and of the Patrol Leader and has been transported the
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the game continues until
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when he succeeds he takes the stave. The tin third and fourth Scouts
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all the Scouts in the
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lifts the bucket over the must be picked up on carry the Patrol in turn
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Patrol are standing up.
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(cid:145)river(cid:146) with the stave, the end of the stave and back to their starting
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without stepping in the carried right round the point.
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river. On retrieving the Patrol, then returned to
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ball he must return the its original position. The
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bucket to the far side of rider then acts as horse
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the (cid:145)river(cid:146). If he misses for the next Scout and
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the bucket with the ball the pair repeat this
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he must get the ball by process and so on down
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polevaulting the (cid:145)river(cid:146) the Patrol.
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and have another go.
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After he succeeds the Pharaoh(cid:146)s Chair
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rest of the Patrol have
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their turns in the same
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Equipment: for each
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manner.
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Patrol - 3 staves, 3
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lengths of rope about 3
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mts long
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Balancing relay
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The Patrol line up in file
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Equipment: For each order with the
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Patrol - 1 tray, 1 beaker equipment in front of
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of water, a series of them. At the starting
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obstacles signal they tie clove Challenge
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hitches at either end and
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The Patrols line up in in the centre of each Staves Each Patrol thinks up a
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file order with an rope, and slide the stunt e.g. climbing a
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obstacle course in front staves into the knots so Equipment; 1 stave for certain tree and making a
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of each. Each member that they are at right each Patrol rope ladder to get down
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of the Patrol must go angles to the ropes. The with. It then challenges
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through the obstacle Patrol Leader stands on The Patrols line up with another Patrol to carry it
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course holding its tray the middle stave and is the Patrol Leader in front out. If that Patrol does
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with a beaker of water carried by the rest of the facing his Patrol. The not accept the challenge,
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on it without spilling Patrol who hold the two Patrol Leader throws a or if they do not
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any of the water. The other staves. Each stave to the first Scout, succeed the challenging
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first Patrol to finish is a member is carried in turn who catches it, returns Patrol must demonstrate
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winner. on the Pharaoh(cid:146)s chair it by throwing back to how it is done.
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to a marker on the play the Patrol Leader and Sedan chair
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area and back to the sits down. The Patrol
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Equipment 2 staves, 1
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C A T H O L I C B O Y S C O U T S O F I R E L A N D 7
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--- PAGE 9 ---
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Camp Programme Skills
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chair, ropes Equipment: 1 rope, 4 Each Patrol forms a eliminate all the
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similar objects e.g. circles with their hands members of the Patrol as
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Each Patrol has to build berets clasped. One Scout, the quickly as possible.
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a Sedan chair and the (cid:145)Bull(cid:146), is selected from Each Patrol has its turn
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Troop then have a The Patrols are in a each Patrol to go into an in the middle, and the
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Sedan chair race. circle all holding on to a opposing (cid:145)ring(cid:146). At the Patrol who keep at least
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loop of rope. Roughly starting signal each one member in the circle
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Storm the castle two meters behind each (cid:145)Bull(cid:146) tries to break for the longest time is
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Patrol is a beret or some through the ring. the winner.
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Equipment ; a watch
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other object. Each
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Patrol pulls the rope so Rising Circles
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The Troop forms a circle
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that one of its members
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and joins hands, with
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can pick up the object.
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one Patrol outside. This Each Patrol forms a
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The first patrol to do so
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Patrol tries to (cid:145)storm the circle. In each the
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gains a point.
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castle(cid:146) and endeavours Scouts sit cross - legged
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to get all its members and with their hands
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Dodger
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inside the circle in the round each other(cid:146)s
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quickest possible time. Equipment: a ball shoulders. In turn each
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The Patrols take turns Patrol tries to rise
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in being outside the The Troop forms a circle without breaking their
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circle and the one that with one Patrol in the hold.
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gets all its members in centre, who forms a
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the circle in the fastest snake each member Blitzkrieg
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time is the winner. grasping the waist of the
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Scout in front. The
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Scouts in the circle pass
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One, two, three the ball around trying to
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Equipment: Chalk or
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sisal
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A game for four Patrols.
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A chalk or sisal square
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is drawn/pegged down
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just large enough to
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hold a Patrol, in each
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corner of the play area.
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On the command (cid:145) One(cid:146)
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each Patrol must move
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to the square at opposite
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ends of the play area.
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On the command (cid:145)Two(cid:146)
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they move to the square
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across the room, on the
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command (cid:145)Three(cid:146) they
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move diagonally
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opposite them. The last
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get a chance of hitting Equipment: a ball
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member of the Patrol to
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(cid:145)Dodger - the last scout
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reach the correct square
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in the centre Patrol. The One Patrol stands in the
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drops out.
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rest of the Patrol centre of a circle formed
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Circle Tug - of -
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maneuvers to protect the by the rest of the Troop.
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War (cid:145)Dodger(cid:146). When the When a player in the
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(cid:145)Dodger(cid:146) is hit another middle is hit by the ball
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Patrol goes in the he must dive out of the
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centre. circle. The players in the
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Bull in the ring circle have to try and
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8 C A T H O L I C B O Y S C O U T S O F I R E L A N D
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||
|
||
--- PAGE 10 ---
|
||
Camp Programme Skills
|
||
Scout Engineering
|
||
Poles
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||
Ropes , spars and Scout enthusiasm are the main who usually provide
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||
Poles and spars are
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||
ingredients of Scout engineering or pioneering as it is the facility of
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||
relatively easy to come
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||
know in Scouting circles. Pioneering provides the pioneering equipment
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||
by and usually involve
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||
opportunity for young people to build, think and be to campers and those
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||
little cost. Most
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||
part of a team. Through the activity of pioneering a who wish to partake
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||
foresters will allow you
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||
Patrol can come into its own and experience the real in pioneering.
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||
to take light timber from
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||
purpose of scouting - the Patrol or gang system
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||
the forest provided you
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||
So you have no
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||
ask for permission.
|
||
Despite the myths that Scout programme is to excuses. If you decide to However you will have
|
||
may exist, pioneering be achieved then we purchase equipment do to provide transport and
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||
only requires the must let the young so slowly and with care, manpower to take them
|
||
knowledge of one or two people work together in ropes and pulleys are from the forest floor.
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||
knots. Namely, the clove its construction. expensive. Perhaps you Most pioneering projects
|
||
hitch and the reef knot, could allot some money require poles to be no
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||
two of the simplest Equipment each year towards the bigger than 5 metres
|
||
knots to learn. After that The equipment required provision of such long with a diameter no
|
||
a basic knowledge of for any project will equipment. bigger than 75mm. If
|
||
stable structures is
|
||
include: they are any bigger than
|
||
desirable. However,
|
||
this they are hard to
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||
experience will teach
|
||
Poles /spars manage and can as a
|
||
you the latter once a
|
||
Rope result lead to accidents.
|
||
number of structures
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||
Pulleys
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||
have been built. The
|
||
Sacking
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||
secret of successful
|
||
pioneering is experience.
|
||
Most Units have some
|
||
Start small and simple,
|
||
form of pioneering
|
||
then progress to bigger
|
||
equipment which has
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||
things. In this way
|
||
been accumulated over a
|
||
basic logistic problems
|
||
number of years. If you
|
||
associated with
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||
are in such a Unit then
|
||
pioneering can be
|
||
you have no complaints
|
||
overcome - lifting poles,
|
||
and are ready for action.
|
||
tightening ropes,
|
||
For those who have no
|
||
stringing up pulleys.
|
||
tradition of pioneering
|
||
within their Unit the
|
||
Leaders beware
|
||
problem of participating
|
||
Scouting and particularly in this activity is not
|
||
pioneering is for young surmountable
|
||
people not leaders. We
|
||
all like building things You could contact
|
||
but somehow when it
|
||
comes to pioneering the another Unit locally
|
||
Leaders always want to to see if you could
|
||
take over, building the borrow some
|
||
project as Scouts look equipment.
|
||
on, assisting only in the
|
||
lugging of poles to the Some Regions have a
|
||
site and the testing of stock of such
|
||
the bridge or tower later. equipment for the
|
||
So remember use your purpose of use within
|
||
Patrols and assist not new Units
|
||
take over. If the full You could contact
|
||
development value of your local campsite
|
||
pioneering as part of the
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 9
|
||
|
||
--- PAGE 11 ---
|
||
Camp Programme Skills
|
||
Within your store Rope You should at all times something that can be
|
||
therefore you should use light rope for brought over a period of
|
||
You will require a
|
||
have a selection of poles lashings in lengths of 3- time. Make sure they are
|
||
number of different
|
||
of various lengths (1 - 5 5 mts. Sisal and twine oiled regularly and
|
||
thicknesses of rope. Thin
|
||
metres). In this way do not really hold a big checked for cracks and
|
||
rope (20mm) for lashings
|
||
poles do not have to be structure together firmly signs of strain.
|
||
and larger (75mm+) for
|
||
cut and can be used over enough. Anyway with
|
||
rope bridges. If possible
|
||
and over again. If you set lashing ropes for Sacking
|
||
obtain hemp ropes.
|
||
are lucky to obtain your projects, they can
|
||
These are more Most pioneering projects
|
||
timber from a forest, be used again and again.
|
||
expensive than synthetic tend to be located near
|
||
debark the timber before
|
||
ropes but with trees so as to give a firm
|
||
it dries out. Your poles Pulleys
|
||
pioneering, where anchorage or support for
|
||
should also be stored
|
||
friction on a rope can be Pulleys are expensive, a structure. Ropes under
|
||
property so that air can
|
||
common, synthetic ropes so buy carefully. It is strain will damage the
|
||
circulate around them so
|
||
do not fair well. However hard to say how many bark of trees, therefore
|
||
that they can dry out and
|
||
most Units have a you will need but the need for protection
|
||
season. Twenty to thirty
|
||
selection of each type certainly six of various by sacking. Tough
|
||
poles of various sizes
|
||
because of cost and sizes will cover most fertiliser or coal bags will
|
||
will be sufficient to meet
|
||
these are used for projects. Pulleys are not do the trick, or a few
|
||
any of your pioneering
|
||
different purposes within necessary for most pieces of old canvas.
|
||
requirements.
|
||
a pioneering structure. projects so they are
|
||
Some safety
|
||
points
|
||
Never let anyone
|
||
slide down a rope
|
||
using their bare
|
||
hands.
|
||
Those taking part
|
||
should wear safety
|
||
helmets.
|
||
Never let anyone
|
||
climb a tree with a
|
||
coil of rope around
|
||
their body. Instead
|
||
climb with a ball of
|
||
sisal in their pocket
|
||
to be lowered to
|
||
bring up a heavier
|
||
rope.
|
||
Always have a First
|
||
Aid kit handy.
|
||
Access each project
|
||
carefully and make
|
||
sure ropes and poles
|
||
are suitable for the
|
||
task in mind.
|
||
10 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 12 ---
|
||
Camp Programme Skills
|
||
Lashings
|
||
Pioneering structures are Square lashing
|
||
built using a series of The square lashing is used
|
||
whenever spars cross at right
|
||
knots know as lashings.
|
||
angles to each other. There
|
||
Lashing use a method of
|
||
is three common types of
|
||
(cid:145)wrapping(cid:146) the rope
|
||
lashings used in this way.
|
||
around the spars, this
|
||
The traditional square
|
||
(cid:145)wrapping(cid:146) is called lashing, the Japanese square
|
||
binding. The binding of lashing, and the Norwegian
|
||
the spars coupled with square lashing. Each have
|
||
frapping - binding there own merits however, it
|
||
between the spars so as is easier to tie the Japanese
|
||
to tighten the bindings - and Norwegian lashings. It is
|
||
debatable as to the
|
||
create the lashing. There
|
||
difference in strengths of
|
||
are four types of lashing
|
||
each lashings as there are
|
||
- square, diagonal,
|
||
too many factors at play to
|
||
sheer, tripod. Each
|
||
do a comparative study. choice.
|
||
lashing has a specific Such factors as the type of
|
||
use and its strengths are spars used and the friction Traditional square lashing
|
||
best realised by using that is created between the This lashing is started by tying a clove hitch to the upright spar
|
||
the correct lashing at spars, the knot maker and under the spar crossing it. The lashing is then bound as shown
|
||
each stage of the his/her personal strength in completing 4 - 5 turns and with the bindings side by side.
|
||
project. which to tighten the knot and Frapping should then be applied between the spars so as to
|
||
When lashing spars the design of the structure tighten the bindings. The lashing is finished with a clove hitch
|
||
used. So whichever one you around the cross spar.
|
||
together it(cid:146)s important
|
||
use is a matter of personal
|
||
to use ropes of the
|
||
correct thickness and
|
||
length. For staves and
|
||
spars up to 30 mm in
|
||
diameter, use sisal. For
|
||
spars up to 75mm in
|
||
diameter use light rope.
