# activities

name: Organizational Mapping
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 98
skills_developed: strategic thinking, organizational analysis, self-assessment
difficulty_level: mediu
keywords: NGO, organizational mapping, mind map, strategic planning
tags: ["youth work", "NGO", "organizational development", "training"]
language: en
normalized_name: organizational mapping
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A semi-structured mind map tool used in training courses to help NGOs make a reality check of their current situation. Participants map out fundamental aspects of their organization (mission, vision, structure, communication channels, visual identity, project portfolio, partner network) to identify strengths and areas needing development.

rules:
1. Write down fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others. 2. Fill these out with honesty and see if all these are clearly set, if they are exposed to the public, aligned with the image of your organization and your desired image. 3. After the picture is finished, it will be easily seen where your NGO is lacking development and which are the strong sides, and this map can serve as a basis for strategic and tactical development.

source_excerpt:
Organizational mapping, or semi-structured mind map of your NGO normally follow this structure guidelines: 1. Firstly, write down some fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others.


name: Organizational Mapping
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 98
skills_developed: strategic thinking, organizational assessment, self-reflection
difficulty_level: mediu
keywords: NGO, mapping, organization, strategy, assessment
tags: ["NGO", "organizational tool", "strategic planning"]
language: en
normalized_name: organizational mapping
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A semi-structured mind map tool used to make a reality check of an NGO's current situation. Participants write down fundamental aspects of the organization (mission, vision, structure, communication channels, visual identity, project portfolio, partner network) and honestly assess whether each is clearly set, publicly exposed, and aligned with the desired image. The resulting map reveals areas lacking development and strong sides, and serves as a basis for strategic and tactical development.

rules:
1. Write down fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and others. 2. Fill these out with honesty and see if all these are clearly set, if they are exposed to the public, aligned with the image of your organization and your desired image. 3. After the picture is finished, identify where your NGO is lacking development and which are the strong sides, and use the map as a basis for strategic and tactical development.

source_excerpt:
Organizational mapping, or semi-structured mind map of your NGO normally follow this structure guidelines: 1. Firstly, write down some fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others.


name: Strategic Need Assessment
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 99-100
skills_developed: needs analysis, strategic planning, prioritization, decision-making
difficulty_level: mediu
keywords: needs assessment, NGO, strategic planning, gap analysis
tags: ["youth work", "NGO", "organizational development", "training", "Involve'em"]
language: en
normalized_name: strategic need assessment
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A systematic tool for NGOs to identify and prioritize needs by measuring the gap between current results and desired results. Progresses through three defined phases: exploration, data gathering/analysis, and decision-making. Includes a structured table for assessing target groups, organizational activities, difficulty to correct, and criticality.

rules:
Phase I (Explore): Prepare a management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities. Phase II (Gather & analyze data): Determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings. Phase III (Make decisions): Set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report. Use the needs assessment table to examine difficulty to correct and degree of criticality for each need.

source_excerpt:
"Need" refers to the gap or discrepancy between a present state (what is) and a desired state (what should be). The need is neither the present nor the future state, it is the gap between them.


name: Strategic Need Assessment
category: altele
subcategory: NGO needs assessment
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 99-100
skills_developed: strategic planning, needs analysis, prioritization, decision making
difficulty_level: mediu
keywords: needs assessment, NGO, strategic planning, gap analysis
tags: ["NGO", "assessment", "planning tool"]
language: en
normalized_name: strategic need assessment
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A systematic approach for NGOs to identify and prioritize gaps between the current state (what is) and a desired state (what should be). The process progresses through three defined phases: Explore (prepare management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities), Gather & Analyze Data (determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings), and Make Decisions (set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report). Uses a table to assess needs by target group, organizational activities, difficulty to correct, and criticality.

rules:
Phase I – Explore: Prepare a management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities. Phase II – Gather & analyze data: Determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings. Phase III – Make decisions: Set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report. Use the priority needs table to examine both difficulty to correct the need and the degree of criticality.

source_excerpt:
"Need" refers to the gap or discrepancy between a present state (what is) and a desired state (what should be). The need is neither the present nor the future state, it is the gap between them.


name: Inspirational Event (Guerrilla Marketing)
category: team-building
subcategory: NGO marketing event
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 106
materials_category: printed materials, banner
materials_list: flyers, carpet, banner, logo
skills_developed: community building, marketing, public outreach
difficulty_level: mediu
keywords: guerrilla marketing, NGO, event, community, teambuilding
tags: ["NGO", "marketing", "outdoor event", "community"]
language: en
normalized_name: inspirational event (guerrilla marketing)
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An NGO-organized outdoor inspirational event held every few months in a touristic and well-known spot in the city. The event features speakers and energizers/teambuilding activities, attracts public attention, and transmits a feeling of belonging to participants. Flyers with NGO information and a hashtag are distributed, and a carpet and banner with the NGO's name and logo are rolled out.

rules:
Organize an inspirational event every few months in a very touristic and well known spot in the city. Include speakers and energizers/teambuilding activities. Attract the attention of the public and transmit the desired feeling of belonging. Hand out flyers with information of the NGO and the event and a hashtag to follow. Roll out a carpet and a banner with the name and logo of the NGO.

variations:
Other guerrilla marketing ideas include: NGO bookmark (original bookmark with basic info distributed in libraries), different flyers shaped like tickets/boarding passes left in transport stations, motivational pictures shared on social networks, trophy room with pictures and souvenirs from participants.

source_excerpt:
Inspirational event: every few months, organize an inspirational event with speakers and energizers/teambuilding activities in a very touristic and well known spot in the city, attracting the attention of the public and transmitting to the participants the desired feeling of belonging.


name: Fail Fair
category: altele
subcategory: experience sharing
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 109
skills_developed: reflection, learning from failure, project management
keywords: fail fair, experience exchange, reflection, learning, international projects
tags: ["training", "reflection", "experience sharing"]
language: en
normalized_name: fail fair
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An experience-exchange session where project coordinators share their obstacles and challenges encountered when organizing and implementing international projects. The session treats mistakes as learning opportunities and covers practical lessons such as managing participant numbers, working room and sleeping arrangements, meals scheduling, and copyright issues. It is a reflective, knowledge-sharing format used in training courses.

source_excerpt:
We like to say that mistakes are only learning opportunities, this is why we also shared our obstacles or challenges when organizing and implementing international projects.


name: Sustainability Daily Habits Brainstorm
category: camp-outdoor
subcategory: environmental education
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 143-144
skills_developed: environmental awareness, critical thinking, group discussion
difficulty_level: usor
keywords: sustainability, brainstorm, environment, lifestyle, habits
tags: ["outdoor", "environment", "youth-exchange"]
language: en
normalized_name: sustainability daily habits brainstorm
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A structured group discussion and brainstorming activity where participants explore the concept of sustainability by categorizing the resources they consume daily (energy, transport, water, trash, clothing) and then brainstorming small individual changes to minimize their lifestyle's impact on nature.

rules:
Divide the resources consumed every day into several categories (Energy, Transport, Water, Trash, Clothing). Participants discuss their understanding of sustainability and analyze daily habits. Then brainstorm about possible small changes that can be taken up as individuals in order to minimize the impact of lifestyle on nature.

source_excerpt:
One of the methods we used was to divide the resources we consume every day into several categories, to later on brainstorm about possible small changes that we can take up as individuals in order to minimize the impact of our lifestyle on the nature


name: Outdoor Camp Setup and Maintenance
category: camp-outdoor
subcategory: camp management
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 142
materials_category: outdoor camping equipment
skills_developed: teamwork, documentation, camp management, environmental responsibility
difficulty_level: mediu
keywords: outdoor camp, sustainability, youth exchange, wild, camping
tags: ["camp", "outdoor", "youth-exchange", "nature"]
language: en
normalized_name: outdoor camp setup and maintenance
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A practical outdoor living activity where participants set up and maintain an outdoor camp in a wild natural environment. Participants take on roles to keep the camp running, including documentation tasks such as writing down recipes, gathering daily reports, and taking photos.

rules:
Participants are assigned roles to maintain the camp. Documentation tasks include writing down recipes, gathering day-by-day reports with highlights on methodology and group feeling, and taking pictures. After the outdoor part, participants gather documents and convert them to an online format and reflect on personal experience.

source_excerpt:
participants were provided with several documentation tasks during the week apart from the roles that would maintain the camp up and running. These tasks included writing down the recipes of the outdoor meals, gathering day by day reports with highlights on the methodology used and the group feeling

materials_list:
backpack (60L), tents, sleeping bag, mattress, cooking pots, frying pan, lanterns, first aid kit, axe, saw, ropes, gas bottles


name: Practical Tips on Outdoor Cooking
category: retete
subcategory: outdoor cooking
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 147-148
source_excerpt: Campfire cooking requires a clean-burning, hot fire. This is only achieved with dry, seasoned wood.
materials_category: cooking and fire
skills_developed: outdoor cooking, fire safety, environmental responsibility, preparation
difficulty_level: mediu
keywords: campfire, outdoor cooking, fire safety, waste, food storage
tags: ["outdoor", "cooking", "safety", "camp", "sustainability"]
language: en
normalized_name: practical tips on outdoor cooking
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A practical guide covering essential rules and tips for cooking outdoors in a large group. Covers fire building, wood selection, wind management, waste sorting, food storage, and preparation tips to ensure a safe and eco-friendly outdoor cooking experience.

rules:
Use dry, seasoned wood for campfire cooking. Build fire on bare mineral soil or rock when possible. Use previously established fire pits. Avoid cooking in medium to strong wind without a wind shelter. Set up a waste sorting station. Store food in a shaded area. Bring pocket knife and sanitizer. Make fire before cooking to create embers. Ensure sufficient water and dry wood before cooking. Keep a big bottle of water and fire blanket near the fire for emergency.

materials_list:
dry wood, fire pit, wind shelter, waste sorting bags, food storage tent, pocket knife, sanitizer, cutting board, water bottle, fire blanket


name: Hutspot
category: retete
subcategory: camp cooking
content_type: reteta
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 152
source_excerpt: Hutspot is a traditional Dutch farmers meal. You eat this on cold winter days.
materials_category: food ingredients
skills_developed: outdoor cooking, teamwork
difficulty_level: mediu
keywords: recipe, dutch, outdoor cooking, camp food
tags: ["reteta", "camping", "international", "vegetarian-adaptable"]
language: en
normalized_name: hutspot
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A traditional Dutch farmers meal eaten on cold winter days. In the original dish small pieces of pork or sausage are added, but this variation uses a spicy yoghurt sauce instead. Serves 15-20 people.

rules:
1. Peel and cut the potatoes, carrots, ginger and onions into small pieces. 2. Fry the onions until they change color. 3. Add the potatoes, carrots, ginger and other spices. 4. Fry for a while then add the water. 5. Boil the mix until the carrots and potatoes are soft. 6. Take out most of the water. 7. Mash everything in the pan together, add extra spices if you like. 8. Serve once all is mixed together. Yoghurt sauce: peel and cut garlic into pieces, squeeze lemons into a bowl, mix all ingredients together and add spices.

materials_list:
Potatoes (2 kg), Carrots (1 bag), 5-6 onions, Salt, Red pepper, Paprika, One big piece of ginger, 2L water, Fat greek yoghurt (1.5L), Three large pieces of garlic, Two lemons, Olive oil, Additional spices


name: Colourful Pasta
category: retete
subcategory: camp cooking
content_type: reteta
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 158
materials_category: food ingredients
materials_list: Onions, Zucchini, Eggplant, Penne pasta, Canned tuna, Sweet corn, Varied spices
skills_developed: outdoor cooking
difficulty_level: usor
keywords: recipe, pasta, camp food
tags: ["reteta", "camping"]
language: en
normalized_name: colourful pasta
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp pasta dish with grilled vegetables including zucchini and eggplant, mixed with tuna and corn.

rules:
1. Heat a pan with a bit of oil. 2. Slice the vegetables. 3. Fry onions with olive oil on the hot pan. 4. Put the vegetables in a pan, one by one (starting with the eggplant) and grill them. 5. Cook the pasta and mix it with vegetables. 6. Add some tuna, corn and spices.

source_excerpt:
Put the vegetables in a pan, one by one (starting with the eggplant) and grill them. Cook the pasta and mix it with vegetables.


name: Storytelling Evening Workshop
category: team-building
subcategory: storytelling
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 162
skills_developed: communication, empathy, storytelling
difficulty_level: usor
keywords: storytelling, group activity, evening, camp
tags: ["activitate", "team-building", "evening", "voluntary"]
language: en
normalized_name: storytelling evening workshop
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A voluntary evening workshop where participants shared and created stories to open up and learn about each other while having an enjoyable time. The whole group participated.

source_excerpt:
After dinner, the voluntary workshop of storytelling was facilitated. The whole group participated in it and people shared and created stories and therefore opened up and learned about each other while having an enjoyable time.


name: Night Game with Challenges
category: wide-games
subcategory: night game
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 163
skills_developed: memory, speed, strategy, teamwork
difficulty_level: mediu
keywords: night game, teams, competition, challenges, camp
tags: ["joc", "night", "outdoor", "teams"]
language: en
normalized_name: night game with challenges
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An active Night Game created by the Portuguese group with a lot of challenges ranging from memory to speed, from strategy to food tasting. The group was divided into 3 teams that competed with each other.

rules:
Group was divided into 3 teams and competed with each other in challenges from memory to speed, from strategy to food tasting.

source_excerpt:
The Portuguese group created an active Night Game with a lot of challenges from memory to speed, from strategy to food tasting. Group was divided in into 3 teams and competed with each other.


name: LARP Outdoor Skills
category: camp-outdoor
subcategory: LARP
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: fire making, first aid, shelter building, knots, outdoor living, roleplay
difficulty_level: mediu
keywords: LARP, roleplay, outdoor skills, camp, teams
tags: ["joc", "outdoor", "skills", "camp"]
language: en
normalized_name: larp outdoor skills
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Life Action Role Play (LARP) activity on the topic of outdoor skills. Participants were divided into 2 groups and each participant had a role to play and further develop. Participants had fun playing their roles while sharing knowledge and gaining skills on outdoor living such as making fire, first aid techniques, building a shelter, safety tips and use of knots.

rules:
Participants are divided into 2 groups. Each participant receives a role to play and develop. Through roleplay they share knowledge and gain skills on outdoor living topics: making fire, first aid techniques, building a shelter, safety tips and use of knots.

source_excerpt:
The first session consisted on a LARP (life action roleplay) on the topic of outdoor skills. The participants were divided into 2 groups and each participant had a role to play and further develop.


name: Open Space Skills Workshops
category: team-building
subcategory: open space
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: peer teaching, diverse skills, leadership
difficulty_level: usor
keywords: open space, workshops, skills sharing, camp
tags: ["activitate", "peer-learning", "camp", "outdoor"]
language: en
normalized_name: open space skills workshops
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An Open Space format where all participants who volunteered facilitated different workshops of skills they possess: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

rules:
Participants volunteer to facilitate workshops on skills they have. Topics included: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

source_excerpt:
Afterwards we had Open Space, where all the participants who volunteered facilitated different workshops of the skills that they have: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.


name: Solo — Time Alone in Nature
rules: Each participant spends 45 minutes alone in the forest. The exercise is voluntary.
category: camp-outdoor
subcategory: solo reflection
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: self-reflection, connection with nature, mindfulness
difficulty_level: usor
keywords: solo, nature, reflection, mindfulness, camp
tags: ["activitate", "nature", "solo", "reflection", "voluntary"]
language: en
normalized_name: solo — time alone in nature
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A voluntary evening exercise called 'Solo' where the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, leading to inside observation and personal realizations.

source_excerpt:
In the evening we had a voluntary exercise called "Solo" in which the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, what led them to inside observation and realizations.


name: Storytelling Workshop
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 162
skills_developed: communication, storytelling, empathy
keywords: storytelling, sharing, evening activity
tags: ["voluntary", "evening", "group bonding"]
language: en
normalized_name: storytelling workshop
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A voluntary evening workshop where participants shared and created stories, opening up and learning about each other while having an enjoyable time. The whole group participated in facilitating this activity.

source_excerpt:
After dinner, the voluntary workshop of storytelling was facilitated. The whole group participated in it and people shared and created stories and therefore opened up and learned about each other while having an enjoyable time.


