# activities

name: Skin the Snake
category: team-building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 25
skills_developed: coordination, teamwork
difficulty_level: mediu
keywords: snake, chain, coordination, lying
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: skin the snake
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
All players stoop and form a chain through the legs. The last man lies down and the line walks backward over him; each subsequent player also lies down. Then the last player stands up and the line reverses.

rules:
Each players stoops over, putting his right hand between his legs and grasping the left hand of the player behind him. At a given signal the last man in the line lies down on his back, putting his feet first between the legs of the player in front of him. The line walks backward, striding the bodies of those behind, boys immediately lying down upon having no more to stride. When finished, all are lying on their backs. The last man to lie down rises to his feet and strides forward up the line, the rest following as fast as their turn comes. Team which breaks grasp is disqualified.

source_excerpt:
Each players stoops over, putting his right hand between his legs and grasping the left hand of the player behind him.


name: Soccer Relay
category: sports-active
subcategory: stafeta-fotbal
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 36
materials_category: minge
materials_list: football
skills_developed: dribbling, speed, teamwork
difficulty_level: usor
keywords: relay, soccer, football
tags: ["outdoor", "relay", "team"]
language: en
normalized_name: soccer relay
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A relay race involving dribbling a football. The first Scout of each side starts by kicking the ball from his goal to a turning-point several yards away, then kicks the ball back through the goal he started from. When he has scored, the second Scout repeats the performance, and so on with each Scout. The side that finishes first wins the race.

rules:
Each Scout dribbles to the turning-point and back through his own goal; next Scout follows; first side to finish wins.

source_excerpt:
This is a relay game, where the first scout of each side starts kicking the ball from his goal to a turning-point several yards away, then kicks the ball back through the goal that he started from.


name: Soccer Relay
category: sports-active
subcategory: winter games
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 36
materials_list: soccer ball
skills_developed: ball control, speed
difficulty_level: usor
keywords: soccer, relay
tags: ["active", "relay"]
language: en
normalized_name: soccer relay
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A relay race using a soccer ball. The first Scout of each side kicks the ball from his goal to a turning point several yards away, then kicks it back through the goal. Once he scores, the next Scout repeats the performance. The side that finishes first wins the race.

rules:
Each Scout in turn kicks the ball to a turning point and back through the goal. Side finishing first wins.

source_excerpt:
This is a relay game, where the first scout of each side starts kicking the ball from his goal to a turning-point several yards away, then kicks the ball back through the goal that he started from.


name: Soccer Relay
rules: Each Scout must kick a goal before the next one starts. The side that finishes first wins.
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 93
materials_list: football, goals
skills_developed: kicking, speed, teamwork
difficulty_level: usor
keywords: soccer, relay, kicking, goal
tags: ["relay", "winter", "football"]
language: en
normalized_name: soccer relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A relay race where the first Scout of each side kicks a ball from their goal to a turning point and back through the goal they started from. When a goal is kicked, the second Scout repeats the performance, and so on. The side that finishes first wins.

source_excerpt:
This is a relay game, where the first scout of each side starts kicking the ball from his goal to a turning-point several yards away, then kicks the ball back through the goal that he started from.


name: Smugglers Over the Border
category: wide-games
subcategory: seamanship
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 37
materials_list: tracking irons, small sack/parcel (contraband), flags
skills_developed: tracking, stealth, deception
difficulty_level: mediu
keywords: smugglers, coast, tracking irons
tags: ["seamanship", "tracking"]
language: en
normalized_name: smugglers over the border
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A seamanship game where smugglers have hidden contraband among rocks. One smuggler, wearing tracking irons, carries a small sack of contraband from the coast to a hiding-place inland (a building or marked spot). One patrol acts as smugglers; the carrier wears tracking irons. The 'border' is a road or strip of sand. Two patrols of coastguards guard the border with sentries (one sentry per ~200 yards) and a main reserve bivouacked inland. When a sentry sees the tracking-iron tracks crossing the border, he alarms the coastguards, who must catch the smuggler before he reaches the hiding-place. The other smugglers help by distracting the coastguards.

rules:
The smuggler carrying contraband wears tracking irons. Sentries cover sections of about 200 yards each. The smuggling must be done within a time limit (the tide is coming in). Smugglers may decoy and distract coastguards.

source_excerpt:
The smugglers have got their contraband hidden among some rocks, and it is entrusted to one smuggler to take to their hiding-place, a building or some place marked by flags or trees, about half a mile inland.


name: Smugglers Over The Border
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 94
materials_list: tracking irons, small sack or parcel, patrol flags
skills_developed: stealth, tracking, teamwork, strategy
difficulty_level: dificil
keywords: smugglers, border, coast guard, tracking irons
tags: ["wide-game", "seamanship", "tracking"]
language: en
normalized_name: smugglers over the border
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One patrol acts as smugglers; one smuggler wears tracking irons and carries contraband. Two patrols are coast guards guarding a border. Sentries spot the tracking irons and give alarm; coast guards try to catch the smuggler before they reach the hiding place. Other smugglers distract coast guards and mislead them.

rules:
The border has defined boundaries. One sentry per ~200 yards of border. Smugglers must bring cargo from the rocks within a certain time (tide coming in). Sentries must spot tracking iron tracks crossing the border.

source_excerpt:
The coast guards (two patrols) have to guard the border with sentries, and keep their main reserve bivouacked some little way inland. As soon as a sentry sees the tracks of the smuggler (wearing tracking irons) crossing the border he gives the alarm.


name: Treasure Island
variations: Can be played on a river, with patrols rowing across to find the treasure.
category: wide-games
subcategory: seamanship
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 37
materials_list: map with clues, treasure, boats
skills_developed: map reading, rowing, orienteering
difficulty_level: mediu
keywords: treasure, map, rowing, island
tags: ["seamanship", "treasure"]
language: en
normalized_name: treasure island
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A seamanship game in which a treasure is hidden on an island or marked shore, with a map containing clues (compass directions, tide marks, etc.) hidden near the landing place. Patrols take turns to row from a distance, land, find the map, and discover the treasure. They must avoid leaving footprints near the treasure so following patrols don't have an easy time. After each patrol, the map and treasure are hidden afresh. The winning patrol returns to the starting place with the treasure in the shortest time.

rules:
Patrols row to the spot, find the hidden map, follow its clues, find the treasure, then row back. Map and treasure are re-hidden after each patrol. Shortest round trip wins.

source_excerpt:
A treasure is known to be hidden upon a certain island or bit of shore marked off, and the man who hid it left a map with clues for finding it (compass directions, tide marks, etc.).


name: Treasure Island
variations: Can be played on a river, with patrols rowing across the river.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 94
materials_list: boat or canoe, treasure map, treasure item
skills_developed: navigation, observation, teamwork
difficulty_level: mediu
keywords: treasure, island, map, rowing
tags: ["seamanship", "outdoor", "navigation"]
language: en
normalized_name: treasure island
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A treasure is hidden on an island or bit of shore, along with a map with clues (compass directions, tide marks) near the landing place. Patrols take turns rowing from a distance, landing, finding the map, and then finding the treasure. Each patrol must leave no foot tracks near the treasure. The patrol returning to the starting point with the treasure in the shortest time wins.

rules:
Map and treasure must be hidden afresh for each patrol. Patrols must leave no tracks near the treasure. Patrol wins that returns with treasure in shortest time.

source_excerpt:
A treasure is known to be hidden upon a certain island or bit of shore marked off, and the man who hid it left a map with clues for finding it (compass directions, tide marks, etc.).


name: Smugglers (For Night or Day)
category: wide-games
subcategory: seamanship
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 37
materials_list: bricks, boat
skills_developed: stealth, lookout, tactics
difficulty_level: mediu
keywords: smugglers, coast, boat
tags: ["seamanship", "night"]
language: en
normalized_name: smugglers (for night or day)
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One party of smugglers from the sea tries to land, conceal their goods (one brick per man) in a base called the 'Smugglers' Cave', and escape in their boat. Another party of 'preventive men' is distributed along the coast with single Scouts watching a long distance. When a preventive man sees the smugglers land, he gives the alarm and gathers the rest to attack, but the attack only succeeds if the preventive men on the spot are at least as many as the smugglers. Preventive men must remain at their station until the alarm is given.

rules:
Smugglers must land, hide one brick per man in the base, and re-embark. Preventive men must be at least equal in number on the spot to make an attack succeed. Preventive men stay at stations until the alarm.

source_excerpt:
One party of smugglers from the sea endeavor to land and conceal their goods (a brick per man) in a base called the "Smugglers' Cave," and get away in their boat again.


name: A Whale Hunt
category: wide-games
subcategory: seamanship
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 37-38
source_excerpt: The whale is made of a big log of wood with a roughly- shaped head and tail to represent a whale.
materials_list: log of wood (whale), harpoons/spears, boats
skills_developed: rowing, discipline, teamwork
difficulty_level: dificil
keywords: whale, harpoon, boats, tug-of-war
tags: ["seamanship", "water"]
language: en
normalized_name: a whale hunt
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boats, each manned by a patrol, set out from harbours about a mile apart. The whale is a big log with a rough head and tail. The umpire releases it midway between the harbours and on signal both boats race to it. The harpooner who first comes within range drives his harpoon (spear) into it; the boat tows it home. The second boat pursues and on overtaking also harpoons the whale, then tries to tow it the other way, creating a tug-of-war until one boat wins the whale and possibly the opposing boat into its harbour.

rules:
Patrol-leader is captain, corporal is harpooner, others are oarsmen. You may dislodge an enemy spear by throwing your own over it, but never over the other boat or your crew's heads. The harpooner may not pass his spear to anyone else. No hands on the fish or the other boat except to avoid collision.


name: A Whale Hunt
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 94-95
materials_list: two boats, log shaped as whale, harpoons
skills_developed: rowing, teamwork, discipline
difficulty_level: mediu
keywords: whale, harpoon, boats, tug-of-war
tags: ["seamanship", "water", "patrol-game"]
language: en
normalized_name: a whale hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boat crews (one patrol each) race from harbors about a mile apart to harpoon a wooden whale log released by the umpire halfway between the harbors. The first harpooner drives their spear into the whale and their boat tows it back; the second boat pursues, harpoons, and tries to tow the whale back. A tug-of-war ensues until the better boat wins.

rules:
Spearsman must not pass spear to any other crew member. Cannot lay hands on the whale or other boat (except to avoid collision). Spear may be dislodged by throwing your own over the opponent's but never over the other boat or crew heads.

source_excerpt:
The harpooner who first arrives within range of the whale drives his harpoon into it, and the boat promptly turns round and tows the whale to its harbor. The second boat pursues, and when it overtakes the other, also harpoons the whale.


name: Water Sports
variations: Includes water polo, greasy pole, canoe jousting, swimming races, diving, and lifebuoy races.
category: sports-active
subcategory: seamanship
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 38
materials_list: stakes, rubber ball, greasy pole, canoes or logs, wooden shield, 6 ft pole, lifebuoy
skills_developed: swimming, balance, water confidence
difficulty_level: mediu
keywords: water, polo, jousting, swimming
tags: ["water", "sports"]
language: en
normalized_name: water sports
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An interesting water display made up of several events: I) Water Polo with stakes for goalposts and a large rubber ball (or proper polo ball); II) Greasy Pole fastened from the end of a pier or landing stage, inclined left or right so it can be seen from shore, with a prize on the end; III) Jousting in small canoes or on logs (one to paddle, one to joust) armed with a wooden shield and a six-foot pole tipped with something soft; IV) Swimming races, diving competitions, and races to get into a lifebuoy.

rules:
Multiple events: water polo, greasy pole, jousting (small canoes or logs), swimming/diving races, lifebuoy races.

source_excerpt:
There are several kinds of water sports, which, when practiced enough, make a very interesting display.


name: Wounded Prisoners
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 39
materials_list: ropes
skills_developed: knot untying, casualty carrying, first aid
difficulty_level: mediu
keywords: first aid, carrying, knots
tags: ["first-aid"]
language: en
normalized_name: wounded prisoners
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A first-aid game in which 'wounded prisoners' (smaller boys of the troop, bound hand and foot, unconscious) are placed fifty yards from camp, one per competitor. At a signal each competitor runs to a prisoner and brings him home; the first to reach camp with an unbound prisoner scores 12 marks. Knots may be untied before or after carrying, but the ropes must be removed before the result counts. No knives. The Scoutmaster watches for rough handling and deducts marks accordingly.

rules:
First arrival home with unbound prisoner = 12 marks. Marks deducted for rough handling or bad carrying. No knives allowed. The prisoner gives no assistance. Can be played inter-patrol with first home scoring 24, last scoring 2.

variations:
May be played as an inter-patrol game with twelve competitors scoring 24 down to 2 points; patrol with most marks wins.

source_excerpt:
Placed at various points, each fifty yards from camp, are prisoners, one for each competitor in the game.


name: Wounded Prisoners
variations: Inter-patrol version: first boy home scores 24 points, last scores 2; patrol with most marks wins.
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 96
materials_list: ropes
skills_developed: first-aid, knot untying, carrying wounded
difficulty_level: mediu
keywords: wounded, carrying, knots, first aid
tags: ["first-aid", "competition"]
language: en
normalized_name: wounded prisoners
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Prisoners (smaller boys with arms and legs securely bound) are placed at various points, each 50 yards from camp. Competitors must reach a prisoner, bring them home, and untie them before the result is counted. First arrival gets twelve marks; rough handling or bad carrying costs marks. Primarily tests untying knots and carrying the wounded.

rules:
No knives may be used. Prisoners cannot assist (supposed to be unconscious). Ropes must be removed before result counts. Rough handling penalized. Can be adapted as inter-patrol game.

source_excerpt:
These prisoners can be the smaller boys of the troop, and their arms and legs should be securely bound. They are supposed to be unconscious. At a signal each of the competitors has to make for a prisoner and bring him home.


name: The Red Cross Hero
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 39
skills_developed: stealth, casualty rescue, resourcefulness
difficulty_level: mediu
keywords: first aid, rescue, stealth
tags: ["first-aid"]
language: en
normalized_name: the red cross hero
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A messenger arrives in camp telling a Patrol-leader that a comrade has been seen lying wounded across the border. The Patrol-leader calls for a volunteer 'Red Cross Hero' who must find the hidden wounded man and carry him back to camp without being captured by the opposing Scouts. If seen he must dodge. Two of the enemy must seize him to capture him. The game tests resourcefulness: a clever hero may leave the wounded man hidden until he has shaken his pursuers.

rules:
The wounded man is hidden in advance. The enemy is fielded; one comes in as messenger and describes roughly where the wounded man is. Two enemies must grasp the hero to capture him. May have multiple heroes and wounded men.

source_excerpt:
One day while the whole camp are enjoying themselves a messenger arrives and tells a Patrol-leader that while he was being pursued by the enemy on their side of the border he saw one of his men lying on the ground, wounded, and was unable to render him any assistance.


name: The Red Cross Hero
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 96
skills_developed: first-aid, stealth, problem-solving, carrying wounded
difficulty_level: dificil
keywords: wounded, rescue, hostile, red cross
tags: ["first-aid", "wide-game", "stealth"]
language: en
normalized_name: the red cross hero
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A messenger reports that a wounded Scout lies hidden in hostile territory. A volunteer 'Red Cross Hero' must find the wounded man (hidden beforehand) and carry him back to camp without being captured by opposing Scouts. Two enemies must catch the hero simultaneously to capture him. The hero may hide the wounded Scout temporarily to dodge pursuers.

rules:
Two enemies must get hold of hero before he is captured. Hero is in a hostile country and must dodge. Several wounded men and red cross heroes can be used if the enemy's number is sufficient.

source_excerpt:
His duty is to find the wounded man (who will have been placed in a fairly hidden position beforehand) and then carry him back to camp, without being captured by the opposing Scouts.


name: The Ill-Fated Camp
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 39-40
materials_list: labels, tent, tea cans, Scout's scarf (tourniquet), splints
skills_developed: triage, first aid, observation
difficulty_level: mediu
keywords: first aid, triage, scenario
tags: ["first-aid", "scenario"]
language: en
normalized_name: the ill-fated camp
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A patrol is sent in a direction until they find a disordered camp showing signs of a fight. A man lies in a tent labeled 'Shot through the head - dead'; nearby another labeled 'Broken thigh'; further off a third wounded man who crawled away and fainted from loss of blood. Patrols must identify and prioritise casualties. An inexperienced patrol wastes time on the dead man and mishandles the broken thigh; an experienced patrol posts sentries, examines the dead briefly, splints the broken thigh on the spot, notices three tea cans and searches for the missing third man, then applies a tourniquet (Scout's scarf) to save him.

rules:
Patrol marches to find the camp, then must triage and treat the casualties properly. Sentries should be posted to guard against further attack.

source_excerpt:
Orders are given to a patrol to march in a certain direction until they find a camp, and, when they arrive there, they are to act as they think best.


name: The Ill-Fated Camp
category: prim-ajutor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 96-97
materials_list: labels for injuries, splints, scarf for tourniquet
skills_developed: first-aid, decision-making, triage, tracking
difficulty_level: dificil
keywords: first aid, triage, camp, wounded
tags: ["first-aid", "display", "scenario"]
language: en
normalized_name: the ill-fated camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A patrol is ordered to march until they find a disordered camp. They find: a man labeled 'Shot through the head - dead', another with 'Broken thigh', and a third who crawled away and fainted from blood loss. The patrol must act as they think best: identify the dead, treat the injured appropriately, and track the third victim. Tests first aid knowledge and decision-making.

rules:
Game used to evaluate different patrols' first aid knowledge and procedure. Correct triage order: ignore dead, splint broken thigh, track and tourniquet the bleeding man.

source_excerpt:
They find the camp after a short time, with everything disordered, as though there had been a fight. There is a man lying in the tent labeled: "Shot through the head - dead." Near by is another man, with a label, "Broken thigh."


name: Injuries
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 40
skills_developed: first aid knowledge, quick recall
difficulty_level: usor
keywords: first aid, quiz, injuries
tags: ["first-aid", "indoor"]
language: en
normalized_name: injuries
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A first-aid quiz game in pairs. One boy turns to his neighbour and says 'I have twisted my ankle' or 'cut my finger', and assumes the position the injury would cause. The neighbour must explain at once the proper treatment; if he cannot, he takes up the sufferer's burden. If he answers correctly, the sufferer holds the position. The procedure repeats in each pair. Winners of two rounds advance until a final winner emerges. The Scoutmaster judges and may ask supplementary questions.

rules:
Pairs alternate roles. Correct answer to the injury treatment scores; failure makes the answerer the new sufferer. Only boys winning twice advance. Final ties retested.

source_excerpt:
The boys are divided into pairs. One boy starts the game by turning to his neighbor and saying: " I have twisted my ankle," or " cut my finger," at the same time assuming a position he considers the accident will cause, or simply holding out the injured member.


name: Injuries
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
skills_developed: first aid knowledge, memory, quick recall
difficulty_level: mediu
keywords: first aid, injury, treatment, pairs, quiz
tags: ["prim-ajutor", "indoor", "cercetasi"]
language: en
normalized_name: injuries
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A first-aid quiz game played in pairs. One boy names an injury and assumes an appropriate pose; his partner must immediately describe the correct treatment. Winners and losers are tracked each round until a final winner is found. The Scoutmaster judges the correctness of treatments.

rules:
Boys divide into pairs. One states an injury and assumes a position suggesting it. The partner must explain proper treatment before the first can count ten. If he fails, he takes on the sufferer's burden; if correct, the sufferer keeps his position. After the first round, only boys who won twice advance. The process repeats until a final winner is found.

source_excerpt:
One boy starts the game by turning to his neighbor and saying: " I have twisted my ankle," or " cut my finger," at the same time assuming a position he considers the accident will cause


name: Ambulance Knights
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 40
source_excerpt: In this game a big boy takes the place of a horse, and a small one rides on his back.
materials_list: sticks, rings, injury labels, first-aid appliances
skills_developed: first aid, speed
difficulty_level: mediu
keywords: first aid, rings, pick-a-back
tags: ["first-aid", "active"]
language: en
normalized_name: ambulance knights
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A first-aid race. A big boy plays the horse and carries a small boy pick-a-back. Each small boy is labelled with the name of an injury and holds a stick. Rings (one per pair) are hung so they can be dislodged with the sticks. The big boys carry the small ones past the rings at a run; the small one tries to catch a ring on his stick. Once a ring is caught, the big boy carries the small one to a given point, puts him down, examines his label, and treats his injury. Quickest, most correct treatment wins. If the small boy misses the ring at first attempt, his horse may return to the start and try again.

rules:
Big boy carries small at a run; small boy tries to hook the ring with his stick. After catching the ring, big boy delivers small boy and treats his labelled injury. Quickest and most correct wins.


name: Ambulance Knights
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
materials_list: injury labels, sticks, rings, first aid supplies
skills_developed: first-aid, physical strength, coordination
difficulty_level: mediu
keywords: ambulance, rings, piggyback, first aid
tags: ["first-aid", "active", "sport"]
language: en
normalized_name: ambulance knights
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A big boy carries a small one on his back. The small boy is labeled with an injury name and holds a stick. Rings are hung up for the small boys to dislodge with their sticks while the big boys run past. When a ring is caught on the stick, the big boy must reach a given point, put the small boy down, read their injury label, and treat the injury. The quickest and most correct performance wins.

rules:
If the small boy fails to dislodge the ring on first attempt, the big boy may return to start and try again. Necessary appliances must be supplied for the big boys.

source_excerpt:
When a small boy has succeeded in getting the ring upon his stick, the big one who is carrying him has to reach a given point, put the small boy down, examine his label, and treat him for his injury.


name: Ambulance Knights
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
materials_category: simple
materials_list: labels, rings, sticks, first aid supplies
skills_developed: first aid, speed, coordination
difficulty_level: mediu
keywords: ambulance, first aid, mounted, treatment, rings
tags: ["prim-ajutor", "outdoor", "cercetasi", "active"]
language: en
normalized_name: ambulance knights
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A mounted first-aid game where a big boy carries a small boy on his back. The small boy is labeled with an injury name and must collect rings on a stick as his mount runs past. Once the ring is collected, the bigger boy must set the small boy down and administer correct treatment for the labeled injury, all in the quickest and most correct style.

rules:
A big boy acts as horse, a small boy rides on his back labeled with an injury name and holds a stick. Rings are hung at a distance. The pair runs past the rings and the small boy tries to collect one on his stick. On success, the big boy runs to a given point, sets the small boy down, reads the label, and treats the injury. Fastest and most correct treatment wins. If the ring is missed, they may return to the start and try again.

source_excerpt:
a big boy takes the place of a horse, and a small one rides on his back. Each small boy is labeled with the name of an injury, and holds a stick in his band.


name: Ambulance Rounders
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 40
materials_list: rounders ball, bandages, sticks, hemorrhage labels
skills_developed: first aid, hemorrhage treatment
difficulty_level: mediu
keywords: rounders, first aid, hemorrhage
tags: ["first-aid", "active"]
language: en
normalized_name: ambulance rounders
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Rounders with a first-aid twist. Sides are taken as in ordinary rounders; those 'in' each wear a label representing some kind of hemorrhage on their arms. When one is caught out or hit with the ball, he drops on the ground; the judge calls his supposed injury, and the one who caught/hit him runs to treat him correctly. The opposite side watches for faulty treatment; if any, it counts to them and the injured player is released and his side still 'in'. Otherwise the game is identical to rounders. Each player 'out' has a bandage and stick.

rules:
Standard rounders with players labelled with hemorrhages. When out, treat the named injury correctly. Faulty treatment scores for the other side and releases the injured player.

source_excerpt:
Sides are taken as in ordinary rounders, and the game played as usual, those who are "in" each having a label representing some kind of hemorrhage tied on to their arms.


name: Ambulance Rounders
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
materials_list: injury labels, bandages, piece of stick, rounders ball
skills_developed: first-aid, sports, teamwork
difficulty_level: mediu
keywords: rounders, first aid, hemorrhage, labels
tags: ["first-aid", "sport"]
language: en
normalized_name: ambulance rounders
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Played like standard rounders, but players who are 'in' each wear a label representing a type of hemorrhage on their arm. When caught out or hit with the ball, they drop to the ground. The one who caught or hit them must immediately run to treat the injury correctly. The opposing side watches for faulty treatment — incorrect treatment scores a point for the opposing side.

rules:
Each member of the side 'out' must have a bandage and piece of stick. Faulty treatment scores to the opposing side and the injured person is released.

source_excerpt:
Sides are taken as in ordinary rounders, and the game played as usual, those who are "in" each having a label representing some kind of hemorrhage tied on to their arms. When one is caught out, or hit with the ball, he drops on to the ground.


name: Ambulance Rounders
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
materials_category: simple
materials_list: ball, labels, bandages, sticks
skills_developed: first aid, teamwork, physical activity
difficulty_level: mediu
keywords: rounders, first aid, hemorrhage, bandage, team
tags: ["prim-ajutor", "outdoor", "sport", "cercetasi"]
language: en
normalized_name: ambulance rounders
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A variation of rounders where players wear labels identifying different types of hemorrhage. When a player is caught out or hit with the ball, they drop to the ground and the opposing player who caught/hit them must immediately administer the correct treatment for the labeled injury. Incorrect treatment scores a point for the opposite side.

rules:
Sides are taken as in ordinary rounders. Those 'in' wear labels identifying hemorrhage types. When a player is caught out or hit, they fall to the ground. The player who put them out must treat the injury correctly and immediately. Incorrect treatment scores for the opposing side and the injured person is released. Each member of the side that is 'out' should have a bandage and piece of stick.

source_excerpt:
those who are "in" each having a label representing some kind of hemorrhage tied on to their arms. When one is caught out, or hit with the ball, he drops on to the ground.


name: Ambulance, French and English
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 40-41
materials_list: injury labels, small articles (sticks, matchboxes), bandages, whistle
skills_developed: first aid, tactics, teamwork
difficulty_level: mediu
keywords: first aid, capture, raiding
tags: ["first-aid", "wide-game"]
language: en
normalized_name: ambulance, french and english
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Boys labelled with injuries are split into two parties (French and English) with captains and boundaries. Two camps hold objects equal in number to one side's players. The aim, as in French and English, is to take articles from the enemy camp back to one's own. There are no territorial divisions; a boy is only safe in his own camp or when returning with an article or prisoner. The boy who snatches and reads an enemy's label first may make him prisoner; the prisoner must be given the best improvised first-aid treatment for the labelled injury and accompany his captor home. Prisoners can be rescued by being touched by a teammate. The captain stays in camp re-labelling liberated prisoners, judging first-aid work, and keeping marks. Game ends on a whistle. Marks: 1 per article, 1 per prisoner, 1-3 for ambulance work by quality.

rules:
Snatching and reading the enemy's label allows capture; treatment must follow before walking the prisoner home. Captains stay in camp. Marks: 1 per article, 1 per prisoner, 1-3 for the quality of ambulance work. Whistle ends play.

source_excerpt:
The boys are all labeled with the name of some injury and are divided into two parties - one French, one English.


name: Ambulance, French And English
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 97-98
materials_list: injury labels, bandages, small objects for camp
skills_developed: first-aid, strategy, teamwork
difficulty_level: dificil
keywords: French and English, first aid, prisoners, ambulance
tags: ["first-aid", "wide-game", "team-game"]
language: en
normalized_name: ambulance, french and english
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Boys are labeled with injury names and divided into French and English sides. Each side tries to steal articles from the opponent's camp and bring them back, as in French and English. A boy can make an opponent prisoner by snatching their injury label and reading it; the prisoner must then be treated with improvised first aid and escorted to the captor's camp. A captain stays in camp to judge ambulance work and award marks. Lasts until whistle at set time.

rules:
Boy safe only in own camp, on return journey with an article, or returning with a prisoner. Prisoner can be rescued by a teammate by touch. Captain does not play actively; may be changed at half-time.

source_excerpt:
The boy on one side who can first snatch the label off an enemy and read it has a right to make him prisoner. The prisoner must then be attended to with the best improvised treatment possible in the circumstances.


name: Ambulance Hotchpotch
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 41
materials_list: spillikens, draughts, pins, corks, scissors, playing cards, bell, paper, pencil
skills_developed: first aid knowledge, manual dexterity
difficulty_level: usor
keywords: first aid, indoor, quiz, stations
tags: ["first-aid", "indoor"]
language: en
normalized_name: ambulance hotchpotch
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Tables are set with various games (spillikens, draughts, sticking pins in corks with scissors, building card houses, etc.). Two boys sit at each table playing against each other, with a folded paper and pencil beside each. A bell rings to start the game, again to stop it (when they unfold the paper, read a first-aid question and answer it), and a third time to collect answers. Pairs rotate to the next table; the same questions are asked at every table. Boys' marks for games and answers are added; highest wins. Sample questions: clothes on fire, bad burn, frostbite, foreign body in eye or ear.

rules:
Bell signals start, stop and collection. The same questions are used at each table for fairness. Marks for both the game played and the first-aid answer count toward the final score.

source_excerpt:
Tables are arranged on which are various games, such as spillikens, draughts, sticking pins into corks with scissors, building card houses, etc.


name: Ambulance Hotchpotch
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 97-98
materials_list: tables, various table games, paper with first aid questions, pencils
skills_developed: first-aid knowledge, memory, board games
difficulty_level: usor
keywords: first aid, games, questions, tables
tags: ["first-aid", "knowledge-game", "indoor"]
language: en
normalized_name: ambulance hotchpotch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Tables are arranged with various games (spillikens, draughts, building card houses, etc.). Two boys sit at each table and play. When a bell rings a second time, they unfold a paper with a first-aid question and answer it. A third bell stops all. Each pair moves to the next table. At the end, every boy's marks for both games and first aid are added; highest score wins.

rules:
Same questions must be asked at each table. When finished all tables, every boy's marks are combined. Highest combined score wins.

source_excerpt:
When a bell rings, the boys begin to play the games when it rings a second time, they leave off, unfold the paper, on which is a "first-aid" question, and answer it to the best of their ability.


name: Ambulance Hotchpotch
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 97-98
materials_category: complex
materials_list: tables, board games, paper, pencils, bell
skills_developed: first aid knowledge, dexterity, quick thinking
difficulty_level: mediu
keywords: first aid, quiz, board games, bell, rotation
tags: ["prim-ajutor", "indoor", "cercetasi"]
language: en
normalized_name: ambulance hotchpotch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A combined game and first-aid quiz. Boys sit at tables playing various parlour games (spillikins, draughts, card houses, etc.) between bell signals. On the second bell, they stop playing, unfold a paper with a first-aid question, and write their answer. On the third bell, answers are collected. Pairs rotate to the next table and repeat. Final scores combine both game and quiz results.

rules:
Tables are set up with different games. Two boys sit at each table and compete. A folded paper with a first-aid question is beside each boy. When a bell rings, boys begin playing; second bell stops them and they answer the first-aid question; third bell collects answers. All pairs then move to the next table. Same questions are asked at each table. At the end, each boy's marks from both competitions are added and highest score wins.

source_excerpt:
Tables are arranged on which are various games, such as spillikens, draughts, sticking pins into corks with scissors, building card houses, etc. Two boys sit at each table and play against one another


name: Ambulance Elements
variations: Instead of artery names, ask for required bandages for a named fracture or other first-aid items.
category: prim-ajutor
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 41
materials_list: ball or handkerchief
skills_developed: anatomy, first aid
difficulty_level: usor
keywords: first aid, arteries, quick recall
tags: ["first-aid", "indoor"]
language: en
normalized_name: ambulance elements
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Players are split into two sides and toss to start. The starter throws a ball or handkerchief to anyone on the opposite side, calling out the name of an artery (or fracture, etc.). The receiver must call out where the artery is situated before the thrower can count ten; if he fails he must change sides. The side with most players at the end of a given time wins. Variations include calling out the name of a fracture and the required number of bandages.

rules:
Throw ball/handkerchief and call an artery (or other anatomical/first-aid term). Receiver must answer before the thrower counts to ten or switch sides. Most players at the time limit wins.

source_excerpt:
He who commences tosses a ball or handkerchief to any one on the opposite side, saying the name of some artery as he does so.


name: Ambulance Elements
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 98
materials_list: ball or handkerchief
skills_developed: first-aid knowledge, quick thinking, memory
difficulty_level: usor
keywords: first aid, arteries, quick answer, throwing
tags: ["first-aid", "knowledge-game"]
language: en
normalized_name: ambulance elements
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Players are divided into two sides. The player who starts tosses a ball or handkerchief to someone on the opposite side while calling the name of an artery. The receiver must immediately call out where that artery is situated before the thrower counts to ten. Failure means crossing to the opponent's side. The side with most players at the end of a set time wins.

rules:
Receiver must answer before thrower counts ten. Failure means crossing sides. Any relevant first-aid topic can be used (fractures requiring number of bandages, etc.).

variations:
Instead of arteries, could require the requisite number of bandages for a named fracture, or other first-aid topics.

source_excerpt:
He who commences tosses a ball or handkerchief to any one on the opposite side, saying the name of some artery as he does so. The one to whom the ball is thrown immediately calls out where the artery is situated before the thrower can count ten.


name: Ambulance Elements
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 98
materials_category: minimal
materials_list: ball or handkerchief
skills_developed: first aid knowledge, quick recall
difficulty_level: usor
keywords: first aid, arteries, quiz, ball toss, teams
tags: ["prim-ajutor", "indoor", "outdoor", "cercetasi", "filler"]
language: en
normalized_name: ambulance elements
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A ball-tossing quiz game for first-aid knowledge. Players are divided into two sides. The player with the ball calls out the name of an artery (or fracture, etc.) and tosses it to an opponent, who must name its location before the thrower counts to ten. Failing to answer means crossing to the opposite side. The side with the most players at the end of the set time wins.

rules:
Two sides. The player with the ball tosses it to any opponent while calling out the name of an artery (or other first-aid term). The receiver must answer correctly (e.g. where the artery is situated) before the thrower counts to ten. If they fail, they cross to the other side. The side with the most players at the end wins. Can be varied to ask about fractures and number of bandages needed, etc.

variations:
Can be varied to require naming fracture types and the number of bandages required, or other first-aid details.

source_excerpt:
He who commences tosses a ball or handkerchief to any one on the opposite side, saying the name of some artery as he does so. The one to whom the ball is thrown immediately calls out where the artery is situated before the thrower can count ten.


name: The Struggle
rules: Lock fingers, push chest to chest, drive the opponent back to a goal line or wall.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
skills_developed: strength, endurance
difficulty_level: mediu
keywords: strength, push
tags: ["strength"]
language: en
normalized_name: the struggle
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A strength game. Two Scouts face each other about a yard apart, stretch their arms out sideways, lock fingers, lean towards each other until chests touch, and push chest-to-chest, each trying to drive the other back to a wall or goal line. At first short bouts will set the heart pumping, but after practice for a few days the heart grows stronger and the Scouts can go on a long time.

