# activities

name: Owl Program
category: camp-outdoor
subcategory: ornithology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 18
materials_category: science and craft
materials_list: binoculars, paper owls, owl pellets, microscope, tweezers
skills_developed: observation, identification, scientific inquiry
difficulty_level: mediu
keywords: owl, raptor, pellets, binoculars, birds
tags: ["birds", "science", "nature", "observation"]
language: en
normalized_name: owl program
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A raptor education program featuring a live owl presentation by a zoo outreach program, followed by an outdoor owl hunt where life-size paper owls are hidden in trees. Kids use binoculars to spot them, identify characteristics, collect owl pellets, and dissect them under a microscope.

rules:
Partner with local zoo outreach for live owl presentation. Hide life-size paper owls in trees. Kids hunt with binoculars and identify species characteristics. Scatter owl pellets along the path for collection. Set up outdoor science lab for microscope examination and dissection with tweezers.

variations:
Include imaginary owls with humorous characteristics (e.g. Hip Hop Hoot with a gold chain, Race Car Raptor holding a racing flag).

source_excerpt:
We hid life-size paper owls that we made in the trees. The kids were on the hunt to spot certain species of owls in the trees. They carried binoculars to find the Owls and had to identify characteristics on each owl.


name: Worm Racing
variations: Can race in rounds with a closing ceremony and podium for top worms.
category: camp-outdoor
subcategory: animal racing
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 19-20
materials_category: basic supplies
materials_list: poster board, markers, container of night crawlers, spray bottle with water
skills_developed: animal handling, enthusiasm, sportsmanship
difficulty_level: usor
keywords: worm racing, night crawlers, poster board, race, worms
tags: ["nature", "outdoor", "camp", "worms", "racing", "fun"]
language: en
normalized_name: worm racing
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature activity where campers race worms on a poster board arena with a start and finish line. Staff creates the arena with markers and encouragement lines between start and finish. Each camper picks a worm and gives it a name. On the count of three, worms are placed at the start and cheered on. A staff member does play-by-play commentary. Worms are occasionally spritzed with water to keep them moist. The activity can be run in rounds with a closing ceremony on the podium.

rules:
Create worm arena on poster board with start/finish line and encouragement lines. Don't make start/finish too far apart. Have a few campers race at a time with rest cheering. Each camper names their worm. On count of three, set worms at starting line. Staff does play-by-play commentary. Spritz worms with water occasionally. Handle worms gently. Can race in rounds with closing ceremony.

source_excerpt:
At our camp one of the popular nature activities is worm racing! It's only a hit if your staff really pumps it up and makes it exciting by making it into an event.


name: Worm Racing
category: camp-outdoor
subcategory: nature games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 19-20
materials_category: nature and craft
materials_list: poster board, markers, container of worms (night crawlers), spray bottle with water
skills_developed: animal care, engagement, sportsmanship
difficulty_level: usor
keywords: worms, racing, night crawlers, nature game
tags: ["worms", "game", "fun", "nature"]
language: en
normalized_name: worm racing
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A popular camp nature activity where campers each choose a worm, name it, and race it on a poster board arena from start to finish line. Staff create excitement with play-by-play commentary and the worms are kept moist with a spray bottle.

rules:
Create a worm arena from poster board with a start and finish line (add encouragement lines optionally). Each camper chooses and names a worm. On the count of three, place worms at start. Staff does rapid play-by-play. Spritz worms with water bottle periodically. First worm crossing finish line wins. Can be run in rounds.

variations:
Can run multiple rounds; winners can receive a podium ceremony. Arena can be concentric circles or tracks.

source_excerpt:
At our camp one of the popular nature activities is worm racing! It's only a hit if your staff really pumps it up and makes it exciting by making it into an event.


name: Jar Visualization
category: conflict-empatie
subcategory: empathy discussion
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 20
materials_category: none
skills_developed: empathy, animal welfare, ethical thinking
difficulty_level: usor
keywords: jar, critters, empathy, animal welfare, visualization
tags: ["nature", "camp", "empathy", "ethics", "animals"]
language: en
normalized_name: jar visualization
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A discussion-based activity to help campers understand why keeping critters in a jar long-term is harmful. Campers are asked to imagine what it would be like to suddenly be trapped in a jar: the closed space, lack of food, lack of friends, lack of air, and lack of freedom. This empathy exercise helped reduce the number of campers trying to sneak bugs home.

rules:
Talk with campers about what it would feel like to suddenly be trapped in a jar. Discuss: closed space, lack of food, lack of friends, lack of air, lack of freedom. Use this to explain why releasing critters to their habitat is important.

source_excerpt:
To help some of our campers understand why keeping critters in a jar long term was a bad idea we talked about what it would be like to suddenly be trapped in a jar. (The closed space, lack of food, lack of friends, lack of air, and the lack freedom.)


name: Jar Visualization
category: integrare-incluziune
subcategory: empathy / nature stewardship
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 20
skills_developed: empathy, perspective-taking, environmental stewardship
difficulty_level: usor
keywords: jar, critters, empathy, stewardship
tags: ["discussion", "empathy", "nature", "ethics"]
language: en
normalized_name: jar visualization
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guided discussion activity where campers imagine what it would be like to be suddenly trapped in a jar, to help them understand why keeping critters in jars long term is harmful.

rules:
Talk to campers about what it would be like to be trapped in a jar: closed space, lack of food, lack of friends, lack of air, lack of freedom. Use to discourage sneaking bugs home.

source_excerpt:
To help some of our campers understand why keeping critters in a jar long term was a bad idea we talked about what it would be like to suddenly be trapped in a jar.


name: Bug Interviews
category: creative-stem
subcategory: insect study
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 20
materials_category: basic supplies
materials_list: bug containers, magnifying glasses, pencils, paper, colored pencils
skills_developed: insect biology, observation, creative thinking, science
difficulty_level: usor
keywords: bugs, insects, interview, insect song, body parts, six legs
tags: ["nature", "science", "camp", "insects", "song", "biology"]
language: en
normalized_name: bug interviews
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A structured activity where campers work in pairs to create interview questions they would ask a bug, then go catch one and 'interview' it. The activity includes teaching the Insect Song (to the tune of Head, Shoulders, Knees and Toes) to help campers memorize insect body parts (head, thorax, abdomen, six legs, eyes, antennae, mouth, spiracles). Campers observe and record details about their found insect.

rules:
Step 1: With a partner, write 5 interview questions you would ask a bug on one side of the paper. Step 2: Teach the Insect Song (Head, thorax abdomen SIX LEGS! to the tune of Head Shoulders Knees and Toes). Sing it repeatedly omitting a word each time. Step 3: With partner and bug container, find an insect. Observe where it comes from. Carefully put it in the container. Answer the interview questions based on your observations.

source_excerpt:
With a partner come up with five interview questions you would ask a bug if you found one. Write them down on one side of the paper.


name: Bug Interviews
category: camp-outdoor
subcategory: entomology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 20-21
materials_category: science and craft
materials_list: bug containers, magnifying glasses, pencils, paper, colored pencils
skills_developed: observation, scientific inquiry, creative writing, drawing
difficulty_level: usor
keywords: bugs, insects, magnifying glass, interview, identification
tags: ["insects", "science", "nature", "song", "observation"]
language: en
normalized_name: bug interviews
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-step insect science activity where campers write interview questions, learn to identify insects by body parts, sing the insect song, hunt for an insect, observe it closely, answer their own interview questions, draw it, then introduce it to the group before releasing it.

rules:
Step 1: With a partner, write 5 interview questions for a bug. Step 2: Teach and sing Insect Song (Head, Thorax, Abdomen, SIX LEGS to tune of Head Shoulders Knees and Toes). Step 3: Hunt for an insect with partner and bug container. Step 4: Use magnifying glass to observe, answer questions, draw insect and habitat, name it. Step 5: Partners introduce their insect to the group. Step 6: Return insects gently to where they were found.

source_excerpt:
With a partner come up with five interview questions you would ask a bug if you found one. Write them down on one side of the paper.


name: Bee Hive Study and Lip Balm
category: creative-stem
subcategory: bee science / crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 17-18
materials_category: craft and cooking
skills_developed: science literacy, following instructions, crafts
difficulty_level: mediu
keywords: bees, beeswax, lip balm, hive, ecology
tags: ["bees", "crafts", "recipe", "science", "animals"]
language: en
normalized_name: bee hive study and lip balm
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A comprehensive bee study activity using an indoor beehive where campers learn about bee roles (queen, drones, workers), bee ecology, and why we shouldn't fear bees. The study culminates in making lip balm from beeswax.

rules:
Discuss bee jobs and importance. Make lip balm: melt 1/4 cup beeswax in a glass measuring cup on a hot plate on low, add 3/4 cup vegetable oil, stir until wax is melted, add 3/4 to 1 tsp flavoring, stir, pour into 30 lip balm containers, let cool, put on lids and labels.

source_excerpt:
We have an indoor bee hive, so we do an entire study around bees. We talk about how they work together and the different jobs each one has

materials_list:
30 lip balm containers and lids, 1/4 cup beeswax, 3/4 cup vegetable oil, flavoring, hot plate, glass measuring cup, stir stick or spoon, funnel, labels


name: Birds of a Feather
category: camp-outdoor
subcategory: ornithology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 21
materials_category: science
materials_list: feathers, magnifying lenses
skills_developed: observation, scientific vocabulary, nature literacy
difficulty_level: usor
keywords: feathers, birds, barbules, anatomy, magnifying
tags: ["birds", "science", "observation", "nature"]
language: en
normalized_name: birds of a feather
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A close observation activity where each camper gets a feather and a magnifying lens to study feather anatomy (shaft, vane, barbs, barbules), learn about contour vs. down feathers, and understand how birds preen and waterproof their feathers.

rules:
Hand out a feather and magnifying lens to each camper. Have them identify contour vs down feathers. Explain shaft, vane, barbs, barbules. Have campers separate barbs and zip them back together. Discuss how zipping helps the bird and what happens if feathers are unzipped.

source_excerpt:
Hand out a feather and magnifying lens to each camper. Have them begin to look closely at the feather. There are two types of feathers: contour and down.


name: Un-Nature Hike
variations: Add funny/themed items like a plastic Harry Potter wand or the camp director's hat.
category: camp-outdoor
subcategory: environmental awareness
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 22-23
materials_category: household/nature items
materials_list: unnatural items (birdhouse, pool noodle, statue, gnome, etc.), hiking trail
skills_developed: observation, environmental awareness, critical thinking
difficulty_level: usor
keywords: scavenger hunt, nature, unnatural, hike, environment
tags: ["hike", "nature", "scavenger hunt", "environment"]
language: en
normalized_name: un-nature hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scavenger hunt hike where campers look for 'unnatural' items deliberately hidden along a trail. Activity can be competitive (individual silent lists) or collaborative (team hunt). Ends with a discussion about what belongs in nature.

rules:
Gather unnatural items (birdhouse, pool noodle, squirrel statue, gnome, etc.), including borderline items like pine cone bird feeders. Find a hiking trail with hiding places. Hide items in sight. Tell campers it is an un-nature hike. Campers silently write what they see (individual) or participate as a team. Debrief at end about what can and cannot be left in nature.

source_excerpt:
Gather a number of "unnature" items, e.g, a birdhouse, a pool noodle, a statue of a squirrel, a gnome – include some things that are really close – e.g., a pine cone bird-feeder – both natural and unnatural.


name: Creek Walk
category: camp-outdoor
subcategory: aquatic science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 23
materials_category: nature tools
materials_list: small nets, small buckets
skills_developed: environmental stewardship, observation, nature connection
difficulty_level: usor
keywords: creek, water, creatures, stewardship, exploration
tags: ["water", "nature", "exploration", "young campers"]
language: en
normalized_name: creek walk
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A gentle creek exploration activity primarily for younger campers. They learn about water stewardship, common creek creatures, then explore with small nets and buckets. Each creature is identified and released close to where it was found.

rules:
Take campers to a flat gathering spot beside the camp creek. Teach about stewardship and common creek creatures. Give small nets and small buckets. Explore and catch creatures (only one in bucket at a time). Identify and release close to where found. Depending on time and depth, campers may also swim.

source_excerpt:
We take them out to a flat gathering spot beside our camp creek. We explain a little about stewardship (taking care of the water and the creatures in it).


name: Night Hike
category: camp-outdoor
subcategory: night nature
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 23
materials_category: safety
materials_list: emergency flashlights (for counselors)
skills_developed: courage, trust, sensory awareness, nature literacy
difficulty_level: mediu
keywords: night hike, stars, nocturnal, darkness, constellations
tags: ["night", "hike", "outdoor", "sensory"]
language: en
normalized_name: night hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An evening hike to a mountain knoll for stargazing and sunset watching, followed by stories about nocturnal animals and overcoming fear of darkness. Campers then hike back to basecamp in single file without flashlights, with counselors at front and back.

rules:
Take children to a knoll to see stars and sunset. Tell stories, sing songs. At dusk move to lower spot. Tell stories about not being afraid of darkness. Teach about owls or other nocturnal creatures. When dark, line up single file with one counselor in front and one in back. Hike back to basecamp without flashlights (counselors carry emergency flashlights). Debrief as a group at basecamp.

source_excerpt:
We take the children up to the knoll (bald up on the mountain where they can see the stars and maybe sunset). We tell stories, we sing songs.


name: Shape Hike
category: camp-outdoor
subcategory: nature observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 23
materials_category: craft and nature
materials_list: paper shapes, hole punch, yarn
skills_developed: shape recognition, observation, nature connection
difficulty_level: usor
keywords: shapes, hike, bracelet, craft, young campers
tags: ["hike", "craft", "nature", "shapes", "young campers"]
language: en
normalized_name: shape hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hike activity for younger campers that starts with a craft: making a shape bracelet with cut-out shapes (circle, square, triangle, etc.). On the hike, campers look for natural objects that match the shapes on their bracelet.

rules:
Start with craft: cut out shapes, punch holes in the middle, string yarn through shapes, tie on arms. Then go on a short hike and look for shapes in nature that match bracelet shapes (e.g. round rocks, triangle leaves, straight sticks).

source_excerpt:
They each make a bracelet with their favorite shapes on it. They cut out shapes (circle, square, triangle, etc.), punch holes in the middle, string yarn through their shapes, and tie on arms.


name: Quiet Hike
variations: Give paper for note-taking on the silent walk.
category: camp-outdoor
subcategory: sensory awareness
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 24
materials_category: optional
materials_list: paper (optional), pencils (optional)
skills_developed: sensory awareness, observation, mindfulness
difficulty_level: usor
keywords: quiet, hike, silence, observation, senses
tags: ["hike", "sensory", "nature", "mindfulness"]
language: en
normalized_name: quiet hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers first walk a section of trail and note what they see and hear, then walk the same section in silence. They compare observations and discuss why they noticed more on the silent walk and how to hear even more.

rules:
Take the group to a secluded place. Ask what they remember seeing and hearing. Take the same walk again in silence (some groups get paper for notes). Sit down and compare what they noticed. Discuss why they heard more things the second time. Repeat as desired.

source_excerpt:
We then take the same walk again. This time we do it in silence. Some groups we give paper so that they can take notes of the things they see and hear.


name: The Wagon Trail
category: wide-games
subcategory: themed outdoor game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 24
materials_category: props and trail items
materials_list: items to place on trail, observation checklist
skills_developed: observation, environmental awareness, teamwork
difficulty_level: usor
keywords: wagon trail, western, observation, environment, Girl Scouts
tags: ["hike", "themed", "environment", "scouting"]
language: en
normalized_name: the wagon trail
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Western-themed outdoor activity for a Girl Scout encampment where campers follow a wagon trail story and identify items that were 'thrown out of wagons' (items that don't belong in nature) along the trail.

rules:
Tell the story of being on a wagon train traveling west. Set up trail stations (wagon train stops) with hints leading to finding gold. One station has items placed along the trail representing things thrown from wagons. At the next stop, girls report what they saw that shouldn't be in nature. Station leader has a list to check their observations.

source_excerpt:
We told a story of being on a wagon train and they had different stations (wagon train stops) they did with hints of what they may find at the end of their quest to find gold.


name: Stealth
category: jocuri-cercetasesti
subcategory: hiking game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 24-25
skills_developed: agility, strategy, fun
difficulty_level: usor
keywords: stealth, hide, hiking, game, trail
tags: ["hike", "game", "outdoors", "fun"]
language: en
normalized_name: stealth
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hiking game where a leader calls 'STEALTH' and counts down from 10 with eyes closed while everyone hides nearby. The leader then spots people from their spot and calls them out. The first person to run back and high-five the leader after 'high five' is called gets a point.

rules:
Leader calls 'STEALTH' and counts down from 10 with eyes closed without moving. Everyone else hides nearby. Leader opens eyes, pivots in a circle, calls out anyone they can see. After calling out everyone they can see, leader calls 'high five'. First person to high-five the leader gets a point or prize. Can be repeated many times on the trail.

source_excerpt:
Just hiking can get boring for kids, so we like to play a game called "Stealth." For this game, a leader calls out "STEALTH" and then counts down from 10.


name: Ladybug Nature Walks
category: camp-outdoor
subcategory: pre-school nature
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 25
materials_category: nature interpretation
skills_developed: observation, curiosity, nature connection
difficulty_level: usor
keywords: ladybug, pre-school, nature walk, interpretive, parents
tags: ["pre-school", "hike", "nature", "family"]
language: en
normalized_name: ladybug nature walks
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pre-school nature walks offered by a Park District to get kids and parents outside. Each walk features a storybook on the walk topic, a make-or-find take-home item, and a guided interpretive walk on a short loop trail with red plastic plate markers ('ladybug spots') posing observations and questions.

rules:
Choose a walk topic (birds, wind, bugs, colors, etc.). Read a short storybook. Kids borrow ladybug magnifying glass lanyards and flashlights. Walk a short level loop trail with red plastic plate interpretive markers (questions like 'Look inside this hole. What do you see?'). Include a take-home project.

source_excerpt:
Kids are allowed to borrow ladybug magnifying glass lanyards, flashlights, etc. along the way. The interpretive "markers" hung along the trail are red plastic plates ("ladybug spots") with an observation or question written in permanent marker.

materials_list:
storybook, magnifying glass lanyards, flashlights, red plastic plates with questions, take-home project materials


name: Preservation Hike
category: camp-outdoor
subcategory: environmental stewardship
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 25
materials_category: cleanup
materials_list: gloves, trash bags, point list, prizes, snacks
skills_developed: environmental stewardship, responsibility
difficulty_level: usor
keywords: trash, hike, preservation, cleanup, environment
tags: ["environment", "hike", "stewardship", "cleanup"]
language: en
normalized_name: preservation hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers collect trash along a trail using gloves and bags, recording points for each type of item found according to a prepared list. Prizes are given for the most points earned.

rules:
Prepare a list of trash items with point values. Give kids gloves and trash bags. Have them pick up trash and record points. Award prizes for most points. Have snacks afterwards.

source_excerpt:
Prepare a list of trash items and give a point value for the items, then give the kids gloves and trash bags and have them pick up trash and record their points when they come back together.


name: 5 Senses Stroll
category: camp-outdoor
subcategory: sensory nature walk
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 25
materials_category: craft/printed
materials_list: nature hike board with tasks
skills_developed: sensory awareness, nature connection, mindfulness
difficulty_level: usor
keywords: 5 senses, stroll, hike, sensory, nature
tags: ["hike", "sensory", "nature", "mindfulness"]
language: en
normalized_name: 5 senses stroll
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature hike where each child gets a board with sensory tasks to complete, such as hugging a tree, letting a bug climb on their hand, sliding sand through fingers, listening for animal sounds, smelling a flower, and other multi-sensory engagements with nature.

rules:
Give each child a nature hike board with tasks. Tasks include: hug a tree, let one bug climb on your hand, slide sand through your fingers, listen for an animal sound, feel the breeze, chase a butterfly, smoosh a leaf and smell it, smell a flower.

source_excerpt:
Each child gets a nature hike board with tasks on it to complete. Some of the tasks include: hug a tree, let one bug climb on your hand, slide sand through your fingers, listen for an animal sound


name: Rainbow Hike
category: camp-outdoor
subcategory: color observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 25-26
materials_category: printed materials
materials_list: paint chips from hardware store (punched with hole)
skills_developed: color recognition, observation, nature connection
difficulty_level: usor
keywords: rainbow, colors, hike, nature, paint chips
tags: ["hike", "colors", "nature", "young campers", "family"]
language: en
normalized_name: rainbow hike
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A color-finding nature hike for young children. First campers find all rainbow colors in nature with educational stops at each color found. Then older kids use hardware store paint chips to find matching colors, while younger kids aim to find 20 group matches.

rules:
Encourage children to think about their favorite color. Tell them you will find as many colors as possible. First find all rainbow colors, stopping to teach about what was found at each color. Then hand out paint chips (from hardware store, punched with hole). Older kids compete to find most matches; younger kids work as a group for a set number (e.g. 20).

source_excerpt:
First - find all the colors of the rainbow. At every color, stop and teach a little bit about what they found.


name: Night Hike (Sensory)
category: camp-outdoor
subcategory: night nature / sensory
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 26-27
materials_category: minimal
materials_list: rope, emergency flashlight, colour cards, wintergreen lifesavers
skills_developed: sensory awareness, astronomy, observation, mythology
difficulty_level: usor
keywords: night hike, stars, constellations, senses, moon rocks
tags: ["night", "hike", "sensory", "stars", "nature"]
language: en
normalized_name: night hike (sensory)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nightly cabin group hike featuring stargazing, constellation stories, sensory activities (listening to night sounds, heightening smell with water under the nose), a color-card sight activity in the forest, and ending with the 'Moon Rocks' wintergreen lifesaver sparking activity.

rules:
Hold rope for everyone. No lights (counselor has emergency flashlight). Start in field: stargaze, find constellations, discuss mythology. Be still and silent for 30 seconds comparing night and day sounds. Dab water under nose, smell things (e.g. Skunk Cabbage). In forest: each camper gets a colour card and finds matching objects. End with Moon Rocks: cut wintergreen lifesavers and crunch in dark dry mouths to spark. Return to shelter and debrief.

source_excerpt:
One goal of the night hike is to engage the senses at night. So they will be still and silent for about 30 seconds and talk about the noises that you hear at night and compare them the noises that you would hear in the day.


name: Creating a Hiking Trail
variations: Use the trail for a 'trail run' as a counselor-camper Friday competition.
category: camp-outdoor
subcategory: conservation project
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 28
materials_category: construction
materials_list: forestry expertise, tools, signage (grant-funded)
skills_developed: conservation, teamwork, long-term project management
difficulty_level: dificil
keywords: trail, forestry, conservation, long-term, construction
tags: ["conservation", "trail", "project", "scouting"]
language: en
normalized_name: creating a hiking trail
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-year camp project where campers partner with the WV Division of Forestry to design and build an actual hiking trail. Campers sign up for a hiking trail class over multiple mornings across several years.

rules:
Partner with WV Division of Forestry. Forester identifies location, provides expertise and tools, may obtain grant money for signage. Campers sign up for morning hiking trail class. Project spans multiple years until trail is complete.

source_excerpt:
We partnered with the WV Division of Forestry and created a hiking trail. This was a multi-year project. The Forester was able to identify a location and provided the expertise and tools.


name: Junkos and Jays
variations: Can be adapted for other birds or mammals.
category: wide-games
subcategory: ecology simulation
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 29
materials_category: food
materials_list: beans (pinto, navy, garbanzo)
skills_developed: ecological thinking, strategy, debrief
difficulty_level: usor
keywords: junkos, jays, birds, ecology, beans, foraging
tags: ["game", "ecology", "birds", "nature", "simulation"]
language: en
normalized_name: junkos and jays
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor ecology game simulating the feeding behavior of juncos (small foraging birds) and jays (aggressive nest raiders). Campers are assigned roles and use beans to simulate the food-gathering dynamic, followed by a survival debrief.

rules:
Scatter beans over an outdoor play area. 80-90% of group are junkos who gather beans one at a time and take them to a hidden nest. 10-20% are jays who can only take beans from nests. After a period of time, stop and debrief about survival (birds with no beans would not survive).

source_excerpt:
We use beans (pinto, navy, garbonzo etc) scattered over the play area which is outside in nature! 80% to 90% of your group are jays. They must gather beans (1 at a time) and take them back to their nest


name: Birds, Animals, Fish
category: camp-outdoor
subcategory: nature knowledge game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 30
materials_category: sports
materials_list: ball
skills_developed: quick thinking, nature vocabulary, reflexes
difficulty_level: usor
keywords: birds, animals, fish, circle game, ball
tags: ["game", "nature", "circle", "ball"]
language: en
normalized_name: birds, animals, fish
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle ball-toss elimination game where the tosser calls out a category ('bird', 'animal', or 'fish') and the catcher must name a creature in that category before the ball arrives. Catchers who fail are eliminated.

rules:
Players stand in a circle. Tossing player shouts 'bird', 'animal', or 'fish' to a player and tosses a ball slowly with an arch. Catching player must shout a creature in that category before the ball arrives. Failure to name a creature means stepping back from the circle. No name may be repeated. Tossing player must shout category before ball leaves hand. Last player wins.

variations:
Instead of eliminating players, they must imitate in sound and actions a creature in the category chosen by the thrower.

source_excerpt:
A player shouts either "bird," "animal," or "fish" to any player and tosses a ball to them. The catching player must shout the name of a creature that falls into the category before the ball reaches them.


name: Hug-a-Tree
category: team-building
subcategory: trust / sensory
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 32-33
materials_category: simple
materials_list: blindfolds
skills_developed: trust, sensory awareness, communication, nature connection
difficulty_level: usor
keywords: blindfold, tree, senses, partner, nature
tags: ["trust", "sensory", "nature", "team-building", "partners"]
language: en
normalized_name: hug-a-tree
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded partner activity where one person is guided to a tree, uses their non-visual senses to get to know that specific tree intimately, and then tries to identify it with eyes open after being spun and returned to the starting point.

rules:
Partner up. One buddy is blindfolded, the other is the driver. Driver guides blindfolded buddy (hands on shoulders, moving slowly, steering around obstacles) to a tree clear of low branches. Spin blindfolded buddy 3 times slowly. Let them explore the tree with all senses except taste. Guide back, spin 3 times. Remove blindfold. Try to identify the tree. Switch roles. Debrief: what senses helped, what was noticed without eyes.

source_excerpt:
One buddy has a blindfold, the other is the "driver". To drive your buddy, put your hands on their shoulders, be sure to move them slowly, tell them to step left and right, down and up.


name: Squirting Stink Bug Game
category: sports-active
subcategory: outdoor active game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: props
materials_list: hula hoop, squirt gun or squirt bottle, clothespins or beanbags
skills_developed: agility, stealth, fun
difficulty_level: usor
keywords: stink bug, squirt, blindfold, game, insects
tags: ["game", "active", "outdoor", "insects", "water"]
language: en
normalized_name: squirting stink bug game
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag-style game where one blindfolded player in the center of a hula hoop is the Squirting Stink Bug, armed with a squirt gun, while others try to retrieve food (clothespins or beanbags) from the ground near the Stink Bug without getting squirted.

rules:
Mark off a playing area. One person is the Squirting Stink Bug, blindfolded in the center of a hula hoop with a squirt gun or squirt bottle. The rest of the players try to get clothespins or beanbags that are on the ground near the Stink Bug without getting squirted.

source_excerpt:
One person is the Squirting Stick Bug. He is blindfolded in the center of a hula hoop in the middle of your playing area, and has a squirt gun or squirt bottle of water that he squirts on anyone who come near.


name: Squirting Stink Bug Game
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: sport
materials_list: hula hoop, squirt gun or squirt bottle, clothespins or beanbags
skills_developed: nature awareness, stealth, strategy
difficulty_level: usor
keywords: stink bug, squirt, blindfold, nature game
tags: ["nature", "outdoor", "water game", "insects"]
language: en
normalized_name: squirting stink bug game
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature-themed game where one blindfolded player acts as the Squirting Stink Bug and uses a squirt gun to deter other players from collecting clothespins or beanbags placed near them. Simulates how some insects squirt a repulsive liquid when threatened.

rules:
Mark off a playing area. One person (the Squirting Stink Bug) is blindfolded in the center of a hula hoop and has a squirt gun or squirt bottle. The rest of the players must retrieve their food (clothespins or beanbags) from the ground near the Squirting Stink Bug without getting squirted.

source_excerpt:
He is blindfolded in the center of a hula hoop in the middle of your playing area, and has a squirt gun or squirt bottle of water that he squirts on anyone who come near.


name: Lost Caterpillar
variations: Have students make their own pipe cleaner insects and hide them.
category: camp-outdoor
subcategory: ecology simulation
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: craft
materials_list: pipe cleaners (multiple colors)
skills_developed: ecological thinking, observation, scientific reasoning
difficulty_level: usor
keywords: caterpillar, camouflage, birds, natural selection, pipe cleaners
tags: ["ecology", "game", "nature", "simulation", "camouflage"]
language: en
normalized_name: lost caterpillar
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A natural selection simulation where colored pipe cleaners hidden in a grass area represent camouflaged caterpillars, and students act as hungry birds who must find them. Reveals how camouflage colors affect survival rates.

rules:
Hide different color pipe cleaners in a marked off area of tall grass. All students are hungry birds and must find one caterpillar and bring it back to the nest. Observe which colors were easiest to find. Birds must find two more caterpillars. Discuss: Are remaining caterpillars harder to find? Did some birds go hungry? What would happen to the bird population if all caterpillars died off?

source_excerpt:
Hide different color pipe cleaners in a marked off area in field of tall grass. All the students are hungry birds and must go find one caterpillar and bring it back to the nest. What color pipe cleaners were easiest to find?


name: Lost Caterpillar
variations: Have the students make their own pipe cleaner insects and hide them.
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: craft
materials_list: pipe cleaners in various colors
skills_developed: observation, ecology understanding, camouflage concepts
difficulty_level: usor
keywords: caterpillar, camouflage, birds, predator-prey, nature
tags: ["nature", "ecology", "outdoor", "insects"]
language: en
normalized_name: lost caterpillar
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camouflage and predator-prey simulation where students act as hungry birds searching for hidden pipe cleaner caterpillars in tall grass. Teaches children about animal camouflage and the ecological importance of caterpillars.

rules:
Hide different colored pipe cleaners in a marked-off area in a field of tall grass. All students are hungry birds and must find one caterpillar and bring it back to the nest. Discussion follows: which colors were easiest to find, what would happen if all caterpillars died off.

source_excerpt:
Hide different color pipe cleaners in a marked off area in field of tall grass. All the students are hungry birds and must go find one caterpillar and bring it back to the nest.