|
||
As to length, 1 meter of
|
||
rope for each 25mm of
|
||
the combined diameter Japanese lashing
|
||
This lashing is applied by
|
||
of the spars. For
|
||
halving your lashing rope and
|
||
example, when using
|
||
placing a loop around the
|
||
timbers of 75 - 100mm
|
||
upright spar below the cross
|
||
spars you will need
|
||
spar. The two ropes are then
|
||
approx. 7 meters of rope bound around the spars in the
|
||
per lashing. same method as the tradition
|
||
lashing except the double
|
||
rope is used. When the
|
||
frapping has to be applied the
|
||
double rope is split and
|
||
working each end frapping is
|
||
applied by crossing over each
|
||
rope so forming the frapping.
|
||
One of the advantages of
|
||
frapping this way is that you
|
||
are able to get the frappings
|
||
tighter because you are
|
||
pulling against each other.
|
||
The lashing is finished by
|
||
tying a reef knot in the two
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 11
|
||
|
||
--- PAGE 13 ---
|
||
Camp Programme Skills
|
||
Diagonal lashing
|
||
The diagonal lashing is used
|
||
to (cid:145)spring(cid:146) two spars together
|
||
that do not touch where they
|
||
cross. Begin with a timber
|
||
hitch around both spars .
|
||
Tighten it to draw the two
|
||
ends of the lashing rope.
|
||
spars together. Three or four
|
||
Norwegian Lashing
|
||
binding turns are made
|
||
The Norwegian method of
|
||
around one fork , four more
|
||
lashing again uses a doubled
|
||
around the other fork. The
|
||
rope. In this lashing however
|
||
turns should be beside each
|
||
we use the method of pulling
|
||
other not on top of each
|
||
against each other used in
|
||
other. A number of frapping
|
||
the frapping of the Japanese
|
||
should be made between the
|
||
method throughout the
|
||
spars to tighten up the
|
||
lashing process. The lashing
|
||
lashing bindings. Finish the
|
||
is finished with a reef knot
|
||
lashing with a clove hitch.
|
||
to tie the two end together.
|
||
Shear lashing
|
||
The shear lashing is used to lash to spars together that will
|
||
ultimately be spread apart to form a shear legs which are used
|
||
in a number of pioneering projects. This lashing can also be
|
||
used to join two spars together so as to give you a longer spar.
|
||
When the lashing is used in this way you need to tie two
|
||
lashings one at each end of the joint. The lashing is made by
|
||
making a clove hitch around one of the spars and then binding
|
||
the two spars together by a number of turns side by side,
|
||
usually about eight turns. When the binding is complete, a
|
||
number of frappings are tied between the spars, finishing the
|
||
lashing with a clove hitch around the second spar. You can
|
||
now open the spars to form your shear legs.
|
||
Tripod lashing
|
||
The tripod lashing is used to create a tripod with three spars.
|
||
Start the lashing by placing the three spars side up side ends
|
||
to ends butts to butts. Start with a clove hitch on one of the
|
||
outside spars and weave the rope around the spars in a figure
|
||
of eight motion. There should be eight or so bindings side by
|
||
side before you should apply a number of frappings between
|
||
each spar. Finish the lashing with a clove hitch on the opposite
|
||
outside spar. The three spars should then be lifted upright
|
||
before the legs are spread. This lashing unlike other must not
|
||
be over tight otherwise it will not be possible to spread the
|
||
legs correctly.
|
||
12 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 14 ---
|
||
Camp Programme Skills
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 13
|
||
|
||
--- PAGE 15 ---
|
||
Camp Programme Skills
|
||
14 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 16 ---
|
||
Camp Programme Skills
|
||
Kite making
|
||
Almost everyone has, at some time, had the urge to
|
||
fly a kite and wind is the energy source needed for
|
||
maximum fun. Kite flying can offer a worthwhile,
|
||
relaxing and mentally satisfying pastime. Using
|
||
materials such as plastic and garden canes, plastic
|
||
bags and cardboard can make a perfectly good kite.
|
||
You could even make a kite from a tee - shirt if you
|
||
wish.
|
||
Dracula(cid:146)s Cloak
|
||
All kinds of simple kites can be made from paper.
|
||
Dracula(cid:146)s Cloak can be made from plain white paper,
|
||
but it looks much more sinister in purple or black. It
|
||
flies well in a gentle breeze.
|
||
The Black Mamba
|
||
The Black Mamba is constructed from a couple of
|
||
black plastic bags and a few plastic garden canes
|
||
and some tape.
|
||
Cut the rest of the bag into 160mm wide
|
||
Cut open a black plastic bag and lay on strips and tape together until you have a long
|
||
frame. Bend down top rod so that they are tail. Make two holes in the top and base of
|
||
Cut three lengths of plastic
|
||
110mm below the tip and tape to frame. the kite to attach the bridle. It maybe
|
||
cane and tape together as
|
||
Tape down the sides of the kite to provide necessary to adjust the bridle to obtain best
|
||
shown.
|
||
strength to sides of kite. flight condition.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 15
|
||
|
||
--- PAGE 17 ---
|
||
Camp Programme Skills
|
||
The Swooper
|
||
A simple kite constructed from a sheet of light paper, brown wrapping
|
||
paper is excellent. The line of the kite is attached to edge of paper
|
||
which needs to be reinforced with tape to prevent tearing.
|
||
Fold both ends into the middle. Cut the sides in the
|
||
Mark a centre line down the triangle pattern shown - the tip should be 70mm from
|
||
middle of your sheet of paper the tip of the kite. Reinforce the two fold spines by
|
||
but do not fold along this line as stapling along the line of the fold so creating a stiff
|
||
it will spoil flight performance. fold.
|
||
Cut out the two twin - fin
|
||
stabilizers. With stiff paper
|
||
they can be folded up.
|
||
Polythene fins will be floppy
|
||
until blown by the wind.
|
||
Strengthen the corners to take
|
||
the strain of the bridle. Its simplest to use strong
|
||
packing tape and to make a hole with a hole puncher.
|
||
Tie on a long bridle, two to three times the length of
|
||
the kite. Start off with 700mm, and adjust if
|
||
necessary.
|
||
Box Kite
|
||
The sails of this box kite
|
||
are made from
|
||
polystyrene tiles. They
|
||
can be brought from do
|
||
- it - yourself stores,
|
||
and come in standard
|
||
sizes - usually 300mm
|
||
square and in packs of
|
||
12. The frame is made
|
||
from 6mm diameter
|
||
dowelling.
|
||
Lay the tiles side by side on a
|
||
flat surface and tape the tiles
|
||
together. Then fold the tiles to
|
||
create a box and tape on the Cut the dowels to length (900mm) and glue and
|
||
inside. Make two sails in this tape to the inside of sails. Set into corners of tiles.
|
||
way. It will also be necessary to bridge the dowels with
|
||
a cross piece across the diagonal to keep frame
|
||
ridge. This can be done with short lengths of dowel
|
||
which are notched and glued into place.
|
||
The test flight is the moment of truth -
|
||
16 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 18 ---
|
||
Camp Programme Skills
|
||
Flight Testing
|
||
Adjusting the
|
||
balance
|
||
A kite that flies perfectly one
|
||
day may fly badly the next time
|
||
you take it out - this may be due
|
||
to a change of wind conditions.
|
||
Try moving the bridle ring.
|
||
Before flight, hold the kite by
|
||
have you built the kite properly/ will it fly, or will it the bridle ring. Adjust the ring so
|
||
crash. Hopefully it will soar like a bird, but you may
|
||
need to adjust the balance first. Always choose
|
||
open land to fly in, and don(cid:146)t try to fly the kite in
|
||
very strong winds or when the air is still.
|
||
Launching is easier with two people. Unwind 6 - 10
|
||
metres of line, and pull it taut. Make sure that your
|
||
helper is facing into the wind. He or she should
|
||
raise the kite into the air, with the kite facing the
|
||
wind. Pull firmly on the line - the kite should soar that the kite hangs at 20 - 30
|
||
degrees into the wind.
|
||
upwards. If it doesn’t, try walking backwards or
|
||
giving a few sharp tugs on the flying line.
|
||
Moving the bridle forward makes
|
||
the kite fly higher, at a flat
|
||
Flight Safety angle to the wind. This is good
|
||
Keep away from pylons, trees, houses and overhead wires.
|
||
Use gloves if it is very windy. Line can burn your flesh if it unwinds
|
||
suddenly.
|
||
Don(cid:146)t fly kites near airfields, or at heights which may get in the way of
|
||
aircraft.
|
||
Don(cid:146)t fly in stormy weather. Lighting could strike the kite, and kill you.
|
||
Don(cid:146) launch a kite if people or animals are walking past. for smooth winds.
|
||
Moving the bridle backwards
|
||
makes the kite fly at a steeper
|
||
angle. Use in medium to gusty
|
||
winds
|
||
Trouble shooting
|
||
The ideas in this short
|
||
Kite fails to rise: not Kite flies, then crashes: Kite spins or wobbles: presentation have been compiled
|
||
enough wind, bridle too bridle may need to be add more tail.
|
||
short, or tail too long shortened.
|
||
from material contained in the Kingfisher Step by Step range of
|
||
booklets - Making Kites by David Michael. The nature of this
|
||
Landing your kite presentation is to introduce kite flying as an activity on camp, it is
|
||
recommended that you purchase the book to improve your
|
||
To land your kite, wind strong, try pulling the knowledge of kite flying and for further kite designs.
|
||
in the line on your reel. line hand over hand until
|
||
If the wind is quite the kite comes down
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 17
|
||
|
||
--- PAGE 19 ---
|
||
Camp Programme Skills
|
||
Water Fun
|
||
Confidence in the water Use sweets wrapped in Patrols form up in relay relay style or if on a
|
||
is the key to safe water aluminium foil or plastic fashion on the bank. beach which is wide and
|
||
activities. Most Young wrap. Drop a number of The first member of the shallow, all teams can
|
||
people will only be able pieces in waist deep patrol goes into the compete at one time.
|
||
to swim a short distance water. On a signal, water and on a signal he One Scout is the
|
||
or may not know how to everyone jumps in and blows a ball to a marker, wheelbarrow the other
|
||
swim. Some may even retrieves as many then places it on his grasps him by the ankles
|
||
be afraid of water and sweets as they can. belly and swims back to and direct him through
|
||
need encouragement to The person with the the start. He then tags shallow water. First
|
||
enter it. Water games are most sweets after 2 the next member, who team across the finish is
|
||
a good way of building minutes is the winner. repeats the action. The the winner.
|
||
confidence in the water Patrol who finishes first
|
||
and supplementing your Sponge finishing with all the Patrol out of Match race
|
||
normal swimming and the water is the winner.
|
||
This activity is a lot of One member of each
|
||
water activities.
|
||
fun. The sponges are Patrol swims a set
|
||
Water games should Dog race
|
||
balloons filled with distance with a match.
|
||
always be played in
|
||
water and are very For beginner only. A The object is to keep it
|
||
waist deep water to
|
||
awkward to handle once simple dog paddle race dry as he will be
|
||
encourage everybody to
|
||
out of the water. The required to strike it
|
||
take part and ensure
|
||
diver must put them in a Newspaper race when he reaches the
|
||
safety in the water. If
|
||
basket or bucket on the finish line. The winner is
|
||
One member of each
|
||
the water is too deep,
|
||
shore. the first to light their
|
||
confidence can be
|
||
match after then swim.
|
||
destroyed very quickly
|
||
Spoon race
|
||
Games
|
||
One member from each
|
||
Patrol swims a set
|
||
Float tag
|
||
distance holding an
|
||
A good game for those apple, potato or rock
|
||
just learning how to filled spoon in his mouth
|
||
float. One person is (cid:145)it(cid:146). (sideways work best). If
|
||
He tries to tag the he drops the object, he
|
||
others, but they are safe must dive to retrieve it.
|
||
as long as they are Candle Race
|
||
floating in any position -
|
||
One Scout from each
|
||
turtle, jellyfish, back or
|
||
Patrol must swim a set
|
||
prone float.
|
||
Horse and rider
|
||
In waist deep water,
|
||
pairs form horse and
|
||
Kick race relay
|
||
rider teams. The object
|
||
of the game is to try to Give each Patrol a beach Patrol swims a set
|
||
unseat the other riders. ball or kick board. In distance on his back
|
||
The last team still intact relay fashion, each carrying a newspaper.
|
||
and upright is the Scout swims around a He must hand the paper
|
||
winner. designated point, using to a judge at the finish
|
||
Sweet Hunt only a leg kick for line. The judge decides
|
||
propulsion. Each the winner on the basis
|
||
contestant holds the ball of whose newspaper
|
||
or board out in front of remained the driest.
|
||
him to keep his head up.
|
||
First Patrol to finish Wheelbarrow race
|
||
wins.
|
||
This race can be run
|
||
Ping pong relay
|
||
18 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 20 ---
|
||
Camp Programme Skills
|
||
distance with a lighted collect as many as member of the Patrol is with the largest number
|
||
candle. To prevent hot possible in a set time given a balloon which of members who manage
|
||
wax from dripping on to limit. they must direct around to escape (cid:145)Jaws(cid:146) is the
|
||
the swimmers skin, push a number of obstacles winner.
