# activities

name: Brownie Promise Washing Line Relay
category: jocuri-cercetasesti
subcategory: promise-law
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 438
materials_category: paper-craft
materials_list: tough paper or wallpaper sample books, string or wool, clothes pegs (100)
skills_developed: knowledge of Brownie Promise, teamwork, sequencing
difficulty_level: usor
keywords: Brownie Promise, washing line, relay, Guides
tags: ["guiding", "promise", "relay", "Brownies"]
language: en
normalized_name: brownie promise washing line relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where Brownie Circles compete to place words of the Brownie Promise in the correct order on a washing line made of string or wool. Words are printed on sock-shaped pieces of paper, and circles race to hang them with clothes pegs in the right sequence.

rules:
Cut out 100 sock shapes from tough paper. Print the Promise, one word per sock, in large lettering — enough for four Circles. Measure string for a washing line and gather 100 clothes pegs. Review the Promise with the girls. On 'go', all Circles race to place the Promise words on their washing line in the right order. The winning Circle can win a small prize.

source_excerpt:
on the word 'go', all the Circles have a race to see who can place the Promise words on their washing line in the right order.


name: World Flag Bingo
category: jocuri-cercetasesti
subcategory: world-knowledge
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 439
materials_category: dice-cards
skills_developed: knowledge of World Flag, communication, teamwork
difficulty_level: mediu
keywords: World Flag, WAGGGS, patrol game, mime
tags: ["guiding", "world flag", "patrol", "dice"]
language: en
normalized_name: world flag bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game where patrols race to collect all the pieces needed to assemble the World Flag. Players roll dice to determine which piece they may collect from the 'store' (run by Guiders who communicate only in mime), then travel back to their group using a movement demonstrated by the Guider.

rules:
Patrols start at one end of the room; all flag pieces are laid out at the other end. Each player in turn rolls two dice and identifies which flag piece they may pick up. The group tells the player why they need that piece (e.g. white corner for peace). The player goes to the Guiders' shop and explains what she needs and why — Guiders respond only in mime. If correct, she receives the piece; if not, she returns empty-handed. The Guider then demonstrates silently how she must travel back (hopping, crawling, etc.). Continue until each group has a complete set of flag items.

source_excerpt:
Person 1 then goes to where the Guiders have set up shop and explains what she needs and why. If the piece is not needed she must go to the shop and say "Nothing to today thank you". The Guiders may not speak to the girls, they must react only in mime.

materials_list:
dice (set per patrol), flag piece components (Blue Background, Leaf top, Leaf left, Leaf right, Flame, Gold circle, White corner, Vein or needle, Star on left, Star on right, Gold squares), instruction list for each patrol


name: Grab The Flag
category: jocuri-cercetasesti
subcategory: trivia-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 440
materials_category: equipment
materials_list: flag (tie, piece of material, t-shirt, etc.), cards with trivia questions and answers
skills_developed: Guiding knowledge, physical fitness, teamwork
difficulty_level: usor
keywords: flag, trivia, running, WAGGGS, Guides
tags: ["guiding", "active", "trivia", "team game"]
language: en
normalized_name: grab the flag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trivia-based active game where two teams compete to grab a central flag and answer Guiding-related questions to earn points. Combines a physical running element with knowledge questions.

rules:
Divide unit into two groups; give each person a number. Groups line up facing each other about 10m apart with a home base behind each line. Place the flag between the two groups. Leader calls a number — the two girls with that number run to grab the flag and race to their home base. When one grabs the flag, the other can try to tag her before she reaches home. The girl who reaches home with the flag answers a trivia question (can ask teammates for help). Correct answer = 1 point for her team; wrong answer = other team gets a chance.

source_excerpt:
Call out the number of one of the pairs of girls. The girl from each line whose number has been called will run to the middle of the room and try to grab the flag, then run with the flag back to their home base.


name: Guiding History Picket Sign Game
category: jocuri-cercetasesti
subcategory: history-knowledge
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 441
source_excerpt: Read the questions and the girl with the answer on her sign holds it up and reads it out loud.
materials_category: craft-supplies
materials_list: craft sticks, signs with answers
skills_developed: Guiding history knowledge, listening, reading aloud
difficulty_level: usor
keywords: Guiding history, quiz, picket sign, Baden Powell
tags: ["guiding", "history", "quiz", "craft-sticks"]
language: en
normalized_name: guiding history picket sign game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Q&A activity about Guiding history where each participant holds a sign made from craft sticks bearing an answer. The leader reads questions aloud and the girl with the matching answer raises and reads her sign.

rules:
Make a set of signs with answers on them from craft sticks. Hand out all the signs — some people may get more than others. Read the questions and the girl with the answer on her sign holds it up and reads it out loud.


name: Home Sweet Home Game
category: jocuri-cercetasesti
subcategory: life-skills
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 442
materials_category: board-game
skills_developed: life skills, home economics, Pathfinder knowledge
difficulty_level: mediu
keywords: board game, life skills, Pathfinder, home, questions
tags: ["guiding", "Pathfinder", "board game", "life skills"]
language: en
normalized_name: home sweet home game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A board game played on a fabric game board shaped like a house with 12 rooms representing different life-skills categories (food, communications, water, heat, finances, maintenance, etc.). Players roll dice, land on rooms, and answer questions from that category, collecting cards. The first girl to collect a card from each of the 12 categories wins.

rules:
Each girl has a marker and rolls dice to move across the board. She answers a question for the room she lands on and keeps the card. The girls must collect a card from each of the 12 categories to win. If they land on a category they already have, they can roll again or move to the closest number they need. Answers are all based on the Pathfinder program.

source_excerpt:
Each girl has a marker, and rolls the dice to moves a number of squares on the board corresponding to her roll. She answers a question for the room she lands in and keeps the card. The girls must collect a card from each of the 12 categories to win the game.

materials_list:
fabric game board (30x40 inches) with house drawing, two dice, place markers, question cards for 12 categories


name: Pathfinder Community Emblem Challenge
category: jocuri-cercetasesti
subcategory: emblem-challenges
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 443
materials_category: mixed
skills_developed: sewing, food preparation, citizenship, writing, teamwork
difficulty_level: mediu
keywords: Pathfinder, Community Emblem, challenges, dice, Bronze emblem
tags: ["guiding", "Pathfinder", "emblem", "challenges", "dice"]
language: en
normalized_name: pathfinder community emblem challenge
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dice-based challenge game where teams of 2-3 girls take turns rolling a die and completing one of six practical challenges corresponding to the number rolled. Challenges include sewing a button, making butter, playing a traditional game, listing job skills, performing a citizenship skit, and writing a journal entry. Completing all six challenges earns the Bronze Community Emblem.

rules:
Split girls into teams of 2-3. Each challenge is to be completed by each of the girls, either separately or as a group. Teams take turns rolling the dice; they must complete the challenge matching their roll number. Teams must complete all six challenges to finish. Prize at end: their Bronze level emblem.

source_excerpt:
The teams take turns rolling the dice and then they must complete the challenge that corresponds to the number on their dice. Teams must complete all challenges to finish the game.

materials_list:
jar, dice, old shirts, cream, baby food jar, marble (for butter making), ball in a cup game, materials for skit


name: Left, Right Interactive Story
category: icebreakers
subcategory: participation-story
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 444
materials_category: prizes
materials_list: several small wrapped or bagged prizes
skills_developed: listening, icebreaking, Guide knowledge
difficulty_level: usor
keywords: left, right, participation story, icebreaker, prizes, Guides
tags: ["guiding", "icebreaker", "participation story", "prizes"]
language: en
normalized_name: left, right interactive story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story/icebreaker where girls sit in a circle holding wrapped prizes. As the leader reads a story about three new Guides at their first meeting, every time the words LEFT or RIGHT appear, everyone passes their prize in that direction. The girl holding a prize at the end gets to keep it.

rules:
Girls sit in a circle. Several small prizes (wrapped or bagged) are distributed evenly around the circle. The leader reads the story, having highlighted the words LEFT and RIGHT. Every time LEFT or RIGHT is read, each prize must be passed one person in that direction. If someone has more than one prize she passes one at a time. At the end, girls keep whatever prize they are holding.

source_excerpt:
Every time the words LEFT or RIGHT are read, each prize must be passed one person in that direction. If someone happens to get more than one prize she passes one of them at a time.


name: World Centres Game
category: jocuri-cercetasesti
subcategory: world-knowledge
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 445
materials_category: cards-map
materials_list: world map or four pictures of World Centres, question cards
skills_developed: Guiding world knowledge, geography, WAGGGS knowledge
difficulty_level: mediu
keywords: World Centres, WAGGGS, Our Chalet, Our Cabana, Pax Lodge, Sangam, map
tags: ["guiding", "WAGGGS", "world centres", "geography", "quiz"]
language: en
normalized_name: world centres game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A card-drawing game where players answer questions about the four WAGGGS World Centres (Our Chalet, Our Cabana, Pax Lodge, Sangam) and place cards on a world map at the correct location. Includes 83 questions with answers about each centre's location, culture, language, and history.

rules:
Use a world map or four pictures of the World Centres spread on a table. Players take turns drawing a card, answering the question, and laying the card on the map where the World Centre is located. Answers are provided at the bottom of the page.

source_excerpt:
Take turns drawing card answer the question and lay the card on the map where the World Centre is located.


name: World Centres Participation Story
category: jocuri-cercetasesti
subcategory: participation-story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 446
skills_developed: WAGGGS world centre knowledge, listening, physical expression
difficulty_level: usor
keywords: World Centres, participation story, Sangam, Pax Lodge, Our Cabana, Our Chalet
tags: ["guiding", "WAGGGS", "participation story", "world centres"]
language: en
normalized_name: world centres participation story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An interactive participation story about the four WAGGGS World Centres. Girls are assigned key words (Sangam, Pax, Our Cabana, Our Chalet, World, Sisters) and perform a corresponding physical action each time their word appears in the story read aloud by the leader.

rules:
Assign actions to key words: Sangam = bring hands together; Pax = make peace symbol; Our Cabana = Ole!; Our Chalet = yodel; World = make a big circle with arms; Sisters = hug your neighbour. Leader reads the story; girls perform their action whenever their word is heard.

source_excerpt:
When the girls these special words in the story, they need to do the accompanying action. Sangam: bring hands together. Pax: make peace symbol. Our Cabana: Ole! Our Chalet: yodel.


name: How Guiding Began Participation Story
category: jocuri-cercetasesti
subcategory: participation-story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 447
skills_developed: Guiding history, listening, drama
difficulty_level: usor
keywords: Guiding history, Baden Powell, participation story, founding, Olave
tags: ["guiding", "history", "participation story", "Baden Powell"]
language: en
normalized_name: how guiding began participation story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An interactive participation story about the founding of Girl Guides. Girls are split into groups assigned to characters (Baden Powell, Scouts, Girl Guide, Agnes, Olave) and perform a set action and phrase each time their character's name is read aloud in the narrated story.

rules:
Split girls into groups; assign each group one character role with an action: Baden Powell = salute and say 'He's our founder!'; Scouts = Scout sign and say 'Be prepared!'; Girl Guide = march in place and say 'We are the Girl Guides, mighty mighty Girl Guides!'; Agnes = form hands like a tent; Olave = make Guide sign and say 'World Chief Guide'. Leader reads the story; groups perform their action when their character is named.

source_excerpt:
Each time they hear their character's name called in the story, they need to do the accompanying action: Baden Powell: salute and say "He's our founder!"


name: How the Brownies Got Their Name Participation Story
category: jocuri-cercetasesti
subcategory: participation-story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 448
skills_developed: Guiding history, listening, drama
difficulty_level: usor
keywords: Brownies, Rosebuds, history, participation story, Baden Powell
tags: ["guiding", "Brownies", "history", "participation story"]
language: en
normalized_name: how the brownies got their name participation story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An interactive participation story about the origin of the Brownie name. Girls are split into groups representing characters (Brownies, Girl Guides, Rosebuds, Lord Baden Powell) and perform a set action each time their character is mentioned in the narrated story.

rules:
Split girls into groups and assign character roles: BROWNIES = jump up and say 'Hooray!'; GIRL GUIDES = march in place and say 'Guides rock!'; ROSEBUDS = crouch down, jump up and say 'What about us?'; LORD BADEN POWELL = salute and say 'He's our founder!'. Leader reads the story; groups react when their character is named.

source_excerpt:
BROWNIES: jump up and say "Hooray!" GIRL GUIDES: march in place and say "Guides rock!" ROSEBUDS: crouch down, jump up and say "What about us?"


name: Family Feud
category: jocuri-cercetasesti
subcategory: trivia
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 449
materials_category: cards-equipment
skills_developed: Guiding knowledge, teamwork, quick thinking
difficulty_level: mediu
keywords: Family Feud, trivia, WAGGGS, bell, teams
tags: ["guiding", "trivia", "team game", "Family Feud"]
language: en
normalized_name: family feud
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Guiding-themed team trivia game modelled on the TV show Family Feud. Two teams compete by ringing a bell to answer questions that have multiple popular responses. The team that identifies the most-popular answer plays first and tries to guess all remaining answers on the board.

rules:
Divide girls into two teams with one rep from each at the bell. Host reads a question; the first player to know an answer rings the bell. If her answer is the top response, her team plays first; otherwise the other team goes. Each team member gives an answer in turn. If an answer is on the board it is revealed; three missed answers in a row = turn passes. Team with most correct answers wins the round.

source_excerpt:
the first player to know an answer rings the bell (you have to be quick about it!). If her answer is the most popular response to that question, e.g.. the number one answer, her team gets to play first.

materials_list:
service counter bell, index cards with questions and multiple answers, poster for each question with covered answers


name: Family Feud
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 449
materials_category: stationery
materials_list: bell (counter type), index cards with questions, poster with answers (covered)
skills_developed: knowledge of Guiding history, teamwork, quick thinking
difficulty_level: usor
keywords: family feud, quiz, teams, bell, guiding history
tags: ["team game", "quiz", "guiding knowledge"]
language: en
normalized_name: family feud
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game modelled on the TV show Family Feud. Two teams compete to guess the most popular answers to survey-style questions. A bell is used to signal who answers first.

rules:
Divide girls into two teams, with one rep from each team at the bell. The hostess reads a question, and the first player to know an answer rings the bell. If her answer is the most popular response (e.g. number one answer), her team plays first. Each team member gives an answer in turn; if an answer is on the board it is revealed. If a team misses 3 answers in a row, the other team takes a turn. The team with the most correct answers wins the round.

source_excerpt:
Divide your girls into two teams, with one rep from each team coming up to the bell. The hostess reads a question, and the first player to know an answer rings the bell.


name: World Centres Penny Toss
category: cantece-ceremonii
subcategory: world-centres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 450
materials_category: equipment
skills_developed: WAGGGS knowledge, fine motor skills, fundraising awareness
difficulty_level: usor
keywords: World Centres, penny toss, Thinking Day, songs, World Friendship Fund
tags: ["guiding", "WAGGGS", "Thinking Day", "penny toss", "songs"]
language: en
normalized_name: world centres penny toss
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple tossing game where Guides throw Thinking Day pennies onto pictures of the four World Centres arranged in a large square. The World Centre picture with the most pennies at the end of the game has its song sung by the group. Pennies are collected afterwards for the World Friendship Fund.

rules:
Place pictures of each World Centre inside cardboard trays (low lip) and arrange trays into one large square. Guides stand 6 feet away and toss Thinking Day pennies onto the pictures. The World Centre with the most pennies at the end has its song sung. Collect all pennies at the end and donate to the World Friendship Fund.

source_excerpt:
The Guides toss Thinking Day pennies onto the World centre pictures. Wherever the most pennies land by the end of the game, that World centre song is sung.

materials_list:
one picture of each World Centre (e.g. 11"x17"), one cardboard tray with low lip per picture, Thinking Day pennies


name: World Centres Penny Toss
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 450
materials_category: craft supplies
skills_developed: knowledge of World Centres, aim/motor skills
difficulty_level: usor
keywords: penny toss, World Centres, Thinking Day, World Friendship Fund
tags: ["toss game", "World Centres", "Thinking Day"]
language: en
normalized_name: world centres penny toss
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tossing game where Guides throw Thinking Day pennies onto pictures of World Centres placed in cardboard trays. The World Centre that collects the most pennies determines which World Centre song is sung. Pennies collected are saved for the World Friendship Fund.

rules:
Place pictures of each World Centre inside cardboard trays and arrange the trays in one large square. Have Guides stand 6 feet away and toss Thinking Day pennies onto the pictures. Whichever World Centre accumulates the most pennies, that World Centre's song is sung. Collect all pennies afterwards for the World Friendship Fund.

source_excerpt:
The Guides toss Thinking Day pennies onto the World centre pictures. Wherever the most pennies land by the end of the game, that World centre song is sung.

materials_list:
one picture of each World Centre (e.g. 11"x17"), one cardboard tray with low lip per picture, Thinking Day pennies


name: The Crystal Palace Rally
category: jocuri-cercetasesti
subcategory: participation-story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 451
skills_developed: Guiding history, listening, drama
difficulty_level: usor
keywords: Crystal Palace, Baden Powell, Girl Guides founding, participation story, 1909
tags: ["guiding", "history", "participation story", "Crystal Palace", "Baden Powell"]
language: en
normalized_name: the crystal palace rally
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story about the founding moment of Girl Guides — the 1909 Crystal Palace rally where girls joined Baden-Powell's scouts. Girls are split into four groups (Crystal Palace, Robert Baden-Powell, Boys, Girls) and perform actions when their character/place is named in the narrator's story.

rules:
Girls sit in a circle divided into four parts. Practise actions briefly. Crystal Palace = stand, hands overhead with fingertips touching to make a roof, elbows out. Robert Baden-Powell = stand very straight, salute with right hand to forehead. Boys = jump up and yell 'Hurray!'. Girls = jump up, pump arms and shout 'Girl Power!'. Narrator reads the story; groups perform their action on each mention.

source_excerpt:
Crystal Palace - stand, hands overhead, fingertips touching to make a roof, elbows stuck out to sides. Robert Baden-Powell - stand very straight, salute with right hand to forehead.


name: The Crystal Palace Rally
category: jocuri-cercetasesti
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: pages 451
skills_developed: knowledge of Guiding history, listening, active participation
difficulty_level: usor
keywords: participation story, Crystal Palace, Baden-Powell, Girl Guides history
tags: ["participation story", "history", "guiding"]
language: en
normalized_name: the crystal palace rally
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story about the history of Girl Guiding, with girls divided into groups each assigned a part (Crystal Palace, Robert Baden-Powell, Boys, Girls) that perform actions whenever their part is mentioned in the narrated story.

rules:
Girls sit in a circle, divided into four groups: Crystal Palace, Robert Baden-Powell, Boys, and Girls. Each group practises its action (e.g. Crystal Palace: stand with hands overhead fingertips touching like a roof; Robert Baden-Powell: stand straight and salute; Boys: jump and yell 'Hurray!'; Girls: jump and shout 'Girl Power!'). The narrator reads the story and each group performs their action whenever their group is mentioned.

source_excerpt:
Girls are in a circle. Divide them into four parts as below and briefly practise the actions they are to do when they hear their part mentioned in the story read by the narrator.


name: History Game for Guides
category: jocuri-cercetasesti
subcategory: history-knowledge
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 452
materials_category: paper-craft
skills_developed: Guiding history, spelling, quick thinking, teamwork
difficulty_level: mediu
keywords: history quiz, Baden Powell, letter collecting, patrol game, Guides
tags: ["guiding", "history", "quiz", "letter game", "patrol"]
language: en
normalized_name: history game for guides
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A letter-collecting quiz game where patrols sitting in a circle race to spell famous Guiding history names (e.g. OLAVE BADEN POWELL, CRYSTAL PALACE, BROWNSEA ISLAND). The leader reads trivia questions; the first girl to answer correctly takes a letter from the central pile to help spell one of the target names. Letters can be stolen from other patrols. The first patrol to complete a full name wins.

rules:
Players sit in patrols in a large circle. Post the list of names to be spelled where all can see. Put alphabet letters (cut from heavy paper/cardboard) in a pile in the middle. Leader reads a question; the first person to answer correctly takes any letter to start spelling whichever name her patrol chooses. If a needed letter is gone, a player can take it from another patrol. Continue until one patrol has completed a name from the list.

source_excerpt:
The Leader reads a question. The first person to answer correctly takes any letter to start spelling whichever name her patrol chooses. Continue reading the questions. Letters can be taken from the pile, or if the needed letter is gone, a player can take it from the patrol which has it.

materials_list:
alphabet letters cut from heavy paper or cardboard (23 standard + 27 extra frequent letters), large newsprint with target names listed


name: History Game for Guides
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 452
materials_category: stationery
skills_developed: knowledge of Guiding history, spelling, teamwork
difficulty_level: mediu
keywords: history quiz, letters, spelling, Baden-Powell, Guiding history
tags: ["quiz", "team game", "history", "guiding"]
language: en
normalized_name: history game for guides
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A letter-collecting quiz game where players sit in patrols in a circle around a pile of letter cards. A leader reads trivia questions about Guiding history; the first to answer correctly takes a letter to help spell one of the listed names (e.g. OLAVE BADEN POWELL, CRYSTAL PALACE). First patrol to complete a name wins.

rules:
Players sit in patrols in a large circle. Post the list of names to be spelled where all can see. Put letters in a pile in the middle. The leader reads a question. The first to answer correctly takes any letter to start spelling a chosen name. Letters can be taken from the pile or stolen from another patrol if needed. Continue until one patrol completes a name.

source_excerpt:
The Leader reads a question. The first person to answer correctly takes any letter to start spelling whichever name her patrol chooses.

materials_list:
heavy paper or cardboard letters (alphabet minus Q, X, Z plus extras), large newsprint with name list


name: Guiding Numbers Game
variations: Can be adapted for different age groups.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 453
materials_category: stationery
materials_list: cards with digits 1-9 per player
skills_developed: knowledge of Guiding facts and history, numeracy
difficulty_level: usor
keywords: numbers, quiz, Guiding knowledge, Pathfinders
tags: ["quiz", "guiding knowledge", "number cards"]
language: en
normalized_name: guiding numbers game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quiz game where the leader asks Guiding-related questions with numerical answers. Each player holds up number cards (digits 1-9) to show their answer after each question. Written for Pathfinders but easily adapted.

rules:
The leader has a list of questions; the girls have a set of cards with digits 1-9. After each question, girls decide on the right answer and hold up the correct number card(s).

source_excerpt:
The leader has the following list of questions; the girls have a set of cards with the digits 1-9 on them. After each question is asked, the girls have to decide on the right answer and hold up the correct number card(s).


name: Girl Scout Trivia
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 454
materials_category: stationery
materials_list: printed quiz sheets
skills_developed: knowledge of Girl Scout history
difficulty_level: mediu
keywords: trivia, Girl Scouts, history, multiple choice
tags: ["quiz", "trivia", "Girl Scouts", "history"]
language: en
normalized_name: girl scout trivia
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multiple-choice trivia quiz about Girl Scout history in the US, with 20 questions covering founders, milestones, and cultural facts. Answers are provided at the end.

rules:
Players answer 20 multiple-choice questions about Girl Scout history. Correct answers are listed at the bottom of the question sheet.

source_excerpt:
The first Girl Scout troop in the US was founded in 1912 by: (a) Eleanor Roosevelt (b) Kathryn Bachofer (c) Juliette Low (d) Cyndi Lauper


name: Guide History Bingo
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 455
materials_category: stationery
skills_developed: knowledge of Guiding history, attention
difficulty_level: usor
keywords: bingo, Guide history, Guiding history, word bingo
tags: ["bingo", "history", "guiding", "word game"]
language: en
normalized_name: guide history bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bingo game using Guiding history words and phrases instead of numbers. Girls fill blank bingo cards with words/phrases from a posted list; then words are drawn from a jar one at a time until someone wins.

rules:
Read the Guide history story to girls beforehand. On a large poster, write 30-40 Guiding history words/phrases. Each girl fills a blank bingo card with selected words from the poster (with one free square). The caller draws words/phrases one at a time from a jar. Announce the winning pattern (row, T, corners, etc.) before starting. First to complete the pattern wins.

source_excerpt:
On a large piece of paper write down 30 to 40 words or phrases that deal with Guiding History. For example: Crystal Palace, Cruise Ship, Lord Baden Powell, Lady Baden Powell, Agnes, Scouts, Rally.

materials_list:
blank bingo cards, pens or pencils, large piece of paper for poster, small pieces of paper with words in a jar/envelope


name: Guiding Jeopardy!
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 456
materials_category: equipment
materials_list: horn per team, question cards, prize bag (optional)
difficulty_level: mediu
keywords: Jeopardy, quiz, Guiding knowledge, teams, buzzer
tags: ["jeopardy", "quiz game", "team game", "guiding knowledge"]
language: en
normalized_name: guiding jeopardy!
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Jeopardy!-style game for Guides with categories including Camping, First Aid, World Centres, Miscellaneous, and Guide History. Teams buzz in with a horn to answer clues in the form of a question. Points are awarded similar to the TV show.

rules:
Teams use a horn to buzz in first. A referee judges who was first. Questions are assigned point values (100, 200, 300, etc.) by difficulty. All answers must be in the form of a question. The team with the most points wins.

source_excerpt:
We had teams and each team had a horn they had to punch to sign in first. That was creative, too! We had to have a referee (a parent) to judge who was first, and we awarded points similar to the TV Show.

skills_developed:
knowledge of Guiding history, first aid knowledge, camping knowledge, World Centres knowledge, quick thinking


name: Mexican Squares
variations: Can use teams who confer together to decide true or false.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 457
materials_category: stationery
materials_list: 9 chairs, X and O signs for each square girl
skills_developed: knowledge of World Centres, acting/persuasion, critical thinking
difficulty_level: mediu
keywords: Hollywood Squares, tic-tac-toe, Our Cabana, Mexico, true-false
tags: ["game show", "Our Cabana", "World Centres", "tic-tac-toe"]
language: en
normalized_name: mexican squares
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Hollywood Squares-style tic-tac-toe game using true/false statements about Our Cabana (World Centre in Mexico). Nine girls sit in a 3x3 arrangement; two teams or contestants take turns choosing a square, who then agrees or disagrees with a statement and tries to be convincing. The team that gets tic-tac-toe wins.

rules:
Nine chairs are set 3x3. Two contestants (or teams) choose from the nine squares. The leader reads a true/false statement about Mexico/Our Cabana. The chosen square girl agrees or disagrees, explaining convincingly. The contestant/team agrees or disagrees with the square. If correct they claim the square (hold up X or O). First tic-tac-toe wins.

source_excerpt:
I had nine chairs set out and put a girl on each chair. Two contestants were chosen and the rest were the audience, or you could make two teams and they could confer together to decide true or false.


name: Promise and Law Activities
category: jocuri-cercetasesti
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 458
materials_category: stationery
materials_list: paper (for fortune teller), coloured pencils/pens, word cards for matching activity
skills_developed: understanding of Guiding Promise and Laws, moral reasoning, reflection
difficulty_level: usor
keywords: Promise, Law, Guides, reflection, paper folding, fortune teller
tags: ["promise and law", "reflection activity", "guiding values"]
language: en
normalized_name: promise and law activities
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A collection of four activity ideas to help Guides explore and reflect on the Guiding Promise and Law: a paper-folding fortune teller game, acting out situations, matching opposite quality cards to Guide Laws, and discussing scenarios where Guide Laws are broken.

rules:
1. Paper-folding game: fold a square to make a fortune-teller-type device; outside squares are coloured, inside parts are labelled with laws/promise; lifting flags reveals reflection questions. 2. Act out situations where the Promise and Laws could be kept (e.g. at a baseball game, during an exam). 3. Match opposite-quality cards (e.g. polite/snobbish) and identify which Guide Law they refer to. 4. Discuss scenarios where Guide Laws are broken, how others feel, and how the Promise could have been kept.

source_excerpt:
This is a paper folding game which the Guides really liked. I presume that you know how to fold the paper square to make the game.


name: Promise and Law Braid
category: jocuri-cercetasesti
subcategory: craft
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 459
materials_category: craft supplies
skills_developed: understanding of Guiding Promise and Law, fine motor skills, reflection
difficulty_level: usor
keywords: braid, trefoil, Promise, Law, craft, wool
tags: ["craft", "promise and law", "braiding", "guiding values"]
language: en
normalized_name: promise and law braid
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A craft activity where Guides make a braided keepsake attached to a trefoil shape. Each step of the braiding process is narrated with symbolic meaning relating to the Guiding Promise and Law.

rules:
Cut a trefoil shape from navy leather, blue foamy, felt, or cardboard. Punch holes. Attach three 36-inch lengths of wool (blue, white, yellow) to the trefoil with an overhand knot, which symbolises enrolment. Braid the long ends together to represent living the Promise and Law daily. Tie another overhand knot at the end representing the Motto 'Be Prepared'.

source_excerpt:
The wool is tied to the trefoil with an overhand knot which signifies your enrolment when you first made your commitment to your Promise.

materials_list:
navy leather or blue foamy/felt/cardboard, trefoil template, 36" wool in blue, white, and yellow, scissors, leather punch/hole punch


name: Word Game
variations: Words can be themed (camping, first aid, etc.).
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 460
materials_category: stationery
materials_list: 3 and 4 letter words written on backs of old business cards
skills_developed: cooperation, body coordination, vocabulary
difficulty_level: usor
keywords: body spelling, word game, teams, cooperation
tags: ["word game", "body spelling", "team game", "icebreaker"]
language: en
normalized_name: word game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams pick random word cards (3-4 letter words) and use their bodies to spell out the letters. Other teams try to guess the word. The first team to guess correctly picks the next word.

rules:
Each team picks a word at random from the pile of cards, then attempts to spell out the word using their bodies for letters. The other teams try to guess the word. The first team to guess correctly picks next.

source_excerpt:
Each team picks a word at random from the pile of cards. Then they attempt to spell out the word, using their bodies for the letters and the other teams try to guess the word.


name: Ali Baba And The 40 Thieves
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 464
skills_developed: coordination, attention, fun
difficulty_level: usor
keywords: chant, action chain, icebreaker, Ali Baba
tags: ["icebreaker", "action game", "chant", "chain game"]
language: en
normalized_name: ali baba and the 40 thieves
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker action chain game where girls line up shoulder to shoulder. The leader starts an action while chanting 'Ali Baba and the Forty Thieves'; each subsequent chant, the next girl picks up the previous action and the leader starts a new one, creating a wave of cascading actions along the line.

rules:
Girls line up shoulder to shoulder. The end girl is the leader. The whole group chants 'Ali Baba and the Forty Thieves' over and over. On each chant, the leader adds a new action and all actions shift one position down the line. Each girl performs the action that reached her position.

source_excerpt:
The leader begins an action on one chant (such as clapping her hands). At the next chant, the girl next to the leader picks up the first action, the leader starts a 2nd.


name: Know Your Neighbour
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 465
materials_category: equipment
materials_list: flashlight
skills_developed: name learning, attention, reflexes
difficulty_level: usor
keywords: icebreaker, names, flashlight, circle game, camp night game
tags: ["icebreaker", "name game", "flashlight", "camp"]
language: en
normalized_name: know your neighbour
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A name-learning icebreaker played in a darkened room. One player (IT) flashes a flashlight on players sitting in a circle and asks them to name their neighbours. Correct answers may trigger seat-swapping chaos.

rules:
Players sit in a circle in the dark. IT stands in the centre with a flashlight. IT flashes the light on a player and asks 'Who are your next door neighbours?' then flashes it on nearby neighbours. If the player cannot name both neighbours, they become IT. If correct, IT asks 'How is So and So?' — if 'OK', players stay seated; if 'Not so good', all players change seats and IT tries to grab a seat. The player left without a seat becomes the new IT.

