# activities

name: Hot Rock Chicken
category: retete
subcategory: wilderness cooking
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 197
materials_category: camp cooking
skills_developed: wilderness cooking, retained heat cooking
difficulty_level: dificil
keywords: hot rock chicken, wilderness cooking, retained heat
tags: ["wilderness", "camp", "cooking", "recipe", "survival cooking"]
language: en
normalized_name: hot rock chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wilderness cooking method where rocks are heated in a fire, then placed inside and around a wrapped chicken to cook it through retained heat over several hours, like an insulated slow cooker.

rules:
Wrap 3-4 non-porous rocks in foil, place in fire for 45 minutes. Spread newspaper on ground and cover with heavy foil. Cut slits on each side of chicken cavity. Set chicken on foil. Transfer rocks from fire using tongs and oven mitts — one rock inside cavity, others around chicken. Season as desired. Wrap in foil, then 3 layers of newspaper. Slide into garbage bag, twist shut. Leave for 5 hours unopened.

source_excerpt:
Using tongs and oven mitts transfer rock from the fire to the chicken. Place one rock inside the cavity and the others around the chicken, they should sizzle on contact.

materials_list:
3-4 non-porous rocks, aluminium foil, 4 lb chicken, barbecue sauce, newspaper, garbage bag, tongs, oven mitts


name: Breakfast Fajitas
variations: Can use fresh or dried vegetables. Can add canned or dried meat.
category: retete
subcategory: camp breakfast
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 198
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: breakfast fajitas, camp breakfast, scrambled eggs, tortilla
tags: ["wilderness", "camp", "cooking", "recipe", "breakfast"]
language: en
normalized_name: breakfast fajitas
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp breakfast recipe where scrambled eggs are combined with reconstituted dried or fresh mushrooms, green pepper, tomato, and onion, then served in soft flour tortillas with grated cheese.

rules:
Reconstitute dried vegetables in water and drain. Fry in 1 Tbsp oil. Add eggs and scramble together. Serve on tortilla shells and cover with grated cheese; wrap and eat. Can add canned or dried meat to the scramble.

source_excerpt:
Reconstitute dried vegetables in water. Drain. Fry in 1 Tbsp. oil. Add eggs and scramble together. Serve on tortilla shells and cover with grated cheese; wrap and eat.

materials_list:
2 eggs per person, dried or fresh mushrooms, dried or fresh green pepper, sun dried or fresh tomato, dried or fresh onion, grated cheese, 2 soft flour tortilla shells per person


name: Cheesy Bacon Spuds
category: retete
subcategory: camp side dish
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 199
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: cheesy bacon spuds, instant potatoes, camp cooking
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: cheesy bacon spuds
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp recipe for instant potato dish enriched with powdered milk, butter, cheddar cheese, and bacon bits. Ingredients are pre-packaged at home for easy preparation at camp. Serves 2 generously.

rules:
At home: package all ingredients separately. At camp: boil 2 cups of water. In bowl, combine approximately 1/4 cup of boiling water with margarine and powdered milk. Stir until margarine is melted. Add potato flake mixture. Gradually add more water until potatoes are desired consistency. Add cheese, bacon and/or herbs and stir until cheese is melted.

source_excerpt:
At camp: Boil 2 cups of water. In your bowl, combine approximately 1/4 cup of the boiling water with the margarine and powdered milk. Stir until margarine is melted. Add potato flake mixture.

materials_list:
2 Tbsp powdered milk, 1 Tbsp butter or margarine, 1 pkg Betty Crocker home-style instant potato, small block Cheddar, 3 Tbsp bacon bits, herbs


name: Potato Cakes
category: retete
subcategory: camp food / trail food
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 200
materials_category: camp cooking
skills_developed: camp cooking, meal prep
difficulty_level: usor
keywords: potato cakes, camp cooking, trail food
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: potato cakes
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp recipe for homemade potato cakes using grated raw potatoes, carrots, onions, garlic, and eggs baked in a square pan, then cut into squares and wrapped individually for trail use.

rules:
Chop and grate vegetables in one bowl and drain. Stir in remaining ingredients; mix with hands. Spread in 8-inch square pan. Bake at 350°F for 1 hour. Cut into squares; cool. Wrap individually in wax paper to take on trip.

source_excerpt:
Chop and grate vegetables in one bowl and drain. Stir in remaining ingredients; mix with hands. Spread in 8-inch square pan. Bake at 350°F for 1 hour.

materials_list:
6 large raw potatoes, 2 carrots, 2 onions, 1 garlic clove, 2 eggs, 3 Tbsp melted butter, 2 tsp salt, cayenne pepper, whole wheat bread crumbs


name: Spiced Fruit Rice Pudding
category: retete
subcategory: camp dessert / breakfast
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 201
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: rice pudding, dried fruit, camp cooking
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: spiced fruit rice pudding
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple camp dessert or breakfast made by combining dried fruit, instant rice, powdered milk, and spices in one pot with water, boiled briefly and left to set.

rules:
Combine all ingredients into a pot. Boil for a few minutes, stirring occasionally. Let sit 5 minutes for the rice to set, and serve.

source_excerpt:
Combine all ingredients into a pot. Boil for a few minutes, stirring occasionally. Let sit 5 minutes for the rice to set, and serve!

materials_list:
3 cups dried fruit, 2 cups Minute rice, 1 cup skim milk powder, 1 tsp nutmeg, 1 tsp cinnamon, 1/2 tsp ginger, 5 cups water


name: Barley Mushroom Side Dish
category: retete
subcategory: camp side dish
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 202
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: barley, mushroom, camp side dish
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: barley mushroom side dish
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp side dish using quick-cooking barley, dried mushrooms, pine nuts, and herbs, prepared at home as a dry mix and cooked at camp with boiling water. Makes 2-4 servings.

rules:
At home: combine all ingredients in a pint plastic zipper bag. At camp: boil 1.25 cups water. Add barley mix; stir well. Cover and remove from heat; let stand about 10 minutes. Return to boiling. Reduce heat and simmer, stirring occasionally, until barley is tender, about 5 minutes.

variations:
For richer flavour: before combining barley mix and boiling water, sauté the barley mix in a Tbsp of melted butter or canola oil. Add the boiling water and proceed as directed.

source_excerpt:
At camp: In medium pot, boil 1-¼ cups water. Add barley mix; stir well. Cover and remove from heat; let stand for about 10 minutes (timing is not critical).

materials_list:
1/2 cup quick-cooking barley, 1/4 cup dried mushroom pieces, 2 Tbsp pine nuts or slivered almonds, 2 tsp dried snipped chives, 1.5 tsp beef or veggie bouillon granules, 1/8 tsp dried marjoram


name: Beef Barley Soup with Caraway Dumplings
category: retete
subcategory: camp soup
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 203
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: mediu
keywords: beef barley soup, dumplings, camp cooking
tags: ["wilderness", "camp", "cooking", "recipe", "soup"]
language: en
normalized_name: beef barley soup with caraway dumplings
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hearty camp soup with freeze-dried beef or TVP, quick-cooking barley, dried vegetables, and spices, topped with caraway-flavored dumplings made from baking mix. Pre-packaged at home for camp use. Makes 2-3 servings.

rules:
Pre-package dry dumpling mix (baking mix, parsley, caraway seeds) in small bag. Pre-package beef-barley mix in separate quart bag. At camp: set aside dumpling bag. Boil 4 cups water. Add beef-barley mix. Return to gentle boil; cook 10 minutes stirring occasionally. Make dumplings: combine baking mix with 1/4 cup cold water; mix quickly. After 10 minutes, drop dumplings in 6 balls on top of soup. Cover; continue cooking another 10 minutes without removing cover.

source_excerpt:
When soup has cooked for 10 minutes, drop dumplings in 6 balls on top of soup. Cover soup; continue cooking for another 10 minutes without removing cover. Dumplings should be firm to the touch and dry in the center when cooked.

materials_list:
3/4 cup buttermilk baking mix, 1 tsp dried parsley, 1/4 tsp caraway seeds, freeze-dried beef or TVP, 1/3 cup quick-cooking barley, dried peas, beef bouillon, dried onion flakes, paprika, fine herbs, tomato sauce leather


name: Chilli Soup with Macaroni
category: retete
subcategory: camp soup
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 204
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: chilli soup, macaroni, camp cooking, taco seasoning
tags: ["wilderness", "camp", "cooking", "recipe", "soup"]
language: en
normalized_name: chilli soup with macaroni
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp chili-style soup using macaroni, dried tomato, dried beans, dried ground beef or TVP, bell peppers, and taco seasoning, pre-packaged at home as a dry mix. Makes 2-3 servings.

rules:
Combine all dry ingredients in a pint plastic zipper bag at home. At camp: boil 2.5 cups water. Add mix; stir well. Cover; remove from heat and let stand about 10 minutes. Stir well and return to boiling. Reduce heat and simmer, stirring occasionally, until macaroni is tender, 5-10 minutes.

source_excerpt:
At camp: In medium pot, boil 2-½ cups water. Add mix; stir well. Cover; remove from heat and let stand about 10 minutes. Stir well and return to boiling.

materials_list:
1/2 cup macaroni, 1/3 cup dried diced tomato, 1/4 cup dried pinto beans, 1/4 cup dried ground beef or TVP, dried bell peppers, dried onion, parsley, beef/veg bouillon, taco seasoning, tomato sauce leather


name: Mexaroni
category: retete
subcategory: camp pasta
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 205
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: mexaroni, macaroni, taco, camp cooking
tags: ["wilderness", "camp", "cooking", "recipe", "pasta"]
language: en
normalized_name: mexaroni
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp pasta dish combining elbow macaroni with taco mix, powdered milk, and dried vegetables, finished with Parmesan cheese. Pre-packaged dry ingredients are mixed at home and cooked at camp. Serves 4.

rules:
At home: mix dry ingredients except cheese and store in plastic bag. At camp: pour mixture into pot and add 5 cups water. Stir until well mixed and bring to boil. Cover and simmer until macaroni is done. Mix in cheese just before serving, or add to each serving as a topping.

source_excerpt:
At camp, pour mixture in pot and add the water. Stir until well mixed and bring to boil. Cover, and simmer until macaroni is done. Mix in cheese just before serving, or add to each serving as a topping.

materials_list:
2 1/4 cups elbow macaroni, 1 pkg taco mix, 1/4 cup powdered milk, 1/4 cup dried vegetable mix, salt, cayenne pepper, 5 cups water, 1/2 cup grated Parmesan


name: That Good Brown Rice Stuff
category: retete
subcategory: camp main dish
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 206
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: usor
keywords: brown rice, TVP, camp cooking, one pot
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: that good brown rice stuff
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple camp rice dish using instant brown rice, TVP, dried tomatoes, and parsley flakes cooked together in one pot. Ingredients are pre-packaged at home. Serves 2.

rules:
At home: measure all ingredients except water into a plastic bag and seal airtight. At camp: add 4 cups water, stir together and simmer 15-20 minutes, stirring occasionally.

source_excerpt:
At camp: Preparation time at camp: 15 to 20 minutes. Add 4 cups water, stir together and simmer 15 to 20 minutes, stirring occasionally. Serves 2.

materials_list:
1 cup instant brown rice, 1/2 cup TVP, 1/4 cup dried tomatoes, 2 Tbsp dried parsley flakes, 1 bouillon cube, 4 cups water


name: Wheel Cover Oven
category: retete
subcategory: camp cooking equipment
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 207
materials_category: camp cooking equipment
skills_developed: camp cooking, improvised oven
difficulty_level: mediu
keywords: wheel cover oven, improvised oven, charcoal, camp baking
tags: ["wilderness", "camp", "cooking", "improvised equipment"]
language: en
normalized_name: wheel cover oven
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An improvised camp oven made from two wheel covers from a vehicle, a metal rack, and a metal cooking pan. Used with charcoal briquettes for baking at camp. Temperature is controlled by number of briquettes (1 briquette = 30 degrees).

rules:
Assemble: deep bowl-shaped wheel cover on bottom, metal rack placed on top of it, metal cooking pan on rack, second conventional wheel cover on top as lid. To use: place charcoal briquettes in bottom wheel cover, place rack on top, item to cook on rack, wheel cover on top. Use 1 briquette per 30 degrees of desired temperature (same rule as box oven). Suitable for muffins, snack cakes, and pies.

source_excerpt:
To Use: Place charcoal briquettes in bottom wheel cover, place rack on top, your item to be cooked on the rack and the wheel cover on top. There will be some air space and this is a good thing.

materials_list:
deep bowl-shaped wheel cover (1 ton Ford Truck 1981-1997), conventional stainless steel wheel cover, dollar store metal rack, metal cooking pan, charcoal briquettes


name: Roasting Pan Oven
category: retete
subcategory: camp cooking equipment
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 208
materials_category: camp cooking equipment
skills_developed: camp cooking, improvised oven
difficulty_level: usor
keywords: roasting pan oven, improvised oven, charcoal, camp cooking
tags: ["wilderness", "camp", "cooking", "improvised equipment"]
language: en
normalized_name: roasting pan oven
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A portable improvised camp oven made from two aluminium foil roasting pans and two pie plates, used with charcoal. Easier to transport than a box oven and reusable multiple times.

rules:
Put hot charcoal in one pie plate and place it in the bottom roasting pan (sitting face-up on ground). Put the grill over the coals. Place the other pie plate or food item over the grill. Put the other roasting pan upside down on top as a lid.

source_excerpt:
Put hot charcoal in one pie plate and place it in the bottom roasting pan, which sits on the ground face-up. Then put the grill over the coals. Place the other pie plate or whatever you are cooking on over the grill.

materials_list:
2 aluminium foil roasting pans, 2 aluminium pie plates, metal grill, charcoal, alligator clips (optional)


name: Turkey in the Ground
category: retete
subcategory: wilderness cooking
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 209
materials_category: camp cooking
materials_list: turkey, stuffing, tinfoil, wet newspaper, 5 lbs charcoal briquettes, firewood, shovel
skills_developed: wilderness cooking, retained heat cooking
difficulty_level: dificil
keywords: turkey in the ground, pit cooking, wilderness cooking, retained heat
tags: ["wilderness", "camp", "cooking", "recipe", "survival cooking"]
language: en
normalized_name: turkey in the ground
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wilderness cooking method where a stuffed turkey is wrapped in multiple layers of tinfoil and wet newspaper, placed in a hole with hot coals and briquettes, then buried in dirt and rocks to cook overnight using retained heat.

rules:
Night before: dig a hole. Build a good fire, add 5 lbs briquettes when wood is 1/3 burned. Set aside 1/3 to 1/2 of briquettes. Prepare turkey: wash, dry, stuff like Christmas turkey. Wrap in one layer of tinfoil, then 3 pages WET newspaper, repeating for 5-6 alternating layers ending in tinfoil. When fire and turkey are ready, throw turkey in fire. Cover with reserved briquettes and burning wood. Bury with rocks and dirt. Leave until dinner next day. Mark area so no one steps on it. Add hot briquettes in morning if clay content is high.

source_excerpt:
Throw the turkey in the fire. Cover with the briquettes that you set aside and a few of the pieces of burning wood. USE CAUTION TO NOT BURN YOURSELF!!! Bury the whole shebang with the rocks and dirt that you dug to make the hole.


name: Turkey in the Ground
category: retete
subcategory: wilderness cooking
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 209
materials_category: food
materials_list: turkey, tinfoil, newspaper, briquettes, wood, stuffing ingredients
skills_developed: wilderness cooking, fire management
difficulty_level: dificil
keywords: turkey, ground cooking, wilderness, fire pit, overnight
tags: ["camping", "wilderness cooking", "outdoor cooking"]
language: en
normalized_name: turkey in the ground
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wilderness cooking method where a stuffed turkey is wrapped in alternating layers of tinfoil and wet newspaper, then buried in a fire pit with hot coals and briquettes overnight to cook slowly underground.

rules:
Dig a hole, build a fire, add briquettes. Wrap stuffed turkey in alternating tinfoil/wet newspaper layers (5-6 layers). Bury turkey with hot coals. Leave overnight. Dig up and eat the next day. Ensure high rock content in soil and leave a small air hole.

source_excerpt:
Wrap the turkey in one layer of tinfoil. Making sure it is covered completely (use two direction layers if need be). Wrap the turkey in about 3 pages of WET newspaper.


name: Panzerotti Pizzas
category: retete
subcategory: camp pizza
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 210
materials_category: camp cooking
materials_list: Bisquick powder, pizza sauce, pepperoni slices, shredded cheese, tinfoil
skills_developed: camp cooking
difficulty_level: usor
keywords: panzerotti, pizza pocket, campfire cooking
tags: ["wilderness", "camp", "cooking", "recipe", "pizza"]
language: en
normalized_name: panzerotti pizzas
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Camp-made pizza pockets using Bisquick dough with pizza sauce, pepperoni, and cheese, wrapped in tinfoil and cooked directly in campfire coals.

rules:
Make dough from Bisquick per package instructions. Spread tinfoil (about twice the size of a dinner plate). Spread thin layer of dough on foil. Add pizza sauce, toppings. Cover with second layer of dough and seal all around the outside. Wrap in tinfoil. Place in fire coals. Monitor closely and turn over partway through cooking. Optional: grease inside of tinfoil before putting down dough.

source_excerpt:
Cover with a second layer of dough; be sure to seal the dough all around the outside of the pizza ingredients. Now you've basically got a raw pizza pocket. Wrap the whole thing up in tinfoil, and place in the coals of the fire.


name: Panzerotti Pizzas
category: retete
subcategory: campfire cooking
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 210
materials_category: food
materials_list: Bisquick powder, pizza sauce, pepperoni slices, shredded cheese, tinfoil
skills_developed: campfire cooking
difficulty_level: mediu
keywords: pizza, campfire, tinfoil cooking, Bisquick
tags: ["camping", "campfire cooking", "pizza"]
language: en
normalized_name: panzerotti pizzas
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A campfire recipe where pizza-pocket style dough is prepared using Bisquick, filled with pizza sauce and toppings, sealed, wrapped in tinfoil and cooked in fire coals.

rules:
Make dough from Bisquick. Spread on tinfoil, add pizza sauce and toppings, cover with second dough layer, seal edges. Wrap in tinfoil and place in coals. Monitor closely and turn over partway through cooking.

source_excerpt:
Make dough out of the Bisquick according to the package instructions. Spread out a piece of tinfoil about twice the size of a dinner plate.


name: Couscous Salad
category: retete
subcategory: camp salad
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 211
materials_category: camp cooking
skills_developed: camp cooking, meal prep
difficulty_level: usor
keywords: couscous salad, trail food, camp salad
tags: ["wilderness", "camp", "cooking", "recipe", "salad"]
language: en
normalized_name: couscous salad
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trail-friendly couscous salad with lime-honey-basil dressing, sundried tomatoes, cucumber, radishes, and oranges. Can be made with fresh vegetables for early trip days or with dried substitutes for later days. Served in a pita pocket with rehydrated hummus.

rules:
Dressing: mix lime juice, honey, oil, basil, salt and pepper; store in spill-proof bottle. Mix couscous and dried tomatoes in bag for rehydration; add boiling water about 1 hour before serving. Cool couscous. Add fresh cucumber, radishes, and oranges along with dressing at serving time. Serve in pita pocket with rehydrated hummus.

variations:
Can substitute avocado for cucumber. Can add 1 cup cashews or other nuts. Use canned mandarin oranges instead of fresh if convenient.

source_excerpt:
Mix couscous and dried tomatoes (and any other dried fruit or vegetable) in a bag for re-hydration. Add boiling water (amount as per couscous package directions) to couscous about 1 hour or more before serving.

materials_list:
2 cups couscous, 1/2 cup diced sundried tomatoes, fresh cucumber, radishes, 2 small oranges, lime juice, honey, olive oil, dried basil, salt and pepper, pita pockets, rehydrated hummus


name: Couscous Salad
category: retete
subcategory: camp salad
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 211
materials_category: food
skills_developed: camp cooking, meal planning
difficulty_level: usor
keywords: couscous, salad, wilderness, dehydrated, canoe
tags: ["camping", "dehydrated meals", "canoe trip"]
language: en
normalized_name: couscous salad
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wilderness camping salad made with couscous, dried and fresh vegetables, fruit and a lime-honey-oil dressing. Can be adapted for multi-day trips using dried ingredients.

rules:
Mix dressing ingredients at home (lime juice, honey, oil, basil, salt, pepper). Pack couscous and dried tomatoes together. Rehydrate couscous with boiling water 1+ hour before serving. Add fresh cucumber, radishes, oranges and dressing at serving time. Serve in pita with hummus.

variations:
Fresh avocado can replace cucumber; optional cashews or other nuts can be added. Use dried ingredients if trip is several days long.

source_excerpt:
Mix couscous and dried tomatoes (and any other dried fruit or vegetable) in a bag for re-hydration. Add boiling water (amount as per couscous package directions) to couscous about 1 hour or more before serving.

materials_list:
couscous, sundried tomatoes, cucumber, radishes, oranges, lime juice, honey, olive oil, dried basil, salt and pepper


name: Green Onion Pancakes With Mu Shu Veggies
variations: Green Onion Pancakes also go well with trout.
category: retete
subcategory: camp main dish
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 212
materials_category: camp cooking
skills_developed: camp cooking
difficulty_level: mediu
keywords: green onion pancakes, mu shu, camp cooking, Asian
tags: ["wilderness", "camp", "cooking", "recipe"]
language: en
normalized_name: green onion pancakes with mu shu veggies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp recipe combining savory green onion pancakes with a stir-fried vegetable and rice filling flavored with soy sauce, sesame oil, and Hoisin sauce — assembled like a taco. Makes 8 pancakes with filling.

rules:
Pancakes: at home combine flour, egg mix, sugar, salt, pepper in zipper-lock bag. At camp: add sesame oil and 1 cup water, whisk until smooth. Add minced green onions. Heat oil, pour 1/3 cup batter into pan, spread into 6-inch circle. Cook 4 minutes until dry and golden. Turn and brown other side. Fold in half. Mu Shu Veggies: rehydrate tree ears/mushrooms and freeze-dried beans. Scramble eggs in 3 Tbsp oil, set aside. Stir-fry mushrooms, beans, canned veggies, snow peas in 2 Tbsp oil. Add cold rice and stir 2-3 minutes. Add soy-sherry mix and green onions. Add cooked eggs and gently mix. Serve: smear Hoisin sauce on pancake, spoon veggies, wrap like a taco.

source_excerpt:
To serve, smear about a tsp of Hoisin sauce on a Green Onion Pancake, spoon on veggies, and wrap the pancake around the Mu Shu Veggies like a taco.

materials_list:
all-purpose flour, freeze-dried egg mix, sugar, salt, pepper, sesame oil, green onions, dried mushrooms, freeze-dried eggs, cooking oil, mixed Chinese vegetables, snow peas, cooked rice, soy sauce, Shaoxing wine or dry sherry, Hoisin sauce


name: Green Onion Pancakes With Mu Shu Veggies
variations: Green Onion Pancakes also go great with trout.
category: retete
subcategory: camp meal
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 212
materials_category: food
skills_developed: camp cooking
difficulty_level: mediu
keywords: pancakes, mu shu, camp cooking, Asian
tags: ["camping", "dehydrated meals", "camp cooking"]
language: en
normalized_name: green onion pancakes with mu shu veggies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp recipe combining Asian-inspired green onion pancakes with stir-fried Mu Shu vegetables, served wrapped together like a taco with hoisin sauce.

rules:
At home: combine flour, egg mix, sugar, salt, pepper in a bag. At camp: add sesame oil and water, mix, add green onions. Cook pancakes in oiled pan 4 min per side. For Mu Shu: rehydrate mushrooms/tree ears and beans. Scramble eggs, stir-fry vegetables and rice with soy-sherry mix. Serve veggies in pancakes with hoisin sauce.

source_excerpt:
To serve, smear about a tsp of Hoisin sauce on a Green Onion Pancake, spoon on veggies, and wrap the pancake around the Mu Shu Veggies like a taco.

materials_list:
all-purpose flour, freeze-dried egg mix, sesame oil, green onions, tree ears/mushrooms, soy sauce, Shaoxing wine, hoisin sauce, cold rice, snow peas, canned Chinese vegetables


name: Cereal Bars
category: retete
subcategory: energy snack
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 213
source_excerpt: Cut into 16 bars and wrap well. These keep for at least three months. Freeze for long term storage.
materials_category: food
skills_developed: camp meal prep
difficulty_level: usor
keywords: cereal bars, energy snack, camp food, no-bake
tags: ["camping", "snack", "make ahead"]
language: en
normalized_name: cereal bars
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
High-energy no-bake camp bars made at home from high-fiber cereal, protein powder, dried fruit, nuts, marshmallows and butter. Keep for at least three months.

rules:
Mix cereal, milk powder, dried fruit and nuts together. Melt butter in microwave, add marshmallows and microwave 2 minutes until melted. Add vanilla extract, then dry ingredients. Press into greased pan with greased hands. Let cool, cut into 16 bars and wrap well.

materials_list:
butter, large marshmallows, vanilla extract, high fiber cereal, protein powder, dried fruit, nuts or seeds


name: Dried Chicken Curry
category: retete
subcategory: dehydrated meal
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 214
materials_category: food
skills_developed: camp cooking, food dehydration
difficulty_level: dificil
keywords: curry, dehydrated, chicken, camp meal
tags: ["camping", "dehydrated meals", "canoe trip"]
language: en
normalized_name: dried chicken curry
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dehydrated camping meal: chicken curry with vegetables prepared at home, dehydrated, and rehydrated at camp. Served with instant rice.

rules:
Cook chicken with onion and garlic, drain, dice finely. Sauté vegetables, add chicken and curry sauce, add diced potatoes, simmer until cooked. Spread on dehydrator sheets and dry until crunchy. At camp: rehydrate with measured water (soak 2 hours if possible, then simmer 30 min). Add rice and let stand.

variations:
Can use ground chicken browned with vegetables. Without dehydrating, cut vegetables in larger cubes.

source_excerpt:
Measure the amount of curry, then spread on parchment paper in food dehydrator and dry until totally crunchy. Break up and store in seal bags.

materials_list:
chicken breasts, onion, garlic, curry sauce, frozen mixed peas and carrots, green pepper, potatoes, instant rice, olive oil


name: Quinoa with Spiced Fruit
category: retete
subcategory: camp breakfast
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 215
materials_category: food
materials_list: quinoa, salt, dried apples, dried cranberries, cinnamon, ground cloves, allspice, walnuts, syrup
skills_developed: camp cooking
difficulty_level: usor
keywords: quinoa, fruit, breakfast, camp food
tags: ["camping", "dehydrated meals", "breakfast"]
language: en
normalized_name: quinoa with spiced fruit
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camping breakfast or dessert dish of quinoa cooked with dried spiced fruits (apples, cranberries, cinnamon, cloves, allspice) and topped with walnuts and syrup.

rules:
Mix and pack all ingredients except walnuts. At camp: add bag contents to 4 cups boiling water. Simmer uncovered stirring frequently about 10 minutes until quinoa is soft and water absorbed. Stir in walnuts. Serve with syrup.

variations:
Also very good cold. Can be made the night before and packed in snack bags for a no-dishes breakfast or lunch dessert.

source_excerpt:
This is also very good cold. It can be made the night before and packed in individual snack bags to make a quick no dishes breakfast or as a lunch dessert.


name: Beef Jerky
category: retete
subcategory: camp snack
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 216
materials_category: food
materials_list: beef roast, liquid smoke, soya sauce, brown sugar
skills_developed: food dehydration, camp food prep
difficulty_level: mediu
keywords: beef jerky, dehydrated, canoe, snack
tags: ["camping", "dehydrated meals", "snack"]
language: en
normalized_name: beef jerky
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A homemade beef jerky recipe for canoe trips using beef roast marinated in liquid smoke, soy sauce and brown sugar, then dehydrated.

rules:
Combine liquid smoke, soy sauce and brown sugar in airtight container. Slice beef into thin strips. Marinate minimum 10 minutes (overnight preferred). Lay slices on dehydrator or cookie sheet in oven at 170°. Dry until well cooked and chewy.

source_excerpt:
Marinade the meat in the sauce for a minimum of 10 minutes (all night for Vicky's taste). Lay out slices of meat on a dehydrator (or on a cookie sheet in an oven set at 170


name: Baked Beans, Biscuits, and Scrambled Eggs
category: retete
subcategory: camp breakfast
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 217
materials_category: food
materials_list: large can of baked beans, biscuit mix, cheese, skim milk powder, eggs
skills_developed: camp cooking, food preservation
difficulty_level: mediu
keywords: baked beans, biscuits, scrambled eggs, canoe
tags: ["camping", "dehydrated meals", "breakfast"]
language: en
normalized_name: baked beans, biscuits, and scrambled eggs
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp meal combining canned baked beans carried in a Ziploc, cheese biscuits made from biscuit mix and skim milk powder fried as cakes, and scrambled eggs preserved by briefly boiling.

rules:
Pack baked beans from can into Ziploc bags. Pre-treat eggs by boiling 10 seconds then immersing in cold water; carry in hard-sided egg case. At camp: gently heat beans, make biscuit dough with skim milk powder, water and grated cheese, form into cakes and fry, scramble eggs.

source_excerpt:
The eggs were boiled for 10 seconds each and then immersed in cold water, before being packed in one of those hard-sided egg-carrying cases, which was then wrapped in a Ziploc for extra protection.


name: Stewed Fruit and Oatmeal
category: retete
subcategory: camp breakfast
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 218
materials_category: food
materials_list: dried assorted fruit, brown sugar, cinnamon, oatmeal
skills_developed: camp cooking
difficulty_level: usor
keywords: oatmeal, stewed fruit, breakfast, camp
tags: ["camping", "breakfast", "dehydrated meals"]
language: en
normalized_name: stewed fruit and oatmeal
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple camp breakfast of oatmeal topped with stewed dried fruits (apples, peaches, apricots, pears, cranberries, raisins) cooked with brown sugar and cinnamon.

rules:
Add dried fruit, brown sugar and cinnamon to pot. Add enough water to almost cover fruit. Simmer over low heat stirring occasionally until fruit is soft. Prepare oatmeal separately. Serve each person oatmeal topped with stewed fruit.

source_excerpt:
Empty the dried fruit, brown sugar, and cinnamon into a pot. Add enough water to almost cover the fruit, and simmer over low heat, stirring occasionally.


name: Stew and Dumplings
variations: Could use tomato base, or beef/chicken stock instead of onion soup mix if no dietary restrictions.
category: retete
subcategory: camp dinner
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 219
materials_category: food
skills_developed: camp cooking
difficulty_level: usor
keywords: stew, dumplings, dehydrated, camp dinner
tags: ["camping", "dehydrated meals", "canoe trip", "vegetarian"]
language: en
normalized_name: stew and dumplings
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp stew made with dehydrated vegetables and onion soup mix, topped with biscuit-mix dumplings cooked directly in the stew.

rules:
Soak dehydrated veggies and onion soup mix in water until soft. Add more water and cook stew. Mix biscuit mix with water and skim milk powder for compact dough. Drop large spoonfuls into stew. Cover and cook dumplings, turning at least once to cook evenly on both sides.

source_excerpt:
Add water and skim milk powder to the biscuit mix until you have a fairly compact dough, then drop in large spoonfuls into the stew. Cover the stew with a lid to help the dumplings cook.

materials_list:
dehydrated vegetables (carrots, potatoes, mushrooms, onion flakes, etc.), dried onion soup mix, biscuit mix, skim milk powder


name: Buddy Burners and Tin Can Stoves
variations: Can cook eggs, toad in the hole, french toast, grilled cheese, pancakes on top of the stove.
category: retete
subcategory: wilderness cooking method
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 220
materials_category: craft/cooking
materials_list: large coffee can or 2L apple-juice can, corrugated cardboard, birthday candle, tuna can, wax
skills_developed: wilderness cooking, fire skills, resourcefulness
difficulty_level: mediu
keywords: buddy burner, tin can stove, wilderness cooking, camp craft
tags: ["camping", "wilderness cooking", "camp craft", "fire skills"]
language: en
normalized_name: buddy burners and tin can stoves
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wilderness cooking method using large coffee or apple-juice cans as stoves powered by homemade 'buddy burners' — tuna cans filled with coiled corrugated cardboard and wax.

