# activities

name: Steps here
category: icebreakers
subcategory: listening-game
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 17
materials_category: none
skills_developed: listening, self-control, self-awareness, silence
difficulty_level: usor
keywords: blindfolded, silence, listening, statue, beavers
tags: ["spiritual-development", "preparation", "listening-game"]
language: en
normalized_name: steps here
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A listening and self-control preparation game for Beavers. The group gathers on the playing area and one participant is blindfolded. The others try to approach and touch the blindfolded child as quietly as possible. As soon as the blindfolded beaver hears steps, he calls out 'Steps here' and points to where the sound came from; the designated child immediately becomes a statue. Children take turns being blindfolded. The activity is designed to help children understand the value of silence and improve their self-control and self-awareness.

rules:
The beavers are gathered on the playing area. One of them is blindfolded. As quietly as possible, the others try to approach and touch him. As soon as he hears some steps the blindfolded beaver says 'Steps here' and points at the place where the sound came from. The designated beaver immediately turns into a statue. The beavers take it in turns to be blindfolded. It is not necessary to change roles when the blindfolded beaver is touched. Continue the activity in silence.

source_excerpt:
One of them is blindfolded. As quietly as possible, the others try to approach and touch him. As soon as he hears some steps the blindfolded beaver says “Steps here” and points at the place where the sound came from.


name: Steps here
category: icebreakers
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 17
source_excerpt: One of them is blindfolded. As quietly as possible, the others try to approach and touch him.
materials_category: none
skills_developed: silence, self-control, self-awareness, concentration
difficulty_level: usor
keywords: silence, blindfold, beavers, statue
tags: ["spiritual-development", "beavers", "indoor", "outdoor"]
language: en
normalized_name: steps here
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A silence and self-control game for Beavers. The beavers gather on the playing area and one of them is blindfolded. As quietly as possible, the others try to approach and touch him. As soon as the blindfolded beaver hears some steps, he says "Steps here" and points at the place where the sound came from. The designated beaver immediately turns into a statue. The beavers take it in turns to be blindfolded.

rules:
One beaver is blindfolded; others try to approach silently and touch him. When he hears steps he says "Steps here" and points; the spotted beaver becomes a statue and must remain silent. It is not necessary to change roles when the blindfolded beaver is touched — continue in silence. The leader ensures statues take their role immediately and remain silent.


name: I listen to you and I move
category: icebreakers
subcategory: listening-game
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 18
materials_category: none
skills_developed: listening, concentration, imagination, expression
difficulty_level: usor
keywords: sounds, movements, listening, imagination, beavers
tags: ["spiritual-development", "preparation", "listening-game"]
language: en
normalized_name: i listen to you and i move
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A listening and concentration preparation activity for Beavers. Two children stand on the playing area: one faces the audience and the other has her back turned to the audience, concentrating on listening to her partner. For approximately 30 seconds, the beaver facing the audience makes some sounds that may or may not tell a story. When she finishes, she says 'I have finished'. The second beaver immediately turns around and recreates, for 30 seconds, movements inspired by those sounds. The aim is to improve listening to others and concentration skills.

rules:
Two beavers are on the playing area. One faces the audience and the other one has her back to the audience and concentrates whilst listening to her partner. During approximately 30 seconds, the beaver facing the audience will make some sounds that can either tell or not tell a story. When she finishes, the beaver specifies 'I have finished'. The second beaver will then immediately turn around to face everyone and recreate during 30 seconds the movements inspired by those sounds. The child does not have to translate all the sounds that she heard into gestures: she might have only remembered one of them, maybe the one that inspired her the most.

source_excerpt:
Two beavers are on the playing area. One faces the audience and the other one has her back to the audience and concentrates whilst listening to her partner.


name: I listen to you and I move
category: icebreakers
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 18
materials_category: none
skills_developed: listening, concentration, imagination, movement
difficulty_level: usor
keywords: listening, sounds, movements, beavers
tags: ["spiritual-development", "beavers"]
language: en
normalized_name: i listen to you and i move
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A listening and concentration game for Beavers. Two beavers are on the playing area. One faces the audience and the other has her back to the audience and concentrates while listening to her partner. During approximately 30 seconds, the beaver facing the audience makes some sounds that may or may not tell a story. When she finishes, she says "I have finished". The second beaver then immediately turns around to face everyone and during 30 seconds recreates the movements inspired by those sounds.

rules:
The child does not have to translate all the sounds into gestures — she may have only remembered one. Give free rein to imagination: if the first says "knock knock", the second need not pretend to knock on a door.

source_excerpt:
During approximately 30 seconds, the beaver facing the audience will make some sounds that can either tell or not tell a story.


name: The cat and the mouse
category: team-building
subcategory: non-verbal-game
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 19
materials_category: none
skills_developed: self-awareness, group-awareness, non-verbal-communication, observation
difficulty_level: mediu
keywords: non-verbal, protect, fear, group, observation
tags: ["spiritual-development", "preparation", "non-verbal-game"]
language: en
normalized_name: the cat and the mouse
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A non-verbal preparation game for Cub Scouts, Scouts/Guides, and Explorers that helps participants recognise their place within a group and in relation to other group members. A 'game master' is selected and all participants walk around the playing area. Each person silently chooses one person to protect and one to fear; while walking, each person moves closer to the one they protect and away from the one they fear. The exercise is done with concentration, honesty, and without words. The game master observes and tries to identify who is feared and who is protected by whom. After about 5 minutes, the game master shares his thoughts to check if he was right, and the group starts again with a new game master.

rules:
A 'game master' is selected and all participants walk around the playing area. Each person will choose one person to protect and one person to fear, without saying anything to the others. Whilst walking, each person will get closer to the person they wish to protect and walk away from the one they fear. This will be done with great concentration, in honesty and without a word. You cannot change the chosen persons at a later stage. The 'game master' has to observe everyone and find out who is feared and who is protected by who. After the first 5 minutes, the game master shares his thoughts and finds out whether he was right or wrong. The group starts again from the beginning with a new game master.

source_excerpt:
Each person will choose one person to protect and one person to fear, without saying anything to the others. Whilst walking, each person will get closer to the person they wish to protect and walk away from the one they fear.


name: The cat and the mouse
category: team-building
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 19
materials_category: none
skills_developed: awareness, group dynamics, concentration, honesty
difficulty_level: mediu
keywords: group, protect, fear, observation
tags: ["spiritual-development", "cub-scouts", "scouts", "explorers"]
language: en
normalized_name: the cat and the mouse
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An awareness game for Cub Scouts, Scouts/Guides and Explorers. A "game master" is selected and all participants walk around the playing area. Each person chooses, without telling, one person to protect and one person to fear. While walking, each gets closer to the person they wish to protect and walks away from the one they fear, done in silence with concentration. The game master observes everyone to find out who is feared and protected by whom. After 5 minutes, the game master shares his thoughts and finds out whether he was right or wrong; the group starts again with a new game master.

rules:
Each participant secretly picks one person to protect and one to fear and moves accordingly in silence. The chosen persons cannot be changed later. The game master must guess the relationships.

source_excerpt:
Each person will choose one person to protect and one person to fear, without saying anything to the others.


name: The Mirror
category: team-building
subcategory: non-verbal-game
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 20
materials_category: audio
materials_list: soft music
skills_developed: concentration, sensitive-listening, eye-contact, non-verbal-communication
difficulty_level: usor
keywords: mirror, pairs, non-verbal, concentration, music
tags: ["spiritual-development", "preparation", "non-verbal-game"]
language: en
normalized_name: the mirror
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A non-verbal pair activity (suitable for all sections) that improves sensitive listening skills and concentration. Participants split into pairs and stand about one meter apart, looking into each other's eyes, while the leader turns on soft music. One participant in each pair makes slow movements that the other must reproduce as if looking into a mirror (if the first lifts her left arm, the second lifts his right arm). The pair must not touch and must keep eye contact, taking turns leading the mirror. For children over 8, allow 1 minute of concentration before starting to release laughter or tension. With Beavers, first let them face a real mirror to help them understand the concept, and explain that they can use their whole body, not just the upper part.

rules:
The participants are split into pairs within the game area. Everyone stands approximately one meter away from their partner and looks into each other's eyes. The leader turns on the soft music. One of the participants within each pair makes slow movements that the other one has to reproduce as if looking into a mirror. So, if the first one lifts her left arm the second one will lift his right arm. Be careful, the two participants should not touch each other as there is supposed to be a mirror between them. Participants should play this game without taking their eyes off each other. The participants will lead the mirror in turns. Participants should not break the mirror effect (i.e. by both lifting the same arm).

variations:
When participants become comfortable with this exercise, it is possible to also get them to use some of the space around them (from the age of 8). The leader could also suggest the activity 'Into each other's eyes' as an introduction to this game.

source_excerpt:
One of the participants within each pair makes slow movements that the other one has to reproduce as if looking into a mirror. So, if the first one lifts her left arm the second one will lift his right arm.


name: The Mirror
category: icebreakers
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 20
materials_category: audio
materials_list: soft music
skills_developed: listening, concentration, eye contact, body awareness
difficulty_level: usor
keywords: mirror, pairs, movement, concentration
tags: ["spiritual-development", "all-sections", "indoor"]
language: en
normalized_name: the mirror
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A sensitive listening and concentration activity for all sections. Participants split into pairs in the game area, standing about a meter apart and looking into each other's eyes while soft music plays. One participant in each pair makes slow movements that the other must reproduce as if looking into a mirror — if the first lifts her left arm, the second lifts his right arm. The participants must not touch each other (the mirror is between them) and must not take their eyes off each other. Partners alternate leading the mirror.

rules:
Pairs face each other ~1m apart with eye contact, no touching, no breaking the mirror effect by both lifting the same arm. For children over 8, allow 1 minute of concentration before starting to release tension. Take turns leading.

variations:
When participants become comfortable, they can also use some of the space around them (from age 8). With Beavers, first get them to face a real mirror to understand the concept.

source_excerpt:
One of the participants within each pair makes slow movements that the other one has to reproduce as if looking into a mirror.


name: The butterfly on the shoulder
category: team-building
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 21
materials_category: audio
materials_list: soft musical background
skills_developed: listening, concentration, touch recognition, silence
difficulty_level: mediu
keywords: butterfly, shoulder, touch, recognition
tags: ["spiritual-development", "cub-scouts", "scouts", "rovers", "indoor"]
language: en
normalized_name: the butterfly on the shoulder
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A listening and concentration game for Cub Scouts, Scouts/Guides and Rovers. Participants split into two equal groups. The first group spreads around with their back turned towards the centre so they cannot see the others. Quietly and with great concentration, each participant of the second group chooses a partner from the first group and stands right behind him, resting his hand carefully on the left shoulder "just like a butterfly landing delicately on a flower". The participant with his back turned tries to recognise the other through the touch of the hand. When certain, he puts his right hand onto the hand on his shoulder (as if to say "I have recognised you!"), then turns around to find out whether he was successful.

rules:
Maintain silence with a soft musical background to fulfil the objective of concentration and listening to others. Hand is placed gently on the left shoulder; the recognition signal is placing the right hand on top.

source_excerpt:
Quietly and with great concentration, each participant of the second group chooses one partner from the first group and stands right behind him resting carefully his hand on the left shoulder


name: The stone statues
category: creative-stem
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 22
materials_category: audio
materials_list: very soft musical background
skills_developed: emotion expression, self-confidence, spontaneity, body expression
difficulty_level: usor
keywords: emotions, statues, freeze, expression
tags: ["spiritual-development", "all-sections", "drama"]
language: en
normalized_name: the stone statues
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An emotion-expression activity for all sections. Walking to the same rhythm, participants move around the game area. When the leader gives a signal and names an emotional state, participants stop perfectly still and imitate the requested emotion, holding the position for one and a half minutes (1 minute for younger children). Examples of states: happy, sad, feeling ill, angry, in love, stressed. When the leader makes a new signal, participants walk around in the most neutral manner. Very soft musical background is used.

rules:
Walk in rhythm; on signal freeze and embody the named emotion for ~1.5 minutes (1 min for younger). On the next signal, walk neutrally. The first chosen physical expression should be the right one — insist on spontaneity, do not intellectualise.

source_excerpt:
When the leader gives the signal (enunciating the emotional state of the statues), the participants will stop, perfectly still, and imitate the requested emotion.


name: Relaxation
category: cantece-ceremonii
subcategory: spiritual-development
content_type: ceremonie
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 23
source_excerpt: The « game master » inhales deeply and starts a long “ohm” with a grave/deep voice.
materials_category: comfort
materials_list: mattresses or cushions
skills_developed: meditation, breathing, harmony, listening
difficulty_level: usor
keywords: ohm, meditation, breathing, harmony
tags: ["spiritual-development", "meditation", "cub-scouts", "scouts", "rovers"]
language: en
normalized_name: relaxation
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A harmony and meditation activity for Cub Scouts, Scouts/Guides and Rovers. All participants sit down cross-legged and huddled up against one another with their body relaxed. The "game master" inhales deeply and starts a long "ohm" with a grave/deep voice. The group slowly and progressively joins in, with some taking over from others when they need to inhale again (breathing from the stomach). The collective song gets deeper and denser, and the group progressively enters a perfect state of harmony.

rules:
Sit cross-legged close together, body relaxed. Game master begins a long deep "ohm"; group joins in progressively, taking over so the sound is continuous, breathing from the stomach. Choose the right time (e.g. evening around a camp fire). Expect giggles at first; take it humorously and persevere.

variations:
Can also be done in pairs doing the same exercise facing one another and sitting closely; each participant chooses the person to be in harmony with.


name: Contrast
category: creative-stem
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 24
materials_category: props
materials_list: board or sheet
skills_developed: emotion expression, drama, naming emotions
difficulty_level: usor
keywords: contrast, emotions, drama, beavers
tags: ["spiritual-development", "beavers", "drama"]
language: en
normalized_name: contrast
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An emotion-exploration activity for Beavers. In the centre of the game area, the leader places a board big enough to hide the beaver who will play (a sheet, or just a line on the floor, also works). The beaver stands to the left of the board. The leader tells him 2 contrasting states (e.g. "you laugh and you cry"). The child walks from the left side of the board expressing clearly one of the two states (tears), then walks behind the board and re-appears on the other side expressing the opposite state (laughter).

rules:
Use a board, sheet or line as the transition point. Express one emotion on one side, the opposite on the other. Examples of contrasting pairs: love/hate, scared/secure, happy/sad, angry/satisfied, guilty/innocent, surprised/bored, patient/impatient, nervous/calm, intimidated/self-confident, proud/ashamed, aggressive/kind.

source_excerpt:
The child walks from the left side of the board expressing clearly one of the two states (tears), he then walks behind the board and re-appears on the other side expressing the opposite state (laughter).


name: Anti-atomic shelter
category: conflict-empatie
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 27-28
source_excerpt: We are 10 people wanting to enter an anti-atomic shelter which was built for 6 people only.
materials_category: none
skills_developed: debate, values clarification, listening, decision-making, tolerance
difficulty_level: dificil
keywords: values, debate, moral dilemma, shelter
tags: ["spiritual-development", "scouts", "rovers", "values"]
language: en
normalized_name: anti-atomic shelter
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A values and debate activity for Scouts/Guides and Rovers. Set up teams of 6 to 7 participants. The leader tells a story: each team is responsible for research at a base far from any city when the 3rd World War starts and bombs rain down. A research centre calls in panic: 10 people want to enter an anti-atomic shelter built for only 6 and cannot decide who stays. The team has 30 minutes to decide which 6 of the 10 described people will enter the shelter, knowing they may be the only human beings to survive. The 10 candidates include: a 30 year old accountant, his 6-months-pregnant wife, a black militant medical student, a 42 year old famous historian, a biochemist, a young TV pop star, a 54 year old rabbi, a student, an armed policeman, and a 24 year old carpenter. A time-keeper warns at 15, 10, 5 and 1 minute remaining. All groups gather and share results.

rules:
Teams of 6–7. 30 minutes to decide which 6 of the 10 people enter the shelter. Time-keeper warns at 15, 10, 5, 1 minutes. Debrief: focus on free speech, tolerance, sensitivity, mutual acceptance; ask if it was difficult, who was influenced, who blocked decisions, what values dictated choices.

variations:
Alternative scenario: 10 people need an urgent heart transplant; only one heart is available. Candidates include a pregnant 16 year old who gave up studying, a violent policeman, a 75 year old priest, a 36 year old sterile woman doctor, a black militant, a 39 year old prostitute, a homosexual architect, a 29 year old alcoholic lawyer.


name: Anagrams
category: creative-stem
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 29
source_excerpt: Ask 9 participants to each hold one letter from the word “tolerance” (1 A4 sheet per letter).
materials_category: stationery
materials_list: A4 paper, big marker
skills_developed: values, vocabulary, expression, group exchange
difficulty_level: usor
keywords: tolerance, anagrams, letters, values
tags: ["spiritual-development", "cub-scouts", "scouts", "rovers", "tolerance"]
language: en
normalized_name: anagrams
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A values activity for Cub Scouts, Scouts/Guides and Rovers. Ask 9 participants to each hold one letter from the word "tolerance" (1 A4 sheet per letter). The other members of the group try to find other words related to "tolerance" using those same letters. For larger groups, choose several words (e.g. pluralism, difference, violence, family, honesty). Examples of words from "tolerance": race, rant, role, enter. Spelling does not really matter; the important thing is that each person can share and explain their ideas.

rules:
Use A4 sheets, one letter per sheet, held by 9 participants. Others form related words from the available letters. Spelling is not critical; what matters is articulating and sharing the words and their links to the theme.

variations:
The leader notes all the different ideas on a big sheet. When finished, everyone gathers and asks questions about meanings and links to tolerance — opportunity to define the concept or find examples of tolerant/intolerant attitudes. To make it more dynamic, hide the letters in a perimeter and have young people find them (e.g. with a compass).


name: Anagrams
variations: Themes include books of the Bible, rivers, towns, famous people — many variations are possible.
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 88
materials_category: stationery
materials_list: cards with anagrams pinned around the room, pen and paper per player or team
skills_developed: wordplay, vocabulary, spelling
difficulty_level: mediu
keywords: anagrams, word game, puzzle
tags: ["indoor", "word-game", "puzzle"]
language: en
normalized_name: anagrams
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A pencil-and-paper game where cards with anagrams are pinned around the room. Players or teams solve the anagrams, which can be based on themes such as books of the Bible, rivers, towns, or famous people.

rules:
Pin cards with anagrams around the room. Players or teams walk around to find and solve them with pen and paper.

source_excerpt:
There are so many variations that you can try with this, for example books of the Bible, rivers, towns, famous people.


name: Chatting game
category: icebreakers
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 30
materials_category: furniture
materials_list: chairs, A4 paper, big marker
skills_developed: communication, values expression, active listening, self-awareness
difficulty_level: usor
keywords: chat, pairs, rotation, values
tags: ["spiritual-development", "cub-scouts", "scouts", "rovers"]
language: en
normalized_name: chatting game
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A values exchange activity for Cub Scouts, Scouts/Guides and Rovers. Arrange chairs in a circle, two by two, next to one another and facing opposite directions, so two people can chat face to face. Participants talk in pairs during a set time. Then at the leader's signal, all stand up and move to the next chair clockwise so everyone changes partner. The technique suits topics that are hard to discuss as a whole group and need individual exchange.

rules:
Chairs face-to-face in pairs forming a circle. Pairs chat for a set time, then rotate clockwise on signal to swap partners. Continue until all rotations complete.

variations:
Ask participants to divide into pairs and find a quiet isolated place: discuss a topic for 20 minutes — first 10 minutes one talks (the other may take notes but cannot interrupt), then roles reverse. Reconvene afterwards: each person expresses how they felt or their viewpoint, without revealing what their partner said.

source_excerpt:
Arrange the chairs in a circle, two by two, next to one another and facing opposite directions, so that the two people can chat face to face.


name: Song of pride
category: cantece-ceremonii
subcategory: spiritual-development
content_type: cantec
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 31
source_excerpt: I am proud, I am proud, I am proud of the things I do, So I tell you: I am proud:
materials_category: instruments
materials_list: musical instruments
skills_developed: self-esteem, values awareness, expression
difficulty_level: usor
keywords: pride, song, values, self-esteem
tags: ["spiritual-development", "beavers", "cub-scouts", "song"]
language: en
normalized_name: song of pride
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A values song for Beavers and Cub Scouts. Ask the participants to sing the following song and add a personal value they are proud of at the end of the sentence. Participants can sing again and again until they run out of inspiration. The song goes: "I am proud, I am proud, I am proud of the things I do, So I tell you: I am proud: 'I am proud of………………!'"

rules:
Sing the song together and on each repetition someone adds a personal value or thing they are proud of. Continue until inspiration runs out.

variations:
Small variation lyrics: "I am proud, I am proud, Proud of… did you know it? So I tell you: I am proud."


name: Limited choice
category: icebreakers
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 32
materials_category: stationery
materials_list: prepared sentences
skills_developed: self-knowledge, values clarification, expression, listening
difficulty_level: usor
keywords: choice, values, preferences, self-knowledge
tags: ["spiritual-development", "all-sections", "icebreaker"]
language: en
normalized_name: limited choice
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A self-knowledge activity for all sections. Clear the room to define two separate areas. Before each question, participants gather in the centre. The leader reads a sentence (e.g. "I am a gushing spring or a placid lake"). Participants make their own choice and stand on the side of the room representing it (right: gushing springs; left: placid lakes). In both areas, participants split into pairs and take two minutes to explain the reason of their choice. Everybody then returns to the centre and the leader reads a new sentence. 5 to 6 sentences are sufficient. Participants choose a new partner for each new sentence. Excellent for groups meeting for the first time.

rules:
Two areas in the room represent the two options. Read a binary sentence; participants pick a side, pair up, and explain their choice in 2 minutes, then return to centre for the next sentence. New partner each round; 5–6 sentences total.

variations:
Example sentences include: I save money or I spend money; I like living in a city or in the country side; I prefer breakfast or dinner; I love summer or winter; I always pay attention or I am a dreamy person; I am a believer or I am not a believer; I am an athletic person or I am an intellectual; I defend my point of view or I always agree; I am intuitive or rational; I am a hare or a tortoise; I am a computer keyboard or a goose quill; I am a shooting star or a light house at the top of a mountain; I am a washing line or the tail of a kite; I am a sign "No entry" or "public area"; I ride a motorbike or a bicycle; I am a mountain or a valley; I resemble honey or vinegar.

source_excerpt:
The leader reads a sentence (i.e. “I am a gushing spring or a placid lake”). Participants make their own choice and stand on the side of the room representing their choice


name: Eurojokes competition
category: conflict-empatie
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 33
materials_category: mixed
materials_list: jokes on paper, hat, board or big sheet of paper
skills_developed: values, critical thinking, empathy, prejudice awareness
difficulty_level: mediu
keywords: jokes, humour, prejudice, debriefing
tags: ["spiritual-development", "scouts", "explorers", "prejudice"]
language: en
normalized_name: eurojokes competition
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A values activity for Scouts/Guides and Explorers exploring how humour can reinforce prejudice. First, write jokes on small pieces of paper, fold them and put them in a hat. Participants sit in a circle and the hat goes around for each person to take a paper and read or mime the joke written down. The rest of the group gives a mark out of ten and scores are written on the board. At the end, organise a debriefing asking how they felt and questions like: "Which joke won and why?" "Which joke had the lowest mark and why?" "What makes a joke unacceptable?" "Why do sexist/racist jokes hurt the people they are aimed at?" "How do you react when someone tells you an offensive joke?"

rules:
Pre-write jokes (about vegetarians, blondes, rich people, Jews, disabled people, politicians, stars, foreigners, homosexuals, play on words, tricks, cartoons) and put them in a hat. Participants draw, read or mime them; group scores them /10 on the board. Debrief carefully about humour, prejudice and reactions to offensive jokes. Leader should choose jokes carefully, include some positive jokes (e.g. cartoons), and avoid jokes that could deeply hurt members of the group.

source_excerpt:
Participants are sat in a circle and the hat goes around for each person to take a small piece of paper and read or mime the joke that is written down.


name: Eurojokes competition
category: conflict-empatie
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 33
materials_category: papetarie
materials_list: jokes on paper, a hat, a board or big sheet of paper
skills_developed: self-awareness, values, critical thinking
difficulty_level: mediu
keywords: humour, prejudice, stereotypes, debriefing
tags: ["SPI", "A06", "indoors", "outdoors"]
language: en
normalized_name: eurojokes competition
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity exploring how humour can maintain or reinforce prejudices. Jokes (about vegetarians, blondes, rich people, Jews, disabled people, politicians, stars, foreigners, homosexuals, play on words, tricks, cartoons) are written on small pieces of paper, folded, and placed in a hat. Participants sit in a circle, take a paper from the hat in turn, read or mime the joke, and the rest of the group gives a mark out of ten which is recorded on a board. A debriefing follows, discussing which jokes won or lost, what makes a joke unacceptable, why sexist/racist jokes hurt their targets, and how one reacts to offensive jokes.

rules:
Write jokes on small papers and put them in a hat. Sit in a circle. Each person picks a paper and reads or mimes the joke. Group rates each joke out of 10; scores are written on a board. After all jokes, hold a debriefing with the suggested questions.

source_excerpt:
Participants are sat in a circle and the hat goes around for each person to take a small piece of paper and read or mime the joke that is written down.


name: Cultionary
category: creative-stem
subcategory: spiritual-development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 34-35
materials_category: stationery
materials_list: list of words, board, marker, paper, pens, tape or pins
skills_developed: values, stereotype awareness, creativity, spontaneity
difficulty_level: mediu
keywords: pictionary, stereotypes, drawing, prejudice
tags: ["spiritual-development", "cub-scouts", "scouts", "rovers", "stereotypes"]
language: en
normalized_name: cultionary
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A stereotypes-awareness activity for Cub Scouts, Scouts/Guides and Rovers. Set up teams of 3 to 4 people. Call one person from each team and show them a word. All drawers return to their group and try to draw the word. Numbers, flags, currencies, written words and talking are not allowed (except to confirm a correct answer). Group members guess without asking questions. The first team to find the word announces it and scores one point. A new drawer from each team then goes to the leader for a new word. Once all words have been drawn, groups write the corresponding words under each drawing whether finished or not; all drawings are displayed and discussed. The leader then organises a debriefing about stereotypes, why we form images of others, role of media/education/family, whether images are positive or negative, and the effect on relationships.

rules:
Teams of 3–4. One drawer per team per round receives a word from the leader; no numbers, flags, currencies, written words or talking allowed. Team guesses silently. First team to find the word scores 1 point and a new drawer is called. After all rounds, drawings displayed and compared. Suggested words: Racism, difference, discrimination, anti-Semitism, refugee, conflict, European, national, farmer, poverty, Muslim, homosexual, equality, HIV positive, gypsy, Japanese, Russian, African, Arab, human rights, American, media, tourist, foreigner, solidarity, blind, love. Include a less-known community to show we have fewer stereotypes about those we don't know.

source_excerpt:
Set up teams of 3 to 4 people. Call one person from each team and show them a word. All drawers go back to their group and try to draw the word.


name: Cultionary
category: conflict-empatie
subcategory: stereotypes
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 34-35
materials_category: papetarie
materials_list: list of words, board and marker, sheets of paper, pens, tape or pins
skills_developed: creativity, spontaneity, critical thinking
difficulty_level: mediu
keywords: stereotypes, prejudice, drawing, discrimination
tags: ["SPI", "A07", "indoors"]
language: en
normalized_name: cultionary
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A Pictionary-style activity used to find and analyse the stereotypes, images and prejudices we carry. Teams of 3 to 4 people draw words given by the leader (e.g. Racism, refugee, gypsy, Muslim, homosexual, foreigner). No numbers, flags, currencies, words or speaking are allowed. Other team members guess silently. The first team to guess correctly scores a point. After all words are drawn, each group writes the word under its drawings; all drawings are displayed and compared. A debriefing discusses the difficulty of the task, the images associated with words, whether they correspond to reality, and the origin of stereotypes (media, education, family, group).

rules:
Set up teams of 3-4 people. One drawer per team comes to the leader for a word. Drawer returns to team and draws — no numbers, flags, currencies, no words, no talking. The other members guess without asking questions. First team to find the word scores one point and a new drawer comes for a new word. After all words, teams label drawings, display them, and the leader runs a debriefing.

variations:
With cubs, the activity is not approached with the same depth — children only express their views on what a stereotype is and its possible consequences.

source_excerpt:
Set up teams of 3 to 4 people. Call one person from each team and show them a word. All drawers go back to their group and try to draw the word.


name: Cultionary
category: integrare-incluziune
subcategory: stereotypes and prejudice
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 883-884
materials_category: basic
materials_list: list of words to draw, flip chart and marker, sheets of paper (A4), pens, sticky tape or pins
skills_developed: creativity, awareness of stereotypes, critical thinking, discussion
difficulty_level: usor
keywords: Pictionary, stereotypes, images, minorities, prejudice, drawing
tags: ["level-1", "theme-I"]
language: en
normalized_name: cultionary
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part55
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A drawing-guessing game similar to Pictionary where participants draw words (including nationalities, minorities and concepts) while teammates guess. The activity explores stereotypes and prejudices by examining what images come to mind when representing people from different cultures or minority groups. Teams draw in turns, and at the end all drawings are displayed for comparison and discussion about the origins and risks of stereotyping.

rules:
1. Form teams of 3-4 people. 2. Teams collect paper and pencils and find a spot. 3. One member from each team is called up and given a word to draw. 4. They return to their group and draw the word while teammates guess — no numbers or words allowed in the drawing, no speaking except to confirm the correct answer. 5. Teammates may only say their guesses, not ask questions. 6. When guessed correctly, the team shouts out. 7. Score is recorded on a flip chart. 8. After each round, the drawer writes on the picture what the word was. 9. A new member becomes the drawer each round — everyone must draw at least once. 10. At the end, pin up all pictures for comparison and discussion.

variations:
For a small group, play in one group: one person draws in the first round, whoever guesses correctly draws in the next round.

source_excerpt:
What is your first image of somebody from another country? How do you translate it into a drawing? If you like Pictionary you will love « Cultionary ».


name: Cultionary
category: integrare-incluziune
subcategory: stereotypes and prejudice
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 883-885
source_excerpt: If you like Pictionary you will love « Cultionary ».
materials_category: papetarie
skills_developed: creativity, awareness of stereotypes, critical thinking, reflection
difficulty_level: usor
keywords: stereotypes, prejudice, drawing, Pictionary, minorities, images
tags: ["anti-discrimination", "creative", "group game", "discussion"]
language: en
normalized_name: cultionary
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part56
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A game inspired by Pictionary where teams draw words related to stereotypes, nationalities, and minorities while other team members guess. The activity surfaces immediate stereotypes we have about other people and groups, then uses the resulting drawings as a starting point for discussion about how stereotypes function and where they come from.

rules:
Teams of 3-4 form and one member at a time is given a word to draw for their team. No speaking (except confirming the correct answer), no numbers or written words allowed in the drawing. The rest of the team may only say guesses, not ask questions. Scores are recorded on a flipchart. At the end, all drawings are displayed for comparison and discussion.

materials_list:
a list of things for participants to draw, a flip chart and marker, sheets of paper (about A4 size) and pens, sticky tape or pins


name: Listening to nature
category: camp-outdoor
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 36
materials_category: none
skills_developed: silence, meditation, senses, concentration
difficulty_level: usor
keywords: nature, silence, meditation, listening
tags: ["spiritual-development", "all-sections", "outdoor", "meditation"]
language: en
normalized_name: listening to nature
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A silence and meditation activity for all sections. The group needs to be surrounded by nature. Once the group is comfortably settled, still and relaxed, all participants listen to the sound of nature. Naturally, the younger or most restless will make comments or noises to distract others; if it happens, just ask them to continue concentrating. Stop the activity when the group starts to lose attention. Nature holds a different place in everybody's worldview depending on culture or beliefs, so it is interesting to ask participants what nature represents for them, especially in a multicultural group.

rules:
Settle the group comfortably in a natural setting, ask for silence, and have everyone listen to the sounds of nature for 1 minute (Beavers) up to 5 minutes (others). End when attention drops.

variations:
With children, add a competitive element: each child remembers as many sounds as possible and they compare lists at the end.

source_excerpt:
Once the group is comfortably settled, still and relaxed, all participants will listen to the sound of nature.


name: Listening to nature
category: camp-outdoor
subcategory: meditation
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 36
materials_category: none
skills_developed: silence, concentration, meditation, sensory awareness
difficulty_level: usor
keywords: nature, silence, meditation, senses
tags: ["SPI", "A08", "outdoors"]
language: en
normalized_name: listening to nature
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A meditation-style activity in nature where the group settles still and relaxed and listens to the surrounding natural sounds. The activity aims to teach respect for silence, open the group to a favourable atmosphere for spiritual activity, arouse the senses and experience meditation. The leader stops the activity when attention begins to fade. A discussion can follow on what place nature holds in each participant's life, especially with multicultural groups.