source_excerpt:
IT suddenly flashes his flashlight on one of the players and asks 'Who are your next door neighbours?' And then he flashes the light on the nearby neighbours.


name: Know Your Neighbour
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 465
materials_category: equipment
materials_list: flashlight
skills_developed: name learning, memory
difficulty_level: usor
keywords: names, icebreaker, circle, dark, camp
tags: ["icebreaker", "name game", "camp"]
language: en
normalized_name: know your neighbour
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker name-learning game played in a circle in the dark. One player is IT and uses a flashlight to quiz players about their neighbours' names. If a player cannot name both neighbours, they become IT. IT can also call 'Not so good' to trigger a seat-change scramble.

rules:
IT flashes a light on a player and asks 'Who are your next door neighbours?' and then on the neighbours. If the player can't name both correctly, they become IT. If they can, IT asks 'How is So and So?' — if the reply is 'OK' players stay seated; if 'Not so good', all must change seats. IT tries to grab a seat during the scramble; whoever is left without a spot becomes IT. If IT names the middle person, that person must call a name before sitting or be bashed.

source_excerpt:
IT suddenly flashes his flashlight on one of the players and asks "Who are your next door neighbours?" And then he flashes the light on the nearby neighbours.


name: Mena Mega
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 466
skills_developed: self-expression, creativity, name learning
difficulty_level: usor
keywords: name scramble, icebreaker, word play, self-description
tags: ["icebreaker", "name game", "word play", "self-expression"]
language: en
normalized_name: mena mega
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A name-scramble icebreaker. Each participant scrambles the letters of their name to form a new word, then invents a definition of that word that describes something about themselves. The group shares their new names and meanings.

rules:
Take the letters in your name (first, last, or whatever works) and scramble them to form a new word. Make up a definition of your new word that describes you. Share with the group.

source_excerpt:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you.


name: Mena Mega
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 466
skills_developed: creativity, self-expression, name learning
difficulty_level: usor
keywords: names, word game, icebreaker, scramble
tags: ["icebreaker", "name game"]
language: en
normalized_name: mena mega
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A name-scramble icebreaker where each person takes the letters in their name, scrambles them to form a new word, then creates a definition of that word which describes themselves. The group shares what their new names mean.

rules:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Make up a definition of your new word which describes you. The group then shares what their new names mean.

source_excerpt:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you.


name: Mingle Mingle
variations: Other groups can guess what the human sculpture is, or a theme can be given.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 467
skills_developed: social mixing, creativity, quick movement
difficulty_level: usor
keywords: mingle, icebreaker, grouping, human sculpture, younger girls
tags: ["icebreaker", "movement game", "grouping", "human sculpture"]
language: en
normalized_name: mingle mingle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where everyone moves around in a group saying 'mingle mingle mingle' until a leader calls a number; players must quickly form groups of that number. The last group formed often makes a human sculpture.

rules:
Everyone moves around slightly bouncing and saying 'mingle mingle mingle'. The leader calls out a number. Girls must get into groups of that number. Repeat several times. With the last group formed, do something together — often create a human sculpture, sometimes with the other groups guessing what it is, or given a theme (e.g. monsters).

source_excerpt:
basically everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying 'mingle mingle mingle' and then a leader calls out a number. The girls have to get into groups of that number.


name: Mingle Mingle
variations: Human sculpture with a theme (e.g. monsters), other groups guess what it is.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 467
skills_developed: teamwork, listening, creativity
difficulty_level: usor
keywords: icebreaker, groups, movement, human sculpture
tags: ["icebreaker", "active", "younger girls"]
language: en
normalized_name: mingle mingle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energetic icebreaker where everyone bounces around saying 'mingle mingle mingle' until a leader calls a number. Players must quickly form groups of that number. The last group formed can be asked to create a human sculpture with a given theme.

rules:
Everyone bounces in a group saying 'mingle mingle mingle'. A leader calls out a number and players must get into groups of that number. Repeat several times. With the last group, make a human sculpture — optionally give a theme and have other groups guess what it is.

source_excerpt:
everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying "mingle mingle mingle" and then a leader calls out a number. The girls have to get into groups of that number.


name: Name Acrostics
variations: Use the monthly theme or another word instead of your own name along the left of the card.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 468
materials_category: stationery
materials_list: pencil per participant, card per participant, pencil, card
skills_developed: name learning, social mixing, mingling, socializing
difficulty_level: usor
keywords: acrostic, name game, icebreaker, arrival activity, names, arrival
tags: ["icebreaker", "name game", "arrival activity", "acrostic"]
language: en
normalized_name: name acrostics
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An arrival icebreaker where participants print their full name vertically on a card and then mingle to find other participants whose last names begin with each letter of their own name.

rules:
As people arrive, hand them a pencil and card. Ask them to print their full name in capitals vertically at the left of the card. They move about trying to find persons whose last names begin with those letters. Variation: use the monthly theme or another word along the left of the card instead of a name.

source_excerpt:
Ask them to print their full name in capitals vertically at the left of the card. They move about, trying to find persons whose last names begin with those letters.


name: Name That Song
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 469
materials_category: stationery
materials_list: paper plates, crayons, paper
skills_developed: creativity, art, music knowledge
difficulty_level: usor
keywords: songs, drawing, guessing, icebreaker
tags: ["icebreaker", "creative", "music"]
language: en
normalized_name: name that song
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A drawing guessing game where each participant draws a song on a numbered paper plate (pictures only, no words). Plates are passed around and everyone writes down which song they think is depicted. Results are reviewed together for laughs.

rules:
Give each person a numbered paper plate and crayons. Each person draws a song (no words, just pictures). Plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number. At the end, go through them one by one.

source_excerpt:
Ask each person to draw a song (no words, just pictures). Then the plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number.


name: Quirks (Two Truths and a Lie)
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 471
skills_developed: self-expression, listening, critical thinking
difficulty_level: usor
keywords: two truths lie, icebreaker, adults, quirks
tags: ["icebreaker", "adults", "two truths and a lie"]
language: en
normalized_name: quirks (two truths and a lie)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where everyone tells three personal quirks, two true and one false, and the group guesses which one is false. Can be played over multiple rounds with different themes such as personal quirks, pet peeves, or bizarre situations.

rules:
Everyone tells the group three personal quirks (past or present). Two must be true and one is false. The rest of the group must decide which quirk is false. Can be played in rounds with different themes.

variations:
Multiple rounds: personal quirks and idiosyncrasies, pet peeves and dislikes, most bizarre situations.

source_excerpt:
Everyone is asked to tell the group three of their personal quirks, either past or present. Two must be true and one is false. The rest of the group must decide which quirk is false.


name: Smarties
category: icebreakers
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 472
materials_category: consumables
materials_list: Smarties candy, poster with questions
skills_developed: self-expression, community building, sharing
difficulty_level: usor
keywords: candy, icebreaker, adults, training, questions
tags: ["icebreaker", "adults", "candy game"]
language: en
normalized_name: smarties
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker for small adult groups at training or meetings. Participants take a handful of Smarties, choose three favourite colours, and answer themed questions assigned to each colour, sharing their answers with the group.

rules:
Ask each person to pour a small handful of Smarties. They choose their three most favourite colour candies and set them aside. A poster displays colour-coded questions. Go around the group and each person answers for each of their three coloured Smarties.

source_excerpt:
Ask each person to pour themselves a small handful of Smarties. Then from their handful, ask them to put aside a candy with each of their three most favourite colour.


name: Great Shoe Dive
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 473
skills_developed: name learning, socializing, energy release
difficulty_level: usor
keywords: shoe, icebreaker, large group, active
tags: ["icebreaker", "large group", "active"]
language: en
normalized_name: great shoe dive
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A high-energy icebreaker for large groups. Everyone removes their left shoe and throws it in a pile. On 'Go!' everyone dives for the pile, grabs any shoe, and then finds the owner to reclaim their own shoe — exchanging personal information in the process.

rules:
Everyone takes off their left shoe and puts it in a pile. At 'Go!', everyone dives for the pile and grabs any shoe. The object is to find the person who has your shoe and reclaim it. Once you find the owner of the shoe you grabbed, exchange information such as name, home town, hobbies.

variations:
Once you've retrieved another player's shoe, find the owner and exchange information about yourselves.

source_excerpt:
Get everyone to take off their left shoe. Put all the shoes in a pile. At "Go!", everyone dives for the pile and grabs a shoe, any shoe. The object of the game is then for each player to find the person who has their shoe and reclaim it!


name: Name Game
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 474
skills_developed: name learning, memory
difficulty_level: usor
keywords: names, circle, icebreaker, introduction
tags: ["icebreaker", "name game", "circle"]
language: en
normalized_name: name game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple circle icebreaker for learning names. Each girl introduces herself and then introduces everyone who has spoken before her, building a cumulative chain around the circle until the last girl introduces the entire group.

rules:
Sit all the girls in a circle. The first girl says 'Hi! My name is...'. The next says 'Hi! My name is... and sitting next to me is...'. This continues around the circle until the last girl introduces herself and all previous participants.

source_excerpt:
One of the girls (or a leader) starts off the game by saying "Hi! My name is...". Then the girl next to her continues by saying "Hi! My name is... and sitting next to me is...".


name: Artefact Game
variations: Works as an end-of-camp game to see what people have learned about each other.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 475
materials_list: numbered bags, personal objects (10 per person)
skills_developed: observation, empathy, self-expression
difficulty_level: usor
keywords: objects, artefact, guessing, icebreaker
tags: ["icebreaker", "camp", "self-expression"]
language: en
normalized_name: artefact game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where participants bring ten meaningful objects to an event. Objects are placed in numbered bags, redistributed, and each person writes guesses about the bag owner's personality before guessing who they are. Can also be used as an end-of-camp activity.

rules:
Each person brings ten objects with some meaning to them. On arrival, give them a numbered bag and have them place objects inside. Each person then receives someone else's bag. They have ten minutes to write ideas about what the owner is like and guess who they are. Wait until everyone has had their say before revealing guesses.

source_excerpt:
Each person is told ahead of time to bring ten objects with some meaning to them to whatever event you are doing this at. When they arrive, give them a bag with a number on it and get them to carefully place their objects into it.


name: Name Jive
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 476
skills_developed: name learning, creativity, memory, spontaneity
difficulty_level: usor
keywords: names, rhyme, circle, icebreaker
tags: ["icebreaker", "name game", "rhyme"]
language: en
normalized_name: name jive
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle rhyme game where each girl makes up a silly rhyme about herself, everyone repeats it, and a leader spontaneously adds a second rhyming line. After everyone has a rhyme, the group goes around again as fast as possible trying to remember all the rhymes.

rules:
Sit everyone in a circle. Each girl makes up a silly rhyme about herself; everyone repeats it. Leaders must spontaneously create a second rhyming line. Proceed around the circle. Once everyone has gone, go around again as fast as possible trying to remember both parts of everyone's rhyme.

source_excerpt:
The goal of this game is to learn everyone's name by making up a silly rhyme. Following around the circle, each girl has a chance to make up a silly rhyme about herself. Once she's said her rhyme, everyone repeats it.


name: Toe Bash
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 477
materials_category: equipment
materials_list: rolled-up newspaper or harmless basher
skills_developed: name learning, quick thinking, reaction time
difficulty_level: usor
keywords: names, circle, newspaper, bash, icebreaker
tags: ["icebreaker", "name game", "active"]
language: en
normalized_name: toe bash
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A name-learning circle game where players sit with legs stretched toward the centre. A person in the middle with a rolled newspaper must 'bash' the toes of whoever's name is called before they can call another name. Switching places keeps the game dynamic.

rules:
Everyone sits in a circle with legs out towards the centre. One person in the middle has a rolled newspaper. A name is called; the toe-basher must hit that person's feet before they call a new name. If the basher succeeds, the two switch places. The person leaving the middle must call a name before sitting or they can be bashed by the new middle person. If the middle person's name is called, the caller must take their place.

source_excerpt:
The toe-basher must then hit the person who's name has been called, before this person calls a new name. This recently named person must then name another person, and so on, until the toe-basher succeeds in hitting someone's feet before they can call someone else's name.


name: Toilet Paper Quiz
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 478
materials_category: consumables
materials_list: toilet paper roll
skills_developed: self-expression, socializing
difficulty_level: usor
keywords: toilet paper, icebreaker, self-introduction
tags: ["icebreaker", "arrival activity"]
language: en
normalized_name: toilet paper quiz
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker at the entrance of a meeting where each person takes as many pieces of toilet paper as they want. After opening, each person shares one fact about themselves per piece they took.

rules:
Stand with a roll of toilet paper at the entrance. Ask everyone entering to take as many pieces as they will need. After opening the meeting, ask everyone to tell one item about themselves for each piece of toilet paper they took.

source_excerpt:
Have someone standing with a roll of toilet paper at the entrance to your event/meeting. Ask everyone entering to take as many pieces as they will need. After opening your meeting, ask everyone to tell one item about themselves for each piece of toilet paper they took.


name: Suck and Blow
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 480
materials_category: equipment
materials_list: playing card
skills_developed: coordination, social bonding
difficulty_level: usor
keywords: card, circle, co-ed, older girls
tags: ["icebreaker", "co-ed", "older participants"]
language: en
normalized_name: suck and blow
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A social card-passing game where players in a circle pass a playing card around using only suction and blowing — no hands. Particularly suited for co-ed events with older participants.

rules:
Gather all players into a circle. The first player puts the card against her mouth and sucks air in to stick the card. The next player presses lips to the other side; the first player blows out and the second sucks in. The card should transfer. The goal is to get the card all the way around the circle without dropping it.

source_excerpt:
The goal of the game is to get the playing card all the way around the circle by sucking on it and then blowing it to the next person. No hands allowed!


name: Switching Hats
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 481
materials_category: equipment
materials_list: hat or headband per player, paper, markers
skills_developed: name learning, socializing, group formation
difficulty_level: usor
keywords: hats, theme, icebreaker, groups, cartoon
tags: ["icebreaker", "themed", "group formation"]
language: en
normalized_name: switching hats
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A themed icebreaker where each participant receives a hat tagged with their own name and a theme character (e.g. cartoon). Players must first find their own hat, then find others belonging to their theme group, and finally sit together to introduce themselves.

rules:
Attach name tags with participant name and theme character to each hat/headband. Hand them out randomly. Each player first finds their own hat, then finds other members of their theme group. Once all group members are found, sit together and introduce yourselves.

source_excerpt:
On each hat or headband, attach a name tag with the name of one of the participants and the name of a cartoon character. Hand the hats out randomly to all the participants. The first thing that everyone has to do is find their own hat!


name: Switching Hats
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 481
materials_category: papetarie
materials_list: hat or headband for every player, paper, markers
skills_developed: socialization, memory, group formation
difficulty_level: usor
keywords: icebreaker, hats, themed, groups, introductions
tags: ["icebreaker", "large-group", "themed"]
language: en
normalized_name: switching hats
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A themed icebreaker game where each player wears a hat or headband with someone else's name and a character name. Players first find their own hat, then find other members of their character group (e.g. cartoon families/duos), and sit together to introduce themselves.

rules:
Attach name tags with participant name and themed character to hats/headbands. Distribute randomly. Each player must first find their own hat, then find all members of their character group. Once the full group is assembled, sit together and introduce yourselves.

source_excerpt:
The first thing that everyone has to do is find their own hat! Once a girl finds her own hat, the next thing she must do is find other cartoon characters (in this case) who belong to her group.


name: Wedgie (Bomb Drop)
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 482
materials_category: equipment
materials_list: large coin (loonie or toonie), paper bull's-eye target
skills_developed: balance, coordination, fun
difficulty_level: usor
keywords: relay, coin, target, icebreaker, funny
tags: ["icebreaker", "relay", "active", "funny"]
language: en
normalized_name: wedgie (bomb drop)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race icebreaker where players balance a coin between their bum cheeks, shuffle to a paper target at the far end, and try to drop the coin onto the bull's-eye. Teams compete for accuracy.

rules:
Divide group into teams and line them up. Place a paper bull's-eye target at the other end. The first player takes a large coin, wedges it between their bum cheeks, and shuffles to the target. Arriving, she drops the coin aiming for the centre. Keep score if desired.

source_excerpt:
the first girl in each line takes the coin, wedges it between her bum cheeks, and shuffles as fast as she can to the target! When she arrives, she has to drop the coin onto the target, aiming for the centre!


name: Wedgie (Bomb Drop)
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 482
materials_category: diverse
materials_list: large coin, paper target for each team
skills_developed: coordination, humor
difficulty_level: usor
keywords: relay, coin, funny, teams
tags: ["icebreaker", "relay", "funny"]
language: en
normalized_name: wedgie (bomb drop)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A humorous relay race where players wedge a coin between their buttocks and shuffle to a target at the other end of the playing area, trying to drop the coin onto a bull's-eye.

rules:
Divide into teams. Each team lines up at one end. A paper bull's-eye target is placed at the other end. On 'go', the first player wedges a large coin between their bum cheeks and shuffles to the target, then drops the coin aiming for the centre. Scoring is optional.

source_excerpt:
the first girl in each line takes the coin, wedges it between her bum cheeks, and shuffles as fast as she can to the target! When she arrives, she has to drop the coin onto the target, aiming for the centre!


name: What's Your Age/Shoe Size?
variations: Arrange by shoe size; use a gym painted line or campfire log as an extra constraint.
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 483
skills_developed: nonverbal communication, teamwork, problem solving
difficulty_level: usor
keywords: silent, arrangement, team-building, nonverbal
tags: ["team-building", "silent game", "camp"]
language: en
normalized_name: what's your age/shoe size?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A silent communication challenge where the whole group must arrange themselves in order by age or shoe size without talking. Can be made harder by requiring everyone to stay on a painted gym line or a campfire log.

rules:
The whole group arranges themselves by age or by shoe size without talking. In a gym, make the game more difficult by requiring everyone to stay on one of the painted lines on the floor. At camp, use a campfire log instead.

source_excerpt:
The object of the game is for the whole group to arrange themselves by age or by shoe size without talking!


name: What's Your Age/Shoe Size?
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 483
skills_developed: non-verbal communication, cooperation
difficulty_level: usor
keywords: silent, order, age, shoe size
tags: ["icebreaker", "silent", "no-equipment"]
language: en
normalized_name: what's your age/shoe size?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A silent game where the entire group must arrange themselves in order by age or shoe size without talking. Can be made more difficult by requiring players to stay on a painted gym line or a campfire log.

rules:
The whole group must arrange themselves in order of age or shoe size without speaking. In a gym, players must stay on a painted line. At camp, a campfire log can be used instead.

source_excerpt:
The object of the game is for the whole group to arrange themselves by age or by shoe size without talking!


name: Do You Like Your Neighbors?
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 485
materials_category: mobilier
materials_list: chairs
skills_developed: quick reflexes, socialization
difficulty_level: usor
keywords: circle, chairs, neighbors, scramble
tags: ["icebreaker", "chairs", "active"]
language: en
normalized_name: do you like your neighbors?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where one player in the middle asks a seated player if they like their neighbors. Depending on the answer, either adjacent players or all players matching a given trait must scramble to find new seats, with the middle player also competing for a seat.

rules:
Everyone sits in a large circle. One player stands in the middle and asks a seated player 'Do you like your neighbors?' If 'no', the two adjacent players must switch seats while the middle player tries to grab one. If 'yes', the seated player states a trait and everyone matching it must switch seats. The person left standing asks next.

source_excerpt:
If the questioned player answers "yes", then she goes on to state something like "Yes I like my neighbors, but I don't like people who wear white shoes." In this case, everyone in the circle who is wearing white shoes has to get up and switch places.


name: Chairs
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 486
materials_category: mobilier
materials_list: chairs, list of items/categories
skills_developed: listening, socialization, fun
difficulty_level: usor
keywords: chairs, circle, attributes, move
tags: ["icebreaker", "chairs", "guiding"]
language: en
normalized_name: chairs
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where a Guider reads out attributes; players who match move a specified number of seats clockwise. Players end up sitting on each other's laps as the game progresses, creating laughter.

rules:
Everyone sits in chairs in a circle. The Guider reads items from a list. If an item applies to you, move the stated number of seats clockwise (or counter-clockwise). As seats become occupied by multiple people, players end up sitting on each other's laps. Include many categories so everyone moves frequently.

source_excerpt:
It becomes fun because if you move, but your neighbour doesn't, you sit on her lap! Sometimes, you can have three people occupying the same chair!!


name: Name Wave
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 487
skills_developed: memory, name-learning, creativity
difficulty_level: usor
keywords: names, wave, action, circle
tags: ["icebreaker", "names", "circle", "no-equipment"]
language: en
normalized_name: name wave
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle name-learning game where each person introduces themselves with a unique name and action. The name and action travel around the circle like a wave before the next person takes their turn.

rules:
Everyone stands in a circle. The leader says her name and does an action. Starting from the person to the leader's right, everyone repeats the name and action around the circle. Once it completes the loop, the next person introduces their name and action. Repeat until all have been introduced.

source_excerpt:
Starting with the person immediately to the leader's right, everyone repeats the leader's name with the appropriate action. The effect is that of a 'wave' of "Becky's" and salutes traveling around the circle.


name: Zip Zap
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 488
skills_developed: quick reflexes, concentration, attention
difficulty_level: usor
keywords: zip, zap, electricity, circle, elimination
tags: ["icebreaker", "circle", "active", "no-equipment"]
language: en
normalized_name: zip zap
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fast-paced circle energy game where players pass 'electricity' by zipping (pointing to neighbor beside you) or zapping (pointing to someone elsewhere). Players are eliminated for hesitating or using the wrong pass type.

rules:
Everyone stands in a circle. The leader passes electric energy: 'zip' means point to an adjacent neighbor, 'zap' means point to someone elsewhere in the circle. Players must pass within two seconds. Players who use the wrong command or pause too long are out until the round ends.

source_excerpt:
The electricity can be passed by either "zipping" (pointing to a neighbor directly beside you in the circle) or "zapping" (pointing to a neighbor elsewhere in the circle).


name: Isolation
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 490
materials_category: diverse
materials_list: paint or chalk or tape, chalk marks or stickers
skills_developed: balance, strategy, body awareness
difficulty_level: mediu
keywords: grid, poison, balance, elimination
tags: ["active", "strategy", "outdoor-friendly"]
language: en
normalized_name: isolation
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A grid-based balance and strategy game where players try to avoid stepping on 'poison' squares (those fully abandoned). Players are eliminated by touching poison squares, falling, or having no valid move. Contortion and stretching become survival strategies as the grid fills with poison.

rules:
Mark a grid of at least 5x8 (up to 10x10) squares. Each player starts standing on 2 squares. Each turn, a player must move one foot to a different grid square. When a square is fully abandoned, it becomes 'poison' — mark it. Players touching poison, falling, or unable to move are eliminated. The last player standing wins.

source_excerpt:
Once a square has been totally abandoned by players, it becomes "poison" and no one is allowed to use it again. Mark each abandoned square with a chalk mark or a sticker.


name: Find Someone Who...
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 491
skills_developed: socialization, communication, networking
difficulty_level: usor
keywords: mingle, find, match, large group
tags: ["icebreaker", "large-group", "no-equipment"]
language: en
normalized_name: find someone who...
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mingling icebreaker where the leader calls out descriptors and players search the group for someone who matches each description. Works best with 20 or more people.

rules:
Players mingle in the playing space. The leader calls an instruction (e.g., 'find someone who travelled the same distance as you'). Players find a match. Examples: same job/hobby, same first/last name initial, same car make/model/colour, same shoe size.

source_excerpt:
The leader calls out an instruction such as "find someone who travelled the same distance as you to get here today." The players then have to find someone who matches the given description.


name: Line Up
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 492
skills_developed: communication, listening, networking
difficulty_level: usor
keywords: line up, questions, pairs, discussion
tags: ["icebreaker", "large-group", "no-equipment"]
language: en
normalized_name: line up
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two lines of players face each other and discuss a question for 30 seconds. Then one line shifts one position and a new question is given. A structured way to get many people talking to each other.

rules:
Have 20+ people line up face to face (equal numbers on each side). Ask a question and give pairs 30 seconds to discuss. Then everybody in line A shifts one position. Repeat with a new question.

source_excerpt:
Have a group of 20 or more people line up face to face (10 on one side, facing 10 on the other). Ask a question and give the people facing each other 30 seconds to discuss their answers.


name: Bang, Bong
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 493
skills_developed: concentration, quick reflexes, listening
difficulty_level: usor
keywords: bang, bong, circle, elimination, reaction
tags: ["icebreaker", "circle", "no-equipment"]
language: en
normalized_name: bang, bong
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle reaction game where the player in the middle points at someone and says either 'bang' or 'bong'. Players are eliminated if they react incorrectly — raising hands on 'bong' instead of 'bang'.

rules:
Everyone stands in a circle facing inward. One player is IT in the middle with a 'fake' water pistol (hands clasped, index fingers forward). IT points to any player and says 'bang' or 'bong'. On 'bang', the pointed player raises hands; on 'bong', they don't move. Players who react to 'bong' are eliminated. The faster the pace, the more eliminations.

source_excerpt:
If IT says "bang", the person pointed to must quickly put up their hands. If IT says "bong", the person does not move.


name: Bang, Bong
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 5
skills_developed: reacție rapidă, atenție, concentrare
difficulty_level: usor
keywords: icebreaker, cerc, eliminare, reacție
tags: ["icebreaker", "energizant"]
language: en
normalized_name: bang, bong
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Icebreaker în cerc în care un jucător din mijloc arată spre alții și spune fie "bang" fie "bong". Dacă spune "bang", cel arătat trebuie să ridice mâinile rapid; dacă spune "bong", nu se mișcă. Jucătorii care răspund greșit sunt eliminați.

rules:
Everyone stands in a circle. IT stands in the middle with a "fake" water pistol. IT points to any person and says either "bang" or "bong". If IT says "bang", the person must quickly put up their hands. If IT says "bong", the person does not move. Players are eliminated when a person puts up their hands on hearing "bong" instead of "bang".

source_excerpt:
If IT says "bang", the person pointed to must quickly put up their hands. If IT says "bong", the person does not move.


name: Sticker Stalker
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 494
materials_category: papetarie
materials_list: stickers (10 per player)
skills_developed: stealth, social awareness, fun
difficulty_level: usor
keywords: stickers, sneaky, covert, arrival activity
tags: ["icebreaker", "arrival-game", "materials-needed"]
language: en
normalized_name: sticker stalker
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A covert stickering game where each player tries to discreetly place all 10 of their stickers on other players one at a time. If caught in the act, they must take the sticker back. First to get rid of all 10 original stickers wins.

rules:
Give each player 10 stickers at arrival. Goal: place all your stickers on others (one per person) without being caught. If caught, temporarily take back the sticker and try again later. If someone falsely accuses you, you may sticker them automatically. First to place all 10 original stickers wins.

source_excerpt:
The object of this game is to get rid of all your stickers by sticking them on the other girls (one sticker per girl). However, if the person you are "stickering" catches you, she gets to stick one of her stickers on you.


name: Vortex Introductions
category: icebreakers
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 495
skills_developed: socialization, community building
difficulty_level: usor
keywords: handshake, vortex, circle, introductions
tags: ["icebreaker", "introductions", "no-equipment"]
language: en
normalized_name: vortex introductions
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle handshake introduction activity where the group faces outward holding hands, then unspirals by the leader pulling the group around the outside of the circle so everyone shakes hands with everyone else, ending with the circle facing inward.

rules:
Start with a circle facing out, holding hands. The leader breaks from the person on their right and pulls the person on their left, leading the group around the outside of the circle to shake hands with everyone they meet. End with the whole circle facing in.

source_excerpt:
Start with a circle that faces out and hold hands. The leader should break apart from the person on his/her right and pull the person on his/her left. Pull the group around the outside of the circle and shake hands with everyone you meet.


name: That Person Over There
category: icebreakers
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 496
skills_developed: memory, networking, name-learning
difficulty_level: usor
keywords: networking, memory, names, introductions
tags: ["icebreaker", "introductions", "no-equipment"]
language: en
normalized_name: that person over there
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A networking introduction activity emphasizing memory and cumulative name-sharing. Each time you meet a new person, you introduce yourself and also point out all the people you've met so far.

rules:
Hands up signals willingness to shake hands; hands down means taking a break. Whenever you meet a new person, introduce yourself and also point out all the people you've already met.

source_excerpt:
Introductions made with an emphasis on memory, amassing names and networking. Hands up if willing to shake hands. Hands down if you're taking a break. Whenever you meet a new person, introduce yourself and also point-out all the people you've met so far.


name: Human Scavenger Hunt
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: pages 498
materials_category: papetarie
materials_list: Human Scavenger Hunt list
skills_developed: teamwork, communication, quick thinking
difficulty_level: usor
keywords: scavenger hunt, teams, matching, descriptions
tags: ["icebreaker", "teams", "large-group"]
language: en
normalized_name: human scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team icebreaker where small groups race to find members matching specific descriptions (e.g., two people with the same middle name, or a group whose ages add up to 100). The first team to send matching people to the leader earns a point.

rules:
Break into groups of 6-12. Leader stands in the middle and reads one item at a time. Groups talk, find matches within their group, and send them to the leader. First team to arrive with a correct match earns a point. Bonus points possible for extra matches. Most points wins.

source_excerpt:
Read one item from the list at a time. The team who sends up a person or group of people to you first that fits the description you have just given earns a point.


name: Human Scavenger Hunt
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 498
skills_developed: communication, teamwork, social skills
difficulty_level: usor
keywords: scavenger hunt, icebreaker, team, people
tags: ["icebreaker", "large-group", "guiding"]
language: en
normalized_name: human scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team icebreaker where the large group is split into smaller teams. The leader reads clues one at a time describing combinations of people (e.g. two with the same middle name), and teams race to send matching people to the leader first to earn points.

rules:
Break large group into teams of 6-12. Leader stands in the middle and reads clues. The first team to send up people matching the description earns a point. Bonus points may be awarded for larger matches. The team with the most points wins.

source_excerpt:
Read one item from the list at a time. The team who sends up a person or group of people to you first that fits the description you have just given earns a point.


name: Common Link
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 499
skills_developed: self-awareness, communication, teamwork
difficulty_level: usor
keywords: common traits, teams, discovery, unique
tags: ["icebreaker", "teams", "no-equipment"]
language: en
normalized_name: common link
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team discovery game where groups of 3-4 find 5-10 traits common to all members. Teams score points only for traits that no other team also listed, encouraging creative thinking about shared characteristics.

rules:
Divide into teams of 3-4. Each team spends ~5 minutes finding 5-10 traits common to all team members. Teams share their lists. Points are only scored for traits not duplicated on another team's list. Team with most unique common traits wins.

source_excerpt:
Each team has to come up with 5-10 different traits that are common to all members in the team -- brown hair, an older brother, been in GS/GG more that 10 years, etc.


name: Common Link
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 499
skills_developed: communication, social skills
difficulty_level: usor
keywords: common, traits, icebreaker, team
tags: ["icebreaker", "small-group", "guiding"]
language: en
normalized_name: common link
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team icebreaker where groups of 3-4 find traits common to all members. Teams share their lists and score points for traits not listed by other teams, encouraging discovery of interesting shared characteristics.

rules:
Divide into teams of 3-4. Each team finds 5-10 traits common to all members. After 5 minutes, teams share. Points are scored for each unique trait not shared by any other team. The team with the most unique common traits wins.

source_excerpt:
Each team has to come up with 5-10 different traits that are common to all members in the team -- brown hair, an older brother, been in GS/GG more that 10 years, etc.


