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1150 lines
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SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/The-big-book-of-Conflict-Resolution-Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 2 ---
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The
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big book
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conflict
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of
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resolution
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games
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Quick, Effective Activities to Improve Communication,
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Trust, and Collaboration
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Mary Scannell
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New York Chicago San Francisco Lisbon London Madrid Mexico City
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Milan New Delhi San Juan Seoul Singapore Sydney Toronto
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--- PAGE 3 ---
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Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of
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1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system,
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without the prior written permission of the publisher.
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ISBN: 978-0-07-174366-2
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MHID: 0-07-174366-9
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The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-174224-5, MHID: 0-07-174224-7.
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All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name,
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we use names in an editorial fashion only, and to the benefi t of the trademark owner, with no intention of infringement of the trademark. Where
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such designations appear in this book, they have been printed with initial caps.
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McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training
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programs. To contact a representative please e-mail us at bulksales@mcgraw-hill.com.
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TERMS OF USE
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This is a copyrighted work and The McGraw-Hill Companies, Inc. (“McGrawHill”) and its licensors reserve all rights in and to the work. Use
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of this work is subject to these terms. Except as permitted under the Copyright Act of 1976 and the right to store and retrieve one copy of the
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work, you may not decompile, disassemble, reverse engineer, reproduce, modify, create derivative works based upon, transmit, distribute,
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disseminate, sell, publish or sublicense the work or any part of it without McGraw-Hill’s prior consent. You may use the work for your own
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noncommercial and personal use; any other use of the work is strictly prohibited. Your right to use the work may be terminated if you fail to
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comply with these terms.
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THE WORK IS PROVIDED “AS IS.” McGRAW-HILL AND ITS LICENSORS MAKE NO GUARANTEES OR WARRANTIES AS TO
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THE ACCURACY, ADEQUACY OR COMPLETENESS OF OR RESULTS TO BE OBTAINED FROM USING THE WORK, INCLUDING
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DISCLAIM ANY WARRANTY, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MER-
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CHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. McGraw-Hill and its licensors do not warrant or guarantee that the
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the use of or inability to use the work, even if any of them has been advised of the possibility of such damages. This limitation of liability shall
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apply to any claim or cause whatsoever whether such claim or cause arises in contract, tort or otherwise.
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--- PAGE 4 ---
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Contents
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Acknowledgments vii
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Introduction 1
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Your Keys to Success 11
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How to Use This Book 17
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1 Understanding Confl ict 23
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How Do You See It? 25
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Positive Spin 29
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Step by Step 33
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Conflict Close-Up 35
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Bull’s-Eye 37
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Note to Self 39
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Anything Goes 43
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Beach Ball Pass 45
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Helium Hoop 47
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Check It Out 49
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Pins and Needles 53
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iii
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--- PAGE 5 ---
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2 Communication 55
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You Don’t Say 57
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The Way We See It 61
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I’m Listening 63
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Mimes 67
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One Question 69
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Re-Creation 71
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Pass the Chips 73
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Keys to Communication 77
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On the Run 79
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Supply Closet 85
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The Butler Did It 93
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3 Diversity 101
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Another Name Game 103
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Common Uncommon 105
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Diversity Pays 107
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It’s Classified 111
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In or Out? 113
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Take a Walk 117
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What a Bunch of Characters 119
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4 Trust 123
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Two Truths and a Lie—with a Twist! 125
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Five and Five 129
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iv
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CONTENTS
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--- PAGE 6 ---
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Single File 131
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Words of Wisdom 135
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Word Search 141
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Rock and Roll 149
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Consensus Thumbs 157
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||
5 Perspective 159
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In Character 161
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The Usual Suspects 163
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||
Resolutions 165
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Building Blocks 171
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Cross Over 173
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Hoop-La 175
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Speed Pass 177
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6 EQ (Emotional Intelligence) 179
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Behind the Mask 181
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Shoes 185
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Let’s Face It 189
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Knot It 191
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Hot Buttons 195
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Get the Memo 197
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The Shoe’s on the Other Foot 199
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Tied Up in Knots 203
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v
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CONTENTS
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--- PAGE 7 ---
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7 Collaboration 205
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Personality Plus 207
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It’s a What? 211
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Creative Collaboration 213
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Stump the Facilitator 215
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Build a Word 217
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Super Stars 219
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Quotable Quotes 227
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Monumental 229
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vi
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CONTENTS
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--- PAGE 8 ---
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Acknowledgments
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Ten years into my career as a corporate trainer, I “discovered” the world
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of experiential education. Suddenly, a new and more effective method of
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facilitation was opened up to me. For that, I am indebted to John Dewey,
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the “Father of Experiential Education,” and to Karl Rohnke, who created
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the framework on which many of today’s experiential activities are built.
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My sincere gratitude to all of my corporate clients for granting me the
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privilege of working with their teams. And to those teams, thank you for
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your participation and your trust. I consider myself fortunate to be able to
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work with you and gain insight into your processes.
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To Emily Carleton, my editor at McGraw-Hill, thank you for a great idea
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||
and for your confidence in my ability to make it work. My appreciation
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||
to Rena Copperman and her team for their dedication to this project and
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||
their attention to detail throughout the editing process. Thanks to Julia
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||
Anderson Bauer at McGraw-Hill for her guidance in the final stages of
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review and production. To Drake Carr, thank you for illustrations that add
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the perfect energy to the games. A special thanks to Jaclyn LaBarbera for
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dropping everything to provide some last-minute drawings.
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My deepest gratitude to Karen, Mike, and Cathie for teaching me the
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skills necessary to resolve enormous conflict, as only siblings can do. For
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being there with support and encouragement whenever I need it, thank
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you to my dear friends Cindy, Sandi, and Michelle.
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Thank you to my mom, Alice, my dad, Ed, and the rest of my family, for
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your love and laughter.
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And most of all to my husband, Kerry, I couldn’t have done it without
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you.
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vii
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--- PAGE 9 ---
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This page intentionally left blank
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--- PAGE 10 ---
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Introduction
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In the middle of diffi culty lies opportunity.
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—Albert Einstein
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Conflict in the workplace is: (a) avoidable, (b) preventable, (c) necessary, or
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(d) all of the above.