rules:
Make buddy burner: coil corrugated cardboard around birthday candle, fill tuna can completely with cardboard, pour melted wax over it and let harden. Make stove: cut small holes in top side of large can for smoke, cut air holes or door in bottom. On flat non-flammable surface, light buddy burner, place can stove over it. Cook on top of heated can.

source_excerpt:
To make them, coil corrugated cardboard tightly around a birthday candle, put the whole thing into an empty tuna can (can should be completely full of cardboard). Pour melted wax over the cardboard and let harden.


name: Ball Lose-All
category: sports-active
subcategory: team ball game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 224
materials_category: sports equipment
materials_list: ball, scarves or other team markers
skills_developed: teamwork, spatial awareness, coordination
difficulty_level: mediu
keywords: ball game, team game, passing, interception
tags: ["outdoor", "team game", "Girl Guides", "active"]
language: en
normalized_name: ball lose-all
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team ball game where two teams try to pass the ball among themselves ten times in a row without it touching the ground, while the opposing team attempts to intercept it.

rules:
Divide players into two teams (identified by scarves or other marks). No boundaries on ground covered. Object: throw ball to teammates 10 times in a row without it touching the ground, counting aloud. Ball cannot be taken from hands — only intercepted in air or picked up from ground. Ball cannot be thrown back to same player who threw it. Players cannot run with the ball. Start: Guider throws ball high and whichever team catches it begins. Referee whistles for mistakes; ball goes to opposite team.

source_excerpt:
The object is for the players of each side to throw the ball to one another, without letting it fall to the ground, ten times in a row. The players count aloud.


name: Couch Potato
category: sports-active
subcategory: tag game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 225
skills_developed: physical activity, cooperation, active living
difficulty_level: usor
keywords: tag, active living, couch potato, mime
tags: ["Girl Guides", "active", "indoor", "outdoor"]
language: en
normalized_name: couch potato
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game promoting active living where 'Couch Potatoes' tag players who must then be freed by another player miming a physical activity together for five seconds.

rules:
One or more Couch Potatoes are 'It'. Tagged players put hands on thighs and slightly bend legs (sitting on imaginary couch). Any other player can free them by miming an Active Living activity (tennis, basketball, skiing, etc.) for five seconds — tagged player mirrors them and is freed. Couch Potatoes may not tag players in the process of freeing someone.

variations:
Players can have three chances before becoming a Couch Potato: they hold their hand on first and second spots where tagged; third time tagged they become a Couch Potato.

source_excerpt:
Any other player can free her by doing a physical activity with her. They mime an Active Living Activity, such as tennis, sweeping the floor, basketball, or skiing for five seconds.


name: Couch Potato
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 225
skills_developed: active living, physical fitness
difficulty_level: usor
keywords: tag, active living, couch potato, mime
tags: ["tag-game", "indoor", "outdoor"]
language: en
normalized_name: couch potato
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game that reinforces the positive aspects of Active Living. One or more Couch Potatoes are 'It'. If tagged by a Couch Potato, a player pretends to sit on a couch. Any other player can free her by miming an Active Living activity together for five seconds.

rules:
One or more Couch Potatoes are 'It'. If tagged, a player puts her hands on her thighs and slightly bends her legs. Another player frees her by miming an Active Living activity (tennis, basketball, skiing, etc.) for five seconds. Couch Potatoes may not tag anyone being freed.

variations:
Players can have three chances before becoming a Couch Potato. They hold their hand(s) on the first and second spots where they were tagged, and become a Couch Potato the third time.

source_excerpt:
If tagged by a Couch Potato, a player pretends to sit on a couch by putting her hands on her thighs and slightly bending her legs. Any other player can free her by doing a physical activity with her.


name: Double Simon Says
category: icebreakers
subcategory: circle game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 226
skills_developed: listening, focus, following instructions
difficulty_level: usor
keywords: Simon Says, circle game, children, indoor
tags: ["Girl Guides", "indoor", "children", "Sparks"]
language: en
normalized_name: double simon says
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variation of Simon Says played with two circles simultaneously, where players who are 'out' move to the other circle rather than sitting out, keeping everyone engaged.

rules:
Divide children into two groups and make two circles. Each circle plays Simon Says with two leaders as 'it'. 'It' stands in the centre, says 'Simon Says do this' and does an action — everyone copies if 'Simon says' was said. 'It' tries to catch people by saying 'Do this' without 'Simon says'. Players who perform the action without 'Simon says' go to the other circle instead of sitting out.

variations:
Game works best if actions are done quickly. Can be done in a large group with more than two circles.

source_excerpt:
And make two circles. Each circle plays Simon Says (which I'll explain in a moment) and the children who are "out" go to the other circle. Thus no one is sitting off to the side, bored.


name: Duck Duck Goose
variations: Change names to 'Spark Spark Brownie' — Sparks love this variation.
category: jocuri-cercetasesti
subcategory: circle game
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 227
skills_developed: speed, attention, spatial awareness
difficulty_level: usor
keywords: duck duck goose, circle game, chasing, classic
tags: ["Girl Guides", "outdoor", "indoor", "Sparks", "classic"]
language: en
normalized_name: duck duck goose
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classic circle game where one player walks around tapping heads saying 'duck' until choosing 'goose', who must chase the caller around the circle to reclaim their spot.

rules:
Sit girls in a circle. One girl walks around outside tapping each girl's head saying 'duck, duck...' At some point she says 'Goose!' The goose gets up and chases the caller around the circle. First of the two to reach the goose's original spot sits down; the other continues the game.

source_excerpt:
One girl walks around the outside of the circle, tapping each girl on the head saying "duck, duck..." At some point she changes the name to "Goose!" The "goose" must get up and chase the caller around the circle.


name: Duck Duck Goose
variations: Instead of 'Duck Duck Goose', use 'Spark Spark Brownie' for Sparks groups.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 227
skills_developed: running, reaction time
difficulty_level: usor
keywords: duck, goose, circle, chase
tags: ["classic", "circle-game", "no-equipment"]
language: en
normalized_name: duck duck goose
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Classic circle game where one girl walks around the outside tapping each girl on the head saying 'duck'. When she says 'Goose', that girl must chase her around the circle. Whoever gets back to the empty spot first sits down; the other continues.

rules:
Girls sit in a circle. One girl walks around tapping heads saying 'duck, duck...' then changes to 'Goose!' The goose chases the caller around the circle. First to return to the empty seat sits down; the other goes around again.

source_excerpt:
One girl walks around the outside of the circle, tapping each girl on the head saying "duck, duck..." At some point she changes the name to "Goose!" The "goose" must get up and chase the caller around the circle.


name: Evolution
category: icebreakers
subcategory: energizer
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 228
skills_developed: social interaction, decision making, fun
difficulty_level: usor
keywords: evolution, rock paper scissors, energizer, large group
tags: ["Girl Guides", "icebreaker", "energizer", "large group"]
language: en
normalized_name: evolution
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large group game where everyone starts as an 'amoeba' and advances through an evolutionary chain (amoeba, snake, fox, human, super human) by winning rock-paper-scissors battles against others at the same level.

rules:
Everyone starts as an amoeba, moving around saying 'blub blub' and waving arms. When two amoebas meet, they battle with rock-paper-scissors. Winner moves up the evolutionary chain; loser moves down (amoeba is lowest). Chain: amoeba → snake → fox → human → super human, each with appropriate actions. Players can only battle others at their same evolutionary level. First player to reach super human status wins.

source_excerpt:
The chain goes: amoeba, snake, fox, human, super human, with actions as appropriate for each level. The goal is to make it all the way up the chain to super human.


name: Evolution
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 228
skills_developed: social interaction, strategy
difficulty_level: usor
keywords: evolution, rock paper scissors, amoeba, chain
tags: ["icebreaker", "no-equipment", "large-group"]
language: en
normalized_name: evolution
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Everyone starts as an amoeba and wanders around saying 'blub blub'. When two amoebas meet they battle with rock-paper-scissors. The winner moves up the evolutionary chain (amoeba, snake, fox, human, super human) while the loser moves down. Players must battle others at the same evolutionary level.

rules:
Everyone starts as an amoeba. Players wander and find another at the same level to battle with rock-paper-scissors. Winners move up the chain; losers move down. Only players at the same level can battle each other. First to reach super human wins.

source_excerpt:
The chain goes: amoeba, snake, fox, human, super human, with actions as appropriate for each level. The goal is to make it all the way up the chain to super human.


name: Fishes in the Sea
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 229
materials_category: furniture
materials_list: chairs
skills_developed: listening, agility, reaction time
difficulty_level: usor
keywords: musical chairs, fish, sea, circle
tags: ["indoor", "chairs-required", "elimination"]
language: en
normalized_name: fishes in the sea
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A musical-chairs-style game where girls sit in chairs arranged in a circle facing outward, each assigned a fish name. A leader calls instructions like swimming, choppy sea, and finally 'sharks are coming' causing girls to sit in the nearest chair. One chair is removed each round.

rules:
Girls sit on chairs facing outward, assigned fish names (cod, herring, salmon). Leader calls fish names to get up and walk/run around circle, calls 'tide is turning' to change direction. On 'sharks are coming' girls sit in nearest chair; one chair removed each round, last girl wins.

source_excerpt:
Leader: the sharks are coming (girls sit in the nearest chair). When the girls are moving in the circle one chair is removed, as in musical chairs, so that when the sharks come someone is left without a chair.


name: Five Pennies
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 230
materials_category: objects
materials_list: coins/pennies, chairs
skills_developed: speed, agility, competition
difficulty_level: usor
keywords: pennies, relay, coins, race
tags: ["indoor", "team-game", "chairs-required"]
language: en
normalized_name: five pennies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls sit in two parallel lines numbered from opposite ends. When a number is called both girls dash to pick up pennies from a central chair and place them on their team's end chair. The first girl to get the third penny to her chair wins a point for her side.

rules:
Girls sit in two parallel lines, numbered in opposite directions. 5 coins are placed on a chair in the middle. When a number is called, both those girls race to pick up pennies and place them on their team's end chair, one at a time. First to get the third penny to her chair scores a point.

source_excerpt:
In the middle of the space between them, put 5 coins on a chair and an empty chair at each end of the space. As you call out a particular number both those girls dash up, pick up one penny and place it on the chair at the end.


name: Fruit Basket
variations: Can be done with a circle within another circle for larger groups.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 231
materials_category: furniture
materials_list: chairs
skills_developed: agility, listening, social interaction
difficulty_level: usor
keywords: fruit basket, chairs, circle, swap seats
tags: ["indoor", "chairs-required", "classic"]
language: en
normalized_name: fruit basket
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Everyone sits in a circle of chairs, each assigned a fruit name. The person in the centre calls a fruit name, and those with that name must change seats while the caller tries to sit in a vacated chair. The person left without a chair goes to the centre. Calling 'Fruit Basket' means everyone must move.

rules:
Players sit in chairs in a circle, each assigned a fruit. Centre person calls a fruit name — those players must change seats (not to adjacent chairs). Centre person tries to sit down. Leftover player goes to centre. Calling 'Fruit Basket' means all must change seats.

source_excerpt:
Then someone in the center calls out one fruit name - all the girls that have chosen that fruit stand up and must change places (and NOT to the chair next to them). Meanwhile the person in the center tries to sit down on an unoccupied chair.


name: Giants, Wizards, Trolls
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 232
skills_developed: running, teamwork, decision making
difficulty_level: usor
keywords: giants, wizards, trolls, rock paper scissors, team chase
tags: ["gym", "large-space", "team-game"]
language: en
normalized_name: giants, wizards, trolls
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large active team game similar to Rock-Paper-Scissors. Two teams each choose to be Giants, Wizards, or Trolls. They reveal their choice simultaneously and the winning team chases the losing team back to their wall. Tagged players join the winning team.

rules:
Two teams at opposite ends of a gym each secretly choose: Giants, Wizards, or Trolls. They meet in the middle, yell the creatures, then their choice. Giants beat Trolls; Trolls beat Wizards; Wizards beat Giants. Winning team chases losers to their wall; tagged players switch teams. Play until most players are on one team.

variations:
Actions: Giants raise arms overhead; Wizards extend arms as if throwing a spell; Trolls hunch down curling arms inward.

source_excerpt:
Giants step on Trolls (i.e. Giants beat Trolls), Trolls tickle Wizards, and Wizards zap Giants. In each round, whichever team "beats" the other team must chase the losers back towards their side of the gym.


name: Hospital Tag
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 233
skills_developed: agility, spatial awareness
difficulty_level: usor
keywords: hospital, tag, everyone is it, doctor
tags: ["tag-game", "outdoor", "large-space"]
language: en
normalized_name: hospital tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Everyone is 'It'. When tagged, a player places a hand on the tagged spot and keeps playing. Tagged a second time, the other hand goes on that spot. Tagged a third time, the player sits down. A variation adds a Doctor who rescues sitting players.

rules:
Everyone is 'It'. First tag: put one hand on the spot. Second tag: put other hand on new spot. Third tag: sit down. Variation: one person is Doctor and rescues players who sit down. Game ends when Doctor is tagged three times.

variations:
A Doctor can go around rescuing players who are sitting. Once the Doctor is tagged three times, the game is over.

source_excerpt:
Everyone is 'it'. When you are tagged you put a hand on that spot and keep trying to tag other people without moving that hand. If you are tagged a second time, then you must put your other hand on that spot.


name: Kick the Can
category: wide-games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 234
materials_category: objects
materials_list: tin can
skills_developed: running, strategy, stealth
difficulty_level: mediu
keywords: kick the can, hide and seek, base, free
tags: ["outdoor", "classic", "large-space"]
language: en
normalized_name: kick the can
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Classic hide-and-seek game with a tin can as home base. 'IT' counts while others hide. Players race IT back to base to kick the can. If IT kicks the can first the player is out; if a free player kicks it, all previously caught players are freed.

rules:
One player is IT. Others hide while IT counts. Players try to get back to base and kick the can before IT. If IT kicks it first, that player is out. If a free player kicks it first, all caught players are freed. If IT catches all players, the first caught becomes IT. Limit of 3 consecutive turns as IT recommended.

variations:
Four sets of nesting cans (different sizes) are used as towers. Girls run up, kick the tower over, restack them, and run back to tag next teammate — relay race version.

source_excerpt:
If one of the other player manages to kick the can before IT does, she has then "freed" any others who were caught before. Play would then resume with the same IT.


name: Bandaid Tag
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 235
skills_developed: agility, strategy
difficulty_level: usor
keywords: bandaid, tag, everyone is it, last standing
tags: ["tag-game", "outdoor", "no-equipment"]
language: en
normalized_name: bandaid tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each girl has two 'Band-Aids' (her hands). When tagged she covers the spot with a hand. When both hands are used and she is tagged again, she sits down. All girls with a free hand are 'It'. Objective is to be the last player standing.

rules:
Set boundaries. All girls with a free hand are IT. When tagged, cover the spot with a hand. If both hands are occupied and tagged again, sit down. Variations can allow first aid to re-enter the game (e.g., being tapped on head or called by name).

variations:
Introduce ways to administer 'first aid' to sitting players to re-enter the game, such as being tapped on head or having their name said.

source_excerpt:
Each girl has two Band-Aids (her 2 hands). When tagged by another girl she covers the tagged spot with a Band-Aid. If she is tagged and has no more Band-Aids, she sits down.


name: Kingpin
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 236
materials_category: sports-equipment
materials_list: six bowling pins, four soft balls
skills_developed: aim, teamwork, strategy
difficulty_level: usor
keywords: bowling pins, teams, knock down, balls
tags: ["gym", "team-game", "equipment-required"]
language: en
normalized_name: kingpin
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams try to knock down the opposing team's bowling pins with balls while protecting their own. Teams cannot cross the centre line or stand directly in front of their own pins. Game ends when one team's pins are all down.

rules:
Divide into two teams with a centre line. Each team has 3 pins in a triangle at their end and 2 balls. On 'go', teams throw to knock opponents' pins while protecting theirs. Cannot cross centre line or stand directly in front of own pins. Game ends when one team's pins are all down.

source_excerpt:
On the word "go" the teams try to knock down the opposing team's pins over, while protecting their own. They are not allowed to cross the center line or stand directly in front of their own pins.


name: Ladders (Snakes and Ladders)
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 237
skills_developed: running, coordination, teamwork
difficulty_level: usor
keywords: ladders, running, pairs, legs
tags: ["indoor", "no-equipment", "active"]
language: en
normalized_name: ladders (snakes and ladders)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls sit in pairs facing each other with legs out straight touching their partner's feet, creating a 'ladder' of rungs. When a pair's number is called they stand up, run up the ladder of legs, down the outside, and back up the middle to their seat.

rules:
Girls sit in double line facing partners, legs outstretched touching partner's feet. Call pair numbers randomly. Called pair: run up the ladder of legs, down the outsides, and back up middle to their seat. Each side of the ladder can be a team scoring points for who sits first. Everyone must keep legs flat while others run.

source_excerpt:
Call out pair numbers in a random order. When a pair's number is called, they must stand up, run up the "ladder" of legs to the start of the line, down the outsides of the ladder, and then back up the middle of the ladder again to their seat.


name: Mars Bar Game
variations: For younger girls use Fun-size Mars Bars or smaller sweets version instead of large bar and knife.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 238
materials_category: food-and-objects
materials_list: Mars Bars (3-4), knife, two dice, old clothes (jumper, trousers, hat)
skills_developed: fun, quick reflexes
difficulty_level: usor
keywords: mars bar, dice, dressing up, food game
tags: ["indoor", "food-required", "circle-game"]
language: en
normalized_name: mars bar game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls sit in a circle. Two dice are passed clockwise. When a girl rolls a 6 she runs around the circle, into the centre, puts on old clothes, and cuts a slice of Mars Bar. But if tagged by another girl before cutting, she must give up the clothes.

rules:
Girls sit in circle. Two girls have dice which are passed clockwise. Roll a 6: run clockwise around outside, through your space to centre, put on old clothes, then cut and eat a slice of bar. If tipped by another girl before cutting, must remove clothes for the other. Continue until no more bars.

source_excerpt:
If a girl gets a 6 then she jumps up, runs clockwise around the outside of the circle, through her space into the centre of the circle where she puts on the clothes and then cuts a slice of the bar.


name: Nutty Knitting
category: creative-stem
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 240
materials_category: craft
materials_list: 2 pieces uncooked spaghetti per player, fine wool or crochet cotton
skills_developed: knitting, fine motor skills, creativity
difficulty_level: mediu
keywords: knitting, spaghetti, needles, wool, craft
tags: ["indoor", "craft", "quiet-activity"]
language: en
normalized_name: nutty knitting
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls cast on 4 stitches using two pieces of uncooked spaghetti as knitting needles and fine wool. They knit for as long as possible before the spaghetti gets too short. They compare their efforts to see who got the furthest.

rules:
Each player needs 2 pieces of uncooked long spaghetti and a scrap of fine wool. Cast on 4 stitches using spaghetti as needles. Knit as long as possible before spaghetti becomes too short. Compare with others to see who got the furthest.

source_excerpt:
Cast on 4 stitches using the spaghetti as knitting needles. Knit for as long as you can before the spaghetti gets too short to use. With care this is possible!


name: Old Witch
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 241
skills_developed: running, listening, imagination
difficulty_level: usor
keywords: witch, chant, chase, safe spot
tags: ["outdoor", "chant-game", "classic"]
language: en
normalized_name: old witch
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One girl is the witch. The others walk behind her chanting 'Old witch, old witch, are you hungry today? 'Cause if you are we'll run away!' If the witch answers yes, she chases the girls to a safe spot. Caught girls may become the next witch.

rules:
One girl is chosen as witch. Others walk behind chanting the rhyme. If witch says 'no' the chant begins again. If 'yes', the witch chases girls to the safe spot. A caught girl may become the next witch.

source_excerpt:
One girl is chosen as the 'witch'. She stands apart from the rest who walk behind her chanting "Old witch, old witch / Are you hungry today? / 'Cause if you are we'll run away!"


name: Old Witch
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 241
skills_developed: running, reflexes
difficulty_level: usor
keywords: witch, chasing, tag, chant
tags: ["girls", "outdoor", "indoor"]
language: en
normalized_name: old witch
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A chasing game where one girl is chosen as the witch. The rest walk behind her chanting a rhyme about hunger. If the witch says yes, she chases the girls who run to a safe spot. If caught, a girl may become the next witch.

rules:
One girl is 'witch'. The others chant 'Old witch, old witch, are you hungry today? Cause if you are we'll run away!' If witch says no, chant again. If yes, witch chases girls to a safe spot. A caught girl may become the next witch.

source_excerpt:
One girl is chosen as the 'witch'. She stands apart from the rest who walk behind her chanting "Old witch, old witch Are you hungry today? 'Cause if you are we'll run away!"


name: Partner Tag
variations: Play in a room with lots of furniture or outside in a forested area for more interest.
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 242
skills_developed: walking, strategy, spatial awareness
difficulty_level: usor
keywords: partner, tag, walking, pairs
tags: ["tag-game", "no-equipment", "walking-only"]
language: en
normalized_name: partner tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls pair up. One is 'It' and counts '1 zucchini, 2 zucchini, 3 zucchini' while the partner walks away. Then IT walks to try to tag the partner. When tagged, the partner becomes the new IT and counts while the former IT walks away. A walking-only tag game.

rules:
Girls pair up. IT counts '1 zucchini, 2 zucchini, 3 zucchini' while partner walks away. Then IT walks to tag partner (walking only). When tagged, partner becomes new IT and counts. Play continues. Works best in a room with furniture or forested area.

source_excerpt:
IT counts '1 zucchini, 2 zucchini, 3 zucchini'. While IT counts her partner WALKS and gets as far away as possible. Then IT WALKS & tries to tag her partner (who tries to escape by walking away).


name: Partner Tag
variations: Best played in a room with lots of furniture or outside in a forested area for extra challenge.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 242
skills_developed: strategy, walking
difficulty_level: usor
keywords: tag, partner, walking, pairs
tags: ["girls", "indoor", "outdoor", "no equipment"]
language: en
normalized_name: partner tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A walking tag game where girls pair up. The 'it' girl counts '1 zucchini, 2 zucchini, 3 zucchini' while her partner walks away, then tries to tag her by walking. No running allowed.

rules:
Girls pair up. One is 'it' and counts '1 zucchini, 2 zucchini, 3 zucchini'. Partner WALKS to get away. Then IT WALKS and tries to tag her partner. When tagged, partner becomes new IT. Game restarts.

source_excerpt:
One girl in each pair starts off as 'it'. IT counts '1 zucchini, 2 zucchini, 3 zucchini'. While IT counts her partner WALKS and gets as far away as possible.


name: Penguin Tag
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 243
skills_developed: coordination, balance, fun
difficulty_level: usor
keywords: penguin, tag, waddle, flippers, everyone is it
tags: ["tag-game", "no-equipment", "silly"]
language: en
normalized_name: penguin tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where all players must keep knees together and elbows glued to their sides. Everyone is 'It' and tags others by waddling over and touching them with their 'flippers' (hands close to body). Fun to watch and play.

rules:
Everyone is 'It'. Players must keep knees together and elbows glued to sides at all times. Tag others by waddling over and touching lightly with flippers (hands). No running — only waddling allowed.

source_excerpt:
Girls must keep their knees together and elbows glued to the side of their bodies. Everyone is 'it' - you tag others by waddling over and tagging them lightly with your flippers.


name: Penguin Tag
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 243
skills_developed: coordination, balance
difficulty_level: usor
keywords: tag, penguin, waddle, everyone is it
tags: ["girls", "indoor", "funny", "no equipment"]
language: en
normalized_name: penguin tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where all players must keep their knees together and elbows glued to sides, moving like penguins. Everyone is 'it' and tags others by waddling over and touching them with their 'flippers'.

rules:
Girls must keep knees together and elbows glued to the side of their bodies. Everyone is 'it'. Tag others by waddling over and tagging them lightly with your flippers.

source_excerpt:
Girls must keep their knees together and elbows glued to the side of their bodies. Everyone is 'it' - you tag others by waddling over and tagging them lightly with your flippers.


name: Pip, Squeak and Charlie
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 244
materials_category: sports equipment
materials_list: ball or beanbag or bell
skills_developed: running, teamwork, coordination
difficulty_level: usor
keywords: relay, circle, teams, running
tags: ["girls", "outdoor", "summer camp", "teams"]
language: en
normalized_name: pip, squeak and charlie
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle relay game where teams of three are arranged like wheel spokes. When a name is called, those players run around the outside of the circle while others make a bridge, then dive for an object in the center.

rules:
Girls divide into teams of 3, arranged in a circle like wheel spokes. #1s are 'Pip', #2s are 'Squeak', #3s are 'Charlie'. A ball/beanbag/bell is placed in the centre. Leader calls a name; called players run around the outside of the circle, while others make arm bridges. Each runner goes under the bridge and dives for the centre object. Winning team gets a point.

variations:
Water version: garbage can of water in middle, each girl holds a cup and tries to get others wet. Alternative: game called 'Pizza' with names Pepperoni, Cheese and Sauce; calling 'Pizza' sends everyone running.

source_excerpt:
Divide your girls into teams of three. Arrange the teams into a circle, with the girls on each team standing in a line. The final formation looks like the spokes of a wheel.


name: Popcorn
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 245
skills_developed: energy, listening, movement
difficulty_level: usor
keywords: popcorn, movement, warmup, sparks
tags: ["girls", "indoor", "warm-up", "no equipment"]
language: en
normalized_name: popcorn
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energetic movement game for Sparks-age girls. Players jump around the hall as if the floor is hot and they are pieces of corn. When the leader calls a syrup, everyone runs to the leader and does a big POP on the count of three.

rules:
Girls pop around the hall as if the floor is hot and they are pieces of corn. Leader calls a syrup (e.g. maple); girls all run to the leader and on the count of three do a big POP. Game begins again. Variation: call 'butter' and all girls pretend to melt.

variations:
Instead of calling 'maple syrup', call 'butter' and all the girls pretend to melt, giving them a moment to calm down before changing activities.

source_excerpt:
The girls pop around the hall as if the floor is hot and they are pieces of corn. The leader calls out a syrup e.g. maple and the girls all run to the leader and on the count of three they do a big POP


name: Beans
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 246
skills_developed: listening, movement, following instructions
difficulty_level: usor
keywords: beans, actions, listening, movement
tags: ["girls", "indoor", "no equipment", "any age"]
language: en
normalized_name: beans
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A listening and movement game where the leader calls out types of beans and players perform the corresponding action. Can be played with any number of participants.

rules:
The Guider calls out various types of beans and the girls perform the correct action: Runner Beans - run around; Jumping Beans - jump; Baked Beans - lie out in the sun; Chilli Beans - shiver; Frozen Beans - stand still; Broad Beans - stand with legs as far apart as possible; French Beans - say 'Oh La La!'; String Beans - stand still, arms straight up; Dwarf Beans - squat down; Has Beans - fall on the floor.

source_excerpt:
The Guider calls out various types of beans and the girls perform the correct action. Runner Beans - run around; Jumping Beans - jump; Baked Beans - lie out in the sun


name: Beans
category: cantece-ceremonii
subcategory: skit
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 967
skills_developed: performance, comedy
difficulty_level: dificil
keywords: skit, campfire, comedy
tags: ["skit", "campfire"]
language: en
normalized_name: beans
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part61
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-take parody skit where a director keeps asking for re-takes of a poisoned-bean scene in different styles: normal speed, fast, slow, Shakespeare, teen, cheerleader, action/spy. In the final take, the secret agent beans lead to everyone being shot, including the director.

rules:
Bean Person One stirs beans. Bean Person Two eats and dies. Doctor declares death. Director calls 'Cut!' and demands a new style. Styles include: normal, fast, slow, Shakespeare, teen, cheerleader, action/spy. In the final take the spy shoots everyone including the director.

source_excerpt:
To start off, the only person "on stage" is Bean Person One. She pretends to stir a big pot, saying, "Beans, beans, I love beans!"


name: Rattlesnake
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 248
materials_category: improvised
skills_developed: listening, spatial awareness, auditory processing
difficulty_level: mediu
keywords: blindfold, rattle, snake, sound
tags: ["circle game", "indoor", "blindfold"]
language: en
normalized_name: rattlesnake
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded game where one player is the 'Snake' (blindfolded, holding a pantyhose leg as a tail) and another is the 'Rattle' (shaking a container of beans). The snake tries to strike the rattle using only sound.

rules:
Make a circle. Choose a Snake and a Rattle. The snake gets the pantyhose leg (held by cut end) and is blindfolded. The rattle gets a container with beans and must rattle constantly inside the circle. The snake swings the pantyhose leg to strike the rattle using sound. When the rattle is hit, turns pass to new players.

source_excerpt:
The snake is to strike using his ears to aim the pantyhose leg by swinging it. When the rattle gets hit by the snake, their turn is over and play is passed on.

materials_list:
plastic container with lid, dried beans or macaroni, clean pantyhose with one leg cut off, blindfold


name: Scatterball
variations: Use more than one ball for a more complicated game.
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 249
materials_category: sports equipment
materials_list: soft ball (volleyball size)
skills_developed: throwing, catching, dodging
difficulty_level: usor
keywords: ball, dodgeball, tag, indoor
tags: ["girls", "indoor", "ball game"]
language: en
normalized_name: scatterball
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor dodgeball-style game where one girl has a soft ball and tries to tag others by hitting them below hip height. A girl is out after being hit three times. The ball holder cannot move.

rules:
One girl has the ball. Tag others by hitting them with the ball at hip height or lower. A girl is 'out' if hit three times. When a girl has the ball she may not move. If a girl catches the ball, she is not considered hit; if she drops it, she is considered hit. For more complexity, use more than one ball. No throwing at heads.

source_excerpt:
One girl has the ball. The object of the game is to tag the other girls by hitting them with the ball -- hip height or lower. A girl is "out" if she is hit three times.


name: Snail
category: cantece-ceremonii
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 250
skills_developed: coordination, cooperation, listening
difficulty_level: usor
keywords: snail, circle, song, spiral, sparks
tags: ["girls", "indoor", "sparks", "song", "no equipment"]
language: en
normalized_name: snail
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle spiral game for Sparks. Everyone holds hands and walks in decreasing circles (like a snail shell) until in the centre, then unwinds outward. A song accompanies the movement.

rules:
Start with a large circle, everyone holding hands, facing inward. A leader and two people make a bridge. Walk around making smaller and smaller circles to the centre. The two girls form an arch and the leader turns facing outward; everyone follows until all are facing out. Repeat in reverse. Sing: 'Snail, snail come out and be fed. First you feelers then your head. The you Momma and your Poppa will feed you fried muttons.'

source_excerpt:
Start with a large circle and everyone holding hands, facing into the circle with a leader and two people to make the bridge. Just like the name implies you walk around making smaller and smaller circles until you are in the centre of the room.


name: Snail
category: cantece-ceremonii
subcategory: singing games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 1213
skills_developed: coordination, spatial awareness, cooperation
difficulty_level: usor
keywords: circle game, singing game, snail, spiral
tags: ["circle game", "singing game", "movement"]
language: en
normalized_name: snail
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part76
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A singing game where everyone holds hands in a circle and gradually spirals inward like a snail's shell while skipping, then reverses direction to unwind.

rules:
Everyone stands in a circle holding hands. While singing the song, turn inward and spiral to form a tight coil (like a snail's shell). When fully coiled, reverse direction and unwind.

source_excerpt:
Everyone starts in a circle, holding hands. As you sing the song, turn it into a spiral (like a snail's shell) as you skip around. When you're all coiled up, reverse direction and unwind the snail!


name: Snowball Fight
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 251
materials_category: paper
materials_list: ~50 sheets of paper
skills_developed: throwing, energy release, teamwork
difficulty_level: usor
keywords: snowball, paper, throwing, teams
tags: ["indoor", "teams", "quick game", "energy burner"]
language: en
normalized_name: snowball fight
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An indoor snowball fight using crumpled paper balls. Two teams each start with 25 paper balls on their side of a dividing line and throw them to the other side for 30 seconds. The team with fewest balls on their side wins.

rules:
Prepare ~50 crumpled paper snowballs. Make two teams on each side of a line. Give each team 25 balls. At 'GO', throw balls to the other side for 30 seconds. The team with the least balls on their side after 30 seconds wins.

