# activities

name: Căsuţa Micii Sirene
category: creative-stem
subcategory: machetă reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 182
materials_category: ambalaje detergent
skills_developed: creativitate, imaginaţie, motricitate fină
difficulty_level: mediu
keywords: sirenă, machetă, ambalaje detergent, mare
tags: ["craft", "reciclabil", "machet\u0103", "poveste"]
language: ro
normalized_name: casuta micii sirene
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de construire a unei machete subacvatice folosind ambalaje de detergenţi lichizi transformate în casă de sirenă. Se decupează uşi și ferestre, se decorează ambalajele, iar pe o bucată de placaj se aranjează nisip, scoici și figurine marine.

rules:
1. Se decupează (cu cuţitul – o face educatorul) în ambalaje orificii pentru uşi, fereşti. 2. Se desenează şi se decorează ambalajele. 3. Se aranjează pe bucata de placaj nisipul, scoicile etc., imitîndu-se fundul mării. 4. Se aranjează ambalajul decorat şi mica sirenă.

source_excerpt:
Se decupează (cu cuţitul – o face educatorul) în ambalaje orificii pentru uşi, fereşti. Se desenează şi se decorează ambalajele. Se aranjează pe bucata de placaj nisipul, scoicile etc., imitîndu-se fundul mării.

materials_list:
ambalaje de la detergenţi lichizi, nisip, scoici, pietricele, o bucată de placaj, cuţit, carioca, foarfece, lipici, diferite mărunţişuri pentru decor, sirene şi animăluţe marine


name: Animăluţe din ambalaje de ouă
category: creative-stem
subcategory: craft din ambalaje de ouă
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 183
materials_category: ambalaje de ouă
skills_developed: motricitate fină, creativitate, cunoaşterea animalelor
difficulty_level: usor
keywords: ambalaje ouă, animăluţe, omidă, reciclabil
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: animalute din ambalaje de oua
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a unor animăluţe haioase (omizi, răcuşori, peşti, albine, purceluşi etc.) din celule decupate din ambalaje din carton pentru ouă. Se folosesc foarfece, acuarele, capsator și fire de sîrmă pentru a asambla și decora figurile.

rules:
Principiul de confecţionare constă în decuparea celulelor din ambalaj, vopsirea/decorarea lor sau capsarea/lipirea detaliilor între ele.

source_excerpt:
Principiul de confecţionare constă în decuparea celulelor din ambalaj, vopsirea/decorarea lor sau capsarea/lipirea detaliilor între ele. Iată cîteva exemple de lucrări realizate de copii: omizi, răcuşori, peşti, albine, purceluşi etc.

materials_list:
ambalaje din carton pentru ouă, foarfece, acuarele, pensule, capsator, fire de sîrmă, hîrtie colorată


name: Albină din tub de hîrtie igienică
category: creative-stem
subcategory: craft din tuburi de carton
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 183-184
materials_category: tuburi de carton
skills_developed: motricitate fină, creativitate, cunoaşterea insectelor
difficulty_level: usor
keywords: albină, tub hîrtie igienică, insecte, craft
tags: ["craft", "reciclabil", "insecte", "animale"]
language: ro
normalized_name: albina din tub de hirtie igienica
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a unei albine folosind un tub de la hîrtie igienică vopsit în galben cu dungi negre. Aripile se decupează din hîrtie de copt în formă de inimă, antenele se realizează dintr-un fir de sîrmă cu mărgele la capete.

rules:
1. Se vopseşte tubul de hîrtie în galben şi se lasă la uscat. 2. După ce s-a uscat, se pictează dungi negre. Se lasă la uscat. 3. Se taie o bucată de hîrtie de copt în formă de inimă, reprezentînd aripile. 4. Se perforează în 2 locuri, pentru a introduce firul de sîrmă, reprezentînd antenele. 5. Se pun la capătul antenelor mărgelele şi se îndoaie puţin firul. 6. Se lipesc ochii şi aripile albinei.

source_excerpt:
Se vopseşte tubul de hîrtie în galben şi se lasă la uscat. După ce s-a uscat, se pictează dungi negre. Se lasă la uscat. Se taie o bucată de hîrtie de copt în formă de inimă, reprezentînd aripile.

materials_list:
un tub de la hîrtie igienică, vopsea galbenă şi neagră, foarfece, lipici, un fir de sîrmă, perforator, hîrtie de copt, 2 mărgele


name: Masă cu Scaun pentru Iepuraş din tuburi de carton
category: creative-stem
subcategory: craft din tuburi de carton
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
materials_category: tuburi de carton
skills_developed: motricitate fină, creativitate
keywords: mobilier miniatural, iepuraş, CD, tub carton
tags: ["craft", "reciclabil", "juc\u0103rie"]
language: ro
normalized_name: masa cu scaun pentru iepuras din tuburi de carton
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a mobilierului miniatur pentru un iepuraş, folosind două tuburi de la hîrtie igienică și un CD scos din uz. Materialele se combină cu şerveţele de bucătărie și elemente de decor.

source_excerpt:
MASĂ CU SCAUN PENTRU IEPURAŞ materiale: • 2 tuburi de la hîrtie igienică; • un CD scos din uz; • şerveţele de bucătărie; • lipici, foarfece, pensulă; • elemente de decor.

materials_list:
2 tuburi de la hîrtie igienică, un CD scos din uz, şerveţele de bucătărie, lipici, foarfece, pensulă, elemente de decor


name: Acvariu cu Peşti din tavă de plastic
category: creative-stem
subcategory: craft din materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
source_excerpt: ACVARIU CU PEŞTI materiale: • o tavă din plastic de la tort; • hîrtie colorată; • foarfece, lipici.
materials_category: tăvi de plastic
materials_list: o tavă din plastic de la tort, hîrtie colorată, foarfece, lipici
skills_developed: motricitate fină, creativitate
keywords: acvariu, peşti, tavă plastic, craft
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: acvariu cu pesti din tava de plastic
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a unui acvariu decorativ folosind o tavă din plastic de la tort, hîrtie colorată, foarfece și lipici.


name: Purceluş din pahar de plastic
category: creative-stem
subcategory: craft din pahare de plastic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
materials_category: pahare de plastic
materials_list: un pahar din plastic de unică folosinţă, paie de suc, foarfece, hîrtie colorată
skills_developed: motricitate fină, creativitate
keywords: purceluş, pahar plastic, animale, craft
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: purcelus din pahar de plastic
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a unui purceluş folosind un pahar din plastic de unică folosinţă, paie de suc, foarfece și hîrtie colorată.

source_excerpt:
PURCELUŞ materiale: • un pahar din plastic de unică folosinţă; • paie de suc; • foarfece, hîrtie colorată.


name: Trenuţ din cutiuţe de medicamente
category: creative-stem
subcategory: craft din cutii de medicamente
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 185
materials_category: cutii de medicamente
skills_developed: motricitate fină, creativitate, răbdare
keywords: trenuţ, cutii medicamente, reciclabil, vehicul
tags: ["craft", "reciclabil", "vehicule", "juc\u0103rie"]
language: ro
normalized_name: trenut din cutiute de medicamente
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de confecţionare a unui trenuţ jucărie folosind cutiuţe din carton de la medicamente, un ou Kinder, guaşe, carton colorat și o piesă mică de la un joc de masă.

source_excerpt:
TRENUŢ materiale: • cutiuţe din carton de la medicamente; • un ou Kinder; • guaşe; • carton colorat; • o piesă micuţă de la un joc de masă; • lipici, foarfece.

materials_list:
cutiuţe din carton de la medicamente, un ou Kinder, guaşe, carton colorat, o piesă micuţă de la un joc de masă, lipici, foarfece


name: Sîntem mici cercetători
category: altele
subcategory: educatie parentala
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 202-204
materials_category: fișe de lucru
materials_list: Fișa 1. Amintiri din copilărie, Fișa 2. Șapte reguli pentru a avea un copil deștept
difficulty_level: mediu
keywords: stimulare cognitivă, educație parentală, joc de rol, copil mic, dezvoltare
tags: ["parinti", "interactiv", "grup", "educatie timpurie"]
language: ro
normalized_name: sintem mici cercetatori
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate interactivă cu părinții în cadrul educației parentale, modulul Stimularea Cognitivă a Copilului. Activitatea durează 90 de minute și cuprinde patru sub-activități: (1) Amintiri din copilărie – grupuri de părinți completează un text lacunar și prezintă varianta elaborată; (2) Convorbire – discuții ghidate despre dezvoltarea cognitivă, tipuri de jocuri și condiții favorabile stimulării; (3) Miniprelegere despre cum învață copiii mici – prin joc, simțuri, interacțiune, curiozitate; (4) Sfaturi utile pentru a avea un copil deștept – grupuri simulează situații practice prin joc de rol educator/medic și părinte, aplicând cele 7 sfaturi din Fișa 2.

rules:
Se formează 3 grupuri pentru activitatea 1 (text lacunar) și 4 grupuri pentru activitatea 4 (sfaturi). Grupul 1 – sfaturile 1 și 2; Grupul 2 – sfaturile 3 și 4; Grupul 3 – sfaturile 5, 6 și 7; Grupul 4 – elaborează sfaturi pentru alte 2 situații. La final se face reflecție și evaluare: ce s-a învățat, ce emoții s-au trezit, cum s-au simțit în rol de consilier.

source_excerpt:
tema. Sîntem mici cercetători
obiective:
La finele acestei activităţi, participanţii/părinţii vor fi capabili:
• să definească noţiunea de dezvoltare cognitivă;

skills_developed:
definirea dezvoltării cognitive, recunoașterea condițiilor de stimulare cognitivă, propunerea de jocuri dezvoltative, comunicare, joc de rol


name: Amintiri din copilărie (Fișa 1)
category: altele
subcategory: fisa de lucru parinti
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 204
materials_category: fișe tipărite
materials_list: Fișa 1 tipărită pentru fiecare grup
skills_developed: reflecție, comunicare, conștientizarea rolului părinților în dezvoltarea cognitivă
difficulty_level: usor
keywords: amintiri, copilărie, text lacunar, explorare, curiozitate
tags: ["parinti", "fisa", "cognitiv", "reflectie"]
language: ro
normalized_name: amintiri din copilarie (fisa 1)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Fișă de lucru cu text lacunar destinată părinților, în care aceștia completează spații libere dintr-un text narativ la persoana I despre amintiri din copilărie legate de activitățile cognitive organizate de părinți: la cumpărături, în pădure, în călătorii, la vacanță la mare/munte. Textul evidențiază rolul explorării, curiozității și jocului în dezvoltarea cognitivă a copilului mic.

rules:
Fiecare grup citește textul și completează spațiile libere. Apoi fiecare grup prezintă varianta de text elaborată. Se discută ce tipuri de activități și jocuri sunt menționate și ce contribuie la dezvoltarea mentală a copilului.

source_excerpt:
fişa 
AMINTIRI DIN COPILĂRIE
1) Îmi amintesc cu plăcere de copilăria mea. Mereu eram alături de părinţii mei, care discutau cu mine despre lumea care mă înconjoară.


name: Cutiuța cu sugestii
category: altele
subcategory: educatie parentala
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 197
materials_category: papetărie
materials_list: cutiuță, bileșele, fluturaș informațional
skills_developed: comunicare, cooperare între părinți, soluționarea problemelor parentale
difficulty_level: usor
keywords: sugestii, parinti, intrebari, individualizare, consiliere
tags: ["parinti", "CRIEP", "individualizare", "timizi"]
language: ro
normalized_name: cutiuta cu sugestii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de individualizare a educației parentale în cadrul CRIEP: părinții scriu pe bilețele întrebări sau probleme de interes, pe care le aruncă într-o cutiuță specială. Răspunsurile sunt oferite ulterior pe aceeași cale sau prin fluturaș informațional pe subiectul solicitat. Răspunsurile pot fi date și de părinții cu experiență, stimulând cooperarea. Activitatea este utilă mai ales pentru părinții timizi sau cei care nu doresc să-și facă publică problema.

rules:
Părinții introduc bileșele cu întrebări în cutiuță (ex: Ce trebuie să fac dacă nu doarme la amiază?, Cum să-l fac pe copilul năzbîtios să asculte?). Educatoarea sau părinți cu experiență oferă răspunsurile prin bileșele sau fluturaș. Dacă o problemă persistă sau este semnalată de mai mulți părinți, se organizează o dezbatere sau atelier de discuții cu participarea mai multor părinți.

source_excerpt:
Cutiuţa cu sugestii – părinţii vor arunca în ea bileţele cu întrebări de interes, la care vor primi răspuns pe aceeaşi cale sau prin intermediul fluturaşilor informaţionali pe subiectul solicitat


name: Cartea – prietena noastră (proiect partenerial)
category: altele
subcategory: proiect partenerial
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 210-212
materials_category: cărți, materiale artistice
materials_list: albume, cărți, reviste, imagini, aparat foto, calculator, costumaţie
difficulty_level: mediu
keywords: carte, bibliotecă, lectură, parteneriat, dramatizare, Eminescu, Creangă
tags: ["partenariat", "gradinita", "scoala", "biblioteca", "carte", "prescolari"]
language: ro
normalized_name: cartea – prietena noastra (proiect partenerial)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Proiect educațional partenerial între grădiniță, școală și bibliotecă, destinat cultivării dragostei pentru lectură la preșcolari și școlarii mici. Proiectul cuprinde activități pe durata unui an școlar: vizită la bibliotecă, prezentare de cărți noi, program de colinde comune, lectură de basme și poezii (Eminescu, Creangă), oră de lectură, desene și picturi inspirate de cărți, dramatizări de basme, pregătirea unui spectacol comun, și o masă rotundă finală cu expoziție foto și prezentare de album.

rules:
Etapele proiectului: elaborarea schiței de proiect, consultarea părinților și conducerii, consultarea bibliotecii, avizarea protocolului de parteneriat, desfășurarea activităților. Activitățile propuse includ: Biblioteca – lăcaș de cultură (vizită, lansare proiect); Cartea, izvor de cunoaștere și frumusețe; Am venit să colindăm! (program de colinde cu copii de la grădiniță și școală); Să cunoaștem doi mari prieteni: Eminescu și Creangă; Povești pentru copii (oră de lectură); Cartea în imaginația copiilor (desene, picturi, colaje); În lumea fantastică a basmelor (audiere, dramatizări); spectacol comun; Tainele lecturii (masă rotundă, evaluare).

source_excerpt:
Proiectul educaţional cartea – prietena noastră intenţionează să repună în drepturi cartea şi biblioteca, să le aducă în atenţia copiilor şi părinţilor, să contribuie la redescoperirea lecturii ca o plăcere, o relaxare, un izvor de cunoaştere şi visare fără de egal!

skills_developed:
dragoste pentru lectură, comunicare, dramatizare, povestire, socializare, cunoașterea normelor de comportare în bibliotecă


name: Cartea - prietena noastră
category: integrare-incluziune
subcategory: parteneriat educațional
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 210-212
materials_category: cărți, materiale artistice
materials_list: albume, cărți, reviste, imagini, aparat foto, calculator, costumaţie
skills_developed: lectură, comunicare, povestire, dramatizare, cunoaștere literară
keywords: carte, bibliotecă, lectură, parteneriat, grădiniță, școală
tags: ["parteneriat educa\u021bional", "lectur\u0103", "bibliotec\u0103", "Eminescu", "Creang\u0103"]
language: ro
normalized_name: cartea - prietena noastra
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Proiect partenerial educațional între grădiniță, gimnaziu și bibliotecă, care urmărește să repună în drepturi cartea și biblioteca, aducându-le în atenția copiilor și părinților și contribuind la redescoperirea lecturii ca o plăcere și izvor de cunoaștere. Proiectul îmbină activități curriculare, extracurriculare și extrașcolare pentru copii din grupele mari și elevi din clasele I.

rules:
Activitățile propuse includ: vizită la bibliotecă (lansarea proiectului), prezentare de noi titluri de carte pentru copii, program de colinde cu copiii de la grădiniță și școală, oră de lectură despre Mihai Eminescu și Ion Creangă, desene/picturi/colaje cu propuneri de coperți de cărți, audierea unor basme și dramatizări, pregătirea și prezentarea unui spectacol comun bazat pe opera lui Ion Creangă și Mihai Eminescu, și o masă rotundă finală cu participarea copiilor, cadrelor didactice, angajaților bibliotecii și reprezentanților comunității.

source_excerpt:
Proiectul educaţional cartea – prietena noastră intenţionează să repună în drepturi "cartea" şi "biblioteca", să le aducă în atenţia copiilor şi părinţilor, să contribuie la redescoperirea lecturii ca o plăcere, o relaxare, un izvor de cunoaştere şi visare fără de egal!


name: Flying Saucer Kim's
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Pack, 20 camping items, bag
skills_developed: observation, memory
difficulty_level: usor
keywords: kim's game, observation, camping, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: flying saucer kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping-themed observation game where a leader takes items out of a bag and throws them to a second leader who puts them in a pack. Patrols then try to recall and list the items thrown.

rules:
Leader takes item out of bag and throws it to leader #2 who puts it in pack, repeat. Patrols then try to make a list of the items thrown. Scoring: 1 pt per item.

source_excerpt:
Leader takes item out of bag and throws it to leader #2 who puts it in pack..repeat. Patrols then try to make a list of the items thrown.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Pack with all items outside per patrol
skills_developed: speed, camping skills
difficulty_level: mediu
keywords: relay, camping, packing
tags: ["patrol", "high activity"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A high-energy relay race where patrol members race one at a time to pack all camping items into a pack as fast as possible.

rules:
Patrol lines up. On signal first member races to other end of room and puts one item in pack, races back, repeat until all items in pack. Line up and give yell. First done wins.

source_excerpt:
Patrol lines up. On signal first member races to other end of room and puts one item in pack, races back...repeat until all items in pack.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: a pack per patrol, all articles required for successful overnight camp
skills_developed: packing, camping skills, organization
difficulty_level: usor
keywords: packing, camping, relay
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping relay where scouts take turns running up to pack items into a pack, with the best-organized pack winning.

rules:
Patrols line up in relay formation opposite empty pack and camping articles. Scout No.1 runs up, packs first item, runs back, touches off next Scout who runs up and packs an item, and so on. Patrol with best-packed pack with items in good order wins.

source_excerpt:
Scout No. 1 runs up, pack first item, runs back, touches off next Scout, who runs up and packs an item, and so on. Patrol with best-packed pack, with items packed in good order, wins.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: relay
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping
materials_list: pack, camping articles
skills_developed: packing, teamwork, relay racing
difficulty_level: mediu
keywords: relay, pack, camping, patrol
tags: ["active", "indoor", "patrol-teams"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where patrols compete to pack camping items into a pack in the correct order. Each scout runs up, packs one item, and returns to touch off the next scout.

rules:
Patrols line up in relay formation opposite an empty pack and camping articles. Scout No. 1 runs up, packs first item, runs back, touches off next Scout, who runs up and packs an item, and so on. Patrol with best-packed pack, with items packed in good order, wins.

source_excerpt:
Scout No. 1 runs up, pack first item, runs back, touches off next Scout, who runs up and packs an item, and so on.


name: Sloppy Camp
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Complete campsite
skills_developed: observation, memory, camping knowledge
difficulty_level: mediu
keywords: observation, campsite, errors, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: sloppy camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation game where a campsite is set up with over 20 items wrong and patrols must observe silently then list all the errors they noticed.

rules:
Campsite set up with 20+ items wrong. Patrol has 5 minutes to observe (silently). Then 5 minutes to list all they saw. Scoring: 1 pt for each right.

source_excerpt:
Campsite set up with 20+ items wrong. Patrol has 5 minutes to observe(silently). Then 5 minutes to list all they saw.


name: Tent Pitching
category: jocuri-cercetasesti
subcategory: camping skills
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
source_excerpt: On signal patrol sets up tent. After checked by judge, take down, pack up, line up and give yell.
materials_category: camping equipment
materials_list: 1 tent per patrol
skills_developed: camping skills, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, relay, pitching
tags: ["patrol", "high activity"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive relay where patrols race to set up a tent correctly, get it checked by a judge, then take it down, pack it up, and give a yell.

rules:
On signal patrol sets up tent. After checked by judge, take down, pack up, line up and give yell. First done wins.


name: Tent Pitching
variations: Instead of a patrol putting up tents, have a team of 2 Scouts put up 1 tent.
category: camp-outdoor
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: four tents with poles and pegs, axes
skills_developed: tent pitching, camping skills, teamwork
difficulty_level: mediu
keywords: tent, pitching, camping
tags: ["patrol", "active", "outdoor"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping race where patrols compete to pitch four tents as quickly and neatly as possible, lining up at attention in front of them when done.

rules:
Patrol lines up with 4 tents neatly rolled in front of it, poles and pegs enclosed inside. At command 'Go,' patrol sets up its tents; they must be neat and tight. When erected, patrol lines up in front of them at attention. Alternatively, have a team of 2 Scouts put up 1 tent. Patrol finishing first wins.

source_excerpt:
Patrol lines up 4 tents neatly rolled in front of it, poles and pegs enclosed inside of tents. Patrols at attention. At command "Go," patrol sets up its tents. Tents must be neat and tight.


name: Tent Pitching
variations: Instead of a patrol putting up tents, have a team of 2 Scouts put up 1 tent.
category: camp-outdoor
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
source_excerpt: At command "Go," patrol sets up its tents. Tents must be neat and tight.
materials_category: camping
materials_list: four tents, poles, pegs, axes
skills_developed: tent pitching, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, patrol, outdoor
tags: ["active", "outdoor", "patrol-teams"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols race to pitch tents as quickly as possible. Each patrol starts with four tents neatly rolled, and must erect them all as fast as possible, then line up at attention in front of the tents.

rules:
Patrol lines up 4 tents neatly rolled in front of it, poles and pegs enclosed inside of tents. Patrols at attention. At command "Go," patrol sets up its tents. Tents must be neat and tight. When tents are erected, patrol lines up in front of them at attention. Patrol finishing first wins.


name: Tent Strik'n Contest
category: jocuri-cercetasesti
subcategory: camping skills
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: 1 or more tents per patrol
skills_developed: camping skills, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, striking, race
tags: ["patrol", "high activity"]
language: en
normalized_name: tent strik'n contest
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A race to see which patrol can strike (take down) one or more tents the fastest, pack them, line up, and give a yell.

rules:
On signal patrols race to see who can strike one or more tents. Some tents might have to be taken down early to make patrols equal. First tents down and packed, line up and do yell wins.

source_excerpt:
On signal patrols race to see who can strike one or more tents. Some tents might have to be taken down early to make patrols equal.


name: Remote Clove Hitch
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: rope
materials_list: 1 large diameter rope at least 50' long
skills_developed: knotting, communication, teamwork
difficulty_level: mediu
keywords: clove hitch, knot, rope, communication
tags: ["patrol", "low activity"]
language: en
normalized_name: remote clove hitch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication and knotting challenge where a patrol must tie a clove hitch around a tree without anyone entering the circle marked around the tree, using a long rope.

rules:
On signal patrol ties clove hitch around a tree that has a circle marked 7-10 around it. No one can enter the circle. One patrol at a time tries it unless you have many large ropes. Fastest wins.

source_excerpt:
On signal patrol ties clove hitch around a tree that has a circle marked 7-10 around it..no one can enter the circle.


name: Compass Course
category: orientare
subcategory: compass
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: navigation
materials_list: Compass course, cards, compass per patrol
skills_developed: navigation, compass skills
difficulty_level: mediu
keywords: compass, navigation, orienteering
tags: ["patrol", "low activity"]
language: en
normalized_name: compass course
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation challenge where each patrol uses a compass and cards to complete three courses, with the patrol having the most correct courses winning.

rules:
Each patrol is given a compass and one card. On signal they start. They use all 3 courses. Patrol with most courses right (closest) wins.

source_excerpt:
Each patrol is given a compass and one card. On signal they start. They use all 3 courses. Patrol with most courses right(closest) wins.


name: Compass Facing
category: orientare
subcategory: compass
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: navigation
materials_list: compass for leader
skills_developed: compass skills, direction sense
difficulty_level: usor
keywords: compass, directions, pointing
tags: ["patrol", "low activity", "troop"]
language: en
normalized_name: compass facing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A whole-troop compass direction game where the leader calls out compass headings and scouts point in the correct direction to earn points for their patrol.

rules:
Troop in mass, leader calls out a compass heading. Everyone points to where he thinks it is. If correct, each scout receives 1 pt for his patrol. Highest score wins.

source_excerpt:
Troop in mass, leader calls out a compass heading. Everyone points to where he thinks it is. If correct, each scout receives 1 pt for his patrol.


name: Map Orienteering
rules: On signal, patrol races to judge. They must take map and orient it with compass. First done wins.
category: orientare
subcategory: map reading
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
source_excerpt: On signal, patrol races to judge. They must take map and orient it with compass.
materials_category: navigation
materials_list: 1 map and compass per patrol
skills_developed: map reading, compass skills
difficulty_level: usor
keywords: map, compass, orienteering
tags: ["patrol", "low activity"]
language: en
normalized_name: map orienteering
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where patrols race to a judge and must orient a map using a compass correctly as fast as possible.


name: Flapjack Flipping
category: jocuri-cercetasesti
subcategory: cooking relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: cooking
materials_list: 1 skillet, 1 flapjack (round tile) per patrol
skills_developed: coordination, cooking, speed
difficulty_level: mediu
keywords: flapjack, relay, cooking, flipping
tags: ["patrol", "high activity"]
language: en
normalized_name: flapjack flipping
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooking-themed relay race where scouts run a course while repeatedly flipping a flapjack (round tile) in a skillet.

rules:
Patrols line up. On signal first scout runs course flipping a flapjack repeatedly as he goes. Repeat all scouts. Line up and do yell. First done wins.

source_excerpt:
On signal first scout runs course flipping a flapjack repeatedly as he goes...repeat all scouts. line up and do yell.


name: Bow Saw Relay
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: tools
materials_list: 1 saw, log 4'x3", supports per patrol
skills_developed: fire building, tool use, speed
difficulty_level: mediu
keywords: bow saw, relay, fire building, log
tags: ["patrol", "high activity"]
language: en
normalized_name: bow saw relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fire-building themed relay race where each scout in a patrol must saw off a 2-inch slice from a log using a bow saw.

rules:
Patrols line up facing logs from 20' away. Bow saw is placed along log. On signal, first scout runs up and saws off 2" slice, repeat until all have done at least once. 1st done = king patrol.

source_excerpt:
Patrols line up facing logs from 20'away.Bowsaw is placed along log. On signal, first scout runs up and saws off 2" slice...repeat until all have done at least once.


name: Match Lighting
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: tools
materials_list: 1 board with holes, 1 axe, 5 matches per patrol
skills_developed: fire building, tool use
difficulty_level: mediu
keywords: match, axe, fire building, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: match lighting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fire-building relay where scouts race to use an axe to light matches in a log board, with the first patrol to light or split 5 matches winning.

rules:
On signal first patrol member races up and has 3 strikes with axe to light a match in log, repeat. First patrol to light or split 5 matches, line up and give yell wins.

source_excerpt:
On signal first patrol member races up and has 3 strikes with axe to light a match in log...repeat. First patrol to light or split 5 matches, line up and give yell wins.


name: String Burning Race
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: fire building
materials_list: 1 axe, 1 piece of wood, balloon and string, fire box, 3 matches per patrol
skills_developed: fire building, woodcraft
difficulty_level: mediu
keywords: fire, string, balloon, wood splitting
tags: ["patrol", "high activity"]
language: en
normalized_name: string burning race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fire-building race where the patrol must split wood, prepare shavings, and build a fire hot enough to burn a string and drop a balloon.

rules:
On signal patrol properly splits wood, prepare shavings and lights fire until string burns and balloon falls. First done wins.

source_excerpt:
On signal patrol properly splits wood, prepare shavings and lights fire until string burns and balloon falls.


name: Water Boiling Race
rules: First patrol to build fire and boil water wins.
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
source_excerpt: First patrol to build fire and boil water wins
materials_category: fire building
materials_list: 1 axe, 1 piece of wood, pot, 3 matches per patrol
skills_developed: fire building, cooking, teamwork
difficulty_level: mediu
keywords: fire, boiling water, cooking, race
tags: ["patrol", "high activity"]
language: en
normalized_name: water boiling race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fire-building race where the first patrol to build a fire and bring a pot of water to a boil wins.


name: Bandage Relay
variations: If splinting: 3 neckerchiefs needed instead of 1.
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: first aid
materials_list: 1 neckerchief per patrol, 3 if splinting
skills_developed: first aid, bandaging
difficulty_level: mediu
keywords: bandage, first aid, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: bandage relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid relay where scouts race to a judge and tie the requested bandage, with the first patrol to have all members complete the task winning.

rules:
Patrol lines up. On signal first member runs to judge and ties requested bandage, repeat. First patrol done with all wins.

source_excerpt:
Patrol lines up. On signal first member runs to judge and ties requested bandage...repeat. First patrol done with all wins.


name: Firemans Drag Relay
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
skills_developed: first aid, rescue techniques, teamwork
difficulty_level: mediu
keywords: fireman drag, rescue, first aid, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: firemans drag relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid relay where half the patrol acts as firemen and the other half as victims, with each fireman dragging a victim back to safety.

rules:
Half patrol as fireman and half as victims. First fireman runs up to first victim and drags back to other fireman, next fireman rescues next victim and so forth. First patrol done wins.

source_excerpt:
Half patrol as fireman and half as victims. First fireman runs up to first victim and drags back to other fireman, next fireman rescues next victim and so forth.