rules:
The group settles comfortably in a natural setting, remains still and silent, and listens to the sounds of nature. Distracted children are gently asked to keep concentrating. Stop when attention starts to drop.

variations:
With children, add a competitive element: they must remember a maximum of sounds and compare lists at the end of the activity.

source_excerpt:
The group needs to be surrounded by nature. Once the group is comfortably settled, still and relaxed, all participants will listen to the sound of nature.


name: Do it !
category: conflict-empatie
subcategory: discrimination
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 38-39
materials_category: papetarie
skills_developed: empathy, critical thinking, social awareness
difficulty_level: mediu
keywords: discrimination, minorities, social injustice, collage
tags: ["SPI", "A10", "indoors"]
language: en
normalized_name: do it !
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity experiencing discrimination. Participants are divided into four groups in four corners. Groups 1, 2, and 3 receive clear instructions to make a collage on spring, summer, or autumn respectively, using paper, magazine, scissors and glue, in 20 minutes. Group 4 receives the same materials but the instructions are given in nonsense words (gibberish). The leader encourages groups 1-3 while blaming group 4 for not doing what was asked. After 20 minutes, a debriefing follows: opinions are gathered, then a discussion compares the activity to reality — who does the 4th group symbolise, why we blame victims of social injustice, how victims react.

rules:
Divide into 4 groups, one per corner. Designated observers take notes. Distribute materials. Give clear instructions to groups 1-3 (spring/summer/autumn collage, 20 min). Give group 4 the same materials with nonsense instructions. Walk around encouraging groups 1-3 and blaming group 4. After 20 minutes stop and run a debriefing comparing the activity to reality.

variations:
To increase the impact, ask groups to create a small sketch instead of a collage — group 4 will dread playing in front of an audience without understanding instructions. Be careful that nobody's feelings are hurt.

source_excerpt:
Mpso, flosamd loerabtbz losinse bauqvxa poyeks, nseioamans sajiyudo lazerva losifalitome. You have 20 minutes. Please start whenever you want.

materials_list:
4 big sheets of paper, 4 old magazines, 4 pairs of scissors, 4 sets of permanent markers, 4 glue sticks, 1 watch


name: Force the circle
category: integrare-incluziune
subcategory: majority-minority
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 40-41
materials_category: papetarie
materials_list: some paper, a watch
skills_developed: empathy, self-awareness, social analysis
difficulty_level: mediu
keywords: majority, minority, exclusion, belonging
tags: ["SPI", "A11", "indoors", "outdoors"]
language: en
normalized_name: force the circle
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity exploring belonging to a majority or minority. Participants form groups of 6 to 8, with one observer and one outsider per group. The other members stand shoulder to shoulder forming a closed circle, while the outsider tries to enter and the circle tries to prevent entry. The observer notes strategies used and times the activity. After 2-3 minutes, two new participants take the roles of observer and outsider, and so on until everyone has tried. The leader ensures behaviour does not become aggressive. A debriefing follows on feelings, strategies, and parallels with real-life majorities and minorities, including the circle as a metaphor for privileges, money, power, work or accommodation.

rules:
Form groups of 6-8. Each group designates an observer and an outsider. Members stand shoulder to shoulder to form a closed circle. Outsider tries to enter; circle prevents it. Observer notes strategies and times. After 2-3 minutes, rotate two new participants into observer and outsider roles. Continue until everyone who wishes has tried. Avoid aggressive behaviour.

variations:
If there are enough participants to form several groups, ask the groups to name themselves to reinforce the feeling of identity within the groups.

source_excerpt:
Explain that the outsider needs to try to enter the circle whilst the others try to prevent him from doing so.


name: Force the Circle
category: integrare-incluziune
subcategory: majority/minority dynamics
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 901-902
materials_category: stationery
materials_list: paper and pens for observers, watch or timer
skills_developed: empathy, awareness of exclusion, reflection on group dynamics
difficulty_level: usor
keywords: majority, minority, exclusion, inclusion, circle
tags: ["physical", "experiential", "social dynamics", "inclusion"]
language: en
normalized_name: force the circle
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part57
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An energetic physical activity where participants experience being part of the majority or the minority. One person is the 'outsider' who tries to get into a tight circle formed by the others, who try to keep them out. The activity explores majority/minority relationships and the social mechanisms which divide society.

rules:
1. Divide into subgroups of 6-8. 2. Each group chooses one observer and one outsider. 3. Others stand shoulder to shoulder forming a tight circle. 4. Outsider tries to get into the circle; those in the circle try to keep them out. 5. After 2-3 minutes, outsider joins the circle and another member has a turn. Activity continues until all who wish to have tried.

variations:
With several circles, ask each group to give themselves a name to reinforce group identity. The outsider always comes from a different group and returns to their original group at the end of each round.

source_excerpt:
So you want to feel what it means to be part of the majority or the minority? This is an energetic activity


name: Fresco
category: creative-stem
subcategory: expression
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 42
materials_category: creative
materials_list: big sheets of paper, water, paint
skills_developed: emotional expression, listening, creativity
difficulty_level: usor
keywords: painting, fresco, music, emotions
tags: ["SPI", "A12", "indoors"]
language: en
normalized_name: fresco
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An expressive painting activity for younger groups. The leaders play a song (children's song or easy song) to the whole group. Participants then jointly paint a big fresco with their fingers to express the emotions inspired by the song, which continues to play in the background. When finished, each participant explains to the group what they chose to paint and why. The rule is that one may not paint over someone else's drawing (a drawing may be developed by a second participant as long as it is not spoilt or changed).

rules:
Play a song once for the group. Participants finger-paint a fresco together expressing the emotions inspired by the song while it plays as background music. When everyone has finished, each participant explains what they painted and why. It is not allowed to paint over someone else's drawing.

source_excerpt:
Then, all participants join their efforts to paint a big fresco with their fingers to express the emotions inspired by the song


name: The positive ID card
category: conflict-empatie
subcategory: self-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 43
materials_category: papetarie
materials_list: a pen, paper
skills_developed: self-awareness, communication, reflection
difficulty_level: mediu
keywords: values, perception, identity, dialogue
tags: ["SPI", "A13", "indoors", "outdoors"]
language: en
normalized_name: the positive id card
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A reflective pair activity for Rovers. Participants divide into pairs and choose a quiet place. In each sub-group, one person expresses what the other person definitely is not, and a fault that the other person definitely does not have, based on what they have observed or felt. The exercise takes the form of a dialogue: the listener may ask questions and rectify information that does not correspond to them, while remembering the objective is to see what positive traits others see in us. After a set time the roles are reversed; partners can also be changed to create new links. At the end, the group can gather to exchange feelings, though no one is obliged to talk.

rules:
Divide into pairs in quiet places. One partner tells the other what they definitely are NOT and what fault they definitely do NOT have. Form of a dialogue — the other person may ask questions and rectify inaccurate information. After a set period, swap roles. Optionally change partners. Finish with an optional whole-group exchange.

source_excerpt:
In each sub-group, one person will express: What the other person definitely is not, A fault that the other person definitely has not got, According to what they have observed or felt


name: The tree's heart
variations: Try hugging trees with your young people — some say they can feel the energy coming from the plant.
category: camp-outdoor
subcategory: nature
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 44
materials_category: stiintific
materials_list: one or two old stethoscopes
skills_developed: respect for nature, observation, discussion
difficulty_level: usor
keywords: nature, trees, stethoscope, respect
tags: ["SPI", "A14", "outdoors"]
language: en
normalized_name: the tree's heart
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An outdoor nature activity. During a walk in the forest, participants use a stethoscope to listen to the sap travelling through the trunk of trees all the way to the leaves — it is rather impressive. It is a good time to start a discussion about respect for life and nature (and connected citizenship topics: not throwing rubbish, not damaging trees, not polluting). Participants are invited to discuss what place nature holds in their life and what it represents to them, especially in multicultural groups. The text adds reflective material on what makes something alive, comparing rocks and stars to flowers and animals.

rules:
During a forest walk, place a stethoscope against a tree trunk and listen to the sap travelling. Use the moment to start a discussion on respect for life and nature.

source_excerpt:
During a walk in the forest, use a stethoscope to listen to the sap travelling through the trunk of the trees all the way to the leaves. It is rather impressive!


name: The obstacle course
category: sports-active
subcategory: obstacle-course
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 45-46
materials_category: sport
materials_list: 4 benches of same size, one rope, 4 instruction cards, 4 scarves
skills_developed: empathy, values, emotional expression
difficulty_level: mediu
keywords: inequality, privilege, relay, obstacle course
tags: ["SPI", "A15", "outdoors"]
language: en
normalized_name: the obstacle course
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An obstacle relay race designed to make participants aware of inequalities created by privilege. An obstacle course is prepared with a departure line, a rope, four benches and a symbolic 'wall'. Four teams of equal physical strength receive instruction cards — each card looks similar but contains different rules (e.g. jumping over the rope and bench versus lifting the rope to walk under and turning three times round the bench). Teams do not see other cards. They run the race as a relay. After the race, the leader runs discussions on which team won and why, whether it was fair, how it felt to be privileged or disadvantaged, and how to make the race fairer; followed by a broader discussion on everyday inequalities (race, gender, physical aptitude, language, social class).

rules:
Phase 1: prepare the course (departure line, rope at one third, benches at two thirds per team, symbolic wall at the end). Divide into 4 teams of equal physical strength. Phase 2: hand each team a different instruction card (do not say cards differ). Phase 3 (15 min): run the relay obstacle course. Phase 4 (15 min): discussion about the results. Phase 5 (10 min): discussion about real-life situations of privilege/disadvantage.

source_excerpt:
Place the rope parallel to the departure line, at one third of the distance of the course. Place one bench per team at two thirds of the distance of the course.


name: Balloons
category: conflict-empatie
subcategory: oppression
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 47
materials_category: papetarie
skills_developed: values, social awareness, reflection
difficulty_level: mediu
keywords: oppression, discrimination, exclusion, ideal society
tags: ["SPI", "A16", "indoors", "outdoors"]
language: en
normalized_name: balloons
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A reflection activity on oppression, discrimination and exclusion. Participants reflect for one minute on the society they would like to live in, identify two characteristics, and write them on labels stuck on a notice board. They then think about the obstacles preventing them from pursuing those two objectives and write the obstacles on two balloons. Everyone sits in a circle and reads their balloons aloud, then attaches them to their ankles. The leader explains they can break their 'chains' by jumping on others' balloons to burst them. A debriefing follows on what makes obstacles hard to overcome, where they come from, who has the heaviest chains, and how to help break them. This can lead to a concrete action.

rules:
Reflect 1 minute on the ideal society, write 2 characteristics on labels, stick on notice board. Write obstacles on 2 balloons. Read aloud in a circle. Attach balloons to ankles. Jump on each other's balloons to burst them. Debrief with the suggested questions.

variations:
Balloons can be replaced with condoms to help overcome sex and AIDS taboos. Note: condoms are harder to burst than balloons.

source_excerpt:
Ask the participants to write down on their balloons the obstacles that prevent them from experiencing their ideal society.

materials_list:
2 balloons per participant, 2 pieces of string per participant, markers, adhesive labels, 1 notice board


name: Balloons
category: team-building
subcategory: oppression awareness and group dynamics
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 881-882
materials_category: basic
skills_developed: reflection, awareness of oppression, group dynamics, action planning
difficulty_level: usor
keywords: balloons, oppression, chains, dreams, ideal society, energiser
tags: ["level-1", "theme-G", "theme-A"]
language: en
normalized_name: balloons
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part55
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An energetic group activity where participants reflect on the kind of society they want to live in and identify the 'chains' (barriers/oppressions) that prevent achieving that ideal. They write characteristics of their ideal society on sticky labels placed on a wall, then write the 'chains' on balloons tied to their ankles and try to stamp and burst each other's balloons while protecting their own. The activity leads to discussion about mechanisms of oppression and encourages positive follow-up action.

rules:
1. Participants reflect individually on the kind of society they want to live in and identify one or two characteristics. 2. They write those characteristics on a sticky label and stick it on the wall. 3. Each person thinks of two 'chains' preventing their ideal society. 4. Each person gets two balloons and two pieces of string (50 cm), blows up the balloons, and writes their two 'chains' in big letters. 5. Each person shares their two words with the group. 6. Each person ties one balloon to each ankle. 7. On the signal, participants try to burst each other's balloons while protecting their own. 8. Debrief and evaluate.

variations:
A simplified version using only balloons and strings (without the sticky labels and discussion setup) can be used as an energiser or starter. Condoms can be used instead of balloons — harder to burst but more exciting; also useful for breaking taboos about sex and AIDS in some groups.

source_excerpt:
In order to pursue our dreams we first need to break free from the chains which oppress us. Together we can make our dreams come true.

materials_list:
2 balloons per participant, 2 pieces of string (about 50 cm) per participant, permanent marker pens, sticky labels, pencils, blank wall or notice board


name: Balloons
category: integrare-incluziune
subcategory: oppression awareness
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 881-882
materials_category: consumabile
skills_developed: reflection, group solidarity, empathy, awareness of oppression
difficulty_level: usor
keywords: balloons, chains, oppression, dreams, discrimination, exclusion
tags: ["anti-discrimination", "energiser", "physical activity", "symbolic"]
language: en
normalized_name: balloons
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part56
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants reflect on their ideal society and identify 'chains' (barriers) preventing them from pursuing it. They write these chains on balloons tied to their ankles, then burst each other's balloons as a symbolic act of breaking free from oppression. The activity aims to create a positive atmosphere and encourage follow-up action.

rules:
Each participant gets 2 balloons and 2 strings. They write their 'chains' on the blown-up balloons and tie one to each ankle. On a signal, participants try to stamp on and burst each other's balloons while protecting their own. Discussion follows about mechanisms of oppression and collective action.

variations:
Instead of balloons, condoms may be used. A simplified version using only balloons and strings can serve as an energiser.

source_excerpt:
Tell the group that they now have the possibility to break the « chains ». Each person must tie one balloon to each ankle. When everybody is ready, explain that to break the chains they have to stamp on the balloons to break them.

materials_list:
2 balloons per participant, 2 pieces of string (about 50 cm long) per participant, permanent felt-tip or marker pens, one block of sticky labels and pencils, a blank wall or notice board


name: Coats of arms
category: creative-stem
subcategory: self-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 48-49
source_excerpt: Each participant draws the sketch below on a sheet of paper. It is their personal coat of arms
materials_category: papetarie
materials_list: a pen, a sheet of paper for each participant
skills_developed: self-awareness, values clarification, creativity
difficulty_level: mediu
keywords: values, identity, coat of arms, existential
tags: ["SPI", "A17", "indoors"]
language: en
normalized_name: coats of arms
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A personal reflection activity to clarify one's value system and answer existential questions. Each participant draws a personal coat of arms (sketch divided into sections) on a sheet of paper. They then draw a picture or symbol in each section answering questions such as: what is the greatest achievement of my life, what is my best quality, what gesture can someone do to make me happy, what has been my worst failure, what project would I undertake if I had one year to live with guaranteed success, what three comments I would like to hear about me if I died today. An alternative list of questions is also provided (the point on which I'll never give in, what I'd like to obtain by any means, a goal before my 65th, three areas in which I excel, the motto guiding my life). Questions are answered using drawings only. Optionally, participants share and exchange about their coats of arms, retaining the right to reveal only what they wish, or display them as an art gallery.

rules:
Each participant draws a personal coat of arms divided into sections. In each section, draw a picture or symbol answering one of the listed questions. Answers are drawings only, not words. Optionally exchange in groups; revealing is voluntary.

variations:
Alternative list of questions provided: never-give-in point, something to obtain by any means, goal before 65, three areas of excellence, life motto.


name: Labels
category: conflict-empatie
subcategory: stereotypes
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 50
materials_category: papetarie
materials_list: one label per person
skills_developed: self-awareness, empathy, values
difficulty_level: mediu
keywords: labels, stereotypes, expectations, behaviour
tags: ["SPI", "A18", "indoors", "outdoors"]
language: en
normalized_name: labels
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity exploring the link between what people expect from us and how we behave. The leader prepares labels with characteristics (irresponsible, spiritual, stupid, intelligent, clumsy, lazy, funny…) and thinks of a group task (cooperate to create something, organise a debate). The leader sticks a label on each participant's forehead without telling them what is written, then explains the mission, instructing participants to treat each other according to the labels they can read. Participants carry out the mission. At the end, participants may try to guess their own labels. A debriefing follows with questions about how they felt, whether it was difficult, whether some started behaving like their label read, what labels we put on people in reality, and the consequences.

rules:
Prepare labels with characteristics and a group mission. Stick a label on each participant's forehead without telling them what it says. Explain the mission and instruct participants to treat each other according to what they read on the labels. Carry out the mission. Optionally let participants guess their own labels at the end. Run a debriefing.

variations:
Follow up: in future activities make sure young people don't always play the same role or have the same function, to avoid labelling.

source_excerpt:
Then, the leader will stick a label on the forehead of each participant, without telling them what is written on it.


name: Labels
category: conflict-empatie
subcategory: spiritual development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 50
materials_category: props
materials_list: one label per person
skills_developed: self-awareness, empathy, discussion, value system
difficulty_level: mediu
keywords: labels, stereotypes, discrimination, self-knowledge
tags: ["spiritual-development", "stereotypes"]
language: en
normalized_name: labels
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each participant has a label with a characteristic (e.g. irresponsible, spiritual, stupid, intelligent, clumsy) stuck on their forehead without knowing what is written on it. The leader gives the group a task (cooperate to create something, organise a debate, etc.), and participants treat each other according to the labels they can read. After the mission, a debriefing explores how participants felt, whether they began to behave like their label suggested, and how labelling affects people in real life.

rules:
Prepare labels with characteristics; stick one on each participant's forehead without telling them what it says; explain the group mission; participants behave toward each other according to the visible labels; at the end participants may try to guess their own label; debriefing follows with set questions about feelings, labelling, and real-life consequences.

source_excerpt:
Then, the leader will stick a label on the forehead of each participant, without telling them what is written on it.


name: Labels
category: conflict-empatie
subcategory: stereotyping
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 923-924
materials_category: stationery
skills_developed: empathy, self-awareness, awareness of stereotyping, group dynamics
difficulty_level: usor
keywords: labels, stereotypes, forehead, role, characteristics, behaviour
tags: ["stereotypes", "labels", "simulation", "social awareness", "group dynamics"]
language: en
normalized_name: labels
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part58
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity about stereotyping in which each participant has a sticky label placed on their forehead with a characteristic (e.g. 'lazy', 'witty', 'clever') without knowing what their own label says. While working together on a group task, everyone must treat others according to the labels on their foreheads. The activity explores how stereotypes affect behaviour and social interactions.

rules:
1. Place one label on each player's forehead — don't let them see their own label. 2. Explain the group task (e.g. design a poster, plan an event, move furniture, have a discussion). 3. Players must treat each other according to the label on the other's forehead, never using the actual word on the label. 4. Players focus on completing the task while treating others according to stereotypes. 5. At the end, players may guess what their own label said. 6. Debrief thoroughly.

source_excerpt:
Place one label on each player's forehead, but don't let them know what's written on it. Explain the task to the group. Make it clear that as they undertake the task they must treat each other according to the labels.

materials_list:
Plain white sticky labels (about 5cm x 2cm), one per person, Pens to write characteristics on labels, Materials for the group task (as appropriate)


name: Labels
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_category: paper
materials_list: numbered labels, pen/pencil
skills_developed: stalking, stealth, strategy
difficulty_level: mediu
keywords: stalking, sentries, labels, stealth
tags: ["outdoor", "individual competition"]
language: en
normalized_name: labels
extraction_confidence: high
name_ro: Etichete
indoor_outdoor: outdoor
space_needed: mare
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Labels with different numbers are tied to branches of trees. Scouts try to initial the labels without being seen by two sentries who move to and fro. Anyone seen by a sentry must sign their book and restart twenty paces away. Players count up numbers on signed labels and subtract one for every signature in the sentry's book. High-value labels are placed in conspicuous positions.

rules:
Numbered labels tied to tree branches. Scouts initial labels without being spotted by two moving sentries. If seen, Scout signs sentry's book and restarts 20 paces away. Final score: sum of initialled labels minus one per sentry-book signature. High-number labels in conspicuous places.

source_excerpt:
Labels on which are different numbers are tied to branches of trees. Scouts try to put their initials on them without being seen by two sentries who keep guard, moving to and fro.

description_ro:
Joc de cercetași în care etichete cu numere diferite sunt legate de crengile copacilor. Cercetașii încearcă să-și pună inițialele pe etichete fără a fi văzuți de doi santinele care patrulează zona. Oricine este văzut de o santinelă trebuie să semneze în caietul acesteia și să reia jocul de la douăzeci de pași distanță. La final, jucătorii adună numerele de pe etichete pe care și-au pus inițialele și scad câte un punct pentru fiecare semnătură din caietul santinelei. Etichetele cu numere mari sunt plasate în locurile cele mai vizibile.

rules_ro:
Etichete cu numere diferite sunt legate de crengile copacilor. Cercetașii încearcă să-și pună inițialele pe etichete fără a fi văzuți de doi santinele care patrulează zona. Oricine este văzut trebuie să semneze în caietul santinelei și să reia jocul de la douăzeci de pași distanță. Scorul final: suma numerelor de pe etichetele inițializate minus câte un punct pentru fiecare semnătură din caietul santinelei. Etichetele cu numere mari se plasează în locurile cele mai vizibile.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "participants_max", "participants_min", "space_needed"]


name: Into each other's eyes
category: icebreakers
subcategory: concentration
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 51
materials_category: muzica
materials_list: stirring music
skills_developed: concentration, empathy, eye contact
difficulty_level: usor
keywords: eye contact, concentration, music, walking
tags: ["SPI", "A19", "indoors"]
language: en
normalized_name: into each other's eyes
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short concentration activity exploring others' emotions and personality through eye contact. The leaders put on stirring music and the participants walk around the playing area. At the leader's signal (e.g. hand clapping), participants stop and gaze into the eyes of the participant standing next to them. Then everyone continues walking and at the next signal gazes into the eyes of a different person. With older participants, a discussion can follow on the experience.

rules:
Put on stirring music. Participants walk around the playing area. At the leader's signal (hand clap), stop and gaze into the eyes of the person next to you. Then continue walking, and at the next signal gaze into another person's eyes. Repeat.

source_excerpt:
At the leader's signal (i.e. hand clapping), participants stop and gaze into the eyes of the participant standing next to them.


name: Into each other's eyes
category: icebreakers
subcategory: spiritual development
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 51
materials_category: music
materials_list: stirring music
skills_developed: concentration, emotional awareness, non-verbal communication
difficulty_level: usor
keywords: eye contact, concentration, music
tags: ["spiritual-development"]
language: en
normalized_name: into each other's eyes
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
With stirring music playing, participants walk around the playing area. At the leader's signal (e.g. hand clapping), they stop and gaze into the eyes of the person standing next to them. Then everyone continues walking, and at the next signal, participants gaze into the eyes of another person. The activity helps children concentrate and helps participants get to know each other's emotions and personality through eye contact.

rules:
Leader plays stirring music; participants walk around; at signal they stop and look into the eyes of a nearby participant; resume walking; repeat with new partner at next signal.

variations:
With older participants, organise a discussion to allow them to express their thoughts on the activity, how they felt and what it might have brought them.

source_excerpt:
At the leader's signal (i.e. hand clapping), participants stop and gaze into the eyes of the participant standing next to them.


name: My difference, my resemblance
category: integrare-incluziune
subcategory: difference-resemblance
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 52
materials_category: none
skills_developed: self-awareness, empathy, inclusion
difficulty_level: usor
keywords: difference, resemblance, discrimination, inclusion
tags: ["SPI", "A20", "indoors", "outdoors"]
language: en
normalized_name: my difference, my resemblance
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity for Beavers and Cub Scouts introducing the concept of difference. The group sits in a circle. The leader asks each participant to express the main difference and the main resemblance they see between themselves and the person sitting on their left. Time is allowed for reflection. The activity can be used when a participant tends to be excluded: the leader sits to the right of the excluded child and chooses an inclusive characteristic (e.g. gender) rather than the source of exclusion, while highlighting one of the child's qualities. A short discussion may follow without focusing on the reason for discrimination.

rules:
The group sits in a circle. Each participant in turn expresses the main difference and the main resemblance between themselves and the person on their left. Allow reflection time. Optionally hold a short discussion, ensuring it doesn't focus on the reason for any discrimination.

source_excerpt:
The leader asks the participants to express the main difference and the main resemblance that they see between themselves and the person sitting on their left.


name: My difference, my resemblance
category: integrare-incluziune
subcategory: spiritual development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 52
skills_developed: self-knowledge, tolerance, inclusion
difficulty_level: usor
keywords: difference, resemblance, discrimination, inclusion
tags: ["spiritual-development", "inclusion"]
language: en
normalized_name: my difference, my resemblance
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The group sits in a circle. The leader asks each participant to express the main difference and the main resemblance they see between themselves and the person sitting on their left. Time is allowed for each participant to think about how they are different from and similar to their neighbour. The activity introduces the concept of difference and the consequences of discrimination and can be used when a participant tends to be excluded from the group.

rules:
Sit in a circle; each participant in turn states one main difference and one main resemblance between themselves and the person to their left; leader may strategically sit beside an excluded participant and choose a neutral difference (e.g. gender) while highlighting one of their qualities.

source_excerpt:
The leader asks the participants to express the main difference and the main resemblance that they see between themselves and the person sitting on their left.


name: Mandalas
category: creative-stem
subcategory: meditation/art
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 53-54
materials_category: art supplies
skills_developed: concentration, meditation, teamwork, artistic expression
difficulty_level: mediu
keywords: mandala, meditation, symmetry, silence
tags: ["spiritual-development", "art", "meditation"]
language: en
normalized_name: mandalas
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Mandala is an ancient Sanskrit word meaning the centre, the circumference, the magical circle, used as a symbol of life, death or rebirth and as a support for meditation, self-knowledge and spiritual development. Creating a mandala allows participants to concentrate on themselves and calm their minds; drawing always starts from the circumference and progresses slowly towards the centre. Beavers colour blank A3 mandalas in teams of 4, symmetrically from the outside in, talking minimally. Cub Scouts make an ephemeral mandala outlined in earth, sand or chalk and fill it with small natural elements (leaves, shells, sand, petals, seeds). Scouts/Guides and Rovers make a symmetrical stencil with pieces of string on the floor or a table and, in silence, fill the shapes with coloured grains and powders (sand, salt stained with markers, spices) from the circumference inward; the stencil is then removed.

rules:
Always draw/colour from the circumference toward the centre; work symmetrically; keep talking to a minimum to favour concentration and meditation; adapt material to age section.

variations:
Beavers colour blank A3 mandalas with markers in teams of 4. Cub Scouts create ephemeral mandalas in earth/sand/chalk filled with natural elements. Scouts/Guides and Rovers create string-stencil mandalas filled with coloured grains/powders.

source_excerpt:
It is the reason why the drawing of a mandala always starts with its circumference, progressing slowly towards the centre.

materials_list:
blank A3 mandalas, markers, natural elements (leaves, shells, sand, petals, seeds), string, coloured grains and powders


name: Thank you...
category: team-building
subcategory: appreciation
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 55
materials_category: stationery
materials_list: dynamic and melodious music, A4 paper, tape
skills_developed: self-knowledge, positive expression, gratitude
difficulty_level: usor
keywords: thank you, gratitude, appreciation
tags: ["spiritual-development", "appreciation"]
language: en
normalized_name: thank you...
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants form a circle and each sticks a blank sheet of paper on the back of a neighbour. To dynamic, melodious music, each group member writes a few thank-you words on the back of all other participants (e.g. 'thank you for making me laugh', 'thank you for your gentleness', 'thank you for being my friend'). Between two messages, participants move to the next person following the rhythm of the music. The activity ends when everyone has received words from all others, and participants may read the messages immediately or fold the paper to read later.

rules:
Form a circle; stick a sheet of paper on each person's back; with music playing, write a thank-you note on every other participant's back, moving on with the rhythm; at the end, participants can read their messages or save them.

variations:
With an older group, replace the few 'thank you' words with a full sentence to each participant: 'Hi Tom! What I like about you is...' To shorten, ask participants to write on the back of only six others, while making sure no sheet remains blank.

source_excerpt:
Each group member will then write a few words on the back of all other participants to thank them for what they give to them.


name: My object
category: integrare-incluziune
subcategory: spiritual development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 56
materials_category: personal items
materials_list: one personal object for each participant
skills_developed: listening, self-expression, cultural awareness
difficulty_level: usor
keywords: object, values, culture, sharing
tags: ["spiritual-development", "inclusion"]
language: en
normalized_name: my object
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each member of the group is asked beforehand to bring a personal object that is valuable to them, whether because it comes from their home country, has sentimental value, or is original and rare. At the meeting, participants sit comfortably in a circle and each describes their object, its use, and the reason why it is so valuable to them. The activity helps young people discover different cultures, get to know other group members and develop the ability to listen.

rules:
Ask each participant in advance to bring one personally valuable object; sit in a circle; each participant in turn describes their object, its use, and its value to them; if a child forgets the object they can draw or model it, or bring it next time.

source_excerpt:
For your next group meeting, ask each member of the group to bring an object which is of value to them, either because it comes from their home country, or because it has a sentimental value, or because it is an original and rare object…


name: Torn paper
category: conflict-empatie
subcategory: values discussion
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 57
materials_category: props
materials_list: an A4 image relating to the topic to discuss
skills_developed: problem solving, values reflection, group discussion
difficulty_level: mediu
keywords: image, values, problem solving, society
tags: ["spiritual-development", "values"]
language: en
normalized_name: torn paper
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Using an A4 image relating to a society issue close to the group's preoccupations (e.g. a polluted area, two children fighting, stressed people, injustice, violence, theft), the leader shows the image and asks participants what they see, then reformulates the theme to ensure shared understanding. The leader tears the photo into pieces in front of the participants and asks: 'What can we do to improve the situation?' Each time someone proposes an idea, a participant sticks two pieces of the image back together. Where possible, the leader can encourage the group to act on their suggestions.

rules:
Choose an A4 image illustrating a problem relevant to the group; show it and discuss what is seen; tear it into pieces in front of the group; ask how the situation can be improved; for every idea offered, a participant rejoins two pieces of the image; never use pictures showing group members.

source_excerpt:
Then, the leader tears the photo into pieces in front of the participants and asks the following question: "What can we do to improve the situation?".


name: Emotional journey
category: camp-outdoor
subcategory: reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 58
materials_category: stationery
materials_list: post-it notes, pens, string
skills_developed: self-expression, emotional awareness, reflection
difficulty_level: mediu
keywords: nature, feelings, post-it, course
tags: ["spiritual-development", "outdoors"]
language: en
normalized_name: emotional journey
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Before the activity, the leader chooses 6 to 7 special places in the outdoor area (a clearing, an outstanding tree, a fly-tipping area, a river, a picnic spot, etc.), sets a course and marks each location with string tied to a branch, leaving post-it notes and pens at each. Participants set off individually, two minutes apart. At each marked location, participants write on a post-it the feelings the place evokes and stick it there. The next person at that location writes their own feelings, sticks their note, and removes the earlier note. At the end, all post-its are stuck on a main board and the group sits in a circle to share opinions and feelings.

rules:
Set a course of 6-7 marked locations with post-its and pens; start participants one by one with 2-minute gaps; at each stop they write a feeling on a post-it and stick it at the spot, removing the previous person's note; gather all notes on a main board at the end and discuss in a circle; a leader goes first and another goes last to seed and collect notes.

source_excerpt:
At each marked location, the participants will use a post-it to write down the feelings that this place evokes.


name: A small personal place
category: camp-outdoor
subcategory: nature/self-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 59
source_excerpt: The leader asks all members of the group to choose a small place where they feel good.
materials_category: art supplies
materials_list: drawing paper, paper, pencils, magnifier, binoculars
skills_developed: self-knowledge, observation, nature awareness
difficulty_level: usor
keywords: nature, personal place, reflection, solitude
tags: ["spiritual-development", "outdoors", "nature"]
language: en
normalized_name: a small personal place
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each member of the group chooses a small place outdoors where they feel good (under a tree, in a field, in a clearing, near a pond, next to an old stone wall, etc.), creating their own 'Small Personal Place' (SPP). The places should be a few square meters maximum, with enough distance between them for peace and quiet. Regularly during camps or meetings, each young person spends some time alone in their SPP, neither too short nor too long, where they may observe, draw, write or use materials like paper, pencils, binoculars or a magnifier. With the passing days, they familiarise themselves with the animals, plants, smells and sounds of their place. The leader may organise an optional discussion afterwards.