source_excerpt:
You will need about 50 crumpled up pieces of paper (snowballs). Make two teams, one on each side of a line down the middle of the room. Give each team 25 balls and at "GO", they throw the balls to the other side for 30 seconds


name: Snowball Fight
category: team-building
subcategory: evaluation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 391
materials_category: papetarie
materials_list: scrap paper
skills_developed: feedback, anonymous evaluation, communication
difficulty_level: usor
keywords: feedback, anonymous, snowball, evaluation
tags: ["energizer", "evaluation", "topical"]
language: en
normalized_name: snowball fight
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An anonymous feedback activity where participants write three positives and three improvement areas about a course on paper, then wad the papers into balls for a snowball fight. Papers are randomized so each participant reads someone else's feedback aloud, ensuring anonymity and 100% participation.

rules:
Participants neatly print three positive things about the course and three things needing improvement. After about three minutes, they wad papers into balls and have a snowball fight to randomize them. Each participant then picks up one sheet and reads it to the class.

source_excerpt:
Weech tells participants that their input will be anonymous, and that he would like each person to neatly print three positive things about the course and three things needing improvement on a sheet of paper. After about three minutes, he asks participants to wad their papers into balls and have a "snowball fight."


name: Streets and Alleys
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 252
skills_developed: spatial awareness, strategy, running
difficulty_level: mediu
keywords: cat, mouse, chasing, grid, streets
tags: ["girls", "indoor", "classic", "no equipment"]
language: en
normalized_name: streets and alleys
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where girls line up in a grid. A cat chases a mouse through 'streets', while a leader alternately calls 'alleys' causing all players to turn 90 degrees, changing the corridors and forcing the cat and mouse to change direction.

rules:
Girls line up in rows, holding hands outstretched to form streets. One girl is 'cat' (it), another is 'mouse'. Cat chases mouse through streets. Leader calls 'alleys' - girls do a quarter turn making alleys perpendicular to streets. Cat and mouse must follow the new corridors without crossing any arms. Leader calls 'streets' to switch back. Continue until mouse is caught.

source_excerpt:
Pick one girl to be the "cat" (it) and one the "mouse". The cat chases the mouse through the streets trying to catch them. Meanwhile a leader calls out "alleys" and the girls in the lines do a quarter turn


name: The 2p Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 253
materials_category: coins
materials_list: coin (2p, quarter, dollar, or any coin)
skills_developed: strategy, balance, spatial awareness
difficulty_level: mediu
keywords: coin, tag, jumping, strategy
tags: ["girls", "indoor", "strategy", "coin"]
language: en
normalized_name: the 2p game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A coin-flip tag game where players can only move by jumping with feet together, while 'IT' moves by taking large paces. The coin flip determines who moves each turn.

rules:
Girls scatter in a defined space. IT holds a coin in the middle. IT tosses the coin: heads means all players move 2 jumps (feet together) in any direction; tails means IT moves one pace in any direction. IT tags another player by touching them, but must keep one foot in its original place. Players can dodge but must keep both feet in place once they've moved.

source_excerpt:
"IT" tosses the coin. If it is "heads" then the players move 2 jumps (see above) in any direction. If it is "tails" then "IT" moves one pace in any direction.


name: The Yell (Scream Race)
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 254
skills_developed: lung capacity, running, energy release
difficulty_level: usor
keywords: yell, scream, race, outdoor, running
tags: ["outdoor", "kids", "energy", "no equipment"]
language: en
normalized_name: the yell (scream race)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor racing game where kids run as far as they can on a single yelled breath. When they run out of breath and stop yelling, they sit down wherever they are.

rules:
Kids line up like a race. They run as far as they can on one yelled breath. Take a good breath beforehand. When they have to stop yelling, they sit down where they are.

source_excerpt:
Get the kids to line up, like a race. They are to run as far as they can on one yelled breath. Get them to take a good breath before hand. When they have to stop yelling, they are to sit down where they are.


name: Toothpaste and Germs
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 255
skills_developed: running, listening, teamwork
difficulty_level: usor
keywords: chasing, teams, toothpaste, germs, tag
tags: ["girls", "indoor", "teams", "no equipment"]
language: en
normalized_name: toothpaste and germs
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A chasing game where two teams (Toothpaste and Germs) face each other and advance/retreat on commands. When one team is told to 'ATTACK', they chase the other team back to their home wall. Caught players switch teams.

rules:
Half girls are Toothpaste (one side of room), other half are Germs (other side). Leader gives commands in turn: 'Germs, advance 3' (Germs take 3 steps forward), 'Toothpaste, retreat 2' (Toothpaste go 2 steps back). When teams are close, leader calls 'Toothpaste ATTACK' (or Germs). The attacking side chases others back to their home wall. Any caught join the other side. Repeat.

source_excerpt:
Send one half of the girls to one side of the room (Toothpaste) and the other half (Germs) go to the other side. You give each side commands in turn - i.e. Germs, advance 3 and then the Germs take 3 steps forward.


name: Tri-Hop-A-Thon
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 256
skills_developed: balance, coordination, teamwork
difficulty_level: usor
keywords: relay, hop, skip, jump, teams
tags: ["indoor", "outdoor", "relay", "teams"]
language: en
normalized_name: tri-hop-a-thon
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where players must hop on one foot to the second landmark, skip to the third, and jump back on two feet to tag the next team member. First team to have all members complete the course wins.

rules:
Choose three landmarks (lines on a gym floor, corners, doors, chairs). Teams line up at the first mark. Player 1 hops on one foot to the second mark, skips to the third mark, then jumps on two feet back to tag the next team member. First team to complete wins.

source_excerpt:
The first player on each team must hop on one foot to the second mark, skip from there to the third mark, and then jump all the way back on two feet to tag the next team-mate in line.


name: Blob Tag
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 257
skills_developed: running, teamwork, coordination
difficulty_level: usor
keywords: blob, tag, linking, chasing
tags: ["indoor", "outdoor", "no equipment", "classic"]
language: en
normalized_name: blob tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where tagged players join the 'it' player by linking arms or holding hands, forming an ever-growing blob that tries to tag the remaining free players.

rules:
One person is 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged, they form a line or blob. The blob continues tagging until everyone is caught.

source_excerpt:
Like normal tag, one person is chosen to be 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged they form a line or blob!


name: Blob Tag
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 257
difficulty_level: usor
keywords: tag, blob, link arms
tags: ["tag games", "brownies", "guides"]
language: en
normalized_name: blob tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where the 'it' person links arms or holds hands with each person they tag, forming a growing line or blob that continues tagging others.

rules:
One person is chosen to be 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged they form a line or blob.

source_excerpt:
Like normal tag, one person is chosen to be 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged they form a line or blob!


name: Train Tag
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 258
skills_developed: running, coordination, teamwork
difficulty_level: usor
keywords: train, tag, chasing, teams
tags: ["brownies", "guides", "indoor", "outdoor", "large group"]
language: en
normalized_name: train tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game for Brownies and Guides where children form groups of three as trains (engine, car, caboose). Remaining children are 'it' and try to catch their own train. When caught, they become the caboose and the engine is released as the new 'it'.

rules:
Divide children into groups of 3: number 1s are engines, 2s are cars, 3s are cabooses. Leftover children (1, 2 or 3) are 'it'. Each 'it' tries to catch their own train. When caught, the 'it' becomes the caboose and the engine is released to be 'it'. Trains must hold together until caught.

source_excerpt:
The number of children left over are 'it'. (There will be either 1, 2 or 3 children who are 'it') The people who are 'it' each try to catch their own train. When they do, they become the caboose, and the engines are released to be 'it'.


name: Train Tag
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 258
difficulty_level: usor
keywords: tag, train, teams
tags: ["tag games", "brownies", "guides", "large group"]
language: en
normalized_name: train tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game where children are divided into groups of three (engine, car, caboose) forming trains. The leftover children are 'it' and try to catch their own train. When caught, the 'it' becomes the caboose and the engine is released to be 'it'.

rules:
Divide children into groups of three: number ones are engines, number 2's are cars, 3's are cabooses. Leftover children are 'it'. Each 'it' tries to catch their own train. When they catch a train, they become the caboose and the engine is released to be 'it'. Trains must hold together until caught.

source_excerpt:
Divide the children into groups of three by counting them one, two and three. Number ones are engines, number 2's are cars and 3's are cabooses. The number of children left over are 'it'.


name: Windmill
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 259
materials_category: improvised
materials_list: 3 small items (balls, pencils, rocks, etc.)
skills_developed: running, coordination, agility
difficulty_level: mediu
keywords: windmill, crawl, teams, relay, elimination
tags: ["girls", "indoor", "outdoor", "teams", "fast-paced"]
language: en
normalized_name: windmill
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fast-paced game where 4 teams stand in an X formation. When a number is called, that player crawls through teammates' legs, runs clockwise around the formation, crawls back through to grab an item from the middle. The team that doesn't grab an item is eliminated.

rules:
Divide girls into 4 teams in an X formation. Each girl knows her number. Place THREE items in the middle. When a number is called, that player crawls back through teammates' legs, runs clockwise around the formation, crawls up through teammates' legs to grab an item in the middle, then crawls back to her spot. The team that doesn't claim an item sits out. Remove an item and repeat until one team wins.

source_excerpt:
When a number is called, that person CRAWLS BACK through the legs of her team mates. Runs in a CLOCKWISE DIRECTION around the circle. CRAWLS UP THROUGH her team mates legs to grab one of the items in the middle.


name: Windmill
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 259
materials_category: objects
materials_list: balls or small objects (pencils, rocks, etc.)
skills_developed: agility, speed
difficulty_level: mediu
keywords: windmill, crawl, relay, teams
tags: ["guides", "active", "fast-paced"]
language: en
normalized_name: windmill
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive relay game where four teams stand in an X formation. When a number is called, that person crawls through teammates' legs, runs clockwise around the circle, crawls back through to grab an item from the middle, and returns to their spot. Teams without an item sit out.

rules:
Divide girls into 4 teams in an X formation. Place THREE items in the middle. When a number is called, that person CRAWLS BACK through teammates' legs, runs CLOCKWISE around the circle, CRAWLS UP THROUGH teammates' legs to grab an item, then CRAWLS BACK to their spot. The team that doesn't get an item sits out. Remove another item and play again until a winning team remains.

source_excerpt:
Divide the girls into 4 teams. They stand in an X formation like the arms on a windmill. Each girl needs to know what number in the team she is. In the middle put THREE items - can be balls, pencils, rocks - anything you have handy.


name: Wolf Tag
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 260
skills_developed: running, creativity, energy
difficulty_level: usor
keywords: wolf, tag, howling, noise, sounds, howl
tags: ["girls", "indoor", "outdoor", "noisy", "no equipment", "tag games", "fun"]
language: en
normalized_name: wolf tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game with wolf sound effects. When tagged for the first time a player yips like a wolf puppy; the second time they bark like a grown wolf; the third time they must stop and howl loudly.

rules:
Basically tag, but with a twist. When tagged first time: yip like a wolf puppy. When tagged second time: bark like a grown wolf. When tagged third time: stop where you are and howl loudly.

source_excerpt:
When a girl is tagged the first time, she can continue running around but must yip like a wolf puppy. If she is tagged a second time, she barks like a grown wolf. When she is tagged a third time, she must stop where she is and howl loudly!


name: What Time is it Mr. Wolf?
variations: Everyone who is caught can be the wolf at the same time, making the game even harder.
category: jocuri-cercetasesti
subcategory: chasing games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 261
difficulty_level: usor
keywords: wolf, time, chasing, classic
tags: ["classic games", "children", "chasing"]
language: en
normalized_name: what time is it mr. wolf?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A chasing game where children line up and ask a leader 'What time is it, Mr. Wolf?'. The leader calls out a time and the children take that many steps closer. Eventually the leader yells 'Dinner time!' and chases the children back to the wall.

rules:
All children line up on a wall. At the other end is a leader with her back to the children. Children yell 'What time is it, Mr. Wolf?' and the leader calls out a time (e.g. '10 o'clock'). Children take that many steps forward. Eventually the leader yells 'Dinner time!' and turns to chase the children back to the wall. The child caught becomes the new wolf. Alternatively, everyone caught can be the wolf simultaneously.

source_excerpt:
All the children are lined up on a wall. At the other end of the room is a leader. All the children yell "What time is it, Mr. Wolf?" and the leader, with her back to the children at all times, yells out a time like "10 o'clock!".


name: Zombies
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 262
skills_developed: social awareness, discussion
difficulty_level: usor
keywords: zombie, handshake, infection, rumours, social
tags: ["icebreaker", "discussion starter", "social"]
language: en
normalized_name: zombies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A handshake social game where two secret 'zombies' spread their infection by tickling others during handshakes. The game can open discussion about how rumours and attitudes spread through a crowd.

rules:
Everyone stands in a circle, closes eyes. Leader secretly taps two people to be zombies. Everyone walks around shaking hands and introducing themselves. Zombies tickle the other person with one finger. A non-zombie who is tickled becomes a zombie. Two zombies tickling each other nullify each other. After the game is stopped, the leader asks who was ever a zombie, who ended as a zombie, and who started as a zombie.

source_excerpt:
If you are a zombie you need to tickle the other person with one finger. If you are not a zombie and are tickled you will become one. If you are a zombie and are tickled by another zombie, you nullify each other.


name: Zombies
category: cantece-ceremonii
content_type: cantec
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 1185
source_excerpt: Have you ever seen A zombie come to tea? Take a look at me A zombie you will see.
skills_developed: coordination, listening
difficulty_level: usor
keywords: action song, zombie, cumulative, campfire
tags: ["camp song", "cumulative", "silly", "guides"]
language: en
normalized_name: zombies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part74
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An action song where participants progressively add moving body parts in sequence: right arm, left arm, right leg, left leg, nodding head, and turning around, while continuing to move all previously added parts. The song ends with 'SIT DOWN!'

rules:
Start moving the right arm up and down while singing. With each verse, add the next body part while keeping all previous ones moving: right arm, left arm, right leg, left leg, nod head, turn around. On the last verse, shout SIT DOWN!


name: Zombies
category: cantece-ceremonii
subcategory: action song
content_type: cantec
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 1185
source_excerpt: Have you ever seen A zombie come to tea? Take a look at me A zombie you will see.
skills_developed: coordination, memory
difficulty_level: usor
keywords: zombie, action song, cumulative
tags: ["action song", "camp", "guiding"]
language: en
normalized_name: zombies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part75
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An action song where participants perform cumulative body movements (right arm, left arm, right leg, left leg, nod your head, turn around) while singing about a zombie coming to tea. Each verse adds a new body movement. On the last verse everyone shouts SIT DOWN.

rules:
Sing the song while performing the specified actions for each verse: right arm (move up and down), left arm, right leg, left leg, nod your head, turn around. On last verse shout SIT DOWN!


name: Umbrella Tag
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 263
materials_category: equipment
materials_list: several umbrellas
difficulty_level: usor
keywords: umbrella, tag, safe zone, outdoor
tags: ["tag games", "outdoor", "rain"]
language: en
normalized_name: umbrella tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game played with real umbrellas held by leaders. Standing under an umbrella is 'safe', but players can only stay for a countdown from 5 to 1. Leaders move around with their umbrellas making safe zones dynamic.

rules:
Leaders hold umbrellas. Under an umbrella is 'home' or 'safe' and girls can't be tagged there. One girl is 'it'. When a girl ducks under an umbrella, the leader counts down '5, 4, 3, 2, 1' then the girl must leave. Leaders can run around so safe places don't stay still. Best played outside in gentle rain.

source_excerpt:
The leaders hold the umbrellas. The place under the umbrella is "home" or "safe", and girls standing under an umbrella can't be tagged. Select one girl to be "it" and the game begins!


name: Jack Balls
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 264
materials_category: balls
materials_list: 2 balls per player (unique color/marking), 1 white target ball
skills_developed: aim, strategy
difficulty_level: usor
keywords: bocce, balls, target, outdoor
tags: ["outdoor", "camp", "small group"]
language: en
normalized_name: jack balls
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bocce-style outdoor game where each player has 2 uniquely marked balls. A white target ball is tossed and players try to land their balls as close to it as possible. There are no out of bounds, making terrain features an interesting challenge.

rules:
Each player gets 2 balls of a unique color or marking. The winner of the previous game tosses a white target ball from where the last game ended. Players try to put their ball as close as possible to the target ball. The previous winner throws last. There are no out of bounds.

source_excerpt:
Each player gets 2 balls of a unique color or marking. Croquet balls or painted golf balls work nicely but use your imagination: pine cones, rocks or shoes might do too. A white target ball is tossed out by the winner of the previous game from where the last game ended.


name: Quick Draw
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 265
skills_developed: reaction time, strategy
difficulty_level: usor
keywords: hand signals, quick draw, pairs, reaction
tags: ["no equipment", "pairs", "fast-paced"]
language: en
normalized_name: quick draw
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fast-paced hand signaling game played in pairs. Players use hand signals to load, shoot, and block in sequence. The first to land three successful unblocked shots wins.

rules:
Play in pairs sitting facing each other. Hand signals: Start = hands on thighs (two slaps); Load = thumbs point over shoulders; Shoot = both hands shoot; Block = arms crossed in front of chest. Both players slap thighs simultaneously to start each round. You must load before you can shoot. Blocking a shot forces opponent to reload. First to 3 points wins and can challenge others.

source_excerpt:
This is a fast-paced hand signaling game which is played in pairs. Have your group pair off and sit facing each other to begin.


name: Frogs and Ants
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 266
skills_developed: teamwork, cooperation
difficulty_level: mediu
keywords: frogs, ants, tag, rescue, teamwork
tags: ["large group", "tag games", "teamwork"]
language: en
normalized_name: frogs and ants
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large group tag game where frogs try to tag ants. Tagged ants lie on their back signalling for rescue; four ants must arrive simultaneously to carry the injured ant to the safe colony.

rules:
In a group of ~30, assign 5 frogs as 'IT' and the rest as ants. Designate a playing area with a safe zone (ant colony). Frogs touch ants to injure them. Injured ants lie on back with arms and legs in the air. Four ants must arrive simultaneously and carry the injured ant to the colony to revive them. If four ants are carrying together they cannot be tagged. Rescuers must all arrive at the same time or risk being injured themselves.

source_excerpt:
In a group of 30 or so, assign 5 frogs to be "IT" and the rest of the players are ants. Designate the playing area, including a safe zone (the ant colony).


name: Time Bomb
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 267
skills_developed: spatial awareness
difficulty_level: usor
keywords: bomb, shield, movement, secret
tags: ["no equipment", "icebreaker", "movement"]
language: en
normalized_name: time bomb
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A movement game where each player secretly chooses one person as their 'bomb' and another as their 'shield'. Players try to keep their shield between themselves and their bomb, creating chaotic movement as everyone pursues different shields.

rules:
Each player secretly chooses one person as their 'bomb' and a different person as their 'shield'. Players must keep their shield between themselves and their bomb at all times. Since everyone has different choices, this creates excited movement as shields are also constantly trying to get behind their own shields.

source_excerpt:
Ask each player in the group to individually choose one other person in the group to be a "bomb" and another, different person to be their "shield". Ask them to keep their choices secret.


name: Time Bomb
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 5
skills_developed: mișcare, strategie, distracție
difficulty_level: usor
keywords: bombă, scut, icebreaker, mișcare
tags: ["icebreaker", "energizant"]
language: en
normalized_name: time bomb
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Icebreaker dinamic în care fiecare jucător alege în secret o „bombă" (pe cineva care îi amenință) și un „scut" (pe cineva care îl protejează). Toți încearcă să-și păstreze scutul între ei și bombă, rezultând o mișcare haotică și amuzantă.

rules:
Each player individually chooses one other person to be a "bomb" and another different person to be their "shield". Keep choices secret. Players need to try and keep their "shield" between themselves and their "bomb".

source_excerpt:
Each player then needs to try and keep their "shield" between themselves and their "bomb", and since each player has made different choices, you will end up with a room full of excited folks desperately trying to keep behind their shields


name: Buddy Tag
category: jocuri-cercetasesti
subcategory: tag games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 268
skills_developed: agility, awareness
difficulty_level: usor
keywords: buddy, tag, pairs, switching
tags: ["tag games", "guides", "pairs"]
language: en
normalized_name: buddy tag
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tag game played in pairs. The person being chased can grab the hand of a nearby buddy to switch places with that buddy's partner. Two versions: one where pairs are scattered and one where all form pairs with two singles.

rules:
Version 1: Pair all girls into buddies scattered around the area. One pair starts the chase with one being 'it'. The chased girl can grab a hand of a nearby buddy, transferring the chase to that buddy's partner. If 'it' tags a runner, roles reverse. Version 2: All girls form pairs holding hands except two. 'IT' tries to tag the lone person. The lone person tries to join hands with a pair while pairs try to avoid them.

variations:
Version 2: All girls form pairs and hold hands except for two. One is 'IT' who tries to tag the lone person. The lone person tries to join hands with one of the pairs, but pairs try to get out of the way.

source_excerpt:
Pair all the girls up into buddies. Scatter the buddies around your playing area, leaving lots of space between each pair. Then pick one pair to start off the chase.


name: Lily Pad Leaping
variations: Girls can spin around and recite the law as a forfeit or activity.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 269
materials_category: props
materials_list: chairs or obstacles, chalk, newspaper sheets, music (optional)
skills_developed: coordination, agility
difficulty_level: usor
keywords: lily pad, musical chairs, obstacle course, newspaper
tags: ["indoor", "guides", "musical"]
language: en
normalized_name: lily pad leaping
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A combination of musical chairs and obstacle course. Girls leap around a course marked with chalk arrows and must land on newspaper 'lily pads' when the music stops. Girls not on a lily pad must perform a silly action or sing a frog song. Lily pads are progressively removed.

rules:
Place chairs or obstacles around the hall with chalk arrows marking the route. Scatter newspaper sheets (lily pads) among the arrows. A leader periodically calls 'stop' or uses music. Girls must be on a lily pad when stopped, or must perform a silly action or sing part of a frog song. Lily pads are removed progressively. Can incorporate Promise and Law recitation.

source_excerpt:
This game is sort of a combination between musical chairs and an obstacle course. Place a few chairs or obstacles around the hall, with chalk arrows on the floor to mark the way. Scatter sheets of newspaper (lily pads) among the chalk arrows.


name: Portage, Pyramid, Piggyback
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 270
skills_developed: teamwork, physical strength, coordination
difficulty_level: dificil
keywords: portage, pyramid, piggyback, relay, teams
tags: ["team-building", "gym", "physical", "relay race"]
language: en
normalized_name: portage, pyramid, piggyback
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A three-stage team relay race. Teams carry one member portage-style to the far end, build a human pyramid approved by a leader, then piggyback each other back to the start in pairs.

rules:
Divide into equal teams of 6+. Starting behind the start line, on 'Go!' the team carries one member portage-style to the far end. There they build a human pyramid approved by a leader. Then pairs form to piggyback each other back to start. Players can only move toward start if carrying or being carried. If uneven numbers, someone waits until a teammate can piggyback them. First team with all players back wins.

source_excerpt:
On "Go!", the team selects one team member that they will carry, 'portage'-style, down the length of the gym to the other end. When they reach the end of the gym, the entire team must construct a human pyramid on the spot.


name: Cups Up!
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 271
materials_category: equipment
materials_list: a cup and spoon for each player, large jug of water for refills
difficulty_level: usor
keywords: water, cups, spoon, summer, cooling down
tags: ["outdoor", "summer", "water game", "camp"]
language: en
normalized_name: cups up!
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A water game where everyone sits in a circle with a full cup of water. Players race to empty their cup using a spoon. When someone empties first they yell 'cups up!' and everyone must flip their cup over their head — those with the most water get the most wet.

rules:
Everyone sits in a circle with a full cup of water and a spoon. On 'GO', players scoop water with their spoons and drink as fast as they can. Whoever empties their cup first yells 'cups up!' and everyone must turn their cup upside down over their own head. The victor refills everyone's cup for the next round.

source_excerpt:
Everyone sits in a circle with a full cup of water. At "GO", players scoop the water out of their cups using their spoons, and slurp it up as fast as they can. Whomever empties their cup first yells "cups up!", at which point everyone must turn their cups upside down over their own heads!


name: Captain's Coming
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 272
skills_developed: listening, memory, coordination
difficulty_level: usor
keywords: captain, nautical, commands, actions, gym
tags: ["indoor", "large group", "commands", "brownies", "guides"]
language: en
normalized_name: captain's coming
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A command-and-action game where the leader calls out nautical commands and girls must perform the corresponding physical actions. Also known as 'Crows Nest' or 'Battleship'.

rules:
Girls assemble in center of gym. Commands and actions: Captain's Coming = line up, stand at attention and salute; Bow = run to 'front' of gym; Stern = run to 'back'; Port = run to left wall (facing front); Starboard = run to right wall; Man overboard = lie on back and swim; Submarines = lie on back and stick one leg up; Man the Lifeboats = find a partner, sit together and row; Torpedoes = lie on tummy with hands together over head. Leader calls commands in mixed order.

source_excerpt:
The girls assemble in the center of the gym. The commands and actions are as follows: Captain's Coming - all line up, stand at attention and salute. Bow - run to the 'front' of the gym.


name: Caterpillar
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 274
skills_developed: teamwork, coordination, physical strength
difficulty_level: mediu
keywords: caterpillar, relay, team, race
tags: ["relay race", "teamwork", "physical"]
language: en
normalized_name: caterpillar
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team relay race where girls form a 'caterpillar' by sitting with legs wrapped around the girl in front. Teams race to a line and back, moving by lifting their bottoms with arms, then reform in reverse order for the return leg.

rules:
Divide into teams of 3-5 girls. At start line, girls sit with legs wrapped around the waist of the girl in front to form a caterpillar. On 'go', the team moves together by using their arms and lifting their bottoms. Teams race to a designated line, let go to reform in reverse order, then race back to start.

source_excerpt:
Divide the girls into teams 3-5 girls each. At the start line have the girls sit down with their legs wrapped around the waist of the girl in front of them. This forms the caterpillar.


name: Caterpillar
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 274
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: caterpillar, race, teams, relay
tags: ["active", "race", "team"]
language: en
normalized_name: caterpillar
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of 3-5 girls sit in a line with legs wrapped around the waist of the girl in front, forming a caterpillar. Teams race to a line and back, reforming the caterpillar in reverse order at the turnaround.

rules:
At the start line girls sit with legs wrapped around the waist of the girl in front. They move as a unit using their arms and lifting/moving their bottoms. At the designated line they let go and reform in reverse order, then race back.

source_excerpt:
Divide the girls into teams 3-5 girls each. At the start line have the girls sit down with their legs wrapped around the waist of the girl in front of them. This forms the caterpillar.


name: Chopsticks Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 275
materials_category: food and equipment
skills_developed: dexterity, fine motor skills
difficulty_level: usor
keywords: chopsticks, dice, snack, dexterity, Asian theme
tags: ["themed night", "brownies", "dexterity", "snack game"]
language: en
normalized_name: chopsticks game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dexterity game played with chopsticks where players try to pick up ring-shaped snack food from a bowl. Players roll a die and on a six get to eat chips with chopsticks until another player rolls a six.

rules:
All players sit in a circle with an equal share of snack food in individual bowls. The first player rolls a die; on a six they use chopsticks to pick up and eat chips until someone else rolls a six. While one player eats, dice continues around the circle. Players take turns rolling to get a six.

source_excerpt:
The first player rolls a dice, if it lands on a six they use the chopsticks to pick up a chip. They can eat as many as they want, until someone else in the circle rolls a six.

materials_list:
chopsticks (one set per player), ring-shaped snack chips (e.g. Burger Rings or Ringolos), one bowl per player, dice


name: Chopsticks Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 275
materials_category: food and game supplies
skills_developed: fine motor skills, patience
difficulty_level: usor
keywords: chopsticks, dice, food, circle
tags: ["indoors", "food-game", "circle-game"]
language: en
normalized_name: chopsticks game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle, each with their own bowl of snack food (chips with holes) and a pair of chopsticks. A die is passed around; when someone rolls a six, they use chopsticks to eat from their bowl until another player also rolls a six.

rules:
All players sit in a circle. The first player rolls a dice; if it lands on a six they use chopsticks to pick up and eat a chip. They eat as many as they want until someone else rolls a six. The dice keeps going round the circle.

source_excerpt:
All players sit in a circle. The first player rolls a dice, if it lands on a six they use the chopsticks to pick up a chip. They can eat as many as they want, until someone else in the circle rolls a six.

materials_list:
chopsticks (one pair per player), snack food with a hole (e.g. burger rings), one bowl per player, dice


name: Beast, Bird or Fish
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 278
materials_category: ball
materials_list: soft ball or sponge
skills_developed: quick thinking, knowledge of animals, listening
difficulty_level: usor
keywords: animals, categories, circle, ball, quick response
tags: ["circle-game", "knowledge", "active"]
language: en
normalized_name: beast, bird or fish
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where the player in the centre throws a soft ball at a circle player while calling 'beast', 'bird', or 'fish', then counts to ten. The receiver must name an animal in that category before the count is up; failing to do so means swapping places with the centre player.

rules:
The player in the centre throws a soft ball at one of the circle players while simultaneously calling 'beast', 'bird', or 'fish', then counts to ten. The person holding the ball must yell out a type of animal in the category named before the count is completed. No words can be duplicated. If the player cannot name an animal, she must change places with the player in the middle.

variations:
For younger kids, play after an activity about animals so they have more ideas. Decide beforehand what fits in each category (insects as beasts, aquatic creatures as fish).

source_excerpt:
The player in the centre holds a soft ball or sponge which she throws as unexpectedly as possible at one of the circle players while simultaneously calling either "beast" or "bird" or "fish". Then she immediately counts to ten.


name: Poor Pussy / Honey Do You Love Me?
variations: Honey Do You Love Me is a variation for older participants (Pathfinders).
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 279
skills_developed: self-control, humor, expression
difficulty_level: usor
keywords: laugh, straight face, circle, roleplay
tags: ["quiet", "indoors", "circle-game"]
language: en
normalized_name: poor pussy / honey do you love me?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two linked circle games focused on keeping a straight face. In Poor Pussy, one player crawls to each person in the circle and meows pitifully to make them laugh; in Honey Do You Love Me, 'it' performs antics to make a player smile while asking 'Honey if you love me, will you please, please smile?'

rules:
Poor Pussy: The pussy crawls to each child in turn and meows; the seated child must say 'Poor Pussy' and pat three times without laughing. If they laugh, they become the pussy. Honey Do You Love Me: 'It' asks 'Honey if you love me, will you please, please smile?' while performing silly antics. The target must say the full reply with a straight face.

source_excerpt:
The pussy crawls over to each of the children in turn around the circle (until she makes someone laugh, then she takes their spot in the circle, and they become the pussy.)


name: Princess in the Tower
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 280
materials_category: blindfold
materials_list: blindfold, chair
skills_developed: stealth, listening, patience
difficulty_level: usor
keywords: stealth, princess, blindfold, quiet
tags: ["quiet", "indoors", "stealth-game"]
language: en
normalized_name: princess in the tower
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth game similar to Puppy and Bone. A 'princess' sits on a chair while a blindfolded 'giant' guards her. Brownies are pointed to one at a time and must creep up silently to rescue the princess without being heard by the giant.

rules:
The princess sits on a chair doing nothing. Her guardian points to Brownies at random sitting in a semicircle who have to creep up to rescue the princess without being heard by the Giant who is blindfolded.

source_excerpt:
The Princess sits on a chair doing nothing, her "guardian" points to Brownies at random sitting in a semicircle who have to creep up to rescue the princess without being heard by the Giant who is blindfold


name: Puppy and Bone
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 281
materials_category: props
materials_list: blindfold, bone (prop)
skills_developed: listening, stealth, concentration
difficulty_level: usor
keywords: stealth, blindfold, listening, quiet
tags: ["quiet", "indoors", "stealth-game"]
language: en
normalized_name: puppy and bone
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stealth and listening game where a blindfolded 'puppy' sits with a 'bone' in front of her. A thief is secretly chosen to sneak up and steal the bone; the puppy listens and points to catch the thief.

rules:
The children sit in a semicircle facing the blindfolded puppy with the bone on the floor. A thief is chosen by pointing (silently). The thief tries to steal the bone without the puppy hearing. The puppy barks and points in the direction of any noise. If caught, the thief returns to the circle. If the thief succeeds, she becomes the puppy.