name: Common Link
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 5
skills_developed: cunoaștere reciprocă, comunicare, lucru în echipă
difficulty_level: usor
keywords: trăsături comune, echipe, icebreaker, cunoaștere
tags: ["icebreaker", "team-building"]
language: en
normalized_name: common link
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Icebreaker în echipe mici (3-4 persoane) în care fiecare echipă găsește 5-10 trăsături comune tuturor membrilor. Echipele prezintă trăsăturile, iar punctele se acordă doar pentru trăsăturile unice (care nu apar și la alte echipe).

rules:
Divide the group into teams of three or four. Each team has to come up with 5-10 different traits that are common to all members in the team. After five minutes, the teams share their common traits. Points are scored for each trait that isn't also on someone else's list.

source_excerpt:
Each team has to come up with 5-10 different traits that are common to all members in the team -- brown hair, an older brother, been in GS/GG more that 10 years, etc.


name: Dark, Isn't It?
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 500
skills_developed: following directions, humor
difficulty_level: usor
keywords: trick, humor, icebreaker, coordination
tags: ["icebreaker", "trick", "cub-scout"]
language: en
normalized_name: dark, isn't it?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fun trick icebreaker that pretends to be a test of intelligence and coordination. Participants follow a series of hand and finger movements, then are asked to close their eyes, after which the leader innocently comments 'Dark, isn't it?'

rules:
Tell participants it is a test of intelligence, coordination, and following directions. Have each person raise left hand with index finger pointing right, parallel to floor. Raise right hand with index finger pointing opposite. Raise left hand 2 inches and lower right hand 2 inches. Ask them to close their eyes, then say 'Dark, isn't it?'

source_excerpt:
Tell the audience that this is a test of intelligence, coordination, and the ability to follow directions.


name: Dark, Isn't It?
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 5
skills_developed: urmărirea instrucțiunilor, umor
difficulty_level: usor
keywords: icebreaker, umor, instrucțiuni, mâini
tags: ["icebreaker", "scurt"]
language: en
normalized_name: dark, isn't it?
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scurtă activitate de icebreaker care testează urmărirea instrucțiunilor. Participanții urmează instrucțiuni despre mișcările mâinilor, li se cere să închidă ochii, iar liderul întreabă glum „Întunecat, nu-i așa?"

rules:
Have each person raise his/her left hand and point left index finger to the right, parallel to the floor. Then raise right hand, hold right index finger at the same level pointing opposite direction. Raise left hand 2 inches and lower right hand 2 inches. Now ask them to close their eyes.

source_excerpt:
Tell the audience that this is a test of intelligence, coordination, and the ability to follow directions.


name: Dizzy Dance
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 501
materials_category: chalk
materials_list: chalk or ground marker
skills_developed: coordination, balance, teamwork
difficulty_level: usor
keywords: dizzy, relay, spinning, icebreaker
tags: ["icebreaker", "active", "outdoor", "guiding"]
language: en
normalized_name: dizzy dance
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race icebreaker where girls run to a marked spot, spin 15 times with a finger on the mark, then run back dizzy to tag the next player. The first team to finish wins. Extremely funny and physical.

rules:
Divide into patrols and line them up 6 metres from a ground mark. On the whistle, the first girl runs to the mark, keeps index finger on it and turns around 15 times, then runs back to tag the next person. First team to complete the relay wins.

source_excerpt:
keeping her index finger on the mark, turn around 15 times. After this, she must run back (if she can!!) to her line and touch the hand of the next person


name: Dizzy Dance
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 6
materials_list: cretă sau semne pe sol, fluier
skills_developed: alergare, echilibru, lucru în echipă
difficulty_level: usor
keywords: amețeală, alergare, rotire, echipe
tags: ["icebreaker", "energizant", "fizic"]
language: en
normalized_name: dizzy dance
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de icebreaker/echipă în care jucătoarele aleargă la un semn, se rotesc de 15 ori cu degetul pe sol, apoi aleargă înapoi la echipă. Face jucătorii extrem de amețiți. Prima echipă care termină câștigă.

rules:
Divide the girls into patrols and line them up facing a position 6 metres away. When a whistle is blown, the first girl in each line runs to the mark, keeps her index finger on the mark, and turns around 15 times. After this, she runs back to her line and touches the hand of the next person. The first team to get all their girls back is the winner.

source_excerpt:
When a whistle is blown, the first girl in each line must run as fast as she can to the mark on the ground, and keeping her index finger on the mark, turn around 15 times.


name: Dr. Mix-Up
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 502
skills_developed: teamwork, communication, problem solving
difficulty_level: usor
keywords: untangle, cooperative, circle, icebreaker
tags: ["icebreaker", "cooperative", "guiding"]
language: en
normalized_name: dr. mix-up
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative untangling game where all but one or two players hold hands in a circle and tangle themselves while 'Dr. Mix-Up' is out of the room. Dr. Mix-Up then returns and tries to untangle the human knot by directing movements.

rules:
All stand in a circle holding hands. One or two girls are Dr. Mix-Up and leave the room. The rest tangle by climbing over arms, under legs, without releasing hands. When ready, yell 'Dr. Mix-Up! Come and fix us!' Dr. Mix-Up directs individuals to untangle the circle.

source_excerpt:
everyone else does their best to get tangled up, by climbing over arms, under legs etc., without letting go of their neighbours' hands.


name: I Like People Who...
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 503
materials_category: markers
materials_list: tape, rubber spots, or chalk marks
skills_developed: social skills, communication
difficulty_level: usor
keywords: circle, spot, traits, icebreaker
tags: ["icebreaker", "circle-game", "guiding"]
language: en
normalized_name: i like people who...
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle icebreaker where players stand on spot markers. One person in the middle calls out 'I like people who...' with a trait, and anyone matching must swap spots. The person left without a spot makes the next statement.

rules:
Everyone stands on a spot marker in a circle. One girl is in the middle without a spot. She calls 'I like people who...' and adds a trait. Anyone matching must move to a different spot not adjacent to them. 'It' tries to claim a spot. The person left in the middle continues.

source_excerpt:
She calls out "I like people who . . ." Suggestions: like camping, eat cereal for breakfast, love Brownies.


name: I Like People Who...
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 6
materials_list: marcaje pe podea (bandă, pete de cauciuc sau cretă)
skills_developed: cunoaștere reciprocă, mișcare, reacție rapidă
difficulty_level: usor
keywords: cerc, schimb de locuri, icebreaker, cunoaștere
tags: ["icebreaker", "energizant"]
language: en
normalized_name: i like people who...
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Icebreaker în cerc în care jucătoarea din mijloc spune „Îmi plac oamenii care..." și toți cei cărora li se aplică afirmația trebuie să-și schimbe locul. Cea fără loc rămâne în mijloc și face următoarea afirmație.

rules:
Everyone forms a circle and stands on their spot. One girl is in the middle, her spot is removed. She calls out "I like people who . . ." Anyone who falls into that category must change places with another person. "It" tries to get a spot also and the person who is left in the middle makes the next statement. You may not take a space next to you!

source_excerpt:
Everyone forms a circle and stands on their spot. One girl is in the middle, her spot is removed. She calls out "I like people who . . ."


name: Animal Sounds
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 507
source_excerpt: Try to find the other person with similar picture by making the animal sound.
materials_category: cards
materials_list: animal picture cards (two of each)
skills_developed: communication, social skills
difficulty_level: usor
keywords: animals, sounds, Norway, international, icebreaker
tags: ["international", "icebreaker", "guiding", "norway"]
language: en
normalized_name: animal sounds
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An international icebreaker from Norway where participants receive pictures of animals (two of each, one set per group) and must find their matching partner by making the corresponding animal sound.

rules:
Divide into 2 groups. Give each group a set of animal pictures with two of each animal. Players try to find the other person with the matching animal picture by making the animal sound.


name: Animal Sounds
category: jocuri-cercetasesti
subcategory: international guiding games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 517
materials_category: papetarie
materials_list: papers with animal names, music player
skills_developed: listening, social skills, fun
difficulty_level: usor
keywords: animals, sounds, music, pairs
tags: ["international", "guiding", "circle game"]
language: en
normalized_name: animal sounds
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guiding game where animal names are written on papers and placed in the centre of a circle. Participants jig around the circle to music. When the music stops, each person grabs a paper and starts making their animal's noise. The two people with the same animal must find each other. The last pair standing is eliminated.

rules:
Write names of different animals on pieces of paper — each animal name written twice. Players move around the circle to music. When music stops, everyone grabs a paper and makes the sound of their animal. The two people with the same animal must find each other. The last pair standing is eliminated.

source_excerpt:
People jig around the circle. When the music stops everyone grabs a paper and starts to make the noise of their animal. The two people who have the same animal noise must find each other.


name: Hunt the Ladybird
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 508
materials_category: cards
materials_list: cut-out ladybird cards
skills_developed: observation, social skills
difficulty_level: usor
keywords: ladybird, hunt, Ireland, international
tags: ["international", "ireland", "guiding", "outdoor"]
language: en
normalized_name: hunt the ladybird
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An Irish Guiding game where cut-out ladybird cards are scattered around the playing area. Girls hunt for them and bring them home. A song is sung before the hunt. A variant uses matching pairs of ladybirds for additional connection.

rules:
Cut out lots of ladybirds on small pieces of card and scatter around the playing area. Sing 'Ladybird, ladybird fly away home' before starting. Girls hunt for ladybirds and bring them home. Alternatively, scatter matching pairs (same spots, colour, etc.) and each finder seeks the person with the matching card.

variations:
Scatter matching pairs of ladybirds (same number of spots, a nibbled leaf, same red colour, same yellow colour, in flight etc.). When found, the girl tries to find whoever has the matching card.

source_excerpt:
Cut out lots of ladybirds on small pieces of card and scatter around the playing area. Girls hunt for them and bring them home.


name: Mexican Traffic Police
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 509
materials_category: beans
materials_list: dried beans or tokens
skills_developed: attention, reaction time, creativity
difficulty_level: usor
keywords: traffic, Mexico, beans, international, police
tags: ["international", "mexico", "active", "guiding"]
language: en
normalized_name: mexican traffic police
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energetic team game inspired by Mexico City traffic. Girls pretend to be various vehicles and run in all directions. A Traffic Police Officer periodically stops all traffic; anyone caught moving must pay a fine bean. The team with the most beans at the end wins.

rules:
Divide into teams, each team gets the same number of beans (2-3 per girl). Girls run in all directions pretending to be cars, buses, trucks, horses, etc. One girl is the Traffic Police Officer. When the Officer raises her hand, all traffic stops. Anyone caught moving pays 1 bean fine. Team with most beans at the end wins.

source_excerpt:
When the Police Officer holds up her hand, all the traffic must stop. Any vehicle that is caught moving must pay a fine of 1 bean.


name: Mr. Bear
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 510
skills_developed: running, stealth, teamwork
difficulty_level: usor
keywords: bear, Sweden, chasing, international
tags: ["international", "sweden", "active", "guiding"]
language: en
normalized_name: mr. bear
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Swedish chasing game where one player is Mr. Bear sleeping in a den. Other players sneak up and whisper to wake him; when they shout, Mr. Bear chases them. Tagged players become cubs and help Mr. Bear in subsequent rounds.

rules:
One person is Mr. Bear in the den. Players sneak up and whisper 'Mr. Bear, are you awake?' When they shout, Mr. Bear chases everyone. Players tagged before reaching home become cubs. Cubs help Mr. Bear in the next round. Last free player becomes the new Mr. Bear.

source_excerpt:
One person is Mr. Bear. He is trying to sleep in his den. The other players sneak up to Mr. Bear and whisper, "Mr. Bear, are you awake?"


name: Mukluk
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 511
materials_category: clothing
materials_list: 2 socks
skills_developed: attention, deception, physical coordination
difficulty_level: mediu
keywords: Inuit, socks, circle, international
tags: ["international", "inuit", "older-girls", "guiding"]
language: en
normalized_name: mukluk
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An Inuit game for older girls where players sit in a tight circle with knees up. A sock ball is passed under knees around the circle while the person in the middle tries to find it. The sock-holder can sneak a hit with the sock when the middle person's back is turned.

rules:
All but one girl sit in a tight circle with knees drawn up. One girl stands in the middle. A sock stuffed inside another sock forms a ball passed under the knees. The middle person tries to find who has it. The sock holder can hit the middle person when her back is turned. If the middle person finds the sock, they can try to grab it (tackling permitted); the girl who loses the sock moves to the middle.

source_excerpt:
One sock is stuffed inside the other so you have ball at the toe of the sock. Then the sock is passed under the knees around the circle.


name: Rabbit Without a House
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 512
skills_developed: running, teamwork
difficulty_level: usor
keywords: rabbit, Brazil, house, international
tags: ["international", "brazil", "active", "guiding"]
language: en
normalized_name: rabbit without a house
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Brazilian running game for 11+ players. Groups of three form 'rabbits in houses' (two holding hands as a house, one rabbit inside). A caller signals all rabbits to find a new house; the rabbit left without a house becomes 'it'.

rules:
Pick one player to be 'it' (rabbit without a house) and one to be the caller. Others divide into groups of three: two hold hands as a house, one stands inside as the rabbit. Caller yells 'Find a house' and all rabbits must find a different house. The rabbit left without a house becomes 'it'.

source_excerpt:
The caller yells out "Find a house" and all the rabbits, including the one without a house, have to run to find another house.


name: Alla Djuren Byter Bo
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 513
materials_category: clothing/objects
materials_list: jackets or backpacks to mark dens
skills_developed: running, creativity, outdoor skills
difficulty_level: usor
keywords: Sweden, animals, dens, international, outdoor
tags: ["international", "sweden", "outdoor", "guiding"]
language: en
normalized_name: alla djuren byter bo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Swedish outdoor game meaning 'All Animals Change Dens'. Players each stand near a tree, stone or object marked as their den. One player in the middle without a den calls 'All the animals change dens!' and everyone must find a new den. The player left without a den calls next.

rules:
Everyone stands close to a tree, stone, or object marked as their den (with jacket or backpack). One scout stands in the middle without a den and calls 'All the animals change dens!' Everyone must change their den. The player left without a den is now in the middle. Movement styles can be varied (hopping, backwards, on hands and knees).

variations:
You can decide on how the animals move; like a frog, on their hands and knees, hopping on one leg, backwards, etc.

source_excerpt:
One scout or guide stands in the middle of the dens without one of their own and calls out, "All the animals change dens!" Everyone must change their den.


name: Alla Djuren Byter Bo
category: jocuri-cercetasesti
subcategory: international games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 513
materials_list: jackets or backpacks to mark dens
skills_developed: agility, reaction speed
difficulty_level: usor
keywords: Sweden, den, animals, movement
tags: ["international", "outdoor", "scouting"]
language: en
normalized_name: alla djuren byter bo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Swedish scouting game where everyone stands close to a den (tree, stone, or marked spot). One scout stands in the middle without a den and calls 'All the animals change dens!' — everyone must change dens. The scout left without a den goes to the middle next. Players can be told to move like specific animals.

rules:
Everyone marks a den with a jacket or backpack. One scout stands in the middle without a den and calls out 'All the animals change dens!' Everyone must change den. The scout left without a den stands in the middle and calls out next. The leader can vary how animals move: like a frog, on hands and knees, hopping on one leg, backwards, etc.

source_excerpt:
One scout or guide stands in the middle of the dens without one of their own and calls out, "All the animals change dens!" Everyone must change their den.


name: Hoken Flyger Hogt
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 514
skills_developed: attention, listening, reaction time
difficulty_level: usor
keywords: Sweden, hawk, jump, attention, international
tags: ["international", "sweden", "active", "guiding"]
language: en
normalized_name: hoken flyger hogt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part32
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Swedish game meaning 'The Hawk Flies High'. Players stand in a ring and jump when birds that can fly are called. When non-flying animals are called, they must not jump. Those who jump incorrectly step back and begin helping the leader catch mistakes.

rules:
Everyone stands in a ring. When the leader calls 'The hawk flies high' (or any bird), everyone jumps. After a while, the leader calls non-flying animals (e.g. 'The mouse flies high'). Players who jump on non-flying animals take one step back and help the leader identify future mistakes.

source_excerpt:
When the leader calls out, "The hawk flies high," everyone jumps. The leader varies the calling with different kinds of birds


name: Hoken Flyger Hogt
category: jocuri-cercetasesti
subcategory: international games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 514
skills_developed: concentration, listening, reaction speed
difficulty_level: usor
keywords: Sweden, hawk, flying, jump, attention
tags: ["international", "ring game", "scouting"]
language: en
normalized_name: hoken flyger hogt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Swedish guiding game similar to 'Mother May I?'. Everyone stands in a ring. The leader calls out 'The hawk flies high' and everyone jumps. The leader varies calls with different birds. Then the leader calls animals that cannot fly (e.g. 'The mouse flies high') — players should NOT jump. Those who jump anyway take a step back and help the leader identify who jumps correctly.

rules:
Everyone stands in a ring. When the leader calls a flying bird (e.g. hawk, seagull, eagle) everyone jumps. When the leader calls a non-flying animal, players must NOT jump. Players who jump when they shouldn't take one step backwards and then help the leader monitor others.

source_excerpt:
After a while the leader starts calling other animals that cannot fly, for example, "The mouse flies high." Now, you shouldn't jump!


name: Arm Pull
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 518
skills_developed: strength, endurance
difficulty_level: mediu
keywords: Inuit, arm, pull, strength, tug-of-war
tags: ["traditional", "inuit", "competition", "strength"]
language: en
normalized_name: arm pull
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit tug-of-war game testing maximum strength and endurance. Two athletes interlock arms at the elbows and each attempts to pull the opponent over or break the elbow lock. A best-of-three format is used.

rules:
Place the leg on the pulling side over your partner's opposite leg and bend the knee. Straighten the other leg on the floor. Interlock pulling arms and place the free hand on your partner's ankle. Hold elbow at shoulder height, pulling fist strongly flexed. Do not lean back more than about 15 degrees, keep back straight. Best of three format.

source_excerpt:
The athletes interlock arms at the elbows; each attempts to pull the opponent over or to break the elbow lock. Usually a best of three format is used.


name: Back Push
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 519
skills_developed: strength, endurance
difficulty_level: mediu
keywords: Inuit, push, strength, traditional
tags: ["traditional", "inuit", "competition", "strength"]
language: en
normalized_name: back push
extraction_confidence: med
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit pushing game testing maximum strength and strength endurance. The athlete attempts to push her opponent out of position or across a target line using her strength.

rules:
Two athletes compete. Using strength, each athlete attempts to push her opponent out of position or across a target line.

source_excerpt:
The objective of the Back Push is the same as that of most pushing games: Using her strength, the athlete attempts to push her opponent out of position or across a target line.


name: Dog Sled Race
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 520
skills_developed: teamwork, physical fitness, coordination
difficulty_level: usor
keywords: Inuit, dog sled, relay, team, running
tags: ["traditional", "inuit", "team", "relay"]
language: en
normalized_name: dog sled race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team relay game from Inuit culture. Girls line up in teams. The first girl runs the length of the playing area and back, then picks up the second girl (holding waists), and they run together. They keep adding one team member each run until the whole team is running together.

rules:
Girls are lined up in teams at one end of the playing area. The first girl runs down and back, then picks up the second girl (holding each other's waist). Together they run down and back, then pick up the third girl, and so on until the whole team is running together.

source_excerpt:
The first girl on each team runs down the length of the playing area and back, then picks up the second girl on her tem (holding each other's waist).


name: Kneel Jump
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 524
skills_developed: strength, balance, power
difficulty_level: dificil
keywords: Inuit, kneel, jump, strength, traditional
tags: ["traditional", "inuit", "athletic", "competition"]
language: en
normalized_name: kneel jump
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit athletic competition similar to the standing long jump but performed from a kneeling position. Athletes jump off from kneeling, pushing only with the tops of their feet, testing ankle, knee, and hip extensor muscles.

rules:
Kneel on the floor with feet tucked under buttocks. Swing arms back and forth without breaking contact between buttocks and heels. Straighten the lower body (hips, knees, ankles) and push off. While in the air, move feet forward while moving arms down. Land with feet close together demonstrating balance and control.

source_excerpt:
You must jump off from a kneeling position, and you can only push off wit the top of the feet. This requires great power in all the muscles that straighten the lower body: the ankle, knee and hip extensor muscles.


name: Leg Wrestle
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 525
skills_developed: strength, power, speed
difficulty_level: mediu
keywords: Inuit, leg, wrestle, push, flip
tags: ["traditional", "inuit", "competition", "strength"]
language: en
normalized_name: leg wrestle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit pushing contest where two athletes lie on the floor hip to shoulder facing opposite directions. They hook inside elbows and swing their inside legs up and overhead three times. On the third swing they hook legs and attempt to flip the opponent backward with a quick, powerful push.

rules:
Lie on the floor hip to shoulder facing opposite directions. Hook elbows of the inside arm of your partner. You and your partner swing the inside leg up and overhead three times simultaneously. On the third swing, hook legs with your partner and try to flip her over backward with one quick, powerful push of the leg. Best of three format.

source_excerpt:
On the third swing, you hook legs with your partner and try to flip her over backward with one quick, powerful push of the leg. To win, you have to "flip" her out of position.


name: Muskox Fight
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 526
skills_developed: strength, endurance, balance
difficulty_level: mediu
keywords: Inuit, muskox, push, traditional, animal
tags: ["traditional", "inuit", "competition", "cultural"]
language: en
normalized_name: muskox fight
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit game imitating the muskox animal. Two opponents kneel on hands and knees, make contact at the shoulders with heads tucked under, and attempt to push each other past a target line or out of a circle. Jerking or sideways movements are not allowed.

rules:
Two opponents kneel on the floor on hands and knees with flexed feet for added support. Knees and hips bent to 90 degrees, arms fully stretched. Make contact at the shoulders and tuck head under. On a signal, attempt to push each other past a target line or out of a circle. No jerking or sideways movements allowed.

source_excerpt:
The two opponents kneel on the floor, supporting themselves on their knees and hands, using the flexed feet for added support. Knees and hips are bent to 90 degrees, the arms fully stretched out. In this position, they make contact at the shoulders, and tuck the head under.


name: Owl Hop
variations: Can be played as a distance competition (solo) or as a race with several competitors side by side.
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 527
skills_developed: balance, leg strength, power
difficulty_level: mediu
keywords: Inuit, owl, hop, one leg, distance, traditional
tags: ["traditional", "inuit", "athletic", "competition"]
language: en
normalized_name: owl hop
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Inuit distance competition imitating the owl. Athletes perform as many one-foot hops as possible on the hopping leg, with the other foot hooked behind the knee. The competitor who hops the greatest distance wins. Can also be played as a race.

rules:
Balance on one foot only. Hook the other foot firmly behind the knee of the hopping leg, bend the knee about 45 degrees. Raise and extend arms sideways parallel to the floor, hands clenched into fists with thumbs up. Hop forward on one leg as far and as often as possible. Only one foot contact per hop is allowed. Do not switch hopping legs during the attempt. The player hopping the greatest distance wins.

source_excerpt:
Complete as many one-foot hops as possible without moving the other foot. To win a round, you must hop the greatest distance.


name: Shoe Game
category: icebreakers
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 528
materials_list: shoes, music player
skills_developed: social skills, fun, coordination
difficulty_level: usor
keywords: shoe, music, circle, pairs, mixed gender
tags: ["inuit", "circle game", "music", "social"]
language: en
normalized_name: shoe game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mixed-gender circle game where males remove a shoe and place it in the centre. Participants weave around the circle to music. When music stops, females rush to grab a shoe, then must find the shoe's owner and place it back on their foot. The last group to sit down is eliminated.

rules:
Partners pair with opposite gender if possible. Form large circle in male-female alternating order. All males remove right shoe and place in the middle. Music starts and participants weave in and out like a square dance until music stops. Females rush to grab one shoe each, then find the shoe owner and place it back on their foot, sitting on the floor. Last group to sit down is eliminated. Males randomly place shoes back in the middle to continue. Last pair standing wins.

variations:
Participants could switch roles. Different articles of clothing can be used like mitts, jackets, toques, etc.

source_excerpt:
Once the music stops, female participants rush to the centre and grab one shoe each. Once they have a shoe they must then find the owner of the shoe and place back onto their foot and sit on the floor.


name: Striker
variations: Can be played in a grassy field or on a snowy field while wearing snowshoes.
category: sports-active
subcategory: Inuit games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 529
materials_category: sport
materials_list: 4 pylons, pinnies/bibs, 1 large soft ball
skills_developed: teamwork, coordination, agility
difficulty_level: usor
keywords: Inuit, soccer, hand, ball, teams, snowshoes
tags: ["inuit", "team sport", "outdoor", "winter"]
language: en
normalized_name: striker
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team sport played like soccer but the ball must stay on the ground and can only be moved by hitting it with the hand. Kicking the ball gives an automatic point to the opposing team. Goals can be scored from either side of the goal posts. Can be played on grass or snow with snowshoes.

rules:
Set up two goals using pylons as posts. Divide players into 2 teams. The ball must stay on the ground and can only be moved by hitting it with your hand. If ball is accidentally kicked, automatic point to opposing team. Goals can be scored from either side of the goal posts as long as the ball passes between them.

source_excerpt:
The ball must stay on the ground, and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team.


name: Striker
category: sports-active
subcategory: Inuit Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 529
materials_category: sports equipment
materials_list: 4 pylons, pinneys/bibs, 1 large ball (not too bouncy, not too hard)
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball game, soccer variant, Inuit, snowshoes
tags: ["outdoor", "team", "Inuit games"]
language: en
normalized_name: striker
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A ball game played like soccer but with major rule differences: the ball must stay on the ground and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team. Goals can be scored from either side of the goal posts. Can be played on grass or on a snowy field while wearing snowshoes.

rules:
Set up two goals using pylons as posts. Divide players into 2 teams. The objective is to score as many goals as possible. The ball must stay on the ground and can only be moved by hitting it with your hand. Accidentally kicking the ball gives a point to the opposing team. Goals can be scored from either side of the goal posts as long as the ball passes between them.

source_excerpt:
The ball must stay on the ground, and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team.


name: String Games
category: jocuri-cercetasesti
subcategory: Inuit games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 530
materials_list: string
skills_developed: dexterity, cultural knowledge
keywords: Inuit, string, traditional, figures
tags: ["traditional", "inuit", "cultural", "craft"]
language: en
normalized_name: string games
extraction_confidence: low
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part33
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Traditional Inuit string games played with two people. Various patterns and figures are made using string. Books, resources, or community elders can teach these games.

source_excerpt:
There are many different string games which you can do with two people. Books and resources are available to help you learn string games or invite an elder or someone from the community who can help to teach these to the participants.


name: Basic Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 533
materials_category: everyday objects
materials_list: tray with 20 small articles, pencil and paper for each person, watch or timer
skills_developed: memory, observation
difficulty_level: usor
keywords: memory, observation, Kim's game
tags: ["guiding", "indoor", "memory game"]
language: en
normalized_name: basic kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A memory testing game where participants observe a tray of 20 small objects for 2 minutes, then try to write down as many of the objects as they can remember in 5 minutes. Objects may be themed.

rules:
Uncover the tray and hold each article up while naming it so the whole group sees each thing and hears its name separately. Cover the tray after 2 minutes and allow the group 5 minutes to write the names of as many of the 20 objects as they can remember. Scoring: one point for each correct article in their list.

source_excerpt:
Uncover the tray and hold each article up, while naming it so that they whole group sees each thing and hears its name separately. Cover the tray after 2 minutes and allow the group 5 minutes to write the names of as many of the 20 objects as they can remember.


name: Taste Kim's Game version 1
variations: Can also use plain fromage fraiche in 4 different colours, asking which they liked best.
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 534
materials_category: food
materials_list: different flavours of yoghurt, food colouring
skills_developed: sensory awareness, critical thinking
difficulty_level: usor
keywords: taste, colour, perception, Kim's game
tags: ["guiding", "indoor", "senses"]
language: en
normalized_name: taste kim's game version 1
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variant of Kim's Game that tests how much taste perception is influenced by colour. Different flavours of yoghurt are coloured with food colouring, and participants must identify the flavours based on taste alone, demonstrating how sight affects our taste perception.

rules:
Use different flavours of yoghurt coloured with food colouring and possibly with extra flavours added. Have participants taste each and record what flavour they think it is. Discuss answers as a group afterwards.

source_excerpt:
I used different flavours of yoghurt and then coloured with food colouring and added extra flavours to some. Nearly everyone thought that the pink was strawberry and the rather nasty yellow one was mustard - solely based on the colour when of course they were something quite different.


name: Taste Kim's Game version 2
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 535
materials_category: food
skills_developed: sensory awareness, taste discrimination
difficulty_level: usor
keywords: taste, Kim's game, baby food
tags: ["guiding", "indoor", "senses"]
language: en
normalized_name: taste kim's game version 2
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A taste-testing variant of Kim's Game using different flavours of fruit baby food in individual plastic containers. Participants sample the flavours using plastic stir sticks and try to guess each flavour.

rules:
Empty different flavours of fruit baby food into individual plastic containers. Give each girl stir sticks to sample each flavour. Have them try to guess what each flavour is. Don't reveal what the food is until after the game. Have glasses of water on hand for rinsing mouths.

source_excerpt:
Empty different flavours of fruit baby food into individual plastic containers for tasting. Give each girl a number of plastic stir sticks to sample the different flavours with.

materials_list:
different flavours of fruit baby food, individual plastic containers, plastic stir sticks, glasses of water


name: Smells of Camp Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 536
materials_category: camp supplies
skills_developed: sensory awareness, camp safety knowledge
difficulty_level: usor
keywords: smell, camp safety, Kim's game, scent identification
tags: ["camp", "outdoor", "senses", "safety"]
language: en
normalized_name: smells of camp kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scent-identification game especially useful at camp with inexperienced campers. Participants must identify common camp-related smells from opaque containers. The game also teaches important camp safety rules about food storage and scent management to avoid attracting animals.

rules:
Number a bunch of opaque containers. Fill each with something that has a distinct aroma common at a campsite (toothpaste, insect repellent, garlic, cinnamon, vinegar, sunscreen, deodorant, bleach, dishwashing liquid, peanut butter, shampoo, mouthwash, vanilla extract, etc.). Girls pick up each container, close their eyes, open the lid, smell, close the lid, then open their eyes and record what they think each smell is. Discuss answers as a group. Then discuss how animals have more sensitive noses and the camp rules to prevent unwanted guests.

source_excerpt:
This game is especially useful at a camp with a lot of inexperienced campers as a way of underlining the reasons we: A - don't keep food in out tents; B - dispose of garbage / slop pail stuff properly.

materials_list:
opaque containers (e.g. black film canisters), various scented items (toothpaste, insect repellent, garlic, cinnamon, vinegar, sunscreen, deodorant, etc.)


name: Touch Kim's Game
variations: Can make multiple sets using different fabric colours or prints to keep sets separate.
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 537
materials_category: craft materials
skills_developed: tactile discrimination, observation
difficulty_level: usor
keywords: touch, tactile, Kim's game, fabric
tags: ["guiding", "indoor", "senses", "reusable"]
language: en
normalized_name: touch kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tactile identification game where small objects are sewn inside fabric swatches and participants must identify the items through the fabric by touch alone.

rules:
Cut waste fabric into small rectangles. Place one small item on each fabric swatch. Fold the swatch over the item and sew up the three open sides. Number each swatch and develop a master list of answers. Have participants try to identify items through the fabric.

source_excerpt:
Place one item on each fabric swatch. Fold swatch over item and sew up the three open sides with a sewing machine. Use a permanent marker to number the swatch and develop a master list of answers. Have the girls try and identify the items through the fabric.

materials_list:
waste fabric, small items (marble, earring back, jack, paper clip, coin, pen cap, small toy, pebble, eraser, small pencil, die, string, birthday candle, ring), sewing machine, permanent marker


name: Sound Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 538
materials_category: everyday objects
skills_developed: auditory discrimination, matching
difficulty_level: usor
keywords: sound, hearing, matching, Kim's game
tags: ["guiding", "indoor", "senses"]
language: en
normalized_name: sound game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A sound-matching game using opaque numbered containers filled with various materials. Participants shake pairs of containers to find matching sounds, with bonus points for identifying what makes the sound.