name: Night Game
category: jocuri-cercetasesti
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 163
skills_developed: memory, speed, strategy, teamwork
keywords: night game, teams, competition, challenges
tags: ["evening", "outdoor", "competitive"]
language: en
normalized_name: night game
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An active night game created by the Portuguese group featuring multiple challenges ranging from memory tasks to speed challenges, from strategy to food tasting. The group was divided into 3 teams that competed against each other.

rules:
Group was divided into 3 teams and competed with each other through a variety of challenges including memory, speed, strategy, and food tasting.

source_excerpt:
The Portuguese group created an active Night Game with a lot of challenges from memory to speed, from strategy to food tasting. Group was divided in into 3 teams and competed with each other.


name: LARP — Outdoor Skills
category: camp-outdoor
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: fire-making, first aid, shelter-building, knots, outdoor living
keywords: LARP, roleplay, outdoor skills, fire, first aid, shelter, knots
tags: ["outdoor", "roleplay", "skills"]
language: en
normalized_name: larp — outdoor skills
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A live action roleplay (LARP) focused on outdoor skills. Participants were divided into 2 groups and each participant had a role to play and further develop. While playing their roles, participants shared knowledge and gained skills in outdoor living such as making fire, first aid techniques, building a shelter, safety tips and use of knots.

rules:
Participants are divided into 2 groups. Each participant receives a role to play and develop. Through role play they share knowledge and practice outdoor skills: making fire, first aid, building a shelter, safety tips, knots.

source_excerpt:
The first session consisted on a LARP (life action roleplay) on the topic of outdoor skills. The participants were divided into 2 groups and each participant had a role to play and further develop.


name: Open Space
category: altele
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: peer learning, facilitation, creativity
keywords: open space, workshops, peer facilitation, skills sharing
tags: ["participant-led", "outdoor", "skills sharing"]
language: en
normalized_name: open space
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participant-led open space format where volunteers from the group facilitated different workshops based on their own skills and knowledge. Workshops offered included massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

rules:
Participants who volunteer facilitate short workshops on skills they possess. Other participants are free to choose which workshop to attend.

source_excerpt:
Afterwards we had Open Space, where all the participants who volunteered facilitated different workshops of the skills that they have: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.


name: Solo
category: camp-outdoor
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: self-reflection, connection with nature, mindfulness
keywords: solo, forest, reflection, nature, mindfulness
tags: ["individual", "evening", "outdoor", "voluntary"]
language: en
normalized_name: solo
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A voluntary individual exercise in which participants spend 45 minutes alone in the forest to experience connection with nature. The experience leads to inside observation and personal realizations.

rules:
Participants spend 45 minutes alone in the forest without group interaction, focusing on personal reflection and connection with nature.

source_excerpt:
In the evening we had a voluntary exercise called "Solo" in which the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, what led them to inside observation and realizations.


name: MasterChef Outdoor Cooking Contest
category: retete
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 163-165
materials_category: food/cooking
skills_developed: cooking, teamwork, creativity, reflection, feedback
keywords: MasterChef, cooking, outdoor cooking, competition, teamwork
tags: ["outdoor", "cooking", "competition", "multi-day"]
language: en
normalized_name: masterchef outdoor cooking contest
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A two-day outdoor cooking competition in which participants were divided into 2 groups and each group prepared a full dinner (starters, main dish and dessert) for the entire group of 30+ people using provided ingredients. The activity incorporated the theory of 6 elements in cooking: sweet, sour, bitter, umami, salty and food joy. Teams reflected on teamwork and the experience afterwards.

rules:
Participants are divided into 2 groups. Each group prepares the dinner for a specific day using provided ingredients. The dinner includes starters, main dish and dessert. Teams apply the 6 elements of cooking. After both dinners, teams give constructive feedback on teamwork and reflect on the experience.

source_excerpt:
We were divided into 2 groups to prepare the dinner for 2 upcoming days in a frame of a MasterChef contest. The third session was connected to the tips on how to be sustainable.


name: Our Town
category: integrare-incluziune
subcategory: cross-cultural communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 178-179
skills_developed: cross-cultural awareness, communication, reflection
difficulty_level: mediu
keywords: cross-cultural, interaction, communication, visitors, rules
tags: ["UK team", "cross-cultural", "simulation"]
language: en
normalized_name: our town
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cross-cultural interaction simulation game where participants are split into two groups: 'Our Town' residents and 'Visitors'. The residents follow hidden rules (can only talk to same gender, answer yes/no based on whether visitors are smiling), while visitors must try to interact and learn about the culture. After interactions, the rules are revealed and the group discusses cross-cultural communication challenges.

rules:
Split the group in two. Half stay in the room as 'Our Town' residents with four rules: only talk to people of the same gender; answer 'yes' if visitor is smiling; answer 'no' if visitor is not smiling; only answer 'yes' or 'no'. The other half are 'Visitors' who must interact naturally. After 5-10 minutes, visitors go outside, then return for a second round. After the game, reveal the rules and debrief on cross-cultural communication.

source_excerpt:
Explain to the half left in the room that they are the people living in 'Our Town'. The workshop is about cross-cultural interaction and the people outside will be 'Visitors' to 'Our Town'.


name: Dessert Survival
category: team-building
subcategory: decision-making, leadership
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 180-181
materials_category: printabile
materials_list: score sheet, scenario description, salvaged items list
skills_developed: communication, leadership, negotiation, teamwork, decision-making
difficulty_level: mediu
keywords: survival, desert, ranking, consensus, leadership
tags: ["Poland team", "survival simulation", "team decision-making"]
language: en
normalized_name: dessert survival
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team decision-making survival scenario game where participants crash-land in the Atacama Desert and must rank 15 salvaged items by importance for survival. Participants first rank individually, then reach consensus in teams. Scores are compared to reveal whether individual or team decisions were better, prompting discussion about teamwork, leadership, and consensus.

rules:
Present the desert survival scenario. Participants individually rank 15 salvaged items (1=most important, 15=least important) in 10 minutes. Then in teams, reach consensus on rankings in 20 minutes. Score by calculating numerical differences between participant rankings and the actual correct ranking — lowest total score wins. Compare individual vs team scores to discuss performance.

source_excerpt:
Split the group into teams and explain that they are the people who have crashed on the plane. Use the opportunity to discuss some of the characteristics of a good team.


name: The Forbidden Words
category: creative-stem
subcategory: vocabulary, knowledge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 182-183
materials_category: carduri
materials_list: concept cards with forbidden words, stopwatch
skills_developed: analysis, classification, association, argumentation, vocabulary
difficulty_level: mediu
keywords: forbidden words, concepts, vocabulary, education
tags: ["Netherlands team", "educational game", "vocabulary"]
language: en
normalized_name: the forbidden words
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A card-based educational game where students must explain a concept to their group without using the 'Forbidden Words' listed on the card. Groups of 3-4 students take turns explaining, with 30 seconds per card. The game stimulates skills of analysis, classification, association, and argumentation. An alternative version lets students create their own forbidden-word cards.

rules:
Divide class into groups of 3-4. Give each group a set of cards with concepts and forbidden words. One person explains the concept without using the forbidden words, derivatives, or abbreviations. Group has 30 seconds (tracked with stopwatch) to guess. If guessed, the explainer gets 1 point. If not guessed, the card is discarded. Person with most points within the group wins.

variations:
To make it more difficult, let students create their own 'Forbidden Words' cards, optionally using their textbook to find concepts.

source_excerpt:
One person tries to explain the concept, whitout mentioning the forbidden words. The rest of the group tries to guess the word.


name: Blindfolded Train
category: team-building
subcategory: communication, trust
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 184
materials_category: spatiu
materials_list: blindfolds, obstacle course materials
skills_developed: non-verbal communication, teamwork, leadership, trust
difficulty_level: mediu
keywords: blindfolded, obstacle course, non-verbal, trust, teamwork
tags: ["Estonia team", "blindfolded", "physical game"]
language: en
normalized_name: blindfolded train
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building game where participants form a column (train), each holding onto the person in front. All except the leader are blindfolded, and the team must navigate an obstacle course using only non-verbal signals. Information about obstacles is passed back along the column through physical signals (e.g. pushing someone's leg to indicate direction). The goal is to complete the course faster than other teams.

rules:
Divide players into teams. Each team lines up in a column, each person holding the team-mate in front. Everyone except the leader is blindfolded. Teams navigate obstacles (stairs, turns, objects on floor) using only non-verbal sign language to pass information. The column must stay intact. No verbal communication. Team that finishes first wins.

source_excerpt:
Everyone except for the person heading the column is blindfolded. The team's task is to pass the path of obstacles consisting of descents/ascents of the stairs, twists and turns, various objects on the floor.


name: Way of Obstacles
category: team-building
subcategory: strategy, communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 184
materials_category: spatiu
materials_list: colored squares/markers, objects for obstacles, blindfolds
skills_developed: strategic thinking, teamwork, non-verbal communication
difficulty_level: mediu
keywords: obstacles, blindfolded, sounds, strategy, teamwork
tags: ["Estonia team", "obstacle course", "strategy game"]
language: en
normalized_name: way of obstacles
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team game where two teams each set up an obstacle field (grid of colored squares). One member from each team is blindfolded and must navigate the opponent's obstacle field, guided only by sounds (clapping, finger clicks) from teammates. Touching or talking to the blindfolded person is prohibited. If a mistake is made, the person starts again. The team whose member completes the obstacle course first wins.

rules:
Divide into two teams. Each team creates a path of obstacles in a field divided into colored squares — some can be stepped on, some cannot; some have objects to step over or touch. One member per team is blindfolded and must navigate the opponent's obstacle field using only sound signals from teammates (clapping, finger clicks). No touching or talking. Mistakes send the person back to the start.

source_excerpt:
The rest of the team members have to explain to him what he should do using different sounds, such as clapping their hands or finger clicks. Touching the person who is on the path of obstacles or talking to him is prohibited.


name: Tic Tac
category: team-building
subcategory: group dynamics, leadership
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 185
materials_category: mobilier
materials_list: chairs
skills_developed: teamwork, leadership, stress management, participation
difficulty_level: usor
keywords: robot, chairs, stress, leadership, group dynamics
tags: ["Spain team", "group dynamics", "debriefing game"]
language: en
normalized_name: tic tac
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team dynamics game where one participant plays the 'robot' and must walk slowly toward an empty chair, saying 'tic-tac' with each step. All other participants form a team whose goal is to prevent the robot from sitting. They can move between chairs but must always change to a different chair when they stand. The robot cannot be touched or blocked. The game reveals team roles, leadership, stress responses, and organizational approaches.

rules:
Arrange chairs randomly in the room (one per participant except one empty chair). One person is the 'robot' who walks slowly toward the empty chair saying 'tic-tac' each step and cannot speed up. Other players must prevent the robot from sitting by occupying the empty chair; they can move fast but must change to a different chair each time they stand up. Players cannot touch the robot or block their path. Game starts with the robot starting a time counter; when the robot sits, it states the elapsed time.

source_excerpt:
The role of the "robot" is always to walk towards the empty chair. The following rules apply: The "robot" has to be walking in a slow pace and can never increase his/her speed. For each step, the "robot" has to say "tic-tac".


name: Are You Creative?
category: creative-stem
subcategory: creativity, group dynamics
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 187-191
materials_category: diverse
skills_developed: creativity, self-discovery, cooperation, leadership, collective action
difficulty_level: dificil
keywords: creativity, candles, countdown, roles, cooperative
tags: ["Spain-authored", "creativity game", "immersive", "debriefing"]
language: en
normalized_name: are you creative?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An immersive creativity game where participants enter a room arranged with candles, a 45-minute countdown, and stressful music. Each participant has a role card with a constraint (cannot speak, is blind, cannot move legs, or is given a compliment). The facilitators are initially frozen and do not communicate. The group must collectively perform 'creative collective actions' to light candles — cooperative actions involving at least half the group. The game explores collective creativity and individual roles within a group.

rules:
Set up chairs in a U-shape with candles on a table, a 45-minute countdown projected, and stressful music. Each chair has a post-it with the participant's name and a role constraint. Facilitators are frozen for the first 10 minutes, then begin moving. At 35 minutes, a poster 'Are you creative?' is displayed. Candles are lit for each creative collective action (voluntary, new, involving at least half the group with at least 1 person from each role). Each person can only light one candle. Game is won if all candles are lit by minute 45.

variations:
If the group is lost at 15 minutes remaining, add names of action initiators under candles. If still lost at 10 minutes remaining, add a post-it showing 'YOU' is plural.

source_excerpt:
A visible countdown indicates to the group that it has only 45 minutes to complete a task, but what task? The not-knowing-what-is-going-on feeling may arise sides of the personalities of participants that are usually hidden.

materials_list:
chairs, flip-chart, projector, speaker, countdown timer, stressful music, candles, lighter, post-its, white costumes for facilitators, rope, paper, markers, tape


name: The Great Fire of Bubbledon
category: integrare-incluziune
subcategory: tolerance, communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 192-194
materials_category: diverse
materials_list: paper, cards, table, decoration, timer, leaderboard
skills_developed: communication, tolerance, cooperation, connection-building
difficulty_level: mediu
keywords: bubbles, tolerance, integration, mini-games, connection
tags: ["multi-game", "tolerance", "integration", "narrative"]
language: en
normalized_name: the great fire of bubbledon
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-game tournament activity designed to foster interaction and communication between participants from different 'bubbles' (interest groups, communities). Teams/families compete in a variety of mini-games (physical, chance, creative, cooperative, discussion) earning points by making connections. The narrative framing involves defeating the dragon 'Bubble Terminator' by uniting bubble families. The game helps participants discover shared characteristics across different communities.

rules:
Divide participants into teams/families of 3-4 people. Each person in a team chooses a number representing a role (e.g. 1=baby, 2=child, 3=teenager, 4=adult). Set up a room with a space per family and a common playing area. Play varied mini-games one at a time — discussion games (agree for points), physical games (work together), observation games (notice the same element). Record points on a family leaderboard. After all games, total scores and debrief.

source_excerpt:
The main aim is that players improve their capacity to interact and accept the existence of different type of bubbles, helping them to discover these shared characteristics and being active in doing so.


name: Apartment to Let
category: conflict-empatie
subcategory: values, cultural sensitivity, gender roles
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 195-196
materials_category: printabile
skills_developed: self-reflection, cultural sensitivity, values clarification, empathy
difficulty_level: mediu
keywords: values, cultural sensitivity, moral judgment, gender roles, iceberg of cultures
tags: ["simulation", "values", "cultural sensitivity", "debriefing"]
language: en
normalized_name: apartment to let
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation game based on a morally ambiguous story involving characters in relationship and ethical dilemmas. Participants individually rank characters from best to worst behavior, then compare rankings in small groups and plenary. The activity explores how personal and cultural values shape moral judgment, using the Iceberg of Cultures model to reveal that decisions are driven by unconscious values.

rules:
Read the story about Fernando, Maria, Aisha, Olga, and Johannes. Participants individually rank the characters from best (1st) to worst behaved in 2-3 minutes. Then in small groups, compare ratings and create a group ranking written on cards. Groups report in plenary; trainer compiles a whole-group rating on a flipchart. Debrief with discussion questions about values, cultural assumptions, gender roles, and the Iceberg of Cultures model.

source_excerpt:
After the discussion, explain the idea of the game and the way people reacted: such decisions are based on the values found in the submerged part of the iceberg, most of which are unconscious values.

materials_list:
flipchart with house model, flipchart for group rating, colorful paper for rating cards, markers, pens


name: Apartment to Let
category: conflict-empatie
subcategory: values clarification
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 195-196
materials_category: stationery
skills_developed: critical thinking, cultural sensitivity, empathy, values reflection
difficulty_level: mediu
keywords: values, culture, identity, gender roles, simulation
tags: ["international group", "iceberg of cultures", "moral dilemma"]
language: en
normalized_name: apartment to let
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation game recommended for international groups of 8 to 30 participants. Participants listen to a story involving characters with different moral choices and are asked to individually rank the characters from best to worst behaved, then compare rankings in small groups and discuss in plenary. The aim is to help participants understand that all have different systems of values rooted in cultural and personal backgrounds.

rules:
Participants individually rank the characters in the story (2-3 minutes). In small groups they compare ratings, discuss and write group ratings on cards. Each group reports in plenary. Facilitator puts group ratings on flipchart and counts whole-group ratings. Discussion and debrief follows, connecting decisions to unconscious values (Iceberg of Cultures model).