source_excerpt:
Two Scouts face each other about a yard apart, stretch arms out sideways, lock fingers of both hands, and lean towards each other till their chests touch, push cheat to chest, and see who can drive the other back to the wall of the room or on to a goal line.


name: The Struggle
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, endurance
difficulty_level: usor
keywords: strength, chest push, exercise
tags: ["strength", "exercise", "indoor"]
language: en
normalized_name: the struggle
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two Scouts face each other about a yard apart, stretch arms out sideways, lock fingers of both hands, lean until chests touch, and push chest to chest trying to drive the other back to the wall or a goal line. Develops heart strength with practice.

rules:
Scouts must lock fingers of both hands with arms stretched sideways. Push chest to chest to drive opponent back to wall or goal line.

source_excerpt:
Two Scouts face each other about a yard apart, stretch arms out sideways, lock fingers of both hands, and lean towards each other till their chests touch, push chest to chest, and see who can drive the other back to the wall of the room or on to a goal line.


name: The Struggle
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, endurance, heart fitness
difficulty_level: usor
keywords: strength, push, chest, exercise, fitness
tags: ["sports-active", "indoor", "cercetasi", "strength"]
language: en
normalized_name: the struggle
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A strength-building exercise for two Scouts. They face each other at arm's length, lock fingers of both hands, and lean in until their chests touch, then try to push the opponent back to the wall or goal line.

rules:
Two Scouts face each other about a yard apart, stretch arms out sideways, lock fingers of both hands, and lean towards each other until their chests touch. They then push chest to chest to see who can drive the other back to the wall or over a goal line.

source_excerpt:
Two Scouts face each other about a yard apart, stretch arms out sideways, lock fingers of both hands, and lean towards each other till their chests touch, push cheat to chest, and see who can drive the other back to the wall of the room or on to a goal line.


name: Wrist Pushing
variations: Can be played alone or by two boys facing each other with one wrist out at arm's length.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
skills_developed: strength, isometric exercise
difficulty_level: usor
keywords: strength, wrists, isometric
tags: ["strength"]
language: en
normalized_name: wrist pushing
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A strength exercise playable solo or by two Scouts. Solo: stand with both arms forward at waist level, cross your wrists (one knuckles up, one knuckles down), clench fists, and have the lower hand press upwards while the upper presses downwards, gradually applying force, letting the lower push the upper to the forehead, then reversing. Two-boy version: half facing each other, each puts out the nearest wrist at arm's length, pressing wrist against wrist, trying to turn the other backwards. Done in brief intervals throughout the day, develops most body muscles and especially those about the heart.

rules:
Solo: cross wrists, press up and down alternately at intervals. Two-player: press wrists together to turn the opponent round backwards.

source_excerpt:
This game can be played by one boy alone. Stand with both your arms to the front about level with the waist, cross your wrists so that one hand has knuckles up, the other knuckles down and clench the fists.


name: Wrist Pushing
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, muscle development
difficulty_level: usor
keywords: wrist, strength, exercise, muscles
tags: ["strength", "exercise"]
language: en
normalized_name: wrist pushing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Stand with arms at waist level, cross wrists (one knuckles up, one down), clench fists. Make the lower hand press upwards while the upper hand presses downwards, resisting all the time. Can also be played by two boys pressing their wrists together at arm's length and trying to turn each other around backwards.

rules:
Press as hard as possible with both wrists; gradually let the lower push upper up to forehead level, then reverse. Should be done at frequent intervals during the day for a minute or so, not too long at once.

variations:
Two boys half-facing each other, each extending the nearest wrist and pressing against opponent's wrist, trying to turn them around backwards.

source_excerpt:
Stand with both your arms to the front about level with the waist, cross your wrists so that one hand has knuckles up, the other knuckles down and clench the fists. Now make the lower hand press upwards and make the upper hand press downwards.


name: Wrist Pushing
variations: Can be played solo or with two boys.
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: muscle development, strength, heart fitness
difficulty_level: usor
keywords: wrist, strength, exercise, push, solo
tags: ["sports-active", "indoor", "cercetasi", "strength"]
language: en
normalized_name: wrist pushing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A strength exercise that can be done alone or with a partner. When done alone, the player crosses their wrists and presses them against each other repeatedly. When done with a partner, they stand half facing each other, press their nearest wrists together and try to turn the opponent backwards.

rules:
Solo: Stand with arms forward at waist level, cross wrists (one knuckles up, one down), clench fists, and press lower hand up while upper hand presses down. Resist throughout and let the lower push the upper up to forehead level, then reverse. With partner: Stand half facing each other, extend the nearest wrist at arm's length, press against the opponent's wrist, and try to turn them round backwards.

source_excerpt:
Stand with both your arms to the front about level with the waist, cross your wrists so that one hand has knuckles up, the other knuckles down and clench the fists.


name: Scrum
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
source_excerpt: Two teams of Scouts form up in line and stand face to face across the middle of the room.
materials_list: whistle
skills_developed: strength, teamwork
difficulty_level: mediu
keywords: scrum, strength, rugby
tags: ["strength", "indoor"]
language: en
normalized_name: scrum
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two teams of Scouts form a line and stand face to face across the middle of the room, grasping one another round the waist to make each line compact. On the whistle, the lines lean forward and push with heads and shoulders until one line is driven back six yards from the start. Best two out of three scrums wins.

rules:
Lines grip each other round the waist; on the whistle, both push. Pushing one side back six yards wins a scrum. Two scrums out of three wins.


name: Scrum
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, teamwork
difficulty_level: mediu
keywords: scrum, push, team strength
tags: ["strength", "team-game", "indoor"]
language: en
normalized_name: scrum
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two teams form lines facing each other across the middle of the room. Scouts grasp each other around the waist to make each line compact. On the whistle, opposing lines lean toward each other and push steadily with heads and shoulders until one line is driven back six yards from the starting place. Done three times; team winning two scrums out of three wins.

rules:
Teams grasp each other around the waist for compact lines. Push with heads and shoulders. Must be driven back six yards. Best of three scrums wins.

source_excerpt:
Two teams of Scouts form up in line and stand face to face across the middle of the room. The Scouts grasp one another round the waist in order to make each line compact. When the whistle is blown, the opposing teams lean towards one another, and push steadily with their heads and shoulders.


name: Scrum
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: teamwork, strength, coordination
difficulty_level: mediu
keywords: scrum, push, teams, strength
tags: ["sports-active", "indoor", "team", "cercetasi"]
language: en
normalized_name: scrum
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A team strength game where two teams form lines facing each other and push steadily until one line is driven back six yards. The winning team is the one that wins two out of three scrums.

rules:
Two teams line up facing each other across the middle of the room. Scouts grasp one another round the waist to make each line compact. On the whistle, the opposing teams lean in and push with heads and shoulders until one line is driven back six yards from the starting place. This is done three times; the team that wins two scrums out of three wins.

source_excerpt:
Two teams of Scouts form up in line and stand face to face across the middle of the room. The Scouts grasp one another round the waist in order to make each line compact.


name: Feet Wrestling
rules: Hands behind back, stand on one leg, push the opponent over with the free leg.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
skills_developed: balance, strength
difficulty_level: usor
keywords: wrestling, balance
tags: ["strength"]
language: en
normalized_name: feet wrestling
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boys face each other with hands behind their backs. They stand on one leg and each tries to push the other over using the leg he is not standing on.

source_excerpt:
Two boys stand facing each other with their hands behind their backs. They have to stand on one leg, and each tries to push the other over with the leg he is not standing on.


name: Feet Wrestling
rules: Both boys must keep hands behind their backs. Must stand on one leg and use the other to push.
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: balance, strength, agility
difficulty_level: usor
keywords: balance, feet, wrestling, one leg
tags: ["strength", "balance", "indoor"]
language: en
normalized_name: feet wrestling
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boys face each other with hands behind their backs. Each stands on one leg and tries to push the other over with the free leg.

source_excerpt:
Two boys stand facing each other with their hands behind their backs. They have to stand on one leg, and each tries to push the other over with the leg he is not standing on.


name: Feet Wrestling
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: balance, strength, coordination
difficulty_level: usor
keywords: wrestling, balance, one leg, push, pairs
tags: ["sports-active", "indoor", "cercetasi"]
language: en
normalized_name: feet wrestling
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A balancing and strength game for two boys. Both stand on one leg with hands behind their backs and try to push the other off balance using the free leg.

rules:
Two boys stand facing each other with hands behind their backs. Each stands on one leg and tries to push the other over with the leg he is not standing on.

source_excerpt:
Two boys stand facing each other with their hands behind their backs. They have to stand on one leg, and each tries to push the other over with the leg he is not standing on.


name: Straight Back
rules: Lie flat, be lifted by the head; remain rigid until upright.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
skills_developed: core strength, rigidity
difficulty_level: mediu
keywords: strength, back
tags: ["strength"]
language: en
normalized_name: straight back
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simple strength test. One boy lies flat on his back on the ground while another lifts him by the head. He must keep perfectly rigid until upright. Doing so shows that he has a strong back.

source_excerpt:
One boy has to lie flat on his back on the ground, while another lifts him up by the head-he must try to keep perfectly rigid until he is upright.


name: Straight Back
rules: Lifter raises the lying boy by the head. The lying boy must remain completely rigid.
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: core strength, body control
difficulty_level: mediu
keywords: back strength, rigid, lift
tags: ["strength", "exercise"]
language: en
normalized_name: straight back
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One boy lies flat on the ground; another lifts him up by the head. The first must stay perfectly rigid throughout until he is upright. Successfully doing this indicates a strong back.

source_excerpt:
One boy has to lie flat on his back on the ground, while another lifts him up by the head-he must try to keep perfectly rigid until he is upright.


name: Straight Back
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: back strength, body control
difficulty_level: mediu
keywords: back strength, rigid, test, pairs
tags: ["sports-active", "indoor", "cercetasi"]
language: en
normalized_name: straight back
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A strength test where one boy lies flat on his back and another lifts him by the head. The lying boy must remain perfectly rigid until he is upright, demonstrating a strong back.

rules:
One boy lies flat on his back on the ground. Another lifts him up by the head. The lying boy must try to keep perfectly rigid until he is upright. Achieving this demonstrates a strong back.

source_excerpt:
One boy has to lie flat on his back on the ground, while another lifts him up by the head-he must try to keep perfectly rigid until he is upright.


name: Bridge
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 42
skills_developed: strength, balance, teamwork
difficulty_level: dificil
keywords: leapfrog, strength, stack
tags: ["strength"]
language: en
normalized_name: bridge
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scouts stand in single file. No. 1 faces the rest. No. 2 bends at the hips and puts his arms around No. 1's hips. Nos. 3, 4, 5, etc. take the same position, forming a straight line of bent-over Scouts. The opposing team then, like in 'A Foot and a Half', takes a long jump and lands astride the back of one of the bent Scouts. The rest of the jumping team follows, piling up three or four high. The aim is to upset the Scouts bearing the burden.

rules:
One team forms a line bent at the hips holding hips in front. The other team leapfrogs aboard, attempting to topple the line.

source_excerpt:
The Scouts stand in single file, No. 1. facing his Scouts. No. 2. bends at the hips and puts his arms around the hips of No. 1.


name: Bridge
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, teamwork, endurance
difficulty_level: dificil
keywords: bridge, jump, strength, pile-up
tags: ["strength", "team-game"]
language: en
normalized_name: bridge
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Scouts stand in single file, number 1 facing the rest. Number 2 bends and puts arms around number 1's hips. Numbers 3, 4, 5 etc. do the same forming a straight compact line. A second team then takes a big jump and jumps astride the backs of the first team, with others piling up three or four high. The first team tries to bear the burden while the second tries to upset them.

rules:
Second team jumps astride backs until men pile up three or four high. First team tries to keep up; second team tries to dislodge them.

source_excerpt:
The Scouts stand in single file, No. 1. facing his Scouts. No. 2. bends at the hips and puts his arms around the hips of No. 1. Nos. 3, 4 and 5, etc., take the same position as No. 2, forming a straight line of Scouts.


name: Bridge
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, teamwork, balance
difficulty_level: dificil
keywords: bridge, jump, pile, strength, team
tags: ["sports-active", "indoor", "cercetasi"]
language: en
normalized_name: bridge
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A team strength and balance game where one team bends forward in a chain and the other team jumps onto their backs one by one, attempting to pile up until they collapse the human bridge.

rules:
Scouts stand in single file, No. 1 facing the rest. No. 2 bends at the hips and puts arms around hips of No. 1. Nos. 3, 4, 5, etc., take the same position forming a chain. Team No. 2 then takes a long jump and jumps astride the back of one of the bridge Scouts; others follow until men are piled three or four high. The objective is to upset the Scouts who are bearing the burden.

source_excerpt:
No. 2. bends at the hips and puts his arms around the hips of No. 1. Nos. 3, 4 and 5, etc., take the same position as No. 2, forming a straight line of Scouts, bend forward at the hips, and holding the hips of the Scouts in front of them.


name: Tournaments
variations: Either separate duels or a general melee.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 43
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: knights, pick-a-back, wrestling
tags: ["strength"]
language: en
normalized_name: tournaments
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each of the bigger boys gives a small boy a pick-a-back. The mounted knights split into two companies and challenge each other in duels or a general melee. The knights try to pull each other to the ground while the horses help by adding weight or charging. When a rider's foot touches the ground, he is out. The tournament ends when all of one company's riders are unhorsed.

rules:
Pick-a-back pairs; knights try to pull each other down. Horses may charge or add weight. Foot on the ground = out. Last company with mounted knights wins.

source_excerpt:
Each of the bigger boys chooses a small one and gives him a " pick-a-back." These mounted knights divide into two companies who challenge one another to combat, either in separate duels or in a general melee.


name: Tournaments
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: knights, piggyback, tournament, melee
tags: ["strength", "team-game", "active"]
language: en
normalized_name: tournaments
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Bigger boys each choose a smaller one and give them a piggyback. The mounted 'knights' divide into two companies and challenge each other: separate duels or a general melee. Knights try to pull each other to the ground; horses may assist by leaning or charging. A rider whose foot touches the ground may not continue. Tournament ends when all riders of one company are unhorsed.

rules:
Rider whose foot touches the ground is out. Horses may assist by putting weight into a pull or by charging.

source_excerpt:
Each of the bigger boys chooses a small one and gives him a "pick-a-back." These mounted knights divide into two companies who challenge one another to combat, either in separate duels or in a general melee.


name: Tournaments
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: jousting, piggyback, knights, companies, melee
tags: ["sports-active", "outdoor", "cercetasi"]
language: en
normalized_name: tournaments
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A mock jousting game where bigger boys give smaller boys piggyback rides and two companies of mounted knights fight each other, trying to pull riders to the ground. The tournament ends when all riders of one company have been unhorsed.

rules:
Each bigger boy gives a smaller boy a piggyback. Mounted pairs divide into two companies and challenge each other in duels or a general melee. Knights try to pull each other to the ground; horses may assist by putting weight into pulls or charging opponents. When a rider's foot touches the ground they are out. The tournament ends when all riders of one company are unhorsed.

source_excerpt:
Each of the bigger boys chooses a small one and gives him a " pick-a-back." These mounted knights divide into two companies who challenge one another to combat, either in separate duels or in a general melee.


name: Kneel to Your Superior
rules: Lock fingers; press the opponent's wrists down until he kneels.
category: sports-active
subcategory: strength
content_type: joc
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 43
skills_developed: strength, grip
difficulty_level: usor
keywords: strength, wrestling
tags: ["strength"]
language: en
normalized_name: kneel to your superior
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boys stand facing each other, lock fingers of both hands, and see who can make the other kneel down by pressing his wrists downwards.

source_excerpt:
Two boys stand facing each other, and lock fingers of both hands, and see who can make the other kneel down by pressing his wrists downwards.


name: Kneel To Your Superior
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: strength, wrist strength
difficulty_level: usor
keywords: wrist, kneel, strength, duel
tags: ["strength", "duel", "indoor"]
language: en
normalized_name: kneel to your superior
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Two boys face each other, lock fingers of both hands, and try to force the other to kneel down by pressing their wrists downward.

rules:
Both boys must lock fingers of both hands. Try to press opponent's wrists downward until they kneel.

source_excerpt:
Two boys stand facing each other, and lock fingers of both hands, and see who can make the other kneel down by pressing his wrists downwards.


name: Kneel To Your Superior
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 99
skills_developed: wrist strength, endurance
difficulty_level: usor
keywords: wrist, kneel, strength, pairs
tags: ["sports-active", "indoor", "cercetasi"]
language: en
normalized_name: kneel to your superior
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A wrist strength game for two boys who lock fingers of both hands and try to force the other to kneel by pressing his wrists downwards.

rules:
Two boys stand facing each other, lock the fingers of both hands, and see who can make the other kneel by pressing his wrists downwards.

source_excerpt:
Two boys stand facing each other, and lock fingers of both hands, and see who can make the other kneel down by pressing his wrists downwards.


name: The Mercury Display
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 44
materials_list: boats, raft, tents, war paint, bows and arrows or javelins, cooking gear, smoke signal materials
skills_developed: display performance, teamwork, camp craft
difficulty_level: dificil
keywords: display, Mercury, Red Indians, whale
tags: ["display", "ceremony"]
language: en
normalized_name: the mercury display
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A two-part camp-end display designed in advance so its details form the items of instruction and practice during camp. Part I (Afloat): the Mercury is becalmed in the tropics; the crew indulge in water sports (swimming races, greasy pole, hobby horses, diving, water polo, life-saving), a whale is sighted and hunted, the ship catches fire, fire stations, the ship is abandoned, and a raft is built and towed by boats. Part II (Ashore): a Red Indian encampment, distant singing, war paint, look-outs, camp sports (marksmanship with bows/javelins, bang the bear, cock fighting), a distant ship reported on fire, war dance and Ingonyama chorus, enemy landing, raft, tents pitched, fires, cooking demonstrations (bird in clay, bread on a club, mat-making), sentries, signalling, games (boxing, jumping, tug-of-war), an alarm smoke signal, defensive formation, ambush, Indian charge, mutual recognition by Scout sign, fraternisation, and a closing song.

rules:
The display is rehearsed during the camp; details are pre-arranged and incidental camp activities are woven through both parts. Scouts not in the display form a fence to keep the space clear.

source_excerpt:
It is not a bad thing to devise beforehand a display for the last day before breaking up camp, to which to invite friends and people of the neighborhood.


name: The Mercury Display
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 100
skills_developed: performance, teamwork, scouting skills
difficulty_level: dificil
keywords: display, camp, performance, ceremony
tags: ["display", "camp", "ceremony"]
language: en
normalized_name: the mercury display
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A Scout camp display program organized for the last day before breaking camp, to which friends and neighbors are invited. Includes two parts: afloat (water sports, whale hunt, ship fire drill, raft building) and ashore (Red Indian encampment, war dance, arrival of boats, tent setting, camp cooking, signaling, camp games, Indian attack with Scout ambuscade, final fraternization and singing).

rules:
Scouts not performing can form a fence to keep the performance space clear. Activities are chosen to demonstrate camp skills to onlookers.

source_excerpt:
It is not a bad thing to devise beforehand a display for the last day before breaking up camp, to which to invite friends and people of the neighborhood. The details of this can then form the items for instruction and practice during the camp.


name: The Mercury Display
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 100
materials_category: complex
materials_list: tents, props, costumes, bows and arrows
skills_developed: drama, teamwork, camp skills, signaling
difficulty_level: dificil
keywords: display, camp, theatrical, ceremony, Indians
tags: ["cercetasi", "camp", "display", "ceremony", "outdoor"]
language: en
normalized_name: the mercury display
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A large-scale outdoor theatrical display originally performed at the Training Ship Mercury on the Hamble River. It consists of two parts: an afloat section with water sports, whale hunt, and ship fire scenarios, and an ashore section with a Red Indian encampment, scouting activities, camp cooking, signaling, and a dramatic encounter ending in reconciliation.

rules:
Organize a display with two main parts. Part I (Afloat): water sports, whale hunt, ship fire, raft-building. Part II (Ashore): Red Indian camp, camp sports (marksmanship, cook fighting), scouting encounter, ambush, and final fraternization. Scouts not in the display form a fence around the performance area.

source_excerpt:
It is not a bad thing to devise beforehand a display for the last day before breaking up camp, to which to invite friends and people of the neighborhood.


name: Good Turns (Display)
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 44-45
source_excerpt: Patrol of Scouts out on knight errantry expedition. Halt and sit easy for a rest. Cook tea.
skills_developed: service, first aid, knot tying, improvisation
difficulty_level: mediu
keywords: good turn, service, display
tags: ["display", "service"]
language: en
normalized_name: good turns (display)
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A multi-scene display in which a patrol of Scouts on a knight-errantry expedition halt to rest and cook tea, then perform a sequence of good turns. Horse and Cart: helping a tired driver and overheated horse with water, hay, food, and pushing the cart off. Women and Children: giving a tired mother and her children tea, carrying the baby and child, then making a cross-wrist seat to carry her. Making Hurdles for Farmers: planting stakes, weaving wattle hurdles, hoeing weeds, and refusing the farmer's reward of apples (then accepting his gift gracefully). The Foundling: caring for a lost child, building a perambulator from a box and wheels, returning her to her mother. Blind Man: rescuing a blind man from jeering urchins, capturing the urchins and binding their elbows behind a staff, then teaching them the Scout way until they take the oath. Performers march off singing 'Ingonyama'.

rules:
A series of short tableaux performed in dumb show with patrol-leader directing. Each scene illustrates a Scout good turn.

variations:
Five sub-scenes: Horse and Cart, Women and Children, Making Hurdles for Farmers, The Foundling, Blind Man.

materials_list:
cart, soap suds, bucket, hay, tea kit, whippy brushwood, stakes, bill hooks, mallet, old box and wheels, neckerchiefs, staff


name: The Treasure Camp
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 45-46
materials_list: tent, overcoats, treasure box, spear, cloth, stretcher, bandages
skills_developed: acting, stretcher work, signalling
difficulty_level: mediu
keywords: display, treasure, thieves, stretcher
tags: ["display", "scenario"]
language: en
normalized_name: the treasure camp
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A summer-evening display set at 8 p.m. Two patrols of Scouts representing explorers return from an expedition with a treasure box, camp for the night and post two sentries. After the camp turns in, native thieves overpower the rear sentry, dress one as the sentry, sneak the treasure box out of the tent. The other sentry raises the alarm; the thief is captured along with the treasure, but later two free thieves rescue him, overpowering the guard. The Scouts trail the thieves; one Scout falls wounded, another signals for help. The wounded Scout is stretchered into camp and treated. The party returns with the recaptured thieves, victorious but bandaged. A war dance is performed and the camp is struck.

rules:
A scripted display with rehearsed dramatic action including capture, signalling, first-aid stretcher carry and a war dance.

source_excerpt:
Two patrols of Scouts represent explorers in a strange country returning from an expedition, and bringing treasure down to the coast.


name: The Treasure Camp
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 101-102
materials_category: complex
materials_list: treasure box, overcoats, stretcher, bandages, cloth, rope
skills_developed: drama, tracking, first aid, teamwork
difficulty_level: dificil
keywords: treasure, camp, thieves, tracking, display
tags: ["cercetasi", "display", "camp", "tracking", "drama"]
language: en
normalized_name: the treasure camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A dramatic evening display about explorers returning from an expedition. Thieves attempt to steal a diamond from a guarded camp, leading to tracking, a fight, first-aid treatment of casualties, capture of the thieves, and a final war dance.

rules:
Two patrols camp for the night with a treasure box guarded by two sentries. A native thief disguises as a sentry and steals the box while the guard sleeps. An alarm is raised, the thief is caught, a prisoner is set up and then rescued by accomplices, and a tracking party pursues and captures all three thieves. First-aid is applied to injured Scouts during the chase. Ends with a war dance.

source_excerpt:
Two patrols of Scouts represent explorers in a strange country returning from an expedition, and bringing treasure down to the coast. They camp for the night, and place box containing treasure at the back of their tent.


name: How Livingstone Was Found
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 46-49
materials_list: small wooden cross, spears, bedding, bandages, blankets
skills_developed: acting, diction, stagecraft
difficulty_level: mediu
keywords: display, Livingstone, Stanley, play
tags: ["display", "play"]
language: en
normalized_name: how livingstone was found
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short out-of-doors play dramatising H.M. Stanley's finding of Dr. Livingstone in central Africa. Native warriors escort their chief; a Scout reports a lone white man approaching with a cross token of peace. Livingstone enters, refuses to bow but salutes as one man to another, speaks of the four branches of mankind, tends the chief's wounded son Lompolo. Stanley arrives with a large native escort, greets Livingstone with the famous line, urges him to return home, but Livingstone refuses, saying his home is where his work is. Stanley departs and Livingstone returns to his patient.

rules:
A scripted play with named parts (Chief, Scout, Livingstone, Lompolo, Stanley, natives). Performed in a small space outdoors. Includes the famous greeting line.

source_excerpt:
This little play, which tells of a dramatic incident in the history of two of Britain's great men, can be quite easily performed.


name: How Livingstone Was Found
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 101-104
materials_category: complex
materials_list: costumes, bandages, props, blankets
skills_developed: drama, history, public speaking
difficulty_level: dificil
keywords: Livingstone, Stanley, Africa, play, scouting
tags: ["cercetasi", "display", "drama", "history", "missionary"]
language: en
normalized_name: how livingstone was found
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A dramatic sketch telling the story of the meeting between Dr. Livingstone and H.M. Stanley in Central Africa. Livingstone is found treating a chief's injured son in a native camp when Stanley arrives having searched for months. It can be performed outdoors for a paying audience.

rules:
A play with named characters: Livingstone, Stanley, the Chief, Lompolo, and native attendants. Set in jungle Central Africa. Livingstone demonstrates first aid on the Chief's son while native warriors and the Chief interact. Stanley enters dramatically and the two men meet. Performed with dialogue and action as scripted.

source_excerpt:
This little play, which tells of a dramatic incident in the history of two of Britain's great men, can be quite easily performed. It is a story that is known world-wide-the finding of Livingstone, one of the finest "peace Scouts" the country has ever seen, by H. M. Stanley.


name: The Diamond Thief
variations: Alternative finale: hang the thief on a tree using a hidden trench and a dummy figure.
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 49-50
materials_list: blankets, sardine tin (diamond box), pistol, spade, tunnel boards/hurdles, dummy figure
skills_developed: acting, stagecraft, stealth
difficulty_level: dificil
keywords: display, diamond, thief, stagecraft
tags: ["display", "dumb-show"]
language: en
normalized_name: the diamond thief
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An open-air dumb-show display. A party of prospectors in South Africa carries a great diamond home on foot after losing their horses. They camp in the heat, build blanket tents, light fires, cook, weave mattresses, sing, play cards, and admire the diamond before placing it in a sardine tin outside under a sentry. The sentry dozes; a thief sneaks up, removes the sentry's gun, takes the diamond, and escapes while wiping his tracks. The leader wakes, raises the alarm, tracks the thief and recaptures him with the diamond. The thief is tried and condemned to be shot; the careless sentry is condemned to execute him. The thief is shot and buried (using a prepared tunnel under the grave so the 'corpse' can crawl away). An alternative ending hangs the thief on a tree with a dummy substituted via a hidden trench. Best performed with sympathetic music, useful for fundraising shows.

rules:
Performed mostly in dumb show in the open air. A trench leading from the grave (or a dummy under the hanging tree) enables the 'corpse' to escape. Requires careful rehearsal.

source_excerpt:
A party of prospectors have been out into the wild country in South Africa, and have found a magnificent diamond.


name: The Diamond Thief
category: wide-games
subcategory: dramatic display
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 49-50
materials_category: props-costumes
skills_developed: acting, stagecraft, tracking, teamwork
difficulty_level: mediu
keywords: display, diamond, thief, prospectors, dumb show, South Africa
tags: ["dramatic-display", "open-air", "fund-raising"]
language: en
normalized_name: the diamond thief
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An open-air dramatic display (best performed in dumb show) depicting a party of prospectors in South Africa who have found a magnificent diamond and are journeying back to civilization on foot. The scouts act out making camp, cooking, weaving mattresses, singing, and playing cards before bedding down with the diamond stored in a sardine tin guarded by a sentry. The sentry falls asleep, and a thief creeps in, removes the sentry's gun, steals the diamond box, and slips away while wiping out his tracks. The leader wakes, discovers the theft, the men follow the trail, capture the thief, and bring him back. The thief is tried and condemned to be shot (or hanged); the careless sentry is forced to execute him as punishment. Detailed staging notes describe how to fake the execution and burial using a hidden trench, a dummy figure, and a tunnel under the grave so the 'corpse' can creep away unseen. Suggested as a fund-raising open-air show for the troop.

rules:
Cast: prospectors, sentry, diamond thief, leader. Properties: blankets, food, cooking-pots, sardine tin with 'diamond', gun/pistol. Stage with a pre-dug shallow grave roofed with boards and a covered tunnel leading off-scene, or with a hidden trench at the foot of a 'gallows' tree containing a dummy figure for substitution. Rehearse carefully; accompany with sympathetic music for best effect.

variations:
Alternative ending: instead of shooting, the thief is hanged on a tree. A trench is prepared at the foot of the gallows and a dummy figure resembling the scout is hidden in it; while the scouts bind the prisoner they substitute the dummy and the real boy slides into the ditch.

source_excerpt:
A party of prospectors have been out into the wild country in South Africa, and have found a magnificent diamond. They are now making their way back to civilization with it.

materials_list:
blankets, cooking-pots, sardine tin (for diamond), pistol or gun, boards or hurdles (to roof tunnel), dummy figure


name: The Diamond Thief
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 104-105
materials_category: complex
skills_developed: drama, tracking, staging
difficulty_level: dificil
keywords: diamond, thief, prospectors, tracking, display, South Africa
tags: ["cercetasi", "display", "drama", "outdoor", "dumb-show"]
language: en
normalized_name: the diamond thief
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An outdoor dumb-show theatrical display about prospectors camping with a valuable diamond who must contend with a thief who steals it while the sentry sleeps. Includes tracking, capture, trial, and execution scenes, with detailed instructions for staging a realistic hanging or shooting using a dummy and hidden tunnel.

rules:
Prospectors camp, cook, and post a sentry over a diamond. The sentry falls asleep and a thief steals the diamond. A tracker follows footprints and the group pursues. The thief is caught, tried, and condemned. The sentry is punished by being made to shoot the thief. A grave is dug with a hidden tunnel for the actor to escape. Alternatively, a gallows is used with a dummy substituted for the real Scout. Careful rehearsal required.

variations:
Alternative ending: hang the thief on a tree using a dummy figure hidden in a trench, substituted for the real Scout during execution.

source_excerpt:
A party of prospectors have been out into the wild country in South Africa, and have found a magnificent diamond. They are now making their way back to civilization with it.

materials_list:
blanket tents, cooking pots, sardine tin (for diamond), pistol prop, dummy figure, boards/hurdles, rope, shovel


name: Play the Game
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 50-51
source_excerpt: There's a breathless hush in the close to-night Ten to make and the match to win
materials_list: Union Jack, cricket gear, officer's sword, costumes for procession
skills_developed: recitation, stagecraft
difficulty_level: usor
keywords: poem, Newbolt, tableau, patriotism
tags: ["display", "poem"]
language: en
normalized_name: play the game
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A recitation of Henry Newbolt's poem 'Play the Game' performed in three tableaux. Scene I: boys playing cricket; the captain puts his hand on the batsman's shoulder and cries 'Play up! Play up! And play the game!' Scene II: soldiers in a hard-fought desert retreat; a young officer rallies them with the same cry. Scene III: a procession of men of all ages and walks - soldiers, sailors, lawyers, workmen, footballers, Scots, Irish, English, Colonial - linked hand in hand; the leader flings out a Union Jack and calls the cry; each generation passes it on until the smallest junior calls it to the audience.

rules:
Three tableaux with linked verses and a recited refrain handed down through generations on stage. Performed by groups in costume.


name: Play The Game
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 105-106
materials_category: simple
materials_list: cricket props, soldier costumes, Union Jack, sword prop
skills_developed: drama, public speaking, patriotism
difficulty_level: mediu
keywords: poem, tableau, cricket, soldiers, Henry Newbolt
tags: ["cercetasi", "display", "drama", "ceremony", "poem"]
language: en
normalized_name: play the game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A three-scene tableau and recitation display based on Henry Newbolt's poem. Scene I shows boys playing cricket; Scene II shows soldiers in a hard-fought battle; Scene III shows a procession of all kinds of men passing on the torch of duty. Each scene involves action choreographed to match the poem's recitation.

rules:
Three tableau scenes with recitation. Scene I: Boys in cricket tableau; captain places hand on batsman's shoulder as poem is recited. Scene II: Soldiers retreating, young officer stands forward pointing sword. Scene III: A procession of men of all types linked hand in hand; leader unfurls Union Jack. Each group recites or performs the final line.

source_excerpt:
Scene I. - Tableau of boys playing cricket. RECITATION. There's a breathless hush in the close to-night


name: Tableau of the Storming of Delhi
rules: A static tableau with narration read aloud during the picture. Performers freeze in pose.
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 51
materials_list: uniforms, powder bags (props), bugle
skills_developed: tableau posing, narration
difficulty_level: usor
keywords: tableau, Delhi, Kashmir Gate, Mutiny
tags: ["display", "tableau"]
language: en
normalized_name: tableau of the storming of delhi
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A tableau of the ruined drawbridge at the Kashmir Gate of Delhi with groups of officers and soldiers about to blow in the gate. Lord Roberts's account from 'Forty-One Years in India' is read while the picture is held: Lieutenants Home and Salkeld with eight sappers and a 52nd Regiment bugler crossed a single beam over the destroyed bridge, attached powder bags under fire, Sergeant Carmichael was killed, Havildar Madhoo wounded, Salkeld shot through leg and arm, Corporal Burgess fired the charge but fell mortally wounded, Bugler Hawthorne sounded the regimental call as the explosion blew the gate.

source_excerpt:
Lord Roberts, in Forty-one Years in India, describes how the Kashmir Gate of Delhi was captured by the British troops during the Mutiny.