rules:
Obtain opaque containers and label them with numbers or letters. Select things that make sound when shaken and fill two containers with each item. Have participants shake the containers and try to locate the matching pairs. Bonus points if they can guess what makes the sound.

source_excerpt:
Select things that will make sound when shaken and fill two containers with each. Have the girls shake the containers and try and locate the pairs. Bonus points if they can guess what makes the sound.

materials_list:
opaque containers (e.g. black film canisters), items for shaking (salt, sugar, rice, coins, marble, bingo chips, small stones, oatmeal)


name: Camping Observation Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 539
materials_category: everyday objects
skills_developed: observation, attention to detail, camouflage awareness
difficulty_level: mediu
keywords: observation, camouflage, camp, Kim's game, outdoor
tags: ["camp", "outdoor", "senses", "nature"]
language: en
normalized_name: camping observation kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor observation game where small man-made items are hidden in a roped-off area of brush or trees and participants must find and record as many hidden items as possible.

rules:
Fill a baggie or small box with about 30 small man-made items and a list of the items. At camp, rope off a small area of trees or brush. Hide the items in the brush, camouflaging several of them. Have participants walk around the roped area for a set period and record items they see without pointing them out. Encourage changing direction and crouching down to see more items. Discuss answers as a group afterwards and discuss why some things are harder to find.

source_excerpt:
Fill a baggie or small box with a variety of small man made items (30 is a good number) and a list of the items. At camp, rope off a small area (e.g. square metre) of trees or brush. Hide the items in the brush, attempting to camouflage several of them.

materials_list:
baggie or small box, 30 small man-made items (green twist tie, bobby pin, delicate bracelet, plastic animal/bug, matchstick, etc.), rope


name: Feeling Kim's Game
variations: Someone could take dictation for participants instead of writing.
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 540
materials_category: food and everyday objects
skills_developed: tactile discrimination, sensory awareness
difficulty_level: usor
keywords: texture, touch, tactile, Kim's game
tags: ["guiding", "indoor", "senses"]
language: en
normalized_name: feeling kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tactile sensory game similar to other Kim's Games but using textures. Participants feel different textured items with their hands and record their guesses about what each item is.

rules:
Set up stations with various textured items such as cooked spaghetti, a bag of elastics, macaroni noodles, peeled sectioned oranges, sand, raw diced carrots, etc. Participants feel each item and record their guess. Provide a place to rinse hands between each feeling, or use latex gloves.

source_excerpt:
This is done much the same way, with textures being the thing guessed. Cooked spaghetti, a bag of elastics, macaroni noodles, peeled sectioned oranges, sand, raw diced carrots, etc.

materials_list:
cooked spaghetti, bag of elastics, macaroni noodles, peeled sectioned oranges, sand, raw diced carrots, latex gloves (optional)


name: First Aid Kim's Game
category: prim-ajutor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 541
materials_category: first aid
materials_list: 25-30 first aid kit items, paper and pencil for each team
skills_developed: memory, first aid knowledge, teamwork
difficulty_level: mediu
keywords: first aid, memory, Kim's game, team
tags: ["guiding", "first aid", "scouting", "educational"]
language: en
normalized_name: first aid kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team memory game using first aid kit items, suitable for girls aged 9-12. Teams have 2 minutes to observe about 25-30 first aid items, then collectively list as many as possible in 5 minutes.

rules:
Have on hand about 25-30 items from a complete first aid kit. Divide girls into teams. Each team has 2 minutes to view the items silently, then they go to separate corners and have 5 minutes to collectively list as many items as possible. After all teams have had a turn, they come together to discuss what they saw, identify unknown items, and discuss reasons for items.

source_excerpt:
Have on hand about 25-30 items which could have come out of a *very* complete first aid kit. The girls are divided into teams. Each team has 2 minutes to view the items, then they go off to separate corners and have 5 minutes to, collectively, list as many items as possible.


name: Flying Saucer Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 542
materials_category: everyday objects
materials_list: bag with 20 objects, second bag, pencil and paper for each participant
skills_developed: memory, attention
difficulty_level: usor
keywords: memory, Kim's game, tossing
tags: ["guiding", "indoor", "memory game"]
language: en
normalized_name: flying saucer kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variant of Kim's Game where objects are tossed between two guiders while being named, giving participants a dynamic viewing experience before trying to recall all the items.

rules:
Have a bag with 20 objects and two guiders. One person takes an article out of the bag and tosses it to the other guider, who holds it up, names it, and puts it in their bag (or tosses it back). After all objects have 'flown', girls have 5 minutes to record as many as they can.

source_excerpt:
Have a bag instead of a tray, with your 20 objects in it. You need two guiders for this. One person takes the article out of the bag and tosses it to the other Guider, who holds it up, names it and puts it in their bag.


name: Hearing Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 543
materials_category: audio equipment
materials_list: tape player or audio device, recording of 10 sounds, paper and pencil for each participant
skills_developed: auditory discrimination, memory
difficulty_level: usor
keywords: hearing, sound, Kim's game, audio
tags: ["guiding", "indoor", "senses", "audio"]
language: en
normalized_name: hearing kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An auditory memory game where participants listen to 10 recorded sounds and record their guesses about what each sound is. The sounds can be nature sounds, city sounds, or a mixture.

rules:
Prepare a cassette tape (or recording) of 10 sounds. Play each sound one at a time, giving girls 10 seconds after each sound to write down what they think it is. Continue through all 10 sounds.

source_excerpt:
Make a cassette tape of 10 sounds that you would hear. This could be 10 nature sounds, or 10 city sounds, or a mixture of the two. Unlike the above versions, the girls record what they think they are hearing as they hear them.


name: Jumping Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 544
materials_category: everyday objects
materials_list: small metal box (e.g. Band-Aid box), about 10 small items (penny, button, paperclip, etc.)
skills_developed: observation, memory, physical activity
difficulty_level: usor
keywords: observation, memory, jumping, Kim's game, circle game
tags: ["guiding", "indoor", "active", "memory game"]
language: en
normalized_name: jumping kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where participants observe small items in the centre, then jump and face outward while one item is removed. When they jump back, the first to identify the missing item becomes the next leader.

rules:
Gather about 10 small items in a small metal box. Players stand in a circle with items spread in the centre. The 'it' person calls 'Jump!' and everyone jumps and turns to face outside. 'It' removes one item, then calls 'Jump!' again. Players jump and face inward. The first to spot the removed item raises their hand; if correct, they become the next 'it'. When the same person wins multiple times, the leader can redirect to give others a turn. When winding down, announce 'Two more times and we'll do something else.' When items become too familiar, send the box home with a girl to create new items.

source_excerpt:
Items from the box are spread on the floor in the centre of the circle. The "it" person calls out "Jump!" and everyone jumps and turns to face outside the circle. "It" removes one item and then calls out "Jump!" again. Players jump and face into the circle. The first to spot the removed object raises her hand and if correct becomes the next "it" person.


name: Mime Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 545
materials_category: camp equipment
materials_list: bag, list of 20 camping items, paper and pencil for participants
skills_developed: memory, observation, camping knowledge
difficulty_level: usor
keywords: mime, memory, camping, Kim's game
tags: ["camp", "guiding", "memory game", "drama"]
language: en
normalized_name: mime kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping-themed memory game where a leader mimes using 20 camping-related articles one at a time, and participants try to remember as many as possible.

rules:
Prepare a hidden list of 20 camping-related articles in a bag (which participants cannot see). Reach into the bag and mime the action of taking out and using each of the 20 articles (flashlight, matches, etc.). After all 20 actions, participants record how many they can remember.

source_excerpt:
Reach into the bag, and one at a time mime the action of taking out and using 20 articles that you would have a camp, i.e. a flashlight, matches, etc. After you have done all 20 actions the children see how many they can remember.


name: Mime Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 545
materials_list: bag, list of 20 camping articles
skills_developed: memory, observation
difficulty_level: usor
keywords: Kim's game, mime, memory, camping
tags: ["camping", "memory game", "mime"]
language: en
normalized_name: mime kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping game where the leader mimes taking out and using 20 camping-related articles from a bag (without showing the list to participants). After all 20 actions are mimed, the children try to remember as many items as possible.

rules:
Leader has a hidden list of 20 camping articles in a bag. One at a time, mime the action of taking out and using each article (e.g. flashlight, matches). After all 20, children see how many they can remember.

source_excerpt:
In the bag have a list, which the girls can not see of 20 camping related articles. Reach into the bag, and one at a time mime the action of taking out and using 20 articles that you would have a camp


name: Pass-It Kim's Game
category: team-building
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 546
materials_category: everyday objects
materials_list: opaque bag with assorted objects, empty bag, paper and pencil
skills_developed: memory, tactile awareness, teamwork
difficulty_level: usor
keywords: memory, passing, Kim's game, team
tags: ["guiding", "indoor", "team", "memory game"]
language: en
normalized_name: pass-it kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-based tactile memory game where teams pass objects along a line without being told in advance that they'll need to recall them. Teams then list all the objects they passed.

rules:
Each team (at least 6 players) gets an opaque bag with a selection of objects. Teams stand in a line. The starter has the bag at one end and an empty bag is at the other end. Objects are passed one by one along the line into the empty bag, including the first bag. After all objects are passed, each team lists what objects they passed. The surprise element is that they are not told about the listing until after they've passed all objects.

source_excerpt:
Each team (of at least 6 players) has a no-see-through bag with a selection of the same objects. Teams stand in a line, starter has bag in hand - end player has another empty bag. One by one the objects are to be passed along the team line and into the bag at the end.


name: Pass-It Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 546
materials_list: opaque bags (2 per team), assorted objects
skills_developed: memory, observation, teamwork
difficulty_level: usor
keywords: Kim's game, pass, memory, team
tags: ["team game", "memory game", "Kim's game"]
language: en
normalized_name: pass-it kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team memory game where objects are passed down a line of players from one bag to another. After all objects have been passed, teams must write down every object they passed — without being told beforehand that they'll need to remember them.

rules:
Each team of at least 6 players has an opaque bag with objects. Teams stand in a line; starter has the bag, end player has an empty bag. Objects are passed one by one along the line into the end bag. After all objects are passed, the team writes down what was passed. The surprise element is that they are not told about the listing part until after passing.

source_excerpt:
Each team (of at least 6 players) has a no-see-through bag with a selection of the same objects. Teams stand in a line, starter has bag in hand - end player has another empty bag.


name: Smelling Kim's Game
variations: Can be adapted as a tasting game using drops on tongue with toothpicks.
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 547
materials_category: food/household
skills_developed: olfactory discrimination, sensory awareness
difficulty_level: usor
keywords: smell, scent, Kim's game, tasting
tags: ["guiding", "indoor", "senses"]
language: en
normalized_name: smelling kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scent identification game using numbered baggies with wet sponges soaked in various liquids. Participants smell the contents and record what they think each smell is. Can also be adapted as a tasting game.

rules:
Prepare 10 baggies with wet sponges soaked in various liquids (vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, etc.), numbered and covered so colours and textures don't give hints. Girls smell each bag and immediately record their conclusion. For the tasting version: put a drop of liquid on each girl's tongue with a toothpick (each toothpick used once only). Salted water and sugar water can also be used.

source_excerpt:
10 baggies with wet sponges that have been soaked in vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, etc, are lined up and numbered. The girls smell the contents of each bag and immediately mark down their conclusion.

materials_list:
10 opaque baggies, sponges, various liquids (vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard), toothpicks (for tasting variant)


name: Smelling Kim's Game
category: camp-outdoor
subcategory: Kim's Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 547
skills_developed: sensory awareness, observation, memory
difficulty_level: usor
keywords: Kim's game, smelling, tasting, sensory
tags: ["sensory game", "Kim's game", "smell", "taste"]
language: en
normalized_name: smelling kim's game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A sensory memory game where participants smell (or taste) the contents of numbered bags soaked with various substances and identify each one. Bags are covered so participants get no visual hints.

rules:
10 baggies with wet sponges soaked in vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, etc. are lined up and numbered. Girls smell each bag and mark their conclusion. Bags are covered to prevent visual hints. Variation: tasting version where a drop is placed on the tongue with a toothpick (toothpick used only once per bag).

variations:
Tasting version: each girl tastes with a drop of the liquid put on her tongue with a toothpick. Salted water and sugar water can also be used.

source_excerpt:
10 baggies with wet sponges that have been soaked in vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, etc, are lined up and numbered. The girls smell the contents of each bag and immediately mark down their conclusion.

materials_list:
10 baggies, wet sponges, vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, toothpicks (for tasting version)


name: Big Beetle
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 548
materials_category: craft/knot materials
skills_developed: knot tying, reef knot, bowline, teamwork, craft
difficulty_level: mediu
keywords: knot, reef knot, bowline, beetle, dice, craft
tags: ["scouting", "knots", "craft", "patrol game", "camping"]
language: en
normalized_name: big beetle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part34
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol-based craft and knot game where teams build a beetle model by rolling a large dice and assembling the parts (body, head, legs, tail, antennae, eyes) in order when specific numbers are rolled. The completed beetle is then dragged across a finish line.

rules:
Provide all beetle materials to each patrol: 8 short pieces of rope (legs), cardboard beetle head with hole, 2 wire antennae, 2 large eye circles, bucket, large dice, tape and glue, long rope, short rope. Each girl rolls the dice in turn. Roll a 6: get the body (bucket). Roll a 5: attach head with reef knot. Roll a 4: attach legs with reef knots. Roll a 3: attach tail (short rope) with reef knot. Roll a 2: stick antennae to head with tape. Roll a 1: glue eyes in place. When beetle is complete, tie long rope around neck with a bowline and drag beetle across the finish line.

source_excerpt:
Each girl throws a dice in turn. A 6 must be thrown first to get the body (the bucket). Then when a 5 is thrown, the head is attached with a reef knot. Then when a 4 is thrown, the legs are attached with reef knots.

materials_list:
8 short pieces of rope per beetle, cardboard beetle head, 2 wire antennae, 2 large eye circles, bucket, large dice, tape, glue, long rope, short rope


name: Big Beetle
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 548
materials_category: craft/knot
skills_developed: knot tying, reef knot, bowline, teamwork
difficulty_level: mediu
keywords: beetle, knot, dice, reef knot, bowline, craft
tags: ["knot game", "craft", "camping", "patrol game"]
language: en
normalized_name: big beetle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dice-and-crafts team game where players build a giant beetle using ropes, cardboard, wire, circles, and a bucket, tying parts on with reef knots and a bowline as they roll specific numbers. The finished beetle is dragged to a finish line.

rules:
Each patrol has materials for a beetle: 8 short rope pieces (legs), 1 cardboard beetle head, 2 wire antennae, 2 large eye circles, a bucket (body), large dice, tape, glue, long rope, short rope. Roll a 6 first to get the body (bucket). Roll 5 to attach the head with a reef knot. Roll 4 to attach legs with reef knots. Roll 3 to attach tail (short rope, reef knot). Roll 2 to attach antennae with tape. Roll 1 to glue eyes. When complete, tie a long rope around the neck with a bowline and drag the beetle across the finish line.

source_excerpt:
Provide all items for each patrol. Each girl throws a dice in turn. A 6 must be thrown first to get the body (the bucket). Then when a 5 is thrown, the head is attached with a reef knot.

materials_list:
8 short rope pieces, cardboard beetle head, 2 wire antennae, 2 large circles (eyes), bucket, large dice, tape, glue, long rope, short rope


name: Human Cat's Cradle
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 549
materials_list: large rope, small rope
skills_developed: coordination, cooperation, spatial awareness
difficulty_level: mediu
keywords: cat's cradle, rope, knot, string game
tags: ["knot game", "group game", "camping"]
language: en
normalized_name: human cat's cradle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large-scale version of the classic cat's cradle string game, using a large rope and ten people as the 'fingers'. Two players first demonstrate cat's cradle steps with a smaller rope, then the large group mimics using the big rope.

rules:
Need a large rope and ten people. Two girls with a smaller rope demonstrate the cat's cradle steps; the large group then mimics using the large rope and many girls as the 'fingers'. See how far through the string game the group can get.

source_excerpt:
You'll need a large rope and ten people. First, have two girls with a smaller rope do the steps in the cat's cradle, and then mimic using the large rope and lots of girls as the "fingers".


name: Save Yourself!
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 550
materials_list: long rope
skills_developed: bowline knot, survival skills
difficulty_level: usor
keywords: bowline, rescue, knot, scenario
tags: ["knot game", "survival", "camping"]
language: en
normalized_name: save yourself!
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot-tying scenario activity where girls practice tying a bowline in a simulated rescue situation — they have fallen off a cliff and must tie the knot so they can be pulled to safety.

rules:
Give the girls the following situation: You have fallen over a cliff and your rescuers are here with a long rope. They throw it to you, but they can't come down and get you! Tie a bowline so that you can be rescued.

source_excerpt:
Give the girls the following situation: You have fallen over a cliff and your rescuers are here with a long rope. They throw it to you, but they can't come down and get you! Tie a bowline so that you can be rescued.


name: Bean Game
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 551
materials_list: beans, rope pieces
skills_developed: reef knot, speed, competition
difficulty_level: usor
keywords: reef knot, bean, race, knot practice
tags: ["knot game", "competition", "camping"]
language: en
normalized_name: bean game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive knot-tying game to practice the reef knot. Players pair up and race to tie the knot; the winner earns the loser's bean. Winners with multiple beans seek others with the same count. Losers return to the pot for another bean, ensuring everyone keeps practicing.

rules:
After teaching the reef knot, give everyone one bean. Players pair up and race to tie the knot fastest. The fastest earns the other's bean. Those with 2 beans find each other and race again; winner gets 4 beans. Continue doubling. Losers get a new bean from the pot and start again, so no one truly loses.

source_excerpt:
After you have taught the reef knot you give everyone one bean. They then go in pairs and see who can tie the knot the fastest. The fastest one gets the other one's bean which now means they have two.


name: Chocolate Bar Game
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 552
materials_list: apron, placemat, knife, fork, oven mitts, chocolate bar, newspaper, dice, rope
skills_developed: knot tying, sheepshank, speed under pressure
difficulty_level: mediu
keywords: sheepshank, chocolate, dice, knot race
tags: ["knot game", "party game", "camping"]
language: en
normalized_name: chocolate bar game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knot-tying party game where players race to tie a specific knot (e.g. sheepshank) when they roll a 1. If they succeed before someone else rolls a 1, they get to put on oven mitts and an apron and use a knife and fork to unwrap a multiply-wrapped chocolate bar.

rules:
Equipment in the centre of a circle: apron, placemat, knife and fork, oven mitts, and a chocolate bar wrapped many times in newspaper. Dice is passed around; rolling a 1 means you take the rope and start tying the specified knot. If you tie it before someone else rolls a 1, you put on the oven mitts and apron, place the chocolate bar on the placemat, pick up the knife and fork, and try to open it. When someone else successfully ties the knot, hand over the equipment and rejoin the circle. Once opened, the chocolate is shared.

source_excerpt:
Play this game after you've taught the girls a specific knot, for example, the sheepshank. Equipment needed: apron, placemat, knife and fork, oven mitts and wrapped (many times with newspaper over and over again) a chocolate bar, and one dice.


name: Tie Up The Dog
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 553
materials_list: stuffed animal dogs, chairs, rope pieces
skills_developed: bowline knot, speed, relay
difficulty_level: usor
keywords: bowline, relay, knot, stuffed animal
tags: ["knot game", "relay race", "camping"]
language: en
normalized_name: tie up the dog
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race game for practicing the bowline knot. Teams race to tie their stuffed animal dogs to chairs using a bowline; the first team where all members have tied their dog wins.

rules:
Set up relay race teams. Stuffed toy dogs are at one end of the room sitting on chairs (one chair per team), girls at the other end. Each girl runs down to the chair, ties her dog to the chair with a bowline, and returns to her line. First team where everyone is sitting and all dogs are tied wins.

source_excerpt:
Have the girls bring in their stuffed animal dogs. Set the girls up into relay race teams, with the stuffed toys at one end of the room sitting on a chair (one chair of toys per team) and the girls at the other end.


name: Bang Bang Bang
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 556
skills_developed: observation, logical thinking, attention
difficulty_level: usor
keywords: logic game, trick game, circle game, observation
tags: ["icebreaker", "trick game", "circle game"]
language: en
normalized_name: bang bang bang
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic/trick game where the leader 'shoots' a finger gun at various people in the circle and participants must figure out who 'dies'. The secret is that whoever speaks first after the shooting stops is the one who dies — not necessarily who was shot.

rules:
Sit everyone in a circle. Show the 'finger gun' and announce you will shoot a number of people but only one will die. Shoot at several people saying 'Bang' for each shot. Optionally ask 'Who's dead?' Repeat until people catch on. Secret: whoever speaks first after shooting stops is dead, even if they weren't shot. If the leader asks 'Who's dead?' before anyone else talks, she's dead.

source_excerpt:
SECRET: Whoever speaks first after the shooting stops is dead, even if they weren't shot! So if the leader of the game says "Who's dead?" before anyone else talks, she's dead!


name: Peaches
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 557
materials_list: broom
skills_developed: observation, attention to detail, logical thinking
difficulty_level: usor
keywords: logic game, trick, verse, broom
tags: ["icebreaker", "trick game", "observation game"]
language: en
normalized_name: peaches
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick/logic game where the leader recites a verse while banging a broom on the floor for each word, and participants must figure out the secret pattern. The secret is a subtle throat-clearing before the verse begins.

rules:
Say the verse quickly: 'Peaches, Peaches, I like Peaches, Peaches, Peaches every day.' While repeating, hold a broom and bang it on the floor once for every word. Secret: quietly and subtly clear your throat ('Ahem...') before saying the verse. Girls must figure this out. Also try bending knees slightly.

source_excerpt:
SECRET: Before you say the peaches thing, quietly and subtly clear your throat: "Ahem... Peaches, Peaches, I like Peaches, Peaches, Peaches every day!"


name: Plates
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 558
materials_list: 5 small plates or containers, small object to hide
skills_developed: logical thinking, code cracking, observation
difficulty_level: mediu
keywords: logic game, psychic, code, plates
tags: ["trick game", "logic game", "observation"]
language: en
normalized_name: plates
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A 'psychic' trick game using 5 plates and a hidden code. Two people who know the secret appear to communicate telepathically which plate an object is hidden under, using the first letter of the first word spoken as a code.

rules:
Lay 5 plates left to right. Two insiders know the method. One leaves the room while the other hides an object under a plate (chosen by the group). The absent person returns and 'psychically' guesses which plate. Code: assign letters of a word (e.g. PLATE) to each plate position. The first letter of the first thing said to the guesser as they enter signals the correct plate.

source_excerpt:
To figure out which plate the object is hidden under, you set up an easy code of some sort. For example, using the word "PLATE" - the P would be assigned to the left-most plate, the L to the next and so on.


name: Secret Number
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 559
materials_list: pens, pencils, paintbrushes, or sticks
skills_developed: observation, logical thinking, attention to detail
difficulty_level: usor
keywords: logic game, trick, number, fingers
tags: ["trick game", "observation game", "logic"]
language: en
normalized_name: secret number
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where the leader lays out a pattern of pens/sticks on the floor and asks participants to guess the number it represents. The secret is the number of fingers visibly exposed when the leader crosses their arms — not the stick pattern.

rules:
Using pens, pencils, paintbrushes, or sticks, lay out a pattern on the floor. Ask girls what number it is (0-10). After laying the pattern, fold arms across the chest leaving the chosen number of fingers 'exposed' (not tucked in armpits). Secret: the number equals the fingers showing, NOT the stick pattern.

source_excerpt:
SECRET: The girls must figure out that it's the number of fingers you have showing, and NOT the pattern of sticks, which is important.


name: The Right Party
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 560
skills_developed: logical thinking, observation, attention
difficulty_level: usor
keywords: logic game, trick, circle game, party
tags: ["icebreaker", "trick game", "circle game"]
language: en
normalized_name: the right party
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle logic/trick game where the leader hosts a 'RIGHT party' and participants must figure out what to wear. The secret is that each person must describe the clothing of the person sitting to their right.

rules:
Sit girls in a circle. Leader says she is hosting the RIGHT party and everyone must wear the RIGHT clothes. Each person describes what they will wear to the party. Secret: to come to the RIGHT party, you must wear the clothes of the person sitting on your right. If girls are stuck, the leader moves to different spots in the circle to demonstrate.

source_excerpt:
SECRET: To come to the RIGHT party, you need to wear the clothes of the person sitting on your right!


name: The Stick Game
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 561
materials_list: 2 sticks or chopsticks
skills_developed: observation, listening, logical thinking
difficulty_level: usor
keywords: stick game, logic, trick, rhyme
tags: ["trick game", "icebreaker", "logic game"]
language: en
normalized_name: the stick game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game with chopsticks or sticks where players must copy a leader's tapping pattern and rhyme. The secret is not the tapping sequence but saying 'K' (as in 'okay') before the rhyme.

rules:
Leader says: 'I can play the stick game, you can play the stick game.' With two sticks, tap a pattern on a surface. Each person tries to copy. Secret: the correct move is to say 'K' (like 'okay') before saying the rhyme — not the actual tapping pattern. Don't make the 'K' too obvious. Even tapping the sticks any which way works as long as you say 'K' first.

source_excerpt:
SECRET: It's NOT how you really tap the sticks, the secret is to say "K" as in "okay" before you say the rhyme.


name: The Stick Game
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 561
materials_category: objects
materials_list: two sticks or chopsticks
skills_developed: observation, pattern recognition
difficulty_level: mediu
keywords: stick game, logic, trick, secret
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: the stick game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic/trick game where the leader taps sticks to a rhyme and passes them around the circle. Participants try to copy the tapping pattern, but the real secret is saying 'K' (as in 'okay') before the rhyme.

rules:
The leader starts with: 'I can play the stick game, you can play the stick game.' Tap two sticks to a pattern. Each person in the circle tries to copy. The secret is saying 'K' before the rhyme, not the tapping pattern.

source_excerpt:
SECRET: It's NOT how you really tap the sticks, the secret is to say "K" as in "okay" before you say the rhyme.


name: Magic Writing
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 562
skills_developed: code cracking, logical thinking, creativity
difficulty_level: mediu
keywords: logic game, code, magic, trick
tags: ["trick game", "code game", "logic"]
language: en
normalized_name: magic writing
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where an elaborate story about 'magic writing' sets up a code between two insiders. One person leaves, a word is chosen, and upon return they appear to 'magically' decode the word written by their partner using a vowel-bang and consonant-first-letter system.

rules:
Two insiders know the trick. Tell a story about magic writing learned from a witch. Partner leaves the room; group chooses a word. Partner re-enters. Vowels are represented by floor bangs (A=1, E=2, I=3, O=4, U=5); consonants are the first letter of whatever phrase is said while 'writing' on the floor with big exotic movements. Example for 'Guide': say 'Going to start now' (G), do meaningless scribbles, then 4 bangs (u), more scribbles, 3 bangs (i), scribbles, say 'Don't get confused' (d), more scribbles, 2 bangs (e).

source_excerpt:
In order to "write" the word, the vowels are represented by bangs on the floor (e.g., A = 1, E = 2, I = 3, O = 4 and U = 5). Consonants are the first letter of the phrase that you say as you "write" on the floor with big exotic movements.


name: Magic Writing
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 562
skills_developed: code-breaking, observation
difficulty_level: dificil
keywords: magic writing, code, vowels, logic
tags: ["logic-game", "trick", "code"]
language: en
normalized_name: magic writing
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where a leader pretends to do magic writing on the floor while a confederate who left the room correctly identifies the chosen word. The secret code uses vowels as floor bangs and consonants as first letters of spoken phrases.

rules:
One person leaves the room. The group chooses a word. The leader 'writes' it using bangs (A=1, E=2, I=3, O=4, U=5) for vowels and first letters of phrases for consonants. The confederate decodes it.

source_excerpt:
In order to "write" the word, the vowels are represented by bangs on the floor (e.g., A = 1, E = 2, I = 3, O = 4 and U = 5).


name: My Peculiar Aunt
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 563
skills_developed: observation, logical thinking, attention
difficulty_level: usor
keywords: logic game, trick, circle game, observation
tags: ["icebreaker", "trick game", "circle game"]
language: en
normalized_name: my peculiar aunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick/observation game in a circle where participants must figure out the secret rule for what the 'peculiar aunt' bought. The secret is that the storyteller must be wearing and touching the item they mention.

rules:
Sit girls in a circle. Leader gives an example: 'My peculiar aunt went shopping and she came home with some earrings.' Each girl tries her own version. Secret: the answer is right only if the person telling the story is wearing and touching the item being discussed (e.g., fiddling with your earring while saying earrings).

source_excerpt:
SECRET: For an answer to be right, the person telling the story must be wearing and touching the item being discussed. For example, while fiddling with your earring: "My peculiar aunt went shopping and she came home with some earrings."


name: My Peculiar Aunt
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 563
skills_developed: observation, pattern recognition
difficulty_level: mediu
keywords: peculiar aunt, logic, trick, observation
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: my peculiar aunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where girls try to guess what the peculiar aunt bought while shopping. The secret is that the storyteller must be wearing and touching the item they mention.

rules:
Girls sit in a circle and take turns saying 'My peculiar aunt went shopping and she came home with some [item].' The leader says right or wrong. The secret: the person must be wearing and touching the item mentioned.

source_excerpt:
SECRET: For an answer to be right, the person telling the story must be wearing and touching the item being discussed.


name: The Man In The Moon
category: icebreakers
subcategory: Logic Games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 564
skills_developed: observation, logical thinking, attention to detail
difficulty_level: usor
keywords: logic game, trick, moon, drawing
tags: ["icebreaker", "trick game", "circle game"]
language: en
normalized_name: the man in the moon
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part35
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where participants must copy the leader drawing a face on the floor. The secret is a casual physical gesture (touching knee, scratching head) done just before drawing — not the drawing itself.

rules:
Girls and leaders sit in a circle. Leader draws on the floor: a circle, two eyes, a nose, and a mouth, narrating each step. Girls take turns trying to do exactly as the leader did. Secret: just before drawing, the leader casually touches her knee, scratches her head, or runs her hand through her hair. Girls think the drawing matters, but really it doesn't — only the pre-drawing gesture does.

source_excerpt:
SECRET:  Just before the leader starts to draw her moon, she touches her knee, or scratches her head or runs her hand through her hair, very casually, so that the girls don't notice.  The girls think that that they are getting the actions wrong, but really it doesn't matter how they draw their moon!


name: The Man In The Moon
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 564
skills_developed: observation, pattern recognition
difficulty_level: mediu
keywords: man in the moon, logic, trick, drawing
tags: ["logic-game", "trick"]
language: en
normalized_name: the man in the moon
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where the leader draws a moon face on the floor and girls must copy exactly. The secret is a casual gesture made before drawing, not how the moon is drawn.

rules:
Leader draws a circle with eyes, nose, and mouth on the floor. Girls take turns copying. SECRET: Before drawing, the leader casually touches her knee/head/hair. Girls must replicate that gesture, not the drawing.

source_excerpt:
SECRET: Just before the leader starts to draw her moon, she touches her knee, or scratches her head or runs her hand through her hair, very casually, so that the girls don't notice.


name: This Can Has Five Sides
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 565
source_excerpt: SECRET: The number of "sides" the can has is the the number of words in the accompanying sentence.
materials_category: objects
materials_list: a can
skills_developed: pattern recognition, counting
difficulty_level: mediu
keywords: can, sides, logic, trick, word count
tags: ["logic-game", "trick"]
language: en
normalized_name: this can has five sides
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic trick game where participants pass a can and state how many sides it has. The secret is that the number of 'sides' equals the number of words in the accompanying sentence.