source_excerpt:
This simulation game is especially recommended to be used in an international group (about 8 to 30 participants) where differences between value systems are more noticeable.

materials_list:
flipchart with house model, flipchart for group rating, colorful paper for rating cards, markers, pens


name: The Island
category: team-building
subcategory: communication and strategy
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 197-199
materials_category: paper/floor setup
materials_list: paper, sticky tape
skills_developed: communication, teamwork, memory, strategy
difficulty_level: mediu
keywords: labyrinth, teamwork, communication, island, survival
tags: ["storytelling intro", "competitive", "memory game"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team labyrinth game where two groups of 4-6 participants must independently find their way through a floor labyrinth made of paper strips. Each team member enters the labyrinth one at a time and tries to memorize the correct path by trial and error, then returns to share knowledge with teammates. The first team to get all members through their saving point wins.

rules:
Divide into groups of 4-6. The team decides the order of entry. Only one player at a time can be in the labyrinth room. Each player takes one step at a time on one of 4 directions. Facilitator responds 'Yes' (correct), 'No' (wrong – go back and tell team), or 'Saved' (path complete). Player who gets a 'No' returns to team and tells what they know. Game ends when all players of a team cross the saving point. Quickest team wins.

source_excerpt:
The game ends when all players of the tea, go through the right path. If moderator says "Yes" – You are on the right path and can continue.


name: The Island
category: integrare-incluziune
subcategory: intercultural simulation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 913-916
materials_category: mixed
skills_developed: intercultural communication, negotiation, cooperation, creativity, empathy
difficulty_level: dificil
keywords: culture, simulation, tribes, language, intercultural, cooperation, balloons
tags: ["simulation", "intercultural", "game", "cooperation", "cultural taboos"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part57
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation game where participants are divided into two tribes (Y and Z) with different cultures and languages. Tribe Y values a diversity of balloons for religious reasons; tribe Z uses red balloons for medical purposes and needs to find a rare balloon to cure a strange illness. The tribes must create their own language, meet, learn to communicate, and search for hidden balloons. The activity raises awareness of how culture affects our lives and explores intercultural cooperation.

rules:
Part A (20 min): Two groups go to opposite ends of the room, learn their tribe's cultural rules, and create a special language. Part B: The tribes meet in neutral territory; tribe A has biscuits, tribe B has drink and cups — they must communicate to share. Part C (45 min): Tribe Z negotiates for the missing half of the map and searches for the hidden balloons. Many possible outcomes depending on negotiating skills and cultural values.

source_excerpt:
Throughout history all societies have borrowed and adopted things from each other. When different cultures meet there are great possibilities for mutual benefit. We would be able to acknowledge this fact if it were easier for us to see beyond our prejudice and ethnocentrism.

materials_list:
pencils and paper, photocopies of notes for tribes, drinks, cups and biscuits, map cut into four pieces, 5 round red balloons, 3 more balloons of different shapes and colours, 2 hidden special balloons (possibly condoms), string, tape, box of equipment (pins, scissors, red lipstick, tape)


name: The Island
category: integrare-incluziune
subcategory: intercultural simulation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 913-917
materials_category: props
skills_developed: intercultural communication, negotiation, empathy, tolerance, language creation
difficulty_level: dificil
keywords: intercultural, tribes, simulation, tolerance, diversity, language
tags: ["simulation", "intercultural", "diversity", "tolerance", "tribes", "balloons"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part58
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation game in which participants are divided into two tribes (Tribe Y and Tribe Z) living on an island. Each tribe has a different culture and must invent its own language. The tribes meet and must communicate and cooperate to find medicine (special hidden balloons) that one tribe needs. The game explores themes of intercultural understanding, tolerance, and the benefits of cultural exchange.

rules:
Three stages: (A) Each tribe learns its culture and invents a language (20 minutes); (B) The two tribes meet in neutral territory and share food and drink, learning to communicate with each other; (C) Tribe Z negotiates with Tribe Y for the missing half of the map and searches for the hidden balloons (45 minutes). Tribe Y must protect their sacred balloons; Tribe Z must find the cure balloons. All participants must stay in role once the simulation starts.

source_excerpt:
There is an island where two tribes live. Tribe Y lives in the upland hilly regions and tribe Z lives by the coast. They co exist side by side and rarely have contact with each other.

materials_list:
Pencils and paper, Photocopies of the notes for tribes, Drinks, cups and biscuits, Map cut into four pieces, 5 round red balloons, 3 more balloons of different shapes and colours, 2 special hidden balloons (possibly condoms), String to tie balloons, Tape, A box of equipment including pins, scissors, red lipstick, tape


name: Fishy Business
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: reaction, creativity, fun
difficulty_level: usor
keywords: energizer, miming, reaction, characters
tags: ["energizer", "active", "miming"]
language: en
normalized_name: fishy business
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer game where the facilitator calls out different characters (fish, bodybuilder, ventilator) and participants must quickly mime the actions associated with each character. New options can be added as needed.

rules:
Facilitator starts: 'I'm fishing in the river, what I caught will make you shiver! I caught a…' If facilitator says 'fish' – participants act like fish. If 'bodybuilder' – everyone mimes lifting weights and posing for a magazine. If 'ventilator' – participants run around and jump away when facing each other as if blown. Additional options can be added.

source_excerpt:
Facilitator starts the game with a phrase: "I`m fishing in the river, what I caught will make you shiver! I caught a…"


name: Karate Kid
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: observation, reaction, attention
difficulty_level: usor
keywords: energizer, observation, miming, reaction
tags: ["energizer", "observation"]
language: en
normalized_name: karate kid
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer where all participants act as karate masters. When the facilitator says 'the sun is shining' everyone closes their eyes and freezes while the facilitator secretly taps one participant and shows them a new character to act. When 'the sun is out' is called, everyone opens their eyes and the new character starts acting. The last person to switch to the new character becomes the new facilitator.

rules:
All participants act as karate masters. Facilitator says 'the sun is shining' – all close eyes and freeze. Facilitator taps one participant and shows new character. Facilitator says 'the sun is out' – all open eyes and continue karate acting. When they spot the new character they must quickly switch. Last one to switch becomes the facilitator.

source_excerpt:
Once the facilitator says "the sun is shining", everyone closes their eyes and freezes. The facilitator taps one of the participants and shows him a new character to act.


name: Body Language
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: coordination, fun, team connection
difficulty_level: usor
keywords: energizer, body, team, touch
tags: ["energizer", "physical", "active"]
language: en
normalized_name: body language
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer where participants are split into 2-3 teams and move randomly. When the facilitator names a body part, participants must touch everyone in their team using only that body part.

rules:
Group is broken into 2-3 teams. Participants move randomly. Facilitator names a body part. Participants must touch everybody within their team with that body part.

source_excerpt:
The group is broken into 2-3 teams. The participants move randomly and when the facilitator names a body part participants need to touch everybody within a team with this body part.


name: Conductor
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: listening, coordination, group awareness
difficulty_level: usor
keywords: energizer, choir, conductor, sound, vowel
tags: ["energizer", "music", "group dynamics"]
language: en
normalized_name: conductor
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A choir-style energizer where participants each pick a vowel and choose a conductor. The conductor gesticulates to show the tempo and volume of the sound and the rest follow. Vowels and conductors can be changed at any point.

rules:
Participants pick a vowel and a conductor. The conductor gesticulates to show tempo and volume. The rest follow. Vowels and conductors can be changed at any point.

source_excerpt:
The participants pick a vowel and a conductor for their choir. The conductor starts gesticulating and showing the tempo and volume of the sound. The rest has to follow the gestures of the conductor.


name: Don't Tickle Me, Grandma
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: fun, reaction, social connection
difficulty_level: usor
keywords: energizer, laughter, tickling, reaction
tags: ["energizer", "active", "funny"]
language: en
normalized_name: don't tickle me, grandma
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer where one participant is 'it' and laughs hysterically while others approach and tickle them laughing like an old lady. When the 'it' stops laughing, everyone must jump away. Whoever is closest becomes the new 'it'.

rules:
One participant is 'it' and laughs hysterically. The rest approach and tickle while laughing like an old lady. When 'it' stops laughing, the rest must jump away. Whoever is closest to the previous 'it' becomes the new 'it'. Game continues.

source_excerpt:
One participant is picked to be "it". He starts to laugh hysterically. The rest is approaching him and tickling, while laughing like an old lady.


name: Vai, Vai, Vai
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: creativity, miming, listening, group reaction
difficulty_level: usor
keywords: energizer, mime, circle, words
tags: ["energizer", "miming", "circle game"]
language: en
normalized_name: vai, vai, vai
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where participants say words and repeat them with 'vai, vai, vai'. Every 4th person must choose one of the three previous words and mime it. If the group likes the mime they say 'uhlala', if not 'meh'. Based on the reaction, the mime either starts a new word or skips a turn.

rules:
Participants stand in a circle. First participant says any word. Others repeat the word and add 'vai, vai, vai'. Continues until the 4th person who must pick one word from the previous three and mime it. If the rest likes the mime they say 'uhlala' and the mime starts with a new word. If 'meh', the mime skips a turn and the next person says the first word.

source_excerpt:
Participants stand in a circle, the first participant says any word, others repeat the word and add the phrase "vai, vai, vai".


name: Unreal Story
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: creativity, improvisation, role-playing, adaptability
difficulty_level: usor
keywords: energizer, improv, roleplay, unusual situations
tags: ["energizer", "creative", "improvisation"]
language: en
normalized_name: unreal story
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer where participants move randomly and the facilitator shouts out unusual situations for participants to act out. Situations change frequently so participants quickly acquire new roles.

rules:
Participants move randomly in the room. The facilitator shouts out an unusual situation (e.g. meeting of a shark and a bear in the 16th century). Participants act the situation out. The game continues with various situations so participants quickly acquire new roles.

source_excerpt:
The facilitator shouts out an unusual situation e.g. meeting of a shark and a bear in the 16th century. Participants have to act this situation out.


name: My Secret
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: sharing, empathy, social connection
difficulty_level: usor
keywords: get to know each other, circle, secrets, sharing
tags: ["icebreaker", "circle game", "sharing"]
language: en
normalized_name: my secret
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A get-to-know-each-other game where participants sit in a circle with eyes closed. One person opens their eyes and shares a secret or unusual fact about themselves. Only those with a similar secret open their eyes. The game ends when a full circle of secrets is made.

rules:
Participants sit in a circle with eyes closed. One opens eyes and tells a secret or unusual fact. Only those with a similar secret or fact open their eyes. Game finishes when a full circle of secrets is made.

source_excerpt:
One of the players opens his eyes and tells his secret or an unusual fact about himself. Only those who have a similar secret or a similar fact open their eyes.


name: Guess My Name
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: nonverbal communication, creativity, intercultural awareness
difficulty_level: usor
keywords: names, nonverbal, intercultural, icebreaker
tags: ["icebreaker", "nonverbal", "names", "intercultural"]
language: en
normalized_name: guess my name
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A nonverbal name introduction game ideal for groups who don't know each other, especially in an intercultural environment. Each participant must explain their name using only body movement — no words, writing, or drawing allowed.

rules:
Each participant explains their name without using words, writing, or drawing. Nonverbal gestures and movements only.

source_excerpt:
Each participant needs to explain his name without using words. Participants are not allowed to write or draw. This game is for a team who absolutely don't know each other and is great in an intercultural environment.


name: Information is Priceless
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
materials_category: stationery
materials_list: paper, pens
skills_developed: communication, negotiation, social connection
difficulty_level: usor
keywords: get to know each other, currency, full day, camp, negotiation
tags: ["camp activity", "full day", "icebreaker", "creative currency"]
language: en
normalized_name: information is priceless
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A full-day get-to-know-each-other game where participants use a made-up currency (e.g. hugs, sit-ups, songs) to 'buy' information about each other. At the end of the day, participants share what they learned and how much currency they spent.

rules:
Played for a full day. A new currency is established (e.g. hugs, sit-ups, push-ups, songs). To learn something about another person you must negotiate a price and pay with the currency. After paying, write down the information and the currency spent. At the end of the day, participants share in a circle: what they learned, how much they spent and received.

source_excerpt:
There is a new currency in the camp e.g. hugs, sit-ups, push-ups, songs andetc. To get to know something about a person another person has to negotiate a price and pay with the currency.


name: The Name Song
category: icebreakers
subcategory: get to know each other
content_type: cantec
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: creativity, music, memory, group harmony
difficulty_level: usor
keywords: names, song, circle, rhythm, icebreaker
tags: ["icebreaker", "music", "names"]
language: en
normalized_name: the name song
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A musical get-to-know-each-other activity. Each participant creates a rhythm for their own name and adds it to a growing group song, with each new participant layering their name-rhythm into the mix.

rules:
Participants gather in a circle. Each creates a rhythm for their name. One participant starts singing their name. The next participant joins in adding their name so the song sounds good. All participants join with their names.

source_excerpt:
Each creates a rhythm for his name. One participant starts singing his name, the person next to the first participant joins in with adding his name to the song so that the song sounds good.


name: Portraits
category: icebreakers
subcategory: get to know each other
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
materials_category: stationery
materials_list: A4 paper, pencils
skills_developed: listening, art, presentation, social connection
difficulty_level: usor
keywords: portrait, drawing, introduction, pairs
tags: ["icebreaker", "pairs", "creative", "drawing"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A paired get-to-know-each-other activity where two participants sit back to back and take turns telling about themselves while drawing a portrait of their partner. After finishing, they discuss the drawings and introduce their partner to the group.

rules:
Group breaks into couples. Two participants sit back to back, each with A4 paper and a pencil. Taking turns, participants tell about themselves while drawing a portrait of their pair. After drawings are finished, participants discuss with each other and then present their partner to the group.

source_excerpt:
Two participants sit back to back with an A4 and a pencil each. Taking turns participants tell about themselves and draw a portrait of their pair.


name: Portraits
category: conflict-empatie
subcategory: discrimination analysis
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 964
materials_category: stationery
materials_list: large sheets of paper, coloured markers, pens, A4 paper for notes, tape
difficulty_level: mediu
keywords: discrimination, social inequality, stereotypes, identity, social winner, social loser
tags: ["discrimination", "social justice", "art-based", "analysis", "discussion"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part60
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants work in groups to create graphic 'identikit' portraits — without using words — of either a 'social winner' or a 'social loser' in their society. Groups then swap drawings and interpret each other's pictures. The activity aims to identify and analyse the basis of discrimination and how social and economic factors shape perceptions of social success.

rules:
1. Divide into groups of maximum 6; even number of groups, maximum four groups. 2. Half the groups draw an identikit of a 'social winner'; the other half draw a 'social loser'. 3. Each group lists characteristics of their person (socioeconomic level, education, profession, sex, ethnicity, habits, dress, opinions, family background, etc.). 4. Groups draw a graphic representation of their person on large paper — no words allowed (40 minutes). 5. Groups exchange pictures (winners swap with losers) and interpret them (15 minutes). 6. Display all pictures on the wall. 7. In plenary, each group presents their interpretation of the drawing they received; original group may not comment at this stage.

source_excerpt:
Tell half the groups that they are to produce an « identikit picture » of someone who they consider to be a « social winner » in their society. Tell the other groups to produce an « identikit picture » of someone who they would consider a « social looser ».

skills_developed:
critical thinking, analysis of discrimination, artistic expression, social awareness, interpretation


name: Portraits
category: conflict-empatie
subcategory: discrimination
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 964-965
materials_category: art supplies
materials_list: large sheets of paper, coloured markers, pens, DIN A4 sheets, tape
skills_developed: critical thinking, visual communication, empathy, analysis of social structures
difficulty_level: mediu
keywords: social success, discrimination, stereotypes, identity, drawing
tags: ["discrimination", "social analysis", "visual activity", "group work"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part61
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants create graphic 'identikit pictures' of social winners and social losers in their society, then exchange and interpret each other's drawings. The activity helps identify and analyse the basis of discrimination by exploring how social and economic factors affect perceptions of social success.

rules:
1. Divide into working groups of max 6. Half the groups draw a 'social winner', the other half a 'social loser'. 2. Groups list characteristics (socioeconomic level, education, sex, ethnicity, habits, etc.). 3. Groups draw the identikit picture graphically — no words allowed — in 40 minutes. 4. Groups exchange pictures (winner groups swap with loser groups) and interpret them (15 minutes). 5. Display all pictures. 6. In plenary, each group presents their interpretation; the original creators may not comment. 7. Original groups may add comments afterwards. Debrief allows 30 minutes.