name: Tableau of the Storming of Delhi
category: wide-games
subcategory: historical tableau
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 51
materials_category: props-costumes
materials_list: soldier uniforms, powder bags (prop), bugle, gate scenery
skills_developed: acting, historical awareness
difficulty_level: mediu
keywords: Delhi, Kashmir Gate, Mutiny, tableau, British history
tags: ["dramatic-display", "historical"]
language: en
normalized_name: tableau of the storming of delhi
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A tableau-style display reconstructing the British capture of the Kashmir Gate of Delhi during the Indian Mutiny, drawn from Lord Roberts's 'Forty-one Years in India'. Lieutenants Home and Salkeld, with eight sappers and a bugler of the 52nd Regiment, are shown going forward to blow open the gate. The scene is set as a ruined drawbridge at the Kashmir Gate, with groups of officers and soldiers about to blow in the gate. The narrative is read aloud during the picture: the enemy's astonishment, the deadly fire poured on the small party, Sergeant Carmichael's death, Salkeld's wounding while firing the charge, Burgess succeeding before being mortally wounded, and Bugler Hawthorne sounding the 52nd's regimental call as the signal for the column to advance.

rules:
Stage a frozen tableau: ruined drawbridge at the Kashmir Gate, with groups of officers and soldiers positioned as if about to blow in the gate. While the tableau holds, a narrator reads the historical description aloud to the audience.

source_excerpt:
[Scene, ruined drawbridge at Kashmir Gate. Groups of officers and soldiers about to blow in the gate. Description to be read during the picture.]


name: Tableau Of The Storming Of Delhi
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 106
materials_category: simple
materials_list: soldier costumes, powder bag props
skills_developed: drama, history, discipline
difficulty_level: usor
keywords: Delhi, tableau, military, history, India
tags: ["cercetasi", "display", "drama", "history", "tableau"]
language: en
normalized_name: tableau of the storming of delhi
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A historical tableau depicting the storming of the Kashmir Gate of Delhi during the Indian Mutiny. A description of the event is read aloud while actors hold a tableau pose showing officers and sappers at the ruined drawbridge about to blow in the gate.

rules:
Set a scene with a ruined drawbridge at Kashmir Gate with groups of officers and soldiers. The description from Lord Roberts' account is read aloud while the actors hold the picture tableau. No action required; pure tableau.

source_excerpt:
Lord Roberts, in Forty-one Years in India, describes how the Kashmir Gate of Delhi was captured by the British troops during the Mutiny.


name: The S.A.C.
category: altele
subcategory: displays
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: page 52
materials_list: straw huts, assagais, war paint, two pistols, uniform
skills_developed: acting, stagecraft
difficulty_level: mediu
keywords: display, S.A.C., South Africa, arrest
tags: ["display", "play"]
language: en
normalized_name: the s.a.c.
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short dramatic scene founded on a real incident where a South African Constabulary trooper arrested a chief single-handed. The scene shows a native kraal of beehive huts: the chief enters and his warriors salute him with 'Bayate'. He boasts and announces that the tribe has captured a party of whites. Wounded white prisoners are led in. Warriors prepare to kill them, but the chief stops them to demand a ransom in gold. As the warriors prostrate themselves, an S.A.C. trooper appears, draws two pistols, holds one to the chief's head and the other on the warriors, orders them to drop weapons and turn away, frees the prisoners, and marches the chief off as his captive.

rules:
Scripted scene with named characters (Chief Sikomo, warriors, prisoners, trooper). Performed at a built kraal set with straw huts. Includes specific shouted lines.

source_excerpt:
SCENE: A Native Kraal or village of beehive straw huts at the back. A lot of native warriors strolling or sitting about.


name: The S.A.C.
category: wide-games
subcategory: dramatic scene
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 52-53
materials_category: props-costumes
materials_list: beehive hut scenery, war paint, assagais (mock), two pistols (prop), trooper uniform
skills_developed: acting, courage, stagecraft
difficulty_level: mediu
keywords: South African Constabulary, trooper, chief, kraal, arrest
tags: ["dramatic-display", "historical", "colonial"]
language: en
normalized_name: the s.a.c.
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short dramatic scene founded on an actual incident from the South African Constabulary, in which a single trooper arrests a hostile native chief. The setting is a native kraal of beehive straw huts; warriors lounge about as Chief Sikomo enters in war paint and is hailed with 'Bayate'. The Chief boasts of having captured a party of whites and announces he will ransom them to the Pretoria government before killing them. White prisoners - men, women, and children, some wounded - are dragged in; the warriors perform a war dance about them. Into this scene a single mounted S.A.C. trooper rides up, dismounts, and announces himself as a messenger of the Great White King. He suddenly draws two pistols, holds one to Sikomo's head and covers the warriors with the other, orders them to drop their weapons and turn away, frees the white prisoners, and marches the Chief away as his prisoner, alive or dead. Presented as an example for Boy Scouts to copy the pluck and efficiency of the S.A.C., whose uniform inspired the Scout uniform.

rules:
Cast: Chief Sikomo, several warriors and headmen, white prisoners (men, women, children), one S.A.C. trooper with two pistols. Stage: native kraal with beehive straw huts at the back. Action sequence: warriors salute Chief; prisoners brought in and threatened with war dance; trooper enters, addresses the Chief, draws pistols, disarms the warriors and dismisses them, frees the prisoners, then marches the Chief off at gunpoint.

source_excerpt:
The following scene is founded upon an incident which actually occurred of an arrest of a Chief by a trooper single handed.


name: The S.A.C.
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 106-107
materials_category: simple
materials_list: costumes, pistol props, assagai props
skills_developed: drama, courage, history
difficulty_level: mediu
keywords: SAC, Constabulary, Boer War, chief, arrest, display
tags: ["cercetasi", "display", "drama", "history", "South Africa"]
language: en
normalized_name: the s.a.c.
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A dramatic scene based on an actual incident of a South African Constabulary trooper single-handedly arresting a native chief. The trooper arrives at a native kraal, confronts the chief surrounded by warriors, and through boldness with two pistols secures the chief and releases white prisoners.

rules:
Scene involves a native village set with warriors and their chief, white prisoners at one side. A SAC trooper enters, dismounts, confronts the chief with two pistols - one to the chief's head, one covering the warriors. Warriors disarm and turn away. Prisoners are released. Chief is taken peacefully. Performed with scripted dialogue.

source_excerpt:
The South African Constabulary was a corps of 10,000 mounted men which I raised in South Africa during the Boer War to act as Police throughout the Transvaal, Orange River Colony and Swaziland.


name: Play the Game - A Poem
category: cantece-ceremonii
subcategory: recitation tableau
content_type: ceremonie
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 50-51
source_excerpt: Scene I. - Tableau of boys playing cricket.
materials_category: props-costumes
materials_list: cricket bat and wickets, soldier costumes, sword, Union Jack
skills_developed: recitation, stage presence, patriotic spirit
difficulty_level: mediu
keywords: poem, Newbolt, tableau, recitation, cricket, soldiers, Union Jack
tags: ["dramatic-display", "patriotic"]
language: en
normalized_name: play the game - a poem
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A staged recitation of Henry Newbolt's poem 'Play the Game', performed in three tableaux. Scene I shows boys playing cricket: a tense match where the captain urges the last batsman with 'Play up! Play up! And play the game!' Scene II depicts soldiers in a hard-fought retreat in the desert: the colonel is dead, the gatling jammed, and a young officer rallies the broken square with the same cry. Scene III is a procession of all kinds of men - old, middle-aged, young; soldiers, sailors, lawyers, workmen, footballers; Scotch, Irish, English, Colonial - hand in hand, passing the watchword down through the generations as the smallest junior calls it out to the audience. The recitation is interwoven with prescribed actions for the actors at each refrain.

rules:
Three scenes performed in sequence as tableaux while the poem is recited. Cast for Scene I: cricket team with captain and batsman. Scene II: retreating soldiers with a young officer holding a sword. Scene III: a procession of men of all ages and walks of life, linked hand in hand, with a leader holding a Union Jack. At each chorus the designated actor performs a specific gesture (hand on shoulder, sword pointed at enemy, flag unfurled, calling back along the line).


name: Pocahontas; or, The Capture of Captain John Smith
category: wide-games
subcategory: dramatic play
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 53-59
source_excerpt: SCENE: In the jungle, Virginia, in 1607.
materials_category: props-costumes
skills_developed: acting, stagecraft, memorisation, teamwork
difficulty_level: dificil
keywords: Pocahontas, John Smith, Powhattan, Virginia, 1607, play, Ingonyama
tags: ["dramatic-display", "play", "historical", "patriotic"]
language: en
normalized_name: pocahontas; or, the capture of captain john smith
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A full one-act play set in the Virginia jungle in 1607. A patrol of Red Indian scouts, led by Eagle's Wing with Silver Fox as scout, spot a strange white man - Captain John Smith - hunting ducks with a gun. After debating whether he is a devil or a witch, they decide to capture him alive for their King. Smith, who has been tied by the wrist to an Indian guide, fires his rifle at the attacking braves and kills several before his terrified guide pulls him down. The Indians overpower him and bring him before King Powhattan. Smith refuses to flinch when threatened, declaring he is an Englishman who knows no fear, that he serves a greater King, and that Britain will bring peace, trade, and justice. The King condemns Smith to be tortured and killed; warriors prepare to brain him with battle-axes. Princess Pocahontas first begs for him as her slave, then throws herself between him and the warriors, declaring they must kill her first. When word arrives that more white men are pressing in, Pocahontas cuts Smith's bonds; he seizes the King at dagger-point and demands his surrender. After speeches about the strength and justice of British rule, the King and warriors swear allegiance to the King of England, give the Scouts' salute, and Smith unfurls the flag of St. George. The play concludes with the Ingonyama chorus and 'Rule Britannia'. Detailed dress notes are given for Warriors, King, Pocahontas, and John Smith, and scenery is improvised from strips of brown paper marked with charcoal to represent trees.

rules:
Cast: Eagle's Wing (Patrol Leader), Silver Fox (scout), other Indian scouts and warriors, Captain John Smith, Indian guide tied to Smith by colored tape on the wrist, King Powhattan, Princess Pocahontas, a messenger scout. Costume details: warriors have feathered headbands, red-brick body paint, feathered trousers, bare feet, bow and arrows; King wears red blanket and feather crown; Pocahontas wears feathered band, plaits, brass curtain-ring earrings, beads, skirt and petticoat; Smith wears a feathered hat with beard and moustache, gorget or linen collar, long coat, knickerbockers, stockings, buckled shoes, and an old flint-lock gun. Scenery uses strips of brown paper 1-1.5 ft wide, 2-3 ft at the bottom, stuck to the back wall and chalked to look like tree bark. Stage business includes off-stage shots, the Ingonyama chorus, and a band playing 'Rule Britannia' at the curtain.

materials_list:
feathered headbands, goose feathers, red brick dust body paint, bows and arrows, flint-lock gun (prop), St. George's flag, Scout staff, dagger (prop), brown paper for tree scenery, charcoal and chalk


name: Kidnapped
category: wide-games
subcategory: dramatic sketch
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 59-60
materials_category: props-costumes
skills_developed: tracking, teamwork, acting, first aid
difficulty_level: mediu
keywords: kidnap, tramps, tracking, rescue, patrol, farmer
tags: ["dramatic-display", "tracking"]
language: en
normalized_name: kidnapped
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A short dramatic sketch about scouts rescuing a kidnapped child. A farmer's man is discovered hoeing a field with a small boy who has a loosely tied-on boot. A patrol of Scouts arrives, obtains permission to camp, sets up shelter and fires, and marches off leaving a tenderfoot in charge who immediately falls asleep. Two tramps, Weary Willie and Tired Tim, enter and beg from the farmhand; when he won't give more they threaten him until he flees, then they kidnap the child by throwing a coat over his head and carrying him off - the boy kicks off his boot in the struggle. The red-faced farmer enters, finds the Scouts' camp, becomes angry and threatens the returning patrol with his whip until the situation is explained and the missing son is reported. The Patrol-leader offers to find and bring the child back. The patrol discovers the boot, picks up the trail, and tracks the tramps. The tramps stop for a meal, thrash the child, and fall asleep; a Scout discovers them and reports back. The patrol surrounds the tramps, captures them after a struggle, leads them away as prisoners, and carries the child home on an improvised stretcher. The farmer offers a reward, but the leader refuses, asking only that the patrol may use the field for their camp.

rules:
Cast: farmer's man ('Garge'), small boy with loosely tied boot, patrol of Scouts (with a tenderfoot left as sentry), two tramps (Weary Willie and Tired Tim), red-faced farmer. Use bushes or trees to allow the tramps and trackers to disappear from the scene. Sequence: camp set up; tramps kidnap boy and leave the boot as a clue; farmer panics; patrol picks up trail, finds tramps asleep, surrounds and captures them; child carried back on improvised stretcher.

source_excerpt:
A farmer's man is discovered at work hoeing up field, and with him a small boy, who plays about, with loosely tied-on boot.

materials_list:
hoe, loosely tied boot (as clue), Scout camping kit, billies, tramp costumes, coat (to throw over boy's head), improvised stretcher


name: Kidnapped
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 112
materials_category: simple
materials_list: tent, billy cans, boot prop, stretcher
skills_developed: drama, tracking, teamwork, first aid
difficulty_level: mediu
keywords: kidnap, tracking, tramps, patrol, stretcher, display
tags: ["cercetasi", "display", "drama", "tracking", "patrol"]
language: en
normalized_name: kidnapped
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A dramatic display in which a patrol of Scouts investigates the kidnapping of a farmer's boy by two tramps. They track the tramps using a discarded boot, surround and capture them, and return the child on an improvised stretcher. The farmer initially resists the Scouts but ultimately rewards them with permission to use his field.

rules:
A farmer's man and a boy work in a field. Scouts camp and leave a tenderfoot on guard who falls asleep. Two tramps steal the boy and leave a boot behind as a trail. Scouts return, deal with an angry farmer, and offer to track the boy. They find the shoe, follow the trail, discover the tramps, surround and capture them, and return the boy on an improvised stretcher. The farmer rewards them with camp permission.

source_excerpt:
A farmer's man is discovered at work hoeing up field, and with him a small boy, who plays about, with loosely tied-on boot. Enter a patrol of Scouts, who ask if they can camp in the farmer's field.


name: Saving Life
category: prim-ajutor
subcategory: life-saving display
content_type: activitate
source_file: bp_games.pdf
source_files: ["bp_games.pdf"]
page_reference: pages 59-60
materials_category: props-first-aid
skills_developed: first aid, rescue technique, knotting (bowline), teamwork, quick response
difficulty_level: mediu
keywords: first aid, rescue, runaway horse, garroters, poisonous fumes, fainting, bowline
tags: ["dramatic-display", "first-aid", "life-saving"]
language: en
normalized_name: saving life
extraction_confidence: high
source_id: 25550194_bp_games
source_ids: ["25550194_bp_games"]
chunk_key: 25550194_bp_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A triple display of life-saving scenes for Scouts to act out. In RUNAWAY HORSE, a horse and cart bolt onto the scene with the driver hidden in the bottom of the cart; two Scouts stop the runaway - one seizes a trailing rope, the other climbs onto the back of the cart and gets the reins - then attend to the insensible driver, recognising he has fainted (pale face), lowering his head rather than using a pillow, pressing his eyebrows to bring him round, and helping him back into the cart. In THE GARROTERS, two villainous ruffians waylay a well-to-do old gentleman: one distracts him with a beggar's tale while the other sneaks up behind with an empty sack, throws it over his head and goes for his watch; watching Scouts spring out, overpower the thieves, and truss them up with staves through their elbows and wrists tied with neckerchiefs; one Scout fetches the police on foot or by bike, the police arrive, take notes and march the villains off, and the old gentleman writes the patrol a cheque. In POISONOUS FUMES, Scouts notice a bad smell of gas; men stagger in one by one and collapse insensible; the Scouts tie handkerchiefs over their mouths and noses, crawl on all fours to the victims, tie ropes round the victims' waists and heels and in a bowline round their own necks, and drag the men out feet first, first laying their coat tails under their heads to prevent the head being scraped along the ground.

rules:
Three short scenes are staged in sequence. Cast and props for Runaway Horse: horse with cart (driver concealed inside with a peephole), rope trailing from the bridle. For The Garroters: two ruffians, well-dressed 'old gentleman' with stick, empty sack, staves and neckerchiefs to truss the prisoners, police constables. For Poisonous Fumes: several 'gas victims', handkerchiefs, ropes. Scouts demonstrate correct first-aid drill (lower the head of a faint victim, lift gas casualties feet first with coat tail under the head, use bowline for rescue).

variations:
Three linked scenes: RUNAWAY HORSE, THE GARROTERS, POISONOUS FUMES - any one of them may be staged on its own as a life-saving display.

source_excerpt:
Enter a runaway horse and cart 'the driver should be lying out of sight in the bottom of the cart, with opening made in the front of cart for reins to go through and for him to see out.

materials_list:
horse and cart with hidden driver, rope trailing from bridle, empty sack, staves, neckerchiefs, handkerchiefs, ropes (for bowlines)


name: One, Two, Three
rules: On commands One/Two/Three, Patrols move to specified squares. Last to arrive each time drops out.
category: jocuri-cercetasesti
subcategory: patrol-games
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 9
materials_category: marking
materials_list: Chalk or sisal
skills_developed: speed, listening
difficulty_level: usor
keywords: squares, commands
tags: ["patrol", "active"]
language: en
normalized_name: one, two, three
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A game for four Patrols. A chalk or sisal square is drawn/pegged down just large enough to hold a Patrol, in each corner of the play area. On the command 'One' each Patrol must move to the square at opposite ends of the play area. On the command 'Two' they move to the square across the room, on the command 'Three' they move diagonally opposite them. The last member of the Patrol to reach the correct square drops out.

source_excerpt:
A game for four Patrols. A chalk or sisal square is drawn/pegged down just large enough to hold a Patrol, in each corner of the play area.


name: One, Two, Three
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
skills_developed: listening, spatial awareness, running
difficulty_level: usor
keywords: directions, corners, elimination
tags: ["scouts", "active", "running"]
language: en
normalized_name: one, two, three
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Similar to Port and Starboard. All players start in one corner. '1' = run across the width; '2' = run across the length; '3' = go to the diagonally opposite corner. Players who are last or go to the wrong corner are sent off. Strings of numbers can be chained (e.g., 'One, One' returns to the same corner).

rules:
1 = width, 2 = length, 3 = diagonally opposite corner. Last to correct position or wrong position = out. Can chain commands. Allow a brief practice before eliminations start.

source_excerpt:
When 'One' is called the players must run across the width of the hall. When 'Two' is called they must run across the length. When 'Three' is called players must go to the diagonally opposite corner.


name: One, Two, Three
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
skills_developed: listening, quick reactions, spatial reasoning
difficulty_level: usor
keywords: running, directions, hall game
tags: ["indoor", "no equipment", "active"]
language: en
normalized_name: one, two, three
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A movement game similar to Port and Starboard. Players start in one corner and must run to specific parts of the hall based on the number called: 'One' means run across the width, 'Two' means run across the length, 'Three' means go to the diagonally opposite corner. Players can be eliminated for being last or going to the wrong spot. Strings of numbers make the game more complex.

rules:
When 'One' is called, players run across the width. When 'Two' is called, they run across the length. When 'Three' is called, players go to the diagonally opposite corner. Strings of numbers can be called. Players who are last or in the wrong corner are sent off.

source_excerpt:
When 'One' is called the players must run across the width of the hall. When 'Two' is called they must run across the length. When 'Three' is called players must go to the diagonally opposite corner.


name: One, Two, Three
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 308
materials_category: equipment
materials_list: whistle (optional)
skills_developed: listening, reaction time, physical fitness
difficulty_level: usor
keywords: running, elimination, whistle, circle
tags: ["active", "indoor-outdoor", "elimination"]
language: en
normalized_name: one, two, three
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A running elimination game where players sit in a circle numbered in threes. When the leader calls a number, all players with that number run clockwise around the circle. Whistle signals change running direction or send them back to their places. The last player back is eliminated.

rules:
Guides sit in a circle with legs outstretched and number off in threes. When the leader calls a number, those players stand and run clockwise around the outside of the circle. A short whistle blast means change direction. A long whistle blast means continue current direction and return to place — the last player back with legs outstretched is out but remains in the circle. The leader can call numbers in any order, repeat numbers, or call multiple numbers together when fewer players remain. When only 1-2 of each number remain, 'anyone left' is called and all remaining active players run; the first back wins.

variations:
Without a whistle: use claps for direction change or shout 'short'/'long' or 'change'/'run'. Outdoors: 'legs outstretched' rule doesn't apply.

source_excerpt:
If a short whistle is blown, the girls change direction and continue running. If a long whistle is blown, the girls continue in the direction they are going and go back to their place. They cannot change direction even if they are just past their place!


name: One, Two, Three
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 308
materials_category: equipment
materials_list: whistle (optional)
skills_developed: speed, listening, reaction time
difficulty_level: usor
keywords: running, circle, whistle, numbers, elimination
tags: ["indoor", "outdoor", "girls", "active"]
language: en
normalized_name: one, two, three
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A running circle game where players are numbered off in threes. The Guider calls a number and those players run clockwise around the outside of the circle, responding to whistle signals. A short whistle means change direction; a long whistle means return to place. The last person back is out. Play continues until a winner is found.

rules:
Guides sit in a circle with their legs outstretched. Guides number off in threes. If the Guider calls a number, all those players stand up and run clockwise around the outside of the circle. A short whistle blow means girls change direction and continue running. A long whistle blow means girls continue in the direction they are going and go back to their place. The last girl back in her place with her legs outstretched is 'out' but remains in the circle. When only 1 or 2 of each number are left, call 'anyone left' so all remaining players run, and the first back wins.

variations:
If no whistle available, use claps or shout 'short'/'long' or 'change'/'run'. When playing outdoors the 'legs outstretched' rule doesn't apply.

source_excerpt:
Guides sit in a circle with their legs outstretched. Guides number off in threes i.e. the first girl says "one", the second says "two", the third says "three"


name: Diagonal Lashing
rules: Timber hitch start, 3-4 turns each fork, frapping between, finish with clove hitch.
category: jocuri-cercetasesti
subcategory: pioneering-skill
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 13
materials_category: pioneering
materials_list: light rope, two spars
skills_developed: lashing, knotting
difficulty_level: mediu
keywords: diagonal lashing, timber hitch
tags: ["pioneering", "skill"]
language: en
normalized_name: diagonal lashing
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The diagonal lashing is used to 'spring' two spars together that do not touch where they cross. Begin with a timber hitch around both spars. Tighten it to draw the two spars together. Three or four binding turns are made around one fork, four more around the other fork. The turns should be beside each other not on top of each other. A number of frapping should be made between the spars to tighten up the lashing bindings. Finish the lashing with a clove hitch.

source_excerpt:
The diagonal lashing is used to (cid:145)spring(cid:146) two spars together that do not touch where they cross. Begin with a timber hitch around both spars


name: Shear Lashing
rules: Clove hitch, 8 binding turns, frappings, clove hitch finish. Open spars for shear legs.
category: jocuri-cercetasesti
subcategory: pioneering-skill
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 13
materials_category: pioneering
materials_list: light rope, two spars
skills_developed: lashing, knotting
difficulty_level: mediu
keywords: shear lashing, shear legs
tags: ["pioneering", "skill"]
language: en
normalized_name: shear lashing
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The shear lashing is used to lash two spars together that will ultimately be spread apart to form shear legs which are used in a number of pioneering projects. This lashing can also be used to join two spars together so as to give you a longer spar. When the lashing is used in this way you need to tie two lashings, one at each end of the joint. The lashing is made by making a clove hitch around one of the spars and then binding the two spars together by a number of turns side by side, usually about eight turns. When the binding is complete, a number of frappings are tied between the spars, finishing the lashing with a clove hitch around the second spar. You can now open the spars to form your shear legs.

source_excerpt:
The shear lashing is used to lash to spars together that will ultimately be spread apart to form a shear legs which are used in a number of pioneering projects.


name: Tripod Lashing
category: jocuri-cercetasesti
subcategory: pioneering-skill
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 13
source_excerpt: The tripod lashing is used to create a tripod with three spars.
materials_category: pioneering
materials_list: light rope, three spars
skills_developed: lashing, knotting
difficulty_level: mediu
keywords: tripod lashing, figure of eight
tags: ["pioneering", "skill"]
language: en
normalized_name: tripod lashing
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The tripod lashing is used to create a tripod with three spars. Start the lashing by placing the three spars side by side ends to ends butts to butts. Start with a clove hitch on one of the outside spars and weave the rope around the spars in a figure of eight motion. There should be eight or so bindings side by side before you should apply a number of frappings between each spar. Finish the lashing with a clove hitch on the opposite outside spar. The three spars should then be lifted upright before the legs are spread. This lashing unlike others must not be over tight otherwise it will not be possible to spread the legs correctly.

rules:
Clove hitch, figure-eight weave 8 turns, frappings between each spar pair, clove hitch finish on opposite outside spar. Do not over-tighten.


name: Tripod Lashing
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: lashing
materials_list: 3 poles, 2 ropes per patrol
skills_developed: lashing, construction, teamwork
difficulty_level: mediu
keywords: tripod, lashing, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: tripod lashing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A lashing relay where a patrol assembles a tripod strong enough for one member to suspend himself from a rope attached to the top.

rules:
On signal the patrol assembles a tripod. One member must be able to suspend himself from a rope attached at top. Disassemble line up and give yell. First done wins.

source_excerpt:
On signal the patrol assembles a tripod. One member must be able to suspend himself from a rope attached at top. Disassemble line up and give yell.


name: Tripod Lashing
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_list: 3 poles per patrol, 2 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: dificil
language: en
normalized_name: tripod lashing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Patrol assembles a tripod sturdy enough for one member to suspend himself from a rope attached at the top.

rules:
On signal the patrol assembles a tripod. One member must be able to suspend himself from a rope attached at top. Disassemble line up and give yell. First done wins.

source_excerpt:
On signal the patrol assembles a tripod. One member must be able to suspend himself from a rope attached at top.


name: Tripod Lashing
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: three saplings per patrol, one 2.5 m rope, one 1.8 m rope
skills_developed: lashing, knot tying, teamwork
difficulty_level: dificil
keywords: tripod, lashing, bowline, saplings, knots
tags: ["scouts", "lashing", "pioneering", "patrol", "older scouts"]
language: en
normalized_name: tripod lashing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Patrols lash three saplings into a tripod, tie a bowline loop high enough to stand in, and have one scout stand in the loop while the tripod supports their weight.

rules:
Give each patrol three saplings, one rope 2.5 m long, and another 1.8 m long. On signal, lash saplings into a tripod. Set up the tripod, tie a bowline in one end of the rope and place the loop over the tripod top with the free end hanging down the center. Tie a bowline in the free end high enough that the loop is off the ground. One scout stands in the free bowline loop and balances by holding the line. First patrol with a scout supported by the tripod wins.

source_excerpt:
On signal, Scouts lash the saplings into a tripod. When done, they set up the tripod, tie a bowline in one end of the rope and place the loop over the top of the tripod so that the free end hangs down the center of the tripod.


name: Tripod Lashing
category: jocuri-cercetasesti
subcategory: pioneering
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: pioneering
materials_list: three saplings, 2.5-meter rope, 1.8-meter rope
skills_developed: lashing, bowline, pioneering, teamwork
difficulty_level: dificil
keywords: tripod, lashing, bowline, pioneering
tags: ["pioneering", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: tripod lashing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A patrol pioneering challenge where scouts lash three saplings into a tripod strong enough to support the weight of one scout standing in a bowline loop.

rules:
Give each patrol three saplings, a 2.5-meter rope and a 1.8-meter rope. On signal, scouts lash saplings into a tripod, set it up, tie a bowline in one rope end and place the loop over the top of the tripod with the free end hanging down the center. Tie a bowline in the free end high enough that the loop is off the ground. One scout stands in the bowline loop and balances by hanging onto the line. First patrol with a scout standing in the loop while the tripod supports his weight wins.

source_excerpt:
Then they tie a bowline in the free end - high enough that the loop is off the ground. Finally, one Scout stands in the free bowline loop and balances by hanging onto the line.


name: Dracula's Cloak Kite
category: creative-stem
subcategory: kite-making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 16
materials_category: craft
materials_list: plain paper (white, purple or black)
skills_developed: craft, kite flying
difficulty_level: usor
keywords: kite, paper, Dracula
tags: ["kite", "craft"]
language: en
normalized_name: dracula's cloak kite
extraction_confidence: med
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simple kite that can be made from paper. Dracula's Cloak can be made from plain white paper, but it looks much more sinister in purple or black. It flies well in a gentle breeze.

source_excerpt:
Dracula(cid:146)s Cloak can be made from plain white paper, but it looks much more sinister in purple or black. It flies well in a gentle breeze.


name: The Black Mamba Kite
category: creative-stem
subcategory: kite-making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 16
materials_category: craft
materials_list: black plastic bags, plastic garden canes, tape
skills_developed: craft, construction
difficulty_level: mediu
keywords: kite, Black Mamba, plastic
tags: ["kite", "craft"]
language: en
normalized_name: the black mamba kite
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The Black Mamba is constructed from a couple of black plastic bags, a few plastic garden canes and some tape. Cut three lengths of plastic cane and tape together as shown. Cut open a black plastic bag and lay on frame. Bend down top rod so that it is 110mm below the tip and tape to frame. Tape down the sides of the kite to provide strength to the sides. Cut the rest of the bag into 160mm wide strips and tape together until you have a long tail. Make two holes in the top and base of the kite to attach the bridle. It may be necessary to adjust the bridle to obtain the best flight condition.

rules:
Construct frame, attach plastic bag covering, add long tail of 160mm strips, attach bridle and adjust.

source_excerpt:
The Black Mamba is constructed from a couple of black plastic bags and a few plastic garden canes and some tape.


name: The Swooper Kite
rules: Fold paper, cut triangle pattern, staple spines, attach stabilizers and a bridle 2-3x kite length.
category: creative-stem
subcategory: kite-making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 17
source_excerpt: A simple kite constructed from a sheet of light paper, brown wrapping paper is excellent.
materials_category: craft
materials_list: brown wrapping paper, tape, staples
skills_developed: craft, folding
difficulty_level: mediu
keywords: kite, Swooper, paper
tags: ["kite", "craft"]
language: en
normalized_name: the swooper kite
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simple kite constructed from a sheet of light paper - brown wrapping paper is excellent. The line of the kite is attached to the edge of paper which needs to be reinforced with tape to prevent tearing. Mark a centre line down the middle of your sheet of paper but do not fold along this line as it will spoil flight performance. Fold both ends into the middle. Cut the sides in the triangle pattern shown - the tip should be 70mm from the tip of the kite. Reinforce the two fold spines by stapling along the line of the fold so creating a stiff fold. Cut out the two twin-fin stabilizers. With stiff paper they can be folded up. Polythene fins will be floppy until blown by the wind. Strengthen the corners to take the strain of the bridle. Tie on a long bridle, two to three times the length of the kite. Start off with 700mm, and adjust if necessary.


name: The Swooper Kite
category: creative-stem
subcategory: kite making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 17
materials_category: craft
skills_developed: craftsmanship, patience, physics awareness
difficulty_level: mediu
keywords: kite, swooper, craft
tags: ["kite-making", "outdoor"]
language: en
normalized_name: the swooper kite
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simple kite constructed from a sheet of light paper (brown wrapping paper works well). The flying line attaches to the edge of the paper, which is reinforced with tape. The maker marks a centre line down the middle of the sheet (without folding), folds both ends into the middle, cuts the sides in a triangle pattern with the tip 70mm from the kite tip, and reinforces the fold spines by stapling. Twin-fin stabilizers are cut out, the bridle corners are strengthened with packing tape and holes punched, then a long bridle two to three times the length of the kite is tied on, starting around 700mm and adjusted as needed.

rules:
Fold ends into middle, cut sides in triangle pattern, reinforce spines by stapling, cut twin-fin stabilizers, strengthen corners with packing tape, tie a bridle 2-3x kite length (start 700mm).

source_excerpt:
A simple kite constructed from a sheet of light paper, brown wrapping paper is excellent. The line of the kite is attached to edge of paper which needs to be reinforced with tape to prevent tearing.

materials_list:
light paper or brown wrapping paper, tape, stapler, hole puncher, flying line, polythene or stiff paper for fins


name: Box Kite
rules: Make two box-shaped sails from polystyrene tiles, install dowelling frame with diagonal bracing.
category: creative-stem
subcategory: kite-making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 17
source_excerpt: The sails of this box kite are made from polystyrene tiles.
materials_category: craft
materials_list: polystyrene tiles (300mm square), 6mm diameter dowelling, tape, glue
skills_developed: craft, construction
difficulty_level: dificil
keywords: box kite, polystyrene, dowel
tags: ["kite", "craft"]
language: en
normalized_name: box kite
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
The sails of this box kite are made from polystyrene tiles. They can be bought from do-it-yourself stores, and come in standard sizes - usually 300mm square and in packs of 12. The frame is made from 6mm diameter dowelling. Lay the tiles side by side on a flat surface and tape the tiles together. Then fold the tiles to create a box and tape on the inside. Make two sails in this way. Cut the dowels to length (900mm) and glue and tape to the inside of sails. Set into corners of tiles. It will also be necessary to bridge the dowels with a cross piece across the diagonal to keep frame rigid. This can be done with short lengths of dowel which are notched and glued into place.


name: Box Kite
category: creative-stem
subcategory: kite making
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 17
materials_category: craft
materials_list: polystyrene tiles (300mm square), 6mm dowelling, tape, glue
skills_developed: construction, engineering
difficulty_level: mediu
keywords: box kite, kite, frame
tags: ["kite-making", "outdoor"]
language: en
normalized_name: box kite
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A kite whose sails are made from polystyrene ceiling tiles (standard 300mm squares, sold in packs of 12) and a frame from 6mm dowelling. Builders lay the tiles side by side on a flat surface, tape them together, fold them to create a box shape and tape the inside; two such sails are made. Dowels are cut to 900mm, glued and taped to the inside corners of the tiles, and the diagonal is bridged with notched cross-pieces of dowel to keep the frame rigid.

rules:
Tape tiles together, fold into box shape; cut dowels to 900mm; glue and tape dowels inside corners; add diagonal cross pieces to keep frame rigid; make two sails.

source_excerpt:
The sails of this box kite are made from polystyrene tiles. They can be brought from do - it - yourself stores, and come in standard sizes - usually 300mm square and in packs of 12. The frame is made from 6mm diameter dowelling.