name: Defend Your Counselor
category: team-building
subcategory: shelter building
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: nature and props
materials_list: natural materials (fallen trees, logs, leaves, debris), water balloons
skills_developed: teamwork, construction, strategy, nature resourcefulness
difficulty_level: mediu
keywords: shelter, water balloon, defend, counselor, team
tags: ["team-building", "shelter", "outdoor", "game", "active"]
language: en
normalized_name: defend your counselor
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A shelter-building team game where students use only natural materials found in the woods (no living plants/trees killed) to build a shelter protecting their counselor from a water balloon attack by other teams.

rules:
Students use only natural materials (fallen trees, debris, logs, leaves, holes) to build a shelter for their counselor. No killing or destroying living trees/plants. Given a time limit to complete shelter. At time up, teams attack each other with water balloons while defending own shelter. Campers can jump in front of balloons. When all ammo is gone, driest counselor group wins.

source_excerpt:
In this game, students have to use only items they find in nature - logs, trees, holes, leaves, etc to build a shelter for their counselor. (They are not allowed to kill or destroy living trees/plants.)


name: Defend Your Counselor
category: team-building
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 33
materials_category: nature
materials_list: natural materials (logs, leaves, branches), water balloons
skills_developed: teamwork, shelter building, strategy, nature awareness
difficulty_level: mediu
keywords: shelter, water balloon, nature building, team
tags: ["team-building", "outdoor", "survival", "nature craft"]
language: en
normalized_name: defend your counselor
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building survival game where campers must build a shelter for their counselor using only natural materials found in the woods. After building, teams must protect their shelter from a water balloon attack by the opposing teams.

rules:
Students use only items found in nature (logs, trees, holes, leaves) to build a shelter for their counselor. Living trees/plants cannot be killed or destroyed. They search woods for fallen trees and debris. At the end of the time limit, enemy teams (other camper groups) launch a water balloon attack. Campers can also attack other shelters but must guard their own. The driest counseling group wins.

source_excerpt:
In this game, students have to use only items they find in nature - logs, trees, holes, leaves, etc to build a shelter for their counselor.


name: Water Crossing Contest
variations: Use tissue filled with flour as the load to clearly show if it gets wet.
category: creative-stem
subcategory: engineering challenge
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 33-34
materials_category: natural and household
skills_developed: engineering, teamwork, problem solving, planning
difficulty_level: mediu
keywords: water crossing, boat, engineering, STEM, natural materials
tags: ["STEM", "engineering", "water", "team", "challenge"]
language: en
normalized_name: water crossing contest
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A STEM engineering challenge where small groups design and build a water-crossing conveyance from natural materials to float a heavy load (hardboiled egg, rock, or tennis ball) in a tub of water for two minutes without touching the sides or bottom.

rules:
Divide class into small groups. Each team builds a water crossing conveyance from natural materials collected from yard, city park, or school grounds. Load the center with a hardboiled egg, rock, or tennis ball (or tissue filled with flour). Float the boat in a tub or bucket of water. Must support the load for 2 minutes without touching side or bottom of bucket and without cracking, capsizing, or falling apart.

source_excerpt:
The goal of the contest is for small groups of students to plan, design and construct a means of carrying a load across a body of water.

materials_list:
natural materials (sticks, leaves, bark, etc.), tub or bucket of water, hardboiled egg or rock or tennis ball or flour-filled tissue


name: Water Crossing Contest
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 33-34
materials_category: nature
skills_developed: engineering, teamwork, problem-solving, planning
difficulty_level: mediu
keywords: water crossing, boat building, engineering, natural materials
tags: ["STEM", "team-building", "nature craft", "outdoor"]
language: en
normalized_name: water crossing contest
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An educational and fun engineering challenge where small groups plan, design, and construct a water-crossing conveyance from natural materials. The structure must float a load across a body of water (tub or bucket) without touching the sides or bottom for two minutes.

rules:
Divide the class into small groups. Each team builds a water crossing conveyance from natural materials collected from a yard, city park, school grounds, or natural areas. The load (hardboiled egg, rock, tennis ball, or flour-filled tissue) is placed in the center. The boat must float in a tub or bucket of water for two minutes without touching the side or bottom. If it doesn't crack, capsize, or fall apart within two minutes, the team has successfully crossed the barrier.

source_excerpt:
Each team will build a water crossing conveyance from natural materials collected from front yard, city park, school grounds or natural areas.

materials_list:
natural materials, tub or bucket of water, hardboiled egg or rock or tennis ball or flour-filled tissue


name: Predator and Prey
category: jocuri-cercetasesti
subcategory: stealth/nature awareness
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 34
materials_category: simple
materials_list: blindfold, sticks
skills_developed: stealth, hearing awareness, ecology understanding
difficulty_level: usor
keywords: predator, prey, blindfold, stealth, nature
tags: ["game", "nature", "ecology", "stealth", "outdoor"]
language: en
normalized_name: predator and prey
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth game where blindfolded 'prey' sits on the ground with sticks between their legs while 'predators' try to sneak in and steal the sticks without being heard. The prey points in the direction of sounds heard and can also wave arms to tag approaching predators.

rules:
One person sits on the ground blindfolded as the 'prey' with sticks on the ground between their legs. Rest of the group are 'predators'. Leader calls out predators who start moving toward prey as quietly as possible. If prey hears a predator, they point in that direction. If pointing to a predator, that predator must go back and start again. Prey can also wave arms to try to touch approaching predators. Goal for predators: grab a stick and return to start.

source_excerpt:
You have one person sit on the ground with a blindfold on. They are the "prey". They have sticks on the ground between their legs. The rest of the group are "predators" who are stalking their "prey" (the sticks on the ground).


name: Predator and Prey
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 34
materials_category: nature
materials_list: blindfold, sticks
skills_developed: stealth, sensory awareness, nature concepts
difficulty_level: usor
keywords: predator, prey, blindfold, stealth, nature
tags: ["nature", "outdoor", "ecology", "sensory game"]
language: en
normalized_name: predator and prey
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth and sensory game where one blindfolded player (the prey) sits on the ground with sticks between their legs while other players (predators) try to sneak up and steal a stick without being heard or touched.

rules:
One person sits blindfolded on the ground with sticks between their legs - they are the prey. All others are predators who quietly try to reach and grab a stick and return to their starting position. If prey hears a predator, they point in the direction of the sound; if pointing at a predator, that predator returns to start. Prey can also wave arms to touch predators approaching for sticks.

source_excerpt:
You have one person sit on the ground with a blindfold on. They are the "prey". They have sticks on the ground between their legs.


name: Yuck! or Yay!
category: camp-outdoor
subcategory: insect ecology
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 34
materials_category: craft/printed
materials_list: list of bugs, sticky notes
skills_developed: critical thinking, ecology literacy, opinion sharing
difficulty_level: usor
keywords: bugs, vote, yuck, yay, ecosystem
tags: ["insects", "indoor", "discussion", "ecology"]
language: en
normalized_name: yuck! or yay!
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor nature activity where each child votes 'yuck' or 'yay' for each bug on a list using sticky notes, keeping a running tally. After voting, the group discusses the ecological importance of each bug including those that got 'yuck' votes.

rules:
Give each kid a sticky note with their name. Read through a list of bugs. For each bug, kids vote yuck or yay. Keep a running tally of votes. After voting, discuss how each bug (even cockroaches) is important to the ecosystem.

source_excerpt:
Give each kid a sticky note with their name on it. Let them vote yuck or yay for each bug, and keep a running tally of votes for each bug.


name: Yuck! or Yay!
category: altele
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 34
materials_category: stationery
materials_list: sticky notes, list of bugs
skills_developed: ecology understanding, critical thinking, discussion
difficulty_level: usor
keywords: bugs, insects, voting, ecology, nature discussion
tags: ["indoor", "ecology", "insects", "discussion activity"]
language: en
normalized_name: yuck! or yay!
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor nature activity where students vote 'yuck' or 'yay' on a list of bugs using sticky notes, then discuss the ecological importance of each insect regardless of their initial reaction.

rules:
Give each kid a sticky note with their name on it. Read through a list of bugs and let them vote yuck or yay for each bug, keeping a running tally. After voting, discuss how each bug is important to the ecosystem.

source_excerpt:
Give each kid a sticky note with their name on it. Let them vote yuck or yay for each bug, and keep a running tally of votes for each bug.


name: Natural Contraptions
category: creative-stem
subcategory: nature engineering
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: natural and craft
materials_list: pine cones, stones, sticks, branches, leaves, sap, twine
skills_developed: creativity, engineering, teamwork, resourcefulness
difficulty_level: mediu
keywords: contraption, nature, build, survival, engineering
tags: ["STEM", "creativity", "nature", "team", "building"]
language: en
normalized_name: natural contraptions
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team or individual activity where campers collect natural materials and build the most useful contraption possible using nature items and twine, inspired by survival scenarios like Gilligan's Island or Swiss Family Robinson.

rules:
Teams brainstorm what contraption to make and what materials they need. Collect natural materials: pine cones, stones, sticks, branches, leaves, water, sap, etc. (Must not be taken alive or where it would hurt nature). Hand out twine. Build the most useful contraption. Optional time limit.

source_excerpt:
The goal is to create the most useful contraption out of nature (think Gilligan's Island or Swiss Family Robinson) Teams brainstorm what they want to make and what materials they will need.


name: Natural Contraptions
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: nature
materials_list: pine cones, stones, sticks, branches, leaves, water, sap, twine
skills_developed: creativity, engineering, teamwork, nature knowledge
difficulty_level: mediu
keywords: contraption, nature building, creative, team
tags: ["STEM", "craft", "outdoor", "team-building"]
language: en
normalized_name: natural contraptions
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team or individual activity where players create the most useful contraption entirely from natural materials (inspired by Gilligan's Island or Swiss Family Robinson). Teams brainstorm, collect materials, and build their contraption using nature-found items and twine.

rules:
Teams brainstorm what they want to make and what materials they need. Team members collect materials from nature: pine cones, stones, sticks, branches, leaves, water, sap, etc. (nothing may be taken alive or in a way that would damage nature). Hand out twine. Teams create the most useful contraption out of nature. Optional time limit.

source_excerpt:
The goal is to create the most useful contraption out of nature (think Gilligan's Island or Swiss Family Robinson) Teams brainstorm what they want to make and what materials they will need.


name: Tic-Tac-Toe (Nature)
variations: Use glue dots to attach sticks together for a more permanent reusable grid.
category: camp-outdoor
subcategory: nature game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: nature
materials_list: sticks, small rocks
skills_developed: strategy, critical thinking
difficulty_level: usor
keywords: tic-tac-toe, sticks, rocks, nature game
tags: ["game", "nature", "classic", "outdoor"]
language: en
normalized_name: tic-tac-toe (nature)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic tic-tac-toe game played entirely with natural materials: campers gather sticks and small rocks, draw a grid in the dirt with a stick, and play using broken sticks and stones as markers.

rules:
Gather sticks and small rocks. Draw a tic-tac-toe grid in the dirt with a stick. Play with pieces of broken sticks and stones as pieces. Can use glue dots to attach sticks for a more permanent grid.

source_excerpt:
Campers gathered sticks and small rocks to use for tic tac toe. We drew the "grid" with a stick in the dirt, and played with pieces of broken sticks and stones.


name: Tracking War
category: camp-outdoor
subcategory: tracking / wildlife
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: printed
materials_list: animal track cards or track sheet
skills_developed: animal identification, quick thinking, nature literacy
difficulty_level: usor
keywords: tracking, animal tracks, identification, competition
tags: ["game", "nature", "wildlife", "tracking"]
language: en
normalized_name: tracking war
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive animal track identification game where two teams face each other in lines and the first player in each pair to correctly identify an animal track placed between them wins, with the loser joining the winner's line.

rules:
Show campers different animal tracks using a track sheet or track cards. Divide into two teams in two lines with line leaders facing each other. Place an animal track card between each line leader. First to correctly identify the track wins; loser moves to the back of the winner's line. Game continues until all tracks cycled through twice or one line absorbs the other.

source_excerpt:
Show the campers different animal tracks using a track sheet or track cards. Divide the group into two teams and have them form two lines with the line leaders facing each other.


name: Tracking War
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: educational
materials_list: animal track cards or track sheet
skills_developed: nature knowledge, animal tracking, quick thinking
difficulty_level: usor
keywords: animal tracks, identification, tracking, nature knowledge
tags: ["nature", "ecology", "outdoor", "education"]
language: en
normalized_name: tracking war
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive animal track identification game where two teams face off to be first to correctly name animal tracks placed between their line leaders. Losers join the winner's team, and the game continues until all tracks have been cycled through or one team has absorbed the other.

rules:
Show campers different animal tracks using a track sheet or track cards. Divide into two teams in two lines facing each other. Place an animal track card between each line leader. The first person to correctly identify the track wins, and the loser moves to the back of the winner's line. Continue until all tracks cycled through twice or one line is eliminated.

source_excerpt:
Place an animal track card between each line leader. The first person to correctly identify the track is the winner, and the loser moves to the back of the winner's line.


name: Frogs, Insects and Flowers
category: wide-games
subcategory: ecology simulation
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 35-36
skills_developed: ecological thinking, agility, observation
difficulty_level: usor
keywords: frogs, insects, flowers, ecology, simulation, population
tags: ["game", "ecology", "nature", "simulation", "active"]
language: en
normalized_name: frogs, insects and flowers
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecology simulation game with three nested circles representing frogs, insects, and flowers. Insects run to tag flowers while avoiding frogs. Animals change species based on outcomes each round, creating observable population dynamics.

rules:
Divide group into three circles: outer circle (flowers, stationary), inner circle (insects, start on one knee), middle circle (frogs, start standing). On whistle, insects have 10 seconds to tag a flower while avoiding being tagged by frogs. Frogs can follow an insect by pivoting 360 degrees; insect can dash off during pivot. Each round: successful animal stays same species; captured animal becomes same as captor; unsuccessful uncaptured animal dies and becomes a flower.

source_excerpt:
Divide the group into three circles, one inside the next. The people in the outer circle are flowers, and remain stationary. The players in the inner circle are insects, and begin the game with one knee to the ground.


name: Frogs, Insects and Flowers
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 35-36
materials_list: whistle
skills_developed: ecology understanding, population dynamics, physical activity
difficulty_level: mediu
keywords: frogs, insects, flowers, predator-prey, ecology simulation
tags: ["ecology", "outdoor", "simulation", "wide game"]
language: en
normalized_name: frogs, insects and flowers
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecology simulation game with three circles of players representing flowers, insects, and frogs. Insects try to tag flowers while avoiding frogs, and the population dynamics change each round based on predator-prey interactions.

rules:
Divide into three circles (outer=flowers stationary, inner=insects start with one knee down, middle=frogs start standing). When whistle sounds, insects have ten seconds to tag a flower while avoiding frogs. Insects can 'fly' (touch one knee to ground) to avoid capture. Frogs can 'follow' insects by turning 360 degrees during which insect can dash off. After each round: successful animal stays same; captured animal becomes captor's species; unsuccessful but uncaptured animal dies and becomes a flower.

source_excerpt:
When the whistle sounds the insects have ten seconds to run and tag a flower. They may avoid capture (being tagged by a frog) by flying (touching one knee to the ground).


name: Judge Nature
category: wide-games
subcategory: ecology role-play
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 36
skills_developed: ecological literacy, role-playing, agility, nature knowledge
difficulty_level: usor
keywords: judge nature, animals, ecology, drought, famine, survival
tags: ["game", "ecology", "role-play", "nature", "outdoor"]
language: en
normalized_name: judge nature
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature-themed role-play game where every player chooses an animal name and follows instructions called by 'Judge Nature'. Players who 'die' go to 'SOIL' and receive tasks. Instructions simulate ecological events like drought, famine, hunting, and winter.

rules:
Every player chooses an animal name. One player is Judge Nature. Animals follow Judge Nature's instructions. If animals die, they go to 'SOIL' where Judge Nature gives tasks (hop on one leg, do a somersault, etc.). Instructions include: SURVIVAL OF THE FITTEST (run to tree, touch Judge Nature; first 4 survive), DROUGHT (run to water hole; first 3 survive), HUNTER COMING (5-10 seconds to hide; those seen die), ILLEGAL HUNTER (all hide; any seen die), FAMINE (animal must have a food source in natural environment or die), WINTER (hibernating animals survive, others die).

variations:
With younger players, help them choose animals and review habits so they understand each instruction.

source_excerpt:
Every player chooses the name of an animal they would like to represent. One player is chosen to become JUDGE NATURE. Animals follow the instructions given by Judge Nature.


name: Judge Nature
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 36-37
skills_developed: ecology understanding, nature knowledge, physical activity, role-playing
difficulty_level: mediu
keywords: survival, ecology, animals, judge nature, seasons
tags: ["ecology", "outdoor", "role-play", "wide game", "nature simulation"]
language: en
normalized_name: judge nature
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A role-playing nature game where each player chooses an animal to represent. One player is Judge Nature who calls out survival scenarios; animals must react according to their natural behaviors or die and perform tasks in the 'SOIL' area.

rules:
Every player chooses an animal name. One player is Judge Nature. Animals follow instructions. If animals die, they go to 'SOIL' area for a task from Judge Nature. Instructions include: SURVIVAL OF THE FITTEST (run to tree, first four back survive), DROUGHT (run to water hole, first three back survive), HUNTER COMING (hide from Judge Nature's sight in 5-10 seconds), ILLEGAL HUNTER (all run and hide), FAMINE (must have an animal they can feed on or die), WINTER (only hibernating animals survive).

source_excerpt:
Every player chooses the name of an animal they would like to represent. One player is chosen to become JUDGE NATURE. Animals follow the instructions given by Judge Nature.


name: Tic-Tac-Toe (Nature Version)
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 35
materials_category: nature
materials_list: sticks, small rocks
skills_developed: strategy, nature connection
difficulty_level: usor
keywords: tic-tac-toe, sticks, rocks, nature game, classic game
tags: ["nature", "outdoor", "classic game", "simple"]
language: en
normalized_name: tic-tac-toe (nature version)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic tic-tac-toe game played outdoors using natural materials: sticks and small rocks as pieces, and a grid drawn in the dirt with a stick. Can be enhanced with a more permanent grid made from sticks glued together.

rules:
Gather sticks and small rocks to use as game pieces. Draw the grid with a stick in the dirt. Use pieces of broken sticks and stones to play the classic tic-tac-toe game.

variations:
Use glue dots to attach sticks together to make a more permanent grid that can be used over and over.

source_excerpt:
Campers gathered sticks and small rocks to use for tic tac toe. We drew the "grid" with a stick in the dirt, and played with pieces of broken sticks and stones.


name: Food Chain Game
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 38
materials_category: educational
materials_list: popped popcorn, colored felt name tags, safety pins, sandwich baggies, masking tape
skills_developed: ecology understanding, food chain concepts, energy transfer
difficulty_level: mediu
keywords: food chain, grasshoppers, frogs, hawks, ecology simulation
tags: ["ecology", "outdoor", "simulation", "food chain", "education"]
language: en
normalized_name: food chain game
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor ecology simulation using popcorn and colored felt name tags to represent grasshoppers, frogs, and hawks in a food chain. Players try to fill their baggies with food while avoiding predators, demonstrating energy transfer and trophic levels.

rules:
Spread popped popcorn over a large area outside. Distribute felt name tags (brown=hawks, green=frogs, yellow=grasshoppers) and safety pins. Give each player a sandwich baggie marked halfway with masking tape. Grasshoppers fill bags to halfway with popcorn but if tagged by a frog, empty stomach contents into frog's baggie and sit out. Frogs fill bags while avoiding hawks. Hawks eat frogs. Animals not eaten but with unfull stomachs die from starvation. Day ends after a set time or when one species is gone.

variations:
Students often want to try different roles in subsequent simulations. Vary number of each animal type - works best with about 7:3:1 ratio of hoppers:frogs:hawks.

source_excerpt:
Spread popped popcorn over a large area outside. Distribute felt 'name tags' and safety pins to kids (brown felt = hawks, green felt = frogs, yellow felt = grasshoppers).


name: The Game of Seasons
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 38-42
materials_category: educational
materials_list: food cards (acorns), character cards, radio/communication for moderator
skills_developed: ecology understanding, seasonal behaviors, strategy, role-playing
difficulty_level: dificil
keywords: seasons, bears, squirrels, birds, hibernation, migration, ecology
tags: ["ecology", "role-play", "wide game", "seasonal", "nature simulation"]
language: en
normalized_name: the game of seasons
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A complex role-playing game where players represent Bears, Squirrels, or Birds and must collect food (acorn cards) while following the seasonal behaviors of their animals. A moderator changes seasons and players must react accordingly to survive. Originally designed as an indoor cabin game, it can be adapted for outdoor play.

rules:
Moderator hides food (acorn cards) in all play areas. Players choose character cards (Bears, Squirrels, Birds). Bears: active spring/summer, must hibernate in winter, can carry unlimited food but die if >10 pieces in winter. Squirrels: active all year, can carry 4 pieces in spring/summer/fall, 2 in winter, can climb trees for safety. Birds: migrate north in summer/south in winter, can only hold 1 piece of food, must drop food when migrating. Bears can steal from squirrels (unless squirrel is in a tree) and grounded birds. Squirrels can raid bird nests during migration and bear dens during hibernation. Moderator announces season changes; game begins in spring and ends in winter. Team with most acorns wins.

variations:
Outdoor version: Squirrels touch a tree for safety instead of sitting in a chair. Use actual pinecones as food items.

source_excerpt:
The game is a bit complicated to explain. I have found that once stating the rules, and taking a couple questions, the best way to learn is start playing. There are three different characters in the current game. Bear, Squirrels, and Birds.


name: Rainy Day Nature Bingo
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 42
materials_category: educational
materials_list: laminated bingo cards, dry erase markers
skills_developed: observation, nature awareness, rainy weather appreciation
difficulty_level: usor
keywords: bingo, rainy day, scavenger hunt, nature observation
tags: ["rainy day", "nature", "outdoor", "bingo", "scavenger hunt"]
language: en
normalized_name: rainy day nature bingo
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor scavenger hunt bingo game for rainy days where small groups of campers walk around camp with laminated bingo cards looking for rain-related nature items. Shows campers that nature doesn't stop in the rain.

rules:
Each camper gets a laminated bingo card and a dry erase marker. Items include: puddle, rainbow, rain boots, rain jacket, ducks playing in the water, dark cloud, earthworm, bullfrogs, etc. Each card should have different items or different order. Group walks around camp checking off items found. First person to complete a row wins, or for longer activity, first to fill the full card wins.

source_excerpt:
When it is just raining (no thunderstorm), we take a small group of 8-10 campers on a rainy day scavenger hunt to play bingo.


name: Nature Bingo
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 42
materials_category: educational
materials_list: bingo sheets with nature pictures, markers
skills_developed: observation, nature awareness, picture recognition
difficulty_level: usor
keywords: bingo, nature, young children, outdoor, observation
tags: ["nature", "outdoor", "bingo", "young children", "simple"]
language: en
normalized_name: nature bingo
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple bingo game for young children where campers walk the trails or around camp with bingo sheets and cross off pictures of nature items as they see them, without disturbing the natural environment.

rules:
Each camper gets a bingo sheet and a marker. Head out on trails or around camp or the neighborhood. Cross off pictures as you see them - but leave everything where it is in nature.

source_excerpt:
Each camper gets a bingo sheet and a marker, and head out on the trails.. or around camp, or the neighbourhood! Cross off pictures as you see them - but leave everything where it is in nature!


name: Bug Revolution
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 44-46
materials_category: educational
materials_list: game board tarp (for older group), dark colored sheet (for middle group), ID cards (1 per camper)
skills_developed: strategy, ecology knowledge, teamwork, decision making
difficulty_level: mediu
keywords: stratego, bugs, insects, strategy game, capture the flag
tags: ["wide game", "insects", "strategy", "team-building", "ecology"]
language: en
normalized_name: bug revolution
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A live-action version of the board game Stratego using insect-themed ID cards, where two teams of campers face off on a game board tarp. Players represent bugs with different ranks and try to capture the opposing team's flag. Available in two versions: one for older campers (grades 5-8) on a tarp game board, and one for middle campers (grades 3-4) using a sheet.

rules:
Older group: Divide into two teams (red flying bugs vs blue crawling bugs) on a game board tarp (four rows of five squares per side). Each player gets a secret ID card. Cards include ranked bugs (1-4), spy bug, bug zapper, and flag. Zappers and flags cannot move. Teams alternate moves (one space in any direction). When face to face, Captain can yell ATTACK; lower number wins. Special: 4 defuses zapper; Spy wins against 1 if it attacks first. Game ends when one team captures the other's flag. Middle group version: Two counselors hold a sheet up between teams; teams meet behind sheet and one player per side stands facing the sheet. Sheet is dropped and both reveal ID cards; lower number wins.

variations:
Middle group version uses a sheet instead of tarp; players reveal cards when sheet drops. Tie = both players return to team.

source_excerpt:
We call it Bug Revolution. Do you know the board game, Stratego? It's similar to that, but a live version of it.


name: Leaf Stamps
category: altele
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 50
materials_category: craft
materials_list: fallen green leaves, paint, paper plates, paper
skills_developed: creativity, art, nature appreciation
difficulty_level: usor
keywords: leaf stamps, painting, nature art, leaves
tags: ["craft", "art", "nature", "indoor-outdoor"]
language: en
normalized_name: leaf stamps
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An arts and crafts activity where campers use naturally fallen green leaves as stamps, applying paint to them and pressing them onto paper to create leaf-shaped art.

rules:
Collect leaves that have fallen naturally and are still green and alive. Squirt paint colors onto a paper plate for each table. Paint the leaf and stamp it onto another piece of paper. Get creative with colors and patterns.

source_excerpt:
We get leaves that have fallen off trees naturally and are still green and alive. Squirt some paint colors onto a paper plate for each table. They can paint their leaf and then stamp it onto another piece of paper.


name: Leaf Stamps
category: creative-stem
subcategory: arts and crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 50
materials_category: art supplies
materials_list: leaves, paint, paper plate, paper
skills_developed: creativity, nature appreciation
difficulty_level: usor
keywords: leaves, painting, stamps, nature art
tags: ["arts-crafts", "nature", "outdoor"]
language: en
normalized_name: leaf stamps
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers collect leaves that have fallen off trees naturally and are still green. Paint colors are squirted onto a paper plate, campers paint their leaf and stamp it onto another piece of paper for creative expression.

source_excerpt:
We get leaves that have fallen off trees naturally and are still green and alive. Squirt some paint colors onto a paper plate for each table.


name: Nature Collages
category: altele
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 50-51
materials_category: craft
materials_list: construction paper, glue or tape, natural materials from ground
skills_developed: creativity, nature appreciation, teamwork
difficulty_level: usor
keywords: collage, nature art, craft, natural materials
tags: ["craft", "art", "nature", "inclusive", "accessible"]
language: en
normalized_name: nature collages
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An arts and crafts activity for less athletic campers where they collect nature pieces from the ground (nothing alive) and create individual collages on construction paper or collaborate to create one large piece of art together.

rules:
Give campers a task to collect X number of pieces of nature from the ground (nothing alive). Review dangers in the area first (poison ivy, oak, sumac, etc.). Provide construction paper and glue/tape. Campers make a picture or abstract art. Alternative: kids collect similar nature pieces and work together to create one large piece of art.

variations:
Group version: kids work together to create one large collaborative nature art piece on a larger surface like a gravel patch.

source_excerpt:
We give them a task of collecting X number of pieces of nature. They can't be alive and they must be on the ground.


name: Nature Collages
category: creative-stem
subcategory: arts and crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 50-51
materials_category: art supplies
materials_list: construction paper, glue, tape, nature items
skills_developed: creativity, nature appreciation, teamwork
difficulty_level: usor
keywords: collage, nature, art, teamwork
tags: ["arts-crafts", "nature", "group"]
language: en
normalized_name: nature collages
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers collect a set number of non-living nature items found on the ground (e.g., sticks, leaves, bark), then use construction paper and glue/tape to create a picture or abstract art. An extended version has kids working together to create one large nature art piece.

rules:
Items collected must not be alive and must be found on the ground. Before collecting, review dangers such as poison ivy, oak sumac, etc.

variations:
Group version: campers work together to create one large piece of art using nature items, such as depicting a building using natural materials.

source_excerpt:
We give them a task of collecting X number of pieces of nature. They can't be alive and they must be on the ground.


name: Rock and Seashell Painting
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 51
materials_category: craft
skills_developed: creativity, art, nature connection, reflection
difficulty_level: usor
keywords: rock painting, seashell, nature art, hike, craft
tags: ["craft", "art", "nature hike", "outdoor", "keepsake"]
language: en
normalized_name: rock and seashell painting
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature hike combined with an art activity where campers find a perfect rock or seashell on a hike and then paint or decorate it with natural embellishments back at camp. Ends with a roundtable sharing session about what each camper created.

rules:
Before the hike, campers decide what they want to paint so they know what size/shape rock to look for. During the hike, each camper finds their perfect rock/shell and any other embellishments (acorn, moss, leaf, pebbles). Back at camp, wash rocks and let dry. Then campers paint and decorate with collected materials. After drying, have a roundtable where each person describes what they made, what it stands for, and their favorite thing from the hike.

source_excerpt:
Before we start off on the hike, I instruct them to think of something they want to paint or create using the rock, that way they know what shape and size of rock they are looking for.

materials_list:
rocks or seashells, non-toxic paints, paint brushes, liquid glue, wiggly eyes, pipe cleaners, twigs, leaves, pebbles, acorns, sand, moss, pinecones


name: Rock and Seashell Painting
variations: Can also be done with seashells if hiking near the ocean.
category: creative-stem
subcategory: arts and crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 51-52
materials_category: art supplies
skills_developed: creativity, self-expression, nature observation
difficulty_level: usor
keywords: rocks, seashells, painting, nature hike, art
tags: ["arts-crafts", "nature", "take-home"]
language: en
normalized_name: rock and seashell painting
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Before going on a hike, campers are instructed to think of something they want to paint or create using a rock, so they know what shape and size to look for. After the hike and returning to camp, rocks are washed, dried, and then campers use paint and other natural items to create art. A roundtable follows where each person describes their creation.

rules:
Before the hike, campers decide what they want to paint. They collect their 'perfect' rock plus any other natural items needed. After returning, wash and dry rocks, then do artistic creating. Finish with a roundtable discussion.

source_excerpt:
Before we start off on the hike, I instruct them to think of something they want to paint or create using the rock, that way they know what shape and size of rock they are looking for.

