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139 lines
6.9 KiB
Plaintext
139 lines
6.9 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Scouts Tag Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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SCOUTS – Tag Games
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Tag Games
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Introduction
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These games are from the “Fun and Games” book written by Jack Dowling and first printed by The Scout
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Association of New Zealand in 1972 and “Fun and Games 2” for all sections, edited by Diana Balham in 1987.
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More recent games have been added as well. These game sheets are to help new leaders get started. There are
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many more listed on the internet that may be used if desired.
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The games have been sorted into categories, with this category being Tag Games that are quite physical, use
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up energy, but also require concentration. The games are listed alphabetically.
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If you have a favourite game in this category that you would like to share with other leaders, please forward
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the game instructions to reception@scouts.org.nz so it can be considered for adding to this document.
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Bean Bag Touch
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Equipment
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A bean or wheat bag or similar
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Method
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The players stand in a circle one pace apart.
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One player (‘It’) stands in the middle of the circle, holding the bag.
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‘It’ throws the bag to one of the players in the circle and then runs out of the circle.
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The player catching the bag runs into the circle and places the bag on the floor or ground in the
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middle, and then chases and tries to tag ‘It’.
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‘It’ has to avoid getting tagged and get back into the circle and touch the bag within say 30 or
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40 seconds in order to survive.
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If ‘It’ is tagged before touching the bag, or runs out of time, he or she is out and the ‘tagger’
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becomes ‘It’.
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If ‘It’ is not tagged and manages to touch the bag, he or she remains in the centre and throws
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the bag to someone else.
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The team with the most players left after 10 mins is the winner.
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Bodyguard
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Equipment: None
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Method:
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One player is appointed as ‘It’.
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‘It’ then appoints 3 bodyguards to stop him or her being tagged.
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On “Go” the Troop members attempt to tag ‘It’.
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If ‘It’ is tagged, the tagger takes the place of ‘It’ and appoints 3 new bodyguards.
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The advantage of this game is that all Scouts are involved as no one is out.
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Bottle-O
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Equipment
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Two plastic soft drink bottles
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A set of keys or similar.
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Method
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Form the players into two teams, one at each end of the playing area, and number them off.
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Place one bottle at each end of the playing area. (no tops needed)
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Place the keys in the middle of the playing area.
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July 2015 Scouts Tag Games.doc
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--- PAGE 2 ---
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When a player’s number is called by the Leader, one player from each team runs to the
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opposite end of the hall and stands the bottle upside down.
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The player then runs back to the middle, attempts to retrieve the keys and take them back to
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the team to win a point.
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The player that misses the keys may chase the other player and tag him or her and win the
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point, assuming that the bottle is still balanced on its top.
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Box Tag
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Equipment - Nil
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Method
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Draw a square in each corner of the room. This is the home base / safe haven for each Patrol or
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team and is also a haven for players from other teams.
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Appoint the PLs as the ‘taggers’.
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The players have to run from their home base to the next square or haven and around the
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playing area until they have returned safely to their home base/haven.
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The PLs attempt to tag the players as they leave or enter each haven.
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Anyone tagged is out. Anyone getting safely home wins a point for the team.
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Chain Tag
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Equipment Nil
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Method
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One person is appointed as ‘It’.
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‘It’ roams the playing area and tags a player.
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The player holds ‘It’ by one hand and then together they attempt to tag another person. Only
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the last person in the chain may tag the players.
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The ‘tag’ is only valid if the chain is unbroken.
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Dog and Bone
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Equipment
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A scarf or other object that is easy to pick up and carry.
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Method
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Form the players into two equal teams, number the players and place them at opposite ends of
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the playing area.
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Place the scarf or object (the ‘bone’) on the floor or ground.
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The Leader call out a number and the two players race to the object and attempt to pick it up
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and dash back to their team.
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The player who misses the object then attempts to tag the other player before he or she gets
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back to their team.
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A point is allocated to each team if the player gets back to them with the object without being
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tagged.
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Laps
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Equipment
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4 chairs or stools
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Method
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Place four chairs at the corners of the playing area so as to make a large square.
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Space the Patrols or teams around the hall so there is the same amount of space between
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them.
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On ”Go” the first member of each Patrol races clockwise around the circle and back to their
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place in the Patrol or team.
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SCOUTS - Tag Games SCOUTS New Zealand Page 2
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--- PAGE 3 ---
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Rodeo
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Equipment - nil
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Method
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Each team establishes a stable (a place to keep captured horses)
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Appoint one person from each team to be the cowboy who is to capture a specific number of
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horses. Make it a reasonable number such as 1/5th of the horses available to keep the game
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short and snappy.
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The rest of the troop are the wild horses and roam at will around the playing area.
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On “Go” the cowboy dashes out and captures horses belonging to the other team(s) by tagging
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them. Once tagged the horses the cowboy must take the horses to his or her stables.
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The first team to get the required number of horses into the stables wins.
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Rope Tag
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Equipment
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One length of about 10 to 15mm diameter rope
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A small bag of sand or a beach ball in a bag, tied to one end of the rope.
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Method
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One leader stands in the centre of the playing area and starts whirling the role around so that
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the bag on the end is almost touching the edge of the playing area or walls of the hall.
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The bag at the end of the rope must not be higher than the knees of the Scouts.
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The Scouts have to enter the playing area and jump over the rope.
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Any Scout hit below the knees by the rope is out.
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We suggest the leader stand still and pass the rope around his or her body rather than twirling
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around for obvious reasons.
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Twin Tag
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Equipment nil
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Method
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Appoint two players at the ‘taggers’.
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They join hands and endeavour to tag any single player in the play area.
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Once tagged, the single player joins hands with the twins.
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When a fourth player is tagged they break into twins again and both twins continue to tag the
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players, creating new twins whenever they get to four taggers.
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Continue until there are no single players left to tag.
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The last player to be tagged is the winner.
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Note
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Does your troop have a tag game that is modern and quite different to any on these pages? If so, email the
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details to reception@scouts.org.nz so we can review the game and consider adding it to these pages.
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SCOUTS - Tag Games SCOUTS New Zealand Page 3
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