name: Kite Flight Testing and Launching
category: camp-outdoor
subcategory: kite flying
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 18
materials_category: outdoor
materials_list: kite, line/reel, gloves (in strong wind)
skills_developed: coordination, outdoor skills, problem solving
difficulty_level: usor
keywords: kite, launching, balance, safety
tags: ["kite-flying", "outdoor"]
language: en
normalized_name: kite flight testing and launching
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A practical procedure for testing and launching a homemade kite. Always choose open land, avoid very strong winds or still air. Launching is easier with two people: unwind 6-10 metres of line, pull taut, have a helper face into the wind and raise the kite into the air. Pull firmly on the line and the kite should soar. If it does not, walk backwards or give sharp tugs. To adjust balance, hold the kite by the bridle ring and move it so the kite hangs at 20-30 degrees to the wind; moving the ring forward makes the kite fly higher at a flatter angle (good in smooth winds), moving it back makes it fly steeper (medium to gusty winds). To land the kite, wind in the line on the reel; if the wind is strong, pull the line in hand over hand until the kite comes down. Troubleshooting: kite fails to rise (not enough wind, bridle too short, tail too long); kite rises then crashes (shorten bridle); kite spins or wobbles (add tail).

rules:
Choose open land. Launch with helper facing wind, kite raised facing wind, 6-10m of line taut. Pull firmly; if no rise, walk back or tug. Adjust bridle ring forward for flatter flight in smooth wind, backward for steeper flight in gusty wind. Stay away from pylons, trees, houses, wires, airfields. Never fly in stormy weather.

source_excerpt:
Launching is easier with two people. Unwind 6 - 10 metres of line, and pull it taut. Make sure that your helper is facing into the wind.


name: Trimaran Raft
category: camp-outdoor
subcategory: rafting
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 21
materials_category: construction
materials_list: 5 cardboard boxes, plastic sheeting, bamboo poles, lashings
skills_developed: pioneering, lashing, design
difficulty_level: dificil
keywords: trimaran, raft, outriggers
tags: ["rafting", "pioneering"]
language: en
normalized_name: trimaran raft
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A trimaran raft designed at Gilwell Park, consisting of five cardboard boxes sheathed in plastic sheeting and sandwiched between two bamboo frames. The lower frame supports the main hull, while the two outriggers ride the waves. The bamboo frames may be doubled for strength if necessary, though strain in the water will be minimal.

rules:
Sheath five cardboard boxes in plastic; sandwich between two bamboo frames; lower frame supports main hull; outriggers attached.

source_excerpt:
This trimaran was designed by some inspired soul who was attending a course at Gilwell Park. It consists of five cardboard boxes sheathed in plastic sheeting and sandwiched between two bamboo frames.


name: Inner Tube Raft
rules: Two layers of 8 inner tubes; rope between top and bottom wooden frames; lash light frame on top.
category: camp-outdoor
subcategory: rafting
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 22
materials_category: construction
materials_list: 16 inner tubes, light wooden frames, rope/lashing
skills_developed: pioneering, lashing
difficulty_level: dificil
keywords: inner tubes, raft
tags: ["rafting", "pioneering"]
language: en
normalized_name: inner tube raft
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A raft consisting primarily of 16 inflated inner tubes in two layers of 8, roped together between a light wooden frame above and below. A light frame is then lashed on top.

source_excerpt:
By studying these sketches you'll get enough clues to design and build similar rafts yourselves. As you can see, it consists primarily of 16 inflated inner tubes, in layers of 8, roped together between a light wooden frame above and below.


name: Log Raft
category: camp-outdoor
subcategory: rafting
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 22
materials_category: construction
materials_list: 10 softwood logs 2.5m, 1 diagonal log 3.5m, 2 cross logs 2.5m, 22 lashing lines 6m
skills_developed: pioneering, lashing
difficulty_level: dificil
keywords: log raft, softwood
tags: ["rafting", "pioneering"]
language: en
normalized_name: log raft
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A traditional log raft using softwood logs (pine etc.) for buoyancy. Equipment list: 10 logs each 2.5m long with 150-200mm butts; 1 diagonal support 3.5m long with 75mm butt; 2 cross supports 2.5m long with 75-100mm butts; 22 lashing lines each 6m long.

rules:
Use softwood logs only (pine etc.); lash 10 main logs together with 2 cross supports plus 1 diagonal support; 22 lashings, 6m each.

source_excerpt:
Logs should be of softwood if possible, pine etc. Hardwood logs have little buoyancy. Equipment 10 No. 2.5 metre logs with 150 - 200 mm butts


name: Personal Bush Lido Raft
variations: Use large inflated rubbish sacks or plastic bottles instead of a grass-filled plastic bag.
category: camp-outdoor
subcategory: rafting
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 23
materials_category: construction
materials_list: heavy-duty plastic sheet/bag, grass/debris, lashing
skills_developed: improvisation, lashing
difficulty_level: usor
keywords: bush lido, personal raft
tags: ["rafting", "improvisation"]
language: en
normalized_name: personal bush lido raft
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A personal raft anyone can make using a large heavy-duty plastic sheet or bag. Fill the bag with grass and other floatable debris and lash into a rectangular bed. Alternatively, use a sheet of plastic to achieve the same results, remembering to keep the joined area to the top so water cannot get in. Rafts can also be made from unorthodox materials such as large inflated rubbish sacks, or plastic bottles or similar containers.

rules:
Fill heavy-duty plastic bag with grass and floatable debris; lash into rectangular bed; keep joints upward to keep water out.

source_excerpt:
Anyone can make a personal raft simply by using a lido. Why not have your Scouts construct their own bush lido raft. All you need is a large plastic sheet ( heavy duty) bag which they can fill with grass and other floatable debris and lash into a rectangular bed.


name: Raft Race
rules: Race finished rafts across a lake or down a river; rafts may be rowed, sailed, or poled.
category: sports-active
subcategory: water games
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 23
materials_category: outdoor
materials_list: rafts
skills_developed: teamwork, rowing
difficulty_level: mediu
keywords: raft, race
tags: ["rafting", "competition"]
language: en
normalized_name: raft race
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Once the rafts are finished, an inter-Patrol raft race is held from the far side of a lake or down the river. Rafts may be rowed, sailed, or poled around the course.

source_excerpt:
Once the rafts are finished have an inter patrol raft race from far side of lake or down the river. Rafts maybe rowed, sailed, poled around the course.


name: Action Archery
category: sports-active
subcategory: archery
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: pages 26-27
materials_category: sports
materials_list: bows, blunt arrows with rubber tips or taped balls, plastic detergent/milk containers, pegs/twine
skills_developed: archery, accuracy, safety awareness
difficulty_level: mediu
keywords: archery, trail, targets
tags: ["sports", "trail"]
language: en
normalized_name: action archery
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An alternative to conventional bullseye archery using plastic detergent or milk containers as targets scattered around a clearing in woods. Scouts warm up by blasting jugs on a practice range, then go on a trail with shooting stakes on alternative sides. The trail starts easy and gets harder, with difficult shots like tree-crouches or shots between boulders, and includes targets pegged to the ground or tied to branches. Equipment: a couple of bows and a dozen blunt-tipped arrows (rubber tips or masking-tape balls). Targets are plastic containers (preferably with handles to tie on). Players shoot three arrows per location in pairs, keeping one foot on the shooting stake; 10 points per hit, scores verified by opponent.

rules:
Lay out trail with shooting stakes on alternating sides; targets pegged or tied; shoot 3 arrows per location in pairs; keep one foot on shooting stake; 10 points per hit; verify opponent's score; observe safety; never shoot arrow into the air.

variations:
Practice range/shooting gallery at entrance with tarp backdrop. Multiple targets from one stake (No.5) or one target from three shooting points (No.10).

source_excerpt:
If you think of archery as a big bull(cid:146)s eye on a bale of straw with archers trying to get the arrows to hit the target area, may we present an exciting alternative. Action archery is far more fun than conventional archery


name: Keyhole Fire for Backwoods Cooking
category: camp-outdoor
subcategory: backwoods cooking
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 29
materials_category: fire
materials_list: beech or oak logs, charcoal (optional)
skills_developed: firecraft, backwoods cooking
difficulty_level: mediu
keywords: keyhole fire, embers, backwoods
tags: ["firecraft", "cooking"]
language: en
normalized_name: keyhole fire for backwoods cooking
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A fire layout for backwoods cooking. Build the fire in a large circle area and pull the hot ashes through into a smaller adjacent circle where the cooking takes place, as they are needed. A two-inch bed of ashes is required. Use beech or oak logs for longer-lasting embers; charcoal also holds heat longer than wood.

rules:
Build fire in large circle; rake embers into smaller circle for cooking; maintain 2-inch ash bed; use beech/oak/charcoal.

source_excerpt:
The keyhole fire solves this problem. Build the fire in a large circle area and pull the hot ashes through into the smaller circle where the cooking takes place, as they are needed. A two inch bed of ashes is required for successful backwoods cooking


name: Backwoods Grilling
rules: Build grill from green sticks; cook over hot embers; watch for drying out.
category: camp-outdoor
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 29
materials_category: cooking
materials_list: green sticks, embers
skills_developed: backwoods cooking
difficulty_level: usor
keywords: grill, embers
tags: ["cooking", "backwoods"]
language: en
normalized_name: backwoods grilling
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A backwoods cooking method using a grill made from green sticks over a hot bed of embers. The disadvantage of grilling is that food tends to dry out.

source_excerpt:
Grilling For this method, you will need some kind of grill which can be made from green sticks, and a hot bed of embers. The disadvantage of grilling food is that it tends to dry out.


name: Backwoods Frying on Hot Stone
category: camp-outdoor
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 30
materials_category: cooking
materials_list: flat stone, fire, twigs
skills_developed: backwoods cooking
difficulty_level: usor
keywords: frying, stone
tags: ["cooking", "backwoods"]
language: en
normalized_name: backwoods frying on hot stone
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A backwoods frying method. You will need some form of pan or grill base — usually a flat stone placed in the fire to heat. The stone is then cleaned off and food is fried on it. Place small pieces of twig around things like eggs to stop them rolling off the stone.

rules:
Heat flat stone in fire; clean off; fry food directly on stone; use twigs to corral round food like eggs.

source_excerpt:
You will need some form of pan or grill base, usually a flat stone which is placed in the fire to heat it up . The stone is then cleaned off and food fried on it. It may be necessary to place small pieces of twig around such things as eggs to stop them rolling off the stone.


name: Paper Bag Boiling
rules: Heat only touches part of bag containing liquid; or drop hot stones into water hole to boil food.
variations: Stone-age method: dig a water hole and drop fire-heated stones in to boil food.
category: supravietuire
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 30
materials_category: cooking
materials_list: paper bag, fire, hot stones (alt)
skills_developed: survival cooking
difficulty_level: mediu
keywords: boiling, paper bag, stones
tags: ["cooking", "survival"]
language: en
normalized_name: paper bag boiling
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A backwoods boiling method using a paper bag to boil water. The trick is to ensure that the heat only touches the part of the bag that has liquid behind it to absorb the heat. In stone-age style, a water hole was created into which hot stones (heated on a nearby fire) were placed, heating the water and boiling the food.

source_excerpt:
Boiling You will need some form of container. It is possible to use a paper bag to boil up water the trick is to ensure that the heat only touches that part of the bag that has liquid behind it to absorb the heat.


name: Orange Eggs
rules: Halve orange; scoop out flesh keeping skin intact; crack egg in; cook on embers; eat from shell.
category: retete
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 30
materials_category: food
materials_list: orange, egg
skills_developed: backwoods cooking
difficulty_level: usor
keywords: orange, egg, container cooking
tags: ["cooking", "recipe"]
language: en
normalized_name: orange eggs
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A simple backwoods recipe. Cut an orange in half and eat out the contents without breaking the skin. Break an egg into the orange shell and place on embers; allow to cook. When done, eat from the container.

source_excerpt:
Orange eggs Cut an orange in half and eat out the contents without breaking the skin. Break an egg into the orange shell and place on embers and allow to cook. When done, eat from container.


name: Spud Egg
category: retete
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 30
materials_category: food
materials_list: large potato, egg, small sticks
skills_developed: backwoods cooking
difficulty_level: usor
keywords: potato, egg
tags: ["cooking", "recipe"]
language: en
normalized_name: spud egg
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Halve a large potato. Hollow out one half. Break an egg into the hollow. Pin the two potato halves together with small sticks and roast in hot embers.

rules:
Halve large potato; hollow one half; crack egg into hollow; pin halves together with sticks; roast in embers.

source_excerpt:
Spud egg Halve a large potato. Hollow one half. Break egg into hollow. Pin two halves of potato together with small sticks and roast in hot embers.


name: Twists (Dough Twists)
category: retete
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 30
materials_category: food
materials_list: flour, water, salt, raisins/sultanas (optional), green stick
skills_developed: backwoods cooking
difficulty_level: usor
keywords: twists, dough, stick bread
tags: ["cooking", "recipe"]
language: en
normalized_name: twists (dough twists)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Mix flour, water and a pinch of salt together to form a thick dough (add raisins and sultanas if you like). Make a snake-like roll of the dough and twist it on a thick green stick (with bark removed). Support over glowing embers, turning occasionally until the outside turns golden brown.

rules:
Mix flour, water, salt to thick dough; optional raisins/sultanas; roll snake, twist on green debarked stick; cook over embers turning until golden brown.

source_excerpt:
Mix flour, water and a pinch of salt together to form a thick dough, adding raisins and sultanas if you like. Make a snake like roll of the dough and twist this snake like fashion on a thick green stick ( with bark removed).


name: Simple Kebab
category: retete
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 31
materials_category: food
materials_list: green stick, bacon, mushrooms, sausage, carrot, tomato, peppers, pork
skills_developed: backwoods cooking
difficulty_level: usor
keywords: kebab, skewer
tags: ["cooking", "recipe"]
language: en
normalized_name: simple kebab
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Remove the bark from a green stick and onto it spear slices of bacon, mushrooms, sausage, carrot, tomato, peppers, pieces of pork. Support the skewer over glowing embers, turning occasionally. Eat when the meat is crisp and golden brown.

rules:
Debark green stick; spear bacon/mushrooms/sausage/carrot/tomato/peppers/pork; cook over embers turning; eat when crisp golden.

source_excerpt:
Remove the bark from a green stick and onto it spear slices of bacon, mushrooms, sausage, carrot, tomato, peppers, pieces of pork. Support the skewer over glowing embers turning occasionally.


name: Fish Cooking (Wrap, Planked, Broiled)
variations: Wrap method, planked method, broiling method.
category: retete
subcategory: backwoods cooking
content_type: reteta
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 31
materials_category: food
materials_list: fish, knife, grass or cabbage leaves, mud, plank, butter, lemon, broiler
skills_developed: fish preparation, backwoods cooking
difficulty_level: mediu
keywords: fish, gutting, planked, broiled
tags: ["cooking", "recipe"]
language: en
normalized_name: fish cooking (wrap, planked, broiled)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Cleaning and cooking fish in backwoods style. To clean: wash fish thoroughly, scale by scraping with back of knife from tail to head, cut spine just behind gills and pull head off so innards come with it, slit belly tail-to-gills and clean inside, cut off fins and tail. Cooking methods: Wrap method — wrap fish in grass and mud, place on fire, or wrap in cabbage leaf pinned with twigs. Planked method — pin fish flesh-side forward on a flat board and cook by reflected heat, with a knob of butter and a splash of lemon. Broiling method — construct a broiler and cook over hot embers turning regularly. Fish cook quickly so be careful not to burn them.

rules:
Clean fish thoroughly (scale, behead, gut, fin). Choose wrap (mud/cabbage), planked (reflected heat, butter, lemon) or broiled (turn over embers). Fish cooks quickly.

source_excerpt:
It will be necessary for you to clean and gut any fish before you cook it. The fish should be cleaned thus:- Wash the fish thoroughly in clean water Remove the scales by scraping with the back of a knife


name: Initiative Game (Incident Course)
category: wide-games
subcategory: initiative course
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 36
materials_category: varied
skills_developed: initiative, problem solving, pioneering, teamwork, tracking
difficulty_level: dificil
keywords: initiative, incident, course
tags: ["wide-game", "initiative", "patrol"]
language: en
normalized_name: initiative game (incident course)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An initiative game based on three elements — tracking, retrieving instructions, and the incident itself. Familiar challenges are dramatically renamed (lighting a fire on water becomes 'River Ablaze', building a raft to cross water becomes 'Crossing the Shark Pool', and pitching a tent from outside a circle becomes 'Tent on Quicksand'). Patrols travel a roughly circular course over open ground with activity bases repeated at each station; Patrols start at different bases. Bases run 30 or 45 minutes each, signalled by whistle blast. Each Patrol starts with 100 points: lose 2 points per infringement (e.g. foot inside tent-pitching circle), lose 10 points for failing to complete on time, optionally gain 2 bonus points for the best team at each incident and 10 points for completing in half the allotted time. Mix difficult incidents with easy retrieval of instructions and vice versa. Examples: cross a 'minefield' using spars, ropes, pickets and a simple pulley setup; extract instructions from a billy inside a 10ft-radius circle using bent sticks and short string and bundles of firewood, then light a fire on water; carry a hike tent the whole way and pitch at the end; gut a fish; carry pioneering poles over a short obstacle course and build something simple; hide cassette-recorder batteries in a small area then play next clue on tape; direct a Patrol through a balloon-blowing obstacle course; solve a pioneering puzzle ('turn three squares into four by moving two long poles'); place sticky goo with a stick saying 'next clue down here' (actually stuck under the bucket). Instructions may be written, in code, or on tape.

rules:
Roughly circular course; bases of 30 or 45 min signalled by whistle; Patrols start at different bases; 100 points start, -2 per infringement, -10 for not finishing on time, +2/+10 bonus options; mix hard/easy incidents and retrievals.

variations:
Mine-field crossing with pioneering; billy-extraction + fire on water; cross-country tent pitching; hide batteries clue-on-tape; balloon obstacle course; pioneering puzzle (3 squares to 4 by moving 2 poles); sticky-goo decoy clue; fish gutting station.

source_excerpt:
The following activity is based on three elements - tracking, retrieving instructions and the incident itself. Using fairly familiar challenges with dramatic renaming (lighting a fire on water becomes (cid:145)River ablaze(cid:146)

materials_list:
pioneering poles, ropes, spars, pickets, pulley, billy, bent sticks, string, firewood, hike tent, fish, balloon, obstacles, cassette recorder + batteries, tape, sticky goo, bucket


name: An Initiative Game (Tracking + Incidents Course)
category: wide-games
subcategory: initiative course
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 36
materials_category: pioneering
materials_list: pioneering poles, ropes, pickets, pulley, buckets, plastic bags for instructions, whistle
skills_developed: teamwork, initiative, problem solving, pioneering
difficulty_level: mediu
keywords: initiative, patrol course, incidents, tracking
tags: ["scout", "patrol", "outdoor"]
language: en
normalized_name: an initiative game (tracking + incidents course)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A circular course over open ground with bases featuring incidents and instruction retrieval challenges. Patrols rotate through bases starting at different points. Challenges use dramatic renaming (e.g. lighting a fire on water becomes 'River ablaze', building a raft becomes 'Crossing the shark pool', pitching a tent outside a circle becomes 'tent on quicksand'). Each base is timed (30 or 45 minutes) signalled by whistle.

rules:
Every Patrol starts with 100 points. They lose 2 points for every infringement (such as a foot inside the tent pitching circle) and 10 points for failing to complete the challenge on time. You may award 2 bonus points for the best team at each incident and 10 points for completing the challenge in half the allotted time. Mix difficult incidents with easy retrieval of instructions and vice versa. Instructions placed close together but out of sight, or hidden requiring the Patrol to cross a mine field using spars, ropes, and pickets and a simple pulley setup.

variations:
Carry a hike tent the whole way round and put it up at the very end. Solve a puzzle set up using pioneering poles (e.g. turn three squares into four by moving two poles). Gut a fish. Carry pioneering poles over an obstacle course. Hide batteries for a cassette recorder; when found the next clue is on tape. Follow a compass course or use grid references. Make a bucket of sticky goo with a stick and a message saying 'down here' — the clue is stuck underneath the bucket.

source_excerpt:
The following activity is based on three elements - tracking, retrieving instructions and the incident itself.


name: Orienteering
category: orientare
subcategory: competitive
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: pages 40-41
materials_category: orientare
materials_list: Silva compass, map, control flags, control cards, punches
skills_developed: map reading, compass use, navigation, fitness
difficulty_level: mediu
keywords: orienteering, compass, map, checkpoints
tags: ["navigation", "sport"]
language: en
normalized_name: orienteering
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Orienteering is defined as 'navigation on land'. It is finding one's way through unknown countryside with the help of two instruments: a compass and a map. As a sport, it is known as competitive route finding, demanding accurate and speedy solution of a set of problems which will take the competitor through a series of checkpoints between the starting and finishing lines. Before the event the organisers put control flags out in the forest on features. Teams visit the control points and punch their control cards at each location with a punch or note the letter at the control point. The team who completes the course in the quickest time is the winner.

rules:
Equipment needed: a Silva compass, a map, markers such as flags to mark control points, punches or a painted letter on a pole. Planning quality depends on suitable checkpoints carefully sited, variety of problems, avoidance of chance discovery of controls, and efficient start and finish arrangements. Maps must be checked against the chosen area.

source_excerpt:
Orienteering can be defined as (cid:145)navigation on land(cid:146). It is finding one(cid:146)s way through unknown countryside with the help of two instruments : a compass and a map.


name: Bumpy Ride (It's a Knockout)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: wheelbarrow, bucket of water, poles, container
skills_developed: balance, coordination
difficulty_level: usor
keywords: wheelbarrow, water, bumpy
tags: ["it's a knockout", "relay"]
language: en
normalized_name: bumpy ride (it's a knockout)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One player pushes the wheelbarrow in which sits a team mate holding a bucket of water over a course of poles. They empty the remaining water in a bucket. They then run back for more water and repeat course until time limit expires. Winner is team with most water in container.

source_excerpt:
One player pushes the wheelbarrow in which sits a team mate holding a bucket of water over a course of poles.


name: Stepping Stones (It's a Knockout)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: boxes (one per player)
skills_developed: balance, teamwork
difficulty_level: usor
keywords: boxes, balance, relay
tags: ["it's a knockout", "relay"]
language: en
normalized_name: stepping stones (it's a knockout)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each team stands in line on their box at start line. A team of two people then carry each member and their box to finish line in turn. Boxes are then placed on top of each other and the whole team must stand on top of the boxes in the shortest time.

source_excerpt:
Each team stand in line on their box at start line. A team of two people then carry each member and their box to finish line in turn.


name: Slalom Hockey (It's a Knockout)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: hockey stick, balls, slalom obstacles, goal
skills_developed: dribbling, coordination
difficulty_level: usor
keywords: hockey, slalom, goal
tags: ["it's a knockout", "sport"]
language: en
normalized_name: slalom hockey (it's a knockout)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each player in turn collects a ball and hockey stick, dribbles through a series of slalom obstacles with the hockey stick and on reaching the shooting area aims to score a goal, then runs back for another ball and tries again. Person who scores the highest number of goals in 30 seconds is winner.

source_excerpt:
Each player in turn collects a ball and hockey stick, dribbles through a series of slalom obstacles with the hockey stick and on reaching the shooting area aims to score a goal.


name: Obstacles (Tin Can Stiles)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: tin can stiles, bench, poles, steps, balloons
skills_developed: balance, speed
difficulty_level: usor
keywords: obstacle course, tin cans
tags: ["it's a knockout", "obstacle"]
language: en
normalized_name: obstacles (tin can stiles)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Players using tin can stiles race down course, over bench, round poles, over steps, burst balloon and over finish line. The fastest time wins.

source_excerpt:
Players using tin can stiles race down course, over bench, round poles, over steps, bursts balloon and over finish line.


name: Buck It Up (It's a Knockout)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: bicycle, bar across handlebars, two buckets, balls
skills_developed: coordination, cycling
difficulty_level: usor
keywords: cycling, bucket, balls
tags: ["it's a knockout", "cycling"]
language: en
normalized_name: buck it up (it's a knockout)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One cyclist supports two buckets at either end of a bar across the handle bars of his bike. As he cycles down the course to the finish line two other players run alongside, throwing balls into the buckets. No ball may be used twice. Team with most balls at finish line is winner.

source_excerpt:
One cyclist supports two buckets at either end of a bar across the handle bars of his bike. As he cycles down the course to the finish line two other players run along side, throwing balls into the buckets.


name: Cycle-O-Rama
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: bicycles, markers, box of footballs, bin
skills_developed: cycling, coordination
difficulty_level: usor
keywords: cycling, footballs, bin
tags: ["it's a knockout", "cycling"]
language: en
normalized_name: cycle-o-rama
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Both cyclists cycle round the two markers. As each passes the box of footballs, he collects one ball and drops it in the bin. Continuing around the markers and collects another and so on. Winner is the cyclist who put the most number of balls in the bin.

source_excerpt:
Both cyclists cycle round the two markers. As each passes the box of footballs, he collects one ball and drops it in the bin.


name: Innafix (Inner Tube Pairs)
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 47
materials_category: misc
materials_list: inner tubes, footballs, bin
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: inner tube, pairs, football
tags: ["it's a knockout", "pairs"]
language: en
normalized_name: innafix (inner tube pairs)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Pairs of players squeezed together inside inner tubes, run up and down the course, collecting one football between them at a time and depositing it in a bin. Number in bin at end of one and a half minutes is winner.

source_excerpt:
Pairs of players squeezed together inside inner tubes, run up and down the course, collecting one football between them at a time and deposit in a bin.


name: Froggy Waiters
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 48
source_excerpt: Three players per team, all wearing flippers, carry a tray holding one cup of water down a course.
materials_category: misc
materials_list: flippers, tray, cup of water, measuring container
skills_developed: balance, coordination
difficulty_level: usor
keywords: flippers, waiters, water
tags: ["it's a knockout", "fun"]
language: en
normalized_name: froggy waiters
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Three players per team, all wearing flippers, carry a tray holding one cup of water down a course. Empty water into measuring container and repeat until allotted time expires.


name: Target Tennis
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 48
materials_category: misc
materials_list: platform, buckets, tennis racket, tennis balls
skills_developed: coordination, teamwork
difficulty_level: mediu
keywords: tennis, racket, target
tags: ["it's a knockout", "ball"]
language: en
normalized_name: target tennis
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Three players from the team stand on a platform with buckets. One stands with his back to them and holds a tennis racket. The fifth player throws tennis balls to centre man who volleys it over his head to members on platform, who try to catch it in bucket. Most balls caught after 2 minutes is winner.

source_excerpt:
Three player from the team stand on a platform with buckets. One stands with his back to them and holds tennis racket.


name: Sack Football
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 48
materials_category: misc
materials_list: sacks, football, goals
skills_developed: balance, teamwork
difficulty_level: usor
keywords: sack, football, knockout
tags: ["it's a knockout", "football"]
language: en
normalized_name: sack football
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each team line up in sacks with the aim to score goals just as in soccer. First goal scored wins the game. Run knockout competition among a number of teams.

source_excerpt:
Each team line up in sacks with the aim to score goals just as in soccer. First goal scored wins the game.


name: Wheelbarrow Netball
category: sports-active
subcategory: it's a knockout
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 48
materials_category: misc
materials_list: wheelbarrow, ball, net
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: wheelbarrow, netball
tags: ["it's a knockout", "ball"]
language: en
normalized_name: wheelbarrow netball
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
One player picks up a ball and climbs into a wheelbarrow which is pushed by team member to shooting area. The passenger must get out of barrow, try to net the ball, return to wheelbarrow and repeat process. Most balls netted is winner in set time limit.

source_excerpt:
One player picks up a ball and climbs into a wheelbarrow which is pushed by team member to shooting area. The passenger must get out of barrow try to net the ball , return to wheelbarrow and repeat process.


name: Ant Farm / Worm Farm / Rooting Log
category: creative-stem
subcategory: nature observation
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: natural
skills_developed: observation, biology
difficulty_level: usor
keywords: ants, worms, insects, recycling
tags: ["nature", "observation"]
language: en
normalized_name: ant farm / worm farm / rooting log
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Observation of insects, worms, and slugs in various forms and at different levels — under leaves etc. Used to show different levels in a forest and how insects play their part breaking down leaves and branches to enrich soil — the recycling of nature.

source_excerpt:
Observation of insects, worms , and slugs in various forms and at different levels - under leaves etc.


name: Ant farm / worm farm / rooting log
category: camp-outdoor
subcategory: nature-awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
skills_developed: observation, ecology awareness
difficulty_level: usor
keywords: insects, worms, recycling, soil
tags: ["seeing", "nature"]
language: en
normalized_name: ant farm / worm farm / rooting log
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Observation of insects, worms and slugs in various forms and at different levels - under leaves and elsewhere. The purpose is to show different levels in a forest where insects play their part breaking down leaves and branches to enrich the soil. This illustrates nature's recycling and connects to the importance of humans recycling their waste.

rules:
Observe insects, worms and slugs in their natural environments at different levels - under leaves, in logs, etc.

source_excerpt:
Observation of insects, worms , and slugs in various forms and at different levels - under leaves etc.


name: Colour Palette
category: creative-stem
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: misc
materials_list: sticky paper or labels
skills_developed: observation, colour awareness
difficulty_level: usor
keywords: colours, palette, nature
tags: ["nature", "art"]
language: en
normalized_name: colour palette
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Collect small specks of colour in an area to show the array of colours present. These specks can be collected by placing them on a piece of sticky paper or label.

source_excerpt:
Collect small specks of colour in an area to show the array of colours present in an area. These specks can be collected by place them on a piece of sticky paper or label.


name: Colour Palette
category: camp-outdoor
subcategory: nature-awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: craft
materials_list: sticky paper or label
skills_developed: observation, colour awareness
difficulty_level: usor
keywords: colour, palette, nature
tags: ["seeing", "nature"]
language: en
normalized_name: colour palette
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Collect small specks of colour in an area to show the array of colours present. These specks can be collected by placing them on a piece of sticky paper or label. This shows the variety of colours present in a particular area and their collective effect in producing the colour seen - it is not one colour green but the 40 shades of green.

rules:
Collect small specks of colour from natural objects and place them on sticky paper or a label to display the area's colour palette.

source_excerpt:
Collect small specks of colour in an area to show the array of colours present in an area. These specks can be collected by place them on a piece of sticky paper or label.


name: The Layers of the Forest
category: camp-outdoor
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: natural
skills_developed: observation, perspective
difficulty_level: usor
keywords: forest, layers, perspective
tags: ["nature", "observation"]
language: en
normalized_name: the layers of the forest
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Lie down, crouch, climb a tree and look at the forest from different perspectives. This activity can easily be adopted to suit many other habitats.

source_excerpt:
Lie down, crouch, climb a tree and look at the forest from different perspectives. This activity can easily be adopted to suit many other habitats.


name: The layers of the forest
rules: Lie down, crouch, climb a tree and look at the forest from different perspectives.
variations: Can be adapted to other habitats.
category: camp-outdoor
subcategory: nature-awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
skills_developed: observation, perspective taking
difficulty_level: usor
keywords: forest, perspective
tags: ["seeing", "nature"]
language: en
normalized_name: the layers of the forest
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An exercise to discover the many perspectives of a forest. Participants lie down, crouch, climb a tree, and look at the forest from different vantage points. The activity can easily be adapted to suit many other habitats.

source_excerpt:
Lie down, crouch, climb a tree and look at the forest from different perspectives. This activity can easily be adopted to suit many other habitats.


name: Time Alone (Sound Map)
variations: Blindfold the participants while they stand still and listen.
category: camp-outdoor
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: misc
materials_list: cards
skills_developed: listening, mindfulness, observation
difficulty_level: usor
keywords: sound map, silence, forest
tags: ["nature", "mindfulness"]
language: en
normalized_name: time alone (sound map)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Standing silent and alone in the forest, with no one else in sight for a time of 10 minutes. Participants could be asked to make a sound map / sound recording on a card. These cards could be placed on a map of the area later. A variation is to blindfold the participants.

source_excerpt:
Standing silent and alone in the forest, with no one else in sight for a time of 10 minutes. participants could be asked to make a sound map/sound recording on a card.


name: Mirror Walk
variations: Combine with hand-oak exercise to pretend to be a squirrel walking along branches.
category: camp-outdoor
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
source_excerpt: Walking along a track holding a mirror at your waist. Mirror can also be held under your chin.
materials_category: misc
materials_list: mirror
skills_developed: observation, perspective
difficulty_level: usor
keywords: mirror, canopy, walk, perspective
tags: ["nature", "perspective", "seeing"]
language: en
normalized_name: mirror walk
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Walking along a track holding a mirror at your waist. Mirror can also be held under your chin. It is possible to combine this exercise with the hand-oak exercise to pretend to be a squirrel and 'walk along the branches'. Helps discovery of the world above — tree patterns, birds, stars, cloud formations.

rules:
Walk along a track holding a mirror at your waist or under your chin so that you only see what is reflected above you.


name: Silent Movement
category: camp-outdoor
subcategory: stealth
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 51
source_excerpt: Each participant is challenged to attempt to move across a piece of ground without making a sound.
materials_category: natural
skills_developed: stealth, awareness
difficulty_level: mediu
keywords: silent, movement, stealth
tags: ["nature", "stealth"]
language: en
normalized_name: silent movement
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each participant is challenged to attempt to move across a piece of ground without making a sound. In setting up this exercise make sure that a number of different terrains are crossed such as sand, mud, forest floor — find which is quietest.


name: Silent movement
category: jocuri-cercetasesti
subcategory: stealth
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 51
source_excerpt: Each participant is challenged to attempt to move across a piece of ground without making a sound.
skills_developed: stealth, movement control
difficulty_level: mediu
keywords: silent, movement, stealth
tags: ["hearing", "nature"]
language: en
normalized_name: silent movement
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Each participant is challenged to move across a piece of ground without making a sound. The exercise should be set up across a number of different terrains such as sand, mud and forest floor to find which is quietest. The discussion connects to how animals move silently to escape detection - predators stick to paths because they are quietest and quickest, birds of prey fly silently, and birds flying off noisily act as alarm calls.

rules:
Each participant attempts to move across a piece of ground without making a sound. Cross several terrains (sand, mud, forest floor) and compare.


name: My Friend the Tree
category: camp-outdoor
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 51
materials_category: misc
materials_list: blindfolds, blindfold
skills_developed: touch, sense awareness, trust, sensory awareness, tactile observation
difficulty_level: usor
keywords: tree, blindfold, touch, trees
tags: ["nature", "blindfold", "touch"]
language: en
normalized_name: my friend the tree
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants are blindfolded and introduced to some new friends — trees. They must hug a tree, feel the bark of the tree, feel the shape of the leaves, the fine ribs of the leaf structure. The smell of the tree. The movement if any in the tree. Participants are introduced to a number of different trees. This exercise is best done in pairs, with each changing roles. Care should be taken not to disturb young trees and scrubs as well as leaves.

rules:
Work in pairs. One partner is blindfolded and led to a tree to explore by touch and smell. Then they are led back and must find the same tree without the blindfold. Swap roles.