materials_list:
non-toxic paints, paint brushes, liquid glue, wiggly eyes, pipe cleaners, twigs, leaves, pebbles, acorns, sand, moss, pinecones


name: Making Bird Nests
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 52
materials_category: craft
materials_list: twigs, grass, leaves, mud, clay or playdoh or styrofoam eggs
skills_developed: ecology knowledge, bird biology, fine motor skills, creativity
difficulty_level: usor
keywords: bird nests, birds, nature craft, ecology education
tags: ["craft", "birds", "ecology", "nature education"]
language: en
normalized_name: making bird nests
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A craft activity designed for decoration and education about bird nest construction. Campers learn about what materials different birds use to build nests and how they are held together, then try building their own nests. Eggs can be added using clay, playdoh, or styrofoam/wooden egg shapes.

rules:
Collect materials that birds use for nests. Build a nest attempting to replicate how birds do it. Discuss what goes into nests, how they stay together, and whether it is easier for a bird or a child to make one. Can paint and learn about different bird egg patterns.

variations:
Add eggs made of clay, playdoh, or styrofoam/wooden egg shapes that can be painted to learn about bird egg patterns.

source_excerpt:
This is meant only for decor, but it's some education about what goes into the making of a nest. Different birds make different kinds of nests, sizes, and with different materials.


name: Making Bird Nests
variations: Can add painted eggs inside to learn about patterns of different bird eggs.
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 52
materials_category: natural materials
materials_list: natural nesting materials, clay or playdoh, styrofoam or wooden egg shapes
skills_developed: nature knowledge, creativity, fine motor skills
difficulty_level: usor
keywords: birds, nests, nature, crafts
tags: ["arts-crafts", "nature", "birds"]
language: en
normalized_name: making bird nests
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers create decorative bird nests to learn about what materials birds use and how nests are constructed. Different birds make different kinds of nests with different materials. Clay, playdoh, styrofoam, or wooden egg shapes can be added inside.

source_excerpt:
This is meant only for decor, but it's some education about what goes into the making of a nest. Different birds make different kinds of nests, sizes, and with different materials.


name: Nature Art
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 52
materials_category: craft
materials_list: plastic bags, artist's canvas, natural materials (leaves, bark, moss), reference pictures
skills_developed: art, nature observation, creativity, teamwork
difficulty_level: usor
keywords: nature art, collage, canvas, birds, hike
tags: ["craft", "art", "nature hike", "outdoor", "birds"]
language: en
normalized_name: nature art
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hike-based art activity where campers collect leaves, bark, moss, and other natural materials (without breaking from living plants) in plastic bags, then use them to create a nature collage on an artist's canvas depicting a native bird or other subject.

rules:
Campers go on a hike in team groups and collect leaves, bark, moss, etc. (nothing to be broken off living trees and plants) into plastic bags. When back at camp, campers are given an artist's canvas and create a collage using the natural materials to depict a native bird (or other subject with reference pictures provided).

variations:
Can use any subject matter - provided reference pictures of local wildlife or birds from the region.

source_excerpt:
Our campers go on a hike in their "team groups" and collect leaves, bark, moss, etc. (nothing to be broken off living trees and plants!!!) into plastic bags.


name: Mini Greenhouse
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 52
source_excerpt: Campers create their own mini 'greenhouse' using a plastic soda bottle.
materials_category: craft
materials_list: 1 liter plastic soda bottle, dirt, seeds, water
skills_developed: plant biology, STEM, ecology, environmental awareness
difficulty_level: usor
keywords: greenhouse, soda bottle, plants, seeds, STEM craft
tags: ["STEM", "craft", "plants", "ecology", "recycled materials"]
language: en
normalized_name: mini greenhouse
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A STEM craft activity where campers create their own mini greenhouse using a cut plastic soda bottle, dirt, and seeds. Teaches about plant growth and creates a self-contained growing environment.

rules:
Cut a 1 liter plastic soda bottle in half and wash completely. Put dirt in the bottom half. Plant seeds and water. Attach the top part of the soda bottle to the bottom - it is a bit tricky. Once plants start growing, periodically remove the screw top.


name: Mini Greenhouse
category: creative-stem
subcategory: science crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 52-53
source_excerpt: Campers create their own mini 'greenhouse' using a plastic soda bottle.
materials_category: recycled materials
materials_list: 1 liter plastic soda bottle, dirt, seeds, water
skills_developed: science, plant care, creativity
difficulty_level: usor
keywords: greenhouse, plants, seeds, recycling, science
tags: ["science", "take-home", "nature"]
language: en
normalized_name: mini greenhouse
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers create their own mini greenhouse using a plastic soda bottle. The bottle is cut in half, filled with dirt and seeds, then reassembled. As plants grow, the screw top is periodically removed to allow the plants to breathe. This makes a great take-home project.

rules:
1. Cut 1 liter plastic soda bottle in half and completely wash. 2. Put dirt in the bottom half. 3. Plant seeds and water. 4. Attach top part to bottom part. 5. Once plants start growing, periodically remove the screw top to let plants breathe.


name: Nature Art (Canvas Collage)
variations: Subject matter can vary — native birds shown in the example, but any subject can work.
category: creative-stem
subcategory: nature art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 52
materials_category: art supplies
materials_list: artist's canvas, leaves, bark, moss, plastic bags, glue
skills_developed: creativity, nature appreciation, teamwork
difficulty_level: usor
keywords: nature art, collage, canvas, birds
tags: ["arts-crafts", "nature", "team"]
language: en
normalized_name: nature art (canvas collage)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a hike in team groups and collect leaves, bark, moss, etc. (nothing broken from living trees/plants) into plastic bags. Back at camp, each camper receives an artist's canvas and creates a collage of natural materials depicting a native bird or other subject matter.

rules:
Nothing to be broken off living trees and plants. Collected materials must be placed in plastic bags during the hike.

source_excerpt:
Our campers go on a hike in their "team groups" and collect leaves, bark, moss, etc. (nothing to be broken off living trees and plants!!!) into plastic bags.


name: Preserve a Spider Web
variations: Sprinkle talcum powder on web first to make strands more visible.
category: creative-stem
subcategory: nature science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 53
materials_category: art supplies
materials_list: black paper, hairspray, talcum powder (optional)
skills_developed: nature observation, science, fine motor skills
difficulty_level: mediu
keywords: spider web, preserve, nature science
tags: ["science", "nature", "crafts"]
language: en
normalized_name: preserve a spider web
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers preserve spider webs by mounting them on black paper that has been sprayed with hairspray. Talcum powder can be sprinkled first to make strands stand out better. It is best to find a web that does not have a spider in it.

rules:
Spray black paper with hairspray and work quickly because the hairspray needs to be tacky. Best to find a web without a spider.

source_excerpt:
You can preserve webs by mounting them on black paper that has been sprayed with hairspray. Work quickly because the hairspray needs to be tacky.


name: Tree Drawing
category: creative-stem
subcategory: nature observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 53
materials_category: art supplies
materials_list: paper, drawing tools
skills_developed: observation, drawing, mindfulness, nature appreciation
difficulty_level: usor
keywords: trees, drawing, observation, nature
tags: ["arts-crafts", "nature", "observation"]
language: en
normalized_name: tree drawing
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers first draw a tree from memory with no instructions. Then they go outside and each chooses a real tree to observe for five minutes without talking (they can touch, listen, and watch). They come back and redraw the tree. The comparison reveals important ideas about observing the world.

rules:
First draw a tree from memory. Then go outside, choose a tree, observe it for five minutes without talking (no tasting). Return and redraw the tree.

source_excerpt:
Then we go outside and each camper chooses a tree to draw. They must spend five minutes observing their tree without talking.


name: Pet Rocks
rules: Children need to choose a rock that has a smooth surface at least on one side for the face.
category: creative-stem
subcategory: arts and crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 53
materials_category: art supplies
materials_list: rocks, paint (puffy paint), googly eyes, yarn, buttons, foam stickers
skills_developed: creativity, nature exploration
difficulty_level: usor
keywords: rocks, pet, crafts, scavenger hunt
tags: ["arts-crafts", "nature", "take-home"]
language: en
normalized_name: pet rocks
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children go on a scavenger hunt to find a rock with a smooth surface on at least one side. They then decorate it with paint, googly eyes, yarn for hair, buttons, and foam stickers to create a pet rock. The rocks are given a name and taken home.

source_excerpt:
Take children on a scavenger hunt for a pet "Rock". They need to choose a rock that has a smooth surface at least on one side.


name: Nature Bead Curtain
category: creative-stem
subcategory: group crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 53-54
materials_category: natural materials
materials_list: natural items, yarn strings, thumbtacks
skills_developed: creativity, nature appreciation, teamwork
difficulty_level: usor
keywords: bead curtain, nature, cabin, teamwork
tags: ["arts-crafts", "nature", "cabin", "group"]
language: en
normalized_name: nature bead curtain
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each cabin takes a 15-20 minute walk collecting natural items that catch their eye (flowers, twigs, bark, leaves, etc.) into a bag. Back at the main building, campers tie their treasures into long strings of yarn about a foot apart. The strings are hooked on thumbtacks to hang over a door like a bead curtain.

rules:
Each cabin walks around camp for about 15-20 minutes. Each camper collects any natural items that catch their eye. Cabins gather and tie treasures into yarn strings about a foot apart. Hang as a curtain.

source_excerpt:
Each cabin was given about 15 or 20 minutes to take a walk all around camp. As they walked, each camper was free to collect anything that caught their eye--flowers, twigs, pieces of bark, leaves, etc.--and put it into their cabin's bag of "treasures"


name: Paint by Touch
rules: Campers are not allowed to look at the item. They must draw only by touching it.
category: creative-stem
subcategory: sensory art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 54
materials_category: art supplies
materials_list: natural items, paper, drawing tools
skills_developed: sensory awareness, creativity, observation
difficulty_level: usor
keywords: touch, painting, sensory, nature
tags: ["arts-crafts", "sensory", "nature"]
language: en
normalized_name: paint by touch
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Various natural items are selected (pussy willows, flowers, tumbleweed, rocks, shells, etc.) and campers draw them by touch only, without being able to see them. They draw the item's shape and texture using only their sense of touch.

source_excerpt:
What makes our idea different is we select various items and the class draws them by touch. They do not get to look at them! They draw the item's shape and texture.


name: Night Painting
variations: Can be done with or without artificial light (lantern, flashlight, etc.).
category: creative-stem
subcategory: nature art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 54
materials_category: art supplies
materials_list: telescope, paint, paper or canvas, optional lantern or flashlight
skills_developed: astronomy, creativity, observation
difficulty_level: usor
keywords: night, stars, painting, telescope, moon
tags: ["arts-crafts", "nature", "night", "science"]
language: en
normalized_name: night painting
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers look through a telescope and paint the planets and stars from what they observe. They also paint the surrounding area with moon shadows casting light against trees, flowers, and landscaping. The outside world looks very different at night with various shadows, shapes, and colors.

source_excerpt:
Campers look through the telescope and paint the planets and stars from what they observe through the peep hole.


name: Nature Monster
variations: Children can either be given identical ingredients or search for their own supplies in nature.
category: creative-stem
subcategory: arts and crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 54
materials_category: natural materials
materials_list: sticks, rocks, leaves, pine cones, flowers, liquid craft glue
skills_developed: creativity, imagination, nature exploration
difficulty_level: usor
keywords: monster, nature, craft, creative
tags: ["arts-crafts", "nature", "imagination"]
language: en
normalized_name: nature monster
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each child gets identical ingredients (sticks, rocks, leaves, pine cones, flowers, etc.) and uses liquid craft glue to make a nature monster. Alternatively, children can search for the supplies themselves.

source_excerpt:
Make a nature monster! Each child gets identical "ingredients" to make a nature monster (sticks, rocks, leaves, pine cones, flowers, etc) – use a liquid craft glue.


name: Pebble Plaque
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 54-55
materials_category: craft materials
skills_developed: creativity, nature exploration, fine motor skills
difficulty_level: mediu
keywords: pebbles, salt dough, plaque, baking, nature
tags: ["arts-crafts", "nature", "recipe", "take-home"]
language: en
normalized_name: pebble plaque
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers collect pebbles of all sizes during a nature walk, each keeping their own separate bag. Back at camp, they make salt dough and press their pebbles into it to create a design. The plaques are baked at 275 degrees for two hours, cooled, and any loose pebbles are re-glued.

rules:
Salt dough recipe: 3 cups flour, 1 cup salt, 1/4 cup water. Beat with electric mixer until a ball forms, knead until smooth. Divide into balls, flatten into disks, press pebbles in to create a design. Bake at 275 degrees for two hours, let cool completely.

source_excerpt:
We went on a nature walk through our local park and collected all sizes of pebbles, and we had each child put them in their own bag so no pebbles would get mixed up.

materials_list:
pebbles, flour (3 cups), salt (1 cup), water (1/4 cup), electric mixer, foil, baking sheet, tacky glue


name: Mud Bricks
category: creative-stem
subcategory: nature construction
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 55
materials_category: natural materials
materials_list: ice cube trays, dirt/sand, water, measuring cups, bowls
skills_developed: creativity, imagination, sensory play, construction
difficulty_level: usor
keywords: mud, bricks, construction, creativity
tags: ["nature", "sensory", "building", "imagination"]
language: en
normalized_name: mud bricks
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers measure out dirt, add water and mix to make mud, divide it between slots in ice cube trays, pack it in with fingers, and let it harden. After carefully removing the mud bricks by turning over the tray, campers use them to make a castle, bridge, or whatever their imagination comes up with.

rules:
1. Measure out dirt, pour into bowl, add water and mix. 2. Divide mud between each slot in ice cube trays. 3. Pack them in with fingers. 4. Let harden and carefully remove mud bricks by turning over tray. 5. Build something.

source_excerpt:
Campers can measure out the dirt, pour it into the bowl, add water and mix. Divide mud between each slot in the ice cube trays.


name: Random Rocks of Kindness
variations: Some children hide the rocks; others put them right in the middle of the trail.
category: integrare-incluziune
subcategory: kindness activity
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 56
materials_category: art supplies
materials_list: rocks, acrylic paint, spray sealer
skills_developed: kindness, creativity, community values
difficulty_level: usor
keywords: rocks, kindness, random act, painting, community
tags: ["nature", "kindness", "community", "arts-crafts"]
language: en
normalized_name: random rocks of kindness
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A two-part activity. First, campers hike and collect rocks they can carry for the entire walk. Back at camp, they paint the rocks however they want with acrylic paint, then seal them. A few days later, campers take the painted rocks back to the same trail and leave them for other hikers to find as a random act of kindness.

rules:
Part 1: Walk around town and collect rocks. The only rule is campers must be able to carry the rocks themselves for the full hike and back. Paint rocks and seal with spray sealer. Part 2: A few days later, return to the trail and place/hide rocks for other hikers to find.

source_excerpt:
A few days later, we take our rocks back with us to the same trail, but this time instead of picking up rocks we put them down.


name: Outdoor Name Plaques
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 57-58
materials_category: craft materials
skills_developed: creativity, literacy, nature identification
difficulty_level: usor
keywords: name plaque, nature, crafts, personalization
tags: ["arts-crafts", "nature", "take-home", "personalization"]
language: en
normalized_name: outdoor name plaques
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers create name plaques using natural items collected on a nature walk. Items are arranged to spell their name on card stock or a pre-cut log plaque, then glued with Mod Podge or Elmer's glue. The plaques are dated, named, and signed to take home.

rules:
Take a nature walk and either plan ahead what nature items to use for letters or make it into a treasure hunt. Collect items and return to craft area. Layout the name without gluing first (10-15 minutes). Then glue items one at a time. Sign and date the finished plaque.

variations:
Can use cardstock or actual pre-cut log plaques. Logs can be pre-drilled with holes for hanging. Counselors can write the child's name on paper ahead of time for younger campers who cannot write yet.

source_excerpt:
It is a simple craft to set up and accomplish and only takes card stock (or bark,) a bit of Mod Podge or Elmer's glue, and a the usual nature walk.

materials_list:
card stock or bark/log plaque, Mod Podge or Elmer's glue, natural items (twigs, pine cones, clover, herbs), Sharpie marker


name: Pine Cone Owl
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 58
materials_category: craft materials
materials_list: pine cone, wood or branch base, felt, wiggle eyes, craft glue, scissors
skills_developed: creativity, fine motor skills, nature crafts
difficulty_level: usor
keywords: pine cone, owl, craft, birds, felt
tags: ["arts-crafts", "nature", "birds", "take-home"]
language: en
normalized_name: pine cone owl
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers make decorative owls using pine cones. The pine cone forms the body, with felt pieces forming the eyes, ears, beak, and wings. The completed owl is glued onto a branch or piece of smooth wood as a base.

rules:
1. Optionally treat pine cones first (bake at 200 degrees for 45-60 minutes to kill bugs and dry sap). 2. Cut felt in figure-eight shape, glue wiggle eyes on it, then glue to pine cone. 3. Cut felt square for ears and glue on. 4. Cut triangle for beak and glue. Cut wings and glue on sides. 5. Glue owl to branch. Cut feet and glue where pine cone meets branch. Optional: plunge in ice cold water after baking to make cones close tight.

source_excerpt:
Start out by cutting a small piece of felt shaped like the number eight. Glue two small wiggle eyes onto this piece of felt and then glue the piece of felt onto the pine cone.


name: Bird Watching Feeder
category: camp-outdoor
subcategory: birdwatching
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 58-59
materials_category: recycled materials
skills_developed: nature observation, creativity, bird identification
difficulty_level: usor
keywords: birds, feeder, birdwatching, craft, contest
tags: ["nature", "birds", "crafts", "science", "outdoor"]
language: en
normalized_name: bird watching feeder
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers make bird feeders from empty juice/milk containers, decorate them, then hang them near trees to attract birds for watching. After feeders attract birds, a "name that bird" contest is held using bird books. Works as both a craft and birdwatching activity.

rules:
1. Cut two medium holes on each side of the container. 2. Punch two holes in the top. 3. Use string to make a hanger on top. 4. Paint or decorate with tissue paper. 5. Make slits below holes for popsicle stick perches. 6. Glue sticks with hot glue. 7. Fill with birdseed and hang. Then hold individual and group "name that bird" contests.

source_excerpt:
Bird watching became more interesting to our campers after hanging the feeders. We had bird books and decided to have a name that bird contest. We had individual and group contests.

materials_list:
empty orange juice/milk jug containers, bird seed, hot glue, paint or tissue paper, string, popsicle sticks, box cutter or scissors


name: Nature Art (Walk and Create)
category: creative-stem
subcategory: nature art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 59
materials_category: natural materials
materials_list: twigs, acorns, stems, petals, leaves, optional art supplies
skills_developed: creativity, nature knowledge, imagination
difficulty_level: usor
keywords: nature art, walk, collect, creativity
tags: ["arts-crafts", "nature", "outdoor", "contest"]
language: en
normalized_name: nature art (walk and create)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers start by taking a nature walk and discussing different types of trees, leaves, plants and life. They gather natural materials (twigs, acorns, stems, petals, leaves) to turn into art. The activity can be done on the walk itself using only natural materials, or materials can be brought back to use with art supplies. Can include competitions.

rules:
1. Take a nature walk. 2. Discuss different types of trees, leaves, plants and life. 3. Gather natural materials. 4. Spread materials out. 5. Challenge campers to think outside the box. Option A: Create art on the nature walk with no art supplies. Option B: Gather materials, return to site, and use art supplies.

variations:
Can be done during themed weeks like Great Outdoors week. Can incorporate learning about different types of bugs.

source_excerpt:
Start by taking a nature walk. Discuss the different types of trees, leaves, plants and life. Gather natural materials to use and turn them into art.


name: Nature Finds to Create a Terrarium
variations: Can add animal figurines for imaginative play. Uneven landscaping adds interest.
category: creative-stem
subcategory: science crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 59-60
materials_category: natural materials
skills_developed: science, nature knowledge, ecology
difficulty_level: mediu
keywords: terrarium, plants, ecology, science, scavenger hunt
tags: ["science", "nature", "crafts", "plants"]
language: en
normalized_name: nature finds to create a terrarium
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a scavenger hunt in nature to find rocks, moss, small stones, and sticks to add to a terrarium. The terrarium is built with three layers: crushed rock for drainage, charcoal to keep soil fresh, and potting soil. Plants and other nature items are added, then watered. The completed terrarium is maintained with regular misting.

rules:
Use 3 layers from bottom up: crushed rock for drainage, charcoal, potting soil. The vessel should be at least 1/3 full of layers. Soil layer should be as deep as the largest root ball. After planting, water thoroughly until soil is visibly wet. Mist regularly and give fuller watering when soil looks dry. Prune dead leaves and remove dust.

source_excerpt:
A scavenger hunt out in nature will keep campers engaged. You are searching for rocks, moss, small stones and sticks to add to your terrarium.

materials_list:
aquarium gravel or pebbles, charcoal, potting soil, moss, rocks, sticks, glass vessel, water spritzer


name: Leaves/Foliage Art
category: creative-stem
subcategory: nature art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 60
materials_category: art supplies
materials_list: leaves, glue, paper plates
skills_developed: creativity, nature appreciation, imagination
difficulty_level: usor
keywords: leaves, art, animals, contest, nature
tags: ["arts-crafts", "nature", "contest"]
language: en
normalized_name: leaves/foliage art
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers hike and gather as many leaves as possible. Back at base, they create an animal or person using glue and the leaf materials on paper plates. Prizes are given for most creative, most unique, most intriguing, funniest, etc.

rules:
Take a hike and gather as many leaves as possible. Use paper plates as canvas. Write name on plate first. Create an animal or person using the leaf materials and glue. Give prizes for various categories.

source_excerpt:
Take a hike and have each camper gather as many leaves as possible. When you return to base, ask them to create an animal or person using glue and the leaf materials they gathered.


name: Stick Picture Frames
variations: Cardboard can be decorated by campers before attachment. White works best for a generic backing.
category: jocuri-cercetasesti
subcategory: lashing
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 60
materials_category: natural materials
materials_list: four straight sticks, string/rope for lashing, cardboard, hot glue or string, picture
skills_developed: lashing skills, nature crafts, creativity
difficulty_level: mediu
keywords: sticks, frame, lashing, scouting, crafts
tags: ["scouting", "arts-crafts", "nature", "skills"]
language: en
normalized_name: stick picture frames
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go into the forest to find four relatively straight sticks to make a picture frame. The sticks are connected using square lashes. A cardboard backing is attached with hot glue or string, and a picture can be placed inside.

rules:
Find four relatively straight sticks. Connect sticks using square lashes. Attach cardboard backing using hot glue or string. Place picture in frame.

source_excerpt:
This activity combines arts and crafts and nature. It involves campers to go into the forest and find four relatively strait sticks to make a frame. The sticks are connected together using square lashes.


name: Hairy Caterpillar
variations: Can make funny faces instead of caterpillars.
category: creative-stem
subcategory: nature science crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 61
materials_category: craft materials
materials_list: knee high stockings, soil, grass seed, bobby pin antennae, wiggly eyes, water
skills_developed: science, creativity, plant care
difficulty_level: usor
keywords: caterpillar, grass, seeds, craft, growing
tags: ["science", "nature", "arts-crafts", "plants"]
language: en
normalized_name: hairy caterpillar
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers fill sections of knee high stockings with soil and grass seed, tie knots between sections to create caterpillar segments. Heads are decorated with bobby pin antennae, wiggly eyes, and a mouth. Sprayed with water daily or left to self-water via capillary action, the grass grows as caterpillar 'hair'.

rules:
Fill each section of knee high with a handful of soil/grass seed, then tie a knot and start the next section. Decorate the head. Spray with water each day or let the leftover knee high part hang in a cup of water to self-water.

source_excerpt:
Take knee highs, soil, and grass seed and make funny faces or hairy caterpillars. Fill each section of knee high with a handful of soil/grass seed, then tie a knot and start the next section.


name: Bird Nest Kit
category: camp-outdoor
subcategory: wildlife crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 61-62
materials_category: craft materials
materials_list: wire (8 feet per camper), yarn, ribbon, feathers (5-10 per camper), scissors
skills_developed: nature awareness, crafts, wildlife care
difficulty_level: mediu
keywords: birds, nest, wire, yarn, wildlife
tags: ["nature", "birds", "crafts", "take-home", "wildlife"]
language: en
normalized_name: bird nest kit
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers create a wire ornament shell that holds soft materials birds can use to build their nests. Staff pre-creates the wire shell, and campers fill it with cut yarn, ribbon, and feathers. The completed kit is hung on a tree branch at home for birds to use.

rules:
Staff: Cut wire to 8 feet, wrap around open palm leaving 5 inches unwrapped. Use remaining wire to create a hook by wrapping around top of spool, making 1" loop, then wrapping remaining wire around hook. Spread wires to create cylinder shape. Campers: Cut 1-3" strips of yarn and ribbon, fill wire shell, weave a longer piece through wires to hold materials inside. Hang on tree branch at home.

source_excerpt:
Tell the campers to hang the wire on a tree branch when they get home. Let them know that the birds will pull out the materials to build their nests.


name: Bug Houses
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 62
materials_category: recycled materials
materials_list: boxes, plastic containers, milk containers, twigs, leaves, grass, flowers, plastic bug toy
skills_developed: creativity, imagination, nature awareness, insects knowledge
difficulty_level: usor
keywords: bugs, insects, house, imagination, nature
tags: ["arts-crafts", "nature", "insects", "imagination", "take-home"]
language: en
normalized_name: bug houses
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children design houses for insects using leftover boxes, plastic containers, and milk containers from lunches. They design different rooms (bedroom, bathroom, kitchen) using twigs, leaves, grass, and flowers found on the ground. After presenting their house, children choose a plastic bug to inhabit it and can take the houses home to put in their yards for real insects.

rules:
Only use materials found on the ground (so as not to hurt living nature). Design different rooms for the house. Present the finished house before choosing a plastic bug resident.

source_excerpt:
We like to make bug houses. We take left over boxes, plastic containers, milk containers from our lunches and design a house for our insects. The children love to come up with imaginative ideas- condos, mansion, apartments, and they design different rooms ( bedroom, bathroom, kitchen) with twigs, leaves, grass, and flowers.


name: Photo Sensitive Paper
category: creative-stem
subcategory: science art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 62
materials_category: science materials
materials_list: photo sensitive paper, nature objects
skills_developed: science, creativity, light and shadow
difficulty_level: usor
keywords: photosensitive, nature, sunlight, science, printing
tags: ["science", "arts-crafts", "nature", "photography"]
language: en
normalized_name: photo sensitive paper
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers collect various nature objects and place them on purchased photo sensitive paper in any arrangement they choose. The paper is then exposed to sunlight to create shadow prints of the natural objects. Used as both a science and arts and crafts project.

source_excerpt:
We purchase (in advance) photo sensitive paper. Then we have the campers collect different nature objects. They place them on the paper anyway they want, and we expose the paper to sunlight.


name: Paper Birds
category: creative-stem
subcategory: paper crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 64
materials_category: art supplies
materials_list: scrapbook paper, scissors, pencil, colored paper clips, tape, glue stick, hole punch or pushpins
skills_developed: creativity, fine motor skills, paper crafts
difficulty_level: usor
keywords: birds, paper, craft, origami-style
tags: ["arts-crafts", "birds", "paper"]
language: en
normalized_name: paper birds
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers create simple paper birds from scrapbook paper. Each bird is a two-layer figure with paper clip feet bent into legs. A hole punch creates an eye and the legs are adjusted so the bird can stand on its own.

rules:
1. Draw a bird figure on scrapbook paper (or use template). Cut out, trace it, and cut out matching shape. 2. Bend colored paper clips into feet and tape to back of one figure. Glue the two matching figures together with glue stick, sandwiching the paper clip legs. 3. Make eye with hole punch or pushpin. Adjust legs so bird can stand.

source_excerpt:
Here's a super-simple way to assemble a flock of featherless friends. This nearly no-mess project is easy enough to make in minutes and lets kids add lots of inspired elements of their own.


name: Listening Activity
category: camp-outdoor
subcategory: mindfulness
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 66
skills_developed: mindfulness, listening, nature awareness, reflection
difficulty_level: usor
keywords: listening, nature sounds, mindfulness, circle
tags: ["mindfulness", "nature", "outdoor", "discussion"]
language: en
normalized_name: listening activity
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A small group nature mindfulness activity. Participants lay in a circle head to head in a shady spot, close their eyes, and listen for 2-5 minutes. Followed by discussion about what they hear, what they don't hear, and differences between nature sounds and human-made sounds.

rules:
Lay in a circle, head to head, in a shady spot. Everyone closes their eyes and listens for 2-5 minutes. Then discuss what you heard, what you didn't hear, differences between nature and human noises, and how sounds affect you.

source_excerpt:
Lay in a circle head to head in a shady spot. Have everyone close their eyes and listen for 2 to 5 minutes. Discuss what you hear. Discuss what you don't hear.


name: Listening Activity
category: camp-outdoor
subcategory: sensory
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 66
skills_developed: mindfulness, listening, critical thinking, nature awareness
difficulty_level: usor
keywords: listening, nature sounds, mindfulness, discussion
tags: ["sensory", "nature", "small group", "discussion"]
language: en
normalized_name: listening activity
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A small group activity where participants lie in a circle head to head in a shady spot, close their eyes and listen for 2-5 minutes. Followed by group discussion about nature sounds vs human-made sounds and how sounds affect perception.

rules:
Lay in a circle head to head in a shady spot. Have everyone close their eyes and listen for 2 to 5 minutes. Discuss what you hear. Discuss what you don't hear. What are the differences between nature noises and the noises humans make.

source_excerpt:
Lay in a circle head to head in a shady spot. Have everyone close their eyes and listen for 2 to 5 minutes. Discuss what you hear. Discuss what you don't hear.


name: The Lorax (Drama Activity)
category: cantece-ceremonii
subcategory: drama
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 67
materials_category: props
skills_developed: literacy, acting, environmental awareness, teamwork
difficulty_level: usor
keywords: Lorax, drama, environment, trees, acting
tags: ["drama", "environment", "story", "teamwork", "literacy"]
language: en
normalized_name: the lorax (drama activity)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers read/act out The Lorax by Dr. Seuss. Scripts are created from the book with character roles. Campers play characters: Brown Barbaloots repeat a chant, Swamee Swans blow party blowers, and Humming Fish hum a tune. Staff can take roles for younger groups. Optional follow-up: plant saplings or flower seeds.

rules:
Assign character roles to campers. Brown Barbaloots: every time narrator says 'Brown Barbaloot', campers repeat 'Barbaloot, Barbaloot, Barbaloot, loot, loot'. Swamee Swans: blow party blowers when narrator says 'Swamee Swan'. Humming Fish: hum a taught tune when narrator says 'Humming Fish'. Use props: whispamaphone (2 cups with string), little basket, shell, 15 cents, a nail.

variations:
Younger groups: staff take character roles with campers still participating. Follow-up: have campers plant saplings, plants, or flower seeds to take home or plant on camp property.