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Conflict is a natural and normal feature of the workplace. It occurs in
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every organization. For any team that strives to attain its goals, conflict is
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inevitable. Although differences will occur, the outcome doesn’t have to
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be negative. Conflict can provide opportunities. Conflict challenges us to
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think harder, to be more creative, to develop greater understanding, and to
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search for alternative avenues that are more efficient, more effective, and
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more productive.
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Unresolved conflict, however, can result in the breakdown of a group.
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When unaddressed conflict occurs in the workplace, it can reduce morale,
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hamper performance, and increase absenteeism. It leads to increased
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stress among employees, decreased productivity, and at worst, aggression
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or violence. Studies show that managers spend at least 25 percent of their
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time resolving workplace conflicts. This affects the output of the work
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group and can have a profound impact on organizational performance.
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Conflict, like any other key business process, must be managed. The
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conflict resolution games in this book are designed to allow team mem-
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bers to increase their ability to resolve conflict and ultimately transform
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conflict into collaboration.
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Games and activities create a safe environment for team members to
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experience real conflict—complete with emotions, assumptions, and com-
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munication challenges. Because games often mimic the characteristics of
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1
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--- PAGE 11 ---
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real-life situations, especially in the realms of competition and coopera-
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tion, games can reveal the typical way conflict is dealt with in the team.
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Teams can begin to understand their usual reactions, and then go on to
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discover more effective strategies for dealing with similar situations.
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Experiential activities allow team members to practice their reactions
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to conflict and their subsequent actions. Consequently, in future workplace
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conflicts, they will have the tools and the experience to bring about posi-
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tive results. By participating in conflict-resolution games, team members
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build trust, improve communication, and challenge ineffective processes
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to create a team that is more productive and more effective.
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Components of Confl ict
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Conflict arises from a clash of perceptions, goals, or values in a domain
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where people care about the outcome. The seeds of conflict may be sown
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in confusion about, or disagreement with, the common purpose and how
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to achieve it. Further, pursuing common goals may interfere with achiev-
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ing individual goals within the organization.
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When it comes to conflict, various differences may be involved. Team
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members may differ on what the problem is; or, they may agree on what the
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problem is but have a different perspective about it; or, they may share the
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same perspective but have different ideas on how to solve the problem.
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• Communication—Communication can both cause and remedy con-
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flict. As with other workplace skills, effective communication must
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be learned. A lack of open communication tends to drive conflict
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underground, and can create a downward spiral of misunderstand-
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ing and hostility. Effective communication (including active listening)
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is the means by which disagreement can be prevented, managed, or
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resolved.
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• Competition—The competition for limited resources will certainly
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generate conflict. Time, money, space, materials, supplies, and equip-
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ment are all valuable commodities. Competition for any of these
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resources will inevitably lead to interpersonal or interdepartmental
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conflict. Whenever workers compete for scarce resources, recognition,
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or position in the organization’s hierarchy, conflict can occur.
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2
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THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
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--- PAGE 12 ---
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• Inconsistency—Whenever company policies are changed, inconsis-
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tently applied, or nonexistent, misunderstandings are likely to occur.
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Associates need to know and understand company rules and policies;
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they should not have to guess. Inconsistency in the workplace is a
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common source of conflict.
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• Diversity—Individuals are individuals, and they differ in many ways.
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These differences are often a starting point for conflict. There are
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various styles for the way we deal with people and problems. Team
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members need to understand their own style and learn how to accept
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differing styles. Conflict can also be caused by differing personal
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values. “Factions” in the workplace can lead to gossip, suspicion, and
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ultimately conflict. The group must learn to accept diversity in the
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workplace and to work as a team. Emphasizing differences helps team
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members look for common ground.
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Most teams are diverse in age, gender, culture, experience, and
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knowledge. They may also be diverse in race, creed, religion, or dis-
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ability. While all this diversity may result in conflict, teams that learn
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to embrace their differences and value new ideas can turn conflict into
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creative collaboration.
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• Perspective—Just as two or more workers can have conflicting styles,
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they can also have conflicting perceptions. They may view the same
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incident in dramatically different ways. For example, we now have
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four generations in the workplace. Each generation brings a different
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perspective.
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• Interdependency—Interdependency and increased interaction
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within an organization are also sources of conflict. The more often
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people interact, the more potential there is for conflict. Conflicting
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pressures can occur when two or more associates or depart-
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ments are responsible for separate actions with the same deadline.
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||
Interdependency requires that people understand others’ points of
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view, needs, and priorities. Teamwork and increasing levels of partici-
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pation within an organization will require a greater need for conflict
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resolution skills.
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• Emotional Intelligence—Emotional intelligence is a personal attri-
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||
bute that is very useful in reducing conflict. The amount of an indi-
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vidual’s emotional intelligence is referred to as that person’s emotional
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3
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INTRODUCTION
|
||
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--- PAGE 13 ---
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intelligence quotient, or EQ. People with high EQs are empathetic and
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sensitive to the feelings of others. Dealing with associates as human
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beings with real lives is often overlooked in the busy workplace. People
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with high emotional intelligence can do this in a professional man-
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ner, while maintaining appropriate boundaries. The good news is that
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anyone can raise his or her EQ by developing the skills to effectively
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combine professionalism with emotions like sensitivity and empathy.
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The Costs of Ignoring Confl ict
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Often, people fear conflict and see it as something to avoid. Some may
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even have the impression that all conflict is bad. Because conflict is a
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subject where there is a tendency to feel great discomfort, many may
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choose to simply ignore conflict. The danger in this approach is that
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the conflict festers under the surface and then bubbles up in subtle
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ways. Perhaps a team member is unresponsive to an e-mail request; or
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someone refuses to ask for help and consequently takes far longer than
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necessary on a task; or people simply avoid each other. Conflict under
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the surface is very disruptive. It fractures a team as people choose sides
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and try to build up their forces. It fosters competition, distrust, poor
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communication, and low productivity.
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While conflict may be easy to avoid or ignore in the short term, this
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will result in unresolved conflict costs. These costs can include turnover,
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increased absenteeism, health problems, and even stress-related workers’
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compensation claims. The use of valuable resources to address and resolve
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conflict early, and to improve communication in the workplace, is a neces-
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sary part of doing business.