variations:
Guides version: 'The spy and the secret papers'. Play outside in the dark with flashlights. The spy has a flashlight and aims it at the thief.

source_excerpt:
The thief tries to steal the bone from the puppy without the puppy hearing her. (The rest of the group must sit quietly while she tries). The puppy listens, and points in the direction of the thief and barks, if she hears anything.


name: Quiet
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 282
skills_developed: self-control, expression, humor
difficulty_level: usor
keywords: straight face, laugh, pantomime, quiet
tags: ["quiet", "indoors", "circle-game"]
language: en
normalized_name: quiet
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A straight-face challenge game. One person is 'it' and calls others across one by one; those who laugh must return to the line. Laughers then try to make the remaining sombre players laugh through silent pantomime and silly actions.

rules:
All other people line up opposite 'it'. 'It' calls each person over one by one. The person must not smile or laugh. If they do, they return to the line. Once everyone who cannot cross has been identified, those laughers try to make the remaining girls laugh — but only through quiet pantomime, no talking.

variations:
Paula Barnett's variation: split into two lines facing each other 3-4 feet apart. One girl at a time walks down the centre aisle; the opposing line tries to make her laugh through silent actions (no noise, feet stay on ground). If she laughs she joins the opposing line. Game ends when all girls are in one line.

source_excerpt:
The person coming over must not smile or laugh, but remain completely sombre & serious. If the person coming over laughs or smiles, they must return to the line.


name: Sleeping Beauty
category: altele
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 283
skills_developed: self-regulation, calmness, transition
difficulty_level: usor
keywords: calm-down, transition, still, quiet
tags: ["transition", "quiet", "indoors"]
language: en
normalized_name: sleeping beauty
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A calming transition game where all girls pretend to be Sleeping Beauty — lying perfectly still and silent. A Fairy Godmother then gently wakes the best 'Sleeping Beauties' one by one with a tap and directs them to the next activity.

rules:
All girls lie on the floor perfectly still and silent. Once settled, a Fairy Godmother is chosen. She taps the girls who are being the best Sleeping Beauties and wakes them up. They move quietly to line up or prepare for the next activity.

variations:
Dead Fish version: a Fisherwoman walks around watching for movement while all girls lie as 'dead fish'. Any movement means that player is out and can join the fisherwomen. Joke-telling to individual fish can be used to elicit movement.

source_excerpt:
All the girls pretend to be Sleeping Beauty (that is, they lie on the floor perfectly still and silent) when they have all stopped squirming, you choose one girl to be the Fairy Godmother.


name: Space Walk
category: altele
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 284
skills_developed: self-regulation, imagination, calmness
difficulty_level: usor
keywords: calm-down, space, still, story
tags: ["transition", "quiet", "indoors", "storytelling"]
language: en
normalized_name: space walk
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A calming game built around a story: the girls are astronauts on a spaceship with a leaking air tank, so they must stay as still as possible to conserve air. Moving too much results in a 'space walk' around the ship.

rules:
Girls lie down and stay as still as possible. If the leader catches them moving, they must do a space walk around the ship and then return inside. After 5 spacewalks a player is 'out' and joins the leader in spotting others who move.

source_excerpt:
If the leader catches them moving they must go on a space walk around the ship and then go back inside. They usually like this very dramatic part. Usually I say that after 5 spacewalks they are 'out'


name: The Hand-Slapping Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 286
skills_developed: reaction time, attention, coordination
difficulty_level: usor
keywords: hand slap, circle, elimination, reaction
tags: ["indoors", "circle-game", "no-equipment"]
language: en
normalized_name: the hand-slapping game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players lie in a circle with hands interleaved with neighbours' hands. A slap travels around the circle; one slap continues the direction, two slaps reverse it. Players are eliminated if they slap out of turn.

rules:
Players lie in a circle with left arms linked through neighbours' right arms, creating interleaved hands. One person starts the slap and sets the direction. One slap continues in that direction; two slaps reverse direction. Only the hand immediately adjacent in the direction of travel goes next. Missing a turn means that hand is removed. Each girl has two hands so gets two chances before being eliminated.

source_excerpt:
One person starts- she picks the direction of travel of the slap and then she slaps her hand on the table. One slap means the slap continues in that direction, and two slaps mean that the direction is reversed.


name: This is a Cup
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 287
materials_category: table objects
materials_list: various table objects with one-syllable names (e.g. cup, spoon, salt)
skills_developed: concentration, communication, listening
difficulty_level: mediu
keywords: banquet, table game, passing, rhythm, confusion
tags: ["indoors", "banquet", "large-group"]
language: en
normalized_name: this is a cup
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rhythm-based passing game for banquets and large events where people sit at tables. Objects are named and passed verbally along the table using a scripted call-and-response ('This is a cup' / 'A what?' / 'A cup' / 'Oh, it's a cup'), with multiple objects in circulation simultaneously causing amusing confusion.

rules:
Person A turns to person B saying 'This is a cup'. Person B says 'a what?', A says 'a cup', B says 'a what?', A says 'a cup', B says 'oh it's a cup'. Then A picks another object and starts passing it the same way while B continues passing the cup to C. This continues with multiple items in circulation simultaneously. Each item name must be one syllable.

source_excerpt:
The first person (person A) turns to the person on their left (person B) and says "This is a cup" while showing them a cup (it always starts with a cup). Person B says "a what?" Person A says "a cup".


name: Wink Murderer
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 288
skills_developed: observation, deduction, acting
difficulty_level: usor
keywords: wink, murderer, detective, circle, deduction
tags: ["circle-game", "deduction", "indoors"]
language: en
normalized_name: wink murderer
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where a secretly chosen murderer eliminates players by winking at them. A detective in the center tries to identify the murderer before all players are 'killed'.

rules:
A detective sits in the center; eyes closed, the leader taps a murderer. The murderer winks at circle players to kill them; killed players must die dramatically and lie on their back. The detective has three chances to guess the murderer. Once the murderer is found, a new round begins.

variations:
1) Double Wink Murderer: more than one murderer per round; murderers cannot kill each other. 2) Wink and Squeeze Murderer: murderer can kill by winking OR by sending a 'deadly squeeze' passed through hand-holding — the count of squeezes decrements by one at each link. 3) Handshake Murderer: players walk freely shaking hands; the murderer kills by firmly squeezing a victim's hand. Detective circulates through the crowd.

source_excerpt:
The detective sets to work trying to determine who the murderer is. Meanwhile, the murderer "kills" people in the circle by winking (or blinking really obviously if winking isn't possible) at them.


name: Bread Tag Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 289
materials_category: tokens
materials_list: coloured bread tags (or squares of coloured paper), container
skills_developed: chance, anticipation
difficulty_level: usor
keywords: bread tags, lucky draw, colours, tokens
tags: ["indoors", "luck", "circle-game"]
language: en
normalized_name: bread tag game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A luck-based drawing game played in a circle. Players draw coloured bread tags from a container; matching the colour just drawn by the previous player wins all their clips, and drawing the rare special-colour clips wins all clips on the table or even all clips in the container.

rules:
Players sit in a circle with a container of coloured bread tags in the middle. There is one special colour with only two tags. In turn, each player blindly draws one tag. If it matches the one drawn immediately before, she takes all other players' visible clips. Drawing the first special clip takes all clips on the table (excluding the container). Drawing the second special clip wins everything including the container.

source_excerpt:
The player who draws the first special colour clip takes all the clips on the table, except those remaining in the container. The player who draws the second special clip hits the jackpot and takes all the clips, including those left in the container.


name: Bread Tag Game
variations: If plastic bread clips are unavailable, use squares of coloured paper.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 289
materials_category: tokens
materials_list: coloured bread tags or coloured paper squares
skills_developed: probability awareness, observation
difficulty_level: usor
keywords: bread tags, circle game, tokens, luck
tags: ["no-planning", "indoor", "quiet"]
language: en
normalized_name: bread tag game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game using coloured bread tags (or coloured paper squares) where players draw tags from a container without looking. If a player draws the same colour as the player before them, they take all that player's tags. Drawing the first special colour takes all tags on the table; drawing the second special colour wins the jackpot of all remaining tags.

rules:
Players sit in a circle with a container of coloured bread tags in the middle. One special colour has only two tags. In turn each player draws one tag without looking and places it in front of them. If it matches the colour drawn immediately before, they take all that player's tags. The player drawing the first special colour takes all tags on the table (not in the container). The player drawing the second special colour takes all tags including those still in the container.

source_excerpt:
Without looking, she withdraws one clip and puts it down in front of her. If it is the same colour as the one drawn immediately before her, she takes all the other player's clips.


name: Gotcha
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 290
skills_developed: reaction time, attention, coordination
difficulty_level: mediu
keywords: elimination, duel, reaction, circle, large group
tags: ["active", "large-group", "no-equipment", "elimination"]
language: en
normalized_name: gotcha
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large-group elimination game played in a circle. A central 'IT' player shoots fake water at circle players; the target must duck while both neighbours must shoot each other with 'GOTCHA'. Mistakes lead to elimination. The final two players finish in a back-to-back duel.

rules:
All stand in a circle. IT shoots fake water at a target saying 'GOTCHA'. The target must duck; the players on both sides of the ducker must quickly shoot each other saying 'GOTCHA'. Mistakes (forgetting to duck, shooting the wrong way, saying 'bang') mean elimination. Final two players stand back-to-back and take steps apart as IT counts; when IT calls an out-of-sequence number they turn and shoot each other.

source_excerpt:
As IT shoots, the target must duck and the players on both sides of the ducker must quickly point and try to shoot each other with their own fake pistols, shouting "GOTCHA".


name: Gotcha
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 290
skills_developed: reaction time, attention, listening
difficulty_level: mediu
keywords: elimination, circle, no equipment, duel
tags: ["no-equipment", "energetic", "outdoor-indoor"]
language: en
normalized_name: gotcha
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An elimination game played in a circle where 'IT' in the centre shoots a fake water pistol at players saying 'GOTCHA'. The target must duck while the two players flanking them must quickly shoot each other. Mistakes lead to elimination. The final two players duel by stepping apart until IT calls a number out of sequence.

rules:
About 20 players stand in a large circle. IT in the centre uses hands as a fake pistol. IT shoots at a chosen player saying 'GOTCHA'. The target must duck; the players on either side must quickly shoot each other saying 'GOTCHA'. Errors (forgetting to duck, shooting wrong way, saying 'bang' instead) mean elimination. Eliminated players sit. When only two remain, they stand back to back and take steps apart as IT counts; when IT calls an out-of-sequence number, both turn and shoot. Last player standing wins.

source_excerpt:
As IT shoots, the target must duck and the players on both sides of the ducker must quickly point and try to shoot each other with their own fake pistols, shouting "GOTCHA".


name: Alphabet Train
variations: Specify that all words must be on a theme such as food, animals, or places to increase difficulty.
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 291
skills_developed: vocabulary, quick thinking, listening
difficulty_level: usor
keywords: alphabet, word game, chain, circle, elimination
tags: ["circle-game", "language", "no-equipment"]
language: en
normalized_name: alphabet train
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A word-chaining circle game where each player must say a word starting with the last letter of the previous word. Proper nouns and repeated words are not allowed; players are eliminated for being too slow, using proper nouns, or repeating a word.

rules:
One person starts with a word. The next player must quickly say a word starting with the last letter of the previous word. No proper nouns, no repeated words. Players are eliminated for taking too long, using proper nouns, or repeating. The game can be themed (e.g. only animals or food).

source_excerpt:
The next person in the circle must quickly say another word that start with the letter that ended the previous word. Proper nouns (e.g., names of people or places) cannot be used.


name: Alphabet Train
variations: To increase difficulty, all words must belong to a specified theme (e.g. food, animals, places).
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 291
skills_developed: vocabulary, quick thinking, concentration
difficulty_level: usor
keywords: words, alphabet, circle, no equipment
tags: ["no-equipment", "indoor", "quiet"]
language: en
normalized_name: alphabet train
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A word chain game where players seated in a circle must say a word starting with the last letter of the previous word. Proper nouns and repeated words are not allowed. Players are eliminated if they take too long, use a proper noun, or repeat a word.

rules:
Seat everyone in a circle. One person starts by saying a word. The next person must quickly say a word beginning with the letter that ended the previous word. Proper nouns cannot be used. Once a word is used it cannot be repeated. Players are eliminated for being too slow, using proper nouns, or repeating words.

source_excerpt:
The next person in the circle must quickly say another word that start with the letter that ended the previous word. Proper nouns (e.g., names of people or places) cannot be used.


name: Opposite Game
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 292
skills_developed: listening, attention, quick thinking
difficulty_level: usor
keywords: opposite, commands, listening, elimination, active
tags: ["active", "no-equipment", "elimination", "listening"]
language: en
normalized_name: opposite game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A listening and attention game where the leader calls commands whose meanings are the opposite of normal. GO means stop still, STOP means move around, UP means sit or lie down, DOWN means stretch up to the ceiling. Players who follow the literal meaning are eliminated.

rules:
GO: means stop still. STOP: means to move around the playing area, either walking or running. UP: means sit or lay down. DOWN: means stretch up to the ceiling. Players who follow the wrong action are eliminated.

source_excerpt:
GO: means stop still. STOP: means to move around the playing area, either walking or running. UP: means sit or lay down. DOWN: means stretch up to the ceiling.


name: Opposite Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 292
skills_developed: listening, concentration, reaction time
difficulty_level: usor
keywords: opposites, listening, no equipment, elimination
tags: ["no-equipment", "active", "indoor-outdoor"]
language: en
normalized_name: opposite game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A listening and reaction game where commands mean the opposite of their normal meaning. Players must follow the reversed instructions or risk elimination.

rules:
GO means stop still. STOP means move around the playing area (walking or running). UP means sit or lay down. DOWN means stretch up to the ceiling. Players who follow the literal meaning instead of the opposite are eliminated.

source_excerpt:
Players need to listen and follow instructions very carefully in order not to be eliminated! GO: means stop still. STOP: means to move around the playing area, either walking or running.


name: 37 Quick Games to Play
category: jocuri-cercetasesti
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 293
skills_developed: memory, coordination, vocabulary, teamwork
difficulty_level: usor
keywords: quick games, no equipment, filler games, collection
tags: ["no-equipment", "indoor", "collection"]
language: en
normalized_name: 37 quick games to play
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A collection of 37 quick games requiring no special equipment, ideal for filling short 5-minute gaps between activities. Games include word games, memory games, physical challenges, and cooperative activities.

rules:
Each mini-game has its own rules. Highlights: A.B.C. GUIDES (alphabet adjectives chain), ADD TO IT (action memory sequence), ALPHABET STORY (alphabet word story), BLOWING IN THE WIND (compass directions opposite), BOATING (pairs pulling to standing), BUZZ (counting with replacement words), CATCH THE HANKY (pairs hanky-catching), CENTIPEDE (linked crawl), CREEPY CRAWLERS (crawl through legs blindfolded), DANGER MIMES (mime home dangers), DROP IT (partner catches dropped object), EAR AND NOSE (passing touch actions), ELEPHANT WALK (crawl along line), FIND YOUR SHOE (blindfolded shoe-finding), GETTING TO KNOW YOU (self-introduction then recall), GUESS THE STEPS (estimate room crossing steps), I WENT TO THE SHOPS (cumulative mime), JAN-KEN-PON (rock-paper-scissors), LETTER CHALLENGE (words from a letter in 30s), LETTER HUNT (find objects starting with letter), NAME SENTENCE (sentences from name initials), NURSERY RHYME MIMES (mime nursery rhymes), ONE LETTER STORY (story all words same letter), ONE-MINUTE WALK (time a one-minute walk), RISING CIRCLES (linked circle standing up), SAUSAGES (answer every question with 'sausages'), SILENT K (words with silent K), SING A SONG (sing songs on a theme), SKINNING THE SNAKE (linked crawl through legs), SPOT THE DIFFERENCE (guess appearance change), TEBAHPLA (say alphabet backwards fastest), TELEMESSAGES (make sentences from called letters), THUMBS UP (tasks without thumbs), TWO FEET TWO HANDS (group traverse with limited limbs), TWO HANDS KIM (remember objects in hands), WATCH MY LIPS (lip-reading), WORMS (chain tag game).

source_excerpt:
These games are all so short I decided they didn't need their own individual pages. For most of these games you need no equipment - just players. Perfect for those 5-minute gaps between activities!


name: Bubblegum
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 294
skills_developed: creativity, mime, self-control
difficulty_level: usor
keywords: mime, silence, drama, bubblegum
tags: ["indoor", "quiet", "drama"]
language: en
normalized_name: bubblegum
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A silent mime drama game where players take turns crossing a 'stage' and interacting with imaginary bubblegum that has fallen on the floor. Each player must mime getting the gum stuck on them, reacting in disgust, and removing it. The last player swallows it happily. Absolute silence is the only rule.

rules:
Seat the girls around a stage area. The leader walks across pretending to chew bubblegum, blows a big bubble, the gum falls to the ground. Each girl in turn does some movement across the stage (skipping, hopping, cartwheel, etc.) and mimes getting the gum stuck, being disgusted, removing it and tossing it back. The last girl gets it stuck but puts it in her mouth and chews happily. Absolute silence throughout; anyone who makes a verbal noise must stand outside the room as punishment.

source_excerpt:
The only rule is absolute silence. The girls are usually so involved in the game that this is not a problem, however, if someone does make verbal noise, they must go around the hall corner


name: Letter Challenge
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 295
skills_developed: vocabulary, quick thinking
difficulty_level: usor
keywords: words, alphabet, vocabulary, no equipment
tags: ["no-equipment", "indoor", "quiet"]
language: en
normalized_name: letter challenge
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A vocabulary game where one person calls out a letter and another has 30 seconds to say as many words as possible starting with that letter. Others count and check for repetitions. Then the second person challenges the next with another letter.

rules:
One person calls out a letter. The next person has 30 seconds to say as many words as they can starting with that letter. Others keep count and verify no word is repeated. The second person then challenges the next player with a different letter until everyone has had a turn.

source_excerpt:
One person calls out a letter and second person has 30 seconds to say as many words as they can think of, starting with that letter. Others keep count and check that no word is repeated.


name: Drop It
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 296
materials_category: small objects
materials_list: two small objects per pair
skills_developed: reaction time, coordination
difficulty_level: usor
keywords: pairs, catch, reaction, no planning
tags: ["pairs", "indoor", "active"]
language: en
normalized_name: drop it
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pairs reaction game where one partner holds an object in each hand at shoulder level and suddenly drops one. The other partner must catch it before it touches the ground.

rules:
Play in pairs. Partners face each other. One holds an object in each hand, outstretched at shoulder level, then suddenly drops one of the objects. The other person has to catch it before it touches the ground.

source_excerpt:
Play in pairs. Partners face each other. One holds an object in each hand, outstretched at shoulder level and the suddenly drops one of the objects. The other person has to catch it before it touches the ground.


name: Boating
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 297
skills_developed: balance, coordination, physical fitness
difficulty_level: usor
keywords: pairs, physical, balance, no equipment
tags: ["no-equipment", "active", "pairs"]
language: en
normalized_name: boating
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative pairs game where two people sit on the floor with feet touching, hold hands, and try to pull each other up to standing with legs kept straight.

rules:
Play in pairs. Two people sit on the floor with legs straight and the soles of their feet touching. They lean forward and grasp hands. Keeping legs as straight as possible, each person tries to pull the other person to their feet.

source_excerpt:
Play this in pairs. Two people sit on the floor with their legs straight and the soles of their feet touching. They lean forward and grasp hands.


name: Sing a Song
category: cantece-ceremonii
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 298
skills_developed: music memory, creativity
difficulty_level: usor
keywords: singing, songs, memory, no equipment
tags: ["no-equipment", "indoor", "singing"]
language: en
normalized_name: sing a song
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A group singing game where a subject is chosen and each player in turn must sing part of a song that mentions that subject. Anyone who cannot think of one drops out until the next round.

rules:
Pick a subject (e.g. food, girls' names, towns, countries). Each person in turn sings part of a song that mentions the chosen subject. Anyone who cannot think of a suitable song drops out until the next round. The winner chooses the next subject.

source_excerpt:
Pick a subject, e.g., food, girls' names, towns countries, etc. Each person in turn has to sing part of a song that mentions a town (or whatever your subject is). anyone who can't drops out until the next round.


name: Rising Circles
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 299
skills_developed: teamwork, coordination, trust
difficulty_level: mediu
keywords: cooperation, circle, physical challenge, no equipment
tags: ["no-equipment", "team", "active"]
language: en
normalized_name: rising circles
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative group challenge where everyone sits in a circle cross-legged with arms around each other's shoulders and attempts to all stand up simultaneously without breaking their hold.

rules:
The group sits in a circle, everyone cross-legged with their arms round each others' shoulders. At a signal, they all try to stand up without breaking hold.

source_excerpt:
The group sits in a circle, everyone cross-legged with their arms round each others' shoulders. At a signal, they all try to stand up without breaking hold.


name: Communication Game
variations: Allow them to switch designer and copier roles and try again.
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 300
materials_category: craft supplies
materials_list: coloured geometric shapes (two of each), envelopes
skills_developed: communication, listening, spatial reasoning
difficulty_level: mediu
keywords: communication, shapes, pairs, listening
tags: ["indoor", "quiet", "pairs", "prep-required"]
language: en
normalized_name: communication game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pairs communication activity where two children sit back to back. One designs a picture using coloured geometric shapes and describes it verbally to their partner, who must recreate the identical picture using their own matching set of shapes. No looking allowed.

rules:
Prepare envelopes for teams of two with matching pairs of coloured shapes (e.g. two large yellow circles, two small green triangles). Each pair sits back to back on the floor with their envelopes. One is the designer: they open their envelope and arrange a picture, then describe it verbally so their partner can recreate it identically. No looking at partner's work. After about 10 minutes they may compare. Roles can then be swapped.

source_excerpt:
One girl is the designer, and she opens her envelope and makes a design or picture with her shapes. Then she describes her picture to the person who is back to her, so that she can make an identical picture.


name: Add To It
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 301
skills_developed: memory, observation, concentration
difficulty_level: usor
keywords: memory, actions, circle, no equipment
tags: ["no-equipment", "indoor", "circle"]
language: en
normalized_name: add to it
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A memory and action game where players in a circle build a sequence of actions one at a time. Each player must remember and repeat all previous actions before adding their own. When someone forgets, the next person starts a new sequence.

rules:
Sit or stand in a circle. One person makes an action. The next person repeats the action and adds one of their own. The third person does the first two actions and adds another. When someone forgets an action, the next person starts a new sequence.

source_excerpt:
One person makes an action, the next person repeats the action and adds one of her own. The third person does the first two actions and adds another of her own etc.


name: Sausages
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 302
skills_developed: self-control, humour
difficulty_level: usor
keywords: laughter, sausages, no equipment, circle
tags: ["no-equipment", "indoor", "fun", "icebreaker"]
language: en
normalized_name: sausages
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A laughter game where one person is the questioner and asks each player a question. Whatever the question, every answer must be 'SAUSAGES'. The questioner wins by making players laugh. The last person still serious becomes the next questioner.

rules:
One person is the questioner. She asks each girl in turn a question. Whatever the question, the answer must be 'SAUSAGES'. The aim is to make players laugh. The last person who hasn't laughed becomes the next questioner.

source_excerpt:
One person is the questioner. She asks each girl in turn a question. Whatever the question the answer must be 'SAUSAGES'. The aim of the questioner is to get everyone out by making them laugh.


name: Drawing Board
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 303
materials_category: craft supplies
materials_list: a picture on large paper posted on a wall, paper and marker per team
skills_developed: communication, teamwork, listening, questioning
difficulty_level: mediu
keywords: drawing, communication, yes/no, teams
tags: ["indoor", "quiet", "teams", "prep-required"]
language: en
normalized_name: drawing board
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team communication game where one person is the drawer and must recreate a picture posted outside the room based only on yes/no answers from teammates who have seen it. The drawer cannot see the picture directly.

rules:
A picture is posted outside the meeting room. Teams of at least 4 play. One person is the drawer and cannot see the picture or talk. Variation 1: one team member views the picture but can only answer yes or no to team questions; the drawer draws from what they hear. Variation 2: any team member except the drawer can view the picture one at a time; the drawer asks each one yes/no questions until they have enough to draw. Each team member can be re-questioned. Continue until the picture is drawn.

variations:
Two variations described: in Variation 1 only one team member can view the picture; in Variation 2 all team members except the drawer can view it.

source_excerpt:
One of the members of the team goes out to the hallway to look at the picture, but she is not allowed to say anything except yes or no, to the rest of the team, who must ask her questions about the picture.


name: Four Corners
variations: Corners can be themed to the meeting topic, e.g. four compass points, four World Centres.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 304
materials_list: corner labels (optional)
skills_developed: strategy, listening, movement
difficulty_level: usor
keywords: corners, elimination, active, indoor
tags: ["indoor", "active", "elimination"]
language: en
normalized_name: four corners
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An active game where 'It' sits in the centre counting with eyes closed while other players scurry to one of the four numbered/named corners. When It reaches the count, she calls a corner name without looking — all players in that corner are out. The last player to avoid being called wins.

rules:
Four corners of the room are labelled (numbers, letters, theme names, etc.). 'It' sits in the middle, eyes covered, counting to a pre-agreed number (e.g. 20). Others move to a corner of their choice. When It reaches the count, before looking up she calls a corner name. Everyone in that corner joins It in counting for the next round. Eventually one player remains uncaught and wins.

source_excerpt:
One girl (or a Guider) is "It" and sits in the middle of the floor, hiding her eyes and counting to a pre-agreed number out loud (such as 20). The four corners of the room have been designated with numbers, letters, theme names or whatever you wish to distinguish them from each other.


name: Hedgehog
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 305
materials_category: equipment
materials_list: blanket
skills_developed: observation, memory, recognition
difficulty_level: usor
keywords: guessing, blanket, hedgehog, active
tags: ["indoor", "active", "guessing"]
language: en
normalized_name: hedgehog
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where players move around until the leader calls 'hedgehog', at which point all players crouch and cover their eyes. The leader covers one player with a blanket, then on the second 'hedgehog' call everyone else stands and tries to guess who is hidden under the blanket.

rules:
Girls skip, run, jump, walk etc. around until the leader calls 'hedgehog'. All crouch on the ground with heads covered by arms so they cannot see. With all eyes covered the leader places a blanket over one girl. When she is fully covered the leader says 'hedgehog' again. Everyone except the covered girl stands up and guesses who the 'hedgehog' is.

source_excerpt:
When all eyes are covered the leader places a blanket over one girl and when she is fully covered says "hedgehog". This is the cue for everyone but the covered girl to stand up and guess who the hedgehog (covered girl) is.


name: Hedgehog
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 305
materials_category: supplies
materials_list: blanket
skills_developed: observation, memory
difficulty_level: usor
keywords: hedgehog, guessing, blanket, circle
tags: ["indoor", "outdoor", "girls"]
language: en
normalized_name: hedgehog
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Girls move around (skipping, running, jumping, walking etc.) until the leader calls 'hedgehog'. All girls crouch on the ground with heads covered by arms so they can't see. The leader then places a blanket over one girl, and when she is fully covered says 'hedgehog' again. Everyone except the covered girl stands up and tries to guess who the hedgehog is.

rules:
Girls skip, run, jump, walk etc. around until the leader calls 'hedgehog'. At this they all crouch on the ground with their heads covered with arms so they can't see. When all eyes are covered the leader places a blanket over one girl and when she is fully covered says 'hedgehog'. This is the cue for everyone but the covered girl to stand up and guess who the hedgehog (covered girl) is.

source_excerpt:
Girls skip, run, jump, walk etc around until the leader calls "hedgehog". At this they all crouch on the ground with their heads covered with arms so they can't see.


name: Chief
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 306
skills_developed: observation, deception, attention
difficulty_level: usor
keywords: detective, chief, circle, observation
tags: ["no-equipment", "indoor", "circle"]
language: en
normalized_name: chief
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A detective-style circle game where a 'Detective' must identify the 'Chief' who secretly leads the group in changing actions. All players copy the Chief's actions while trying not to reveal who the Chief is.

rules:
Sit all players in a circle. Pick a 'Detective' who leaves or sits in the middle with eyes closed. Pick a 'Chief'. The Chief leads all players in an action (clapping, touching noses, tapping knees, etc.); everyone copies. The Detective opens eyes and tries to identify the Chief in three guesses. The Chief changes actions whenever possible, especially when the Detective faces away. Players should not stare at the Chief but at the person directly across the circle.

source_excerpt:
The Chief then leads all the girls in an action (ex: clapping hands, touching noses, tapping knees, etc.). Whatever action the Chief picks, all the girls must copy. The Detective then opens her eyes and tries to figure out who the Chief is.


name: Chief
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 306
skills_developed: observation, deception, focus
difficulty_level: usor
keywords: chief, detective, guessing, circle, actions
tags: ["indoor", "girls", "circle game"]
language: en
normalized_name: chief
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where a 'Detective' tries to identify who is the 'Chief' leading group actions. All girls sit in a circle. A Detective leaves the room or closes their eyes. A Chief is chosen who leads actions (clapping, touching noses, tapping knees, etc.) that everyone copies. The Detective tries to guess who the Chief is within three attempts.

rules:
Sit all the girls in a circle. Pick a 'detective', who leaves the room for a moment or sits in the middle of the circle with eyes closed. Then pick a 'Chief'. The Chief then leads all the girls in an action. Whatever action the Chief picks, all the girls must copy. The Detective then opens her eyes and tries to figure out who the Chief is. Whenever possible, the Chief changes the action. The Detective only gets three chances to guess who the Chief is.

variations:
Best way to make it challenging: instruct girls in the circle to not stare at the Chief but instead to stare only at the person directly across the circle from them.

source_excerpt:
Pick a "detective", who leaves the room for a moment or sits in the middle of the circle with eyes closed. Then pick a "Chief". The Chief then leads all the girls in an action (ex: clapping hands, touching noses, tapping knees, etc.).


name: Kangaroo Skippyroo
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 307
skills_developed: listening, voice recognition, guessing
difficulty_level: usor
keywords: kangaroo, blindfold, guessing, voice
tags: ["no-equipment", "indoor", "circle", "chant"]
language: en
normalized_name: kangaroo skippyroo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A voice disguise guessing game where one player sits blindfolded in the centre as 'Skippyroo'. The group chants a rhyme and a secretly selected 'hunter' disguises their voice to say a line. Skippyroo must guess who the hunter is.

rules:
Players sit in a large circle with one player in the middle as 'Skippyroo' who closes eyes or is blindfolded. The group chants: 'Kangaroo, Skippyroo, / Dozing in the midday sun / Comes a hunter / Run, run, run'. The leader points to a girl (the hunter) who disguises her voice and says: 'Guess who's caught you just for fun.' Skippyroo tries to guess who the hunter is.

source_excerpt:
Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant "Kangaroo, Skippyroo, / Dozing in the midday sun / Comes a hunter / Run, run, run"


name: Kangaroo Skippyroo
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 307
materials_list: blindfold (optional)
skills_developed: listening, voice recognition
difficulty_level: usor
keywords: kangaroo, blindfold, guessing, chant, circle
tags: ["indoor", "girls", "circle game", "chanting"]
language: en
normalized_name: kangaroo skippyroo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game where a blindfolded player in the center ('Skippyroo') tries to identify who is speaking. The group chants a rhyme about a kangaroo dozing in the sun, then the leader points to a 'hunter' who disguises their voice to say a line. Skippyroo must guess who the hunter is.

rules:
The girls sit in a large circle with one in the middle who is the kangaroo named 'Skippyroo'. Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant 'Kangaroo, Skippyroo, Dozing in the midday sun / Comes a hunter / Run, run, run'. The leader points to a girl (the hunter) who disguises her voice and says: 'Guess who's caught you just for fun.' Skippyroo has to guess who the 'hunter' is.

source_excerpt:
Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant "Kangaroo, Skippyroo, Dozing in the midday sun Comes a hunter Run, run, run"


name: Blowing in the Wind
variations: Put different point values on the balls for a more challenging scoring version.
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 311
materials_category: equipment
materials_list: ping pong balls, canoes, paddles, PFDs
skills_developed: manoeuvering, teamwork
difficulty_level: mediu
keywords: canoe, water, ping pong, collecting, maneuvering
tags: ["outdoor", "water", "canoe", "camp"]
language: en
normalized_name: blowing in the wind
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe game where each canoe tries to collect as many ping pong balls as possible from the water. Balls blow around on the water surface, and teams manoeuvre their canoes to collect them. Point values can be put on different balls to make the game more challenging.