source_excerpt:
One thing that we do is read/act out The Lorax. It's something we've been doing for quite some time.

materials_list:
The Lorax book/script, plastic bean-shaped halloween masks, plastic party blowers, whispamaphone (2 cups + string), basket, shell, props


name: What Tree Am I?
category: camp-outdoor
subcategory: nature identification
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 68
materials_list: blindfold
skills_developed: sensory awareness, trust, nature identification
difficulty_level: usor
keywords: blindfold, trees, sensory, nature identification, partners
tags: ["nature", "sensory", "partner", "outdoor", "trust"]
language: en
normalized_name: what tree am i?
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers pair up. One is blindfolded while the sighted partner silently walks them to a tree they choose. The blindfolded camper touches and smells the tree. They are then walked back to the starting point, the blindfold removed, and they must identify which tree they were led to.

rules:
Pair up campers. One is blindfolded. The sighted partner walks the blindfolded partner to a chosen tree without speaking. Allow them to touch and smell the tree. Walk them back to starting point. Remove blindfold. Blindfolded partner must identify the tree they were led to.

source_excerpt:
The sighted partner than walks the blindfolded partner to a tree of their choosing without speaking and allows them to touch the tree, smell the tree and than walks them back to the starting point.


name: What Tree Am I?
category: camp-outdoor
subcategory: nature-awareness
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 68
materials_category: minimal
materials_list: blindfold
skills_developed: sensory awareness, trust, tree identification
difficulty_level: usor
keywords: blindfold, tree identification, sensory, nature
tags: ["trust", "pairs", "nature", "sensory"]
language: en
normalized_name: what tree am i?
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers pair up and one is blindfolded. The sighted partner leads the blindfolded partner to a tree without speaking, lets them touch and smell it, then leads them back. The blindfolded partner must identify which tree they were led to after the blindfold is removed.

rules:
Pair up campers. One is blindfolded. The sighted partner walks the blindfolded partner to a tree of their choosing without speaking and allows them to touch the tree, smell the tree and then walks them back to the starting point. At the starting point the blindfold is removed and the partner that was blindfolded has to try and figure out what tree they were led to.

source_excerpt:
one is than blindfolded. The sighted partner than walks the blindfolded partner to a tree of their choosing without speaking and allows them to touch the tree, smell the tree and than walks them back to the starting point.


name: Nature/Camping Scavenger Hunt
variations: Clues depend on each camp's specific locations. Can use phone cameras to document activities.
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 68
materials_list: bags, clue sheets, cameras or phones, nature identification guides
skills_developed: nature knowledge, teamwork, problem-solving, survival skills
difficulty_level: mediu
keywords: scavenger hunt, clues, teams, nature, camp
tags: ["wide-games", "outdoor", "teams", "nature", "competition"]
language: en
normalized_name: nature/camping scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams are given a bag, a camera or phone, and a clue sheet. Each clue leads to a location at camp where they must perform a task (find and identify leaves, answer a nature question, set up and tear down a tent, start a campfire) and get a leader's signature or bring back items. The first team back to the starting point wins.

rules:
Teams receive a clue leading to a location at camp. At each location, perform a required activity (e.g., finding 4 different leaves and identifying them, answering a conservation question, setting up/tearing down a tent, starting a campfire with few supplies). Have a leader sign off at each location. First team back to starting point wins.

source_excerpt:
The teams are than given a clue, such as At this place, you will have to look up to find campers gliding through the air (ZIP LINE), of course clues will depend on each camp and they need to find the place that is given in the clue.


name: Nature/Camping Scavenger Hunt
variations: Teams can use phones/cameras to document activities instead of collecting items.
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 68
materials_category: mixed
materials_list: clue sheets, bags, sign-off sheets, optional cameras
skills_developed: teamwork, nature identification, problem solving, navigation
difficulty_level: mediu
keywords: scavenger hunt, clues, nature, teamwork, conservation
tags: ["outdoor", "competition", "teams", "nature education"]
language: en
normalized_name: nature/camping scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams follow clues to different camp locations, performing nature-based challenges at each stop (identifying leaves, answering conservation questions, setting up tents, starting a campfire). First team back to the starting point wins.

rules:
Each team is given a bag to carry items. Teams are given a clue that leads them to a location. Once they find the place, they perform an activity to get their next clue (e.g., finding 4 different leaves and identifying them, answering a question about conservation, setting up and tearing down a tent, starting a camp fire). First team back to the Starting Point wins.

source_excerpt:
The teams are than given a clue, such as At this place, you will have to look up to find campers gliding through the air (ZIP LINE), of course clues will depend on each camp and they need to find the place that is given in the clue.


name: Rock Response
variations: Black Sharpies work best; multicolors are also good.
category: conflict-empatie
subcategory: self-reflection
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 68
materials_list: rocks (softball size), Sharpie permanent pens
skills_developed: self-reflection, self-expression, storytelling
difficulty_level: usor
keywords: rocks, self-reflection, storytelling, identity
tags: ["reflection", "identity", "nature", "self-expression"]
language: en
normalized_name: rock response
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers visit a local forest creek and find a softball-sized rock that somehow describes them — its shape, edges, lines, or composition representing aspects of their personality or life. Rocks are washed and dried, then the next day campers write on them with Sharpie markers and share their stories.

rules:
Campers find a softball-sized rock that describes them. Wash rocks well and place in a warm spot to dry where they won't be disturbed. Next day, bring Sharpie permanent pens and have campers write on/decorate their rocks.

source_excerpt:
We ask them to find a softball size rock that somehow describes them. This takes a little explaining as some rocks have a point or edge that may describe someone's quirky personality or a bit of a line through it that represents something in their life.


name: Rock Response
category: integrare-incluziune
subcategory: reflection
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 68-69
materials_category: minimal
materials_list: softball-size rocks, sharpie permanent pens (black and multicolor)
skills_developed: self-reflection, self-expression, nature connection
difficulty_level: usor
keywords: rock, reflection, writing, forest, personal growth
tags: ["reflection", "older kids", "self-expression", "nature"]
language: en
normalized_name: rock response
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers find a softball-sized rock that somehow describes them, wash it, let it dry, then write a confidential response to a personal question using permanent markers. They then place the rock in a hidden spot in the forest, with the intention to find it again next year.

rules:
Ask kids to go to a local forest with a creek. Each kid finds a rock that somehow describes them. Take the rocks, wash them well and place them in a warm spot to dry. The next day have kids write their confidential response to a question using sharpie permanent pens. Then have the kids walk out into the forest and place their rock somewhere special but hidden.

source_excerpt:
We ask the kids to go to out local forest that has a creek running through it. We ask them to find a softball size rock that somehow describes them.


name: Pine Cone Bird Feeder
category: camp-outdoor
subcategory: arts-and-crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 65
materials_category: craft
materials_list: Pine cones, Paper plates, Butter knifes, Smooth peanut butter, Birdseed, Ribbon or yarn, Scissors
skills_developed: fine motor skills, nature appreciation
difficulty_level: usor
keywords: bird feeder, pine cone, peanut butter, birdseed, craft
tags: ["nature", "craft", "birds", "outdoor"]
language: en
normalized_name: pine cone bird feeder
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers make a simple bird feeder using a pine cone coated in peanut butter and rolled in birdseed, then hung from a tree with ribbon.

rules:
1. Cut a long piece of ribbon to hang the bird feeder. 2. Tie one end of the ribbon around the pine cone near the top. 3. Use the knife to spread peanut butter inside and all over the pine cone. 4. On the plate roll the pine cone in the birdseed. 5. Hang the bird feeder on a tree. 6. Enjoy watching the birds eat their treat!

source_excerpt:
Use the knife to spread peanut butter inside and all over the pine cone. On the plate roll the pine cone in the birdseed. Hang the bird feeder on a tree.


name: The Lorax Play
category: cantece-ceremonii
subcategory: drama
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 67
materials_category: props
skills_developed: creativity, environmental awareness, performance, teamwork
difficulty_level: mediu
keywords: Lorax, drama, environment, trees, play acting
tags: ["drama", "environment", "nature literacy", "storytelling"]
language: en
normalized_name: the lorax play
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers act out The Lorax by Dr. Seuss using character roles. Staff creates scripts by writing down character roles from the book. Campers play characters like Brown Barbaloots, Swamee Swans, and Humming Fish with props and sound cues. The lesson is about environmental stewardship and planting trees.

rules:
Each camper has a role to act out during the play. Brown Barbaloots: Every time the narrator says Brown Barbaloot, the campers repeat 'Barbaloot, Barbaloot, Barbaloot, loot, loot'. Swamee Swans: any time the narrator says 'Swamee Swan', the campers blow party blowers. Humming Fish: Any time the narrator says 'Humming Fish' the campers hum a tune that has been taught to them.

variations:
For younger groups, staff take on character roles; campers can plant saplings, plants, or flower seeds after the play.

source_excerpt:
Brown Barbaloots: Every time the narrator says Brown Barbaloot, the campers repeat, "Barbaloot, Barbaloot, Barbaloot, loot, loot". We buy those plastic bean shaped halloween masks for these students to wear to depict their role.

materials_list:
The Lorax book, scripts, plastic bean shaped halloween masks, plastic party blowers, whispamaphone (2 cups tied together with string), small basket, shell, 15 cents, nail


name: Partnering with a Non-Profit for Nature Education
variations: Can also partner with local farmers depending on the area.
category: camp-outdoor
subcategory: environmental-education
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 67
skills_developed: environmental awareness, gardening, community engagement
keywords: partnership, non-profit, garden, environmental education
tags: ["community", "garden", "nature education"]
language: en
normalized_name: partnering with a non-profit for nature education
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Day camps partner with a local non-profit (e.g. The Giving Seed) to provide weekly nature, environmental, and gardening activities. Campers create a garden over the summer that continues into the school year. Partners also bring animals for interaction.

source_excerpt:
What we found beneficial was to partner with a local non-profit (or depending on your area, local farmers, etc). Our partnership is with a non-profit called The Giving Seed. They come out once a week and instruct the campers through Nature, Environmental and Gardening activities.


name: Survival Theme Week
category: supravietuire
subcategory: survival skills
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 69-70
materials_category: outdoor
materials_list: tarps, rope, compass, map, water purification supplies, lighters, water balloons, pinnies
skills_developed: survival skills, teamwork, fire safety, navigation, shelter building, foraging
difficulty_level: dificil
keywords: survival, shelter, fire, compass, water, tribes, competition
tags: ["survival", "outdoor", "week-long", "competition", "nature"]
language: en
normalized_name: survival theme week
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A week-long survival-themed camp program where each day focuses on a different survival skill: finding/catching food, making shelter, using a compass and purifying water, making fire, and then a final competition where tribes compete in all survival challenges.

rules:
Monday: finding and catching food, edible plants, making fishing poles. Tuesday: making a shelter with and without tarps. Wednesday: compass and map skills, finding and purifying water. Thursday: making a fire (lighters for younger, without for older). Friday: specialist workshops (1.5 hours each on 2 chosen skills). Final afternoon: tribal competition including building shelters, navigation, fire-building, eating edible bugs for tokens. Teams can also steal tokens by raiding camps; use water balloons to attack and defend. A hit or lost pinny sends you to jail briefly.

variations:
On Friday, food specialists learn to make a snare and dissect a mouse; fire specialists have a competition to burn through a horizontal string.

source_excerpt:
We do a survival themed week of camp, that is heavily nature focused. Every day focuses on one trait. For example, Monday is finding and catching food. They learn about edible plants and berries and also how to make a fishing pole and line or spear for fishing.


name: Mini-Raft Building
category: creative-stem
subcategory: engineering
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 70
materials_category: natural + craft
materials_list: small twigs, long grasses/plant stems, jute string, rocks (cargo), water source
skills_developed: teamwork, engineering, problem solving, nature knowledge
difficulty_level: mediu
keywords: raft, building, Lenape, STEM, teamwork, float
tags: ["STEM", "teamwork", "nature", "engineering"]
language: en
normalized_name: mini-raft building
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Inspired by the Lenape Indians, campers are divided into groups of 3-4 and must build a small raft (about the size of an adult hand) from twigs, long grasses/plant stems, and jute string. The raft must float and carry rocks as cargo.

rules:
Divide campers into groups of three or four. Provide small twigs, long grasses/plant stems, and some jute string. They must work together to create a small raft that will float. Once it floats, put rocks (cargo) on it to test if it can transport goods.

source_excerpt:
We divide the campers into groups of three or four, then we provide the campers with some small twigs, long grasses/plant stems, and some jute string. They have to work together to create a small (about the size of an adult hand) raft that will float.


name: Nature Jars
category: camp-outdoor
subcategory: nature collection
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 71
materials_category: household
skills_developed: nature observation, creativity, stewardship
difficulty_level: usor
keywords: jar, bug catcher, nature collection, craft
tags: ["nature", "craft", "collection", "easy"]
language: en
normalized_name: nature jars
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two related activities: making a bug catcher from a Mason jar with a punched lid to keep insects alive, and making Nature Jars by gathering natural items (sand, grass, leaves, etc.) and layering them in a glass jar to take home as a nature memento.

rules:
Bug catcher: Take a Mason jar with a lid and punch some holes in the lid. Nature Jar: Gather a glass jar and go into nature. Put a layer of sand or grass in first, then put larger things on top. Pop the lid on and take the nature home with you.

source_excerpt:
Take a Mason jar with a lid and punch some holes in the lid. This will work to keep ladybugs, beetles, even small lizards alive in your bug catcher until your are ready to release.

materials_list:
Mason jar with lid, nail or tool to punch holes, glass jar, natural items (sand, grass, leaves, etc.)


name: Better Homes and Gardens (Shelter Building)
category: supravietuire
subcategory: shelter building
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 72
materials_category: natural
materials_list: fallen branches, optional: string
skills_developed: creativity, teamwork, resourcefulness, engineering
difficulty_level: mediu
keywords: shelter, bush, cubby, building, competition
tags: ["outdoor", "teamwork", "creative", "nature", "competition"]
language: en
normalized_name: better homes and gardens (shelter building)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers are divided into groups and given a set area of bush/natural surroundings and a time limit to build a cubby/shelter using only fallen branches and natural materials. Groups are judged on criteria like most unique design, open plan living, etc.

rules:
Divide campers into groups. Give them a set area of bush. Set a time limit. They must build a cubby/shelter using only branches that have already fallen from trees. Specify criteria such as: must have two rooms, some sort of Natural Art Piece, an outdoor living area. Leaders judge the houses at the end and give prizes for different categories.

variations:
When camp has a theme (Cowboy, Medieval, etc.) add elements from those themes (e.g., somewhere to tie the horses, dragon proof).

source_excerpt:
We divided the campers into groups, and give them a set area of bush. We give them a set time, and they need to build a cubby/shelter in that time. We say they can only use branches, etc. that have already fallen from the tree.


name: Garden Works
category: camp-outdoor
subcategory: gardening
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 72-73
materials_category: garden
materials_list: garden plot, seeds/plants, art supplies, journals (made from used paper bags), staples
skills_developed: gardening, environmental awareness, teamwork, observation, creativity
difficulty_level: mediu
keywords: garden, vegetable, club, nature, cooking, journal
tags: ["garden", "long-term", "nature", "STEM", "art"]
language: en
normalized_name: garden works
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A garden club program for childcare/summer camp where children grow a vegetable garden together. Weekly meetings involve gardening work, related crafts, journaling, and cooking with harvested produce. Incorporates nature art, science activities, and scavenger hunts.

rules:
In spring, discuss as a group what to plant and how. Meet once a week to work in the garden, do crafts/activities in or about the garden. Activities include watercolor painting in the garden, making plant labels, bird houses, garden sculptures, wind chimes, sun catchers, journals (seed-to-plant journals, insect logs, growth charts, stories, leaf collections), cooking with produce, theme days (geology, soils, botany, etymology, predators vs prey), and scavenger hunts.

source_excerpt:
The easiest way to start incorporating nature into programming is to have a garden. Any type will do but we here prefer vegetable garden so there is a direct connection to the efforts (eating!).


name: Not a Stick
category: camp-outdoor
subcategory: creative play
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 73
materials_category: natural + book
materials_list: sticks, book: Not a Stick by Antoinette Portis
skills_developed: imagination, creativity, literacy connection
difficulty_level: usor
keywords: stick, imagination, charades, creative play, book
tags: ["creative", "nature", "literacy", "easy"]
language: en
normalized_name: not a stick
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
After reading the book 'Not a Stick' by Antoinette Portis, kids go outside, collect sticks, and use their imagination to pretend the stick is anything else. They play charades guessing what each other's sticks represent, or make pictures showing what a stick could be.

rules:
Read 'Not a Stick' by Antoinette Portis. Have kids go out and get sticks and use their imagination. Play charades with the stick and have kids guess what the others' sticks are, or make a picture showing other things a stick might be (fishing pole, sword, etc.)

source_excerpt:
Read the book "Not a Stick" by Antoinette Portis; then have the kids go out and get sticks and use their imagination - imagining the stick to be anything.


name: Survival Skills Elective
variations: May expand to a week-long 'Survival Mode' program.
category: supravietuire
subcategory: survival skills
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 74
materials_category: outdoor + craft
materials_list: cedar chips, paraffin wax, camouflage materials, shelter building materials
skills_developed: survival skills, teamwork, problem solving, fire safety, plant identification
difficulty_level: dificil
keywords: survival, wilderness, shelter, campfire, edible plants, competition
tags: ["survival", "outdoor", "competition", "elective"]
language: en
normalized_name: survival skills elective
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An elective program where campers divided into teams learn wilderness survival skills in a competitive format. Tasks include locating edible plants and water sources, building weatherproof shelters, starting campfires, creating ideal survival kits, making fire starters from cedar chips and paraffin wax, and a camouflage challenge.

rules:
Divide campers into small teams to add competition. Groups earn points throughout and the winning group receives a small prize. Tasks: find potable water and food sources, locate edible plants and identify water sources, build a shelter for small groups (tested for weatherproofing), construct a small campfire, create an 'ideal survival kit,' make fire starters out of cedar chips and paraffin wax, complete a camouflage challenge.

source_excerpt:
The main idea behind the program was simple: to engage the kids to learn skills that they could use in the wilderness. We divided the campers into small teams to add some competition to the mix as well.


name: Mini Nature Park (What's Under Your Foot?)
category: camp-outdoor
subcategory: nature observation
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 74-75
materials_category: minimal
materials_list: magnifying glasses, marking material
skills_developed: observation, biodiversity awareness, scientific inquiry, presentation
difficulty_level: usor
keywords: magnifying glass, nature observation, biodiversity, micro-habitat
tags: ["nature", "science", "pairs", "observation"]
language: en
normalized_name: mini nature park (what's under your foot?)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers partner up with magnifying glasses and mark the outline of both their feet in a natural area. They then examine the marked space closely to find as many different living things as possible, then present their 'mini nature park' to the group.

rules:
Partner up. Give each pair a magnifying glass. Go out to a natural area. Put feet side by side and mark around where their feet are. Get close to that space and see how many different types of living things can be found in 10 minutes. Campers should not remove anything, just observe. Then present their mini nature park to the rest of the group (10 min). Goal is to recognize diversity of living things, not to ID them.

variations:
Little Monsters follow-up: in groups of 3-4 campers imagine they live in their mini nature park and construct a creature ('Little Monster') suited to that environment from arts and crafts supplies.

source_excerpt:
Have your campers partner up. Give each pairing a magnifying glass. Go out to a natural area (grass field, woodland, lawn outside the church, etc). Explain that they and their partner must put your feet side by side in a spot and mark around where their feet are.


name: Outdoor Survival Skills Program
category: supravietuire
subcategory: club program
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 75
materials_category: outdoor
skills_developed: survival skills, leadership, fire safety, navigation, cooking outdoors, fishing
difficulty_level: dificil
keywords: survival, club, teens, camping trip, 10 months, leadership
tags: ["long-term", "teens", "survival", "leadership", "outdoor"]
language: en
normalized_name: outdoor survival skills program
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A 10-month club-type program for teens (grades 7-11) where each month combines indoor classroom learning with an outdoor hands-on excursion. Skills covered include fire building/safety, shelter building, outdoor cooking, plant and animal knowledge, map reading, water safety, and fishing. The program ends with a youth-led camping trip.

rules:
Each month: indoor/classroom session on an outdoor skill, followed by outdoor excursion practicing the skill. Skills: building and safely maintaining a fire, building a shelter, outdoor cooking, plant and animal knowledge, map reading, water safety and learning to fish. Program ends in a youth-led and hosted camping trip where youth are directing, organizing and in charge.

source_excerpt:
This is a 10 month club type program that each month youth have an indoor/classroom setting of learning an outdoor skill. That is be followed up by an outdoor excursion of hands on experience practicing the skill.


name: Sound Maps
category: camp-outdoor
subcategory: sensory
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 75
materials_category: art supplies
materials_list: paper, drawing supplies (crayons, markers, etc.)
skills_developed: mindfulness, listening, creativity, nature awareness, map making
difficulty_level: usor
keywords: sound map, listening, drawing, nature, sensory
tags: ["sensory", "art", "nature", "quiet", "individual"]
language: en
normalized_name: sound maps
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each camper draws a small X in the middle of a piece of paper (representing themselves), then sits and draws all the sounds they hear around them in map form. For example, water heard behind them becomes a river drawn on that part of the map. Can be done alone or in small quiet groups.

rules:
Give each camper a piece of paper and tell them to draw a small 'X' in the middle. The X represents the camper. Have them take a seat with drawing supplies and draw in all the sounds they hear around them. It should end up looking like an 'X' with all kinds of fun nature things around it. Usually done alone but can be done in small groups stressing quiet communication.

variations:
Have an example map ready during the explanation with real sounds and some sillier 'sounds' like snipes or dinosaurs.

source_excerpt:
Give each camper a piece of paper and tell them to draw a small "X" in the middle. That X represents the camper. Then, have them take a seat with a handful of drawing supplies and draw in all the sounds they hear around them.


name: Sit Spot with a Twist
category: camp-outdoor
subcategory: mindfulness
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 75-76
materials_category: toy + natural
materials_list: army men figures, natural materials found on site
skills_developed: mindfulness, creativity, nature connection, quiet time
difficulty_level: usor
keywords: sit spot, mindfulness, army men, nature, quiet
tags: ["mindfulness", "nature", "individual", "quiet time"]
language: en
normalized_name: sit spot with a twist
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers sit alone in nature for about 20 minutes (sit spots). To help kids accustomed to constant stimulation, they are given army men figures and encouraged to build bases for them out of natural items around them. Afterward, they share their creations with the group.

rules:
Kids sit alone in nature for about 20 minutes. Give them army men and have them build bases for the army men out of natural items around them. After they are done, they share their creations.

source_excerpt:
At our camp we try to do sit spots a few times a week. This is a time for the kids to sit alone in nature for about 20 minutes. Most kids we get struggle without having the constant stimulation. In order to help get them accustomed to this we give them army men and get them to build bases for them, out of natural items around them.


name: Lessons About States of Matter (Homemade Ice Cream)
variations: After shaking, take a nature hike to collect berries and come back to put them on the ice cream.
category: creative-stem
subcategory: science
content_type: reteta
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 76
materials_category: food + kitchen
skills_developed: science knowledge, teamwork, measurement, critical thinking
difficulty_level: usor
keywords: states of matter, ice cream, science, teamwork, recipe
tags: ["STEM", "recipe", "science", "pairs", "food"]
language: en
normalized_name: lessons about states of matter (homemade ice cream)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A science lesson combining states of matter with a hands-on ice cream making activity. Campers discuss states of matter, then pair up to make homemade ice cream in freezer bags, demonstrating liquid-to-solid phase change. Optional: take a nature hike to collect berries to put on the ice cream.

rules:
Pairs measure out milk, sugar, and vanilla in a small quart freezer bag and close tightly. Put 2 cups of ice and a generous amount of rock salt in the gallon freezer bag. Place small bag inside big bag. Have pairs shake and toss back and forth until milk mixture turns creamy. Grab spoons and enjoy!

source_excerpt:
To practice changing states of matter (and measuring/teamwork) get into pairs and make homemade ice cream.

materials_list:
1 gallon size freezer bag per pair, 1 quart size freezer bag, milk, sugar, vanilla or other flavoring, ice, rock salt, spoons


name: Ecosystems and Communities
category: creative-stem
subcategory: environmental science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 76-77
materials_category: art supplies
materials_list: paper, drawing supplies
skills_developed: environmental science, observation, critical thinking, nature literacy
difficulty_level: mediu
keywords: ecosystem, community, biotic, abiotic, hike, diversity
tags: ["science", "outdoor", "education", "hike", "environment"]
language: en
normalized_name: ecosystems and communities
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor nature education lesson (grades 4-12) on ecosystems and communities. After discussing biotic and abiotic components, campers hike and stop at distinct community types (deciduous forest, pine area, near water, near buildings), fan out and draw what they see, then discuss diversity, human impact, and environmental responsibility.

rules:
Talk about ecosystems and communities. List abiotic things (sun, water, rocks, soil, weather) and biotic things (animals, plants, etc.) with campers. Take older campers for a hike. Stop in stable community areas; have campers stand in a circle, turn backs on the inside, take 30 steps and sit, draw what they see, return after 5-15 min and share. Hike to remarkably different communities (deciduous to pine, near water, near buildings). Fan out and draw at each. Discuss diversity, change, drought effects, human impact, and responsibility.

source_excerpt:
Talk about ecosystems and communities. Ecosystems are too large generally to really see, but are made up of small communities. Communities are complex systems of biotic (living) and abiotic (non-living) things.


name: Global Warning Comes to Camp
variations: Can decorate solar ovens if time allows.
category: creative-stem
subcategory: environmental science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 77-78-79
materials_category: mixed
skills_developed: critical thinking, scientific inquiry, environmental awareness, evidence evaluation
difficulty_level: mediu
keywords: global warming, climate, empirical evidence, solar oven, science, skit
tags: ["science", "STEM", "environment", "critical thinking", "experiment"]
language: en
normalized_name: global warning comes to camp
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-part activity teaching campers about global warming and the difference between anecdotal and empirical evidence. Involves a skit (Scientists vs. Billie Jo), an experiment on melting polar caps, and building solar ovens.

rules:
Part 1 - Skit: Create cards with scientific evidence for global warming. A co-staffer plays 'Aunt Billie Jo' (anecdotal). Volunteers put on white lab coat and glasses to read science cards. Billie Jo always replies with personal anecdotal evidence. Discuss difference between anecdotal and empirical evidence. Part 2 - Experiment: In full sunlight, give groups a placemat with a world map. Place ice cube at north pole. Take periodic measurements as ice melts to show some areas getting colder even as world warms. Part 3 - Solar Ovens: Break kids into pairs to build a solar oven. Place cup of water and thermometer inside. Arrange in sunlight and check later.

source_excerpt:
Objective: Learn a bit about global warming and what we can do as individuals to help out. Also: discuss the difference between anecdotal and empirical evidence to help children develop a framework for evaluating other claims about the world.

materials_list:
deck of cards with scientific evidence, white lab coat, fake glasses, clipboard, costume (straw hat, overall bib), name tag, placemat with world map, ice cubes, thermometer, materials for solar oven construction


name: Trees For Me
category: camp-outdoor
subcategory: nature study
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 79
materials_category: art supplies + natural
materials_list: butcher paper, art supplies, leaf/flower samples, tree identification books
skills_developed: research skills, nature observation, art, presentation, literacy
difficulty_level: usor
keywords: tree, study, display, long-term, nature
tags: ["long-term", "nature", "science", "art", "presentation"]
language: en
normalized_name: trees for me
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers choose a tree to study throughout the summer. They add information and samples to a large display (butcher paper) including drawn pictures, leaf samples, bark rubbings, interesting facts, stories, and ways the tree is beneficial. At the end of the session, they present their display and give attendees a memento from their tree.

rules:
Look at and discuss books about trees. Challenge campers to choose a tree readily available at camp or home. They 'study' their tree and add to a large piece of butcher paper: pictures drawn/painted of the tree, samples of leaves/flowers, rubbings of bark/leaves, interesting information, and ways the tree is beneficial. Children can also add stories (non-fiction or fiction). Work on this all summer to notice change. At the end, present the display and give each person attending a memento from the tree.

source_excerpt:
They 'study' their tree and add all sorts of information to a large display at camp. The display should consist of large pieces of butcher paper, one for each kind of tree or for each child.


name: Ninja Training Grounds
category: camp-outdoor
subcategory: creative building
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 79-80
materials_category: natural
materials_list: natural materials found on site
skills_developed: creativity, collaboration, imagination, nature stewardship
difficulty_level: usor
keywords: ninja, building, natural materials, miniature, imagination, teamwork
tags: ["creative", "outdoor", "teamwork", "nature", "imaginative play"]
language: en
normalized_name: ninja training grounds
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers in groups of 3-5 build miniature ninja training grounds in the woods using only natural materials. The ninjas are described as being three inches tall. Groups then give 'open houses' where they tour others through their training ground and explain what skills the ninjas practice there. The activity ends with groups destroying their creation Godzilla-style.

rules:
Divide into groups of 3-5. Tell campers the land is protected by ninjas who need new training grounds (ninjas are three inches tall). Groups have about 30 minutes to build using ONLY natural materials (collect only materials you will not harm). Then 3-5 minutes to share creations via open houses, touring other groups around and explaining ninja skills. At the end, destroy training grounds so other forest creatures won't find them. Credit: Ruby at Green River Preserve.

variations:
Bridge discussion: after showing training grounds, ask how we develop those skills or if those are skills we need (balance, patience, stealth, knowledge, etc.).

source_excerpt:
Your job is to use natural materials to construct, with your group, a ninja training ground. At the end of the building time, we will have open houses where your group will tour us around your ninja training ground and explain what skills the ninjas practice there. You must stick to using only natural materials--and try to collect only materials that you will not harm by collecting them. Oh and by the way, the ninjas are three inches tall.


name: Word of the Day
category: camp-outdoor
subcategory: nature vocabulary
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 80
skills_developed: vocabulary, nature literacy, engagement, memory
difficulty_level: usor
keywords: vocabulary, word of the day, nature, language, skit
tags: ["education", "language", "nature", "warm-up", "routine"]
language: en
normalized_name: word of the day
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each nature lesson starts with a nature vocabulary Word of the Day, accompanied by a fun skit, song, or story that explains the word in a memorable way. Can be adapted for different age groups.

rules:
Start each lesson with a Word of the Day. Accompany the word with a fun skit, song, or story that explains the word in a way that's easy to remember. Adapt presentation per age group.

source_excerpt:
For a fun way to teach nature vocabulary, start each lesson with a Word of the Day! The Word should be accompanied with a fun skit, song, or story that explains the word in a way that's easy to remember.