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Transforming Confl ict
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into Collaboration
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Engaging in conflict doesn’t have to be negative or counterproductive. In
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fact, it can be positive. Conflict can be helpful in making necessary changes
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within a work environment. When faced with conflict, there are five differ-
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ent strategies to deal with the situation:
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4
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THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
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--- PAGE 14 ---
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• Ignore—We could put off doing anything at all.
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• Win-Lose—We may choose to exert control and “win” over our
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opponent.
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• Lose-Win—We may choose to acquiesce and “give in” to the other
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person.
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• Lose-Lose—We could agree on a compromise, where both parties give
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something up.
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• Win-Win—We could choose an option where those involved in the
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conflict work together to discover a win-win solution—a collaborative
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solution.
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Anyone who takes the time to study conflict understands its power to
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transform what exists into something better. That does not make conflict
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easy, but it does make it easier to accept as a natural part of our lives. Once
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we make this mental switch, we can even begin to embrace the idea of
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conflict and the lessons that come with it. A thoughtful response to con-
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flict strengthens the team and sets the stage to resolve the conflict. We
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get a chance to know our team better, to build trust, and to create clearer
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communication.
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Because our typical knee-jerk reaction to conflict is to fight back or
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compete, a collaborative approach is often counterintuitive. Games reveal
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to teams their reactions to conflict, demonstrate the consequences of
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those reactions, and then point the way to better strategies—all while the
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participants are having fun.
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Conflict can clear the underlying tensions and bring out issues so the
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team can deal with them and learn from them. However, just because
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conflict can produce a beneficial outcome does not mean it’s comfortable.
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Still, the best approach is for a team to deal with conflict and to accept
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that it’s a normal part of working together, and that it can even benefit
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the group. Conflict—in the right setting, handled in the right way—can be
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constructive. It is through conflict that an awareness of the need for some
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necessary changes can be found.
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5
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INTRODUCTION
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||
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--- PAGE 15 ---
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Why Use Confl ict-Resolution Games?
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Games can reveal real conflict—along with emotions, personalities, mis-
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understandings, and reactions. Through games, the team experiences
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conflict in a safe environment. Competent facilitation is the key. As facili-
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||
tator, you need to be aware of what’s going on, take notes, encourage, redi-
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rect, and even stop activities for a mid-activity discussion if necessary.
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Engaging in conflict can be delicate territory for many on the team, so you
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need to provide support and encouragement as they practice the skills and
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get comfortable using them.
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You will notice many of these games recommend small teams—this is
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||
to keep all participants involved in the process. Another way to maximize
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participation is to use “observers” who can provide excellent “big picture”
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feedback during the debriefing discussion. To maintain a high level of par-
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||
ticipation throughout the game and during the debriefing process, con-
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||
sider passing out the discussion questions found at the end of the games to
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||
small teams for a self-debriefing prior to the large group discussion. This
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||
will ensure that everyone relates the experience to their situation and con-
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||
tributes to the discussion. Just as important as getting everyone involved
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||
in the game is getting everyone involved in the discussion, where the bulk
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||
of the learning takes place.
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||
When teams learn the benefits of conflict, they begin to lose some of the
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||
fear associated with conflict. Team-building games are the perfect way for
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||
a team to experience such benefits. The debriefing discussion for many of
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||
the conflict-resolution games takes longer than the actual activity, because
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||
attendees are changing some core behaviors and beliefs regarding conflict.
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||
Make sure you allot plenty of time for the discussion, because cutting it short
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||
denies the team the necessary time it takes for some to make the shift.
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||
The games in this book will help the team become aware of and prac-
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||
tice the characteristics and skills necessary to resolve—or transform—
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||
conflict. You will find games that build trust, improve EQ, enhance ver-
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||
bal and nonverbal communication, challenge assumptions, and appre-
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||
ciate diversity. Use these games to empower your teams to search for
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||
collaborative solutions in conflict situations. Use these games to allow
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||
teams to experience the result of effectively transforming conflict into
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||
6
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||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 16 ---
|
||
collaboration. Use these games to take your team from a group of indi-
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||
viduals to a high-performing team.
|
||
Facilitation
|
||
The role of the facilitator is critical to a team’s successful navigation
|
||
through the conflict process. The facilitator needs to pay close attention to
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||
team members as they experience the process. The actions of the team can
|
||
provide insight for the debrief discussion. The facilitator also benefits from
|
||
a high EQ, which allows him or her to notice the underlying emotions the
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||
team may be experiencing. During the debriefing discussion at the end of
|
||
each activity, it’s important for the facilitator to ensure everyone’s involve-
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||
ment. This maintains a high level of engagement as team members trans-
|
||
fer the game to real life and helps to build confidence in the new skills.
|
||
Conflict is healthy for a team as long as it is handled in an effective
|
||
manner. By engaging in conflict-resolution activities, participants may
|
||
become more accepting of others’ beliefs, perspectives, and experiences.
|
||
Interacting on the informal level that conflict-resolution games provide
|
||
can change attitudes and behavior, ultimately providing an opportunity to
|
||
build a more cohesive and trusting team. Some may be hesitant to partici-
|
||
pate because of the subject matter, but with appropriate climate-setting
|
||
and rapport-building activities, and competent facilitation, they can ease
|
||
into the games naturally. You may well discover that the more resistant the
|
||
participant, the more dramatic the result.
|
||
Once team members have experienced the benefits of dealing with
|
||
conflict—saving time, increased trust, stronger relationships, enhanced
|
||
creativity, and more open communication—they are usually more likely to
|
||
embrace conflict than deny it. Even though they may feel ready to embrace
|
||
conflict, it can still be daunting; after all, it may be completely new ter-
|
||
ritory for some. It is essential for the facilitator to allow team members
|
||
to practice real conflict in order to experience the actual process, which
|
||
is the same in games and in life. A team that feels empowered to do this
|
||
becomes a resilient, powerful, and effective team. The group will trans-
|
||
form into a team that looks for the answers within—a team with individu-
|
||
als who trust and respect one another.
|
||
7
|
||
INTRODUCTION
|
||
|
||
--- PAGE 17 ---
|
||
Leadership
|
||
If management wants the team to realize the full potential of conflict-
|
||
resolution games, they must get involved in the process. Conflict resolu-
|
||
tion is an ongoing process for every team, and it’s important that lead-
|
||
ership understands the skills necessary to build a team that is confident
|
||
in their ability to experience conflict and to transform that conflict into
|
||
something healthy and productive. When leaders are aware of the skills
|
||
necessary to do this, they can reinforce and encourage the continued use
|
||
of those skills. Those in leadership roles can provide a supportive environ-
|
||
ment by allowing time for regular team meetings, along with activities
|
||
that keep these skills fresh, and by broadening the comfort zone for using
|
||
the skills throughout the entire team.