rules:
Each participant picks a small, personal outdoor spot at a fair distance from others; visits regularly for a moderate length of time; brings whatever materials they wish; respects nature; optional sharing circle after. With Beavers, supervise closely, keep to a 15-minute maximum, reduce the area, and leaders walk around constantly.


name: Group picture
category: cantece-ceremonii
subcategory: music reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 60-61
materials_category: music
materials_list: 5 different songs, chart with segments per participant, writing tools
skills_developed: listening, self-expression, emotional awareness
difficulty_level: mediu
keywords: music, feelings, themes, association
tags: ["spiritual-development", "music"]
language: en
normalized_name: group picture
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants are divided into teams of up to 10, each with a leader and a circular chart divided into segments for each team member. The activity consists of five identical phases: listening to a piece of music in a relaxed atmosphere, associating ideas with a chosen theme (e.g. a colour, a door, a mood, a place, a part of the body), and expressing how the music made them feel. Leaders write the participants' word associations into the chart, building a 'map' of the group's sensitivities. Suggested songs include Sting's 'Saint Agnes and the burning train', Carl Orff's 'Carmina Burana', Jeff Buckley's 'Hallelujah', Dead Can Dance's 'The Host of Seraphim' and Caetano Veloso's 'Cucurrucucu'. Charts are then posted in the room so all groups can compare and discuss interpretations.

rules:
Prepare a circle chart divided into one segment per participant per team (max 10 per team); for each of 5 songs, play the music, give a theme, collect the associative words from each participant and write them in their segment; post all charts at the end for a casual discussion of the various interpretations.

source_excerpt:
In other words, the participants listen to the music and express their reaction, how it made them feel, using the different themes associated to the songs).


name: Photo language 1
category: conflict-empatie
subcategory: values exploration
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 62
materials_category: props
materials_list: 7-8 photos per child, chalk, tables
skills_developed: expression, values formation, listening
difficulty_level: usor
keywords: photos, values, beavers, sorting
tags: ["spiritual-development", "values"]
language: en
normalized_name: photo language 1
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The leader sits Beavers around tables with personal space. Using chalk, he draws a vertical line in front of each participant and distributes 7-8 photos (with some children having similar or identical photos to allow comparison; each photo paired with an opposite such as good/evil, beautiful/ugly). Each child individually places the photos on either side of the line according to a binary criterion (nice/bad, beautiful/ugly, good/evil, happy/unhappy, fair/unfair). The leader walks quietly to spot differences and similarities, then the group walks from table to table; in cases of similarities, differences or unusual choices, the leader asks the children to explain. The activity should not last too long to keep attention.

rules:
Photos paired by opposites distributed 7-8 per child; chalk line drawn before each Beaver; child sorts photos into two categories along the line; leader observes and the group reviews each table together; explanations only requested for striking similarities, differences or unusual choices.

source_excerpt:
He then asks the children (individually) to put on one side if the line the pictures showing something nice, and on the other side of the line the pictures showing something bad (or beautiful/ugly, good/evil, happy/unhappy, fair/unfair, etc.).


name: Photo language 2
category: conflict-empatie
subcategory: values exploration
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 63
source_excerpt: Each participant will then choose a photo that means something to them.
materials_category: props
materials_list: a selection of photos
skills_developed: self-expression, listening, values reflection
difficulty_level: usor
keywords: photos, feelings, values, association
tags: ["spiritual-development", "values"]
language: en
normalized_name: photo language 2
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Photos are spread across the floor or a large table and participants look at them in silence for 2-3 minutes, each choosing a photo that means something to them. The group then sits comfortably in a circle on the floor. Participants, only if they wish, express themselves about their chosen photo using three points: (1) describe the photo objectively, (2) how it makes them feel, and (3) what it reminds them of through association of ideas. Examples are given for two white hands (one adult, one child) representing protection and friendship and reminding the speaker of their grandfather.

rules:
Spread photos out; silent observation 2-3 minutes; each participant chooses one meaningful photo; group sits in a circle; voluntary sharing follows the three-step structure (describe / feelings / associations).

variations:
Alternative three points: 1) Describe the photo; 2) What in this photo attracts me?; 3) What is very important to me and is something I always look for in my life, something that makes me happy when I get close to it.


name: Photo language 3
category: conflict-empatie
subcategory: values exploration
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 64
materials_category: props
materials_list: a selection of photos
skills_developed: self-expression, values reflection, emotional awareness
difficulty_level: usor
keywords: photos, feelings, pleasant, unpleasant
tags: ["spiritual-development", "values"]
language: en
normalized_name: photo language 3
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
All photos are spread over the ground or a large table and participants look at them in silence for 2-3 minutes. Each participant chooses 2 photos: one inspiring a pleasant feeling and one inspiring an unpleasant feeling (several participants may pick the same photo). The group sits in a circle and, if they wish, participants describe each photo objectively and then explain how it makes them feel and why it means a lot to them. An example describes two businessmen on the starting line of an athletic stadium holding leather cases, evoking sadness about how society forces everyone to do everything fast.

rules:
Spread photos out; silent observation 2-3 minutes; each participant picks two photos (one pleasant, one unpleasant); circle up; voluntary sharing structured around objective description and feelings/why-it-matters.

source_excerpt:
Each participant will then choose 2 photos that mean the most to him, following these instructions: (cid:1) A photo which inspires a pleasant feeling (cid:1) A photo which inspires an unpleasant feeling


name: Photo language 4
category: team-building
subcategory: non-verbal/values
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 65
materials_category: props
materials_list: around 20 photos per team, one table per team, a pen or pencil for each participant
skills_developed: non-verbal communication, negotiation, consensus, values
difficulty_level: mediu
keywords: photos, silence, peace, consensus
tags: ["spiritual-development", "non-verbal"]
language: en
normalized_name: photo language 4
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A silent photo-language exercise: participants are divided into teams of 5, each team standing around a table with around 20 photos and one pen or pencil per participant. Throughout the activity nobody may speak or make any sound; communication is by signs only. The leader calls out instructions one by one: (1) choose 12 photos that best answer 'What is necessary to build peace?'; (2) remove 3 of those 12; (3) remove another 3 (same question); (4) order the remaining 6 photos in a logical sequence answering the question; (5) individually, still in silence, write a sentence translating the team's sequence. After this, participants may speak; the whole group walks from table to table viewing the sequences, reads their sentences and shares how they felt.

rules:
Teams of 5 around tables of ~20 photos; absolute silence except via signs; follow five sequenced instructions to reduce 20 → 12 → 9 → 6 photos then order them and write an individual sentence; speak only at the gallery walk afterwards.

variations:
The theme ('What is necessary to build peace?') is only an example; use any theme that fits the group's needs.

source_excerpt:
This is a silent photo language exercise. Participants are therefore not allowed to speak nor make any sound during the activity: The team members must remain perfectly silent and can only communicate through the use of signs.


name: Standing one's ground 1
category: conflict-empatie
subcategory: debate/values
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 66
source_excerpt: Each group will create a protest banner bearing a provocative slogan.
materials_category: stationery
materials_list: blank paper or large sheets of cardboard, markers
skills_developed: debate, expression, tolerance, civic engagement
difficulty_level: mediu
keywords: protest, slogan, debate, values
tags: ["spiritual-development", "debate"]
language: en
normalized_name: standing one's ground 1
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants choose a question or current event that gives them a strong feeling of injustice, disgust or anger (the leader may suggest a few controversial topics). Based on the topics chosen, the participants split into groups according to interest. Each group creates a protest banner with a provocative slogan using blank paper or large sheets of cardboard and markers. Once everyone is ready, all posters are hung on the wall and a discussion begins. The debrief emphasises respect for others' convictions, freedom of speech, tolerance and mutual acceptance, and explores the meaning of each slogan, the choice of topic, and the arguments used. The activity may provoke a desire for concrete action.

rules:
Pick controversial topics; form groups by interest; each group makes a protest banner with a provocative slogan; post all posters on a wall; structured debriefing examines meaning, choice, argument and opinion on the topics; respect rules enforced throughout.


name: Standing one's ground
category: conflict-empatie
subcategory: debate
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 67-68
materials_category: furniture
materials_list: 30 chairs
skills_developed: debate, critical thinking, tolerance, expression
difficulty_level: mediu
keywords: debate, assertions, opinions, values
tags: ["spiritual-development", "debate"]
language: en
normalized_name: standing one's ground
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Before the activity, 30 chairs are arranged in a U shape (3 rows of 10), and participants choose any seat. The leader explains that the group will debate a series of assertions; each time an assertion is stated, participants take a position by sitting on the left row (agree), the right row (disagree), or in the centre (no position). Participants may move between rows at any time. The leader reads an assertion, then questions those who chose not to take a position without forcing them to express an opinion, before opening the floor. Participants raise their hand and wait to be called on. Suggested assertions cover topics like tidiness, pocket money, cheating, lying, gendered toys, school, voting age, death penalty, friendship, divorce, marriage, television, money, marijuana, cigarettes, popularity, weight, dress, space exploration, artificial insemination, taste, intention, obedience and the value of time.

rules:
Arrange 30 chairs in a U (3×10); participants sit anywhere; leader reads each assertion; participants move to left=agree, right=disagree, centre=neutral; leader first questions the neutrals, then opens debate; participants raise hand to speak; leader manages floor, summarises and concludes each topic; respect, freedom of speech, tolerance and acceptance are enforced; choose assertions that generate diverse opinions but avoid topics tied to private life or identity.

source_excerpt:
They sit on the left row of chairs if they agree, the right row if they do not agree, or in the centre if they do not wish to take a position.


name: Photo language
category: conflict-empatie
subcategory: spiritual development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 65
materials_category: photos and writing tools
materials_list: around 20 photos per team, one table per team, a pen or pencil for each participant
skills_developed: non-verbal communication, negotiation, value expression, listening
difficulty_level: mediu
keywords: photo language, silence, values, peace, team
tags: ["indoor", "spiritual", "silent"]
language: en
normalized_name: photo language
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A silent photo-language exercise for spiritual development. Teams of 5 stand around a table holding about 20 photos. Without speaking or making any sound, they communicate only through signs. The leader gives instructions step by step: pick the 12 photos that best answer a question (e.g., 'What is necessary to build peace?'), then remove 3, then 3 more, then arrange the remaining 6 in a logical order, and finally each participant individually writes a sentence translating their team's sequence. Afterwards, participants may speak, walk between tables, read their sentences and share how they felt.

rules:
Teams of 5. Total silence, only signs allowed. Steps: 1) Choose 12 photos out of 20 to answer the question. 2) Remove 3 photos. 3) Remove 3 more. 4) Order the remaining 6 logically. 5) Each participant writes a sentence describing the sequence. Then discussion is opened.

variations:
The suggested theme ('What is necessary to build peace?') is only an example; the leader may use any theme adapted to the group's needs.

source_excerpt:
This is a silent photo language exercise. Participants are therefore not allowed to speak nor make any sound during the activity


name: Standing one's ground (protest banner)
category: conflict-empatie
subcategory: debate / activism
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 66
materials_category: art supplies
materials_list: blank paper or large sheets of cardboard, markers
skills_developed: debate, tolerance, freedom of speech, argumentation
difficulty_level: mediu
keywords: protest, banner, slogan, convictions, debate
tags: ["rovers", "indoor", "outdoor"]
language: en
normalized_name: standing one's ground (protest banner)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Rovers choose a question or current event that gives them a strong feeling of injustice, disgust or anger. The participants divide into groups according to their interest in the various topics. Each group creates a protest banner with a provocative slogan. The posters are then displayed on the wall and a discussion begins. The debriefing focuses on respect for others' convictions, freedom of speech, tolerance and mutual acceptance. Groups explain the meaning and choice of their slogan, others give opinions on the slogan and the argument used, and the activity may lead to a desire for concrete action.

rules:
1) Participants pick a controversial topic that stirs strong emotions. 2) They divide into groups by topic interest. 3) Each group makes a banner with a provocative slogan. 4) All posters are hung up. 5) Each group explains their slogan and argument; others give opinions. 6) Leader steers the discussion toward respect, tolerance and possible action.

source_excerpt:
Each group will create a protest banner bearing a provocative slogan. Once everyone is ready, all posters are posted on the wall and the discussion can begin.


name: Standing one's ground (chair debate)
variations: Adapt the assertions to the age group (Cub Scouts, Scouts/Guides or Rovers).
category: conflict-empatie
subcategory: structured debate
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 67-68
materials_category: furniture
materials_list: 30 chairs
skills_developed: argumentation, active listening, tolerance, critical thinking
difficulty_level: mediu
keywords: debate, assertions, agree, disagree, chairs
tags: ["indoor", "values"]
language: en
normalized_name: standing one's ground (chair debate)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A position-taking debate. Before the activity, 30 chairs are arranged in a U-shape (3 rows of 10). When the leader reads an assertion, each participant goes to sit in the 'agree' row, the 'disagree' row, or the central row if they do not wish to take a position. Participants may switch rows freely during the debate. The leader first questions those in the centre, then opens the floor to others who raise their hand. Many sample assertions are offered (e.g. 'It is sometimes ok to cheat', 'Children should be given the right to vote', 'The use of marijuana should be legalised'). The leader manages floor, time, summarises positions, and reminds the group to respect others.

rules:
Set up 30 chairs in a U-shape (left = agree, right = disagree, centre = neutral). Read an assertion. Participants sit in the row matching their position. They can move at any time. Leader first asks the 'neutral' participants why, then invites others by raised hand. Manage time per assertion. Choose ambiguous/controversial statements but avoid topics too close to participants' private life.

source_excerpt:
They sit on the left row of chairs if they agree, the right row if they do not agree, or in the centre if they do not wish to take a position.


name: Reflection based on a medium
category: creative-stem
subcategory: reflection on media
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 69
materials_category: media and art supplies
materials_list: an attractive and appropriate medium (text, song, video), material to stick, draw, paint, dress up
skills_developed: reflection, value identification, creative expression
difficulty_level: mediu
keywords: reflection, slogan, banner, values
tags: ["indoor", "creative"]
language: en
normalized_name: reflection based on a medium
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
After reading a text, listening to a song or watching a video, participants form small groups of 4 or 5. They (1) choose a sentence or extract that means something to them; (2) extract the values referred to in this sentence; (3) turn it into a slogan; (4) create a banner aimed at making the public (parents, other branches, passers-by) sensitive to it, using collage, drawing, painting, torn paper, etc. The group can keep a memento of the result. Films suggested for Rovers include 'Bowling for Columbine' and '1984'. For cubs, films and children books such as The Jungle Book and the Master Words are recommended.

rules:
Steps: 1) Choose a sentence/extract from the medium. 2) Identify the value(s) it conveys. 3) Make a slogan. 4) Build a banner using a chosen visual medium. The leader must read/watch the medium first and adapt it to the age group.

variations:
Invite the participants to express themselves through the gathering of everybody's work (exhibition, theatre show, etc.).

source_excerpt:
After reading of text, listening to a song, or watching a video, suggest these four steps to the participants


name: Resources
category: integrare-incluziune
subcategory: station game / handicaps
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 70-71
source_excerpt: Divide the group into small teams of 4 or 5, each team should have their own special characteristic
materials_category: mixed outdoor
materials_list: scarves, a stack of branches, a watch, play dough, string, some obstacles for the race
skills_developed: empathy, cooperation, awareness of difference, problem solving
difficulty_level: mediu
keywords: handicap, stations, diversity, fairness
tags: ["outdoor", "beavers", "cub scouts"]
language: en
normalized_name: resources
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An outdoor station game played in three phases to make children sensitive to differences and personal resources. Phase 1: the group is split into small teams of 4 or 5, each with a handicap — one team blindfolded, one with hands tied behind their backs, one with feet tied, one mute. They rotate through five stations: a blind obstacle course, moving a stack of branches as fast as possible, a timed bunny-hop relay race, learning and singing a short song, and making something out of play dough. Each station gives advantages or handicaps to different teams; points are tallied and a deliberately unbalanced ranking is announced. Phase 2: a 15-minute leader-led discussion in which participants share feelings and find a fairer solution (mixing teams). Phase 3: the same game is replayed with mixed/balanced teams. Conclusion: the more varied a team is, the stronger it is.

rules:
Phase 1 (30 min): 4 teams (blindfolded, hands tied, feet tied, mute) compete at five stations. Penalty points given per station; mute team hums instead of singing; blind team can lift blindfold to study course but not during the run. Phase 2 (15 min): seated discussion; participants share feelings; group seeks a fairer solution. Phase 3 (30 min): replay with mixed teams. Conclude that a varied team is stronger.

variations:
The H/A table provided lets the leader modify stations: combinations show which handicaps and advantages each team has at play-dough, blind course, stack of branches, relay race and song.


name: If I could be someone else…
category: altele
subcategory: self-knowledge / values
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 72
materials_category: stationery
materials_list: pens, paper
skills_developed: self-knowledge, value clarification, sharing
difficulty_level: usor
keywords: role models, values, identity
tags: ["indoor", "outdoor"]
language: en
normalized_name: if i could be someone else...
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants write on a piece of paper the name of a person they would like to be like (a sci-fi character, a public figure, a movie star, a singer, etc.), then the person they would like to resemble the least, and finally a person who resembles them. Each time they also write the reasons for their choice. Once the lists are made, the group divides into small spontaneous teams of 3 to 5, where each participant presents their list and reasons. The debriefing uses questions such as 'Did anything surprise you?', 'Would someone else write your name?', 'Which values can you identify through your choices?'

rules:
1) Each participant writes three names (most admired, least admired, closest to oneself) with the reasons for each. 2) Form spontaneous teams of 3 to 5. 3) Each person presents their list and reasoning. 4) Group discussion on values revealed. Inform participants in advance so they can bring photos/documents; respect freedom of speech and the sensitivity of the lists.

source_excerpt:
Ask the participants to write down on a piece of paper the name of a person they would like to be like; a person they would like to identify with.


name: Catastrophic simulation
category: conflict-empatie
subcategory: values simulation
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 73-74
materials_category: atmosphere
materials_list: a room that can be put in complete darkness, a candle
skills_developed: argumentation, self-reflection, listening, respect
difficulty_level: dificil
keywords: simulation, cave, values, survival
tags: ["indoor", "scouts", "rovers"]
language: en
normalized_name: catastrophic simulation
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants sit next to each other in a completely dark room with a single candle in the middle. The leader tells a story in which the group is visiting a cave that collapses, leaving them trapped. They have located an in-draught so an exit must exist, but they must walk in single file with no guarantee that no further collapses will occur — the people at the front have the best chance of survival. The participants must collectively decide who stands where in the line. In turn, each one explains why they wish to live (what they still want to learn or experience, and what they will bring to others). Both kinds of reasons are equally valuable. Participants may refrain from speaking but must then accept the place allocated to them.

rules:
Set the room in complete darkness with one candle at the centre. Tell the cave-collapse story. Each participant in turn argues why they should be near the front. The group decides on the final order together. Mutual trust is essential; avoid the activity if tensions exist. Remind participants that it is only a game, to leave their character behind afterwards, and to respect freedom of speech and tolerance.

source_excerpt:
The group is visiting a cave when suddenly, part of the cave collapses: there you are, completely stuck, a few hundred meters under the ground.


name: Gazing into people's eyes
category: altele
subcategory: silent self-awareness
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 75
source_excerpt: Each participant then tries to capture and hold the gaze of another participant.
materials_category: none
skills_developed: self-awareness, emotional expression, silence
difficulty_level: mediu
keywords: silence, eye contact, trust
tags: ["indoor", "rovers"]
language: en
normalized_name: gazing into people's eyes
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A completely silent activity for Rovers. The group sits comfortably in a circle. Everyone closes their eyes and, at the leader's signal, opens them. Each participant tries to capture and hold the gaze of another participant. Anyone who finds it too difficult can simply close their eyes and try again with someone else, possibly returning to the first person later. The activity lasts about 10 minutes and stops after roughly 10-15 minutes. A discussion on how people felt may follow. The point of the exercise lies in its length: the relationship between individuals visibly changes through those 10 minutes.

rules:
Silent activity. Sit in a circle. On the leader's signal, open eyes and try to hold another's gaze. May close eyes and start over. Activity lasts about 10 minutes. Recommended only for a close group or participants open to this type of experience.


name: Open one's mind (nine dots puzzle)
category: escape-room-puzzle
subcategory: lateral thinking
content_type: joc
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 76
source_excerpt: Ask all participants to draw 9 dots on a piece of paper, or in the sand, earth, etc…
materials_category: stationery
materials_list: paper, pens
skills_developed: lateral thinking, open-mindedness, problem solving
difficulty_level: usor
keywords: nine dots, puzzle, thinking outside the box
tags: ["indoor", "outdoor"]
language: en
normalized_name: open one's mind (nine dots puzzle)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants draw 9 dots arranged in a 3x3 square on a piece of paper, in the sand or the earth. The leader challenges them to link the 9 dots with 4 straight lines without lifting their pen. After several unsuccessful attempts, the leader gives the clue: 'To succeed, you need to open your mind to new ideas, get rid of the limits unconsciously imposed by your mind… And why not get out of the square?' Once the solution is found, the leader draws conclusions with the group about how we tend to set boundaries on our thinking and need awareness and a learning process to think past them.

rules:
Each participant draws 9 dots in a 3x3 square. Challenge: connect all 9 dots with 4 straight lines without lifting the pen. After multiple attempts, give the hint to 'get out of the square'. Wait for those wanting to solve it themselves before revealing the solution. Conclude with group discussion on open-mindedness.


name: Themed text
category: altele
subcategory: text-based reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 77-78
source_excerpt: the leader (or one of the participants) reads a text that had a great impact on them.
materials_category: text
materials_list: a punchy text, adapted to the needs of the group
skills_developed: listening, value reflection, expression
difficulty_level: usor
keywords: text, reflection, Socrates, three sieves
tags: ["indoor", "outdoor", "rovers"]
language: en
normalized_name: themed text
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
At an appropriate moment, the leader (or a participant) reads aloud a text that had a great impact on them. All participants receive a copy of the text and take a few minutes to read and absorb it. If the text is well chosen and relevant to the group's preoccupations, a relaxed and informal discussion takes place about what each person felt while reading it. Only those who wish to speak do so — this is not an oral examination. A testimony in the activity sheet contrasts a failed attempt (a common, irrelevant text that bored the group) with a successful one (a powerful, relevant text that triggered lively debate). The accompanying example text is 'The three sieves' of Socrates — Truth, Kindness, Necessity — used in a group prone to gossip.

rules:
Pick a punchy text adapted to the group's needs. Read it aloud. Distribute copies and give time to read. Open an informal discussion; only volunteers speak. Avoid generic or off-topic texts; choose ones relevant to the group's current concerns.

variations:
Story example provided in the sheet: 'The three sieves' (Socrates) about checking words against Truth, Kindness and Necessity before speaking.


name: Dangerous crossing (Alligator river)
variations: Adapt the story to the age group (Cub Scouts, Scouts/Guides, Rovers).
category: conflict-empatie
subcategory: values dilemma
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 79-80
materials_category: none
skills_developed: moral reasoning, argumentation, respect for others
difficulty_level: mediu
keywords: dilemma, story, alligator, values ranking
tags: ["indoor"]
language: en
normalized_name: dangerous crossing (alligator river)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants receive the story 'The alligator river': Alice wants to reach her lover Nicholas across an alligator-infested river. Simon will ferry her only in exchange for a night with her; her friend Frank refuses to get involved; Alice eventually accepts Simon's offer; when she tells Nicholas, he rejects her; a stranger then offers her revenge against Nicholas. After hearing the story, participants individually rank the characters from the most shocking behaviour to the most acceptable. They then break into small groups of 4 to discuss the reasons for their choices, and the whole group debates the underlying values. The leader uses follow-up questions such as 'Which character would you like to resemble the least? Why?' and 'How do you explain that the characters can be classified in different ways?'

rules:
1) Distribute and read the alligator-river story. 2) Each participant ranks the five characters (Alice, Nicholas, Simon, Frank, the stranger) from most to least shocking. 3) Split into groups of 4 to compare rankings and discuss. 4) Plenary debate on values; the leader uses guiding questions. Remind participants to respect each other's choices.

source_excerpt:
ask the participants to classify the characters, starting by the one whose behaviour seems the most shocking, the most horrible.


name: A few activities to understand the Law
variations: The activity sheet itself contains three variant activities sharing the same objective.
category: cantece-ceremonii
subcategory: spiritual-development
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 81
materials_category: mixed
materials_list: cameras, newspapers and magazines, photos picturing the Scout Law and the Scout Promise
skills_developed: observation, interpretation of the Scout Law, values clarification, reflection
difficulty_level: usor
keywords: Scout Law, Promise, photos, newspaper, scout law, promise, values, reflection
tags: ["indoor", "outdoor", "spiritual", "values", "scouting"]
language: en
normalized_name: a few activities to understand the law
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A set of three short activities to help scouts develop their value system and understand the meaning of the Scout Law and Promise. Activity 1: participants are entrusted with a small camera for a few weeks and asked to take photos illustrating the Law or the Promise. Activity 2: participants are given a newspaper or magazine adapted to their age and asked to look for situations where the Scout Law is either respected or violated. Activity 3: leaders select photos that seem to illustrate the Law and the Promise and show them one by one to the participants, asking them to link each photo with an aspect of the Law or the Promise.

rules:
Three separate activity options using cameras, newspapers/magazines, or pre-selected photos to explore the Scout Law and Promise. Each can be run independently, indoors or outdoors depending on the chosen activity.

source_excerpt:
Trust all the participants with a small camera during a few weeks and ask them to take photos illustrating the Law or the Promise.


name: Cub Scout Law and Promise (campfire sketches)
category: cantece-ceremonii
subcategory: campfire ceremony
content_type: ceremonie
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 82-83
materials_category: campfire / stage
skills_developed: dramatic expression, value reflection, teamwork, ceremony participation
difficulty_level: mediu
keywords: Cub Scout Law, Promise, campfire, sketches
tags: ["outdoor", "cub scouts", "ceremony"]
language: en
normalized_name: cub scout law and promise (campfire sketches)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A weekend or summer-camp activity to help Cub Scouts capture the values of the Cub Scout Law. During the afternoon the children split into 3 groups of their own choosing, each working on one point of the Law: 'The Cub shares his joy with others', 'The Cub draws his strength from the pack', 'The Cub follows his pursuits through to the end'. Each group discusses the meaning of their point (15 min), then invents a 5-10-minute short story/sketch illustrating the value (friendship, cooperation, perseverance…). Two leaders prepare the campfire setting (stage, torches, candles). After dinner the groups rehearse in costume and make-up; at sunset, leaders call the pack with bongo drums and music. The Cub Scout Law is presented, each group performs its sketch, and after each one the leader asks questions like 'What does sharing one's joy with others mean? Why is it important?' Periods of silence are respected; songs may bridge them. Once all sketches are done, the Promise is introduced and Cubs are invited to prepare and present their Promise in a few days.

rules:
Preparation (2 h 30): 15 min split into 3 groups; 15 min discuss meaning; 2 h invent and rehearse a 5-10 minute sketch. Evening: rehearsal in costume; campfire setup; bongo-drum call. During campfire: leader presents the Law, each group performs, leader poses reflective questions, manages silence with songs, then invites the next group. End with thanks, presentation of the Promise, reassurance, and songs.

variations:
May be adapted to a single activity day with sketches at the end of the meeting; based on the Belgian Cub Scout Law and to be adapted to the local Law.

source_excerpt:
During the afternoon, the leaders ask the children to divide into 3 groups to prepare 3 sketches illustrating the different points of the Law.

materials_list:
campfire site material, wood and matches, small stage or area for sketches, campfire song book, costumes, make up, music, bongo drum, pens and paper for the leaders


name: Scout Law and Promise (campfire)
category: cantece-ceremonii
subcategory: campfire / Scout Law
content_type: ceremonie
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 84
materials_category: campfire / cooking
skills_developed: value reflection, cooperation, ceremony preparation
difficulty_level: mediu
keywords: Scout Law, Promise, campfire, chapatti
tags: ["outdoor", "scouts", "rovers", "ceremony"]
language: en
normalized_name: scout law and promise (campfire)
extraction_confidence: med
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A reflection and campfire activity for Scouts/Guides and Rovers (also leaders and managers) on the Scout Law and Promise. In the afternoon (1 hour) the group splits into three small groups to prepare the campfire: one group prepares chapattis (possibly pre-cooked), another prepares the campfire area — comfortable seating, fire ready, wood reserve, atmospheric setting — and the third group (implied by the structure) handles further preparation such as tam-tams and songs. Materials suggested include chapatti ingredients, a modern song-book with non-traditional songs, jerry cans and plastic boxes for tam-tams, a tea-light candle, written instructions for each participant, and a special location (hilltop, forest clearing, or any nice place unknown to the group). The aim is to enable young people to understand, capture and experience the values proposed by the Scout Law in their everyday life.

rules:
Campfire preparation (1 hour): divide into three small groups by choice. Tasks: (1) Prepare chapattis (may need to be pre-cooked). (2) Prepare the campfire area — comfort, fire ready, wood reserve, atmospheric setting. (3) [Implied third task continues beyond this chunk.] Leaders are encouraged to first reflect on whether they integrate the Law's values in their activities (environment, inclusion, cooperation).

source_excerpt:
The aim of this activity is to enable young people to understand, capture and experience the values proposed by the Scout Law in their everyday life.

materials_list:
chapatti ingredients, campfire area materials, modern song-book, material to make tam-tams (jerry cans, plastic boxes), pens and paper, a tea light candle, written instructions for each participant


name: Cub Scout Law and Promise
category: cantece-ceremonii
subcategory: campfire-ceremony
content_type: ceremonie
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 82-83
materials_category: campfire
skills_developed: values reflection, teamwork, performance, self-expression, listening
difficulty_level: mediu
keywords: cub scout law, promise, campfire, sketches, values
tags: ["spiritual", "campfire", "cub scouts", "promise"]
language: en
normalized_name: cub scout law and promise
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity for Cub Scouts designed to help them capture the Cub Scout Law by giving meaning to its values and inviting them to live the Law in everyday life. Organised during a weekend or summer camp, the cubs divide into 3 groups to prepare sketches illustrating three points of the Law (sharing joy with others, drawing strength from the pack, following pursuits through to the end). Leaders guide discussions in small groups about the meaning of each point, then groups invent a short 5-10 minute story illustrating the value behind their point. In the evening, after a final rehearsal and preparation of the campfire site, the pack is called to the campfire by bongo drums and background music. The leader welcomes everyone, presents the Cub Scout Law, and invites each group to perform. After each sketch, the leader asks reflective questions and manages periods of silence to give the cubs space to share. The evening ends with thanks and an invitation to those who wish to make their Promise.

rules:
Total preparation 2.5 hours: 15 min dividing into 3 groups, 15 min discussion of meaning, 2 hours inventing and rehearsing sketches. Each sketch lasts 5-10 minutes. The leader manages silence after questions, may sing one or two songs if silence lasts too long, and reminds the pack to respect everything said (no running down or making fun of anyone). The leader should ask 'Does anybody wish to ask a question?' rather than 'Do you all agree?'.

variations:
Can be adapted to a single activity day with sketches presented at the end of the meeting. Adapt to the Scout Law of your own national association if not Belgian.

source_excerpt:
During the afternoon, the leaders ask the children to divide into 3 groups to prepare 3 sketches illustrating the different points of the Law.

materials_list:
wood and matches, small stage or area for sketches, campfire songbook, costumes, make up, music, bongo drum, pens and paper for the leaders


name: Scout Law and Promise
category: cantece-ceremonii
subcategory: campfire-ceremony
content_type: ceremonie
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: pages 84-86
materials_category: campfire
skills_developed: values reflection, personal commitment, listening, introspection, group sharing
difficulty_level: mediu
keywords: scout law, promise, campfire, reflection, chapatti, tam-tam
tags: ["spiritual", "campfire", "scouts", "rovers", "promise"]
language: en
normalized_name: scout law and promise
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity for Scouts, Guides, Rovers, leaders and managers to capture the Scout Law by giving meaning to its values and to commit to living them. The afternoon preparation (1 hour) splits the group into three small groups: one prepares chapattis (possibly pre-cooked), one prepares a comfortable campfire area with fire ready and atmospheric setting, and one prepares a list of modern songs to sing. After dinner, the group walks led by bongo drums to a special or mysterious place decorated with torch lights, drapes and candles. Each person receives a lit candle, a pen, and an instruction sheet, finds a quiet spot, and reflects alone for about 20 minutes on the points of the Law. When drums resume, scouts rejoin a central tam-tam area each carrying a piece of wood and drum together. At the campfire, the singing group starts songs, then the discussion leader invites scouts to share the point of THEIR Law that means and guides them the most. The leader manages silences, calls for songs to fill long silences, and rotates rounds of sharing with chapatti distribution. At the end, the leader thanks the group and invites those who wish to present their Promise.