rules:
The first person picks up a can and states how many sides it has. Others do the same. The secret: the number of sides is the number of words in the sentence said when passing the can.


name: Black Magic
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 566
source_excerpt: SECRET: The object you "ask" the psychic about before the real object is always black.
skills_developed: observation, deduction
difficulty_level: mediu
keywords: black magic, psychic, logic, trick
tags: ["logic-game", "trick", "two-leaders"]
language: en
normalized_name: black magic
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where one Guider appears psychic, identifying an object another Guider is thinking of. The secret is that the object asked about just before the real object is always black.

rules:
Two leaders know the secret. One leaves the room, the group picks an object. On return, the first Guider asks about several objects. The object asked just before the real one is always black — this signals the psychic.


name: Mystery Writing
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 567
materials_category: objects
materials_list: a large stick
skills_developed: listening, pattern recognition
difficulty_level: mediu
keywords: mystery writing, logic, trick, code
tags: ["logic-game", "trick"]
language: en
normalized_name: mystery writing
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where a person writes a word in dramatic scribbles on the floor, and the clue to the word is the first letter of each emphasized word in the description.

rules:
One person scribbles on the floor while narrating dramatically. The first letter of each emphasized word spells out the mystery word. Others try to guess the word.

source_excerpt:
The 'clue' to this puzzle is the first letter of each word you emphasis while describing the letters.


name: Crossed-Uncrossed
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 568
materials_category: objects
materials_list: two sticks or a pair of scissors
skills_developed: observation, pattern recognition
difficulty_level: dificil
keywords: crossed uncrossed, logic, trick, feet
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: crossed-uncrossed
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where sticks or scissors are passed around a circle, each person saying 'crossed' or 'uncrossed'. The secret is the position of the passer's feet, not the sticks.

rules:
Pass sticks or scissors around a circle saying 'I pass these sticks crossed' or 'uncrossed'. The actions and words don't need to match. SECRET: The correct answer depends on whether the passer's feet/legs are crossed or uncrossed.

source_excerpt:
SECRET: It's not how the sticks or scissors are passed, it's how your FEET are when you say the words.


name: Ghost Chair
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 569
materials_category: furniture
materials_list: chairs (one per participant)
skills_developed: pattern recognition, logical thinking
difficulty_level: dificil
keywords: ghost chair, logic, trick, pattern
tags: ["logic-game", "circle-game", "trick", "pathfinders"]
language: en
normalized_name: ghost chair
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A difficult logic game where participants move chairs each round trying to identify the 'ghost'. The secret is that the ghost stands in front of whoever was in the ghost chair the previous round.

rules:
Everyone sits in a circle. Leader secretly selects a 'Ghost Chair'. Everyone moves to a new chair each round. The ghost is always in front of whoever sat in the ghost chair the previous round. Game continues until someone figures it out.

source_excerpt:
SECRET: The Ghost is standing in front of whoever was sitting in the Ghost Chair in the round before!


name: Going on a Picnic
variations: Can use last name instead of first name to make it harder.
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 570
source_excerpt: SECRET: Do not tell the girls that the item must start with the same letter as their first name.
skills_developed: pattern recognition, alphabet awareness
difficulty_level: usor
keywords: picnic, alphabet, logic, names
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: going on a picnic
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic game where participants must bring something to a picnic whose first letter matches their first name. The leader accepts or rejects contributions without revealing the rule.

rules:
Leader says 'I am going on a picnic. You can come too, if I decide I like what you're going to bring.' Each person proposes an item. SECRET: The item must start with the same letter as the person's first (or last) name.


name: I Like
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 571
skills_developed: pattern recognition, language awareness
difficulty_level: mediu
keywords: likes dislikes, double letters, logic, trick
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: i like
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic game of likes and dislikes. The secret is that all 'likes' contain double letters while 'dislikes' do not.

rules:
Leader says 'I like eggs but not chickens' or similar. Girls try to make their own. SECRET: All 'likes' have double letters (egg, puddle, noodle), 'dislikes' do not.

source_excerpt:
SECRET: All the "likes" have double letters in them, e.g., puddle, egg, noodle, while the "dislikes" don't!


name: Johnny-Johnny-Oops
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 572
skills_developed: observation, concentration
difficulty_level: mediu
keywords: Johnny, finger game, logic, trick
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: johnny-johnny-oops
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trick game where participants must replicate a finger-tapping sequence. The real secret is clasping hands in the lap at the end, not mastering the complex tapping pattern.

rules:
Leader taps fingers while saying 'Johnny, Johnny, Johnny, Johnny, OOPS, Johnny, OOPS, Johnny...' with specific actions. SECRET: After the sequence, clasp hands and put them in lap. That's the real requirement to 'join the club'.

source_excerpt:
SECRET ACTION: After the "Johnny, Johnny, OOPS" actions are over, clasp your hands together and put them in your lap, but don't make it obvious.


name: One Up, One Down
category: jocuri-cercetasesti
subcategory: logic games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 573
source_excerpt: SECRET: Arms! The "one up one down", etc., refers to the positions of the person's arms.
skills_developed: observation, body awareness
difficulty_level: mediu
keywords: one up one down, arms, logic, trick
tags: ["logic-game", "circle-game", "trick"]
language: en
normalized_name: one up, one down
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A logic game where players must correctly state 'one up one down', 'two up', or 'two down'. The secret is the positions of the person's arms, not any other action.

rules:
Sit in a circle. Players say 'one up one down', 'two up', or 'two down'. Leader says right or wrong. SECRET: The phrase refers to the positions of the person's arms at the time of speaking.


name: 53 Bicycles in a Room
category: escape-room-puzzle
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 577
source_excerpt: Remember that "Bicycle" is a name brand of playing cards. There are only 52 cards in a deck.
skills_developed: lateral thinking, deduction
difficulty_level: mediu
keywords: minute mystery, bicycles, cards, lateral thinking
tags: ["minute-mystery", "puzzle", "lateral-thinking"]
language: en
normalized_name: 53 bicycles in a room
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A minute mystery puzzle: there are 53 bicycles and four men in a room — one man gets shot. The solution is that 'Bicycle' refers to a brand of playing cards, and the man was cheating at cards.

rules:
Tell the story: 'There are 53 bicycles and four men in a room. One man gets shot. Why?' Players guess. Solution: Bicycle is a playing card brand; 52 cards per deck, so the extra card was hidden up a cheater's sleeve.


name: 53 Bicycles in a Room
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 577
source_excerpt: There are 53 bicycles and four men in a room. One man gets shot. Why?
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle", "cards"]
language: en
normalized_name: 53 bicycles in a room
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where the solver must figure out why one man gets shot when there are 53 bicycles and four men in a room. The solution hinges on knowing that 'Bicycle' is a brand of playing cards (52 cards per deck), so the extra 'bicycle' is a hidden ace — meaning one man was cheating at cards.

rules:
Tell the story: 'There are 53 bicycles and four men in a room. One man gets shot. Why?' Players ask yes/no questions to work out the solution.


name: A Woman Comes Home From Shopping
category: escape-room-puzzle
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 578
skills_developed: lateral thinking, listening
difficulty_level: usor
keywords: minute mystery, homophone, dye, lateral thinking
tags: ["minute-mystery", "puzzle", "lateral-thinking", "wordplay"]
language: en
normalized_name: a woman comes home from shopping
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tricky minute mystery that works only when told aloud. A woman comes home and 'dyes' — listeners hear 'dies'. The solution is a play on the word 'dye' vs 'die'.

rules:
Tell the story aloud: 'A woman comes home from shopping, puts all her purchases away, opens an envelope, and dyes. Why?' The trick is the homophone — she dyed clothing, she did not die.

source_excerpt:
A woman comes home from shopping, puts all her purchases away, opens an envelope, and dyes (your listeners will hear "dies.") Why?


name: A Woman Comes Home From Shopping
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 578
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, wordplay, homophone, puzzle
tags: ["minute-mystery", "puzzle", "wordplay"]
language: en
normalized_name: a woman comes home from shopping
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle that only works when told out loud — a woman comes home, puts her purchases away, opens an envelope, and 'dies'. The solution is a homophone trick: listeners hear 'dies' but the woman actually 'dyes' an item of clothing.

rules:
Tell the story out loud: 'A woman comes home from shopping, puts all her purchases away, opens an envelope, and dyes.' Players ask yes/no questions to discover the wordplay solution.

source_excerpt:
This one only works if you tell it out loud, and it will greatly annoy people who are used to minute mysteries and have played them before!


name: A Man Laying Dead in a Field
category: escape-room-puzzle
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 579
source_excerpt: The "package" is a parachute. The man went skydiving and the chute didn't open.
skills_developed: lateral thinking, deduction
difficulty_level: mediu
keywords: minute mystery, parachute, field, lateral thinking
tags: ["minute-mystery", "puzzle", "lateral-thinking"]
language: en
normalized_name: a man laying dead in a field
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A minute mystery: a man is found dead in a field with a green package near him. The solution is that the package is an unopened parachute.

rules:
Tell the story: 'There is a man laying dead in a field, with a green package near him. How did he die?' Players ask yes/no questions. Solution: the package is a parachute that failed to open.


name: A Man Laying Dead in a Field
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 579
source_excerpt: There is a man laying dead in a field, with a green package near him. How did he die?
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: a man laying dead in a field
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man is found dead in a field with a green package nearby. The solution is that the package is an unopened parachute — the man went skydiving and the chute failed to open.

rules:
Tell the story: 'There is a man laying dead in a field, with a green package near him. How did he die?' Players ask yes/no questions to determine the solution.


name: You Are Locked in a Metal Room
category: escape-room-puzzle
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 580
skills_developed: lateral thinking, wordplay
difficulty_level: usor
keywords: minute mystery, metal room, chainsaw, pun, lateral thinking
tags: ["minute-mystery", "puzzle", "lateral-thinking", "wordplay"]
language: en
normalized_name: you are locked in a metal room
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part36
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A minute mystery puzzle: you are trapped in a metal room with only a table and a chainsaw. The solution relies on a pun — cutting the table in half gives you a 'whole' to escape through.

rules:
Tell the story: 'You are trapped in a solid metal room. There are no holes, no doors; just a table and a chainsaw. The chainsaw won't cut through the metal. How do you get out?' Solution: cut the table in half — two halves make a (w)hole.

source_excerpt:
Use the chainsaw to cut the table in half. Because two halves make a (w)hole (horrible pun), you escape!


name: You Are Locked in a Metal Room
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 580
skills_developed: lateral thinking, creative problem solving
keywords: minute mystery, wordplay, pun, puzzle
tags: ["minute-mystery", "puzzle", "wordplay"]
language: en
normalized_name: you are locked in a metal room
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a person is trapped in a solid metal room with only a table and a chainsaw (that can't cut metal). The solution uses a pun: cut the table in half to get 'two halves' which make a '(w)hole', allowing escape.

rules:
Tell the story: 'You are trapped in a solid metal room. There are no holes, no doors, no anything; just a table and a chainsaw. The chainsaw won't cut through the metal. How do you get out?' Players ask yes/no questions.

source_excerpt:
You are trapped in a solid metal room. There are no holes, no doors, no anything; just a table and a chainsaw. The chainsaw won't cut through the metal. How do you get out?


name: A Man Lying Dead in an Alleyway
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 581
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: a man lying dead in an alleyway
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man is found dead in an alleyway surrounded by a sticky red substance and two sticks. The solution: the sticks are popsicle sticks and the red substance is melted poisoned cherry popsicle.

rules:
Tell the story: 'There's a man dead in an alleyway. There is a sticky red substance around him, and two sticks on the ground. How did he die?' Players ask yes/no questions.

source_excerpt:
There's a man dead in an alleyway. There is a sticky red substance around him, and two sticks on the ground. How did he die?


name: A Flickering Light
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 582
source_excerpt: A man is running down a hallway. Suddenly all the lights flicker and he begins to walk. Why?
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: a flickering light
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man running down a hallway suddenly slows to a walk when the lights flicker. The solution: he is in a prison rushing to pardon a condemned prisoner, but the flickering lights mean the prisoner was just executed in the electric chair.

rules:
Tell the story: 'A man is running down a hallway. Suddenly all the lights flicker and he begins to walk. Why?' Players ask yes/no questions to uncover the solution.


name: A Man Pushes His Car
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 583
skills_developed: lateral thinking
keywords: minute mystery, monopoly, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: a man pushes his car
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man pushes his car to a hotel, pays $200, then pushes his car away. The solution: he is playing Monopoly — the car is his game token and the hotel is the game piece he landed on.

rules:
Tell the story: 'A man pushes his car up to a hotel. He pays the hotel $200, and pushes his car away. What is happening?' Players ask yes/no questions.

source_excerpt:
A man pushes his car up to a hotel. He pays the hotel $200, and pushes his car away. What is happening?


name: The Man In The Scuba Suit
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 584
source_excerpt: A man wearing a scuba suit is found dead in the middle of a forest. What happened?
skills_developed: lateral thinking, deductive reasoning
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: the man in the scuba suit
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man in a scuba suit is found dead in the middle of a forest. The solution: a water bomber fighting a nearby forest fire accidentally scooped up the diver from a lake and dropped him over the forest with the water.

rules:
Tell the story: 'A man wearing a scuba suit is found dead in the middle of a forest. What happened?' Players ask yes/no questions to deduce the solution.


name: Two Men Found Dead In a Cabin
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 585
skills_developed: lateral thinking, deductive reasoning
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: two men found dead in a cabin
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where two men are found dead in a cabin on a mountainside; there was obviously a fire but that is not how they died. The solution: the cabin is the cockpit of an aircraft that crashed into the mountain.

rules:
Tell the story: 'Two men are found dead in a cabin on the side of a mountain. There was obviously a fire, but that's not how they died. What happened?' Players ask yes/no questions.

source_excerpt:
Two men are found dead in a cabin on the side of a mountain. There was obviously a fire, but that's not how they died. What happened?


name: Two Men Walk Into a Bar
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 586
skills_developed: deductive reasoning, lateral thinking
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: two men walk into a bar
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where two men order the same drink; the first drinks quickly and survives, the second drinks slowly and dies. The solution: the ice in both drinks was poisoned, but only melted into the second man's drink because he drank slowly.

rules:
Tell the story: 'Two men go into a bar. They order exactly the same drink. The first man drinks his drink quickly and leaves. The second man drinks his drink slowly (over a number of hours). The second man dies. What happened?' Players ask yes/no questions.

source_excerpt:
Two men go into a bar. They order exactly the same drink. The first man drinks his drink quickly and leaves. The second man drinks his drink slowly (over a number of hours). The second man dies. What happened?


name: Sarah Found Suffocating on the Floor
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 587
skills_developed: lateral thinking, deductive reasoning
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: sarah found suffocating on the floor
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man comes home to find broken glass, water, Sarah suffocating, and Sam looking smug. The solution: Sarah is a goldfish and Sam is a cat — the cat knocked over the goldfish bowl.

rules:
Tell the story: 'A man comes home to find broken glass and water all over his living room, Sarah suffocating on the floor, and Sam looking smug in a corner. What happened?' Players ask yes/no questions.

source_excerpt:
A man comes home to find broken glass and water all over his living room, Sarah suffocating on the floor, and Sam looking smug in a corner. What happened?


name: The Lady on the 50th Floor
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 588
skills_developed: lateral thinking, deductive reasoning
keywords: minute mystery, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: the lady on the 50th floor
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a woman living on the 50th floor always takes the elevator down but only rides up to the 10th floor and walks the rest — except on rainy days when she rides all the way. The solution: she is very short and can only reach the 10th floor button; on rainy days she uses her umbrella to press the 50th floor button.

rules:
Tell the story about the lady who lives on the 50th floor. Players ask yes/no questions to work out why she only takes the elevator to the 10th floor on sunny days.

source_excerpt:
There is a lady who lives on the 50th floor of an apartment building. Every day she likes to go shopping, so she takes the elevator all the way down to the ground floor and heads out to shop. When she returns, she takes the elevator up to the 10th floor and then walks the rest of the way to the 50th floor. On rainy days, she takes the elevator all the way to the top. Why?


name: A Man Leaves Home
category: jocuri-cercetasesti
subcategory: minute mystery
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 589
skills_developed: lateral thinking, deductive reasoning
keywords: minute mystery, baseball, lateral thinking, puzzle
tags: ["minute-mystery", "puzzle"]
language: en
normalized_name: a man leaves home
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Minute Mystery puzzle where a man leaves home and on returning finds two masked men waiting for him. The solution: he is playing baseball — 'home' is home plate, and the masked men are the umpire and catcher.

rules:
Tell the story: 'A man leaves home, and when he returns to it a short while later, he finds two men in masks waiting for him. What's happening?' Players ask yes/no questions.

source_excerpt:
A man leaves home, and when he returns to it a short while later, he finds two men in masks waiting for him. What's happening?


name: Burning Bridges
category: camp-outdoor
subcategory: night game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 592
materials_category: outdoor equipment
materials_list: lantern (candle lantern), flashlights (for winter), water guns (for summer), whistle
skills_developed: stealth, observation, teamwork
keywords: night game, stalking, lantern, outdoor, Pathfinders
tags: ["night-game", "outdoor", "stalking", "camp"]
language: en
normalized_name: burning bridges
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night outdoor stalking game immensely popular with Pathfinders. Leaders hide a lit lantern in a large known area, then girls go in pairs to find and extinguish it while leaders with water guns or flashlights try to spot them. The first girl to turn off the lantern wins.

rules:
Set boundaries in a large known area. Two or three leaders hide the lit lantern and themselves nearby with a 10-minute head start. Girls set off in pairs. If a leader sees or hears a stalker, she pegs them with a water gun (summer) or shines a flashlight (winter) — that girl must retreat out of sight and try again. First girl to turn off/blow out the lantern wins. A whistle signals everyone to return when the lantern is extinguished or time runs out.

source_excerpt:
This game is best played in a large area which the girls know well. Set distinctive boundaries like roads, fences and streams to outline your area. Two or three leaders go off to hide the lit lantern somewhere within the boundaries.


name: Smugglers
category: camp-outdoor
subcategory: night game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 593
materials_category: outdoor equipment
materials_list: four candles, candle holders, matches, 20-30 sparklers, flashlight
skills_developed: stealth, observation, strategy
difficulty_level: dificil
keywords: night game, stealth, sparklers, smugglers, outdoor, camp
tags: ["night-game", "outdoor", "stealth", "camp"]
language: en
normalized_name: smugglers
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night outdoor stealth game where most girls play smugglers trying to light sparklers near a central Lighthouse (player with flashlight) to warn their boats, while police officers stationed in a ring try to identify them by name. The smugglers win by lighting at least three sparklers simultaneously from the same candle.

rules:
One girl/leader stands as a Lighthouse, turning constantly with a flashlight. Candles are placed in a circle around her (at least 4 feet away). 6-8 girls are police, stationed 10 feet outside the candle ring — they cannot move and have no light except the Lighthouse beam. 6-8 sparklers are placed unlit at each candle. Smugglers start 50+ feet away and try to sneak up and light sparklers. A police officer who correctly calls a smuggler's name sends that smuggler back to start. Smugglers win by lighting 3+ sparklers simultaneously from the same candle. Police win by preventing this until all sparklers are used up.

variations:
Savvy smugglers creep along the ground and avert their faces; some swap clothes, hats, and shoes to fool police.

source_excerpt:
The premise for the game is that most of the girls are smugglers, trying to bring their goods into the country by boat in the middle of the night. However, the police have learned about the smugglers' operation and are trying to shut them down.


name: Smugglers
variations: Smugglers may swap clothes, hats, and shoes to fool the police.
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 593
materials_category: lighting
materials_list: four candles, candle holders, matches, 20-30 sparklers, flashlight
skills_developed: stealth, observation, teamwork
difficulty_level: dificil
keywords: night game, smugglers, sparklers, police, lighthouse
tags: ["night", "outdoor", "camp", "girl guides"]
language: en
normalized_name: smugglers
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night game where most girls play smugglers trying to sneak up to candles and light sparklers to warn their boats, while police officers positioned around the candles try to identify them by name. A Lighthouse in the center sweeps a flashlight beam over the playing area. Smugglers must light at least three sparklers at the same time from the same candle to win.

rules:
One girl stands as Lighthouse in the middle with a flashlight, turning constantly. Candles are placed in a circle at least 4 feet away. 6-8 girls are police officers in a ring about 10 feet outside the candles; they cannot move from their positions. Smugglers start at least 50 feet away and try to sneak to the candles. At least 3 sparklers must be lit simultaneously from the same candle for smugglers to win. Police win by correctly identifying smugglers by name, sending them back to start, or by all sparklers being used up.

source_excerpt:
The smugglers win the game by successfully lighting at least three sparklers at the same time, from the same candle. The police win the game by successfully identifying enough of the smugglers that they are unable to light enough sparklers.


name: Smugglers
category: wide-games
subcategory: stalking, chasing
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 54
materials_list: treasure object
skills_developed: stalking, strategy, teamwork
difficulty_level: usor
keywords: smugglers, police, stalking, chase
tags: ["wide game", "outdoor"]
language: en
normalized_name: smugglers
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stalking and chasing game. Team A (Smugglers) stands in a line with backs to Team B (Police). The Police each secretly decide which Smuggler they will chase. The Smugglers appoint a secret 'Captain' to carry the treasure home. Teams separate — Smugglers take cover, Police defend home. Police search each victim if caught. Sides then swap.

rules:
Team A (Smugglers) line up, backs to Team B (Police). Bs secretly each decide which A they will chase. Bs don't know who the 'Captain' (with treasure) is. Teams separate — Smugglers to cover, Police to defend home (both distant). Police search caught Smugglers. Change sides.

source_excerpt:
Very simple stalking and chasing game. Troop is divided into two teams: A Team—The Smugglers, B Team—The Police


name: Ghost in the Graveyard
category: camp-outdoor
subcategory: night game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 594
skills_developed: observation, stealth, running
keywords: night game, hide and seek, ghost, graveyard, outdoor, camp
tags: ["night-game", "outdoor", "hide-and-seek", "camp"]
language: en
normalized_name: ghost in the graveyard
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A reverse hide-and-go-seek night game where a pair of players hide as ghosts while the rest count and then fan out to find them. When a ghost is spotted, the caller shouts the alarm and everyone races for the safe area while the ghosts chase and tag players. Tagged players become ghosts in subsequent rounds.

rules:
Select a pair of players to be ghosts; they hide together (or individually for older groups). The group gathers at the safe/home area, closes eyes and counts 'One o'clock, two o'clock... Thirteen o'clock'. Then players spread out to find the ghosts. When a ghost is spotted, the finder yells 'Ghost in the graveyard, run, run, RUN!' — all ghosts are then free to move and chase. Anyone tagged becomes a ghost next round. The game builds with multiple ghosts over rounds.

variations:
Can be played day or night; author recommends playing at dusk for atmosphere while still being able to see hazards.

source_excerpt:
Basically this is a game of reverse hide-and-go-seek. Select a pair of players to be ghosts. They go and hide somewhere in the playing area (they should hide together for safety reasons; however, if you have older girls, they can hide on their own).


name: Ghost in the Graveyard
variations: Can be played at dusk for creepy ambience while still being able to see hazards.
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 594
skills_developed: observation, running, awareness
difficulty_level: usor
keywords: night game, ghost, hide and seek, graveyard, reverse
tags: ["night", "outdoor", "camp", "girl guides"]
language: en
normalized_name: ghost in the graveyard
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A reverse hide-and-seek night game where one or two players hide as ghosts while the rest count to thirteen o'clock and then search the playing area. When a ghost is spotted, everyone races back to the safe area while the ghosts give chase. Tagged players become ghosts in the next round, increasing the number of ghosts over time.

rules:
Select 1-2 ghosts who hide together (or separately for older girls). The group counts 'one o'clock, two o'clock...' up to 'thirteen o'clock' at the safe/home area. Players fan out to find ghosts. When a ghost is spotted, the spotter yells 'Ghost in the graveyard, run, run, RUN!' — all ghosts are then free to move and chase players. Anyone tagged by a ghost becomes a ghost in the next round.

source_excerpt:
If a player spots one of the ghosts, she yells "Ghost in the graveyard, run, run, RUN!" This warns all the girls to race back to the safe area. At the cry of "ghosts in the graveyard", the ghosts, too, are free to move and chase the players.


name: Ports
category: camp-outdoor
subcategory: night game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 595
materials_category: outdoor equipment
skills_developed: Morse code, observation, navigation, teamwork
keywords: night game, Morse code, outdoor, camp, large group
tags: ["night-game", "outdoor", "morse-code", "camp", "large-group"]
language: en
normalized_name: ports
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night outdoor game especially well-suited for large groups where pairs of girls navigate a play area to find leaders acting as Ports, identifying each Port by its Morse code flashlight pattern and collecting signatures. Wandering Pirate leaders try to steal the girls' Port lists.

rules:
6-10 leaders hide within the play area as Ports, each with a flashlight and a Port Card showing their port name and Morse code. 2-3 Pirate leaders roam freely. Each pair of girls has a list of ports with codes and a pencil. Pairs search for Ports, identify them by their Morse flash pattern, call the port's name, then approach for a sign-off. If wrong, they must find another Port first before returning. Pirates tag pairs in their flashlight beam to steal one identified Port from them. Pirates may not approach Ports directly. Game ends when all girls find all Ports, or all Pirates steal a complete list.

source_excerpt:
The girls are the captains of ships trying to get their goods into each of the different Ports. In order to do this, they need to explore the playing area in pairs, armed only with their list of available Ports and their Morse code patterns.

materials_list:
6-10 flashlights (for leaders/Ports), Port Cards, 2-3 flashlights (for Pirate leaders), Port lists with Morse codes (one per pair of girls), pencils


name: Ports
category: wide-games
subcategory: night games, Morse code
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 595
materials_category: lighting, paper
materials_list: 6-10 flashlights for leaders (Port Cards), 2-3 flashlights for roamers, Port lists, pencil
skills_developed: Morse code, observation, navigation, teamwork
difficulty_level: mediu
keywords: night game, Morse code, ports, pirates, flashlight
tags: ["night", "outdoor", "camp", "girl guides", "large group"]
language: en
normalized_name: ports
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large-group night game where pairs of girls act as ship captains trying to identify hidden leaders (Ports) by their Morse code flashlight signals, while avoiding roaming Pirate leaders who steal their Port lists. Well-suited for large groups.

rules:
6-10 leaders with flashlights hide as Ports, periodically flashing their port's Morse code pattern. Pairs of girls search for ports, identify them by pattern, then approach to get a sign-off. If they misidentify a port, they must find another first before returning. 2-3 roaming Pirate leaders with flashlights try to tag pairs of girls to steal one of their identified Ports. Pirates cannot approach Ports directly. Game ends when all girls find all Ports, or Pirates steal complete Port lists.

source_excerpt:
Each of the Ports will periodically flash their Port's Morse code pattern using their flashlight. When a pair of girls thinks they've found a Port, they need to identify the Port by the pattern of flashes, and call out the Port's name.


name: Firefly
category: camp-outdoor
subcategory: night game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 596
materials_category: outdoor equipment
materials_list: three or four flashlights
skills_developed: stealth, observation
keywords: night game, stalking, flashlight, outdoor, camp
tags: ["night-game", "outdoor", "stalking", "camp"]
language: en
normalized_name: firefly
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part37
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night outdoor stalking game where three or four girls with flashlights act as fireflies, blinking their lights on and off while the rest try to stalk up and catch them. If a firefly spots or hears a stalker she may stop flashing for 30 seconds. The game repeats with new fireflies once all are caught.

rules:
Send 3-4 girls into the play area with flashlights as fireflies — they flick their light on-off like a firefly whether moving or stationary. The remaining girls stalk toward them to make a catch. If a firefly sees or hears a stalker, she may stop flashing for 30 seconds. When all fireflies are caught, repeat with new girls as fireflies.

source_excerpt:
These are the "fireflies". These girls can either walk around the play area or stay in one spot, but either way they must flick their flashlight on-off, on-off, like a firefly. The rest of the girls must try and catch a firefly by stalking up to her.


name: Firefly
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 596
materials_category: lighting
materials_list: three or four flashlights
skills_developed: stealth, observation, awareness
difficulty_level: usor
keywords: night game, firefly, flashlight, stalking
tags: ["night", "outdoor", "camp"]
language: en
normalized_name: firefly
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night stalking game where 3-4 girls with flashlights act as fireflies by flicking their lights on and off, while the rest of the group tries to sneak up and catch them. If a firefly spots or hears a stalker, she can stop flashing for 30 seconds.

rules:
Send 3-4 girls into the play area with flashlights (the fireflies). They walk around or stay in one spot, flicking their flashlight on-off like a firefly. The rest stalk the fireflies to catch them. If a firefly sees or hears a stalker, she may stop flashing for 30 seconds. Once all fireflies are caught, repeat with new fireflies.

source_excerpt:
These are the "fireflies". These girls can either walk around the play area or stay in one spot, but either way they must flick their flashlight on-off, on-off, like a firefly. The rest of the girls must try and catch a firefly by stalking up to her.


name: Ghost Train
variations: Girls can hide in pairs if they are nervous.
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 597
skills_developed: observation, hiding, awareness
difficulty_level: usor
keywords: night game, ghost train, hiding, dark path
tags: ["night", "outdoor", "camp"]
language: en
normalized_name: ghost train
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night hiding game played on a dark pathway. Girls line up in a train formation and walk down the path; one by one the girls at the end drop off and hide in the bushes. When the last girl is alone at the front, she must walk back and find everyone hidden along the path.

rules:
Find a long, straight, dark pathway. All girls line up in a train, each holding the shoulders of the girl in front. As the train moves down the path, girls at the end drop off one by one, taking up to 5 steps into the bushes to hide. When the front girl is alone, she takes 5 more steps forward, turns around, and walks back to find everyone. Anyone who escapes detection becomes the new head of the train for the next round. Girls can hide in pairs if nervous (makes them easier to find).

source_excerpt:
One by one, the girls at the end of the train drop off, and are allowed to take up to five steps into the bushes at either side of the path to hide. When the girl at the front of the train is all alone, she must take another five steps down the path, turn around, and walk back, trying to find all the girls hidden there.


name: Night Eyes
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 598
materials_category: craft, lighting
skills_developed: observation, problem-solving, reading
difficulty_level: mediu
keywords: night game, scavenger hunt, secret message, reflective, forest
tags: ["night", "outdoor", "camp", "girl guides"]
language: en
normalized_name: night eyes
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A night scavenger hunt where girls use flashlights to find hidden 'night eyes' (cards with reflective eyes made from tinfoil or reflective tape) scattered in a wooded area. Each card has a letter on the back forming a secret message; the first to decipher the message wins.

rules:
Create cards from black construction paper with reflective eyes for each letter of a secret message, writing one letter on the back of each. Scatter cards through a wooded area after dark. Girls go out with flashlights, pen, and paper to find the night eyes and write down the letters. First girl (or patrol) to decipher the message wins. For long messages, number the cards and tell the girls how many to find.

variations:
Modify the theme to match camp (e.g., Disney villains for a Disney Camp). Cards can be numbered so letters don't need to be found in order.

source_excerpt:
On the back of each set of night eyes, write one letter of the secret message. In a well-wooded area, scatter the night eyes through the forest, tacking them to trees etc. After dark, send the girls out with their flashlights, pen and paper to find the night eyes and write down the letters.