|
||
the candle through a Sailboat Race using their head only,
|
||
hole in a centre of a foil and return to the start
|
||
Every Patrol builds a sail
|
||
plate. The plate will act where upon the next Water Activities
|
||
boat from a piece of
|
||
as a handguard . member completes the (N.B. This also includes
|
||
scrap timber, using a
|
||
course. First Patrol to bathing )
|
||
stick and a piece of
|
||
Nightshirt relay complete the course is
|
||
cloth as a sail. Each
|
||
Before permitting water
|
||
the winner.
|
||
Each Patrol is given a t- Patrol are given identical
|
||
activities by Scouts, the
|
||
shirt. In relay style, each materials to ensure fair
|
||
Jaws
|
||
member of the Patrol play. Patrol may
|
||
This is a water version
|
||
races in shallow water to however design their
|
||
of British Bulldog.
|
||
a marker and back to the own boat using the
|
||
Choose one or more of
|
||
starting line. While basic materials. Testing
|
||
the good swimmers to
|
||
racing each Scout must is allowed before the
|
||
stay in the middle as
|
||
swim the distance and race to fine tune design
|
||
(cid:145)Jaws(cid:146). On a signal,
|
||
not run through it. On etc. When race is run
|
||
each Patrol tries to swim
|
||
his return to the start Patrols cannot assist
|
||
through the play area
|
||
line it is passed to the boats progress in any
|
||
without being touched
|
||
next Scout and so on. way.
|
||
Cork scramble by (cid:145)Jaws(cid:146) When caught
|
||
, the Scout joins (cid:145)Jaws(cid:146).
|
||
Balloon relay
|
||
Throw 20 - 30 corks
|
||
Continue crossing until
|
||
Each Patrol line up on
|
||
into swimming area.
|
||
time is called. The Patrol
|
||
the bank in relay
|
||
Patrols dive in and
|
||
fashion. The first
|
||
Extracts from water activities policy
|
||
Scouter or person responsible, must adequate insurance cover for the
|
||
be briefed to leave the water on
|
||
consider all circumstances, activity in which they are
|
||
hearing the signal.
|
||
including: participating. Before allowing a Scout
|
||
The age, experience, ability and to take part in any activity, the
|
||
The buddy system, in which a
|
||
state of health of each Scout. Scouter in charge must consider the
|
||
party of swimmers is organised
|
||
The suitability of water in respect of age, experience and reliability of the
|
||
in pairs who stay together is to
|
||
its depth, cleanliness and the Scout and the ability and experience
|
||
be used in all swimming parties.
|
||
of himself or any person in charge of
|
||
movement of the tide, current or On hearing the buddy signal
|
||
any activity. The Scouter should
|
||
undertow. (e.g. a long blast on a whistle)
|
||
always take whatever precautions a
|
||
The prevailing weather conditions the two swimmers join and
|
||
prudent parent would observe for his
|
||
and the weather forecast. raise hands. If a swimmer gets
|
||
own children. He must also know and
|
||
Local rules and warnings issued into any difficulties, he buddy
|
||
understand the water activities rules.
|
||
by Harbour or Navigation or other raises the alarm.
|
||
authorities relating to the water
|
||
Bathing
|
||
concerned.
|
||
The person responsible must post two
|
||
The number of participants. Lifejackets
|
||
good swimmers in such a place as to
|
||
give immediate help in case of an
|
||
The Scouter in charge should Lifejackets or buoyancy aids must be
|
||
clearly define the limits of the emergency. worn at all times in open sailing
|
||
activity area. craft, canoes and rafts of any kind.
|
||
The swimmer must be suitably
|
||
Scouters(cid:146) responsibility dressed, equipped with a lifeline
|
||
It is the responsibility of the Scouter and ready to take action
|
||
to ensure that the group has immediately.
|
||
An emergency signal (e.g. short
|
||
blasts on a whistle) must be
|
||
arranged and the swimmers must
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 19
|
||
|
||
--- PAGE 21 ---
|
||
Camp Programme Skills
|
||
Rafting
|
||
Rafting is a great
|
||
activity for your Patrols
|
||
if suitable water can be
|
||
found. You can build
|
||
coragles using natural
|
||
materials to make a
|
||
frame and a covering of
|
||
a plastic sheet or you
|
||
can build some of the
|
||
more traditional rafts
|
||
illustrated here.
|
||
If barrels and drums
|
||
have to be used they
|
||
should be cleaned
|
||
carefully of there
|
||
contents both from the
|
||
safety of those taking
|
||
part and for the
|
||
environment. Barrels
|
||
should be made
|
||
watertight before use.
|
||
As with all water
|
||
activities you should
|
||
check the area of water
|
||
you intend using
|
||
carefully. It is quite
|
||
likely that Scouts will
|
||
fall into the water or will
|
||
push their rafts off the
|
||
edge so check the
|
||
bottom also for hazards.
|
||
Lifejackets should be
|
||
worn and the normal
|
||
safety precautions
|
||
should be taken.
|
||
Trimaran
|
||
This trimaran was designed by some inspired soul who
|
||
was attending a course at Gilwell Park.
|
||
It consists of five cardboard boxes sheathed in plastic
|
||
sheeting and sandwiched between two bamboo frames.
|
||
The lower frame which is not shown in the diagram gives
|
||
support to the main hull leaving the two outriggers to
|
||
ride the waves of freedom. If necessary, the bamboo
|
||
frames can be used on the double for strength, but in
|
||
fact the strain on them in water will be minimal.
|
||
20 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 22 ---
|
||
Camp Programme Skills
|
||
Inner tube rafts
|
||
By studying these sketches you’ll get enough clues to design
|
||
and build similar rafts yourselves. As you can see, it consists
|
||
primarily of 16 inflated inner tubes, in layers of 8, roped
|
||
together between a light wooden frame above and below. A
|
||
light frame is then lashed on top.
|
||
Log raft
|
||
Logs should be of softwood if possible, pine etc.
|
||
Hardwood logs have little buoyancy.
|
||
Equipment
|
||
10 No. 2.5 metre logs with 150 - 200 mm butts
|
||
1 No.3.5 metre diagonal support with 75mm butt
|
||
2 No.2.5 metre cross supports with 75 - 100 mm
|
||
butt
|
||
22 No. lashing lines 6 metres long
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 21
|
||
|
||
--- PAGE 23 ---
|
||
Camp Programme Skills
|
||
Out rigger
|
||
Construct as per
|
||
diagrams, making sure
|
||
that your lashings are
|
||
tight and very secure.
|
||
Personal Raft
|
||
Anyone can make a personal raft simply by using a
|
||
lido. Why not have your Scouts construct their own
|
||
bush lido raft. All you need is a large plastic sheet (
|
||
heavy duty) bag which they can fill with grass and
|
||
other floatable debris and lash into a rectangular bed.
|
||
Alternatively, they can use a sheet of plastic to Rafts can be made from unorthodox materials for
|
||
achieve the same results as long as they remember to example
|
||
keep the joined area to the top and not take in water. with large inflated rubbish sacks or with plastic
|
||
bottles or similar containers
|
||
Raft Race
|
||
Once the rafts are finished have an inter patrol
|
||
raft race from far side of lake or down the river.
|
||
Rafts maybe rowed, sailed, poled around the
|
||
course.
|
||
22 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 24 ---
|
||
Camp Programme Skills
|
||
Treasure Hunt
|
||
A treasure hunt is advantage and providing It is necessary to each location. This helps
|
||
essentially a race to a they can deal with grid develop a storyline on the storyline and adds to
|
||
given place and the references and read a which the whole the mystery of the hunt.
|
||
location of the map competently they treasure hunt will hang. A variety of different
|
||
(cid:145)Treasure(cid:146). The winners should be able to seek The storyline allows the types can also aid the
|
||
of a treasure hunt are the treasure with ease. Patrols to get into the different levels of
|
||
usually that team that The hunt should provide spirit of the hunt. It also expertise in each Patrol.
|
||
have the most ingenuity a challenge for Patrols, adds credibility to the Those who are good at
|
||
and skill. The skill not disillusion them hunt. A treasure hunt coded messages don(cid:146)t
|
||
involves the cracking of because it is too difficult can be based on a have the advantage
|
||
codes and clues coupled to discover the treasure. number of storylines everytime.
|
||
with map reading skills Celtic Treasure buried as
|
||
and a quick thinking A treasure hunt a gift to the Sun God -
|
||
mind. suggestion this might involve clues Types of clues
|
||
The setting up of a written in Ogham and
|
||
This outline of a treasure
|
||
treasure hunt involves a drawings on stone. You
|
||
Reflection
|
||
lot of work on the part hunt can be adopted to may also have the
|
||
When you write a clue
|
||
of the organiser. any location. location of clues linked
|
||
in hand writing and then
|
||
Storylines have to be to the shadows cast by
|
||
copy it by reflecting it in
|
||
The first thing that is
|
||
developed and translated the sun etc.
|
||
a mirror the result is a
|
||
necessary is to make a
|
||
into a believable hunt. Pirate treasure usually
|
||
scrawl of swiggle lines
|
||
simple map of the play
|
||
The organiser should buried by Bluebeard or
|
||
which can be deciphered
|
||
area. The map should
|
||
not under estimate the some other famous
|
||
by reflecting the scrawl
|
||
include all the areas that
|
||
intelligence of the pirate. Brilliant story line
|
||
in a mirror. Usually you
|
||
clues will be found and
|
||
average Scout when for a seaside location
|
||
can use this only once
|
||
where the treasure is
|
||
setting up clues, Medieval Treasure hunt
|
||
in your treasure hunt.
|
||
located. This can be
|
||
however the clues based around Viking
|
||
The same effect can be
|
||
made by tracing over an
|
||
should not be so hard as raids and such thing as
|
||
used by reflections in
|
||
existing map however in
|
||
to discourage the Patrols the Ardagh chalice or
|
||
rivers or pools of water.
|
||
your final map delete
|
||
seeking the treasure. Book of Kells finds.
|
||
most of the detail such
|
||
The trouble with most Highwayman Treasure
|
||
Water
|
||
as contour lines etc. The
|
||
treasure hunts are that based around the
|
||
final map should have Water can be used in a
|
||
they can develop into a location of the booty of
|
||
the look of an old map lot of ways. You could
|
||
(cid:145)follow the leader(cid:146) hunt Red eyed Dick who was
|
||
whereby only the hide a clue under water
|
||
if all the clues follow caught and hanged
|
||
important features are in a bottle which you
|
||
each other. Teams just before he could collect
|
||
shown. On top of this have to fish out. Hide it
|
||
wait for another team to his hoard of treasure.
|
||
map you should create a under a waterfall, under
|
||
break the code or The suggested treasure
|
||
grid just like that on a bridges, panning of silt
|
||
discover the location of hunt would suit the
|
||
standard map. Any grid to collect pieces of tile,
|
||
a clue and follow them. highwayman storyline
|
||
reference giving in clues buckets to carry water to
|
||
This can be avoided by more than any other.
|
||
etc. will be based on a lever to lift a door etc.
|
||
using coded messages
|
||
this grid rather than the
|
||
so that it takes time to Clues
|
||
ordnance survey grid. Tiles
|
||
solve a clue or by
|
||
Around the edge of the Clues can be written on
|
||
setting Patrols off from
|
||
map will be draw a Clues can take may tiles which are then
|
||
different points meeting
|
||
number of elements - a forms. they can be broken and have to be
|
||
up only on the last clue.
|
||
clue, and a series of rhyming clues, coded put together like a
|
||
It is better to set up
|
||
numbers (see details clues, clues on the jigsaw to reveal clue. A
|
||
your treasure hunt with
|
||
later). Once this map is bottom of bottles, clues drawing on a tile could
|
||
the aid of a map rather
|
||
completed a number of in pictures etc. You show location of next
|
||
than relying on a deep
|
||
photocopies can be should endeavour to use clue.
|
||
knowledge of certain
|
||
made, one for each as many different Bottles and glasses
|
||
features in an area such
|
||
Patrol. locations and types of The bottom of bottles
|
||
as bridges, churches etc.
|
||
Storyline clues as possible rather and glasses or closed
|
||
Using a map each of the
|
||
than a typed card at bottles hanging on a
|
||
Patrols have the same
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 23
|
||
|
||
--- PAGE 25 ---
|
||
Camp Programme Skills
|
||
string or in the front The treasure map
|
||
window of a shop can explains where the exact
|
||
provide some interesting location of the treasure
|
||
locations for clues. is. The map should
|
||
contain only the bear
|
||
Graveyards details e.g. a map of a
|
||
Graveyards offer a field , the location of a
|
||
wealth of places to hide beech tree, etc. On the
|
||
clues. You can use such map should be written
|
||
things as brass rubbings instructions of how the
|
||
on gravestones, dates treasure can be found -
|
||
on stones, or clues 10 paces from the tree
|
||
based around the in a southerly direction,
|
||
inscriptions on the 4 paces east, 6 north, 2
|
||
gravestones. You could east, Treasure buried 4
|
||
get really morbid and feet under......... this
|
||
write clues on bones type of approach adds
|
||
obtained from the local the final mystery to the
|
||
butcher and placed in a game. Having a big
|
||
graveyard. chest 4 feet under the
|
||
ground full of treasure (
|
||
Shops sweets and drinks) puts
|
||
All manner of different the final cap on it.