|
||
Benefi ts of
|
||
Confl ict-Resolution Games
|
||
The topic of conflict fits perfectly with the idea of games. Games are inher-
|
||
ently competitive. Competition breeds conflict. In competitive situations,
|
||
there is generally a winner and a loser. In a compromise, a team may accept
|
||
something lesser without considering other options. The ultimate goal of
|
||
conflict games is to reveal collaborative solutions. Experiential learning
|
||
activities and exercises can challenge a team to deal with the real issues of
|
||
conflict—differing personality styles, perceptions, assumptions, and ways
|
||
of thinking—and provide skills that can be used in real life.
|
||
The best feature of games is that they allow teams to practice new skills
|
||
in a fun and engaging manner. When participants are engaged in the pro-
|
||
cess, they take ownership of the techniques they learn, they remember the
|
||
concepts, and they get comfortable using the skills. As they become more
|
||
at ease with the concepts, it is more likely they will use the skills in the
|
||
workplace. Here’s why:
|
||
• Games help the team experience the process. They experience the con-
|
||
flict process in a fun, supportive environment that enables the team to
|
||
8
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 18 ---
|
||
create effective strategies and practice the skills necessary to resolve
|
||
conflict.
|
||
• Games help the team understand key points—points that are relevant,
|
||
clear, and memorable. Games are powerful tools to drive home key
|
||
ideas.
|
||
• Games help build morale. They provide a context for team members to
|
||
take control of their learning and create the energy to make it fun in
|
||
the process.
|
||
• Games help team members learn to trust each other. They provide
|
||
opportunities for sharing insights, emotions, and experiences as the
|
||
team develops solutions. Increased understanding and appreciation
|
||
for each other’s viewpoints are valuable by-products of the discussion
|
||
during the activity debriefing.
|
||
• Games help team members become more flexible and adaptive.
|
||
Members soon understand and appreciate the fact that there may be
|
||
more than one way to solve a problem.
|
||
• Games provide opportunities for team leaders to reinforce appropri-
|
||
ate behaviors. When cooperation is displayed, when active listening is
|
||
demonstrated, or when trust is extended, a leader can show apprecia-
|
||
tion for the desirable responses elicited from a team-building game
|
||
and debriefing session.
|
||
• Games provide opportunities to connect. When we feel connected, we
|
||
are more likely to look for a way to collaborate rather than compete.
|
||
Characteristics of
|
||
Confl ict-Resolution Games
|
||
The games in this book are appropriate to use in training sessions and
|
||
team meetings, as well as team-building programs. You may also want to
|
||
try them as activities during open discussions or grievance airings. These
|
||
games include the following features:
|
||
1. They are impactful. While the games themselves take little time (some
|
||
as little as 15 minutes), the lessons learned leave a lasting impression.
|
||
9
|
||
INTRODUCTION
|
||
|
||
--- PAGE 19 ---
|
||
2. They are inexpensive. There are very few props necessary, and many of
|
||
the props can be reused again and again before needing replacement.
|
||
3. They are participative. The games involve the entire team—no one sits
|
||
on the sidelines. Games help participants focus their energy and atten-
|
||
tion, therefore making them think, interact, and have fun—all while
|
||
learning to be better team players.
|
||
4. They are engaging. Because team members find solutions to the chal-
|
||
lenges collaboratively, they are engaged throughout the process.
|
||
These games will prove to be effective time and time again.
|
||
10
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 20 ---
|
||
Your Keys
|
||
to Success
|
||
Act as if what you do makes a difference. It does.
|
||
—William James
|
||
Embrace the Idea That Confl ict Can
|
||
Be Positive
|
||
Teams can get complacent and comfortable. Comfort and complacency
|
||
are often the enemies of creativity and energy. Conflict can be a great cata-
|
||
lyst for creative energy. Groups that learn to navigate through conflict and
|
||
use it to their benefit can become highly motivated and effective teams.
|
||
For the team to buy into the idea that conflict can be a good thing, the
|
||
facilitator needs to believe it. There are many excellent books and Web
|
||
sites that the facilitator can look to for information. Armed with the evi-
|
||
dence, it’s easy to get excited about the idea of helping participants make
|
||
this realization for themselves. Take a look at all the activities in this book
|
||
before deciding which will be the best games for your team at this particu-
|
||
lar time.
|
||
Invest the Time
|
||
Facilitating an experiential session on conflict resolution can take
|
||
some time. Before committing to the topic, make sure you have ample
|
||
time to allow the team to have the experience and also enough time
|
||
11
|
||
|
||
--- PAGE 21 ---
|
||
for an insightful and meaningful debriefing discussion. If time is short,
|
||
consider an activity that builds trust or improves communication or
|
||
even an activity that fosters a sense of community within the team.
|
||
These activities are excellent predecessors to a conflict-resolution
|
||
games session.
|
||
Allow the Games to Work
|
||
All of these conflict-resolution games work. They are tried, tested, and
|
||
proven. The power of games is that no two processes will be exactly alike.
|
||
Trust that although a game may progress differently than anticipated, it
|
||
will ultimately provide the lesson that the team needs. This process can be
|
||
hindered by a facilitator who tries to take too much control. Relax and let
|
||
the game unfold as it will.
|
||
Anticipate Resistance
|
||
You may see initial hesitation from some participants because of the topic
|
||
or the experiential nature of the approach. Do your best to accept this nat-
|
||
ural response and you might even mention it in your introduction. When
|
||
it comes to experiential learning, it’s best to let participants know at the
|
||
beginning of a session that some games may not be a good “fit” for each
|
||
participant, but there are other ways they can contribute to the team dur-
|
||
ing an activity. They can serve as observers, providing valuable insight
|
||
and a different perspective during the group discussion. You can provide
|
||
observers with an observation tracking sheet to keep everyone engaged
|
||
throughout the process.
