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171 lines
7.6 KiB
Plaintext
171 lines
7.6 KiB
Plaintext
SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/Activities and Games Scouts NZ/Cubs Coming in Games.pdf
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CONVERTED: 2025-01-11
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==================================================
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--- PAGE 1 ---
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CUBS – Coming In Games
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Coming In Games
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Introduction
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These games are from the “Fun and Games for Cubs” book written by Jack Dowling and first printed by The
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Scout Association of New Zealand in 1972 and “Fun and Games 2” for all sections, edited by Diana Balham in
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1987. The games have been updated and sorted into categories, with this category being ‘Coming In’ games
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played when the Cubs arrive before the meeting starts. The games are listed alphabetically.
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If you have a favourite ‘coming in’ game you would like to share with other leaders, please forward the game
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instructions to the National Cub Leader care of reception@scouts.org.nz so it can be added to this document
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and the website updated.
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Cards in the Bucket
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Equipment
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Several packs of old playing cards
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Several buckets
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Method
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As the Cubs arrive they queue up to attempt to throw or flip the playing cards into the bucket
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placed 2 metres away.
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Each Cub gets three cards.
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When all the cards are thrown, gather them up and start again.
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Celebrity Recognition
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Equipment
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Cut out photos of celebrities from news papers and magazines
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Masking or parcel tape
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Method
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Stick the photos up on the wall.
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Cubs have to work out who they are.
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Before the meeting starts, have everyone gather around each photo and tell the leader who
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they think it is.
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Dice Games
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Equipment
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Standard board games
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Dice and tumbler
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Method
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Play standard and popular board games until all the Pack members have arrived.
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Educational games are preferred, such as games using place names in NZ etc.
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Find the Beans
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Equipment
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20 or so beans
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Blue tack or masking tape
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Method
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The beans are stuck to various surfaces and under tables and chairs before the Cubs arrive.
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As the Cubs arrive they are told to join their Six and help find and collect the beans.
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The aim is to see which Six can collect the most beans.
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July 2015 Cubs Coming in Games.doc
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--- PAGE 2 ---
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Four Square
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Equipment
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Chalk
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Soccer ball
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Method
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Mark out four squares about 2 metres on each side so they make up one large square with 4
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squares inside it numbered 1 to 4.
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Place a Cub in each square. One is designated as the King and is in square 4.
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The King starts the game by bouncing the ball once and then hitting it into one of the other
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three squares using both hands as in volleyball.
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The Cubs in those squares try and hit it to another square. (No catching the ball).
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If the ball misses the square and or goes outside the big square, the hitter is out.
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Everyone one steps up a square and a new Cub joins at square one.
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Keep Away
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Equipment
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One beach ball or similar object
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Method
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Place the Cubs in a circle or a square.
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One Cub called “It” is placed in the middle to try and intercept the ball.
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The remaining Cubs have to keep the ball moving across and around the square or circle.
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If “It” catches or traps the ball, It swaps with the person who threw the ball.
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Match Stick Tower
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Equipment
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Plastic milk bottle or similar object to get the tower up off the floor.
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Box of matches per four Cubs (Could cut up kebab skewers).
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Method
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Give each four Cubs a plastic milk bottle and a box of matches.
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Each Cub in turn places a match on top of the bottle top and build a tower.
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If the matches fall or the tower fails, they start again.
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The Cubs with the highest tower when the meeting is due to start wins.
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Newspaper Creativity
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Equipment
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Old newspapers
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Garbage bag
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Method
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Each Cub is given one sheet of newspaper on arrival
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The Cubs tear out animal shapes, or boats or caps etc.
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Have the Cubs display their creations before the meeting starts.
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Portraits
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Equipment
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Several sheets of stiffish white paper (old posters from various branches of national companies
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would be ideal for this). White boards would also do – with appropriate pens.
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Soft black pencils, crayons or colouring pens.
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Several torches or bedside lamps would be useful.
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Masking tape
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Method
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Pin or tape several large sheets of the paper to the wall of the hall.
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As each Cub arrives they stand so a shadow of their head appears on the paper.
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Other Cubs take turns at drawing around the shadow of the head.
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CUBS – Coming In Games SCOUTS New Zealand Page 2
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--- PAGE 3 ---
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Later in the meeting see if people can recognize the various silhouettes
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Pot Ball
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Equipment
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Three or six buckets or similar containers.
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Three tennis balls, soft balls or similar objects for each 3 buckets.
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Method
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Draw a 1 metre starting line on the floor
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Place the first bucket 3 metres from the line
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Place the 2nd and 3rd buckets 60cm apart behind the first bucket.
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The Cubs line up behind the starting line as they arrive.
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The Cubs are given three balls when their turn comes.
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The Cub throws the balls into the bucket. The aim is to get 14 points which are gained as
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follows. Bucket 1 = one point, bucket 2 = two points and bucket 3 = three points.
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First Cub to reach 14 points wins the game.
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If they miss with a throw they go to the back of the queue.
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Once six Cubs are in a queue consider starting a second game.
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Allocate one Cub to retrieve the balls.
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Ten Beans
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Equipment
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A quantity of dried bean or peas etc.
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Method
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The object of the game is to get a yes or no answer out of the other Cubs
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As each Cub arrives they are given ten beans
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One Cub asks the other a question. If the Cub answers “yes” or “no”, that Cub has to give the
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questioner a bean.
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The Cub with the most beans by the time the meeting starts wins.
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Ten Squares
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Equipment
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Six or so flat river stones or steel washers about 20mm in diameter.
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Chalk if playing inside.
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Method
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Draw a set of ten squares about 60cms square. They can be in a long row or one big square
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divided into ten. Number the squares from 1 to 10.
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Each Cub has one of more stones or washers and aims to land them in the squares starting at 1
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and moving up to 10.
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Have one Cub or a leader by the squares throwing the stones back to the players.
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If the Cub misses the square being aimed at, the next person has a turn.
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Cubs that have missed a turn carry on where they left off when their turn comes.
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Missing squares 4 and 8 means starting from one again.
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Make up teams of four to six as the Cubs arrive. Have several games running at once.
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Who Am I?
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Equipment
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Cards with a celebrity name on it
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Sticky tape
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Method
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Stick a card with the name visible to the back of each Cub as they arrive
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The Cub asks others leading questions about the person whose name is on their card e.g. Is it a
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sportsperson? Is it an athlete? Is it a runner? And so on.
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The Cubs only answer one question and then have to ask someone else.
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Shorten the game by ending it when the first person works out the name on their back.
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Choose popular and well known celebrities.
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CUBS – Coming In Games SCOUTS New Zealand Page 3
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--- PAGE 4 ---
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Who Is It?
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Equipment
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Blindfold
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Method
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Cubs form a circle with a blindfolded Cub in the centre
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The blindfolded Cub walks carefully forwards until reaching a Cub in the Circle.
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The Blindfold Cub has to try and identify the Cub who is allowed to say “Poor Pussy, Poor Pussy”
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and then “Meow”.
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If the Cub is not identified, the blindfolded Cub walks across the circle and tries again.
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If the Cub is identified correctly, that Cub is blindfolded and the game continues.
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Cubs are added to the circle as they arrive.
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CUBS – Coming In Games SCOUTS New Zealand Page 4
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