|
||
shops within a town can
|
||
be ideal places for
|
||
placing clues. It is not
|
||
necessary to have them
|
||
inside the shop so
|
||
creating a disturbance.
|
||
The shop window can
|
||
be an ideal place or a
|
||
community notice board
|
||
inside a big supermarket.
|
||
Directional devices
|
||
Such things as weather
|
||
vanes, sun dials, sign
|
||
posts can provide ways
|
||
of directing Patrols to
|
||
the next location. You
|
||
could also use a
|
||
telescope ( made from a
|
||
cardboard tube) or a
|
||
sighting stick fixed in a
|
||
tree from which the next
|
||
clue can be sighted.
|
||
Treasure Map
|
||
The final clue in your
|
||
treasure hunt should
|
||
lead you to the location
|
||
of the (cid:145)Treasure map(cid:146).
|
||
24 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 26 ---
|
||
Camp Programme Skills
|
||
Action Archery
|
||
If you think of archery as a big
|
||
bull(cid:146)s eye on a bale of straw with
|
||
archers trying to get the arrows to
|
||
hit the target area, may we
|
||
present an exciting alternative.
|
||
Action archery is far more fun
|
||
than conventional archery and
|
||
allows everyone in the Troop to
|
||
get involved.
|
||
A contest can be as simple as
|
||
putting a few plastic detergent or
|
||
milk cartons around a clearing in a
|
||
woods. Try to locate the plastic
|
||
jug bottles so that there is open
|
||
ground or a bank behind them for
|
||
safety reasons as well as
|
||
preventing your contest into an
|
||
arrow hunt. The Scouts warm up
|
||
by blasting a few jugs or billies
|
||
on the practice range before they
|
||
go on the trail. The practice
|
||
range also gives the shooters
|
||
something to do while they await
|
||
their turn on the trail.
|
||
A few difficult shots along the
|
||
trail from a tree crouch or between
|
||
a couple of boulders will add to
|
||
the fun.
|
||
Each container should be pegged
|
||
to the ground or tied to a branch
|
||
to avoid the target blowing away
|
||
and being knocked off its spot as
|
||
it is hit.
|
||
Equipment
|
||
A couple of bows and a dozen
|
||
arrows will do for a small Troop.
|
||
These bows could be brought in a
|
||
toy or sports shop or each Scout
|
||
could make their own - which is
|
||
more fun. Arrows should be of
|
||
the blunt type - better still with
|
||
rubber tips. If your Scouts are Prizes Scorecard and rules
|
||
making bows and arrows then
|
||
No prizes are necessary, but if Observe all regular safety
|
||
they should be protected by
|
||
you think they(cid:146)ll add to the fun, precautions. Go over the trail in
|
||
taping the tips with small balls of
|
||
they can be very simple ones. A pairs. Shoot three arrows at each
|
||
masking tape.
|
||
golden arrow (gilded or spray location. Keep one foot touching
|
||
The targets should be made from
|
||
painted) could be first prize, with the shooting stake ( or spot if it is
|
||
plastic containers. It is best to
|
||
a series of runner up prizes. a tree). When there is more than
|
||
use the type of container that has
|
||
one target or more than one
|
||
a handle. By using this type of
|
||
shooting stake, one arrow is
|
||
container it allows you to tie on
|
||
shoot at each target or from each
|
||
to the handle easily when trying
|
||
shooting stake. Score 10 points
|
||
to a peg.
|
||
for each hit. Verify your
|
||
opponents score.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 25
|
||
|
||
--- PAGE 27 ---
|
||
Camp Programme Skills
|
||
Layout of Archery Course
|
||
How to lay out a course
|
||
Select an area where their is a lot
|
||
of scrub ground comprising trees,
|
||
bushes and open spaces. Mark
|
||
out a trail with sisal or coloured
|
||
binder twine. Place the shooting
|
||
locations and shooting stakes on
|
||
alternative sides of the trail.
|
||
Make the shoots easy at first
|
||
increasing with difficulty as the
|
||
trail progresses. The targets
|
||
should be hung from tree
|
||
branches, poles and stakes in
|
||
such a way as they resemble a
|
||
hunting situation from behind
|
||
trees or through openings as you
|
||
stand with your foot on the
|
||
shooting line. See that no target
|
||
is in line of fire of any other
|
||
target. Add variety by setting
|
||
three targets at different distances
|
||
from the one shooting stake ( No.
|
||
5) and one target to be shot from
|
||
three shooting points (No.10). At
|
||
the entrance to trail set up a
|
||
shooting gallery with a tarp or
|
||
plastic backdrop for practice while
|
||
waiting.
|
||
Supervision
|
||
Broken lines on the diagram show
|
||
the path the archers take to return
|
||
to the trail after they pick up their Practice Range
|
||
arrows. Although the archers
|
||
bypass the trail at many points
|
||
the complete trail is necessary Under no circumstances should an
|
||
because it provides a safe passage arrow be fired into the air. It can
|
||
in both directions. be seen going up but once it turns
|
||
it is impossible to see it as it
|
||
Safety descends to earth.
|
||
Safety should be concerned of all
|
||
All arrows should be blunt and
|
||
Leaders and Patrol Leaders. No have rubber stoppers on the tips
|
||
messing of any kind should be or protected with masking tape
|
||
tolerated. The trail should be set (cid:145)ball(cid:146)
|
||
up as illustrated and in such a
|
||
way that arrows are being shot The forearm of your arm holding
|
||
Target suspended
|
||
into waste ground rather than the bow should be protected from
|
||
from tree limb the recoil of the bow string. A
|
||
across the trail or into another
|
||
piece of cardboard or plastic
|
||
target area. Teams should be
|
||
Everybody not shooting must wrapped around the forearm will
|
||
small, ideally two people but
|
||
stand behind the person taking do the trick.
|
||
certainly no bigger than four.
|
||
the shoot.
|
||
Before anyone is let on the course You can only fire arrows on the
|
||
the leader should set down Nobody should approach the course or in the practice area.
|
||
guidelines for the course. These target until all archers have fired Do not tolerate any sort of
|
||
might include:- at the target messing or playing with arrows in
|
||
the main camp area.
|
||
26 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 28 ---
|
||
Camp Programme Skills
|
||
Bow making
|
||
The finest wood for Each half should
|
||
making bows include gracefully taper from the
|
||
ash and yew. However, centre in an even plane
|
||
hazel and birch poles towards the tip. The
|
||
have also yielded good circumference should be
|
||
bows. You should seek kept as round as
|
||
out a seasoned pole not possible from the
|
||
a freshly cut branch. handgrip to the tip. One
|
||
This type of seasoned should never draw the
|
||
wood can be found on bow during construction
|
||
dead or uprooted trees to test it. testing can be
|
||
or perhaps trees that done by slightly bending
|
||
have suffered from fire. the bow at intervals and
|
||
A straight stave that is judging its strength or
|
||
free from knots and stiffness by sight and
|
||
small branches should weight. A good bow will
|
||
be selected, and the look good and will be
|
||
stave should be carefully graceful and light.
|
||
cut with a saw and not When the bow is
|
||
broken off. finished you should
|
||
The measurement of the grease the bow with fat
|
||
bow will vary with the or oil. the tip can be
|
||
available supply, but too notched to receive the
|
||
often staves are selected bow string. The tip can
|
||
that are too large in be a simple notch or you
|
||
diameter. the best can get a bit more
|
||
diameter is from 40 - 50 adventurous and carve a
|
||
mm in diameter at the tip from bone or horn.
|
||
handgrip. This should The bow string can be
|
||
be determined before the made from light line
|
||
bark is removed. The such as the type used
|
||
length should be on fishing lines or
|
||
approximately 120cm, fishing net repair (
|
||
but this will vary orange colour ). When
|
||
according to the height the string is put on the
|
||
of the user. A good bow you will need to
|
||
method of determining draw the bow a number
|
||
length is for one to hold of times and determine
|
||
the stave on a horizontal corrections that must be
|
||
plane extending from the made to the bow shape.
|
||
left shoulder to the tip straight will have a side facing away from This drawing of the bow
|
||
of the fingers of the natural bend to it which you then becomes the will also stretch the
|
||
extended right arm. can be determined by back of the bow. Only string so you will have
|
||
Once the stave is placing the butt of the after the bend is to take up the slack.
|
||
selected and measured, stave in the ground and determined should the Leather may also be
|
||
the bark should be holding the stave actual shaping of the bound around the bow
|
||
removed and the process vertical with the left bow commence. to provide a better
|
||
of shaping can begin. hand in the middle Place a light scratch on handgrip, you can also
|
||
The process of shaping where the handgrip will the stave where the insert a small piece of
|
||
should be done with be, you should then grip hand grip will be and metal, wood, or bone
|
||
care. It should be a the top of the stave with start to pare down the within this binding as an
|
||
gradual process rather your right hand and pull upper half of the bow to arrow rest to finish your
|
||
than a method of it towards you lightly. the tip. When one side bow.
|
||
hacking away the The stave will turn in is done then trim down
|
||
unwanted wood. Every your left hand and settle the other side comparing
|
||
stave, no matter how into its natural bend. the the taper as you go.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 27
|
||
|
||
--- PAGE 29 ---
|
||
Camp Programme Skills
|
||
Backwoods cooking
|
||
The secret to successful backwoods
|
||
cooking is to build a good fire that
|
||
will provide hot embers, for it is on
|
||
embers that we cook - not flames.
|
||
One of the problems with embers is
|
||
that they tend to become cool after a
|
||
short while. The keyhole fire solves
|
||
this problem. Build the fire in a large
|
||
circle area and pull the hot ashes
|
||
Cooking methods
|
||
through into the smaller circle where
|
||
the cooking takes place, as they are
|
||
Roasting
|
||
needed. A two inch bed of ashes is
|
||
required for successful backwoods For this method you will require a good bed of embers. For large
|
||
cooking, use beech or oak logs, as animals and birds you will need a spit construction over the fire. For
|
||
these will give longer lasting smaller animals and fish, the best way, is to peg them out on a board
|
||
embers. Charcoal can also be used or a flat piece of wood and stand this next to the fire to form a kind of
|
||
and it will hold the heat longer than reflector.
|
||
wood embers.
|
||
Aluminium foil can be used if you
|
||
want to take the easy way out. With
|
||
it it is possible to construct pots and
|
||
pans for cooking food or you can
|
||
place your food in an aluminium foil
|
||
envelope.
|
||
The pioneers and backwoodsman of Baking
|
||
the past used only those materials This method is useful if you want to cook a meal while you are away -
|
||
that could be found locally for a bit like a hay box oven. Dig a pit around 60cm (2 feet) deep and
|
||
creating cooking utensils. They 60cm (2 feet) across. Now light a fire in the bottom of the pit. Place a
|
||
often used leaves and clay as well thin layer of soil on top of the embers then place a number of leaves (
|
||
as ingenious cooking spits and cabbage leaves are best ) on top of the soil . Now place you food on
|
||
holders made from green twigs and top of the leaves covering it with more leaves. Cover this with more
|
||
branches soil and then light a fire on top of it. It will take a hour or more to
|
||
( green twigs and branches are less cook this food depending on how big the food is you are cooking.
|
||
likely to go on fire and are pliable so Another way of baking food is to wrap your food in leaves or grass
|
||
they can be worked). and then in mud. Then bury it in , or surround it with, a fire, and
|
||
leave it for an hour or more. When you break open the cast of clay,
|
||
Hygiene you will find that the grass has kept the food moist.
|
||
Although backwoods cooking is
|
||
considered to be primitive in
|
||
approach your food hygiene
|
||
methods should not be. Wash all
|
||
food before use and keep covered
|
||
until you intend to use it.
|
||
Clean up the area used after you are
|
||
finished and dispose of all food
|
||
scraps carefully. Don(cid:146)t forget to
|
||
clean your hands also after you have
|
||
finished eating as it is likely that it
|
||
will be your hands that you use to
|
||
Grilling
|
||
hold and eat the food with.
|
||
For this method, you will need some kind of grill which can be made
|
||
from green sticks, and a hot bed of embers. The disadvantage of
|
||
grilling food is that it tends to dry out.
|
||
Frying
|
||
28 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 30 ---
|
||
Camp Programme Skills
|
||
You will need some form of pan or grill base, usually
|
||
a flat stone which is placed in the fire to heat it up .
|
||
The stone is then cleaned off and food fried on it. It
|
||
may be necessary to place small pieces of twig
|
||
around such things as eggs to stop them rolling off
|
||
the stone.
|
||
Boiling
|
||
You will need some form of container. It is possible
|
||
to use a paper bag to boil up water the trick is to
|
||
ensure that the heat only touches that part of the bag
|
||
that has liquid behind it to absorb the heat. In stone
|
||
age times a water hole was created. Into this hole
|
||
were placed hot stones, heated on a fire nearby. This
|
||
resulted in heating the water and thus boiling the
|
||
food.
|
||
Orange eggs
|
||
Simple recipes
|
||
Cut an orange in half and eat out the contents
|
||
without breaking the skin. Break an egg into the
|
||
orange shell and place on embers and allow to cook. Container cooking
|
||
When done, eat from container.