|
||
Allow the Team to Work
|
||
Through Frustration
|
||
Frustration is to be expected in some of these activities. Frustration can
|
||
lead to conflict, which can lead a team to discover effective strategies to
|
||
handle conflict. Sometimes that requires a facilitator to hold his or her
|
||
tongue and allow the group the opportunity to experience the natural
|
||
process of conflict resolution. Always use common sense, as there will
|
||
12
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 22 ---
|
||
be times that a mid-activity discussion will enhance the experience and
|
||
maintain the high participation level of all team members.
|
||
One of the most useful things a facilitator can do to enrich the debrief-
|
||
ing discussion is to take notes throughout the activity. If your groups are
|
||
large, you may find it more effective to let them debrief in smaller teams,
|
||
which will encourage more participation. The facilitator does not have to
|
||
be a part of every debriefing discussion to make it meaningful to the par-
|
||
ticipants. Be prepared with copies of the discussion questions to distribute
|
||
to the teams so they can lead their own debriefing discussion.
|
||
Use Common Sense
|
||
There is some movement required in some of the games. Invite your par-
|
||
ticipants to use their common sense. If an activity is not a good physical
|
||
fit for a team member, there are always other contributions he or she can
|
||
make to maintain a high level of involvement. Many of these games benefit
|
||
from one or more observers, which is a less physical role.
|
||
Do Your Homework
|
||
Facilitating a program on conflict resolution is not for the novice trainer.
|
||
It is a good idea to get some experience, and get comfortable with the pro-
|
||
cess of experiential training, before tackling the challenge of facilitating a
|
||
team through conflict. More so than other topics, conflict tends to take
|
||
team members outside their comfort zones, and without proper lead-in
|
||
activities, they may even be pushed to their panic zones. If this occurs,
|
||
you may find that some participants will shut down, doing themselves and
|
||
the team no good at all. Of course, even with ample lead-in and comfort-
|
||
building activities, this may occur—be ready for it and use it in the debrief-
|
||
ing discussion. Be there to provide encouragement and support through-
|
||
out the game.
|
||
Is Confl ict Really a Game?
|
||
Games fit the topic of conflict resolution very well. Many games have an
|
||
element of innate or assumed competition. When we compete, we position
|
||
13
|
||
YOUR KEYS TO SUCCESS
|
||
|
||
--- PAGE 23 ---
|
||
ourselves against one another, which leads to conflict. That conflict exists
|
||
is a given; whether the team is comfortable enough to experience the con-
|
||
flict process is another matter. Conflict that is allowed to linger beneath
|
||
the surface can be very detrimental to a team. Team members may guard
|
||
information, distrust one another, and form alliances. As a result, produc-
|
||
tivity plummets. Games allow the team to experience the process; trans-
|
||
form conflict into collaboration; and practice the skills in a fun, informal,
|
||
and effective manner.
|
||
Stay on Track During the
|
||
Debriefi ng Discussion
|
||
Because some of these games reveal buried emotions, the debriefing dis-
|
||
cussions can easily go off on tangents or become gripe sessions, which can
|
||
be unproductive. Be prepared to redirect the group discussion if this hap-
|
||
pens. Invite team members to come to you during breaks or at the conclu-
|
||
sion of the session for a continuation of the discussion.
|
||
Be Flexible
|
||
During some games—for example, Helium Hoop—you may notice that
|
||
frustrations are running so high that communication is completely break-
|
||
ing down and team members are blaming and verbally attacking one
|
||
another. Be prepared to cut the activity, lead a debriefing discussion, go on
|
||
to other activities, and eventually come back to it later, after learning some
|
||
helpful skills in conflict resolution.
|
||
Practice, Practice, Practice
|
||
Most games books recommend that facilitators practice the activities
|
||
before “taking them live.” Let’s all admit that there have been times when
|
||
we have ignored that advice. When the topic is conflict, it is definitely
|
||
not the time to ignore that advice. Practice these games with your fam-
|
||
ily, friends, or colleagues so that you can be comfortable enough with the
|
||
game to focus your attention on what is going on with the team. That way,
|
||
14
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 24 ---
|
||
when you do “take it live,” you are 100 percent there for the team, taking
|
||
notes and observing the nuances of the activity. You will also be able to
|
||
anticipate where the team may go and be ready to let that unfold without
|
||
being wrapped up in the technicalities of the game.
|
||
Dust Off Some “Classics”
|
||
You may see a couple of games in this book that are already familiar. Before
|
||
skipping over these classics, take a quick look at how these standards have
|
||
been adapted to help facilitate the concept of conflict resolution. The ben-
|
||
efit of choosing a classic is that you may already have a level of comfort
|
||
facilitating the game, and attendees may have a level of familiarity with
|
||
the game. It is the conflict resolution twists that make the activity impact-
|
||
ful and meaningful. An example is the game Two Truths and a Lie—With
|
||
a Twist! Many of us have played Two Truths and a Lie, but with the twist,
|
||
this game can be a very powerful lesson in how prejudging affects relation-
|
||
ships within a team.
|
||
Have Fun Out There
|
||
Games are fun. Even with a serious topic, allow the group (and yourself) to
|
||
have some fun with it. They will stay engaged and participate more fully,
|
||
and, as a result, the lessons will stay with them longer. You will establish a
|
||
better comfort zone, which will lead to greater trust in you and will allow
|
||
you to take the team further.
|
||
15
|
||
YOUR KEYS TO SUCCESS
|
||
|
||
--- PAGE 25 ---
|
||
This page intentionally left blank
|
||
|
||
--- PAGE 26 ---
|
||
How to Use
|
||
This Book
|
||
Confl ict-Resolution Games
|
||
Like that old cliché about love and hate, there is often a thin line between
|
||
conflict and collaboration. With the skills and tools outlined in this book,
|
||
conflict can often be transformed into collaboration. The games in this
|
||
book are a special set of activities and exercises designed to: (1) understand
|
||
conflict, (2) improve communication, (3) value diversity, (4) build trust, (5)
|
||
provide perspective, (6) raise EQ (emotional intelligence), and (7) foster
|
||
collaboration.
|
||
Many of these games provide a valuable lesson whether or not the par-
|
||
ticipants succeed in a task. This is because the focus is on the process, the
|
||
debriefing discussion, and how the experience can be applied to the work-
|
||
place. As an added bonus, games allow team members to have fun while
|
||
learning.