name: Stretcher Race
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: first aid
materials_list: 2 poles, 1 sleeping bag or blanket per patrol, balloon and bucket optional
skills_developed: first aid, stretcher techniques, teamwork
difficulty_level: mediu
keywords: stretcher, first aid, relay, rescue
tags: ["patrol", "high activity"]
language: en
normalized_name: stretcher race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid relay where patrols must rig a stretcher from provided equipment, place a team member (or balloon or water bucket) on it, and race a course.

rules:
On signal patrols rig stretcher with equipment provided. Put member or balloon or member with water bucket on stretcher and race a course. First done wins.

source_excerpt:
On signal patrols rig stretcher with equipment provided. Put member or balloon or member with water bucket on stretcher and race a course.


name: Two-Man Carry Race
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
skills_developed: first aid, carrying techniques, teamwork
difficulty_level: mediu
keywords: two-man carry, first aid, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: two-man carry race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid relay where the patrol must assemble a 2-man carry and race through a course, repeating 4 times to win.

rules:
On signal patrol assembles a 2-man carry and races through course, repeat. First patrol to do 4 times, line up and do yell wins.

source_excerpt:
On signal patrol assembles a 2-man carry and races through course, repeat. First patrol to do 4 times, line up and do yell wins.


name: British Bulldog
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
materials_list: buttons (optional)
skills_developed: speed, agility, strategy
difficulty_level: mediu
keywords: british bulldog, chasing, tag, classic
tags: ["troop", "very high activity"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic high-energy chasing game where the whole troop lines up on one side and tries to cross to the other while IT in the center tries to catch them, saying 'British bulldog 1,2,3'. Those caught join IT, and the last one caught is the winner.

rules:
Troop lines up on one side of room (field). IT in center. Leader says 'go', all try to get to other side while IT tries to catch them and say 'British bulldog 1,2,3'. If caught, you join IT. Last one left is the winner. Must be off ground.

source_excerpt:
IT in center. Leader says "go", all try to get to other side while IT tries to catch them and say "British bulldog 1,2,3". If caught, you join IT. Last one left is the winner.


name: British Bulldog
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: running, strength, agility
difficulty_level: mediu
keywords: British bulldog, catch, lift, charge
tags: ["vigorous", "indoor", "outdoor"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One or two bulldogs stand in the center while the troop tries to run from one end to the other without being caught. Caught scouts become bulldogs. Last uncaught scout wins.

rules:
One or two older Scouts take position in center of room facing troop. At "Go," the entire troop charges from one end of the room and tries to reach the other end without being caught. To catch someone, "bulldogs" must lift player off the floor long enough to yell "1-2-3 British bulldog." When a player is caught, he too becomes a "bulldog" for the next charge. Not more than three can tackle a player. If a struggling player is not completely lifted off the floor while he counts to ten, he is declared free for another charge. Game is run until everyone has been caught. Last man left is the winner.

source_excerpt:
To catch someone, "bulldogs" in the center must lift player off the floor long enough to yell "1-2-3 British bulldog."


name: British Bulldog
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: strength, agility, strategy
difficulty_level: dificil
keywords: bulldog, charge, catch, vigorous
tags: ["vigorous", "indoor", "outdoor", "no-equipment"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One or two older Scouts in the center try to catch players charging from one end of the room to the other. To catch someone, the bulldog must lift the player off the floor and count "1-2-3 British bulldog." Caught players become bulldogs.

rules:
One or two older Scouts take position in center facing troop. At "Go," the entire troop charges from one end and tries to reach the other end. To catch someone, "bulldogs" must lift player off the floor long enough to yell "1-2-3 British bulldog." When a player is caught, he becomes a "bulldog" for the next charge. Not more than three can tackle a player. If a struggling player is not completely lifted while he counts to ten, he is declared free. Game runs until everyone has been caught. Last man left is the winner.

source_excerpt:
To catch someone, "bulldogs" in the center must lift player off the floor long enough to yell "1-2-3 British bulldog."


name: Catch Ten
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, catching, strategy
difficulty_level: mediu
keywords: keep away, ball, catching, teams
tags: ["half troop", "high activity"]
language: en
normalized_name: catch ten
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A keep-away ball game between two teams where one team must catch the ball 10 times in a row without the other team stealing it.

rules:
Mark teams (hat-no hat...). Keep away until ball caught 10 times in a row. Must be called out, start over each time ball is stolen or caught by other team.

source_excerpt:
Keep away until ball caught 10 times in a row. Must be called out, start over each time ball is stolen or caught by other team.


name: Catch Ten
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 37
materials_category: sports equipment
materials_list: volleyball, basketball, or football, handkerchiefs
skills_developed: passing, interception, teamwork
difficulty_level: usor
keywords: catch, ball, teams, intercept, count
tags: ["troop-teams", "active", "ball"]
language: en
normalized_name: catch ten
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams try to pass the ball among teammates while the opposing team intercepts. Each successful catch is counted aloud in sequence from one to ten. The first team to reach ten consecutive catches wins.

rules:
Divide Troop into two equal teams identified by handkerchief on right arm. The ball starts with one team member who tosses it to a teammate. The opposition tries to intercept the ball. As the first player catches the ball, he shouts "one," and throws to another teammate who shouts "two." This continues until "ten" is reached. If the opposition intercepts, the interceptor shouts "one" and that team tries to reach "ten." As teams intercept the ball, they must always start with "one." First team to reach "ten" is the winner.

source_excerpt:
As the first player catches the ball, he shouts "one," and throws to another teams mate who shouts "two," as he catches the ball.


name: Elephant Roll
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
skills_developed: balance, coordination, fun
difficulty_level: mediu
keywords: elephant roll, crawling, balance, fun
tags: ["troop", "high activity"]
language: en
normalized_name: elephant roll
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fun game where scouts line up on hands and knees alternating facing directions and IT tries to crawl on their backs from one end to the other while they sway.

rules:
Line up scouts on hands and knees (alternate facing direction) side by side. IT tries to crawl from one end to the other (on their backs) while those in line sway at their own rate. When he makes it, he becomes the end, next tries IT.

source_excerpt:
Line up scouts on hands and knees(alternate facing direction)side by side. IT tries to crawl from one end to the other(on their backs). While those in line sway at their own rate.


name: Granny's Footsteps
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
skills_developed: stealth, patience, observation
difficulty_level: usor
keywords: stealth, sneaking, classic, granny
tags: ["troop", "low activity"]
language: en
normalized_name: granny's footsteps
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic stealth game where scouts try to sneak up on Granny (IT) who has their back turned, but can turn around at any time. If caught moving you go back to the start.

rules:
Troop in line, Granny (IT) about 60' away with back turned. On signal scouts try to sneak up on Granny. Granny can turn around any time after he counts to 30 to himself. If caught moving you go back. You become Granny if you make it to her.

source_excerpt:
Troop in line, Granny (IT) about 60' away with back turned. On signal scouts try to sneak up on Granny. Granny can turn around any time after he counts to 30 to himself.


name: Guard The Fort
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_category: sports
materials_list: 1 soft ball (nerf, volley, soccer)
skills_developed: teamwork, defense, coordination
difficulty_level: mediu
keywords: guard, protection, ball, patrol
tags: ["patrol", "troop", "high activity"]
language: en
normalized_name: guard the fort
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol protection game where the patrol leader stands in the middle of a circle with his patrol facing outward, and the rest of the troop tries to hit the patrol leader with a soft ball.

rules:
Patrol in circle with patrol leader in middle, all other members face out. Rest of troop in circle around patrol. Troop tries to hit the guarded P.L. with a soft ball. Time it, patrol that protects P.L. longest wins.

source_excerpt:
Patrol in circle with patrol leader in middle, all other members face out. Rest of troop in circle around patrol. Troop tries to hit the guarded P.L. with a soft ball.


name: Hit The Can
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_category: sports
materials_list: 5 gallon can, 1 stave, 1 volley or soccer ball
skills_developed: throwing, defense, balance
difficulty_level: mediu
keywords: can, throwing, guard, ball
tags: ["troop", "high activity"]
language: en
normalized_name: hit the can
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A throwing game where scouts in a circle try to hit a 5-gallon can in the middle while IT stands on it and guards it with a stave. If the can is hit, the thrower becomes IT.

rules:
Troop in circle with IT standing on can (5 gal) in middle of circle with stave in hand. Ball (volley or soccer) is passed around and thrown at can, IT guards it with stave. If can is hit, thrower becomes IT.

source_excerpt:
Troop in circle with IT standing on can(5 gal) in middle of circle with stave in hand. Ball (volley or soccer) is passed around and thrown at can, IT guards it with stave.


name: Island Hopping
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_list: Lots of paper
skills_developed: teamwork, coordination, problem solving
difficulty_level: mediu
keywords: island hopping, paper, teamwork, coordination
tags: ["patrol", "high activity"]
language: en
normalized_name: island hopping
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team movement game where the patrol advances as a unit by stepping forward onto paper 'islands' and passing the rear paper to the front.

rules:
Patrol lines up, everyone standing on 2 pieces of paper plus one extra piece in front of patrol. Patrol steps forward in unison and takes paper from back to front. Repeat until patrol covers course. First done wins.

source_excerpt:
Patrol lines up, everyone standing on 2 pieces of paper plus one extra piece in front of patrol. Patrol steps forward in unison and takes paper from back to front.


name: Island Hopping
category: team-building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
source_excerpt: If a Scout steps off a paper, his entire patrol must move back and start all over again.
materials_list: sheets of bond paper - two for each patrol member plus one sheet
skills_developed: coordination, teamwork, strategy
difficulty_level: mediu
keywords: island, hopping, paper, relay
tags: ["patrol-teams", "active"]
language: en
normalized_name: island hopping
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols race to a finish line by passing sheets of paper forward one at a time and stepping on them. If any scout steps off a paper, the entire patrol must go back and start over.

rules:
Papers are placed in a line on the floor. Patrol members form by placing one foot on each sheet of paper. One sheet should be left unused at the rear of the line. On a given signal, the extra sheet of paper is passed up the line from the last man to the first. He places the sheet down toward the goal and steps on to it by moving the foot that is to the rear. Each Scout in line advances by moving his rear foot to the now vacated sheet ahead of him. The final empty sheet is passed forward and the process is repeated. If a Scout steps off a paper, his entire patrol must move back and start all over again. The first patrol to cross a finish line is the winner.


name: Jack's Alive
category: camp-outdoor
subcategory: campfire
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: fire
materials_list: Stick
skills_developed: reaction time, fun
difficulty_level: usor
keywords: campfire, stick, fire, circle game
tags: ["campfire", "low activity"]
language: en
normalized_name: jack's alive
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A campfire game where a glowing stick is passed around the circle and blown on before passing, with the person who passes it when the ember dies getting marked on the forehead.

rules:
Heat stick in fire until a few embers are on end. Pass around circle, blow on stick and say "Jack's alive". The person that passes the stick without an ember is marked with it on the forehead. Repeat.

source_excerpt:
Heat stick in fire until a few embers are on end. Pass around circle, blow on stick and say "Jack's alive". The person that passes the stick without an ember is marked with it on the forehead.


name: Jump The Shot
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: sports
materials_list: Shot = 20' rope with bag (weighted) at end
skills_developed: jumping, agility, timing
difficulty_level: mediu
keywords: jump, rope, shot, circle
tags: ["troop", "high activity"]
language: en
normalized_name: jump the shot
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A jumping endurance game where IT swings a weighted rope (shot) in a circle and everyone tries to jump over it as it rotates faster. Those hit accumulate penalty points.

rules:
Troop makes large circle. IT in center swings the SHOT in the center, everyone tries to jump it as it gets faster (below knees). If hit, you get 1 penalty point. If hit you are IT. Low score wins.

source_excerpt:
IT in center swings the SHOT in the center, everyone tries to jump it as it gets faster (below knees). If hit, you get 1 penalty point.


name: Jump the Shot
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
materials_list: long rope with soft sandbag at end
skills_developed: agility, jumping, timing
difficulty_level: usor
keywords: jump, rope, circle, penalty
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: jump the shot
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts stand in a circle while one player at the center swings a rope with a sandbag below their knees. Players must jump over the rope; those hit receive a penalty point. Scout with least penalty points wins.

rules:
Troop in circle formation, with one boy at center who swings rope around circle below knees of others, who must jump it. If hit by rope or bag, they are given one penalty point. At end of game Scout with least number of points wins.

source_excerpt:
Troop in circle formation, with one boy at center who swings rope around circle below knees of others, who must jump it. If hit by rope or bag, they are given one penalty point.


name: Lassoing The Steer
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: rope
materials_list: 1 rope per scout, 1 can
skills_developed: rope throwing, aim, lassoing
difficulty_level: mediu
keywords: lasso, rope, steer, can
tags: ["troop", "high activity"]
language: en
normalized_name: lassoing the steer
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A roping game where everyone in the troop tries to lasso a can placed in the center and drag it to them, earning points for their patrol when successful.

rules:
Place #10 can in center of circle. Troop around edge, everyone with a rope. Everyone tries to lasso the "steer" and drag it to them. If drug out the scout receives 5 points for his patrol.

source_excerpt:
Place #10 can in center of circle. Troop around edge, everyone with a rope. Everyone tries to lasso the "steer" and drag it to them.


name: Luck Relay
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_list: 1 coin per patrol
skills_developed: fun, speed
difficulty_level: usor
keywords: luck, coin, relay, guessing
tags: ["patrol", "high activity"]
language: en
normalized_name: luck relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A luck-based patrol relay where scouts race, guess a coin flip, then return to tag the next scout. The first patrol to get 5 correct guesses wins.

rules:
Patrols in relay formation. First scout runs up, leader flips coin and scout guesses, runs back and tags next, repeat. Patrol that guesses 5 right wins.

source_excerpt:
First scout runs up, leader flips coin and scout guesses, runs back and tags next...repeat. Patrol that guesses 5 right wins.


name: Pocket Rope
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
skills_developed: creativity, teamwork, problem solving
difficulty_level: usor
keywords: pocket, rope, creativity, improvisation
tags: ["patrol", "high activity"]
language: en
normalized_name: pocket rope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creative challenge where each patrol tries to make the longest rope possible using items they have with them, such as belts, socks, neckerchiefs, and shirts.

rules:
On signal patrol tries to make the longest rope they can with the things they have in their pockets or on their person (belts, socks, neckerchiefs, shirts). Longest wins.

source_excerpt:
On signal patrol tries to make the longest rope they can with the things they have in their pockets or on their person. (belts, socks, neckerchiefs, shirts).


name: Pocket Rope
variations: In addition to pocket contents, allow Scouts to add items of apparel from above the belt.
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 32
materials_list: pocket contents of Scouts
skills_developed: knot tying, creativity, teamwork
difficulty_level: mediu
keywords: pockets, knots, rope, longest line
tags: ["fun", "patrol-teams", "quiet"]
language: en
normalized_name: pocket rope
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol members empty their pockets and tie the objects together using knots to make the longest possible continuous line. The patrol with the longest unbreakable line wins.

rules:
Members of each patrol empty the contents of their pockets into a common pile and then, using their collective ingenuity and knowledge of knots, tie the objects together to make the longest possible continuous line capable of holding without breaking when held up by the two ends. Patrol with longest line that holds without breaking wins.

source_excerpt:
using their collective ingenuity and knowledge of knots, tie the objects together to make the longest possible continuous line capable of holding without breaking when held up by the two ends.


name: Ring On A String
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: About 30' of string, 1 ring
skills_developed: observation, deception, fun
difficulty_level: usor
keywords: ring, string, guessing, circle
tags: ["troop", "low activity"]
language: en
normalized_name: ring on a string
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where a ring is secretly passed along a looped string held by the whole troop, and IT tries to guess who is holding the ring.

rules:
Troop forms circle with IT in middle. String loop with 1 ring on it is held by whole troop. IT tries to guess who has ring while troop secretly passes it along string while IT can't see (back turned). If IT finds out, switch with IT.

source_excerpt:
String loop with 1 ring on it is held by whole troop. IT tries to guess who has ring while troop secretly passes it along string while IT can't see (back turned).


name: Sleeping Indian
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: 1 blindfold, 1 eraser
skills_developed: stealth, patience, listening
difficulty_level: usor
keywords: stealth, blindfold, sneaking, silence
tags: ["troop", "low activity"]
language: en
normalized_name: sleeping indian
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth game where a blindfolded scout sits in the middle with an object, and others try to sneak up and steal the object without being pointed at.

rules:
One scout in middle of room, blindfolded with legs crossed and object (eraser) in front of him. Objective is to sneak up and take object and take back to edge of room. Indian points at noise, if pointed at, you go back.

source_excerpt:
One scout in middle of room, blindfolded with legs crossed and object(eraser) in front of him. Objective is to sneak up and take object and take back to edge of room. Indian points at noise, if pointed at, you go back.


name: Sleeping Pirate
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: 2 erasers
skills_developed: stealth, listening, patience
difficulty_level: usor
keywords: pirate, blindfold, treasure, stealth
tags: ["patrol", "low activity"]
language: en
normalized_name: sleeping pirate
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded patrol game where the pirate guards treasure (2 erasers) and the troop tries to steal the treasure without being pointed at.

rules:
Blindfolded pirate sits in middle of room with treasure (2 erasers) in front of him. Troop tries to sneak up on him and take treasure back to edge of room. If pointed at, you go back to edge of room. 1 pt for patrol if successful.

source_excerpt:
Blindfolded pirate sits in middle of room with treasure (2 erasers) in front of him. Troop tries to sneak up on him and take treasure back to edge of room.


name: Standing Jump Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
skills_developed: jumping, strength, teamwork
difficulty_level: usor
keywords: jump, relay, distance, standing broad jump
tags: ["patrol", "high activity"]
language: en
normalized_name: standing jump relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A distance relay where each scout does a standing broad jump from where the previous scout landed, and the patrol covering the greatest distance wins.

rules:
Relay formation. First scout standing broad jumps, next scout jumps from where he ended. Patrol with longest distance covered wins. Some patrol members might have to jump twice to make patrols equal in numbers.

source_excerpt:
First scout standing broad jumps, next scout jumps from where he ended. Patrol with longest distance covered wins.


name: This Is The Moon
category: camp-outdoor
subcategory: campfire
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_list: Stick
skills_developed: observation, listening, fun
difficulty_level: usor
keywords: campfire, trick, moon, drawing
tags: ["campfire", "low activity"]
language: en
normalized_name: this is the moon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick campfire game where the leader asks scouts to repeat the action exactly as done, but the secret is a cough that accompanies the phrase 'This is the moon, 2 eyes, a nose and a mouth'.

rules:
Leader at campfire asks if they can do EXACTLY as he does. He says 'This is the moon (coughs), 2 eyes, a nose and a mouth' drawing while saying. The trick is the cough. Ask for volunteers, congratulate if correct, don't tell secret.

source_excerpt:
Leader at campfire asks if they can do EXACTLY as he does. He says "This is the moon(coughs),2 eyes, a nose and a mouth" drawing while saying. The trick is the cough.


name: Three-Man Tug-O-War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_category: sports
materials_list: 1 12' rope, 3 hats or erasers per 3 scouts
skills_developed: strength, strategy, balance
difficulty_level: mediu
keywords: tug of war, three-way, rope, strength
tags: ["small group", "high activity"]
language: en
normalized_name: three-man tug-o-war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A three-way tug-of-war where three scouts each hold a looped 12-foot rope forming a triangle and try to reach their own hat placed 6 feet away.

rules:
12' rope is made into a loop. 3 scouts grab to form a triangle. Place a hat about 6' from each scout. On signal they tug until one gets his hat.

source_excerpt:
12' rope is made into a loop. 3 scouts grab to form a triangle. Place a hat... about 6' from each scout. On signal they tug until one gets his hat.


name: Tiger In A Cage
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
skills_developed: agility, speed, reaction time
difficulty_level: usor
keywords: tiger, cage, tag, jumping
tags: ["troop", "high activity"]
language: en
normalized_name: tiger in a cage
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A teasing and tagging game where a scout (tiger) stands in a circle and others jump in and out to taunt them; if tagged, the tagged scout becomes the new tiger.

rules:
Large circle is drawn on the ground. Tiger in circle. Everyone can torment the tiger by jumping into the circle and then out again. If tagged by tiger, you become the tiger. Tiger cannot leave circle to tag tormentors.

source_excerpt:
Tiger in circle. Everyone can torment the tiger by jumping into the circle and then out again. If tagged by tiger, you become the tiger. Tiger cannot leave circle to tag tormentors.


name: Transport
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_list: 2 staves (6'), 1 bleach bottle per patrol
skills_developed: teamwork, coordination, speed
difficulty_level: mediu
keywords: transport, relay, staves, teamwork
tags: ["patrol", "high activity"]
language: en
normalized_name: transport
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol relay game where pairs of scouts use two staves to carry a bleach bottle to a point 30 feet away and back, repeating 4 times to win.

rules:
Patrols line up. On signal, first 2 scouts take staves and carry bottle between them to area 30' away, run back and touch next 2, they then race to bottle and carry back, repeat. First patrol to do it 4 times, line up and do yell wins.

source_excerpt:
On signal, first 2 scouts take staves and carry bottle between them to area 30' away, run back and touch next 2, they then race to bottle and carry back...repeat.


name: Tug-O-War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: sports
materials_list: Large rope, rag for center, 3 marks on ground 10' apart
skills_developed: strength, teamwork
difficulty_level: mediu
keywords: tug of war, rope, strength, classic
tags: ["patrol", "high activity"]
language: en
normalized_name: tug-o-war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic tug of war between patrol teams matched by weight, pulling until a center mark is moved 10 feet from center.

rules:
Patrols make teams to match each other in weight. Rope with center marked is tugged until mark is pulled 10' from center. Best wins.

source_excerpt:
Patrols make teams to match each other in weight. Rope with center marked is tugged until mark is pulled 10' from center.


name: Tugowar-Steal-Bacon
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: sports
materials_list: Tape covered bike tire
skills_developed: speed, strength, strategy
difficulty_level: usor
keywords: steal the bacon, tug of war, tire, numbers
tags: ["half troop", "high activity"]
language: en
normalized_name: tugowar-steal-bacon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A steal-the-bacon variant where numbered scouts race to grab a tape-covered bike tire from the center and drag it back to their side for a point.

rules:
Teams line up on opposite ends of room (field). Number team members 1-??. Leader calls out number(s). Number races to center and pull or take tire back to his side. Point if tire brought back.

source_excerpt:
Leader calls out number(s). Number races to center and pull or take tire back to his side. Point if tire brought back.


name: Hot Isotope
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 1 heavy rubber band, 1 #10 can, 6 ropes per patrol
skills_developed: problem solving, rope skills, teamwork
difficulty_level: mediu
keywords: isotope, rope, retrieval, problem solving
tags: ["patrol", "high activity"]
language: en
normalized_name: hot isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot and problem-solving game where a patrol must use ropes to retrieve a can from an 'infected area' without anyone entering the area.

rules:
Can set in center of infected area. On signal patrol uses equipment provided to retrieve can out of area without entering it. First done wins.

source_excerpt:
Can set in center of infected area. On signal patrol uses equipment provided to retrieve can out of area without entering it.


name: Knot Trail (Kim's)
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 5-10 pieces of rope
skills_developed: knot identification, memory, observation
difficulty_level: mediu
keywords: knot, kim's game, trail, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: knot trail (kim's)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation and memory game where several pieces of rope are tied together between two trees with various knots, and patrols silently walk along the rope then list the knots in order.

rules:
Several pieces of rope are tied together between 2 trees (50' apart) with several kinds of knots. Patrol has 1 minute to walk along rope (silently) then they depart and have 5 min. to list in order. 1 pt for each right.

source_excerpt:
Several pieces of rope are tied together between 2 trees (50'apart) with several kinds of knots. Patrol has 1 minute to walk along rope(silently) then they depart and have 5 min. to list in order.


name: Log Raising Relay
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 1 log, 1 50' rope per patrol
skills_developed: knotting, lashing, teamwork, engineering
difficulty_level: dificil
keywords: log raising, knots, lashing, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: log raising relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot and lashing challenge where a patrol must rig a log-raising device with provided materials and raise a log to the top. First patrol to succeed wins.

rules:
On signal patrol rigs log raising device with materials provided. Must raise to top. First to top and gives yell wins.

source_excerpt:
On signal patrol rigs log raising devise with materials provided. Must raise to top. First to top and gives yell wins.


name: One Hand Knots
variations: 2 hands behind back, or 2 hands in bag.
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: rope
materials_list: 1 rope, bag (optional) per patrol
skills_developed: knotting, fine motor skills, dexterity
difficulty_level: dificil
keywords: one hand, knot, relay, dexterity
tags: ["patrol", "low activity"]
language: en
normalized_name: one hand knots
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot relay where scouts must tie knots using only one hand, or with hands behind their back, or with both hands in a bag.

rules:
Same as any knot relay except that limited to tying with one hand only. Variation: 2 hands behind back, or 2 hands in bag. First done wins.

source_excerpt:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag.


name: One Hand Knots
variations: 2 hands behind back, or 2 hands in bag.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 1 rope per patrol, bag (optional)
skills_developed: knot tying
difficulty_level: mediu
language: en
normalized_name: one hand knots
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot relay activity where scouts must tie knots using only one hand. Variations include tying with two hands behind the back or with two hands in a bag.

rules:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag. First done wins.

source_excerpt:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag.


name: Pony Express Race
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: rope
materials_list: 1 rope per scout
skills_developed: knotting, coordination, teamwork
difficulty_level: mediu
keywords: pony express, clove hitch, knot, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay where all patrol members simultaneously tie their rope with a clove hitch to the ankle of the scout in front of them, then travel through a course and back as a connected chain.

rules:
Patrol lines up. On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell. First done wins.

source_excerpt:
On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell.


name: Pony Express Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 1 rope per scout
skills_developed: knot tying, teamwork
difficulty_level: dificil
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A high-energy patrol relay where scouts tie their ropes with a clove hitch to the ankle of the scout in front, then navigate a course together.

rules:
Patrol lines up. On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell. First done wins.

source_excerpt:
On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back.


name: Pony Express Race
variations: Use two-half hitches around the leg or a bowline around waist.
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 6
materials_category: rope
materials_list: 6-foot length of rope for each Scout
skills_developed: knotting, clove hitch, teamwork
difficulty_level: mediu
keywords: knotting, clove hitch, relay, rope
tags: ["patrol", "active", "relay"]
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knotting relay race where each Scout ties a clove hitch around the leg of the Scout in front, and the patrol races to the end of the line while maintaining their grip and keeping knots tied.

rules:
Patrols in relay formation. Each Scout (except front man) ties a clove hitch around the leg of the man in front and grips free end of rope with one hand, raising the other hand. When all hands are up, they race to the end of the line without releasing grip or having knots come untied. First patrol to cross finish line wins, provided all knots stayed.

source_excerpt:
each Scout, except the front man, ties a clove hitch around one leg of the man in front of him, grips the free end of the rope in one hand, and raises the other hand.


name: Chariot Races
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 poles, 3 ropes per patrol
skills_developed: lashing, construction, teamwork
difficulty_level: mediu
keywords: chariot, A-frame, lashing, travois
tags: ["patrol", "high activity"]
language: en
normalized_name: chariot races
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing relay where patrols assemble a travois (A-frame) from poles and ropes, place a scout on it, carry him around a course, then tear it down.

rules:
Patrols line up next to equipment. On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell. First done (right) wins.

source_excerpt:
On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell.


name: Chariot Races
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 poles per patrol, 3 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: dificil
language: en
normalized_name: chariot races
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols assemble a travois (A-frame) from poles and ropes, place a scout on it, and carry him around a course.

rules:
Patrols line up next to equipment. On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell. First done (right) wins.

source_excerpt:
On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back.


name: Cross The Pit
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 poles, 6 ropes per patrol
skills_developed: lashing, balance, teamwork
difficulty_level: dificil
keywords: A-frame, lashing, pit, crossing
tags: ["patrol", "high activity"]
language: en
normalized_name: cross the pit
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing challenge where a patrol builds an A-frame with guy lines and a scout walks the frame across an 'alligator pit' while the rest of the patrol steadies it.

rules:
On signal, patrol rigs up an A-frame with guy lines on top. Scout on frame tries to 'walk' it across the alligator pit while his patrol steadies it with the guy lines. At other end, dismantle, line up and give yell.

source_excerpt:
On signal, patrol rigs up an a-frame with guy lines on top. Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines.


name: Cross The Pit
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 poles per patrol, 6 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: dificil
language: en
normalized_name: cross the pit
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol rigs an A-frame with guy lines on top. A scout on the frame tries to walk it across the alligator pit while his patrol steadies it with guy lines.

rules:
On signal, patrol rigs up an a-frame with guy lines on top. Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines. At other end, dismantle, line up and give yell. First done wins.

source_excerpt:
Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines.


name: Flagpole Raising
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 2 poles, 1 patrol flag, 7 ropes per patrol
skills_developed: lashing, flagpole construction, teamwork
difficulty_level: mediu
keywords: flagpole, lashing, patrol flag, raising
tags: ["patrol", "high activity"]
language: en
normalized_name: flagpole raising
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing relay where patrols assemble a flagpole from two poles and rope, erect it with their patrol flag, salute, give a yell, then disassemble.

rules:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up. First done wins.

source_excerpt:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up.


name: Flagpole Raising
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 2 poles per patrol, 1 patrol flag, 7 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: mediu
language: en
normalized_name: flagpole raising
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol assembles a flagpole from two poles and their patrol flag with ropes, erects it, salutes, and then disassembles.

rules:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up. First done wins.

source_excerpt:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell.