|
||
It is possible to use food as containers for other
|
||
foodstuffs, such as, orange skins in which eggs can
|
||
Onion eggs
|
||
be cooked. Onion (cid:145)shell(cid:146) created by cutting an onion
|
||
Cut the onion in half after removing the outer skin. in half and scooping out the core of the onion and
|
||
Remove internal contents except for the remaining leaving three or four shins in place to form a
|
||
three outer layers. Break egg into shell and place on container. You can also use potatoes or pineapples in
|
||
embers. When cooked eat the onion container as well the same manner.
|
||
as its contents after removing the outer scorched
|
||
layer.
|
||
Spud egg
|
||
Halve a large potato. Hollow one half. Break egg into
|
||
hollow. Pin two halves of potato together with small
|
||
sticks and roast in hot embers.
|
||
Twists
|
||
Mix flour, water and a pinch of salt together to form
|
||
a thick dough, adding raisins and sultanas if you like.
|
||
Make a snake like roll of the dough and twist this
|
||
snake like fashion on a thick green stick ( with bark
|
||
removed). Support it over glowing embers turning
|
||
occasionally until the outside turns golden brown.
|
||
Baked Potato
|
||
Instant hot dogs Perhaps the easiest to cook backwoods . Take a
|
||
potato and place it in the embers of the fire. When it
|
||
Lay sliced onion on a cabbage leave add a sausage or
|
||
is cooked , after about 25 - 30 mins slice open the
|
||
two and place more onions on top. Wrap up the
|
||
skin and place a piece of cheese or butter on top.
|
||
cabbage leaf tightly and secure with a number of
|
||
small green sticks. Place in embers for about 7 - 10
|
||
mins turning occasionally .
|
||
Baked potato
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 29
|
||
|
||
--- PAGE 31 ---
|
||
Camp Programme Skills
|
||
Simple Kebab
|
||
Remove the bark from a green stick and onto it spear
|
||
slices of bacon, mushrooms, sausage, carrot, tomato,
|
||
peppers, pieces of pork. Support the skewer over
|
||
glowing embers turning occasionally. Eat when the
|
||
meat is crisp and golden brown.
|
||
Fish
|
||
It will be necessary for you to clean and gut any fish
|
||
before you cook it. The fish should be cleaned thus:-
|
||
Wash the fish thoroughly in clean water
|
||
Remove the scales by scraping with the back
|
||
of a knife (that is not the shape edge),
|
||
working from the tail towards the head.
|
||
Cut the spine at a point just behind the gills
|
||
and tear the head off with a steady, slow.
|
||
forward motion. If you are careful, the fish
|
||
innards will come out with it.
|
||
Slice the belly open from tail to gills and
|
||
thoroughly clean the inside.
|
||
Finally, cut of the fins and tail and cook as
|
||
desired.
|
||
Cooking methods for fish
|
||
Wrap method - wrap fish in grass and cover in mud
|
||
and place on fire. Or wrap fish in cabbage leaf and
|
||
pin together a with small twigs and place on fire.
|
||
Planked method - Pin the fish flesh side forward on a
|
||
plank or piece of flat board and cook by reflected
|
||
heat, place a nob of butter on the fish when it is
|
||
cooking and later a splash of lemon - delicious.
|
||
Broiling method - Construct a broiler as shown and
|
||
place your fish in it cook of hot embers turning
|
||
regularly.
|
||
Fish cook very quickly so be careful you do not burn
|
||
them.
|
||
Meat and burgers
|
||
Meat and burgers can be cooked by a number of
|
||
methods some of which are described above such as
|
||
the Kebab method or the wrap method whereby the
|
||
meat is wrapped in cabbage leaves. Meat may also be
|
||
cooked using a broiler or by frying on a hot stone.
|
||
Burgers in leaves
|
||
Note: Cabbage leaves can replace foil in most Place three layers of cabbage leaves directly onto the
|
||
instances when using backwoods cooking hot embers and put the burgers or mince patties on
|
||
recipes. It is important that at no time should top of them. After approx. 10 minutes, turn the meat
|
||
rhubarb leaves be used, as they contain a over, putting it onto three new cabbage leaves.
|
||
highly poisonous resin. Repeat this process until the meat is cooked.
|
||
30 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 32 ---
|
||
Camp Programme Skills
|
||
Bivouacing -
|
||
an opportunity for adventure
|
||
A Scout(cid:146)s tent is his / her shelter situations that present themselves piece of material 5 mts X 2.5mts
|
||
against wind and rain. It must be at your chosen camping spot will plus some cloth tape to make
|
||
light to carry, easy to pitch, large make for interesting and exciting loops and a large plastic eyelet.
|
||
enough to provide a degree of alternatives. Some basic geometry will be
|
||
comfort and good enough to required to find the location of the
|
||
withstand the varying conditions Basically, bivouacing is a one or loops. When placing the loops on
|
||
that can be encountered. How do two person activity from the point the fabric allow enough length in
|
||
you achieve these basic of view of practicalities. the joint so that it does not rip off
|
||
requirements without spending a Therefore in a group situation you under strain. Access to a sewing
|
||
fortune ?. - the answer : may have 3 or 4 bivvy sheets. machine will also be necessary to
|
||
bivouacing The cheapest bivouac sheets can make seams around the edge of
|
||
be made of heavy duty plastic the sheet and to reinforce the loop
|
||
Bivouacing provides you with the sheeting which can be brought joints to the fabric. Use a core
|
||
means to explore wild countryside from any builders suppliers. spun thread when sewing, this
|
||
without the need to carry bulky However it has a limited life span has a polyester core surrounded
|
||
camping equipment. and there is the problem of by cotton. The cotton swells
|
||
Bivouacing complements the true condensation while sleeping under when wet to fill the needle holes
|
||
spirit of Scouting, adapting to the it. As an experiment for your and the polyester gives it
|
||
needs of any given situation, group if you have not being strength. To prevent water
|
||
using only available natural bivouacing before, plastic seeping through the seams, use a
|
||
materials and of course by being sheeting is the best option. It is seam sealant; clear Bostick or
|
||
prepared. cheap, a roll costs about £12 and Evostick or Clear polyurethane
|
||
Every tent design has its own that will give you enough Bostick may be used.
|
||
merits, whether it is extra bivouacs for everyone. If you
|
||
headroom, good stability in high consider bivouacing as a An even better method is to tape
|
||
winds or plenty of space to cook worthwhile long term activity then seam; see illustration . If you are
|
||
in if the weather is unkind. We you should consider making a using a piece of lightweight
|
||
suggest a design shown opposite more durable shelter using canvas canvas it will be necessary to
|
||
for a bivvy sheet from which it is or lightweight nylon tent material. proof the fabric when complete.
|
||
possible to made a large number
|
||
of different tent designs. These The design illustrated requires a
|
||
designs coupled with the
|
||
Bivouac Sheet Detail
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 31
|
||
|
||
--- PAGE 33 ---
|
||
Camp Programme Skills
|
||
Some useful hints
|
||
If possible purchase some
|
||
elasticated loops, the type
|
||
used to hold luggage on a roof
|
||
rack. They are invaluable as
|
||
guy ropes and as they are
|
||
elasticated they tighten
|
||
themselves.
|
||
If you are using plastic
|
||
sheeting tie a small pebble or
|
||
marble into the plastic when
|
||
you want to attach a guy rope.
|
||
In this way you prevent the
|
||
plastic sheeting from ripping.
|
||
Be careful of building fires too
|
||
close to a shelter. Always take
|
||
into consideration wind
|
||
direction and speed.
|
||
Avoid gullies and stream beds
|
||
which sometimes seem to make
|
||
ideal bivvy sites until a sudden
|
||
burst of rain.
|
||
Always carry a small roll of
|
||
sisal or piece of rope to help in
|
||
case a handy branch or pole is
|
||
not available.
|
||
32 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 34 ---
|
||
Camp Programme Skills
|
||
History all around you
|
||
Most concerned citizens
|
||
feel their hackles rising
|
||
and their blood pressure
|
||
soaring at the
|
||
destruction of some
|
||
valued part of our
|
||
physical heritage - the
|
||
ploughing up of a
|
||
ringfort, the demolition
|
||
of a Victorian landmark,
|
||
even the felling of
|
||
mature trees. Yet every
|
||
day, unremarked and
|
||
unobserved, a little part
|
||
of our heritage of
|
||
knowledge slips quietly
|
||
as individuals and in particular personal evidence. The historian -
|
||
into oblivion as elderly
|
||
organised groups, to preferences. How many more correctly the
|
||
people take their folk
|
||
study, record and of these fields of archaeologist -
|
||
memories and their local
|
||
interpret the various research would interest interested in the pre
|
||
idioms to the grave, as
|
||
historical factors which you? Christian period may
|
||
public authorities and
|
||
have contributed Archaeological remains find (depending on
|
||
public firms discard
|
||
towards making our Local placenames where he or she lives) a
|
||
redundant records, as
|
||
towns and rural areas Old maps and prints variety of court tombs,
|
||
local landscapes are
|
||
what they are today - Public records portal tombs, wedge
|
||
modified and altered in
|
||
customs and attitudes, Local folklore tombs, passage graves,
|
||
minor but multitudinous
|
||
events and movements, Old Photographs crannogs, ringforts, hill
|
||
ways to serve the
|
||
topographical changes Biographies forts, promontory forts
|
||
communities changing
|
||
and developments, Heraldry and standing stones.
|
||
social and economic
|
||
personalities and Genealogy The person
|
||
needs. Can anything be
|
||
organisations. Old tracks and roads concentrating on
|
||
done? Should anything
|
||
Amateur historians, Boundaries religious history will
|
||
be done to preserve this
|
||
through their numerical Oral History study the pre -
|
||
perishable, transient and
|
||
strength, their local Local bibliographies reformation churches
|
||
irreplaceable inheritance?
|
||
background knowledge, Religion and monastic
|
||
Is there anything that
|
||
and their lifelong Education settlements, the holy
|
||
you can do?
|
||
interest in their locality Administrative history wells, the places of
|
||
are in a unique position Buildings pilgrimage, the stone
|
||
Are you a local
|
||
to document local Architecture crosses, the graveyards,
|
||
historian yet? history not only as a Military history modern churches both
|
||
The continuing matter of personal Law and Order Catholic and Protestant
|
||
dissipation, with the satisfaction but to Land and agriculture and modern religious
|
||
passage of time, of local provide the source Trade and industry houses.
|
||
historical material, is so material for future Transport Military historians may
|
||
widespread and so historical research by Public utilities encounter the remains of
|
||
unremitting that the others. Social life military encampments,
|
||
handful of professional Population barracks, scenes of
|
||
historians in our centres Why not study a ambush, earthworks,
|
||
of learning cannot be particular theme? Look around you castles, mottle and
|
||
expected systematically bailey fortifications and
|
||
Local history is by there(cid:146)s history
|
||
to ensure its so on. The (cid:145)Big
|
||
preservation. Their work definition specialised - a everywhere Houses(cid:146) with their
|
||
specialised study of a
|
||
must be complemented A study of topographical inhabitants are a subject
|
||
particular district. Yet it
|
||
by the efforts of an army features can itself of almost universal
|
||
provides a variety of
|
||
of local historians in produce an awesome interest. Those with an
|
||
study topics to suit
|
||
every district, working array of historical interest in administrative
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 33
|
||
|
||
--- PAGE 35 ---
|
||
Camp Programme Skills
|
||
history will track down stream; some horse
|
||
the story behind the troughs, dry and empty,
|
||
public water supplies still remain; stone
|
||
and drainage works, the monuments remain,
|
||
road building schemes vainly trying to preserve
|
||
and public housing the memory of landlords
|
||
programmes, the public now forgotten. Manhole
|
||
works, the land reform covers like cats iron
|
||
divisions, the hospitals tombstones, preserve
|
||
and workhouses, the the memory of local
|
||
police barracks and authorities and public
|
||
prisons. Industrial utilities now defunct.
|
||
archaeological remains Even some hair salons
|
||
are everywhere, perhaps retain a red and white
|
||
requiring a sub division decor on their doorposts
|
||
into remains of mining raising questions about
|
||
activity, manufacturing the history of their
|
||
activity, agricultural trade.
|
||
activity, communications Yes, history is all
|
||
activity - even of around us - you cannot
|
||
settlement archaeology. escape - unless you
|
||
Even the local roads haven(cid:146)t noticed. Take a
|
||
raise many questions - walk along a road or
|
||
why was there a street and ask of
|
||
seemingly unnecessary everything you meet -
|
||
change in direction at a What traffic did it carry bearing the monograms why? Find the answers
|
||
given point? was there a ...and so on. of English royalty attest and you will already
|
||
former settlement there? The basic and simple their length of public have uncovered some of
|
||
Was there previously a roadside objects which service; village pumps the secrets of your
|
||
different road pattern? have survived to the still quench the human native place.
|
||
Did its replacement present can often cast thirst; horses no longer
|
||
indicate a change in light on days gone by. use the track beside the
|
||
location of habitation? Milestones in Irish miles local bridge which led
|
||
How old is the road? still exist, half forgotten, them from the roadway
|
||
Who built it and why? half buried in the down to the refreshing
|
||
hedgerows; post boxes
|
||
34 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 36 ---
|
||
Camp Programme Skills
|
||
An initiative game
|
||
The following activity is
|
||
based on three elements
|
||
- tracking, retrieving
|
||
instructions and the
|
||
incident itself.