|
||
Selecting an Appropriate
|
||
Confl ict-Resolution Game
|
||
As you look through this book, you’ll notice that each conflict-resolution
|
||
game has a distinct purpose, a recommended group size, a list of materials
|
||
needed, and an estimated time requirement. Let these guidelines help you
|
||
determine the appropriate games for your groups or meetings.
|
||
It’s a good idea to begin with activities that support conflict resolution,
|
||
such as communication activities or trust-building activities. As partici-
|
||
pants get comfortable with each other and begin to understand the skills
|
||
17
|
||
|
||
--- PAGE 27 ---
|
||
necessary to resolve conflict, you can then choose activities that are more
|
||
challenging. Here is a brief overview of the seven chapters in this book:
|
||
1. Conflict—Conflict is a natural occurrence in any group or team. The
|
||
games found in this chapter will allow team members to experience
|
||
real conflict, work together to find real solutions, and discover the
|
||
tools that will allow them to transform future conflicts.
|
||
2. Communication—Effective communication skills, specifically listen-
|
||
ing and engaging in true dialogue, can transform conflict. The goal is
|
||
to turn the conflict into a discussion, which requires us to overcome
|
||
emotions, engage our brain, and use active listening skills. The games
|
||
in this chapter provide insight into the importance of communication
|
||
and present opportunities to practice effective communication skills.
|
||
3. Diversity—A football team of 11 quarterbacks or 11 linebackers prob-
|
||
ably won’t do very well. Diversity gives teams a distinct advantage.
|
||
The more diverse the group is, the more effective the team can be. The
|
||
games in this chapter help the team to discover and appreciate the
|
||
diversity of the team.
|
||
4. Trust—Trust is the glue that holds a group together, especially when
|
||
experiencing conflict. The trust activities in this chapter help a group
|
||
to build a level of comfort with each other and to demonstrate reliabil-
|
||
ity and credibility.
|
||
5. Perspective—The games in this chapter will expose our unique per-
|
||
spective and make us aware of others’ perspectives, while providing
|
||
opportunities to understand how those perspectives may limit our
|
||
ability to resolve conflict.
|
||
6. Emotional Intelligence—Empathy and sensitivity can help team
|
||
members interact more effectively. These EQ games will help to build
|
||
a better awareness of ourselves, and of the others on our team.
|
||
7. Collaboration—The willingness to explore win-win solutions dur-
|
||
ing conflict can be reframed as the inclination to collaborate. Those
|
||
involved must treat one another with equal importance and respect.
|
||
This sometimes requires changing deeply ingrained assumptions that
|
||
influence how we understand the situation and then taking action.
|
||
These games will give teams a chance to experience real conflict and
|
||
work together to create a collaborative outcome.
|
||
18
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 28 ---
|
||
Preparing Game Materials
|
||
You will find it helpful to keep a supply of basic props that are often used in
|
||
these conflict resolution games. Index cards, markers, painter’s tape, ten-
|
||
nis balls, a deck of cards, rope, flip-chart paper, and assorted office supplies
|
||
can all be useful. It is also worthwhile to look ahead and anticipate which
|
||
games may be appropriate for a given group or meeting. After selecting one
|
||
or more games, you can save time by preparing your handouts, flip charts,
|
||
or presentations in advance.
|
||
Introducing a Game
|
||
In general, give a brief explanation and background for a game. It is impor-
|
||
tant to provide a context for the activity to help the team see where it
|
||
fits into the program’s agenda. Get their attention, solicit their coopera-
|
||
tion, and share appropriate information, such as any rules or guidelines.
|
||
Remind participants to use their common sense and to take an appro-
|
||
priate role during the game, as either an active participant or an active
|
||
observer. Then assign them their task, along with any time limits. Make
|
||
sure to monitor the activity as it progresses, allowing ample time for the
|
||
debriefing discussion.
|
||
Leading a Team Discussion
|
||
Games will remain just that, games, in the absence of an effective facili-
|
||
tated debriefing discussion. Look over the provided materials ahead of
|
||
time. Anticipate probable results and reactions. Take notes throughout the
|
||
activity. In addition to the discussion questions provided with the game’s
|
||
instructions, you may want to prepare other questions that are more tai-
|
||
lored to suit your particular group or purpose. Indicate the time limits for
|
||
the discussion. Focus the team’s attention on the meaning and purpose
|
||
behind the game. Encourage the participants to be responsible for generat-
|
||
ing meaningful conversation; don’t be too quick to insert your own opin-
|
||
ions and observations. Keep the discussion flowing, but also get comfort-
|
||
able with pauses as group members formulate their ideas and conclusions.
|
||
End the discussion when all major points have been addressed.
|
||
1199
|
||
HOW TO USE THIS BOOK
|
||
|
||
--- PAGE 29 ---
|
||
About Debriefi ng
|
||
Debriefing is the key to the learning experience. Without it, participants
|
||
may not see the connection between what happened during the game
|
||
and what happens in “real life.” They may not understand the relevance
|
||
of their actions in the game until they discuss the debriefing questions. To
|
||
help the discussion flow just as smoothly as the game flowed, follow these
|
||
guidelines:
|
||
• Take notes during the activity for reference during the debriefing
|
||
discussion.
|
||
• Provide observers with an observation sheet to focus their attention
|
||
during the game.
|
||
• Provide individuals with a copy of the discussion questions so they
|
||
can note what they experienced during the game, before the full group
|
||
discussion.
|
||
• For large groups, have participants discuss the debriefing questions
|
||
in small teams before the group discussion to ensure everyone gets a
|
||
chance to contribute.
|
||
• Get participants to discuss what happened in the game, what they
|
||
learned, and how the learning applies in the workplace.
|
||
• Ask open-ended questions for a meaningful discussion.
|
||
• Ask—don’t tell—participants about their experience, and how it relates
|
||
to real-life situations.
|
||
• Use the discussion questions provided with each game as guidelines,
|
||
not as a manual to be followed exactly.
|
||
• Adapt the ideas to what really happened in each game and what is
|
||
really happening in the workplace. All circumstances will differ.