rules:
Total approx 2 hours plus campfire. Three preparation groups (chapattis, fire site, songs). Individual reflection sequence: 15 min walk and setup, 20 min alone with instruction sheet, 10 min drumming reunion, 10 min material gathering. At campfire, the leader must remain 'cool' during silences, may continue with one or two songs if silence is too long, then ask 'Who is now ready to say something?'. Remind the group to respect everything said. Take notes of scouts' questions to help guide them later in their commitment.

variations:
Instead of asking for 'the point of THEIR Law that means and guides them the most', the instruction sheet can ask for 'the value which they understand the least' or 'the value which they experience the least because it requires too much effort' or 'the value which they experience the least because they do not believe in it'.

source_excerpt:
After dinner, young people walk to the special or mysterious place, lead by the sound of bongo drums.

materials_list:
chapatti ingredients, campfire setup, modern songbook, material to make tam-tams (jerry cans, plastic boxes), pens and paper, tea light candle for each participant, written instructions for each participant


name: Love, wealth and success (story for reflection)
category: cantece-ceremonii
subcategory: story-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 93
materials_category: text
materials_list: printed story
skills_developed: reflection, values discussion
difficulty_level: usor
keywords: love, wealth, success, christian text, reflection
tags: ["spiritual", "story", "reflection"]
language: en
normalized_name: love, wealth and success (story for reflection)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A Christian reflection story used as a base for discussion and exchange. A woman invites three old men with long white beards into her home, but they refuse to enter together. They reveal themselves as Wealth, Success and Love, and tell her to choose only one. After family discussion, the daughter-in-law suggests Love. When the woman invites Love in, the other two follow, explaining that wherever Love goes, Wealth and Success follow too. The text is provided as material for reflection and discussion on values.

rules:
Read aloud or distribute as a text to spark group discussion about the values of love, wealth and success.

source_excerpt:
If you had invited Wealth or Success the other two of us would've stayed outside, but since you invited Love, wherever he goes we go with him.


name: Unknown (poem for reflection)
category: cantece-ceremonii
subcategory: poem-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 94
materials_category: text
materials_list: printed poem
skills_developed: reflection, openness, intercultural awareness
difficulty_level: usor
keywords: unknown, stranger, diversity, poem
tags: ["spiritual", "poem", "diversity"]
language: en
normalized_name: unknown (poem for reflection)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A poem used as a base for reflection and exchange on otherness, diversity and openness. The narrator discovers that despite knowing their sky, land, language and skin, there were unknown roofs, stars, gardens, words and colours that the stranger brought, opening up a country with no borders. The poem celebrates the enriching encounter with the stranger and concludes that there were many people at the door including God, but the narrator did not know.

rules:
Read aloud or distributed as text material; use as a starting point for group discussion on diversity, otherness and openness to strangers.

source_excerpt:
But you, the stranger, You told me about other roofs, other skies, You showed me others stars And a country with no borders That I didn't know.


name: Barber shop (The existence of god)
category: cantece-ceremonii
subcategory: story-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 95
materials_category: text
materials_list: printed story
skills_developed: reflection, faith discussion
difficulty_level: usor
keywords: god, faith, barber, muslim text, reflection
tags: ["spiritual", "story", "faith"]
language: en
normalized_name: barber shop (the existence of god)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A Muslim reflection story for group discussion. A man at the barber shop has a conversation with the barber, who claims that God cannot exist because of all the suffering, sick people and abandoned children in the world. After leaving, the customer sees a scruffy man in the street with long unkempt hair and beard. He returns and tells the barber that barbers do not exist, using the same logic. The barber objects that barbers exist but some people don't come to him. The customer makes the parallel: God exists, but people don't go to Him or look for Him.

rules:
Read aloud or distribute as text material; use as a basis for group discussion on faith, the existence of God, and human responsibility.

source_excerpt:
God does exist; what happens is that people don't go to Him and don't look for Him. That's why there's so much pain and suffering in the world.


name: Fishing story
category: cantece-ceremonii
subcategory: story-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 96
source_excerpt: The fisherman, still smiling, looked up and said, "Isn't that what I'm doing right now?"
materials_category: text
materials_list: printed story
skills_developed: reflection, values clarification
difficulty_level: usor
keywords: fisherman, businessman, happiness, simplicity, reflection
tags: ["spiritual", "story", "values"]
language: en
normalized_name: fishing story
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A reflection story for group discussion. A businessman at a small Mexican coastal village meets a fisherman with several large yellow fin tuna. He advises the fisherman to fish more, buy bigger boats, build a fleet, open a cannery, move to the city and eventually sell his company to become very rich. When asked what he would do then, the businessman says he would retire to a small coastal village to sleep late, fish a little, play with his children, take a siesta, stroll to the village, sip wine and play guitar with friends. The fisherman replies that this is what he is already doing.

rules:
Read aloud or distribute as a text; used as material for reflection on values, ambition, happiness and simplicity.


name: If (poem by Rudyard Kipling)
category: cantece-ceremonii
subcategory: poem-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 97
source_excerpt: If you can keep your head when all about you Are losing theirs and blaming it on you;
materials_category: text
materials_list: printed poem
skills_developed: reflection, character building
difficulty_level: usor
keywords: kipling, if, character, poem, reflection
tags: ["spiritual", "poem", "character"]
language: en
normalized_name: if (poem by rudyard kipling)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Rudyard Kipling's poem 'If' presented as text material to be used as a base for reflection and exchange. The poem lists qualities and conditions for becoming a fully realised person: keeping one's head when others lose theirs, trusting oneself, being patient, not dealing in lies, not making dreams one's master, meeting triumph and disaster the same way, daring to risk and start again, holding on when nothing remains, talking with crowds while keeping virtue, walking with kings without losing the common touch.

rules:
Read aloud or distribute as printed text for individual or group reflection; can be used as a campfire reading or starting point for discussion on character and values.


name: A Butterfly's lesson
category: cantece-ceremonii
subcategory: story-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 98
source_excerpt: I received nothing I wanted, but I received everything I needed.
materials_category: text
materials_list: printed story
skills_developed: reflection, resilience, perspective
difficulty_level: usor
keywords: butterfly, struggle, resilience, creator, reflection
tags: ["spiritual", "story", "resilience"]
language: en
normalized_name: a butterfly's lesson
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A reflection story for group discussion. A man watches a butterfly struggle to emerge from a cocoon. Wanting to help, he snips open the cocoon with scissors. The butterfly emerges easily but with a swollen body and shrivelled wings, and it spends the rest of its life crawling, unable to fly. The struggle through the tiny opening was the Creator's way of forcing fluid from the body into the wings. The story concludes with reflections that struggles are sometimes exactly what we need: 'I asked for Strength, and my Creator gave me difficulties to make me strong... I received nothing I wanted, but I received everything I needed.'

rules:
Read aloud or distribute as a text for personal and group reflection on the value of struggles and obstacles.


name: Xisel's encounter
category: cantece-ceremonii
subcategory: story-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 99
materials_category: text
materials_list: printed story
skills_developed: reflection, perspective taking, empathy
difficulty_level: usor
keywords: alien, first contact, prejudice, perspective
tags: ["spiritual", "story", "diversity"]
language: en
normalized_name: xisel's encounter
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short reflection text presenting first contact from the perspective of an alien named Xisel meeting a human. Xisel finds the creature grotesque and hideous (small, vertical, with two arms ending in five sticks, a hairy head, a helmet with semi-transparent window, communicating through a translating microphone). Despite his disgust, Xisel controls himself because he is there to make the first steps of a successful exchange with another form of intelligence. Used as a text for reflection on perspective, prejudice and intercultural encounter.

rules:
Read aloud or distribute as printed text; use as starting point for discussion on prejudice, perspective and encountering the other.

source_excerpt:
He was there to make the first steps of a successful exchange with another form of intelligence. It was the first human he met.


name: The value of a human being
rules: Read aloud or distribute as text material for reflection on human dignity and worth.
category: cantece-ceremonii
subcategory: text-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 99
source_excerpt: Whatever the abilities of a human being, its value is priceless and it deserves to be loved.
materials_category: text
materials_list: printed text
skills_developed: reflection, human dignity
difficulty_level: usor
keywords: human value, dignity, love, reflection
tags: ["spiritual", "text", "dignity"]
language: en
normalized_name: the value of a human being
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short reflection text used as discussion material. It compares the value of a bar of raw iron (worth 10) which can be transformed into a horseshoe (20), sewing needles (800) or springs for Swiss watches (10,000), to illustrate that value depends on what you do with the raw material. It then describes the chemical composition of a human body (fat, iron, sugar, acid, phosphor, magnesium, potassium, sulphur) adding up to approximately 8 in raw materials, and concludes that whatever the abilities of a human being, its value is priceless and it deserves to be loved.


name: Time waits for no one
rules: Read aloud or distribute as text material for reflection on time and presence.
category: cantece-ceremonii
subcategory: text-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 99
source_excerpt: Time waits for no one. Gather all moments you have left and they will be of great value.
materials_category: text
materials_list: printed text
skills_developed: reflection, presence
difficulty_level: usor
keywords: time, value, moments, reflection
tags: ["spiritual", "text", "time"]
language: en
normalized_name: time waits for no one
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short reflection text using a series of statements to illustrate the value of different units of time: to understand the value of a year ask the student who failed his exams; a month, the mother who gave birth too early; a week, the editor of a weekly newspaper; an hour, the engaged couple; a minute, someone who missed their train; a second, someone who lost a friend in an accident; a thousandth of a second, the athlete who won silver at the Olympics. The text concludes that time waits for no one and that moments become more precious when shared with another person.


name: The Others (poem by Carol Baker)
category: cantece-ceremonii
subcategory: poem-for-reflection
content_type: activitate
source_file: Spiritualitate-AnimspiEnglish.pdf
source_files: ["Spiritualitate-AnimspiEnglish.pdf"]
page_reference: page 100
materials_category: text
materials_list: printed poem
skills_developed: reflection, tolerance, intercultural awareness
difficulty_level: usor
keywords: others, diversity, brotherhood, carol baker, poem
tags: ["spiritual", "poem", "diversity", "inclusion"]
language: en
normalized_name: the others (poem by carol baker)
extraction_confidence: high
source_id: 07f65edc_spiritualitate_animspienglish
source_ids: ["07f65edc_spiritualitate_animspienglish"]
chunk_key: 07f65edc_spiritualitate_animspienglish.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Carol Baker's poem 'The Others' used as text material for reflection and discussion on diversity, prejudice and brotherhood. The poem describes how 'the Others' are always Him or Her, never You or Me, listing differences (fat, skinny, yellow, white, black, mute, deaf, poor, Sikh, Buddhist, Catholic, Protestant, Hindu, Jew, Muslim), then reminds that they are also made of flesh and blood, they laugh, cry, live, die. It concludes that deep in our hearts we are all brothers and sisters, and invites the reader to offer a smile and friendship and take the time to get to know people before judging them.

rules:
Read aloud or distribute as printed text; use as a base for reflection and discussion on diversity, inclusion and prejudice.

source_excerpt:
Because, deep in our hearts, We are all brothers and sisters. To the people who you come across Offer a smile and your friendship,


name: Confetti Launcher
category: creative-stem
subcategory: invention-challenge
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 10-12
materials_category: craft-supplies
difficulty_level: mediu
keywords: invention, design process, catapult, slingshot, confetti, STEM, prototype
tags: ["design-squad", "invention-challenge", "afterschool", "engineering"]
language: en
normalized_name: confetti launcher
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Kids work in pairs to invent a device that launches a spoonful of confetti into the air — the bigger the cloud, the better. Following the design process, they brainstorm devices that launch objects (catapults, slingshots, squirt guns, water balloon launchers, sprinklers, trampolines), discuss how such devices generate force (water pressure, air pressure, springs, elastic bands, levers, motors), then build a working prototype from cardboard, paper cups, paint stirrers, rubber bands, a wooden spool, string, duct tape and a straw. They test on a tarp with a taped 'X' as the testing zone, launching one teaspoon of paper confetti at a time, and redesign for improvement. The activity connects potential and kinetic energy to invention and shows how engineers create celebration devices.

rules:
Form pairs. Use only the supplied materials. Launch only when standing on the 'X' in the middle of a 10x10 or 10x14-foot tarp. Use paper (not metallic) confetti, one teaspoon per launch. Avoid balloons. After building, present and compare prototypes, discussing which design launched the biggest cloud and how it generated force.

variations:
Tinker further by designing clean-up machines or a confetti-collection vehicle using plows, vacuums, fans, leaf blowers, or balloons charged with static electricity; test whether rakes or brooms work better. Try launching streamers, corkscrew confetti, mini-parachutes, fake money, dried flower petals, fake snow, or foam peanuts.

source_excerpt:
Invent a device that launches a spoonful of confetti into the air. The bigger the cloud, the better.

materials_list:
paper confetti, duct tape, 2 4-oz. paper cups, 1 straw, 1 wooden spool, string, 2 sheets of cardboard (approx. 8.5 x 11 in.), 4 paint stirrers, 4 rubber bands, 2 8-oz. paper cups, tarp, brooms and dustpans

skills_developed:
creative thinking, problem solving, prototyping, design process, teamwork, physics concepts (force, potential and kinetic energy)


name: Things That Are Launched — Category Guessing Game
category: icebreakers
subcategory: creative-thinking-warmup
content_type: joc
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: page 10
materials_category: none
skills_developed: creative thinking, flexible thinking, categorization, verbal association
difficulty_level: usor
keywords: warm-up, category game, guessing, creative thinking
tags: ["warm-up", "design-squad", "icebreaker"]
language: en
normalized_name: things that are launched — category guessing game
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A creative-thinking warm-up game for the Confetti Launcher challenge. The leader says aloud a series of words (rocket, water balloon, ship, shot put, new business, javelin, torpedo, satellite), pausing briefly between each. Kids guess what the items have in common (the category 'Things That Are Launched'). The first kid to name the category runs the next round, whispering with the leader to receive a new category — 'Things at a Party' — and listing items until someone guesses. A third round uses 'Things That Come in Small Pieces'. Finally the leader announces the item that fits all three categories: confetti! The game helps practice flexible, associative thinking useful in invention.

rules:
Round 1: leader reads a category's items aloud one by one; first kid to name the category wins. Winner runs round 2 with a new whispered category (Things at a Party). The new winner runs round 3 (Things That Come in Small Pieces). Reveal that confetti fits all three categories.

source_excerpt:
To play, say aloud the words: rocket, water balloon, ship, shot put, new business, javelin, torpedo, and satellite. Pause briefly between each word. Ask kids to guess what these things have in common.


name: Get-Moving Game
category: creative-stem
subcategory: invention-challenge
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 15-17
source_excerpt: Invent an indoor game for one or two people that gets you moving.
materials_category: craft-supplies
difficulty_level: mediu
keywords: invention, game design, active games, design process, couch potato, STEM
tags: ["design-squad", "invention-challenge", "active-games", "afterschool"]
language: en
normalized_name: get-moving game
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Kids invent an indoor game for one or two players that gets people up and moving. They begin by playing an 'Imagine New Uses for Things' warm-up, then brainstorm action verbs (toss, roll, throw, catch, shoot, spin, paddle, hit, run, block, flip, dribble, etc.) and match them to familiar games. After discussing what it means to invent a game — new equipment, new rules, or changes to a familiar game — teams of two use rubber bands, Ping-Pong balls, plastic spoons, paint stirrers, tennis balls, cardboard, aluminum baking tins, plastic bags, duct tape, scissors, copier paper, and string to design the equipment AND the rules for a new active indoor game. They follow the design process: brainstorm, build, test (by playing), redesign. The framing references the 'couch potato' problem and links activity to health.

rules:
Work in pairs. Invent a game playable in the available indoor space using supplied materials. The game must be active (gets people moving), have simple rules, and be neither too easy nor too hard. Test by playing; modify rules or equipment as needed. Present the game to the group and explain how it gets people moving.

variations:
Tinker further: invent game ideas that help users who are on crutches or in a wheelchair, who are bedridden, on a long road trip, or living on the International Space Station.

materials_list:
20 rubber bands, 10 Ping-Pong balls, 10 plastic spoons, 5 paint stirrers, 5 tennis balls, 20 sheets of cardboard (approx. 8.5x11 in.), 10 small aluminum baking tins, 5 small plastic bags, duct tape, scissors, copier paper, string

skills_developed:
creative thinking, imagination, game design, problem solving, design process, teamwork, physical activity awareness


name: Imagine New Uses for Kitchen Things
category: icebreakers
subcategory: creative-thinking-warmup
content_type: joc
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: page 15
materials_category: none
skills_developed: imagination, flexible thinking, creative thinking, verbal expression
difficulty_level: usor
keywords: warm-up, imagination, new uses, creative thinking
tags: ["warm-up", "design-squad", "icebreaker"]
language: en
normalized_name: imagine new uses for kitchen things
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A creative-thinking warm-up that opens the Get-Moving Game challenge. The leader asks 'What's an invention?' and explains that sometimes inventing means finding a new use for an existing product. Kids list non-electric kitchen items (spatula, strainer, pot, pan, ladle, cup, wooden spoon, pitcher, refrigerator magnet, mixing bowl, paper towel, etc.) — knives and other sharp objects are excluded. Each kid then thinks up a game or sport that uses one of these items, and briefly describes their invented game to the group. The exercise reinforces that imagination and invention go hand in hand and trains flexibility in thinking.

rules:
Brainstorm non-electric kitchen items together (no knives or sharp/pointy objects). Each child picks an item and silently invents a game or sport using it. Each child briefly describes their game to the group. It's a thought exercise — no physical play required.

source_excerpt:
Then, have each kid think up a game or sport that could use these. Since this is a thought exercise rather then an actual game, encourage kids to be imagnative.


name: Harmless Holder
category: creative-stem
subcategory: invention-challenge
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: page 20
source_excerpt: Invent a holder for six cans that's animal-safe, sturdy, convenient, and easy to carry.
materials_category: craft-supplies
skills_developed: design process, problem solving, environmental awareness, materials analysis, prototyping, teamwork
difficulty_level: mediu
keywords: invention, design process, environment, wildlife safety, six-pack, sustainability, STEM
tags: ["design-squad", "invention-challenge", "environmental", "afterschool"]
language: en
normalized_name: harmless holder
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Kids invent a holder for six cans that is animal-safe, sturdy, convenient, and easy to carry. The challenge opens with a story about birds and turtles being tangled in plastic six-pack rings on the beach. Teams examine real plastic six-pack rings, discussing their strength, size, stretchiness, ease of use, and the advantages and disadvantages of plastic (strong, waterproof, lightweight, flexible, durable, inexpensive — but does not biodegrade). They consider who would benefit from a safer holder (animals, manufacturers, environmentalists, consumers). Then, following the design process, teams build a prototype six-pack holder from cardboard, copier paper, duct tape, wax paper, string, paint stirrers, and rubber bands, carrying six full cans of soda, seltzer, or juice. Sponges and towels are kept on hand for spills.

rules:
Work in teams. Use only the supplied materials. The holder must carry six full cans, be animal-safe (no strangulation hazard), sturdy enough not to drop the cans, convenient, and easy to carry. Test by actually lifting and carrying six full cans. Iterate via the design process.

materials_list:
6 full cans of soda, seltzer, or juice, cardboard (approx. 8.5x11 in.), copier paper, duct tape, wax paper, string, 4 paint stirrers, 6 rubber bands, sponges and towels (for spills), plastic six-pack rings (sample)


name: Harmless Holder
category: creative-stem
subcategory: design-engineering
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 20-23
source_excerpt: Invent a holder for six cans that's animal-safe, sturdy, convenient, and easy to carry.
materials_category: craft-recyclable
skills_developed: design thinking, prototyping, engineering, environmental awareness, problem solving
difficulty_level: mediu
keywords: invention, six-pack, packaging, wildlife, design process, prototype
tags: ["design-squad", "STEM", "engineering", "environment"]
language: en
normalized_name: harmless holder
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Design challenge in which kids invent a holder for six cans that is animal-safe, sturdy, convenient, and easy to carry. Kids learn why discarded plastic six-pack rings can harm wildlife, examine plastic six-pack holders, brainstorm animal-friendly packaging, then follow the design process to build and test a prototype using cardboard, paper, duct tape, wax paper, string, paint stirrers, and rubber bands. Prototypes are evaluated for sturdiness, weight, simplicity, and how well they resist bending, twisting, and pushing forces from six full cans.

rules:
Per team materials: 6 full cans of soda/seltzer/juice, cardboard (approx. 8.5x11 in.), copier paper, duct tape, wax paper, string, 4 paint stirrers, 6 rubber bands. Have sponges and towels on hand for spills. Steps: (1) Introduce the challenge with the story about birds and turtles tangled in plastic rings (5 min). (2) Warm up by passing around a plastic six-pack holder and discussing its strength, size, stretchiness, and the pros/cons of plastic (10 min). (3) Have each kid slip a rubber band on their wrist and try to remove it with only that hand. (4) Brainstorm design ideas referencing other same-size containers, handles, ways to keep cans together, and how to remove one can (10 min). (5) Build, test, and redesign (25 min) — reinforce sides/corners, ensure the holder stands without relying on cans. (6) Discuss what worked, sturdiest/lightest/simplest designs, and how an improved holder could help the environment (10 min).

variations:
Tinker Some More: ask kids to draw a design of a boat that skims trash off the surface of a river, lake, or ocean — label parts, give it a catchy name, and consider how it moves, how it distinguishes trash from animals/seaweed, how it stores and dumps trash, and whether it could double as a beach sweeper.

materials_list:
6 full cans of soda, seltzer, or juice, cardboard (approx. 8.5x11 in.), copier paper, duct tape, wax paper, string, 4 paint stirrers, 6 rubber bands, sponges and towels


name: Speedy Shelter
category: creative-stem
subcategory: design-engineering
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 25-29
source_excerpt: Invent an emergency shelter that can fi t a person and is sturdy and quick to build.
materials_category: construction
skills_developed: structural engineering, spatial reasoning, prototyping, creative problem solving, teamwork
difficulty_level: mediu
keywords: shelter, tent, triangles, frame, emergency, design process
tags: ["design-squad", "STEM", "engineering", "survival"]
language: en
normalized_name: speedy shelter
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Design challenge in which kids invent an emergency shelter that can fit a person, is sturdy, and is quick to build. Kids think about familiar shapes in new ways, hear about an injured hiker who survived by building a makeshift shelter, brainstorm shelter designs, then follow the design process to construct a prototype using bamboo plant stakes, cardboard, garbage bags (cut open into sheets), duct tape, scissors, and string. The activity teaches how triangles, domes, and arches distribute force and how skin-and-skeleton structures (frame plus cover) work.

rules:
Per team materials: 2 cardboard sheets (approx. 8.5x11 in.), 16 3-ft bamboo plant stakes, 3 33- or 42-gal garbage bags cut open into sheets, scissors, duct tape, string. Safety: do not use fiberglass stakes; cut garbage bags open before the session to prevent suffocation. Steps: (1) Warm-up — draw 8 triangles on paper and turn them (or pairs) into objects (10 min). (2) Introduce the challenge by reading the story of injured hiker John Balgrano in New Zealand (5 min). (3) Brainstorm design ideas — discuss strong shapes (triangles, domes, arches), tent parts (frame, cover, connectors), and have kids sketch at least three shelter designs (10 min). (4) Build, test, and redesign (25 min) — use duct tape hinges to connect stakes (lay a 3-inch length sticky side up, place stake ends with a 1/2-inch gap, fold tape over), brace corners with cardboard, run diagonal stakes to create triangular braces, anchor to floor with tape or string. (5) Discuss what happened: what forces affected the shelter, strongest shapes, stability strategies, design improvements (10 min).

variations:
Tinker Some More: (1) Show D-Squad ProFile of engineer Connie Yang who designs tents. (2) Challenge kids to make a shelter that fits in a backpack, takes only one person to set up, doesn't require tools, and can be collapsed and reused.

materials_list:
2 cardboard sheets (approx. 8.5x11 in.), 16 3-ft bamboo plant stakes, 3 33- or 42-gal garbage bags cut open into sheets, scissors, duct tape, string


name: Convenient Carrier
category: creative-stem
subcategory: design-engineering
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 30-34
source_excerpt: Invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
materials_category: craft-recyclable
skills_developed: empathy, design thinking, accessibility awareness, prototyping, problem solving
difficulty_level: mediu
keywords: accessibility, crutches, wheelchair, carrier, assistive device, design process
tags: ["design-squad", "STEM", "engineering", "inclusion"]
language: en
normalized_name: convenient carrier
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Design challenge in which kids invent a convenient way for someone using crutches or a wheelchair to carry small personal items. Kids first experience the obstacles people on crutches face by holding magazines under their arms and balancing on one leg while passing a cup on a tray, then brainstorm ideas for carriers, and follow the design process to invent a solution. Materials include an armchair as a stand-in wheelchair, crutches, cardboard, rubber bands, string, duct tape, paper cups, and copier paper. Items like a cell phone, remote, glasses, and music player are simulated with books, index cards, CDs, soda cans, decks of cards, and keys.

rules:
Per session materials: 1 armchair (represents a wheelchair), crutches (at least one pair), 4 cardboard sheets per team (approx. 8.5x11 in.), rubber bands, string, duct tape, 20 8-oz paper cups, copier paper, plus stand-in personal items. Steps: (1) Warm up — Life on Crutches experience (10 min): give each kid two magazines/newspapers to hold under their upper arms, have them stand on one leg, pass paper cups on a tray, and take five hops without dropping the cup. Discuss what tasks are hard or impossible on crutches. (2) Introduce the challenge by reading the story of Carlana Stone (5 min). (3) Brainstorm design ideas (10 min) — discuss what people carry daily, types of holders, how holders could be adapted, and sketch carrier designs. (4) Build, test, and redesign (25 min) — handle problems like too many options, similar designs, and trays that won't stay level (increase contact with chair arm, center the position, use string/columns/bracing, allow tray to swing out). (5) Discuss what happened (10 min) — how the crutches experience influenced design, ease of attachment/removal, accessibility of items, and redesign strategies for stability.

variations:
Tinker Some More: (1) Brainstorm improvements for crutches and wheelchairs — crutches that work on muddy fields, wheelchairs that climb stairs or obstacles, eye-level wheelchairs, heated removable crutch handles, collapsible crutches, wheelchair with a sunshade. (2) Visit the Hampshire College Lemelson Center and Junior Engineering Technical Society websites to see assistive devices.

materials_list:
1 armchair (stands in for wheelchair), crutches (at least one pair), 4 cardboard sheets per team (approx. 8.5x11 in.), rubber bands, string, duct tape, 20 8-oz paper cups, copier paper, stand-in personal items (book, index cards, CD case, soda can, deck of cards, keys)


name: Invent a Better World
category: creative-stem
subcategory: design-engineering
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 35-36
materials_category: varies
difficulty_level: mediu
keywords: invention, design process, open-ended, real-world problems
tags: ["design-squad", "STEM", "capstone", "open-ended"]
language: en
normalized_name: invent a better world
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Capstone challenge in which kids apply their inventing skills to their own lives by identifying a need in their community, school, home, or favorite activities and devising an original solution. Walks kids through the full design process: find problems to solve, brainstorm, develop a preliminary design (phrased as 'I will invent an x that does y'), build, test/evaluate/redesign, share solutions, and expand skills. Includes the example of Max, the 2008 Trash to Treasure contest winner, whose 'Home Dome' was a yurt-shaped dwelling built by stuffing packing peanuts into plastic grocery bags.

rules:
Find Problems to Solve: encourage kids to look in their community (animal shelters, grocery stores, malls, recycling centers, parks), school (lunch room, playground, lockers), home (backyard, garage, bathroom, kitchen), and favorite activities. Brainstorm: list identified problems and record each idea to spark imaginative connections. Develop a Preliminary Design: set a goal and outline performance criteria, phrase solution as 'I will invent an x that does y,' have kids talk to potential users and anticipate problems. Build: list materials, find substitutes for unavailable items. Test, Evaluate, and Redesign: identify tests, define success criteria, have family/friends/users evaluate. Share Solutions: enter the invention in a contest, search the internet for similar inventions. Expand Skills: take discarded items apart, find an engineer or science teacher mentor, attend weekend or summer programs. Look for Other Programs: start an invention club, Future City (middle school), InvenTeams (high school).

source_excerpt:
Now it's time to have your kids apply their inventing skills to their own lives. Use the ideas below to help kids identify a need and then do something about it by devising an original solution.

skills_developed:
design thinking, creativity, problem identification, iteration, communication, entrepreneurial mindset


name: Challenge 6: Invent a Better World
category: creative-stem
subcategory: invention-design-process
content_type: activitate
source_file: 27.Inventeaza_Construieste-Design_Squad.pdf
source_files: ["27.Inventeaza_Construieste-Design_Squad.pdf"]
page_reference: pages 35-36
materials_category: varied
difficulty_level: mediu
keywords: invention, design process, STEM, problem-solving, engineering, community
tags: ["design-squad", "challenge-6", "invent-a-better-world"]
language: en
normalized_name: challenge 6: invent a better world
extraction_confidence: high
source_id: 0dd2331c_27_inventeaza_construieste_design_squad
source_ids: ["0dd2331c_27_inventeaza_construieste_design_squad"]
chunk_key: 0dd2331c_27_inventeaza_construieste_design_squad.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A capstone invention challenge that has kids apply the inventing skills they have learned to their own lives by identifying a real need in their community, school, home, or favorite activities, and then devising an original solution. Kids brainstorm problems, develop a preliminary design (phrased as 'I will invent an x that does y'), talk to potential users, list materials, find substitutes, build, then test, evaluate, and redesign. Finally they share their solution by entering it in a contest or researching whether similar inventions exist. The activity also encourages expanding skills (taking discarded items apart, finding an engineer/science teacher mentor, attending weekend or summer programs) and joining or starting invention clubs such as Future City or InvenTeams.

rules:
FIND PROBLEMS TO SOLVE: Encourage kids to keep their eyes open for problems in their community, school, home, or favorite activities. BRAINSTORM: List the problems identified and discuss different ways to tackle them, recording each idea. DEVELOP A PRELIMINARY DESIGN: Have kids set a goal and outline performance criteria; phrase solutions as 'I will invent an x that does y'; talk to potential users; anticipate problems. BUILD: List materials needed; figure out substitutes for things unavailable or too expensive. TEST, EVALUATE, AND REDESIGN: Identify tests to perfect the invention; define success criteria; have family, friends, and ultimate users evaluate. SHARE SOLUTIONS: Enter the invention in a contest; check the Internet for similar inventions.

variations:
Kids can join or start an invention club, participate in Future City (middle school), or InvenTeams (high school). They can also enter invention contests such as Christopher Columbus Awards, eCYBERMISSION, ExploraVision, INVENT AMERICA!, Tech Challenge, or TOYchallenge.

source_excerpt:
Now it’s time to have your kids apply their inventing skills to their own lives. Use the ideas below to help kids identify a need and then do something about it by devising an original solution.

skills_developed:
creative problem-solving, design process, tinkering, brainstorming, prototyping, testing and iteration, communication


name: Jamboree on the Internet (JOTI)
category: jocuri-cercetasesti
subcategory: international
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 4
keywords: JOTI, internet, international, jamboree
language: en
normalized_name: jamboree on the internet (joti)
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The World Scout Jamboree On The Internet (JOTI) is an international Scout Meeting on the Internet which takes places every year on the third weekend of October. This is an official event of the World Organization of the Scout Movement. Explorers participate in this annual online gathering to connect with Scouts worldwide.

source_excerpt:
The World Scout Jamboree On The Internet (JOTI) is an international Scout Meeting on the Internet which takes places every year on the third weekend of October.


name: Jamboree on the Air (JOTA)
category: jocuri-cercetasesti
subcategory: international
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 4
skills_developed: communication, radio
keywords: JOTA, radio, amateur radio, international
language: en
normalized_name: jamboree on the air (jota)
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The Jamboree on the Air (JOTA) is an annual event that allows around 500,000 members of the Scout Movement Worldwide to communicate using amateur radio. Explorers connect with Scouts globally through ham radio communications.

source_excerpt:
The Jamboree on the Air (or JOTA) is an annual event that allows around 500,000 members of the Scout Movement Worldwide to communicate using amateur radio.


name: Music Quiz from Around the World
category: jocuri-cercetasesti
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 4
keywords: music, quiz, world
language: en
normalized_name: music quiz from around the world
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Find music from around the world and then create a quiz for the rest of the unit so they have to try and guess which continent and country the music is from.

source_excerpt:
Find music from around the world and then create a quiz for the rest of the unit so they have to try and guess which continent and country they are from.


name: Explorer Vision Song Contest
category: cantece-ceremonii
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 5
skills_developed: music, research
keywords: song contest, Eurovision, countries
language: en
normalized_name: explorer vision song contest
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
In small groups ask Explorers to represent a different Country in your Explorer Vision Song Contest. Research current popular songs that have come from across the world and hold your own competition with judges.

source_excerpt:
In small groups ask Explorers to represent a different Country in your Explorer Vision Song Contest. Research current popular songs that have come from across the world and hold your own competition with judges.