source_excerpt:
Participants are blindfolded and introduced to some new friends - trees. They must hug a tree , fell the bark of the tree, feel the shape of the leaves, the fine ribs of the leaf structure.


name: Food of the Forest
rules: Seasonal; consult an identification handbook before tasting.
category: supravietuire
subcategory: foraging
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
materials_category: natural
materials_list: identification handbook (Food for Free, R. Mabey)
skills_developed: foraging, identification, taste
difficulty_level: mediu
keywords: foraging, edible plants, berries
tags: ["nature", "survival"]
language: en
normalized_name: food of the forest
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants invited to taste edible plants, nuts, berries and seeds. This exercise is seasonal and it is suggested that you consult a copy of the handbook 'Food for Free' by R. Mabey (Collins 1992) for detailed guidance.

source_excerpt:
Participants invited to taste edible plants, nuts, berries and seeds. This exercise is seasonal and it is suggested that you consult a copy of the handbook - Food for Free.


name: Food of the forest
category: supravietuire
subcategory: foraging
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
materials_category: natural
materials_list: edible plants, nuts, berries, seeds, foraging handbook
skills_developed: foraging, plant identification
difficulty_level: mediu
keywords: foraging, edible, plants, berries
tags: ["taste", "nature", "survival"]
language: en
normalized_name: food of the forest
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants are invited to taste edible plants, nuts, berries and seeds. The exercise is seasonal and the leaders are advised to consult a copy of the handbook 'Food for Free' (R. Mabey - Collins 1992) for detailed guidance. The activity illustrates the forest as provider for man and animals.

rules:
Invite participants to taste edible plants, nuts, berries and seeds; consult 'Food for Free' by R. Mabey for guidance on edible species.

source_excerpt:
Participants invited to taste edible plants, nuts, berries and seeds. This exercise is seasonal and it is suggested that you consult a copy of the handbook - Food for Free.


name: Animals/Humans (Smell)
category: camp-outdoor
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
materials_category: natural
skills_developed: smell, observation
difficulty_level: usor
keywords: smell, animals, humans
tags: ["nature", "smell"]
language: en
normalized_name: animals/humans (smell)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants asked to find different smells, smells that exist from animals such as wool or fur, smell of humans — How do we smell to animals. Smell used by animals to define area of control, smell as a means of defence, disguising smells — deodorants by humans, mud by animals. Blood hounds and fox hunting.

source_excerpt:
Participant asked to find different smells, smells that exist from animals such as wool or fur, smell of humans - How do we smell to animals


name: Interdependence Exercise
category: team-building
subcategory: nature awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
materials_category: misc
skills_developed: teamwork, ecology awareness
difficulty_level: usor
keywords: interdependence, ecology, teamwork
tags: ["nature", "team-building"]
language: en
normalized_name: interdependence exercise
extraction_confidence: med
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part03
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An exercise which will demonstrate how everything in the forest is interdependent on each other. Perhaps something like a cogs and wheels game, or building a human pyramid.

source_excerpt:
An exercise which will demonstrate how everything in the forest is interdependent on each other. Perhaps something like a cogs and wheels game, or building human pyramid


name: Time alone
variations: Blindfold the participants for an intensified listening experience.
category: camp-outdoor
subcategory: solitude
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 50
materials_category: paper
materials_list: card, pencil
skills_developed: listening, reflection, mindfulness
difficulty_level: usor
keywords: solitude, listening, sound map
tags: ["hearing", "nature"]
language: en
normalized_name: time alone
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Standing silent and alone in the forest, with no one else in sight for a time of 10 minutes. Participants can be asked to make a sound map or sound recording on a card, which can later be placed on a map of the area. A variation is to blindfold participants. The aim is oneness with nature - listening to the forest, wind, river, bird sounds, animals and insects.

rules:
Stand silent and alone in the forest for 10 minutes, with no one else in sight. Optionally record a sound map on a card.

source_excerpt:
Standing silent and alone in the forest, with no one else in sight for a time of 10 minutes. participants could be asked to make a sound map/sound recording on a card.


name: Animals / Humans (smell)
rules: Find and compare animal smells (wool, fur) and discuss how humans smell to animals.
category: camp-outdoor
subcategory: nature-awareness
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
skills_developed: smell awareness
difficulty_level: usor
keywords: smell, animals, scent
tags: ["smell", "nature"]
language: en
normalized_name: animals / humans (smell)
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Participants are asked to find different smells - smells that exist from animals such as wool or fur, and the smell of humans (how do we smell to animals). Discussion covers how smell is used by animals to define area of control, smell as a means of defence, disguising smells (deodorants by humans, mud by animals), and how blood hounds and fox hunting rely on scent.

source_excerpt:
Participant asked to find different smells, smells that exist from animals such as wool or fur, smell of humans - How do we smell to animals


name: Interdependence
variations: Cogs and wheels game; human pyramid.
category: team-building
subcategory: interdependence
content_type: joc
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 52
skills_developed: teamwork, ecology understanding
difficulty_level: mediu
keywords: interdependence, teamwork, ecosystem
tags: ["team-building"]
language: en
normalized_name: interdependence
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
An exercise which will demonstrate how everything in the forest is interdependent on each other. Examples include something like a cogs and wheels game, or building a human pyramid - to show that if one element is removed the whole system falters.

rules:
Play a cogs-and-wheels style game, or build a human pyramid, to demonstrate interdependence in nature.

source_excerpt:
An exercise which will demonstrate how everything in the forest is interdependent on each other. Perhaps something like a cogs and wheels game, or building human pyramid


name: Folding Tripod Seat
rules: Make a folding tripod seat as a spare-time camp construction project.
category: camp-outdoor
subcategory: crafts
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 53
source_excerpt: Folding Tripod Seat
materials_category: construction
materials_list: wood, fabric
skills_developed: construction, handicraft
difficulty_level: mediu
keywords: tripod, seat, spare time
tags: ["craft"]
language: en
normalized_name: folding tripod seat
extraction_confidence: low
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A spare-time camp project: making a simple folding tripod seat. One of a selection of projects to keep Scouts busy in spare moments at camp. The text introduces the project as a craft to be undertaken alongside the woggle and whistle projects.


name: Making or re-plaiting a plaited woggle
variations: Make a new woggle from a fresh leather strip with slits cut into it.
category: camp-outdoor
subcategory: crafts
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 53
materials_category: craft
materials_list: strip of leather, knife or scissors
skills_developed: plaiting, handicraft
difficulty_level: mediu
keywords: woggle, plait, leather, scouting
tags: ["craft", "scouting"]
language: en
normalized_name: making or re-plaiting a plaited woggle
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
A leather plaited woggle craft. The instructions reveal how to re-plait a woggle that has been unplaited. You can also make a new woggle by using a strip of leather and cutting slits in it. Step by step: 1) Fold the centre strip behind the right strip; 2) Pass the bottom from the front through the gap marked 'A'; 3) You now have a weird looking plait as in diagram 4; 4) Make another plait as shown in diagram 5 and again pass the bottom from the front through the gap marked 'B'; 5) Straighten up the completed plait and your woggle is complete or fixed.

rules:
1. Fold the centre strip behind the right strip. 2. Pass the bottom from the front through the gap marked 'A'. 3. You now have a weird looking plait. 4. Make another plait and pass the bottom from the front through the gap marked 'B'. 5. Straighten up the completed plait.

source_excerpt:
Many of us have unplaited one of these woggles at some time or otherin our Scouting lives and then played for hours trying to get it back together again. Well, here the secret is revealed.


name: Make a Whistle
category: camp-outdoor
subcategory: crafts
content_type: activitate
source_file: camp-program-skills.pdf
source_files: ["camp-program-skills.pdf"]
page_reference: page 54
materials_category: craft
materials_list: sycamore twig, knife
skills_developed: whittling, handicraft
difficulty_level: mediu
keywords: whistle, sycamore, whittling
tags: ["craft", "scouting"]
language: en
normalized_name: make a whistle
extraction_confidence: high
source_id: 267c34ad_camp_program_skills
source_ids: ["267c34ad_camp_program_skills"]
chunk_key: 267c34ad_camp_program_skills.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Craft a working whistle from a sycamore twig. Select a piece of sycamore twig and cut as shown - taking a notch out of the twig and smoothing off the cut edge in a slant. Slice around the bark, then remove the bark carefully by sliding it off the twig. Slice off a sliver of the pith from the top to the notch. Replace the bark and blow your whistle. It may be necessary to wet the whistle to obtain proper sound.

rules:
1. Select a sycamore twig and cut a notch, smoothing the cut edge at a slant. 2. Slice around the bark. 3. Remove the bark by sliding it off. 4. Slice a sliver of pith from the top to the notch. 5. Replace the bark and blow. Wet the whistle if needed for sound.

source_excerpt:
Select a piece of scycamore twig and cut as shown - taking a notch out of the twig and smoothing off the cut edge in a slant as shown.


name: Boy Scout Stratego
category: wide-games
subcategory: capture-the-flag
content_type: joc
source_file: Boy Scout Stratego.pdf
source_files: ["Boy Scout Stratego.pdf"]
page_reference: pages 1-5
source_excerpt: Boy Scout Stratego is a game that covers a wide area and can be played with two or more teams.
materials_category: printable
skills_developed: strategy, teamwork, stealth and scouting, fair play, communication
difficulty_level: mediu
keywords: stratego, capture the flag, wide game, boy scouts, tokens, ranks, HQ
tags: ["outdoor", "team-vs-team", "tagging-game", "scouting"]
language: en
normalized_name: boy scout stratego
extraction_confidence: high
source_id: 2b7f0929_boy_scout_stratego
source_ids: ["2b7f0929_boy_scout_stratego"]
chunk_key: 2b7f0929_boy_scout_stratego.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Boy Scout Stratego is a wide-area team game played with two or more teams, adapting the classic Stratego ranks to a live outdoor capture-the-flag format. Each team sets up a hidden Headquarters (HQ) within a designated play zone (buildings, campsites, tents, parking and equipment storage are out of bounds). Two adults supervise each HQ and hold a bag of 40 ranked tokens (Marshal, General, Colonel, Major, Captain, Lieutenant, Sergeant, Engineer, Scout, Spy, Bomb) that serve as each player's identity. Each team also has a FLAG placed at its HQ within 20 feet of the administrators; the HQ location cannot be moved once set. After the Game Leader gives the start command, teams have five minutes to hide their HQ and draw their first tokens, then the game begins on the second whistle. Players roam the play area trying to capture opposing players by tagging them (no tackling) and trying to find and seize the opposing teams' flags. When two players from different teams meet, they show each other their tokens; the lower-numbered rank captures the higher one, with special rules for Spy, Bomb and Engineer, and rock-paper-scissors used to break ties. Captured players surrender their current token (but keep tokens they have previously captured), return to their own HQ, turn in any captured tokens to the administrators, and draw a new token before re-entering play. A player without a current token is out of play and may not chase others or hunt enemy HQs, though they may let others chase them to waste time. If a team's bag of tokens is empty, its remaining players must sit quietly at HQ until the game ends. The game ends when a flag is turned in to the Game Leader, the time limit is reached, or the Game Leader stops it for rule-breaking; two long whistle blasts signal everyone to run back to the start area. At the end all players hand in their own tokens plus any captured tokens; totals are added up and bonus points are awarded for turning in an opponent's flag, then tokens are returned to the administrators so the game can be played again.

rules:
Setup and tokens: The play area is a designated zone; buildings, campsites, tents, parking and equipment storage areas are out of bounds. Each team is given a Flag placed at its HQ, within 20 feet of two adult administrators; the HQ may not be moved once set. Each team's bag contains 40 tokens: Marshal (rank 1) x1, General (2) x1, Colonel (3) x2, Major (4) x3, Captain (5) x4, Lieutenant (6) x4, Sergeant (7) x4, Engineer (8) x5, Scout (9) x8, Spy x1, Bomb x6. Tokens are printed on different colored cardstock per team. Start: The Game Leader gives a start command; teams then have five minutes to hide their HQ with the two adult administrators and each patrol member draws their first token from the bag. One whistle blast = game starts in two minutes; the next whistle = game begins. Capture rules: A capture begins when one player tags another (no tackling). Both players show each other their tokens. The lower number captures the higher number, EXCEPT: any player except the Field Marshal (1) can capture the Spy; the Spy captures the Field Marshal (1); the Bomb captures anyone except the Engineer (8); the Engineer (8) captures the Bomb; on a tie, play rock-paper-scissors to decide. A captured player gives up only their current token (not previously captured tokens) and must return to HQ for a new token before re-entering play. Players without a current token are out of play: they cannot chase other players or hunt for enemy HQs, but may let opponents chase them. Returning players turn in any captured tokens to the administrators and draw a fresh token. If a team runs out of tokens, its players sit quietly at HQ until the game ends. Flag rules: To capture an opposing flag the player must currently hold a token from their own team; the flag must be carried in the hands, in plain sight, never folded, rolled, or hidden. A player captured while carrying a flag must surrender the flag together with their token. Recaptured own-team flags must be returned to the player's own HQ immediately, also carried openly. A player who captures an opponent carrying their flag may take that flag to the Game Leader immediately. Ending and scoring: The Game Leader ends the game if players are not playing by the rules (cheating is not tolerated — "A Scout is Trustworthy"), if a team flag is turned in, or if the time limit is reached. Two long whistle blasts signal end of game; everyone runs back to the start area. Each team hands in all captured tokens plus their own current tokens to the Game Leader; totals are summed for each team's score, with additional predetermined points for turning in an opponent's flag. Tokens are then returned to the administrators and the game can be replayed.

materials_list:
colored cardstock (one color per team) for printing tokens, scissors to cut out tokens, team flag (one per team), bag to hold each team's 40 tokens, whistle for the Game Leader, designated outdoor play area with HQ locations


name: Pharaohs - Justice Campaign with the Garda
category: jocuri-cercetasesti
subcategory: civic-justice
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 1
source_excerpt: The Six go on a visit to the Garda Station.
materials_list: A Community Garda
skills_developed: civic engagement, leadership, fairness, campaigning
keywords: pharaohs, justice, Garda, campaign, Cub Scouts
tags: ["land-of-the-nile", "cub-scouts", "community"]
language: en
normalized_name: pharaohs - justice campaign with the garda
extraction_confidence: med
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Themed on the Pharaohs of the Land of the Nile, the Six visits the Garda Station with a prepared list of questions about justice and how they can help fight injustice. They may ask the Garda to help them launch a campaign for justice for a suitable cause. Afterwards, the Community Garda is invited to chat about how the campaign went and what was learnt, including how difficult it is to fight for justice and what changes occurred.

rules:
Plan: prepare a list of things to find out and questions about fighting injustice. Do: the Six visits the Garda Station; they may also launch a justice campaign with Garda support. Review: invite the Community Garda to discuss outcomes and lessons learned. Top tip: the Sixers could organise a training day to become better Leaders and fairer.


name: Pyramids - Build a Maze for Beaver Scouts
category: creative-stem
subcategory: construction-design
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 2
materials_category: outdoor-construction
materials_list: Pegs and Mallets, Sisal
skills_developed: design, planning, cooperation with younger sections, construction
keywords: pyramids, maze, Beaver Scouts, design, build
tags: ["land-of-the-nile", "cub-scouts", "inter-section"]
language: en
normalized_name: pyramids - build a maze for beaver scouts
extraction_confidence: high
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Inspired by the intrinsic mazes inside the Pyramids that led to a Pharaoh's burial chamber, the Six links up with a Lodge in the Beaver Scout Section and plans a maze for them. The Six should attend a Beaver Scout meeting first to find out what kinds of features the Beavers would not like to encounter. The Six plans the maze on paper, then builds it (easiest using pegs and sisal to form passageways). Afterwards the Six chats with the Lodge about how the Beavers found it and how they could do things differently next time.

rules:
Plan: Six links up with a Beaver Scout Lodge; visit a Beaver meeting to learn what to avoid in the maze; each Cub Scout picks a People card challenge. Do: design the maze on paper first, then build it as easy or difficult as the Cubs choose, using pegs and sisal for passageways. Review: discuss with the Lodge how it went and how Beavers found it. Top tip: visit existing mazes in the country for inspiration.

source_excerpt:
The easiest way of building the maze is to use pegs and sisal to make the passageways following a design that the Cub Scouts come up with.


name: River Boats - Raft Building
category: camp-outdoor
subcategory: water-activities
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 3
materials_category: water-safety
materials_list: Personal Flotation Devices, raft-building materials
skills_developed: teamwork, design, water safety, problem-solving
difficulty_level: mediu
keywords: river boats, raft, Nile, water safety, PFD
tags: ["land-of-the-nile", "cub-scouts", "water"]
language: en
normalized_name: river boats - raft building
extraction_confidence: high
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Themed on the boats that travelled the Nile, the Six builds a raft as a challenge. Raft building is easy but involves some science, so suitable designs should be researched. The raft is tested in shallow water first and Personal Flotation Devices must be worn. When bringing the raft back out of the water, the Six discusses what they thought of it, the flaws in their design, what they could do next time, and whether everyone enjoyed it.

rules:
Do: look for suitable raft designs (there is science involved); test the raft in shallow water first before getting on it; always wear Personal Flotation Devices. Review: when bringing the raft back out, discuss what the Six thought of it, design flaws, improvements for next time, and whether everyone enjoyed it. Top tip: always make sure any activity on or near water is done with care and safety.

source_excerpt:
Raft building is an easy thing to do but there is a bit of science involved so look for suitable designs


name: Farming - Grow a Crop from Seed
category: creative-stem
subcategory: gardening
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 4
source_excerpt: Pick a type of crop to grow from seed. Try to pick one that is easy to grow in the Irish Climate
materials_category: gardening
materials_list: A small patch of land near the Scout Den, Seeds like carrots or strawberries
skills_developed: gardening, patience, responsibility, nature awareness
difficulty_level: usor
keywords: farming, crops, seeds, Nile, gardening
tags: ["land-of-the-nile", "cub-scouts", "outdoor"]
language: en
normalized_name: farming - grow a crop from seed
extraction_confidence: high
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Inspired by farming along the Nile, the Six picks a type of crop to grow from seed, choosing one easy to grow in the Irish climate (such as carrots or strawberries). The ground is prepared by digging a small furrow and removing weeds; the seeds are planted, watered and cared for, and dug up when ready. The crop is then washed and either cooked or eaten raw if suitable. The Six discusses what they would do differently the next time. Cubs are encouraged to share what they already know about growing.

rules:
Plan: chat about what Cubs already know how to grow and share knowledge; pick People Cards for a challenge. Do: pick an easy crop for the Irish climate; prepare ground, dig a furrow, remove weeds; plant seeds, water and care for them; dig them up when ready. Review: wash and cook or eat raw if suitable; discuss what to do differently next time. Top tip: build a mini greenhouse to grow more exotic plants.


name: Desert Irrigation - Water Cress Experiment
category: creative-stem
subcategory: science-experiment
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 5
source_excerpt: Water half of the seeds and leave the other half alone
materials_category: science
materials_list: Seeding tray, Water cress seeds, Water, Notebook and pencil
skills_developed: observation, scientific method, patience, record-keeping
difficulty_level: usor
keywords: irrigation, desert, water cress, experiment, Nile
tags: ["land-of-the-nile", "cub-scouts", "science"]
language: en
normalized_name: desert irrigation - water cress experiment
extraction_confidence: high
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Themed on irrigation in the Land of the Nile (a hot country where farming depends on watering), the Six runs a controlled experiment: plant water cress seeds in a tray, water half of the seeds and leave the other half alone. The Six checks the tray regularly, notices changes, and records and compares the two halves. After a few weeks the results are discussed: differences between the patches, anything unexpected. The activity teaches the importance of watering plants and not wasting water.

rules:
Do: grow water cress in a tray; water half of the seeds and leave the other half alone; check the tray regularly and notice changes; record observations and compare the two halves. Review: after a few weeks discuss how the plants are getting on, any differences between the two patches, and anything unexpected. Top tip: there are many ways of irrigating crops - do not waste water; also watch the film 'Waterworld' to see a setting where water is more precious than gold.


name: Egyptian Medjay - Cub Pack Code of Conduct
category: jocuri-cercetasesti
subcategory: group-rules-governance
content_type: activitate
source_file: land-of-the-nile-theme.pdf
source_files: ["land-of-the-nile-theme.pdf"]
page_reference: page 6
source_excerpt: The Code of Conduct should be tailored for each Pack and what they see as the needs.
materials_list: List of suggestions from Cub Scouts
skills_developed: group decision-making, civic responsibility, communication, ethics
keywords: Medjay, code of conduct, Cub Pack, Egyptian, rules
tags: ["land-of-the-nile", "cub-scouts", "governance"]
language: en
normalized_name: egyptian medjay - cub pack code of conduct
extraction_confidence: high
source_id: 2c445b0b_land_of_the_nile_theme
source_ids: ["2c445b0b_land_of_the_nile_theme"]
chunk_key: 2c445b0b_land_of_the_nile_theme.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Inspired by the Medjay, an ancient Egyptian paramilitary police force concerned with civil law and order, the Six creates a Code of Conduct for the Cub Pack. Each Six discusses suggestions, then the Sixer's Council uses the points raised by the different Sixes to set up the Cub Pack Forum. The Cubs talk about what they see as good conduct, bad conduct, and what should be done if someone uses bad conduct. When finished, the list is drawn up, copies given to everyone, and one displayed in the Hall. A year later the code is reviewed for effectiveness and changes.

rules:
Plan: each Six discusses how they can give their suggestions; the Sixer's Council sets up the Cub Pack Forum using points from the different Sixes. Do: tailor the Code of Conduct to the Pack's needs; talk about good vs bad conduct and consequences for bad conduct; when finished, draw up the list, give everyone a copy, and post one in the Hall. Review: after a year, review the Code - what Cubs thought, what needs changing, whether it was needed and effective. Top tip: everyone has a say and everyone must agree on the Code for it to work.


name: Căderea înapoi cu amortizarea șocului prin rostogolire
category: prim-ajutor
subcategory: tehnici de cădere
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 57-58
materials_category: echipament sportiv
materials_list: saltele sportive sau iarbă, trening larg și gros
skills_developed: echilibru, coordonare, siguranță personală, amortizarea căderilor
difficulty_level: mediu
keywords: cădere, rostogolire, siguranță, amortizare, umăr
tags: ["tehnica c\u0103derii", "prevenire accidente", "aikido", "individual"]
language: ro
normalized_name: caderea inapoi cu amortizarea socului prin rostogolire
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Tehnică individuală de cădere înapoi fără accidentare, bazată pe rostogolirea peste umăr cu amortizarea șocului. Se învață în etape progresive, începând din poziție ghemuit și avansând la pornire din picioare.

rules:
A - Pornind din postura ghemuit, cu trunchiul la 45° față de direcția căderii, cu un umăr înainte și șoldul opus înapoi. Brațele se adună cu palmele în afară, lângă obrazul dinainte. Obrazul va fi lipit de umărul dinapoi. Elevul împinge ușor cu picioarele și începe o rostogolire lentă înapoi peste umăr (NU peste ceafă!). În timpul rostogolirii corpul trebuie să fie ca o sferă, cu picioarele adunate și labele ținute lângă fund. Contactul spinării cu solul va fi pe o linie diagonală, pornind de la umăr până la fesa opusă. Se repetă de 10-20 ori, alternativ pe ambele părți (umeri). B - După ce elevul capătă oarecare îndemânare cu pornirea rostogolirii din postura ghemuit, va trece la pornirea căderii din picioare. Succesiunea mișcărilor: din stând în picioare – ghemuire – rostogolire – ghemuire – ridicarea în picioare. Se repetă de 10-20 ori, alternativ pe ambele părți (umeri), fără grabă.

source_excerpt:
pornind din postura ghemuit, cu trunchiul la 45º fată de direcţia căderii, cu un umăr înainte şi şoldul opus înapoi. Braţele se adună cu palmele în afară, lângă obrazul dinainte, urmând a contribui la amortizarea şocului şi la susţinerea greutăţii corpului.


name: Căderi în grup
category: sports-active
subcategory: tehnici de cădere în grup
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 59-60
materials_list: saltele sportive sau suprafață moale
skills_developed: coordonare, echilibru, siguranță personală, lucru în grup
difficulty_level: mediu
keywords: căderi, grup, rostogolire, salt broaște, siguranță
tags: ["tehnica c\u0103derii", "grup", "progresiv", "dinamic\u0103"]
language: ro
normalized_name: caderi in grup
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part04
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciții de grup pentru învățarea tehnicii căderilor, transformând antrenamentul individual într-o activitate de grup dinamică. Include 4 variante progresive cu 4-5 elevi per grupă.

rules:
1. Grupul se împarte în grupe de 4-5 elevi. Membrii fiecărei grupe se aliniază pe o linie, cu intervale de 2-3 m. între ei, și la un semnal pornesc să facă căderi înainte (sau înapoi) până la o altă linie paralelă aflată la circa 20 de metri. Căderile se fac fără grabă, pe ambele părți alternativ. 2. Grupul se împarte în două grupe egale care se înșiră perechi față în față pe două rânduri, la distanța de un braț. Membrii unui rând se întorc cu spatele la parteneri, care la un semnal vor împinge ușor pe cei din față să cadă, dându-le cu ambele palme un brânci pe omoplați. Împingerea trebuie să fie prietenoasă! Se repetă de 4 ori, alternativ cădere pe dreapta și pe stânga. Apoi se schimbă rolurile. 3. Grupul în grupe de 4-5 elevi, aliniați cu intervale de 2-3 m. La semnal se ghemuiesc, fac un salt de broască înainte, după care continuă cu o cădere înainte. Apoi succesiune: săritura broaștei – cădere înainte – săritura broaștei etc. 4. Grupe de 4-5 elevi, la semnal pornesc să facă o serie de câte două căderi legate: una înainte și următoarea înapoi, până la o linie la circa 20 de metri. Mișcările vor fi cât mai curgătoare.

source_excerpt:
Căderile în grup transformă învăţarea căderilor într-o joacă: 1. Grupul se împarte în grupe de 4-5 elevi. Membrii fiecărei grupe se aliniază pe o linie, cu intervale de 2-3 m. între ei, şi la un semnal pornesc să facă căderi înainte (sau înapoi) până la o altă linie


name: Socializarea (reconstituirea tabloului)
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 69
materials_category: papetărie
materials_list: tablou colorat (afiș) din carton format A2, tăiat în ~30 bucăți cu contur neregulat
skills_developed: colaborare, socializare
difficulty_level: usor
keywords: tablou, reconstituire, socializare
tags: ["introductiv", "indoor"]
language: ro
normalized_name: socializarea (reconstituirea tabloului)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc introductiv în care participanții caută bucăți dintr-un tablou colorat tăiat în 30 de piese cu contur neregulat, ascunse prin sală, și colaborează la reconstituirea imaginii.

rules:
Instructorul ascunde bucățile tabloului înainte de lecție. La sosire, participanții primesc sarcina de a găsi toate bucățile și de a colabora la reconstituirea imaginii. Varianta: fiecare caută o bucată, o depune pe masă și își spune numele.

variations:
Fiecare participant caută o bucată componentă și când o găsește, o depune pe masa unde se reconstruiește tabloul, spunându-și numele, eventual ceva despre cuvântul aflat sau bucata găsită.

source_excerpt:
instructorul va ascunde bucăţile tabloului înainte de începerea lecţiei, prin diverse locuri din sală. După ce sosesc participanţii, se anunţă că prima lor sarcină este să găsească toate bucăţile şi să colaboreze la reconstituirea imaginii.


name: O pereche grozavă
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 69-70
materials_category: papetărie
materials_list: bilete cu numele participanților
skills_developed: socializare, cunoaștere reciprocă
difficulty_level: usor
keywords: bilete, pereche, cunoștință
tags: ["introductiv", "indoor"]
language: ro
normalized_name: o pereche grozava
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc introductiv în care fiecare participant primește un bilet cu numele altui participant și își caută perechea pentru a face cunoștință.

rules:
Fiecare jucător primește un bilet cu numele altui participant ('o persoană deosebită'), după care toți își caută perechea și fac cunoștință.

source_excerpt:
fiecare jucător primeşte un bilet cu numele altui participant ("o persoană deosebită"), apoi cu toţii îşi caută perechea şi fac cunoştinţă.


name: Spargerea bisericuțelor
variations: Membrii fiecărui grupuleț pot fi introduși în jocul Înșiruirea în ordinea prenumelor (7.8).
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 70
skills_developed: socializare, cunoaștere reciprocă
difficulty_level: usor
keywords: grupulețe, par, impar, cerc
tags: ["introductiv", "indoor", "outdoor"]
language: ro
normalized_name: spargerea bisericutelor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de formare rapidă a grupulețelor pornind de la un număr gândit (par sau impar), prin împărțiri succesive ale unui cerc mare, astfel că participanții ajung să se cunoască în grupuri mici.

rules:
Participanții se gândesc la un număr între 1 și 10. Cei cu număr par trec într-o parte, cei cu impar în cealaltă. Se formează un cerc, care este împărțit succesiv în grupuri de 3-8 membri ce fac cunoștință între ei.

source_excerpt:
se va cere jucătorilor să se gândească la un număr între 1 şi 10. Apoi, cei care s-au gândit la un număr par trec într-o parte, cei cu numere impare trec în partea opusă.


name: Nume și caracteristici
variations: Se schimbă sensul cercului după câteva repetări. Două cercuri se unesc într-unul mai mare.
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 70
skills_developed: memorarea numelor, socializare
difficulty_level: usor
keywords: prenume, adjectiv, cerc, memorare
tags: ["introductiv", "indoor"]
language: ro
normalized_name: nume si caracteristici
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de memorare a numelor în cerc în care fiecare participant se prezintă cu prenumele și un adjectiv care începe cu aceeași literă, iar vecinul din dreapta repetă toate numele prezentate anterior.

rules:
Grupul este împărțit în cercuri de 3-8 jucători. Un jucător începe: 'eu sunt [prenume] [caracteristică cu aceeași literă]'. Vecinul din dreapta repetă: 'el este X, eu sunt Y'. Se continuă până se parcurge cercul de mai multe ori. Ulterior se combină cercuri.

source_excerpt:
eu sunt ... (prenumele său) ... (o caracteristică, adjectiv etc., care începe cu aceiaşi literă ca numele)". De exemplu: Mihai cel Mare, Vasile Viteazul, Tudor Timidul etc.


name: Înșiruirea în ordinea prenumelor
variations: Înșiruirea în ordinea numelor de familie.
category: team-building
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 70
skills_developed: comunicare nonverbală, colaborare
difficulty_level: usor
keywords: alfabetic, prenume, nonverbal, cerc
tags: ["introductiv", "indoor"]
language: ro
normalized_name: insiruirea in ordinea prenumelor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de colaborare în care membrii grupului trebuie să se aranjeze în cerc în ordinea alfabetică a prenumelor, fără a vorbi.

rules:
După prezentări, membrii primesc sarcina să se aranjeze în cerc în ordinea alfabetică a prenumelor, dar FĂRĂ A VORBI. La final fiecare își strigă numele pentru verificare. Dacă e incorect, jocul se repetă.

source_excerpt:
membrii grupului primesc sarcina să se aranjeze în cerc, în ordinea alfabetică a prenumelor, dar FĂRĂ A VORBI! Când grupul crede că a terminat, se verifică: fiecare îşi strigă numele.


name: Găsește-ți fratele și sora
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 71
materials_category: papetărie
materials_list: cartoane A6 cu numele aceluiași animal în seturi de câte 3
skills_developed: comunicare nonverbală, socializare
difficulty_level: usor
keywords: animale, mimare, nonverbal, grup
tags: ["introductiv", "indoor"]
language: ro
normalized_name: gaseste-ti fratele si sora
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de comunicare nonverbală în care participanții mimează un animal scris pe un carton pentru a-și găsi coechipieriicare au același animal, fără a vorbi.

rules:
Jucătorii stau în cerc și nu au voie să vorbească. Fiecare primește sau trage un carton cu numele unui animal, îl memorează și înapoiază cartonul. Sarcina: fiecare să-și găsească animalul frate sau soră mimând comportarea animalului. Toți mimează simultan, la semnal.

source_excerpt:
Sarcina este ca fiecare jucător să-şi găsească animalul frate sau soră, fără să vorbească, dar mimând o comportare caracteristică animalului indicat pe cartonul primit.


name: Găsește-ți fratele și sora
category: icebreakers
subcategory: cunoaștere
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: page 1
materials_category: papetărie
materials_list: câteva seturi a 3 bucăți cartoane A6 cu numele aceluiași animal
skills_developed: comunicare non-verbală, empatie, socializare
difficulty_level: usor
keywords: mimare, animale, non-verbal, cunoaștere
tags: ["icebreaker", "cunoa\u0219tere", "mimare"]
language: ro
normalized_name: gaseste-ti fratele si sora
extraction_confidence: high
name_ro: Găsește-ți fratele și sora
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cunoaștere în care fiecare jucător primește un carton cu numele unui animal, îl memorează și îl înapoiază. Sarcina este să-și găsească „frații și surorile" (alți jucători cu același animal) prin mimare, fără a vorbi.

rules:
Jucătorii se aşează în cerc și nu au voie să vorbească. Fiecare primeşte sau trage un carton cu numele unui animal pe care îl memorează, apoi înapoiază cartonul instructorului. Sarcina este ca fiecare jucător să-şi găsească animalul frate sau soră, fără să vorbească, dar mimând o comportare caracteristică animalului indicat. Toată lumea începe mimarea şi căutarea deodată, la semnal.

source_excerpt:
Sarcina este ca fiecare jucător să-şi găsească animalul frate sau soră, fără să vorbească, dar mimând o comportare caracteristică animalului indicat pe cartonul primit.

description_ro:
Joc de cunoaștere în care fiecare jucător primește un carton A6 pe care este scris numele unui animal. Îl memorează și îl înapoiază instructorului. Sarcina este să-și găsească „frații și surorile" — alți jucători cu același animal — prin mimarea unui comportament caracteristic animalului respectiv, fără a vorbi. La semnal, toți încep simultan mimarea și căutarea.

rules_ro:
Jucătorii se așează în cerc și nu au voie să vorbească. Fiecare primește sau trage un carton cu numele unui animal, îl memorează, apoi înapoiază cartonul instructorului. Sarcina este ca fiecare jucător să-și găsească „fratele sau sora" — adică alți jucători care au același animal — fără să vorbească, mimând o comportare caracteristică animalului indicat. Toată lumea începe mimarea și căutarea deodată, la semnal.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "indoor_outdoor", "space_needed"]


name: Cine scrie mai multe nume?
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 71
materials_category: papetărie
materials_list: cartoane sau foi A5 cu tabel 2x15, pixuri, premii simbolice (pixuri, brichete, agende)
skills_developed: memorarea numelor, socializare
difficulty_level: usor
keywords: concurs, nume, tabel
tags: ["introductiv", "indoor"]
language: ro
normalized_name: cine scrie mai multe nume?
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Concurs de socializare în care participanții completează un tabel cu cât mai multe nume ale coechipierilor, câștigătorii primind premii simbolice, iar nominalizații se prezintă grupului.