name: Radio Isotope
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 ropes, 2 poles, 1 bottle, 1 #10 can per patrol
skills_developed: problem solving, lashing, teamwork
difficulty_level: dificil
keywords: radio isotope, lashing, bottle, restricted area
tags: ["patrol", "high activity"]
language: en
normalized_name: radio isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing puzzle where a patrol uses poles and ropes to remove a coke bottle from a can inside a restricted area without touching the can or entering the area.

rules:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided. First to get bottle out of restricted area wins.

source_excerpt:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided.


name: Radio Isotope
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 ropes per patrol, 2 poles per patrol, 1 bottle, 1 #10 can
skills_developed: lashing, problem solving
difficulty_level: dificil
language: en
normalized_name: radio isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Coke bottle sits inside a #10 can in a restricted area. Patrol must remove the bottle from the can without touching it using only the equipment provided.

rules:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided. First to get bottle out of restricted area wins.

source_excerpt:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided.


name: Rat Trap Race
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: lashing
materials_list: 2-3 poles, 2-4 ropes, 1 rat trap per patrol
skills_developed: lashing, problem solving, construction
difficulty_level: mediu
keywords: rat trap, lashing, pole, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: rat trap race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing relay where patrols assemble a multi-section pole long enough to spring a rat trap that is set too far away to reach with a single pole.

rules:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole. Disassemble line up and give patrol yell. First done wins.

source_excerpt:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole.


name: Rat Trap Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_list: 2-3 poles per patrol, 2-4 ropes per patrol, 1 rat trap
skills_developed: lashing, problem solving
difficulty_level: dificil
language: en
normalized_name: rat trap race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols assemble a multi-section pole and try to spring a rat trap set up too far to reach with one pole.

rules:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole. Disassemble line up and give patrol yell. First done wins.

source_excerpt:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole.


name: Reactor Transporter
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: lashing
materials_list: 3 poles, 3 ropes, 1 can with bail, 1 hook from coat hanger per patrol
skills_developed: lashing, precision, teamwork, engineering
difficulty_level: dificil
keywords: tripod, lashing, transporter, hook
tags: ["patrol", "high activity"]
language: en
normalized_name: reactor transporter
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lashing and precision challenge where patrols build a tripod, hang a hook from the center, and must transport a can using only the hook without touching the can's sides.

rules:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides). Transport can from one end of the room to other. Dismantle, line, yell.

source_excerpt:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides).


name: Reactor Transporter
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_list: 3 poles per patrol, 3 ropes per patrol, 1 can with bail, 1 hook from coat hanger
skills_developed: lashing, precision, teamwork
difficulty_level: dificil
language: en
normalized_name: reactor transporter
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols erect a tripod with a hook suspended from the center and transport a can across the room using only the hook, without touching the can's sides.

rules:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides)..transport can from one end of the room to other. Dismantle, line, yell. First done wins.

source_excerpt:
Patrol must not touch the can with anything but the hook (can't hit sides)..transport can from one end of the room to other.


name: Map Symbol Relay
category: orientare
subcategory: map reading
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: navigation
materials_list: Symbol cards or maps or paper and pencil for each patrol
skills_developed: map reading, map symbols, speed
difficulty_level: mediu
keywords: map, symbols, relay, orienteering
tags: ["patrol", "high activity"]
language: en
normalized_name: map symbol relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A map skills relay where patrol members race to a judge and identify map symbols from cards, or draw them on request, with the first patrol to complete all winning.

rules:
Patrols line up. On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.

source_excerpt:
On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.


name: Map Symbol Relay
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
source_excerpt: On signal first member runs to judge and identifies symbol from card or map or draws on request.
materials_list: Symbol cards or maps or paper and pencil for each patrol
skills_developed: map reading, navigation
difficulty_level: mediu
language: en
normalized_name: map symbol relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay where patrol members run to a judge and identify map symbols from cards, or draw them on request.

rules:
Patrols line up. On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.


name: Height Measuring
category: jocuri-cercetasesti
subcategory: measuring
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
skills_developed: measurement, estimation, scouting skills
difficulty_level: mediu
keywords: height, measuring, estimation, flagpole
tags: ["patrol", "low activity"]
language: en
normalized_name: height measuring
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A measurement challenge where patrols use any method from the Scout Handbook to estimate the height of a flagpole, tree, or other object.

rules:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook. Patrol nearest wins.

source_excerpt:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook.


name: Height Measuring
category: orientare
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
skills_developed: estimation, measurement
difficulty_level: mediu
language: en
normalized_name: height measuring
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols try to estimate the height of objects like flag poles or trees using any method from the Scout Handbook.

rules:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook. Patrol nearest wins.

source_excerpt:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook.


name: Bombing The Camp
category: wide-games
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bomb (newspaper), bucket of water per patrol
skills_developed: time management, navigation, problem solving
difficulty_level: dificil
keywords: bombing, time, camp, wide game
tags: ["patrol", "high activity"]
language: en
normalized_name: bombing the camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide game where patrols must return to camp within a precise time window (within 15 seconds of a 12-minute countdown) to disarm a 'bomb' before it goes off.

rules:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. too late means boom, 15 sec. early means bomb not set; must be in time frame and douse.

source_excerpt:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min.


name: Bombing The Camp
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bomb (newspaper), bucket of water per patrol
skills_developed: time management, navigation
difficulty_level: mediu
language: en
normalized_name: bombing the camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Troop on a day hike receives a bomb threat message. They must return to camp and douse the bomb within an exact time window of 12 minutes and 15 seconds.

rules:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not set} and can come back any time to set...must be in time frame & douse.

source_excerpt:
Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not set} and can come back any time to set...must be in time frame & douse.


name: Invisible Kim's
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: Bag
skills_developed: observation, mime recognition, memory
difficulty_level: usor
keywords: invisible, kim's game, mime, observation
tags: ["patrol", "low activity"]
language: en
normalized_name: invisible kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mime-based observation game where the leader takes invisible items out of a bag and mimes using them, then patrols try to list what was taken out.

rules:
Leader takes out invisible items out of bag and mimes using them (e.g., turn on flashlight). Patrols then try to make a list of what was taken out of bag. Scoring: 1 pt per item.

source_excerpt:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag.


name: Invisible Kim's
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bag
skills_developed: observation, memory, imagination
difficulty_level: usor
language: en
normalized_name: invisible kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Leader takes invisible items out of a bag and mimes using them. Patrols then try to list what was taken from the bag.

rules:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag. Scoring: 1 pt per item.

source_excerpt:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag.


name: Lifeline Relay
category: prim-ajutor
subcategory: rescue
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_category: rope
materials_list: 1 rope (25'+), target (5' pole to simulate outstretched arms) per patrol
skills_developed: rope throwing, rescue skills, aim
difficulty_level: mediu
keywords: lifeline, rope throwing, rescue, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: lifeline relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A swimming-related throwing relay where scouts take turns coiling and throwing a rope at a target to simulate a lifeline rescue, with the first patrol to hit the target 6 times winning.

rules:
Patrols line up in relay formation. On signal first scout throws line at target, next scout coils rope and throws, repeat until the target has been hit 6 times. 1st done is king patrol.

source_excerpt:
On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times.


name: Lifeline Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: 1 rope (25'+) per patrol, target (5' pole)
skills_developed: rope throwing, accuracy
difficulty_level: mediu
language: en
normalized_name: lifeline relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol relay where each scout throws a rope to hit a target (a 5-foot pole simulating outstretched arms) until it is hit 6 times.

rules:
Patrols line up in relay formation. On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times. 1st done is king patrol.

source_excerpt:
On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times.


name: Spoon Race
category: sports-active
subcategory: swimming
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_category: swimming
materials_list: 1 spoon, 1 egg per patrol
skills_developed: swimming, balance, coordination
difficulty_level: mediu
keywords: spoon, egg, swimming, relay
tags: ["patrol", "high activity", "swimming"]
language: en
normalized_name: spoon race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A swimming relay where scouts swim with a spoon in their mouth carrying an egg, swimming to a marker or edge of the pool and back without dropping the egg.

rules:
Patrols in relay formation in pool. On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat. First done wins.

source_excerpt:
On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat.


name: Spoon Race
description: Pool relay where each scout swims with an egg balanced on a spoon held in their mouth.
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 1 spoon per patrol, 1 egg per patrol
skills_developed: swimming, balance
difficulty_level: dificil
language: en
normalized_name: spoon race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Patrols in relay formation in pool. On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat. First done wins.

source_excerpt:
On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return.


name: Wet T-Shirt Relay
category: sports-active
subcategory: swimming
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_category: swimming
materials_list: 1 tee shirt per patrol
skills_developed: swimming, speed, teamwork
difficulty_level: mediu
keywords: wet t-shirt, swimming, relay, pool
tags: ["patrol", "high activity", "swimming"]
language: en
normalized_name: wet t-shirt relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A swimming relay where half the patrol is on each side of the pool and swimmers must wear a t-shirt before diving in, exchanging it with the next swimmer.

rules:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay, exchanging and wearing tee before diving in and swimming. First patrol to finish (in tee) wins.

source_excerpt:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming.


name: Wet T-Shirt Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 1 tee shirt per patrol
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: wet t-shirt relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Half of the patrol on each side of the pool. Swimmers relay wearing a t-shirt, exchanging it before each dive.

rules:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming. First patrol to finish (in tee) wins.

source_excerpt:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming.


name: Crossing The Gap
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
skills_developed: stealth, camouflage, observation
difficulty_level: mediu
keywords: crossing, stealth, wide game, observation
tags: ["patrol", "medium activity", "wide game"]
language: en
normalized_name: crossing the gap
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide stealth game where two scouts in the center of a large area try to spot members of the troop trying to cross from one side to the other without being seen.

rules:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game. Patrol with most through wins.

source_excerpt:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game.


name: Crossing The Gap
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
skills_developed: stealth, camouflage, strategy
difficulty_level: mediu
language: en
normalized_name: crossing the gap
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two scouts stand in the center of a 500x200 foot area. The troop attempts to cross from one side to the other without being spotted. Spotted players must stand for the rest of the game.

rules:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game. Patrol with most through wins.

source_excerpt:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted.


name: Capture The Flag (Wide Game)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 2 flags (neckerchiefs)
skills_developed: strategy, teamwork, stealth
difficulty_level: mediu
language: en
normalized_name: capture the flag (wide game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two half-troop teams each try to capture the other's flag. Guards must stay at least 50 feet from their own flag unless chasing. Prisoners can be freed by a teammate running through the jail.

rules:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line. Free walk back if rescued. 1/5 hr. time limit...flag captured or most prisoners is winner.

source_excerpt:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line.


name: Scouting Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 21-22
materials_list: riddle cards
skills_developed: problem solving, scouting knowledge, teamwork
difficulty_level: mediu
language: en
normalized_name: scouting scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol has 10 minutes to solve riddles and find corresponding Scouting or nature objects. Riddles are themed around scouting gear, nature, and skills.

rules:
Each patrol has 10 minutes to solve the riddles and find the corresponding Scouting or nature objects. They must give the correct numbers for each item.

source_excerpt:
Each patrol has 10 minutes to solve the riddles and find the corresponding Scouting or nature objects. They must give the correct numbers for each item.


name: Demonstrations Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 21-22
materials_list: various household/science items
skills_developed: science, problem solving, creativity
difficulty_level: mediu
language: en
normalized_name: demonstrations scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol must bring ingredients to stage demonstrations on topics like left-handed cats, separating salt and pepper, and other science curiosities.

rules:
Akela has invited one patrol to work with the Cub pack. Bring back the necessary ingredients for staging successful demonstrations by a set time.

source_excerpt:
By no later than...., bring back the necessary ingredients for staging successful demonstrations of: a left-handed non-Scout; a left-handed cat; how to separate a mixture of salt and pepper


name: Space Age Technology Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: science knowledge, engineering awareness
difficulty_level: mediu
language: en
normalized_name: space age technology scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Space invaders demand evidence of Earth's technology. Scouts must collect samples demonstrating various modern materials and technologies.

rules:
You must collect samples that demonstrate our society's use of: transistors; incandescence; fluorescence; luminosity; polystyrene; polypropylene; polyester; acrylic; latex; nylon; laser; LCD; LED; magnetic diskettes; magnetic recording tape; electricity; stainless steel; molded plastic; sheet plastic; laminated plastic; metal alloy.

source_excerpt:
Space invaders have demanded that you produce evidence of the earth's current level of technology by no later than....  You must collect samples that demonstrate our society's use of: transistors; incandescence; fluorescence


name: Machines Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: science knowledge, physics
difficulty_level: usor
language: en
normalized_name: machines scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Mr. Wizard blew up his laboratory and needs help. Scouts must bring in examples of the six basic machines.

rules:
By no later than...., bring in as many examples as you can of the six basic machines: screw; wedge; inclined plane; lever; pulley; wheel & axle.

source_excerpt:
Mr. Wizard blew up his laboratory. He needs your help to replace some parts of his physics experiments. By no later than...., bring in as many examples as you can of the six basic machines: screw; wedge; inclined plane; lever; pulley; wheel & axle.


name: Camera Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
materials_list: Polaroid camera with film
skills_developed: photography, teamwork, creativity
difficulty_level: mediu
language: en
normalized_name: camera scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol uses a Polaroid camera to photograph a list of specific situations and people, with a limited number of attempts.

rules:
With your Polaroid camera, take one photograph of each of the following situations. You have film for 20 attempts. Don't let any other patrol photograph a member of your patrol. No later than..... deliver photographs of: the whole patrol inside a telephone booth; a Scout at least 5 m up a tree; three Scouts blowing bubble gum; etc.

source_excerpt:
With your Polaroid camera, take one photograph of each of the following situations. You have film for 20 attempts. Don't let any other patrol photograph a member of your patrol.


name: One is One Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: problem solving, creativity
difficulty_level: mediu
language: en
normalized_name: one is one scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts must bring back one sample item from each of specified numerical groups (one, two, three, etc. up to one hundred).

rules:
By no later than...., bring back one sample item from each of these groups: one; two; three; four; five; six; seven; eight; nine; ten; eleven; twelve; twenty; twenty-five; fifty; one hundred.

source_excerpt:
Some things are found only as solitary items. Other things occur only in groups of two, three, four, or more. By no later than...., bring back one sample item from each of these groups


name: Sensational Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: sensory awareness, creativity
difficulty_level: usor
language: en
normalized_name: sensational scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts collect items representing sensory qualities (hot, frozen, sweet, sour, sticky, rough, etc.) to help an alien planet restore its senses.

rules:
By no later than...., bring back one each of something: hot; frozen; sweet; sour; sticky; rough; smooth; slippery; squishy; rubbery; wobbly; perfumed; stinking; salty; bitter; cheesy; prickly; corrugated; colorful; pure.

source_excerpt:
We have received a message from the planet Graidot in the Garbajio Galaxy. Their environmental pollution is so bad that their world is slowly becoming a colourless, featureless gob of gray goo.


name: One Square Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
materials_list: template with 2.5 cm square hole
skills_developed: observation, identification, creativity
difficulty_level: mediu
language: en
normalized_name: one square scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts examine a 2.5 cm square of an object, identify the whole object from that sample, and bring in an example.

rules:
Examine a 2.5 cm square of an object and, from that, identify the whole object then bring in an example. The patrol with the largest collection of objects wins.

source_excerpt:
Examine a 2.5 cm square of an object and, from that, identify the whole object then bring in an example. The patrol with the largest collection of objects wins.


name: Tape Recorder Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 23
materials_list: tape recorder
skills_developed: creativity, audio awareness, teamwork
difficulty_level: mediu
language: en
normalized_name: tape recorder scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts use a tape recorder to capture 5-10 seconds of each of a long list of sounds for a library of the visually impaired.

rules:
By no later than...., use your tape recorder to record 5-10 seconds each of: cash register operating; telephone ringing; book pages flipping; washing machine agitating; backpack zipper opening or closing; etc. Earn bonus points by recording a sound that no other patrol can identify.

source_excerpt:
The National Center for the Visually Impaired is compiling a library of sounds to use in their training programs. By no later than...., use your tape recorder to record 5-10 seconds each of: cash register operating; telephone ringing


name: A Little Inconvenience
category: integrare-incluziune
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
materials_list: 1 soccer ball, 2 inner tubes, 1 water ball, 2 water basketball hoops, blindfolds, string
skills_developed: empathy, teamwork, disability awareness
difficulty_level: mediu
language: en
normalized_name: a little inconvenience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players rotate through four activities each performed with a specific physical handicap to experience the sensation of having a disability, ending with a group discussion.

rules:
Divide the players into four teams. Rotate through: 1) Sensitivity walk blindfolded, 2) Obstacle course in water without using arms, 3) Dodge ball in shallow water with ankles tied, 4) Water basketball without speaking. Ten minute rotations of each event, then group discussion.

source_excerpt:
The object of this game is to allow players to experience the sensation of having a disability. Divide the players into four teams, and set up a rotation so that each team takes part in each of the following activities.


name: Slash Hike
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
materials_list: bathing suits, old pair of shoes
skills_developed: teamwork, leadership, nature connection
difficulty_level: usor
language: en
normalized_name: slash hike
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A follow-the-leader game played in a stream or along a shallow shoreline. Everyone wears bathing suits and old shoes. The leader does actions and followers copy, with the leader rotating.

rules:
The leader steps into the water, and instructs the group to 'follow the leader'. Everything the leader does is copied by the followers. After a few minutes of hiking, the leader falls to the back of the line to let a new leader take over.

source_excerpt:
The leader steps into the water, and instructs the group to 'follow the leader'. Everything the leader does is copied by the followers. After a few minutes of hiking, the leader falls to the back of the line to let a new leader take over.


name: Monster Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: monster relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of 8-10 complete a water relay where each player has a specific role, some swimming through shallow water, others through deep water, some doing cartwheels, ending with a piggyback.

rules:
Divide the group into teams of 8-10 players. Set up a 'monster' relay where every player has a role. Some swim through shallow water, some through deep water. Have some do cartwheels through shallow areas, while other swim with one hand in the air. End the relay by having one player piggyback a teammate across a finish line.

source_excerpt:
Set up a 'monster' relay where every player has a role. Some swim through shallow water, some through deep water. Have some do cartwheels through shallow areas, while other swim with one hand in the air.


name: Save the Insulin
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: pike pole, two 8 ft. planks, rope, plastic bleach bottle
skills_developed: problem solving, teamwork, engineering
difficulty_level: dificil
language: en
normalized_name: save the insulin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A plastic bleach bottle (the insulin) is placed in the water 20 feet from shore. Patrols must retrieve it using equipment while avoiding the "sharks" (the water).

rules:
Place the insulin (a plastic bleach bottle) in the lake or river about 20 feet from shore. Patrols equipped with a pike pole, two 8 ft. planks and some rope must try to retrieve the insulin needed by a dying man. The water is full of man-eating sharks which will instantly attack anyone who steps or falls into it.

source_excerpt:
Place the insulin (a plastic bleach bottle) in the lake or river about 20 feet from shore. Patrols equipped with a pike pole, two 8 ft. planks and some rope must try to retrieve the insulin needed by a dying man.


name: Marathon Obstacle Race
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: canoe or rowboat, raft or dock, buoy
skills_developed: swimming, canoeing, teamwork
difficulty_level: dificil
language: en
normalized_name: marathon obstacle race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A timed water relay where one boy from each patrol completes a series of aquatic challenges: swimming to a dock, canoeing, capsizing, singing underwater, and returning.

rules:
One boy from each patrol starts off. He swims to a raft or dock, enters a canoe or rowboat, paddles it in a certain manner, jumps out or capsizes it and stays underneath to sing for 10 seconds, pushes or tows the craft back to the dock.

source_excerpt:
He swims to a raft or dock, enters a canoe or rowboat, paddles it in a certain manner, jumps out or capsizes it and stays underneath to sing for 10 seconds, pushes or tows the craft back to the dock.


name: Punctured Drum
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: plastic detergent bottles, drum with holes
skills_developed: teamwork, problem solving
difficulty_level: mediu
language: en
normalized_name: punctured drum
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols must fill a drum that has many holes punched in it, transferring water with plastic bottles while plugging holes with their bodies.

rules:
Provide plastic detergent bottles or other convenient containers for transferring water, and patrols must try to use them to fill a drum in which you've banged as many holes as possible. The only things boys can use to plug the holes are parts of their bodies. Fifty holes will occupy all of the fingers of five boys.

source_excerpt:
Provide plastic detergent bottles or other convenient containers for transferring water, and patrols must try to use them to fill a drum in which you've banged as many holes as possible.


name: Floating Fire Bombardment
variations: Use just one raft and judge the direct hits.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: wooden logs, lashing twine, matches, fire-lighting materials, small rocks
skills_developed: lashing, fire making, teamwork, accuracy
difficulty_level: dificil
language: en
normalized_name: floating fire bombardment
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night activity where each patrol builds a small lashed raft with fire materials, tows it offshore, lights it, and then tries to extinguish it by bombarding with rocks from shore.

rules:
Each patrol constructs a small lashed raft and arranges fire materials on it. They tow each raft to an equal distance off shore and light the fires. Patrols then line up on shore and, on signal, start bombarding their rafts. A "direct hit" which splashes water onto a burning raft counts 10 points. The first raft to be extinguished wins.

source_excerpt:
Each patrol constructs a small lashed raft and arranges fire materials on it. They tow each raft to an equal distance off shore and light the fires. Patrols then line up on shore (make sure boys stay in line to prevent injuries) and, on signal, start bombarding their rafts.


name: Operation Neptune
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 25-26
materials_list: megaphone, blackboard, lifeguards, towels
skills_developed: swimming, teamwork, strategy
difficulty_level: mediu
language: en
normalized_name: operation neptune
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large aquatic event pulling together a series of challenges for a summer camp event. Patrols adopt aquatic names, prepare cheers, and compete across multiple swimming events.

rules:
Have each patrol adopt an aquatic name and make an identification poster. Plan the program to make participation possible for every boy. Arrange a megaphone for announcements. Use a blackboard to display up-to-the-minute scores. All water safety regulations must be observed.

variations:
Events include: dog-paddle race; lifejacket race; dead man's float glide; free-style underwater distance swim; relay races; stroke races; towing rescue.

source_excerpt:
Operation Neptune pulls together a series of aquatic challenges for a summer camp "funoree", a swim meet at the "Y", a camporee or jamboree, or a pool party.


name: Pyjama Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 pair of pajamas per team
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: pyjama relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team shares one pair of pajamas. The first boy puts them on, swims across, takes them off, and passes to the next boy who repeats.

rules:
Each team has one pair of pajamas. The first boy must put on the pajamas, swim across a given area, take off the pj's and hand them to the second boy, who puts them on, swims, removes them and hands them to the next, and so on.

source_excerpt:
Each team has one pair of pajamas. The first boy must put on the pajamas, swim across a given area, take off the pj's and hand them to the second boy


name: Candle Race (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: candle, foil plate, matches
skills_developed: swimming, balance
difficulty_level: mediu
language: en
normalized_name: candle race (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One boy per patrol swims a certain distance while carrying a lighted candle. A foil plate through which the candle is pushed acts as a hand guard against hot wax.

rules:
One boy per patrol must swim a certain distance with a lighted candle. To prevent hot wax from dripping onto the swimmer's skin, push the candle through a hole in the center of a foil plate.

source_excerpt:
One boy per patrol must swim a certain distance with a lighted candle. To prevent hot wax from dripping onto the swimmer's skin, push the candle through a hole in the center of a foil plate.


name: Underwater Knotting
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
skills_developed: knot tying, swimming, breath control
difficulty_level: dificil
language: en
normalized_name: underwater knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One boy per patrol submerges and ties a given knot underwater, such as a round turn or clove hitch around his leg.

rules:
One boy per patrol must submerge and tie a given knot underwater; a round turn or a clove hitch around his leg, for example. You can do this in shallow water for junior boys.

source_excerpt:
One boy per patrol must submerge and tie a given knot underwater; a round turn or a clove hitch around his leg, for example.


name: Match Race
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 match per patrol
skills_developed: swimming, dexterity
difficulty_level: dificil
language: en
normalized_name: match race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One boy per patrol swims a given distance keeping a match dry, then must strike it for the judges at the finish line.

rules:
One boy per patrol swims a given distance with a match. The object is to keep the match dry because he must strike it for the judges at the finish line. The winner is the first to light his match after the swim.

source_excerpt:
One boy per patrol swims a given distance with a match. The object is to keep the match dry because he must strike it for the judges at the finish line.


name: Obstacle Relay (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 ball, 1 object (puck/rock/ring), 1 Frisbee
skills_developed: swimming, teamwork, coordination
difficulty_level: dificil
language: en
normalized_name: obstacle relay (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A four-player water relay with sequential challenges: diving through partner's legs, swimming with a ball between legs, retrieving an object from the bottom, and swimming with a Frisbee on the head.

rules:
Four boys in a team. The first boy dives through the legs of a partner who is standing in a shallow area. The partner then must swim to a finish line while carrying a ball between his legs, after which the third boy picks up an object from the bottom. The fourth boy swims a given distance with a Frisbee on his head and finishes by tossing the Frisbee to the judges.

source_excerpt:
The first boy dives through the legs of a partner who is standing in a shallow area. The partner then must swim to a finish line while carrying a ball between his legs, after which the third boy picks up an object (puck, rock, ring) from the bottom of the pool or lake.


name: Human Chain
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: dock or pool
skills_developed: teamwork, swimming
difficulty_level: usor
language: en
normalized_name: human chain
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol members sit in a line on the edge of a dock, linked by arms. The first boy drops into the water pulling the next, and so on until the whole chain slides off.

rules:
Members of a patrol sit in a line on the edge of a dock or pool and link arms. On signal, the boy at the starting end lets himself drop into the water. Each successive boy in the chain must be pulled into the water by the boy who precedes him. They cannot help things along by jumping in. First chain to slide off the deck is the winner.

source_excerpt:
Members of a patrol sit in a line on the edge of a dock or pool and link arms. On signal, the boy at the starting end lets himself drop into the water. Each successive boy in the chain must be pulled into the water by the boy who precedes him.


name: Mounted Wrestling (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
skills_developed: physical strength, balance, teamwork
difficulty_level: mediu
language: en
normalized_name: mounted wrestling (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Held in shallow water, each patrol has one or more horse-and-rider teams. Riders try to pull opponents from their horses. Last pair standing wins.

rules:
Hold this in shallow water and supervise closely. Each patrol is represented by either one or several teams of "horse and rider". On signal, riders engage other riders in an attempt to pull them from their horses. When a rider is down, the team must immediately leave the playing area. Last horse and rider standing is the winner.

source_excerpt:
Hold this in shallow water and supervise closely. Each patrol is represented by either one or several teams of "horse and rider". On signal, riders engage other riders in an attempt to pull them from their horses.


name: Greased Watermelon
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 watermelon
skills_developed: teamwork, strategy, physical strength
difficulty_level: mediu
language: en
normalized_name: greased watermelon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams each defend a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.

rules:
Two teams, each defending a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.

source_excerpt:
Two teams, each defending a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.


name: Water Tug o' War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
materials_list: rope
skills_developed: physical strength, teamwork
difficulty_level: mediu
language: en
normalized_name: water tug o' war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tug of war game held in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.

rules:
Hold in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.

source_excerpt:
Hold in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.


name: Candy Dive
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
materials_list: wrapped caramels or candies
skills_developed: swimming, diving
difficulty_level: usor
language: en
normalized_name: candy dive
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol has three minutes to dive for wrapped candies thrown into the water. Boys who retrieve the most candies win.

rules:
Each patrol is given three minutes to dive for candies you've thrown in the water. Wrapped caramels work well. Boys who retrieve the largest number of sweets are the winners.

source_excerpt:
Each patrol is given three minutes to dive for candies you've thrown in the water. Wrapped caramels work well. Boys who retrieve the largest number of sweets are the winners.


name: Jaws
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
skills_developed: swimming, strategy, speed
difficulty_level: mediu
language: en
normalized_name: jaws
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water version of British Bulldog. One or more good swimmers in the middle act as Jaws. Each patrol tries to swim across the circle without being touched.

rules:
Choose one or more of the good swimmers to stay in the middle as "Jaws". On signal, each patrol tries to swim from one side of the circle to the other without being touched by Jaws. When caught, a boy joins Jaws. Continue crossings until time is called. The patrol with the largest number of boys to escape Jaws is the winner.

source_excerpt:
This is a water version of British Bulldog. Choose one or more of the good swimmers to stay in the middle as "Jaws". On signal, each patrol tries to swim from one side of the circle to the other without being touched by Jaws.


name: Carnival Day at Camp
category: camp-outdoor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 28-30
materials_list: tickets, prizes, costumes, carnival materials
skills_developed: teamwork, creativity, leadership
difficulty_level: mediu
language: en
normalized_name: carnival day at camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A full-day carnival event at camp featuring special events, challenge events, simulated rides, and concession games. Includes a grand opening, beauty contest, costume parade, and obstacle course.

rules:
Use tickets as currency. Give each boy tickets based on good turns and cleaning up. Keep tickets circulating by using them as prizes. Set up concessions with activities, duty rosters for each tent-group. Make posters and streamers.

source_excerpt:
A Carnival Day special event theme adds novelty and excitement to the regular routine at Cub or Scout camp. You might invite parents or another troop or pack to join the festivities.


name: Penny Toss
rules: Players try to toss coins into cereal bowls floating in a tub (or dishpan) of water.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 28
source_excerpt: Players try to toss coins into cereal bowls floating in a tub (or dishpan) of water.
materials_list: coins, cereal bowls, tub of water
skills_developed: accuracy, precision
difficulty_level: usor
language: en
normalized_name: penny toss
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A carnival concession game where players try to toss coins into cereal bowls floating in a tub of water.