name: WOSM Conference Debate
category: team-building
subcategory: debate
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 5
skills_developed: debate, public speaking
keywords: WOSM, debate, conference
language: en
normalized_name: wosm conference debate
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
In your unit hold a World Organisation of Scout Movements (WOSM) conference to discuss whether Explorer Scouts should be abolished as a section.

source_excerpt:
In your unit hold a World Organisation of Scout Movements (WOSM) conference to discuss whether Explorer Scouts should be abolished as a section.


name: International Jamboree Night
category: jocuri-cercetasesti
subcategory: international
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 5
keywords: jamboree, international, countries
language: en
normalized_name: international jamboree night
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Host an international jamboree night with small groups representing a country that has hosted a past World Scout Jamboree.

source_excerpt:
Host an international jamboree night with small groups representing a country that has hosted a past World Scout Jamboree.


name: Night Out in the Countryside
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
materials_category: natural
materials_list: natural materials
skills_developed: survival, outdoor skills
difficulty_level: mediu
keywords: countryside, outdoor, natural materials
language: en
normalized_name: night out in the countryside
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Get your Unit to spend a meeting, or even a night, outdoors in the countryside using only natural materials they can find.

source_excerpt:
Get your Unit to spend a meeting, or even a night, outdoors in the countryside using only natural materials they can find.


name: Ancient Tree Hunt - Overnight Challenge
variations: A 24 hour challenge variation; also a challenge to search for ancient trees in each of the seasons.
category: camp-outdoor
subcategory: nature
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
skills_developed: nature observation, orienteering
difficulty_level: mediu
keywords: trees, nature, woodlands
language: en
normalized_name: ancient tree hunt - overnight challenge
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An overnight challenge to search for ancient trees, run in collaboration with the Woodlands Trust's Ancient Tree Hunt programme.

source_excerpt:
(Ancient Tree Hunt - The Woodlands Trust) (POL - 85973) - An overnight challenge to search for ancient trees.


name: Vegetable Patch Defenders
category: creative-stem
subcategory: gardening
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
skills_developed: gardening, awareness
difficulty_level: usor
keywords: vegetables, gardening, bugs
language: en
normalized_name: vegetable patch defenders
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Growing your own grub is not without its challenges especially when bugs and beasties get sight of your prize veggies. This fun game is designed to help young people understand that you need to keep a watchful eye on your vegetables as they grow, otherwise you may not get the bumper crop you'd hoped for. Why not run this for one of the younger sections?

source_excerpt:
Growing your own grub is not without its challenges especially when bugs and beasties get sight of your prize veggies. This fun game is designed to help young people understand that you need to keep a watchful eye on your vegetables as they grow


name: Carrot Carving Contest
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
materials_category: kitchen
materials_list: carrots, knives
skills_developed: knife skills, creativity
difficulty_level: usor
keywords: carrot, carving, knife skills
language: en
normalized_name: carrot carving contest
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Get your unit to practice their knife skills by teaching one of the younger sections. An activity to see who can carve their carrot in the most imaginative shape.

source_excerpt:
Get your unit to practice their knife skills by teaching one of the younger sections. An activity to see who can carve their carrot in the most imaginative shape!


name: Misshapen Vegetable Competition
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
difficulty_level: usor
keywords: vegetables, competition, fundraiser
language: en
normalized_name: misshapen vegetable competition
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Once your Unit have grown their own vegetables have a competition which can be used as a fundraiser or just for fun to see who has the most mis-shapen, largest and alike vegetable.

source_excerpt:
Once your Unit have grown their own vegetables have a competition which can be used as a fundraiser or just for fun to see who has the most mis-shapen, largest and alike vegetable.


name: Water Race and Filter Build
category: creative-stem
subcategory: water
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
skills_developed: STEM, engineering
difficulty_level: mediu
keywords: water, filter, race
language: en
normalized_name: water race and filter build
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Young people will participate in a water race, discover more about the importance of water and create their very own filters.

source_excerpt:
Young people will participate in a water race, discover more about the importance of water and create their very own filters!


name: Leaf Identification Hunt
category: camp-outdoor
subcategory: nature
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 6
materials_category: natural
materials_list: leaves
skills_developed: nature identification
difficulty_level: usor
keywords: leaves, trees, identification
language: en
normalized_name: leaf identification hunt
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One of the easiest ways to identify a tree is by its leaf shape. Get the Explorers to go out and collect leaves and match them to the different types of trees. Link this to the different uses of woods for camping etc.

source_excerpt:
One of the easiest ways to identify a tree is by its leaf shape. Get the Explorers to go out and collect leaves and match them to the different types of trees.


name: Rap Composition Workshop
category: creative-stem
subcategory: music
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 8
skills_developed: creative writing, music
difficulty_level: mediu
keywords: rap, music, songwriting
language: en
normalized_name: rap composition workshop
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Rap music was developed in 1970's in the New York Bronx as a way of lamenting everyday life and the challenges it presents. The concept is to add words, often about a particular issue, in a rhyme to a piece of backing music. The issues can be light hearted and fun or about more serious problems facing the world today. Why not have a go at putting your own rap together?

source_excerpt:
Rap music was developed in 1970’s in the New York Bronx as a way of lamenting everyday life and the challenges it presents.


name: Decade Night
category: team-building
subcategory: themed-evening
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 8
skills_developed: research, planning
difficulty_level: mediu
keywords: decade, history, music, fashion
language: en
normalized_name: decade night
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Research a specific decade. What was in fashion? How did people do their hair? What music did they listen too? Plan and organise an evening based on that decade. Get people to dress up, play some of the music from that era. Think about what hadn't been created yet!

source_excerpt:
Research a specific decade. What was in fashion? How did people do their hair? What music did they listen too? Plan and organise an evening based on that decade.


name: Decades Music Quiz
category: team-building
subcategory: quiz
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 8
difficulty_level: usor
keywords: music, quiz, decades
language: en
normalized_name: decades music quiz
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Who were the biggest selling artists and bands in your parents and grandparents era? How different was the music back then? Put together a music quiz with 5 top selling songs from each decade from the 1950's to today. Can you recognise the changing popular culture?

source_excerpt:
Put together a music quiz with 5 top selling songs from each decade from the 1950’s to today. Can you recognise the changing popular culture?


name: Tech-Free Challenge
category: team-building
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 8
skills_developed: resilience, creativity
difficulty_level: mediu
keywords: technology, challenge, digital detox
language: en
normalized_name: tech-free challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Can you remember a time when you didn't have the internet, mobile phone, iPod? What would you do without them today? Set your Unit the challenge to see if you can last a whole meeting or weekend camp without someone using any form of modern day technology. How long can you last! What will you do instead? It is up to you as a unit to categorise what you would consider modern day technology.

source_excerpt:
Set your Unit the challenge to see if you can last a whole meeting or weekend camp without someone using any form of modern day technology.


name: Extreme Kite Flying
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 15
materials_list: kites
skills_developed: coordination
difficulty_level: mediu
keywords: kite, flying, outdoor
language: en
normalized_name: extreme kite flying
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Kite flying is back in a big way and it's definitely not just for children! Extreme kite flying brings aerial dog fights in paper and glue form. They now come in a huge range of designs and shapes and lots of people taking to the skies. You can buy, borrow or even make your own kites. Why not try tricks, stunts or synchronised flying!

source_excerpt:
Kite flying is back in a big way and it's definitely not just for children! Extreme kite flying brings aerial dog fights in paper and glue form.


name: Bridge Building Challenge
category: creative-stem
subcategory: engineering
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 15
materials_category: craft
materials_list: paper, pencils, string, straws
skills_developed: engineering, problem-solving
difficulty_level: mediu
keywords: bridge, engineering, STEM
language: en
normalized_name: bridge building challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Build bridges (using paper, pencils, string, straws etc) to see how much weight they can support. Test the bridges to destruction once built.

source_excerpt:
Build bridges (using paper, pencils, string, straws etc) to see how much weight they can support. Test the bridges to destruction once built.


name: Cardboard Castle Battle
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 15
materials_category: craft
materials_list: cardboard boxes
skills_developed: teamwork, construction
difficulty_level: usor
keywords: cardboard, castle, battle, team game
language: en
normalized_name: cardboard castle battle
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Involves constructing a cardboard box wall at opposing ends of a meeting place then 'battling' (by throwing items) to destroy the opposing team's 'castle wall'.

rules:
Two teams, each builds a cardboard castle wall at opposite ends. Teams then throw items at the opposing wall to destroy it.

source_excerpt:
Involves constructing a cardboard box wall at opposing ends of a meeting place then 'battling' (by throwing items) to destroy the opposing team's 'castle wall'.


name: Chip Cup Rocket
category: creative-stem
subcategory: rocketry
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 15
materials_category: craft
materials_list: chip cup, glue
skills_developed: STEM, engineering
difficulty_level: usor
keywords: rocket, STEM, engineering
language: en
normalized_name: chip cup rocket
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One of the quickest ways to get started in rocketry is to build a chip cup rocket. Building a chip cup rocket takes about five minutes - and four minutes of that is waiting for the glue to set!

source_excerpt:
One of the quickest ways to get started in rocketry is to build a chip cup rocket. Building a chip cup rocket takes about five minutes - and four minutes of that is waiting for the glue to set!


name: Beachcombing Beach Party
category: camp-outdoor
subcategory: themed-evening
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 15
skills_developed: creativity
difficulty_level: usor
keywords: beach, recycled, party
language: en
normalized_name: beachcombing beach party
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Go beachcombing to prepare for an environmentally friendly beach party in your Meeting Place, including beach craft sculpture, recycled costumes, music and food.

source_excerpt:
Go beachcombing to prepare for an environmentally friendly beach party in your Meeting Place, including beach craft sculpture, recycled costumes, music and food!


name: Balloon Modelling
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 16
materials_category: craft
materials_list: modelling balloons
skills_developed: dexterity, creativity
difficulty_level: mediu
keywords: balloon, modelling, street entertainment
language: en
normalized_name: balloon modelling
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
For those that can stand the fear of an exploding balloon, this is the art of making animals and shapes from specially designed balloons. This is perhaps one of the more popular types of street entertainment seen at many venues. Whilst first attempts at modelling an animal may not bear any resemblance, at the top end of skill there are some quite complicated and eye-catching models that can be made.

source_excerpt:
this is the art of making animals and shapes from specially designed balloons. This is perhaps one of the more popular types of street entertainment seen at many venues.


name: Juggling Skills
variations: Juggle with balls, scarves, rings, clubs, diablos or devil sticks.
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 16
materials_list: juggling balls, scarves, rings, clubs, diablos
skills_developed: coordination, dexterity
difficulty_level: mediu
keywords: juggling, circus skills
language: en
normalized_name: juggling skills
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
This is not just about juggling balls, but also scarves, rings, clubs and using diablos or devil sticks. Step-by-step practice makes perfect but it is easy enough to introduce juggling as a filler in your weekly or camp programme. Trying it out is half the fun!

source_excerpt:
This is not just about juggling balls, but also scarves, rings, clubs and using diablos or devil sticks. Step-by-step practice makes perfect


name: Street Magic Tricks
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 16
skills_developed: performance, dexterity
difficulty_level: mediu
keywords: magic, tricks, street performance
language: en
normalized_name: street magic tricks
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The art of the street performing magician lies with doing simple tricks near to the audience rather than on stage. Everyone can learn to do one or two simple tricks and the items needed are not expensive.

source_excerpt:
The art of the street performing magician lies with doing simple tricks near to the audience rather than on stage. Everyone can learn to do one or two simple tricks


name: Tied Together Meeting
description: Spend a Unit meeting tied to someone else. How do you have to work together to get things done?
category: team-building
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 17
source_excerpt: Spend a Unit meeting tied to someone else. How do you have to work together to get things done?
materials_list: rope, ties
skills_developed: cooperation, communication
difficulty_level: mediu
keywords: tied, cooperation, teamwork
language: en
normalized_name: tied together meeting
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
rules:
Pair up Explorers and tie them together (e.g. wrists or ankles) for the duration of the meeting. They must cooperate to complete tasks.


name: Morse Code Challenges
category: escape-room-puzzle
subcategory: code
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 17
materials_list: torches, buzzers
skills_developed: code, communication
difficulty_level: mediu
keywords: morse code, signalling, communication
language: en
normalized_name: morse code challenges
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Morse code is a method of sending messages using lights or tones, where each character or number is represented by short or long signals - dots or dashes. Like many codes, Morse code is easy to send but often difficult to decipher quickly. Set a number of challenges in different locations using both methods of sound and lights and see how good your unit can become.

source_excerpt:
Morse code is a method of sending messages using lights or tones, where each character or number is represented by short or long signals – dots or dashes.


name: Morse Code Challenges
category: jocuri-cercetasesti
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 17
materials_list: torches or lamps, buzzers or whistles, Morse code reference sheets
skills_developed: communication, signalling, teamwork
difficulty_level: mediu
keywords: morse, signalling, code, communication
tags: ["scouting", "communication"]
language: en
normalized_name: morse code challenges
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Morse code is a method of sending messages using lights or tones, where each character or number is represented by short or long signals (dots or dashes). The activity invites the unit to set up a number of challenges in different locations using both sound and light methods of signalling and see how proficient they can become at sending and deciphering messages.

rules:
Set up multiple stations/challenges in different locations, alternating between sound-based (tones) and light-based (flashing) Morse code methods, so the unit can practice both sending and decoding.

source_excerpt:
Morse code is a method of sending messages using lights or tones, where each character or number is represented by short or long signals – dots or dashes.


name: Semaphore Signalling
category: jocuri-cercetasesti
subcategory: signalling
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 17
materials_list: hand-held flags, semaphore alphabet chart
skills_developed: signalling, communication
difficulty_level: mediu
keywords: semaphore, flags, signalling
tags: ["scouting", "communication"]
language: en
normalized_name: semaphore signalling
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Semaphore is a long established system of signalling using hand-held flags. It's a great way of conveying messages over a distance where the sender and receiver can see each other. The flags are held with arms extended, in various positions that represent each of the letters of the alphabet.

rules:
Pair Explorers as senders and receivers at a distance; using two hand-held flags, the sender forms each letter by holding their arms in the standard semaphore positions while the receiver reads and writes the message down.

source_excerpt:
Semaphore is a long established system of signalling using hand- held flags. It’s a great way of conveying messages over a distance where the sender and receiver can see each other.


name: Silent Communication Challenge
category: team-building
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 18
materials_list: paper and pens, phones/devices for text or messaging
skills_developed: communication, teamwork, problem solving
difficulty_level: mediu
keywords: silent, communication, teamwork, non-verbal
tags: ["team-building"]
language: en
normalized_name: silent communication challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
In small teams, set the Explorers the challenge of completing an activity without talking. Give each team a different method of communication to use, such as online means only (instant messaging, email, text) or drawing only with no words. See whether they complete the task, then get them to swap to a different method of communication to compare.

rules:
Teams must complete an activity without speaking. Each team is assigned a specific non-verbal communication method (e.g. messaging only, drawing only). Teams swap methods after each round.

variations:
Swap teams onto different communication methods (drawing, IM, email, text) to compare effectiveness.

source_excerpt:
In small teams set the Explorers the challenge of completing an activity without talking. Give each team a different method of communication to use i.e. through online means only (Instant messaging, email, text), drawing only no words.


name: Solar Cooker
category: creative-stem
subcategory: cooking
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_list: reflective material, cardboard, foil, food to cook
skills_developed: STEM, cooking, sustainability, engineering
difficulty_level: mediu
keywords: solar, cooker, renewable energy, solar cooker, sustainability, climate
tags: ["cooking", "camp"]
language: en
normalized_name: solar cooker
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A Climate Challenge Fund activity. Solar cookers are used in developing countries where fuel is in short supply but sunshine is in abundance. Use this solar cooker design to capture the sun's energy and find out what you can cook. A great activity at an evening meeting or at camp.

source_excerpt:
Solar cookers are used in developing countries where fuel is in short supply but sunshine is in abundance. Use this solar cooker design to capture the suns energy and find out what you can cook.


name: Organic vs Non-Organic Cook-Off
category: retete
subcategory: cook-off
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_category: food
skills_developed: cooking
difficulty_level: mediu
keywords: organic, cooking, comparison
language: en
normalized_name: organic vs non-organic cook-off
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
In small teams set the challenge of cooking the same dish (spaghetti bolognaise, chicken curry etc.). However, one team's ingredients must be all organic. Get everyone to try both meals. Was there any difference in taste? Cost? What difference does organic food make?

source_excerpt:
In small teams set the challenge of cooking the same dish (spaghetti bolognaise, chicken curry etc.). However, one teams ingredients must by all organic.


name: Single Country Meal Challenge
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_list: ingredients from one country, cooking equipment
skills_developed: cooking, research, geography awareness
difficulty_level: mediu
keywords: country, ingredients, cooking
tags: ["cooking"]
language: en
normalized_name: single country meal challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Challenge small teams to make a meal of their choice, however all the ingredients must come from the same country (England, Spain, Brazil, etc.). Can it be done?

rules:
Each small team chooses a meal and a single country of origin; every ingredient sourced must come from that country.

source_excerpt:
Challenge small teams to make a meal of their choice, however all the ingredients must come from the same country (England, Spain, Brazil etc.) Can it be done?


name: 500 Calorie Meal Challenge
description: Set a challenge of cooking a meal of no more than 500 calories. Who can be the most creative?
category: retete
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
source_excerpt: Set a challenge of cooking a meal of no more than 500 calories. Who can be the most creative?
materials_category: food
materials_list: healthy ingredients, calorie reference
skills_developed: cooking, nutrition, nutrition awareness
difficulty_level: mediu
keywords: calories, healthy, cooking
tags: ["cooking", "health"]
language: en
normalized_name: 500 calorie meal challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
rules:
Each participant or team designs and cooks a complete meal with a strict calorie cap of 500 kcal; creativity is judged.


name: International Ready Steady Cook
category: retete
subcategory: cook-off
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_category: food
skills_developed: cooking, improvisation
difficulty_level: mediu
keywords: cooking, international, competition
language: en
normalized_name: international ready steady cook
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Cooking challenge, similar to Ready Steady Cook. Teams have to create dishes using a variety of international ingredients.

source_excerpt:
Cooking challenge, similar to Ready Steady Cook. Teams have to create dishes using a variety of international ingredients.


name: Take-Away Taste Survey
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_category: food
difficulty_level: usor
keywords: take-away, food survey, tasting
language: en
normalized_name: take-away taste survey
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
If you have ever sampled the culinary delights of the take-aways in your local area, then this is the activity for you. There is often plenty of variety - from traditional fish and chips to the tandoori take-away. The idea for this activity is to try a specific food from as many different take-aways as you can. You might choose to survey five of the local fish and chip shops and buy a bag of chips from each, or you could choose to try out onion bhajis from the local tandoori. As a Unit can you agree a favourite?

source_excerpt:
The idea for this activity is to try a specific food from as many different take-aways as you can. You might choose to survey five of the local fish and chip shops and buy a bag of chips from each


name: Three Course Inter-Unit Cook-Off
category: retete
subcategory: cook-off
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_category: food
skills_developed: cooking, competition
difficulty_level: dificil
keywords: cook-off, three course, competition
language: en
normalized_name: three course inter-unit cook-off
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Organise a competition with other local Explorer Units to cook a three course meal of their choice. You can set a range of rules including timescales, vegetarian only, has to be cooked on an open fire etc. Make sure you arrange some judges and have a prize for the winners.

source_excerpt:
Organise a competition with other local Explorer Units to cook a three course meal of their choice. You can set a range of rules including timescales, vegetarian only, has to be cooked on an open fire etc.


name: Three Pound Meal Challenge
category: retete
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_category: food
skills_developed: budgeting, cooking
difficulty_level: mediu
keywords: budget, cooking, challenge
language: en
normalized_name: three pound meal challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Challenge the unit to see who can make the best meal/s for no more than £3. All ingredients must be bought and cooked (no ready meals!). Why not try the challenge in different shops!

source_excerpt:
Challenge the unit to see who can make the best meal/s for no more than £3. All ingredients must be bought and cooked (no ready meals!).


name: Coastal Foraging
category: supravietuire
subcategory: foraging
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 20
materials_list: coastal foraging guide, buckets, appropriate footwear
skills_developed: foraging, wild food, marine awareness, survival
difficulty_level: mediu
keywords: coastal, foraging, wild food, seaweed
tags: ["survival", "coast"]
language: en
normalized_name: coastal foraging
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
If you prefer your free food a little more salty then why not try some coastal foraging? Not only is the backdrop suitably inspiring but you will discover a whole new world of delicious, unfamiliar delicacies. Why not tie this in to a Unit camp by the Coast?

source_excerpt:
If you prefer your free food a little more salty then why not try some coastal foraging? Not only is the backdrop suitably inspiring but you will discover a whole new world of delicious, unfamiliar delicacies.


name: Wild Food Foraging
category: supravietuire
subcategory: foraging
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 20
materials_list: foraging guide, baskets/bags, knife
skills_developed: foraging, plant identification, survival
difficulty_level: mediu
keywords: wild food, foraging, plants
tags: ["survival", "outdoor"]
language: en
normalized_name: wild food foraging
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Wild food is far superior in flavour and nutritional content than shop-bought, cultivated and farmed food (plus it's free). Speak to locals about the best places to look and be especially aware of which plants and berries aren't safe to eat. Make sure you research thoroughly what you can and can't eat and if you are at all unsure don't risk it.

rules:
Research edible plants thoroughly beforehand, consult a local expert about good locations and dangerous species, and never eat anything you cannot positively identify.

source_excerpt:
Wild food is far superior in flavour and nutritional content than shop-bought, cultivated and farmed food (plus it’s free). Speak to locals about the best places to look and be especially aware of which plants and berries aren’t safe to eat.


name: Ground-to-Air Emergency Signals
category: supravietuire
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 18
materials_list: signal symbol reference sheet
skills_developed: emergency signalling, survival
difficulty_level: mediu
keywords: emergency, air signals, rescue
tags: ["survival", "emergency"]
language: en
normalized_name: ground-to-air emergency signals
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Learn a recognised series of symbols used for communication with emergency air crews. It is important for the unit to familiarise themselves with these signals before going walking or climbing in remote areas, so they can communicate effectively with rescue aircraft in an emergency.

source_excerpt:
A recognised series of symbols for communication with emergency air crews. It is important for the Unit to familiarise themselves with this before going walking or climbing in remote areas.


name: Learn Braille
category: integrare-incluziune
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 18
materials_list: braille alphabet sheets, braille printed materials
skills_developed: awareness of disability, literacy
difficulty_level: mediu
keywords: braille, blind, disability awareness
tags: ["inclusion"]
language: en
normalized_name: learn braille
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Braille is a way of allowing blind or visually impaired people to read. The unit has a go at trying to learn and read braille. The activity suggests inviting someone from a local blind charity to come to the meeting to teach the unit.

source_excerpt:
Braille is a way of allowing blind or visually impaired people to be able to read. Have a go at trying to learn and read braille.


name: Organic vs Non-Organic Cooking Challenge
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_list: organic ingredients, non-organic ingredients, cooking equipment
skills_developed: cooking, comparison, critical thinking
difficulty_level: mediu
keywords: organic, cooking, food
tags: ["cooking"]
language: en
normalized_name: organic vs non-organic cooking challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
In small teams set the challenge of cooking the same dish (spaghetti bolognaise, chicken curry, etc.). However, one team's ingredients must be all organic. Everyone tries both meals. Was there any difference in taste? Cost? What difference does organic food make?

rules:
Divide into small teams; each cooks the same agreed dish, with at least one team restricted to all-organic ingredients. Compare taste and cost afterwards.

source_excerpt:
In small teams set the challenge of cooking the same dish (spaghetti bolognaise, chicken curry etc.). However, one teams ingredients must by all organic.


name: Local Takeaways Survey
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
source_excerpt: The idea for this activity is to try a specific food from as many different take-aways as you can.
materials_list: money for takeaways, score sheets
skills_developed: evaluation, discussion
difficulty_level: usor
keywords: takeaway, food, survey
tags: ["food"]
language: en
normalized_name: local takeaways survey
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
If you have ever sampled the culinary delights of the take-aways in your local area, then this is the activity for you. The idea is to try a specific food from as many different take-aways as you can. You might choose to survey five of the local fish and chip shops and buy a bag of chips from each, or you could choose to try out onion bhajis from the local tandoori. As a unit can you agree a favourite?

rules:
Pick a single dish type, visit multiple local takeaways selling it, sample the same dish at each, and as a unit agree which one is best.


name: Inter-Unit Three Course Meal Competition
variations: Restrict to vegetarian, set a strict time limit, or require cooking on an open fire.
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
source_excerpt: Organise a competition with other local Explorer Units to cook a three course meal of their choice.
materials_list: ingredients, cooking equipment, judging sheets, prizes
skills_developed: cooking, teamwork, planning
difficulty_level: mediu
keywords: cooking, competition, three course meal
tags: ["cooking", "competition"]
language: en
normalized_name: inter-unit three course meal competition
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Organise a competition with other local Explorer Units to cook a three course meal of their choice. You can set a range of rules including timescales, vegetarian only, has to be cooked on an open fire, etc. Make sure you arrange some judges and have a prize for the winners.

rules:
Several Explorer units cook a three-course meal under agreed constraints (time, dietary requirements, cooking method). Independent judges score the meals and prizes are awarded.


name: £3 Meal Challenge
variations: Run the challenge using different shops/supermarkets to compare value.
category: altele
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 19
materials_list: £3 budget per team, fresh ingredients, cooking equipment
skills_developed: budgeting, cooking, creativity
difficulty_level: mediu
keywords: budget, cooking, challenge
tags: ["cooking", "budget"]
language: en
normalized_name: £3 meal challenge
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Challenge the unit to see who can make the best meal/s for no more than £3. All ingredients must be bought and cooked (no ready meals). Try the challenge in different shops to compare what is possible.

rules:
Each team or individual has a £3 budget. All ingredients must be bought fresh and cooked from scratch; no ready meals allowed.

source_excerpt:
Challenge the unit to see who can make the best meal/s for no more than £3. All ingredients must be bought and cooked (no ready meals!).


name: Minefield
category: team-building
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 23
materials_list: plastic bottles or objects, blindfolds
skills_developed: trust, communication, teamwork
difficulty_level: usor
keywords: minefield, blindfold, trust
tags: ["team-building", "indoor"]
language: en
normalized_name: minefield
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Cover your meeting place with objects such as plastic bottles. Some Explorer Scouts are blindfolded; the others must get their 'blind' team members across the minefield without hitting the mines. If the blindfolded person hits a mine they sit down and become a mine themselves.

rules:
Scatter 'mines' (e.g. plastic bottles) across the floor. Half the team is blindfolded; sighted partners must guide them across using only voice. Hitting a mine means the blindfolded person sits and becomes an extra mine.

source_excerpt:
Cover your meeting place with objects such as plastic bottles. Some Explorer Scouts are blindfolded; the others must get their 'blind' team members across the minefield without hitting the mines.


name: Minefield
category: team-building
subcategory: trust
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 15
materials_category: sport
materials_list: blindfold, various random objects as mines (balls, bandanas, stuffed animals)
skills_developed: communication, trust, listening, teamwork
difficulty_level: mediu
keywords: trust, blindfold, communication, teamwork, indoor
tags: ["props-required", "small-group", "team-building"]
language: en
normalized_name: minefield
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A trust and communication team-building activity where one blindfolded player is verbally guided through a field of random objects (the 'mines') by the rest of the group without touching any obstacle.

rules:
Mark off a starting and ending area. Throw 'mines' (balls, bandanas, stuffed animals, etc.) in random places between the start and end. One group member is blindfolded; the rest stand at a distance. The group directs the blindfolded person through the minefield. Everyone must get a chance to direct.

source_excerpt:
The group's job is to direct the blindfolded person through the minefield without stepping on any of the "mines"


name: Minefield
category: team-building
content_type: joc
source_file: Non-Contact Teambuilding Exercises.pdf
source_files: ["Non-Contact Teambuilding Exercises.pdf"]
page_reference: page 1
materials_category: consumabile
materials_list: masking tape, blindfolds, soft squeaky items (e.g. dog toys)
skills_developed: listening, communication, trust, teamwork
difficulty_level: mediu
keywords: blindfold, navigation, verbal instructions, mines, non-contact
tags: ["girl scouts", "indoor", "teamwork", "non-contact"]
language: en
normalized_name: minefield
extraction_confidence: high
source_id: 658256f2_non_contact_teambuilding_exercises
source_ids: ["658256f2_non_contact_teambuilding_exercises"]
chunk_key: 658256f2_non_contact_teambuilding_exercises.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A blindfolded navigation game where 8-10 girl scouts wearing blindfolds must cross a taped rectangular area while avoiding tape X-shaped mines and squeaky items on the floor. Scouts outside the rectangle guide those inside with verbal instructions. Stepping on a mine freezes the player; stepping on a squeaky item releases all frozen players.

rules:
Mark a rectangle on the floor with masking tape, place X-shaped tape mines and soft squeaky items randomly inside. 8-10 girl scouts put on blindfolds and line up on one side inside the rectangle. Players outside call verbal instructions to guide them to the other side without stepping on mines or leaving the boundary. Stepping on a mine freezes that player until someone steps on a squeaky item, which releases all frozen players.

source_excerpt:
Use masking tape to mark off a square or rectangular shape on the floor that is large enough to hold eight to 10 girl scouts at once, along with multiple, randomly placed X shapes (also made with tape on the floor) and multiple soft, squeaky items (such as dog toys).


name: Wigwam (Tepee) Fire
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 26
source_excerpt: A campfire classic that takes the shape of a wigwam or tepee.
materials_list: tinder, kindling, small to medium sticks
skills_developed: fire-lighting, campcraft
difficulty_level: usor
keywords: fire, wigwam, tepee
tags: ["campcraft"]
language: en
normalized_name: wigwam (tepee) fire
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A campfire classic that takes the shape of a wigwam or tepee. Sticks are leaned together around the tinder in a cone shape so that flames travel quickly up the structure, producing a fast hot fire suitable for many camp uses.


name: A-Frame Emergency Shelter
category: supravietuire
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 26
materials_list: long poles, branches, leaves or tarp, cordage
skills_developed: shelter building, survival
difficulty_level: mediu
keywords: shelter, A-frame, survival
tags: ["survival", "campcraft"]
language: en
normalized_name: a-frame emergency shelter
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One of the most popular and versatile kinds of emergency shelter, as it can be built relatively quickly, made to any size, and is quite sturdy if constructed properly. Set a unit competition to see who can build one the quickest, sturdiest or most water tight.

rules:
Provide groups with natural materials or tarp and cordage. Run a competition to see which team builds the A-frame shelter quickest, sturdiest, or most watertight.

source_excerpt:
One of the most popular and versatile kinds of emergency shelter as it can be built relatively quickly, built to any size, and is quite sturdy if constructed properly.


name: Hammock Sleeping
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 26
materials_list: hammock, rope/straps, tarp
skills_developed: knot tying, campcraft
difficulty_level: usor
keywords: hammock, shelter, knots
tags: ["campcraft"]
language: en
normalized_name: hammock sleeping
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A scouting classic that can be used in the right weather as a refreshing change to the more common tent and roll mat combination. Suspended above the forest floor and protected from light showers, it's the perfect way to sleep in the open. Also a great way to practice your knots.

source_excerpt:
A scouting classic that can be used in the right weather as a refreshing change to the more common tent and roll mat combination. Suspended above the forest floor and protected from light showers, it’s the perfect way to sleep in the open.


name: Axe Handling Teach-In
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 26
materials_list: axe, wood blocks, safety gloves, axe quiz sheet
skills_developed: axe handling, tool safety, teaching
difficulty_level: mediu
keywords: axe, safety, tools
tags: ["campcraft"]
language: en
normalized_name: axe handling teach-in
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Axes have been used for thousands of years to split and cut wood. Largely unchanged in shape, the modern axe needs to be handled with care and skill to ensure both safety and efficient use. Handling an axe is a skill that once learned is rarely forgotten. Organise an evening to teach axe handling to new Explorers or older Scouts due to move up, optionally using the Axe quiz sheet.

source_excerpt:
Axes have been used for thousands of years to split and cut wood. Largely unchanged in shape, the modern axe needs to be handled with care and skill to ensure both safety and efficient use.


name: Basic First Aid Skills Session
category: prim-ajutor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 28
materials_list: first aid kit, bandages, training scenarios
skills_developed: first aid, emergency response
difficulty_level: mediu
keywords: first aid, burns, fractures
tags: ["first aid"]
language: en
normalized_name: basic first aid skills session
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Learn some basic first aid, including how to treat bites, burns, broken bones, hypothermia/hyperthermia, infections, poisoning and sprains.

source_excerpt:
Learn some basic First Aid – including bites, burns, broken bones, hypothermia/hyperthermia, infections, poisoning and sprains.