rules:
Fiecare participant primește un carton cu un tabel gol de 2x15 locașuri și un pix. La semnal, fiecare scrie cât mai multe nume. Primii care termină strigă 'gata'. Instructorul verifică listele și citește tare numele, persoanele nominalizate ridicând mâna și răspunzând la întrebări.

source_excerpt:
fiecare participant primeşte câte un carton şi un pix. Toţi participă la un concurs, a cărui temă este umplerea cartoanelor cu numele celorlalţi jucători.


name: Cine scrie mai multe nume?
category: icebreakers
content_type: joc
source_file: jocuri_de_echipa_cutia_magica.pdf
source_files: ["jocuri_de_echipa_cutia_magica.pdf"]
page_reference: page 5
materials_list: foi A5, pixuri, premii mici
skills_developed: cunoaştere reciprocă, memorie
difficulty_level: usor
keywords: nume, scris, cunoaştere
tags: ["cunoastere", "competitie"]
language: ro
normalized_name: cine scrie mai multe nume?
extraction_confidence: high
source_id: 48e0cebc_jocuri_de_echipa_cutia_magica
source_ids: ["48e0cebc_jocuri_de_echipa_cutia_magica"]
chunk_key: 48e0cebc_jocuri_de_echipa_cutia_magica.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cunoaştere în care fiecare participant primeşte o foaie şi trebuie să scrie cât mai multe nume ale celorlalţi jucători. Primii care termină sunt verificaţi, iar cei ale căror nume sunt citite se ridică şi răspund la întrebări.

rules:
Fiecare participant primeşte câte o foaie şi un pix. Toţi participă la un concurs a cărui temă este umplerea foilor cu numele celorlalţi jucători. La un semnal, fiecare jucător începe să scrie nume. Cei care umplu toate locaşurile strigă 'gata'. Instructorul acordă premiile.

source_excerpt:
Toti participă la un concurs a cărui tema este umplerea foilor cu numele celorlalti jucători. La un semnal, fiecare jucător incepe şi scrie nume.


name: Grupați-vă!
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 71-72
skills_developed: socializare, orientare spațială, reacție rapidă
difficulty_level: usor
keywords: grupulețe, criterii, socializare
tags: ["introductiv", "indoor", "outdoor"]
language: ro
normalized_name: grupati-va!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc dinamic de formare și reformare rapidă a grupulețelor după criterii variate anunțate de instructor, cu scopul de a facilita cunoașterea reciprocă.

rules:
La semnalul instructorului, participanții se grupează cât mai repede conform criteriului anunțat și fac cunoștință. Se reformează grupuri la fiecare nou criteriu. Exemple de criterii: grupuri de 3, grupuri de 5, aceeași culoare de bluză, aceeași meserie, același an de studiu, aceeași vocală în prenume, același anotimp de naștere etc.

source_excerpt:
tema jocului este formarea şi reformarea la semnalul instructorului a unor grupuleţe, cât mai repede, conform unor criterii explicate jucătorilor. Scopul este împrietenirea (socializarea) participanţilor, cunoaşterea unora de către alţii


name: Grupați-vă!
category: icebreakers
subcategory: socializare
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: page 2
skills_developed: socializare, comunicare, lucru în echipă
difficulty_level: usor
keywords: grupare, criterii, socializare, cunoaștere
tags: ["icebreaker", "socializare"]
language: ro
normalized_name: grupati-va!
extraction_confidence: high
name_ro: Grupați-vă!
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de socializare în care participanții formează și reformează grupulețe conform unor criterii variate date de instructor. Scopul este împrietenirea participanților și cunoașterea unora de către alții, nu viteza de îndeplinire a sarcinii.

rules:
La semnalul instructorului, participanții formează grupulețe conform criteriului anunțat. Timpul disponibil este suficient de mare ca să se poată grupa și face cunoștință, dar ritmul să fie cât de rapid posibil.

variations:
Criterii diverse: grupuri de câte 3, grupuri de câte 5, după culoarea cămășilor, meserie, an de studiu, prima vocală din prenume, anotimp de naștere, ultima cifră de telefon, origini geografice etc.

source_excerpt:
tema jocului este formarea şi reformarea la semnalul instructorului a unor grupuleţe, cât mai repede, conform unor criterii explicate jucătorilor. Scopul este împrietenirea (socializarea) participanţilor, cunoaşterea unora de către alţii

description_ro:
Joc de socializare în care participanții formează și reformează grupulețe conform unor criterii variate date de instructor. Tema jocului este formarea și reformarea la semnalul instructorului a unor grupulețe, cât mai repede, conform unor criterii explicate jucătorilor. Scopul este împrietenirea (socializarea) participanților și cunoașterea unora de către alții, nu viteza de îndeplinire a sarcinii. Timpul disponibil este suficient de mare ca să se poată grupa și face cunoștință, dar ritmul să fie cât de rapid posibil.

rules_ro:
La semnalul instructorului, participanții formează grupulețe conform criteriului anunțat. Timpul disponibil este suficient de mare ca să se poată grupa și face cunoștință, dar ritmul să fie cât de rapid posibil.

variations_ro:
Criterii diverse: grupuri de câte 3, grupuri de câte 5, după culoarea cămășilor sau bluzelor, după meserie, după an de studiu, după prima vocală din prenume, după anotimpul de naștere (cu înșiruire după data nașterii), după ultima cifră a numărului de telefon, după originile geografice (nord/sud sau est/vest de Carpați), după timpul de deplasare acasă-serviciu, sau formarea unui cerc mare cu prindere de degete mici și strigarea numelui organizației.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "indoor_outdoor", "participants_max", "participants_min", "space_needed"]


name: Toarnă-l sau o încasezi!
variations: Dacă sunt mulți participanți, în centru stau doi călăi cu cravaşe.
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 72
materials_category: altele
materials_list: ziar înfăşurat (cravaşă)
skills_developed: memorarea numelor, reflexe, reacție rapidă
difficulty_level: usor
keywords: călău, nume, cravaşă, cerc
tags: ["introductiv", "indoor", "outdoor", "activ"]
language: ro
normalized_name: toarna-l sau o incasezi!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de memorare a numelor în care un 'călău' din centrul cercului încearcă să lovească cu o cravaşă din ziar labele participanților înainte ca aceștia să rostească rapid numele altui coechipier.

rules:
8-15 jucători stau în cerc pe jos cu picioarele spre centru. Un 'călău' stă în centru cu cravaşa (ziar înfăşurat). Instructorul rosteşte un nume; călăul încearcă să lovească labele celui numit înainte ca acesta să 'toarne' (rostească) alt nume. Dacă reuşeşte, schimbă locul cu cel lovit.

source_excerpt:
„Călăul" din centrul cercului se îndreaptă spre cel numit şi încearcă să-i lovească labele cu cravaşa, înainte ca acesta să rostească („toarne") numele altui coechipier.


name: Ce-mi place?
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 72-73
skills_developed: cunoaştere reciprocă, comunicare, socializare
difficulty_level: usor
keywords: preferinţe, puncte comune, grupuri mici
tags: ["introductiv", "indoor"]
language: ro
normalized_name: ce-mi place?
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cunoaştere reciprocă în care grupuri mici își împărtăşesc preferinţele (băuturi, mâncare, muzică, film etc.) şi găsesc puncte comune de interes.

rules:
Grupul se împarte în grupe de 5-10 participanţi. Membrii fiecărei grupe îşi împărtăşesc preferinţele şi motivele alegerii. Se caută puncte comune de interes sau preferinţe.

variations:
Instructorul împarte participanţii în perechi necunoscute. Fiecare îi spune partenerului o calitate pe care vrea să şi-o îmbunătăţească. Toţi sunt legaţi la ochi şi răspândiţi pe un teren de 50-80m, sarcina fiind să-şi găsească partenerul strigând calitatea căutată.

source_excerpt:
Membrii fiecărei grupe îşi vor împărtăşi preferinţele în materie de: băuturi răcoritoare, fel de mâncare, culoare de haine, muzică, film, vedete, hobby şamd. precum şi motivele pentru alegerea respectivă.


name: Ce-mi place?
category: icebreakers
subcategory: socializare
content_type: activitate
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: pages 2-3
skills_developed: comunicare, cunoaștere reciprocă, empatie
difficulty_level: usor
keywords: preferințe, împărtășire, cunoaștere
tags: ["icebreaker", "socializare", "cunoa\u0219tere"]
language: ro
normalized_name: ce-mi place?
extraction_confidence: high
name_ro: Ce-mi place?
indoor_outdoor: either
space_needed: mic
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de socializare în care grupul se împarte în grupe de 5-10 participanți care își împărtășesc preferințele în materie de băuturi, mâncare, culori, muzică, film, vedete, hobby etc., și motivele pentru alegerea respectivă.

rules:
Grupul se împarte în grupe de 5-10 participanţi. Membrii fiecărei grupe îşi vor împărtăşi preferinţele şi motivele pentru alegerea respectivă. Se vor discuta pe scurt argumentele fiecăruia, pentru a se găsi puncte comune de interes sau preferinţe.

variations:
Instructorul împarte arbitrar participanții în perechi (de preferință să nu se cunoască). Fiecare participant îi spune partenerului ce calitate ar dori să și-o îmbunătățească. Apoi toți sunt legați la ochi și răspândiți pe un teren de 50-80 m, sarcina fiind să-și găsească partenerul orbecăind, fiecare strigând calitatea care-l interesează pe partener.

source_excerpt:
Membrii fiecărei grupe îşi vor împărtăşi preferinţele în materie de: băuturi răcoritoare, fel de mâncare, culoare de haine, muzică, film, vedete, hobby şamd. precum şi motivele pentru alegerea respectivă.

description_ro:
Activitate de socializare în care grupul se împarte în grupe de 5-10 participanți care își împărtășesc preferințele în materie de băuturi răcoritoare, fel de mâncare, culoare de haine, muzică, film, vedete, hobby și altele, precum și motivele pentru alegerea respectivă. Se vor discuta pe scurt argumentele fiecăruia, pentru a se găsi puncte comune de interes sau preferințe. Preferințele pot dezvălui și trăsături de caracter necunoscute ale persoanelor respective.

rules_ro:
Grupul se împarte în grupe de 5-10 participanți. Membrii fiecărei grupe își vor împărtăși preferințele și motivele pentru alegerea respectivă. Se vor discuta pe scurt argumentele fiecăruia, pentru a se găsi puncte comune de interes sau preferințe.

variations_ro:
Instructorul împarte arbitrar participanții în perechi (de preferință să nu se cunoască). Fiecare participant îi spune partenerului ce calitate a sa (de exemplu: răbdare, forță, încredere în oameni, milă, perseverență) ar dori să și-o îmbunătățească. După ce fiecare participant cunoaște preocuparea celuilalt, toți sunt legați la ochi și răspândiți de instructor pe un teren viran de 50-80 m. Sarcina este ca la un semnal de pornire, toți să caute orbecăind să-și găsească partenerul, fiecare strigând calitatea care-l interesează pe partener și ascultând să audă strigată calitatea care-l interesează pe el.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "indoor_outdoor", "space_needed"]


name: Lista cu informații
category: icebreakers
subcategory: jocuri introductive
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 72-73
materials_category: papetărie
materials_list: chestionare pe hârtie format A4, pixuri
skills_developed: cunoaştere reciprocă, comunicare
difficulty_level: usor
keywords: chestionar, întrebări amuzante, cunoaştere
tags: ["introductiv", "indoor"]
language: ro
normalized_name: lista cu informatii
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de cunoaştere în care participanţii completează un chestionar cu întrebări amuzante, răspunsurile sunt decupate şi redistribuite, iar fiecare trebuie să găsească autorul răspunsului primit.

rules:
Participanţii completează un chestionar cu întrebări creative/amuzante. Răspunsurile se copiază, se decupează pe întrebări, şi la o şedinţă ulterioară câte un set de răspunsuri (fără autor) este distribuit. Fiecare trebuie să găsească autorul răspunsului primit.

source_excerpt:
Dacă ai fi un pantof, ce fel ai vrea să fii şi de ce? Care a fost ocazia din viaţă în care te-ai simţit cel mai încurcat?


name: Caută o asemănare
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 73
materials_category: mobilier
materials_list: scaune (număr egal cu participanţii minus unu)
skills_developed: socializare, cunoaştere reciprocă, reacţie rapidă
difficulty_level: usor
keywords: scaune, cerc, asemănare, caracteristică
tags: ["introductiv", "indoor", "activ"]
language: ro
normalized_name: cauta o asemanare
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de socializare în care persoana din centrul cercului anunță o caracteristică, iar toți cei care o îndeplinesc se reped să schimbe scaunul cu unul opus, cel rămas fără scaun revenind în centru.

rules:
Scaunele (număr egal cu participanţii minus unu) se aranjează în cerc. Toţi se aşează mai puţin unul, care stă în centru. Cel din centru enunţă o caracteristică. Cei care o îndeplinesc (inclusiv cel din centru) se reped să ocupe un scaun din faţa opusă. Cine rămâne fără scaun revine în centru.

source_excerpt:
Persoana din centrul cercului spune tare o condiţie, de exemplu: caut pe cineva născut la Nord de paralela 45º! Jucătorii aflaţi în această situaţie, inclusiv cel care a pus întrebarea, se reped şi fug prin afara cercului să ocupe câte un scaun gol


name: Fredonează o melodie
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 73-74
materials_category: papetărie
materials_list: cartonaşe cu titluri de melodii cunoscute numerotate
skills_developed: socializare, comunicare nonverbală, formarea grupurilor
difficulty_level: usor
keywords: melodie, fredonat, grupuri, muzică
tags: ["introductiv", "indoor", "cantece"]
language: ro
normalized_name: fredoneaza o melodie
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de formare a grupurilor în care participanţii fredonează (mormăind) melodia indicată pe cartonaşul primit şi caută alţi jucători care fredonează aceeaşi melodie.

rules:
Fiecare jucător primeşte un cartonaş cu 3-4 titluri de cântece numerotate. La comanda 'melodia nr. 1!' toţi fredonează simultan melodia respectivă şi caută ceilalţi care fredonează la fel. Grupurile formate se prezintă. Se repetă cu melodia nr. 2 etc.

source_excerpt:
Instructorul dă comanda: "melodia nr. 1!" şi deodată toţi jucătorii încep să fredoneze (mormăind) melodia indicată la nr. 1 pe cartonaşul fiecăruia. Tema jocului este găsirea celorlalţi jucători care fredonează aceiaşi melodie (fără a vedea cartonaşele).


name: Trenul numelor
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 74
skills_developed: memorarea numelor, socializare, dezinhibare
difficulty_level: usor
keywords: tren, locomotivă, nume, prezentare
tags: ["introductiv", "indoor", "activ"]
language: ro
normalized_name: trenul numelor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de memorare a numelor în care participanţii formează un 'tren' prin prezentarea succesivă a fiecărui participant, fiecare devenind pe rând 'locomotivă'.

rules:
Participanţii formează un cerc. 'Locomotiva' merge prin cerc, se opreşte, se prezintă unui participant şi repetă noul nume de 3 ori cu gesturi hazlii. Noul participant devine vagonul următor. Trenul creşte şi se opreşte la fiecare participant. Fiecare devine pe rând locomotivă.

source_excerpt:
"Locomotiva" va repeta cu voce tare numele nou aflat, de trei ori: "Vlad, Vlad, Vlad!", făcând gesturi glumeţe (îşi agită braţele şi picioarele, ca semaforul etc.).


name: Trenul numelor
category: icebreakers
subcategory: prezentare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 3
skills_developed: memorie, coordonare, dinamism de grup
difficulty_level: usor
keywords: prezentare, nume, tren, locomotivă
tags: ["joc-prezentare", "mi\u0219care"]
language: ro
normalized_name: trenul numelor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc dinamic de prezentare în care un jucător joacă rolul de locomotivă, mergând în cerc și oprindu-se în fața altor participanți, pronunțându-le numele și adăugându-i ca vagoane. Jocul continuă până toți participanții sunt integrați în tren.

rules:
Toți jucătorii stau într-un cerc. Un jucător este "locomotiva", simulând sunete și mișcări respective, mergând în cerc până se oprește în fața unei persoane și dacă îi cunoaște numele, îl pronunță tare, făcând simultan gesturile unui semafor. Apoi se întoarce cu spatele spre participant și îl prinde de mâini, ca un nou vagon. Tot echipajul strigă numele persoanei ce se integrează.

variations:
În cazul unui grup mai numeros, se poate introduce un număr limită de vagoane, de fiecare dată persoana de la capăt detașându-se de ceilalți.

source_excerpt:
Un jucător este "locomotiva", simulând sunete şi mişcări respective, mergând în cerc până se opreşte în faŃa unei persoane şi dacă îi cunoaşte numele, îl pronunŃă tare


name: Aruncă numele
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 74-75
materials_category: sport
materials_list: mingi de diverse dimensiuni sau obiecte moi (sticle plastic, papuci)
skills_developed: memorarea numelor, coordonare, lucru în echipă
difficulty_level: usor
keywords: minge, aruncare, nume, cerc
tags: ["introductiv", "indoor", "outdoor", "activ"]
language: ro
normalized_name: arunca numele
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc activ de memorare a numelor în care participanţii aruncă o minge strigând numele celui căruia i-o trimit, stabilind o ordine fixă de pasare.

rules:
Jucătorii stau în cerc, se prezintă pe rând de 2-3 ori. Fiecare spune propriul nume, arată spre un jucător opus şi îi aruncă mingea strigând numele lui. Acesta face la fel, până toţi primesc mingea o dată. Se repetă în aceeaşi ordine. Variante: contra cronometru, mai multe mingi simultan.

variations:
A. Repetare contra cronometru. B. Se introduc mingi suplimentare după câteva ture. C. Se introduc atâtea mingi câţi jucători, fiecare cu un sunet propriu. D. Jucătorii stau în genunchi sau cu spatele spre centru.

source_excerpt:
eu sunt Ion, apoi arată spre un jucător aproximativ opus şi spune: el este Victor – după care aruncă mingea spre Victor. Acesta prinde mingea şi zice: el este Ion, eu sunt Victor


name: Îmbrăţişează vecinul
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 75
skills_developed: contact fizic, socializare
difficulty_level: usor
keywords: îmbrăţişare, vecin, contact fizic
tags: ["introductiv", "indoor"]
language: ro
normalized_name: imbratiseaza vecinul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc simplu de contact fizic şi socializare în care participanţii fac cunoştinţă şi se îmbrăţişează cu vecinii direcţi.

rules:
Instructorul comandă jucătorilor să facă cunoştinţă, apoi să se îmbrăţişeze cu vecinul. În cerc: 2 vecini (stânga şi dreapta). În formaţie rânduri-coloane: 8 vecini.

source_excerpt:
instructorul comandă jucătorilor să facă cunoştinţă, apoi să se îmbrăţişeze cu vecinul. Dacă jucătorii stau în cerc, vecinii sunt cei din stânga şi dreapta (total 2).


name: Cercurile concentrice
category: icebreakers
subcategory: jocuri introductive
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 75
materials_category: audio
materials_list: casetofon sau chitarist (opţional)
skills_developed: socializare, cunoaştere reciprocă
difficulty_level: usor
keywords: cerc, muzică, prezentare, rotaţie
tags: ["introductiv", "indoor"]
language: ro
normalized_name: cercurile concentrice
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de socializare în care două cercuri concentrice se rotesc în sensuri opuse pe muzică, iar la oprire participanţii se îmbrăţişează şi se prezintă celui din faţă.

rules:
Grupul se împarte în două grupe egale formând două cercuri concentrice (exterior cu faţa spre interior, interior cu faţa spre exterior). Cercurile se mişcă pe muzică în sensuri opuse. La 'stop', cei faţă în faţă se îmbrăţişează şi se prezintă. La reluare muzicii se continuă.

source_excerpt:
Cele două cercuri pornesc să se mişte pe muzică, sau la comanda instructorului, cercul exterior în sensul acelor de ceasornic, cercul interior în sens invers.


name: Sărituri (încălzire)
variations: Săritura ciorii, Forfecare, Săritura schiorului, sărituri cu parteneri ţinuţi de talie.
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 77-78
skills_developed: condiţie fizică, coordonare, echilibru
difficulty_level: usor
keywords: sărituri, încălzire, exerciţii fizice
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor", "activ"]
language: ro
normalized_name: sarituri (incalzire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţii de încălzire bazate pe sărituri progresive: de la simple sărituri pe loc la figuri geometrice, forfecări, săritura ciorii, săritura schiorului, cu parteneri.

rules:
Se începe cu sărituri simple pe loc. Se complică progresiv: figuri geometrice, cu călcâiele la fund, cu genunchii la piept, cu forfecări în aer, lateral. Se include varianta în perechi şi grupuri de 4.

source_excerpt:
Se începe cu sărituri simple pe loc, cu picioarele apropiate (5-10 buc). Apoi se complică exerciţiul, descriindu-se figuri geometrice, pe colţurile cărora se aterizează succesiv


name: Ciocnirea călcâielor
rules: Se fac sărituri spre stânga şi spre dreapta cu ciocnirea călcâielor.
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 78
source_excerpt: Se fac sărituri spre stânga şi spre dreapta cu ciocnirea călcâielor (un pas de dans clasic).
skills_developed: coordonare, condiţie fizică
difficulty_level: usor
keywords: căcâie, sărituri, dans
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: ciocnirea calcaielor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: sărituri spre stânga şi dreapta cu ciocnirea călcâielor (pas de dans clasic).


name: Sărituri într-un picior
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 78
skills_developed: echilibru, condiţie fizică
difficulty_level: usor
keywords: sărituri, echilibru, un picior
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sarituri intr-un picior
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: stând într-un picior (celălalt îndoit la spate sau ţinut cu mâna) se sare pe loc şi lateral.

rules:
Se stă într-un picior, cu celălalt îndoit la spate sau ţinut cu mâna, şi se sare pe loc, lateral etc.

source_excerpt:
Se stă într-un picior, cu celălalt îndoit la spate, sau ţinut cu mâna, şi se sare pe loc, lateral, etc.


name: Sărituri combinate
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 78
materials_list: suprafaţă moale (iarbă sau saltea sport)
skills_developed: coordonare, echilibru, condiţie fizică
difficulty_level: mediu
keywords: sărituri, rotaţie, 360
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor"]
language: ro
normalized_name: sarituri combinate
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: sărituri cu răsucirea corpului la 360° în ambele sensuri, cu picioarele lipite sau într-un picior.

rules:
Sărituri cu răsucirea corpului în aer la 360º, în ambele sensuri; cu picioarele lipite; într-un picior etc. Se execută pe suprafaţă moale (iarbă, saltea).

source_excerpt:
Sărituri cu răsucirea corpului în aer la 360º, în ambele sensuri; cu picioarele lipite; într-un picior etc. Atenţie: se poate cădea! Exerciţiul se face pe o suprafaţă moale (iarbă, saltea sport etc.).


name: Ciocnirea călcâielor şi vârfurilor
rules: Sărituri cu genunchii lipiţi, şi pocnirea alternativă a călcâielor şi a vârfurilor labelor.
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 79
source_excerpt: Sărituri cu genunchii lipiţi, şi pocnirea alternativă a călcâielor şi a vârfurilor labelor.
skills_developed: coordonare, condiţie fizică
difficulty_level: usor
keywords: sărituri, călcâie, vârfuri
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: ciocnirea calcaielor si varfurilor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: sărituri cu genunchii lipiţi şi pocnirea alternativă a călcâielor şi vârfurilor labelor.


name: Sărituri cu lipirea palmelor de vârfurile picioarelor
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 79
skills_developed: flexibilitate, coordonare, condiţie fizică
difficulty_level: mediu
keywords: sărituri, palmă, vârfuri, întindere
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sarituri cu lipirea palmelor de varfurile picioarelor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: la săritură se depărtează şi ridică picioarele întinse şi se încearcă atingerea vârfurilor labelor cu palmele.

rules:
La săritură se depărtează şi ridică picioarele întinse, iar în timpul saltului se încearcă atingerea vârfurilor labelor cu palmele.

source_excerpt:
La săritură se depărtează şi ridică picioarele întinse, iar în timpul saltului se încearcă atingerea vârfurilor labelor cu palmele.


name: Sărituri cu partener A
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 79
skills_developed: coordonare, colaborare, condiţie fizică
difficulty_level: mediu
keywords: sărituri, perechi, rotaţie
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sarituri cu partener a
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire în perechi: toate tipurile de sărituri executate ţinând de mână un partener, cu răsuciri la 360° sau mai mult.

rules:
Se fac toate felurile de sărituri ţinând de mână un partener. Ambii se răsucesc sărind spre stânga sau dreapta (360° şi mai mult), ţinându-se bine de mâini pentru a rezista forţei centrifuge.

source_excerpt:
Se fac toate felurile de sărituri arătate mai sus, dar ţinând de mână un partener; ambii se răsucesc sărind, spre stânga sau spre dreapta (360º şi mai mult), ţinându-se bine de mâini ca să reziste forţei centrifuge.


name: Sărituri cu partener B
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 79
skills_developed: echilibru, coordonare, colaborare
difficulty_level: dificil
keywords: sărituri, glezne, echilibru, perechi
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sarituri cu partener b
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire în perechi: partenerii se solidarizează cu gleznele încrucişate şi se răsucesc sărind într-un picior.

rules:
Ambii parteneri se solidarizează ţinându-se bine cu gleznele libere încrucişate şi braţele libere, menţinând echilibrul, apoi se răsucesc sărind într-un picior, spre stânga sau dreapta (360° şi mai mult).

source_excerpt:
Ambii parteneri se solidarizează ţinându-se bine cu gleznele libere încrucişate şi braţele libere, menţinând echilibrul, apoi se răsucesc sărind într-un picior, spre stânga sau spre dreapta (360º şi mai mult).


name: Sărituri în trei
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 79
skills_developed: sincronizare, coordonare, colaborare
difficulty_level: mediu
keywords: sărituri, trei, sincronizare
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sarituri in trei
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire în care trei persoane se ţin de talie şi execută sărituri sincronizate pe un picior alternativ spre stânga şi dreapta.

rules:
Instructorul aranjează doi participanţi la dreapta şi stânga, îi apucă de talie şi pornesc să sară simultan pe câte un picior. Se sincronizează pe acelaşi picior, apoi trei sărituri spre stânga pe piciorul stâng, trei spre dreapta pe piciorul drept. Tot grupul se împarte în triade.

source_excerpt:
Instructorul invită doi participanţi (din cei care zâmbesc, aceştia nu vor refuza) pe care îi aranjează în linie, la dreapta şi la stânga, după care îi apucă cu mâinile de talie (şi ei pe el, cu câte o mână). Apoi încep să sară împreună, simultan, pe câte un picior.


name: Alergarea în grup
category: sports-active
subcategory: încălzire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 80
skills_developed: condiţie fizică, liderism, colaborare
difficulty_level: usor
keywords: alergare, şef, grup, traseu
tags: ["\u00eenc\u0103lzire", "outdoor", "activ"]
language: ro
normalized_name: alergarea in grup
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de încălzire: toţi participanţii aleargă împreună 3-5 minute după un şef schimbat la fiecare 20-30 secunde, pe un traseu cu obstacole imaginare.

rules:
Toţi aleargă după instructor-şef (primul), care arată ritmul şi obstacolele (scări, garduri, copaci, bănci, sprinturi). La fiecare 20-30 sec. şeful atinge colegul următor, care devine noul şef. Toţi conduc pe rând alergarea.

source_excerpt:
Toţi participanţii aleargă împreună 3-5 minute după un şef, într-un ritm convenabil tuturora, pe un traseu ad-hoc, preferabil în aer liber.


name: Să pasăm sticlele
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 80
materials_category: altele
materials_list: sticle din plastic goale de 2-2,5 litri (10 buc.)
skills_developed: coordonare, colaborare, lucru în echipă
difficulty_level: mediu
keywords: sticle, picioare, pasare, cerc
tags: ["\u00eenc\u0103lzire", "indoor"]
language: ro
normalized_name: sa pasam sticlele
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de încălzire în care grupul stând în cerc pe jos pasează sticle de plastic folosind numai picioarele, cronometrând durata.

rules:
Grupul se aşează în cerc pe jos cu picioarele spre centru. Prima sarcină: pasarea unei sticle în jurul cercului folosind numai picioarele. Apoi două sticle în sensuri contrare. Se introduc toate sticlele. Se cronometrează.

source_excerpt:
Prima sarcină este pasarea unei sticle în jurul cercului, folosind numai picioarele. După aceea, sarcina devine pasarea a două sticle, în sensuri contrare.


name: Voleibal (joc echipă)
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 80
source_excerpt: Regula este să se paseze mingea de cât mai multe ori, fără a o lăsa să cadă pe sol.
materials_category: sport
materials_list: o minge
skills_developed: coordonare, lucru în echipă, concentrare
difficulty_level: usor
keywords: minge, pasare, voleibal, record
tags: ["\u00eenc\u0103lzire", "outdoor", "activ"]
language: ro
normalized_name: voleibal (joc echipa)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de încălzire în aer liber în care grupul pasează o minge de cât mai multe ori fără a o lăsa să cadă pe sol.

rules:
Jocul se desfăşoară afară. Regula: pasarea mingii de cât mai multe ori fără a o lăsa să cadă pe sol. Variante: se adaugă restricţii (doar mâna dreaptă, doar un picior, doar picioarele) sau sistem de punctaj.

variations:
Mingea poate fi lovită numai cu mâna dreaptă şi piciorul drept. Toţi jucătorii stau într-un picior. Mingea poate fi lovită numai cu picioarele. Sistem de punctaj: mână=1pt, picior=2pt, cap=3pt.


name: Voleibal extrem
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 80-81
materials_category: sport
materials_list: o minge (sau sticlă din plastic)
skills_developed: coordonare, lucru în echipă, comunicare
difficulty_level: usor
keywords: voleibal, cântec, pasare, îngenuncheat
tags: ["\u00eenc\u0103lzire", "outdoor", "activ"]
language: ro
normalized_name: voleibal extrem
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Variantă de voleibal în care punctele se acordă doar dacă grupul cântă în cor numărul, şi fiecare jucător îngenunchează după ce a atins mingea.

rules:
Principiul de bază ca la Voleibal (pasare fără a lăsa mingea să cadă), dar pentru fiecare pasă reuşită se acordă un punct numai dacă grupul cântă tare în cor 'Unu' etc. După pasare, jucătorul îngenunchează. Când toţi au atins mingea, toţi se scoală şi reîncep.

source_excerpt:
pentru fiecare pasă reuşită (adică mingea a fost preluată şi pasată de un jucător) se acordă un punct numai dacă grupul cântă tare în cor „Unu" şamd.


name: Voleibal extrem
category: sports-active
subcategory: încălzire
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: pages 3-4
materials_category: echipament sportiv
materials_list: o minge (sau o sticlă din plastic)
skills_developed: coordonare, lucru în echipă, concentrare
difficulty_level: mediu
keywords: minge, pasă, cântec, echipă
tags: ["\u00eenc\u0103lzire", "sport", "minge", "varianta extrem\u0103"]
language: ro
normalized_name: voleibal extrem
extraction_confidence: high
name_ro: Voleibal extrem
indoor_outdoor: outdoor
space_needed: mare
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Variantă mai dificilă a voleibalului clasic în care se acordă puncte numai dacă grupul cântă tare în cor „Unu" la fiecare pasă reușită. După ce pasează, jucătorul îngenunchează, astfel că în picioare rămân doar cei care nu au atins mingea.

rules:
Principiul e același ca la Voleibal: realizarea unui număr cât mai mare de pase. Se acordă un punct pentru fiecare pasă reuşită numai dacă grupul cântă tare în cor „Unu" şamd. După ce pasează, jucătorul îngenunchează pe sol. Când membrii întregului grup ating pe rând mingea, toţi se scoală şi reîncep jocul.

source_excerpt:
modul de acordarea punctelor diferă: pentru fiecare pasă reuşită (adică mingea a fost preluată şi pasată de un jucător) se acordă un punct numai dacă grupul cântă tare în cor „Unu" şamd.

description_ro:
Variantă mai dificilă a voleibalului clasic în care se acordă puncte numai dacă grupul cântă tare în cor „Unu” la fiecare pasă reușită. După ce pasează, jucătorul îngenunchează, astfel că în picioare rămân doar cei care nu au atins mingea. Se poate juca cu o minge sau cu o sticlă din plastic.

rules_ro:
Principiul este același ca la Voleibal: realizarea unui număr cât mai mare de pase cu mingea înainte de a o scăpa pe jos. Se acordă un punct pentru fiecare pasă reușită numai dacă grupul cântă tare în cor „Unu” ș.a.m.d. După ce pasează, jucătorul îngenunchează pe sol. Când membrii întregului grup ating pe rând mingea, toți se scoală și reîncep jocul.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "participants_max", "participants_min"]


name: Fiecare prinde
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
skills_developed: viteză, agilitate, strategie
difficulty_level: usor
keywords: prinselea, prinde, vrajă, activ
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor", "activ"]
language: ro
normalized_name: fiecare prinde
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Variantă de de-a prinselea în care oricine poate prinde pe oricine; cel prins îngenunchează şi poate fi eliberat dacă cineva sare peste el.

rules:
Toţi jucătorii pot prinde pe oricine. Cel prins îngenunchează şi nu mai participă la joc. Poate fi eliberat dacă altcineva sare peste el. Fiecare jucător poate prinde, 'desvrăji' sau face ambele.

source_excerpt:
e o variantă a jocului clasic de-a prinselea, acum toţi jucătorii pot prinde pe oricine. Cel prins îngenunchează pe sol şi nu mai participă la joc. El poate fi eliberat de obligaţia de şedere („de vrajă") dacă altcineva sare peste el.


name: Fiecare prinde
category: sports-active
subcategory: încălzire
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: page 4
skills_developed: agilitate, strategie, lucru în echipă
difficulty_level: usor
keywords: prinselea, alergare, eliberare
tags: ["\u00eenc\u0103lzire", "sport", "mi\u0219care"]
language: ro
normalized_name: fiecare prinde
extraction_confidence: high
name_ro: Fiecare prinde
indoor_outdoor: either
space_needed: mare
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Variantă a jocului de-a prinselea în care toți jucătorii pot prinde pe oricine. Cel prins îngenunchează și poate fi eliberat dacă altcineva sare peste el.