rules:
Throw a number of ping pong balls on the water and let them blow around. Each canoe tries to collect as many balls as possible. To make the game more challenging, put different point values on the balls. Each canoe can try to collect as many points as possible.

source_excerpt:
Throw a number of ping pong balls on the water and let them blow around. Each canoe tries to collect as many balls as possible.


name: Blowing in the Wind
category: cantece-ceremonii
subcategory: folk/protest song
content_type: cantec
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 1512
source_excerpt: The answer my friend, is blowin' in the wind, / The answer is blowin' in the wind
keywords: peace, freedom, protest, folk song
tags: ["song", "campfire", "peace", "folk"]
language: en
normalized_name: blowing in the wind
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part95
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Bob Dylan's classic protest song from 'Rise Up Singing' (Peter Blood and Annie Patterson, 1992). The song asks rhetorical questions about freedom, war, and human dignity, with the refrain that the answers are blowing in the wind.


name: Crows and Cranes (Canoe)
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 315
materials_category: equipment
materials_list: canoes, paddles, PFDs
skills_developed: sideward displacement, paddling, teamwork
difficulty_level: usor
keywords: canoe, crows, cranes, sideward, displacement
tags: ["outdoor", "water", "canoe", "camp"]
language: en
normalized_name: crows and cranes (canoe)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe game where two groups (Crows and Cranes) face each other in a line. When the leader calls a group's name, that group tries to displace their canoes sideways to catch the other group, who are trying to escape using sideward paddling. The leader can reverse direction at any time.

rules:
Canoes line up side by side. Half the canoes are 'crows' and the other half are 'cranes'. When the leader calls either 'crows' or 'cranes', that group displaces their canoes sideways (using draws and prys) to try and catch the other group that are trying to get away from them, also using sidewards displacement. The leader can call the other group's name at any time to reverse direction.

source_excerpt:
When the leader calls either "crows" or "cranes", that group displaces their canoes sideways (using draws and prys) to try and catch the other group that are trying to get away from them


name: Enter/Exit Challenge
category: camp-outdoor
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 316
materials_category: equipment
materials_list: canoes, paddles, PFDs, empty margarine tub
skills_developed: entering and exiting canoe, balance
difficulty_level: usor
keywords: canoe, balance, enter, exit, water tub
tags: ["outdoor", "water", "canoe", "camp", "skill building"]
language: en
normalized_name: enter/exit challenge
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe balance challenge where participants must enter or exit a canoe from a dock or beach without tipping or spilling water from a margarine tub placed on the center thwart. Tests entering and exiting skills while maintaining balance.

rules:
The tub is filled with water and placed on the center thwart of the canoe. The canoeists are challenged to enter or exit without tipping the tub or spilling any water.

source_excerpt:
The tub is filled with water and placed on the center thwart of the canoe. The canoeists are challenged to enter or exit without tipping the tub or spilling any water.


name: Packs Up!
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 317
skills_developed: physical fitness, teamwork, speed
difficulty_level: mediu
keywords: packs up, piggyback, coureur de bois, circle, elimination
tags: ["outdoor", "active", "camp", "physical", "historical"]
language: en
normalized_name: packs up!
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A partner game inspired by the coureurs des bois of Canada's fur trade era. Players pair up — one becomes the 'coureur de bois' and the other the 'pack'. On signal, the pack jumps piggy-back onto their partner, then runs a circuit and climbs back. The last pair to complete is eliminated.

rules:
Split your group into partners. One person (usually the larger) becomes the coureur de bois, and the other (usually the smaller) becomes the pack. The coureur de bois form a large circle facing inwards. Each pack stands directly behind their coureur de bois. The leader yells 'one, two, three, packs up!'. Pack-players jump up onto their coureur de bois's backs piggy-back style. Then the leader yells 'one, two, three, packs down!'. The packs jump off, run one clockwise circuit around the outside of the circle, and jump back up onto their partner's back. The last pair to complete the maneuver is eliminated.

source_excerpt:
The leader of the game yells, "one, two, three, packs up!". The pack-players then jump up onto their coureur de bois 's backs, piggy-back style, and are held there for as long as possible.


name: Paddle Dance
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 318
materials_category: equipment
materials_list: 1 paddle (preferably aluminum)
skills_developed: balance, coordination
difficulty_level: mediu
keywords: paddle, spinning, dizziness, jumping, balance
tags: ["outdoor", "active", "camp", "canoe", "physical"]
language: en
normalized_name: paddle dance
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dizziness-challenge game using a paddle. Players spin while holding a paddle vertically over their head, then try to jump back and forth across the paddle shaft as many times as possible after laying it down. The player with the most successful jumps wins.

rules:
Players form a large circle. One player comes to the middle and holds the paddle vertically over their head. The player spins in a circle ten times, keeping the paddle as upright as possible. At ten-count, they lay the paddle on the ground and, keeping feet and legs tightly together, attempt to jump back and forth across the shaft as many times as possible. Out when: feet/legs spread apart, they touch any part of the paddle, or they fall over. Repeat until everyone has had a try. Player with the highest number of successful jumps wins.

source_excerpt:
The player needs to spin in a circle ten times, holding the paddle as upright as possible. At the ten-count, they lay the paddle down on the ground and, keeping their feet and legs tightly together, attempt to jump back and forth across the shaft of the paddle as many times as they can.


name: Paddle Parts Game
variations: As a beginner game, team-mates are allowed to help the runner identify the proper part.
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 319
materials_category: equipment
materials_list: 2 paddles, name cards of paddle parts (blade, tip, throat, shaft, grip)
skills_developed: paddle knowledge, teamwork, relay racing
difficulty_level: usor
keywords: paddle, parts, relay, labels, canoe
tags: ["outdoor", "camp", "canoe", "educational", "skill building"]
language: en
normalized_name: paddle parts game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race game to teach the names of paddle parts. Two teams race to correctly label paddle parts by picking up cards and placing them on the correct part of the paddle. Beginner-friendly as teammates can help.

rules:
Game cards are laid upside down near each paddle. The players are split into two teams. As a relay, the first person from each team runs up to the paddle, picks up a card and lays it on the proper paddle part. As a beginner game, you might let other team-mates help tell where the proper parts are if the runner doesn't know. Play continues until all the parts of the paddles are labelled correctly.

source_excerpt:
Game cards are laid upside down near each paddle. The players are split into two teams. As a relay, the first person from each team runs up to the paddle, picks up a card and lays it on the proper paddle part.


name: Parts of a Canoe
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 320
materials_category: equipment
skills_developed: canoe knowledge, tactile identification, teamwork
difficulty_level: mediu
keywords: canoe, parts, blindfold, labeling, touch
tags: ["outdoor", "camp", "canoe", "educational", "skill building"]
language: en
normalized_name: parts of a canoe
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded labeling game where players must identify and label parts of a canoe by touch. Players pick a canoe part card, are blindfolded, then guided to the canoe to place the card on the correct part by feeling it with their hands.

rules:
One person picks a canoe part card. After they see what the part is, they are blindfolded. They can be guided to the canoe by their team-mates. They try and place (or stick) the card on the appropriate part of the canoe by feeling the canoe with their hands. Players take turns being blindfolded and labelling parts. The game is over when the entire canoe has been properly labelled.

source_excerpt:
They try and place (or stick) the card on the appropriate part of the canoe by feeling the canoe with their hands. Players take turns being blindfolded and labelling parts.

materials_list:
1 or 2 canoes, blindfolds, canoe part cards (deck, bow, stern, bow seat, stern seat, thwart, yoke, gunwale, freeboard, keel)


name: Pass the Ball (Canoe)
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 321
materials_category: equipment
materials_list: canoes, one ball per canoe, PFDs
skills_developed: balancing, coordination, teamwork
difficulty_level: mediu
keywords: canoe, balance, ball, pass, standing
tags: ["outdoor", "water", "canoe", "camp", "physical"]
language: en
normalized_name: pass the ball (canoe)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A balance game played in canoes where participants stand up with legs spread apart and pass a ball over heads and under legs along the length of the canoe. Requires careful balance and coordination to avoid tipping.

rules:
Place 3 or 4 canoeists in each canoe. One by one they stand up with their legs spread apart, until everyone is standing. They then try to pass the ball over the head of one person, under the legs of the next, etc., up and down the length of the canoe. Caution: when standing up/sitting down, do so in this order: stern person, bow person, middle person, to help keep the canoe balanced.

source_excerpt:
One by one they stand up with their legs spread apart, until everyone is standing. They then try to pass the ball over the head of one person, under the legs of the next, etc. etc., up and down the length of the canoe.


name: Simon Says (Canoe)
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 322
materials_category: equipment
materials_list: canoes, paddles, PFDs
skills_developed: paddling ability, parts of the canoe, listening, following instructions
difficulty_level: usor
keywords: simon says, canoe, paddling, elimination, instructions
tags: ["outdoor", "water", "canoe", "camp", "educational"]
language: en
normalized_name: simon says (canoe)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An adaptation of the classic 'Simon Says' game for canoeing. The leader gives paddling commands using 'Simon says...' format, testing various canoeing skills and knowledge. Canoes that make mistakes or follow commands given without 'Simon says' are eliminated.

rules:
Adapt 'Simon Says' to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner.

source_excerpt:
Adapt "Simon Says" to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner.


name: Tug of War (Canoe)
category: camp-outdoor
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 323
materials_category: equipment
materials_list: canoes, paddles, PFDs, strong rope
skills_developed: teamwork, back paddling, strength
difficulty_level: mediu
keywords: canoe, tug of war, rope, back paddling, teamwork
tags: ["outdoor", "water", "canoe", "camp", "competitive"]
language: en
normalized_name: tug of war (canoe)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe tug of war game where two canoes face each other connected by a rope. The paddlers in each canoe try to paddle backwards to drag the opposing canoe past a marked point to win.

rules:
Two canoes face each other (3 or 4 people per canoe). One person holds the rope while the others try to paddle backwards. One side needs to get past a marked point in order to be declared the winner.

source_excerpt:
Two canoes face each other (3 or 4 people per canoe). One person holds the rope while the others try to paddle backwards. One side needs to get past a marked point in order to be declared the winner.


name: Pass the Chicken
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 324
materials_category: supplies
materials_list: rubber chicken
skills_developed: listening, deduction, observation
difficulty_level: usor
keywords: rubber chicken, detective, guessing, circle, chicken dance
tags: ["indoor", "outdoor", "girls", "circle game", "singing"]
language: en
normalized_name: pass the chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A guessing game using a rubber chicken passed behind players' backs in a circle. A Detective in the center tries to guess who has the chicken. Players sing the Chicken Dance while passing the chicken, and freeze when the Detective calls 'STOP'. The Detective gets three chances to guess.

rules:
All players stand in a tight circle, shoulders touching, facing inwards. One player is the Detective, standing in the centre with eyes closed. Everyone sings the 'Chicken Dance' while the rubber chicken is passed around behind the backs of the players. The Detective yells 'STOP!', at which point everyone stops singing and freezes. The Detective has three chances to guess who has the chicken. If correct, the caught person becomes the new Detective.

variations:
For older girls: continue passing the chicken behind players' backs even while the Detective is trying to decide where it is.

source_excerpt:
Everyone sings the "Chicken Dance" while the rubber chicken is passed around behind the backs of the players in the circle. Eventually the Detective yells "STOP!", at which point everyone stops singing and freezes in place.


name: Pass the Chicken
variations: For older girls, continue passing the chicken while the Detective is trying to decide where it is.
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 324
materials_category: props
materials_list: rubber chicken
skills_developed: observation, deduction
difficulty_level: usor
keywords: rubber chicken, detective, circle game, chicken dance
tags: ["chicken games", "circle", "indoor", "silly"]
language: en
normalized_name: pass the chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game using a rubber chicken where a Detective tries to guess who is holding the hidden chicken while players pass it behind their backs during the Chicken Dance song.

rules:
Have all players stand in a tight circle facing inwards, shoulders touching. Elect one player as the Detective who stands in the centre with eyes closed. Everyone sings the Chicken Dance while the rubber chicken is passed around behind players' backs. The Detective yells 'STOP!' and has three chances to guess who has the chicken. If correct, the caught player becomes the new Detective.

source_excerpt:
The Detective then has three chances to guess who has the chicken. If she guesses correctly, then the person caught with the chicken moves into the circle to take the Detective's place and the game starts again.


name: Pass the Ball (Canoe Game)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 321
materials_category: sports
materials_list: one ball per canoe, canoes, PFD's
skills_developed: balancing, teamwork
difficulty_level: mediu
keywords: canoe, ball, balancing, water
tags: ["canoe", "water", "outdoor", "balance"]
language: en
normalized_name: pass the ball (canoe game)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe balancing game where 3-4 canoeists stand up one by one with legs spread apart and pass a ball over heads and under legs along the length of the canoe.

rules:
Place 3 or 4 canoeists in each canoe. One by one they stand up with their legs spread apart, until everyone is standing. They then try to pass the ball over the head of one person, under the legs of the next, etc., up and down the length of the canoe. When having participants stand up and sit down, ensure order: stern person, bow person, middle person.

source_excerpt:
Place 3 or 4 canoeists in each canoe. One by one they stand up with their legs spread apart, until everyone is standing. They then try to pass the ball over the head of one person, under the legs of the next, etc. etc., up and down the length of the canoe.


name: Simon Says (Canoe Game)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 322
materials_category: sports
materials_list: canoes, paddles, PFD's
skills_developed: paddling ability, knowledge of canoe parts, listening
difficulty_level: usor
keywords: canoe, simon says, paddling, water, elimination
tags: ["canoe", "water", "outdoor", "classic game adaptation"]
language: en
normalized_name: simon says (canoe game)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An adaptation of the classic 'Simon Says' game played in canoes, where participants follow paddling commands and are eliminated for following commands not preceded by 'Simon says'.

rules:
Adapt 'Simon Says' to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner.

source_excerpt:
Adapt "Simon Says" to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner.


name: Tug of War (Canoe Game)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 323
materials_category: sports
materials_list: strong rope per every 2 canoes, canoes, paddles, PFD's
skills_developed: teamwork, back paddling
difficulty_level: mediu
keywords: canoe, tug of war, rope, paddling, water
tags: ["canoe", "water", "outdoor", "team competition"]
language: en
normalized_name: tug of war (canoe game)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A canoe tug of war game where two canoes face each other, connected by a rope, and each canoe tries to paddle backwards past a marked point.

rules:
Two canoes face each other (3 or 4 people per canoe). One person holds the rope while the others try to paddle backwards. One side needs to get past a marked point in order to be declared the winner.


name: Duck Duck Chicken
category: sports-active
subcategory: chicken games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 325
materials_category: props
materials_list: rubber chicken
skills_developed: running, agility
difficulty_level: usor
keywords: rubber chicken, duck duck goose, chase, circle game
tags: ["chicken games", "circle", "active", "classic adaptation"]
language: en
normalized_name: duck duck chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variation of Duck Duck Goose played with a rubber chicken, where the chasing player can tag the other with the rubber chicken.

rules:
Seat all players in a circle. One player circles the group, bopping everyone on the head with the chicken while calling 'Duck, duck...'. At some point she calls 'CHICKEN', drops the rubber chicken in a target player's lap, and runs around the circle. The targeted player must stand, chase the first player, and race back to the empty spot. The second player can also tag the first by clipping her with the rubber chicken. Whoever makes it back to the empty spot first, without the chicken in hand, wins. The loser starts around the circle.

source_excerpt:
One player will circle the group, gently bopping everyone on the head with the chicken while calling out "Duck, duck...". At some point she will change her call to "CHICKEN", drop the rubber chicken in the lap of her target player, and take off around the circle.


name: Chuck the Chicken
category: sports-active
subcategory: chicken games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 326
materials_category: props
materials_list: rubber chicken
skills_developed: teamwork, running, coordination
difficulty_level: mediu
keywords: rubber chicken, team game, relay, running, points
tags: ["chicken games", "team", "active", "outdoor"]
language: en
normalized_name: chuck the chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game where one team passes a rubber chicken along a line while the other team earns points by running laps around a human clump; teams switch roles when the chicken is thrown.

rules:
Split players into two teams. Team A passes the chicken from back to front of their line (through legs, over head, alternating). Team B forms a human knot with one player running laps around the clump for points. When the chicken reaches the front of Team A's line, the leader yells 'CHUCK THE CHICKEN!' and throws it as far as possible. Team A then forms a clump and earns points by running laps. Team B breaks off to retrieve the chicken, forms a line, and passes it forward. Continue for equal rounds; most points wins.

source_excerpt:
When the chicken reaches the front of the line of Team A, the person at the front of the line yells "CHUCK THE CHICKEN!" as loud as they can and throws the chicken as far away as possible. Team A then immediately forms into a clump and one person starts to run laps around the clump, earning Team A points.


name: Hide and Go Chicken
category: jocuri-cercetasesti
subcategory: chicken games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 327
materials_category: props
materials_list: two rubber chickens
skills_developed: searching, teamwork
difficulty_level: usor
keywords: rubber chicken, hide and seek, team game
tags: ["chicken games", "team", "outdoor", "hide and seek"]
language: en
normalized_name: hide and go chicken
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A hide and seek game using rubber chickens where each team's leader hides a chicken and the opposing team searches for it.

rules:
Split girls into two teams. All girls gather in one spot and close their eyes. While most of the girls count to 50, the leader of each team hides their chicken somewhere in the playing area. When the count is done, girls spread out and try to find the other team's chicken. The first team to find the other team's chicken wins.

source_excerpt:
While most of the girls count to 50, the leader of each team goes and hides their chicken somewhere in the playing area. When the count is completed, the girls spread out and try to find the other team's chicken.


name: Fowl Follies
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 328
materials_category: props
materials_list: rubber chicken, chairs (optional)
skills_developed: memory, name learning, social skills
difficulty_level: usor
keywords: rubber chicken, memory, names, circle game
tags: ["chicken games", "icebreaker", "names", "circle"]
language: en
normalized_name: fowl follies
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle memory game with a rubber chicken where the Head Chick in the middle points the chicken at players and they must name the people sitting on either side of them.

rules:
Sit all players in a circle, on chairs if possible. One player stands in the middle (the Head Chick) brandishing the rubber chicken. This player approaches anyone in the circle, points the rubber chicken at them and asks 'who's in the chicken coop?'. The player pointed at must successfully name the people sitting on either side of them; if not, they become the new Head Chick.

source_excerpt:
This player can approach anyone in the circle, point the rubber chicken at them and ask "who's in the chicken coop?". The player being pointed at has to successfully name the people sitting on either side of them; if not, they become the new Head Chick.


name: Cardinal Points (Version One)
category: orientare
subcategory: compass games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 331
materials_category: navigation
materials_list: compass, start marker (flag, ball, etc.), spacious field or room
skills_developed: compass use, cardinal points knowledge, navigation
difficulty_level: usor
keywords: compass, cardinal points, navigation, paces
tags: ["compass", "orienteering", "outdoor", "navigation"]
language: en
normalized_name: cardinal points (version one)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation activity where participants follow a series of directional instructions using a real compass and end up back at their starting point.

rules:
Select a starting point. Drop the start marker and follow directions with a compass: Walk 5 paces north, 10 paces west, 20 paces south, 15 paces east, 15 paces north, 5 paces west. At the end, look down — you should be at the starting point.

source_excerpt:
Select a starting point. Drop the start marker and using the compass follow these directions: Walk 5 paces to the north, stop — Walk 10 paces to the West, stop — Walk 20 paces to the south, stop


name: Transportation Compass Game
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 332
materials_category: navigation
materials_list: direction cards
skills_developed: compass use, cardinal points, teamwork, creative play
difficulty_level: usor
keywords: compass, transportation, cardinal points, navigation, patrol
tags: ["compass", "orienteering", "outdoor", "patrol game", "Brownies", "Guides"]
language: en
normalized_name: transportation compass game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass game where each patrol pretends to be a different mode of transportation (canoe, train, bus, plane) and follows directional instructions with sound effects added.

rules:
Put the name of each type of transportation on a card and its corresponding directions on the reverse side. Each group follows the directions. Girls can add sound effects as they travel. Each patrol starts at a different cardinal point and follows their transport's route through all compass directions, ending back at their starting point.

source_excerpt:
Put the name of each type of transportation on a card and its corresponding directions on the reverse side. Each group follows the directions. As they travel, the girls can even add some sound effects.


name: Penny Game
category: orientare
subcategory: compass games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 333
materials_category: navigation
materials_list: compass, penny
skills_developed: compass use, degree bearings, navigation math
difficulty_level: mediu
keywords: compass, bearing, penny, degrees, navigation
tags: ["compass", "orienteering", "outdoor", "individual"]
language: en
normalized_name: penny game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation puzzle where participants follow three consecutive bearings of 120 degrees each and should end up back where they started, at their penny.

rules:
Place a penny on the ground at your feet. Set your compass on any bearing (e.g. 60) and walk 10 paces on that bearing. Add 120 degrees to your first bearing and walk 10 paces. Add another 120 degrees, walk 10 paces. Add another 120 degrees, walk 10 paces. Stop, look down — you should see your penny!

source_excerpt:
Place a penny on the ground at your feet. Set your compass on any bearing (e.g.. 60) and take a sighting. Walk 10 paces on that bearing. Stop and add 120 degrees to your first bearing and take a new sighting and walk 10 paces in the new direction.


name: Compass Relay
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 334
materials_category: navigation
materials_list: large cardboard compass per team, real compass, markers
skills_developed: compass points knowledge, running, teamwork
difficulty_level: usor
keywords: compass, relay race, cardinal points, team competition
tags: ["compass", "relay", "team", "navigation"]
language: en
normalized_name: compass relay
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay race where girls run to place markers on the correct compass points on a large cardboard compass laid on the floor.

rules:
Divide girls into two teams with a large cardboard compass for each team placed on the floor some distance away, with North marked and dots for the other 15 points. Set North in the correct direction with a real compass. Girls line up as in a relay. Leaders call a direction and the first girl runs to place a marker on that point. If correct, she stands behind the compass facing her team. If wrong, she returns to the back of line and tries again. The first team to have all members standing behind the compass wins.

source_excerpt:
Leaders call a direction and first girl runs to place a marker on that point. If correct, she stands behind the compass facing her team. If wrong, she returns to back of line and tries again. The first team to have all members standing behind the compass is the winner.


name: Cardinal Points (Version 2)
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 335
skills_developed: cardinal directions knowledge, running, agility
difficulty_level: usor
keywords: compass, cardinal points, running, forfeit
tags: ["compass", "active", "indoor or outdoor", "Brownies"]
language: en
normalized_name: cardinal points (version 2)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A running game where players race to the designated side of the playing area matching the direction called out, with the last person performing a forfeit.

rules:
Designate the four sides of the playing area as North, South, East, and West. Call out one direction. All players race to reach that side. The last person to reach the location performs a forfeit before re-joining the game. Continue calling directions while the forfeit is being completed. Examples of forfeits: sing a song, recite a promise, hop on one foot ten times, do 5 jumping jacks, shake hands with three people.

source_excerpt:
Call out one of the four directions. All of the players race to reach the side called. The last person to reach the location performs a "forfeit" before re-joining the game.


name: Follow The Ball
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 336
materials_category: navigation
materials_list: compass per team, beanbag per team
skills_developed: compass use, cardinal directions, throwing, running
difficulty_level: usor
keywords: compass, beanbag, directions, team, active
tags: ["compass", "orienteering", "outdoor", "active"]
language: en
normalized_name: follow the ball
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass game where teams take turns throwing a beanbag in assigned directions and chasing it, practicing compass directions in an active way.

rules:
Each girl is given a direction (North, South, East, West). Each team has a beanbag and a compass. One girl from each team sets the compass, stands to face her assigned direction, and throws the beanbag as far as possible. The rest of the team runs to find the beanbag. The second girl then sets the compass where the beanbag landed, faces her direction, and throws. Continue in this way. Additional compass directions such as NW and ESE or degree bearings could be used for older girls.

variations:
Additional compass directions such as N.W. and E.S.E. or degree bearings could be used for older girls.

source_excerpt:
One girl form each team sets the compass and stands to face her given direction. She then throws the beanbag as far as she can in that direction. The rest of the team runs to find the beanbag.


name: Passwords
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 337
materials_category: navigation
materials_list: password cut into three pieces per team, compass per team
skills_developed: compass use, navigation, teamwork, problem solving
difficulty_level: mediu
keywords: compass, password, treasure hunt, bearings, team
tags: ["compass", "orienteering", "outdoor", "team", "treasure hunt"]
language: en
normalized_name: passwords
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass treasure hunt where teams use compass bearings to find hidden pieces of a password and reassemble it to win.

rules:
A password for each team is cut into three (or more) pieces. Teams are given compass directions to find their pieces (e.g., 'The first piece is hidden six paces from the mailbox in a S.S.E. direction'). The first team to return to the leader with its complete password wins. This could be adapted by changing the password to a question that the team would have to answer correctly.

variations:
Could be adapted by changing the password to a question that the team would have to answer correctly.

source_excerpt:
A password for each team is cut into three (or more) pieces. Teams are given compass directions to find their pieces such as: The first piece is hidden six paces from the mailbox in a S.S.E. direction. The first team to return to the leader with its password wins.


name: Passwords
variations: Can be adapted by changing the password to a question that the team must answer correctly.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 337
materials_category: navigation
materials_list: password cut into three pieces (per team), compass
skills_developed: compass reading, teamwork, navigation
difficulty_level: mediu
keywords: compass, passwords, navigation, outdoor
tags: ["compass games", "outdoor", "team"]
language: en
normalized_name: passwords
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation game where a password is cut into three or more pieces and hidden outdoors. Teams use compass directions to find each piece, then return to the leader with the complete password. The first team to reassemble their password wins.

rules:
For each team, a password is cut into three (or more) pieces. Teams are given compass directions to find their pieces, e.g., 'The first piece is hidden six paces from the mailbox in a S.S.E. direction.' The first team to return to the leader with its password wins. This could be adapted by changing the password to a question that the team would have to answer correctly.

source_excerpt:
A password for each team is cut into three (or more) pieces. Teams are given compass directions to find their pieces such as: The first piece is hidden six paces from the mailbox in a S.S.E. direction.


name: Can You Find It?
category: orientare
subcategory: compass games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 338
materials_category: navigation
materials_list: compass per team, four slips of paper with instructions per team, envelope
skills_developed: compass use, observation, nature exploration
difficulty_level: usor
keywords: compass, nature exploration, directions, clues
tags: ["compass", "orienteering", "outdoor", "nature", "exploration"]
language: en
normalized_name: can you find it?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass exploration game where teams use compass directions to find objects or answers to questions in the outdoor environment.

rules:
Give each team a compass and an envelope with four folded pieces of paper. Everyone goes outside and each team finds a home location. Girls take out one slip of paper at a time and do what it says before taking out the next. Messages might be like: 'Can you find something that makes a sound in a N.E. direction?' or 'Can you find something pretty to the S?'

source_excerpt:
Give each team a compass and an envelope with four folded pieces of paper. Everyone goes outside and each team finds a home location. Girls take out one slip of paper at a time and do what it says before taking out the next.


name: Can You Find It?
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 338
materials_category: navigation
materials_list: compass (per team), four slips of paper with instructions (per team)
skills_developed: compass reading, observation, navigation
difficulty_level: usor
keywords: compass, scavenger hunt, outdoor
tags: ["compass games", "outdoor", "brownies"]
language: en
normalized_name: can you find it?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation scavenger hunt game where each team follows a series of written instructions to find objects in a specific compass direction. Girls take out one slip of paper at a time and do what it says before taking out the next.

rules:
Give each team a compass and an envelope with four folded pieces of paper. Everyone goes outside and each team finds a home location. Girls take out one slip of paper at a time and do what it says before taking out the next. Messages might be: 'Can you find something that makes a sound in a N.E. direction?'

source_excerpt:
Give each team a compass and an envelope with four folded pieces of paper. Everyone goes outside and each team finds a home location.


name: Closed Course
category: orientare
subcategory: compass games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 339
materials_category: navigation
materials_list: compass, place marker, list of directions
skills_developed: compass use, degree bearings, navigation, teamwork
difficulty_level: mediu
keywords: compass, bearings, navigation, closed course, paces
tags: ["compass", "orienteering", "outdoor", "team", "advanced navigation"]
language: en
normalized_name: closed course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation challenge where teams of 2-3 follow a series of bearings and distances, returning to their exact starting point if done correctly.

rules:
Play in a large area. Scatter teams around, each starting at a different point. Teams mark their starting point with a beanbag, backpack, or other marker. From their starting point, teams follow a set of bearings and distances. If done correctly, they should finish at the same point where they started. Course #1 (Simple): 5 paces N, 10 paces W, 20 paces S, 15 paces E, 15 paces N, 5 paces W. Course #2 (More Advanced): bearings of 90/225/315/45/180 degrees with specified paces.

variations:
Two courses provided: Course #1 simple (cardinal points only) and Course #2 more advanced (using bearings in degrees).

source_excerpt:
From their starting point, teams follow a set of bearings and distances. If they do it correctly, they should finish at the same point where they started.


name: Closed Course
variations: Two levels of difficulty: simple (cardinal points) and advanced (degree bearings).
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 339
materials_category: navigation
materials_list: one compass (per team), one place marker, one list of directions
skills_developed: compass reading, navigation, bearing calculation
difficulty_level: mediu
keywords: compass, bearings, navigation, orienteering
tags: ["compass games", "outdoor", "orienteering"]
language: en
normalized_name: closed course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation game where teams follow a set of bearings and distances from a starting point. If they do it correctly, they should finish at the same point where they started. Includes two courses: one using cardinal points only, and one using degree bearings.

rules:
Play in a large area. Scatter the teams so each starts at a different point. Teams mark their starting point with a beanbag or other marker. From their starting point, teams follow a set of bearings and distances. Course #1 (Simple, Cardinal Points Only): Walk 5 paces North, 10 West, 20 South, 15 East, 15 North, 5 West. Course #2 (More Advanced, Bearings): Take a bearing of 90 degrees, walk 20 paces; 225 degrees, 28 paces; 315 degrees, 28 paces; 45 degrees, 28 paces; 180 degrees, 20 paces.

source_excerpt:
From their starting point, teams follow a set of bearings and distances. If they do it correctly, they should finish at the same point where they started.


name: Compass Dance
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 340
materials_category: navigation
materials_list: compass, 4-8 markers (hula hoops or flags)
skills_developed: compass use, cardinal directions, running, singing
difficulty_level: usor
keywords: compass, dancing, cardinal points, running, singing, Brownies
tags: ["compass", "orienteering", "outdoor", "active", "singing", "Brownies"]
language: en
normalized_name: compass dance
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A lively outdoor game combining dancing and compass direction-finding, where girls dance in a circle and run to marker points when cardinal directions are called.

rules:
Go to a big field, park or outdoor space. Using a compass, find the 4 cardinal points (8 for Brownies) and place a marker (flag or hula-hoop) at each. Girls dance in a circle in the centre, skipping and singing to the tune of Mulberry Bush. Leader calls 'Fly to the North!' and all girls run to that point. The first girl to reach it sits down. Everyone else returns to the centre. If a girl is already sitting at the compass point, the next girl sits on her lap.

source_excerpt:
Girls dance in a circle in the centre, skipping and singing to the tune of Mulberry Bush: Round the world we'll fly today / Visiting Girl Guides far away / North and South and East and West / Girl Guides all will do their best!


name: Compass Dance
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 340
materials_category: navigation
materials_list: compass, 4-8 markers (hula hoops or flags)
skills_developed: compass directions, physical activity, quick reaction
difficulty_level: usor
keywords: compass, dance, singing, outdoor, brownies
tags: ["compass games", "outdoor", "active", "song"]
language: en
normalized_name: compass dance
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An active outdoor game where girls dance and sing in a circle, then run to compass points when called by the leader. Uses cardinal points (or 8 points for Brownies) marked with flags or hula-hoops in a large field.