name: Knock 'Em Over
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: large juice cans or milk cartons, tennis or rubber ball
skills_developed: accuracy, throwing
difficulty_level: usor
language: en
normalized_name: knock 'em over
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A carnival concession game where campers toss a ball to knock over large juice cans or milk cartons.

rules:
Place large juice cans or milk cartons in a cluster. Campers have three shots per ticket to upset them with a tennis or rubber ball tossed from a distance.

source_excerpt:
Place large juice cans or milk cartons in a cluster. Campers have three shots per ticket to upset them with a tennis or rubber ball tossed from a distance.


name: Douse the Candle
description: A carnival concession game where players try to extinguish a candle using a water pistol or straw.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: water pistol or drinking straw, candle
skills_developed: accuracy, precision
difficulty_level: usor
language: en
normalized_name: douse the candle
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Players squirt water from a water pistol, or through a drinking straw, in an attempt to put out the flame of a safely mounted candle.

source_excerpt:
Players squirt water from a water pistol, or through a drinking straw, in an attempt to put out the flame of a safely mounted candle.


name: Fish Pond
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: large box or barrel, paper fish, safety pins, fishing pole
skills_developed: patience, dexterity
difficulty_level: usor
language: en
normalized_name: fish pond
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A carnival concession game where campers try to hook paper fish with a fishing pole from a large box or barrel. Not all fish are prize winners.

rules:
Fill a large box or barrel with paper fish onto which are attached large safety pins. Campers try to hook fish with a fishing pole. Not all fish are worth a prize. Print the value of prize winners on them.

source_excerpt:
Fill a large box or barrel with paper fish onto which are attached large safety pins. Campers try to hook fish with a fishing pole. Not all fish are worth a prize.


name: Guess How Many
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: jar with beans, slips of paper, pens
skills_developed: estimation, math
difficulty_level: usor
language: en
normalized_name: guess how many
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A carnival game where campers write their estimate of the number of beans in a jar on a slip of paper. Prizes awarded at the end of the day.

rules:
Campers write their estimates of the number of beans in a jar on a slip of paper and include their names. Award prizes to winners at the end of the day.

source_excerpt:
Campers write their estimates of the number of beans in a jar on a slip of paper and include their names. Award prizes to winners at the end of the day.


name: House of Horrors
category: camp-outdoor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 29-30
materials_list: blankets, flashlights, string, cotton batten, ice cubes, cooked spaghetti, buckets, blindfolds
skills_developed: creativity, teamwork, theater
difficulty_level: dificil
language: en
normalized_name: house of horrors
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Older boys set up a haunted house or ghostwalk in any available building. Blindfolded campers enter one at a time to experience various frights like webs, balloons, ice branding, and spaghetti worms.

rules:
Set older boys to work on a Haunted House or Ghostwalk in a small building. Hang blankets over windows, use flashlights. Have campers strip to swim trunks, blindfold them, and let them enter one at a time. Create scary elements including hanging web, water-filled balloons, a "levitation" board illusion, ice "hot coals", and spaghetti "worms".

source_excerpt:
Set older boys to work on a Haunted House or Ghostwalk, which is always the most popular event. It can be any small building; a shed, shack, barn or garage.


name: Capture the Flag (Evening Game)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 31-32
materials_list: 2 handmade flags on staffs 2' long, 2 different colored sets of arm or headbands (crepe paper)
skills_developed: strategy, teamwork, stealth, running
difficulty_level: mediu
language: en
normalized_name: capture the flag (evening game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams try to capture each other's flag in a large outdoor area. Players are captured by having their arm/headbands removed and sent to jail. Prisoners can be freed by a teammate running through the jail.

rules:
Divide the group into two teams with arm or headbands. Set up a jail area (3-4 square yards) and a separate hiding spot for each flag in a 5-20 acre area. Capture the flag by returning it to the captor's jail area. Take prisoners by removing their arm/headbands. Prisoners wait in jail until a teammate runs through. After release, prisoners get a free escort to a central spot where they receive a new band.

variations:
Play with three or four teams, each with its own jail and flag. Night play: use 2 or 4 lanterns. Candle Game variant: use small pots with lighted candles instead of flags; teams try to put lids on opponent's candle pot.

source_excerpt:
Divide the group into two teams. Identify each by a set of arm or headbands. Set up a jail area (3-4 square yards) and a separate hiding spot for each flag. Jails are set up at opposite ends of a 5-20 acre area.


name: Whistle Tag
variations: Night game using flashlights instead of whistles.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 32
materials_list: one whistle per hunted leader
skills_developed: teamwork, tracking, navigation
difficulty_level: mediu
language: en
normalized_name: whistle tag
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of 6-8 players hunt staff members in a 5-acre wooded area. Staff must blow their whistles at one-minute intervals. Teams try to touch as many staff as possible. A night variation uses flashlights.

rules:
Divide the group into teams of 6-8 players. Leaders get a two-minute head start. Teams must stay together. Each team hunts staff members who whistle every minute. Teams try to touch as many staff members as possible within the time limit. Captured staff are immediately freed to run and whistle again.

source_excerpt:
The leaders or staff members who are to be 'hunted' are given a two-minute head start into the playing area (5 acre wooded area is ideal). Teams have to stay together during the entire game.


name: Light - No Light
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 32
materials_list: flashlight
skills_developed: stealth, patience, strategy
difficulty_level: mediu
language: en
normalized_name: light - no light
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players try to move from one end of a large wooded area to the other past a person with a flashlight who scans for movement every 5 seconds. Moving players caught must return to start.

rules:
Players line up at one end of the playing area while one player with a flashlight stands at the other end. The flashlight player stands with his back to others. Every five seconds, he turns around, turns on the light and scans for 3 seconds. Moving players caught must return to the starting end. Stationary players may stay. First person to move past the flasher becomes the light for the next round.

variations:
The flashlight player keeps the light on and continuously scans. Stalking players dress in dark clothes.

source_excerpt:
The player with the flashlight stands with his back to the other players. Every five seconds, he turns around, turns on the light and scans the area for three seconds. If a moving player gets caught by the flashlight beam, he has to return to the starting end.


name: Triad
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 3 soccer balls painted white, 6 markers with reflectors (3 goals)
skills_developed: teamwork, strategy, ball skills
difficulty_level: mediu
language: en
normalized_name: triad
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three teams play on a triangular field with three goals and three soccer balls in play simultaneously. Teams try to score through either of their opponents' goals.

rules:
Divide players into three teams. Set up three goals in the shape of a triangle. Start with a jump ball in the center; all three balls in circulation at once. Players try to move the ball through either of their opponents' goals. Balls may be rolled, kicked or thrown. No player may hold a ball longer than five seconds.

source_excerpt:
Divide the players into three teams. On the playing field, set up three goals in the shape of a triangle. The game begins with a jump ball in the center of the field. All three balls are put into circulation at once.


name: Triad
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 3 soccer balls painted white, 6 markers with reflectors
skills_developed: teamwork, strategy, ball skills
difficulty_level: mediu
keywords: soccer, three teams, triangle, balls
tags: ["evening", "outdoors", "teams"]
language: en
normalized_name: triad
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An evening outdoor game where three teams each defend one goal of a triangle while trying to score on the other two teams simultaneously using three soccer balls.

rules:
Divide players into three teams. Set up three goals in a triangle shape. All three balls are put into circulation at once. Players try to move balls through either opponent's goals. Balls may be rolled, kicked or thrown to teammates. No player may hold a ball longer than five seconds.

source_excerpt:
The game begins with a jump ball in the center of the field. All three balls are put into circulation at once and players try to move the ball through either of their opponents goals.


name: Frontiers Game
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 10-15 tokens/flags per team
skills_developed: strategy, stealth, teamwork
difficulty_level: mediu
language: en
normalized_name: frontiers game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Stratego-like team game in the woods. Teams have a home base with tokens. Players sneak into enemy territory to steal tokens. Captured players are imprisoned but can be freed by teammates.

rules:
Divide boys into teams. Each team is given a small home base with 10-15 tokens. Playing field divided into parts with home bases. Goal is to sneak into other team's area and capture a token. If tagged on the opponent's side, you become a prisoner at their home base. A teammate reaching the home base can free you instead of taking a token. If you have a token or a freed prisoner, you can return to your home base. Game lasts a specified time; team with most tokens wins.

source_excerpt:
You divide the boys into teams. Each team is given a small "home base". In the "home base" each team is given 10 - 15 tokens (flags). The playing field is divided in to parts with a home base on each.


name: Frontiers Game
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: tokens/flags (10-15 per team)
skills_developed: strategy, stealth, teamwork
difficulty_level: mediu
keywords: capture, flags, territory, prisoner
tags: ["outdoors", "wide game", "teams"]
language: en
normalized_name: frontiers game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game similar to Stratego where teams sneak into each other's territory to capture tokens (flags) while defending their own home base.

rules:
Divide players into teams, each with a small home base containing 10-15 tokens. The field is divided into parts with a home base on each side. Players sneak into the opponent's area to capture a token. If tagged on the opponent's side, you become a prisoner at their home base. A teammate reaching the home base can free a prisoner instead of taking a token. If you have a token or a freed prisoner, you may return to your own home base. The team with the most tokens at the end wins.

source_excerpt:
The goal of the game is to sneak into the other teams area and capture a token. If someone from the other team is being able to tag you on their side of the field you are taken as a prisoner to their "home base".


name: Naval Battle (Nigel's Navy)
variations: Use colored counters or plastic clothes pegs instead of cards.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 6 DESTROYER cards, 4 SUBMARINE cards, 2 BATTLESHIP cards, colored wool for lives
skills_developed: strategy, teamwork, probability thinking
difficulty_level: mediu
language: en
normalized_name: naval battle (nigel's navy)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three or more teams with naval ship cards (destroyer, submarine, battleship) compete in a combat zone using rock-paper-scissors style card resolution. Team with most wool (lives) at end wins.

rules:
Each team has a naval shipyard with Destroyer, Submarine, and Battleship cards. Each player takes one card and a colored wool strand. Combat only in the marked central area. When two players meet, they compare cards: battleship beats destroyer, destroyer beats submarine, submarine beats battleship. Loser gives their wool to the winner and returns for new wool. Equal ships have no victor. Exchange ships only at your own shipyard.

source_excerpt:
A combat area is marked off in the center of the field and combat may only take place within this area. Combat takes place in the following manner, a player will tag a player from an opposing team. Both players then compare their cards as follows: A battleship takes a destroyer, a destroyer takes a submarine and a submarine takes a battleship.


name: Naval Battle (Nigel's Navy)
variations: Instead of cards you could use colored counters or plastic clothes pegs.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 6 cards 'DESTROYER', 4 cards 'SUBMARINE', 2 cards 'BATTLESHIP', colored wool per team
skills_developed: strategy, memory, quick decision making
difficulty_level: mediu
keywords: naval, battleship, destroyer, submarine, combat
tags: ["scouts", "outdoor", "teams", "combat game"]
language: en
normalized_name: naval battle (nigel's navy)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three or more teams send sailors with ship-type cards (destroyer, submarine, battleship) into a combat area where a rock-paper-scissors-style combat system determines winners.

rules:
Each team has a naval shipyard base. Players take one ship card and a colored wool arm band. Combat only occurs in a marked central area. When two players meet, they compare cards: battleship beats destroyer, destroyer beats submarine, submarine beats battleship. The loser gives their wool to the winner and returns to base for new wool. Equal ships result in no victor. A player may only exchange ships at their base. The team with the most collected wool pieces wins.

source_excerpt:
A battleship takes a destroyer, a destroyer takes a submarine and a submarine takes a battleship. The losing boy hands over his piece of wool to the winner and returns to his shipyard for a new piece of wool.


name: Hunt and Chase
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: many different colored flashes/flags
skills_developed: strategy, teamwork, running
difficulty_level: mediu
keywords: flags, chase, five teams, capture
tags: ["outdoors", "active", "wide game"]
language: en
normalized_name: hunt and chase
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Five teams each pursue one other team and flee from another, collecting captured players' flags. The game ends when one team captures everyone or after a set time.

rules:
Divide into 5 teams. All members of each team wear personal flags of the same color tucked into their belts. Each team can catch members of one specific other team and can be caught by a different team. When caught, you surrender your flag and join the capturing team. There is no natural ending; usually played for an hour, then the largest team wins.

source_excerpt:
Each team can catch team members of one other team, and can be caught by the team members of a different team. When you are caught, you surrender your flag and are given the flag of the capturing team.


name: Scout-Staff Treasure Hunt
category: wide-games
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 37
materials_list: trangia (outdoor cooker parts), notes
skills_developed: navigation, following clues, cooking
difficulty_level: mediu
keywords: treasure hunt, trangia, cooking, notes, clues
tags: ["scouts", "outdoor", "community", "cooking"]
language: en
normalized_name: scout-staff treasure hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts follow a series of notes to find the parts of a trangia (outdoor cooker) scattered at leaders' homes and doorsteps, assembling it to make a cup of tea.

rules:
Distribute items of a trangia (outdoor cooker) around the local village at scout leaders' and exec members' homes. Send scouts off with a starting note that tells them where to find the next item, each item having the next note. The hunt ends when scouts have collected all pieces and make a cup of tea for the Scout Leader and Assistant Scout Leader.

source_excerpt:
distribute various items of a trangia around our local village, on the Scout Leaders doorstep, and the Exec.'s etc., and send the scouts off on a kind of a treasure hunt, with the aim to make a cup of tea for the S.L. and the A.S.L. at the end.


name: Mouse Trap Attack
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 38
materials_list: 4 spring-loaded mouse traps per team, endless supply of rolled up paper balls
skills_developed: aiming, defense strategy, teamwork
difficulty_level: mediu
keywords: mouse trap, paper balls, attack, defend
tags: ["indoors", "hall", "scouts", "strategy"]
language: en
normalized_name: mouse trap attack
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A strategy game where attacking boys from other patrols lob paper balls to set off opponents' cocked mouse traps, while defenders try to protect their own traps.

rules:
Four teams, each with 4 cocked mousetraps on one side of the hall. On the other side, 3 attackers from each of the other patrols are armed with paper balls. Each patrol may have up to 3 defenders sitting on the floor halfway between their traps and the defenders. Attackers lob paper balls over defenders' heads to set off traps. The winning patrol is the one with the last loaded mouse trap.

source_excerpt:
The attackers must lob the paper balls over the heads of the defenders and set off the mouse traps. The winning patrol is the one that has the last loaded mouse trap.


name: Mouse Trap Fishing Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 38
skills_developed: lashing, teamwork, coordination
difficulty_level: mediu
keywords: mouse trap, lashing, fishing, bamboo
tags: ["indoors", "scouts", "lashing skills"]
language: en
normalized_name: mouse trap fishing game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams lash bamboo canes together to form a fishing pole with a mouse trap at the end, using it to retrieve objects from across the 'river' (hall).

rules:
Teams lash three bamboo canes together to form a fishing pole. A mouse trap is attached to the end of the string. Standing on one side of the 'river' (hall), teams use the pole to reach objects on the other side, cock the trap on the object and retrieve it. Each team has the same objects to collect.

source_excerpt:
The only way that they can get the objects, is to lash the three bamboo poles together to form a fishing pole and attach the string with the mouse trap attached to the end.

materials_list:
1 spring-loaded mouse trap, 3 bamboo canes, 3 lengths of string, plastic bottles or objects per team


name: Trader
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 38-39
materials_list: 4 counters per boy (red, blue, green, yellow), stock market chart
skills_developed: strategy, numeracy, decision making, bluffing
difficulty_level: mediu
keywords: trading, counters, stock market, strategy
tags: ["indoors", "scouts", "strategy game"]
language: en
normalized_name: trader
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Boys secretly trade colored counters with each other in a time limit, then score points based on a stock market chart that rewards sets of same-color counters.

rules:
Each boy gets 4 counters: red, blue, green, yellow. They have 5-10 minutes to trade secretly — holding a counter hidden in one fist. Both players agree to trade without showing the color first. Boys who don't want to trade cross their arms. After trading, add up scores using the stock market chart (e.g. 4 red = 100 points, single red = 1 point). Play again with the values known. White joker counters may also be introduced — worth +10 or -10 determined by coin/dice.

variations:
Jokers (white counters) may be added: their value (plus or minus 10 points) is determined by tossing a coin or rolling a dice after the game.

source_excerpt:
A boy approaches another boy with a counter in his left fist, he does not show the other boy what color he is holding. If they agree to trade then they give each other a counter taking care that they do not show the color they are swapping.


name: The Trader Game - Altered Slightly
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 39
materials_list: 4 chips per boy (red, green, blue, yellow), 1 white chip per adult, stock market chart
skills_developed: strategy, numeracy, decision making
difficulty_level: mediu
keywords: trading, chips, stock market, adults
tags: ["indoors", "scouts", "strategy game"]
language: en
normalized_name: the trader game - altered slightly
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variant of Trader where boys trade colored chips among themselves and also with adult leaders holding white chips, using a different stock market scoring chart.

rules:
Each boy gets 4 chips (red, green, blue, yellow). Adults each have one white chip. Boys have 7-10 minutes to trade — holding a chip hidden in one hand, both agreeing before exchanging. All trades are final. Boys who don't want to trade fold their arms. Boys can also trade with adults. After trading, score using the stock market chart. Play again with values known and compare tactics.

source_excerpt:
To trade, each boy holds a chip HIDDEN in one hand. When they agree on the trade, the chips are exchanged. ALL TRADES ARE FINAL! Boys who do not wish to trade should fold their arms to signal that they don't wish to trade.


name: Kims Game Variant
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: two bowls or buckets on chairs per team, 10 mixed items per team
skills_developed: memory, speed, observation
difficulty_level: mediu
keywords: Kim's game, buckets, items, memory, relay
tags: ["indoors", "scouts", "memory game", "relay"]
language: en
normalized_name: kims game variant
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The leader calls out item names and the first player in each team must run to the correct bucket (front or back), retrieve or move the item, and return; the first back scores a point.

rules:
Teams stand in single file facing front. Two buckets per team: one at the front with 10 items, one empty at the back. Leader calls out an item name. The first player runs to find the item (in front or back bucket), moves it to the other bucket, and returns. First man back gets a point. Items distribute between buckets as play continues; scouts with good memories will remember where items are to save time.

source_excerpt:
The scout leader calls out an item and the first man in each team has to run to the front, get that item place it into the other bucket at the back of the hall and then run back to the back of his team.


name: Patience
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: suit of cards Ace to 10 per team
skills_developed: memory, luck, running
difficulty_level: usor
keywords: cards, patience, relay, sequence
tags: ["indoors", "scouts", "memory", "relay"]
language: en
normalized_name: patience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players turn over cards one at a time trying to find the sequence Ace to 10, placing each found card face up before the next player goes.

rules:
Ten cards (Ace to 10) are laid face down on a table per team. One at a time, boys run up and turn over a card. If it is not the Ace, turn it face down and run back. When the Ace is turned up, place it face up at the front. The next needed card is the 2, and so on. Play continues until one team has all cards turned face up in the correct order.

source_excerpt:
One at a time the boys run up and turn over a card. If it is not the Ace then they turn it face down again and run back to their team and the next player has a go.


name: Caber Toss
description: A scout competition event using two sizes of caber (small for under 14, large for 14 and over).
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
source_excerpt: 2 sizes of caber will be used. (Small for Scouts under 14 and large for those 14 and over)
materials_list: 2 sizes of caber
skills_developed: strength, throwing
difficulty_level: dificil
keywords: caber, toss, competition
tags: ["outdoors", "scouts", "competition", "camporee"]
language: en
normalized_name: caber toss
extraction_confidence: low
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Two sizes of caber will be used: small for scouts under 14 and large for those 14 and over. Scouts toss the caber.


name: Over The Log
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: log lashed between two trees
skills_developed: teamwork, problem solving, physical cooperation
difficulty_level: dificil
keywords: log, obstacle, team, cooperation
tags: ["outdoors", "scouts", "team building", "physical"]
language: en
normalized_name: over the log
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building challenge where the entire patrol must get over a log lashed 6 feet high between two trees, with assistance only from those who have not yet crossed.

rules:
A log is lashed 6 feet high between two trees. The entire patrol must get over it. Assistance can only be given by those who have not yet crossed. Scoring is by the percentage of the patrol that gets over.

source_excerpt:
A log is lashed, 6 ft. high, between two trees. The entire Patrol must get over it. Assistance can only be given by those that have not crossed over yet.


name: Amazon
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 6 ft of 1/4" rope, pole or tree limb, 2 ft stick, 2x6x12 board, #10 can
skills_developed: teamwork, problem solving, creativity
difficulty_level: dificil
keywords: Amazon, can, river, obstacle, cooperation
tags: ["outdoors", "scouts", "team building", "patrol"]
language: en
normalized_name: amazon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol team-building challenge to retrieve a can from an 'island' 10 feet into the 'Amazon' without anyone stepping into the river or spilling the contents.

rules:
A #10 can with wire bale is placed on an island 10 ft. into the Amazon. The patrol must get the can without anyone stepping into the river or spilling the contents. Equipment: 6 ft. of rope, pole or tree limb long enough to reach the island, a 2 ft. stick, 2x6x12 board. Scoring by cooperation, spirit, and success or failure.

source_excerpt:
A #10 can, with wire bale, is placed on an "island" 10 ft. into the Amazon. The Patrol has to get the can without anyone stepping into the river, or spilling the contents of the can.


name: The Electric Fence
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: twine for fence, 2x4 with steps or log
skills_developed: teamwork, physical cooperation, problem solving
difficulty_level: dificil
keywords: electric fence, obstacle, twine, team
tags: ["outdoors", "scouts", "team building", "physical"]
language: en
normalized_name: the electric fence
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol team challenge to get as many members as possible over a 36-inch twine 'electric fence' without touching it.

rules:
A 'yard' is enclosed by an 'electric fence' (twine) 36 inches high. Inside the yard is a 2x4 with steps or log to assist. The patrol must get as many members over the fence as possible. Anyone touching the fence is eliminated. Scoring by cooperation, spirit, and success.

source_excerpt:
A "Yard" is enclosed by and "Electric Fence" (twine) 36" high. Inside the "Yard" is a 2x4 with steps or log to assist. The Patrol must get as many members over the fence as possible. Anyone touched by the "fence" is zapped and eliminated.


name: Shoe Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: scouts' own shoes
skills_developed: speed, identification, lace tying
difficulty_level: usor
keywords: shoes, race, tying, circle
tags: ["outdoors", "scouts", "race", "fun"]
language: en
normalized_name: shoe hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts remove their shoes, place them in a center circle, then race to find their own shoes, put them on, and line up in the outer circle.

rules:
Mark a 50 ft circle on grass with a 10 ft inner circle. All scouts remove shoes, place them in the center, and move outside the 50 ft circle. The judge mixes the shoes and gives the go signal. Patrol members find their own shoes, put them on, tie them, and get back to the outer circle in a line. Scoring by time (seconds subtracted from 180); 10-point penalty for improperly tied or buckled shoes.

source_excerpt:
All Scouts remove their shoes, place them in the center, and move out of the 50 ft. circle. The judge mixes the shoes and then gives the go signal. Patrol members must find their own shoes, put them on, tie them, and get back to the outer circle standing in a line.


name: How Many Bears Can Live In The Woods
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: colored paper squares representing food
skills_developed: nutrition awareness, strategy, nature
difficulty_level: usor
keywords: bears, food, balanced menu, ecology
tags: ["outdoors", "scouts", "educational", "nature"]
language: en
normalized_name: how many bears can live in the woods
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts act as bears collecting colored paper squares representing food items, with survival based on collecting a balanced menu.

rules:
Scouts become 'bears' and collect food (colored paper squares). When all food is collected, the judge checks how many bears have collected a balanced menu. Bears without balanced menus do not survive. Scoring by percentage of bears that survive.

source_excerpt:
Scouts become "bears" and must collect food. (colored paper squares) When all food is collected the judge checks to see how many have collected a balanced menu. "Bears" without balanced menus do not survive.


name: Order Out Of Chaos
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: blindfolds for each scout
skills_developed: non-verbal communication, teamwork, problem solving
difficulty_level: mediu
keywords: blindfold, order, silent, teamwork
tags: ["scouts", "blindfold", "team building", "communication"]
language: en
normalized_name: order out of chaos
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Blindfolded scouts are assigned numbers and must arrange themselves in numerical order without speaking.

rules:
Each scout is assigned a number. The patrol is then blindfolded and instructed to get themselves in numerical order without speaking. Scoring by subtracting the number of seconds used from 120. Maximum time allowed: 2 minutes.

source_excerpt:
Each Scout is assigned a number. (1,2,3 etc.) The Patrol is then blindfolded and is instructed to get themselves in numerical order, without speaking.


name: Bowline-Sheet Bend Draw (Team Building)
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 6 ft. rope per participant
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: bowline, sheet bend, knot, race, pairs
tags: ["scouts", "knots", "patrol", "camporee"]
language: en
normalized_name: bowline-sheet bend draw (team building)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pairs race to tie bowlines around their own waists and connect their ropes with a sheet bend, then lean back and raise hands — first patrol with all pairs done wins.

rules:
Each participant needs a 6 ft. rope. Patrols form into pairs facing each other. On 'go', each scout ties a bowline around their own waist; the first one done ties their rope to their partner's with a sheet bend. The two partners lean back and raise hands. Scoring: seconds used subtracted from 120; bonus 5 points for each correct knot.

source_excerpt:
On "go" each Scout ties a bowline around his own waist, the first one done then ties his rope to his partner's with a sheet bend. The two partners then lean back and raise their hands.


name: Giant Clove Hitch
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
materials_list: 50 ft. rope, tree
skills_developed: knot tying, teamwork, rope handling
difficulty_level: dificil
keywords: clove hitch, rope, knot, tree
tags: ["scouts", "knots", "patrol", "camporee"]
language: en
normalized_name: giant clove hitch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol ties a clove hitch around a tree using a 50 ft rope, with no one allowed closer than 15 feet to the tree.

rules:
With a 50 ft. rope, the patrol ties a clove hitch around a tree. No one is allowed to go closer than 15 feet to the tree. Scoring by seconds used subtracted from 240; 4 minutes maximum allowed.

source_excerpt:
With a 50 ft. rope, the Patrol ties a clove hitch around a tree. No one is allowed to go closer than 15 feet to the tree.


name: Bowline Stroll
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
materials_list: 6 ft. rope per person, central loop about 1 ft. in diameter
skills_developed: knot tying, teamwork, coordination
difficulty_level: mediu
keywords: bowline, rope, team movement, coordination
tags: ["scouts", "knots", "patrol", "camporee", "team building"]
language: en
normalized_name: bowline stroll
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Every patrol member ties a bowline around their waist and attaches to a central loop, then the whole patrol travels a set course as fast as possible without anyone being dragged.

rules:
Each person ties a bowline around their waist and ties the other end to a central loop (about 1 ft. in diameter). They then travel a set course as fast as possible. Rules: no one may be dragged; proceed safely. Scoring by seconds subtracted from 240.

source_excerpt:
Each person ties a bowline around their waist. They then tie the other end of their rope to a central loop (about 1 ft. in diameter, supplied by the judge.) They then must travel a set course as fast as possible.


name: The Monster
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
skills_developed: creativity, teamwork, physical coordination
difficulty_level: mediu
keywords: monster, creative, movement, sound, team
tags: ["scouts", "creative", "team building", "camporee"]
language: en
normalized_name: the monster
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The patrol must form a 'monster' creature that moves 50 feet and makes a single sound, following rules about number of legs and arms.

rules:
The patrol forms a monster that moves 50 ft. and makes a sound. Rules: (1) The monster must have only one more leg than the number of scouts; (2) must have one less arm than the number of scouts; (3) must make a single sound, not just a group shout. Scoring: judge's prerogative, 0-50 for the monster, 0-50 for the sound.

source_excerpt:
The Monster must have only one more leg than the number of Scouts in the Patrol; The Monster must have one less arm than the number of Scouts in the patrol; The Monster must make a single sound, not just a group shout.


name: Richmond Hill Hand Ball
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: soccer or volleyball
skills_developed: throwing, catching, teamwork, strategy
difficulty_level: mediu
keywords: handball, end zone, teams, throwing
tags: ["outdoors", "active", "teams", "ball game"]
language: en
normalized_name: richmond hill hand ball
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team handball game where players throw the ball to teammates to score by catching it in the opposing team's end zone.

rules:
Divide into two equal teams on a soccer-field-sized area with end zones. Play starts with a jump ball. Players throw the ball to teammates or run with it (max 5 steps while carrying; otherwise ball is given to other team). Points scored when ball is thrown from outside the end zone and caught by a teammate inside it. If missed, opposing team gets possession. The team with most points after a set time wins.

source_excerpt:
Points are scored when the ball is thrown to a teammate in the opposing team's end zone, and caught. The ball must be thrown from outside the end zone into the end zone and caught by a teammate.


name: Metro Medley
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: 1 conductor hat per team, 1 whistle per team
skills_developed: teamwork, coordination, running
difficulty_level: usor
keywords: metro, train, relay, conductor, shuttle
tags: ["active", "outdoors", "indoors", "relay", "fun"]
language: en
normalized_name: metro medley
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A shuttle relay where each team builds a human 'metro train' by connecting players one by one, with the conductor wearing a hat and blowing a whistle.

rules:
Teams in shuttle formation with half at each end. The first member (conductor) dons hat and whistle and runs to the far end. There, they attach the first 'car' by bending and joining hands between legs. The conductor blows the whistle and they run to pick up another car. Continue until all players are attached. The complete train is signified by four whistle blows.