name: Mud Making
variations: Can blend various things found in nature to add to the mud using a blender.
category: creative-stem
subcategory: science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 80
materials_category: natural
materials_list: small buckets, water, different types of dirt, optional: Jello, blender
skills_developed: scientific inquiry, soil science, observation, experimentation
difficulty_level: usor
keywords: mud, dirt, soil, experiment, science
tags: ["STEM", "science", "outdoor", "messy play"]
language: en
normalized_name: mud making
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a hike to find different types of dirt around camp, then experiment with them to make mud using buckets, testing different water levels and additives. Discussions explore why different soils make better mud. The mud can be used later for larger camp events.

rules:
Start as a hike around camp looking for different types of dirt. Use smaller buckets for mud making experiments. Experiment with different levels of water and adding different things to the mud (e.g., leftover Jello). Discuss with kids why certain types of dirt work better to make mud.

source_excerpt:
It is really fun to test out different types of dirt and then talk with the kids about why the dirt is different in different places, and as you test out the different kinds of dirt talk with the kids to figure out why a certain type of dirt works better to make mud than others.


name: Water (God's Art Gallery)
category: cantece-ceremonii
subcategory: spiritual reflection
content_type: ceremonie
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 81-82
materials_list: glass of water, Bible
skills_developed: reflection, environmental awareness, spiritual growth
difficulty_level: usor
keywords: water, Christian, Bible, reflection, spiritual, nature
tags: ["spiritual", "reflection", "Christian camp", "water", "nature"]
language: en
normalized_name: water (god's art gallery)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Christian-themed nature activity about the importance of water, exploring water sources at camp, discussing water's role in life and food preparation, reading Bible passages about water, and connecting to spiritual themes of spiritual thirst.

rules:
Step 1: Imagine the camp without water; discuss what it would look like and why water is essential. Step 2: Explore water sources at camp. Discuss how you feel after physical activity. Hold up a glass of water. Step 3: Read Bible passages (Psalm 104:24, Psalm 104:10-12, John 4:13-14). Step 4: Discuss what the Bible says about water; connect to spiritual thirst. Conclude with prayer if appropriate.

source_excerpt:
We are a Christian camp and use this activity with our campers in a series called "God's Art Gallery." Try to imagine what this camp would look like if there were not water - no wells, no rain and snow, and no surface water like streams, rivers and lakes.


name: Water (God's Art Gallery)
category: camp-outdoor
subcategory: nature reflection
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 81
materials_list: glass of water, Bible
skills_developed: observation, reflection, spiritual awareness
difficulty_level: usor
keywords: water, nature, Bible, spiritual, camp
tags: ["christian camp", "reflection", "nature education"]
language: en
normalized_name: water (god's art gallery)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Christian camp reflective activity exploring the importance of water as a life-giving resource. Campers explore water sources at camp, consider how water affects daily life, and reflect on biblical passages connecting physical and spiritual thirst.

rules:
Step 1: Imagine the camp without water. Step 2: Explore water sources at camp and discuss water's importance in food preparation. Step 3: Read Psalm 104:24, Psalm 104:10-12, and John 4:13-14. Step 4: Discuss the two main uses of water (drinking and washing) and the spiritual meaning of the water metaphor in John 4. Conclude with optional prayer.

source_excerpt:
We are a Christian camp and use this activity with our campers in a series called "God's Art Gallery."


name: Sound Discussion
category: camp-outdoor
subcategory: sensory
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 82
skills_developed: mindfulness, listening, awareness, communication
difficulty_level: usor
keywords: listening, sound, mindfulness, nature, discussion
tags: ["sensory", "mindfulness", "discussion", "outdoor", "quiet"]
language: en
normalized_name: sound discussion
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each person finds a nearby spot, sits quietly, closes their eyes and listens for 2-3 minutes to all the sounds around them. The group then regathers for a facilitated discussion about what sounds they heard, exploring sound pollution, missed sounds, emotional responses to sounds, animal sounds, and the art of listening.

rules:
Each person goes and finds a nearby spot to sit and close their eyes and listen for 2-3 minutes to the sounds around them. Regroup and start to share sounds heard. Facilitator leads discussion covering: interesting sounds easily missed, how many heard more than 5 sounds, different sounds heard, first-time sounds, comfortable/uncomfortable sounds, animal identification for sounds, and the principle that communication is about listening.

source_excerpt:
Each person goes and finds a nearby spot to sit and close their eyes and listen for 2-3 minutes to the sounds around them. Coming from the metropolis, we get a lot of sound pollution. Even at camp, we get sound pollution because we are normally talking.


name: Sound Discussion
category: camp-outdoor
subcategory: sensory awareness
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 82
skills_developed: listening, awareness, communication, reflection
difficulty_level: usor
keywords: sound, listening, nature, awareness, communication
tags: ["sensory", "mindfulness", "nature"]
language: en
normalized_name: sound discussion
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers find a nearby spot, close their eyes, and listen for 2-3 minutes to the sounds around them. They then regroup and share what they heard, guided by a facilitator who leads a discussion about the sounds and communication.

rules:
Each person goes and finds a nearby spot to sit and close their eyes and listen for 2-3 minutes to the sounds around them. After the 2-3 minutes, regroup and share what sounds were heard. Facilitator asks questions: Did you find it interesting how many sounds we can easily miss? How many heard more than 5 sounds? What sounds did you hear? Was this the first time you heard this sound? Did you hear sounds that made you feel comfortable or uncomfortable? What animal made the sound? What is necessary for quality communication?

source_excerpt:
Each person goes and finds a nearby spot to sit and close their eyes and listen for 2-3 minutes to the sounds around them.


name: Camouflaged Campers
category: camp-outdoor
subcategory: camouflage
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 82
materials_category: natural
materials_list: dirt, branches, leaves, other natural materials
skills_developed: stealth, nature connection, creativity, observation
difficulty_level: usor
keywords: camouflage, hiding, nature, stealth, teens
tags: ["outdoor", "fun", "nature", "stealth"]
language: en
normalized_name: camouflaged campers
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers use dirt, branches, leaves, and other natural materials to camouflage themselves, then hide or hang out in the woods along trails while others walk by without seeing them. When discovered, the realization of how many hidden people are around creates a memorable experience.

source_excerpt:
One of our favorite nature activities is to have a class where everyone uses dirt, branches, leaves, etc. to camouflage themselves and then they hide or rather hang out in the woods, along trails, and people just walk by and never see them.


name: Camouflaged Campers
category: camp-outdoor
subcategory: camouflage
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 82
materials_category: natural materials
materials_list: dirt, branches, leaves
skills_developed: camouflage, stealth, nature awareness
difficulty_level: usor
keywords: camouflage, hiding, woods, ninja, nature
tags: ["outdoors", "camouflage", "nature game"]
language: en
normalized_name: camouflaged campers
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers use dirt, branches, leaves, and other natural materials to camouflage themselves, then hide or hang out in the woods along trails. Other people walk by without noticing them, creating a fun, ninja-like experience.

rules:
Have a class where everyone uses dirt, branches, leaves, etc. to camouflage themselves. They then hide or hang out in the woods and along trails while people walk by and try not to see them.

source_excerpt:
One of our favorite nature activities is to have a class where everyone uses dirt, branches, leaves, etc. to camouflage themselves and then they hide or rather hang out in the woods, along trails, and people just walk by and never see them.


name: Making Edible Scat
category: camp-outdoor
subcategory: nature science
content_type: reteta
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 82-83
materials_category: food
skills_developed: animal knowledge, observation, nature science
difficulty_level: usor
keywords: scat, animal tracks, edible, food, animal prints
tags: ["food", "science", "animals", "fun", "nature"]
language: en
normalized_name: making edible scat
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers learn about different animal tracks and animal scat, what animals eat, and then make their own 'edible scat' using various food ingredients. Each child gets a bowl and assembles their scat creation, then explains to others what animal it represents and what it ate.

rules:
Staff show pictures of animal prints and animal tracks. Campers learn about what different animals eat. Each child gets a bowl and spoon. Campers use provided ingredients to make their own version of edible scat. After (and before they eat), they compare their 'scat' to actual animal scat and explain what their animal would've eaten for lunch.

source_excerpt:
The children get to use different types of food to make their own version of edible scat! Each child will get a bowl and spoon and the ingredients will be placed in front of all of them.

materials_list:
chocolate chips, sprinkles, rice krispies, various cereal, melted marshmallows (or FLUFF), crushed oreos, jelly beans, peanut butter, shredded coconut, crushed pretzels, bowl, spoon, animal scat pictures


name: Making Edible Scat
category: camp-outdoor
subcategory: nature science
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 82-83
materials_category: food ingredients
skills_developed: nature awareness, animal identification, food science
difficulty_level: usor
keywords: scat, animal tracks, edible, nature, food
tags: ["nature education", "food activity", "animal science"]
language: en
normalized_name: making edible scat
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers learn about animal tracks and scat, then use various food ingredients to make their own version of edible scat. They compare their creation to actual animal scat and explain to other campers what their animal would have eaten.

rules:
Students go to the nature shack and learn about different animal prints and tracks. Staff show pictures of animal tracks and what those animals eat. Each child gets a bowl and spoon and uses the provided ingredients to make edible scat. After creating their scat, they compare it to actual animal scat and explain what their animal would have eaten for lunch.

source_excerpt:
The children get to use different types of food to make their own version of edible scat! Each child will get a bowl and spoon and the ingredients will be placed in front of all of them.

materials_list:
chocolate chips, sprinkles, rice krispies, various cereal, melted marshmallows, crushed oreos, jelly beans, peanut butter, shredded coconut, crushed pretzels, bowls, spoons


name: Rainbow Board
category: cantece-ceremonii
subcategory: art
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 83
materials_category: recycled craft
materials_list: bottle caps (collected all year), spray paint (ROYGBV colors), giant wooden board
skills_developed: color recognition, sorting, creativity, singing
difficulty_level: usor
keywords: rainbow, bottle caps, rainy day, colors, very young, singing
tags: ["rainy day", "art", "young children", "recycled materials", "colors"]
language: en
normalized_name: rainbow board
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rainy day activity for very young children (ages 2-5) where bottle caps collected all year are used to create a rainbow on a giant wooden board. Children sort caps by ROYGBV colors while singing songs, turning a rainy day into a positive activity. The board also serves as a backdrop for performances.

rules:
Collect bottle caps of all types all year long. In May, spray paint caps to be ROYGBV (red, orange, yellow, green, blue, violet). Teach the colors of the rainbow. On a rainy day, make a rainbow on the giant wooden board while singing.

source_excerpt:
All year long we collect bottle caps, of all foods, margarine containers, OJ, etc. In May, we also spray paint caps to be ROYGBV, red, orange, yellow, green, blue and violet. We teach the colors of the rainbow and then, on a rainy day, we make a rainbow on a giant wooden board


name: Rainbow Board
variations: The board also makes a perfect backdrop for children's performances.
category: creative-stem
subcategory: art/rainy day
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 83
materials_category: craft materials
materials_list: bottle caps, spray paint, giant wooden board
skills_developed: color recognition, creativity, singing
difficulty_level: usor
keywords: rainbow, bottle caps, rainy day, colors, art
tags: ["rainy day", "art", "young children", "nature craft"]
language: en
normalized_name: rainbow board
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rainy day activity for very young children (ages 2-5). All year long, bottle caps are collected. In May, caps are spray-painted in rainbow colors (ROYGBV). On a rainy day, children make a rainbow pattern on a giant wooden board called 'CAP off a great summer' while singing.

rules:
Collect bottle caps all year long. In May, spray paint caps to be ROYGBV (red, orange, yellow, green, blue, violet). Teach the colors of the rainbow. On a rainy day, make a rainbow on a giant wooden board. Sing together.

source_excerpt:
Here is a Rainy Day Nature activity for young, very young children (ages 2-5). All year long we collect bottle caps, of all foods, margarine containers, OJ, etc.


name: Digging in the Compost at Camp
category: camp-outdoor
subcategory: environmental education
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 83-84
materials_category: outdoor
skills_developed: environmental stewardship, biology, decomposition, teamwork
difficulty_level: mediu
keywords: compost, windrow, decomposition, worms, sustainability, garden
tags: ["sustainability", "environment", "science", "long-term", "garden"]
language: en
normalized_name: digging in the compost at camp
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers are fully integrated into a camp composting system using a windrow approach. Cabin groups take turns adding food scraps to the compost, and during weekly sessions, campers dig in the 'inactive' pile, identify living organisms with the naked eye and magnifying glasses, sift finished compost, and cart it back to the gardens.

rules:
Set up windrow composting system. In dining halls, collect 'clean' fruit and veggie scraps in #10 cans. Cabin group assigned to compost duty takes scraps to compost area, tears up compostable plates/cups/utensils. During weekly sessions: member of leadership accompanies cabin group to compost area, campers dig in the 'inactive' pile, put scoops in aluminum baking pan, identify as many living organisms as possible (naked eye then magnifying glasses), take turns putting compost through the sifter, return large pieces to windrow, cart finished compost back to main site in wheelbarrow.

source_excerpt:
During the summer, we fully integrate campers into caring for the compost system. In the dining halls, we use #10 cans in the dish-return windows to collect "clean" fruit and veggie scraps—basically nothing coated in oil or covered with heavy starches.

materials_list:
windrow composting setup (wood chips), #10 cans, compostable plates/cups/utensils, aluminum baking pans, magnifying glasses, sifting box (2x2, reclaimed wood, galvanized steel mesh), wheelbarrow


name: Digging in the Compost at Camp
category: camp-outdoor
subcategory: ecology/sustainability
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 83-84
materials_category: composting equipment
skills_developed: ecology, sustainability, observation, teamwork
difficulty_level: mediu
keywords: compost, ecology, decomposition, sustainability, life cycle
tags: ["sustainability", "ecology", "science", "outdoor education"]
language: en
normalized_name: digging in the compost at camp
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers participate in a composting program using a windrow system. They collect food scraps, care for the compost, dig in the compost to identify living organisms, and cart finished compost to gardens at camp. This activity teaches about decomposition, ecology, and the life cycle.

rules:
Set up windrow composting system. Cabin groups take turns on compost duty: collect compostable food scraps from dining halls in #10 cans, carry to compost area. During weekly sessions, a leadership team member accompanies cabin groups to dig in the inactive pile. Place scoops of compost in aluminum baking pans. Identify living organisms with the naked eye then magnifying glasses. Take turns putting compost through a sifter. Return large pieces to windrow. Cart finished compost to gardens in a wheelbarrow.

source_excerpt:
The most enjoyable part of the whole composting system for most campers is when they get to "harvest" some of the finished product to add to our gardens at camp.

materials_list:
wood chips, food scraps, #10 cans, aluminum baking pans, magnifying glasses, sifting box, wheelbarrow


name: Nature Skits
category: cantece-ceremonii
subcategory: drama/creative
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 84
materials_category: natural
materials_list: 5 items found in nature, 5 natural items collected from woods
skills_developed: creativity, teamwork, improvisation, nature connection, performance, nature awareness
difficulty_level: usor
keywords: skit, song, nature items, improvisation, creativity, nature, drama, performance
tags: ["creative", "nature", "drama", "teams", "quick", "teamwork"]
language: en
normalized_name: nature skits
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Groups go into the woods and gather 5 items from nature in less than a minute. They are then given 5 minutes to design a skit or song incorporating all 5 items brought back from nature.

rules:
Groups go out into the woods and gather 5 items from nature in less than a minute. When they come back, they are given 5 minutes to design a skit or song that incorporates all 5 items brought in from nature.

source_excerpt:
I had groups go out into the woods and gather 5 items form nature in less than a minute. When they came back, they were given 5 minutes to design a skit or song that incorporating all 5 items brought in from nature.


name: Stinky Tree
category: camp-outdoor
subcategory: sensory
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 84
materials_category: food
materials_list: onion, knife
skills_developed: sensory awareness, smell/olfactory skills, nature exploration
difficulty_level: usor
keywords: smell, sensory, tree, onion, nature game
tags: ["sensory", "nature", "easy", "outdoor", "fun"]
language: en
normalized_name: stinky tree
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A sensory nature activity where a tree (or trees) is secretly 'marked' by rubbing a cut onion on the bark at nose height. Campers are then challenged to find the 'stinky tree' using only their sense of smell.

rules:
Take an onion and cut in half. 'Mark' a tree (or trees) by rubbing the onion on the bark at nose height. Challenge campers to find the 'stinky tree' by having them use their sense of smell.

source_excerpt:
Take an onion and cut in half and then "mark" a tree (or trees) by rubbing the onion on the bark at nose height. Challenge campers to find the "stinky tree" by having them use their sense of smell


name: Stinky Tree
category: camp-outdoor
subcategory: sensory/tracking
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 84-85
materials_category: food/natural
materials_list: onion
skills_developed: sensory awareness, smell, tracking
difficulty_level: usor
keywords: smell, onion, tree, sensory, tracking, trail
tags: ["sensory", "outdoors", "nature game"]
language: en
normalized_name: stinky tree
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cut an onion in half and rub it on tree bark at nose height to create a scented trail. Campers use their sense of smell to locate the marked trees and follow the trail through the woods.

rules:
Take an onion and cut in half. Mark a tree (or trees) by rubbing the onion on the bark at nose height. Challenge campers to find the stinky tree by using their sense of smell to locate it. You can make a trail of stinky trees leading through the woods.

source_excerpt:
Take an onion and cut in half and then "mark" a tree (or trees) by rubbing the onion on the bark at nose height. Challenge campers to find the "stinky tree" by having them use their sense of smell to locate it.


name: Guest Rangers
category: camp-outdoor
subcategory: guest speaker
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 82
skills_developed: listening, nature knowledge
difficulty_level: usor
keywords: ranger, guest speaker, nature
tags: ["guest speaker", "park ranger", "nature education"]
language: en
normalized_name: guest rangers
extraction_confidence: med
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Invite local state park rangers to speak to campers. Rangers bring artifacts and their presence as a new face keeps campers engaged.

source_excerpt:
Our local state parks are happy to send a ranger to speak to our campers. They bring lots of cool artifacts and the kids don't time out because it's a new face.


name: Inviting Tracks
category: camp-outdoor
subcategory: animal tracking
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 85
materials_category: natural materials
materials_list: sand, water pool, treats for animals
skills_developed: observation, animal tracking, nature awareness
difficulty_level: usor
keywords: tracks, footprints, animals, sand, nature
tags: ["animal tracking", "nature observation", "outdoors"]
language: en
normalized_name: inviting tracks
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A small water pool surrounded by sand is built near a stream. Tasty treats are put out each evening to attract animals. Campers examine the footprints left by morning during nature hikes, and may do casting sessions if there are plenty of tracks.

rules:
Build a small water pool surrounded with sand near a stream. Each evening put out tasty treats. By morning, footprints will appear. During nature hikes, stop by to look at who could have visited. If there are plenty of tracks, conduct a casting session.

source_excerpt:
We have a stream that runs down the hillside. We built a small water pool and surrounded it with sand. Each evening we would put out some tasty treats and by morning we have footprints.


name: Aquamaniac
category: wide-games
subcategory: nature program enhancement
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 85-86
materials_category: costume
materials_list: ghillie suit
skills_developed: engagement, suspense, nature interest
difficulty_level: mediu
keywords: villain, aquamaniac, nature track, suspense, costume
tags: ["role play", "wide game", "nature program", "engagement"]
language: en
normalized_name: aquamaniac
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A superhero-style villain character (the Aquamaniac) is introduced to a nature program track to add fun, excitement and suspense. An LIT or assistant sneaks off and makes random sneak appearances, chased off by the Expedition Arrowwood Security Team (EAST). The goal is to catch the Aquamaniac who causes aquatic mischief. On the last day, the Aquamaniac is captured and unmasked with a surprise twist.

rules:
Introduce the Aquamaniac character to the nature track. Have an LIT or track assistant wear a ghillie suit and make sneak appearances at random times during each track day. The EAST (Expedition Arrowwood Security Team) chases off the Aquamaniac. Throughout the week, campers speculate about the Aquamaniac's identity. On the last day of camp, the Aquamaniac is finally captured and unmasked, revealing someone completely different from who campers expected.

source_excerpt:
Basically the Aquamaniac would make a sneak appearance at random times during each track day only to be chased and scared off by the EAST (Expedition Arrowwood Security Team). The goal was to catch the Aquamaniac because he causes aquatic mischief.


name: Orienteering Lesson
category: orientare
subcategory: orienteering
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 86
materials_category: navigation tools
materials_list: graph paper, compass, trail sign samples
skills_developed: orienteering, navigation, direction, teamwork
difficulty_level: mediu
keywords: orienteering, compass, trail signs, treasure hunt, directions
tags: ["orienteering", "navigation", "Girl Scouts", "treasure hunt"]
language: en
normalized_name: orienteering lesson
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An orienteering lesson for Girl Scouts using graph paper to introduce directions (N, S, E, W, NE, NW, SE, SW), followed by compass work and trail signs. Groups then do a treasure hunt using orienteering and trail signs as clues.

rules:
Introduce orienteering with a lesson using graph paper. Explain N, S, E, W, NE, NW, SE, SW. Give a starting point and use directions to describe how to draw a picture on graph paper. Identify those who need more help with directions. Follow up with compass lessons and trail sign samples. Divide into 2 groups for a Treasure Hunt: Group 1 hides a treasure for Group 2 using orienteering methods as clues; Group 2 hides treasure for Group 1 using trail signs as clues. Both groups experience both types of navigation and get a treat at the end.

source_excerpt:
We were learning about orienteering, and trail signs. I introduced orienteering with a lesson, using graph paper. We explained North, South, East, West, and then NE, NW, SE, SW.


name: Nature Explorers
category: camp-outdoor
subcategory: multi-day program
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 88
materials_category: craft and nature materials
materials_list: nature journals, binoculars, egg crate, paint color swatches
skills_developed: observation, survival skills, journaling, nature awareness
difficulty_level: usor
keywords: nature explorer, journal, scavenger hunt, color match, camouflage
tags: ["multi-day", "nature program", "exploration", "outdoor education"]
language: en
normalized_name: nature explorers
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-day nature program where campers create nature journals and special binoculars, then spend the week exploring woods and fields, developing observation and survival skills through daily activities including scavenger hunts, color matching, and camouflage.

rules:
Day 1: Create Nature Journals, Binoculars, and other tools. Day 2: Go on a nature scavenger hunt and add a journal entry. Day 3: Nature Color Match activity and add a journal entry. Day 4: Play Camouflage and build shelters, then add a journal entry.

variations:
Nature Journals: document observations with crayon rubbings, pressed flowers, written descriptions. Nature Scavenger Hunt: done in teams, individually, or as a group. Nature Color Match: find natural items matching paint color swatches in an egg crate. Camouflage game: hide-and-seek in the woods demonstrating animal camouflage.

source_excerpt:
This is an ultimate for the nature lovers in the group. After creating nature journals and special binoculars for their adventure, campers are ready for a week exploring the woods and fields that surround them.


name: Picture This
category: camp-outdoor
subcategory: nature observation
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 88-89
skills_developed: observation, trust, nature awareness, communication
difficulty_level: usor
keywords: photography, nature, observation, partner, sensory
tags: ["nature", "partner activity", "sensory", "observation"]
language: en
normalized_name: picture this
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature photography simulation activity where pairs of students take turns being the camera and the photographer. The photographer guides their partner (camera) to interesting natural subjects, tapping their shoulder to open and close the shutter (eyes) for 1-5 second exposures.

rules:
Students find a partner. One is the camera (keeps eyes closed), one is the photographer. The photographer guides their camera in search of specific things. When the photographer finds their subject, they position the camera at the object. The photographer taps a shoulder to open the shutter (eyes) and taps again to close it. Say 'open' and 'close' when taking pictures. Keep talking to a minimum. After the activity, gather to share favorite photos and make a curiosity list.

variations:
The traditional way is for pairs to photograph whatever catches the photographer's eye. A more intentional version provides specific topics to photograph: parts of trees, specific trees, the 6 plant parts, rocks, producers, consumers, decomposers, portions of the water cycle, proof of decomposition, tracks.

source_excerpt:
One of the partners will be the camera and the other is the photographer. The photographer guides their "camera" around in search of specific things to photograph. The person being the camera keeps their eyes closed most of the time until the photographer "takes" a picture.


name: Anchor Spot
category: camp-outdoor
subcategory: sense of place
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 90-91
materials_category: journaling tools
materials_list: journal, topographical map
skills_developed: sensory awareness, sense of place, observation, ecology
difficulty_level: usor
keywords: anchor spot, sense of place, mindfulness, nature, mapping
tags: ["mindfulness", "nature", "sensory awareness", "staff training"]
language: en
normalized_name: anchor spot
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants find and regularly visit a personal outdoor spot (Anchor Spot) to develop their sense of place, quiet their minds, and sharpen sensory awareness. Over multiple visits, they map the area, observe ecological and weather patterns, and deepen their connection to nature.

rules:
During a hike, look for a potential Anchor Spot that grabs and holds attention. The spot should be easy to access, comfortable to sit in for up to 30 minutes, not too close to another person's spot. Initial visit: sit for 15-30 minutes. Second visit: draw a simple map of a 15-20 foot circle with geological and flora objects, including cardinal directions. Third visit and beyond: sit quietly first, then draw a larger map showing how to get from base activities to the spot. After third visit, receive training on sensory awareness.

variations:
The Anchor Spot can be used for a variety of activities from learning bird language to learning weather patterns.

source_excerpt:
Have participants be on the lookout for potential Anchor Spots during their a hike. Ask staff to keep their eyes open for an area that grabs and holds their attention, even if it is only for a few seconds.


name: Shelter Building and Fire Making
category: supravietuire
subcategory: shelter and fire
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 91-93
materials_category: survival materials
skills_developed: survival, teamwork, consensus decision-making, fire safety, shelter building
difficulty_level: dificil
keywords: shelter, fire, survival, flint and steel, debris hut, teamwork
tags: ["survival skills", "fire making", "shelter building", "team building"]
language: en
normalized_name: shelter building and fire making
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A survival skills activity where campers learn to build a natural shelter using logs, poles, and debris, and then build a fire using flint and steel. Students work together through consensus-based group decision making to design and construct a shelter, then learn fire-building principles.

rules:
Shelter Building: 1. Play a quick pick-up game (Bibbity Bop). Discuss group norms and the idea of surviving in the forest. 2. Have students design individual shelters in notebooks. 3. Students meet as a group and use consensus to pick a design. Adults aid only when needed. 4. Share materials with students, emphasizing safety when moving poles. Provide gloves. 5. Each student finds an element of the structure to help construct. 6. Test the shelter; optionally do a rain test with buckets of water. Fire Building: 1. Introduce the challenge of building a fire for heat. 2. Explain three components of fire: air, heat, and fuel. 3. Clear an area 10 feet in diameter, protected from wind. 4. Gather tinder (pine needles, dry bark, char cloth, dryer lint), kindling (small strips of wood, small twigs), and fuel. Use flint and steel to start the fire. 5. Ensure no embers remain when leaving.

variations:
Shelters can be built or amended to meet new criteria like impending rain storms and big winds. Fire building can include new challenges. Building without images plays to creativity; providing images of various shelters teaches specifics.

source_excerpt:
Students will learn the survival shelter elements that are most important as well as the various aspects that the trees provide. They will then work as a group to build a shelter using consensus without adult input.

materials_list:
long poles/logs, ground debris and pine boughs, twine, tarp, small hand saw, gloves, shovel, buckets of water, fire extinguisher, flint and steel, char cloth/dryer lint, rope


name: Debris Hut
category: supravietuire
subcategory: shelter construction
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 94
materials_category: natural materials
materials_list: short stakes, long ridgepole, sticks, brush, grass/pine needles/leaves debris
skills_developed: survival, construction, nature knowledge
difficulty_level: mediu
keywords: debris hut, shelter, survival, ridgepole, insulation
tags: ["survival", "shelter building", "wilderness skills"]
language: en
normalized_name: debris hut
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A specific survival shelter construction technique. Build a warm, effective shelter using a ridgepole, ribbing sticks, and at least 1 meter of natural debris insulation (grass, pine needles, leaves).

rules:
Build a tripod with two short stakes and a long ridgepole, or place one end of a ridgepole on a sturdy base. Secure the ridgepole at about waist height using the tripod method or anchoring to a tree. Prop large sticks along both sides of the ridgepole to create wedge-shaped ribbing wide enough for your body. Place finer sticks and brush crosswise on the ribbing to form a latticework. Add at least 1 meter of light, dry, soft debris over the ribbing. Place a 30 cm layer of insulating material inside. Pile insulating material at the entrance to create a door. Add shingling material or branches on top to prevent material from blowing away.

source_excerpt:
For warmth and ease of construction, this shelter is one of the best. When shelter is essential to survival, build this shelter.


name: The Cocoon
category: supravietuire
subcategory: emergency shelter
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 95
materials_category: natural materials
materials_list: dry leaves, pine needles, bark
skills_developed: survival, quick thinking
difficulty_level: usor
keywords: cocoon, emergency shelter, debris, leaves, survival
tags: ["survival", "emergency shelter", "wilderness skills"]
language: en
normalized_name: the cocoon
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick emergency survival shelter made by piling dry forest debris (leaves, pine needles, bark) two or three feet high and longer than the person is tall. Burrowing into the pile creates a natural sleeping bag that protects against heat loss.

rules:
Collect dry debris (leaves, pine needles, bark) from the forest floor. Make a pile two or three feet high and longer than you are tall. Burrow into the pile. The pile acts as a natural sleeping bag that protects against heat loss.

source_excerpt:
If it's almost dark and you can hurriedly collect dry debris (leaves, pine needles, bark) from the forest floor, make a pile two or three feet high and longer than you are tall.


name: The A-Frame
category: supravietuire
subcategory: shelter construction
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 95
materials_category: natural materials
materials_list: two sticks 4-5 feet long, one stick 10-12 feet long, forest debris
skills_developed: survival, construction
difficulty_level: usor
keywords: A-frame, shelter, sticks, survival, construction
tags: ["survival", "shelter building", "wilderness skills"]
language: en
normalized_name: the a-frame
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An alternative survival shelter construction using three sticks: two short sticks (4-5 feet) and one long stick (10-12 feet). The sticks form an A-frame shape and forest debris is piled against them for insulation.

rules:
You need two sticks 4-5 feet long and one stick 10-12 feet long. Prop the two shorter sticks up in the shape of the letter A. Prop the longer stick up at the top of the A. Tie the three sticks together where they meet. Now prop more sticks against the longer stick, and pile forest debris against the sticks until you have an insulated shelter open at the high end.

source_excerpt:
If you can't make a lean-to, you can make an A-frame shelter. You'll need two sticks four or five feet long and one stick 10 to 12 feet long.