rules:
Go to a big field. Using a compass, find the 4 cardinal points (8 for Brownies). Place a marker at each point widely spaced apart. Girls dance in a circle in the centre, skipping and singing to the tune of Mulberry Bush: 'Round the world we'll fly today...' Leader calls 'Fly to the North!' All girls run to that point. The first girl to reach it sits down. Everyone else returns to the centre. If a girl is already sitting at the compass point, the next girl there sits on her lap.

source_excerpt:
Girls dance in a circle in the centre, skipping and singing to the tune of Mulberry Bush: Round the world we'll fly today Visiting Girl Guides far away North and South and East and West Girl Guides all will do their best!


name: Compass Bingo
variations: For younger girls, give hints like 'this square is beside the tree'.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 342
materials_category: stationery
materials_list: paper divided into squares (per girl), master card (for leader), pencils
skills_developed: compass directions, listening, drawing
difficulty_level: usor
keywords: compass, bingo, drawing, directions
tags: ["compass games", "indoor", "brownies"]
language: en
normalized_name: compass bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A drawing game that teaches compass directions where the leader describes the location of squares on a bingo-like grid using compass points, and girls draw objects in the indicated squares. At the end, girls compare their drawings.

rules:
Give each girl a sheet of paper divided into squares (16 or 25 squares). For Brownies, put the 4 (or 8) compass points at the top or bottom. The leader has a master card with items pre-drawn. The leader describes the location of a square using compass points, then tells the girls what to draw. Example: 'Find the squares that are at the north. Now go to the square that is as far west as you can go. Put an A there.' Continue until all squares are filled. Girls can compare their drawings at the end.

source_excerpt:
The leader describes the location of a square using the compass points, then tells the girls what to draw in that square.


name: Compass Point Contest
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 344
materials_category: crafts
skills_developed: compass points, speed, accuracy
difficulty_level: usor
keywords: compass, relay, contest, board
tags: ["compass games", "team relay"]
language: en
normalized_name: compass point contest
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team relay contest where players race to correctly place labeled compass point cards on a physical compass board with brads. Points are awarded for correct placement and for being first.

rules:
Make two compass boards by drawing a circle on cardboard and securing it to a wooden board with brads at each of the eight compass points. Let the brads protrude about 1/2 inch; mark one point N for North. Initial the eight points of the compass on small pieces of cardboard with a small hole in each label. Line contestants up in two teams. One from each team competes in placing seven labels (omit North) on the brads quickly and correctly. A contestant receives one point for placing the labels correctly and a second point for doing so first. Winning team has the most points at the end.

source_excerpt:
This is a team contest in which members (one from each team) compete in placing seven labels (omit North) on the brads quickly and correctly. A contestant receives one point for placing the labels correctly and a second point for doing so first.

materials_list:
two compass boards (cardboard circles on wooden boards), brads, small labeled cardboard pieces with holes


name: Compass Golf
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 345
materials_category: outdoor
materials_list: small tin can, small pegs, golf equipment (or improvised)
skills_developed: compass directions, physical activity
difficulty_level: usor
keywords: compass, golf, outdoor, directions
tags: ["compass games", "outdoor", "sports"]
language: en
normalized_name: compass golf
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor game combining golf and compass skills. Players tee off from compass direction markers on a circle toward a buried tin can in the centre, recording how many strokes are needed from each compass point.

rules:
Bury a small tin can in the centre of a large circle marked on the ground. Mark North, South, East and West with small pegs on the circle's circumference. These are used to tee golf shots toward the buried can. Record how many strokes you need to get in from each point.

source_excerpt:
Bury a small tin can in the centre of a large circle marked on the ground. Mark North, South, East and West with small pegs on the circle's circumference. These are used to tee golf shots toward the buried can.


name: Compass Drawings
category: orientare
subcategory: compass
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 347
materials_category: stationery
materials_list: graph paper, pencil
skills_developed: compass directions, drawing, spatial orientation, following instructions
difficulty_level: usor
keywords: compass, drawing, graph paper, directions, pictures
tags: ["compass games", "indoor", "creative"]
language: en
normalized_name: compass drawings
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A follow-the-directions drawing activity on graph paper where girls follow compass direction instructions to create pictures. The top of the paper is North, bottom is South, left is East, and right is West. Multiple pictures are available including Trefoil designs, animals, and objects.

rules:
Use graph paper. The top of the paper is North, the bottom is South, left hand side is East and right hand side is West. Follow the compass directions provided to trace a picture. Multiple patterns available: Trefoil Design, Trefoil Version Two, Toadstool (1, 2, 3), Sailboat, Trefoil Design (version 3), Maple Leaf, Toadstool (alternate), Sailboat (alternate), Rabbit, Pig, Horse, Sneaker, Weight Lifter, Butterfly, Tree, Train, Dog, Swan, Duck, Dolphin, Teddy Bear, Snowman.

variations:
Many picture options: animals (Rabbit, Pig, Horse, Dog, Swan, Duck, Dolphin, Teddy Bear), objects (Sailboat, Sneaker, Weight Lifter, Tree, Train, Snowman), Trefoil designs, Butterfly, Maple Leaf, Toadstool.

source_excerpt:
This is a good exercise for getting your girls comfortable with the points of the compass; by following the directions you should end up with a picture! In all these patterns the top of the paper is North, the bottom is South, left hand side is East and right hand side is West.


name: Find-A-Flower
variations: Groups can swap direction sets and try all the trails.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 348
materials_category: crafts
materials_list: construction paper cut-outs, pushpins, written direction cards
skills_developed: compass reading, navigation, outdoor skills
difficulty_level: usor
keywords: compass, flower, outdoor, brownies, navigation
tags: ["compass games", "outdoor", "brownies", "camp"]
language: en
normalized_name: find-a-flower
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor compass navigation game especially suitable for Brownies or first-time compass users. Girls follow written compass directions to find a paper cut-out attached to a tree or bush. Each group has a different destination.

rules:
Ahead of time, cut out construction paper in flower or animal shapes and attach them to trees or bushes in a large outdoor area with a pushpin. Girls go to a designated starting point and follow their written directions, e.g., '12 paces E, 34 paces left.' At the end of the directions, girls should be led to the tree or bush where the cut-out is. Each group would have a different tree or bush. It might be helpful to send a leader with each group. Groups can also swap directions once they've conquered the first set.

source_excerpt:
The girls go to a designated starting point and follow their written directions, e.g., 12 paces E, 34 paces, left, etc. At the end of their directions, it should lead them to the tree or bush where the cut-out is.


name: Lay a Trail
variations: Can be played in the dark with flashlights.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 349
materials_category: stationery
materials_list: paper, pen, two Popsicle sticks (per patrol)
skills_developed: compass navigation, map-making, teamwork
difficulty_level: mediu
keywords: compass, trail, patrol, navigation
tags: ["compass games", "outdoor", "night game"]
language: en
normalized_name: lay a trail
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass trail creation and following game where each patrol creates their own compass trail, writing down directions as they go, then patrols swap instructions and follow each other's trails to find a marker.

rules:
Give each patrol a piece of paper, a pen, and two Popsicle sticks. Each patrol puts one Popsicle stick at the starting point of their trail. Girls make up their own compass trail, writing down directions as they go: e.g., '25 paces N, 40 paces S, 10 paces NW.' At the end, girls place another Popsicle stick to mark the end. Patrols then swap instructions and follow another patrol's trail to find their Popsicle stick. This game could also be played in the dark with flashlights.

source_excerpt:
Each patrol puts one Popsicle stick at the starting point of their trail. Then the girls make up their own compass trail, writing down the directions as they go: 25 paces N, 40 paces S, 10 paces NW, etc.


name: The Wedding
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 350
materials_category: furniture
materials_list: chairs or sitons (one per girl)
skills_developed: compass points, listening, reaction
difficulty_level: usor
keywords: compass, story, wedding, indoor, circle
tags: ["compass games", "indoor", "storytelling"]
language: en
normalized_name: the wedding
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A story-based compass directions game where girls sit in a circle divided into 8 compass point sections. When their section (compass point) is called in a story about a royal wedding, they stand up, turn around and sit back down. When 'WORLD' is called, everyone moves one chair clockwise.

rules:
Each girl brings a chair into the circle. Divide the circle into the 8 points of the compass with clearly defined spaces between each point. When each section (compass point) is called in the story, that group stands up, turns around, and sits down. When 'WORLD' is called, each player moves clockwise over one chair and notes their new section. The story: 'A big important wedding is being held this year. The daughter of King NORTH is being married to the son of King SOUTH...' (includes references to all 8 compass points and WORLD throughout).

source_excerpt:
When each section is called, for instance, NORTH, they stand up, turn around and then sit down. Each section does the same thing when their compass point is mentioned. When the story teller says WORLD, each player moves (clockwise) over one chair.


name: FUN
category: orientare
subcategory: compass
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 351
materials_category: equipment
materials_list: 2 compasses, rope, scissors, 2 tent stakes
skills_developed: compass navigation, teamwork, pacing
difficulty_level: dificil
keywords: compass, rope, FUN, outdoor, spelling
tags: ["compass games", "outdoor", "team building"]
language: en
normalized_name: fun
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large-group outdoor compass activity where 13 team members physically spell out the word 'FUN' in a field by following compass directions while unrolling a rope between them. Each letter is cut from rope at the appropriate point.

rules:
Each team needs 13 people, 2 compasses, rope, scissors, and 2 tent stakes. One person stands at the starting point holding an end of rope. The rest take turns being the moving person as each compass direction is read and the distance paced while rolling out the rope. When the distance is reached, the person stays put holding the rope; another takes over reading the next direction. Instructions include 'cut the rope' and 'start the rope' to signal individual letters. When finished, 13 members should be spaced in the field with rope running between them spelling 'FUN'. Detailed directions provided (13 steps).

source_excerpt:
When the team finishes, their 13 members should be spaced out in the field, with a rope running between them. The rope should spell out the word FUN.


name: Compass Geometric Shapes
variations: Can use various shapes with varying distances to increase difficulty.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 352
materials_category: navigation
materials_list: compass (per person or per pair), wrapped candies
skills_developed: compass navigation, geometry, pacing
difficulty_level: mediu
keywords: compass, geometric shapes, squares, navigation
tags: ["compass games", "outdoor"]
language: en
normalized_name: compass geometric shapes
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass navigation game where each person follows compass directions that trace out a geometric shape. If done correctly, they return to their starting candy and can keep it. Multiple shapes can be used to increase challenge.

rules:
Set out wrapped candies on the floor/ground/grass several metres apart. Give each person compass directions starting beside a candy. The directions make a shape (e.g., square: 4 paces N, 4 paces E, 4 paces S, 4 paces W) without telling them what shape it is. If they do it correctly, they will be back where they started and can keep the candy. Do the same with other shapes. Vary the number of paces to make the game more challenging.

source_excerpt:
Give each person compass directions starting beside a candy. The directions will make a square, but don't tell them that, i.e., 4 paces N, 4 paces E, 4 paces S, 4 paces W. If they have done it correctly they will be back where they started and can keep the candy.


name: Where Will the Animals Go?
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 353
materials_category: toys
materials_list: animal pictures (one per player) or stuffed animals, large cardboard 'N', compass
skills_developed: compass directions, spatial awareness, relative positioning
difficulty_level: usor
keywords: compass, animals, directions, brownies
tags: ["compass games", "indoor", "brownies"]
language: en
normalized_name: where will the animals go?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass directions game where players place animal pictures or stuffed animals at compass point locations called out by the leader. Players must figure out relative positions from only the marked North point, and can suggest movements for their animals.

rules:
Use a compass to find north. Tape a large cardboard 'N' to the wall or floor. The leader calls out directions for the animals to be placed, e.g., 'Will the lion please sit at northeast?' Continue until all the animals are in place. Then ask players to suggest movements: 'Paddington, where are you and where would you like to go?' A player might say, 'I'm down south and I would like to go northwest.' Since only North is marked, players have to figure out the relative positions of the other seven points.

source_excerpt:
The leader calls out directions for the animals to be placed, e.g., 'Will the lion please sit at northeast?' Continue until all the animals are in place.


name: Where Will the Animals Go
category: orientare
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 353
materials_list: picture of an animal for each player, large cardboard N, compass
skills_developed: compass reading, directional awareness
difficulty_level: usor
keywords: compass, directions, animals, north
tags: ["compass", "orientare", "guiding"]
language: en
normalized_name: where will the animals go
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A compass-based game where players use a compass to find north, then place animal pictures or stuffed animals at various compass directions as called out by the leader. Players learn relative positions of compass points since only North is marked.

rules:
Use a compass to find north. Tape the 'N' to the wall or floor. The leader calls out directions for the animals to be placed. Players suggest movements using compass directions. Since only North is marked, the players have to figure out the relative positions of the other seven points.

source_excerpt:
Use a compass to find north. Tape the "N" to the wall or floor. The leader calls out directions for the animals to be placed, e.g., "Will the lion please sit at northeast?"


name: Angels Dancing on the Head of a Pin
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 357
materials_list: one 4-inch nail nailed into wood block, 14 additional nails of same size
skills_developed: problem solving, patience, cooperative thinking
difficulty_level: mediu
keywords: nails, balance, puzzle, cooperative
tags: ["puzzle", "cooperative", "guiding"]
language: en
normalized_name: angels dancing on the head of a pin
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative puzzle challenge where players must balance 14 nails on the head of one nail secured in a wood block. The solution involves layering the nails in a specific pattern.

rules:
One nail is nailed securely into a block of wood. The challenge is to balance 14 additional nails on the head of the secured nail. Solution: Lay one nail down, lay 12 nails across it with heads alternating, lay the final nail across the 12 in the same direction as the first, then balance the entire nail sandwich on the nail in the wood.

source_excerpt:
The goal is to figure out how to balance all 14 nails on the head of the one that is already secured in the wood block.


name: Make New Verses
category: cantece-ceremonii
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 358
skills_developed: creativity, teamwork, singing
difficulty_level: usor
keywords: song, verses, Make New Friends, cooperative
tags: ["cantec", "cooperative", "guiding"]
language: en
normalized_name: make new verses
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative song-writing activity where girls are split into groups and each group writes a new verse to the song 'Make New Friends' within ten minutes. Groups then share and teach their verse to the others.

rules:
Put the girls into groups (preferably with closest friends separated). Everyone sings 'Make New Friends' together. Each group writes a new verse within ten minutes. At time, go around and each group sings and teaches their verse using the repeat-after-me method.

source_excerpt:
Each group is to write a new verse to the song within ten minutes, silly or otherwise. At time being called, go around the room and each group sings their verse and also teaches their verse to the other groups using the repeat after me method.


name: Measurements
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 359
materials_list: instruction sheet, measuring objects (book, rope, scarf, etc.)
skills_developed: measurement, creativity, teamwork
difficulty_level: usor
keywords: measurement, body, cooperative, Pathfinders
tags: ["cooperative", "guiding", "measurement"]
language: en
normalized_name: measurements
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative measurement activity where girls create their own measuring system and use it to measure various body-related things in their group, such as combined height, longest nose, foot length, etc.

rules:
Give the girls a sheet with measurement instructions. They make up their own measuring system using any object (book, rope, scarf, etc.) and complete measurements including combined height, longest nose, left feet in a line, biggest ears, circle made by joined hands, arm lengths, finger lengths, and largest head.

source_excerpt:
Make up your own measuring system. You can use whatever you'd like - a book, a rope, your scarf, etc., and figure out the following measurements


name: Newspaper Game
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 360
materials_list: one newspaper per patrol (all must be the same), question sheets
skills_developed: teamwork, leadership, reading comprehension
difficulty_level: mediu
keywords: newspaper, questions, teamwork, patrol
tags: ["cooperative", "guiding", "indoors"]
language: en
normalized_name: newspaper game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game where each patrol is given the same newspaper and a set of about 20 questions whose answers are found within the newspaper. Teams compete to answer the most questions correctly within a time limit.

rules:
Before the meeting, prepare one identical newspaper per patrol and 20 questions with answers found anywhere in the newspaper (not in page order). At the meeting, give each patrol a newspaper and questions. Set a time limit or continue until one group finishes. Award 1 point per correct answer.

source_excerpt:
Give each patrol a newspaper and a set of questions. Set a time limit OR continue until one group says "finished" OR time each patrol. Go through the questions and answers, giving 1 point per correct one.


name: Part to Part
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 361
skills_developed: communication, getting to know each other
difficulty_level: usor
keywords: icebreaker, introduction, body parts, questions
tags: ["icebreaker", "guiding", "introduction"]
language: en
normalized_name: part to part
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker/introduction game where two lines of players face each other and move in opposite directions. Players have 10 seconds to touch a specified body part to their partner's and answer an introductory question before moving on to the next person.

rules:
Two lines face each other and move in opposite directions; when a player reaches the end of their line, they join the end of the other line. Players have 10 seconds to follow instructions and answer questions with the person across from them, then move on.

source_excerpt:
Two lines face each other. Lines move in opposite directions; when a player reaches the end of their line, their next move is to join the end of the other line. Players are given 10 seconds to follow out instructions and answer questions with the person across from them, then they must move on to the next person.


name: Pass the Can
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 363
materials_list: empty tin can with one end cut off
skills_developed: teamwork, coordination
difficulty_level: mediu
keywords: can, legs, cooperative, circle
tags: ["cooperative", "guiding", "physical"]
language: en
normalized_name: pass the can
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game similar to Pass the Ball, but using an empty tin can passed from person to person using only feet and legs. The can must sit over every foot in the circle without touching the ground.

rules:
Sit in a circle. Pass an empty tin can (with one end cut off) from person to person using only feet and legs. The can must sit over every foot in the circle. If the can touches the ground, the group must start over.

source_excerpt:
instead of a ball you pass an empty tin can (with one end cut off) from person to person. Again you may only use your feet and legs to pass the can. The can must sit over every foot in the circle.


name: Rescue From the Sea
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 364
materials_list: blindfold
skills_developed: communication, trust, listening
difficulty_level: mediu
keywords: blindfold, cooperative, sea, communication
tags: ["cooperative", "guiding", "communication"]
language: en
normalized_name: rescue from the sea
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game where a blindfolded swimmer must navigate through obstacles (buoys, rocks, jellyfish) between two lines of players forming sea cliffs, guided only by the verbal directions of a rescuer at the far end.

rules:
Players form two lines about 8 feet apart representing cliffs. Assign roles: blindfolded swimmer, rescuer, two buoys (clang), two rocks (pounding waves sound), silent jellyfish. Lines make stormy sea sounds. Rescuer gives verbal directions to swimmer. If swimmer hits obstacle, return to start. Replace swimmer and rescuer once course completed.

source_excerpt:
The rescuer standing on the shore gives directions to the swimmer as he/she tries to make their way through the sea. Because of all the other noises, the rescuer has to be loud and clear in his instructions and the swimmer must listen.


name: Save the Whales
category: wide-games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 365
skills_developed: strategy, teamwork, environmental awareness
difficulty_level: dificil
keywords: whales, conservation, outdoor, wide game, patrol
tags: ["wide-game", "guiding", "outdoor", "environmental"]
language: en
normalized_name: save the whales
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor wide game where girls are divided into whale hunters and conservationists. Hunters try to capture and 'process' whale garbage bags by decoding secret messages, while conservationists try to move whales to a conservation area. Each team moves in a 'boat' made of rope tied around their patrol.

rules:
Divide into hunters and conservationists. Each patrol moves in a rope 'boat'. Whales are garbage bags with secret messages. Conservationists move one whale at a time to the conservation area. Hunters attack conservationists moving live whales and process whales by decoding their messages. Dead whales go to the whaling station. Winner has the most whales at their base at game end.

source_excerpt:
Conservationists may move only one whale at a time, trying to get it to the conservation area. Hunters may attack the boats of conservationists who are moving live whales, grab the whales, and then try to process them.

materials_list:
large garbage bags, newspapers, secret coded messages on white paper, tape, string or cord, pencils, clothes pegs


name: Save the Whales
category: wide-games
subcategory: capture-the-flag-variant
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 29-31
materials_category: outdoor
materials_list: two blow-up inflatable whales, flag-football belts, flag-football flags (1.5x per team)
skills_developed: strategy, teamwork, leadership, physical agility
difficulty_level: mediu
keywords: save the whales, capture the flag, flag football, whale, el presidente, wide game
tags: ["camp-wide", "outdoor", "large-group", "flag-football", "no-jail", "non-war"]
language: en
normalized_name: save the whales
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large-scale variation of Capture the Flag designed for camps that object to war-simulation themes. Instead of flags, each team possesses a blow-up inflatable whale and uses flag-football belt systems for elimination. Each team has a leader called 'el Presidente' who stays with the whale at all times and manages strategy and flag distribution. The objective is to capture the opposing team's whale and bring it back to your own President. Players are 'in-play' only while wearing a personal flag; losing a flag means returning to the President for a replacement. Flags taken from opponents are carried to your own President to remove them from play. The game is set on a large open field or varied terrain without a midline or jail.

rules:
Two teams each receive a blow-up whale and flag-football belts equal to 1.5x the number of players per team. Each team appoints an 'el Presidente' (mature counselor) who stays with the whale, cannot be eliminated, and manages flag distribution. Players are 'in-play' only when wearing a personal flag. When a player's flag is pulled, they become inactive and must return to their President for a new flag. The person who pulled the flag carries it to their own President to take it out of play. A player can carry multiple flags of both colors; if their own flag is taken while carrying others, they must surrender all carried flags to the opponent. A carrier can act as 'medic' and give a teammate an appropriate-color flag. The whale must be placed in an open visible area and cannot be moved once placed. When an active opposing player grabs the whale, it can be passed to active teammates, but if the carrier's flag is taken, the whale must be left where it falls. The game is won when the opposing team's whale reaches your President.

variations:
The game can be adapted by changing the item carried and the story/terminology to match the weekly camp theme. Originally derived from Capture the Flag.

source_excerpt:
This game is a variation on Capture the flag that evolved from years of playing Capture the flag and seeing problems.


name: Silent Auction
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 366
materials_list: place markers (tape, rubber spot, or chalk marks)
skills_developed: non-verbal communication, awareness
difficulty_level: usor
keywords: silent, gestures, spot, cooperative
tags: ["cooperative", "guiding", "communication"]
language: en
normalized_name: silent auction
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative movement game where all but one player stand in a circle on place markers. Players try to trade spots using only facial expressions and gestures (no talking, no body below the shoulders), while 'It' in the middle tries to steal a spot.

rules:
All but one stand in a circle on their spot. The person in the middle is 'It'. Players communicate using only facial movements and gestures to arrange a spot trade. Once contact is made, the two players trade without letting 'It' steal a spot. If a spot is stolen, that player becomes 'It'.

source_excerpt:
They may only communicate with another person using facial movements and gestures. They may not talk or use any body part below the shoulders to communicate.


name: Touch the Ball
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 367
materials_list: soccer ball, softball, tennis ball, golf ball, tube of lip gloss, bread clip, dime
skills_developed: problem solving, teamwork, spatial reasoning
difficulty_level: mediu
keywords: ball, touch, cooperative, circle
tags: ["cooperative", "guiding", "problem-solving"]
language: en
normalized_name: touch the ball
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative challenge where the whole group must simultaneously touch an object placed in the middle of the circle without touching each other. Starting with the largest object and working down to the smallest (a dime), requiring creative arrangement.

rules:
Stand in a circle. Place the largest object (e.g., soccer ball) in the middle. All players must touch the object without touching each other and hold this for 10 seconds. Then replace with a smaller object and repeat, working down to the smallest (dime).

source_excerpt:
Place the largest object in the middle of the circle, and tell the girls that they must all touch the object without touching each other. Once they figure out how to arrange themselves so that they can do this for 10 seconds, give them a smaller object.


name: Turn the Circle Inside Out
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 369
skills_developed: problem solving, teamwork, spatial awareness
difficulty_level: mediu
keywords: circle, inside out, cooperative, holding hands
tags: ["cooperative", "guiding", "physical"]
language: en
normalized_name: turn the circle inside out
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative challenge where all players form a circle holding hands, close their eyes, and attempt to turn the circle inside out so everyone faces outward, without letting go of each other's hands.

rules:
Form a circle with all players joining hands and facing the middle. Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction without letting go of hands. Hint: two players hold up their hands and everyone else follows through underneath.

source_excerpt:
Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction (outside of the circle) without letting go of each others' hands.


name: Turn the Circle Inside Out
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 369
skills_developed: cooperation, problem-solving, communication
keywords: circle, cooperative, teamwork, hands
tags: ["cooperative", "no-equipment"]
language: en
normalized_name: turn the circle inside out
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game where all players form a circle holding hands, facing the middle. With eyes closed, they try to turn the circle inside out so everyone ends up facing outward, without letting go of each other's hands.

rules:
Everyone joins hands in a circle facing the middle. Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction (outside of the circle) without letting go of each others' hands. Hint: the solution is that two players hold up their hands and everyone else follows through underneath.

source_excerpt:
Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction (outside of the circle) without letting go of each others' hands.


name: Wrestle for Candy
variations: Fruit or any other prize can substitute for candy.
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 370
materials_list: candy or fruit
skills_developed: cooperation, strategy, empathy
difficulty_level: usor
keywords: arm wrestling, candy, cooperative, lesson
tags: ["cooperative", "guiding", "lesson"]
language: en
normalized_name: wrestle for candy
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative activity disguised as arm wrestling competition where pairs compete, but the real lesson is that by cooperating instead of fighting, each player can earn more candy. The winner has the loser feed them a piece of candy.

rules:
Pair the girls off to arm wrestle. The winner gets to have the loser feed them a piece of candy. If they fight against each other, neither gets much candy, but if they work together (alternating wins and losses), each gets more candy.

source_excerpt:
If they fight against each other, neither will get much candy, but if they catch on and work together on win and lose, each gets more candy by working together instead of against the other.


name: Wrestle for Candy
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 370
materials_category: food/treats
materials_list: candy or fruit as prize
skills_developed: cooperation, strategic thinking
difficulty_level: usor
keywords: arm wrestling, candy, cooperation, pairs
tags: ["cooperative", "pairs", "candy"]
language: en
normalized_name: wrestle for candy
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative activity where pairs arm wrestle, with the winner getting to be fed a piece of candy by the loser. The twist is that players who work together (taking turns winning and losing) each get more candy than those who fight against each other.

rules:
Pair the girls off to arm wrestle. The winner gets to have the loser feed them a piece of candy (or fruit, whatever you choose as the prize). If they fight against each other, neither will get much candy, but if they catch on and work together on win and lose, each gets more candy by working together instead of against the other.

source_excerpt:
If they fight against each other, neither will get much candy, but if they catch on and work together on win and lose, each gets more candy by working together instead of against the other.


name: Electric Maze
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 371
materials_list: large tarp, duct tape (to mark grid), secret map for leader
skills_developed: memory, teamwork, strategy, communication
difficulty_level: mediu
keywords: maze, electric, tarp, grid, cooperative
tags: ["cooperative", "guiding", "problem-solving"]
language: en
normalized_name: electric maze
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team cooperative challenge where players must cross a large tarp marked with a grid by stepping on the correct squares. Some squares are 'electric' and the leader secretly knows which are safe. Players cross one at a time, and the group must collectively figure out the safe route.

rules:
The entire team must cross from one side of the tarp to the other by stepping on safe squares. The leader has a secret map of which squares are electric. Players cross one at a time; the leader indicates safe or electric. Players may move horizontally or vertically, not diagonally. If zapped, the next player tries. Each player must follow the squares in order. Game over when every player crosses safely.

source_excerpt:
The challenge is for the entire team to cross from one side of the tarp to the other, by stepping on the appropriate squares. The problem is that some of the squares are "electric" and will "zap" any player who stands on the wrong square.


name: Electric Maze
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 371
materials_category: equipment
materials_list: large tarp, duct tape, small piece of paper with the safe route sketch
skills_developed: memory, cooperation, problem-solving, observation
difficulty_level: mediu
keywords: tarp, grid, maze, electric, team
tags: ["cooperative", "outdoor", "team-challenge"]
language: en
normalized_name: electric maze
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative team challenge where the entire team must cross from one side of a grid-marked tarp to the other by stepping only on 'safe' squares. Some squares are 'electric' and zap players who step on them; only the leader knows which squares are safe. Players take turns crossing and gradually figure out the safe route.

rules:
Players try to cross the maze one at a time. The leader indicates whether each square is safe or electric. Players may move horizontally or vertically but not diagonally. If a player steps on an electric square, the next player gets their turn. The game is over once every player has safely crossed the maze. Players must step on each square in the correct order.

source_excerpt:
The challenge is for the entire team to cross from one side of the tarp to the other, by stepping on the appropriate squares. The problem is that some of the squares are "electric" and will "zap" any player who stands on the wrong square.


name: Group Art
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 372
materials_list: blank sheets of paper, markers, sheets with simple pictures
skills_developed: non-verbal communication, teamwork, creativity
difficulty_level: mediu
keywords: art, drawing, non-verbal, cooperative, back
tags: ["cooperative", "guiding", "communication", "art"]
language: en
normalized_name: group art
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative non-verbal communication game where teams sit in parallel lines. The person at the back has a picture, and the team must transmit the image to the person at the front by tracing the picture on each other's backs, without talking.

rules:
Split into teams sitting in parallel lines facing forward. Give the rear person a picture and the front person a blank sheet and marker. Nobody may talk and the picture must stay at the back. The person at the back traces the picture on the back of the person in front, and this is repeated to the front. The front person draws their interpretation and compares to the original.

source_excerpt:
The trick is, nobody is allowed to talk and the original picture must remain with the person at the back of the line. The best way to communicate the information is for the person at the back with the picture to trace the picture on the back of the person in front of them.


name: Group Art
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 372
materials_category: art/craft
materials_list: blank sheets of paper, markers, sheets with simple pictures
skills_developed: non-verbal communication, teamwork, creativity
difficulty_level: usor
keywords: art, drawing, non-verbal, communication, teams
tags: ["cooperative", "creative", "non-verbal"]
language: en
normalized_name: group art
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A non-verbal communication game where teams sit in lines and silently pass information about a picture from the back of the line to the front. The person at the back traces the picture on the back of the person in front, who relays it forward, until the person at the front draws it.

rules:
Split the group into teams sitting in parallel lines. The rear person has a picture sheet. The front person has blank paper and a marker. Nobody is allowed to talk and the original picture stays at the back. The person at the back traces the picture on the back of the person in front, who repeats this process up the line. The front person draws their interpretation and then compares it to the original.

source_excerpt:
The trick is, nobody is allowed to talk and the original picture must remain with the person at the back of the line. The best way to communicate the information is for the person at the back with the picture to trace the picture on the back of the person in front of them.


name: Human Juggler
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 373
materials_category: sports equipment
materials_list: a number of balls, preferably of different sizes
skills_developed: coordination, memory, cooperation, attention
difficulty_level: mediu
keywords: balls, circle, juggling, pattern, names
tags: ["cooperative", "active", "circle-game"]
language: en
normalized_name: human juggler
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative circle game where players pass balls around in a set pattern, then add more balls to see how many the group can juggle simultaneously without dropping any.

rules:
Players stand in a circle. The leader tosses a ball to another player while calling their name; that player tosses it to the next while calling their name, until all have received the ball and it returns to the leader. Practice the pattern, then introduce a second ball, third, fourth, etc. If anyone drops a ball, all players must grab the other balls and stop play before retrieving the dropped one.

source_excerpt:
The goal of the game is to be able to pass a series of balls around the circle in a pattern without dropping any of them! Start with one ball. The leader takes the ball, calls the name of another player somewhere else in the circle, and tosses the ball to them.


name: Barter
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 374
materials_category: furniture
materials_list: chairs
skills_developed: observation, non-verbal communication, agility
difficulty_level: usor
keywords: circle, chairs, trading, silent, barter
tags: ["circle-game", "chairs", "silent"]
language: en
normalized_name: barter
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where one player stands in the middle while seated players silently signal to trade spots with each other. The middle player tries to steal an empty seat whenever someone moves.

rules:
Everyone sits in a circle on chairs. One player stands in the middle. Pairs of seated players 'barter' or trade their spots silently. Players may not trade with anyone sitting closer than three seats away. No more than two pairs may attempt to trade at the same time. Every time someone gets out of their seat, the middle player tries to take their place.

source_excerpt:
The goal of the game is for pairs of players seated in the circle to "barter" or trade their spots without the player in the middle noticing. All trades must be signaled silently.