source_excerpt:
On 'Go', the conductor dons the hat, hangs the whistle around his neck and runs to the far end of the playing area, where one half of his team waits. Here, he picks up his first 'car' by bending down and placing his right hand between his legs, to join the left hand of the next player.


name: Tight Rope Walk
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: 20' rope per team, sweatpants or tights, mustache, derby hat, stool, 6' stick balancing pole
skills_developed: balance, coordination, fun
difficulty_level: mediu
keywords: tight rope, balance, relay, costume
tags: ["active", "outdoors", "indoors", "relay", "fun", "costume"]
language: en
normalized_name: tight rope walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A shuttle relay where players dress up with a mustache, tights, derby hat and balancing pole, then walk a 20 ft. rope — including climbing over a stool — before exchanging outfit at the far end.

rules:
Teams in shuttle formation at each end of their 20 ft. rope. First player puts on mustache, tights, and hat, picks up balancing pole and walks along the rope. Halfway, they climb over a stool and continue. At the far end they exchange outfit with the next player. The relay ends when all players have completed the walk twice — once forward and once backward.

source_excerpt:
The first player on each team, on 'Go', puts on the mustache, tights and hat, picks up his balancing pole and walks along the rope. Halfway across, he meets a stool; the player climbs over the stool and continues on his way.


name: Nuclear Reactor Game
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 45-46
materials_list: 6 x 10-foot nylon ropes, 1 bungee cord, 2 number 10 cans, plastic sheeting for indoors
skills_developed: teamwork, leadership, planning, communication
difficulty_level: dificil
keywords: nuclear, radioactive, can, bungee, rope, teamwork
tags: ["team building", "scouts", "problem solving", "leadership training"]
language: en
normalized_name: nuclear reactor game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team challenge to transport a water-filled can 10 feet using a rope-and-bungee transport device without touching the can or coming within 4 feet of it, then pour it into another can.

rules:
Object: pour a 3/4-filled can of water into a second can 10 feet away without spilling. Rules: (1) Use only the transport device; (2) No one may touch a can or come within 4 feet of it (marked by ribbons on ropes); (3) Ropes cannot be exchanged — each person keeps their assigned rope; (4) The can must be transported and poured. The transport device is a bungee cord circle with 6 ropes attached like spokes.

variations:
A second version uses 4-inch drain pipe with 10 pounds of sand inside, and physical barriers (ropes, tables) in the path. The winning team doesn't drop the canister and crosses the finish line first.

source_excerpt:
Object Of Game: Take a 3/4 filled can of water, and pour its contents WITHOUT SPILLING IT, into a second can 10 feet away.


name: Hoot Hoot Hoot
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 46-47
materials_list: marked playing field
skills_developed: breath control, strategy, tagging, teamwork
difficulty_level: mediu
keywords: hoot, breath, invasion, Czech game, tagging
tags: ["outdoors", "indoors", "active", "scouts", "breath game"]
language: en
normalized_name: hoot hoot hoot
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Czech breath-holding invasion game where 'it' ventures into enemy territory saying 'hoot hoot hoot' continuously on one breath, trying to tag opponents before running out of air.

rules:
Two teams assemble in their respective ends of a marked playing area. One member of the selected team takes a deep breath and ventures into the other team's territory, continuously saying 'hoot, hoot, hoot' to prove they are on one breath. Any pause means they're out. 'It' tries to tag as many opposition players as possible. Tagged players are out unless 'it' runs out of air before crossing back to their own side. The defending team can capture 'it' to make them run out of air, but if 'it' escapes, everyone who touched 'it' in the failed capture is out. Everyone must take a turn as 'it'.

source_excerpt:
the player has to continuously say, "Hoot, hoot, hoot...." rapidly and without pause the entire time he or she is in the opposition's side of the play area. The "H" sound takes more air than most, and so limits the time available quite dramatically.


name: A Knot Tying Contest
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: rope per scout
skills_developed: knot tying, speed, memory
difficulty_level: mediu
keywords: knots, competition, tying, speed
tags: ["scouts", "knots", "competition", "skills"]
language: en
normalized_name: a knot tying contest
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts compete to see who can tie a set of basic knots the fastest, encouraging learning through friendly competition.

rules:
Hold a competition for the quickest tying of knots. The basic 6 knots include: reef knot, clove hitch, round turn and 2 half hitches, sheepshank, bowline, and one other. Each scout attempts to tie all 6 as fast as possible. Time each scout.

source_excerpt:
My scout troop used to hold a competition for the quickest tying of knots--it certainly got *most* of them learning the knots. We were tying the 6 basic knots: reef knot, clove hitch, round turn & 2 half hitches, sheepshank, bowline.


name: A Knot Relay
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: plywood boards 3'x2', rope pieces 4 ft.
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knot relay, plywood, rope, patrol
tags: ["scouts", "knots", "relay", "patrol"]
language: en
normalized_name: a knot relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols line up for a relay where each boy runs up to a plywood board with ropes and must correctly tie a knot called out by the SPL before returning to let the next player go.

rules:
Cut plywood into 3'x2' sections; drill two holes per section and thread 4 ft. rope pieces through, knotted at one end so they won't pull through. Patrols line up. When the first group reaches the front, the SPL calls out a knot name. Knots are inspected; when correctly tied, the boy runs back and the next comes up. First patrol to complete all knots correctly wins.

variations:
Another version: each member runs across the hall where they are told a knot to tie and must tie it before returning. Each player is given knots in a predetermined sequence the same for all teams.

source_excerpt:
When the first group of boys reaches the front, the SPL calls out the name of a knot that the boys must tie. Knots are inspected by the SPL, and when correctly tied, the boy runs back to his patrol and the next one comes up to tie another knot.


name: Sedan Chair Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: chair per team, two staves per team, rope for lashing
skills_developed: lashing, teamwork, speed
difficulty_level: mediu
keywords: sedan chair, lashing, race, staves
tags: ["scouts", "lashing", "race", "pioneering"]
language: en
normalized_name: sedan chair race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams square-lash two staves to a chair to make a sedan chair, then race around a course carrying a seated teammate — testing the quality of their lashings under pressure.

rules:
Divide troop into small teams. Each team gets a chair and two staves. In a fixed period (about 15 minutes), they square-lash each stave to either side of the chair, extending equally in front and behind. Lashings must be very tight. Then race around the course: one member sits on the chair, others carry it by the staves. Bad lashings will work undone. A suitable penalty for any team that drops their passenger.

source_excerpt:
each team is given a chair and two staves. They then have a fixed period (say fifteen minutes) to build a sedan chair which simply involves square lashing each of the staves to either side of the chair so that they extend equally in front and behind of the chair.


name: Bowline/Sheet-bend Draw
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_list: rope per scout
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: bowline, sheet bend, pairs, knots
tags: ["scouts", "knots", "pairs", "patrol"]
language: en
normalized_name: bowline/sheet-bend draw
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pairs each tie a bowline around their own waist then join ropes with a sheet-bend, back up until taut and raise hands — testing knot quality and speed.

rules:
Troop divides into pairs facing each other. Each scout's rope is on the ground by their feet. On go, each picks up the rope and ties a bowline around their waist. They join their rope to their partner's with a sheet-bend. Both back up until ropes are taut, lean back, and hold hands in the air. As patrol competition, first patrol with all pairs done wins. Check knots; if wrong, have them start over with time running.

source_excerpt:
At the GO signal, each scout picks up his/her rope and ties a bowline around their waist. Then they join the rope with their partners rope using a sheet-bend. They then back up until the ropes become taught, lean back and hold their hands in the air.


name: Bowline/Sheet-bend Draw
variations: Can be run as patrol competition or individual competition.
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_category: rope
materials_list: rope (long enough to tie around waist with extra feet)
skills_developed: knot tying, bowline, sheet-bend
difficulty_level: mediu
keywords: knots, bowline, sheet-bend, pairs
tags: ["knots", "competition", "patrol"]
language: en
normalized_name: bowline/sheet-bend draw
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A paired rope-tying competition where scouts tie a bowline around their waist and join with their partner's rope using a sheet-bend, then back up until taught.

rules:
Each pair lines up across from each other with rope on the ground. At GO, each scout picks up the rope, ties a bowline around their waist, joins with partner's rope using a sheet-bend, backs up until ropes become taught, leans back and holds hands in the air. As a patrol competition, first patrol with all pairs done wins. Wrong knots require starting over.

source_excerpt:
At the GO signal, each scout picks up his/her rope and ties a bowline around their waist. Then they join the rope with their partners rope using a sheet-bend.


name: Knot Relay (Timed Variation)
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_list: ropes, pole (optional)
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knot relay, timed, random knot, patrol
tags: ["scouts", "knots", "relay", "timed"]
language: en
normalized_name: knot relay (timed variation)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A timed knot relay where each patrol sends scouts forward to tie randomly selected knots; the patrol with the most correctly tied knots in the time period wins.

rules:
Patrols line up behind a starting line. A leader stands opposite each patrol with one or two ropes and a pole. On go, each patrol sends one scout at a time forward. The leader gives a randomly selected knot. The scout must successfully tie it before returning. Next scout is sent. Leaders count the number of knots successfully tied. The patrol with the most wins. Leaders should help scouts who have problems with specific knots.

source_excerpt:
The leader gives them a randomly selected knot. The scout then must successfully tie that knot before returning to their patrol. When each scout returns to the patrol, the next scout is sent forward.


name: Blind Compass Walk
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: orienteering compass per scout, paper bag per scout, small marked stakes
skills_developed: compass use, orientation, navigation
difficulty_level: mediu
keywords: compass, blind walk, bearing, orientation
tags: ["scouts", "navigation", "compass", "older scouts"]
language: en
normalized_name: blind compass walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts cover their heads with a paper bag to see only the ground and their compass, spin three times, then walk 100 steps on their bearing and 95 back, trying to finish within 10 steps of their marker.

rules:
Set small marked stakes in a north/south line 1.5 meters apart, one per scout. One patrol sets compasses between 45-135 degrees, opposing patrol between 225-315 degrees. Boys put bags over their heads (seeing only ground and compass), spin 3 times, follow the bearing for 100 steps, then follow the back bearing for 95 steps. Only scouts finishing within 10 steps of their marker score. Winning patrol has the highest score.

source_excerpt:
The boys then put the bags over their heads so that all they can see is the ground and their compasses. On signal, Scouts spin around three times then follow the bearings on their compasses for 100 steps.


name: Blind Compass Walk
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: orienteering
materials_list: orienteering compass, paper bag, small marked stakes
skills_developed: compass navigation, orienteering
difficulty_level: dificil
keywords: compass, blind, navigation, bearing
tags: ["compass", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: blind compass walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol compass navigation game where scouts follow compass bearings while wearing paper bags over their heads, trying to return within 10 steps of their starting marker.

rules:
Set small marked stakes about 1.5m apart in a north/south line for each patrol. Give each Scout an orienteering compass and a paper bag. One patrol sets compasses 45-135 degrees, the other 225-315 degrees. Scouts put bags over heads and spin three times, then follow bearings for 100 steps, then follow back bearing for 95 steps. Only scouts finishing within 10 steps of their marker score. Highest patrol score wins.

source_excerpt:
On signal, Scouts spin around three times then follow the bearings on their compasses for 100 steps. They turn and follow a back bearing (arrow pointing towards instead of away from them) for 95 steps.


name: Remote Knotting
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: 15 m rope per patrol, tree, stakes to mark circle
skills_developed: knot tying, teamwork, rope handling
difficulty_level: dificil
keywords: clove hitch, remote, rope, tree, patrol
tags: ["scouts", "knots", "older scouts", "patrol"]
language: en
normalized_name: remote knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two scouts hold a 15 m rope at each end and, without entering a 3 m radius circle around a tree and without letting go, must tie a clove hitch around the tree.

rules:
Stake out a 3 m radius circle around a tree for each patrol. Give each patrol a 15 m rope. Two scouts hold the rope at either end. Without letting go and without entering the circle, they must tie a clove hitch around the tree. Other patrol members can give advice and raise the rope. Fastest patrol wins.

source_excerpt:
Without letting go and without entering the circle, they must tie a clove hitch around their tree. Also outside the circle, the other patrol members can give advice and raise the rope if necessary.


name: Remote Knotting
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
source_excerpt: Without letting go and without entering the circle, they must tie a clove hitch around their tree.
materials_category: rope
materials_list: 15-meter rope, tree, stakes to mark circle
skills_developed: knot tying, teamwork, clove hitch
difficulty_level: dificil
keywords: clove hitch, rope, teamwork, patrol
tags: ["knots", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: remote knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol challenge where two scouts hold the ends of a 15-meter rope and must tie a clove hitch around a tree inside a 3-meter radius exclusion circle, without letting go or entering the circle.

rules:
Stake out a 3-meter radius circle around a tree for each patrol. Give each patrol a 15-meter rope. Two scouts hold the rope at either end. Without letting go and without entering the circle, they must tie a clove hitch around the tree. Other patrol members outside the circle can give advice and raise the rope. Fastest patrol wins.


name: Snapper Fishing
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: four 1.5 m poles per patrol, several lengths of cord, mousetrap per patrol
skills_developed: lashing, teamwork, coordination
difficulty_level: mediu
keywords: fishing, mousetrap, lashing, poles, river
tags: ["scouts", "lashing", "older scouts", "patrol"]
language: en
normalized_name: snapper fishing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols lash four poles together to make a fishing pole, then angle for a cocked mousetrap on the opposite river bank, trying to trip and 'catch' it.

rules:
Give each patrol four 1.5 m poles, cord, and a mousetrap. Mark out river banks 5 m apart. Each patrol places its mousetrap on one bank and cocks it, then lines up opposite. On signal, scouts lash poles into a fishing pole and try to trip the mousetrap (catch the snapper). First patrol to catch its snapper wins.

source_excerpt:
Each patrol places its mousetrap on one river bank and cocks it, then lines up opposite it on the other side of the river. On signal, the Scouts lash together their poles to make a "fishing pole" and start angling.


name: Snapper Fishing
category: jocuri-cercetasesti
subcategory: pioneering
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: pioneering
materials_list: four 1.5-meter poles, cord, mousetrap
skills_developed: lashing, teamwork, pioneering
difficulty_level: mediu
keywords: lashing, poles, mousetrap, fishing
tags: ["pioneering", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: snapper fishing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol contest where scouts lash together poles to make a fishing pole and use it to trip a mousetrap (snapper) placed on the opposite river bank.

rules:
Give each patrol four 1.5-meter poles, several lengths of cord and a mousetrap. Mark out river banks 5 meters apart. Each patrol places its mousetrap on one river bank and cocks it, then lines up opposite on the other side. On signal, scouts lash together their poles to make a fishing pole and start angling. First patrol to catch its snapper wins.

source_excerpt:
On signal, the Scouts lash together their poles to make a "fishing pole" and start angling. The first patrol to catch its snapper wins.


name: The Foreigner
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: long rope per patrol, two trees with space between
skills_developed: non-verbal communication, knot tying, teamwork
difficulty_level: dificil
keywords: foreigner, non-verbal, communication, knot, river crossing
tags: ["scouts", "communication", "knots", "older scouts", "patrol"]
language: en
normalized_name: the foreigner
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols must non-verbally direct a 'Foreigner' leader across a simulated river to catch their rope and tie it to a tree, then use that rope to cross the river themselves.

rules:
A leader plays the Foreigner who speaks no English. Mark out a deep river between two trees. Each patrol gets a long rope and stands at one tree. The Foreigner is at the other tree. Patrols must non-verbally direct the Foreigner to catch their thrown rope and tie it to his tree with a round turn and two half hitches at a height that lets them cross safely. The first patrol to communicate successfully and cross the river wins.

source_excerpt:
The Foreigner doesn't speak or understand a word of English. Patrols must somehow direct him to catch the end of the rope they throw to him and tie it around his tree with a round turn and two half hitches.


name: The Foreigner
category: jocuri-cercetasesti
subcategory: communication
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: rope
materials_list: long rope per patrol, two trees
skills_developed: communication, non-verbal communication, knot tying
difficulty_level: dificil
keywords: communication, non-verbal, rope, knots
tags: ["communication", "outdoor", "older scouts", "patrol", "team-building"]
language: en
normalized_name: the foreigner
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication challenge where patrols must direct a non-English-speaking leader (the Foreigner) to tie a rope to a tree so they can use it to cross a simulated deep river.

rules:
A leader plays the Foreigner who doesn't speak or understand English. Patrols stand at one tree across a marked river from the Foreigner and another tree. Each patrol is given a long rope. They must somehow direct the Foreigner to catch the rope end they throw, and tie it with a round turn and two half hitches at a height enabling them to cross once they've attached their end to their tree. First patrol to communicate successfully and cross the river wins.

source_excerpt:
The Foreigner doesn't speak or understand a word of English. Patrols must somehow direct him to catch the end of the rope they throw to him and tie it around his tree with a round turn and two half hitches.


name: Careless Camp Observation Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: tent, fireplace materials, ax, glass jar, personal items, question cards
skills_developed: observation, campcraft, safety awareness
difficulty_level: mediu
keywords: camp, observation, mistakes, safety, Kim's game
tags: ["scouts", "camp safety", "observation", "older scouts"]
language: en
normalized_name: careless camp observation game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols study a carelessly set-up campsite with deliberate mistakes and safety hazards, then compile a list of everything wrong and answer questions about personal items left behind.

rules:
Set up a tent and simple fireplace with deliberate mistakes (carelessly dropped ax, glass jar near fireplace, poorly set tent pegs, badly tied guylines). Include personal items (sleeping bags, patrol scarves, shirts with identification, name tags). Give patrols 5 minutes to study the site silently (they may touch items but must leave them as found). Patrols prepare a list of everything wrong. Best list wins. After submitting lists, give each patrol a card with questions about personal items.

source_excerpt:
Set up a tent and simple fireplace and scatter mistakes on site: a carelessly dropped ax; a glass jar next to the fireplace; poorly set tent pegs and badly tied guylines; etc.


name: Careless Camp Observation Game
category: camp-outdoor
subcategory: observation
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: camp equipment
materials_list: tent, fireplace setup, ax, glass jar, tent pegs, guylines, personal items with identification
skills_developed: observation, camp safety, deduction
difficulty_level: mediu
keywords: observation, camp safety, mistakes, patrol
tags: ["observation", "outdoor", "camp", "older scouts"]
language: en
normalized_name: careless camp observation game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation game where patrols study a purposely poorly set-up campsite with mistakes and personal items, then compile a list of what was wrong and answer questions about the campers.

rules:
Set up a tent and simple fireplace with deliberate mistakes: carelessly dropped ax, glass jar near fireplace, poorly set tent pegs, badly tied guylines, etc. Include personal items with identification. Give patrols 5 minutes to study the site silently; they may touch items but must leave them exactly as found. Patrols then huddle to list all the things wrong. Best list wins. After lists are handed in, give each patrol a card of questions about the campers.

source_excerpt:
Give patrols five minutes to study the site. They are not to talk, but they can touch what they see as long as they leave an item exactly as they found it.


name: Knotty Trail
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: several pieces of rope of various thicknesses, two trees
skills_developed: knot recognition, memory, observation
difficulty_level: mediu
keywords: knots, trail, memory, observation, rope
tags: ["scouts", "knots", "memory", "older scouts"]
language: en
normalized_name: knotty trail
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols walk along a rope connecting two trees tied with various different knots and must remember the names and order of all the knots.

rules:
Tie together several pieces of rope of various thicknesses using several different knots. Use a clove hitch at one tree end and another knot at the second tree. Give patrols about 2 minutes to walk along the rope from tree to tree and back again, silently observing different knots. Then they huddle to list the knots in correct order, including the knots used around the trees. Bonus points for the patrol that can tell how many ropes were used.

source_excerpt:
Silently they observe the different knots and try to remember what they are, before huddling to list the knots in the correct order, including the knots used around the trees.


name: Knotty Trail
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: rope
materials_list: multiple rope pieces of various thicknesses, two trees
skills_developed: observation, knot recognition, memory
difficulty_level: mediu
keywords: knots, observation, memory, trail
tags: ["knots", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: knotty trail
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation game where patrols walk along a rope tied between two trees using various knots and try to memorize and list all the knots in the correct order.

rules:
Tie several pieces of rope of various thicknesses together using different knots. Use a clove hitch to tie one end to a tree and another knot for the other end. Give patrols about 2 minutes to walk along the rope from tree to tree and back again, silently observing knots. Patrols then huddle to list knots in correct order including knots at the trees. Extra points for correctly stating how many ropes were used.

source_excerpt:
Silently they observe the different knots and try to remember what they are, before huddling to list the knots in the correct order, including the knots used around the trees.


name: What Happened?
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_list: sandy area 3x4.5m, rake, props for scenes (cane, picnic table, etc.)
skills_developed: tracking, deduction, observation
difficulty_level: dificil
keywords: tracking, footprints, deduction, observation, sand pit
tags: ["scouts", "tracking", "observation", "older scouts"]
language: en
normalized_name: what happened?
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three staged scenes are acted out in a raked sandy tracking pit; patrols study the tracks and must deduce what happened from the footprints alone.

rules:
Prepare a tracking pit (raked sandy area about 3 x 4.5 m). Stage three scenes: (1) a blind man with a cane is joined and escorted away; (2) four men carry a picnic table in, sit, get up and carry it off; (3) a heavily-burdened person stumbles and collapses before being picked up and carried off. Patrols study tracks for 5 minutes, discuss, and relate deductions to the Scouter. Give no indication of accuracy. When all have reported, rake pit and have the track-makers repeat their actions.

source_excerpt:
Prepare a tracking pit by raking a sandy area about 3 by 4.5 m. Stage three simple scenes: a blind man with a cane enters the pit and is joined by someone who takes his arm and escorts him away.


name: What Happened?
category: jocuri-cercetasesti
subcategory: tracking
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_category: outdoor
materials_list: sandy area 3x4.5m, rake, cane, picnic table
skills_developed: tracking, observation, deduction
difficulty_level: dificil
keywords: tracking, deduction, footprints, observation
tags: ["tracking", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: what happened?
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tracking and deduction game where patrols study footprints left in a prepared sandy tracking pit after three staged scenes, then deduce what happened.

rules:
Prepare a tracking pit by raking a sandy area about 3 by 4.5m. Stage three simple scenes: a blind man with a cane escorted away; four men carry a picnic table in, sit, then carry it off; a heavily-burdened person collapses then is carried off. Patrols study tracks for 5 minutes, discuss, then relate deductions to the Scoutmaster. No indication of accuracy given. When all have reported, rake pit and have track-makers repeat their actions for the troop.

source_excerpt:
Patrols study tracks for 5 minutes, discuss them, then relate their deductions to Scouter. Give no indication of their accuracy.


name: Flip a Coin
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_list: map per patrol, pencil, coin
skills_developed: map reading, navigation, city awareness
difficulty_level: mediu
keywords: coin flip, map, navigation, city, route
tags: ["scouts", "navigation", "city", "map", "older scouts"]
language: en
normalized_name: flip a coin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols explore city streets by flipping a coin at each intersection to decide direction (heads = right, tails = left), marking their route on a map and then finding the fastest way back — the patrol covering the greatest distance wins.

rules:
Give each patrol a map of the area, a pencil, and a coin. Take them to the first intersection and flip the coin to decide direction (heads = right, tails = left). Mark the route on the map. Continue for half an hour, then consult the map and take the quickest route back to headquarters. The winning patrol is the one to cover the greatest distance in the time allowed.

source_excerpt:
Give each patrol a map of the area around the troop room, a pencil and a coin. Take them to the first intersection and have them flip the coin to decide the next direction. Heads they go right, tails they go left.


name: Flip a Coin
category: orientare
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_category: navigation
materials_list: map of local area, pencil, coin
skills_developed: map reading, navigation, urban orienteering
difficulty_level: mediu
keywords: coin flip, map, navigation, urban, patrol
tags: ["navigation", "urban", "older scouts", "patrol"]
language: en
normalized_name: flip a coin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An urban navigation game where patrols use a coin flip to decide direction at each intersection, mark their route on a map, then find the quickest way back to headquarters after half an hour.

rules:
Give each patrol a map of the area around the troop room, a pencil and a coin. Take them to the first intersection and have them flip the coin to decide direction (heads=right, tails=left). They mark the route on their map and continue for half an hour flipping at each intersection. Then they consult the map and take the quickest route back. The patrol covering the greatest distance in the time wins (not necessarily the first back).

source_excerpt:
Take them to the first intersection and have them flip the coin to decide the next direction. Heads they go right, tails they go left. They mark the route on their map and continue to the next intersection.


name: Kim's Game Campsite
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 20-30 normal campsite items, 20-30 special items
skills_developed: memory, observation, campcraft
difficulty_level: dificil
keywords: Kim's game, campsite, memory, observation
tags: ["scouts", "memory", "campsite", "patrol"]
language: en
normalized_name: kim's game campsite
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol sets up a Kim's Game display of 20-30 normal campsite items and 20-30 special items (50 total); each patrol has 30 seconds to observe then must write down all they can remember.

rules:
Setup a Kim's Game with 20-30 normal campsite items and 20-30 special items (total of 50). Each patrol is allowed 30 seconds to observe and then must write down all that they can remember. Scoring is by the number of items correctly recalled.

source_excerpt:
Setup a Kim's Game with 20-30 normal campsite items and 20-30 special items (total of 50). Each Patrol is allowed 30 seconds to observe and then must write down all that they can remember.


name: Name It
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 15 nature items, paper and pencil per boy
skills_developed: nature knowledge, observation, independent thinking
difficulty_level: mediu
keywords: nature, identification, items, individual
tags: ["scouts", "nature", "knowledge", "individual"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each boy is given 5 minutes to individually identify as many of 15 displayed nature items as possible without speaking or helping others.

rules:
A collection of 15 'nature' items is displayed. Each boy is given 5 minutes to list items he can identify without speaking or helping each other. Scoring: sheets are graded and the total points divided by the number in the patrol times 10 determines the score.

source_excerpt:
A collection of 15 "nature" items is displayed. Each boy is given 5 minutes to list the items he can identify without speaking or helping each other.


name: Name It
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: about 15 nature specimens on numbered cardboard, paper, pencils
skills_developed: nature identification, observation
difficulty_level: mediu
keywords: nature, specimens, identification
tags: ["quiet", "indoor or outdoor"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature identification activity where scouts examine numbered specimens of leaves, insects, shells, etc. and individually write down the names of the items they recognize.

rules:
Nature expert collects about 15 specimens, attaches them to numbered cardboard, and places before the troop. Each scout makes a list of items he recognizes. These are given to a judge who gives 1 point per correct answer. Total points divided by number of boys in patrol gives each patrol's standing.

source_excerpt:
The Troop's nature expert collects specimens of things every Scout should know, such as leaves, insects, shells, etc. About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop.


name: Name It
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: nature specimens, cardboard, paper, pencils
skills_developed: nature identification, observation
difficulty_level: mediu
keywords: nature, specimens, identification
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts try to identify approximately 15 nature specimens attached to cardboard and numbered consecutively. Each scout lists what he recognizes, and points are tallied per patrol.

rules:
The Troop's nature expert collects specimens of things every Scout should know, such as leaves, insects, shells, etc. About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop. Each boy makes list of the items he recognizes. These are turned over to judge, who gives one point to each correct answer. Total points divided by number of boys in the patrol gives each patrol's standing.

source_excerpt:
About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop. Each boy makes list of the items he recognizers.


name: Choosing-Up Sides
description: A quick method for dividing a troop into two even teams by height using military commands.
category: altele
subcategory: organization
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
skills_developed: organization, following commands
difficulty_level: usor
keywords: teams, organization, height, choosing sides
tags: ["indoor", "organization", "boys scouts"]
language: en
normalized_name: choosing-up sides
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Give the command BY HEIGHT-FALL IN. Tall boys fall in at the right. Count twos and execute 'twos right', bringing the troop into column of twos where No. 1 boys constitute one team and No. 2 boys the other. If the troop doesn't know 'twos right', have No. 2 boys step one pace to the front.

source_excerpt:
Give the command BY HEIGHT-FALL IN! The tall boys should always fall in at the right. Count twos and execute "twos right."


name: Fire (Dodge Ball Variant)
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: ball
materials_list: tennis ball, indoor baseball, or basketball
skills_developed: dodging, throwing, catching
difficulty_level: usor
keywords: dodgeball, indoor, throw, teams
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: fire (dodge ball variant)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor team ball game where two teams throw a ball at each other across parallel lines; scouts are eliminated if hit or caught out.

rules:
Draw two parallel chalk lines about 30 yards apart, teams forming on these lines facing each other. Teams throw a tennis ball/indoor baseball/basketball at opponents in turn, alternating, starting with the tallest Scout (captain). If a scout is hit, they are out. If they catch the ball, the thrower is out. The captain shouts 'Fire!' as signal for their team to dodge and the other team to throw. After each throw, the dodging team reforms on the line. No throwing or dodging before the captain shouts.

source_excerpt:
It is the duty of this captain to shout "Fire!" This is the signal for his team to dodge as far back of the line as they wish, and for the other team to throw the ball.


name: Poison (Indoor)
variations: A chalk circle on the floor can be used instead of Indian clubs.
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: equipment
materials_list: 3 large Indian clubs
skills_developed: balance, strength, strategy
difficulty_level: mediu
keywords: Indian clubs, circle, elimination, indoor
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: poison (indoor)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where scouts grip each other's wrists and try to force someone to knock over Indian clubs in the center, eliminating those who let go or knock a club.

rules:
Three large Indian clubs are arranged at corners of an equilateral triangle with 15-inch sides. Scouts form a circle around these, each gripping right hand neighbor's left wrist with right hand. Object is to pull and crowd someone onto the clubs to knock them over. Scout who lets go or knocks down a club is out. Game becomes most interesting when 3-4 players remain.