|
||
Making the Transition
|
||
to Applications
|
||
All of the games in this book are generic, meaning that they are broad
|
||
in nature and not restricted to any single organization or industry. Your
|
||
debriefing discussion, however, can be tailored to meet the specific needs
|
||
of your group. As the facilitator, it is imperative that you shift the team’s
|
||
20
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 30 ---
|
||
attention from what happened in the activity to what is significant about
|
||
the results. Encourage participants to consider questions like, “What will
|
||
we remember from the game tomorrow?” “What can we take from this
|
||
experience?” and “How can we use this experience to improve our team’s
|
||
performance?” You may consider making a record of the key learning
|
||
points raised and action plans developed to distribute to the group for
|
||
later review and follow-up.
|
||
Summary
|
||
Conflict is a natural occurrence in any group. The games and activities
|
||
presented in this book are designed to resolve conflict and ultimately
|
||
transform the energy of conflict into collaboration. Games facilitate learn-
|
||
ing and development of trust to help improve team performance, while
|
||
injecting some fun in the process.
|
||
2211
|
||
HOW TO USE THIS BOOK
|
||
|
||
--- PAGE 31 ---
|
||
This page intentionally left blank
|
||
|
||
--- PAGE 32 ---
|
||
1
|
||
g
|
||
n
|
||
di
|
||
n
|
||
a
|
||
t
|
||
s
|
||
r
|
||
e
|
||
d
|
||
n
|
||
U
|
||
t
|
||
c
|
||
fl i
|
||
n
|
||
o
|
||
C
|
||
Don’t fi ght
|
||
forces,
|
||
use
|
||
them
|
||
—
|
||
.
|
||
R.
|
||
Buckminster
|
||
Fuller
|
||
23
|
||
|
||
--- PAGE 33 ---
|
||
24
|
||
THE BIG BOOK OF TEAM-MOTIVATING GAMES
|
||
|
||
--- PAGE 34 ---
|
||
How Do You See It?
|
||
OBJECTIVES
|
||
• To understand our perception of conflict
|
||
• To consider a different perspective on conflict
|
||
• To learn techniques to better handle conflict
|
||
• To build trust
|
||
Group Size
|
||
Any
|
||
Materials
|
||
One copy of the Conflict—How Do You See It?
|
||
handout (provided) for each participant, pens
|
||
Time
|
||
30 to 40 minutes
|
||
Procedure
|
||
Conflict can provide the spark that
|
||
often leads to better solutions, creativ-
|
||
ity, and collaboration. This activity helps team members to: (1) become
|
||
more comfortable with conflict, (2) consider the positive aspects of con-
|
||
flict, and (3) understand the possible benefits to themselves and the team.
|
||
Have participants pair up. Provide each person with a copy of the hand-
|
||
out. Allow 10 to 15 minutes for partners to interview each other. Follow
|
||
with a group discussion of the interviews and then go over the discussion
|
||
questions.
|
||
Tips
|
||
Follow this activity with the game Positive Spin.
|
||
Variations
|
||
Have team members switch partners every three questions to increase the
|
||
level of trust within the team.
|
||
25
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 35 ---
|
||
Discussion Questions
|
||
1. Were your partner’s perspectives different from your perspective?
|
||
2. What were some things you learned by considering another’s perspective?
|
||
3. Does discussing conflict like this make it “less scary”? In what ways?
|
||
4. Is conflict good or bad?
|
||
5. What are some ways in which conflict is detrimental to the team?
|
||
6. What are some ways in which conflict enriches the team?
|
||
26
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 36 ---
|
||
H A N D O U T
|
||
Confl ict—How Do You See It?
|
||
1. How do you defi ne confl ict?
|
||
2. What is your typical response to confl ict?
|
||
3. What is your greatest strength when dealing with confl ict?
|
||
4. If you could change one thing about the way you handle confl ict,
|
||
what would it be? Why?
|
||
5. What is the most important outcome of confl ict?
|
||
27
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 37 ---
|
||
H A N D O U T
|
||
6. In what ways have you seen your team benefi t from confl ict?
|
||
7. How can confl ict be detrimental to a team?
|
||
8. What do you do when someone avoids confl ict with you?
|
||
9. What are some reasons you choose to avoid confl ict?
|
||
10. What can you do to promote a healthy attitude toward confl ict within your
|
||
team?
|
||
28
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 38 ---
|
||
Positive Spin
|
||
OBJECTIVES
|
||
• To change our perspective on conflict in the workplace
|
||
• To consider the positive aspects
|
||
of conflict
|
||
Group Size
|
||
Any
|
||
Materials
|
||
Flip-chart paper, markers, pens, one copy of
|
||
the Team Debriefing Discussion Questions
|
||
handout (provided) for each team
|
||
Time
|
||
20 to 40 minutes
|
||
Procedure
|
||
Split large groups into smaller teams of four to seven (having at least three
|
||
teams is desirable). Have each team send a member up to collect their sup-
|
||
plies, which consist of a sheet of flip-chart paper, some assorted markers,
|
||
pens, and the handout.
|
||
Tell the teams that they are to write their definition of conflict. Their
|
||
challenge is to define conflict without using negative terms. Once team
|
||
members agree on a definition, have them write it on their flip-chart paper
|
||
along with an illustration. Before the group presentations and discussion,
|
||
have each team answer the debriefing questions on the handout.
|
||
After all teams are finished, have the teams present their ideas to the
|
||
group. Hang up the flip-chart pages on the wall of the room for the dura-
|
||
tion of the training day.
|
||
Tips
|
||
Whenever possible, refer to the teams’ definitions during the debriefing
|
||
discussions.
|
||
29
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 39 ---
|
||
Discussion Questions
|
||
1. How does the definition of conflict affect the way we think about conflict?
|
||
2. What are some negative consequences of conflict?
|
||
3. What are some positive outcomes of conflict?
|
||
4. List four potential positive outcomes of conflict in an organization.
|
||
30
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 40 ---
|
||
H A N D O U T
|
||
Team Debriefi ng
|
||
Discussion Questions
|
||
1. How does the defi nition of confl ict affect the way we think about confl ict?
|
||
2. What are some negative consequences of confl ict?
|
||
3. What are some positive outcomes of confl ict?
|
||
4. List four potential positive outcomes of confl ict in an organization.
|
||
•
|
||
•
|
||
•
|
||
•
|
||
31
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 41 ---
|
||
This page intentionally left blank
|
||
|
||
--- PAGE 42 ---
|
||
Step by Step
|
||
OBJECTIVES
|
||
• To discover the steps to effective conflict resolution
|
||
• To create a conflict-resolution process that can be used in
|
||
any conflict
|
||
• To create buy-in to the conflict-resolution process
|
||
Group Size
|
||
Any
|
||
Materials
|
||
Copy paper, markers, painter’s tape
|
||
Time
|
||
15 to 20 minutes
|
||
Procedure
|
||
Split your group into smaller
|
||
teams of four to seven partici-
|
||
pants. Station the teams in differ-
|
||
ent areas throughout the room.