|
||
Using fairly familiar
|
||
challenges with dramatic
|
||
renaming
|
||
(lighting a fire on water
|
||
becomes (cid:145)River ablaze(cid:146),
|
||
building a raft to cross
|
||
water becomes (cid:145)
|
||
Crossing the shark pool(cid:146)
|
||
and pitching a tent from
|
||
They lose 2 points for of water up a tree
|
||
outside a circle becomes every infringement (points lost for spilling Follow a compass
|
||
(cid:145)tent on quicksand(cid:146). The (such as a foot inside water) or in a immovable course or the location of
|
||
activity is run on the the tent pitching circle) plastic bottle into which each base is a grid
|
||
following system: and 10 points for failing no pointed object can be reference
|
||
to complete the placed. You could also
|
||
Elements: challenge on time. You place a rogue item at Make a bucket of sticky
|
||
Tracking, retrieval of may also consider each base just to goo and place a stick in
|
||
instructions, incidents awarding 2 bonus points confuse the Patrols. it, with a message
|
||
for the best team at each Instructions should be in saying the next clue is
|
||
Organisation: incident and 10 points the form of written (cid:145)down here(cid:146). The clue is
|
||
a roughly circular course for completing the messages or on tape in actually stuck
|
||
over open ground with challenge in half the each case , the written underneath the bucket
|
||
activities taking place at allotted time. messages may however but normally the scouts
|
||
bases repeated for each be written in code. don(cid:146)t think of this until
|
||
Patrol as they arrive at they have tried
|
||
How difficult you make
|
||
each base. Patrols the course is up to you. Other ideas could everything else.
|
||
should start at a
|
||
You should try to mix include
|
||
different base. Solve a puzzle set up
|
||
the most difficult
|
||
incidents with and easy Carry a hike tent the using pioneering poles
|
||
Arrangement: retrieval of instructions whole way round and along the lines of (cid:145)turn
|
||
Instructions and and vice versa, so that put it up at the very end these three squares into
|
||
challenges placed as four by moving two
|
||
instructions which were
|
||
close together as merely hidden required Remember a very long poles(cid:146). ( The way to do
|
||
possible but out of sight the Patrol to cross a number this is to experiment
|
||
of each other. with twigs before
|
||
mine field using spars,
|
||
heaving the poles
|
||
ropes, and pickets and a Gut a fish
|
||
Timing: about.)
|
||
simply pulley setup,
|
||
30 or 45 minutes at
|
||
while instructions which
|
||
each bases, according to Carry some pioneering
|
||
had been extracted from
|
||
the difficulty of the poles over a short
|
||
a billy inside a circle
|
||
course. the time limit is obstacle course before
|
||
(radius ten feet ) by
|
||
signalled by the blast of making something
|
||
means of bent sticks
|
||
a whistle. You may need reasonably simple.
|
||
about four feet long and
|
||
to allow time for base
|
||
short lengths of string
|
||
staff to reset the Hide batteries for a
|
||
led to bundles of
|
||
incident before the next cassette recorder around
|
||
firewood for the
|
||
Patrol arrives. a small area. When they
|
||
relatively easy task of
|
||
are found, the next clue
|
||
lighting a fire on water.
|
||
Marking: is on tape.
|
||
Instructions could be
|
||
Every Patrol is given
|
||
wrapped in plastic bags
|
||
100 points to start with.
|
||
and placed in a bucket
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 35
|
||
|
||
--- PAGE 37 ---
|
||
Camp Programme Skills
|
||
Some suggested incidents
|
||
River transporter to provide each member
|
||
with a pair of swimming
|
||
This exercise requires
|
||
goggles smeared with
|
||
the Patrol to construct a
|
||
Vasoline - it is
|
||
set of sheer legs as
|
||
impossible to see out of
|
||
shown and transport the
|
||
them.
|
||
Patrol across a river.
|
||
The (cid:145)Bridge(cid:146) can only be
|
||
A variation (1) is to
|
||
constructed from one
|
||
suddenly declare the
|
||
side of the river and an
|
||
whole Patrol, apart from
|
||
extra spar will be
|
||
the assistant Patrol
|
||
required to push the first
|
||
Leader, snowblind and
|
||
person into an upright
|
||
the APL has to direct the
|
||
position. Once across
|
||
whole Patrol across an
|
||
the river the sheerlegs
|
||
can be controlled from halfway) by transferring ice flow one at a time
|
||
both sides of the river. water up the tree from using two icebergs
|
||
mug to mug. The Scouts (boxes) to walk on.
|
||
Electric fence should strategically
|
||
position themselves up Variation (2) using the Patrol member will die as
|
||
An electric fence is set
|
||
the tree so that it is swimming goggles pitch a result of his injuries.
|
||
up using a fruit cage net
|
||
possible to collect water a tent.
|
||
or the netting used to
|
||
from the bottom bucket Equipment: Two sets of
|
||
protect newly seeded
|
||
and pass it up the tree Variation (3) Set up a rough stilts ( or gear to
|
||
lawns. The problem is to
|
||
to the empty bucket. string trail which goes make them) some light
|
||
get the whole Patrol
|
||
around trees ,over rope.
|
||
over the net. as it is
|
||
Blindfold string branches, under logs
|
||
electricfied it cannot be
|
||
etc. A number of mugs
|
||
touched, and anyone trail
|
||
are connected to the Telephone cable
|
||
that does so requires There is little to beat a string through the
|
||
one minute(cid:146)s artificial well planned blindfold handles of the mugs. A This river stretches for
|
||
respiration by another string trail over various bucket of water is miles in each direction.
|
||
member of the team. A obstacles. All the Patrol provided at the start of The telephone lines
|
||
suitable collection of should be blindfolded the trail and an empty across it are made of a
|
||
materials to enable the except the Patrol Leader bucket at the end of the new substance which is
|
||
task to be completed who directs the Patrol trail. The Patrol are only destructible by fire.
|
||
should be available around the course. An invited to carry mugs Your job is to destroy
|
||
around the area. effective way of full of water over the the cable as near the
|
||
centre as possible. The
|
||
blindfolding the Patrol is string trail without
|
||
Mug Tree cable may not be
|
||
spilling a drop and
|
||
touched by hand.
|
||
Two buckets are depositing it in the
|
||
connected via a single empty bucket at the end
|
||
Equipment: what the
|
||
pulley. the bucket on the of the trail.
|
||
Patrol request within
|
||
ground is full of water,
|
||
reason.
|
||
the bucket up the tree is Snake pit
|
||
empty. Attached to
|
||
Your Patrol while
|
||
branches so that they
|
||
retreating from a hike
|
||
just reach the branch
|
||
because of injury to one
|
||
below are mugs. The top
|
||
of your Patrol have
|
||
mug will reach the top
|
||
come across a swamp
|
||
bucket, and the bottom
|
||
full of deadly snakes
|
||
mug will reach the
|
||
that can reach up to
|
||
bucket on the ground.
|
||
three feet. You must
|
||
The problem for the
|
||
cross the swamp to
|
||
Patrol is to get the two
|
||
reach the hospital in
|
||
buckets to balance
|
||
time otherwise your
|
||
exactly ( meeting
|
||
36 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 38 ---
|
||
Camp Programme Skills
|
||
Lighted candle Prussik Knot
|
||
Mark out an area about Using prussik knots get
|
||
six metres in diameter your whole Patrol up a
|
||
and place in the centre, rope into a tree or
|
||
about one meter apart, platform.
|
||
two jam jars, one
|
||
containing a lighted Radioactive
|
||
candle. Provide ample Drums
|
||
sisal twine. Instructions-
|
||
Radioactive material in
|
||
Working outside the
|
||
drums must be kept
|
||
area, reverse the
|
||
stable to ensure safety.
|
||
position of each jam jar
|
||
This is achieved by
|
||
in relation to each other.
|
||
placing the drums, 9 in
|
||
If the light goes out,
|
||
total, in a square 3
|
||
your failure will be
|
||
drums by 3 drums. The
|
||
complete. You have
|
||
drums have a radioactive
|
||
been warned!
|
||
value printed on them,
|
||
7, 3, 6, 9, 11, 13, 14,
|
||
Flood Warning
|
||
17, 10. To ensure
|
||
Within ten minutes the
|
||
safety, however, the
|
||
whole area will be
|
||
drums must total 30 on
|
||
flooded to a depth of
|
||
each branch ( vertically,
|
||
four feet. Darkness is
|
||
horizontally, and
|
||
approaching rapidly. A
|
||
diagonally)
|
||
beacon fire must be lit
|
||
to warn the villagers The wire
|
||
across the valley. the
|
||
An oil platform in the
|
||
only gear available is six
|
||
North Sea has lost its
|
||
spars, four lashing
|
||
power supply due to a
|
||
ropes, an old billy lid
|
||
blown out connection
|
||
and a box of matches.
|
||
box in the undersea
|
||
power supply. The
|
||
Time bomb
|
||
problem for the Patrol is
|
||
A bomb has been found.
|
||
to re - wire the
|
||
A wiring diagram of its
|
||
connection box. The
|
||
layout is available. The
|
||
task is made difficult by
|
||
problem is to de-arm the
|
||
the fact that the water is
|
||
bomb. The problem is
|
||
murky as the connection
|
||
that the drawing can
|
||
box is on the seabed.
|
||
only be seen by one
|
||
To simulate these
|
||
person who is in a safe
|
||
conditions each member
|
||
location away from the
|
||
of the patrol must wear
|
||
bomb. Communication is
|
||
swimming goggles
|
||
possible by walkie
|
||
smeared with Vasoline.
|
||
talkie. The Patrol
|
||
Visibility is totally
|
||
member must tell the
|
||
impaired. Colours can be
|
||
Patrol what the bomb
|
||
distinguished, but
|
||
looks like inside the box
|
||
numbers, writing or
|
||
and how they must de-
|
||
connector boxes - no
|
||
arm it.
|
||
way. A connection
|
||
sequence is provided on
|
||
the surface ( from a
|
||
position 20 yards away)
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 37
|
||
|
||
--- PAGE 39 ---
|
||
Camp Programme Skills
|
||
Commando Course
|
||
38 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 40 ---
|
||
Camp Programme Skills
|
||
Orienteering
|
||
The attraction of Orienteering is a sport Planning a course
|
||
orienteering lies in its that does not require a
|
||
When planning an
|
||
versatility, as it can be lot of expensive
|
||
orienteering course it is
|
||
adapted to the needs equipment, so it is
|
||
important to remember
|
||
and abilities of any age easily organised. The
|
||
that the whole aim of
|
||
group. It can be basis equipment required
|
||
the course is to
|
||
organised as a team is a (cid:145)Silva(cid:146) compass, a
|
||
encourage skill in map
|
||
event or as an individual map, a number of
|
||
and compass work. It
|
||
competition and it markers such as flags to
|
||
should not be designed
|
||
requires a combination mark the points,
|
||
as a competition where
|
||
of skill, intelligence and punches if you want to
|
||
physical ability as a
|
||
fitness. be fancy or a letter
|
||
cross country runner is
|
||
painted on a pole if you
|
||
the all - important
|
||
Orienteering can be don(cid:146)t..
|
||
factor.
|
||
defined as (cid:145)navigation
|
||
on land(cid:146). It is finding
|
||
one(cid:146)s way through
|
||
unknown countryside
|
||
with the help of two
|
||
instruments : a compass
|
||
and a map.
|
||
AS a sport, it is known
|
||
as competitive route
|
||
finding. It demands from
|
||
participants the accurate
|
||
and speedy solution of a
|
||
set of problems which,
|
||
when solved, will take
|
||
the competitor through a
|
||
series of checkpoints
|
||
between the course(cid:146)s
|
||
starting and finishing
|
||
lines.
|
||
The process requires
|
||
both intelligence and
|
||
physical skill in crossing
|
||
country in the most
|
||
economical way, taking
|
||
into account the
|
||
limitations imposed by
|
||
slopes, vegetation,
|
||
weather and other
|
||
geographical conditions.
|
||
Orienteering is an
|
||
excellent sport for
|
||
Scouts as it utilises
|
||
many features of the
|
||
Scout programme - map
|
||
and compass, fitness,
|
||
adventure and outdoor
|
||
life. Many of the
|
||
qualities needed to be a
|
||
good orienteer will
|
||
already be present in a
|
||
good scout.
|
||
Equipment
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 39
|
||
|
||
--- PAGE 41 ---
|
||
Camp Programme Skills
|
||
The quality of the course depends on
|
||
certain vital requirements
|
||
That suitable checkpoints are carefully sited
|
||
That a great variety of orienteering problems
|
||
should be set for the competitor
|
||
That the chance discovery of controls is avoided
|
||
That the start and finish arrangements are
|
||
efficient.
|
||
It is essential too that all maps are checked in
|
||
relation to the chosen area to make sure that what
|
||
is on the ground is also on the map and vice -
|
||
versa. Careful reconnaissance is required at the
|
||
planning stage.