materials_list:
black construction paper, reflective tape or tinfoil, transparent Mac-Tac, thumbtacks, flashlight, pencil, paper


name: Night Lines
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 599
materials_category: lighting, craft
materials_list: flashlight per team, 8 cards per team with reflective tape designs
skills_developed: observation, teamwork, relay
difficulty_level: usor
keywords: night game, relay, flashlight, reflective tape, team
tags: ["night", "outdoor", "camp"]
language: en
normalized_name: night lines
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nighttime relay team game where players use flashlights to find hidden cards marked with reflective tape designs. Each team searches for their assigned card design, with one member going out at a time with the flashlight. First team to collect all 8 of their cards wins.

rules:
Prepare 8 cards per team with a distinct reflective tape design (e.g., three lines, two triangles). Hide cards in the play area. Each team is assigned one card design. Teams take turns sending one member at a time with the flashlight to find and return one card. The flashlight is passed to the next member each time a card is returned. Other teams' cards should be left undisturbed. First team to find all 8 cards wins.

source_excerpt:
Each team sends out one member at a time, with the flashlight to find, and bring back one of their cards. (At that time they may find cards of the other teams, just leave them undisturbed.) When the first team member finds one card, they return and hand the flashlight over to the next member of their team


name: Night Walk
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 600
skills_developed: observation, stealth, awareness
difficulty_level: usor
keywords: night game, hiding, dark path, whistle
tags: ["night", "outdoor", "camp"]
language: en
normalized_name: night walk
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A reverse of Ghost Train: two girls hide along a dark path, and the rest go searching for them one or a pair at a time. Those who pass the hidden girls without spotting them are alerted by a whistle. Hunters then hide with the others, building up a large group hiding together by game's end.

rules:
Find a long, straight, dark path. Send two girls to hide along the side. Then send the rest singly or in pairs to find them. If a hunting pair passes hidden girls without spotting them, the hiders whistle to get their attention. The hunters then hide along with the others. By the end, those still walking the path may be looking for ten or twenty people all hiding together.

source_excerpt:
The hunting girls then hide along with the others... until those walking down the path at the end of the game are looking for perhaps ten or twenty people all hiding in the same spot!


name: Midnight Candy Hunt
variations: Allow flashlights or send in pairs for younger girls or especially dark nights.
category: wide-games
subcategory: night games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 602
materials_category: craft
materials_list: 10 film canisters per team with lids, candy or treats, string, reflective tape
skills_developed: observation, teamwork, relay
difficulty_level: usor
keywords: night game, candy hunt, relay, reflective tape, film canisters
tags: ["night", "outdoor", "camp"]
language: en
normalized_name: midnight candy hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nighttime relay scavenger hunt where teams search for film canisters marked with reflective tape patterns in the dark. Each team looks for their assigned pattern, with one player at a time going out without a flashlight to find a canister and return to base. The first team to collect all 10 of their canisters wins.

rules:
Prepare 10 film canisters per team, each with a distinct reflective tape pattern and a candy inside. Hide them in the playing area before the game. Divide group into teams by number of canister sets. One team member at a time goes out without a flashlight to find a canister with their pattern. They return to base and then the next member goes. Leave other teams' canisters undisturbed. First team to collect all 10 wins. Flashlights or pairs can be allowed for younger or in very dark conditions.

source_excerpt:
Each team sends out one person (without a flashlight) to find a canister with their design on it. As soon as they find one they come back to base and the next person on their team goes hunting.


name: Night Watchman
variations: Can use activities from the Night Hikes page. Activity cards can be customized.
category: camp-outdoor
subcategory: night hike
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 603
materials_category: costume, lighting
materials_list: black clothing with cloak and hood, lit lantern, activity cards
skills_developed: nature awareness, observation, silence, mindfulness
difficulty_level: usor
keywords: night hike, watchman, silence, nature, activity cards
tags: ["night", "outdoor", "camp", "girl guides"]
language: en
normalized_name: night watchman
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A magical silent night hike led by a mysterious figure dressed in black with a hooded cloak and a lit lantern. At various points along the route, followers are given activity cards to read aloud in a whisper and then carry out in silence — activities involving listening, observation, and nature awareness.

rules:
The leader dresses completely in black with a deep hood and carries a lit lantern. The walk is conducted in complete silence. At various stops, the watchman points to a follower who reads an activity card to the group in a whisper; the activity is then followed in silence. Sample activities include: listening to forest sounds and clapping to appreciate the silence; tracing tree silhouettes in the air; stargazing; identifying colors in the dark.

source_excerpt:
The walk is carried out in complete silence, with the 'night watchman' leading the way. At various places along the route, the watchman stops, points to one of the followers, and gives them an activity card to read to the rest of the group.


name: Night Manoeuvres
variations: Many cooperative games could be adapted for use at the stations.
category: wide-games
subcategory: night games, team building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: pages 606-607
skills_developed: teamwork, night orientation, problem-solving, leadership
difficulty_level: mediu
keywords: night manoeuvres, stations, team building, dark, trail
tags: ["night", "outdoor", "camp", "girl guides", "pathfinder", "senior branch"]
language: en
normalized_name: night manoeuvres
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-station night challenge event for older girls (Pathfinder 12-14 or Senior Branch 15-18), using a trail through a large camp area with team-building and problem-solving stations. Teams rotate through stations in the dark, completing cooperative challenges. Goals are comfort in darkness and developing teamwork.

rules:
Set up a trail through a large area (20-30 acres used as example). Station leaders run each stop. Teams of at least 6 girls traverse the trail, either one team at a time at 15-minute intervals, or teams starting at different stations and rotating. Flashlights are for emergencies only. After completion, hold a group discussion to compare strategies. Extra leaders roam the circuit in case teams get lost.

source_excerpt:
There are two basic purposes for Night Maneuvers: (a) to get the girls comfortable with the darkness, and (b) to develop teamwork! Once a team arrives at a station, the Station Leaders should describe the challenge and answer any questions they can so there will be a minimum of confusion when the games begin.


name: The Spider's Web
category: team-building
subcategory: night manoeuvres station
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 608
materials_category: rope, lighting
materials_list: one flashlight, two trees about 8 feet apart, lots of rope, bells (optional)
skills_developed: teamwork, problem-solving, coordination
difficulty_level: mediu
keywords: spider's web, rope, night station, teamwork
tags: ["night", "outdoor", "camp", "team building", "night manoeuvres"]
language: en
normalized_name: the spider's web
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Night Manoeuvres station challenge where the whole team must pass through a rope spider's web strung between two trees without touching the web. Optional bells add extra challenge. Various rule variations increase difficulty.

rules:
String rope between two trees about 8 feet apart as a giant spider's web, 6-8 feet long and at least 5 feet high with various sized holes. Optional: string bells along the web. As a team, girls must get everyone from one side to the other without touching the web. Each girl may be required to use a different hole. A time limit can be imposed. A flashlight may be used to illuminate the web if needed.

variations:
(a) each girl must use a different hole; (b) time limit with a 'spider' eating remaining girls; (c) team must cross and then come back.

source_excerpt:
The Challenge: As a team, the girls have to get from one side of the web through to the other. No one may touch the web (this is why bells are great!)


name: Bell Pull
category: team-building
subcategory: night manoeuvres station
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 609
materials_category: construction
skills_developed: teamwork, construction, problem-solving
difficulty_level: mediu
keywords: bell pull, ladder, construction, night station, teamwork
tags: ["night", "outdoor", "camp", "team building", "night manoeuvres"]
language: en
normalized_name: bell pull
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Night Manoeuvres station challenge where the team must construct a ladder or tower using provided gadget wood and lashing cord to reach and ring a bell hanging about 10 feet off the ground. Building a reaching pole is not allowed.

rules:
Hang a bell from a tree branch about 10 feet off the ground. Pile gadget wood pieces and rope at the side. Team must ring the bell by building a ladder or tower using the provided materials. The bell must be rung by hand — a reaching pole is not allowed. A time limit of approximately 15 minutes is recommended.

source_excerpt:
The Challenge: The girls must ring the bell by constructing a ladder or tower so they can reach the bell. The bell must be rung by hand -- i.e. building a reaching pole is out!

materials_list:
tree branch about 10 feet off the ground, 20-30 1-m pieces of gadget wood, lots of lashing cord, one bell


name: Bell Pull
category: camp-outdoor
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 609
materials_category: outdoor/craft
materials_list: tree branch about 10 feet off the ground, 20-30 1-m pieces of gadget wood, lashing cord, one bell
skills_developed: teamwork, construction, problem-solving
difficulty_level: mediu
keywords: ladder, tower, gadget wood, lashing, bell, night
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: bell pull
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team challenge where girls must construct a ladder or tower using gadget wood and lashing cord to reach a bell hung about 10 feet off the ground from a tree branch, and ring it by hand within a time limit.

rules:
The bell must be rung by hand — building a reaching pole is not allowed. A time limit of around 15 minutes is recommended.

source_excerpt:
The girls must ring the bell by constructing a ladder or tower so they can reach the bell. The bell must be rung by hand -- i.e. building a reaching pole is out!


name: Ribbon Tying
category: team-building
subcategory: night manoeuvres station
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 610
materials_category: equipment
materials_list: one 2-3 foot piece of material per team, one pole (flagpole ideal)
skills_developed: teamwork, problem-solving, coordination, human pyramid
difficulty_level: mediu
keywords: ribbon tying, pole, human pyramid, night station
tags: ["night", "outdoor", "camp", "team building", "night manoeuvres"]
language: en
normalized_name: ribbon tying
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Night Manoeuvres station challenge where the team must tie a ribbon as high as possible on a pole without anyone touching the pole. The typical solution is to build a human pyramid.

rules:
Set up a pole (flagpoles are ideal). Each team that passes through the station is given a 2-3 foot piece of material. The team must tie the ribbon as high up the pole as possible without touching the pole. The typical solution involves building a human pyramid so the top girl can tie the ribbon.

source_excerpt:
The Challenge: The team must tie the ribbon as high up the pole as possible without touching the pole. Typical solution is to build some sort of human pyramid so the top girl can tie the ribbon around the pole.


name: Ribbon Tying
rules: The team must tie the ribbon as high up the pole as possible without touching the pole.
category: camp-outdoor
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 610
materials_category: craft/outdoor
materials_list: one 2-3 foot piece of material per team, one pole (flagpole ideal)
skills_developed: teamwork, coordination, problem-solving
difficulty_level: mediu
keywords: ribbon, pole, human pyramid, night
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: ribbon tying
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team challenge where girls must tie a ribbon as high up a pole as possible without touching the pole. The typical solution is to build a human pyramid so the top girl can tie the ribbon.

source_excerpt:
The team must tie the ribbon as high up the pole as possible without touching the pole. Typical solution is to build some sort of human pyramid so the top girl can tie the ribbon around the pole.


name: First Aid Station (Night Manoeuvres)
variations: Different injury simulations possible: broken leg, broken arm, unconsciousness, etc.
category: prim-ajutor
subcategory: night manoeuvres station
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 611
materials_category: first aid, construction
skills_developed: first aid, teamwork, problem-solving, casualty transport
difficulty_level: dificil
keywords: first aid, casualty, stretcher, night station, emergency
tags: ["night", "outdoor", "camp", "team building", "night manoeuvres", "first aid"]
language: en
normalized_name: first aid station (night manoeuvres)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Night Manoeuvres station where girls must assess a simulated injury, administer proper first aid, and transport the casualty at least 50 feet using poles and a tarp to make a stretcher.

rules:
An 'injured' person lies on the ground simulating a broken leg, broken arm, unconsciousness, or similar. Materials including two 6ft poles and a large strong material piece are piled to the side. Girls must assess the situation, give appropriate first aid, and transport the casualty at least 50 feet.

source_excerpt:
The Challenge: Girls must assess the situation, give the proper first aid for whatever injuries the casualty may have, and transport the casualty at least 50 feet.

materials_list:
one injured person, two 6ft poles, one large piece of strong material (at least 5ft by 7ft), first aid equipment


name: Off the Ground
variations: Time limit can be varied.
category: supravietuire
subcategory: night manoeuvres station
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 612
materials_category: natural
materials_list: lots of brush, branches, small logs
skills_developed: survival, teamwork, creativity, problem-solving
difficulty_level: dificil
keywords: flood survival, off the ground, night station, bush craft
tags: ["night", "outdoor", "camp", "team building", "night manoeuvres", "survival"]
language: en
normalized_name: off the ground
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part38
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Night Manoeuvres survival challenge station where the team must get everyone at least five feet off the ground using only brush, branches, and small logs before a simulated flood inundates the area within a time limit.

rules:
Scatter brush, branches, and small logs around the station area. Teams are told a major flood will inundate the station in three minutes (time can vary). The team must get everyone at least five feet off the ground using only the available materials.

source_excerpt:
The Challenge: a major flood will inundate the station area in three minutes (feel free to vary the time). In order to survive the flood, the team must get everyone at least five feet off the ground using only the materials at hand (i.e. the brush).


name: Off the Ground
category: supravietuire
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 612
materials_category: outdoor/natural
materials_list: lots of brush, branches, small logs
skills_developed: teamwork, problem-solving, survival skills
difficulty_level: dificil
keywords: flood, survival, off the ground, brush, night
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: off the ground
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A survival-style challenge where a team has three minutes to get everyone at least five feet off the ground using only available brush, branches, and small logs, simulating a major flood about to inundate the station area.

rules:
The team must get everyone at least five feet off the ground using only the materials at hand (the brush). Time limit is approximately three minutes.

source_excerpt:
a major flood will inundate the station area in three minutes (feel free to vary the time). In order to survive the flood, the team must get everyone at least five feet off the ground using only the materials at hand (i.e. the brush).


name: First Aid Station
category: prim-ajutor
subcategory: night manoeuvres
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 611
materials_category: first aid
skills_developed: first aid, teamwork, assessment, casualty transport
difficulty_level: dificil
keywords: first aid, stretcher, casualty, broken leg, unconsciousness
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: first aid station
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scouting first aid challenge where girls must assess an injured person, administer proper first aid for a simulated injury (broken leg, broken arm, unconsciousness, etc.), and transport the casualty at least 50 feet using poles and a large piece of material as a stretcher.

rules:
Girls must assess the situation, give the proper first aid for whatever injuries the casualty may have, and transport the casualty at least 50 feet.

source_excerpt:
Girls must assess the situation, give the proper first aid for whatever injuries the casualty may have, and transport the casualty at least 50 feet.

materials_list:
one injured person (simulated), two 6ft poles, one large piece of strong material (at least 5ft by 7ft), various first aid equipment


name: Midnight Maze
rules: The team must find their way through the maze from one end to the other in complete darkness.
category: wide-games
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 613
materials_category: indoor/setup
materials_list: open-air sheltered area or camp building, tables, chairs, other obstacles, tarps, duct tape
skills_developed: navigation, teamwork, problem-solving
difficulty_level: mediu
keywords: maze, dark, crawl, night, obstacles
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: midnight maze
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nighttime maze challenge where teams must find their way through a completely darkened obstacle course built from tables, chairs, and other objects inside a building, covered with tarps so participants must crawl through in complete darkness.

source_excerpt:
The Challenge: The team must find their way through the maze from one end to the other, in the complete dark! Lots of fun and giggles, especially when four or five people wound up in a dead end together!!


name: Shoot the Flame
category: jocuri-cercetasesti
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 614
materials_category: props
materials_list: one largish candle, matches, one water gun, one blindfold
skills_developed: aim, sensory adaptation, reflexes
difficulty_level: mediu
keywords: blindfold, candle, water gun, dark, flame
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: shoot the flame
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded shooting challenge where girls are blindfolded, led down a path for 1-2 minutes, then have the blindfold removed and must quickly try to extinguish a lit candle using a water gun. The challenge is that their eyes are adapted to complete darkness.

rules:
One at a time, girls are blindfolded, given the water gun, and led down a long path. At the candle (about 5 feet away), the blindfold is removed and the girl must try to put out the flame as quickly as possible using the water gun.

source_excerpt:
When the reach the candle (should be standing about 5 feet from the candle), the Station Master removes the blindfold and as quickly as possible the girl has to try and put out the candle flame using the water gun.


name: Jailbreak
category: camp-outdoor
subcategory: night manoeuvres
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 615
materials_category: outdoor/equipment
materials_list: one 2.5cm or larger diameter pole, two trees, optional large tarp
skills_developed: teamwork, climbing, problem-solving, physical fitness
difficulty_level: dificil
keywords: jail, wall, scale, pole, night
tags: ["night manoeuvres", "station game", "guiding"]
language: en
normalized_name: jailbreak
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team escape challenge where girls must scale a wall (a pole secured 6-8 feet off the ground between two trees) to 'escape from jail', without touching the trees or wrapping hands fully around the pole.

rules:
To escape from jail, the team must scale the wall without touching the trees that the pole is lashed to. Wrapping hands completely around the pole and reaching through the invisible wall is also not allowed. A large tarp can be hung off the beam so girls can't see the other side.

source_excerpt:
To escape from "jail", the team must scale the wall without touching the trees that the pole is lashed to. Wrapping hands completely around the pole and reaching through the invisible wall is also not allowed.


name: More Night Manoeuvres Station Ideas
category: camp-outdoor
subcategory: night manoeuvres
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 616
materials_category: varied
skills_developed: teamwork, coordination, creativity, knowledge
keywords: night trek, glow, blindfold, station, cooperative
tags: ["night manoeuvres", "station ideas", "guiding", "Calgary"]
language: en
normalized_name: more night manoeuvres station ideas
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A collection of 18 additional station ideas for a Night Trek event, including activities like shaving cream on a balloon, glowing object toss, glow-in-the-dark face paint while blindfolded, team cross-country skiing on long boards, nocturnal animals sorting game, improv with Guiding scenarios, and more.

rules:
Various station ideas: (1) Shaving cream on a balloon — try to shave neighbour's balloon with disposable razor without breaking balloon. (2) Glowing objects — throw an object to another team-mate and call out their name; more objects added over time. (3) Paint a happy face on partner's cheek with glow-in-the-dark paint while blindfolded. (4) Tennis ball in leg pantyhose, swing using body movement to knock milk jugs across finish line. (5) Team cross-country skiing on long boards with rope loops. (6) All girls tied together, retrieve glow objects making animal noises. (7) Throw ping pong balls into bucket in 30 seconds. (8) Sort nocturnal/diurnal animals onto felt pictures. (9) Improv with Guiding scenarios. (10) Yodeling competition. (11) Pictionary. (12) Relay race with bat spinning. (13) Sing a Guiding song containing a drawn word. (14) Sing with toffee stuck to roof of mouth. (15) Sort mountain/prairie plants. (16) Cooperative standing circle shrinking. (17) Eat marshmallow off wire headband with no hands. (18) Pull team-mates on a travois.

source_excerpt:
Shaving cream on a balloon - try to shave neighbour's balloon with disposable razor without breaking balloon.


name: Canadian Flag Participation Story
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 619
source_excerpt: I don't have "official" actions for each of the key words in this story; you can create your own!
skills_developed: listening, history knowledge, participation
difficulty_level: usor
keywords: Canada, flag, maple leaf, participation story, history
tags: ["participation story", "guiding", "Canadian history", "campfire"]
language: en
normalized_name: canadian flag participation story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story about the Canadian flag's history, where girls are assigned key words (CANADA, MAPLE LEAF, RED, WHITE, FLAG, ELEVEN, FEBRUARY 15TH, etc.) and perform actions whenever those words are read aloud. Actions are left to leaders/participants to create.

rules:
Groups are assigned special words or phrases; whenever that word is read, the group performs the appropriate action. Actions for each keyword are not specified in the source — leaders create their own.


name: The Guiders are Tired!
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 620
source_excerpt: This story is meant to be used at a meeting with other Guiders - not necessarily with the girls!
skills_developed: listening, participation, humour
difficulty_level: usor
keywords: Guiders, tired, participation story, humour, adult
tags: ["participation story", "guiding", "adult leaders", "campfire"]
language: en
normalized_name: the guiders are tired!
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A humorous participation story intended for Guiders (adult leaders), not girls. Participants are assigned key words (Tired, Cookies, Parents, Camp, Maybe) with corresponding actions, and perform them whenever the word appears in a funny story about the challenges and rewards of being a Guiding leader.

rules:
Parts and actions: Tired — stretch and yawn; Cookies — Yum yum; Parents — mutter beneath your breath; Camp — make a tent with your arms; Maybe — point to your head.


name: A Hallowe'en Stunt
category: icebreakers
subcategory: Halloween / sensory game
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 621
materials_category: props/food
skills_developed: listening, sensory experience, participation
difficulty_level: usor
keywords: Halloween, sensory, body parts, story, spooky
tags: ["Halloween", "participation story", "guiding", "sensory game"]
language: en
normalized_name: a hallowe'en stunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Halloween sensory participation game for older children where helpers pass 'body parts' (disguised everyday objects) along a row of children while a leader reads a spooky story about a murdered woman named Brown. Objects include a wet sponge (brains), corn silk (hair), dried apple (ear), rubber glove with oatmeal (hand), peeled grape (eye), raw oyster (tongue), raw liver (heart), cooked spaghetti (tendons), corn kernels (teeth). Ends with a ghost rattling clothespins in the dark.

rules:
Dim the lights so no one can see clearly. Helpers stand at each end of a row of children. The leader reads the story using a flashlight, pausing long enough for each 'body part' to pass the full length of the line before reading the next item. Should only be used with older children; guard against any child being unduly frightened.

source_excerpt:
This game should only be used with older children. Even then it would be well to guard against any child being unduly frightened. Dim the lights so that no one can see clearly.

materials_list:
wet sponge, corn silk or old wig, dried apple or dried peach, rubber glove filled with cold oatmeal, peeled grape, raw oyster, piece of raw liver, cooked spaghetti, kernels of corn, clothespins tied loosely together, flashlight


name: Hallowe'en Participation Story
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 622
skills_developed: listening, participation, creativity
difficulty_level: usor
keywords: Halloween, witch, ghost, monster, participation story
tags: ["Halloween", "participation story", "guiding", "campfire"]
language: en
normalized_name: hallowe'en participation story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Halloween participation story where groups are assigned characters (Ghost, Pot, Werewolf, Door, Witch, Cat, Monster) and sound/action responses. The story follows a grumpy old Witch disturbed on Halloween night by unexpected visitors.

rules:
Characters and actions: GHOST — 'Boo!'; POT — 'Bubble, bubble, bubble...'; WEREWOLF — 'Howl!'; DOOR — 'Creeeeeak!'; WITCH — 'Cackle!'; CAT — 'Hiss!'; MONSTER — 'Grrrr!'

source_excerpt:
Once upon a time, there lived a grumpy old WITCH. She lived in an old cottage in the woods with her CAT, Whiskers.


name: I Promise
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 623
skills_developed: listening, values reflection, participation
difficulty_level: usor
keywords: Brownie, Promise, values, participation story, Guiding
tags: ["participation story", "guiding", "Brownies", "values"]
language: en
normalized_name: i promise
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Brownie-themed participation story about a girl named Andrea who thinks she is the best Brownie but gradually realizes she hasn't been living up to her Promise. Groups are assigned key characters/words with actions to perform when those words are spoken.

rules:
Characters and actions: Andrea — jump up and down; Promise — make the Brownie sign; Brownie — turn in a circle; Best — clap hands.

source_excerpt:
Andrea knew she was the best Brownie. She knew her Promise and Law and Motto. She was always on time for each meeting.


name: Thinking Day Action Story
category: cantece-ceremonii
subcategory: participation story / history
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 626
skills_developed: listening, history knowledge, participation
difficulty_level: usor
keywords: Thinking Day, Baden Powell, Girl Guides, history, participation story
tags: ["participation story", "guiding", "Thinking Day", "history", "campfire"]
language: en
normalized_name: thinking day action story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story about the history of Canadian Guiding and Thinking Day, where girls are divided into 9 groups assigned characters (Lord Baden Powell, Lady Baden Powell, Brownies, Thinking Day, Girls, Boy Scouts, Girl Guides, World, Canada) with specific actions and phrases to perform whenever their word is read.

rules:
Groups and responses: LORD BADEN POWELL — 'Rule Britannia!' and salute; LADY BADEN POWELL — 'Be Prepared!' and make the Guide sign; BROWNIES — 'Tu whit, tu whit, tuh woo!'; THINKING DAY — (shouted) 'February 22nd!'; GIRLS — (shouted) 'Hooray!'; BOY SCOUTS — 'Yahoo!'; GIRL GUIDES — 'Hello out there!' (hand over mouth); WORLD — 'Big wound world' (make circle with hands); CANADA — 'Maple leaf forever!'

source_excerpt:
The girls are divided into 9 groups and given the following to do and say when their word is spoken:


name: Thinking Day Action Story
category: cantece-ceremonii
subcategory: participation story / history
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 626
skills_developed: knowledge of Guiding history, listening, teamwork
difficulty_level: usor
keywords: Thinking Day, Baden-Powell, Guiding history, participation story
tags: ["campfire", "ceremony", "guiding history", "Thinking Day", "indoor"]
language: en
normalized_name: thinking day action story
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participation story about the history of Canadian Guiding and Thinking Day. Girls are divided into 9 groups, each assigned a word from the story and a corresponding action or phrase to perform whenever that word is spoken. Covers the history of Lord and Lady Baden-Powell, the founding of Boy Scouts, Girl Guides, Brownies, and the origin of Thinking Day.

rules:
Divide girls into 9 groups: LORD BADEN POWELL (salute and say 'Rule Britannia!'), LADY BADEN POWELL (Guide sign and 'Be Prepared!'), BROWNIES ('Tu whit, tu whit, tuh woo!'), THINKING DAY (shout 'February 22nd!'), GIRLS (shout 'Hooray!'), BOY SCOUTS ('Yahoo!'), GIRL GUIDES ('Hello out there!' with hand over mouth), WORLD (make circle with hands and say 'Big round world'), CANADA ('Maple leaf forever!'). Leader reads the story; each group performs their action when their word is spoken.

source_excerpt:
The girls are divided into 9 groups and given the following to do and say when their word is spoken: LORD BADEN POWELL: "Rule Britannia!" and salute


name: Ball Between the Feet
category: sports-active
subcategory: relay race
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 628
materials_category: sports equipment
materials_list: 1 tennis ball per team, 2 chairs per team
skills_developed: coordination, balance, teamwork, physical fitness
difficulty_level: usor
keywords: relay race, ball, feet, jumping, chairs
tags: ["relay race", "indoor", "outdoor", "guiding", "team game"]
language: en
normalized_name: ball between the feet
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part39
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players place a tennis ball between their feet and jump from a starting chair, around a far chair, and back to their team. If the ball is dropped between the first and second chair, the player returns to the first chair; if dropped on the way back, they return to the second chair. The first team to finish wins.

rules:
Each team lines up behind a chair. On signal, the first player places a tennis ball between her feet and jumps from the first chair, around the far chair, and back. If the ball is dropped between first and second chair, return to first chair and start again. If dropped between second chair and first chair (on the way back), return to second chair. First team to finish wins.

variations:
BOOK ON THE HEAD — use 1 book per team (all books same or similar); BEANBAG ON THE FOOT — place beanbag on foot and keep it there while walking; BALLOON BETWEEN THE KNEES — have spare balloons in case.

source_excerpt:
On a given signal the first member of each team takes the ball and places it between her feet. She jumps, with the ball between her feet, from the first chair, around the far chair and back to her team.


name: Ball Between the Feet
category: sports-active
subcategory: relay race
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 628
materials_category: sports equipment
materials_list: 1 tennis ball per team, 2 chairs per team
skills_developed: coordination, balance, speed
difficulty_level: mediu
keywords: relay, ball, feet, jump, chairs
tags: ["indoor", "outdoor", "relay race", "physical"]
language: en
normalized_name: ball between the feet
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players place a tennis ball between their feet and jump from a start chair, around a far chair, and back. If the ball is dropped before the far chair, the player must restart from the beginning; if dropped on the way back, from the far chair. First team to finish wins.

rules:
Each team lines up behind a chair; a second chair is placed some distance away. On signal, the first player places the ball between her feet and jumps to the far chair and back. If the ball drops before the far chair, return to start; if dropped on the return, return to the far chair. First team to finish wins.

variations:
BOOK ON THE HEAD - use 1 book per team; BEANBAG ON THE FOOT - place beanbag on foot and walk; BALLOON BETWEEN THE KNEES - have spare balloons available.

source_excerpt:
On a given signal the first member of each team takes the ball and places it between her feet. She jumps, with the ball between her feet, from the first chair, around the far chair and back to her team.


name: Participation Stories
category: jocuri-cercetasesti
subcategory: participation story
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 625
skills_developed: listening, teamwork, knowledge of Guiding history
difficulty_level: usor
keywords: campfire, participation story, groups, actions
tags: ["campfire", "guiding", "indoor", "all-ages"]
language: en
normalized_name: participation stories
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A storytelling activity for campfires where girls are broken into groups and each group is assigned a special word or phrase from the story. Whenever that word or phrase is read aloud, the group must perform the appropriate action. Popular with Sparks and Brownies.

rules:
Girls are divided into groups, each assigned a word or phrase and a corresponding action. The leader reads the story aloud; each group performs their action whenever their assigned word is spoken.

source_excerpt:
For each story, the girls are broken into groups and each group is assigned a special word or phrase in the story. Whenever that word or phrase is read, the group needs to do the appropriate action.


name: Jump Rope Relay
category: sports-active
subcategory: relay race
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 629
materials_category: sports equipment
materials_list: jump rope
skills_developed: coordination, teamwork, speed
difficulty_level: mediu
keywords: relay, jump rope, pairs
tags: ["indoor", "outdoor", "relay race", "physical"]
language: en
normalized_name: jump rope relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where pairs of Guides hold the ends of a rope and run up to a goal and back, passing on either side of their file and making all standing Guides jump over the rope as they pass.

rules:
Each file lines up in two with a space in the middle. Two Guides run holding each end of a rope, go up to the goal and return on either side of the file, making all Guides jump over the rope. They then go through the space in the middle and hand the rope to the next two Guides.

source_excerpt:
The Guides run 2 by 2, each holding an end of a rope. They run up to the goal and come back passing on either side of the file and making all the Guides jump over the rope.


name: Obstacle Race
category: sports-active
subcategory: obstacle course
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 630
materials_category: varied
skills_developed: agility, problem-solving, teamwork
difficulty_level: mediu
keywords: obstacle, race, course, themed
tags: ["indoor", "outdoor", "relay race", "physical", "themed"]
language: en
normalized_name: obstacle race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay or individual race through a course containing various physical obstacles (e.g., jump over chair) and technical points (dexterity tasks, questions, things to do). Can be themed and adapted for indoors or outdoors.

rules:
Players go through a set course individually or in groups. Obstacles may be physical (jump over chair) or technical (dexterity, questions, tasks). Can be held indoors with clues, or outdoors. Themes can include 'A trip', 'World of Sports', 'Alice in Wonderland', etc.

variations:
a) Indoors: clues placed around the space. b) Obstacles: sort objects, catch/eat something hung on string, start a fire in snow. c) Themed races: World of Sports, Alice in Wonderland, etc.

source_excerpt:
The object is to go through a set course containing various obstacles. These may be physical obstacles (jump over chair) or they may be technical points (dexterity, questions, things to do).


name: Sheep Shearing Relay
variations: Outlines can be traced or drawn around a cardboard stencil by the girls beforehand.
category: creative-stem
subcategory: relay race / craft
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 631
materials_category: craft supplies
skills_developed: fine motor skills, attention to detail, teamwork
difficulty_level: mediu
keywords: relay, sheep, scissors, cutting, craft
tags: ["indoor", "relay race", "craft", "patrol"]
language: en
normalized_name: sheep shearing relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each player cuts out a sheep shape from paper with scissors. If she cuts outside the line, she calls 'Tar boy, quick!' and the designated tar girl marks the mistake with a crayon. At the end, the team with the most correctly cut sheep (those without unmarked mistakes) wins — not necessarily the fastest team.