source_excerpt:
We are all equal, but some are more equal than others. We are all different, but some are more different than others. Why?


name: Fact-o-Mania
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: social connection, sharing, communication
difficulty_level: usor
keywords: facts, common ground, icebreaker, movement
tags: ["icebreaker", "movement", "sharing"]
language: en
normalized_name: fact-o-mania
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A get-to-know-each-other activity where participants move randomly and share random facts about themselves. If two people share a similar fact, they lean backwards; if not, they lean forward. The game continues until most of the group is either fully leaning forward or backward.

rules:
Participants move randomly and tell random facts about themselves. If facts are similar (e.g. 'my favorite color is red' matched by 'mine too'), players lean backwards. If facts did not connect, participants lean forward. Game continues until most of the group is either fully bent forward or fully lean backwards.

source_excerpt:
Participants move randomly in a group and tell random facts about themselves. If the facts are similar e.g. "my favorite color is red", "mine too" then players lean backwards, if the facts did not connect then participants lean forward.


name: Bust-a-Move
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: confidence, physical coordination, fun, social connection
difficulty_level: usor
keywords: skills, circle, movement, fun
tags: ["icebreaker", "active", "circle game"]
language: en
normalized_name: bust-a-move
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where each participant shows off a skill they are good at and everyone must try to repeat it. The performer picks whoever did best to be the next 'mover'.

rules:
Everybody stands in a circle. First participant says something they are good at (e.g. 'I can do a split'). The rest say 'Then bust a move!' The participant shows the skill and the rest try to repeat it. The 'mover' picks who did best to bust the next move.

source_excerpt:
First participant comes out and says about something that he is good in e.g. „I can do a split". All the rest repeat the phrase "Then bust a move!" The participant shows his skill and the rest has to try and repeat it.


name: Geometry
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: coordination, creativity, teamwork
difficulty_level: usor
keywords: geometry, shapes, body, icebreaker
tags: ["icebreaker", "physical", "creative"]
language: en
normalized_name: geometry
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where the facilitator reads out a geometric form and participants must create that shape using only their hands, legs, or bodies. Can be done silently or with additional limitations.

rules:
Facilitator reads a geometrical form out loud. Participants create the form using only their hands, or only their legs, or only their bodies. Exercise can be done silently or with other limitations.

source_excerpt:
Facilitator read out loud a geometrical form and participants need to create the form using only their hands, or only their legs, or only their bodies.


name: Fear-Facing
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
materials_category: stationery
materials_list: post-its, markers
skills_developed: empathy, nonverbal communication, self-awareness
difficulty_level: usor
keywords: fears, post-it, nonverbal, icebreaker
tags: ["icebreaker", "emotions", "self-awareness"]
language: en
normalized_name: fear-facing
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where participants write a word describing their fear on a post-it and stick it on their left neighbor's forehead. Participants move around expressing what they read on other post-its nonverbally. At the end, they try to guess what was written on their own forehead.

rules:
Participants write a word describing their fear on post-its. Each sticks the post-it to the forehead of their neighbor to the left. The group moves randomly and participants express what they read on different post-its (no words). After the game stops, participants return to circle and try to guess what is written on their own forehead.

source_excerpt:
Participants write a word on post-its that describes their fear. Participants stick the post-it to the forehead of their neighbor to the left.


name: My Big Greek Family
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: nonverbal communication, teamwork, creativity
difficulty_level: usor
keywords: family roles, silent, nonverbal, icebreaker, teams
tags: ["icebreaker", "nonverbal", "team", "roles"]
language: en
normalized_name: my big greek family
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fun icebreaker where teams create a family silently by distributing unique roles (mom, dad, pet cat, grandma, etc.) within 1-2 minutes without talking. Teams then introduce the family, check everyone has a unique role, and take a family picture.

rules:
Group is divided into teams of any number (large groups are more fun). The team has 1-2 minutes to create a family and distribute unique roles. Participants are not allowed to talk. When time is up teams introduce the family, verify unique roles, and take a family picture.

source_excerpt:
The team has the task to create a family in 1-2 minutes (distribute unique roles in the family e.g. mom, dad, pet cat, grandma and etc.) The participants are not allowed to talk.


name: The Oracle
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
materials_category: stationery
materials_list: A4 paper, pens
skills_developed: creativity, writing, fun, sharing
difficulty_level: usor
keywords: horoscope, prediction, writing, icebreaker, circle
tags: ["icebreaker", "creative writing", "circle"]
language: en
normalized_name: the oracle
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where participants write names on A4 paper, pass it around the circle, and each person adds a line of a horoscope prediction for that person. The facilitator reads an opening phrase and participants continue writing their prediction for 30 seconds before passing the paper. At the end, participants read their full prediction aloud.

rules:
Participants sit in a circle each with A4 paper. Write names on top and pass left. Facilitator reads a few phrases of a horoscope prediction. Participant writes it down, then continues writing for 30 seconds and passes to the left again. Facilitator reads another phrase, participants finish the second prediction. After full circle, participants read their predictions aloud.

source_excerpt:
The facilitator starts reading out few phrases of a horoscope prediction, the participant write it down. Participants continue writing the prediction for 30 seconds and pass the paper to the left once again.


name: Look How Dirty You Are
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: fun, physical engagement, social connection
difficulty_level: usor
keywords: energizer, cleaning, running, fun
tags: ["icebreaker", "energizer", "physical", "funny"]
language: en
normalized_name: look how dirty you are
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer/icebreaker where a facilitator taps one participant's shoulder and shouts 'Look how dirty you are!' — the whole group rushes to 'clean' that person (brushing shoulders, blowing dirt, fixing hair). The cleaned person becomes the new facilitator.

rules:
Participants move randomly. Facilitator puts a hand on a participant's shoulder and shouts 'Look how dirty you are!' The rest of the group runs towards that participant and starts cleaning by brushing shoulders, blowing dirt away and making the hair. The cleaned participant now becomes the facilitator.

source_excerpt:
The facilitator puts a hand on the shoulder of a participant and shouts "Look how dirty you are!" The rest of the group has to run towards that participant and start cleaning by brushing his/hers shoulders, blowing dirt away and making the hair.


name: The Magic Forest
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: coordination, creativity, physical activity, teamwork
difficulty_level: usor
keywords: maze, forest, princess, bandit, active, icebreaker
tags: ["icebreaker", "active", "roles", "physical"]
language: en
normalized_name: the magic forest
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An active icebreaker where two participants are chosen as a princess and a bandit, while all others form the 'magic forest' — constantly rearranging their bodies to create a maze that prevents the bandit from catching the princess. If the princess is caught, roles rotate.

rules:
Two participants are the princess and the bandit. Others form the magic forest and must keep creating an endless maze with their bodies so the bandit cannot catch the princess. If the princess is caught, she becomes part of the forest, the bandit becomes a princess, and one forest tree becomes the new bandit.

source_excerpt:
The forest has to keep creating an endless maze of their bodies so that the bandit cannot catch the princess. If the princess is caught she becomes part of the forest, the bandit becomes a princess and one of the magic forest trees becomes a bandit.


name: The Almighty
category: team-building
subcategory: overcoming barriers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_category: stationery
materials_list: paper, pens
skills_developed: teamwork, support, overcoming fear, reflection
difficulty_level: mediu
keywords: fears, skills, team support, overcoming, reflection
tags: ["team-builder", "support", "reflection", "barriers"]
language: en
normalized_name: the almighty
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-builder where each participant writes a list of things they cannot do due to fear or lack of skills. The group then collectively assists each participant in attempting one item from their list, after which the facilitator leads a reflection on teamwork and overcoming barriers.

rules:
Each participant writes a list of real things they cannot do (e.g. a backflip, sing, dance). The first player is chosen. Participants pick one activity from their list and assist them in achieving it by all means. After each participant is assisted, the facilitator runs reflection about teamwork and overcoming barriers together.

source_excerpt:
Each participant writes on a paper a list of real things he cannot do to fear or lack of skills (e.g. a backflip; sing; dance and etc.). Then the first player is chosen. Participants pick one activity from his list and assist him in achieving it by all means.


name: The Almighty
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_list: paper, pen
skills_developed: teamwork, overcoming barriers, self-confidence
keywords: fear, barriers, teamwork, reflection
tags: ["team-building", "reflection", "confidence"]
language: en
normalized_name: the almighty
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each participant writes on a paper a list of real things they cannot do due to fear or lack of skills. Then participants help one another achieve these activities by all means, followed by a reflection on teamwork and overcoming barriers together.

rules:
Each participant writes a list of things they cannot do. The first player is chosen and the group picks one activity from their list and assists the player in achieving it. After each participant is assisted, the facilitator runs a reflection about teamwork and overcoming barriers together.

source_excerpt:
Each participant writes on a paper a list of real things he cannot do to fear or lack of skills (e.g. a backflip; sing; dance and etc.). Then the first player is chosen.


name: Ship in Command
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: teamwork, leadership, coordination, communication
difficulty_level: mediu
keywords: ship, captain, maze, team, physical
tags: ["team-builder", "physical", "leadership", "coordination"]
language: en
normalized_name: ship in command
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-builder where participants create a functioning ship using only their bodies (no materials) with a 2-meter mast. A captain stands in the middle and commands while the team navigates a maze without touching the borders. If the ship stops or crosses the border, it returns to the start.

rules:
Participants create a functioning ship using only their bodies. Ship must have a 2 meter mast. Team picks a captain standing in the middle who commands. Participants navigate through a maze without touching the border. Ship can never stop once moved. If ship stops or maze borders are crossed, it returns to the beginning. A time limit can be set or maze changed.

source_excerpt:
Participants are asked to create a functioning ship using their bodies without any other materials. The ship has to have a 2 meter mast. The team picks a captain who is standing in the middle of the ship and commands it.


name: Ship in Command
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: teamwork, communication, coordination
keywords: ship, maze, body, captain
tags: ["team-building", "physical", "coordination"]
language: en
normalized_name: ship in command
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants create a functioning ship using their bodies without any materials. The ship must have a 2-meter mast, a captain in the middle, and navigate a maze without stopping or touching the borders.

rules:
Participants form a ship with their bodies (no materials), with a 2-meter mast. The team picks a captain who stands in the middle and commands. The ship navigates a maze without touching borders and cannot stop once moving. If the ship stops or crosses maze borders, it returns to the beginning. A time limit or maze changes can be added.

source_excerpt:
Participants are asked to create a functioning ship using their bodies without any other materials. The ship has to have a 2 meter mast.


name: Base Foundation
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: nonverbal communication, precision, teamwork
difficulty_level: usor
keywords: square, silent, geometry, team, physical
tags: ["team-builder", "silent", "nonverbal", "physical"]
language: en
normalized_name: base foundation
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A silent team-builder where participants lie down in a perfect square on the ground. The facilitator measures the square to check it is perfectly even. Participants may not talk, and additional limitations can be added.

rules:
Participants need to lie down in a perfect square on the ground. Facilitator measures the square to verify it is perfectly even on the sides. Participants are not allowed to talk. Additional limitations can be added.

source_excerpt:
The participants need to lie down in a perfect square on the ground. The facilitator is measuring the square to make sure it is perfectly even on the sides. Participant are not allowed to talk.


name: Base Foundation
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: nonverbal communication, teamwork, spatial awareness
keywords: square, nonverbal, coordination
tags: ["team-building", "nonverbal", "physical"]
language: en
normalized_name: base foundation
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants need to lie down in a perfect square on the ground. The facilitator measures the square to ensure it is perfectly even on all sides. Participants are not allowed to talk.

rules:
Participants lie down in a perfect square on the ground. The facilitator measures the square for evenness. No talking allowed. Additional limitations can be added.

source_excerpt:
The participants need to lie down in a perfect square on the ground. The facilitator is measuring the square to make sure it is perfectly even on the sides. Participant are not allowed to talk.


name: Hipster Hula-Hooping
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_category: sports equipment
materials_list: hula-hoop
skills_developed: coordination, teamwork, creative problem-solving, creativity
difficulty_level: mediu
keywords: hula-hoop, team challenge, physical, no hands, team
tags: ["team-builder", "physical", "challenge", "team-building", "props"]
language: en
normalized_name: hipster hula-hooping
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-builder where the whole team must pass through a hula-hoop placed on the ground without using their hands. A time limit or other limitations can be set.

rules:
The hula-hoop is put on the ground. The task is to make sure the whole team goes through the hula-hoop without using their hands. A time limit or other limitations can be added.

source_excerpt:
The hula-hoop is put on the ground. The task is to make sure the whole team goes through the hula-hoop without using their hands.


name: Traveler's Dream
category: team-building
subcategory: guessing game
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: questioning, geography, deductive reasoning, communication
difficulty_level: mediu
keywords: travel, geography, yes/no questions, guessing
tags: ["team-builder", "guessing", "geography", "deduction"]
language: en
normalized_name: traveler's dream
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-builder where one person is the traveler who leaves the room while the group decides on a travel route. Each player represents a country along the route. The traveler must guess which country each player represents, asking yes/no questions.

rules:
Team picks one traveler who leaves the room. Remaining participants decide on a travel route (e.g. from Peru to Mongolia). Each player represents a specific country. Traveler's task is to reach the destination by guessing each country in order. The country representative can only answer yes, no, or I don't know.

source_excerpt:
The team picks one traveler after which he leaves the room. Participants decide on a travel route e.g. from Peru to Mongolia. Each player represents a certain country.


name: Traveler's Dream
category: jocuri-cercetasesti
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: geography knowledge, deduction, communication
keywords: travel, geography, guessing, countries
tags: ["guessing-game", "geography", "roleplay"]
language: en
normalized_name: traveler's dream
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The team picks one traveler who leaves the room. Participants decide on a travel route and each player represents a country. The traveler must guess which country they are in at each stop, asking yes/no questions.

rules:
The team picks one traveler who leaves the room. Participants decide on a travel route (e.g. Peru to Mongolia) and each player represents a certain country. The traveler must reach the destination and guess which country they are currently in. The traveler can ask questions and country representatives can only answer yes, no, or I don't know.

source_excerpt:
The team picks one traveler after which he leaves the room. Participants decide on a travel route e.g. from Peru to Mongolia. Each player represents a certain country.


name: Snakes
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: coordination, teamwork, focus, physical agility
difficulty_level: mediu
keywords: snake, column, movement, team challenge, physical
tags: ["team-builder", "physical", "coordination", "movement"]
language: en
normalized_name: snakes
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team movement challenge where the group forms a snake column with only fingertips touching the shoulders of the person in front, and must complete a run from start to finish while maintaining contact. If connection is broken the team returns to start.

rules:
Facilitator marks a start and finish point far apart. Group makes a snake column with hands extended so only fingertips touch the shoulder of the person in front. Task: complete the run with each participant always touching the person in front (fingertips only). If the team fails, return to start. A time limit can be set or the group can be split into competing teams.

source_excerpt:
The group makes a snake by creating a column and putting their hands in front of them so they only the fingertips touch shoulder of the person in front. Their task is to complete the run so that each participant is always touching the person in front (but only with his fingertips).


name: Snakes
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: coordination, teamwork, physical awareness
keywords: snake, column, run, physical
tags: ["team-building", "physical", "movement"]
language: en
normalized_name: snakes
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The group forms a snake-like column where participants touch only the fingertips to the shoulder of the person in front. The group must complete a run from start to finish while maintaining contact throughout.

rules:
The facilitator marks a start and finish point far apart. The group makes a snake in a column with hands touching only fingertips to the shoulder of the person in front. Each participant must always be touching the person in front. If the team fails (contact lost), they return to start. A time limit can be set or the group can be split into teams.

source_excerpt:
The group makes a snake by creating a column and putting their hands in front of them so they only the fingertips touch shoulder of the person in front.


name: Stand Under My Umbrella
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_category: props
materials_list: umbrellas (1 per 2 participants)
skills_developed: teamwork, coordination, fun, closeness
difficulty_level: usor
keywords: umbrella, team challenge, fitting, progressive
tags: ["team-builder", "physical", "fun", "props"]
language: en
normalized_name: stand under my umbrella
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-builder where participants progressively fit more and more people under fewer umbrellas. Pairs start under one umbrella each, then umbrellas are removed and participants must join other groups. The goal is to eventually fit everyone under one umbrella.