name: Ready Steady Cook
category: team-building
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 375
materials_category: food/cooking
skills_developed: creativity, teamwork, planning, cooking
difficulty_level: mediu
keywords: cooking, food, competition, teams, meal
tags: ["food", "cooking", "competition", "team-building"]
language: en
normalized_name: ready steady cook
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building cooking competition where teams are given the same basic food items and must create a meal in 20 minutes. Teams first plan for 2 minutes, then cook, and judges taste and score the results. Based on a British TV programme.

rules:
Teams (ideally smaller than 12) are each given the same items of food, plus access to a shared table of additional food and equipment. Teams have 2 minutes to plan, then 20 minutes to use all their items to make a meal. Judges go around, taste, and choose a winning team. Teams have 5 minutes at the end to clean up.

source_excerpt:
Each team has 2 minutes to look through their items and plan their meal. Then allow teams 20 minutes to use all the items given to make a meal. Then the judges can go around to each team , taste the meal and choose a winning team.

materials_list:
tomatoes, hard-boiled eggs, lettuce, bread roll, orange, pear, biscuits, carrot, herbs, icing sugar, mayonnaise, chocolate, rice, angel delight, chicken fillets, margarine, garlic, salt, tomato puree, cayenne powder, butter, cocktail sticks, milk, pepper, pasta


name: Peanut Butter Sandwich Dilemma
category: integrare-incluziune
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: pages 376
materials_category: craft/paper
materials_list: Bristol board cards, construction paper in various colors and shapes, 20 Luck of the Draw cards
skills_developed: negotiation, strategic thinking, empathy, global awareness, conflict resolution
difficulty_level: mediu
keywords: trade, resources, countries, world peace, simulation
tags: ["simulation", "peace", "world", "trade", "cooperative"]
language: en
normalized_name: peanut butter sandwich dilemma
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation game exploring world trade, resource distribution, and international peace. Groups represent countries with different resources and must trade to acquire what they need to make a peanut butter sandwich. Random 'Luck of the Draw' cards add unpredictability, mirroring real-world disasters and windfalls.

rules:
Split the group into 8 countries (at least 2 per country). Each country chooses a leader, a decision-making process, and a name. Each country receives a card with their size, population, financial status, and resources. World resources (represented by construction paper shapes) are distributed among countries. Countries take turns trading to get what they need. On their turn, a country may trade or draw a 'Luck of the Draw' card. The goal is to gain resources to provide peanut butter sandwich lunches for their population while maintaining world peace.

variations:
A simpler version called 'Jelly Beans to Feed The World' is mentioned as more suitable for younger girls.

source_excerpt:
The aim of the game is to use the resources available in your country to provide, through trade on the world market, what your country needs to survive while maintaining peace in the world.


name: Traffic Jam
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 377
materials_category: simple props
materials_list: roll of masking tape (or Frisbee or round object), blindfolds (optional)
skills_developed: trust, communication, non-verbal communication, spatial awareness
difficulty_level: usor
keywords: trust, pairs, car, driver, blindfold
tags: ["trust", "pairs", "active", "blindfold"]
language: en
normalized_name: traffic jam
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trust and communication game where players pair up as 'cars' and 'drivers'. The car (front person, eyes closed) is guided by the driver (rear person) using physical signals. After practice, some pairs become 'aggressive drivers' who try to tag others with a roll of masking tape.

rules:
Players get into pairs. One stands behind the other with hands on the front person's shoulders. The front person is the 'car' (eyes closed) and the rear is the 'driver'. Pairs develop a system of signals (e.g., pressure on shoulder for turns). After practice, 2 pairs get a roll of masking tape to represent aggressive drivers; they try to tag other pairs. Tagged pairs hand over the tape. Switch partners so everyone gets to be both car and driver.

source_excerpt:
The cars and drivers will have to work out a system of communicating how the car is to move, since the cars can't move without instructions from their drivers.


name: Traffic Jam
category: escape-room-puzzle
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
materials_list: marked squares on floor or stepping stones
skills_developed: logical thinking, problem solving, teamwork
difficulty_level: dificil
keywords: puzzle, positions, movement, logic
tags: ["scouts", "puzzle", "logic", "team building"]
language: en
normalized_name: traffic jam
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two groups facing each other must switch positions on a line following strict rules: step into adjacent empty space or step around someone facing the opposite direction.

rules:
The patrol divides into two groups lined up facing each other with one empty space in the center. A's must move to B's positions and vice versa. Rules: (1) Step only into adjacent empty square; (2) Step around a person facing the opposite direction. Players cannot move backwards; cannot step around someone facing the same direction; only one player moves at a time. Scoring by seconds subtracted from 300.

source_excerpt:
The two groups must now switch positions on the line. The A's move to the B's space and vice versa. They must follow this procedure: 1. Step only into an adjacent empty square. 2. Step around a person facing the opposite direction.


name: Ping, Buzz, Ring
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 378
skills_developed: math, attention, quick thinking
difficulty_level: mediu
keywords: counting, numbers, circle, ping, buzz, ring
tags: ["circle-game", "math", "no-equipment"]
language: en
normalized_name: ping, buzz, ring
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A counting circle game where players count from 1 to 100, but must say 'ping' instead of any number containing or divisible by 3. Advanced versions add 'buzz' for 5s and 'ring' for 7s. Can be played cooperatively or as elimination.

rules:
Sit players in a circle. Players count in sequence starting from 1. Instead of any number with a '3' or multiple of '3', say 'ping'. If someone makes a mistake, the count starts over. Continue until the group reaches 100. Advanced: add 'buzz' for 5's and 'ring' for 7's, making some numbers require multiple substitutions (e.g., 35 = 'ping buzz ring'). Can be played as elimination or cooperatively.

variations:
Can be played as an elimination game (players leave the circle on mistakes) or cooperatively (goal is to reach 100 without mistakes). Can add 'buzz' for 5s and 'ring' for 7s for added difficulty.

source_excerpt:
The goal is to count as a group, starting from 1 and going up towards 100, with each person in turn supplying the next number in the sequence. The trick is that instead of saying any number with a "3" or a multiple of "3" in it, you say "ping".


name: Flood
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 380
materials_category: equipment
materials_list: plastic tarp
skills_developed: cooperation, problem-solving, physical coordination
difficulty_level: usor
keywords: tarp, flood, group, shrinking space
tags: ["cooperative", "physical", "tarp"]
language: en
normalized_name: flood
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative challenge where an entire group must fit onto a shrinking 'rock' (plastic tarp) as the 'flood waters rise'. The facilitator progressively folds the tarp to reduce the available space.

rules:
The group stands on a plastic tarp representing a 'rock'. Once everyone is on, the facilitator folds part of the tarp up so there is less room. The group must find ways to fit on the ever-smaller space.

source_excerpt:
The flood waters are rising! Try to fit your entire group onto a "rock" (a plastic tarp). Once everyone's on the "rock", the flood waters can rise further (e.g., the facilitator folds part of the tarp up so there is less room for everyone to stand).


name: Sevens
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 381
skills_developed: math, attention, quick thinking
difficulty_level: mediu
keywords: counting, multiples, sevens, clapping, circle
tags: ["circle-game", "math", "no-equipment"]
language: en
normalized_name: sevens
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle counting game where players count sequentially but clap instead of saying multiples of 7. The number of claps equals which multiple of 7 it is. Can be played cooperatively (reach 100 without mistakes) or as elimination.

rules:
Players sit in a large circle. One person starts by saying '1', continuing in sequence. When reaching a multiple of 7, the player claps instead: one clap for 7, two claps for 14, three claps for 21, etc. Can be played as elimination or cooperatively to reach 100 without mistakes. Players must understand the concept of multiples of 7.

variations:
Can be played as an elimination game or as a cooperative game with the objective of reaching 100 with no mistakes.

source_excerpt:
Choose one person to start the game by saying "1". The next person continues by calling the next number in sequence, and so on, until the group reaches "7". The person who would ordinarily call "7" claps once instead, to represent the first multiple of 7.


name: Alligator Alley
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 382
materials_category: equipment
materials_list: 10-15 small mats (vinyl place mats or sit-upons)
skills_developed: cooperation, problem-solving, planning
difficulty_level: mediu
keywords: mats, swamp, alligators, team, crossing
tags: ["cooperative", "active", "outdoor"]
language: en
normalized_name: alligator alley
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative team challenge set in a fictional swamp. Players must cross from one side to the other by stepping only on mats (representing safe ground), not on the grass (representing alligator-infested swamp). If anyone touches the grass, the entire team restarts.

rules:
Use 1 mat for every 2.5 players, with marked start and finish lines at least 10m apart. The entire team must cross together from one side to the other by stepping only on the mats. If anyone touches the grass, the entire team must go back to the start and try again.

source_excerpt:
The team has become lost in an alligator-infested swamp! In order to make it out safely, the players need to cross one final section of swamp. They must only touch the mats – not the grass – or the alligators will eat them.


name: Ice Floe Challenge
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 383
materials_category: equipment
materials_list: milk crate
skills_developed: cooperation, problem-solving, physical coordination
difficulty_level: mediu
keywords: milk crate, ice floe, arctic, balance, team
tags: ["cooperative", "physical", "challenge"]
language: en
normalized_name: ice floe challenge
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative physical challenge where the entire team must get off the ground and onto a single milk crate long enough to sing 'Row, Row, Row Your Boat'. Set in a fictional arctic expedition narrative.

rules:
The entire team must find a way to get off the grass and onto the milk crate long enough to sing 'Row, Row, Row Your Boat'. Requires at least 5 players but more is better.

source_excerpt:
In order to save everyone from plunging into the icy waters, you need to find a way to get your entire team off the grass and onto the milk crate long enough to sing "Row, Row, Row Your Boat"!


name: Bazooka Joe
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 384
materials_category: equipment
skills_developed: cooperation, problem-solving, coordination
difficulty_level: mediu
keywords: water, rubber duck, pipe, holes, team
tags: ["water", "cooperative", "outdoor", "messy"]
language: en
normalized_name: bazooka joe
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative water activity where a team must figure out how to fill a perforated PVC tube with water to float a rubber duck to the top. Players must coordinate to cover holes and transport water simultaneously.

rules:
A rubber duck (Joe) is trapped inside the Bazooka (a 4-foot PVC pipe with holes, on a base). The team must fill the tube with water using plastic cups from buckets to float the duck to the top. Players must cooperate to cover holes while others transport water. Girls will likely get wet.

variations:
Use different types of containers to transport water; offer 2 inches of duct tape (especially for a smaller group); put water tube in water (pool, lake or river) or modify for indoor use; ask participants to change positions from hole coverer to water transporter.

source_excerpt:
The rubber duckie, Joe, has come trapped inside the tube! In order to free him, he needs to be floated back to the top of the tube. As a team, figure out how to fill the tube with water in order to free the duck.

materials_list:
4-foot PVC pipe with holes (Bazooka), rubber duck, 10-20 plastic cups, 4 buckets of water, wooden base


name: Marble Tracks
category: team-building
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 385
materials_category: equipment
materials_list: 2.5-foot PVC pipe pieces cut lengthwise (1 per participant), colored tape, marbles or bouncy balls
skills_developed: cooperation, coordination, problem-solving
difficulty_level: mediu
keywords: marble, tracks, PVC, pipes, circle
tags: ["cooperative", "coordination", "equipment"]
language: en
normalized_name: marble tracks
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative activity where players pass a marble around a circle using PVC pipe track pieces without touching the marble directly. Advanced version requires matching colored ends of track pieces for a 'fair' pass.

rules:
Each participant holds a 2.5-foot PVC pipe track piece cut lengthwise. The group must pass the marble (or bouncy ball) around the circle on their tracks without physically touching the marble. If the marble falls off, it starts again. Once mastered, the colored ends of each track must be matched up for a 'fair' pass.

variations:
Easy: allow participants to hold ends of two tubes together; harder: only allowed to hold individual tube in the middle; make group organize according to colored tape; use different sized marbles/balls; pass water down tubes; pass marble up a flight of stairs.

source_excerpt:
The goal is for the group to successfully pass the marble (or bouncy ball) around the circle on the tracks provided, without physically touching the marble themselves. If the marble falls off the track, it needs to start again at the beginning.


name: Marble Tracks
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 385
materials_category: props
materials_list: PVC piping cut lengthwise (1 per participant), coloured tape, marbles or bouncy balls
skills_developed: cooperation, coordination, communication
difficulty_level: mediu
keywords: marble, tracks, cooperative, PVC pipe
tags: ["cooperative", "team-building", "physical"]
language: en
normalized_name: marble tracks
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game where the group passes a marble or bouncy ball around a circle on PVC pipe track pieces without physically touching the marble. If the marble falls off, it starts again from the beginning. An advanced version requires coloured ends of each track piece to be matched up for a 'fair' pass.

rules:
Players hold PVC pipe tracks (cut lengthwise) and pass a marble around the circle without touching it. If the marble falls, restart. Advanced: coloured ends of each track must be matched. Variations include easier/harder grip positions, different marble sizes, passing water, or passing marble up stairs.

variations:
Easy: allow participants to hold ends of two tubes together; harder: only allowed to hold individual tube in the middle; make group organize according to coloured tape; use different sized marbles/balls; pass water down tubes; pass marble up a flight of stairs.

source_excerpt:
The goal is for the group to successfully pass the marble (or bouncy ball) around the circle on the tracks provided, without physically touching the marble themselves.


name: Collective Sheet Ball
variations: Add a second ball for more fun.
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 386
materials_category: equipment
materials_list: 2 large sheets, 2 lightweight balls (beach balls, nerf balls, or tennis balls)
skills_developed: coordination, teamwork, cooperation
difficulty_level: usor
keywords: sheet, ball, teams, tossing
tags: ["active", "cooperative", "sheets", "balls"]
language: en
normalized_name: collective sheet ball
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game for large groups where two teams each hold a large sheet with a ball on it, tossing the ball in the air and passing it between teams.

rules:
Two teams each spread around a large sheet and grasp its edges. A ball is placed in the middle of each sheet. Players warm up by tossing the ball into the air and catching it. Teams then pass the ball back and forth between sheets. One team can toss their ball straight up and dash out of the way to let the other team catch it. A second ball can be added for more fun.

source_excerpt:
There are 2 teams of people spread around the 2 sheets. The players grasp the edges of the sheet and the ball is placed in the middle. Have players warm up by tossing the ball into the air and catching it. The teams pass the ball back and forth.


name: Collective Sheet Ball
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 386
materials_category: props
materials_list: 2 large sheets, 2 lightweight balls (beach balls, nerf balls, or tennis balls)
skills_developed: cooperation, coordination, teamwork
difficulty_level: usor
keywords: sheet, ball, cooperative, teams
tags: ["cooperative", "team-building", "physical", "large group"]
language: en
normalized_name: collective sheet ball
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative team game using large sheets and lightweight balls. Two teams each spread around a large sheet, grasping the edges, and pass a ball back and forth between teams. Players can also toss balls straight up and move out of the way for the other team to catch.

rules:
2 teams each hold the edges of a large sheet with a ball in the middle. Teams warm up by tossing the ball into the air and catching it. Teams then pass the ball back and forth. One team can toss their ball straight up and dash out of the way for the other team to catch it. A second ball can be added for more fun.

source_excerpt:
This is a good game for a big group. There are 2 teams of people spread around the 2 sheets. The players grasp the edges of the sheet and the ball is placed in the middle.


name: Human Obstacle Course
category: sports-active
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 387
skills_developed: cooperation, physical fitness, creativity
difficulty_level: usor
keywords: obstacle course, pairs, human obstacles, active
tags: ["active", "cooperative", "physical", "no-equipment"]
language: en
normalized_name: human obstacle course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative active game where pairs of players create human obstacles that other pairs must navigate through. Each obstacle pair instructs incoming pairs whether to go over, under, or through them.

rules:
Participants find a partner and stand together. Pairs are numbered clockwise. Each pair creates a human obstacle using their bodies. The pair numbered '1' starts by skipping, running or jumping to the obstacles in the room. As they approach each obstacle, the 2 people making the obstacle tell them to go over, under, or through it. The pair helps each other through each obstacle. After completing 4-5 obstacles, the second pair starts. The first pair returns after completing all obstacles and creates their own.

source_excerpt:
Each pair is numbered clockwise and asked to create a human obstacle using each other. The pair numbered "1" starts the game by skipping, running or jumping to the human obstacles in the room.


name: Human Obstacle Course
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 387
skills_developed: cooperation, communication, physical agility
difficulty_level: usor
keywords: obstacle, human, pairs, cooperative
tags: ["cooperative", "physical", "pairs"]
language: en
normalized_name: human obstacle course
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game where pairs form human obstacles and other pairs navigate through them. Each pair creates a human obstacle shape and tells approaching pairs whether to go over, under, or through the obstacle. Pairs help each other through the obstacles.

rules:
Participants find a partner and a place to stand. Pairs are numbered clockwise and create a human obstacle. The pair numbered '1' starts, skipping/running/jumping to obstacles. As they approach, the obstacle pair says whether to go over, under, or through. After getting through 4-5 obstacles, the second pair starts. The first pair returns and creates their own obstacle.

source_excerpt:
Each pair is numbered clockwise and asked to create a human obstacle using each other. The pair numbered "1" starts the game by skipping, running or jumping to the human obstacles in the room.


name: Cooperative Spelling Games
category: jocuri-cercetasesti
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 388
materials_category: craft/paper
materials_list: 2 sets of letter cards in 2 colors of Bristol board (approx 25cm x 28cm), prepared story sheets
skills_developed: spelling, teamwork, speed, scouting knowledge
difficulty_level: mediu
keywords: spelling, cards, letters, teams, story, World Centres
tags: ["scouting", "educational", "spelling", "competitive"]
language: en
normalized_name: cooperative spelling games
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team spelling competition where two teams of 6 use letter cards to spell words from a narrator's story as fast as possible. Includes multiple themed stories (Earth Challenge, Scouting history) and a World Centres Trivia version. Suitable for older Guides and adults.

rules:
Two teams of 6 plus an observer. Each team has a set of letter cards, each card with a different letter on each side. A narrator reads a story; when they reach a capitalized word, team members use their cards to spell it. The first team to correctly spell the word scores a point.

variations:
Includes three story variants: 'An Earth Spelling Story', 'The Seed is Sown' (scouting history), and 'World Centres Trivia Spelling Game' with trivia questions about WAGGGS world centres.

source_excerpt:
You need 2 teams of 6, plus an observer. Narrator reads the story. When she comes to a capitalized word the tem members, using their cards, move into position to spell the words. The first team to spell the word correctly scores a point.


name: Cooperative Spelling Games
category: jocuri-cercetasesti
subcategory: cooperative games, spelling
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: pages 388
materials_category: carduri
materials_list: 2 sets of letter cards on Bristol board (25cm x 28cm), each card with a letter on each side
skills_developed: spelling, teamwork, quick thinking
difficulty_level: mediu
keywords: spelling, cards, story, team, cooperative
tags: ["cooperative", "educational", "Guiding", "team-building"]
language: en
normalized_name: cooperative spelling games
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team spelling game using letter cards on Bristol board. Two teams of 6 plus an observer listen to a narrator read a story. When a capitalized word appears, team members use their letter cards to physically spell out the word. The first team to correctly spell the word scores a point. Includes an Earth spelling story and a World Centres Trivia Spelling Game variant.

rules:
Two teams of 6 need cards with letters on each side. A narrator reads the story. When she comes to a capitalized word, team members move into position to spell the word using their cards. The first team to correctly spell the word scores a point.

variations:
World Centres Trivia Spelling Game: Uses different letter cards to spell world centre names. The narrator asks trivia questions about WAGGGS World Centres and teams spell out the answers.

source_excerpt:
You need 2 teams of 6, plus an observer. Narrator reads the story. When she comes to a capitalized word the tem members, using their cards, move into position to spell the words. The first team to spell the word correctly scores a point.


name: Stump Jumping
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 389
materials_category: props
materials_list: rope circles or place markers (one per player)
skills_developed: coordination, cooperation, group synchronization
difficulty_level: mediu
keywords: stump jump, synchronization, cooperative, movement
tags: ["cooperative", "physical", "synchronization"]
language: en
normalized_name: stump jumping
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative movement game where each player stands in a rope circle (place marker) and the group must stump jump from spot to spot all at the same time. Players may go backwards, forwards and may establish patterns.

rules:
Each player stands in a rope circle or other place marker. The goal is to get the group to 'stump jump' from spot to spot all at the same time. The group may go backwards, forwards and may establish patterns.

source_excerpt:
Each player stands in a rope circle (or other place marker). The goal is to get the group to "stump jump" from spot to spot all at the same time.


name: Eyes, Body, Voice
category: team-building
subcategory: communication games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 390
materials_category: props
materials_list: blindfolds, balls, traffic cones (pylons)
skills_developed: communication, trust, teamwork, problem solving
difficulty_level: dificil
keywords: blindfold, communication, cooperative, trust
tags: ["cooperative", "communication", "blindfold", "team-building"]
language: en
normalized_name: eyes, body, voice
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication cooperative game for groups of three. In each trio, one girl is blindfolded and can move but not speak (Body), one is blindfolded and can speak but not move (Voice), and one can see but not speak or move (Eyes). Each team must guide their Body to a ball and then tag it to a pylon, with the Eyes and Voice communicating together to give directions.

rules:
Split into groups of 3. Two girls are blindfolded. One (Body) can move but not speak or see. One (Voice) can speak but not see or move. One (Eyes) can see but not speak or move. Place a ball and a traffic cone somewhere in the playing area. The team must guide the Body to the ball, pick it up, and tag it to the pylon.

source_excerpt:
One of the blindfolded girls is the "body"; she can move but is not permitted to see or speak. The other blindfolded girl is the "voice", she can speak but can neither see nor move. The third girl is the "eyes", she can see but can't speak or move.


name: Jelly Beans to Feed The World
category: integrare-incluziune
subcategory: social awareness
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 391
materials_category: consumabile
materials_list: bag of jelly beans (at least 3 per girl), slips of paper marked 'poor' or 'rich', bowls
skills_developed: empathy, social awareness, decision making, discussion
difficulty_level: usor
keywords: jelly beans, food distribution, inequality, simulation
tags: ["social awareness", "empathy", "inequality", "discussion"]
language: en
normalized_name: jelly beans to feed the world
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An educational simulation activity about global food distribution inequality. Girls are randomly assigned 'rich' or 'poor' roles (80% poor, 20% rich), given unequal amounts of space and jelly beans, and must decide how to divide them. Discussion follows about food distribution, sharing, and global inequality.

rules:
Each girl picks a slip from a can: 80% say 'poor', 20% say 'rich'. Divide meeting space so rich girls have two-thirds and poor girls are crowded. Give the 'rich' group a bowl of jelly beans (more than 3 per person) and 'poor' group a small bowl (not enough for each). Before eating, groups must decide how to divide the jelly beans. Extra jelly beans are provided to the poor group before the meeting ends.

source_excerpt:
Each girl picks a slip of paper from a can. Eighty per cent will say "poor" and twenty per cent will say "rich". Divide the meeting space so that the rich girls have two-thirds of the space and the poor girls are crowded into a corner at the back of the room.


name: Silent Orders
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 392
skills_developed: non-verbal communication, cooperation, problem solving
difficulty_level: mediu
keywords: silent, ordering, non-verbal, cooperative
tags: ["cooperative", "silent", "communication", "team-building"]
language: en
normalized_name: silent orders
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative silent communication challenge where the group must complete various ordering tasks without speaking at all. Tasks include lining up by number of siblings, alphabetically, by birthday, height, shoe size, etc. Variations include prohibiting touching or blindfolding some members.

rules:
The group is not allowed to speak AT ALL. Depending on age, participants can also be challenged to not touch each other, have some blindfolded, or try while all standing on a campfire ring log. Tasks include: line up by number of siblings, two equal lines, alphabetically by first names, by birthdays, alternating standing/sitting in circle, by height, alphabetically by last names, one line seated and other standing, by shoe size.

variations:
Add challenge: not allowed to touch each other; have several members blindfolded; try tasks while all standing on a campfire ring log where they swap spaces in line without getting off.

source_excerpt:
The group is not allowed to speak AT ALL as they complete each task. Depending on the age of your girls, you can also challenge them to not touch each other, or have several members of the group blindfolded


name: Group Clap
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 393
skills_developed: synchronization, focus, cooperation
difficulty_level: usor
keywords: clap, synchronization, circle, cooperative
tags: ["cooperative", "quick", "icebreaker"]
language: en
normalized_name: group clap
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple but challenging cooperative game where the whole group must clap their hands all at the same time. Players stand in a circle with arms extended and elbows bent, palms facing out.

rules:
The group stands in a circle, facing inwards, not quite touching but not too far apart. Arms are held extended to the sides, elbows bent, palms facing out. The goal is for the entire group to clap their hands all at the same time.

source_excerpt:
The group stands in a circle, facing inwards, not quite touching but not too far apart either. Arms are held extended to the sides, elbows bent, palms facing out. The goal is for the entire group to clap their hands all at the same time.


name: Extension Cord
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 394
materials_category: props
materials_list: 2 pylons or markers
skills_developed: cooperation, physical coordination, problem solving, communication
difficulty_level: mediu
keywords: extension, stretch, pylons, cooperative
tags: ["cooperative", "physical", "team-building"]
language: en
normalized_name: extension cord
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative stretching game where the group holds hands in a straight line and must stretch to touch pylons at each end while staying connected. Pylons are progressively moved further away, requiring creative connections like lying down or connecting knee to elbow.

rules:
Group stands in a straight line. Place a pylon at each end just beyond reach of last person. Group holds hands and stretches to connect to each pylon. Pylons are moved progressively further, requiring members to lay down or connect in other ways. Variations: only one player can talk; only two connections can be hand-to-hand; every connection must be different.

variations:
Only one player can talk/give instructions; Only two of the connections can be hand to hand; Every connection must be different (e.g. hand to hand, hand to foot, knee to elbow).

source_excerpt:
Have the group stand in a straight line. Place one pylon at each end of the line, just a little beyond the reach of the last person at each end of the line. Instruct the group to hold hands, and then stretch to connect their line to each of the pylons.


name: Unhole-y Alliance
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 395
materials_category: props
materials_list: 4 pylons, metal ring (about 4 inches in diameter), 4 ropes (about 25 feet long)
skills_developed: cooperation, problem solving, communication, leadership
difficulty_level: mediu
keywords: rope, ring, pylons, cooperative, tug
tags: ["cooperative", "problem solving", "outdoor", "team-building"]
language: en
normalized_name: unhole-y alliance
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative rope game where four groups each hold one end of a rope attached to a central metal ring, and must cooperate to place the ring over each of four pylons in turn. Groups initially think it is a tug-of-war but must discover they need to cooperate to complete the task.

rules:
Attach one end of each of 4 ropes (~25 feet each) to a metal ring (~4 inches diameter). Set out 4 pylons as corners of a square (~6 feet on a side). Lay the ring in the middle with ropes extending past each pylon. Split players into 4 groups, each holding one rope end (closest player at least 2 feet from pylon). The ring must be placed over top of each pylon 3 times each. Rope safety reminder: never wrap rope around hands or body parts.

source_excerpt:
The object of the game is for the metal ring to be placed over top of each of the pylons, as if placing a ring on a finger, 3 times for each pylon.


name: Giant Stick Figures
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 396
skills_developed: cooperation, coordination, listening, spatial awareness
difficulty_level: usor
keywords: stick figure, human, large group, cooperative
tags: ["cooperative", "large group", "physical", "fun"]
language: en
normalized_name: giant stick figures
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large group cooperative game where 20+ participants form a giant human stick figure by arranging themselves into circles and lines (head, neck, body, arms, legs). The facilitator then gives action directions one at a time and the whole stick figure must act as a group.

rules:
The whole group forms circles and lines to make up a stick figure (small circle for head, line for neck, longer line for body, 2 arms, 2 legs). Then directions are given one at a time and the group performs the action together, such as: scratch your itchy head, kick a soccer ball, tie your shoe, blow your nose, pull up your pants.

source_excerpt:
This game works best with a large number of girls - 20 or more! The whole group forms a series of circles and lines to make up a stick figure.


name: Group Walk
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 397
skills_developed: coordination, cooperation, synchronization
difficulty_level: mediu
keywords: walk, group, synchronization, cooperative
tags: ["cooperative", "physical", "coordination"]
language: en
normalized_name: group walk
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative walking challenge where players line up shoulder to shoulder with each girl's right foot next to the left foot of the girl to her right. The group must walk forward together, each girl stepping forward with only one foot at a time while keeping feet touching the feet of girls on either side.

rules:
Players line up shoulder to shoulder, each girl's right foot next to the left foot of the girl to her right. Challenge: 'walk forward' as a group — with each group step every girl steps forward with one (and only one) foot, keeping her feet touching the feet of the girls on either side of her.

source_excerpt:
Players line up shoulder to shoulder, each girl's right foot next to the left foot of the girl to her right. The challenge to the group is to 'walk forward' as a group--with each group step every girl steps forward with one (and only one) foot


name: Hula Hoops
variations: Once experienced, you could add more hula hoops.
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 398
materials_category: props
materials_list: 2 hula hoops
skills_developed: cooperation, coordination, spatial awareness
difficulty_level: mediu
keywords: hula hoop, circle, cooperative, pass
tags: ["cooperative", "physical", "props"]
language: en
normalized_name: hula hoops
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative game where all participants join hands in a circle with two hula hoops threaded onto the circle through two participants' arms. The objective is to send both hula hoops completely around the circle and back to the starting point without releasing hands, requiring each person to pass through the hoops.

rules:
All participants join hands in a circle. Two participants drop hands and put their arms through the hula hoops, then rejoin hands. The objective is to send the hoops completely around the circle and back to the starting point without releasing hands — each person goes through the hoops. One hoop must travel through the other. Fingers cannot be used at all. Add more hoops once experienced.

source_excerpt:
The objective of the game is to send the hula hoops completely around the circle and return them to the starting point without releasing hands.


name: Human Alphabet Soup
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 399
skills_developed: cooperation, creativity, teamwork
difficulty_level: usor
keywords: alphabet, body spelling, letters, cooperative
tags: ["cooperative", "physical", "educational", "fun"]
language: en
normalized_name: human alphabet soup
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative body-spelling game where players use their bodies to form letters of the alphabet by lying on the ground. Groups can race to form letters or spell words, with each team member forming one letter.

rules:
The whole group or teams try to form letters by laying on the ground, using their bodies as parts of the letter. Start with the letter 'A' and go through the whole alphabet. If using teams, race against each other to form a letter first. Once comfortable, get teams to spell whole words with each member forming one letter.

source_excerpt:
The first thing to try is to get the group to make the letter "A" by laying on the ground, using their bodies as parts of the letter. Once this is figured out, see how fast you can go through the entire alphabet.


name: Lemonade
category: jocuri-cercetasesti
subcategory: mime games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 400
skills_developed: mime, guessing, teamwork, acting
difficulty_level: usor
keywords: mime, lemonade, chant, tag, teams
tags: ["mime", "tag", "teams", "chant", "cooperative"]
language: en
normalized_name: lemonade
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mime guessing game with two teams. Team B mimes a trade or activity while Team A tries to guess. When the trade is identified, Team B runs back to their home base before Team A can tag any of them. Those caught must join Team A. Roles then reverse.

rules:
Two teams line up facing each other. Team A chants questions, Team B replies. When Team A says 'Show us then, if you're not afraid', Team B performs a mime of a previously agreed trade. When Team A calls out the correct trade, Team B runs to home base before being tagged. Those caught join Team A. Next round, roles reverse.

source_excerpt:
At this point Team B moves up and begins to mime a trade or activity (the team has previously "huddled" for a minute to choose a trade). Members of Team A call out when they think they understand the mime.


name: Chickadee Chatter
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 406
materials_category: outdoor
materials_list: bird seed, situpons or spot markers (one for every two players)
skills_developed: nature awareness, listening, ecology
difficulty_level: usor
keywords: chickadee, bird calls, habitat, ecology, nature
tags: ["ecological", "outdoor", "nature education"]
language: en
normalized_name: chickadee chatter
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological game where players simulate the four different calls of chickadees, learning about bird behaviour and habitat loss. Leaders act as birdfeeders; girls act as chickadees and respond to different calls by visiting feeders, finding partners/nest sites, or freezing when a hawk is called. Nest sites are removed progressively to illustrate human impact on the environment.