|
||
Before the event the organisers put control flags
|
||
out in the forest on features. You supply the
|
||
teams with a map on which the control locations
|
||
are drawn. Teams then visit the control points and
|
||
punch their control cards at each location with a
|
||
punch or note the letter at the control point on
|
||
their card. The team who completes the course in
|
||
the quickest time is the winner.
|
||
The skill of orienteering is the careful planning of
|
||
one(cid:146)s journey around the controls. Often it is
|
||
easier to travel up a track and then across to the
|
||
control point than take a direct route through
|
||
undergrowth or forest. The skill is therefore in
|
||
map reading and understanding.
|
||
40 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 42 ---
|
||
Camp Programme Skills
|
||
Come Orienteering
|
||
12 tips for those new to orienteering
|
||
Don(cid:146)t run without counting your paces
|
||
Before you start, study map and legend
|
||
Get to know how fast you travel and how many
|
||
Get familiar with the general shape and layout of the paces it takes to cover certain distances. Once you
|
||
area - you don(cid:146)t want to waste time puzzling over know this information it is easier to find your exact
|
||
what’s high and low. What’s a fence and what’s a position on the map or as you travel up a pathway.
|
||
wall etc.
|
||
Don(cid:146)t ever assume you(cid:146)re right and the
|
||
Don(cid:146)t think of the competition as a race
|
||
map and compass are both wrong
|
||
It isn(cid:146)t its a time trail. The person you are trying to
|
||
Constant attention to the map and the features you
|
||
outrun may have been standing around for 10
|
||
pass along the way will ensure that you don(cid:146)t reach
|
||
minutes figuring out difficulties of terrain and maybe
|
||
this conclusion. Carelessness results in this
|
||
hours behind you in time.
|
||
statement being made.
|
||
Never run at absolute top speed
|
||
You should finish an orienteering course as you
|
||
would a good meal, feeling you would have enjoyed
|
||
just a bit more. You must never let yourself get
|
||
exhausted.
|
||
Try not to stop
|
||
Take a breather if you need to but keep moving, even
|
||
at a slow walk
|
||
Don(cid:146)t stand still if you(cid:146)re lost and can(cid:146)t
|
||
work it out.
|
||
Go back to the last known location and work out
|
||
your position from there.
|
||
Don(cid:146)t run on (cid:145)feel(cid:146)
|
||
Keep your map set, always even on a track. And in a
|
||
forest always run on the compass however roughly.
|
||
Don(cid:146)t rush off
|
||
Don(cid:146)t rush off to the next control position vaguely
|
||
without thinking. Plan your route carefully before
|
||
you move.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 41
|
||
|
||
--- PAGE 43 ---
|
||
Camp Programme Skills
|
||
Wide Games
|
||
The emphasis of a wide Types of wide
|
||
game is less on having a games
|
||
winner and a loser, but
|
||
Most wide games maybe
|
||
rather on having all
|
||
divided into the
|
||
winners. Everyone who
|
||
following types:
|
||
participates in a wide
|
||
game tests their skill
|
||
Treasure hunt
|
||
against the course rather
|
||
than a human adversary. Each of two or more
|
||
It gives us a chance to teams attempts to obtain
|
||
get into the open air; to a treasure and bring it to
|
||
healthy exercise; to safety against the
|
||
experience the benefits opposition of the other
|
||
of achieving the best we teams.
|
||
are capable of, and of
|
||
enjoying good Sample of treasure type
|
||
companionship and fun balance in terms of messages to team game
|
||
in the process. physical strength and leaders, to be opened at
|
||
scouting know how etc. the start of the game - Polar expedition
|
||
Hints and tips Make the rules of the messages should set out Each team is a group of
|
||
The well planned and game abundantly clear the theme, objectives, Polar explorers racing to
|
||
well staged wide game to everyone, verbally scoring, special rules, a the North Pole in
|
||
introduces romance and and in writing, with sketch map of area of competition with other
|
||
adventure into the (cid:145)attack(cid:146) and (cid:145)defence(cid:146) play and so forth. Use teams. At the North
|
||
programme. It helps potential in equal devises such as codes Pole they will find a flag
|
||
develop initiative and measure. and ciphers to add which Admiral Byrd
|
||
leadership qualities. It Be clear about method(s) intrigue. threw down from his
|
||
can be used to enhance of capture - the way an Most wide games take plane when crossing the
|
||
various Scouting skills. opponent is (cid:145)eliminated(cid:146) place on dry land - top of the world. The
|
||
It helps develop physical using such simple consider, too the flag (signal flag) must be
|
||
fitness and mental methods as a strip of potential in terms of brought back to the
|
||
alertness. coloured paper or ribbon rafts, canoes, rowing office of the
|
||
tucked in the belt at the boats. A Pirates geographical society
|
||
Have a good back. Provide a central Treasure caper on a real before the explorers(cid:146)
|
||
place where (cid:145)eliminated island is really brilliant. claim can be
|
||
Theme
|
||
personnel can acquire Always make it clear acknowledged
|
||
You can develop your
|
||
extra lives. from the start that
|
||
own themes from many aggressive, hooligan Seizure type
|
||
sources - historical Equipment behaviour will not be Each of two teams
|
||
events, adventure
|
||
Checklist tolerated for one attempts to bring a
|
||
fiction, crime stories, moment. Stealth, treasure from one spot
|
||
newspaper reports etc. Be sure all equipment is cunning and ingenuity to the other, at the same
|
||
At its best a wide game in good order and in are the names of the time trying to seize the
|
||
is a cross country affair. place well before the game - not violence. treasure of the other
|
||
Selecting and studying game starts. Always
|
||
team which is moving in
|
||
good territory - have first aid equipment
|
||
the opposite direction
|
||
preferably with a large handy and emergency
|
||
scale map in the field - wheels standing by just
|
||
Sample of seizure type
|
||
is an important prelude in case.
|
||
game
|
||
to planning in detail Time is most important.
|
||
your game on paper. Be very clear as to
|
||
The Opium Smugglers
|
||
When setting up starting and finishing
|
||
One of the teams are
|
||
opposing teams, make times, and signals.
|
||
smugglers, the other
|
||
sure, insofar as it is Use communication
|
||
border police. The
|
||
possible, that there is devises such as sealed
|
||
smugglers attempt to
|
||
42 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 44 ---
|
||
Camp Programme Skills
|
||
carry their (cid:145)Opium(cid:146) to a should create boundaries placed in the area and
|
||
certain spot, and at the Wide games come in to ensure a good game. half of the scouts
|
||
same time take away many different guises designated as defence,
|
||
from the policemen and really the extent and Light pursuit half as attackers. Both
|
||
much needed weapons scope are simply the sides are armed with
|
||
Played as with whistles
|
||
and ammunition. The bounds of your either flour bombs or
|
||
except that a torch is
|
||
policemen try to get the imagination. Here are a water bombs ( you
|
||
used. This version is
|
||
(cid:145)Opium(cid:146) and keep the few ideas covering might use small balloons
|
||
best played in scrubby
|
||
smugglers from taking straight fun to thinking to make water bombs).
|
||
areas where good hiding
|
||
the weapons. (cid:145)Opium to of or learning wide The attackers(cid:146) object is
|
||
places can be found.
|
||
and (cid:145)weapons(cid:146) are games. The fun ones are to get into the light and
|
||
carried in one or two short and good fun turn it off without being
|
||
Light pursuit with
|
||
packsacks. rather than of a longer killed! You are killed if
|
||
protection
|
||
variety. Just the thing you are hit directly by
|
||
to whip up a bit of Played as with light either a flour or water
|
||
Conquest type enthusiasm. pursuit except that the bomb. The game can be
|
||
person who catches the run several times to
|
||
Each of two attempts to
|
||
Whistles man with the light must ensure all scouts have a
|
||
conquer a specified spot
|
||
then get the light holder fair go.
|
||
of ground defended by An old favorite, but one
|
||
(unscathed) to a
|
||
the opponents, at the which many have not
|
||
particular point. All Flour and water
|
||
same time keeping the heard about. The idea is
|
||
players are armed with
|
||
opponents from to send one or two fights
|
||
flour bombs (made of
|
||
conquering its own people with whistles,
|
||
These are easy to
|
||
tissues filled with flour
|
||
piece of ground with instructions that
|
||
organise and are based
|
||
and sealed with
|
||
every 30 seconds they
|
||
on a flour and water
|
||
sellotape). The person
|
||
Sample of Conquest must blow their
|
||
bomb (cid:145)free for all(cid:146). Two
|
||
with the light (or
|
||
type game: whistles. Objects for the sides are picked and
|
||
persons) are the target
|
||
other Scouts to pursue
|
||
placed initially at a
|
||
of the bombs. (Good
|
||
The fight at the stockade the whistler (after distance. As in old
|
||
game for leaders to have
|
||
One team is Indians, the allowing him about a cavalry attacks both
|
||
the light)
|
||
others settlers. The minute to escape) and sides attack and plaster
|
||
Indians attack the capture him. The each other until you run
|
||
Defend the light
|
||
stockade and defend the person who captures out of bombs.
|
||
Indian village, the him becomes the new An area is roped or
|
||
settlers the opposite. whistler once the game marked out. A light is
|
||
To make it more is started again. Of Stalking through
|
||
exciting, two settlers special note is that you
|
||
occupied territory
|
||
may have been left in
|
||
the stockade. The Two sides are chosen
|
||
Indians are there to (or three). One side has
|
||
prevent them from a vital message to get
|
||
getting out and joining through the enemy lines
|
||
their friends, while the and must work out a
|
||
settlers are to bring method to get it through
|
||
them aid. Stockade and without their messenger
|
||
Indian village are being caught or (cid:145)killed(cid:146).
|
||
indicated with four poles The enemy must station
|
||
in the ground. themselves well hidden
|
||
Quickie Wide throughout the area.
|
||
When an enemy is
|
||
games
|
||
spotted either by the
|
||
messenger team or by
|
||
the defensive team, he
|
||
may be killed either by
|
||
removing a string taped
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 43
|
||
|
||
--- PAGE 45 ---
|
||
Camp Programme Skills
|
||
to his arm ( or again by
|
||
using a flour or water
|
||
bomb). Once (cid:145)killed(cid:146) the
|
||
person is out of the
|
||
game. If the person
|
||
holding the actual
|
||
message is caught or
|
||
(cid:145)killed(cid:146), the defenders
|
||
win. If he gets his
|
||
message through, the
|
||
messenger team wins.
|
||
Best played in the dark,
|
||
or a well bushed area. If
|
||
played in the dark there struck our town. Heavy rains have flooded the
|
||
is always the marvellous area marked out on the attached map. Power
|
||
possibility that a man and phones are out of action. With other
|
||
may (cid:145)kill(cid:146) a member of organisations the Scouts are assisting with
|
||
his own team. emergency services.
|
||
Observation wide Requests for assistance are coming in to the
|
||
When dreaming up and
|
||
Rescue Operations Centre - at the Scout Hall -
|
||
games developing an exciting
|
||
on a spot clear of the floods.
|
||
theme for a wide game it
|
||
Variations on this theme
|
||
is easy, in one(cid:146)s
|
||
are almost endless. The
|
||
Your first call is to go to 7 Kate Avenue.
|
||
enthusiasm, to develop
|
||
idea is to send one team
|
||
ideas that can have
|
||
out with certain
|
||
Take two long, two short ropes with you, just
|
||
negative repercussions.
|
||
instruction to carry out.
|
||
in case.
|
||
Avoid political themes,
|
||
Another team is sent out
|
||
terrorist themes, themes
|
||
to shadow these and
|
||
You will receive further instructions there.
|
||
involving war and
|
||
make a full report at the
|
||
violence that may be
|
||
end. They must not be
|
||
Keep the Patrol together at all times.
|
||
interpreted in the wrong
|
||
observed by the first
|
||
way by members of the
|
||
team. The first team is
|
||
We(cid:146)re not going into all the details regarding
|
||
public who have no
|
||
advised that they will be
|
||
the above excellent theme - its just an
|
||
notion as to what a wide
|
||
shadowed. Points are
|
||
outstanding theme example that embraces a
|
||
game is all about.
|
||
scored by the shadow
|
||
wide variety of Scouting skills, and is packed
|
||
You have, with some
|
||
team for observing
|
||
with realistic excitement.
|
||
themes, to have
|
||
particular tasks.
|
||
opposing forces -
|
||
Avoid Themes
|
||
goodies and baddies -
|
||
Cyclone Gertie but do handle these
|
||
things in a sensitive
|
||
Cyclone Gertie has
|
||
commonsense way.
|
||
44 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 46 ---
|
||
Camp Programme Skills
|
||
It’s a Knockout
|
||
Many Troops and Venturer Groups have organised
|
||
(cid:145)Its a knockout(cid:146) competitions over the years modelled
|
||
on the T.V. series on the B.B.C. and R.T.E. In that
|
||
time a lot of tried and tested ideas have been
|
||
developed. We outline below some of the more
|
||
popular and practical ideas that have immerged. All
|
||
the games can be used by both sexes and over any
|
||
age range. As can be seen most rely on only a small
|
||
amount of general equipment normally found around
|
||
most halls and dens or easily obtained.