rules:
Toţi jucătorii pot prinde pe oricine. Cel prins îngenunchează pe sol şi nu mai participă la joc. El poate fi eliberat de obligaţia de şedere ("de vrajă") dacă altcineva sare peste el. Fiecare jucător are libertatea să prindă, sau să „desvrăjească", sau să le facă pe amândouă.

source_excerpt:
e o variantă a jocului clasic de-a prinselea, acum toţi jucătorii pot prinde pe oricine. Cel prins îngenunchează pe sol şi nu mai participă la joc. El poate fi eliberat de obligaţia de şedere ("de vrajă") dacă altcineva sare peste el.

description_ro:
Variantă a jocului clasic de-a prinselea în care toți jucătorii pot prinde pe oricine. Nu există un singur „prinzător” — fiecare participant poate alege să prindă, să „desvrăjească” un coleg sau să facă ambele lucruri. Nu sunt necesare materiale.

rules_ro:
Toți jucătorii pot prinde pe oricine. Cel prins îngenunchează pe sol și nu mai participă activ la joc. El poate fi eliberat de obligația de ședere dacă altcineva sare peste el. Fiecare jucător are libertatea să prindă, sau să „desvrăjească”, sau să le facă pe amândouă — cum alege.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "indoor_outdoor", "participants_max", "participants_min", "space_needed"]


name: Comoara balaurului
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
materials_category: altele
materials_list: un fular sau o cârpă
skills_developed: viteză, reacţie rapidă, strategie
difficulty_level: usor
keywords: balaur, comoară, fular, cerc, caracteristici
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor", "activ"]
language: ro
normalized_name: comoara balaurului
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de mişcare în care un 'balaur' din centrul cercului îşi apără 'comoara' (un fular), strigând caracteristici ce îi invită pe anumiţi jucători să o fure.

rules:
Participanţii formează un cerc, distanţa un braţ. Instructorul este 'balaurul', stă în centru cu fularul pe sol. Balaurul strigă o caracteristică (culoare pantofi, lună de naştere etc.), iar cei care o îndeplinesc se reped să fure comoara şi să se întoarcă fără a fi atinşi. Cel atins revine în cerc. Cel care fură comoara fără a fi atins devine balaur.

source_excerpt:
„Balaurul" strigă câte o caracteristică (de exemplu: o culoare de pantofi, sau „născut în noiembrie", sau „cine are acasă o pisică" etc.), iar jucătorii care îndeplinesc condiţia respectivă se reped să fure „comoara"


name: Comoara balaurului
category: sports-active
subcategory: încălzire
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: page 4
materials_category: accesorii
materials_list: un fular sau o cârpă
skills_developed: agilitate, reacție rapidă
difficulty_level: usor
keywords: balaur, comoară, cerc, caracteristici
tags: ["\u00eenc\u0103lzire", "sport", "mi\u0219care", "rol"]
language: ro
normalized_name: comoara balaurului
extraction_confidence: high
name_ro: Comoara balaurului
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de mișcare în care instructorul joacă rolul „balaurului cu 7 capete" și stă în centrul unui cerc, păzind un fular (comoara). Balaurul strigă câte o caracteristică, iar jucătorii care îndeplinesc condiția se reped să fure comoara.

rules:
Participanţii formează un cerc. Instructorul este „balaurul cu 7 capete" şi stă în centrul cercului, păzindu-şi comoara (fularul) pe sol. Balaurul nu are voie să calce pe comoară. Balaurul strigă câte o caracteristică, iar jucătorii care îndeplinesc condiţia se reped să fure „comoara" şi să se reîntoarcă în cerc. Balaurul îşi apără comoara atingând hoţul. Hoţul care se reîntoarce la loc cu fularul, înainte de a fi atins de balaur, devine balaur.

source_excerpt:
„Balaurul" strigă câte o caracteristică (de exemplu: o culoare de pantofi, sau „născut în noiembrie", sau „cine are acasă o pisică" etc.), iar jucătorii care îndeplinesc condiţia respectivă se reped să fure „comoara" şi să se reîntoarcă cu ea la loc, în cerc.

description_ro:
Joc de mișcare în care instructorul joacă rolul „balaurului cu 7 capete" și stă în centrul unui cerc format de participanți, la distanța de aproximativ un braț întins unul față de celălalt. Balaurul păzește o comoară (un fular sau o cârpă) pusă pe sol și strigă câte o caracteristică — jucătorii care o îndeplinesc se reped să fure comoara și să se întoarcă în cerc. Hoțul care aduce comoara fără a fi atins devine noul balaur.

rules_ro:
Participanții formează un cerc, la distanța de aproximativ un braț întins între ei. Instructorul este „balaurul cu 7 capete" și stă în centrul cercului, păzind comoara (fularul) pusă pe sol. Balaurul nu are voie să calce pe comoară. Balaurul strigă câte o caracteristică (de exemplu: o culoare de pantofi, sau „născut în noiembrie", sau „cine are acasă o pisică" etc.), iar jucătorii care îndeplinesc condiția se reped să fure „comoara" și să se întoarcă în cerc. Balaurul îți apără comoara atingând hoțul (leapșa). Hoțul atins de balaur se întoarce în cerc fără comoară. Hoțul care se întoarce la loc cu fularul, înainte de a fi atins de balaur, devine noul balaur, iar fostul balaur îi ia locul în cerc.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "indoor_outdoor", "participants_max", "participants_min", "space_needed"]


name: Să trecem cercul!
category: team-building
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
materials_category: altele
materials_list: 1-5 cercuri din lemn sau chingi înnodate, diametru 1-1,5m
skills_developed: colaborare, coordonare, flexibilitate
difficulty_level: mediu
keywords: cerc, mâini, colaborare, nonverbal
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor", "team-building"]
language: ro
normalized_name: sa trecem cercul!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de colaborare în care un cerc trebuie deplasat de-a lungul întregului şir de jucători ţinuţi de mână, fără a desface mâinile.

rules:
Jucătorii stau în picioare în cerc ţinându-se de mâini. Instructorul introduce un cerc între doi jucători după ce desprinde şi reapucă mâinile. Cercul trebuie trecut de la un jucător la altul fără a desface mâinile, până revine la start. Se introduc cercuri suplimentare.

source_excerpt:
Sarcina este ca cercul să fie deplasat de-a lungul întregului şir de jucători, fără a desface mâinile, până reajunge în locul de unde a plecat.


name: Să trecem cercul!
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
materials_category: materiale sportive
materials_list: 1-5 cercuri din lemn cu diametrul de 1-1,5 m sau din chingi înnodate
skills_developed: coordonare, cooperare
difficulty_level: usor
keywords: cerc, mâini, cooperare
tags: ["cerc", "team-building", "cooperare"]
language: ro
normalized_name: sa trecem cercul!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Jucătorii stau în picioare în cerc, ținându-se de mâini. Instructorul introduce un cerc între doi jucători, după care mâinile se reapucă. Sarcina este ca cercul să fie deplasat de-a lungul întregului șir de jucători fără a desface mâinile, până reajunge la locul de unde a plecat. La a doua trecere se introduce încă un cerc.

rules:
Cercul trebuie să circule de-a lungul întregului lanț de jucători fără a se desface mâinile. La a doua trecere se adaugă un alt cerc.

source_excerpt:
jucătorii se adună în picioare, în cerc, cu faţa spre centru, ţinându-se de mâini. Instructorul desprinde două mâini şi introduce un cerc, după care mâinile respective se reapucă.


name: Uliul şi porumbeii
category: sports-active
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 81-82
materials_category: sport
materials_list: o sticlă de plastic goală (mingea fermecată)
skills_developed: agilitate, strategie, reacţie rapidă
difficulty_level: usor
keywords: uliu, porumbei, minge, prindere
tags: ["\u00eenc\u0103lzire", "indoor", "outdoor", "activ"]
language: ro
normalized_name: uliul si porumbeii
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de mişcare în care un 'uliu' aruncă o minge fermecată stând pe loc pentru a atinge 'porumbeii', care devin ulii la rândul lor.

rules:
Se alege un 'uliu' în centru cu mingea (sticlă plastic). Uliul aruncă numai stând pe loc spre porumbei. Porumbelul atins devine uliu. Ulii pot pasa mingea înainte de aruncare, dar cel cu mingea stă pe loc. La strigătul 'ulii!' toţi încremenesc şi ulii ridică braţele. La 'porumbeii!' porumbeii se ghemuiesc.

source_excerpt:
Uliul va arunca mingea fermecată numai stând pe loc, încercând să atingă un porumbel. Porumbeii, adică restul jucătorilor, se feresc cum pot de a deveni ulii (de a fi atinşi).


name: Uliul și porumbeii
category: sports-active
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
materials_category: materiale sportive
materials_list: o sticlă de plastic goală
skills_developed: agilitate, reacție rapidă, strategie
difficulty_level: usor
keywords: uliu, porumbei, minge, prindere
tags: ["prindere", "sticl\u0103", "joc dinamic"]
language: ro
normalized_name: uliul si porumbeii
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Jocul se desfășoară pe o suprafață delimitată. Se alege un 'uliu' care stă în centru cu o sticlă de plastic goală (mingea fermecată). Uliul aruncă mingea stând pe loc, încercând să atingă un 'porumbel'. Porumbelul atins devine obligatoriu uliu și colaborează la transformarea celorlalți. Ulii pot să-și paseze mingea, dar cel care o are trebuie să stea pe loc. Jocul se termină când toți porumbeii au devenit ulii.

rules:
Uliul care are mingea este obligat să stea pe loc. Porumbelul atins devine obligatoriu uliu. Din când în când instructorul strigă 'ulii!' (ulii ridică brațele) sau 'porumbeii!' (porumbeii se ghemuiesc) pentru a clarifica starea jocului.

source_excerpt:
Uliul va arunca mingea fermecată numai stând pe loc, încercând să atingă un porumbel. Porumbeii, adică restul jucătorilor, se feresc cum pot de a deveni ulii (de a fi atinşi).


name: Uliul și porumbeii
category: sports-active
subcategory: încălzire
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: page 5
materials_category: echipament sportiv
materials_list: o sticlă de plastic goală (mingea fermecată)
skills_developed: agilitate, reacție rapidă, coordonare
difficulty_level: usor
keywords: uliu, porumbei, aruncat, atins
tags: ["\u00eenc\u0103lzire", "sport", "mi\u0219care"]
language: ro
normalized_name: uliul si porumbeii
extraction_confidence: high
name_ro: Uliul și porumbeii
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de mișcare în care un jucător ales „uliu" aruncă o sticlă de plastic goală („mingea fermecată") stând pe loc, încercând să atingă „porumbeii". Porumbelul atins devine uliu și colaborează la transformarea celorlalți.

rules:
Se alege un „uliu" care stă în centru cu mingea în mână. Uliul va arunca mingea fermecată numai stând pe loc, încercând să atingă un porumbel. Porumbelul atins devine obligator uliu. Ulii pot să-şi paseze mingea, dar uliul care are mingea este obligat să stea pe loc. Din când în când instructorul strigă „ulii!" (toți ulii ridică brațele) sau „porumbeii!" (toți porumbeii se ghemuiesc). Jocul se termină când toţi porumbeii au devenit ulii.

source_excerpt:
Uliul va arunca mingea fermecată numai stând pe loc, încercând să atingă un porumbel. Porumbeii, adică restul jucătorilor, se feresc cum pot de a deveni ulii (de a fi atinşi). Porumbelul atins devine obligator uliu

description_ro:
Joc de mișcare în care un jucător ales pe post de „uliu" aruncă o sticlă de plastic goală („mingea fermecată") stând pe loc, încercând să atingă „porumbeii". Jocul se desfășoară pe o suprafață bine delimitată, suficient de mare dar nu excesiv. Porumbelul atins devine uliu și colaborează la transformarea celorlalți. Jocul poate fi jucat în sală sau în aer liber.

rules_ro:
Se alege un „uliu" care stă în centru cu mingea fermecată (sticlă de plastic goală) în mână. Uliul aruncă mingea stând pe loc, încercând să atingă un porumbel. Porumbelul atins devine obligatoriu uliu. Ulii își pot pasa mingea între ei, dar uliul care are mingea trebuie să stea pe loc. Din când în când instructorul strigă „ulii!" — toți ulii ridică brațele — sau „porumbeii!" — toți porumbeii se ghemuiesc. Jocul se termină când toți porumbeii au devenit ulii.


name: Uliul şi porumbeii
category: sports-active
content_type: joc
source_file: jocuri_de_echipa_cutia_magica.pdf
source_files: ["jocuri_de_echipa_cutia_magica.pdf"]
page_reference: page 6
materials_list: minge
skills_developed: viteză, reflexe, cooperare
difficulty_level: usor
keywords: uliu, porumbei, minge
tags: ["activ", "minge", "interior-exterior"]
language: ro
normalized_name: uliul si porumbeii
extraction_confidence: high
source_id: 48e0cebc_jocuri_de_echipa_cutia_magica
source_ids: ["48e0cebc_jocuri_de_echipa_cutia_magica"]
chunk_key: 48e0cebc_jocuri_de_echipa_cutia_magica.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc activ în care un 'uliu' aruncă o minge să atingă 'porumbeii'. Porumbelul atins devine uliu şi colaborează. Ulii pot pasa mingea dar trebuie să stea pe loc când o deţin. Jocul se termină când toţi porumbeii devin ulii.

rules:
Se alege un 'uliu' care stă în centru cu mingea şi aruncă stând pe loc. Porumbelul atins devine uliu. Ulii pot pasa mingea, dar uliul cu mingea trebuie să stea pe loc. Instructorul strigă 'ulii!' sau 'porumbeii!' pentru a clarifica echipele.

source_excerpt:
Uliul va arunca mingea fermecată numai stând pe loc, incercând sa atingă un porumbel. Porumbeii, adică restul jucătorilor, se feresc cum pot de a deveni ulii (de a fi atinşi). Porumbelul atins devine obligatoriu uliu


name: Înlocuirea celui de vis-a-vis
category: team-building
subcategory: încălzire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 82-83
materials_category: altele
materials_list: diverse obiecte mici (câte unul per jucător), o cameră de bicicletă sau cerc
skills_developed: strategie, colaborare, comunicare nonverbală, orientare spaţială
difficulty_level: mediu
keywords: vis-a-vis, schimb locuri, cronometru, centru
tags: ["\u00eenc\u0103lzire", "team-building", "indoor", "outdoor"]
language: ro
normalized_name: inlocuirea celui de vis-a-vis
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de colaborare contra cronometru în care fiecare jucător schimbă locul cu cel diametral opus, trecând printr-un cerc central unde perechile se salută.

rules:
Număr par de jucători în cerc mare, fiecare cu un obiect la drepata marcând locul. O cameră de bicicletă delimitează centrul. La semnal, fiecare stabileşte contact vizual cu cel opus şi aleargă spre el. La centru calcă simultan în cerc şi îşi strâng mâinile. Numai o pereche în centru odată. Se cronometrează şi se repetă pentru îmbunătăţire.

variations:
A. Perechile stabilite prin: aceiaşi literă de start, mimare de animale. B. Cartonaşe de salut în cercul central (îmbrăţişare, bătaie pe spate, nasuri frecate etc.).

source_excerpt:
fiecare jucător priveşte spre jucătorul diametral opus şi stabileşte cu acesta un contact vizual. Imediat după aceea ambii pornesc unul spre celălalt, pentru a-şi schimba locurile.


name: Înlocuirea celui de vis-a-vis
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 82-83
materials_category: accesorii
skills_developed: coordonare de grup, strategie, comunicare nonverbală
difficulty_level: mediu
keywords: contact vizual, schimb de locuri, strategii de grup
tags: ["cerc", "cooperare", "sincronizare"]
language: ro
normalized_name: inlocuirea celui de vis-a-vis
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Jucătorii formează un cerc mare, fiecare cu un obiect personal marcat pe sol. La semnalul instructorului, fiecare jucător stabilește contact vizual cu jucătorul diametral opus și ambii pornesc să-și schimbe locurile. Când ajung la centru, cei doi trebuie să calce simultan înăuntrul unui cerc central (camera de bicicletă) și să-și strângă mâinile. Instructorul cronometrează durata. Grupul caută strategii pentru a reduce timpul total.

rules:
În interiorul cercului central nu are voie să calce decât o singură pereche deodată. Numărul jucătorilor trebuie să fie par.

variations:
A. Instructorul specifică alte criterii pentru formarea perechilor (nume cu aceeași literă, animale mimate etc.). B. În cercul central se pun cartoane cu moduri de salut pe care perechile le execută.

source_excerpt:
fiecare jucător priveşte spre jucătorul diametral opus şi stabileşte cu acesta un contact vizual. Imediat după aceea ambii pornesc unul spre celălalt, pentru a-şi schimba locurile.

materials_list:
diverse obiecte mici (câte unul pentru fiecare jucător), un cerc sau o cameră de bicicletă, eventual cartoane cu nume de animale sau moduri de salut


name: Îngerul (liniştire)
category: sports-active
subcategory: liniştire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 83-84
skills_developed: flexibilitate, relaxare, respiraţie
difficulty_level: usor
keywords: liniştire, aplecare, respiraţie, relaxare
tags: ["lini\u015ftire", "indoor", "outdoor"]
language: ro
normalized_name: ingerul (linistire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de liniştire: aplecare lentă a trunchiului înainte şi înapoi, cu respiraţie profundă şi relaxare maximă.

rules:
Stând în picioare cu labele depărtate la lăţime de umeri, genunchii întinşi, aplecaţi lent trunchiul pentru a atinge solul cu palmele (5-10 secunde). Se ridică, trece de verticală şi se apleacă pe spate cu braţele în V, genunchii îndoiţi, pe vârfuri. La aplecarea în faţă: expirat; la ridicare: inspirat. Se repetă de 3-5 ori.

source_excerpt:
Stând în picioare cu labele depărtate la o lăţime de umeri, cu genunchii întinşi, apleacă încet trunchiul, încercând să atingi solul cu palmele (nu contează reuşita, ci încercarea sinceră!). Se stă astfel vreo 5-10 secunde.


name: Răsucirea (liniştire)
category: sports-active
subcategory: liniştire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: flexibilitate, relaxare, respiraţie
difficulty_level: usor
keywords: liniştire, răsucire, trunchi, respiraţie
tags: ["lini\u015ftire", "indoor"]
language: ro
normalized_name: rasucirea (linistire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de liniştire: răsucirea lentă a trunchiului la maximum în ambele direcţii, cu inspiraţie şi expiraţie coordonate.

rules:
Stând în picioare cu labele la lăţime de umeri, genunchii puţin îndoiţi, braţele întinse lateral orizontal, răsuceşte lent trunchiul cât mai mult (până vezi în spate), inspirând, cu tălpile lipite de sol. La revenire, expiră lent. Se repetă spre cealaltă parte de 3-5 ori.

source_excerpt:
Stând în picioare, cu labele depărtate la o lăţime de umeri, cu genunchii puţin îndoiţi, cu braţele întinse lateral orizontal, răsuceşte încet trunchiul cât mai mult (până vezi în spate), inspirând


name: Apăsarea umerilor (liniştire)
category: sports-active
subcategory: liniştire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: relaxare, flexibilitate, colaborare
difficulty_level: usor
keywords: liniştire, umeri, partener, izometric
tags: ["lini\u015ftire", "indoor"]
language: ro
normalized_name: apasarea umerilor (linistire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de liniştire în perechi: partenerii se sprijină pe umerii celuilalt şi se apasă reciproc lent la trunchiul spre sol, ţinând regula 5-5-5 secunde.

rules:
Doi parteneri de înălţime apropiată stau faţă în faţă la ~1,5 lungimi de braţ. Întind braţele şi sprijină palmele pe umerii celuilalt. Fiecare apasă trunchiul celuilalt ~5 sec., menţine 5 sec., lasă să revină 5 sec. Fără apăsări bruşte. Totul relaxat, cu respiraţie normală.

variations:
Multe alte variante de acţiune izometrică cu partenerul, folosind mâinile, braţele etc., toate bazate pe regula 5-5-5 secunde.

source_excerpt:
fiecare încearcă să-l apese pe celălalt, pentru a-i apleca trunchiul spre sol. Apăsarea se face încet, simultan, astfel: apasă-i trunchiul cam 5 secunde, menţine-l 5 secunde în poziţia cea mai coborâtă, apoi lasă-l să revină la verticală în timp de 5 secunde.


name: Aşezarea pe sol (liniştire)
category: sports-active
subcategory: liniştire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: echilibru, forţă, flexibilitate
difficulty_level: mediu
keywords: aşezat, sol, echilibru, provocare
tags: ["lini\u015ftire", "indoor"]
language: ro
normalized_name: asezarea pe sol (linistire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu-provocare de liniştire: cine se poate aşeza pe jos şi scula fără a folosi mâinile? Dar pe un singur picior?

rules:
Cine se poate aşeza pe jos şi scula fără să se ajute cu mâinile? Dar folosind numai un picior şi fără mâini?

source_excerpt:
Cine se poate aşeza pe jos şi scula fără să se ajute cu mâinile? Dar folosind numai un picior şi fără mâini?


name: Apucă-te de labe (liniştire)
variations: Stând cu picioarele depărtate şi lipite, aplecări diferite.
category: sports-active
subcategory: liniştire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: flexibilitate, echilibru, relaxare
difficulty_level: usor
keywords: liniştire, stretching, echilibru, aşezat
tags: ["lini\u015ftire", "indoor"]
language: ro
normalized_name: apuca-te de labe (linistire)
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part05
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exerciţiu de liniştire şi stretching: din aşezat pe sol, participantul apucă vârfurile picioarelor şi stă în echilibru pe şezut; variante de aplecare cu picioarele depărtate sau lipite.

rules:
Din aşezat pe jos: apucă vârfurile picioarelor sau gleznele/genunchii şi stai în echilibru pe noadă până numeri la 10. Variante: cu picioarele depărtate, apleacă trunchiul cât mai departe de fund; cu picioarele lipite, apleacă trunchiul dincolo de labe.

source_excerpt:
Din aşezat pe jos, încearcă să apuci cu mâinile vârfurile picioarelor, sau măcar gleznele, ori genunchii... şi să stai aşa, în echilibru pe noadă, până numeri la 10.


name: Hoții și vardiștii
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 81
materials_category: accesorii
materials_list: câteva șepci
skills_developed: coordonare, cooperare în perechi, reacție rapidă
difficulty_level: usor
keywords: perechi, hoți, vardiști, prindere
tags: ["prindere", "perechi", "mers rapid"]
language: ro
normalized_name: hotii si vardistii
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Jocul se desfășoară pe o suprafață delimitată. Jucătorii se grupează câte doi și se țin de mână. Una din perechi devine 'vardiști' (primesc șepci colorate) și încearcă să atingă o altă pereche de 'hoți'. Nu se admite alergarea, doar mersul rapid. Perechea atinsă preia șepcile și devine vardiști.

rules:
Nu se admite alergarea. Perechea de hoți atinsă capătă șepcile de vardiști. Jocul se poate desfășura în sală sau în aer liber.

variations:
A. Perechea de vardiști stabilește regula de contact (genunchi la genunchi, spate la spate etc.). B. Perechile se solidarizează ținând între parteneri o sticlă goală sau un balon fără a-l atinge cu mâna. C. O pereche de hoți prinsă se alipește de perechea prinzătoare formând un lanț din ce în ce mai lung.

source_excerpt:
Jucătorii se grupează câte doi şi pe întreaga durată a jocului se vor ţine de mână. Una din perechi devine vardişti – fie că se oferă voluntar, fie că va fi aleasă de instructor.


name: Hoții și vardiștii
category: sports-active
subcategory: încălzire
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: pages 4-5
materials_category: accesorii
materials_list: câteva șepci
skills_developed: coordonare, lucru în pereche, strategie
difficulty_level: usor
keywords: hoți, vardiști, perechi, mers rapid
tags: ["\u00eenc\u0103lzire", "sport", "mi\u0219care", "perechi"]
language: ro
normalized_name: hotii si vardistii
extraction_confidence: high
name_ro: Hoții și vardiștii
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de mișcare în care jucătorii se grupează câte doi ținându-se de mână. O pereche devine „vardiști" și încearcă să atingă altă pereche (hoți), transferându-le sarcina. Nu se admite alergarea, doar mersul rapid.

rules:
Jucătorii se grupează câte doi şi pe întreaga durată a jocului se vor ţine de mână. Una din perechi devine „vardişti". Cei doi vardişti capătă şepci colorate şi vor încerca să atingă o altă pereche (de hoţi), pentru a-i transfera sarcina. Nu se admite alergarea, numai mersul cât de rapid. Perechea de hoţi „prinsă" (atinsă) capătă şepcile de vardişti.

variations:
A. Vardiștii stabilesc regula de contact (genunchi la genunchi, spate la spate etc.). B. Perechile de hoți țin între parteneri o sticlă goală sau un balon fără a-l atinge cu mâna; dacă îl scapă, devin vardiști. C. Pereche de hoți prinsă se alipește de vardiști formând un lanț din ce în ce mai lung.

source_excerpt:
Cei doi vardişti capătă şepci (colorate) şi va încerca să atingă o altă pereche (de hoţi), pentru a-i transfera sarcina. Nu se admite alergarea, numai mersul cât de rapid.

description_ro:
Joc de mișcare desfășurat pe o suprafață bine delimitată. Jucătorii se grupează câte doi, ținându-se de mână pe toată durata jocului. O pereche devine „vardiști" (voluntar sau desemnată de instructor), primește șepci colorate și încearcă să atingă o altă pereche (hoții), transferându-le astfel sarcina. Nu se admite alergarea — doar mers cât mai rapid. Jocul se poate desfășura în sală sau în aer liber.

rules_ro:
Jucătorii se grupează câte doi și se țin de mână pe toată durata jocului. O pereche devine „vardiști" — fie voluntar, fie desemnată de instructor. Vardiștii primesc șepci colorate și încearcă să atingă o altă pereche (hoții), pentru a le transfera sarcina. Nu se admite alergarea, numai mersul cât mai rapid. Perechea de hoți atinsă preia șepcile și devine noii vardiști. Jocul se desfășoară în interiorul unei suprafețe cu margini bine delimitate, suficient de mare, dar nu prea mare.

variations_ro:
A. Vardiștii stabilesc regula de contact între membrii perechilor de hoți (genunchi la genunchi, spate lipit de spate etc.) — valabilă și pentru ei înșiși. B. Perechile de hoți se solidarizează ținând între parteneri o sticlă goală din plastic sau un balon, fără a-l atinge cu mâna; dacă îl scapă pe jos sau îl sparg, devin vardiști. C. O pereche de hoți prinsă se alipește de perechea prinzătoare și cu toții devin vardiști; treptat, vardiștii formează un lanț din ce în ce mai lung — doar extremele lanțului au câte o mână liberă pentru a prinde alte perechi. Varianta C necesită o suprafață de joc mai mare.

estimated_fields:
["age_group_max", "age_group_min", "duration_max", "duration_min", "participants_min", "space_needed"]


name: Îngerul
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 83-84
skills_developed: flexibilitate, relaxare, respirație controlată
difficulty_level: usor
keywords: aplecare, relaxare, respirație, întindere
tags: ["lini\u0219tire", "\u00eentindere", "respira\u021bie"]
language: ro
normalized_name: ingerul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire. Stând în picioare cu labele depărtate la lățime de umeri, jucătorul se apleacă încet înainte încercând să atingă solul cu palmele (5-10 secunde), apoi ridică trunchiul și se apleacă pe spate cu brațele întinse în V, pe vârfurile picioarelor, capul dat pe spate. La aplecare se expiră, la ridicare se inspiră. Se repetă de 3-5 ori.

rules:
Mișcările se fac încet, relaxat. La aplecare se expiră, la ridicare se inspiră. Se repetă de 3-5 ori.

source_excerpt:
Stând în picioare cu labele depărtate la o lăţime de umeri, cu genunchii întinşi, apleacă încet trunchiul, încercând să atingi solul cu palmele (nu contează reuşita, ci încercarea sinceră!).


name: Răsucirea
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: flexibilitate, relaxare, mobilitate coloană
difficulty_level: usor
keywords: răsucire, trunchi, relaxare
tags: ["lini\u0219tire", "mobilitate", "trunchi"]
language: ro
normalized_name: rasucirea
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire. Stând în picioare cu picioarele depărtate la lățime de umeri, cu genunchii ușor îndoiți, cu brațele întinse lateral orizontal, se răsucește trunchiul cât mai mult (până se vede în spate), inspirând și ținând tălpile lipite de sol. La revenire se expiră. Se repetă spre cealaltă parte, de 3-5 ori.

rules:
Tălpile rămân lipite de sol pe toată durata exercițiului. Se inspiră la răsucire, se expiră la revenire. Se repetă de 3-5 ori.

source_excerpt:
răsuceşte încet trunchiul cât mai mult (până vezi în spate), inspirând, şi ţinând tălpile lipite de sol.


name: Apăsarea umerilor
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: flexibilitate, relaxare, cooperare cu partener
difficulty_level: usor
keywords: umeri, izometric, partener, relaxare
tags: ["lini\u0219tire", "perechi", "izometric"]
language: ro
normalized_name: apasarea umerilor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire în perechi. Doi parteneri de înălțime apropiată stau față în față la distanță de 1,5 lungimi de braț, își sprijină palmele pe umerii celuilalt și fiecare apasă trunchiul partenerului spre sol. Apăsarea se face în ritm de 5-5-5 secunde (apasă-menține-lasă să revină). Se repetă.

rules:
Exercițiul NU se face cu apăsări bruște. Ritm de 5-5-5 secunde. Totul relaxat, încet. Se respiră normal.

variations:
Se pot face multe variante de acțiune izometrică cu partenerul, folosind pentru tragere sau împingere mâinile, brațele, alte părți ale corpului. Toate bazate pe regula 5-5-5 secunde.

source_excerpt:
Stând cu un partener (cu o înălţime apropiată de a ta), faţă în faţă la o distanţă de aproximativ 1,5 lungimi de braţ, în picioare, cu labele depărtate la o lăţime de umeri, cu genunchii puţin îndoiţi, întindeţi amândoi braţele şi sprijiniţi palmele pe umerii celuilalt.


name: Aşezarea pe sol
rules: Nu se folosesc mâinile la coborâre sau ridicare. Varianta: se folosește numai un picior.
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 84
skills_developed: echilibru, forță, coordonare
difficulty_level: mediu
keywords: echilibru, aşezat, ridicat, fără mâini
tags: ["lini\u0219tire", "echilibru", "abilitate fizic\u0103"]
language: ro
normalized_name: asezarea pe sol
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire și abilitate fizică. Provocarea este să te așezi pe jos și să te ridici fără să te ajuți cu mâinile. Varianta mai dificilă: folosind numai un picior și fără mâini.

source_excerpt:
Cine se poate aşeza pe jos şi scula fără să se ajute cu mâinile? Dar folosind numai un picior şi fără mâini?


name: Apucă-te de labe
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 84-85
skills_developed: flexibilitate, echilibru, conștientizare corporală
difficulty_level: usor
keywords: flexibilitate, picioare, echilibru, vârfuri
tags: ["lini\u0219tire", "flexibilitate", "sol"]
language: ro
normalized_name: apuca-te de labe
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire și flexibilitate. Din șezând pe jos se încearcă apucarea vârfurilor picioarelor (sau gleznelor, genunchilor) cu mâinile și echilibru pe noadă până la numărătoarea la 10. Apoi aplecarea trunchiului cu picioarele întinse și depărtate, și cu picioarele lipite.

rules:
Se încearcă apucarea vârfurilor, sau cât mai departe posibil. Se menține poziția în echilibru pe noadă până la 10.

source_excerpt:
Din aşezat pe jos, încearcă să apuci cu mâinile vârfurile picioarelor, sau măcar gleznele, ori genunchii... şi să stai aşa, în echilibru pe noadă, până numeri la 10.


name: Huța
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 85
skills_developed: flexibilitate, relaxare, echilibru
difficulty_level: usor
keywords: legănat, ghemuit, spinare, rostogolire
tags: ["lini\u0219tire", "sol", "rostogolire"]
language: ro
normalized_name: huta
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire. Din poziția ghemuit pe sol, ținându-se de labe, jucătorul încearcă să se legene pe spinare înainte și înapoi de 6-10 ori. Opțional: se rostogolește înapoi peste cap (mai corect: peste un umăr).

rules:
Din ghemuit, ținând labele, se leagănă înainte-înapoi de 6-10 ori. Opțional: rostogolire înapoi peste un umăr.

source_excerpt:
Din poziţia ghemuit pe sol, ţinându-te de labe, încearcă să te legeni pe spinare, înainte şi înapoi, de 6-10 ori.


name: Fluturaşul
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 85
skills_developed: flexibilitate, mobilitate șolduri
difficulty_level: usor
keywords: fluture, tălpi, genunchi, sol
tags: ["lini\u0219tire", "flexibilitate", "sol"]
language: ro
normalized_name: fluturasul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire. Stând pe jos, se apropie călcâiele de fund, se lipesc tălpile și se apucă vârfurile cu mâinile. Ținând spinarea verticală se încearcă atingerea solului cu genunchii printr-o mișcare de fluture (20 repetări). Apoi se aplecă abdomenul spre labe, trăgând ușor cu mâinile.

rules:
Spinarea rămâne verticală. Mișcarea picioarelor imită bătăile aripilor de fluture. Se repetă de 20 de ori.

source_excerpt:
Stând pe jos, apropie călcâiele de fund, lipeşte tălpile, apucă-le vârfurile cu mâinile, şi ţinând spinarea verticală, încearcă să atingi solul cu genunchii, cu o mişcare a picioarelor ca bătăile aripilor de fluture (se repetă de 20 de ori).


name: Să ne târâm împreună
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 85
skills_developed: coordonare, cooperare cu partener, echilibru
difficulty_level: mediu
keywords: târât, perechi, balans, sincronizare
tags: ["lini\u0219tire", "perechi", "sol"]
language: ro
normalized_name: sa ne taram impreuna
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire în perechi. Cei doi parteneri stau pe jos față în față, se apropie până pot sta pe labele celuilalt. Se prind de coate sau brațe. Convin asupra direcției de înaintare și se târăsc împreună prin balansarea simultană a trunchiurilor și rotirea șoldurilor.

rules:
Partenerii stau pe labele celuilalt. Se prind de coate sau brațe. Înaintarea se face prin balans simultan.

source_excerpt:
stând amândoi jos faţă în faţă, apropiaţi-vă încet unul de celălalt până vă puteţi aşeza fundul pe labele celuilalt.