name: Animal Tracking
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 28
materials_list: animal track ID guide, notepad
skills_developed: observation, nature knowledge
difficulty_level: mediu
keywords: tracking, animals, nature
tags: ["nature", "outdoor"]
language: en
normalized_name: animal tracking
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
All animals leave tell-tale signs behind them for anyone keen to observe, from droppings to evidence of half eaten lunch, but it's their tracks that provide the most accurate means of identification. Learn some common animal tracks and see what animals you can track in the natural environment.

source_excerpt:
All animals leave tell-tale signs behind them for anyone keen to observe, from droppings to evidence of half eaten lunch, but it’s their tracks that provide the most accurate means if identification.


name: Paracord Survival Bracelet
variations: Use the technique to make a wristwatch strap or scout woggle.
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 28
materials_list: paracord, clip/buckle, scissors
skills_developed: weaving, knot work, craft
difficulty_level: usor
keywords: paracord, bracelet, craft
tags: ["craft", "survival"]
language: en
normalized_name: paracord survival bracelet
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Make a survival bracelet using paracord. Paracord is so-called because it's used for parachutes, but it's also a very versatile elasticated cord for craft use, suited to making things as diverse as a wristwatch strap or woggle.

source_excerpt:
Make a survival bracelet using paracord. Paracord is so- called because it’s used for parachutes, but it’s also a very versatile elasticated cord for craft use, suited to making things as diverse as a wristwatch strap or woggle.


name: Backwoods Cooking
category: camp-outdoor
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 28
materials_list: fire, natural utensils, ingredients
skills_developed: fire cooking, improvisation
difficulty_level: mediu
keywords: backwoods, cooking, fire
tags: ["cooking", "campcraft"]
language: en
normalized_name: backwoods cooking
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Backwoods cooking is the art of cooking without using traditional pots and pans, but using 'natural utensils' instead. The unit experiments with cooking food directly in the embers, on hot stones, on sticks, in leaves or in fruit/vegetable shells.

source_excerpt:
Backwoods cooking is the art of cooking without using traditional pots and pans, but using ‘natural utensils’ instead.


name: GPS and Geo-caching
category: orientare
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 29
materials_list: handheld GPS, cache coordinates, logbook
skills_developed: navigation, GPS use
difficulty_level: mediu
keywords: GPS, geocaching, navigation
tags: ["navigation"]
language: en
normalized_name: gps and geo-caching
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Using a hand-held Global Positioning System receiver, usually referred to simply as a GPS, the core function is to tell the user where they are. A great way of getting used to a GPS is to go geo-caching, where participants seek out hidden containers using published co-ordinates. Visit geocaching.com to find your nearest locations or add some of your own.

rules:
Get hold of GPS units, look up published cache coordinates online, then navigate to each cache and log the find. Optionally hide and publish your own caches.

source_excerpt:
Using a hand-held Global Positioning System Receiver usually referred to simply as a GPS. The core function of a GPS is to tell the user where they are. A great way of getting used to a GPS is to go geo-caching.


name: Navigating by the Stars
variations: Visit an observatory as part of the activity to deepen the astronomy element.
category: orientare
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 29
materials_list: clear night sky, star chart
skills_developed: navigation, astronomy
difficulty_level: mediu
keywords: stars, north star, navigation
tags: ["navigation", "astronomy"]
language: en
normalized_name: navigating by the stars
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Finding direction using the stars is really easy when the sky is clear. As long as you can identify the North Star you will be able to know which direction is north. As a unit, visit an observatory to learn more about finding and recognising stars.

source_excerpt:
Finding direction using the stars is really easy, when the sky is clear. As long as you can identify the North Star you will be able to know which direction is north.


name: Tracking by Symbols
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 29
materials_list: tracking symbols sheet, natural marking materials
skills_developed: tracking, observation, teamwork
difficulty_level: mediu
keywords: tracking, trail, follow
tags: ["scouting", "outdoor"]
language: en
normalized_name: tracking by symbols
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Tracking is one of the great scouting skills. Set off a small team of Explorers to start a journey and leave tracks for the rest of the unit to follow. Give them enough time to get going and see how quickly the rest of the unit can catch them.

rules:
A lead team sets out leaving an agreed set of tracking symbols. After a head start, the rest of the unit follows the signs, trying to catch up.

source_excerpt:
Tracking is one of the great scouting skills. Set off a small team of Explorers to start a journey and leave track for the rest of the unit to follow.


name: Compass Bearing Pacing Course
variations: Add more sides to the geometric shape as accuracy improves.
category: orientare
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 29
materials_list: compass, markers, open flat ground
skills_developed: compass use, pacing, navigation
difficulty_level: mediu
keywords: compass, bearing, pacing
tags: ["navigation"]
language: en
normalized_name: compass bearing pacing course
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity that allows Explorers to practice and improve walking accurately on a compass bearing. Use simpler geometric shapes for beginners and make them more difficult (add a 'side') as they get more accurate. You will need a large, flat area — inclines make accurate pacing difficult.

rules:
Set out start markers in a large flat area. Explorers walk a set distance on a compass bearing, then turn through a stated angle and continue, attempting to return to the start point. Begin with triangles/squares and progressively add sides.

source_excerpt:
An activity that allows Explorers to practice and improve walking accurately on a compass bearing. Use simpler geometric shapes for beginners and make them more difficult (add a "side") as they get more accurate.


name: Monopoly Run
variations: Run a local version using your own city's landmarks instead of London Monopoly squares.
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 29
materials_list: Monopoly board reference, cameras/phones, travel passes
skills_developed: navigation, planning, teamwork
difficulty_level: mediu
keywords: monopoly, city game, wide game
tags: ["wide game", "city"]
language: en
normalized_name: monopoly run
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An activity based on the London Monopoly Game. Participants travel between the properties and collect photographic evidence of those visited. Points are awarded based on the property values and extra points given for whole sets of properties and hotels in the photos. Can be run with an overnight stay in London at BP House or Lord Amory — or plan your own version based on your local area.

rules:
Teams travel between named Monopoly properties (or local equivalents), photographing themselves at each. Scoring uses Monopoly board values, with bonuses for collecting full property sets and hotels.

source_excerpt:
An activity based on the London Monopoly Game. Participants travel between the properties and collect photographic evidence of those visited.


name: Escape from Scout HQ
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 30
materials_list: map, survival kit, camping gear
skills_developed: planning, navigation, survival
difficulty_level: dificil
keywords: escape, survival, wide game
tags: ["wide game", "survival"]
language: en
normalized_name: escape from scout hq
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Explorers plan and undertake their escape from Scout HQ to a rescue point (for example a local campsite) where they will have to survive for up to 24 hours before rescue. Leaders will be on the lookout.

rules:
Teams plan and execute a covert journey from the Scout HQ to an agreed rescue point, avoiding detection by leaders en route. Once at the rescue point they must survive up to 24 hours before being picked up.

source_excerpt:
Explorers plan and undertake their escape from Scout HQ to a rescue point (for example a local campsite) where you will have to survive for up to 24 hours before rescue. Leaders will be on the lookout.


name: Alidade Mapping
category: orientare
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 30
materials_list: scrap timber, woodworking tools, paper, measuring tape
skills_developed: mapping, surveying, woodwork
difficulty_level: dificil
keywords: alidade, mapping, survey
tags: ["navigation", "STEM"]
language: en
normalized_name: alidade mapping
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An alidade is a simple tool that enables the user to make accurate plans of relatively small areas — a 2-acre campsite is ideal. To make one requires a few basic woodworking skills, a few tools and some pieces of scrap timber. Note that the maps produced are unlikely to include any terrain information (contours).

source_excerpt:
An alidade is a simple tool that enables the user to make accurate plans of relatively small areas - a 2-acre campsite is ideal. To make one requires a few basic woodworking skills, a few tools and some pieces of scrap timber.


name: Gliding
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: glider, approved instructor, airfield
skills_developed: aviation, concentration
difficulty_level: dificil
keywords: gliding, flying, aviation
tags: ["adventure", "aviation"]
language: en
normalized_name: gliding
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Quietly whistling around the clouds and with the potential to fly for several hours, gliding is an exhilarating and affordable way to learn to fly. Some 40% of the annual flying by Scouts is in gliders.

source_excerpt:
Quietly whistling around the clouds and with the potential to fly for several hours, gliding is an exhilarating and affordable way to learn to fly.


name: Hot Air Ballooning
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: hot-air balloon (commercial), qualified pilot
skills_developed: adventure, aviation awareness
difficulty_level: mediu
keywords: balloon, flying
tags: ["adventure", "aviation"]
language: en
normalized_name: hot air ballooning
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Who can fail to be excited by the sight of a majestic hot-air balloon drifting over summer cornfields or cricket greens on a balmy summer evening? There is a great feeling of peace and tranquillity around. Explorers experience hot-air ballooning as a memorable adventurous activity.

source_excerpt:
Who can fail to be excited by the sight of a majestic hot-air balloon drifting over summer cornfields or cricket greens on a balmy summer evening?


name: Skydiving
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: parachute equipment, licensed centre
skills_developed: adventure sports
difficulty_level: dificil
keywords: skydiving, parachute
tags: ["adventure"]
language: en
normalized_name: skydiving
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Skydiving is one of the most exciting sports of modern times. Dynamic and colourful, it offers both men and women total mastery of the air and the freedom to make the skies their own.

source_excerpt:
Skydiving is one of the most exciting sports of modern times. Dynamic and colourful, it offers both men and women total mastery of the air and the freedom to make the skies their own.


name: Hang Gliding
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: hang glider, harness, qualified instructor
skills_developed: aviation, balance
difficulty_level: dificil
keywords: hang gliding, flight
tags: ["adventure", "aviation"]
language: en
normalized_name: hang gliding
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Hang glider pilots, suspended from their gliders by a special harness, launch from hills facing into wind, from winches on flat ground or by being towed aloft from an airfield behind a microlight aircraft. The objective is always to stay airborne in lifting currents of air and — for many — to undertake long cross-country flights. The UK record for distance currently stands at over 250km, and for altitude at an astonishing 16,000ft.

source_excerpt:
Hang glider pilots, suspended from their gliders by a special harness, launch from hills facing into wind, from winches on flat ground or by being towed aloft from an airfield behind a microlight aircraft.


name: Paragliding
variations: Two-up air experience flights for those without high training.
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: paraglider canopy, harness, helmet
skills_developed: aviation, fitness
difficulty_level: dificil
keywords: paragliding, flight
tags: ["adventure", "aviation"]
language: en
normalized_name: paragliding
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Paragliding has developed as a more individual sport than parascending and usually takes place from suitable hillsides or mountains. Participants have to be able to walk up hills carrying the paraglider and the comfortable seat-shaped harness (in a huge back-pack). It is possible to have two-up air experience flights that do not require high levels of training or experience. Pilots have to be able to launch the canopy themselves and quite some time is spent learning to do this successfully.

source_excerpt:
Paragliding has developed as a more individual sport than parascending and usually takes place from suitable hillsides or mountains.


name: Hovercrafting
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: hovercraft, qualified instructor
skills_developed: vehicle handling
difficulty_level: mediu
keywords: hovercraft
tags: ["adventure"]
language: en
normalized_name: hovercrafting
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Hovercrafting is the activity of riding on a powered craft which is lifted from the ground by a large fan. Hovercrafting can take place over land or water.

source_excerpt:
Hovercrafting is the activity of riding on a powered craft which is lifted from the ground by a large fan. Hovercrafting can take place over land or water.


name: Skiing
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: skis, boots, snow
skills_developed: balance, fitness
difficulty_level: mediu
keywords: skiing, snow
tags: ["adventure", "winter"]
language: en
normalized_name: skiing
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Few sights in nature can be as perfect as a clear blue sky, spectacular scenery and the brilliant whiteness of newly fallen snow. Little in life can compare with the exhilaration, pure freedom and oneness with your surroundings gained from skiing those first tracks through impossibly light, sparkling fresh snow.

source_excerpt:
Few sights in nature can be as perfect as a clear blue sky, spectacular scenery and the brilliant whiteness of newly fallen snow.


name: Skiing
category: sports-active
subcategory: relay
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 217
materials_category: echipament
materials_list: 2 shoeboxes per team, 2 bamboo canes per team, 1 marker cone per team, chalk
skills_developed: coordination, balance, teamwork
difficulty_level: usor
keywords: skiing, relay, shoeboxes, canes
tags: ["indoor", "active", "relay"]
language: en
normalized_name: skiing
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part14
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scouts step into shoeboxes as skis and use bamboo canes as poles to shuffle to a marker cone and back, then pass to the next team member. First team to complete the relay wins.

rules:
Put scouts into teams behind a line. Give the first player two shoeboxes (without lids) to step into and two canes for poles. On 'Go!' they shuffle to the other end, round their marker cone and back. Pass skis and poles to the next team member. First team to complete all turns wins.

source_excerpt:
Given the first player two shoeboxes (without the lids) that they have to step into. Then give them a couple of canes for poles. On "Go!" they have to shuffle to the other end of the hall, round their marker cone and then back again.


name: Climbing and Abseiling
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: climbing rope, harness, helmet, carabiners
skills_developed: strength, rope work, courage
difficulty_level: dificil
keywords: climbing, abseiling, rope
tags: ["adventure"]
language: en
normalized_name: climbing and abseiling
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Climbing is the activity of ascending a rock feature, which can be natural or man-made. Abseiling is a form of descending from a height using a rope. This activity is usually undertaken on rockface or a man-made structure.

source_excerpt:
Climbing is the activity of ascending a rock feature, which can be natural or man-made. Abseiling is a form of descending from a height using a rope.


name: Caving
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: helmet with lamp, overalls, qualified leader
skills_developed: courage, navigation, fitness
difficulty_level: dificil
keywords: caving, potholing
tags: ["adventure"]
language: en
normalized_name: caving
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Being a completely alien and unseen environment, caves have for generations been regarded by many as the domain of the sinister, and all those who participate in the activity as being equally strange folks. Nothing could be further from the truth. Not only are caves some of the most beautiful places on earth, they only show their beauty to those who explore their depths.

source_excerpt:
Being a completely alien and unseen environment, caves have for generations been regarded by many as the domain of the sinister, and all those who participate in the activity as being equally strange folks.


name: Target Archery
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 31
materials_list: bow, arrows, target, shooting range
skills_developed: focus, precision, marksmanship
difficulty_level: mediu
keywords: archery, target, bow
tags: ["sport"]
language: en
normalized_name: target archery
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Target archery is an internationally-recognised sport which features in both the Commonwealth and Olympic Games. This is the most popular form of the sport where, as its name suggests, participants shoot at static targets in order to score points. The size of target used, and the distance over which they are shot at, varies. A round consists of a number of ends of arrows. When shooting indoors, ends normally consist of three arrows, and outdoors, six.

rules:
Archers shoot ends of arrows (3 indoors, 6 outdoors) at a static target from a fixed distance, then collect arrows and record scores.

source_excerpt:
Target archery is an internationally-recognised sport which features in both the Commonwealth and Olympic Games.


name: Target Shooting
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: approved firearm, targets, range, qualified instructor
skills_developed: marksmanship, safety discipline
difficulty_level: mediu
keywords: shooting, target, marksmanship
tags: ["sport", "safety"]
language: en
normalized_name: target shooting
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Target shooting is, as its name implies, the sport of shooting at artificial targets as opposed to live quarry. It is an international sport, featured at the Olympic, Paralympics and Commonwealth Games. The game is about marksmanship skill — the ability to repeatedly place shots in as small an area as possible in the centre of the target. Real guns firing real projectiles are used so the activity takes place on appropriately-designed ranges and safety is of prime importance.

rules:
Take place only on approved ranges with qualified supervision. Shooters fire grouped shots at static targets, scoring on proximity to the centre.

source_excerpt:
Target shooting is, as its name implies, the sport of shooting at artificial targets as opposed to live quarry.


name: Laser Games
variations: Target shooting variant; interactive team game variant.
category: sports-active
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: laser guns, laser targets
skills_developed: aim, teamwork
difficulty_level: usor
keywords: laser, shooting, game
tags: ["sport", "game"]
language: en
normalized_name: laser games
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The basic equipment for laser games. Both target shooting games and interactive games are available commercially. In laser target shooting games the participants fire laser guns at artificial targets, such as in laser clay pigeon shooting and in variants in which the targets may be other objects or images. This type of activity can be hired for use at your site, indoors or outdoors as appropriate.

source_excerpt:
In laser target shooting games the participants fire laser guns at artificial targets, such as in laser clay pigeon shooting and in variants in which the targets may be other objects or images.


name: Bungee Running
category: sports-active
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: bungee run inflatable, harness
skills_developed: strength, competition
difficulty_level: usor
keywords: bungee, running
tags: ["fun", "fair-game"]
language: en
normalized_name: bungee running
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Bungee running is an activity where participants are attached to a secured bungee cord and run to reach a fixed target.

rules:
Participant straps into a bungee harness attached to a fixed anchor and tries to run as far as possible toward a target before being pulled back; furthest reach wins.

source_excerpt:
Bungee running is an activity where participants are attached to a secured bungee cord and run to reach a fixed target.


name: Karate
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
source_excerpt: Karate is a traditional Japanese system of unarmed combat.
materials_list: gi, mat, qualified instructor
skills_developed: self-defence, discipline, fitness
difficulty_level: mediu
keywords: karate, martial arts
tags: ["sport"]
language: en
normalized_name: karate
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Karate is a traditional Japanese system of unarmed combat. Explorers learn its discipline, self-defence techniques and forms in a structured class.


name: Horse Riding
variations: Riding course (arena) or longer outdoor trek.
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: horse, helmet, riding stable
skills_developed: balance, animal handling
difficulty_level: mediu
keywords: horse, riding, trek
tags: ["sport", "outdoor"]
language: en
normalized_name: horse riding
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Horse riding is the activity of travelling on horseback. This may be in the form of a course or trek.

source_excerpt:
Horse riding is the activity of travelling on horseback. This may be in the form of a course or trek.


name: BMX Confidence Course
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: BMX bikes, helmets, ladder, planks, buckets
skills_developed: balance, bike handling, courage
difficulty_level: mediu
keywords: BMX, bike, obstacle
tags: ["sport"]
language: en
normalized_name: bmx confidence course
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
BMX bikes propelled traditional cycling to new and exciting heights from muddy cyclo-cross and 'dirt' track racing to freestyle on ramps and the art of flatland. There is no such thing as simple BMX, it is a combination of skill, sport and performance. This can be carried out virtually anywhere — you don't need a purpose-built ramp-park. You can devise your own simple confidence course with just a reasonably sized indoor and outdoor space. Devise your own course: ride over the rungs of a ladder, along wooden planks just inches off the ground, slalom around upturned buckets, etc.

rules:
Lay out obstacles (ladder rungs flat on ground, low planks, upturned buckets for slalom) and time riders or score them on completion. Check POR rules and health and safety throughout.

source_excerpt:
You can devise your own simple confidence course with just a reasonably sized indoor and outdoor space. A local park, school playground or playing field. Devise your own course – ride over the rungs of a ladder, along wooden planks just inches off the ground, slalom around upturned buckets etc.


name: High Ropes Course
variations: Pole-based course or tree-based course.
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: harness, helmet, ropes, high ropes site
skills_developed: courage, balance, trust
difficulty_level: dificil
keywords: high ropes, climbing, adventure
tags: ["adventure"]
language: en
normalized_name: high ropes course
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Any adventure course where users are attached to ropes at a height above the ground, often up to 40 feet high, with various exercises that allow individuals to physically challenge themselves. High ropes courses are normally used in conjunction with climbing ropes, safety harnesses, helmets and other equipment more commonly associated with rock climbing. They can either be of the pole variety or tree-based.

source_excerpt:
This is any adventure course where users are attached to ropes at a height above the ground, often up to 40 feet high, with various exercises that allow individuals to physically challenge themselves.


name: Bouldering
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
source_excerpt: Bouldering is a rock climbing challenge undertaken on a bouldering feature close to the ground.
materials_list: climbing shoes, chalk, crash mats
skills_developed: climbing, strength, problem solving
difficulty_level: mediu
keywords: bouldering, climbing
tags: ["adventure"]
language: en
normalized_name: bouldering
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Bouldering is a rock climbing challenge undertaken on a bouldering feature close to the ground. A bouldering feature can be natural or man-made.


name: Kayaking
variations: Single closed cockpit, open cockpit, or multi-person kayak.
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: kayak, paddle, buoyancy aid, helmet
skills_developed: paddling, balance, water safety
difficulty_level: mediu
keywords: kayak, paddle, water
tags: ["water", "adventure"]
language: en
normalized_name: kayaking
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Originally used by the Inuits for hunting and fishing, a kayak is propelled from a sitting position using a double-ended paddle. Most commonly these boats have enclosed decks (closed cockpit) and are designed for a single person, although you can get open-cockpit kayaks and kayaks for two or more people.

source_excerpt:
Originally used by the Inuits for hunting and fishing, a kayak is propelled from a sitting position using a double-ended paddle.


name: Canoeing (Open Boats)
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
materials_list: canoe, single-blade paddle, buoyancy aid
skills_developed: paddling, teamwork, water safety
difficulty_level: mediu
keywords: canoe, paddle, open boat
tags: ["water", "adventure"]
language: en
normalized_name: canoeing (open boats)
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Open boats have been used for thousands of years by many different cultures, but it was native North American Indians who pioneered the craft as we recognise it today, making them from wooden ribs and bark and using them to navigate the vast river networks of the continent. Today they are often known as 'Canadian canoes'.

source_excerpt:
Open boats have been used for thousands of years by many different cultures, but it was native North American Indians who pioneered the craft as we recognise it today


name: Laser Clay Pigeon Shooting
variations: Outdoor version with real clays; indoor projected version.
category: sports-active
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 32
source_excerpt: A simulated version of clay pigeon shooting in which laser guns are used instead of shotguns.
materials_list: laser guns, clay launcher or projector
skills_developed: aim, concentration
difficulty_level: usor
keywords: laser, clay, shooting
tags: ["sport"]
language: en
normalized_name: laser clay pigeon shooting
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simulated version of clay pigeon shooting in which laser guns are used instead of shotguns. Two forms of the activity are available commercially: an outdoor activity in which real clays are used, and an indoor version in which an image of the flying clay is projected onto a large screen.


name: Scuba Diving
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
source_excerpt: Scuba diving is the activity of underwater swimming with breathing aided by the use of an air tank.
materials_list: scuba gear, tank, qualified dive leader
skills_developed: underwater navigation, swimming
difficulty_level: dificil
keywords: scuba, diving
tags: ["water", "adventure"]
language: en
normalized_name: scuba diving
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scuba diving is the activity of underwater swimming with breathing aided by the use of an air tank. The feeling of weightlessness and underwater breathing is both exhilarating and totally addictive.


name: White Water Rafting
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: inflatable raft, paddles, helmets, buoyancy aids
skills_developed: teamwork, paddling, water safety
difficulty_level: dificil
keywords: rafting, river, white water
tags: ["water", "adventure"]
language: en
normalized_name: white water rafting
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
White water rafting involves one or a group of people paddling an inflatable raft down a wild water river. This is down fast moving water and propelled by paddles and the natural current.

source_excerpt:
White water rafting involves one or a group of people paddling an inflatable raft down a wild water river.


name: Robin Hood Bows and Arrows Evening
category: creative-stem
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: wood for bows, string, arrows, safety targets
skills_developed: craft, archery, history awareness
difficulty_level: mediu
keywords: bow, arrows, Robin Hood
tags: ["theme", "craft"]
language: en
normalized_name: robin hood bows and arrows evening
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Have a go at making your own bows and arrows and have an evening based around the classic legend of Robin Hood. This is definitely an activity that requires careful supervision and the unit must be shown how to make and use the bows and arrows safely.

rules:
Under close supervision, Explorers craft simple bows and arrows from suitable wood, then practice shooting at safe targets in a Robin Hood-themed session.

source_excerpt:
Why not have a go at making your own bows and arrows and have an evening based around the classic legend of Robin Hood.


name: Obstacle / Assault Course
variations: Indoor in meeting place, outdoor in green space, or at an activity centre.
category: team-building
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: obstacles (tyres, ropes, planks, cones), stopwatch
skills_developed: fitness, teamwork, agility
difficulty_level: mediu
keywords: assault course, obstacle, competition
tags: ["team-building", "fitness"]
language: en
normalized_name: obstacle / assault course
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Whether you set this up yourself in your meeting place, local green space or at your local activity centre, obstacle and assault courses are a great team-building activity. Why not have a unit competition or even set one up for all the units in the district?

rules:
Build a course of physical obstacles; teams or individuals race through, with times recorded. Optionally run as a unit or district competition.

source_excerpt:
Whether you set this up yourself in your meeting place, local green space or at your local activity centre, obstacle and assault courses are a great teambuilding activity.


name: Capture the Flag
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
source_excerpt: Two teams. Two flags. Defend your own and capture the other. Simple.
materials_list: 2 flags, team markers
skills_developed: strategy, teamwork, stealth
difficulty_level: mediu
keywords: capture the flag, wide game
tags: ["wide game", "outdoor"]
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A game for all ages that can last from 15 minutes to hours, but not for the faint-hearted. Two teams, two flags. Defend your own and capture the other. Simple.

rules:
Divide into two teams, each with a flag in their territory. The objective is to capture the other team's flag and bring it back to your base without being tagged in enemy territory.


name: Capture the Flag
category: wide-games
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 47-48
materials_list: 2 flags, 2 long lengths of rope, 4 lamps
skills_developed: strategy, teamwork
keywords: flag, outdoor, strategy
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two teams each have a base and jail in their half of the playing area. Each team's flag is in their half. Scouts venture into the opponent's half to capture their flag. Tagged scouts are sent to the opponent's jail until freed by a teammate's tag. A captured flag must be brought back to the captor's half to win.

rules:
Scouts go into their opponents half to capture their flag. Whilst in their opponents' half, if they are tagged they will be escorted to the opponents' jail. There they will stay until a team member releases them by tagging them. If a flag is captured it has to be brought to the capturing team's half of the playing area before they can win the game.

variations:
In a very large area, a lamp can be used to show where the flags and jails are located. Instead of a jail, have an exchange area where the two sides can meet to swap prisoners.

source_excerpt:
On "Go!" scouts go into their opponents half to capture their flag. Whilst in their opponents' half, if they are tagged they will be escorted to the opponents' jail.


name: Capture The Flag
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 79-80
materials_category: equipment
materials_list: 2 flags or 2+ lanterns for night play
skills_developed: strategy, teamwork, stealth
difficulty_level: mediu
keywords: capture the flag, jail, teams
tags: ["outdoor", "wide-game", "classic"]
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two teams on either side of a field each guard a flag. Players cross into enemy territory to steal the flag and bring it back. Tagged players go to jail until freed by a teammate. Night variant uses lanterns and candles.

rules:
Once the game begins, the teams are free to go at the others flag. If a team member is caught on the other teams side, he will be sent to jail. To win the game you must capture the other teams flag and return it to your own side without being captured.

variations:
Night play with lanterns. 'Candle Game' variant: put out the opponent's candle by placing a lid on the pot. 'Check Point Charlie' at centreline for small teams.

source_excerpt:
To win the game you must capture the other teams flag and return it to your own side with out being captured.


name: Capture the Flag
category: wide-games
subcategory: capture
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 716
materials_category: field equipment
skills_developed: strategy, teamwork, stealth, running
difficulty_level: mediu
keywords: flag, capture, prison, territory, tag
tags: ["wide game", "outdoor", "classic", "camp", "forest"]
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part45
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A classic wide game where two teams each hide a flag in their territory and try to capture the opposing team's flag while defending their own. Players who cross into enemy territory can be tagged and sent to prison.

rules:
Divide wooded area into two territories with a marked boundary. Each territory has a marked prison. Teams wear armbands or face paint. Each team has 10 minutes to hide their flag (must be visible, not buried; if in tree must be reachable by shortest team member). Teams plan strategy dividing defenders and invaders. Goal: find enemy flag and carry it back to own territory. Tagged invaders go to prison; freed only by a free teammate. Game runs at least one hour.

source_excerpt:
The goal of the game is for each team to try and find the flag of the other team and carry it back to their own territory, while keeping their own flag safe.

materials_list:
2 flags (scarves/bandanas/towels), whistle, flagging tape, armbands of 2 different colours or face paint


name: Capture the Flag
category: wide-games
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 11-12
materials_list: rope, cones, flags
skills_developed: teamwork, strategy, physical fitness
difficulty_level: mediu
keywords: capture the flag, team game, camp-wide, flag, jail, respawn
tags: ["classic", "camp-wide", "outdoor", "team"]
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A classic camp-wide team game where players are divided into two teams, each defending their own flag while trying to capture the opposing team's flag and bring it back to their side. Players can tag opponents who cross into their territory, sending them to jail, from which they can be rescued by teammates.

rules:
Players are divided into 2 teams. The field has specific boundaries marked with rope and/or cones. The objective is to get the opposing team's flag to your side. Players can tag one another when a boundary has been crossed. Tagged players go to jail. Players can re-enter (respawn) by being rescued by teammates. A team wins when a flag has been stolen and brought across a boundary.

source_excerpt:
Team Mechanic - Players are divided into 2 teams. World and Boundary Mechanics - The field is the world and it has very specific boundaries that are visible using a rope and/or cones.


name: Capture The Flag
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 2 flags (neckerchiefs)
skills_developed: strategy, teamwork, speed, stealth
difficulty_level: mediu
keywords: capture the flag, wide game, strategy, teams
tags: ["half troop", "high activity", "wide game"]
language: en
normalized_name: capture the flag
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A classic wide game where two teams each have a flag and try to capture the opposing team's flag while defending their own, with jails for captured players.

rules:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line. Free walk back if rescued. 1/5 hr. time limit, flag captured or most prisoners is winner.

source_excerpt:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line. Free walk back if rescued.


name: The Cube
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: various challenge props, scorecard
skills_developed: concentration, fine motor skills, performance under pressure
difficulty_level: mediu
keywords: cube, challenge, TV show
tags: ["indoor", "game"]
language: en
normalized_name: the cube
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A TV show inspired activity — set up your own version of 'The Cube'. Organise a set of activities/challenges for individuals or teams to try and complete. Start with 9 lives and one trial run and see who gets the furthest.

rules:
Players begin with 9 lives. Each challenge has one optional trial, then must be attempted. Failure costs a life; play continues until lives are exhausted. Whoever passes the most challenges wins.

source_excerpt:
Why not set up you own version of the cube? Organise a set of activities/challenges for individuals or teams to try and complete. Start with 9 lives and one trial run and see who gets the furthest.


name: Where's Wally Text Hunt
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: mobile phones, phone credit, local area map
skills_developed: deduction, teamwork, navigation
difficulty_level: mediu
keywords: Wally, text hunt, wide game
tags: ["wide game", "town"]
language: en
normalized_name: where's wally text hunt
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An adaptation on the children's classic. Send one person/leader ('Wally') off into your local area to hide. In teams the rest of the unit has to search for them by sending them text messages which Wally can only answer yes or no to. Make sure the teams are provided with some credit for this.

rules:
A leader hides somewhere in the local area. Teams text the leader yes/no questions and use the answers to deduce the hiding spot. First team to find Wally wins.

source_excerpt:
Send one person/leader (Wally) off into your local area to hide. In teams the rest of the Unit has to search for them by sending them text messages which Wally can only answer yes or no to.


name: Hare and Hounds
category: wide-games
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
source_excerpt: A wide game where the unit try to catch and overtake the Hare!
materials_list: trail markers (flour, chalk, paper)
skills_developed: tracking, endurance
difficulty_level: mediu
keywords: hare, hounds, wide game
tags: ["wide game"]
language: en
normalized_name: hare and hounds
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A wide game where the unit try to catch and overtake the Hare. One or more 'hares' set out across an area, leaving a trail; the rest of the unit (the 'hounds') follows to catch them.

rules:
Hare team sets off first with a head start and lays a trail; hounds follow and attempt to overtake before a set time or location.


name: Urban Abseil
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: abseil rope, harness, helmet, qualified instructor
skills_developed: courage, rope work
difficulty_level: dificil
keywords: abseil, urban
tags: ["adventure"]
language: en
normalized_name: urban abseil
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Have you ever thought about leaping off your favourite local landmark (with a rope attached, of course)? Why not abseil off a building in your local area? Arrange this with qualified instructors and appropriate permissions.

source_excerpt:
Have you ever thought about leaping off your favourite local landmark (with a rope attached of course!)? Why not abseil off a building in your local area?


name: Shopping Trolley Grand Prix
category: sports-active
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: shopping trolleys, cones, stopwatch
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: trolley, race, grand prix
tags: ["fun", "game"]
language: en
normalized_name: shopping trolley grand prix
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Hold a shopping trolley 'grand prix'. Set up a series of different events in pairs, teams and relays to test your driving skills. Use your imagination.

rules:
Borrow or use shopping trolleys to design a course of pair, team and relay events. Score on time and skill.