source_excerpt:
The object of the game is to pull and crowd some one onto the clubs so they will be knocked over. The Scout who lets go or knocks down a club is out of the game.


name: Blindman's Buff (Scout Variation)
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_list: blindfold
skills_developed: observation, identification by touch
difficulty_level: usor
keywords: blindfold, circle, identification, indoor
tags: ["indoor", "classic game", "boy scouts"]
language: en
normalized_name: blindman's buff (scout variation)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic game where a blindfolded player tries to identify other players by touch while they stand in a circle and may only move their bodies, not their feet.

rules:
Players form a circle around the blind man and run round and round until he calls 'Halt.' He then tries to identify players by feeling. Scouts can move their bodies to avoid the blind man but cannot move their feet.

source_excerpt:
the players formed a circle around the blind man and ran round and round until he called "Halt." He then tried to identify the players by sense of feeling.


name: One Pin
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: equipment
materials_list: Indian club or equivalent, ball
skills_developed: rolling accuracy, bowling
difficulty_level: usor
keywords: bowling, Indian club, indoor, teams
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: one pin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team bowling game where scouts take turns rolling a ball at a single Indian club, with the rear player of the opposing team eliminated when their team knocks it down.

rules:
Two teams form in column of twos. An Indian club (or book, match box, etc.) is set about 15 yards from the head of the column. Front Scout of one team rolls ball at the club; they then go to the rear. Leading Scout of other team does same, teams alternating. If the club is knocked down, the rear scout of the other team is out.

source_excerpt:
The front Scout of one team steps up to a starting line and rolls a ball at the Indian club. After his turn he goes to the rear of his line.


name: Prisoner's Base (Scout Variation)
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
skills_developed: strength, teamwork
difficulty_level: usor
keywords: tug, line, capture, teams
tags: ["indoor", "physical", "boy scouts"]
language: en
normalized_name: prisoner's base (scout variation)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team tug-of-war variant where teams pull opponents across a central line to capture them, played on a single line instead of opposing bases.

rules:
A line is drawn and two teams line up facing each other across it. The idea is to pull the other fellow across the line. When captured, the scout is out of the game. Several scouts can attack one. Care must be taken not to step over the line.

source_excerpt:
The idea is to pull the other fellow across the line. When so captured he Is out of the game. Several Scouts can attack one.


name: Indoor Duck on a Rock
variations: An Indian club can be knocked over by balls or beanbags instead.
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: ball
materials_list: cheap baseballs, chalk
skills_developed: rolling accuracy, dodging
difficulty_level: usor
keywords: duck on a rock, indoor, ball, chalk circle
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: indoor duck on a rock
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor ball game where players roll balls to knock a target ball out of a chalk circle, with the 'It' player protecting the target.

rules:
One scout who is 'It' places a baseball in a small chalk circle. Others roll balls to knock it out. If they succeed, the 'duck is off' and the ball must be replaced before players can be tagged on their way back. Alternatively, an Indian club can be knocked over by balls or beanbags.

source_excerpt:
One is placed in a small chalk circle by the Scout who is "It." The others roll the balls and try to knock it out.


name: Hot Hand
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
skills_developed: deduction, observation
difficulty_level: usor
keywords: guessing, slap, file, indoor
tags: ["indoor", "guessing game", "boy scouts"]
language: en
normalized_name: hot hand
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where a player bent forward must identify which of two scouts slapped them, played as a single file with only two potential slappers at a time.

rules:
Players form in single file; first one bends forward with head against the wall. The next two step up and one slaps him. If he guesses right, the slapper is 'down'. If wrong, the slapper goes to the rear, another scout steps forward, and he must be slapped again.

source_excerpt:
The players form in single file and the first one bends forward with his head against the wall. The next two step up and one of these slaps him.


name: Brooklyn Bridge
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
materials_category: ball
materials_list: basketball
skills_developed: rolling accuracy, agility
difficulty_level: usor
keywords: basketball, rolling, bridge, indoor
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: brooklyn bridge
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team ball game where scouts try to roll a basketball between an opponent's spread legs to eliminate them, played on opposing parallel lines.

rules:
Two teams face each other on parallel lines, each scout spreading feet about 18 inches apart. Scouts roll a basketball at the other team in turn, teams alternating. If the ball goes between a scout's legs, that scout is out. The scout can do nothing to stop the ball as it goes 'under the bridge'.

source_excerpt:
Each Scout rolls a basketball at the other team in turn, the teams alternating. If the ball goes between a Scout's legs, that Scout is out of the game.


name: Hat Ball (Roley Poley)
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
materials_category: equipment
materials_list: hats or caps, soft ball, marbles/pebbles/small sticks as 'babies'
skills_developed: throwing accuracy, running
difficulty_level: usor
keywords: hats, ball, babies, indoor
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: hat ball (roley poley)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A game where scouts stand behind their hats in a row; the 'It' player throws a ball at the hats and the owner of the hit hat must throw the ball at a fleeing scout; accumulating 5 'babies' results in a penalty.

rules:
Scouts place hats in a row, stand behind them. 'It' throws ball at hats; each miss adds a 'baby' to 'It's hat. When ball lands in a hat, the owner takes the ball while others run; he throws at one of them. If he hits, that scout gets a 'baby' and becomes 'It'. If he misses, he gets a 'baby' and becomes 'It'. Five 'babies' means going 'through the mill' where each player throws the soft ball at the scout.

variations:
Roley Poley: where hats are not available, small holes are dug in the ground and the ball is rolled into them.

source_excerpt:
"It" throws the ball at the hats. Each time he throws and misses, a "baby" is placed in his hat. When the ball lands in a hat, the owner of the hat takes the ball, while all the other Scouts run away.


name: Swat the Fly
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
materials_category: equipment
materials_list: blindfolds, newspaper swatters, small base squares
skills_developed: hearing, spatial awareness
difficulty_level: mediu
keywords: blindfold, swatter, sound, indoor
tags: ["indoor", "blindfold", "boy scouts"]
language: en
normalized_name: swat the fly
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded hitting game where two boys lie on the ground, each with one hand on a fixed base, and try to hit each other with newspaper swatters using sound alone.

rules:
Two boys are blindfolded and given swatters made from rolled newspapers. They lie on the ground and each places their free hand on a base about 5 inches square, from which they must not move during the game. The aim is to hit an opponent, preferably on the head, by judging their location from sounds. Most hits in given time wins.

source_excerpt:
Two boys are blindfolded and given swatters made by rolling newspapers into the shape of a bat. The boys lie on the ground and each boy places his free hand on a base about five inches square.


name: Circle Ball
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
materials_category: ball
materials_list: basketball
skills_developed: passing, interception, coordination
difficulty_level: usor
keywords: basketball, circle, indoor
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: circle ball
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A ball-passing circle game where the player in the center tries to touch the ball as it is thrown around the circle.

rules:
Players form a circle with the 'It' scout in the middle. A basketball is thrown from player to player around the circle and the center scout tries to touch it. If successful, the last scout to touch it is now 'It'. If the ball goes outside the circle, the director retrieves it. No scout may move their feet or break the circle.

source_excerpt:
A basketball is thrown from one to the other around the circle and the Scout in the center tries to touch it. If he is successful, the last Scout to touch It is now "It."


name: Tug of War (Scout Line)
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
skills_developed: strength, teamwork
difficulty_level: usor
keywords: tug of war, teams, strength, indoor
tags: ["indoor", "physical", "boy scouts"]
language: en
normalized_name: tug of war (scout line)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team tug of war where scouts form single file, clasp hands across the scout ahead, and leaders lock wrists, pulling the opposing team as far as possible in a given time.

rules:
Two teams form in single file with tallest scouts facing each other; others behind according to height. Each scout clasps hands across the scout ahead of him. The two leaders lock wrists. Team that pulls the other furthest in a given time wins.

source_excerpt:
Each Scout clasps his hands across the Scout ahead of him. The two leaders lock wrists. The team that pulls the other furthest in a given time wins.


name: Scout Baseball
category: jocuri-cercetasesti
subcategory: knowledge quiz
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 54
materials_category: equipment
materials_list: 4 chairs for bases, list of scouting questions by rank
skills_developed: scouting knowledge, teamwork
difficulty_level: mediu
keywords: baseball, quiz, scouting knowledge, indoor
tags: ["indoor", "knowledge", "boy scouts"]
language: en
normalized_name: scout baseball
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A baseball-style knowledge quiz game where scouts answer Scouting questions to advance around bases, with fielders asking questions to force outs or advances.

rules:
A list of questions is prepared by rank, and four chairs represent bases. Fielders are placed as in baseball. A scout comes up to bat; the pitcher asks a rank-appropriate question. Failure with catcher also failing = ball; catcher answering correctly = strike; batter answering = can ask a baseman. Basemen cycle from first around diamond. If baseman fails, scout goes to first; if baseman succeeds, out. Scouts advance by being forced; to steal, a scout can ask the next baseman a question. Scoutmaster acts as umpire.

source_excerpt:
A list of questions is made up beforehand and divided Into three columns for the three ranks in Scouting. Four chairs are placed to represent four bases.


name: Cracker Eating Relay
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
materials_category: food
materials_list: milk crackers, glass of water (prize)
skills_developed: speed eating, humor
difficulty_level: usor
keywords: cracker, relay, whistle, indoor, food
tags: ["indoor", "relay", "boy scouts", "funny"]
language: en
normalized_name: cracker eating relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where teams eat milk crackers and must whistle before the next team member can begin, with the winning team finishing all crackers and whistles first.

rules:
Teams form in column of twos. Each scout receives a milk cracker. At 'Go', the first two eat their crackers and whistle. As soon as a scout whistles, the next on their team may eat their cracker. Team that finishes first (including the last whistle) wins. A glass of water is a suitable prize.

source_excerpt:
At the word "Go" the first two have to eat their crackers and whistle. As soon as a Scout whistles the next one on his team may eat his cracker.


name: Knot Tag
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
materials_category: equipment
materials_list: handkerchief with knot
skills_developed: running, awareness
difficulty_level: usor
keywords: handkerchief, circle, chase, tag
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: knot tag
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle tag game where 'It' carries a handkerchief with a knot and secretly places it behind a scout who then chases their left-hand neighbor around the ring.

rules:
A circle is formed. 'It' is given a handkerchief with a knot in one corner. Others place hands behind them and look up at the ceiling as 'It' passes behind them. 'It' places handkerchief in a scout's hands; that scout immediately chases their left hand neighbor completely around the ring, beating them over the head with the knotted end. Then the one with the handkerchief gives it to someone else.

source_excerpt:
He places the handkerchief in the hands of some Scout who immediately chases his left hand neighbor completely around the ring, beating him over the head with the knotted end of the handkerchief.


name: Three Deep
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
skills_developed: running, strategy, awareness
difficulty_level: usor
keywords: circle, chase, three deep, tag
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: three deep
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle chase game where a runner can become safe by standing in front of a two-deep unit, forcing the rear player to become the new runner.

rules:
Scouts form a double circle with each scout having another behind them. An 'It' chases a runner. If the runner gets in front of any two-deep unit, they are safe and the third (rear) boy of that unit becomes the runner. 'It' must chase several runners before tagging one.

source_excerpt:
If the runner can get in front of any of the "two deep" units forming the circle he is safe and the third or rear boy of that unit becomes the runner.


name: Scout Tag
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
skills_developed: running, strategy
difficulty_level: usor
keywords: circle, tag, runner, indoor
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: scout tag
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle tag game similar to Three Deep where a runner becomes safe by stepping into the circle at any point, making the scout to their left the new runner.

rules:
A circle is formed. A scout is chosen to be 'It' and one to be the runner. When the runner steps into the circle at any point, the scout to their left instantly becomes the runner.

source_excerpt:
When the runner succeeds in stepping into the circle at any point the Scout to his left instantly becomes the runner.


name: Free Shot
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
materials_category: ball
materials_list: soft ball
skills_developed: throwing, guessing
difficulty_level: usor
keywords: throw, guess, indoor, wall
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: free shot
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A throwing guessing game where one scout faces the wall while others take turns throwing a ball at them; if hit, the 'It' player tries to guess the thrower.

rules:
One scout faces the wall with head bent down. Others take turns throwing a soft ball at him. If a scout misses, they are 'It'. If they hit, the 'It' player tries to guess who threw. If they guess right, that scout is 'It'. The Scoutmaster tells who is to throw, giving each an even chance.

source_excerpt:
One Scout faces the wall with his head bent down. The others take turns throwing a soft ball at him. If a Scout misses he is "It."


name: Scout Spelling Bee
category: jocuri-cercetasesti
subcategory: knowledge quiz
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 55
materials_list: list of scouting questions, rope (for knot variant), triangular bandage (for first aid variant)
skills_developed: scouting knowledge, knot tying, first aid
difficulty_level: mediu
keywords: spelling bee, quiz, scouting, knots, first aid
tags: ["indoor", "knowledge", "boy scouts"]
language: en
normalized_name: scout spelling bee
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Scouting knowledge elimination game played like a spelling bee, where scouts are 'spelled down' if they fail to answer questions, tie knots, or apply bandages correctly.

rules:
Teams line up as for a spelling bee. The Scoutmaster puts Scouting questions to scouts according to their rank. If a scout fails, the question goes to the next man of the other team of the same rank, and the failing scout is 'spelled down'. Can also be played with knots (each scout has a rope and must tie a specific knot) or bandaging (applying a triangular bandage to neighbor).

variations:
Can be played with knots (small rope, tie a certain knot) or first aid (apply triangular bandage to neighbor).

source_excerpt:
The Scoutmaster puts Scouting questions to the Scouts according to their rank. If a Scout fails, the question goes to the next man of the other team of the same rank, and the Scout who failed is "spelled down."


name: Lion Hunting
variations: In winter with snow, no tracking irons needed; use snowballs instead.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 56
materials_category: outdoor
materials_list: tracking irons, corn or peas, tennis balls or rag balls
skills_developed: tracking, stealth, aim
difficulty_level: dificil
keywords: lion, tracking, outdoor, wide game, spoor
tags: ["outdoor", "tracking", "wide game", "boy scouts"]
language: en
normalized_name: lion hunting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide tracking game where one scout plays the lion with tracking irons and drops corn/peas as trail; the other scouts must follow the trail and hit the lion with tennis balls.

rules:
One scout (the lion) goes out with tracking irons and a pocketful of corn/peas plus six tennis/rag balls, with half-hour head start. Patrol follows the trail, each armed with one tennis ball. On hard/grassy ground, the lion must drop grain to show the trail. If hunters fail to come up, neither wins. Near the lair, the lion fires tennis balls at hunters; any hit hunter is out. Lion wounded by 3 hunter balls is killed. Balls may only be fired once. In winter with snow, tracking irons unnecessary, snowballs replace tennis balls.

source_excerpt:
A lion is represented by one Scout, who goes out with tracking irons on his feet, and a pocketful of corn or peas, and six lawn-tennis balls or rag balls. He is allowed half an hour's start, and then the Patrol go after him, following his spoor.


name: Duck on a Rock (Outdoor)
variations: Use tin cans instead of stones to prevent injury.
category: sports-active
subcategory: outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 56
materials_category: outdoor
materials_list: tin cans with smooth edges, rock
skills_developed: throwing accuracy
difficulty_level: usor
keywords: duck on a rock, tin cans, outdoor, throwing
tags: ["outdoor", "classic game", "boy scouts"]
language: en
normalized_name: duck on a rock (outdoor)
extraction_confidence: med
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic outdoor throwing game using tin cans instead of stones for safety, where players try to knock a target can off a rock.

rules:
Rules are described as too well known to need repetition. The game is listed as a reminder to Scoutmasters. Tin cans opened by prying off the top are used instead of stones for safety, with all sharp edges removed; they stand on end well.

source_excerpt:
He finally hit on the plan of using tins cans, the sort that are opened by prying off the top. All sharp edges were removed, and because of the convenience in standing them on end they served very well.


name: Nature Study (Points Game)
category: camp-outdoor
subcategory: nature
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 56
skills_developed: nature identification, observation
difficulty_level: mediu
keywords: nature, identification, hike, trees, birds
tags: ["outdoor", "nature", "hike", "boy scouts"]
language: en
normalized_name: nature study (points game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature identification game where scouts earn points during a hike for correctly identifying trees, flowers, birds, ferns, and animals, with varying point values based on difficulty.

rules:
While on a hike, the Scoutmaster announces points for identification of trees, flowers, birds, ferns and animals. Points vary by difficulty decided by the Scoutmaster; season affects difficulty (e.g., tree without leaves, flower out of season). At end of a set time (e.g., 15 minutes), the scout with the most points wins.

source_excerpt:
While on a hike the Scoutmaster announces that he will give points for the identification of trees, flowers, birds, ferns and animals. The number given will be decided by the Scoutmaster and will depend upon how difficult he considers the identification to be.


name: Scouts and Indians
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 56
skills_developed: strategy, running, teamwork
difficulty_level: mediu
keywords: raid, capture, outdoor, teams
tags: ["outdoor", "wide game", "boy scouts"]
language: en
normalized_name: scouts and indians
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team raid game where two opposing groups make raids into neutral territory to capture members of the other team and bring them to headquarters.

rules:
Two lines are drawn about 10 yards apart: one is the stockade, the other the Indian village. Neutral space between is dangerous to both; each team is safe in their own territory. Each party raids into neutral territory to capture members of the other team, bringing them bodily to headquarters. After 5 minutes, team with most captured players wins. Captured boy is out.

source_excerpt:
Each party makes raids into the neutral territory and captures members of the other team, bringing them bodily into their headquarters. At the end of 5 minutes the team that has captured the most of the other boys wins.


name: Cross Country Signal Race
variations: More runners or another signal team may be added.
category: jocuri-cercetasesti
subcategory: signaling
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 57
materials_list: written message, signaling equipment
skills_developed: signaling, running, communication, teamwork
difficulty_level: dificil
keywords: signaling, relay, cross-country, patrol
tags: ["outdoor", "signaling", "patrol", "boy scouts"]
language: en
normalized_name: cross country signal race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol competition combining cross-country running and signaling, where a message is run to a signal team, transmitted by semaphore or similar means, received and written, then carried back to the Scoutmaster.

rules:
Each team needs two cross-country runners, a reader, sender, receiver and writer. One runner is posted with the Scoutmaster, signal readers and senders posted 1/8 mile north, receiver/writer/runner 1/8 mile west (or east for second team). Scoutmaster gives same written message to each runner; they run to their team's reader. The message is read, sent, received and written down, turned over to the other runner, and brought back to the Scoutmaster.

source_excerpt:
The Scoutmaster gives the same written message to each runner, and these run to the readers of their team. The message is read, sent, received and written down, turned over to the other runner and brought back to the Scoutmaster.


name: Knights
category: sports-active
subcategory: outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 57
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: knights, jousting, pick-a-back, outdoor
tags: ["outdoor", "physical", "boy scouts"]
language: en
normalized_name: knights
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mounted jousting game where scouts ride pick-a-back and try to unseat other 'knights' by pulling and pushing.

rules:
Each knight mounts another scout pick-a-back. All try to unseat each other by pulling and pushing. The one maintaining position the longest wins the Tournament. Best on soft turf; dangerous on hard ground.

source_excerpt:
Each knight mounts another Scout pick-a-back and all try to unseat the other knights by pulling and pushing. The one maintaining his position the longest is the winner of the Tournament.


name: Poison (Outdoors)
category: sports-active
subcategory: outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 57
materials_category: outdoor
materials_list: stick about 3 feet high
skills_developed: balance, strength, strategy
difficulty_level: mediu
keywords: poison, stick, circle, outdoor
tags: ["outdoor", "circle game", "boy scouts"]
language: en
normalized_name: poison (outdoors)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor version of the Poison circle game using a lightly stuck stick instead of Indian clubs; scouts grip each other's wrists and try to force someone to knock it over.

rules:
Take a stick about three feet high, sharpen one end, and stick it lightly into the ground so the least touch will send it over. The stick should be too long to jump over to prevent accidents. Scouts form a circle gripping each other's wrists and try to force someone into the stick. The scout who knocks it down or lets go is eliminated. Game is played the same as the indoor Poison.

source_excerpt:
Instead of using Indian Clubs as described under "Indoor Games" take a stick about three feet high and sharpen one end. Stick this into the ground very lightly so that the least touch will send it over.


name: Human Wheelbarrow Race
rules: Grasp legs of teammate by the ankles. They run forward on hands, forming a human wheelbarrow.
category: sports-active
subcategory: relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 58
source_excerpt: Grasp leg of team mate by the ankles. He runs forward on hands, forming a human wheelbarrow.
skills_developed: strength, balance, coordination
difficulty_level: mediu
keywords: wheelbarrow, relay, pairs, hands
tags: ["relay", "indoor", "boy scouts", "physical"]
language: en
normalized_name: human wheelbarrow race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pairs relay race where one player walks on their hands while a teammate holds their ankles like a wheelbarrow.


name: Dizzy Izzy
category: sports-active
subcategory: relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 58
materials_category: equipment
materials_list: baseball bat or stick
skills_developed: balance, coordination, running
difficulty_level: usor
keywords: dizzy, spinning, relay, bat
tags: ["relay", "indoor", "boy scouts", "funny"]
language: en
normalized_name: dizzy izzy
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where the first player runs to a line, spins five times around a bat touching their chin to it, then runs back to pass the bat.

rules:
First player with a baseball bat or similar stick runs a distance behind a line; stops there, places chin on end of bat (or finger on chalk mark), makes five revolutions quickly around bat; then runs back passing bat to next player.

source_excerpt:
First player with a baseball bat or stick of about the same length runs a distance behind a line; there he stops and places his chin on the end of the bat or puts finger on chalk mark on floor making five revolutions quickly around bat.


name: Dodge Ball (Circle)
category: sports-active
subcategory: circle game
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 59
materials_category: ball
materials_list: ball
skills_developed: dodging, throwing accuracy
difficulty_level: usor
keywords: dodge ball, circle, teams, indoor
tags: ["indoor", "circle game", "boy scouts", "ball game"]
language: en
normalized_name: dodge ball (circle)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic team dodge ball game where one team forms a large circle and the other team is inside trying to dodge the ball being thrown at them.

rules:
One team forms large circle. Other team gathers on inside. Outside team attempts to hit each player in center with ball until all are hit; boys in center attempt to dodge. When all are hit, teams change positions. Winner decided by length of time taken to tag all boys on inside.

source_excerpt:
One team forms large circle. Other team gathers on inside of circle. Outside team attempts to hit each player in center with ball until all are hit, boys in center attempting to dodge ball.


name: Bear in a Pit
category: sports-active
subcategory: circle game
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 59
skills_developed: strength, agility
difficulty_level: mediu
keywords: bear, pit, circle, escape
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: bear in a pit
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where the player in the center (the bear) attempts to climb over or under the clasped hands of those forming the circle.

rules:
Circle is formed with players joining hands. Player 'It' in center attempts to climb over or under clasped hands of those forming circle.

source_excerpt:
Circle is formed, players joining hands. Player 'It' in center of circle attempts to climb over or under clasped hands of those forming circle.


name: Jumble Ball
category: sports-active
subcategory: outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 62
materials_category: ball
materials_list: 3 soccer balls, 3 rugby footballs, 3 basketballs, 3 volleyballs
skills_developed: multi-sport skills, strategy, teamwork
difficulty_level: dificil
keywords: jumble, multi-ball, outdoor, teams
tags: ["outdoor", "ball game", "boy scouts", "large group"]
language: en
normalized_name: jumble ball
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large outdoor multi-ball game where two teams compete to get a majority of different types of balls over the opponent's goal line, each ball type having its own movement restriction.

rules:
Field is large, about size of football field. Equipment: three soccer balls, three rugby footballs, three basketballs, and three volleyballs. Object is to get majority of balls over opponents' goal line. Soccer balls can only be dribbled, footballs can only be punted, basketballs can only be thrown, and volleyballs can only be batted. None may be carried. Balls piled in center field; all teams line up behind their goal line and rush when signal given. Interfering with opponents in possession of ball is allowed.

source_excerpt:
Soccer balls can only be dribbled, footballs can only be punted, basketballs can only be thrown, and volley balls can only be batted. None of the balls may be carried.


name: Relay Race (Scouting Messages)
variations: Long-distance relay practices with neighboring Scoutmasters for 100 miles or more.
category: jocuri-cercetasesti
subcategory: relay
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 68
materials_list: notes or tokens
skills_developed: running, planning, organization
difficulty_level: mediu
keywords: relay, messages, patrol, running
tags: ["outdoor", "relay", "Baden-Powell", "patrol"]
language: en
normalized_name: relay race (scouting messages)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol competition where scouts act as relay runners to carry or fetch successive notes or tokens from a location two miles away, testing speed and organization.

rules:
One patrol pitted against another. Patrol is ordered to send three successive notes or tokens from a certain house about two miles away (or further on cycles). Leader drops scouts at convenient intervals to act as runners from post to post and back for the second note/token. Runners started at intervals. Can be arranged with neighboring Scoutmasters for 100-mile relay practices.

source_excerpt:
The patrol is ordered out to send in three successive notes to be obtained from a certain house, or tokens such as sprigs of certain plants, from a place say two miles distant.


name: Numbers (Scout Wide Game)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: numbered cards for hats
skills_developed: stealth, observation, advancing under cover
difficulty_level: dificil
keywords: numbers, stealth, advance, cover, wide game
tags: ["wide game", "outdoor", "Baden-Powell", "patrol"]
language: en
normalized_name: numbers (scout wide game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide game for training eyesight and advancing under cover, where scouts wear numbered hats and attackers must advance on a camp without having their numbers read by defenders.

rules:
Every scout wears a three-figure number on the front of their hat (at least 3-inch figures readable at 100 yards). Two or three patrols advance 300 yards from camp with instructions to advance under cover; one patrol defends the camp. Defenders call out numbers they can read (those in range); attackers call out numbers of exposed defenders. Umpires write down numbers called. At 50 yards, those 'shot' must not participate further. When attacker commander orders 'charge', the attacking party sweeps toward camp; defenders call numbers. If attackers reach camp with more men than defenders, they win.

source_excerpt:
Every Scout has a three figure number, pinned on the front of his hat. The number should be drawn in black and be quite decipherable at a distance of a hundred yards.


name: The Signalers Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 69
materials_list: Morse or semaphore flags, signaling apparatus
skills_developed: signaling, observation, communication, stealth
difficulty_level: dificil
keywords: signaling, semaphore, Morse, patrol
tags: ["outdoor", "three-patrol game"]
language: en
normalized_name: the signalers game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A three-patrol game where a signals patrol on high ground directs an attacking patrol to find and surprise a hidden patrol below, using Morse or semaphore signals.

rules:
Patrol A (small, all good signalers) takes high ground with signaling apparatus. Patrol B goes out to hide in the countryside, maneuvering to avoid being located. After 15 minutes Patrol C advances, and Patrol A signals down to them the position of Patrol B. Patrol C wins by surrounding all of Patrol B. If Patrol C passes more Patrol B members than it captures, Patrol B wins. A time limit of about two hours is set.

source_excerpt:
The signalers will signal down to the C. Patrol, or attackers, the position of the hostile B. Patrol, and other details that will help the patrol to advance unseen and surprise the enemy.


name: The Traitors Letter
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 69
materials_list: tennis balls or fir-cones, letter
skills_developed: tracking, teamwork, observation
difficulty_level: mediu
keywords: letter, traitor, wood, combat
tags: ["outdoor", "woodland"]
language: en
normalized_name: the traitors letter
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two halves of a troop play as French and Prussians. A traitor in the Prussian camp hides a letter in a marked tree in a wood. Both sides race to find it while trying to put each other out of action using tennis balls.

rules:
The troop divides into French and Prussians on opposite sides of a wood. A traitor hides a letter in a marked tree near the center. At a signal both sides search for the letter while fighting with tennis balls or fir-cones. The side first hit by a ball or cone is out of action. One mark counts against the side for each man out of action; four marks go to the side that gets the letter. The side with the most total marks wins.

source_excerpt:
In the Prussian camp is a traitor who has made an agreement with the French that he will place a letter containing important information of Prussian plans in a tree which he will mark in a certain way.


name: Where's The Whistle
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 70
materials_list: blindfolds, whistle
skills_developed: hearing, orientation, trust
difficulty_level: usor
keywords: blindfold, whistle, orientation
tags: ["outdoor", "open field"]
language: en
normalized_name: where's the whistle
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Blindfolded Scouts must find and touch a person blowing a whistle at the far end of a field. Points are awarded by order of arrival.

rules:
Scouts are blindfolded and placed in a line at one end of a field. A Scoutmaster goes to the other end and blows his whistle periodically. Blindfolded Scouts move toward the whistle. Once a Scout touches the whistle-holder, he removes his blindfold and is out of the game. The whistle-holder may stoop but not move. If any Scouts stray toward hazards, the whistle-holder must blow to redirect them. Points are awarded in order of arrival.

source_excerpt:
The business of the blindfolded Scouts Is to reach the whistle-blower and touch him. The latter may stoop down, but be must not move about.


name: What Is It
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 71-72
materials_list: chalk, notebooks, pencils
skills_developed: observation, botany, memory
difficulty_level: usor
keywords: signs, observation, chalk, nature
tags: ["outdoor", "nature study"]
language: en
normalized_name: what is it
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two Scouts mark trees and pavement with signs, numbers, sketches and a special query sign. The troop follows later and must record all signs and identify what carries the query mark.