rules:
You need 1 umbrella per 2 participants. Participants gather in pairs under one umbrella. Then one umbrella is taken out of the game. Those without an umbrella must join another group. Main goal is to fit all under one umbrella.

source_excerpt:
At first, participants gather in pairs under one umbrella. Then one umbrella is taken out of the game and the ones without an umbrella have to join another group. The main goal is to fit under one umbrella.


name: Stand Under My Umbrella
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_category: props
materials_list: umbrellas
skills_developed: cooperation, physical closeness, fun
difficulty_level: usor
keywords: umbrella, pairs, merging, groups
tags: ["icebreaker", "props", "physical", "fun"]
language: en
normalized_name: stand under my umbrella
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants pair up under umbrellas, then umbrellas are progressively removed, forcing groups to merge until everyone fits under one umbrella.

rules:
Need 1 umbrella per 2 participants. Participants gather in pairs under one umbrella. Then one umbrella is removed and those without an umbrella must join another group. The main goal is to fit under one umbrella.

source_excerpt:
You will need 1 umbrella per 2 participants for this game. The facilitator says "Let's check how many umbrellas we need to accommodate us all".


name: Euro-Trip
category: altele
subcategory: geography education
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 224-225
materials_category: board game
skills_developed: European geography, cultural awareness, time management, strategy
difficulty_level: mediu
keywords: Europe, geography, travel, board game, cultures
tags: ["board-game", "geography", "Europe", "educational", "cultures"]
language: en
normalized_name: euro-trip
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A board game where players travel around Europe, earning points and stamps by visiting capitals, answering questions about countries, and using transport cards. The player with the most points and stamps after 45 minutes wins.

rules:
Each player takes a card with a country — that country is their identity for the game. Starting and ending point is their country's capital. Players receive train, plane, and ferry cards to travel. Each player gets a stamp card to fill when visiting capitals. Players travel by throwing a dice (number = movement range). Players earn points by answering country-specific questions, hitting green fields, and using backpack cards. Game ends after 45 minutes; most points and stamps wins.

source_excerpt:
You are going on a traveling competition around Europe, to win you need to travel strategically, show your knowledge of the countries you travel to and learn about new destinations.

materials_list:
prepared map of Europe, figures, dice, prepared cards, prepared questions, papers, pens, stamp card, train cards, plane cards, ferry cards, backpack cards


name: Awareness Leads to Success
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 226-228
materials_category: mixed
skills_developed: self-awareness, confidence, cooperation, communication, problem-solving
difficulty_level: mediu
keywords: self-awareness, confidence, blindfold, human knot, crossword, team
tags: ["team-building", "self-awareness", "multi-task", "blindfold", "competition"]
language: en
normalized_name: awareness leads to success
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-task team challenge where groups compete to complete three tasks (leader/follower, human knot, crossword) retrieved from envelopes in a slimy bucket. The game builds self-awareness, confidence, and cooperation.

rules:
Envelopes (colour-coded per team) are placed in a plastic bag inside a slimy bucket. Four teams start in corners equidistant from the bucket. A signal prompts one team member to run, grab their colour envelope (numbered 1, 2, then 3), return to the corner, and the group performs the task. After completing each task, the next runner fetches envelope 2, then 3. The group finishing all three tasks with the best time wins. Tasks: (1) Leader or follower — form a line, all blindfolded except the last, get from A to B without talking; (2) Human Knot — half the group blindfolded, grab two different hands from across the circle, then untangle; (3) Crossword solving — solve a crossword with five words about self-awareness, then run to the box to stop the time.

source_excerpt:
In this game participants will get to know a bit more about how important self-awareness is in the course to success. Through a series of tasks, they will reckon their importance and value within a group.

materials_list:
3 red coloured envelopes, 3 blue coloured envelopes, 3 yellow coloured envelopes, 3 green coloured envelopes, blindfolds, small plastic bags (20x20 cm), bucket, slimy substance, chairs, crossword containing five words about self-awareness


name: Awareness Leads to Success
category: team-building
subcategory: self-awareness
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 226-229
materials_category: props
skills_developed: self-awareness, confidence, cooperation, communication, problem-solving
difficulty_level: mediu
keywords: self-awareness, confidence, team building, blindfold, human knot, crossword
tags: ["self-awareness", "team-building", "blindfold", "cooperation"]
language: en
normalized_name: awareness leads to success
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building game where participants are divided into four teams and must complete three sequential tasks (Leader or Follower blindfolded navigation, Human Knot, and Crossword solving) as quickly as possible. The tasks build self-awareness and confidence through cooperation. Teams race to complete all three tasks, with timing recorded by facilitators. The bucket filled with slimy substance represents fear and difficulty that participants must overcome to get their task envelopes.

rules:
Participants split into 4 teams, each starting from a corner equidistant from a central bucket filled with slimy substance containing colored envelopes. One member runs to grab their team's envelope (numbered 1, 2, 3 in order), brings it back, and the team completes the task. Once verified by the facilitator, the next member retrieves the next envelope. The team completing all three tasks with the best timing wins.

variations:
Task 1 (Leader or Follower): participants form a line, all blindfolded except the last, and must move from A to B without verbal communication. Task 2 (Human Knot): half the group blindfolded, reach center, grab two different hands, and untangle as a team. Task 3 (Crossword): solve a crossword with five self-awareness words as a team, then run to the finish box.

source_excerpt:
In this game participants will get to know a bit more about how important self-awareness is in the course to success. Through a series of tasks, they will reckon their importance and value within a group.

materials_list:
3 red coloured envelopes, 3 blue coloured envelopes, 3 yellow coloured envelopes, 3 green coloured envelopes, blindfolds, small plastic bags (20x20 cm), bucket, slimy substance, chairs, crossword containing five words about self-awareness


name: European Trip Board Game
category: jocuri-cercetasesti
subcategory: board game
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 225
materials_category: board game components
materials_list: country cards, train cards, plane cards, ferry cards, stamp cards, dice, backpack cards
skills_developed: geography, general knowledge, strategy
difficulty_level: mediu
keywords: europe, geography, board game, travel, capitals
tags: ["europe", "geography", "knowledge", "board game"]
language: en
normalized_name: european trip board game
extraction_confidence: low
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A board game where each player takes a card with a European country and that country becomes their identity for the game. Players travel around Europe using train, plane and ferry cards, collecting stamps at capitals and answering questions about various countries to earn points. The player with the most points after 45 minutes wins.

rules:
Each player receives a country card (their starting and ending point is that country's capital), travel cards (train/plane/ferry), and a stamp card. Players move by rolling a dice. Points are earned by visiting capitals, hitting green fields, using backpack cards, and answering country-related questions correctly. The game ends after 45 minutes; the player with the most points wins.

source_excerpt:
Each player must now go now on a trip around in Europe and get as many point and stamps in the stamp card during the 45 minutes and the one who has the most points and stamps and also have come back to the country's capital wins.


name: SURVIVOR!
category: team-building
subcategory: survival roleplay
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 230-234
materials_category: props
materials_list: Maps, ID cards, Blindfolds, Markers, Paper, strings
skills_developed: communication, cooperation, empathy, problem-solving, adaptability
difficulty_level: mediu
keywords: survival, roleplay, blindfold, mute, cooperation, island
tags: ["survival", "roleplay", "disabilities", "cooperation", "team-building"]
language: en
normalized_name: survivor!
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A survival role-play game where a plane has crashed on an island and three survivors each have a different disability: one is blind, one is in shock (arms tied, physically passive but can talk), and one is mute (but has a map). The three must cooperate through four tasks to survive and make it back to civilisation. The constraints simulate real-life communication challenges and interdependence.

rules:
Groups of 3 people. Assign roles: LS1 (blind, blindfolded), LS2 (in shock, arms tied behind back), LS3 (mute, has a map). When moving between tasks, the group cannot touch each other. Tasks: Task 1 - find materials and write 'FIRE' collaboratively (LS1 finds materials, LS3 guides LS2 through gestures, only LS2 or LS1 can write - not LS3 the mute). Task 2 - carry coconut shells full of water from A to B without spilling, everyone must touch the coconut. Task 3 - each person feeds a banana to someone else. Task 4 - cross a swamp (only one person at a time). If caught cheating, restart the task.

source_excerpt:
A plane crushed on an island. The impact of the crush made one blind, one in chock, and one mute. To survive, the three of them need to fulfil tasks and all the challenges to make it back to civilisation.


name: The Dragon Slayer
category: creative-stem
subcategory: creativity and group dynamics
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 239-244
materials_category: craft supplies
materials_list: Tape, Glue, scissors, markers, paper in different colours, colours
skills_developed: creativity, group dynamics, storytelling, problem-solving, crafting, music
difficulty_level: mediu
keywords: dragon, fantasy, creativity, quest, storytelling, crafting, group work
tags: ["fantasy", "creativity", "quest", "group-building", "storytelling", "crafting"]
language: en
normalized_name: the dragon slayer
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part15
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fantasy quest that sparks creativity and builds group dynamics knowledge. Participants are divided into small teams and rotate through four missions: The River (creative problem-solving to cross an obstacle that keeps changing), Ongoing Story (collaborative storytelling with words fed by the helper), Build a Part of a Dragon (crafting a dragon body part from materials), and Sing a Song (creating a war-song). After all missions, teams reunite for the Major Quest: assembling the dragon and singing their war-songs to 'save the princess'.

rules:
Game master divides group into teams of 4-8. Each team starts with a riddle leading them to their first mission. Teams rotate through missions (4 missions, 4 teams in a Latin square rotation). Each mission is supervised by a helper. Upon completing a mission, teams receive a riddle to their next mission plus an item. At the end, all teams return to the starting point to complete the Major Quest together. Mission A (River): team proposes how to cross, helper changes obstacle properties, team adapts. Mission B (Ongoing Story): collaborative storytelling with helper-fed words, changing storyteller each round. Mission C (Build a Dragon part): each team builds a different dragon body part (feat, body, head, tail) within a time limit. Mission D (Sing a Song): teams create and perform a war-song.

source_excerpt:
A fantasy quest that spark the creativity of kids and make a learning opportunity about group work and creativity process in a group.


name: Dragon Quest Wide Game
category: wide-games
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 241-246
materials_category: craft
materials_list: tape, glue, scissors, markers, paper in different colours, colours
skills_developed: creativity, teamwork, problem-solving, storytelling, cooperation
difficulty_level: mediu
keywords: dragon, quest, riddles, missions, wide game, princess, storytelling
tags: ["wide-game", "outdoor", "creative", "team", "fantasy"]
language: en
normalized_name: dragon quest wide game
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A wide game in which a game master divides participants into small teams (4–8 members each) who rotate through four mission posts, each guarded by a helper. Teams solve riddles to find each mission and complete creative challenges. After all missions are done, teams reunite at the starting point for a major cooperative quest to assemble a dragon and save a princess. The game is framed by a legend about a princess kidnapped by a jealous dragon.

rules:
Teams start at the starting point where the game master gives each team a riddle. Solving the riddle leads the team to a mission post with a helper. After completing the mission, the helper gives a new riddle to the next mission. Missions rotate so each team eventually completes all four. Missions include: (A) The River – team imagines crossing an obstacle that the helper changes each round; (B) Ongoing Story – team builds a collaborative story, each member adding to it when the helper feeds them a new word; (C) Build a Part of a Dragon – each team creates a different dragon body part from craft materials within a time limit; (D) Sing a War-Song – each team creates and sings a war-song. Major Quest finale: all teams return to the starting point, assemble the dragon parts, and sing their war-songs together to 'slay the dragon and save the princess'.

source_excerpt:
The game master divides the big group into smaller groups depended on the big group's size. The small groups should consist of minimum 4 or 5 members till 8. After that the game master gives a riddle to each team, when they've answered correctly they'll be send to the mission where a helper awaits them.


name: Shokkinopoly
category: team-building
subcategory: entrepreneurship
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 255-258
materials_category: office/craft
skills_developed: entrepreneurship, market research, product design, marketing, selling, teamwork, creativity
difficulty_level: mediu
keywords: entrepreneurship, business, simulation, market, product, selling, SHOKKels, Shokkinopoly
tags: ["entrepreneurship", "business-simulation", "youth-work", "creative", "team"]
language: en
normalized_name: shokkinopoly
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part16
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An entrepreneurship simulation game that fosters entrepreneurial attitude and spirit in young people by taking them through a full business cycle. Teams of 3–5 act as 'companies', researching target group needs, creating a product or service, branding it, advertising it in a 90-second TV ad, then selling it to other participants using printed 'SHOKKels' as currency. A debriefing follows to reflect on the experience and optional awards are given for best marketing, customer service, profit, and social idea.

rules:
1. Preparatory research stage (20–60 min): Teams interview or survey target group to understand needs and wants. 2. Preparatory stage (60–90 min): Teams create their product/service, name, logo, promo materials, coupons, set a price, and design their point of sale. Real start-up money may be provided. 3. Advertising stage (1:30 min per team): Each team presents a TV ad of exactly 1:30 min covering product description, price, point of sale, and discounts. 4. Selling/Game stage (60–180 min): Each participant receives a set amount of printed money ('SHOKKels') and buys products/services from other teams. Using your own team's product is not allowed (or allowed once). 5. Evaluation stage (45–60 min): Teams count earned money (not unspent money), fill in a report sheet, and hand it to the facilitator. Debriefing follows with optional theoretical input on entrepreneurship topics and winner announcements.

source_excerpt:
The simulation is created to foster entrepreneurial attitude and spirit in young people and gives a chance to create something of value to the target group in a short time.

materials_list:
flipcharts, printed instructions for teams, markers, scissors, glue, stapler, printed money, real start-up money (optional), various objects, printed report papers


name: Entrepreneurship Simulation (SHOKKels)
category: team-building
subcategory: entrepreneurship
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 257
skills_developed: entrepreneurship, marketing, teamwork, creativity
difficulty_level: mediu
keywords: entrepreneurship, simulation, marketing, product, service
tags: ["erasmus+", "youth", "business"]
language: en
normalized_name: entrepreneurship simulation (shokkels)
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simulation activity designed to foster entrepreneurial attitude and spirit in young people. Teams research target group needs, create a product or service, brand it, advertise it via a short TV ad, then enter a marketplace stage where each participant spends a fixed amount of play money (SHOKKels) buying products or services from other teams. After the marketplace, teams count their profits and a debriefing follows.

rules:
Four stages: (1) Preparatory research – interview or question TC participants about their needs. (2) Preparatory stage – create the product/service and branding (name, logo, promo materials). (3) Advertising stage – each team presents a 1:30min TV ad. (4) Game stage – each player receives a set amount of SHOKKels and buys from other teams (may buy own product/service only once). After the game, players count only money received; leftover pocket money not counted. Debriefing follows.

source_excerpt:
The simulation is created to foster entrepreneurial attitude and spirit in young people and gives a chance to create something of value to the target group in a very short time.


name: Taxi Rides
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 266
skills_developed: listening, movement, group formation
difficulty_level: usor
keywords: taxi, grouping, movement
tags: ["energiser", "group formation"]
language: en
normalized_name: taxi rides
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants pretend to get into taxis that can hold a specific number of people. When taxis stop, they must run to form groups of the specified size. Useful for randomly dividing participants.

rules:
Ask participants to pretend they are getting into taxis. Taxis can only hold a set number (e.g. two, four, or eight). When taxis stop, participants run to form the right-sized groups.

source_excerpt:
Ask participants to pretend that they are getting into taxis. The taxis can only hold a certain number of people, such as two, four, or eight. When the taxis stop, the participants have to run to get into the right sized groups.


name: Tide's In / Tide's Out
category: sports-active
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 267
materials_list: chalk or tape for line
skills_developed: listening, reaction speed, attention
difficulty_level: usor
keywords: tide, jump, reaction
tags: ["energiser"]
language: en
normalized_name: tide's in / tide's out
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants stand behind a line representing the seashore and jump forward or backward depending on whether the facilitator shouts 'Tide's out!' or 'Tide's in!'. Participants who move when the same call is repeated must drop out.

rules:
Draw a line on the floor (the seashore). Participants stand behind the line. 'Tide's out!' = everyone jumps forwards over the line. 'Tide's in!' = everyone jumps backwards over the line. If the same call is made twice in a row, participants who move must drop out.

source_excerpt:
When the facilitator shouts "Tide's out!", everyone jumps forwards over the line. When the leader shouts "Tide's in!", everyone jumps backwards over the line. If the facilitator shouts "Tide's out!" twice in a row, participants who move have to drop out of the game.