name: The Outdoor Classroom
category: creative-stem
subcategory: outdoor classroom
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 97-99
materials_category: educational materials
skills_developed: observation, curiosity, creativity, cognitive development, emotional well-being
difficulty_level: mediu
keywords: outdoor classroom, learning centers, nature education, curriculum
tags: ["education", "outdoor learning", "nature", "curriculum"]
language: en
normalized_name: the outdoor classroom
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A 75-minute structured program for setting up outdoor learning centers that blend classroom curriculum with the outdoor environment. Based on research from 'Last Child in the Woods' by Richard Louv. Includes guidance on developing outdoor learning centers like gardening boxes, sand boxes, sensory tables, and more.

rules:
Set up outdoor learning centers (gardening boxes, sand boxes, sensory tables, ground cloth centers, bug box, homework center, bird house, writing centers, dramatic play, art). Rules for center use: 1. Materials stay in their designated center area. 2. Be responsible for your own creations and areas; stay until completion including clean up. 3. Have lots of fun! Allow approximately 30 minutes exploration time, 7 minutes per station. Follow with group discussion.

variations:
Curriculum types: Emergent (units planned in response to children's interests/discoveries), Thematic/Units (curriculum driven by various concepts).

source_excerpt:
By setting up learning centers outdoors, teachers can provide information for children as they seek to understand the world they live in.

materials_list:
gardening boxes, sand boxes, sensory tables, ground cloth, bug box, bird house, writing center materials


name: The Outdoor Classroom
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 97-99
materials_category: nature/outdoor
skills_developed: observation, creativity, cognitive development, hands-on learning
difficulty_level: usor
keywords: outdoor classroom, learning centers, nature education, hands-on
tags: ["outdoor", "education", "learning centers", "nature"]
language: en
normalized_name: the outdoor classroom
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A structured outdoor learning program (75 minutes) that sets up learning centers outside to provide hands-on, multi-sensory educational experiences for children. Teachers blend classroom curriculum with the outdoor play space, using various center types such as gardening boxes, sand boxes, sensory tables, bug boxes, and dramatic play areas.

rules:
Rule 1 - Materials stay in the center area they are put in by the adult. Rule 2 - Be responsible for your own creations and areas. Stay with the task until completion, including clean up. Rule 3 - Have lots of fun! Exploration Time: 30 min. (approximately 7 min. per station).

source_excerpt:
By setting up learning centers outdoors, teachers can provide information for children as they seek to understand the world they live in.

materials_list:
Gardening Boxes, Sand Boxes, Sensory Tables, Ground Cloth Centers, Bug Box, Bird House, Writing Centers


name: Gnome Homes
category: creative-stem
subcategory: nature crafts
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 99-100
materials_category: natural materials
materials_list: natural materials found on forest floor (sticks, leaves, dirt, bark, etc.)
skills_developed: creativity, teamwork, nature appreciation, storytelling
difficulty_level: usor
keywords: gnome, homes, nature craft, teamwork, imagination, building
tags: ["creative", "nature craft", "team building", "storytelling"]
language: en
normalized_name: gnome homes
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers are told a dramatic story about gnomes living at camp. A recent storm has destroyed the gnome homes, so campers need to build new ones using only natural materials found on the ground. Groups gather materials and build small gnome homes in the woods.

rules:
Set the stage on a hike by pointing out small piles of nature and telling a dramatic story about gnomes that live at camp who care for the critters, fend off intruders, and fight ticks. Explain that a recent storm destroyed their homes. Give campers ~15 minutes to gather materials. Rules: materials cannot be picked off a tree or bush (must be on the ground already); all materials must be natural (no glue, beads, tape, etc.). Form smaller groups. Give campers ~15 minutes to build their homes. Homes should have a bed or 2, a small living area, and a roof and walls. Homes vary from 1'x1'x1' to larger. Wrap up with a tour where groups explain their homes.

source_excerpt:
They then tell a dramatic tale about Gnomes that live on camp. These Gnomes take care of the critters that live on camp, help fend off intruders, fight the ticks, and make sure that all of the *little* things are taken care of around camp.


name: Gnome Homes
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 99-100
materials_category: nature/found
materials_list: natural materials found on the ground (sticks, leaves, dirt, bark)
skills_developed: teamwork, creativity, imagination, nature appreciation
difficulty_level: usor
keywords: gnome homes, nature building, creative, storytelling
tags: ["nature", "building", "teamwork", "imaginative play", "forest"]
language: en
normalized_name: gnome homes
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers build miniature homes for imaginary gnomes using only natural materials found on the ground in the woods. Leaders first set the stage by telling a dramatic story about gnomes that care for camp, then guide campers to collect materials and build small, cozy homes complete with beds and walls. At the end, groups tour each other's homes and explain their designs.

rules:
Materials cannot be picked off of a tree or bush - they must already be on the ground. All materials must be natural (no glue, beads, tape, etc.). Campers get ~15 minutes to gather materials and ~15 minutes to build. Homes should have a bed or two, a small living area, a roof, and walls. Homes vary in size from 1' x 1' x 1' to larger.

source_excerpt:
Take the campers on a hike and the leaders point out small piles of "nature" (piles of sticks, dirt, leaves, anything natural). They then tell a dramatic tale about Gnomes that live on camp.


name: Encyclopedia of Plants on Camp
category: creative-stem
subcategory: botany/nature journal
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 100
materials_category: educational materials
materials_list: plant books, heavy books or weights, paper, laminator (optional), binder
skills_developed: botany, identification, research, journaling, observation
difficulty_level: usor
keywords: plants, encyclopedia, pressing, identification, nature journal
tags: ["botany", "nature journal", "plant identification", "craft"]
language: en
normalized_name: encyclopedia of plants on camp
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a nature walk and collect different leaves, flowers, and stems. They identify the plants using books, create an illustrated encyclopedia page for each plant (including name, characteristics, and uses), and press the plants to preserve them.

rules:
Campers go around camp or on a nature walk and pick different leaves, flowers, and stems. Regroup and use plant books to identify the plants. Each camper or group creates a page for each plant found, including the plant's name, characteristics, and uses, with room for the actual plant parts. Press the plants between two pieces of paper with heavy books or weights on top. Once pressed, plants can be laminated and glued into the book or laminated as whole pages. Some campers create a title page and table of contents; all pages are connected in a binder.

source_excerpt:
This activity is used to get campers equated with different plants around camp. For this activity you need plant books and heavy books or weights.


name: Encyclopedia of Plants on Camp
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 100
materials_category: craft/nature
materials_list: plant books, heavy books or weights, paper, laminator, glue, binder
skills_developed: plant identification, research skills, creativity, nature literacy
difficulty_level: mediu
keywords: plant identification, encyclopedia, nature walk, pressing plants
tags: ["nature", "plants", "identification", "craft", "education"]
language: en
normalized_name: encyclopedia of plants on camp
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers go on a nature walk to collect different leaves, flowers, and stems from around camp. They identify the plants using reference books, then create individual encyclopedia pages for each plant found, including the plant's name, characteristics, and uses. The plants are pressed between books or weights, then laminated and assembled into a group binder.

rules:
Campers go around camp on a nature walk and pick different leaves, flowers and stems. They look up plants in books and identify them. Each camper (or group) creates a page for each plant found including the plant's name, characteristics, and uses. Plants are pressed between two pieces of paper with heavy books on top. Pages can be laminated and the lamination glued into the book. At the end, some campers can create a title page and table of contents.

source_excerpt:
This activity is used to get campers equated with different plants around camp. For this activity you need plant books and heavy books or weights.


name: Windmill Education
category: creative-stem
subcategory: renewable energy/STEM
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 100
materials_category: STEM materials
skills_developed: STEM, renewable energy, ecology, engineering
keywords: windmill, renewable energy, ecology, STEM, wind
tags: ["STEM", "renewable energy", "ecology", "engineering"]
language: en
normalized_name: windmill education
extraction_confidence: med
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Nature/ecology program activities centered on renewable energy resources, particularly windmills. Campers learn to build windmills and understand the technology of wind energy, contextualized by real windmills installed in the county.

source_excerpt:
We have been doing several activities in our nature/ecology program around renewable energy resources. Over the last several years, our county has installed 237 windmills across the county so we decided to help campers understand the technology cropping up in their backyards.


name: Windmill Education
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 100-101
materials_category: STEM/science
materials_list: PVC windmill model, multimeter, dowels, blade materials, fan (optional)
skills_developed: engineering design, scientific inquiry, renewable energy understanding, critical thinking
difficulty_level: mediu
keywords: windmill, renewable energy, STEM, blade design
tags: ["STEM", "energy", "science", "engineering", "ecology"]
language: en
normalized_name: windmill education
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A STEM activity focused on renewable energy where kids learn about wind turbines by designing and testing their own blades on a small-scale PVC windmill model. The model has an attached multimeter to measure energy produced. Kids choose the number, material, size, shape, and pitch of blades, test different configurations, and make improvements to optimize wind energy capture.

rules:
Kids design the blades for the turbine and attach them to dowels placed in the turbine hub. They can choose as many or as few blades as they like, the material, size, shape, and pitch. Staff let kids try different configurations. Kids make changes to their blades after the first test to try to improve performance. Wind can be provided by nature or by a fan.

source_excerpt:
The kids participate by designing the blades for the turbine and attaching them to dowels that are placed in the turbine hub. They can choose as many or as few as they like, the material, the size and shape of the blades and the blade pitch.


name: Owl Pellets
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 101-102
materials_category: science/nature
skills_developed: scientific inquiry, observation, biology knowledge, fine motor skills
difficulty_level: usor
keywords: owl pellets, dissection, bones, nature science
tags: ["nature", "science", "biology", "dissection", "birds"]
language: en
normalized_name: owl pellets
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers dissect owl pellets using tweezers, toothpicks, and mini magnifying glasses, identifying the bones inside using reference charts. Each camper gets their own pellet to dissect and try to identify the most skulls, largest skull, and most different types of animal bones. The activity is particularly engaging for younger campers who are amazed and older campers who find it cool.

rules:
Each camper has their own pellet. The facilitator first demonstrates by taking a pellet and pulling it apart with a toothpick. Campers then dissect their own pellets and identify bones using reference charts/posters. Gloves available for squeamish campers. Campers can compete to find the most skulls, the biggest skull, and the most different types of animal bones.

source_excerpt:
I love using owl pellets as an addition to the Nature program just to change things up a bit. On super hot days, they are great to do in the shade when the Campers are just too tired to travel the Camp.

materials_list:
owl pellets, tweezers, mini magnifying glasses, toothpicks, bone identification charts/posters, gloves (optional)


name: Native American Theme Day
variations: Treasure 1, 2, and 3 with order of importance to keep all kids going till the end.
category: wide-games
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 102-103
materials_category: craft/nature
skills_developed: cultural awareness, teamwork, sensory observation, nature knowledge, leadership
difficulty_level: mediu
keywords: Native American, tribe, nature, wide game, cultural
tags: ["culture", "team", "nature", "wide game", "sensory", "map"]
language: en
normalized_name: native american theme day
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A full-day themed outdoor activity where kids are divided into tribes and experience Native American culture through storytelling, map-following, activity stations, and team challenges. Kids apply warrior make-up and create nature-inspired names. Tribes follow a map to find stations where they complete challenges related to Native American culture, nature knowledge, sensory tests, and riddles. The day ends with each tribe assembling a song to unlock a treasure.

rules:
Kids are divided into tribes. Before setting off, tribes prepare with warrior make-up and head bands. Each kid creates a name combining an animal and nature element. At first stop, sit in a circle with a talking stick where everyone shares a secret. Group elects a chief by writing a name on a leaf. Each group gets a map, paper, and pen. Following the map, tribes find activity stations where they: pick up a clue (a phrase to a song), complete activities varying from answering questions on Native American Culture or nature, solving a riddle, sensory tests (blindfolded touching objects, identifying smells and sounds), and making up their own nature chant. The final task is completing the song before getting treasure. Multiple treasure levels keep competition going till the end.

source_excerpt:
First we talked about the Native American way of life and their respect of nature. The kids learned new terms and phrases related to their culture. We divided the kids into tribes.

materials_list:
warrior make-up, head bands, colorful cloth strips, leaves (for voting), map, paper, pen, talking stick, blindfolds, objects to touch/smell


name: Story Stones
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 102-103
materials_category: craft/nature
materials_list: stones, fine tip permanent markers (Sharpies), bag
skills_developed: storytelling, creativity, public speaking, art
difficulty_level: usor
keywords: story stones, storytelling, art, nature craft
tags: ["storytelling", "craft", "nature", "creative", "performance"]
language: en
normalized_name: story stones
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Campers gather stones from a river or stream, then draw and color pictures on them representing different subjects/categories using fine-tip permanent markers. The stones are placed in a bag. Individually or in small groups, campers draw stones and use them as prompts to create and tell/perform stories in front of their peers.

rules:
Get kids to gather stones near a river or stream. Decide ahead of time on categories for subjects. Kids draw and color those subjects on the stones using fine tip sharpies. Place stones into a bag. Kids either individually or in small groups pull stones out of the bag and come up with stories. They tell/perform in front of their peers.

source_excerpt:
If you are near a river or stream get the kids to gather stones, decide ahead of time categories for subjects, and get them to draw and color those subjects on the stones (fine tip sharpies are permanent and light to carry into the forest) and place them into a bag.


name: Animal Charades
category: jocuri-cercetasesti
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
source_excerpt: Some of many games you can play: 1. Animal charades
skills_developed: acting, observation, communication
difficulty_level: usor
keywords: charades, animals, acting, guessing game
tags: ["game", "animals", "acting", "fun"]
language: en
normalized_name: animal charades
extraction_confidence: low
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic charades game played with animals. Participants act out animals without speaking while others try to guess what animal is being portrayed.


name: Noah's Ark
category: icebreakers
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
skills_developed: communication, movement, listening, non-verbal interaction
difficulty_level: usor
keywords: Noah's Ark, animals, partner finding, non-verbal
tags: ["icebreaker", "animals", "movement", "fun", "non-verbal"]
language: en
normalized_name: noah's ark
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A non-verbal partner-finding game where each child is secretly assigned an animal. Each animal is assigned to exactly two kids. Without talking, kids must find their animal partner by making animal noises and movements.

rules:
Give each kid the name of an animal that has a distinct movement or shape. Make sure each animal has been given out exactly twice so everyone has a pair. Kids find their animal pair without talking - they can make animal noises only.

source_excerpt:
Noah's Ark: Give each kid the name of an animal that has a distinct movement or shape and have them find their partner. Make sure you have given out each animal twice so everyone has a pair. Have the kids find their animal pair without talking (they can make animal noises)


name: Keeper of the Fire
category: jocuri-cercetasesti
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: simple props
materials_list: blindfold, craft sticks bundled with yarn (or paint stir sticks, 3 pieces)
skills_developed: stealth, awareness, patience, focus
difficulty_level: usor
keywords: keeper of the fire, stealth, blindfold, campfire game
tags: ["stealth", "blindfold", "campfire", "scouting", "awareness"]
language: en
normalized_name: keeper of the fire
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth and awareness game where a blindfolded Fire Keeper guards three pieces of wood placed in front of them. Other players (Wood Gatherers) attempt to creep up and steal the wood without being tagged. Points are scored for each piece of wood successfully stolen. The object is stealth, not speed.

rules:
You need a blindfold and three items representing firewood (craft sticks bundled with yarn or paint stir sticks). The "chief" (best if an adult) places the wood in front of the Fire Keeper, who is seated on his or her knees, hands on lap, blindfolded. Wood Gatherers sit a distance away. The chief declares "Wood Gatherers, we need wood!" and points to one Wood Gatherer who creeps up to steal wood without being detected and tagged. One point per wood piece collected. Wood gatherers may not "rush" the Fire Keeper - the object is stealth. The Fire Keeper may only remove his/her hand from their lap to attempt to tag a Wood Gatherer. When one Wood Gatherer's turn is finished, another takes their turn.

source_excerpt:
The chief declares, "Wood Gatherers, we need wood!", and points to one of the wood gatherers, whose job it is to creep up on the Fire Keeper and steal his wood without being detected and tagged by the Fire Keeper.


name: Hug a Tree
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: simple props
materials_list: blindfold
skills_developed: sensory awareness, nature connection, trust, observation
difficulty_level: usor
keywords: hug a tree, blindfold, sensory, nature, trust
tags: ["blindfold", "nature", "sensory", "partner", "trees"]
language: en
normalized_name: hug a tree
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A partner blindfold activity in nature where one person leads their blindfolded partner to a tree via a non-obvious route, has them feel and smell the tree, then leads them back. After removing the blindfold, the person must find which tree was theirs. Partners then switch roles.

rules:
Blindfold one partner. Have the other lead them by a not-so-obvious SHORT route into the forest to a tree. The leader has the blindfolded person touch, 'feel out' and smell the tree. Then the blindfolded person is led back to the start. The blindfold is removed and the person has to find which tree it was. Then the partners switch roles.

source_excerpt:
Hug a tree: Blindfold one partner and have the other lead them by a not-so-obvious SHORT route into the forest to a tree. The leader has the blindfolded person touch, 'feel out' and smell the tree.


name: Giant Weaving Project
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: craft/nature
materials_list: large sticks, yarn, grasses, flowers, leaves, seed pods, nuts, pieces of bark
skills_developed: creativity, fine motor skills, nature appreciation, teamwork
difficulty_level: usor
keywords: weaving, nature craft, loom, group art
tags: ["craft", "nature", "weaving", "group", "art"]
language: en
normalized_name: giant weaving project
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A group nature craft where kids collect interesting natural materials (grasses, flowers, leaves, seed pods, nuts, bark) and weave them into a large loom made from big sticks tied together with yarn. The result is a large decorative weaving made entirely from natural found materials.

rules:
Collect interesting grasses, flowers, leaves, seed pods, nuts, and pieces of bark. Make a giant loom with large sticks by tying them tightly together. Tie a piece of yarn around one of the corners and wrap it around the loom. Wrap it around the stick twice to help keep the yarn taut and prevent sliding. Weave in the collected items.

source_excerpt:
Giant weaving project: They are a lot of fun; you can have kids work in groups. Collect interesting grasses, flowers, leaves, seed pods, nuts, and pieces of bark. Make a giant loom with large sticks by tying them tightly together.


name: Edible Campfire (Teaching How to Make a Campfire)
variations: You can substitute any other healthy or gluten free options that you like.
category: supravietuire
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 104
materials_category: food/snacks
skills_developed: fire safety, campfire building knowledge, following instructions
difficulty_level: usor
keywords: campfire, edible, fire safety, kindling, snack
tags: ["campfire", "safety", "edible", "food", "survival skills"]
language: en
normalized_name: edible campfire (teaching how to make a campfire)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Before building a real campfire, kids first learn campfire-building steps and safety rules by constructing an edible campfire from snack foods. Each food item represents a step or component of a real campfire (napkin=clear area, mini marshmallows=fire ring, hickory sticks=kindling, raisins=fire starter, Swedish berries=flames, pretzel sticks=logs, fuzzy peach=coals). After the activity, they eat their creation, then go out to build a real campfire.

rules:
1. Explain each step using dialogue as a guide and hand out the appropriate items at the time. 2. To make a fire you need to have an area clear of grass and debris - get napkin. 3. Now make a fire ring - get mini marshmallows. 4. You will need safety equipment, a bucket of water and a shovel - get cup of water and spoon. 5. We need to make sure we have no loose clothing and that our hair is pulled back. 6. Every campfire needs kindling - get hickory sticks. 7. We need a fire starter, perhaps crumpled paper - get raisins. 8. Then we will need timber - get more hickory sticks. 9. Now we need to strike our imaginary match. 10. Watch the fire - get Swedish berries. 11. Now that the fire is going place on some larger logs - get pretzel sticks. 12. The fire gets larger and you start to see many colors in the flames and you get coals - get fuzzy peach.

source_excerpt:
Before we go out and build the real thing we make an edible one to learn the steps. After we eat that and know the safety rules we go out and build the real thing.

materials_list:
mini marshmallows, napkins, cups of water, spoons, hickory sticks, raisins, Swedish berries, pretzel sticks, fuzzy peach


name: Shady Acres
category: conflict-empatie
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 104-105
skills_developed: critical thinking, civic reasoning, debate, environmental awareness, compromise
difficulty_level: mediu
keywords: land use, simulation, environment, government, decision making
tags: ["simulation", "environment", "debate", "civics", "nature"]
language: en
normalized_name: shady acres
extraction_confidence: med
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation activity modeled after a real land development controversy in Canmore, Alberta, Canada (1996). Students work through a mock municipal government process to decide the future of "Shady Acres" - a natural forested area. They must decide whether to preserve the natural area, allow housing development, or find a compromise. Suitable for 5th grade and up.

rules:
Students work through the process of municipal government to decide on the future of Shady Acres. They decide whether to preserve the Shady Acres natural area (untouched forest providing shade, peace, and animal habitat) or create the Shady Acres subdivision (providing economic development and affordable housing). Or perhaps they'll find a way to compromise. Full activity available at the linked resource.

source_excerpt:
In this activity, students work through the process of municipal government to decide on the future of Shady Acres; they decide whether to preserve the Shady Acres natural area, an untouched forest that provides shade, peace, and homes for animals; or to create the Shady Acres subdivision


name: Dilemmas
category: conflict-empatie
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 105-107
materials_category: printed materials
materials_list: laminated dilemma cards
skills_developed: critical thinking, environmental literacy, debate, empathy, perspective-taking
difficulty_level: dificil
keywords: dilemmas, ethics, environment, discussion, decision making
tags: ["ethics", "environment", "discussion", "critical thinking", "debate"]
language: en
normalized_name: dilemmas
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A group discussion activity where participants work in small groups to analyze and solve environmental ethics dilemmas, then present their solutions to the larger group. Dilemmas cover topics such as family size and population, pollution, land development near wildlife, hunting, and farming practices. Encourages considering opposing viewpoints and critical thinking about environmental stewardship. Adapted from YMCA Camp Greenkill.

rules:
Separate participants into groups of 3 to 4 people. Give each group a dilemma card. Instruct participants to come up with a solution to their dilemma, which they will present to the rest of the group. Give groups 5 to 7 minutes to discuss. Encourage group members to consider opposing points of view and potential arguments against their own point of view. When participants are ready, have each group present. Encourage questions and constructive criticism.

variations:
Multiple dilemma cards covering different environmental and ethical scenarios: family planning and population, auto emissions, dream home vs. wildlife, owl ownership and wildlife law, country club hunting farm, littering at a picnic, mountain property and bald eagle nesting, farming practices, corporate pollution, hydro-electric stream diversion, deer herd management.

source_excerpt:
Separate participants into groups of 3 to 4 people. Give each group a dilemma card. Instruct participants to come up with a solution to their dilemma, which they will then present to the rest of the group.


name: Mountain Pursuit Challenge (MPC)
category: camp-outdoor
subcategory: hillwalking expedition
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: pages 2-10
materials_category: outdoor/navigation/camping
skills_developed: navigation, teamwork, survival skills, camp cooking, tent pitching, expedition planning
difficulty_level: dificil
keywords: MPC, mountain, hillwalking, expedition, scouting, overnight
tags: ["scouts", "outdoor", "mountain", "multi-day", "navigation"]
language: en
normalized_name: mountain pursuit challenge (mpc)
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The Mountain Pursuit Challenge (MPC) is a multi-day scouting outdoor expedition in mountain terrain. Teams of scouts hike through the hills carrying all their gear (max 11kg per person), navigate using maps and compasses, pitch tents, cook their own meals, and check in at designated checkpoints. The weekend challenge requires careful preparation including filling out a route card, assembling a full gear checklist, and practising key skills beforehand.

rules:
Teams must always stay together and not split up. Set a reasonable pace the whole team can achieve. Familiarise all team members with the intended route using maps and a completed route card. Everyone must be able to orientate a map to north. Do not rely on one person to navigate. Check in and out of all checkpoints as instructed. Rucksacks must not exceed 11kg. Pack all gear in plastic bags inside the rucksack.

source_excerpt:
ALWAYS STAY TOGETHER...DO NOT SPLIT UP...DON'T SPREAD OUT...SET A REASONABLE PACE THAT THE WHOLE TEAM CAN ACHIEVE…. The weekend can be tough, stick together as a team.

materials_list:
hiking boots, rucksack with internal frame, sleeping bag, bivvy bag, tent, map(s), compass, torch, whistle, waterproof jacket, waterproof overtrousers, gloves, woolly hat, foam mat, first aid kit, trangia stove and fuel, food supplies, route card


name: Whistle Distress Signal
category: supravietuire
subcategory: emergency signalling
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 5
materials_category: equipment
materials_list: whistle
skills_developed: emergency response, signalling
difficulty_level: usor
keywords: whistle, distress signal, emergency, mountain safety
tags: ["survival", "emergency", "signal", "scouts"]
language: en
normalized_name: whistle distress signal
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A specific emergency signalling procedure using a whistle to call for help when lost, tired out, or in danger in the mountains. The pattern is six long blasts followed by a pause, then repeated.

rules:
Give six long blasts on the whistle, pause, then six long blasts again, and continue repeating. Only use the whistle in genuine emergencies. Stay together as a team and do not send anyone for help; help will not be far away.

source_excerpt:
Whistle distress call: six long blasts...pause...six long blasts, and so on. Only use your whistle in emergencies


name: Exposure (Hypothermia) Response
category: prim-ajutor
subcategory: hypothermia treatment
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 5
materials_category: first aid/camping
materials_list: sleeping bag, bivvy bag, tent, whistle
skills_developed: first aid, emergency response, hypothermia recognition
difficulty_level: mediu
keywords: exposure, hypothermia, first aid, mountain, emergency
tags: ["first aid", "scouts", "outdoor safety", "survival"]
language: en
normalized_name: exposure (hypothermia) response
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first-aid procedure for treating a team member suffering from exposure (hypothermia) during a mountain hike. Exposure is caused by wet, cold, and windy conditions combined with inadequate gear, poor nutrition, or fatigue. Signs include clumsy or irrational behaviour, shivering, stumbling, slurred speech, and the person feeling ice cold.

rules:
1. Put the patient in a sleeping bag and bivvy bag. 2. Put up a tent or shelter. 3. Reassure the patient. 4. Get help by sending whistle signals. Prevent exposure by bringing the right gear, staying dry, eating properly, avoiding unnecessary detours, and working as a team.

source_excerpt:
Watch out for clumsy or irrational behaviour, shivering and stumbling. Speech may be slurred and the person will be ice cold. If the person actually collapses then stop straight away and create warmth and shelter for the patient…


name: Expedition Route Card
category: orientare
subcategory: expedition planning
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: pages 2, 9
materials_category: navigation
materials_list: route card form, map, compass
skills_developed: navigation, route planning, map reading, grid references
difficulty_level: mediu
keywords: route card, expedition planning, grid references, navigation, safety
tags: ["scouts", "navigation", "planning", "expedition"]
language: en
normalized_name: expedition route card
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A planning and safety tool used by hillwalking teams to plan their mountain route before the challenge. The route card records patrol details, equipment checklist, weather forecast, and a stage-by-stage breakdown of the route including grid references, bearings, distances, heights, estimated times, and rest times. A copy is handed in at the start so a responsible person has it in case of emergencies.

rules:
Fill out the route card using the route outline. Every team member should be able to use grid references. Include location names, grid references, bearing or feature, distance in km, height climbed, speed estimate, and stage time (walk time + rest time, with 15 mins rest per hour). Note magnetic variation, map scale, and heights in metres. Hand in a completed copy at the start.

source_excerpt:
The route card is a planning/safety device used by climbers to plan a route and get to know it before the actual climb. Fill out the card provided using the route outline (everyone in the team is expected to be able to use grid references) so that you and all the team know the route.


name: Hill Navigation Techniques
category: orientare
subcategory: navigation techniques
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 6
materials_category: navigation
materials_list: map, compass
skills_developed: map reading, compass use, feature recognition, route planning, contour interpretation
difficulty_level: mediu
keywords: navigation, map reading, compass, hillwalking, contours
tags: ["scouts", "navigation", "outdoor", "mountain"]
language: en
normalized_name: hill navigation techniques
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A set of practical navigation skills and guidelines for moving safely and efficiently through mountain terrain. Covers map orientation, feature recognition, use of compass, reading contours, zigzagging on steep slopes, managing time against the route card, and planning escape routes.

rules:
Always know where you are on a map. Double check routes and bearings. Never leave navigation to one person; involve the whole patrol. Follow obvious features (paths, walls, earthbanks) where possible. Orientate the map correctly and check surrounding features constantly. Use a compass to orientate the map and double check direction of travel. Use contours to help navigate. Zigzag up and down steep slopes to conserve energy. Avoid losing height unnecessarily. Keep an eye on time relative to the routecard. Be alert to onset of mist, rain, fog, and darkness.

source_excerpt:
Always know where you are on a map. Double check routes and bearings. Never leave it to one person to navigate, always involve the whole patrol.


name: Coltul Zen / Peace Corner
category: integrare-incluziune
content_type: activitate
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 4
skills_developed: autoreglare emotionala, integrare
keywords: linistire, peace corner, zen, spatiu, emotii
language: ro
normalized_name: coltul zen / peace corner
extraction_confidence: low
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Aranjarea, impreuna cu copiii, a unui spatiu dedicat linistirii in clasa, denumit Coltul Zen sau Peace Corner. Activitatea implica copiii in crearea unui spatiu fizic destinat autoreglarii emotionale.

source_excerpt:
Aranjarea, impreuna cu copiii, a unui spatiu dedicat linistirii ( coltul Zen/ Peace Corner), in clasa.


name: Gaseste un prieten care...
category: icebreakers
content_type: joc
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 17
skills_developed: intercunoastere, comunicare, prietenie, inteligenta emotionala
difficulty_level: usor
keywords: gaseste un prieten, intercunoastere, icebreaker, prietenie
language: ro
normalized_name: gaseste un prieten care...
extraction_confidence: high
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de intercunoastere si integrare sociala in care copiii trebuie sa gaseasca colegi care indeplinesc diverse criterii date. Se folosesc exemple concrete pentru a stimula interactiunea si comunicarea intre copii.

rules:
Copiii primesc o lista de criterii si trebuie sa gaseasca un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.

source_excerpt:
Exemplu: gaseste un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.


name: Gaseste un prieten care
category: icebreakers
subcategory: prietenie
content_type: joc
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 17
skills_developed: socializare, comunicare, prietenie
difficulty_level: usor
keywords: prieten, icebreaker, prietenie, valori
tags: ["luna-iunie", "educatie-cu-intelepciune"]
language: ro
normalized_name: gaseste un prieten care
extraction_confidence: med
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de tip icebreaker pentru educatia bazata pe valori (prietenia), in care participantii trebuie sa gaseasca colegi care indeplinesc diverse criterii enumerate de facilitator. Exemplele date includ criterii variate legate de viata personala si activitati (cercetasie, sport, preferinte alimentare etc.).