source_excerpt:
hold a shopping trolley ‘grand prix’. Set up a series of different events in pairs, teams and relays to test your driving skills.


name: Skateboarding
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
materials_list: skateboards, helmets, pads
skills_developed: balance, courage
difficulty_level: mediu
keywords: skateboard, urban
tags: ["sport"]
language: en
normalized_name: skateboarding
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Skateboarding is one of the best known urban culture activities. Provided there is a hard surface you can skateboard almost anywhere. Make sure you always take health and safety into consideration and refer to POR rule 9.77.

source_excerpt:
Skateboarding is one of the best known urban culture activities. Provided there is a hard surface you can skateboard almost anywhere.


name: Roller Hockey
description: This is hockey on roller skates or blades played in teams of four players (plus a goalie).
category: sports-active
content_type: joc
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 33
source_excerpt: this is hockey on roller skates or blades played in teams of four players (plus a goalie).
materials_list: roller skates or blades, hockey sticks, ball/puck, goals
skills_developed: balance, teamwork, stick handling
difficulty_level: mediu
keywords: roller hockey, skates
tags: ["sport"]
language: en
normalized_name: roller hockey
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
rules:
Two teams of four outfield players plus a goalkeeper play hockey on skates with standard hockey rules.


name: Urban Extreme Challenges
variations: Extreme ironing; urban abseil; scrapheap challenge.
category: wide-games
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: pages 33-34
source_excerpt: think of bizarre, off the wall and extreme activities that could be safely done in your urban area.
materials_list: depends on chosen activity
skills_developed: creativity, planning
difficulty_level: mediu
keywords: extreme, urban, ironing
tags: ["wide game", "creative"]
language: en
normalized_name: urban extreme challenges
extraction_confidence: high
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Think of bizarre, off-the-wall and extreme activities that could be safely done in your urban area. How about climbing or abseiling from a bridge, building or other structure, or starting a scrapheap challenge around the town/city? You might even like to have a go at 'extreme ironing' — where you find the most bizarre place to iron your clothes. Let the imagination run wild.


name: Stilts
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 34
source_excerpt: Leg extensions that allow you to be above the crowd.
materials_list: stilts
skills_developed: balance
difficulty_level: mediu
keywords: stilts, balance
tags: ["circus"]
language: en
normalized_name: stilts
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Leg extensions that allow you to be above the crowd. Try out walking, balance and even simple games using stilts.


name: Unicycling
category: sports-active
content_type: activitate
source_file: explorer-activity-pack.pdf
source_files: ["explorer-activity-pack.pdf"]
page_reference: page 34
source_excerpt: Riding along on a one-wheel cycle is as easy as falling off a bike!
materials_list: unicycle, helmet, pads
skills_developed: balance, coordination
difficulty_level: dificil
keywords: unicycle, balance
tags: ["circus"]
language: en
normalized_name: unicycling
extraction_confidence: med
source_id: 1339724f_explorer_activity_pack
source_ids: ["1339724f_explorer_activity_pack"]
chunk_key: 1339724f_explorer_activity_pack.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Riding along on a one-wheel cycle is as easy as falling off a bike! Looks difficult but can be a really cool new skill to learn.


name: Prietenie și empatie - Joc de masă
category: conflict-empatie
subcategory: joc de masă
content_type: joc
source_file: Prietenie si empatie - Instructiuni.pdf
source_files: ["Prietenie si empatie - Instructiuni.pdf"]
page_reference: page 1
source_excerpt: Acest joc este pentru 2-5 jucători.
materials_category: tipărit
materials_list: imprimantă, laminator (opțional), tabla de joc, cartonașe cu întrebări, pioni, zar
skills_developed: empatie, prietenie, comunicare
difficulty_level: usor
keywords: prietenie, empatie, joc de masă, întrebări surpriză
tags: ["board-game", "social-emotional"]
language: ro
normalized_name: prietenie si empatie - joc de masa
extraction_confidence: high
source_id: 183f8989_prietenie_si_empatie_instructiuni
source_ids: ["183f8989_prietenie_si_empatie_instructiuni"]
chunk_key: 183f8989_prietenie_si_empatie_instructiuni.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de masă despre prietenie și empatie pentru 2-5 jucători. Materialele includ tabla de joc, cartonașe cu întrebări surpriză, pioni și un zar (toate incluse, decupabile). Jucătorii pornesc de la Start, aruncă zarul pe rând și se deplasează pe tabla de joc. Când un jucător ajunge pe un spațiu marcat cu semnul întrebării, un alt jucător citește o întrebare surpriză; dacă răspunde corect, jucătorul avansează un spațiu, dacă nu, rămâne pe loc. Primul jucător care ajunge la final câștigă jocul.

rules:
1. Se poziționează pionii la Start. 2. Jucătorii aruncă zarul și se deplasează pe tabla de joc, pe rând. 3. Dacă jucătorii ajung pe un spațiu cu un semn de întrebare, se va solicita unui alt jucător să citească cu atenție o întrebare surpriză. Dacă se răspunde corect la întrebare, jucătorul poate avansa un spațiu, iar dacă nu, va rămâne pe loc. 4. Primul jucător care ajunge la final este câștigătorul jocului.


name: Primul pas
category: integrare-incluziune
subcategory: lupisori
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 5-9
materials_category: mixt
materials_list: foi mari de desen, bandă scotch, carioci, carduri cu activități, minge, șapcă, biscuiți
skills_developed: coordonare, comunicare, încredere în sine, respectarea regulilor, incluziune
difficulty_level: usor
keywords: incluziune, lupișori, cunoaștere, vulnerabili
tags: ["interior", "patrul\u0103", "7-10 ani"]
language: ro
normalized_name: primul pas
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scenariu de activitate de 2 ore desfășurat în interior pentru o patrulă de lupișori (4-9 copii) împreună cu un grup de copii invitați (copii cu dizabilități ușoare, refugiați sau membri ai unor grupuri vulnerabile). Spațiul este aranjat cu scaune, perne sau salteluțe în formă de cerc pentru a facilita comunicarea. Activitatea integrează un joc de cunoaștere (Nume și mișcare), un joc energizant (Albinuța), un atelier de desen colaborativ (Desen-Ștafetă), o discuție pe baza unor carduri cu activități diverse, jocul Copilul gigant și un moment de evaluare prin turul numelor și aprecierea cu mâna ridicată. Obiective: coordonarea mișcărilor, comunicare eficientă, aplicarea regulilor, abordare optimistă a situațiilor, consolidarea încrederii în sine.

rules:
Cerc de scaune/perne; succesiune: joc de start, joc energizant, desen-ștafetă (30 min), pauză de hidratare (10 min), discuții pe baza cardurilor, jocul copilului gigant (30 min), tur al numelor și evaluare cu mâna dreaptă; la final copiii sunt serviți cu biscuiți sau alte recompense și se face o fotografie de grup.

source_excerpt:
Denumirea activității
Primul pas
Loc de desfășurare
În interior. Este indicat ca spațiul să fie cât mai degajat, iar scaunele, pernele
sau salteluțele să fie aranjate în formă de cerc, pentru a permite o comunicare
facilă între participanți.


name: Nume și mișcare
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 6
materials_category: fara-materiale
skills_developed: cunoaștere, coordonare, exprimare corporală
difficulty_level: usor
keywords: icebreaker, nume, mișcare
tags: ["cerc", "start"]
language: ro
normalized_name: nume si miscare
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoaștere. În cerc, pe rând, fiecare persoană își spune numele și arată o mișcare de dans preferată (ex: 'Sunt Maria și îmi place să fac valuri din brațe'). Apoi adultul coordonator rostește un nume, iar întregul grup repetă numele și execută mișcarea asociată. Jocul se încheie când grupul a executat toate mișcările preferate ale participanților.

rules:
Etapa 1: fiecare își spune numele + mișcare preferată. Etapa 2: coordonatorul rostește un nume, grupul repetă numele și execută mișcarea. Jocul se încheie după ce toate mișcările au fost executate.

source_excerpt:
Vă propun jocul de start: ”Nume și mișcare”
Etapa 1: În cerc, pe rând, fiecare persoană își spune numele și arată o mișcare
de dans preferată.


name: Albinuța
category: jocuri-cercetasesti
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 6
materials_category: fara-materiale
skills_developed: atenție, memorie, reacție rapidă
difficulty_level: usor
keywords: energizant, atenție, cerc
tags: ["cerc", "energizant"]
language: ro
normalized_name: albinuta
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant de prindere și atenție. Jocul se desfășoară în cerc cu un copil în mijloc. Pe tot parcursul jocului, copiii poartă numele vecinului din dreapta lor. Coordonatorul începe cu afirmația: 'O albinuța zboară la ... (numele unei persoane din cerc)'. Persoana strigată trebuie să răspundă rapid: 'Albinuța a zburat la ...(numele altei persoane)' înainte ca persoana din mijloc să ajungă la ea și să o atingă. Dacă albinuța este atinsă, face schimb de locuri cu persoana din mijloc.

rules:
Atenție: numele copiilor din cerc nu sunt ale lor, ci ale vecinului din dreapta. Recomandare: 2-3 ture de probă la început pentru ca jocul să fie bine înțeles.

source_excerpt:
Vom continua cu jocul energizant ”Albinuța”
Jocul se desfășoară în cerc, cu un copil în mijlocul acestuia. Pe tot parcursul
jocului, copiii vor purta numele celui aflat în dreapta lor.


name: Desen-Ștafetă
category: creative-stem
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 7
materials_category: rechizite
materials_list: foi mari de desen, bandă scotch, carioci
skills_developed: creativitate, cooperare, comunicare non-verbală
difficulty_level: usor
keywords: desen, ștafetă, echipă
tags: ["creativ", "echipe"]
language: ro
normalized_name: desen-stafeta
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de desen colaborativ în echipe. Copiii se împart în 4-5 echipe prin tragere la sorți sau numărare. Fiecare echipă se așază în șir indian, iar la distanță de 4-5 m foile mari de desen sunt prinse de un perete. Fiecare echipă trebuie să realizeze pe foaie un desen care să reprezinte ceva. Se pot face exerciții de încălzire a degetelor și palmelor (boboc-floare, ploaia bate tare). Markerul trece de la un participant la altul în ritm de ștafetă, iar fiecare membru desenează doar un semn pe foaie. În timpul jocului echipa nu are voie să discute despre conținutul desenului. Când desenele sunt finalizate, toți participanții sunt apreciați și invitați la discuții despre ce le-a plăcut, ce semnifică desenul, cum a fost să lucreze împreună.

rules:
4-5 echipe în șir indian, foi prinse pe perete la 4-5 m. Markerul se transmite în ștafetă; fiecare desenează un singur semn. Fără discuții despre conținut. Urmează aprecierea și discuții reflexive.

source_excerpt:
Activitatea noastră se numește ”Desen- Ștafetă”
Materiale necesare: foi mari de desen, bandă scotch, carioci


name: Copilul gigant
category: team-building
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 8
materials_category: obiecte
materials_list: o minge, șapcă, biscuiți
skills_developed: cooperare, coordonare în grup, comunicare în șoaptă
difficulty_level: mediu
keywords: corp uman, cooperare, gigant
tags: ["interior", "team-building"]
language: ro
normalized_name: copilul gigant
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc colaborativ în care copiii formează cu corpurile lor un copil gigant. Se întind pe podea astfel încât să formeze o siluetă gigantică, având drept coordonator pe unul dintre ei (de exemplu 2 sau 4 copii devin picioarele, în funcție de mărimea grupului). Odată sarcina reușită, copilul gigant trebuie să rezolve diferite probleme: îți este somn — freacă-te la ochi; o minge se află lângă mâna ta — dă-o mai departe spre cealaltă mână, apoi către picioare, pe rând; ți-a căzut șapca — apleacă-te și pune-o înapoi pe cap; te strigă un prieten — salută-l tropăind din picioare; ți-e foame — mănâncă un biscuit. Participanții trebuie să acționeze conform funcției părții corpului pe care o reprezintă și au voie să comunice doar în șoaptă.

rules:
Copiii se întind pe podea formând o siluetă gigant; unul este coordonator. Participanții acționează conform părții de corp pe care o reprezintă. Comunicare doar în șoaptă. Sarcini: somn, minge, șapcă căzută, salut tropăind, mâncat biscuit.

source_excerpt:
Continuăm activitatea noastră cu un joc în care vom realiza un copil gigant din
corpurile copiilor participanți.
1.Copiii se întind pe podea astfel încât să formeze o siluetă gigantică, având
drept coordonator pe unul dintre ei.


name: La pas prin natură
category: camp-outdoor
subcategory: lupisori
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 10-13
materials_category: natura
materials_list: eșarfe, bilete cu imagini de viețuitoare, apă, gustare
skills_developed: explorare, respect față de natură, cooperare, empatie
difficulty_level: usor
keywords: natură, drumeție, lupișori
tags: ["exterior", "outdoor"]
language: ro
normalized_name: la pas prin natura
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scenariu de activitate de 2 ore desfășurat în exterior (parc mai mare, spațiu verde sau pădure accesibilă cu transport în comun) pentru o patrulă de lupișori și copii invitați din grupuri vulnerabile. Cuprinde un joc de cunoaștere cu obiecte din rucsac ('Eu sunt ...și am ...'), jocul energizant 'Watan Chu', activitatea principală 'Eu și copacul' cu legarea la ochi și recunoașterea unui copac-prieten, pauză de hidratare cu împărțirea apei cu copacul, construirea unui adăpost pentru o viețuitoare alocată prin tragere la sorți, prezentarea adăposturilor, discuții reflexive despre cum pot ajuta pe viitor oamenii aflați în dificultate, și un moment de evaluare prin alergarea spre 'spațiul fierbinte/călduț/rece'.

rules:
Activitate outdoor. Voluntari adulți suficienți pentru siguranță. Succesiune: joc de start, energizant, Eu și copacul (20 min), pauză (10 min), construirea adăposturilor pe echipe, vizitarea adăposturilor, evaluare zonală, recompense.

source_excerpt:
Denumirea activității
La pas prin natură
Loc de desfășurare
În exterior. Este indicat ca spațiul să fie unul accesibil tuturor (un parc mai mare,
un spațiu verde/ pădure din apropierea orașului la care se poate ajunge folosind
transportul în comun)


name: Eu sunt ... și am ...
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 11
materials_category: obiecte-personale
materials_list: rucsac cu obiecte personale
skills_developed: cunoaștere, memorie, exprimare
difficulty_level: usor
keywords: nume, obiecte, rucsac
tags: ["cerc", "start"]
language: ro
normalized_name: eu sunt ... si am ...
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start cu obiecte personale din rucsac. În cerc, pe rând, fiecare persoană își spune numele și prezintă un obiect preferat din rucsac (gustare, șapcă, etc.). Obiectul preferat rămâne la vedere. În continuare, adultul coordonator rostește numele unui participant, iar grupul spune numele obiectului adus (ex: 'Sunt Alex și am o șapcă albă'). Jocul se încheie când grupul a denumit toate obiectele aduse de participanți.

rules:
Cerc, fiecare se prezintă cu nume + obiect din rucsac; obiectele rămân la vedere; coordonatorul rostește numele, grupul denumește obiectul corespunzător.

source_excerpt:
Vă propun jocul de start: ”Eu sunt ...si am ...”
1.În cerc, pe rând, fiecare persoană își spune numele și prezintă un obiect
preferat din rucsac- gustare, șapcă, etc.


name: Watan Chu
category: cantece-ceremonii
subcategory: bans
content_type: cantec
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 11
materials_category: fara-materiale
skills_developed: coordonare, ritm, atenție
difficulty_level: usor
keywords: bans, energizant, cercetășesc
tags: ["bans", "cerc"]
language: ro
normalized_name: watan chu
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant de tip bans, executat în cerc cu un coordonator. Pe tot parcursul jocului, copiii imită mișcările și vorbele coordonatorului. Se lucrează în ritm lent, apoi alert, apoi în șoaptă, cu voce tare, etc. Se recomandă o tură de probă la început pentru ca mișcările să fie bine înțelese de copii. Referință video: https://youtu.be/nVM2wYf1Q88.

rules:
Cerc, un coordonator, copiii imită mișcările și vorbele; variații de ritm (lent/alert) și volum (șoaptă/tare). O tură de probă la început.

source_excerpt:
Vom continua cu jocul energizant ”Watan Chu:
https://youtu.be/nVM2wYf1Q88”
1.Jocul se desfășoară în cerc, cu un coordonator.
2.Pe tot parcursul jocului, copiii imită mișcările și vorbele coordonatorului.


name: Eu și copacul
variations: Pauză cu împărțirea apei cu copacul prieten dacă copiii consideră că este cazul.
category: camp-outdoor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 11-12
materials_category: natura
materials_list: eșarfe
skills_developed: explorare senzorială, memorie tactilă, conexiune cu natura
difficulty_level: usor
keywords: copac, senzorial, natură
tags: ["outdoor", "senzorial"]
language: ro
normalized_name: eu si copacul
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate senzorială și de conexiune cu natura. Copiii participanți sunt legați la ochi cu eșarfe și duși fiecare în preajma câte unui copac. Li se spune că acest copac este un nou prieten și că trebuie să îl cunoască cât mai bine: să bată palma cu el cu grijă, să-l îmbrățișeze cât pot de tare chiar dacă este mai înalt, să facă cunoștință chiar dacă nu le va răspunde cu vorbe. După maxim 5 minute copiii sunt adunați în grup în poziția lor inițială și sunt rugați să-și scoată eșarfele de la ochi. Apoi sunt invitați să-și caute și să-și găsească prietenul copac. Important: e bine să existe observatori care să noteze în dreptul cărui copac a fost așezat fiecare copil, pentru a se evita confuziile.

rules:
Legare la ochi cu eșarfe; ghidare la câte un copac; cunoaștere tactilă (palmă, îmbrățișare); max 5 min; scoaterea eșarfelor și recunoașterea copacului; observatori care notează asocierile.

source_excerpt:
Jocul nostru se numește ” Eu și copacul”
Materiale necesare: eșarfe
1.Copiii participanți sunt legați la ochi cu eșarfe și duși fiecare în preajma câte
unui copac.


name: Construiește adăpostul
category: camp-outdoor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 12
materials_category: natura
materials_list: bilete cu imagini de viețuitoare, crenguțe, pietricele, pene, pământ, iarbă uscată
skills_developed: creativitate, cooperare, respect față de natură, empatie
difficulty_level: mediu
keywords: adăpost, natură, viețuitoare
tags: ["outdoor", "creativ", "echipe"]
language: ro
normalized_name: construieste adapostul
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de creație în natură. Copiii sunt împărțiți în 4-5 echipe prin tragere la sorți, biletele conținând imagini cu viețuitoare frecvent întâlnite în acea zonă (iepure, arici, șoarece de câmp, vrabie, vulpe). Activitatea constă în crearea unui adăpost din elemente naturale, adecvat viețuitoarei fiecărei echipe. Copiii sunt încurajați să colecteze materiale potrivite fără a distruge spațiul verde, folosind toate resursele existente (crenguțe, pietricele, pene, pământ, iarbă uscată, mici scorburi deja existente). La final toți copiii vor fi încurajați, apreciați și invitați să prezinte ce au lucrat. După vizitarea tuturor adăposturilor, copiii se adună în cerc pe iarbă și răspund la întrebări reflexive: Ce a fost mai ușor? Ce a fost mai greu? Cum ați putea ajuta pe viitor oamenii aflați în dificultate?

rules:
Echipe formate prin tragere la sorți cu imagini de viețuitoare. Construirea unui adăpost adecvat din materiale naturale colectate fără a distruge mediul. Prezentare și turul adăposturilor. Discuție reflexivă în cerc.

source_excerpt:
Construiește adăpostul. După pauză, copiii vor fi împărțiți în 4-5 echipe prin
tragere la sorți. Biletele pentru tragerea la sorți vor conține imagini cu v
viețuitoare frecvent întâlnite în acea zonă


name: O carte pas cu pas
category: integrare-incluziune
subcategory: lupisori
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 14-18
materials_category: rechizite
materials_list: cărți și reviste vechi, pliante, reclame, foarfecă, lipici, bandă scotch, carioci
skills_developed: lectură, creativitate, cooperare, empatie, exprimare
difficulty_level: mediu
keywords: carte, poveste, incluziune
tags: ["interior", "lectur\u0103", "creativ"]
language: ro
normalized_name: o carte pas cu pas
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scenariu de activitate de 2 ore desfășurat în interior într-un spațiu luminos, spațios și confortabil pentru o patrulă de lupișori și copii invitați din grupuri vulnerabile. Activitatea integrează un joc de cunoaștere cu litere preferate, un joc energizant ('Cartea magică' - adaptare după bansul Zarul Magic), lectura poveștii 'Dealul înclinat' urmată de discuții, o pauză de hidratare și socializare, atelierul colaborativ 'Cartea mea' de construire a unei cărți din decupaje, urmat de un Târg de carte unde echipele își lansează cărțile. Obiective: interacțiune politicoasă, relaționare non-discriminatorie și non-violentă, acțiune responsabilă, aprecierea potențialului fiecărui participant.

rules:
Succesiune: joc litere (15 min), Cartea magică (10 min), povestea Dealul înclinat (25 min), pauză (15 min), construirea cărții și Târgul de carte (40 min), recompense, fotografie de grup.

source_excerpt:
Denumirea activității
O carte pas cu pas
Loc de desfășurare
În interior, Este de preferat un spațiu luminos, spațios și confortabil, cu scaune
sau pernuțe.


name: Mă numesc..., iar litera mea preferată este...
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 15
materials_category: fara-materiale
skills_developed: cunoaștere, exprimare corporală, creativitate
difficulty_level: usor
keywords: litere, nume, icebreaker
tags: ["cerc", "start"]
language: ro
normalized_name: ma numesc..., iar litera mea preferata este...
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoaștere axat pe litere. În cerc, pe rând, fiecare persoană își spune numele și litera preferată. Toți participanții, inclusiv cel care se prezintă, realizează din brațe forma literei respective (brațele încrucișate în formă de X, un braț ridicat deasupra capului cu pumnul strâns în forma de I, etc.). Exemplu: 'Sunt Ioana și îmi place litera A, pentru că pe prietena mea o chema Ada'. Jocul se încheie după prezentarea tuturor participanților.

rules:
Cerc; fiecare spune numele și litera preferată cu o explicație; toți participanții formează din brațe litera respectivă.

source_excerpt:
Vom începe cu jocul: ”Mă numesc..., iar litera mea preferată este ...”
1.În cerc, pe rând, fiecare persoană își spune numele și litera preferată.


name: Cartea magică
variations: Adaptare după bansul Zarul Magic. Un copil poate deveni coordonator.
category: cantece-ceremonii
subcategory: bans
content_type: cantec
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 15
materials_category: fara-materiale
skills_developed: coordonare, imitație, ritm
difficulty_level: usor
keywords: bans, energizant, carte
tags: ["bans", "cerc"]
language: ro
normalized_name: cartea magica
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant de tip bans, adaptare după bansul Zarul Magic (https://youtu.be/jGiIERN5YXY). Jocul se desfășoară în cerc, cu un coordonator care stă alături de participanți, în cadrul cercului. Pe tot parcursul jocului, copiii imită mișcările coordonatorului. Se recomandă să se repete jocul pentru a ne asigura că mișcările au fost bine înțelese. Eventual, un copil poate deveni coordonatorul de joc.

rules:
Cerc cu coordonator în interior; copiii imită mișcările. Se repetă pentru asimilare. Un copil poate prelua rolul de coordonator.

source_excerpt:
Vom continua cu jocul energizant ” Cartea magică”
*adaptare după bansul: Zarul Magic: https://youtu.be/jGiIERN5YXY
1.Jocul se desfășoară în cerc, cu un coordonator care stă alături de participanți,
în cadrul acestuia.


name: Cartea magică
category: icebreakers
subcategory: pantomimă
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 103
skills_developed: expresie corporală, atenție, creativitate
difficulty_level: usor
keywords: pantomimă, ghicit, expresie corporală, cerc
tags: ["pantomim\u0103", "joc", "expresie"]
language: ro
normalized_name: cartea magica
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de pantomimă în cerc în care fiecare jucător 'extrage' un obiect imaginar dintr-o carte fermecată plasată în centrul cercului și simulează o activitate corespunzătoare obiectului, iar ceilalți trebuie să ghicească.

rules:
Toți se așează în cerc. Fiecare jucător merge spre cartea fermecată imaginară și extrage un obiect, simulând activitatea corespunzătoare. Cine ghicește merge în centru și șoptește răspunsul. Dacă greșește se întoarce și mai încearcă. Dacă nu greșește, rămâne în centru împreună cu primul. Jocul se termină când toți sunt în centru.

source_excerpt:
Centrul imaginar constituie o carte fermecată. Fiecare jucător merge înspre carte şi extrage ceva. Atunci el simulează o activitate corespunzătoare obiectului ce l-a extras.


name: Dealul înclinat
category: conflict-empatie
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 15-17
materials_category: text
materials_list: textul poveștii, scaune sau pernuțe
skills_developed: empatie, ascultare activă, reflecție, exprimare emoțională
difficulty_level: usor
keywords: poveste, empatie, bullying, natură
tags: ["interior", "lectur\u0103", "incluziune"]
language: ro
normalized_name: dealul inclinat
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de lectură a unei povești cu temă de incluziune și empatie. Povestea spune despre un băiat care, intristat că este necăjit de colegii de clasă pentru hainele și ghiozdanul său, pleacă plângând și ajunge pe un deal înclinat. Dealul îi vorbește, îi spune că și el a fost odată râs de celelalte dealuri pentru forma lui, dar acum este apreciat ca monument al naturii. Băiatul urcă pe deal și vede alți copii pe alte dealuri înclinate care îi fac semne prietenoase. Povestea este citită de un adult, copiii stând confortabil pe scaune sau pernuțe. Ca variantă, dacă există 3 adulți, unul poate fi povestitorul, altul copacul/dealul, al treilea copilul, iar copiii joacă rolul copiilor de pe celelalte dealuri. După citire urmează discuții: când te-ai simțit precum copilul din poveste? cine te-a ajutat? pe cine ai putea ajuta tu?

rules:
Lectură de către un adult; copiii așezați confortabil. Variantă: dramatizare cu 3 adulți în roluri. Discuții reflexive după lectură.

variations:
Dramatizare cu 3 adulți distribuiți în rolurile de povestitor, copac și copil, iar copiii participanți joacă rolul copiilor din poveste care zâmbesc și fac semne de salut.

source_excerpt:
Azi vom afla o poveste interesantă despre
un copil și un copac. Povestea se numește Dealul înclinat.


name: Cartea mea
category: creative-stem
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 17-18
materials_category: rechizite
materials_list: decupaje din cărți și reviste vechi, pliante, reclame, foarfecă, lipici, bandă scotch, carioci
skills_developed: creativitate, cooperare, narativitate, exprimare publică
difficulty_level: mediu
keywords: carte, atelier, colaj, târg de carte
tags: ["interior", "creativ", "echipe"]
language: ro
normalized_name: cartea mea
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Atelier creativ de construire colaborativă a unei cărți. Copiii sunt împărțiți în 6 echipe prin tragere la sorți, biletele conținând imagini decupate din reviste cu: plante, animale, copii, adulți, peisaje din natură, spațiul cosmic. Activitatea constă în construirea unei cărți din elementele puse la dispoziție: decupaje din cărți, reviste vechi, pliante, reclame, foarfecă, lipici, bandă scotch, carioci. Copiii primesc timp suficient pentru lucru, iar adulții sunt la dispoziția lor pentru nelămuriri. La final, toți participanții sunt invitați la 'Târgul de carte': pe rând, echipele își lansează cartea — prezintă echipa de lucru, numele cărții, povestea din spatele cărții (cum au lucrat) și povestea din carte. Fiecare lansare este încurajată și aplaudată. Cărțile sunt expuse alături de cartea citită într-un loc vizibil. Discuții: cunoașteți o persoană care ar putea deveni eroul unei cărți? dacă ați fi un personaj într-o carte, ce fel de personaj ați fi?

rules:
6 echipe formate prin tragere la sorți cu imagini tematice. Construirea cărții din materiale reciclate și rechizite. Târg de carte cu lansări de echipă (echipă, nume carte, poveste din spate, povestea din carte). Discuții reflexive.

source_excerpt:
Cartea mea. După pauză, copiii vor fi împărțiți în 6 echipe prin tragere la sorți.
Biletele pentru tragerea la sorți vor conține imagini decupate din reviste


name: Cartea mea
category: creative-stem
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 17-18
source_excerpt: Cartea mea. După pauză, copiii vor fi împărțiți în 6 echipe prin tragere la sorți.
materials_list: decupaje din carti, reviste vechi, pliante, reclame, foarfeca, lipici, banda scotch, carioci
skills_developed: creativitate, lucru in echipa, exprimare, comunicare
difficulty_level: usor
keywords: carte, atelier, creativitate, echipa, lansare
tags: ["integrare", "creativ"]
language: ro
normalized_name: cartea mea
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate creativa de tip atelier in care copiii, impartiti in 6 echipe prin tragere la sorti (cu bilete continand imagini decupate cu plante, animale, copii, adulti, peisaje, spatiul cosmic), construiesc o carte din decupaje din reviste, pliante, reclame, folosind foarfeca, lipici, banda scotch si carioci. La final are loc un Targ de carte unde fiecare echipa isi lanseaza cartea, prezentand echipa, numele cartii, povestea din spatele cartii si povestea din carte. Lansarile sunt aplaudate iar cartile sunt expuse. Se incheie cu intrebari de reflectie despre eroi de carte si personaje.

rules:
1. Activitatea consta in construirea unei carti din elementele puse la dispozitie. 2. Copiii primesc suficient timp pentru lucru iar adultii sunt la dispozitia lor pentru ajutor. 3. La finalizare, echipele isi lanseaza cartea la Targul de carte: prezinta echipa, numele cartii, povestea din spatele cartii si povestea din carte. 4. Fiecare lansare este aplaudata. Cartile sunt expuse alaturi de cartea citita.


name: Cu pas voios la plimbare
category: camp-outdoor
subcategory: lupisori
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 19-20
materials_category: outdoor
materials_list: rucsac, apă, gustare
skills_developed: coordonare, respectarea regulilor, relaționare non-violentă
difficulty_level: usor
keywords: plimbare, outdoor, lupișori
tags: ["exterior", "patrul\u0103"]
language: ro
normalized_name: cu pas voios la plimbare
extraction_confidence: med
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scenariu de activitate de 2 ore desfășurat în exterior (spațiu verde, parc mai mare) pentru o patrulă de lupișori și copii invitați din grupuri vulnerabile, cu voluntari adulți în număr suficient pentru siguranță. Începe cu jocul de start 'Bateți palmele, spuneți-vă numele' (15 min) și continuă cu jocul energizant 'Popcorn' și alte activități. Obiective: coordonarea mișcărilor, aplicarea și respectarea regulilor jocurilor, relaționare non-discriminatorie și non-violentă, acțiune responsabilă și controlată.

rules:
Activitate outdoor; voluntari adulți suficienți. Începe cu joc de palme și nume (15 min), urmat de jocul Popcorn și restul scenariului. Toți participanții îmbrăcați lejer, cu apă și gustare în rucsac.

source_excerpt:
Denumirea activității
Cu pas voios la plimbare
Loc de desfășurare
În exterior (spațiu verde, parc mai mare)


name: Bateți palmele, spuneți-vă numele
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 20
materials_category: fara-materiale
skills_developed: coordonare, cunoaștere, ritm
difficulty_level: usor
keywords: palme, perechi, icebreaker
tags: ["perechi", "start"]
language: ro
normalized_name: bateti palmele, spuneti-va numele
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start în perechi cu bătut din palme și salut din joacă. Participanții se așează câte 2, față în față. Se începe cu bătutul palmelor clasic: bateți palmele împreună, bateți palmele drepte, bateți ambele palme, bateți palmele stângi, bateți ambele palme, apoi spuneți-vă numele pe rând. Se reia exercițiul, de această dată mai repede, apoi mai încet. După cunoaștere, dați mâna din joacă astfel: pocnit din degete împreună de 3 ori, săriți pe piciorul stâng și atingeți-vă laba piciorului drept, luați-vă de braț și rotiți-vă, loviți-vă ușor pumnii strânși, în final bateți amical din palme ridicând mâna. Jocul se poate repeta până când toți participanții au învățat succesiunea. Se face un tur de galerie cu numele tuturor participanților.

rules:
Perechi față în față. Succesiune de bătăi de palme + spunerea numelui. Reluare cu variații de viteză. Succesiune de salut din joacă (pocnit din degete, sărit, rotire, pumni, palme). Tur de galerie final.

source_excerpt:
Vă propun jocul de start: ” Bateți palmele, spuneți-vă numele”
1.Participanții se așează câte 2, față în față.