rules:
Two Scouts go ahead and make signs (numbers, words, animal sketches) with chalk on trees or pavement. They also agree on an uncommon sign meaning the query, such as a circle with a line. Scouts place the query sign on interesting objects. The rest of the troop follows 10 minutes later with notebooks and pencils. Each Scout independently records the signs found and the nature of anything carrying the query sign. Marks are given for signs noted and correct answers. Chalk marks must be rubbed out when the game is over.

source_excerpt:
The two Scouts should also decide upon an uncommon sign to signify what is it, such as a circle with a line drawn through it.


name: How Long
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 78
materials_list: paper, pencil
skills_developed: estimation, observation
difficulty_level: usor
keywords: estimation, lengths, heights, measurement
tags: ["indoor", "camp"]
language: en
normalized_name: how long
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where Scouts must estimate heights and lengths of familiar objects. The Scout who most nearly gives the correct measurement wins.

rules:
Scouts have paper and pencil and write down estimated answers to questions about lengths and heights such as the Scoutmaster's height in hat or the length of the camp table. The Scout who most nearly gives the correct number of inches wins.

source_excerpt:
A good camp practice is to see that all Scouts have a piece of paper and pencil, and to make them write down answers to various questions regarding lengths and heights.


name: Who Said That
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 79
materials_list: notebook, crayon, paper sheets, slips of paper
skills_developed: listening, memory, social observation
difficulty_level: usor
keywords: sayings, memory, conversation
tags: ["indoor", "evening activity"]
language: en
normalized_name: who said that
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One Scout secretly records striking remarks made during the evening. At the end he writes them on sheets and players try to identify who said each remark.

rules:
One Scout jots down about 20 striking remarks from the evenings conversation in a notebook without others knowing. Toward the end of the evening he writes each remark on a numbered sheet in crayon. Sheets are pinned up and turned over one by one. Competitors write down who said each remark on slips of paper. Sufficient time is allowed for each sheet.

source_excerpt:
Throughout the evening, and unknown to the others, one Scout should, in a handy notebook, jot down some twenty of the most striking remarks made in the general conversation.


name: Smugglers (Night Or Day)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 94
materials_list: boat, bricks (one per smuggler)
skills_developed: stealth, teamwork, strategy
difficulty_level: mediu
keywords: smugglers, sea, coast, night
tags: ["wide-game", "seamanship", "night"]
language: en
normalized_name: smugglers (night or day)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Smugglers try to land from the sea, carry a brick per man to a 'Smugglers' Cave' base, and get away in their boat again. Preventive men are spread along the coast as lookouts. When a lookout spots the smugglers landing, they give alarm; but the attack can only succeed if there are at least as many preventive men on the spot as smugglers.

rules:
Preventive men must remain bivouacked until lookout gives alarm. Attack cannot succeed with fewer preventive men than smugglers.

source_excerpt:
One party of smugglers from the sea endeavor to land and conceal their goods (a brick per man) in a base called the "Smugglers' Cave," and get away in their boat again.


name: Ambulance French And English
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 97
materials_category: simple
materials_list: labels, sticks, empty matchboxes, first aid supplies
skills_developed: first aid, strategy, teamwork, scouting
difficulty_level: dificil
keywords: ambulance, wide game, first aid, capture, French and English
tags: ["prim-ajutor", "wide-game", "outdoor", "cercetasi"]
language: en
normalized_name: ambulance french and english
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide game version of French and English where all players are labeled with injuries. The object is to steal articles from the opposing camp and bring them back to your own, while also taking prisoners. Prisoners must be given improvised first-aid treatment corresponding to their label. Captains stay in camp to judge ambulance work and track scores.

rules:
Boys labeled with injuries divide into French and English sides with captains. Two camps are set far apart, each containing articles equal in number to the opposing side. Players capture opponents by snatching their label. Prisoners must be treated with improvised first aid and escorted to the captor's camp. Prisoners may be rescued by their own side by being touched. Captains stay in camp to put fresh labels on liberated prisoners and judge ambulance work. Scoring: 1 point per article captured, 1 per prisoner, 1-3 for ambulance work quality. Game ends at a whistle signal.

source_excerpt:
The boys are all labeled with the name of some injury and are divided into two parties - one French, one English. Captains should be chosen for each side, and certain boundaries agreed upon.


name: Good Turns
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 100-101
source_excerpt: Patrol of Scouts out on knight errantry expedition. Halt and sit easy for a rest. Cook tea.
materials_category: complex
skills_developed: drama, helpfulness, teamwork
difficulty_level: dificil
keywords: good turns, display, scouting, patrol, dumb show
tags: ["cercetasi", "display", "ceremony", "patrol", "good-turns"]
language: en
normalized_name: good turns
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A theatrical display showing a patrol of Scouts performing various good turns: helping a horse and cart driver, assisting a woman with a baby and child, making hurdles for a farmer, helping a foundling child reunite with her mother, and rescuing a blind man from taunting boys.

rules:
A patrol of Scouts acts out a series of good-turn scenarios in sequence: relieving a horse and driver, assisting a woman and baby, weaving wattle-hurdles and hoeing for a farmer, building a perambulator for a lost child, and rescuing a blind man from bullies. Each scenario is performed in dumb show with props.

materials_list:
cart props, horse costume, baby doll, perambulator parts, whippy brushwood, stakes, bill hooks, mallet


name: Pocahontas
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 107-111
materials_category: complex
skills_developed: drama, history, courage, public speaking
difficulty_level: dificil
keywords: Pocahontas, John Smith, Powhattan, Virginia, Indians, play
tags: ["cercetasi", "display", "drama", "history", "Virginia"]
language: en
normalized_name: pocahontas
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A full dramatic play retelling the capture of Captain John Smith by Red Indians in Virginia in 1607, his confrontation with King Powhattan, the intervention of Princess Pocahontas to save his life, and the eventual alliance between the Indians and the English under the British flag.

rules:
A scripted play with named characters: Eagle's Wing (patrol leader), Silver Fox, Captain John Smith, King Powhattan, Princess Pocahontas, and various warriors. Includes scouting, capture, interrogation, near-execution, rescue by Pocahontas, and final reconciliation scenes with Scouts' salute and singing of Ingonyama Chorus. Includes detailed costume guidance.

source_excerpt:
SCENE: In the jungle, Virginia, in 1607. ENTER: A band of Red Indians, scooting. The leading scout suddenly signals to the others to halt and hide

materials_list:
Indian costumes (headbands, goose feathers, colored body paint), John Smith costume (hat, beard, flintlock gun), Pocahontas costume (beads, bracelets, skirt), dagger prop, scout staff, Union Jack


name: Saving Life - Runaway Horse
category: prim-ajutor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 112
materials_category: complex
materials_list: cart prop, horse prop or person, rope
skills_developed: first aid, drama, fainting treatment, quick response
difficulty_level: mediu
keywords: runaway horse, fainting, first aid, display, cart
tags: ["cercetasi", "display", "prim-ajutor", "drama"]
language: en
normalized_name: saving life - runaway horse
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dramatic first-aid display scene where Scouts stop a runaway horse and cart, find an insensible driver, and treat his fainting correctly. One Scout grabs a trailing rope and hauls, another climbs into the cart and takes the reins. The insensible driver is laid down with lowered head rather than raised, correctly treating a faint.

rules:
Scouts are sitting at ease. A runaway horse and cart enters (driver hidden in the cart bottom, reins through a hole). One Scout grabs the trailing rope from the bridle and runs hauling on it; another climbs into the cart and gets the reins. Together they stop the horse. They find the fainted driver, lift him down. One suggests a pillow but another correctly identifies fainting: lower his head, press eyebrows. Driver is revived, helped into cart and driven home.

source_excerpt:
Two Scouts rush out; one grasps the trailing rope and runs, hauling on it ; the other gets on to back of cart, climbs in and gets hold of the reins. Between them they stop the horse.


name: The Garroters
category: cantece-ceremonii
content_type: ceremonie
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 112
materials_category: simple
materials_list: sack, staves, neckerchiefs, prop purse, police costume
skills_developed: drama, observation, courage, teamwork
difficulty_level: mediu
keywords: garroters, robbery, dumb show, rescue, display
tags: ["cercetasi", "display", "drama", "patrol"]
language: en
normalized_name: the garroters
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dramatic display scene where two villains attempt to rob an old gentleman by pulling a sack over his head. Hidden Scouts rush out to overpower the thieves and truss them with staves through their elbows. Police arrive and take the villains away; the old gentleman offers money which the Patrol-leader refuses.

rules:
Two villains loiter and one approaches an old gentleman in dumb show asking for help. While the old gentleman listens, the second sneaks behind with a sack, pulls it over his head, and the first grabs his watch. Scouts who have been hiding rush in, spring on the thieves, throw them down, overpower them, and truss them with staves through elbows and wrists tied with neckerchiefs. One Scout runs for police who take away the villains.

source_excerpt:
Enter two villainous-looking ruffians who are evidently loitering about on the lookout for a victim to rob. The Scouts hide themselves and watch.


name: Poisonous Fumes
category: prim-ajutor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 112
materials_category: simple
materials_list: handkerchiefs, ropes, coats
skills_developed: first aid, rescue techniques, drama
difficulty_level: mediu
keywords: gas, fumes, rescue, display, first aid
tags: ["cercetasi", "display", "prim-ajutor", "drama", "rescue"]
language: en
normalized_name: poisonous fumes
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first-aid display scene where Scouts notice a gas leak, tie handkerchiefs over their mouths, crawl on all fours to overcome victims of poisonous fumes, tie ropes around them, and drag them out feet first with coat tails protecting their heads.

rules:
Scouts sit at ease, notice a bad smell of gas, hold noses. Men enter one after another, staggering and falling insensible. Scouts tie handkerchiefs over mouth and nose, go on all fours to the fallen men, tie ropes round their waists and heels and in a bowline round their own necks, and drag the victims out feet first, laying out the men's coat tails under their heads to prevent scraping.

source_excerpt:
Scouts tie handkerchiefs over mouth and nose ; go on all fours to the men ; tie ropes round their waists and heels and then in a bowline round about their own necks, and drag them out feet first


name: Nume cu nume
variations: Variantă contra cronometru după prima reuşită. Variantă cu toată lumea (opţional).
category: icebreakers
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 1
skills_developed: reţinerea numelor, atenţie la detalii, ascultare
difficulty_level: usor
keywords: nume, ordine alfabetică, cunoaştere
tags: ["cunoa\u015ftere", "icebreaker"]
language: ro
normalized_name: nume cu nume
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii vor trebui împărţiţi în două grupe, fiecare formând un cerc. Fiecare jucător îşi spune numele suficient de tare pentru a fi auzit. Apoi jucătorii trebuie să se aşeze în ordine alfabetică în cerc, fără a vorbi, fără a-şi face semne şi fără a-şi arăta buletinul. Se verifică ordinea şi se repetă până când toţi sunt la locul lor. Dacă reuşesc din prima, se repetă contra cronometru.

rules:
Nu au voie să vorbească sau să îşi facă semne, să îşi arate buletinul de identitate sau alte lucruri similare. Se aşează în ordine alfabetică. Activităţile din fiecare grup se desfăşoară în paralel, nu în concurenţă. Opţional se poate încerca varianta cu toată lumea.

source_excerpt:
jucătorii sunt rugaţi să se aşeze în ordine alfabetică, tot în cerc. Pentru realizarea acestui lucru, nu au voie să vorbească sau să îşi facă semne, să îşi arate buletinul de identitate


name: It ain't me babe
category: icebreakers
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 1
skills_developed: creativitate, comunicare non-verbală
difficulty_level: usor
keywords: comunicare non-verbală, prezentare, gesturi
tags: ["cunoa\u015ftere", "icebreaker", "comunicare"]
language: ro
normalized_name: it ain't me babe
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii se grupează câte doi şi au la dispoziţie 5-10 minute pentru a se prezenta unul altuia fără a folosi cuvinte şi fără a scrie. Pot folosi semne, gesturi sau desene pentru a comunica ce consideră important despre ei. La sfârşit, pe grupe mai mari, fiecare pereche prezintă lucrurile noi descoperite, verificând dacă corespund cu ce a intenţionat partenerul să transmită.

rules:
Nu au voie să folosească cuvinte şi nici să-şi scrie unul altuia. Pot folosi semne, gesturi sau să deseneze. La sfârşit fiecare pereche prezintă ce a descoperit.

source_excerpt:
Vor avea la dispoziţie 5-10 minute, pentru a se prezenta unul altuia. Nu vor avea însă voie să folosească cuvinte şi nici să-şi scrie unul altuia. Vor putea să folosească semne, gesturi sau eventual să deseneze.


name: Scrabble de grup
category: icebreakers
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 1
materials_list: cartonaşe cu litere
skills_developed: interacţiune, creativitate, cunoaşterea celuilalt
difficulty_level: usor
keywords: litere, cuvinte, calitate, defect, hobby
tags: ["cunoa\u015ftere", "icebreaker"]
language: ro
normalized_name: scrabble de grup
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Conducătorul de grup oferă fiecărui participant câte o literă. Jucătorii au la dispoziţie cinci minute pentru a se grupa în cuvinte de minim 5 litere, fără ca niciun participant să rămână pe dinafară. În grupele nou formate, participanţii prezintă o calitate, un defect şi un hobby care să înceapă cu litera pe care o au în cuvântul format.

rules:
Fiecare primeşte o literă. Se formează cuvinte de minim 5 litere în 5 minute. Nimeni nu rămâne pe dinafară. Fiecare prezintă o calitate, un defect şi un hobby care încep cu litera sa din cuvântul format.

source_excerpt:
conducătorul de grup oferă fiecărui participant câte o literă. După ce fiecare are o literă în mână, jucătorii au la dispoziţie cinci minute pentru a se grupa în cuvinte de minim 5 litere.


name: Căutarea comorii umane
category: icebreakers
content_type: activitate
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 2
materials_list: liste cu lucrurile care trebuie căutate
skills_developed: interacţiune, cunoaştere aprofundată
difficulty_level: usor
keywords: comoară, listă, trăsături, cunoaştere
tags: ["cunoa\u015ftere", "icebreaker", "tab\u0103r\u0103"]
language: ro
normalized_name: cautarea comorii umane
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Fiecare participant primeşte o listă cu lucruri/trăsături/hobby-uri/particularităţi/studii etc. care îi definesc pe participanţi, câte un singur lucru pentru fiecare participant. Misiunea fiecărui jucător este de a descoperi persoanele cărora le corespund informaţiile de pe lista lui. Activitatea se poate desfăşura pe o perioadă mai lungă de timp.

rules:
Fiecare participant primeşte o listă şi trebuie să identifice persoanele cărora le corespund informaţiile de pe listă. Activitatea poate fi stimulată cu un premiu (de exemplu sticle cu apă) oferit celor care aduc lista completată.

source_excerpt:
Fiecare participant va primi o listă cu lucruri /trăsături/hobby-uri/particularităţi/studii etc., care îi definesc pe participanţi. Câte un singur lucru pentru fiecare participant în parte. Misiunea fiecărui jucător va fi aceea de a descoperi persoanele cărora le corespund informaţiile de pe lista lui.


name: Alandala
variations: Variantă cu cartonaşe cu numele ridicate pe rând. Variantă cu competiţie între grupe.
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 2
materials_list: cronometru, opţional cartonaşe cu nume
skills_developed: reţinerea numelor, lucru în echipă, competiţie sănătoasă
difficulty_level: usor
keywords: nume, cronometru, competiţie, echipă
tags: ["cunoa\u015ftere", "team-building", "competi\u0163ie"]
language: ro
normalized_name: alandala
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Jucătorii sunt împărţiţi în 4 grupe aşezate în cercuri. Obiectivul principal este ca fiecare membru să îşi spună numele, minimizând timpul total al grupului. Se încearcă de 2-3 ori, apoi coordonatorul îi îndeamnă să găsească o altă modalitate mai rapidă (de ex. ridicarea unui cartonaş cu numele). Ulterior se introduce competiţia cu o altă grupă, fiecare grupă concurând cu alta.

rules:
Fiecare grupă are un coordonator cu cronometru. Membrii spun pe rând numele în sensul ales. După 2-3 încercări, găsesc o metodă mai rapidă (ex. cartonaş cu numele). Apoi competiţie cu altă grupă: grupul concurent are dreptul la 2 încercări, după care grupul original mai încearcă o dată.

source_excerpt:
Obiectivul principal este ca fiecare membru in parte, să îşi spună numele, astfel încât timpul în care grupul reuşeşte să realizeze acest lucru să fie unul cât mai scurt.


name: Harta vieţii
rules: 5 minute pentru a desena harta vieţii cu legendă. La final, fiecare prezintă harta grupei.
category: icebreakers
content_type: activitate
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 2
materials_list: coli de hârtie, creioane
skills_developed: introspecţie, cunoaştere reciprocă, interacţiune
difficulty_level: usor
keywords: hartă, viaţă, desen, prezentare
tags: ["cunoa\u015ftere", "introspec\u0163ie"]
language: ro
normalized_name: harta vietii
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii sunt împărţiţi pe grupe. Fiecare primeşte o foaie şi un creion şi are la dispoziţie 5 minute pentru a desena o hartă a vieţii lui până în prezent, cu legendă inclusă. La încheierea celor 5 minute, fiecare participant îşi prezintă şi explică harta în cadrul grupei lui.

source_excerpt:
fiecare membru primeşte o foaie şi un creion. Va avea la dispoziţie 5 minute pentru a desena o hartă a vieţii lui până în momentul de faţă. Cu legenda inclusă.


name: În căutarea mea
category: icebreakers
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 3
materials_list: post-it-uri scrise
skills_developed: interacţiune, creativitate, identitate, formare imagine de sine
difficulty_level: usor
keywords: post-it, identitate, da/nu, întrebări
tags: ["cunoa\u015ftere", "identitate", "discu\u0163ie"]
language: ro
normalized_name: in cautarea mea
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Fiecare participant are lipit pe spate un post-it cu un nume biblic/o profesie/o tipologie umană, pe care ceilalţi îl pot vedea dar el nu. Misiunea lui este să descopere cine este prin întrebări care pot primi doar răspuns da sau nu, câte una pe persoană. Jocul se termină când fiecare a aflat cine este.

rules:
Fiecare are un post-it cu identitate pe spate. Poate pune întrebări de tip da/nu, maxim una per persoană consultată. Participanţii întrebaţi nu oferă indicii suplimentare. Cei care termină se alătură discuţiei de grup.

source_excerpt:
Fiecare participant va avea lipit pe spate pe post-it cu un nume biblic/o profesie/o tipologie umană. El le poate vedea pe ale tuturor celorlalţi mai puţin pe a lui. Misiunea lui este însă aceea de a se găsi pe sine.


name: Cărţi, meserii, proverbe şi alte câteva
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: pages 3-4
materials_list: liste cu cuvinte pentru fiecare domeniu
skills_developed: sudarea echipei, creativitate, spirit de ajutor
difficulty_level: usor
keywords: mimă, cuvinte, domenii, colaborare
tags: ["team-building", "mim\u0103", "colaborare"]
language: ro
normalized_name: carti, meserii, proverbe si alte cateva
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii sunt împărţiţi pe grupe de 5-7. Fiecare grupă trimite câte un reprezentant la conducătorul de joc, care alege un domeniu (titluri de cărţi, proverbe, meserii, sentimente, personaje biblice, obiecte din bucătărie, instrumente muzicale) şi primeşte un cuvânt. Acesta se întoarce şi mimează cuvântul grupei. La ghicire, un alt membru merge să primească un nou cuvânt. Când fiecare din grupă a mimat un cuvânt, jocul lor se termină şi pot ajuta o altă grupă care se descurcă mai greu.

rules:
Grupele de 5-7 trimit pe rând reprezentanţi să primească un cuvânt de mimat. Grupul ghiceşte cuvântul. Când fiecare a mimat câte un cuvânt, echipa poate oferi consultanţă altei echipe (nu pot mima, doar sugera).

source_excerpt:
fiecare reprezentant primeşte un cuvânt din domeniul ales. Acesta se va întoarce la grupul lui şi va trebui să mimeze cuvântul respectiv. În momentul în care grupul ghiceşte cuvântul, un alt membru al grupei merge la conducătorul jocului pentru a primi un nou cuvânt din acelaşi domeniu.


name: Trenul cu baloane
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 4
materials_list: baloane
skills_developed: spirit de echipă, răbdare, creativitate
difficulty_level: mediu
keywords: baloane, şir indian, echipă, obstacole
tags: ["team-building", "baloane", "outdoor"]
language: ro
normalized_name: trenul cu baloane
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii împărţiţi în 3 grupe se aşează în şir indian. Între fiecare doi membri este pus câte un balon. Misiunea grupului este să ajungă împreună la un punct stabilit fără a scăpa vreun balon. Dacă un balon atinge pământul se reia de la capăt. Pe drum sunt obstacole, iar nimeni nu are voie să meargă mai repede decât restul. Cele trei grupe nu sunt în competiţie.

rules:
Şir indian cu baloane între participanţi. Se ajunge la punctul terminus fără ca vreun balon să atingă pământul. Dacă un balon cade, se reia de la capăt. Nimeni nu merge înainte. Obstacole pe parcurs. Fără competiţie între grupe.

source_excerpt:
Fiecare grupă se va aşeza în şir indian. Între fiecare doi membrii va fi pus un balon. Misiunea grupului va fi să ajungă împreună până la un punct stabilit fără a scăpa vreun balon.


name: Atenţie toxic
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: pages 4-5
materials_list: sfori / corzi, recipiente cu apă
skills_developed: creativitate, lucru în echipă, gândire diferită
difficulty_level: mediu
keywords: sfoară, recipient, toxic, cerc, echipă
tags: ["team-building", "puzzle", "colaborare"]
language: ro
normalized_name: atentie toxic
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participanţii împărţiţi în 4 grupe se aşează în cerc în jurul unui cerc de sfoară deja format. În mijlocul cercului de sfoară se află un recipient plin cu lichid (cană, vas, bidon neacoperit). Misiunea grupului este să scoată recipientul afară din cerc şi să verse conţinutul în alt recipient, fără a intra în cerc şi fără a atinge obiectul. Ca material ajutător primesc o sfoară suficient de lungă şi groasă. Dacă cade apă se ia de la capăt.

rules:
Nu au voie să intre în cerc. Nu au voie să atingă recipientul. Folosesc sfoara/coarda pentru a-l manipula. Dacă cade apă, jocul se reia de la capăt.

source_excerpt:
Misiunea grupului este să scoată recipientul afară din cerc, şi să-i verse conţinutul într-un alt recipient, fără a intra însă în cerc şi fără a atinge în nici un fel obiectul. Ca material ajutător…li se oferă o coardă/sfoară suficient de lungă şi de groasă.


name: Magazinul de pantofi
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 5
skills_developed: creativitate, ascultare, lucru în echipă
difficulty_level: mediu
keywords: pantofi, ochi închişi, aliniere, tăcere
tags: ["team-building", "comunicare non-verbal\u0103"]
language: ro
normalized_name: magazinul de pantofi
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Jucătorii împărţiţi pe 2 grupe se aliniează cu umerii lipiţi. Li se cere să închidă ochii şi să nu vorbească. Misiunea lor este să se realinieze în funcţie de numărul de la pantofi de la cel mai mic la cel mai mare. Conducătorul de joc îi îndrumă când ajung în situaţii dificile.

rules:
Ochii închişi pe tot parcursul jocului. Nu au voie să vorbească. Se ordonează după numărul pantofilor de la cel mai mic la cel mai mare.

source_excerpt:
jucătorii sunt rugaţi să închidă ochii. Li se va spune de asemenea că nu au voie să vorbească. Misiunea lor va fi aceea de a se alinia din nou, de data această în funcţie de numărul de la pantofi de la cel mai mic la cel mai mare.


name: Gardul electric
category: team-building
content_type: activitate
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 5
materials_list: o coardă
skills_developed: sudarea echipei, spirit de echipă, creativitate
difficulty_level: mediu
keywords: sfoară, contact fizic, echipă, gard electric
tags: ["team-building", "outdoor", "colaborare"]
language: ro
normalized_name: gardul electric
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Grupele se aşează de o parte a unei sfori legate între doi copaci la înălţime potrivită. Misiunea întregii grupe este să treacă de cealaltă parte a sforii respectând regulile: nu ating sfoara, membrii rămân mereu în contact fizic unii cu alţii (ţinând mâinile sau atingându-se), dacă cineva atinge sfoara sau rupe contactul fizic cu grupul activitatea se reia.

rules:
Nu au voie să atingă sfoara. Membrii grupului trebuie să rămână mereu în contact fizic (ţinând mâinile sau atingându-se). Dacă cineva atinge sfoara sau rupe contactul, activitatea se reia. Chiar după ce ai trecut de cealaltă parte rămâi legat de ceilalţi.

source_excerpt:
Membrii grupului trebuie să rămână mereu legaţi unul de altul, fie ţinându-se de mână, fie atingându-se unul pe altul. Trebuie păstrat mereu un contact fizic….pentru a nu se întrerupe curentul. Dacă cineva atinge sfoara….activitatea se reia.


name: Despre ce e vorba?
variations: Variante cu mai multe obiecte sau obiecte ascunse în locuri mai greu de descoperit.
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 6
materials_list: obiecte diverse
skills_developed: comunicare, lucru în echipă, comunicare non-verbală
difficulty_level: mediu
keywords: comunicare, gesturi, intermediar, obiect
tags: ["team-building", "comunicare", "mim\u0103"]
language: ro
normalized_name: despre ce e vorba?
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Doi voluntari ies din spaţiu 2-3 minute. Grupul stabileşte un obiect care trebuie pus într-un anumit loc (pot fi şi două obiecte care trebuie ataşate). Cei doi se întorc: unul stă cu spatele la grup şi celălalt este intermediarul. Grupul comunică prin gesturi sau mimă intermediarului (nu are voie să vorbească), iar intermediarul transmite verbal celui cu spatele. Scopul este ca acesta din urmă să găsească obiectul. Se repetă de 2-3 ori cu schimb de roluri.

rules:
Membrii grupului nu au voie să vorbească; comunică prin gesturi/mimă intermediarului. Doar intermediarul poate vorbi. Cel cu spatele urmează indicaţiile verbale pentru a găsi obiectul. Se poate repeta cu creşterea dificultăţii.

source_excerpt:
Membrii grupului nu au voie să vorbească. Toate explicaţiile le pot oferi prin gesturi sau mimă. Singurul care are voie să vorbească este intermediarul, pentru că el trebuie să transmită toate detaliile mai departe.


name: Covorul zburător
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 6
materials_list: folii de plastic
skills_developed: creativitate, spirit de echipă, perseverenţă
difficulty_level: mediu
keywords: folie, covor, echipă, întoarcere
tags: ["team-building", "colaborare"]
language: ro
normalized_name: covorul zburator
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Jucătorii împărţiţi pe grupe de 4-8 se aşează pe o folie de plastic. Misiunea grupei este să întoarcă folia pe cealaltă parte fără ca vreunul să atingă pământul. Dacă cineva atinge pământul, jocul se reia.

rules:
Toţi membrii stau pe folia de plastic. Trebuie să întoarcă folia complet fără a atinge pământul. Dacă cineva atinge pământul, se ia de la capăt.

source_excerpt:
Fiecare grup se va aşeza pe o folie de plastic. Misiunea grupei este aceea de a întoarce folia pe cealaltă parte fără a atinge însă pământul. Dacă vreunul dintre ei atinge pământul, jocul trebuie reluat.


name: Mergers
category: team-building
content_type: joc
source_file: Activităţi şi jocuri de cunoaştere şi teambuilding.doc
source_files: ["Activit\u0103\u0163i \u015fi jocuri de cunoa\u015ftere \u015fi teambuilding.doc"]
page_reference: page 7
materials_list: bucăţi de sfoară
skills_developed: interactivitate, lucru în echipă, creativitate, integrare
difficulty_level: usor
keywords: cerc, sfoară, schimbare, integrare
tags: ["team-building", "integrare", "dinamic\u0103 de grup"]
language: ro
normalized_name: mergers
extraction_confidence: high
source_id: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding
source_ids: ["e7e92528_activit\u0103\u0163i_\u015fi_jocuri_de_cunoa\u015ftere_\u015fi_teambuilding"]
chunk_key: e7e92528_activităţi_şi_jocuri_de_cunoaştere_şi_teambuilding.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Fiecare participant primeşte o bucată de sfoară din care face un cerc şi se aşează în interior. La comanda 'Schimbă', toţi jucătorii îşi schimbă locul, mutându-se în cercuri diferite. Treptat, conducătorul ia din cercuri, forţând câte doi sau mai mulţi să se aşeze în acelaşi cerc. Conducătorul poate modifica dimensiunea cercurilor. La sfârşit, toţi trebuie să fie într-un singur cerc.

rules:
La 'Schimbă' toţi jucătorii se mută în cercuri diferite, nimeni nu rămâne pe dinafară. Pe măsură ce cercurile sunt reduse, mai mulţi jucători împart un cerc. Jucătorii se ajută unii pe alţii să îşi găsească locul. La final toţi stau într-un singur cerc.

source_excerpt:
Fiecare participant primeşte o bucată de sfoară din care va trebui să facă un cerc. Apoi se va aşeza în interiorul cercului, aşteptând comenzile conducătorului de joc. În momentul în care se strigă "Schimbă" toţi jucătorii vor trebui să îşi schimbe locul


name: The Hunt for Big Foot
category: camp-outdoor
subcategory: nature exploration
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 7-8
materials_category: craft and science supplies
materials_list: fake newspaper flyer, Plaster of Paris, camera, water bottles
skills_developed: observation, deductive reasoning, data collection
difficulty_level: mediu
keywords: bigfoot, nature hunt, evidence, creek, plaster of paris
tags: ["nature", "outdoor", "camp", "mystery", "investigation"]
language: en
normalized_name: the hunt for big foot
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a Big Foot Hunt in the woods along a creek. Before the activity, staff create fake newspaper articles and plant 'evidence' such as footprints made with sticks and yogurt containers in mud, and a lean-to in the woods. Campers are shown the news article and invited to help collect data about Big Foot's presence, looking for broken limbs, eaten plants, and suspected hairs. They can use Plaster of Paris to cast footprints as 'evidence'.