rules:
Patrols line up at one end; at the other end is a pile of paper with sheep outlines and scissors. Halfway, one patrol member holds a felt-tipped pen (the 'tar boy'). First girl runs, selects a sheet, and cuts out the sheep. If she cuts off the line, she calls 'Tar boy, quick!' and the tar marks the mistake. Winning patrol has the most correctly cut sheep (mistakes unmarked by tar disqualify that sheep).

source_excerpt:
the winning Patrol is not necessarily the fastest, as at the end of the game all sheep are checked and any sheep with a mistake on it that has NOT been tarred by the tar is taken out and the Patrol with the most CORRECTLY cut out sheep wins.

materials_list:
sheets of paper with sheep outline per child, scissors per patrol, felt-tipped pen or crayon per patrol


name: Summer Sled Race
variations: Relay format: first girl is the dog, second is the bucket watcher; they rotate roles each leg.
category: sports-active
subcategory: relay race / outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 633
materials_category: outdoor equipment
materials_list: toboggan or tarp per team, tow rope, bucket, chair or marker
skills_developed: strength, teamwork, speed
difficulty_level: mediu
keywords: sled, relay, outdoor, summer, bucket
tags: ["outdoor", "relay race", "summer", "physical"]
language: en
normalized_name: summer sled race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor relay race where one team member acts as a 'sled dog' and pulls a toboggan (or tarp) with a bucket on it around a marker and back. The rest of the team runs alongside to keep the bucket on the sled. Can be played as a relay with rotating roles.

rules:
Each team has a toboggan/magic carpet/tarp with a bucket on it. One girl is the sled dog and pulls it; others run behind to replace the bucket if it falls. The sled goes down to the far end, around the chair (iceberg), and back. For relay format, the dog becomes a watcher, and the next girl becomes the dog, rotating until all have had a turn.

source_excerpt:
Each team needs a sled dog to pull the sled. The bucket must ride on the sled, so the rest of the team runs along behind to put it back as required.


name: Throw and Duck
category: sports-active
subcategory: relay race / throwing
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 634
materials_category: sports equipment
materials_list: 1 tennis ball per team, 2 chairs per team
skills_developed: throwing, catching, reaction time, teamwork
difficulty_level: mediu
keywords: throw, catch, duck, relay, ball
tags: ["indoor", "outdoor", "relay race", "physical"]
language: en
normalized_name: throw and duck
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where one player stands at a far chair and throws a ball to teammates in line, who catch it, throw it back, and duck down. When the last player throws back and shouts 'last', all stand up again. The player at the chair returns and the next takes her place, repeating until all have had a turn.

rules:
Each team stands in a line behind one chair; a second chair with a ball is placed some distance away. On signal, the first player runs to the far chair and throws the ball to the first in line, who catches, returns it, and ducks. This continues until the last player shouts 'last'; others stand back up. The girl at the chair leaves the ball and returns; next girl goes. If a player misses a catch, she must retrieve the ball before throwing. Continues until all have had a turn at the chair.

source_excerpt:
She takes the ball and throws it to the girl who is now first in line on her team. This girl catches the ball, throws it back and ducks down.


name: Water Relay
category: sports-active
subcategory: relay race / water game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 635
materials_category: water game supplies
materials_list: 2 buckets or basins per team, 1 baggie per team, fork (optional)
skills_developed: coordination, teamwork, speed
difficulty_level: usor
keywords: water, baggie, relay, outdoor, over-under
tags: ["outdoor", "water game", "relay race", "summer"]
language: en
normalized_name: water relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor water relay where teams pass a baggie of water over and under along a line of players, then the last player runs to pour the water into an empty basin. The team that reaches the marked water level in the far basin first wins.

rules:
A filled basin is placed at the back of each team; an empty basin with a marked level is placed ~20 feet away. The back girl fills the baggie, passes it over the head of the next girl, who passes it through her legs, alternating over/under to the front. The front girl runs to the far basin, empties the baggie, runs back to fill again. First team to reach the mark wins. Variations: do it one-handed; make holes in baggies with a fork.

variations:
Do this with only one hand; make holes in baggies with a fork for extra challenge (everyone gets wet); do the holey baggie one-handed.

source_excerpt:
She fills the baggie with water, and hands it over the top of the girl in front of her, who turns and hands it through her legs to the next person who hands it over the next person who hands it under to the next.


name: Fill The Cup
category: sports-active
subcategory: water relay
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 636
materials_category: water game supplies
materials_list: bucket of water per team, transparent cup/glass/small container per team
skills_developed: coordination, teamwork, speed
difficulty_level: usor
keywords: water, cup, pass, relay, team
tags: ["outdoor", "water game", "relay", "summer"]
language: en
normalized_name: fill the cup
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water relay game where girls sit side by side in a row. The girl at the bucket end scoops water in her cupped hands and passes it down the line, with the last girl pouring the water into a transparent container. The team with the highest water level when time is up wins.

rules:
Up to 6 players per team sit shoulder to shoulder. A bucket of water is at one end; a transparent cup/container is at the other end. On signal, the first girl scoops a handful of water and passes it to the next. This continues down the line; the last girl pours the water into the container. Teams are given a time frame (e.g. 30 seconds). The team with the highest water level wins.

source_excerpt:
the girl at the end near the bucket cups her hand and scoops a handful of water and passes the water to the next girl's hands. This goes on down the line with the last girl pouring the water into the transparent container.


name: Cinderella and Prince Charming
category: sports-active
subcategory: relay race / themed
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 637
materials_category: props
materials_list: 2 or more blankets
skills_developed: strength, teamwork, fun
difficulty_level: usor
keywords: Cinderella, blanket, relay, shoes, themed
tags: ["indoor", "relay race", "themed", "physical"]
language: en
normalized_name: cinderella and prince charming
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where 'Cinderella' sits on a blanket and 'Prince Charming' pulls her to the other end of the gym where shoes are piled. Prince Charming finds Cinderella's shoe and puts it on her foot, then pulls her back. Players then swap roles, with the next person becoming Prince Charming.

rules:
Each girl removes one shoe; shoes are piled at the far end. First two girls are Cinderella and Prince Charming. Prince Charming holds the blanket while Cinderella sits on it, back against Prince Charming. Prince Charming pulls Cinderella to the shoe pile, finds her shoe, puts it on her foot, then pulls her back. Girls swap roles; next person in line becomes Prince Charming. Repeat until everyone has their shoes back.

source_excerpt:
Prince Charming then has to pull Cinderella to the end of the room where the shoes are, find Cinderella's shoe, and place it on her foot.


name: Laundry Symbols Relay Race
category: creative-stem
subcategory: relay race / educational
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 638
materials_category: educational materials
skills_developed: knowledge of laundry symbols, lung capacity, coordination
difficulty_level: mediu
keywords: laundry symbols, relay, straw, blow, educational
tags: ["indoor", "relay race", "educational", "life skills"]
language: en
normalized_name: laundry symbols relay race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race combining physical activity and knowledge of laundry care symbols. Girls blow symbol cards across the floor using a straw and must place them on the correct square of a laundry instruction grid, or match blown-over cards to their instructions. Teaches laundry care symbols in a fun, active way.

rules:
Place instruction grids at one end of the room. Girls line up at the other end with symbol cards and straws. In relay fashion, they blow a card on the floor from start to the grid and onto the correct square. The last girl can arrange cards with coaching from teammates. Alternative: grids at the back of the team, cards piled across the room; girls blow cards back to be matched by teammates.

variations:
Version 1: blow cards to grid squares. Version 2: cards piled at far end; girls blow one back to teammates who match them to the instruction grid.

source_excerpt:
In relay fashion they have to blow the card on the floor from a start line, across the room and onto the appropriate square.

materials_list:
large cardboard grid with laundry instructions per team, set of small symbol cards per team, 1 straw per Guide


name: Ball Relay
category: sports-active
subcategory: relay race / ball game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 639
materials_category: sports equipment
materials_list: 2 balls per team
skills_developed: coordination, catching, teamwork
difficulty_level: usor
keywords: ball, relay, files, criss-cross
tags: ["indoor", "outdoor", "relay race", "physical"]
language: en
normalized_name: ball relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where Guides form four files and pass two balls in a criss-cross pattern from one file to another until all have received the ball. The first team to finish wins.

rules:
Guides form two files and number by 2s. The number 2s step aside to create four files. Each team gets two balls. The balls criss-cross: from the 1st Guide of one file to the 2nd Guide of the other file, then to the 3rd Guide of the first file, and so on. First team to finish wins.

source_excerpt:
The balls criss-cross, going from the 1st Guide of one file to the second Guide on the other file, then to the third Guide of the first file etc. The first team to finish wins.


name: Egg Drop Relay
variations: Use plastic egg-shaped shakers for Sparks and Brownies; real eggs for Guides and Pathfinders.
category: sports-active
subcategory: relay race / obstacle course
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 640
materials_category: sports equipment
skills_developed: balance, coordination, focus
difficulty_level: mediu
keywords: egg, spoon, relay, obstacle course, balance
tags: ["indoor", "outdoor", "relay race", "obstacle course", "balance"]
language: en
normalized_name: egg drop relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each player must navigate an obstacle course while balancing a raw egg (or plastic egg shaker) on a spoon. If the egg drops, the player must restart from the beginning. Difficulty can be adjusted for different age groups.

rules:
Create an obstacle course using pylons, chairs, hula hoops, and similar objects. Each team member navigates the course with an egg balanced on a spoon. If the egg drops, the player starts again from the start line. Use plastic egg-shaped shakers for younger girls (Sparks/Brownies) and real eggs for older girls.

source_excerpt:
Each person on the team needs to successfully manoeuvre through the course with an egg balanced on their spoon. If the egg drops, the player must start again from the start line.

materials_list:
several dozen raw eggs or plastic egg shakers, pylons, chairs, hula hoops, other obstacle materials, 6 spoons, paper towels, garbage bag


name: Assault Course
variations: Course can be customized with any available equipment and adjusted for difficulty.
category: sports-active
subcategory: relay race / obstacle course
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 641
materials_category: sports equipment
materials_list: pylons, chairs, hula hoops, tunnel, hockey sticks, basketballs, wiffle balls
skills_developed: agility, strength, coordination, teamwork
difficulty_level: dificil
keywords: assault course, obstacle, relay, physical
tags: ["indoor", "outdoor", "relay race", "obstacle course", "physical"]
language: en
normalized_name: assault course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A complex relay-style obstacle course race where teams race each other to see which team can complete the course first. The course is created from available materials and can include a wide variety of physical challenges.

rules:
Create a complex obstacle course using pylons, chairs, hula hoops, tunnels, hockey sticks, basketballs, wiffle balls, etc. Teams race relay-style. Example course: weave through pylons, jump rope 10 times, tunnel through tube, toss 3 wiffle balls into a hula hoop target, dribble basketball back through pylons, take 3 hockey shots on goal.

source_excerpt:
Create a complex obstacle course out of the materials at hand. Teams race each other relay-style to see which team can complete the course first.


name: Assault Course
category: sports-active
subcategory: relay races
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 641
source_excerpt: Teams race each other relay-style to see which team can complete the course first.
materials_category: sports equipment
materials_list: pylons, chairs, hula hoops, tunnel, hockey sticks, basketballs, wiffle balls
skills_developed: coordination, speed, teamwork
difficulty_level: mediu
keywords: relay, obstacle course, team race
tags: ["relay-race", "outdoor", "indoor", "active"]
language: en
normalized_name: assault course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams race each other relay-style through a complex obstacle course built from available materials such as pylons, chairs, hula hoops, tunnels, hockey sticks, basketballs, and wiffle balls.

rules:
Create a complex obstacle course out of the materials at hand. Teams race each other relay-style to see which team can complete the course first. Example course: weave through pylons, jump rope 10 times, tunnel through tube, toss 3 wiffle balls into a hula hoop target, dribble a basketball back through pylons, take 3 shots on goal with a hockey stick.


name: Kangaroo Hop Relay
category: sports-active
subcategory: relay race
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 642
materials_category: sports equipment
materials_list: sacks or pillow cases
skills_developed: balance, coordination, speed
difficulty_level: usor
keywords: kangaroo, sack, hop, relay
tags: ["indoor", "relay race", "physical", "active"]
language: en
normalized_name: kangaroo hop relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where girls jump in sacks or pillowcases from one end of the hall to the other, passing the sack to the next player. Half the team lines up at each end of the hall.

rules:
Divide girls into 2 teams; half of each team lines up at opposite ends of the hall facing each other. On signal, first girl jumps into her sack and hops to her teammates at the other end, passing the sack to the next girl. Repeat until all girls have had a turn.

source_excerpt:
On a signal the first girl girl jumps into her sack and hops up to her team mates, passing the sack to the next girl, this is repeated until all girls have had a turn.


name: Kangaroo Hop Relay
category: sports-active
subcategory: relay races
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 642
materials_category: sacks
materials_list: sacks or pillow cases
skills_developed: coordination, balance
difficulty_level: usor
keywords: relay, sack race, kangaroo, hop
tags: ["relay-race", "indoor", "active"]
language: en
normalized_name: kangaroo hop relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players jump inside sacks or pillow cases. Teams are split in half at opposite ends of the hall; players hop in sacks to their teammates and pass the sack along until all have had a turn.

rules:
Divide the girls into 2 teams. 1/2 of each team lines up at opposite ends of the hall facing each other. On a signal the first girl jumps into her sack and hops up to her team mates, passing the sack to the next girl, this is repeated until all girls have had a turn.

source_excerpt:
On a signal the first girl girl jumps into her sack and hops up to her team mates, passing the sack to the next girl, this is repeated until all girls have had a turn.


name: Beetle Game
variations: Can keep score and award applause, or use as a treat-reward game at camp tuck-time.
category: jocuri-cercetasesti
subcategory: dice game / drawing game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 643
materials_category: game supplies
materials_list: 1 dice per table, scrap paper, pen or pencil, beetle diagram
skills_developed: number recognition, drawing, quick thinking, teamwork
difficulty_level: usor
keywords: beetle, dice, drawing, round-robin, table game
tags: ["indoor", "camp", "dice game", "drawing", "all-ages"]
language: en
normalized_name: beetle game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dice drawing game where teams try to complete a picture of a beetle by rolling specific numbers that correspond to each body part. The first team to complete their beetle shouts 'BEETLE' and wins that round. Players rotate tables in a round-robin fashion.

rules:
Each table has one dice, scrap paper, pen, and a diagram of a beetle. One player per table (Beetleguise) stays throughout; others rotate. Body parts: abdomen=6, head=5, tail=4, legs=3, antennae=2, eyes=1. Must roll a 6 (body) to start. Need 6-3s for legs, 2-2s for antennae, 2-1s for eyes. First team to complete the beetle shouts 'BEETLE'; play stops and teams move to the next table. Track wins or award treats.

source_excerpt:
The dice is rolled, and you need a 6 to start. Makes sense, body first. As soon as a six is rolled, Beetleguise will quickly draw a body on the paper, while the other members frantically continue rolling the dice to get a five.


name: Beetle Game
variations: Can award applause or small treats at camp.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 643
materials_category: stationery
materials_list: dice, scrap paper, pen or pencil, beetle diagram
skills_developed: quick thinking, teamwork, drawing
difficulty_level: usor
keywords: dice, drawing, beetle, round-robin
tags: ["indoor", "table-game", "active"]
language: en
normalized_name: beetle game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dice-rolling drawing game played in teams at tables. Players roll dice to match body parts of a beetle illustration; the first team to complete the drawing hollers 'BEETLE' and teams rotate tables in a round-robin.

rules:
Each team sits at a table with one dice, scrap paper, pen/pencil, and a diagram of a beetle. Body parts have numbers: abdomen=6, head=5, tail=4, legs=3, antennae=2, eyes=1. One designated person (Beetleguise) draws the parts. Players take turns rolling the dice; you need a 6 to start. Once a body part's number is rolled, Beetleguise draws it. First team to complete the beetle hollers 'BEETLE', play stops, and teams move to the next table round-robin.

source_excerpt:
Each team is playing simultaneously (at the same time!). The one person at each table that stays (Beetleguise) is the one that draws the parts on the paper.


name: Bubble Car
variations: If teams are uneven, one girl can take 2 names.
category: sports-active
subcategory: relay race / naming game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 644
materials_category: minimal
materials_list: 2 chairs per team
skills_developed: speed, listening, agility
difficulty_level: usor
keywords: bubble car, relay, crawl, naming, chairs
tags: ["indoor", "outdoor", "relay race", "active", "naming game"]
language: en
normalized_name: bubble car
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part40
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where team members are each assigned a car name. When the leader calls a car name, the corresponding player runs around a far chair and back to her place; first back wins a point. If 'Bubble Car' is called, the last player must first crawl under all teammates' legs before running to the far chair.

rules:
Each team lines up behind one chair; a second chair is placed some distance away. Each player is given a car name (e.g. Toyota, Ford); the last player is always Bubble Car. When a car name is called, that player runs around the far chair and back; first back wins a point. If 'Bubble Car' is called, the last player crawls under everyone's legs before running. First team to reach the target score (e.g. 15) wins.

source_excerpt:
If the Guider calls Bubble car the last person on the team must crawl under the legs of all the members of her team before she runs to the far chair.


name: Bubble Car
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 644
materials_category: furniture
materials_list: 2 chairs per team
skills_developed: agility, listening, teamwork
difficulty_level: usor
keywords: relay, car names, crawl, bubble car
tags: ["indoor", "outdoor", "active", "fun"]
language: en
normalized_name: bubble car
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay/team game where each team member is given a car name by the leader. When their car name is called, they run around a far chair and back. The last player, 'Bubble Car', must first crawl under the legs of all teammates before running.

rules:
Each team stands in a straight line behind a chair. A second chair is placed some distance away. Each member is given a car name (e.g., Toyota, Ford). When the Guider calls a car name, that player runs from her place, around the far chair and back. First back wins a point. When 'Bubble Car' is called, the last person must crawl under the legs of all team members before running to the far chair. First team to reach the target score (e.g., 15) wins.

source_excerpt:
If the Guider calls Bubble car the last person on the team must crawl under the legs of all the members of her team before she runs to the far chair.


name: Crossover Beanbags
variations: Can be played with tennis balls but they travel far when dropped.
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 645
materials_category: sports equipment
materials_list: 3 beanbags per team, chalk or tape to mark X on ground
skills_developed: throwing, catching, coordination, teamwork
difficulty_level: mediu
keywords: beanbags, relay, crossover, passing
tags: ["indoor", "outdoor", "active", "competition"]
language: en
normalized_name: crossover beanbags
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team passing and relay game where teams of 8 stand in two parallel lines and pass 3 beanbags down the line in sequence. The last player collects the beanbags, runs to the front, and all players crossover positions. This continues until the original first player is at the end.

rules:
Girls A-H stand on marked X positions in two parallel rows. A throws beanbag 1 to B, who throws to C etc. down the line, then A throws beanbag 2 and 3 similarly. H collects all 3 and runs behind the others to position A; all others crossover. This repeats until A is at the end and runs to the Guider. If a girl drops beanbag 1 or 2, she should leave it until she has passed on beanbag 3.

source_excerpt:
A has all 3 beanbags. A throws beanbag 1 to B, who throws it to C, who throws it to D, who throws it to E…..etc.


name: Drivers Relay
variations: Can add or delete actions depending on number of girls.
category: sports-active
subcategory: relay races
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 646
materials_category: craft materials
materials_list: plastic or paper plate (steering wheel)
skills_developed: creativity, coordination, fun
difficulty_level: usor
keywords: relay, drivers, funny actions, steering wheel
tags: ["indoor", "outdoor", "active", "humor"]
language: en
normalized_name: drivers relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each team member is assigned a driver number corresponding to a different funny driving action they must perform while carrying a steering wheel plate to the end and back.

rules:
Divide girls into teams. Each girl uses a plastic/paper plate drawn to look like a steering wheel. Each number in the team performs a different action: #1 Nervous Driver (3 steps forward, 1 step back), #2 Broken steering wheel (zigzags), #3 Dead Battery (gets pushed by #4), #4 Dead Battery (pushes #3), #5 Flat tire (runs dragging one leg), #6 Reverse (runs backwards), #7 Teenage driver (runs as fast as possible). Girls run one at a time handing the steering wheel to the next.

source_excerpt:
#1 Nervous Driver Three steps forward, 1 step back
#2 Broken steering wheel zigzags
#3 Dead Battery gets pushed by #4


name: Elf Relay
category: sports-active
subcategory: relay races
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 647
skills_developed: balance, coordination, agility
difficulty_level: mediu
keywords: relay, elf, squat, balance
tags: ["indoor", "active", "fun", "brownie"]
language: en
normalized_name: elf relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players must scrunch into a small ball (elf mode) with rear touching ankles and walk around an obstacle without using their hands, then tag the next team member.

rules:
Scrunch up in a small ball with your rear touching your ankles (elf mode). You can't use your hands at all, not even to push yourself up when you fall. Walk around something (table, line of chairs, etc.) in elf mode as fast as you can, then touch your team member's hand. Then go to the back of the line and your team member repeats.

source_excerpt:
Scrunch up in a small ball with your rear, touching your ankles (you're in elf mode).  You can't use your hands at all, not even to push yourself up when you fall.


name: First Aid Relay
category: prim-ajutor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 648
materials_list: cup of water, bandages (for variation)
skills_developed: first aid, teamwork, gentleness
difficulty_level: mediu
keywords: first aid, relay, patient, carry
tags: ["relay-race", "first-aid", "scouting"]
language: en
normalized_name: first aid relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay game where groups of bearers carry a patient across a course as quickly and gently as possible, with a cup of water on the patient to ensure gentle treatment.

rules:
According to the number of players, arrange Guides in groups of two or three 'bearers' and one 'patient'. Put a cup of water on the patient to make sure she is treated gently. On the arrival of the bearers at the goal, their speed and the amount of water remaining in the cup are taken into account.

variations:
a) An injured ankle must be bandaged correctly. b) The injured person must be carried on a 'four handed seat'.

source_excerpt:
Put a cup of water on the patient to make sure she is treated gently. On the arrival of the bearers at the goal, their speed and the amount of water remaining in the cup are taken into account.


name: Ice Floe
category: sports-active
subcategory: relay races
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 649
materials_category: paper
materials_list: 2 pieces of newspaper per person/team (or plastic placemats)
skills_developed: coordination, balance, teamwork
difficulty_level: mediu
keywords: ice floe, newspaper, relay, balance
tags: ["indoor", "active", "creative"]
language: en
normalized_name: ice floe
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A race across the floor where players must not touch the floor, using only two pieces of newspaper or plastic placemats as 'ice floes' to step on and advance.

rules:
Each person (or team) is given 2 pieces of newspaper. Put one down, step on it, put the second one down, move to it, pick up the first one, move it up front, step onto it, move the second in front, etc. If playing in teams, all team members must get onto one ice floe so the other can be moved ahead. Girls must be on an ice floe at all times.

source_excerpt:
The idea is to race across the floor without touching said floor. Each person (or team) is given 2 pieces of newspaper (or substitute - like the plastic placemats).


name: Canada Day Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 653
materials_list: printed task list
skills_developed: observation, environmental awareness, community
difficulty_level: usor
keywords: scavenger hunt, Canada Day, outdoor, nature
tags: ["outdoor", "Canada Day", "scavenger-hunt", "community"]
language: en
normalized_name: canada day scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor scavenger hunt with Canada Day themed tasks. Teams find objects and answer challenges related to Canadian symbols, nature, and community in a park/outdoor setting.

rules:
Teams complete 12 tasks: find something red from the flag (not a flag), find the biggest Canadian flag, find something for the bonfire, find someone wearing a Canadian flag, find a Fleur de Lys flag, collect a free item from booths, bring a wet rock from the river, find a symbol, find a real maple leaf, pick up one piece of litter, find an animal in the park, find a wildflower. Bring back the paper.

source_excerpt:
Find something you can bring back with the colour of red from the flag. NOT a flag!
Find the biggest Canadian flag around. Don't bring it back, tell us where it is!


name: Winter Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 654
skills_developed: observation, teamwork
difficulty_level: usor
keywords: winter, scavenger hunt, ice cubes, outdoor
tags: ["outdoor", "winter", "scavenger-hunt", "night-game"]
language: en
normalized_name: winter scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor winter scavenger hunt where teams search for hidden coloured ice cubes scattered across a playing area. A night variant uses ice cubes with reflective tape found by flashlight.

rules:
Divide girls into teams, Patrols, or Circles. Colour water with food colouring and make ice cubes. Scatter them around a playing area and set girls loose to find them. The group which finds the most ice cubes wins. Variation: make ice cubes with plain water and bits of reflecting tape, scatter around, and play at night with flashlights.

variations:
Make ice cubes containing plain water and little bits of reflecting tape. Scatter around, and play at night with the use of flashlights.

source_excerpt:
Colour water with food colouring, and make ice cubes. Scatter them around a playing area and set your girls loose to find them! The group which finds the most ice cubes wins!

materials_list:
food colouring, water, ice cube trays, flashlights (for night variant), reflecting tape (for night variant)


name: Pathfinder Program Book Scavenger Hunt
variations: A Pathfinder Guider's version is also available as a Word document.
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 655
materials_list: Pathfinder Program Book, printed question sheet
skills_developed: knowledge of Guiding history, research skills, literacy
difficulty_level: mediu
keywords: program book, scavenger hunt, Pathfinder, Guiding
tags: ["indoor", "guiding-knowledge", "scavenger-hunt", "learning"]
language: en
normalized_name: pathfinder program book scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor scavenger hunt based on the Pathfinder Program Book. Girls answer 59 questions by looking up information in their program book, covering Guiding history, uniform, world guiding, challenges, and camp skills.

rules:
Girls receive a list of questions about the Pathfinder Program Book and must find answers by searching through the book. Questions cover ISBN, photocopying permissions, personal records, world guiding regions, Baden-Powell history, uniform requirements, challenges, and more. Can be played by patrols with 10 questions per meeting.

source_excerpt:
For many of these questions, these ladies have provided a reference page number for where to find the answer.


name: Guide Program Book Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 656
materials_list: Guide Program Book (1999 edition), printed question sheet
skills_developed: knowledge of Guiding, research, literacy
difficulty_level: mediu
keywords: program book, scavenger hunt, Guide, Guiding history
tags: ["indoor", "guiding-knowledge", "scavenger-hunt", "learning"]
language: en
normalized_name: guide program book scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor scavenger hunt based on the Guide Program Book (1999 edition). Girls answer 59 questions by finding information in their program book, covering challenges, badges, Guiding history, uniform, and camp skills.

rules:
This game could be played by Patrols, with each Patrol being given 10 of the questions to answer at the beginning of each meeting. Questions range from basic enrollment requirements and challenge descriptions to Guiding history, uniform details, Lady Baden-Powell, world guiding, and outdoor skills.

source_excerpt:
This game could be played by Patrols, with each Patrol being given 10 of the questions to answer at the beginning of each meeting. This game is based on the 1999 edition of the Program book.


name: Healthy Shopping Scavenger Hunt
category: altele
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 657
skills_developed: nutrition knowledge, budgeting, community service, teamwork
difficulty_level: mediu
keywords: scavenger hunt, grocery store, healthy eating, food bank, community service
tags: ["community-service", "nutrition", "outdoor", "scavenger-hunt"]
language: en
normalized_name: healthy shopping scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt held in a grocery store where teams use a $25 gift card to buy the most nutritious food bank donations possible. Points are awarded based on food groups, nutritional value, and bonus criteria.

rules:
Teams with an adult chaperone visit a grocery store with a $25 gift card, Canada's Food Guide, weekly flyer, and calculator. Must cover all 4 food groups, include a fruit/vegetable selection and at least one baby item, only non-perishable items, max 2 of the same item. Points: 1pt/grain serving, 2pts/meat or fruit/veg serving, 3pts/milk product serving. Bonus points for food bank wish list items, fibre, low fat, low sodium, items on sale, complete meal coverage, and closest to $25 without going over. Deductions for trans fats or non-recyclable packaging.

variations:
Fun challenge bonus: find a fruit/vegetable no one has tried, find a gross food, find a food from another country, find the most expensive cheese, find the cheapest chicken, find the food with the longest name.

source_excerpt:
Buy as much healthy food as possible for the food bank with your gift card.  Items must cover all 4 food groups from Canada's Food Guide.

materials_list:
Canada's Food Guide copy, $25 store gift card, coin for shopping cart, weekly store flyer, calculator, 'Donated by' tags


name: Healthy Shopping Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 657
materials_category: outdoor/shopping
skills_developed: nutrition knowledge, budgeting, teamwork, community service
difficulty_level: mediu
keywords: scavenger hunt, grocery store, food bank, nutrition, community service
tags: ["guides", "pathfinders", "outdoor", "community"]
language: en
normalized_name: healthy shopping scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt held at a grocery store where girls compete in teams to buy as much healthy food as possible for a food bank using a $25 gift card. Items must cover all 4 food groups from Canada's Food Guide, include a fruit/vegetable selection and at least one item for a baby, and only non-perishable items. Teams score points based on nutritional value and bonus criteria.

rules:
Buy as much healthy food as possible for the food bank with your gift card. Items must cover all 4 food groups. You must buy a fruit and vegetable selection and at least one item for a baby. Only non-perishable items can be purchased. Maximum of 2 same items. Base Points: 1 point per serving of grain, 2 points per serving of meat/alternate, 2 points per serving of fruits/vegetable, 3 points per serving of milk products. Bonus points for items on the food bank wish list (2x), 20% Daily Value of fibre (5 pts), less than 3g fat per serving (5 pts), less than 140mg sodium (5 pts), item on sale (5 pts), complete breakfast/lunch/dinner set (5 pts), group closest to $25 without going over (10 pts). Deduct 5 pts per item containing trans fats; deduct 5 pts if packaging is not recyclable.

variations:
FUN Challenges (3 points each) include: find a fruit/vegetable no one has tried before, find a food the whole group agrees is gross, find an interesting food from another country, find the most expensive cheese per kg, find the least expensive fresh chicken per kg, find the food with the longest name.

source_excerpt:
Buy as much healthy food as possible for the food bank with your gift card. Items must cover all 4 food groups from Canada's Food Guide.

materials_list:
Canada's Food Guide copy, $25.00 store gift card, Coin for shopping cart, Weekly store flyer, Calculator, "Donated by" tags for grocery bags


name: Story Book Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 659
materials_list: paper, pencil
skills_developed: observation, literary knowledge, creativity
difficulty_level: usor
keywords: scavenger hunt, storybook, neighbourhood, creative
tags: ["outdoor", "creative", "scavenger-hunt", "literary"]
language: en
normalized_name: story book scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A neighbourhood scavenger hunt where teams walk around finding lawn ornaments, signs, and garden features that suggest storybook characters or stories (e.g., deer = Bambi, gnomes = Snow White).

rules:
Girls go around the neighbourhood finding lawn ornaments, signs, ideas in gardens that suggest storybooks (e.g., deer - Bambi, gnomes - Snow White, swans - Ugly Duckling). The team that came back with the most stories listed wins. They are given paper and pencil to write the address and item for each story to show they saw it.

source_excerpt:
The girls go around the neighbourhood finding lawn ornament, signs, ideas in gardens that suggest storybooks i.e. deer – Bambi, Gnomes - Snow White Swans - Ugly Duckling etc.


name: Story Book Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 659
materials_list: paper, pencil
skills_developed: creativity, observation, literary knowledge
difficulty_level: usor
keywords: scavenger hunt, storybook, neighbourhood, fairy tales
tags: ["guides", "outdoor", "neighbourhood"]
language: en
normalized_name: story book scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls go around the neighbourhood finding lawn ornaments, signs, and ideas in gardens that suggest storybooks (e.g., deer = Bambi, gnomes = Snow White, swans = Ugly Duckling). The team that comes back with the most stories listed wins. Girls are given paper and pencil to write the address and item for each story.