name: Five Islands
category: sports-active
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 269
materials_list: chalk
skills_developed: movement, quick thinking, fun
difficulty_level: usor
keywords: islands, sinking, movement
tags: ["energiser"]
language: en
normalized_name: five islands
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Five circles are drawn on the floor as islands. Participants choose islands, then one island is announced to be sinking and participants must rush to another. Continues until everyone is on one island.

rules:
Draw five circles on the floor big enough for all participants. Name each island. Everyone chooses an island. Warn that one island will sink soon, then call its name. Participants on that island rush to another. Repeat until everyone is on one island.

source_excerpt:
Draw five circles with chalk on the floor, big enough to accommodate all of the participants. Give each island a name. Ask everyone to choose the island that they would like to live on. Then warn participants that one of the islands will sink into the sea very soon.


name: I Like You Because...
description: Participants sit in a circle and say what they like about the person on their right.
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 274
skills_developed: positive communication, empathy
difficulty_level: usor
keywords: appreciation, circle, positive
tags: ["energiser", "icebreaker"]
language: en
normalized_name: i like you because...
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Ask participants to sit in a circle. Give them time to think, then go around the circle and each person says what they like about the person on their right.

source_excerpt:
Ask participants to sit in a circle and say what they like about the person on their right. Give them time to think about it first!


name: I Like You Because...
category: icebreakers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 274
skills_developed: empathy, appreciation, communication
difficulty_level: usor
keywords: appreciation, circle, positive, sharing
tags: ["icebreaker", "positive reinforcement"]
language: en
normalized_name: i like you because...
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants sit in a circle and take turns saying what they like about the person on their right, having time to think beforehand.

rules:
Ask participants to sit in a circle and say what they like about the person on their right. Give them time to think about it first.

source_excerpt:
Ask participants to sit in a circle and say what they like about the person on their right. Give them time to think about it first!


name: Knees Up
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 274
skills_developed: teamwork, coordination, trust
difficulty_level: mediu
keywords: knees, circle, balance, teamwork
tags: ["energiser"]
language: en
normalized_name: knees up
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part17
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants stand in a close circle with shoulders touching, turn sideways, place hands on the shoulders of the person in front, and carefully sit down so everyone ends up sitting on the knees of the person behind them.

rules:
Participants stand in a close circle with shoulders touching and turn so right shoulders face the centre. Ask everyone to put their hand on the shoulder of the person in front and carefully sit down together so that everyone is sitting on the knees of the person behind them.

source_excerpt:
Participants stand in a close circle with their shoulders touching and then turn, so that their right shoulders are facing into the centre of the circle. Ask everyone to put their hand on the shoulder of the person in front and to carefully sit down so that everyone is sitting on the knees of the person behind them.


name: Knees Up
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 274
skills_developed: teamwork, trust, coordination
difficulty_level: mediu
keywords: knees, circle, sitting, balance
tags: ["energizer", "team-building"]
language: en
normalized_name: knees up
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants stand in a close circle, turn so right shoulders face in, each puts a hand on the shoulder of the person in front, and all carefully sit down on the knees of the person behind them.

rules:
Participants stand in a close circle with their shoulders touching and then turn, so that their right shoulders are facing into the centre of the circle. Ask everyone to put their hand on the shoulder of the person in front and to carefully sit down so that everyone is sitting on the knees of the person behind them.

source_excerpt:
Ask everyone to put their hand on the shoulder of the person in front and to carefully sit down so that everyone is sitting on the knees of the person behind them.


name: Fizz Buzz
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 275
skills_developed: concentration, numeracy, quick thinking
difficulty_level: mediu
keywords: fizz, buzz, counting, numbers
tags: ["energizer", "concentration"]
language: en
normalized_name: fizz buzz
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The group counts upwards, replacing multiples of three with 'fizz', multiples of five with 'buzz', and multiples of both with 'fizz buzz'. The aim is to count as high as possible.

rules:
Go round the group counting upwards. Replace any number divisible by three with 'fizz', any divisible by five with 'buzz', and any divisible by both with 'fizz buzz'. Count up and see how high you can go!

source_excerpt:
The group replaces any number divisible by three with 'fizz', any number divisible by five with 'buzz', and any number divisible by both three and five with 'fizz buzz'.


name: Presenting Gifts
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 281
materials_category: stationery
materials_list: box or bag, name slips
skills_developed: creativity, empathy, appreciation
difficulty_level: usor
keywords: gift, imaginary, names, closing
tags: ["closing activity", "appreciation"]
language: en
normalized_name: presenting gifts
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part18
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each participant draws a name from a box and thinks of an imaginary gift for that person, then presents it to the group at the end of a workshop.

rules:
Put participants' names in a box or bag. Pass the box around and ask each person to pick a name (return and redraw if they get their own). Give the group time to think of an imaginary gift for the person whose name they drew and how they would present it. Go round the group asking each person to present their imaginary gift.

source_excerpt:
Give the group a few minutes to think of an imaginary gift they would present to the person whose name they have drawn. Ask them also to think how they would present it.


name: Alphabet Review
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 296
materials_category: papetarie
materials_list: Index-sized question cards, Small service bells (one per team), Flipchart
skills_developed: review, teamwork, recall
difficulty_level: mediu
keywords: review, alphabet, quiz, teams, bells
tags: ["trainer", "classroom", "competitive", "review"]
language: en
normalized_name: alphabet review
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-based review game where teams compete to answer 26 questions, one for each letter of the alphabet. Teams take turns selecting letters from a flipchart; the trainer reads the corresponding question card. The first team to ring their bell and answer correctly keeps the card. In a shortened version, the team with the most cards wins. If time allows, teams use their earned letters to spell as many course-related words as possible.

rules:
Teams take turns selecting letters from a flipchart. Trainer reads the corresponding question card. First team to ring in tries to answer. If wrong, other teams can ring in. Team with the most correctly answered cards at the end wins. Optional: teams spell course-related words using only their earned letters.

variations:
Standard version: team with most cards at end wins. Extended version: teams use earned letters to spell course-related words, with prizes for the longest list.

source_excerpt:
The first team to "ring in" tries to answer the question (if that answer is wrong, the first team to recognize that and ring in again gets a shot at it).


name: Autobiographical Scavenger Hunt
category: icebreakers
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 297
materials_category: papetarie
materials_list: A list of autobiographical information for each participant
skills_developed: introduction, social skills, observation
difficulty_level: usor
keywords: scavenger hunt, icebreaker, autobiography, opener
tags: ["trainer", "classroom", "icebreaker", "get-acquainted"]
language: en
normalized_name: autobiographical scavenger hunt
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker opener in which participants are sent on a 'human scavenger hunt' to match autobiographical lines to the people who wrote them. Before the course, the trainer collects short autobiographies from participants, selects a line or two from each, and compiles them into a list distributed at arrival.

rules:
Trainer collects autobiographies before the course. Selects one or two lines from each. Participants receive the compiled list on arrival and circulate to find which person matches each line.

source_excerpt:
Each participant is given a copy of the list as they arrive, and is then sent on a "human scavenger hunt" in the classroom until they discover which person matches each line on the sheet.


name: The Winning Equation
category: icebreakers
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 298
materials_category: papetarie
materials_list: Flipchart
skills_developed: creative thinking, problem solving, lateral thinking
difficulty_level: mediu
keywords: brainteaser, creativity, equation, puzzle
tags: ["trainer", "classroom", "opener", "creative"]
language: en
normalized_name: the winning equation
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creativity brainteaser opener where participants are challenged to make the equation 5+5+5=550 correct by adding a single straight line. The exercise is used to help participants start thinking creatively about problem-solving.

rules:
Trainer writes '5+5+5 = 550' on a flipchart. Participants must add one straight line to make it a correct equation. Adding a line through the equals sign (making it ≠) is acknowledged but not the intended answer. Solution: connect the top of the first addition sign to make the first '+' into '4', yielding 545+5=550.

source_excerpt:
Polain writes the equation 5+5+5 = 550 on a flipchart at the front of the classroom. He then instructs participants to copy the equation and to add one straight line to make it a correct statement.


name: Fact or Fiction
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 299
skills_developed: review, critical thinking, evaluation
difficulty_level: usor
keywords: review, fact, fiction, true/false, evaluation
tags: ["trainer", "classroom", "review", "assessment"]
language: en
normalized_name: fact or fiction
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review game where participants create their own true/false statements based on course material. Individuals or small groups write a series of fact/fiction statements, exchange lists with other groups, and attempt to identify which statements are true and which are false. Also serves as a training evaluation tool.

rules:
At end of a training program, individuals or small groups write a series of true or false statements based on course material. Lists are exchanged and participants identify which statements are fact and which are fiction.

source_excerpt:
Individuals or small groups develop a series of true or false statements based on the information covered. Once the statements are written, participants exchange lists and then attempt to identify which statements are true and which are false.


name: Group Goals
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 300
skills_developed: goal setting, self-reflection, teamwork, problem solving
difficulty_level: mediu
keywords: goals, team-building, self-reflection, priority, brainstorm
tags: ["trainer", "classroom", "multi-step", "goal-setting"]
language: en
normalized_name: group goals
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A multi-step team-building exercise focused on personal and group goal setting. Participants reflect on personal priorities, spending habits, personal goals, roadblocks, and use group problem-solving to address those roadblocks. Conducted over 30 minutes spread across one or two days.

rules:
Step 1: List three most important 'things' in your life; share and compare in small groups. Step 2: Imagine $30,000 and list how you'd spend it; compare with Step 1 priorities. Step 3: List 10 personal goals (achieved and not). Step 4: Prioritize goals; list roadblocks to top 3. Step 5: Group brainstorms to resolve roadblocks for volunteers; then small groups repeat the process for each individual.

source_excerpt:
Step 1: Ask participants to list the three most important "things" in their lives. Do not define "things." Have participants share what they've written in small groups and look for differences and common elements.


name: Learn by Doing
category: team-building
subcategory: topical: sales
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 301
skills_developed: product knowledge, teamwork, communication, analysis
difficulty_level: mediu
keywords: sales, product knowledge, brainstorm, features, benefits
tags: ["trainer", "classroom", "topical", "sales"]
language: en
normalized_name: learn by doing
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A sales training activity where small groups brainstorm and compile features and benefits of products they sell, ultimately creating a product resource manual or job aid charts. Groups compile information in descending order of importance and present it to the full training session.

rules:
Small groups brainstorm features and benefits of products they sell, provide proof of those features/benefits, and arrange them in descending order of importance. Groups present their charts to the full training session for discussion. Charts can be used as job aids afterward.

variations:
Version 1 (Xerox Canada): Groups compile product knowledge into a resource manual chapter. Version 2 (Union Safe Deposit Bank): Groups create features-and-benefits charts including product name, features, benefits, target group, who handles the product, restrictions and requirements.

source_excerpt:
Martha Krzic, a training specialist in telemarketing with Xerox Canada, taps the experience of her sales training groups by asking them to brainstorm and list features and benefits of the products they sell, offer proof of those features and benefits, and put the items in descending order of importance.


name: What's a Metaphor For?
category: creative-stem
subcategory: energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 302
materials_category: obiecte
materials_list: Paper bag (one per group), Rubber band, Paper clip, Penny, Eraser, Pencil stub, Pen
skills_developed: creative thinking, metaphorical thinking, communication
difficulty_level: usor
keywords: metaphor, creativity, objects, energizer
tags: ["trainer", "classroom", "creative", "energizer"]
language: en
normalized_name: what's a metaphor for?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creativity energizer where small groups are given paper bags filled with everyday objects and must relate each object to the training topic using metaphors. For example, a rubber band can be stretched—like a good instructor stretches participants' minds.

rules:
Trainer places everyday objects (rubber band, paper clip, penny, eraser, pencil stub, pen) in paper bags—one bag per small group. Group members choose an object and find a way to relate it metaphorically to the training topic.

source_excerpt:
She gives one sack to each small group and asks members of the group to choose an object out of the sack and find a way to relate the object to the training topic.


name: A Matter of Taste
category: icebreakers
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 303
skills_developed: social skills, introduction, self-expression
difficulty_level: usor
keywords: icebreaker, tastes, preferences, opener, acquainted
tags: ["trainer", "classroom", "icebreaker", "get-acquainted"]
language: en
normalized_name: a matter of taste
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker opener where the trainer asks participants a series of multiple-choice questions about personal tastes (e.g., music genre, cuisine preference). After each question, participants form groups with those who share their taste for a brief get-acquainted discussion.

rules:
Trainer asks a multiple-choice question about personal tastes. Participants make a choice and form groups with others who chose the same answer. Short get-acquainted period, then a new question is asked and groups reform.

source_excerpt:
Once each person has made a choice, participants divide into groups with similar musical taste. After a short get-acquainted period, another question is asked, such as, "I enjoy (A) Italian, (B) Chinese, (C) American, or (D) French cooking."


name: The Name Game
category: team-building
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 304
materials_category: papetarie
materials_list: Flipchart with alphabet displayed vertically, Newspaper or written material
skills_developed: creative thinking, teamwork, lateral thinking
difficulty_level: dificil
keywords: names, initials, famous people, teamwork, energizer
tags: ["trainer", "classroom", "competitive", "creative"]
language: en
normalized_name: the name game
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team energizer where groups compete to find names of famous people or fictional characters whose initials match randomly generated letter pairs. A sentence is taken from a newspaper and its letters paired with the alphabet vertically to create random initials. The team with the most names wins.

rules:
Trainer prepares a flipchart with the alphabet written vertically. A participant reads a random sentence from a newspaper; its letters are written next to the alphabet letters creating pairs. Small groups must find names of famous people or fictional characters matching each pair of initials, using each pair only once. Team with most names wins.

source_excerpt:
The groups are then asked to come up with names of famous people or fictional characters that match the random initials—for example, AN = Alfred Nobel; BO = Brian Orser—using each set of letters once and only once.


name: Old Dogs, New Tricks
category: altele
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 305
materials_category: carti
skills_developed: communication, adaptability, critical thinking, open-mindedness
difficulty_level: usor
keywords: language, writing, communication, change, adaptation
tags: ["trainer", "classroom", "communication", "language"]
language: en
normalized_name: old dogs, new tricks
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication exercise that demonstrates how written language is constantly changing. The trainer reads from an old book and a modernized version to show how writing styles evolve, then compares old grammar/style books with current editions to challenge participants' assumptions about fixed language rules.

rules:
Ask how many participants have read (or heard of) a classic book. Read aloud from the old version; participants react. Read from a modern update/adaptation. Compare old grammar/style books with current editions. Facilitate discussion about changes participants have noticed.

source_excerpt:
Watson then reads the first page of the book aloud. Participants usually find it dull and uninteresting. Many are surprised at how stilted the writing seems.

materials_list:
A selection of old books (fiction or academic texts), Modern adaptation or updated version, Old grammar and style books, Latest edition grammar books


name: Old Dogs, New Tricks
category: team-building
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 305
materials_category: print
materials_list: A selection of old books, either fiction or academic texts
skills_developed: adaptability, communication, open-mindedness
difficulty_level: usor
keywords: language, writing, change, communication
tags: ["opener", "energizer", "topical", "communication"]
language: en
normalized_name: old dogs, new tricks
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trainer activity to show participants that the rules of written language are constantly changing. The trainer reads aloud from old books and compares them with modern versions to demonstrate how written language evolves, encouraging participants to adapt their personal styles.

rules:
The trainer reads the first page of an old book (e.g., Anne of Green Gables) aloud, then reads a modern updated version. Next, the trainer reads selections from old grammar and style books and compares them with latest editions to show how punctuation, letter closings, and other writing conventions have changed.

source_excerpt:
To show that the lesson applies in the workplace, Watson reads selections from old grammar and style books—readily available in many used book stores—and compares them against the latest editions.


name: Practice Makes Perfect
category: icebreakers
subcategory: opener
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 307
skills_developed: self-reflection, learning awareness, communication
difficulty_level: usor
keywords: skills, learning, reflection, opener, rotating pairs
tags: ["trainer", "classroom", "opener", "self-reflection"]
language: en
normalized_name: practice makes perfect
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener exercise that helps participants recognize their ability to learn new material, by reflecting on skills learned in childhood—those retained and those lost—and generating learning principles for the current course. Participants form rotating concentric circles to discuss successive questions with different partners.