rules:
Participantii cauta colegi care corespund criteriilor date, precum: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.

source_excerpt:
gaseste un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta


name: Scout Law Relay
category: jocuri-cercetasesti
subcategory: Scout Ideals
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: paper
materials_list: pencil, 12 consecutively numbered cards, hat
skills_developed: Scout Law knowledge, relay racing
difficulty_level: usor
keywords: Scout Law, relay, knowledge
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: scout law relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race in which scouts run to a hat containing numbered cards and write the point of the Scout Law corresponding to each card number, testing knowledge of Scout Law.

rules:
Place a hat with shuffled numbered cards and a pencil opposite each patrol. On 'go,' each patrol leader runs to the hat, draws a card, writes the Scout Law point for that number, runs back, and touches off the next Scout. Continue until all 12 cards are filled. Patrol scoring most points wins; 1 point for finishing first and 1 additional for each correct answer.

source_excerpt:
each patrol leader runs to the hat directly in front of his patrol, draws a card and writes underneath the number on the card the point of the Scout Law indicated by the number.


name: Flag Quiz
category: jocuri-cercetasesti
subcategory: Flag Respect
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: flags
materials_list: two Philippine Flags, one Troop Flag, paper, pencils
skills_developed: flag etiquette, observation
difficulty_level: usor
keywords: flag, Philippines, quiz
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: flag quiz
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol quiz game where scouts observe different ways of displaying the Philippine Flag and record whether each display is correct or incorrect.

rules:
Prepare 20 right and wrong ways of displaying the flag, numbered 1-20. Present each display, hold for 10 seconds, allow 20 seconds for patrols to record right or wrong. Give 5 points for each correct answer. Patrol with highest score wins. Repeat incorrect demonstrations and explain correct answers.

source_excerpt:
present twenty right and wrong ways of displaying the flag. Announce the number of each presentation, hold the flag in position of 10 seconds and allow 20 seconds for patrols to decide and record on paper whether the display was right or wrong


name: Historical Quiz
variations: Can be varied by writing the names of national heroes, government officials, etc.
category: jocuri-cercetasesti
subcategory: Historical
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: paper
materials_list: small cardboard box or hat, paper, pencil
skills_developed: historical knowledge, memory
difficulty_level: mediu
keywords: history, presidents, relay
tags: ["patrol", "relay", "indoor"]
language: en
normalized_name: historical quiz
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay game in which scouts write the names of Philippine presidents in descending order, testing historical knowledge.

rules:
Line up patrols in relay formation. On signal, first Scout runs and writes the current president's name, runs back, touches next Scout who writes the preceding president, and so on in descending order. Score: 100 points for first patrol, 80 second, 60 third; deduct 5 points per error. Variation: write national heroes or government officials instead.

source_excerpt:
The idea is to write down the name of the presidents of the Philippines in descending order. Variation can be made by writing the names of national heroes, government officials, etc.


name: Creativity
category: creative-stem
subcategory: Pioneering
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 6
materials_category: pioneering
materials_list: Scout staves or saplings, lashing cord, tin cans, coat hangers
skills_developed: creativity, engineering, teamwork, pioneering
difficulty_level: dificil
keywords: creativity, pioneering, device, engineering
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: creativity
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pioneering challenge where patrols must create a working device for a specific task using only the provided materials such as Scout staves, lashing cord, tin cans, and coat hangers.

rules:
Assign each patrol the problem of creating a device for a specific job using materials provided (e.g., a device to weigh camp objects up to 50 pounds, a device to signal a message by a concealed operator, or a device to catapult a 25-pound weight at least 30 feet). Patrols are given a time limit and judged on ingenuity and how well their device meets requirements.

variations:
Instead of giving all patrols the same project, assign each one different projects to eliminate copying.

source_excerpt:
Assign the problem of creating a device for a specific job using materials provided. Here are few sample projects: a device that will weigh camp objects up to 50 pounds in weight, a device to signal a message by a concealed operator located at least 10 feet away from the gadget


name: Chain Gang Race
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: a rope for every boy
skills_developed: knotting, bowline, square knot, clove hitch
difficulty_level: mediu
keywords: knotting, chain, race, rope
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: chain gang race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knotting relay where all patrol members tie themselves together with ropes using different knots and then race as a chain to the finish line.

rules:
On signal, boy No.1 ties rope around ankle with bowline and hands end to second boy. Second boy ties his rope with a square knot to the first boy's rope, then ties rope to his own ankle with a clove hitch and hands loose end to the third boy. Each subsequent boy does likewise. When all are tied together, patrol races to the finish line.

source_excerpt:
boy No. 1 ties rope around his ankle with bowline and hands end to second boy. Second boy ties his rope with a square knot to the rope of the first boy, then ties rope to his own ankle with a clove hitch


name: Cannibal Rescue
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: six 6-foot ropes per patrol
skills_developed: knotting, bowline, rescue skills, teamwork
difficulty_level: mediu
keywords: knotting, rescue, bowline, relay
tags: ["patrol", "active", "relay"]
language: en
normalized_name: cannibal rescue
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knotting relay where one swimmer Scout ties ropes into a long line and throws it to rescue teammates one by one across a simulated river, each using a bowline knot around their waist.

rules:
Patrol faces a line 20 feet in front. Ropes are beyond that line. On signal, the 'swimmer' runs to ropes, ties them into one long line, coils it, and throws one end to his patrol. Each Scout ties rope around waist with bowline and is pulled across. Bowline is untied and rope thrown back for next Scout. If any knot comes untied, it must be retied before continuing. First patrol to get all across wins.

source_excerpt:
this Scout "swims" (runs) across to ropes, ties them into one long line, coils line, and throws one end to his patrol. The Scouts to be "rescued" tie the rope around their waists with a bowline and are pulled across to safety.


name: Knotting Circle
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: one knotting rope
skills_developed: knotting, speed, agility
difficulty_level: mediu
keywords: knotting, circle, speed
tags: ["active", "indoor or outdoor"]
language: en
normalized_name: knotting circle
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where 'It' places a rope in a Scout's hands, calls a knot name, and races around the circle; the Scout must tie the knot before 'It' returns.

rules:
Scouts form a circle facing inward, hands behind backs. 'It' walks around outside, places rope in someone's hands, yells name of a knot, and starts a speedy run around the circle. If the recipient ties the knot correctly before 'It' comes back, 'It' takes rope again. Otherwise, recipient becomes 'It' and takes his place in the circle.

source_excerpt:
"It" walks around outside circle, places rope in someone's hands, yells name of a knot and starts speedy run around circle. If recipient succeeds in tying knot correctly before "it" comes, "it" takes rope again.


name: Chinning Bar Contest
category: jocuri-cercetasesti
subcategory: Pioneering
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: pioneering
materials_list: seven Scout staves or saplings 6 feet long, two lashing ropes
skills_developed: pioneering, lashing, physical fitness, pull-ups
difficulty_level: dificil
keywords: pioneering, lashing, chinning bar, fitness
tags: ["patrol", "active"]
language: en
normalized_name: chinning bar contest
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pioneering and fitness challenge where patrols build a chinning bar from Scout staves using tripod lashings, then collectively complete 40 pull-ups.

rules:
Equipment laid out in order in front of each patrol. On signal, patrol forms two tripods by lashing tops of three staves together. Tripods are set up to support a seventh stave as a chinning bar. Each Scout then chins himself in turn until the patrol completes a total of 40 pull-ups. First patrol to complete 40 pull-ups wins.

source_excerpt:
the patrol members form two tripods by lashing the tops of three staves together with a tripod lashing. The tripods are set up just far enough apart to support the seventh stave across the top as a chinning bar.


name: Two-Man Carry Rescue Race
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 8
skills_developed: first aid, rescue carries, teamwork
difficulty_level: mediu
keywords: first aid, rescue, carry, relay
tags: ["patrol", "active"]
language: en
normalized_name: two-man carry rescue race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid relay game in which groups of three scouts practice two-man carries for conscious and unconscious patients over a course.

rules:
Patrols line up in groups of three: one victim and two rescuers. On signal, rescuers carry victim using conscious two-man carry to turning point and back. They place victim on floor (now unconscious), then carry using unconscious patient two-man carry. Second set of three repeats. If patrol doesn't have even three-man teams, victim from first round becomes rescuer in later round. First to complete rounds wins.

source_excerpt:
the rescuers carry the victim, using the conscious patient two-man carry, out towards a turning point and back to the starting line. They place the victim on the floor where he pretends he is unconscious.


name: Help If You Can
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 8
materials_category: medical
materials_list: bandages, Scout neckerchiefs
skills_developed: first aid, bandaging
difficulty_level: usor
keywords: first aid, bandage, patrol
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: help if you can
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid game where scouts pair up and practice tying correct bandages for injuries announced by the game leader, with patrol leaders checking correctness.

rules:
Patrols sit in their corners, each Scout selects a buddy. Game leader announces a first aid situation (e.g., cut). On signal each Scout ties the correct bandage on his body. Patrol leader checks bandages as finished. All must be correct, neat, and with ends secured. Each correct bandage scores 10 points; first patrol to finish with all approved bandages scores 50 extra points.

source_excerpt:
The game leader announces first aid, such as cut, etc. on signal each Scout ties correct bandage on his body, patrol leader checks bandages as they are finished.


name: Fireman's Drag Relay
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 9
materials_category: cloth
materials_list: neckerchiefs
skills_developed: first aid, rescue drag, teamwork
difficulty_level: mediu
keywords: fireman's drag, rescue, relay
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: fireman's drag relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rescue relay where 'firemen' scouts drag 'victim' scouts using the fireman's drag technique, with victims' wrists tied together with neckerchiefs.

rules:
Half of each patrol are 'Firemen', the other half lie on backs as 'victims'. On signal, first fireman runs to his victim, ties victim's wrists together with neckerchief, and hauls him back to starting line using fireman's drag. He touches off next fireman who rescues his respective victim. First patrol to finish wins.

source_excerpt:
first firemen in the Patrol runs up to his victims, ties victim's wrists together with neckerchief, and hauls him back to starting line with fireman's drag's.


name: Blackout Fun
category: jocuri-cercetasesti
subcategory: Observation and Sense Training
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 9
materials_category: misc
materials_list: blindfolds, various noise-making items, aromatic cans, objects for pickup
skills_developed: hearing, smell, spatial awareness, memory
difficulty_level: usor
keywords: blindfold, senses, observation
tags: ["quiet", "indoor"]
language: en
normalized_name: blackout fun
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded observation and sense training activity with five different sub-games testing hearing, smell, direction, spatial memory, and writing while blindfolded.

rules:
Each contestant is blindfolded. Five ideas: (1) Identify sounds from dropped items, struck match, poured water, etc. (2) Identify ingredients in small cans by smell (coffee, onions, garlic, etc.). (3) Walk a prescribed number of steps, turn around, and walk exactly back to start. (4) Observe objects placed 15 feet away, then blindfolded go pick them up. (5) Write names and addresses of patrol members while blindfolded, then check if others can read the writing.

source_excerpt:
Here are five ideas adaptable to troop or patrol games. Each idea requires blindfolding each contestant


name: The Leaking Packsack
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 10
materials_category: misc
materials_list: various articles, paper, pencils
skills_developed: observation, memory, sequential recall
difficulty_level: usor
keywords: observation, trail, memory, packsack
tags: ["patrol", "quiet", "outdoor"]
language: en
normalized_name: the leaking packsack
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation trail game where scouts walk along a path and try to remember all the articles laid along one side, in order.

rules:
Game leader arranges various articles along one side of a path (flashlight, toothbrush, soap, etc.). The whole troop passes slowly in single file; no walking back once past an article. Afterwards, patrols huddle and prepare a list of articles seen in the right order. Optionally develop a short story around the leaking packsack for patrols to solve.

variations:
To add thrill, develop a short story revolving around the leaking packsack and ask patrols to solve the problem.

source_excerpt:
Game leader arrangers various articles not too conspicuously along one side of a path. They may include flashlight, toothbrush, soap, paste, scissors, stocking, matchbox, spoon, fork, comb, etc.


name: What Do I Feel?
category: jocuri-cercetasesti
subcategory: Sense Training
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 10
materials_category: misc
materials_list: 15-20 articles (marble, coin, pocket knife, hammer, etc.), paper, pencil, neckerchiefs
skills_developed: touch recognition, smell recognition, memory
difficulty_level: usor
keywords: senses, blindfold, touch, circle
tags: ["patrol", "circle", "indoor or outdoor"]
language: en
normalized_name: what do i feel?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded sense training game where scouts in a circle pass articles and later must write down all items in the order they were passed.

rules:
Line up patrols in circle formation, facing in. Blindfold with neckerchiefs. Hand articles one by one to first Scout who feels and passes to next. Continue until all items complete the circle. Remove blindfolds and have patrols write items in the order passed. Give 10 points per correct answer. Patrol with highest total wins.

variations:
Place 5-10 containers filled with vinegar, ammonia, vanilla, coffee, etc. on the table; have patrols identify them by smell. Same scoring.

source_excerpt:
Put on blindfolds, using neckerchiefs. Hand articles one by one to the first Scout in line. He feels article and passes it on the next in line.


name: Trial Signs
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
materials_category: cards
materials_list: two sets of 3x5 inch cards per patrol (one with trail sign drawings, one with printed meanings)
skills_developed: trail signs, observation, matching
difficulty_level: mediu
keywords: trail signs, relay, matching
tags: ["patrol", "quiet", "indoor or outdoor"]
language: en
normalized_name: trial signs
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay game where scouts match trail sign drawings with their printed meanings, testing knowledge of trail signs from the Scout handbook.

rules:
Two sets of 3x5 cards per patrol: one set with trail sign drawings (face down), one with printed meanings (face up). On signal, first Scout draws a face-down card, matches it with correct printed card, runs back to touch off next Scout. Continue until all cards are matched. First patrol with all correct matches wins.

source_excerpt:
the first Scout from each patrol runs to his set of cards, draws one of the face-down cards. He then matches it with the correct printed card by placing it one that card, runs back and touches off next Scout.


name: Nature Sensing
category: jocuri-cercetasesti
subcategory: Sense Training
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
skills_developed: sensory awareness, nature observation, teamwork
difficulty_level: usor
keywords: nature, senses, observation, outdoor
tags: ["patrol", "quiet", "outdoor"]
language: en
normalized_name: nature sensing
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quiet outdoor activity where patrol members sit in nature for five minutes, recording all sensory observations, then compile a combined patrol list.

rules:
Each patrol sits quietly outdoors; members record sounds, smells, sights, and feelings of nature. After 5 minutes, time is called and each patrol has 3 minutes to compile one written list from all members' observations. Give suggestions to stimulate observation (wind in trees, feel of wind on face). Warn Scouts that whistles or car horns are not included.

source_excerpt:
Each patrol sits quietly outdoors and members record the sounds, smells, sights, and feelings of nature in their minds. After 5 minutes, time is called, and each patrol has 3 minutes to prepare one written list


name: Forbidden Words
category: icebreakers
subcategory: Sense Training
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
materials_category: counters
materials_list: beans or counters for each player
skills_developed: communication, listening, self-control
difficulty_level: usor
keywords: forbidden words, conversation, beans
tags: ["individual", "quiet", "indoor or outdoor"]
language: en
normalized_name: forbidden words
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A social game where scouts try to avoid saying forbidden words (like 'yes' or 'no') in conversation, earning beans from opponents who slip up.

rules:
Each Scout is given six beans. On signal, each player engages another in a brief question-and-answer period. If a player detects the other using forbidden words (e.g., 'yes' or 'no'), he demands one bean per offense. At one-minute intervals, signal to change; all Scouts change opponents. Scout with most beans at end wins.

variations:
Each time signal is given to change, new forbidden words can be announced: 'I,' 'my,' 'me,' 'you,' and 'our' make good substitutes.

source_excerpt:
Should either player detect the other using forbidden words, such as "yes" or "no" he will receive, on demand, one bean for each offense.


name: Witness
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
materials_list: one person not known to troop or in disguise
skills_developed: observation, attention to detail, memory
difficulty_level: mediu
keywords: witness, observation, identification
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: witness
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An observation memory game where a stranger enters the troop meeting and later patrols compile a detailed identification sheet based on their observations.

rules:
A stranger (unknown or disguised) enters during the meeting, vigorously whisper-discusses something with the leader, then leaves after apologizing. Later, patrols meet in their corners and develop an identification sheet covering all features helpful in locating the person. After lists are submitted, the stranger returns to give age, weight, height, and let Scouts check features and clothing. Patrol with most accurate description wins.

source_excerpt:
patrols are asked to meet in their respective corners and develop an identification sheet on the stranger. This should include all features that would be helpful to someone in locating the man.


name: In Line
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
skills_developed: spatial awareness, teamwork, agility
difficulty_level: usor
keywords: formation, assembly, patrol
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: in line
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A formation game where patrols must quickly reassemble in their correct positions relative to the leader after the leader moves to a new location.

rules:
Members of each patrol line up by height; troop assembles by patrols in a 'U' or square formation facing the leader. Leader sounds alert and changes facing direction or moves to another location. On signal, patrols must reassemble in their correct positions relative to the new leader location. First patrol to assemble in the right position wins points.

source_excerpt:
Leader then sounds alert and changes the direction he facing or moves to another location. On signal, the patrols must reassemble in their rightful places in relation to the new location of the leader.


name: Submarines and Mine Fields
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
materials_category: cloth
materials_list: neckerchiefs for blindfolding
skills_developed: stealth, listening, strategy
difficulty_level: mediu
keywords: submarines, mines, blindfold, stealth
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: submarines and mine fields
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth game where blindfolded scouts act as 'mines' in a line and must detect and tag 'submarines' (opposing scouts) trying to silently pass through.

rules:
Blindfold one patrol and line them up across a room, feet widespread and outer sides touching. Other patrol forms lines facing blindfolded group. On signal, first patrol's scouts attempt to go under or between 'mines' silently. If a 'mine' hears a 'sub' it tries to tag him; tagged sub is out. Each 'mine' has two shots (two hands). A missed hand must be placed on knee; two misses and the mine can no longer tag but subs can't pass through that area either.

source_excerpt:
On a given signal scouts of first patrol attempt to go under or between the blindfolded "mines'' without being heard. If a "mine'' hears a "sub'', he tries to blow him up by touching.


name: Wild Boar Hunt
category: wide-games
subcategory: Tracking
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 13
materials_category: outdoor
materials_list: brush, can filled with red or other water color paint, wooded area
skills_developed: tracking, stealth, outdoor skills
difficulty_level: mediu
keywords: tracking, wild boar, paint, outdoor
tags: ["troop", "active", "outdoor"]
language: en
normalized_name: wild boar hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tracking outdoor game where one scout plays a wounded wild boar leaving a paint trail through woods, while the rest of the troop hunts him down.

rules:
One Scout plays the wild boar and leaves a trail using red poster paint (on grass, tree trunks, shrub tips). The rest of the troop are hunters and try to track the boar. The boar gets a 3-5 minute head start. When caught, the boar may fight back with the paintbrush; any Scout actually hit (not just spattered) with paint is wounded and must drop out. Hunters must overwhelm the boar and hold the brush from action.

source_excerpt:
One Scouts the wounded wild boar and leaves a trail of blood (red poster paint applied with a brush) on grass, trunks of tree and on tips of shrubs. The rest of the troop are the "hunters'' and try to track down the wounded wild boar.


name: What Constellation Is It?
category: jocuri-cercetasesti
subcategory: Stars
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 13-14
materials_category: cards
materials_list: set of cards with different constellation sketches, pencil and paper per Scout
skills_developed: astronomy, constellation recognition, observation
difficulty_level: mediu
keywords: constellations, stars, astronomy
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: what constellation is it?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A map and compass game where scouts identify constellation cards posted around the meeting place and write their names in the correct numbered order.

rules:
Place numbered constellation sketch cards on walls of meeting place. Scouts number their papers 1-20. On signal, scouts scatter around and write the name of each constellation opposite its number. Papers are turned over to judge. Score 10 points per correct identification. Add scores of all patrol members and average; highest patrol average wins.

source_excerpt:
Scouts are instructed to number their papers from one to twenty according to the number of constellation card displayed. On given signals, Scout scatter around the meeting place. They write the names of constellations that are displayed opposite the correct numbers of their papers.


name: Blind Flying Relay
category: orientare
subcategory: Compass
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 14
materials_category: compass
materials_list: large paper bag per patrol, compass per patrol, degree reading card per patrol
skills_developed: compass navigation, orientation
difficulty_level: mediu
keywords: compass, navigation, blind, relay
tags: ["patrol", "relay", "indoor or outdoor"]
language: en
normalized_name: blind flying relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation relay where scouts wearing paper bags over their heads use a compass and degree card to navigate to the opposite patrol's position.

rules:
Four-patrol game with two teams of two patrols. Give Scout No.1 a compass, degree reading card, and bag. On signal, he covers his head with the bag (can see compass held close to body but not ahead), turns around three times, then uses compass and degree reading to navigate to the opposite patrol. He gives the bag, card, and compass to Scout No.2 who repeats. Continue until two patrols have exchanged places. First pair of patrols to exchange wins.

source_excerpt:
On signal, he covers his head with the bag so that he cannot see ahead but can see the compass held close to his body. Before he start out, he turned around three times. Then he uses the compass and degree reading to find his way to the opposite patrol.


name: Pilot Navigation
variations: Mark more points en route from A to B and have patrols determine the flying time to each point.
category: orientare
subcategory: Compass
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 14
materials_category: map
materials_list: map, ruler, compass, paper per patrol
skills_developed: map reading, compass, math, navigation
difficulty_level: dificil
keywords: navigation, compass, map, pilot
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: pilot navigation
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A map and compass problem-solving activity where patrols determine flying time and compass bearing between two points on a map for a simulated pilot navigation exercise.

rules:
Each patrol receives an identical map with points A and B marked at the same distance. Patrols must determine: how long it would take a plane flying at 120 mph to travel from A to B, and the compass degree reading for departure from A. Variation: mark more points en route and determine flying time to each. First patrol with correct answers wins.

source_excerpt:
A pilot, navigating his plane from point A to point B, must determine how long it will take to reach point B. The plane is flying with an air speed of 120 miles per hour.


name: Can Opening Relay
category: jocuri-cercetasesti
subcategory: Cooking
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 15
materials_category: tools
materials_list: one Boy Scout knife with can-opener blade per patrol, one large used tin can per patrol
skills_developed: Scout knife skills, can opener use
difficulty_level: usor
keywords: cooking, can opener, Scout knife, relay
tags: ["patrol", "active", "relay"]
language: en
normalized_name: can opening relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooking skill relay where scouts take turns removing the bottom of a tin can using the can-opener blade of a Scout knife, with each Scout continuing where the previous left off.

rules:
Scouts line up in relay formation with tin can and Scout knife 15 feet in front. On 'go,' first Scout runs to can and starts removing the bottom with the can-opener blade. After about 10 seconds, game leader shouts 'stop' and Scout runs back to touch off next Scout. This continues until a patrol cuts all the way around so the bottom falls free. First patrol to remove the bottom wins.

source_excerpt:
the first Scout in each Patrol runs to the can and starts to remove the bottom of tin can by using the can-opener blade of the knife. After about 10 seconds, the game leader shouts "stop," and each Scout runs back to touch off the next Scout in line.


name: What's Cooking?
category: retete
subcategory: Cooking
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 16
materials_category: paper
materials_list: paper, pencil per patrol
skills_developed: meal planning, nutrition, budgeting
difficulty_level: usor
keywords: cooking, menu, overnight hike
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: what's cooking?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooking planning activity where patrols write a complete menu for an overnight hike, including all meals, judged on cost, ease of preparation, and nutritional balance.

rules:
Patrols sit at patrol corners. Game leader gives a short talk about cooking on an overnight hike. Each patrol writes a workable menu for the overnight activity including breakfast, lunch, and dinner. Troop leaders judge the best menu based on: cost of food, ease of preparation, and balanced diet. Patrol with best menu wins.

source_excerpt:
each patrol writes a workable menu for the overnight activity, including breakfast, lunch and dinner. Have Troop Leaders judge the best menu based on the following points: cost of food, ease of preparation, and balanced diet.


name: Fuzz Stick Relay
category: jocuri-cercetasesti
subcategory: Fire Building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 16
materials_category: tools
materials_list: one sharp knife per patrol, one stick of dry soft wood per patrol
skills_developed: fire building, knife skills, fuzz stick
difficulty_level: mediu
keywords: fuzz stick, fire building, knife, relay
tags: ["patrol", "relay"]
language: en
normalized_name: fuzz stick relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fire-building relay where scouts take turns cutting thin slivers on a piece of soft wood to create a fuzz stick with at least 20 attached slivers.

rules:
Each patrol lines up in relay opposite one sharp knife and one stick of dry soft wood (approximately 1/2 x 1 x 9 inches). On signal, Scout No.1 runs up, cuts one sliver at least 3 inches long, lays down knife, and runs back to touch off No.2 Scout who does the same. Continue until 20 slivers, all attached, complete the fuzz stick. First patrol to finish scores 10 points; best fuzz stick scores 30 points, next best 15.

source_excerpt:
Scout No. 1 runs up and cuts one sliver stick, lays knife down and runs to touch off No. 2 Scout, who runs up – and so on. Slivers should be at least 3 inches long, 20 slivers, all attached, complete the fuzz stick.


name: Blanket Rolling
category: jocuri-cercetasesti
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: eight blankets per patrol
skills_developed: blanket rolling, camping skills
difficulty_level: usor
keywords: blanket, rolling, camping, relay
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: blanket rolling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping relay where scouts roll blankets into tight rolls with 'ears' tucked in and no strings or straps, completing all eight before the other patrols finish.

rules:
Patrol lines up in relay formation with a blanket in front. No.1 takes blanket and rolls it into tight roll with 'ears' tucked in; no strings or straps can be used. Blanket must be secure enough to be picked up without loosening. When No.1 finishes, No.2 rolls a blanket, and so on until all 8 are rolled. Small patrols may have some Scouts roll 2 blankets. Patrol completing first wins.

source_excerpt:
No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used. Blanket must be secure enough to be picked up and transported without loosening.


name: Blanket Rolling
variations: In case of a small patrol, one or more Scouts may roll 2 blankets, until all 8 are rolled.
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_list: eight blankets per patrol
skills_developed: camping skills, teamwork
difficulty_level: usor
keywords: blanket, relay, patrol, camping
tags: ["active", "indoor", "outdoor", "patrol-teams"]
language: en
normalized_name: blanket rolling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where scouts compete to roll blankets into tight rolls without strings or straps. Each scout must roll a blanket securely enough to be picked up and transported without loosening.

rules:
Patrol lines up in relay formation with a blanket in front of it. On word "Go," No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used. Blanket must be secure enough to be picked up and transported without loosening. When No. 1 has completed, No. 2 rolls a blanket, and so on, until all blankets are rolled.

source_excerpt:
No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used.


name: Bird Recognition
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: pictures
materials_list: twenty colored pictures of birds
skills_developed: bird identification, nature knowledge
difficulty_level: mediu
keywords: birds, recognition, nature
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: bird recognition
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bird identification game where patrols have five minutes to write down the names of 20 local bird pictures displayed before them.

rules:
Twenty colored pictures of local birds are placed before the patrols. Each patrol has five minutes to write down the names of the birds. Patrol correctly naming the most birds wins.

source_excerpt:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes on which to write down the names of the birds. Patrol correctly naming most of the birds, wins.


name: Bird Recognition
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: nature
materials_list: twenty colored pictures of birds
skills_developed: bird identification, nature knowledge
difficulty_level: mediu
keywords: birds, nature, recognition, patrol
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: bird recognition
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Twenty pictures of local birds are placed before patrols, and the patrol has five minutes to write down the names of as many birds as they can correctly identify.

rules:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes in which to write down the names of the birds. Patrol correctly naming most of the birds wins.

source_excerpt:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes on which to write down the names of the birds.


name: Nature True and False
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: paper
materials_list: supply of true-false statements on nature prepared in advance
skills_developed: nature knowledge, agility
difficulty_level: usor
keywords: nature, true false, chase
tags: ["half troop teams", "active", "outdoor"]
language: en
normalized_name: nature true and false
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A chase game where two teams ('true' and 'false') listen to nature statements and chase or flee depending on whether the statement is true or false, with tagged players switching teams.

rules:
Troop lines up in two lines facing each other 5 feet apart; goal lines are 20 feet behind each team. One team is 'true,' the other 'false.' Read a nature statement. If true, 'true' team chases 'false' team; if false, 'false' chases 'true.' Tagged scouts before reaching their goal line join the opposing team.

source_excerpt:
If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line. If the statement is false, the "false" team chase the "trues."


name: Nature True and False
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_list: supply of true-false statements on nature
skills_developed: nature knowledge, running, tagging
difficulty_level: usor
keywords: nature, true false, chase, tag
tags: ["active", "outdoor", "half-troop-teams"]
language: en
normalized_name: nature true and false
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams face each other. True/false nature statements are read aloud; if the statement is true the "true" team chases the "false" team, and vice versa. Tagged scouts join the opposing team.

rules:
Line the troop up in two lines facing one another at a distance of 5 feet. Establish a goal line for each team about 20 feet behind the team. Designate one team as "true" and the other as "false." Read one of the true or false statements in a voice loud enough to be heard by all Scouts. If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line. If the statement is false, the "false" team chase the "trues." Each time a Scout is tagged before reaching his goal, he becomes a member of the opposing team.

source_excerpt:
If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line.


name: Tree Hunt
category: camp-outdoor
subcategory: Nature Lore
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: paper, pencils
skills_developed: tree identification, nature knowledge
difficulty_level: mediu
keywords: trees, leaves, nature
tags: ["patrol", "quiet", "indoor or outdoor"]
language: en
normalized_name: tree hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature identification relay where patrols have 10 minutes to gather leaves from as many different trees as possible and correctly identify them.

rules:
Patrols have 10 minutes to gather a leaf from each of as many different trees as they can locate near the troop meeting place. When brought in, leaves are arranged on ground or blanket with name slips next to them. First patrol to bring in its collection with the most leaves correctly identified wins.

source_excerpt:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place. When brought in the leaves are arranged on the ground or blanket and slips of paper with names arranged next to them.


name: Tree Hunt
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: paper, pencils
skills_developed: tree identification, nature knowledge
difficulty_level: usor
keywords: trees, leaves, nature, patrol
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: tree hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols have 10 minutes to gather a leaf from as many different trees as possible around the meeting place. The first patrol to bring in the most leaves correctly identified wins.

rules:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place. When brought in the leaves are arranged on the ground or blanket and slips of paper with names arranged next to them. The first patrol to bring in its collection with most leaves correctly identified wins.

source_excerpt:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place.