rules:
Girls go around the neighbourhood and find lawn ornaments, signs, or ideas that suggest storybooks. Write down the address and item for each story. The team with the most stories listed wins.

source_excerpt:
The girls go around the neighbourhood finding lawn ornament, signs, ideas in gardens that suggest storybooks i.e. deer – Bambi, Gnomes - Snow White Swans - Ugly Duckling etc.


name: Sound Scavenger Hunt
variations: For older girls/adults, challenge them to record all chosen sounds IN ORDER.
category: camp-outdoor
subcategory: scavenger hunt
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 660
materials_category: electronics
materials_list: battery-operated tape recorder or digital voice recorder
skills_developed: listening, observation, teamwork
difficulty_level: usor
keywords: sound, scavenger hunt, recorder, audio
tags: ["outdoor", "technology", "scavenger-hunt", "listening"]
language: en
normalized_name: sound scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part41
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt where each group uses a battery-operated or digital voice recorder to capture a list of specific sounds as quickly as possible. An advanced variant requires recording all sounds in order.

rules:
Each group heads out with a battery-operated tape recorder or digital voice recorder. Their goal is to return to home base as soon as possible with all the sounds on the list. Example sounds include: shopping carts slamming, bowling pins falling, a door slamming, a dog barking, a phone ringing, a toilet flushing. For added challenge, record all sounds in order.

source_excerpt:
Each group heads out with a battery-operated tape recorder, or a digital voice recorder. Their goal is to return to home base as soon as possible with all the sounds on the list.


name: Sound Scavenger Hunt
variations: For older girls/adults: record all sounds in the specified order.
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 660
materials_category: electronics
materials_list: battery-operated tape recorder or digital voice recorder
skills_developed: listening, teamwork, speed
difficulty_level: usor
keywords: scavenger hunt, sounds, recording, audio
tags: ["guides", "outdoor", "urban"]
language: en
normalized_name: sound scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each group heads out with a battery-operated tape recorder or digital voice recorder and must return to home base as soon as possible with all the sounds on a given list. Sounds include things like shopping carts slamming, bowling pins falling, a dog barking, a phone ringing, etc. For older participants, an extra challenge is to record all sounds in order.

rules:
Each group heads out with a tape recorder or digital voice recorder. Their goal is to return to home base as soon as possible with all the sounds on the list. For an added level of challenge for older girls/adults, challenge them to record all your chosen sounds IN ORDER!

source_excerpt:
Each group heads out with a battery-operated tape recorder, or a digital voice recorder. Their goal is to return to home base as soon as possible with all the sounds on the list.


name: Abstract Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 658
skills_developed: creativity, teamwork, abstract thinking
difficulty_level: mediu
keywords: scavenger hunt, abstract, creativity, imagination
tags: ["guides", "team-building"]
language: en
normalized_name: abstract scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt where teams must find abstract concepts rather than specific physical items. Items on the list are abstract things like Team Spirit, True Love, Happiness, Wisdom, etc. Scoring rewards the number of items found, time to complete, and most importantly the creativity of interpretation.

rules:
Points are awarded for the number of items found from the list, the amount of time in which the hunt was completed, and most importantly, the majority of the teams points will come from creativity of interpretation of the list items.

source_excerpt:
The items on the list for this hunt are not specific items, which can be easily located. You will not find license plates, or hubcaps, or other mundane, boring things like that. Instead, you are given you abstract things to find.


name: Great Ottawa Downtown Scavenger Hunt
variations: While set for downtown Ottawa/Byward Market, can be modified for any major city centre.
category: wide-games
subcategory: city scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 661
materials_category: electronics/outdoor
materials_list: camera, cell phone, change for emergency calls
skills_developed: navigation, teamwork, problem-solving, city awareness
difficulty_level: mediu
keywords: scavenger hunt, city, Ottawa, Rangers, downtown
tags: ["rangers", "city", "outdoor", "adventure"]
language: en
normalized_name: great ottawa downtown scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A city-wide scavenger hunt designed for Rangers set in the Byward Market area of Ottawa. Girls are sent out in small groups, each with a camera and cell phone, to complete as many challenges as possible within the time allotted. Challenges include finding specific items, taking photos, collecting objects, and gathering information from around the city.

rules:
Girls are sent in small groups, each armed with a camera, a cell phone, and change for emergency calls. Groups agree on a designated meeting place and time. Complete as many of the 40 challenges as possible in the time allotted. Remember to STAY TOGETHER and gather evidence of accomplishments.

source_excerpt:
The girls were set loose in the Byward Market area of Ottawa, in small groups, each armed with a camera, a cell phone, and change to make an emergency phone call.


name: Ranger Science Centre Scavenger Hunt
category: jocuri-cercetasesti
subcategory: museum scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 662
materials_list: scavenger hunt list, camera
skills_developed: science knowledge, teamwork, creativity, observation
difficulty_level: dificil
keywords: scavenger hunt, science centre, museum, Rangers, trivia
tags: ["rangers", "museum", "science", "bridging"]
language: en
normalized_name: ranger science centre scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt set at the Ontario Science Centre, designed for Rangers. Girls are broken into teams of four (mixed from two units from different cities) and given a list of challenges and a camera. The hunt has three categories: Pure Trivia (1 point each), Stuff to Measure and Record (3 points each), and Photographic Proof Required (5 points each). Questions are intentionally vague.

rules:
Stay with your group at all times. Some challenges require photos. You must meet up outside the Mastermind gift store at 3pm, regardless of whether you've finished all the challenges or not. Groups who complete all the challenges and find the leaders earlier than 3pm may win.

source_excerpt:
The girls were broken into teams of four... two from Ottawa and two from Toronto. Each team was given a copy of the following scavenger hunt list and a camera. Their goal was simple... to acquire as many points as possible by 3pm!


name: Desert Island Scavenger Hunt
category: jocuri-cercetasesti
subcategory: themed scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 663
materials_category: craft/nature
materials_list: seashells, candle wicks, Ziploc bags, sandbox
skills_developed: riddle solving, teamwork, crafts
difficulty_level: usor
keywords: scavenger hunt, desert island, pirate, riddles, sleepover, candle making
tags: ["guides", "sleepover", "themed", "crafts"]
language: en
normalized_name: desert island scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt designed for a sleepover with a Deserted Island theme. Each patrol is escorted by an adult and goes door to door in the neighbourhood scavenging for items described in riddles with a pirate theme (Golden Beard's treasure). At the end, girls use the collected materials (seashells and candle wicks from a paper bag at a neighbour's address) to make seashell candles.

rules:
Each patrol is escorted by an adult going door to door. Girls must solve riddles to identify items to collect. Items include things like a paper clip, crayon, business card, sugar cube, needle and yellow thread, aspirin in a Ziploc bag, film canister, nail file, pencil eraser, 6 different leaves, a rubber band, an envelope, and a band-aid. When all items are collected and the patrol reaches a neighbour with the treasure bag, they make seashell candles.

source_excerpt:
This scavenger was designed for a sleepover with a Deserted Island theme, and requires the cooperation of a number of parents from the unit which live in the neighbourhood. Each patrol is escorted by an adult as the girls go door to door scavenging for the items listed below (in riddles).


name: Martian Scavenger Hunt
category: camp-outdoor
subcategory: nature scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 664
materials_category: nature
materials_list: film canister with wool attached
skills_developed: nature identification, observation, environmental awareness
difficulty_level: usor
keywords: scavenger hunt, nature, Martian, camp, environment
tags: ["guides", "camp", "nature", "themed"]
language: en
normalized_name: martian scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature scavenger hunt with a sci-fi theme. Each girl receives a film canister with wool attached through the lid and is told that Martians who have landed need help gathering natural items they cannot collect themselves. Girls must collect natural items (feathers, leaves, nuts, insects, pine needles, etc.) that fit in the canister without picking living plants. Alternatively, a sheet-based version asks girls to identify and record various natural items like trees, insects, wildflowers, etc.

rules:
All items must fit into your film canister and you may not 'pick' things, only gather things that are unattached. These items can be feathers, leaves, nuts, insects, pine needles etc. You only have 10 minutes to collect these items and you must be able to identify them.

variations:
Alternative sheet version: girls record observations of trees, insects, wildflowers, nuts/seeds, grasses, birds, feathers, animal tracks, leaves, and stones of different colours.

source_excerpt:
The Martians have landed near the gate to the park or camp! They cannot leave their spaceship because they cannot breathe in our atmosphere. They have sent us a message that they would like us to help them gather items from our natural environment.


name: Medicine Man Scavenger Hunt
category: camp-outdoor
subcategory: nature scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 665
materials_category: nature
skills_developed: nature identification, teamwork, harmony
difficulty_level: usor
keywords: scavenger hunt, nature, potion, patrol, Native American theme
tags: ["guides", "pathfinders", "camp", "nature", "themed"]
language: en
normalized_name: medicine man scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature-themed scavenger hunt with a Native American/warrior theme. Patrols go out to gather natural ingredients for a 'potion' created by the Medicine Man. Items include moss, dandelion leaves, milkweed, clovers, grass blades, wild violet leaves, pine/spruce needles, spider web, bark, maple key, and a feather. When all items are collected at home base, the potion is stirred ten times with the feather and poured over the feet of the warriors so they may walk harmoniously.

rules:
Patrols gather the following: 1.5 cups of fresh water, 6 pieces of moss from beside a large tree, 3 dandelion leaves, some milkweed, 2 clovers, 5 blades of grass, 1 wild violet leaf, 10 pine or spruce needles, 1 piece of spider web, a small bit of bark (not taken off a tree), a maple key, a feather. Return to home base with all items. Stir the potion ten times with the feather. The potion is poured over the feet of all patrol members.

source_excerpt:
Chief Whatchamis had a plan to get his warriors to work together and live harmoniously. He called his Medicine Man to develop a potion and then sent his men in patrols to gather their ingredients.

materials_list:
fresh water, moss, dandelion leaves, milkweed, clovers, grass, wild violet leaf, pine/spruce needles, spider web, bark, maple key, feather


name: Photo Scavenger Hunt
category: jocuri-cercetasesti
subcategory: photo challenge
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 667
materials_category: electronics
materials_list: 35mm camera or disposable camera, film, photo challenge list, optional props
skills_developed: creativity, teamwork, photography, strategy
difficulty_level: mediu
keywords: scavenger hunt, photo, camera, challenges, teamwork
tags: ["guides", "outdoor", "urban", "creative"]
language: en
normalized_name: photo scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of approximately 4 girls and 1 Guider are each given a list of possible photos to take, a camera, and a roll of film. Each photo challenge is worth a different number of points based on difficulty, forcing teams to strategize which shots to attempt. Props can be added to make things more difficult. Teams race to take photos within a time limit, then meet to develop and score the photos.

rules:
Divide your unit into teams of approximately 4 girls and 1 Guider. Each team is given a list, a camera, and film. Each shot is worth a different number of points depending on difficulty. Set a time limit for the teams and set them loose! At the end meet at a central location, develop pics, and score the teams.

variations:
Can add props that must be used somewhere in each picture. Alternatively, use disposable cameras. List should have at least 20 photos for 12-exposure film, or at least 35 for 24-exposure film.

source_excerpt:
Each team is given a list of possible photos they can take, a 35mm camera and a 12-exposure roll of film (alternatively each team could be given a disposable camera). Some examples of good photo challenges include: Take a picture of your Guider with Ronald McDonald.


name: Photo Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: camera phones
skills_developed: creative thinking, observation, teamwork
difficulty_level: usor
keywords: scavenger hunt, photo, indoor, cryptic
tags: ["indoor", "photo", "scavenger-hunt"]
language: en
normalized_name: photo scavenger hunt
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An inter-Patrol scavenger hunt where teams take photos of cryptically described objects rather than collecting physical items. Each Patrol uses a camera phone. The cryptic list encourages creative thinking as any image fulfilling the brief is accepted, not just the intended answer.

rules:
Each Patrol receives the same cryptic list of objects to photograph (e.g. 'a view of china', 'a portrait of the Queen', 'a sweeper', 'their Patrol from an unusual angle', 'a pool', 'a sneaky photo of another Patrol'). Any image that fills the brief is accepted whether expected or not. Teams have a set time (approximately 30 minutes) to photograph as many items as possible.

source_excerpt:
The big advantage of having the players take photos rather than lifting objects is that all the teams can hunt for the same thing, and have equal chance of finding it, there doesn't have to be several examples of the thing available for people to collect.


name: Photo Scavenger Hunt
category: camp-outdoor
subcategory: photography
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 9
materials_category: camera
materials_list: disposable cameras, photo subject list
skills_developed: observation, photography, nature awareness, stealth movement
difficulty_level: usor
keywords: photo scavenger hunt, nature walk, camera, photography
tags: ["nature", "photography", "outdoor", "camp"]
language: en
normalized_name: photo scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children bring disposable cameras and take photos of specific items they find on a nature walk. The list includes things like a tree that looks like it's dancing, a blooming tree, a red bird, animals, butterflies, unusual rocks or stumps. Children also practice walking silently like Native Americans to better observe nature without scaring animals away.

rules:
Give children a list of photo subjects. Children find and photograph items on their list. Children must explain what unusual items looked like to them, not just say they were unusual. Walk silently to avoid scaring animals.

source_excerpt:
Our most loved, by the children, activity in regard to Nature is to have the children bring an inexpensive disposable camera and take photos of things they find in their observations.


name: Shopping Centre Scavenger Hunt
variations: While this example is set at Bayshore Shopping Centre in Ottawa, it can be modified for any mall.
category: jocuri-cercetasesti
subcategory: mall scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 668
materials_list: question list, dollar for purchases
skills_developed: observation, teamwork, research
difficulty_level: usor
keywords: scavenger hunt, shopping mall, pathfinders, urban
tags: ["pathfinders", "urban", "indoor"]
language: en
normalized_name: shopping centre scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt held at a shopping mall where girls are sent out in teams of 2-4 to answer questions and collect items. Each question has a point value and the team with the most points wins. Activities include counting stores, collecting items, finding specific information about shops, and making purchases.

rules:
Girls are sent out in teams of 2-4 people. Each question has a point value. The team with the most points wins. Teams are given a dollar to buy something creative.

source_excerpt:
This particular hunt was designed for a Pathfinder Unit and was held at the Bayshore Shopping Centre in Ottawa, but can be easily modified for any mall. The girls were sent out in teams of 2-4 people.


name: Un-Natural Scavenger Hunt
category: camp-outdoor
subcategory: nature trail game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 670
materials_category: nature/props
materials_list: paper, pencil, various non-natural items (sponge, glue bottle, coat hanger, plastic bottle, etc.)
skills_developed: environmental awareness, observation, nature identification
difficulty_level: usor
keywords: scavenger hunt, nature, hiking, environment, litter
tags: ["guides", "camp", "hiking", "environment"]
language: en
normalized_name: un-natural scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hiking activity where leaders place items that do NOT belong in nature along a hiking path ahead of time. Items such as a small sponge, bottle of glue, coat hanger, or plastic soda bottle are hidden. Girls/patrols hike the trail with one person keeping a paper-and-pencil log of all unnatural items found within a set time limit.

rules:
Ahead of time, leader/adult places items on the hiking path that DO NOT belong to nature. Girls/Patrols then have one person with a piece of paper & pencil to keep track of the items. They then begin their hike searching for these items within a set time limit. You could give them a rough idea of how many items to search for (e.g. 'There are at least 30 items').

variations:
Challenge the girls a little by placing items that would make them 'think' about what is part of nature and what isn't.

source_excerpt:
Ahead of time, leader/adult places items on the hiking path that DO NOT belong to nature. Items such as a small sponge, bottle of glue, coat hanger, plastic soda bottle, etc... that not only Do Not belong but are considered litter.


name: Summer Survival Game
category: supravietuire
subcategory: survival trail game
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 673
materials_category: survival/outdoor
materials_list: first aid kit, survival kit, drinking water, matches, fire starters, gadget string, tarp
skills_developed: survival skills, first aid, teamwork, decision-making
difficulty_level: dificil
keywords: survival, trail game, first aid, wilderness, pathfinders
tags: ["pathfinders", "camp", "survival", "first-aid", "summer"]
language: en
normalized_name: summer survival game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trail game for Pathfinders where groups follow a marked trail and encounter scenario cards with wilderness emergency situations to solve. Each group carries first aid and survival kits. Stations include being lost, an injury (sprained ankle near poison ivy), encountering a bear, hunger decisions, and building emergency shelter. Leaders observe without commenting.

rules:
Each group of girls should be carrying, minimum, one first aid kit, one survival kit, drinking water, matches, fire starters, a bit of gadget string, and a tarp. Groups follow the marked trail and solve situation cards at each station before moving on. Leaders tour the area as observers only. After the game, everyone sits down to discuss strategies.

source_excerpt:
Each group of girls should be carrying, minimum, one first aid kit, one survival kit, drinking water, matches, fire starters, a bit of gadget string, and a tarp.


name: Summer Survival Game
category: supravietuire
subcategory: trail game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 673
materials_category: survival gear
materials_list: first aid kit, survival kit, drinking water, matches, fire starters, gadget string, tarp
skills_developed: first aid, wilderness survival, teamwork, problem solving
difficulty_level: dificil
keywords: survival, trail game, first aid, wilderness, pathfinders
tags: ["outdoor", "scouting", "survival skills"]
language: en
normalized_name: summer survival game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trail game for Pathfinder groups where teams carry survival gear and follow a marked trail, encountering scenario cards at each station that present wilderness emergency situations to solve (getting lost, injury, bear encounter, hunger, building shelter).

rules:
Each group must carry at minimum one first aid kit, one survival kit, drinking water, matches, fire starters, gadget string, and a tarp. Teams follow the marked trail and solve each situation card before moving on. At the final station they must stay until leaders come to inspect their work.

variations:
Leaders can act as a bear at Station Three and take daypacks with smelly food items, forcing girls to rely on survival kits.

source_excerpt:
Welcome to the Summer Edition of the Survival Game! Are you ready? Stay together and follow the trail, and be prepared for anything...


name: Winter Survival Game
category: supravietuire
subcategory: survival trail game
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 674
materials_category: survival/outdoor
materials_list: first aid kit, survival kit, waterproofed matches, tarp, bedroll rope, mugs, cup-a-soup, flashlight
skills_developed: survival skills, first aid, leadership, teamwork, decision-making
difficulty_level: dificil
keywords: survival, winter, trail game, first aid, hypothermia, frostbite
tags: ["pathfinders", "camp", "survival", "first-aid", "winter"]
language: en
normalized_name: winter survival game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A winter trail game for Pathfinders where each team member has a specific numbered role. Groups follow a marked trail in winter conditions and encounter stations with emergency scenarios including ice rescue, hypothermia, frostbite, and treating injuries. Each team carries survival equipment including first aid kits, waterproofed matches, tarps, rope, mugs, cup-a-soup, and flashlights.

rules:
Each numbered girl has a specific role. Follow the marked trail, stay together. Stations include: ice rescue (girl on thin ice), dealing with overheating then cold (girl removes coat), treating frostbite/hypothermia on Girl #5, treating Girl #3 for severe hypothermia, treating Girl #2 for broken wrist and sprained ankle while managing Girl #3's worsening hypothermia. Stay at final station until a leader arrives for evaluation.

source_excerpt:
Note that in each situation, each 'numbered' girl has a specific role to play. I implemented this system to make sure that girls who may be a little less outgoing get a chance to participate in the group too.


name: Winter Survival Game
category: supravietuire
subcategory: trail game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 674
materials_category: survival gear
materials_list: first aid kit, survival kit, waterproofed matches, tarp, bedroll rope, mugs, cup-a-soup, flashlight
skills_developed: first aid, wilderness survival, teamwork, winter safety
difficulty_level: dificil
keywords: survival, winter, trail game, frostbite, hypothermia, pathfinders
tags: ["outdoor", "scouting", "survival skills", "winter"]
language: en
normalized_name: winter survival game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A winter trail game similar to the Summer Survival Game, where teams follow a snowshoe trail and encounter situation cards with winter-specific emergencies: crossing frozen ice, hypothermia, frostbite, and injuries. Each numbered girl in the team has a specific role to ensure all participants are engaged.

rules:
Each team must carry at minimum one first aid kit, one survival kit, waterproofed matches, at least one tarp, bedroll rope, mugs for each member, cup-a-soup, and a flashlight. Teams follow the marked trail. Each situation card assigns tasks to specific numbered girls. Teams must stay at the final station until leaders come to inspect.

source_excerpt:
Welcome to the Winter Edition of the Survival Game! Are you ready? Follow the marked trail, stay together, and GOOD LUCK! (You're going to need it...)


name: Survival Games for Pathfinders
category: supravietuire
subcategory: survival framework
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 676
materials_category: survival/outdoor
skills_developed: survival skills, first aid, problem-solving, teamwork
difficulty_level: mediu
keywords: survival, trail game, pathfinders, situation cards, wilderness
tags: ["pathfinders", "camp", "survival", "weekend camp"]
language: en
normalized_name: survival games for pathfinders
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A framework description for Pathfinder trail survival games. Leaders lay a marked trail using trail signs, flagging tape, or wool, with Situation Cards along the route that girls must solve before moving on. Girls come prepared with full survival gear. Pathfinders are split into groups of 5-6, sent down the trail at 15-minute intervals. At the end, leaders inspect the girls' work then everyone discusses strategies and improvements.

rules:
Leaders lay a trail for the girls to follow, using either trail signs, flagging tape or bright-coloured wool. If time allows, lay a trail for each team. Along the trail leaders place Situation Cards. The last Situation Card should be placed in an area with suitable shelter-building materials. Girls are split into groups of around 5 or 6. Send teams at around 15-minute intervals. Leaders tour but remain as observers only. After the game, sit down together and discuss different strategies.

source_excerpt:
Leaders lay a trail for the girls to follow, using either trail signs, flagging tape or bright-coloured wool. If times allows, lay a trail for each team of girls. Along the trail the leaders place Situation Cards (see the links on the left); on each card is a situation the girls will have to think about and solve before moving on.

materials_list:
trail signs or flagging tape or bright-coloured wool, Situation Cards, daypacks, survival kits, first aid kits, rain ponchos, snacking food, drinks


name: Chocolate Tag
category: sports-active
subcategory: tag game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 680
skills_developed: physical activity, creativity
difficulty_level: usor
keywords: tag, chocolate, melt, freeze, rescue
tags: ["high energy", "indoor", "outdoor", "funny"]
language: en
normalized_name: chocolate tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where players are chocolate chips and IT is a baker. Tagged players must slowly 'melt' down to the floor while yelling 'I'm melting!'. If a free player runs under one of the melting player's arms before she hits the floor, she is saved. If she melts fully, she becomes another IT.

rules:
All players are chocolate chips; IT is the baker. When IT catches a player, the tag-ee must freeze, wave arms out at sides, and slowly melt down toward the floor while yelling 'I'm melting! I'm melting!'. If another player runs under one of her arms before she reaches the floor, she is unfrozen. If she melts all the way to the floor, she becomes another IT.

source_excerpt:
When "IT" catches a player, the tag-ee must freeze in place, wave her arms out at her sides, and slowly begin to "melt" down towards the floor, while yelling out "I'm melting! I'm melting!".


name: Elvis Tag
category: sports-active
subcategory: tag game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 681
skills_developed: physical activity, creativity, humor
difficulty_level: usor
keywords: tag, Elvis, freeze, rescue, pose
tags: ["high energy", "indoor", "outdoor", "funny"]
language: en
normalized_name: elvis tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where tagged players freeze in an Elvis-style pose and must say 'Thank you... thank you very much!' in their best Elvis voice to their rescuer before being allowed to run again.

rules:
Players run around the playing area. If tagged by IT, a player freezes in an Elvis-style pose. She can be rescued by being tapped on the shoulder by another player, but before she can run again she must turn to her rescuer and say, in her best Elvis voice, 'Thank you... thank you very much!'

source_excerpt:
If one of them is tagged by "IT", she freezes in an Elvis-style pose. She can be rescued by being tapped on the shoulder by another player, but before she can run around again, she must turn to her rescuer and say, in her best Elvis voice, "Thank you... thank you very much!"


name: Planet of the Its
category: sports-active
subcategory: tag game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 683
materials_category: boundary markers
materials_list: pylons or boundary lines
skills_developed: physical activity, strategy, teamwork
difficulty_level: mediu
keywords: tag, group, chain, planets, IT
tags: ["high energy", "outdoor", "gym"]
language: en
normalized_name: planet of the its
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where IT starts as a two-headed pair. When a single player (THAT) is tagged, they join the IT group. A three-headed IT that tags another player splits into two two-headed ITs. Players who go out of bounds automatically join the nearest IT. Play continues until only two THATs remain.

rules:
Mark out the playing area. A pair starts as a two-headed IT; all others are single-headed THATs. When IT tags a THAT, the THAT joins IT (making a three-headed IT). When a three-headed IT tags another THAT, it splits into two two-headed ITs. No four-headed ITs allowed. THATs who go out of bounds automatically join the nearest two-headed IT. Play until only two single-headed THATs remain; they become the first IT in the next round.

source_excerpt:
Designate a pair of players to start as a two-headed "IT". All the rest of the players are single-headed "THATs". When the IT tags a THAT, the THAT joins the IT, which is now a three-headed IT.


name: Water Cycle Race
category: creative-stem
subcategory: water games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 689
materials_category: water equipment
materials_list: bucket of water, Veggie Ziploc Bag (with holes) per team
skills_developed: science knowledge, teamwork, physical activity
difficulty_level: usor
keywords: water cycle, relay, science, WAGGGS, outdoor
tags: ["water", "science", "relay race", "outdoor"]
language: en
normalized_name: water cycle race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race game that teaches the water cycle. Teams of five girls each take a role in the water cycle (Cloud, Mountain, Rain, River, Ocean) and pass a leaky Ziploc bag of water down the line with a specific movement for each role.

rules:
Divide girls into teams of 5 in a widely spaced line with a bucket of water at the start. On 'go', the first girl (Cloud) fills the Ziploc and twirls while advancing to the next girl. The Mountain runs the bag to the Rain, who hops on one foot to the River, who zigzags to the Ocean. The Ocean waves all the way back to the bucket, refills and becomes Cloud. The relay continues until the original Cloud has been the Ocean.

source_excerpt:
On 'go' the first girl takes and fills the Ziploc (she is the Cloud) and twirls while advancing to the next girl. She passes on the bag. The second girl is the Mountain.


name: Water Cycle Race
category: camp-outdoor
subcategory: water games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 689
materials_category: outdoor
materials_list: bucket of water, Veggie Ziploc Bag (with holes) for each team
skills_developed: teamwork, science education, physical activity
difficulty_level: usor
keywords: water cycle, relay, outdoor, science
tags: ["water", "relay race", "education", "camp"]
language: en
normalized_name: water cycle race
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part44
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each girl in a team takes on a role in the water cycle (Cloud, Mountain, Rain, River, Ocean) and performs a specific movement while passing a Ziploc bag filled with water. The relay continues until the first girl has cycled through all roles back to Ocean.

rules:
Divide girls into teams of 5. Place bucket of water at start. Cloud fills Ziploc and twirls while advancing; Mountain runs the bag; Rain hops on one foot; River zigzags; Ocean waves back to the bucket and refills. Relay continues until the first girl becomes the Ocean.

source_excerpt:
The second girl is the Mountain. She runs the bag of water to the third girl, who is the Rain. The Rain hops on one foot to the fourth girl, who is the River.


name: Water Wonders Bingo
category: icebreakers
subcategory: bingo
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 690
materials_category: paper
materials_list: bingo sheets
skills_developed: social interaction, environmental awareness
difficulty_level: usor
keywords: bingo, water, WAGGGS, icebreaker, environment
tags: ["water", "icebreaker", "WAGGGS water badge"]
language: en
normalized_name: water wonders bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bingo-style icebreaker where each girl receives a bingo card with squares describing water-friendly activities or facts. Girls must find other participants who match each square and have them sign it. First girl to complete her card wins.

rules:
Each girl gets a bingo sheet. Girls must get other Guides or leaders to sign off on squares that identify something water-friendly that person does or knows. First girl with a complete card wins.

source_excerpt:
Each girl gets a bingo sheet like the one reproduced below. Then the girls must get other Guides or leaders to sign off on squares which identifies something water-friendly that that person does. First girl with a complete card wins!


name: Water Wonders Bingo
category: jocuri-cercetasesti
subcategory: bingo
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 690
materials_category: paper
materials_list: bingo sheets
skills_developed: social interaction, environmental awareness
difficulty_level: usor
keywords: water, bingo, environment, social
tags: ["bingo", "water", "environmental education", "icebreaker"]
language: en
normalized_name: water wonders bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part44
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bingo game where each girl gets a bingo sheet with water-related squares. Girls must get other Guides or leaders to sign off on squares that identify something water-friendly that person does. First girl with a complete card wins.

rules:
Each girl gets a bingo sheet. Girls must get other participants to sign squares matching water-friendly activities they do. First to complete a card wins.

source_excerpt:
Each girl gets a bingo sheet like the one reproduced below. Then the girls must get other Guides or leaders to sign off on squares which identifies something water-friendly that that person does.


name: Oil Spill Game
category: creative-stem
subcategory: environmental activity
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 691
materials_category: science supplies
skills_developed: environmental awareness, problem solving, science
difficulty_level: usor
keywords: oil spill, water, environment, science, WAGGGS
tags: ["water", "environment", "science", "WAGGGS water badge"]
language: en
normalized_name: oil spill game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part43
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hands-on environmental activity where small groups try to clean up a simulated oil spill in a dish of water using household tools (napkins, sponges, detergent). For older girls, leaders can act as 'weather' to interfere. Followed by group discussion on the difficulty of real oil spill clean-up.

rules:
Divide girls into groups of about four. Each group gets a plate/bowl of water (the ocean), a cup with dish detergent, an empty cup, paper napkins, small sponges, and drinking straws. A leader pours coloured oil onto each group's ocean. The task is to clean up the spill. For older girls, leaders can be 'weather' (blowing through straws = wind, water gun = rain). After a set time, groups discuss what worked.

variations:
For older girls, leaders can interfere as 'weather': blowing through a straw simulates wind, a water gun simulates rain.

source_excerpt:
A leader pours an "oil spill" (darkly coloured oil, eg. olive oil, looks best) onto each group's "ocean". The group's task is to clean up the spill.

materials_list:
pie plate/bowl/basin, dish detergent, empty cup, paper napkins, small sponges, drinking straws, coloured oil (e.g. olive oil)


name: Oil Spill Game
variations: For older girls, leaders act as 'weather' interfering with cleanup.
category: creative-stem
subcategory: environmental science
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 691
materials_category: household
skills_developed: environmental awareness, problem solving, teamwork
difficulty_level: usor
keywords: oil spill, environment, water, cleanup
tags: ["environmental education", "science", "teamwork"]
language: en
normalized_name: oil spill game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part44
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls are divided into small groups and each group is given a simulated 'ocean' (pie plate of water) with an 'oil spill' poured on it. Their task is to clean up the spill using various tools, while leaders can act as weather interference. Designed to teach about the difficulty of real oil spill cleanup.

rules:
Divide girls into groups of about 4. Each group gets a plate of water, dish detergent, empty cup, napkins, sponges, and straws. Leaders pour oil onto each 'ocean'. Groups try to clean up the spill. For older girls, leaders can interfere as wind (straw) or rain (water gun). After a set time, groups discuss what worked.

source_excerpt:
A leader pours an "oil spill" (darkly coloured oil, eg. olive oil, looks best) onto each group's "ocean". The group's task is to clean up the spill.

materials_list:
pie plate/bowl/basin, dish detergent, empty cup, paper napkins, small sponges, drinking straws, coloured oil (e.g. olive oil)