|
||
Undoubtedly, ideals for (cid:145)Knockout(cid:146) games will spring
|
||
forth when you have problems with equipment, so
|
||
most (cid:145)Knockout(cid:146) ideas can be changed to suit Shower bath
|
||
circumstances. When designing new games the main
|
||
One player throws water filled balloons to his partner
|
||
considerations are Fun, and safety.
|
||
who stands, on roller skates, on a central board. The
|
||
player catches the balloons and bursts it. Thrower
|
||
Some general points
|
||
moves around to next pile and throws them as
|
||
before, and so on. Game is played to a set time limit.
|
||
A series or programme of games must be planned
|
||
Greatest number caught and burst is winner.
|
||
in advance, be sure all equipment for the selected
|
||
games is ready and in good order. Have spare
|
||
Bouncing bomb
|
||
items available in case of breakages.
|
||
Work out timing for each game and allow time for First player throws ball on to board held by first
|
||
travelling to new games and for unforeseen couple, who bounce it on to the next couple and so
|
||
holdups. on to the catcher who places it into the bin. Do this
|
||
Before each game starts make sure everybody as often as possible in one and half minutes; team to
|
||
understands the game and it(cid:146)s objective. get most balls in bin in time limit is winner.
|
||
Be sure officials understand the method of
|
||
scoring. Jumping jacks
|
||
It is best to have no more than 4 teams in a This game is for teams of eight players. The aim is to
|
||
competition, as if all teams have to use the same get all the balls in the bin in the shortest time. Eight
|
||
equipment it can take a long time to complete balls or objects are spaced evenly down the course.
|
||
some games. First player gets into a sack and bounces down the
|
||
Teams should be distinquishable from each other course. Selects first ball/object, bounces down to the
|
||
perhaps by way of T-shirts, Patrol flags etc. bin and deposits it in the bin, hops out of sack and
|
||
Scoreboard should be clearly visible and runs back to start. The second player repeats process
|
||
continuously up to the minute, so that teams as picking up object number two and so on.
|
||
well as spectators may compare and monitor their
|
||
relative progress. Under - over
|
||
Teams should have 7 or 8 members but 6 will do
|
||
Four players carry a blanket, each holding a corner.
|
||
for most games.
|
||
They transport remainder of team one by one to
|
||
Have first aid kits readily available - accidents do
|
||
finish line. The carriers pass under each obstacle the
|
||
happen.
|
||
passenger over each. If the hurdle is knocked down
|
||
they must rebuild it and renegotiate it. Team with
|
||
most passengers over finish line in two minutes is
|
||
winner.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 45
|
||
|
||
--- PAGE 47 ---
|
||
Camp Programme Skills
|
||
Bumpy ride
|
||
One player pushes the wheelbarrow in which sits a
|
||
team mate holding a bucket of water over a course of
|
||
poles. They empty the remaining water in a bucket.
|
||
They then run back for more water and repeat course
|
||
until time limit expires. Winner is team with most
|
||
water in container.
|
||
Stepping stones
|
||
Each team stand in line on their box at start line. A
|
||
team of two people then carry each member and their
|
||
box to finish line in turn. Boxes are then placed on
|
||
top of each other and the whole team must stand on
|
||
top of the boxes in the shortest time.
|
||
Slalom Hockey
|
||
Each player in turn collects a ball and hockey stick,
|
||
dribbles through a series of slalom obstacles with the
|
||
hockey stick and on reaching the shooting area aims
|
||
to score a goal. then runs back for another ball and
|
||
tries again, person who scores the highest number of
|
||
goals in 30 seconds is winner.
|
||
Obstacles
|
||
Players using tin can stiles race down course, over
|
||
bench, round poles, over steps, bursts balloon and
|
||
over finish line. The fastest time wins.
|
||
Buck it up
|
||
One cyclist supports two buckets at either end of a
|
||
bar across the handle bars of his bike. As he cycles
|
||
down the course to the finish line two other players
|
||
run along side, throwing balls into the buckets. No
|
||
ball maybe used twice. Team with most balls at
|
||
finish line is winner.
|
||
Cycle - O - Rama
|
||
Both cyclists cycle round the two markers. As each
|
||
passes the box of footballs, he collects one ball and
|
||
drops it in the bin. Continuing around the markers
|
||
and collects another and so on. Winner is the cyclist
|
||
who put the most number of balls in bin.
|
||
Innafix
|
||
Pairs of players squeezed together inside inner tubes,
|
||
run up and down the course, collecting one football
|
||
between them at a time and deposit in a bin. Number
|
||
in bin at end of one and half minutes is winner.
|
||
Target discus
|
||
One player runs backwards and forwards to supply
|
||
46 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 48 ---
|
||
Camp Programme Skills
|
||
other team member who tries to throw discus into
|
||
target area. Highest score in given time limit is
|
||
winner.
|
||
Froggy waiters
|
||
Three players per team, all wearing flippers, carry a
|
||
tray holding one cup of water down a course. Empty
|
||
water into measuring container and repeat until
|
||
allotted time expires.
|
||
Target tennis
|
||
Three player from the team stand on a platform with
|
||
buckets. One stands with his back to them and holds
|
||
tennis racket. The fifth player throws tennis balls to
|
||
centre man who volleys it over his head to members
|
||
on platform, who try to catch it in bucket. Most balls
|
||
caught after 2 minutes is winner
|
||
Sack football
|
||
Each team line up in sacks with the aim to score
|
||
goals just as in soccer. First goal scored wins the
|
||
game. Run knockout competition among a number of
|
||
teams.
|
||
Wheelbarrow netball
|
||
One player picks up a ball and climbs into a
|
||
wheelbarrow which is pushed by team member to
|
||
shooting area. The passenger must get out of barrow
|
||
try to net the ball , return to wheelbarrow and repeat
|
||
process. Most balls netted is winner in set time limit.
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 47
|
||
|
||
--- PAGE 49 ---
|
||
Camp Programme Skills
|
||
Experiencing Nature
|
||
The wilderness inspires feelings of awe and wonder, and one(cid:146)s
|
||
intimate contact with this environment leads to thoughts about
|
||
spiritual meanings and eternal processes. Individuals feel better Seeing
|
||
acquainted with their own thoughts and feelings, and they feel
|
||
(cid:147)different(cid:148) in some way - calmer, at peace with themselves, (cid:147) more
|
||
beautiful on the inside and unstifled(cid:148). They appreciate the slow pace
|
||
of things, and they appreciate their privacy and the chance to attend
|
||
to their own thoughts.
|
||
Kaplan and Talbot: 1983
|
||
The hand - oak exercise
|
||
Comparing the lines on our hand with the structure ,
|
||
Wild, remote and wilderness areas have always attracted many branches , roots of a tree, to highlight the symmetry
|
||
people. Adventures in our local wilderness either by hiking or
|
||
in humans which can also be seen in other living
|
||
camping can create a magical and memorable experience for those
|
||
things.
|
||
who take part. The magic of sleeping in a bivouac under the night
|
||
sky. The exhilaration of standing on top of a mountain or seeing the
|
||
beauty of sunrise and sunset over a wild landscape. We as Scouts Shapes -
|
||
have more opportunities than others to experience such adventures.
|
||
this exercise is similar to the above, however in this
|
||
These adventures will put us in close contact with our environment
|
||
and instill in us a greater appreciation of the elements which make it. case give each person a random shape / line drawn
|
||
Although it is more likely that in such situations you will ponder on the on apiece of paper and get them to find something in
|
||
greatness of creation and its wild beauty it is possible to experience the area that matches the shape( need not be the
|
||
and appreciate such experiences closer to home.
|
||
same size - could even be the form of a hill.
|
||
Have you ever been in a natural situation when you have experienced ( Comparison of humans to trees, shape of trees.
|
||
something special even wonderful. A realising of the world around you diversity of life living on tree)
|
||
and the part you play in it. The presence of God, the wonderment of
|
||
God(cid:146)s creation, you seem to lose awareness of yourself, so absorbed Camouflage exercise
|
||
were you by the experience. Such experiences may only happen to
|
||
you once in a lifetime while others may experience such a trill every Hiding yourself in a wood or undergrowth using
|
||
day. These experiences called peak experiences by psychologists natural materials to disguise shape. In setting up this
|
||
happen to most people at some time or another. exercise it is important that you do not disturb the
|
||
habitat. You should only use loose material to
|
||
Scouts are more likely to be high peakers as a result of their exposure
|
||
to the natural environment. disguise shape such as leaves, fallen branches and
|
||
cuts and grooves in the ground. It is important to
|
||
High peakers are more likely to point out that this is not a military exercise but an
|
||
activity which makes us more aware of animal
|
||
Find their lives more meaningful
|
||
camouflage.
|
||
meditate on life more frequently ( Diversity of animals (cid:145)hiding in the wood(cid:146) , life and
|
||
death in the woods, insects, lines and patterns, how
|
||
Know the meaning and purpose of life more consistently animals survive, hunting)
|
||
feel more confident and self assured
|
||
Baden Powell recognised the value of such experiences and it is one
|
||
of the primary reason why our programme is based in the out of doors.
|
||
By providing young people with opportunities to be outdoors in a
|
||
wilderness and wild countryside areas the likelihood of a young person
|
||
experiencing a peak experience are heightened. Baden Powell called
|
||
this element of Scouting woodcraft and described it as an
|
||
understanding and appreciation of the world around us. This had been
|
||
interpreted over the years to mean knowing the names of plants,
|
||
trees, etc. Woodcraft is more than a knowledge of the names of
|
||
plants etc but a deeper and more meaningful relationship with it. It
|
||
is the experiencing of nature through all the senses that provides the
|
||
mind with a more intensified picture of our surrounding which will
|
||
enable us to harmonize with the life of the planet.
|
||
These exercises will enable you to introduce nature to your section.
|
||
By using these exercises there is a greater chance that it will ignite
|
||
the spark in the participants of those elements which will lead to a
|
||
Stalking
|
||
peak experience.
|
||
Using camouflage and stealth to move or sneak up
|
||
seeing, hearing, feeling, smelling and tasting. It is on some animal or person. This exercise can also be
|
||
done by using a blindfold . This will allow the
|
||
participants to use other senses rather than sight to
|
||
48 C A T H O L I C B O Y S C O U T S O F I R E L A N D
|
||
|
||
--- PAGE 50 ---
|
||
Camp Programme Skills
|
||
discover the location of their prey. The difficulty Tracks
|
||
with the blindfold method is that the participant must Finding and discovering tracks - what can tracks tell
|
||
distinguish between normal forest noises and those us - animal and human. This may be done in a sand
|
||
made by their prey. pit. ( The variety of tracks that can be seen , weight
|
||
( Animals hunting - cat and a bird - noise in a forest to depth relationship, water and mud, what can
|
||
distinct sounds, smell / scents of animals, using tracks tell us - directions, how many, what is
|
||
cover ) happening )
|
||
The layers of the forest
|
||
Lie down, crouch, climb a tree and look at the forest
|
||
from different perspectives. This activity can easily
|
||
be adopted to suit many other habitats.
|
||
( Discovering the many perspectives of a forest )
|
||
Ant farm / worm farm/ rooting log
|
||
Observation of insects, worms , and slugs in various
|
||
forms and at different levels - under leaves etc.
|
||
( to show different levels in a forest insect play their
|
||
part breaking down leaves, branches, etc to richen
|
||
soil - this is the recycling of nature, it is also
|
||
important that humans recycle their waste. ) Hearing
|
||
Colour Palette
|
||
Collect small specks of colour in an area to show the
|
||
array of colours present in an area. These specks can
|
||
be collected by place them on a piece of sticky paper Time alone
|
||
or label. Standing silent and alone in the forest, with no one
|
||
else in sight for a time of 10 minutes. participants
|
||
Colour matching could be asked to make a sound map/sound recording
|
||
Pieces of coloured wool are given out to the on a card. These cards could be placed on a map of
|
||
participants and they are asked to match the colour the area later. A variation of this exercise is to
|
||
with something natural. Or your could hide different blindfold the participants.
|
||
colours against vegetation and the participants are ( Oneness with nature, the sound of the forest, the
|
||
asked to collect as many of the hidden colours as wind, river rushing by, bird sounds , animals,
|
||
possible - you should point out that the bright insects)
|
||
coloured one are all easily identified and easily
|
||
collected but that it is harder to find those which Blindfold trail and rope walk
|
||
match the vegetation. Participants are paired and take turn to follow a rope
|
||
( Variety of colours present in a particular area and through the woods while blindfolded.
|
||
their collective effect in producing the colour seen - ( This activity will help to heighten the awareness of
|
||
it is not one colour green but the 40 shades of our other senses other than sight. )
|
||
green)
|
||
Mirror Walk
|
||
Walking along a track holding a mirror at your waist.
|
||
Mirror can also be held under your chin. It is possible
|
||
to combine this exercise with the hand- oak exercise
|
||
to pretend to be a squirrel and (cid:145)walk along the
|
||
branches(cid:146)
|
||
( Discovery of the world above - tree patterns, birds,
|
||
stars, cloud formations )
|
||
C A T H O L I C B O Y S C O U T S O F I R E L A N D 49
|