name: Bateti palmele, spuneti-va numele
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 20
source_excerpt: Vă propun jocul de start: ” Bateți palmele, spuneți-vă numele”
skills_developed: coordonare, memorie, cunoastere reciproca
difficulty_level: usor
keywords: nume, palme, ritm, cunoastere
tags: ["icebreaker", "start"]
language: ro
normalized_name: bateti palmele, spuneti-va numele
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoastere si coordonare in care participantii se aseaza cate 2, fata in fata, si executa o secventa de bateri de palme (clasic, drepte, ambele, stangi, ambele) urmata de rostirea pe rand a numelui. Apoi gestul se complica: pocnit din degete de 3 ori, sarit pe piciorul stang atingand laba piciorului drept, luat de brat si rotit, lovirea usoara a pumnilor stransi si o batere amicala din palme cu mana ridicata. Exercitiul se repeta mai rapid si mai incet, pana toti participantii invata succesiunea. Se incheie cu un tur de galerie cu numele tuturor.

rules:
1. Participantii se aseaza cate 2, fata in fata. 2. Se incepe cu batutul palmelor: impreuna, drepte, ambele, stangi, ambele, apoi pe rand isi spun numele. 3. Se reia mai repede. 4. Se reia mai incet. 5. Dau mana din joaca: pocnit din degete de 3 ori, sarit pe piciorul stang atingand laba piciorului drept, luat de brat si rotit, lovirea pumnilor stransi, batut amical din palme cu mana ridicata. 6. Se repeta pana toti invata succesiunea.


name: Popcorn
category: cantece-ceremonii
subcategory: bans
content_type: cantec
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 20
materials_category: fara-materiale
skills_developed: ritm, coordonare, imitație
difficulty_level: usor
keywords: bans, popcorn, energizant
tags: ["cerc", "bans"]
language: ro
normalized_name: popcorn
extraction_confidence: med
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant cântat și mimat în cerc. Se formează un cerc cu toți participanții. Coordonatorul cântă și execută mișcările potrivite, iar participanții repetă cântecul și mișcările, astfel: 'Un popcorn stătea într-o oală / și începe, începe să sară / și sărind și sărind el așa, / a început să cânte muzica.' Apoi: 'poki' (toți sar o dată în față), 'poki poki poki' (toți sar de 3 ori în spate), 'poki poki poki' (toți sar de 3 ori în dreapta), 'poki poki poki' (toți sar de 3 ori în stânga). Notă: textul jocului continuă peste limita acestui chunk.

rules:
Cerc; coordonatorul cântă și execută mișcările, participanții repetă. Succesiune cântec urmat de sărituri 'poki' direcționate (față, spate, dreapta, stânga).

source_excerpt:
Vom continua cu jocul energizant ” Popcorn”
1.Se formează un cerc cu toți participanții. Coordonatorul cântă și executa
mișcările potrivite, participanții repetă cântecul și mișcările


name: Popcorn
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 20-21
source_excerpt: Vom continua cu jocul energizant ” Popcorn”
skills_developed: coordonare, ritm, energie, lucru in grup
difficulty_level: usor
keywords: energizer, cantec, saritura, cerc
tags: ["energizer"]
language: ro
normalized_name: popcorn
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant in cerc in care coordonatorul canta si executa miscarile potrivite iar participantii repeta cantecul si miscarile. Versurile sunt: 'Un popcorn statea intr-o oala / si incepe, incepe sa sara / si sarind si sarind el asa, / a inceput sa cante muzica.' Apoi: 'poki' (toti sar o data in fata), 'poki poki poki' (sar de 3 ori in spate), apoi de 3 ori in dreapta, apoi de 3 ori in stanga. Dupa ce se canta cu participantii separati, acestia se grupeaza cate 2, apoi 4, apoi 8, apoi tot grupul, repetand cantecul si miscarile impreuna.

rules:
1. Se formeaza un cerc. Coordonatorul canta si executa miscarile, participantii repeta. 2. Dupa o tura cu participantii separati, se grupeaza cate 2 repetand cantecul si miscarile impreuna, apoi grupuri de 4, de 8 si apoi tot grupul. De fiecare data se canta.


name: Popcorn
variations: Oferiţi altceva decât popcorn dacă ştiţi că unul dintre participanţi este alergic la popcorn.
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 55-56
materials_category: diverse
skills_developed: comunicare, cooperare, concentrare
difficulty_level: usor
keywords: legat la ochi, popcorn, perechi, comunicare
tags: ["comunicare", "distractiv", "cooperare", "senzorial"]
language: ro
normalized_name: popcorn
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
O activitate distractivă în care participanţii, lucrând în perechi, îşi dau unul altuia să mănânce bucăţi de popcorn cu ajutorul unei linguri, în timp ce amândoi sunt legaţi la ochi. Scopul este de a determina participanţii să înveţe să coopereze unii cu alţii, să se distreze şi să-şi întărească abilităţile de comunicare.

rules:
Participanţii se împart în perechi. Fiecare primeşte o eşarfă (pentru legat la ochi), o lingură şi popcorn. În timp ce amândoi sunt legaţi la ochi, unul îi dă celuilalt să mănânce deodată 10 bucăţi de popcorn puse pe lingură. După ce au reuşit, se inversează rolurile şi se repetă exerciţiul.

source_excerpt:
Aceasta este... ... o activitate distractivă în care participanţii, lucrând în perechi, îşi dau unul altuia să mănânce bucăţi de popcorn cu ajutorul unei linguri, în timp ce amândoi sunt legaţi la ochi.

materials_list:
Câte o eşarfă pentru a lega la ochi fiecare participant, Câte o lingură pentru fiecare participant, Popcorn


name: Portretul meu
category: camp-outdoor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 21-22
source_excerpt: Jocul se numește ” Portretul meu”.
materials_list: plicuri de hartie, pietricele, frunze, crengute, conuri, ghinde
skills_developed: creativitate, observatie, respect pentru natura
difficulty_level: usor
keywords: natura, portret, elemente naturale, outdoor
tags: ["outdoor", "creativ", "natura"]
language: ro
normalized_name: portretul meu
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate creativa in aer liber in care copiii folosesc elemente naturale mici (pietricele, frunze, crengute, conuri, ghinde) culese in plicuri de hartie pentru a-si construi un portret la sol. Cautarea se poate face individual sau in grupuri mici. Dupa lucrul portretelor, copiii viziteaza pe rand locurile in care au lucrat ceilalti pentru a vedea toate portretele naturale. Activitatea se incheie cu intrebari de reflectie. Important: copiii nu au voie sa rupa flori, crengi sau frunze - pot folosi doar ce natura le ofera deja. Optional, isi pot strange portretul in plic pentru a-l reface acasa pe coala de desen prin lipire.

rules:
1. Copiii primesc cate un plic si cauta elemente naturale mici. 2. Folosesc aceste elemente pentru a realiza un portret la sol. 3. Sunt incurajati sa largeasca zona de cautare ramanand in siguranta. 4. Cautarea se face individual sau in grupuri mici. 5. Identifica un spatiu plat unde lucreaza portretul. 6. Viziteaza pe rand locurile celorlalti copii. 7. Nu rup flori, crengi sau frunze din copaci, arbusti sau iarba. 8. Optional, pot strange portretul in plic pentru a-l reface acasa.


name: Stafeta in saci
category: sports-active
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 22
source_excerpt: Ștafeta în saci.
materials_list: saci incapatori, conuri sau alte marcaje, suprafata cu iarba
skills_developed: coordonare motrica, echilibru, lucru in echipa
difficulty_level: usor
keywords: stafeta, saci, competitie, outdoor
tags: ["sportiv", "competitiv"]
language: ro
normalized_name: stafeta in saci
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc clasic de stafeta in care copiii sunt impartiti in 4 echipe prin numarare. Primul participant din fiecare echipa intra cu ambele picioare in sac, se aseaza la linia de start si trebuie sa sara in sac pana la un marcaj (con) de la capatul pistei, sa-l ocoleasca si sa sara inapoi pentru a preda stafeta urmatorului coechipier. Prima echipa care incheie stafeta castiga. Important: sacul trebuie tinut cu cel putin o mana aproximativ la inaltimea mijlocului. Se desfasoara pe iarba. Se incheie cu o discutie in cerc despre ce a fost mai distractiv, ce puteau face mai bine si cum a fost sa lucreze in echipa.

rules:
1. Copiii sunt impartiti in 4 echipe prin numarare. 2. Echipele, cu primul participant cu ambele picioare in sac, se aseaza la linia de start cu marcajele la capat. Primul copil sare in sac pana la marcaj, il ocoleste si sare inapoi pentru a preda stafeta. 3. Prima echipa care incheie stafeta castiga. Copiii trebuie sa tina sacul cu cel putin o mana aproximativ la inaltimea mijlocului.


name: Eu sunt ... si imi place melodia ...
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 25
source_excerpt: Vă propun jocul de start: ”Eu sunt ...si îmi place melodia ...”
skills_developed: cunoastere reciproca, exprimare, muzicalitate
difficulty_level: usor
keywords: nume, melodie, muzica, cunoastere
tags: ["icebreaker", "muzical"]
language: ro
normalized_name: eu sunt ... si imi place melodia ...
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoastere in care participantii stau in cerc si pe rand isi spun numele si fredoneaza melodia preferata. Apoi adultul coordonator rosteste numele unui participant iar grupul fredoneaza impreuna melodia preferata a acelui participant (exemplu: 'Sunt Vali si cant Don't worry, be happy!'). Jocul se incheie cand grupul a fredonat impreuna toate melodiile.

rules:
1. In cerc, pe rand, fiecare persoana isi spune numele si fredoneaza melodia preferata. 2. Adultul coordonator rosteste un nume al unui participant, iar grupul fredoneaza impreuna melodia preferata a acelui participant. 3. Jocul se incheie cand grupul a fredonat impreuna toate melodiile.


name: Grrrrrr tuuuc boom!
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 25
source_excerpt: Vom continua cu jocul energizant ” Grrrrrr tuuuc boom!”
materials_list: suprafata pe care se pot scrie cuvinte
skills_developed: ritm, vocalizare, energie de grup
difficulty_level: usor
keywords: energizer, ritm, sunete, vocalizare
tags: ["energizer"]
language: ro
normalized_name: grrrrrr tuuuc boom!
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant in care coordonatorul scrie pe o suprafata vizibila cuvintele: 'ana', 'na', 'grrrrr', 'tuuuc', 'boom'. Coordonatorul citeste cuvintele incet si ii invita pe copii sa repete. Apoi creste tonul in intensitate ajungand la un ritm melodic tare, bland, rapid, rar. Se poate realiza chiar un dans pe ritmul melodic dupa cateva repetari. Energizer-ul se termina cu un mare BOOM comun. Activitatea simuleaza invatarea unor cuvinte dintr-o noua limba si melodii noi.

rules:
1. Coordonatorul scrie cuvintele: ana, na, grrrrr, tuuuc, boom astfel incat toti sa le vada. 2. Coordonatorul citeste cuvintele incet si invita copiii sa repete. 3. Creste tonul in intensitate, ajungand la un ritm melodic tare, bland, rapid, rar. Se poate face un dans pe ritm dupa cateva repetari. 4. Energizer-ul se termina cu un mare BOOM comun.


name: Scaunele muzicale pe verticala
category: team-building
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 26
source_excerpt: Acum că ne-am încălzit vocea și corpul, haideți să ne jucăm Scaunele muzicale pe verticală.
materials_list: 4 scaune rezistente pe echipa, muzica (radio, telefon sau vocala)
skills_developed: cooperare, echilibru, comunicare, rezolvare de probleme
difficulty_level: mediu
keywords: scaune muzicale, cooperare, echilibru, muzica
tags: ["cooperativ", "team-building"]
language: ro
normalized_name: scaunele muzicale pe verticala
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Varianta cooperativa a jocului scaunelor muzicale. Copiii sunt impartiti in 2 echipe, fiecare cu 4 scaune rezistente. Jocul se desfasoara pe fond muzical (radio, telefon sau cineva canta). In loc ca un jucator sa iasa din joc cand muzica se opreste, toti trebuie sa stea cumva pe scaunele disponibile. Copiii trebuie sa colaboreze pentru a se asigura ca toti au acces la scaune si nimeni nu-si pierde echilibrul. Toti participantii castiga. Daca echipa s-a perfectionat, poate fi retras un scaun sau 2 progresiv. Copiii nu au voie sa se impinga sau sa tipe - se ajuta si comunica in soapta. Se incheie cu discutii despre partea cea mai amuzanta si ce a fost mai greu.

rules:
1. Copiii sunt impartiti in 2 echipe, fiecare cu 4 scaune rezistente. Jocul se desfasoara pe fond muzical. 2. Cand muzica se opreste, toti trebuie sa stea cumva pe scaunele disponibile. Copiii colaboreaza astfel incat toti sa aiba acces la scaune. Daca echipa s-a perfectionat, se retrage un scaun sau 2 progresiv. Copiii nu au voie sa se imping sau sa tipe, ci sa se ajute si sa comunice in soapta.

variations:
Daca echipa s-a perfectionat si toti au gasit un mod de a sta pe scaune, poate fi retras un scaun sau 2 progresiv pentru ca provocarea sa fie mai mare.


name: Statuile muzicale
category: sports-active
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 26-27
materials_list: muzica
skills_developed: control corporal, expresivitate, atentie
difficulty_level: usor
keywords: statui, muzica, dans, stop
tags: ["miscare", "dans"]
language: ro
normalized_name: statuile muzicale
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de miscare in interior in care copiii se plaseaza in sala cu suficient spatiu intre ei. Cand muzica canta, toti danseaza cat de bine pot; cand muzica se opreste, trebuie sa ramana nemiscati ca niste statui. Oricine se misca iese din joc. Se face mai intai o proba (dans, stop, dans, stop). Melodiile sunt vesele, ritmate, cunoscute copiilor. Dupa mai multe ture, coordonatorul introduce cerinte speciale la momentul Statuie: statui zambitoare, cu bratele larg deschise, plangacioase, cu gura plina, caraghioase, cu ochii inchisi, rasturnate etc. La final, copiii reflecteaza despre statuia cea mai amuzanta si despre miscare si repaos.

rules:
1. Cand muzica canta, toti danseaza cat de bine pot. Cand muzica se opreste, raman nemiscati ca statui. 2. Oricine se misca iese din joc. 3. Se face o proba la inceput: dans, stop, dans, stop. 4. Melodiile sunt vesele, ritmate, amuzante. 5. Dupa cateva ture, coordonatorul cere statui zambitoare, cu bratele larg deschise, plangacioase, cu gura plina, caraghioase, cu ochii inchisi, rasturnate etc.

variations:
Variante de statui la cerere: statui zambitoare, statui cu bratele larg deschise, statui plangacioase, statui cu gura plina, statui caraghioase, statui cu ochii inchisi, statui rasturnate.

source_excerpt:
Statuile muzicale. După pauză, copiii vor fi rugați să se plaseze în sală astfel încât să fie suficient spațiu între ei.


name: Orchestra improvizata
category: creative-stem
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 27
source_excerpt: Orchestra improvizată. Am ascultat azi multe melodii, dar a venit rândul nostru să facem muzică.
materials_list: obiecte improvizate ca instrumente (creion, jucarie de plus, coala de hartie, carte)
skills_developed: creativitate, ritm, lucru in grup
difficulty_level: usor
keywords: orchestra, instrumente, ritm, improvizatie
tags: ["muzical", "creativ"]
language: ro
normalized_name: orchestra improvizata
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate muzicala creativa in care copiii sunt trimisi sa caute in rucsacurile lor sau in incapere un obiect care ar putea deveni instrument muzical: creion, jucarie de plus, coala de hartie, carte etc. Orice obiect care nu poate rani copiii este acceptat. Se stabileste un ritm si copiii se alatura pe rand cu instrumentele lor improvizate. La final, copiii sunt apreciati si incurajati pentru activitatea depusa. Se discuta despre cum a fost sa cante impreuna.

rules:
1. Copiii cauta in rucsacuri sau in incapere un obiect care ar putea deveni instrument muzical. Orice obiect care nu poate rani este acceptat. 2. Se stabileste un ritm, iar copiii se alatura pe rand cu instrumentele lor improvizate.


name: Eu sunt ... la micul dejun am mancat ...
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 29
source_excerpt: Vom începe cu jocul: ”Eu sunt ... la micul dejun am mâncat ...”
skills_developed: memorie, cunoastere reciproca, atentie
difficulty_level: usor
keywords: nume, mic dejun, cunoastere
tags: ["icebreaker"]
language: ro
normalized_name: eu sunt ... la micul dejun am mancat ...
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoastere in cerc in care pe rand fiecare persoana isi spune numele si spune ce a mancat la micul dejun (exemplu: 'Sunt Alina si am mancat lapte cu cereale'). Apoi adultul coordonator rosteste numele unui participant iar grupul spune alimentele consumate de acesta. Jocul se incheie cand turul este complet.

rules:
1. In cerc, pe rand, fiecare isi spune numele si ce a mancat la micul dejun. 2. Coordonatorul rosteste un nume, iar grupul spune alimentele consumate de acea persoana. 3. Jocul se incheie cand turul este complet.


name: Aceasta este mana mea
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 29
source_excerpt: Vom continua cu jocul energizant ”Aceasta este mâna mea”
skills_developed: coordonare, atingere consimtita, expresivitate
difficulty_level: usor
keywords: mana, miscare, energizer, mimica
tags: ["energizer"]
language: ro
normalized_name: aceasta este mana mea
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant in cerc cu coordonator, in care copiii repeta miscarile si vorbele coordonatorului. Versurile sunt: 'Acesta este mana mea. Cu mana pot arata (se arata in mai multe directii). Cu mana pot canta (se canta cu palma peste gura, ca indienii). Cu mana pot bate palma (se bate palma cu copiii vecini). Cu mana pot saluta (se flutura mana spre mai multi copii). Cu mana pot mangaia (copiii vecini se ating pe umar sau pe brat). Cu mana pot aplauda.' Daca copiii se cunosc deja, se folosesc variante de rezerva: 'Cu mana pot ridica' (se mimeaza ridicarea unui copil), 'Cu mana pot masa' (se maseaza spatele), 'Cu mana ma pot inchina' etc.

rules:
Jocul se desfasoara in cerc, cu un coordonator. Copiii repeta miscarile si vorbele coordonatorului pe tot parcursul jocului.

variations:
Variante de rezerva daca copiii se cunosc deja: Cu mana pot ridica (se ridica sau se mimeaza ridicarea de la sol a unui copil vecin); Cu mana pot masa (se maseaza spatele copiilor vecini); Cu mana ma pot inchina, etc.


name: Casele
category: creative-stem
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 30
source_excerpt: Jocul nostru se numește ” Casele”
materials_list: suprafete cu pietris, nisip sau pamant umed, bete cu care se deseneaza
skills_developed: creativitate, imaginatie, lucru in echipa, exprimare
difficulty_level: usor
keywords: casa, desen, imaginatie, outdoor
tags: ["creativ", "outdoor"]
language: ro
normalized_name: casele
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate creativa in aer liber in care participantii sunt impartiti in echipe de cate 3 prin numarare. Pe suprafete cu pietris, nisip sau pamant umed, copiii deseneaza cu bete o casa pe orizontala. Stabilesc daca vor o casa mare moderna, o casa mica si confortabila sau un castel. Marcheaza usile pentru intrat si iesit, deseneaza in interior camerele (hol, bucatarie, dormitor, camera de joaca, baie), apoi mobileaza casa (tobogan cu apa, semineu, masa ping-pong, acvariu, hamac etc). Daca desenele sunt mari, copiii pot sta pe canapeaua propriei case. Se adauga perne, covoare, becuri pentru confort. La final are loc un tur al caselor cu prezentari si aplauze, urmat de intrebari despre vizitatori si despre cum pot ajuta pe cei fara casa.

rules:
1. Participantii sunt impartiti in echipe de cate 3 prin numarare. 2. Deseneaza linii pe orizontala pentru a marca peretii. Stabilesc daca vor o casa mare moderna, mica si confortabila sau un castel. 3. Marcheaza usile. 4. Deseneaza camerele in interior (hol, bucatarie, dormitor, camera de joaca, baie). 5. Mobileaza casa (tobogan, semineu, masa ping-pong, acvariu, hamac). 6. Adauga perne, covoare, becuri. 7. Copiii primesc timp suficient pentru finalizare. 8. Are loc un tur al caselor cu prezentari. 9. Toate casele sunt apreciate si copiii aplaudati.


name: Bete si benzi elastice
category: team-building
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 31
source_excerpt: Bețe și benzi elastice.
materials_list: elastic de bani pe echipa, bete subtiri curate de aproximativ 30 cm
skills_developed: cooperare, coordonare, comunicare non-verbala, rabdare
difficulty_level: mediu
keywords: elastic, bete, non-verbal, stafeta
tags: ["team-building", "cooperativ"]
language: ro
normalized_name: bete si benzi elastice
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cooperare in care copiii sunt impartiti in 4-5 echipe prin numarare. Fiecare echipa primeste un elastic de bani iar fiecare membru un bat subtire curat de aproximativ 30 cm. Copiii stau in picioare cu batul in gura si formeaza un sir. Banda elastica se pune pe batul primului participant care trebuie sa o treaca celui de-al 2-lea fara sa foloseasca mainile. Prima echipa care trece elasticul de la primul pana la ultimul castiga. Membrii nu au voie sa vorbeasca in timpul turelor. La final, copiii se aduna in cerc pe iarba si discuta despre strategie, ritm si modul in care au contribuit la succesul echipei.

rules:
1. Copiii sunt impartiti in 4-5 echipe prin numarare. 2. Fiecare echipa primeste un elastic; fiecare membru un bat subtire de ~30 cm. Stau in picioare cu batul in gura si formeaza un sir. Se incepe din partea stanga. Banda elastica se pune pe batul primului participant si trebuie trecuta urmatorului fara mainile. 3. Prima echipa care trece elasticul de la primul pana la ultimul castiga. Membrii nu au voie sa vorbeasca in timpul turelor.

variations:
Jocul poate incepe din partea dreapta, elasticul poate fi trecut de 2 ori de la fiecare membru, echipele se pot amesteca pentru ca participantii sa fie in echipa cu mai multi copii.


name: Eu sunt..am...puternic/ puternica/ puternice ...
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 33
source_excerpt: Vom începe cu jocul: ”Eu sunt..am...puternic/ puternică/ puternice ...”
skills_developed: cunoastere de sine, memorie, cunoastere reciproca
difficulty_level: usor
keywords: nume, puncte forte, corp, cunoastere
tags: ["icebreaker"]
language: ro
normalized_name: eu sunt..am...puternic/ puternica/ puternice ...
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de start de cunoastere in doua etape. Etapa 1: In cerc, pe rand, fiecare persoana isi spune numele si o parte a corpului pe care o considera cea mai puternica (brate, picioare, creier, urechi, ochi, spate etc) - exemplu: 'Sunt Alina si am brate puternice'. Etapa 2: Adultul coordonator rosteste numele unui participant iar grupul raspunde cu partea corpului care a fost numita de acesta. Jocul se incheie cand turul este complet.

rules:
Etapa 1: In cerc, pe rand, fiecare persoana isi spune numele si o parte a corpului pe care o considera cea mai puternica. Etapa 2: Coordonatorul rosteste numele unui participant, iar grupul raspunde cu partea corpului care a fost numita de acesta. Jocul se incheie cand turul este complet.


name: Dansul Bananei
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 33
source_excerpt: Vom continua cu jocul energizant ”DansulBananei”
skills_developed: coordonare, ritm, expresivitate
difficulty_level: usor
keywords: banana, dans, energizer, mimica
tags: ["energizer"]
language: ro
normalized_name: dansul bananei
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant in semicerc cu coordonator asezat in fata participantilor. Copiii repeta miscarile si vorbele coordonatorului: 'Formeaza banana, formeaza banana' (ridica bratele intinse, pe rand, deasupra capului); 'Decojeste banana, decojeste banana' (traseaza cercuri mici cu palmele pe ambele parti ale corpului de deasupra capului pana la genunchi); 'Feliaza banana, feliaza banana' (se ating pe rand bratele de 5-6 ori la distante mici, cu palmele perpendiculare); 'Mananca banana, mananca banana' (se duc mainile la gura, pe rand); 'Danseaza ca o banana' (se sare rapid de pe un picior pe altul cu mainile ridicate pe langa cap). Jocul se poate repeta in ritmuri diferite (rar/repede) sau cu tonalitati diferite (voce tare/soptita).

rules:
Jocul se desfasoara in semicerc, cu un coordonator asezat in fata. Copiii repeta miscarile si vorbele coordonatorului. Jocul se poate repeta in ritmuri diferite (rar/repede) sau cu tonalitati diferite (voce tare/soptita).

variations:
Jocul se poate repeta in ritmuri diferite: rar sau repede, sau cu tonalitati diferite: cu voce tare sau soptita.


name: Dansul Bananei
category: icebreakers
content_type: joc
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 33
source_excerpt: Formează banana, formează banana (ridică brațele întinse, pe rând, deasupra capului).
skills_developed: coordonare motrică, ritm, imitație
difficulty_level: usor
keywords: energizant, dans, mișcare
tags: ["energizer"]
language: ro
normalized_name: dansul bananei
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc energizant care se desfășoară în semicerc, cu un coordonator așezat în fața participanților. Copiii repetă mișcările și vorbele coordonatorului: formează banana (ridică brațele întinse deasupra capului), decojește banana (cercuri mici cu palmele), feliază banana (atingeri scurte pe brațe), mănâncă banana (mâinile la gură) și dansează ca o banană (sărituri rapide de pe un picior pe altul).

rules:
Coordonatorul stă în fața participanților. Copiii imită mișcările și vorbele: Formează banana, Decojește banana, Feliază banana, Mănâncă banana, Dansează ca o banană. Jocul se poate repeta în ritmuri diferite și cu tonalități diferite.

variations:
Jocul se poate repeta în ritmuri diferite: rar sau repede, sau cu tonalități diferite, cu voce tare sau șoptită.


name: Trusa de prim ajutor
category: prim-ajutor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 33-34
source_excerpt: ”Trusa de prim ajutor”
materials_list: cartonase cu desene de obiecte din trusa de prim ajutor
skills_developed: cunoastere despre sanatate, observatie, cautare
difficulty_level: usor
keywords: prim ajutor, trusa, sanatate, vanatoare de comori
tags: ["educativ", "sanatate"]
language: ro
normalized_name: trusa de prim ajutor
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate educativa de tip vanatoare de comori despre primul ajutor. Coordonatorul discuta cu copiii despre sanatate si despre ce sa avem la dispozitie in caz de accident. Copiii cauta in iarba si printre copaci cartonase pe care sunt desenate obiecte din trusa de prim ajutor: foarfeca, penseta, ser fiziologic, produse pentru insecte, leucoplast, manusi sterile, bandaje, benzi de tifon sterile, gel pentru dureri musculare, dezinfectant, termometru, crema de protectie solara, balsam pentru buze. Eforturile sunt apreciate indiferent de rezultat. La final se discuta despre utilitatea obiectelor si cand au avut nevoie de ele acasa sau in deplasari.

rules:
1. Coordonatorul discuta despre sanatate si accidente. 2. Copiii cauta in iarba si printre copaci cartonase cu obiectele unei truse de prim ajutor: Foarfeca, Penseta, Ser fiziologic, Produse impotriva insectelor, Leucoplast, Manusi sterile, Bandaje, Benzi de tifon sterile, Gel pentru dureri musculare, Dezinfectant, Termometru, Crema de protectie solara, Balsam pentru buze. 3. Eforturile sunt apreciate indiferent de rezultat. 4. La final, discutie despre utilitatea obiectelor.


name: Trusa de prim ajutor
category: prim-ajutor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: pages 33-34
materials_category: cartonașe ilustrate
skills_developed: cunoștințe medicale, observație, căutare
difficulty_level: usor
keywords: prim ajutor, sănătate, vânătoare
tags: ["educativ", "outdoor"]
language: ro
normalized_name: trusa de prim ajutor
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate prin care copiii descoperă obiectele dintr-o trusă de prim ajutor printr-o vânătoare de cartonașe ascunse în natură (iarbă, copaci). Cartonașele au desenate obiecte precum foarfecă, pensetă, ser fiziologic, leucoplast, mănuși sterile, bandaje, benzi de tifon, gel pentru dureri musculare, dezinfectant, termometru, cremă de protecție solară, balsam pentru buze. La final se discută utilitatea obiectelor.

rules:
1. Coordonatorul introduce tema sănătății. 2. Copiii caută cartonașe ascunse cu desenele obiectelor unei truse de prim ajutor. 3. Întrebări finale: La ce folosesc obiectele găsite? Pe care le-ați avea în trusa voastră? Când ați avut nevoie de ele?

source_excerpt:
Trusa de prim ajutor trebuie să conțină anumite obiecte. Pentru a le descoperi, vă rog să căutați în jurul vostru, prin iarbă, printre copaci, și veți găsi cartonașe pe care aveți desenate aceste obiecte.

materials_list:
cartonașe cu desene, foarfecă, pensetă, ser fiziologic, leucoplast, mănuși sterile, bandaje, benzi de tifon sterile, gel pentru dureri musculare, dezinfectant, termometru, cremă de protecție solară, balsam pentru buze


name: Prim ajutor pe intelesul tuturor
category: prim-ajutor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 35
source_excerpt: Prim ajutor pe înțelesul tuturor.
materials_list: truse de prim ajutor (cate una per echipa)
skills_developed: prim ajutor, lucru in echipa, rezolvare de probleme, comunicare
difficulty_level: mediu
keywords: prim ajutor, scenarii, echipa, demonstratie
tags: ["educativ", "sanatate", "practic"]
language: ro
normalized_name: prim ajutor pe intelesul tuturor
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate practica de prim ajutor in care coordonatorul prezinta o trusa de prim ajutor. Copiii sunt impartiti in 5 echipe de aproximativ 4 participanti prin numarare si primesc cate o trusa de prim ajutor. Fiecare echipa primeste o situatie de urgenta: taieturi si julituri usoare, intepatura de albina, insolatie, entorsa usoara, arsura usoara. Echipa alege un copil pentru rolul persoanei accidentate si folosind materialele si cunostintele anterioare pune la punct un plan de a o ajuta. Dupa 15 minute de lucru, in cerc pe iarba, fiecare echipa prezinta situatia si modul de acordare a primului ajutor. Se fac adaugiri si explicatii. Se incheie cu intrebari de reflectie.

rules:
1. Coordonatorul prezinta o trusa de prim ajutor. 2. Copiii sunt impartiti in 5 echipe (~4 participanti) prin numarare si primesc o trusa. 3. Fiecare echipa primeste o situatie: taieturi si julituri usoare, intepatura de albina, insolatie, entorsa usoara, arsura usoara. 4. Echipa alege un copil pentru rolul persoanei accidentate si concepe un plan de prim ajutor folosind materialele si cunostintele anterioare. 5. Dupa ~15 minute, fiecare echipa prezinta in cerc situatia si interventia. Se fac adaugiri si explicatii.


name: Prim ajutor pe înțelesul tuturor
category: prim-ajutor
content_type: activitate
source_file: Ghid de integrare a persoanelor vulnerabile.pdf
source_files: ["Ghid de integrare a persoanelor vulnerabile.pdf"]
page_reference: page 35
materials_category: trusă de prim ajutor
materials_list: trusă de prim-ajutor
skills_developed: lucru în echipă, prim ajutor, comunicare
difficulty_level: mediu
keywords: prim ajutor, echipă, simulare
tags: ["practic", "siguran\u021b\u0103"]
language: ro
normalized_name: prim ajutor pe intelesul tuturor
extraction_confidence: high
source_id: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile
source_ids: ["193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile"]
chunk_key: 193fdd94_ghid_de_integrare_a_persoanelor_vulnerabile.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate practică de prim ajutor în care copiii sunt împărțiți în 5 echipe (aproximativ 4 participanți) și primesc o trusă de prim-ajutor. Fiecare echipă primește o situație care necesită intervenție (tăieturi, înțepătură de albină, insolație, entorsă, arsură ușoară). Un copil joacă rolul victimei, iar echipa pune la punct un plan de ajutor. După 15 minute, fiecare echipă prezintă demonstrația.

rules:
1. Copiii se împart în 5 echipe prin numărare. 2. Fiecare echipă primește o situație: tăieturi și julituri ușoare, înțepătură de albină, insolație, entorsă ușoară, arsură ușoară. 3. Un copil joacă rolul victimei. 4. După 15 minute, fiecare echipă prezintă situația și intervenția. 5. Evaluare prin poziții corporale (binoclu = mi-a plăcut foarte mult, mâini în șolduri = destul de mult, spatele întors = nu prea mi-a plăcut).

source_excerpt:
Fiecare echipă va primi o situație care necesită intervenție, astfel: Tăieturi și julituri ușoare Înțepătură de albină Insolație Entorsă ușoară Arsură ușoară