rules:
Lay out situpons as nest sites. Leaders hold birdseed (birdfeeders). On CHICK-A-DEE-DEE-DEE, girls visit birdfeeders while calling. On FEE-BEE, girls find a partner and a nest site (one foot on situpon). On HAWK, all birds freeze and call the defence call; any bird who moves is 'eaten'. Nest sites are progressively removed to show habitat loss.

source_excerpt:
To play the game, lay out the situpons in a suitable location (eg., open field, forest with little undergrowth). Give a bag of birdseed to several of the leaders; they play the role of birdfeeders.


name: Bat and Moth
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 407
materials_list: blindfold
skills_developed: listening, spatial awareness, ecology
difficulty_level: usor
keywords: echolocation, bat, moth, blindfold, predator prey
tags: ["ecological", "nature education", "sensory"]
language: en
normalized_name: bat and moth
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological game that teaches campers about echolocation. One camper is blindfolded as the 'bat' and must locate the 'moth' player by clapping; the moth must clap back within two seconds. All players stand in a quiet circle as boundaries. After several rounds, campers discuss real moth escape strategies.

rules:
Campers stand in a circle holding hands. One camper is the bat (blindfolded), another is the moth. The bat claps; the moth must clap back within two seconds. Both stay inside the circle. The circle must remain quiet. The bat tries to tag the moth.

source_excerpt:
To simulate echolocation, the bat claps. Every time the bat claps, the moth must clap back within two seconds.


name: Quick Frozen Critters
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 408
materials_category: outdoor
materials_list: 4 pylons, scarves (different colours), beanbags/tokens for food, 6 hula-hoops
skills_developed: strategy, teamwork, ecology, physical activity
difficulty_level: mediu
keywords: predator, prey, rabbits, foxes, survival, ecology
tags: ["ecological", "Project Wild", "active", "outdoor"]
language: en
normalized_name: quick frozen critters
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A predator-prey tag game (from Project Wild) illustrating animal survival strategies. Players are divided into rabbits and foxes. Rabbits must collect three food tokens while avoiding foxes; they can freeze (invisible to foxes) or hide in hula-hoops. Foxes must tag two rabbits to survive. Each round lasts 5 minutes.

rules:
Mark boundaries with pylons. One fox per six rabbits. Foxes wear same-colour scarves on arms; rabbits tuck scarves in back pocket as 'life'. Scatter food tokens at one end, hula-hoops in the middle. Rabbits must collect 3 tokens one at a time; foxes must tag 2 rabbits. Rabbits can freeze (foxes must ignore frozen rabbits) or enter a hula-hoop (one per hoop). Round lasts 5 minutes.

source_excerpt:
They can "freeze" (they must stand as still as possible); the foxes cannot "see" frozen rabbits and must ignore their presence (e.g., no guarding frozen rabbits!).


name: Habitat Lap Sit
category: camp-outdoor
subcategory: ecological
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 409
skills_developed: teamwork, ecology, environmental awareness
difficulty_level: usor
keywords: habitat, food, water, shelter, space, ecosystem
tags: ["ecological", "cooperative", "Project Wild", "discussion"]
language: en
normalized_name: habitat lap sit
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative demonstration activity (from Project Wild) introducing the concept of habitat and its four components: food, water, shelter, and space. Campers form a tight circle, each labelled as one component, then all sit in each other's laps simultaneously. When one component is removed (a habitat scenario), the circle collapses, illustrating environmental damage.

rules:
Campers stand in a tight circle, turn right, inch closer until touching. Each camper is named Food, Water, Shelter, or Space. On count of three, everyone crouches to sit in each other's laps. Then a scenario removes one component — those campers leave the circle and the habitat collapses.

source_excerpt:
Then, on the count of three, have everyone in the circle crouch down together until they're sitting in each others' laps. If done correctly, the habitat will not fall apart.


name: Environmental Hearing
category: conflict-empatie
subcategory: environmental debate
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 410
materials_category: stationery
materials_list: scrap paper, pencils, clipboards, checklists for each group, hammer and block of wood for judge
skills_developed: communication, critical thinking, argumentation, environmental awareness, empathy
difficulty_level: mediu
keywords: debate, environmental, town hall, interest groups, ecology
tags: ["ecological", "debate", "discussion", "team-building"]
language: en
normalized_name: environmental hearing
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A town-hall style debate activity where campers are divided into interest groups (e.g., townspeople, mayor/council, environmental activists) to debate a real or fictional environmental issue. Groups prepare opening arguments, ask each other questions, and give closing statements. A council of counsellors judges the debate. The activity lasts at least 40 minutes.

rules:
Split group into interest groups. Give each group a checklist of key points. Groups have 10 minutes to discuss position and prepare a 1-minute opening argument. After opening remarks, each group asks and answers questions. Groups reconvene to adjust position. Second speech and question round follows. Closing arguments are given. Council of counsellors judges. Mediator manages speaking turns; speaking out of turn results in warning then 5-minute ejection.

variations:
The example issue is the Adams Mine garbage debate (Toronto/Kirkland Lake). The activity can be adapted to any real local environmental issue.

source_excerpt:
Campers will participate in a town-hall style debate on an environmental issue, to experience some of the real frustrations and problems associated with trying to solve environmental problems.


name: The Squirrel Game
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 411
materials_category: outdoor
materials_list: kidney beans, corn pops, or other biodegradable non-nut items (6 per player)
skills_developed: nature awareness, ecology, memory
difficulty_level: usor
keywords: squirrel, winter survival, food caching, ecology, seeds
tags: ["ecological", "outdoor", "nature education"]
language: en
normalized_name: the squirrel game
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological game simulating squirrel winter survival. Each player receives food items (beans/corn pops) to hide in at least two caches. Through rounds representing December, January, and February, players retrieve food before a time limit or 'die'. Dead players re-enter as bluejays in the final round, competing for remaining food. Debriefing discusses seed dispersal by squirrels.

rules:
Give each player 6 food items. They hide food in at least 2 separate places. Each round (December, January, February): squirrels must find 2 food items and return before the leader calls the next month. Those who fail go to Squirrel Heaven. In the final round (March), dead players return as bluejays competing for food alongside surviving squirrels.

source_excerpt:
Give each player six beans/corn pops/whatever. This represents their food supply for the winter. Explain that it is currently the month of November and the squirrels need to finish hiding their food.


name: Hawk and Mouse
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 412
skills_developed: stealth, awareness, ecology
difficulty_level: usor
keywords: hawk, mouse, predator, freeze, hike, nature
tags: ["ecological", "outdoor", "active"]
language: en
normalized_name: hawk and mouse
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A stalking game played on a hike where the leader is the hawk and all girls are mice. The hawk walks with back to the group; when the hawk turns around, all mice must freeze. Any mouse caught moving is 'eaten' and sent to the back. Mice try to get as close to the hawk as possible without being caught moving.

rules:
Leader (hawk) walks along the trail with back to the group, flapping arms. At any point the hawk can stop and turn around — all mice must freeze immediately. Any mouse seen moving is eaten and goes to the back of the group. When the hawk resumes walking, mice can move again. Goal: be as close to the hawk as possible.

source_excerpt:
While leading the girls on a hike, and with your back to the girls/mice, the hawk flaps their wings and walks quickly along the path, as if you are simply flying from one place to another.


name: Foxes, Rabbits, Plants
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 413
materials_category: crafts
skills_developed: ecology, role play, energy flow understanding
difficulty_level: mediu
keywords: food chain, energy flow, foxes, rabbits, plants, sun, ecosystem
tags: ["ecological", "active", "nature education", "outdoor"]
language: en
normalized_name: foxes, rabbits, plants
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energy-flow ecological game with roles for sunbeams, plants, rabbits, and foxes. Sunbeams carry sun chips from a central bin to plants. Rabbits collect chips from plants. Foxes tag rabbits to collect chips. Plants and rabbits can die if they run out of chips. A Decomposer (leader) can revive dead animals. The game demonstrates the flow of energy through an ecosystem.

rules:
Assign roles: 1/3 sunbeams, 1/3 plants, 1/3 rabbits and foxes (twice as many rabbits as foxes). Sunbeams carry sun chips to plants continuously. Rabbits hop to plants to get chips. Foxes walk and tag rabbits for chips; after the first chip, each subsequent chip must be returned to the bin before tagging again. Plants with 1 chip look wilted; at 0 they die. Decomposer can revive dead animals and plants.

source_excerpt:
On the start signal, the sunbeams pick up a sun chip and carry it to a plant then go back to the sun for another one. They continue to do this until the game is over.

materials_list:
sun chips (yellow foam sun shapes), ID tags for sunbeams, plants, rabbits, foxes, container for sun chips


name: Deer Ears
category: camp-outdoor
subcategory: ecological
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 414
skills_developed: listening, nature awareness, ecology
difficulty_level: usor
keywords: deer, hearing, wildlife, hike, nature, sensory
tags: ["ecological", "outdoor", "sensory", "nature education"]
language: en
normalized_name: deer ears
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature awareness activity played on a hike demonstrating why wildlife is seldom seen. The leader backs down the trail whispering; girls raise their hands when they can no longer hear. This distance is marked. Then girls cup hands behind ears ('deer ears') and the test is repeated — they can typically hear twice as far. The activity explains why animals hear hikers coming long before they're seen.

rules:
Line girls across trail. Leader backs slowly down the trail whispering. Girls raise hands when they can no longer hear. Mark that distance. Girls put on 'deer ears' (cup hands behind earlobes). Leader continues backing down the trail whispering. Girls again raise hands when they can no longer hear. Compare the two distances.

source_excerpt:
Have the girls remain where they are on the trail. You back slowly down the trail, whispering to the group the whole time. The girls need to listen carefully to you.


name: Deadly Links
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 415
materials_category: crafts
skills_developed: ecology, critical thinking, environmental awareness
difficulty_level: mediu
keywords: food chain, pesticide, bioaccumulation, grasshopper, shrew, hawk
tags: ["ecological", "Project Wild", "nature education"]
language: en
normalized_name: deadly links
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A food chain game (from Project Wild) demonstrating pesticide bioaccumulation. Players are grasshoppers, shrews, and hawks. Grasshoppers collect food items (some sprayed with 'pesticide'). Shrews tag grasshoppers, hawks tag shrews. At the end, pesticide accumulation is calculated for each level — some animals die, and hawks may suffer reproductive failure. Debriefing covers food chain dynamics and toxic contamination.

rules:
Divide players into grasshoppers (3 per shrew), shrews (3 per hawk), and hawks. Scatter food items (1/3 one colour = pesticide, 2/3 another colour = clean). Grasshoppers collect food for 30 seconds. Then shrews hunt grasshoppers (15-60 seconds); tagged grasshoppers give their bag to the shrew. Then hawks hunt shrews. At the end, count food by colour per player. Apply pesticide rules: grasshoppers with any pesticide die; shrews with more than half pesticide die; hawk with most pesticide has reproductive failure.

source_excerpt:
Tell the players that there is a 'pesticide' in the environment. The pesticide was sprayed in order to prevent crop damage by the grasshoppers. This particular pesticide is one that accumulates in food chains and stays in the environment a long time.

materials_list:
30 food items per player (1/3 one colour, 2/3 another colour — e.g. pipe cleaners, paper squares, yarn), 1 paper bag per grasshopper, optional: arm bands or bandanas for group identification


name: Elements
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 416
materials_category: sports
materials_list: hat, bean bag or Frisbee
skills_developed: nature knowledge, quick thinking, vocabulary
difficulty_level: usor
keywords: elements, earth, water, air, fire, nature, animals
tags: ["ecological", "circle game", "knowledge"]
language: en
normalized_name: elements
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature knowledge circle game said to have been played by British Settlers and Soldiers in 1812. A person in the middle calls EARTH, WATER, AIR, or FIRE and throws a bean bag to someone in the circle. That person must name a living creature from the called element within 10 seconds. If FIRE is called, the catcher returns the bag silently. No repeats allowed; if stumped, the catcher goes to the middle.

rules:
Stand in a circle with one person in the middle. Middle person calls EARTH, WATER, AIR, or FIRE and throws bean bag to a circle member. The catcher names a living creature from that element within 10 seconds, no repeats. FIRE: catcher returns bag without naming anything. Fail to answer = go to the middle.

variations:
Select a continent before the game; all answers must come from that continent. Or go through the alphabet for living nature names.

source_excerpt:
The person in the middle call out of four words, EARTH, WATER, AIR or FIRE. The person in the middle throws the bean bag to someone in the circle. The person catching the bean bag must name something living in the element called out


name: Nature Duplication
category: camp-outdoor
subcategory: ecological
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 417
materials_category: outdoor
materials_list: 10 natural objects, 2 bandannas
skills_developed: observation, memory, nature awareness
difficulty_level: usor
keywords: nature, observation, memory, natural objects
tags: ["ecological", "outdoor", "nature education"]
language: en
normalized_name: nature duplication
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature observation and memory game. The leader collects 10 natural objects and shows them to children for 25 seconds. Children then have 5 minutes to find identical items in nature. When they return, the leader reveals each original item one by one with interesting stories. The game tests observation and memory skills.

rules:
Before the activity, gather 10 natural objects and cover them with a bandanna. Show children all 10 objects for 25 seconds. Give them 5 minutes to find identical items quietly. Return and compare findings as the leader reveals each object with commentary.

source_excerpt:
Call the children close around you -- tell them you will show them 10 objects for 25 seconds, so take a good look and try to remember everything you see.


name: Nature Duplication
category: camp-outdoor
subcategory: ecological games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 417
materials_category: nature
materials_list: 10 common natural objects, 2 bandannas
skills_developed: observation, memory, nature awareness
difficulty_level: usor
keywords: nature, memory, observation, ecological
tags: ["ecological", "outdoor", "nature"]
language: en
normalized_name: nature duplication
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature memory and observation game where the leader gathers 10 common natural objects, covers them with a bandanna, shows them to children for 25 seconds, then sends the children out to collect identical items from the surrounding area. When they return, the leader reveals the original objects one by one while telling interesting stories about each one.

rules:
Leader gathers 10 common natural objects, covers them. Children observe objects for 25 seconds. Children have 5 minutes to search and collect identical items quietly. Leader then reveals each item one by one with stories.

source_excerpt:
Call the children close around you -- tell them you will show them 10 objects for 25 seconds, so take a good look and try to remember everything you see. Give the group 5 minutes to search on their own and collect identical items keeping their findings quiet.


name: Nature Sounds
category: camp-outdoor
subcategory: ecological
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 418
skills_developed: listening, nature awareness, mindfulness
difficulty_level: usor
keywords: sounds, birds, nature, listening, outdoor, ecological
tags: ["ecological", "outdoor", "sensory", "calm", "nature", "quiet"]
language: en
normalized_name: nature sounds
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A listening activity where girls lie on their backs with both fists in the air. Each time they hear a new bird song, animal sound, or other nature sound, they raise one finger. When they reach 10 sounds, they sit up. Girls choose which sounds to listen for.

rules:
Girls lie down on their backs with both fists in the air. Every time they hear a new bird song, animal sound, or other natural sound, they raise one finger. When they reach the count of 10, they can sit up. Girls choose the sounds and numbers they will listen for.

source_excerpt:
Have a group of girls lie down on their backs with both fists in the air. Every time they hear a new bird song, animal sound, or any other sound from nature, they raise one finger.


name: One of a Kind
category: camp-outdoor
subcategory: ecological
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 419
materials_list: leaves (one per participant, from same tree type)
skills_developed: observation, nature awareness, mindfulness, uniqueness appreciation
difficulty_level: usor
keywords: leaf, nature, observation, uniqueness, outdoor
tags: ["ecological", "outdoor", "nature education"]
language: en
normalized_name: one of a kind
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature observation activity about uniqueness. Each girl selects a leaf from the same type of tree and examines it carefully. The leaves are gathered, mixed with a few extras, put in a pile, and each girl finds her original leaf. Girls then share what makes their leaf special or unique.

rules:
Each girl selects a leaf (all from the same kind of tree). Girls examine their leaves closely — look, feel, hold at different angles. Leader collects all leaves, adds a few unseen ones, places in a pile. Girls find their own leaf. Share what makes each leaf unique.

source_excerpt:
Have each girl select a leaf (leaves should be from the same kind of tree). Direct the girls to examine their leaves carefully, look at it, feel it, hold it at different angles.


name: One of a Kind
category: camp-outdoor
subcategory: ecological games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 419
materials_category: nature
materials_list: leaves from the same type of tree
skills_developed: observation, nature awareness, communication
difficulty_level: usor
keywords: nature, leaves, uniqueness, ecological
tags: ["ecological", "outdoor", "nature"]
language: en
normalized_name: one of a kind
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nature observation game that teaches children about the uniqueness of natural objects. Each girl selects a leaf from the same type of tree, examines it carefully by looking, feeling, and viewing it at different angles. All leaves are gathered, mixed with a few new ones, and girls must find their own leaf in the pile, then share why their leaf is special or unique.

rules:
Have each girl select a leaf from the same kind of tree. Girls examine their leaves carefully. Gather all leaves, add a few new ones, put them in a pile. Girls find their own leaf. After everyone has chosen, they share why each leaf is special or unique.

source_excerpt:
Have each girl select a leaf (leaves should be from the same kind of tree). Direct the girls to examine their leaves carefully, look at it, feel it, hold it at different angles.


name: Web of Life
category: camp-outdoor
subcategory: ecological
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 420
materials_category: crafts
materials_list: large ball of wool (chunky preferred)
skills_developed: ecology, communication, interconnectedness, creativity
difficulty_level: usor
keywords: web, wool, ecology, interconnectedness, nature, food web
tags: ["ecological", "cooperative", "nature education", "circle game"]
language: en
normalized_name: web of life
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part26
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative circle game using a ball of wool to create a web representing the interconnectedness of nature. Each girl says what she represents in nature (e.g. 'I am the LAKE that covers the Earth') and throws the wool ball while holding her piece, until all are connected. Then the leader announces a disaster (e.g. oil spill) and tugs the wool, causing all connected players to sit down in sequence, demonstrating ecological interdependence.

rules:
Girls form a standing circle. Leader holds ball of wool, says 'I am the EARTH', and throws ball across circle while holding the loose end. Each girl names something that connects to the previous element and throws the ball while holding her piece. Continue until all are connected by a web. Leader then announces a disaster, tugs her wool, and all who feel a pull sit down in sequence.

source_excerpt:
Leader holding ball of wool starts: unravel the wool a bit first, then holding on to the loose end, she says "I am the EARTH", then throws the wool ball across the circle to a girl on other side.


name: Web of Life
category: camp-outdoor
subcategory: ecological games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 420
materials_category: craft
materials_list: large ball of wool
skills_developed: ecological awareness, interconnectedness, creative thinking, communication
difficulty_level: usor
keywords: ecology, nature, interconnectedness, wool, web
tags: ["ecological", "cooperative", "discussion", "environmental"]
language: en
normalized_name: web of life
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological game illustrating the interconnectedness of nature using a ball of wool. Girls stand in a circle and take turns naming something in nature that connects to the previous element, while holding onto a strand of wool. The result is a crisscrossed web connecting all players. The leader then demonstrates the impact of an ecological disaster by tugging on the wool, causing a chain reaction of players sitting down.

rules:
Girls form a circle standing. Leader holds wool ball and says 'I am the EARTH', then throws ball to someone across the circle while holding the loose end. Each girl thinks of something in nature that connects to the previous thing, says it, holds their piece of wool, and throws the ball across. Play continues until everyone is connected. Leader then announces an ecological disaster and tugs her line; anyone who feels a pull sits down, cascading through the group.

source_excerpt:
Leader holding ball of wool starts: unravel the wool a bit first, then holding on to the loose end, she says "I am the EARTH", then throws the wool ball across the circle to a girl on other side.


name: Oh Deer
category: camp-outdoor
subcategory: ecological games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 421
materials_category: stationery
materials_list: one sheet of paper, pen
skills_developed: ecological awareness, population dynamics, strategy
difficulty_level: usor
keywords: deer, ecology, population, food, water, shelter
tags: ["ecological", "active", "simulation", "environmental"]
language: en
normalized_name: oh deer
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological simulation game from Project Wild illustrating how deer populations depend on available food, water, and shelter resources. Two equal teams face each other — one team is deer, the other represents food/water/shelter. Each round, deer secretly choose what they need and the resource team secretly chooses what they are; matching deer 'survive' and reproduce, unmatched deer 'die'. Population counts are recorded over approximately 10 rounds.

rules:
Divide girls into two equal teams, line them up facing each other about 25 feet apart. One team are deer (hungry=hold stomachs, thirsty=cup hands, cold=tent hands over head), the other team is food/water/shelter using same symbols. Both teams secretly decide, then deer turn around and on count of three everyone shows their symbol. Deer run across and catch the matching resource. Only one deer per person. Deer with matching resource reproduce and bring new deer to their side; deer without matching resource die and go to the other side. Count and record after each round. Play about 10 rounds.

source_excerpt:
One team are the deer, and the other team is the food, water, or shelter. Each round the deer must decide whether they are hungry, thirsty or cold.


name: Oh Deer
category: wide-games
subcategory: ecology simulation
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 36
skills_developed: ecological literacy, population dynamics, teamwork
difficulty_level: usor
keywords: deer, population, food, water, shelter, ecology
tags: ["game", "ecology", "simulation", "deer", "nature"]
language: en
normalized_name: oh deer
extraction_confidence: med
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A population dynamics simulation where deer seek food, water, and shelter, and the group models how carrying capacity affects population size over multiple rounds.

rules:
Place two parallel lines on the floor 10-20 feet apart. Count group off in fours. Ones become deer; others are needs of the deer (food, water, shelter). Each need has a symbol/gesture. Deer and habitat players choose secretly which need they represent each round, then on signal rush toward each other. A deer can only be 'fed' by matching habitat. Multiple rounds show population changes.

source_excerpt:
Place two parallel lines on the floor or ground, ten to twenty feet apart. Count group off in fours (1,2,3,4,1,2…) Ones become deer, the others are needs of the deer, which are three: food, water and shelter


name: Oh Deer
category: wide-games
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 36-37
source_excerpt: The deer must then run to "need" that is holding the same sign. Each need may only have one deer.
skills_developed: ecology understanding, population dynamics, physical activity
difficulty_level: usor
keywords: deer, food, water, shelter, ecology, population
tags: ["ecology", "simulation", "outdoor", "wide game"]
language: en
normalized_name: oh deer
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecology simulation game that demonstrates population dynamics of deer and their needs. Players represent deer or three essential needs (food, water, shelter), and through rounds of matching, the population of deer fluctuates based on resource availability.

rules:
Place two parallel lines on the floor 10-20 feet apart. Count group off in fours: ones become deer, others become needs (food=hands on stomach, water=hands on mouth, shelter=hands over head). Both groups turn backs, pick a need/desire, then at signal face each other. Deer run to the matching need player; each need can only have one deer. Deer who find matching need take that player to their side (both become deer). Deer who don't find their need die and become needs. Continue 10-15 rounds and discuss population changes.


name: Migration Headache
category: camp-outdoor
subcategory: ecological games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 422
materials_category: sports equipment
materials_list: hula-hoops, mats
skills_developed: ecological awareness, habitat understanding, physical activity
difficulty_level: usor
keywords: migration, birds, habitat, ecology, population
tags: ["ecological", "active", "simulation", "environmental"]
language: en
normalized_name: migration headache
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An ecological simulation game from Project Wild illustrating the challenges faced by migrating birds due to habitat loss. Hula-hoops represent nesting and wintering grounds. Players migrate between ends and must find a spot in a hula-hoop (max 3 per hoop). Mats are progressively removed to simulate habitat destruction, reducing the bird population. Occasionally mats can be restored to simulate conservation efforts.

rules:
Place lines of hula-hoops at both ends of a large open area, about 30 metres apart. Each hula-hoop holds max 3 birds. Campers start at wintering grounds. Instructor yells 'Migrate!' and all birds run to nesting grounds and touch a mat with their foot. Mark how many made it. Introduce factors: remove mats to simulate habitat loss (developers drained swamp, bulldozers filled pond), birds without a spot are 'dead' and go to sidelines. Occasionally replace a mat to simulate conservation. Repeat about 10 migration runs and chart results.

source_excerpt:
This game simulates the challenges that a population of birds migrating between their nesting grounds in the north and their wintering grounds in the south. At either end of the flight, or along the way, the birds (campers) will encounter various hazards.


name: A Progressive Story With a First Aid Theme
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 424
skills_developed: first aid knowledge, storytelling, creativity
difficulty_level: usor
keywords: first aid, storytelling, circle, progressive
tags: ["first-aid", "indoor", "circle-game"]
language: en
normalized_name: a progressive story with a first aid theme
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle storytelling activity with a first aid theme. Each person in the circle adds their own portion to an ongoing story that involves first aid situations, building on what the previous person said. The story naturally evolves through various first aid scenarios.

rules:
Sit in a circle. The first girl starts a story involving a first aid situation. Each subsequent girl adds her own portion to the story, continuing from where the previous person left off. The story naturally incorporates various first aid scenarios.

source_excerpt:
In a circle, tell a story. Each person in the circle gets to add their own portion of the story. For example, the first girl may start with: "When l was out riding my bike last week, l saw two boys collide and fall off their bikes..."


name: Calling All Germs
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 425
materials_category: stationery
materials_list: gummed labels / paper slips with code words, code book for leader, false code slips
skills_developed: first aid awareness, teamwork, deduction
difficulty_level: mediu
keywords: first aid, germs, doctors, code, antibiotic, searching
tags: ["first-aid", "outdoor", "wide-game", "competitive"]
language: en
normalized_name: calling all germs
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An outdoor searching game with a first aid theme. The unit is divided into Doctors and Germs. Code word slips are hidden throughout an area. Doctors collect clues to find a hidden antibiotic while Germs replace real clues with false ones to prevent discovery. The game is a race against time.

rules:
Divide unit into Doctors and Germs. Before play, stick about 20 paper slips with code words around the area (on trees, walls, etc.). Each code word is a hint about where the antibiotic is hidden. When a Doctor finds a slip, she takes it to the Superintendent who decodes it. When a Germ finds a slip, she takes it to the Chief Germ who gives her a false slip to replace it. Doctors try to gather enough clues to find the antibiotic within a time limit. If the antibiotic is found in time, Doctors win; otherwise Germs win.

source_excerpt:
Scenario: A valuable antibiotic has been stolen and the doctors are trying to find enough clues to lead to its recovery. But the germs who stole it do their best to conceal its whereabouts by laying 'red herrings'.


name: First Aid Feel
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 426
materials_category: first aid
materials_list: socks, various first aid items
skills_developed: first aid knowledge, tactile recognition
difficulty_level: usor
keywords: first aid, touch, identification, socks
tags: ["first-aid", "indoor", "circle-game", "tactile"]
language: en
normalized_name: first aid feel
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A tactile identification activity where first aid items are hidden inside socks. Girls pass the socks around the circle and try to identify the item inside by touch alone.

rules:
Put one first aid item in each of a number of socks. Pass the socks around and have girls try to identify the item inside by feel. If using with the whole group, start items at the same time in different parts of the circle so girls do not have to wait too long.

source_excerpt:
Put one first aid item in a number of socks. Pass around and try to identify. If using with the whole group, start items at same time but in different parts of the circle.


name: First Aid Kit Flashcards
category: prim-ajutor
subcategory: first aid games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 427
materials_category: stationery
materials_list: flashcards showing first aid items, various types of first aid kits
skills_developed: first aid knowledge, identification, critical thinking
difficulty_level: usor
keywords: first aid, flashcards, kit, identification
tags: ["first-aid", "indoor", "educational"]
language: en
normalized_name: first aid kit flashcards
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An educational activity about first aid kits. After discussing and showing different types of kits, girls are shown flashcard images of items that could be in a kit (along with some red herrings). Girls identify each item, explain what it is used for, and why it belongs in a first aid kit.

rules:
Discuss first aid kits and show types of kits. Show girls a set of cards depicting items that could be in a kit, plus some red herrings. Stress the simple first aid kit with items girls know how to use. Get girls to identify each item on the card, what it is used for, and why.

source_excerpt:
Show the girls a set of cards showing items that could be included in a kit, as well as some 'red herrings'. Stress the simple first aid kit, filled only with items the girls know how to use!


name: First Aid Word Puzzle
category: prim-ajutor
subcategory: first aid games
content_type: activitate
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 428
materials_category: stationery
materials_list: printed word puzzle sheets, pencils
skills_developed: first aid vocabulary, concentration, literacy
difficulty_level: usor
keywords: first aid, word search, puzzle, vocabulary
tags: ["first-aid", "indoor", "puzzle", "paper"]
language: en
normalized_name: first aid word puzzle
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A word search puzzle with first aid vocabulary. Girls find hidden first aid words in a letter grid (words going up, down, forward, and backwards). The letters not crossed out spell out a hidden message when read in order, line by line.

rules:
Find the first aid words in the letter grid and put a line through them. Words go up, down, forward and backwards. The letters not crossed out make a message — copy letters in order, line by line. Words to find: Helps, Bandaid, Clean, Quick, Cover, Hands, Bandage, Soap, Adult, Water, Germ, Hurt, Wash, Burn, Teeth, Brush.

source_excerpt:
Find the First Aid words and put a line through them. The words go up, down, forward and backwards. The letters not crossed out make a message. Copy letters in order, line by line.


name: Wall of Death
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 429
materials_category: stationery
materials_list: approx. 12 cards on wool to hang around necks
skills_developed: first aid skills, teamwork, quick response
difficulty_level: mediu
keywords: first aid, patrol, active, treatment
tags: ["first-aid", "indoor", "active", "patrol-game"]
language: en
normalized_name: wall of death
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid practice game where tagged girls simulate motorcyclists injured in an accident. Cards in pairs are hung around girls' necks indicating a first aid situation. When the signal is given, 'injured' girls run around the hall and touch each wall while making motorbike noises. When the whistle blows, patrols must locate their injured girls and administer appropriate first aid treatment.

rules:
Make pairs of cards for each first aid situation (e.g., nosebleed, cut or grazed finger, bandage knee). Hang a card around the necks of two girls from each patrol. On 'go', each tagged girl holds hands out as if riding a motorbike, makes appropriate noise, and runs around the hall touching each wall. When whistle goes, each patrol finds their injured girls and treats them accordingly.

source_excerpt:
On word "go", each "tagged" girl holds her hands out as if riding a motor bike, makes appropriate noise, and runs around the hall and touches each wall. When whistle goes, each Patrol finds their "injured" girls and treat accordingly.


name: First Aid Bingo
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 430
materials_category: stationery
materials_list: printed bingo cards (22), first aid question cards (24)
skills_developed: first aid knowledge, listening, attention
difficulty_level: mediu
keywords: first aid, bingo, St. John Ambulance, quiz
tags: ["first-aid", "indoor", "game", "quiz"]
language: en
normalized_name: first aid bingo
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A bingo game based on first aid knowledge, created by Jill Gordon. The game uses 24 questions from sections 1-3 of the St. John Ambulance 'First on the Scene' activity book, and includes 22 different bingo cards. Most appropriate for Pathfinders, Senior Branches, and adults.

rules:
Download and print the First Aid Bingo game (24 questions, 22 BINGO cards). Play standard bingo with first aid questions. Game is based on sections 1-3 of the St. John Ambulance 'First on the Scene' activity book.

source_excerpt:
The game consists of 24 questions taken from sections 1-3 of the St. John Ambulance "First on the Scene" activity book, and 22 BINGO cards (each one different) for use with your group.


name: Red Light, Green Light (First Aid)
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 431
skills_developed: first aid knowledge, decision making, active participation
difficulty_level: usor
keywords: first aid, red light green light, quiz, movement
tags: ["first-aid", "active", "quiz", "movement-game"]
language: en
normalized_name: red light, green light (first aid)
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part27
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A movement-based quiz game testing first aid knowledge. Girls take three steps forward when the answer is 'yes' and stay put when the answer is 'no'. If they give the wrong answer, they return to the beginning. The game covers 20 first aid scenarios and correct responses.

rules:
If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no or it is something they shouldn't do, they don't move. If they get the wrong answer, they go back to the beginning. 20 first aid questions are posed in sequence.

source_excerpt:
To Play: If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no, or it is something they shouldn't do, they don't move. If they get the wrong answer, they go back to the beginning.