name: Nature Go Down
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
skills_developed: nature identification
difficulty_level: mediu
keywords: nature, identification, go down
tags: ["patrol", "quiet"]
language: en
normalized_name: nature go down
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature identification relay where scouts must identify nature items shown by a junior leader; those who cannot are sent to the back of the line until all items are identified.

rules:
Patrols in relay formation. A junior leader with a set of 10+ nature items goes to first scout in each patrol and shows the first item. If Scout identifies it correctly, he stays in position; if not, he is told to 'go down' to end of line. Questioning continues down the line, then back again until all items are identified. First patrol to identify all nature items wins.

source_excerpt:
A junior leader with a set of nature items goes to first man in each patrol, shows him the first nature item. If Scout identities it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line.

materials_list:
one set of 10 or more nature items per patrol (twig, bark, nest, flower seed, track cast, feather, rock, etc.)


name: Nature Go Down
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
skills_developed: nature identification, knowledge
difficulty_level: mediu
keywords: nature, identification, relay, quiz
tags: ["quiet", "patrol-teams"]
language: en
normalized_name: nature go down
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature identification quiz game in relay formation. Scouts who can't identify a nature item must go to the end of the line. The first patrol to identify all nature items wins.

rules:
Patrols in relay formation. A junior leader with a set of nature items goes to first man in each patrol, shows him the first nature item. If Scout identifies it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line. In this manner the questioning is carried down the line, then back again to the head for another round until all items are identified. First patrol to identify all nature items is the winner.

source_excerpt:
If Scout identities it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line.

materials_list:
set of ten or more nature items per patrol (twig, bark, nest, flower seed, track cast, feather, rock)


name: Edible Plant - Match It
variations: Use other nature objects in addition to edible wild plants.
category: supravietuire
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: collection of edible wild plants from vicinity
skills_developed: plant identification, edible plant knowledge, foraging
difficulty_level: mediu
keywords: edible plants, foraging, nature
tags: ["teams", "quiet to active", "outdoor"]
language: en
normalized_name: edible plant - match it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature scavenger activity where scouts try to find a matching wild edible plant after the leader displays one, earning bonus points for identifying it by name and preparation method.

rules:
Leader displays one edible wild plant for 30 seconds, then shouts 'match it.' Scouts scatter and try to find a similar plant. First Scout to bring a matching plant scores 1 point for his patrol. If the Scout can identify it by common name and explain how to properly prepare it for eating, his patrol earns another point.

source_excerpt:
The leader displays one edible wild plant for 30 second. Then he shouts "match it." Scouts scatter and try to find a similar plant. The Scout finding one picks it and runs to the leader.


name: Edible Plant - Match It
variations: Use other nature objects in addition to edible wild plants.
category: supravietuire
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: collection of edible wild plants
skills_developed: plant identification, survival skills, nature knowledge
difficulty_level: mediu
keywords: edible plants, nature, survival, identification
tags: ["nature", "plant", "teams", "quiet-to-active"]
language: en
normalized_name: edible plant - match it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The leader displays an edible wild plant for 30 seconds, then shouts "match it." Scouts scatter to find a similar plant. The first to bring a matching plant earns a point; bonus point if they can name and describe preparation.

rules:
The leader displays one edible wild plant for 30 seconds. Then he shouts "match it." Scouts scatter and try to find a similar plant. The Scout finding one picks it and runs to the leader. The first Scout to bring a matching plant to the leader wins 1 point for his patrol. If the Scout who brought in the plant can identify it by its common name and tell how to properly prepare it for eating, his patrol earns another point.

source_excerpt:
The leader displays one edible wild plant for 30 second. Then he shouts "match it." Scouts scatter and try to find a similar plant.


name: Code Circle Content
category: jocuri-cercetasesti
subcategory: Signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_category: stick
materials_list: a Scout staff or stick
skills_developed: Morse code, signaling, alphabet
difficulty_level: dificil
keywords: Morse code, signaling, circle
tags: ["individual", "quiet"]
language: en
normalized_name: code circle content
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Morse code signaling game where a falling stick points at a scout who must tap out a Morse code word containing a letter called by 'It' before the stick fully falls.

rules:
Select 'It' who stands in center of circle with a staff or stick standing on end. It lets the stick fall, simultaneously shouting a letter. The scout pointed at by the stick must within 15 seconds sound out a 3-4 letter word in Morse code containing that letter. 'It' must then identify the word. If 'It' fails, he remains and repeats. If 'It' succeeds, he takes the place of the Scout who gave the word.

source_excerpt:
"it" places the stick or staff so it is standing on end at the center of the circle. He takes his hand away and lets the stick fall. The top end will point at one of the Scout. As the sticks is falling, "it" shouts out a letter of the alphabet.


name: Code Circle Content
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_list: Scout staff or stick
skills_developed: Morse code, signaling, communication
difficulty_level: mediu
keywords: Morse code, signaling, circle, staff
tags: ["signaling", "individual", "quiet"]
language: en
normalized_name: code circle content
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Morse code practice game. A scout lets a staff fall toward the circle of players; the scout it points to must sound out a word in Morse code containing a letter called by the center player.

rules:
Select one scout to be "it." The rest form a circle around him. "It" places the stick or staff standing on end at the center of the circle. He takes his hand away and lets the stick fall. The top end will point at one of the Scouts. As the stick is falling, "it" shouts out a letter of the alphabet. The Scout at whom the stick points should within fifteen seconds sound out a three or four letter word in Morse code or become "it." The word must contain the letter shouted by "it." When he finishes sounding the letters of the word, "it" must say the word sounded. If he fails, he remains as "it" and repeats the process. If "it" gets the word, he takes the place of the Scout who gave the word.

source_excerpt:
The Scout at whom the stick points should within fifteen seconds sound out of three or four letter word in Morse code or become "it."


name: Message Relay
variations: Even better: the message orders something to be done - first patrol to do it wins.
category: jocuri-cercetasesti
subcategory: Signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_category: paper
materials_list: message of 20 words cut into individual words per patrol, hat, paper, pencil
skills_developed: message decoding, teamwork, language
difficulty_level: mediu
keywords: message relay, signaling, words
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: message relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A signaling relay where patrols reconstruct a 20-word message from cut-up words, with one scout at a time retrieving one word from a hat.

rules:
Patrols line up in relay formation opposite a hat containing mixed-up cut-out words of a 20-word message. On signal, one boy at a time runs up, takes one word from hat, and brings it back to the patrol leader who arranges words into the original message. When finished, patrol leader writes out message and delivers to judge. Best variant: message orders something to be done; first patrol to do it wins.

source_excerpt:
Patrols line up in relay formation, opposite a hat containing cut-up message. On signal, one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message.


name: Message Relay
variations: Even better: the message orders something to be done - first patrol to do it wins.
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_list: message of 20 words cut out separately and mixed together, paper, pencil
skills_developed: communication, teamwork, relay racing
difficulty_level: usor
keywords: message, relay, patrol, words
tags: ["active", "indoor"]
language: en
normalized_name: message relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where patrol members reassemble a 20-word message cut into individual words. The patrol leader arranges words into the original message and delivers it to the judge.

rules:
Patrols line up in relay formation, opposite a hat containing cut-up message. On signal, one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message. When finished, he writes out message, delivers it to the judge.

source_excerpt:
one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message.


name: Message Signaling
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one flag per patrol, pencil and paper for each receiver
skills_developed: Morse code, signaling, communication
difficulty_level: mediu
keywords: Morse code, signaling, flag, patrol
tags: ["quiet", "outdoor"]
language: en
normalized_name: message signaling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol signaling exercise where one scout sends a 20-letter message by Morse code flag to receivers 100 meters away. The patrol's average correct letters received determines the winner.

rules:
Patrol to have one signaler, the rest to be receivers. Starter gives signaler a message of 20 letters. Using flag, he sends message (by Morse Code) to receivers, 100 meters away. Each receiver writes message on paper. No repeats by signaler; he must be slow enough to be understood by all his patrol members. When message is completed, patrol leader collects slips and checks with signaler on the correct letters. Total correct letters received by patrol are added, then divided by number of receivers to give the patrol average. Best patrol average wins.

source_excerpt:
Using flag, he sends message (by Morse Code) to receivers, 100 meters away. Each receiver writes message on paper.


name: Morse Relay
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one signal flag per patrol or flashlight or blinker
skills_developed: Morse code, signaling, relay racing
difficulty_level: mediu
keywords: Morse, relay, flag, alphabet
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: morse relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each scout runs up to a flag or blinker and sends the next letter of the Morse alphabet before running back to touch off the next player. First patrol to finish all letters correctly wins.

rules:
Patrols line up in relay formation. On word "Go," first player from each patrol runs up to flag or blinker and sends Morse letter "A." Races back to touch off next player, who runs up, sends "B" returns, and so on, until all letters of alphabet have been sent. First patrol to finish with correct letters wins.

source_excerpt:
first player from each patrol runs up to flag or blinker and sends Morse letter "A." Races back to touch off next player, who runs up, sends "B" returns, and so on


name: Signal Touch
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one signal flag
skills_developed: Morse code, signaling, reading
difficulty_level: usor
keywords: Morse, signal, touch, flag
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: signal touch
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The leader sends a word by Morse code flag; when the word is finished, each boy who has read it runs and touches the object mentioned. Used to practice reading Morse code words.

rules:
Leader, standing at a suitable distance in front of the troop, sends word naming an available object. When word is finished, each boy who has read it runs and touches object mentioned. Build words of letters which all the boys can master.

source_excerpt:
Leader, standing at a suitable distance in front of the troop, sends word naming an available object. When word is finished, each boy who has read it runs and touches object mentioned.


name: Code-O
variations: Instead of five in a row, use combinations such as four corners, square in the center, etc.
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: Code-O cards, beans or small pieces of paper, alphabet cards, buzzer
skills_developed: Morse code, signaling, listening
difficulty_level: mediu
keywords: Morse code, bingo, signaling, patrol
tags: ["signaling", "patrol-teams", "patrol-corners"]
language: en
normalized_name: code-o
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bingo-style Morse code game. The leader sends a letter in Morse code using a buzzer; scouts cover matching letters on their Code-O cards. First scout to get beans in a row wins a point for his patrol.

rules:
Have patrols in corners. Give each Scout two Code-O cards. The leader shuffles the alphabet cards, draws one and sends the letter appearing on card to the patrols using the buzzer and Morse code. Each Scout who has this letter on his card covers it with a bean. The first Scout to get beans in any direction, including diagonal, is the winner. One point is given to the Patrol to which the winning Scout belongs.

source_excerpt:
The leader shuffles the alphabet cards, draws one and sends the letter appearing on card to the patrols using the buzzer and Morse code. Each Scout who has this letter on his card covers it with a bean.


name: Horse and Rider
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: balance, teamwork, strength
difficulty_level: mediu
keywords: water, horse, rider, balance
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: horse and rider
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water game where buddy teams of two (a horse and a rider) try to unseat other teams in knee-deep water. Last team standing wins.

rules:
Buddy team of two, a horse and a rider. Each team tries to unseat other teams in knee-deep water. Last team standing up is the winner.

source_excerpt:
Buddy team of two, a horse and a rider. Each team tries to unseat other teams in knee-deep water. Last team standing up is the winner.


name: Wheelbarrow Race
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: strength, coordination, teamwork
difficulty_level: mediu
keywords: water, wheelbarrow, race, relay
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: wheelbarrow race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water race where two scouts form a wheelbarrow team in shallow water. One scout is on all fours while the other holds his ankles; they race to the finish line.

rules:
Two Scouts from each Patrol line up, one behind the other, in shallow water. One Scout is wheelbarrow and gets down on all fours. The other grasps the ankles of the wheelbarrow and raises his legs. On signal all race to finish line.

source_excerpt:
One Scout is wheel barrow and gets down on all fours. The other grasps the ankles of the wheelbarrow and raises his legs. On signal all race to finish line.


name: Water Poison
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
materials_list: floating object (poison)
skills_developed: strength, balance, strategy
difficulty_level: mediu
keywords: water, poison, circle, elimination
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: water poison
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts stand in a circle with hands clasped around a floating object (the "poison"). Each tries to pull others into the poison while avoiding touching it himself. Anyone touching the poison or releasing their grip is eliminated.

rules:
Scouts in circle with hands clasped. At center is a floating object which is "poison." On a given signal, each tries to pull others into "poison" while avoiding touching it himself. All who touch "poison" are eliminated. Two players who let go their grip are both out.

source_excerpt:
At center is a floating object which is "poison." On a given signal, each tries to pull others into "poison while avoiding touching it himself.


name: Pyramid Relay
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: balance, teamwork, strength
difficulty_level: dificil
keywords: water, pyramid, relay, balance
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: pyramid relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water relay where three scouts form a pyramid - two base scouts holding hands and a third on their shoulders. The pyramid group races to a mark, turns around, and runs back to touch off the next group.

rules:
Two Scouts from each Patrol should stand side by side, holding hands. A third Scout stand on the shoulders of the first two Scouts, places one foot on the inner shoulder of each base Scout, while holding their upraised outside arms of balance. The pyramid group races to a mark, turns around, and runs back to touch off a second set of Scout in pyramid formation.

source_excerpt:
A third Scout stand on the shoulders of the first two Scouts, places one foot on the inner shoulder of each base Scout, while holding their upraised outside arms of balance.


name: Crew Relay
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
materials_list: Scout staff
skills_developed: teamwork, coordination, leadership
difficulty_level: mediu
keywords: water, crew, relay, staff
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: crew relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water relay where four scouts straddle a scout staff facing the rear, with a fifth scout (the coxswain) facing forward. The coxswain guides his crew through water to a mark and back.

rules:
Four Scouts from Patrol straddle a Scout staff in water at least knee deep. The four Scouts face the rear. A fifth Scout (the coxswain) straddles the staff at the rear, but faces forward. On signal, the coxswain guides his crew as they are though the water to a mark, turn around, and return.

source_excerpt:
A fifth Scout (the coxswain) straddles the staff at the rear, but faces forward. On signal, the coxswain guides his crew as they are though the water to a mark, turn around, and return.


name: Underwater Tag
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
skills_developed: swimming, agility
difficulty_level: usor
keywords: water, tag, underwater, swimming
tags: ["water-sports"]
language: en
normalized_name: underwater tag
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game in water where the tagger must make the tag while the victim's head is above water. To avoid being tagged, the victim can submerge, but is subject to tagging when surfacing.

rules:
"It" must make the tag while his opponent's head is above water. Thus to be safe from tagging, the victim can submerge but is subject to being tagged as soon as he comes up for air. A Scout legally tagged becomes "it." No score, just playing for fun.

source_excerpt:
"It" must make the tag while his opponent's head is above water. Thus to be safe from tagging, the victim can submerge but is subject to being tagged as soon as he comes up for air.


name: Torpedo
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
materials_list: beanbags, knotted neckerchiefs, boxing gloves, or other soft object
skills_developed: throwing accuracy, agility
difficulty_level: usor
keywords: torpedo, blindfold, throwing, fun
tags: ["individual", "active"]
language: en
normalized_name: torpedo
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six blindfolded scouts sit in two rows as submarines while other scouts try to pass through without being hit by thrown soft objects (torpedoes). A scout who is hit changes places with the submarine that hit him.

rules:
Six Scouts are selected to be "submarines." They are blindfolded and seated in two facing rows 10 feet apart. Each submarine is provided with several soft throwing objects that represent torpedoes. The rest of the Scouts represent ships that are trying to pass though the submarine-infested waters. Scouts should make noises, resembling a ship's motor, as they pass though the submarines launch their torpedoes. If a Scout is hit, he changes places with the submarine that hit him and the game continues.

source_excerpt:
Six Scouts are selected to be "submarines." They are blindfolded and seated in two facing rows 10 feet apart. Each submarine is provided with several soft, throwing objects that represent torpedoes.


name: Tree Climb
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
materials_list: strong tree, tin can suspended near trunk at 15-20 feet height
skills_developed: climbing, agility, fitness
difficulty_level: mediu
keywords: tree, climb, patrol, outdoor
tags: ["patrol-teams", "active"]
language: en
normalized_name: tree climb
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts from each patrol take turns climbing a tree to tap a suspended tin can. The patrol with the least total climbing time wins.

rules:
Scouts from one patrol climb the tree in turn, tapping the suspended can when they can reach it. Time each Scout from the signal "go," until he hits the can. The time it takes to climb down the tree to start the next climber is not timed or counted. The winner is the patrol with least total climbing time.

source_excerpt:
Scouts from one patrol climb the tree in turn, tapping the suspended can when they can reach it. Time each Scout from the signal "go," until he hits the can.


name: Train Chase
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
skills_developed: running, agility, teamwork
difficulty_level: usor
keywords: chase, tag, train, physical
tags: ["individual", "active"]
language: en
normalized_name: train chase
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game that builds chains of tagged scouts. When tagged, a scout joins behind "it" by clasping hands. When the chain reaches four, it splits into two pairs, each continuing to catch others. Last uncaught player wins.

rules:
The game starts with a Scout designated as "it." He tries to tag any other scout. When a Scout is tagged, he joins on behind "it" by clasping hands around the latter's waist. The two then try to catch another and so on until there are four contestants hooked up. Whenever this happens, the train splits up into two pairs doing the chasing. This continues with each pair able to capture and add members. Whenever a new group reaches four, it again splits. This continues until one contestant is left uncaught. This uncaught player is the winner and becomes "it" to start the next round.

source_excerpt:
When a Scout is tagged, he joins on behind "it" by clasping hands around the latter's waist. The two then try to catch another and so on until there are four contestants hooked up.


name: Grasshopper Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 25
materials_list: Scout hat, small ball or similar item for each patrol
skills_developed: agility, balance, coordination
difficulty_level: usor
keywords: hop, relay, patrol, grasshopper
tags: ["active", "patrol-teams", "outdoor"]
language: en
normalized_name: grasshopper race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where scouts hop to a turning line and back with an object held between their knees. First patrol to finish wins.

rules:
Patrols in relay formation. A turning line 25 feet in front is designated. First Scout in each patrol places object between knees, hops to turning line and back without dropping object. If item is dropped, Scout picks it up, puts it back between knees, and carries on. First patrol though is winner.

source_excerpt:
First Scout in each patrol places object between knees, hops to turning line and back without dropping object.


name: Crosses in the Circle
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 25
materials_list: chalk for each patrol, 6-foot circle for each patrol marked on floor
skills_developed: strategy, teamwork, attack and defense
difficulty_level: mediu
keywords: chalk, circle, defense, attack
tags: ["vigorous", "patrol-teams", "indoor"]
language: en
normalized_name: crosses in the circle
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol defends its chalk circle while attacking other patrols' circles to make as many crosses as possible within the time limit. The patrol with the most crosses in opponent circles at end of time wins.

rules:
Each patrol has a circle to defend and may attack the circle of any other patrol. Object is to make as many crosses as possible in the other patrol's circles during the time limit. While attacking, patrol members must also defend their own circle. Crosses may not be erased by players. Chalk may not be broken and divided among patrol members but it may be passed from member to member. Time limit for each game should be 60 seconds.

source_excerpt:
Object is to make as many crosses as possible in the other patrol's circles during the time limit. While attacking, patrol members must also defend their own circle.


name: Hopping the Gauntlet
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
skills_developed: balance, agility, strength
difficulty_level: mediu
keywords: hop, gauntlet, balance, shoulder charge
tags: ["half-troop-teams", "vigorous"]
language: en
normalized_name: hopping the gauntlet
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Half the troop tries to hop on one foot from one end to the other while the other half also hops and tries to knock them off balance by shoulder charging. Players touching the floor with their free foot join the other team.

rules:
Half of the troop lines up at one end of meeting place with other half out in the middle. Line-up players try to hop on one foot from one end of the place to the other. They must firmly hold with one hand the leg not being used. Players in center must also hold one leg up to try to prevent opponents from crossing the area by shoulder charging (no hands to be used). If player from either side touches ground with his free foot, he must join the other team.

source_excerpt:
Line-up players try to hop on one foot from one end of the place to the other. They must firmly hold with one hand the leg not being used.


name: Dragons
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
skills_developed: agility, teamwork, physical fitness
difficulty_level: mediu
keywords: dragon, chain, hook, vigorous
tags: ["three-man-teams", "vigorous"]
language: en
normalized_name: dragons
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players form groups of three linked together (dragons) while unchained scouts try to hook onto the tail of a dragon. The head may push chasers off with hands. When successfully hooked on, the head drops off to become unchained.

rules:
Players group in threes with one man as the "head." No. 2 has his arms clasped around the waist of No. 1, and No. 3 clasped to No. 2. Two or three Scouts are unchained. The Scouts try to hook on to one of the "dragons" by grabbing the No. 3 man of any group around the waist and hanging on for a count of five. The dragons try to keep this from happening by moving around. The "head" may push chasers off with his hands, but the No. 2 and No. 3 men may not use their hands. If an Unchained Scout succeeds in hooking one, he becomes the third man, and the "head" drops off to try to hook onto another trio.

source_excerpt:
The Scouts try to hook on to one of the "dragons" by grabbing the No. 3 man of any group around the waist and hanging on for a count of five.


name: Horseback Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 26-27
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: horseback, relay, rider, patrol
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: horseback relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where the smallest patrol member rides on the backs of each scout in turn, transferring from horse to horse without touching the ground. First patrol to complete seven laps wins.

rules:
Patrols line up in relay formation with smallest member at the front. On starting signal, he jumps up on back of second Scout in line and the two race around a mark set about 20 feet in front of the patrol. As soon as they reach the starting line, the "rider" must transfer to the next Scout in line without touching the ground. If he touches the ground in making the transfer, he must get back on the "horse" that just took him over the course and ride around again before making the transfer. This continues until the rider has made the rounds riding on each Scout in the patrol. First patrol to complete seven laps of the course is the winner.

source_excerpt:
the "rider" must transfer to the next Scout in line without touching the ground. If he touches the ground in making the transfer, he must get back on the "horse" that just took him over the course


name: Obstacle Relay Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 27
materials_list: long heavy rubber band from inner tube, wood or cardboard barrel open at each end, turnaround mark
skills_developed: agility, speed, coordination
difficulty_level: mediu
keywords: obstacle, relay, barrel, rubber band
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: obstacle relay race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race with two obstacles: scouts must crawl under a rubber band, then crawl through a barrel, then go around a turnaround, then return by crawling through the barrel and jumping over the rubber band.

rules:
Rubber band is stretched across field, flat on ground about 10 feet in front of starting line. Barrels are placed on their sides about half-way between rubber band and turnaround mark. On given signal, first Scout in each patrol runs forward; lifts rubber band and crawls under; runs to patrol's barrel; crawls through; runs around turnaround; back through barrel; and this time, jumps over the rubber band.

source_excerpt:
first Scout in each patrol runs forward; lifts rubber band and crawls under; runs to patrol's barrel; crawls through runs around turnaround


name: Shuttle Run Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 27
materials_list: two blocks of wood 2x2x4 inches per patrol
skills_developed: speed, agility, relay racing
difficulty_level: usor
keywords: shuttle, relay, blocks, run
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: shuttle run relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where scouts run between two lines 30 feet apart, picking up and delivering two blocks of wood. Patrol members alternate delivering blocks until eight transfers are complete.

rules:
Patrol divided into two equal groups facing each other on lines 30 feet away. Blocks of wood are placed at the opposite line. On given signal, Scout at starting point runs to opposite line, picks up one block and returns with it, placing it at starting line. He runs back and does same with block two. This back-and-front delivery of blocks continues until all Scouts in a patrol have run and a total of eight block transfers have been made. First patrol to complete eight block transfers is the winner.

source_excerpt:
Scout at starting point runs to opposite line, picks up one block and returns with it, placing it at starting line. He runs back and does same with block two.


name: Fitness Medley Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 27-28
materials_list: used tire casing, two rice sacks, eight triangular bandages or neckerchiefs
skills_developed: fitness, coordination, teamwork
difficulty_level: mediu
keywords: medley, relay, fitness, tire, sack
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: fitness medley relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A three-part relay: first, pairs tied at ankles race to a marker; then scouts hop in sacks around the marker; finally each scout rolls a tire around the marker. First patrol to complete all three parts wins.

rules:
Patrols line up in relay formation in pairs. On given signal, all pairs tie together ankles and knees using triangular bandage or neckerchief. The first pair races around a marker 50 feet in front of the patrol. When a total of four pairs have finished, they untie. First contestant steps into a sack with both feet and jumps around marker and back. After eight Scouts have hopped, each Scout in turn rolls the tire around the mark and back. First patrol to complete the three parts of the medley is the winner.

source_excerpt:
On given signal, all pairs tie together ankles and the above knees using triangular bandage or neckerchief. The first pair races around a marker 50 feet in front of the patrol.


name: Holding the Line
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: running, strength, teamwork
difficulty_level: mediu
keywords: goal, catch, hold, team
tags: ["half-troop-teams", "vigorous"]
language: en
normalized_name: holding the line
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One team tries to run from one goal to another while the other team in the center tries to catch and hold them. Teams swap roles and the score difference determines the winner.

rules:
Divide troop into two teams. One team lines up behind one goal. The other team lines up in the center of the playing area between the two goals. On signal, players behind the goal try to reach the opposite goal line. Players in center attempt to stop them from reaching it by catching and holding them. At the end of 30 seconds, a signal is given to stop the action. Those who reached the goal are counted. The teams change sides. After another 30 seconds, those who reached the goal are again counted. The difference between the two totals is given as a score to the team with the highest total.

source_excerpt:
On signal to start, players behind the goal try to reach the opposite goal line. Players in center attempt to stop them from reaching it by catching and holding them.


name: Antelope Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: running, coordination, teamwork
difficulty_level: usor
keywords: antelope, race, single file, patrol
tags: ["vigorous", "patrol-teams", "outdoor"]
language: en
normalized_name: antelope race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A patrol race where scouts run in single file, each holding the belt of the scout ahead, to a point 50 yards away and back. Falling or breaking apart disqualifies the team.

rules:
On given signal, Scouts run in single file with one hand on the belt of the Scout ahead to a point 50 yards away, make left turn, and turn back to starting point. Falling down or breaking apart throws out the team.

source_excerpt:
On given signal, Scout run in single file with one hand on the belt of the Scout ahead to a point 50 yards away, make left turn, and turn back to starting point.


name: Mixed Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: agility, variety of locomotion, teamwork
difficulty_level: mediu
keywords: mixed, relay, hop, backward, carry
tags: ["patrol-teams", "vigorous"]
language: en
normalized_name: mixed relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where each scout uses a different movement: running, hopping, running backward, jumping sideways, running on hands and feet, and finally a "chair carry." First patrol to complete the course wins.

rules:
Patrols line up at starting line in relay formation. Scout No.1 runs to wall or finish line and returns. Scout No.2 holds one foot and hops with the other to the wall and returns. Scout No.3 runs backward to the wall. Scout No.4 (implied) jumps sideways and returns. Scout No.5 runs to the wall and back on hands and feet. Scouts Nos. 6 and 7 form a "chair" with their hands and carry Scout No.8 to the wall and back. First patrol to complete the course is the winner.

source_excerpt:
Scout No.2 who starts by holding one foot and hops with the other foot to the wall and returns to touch off Scout No. 3. Scout No. 3 runs backward to the wall


name: Poison
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
skills_developed: strength, balance, strategy
difficulty_level: mediu
keywords: poison, circle, penalty, push
tags: ["vigorous", "indoor", "outdoor"]
language: en
normalized_name: poison
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts of various patrols alternating in a circle try to force neighbors into the inner circle. A scout stepping inside the circle receives a penalty point. Scout with fewest penalty points wins.

rules:
Troop circle formation, but with Scouts of various patrols alternating. Mark a circle on the ground, 5-6 feet in diameter. All Scouts join hands and move rapidly around the circle, while each Scout tries to force the opponent next to him on either side to step into the inside circle. Any Scout stepping into the circle is "poisoned" and receives one penalty point. At end of game, Scout with least penalty points wins. The patrol to which he belongs is the winner.

source_excerpt:
All Scouts join hands and move rapidly around the circle, while each Scouts tries to force the opponent next to him on either side to step into the inside circle.


name: Circle Full
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
materials_list: chalk
skills_developed: strength, strategy, teamwork
difficulty_level: mediu
keywords: circle, pull, prisoner, teams
tags: ["troop-teams", "vigorous"]
language: en
normalized_name: circle full
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams compete: one inside and one outside a chalk circle, each trying to pull opponents to their side. Once pulled in or out, that player is a prisoner and out. Team with most prisoners after two rounds wins.

rules:
Divide troop into two equal teams. Draw a circle on the floor. One team is stationed within the circle. The other team is scattered outside. At a given signal, outside players try to pull inside players to get their feet outside the circle, while inside players try to pull opponents inside. Once a player is pulled in or out, he becomes a prisoner and is out of the game. Continue for two minutes. Teams change sides and play a second round. Team with most prisoners wins.

source_excerpt:
the players who are stationed outside the circle the circle try to pull the players who are stationed inside the circle to get their feet outside the circle.


name: Wild Bull
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
skills_developed: strength, agility
difficulty_level: mediu
keywords: wild bull, circle, escape, tag
tags: ["fun", "troop-against-it", "vigorous"]
language: en
normalized_name: wild bull
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A scout designated as the "wild bull" tries to break through the circle of scouts holding hands. If he escapes, all scouts drop hands and try to tag him. The first to tag becomes the next wild bull.

rules:
Scouts form circle holding hands. One Scout, designated as the "wild bull," is in the center. The wild bull tries to break through the fence of Scouts by rushing at a pair of joined hands. The wild bull cannot use his hands to pry his way free, but must depend on his strength and ability. If he can break through, all Scouts in the circle drop hands and try to tag him. The first Scout to tag the escaped wild bull becomes the new wild bull for the next game.

variations:
Two Scouts are the wild bulls. Play the same as above except that the two bulls cannot escape through the same break in the fence.

source_excerpt:
The wild bull tries to break through the fence of Scouts by rushing at a pair of joined hands. In his escape attempt, the wild bull cannot used his hands to pry his way free


name: Do This Do That
category: icebreakers
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 30
skills_developed: attention, listening, movement
difficulty_level: usor
keywords: do this, do that, simon says, movement
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: do this do that
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A movement game similar to Simon Says. The leader performs movements preceded by "Do this!" or "Do that!" Players must only follow "Do this" commands. Mistakes result in stepping back.

rules:
Leader in front of Troop, performs certain movements, preceding each with "Do this!" or "Do that!" All movements following the order "Do this!" should immediately be executed by all contestants, while movements following "Do that!" should not be followed. Contestants committing mistakes take one step back. Continue for a certain length of time. Winner is Scout nearest the starting line.

source_excerpt:
All movements following the order "Do this!" should immediately be executed by all contestants, while movements following "Do that!" should not be followed.