rules:
Form two concentric circles, each person facing a partner. Rotate through four questions: (1) skill learned as a child still done well; (2) skill learned as a child no longer done well; (3) why did you retain that skill; (4) why did you lose that skill. Finally, in small groups generate learning points for the current class.

source_excerpt:
Carol Houseman, director of educational services for Mercy General Hospital, asks the class to form two concentric circles, with each person facing a partner. With the first partner, they share their answers to this question: "What is a skill you learned as a child that you still do well?"


name: Practice Makes Perfect
category: icebreakers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 307
skills_developed: self-reflection, communication, learning awareness
difficulty_level: usor
keywords: skills, learning, reflection, pairs
tags: ["opener", "rotating pairs"]
language: en
normalized_name: practice makes perfect
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener activity using rotating pairs to help participants recognize their innate ability to learn new material. Participants discuss skills they learned as children, why they retained or lost them, and generate learning points for their current training.

rules:
Participants form two concentric circles facing partners. They discuss four questions in rotation: 1) A skill learned as a child still done well; 2) A skill learned as a child no longer done well; 3) Why they retained that skill; 4) Why they lost that skill. After each question, the inner circle rotates one person clockwise. Finally, in small groups, participants generate learning points.

source_excerpt:
With the first partner, they share their answers to this question: "What is a skill you learned as a child that you still do well?"


name: The Perils of Preconditioning
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 308
materials_category: papetarie
materials_list: Flipchart, Optional: index cards
skills_developed: self-awareness, critical thinking, open-mindedness
difficulty_level: usor
keywords: conditioning, preconditioning, opener, awareness, debrief
tags: ["trainer", "classroom", "opener", "psychology"]
language: en
normalized_name: the perils of preconditioning
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part19
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener and energizer demonstrating how preconditioned people are in their responses. The trainer secretly writes 'red,' 'rose,' and 'chair' on a covered flipchart, then asks participants to spontaneously shout out a color, flower, and piece of furniture. The hidden list almost always matches the audience's answers, sparking discussion about conditioning and building new choices.

rules:
Trainer secretly prints 'red,' 'rose,' and 'chair' on a flipchart and covers it. Trainer asks participants to shout out a color, a flower, and a piece of furniture, writing the most common response. Hidden list is revealed—almost always matching. Debrief on conditioned responses.

variations:
Individual variation: each person writes on an index card then compares answers in groups of five or six, discussing reasons for similarities and differences.

source_excerpt:
When the hidden list is compared with the list made in class, he almost always has a complete match. Rahn uses this exercise as a springboard into a discussion of how conditioned people tend to be.


name: The Perils of Preconditioning
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 308
materials_category: stationery
materials_list: Flipchart, index cards (for variation)
skills_developed: critical thinking, awareness of bias, open-mindedness
difficulty_level: usor
keywords: preconditioning, bias, creativity, energizer
tags: ["opener", "energizer"]
language: en
normalized_name: the perils of preconditioning
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick energizer to demonstrate how preconditioned humans tend to be. The trainer secretly writes predicted answers on a flipchart, then asks participants to shout out a color, flower, and piece of furniture. The hidden list almost always matches the class responses.

rules:
The trainer secretly prints 'red,' 'rose,' and 'chair' on a flipchart and covers it. The trainer asks participants to shout a color, flower, and piece of furniture. The most common answers are written on the flipchart. The hidden list is revealed and compared. A variation uses index cards where individuals write their answers and compare in groups of five or six.

variations:
Give each person an index card and ask them to quickly jot down the name of a color, flower, and piece of furniture. They then compare their answers in groups of five or six and discuss reasons for any similarities and differences.

source_excerpt:
When the hidden list is compared with the list made in class, he almost always has a complete match.


name: The Rope Game
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 309
materials_category: equipment
materials_list: A long nylon rope, nine blindfolds, a good-sized room free of obstacles
skills_developed: communication, leadership, cooperation, teamwork
difficulty_level: mediu
keywords: blindfold, rope, leadership, teamwork, communication
tags: ["team-building", "active"]
language: en
normalized_name: the rope game
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building activity where blindfolded participants hold a continuous nylon rope and must work together to form geometric shapes. The activity reveals natural leaders and followers and highlights the importance of communication and cooperation.

rules:
Up to nine participants are blindfolded (those who refuse become observers). A long nylon rope tied end-to-end is placed in the room. Participants grab the rope and must form a triangle or other geometric shape without further instruction from the trainer. When satisfied, participants remove blindfolds to see the result. For the second round, blindfolds go back on and natural leaders from the first round are silently told not to speak, forcing followers to step up.

source_excerpt:
Blindfolded participants are led to the rope and asked to grab it. The trainer then instructs the group to form a triangle with the nylon rope, or some other simple geometric figure.


name: Sneaky Slogans
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 310
materials_category: cards
materials_list: Index cards with slogans on them, prepared in advance by the trainer
skills_developed: communication, memory
difficulty_level: usor
keywords: slogans, pairs, icebreaker, energizer
tags: ["energizer", "pairing activity"]
language: en
normalized_name: sneaky slogans
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick energizer used to break a group into pairs for small-group activities. The trainer splits commercial slogans across two cards; participants must find their matching partner by completing the slogan.

rules:
The trainer writes the first half of a commercial slogan on one card and the second half on another card. Cards are distributed to participants, who must find their matching partner.

source_excerpt:
Steffan writes part of a commercial slogan on a card and puts the second half of the slogan on another card. For example, on card one she puts the famous Alka-Seltzer slogan, "Plop, plop, fizz, fizz…" and on card two, "Oh, what a relief it is."


name: Success in Team-building
category: team-building
subcategory: diversity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 311
materials_category: stationery
materials_list: A sheet of questions prepared in advance, Post-It Notes, flipchart
skills_developed: communication, teamwork, diversity awareness
difficulty_level: usor
keywords: diversity, team-building, questions, Post-It Notes
tags: ["team-building", "diversity", "topical"]
language: en
normalized_name: success in team-building
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building and diversity exercise where small groups share information about themselves using a structured question sheet and Post-It Notes on flipchart pages. The activity combines getting-to-know-each-other with lessons in diversity.

rules:
The trainer prepares a list of interesting questions. Participants are split into small groups of 4-6. Each participant labels questions with the name of other group members and asks them for answers using Post-It Notes. Answers are posted on flipchart pages. The trainer reads answers aloud and facilitates discussion about what was learned.

source_excerpt:
Partee instructs participants to label question number one with the name of the person directly to their left, number two with the next person, and so on around the table until each question has a member's name beside it.


name: Role Reversal
category: conflict-empatie
subcategory: conflict resolution
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 312
skills_developed: empathy, perspective-taking, conflict resolution
difficulty_level: mediu
keywords: role play, conflict, perspective, management
tags: ["communication", "topical", "conflict resolution"]
language: en
normalized_name: role reversal
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A conflict resolution exercise where finger-pointing employees switch roles with their supervisors through a role play. The exercise helps participants see problems from the other side and encourages becoming part of the solution rather than the problem.

rules:
When an employee begins to point fingers and blame management, the trainer sets up a desk with a 'The Boss' name tent. The finger-pointing employee sits in the boss's chair; the supervisor sits in front. The finger-pointer presents the problem as the boss and must form a solution from the supervisor's perspective. Excellent facilitation skills are needed to prevent confrontations.

source_excerpt:
Julian's experience has been that placing the finger-pointer in his or her new role provides a new perspective on the "need for people to become part of the solution rather than part of the problem."


name: True Confession Toothpicks
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 313
materials_category: counters
materials_list: A large supply of toothpicks
skills_developed: communication, self-disclosure, getting to know others
difficulty_level: usor
keywords: confession, toothpicks, icebreaker, opener
tags: ["opener", "energizer", "icebreaker"]
language: en
normalized_name: true confession toothpicks
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener/energizer where participants take turns sharing things they have never done. Anyone in the group who has done that thing loses a toothpick. The game continues until someone has lost all 10 toothpicks, helping people get to know one another.

rules:
Each participant gets 10 toothpicks. The first participant states something they have never done (e.g., 'I've never jaywalked'). Anyone who has done that thing forfeits a toothpick to the kitty. The next person shares something they have never done. This continues until someone has lost all 10 toothpicks.

source_excerpt:
Start by giving each participant 10 toothpicks or other counters. Then ask the first participant to talk about something they have never done, for example, "I've never jaywalked."


name: Personal Introductions
category: icebreakers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 314
materials_category: bags
materials_list: Several small paper bags
skills_developed: self-expression, communication, getting to know others
difficulty_level: usor
keywords: personal items, introductions, opener, personality
tags: ["opener", "icebreaker"]
language: en
normalized_name: personal introductions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener where participants take three items from their wallet, briefcase, or purse that reflect their personality or lifestyle, then share these items and the reasons for choosing them in small groups.

rules:
Each participant is given a small paper bag. They select three items from their personal belongings that reveal something about their personality or lifestyle. In small groups of five or six, each person shares why they selected those items. A variation asks for items related to the participant's job.

variations:
To make this opener more program-oriented, ask people to select three items that make statements about their jobs.

source_excerpt:
She then asks them to take from their wallet, briefcase, or purse three items that show something about their personality or lifestyle and put them in the bag.


name: Baby Pictures
category: icebreakers
subcategory: change management
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 315
materials_category: photos
materials_list: Baby photos of participants, sent to the trainer in advance
skills_developed: social connection, change awareness
difficulty_level: usor
keywords: baby photos, icebreaker, change management, opener
tags: ["opener", "topical", "change management"]
language: en
normalized_name: baby pictures
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener where participants send baby photos to the trainer in advance. The photos are numbered and displayed, and participants vote on who each baby picture belongs to. Used to break the ice and make learning points about equality and change.

rules:
Participants send a baby photo to the trainer before the seminar. The trainer numbers and displays the photos. Participants vote on who each photo belongs to. Votes are tallied and results are revealed for laughs. The activity is followed by discussion on two learning points: everyone starts on the same level, and change is inevitable.

source_excerpt:
She numbers and displays the baby pictures, and has participants match them up by voting on who's who.


name: Play Ball!
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 316
materials_category: props
materials_list: Plastic bats, baseball caps, baseball cards, chairs as bases, whiteboard
skills_developed: teamwork, review, communication
difficulty_level: mediu
keywords: baseball, review, team competition, energizer
tags: ["team-building", "energizer", "review"]
language: en
normalized_name: play ball!
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity that converts the training room into a baseball field. Teams compete by drawing baseball cards that determine question difficulty (single, double, triple, home run) and answering training-related questions as a team.

rules:
The trainer converts the room into a ballpark using chairs as bases, baseball hats, and an inflatable bat. Participants are divided into teams. When batting, a player draws a baseball card marked as single, double, triple, or home run. The trainer asks a question of appropriate difficulty. The whole team can discuss before answering. After three misses (outs), the second team bats. The trainer acts as pitcher and umpire.

source_excerpt:
When the first team comes up to bat, one player draws a baseball card from a hat. Each card is marked as a single, double, triple, or home run. The pitcher (instructor) relays a question of the appropriate level of difficulty.


name: Body Parts
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 317
materials_category: cards
materials_list: Cards with the name of a body part written on them, prepared in advance by the trainer
skills_developed: nonverbal communication, teamwork, cooperation
difficulty_level: usor
keywords: body parts, nonverbal, teamwork, silence
tags: ["team-building", "active"]
language: en
normalized_name: body parts
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building exercise where participants are assigned cards with body part names and must silently find others with the same body part, then form a complete body. The complete body then demonstrates walking, running, breathing, etc.

rules:
Each participant receives a card indicating a body part (right leg, left arm, eyes, nose, etc.). Without speaking, participants find others with the same body part. Then, still without speaking, enough people must come together to form a complete body. Finally, the body demonstrates its abilities: walking, running, breathing, etc.

source_excerpt:
Bradly gives each individual a card indicating what part of the body they are to represent: right leg, left leg, right arm, eyes, nose, etc. Then without speaking, they have to find the other people who are the same body part.


name: Group Shuffle
variations: Use children's card decks like Crazy Eights and form groups based on identical pictures.
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 318
materials_category: cards
materials_list: A deck of playing cards
skills_developed: communication, networking
difficulty_level: usor
keywords: grouping, cards, energizer, pairs
tags: ["energizer", "grouping activity"]
language: en
normalized_name: group shuffle
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick energizer offering two methods to creatively divide participants into small groups: using playing cards sorted by suit, or using experience levels with concentric rotating circles.

rules:
Method 1: Use playing cards — for 32 participants in 4 groups, take 8 cards of each suit, shuffle, distribute, and group by suit. Method 2: Divide into two groups forming concentric circles facing each other. Outer circle moves clockwise, inner counterclockwise until the trainer stops them. Partners facing each other discuss previous jobs and introduce their partner to the group. Partner clusters form work groups.

source_excerpt:
Use ordinary playing cards. If you've got 32 participants, for example, and you want them in four groups of eight, simply take eight spades, eight diamonds, and so on out of the deck.


name: Tag Team Role Plays
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 319
skills_developed: teamwork, attention, communication, adaptability
difficulty_level: mediu
keywords: role play, tag team, teamwork, managers
tags: ["team-building", "role play"]
language: en
normalized_name: tag team role plays
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variation on role plays where two teams of five take turns participating in a role play. Any participant can 'tag' a teammate to replace them in the role play at any time, keeping all participants attentive and building team atmosphere.

rules:
Two groups of five are formed. Group A gets the first half of a role play script; Group B gets the second half. One manager from each group starts the role play while the other four stand behind them. At any point, the active player can 'tag' any teammate standing behind them, who then continues the role play. A variation allows waiting team members to tag their way in proactively.

variations:
A variation on this is for the waiting team members to take the initiative in tagging their way into the role play.

source_excerpt:
At any point, the manager from either team in the role play can reach behind and touch or "tag" any of the other managers who are standing behind them.


name: Sea If Ewe Can Find the Errers
category: escape-room-puzzle
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 321
materials_category: stationery
materials_list: Flipchart
skills_developed: critical thinking, creative problem solving, lateral thinking
difficulty_level: mediu
keywords: errors, spelling, puzzle, creative thinking
tags: ["energizer", "opener", "puzzle"]
language: en
normalized_name: sea if ewe can find the errers
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creative thinking energizer used after a break. A paragraph is displayed with intentional spelling errors and a self-referential sixth error (claiming six errors when there are only five). Participants try to find all errors, highlighting inflexible thinking in problem solving.

rules:
During a break, the trainer writes or displays a short paragraph on a flipchart that claims to have six errors. Participants work individually or in groups to find the errors. Most find five but miss the sixth — that the statement of 'six errors' is itself an error since there are only five. Discussion follows about thinking flexibly and considering all options.

source_excerpt:
Most participants will find five but few will ever find the sixth. The sixth is simply that there are only five errors (so it's an error to say there are six).


name: Sea If Ewe Can Find the Errers
category: team-building
subcategory: creative thinking / energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 321
materials_category: paper/visual aids
materials_list: Flipchart
skills_developed: creative thinking, problem solving, lateral thinking
difficulty_level: usor
keywords: errors, creative thinking, problem solving, brainteaser
tags: ["opener", "energizer", "communication"]
language: en
normalized_name: sea if ewe can find the errers
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creative thinking exercise where participants are challenged to find errors in a deliberately misspelled paragraph. The paragraph states there are six errors, but most participants only find five — the sixth being that the paragraph itself is wrong about the number of errors. The exercise illustrates inflexible thinking and the failure to consider all options when problem solving.

rules:
Write the misspelled paragraph on a flipchart or transparency during a break. Participants work individually or in groups to find all the errors. Most find five but rarely the sixth, which is that there are only five errors (making the claim of six itself an error).

source_excerpt:
The sixth is simply that there are only five errors (so it's an error to say there are six). The exercise points out how we often think inflexibly and fail to consider all the options when problem solving.


name: Experience Levels
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 323
skills_developed: estimation, awareness of collective experience
difficulty_level: usor
keywords: tenure, experience, opener, guessing
tags: ["opener", "icebreaker"]
language: en
normalized_name: experience levels
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener where participants guess the average tenure of all participants with the company, then each table tallies actual years to find the true average. The person with the closest guess wins a prize. Used to highlight the collective experience in the room.

rules:
Participants write their guesses of the average tenure of all participants. Each table adds up their total years with the company; the trainer uses these numbers to calculate the room average. The person with the closest guess wins a small prize. The trainer then makes a point about the value of collective experience.