rules:
Staff prep the woods with fake footprints and lean-to. At breakfast, announce Big Foot was sighted. Later show campers the news article. Campers explore woods looking for clues. Use cameras and Plaster of Paris to collect evidence. Counselors must stay upbeat and energetic.

source_excerpt:
We had the younger campers go on a Big Foot Hunt in the woods, along the creek. I don't think any one went home and had nightmares, as the kids were positive and showed excitement, and the staff were upbeat and presented "materials" to prove he was a friendly being.


name: 'All Things Nature' Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 9
materials_category: basic supplies
materials_list: item list, judges
skills_developed: observation, teamwork, nature knowledge
difficulty_level: usor
keywords: scavenger hunt, nature, teams, judge, points
tags: ["nature", "outdoor", "camp", "scavenger hunt"]
language: en
normalized_name: 'all things nature' scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each cabin or group is given a list containing specific natural items to find, such as an oak leaf, a snail, a live fish, plus some trick items. Items are worth different point values based on difficulty. Groups report to an assembly area at the end where a judge evaluates their finds. Judges can reject items that don't meet criteria to even out competition.

rules:
Give each group a list with nature items and some trick items. Assign point values (harder items worth more). Set a time limit. All groups report to assembly area. A 'judge' verifies finds and can reject items. Groups may need to provide information about their items.

variations:
Can be used to even out teams by experience or age. Can require groups to give information about items.

source_excerpt:
Each cabin or group is given a list that contains items like: an oak leaf, a snail, a live fish etc. Use your imagination and things around your camp sprinkle other things in like a hair from a Moose's head, a red shoe, etc.


name: Microscopic Photo Scavenger Hunt
category: camp-outdoor
subcategory: photography
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 9-10
materials_category: camera and printing
materials_list: digital camera, color printer, glossy photo paper
skills_developed: observation, deductive reasoning, photography
difficulty_level: mediu
keywords: close-up photos, camp exploration, observation, photo hunt
tags: ["nature", "photography", "outdoor", "camp", "observation"]
language: en
normalized_name: microscopic photo scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Counselor takes close-up digital photos of various spots around camp (back of animal ears, unusual tree bark, holes, pond stones, birds' nests, etc.) and prints them on paper (9 photos per page). Groups must find each photo location during the week and take a photo of their group at the site. Photos are posted on the Nature Lodge walls.

rules:
Counselor pre-takes close-up photos of camp spots. Print 9 photos per page for each group (each group gets different photos). Groups find the locations over the week. Take a group photo at each site. Post results on Nature Lodge walls. Leave a bit of surrounding context in photos so they're not too hard.

source_excerpt:
I go around the camp with my digital camera and take photos of places at camp that I would like the groups to explore. I take the pictures very close up like the back of the ears of an animal, or the unusual bark of a tree, or a large hole or pond stone or sign, a camp clock, or bird's nest or archery target.


name: "B" Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 10
materials_category: basic supplies
materials_list: pad of paper, pencils, small trash bags
skills_developed: observation, literacy, environmental awareness, teamwork
difficulty_level: usor
keywords: alphabet hunt, nature trail, litter pickup, letter game
tags: ["nature", "outdoor", "camp", "literacy", "environment"]
language: en
normalized_name: "b" hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers are split into groups and sent out on nature trails with a pad of paper, pencil, and a small trash bag. They are given a letter of the alphabet and must find things in nature that start with that letter. They also pick up any trash along the way that starts with the same letter. Each item found earns a point, and the winning team gets a prize.

rules:
Split into groups. Give each group a letter of the alphabet. Groups identify natural items starting with that letter (e.g., birds, bugs for 'B'). Also pick up trash starting with that letter. One point per item. Winning team gets a prize. Change the letter each year.

source_excerpt:
We split the campers into groups, and send them out on the nature trails with a pad of paper, pencil and a small trash bag. We give them a letter of the alphabet (the first time we did this, it was the letter B, hence the "B" hunt, but we have to change it each year!)


name: Another Nature Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 10-11
materials_category: none
materials_list: item checklist
skills_developed: observation, nature identification, teamwork, animal care
difficulty_level: usor
keywords: scavenger hunt, nature items, teams, identification
tags: ["nature", "outdoor", "camp", "scavenger hunt", "wildlife"]
language: en
normalized_name: another nature scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers are divided into teams and given the same list of nature items to find, each worth 1 point. The list includes items like acorns, birch bark, bird feathers, toads, tree leaves (identified by tree type), bee food, and unusual items requiring skill (like loon calling or four-leaf clovers). Rules specify humane treatment of live finds.

rules:
Divide into teams with the same item list. 1 point per item. Do not touch dead fish. Nothing taken off live trees. Do not eat edible items without counselor approval. Be gentle with live animals. Return all living items to where found after hunt.

variations:
Prize ideas: throwing a counselor off the dock, flower crowns, fresh picked blackberries, nature necklaces, parachute cord bracelets.

source_excerpt:
Campers are divided into teams and given the same list of items. Example scavenger hunt list: 1 point for each item


name: Paint Chip Scavenger Hunt
variations: Can add disposable or digital camera to photograph finds, or use a sketch book.
category: camp-outdoor
subcategory: color matching
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 11
materials_category: art supplies
materials_list: paint chips, optional camera or sketch book
skills_developed: color recognition, observation, nature awareness
difficulty_level: usor
keywords: paint chips, color matching, nature colors, scavenger hunt
tags: ["nature", "outdoor", "camp", "color", "art"]
language: en
normalized_name: paint chip scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Collect free paint chips from a home store and divide them into color groups or variety packs for each team. Groups go out and must match something in nature to each color on their paint chips. Teams use eyes only (no touching). An optional twist is to have them photograph or sketch each matching item noting its location.

rules:
Collect free paint chips from home store. Divide into color groups or variety packs for each team. Groups match items in nature to each color chip. Eyes only - no touching. Optional: bring disposable or digital camera to photograph matches, or sketch book to draw items.

source_excerpt:
Collect lots of paint chips from your local home store (these are free for the taking but I would still ask the paint person there, they have always been willing to help us out!). Divide them in color groups or even a variety for each team. Send your groups out – they have to match something in nature to each color.


name: ABC Scavenger Hunt
category: camp-outdoor
subcategory: alphabet game
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 11-12
materials_category: basic supplies
materials_list: pails or buckets, clipboard with ABC list, pencils
skills_developed: literacy, observation, nature identification
difficulty_level: usor
keywords: ABC hunt, alphabet, nature walk, lake, scavenger hunt
tags: ["nature", "outdoor", "camp", "literacy", "scavenger hunt"]
language: en
normalized_name: abc scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers take pails or buckets, a clipboard with the ABCs on it, and a pencil on a walk around a lake or through the woods. Kids find natural things to fit each letter of the alphabet and put examples in their pails. This activity encourages looking at all levels: ground, eye level, and up in the trees. At the end, groups can share their 3 coolest finds.

rules:
Give each child or team a clipboard with the ABCs, a pail, and a pencil. Walk around the lake or woods. Find natural items for each letter of the alphabet. Look at all levels - up, down, and eye level. Optional: give candy for completing the sheet, small extra prize for finding the most.

variations:
Adaptations: only things from nature; nature and man-made items (leads to recycling discussion); only animal-related items; find a specific number of items of a certain color.

source_excerpt:
We love to do "Scavenger Hunts" with all ages. We take pails or buckets, a clipboard with the ABCs on it, and a pencil and take a walk around our lake. The kids find natural things to fit the alphabet and put examples in their pails.


name: Binocular Scavenger Hunt
category: camp-outdoor
subcategory: hiking
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 12
materials_category: craft and outdoor equipment
materials_list: wooden animal cutouts, paint, screws, binoculars, animal cards
skills_developed: observation, visual acuity, wildlife identification
difficulty_level: usor
keywords: binoculars, animals, hiking trail, wooden animals, scavenger hunt
tags: ["nature", "outdoor", "camp", "hiking", "binoculars"]
language: en
normalized_name: binocular scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Small wooden animals are painted and screwed to trees along a hiking trail at varying distances from the path. Cabins are given cards with animals to find as they hike, earning more points for live animals spotted along the way. At the top of the mountain, campers use binoculars to find items listed on the card (a pond, a wooden fence, a mountain with a tower, etc.).

rules:
Pre-install painted wooden animals on trees along the trail at varying distances. Give each cabin a card with animals to find. Award more points for live animals. At the top, use binoculars to find distant items on the list.

source_excerpt:
One very simple idea that we have implemented is to make small wooden animals, paint them nicely and then screw them to trees in the woods along a hiking trail. We have tucked them back off the trail a bit, but they still can be seen if you are looking for them.


name: Photo Scavenger Hunt Competition
category: camp-outdoor
subcategory: photography competition
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 12
materials_category: camera
materials_list: digital cameras, item list, printer
skills_developed: teamwork, observation, photography
difficulty_level: usor
keywords: photo hunt, competition, digital camera, teams, collage
tags: ["nature", "outdoor", "camp", "photography", "competition"]
language: en
normalized_name: photo scavenger hunt competition
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of mixed ages are each given a digital camera, a list of things to hunt for, and a time limit. The team leader must verify each find before a photo is taken and marks it off the list. The team that finds the most items wins. Each team prints their digital photos to make a nature collage.

rules:
Divide into even teams with one teen and one adult leader. Give each team a digital camera, item list, and time limit. Team leader verifies find before photo is taken. Mark off found items. Team with most found items wins. Print photos to create nature collage.

source_excerpt:
With our summer day camp, we have had nature scavenger hunts. We divide them up in even teams with one teen and one adult leader and give them a digital camera, a list of things to hunt for and a time limit.


name: Night Eyes Hunt
category: camp-outdoor
subcategory: night activity
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 13
materials_category: craft supplies
materials_list: reflective tape, flashlights
skills_developed: observation, animal identification, night vision
difficulty_level: usor
keywords: night hunt, reflective tape, animal eyes, flashlight
tags: ["nature", "outdoor", "camp", "night", "animals"]
language: en
normalized_name: night eyes hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Reflective tape is cut and shaped into animal eyes and placed on trees, ground, and other surfaces at the height corresponding to where that animal's eyes would be. Children use flashlights to find the eyes in the dark and try to figure out what kind of animal might have those eyes at that height.

rules:
Before the activity, attach reflective tape animal eyes to trees and ground at appropriate heights for different animals. At night, give children flashlights. Children search for the glowing eyes and identify what animal it might be.

source_excerpt:
Get reflective tape and make eyes of different animals and place them on trees, ground, etc. at the level where the animals eyes would be, then have the kids use their flashlights to find the eyes and figure out what kind of animal it might be.


name: Critter Hunt
category: camp-outdoor
subcategory: wildlife observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 13
materials_category: outdoor equipment
materials_list: rubber boots, magnifying glasses, critter containers
skills_developed: observation, animal handling, nature awareness
difficulty_level: usor
keywords: critter hunt, bugs, frogs, bog, magnifying glass
tags: ["nature", "outdoor", "camp", "wildlife", "insects"]
language: en
normalized_name: critter hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An optional camp activity where campers wear rubber boots to walk muddy trails. Each camper gets a magnifying glass and critter container. They catch critters and observe them, then return them to the area where they were found. A highlight is finding frogs in the bog.

rules:
Provide rubber boots for campers and counselors. Give each camper a magnifying glass and critter container. Campers may catch critters but must return them to the area where found. Optionally incorporate geocaching near interesting trail spots.

variations:
Can add geocaching to the critter catching activity, placing geocaches near interesting things to see along the trails.

source_excerpt:
One of our optional activities at camp is a critter hunt and it is surprisingly well attended! We have a large box of rubber boots for the campers and counselors to wear on the trails so that they can go into the muck without worrying about getting dirty.


name: Plastic Bug Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 13
materials_category: toys
materials_list: plastic bugs, plastic bags
skills_developed: observation, searching
difficulty_level: usor
keywords: bug hunt, plastic bugs, field, scavenger hunt
tags: ["nature", "outdoor", "camp", "bugs", "scavenger hunt"]
language: en
normalized_name: plastic bug hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Plastic bugs (purchased at a dollar store) are spread out over a large field. Each camper gets a plastic bag and searches for the bugs. The counselor keeps track of how many bugs were put out to ensure all are collected. Younger campers can be paired with older ones for support.

rules:
Purchase plastic bugs from dollar store. Spread them over a large field. Know the total count before starting. Give each camper a plastic bag. Search for bugs. Buddy up younger and older campers or make teams.

source_excerpt:
My favorite nature activity is a bug hunt. A bug hunt is easy to do; you purchase plastic bugs (the dollar store is a great place to look) and you spread them out over a large field. Then you give each camper a plastic bag and let them search for the bugs.


name: Spider Hunt
category: camp-outdoor
subcategory: night activity
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 13
materials_category: flashlight
materials_list: small LED flashlight
skills_developed: observation, animal identification
difficulty_level: usor
keywords: spider, night, flashlight, wolf spider, grass spider
tags: ["nature", "outdoor", "camp", "night", "spiders"]
language: en
normalized_name: spider hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
At night, participants hold a small LED flashlight against their head at eye level and walk slowly through short grass, turning their head to look for small reflective 'dew drops'. These are actually spider eyes reflecting the light. Walk toward the gleam to get close and see the spider (harmless wolf or grass spider).

rules:
Do this when dark. Use a small LED flashlight held against your head at eye level. Walk slowly through short grass. Turn head back and forth to look for small gleaming reflections. These are spider eyes. Walk toward the gleam and get close to the ground to see the spider.

source_excerpt:
When it is dark you will need a small flashlight (LED) and an area where there is some short grass. Place the flashlight against your head at eye level and point toward the direction you are looking.


name: Interpretive Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 14
materials_category: none
materials_list: item list
skills_developed: creative thinking, observation, environmental awareness
difficulty_level: usor
keywords: interpretive, scavenger hunt, creative, litter, nature
tags: ["nature", "outdoor", "camp", "creative", "environment"]
language: en
normalized_name: interpretive scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variation on a scavenger hunt using clues that are open to interpretation rather than specific objects. Teams score points for different finds plus bonus points. Litter pickup is incorporated with bonus points for extra litter. Examples of items: something that rattles, something fluffy, something that sounds like a dog, something that makes you happy, a rainbow. Finds can be brought back, photographed, or identified to the leader.

rules:
Give teams an open-to-interpretation item list. Score points for finds. Award bonus points for extra litter picked up. Finds can be brought back, photographed, or identified to the leader.

source_excerpt:
A second activity I have done is a variation on a Scavenger Hunt using clues that are open to interpretation rather than specific objects. We have made it a competition before and score points for different things that are found as well as things for bonus points.


name: Sensory Scavenger Hunt
category: camp-outdoor
subcategory: sensory exploration
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 14
materials_category: worksheets
materials_list: sensory scavenger hunt worksheet, pencils, colored pencils
skills_developed: sensory awareness, observation, descriptive language
difficulty_level: usor
keywords: sensory, scavenger hunt, senses, smell, touch, sound
tags: ["nature", "outdoor", "camp", "sensory", "worksheet"]
language: en
normalized_name: sensory scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children are given a sensory scavenger hunt worksheet and go outside to complete it. The worksheet asks them to find an object they like and draw it, describe its smell, feel, and sound. They listen for two sounds they like and one they don't like. They use their nose to find something that smells good and something that smells bad. They find objects that feel cold, rough, wet, and fuzzy.

rules:
Give each child a sensory scavenger hunt worksheet and pencil. Go outside. Find objects matching each sensory prompt on the sheet. Draw pictures of objects you like and dislike. Describe smells, feelings, and sounds.

source_excerpt:
Give each child a pencil and a copy of the sensory scavenger hunt that is attached and have them go outside and complete the activity.


name: T R E E S
category: jocuri-cercetasesti
subcategory: nature BINGO
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 15
materials_category: game cards
materials_list: T-R-E-E-S cards
skills_developed: observation, teamwork, nature identification
difficulty_level: usor
keywords: TREES, BINGO, scouts, patrol, nature trail
tags: ["nature", "outdoor", "camp", "scouts", "bingo"]
language: en
normalized_name: t r e e s
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A BINGO-like game for Cub Scouts (ages 6-10) to learn about nature and the camp. Groups are split into patrols and sent on a nature trail. Each T-R-E-E-S card has different nature items listed. Groups must find items to spell out the word T-R-E-E-S. The first patrol to complete the task wins a prize (like a free slushy at the trading post).

rules:
Split groups into patrols. Each patrol gets a different T-R-E-E-S card with nature items. Send patrols on the nature trail with their guide. Find items to spell out T-R-E-E-S. First patrol to complete wins a free slushy (or another prize).

source_excerpt:
We have cub Scouts ages 6-10 and to help them learn about nature and the camp we play a game of T R E E S It's like B I N G O but we split the boys into patrols and send them on our nature trail.


name: Reptiles
category: camp-outdoor
subcategory: wildlife observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 16
materials_category: none
materials_list: proper enclosure for temporary observation
skills_developed: animal identification, nature observation, biology knowledge
difficulty_level: usor
keywords: reptiles, frogs, lizards, salamanders, rain walk
tags: ["nature", "outdoor", "camp", "reptiles", "wildlife"]
language: en
normalized_name: reptiles
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
After rain, campers walk through the woods to see what animals emerge, including frogs, lizards, and salamanders. The group discusses different types of animals: how they are similar and different, what they eat, and where they live. Some animals are kept in a proper enclosure briefly for observation before being set free.

rules:
Go for a walk after rain. Look for frogs, lizards, salamanders and other animals. Discuss similarities and differences between animals, their diet, and habitat. Keep some animals in a proper enclosure briefly for observation. Release all animals after observation.

source_excerpt:
After the rain we take a walk through the woods to see what animals are out like frogs, lizards, salamanders, etc. we talk about the different types of animals how they are similar and different what they eat where they live etc


name: Echolocation
category: camp-outdoor
subcategory: animal behavior simulation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 16
materials_category: outdoor equipment
materials_list: pie tins, plastic discs, rope, blindfold, super soaker
skills_developed: sensory awareness, echolocation understanding, biology
difficulty_level: usor
keywords: echolocation, blindfold, super soaker, sound, bats
tags: ["nature", "outdoor", "camp", "science", "summer"]
language: en
normalized_name: echolocation
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Great for hot summers. Pie tins and plastic discs are tied outside along a row of trees. A camper is blindfolded, given a super soaker water gun, spun once or twice, and pointed toward the tins and discs. They try to hit an object and determine what it was. The activity is supplemented with echolocation information appropriate to the camper's age.

rules:
Tie pie tins and plastic discs outside along a row of trees. Blindfold a camper. Give them a super soaker. Spin them once or twice. Point them in the direction of the tins and discs. Camper tries to hit an object and determine what it was. Add echolocation information based on camper age.

source_excerpt:
Tie pie tins and plastic discs outside along a row of trees. Blindfold camper and give a super soaker, spin once or twice and point in the direction of tins and discs. Try to hit on object and determine what it was.


name: Blubber and Animal Adaptation
category: creative-stem
subcategory: animal biology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 17
materials_category: science supplies
materials_list: large bucket, ice water, lard, plastic gloves
skills_developed: science understanding, animal biology, sensory experience
difficulty_level: usor
keywords: blubber, animal adaptation, insulation, cold water, mammals
tags: ["nature", "science", "camp", "animals", "biology"]
language: en
normalized_name: blubber and animal adaptation
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hands-on demonstration to teach about blubber and its functions. Campers place one bare hand into icy water and their other hand into a lard-filled glove sandwich (lard layered between two gloves to minimize mess) and then also into the water. This demonstrates how blubber insulates animals from cold water. Taught at an age-appropriate level.

rules:
Fill a large bucket with ice water. Layer lard between two plastic gloves. Camper places one bare hand in ice water, the other into the lard glove then also into the water. Discuss the difference in sensation. Teach about blubber functions at appropriate age level.

source_excerpt:
Large bucket of ice water, lard and plastic glove. We layer the lard between two gloves to save mess, place one bare hand into the icy water the other inside the lard glove then the water. Teach about blubber and it's functions on age level.


name: Blubber and Animal Adaptation
category: camp-outdoor
subcategory: animal science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 17
materials_category: science supplies
materials_list: large bucket, ice water, lard, plastic gloves
skills_developed: observation, scientific reasoning
difficulty_level: usor
keywords: blubber, animal adaptation, insulation, science
tags: ["animals", "science", "hands-on"]
language: en
normalized_name: blubber and animal adaptation
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A science demonstration using ice water and lard to teach campers about how blubber functions as insulation in animals. One bare hand goes into icy water, the other inside a lard-filled glove then into the water, to feel the difference.

rules:
Layer the lard between two gloves to save mess. Place one bare hand into the icy water, the other inside the lard glove then the water. Teach about blubber and its functions at age level.

source_excerpt:
Large bucket of ice water, lard and plastic glove. We layer the lard between two gloves to save mess, place one bare hand into the icy water the other inside the lard glove then the water.


name: Ant Farm in a Jar
category: creative-stem
subcategory: insect observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 17
materials_category: science supplies
materials_list: small glass jar, large glass jar, sandy soil, sugar, water
skills_developed: observation, biology, animal behavior
difficulty_level: usor
keywords: ant farm, jar, ants, sandy soil, tunnels
tags: ["nature", "science", "camp", "insects", "observation"]
language: en
normalized_name: ant farm in a jar
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Place a small clean glass jar upside down inside a larger clean glass jar, fill the space with sandy soil. Lure ants into a trap using sugar water in a small jar near an ant hill. When about 20 ants are caught, transfer them to the large jar and cover it. In a day or two the ants begin building tunnels. Feed them a few drops of sugar water weekly.

rules:
Place small jar upside down inside large jar. Fill space with sandy soil. Create ant trap with sugar water in small jar near ant hill. Capture about 20 ants. Transfer to large jar and cover. Check after 1-2 days for tunnel building. Feed a few drops of sugar water weekly.

source_excerpt:
Place a small clean glass jar upside down inside a larger clean glass jar. Fill the space with sandy soil. Locate some ants and make an ant trap by mixing a little sugar and water in a small jar and laying it on its side near the ant hill.


name: Ant Farm in a Jar
category: camp-outdoor
subcategory: entomology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 17
materials_category: containers and natural materials
materials_list: small glass jar, large glass jar, sandy soil, sugar, water, small jar for trap
skills_developed: observation, patience, scientific inquiry
difficulty_level: usor
keywords: ants, farm, tunnels, insects, jar
tags: ["animals", "science", "nature", "insects"]
language: en
normalized_name: ant farm in a jar
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers build a simple ant farm using two nested glass jars filled with sandy soil, then catch ants to observe their tunnel-building behavior over time.

rules:
Place a small clean glass jar upside down inside a larger clean glass jar. Fill the space with sandy soil. Use a sugar-water trap to collect about 20 ants. Put the ants inside and cover the jar. Feed them drops of sugar water once a week.

source_excerpt:
Place a small clean glass jar upside down inside a larger clean glass jar. Fill the space with sandy soil. Locate some ants and make an ant trap by mixing a little sugar and water in a small jar


name: Bee Hive
category: creative-stem
subcategory: insect study and craft
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 17-18
materials_category: science and craft supplies
skills_developed: biology knowledge, science, craft skills
difficulty_level: mediu
keywords: bees, bee hive, lip balm, beeswax, insects, queen
tags: ["nature", "science", "camp", "insects", "craft", "bees"]
language: en
normalized_name: bee hive
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A comprehensive bee study using an indoor bee hive. Campers learn about bee society (Queen, Drones, Workers), the importance of bees for food production, and why we shouldn't fear them. As part of the study, groups make lip balm using beeswax and vegetable oil, connecting the craft to their learning about bee products.

rules:
Discuss bee types and roles (Queen, Drones, Workers). Talk about importance of bees and why they only sting when threatened. Make lip balm: melt 1/4 cup beeswax in glass measuring cup on hot plate (low setting), add 3/4 cup vegetable oil, stir until melted. Add 3/4-1 tsp flavoring. Pour into 30 lip balm containers. Let cool. Put on lids and labels.

source_excerpt:
We have an indoor bee hive, so we do an entire study around bees. We talk about how they work together and the different jobs each one has (Queen--largest, female, lays eggs, Drones--males, next largest, only job is to mate with the queen, Workers--take care of the hive, guards, forgers, tend the young, the queen and the drones).

materials_list:
indoor bee hive, 30 lip balm containers, 1/4 cup beeswax, 3/4 cup vegetable oil, 3/4-1 tsp flavoring, hot plate, glass measuring cup, stir stick, funnel, labels


name: Lake Creatures
category: creative-stem
subcategory: water biology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: science equipment
materials_list: microscopes, buckets, posters, guidebooks
skills_developed: biology, scientific observation, nature knowledge
difficulty_level: usor
keywords: lake, microscope, water creatures, biology, observation
tags: ["nature", "science", "camp", "water", "microscope"]
language: en
normalized_name: lake creatures
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A small water program where kids collect water samples in buckets from a lake and examine the contents using microscopes. Posters and guidebooks are available to help identify creatures found. The activity demonstrates the surprising diversity of life in a simple lake.

rules:
Set up microscopes. Provide buckets for collecting lake water samples. Have posters and guidebooks for identifying creatures. Kids collect samples and examine under microscope. Identify creatures using guides.

source_excerpt:
We do a small water program. The kids get buckets and we set up microscopes. We have posters and guidebooks that identify their creatures. It always amazes me what kind of things can be found in a simple lake.


name: Lake Creatures
category: camp-outdoor
subcategory: aquatic science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: science equipment
materials_list: buckets, microscopes, posters, guidebooks
skills_developed: observation, scientific inquiry, identification
difficulty_level: usor
keywords: lake, creatures, microscope, water, science
tags: ["water", "science", "nature", "microscope"]
language: en
normalized_name: lake creatures
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water exploration program where kids collect lake water samples, observe microscopic creatures using microscopes, and identify them with posters and guidebooks.

rules:
Kids get buckets and use microscopes. Have posters and guidebooks to identify creatures found in the lake water.

source_excerpt:
The kids get buckets and we set up microscopes. We have posters and guidebooks that identify their creatures. It always amazes me what kind of things can be found in a simple lake.


name: Worm Dig
category: camp-outdoor
subcategory: nature exploration
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: basic supplies
materials_list: spoons, containers, paper, colored pencils
skills_developed: observation, drawing, nature awareness
difficulty_level: usor
keywords: worms, digging, bugs, creatures, craft
tags: ["nature", "outdoor", "camp", "worms", "craft"]
language: en
normalized_name: worm dig
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Find a dirt shaded area, distribute spoons and containers, and have campers dig for worms, bugs, and creatures. Once the collection is complete, campers head to the craft area, pick their favorite worm, describe and draw it, turning it into a craft project.

rules:
Find a shaded dirt area. Give each camper a spoon and container. Dig for worms, bugs, and other creatures. Collect creatures. Head to craft area. Each camper picks favorite worm, describes and draws it. Create craft project from drawings.

source_excerpt:
We find a dirt shaded area, hand out spoons and containers and start digging. Campers dig for worms, bugs and whatever creatures they find. Once our collection is complete, we head to the craft area, pick out our favorite worm, describe it and draw it.


name: Worm Dig
category: camp-outdoor
subcategory: entomology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: simple tools
materials_list: spoons, containers, paper, colored pencils
skills_developed: observation, drawing, nature connection
difficulty_level: usor
keywords: worms, bugs, digging, creatures, craft
tags: ["worms", "insects", "outdoors", "craft"]
language: en
normalized_name: worm dig
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers dig in shaded dirt areas using spoons to find worms, bugs, and other creatures. After collecting specimens, they choose a favorite worm, describe it, and draw it as a craft project.

rules:
Find a shaded dirt area. Hand out spoons and containers. Dig for worms, bugs, and creatures. Head to craft area, pick a favorite worm, describe it and draw it.

source_excerpt:
We find a dirt shaded area, hand out spoons and containers and start digging. Campers dig for worms, bugs and whatever creatures they find.


name: Owl Program
category: camp-outdoor
subcategory: wildlife education
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: educational materials
materials_list: live owl (zoo outreach), paper owl cutouts, binoculars, owl pellets, microscope, tweezers
skills_developed: wildlife identification, observation, science
difficulty_level: mediu
keywords: owls, raptor, zoo, binoculars, owl pellets, microscope
tags: ["nature", "outdoor", "camp", "birds", "wildlife", "science"]
language: en
normalized_name: owl program
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A local Zoo Outreach Raptor Program brings a live owl and zookeeper to present facts about owls. After the presentation, campers go on an outdoor 'owl hunt' in the woods. Life-size paper owls of various species are hidden in trees; campers use binoculars to spot and identify them. Some imaginary owls with humorous accessories are also included. Owl pellets are scattered along the path for collection and examination under a microscope.

rules:
Arrange for zoo outreach raptor program with live owl. Prepare life-size paper owls of real species and hide them in trees. Create a couple of imaginary owls with accessories. Scatter owl pellets along path. Give campers binoculars. Identify owl characteristics. Collect pellets and examine under microscope with tweezers.

source_excerpt:
Our local Zoo has an Outreach Program. One of the programs is a Raptor program where they bring out a live Owl. The kids loved watching the Owl as the Zookeeper presented facts about the Owl.