|
||
Ask each team to write the word
|
||
Conflict on one sheet of paper and
|
||
the word Resolution on another.
|
||
Instruct them to tape the sheets
|
||
of paper about six feet apart on a
|
||
nearby wall. Invite the teams to brainstorm the specific steps necessary
|
||
to get from “Conflict” to “Resolution.” As the steps are agreed upon, have
|
||
team members write them on sheets of paper and place them on the wall
|
||
between the “Conflict” and “Resolution” sheets.
|
||
Tips
|
||
• Use this activity as a part of a debriefing discussion early in your
|
||
program after an activity such as Helium Hoop.
|
||
• Use these steps in the Quotable Quotes activity.
|
||
33
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 43 ---
|
||
• If participants are having trouble, you may suggest that they reverse-engineer
|
||
the steps.
|
||
• Have the team test the steps by using them in a conflict-resolution activity.
|
||
Discussion Questions
|
||
1. What has to happen right before “Resolution”?
|
||
2. Is there an additional step after “Resolution”? What could be added?
|
||
3. How does it benefit us to have a step-by-step approach to conflict?
|
||
4. How can we remember these steps in conflict situations?
|
||
34
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 44 ---
|
||
Confl ict Close-Up
|
||
OBJECTIVES
|
||
• To understand our initial reactions to conflict
|
||
• To consider how our reactions may influence the outcome
|
||
of the conflict
|
||
Group Size
|
||
Any
|
||
Materials
|
||
None
|
||
Time
|
||
5 to 10 minutes
|
||
Procedure
|
||
Stand in the center of the room and
|
||
announce the following to the group:
|
||
I am conflict. Consider how you typically react
|
||
when you experience a personal conflict. Position
|
||
yourself, in relation to me, somewhere in the room
|
||
in a way that conveys your initial response to a
|
||
conflict. Pay attention to your body language as
|
||
well as your distance from the conflict.
|
||
Tips
|
||
Use this activity twice—once near the beginning of the program and then
|
||
again at the end—to get a visual picture regarding changes in positions as
|
||
a result of considering conflict differently.
|
||
35
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 45 ---
|
||
Discussion Questions
|
||
1. What are some reasons you are standing where you are?
|
||
2. If where you are standing signifies your initial reaction, where might you stand
|
||
after taking some time to think about the conflict?
|
||
3. What are some things that would cause you to move?
|
||
4. How might our reactions influence the course of the conflict?
|
||
36
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 46 ---
|
||
Bull’s-Eye
|
||
OBJECTIVES
|
||
• To understand that how we deal with conflict impacts ourselves,
|
||
our team, and the organization
|
||
• To look at the big-picture benefits of effective conflict resolution
|
||
Group Size
|
||
Any
|
||
Materials
|
||
Flip-chart paper, markers, paper, pens
|
||
Time
|
||
15 to 20 minutes
|
||
Procedure
|
||
Draw a large target (consisting
|
||
of three circles, one inside the
|
||
other) on the flip-chart paper.
|
||
• The innermost circle represents
|
||
the team members themselves.
|
||
• The middle circle represents the
|
||
team.
|
||
• The outer circle represents the
|
||
company.
|
||
Ask, “How does effectively resolving conflicts affect you, your team,
|
||
and your organization?” As team members shout out various ideas, record
|
||
them in the appropriate place on the target.
|
||
37
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 47 ---
|
||
Tips
|
||
To allow participants time to contemplate the issue, have teams of four to
|
||
seven draw individual targets and take a few minutes to fill in the circles
|
||
on their own before the group discussion.
|
||
Variations
|
||
Create two targets: one for the benefits of effective conflict resolution and
|
||
one for ineffective conflict management skills, and how each impacts the
|
||
individual, the team, and the organization.
|
||
Discussion Questions
|
||
1. How does your ability to resolve conflicts affect you in your job?
|
||
2. How does a team member’s ability to resolve conflicts impact the team?
|
||
3. How does a team’s ability to resolve conflicts impact the organization?
|
||
38
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 48 ---
|
||
Note to Self
|
||
OBJECTIVES
|
||
• To evaluate our pretraining skills
|
||
• To set expectations for ourselves as a result of the training
|
||
• To notice a change in perspective as a result of what was
|
||
experienced in the program
|
||
Group Size
|
||
Any
|
||
Materials
|
||
Copies of Note to Self handout
|
||
(provided), paper, pens, one
|
||
envelope for each person
|
||
Time
|
||
10 to 20 minutes
|
||
Procedure
|
||
Ask participants to write a
|
||
letter to themselves using
|
||
the handout as a guideline.
|
||
After the letters are completed, have each participant place his or her let-
|
||
ter in an envelope and write his or her name on the envelope. Collect all
|
||
the envelopes. At the conclusion of the program, give participants their
|
||
envelopes and have them assess their progress by completing the “Post-
|
||
Program” sentences.
|
||
Tips
|
||
With large groups, have small teams of four to seven debrief by discussing
|
||
the post-training portion of the handout.
|
||
39
|
||
UNDERSTANDING CONFLICT
|
||
|
||
--- PAGE 49 ---
|
||
Discussion Questions
|
||
1. How were your expectations met today?
|
||
2. What are some things you need to work on?
|
||
3. What is your plan to improve those skills?
|
||
4. What were you surprised to discover?
|
||
40
|
||
THE BIG BOOK OF CONFLICT-RESOLUTION GAMES
|
||
|
||
--- PAGE 50 ---
|
||
H A N D O U T
|
||
Note to Self
|
||
Pre-Training
|
||
1. What do I need from this training?
|
||
2. What are some things I already know about this topic?
|
||
3. What do I expect to be able to do that I can’t do now?
|
||
4. What do I need from the other members of my team?
|
||
5. What can I contribute to my team?
|
||
41
|
||
UNDERSTANDING CONFLICT
|