name: Fundul sus!
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 85
skills_developed: forță, echilibru, cooperare
difficulty_level: mediu
keywords: echilibru, perechi, fund sus, sol
tags: ["lini\u0219tire", "perechi", "for\u021b\u0103"]
language: ro
normalized_name: fundul sus!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire în perechi. Ambii parteneri șed pe jos față în față, ridică tălpile la 2-3 palme de sol și le sprijină unele de altele. Se sprijină corpul înapoi pe mâini. Sarcina este să împingă amândoi picioarele până ce fundurile se ridică de la sol.

rules:
Tălpile se sprijină unele de altele. Greutatea corpului pe mâini. Sarcina: să se ridice fundurile de la sol prin împingerea picioarele.

source_excerpt:
Sarcina este să împingeţi amândoi picioarele, până ce fundurile se ridică de la sol, iar greutatea corpului stă sprijinită în mâini.


name: Să vâslim!
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 85
skills_developed: flexibilitate, coordonare, cooperare
difficulty_level: usor
keywords: vâslit, perechi, flexibilitate, alternativ
tags: ["lini\u0219tire", "perechi", "flexibilitate"]
language: ro
normalized_name: sa vaslim!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire în perechi. Ambii parteneri șed pe jos față în față cu picioarele întinse și depărtate, sprijinind tălpile unele pe altele. Se apucă de mâini și alternativ fiecare se lasă pe spate trăgând și aplecând partenerul în față. Dacă nu sunt flexibili, se depărtează picioarele sau se îndoaie genunchii.

rules:
Fiecare partener se lasă alternativ pe spate, trăgând partenerul. Dacă nu sunt flexibili, se adaptează poziția.

source_excerpt:
Apucaţi-vă de mâini şi alternativ, fiecare se lasă pe spate (până atinge solul) trăgându-l şi aplecându-l pe celălalt în faţă.


name: Cobra
rules: Ritm de 5-5-5 secunde. Mișcările se fac încet și relaxat. Se repetă de 2-3 ori.
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 85-86
materials_list: saltea (opțional)
skills_developed: flexibilitate spinare, relaxare, conștientizare corporală
difficulty_level: usor
keywords: cobra, spinare, arcuire, relaxare
tags: ["lini\u0219tire", "sol", "spinare"]
language: ro
normalized_name: cobra
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire. Jucătorul se întinde pe sol cu fața în jos, relaxat (10-20 secunde). Apoi aşează palmele lângă umeri, încordează spinarea ridicând capul, îndreaptă coatele împingând în brațe arcuind trunchiul mult înapoi. Ritmul de 5-5-5 secunde (ridicare-menținere-coborâre). Se repetă de 2-3 ori.

variations:
A. Din întins cu fața în jos, împinge brațele înapoi și arcuiește spinarea ridicând deodată capul și picioarele (5-5-5). B. Arcuiește spinarea încercând să atingi picioarele cu mâinile.

source_excerpt:
Ne întindem pe sol (iarbă, saltea) cu faţa în jos şi stăm aşa 10-20 secunde, cu corpul relaxat, respirând liniştit şi „mirosind pământul".


name: Candela
category: sports-active
subcategory: linistire
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 86
skills_developed: echilibru, concentrare, relaxare
difficulty_level: usor
keywords: echilibru, picior, palme, concentrare
tags: ["lini\u0219tire", "echilibru", "yoga"]
language: ro
normalized_name: candela
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de echilibru și liniștire. Fiecare stă într-un picior, cu cealaltă talpă proptită pe coapsă. Îmbinează palmele în fața pieptului și le ridică încet deasupra capului. Când palmele depășesc nivelul ochilor, aceștia se închid. Se menține postura cel puțin 10-15 secunde, apoi se schimbă piciorul de sprijin. Se repetă de 2-3 ori.

rules:
Palmele se ridică încet deasupra capului. Ochii se închid când palmele depășesc nivelul ochilor. Se menține 10-15 secunde. Se repetă de 2-3 ori.

source_excerpt:
fiecare va sta într-un picior, cu genunchiul îndoit sau nu, proptind cealaltă talpă pe coapsă. Apoi va împreuna palmele în faţa pieptului şi le va ridica încet deasupra capului.


name: Şarpele boa
rules: Numai căpitanul pune tălpile pe sol. Înaintarea prin balans pe fese, sincronizat în șir.
category: sports-active
subcategory: linistire
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 86
skills_developed: coordonare de grup, sincronizare, cooperare
difficulty_level: mediu
keywords: șarpe boa, șir, sincronizare, fese
tags: ["lini\u0219tire", "echip\u0103", "sol"]
language: ro
normalized_name: sarpele boa
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Exercițiu de liniștire în grup. Prima etapă: fiecare jucător înaintează șezând pe sol, rotind trunchiul și șoldurile, sprijinindu-se alternativ pe fiecare fesă. Etapa a doua: grupul se împarte în echipe de 5-6, care stau în șir, fiecare ținând umerii celui din față și îmbrățișând talia cu picioarele. Șerpii se întrec care ajunge primul la linia de sosire.

source_excerpt:
fiecare stă aşezat pe sol, în echilibru pe noadă, şi încearcă să înainteze, rotind trunchiul şi şoldurile şi sprijinindu-se alternativ pe fiecare fesă


name: Mătura sus!
category: icebreakers
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 86-87
materials_category: accesorii
materials_list: una sau mai multe mături sau bastoane
skills_developed: concentrare, curaj de a încerca, toleranță la eșec
difficulty_level: mediu
keywords: mătură, rotire, amețeală, eșec
tags: ["lini\u0219tire", "amuzament", "curaj"]
language: ro
normalized_name: matura sus!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de liniștire. Jucătorul ține cu brațul întins o mătură deasupra capului, verticală, privind vârful. Se răsucește de 10-15 ori privind mereu vârful, apoi pune mătura jos și încearcă să pășească peste ea. Provocarea: amețeala face imposibilă trecerea peste mătură. Jocul reduce sensibilitatea față de eșecul public, cultivând curajul de a încerca.

rules:
Se ține mătura vertical cu brațul întins, privind vârful. Se rotește de 10-15 ori. Se pune mătura jos și se încearcă trecerea peste ea. 4 coechipieri asigură pe cel care încearcă.

variations:
Cu un partener: unul ține mătura, celălalt pune mâinile pe umerii partenerului și amândoi se rotesc privind în sus, apoi trec împreună peste mătură.

source_excerpt:
Elevul ţine cu braţul întins o mătură (băţ etc.) deasupra capului, verticală, privindu-i vârful. Sarcina lui este să se răsucească de 10-15 ori, privind mereu vârful măturii, apoi s-o pună jos şi să păşească peste ea.


name: Ţipătul
rules: Participarea este voluntară. Instructorul comentează haios pentru a detensiona atmosfera.
category: icebreakers
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 87
skills_developed: curaj, depășirea inhibiției, gestionarea stresului, încredere în grup
difficulty_level: usor
keywords: țipăt, inhibiție, curaj, stres
tags: ["lini\u0219tire", "icebreaker", "curaj", "voce"]
language: ro
normalized_name: tipatul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere și liniștire. Instructorul explică utilitatea țipătului (rătăcire în pădure, atenționarea cuiva la distanță, alungarea unui câine). Exemplifică răcnind cât poate. Invită voluntari să imite. Scopul: depășirea inhibiției și a rușinii publice, conștientizarea că stresul e mai mult în minte decât fizic. Cultivă încredere în cadrul grupului.

source_excerpt:
Instructorul explică grupului că toată lumea trebuie să poată ţipa cât mai tare, pentru a se descurca în situaţii cum ar fi: te rătăceşti într-o excursie în pădure, sau într-o peşteră; atenţionarea cuiva aflat la distanţă; alungarea unui câine etc.


name: Să ţipăm!
category: icebreakers
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 88
skills_developed: relaxare, eliberare tensiune, lucru în grup
difficulty_level: usor
keywords: țipăt, cerc, destindere, sincronizare
tags: ["destindere", "grup", "voce", "energie"]
language: ro
normalized_name: sa tipam!
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere. Jucătorii stau în picioare în cerc ținându-se de mâini, se ghemuiesc. Toți încep să murmure încet, apoi se ridică lent simultan mormăind din ce în ce mai tare. La final tot grupul sare în sus țipând cât poate de tare. Se repetă până ce toată lumea țipă conștiincios.

rules:
Toți se ridică simultan și sincronizat. Se mormăie din ce în ce mai tare. La final se sare în sus cu țipăt maxim. Se repetă.

source_excerpt:
jucătorii se adună în picioare, în cerc, cu faţa spre centru, ţinându-se de mâini, apoi se ghemuiesc. Toţi încep să mormăie încet, apoi încep să se ridice lent, deodată, simultan mormăind din ce în ce mai tare.


name: Moartea samuraiului
rules: Voluntarul din centru lovește cu fularul. Cel lovit interpretează o moarte rituală spectaculoasă.
category: icebreakers
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 88
materials_category: accesorii
materials_list: un fular
skills_developed: depășirea inhibiției, creativitate, expresie corporală
difficulty_level: usor
keywords: samuurai, moarte, fular, expresie
tags: ["destindere", "icebreaker", "teatru", "expresie"]
language: ro
normalized_name: moartea samuraiului
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere. Jucătorii stau în picioare în cerc. Un voluntar stă în centru și lovește pe rând câte un participant cu un fular. Cel lovit ('samuraiul') interpretează o moarte rituală cât mai spectaculoasă, chinuită și zgomotoasă (cu țipete). Jocul urmărește depășirea inhibiției de a te dezlănțui în public.

source_excerpt:
Un voluntar stă în centrul cercului şi loveşte pe rând câte un participant, cu un fular (eventual având un nod la capăt). Cel lovit („samuraiul") va interpreta o moarte rituală, cât mai spectaculoasă, chinuită şi zgomotoasă (cu ţipete).


name: Moartea samuraiului
category: icebreakers
subcategory: destindere
content_type: joc
source_file: teambuilding-corbu-29092023.docx
source_files: ["teambuilding-corbu-29092023.docx"]
page_reference: pages 5-6
materials_category: accesorii
materials_list: un fular
skills_developed: expresie corporală, dezinhibare, creativitate
difficulty_level: usor
keywords: samuraj, moarte rituală, dezinhibare, cerc
tags: ["destindere", "expresie corporal\u0103", "dezinhibare"]
language: ro
normalized_name: moartea samuraiului
extraction_confidence: high
name_ro: Moartea samuraiului
indoor_outdoor: either
space_needed: mediu
source_id: 3f9c8232_teambuilding_corbu_29092023
source_ids: ["3f9c8232_teambuilding_corbu_29092023"]
chunk_key: 3f9c8232_teambuilding_corbu_29092023.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere în care un voluntar stă în centrul unui cerc și lovește pe rând câte un participant cu un fular. Cel lovit interpretează o moarte rituală cât mai spectaculoasă, chinuită și zgomotoasă.

rules:
Jucătorii se adună în picioare, în cerc, cu faţa spre centru. Un voluntar stă în centrul cercului şi loveşte pe rând câte un participant, cu un fular (eventual având un nod la capăt). Cel lovit va interpreta o moarte rituală, cât mai spectaculoasă, chinuită şi zgomotoasă (cu ţipete).

source_excerpt:
Un voluntar stă în centrul cercului şi loveşte pe rând câte un participant, cu un fular (eventual având un nod la capăt). Cel lovit („samuraiul") va interpreta o moarte rituală, cât mai spectaculoasă, chinuită şi zgomotoasă (cu ţipete).

description_ro:
Joc de destindere în care un voluntar stă în centrul unui cerc și lovește pe rând câte un participant cu un fular (eventual cu un nod la capăt). Cel lovit — „samuraiul" — trebuie să interpreteze o moarte rituală cât mai spectaculoasă, chinuită și zgomotoasă, cu țipete. Jocul urmărește să spargă inhibițiile și să încurajeze participanții să se dezlănțuie în fața grupului.

rules_ro:
Jucătorii se adună în picioare, în cerc, cu fața spre centru. Un voluntar stă în centrul cercului și lovește pe rând câte un participant cu un fular (eventual cu un nod la capăt). Cel lovit va interpreta o moarte rituală cât mai spectaculoasă, chinuită și zgomotoasă (cu țipete). Material necesar: un fular.


name: Ovaţii
rules: Persoana recompensată se ridică. Restul grupului se ridică și aplaude, țopăie, strigă sau cântă.
category: team-building
content_type: activitate
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 89
skills_developed: apreciere, motivare, coeziune de grup
difficulty_level: usor
keywords: ovații, apreciere, aplauze, motivare
tags: ["destindere", "apreciere", "grup"]
language: ro
normalized_name: ovatii
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Activitate de recunoaștere și apreciere în cadrul lecției. Din când în când se propune echipei să aclame performanța și contribuția unui participant sau a grupului în ansamblu. Persoana recompensată se ridică în picioare, ceilalți se ridică și încep să aplaude, să țopăie, să strige sau să cânte meritele celui evidențiat.

source_excerpt:
În cursul lecţiei, din când în când se propune echipei să aclame performanţa şi contribuţia vreunui participant, sau chiar a grupului în ansamblu, la buna desfăşurare a jocului.


name: Cine înfăşoară chinga mai repede?
category: icebreakers
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 89
materials_category: chingi/frânghii
materials_list: câteva chingi marcate cu cretă la mijloc
skills_developed: dexteritate, competiție, reacție rapidă
difficulty_level: usor
keywords: chingă, înfășurat, deget, viteză
tags: ["destindere", "perechi", "dexteritate", "vitez\u0103"]
language: ro
normalized_name: cine infasoara chinga mai repede?
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere în perechi. Fiecare pereche primește o chingă marcată la mijloc. Fiecare partener înfășoară cât mai repede jumătate din chingă pe degetul arătător, fără ca aceasta să se răsucească. O răsucire descalifică ambii parteneri și trebuie să reînceapă. Câștigătorul (primul la semnul de mijloc) este cărat de partener în spate pe o distanță de 10-20 m.

rules:
Ambii pornesc la semnal. Răsucirea chingii descalifică ambii parteneri. Câștigătorul este cărat în spate.

source_excerpt:
Tema este ca fiecare partener să înfăşoare cât mai repede jumătate din chingă (până la semnul de mijloc) pe degetul său arătător, fără ca chinga să se răsucească.


name: Ghici cum e chinga?
rules: Fără a atinge chingile. Se fixează un timp limită. Nimeni nu are voie să se abțină.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 89-90
materials_category: chingi/frânghii
materials_list: două chingi înnodate (bucle)
skills_developed: observare, luare de decizie, consens de grup
difficulty_level: mediu
keywords: chingă, buclă, ghicit, decizie de grup
tags: ["destindere", "observare", "decizie", "grup"]
language: ro
normalized_name: ghici cum e chinga?
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere și decizie de grup. Instructorul pregătește în secret două bucle de chingă, fie separate fie îmbinate ca zalele de lanț. Le aruncă pe sol, nici prea desfășurate, nici prea puțin. Jucătorii stau în cerc și trebuie să stabilească dacă cele două bucle sunt sau nu îmbinate, fără a le atinge. Nimeni nu are voie să se abțină.

variations:
A. Mai simplă: se descurcă ghemul și se descoperă adevărul. Cei care au ghicit corect sunt felicitați, plimbați în cârcă etc. B. Mai complicată: grupul trebuie să exprime o singură opinie comună (contra timp).

source_excerpt:
Sarcina jucătorilor este să stabilească dacă cele două bucle sunt sau nu îmbinate, fără a le atinge. Se va fixa un timp limită.


name: Ghici dacă e nod
rules: Fără a atinge chinga. Se fixează un timp limită. Nimeni nu are voie să se abțină.
variations: Două variante asemănătoare cu jocul 10.6.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 90
materials_category: chingi/frânghii
materials_list: o chingă cu lungimea aprox. 5 m
skills_developed: observare, luare de decizie, gândire logică
difficulty_level: mediu
keywords: chingă, nod, ghicit, observare
tags: ["destindere", "observare", "logic\u0103", "grup"]
language: ro
normalized_name: ghici daca e nod
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere și decizie de grup. Instructorul pregătește în secret o chingă de aprox. 5 m sub forma unui ghem, fără a se putea ghici ușor dacă trăgând de capete se formează sau nu un nod. Jucătorii stau în cerc și trebuie să stabilească, fără a atinge chinga, dacă trăgând de capete se formează sau nu un nod. Nimeni nu are voie să se abțină.

source_excerpt:
Sarcina jucătorilor este să stabilească, fără a atinge chinga, dacă trăgând de capete se formează sau nu un nod.


name: Ghici pe ce faţă
variations: Două variante asemănătoare cu jocul 10.6.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 90
materials_category: chingi/frânghii
materials_list: o chingă cu lungimea aprox. 5 m cu semne vizibile la capete
skills_developed: observare, luare de decizie, gândire spațială
difficulty_level: mediu
keywords: chingă, față, semne, ghicit
tags: ["destindere", "observare", "spa\u021bial", "grup"]
language: ro
normalized_name: ghici pe ce fata
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de destindere și decizie de grup. O chingă de aprox. 5 m are la fiecare capăt un semn vizibil, fie pe aceeași față, fie pe fețe opuse. Instructorul aşează chinga pe sol. Jucătorii stau în cerc și trebuie să stabilească dacă cele două semne sunt sau nu pe aceeași față a chingii, fără a o atinge. Nimeni nu are voie să se abțină.

rules:
Fără a atinge chinga. Se fixează un timp limită. Nimeni nu are voie să se abțină. Dacă se întrerupe contactul, jucătorii reiau jocul de la început.

source_excerpt:
Sarcina jucătorilor este să stabilească dacă cele două semne sunt sau nu pe aceiaşi parte a chingii., fără a o atinge.


name: Om la om
category: icebreakers
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 91
skills_developed: reacție rapidă, creativitate, interacțiune socială
difficulty_level: usor
keywords: gornist, perechi, comenzi, schimb de parteneri
tags: ["creativitate", "icebreaker", "perechi", "dinamic"]
language: ro
normalized_name: om la om
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Se alege un 'gornist', ceilalți jucători se cuplează în perechi ținându-se de mâini. Gornistul strigă comenzi (genunchi la genunchi, coate la genunchi etc.) iar perechile le îndeplinesc. Apoi strigă 'schimbați partenerii!' și toată lumea, inclusiv el, reformează perechile. Cine rămâne fără partener devine noul gornist.

rules:
Nu e voie să ai același partener de două ori. Cine rămâne fără partener devine gornist. Gorniștii vor inventa sarcini și comenzi noi.

source_excerpt:
„Gornistul" strigă diverse comenzi (de exemplu: genunchi la genunchi; sau coatele la genunchi etc.) iar perechile îndeplinesc comanda. După 2-3 comenzi, strigă „schimbaţi partenerii!" şi toată lumea, inclusiv el, reface aranjamentele.


name: Atinge cutia
rules: Toți trebuie să atingă obiectul simultan cu partea indicată.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 92
materials_category: materiale sportive
materials_list: o sticlă mare din plastic sau o minge mare
skills_developed: coordonare de grup, creativitate, cooperare
difficulty_level: usor
keywords: atingere, sincronizare, corp, obiect
tags: ["creativitate", "cooperare", "grup", "corp"]
language: ro
normalized_name: atinge cutia
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Jucătorii se adună în jurul unui obiect (sticlă mare sau minge) aşezat pe sol. Scopul este ca toți să atingă simultan obiectul cu o anumită parte a corpului indicată (deget, deget de la picior, genunchi, cot, umăr etc.). Varianta: grupul transportă obiectul susținut de extremitățile respective până la un loc indicat la 4-6 m.

variations:
Grupul transportă obiectul susținut de apăsarea extremităților corpurilor jucătorilor până la un loc indicat la 4-6 m.

source_excerpt:
Scopul este ca toţi să atingă în acelaşi timp obiectul cu o anumită parte a corpului (care se indică, de exemplu: deget, deget de la picior, genunchi, cot, umăr etc.).


name: Atinge cutia
category: team-building
content_type: joc
source_file: jocuri_de_echipa_cutia_magica.pdf
source_files: ["jocuri_de_echipa_cutia_magica.pdf"]
page_reference: page 7
materials_list: minge, cutie sau sticlă din plastic
skills_developed: cooperare, coordonare
difficulty_level: usor
keywords: atingere, obiect, cooperare
tags: ["cooperare", "coordonare"]
language: ro
normalized_name: atinge cutia
extraction_confidence: high
source_id: 48e0cebc_jocuri_de_echipa_cutia_magica
source_ids: ["48e0cebc_jocuri_de_echipa_cutia_magica"]
chunk_key: 48e0cebc_jocuri_de_echipa_cutia_magica.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cooperare în care toţi jucătorii din grup trebuie să atingă simultan un obiect cu o anumită parte a corpului indicată de instructor. Varianta: grupul transportă obiectul până la un loc indicat.

rules:
Jucătorii se adună în jurul obiectului, aşezat pe sol. Scopul este ca toţi să atingă în acelaşi timp obiectul cu o anumită parte a corpului (deget, deget de la picior, genunchi, cot, umăr etc.).

variations:
Grupul va transporta obiectul, susţinut de apăsarea extremităţilor respective ale corpurilor jucătorilor, până într-un loc indicat la vreo 4-6 metri.

source_excerpt:
Scopul este ca toti sa atingă in acelaşi timp obiectul cu o anumită parte a corpului (care se indică; de exemplu deget, deget de la picior, genunchi, cot, umăr etc).


name: Balta de lavă
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 92
materials_category: carduri/cartoane
materials_list: 20 farfurii mari din plastic sau carton, bandă adezivă
skills_developed: planificare strategică, cooperare, rezolvare de probleme
difficulty_level: mediu
keywords: lavă, traversare, farfurii, strategie
tags: ["creativitate", "supravie\u021buire", "cooperare", "traversare"]
language: ro
normalized_name: balta de lava
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate cu temă de supraviețuire. Jucătorii trebuie să traverseze un 'râu de lavă topită' (10-15 m) folosind farfurii din carton ('insensibile la lavă'). Grupul primește farfurii în număr de aprox. 1/3 din numărul jucătorilor. Pe o farfurie poate sta doar un jucător, iar farfuriile pot fi mutate. Grupul trebuie să găsească soluția pentru ca toți să traverseze.

rules:
Pe o farfurie poate sta doar un jucător. Farfuriile pot fi mutate. Cel care calcă în afara farfuriei e 'ars'.

variations:
Se împarte grupul în două grupe care se întrec contra timp; sau se încearcă doborârea unui record de traversare.

source_excerpt:
jocul va fi prezentat jucătorilor ca o încercare disperată de salvare a unor indivizi surprinşi de o calamitate naturală (erupţie vulcanică). Salvarea se obţine după traversarea unui râu de lavă topită


name: Hopa
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 92
materials_category: materiale sportive
materials_list: baloane (o bucată la 5 jucători)
skills_developed: coordonare, cooperare, reacție rapidă
difficulty_level: usor
keywords: balon, mâini, aer, cooperare
tags: ["creativitate", "balon", "cooperare", "m\u00e2ini"]
language: ro
normalized_name: hopa
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Grupul se împarte în grupe de 4-6 jucători care primesc câte un balon umflat. Ținându-se de mâini în cerc, membrii grupei încearcă să mențină balonul în aer lovindu-l fără a-și desprinde mâinile. Dacă balonul atinge solul, grupul pierde progresiv dreptul de a folosi mâinile, coatele, umerii, capetele și picioarele.

rules:
Mâinile nu se desprind niciodată. La fiecare atingere a solului se pierde dreptul de a folosi o nouă parte a corpului.

variations:
Balonul poate fi menținut în aer pentru o durată de timp, sau grupa îl transportă dintr-un loc în altul.

source_excerpt:
ţinându-se de mâini, membrii grupei formează un cerc şi se vor strădui să menţină balonul în aer, lovindu-l, fără a-şi desprinde mâinile.


name: Hopa
category: team-building
content_type: joc
source_file: jocuri_de_echipa_cutia_magica.pdf
source_files: ["jocuri_de_echipa_cutia_magica.pdf"]
page_reference: pages 6, 6
materials_list: baloane (1 buc. la 5 jucători)
skills_developed: cooperare, coordonare
difficulty_level: usor
keywords: balon, cooperare, mâini
tags: ["cooperare", "activ", "balon"]
language: ro
normalized_name: hopa
extraction_confidence: high
source_id: 48e0cebc_jocuri_de_echipa_cutia_magica
source_ids: ["48e0cebc_jocuri_de_echipa_cutia_magica"]
chunk_key: 48e0cebc_jocuri_de_echipa_cutia_magica.part01
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de cooperare în care grupe de 4-6 jucători ţinuţi de mâini trebuie să menţină un balon în aer fără să-şi desprindă mâinile. La fiecare atingere a solului se pierde dreptul de a folosi câte o parte a corpului.

rules:
Grupul se împarte în grupe de 4-6 jucători care primesc câte un balon. Ţinându-se de mâini, membrii formează un cerc şi se vor strădui să menţină balonul în aer. Dacă balonul atinge solul, grupa pierde mai întâi mâinile, apoi coatele, umerii, capetele, picioarele.

source_excerpt:
tinându-se de maini, membrii grupului formează un cerc şi se vor strădui să mentină balonul in aer, lovindu-l, fara a-şi desprinde mâinile.


name: Înşiraţi-vă după ...
variations: A. Jucătorii legați la ochi sau nu. B. Înșiruire pe un cerc.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 92-93
materials_category: accesorii
materials_list: fulare sau basmale pentru legat la ochi
skills_developed: comunicare nonverbală, organizare, cooperare
difficulty_level: mediu
keywords: înșirare, ordine, criteriu, tăcere
tags: ["creativitate", "organizare", "comunicare nonverbal\u0103"]
language: ro
normalized_name: insirati-va dupa ...
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Jucătorii trebuie să se înșire de-a lungul unei linii în ordine conform unui criteriu impus, cu acțiunile restricționate. Variante: 1. în ordinea înălțimii (cu ochii legați); 2. în ordinea datei de naștere (fără niciun sunet sau vorbă).

rules:
Jucătorii se deplasează încet cu mâinile întinse înainte. Nu se împing. Se opresc imediat la semnalul instructorului.

source_excerpt:
sarcina este ca toţi jucătorii să se înşire de-a lungul unei linii (aproximativ dreaptă) trasatǎ dinainte pe sol, în picioare, respectând un criteriu impus, acţiunile lor fiind restricţionate într-un mod oarecare.


name: Înșirați-vă după ...
category: team-building
subcategory: încredere
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 129-130
materials_category: accesorii
materials_list: fulare (basmale) pentru legat la ochi
skills_developed: comunicare non-verbală, încredere, orientare
difficulty_level: mediu
keywords: legați la ochi, înșiruire, comunicare non-verbală, criterii
tags: ["\u00eencredere", "team-building", "indoor", "outdoor"]
language: ro
normalized_name: insirati-va dupa ...
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part08
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Toți participanții se leagă la ochi și se înșiră într-o linie respectând un criteriu impus (de ex. înălțime, data nașterii), fără a scoate niciun sunet sau vorbă. Activitatea dezvoltă comunicarea non-verbală și încrederea.

rules:
Jucătorii legați la ochi se deplasează încet cu mâinile întinse înainte, fără a se împinge. Se opresc imediat la comanda instructorului. Nu au voie să scoată niciun sunet sau vorbă în cursul jocului.

variations:
Înșiruirea în ordinea alfabetică a iniţialei numelui mamei sau tatălui, în ordinea greutății, a lungimii pantofilor etc.

source_excerpt:
tema este ca toţi participanţii să se înşire într-o linie, respectând un criteriu impus, acţiunile lor fiind restricţionate într-un mod oarecare, de exemplu fiind legaţi la ochi.


name: Piramida
variations: Două echipe încearcă să atârne o batistă cât mai sus pe un perete/copac fără obiecte ajutătoare.
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: page 93
source_excerpt: în 15 secunde, participanţii să facă o piramidă (sau un triunghi) cu corpurile lor.
skills_developed: creativitate, cooperare, planificare rapidă
difficulty_level: mediu
keywords: piramidă, corp, 15 secunde, înălțime
tags: ["creativitate", "fizic", "cooperare", "rapiditate"]
language: ro
normalized_name: piramida
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Participanții trebuie să facă o piramidă (sau triunghi) cu corpurile lor în 15 secunde. Varianta: grupul se împarte în două echipe, fiecare trebuind să atârne o batistă cât mai sus posibil (pe un perete sau copac) fără a folosi obiecte ajutătoare.

rules:
Se interzice formarea unei piramide verticale cu înălțimea mai mare de 3 etaje. Se organizează asigurarea contra accidentelor.


name: Ambuteiajul
category: escape-room-puzzle
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 93-94
materials_category: carduri/cartoane
materials_list: cartoane format A2 sau pătrate 50x50 cm
skills_developed: gândire logică, planificare, rezolvare de probleme
difficulty_level: dificil
keywords: ambuteiaj, cartoane, schimb de locuri, logică
tags: ["creativitate", "puzzle", "logic\u0103", "mi\u0219care"]
language: ro
normalized_name: ambuteiajul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Cartoane de 'circulație' sunt aranjate în linie dreaptă (numărul = numărul jucătorilor par + un carton central). Jucătorii stau față în față (jumătate dintr-o parte, jumătate din cealaltă) cu fețele spre centru. Sarcina: să-și schimbe locurile deplasându-se numai înainte și ocolind jucătorii din sens opus.

rules:
Deplasarea numai înainte. Pe cartonul ocupat trecerea se face în jurul celuilalt jucător care privește opus. Fețele rămân orientate ca la început.

source_excerpt:
Sarcina este ca jucătorii să-şi schimbe locurile, păşind numai pe cartoane şi păstrând faţa orientată ca la început. Deplasarea este permisă numai înainte, fie pe un carton neocupat, fie pe un carton deja ocupat, dar după care obligator urmează un carton neocupat.


name: Schimbă locul
category: team-building
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 94-95
materials_category: chingi/frânghii
materials_list: o chingă sau linie trasată pe sol
skills_developed: planificare, cooperare, răbdare
difficulty_level: mediu
keywords: schimb de locuri, linie, șir, cooperare
tags: ["creativitate", "cooperare", "logic\u0103", "mi\u0219care"]
language: ro
normalized_name: schimba locul
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate. Pe sol se trasează o linie de-a lungul căreia toți jucătorii se înșiră în ordine întâmplătoare, tălpile atingând linia, ținându-se de mâini. Un 'șef' (la extremitate) trebuie să conducă șirul să se deplaseze în partea opusă, calcând obligatoriu pe linie. Se poate vorbi, dar mâinile nu se despart și tălpile pot călca pe sol numai atingând linia.

rules:
Mâinile nu se despart. Tălpile calcă numai pe linie. Orice încălcare se penalizează cu reluarea de la început.

variations:
A. Deplasare prin fața colegilor. B. Deplasare prin spatele colegilor. C. Fără comunicare verbală. D. Jucătorii se prind cu fețele alternativ înainte și înapoi.

source_excerpt:
Sarcina jocului este ca şirul de jucǎtori, condus de un „şef" (persoana aflatǎ la extremitatea din stânga sau din dreapta şirului – conform indicaţiei instructorului), sǎ se deplaseze în partea opusǎ a şirului, cǎlcând obligator pe linia trasatǎ pe sol.


name: Schimbă Locul
category: icebreakers
subcategory: energizante
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 24
materials_category: mobilier
materials_list: scaune
skills_developed: reacție rapidă, comunicare, dinamică de grup
difficulty_level: usor
keywords: scaune, cerc, afirmații, energizant
tags: ["warming-up", "energizant", "cerc"]
language: ro
normalized_name: schimba locul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de energizare în cerc în care un elev din mijloc face o afirmație (ex: „Toți cei care poartă șosete albe..."), iar toți cei cărora li se aplică trebuie să se ridice și să schimbe locurile, în timp ce cel din mijloc încearcă să ocupe un loc liber.

rules:
Aranjați scaunele într-un cerc mare. Un jucător stă în mijloc. Acesta face o afirmație „Toți cei care...". Toți cei cărora li se aplică afirmația trebuie să se ridice și să facă schimb de locuri (nu este permis să se așeze pe scaunul din stânga sau dreapta lor). Persoana din mijloc încearcă să se așeze, lăsând pe cineva fără scaun care preia conducerea cu o nouă afirmație.

source_excerpt:
Aranjați scaunele într-un cerc mare și fiecare jucător trebuie să se așeze, cu excepția unuia care stă în mijlocul cercului. Cel care stă în cerc începe jocul cu o afirmație, cum ar fi: „Toți cei care poartă șosete albe ...", după care toți cei care poartă șosete albe trebuie să se ridice în picioare și să facă schimb de locuri


name: Separarea încătuşaţilor
category: escape-room-puzzle
content_type: joc
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf
source_files: ["160-de-activitati-dinamice-jocuri-pentru-team-building-.pdf"]
page_reference: pages 95-96
source_excerpt: Sarcina lor/ tema jocului este ca partenerii să se separe, fără a-şi scoate mâinile din cătuşe.
materials_category: chingi/frânghii
materials_list: pentru fiecare jucător câte o bucată de sfoară groasă/coardă/chingă de aprox. 1,5 m
skills_developed: gândire logică, rezolvare de probleme, răbdare
difficulty_level: mediu
keywords: cătuşe, sfoară, separare, puzzle
tags: ["creativitate", "puzzle", "perechi", "logic\u0103"]
language: ro
normalized_name: separarea incatusatilor
extraction_confidence: high
source_id: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building
source_ids: ["32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building"]
chunk_key: 32bc0575_160_de_activitati_dinamice_jocuri_pentru_team_building.part06
created_at: 2026-05-29 18:59:40
updated_at: 2026-05-29 18:59:40
description:
Joc de creativitate și rezolvare de probleme. Participanții se grupează în perechi. Fiecare înoadă bucle la capetele sforii și își introduce mâinile în ele. Cei doi parteneri se 'leagă' trecând bucla sforii printre mâinile celuilalt. Sarcina: partenerii să se separe fără a-și scoate mâinile din cătuşe.

rules:
Nu se scot mâinile din cătuşe. Soluția: se apucă sfoara la mijloc, se introduce îndoitura pe sub sfoara partenerului dinspre cot spre vârful degetelor, se ocolesc degetele/mâna partenerului.

variations:
A. Fără vorbe. B. Legați la ochi. C. Legați la ochi și fără vorbe. D. Cu schimbarea partenerilor. E. Trei sau patru parteneri. F. Cătuşarea mâinilor și/sau picioarelor. G. Legarea unui jucător separat de alt jucător. H. Parteneri de o parte și de alta a unui gard.