source_excerpt:
Seely starts her sessions by asking participants to write their guesses of the average tenure of all participants. Then she asks each table to add up their number of years with the company and uses that number to find her average for the room.


name: Experience Levels
category: icebreakers
subcategory: opener / team curiosity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 323
skills_developed: peer awareness, collaboration, estimation
difficulty_level: usor
keywords: tenure, experience, icebreaker, opener
tags: ["opener"]
language: en
normalized_name: experience levels
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker opener where participants guess the average tenure (years with the company) of all classmates. Each table then totals their years and the trainer calculates the room average. The person with the closest guess wins a small prize. The activity highlights how much collective experience a group brings and encourages peer-to-peer learning.

rules:
Ask participants to write their guesses for the average tenure of all participants. Then ask each table to add up their total years with the company. Use those numbers to calculate the overall room average. The person with the closest guess wins a prize.

source_excerpt:
Liz Seely, a market support sales trainer for MCI, starts her sessions by asking participants to write their guesses of the average tenure of all participants.


name: Pennies Puzzler
category: escape-room-puzzle
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 324
materials_category: counters
materials_list: 12 pennies per participant
skills_developed: creative thinking, problem solving, lateral thinking
difficulty_level: mediu
keywords: pennies, puzzle, creativity, outside the box
tags: ["energizer", "puzzle", "opener"]
language: en
normalized_name: pennies puzzler
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part20
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creativity energizer where participants are given 12 pennies and challenged to form a square with five pennies on each side. The solution requires stacking two pennies at each corner, demonstrating outside-the-box thinking.

rules:
Give each participant 12 pennies. Ask them to form a square with five pennies on each side. After sufficient time, reveal the solution: stack two pennies at each of the four corners, then place one penny between each corner pair. Discuss how the puzzle reveals unnecessarily restrictive thinking and leads into finding creative solutions.

source_excerpt:
Forbes gives each training participant 12 pennies and asks them to form a square with five pennies on each side.


name: Pennies Puzzler
category: team-building
subcategory: creative thinking / puzzle
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 324
materials_category: objects
materials_list: 12 pennies per participant
skills_developed: creative thinking, lateral thinking, problem solving
difficulty_level: mediu
keywords: pennies, puzzle, creative, think outside the box
tags: ["energizer"]
language: en
normalized_name: pennies puzzler
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A creativity puzzle where each participant is given 12 pennies and asked to form a square with five pennies on each side. The solution involves stacking two pennies in each of the four corners and placing one penny between each corner. The exercise helps participants realize they were thinking too restrictively and opens a discussion on creative problem solving.

rules:
Give each participant 12 pennies. Ask them to form a square with five pennies on each side. Solution: Stack two pennies on top of each other for each of the four corners, then place one penny between each corner to form a square.

source_excerpt:
Cindy Forbes, assistant vice president of MBNA America in Newark, DE, gives each training participant 12 pennies and asks them to form a square with five pennies on each side.


name: Killing Closed-Ended Questions
category: team-building
subcategory: communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 325
materials_category: paper/labels
materials_list: A list of characters prepared in advance, name tags
skills_developed: communication, questioning, active listening
difficulty_level: usor
keywords: closed-ended questions, communication, identity
tags: ["opener", "communication"]
language: en
normalized_name: killing closed-ended questions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication exercise where participants wear name tags (placed on their backs) with popular characters' names and must discover their identity by asking only yes/no questions of at least five different people. After time is up, the group discusses what types of questions were most effective, demonstrating the limitations of closed-ended questions.

rules:
Trainer prepares name tags of popular figures and places one on each participant's back. Rules: 1) You can only ask questions requiring a yes or no answer. 2) You must ask at least five different people a different question. After 5-7 minutes, reconvene, discover who guessed correctly, and discuss effective question types.

source_excerpt:
She then places a tag on each participant's back and allows participants five to seven minutes to find out what their new identity is.


name: Name that Part
category: altele
subcategory: technical review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 326
materials_category: paper/visual aids
skills_developed: technical knowledge, review, teamwork
difficulty_level: mediu
keywords: technical review, diagram, labeling, small groups
tags: ["review", "team-building"]
language: en
normalized_name: name that part
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A technical review exercise where participants work in small groups to label parts of a diagram using numbered Post-It Notes corresponding to function descriptions. Groups then rotate to check each other's work while the trainer reveals correct answers. Originally designed for a truck air brake system but applicable to any detailed equipment or process review.

rules:
Review diagram and part functions as a class. Divide into small groups of 3-6. Each group gets a poster-sized diagram, numbered Post-It Notes, and a list of functions. Groups have 5 minutes to label each part. Then each group moves to the next table to check that group's diagram while the trainer shows correct answers on a transparency.

source_excerpt:
"Name that Part" is an exercise specifically designed to review a technical diagram for a truck air brake system, but Carol Young, project coordinator for SUNY Empire State College, believes the tactic could be used in any training of a detailed piece of equipment or a lengthy process.

materials_list:
Poster-sized diagram, Post-It Notes numbered to correspond to parts, numbered list of part function descriptions


name: Playing the Numbers
category: team-building
subcategory: energizer / puzzle
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 327
materials_category: paper/visual aids
materials_list: Flipchart
skills_developed: logical thinking, pattern recognition, lateral thinking
difficulty_level: mediu
keywords: numbers, sequence, puzzle, energizer
tags: ["energizer"]
language: en
normalized_name: playing the numbers
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick energizer where a sequence of numbers (not in numerical order) is displayed and participants must figure out why they are arranged in that sequence, then place the two missing numbers correctly. The answer is that numbers are listed alphabetically. Works well after lunch or a break.

rules:
Place these numbers on a flipchart: 8, 11, 15, 5, 14, 1, 7, 6, 10, 13, 3, 12, 2. Tell participants these are numbers 1-15 except for 4 and 9, and their task is to discover the sequence logic and place the missing numbers. Answer: numbers are listed alphabetically, so 4 goes after 14 and 9 follows 5.

source_excerpt:
Tell the participants, "You're seeing all the numbers from 1 to 15 with the exception of 4 and 9. Your task is to decide why the numbers are arranged in this sequence, then put the missing numbers in their proper places."


name: On the Other Hand
category: integrare-incluziune
subcategory: orientation / onboarding
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 328
materials_category: paper
materials_list: Writing materials for each participant
skills_developed: empathy, self-awareness, patience with learning
difficulty_level: usor
keywords: non-dominant hand, learning curve, orientation, onboarding
tags: ["communication", "topical"]
language: en
normalized_name: on the other hand
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An orientation/onboarding activity where participants write a word with their dominant hand, then write the same word with their non-dominant hand. The time and quality difference is discussed and related to the learning curve new employees face when adopting new techniques. The exercise builds empathy for the difficulties of early-stage learning.

rules:
Ask participants to write a word related to the course topic with their dominant hand (time one person). Then ask everyone to switch to their other hand and write the word again (time the same person for comparison). Discuss expressions, hesitance, quality, and time differences. Relate to the learning curve new employees experience over weeks and months.

source_excerpt:
Susan Boyd, director of corporate support and development at PC Concepts, Wayne, PA, asks participants to write a word related to the course topic. She times one person to see how long this takes. She asks participants to switch to their other hand and write the word again.


name: Point of View
category: conflict-empatie
subcategory: customer service / empathy
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 329
materials_category: paper
materials_list: A 'registration' form prepared in advance
skills_developed: empathy, customer service, perspective-taking
difficulty_level: usor
keywords: customer service, empathy, registration, perspective
tags: ["energizer", "topical"]
language: en
normalized_name: point of view
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An empathy-building exercise for customer service training. Participants must complete a registration form with questions slanted so only specialists or recent graduates could easily answer them. The trainer acts in a detached, professional manner. After completing the form, participants discuss how their experience helps them understand customer confusion and frustration with company policies.

rules:
Trainer develops a one-page registration form with questions about education and personnel policies that are difficult for typical participants to answer immediately. Participants must complete the form to 'officially register' for the training. Trainer acts detached and vaguely impatient. Afterward, participants discuss how the experience mirrors customer confusion with company processes.

source_excerpt:
Glasstetter developed a one-page form that participants are required to complete to officially register for a customer service training program. The questions are related to education and personnel policies and are slanted so that only recent high school or college graduates, education specialists, or human resource personnel could possibly provide immediate, accurate answers.


name: Question of the Week
category: altele
subcategory: retention / follow-up
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 330
materials_category: paper
materials_list: A 'Question of the Week' prepared in advance
skills_developed: retention, knowledge review
difficulty_level: usor
keywords: question of the week, retention, review, bulletin board
tags: ["review"]
language: en
normalized_name: question of the week
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A post-training retention technique where a trainer posts a weekly question related to course material on an employee bulletin board, with the answer hidden underneath. This keeps important material fresh in participants' minds once they return to work, and managers can also use the board to relay information.

rules:
Trainer posts a 'Question of the Week' on an employee bulletin board on a sheet of paper with the answer hidden underneath. Employees can flip through the pages to read the question and check the answer.

source_excerpt:
Heidi Marker, a trainer for a full-service resort hotel in Lancaster, PA, posts on an employee bulletin board a "Question of the Week" relating to a work topic on a sheet of paper with the answer hidden underneath.


name: Opening Scavenger Hunt
category: icebreakers
subcategory: opener / scavenger hunt
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 331
materials_category: paper/labels/objects
materials_list: Stickers with letters, Variety of items used in class
skills_developed: observation, engagement, orientation
difficulty_level: usor
keywords: scavenger hunt, opener, welcome, letter stickers
tags: ["opener", "team-building"]
language: en
normalized_name: opening scavenger hunt
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A training room opener where participants go on a scavenger hunt to find items placed around the room, each marked with letter stickers. As participants find each item, they remove the letters and place them on their instruction sheets. When finished, the letters spell out a welcome message. Items can be materials participants will use during training.

rules:
Place items (e.g., markers, handouts, equipment) around the training room with letter stickers above them. Participants find each item, remove the letter sticker, and place it on their instruction sheet. When all items are found, the letters spell out a welcome message.

source_excerpt:
She places letter stickers above the items, and as the participants find each item, they remove the letters and place them on their instruction sheets.


name: Shake Hands
category: team-building
subcategory: cooperation / teamwork
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 332
skills_developed: cooperation, teamwork, strategic thinking
difficulty_level: usor
keywords: shake hands, cooperation, teamwork, points
tags: ["team-building"]
language: en
normalized_name: shake hands
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A teamwork demonstration game where participants stand in pairs holding each other's right hands. The goal is to score as many points as possible in 30 seconds by touching their right hip with their right hand while still holding their partner's hand. Competitive participants score few points; cooperative ones realize they can help each other score many more.

rules:
Participants stand face-to-face in pairs, holding each other's right hands as if shaking hands. In 30 seconds, each participant scores a point each time they touch their right hip with their right hand while still holding their partner's hand. After time is up, participants report scores; the most cooperative team scores highest.

source_excerpt:
Participants stand face-to-face in pairs, holding each other's right hands as if they were going to shake hands. The aim of the game is for each individual to score as many points as possible in 30 seconds.


name: 30 Seconds
category: team-building
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 333
materials_category: paper/visual aids
materials_list: Flipchart
skills_developed: memory, quick thinking, engagement
difficulty_level: usor
keywords: 30 seconds, energizer, categories, listing
tags: ["energizer"]
language: en
normalized_name: 30 seconds
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer game where participants have 30 seconds to list as many items as possible from a chosen category (e.g., football teams, Disney movies, fruits). Scores are tallied on a flipchart and the person with the highest cumulative total wins a prize. The trainer uses different categories throughout the day before breaks.

rules:
Trainer chooses a category and participants have 30 seconds to list as many items as possible from that category. When time is up, participants share their count. Trainer writes the number next to each participant's name on a flipchart. Use a variety of categories, one before each break and at end of day. Award a prize to the person with the highest total.

source_excerpt:
Borden chooses a topic and challenges participants to list as many titles as they can from the category, such as professional football or basketball teams or Disney movies. When the 30 seconds are up, participants show how many items they have listed.


name: Elevator Speech
category: altele
subcategory: train-the-trainer / communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 334
materials_category: paper
materials_list: Prepared questions written on index cards
skills_developed: time awareness, concise communication, public speaking
difficulty_level: mediu
keywords: elevator speech, time control, concise answers, train-the-trainer
tags: ["communication", "topical"]
language: en
normalized_name: elevator speech
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A train-the-trainer exercise with two components: (1) a time perception activity where participants close their eyes and raise their hands when they think 30 seconds has elapsed, revealing their relationship to time; (2) an elevator speech scenario where participants practice answering questions concisely within 20 seconds, imagining they are in an elevator with their boss's boss.

rules:
Time control: Ask participants to close their eyes and raise their hand when they think 30 seconds has elapsed. Record times as hands go up using a stopwatch. Elevator speech: Have participants stand and answer index-card questions one by one, with 20 seconds to respond, thinking 'elevator' throughout.

source_excerpt:
Shear uses an "elevator speech" analogy to help trainers develop skills to answer participants' questions concisely: Imagine you just stepped into an elevator, and your boss's boss gets on and asks a question.


name: The Envelope, Please
category: altele
subcategory: management / documentation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 335
materials_category: paper
materials_list: Photocopies of scenic photographs, Envelopes, Paper clips
skills_developed: memory, attention to detail, documentation skills
difficulty_level: usor
keywords: memory, documentation, photographs, recall
tags: ["topical", "management"]
language: en
normalized_name: the envelope, please
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A memory and documentation exercise for management training. Participants study detailed scenic photographs for one minute, then seal them in envelopes. Later they write what they remember. Still later, another participant reads the description and imagines the scene. Finally they compare with the original. The exercise demonstrates that immediately documenting specifics is more important than relying on memory when accuracy matters.

rules:
Hand out photocopies of scenic photographs. Participants study them for one minute, then fold and seal them in envelopes. After a break, participants write what they remember. Written descriptions are paper-clipped to the envelopes. Later in the day, envelopes are passed to another person who reads the description, imagines the scene, writes a brief description, then opens the envelope to compare.

source_excerpt:
Pam Meier, a training and development consultant for the Dayton Hudson Co., Minneapolis, MN, hands out photocopies of scenic photographs—usually street scenes with people and lots of detail. She asks participants to study the pictures for one minute and then fold them up and seal them in envelopes.


name: Gone in a Flash
category: icebreakers
subcategory: opener / fear-releasing
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 336
materials_category: special materials
materials_list: Magician's flash paper, A candle (lit)
skills_developed: self-awareness, vulnerability, openness to learning
difficulty_level: usor
keywords: flash paper, fear, opener, symbolism, learning obstacle
tags: ["opener"]
language: en
normalized_name: gone in a flash
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener activity where each participant receives a small piece of magician's flash paper and writes their biggest learning fear or obstacle on it. One by one, they walk to the front, share their fear with the class, and toss the paper toward a lit candle where it burns up instantly. The symbolism of fears 'going up in smoke' is comforting and sets a positive tone for training.

rules:
As participants enter, give each a small piece of magician's flash paper (about 2 inches square) without explaining its purpose. Place a lit candle at the front. Ask participants to write their biggest learning obstacle or fear on the paper. They then walk up, share the concern with the class, and safely toss the paper toward the candle where it burns quickly.

source_excerpt:
Weaver, an industry trainer with Canadian Valley Vo-Tech in El Reno, OK, asks participants to write their biggest learning obstacle or fear on the paper—for example, speaking up in class.


name: A Cup of Group Cheer
category: team-building
subcategory: energizer / collaboration
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 337
skills_developed: team spirit, creativity, collaboration, energy management
difficulty_level: usor
keywords: cheer, team-building, energizer, collaboration
tags: ["team-building", "energizer"]
language: en
normalized_name: a cup of group cheer
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building energizer where pre-assigned small groups develop a team cheer and perform it throughout the day. Groups do their cheer each time they complete a problem-solving assignment and before reporting to the class. Groups also do their cheers right after lunch to highlight and humorously address the post-lunch energy drop.

rules:
Assign participants to small groups in advance. Give groups about 5 minutes to develop a team cheer. Share the cheer with the entire group. For the rest of the day, each time teams complete a problem-solving assignment, they do their cheer before reporting to the class. Also do cheers after lunch to demonstrate the drop in energy.

source_excerpt:
Irene Ward, president of Irene Ward & Associates, Columbus, OH, helps participants of a one-day team-building seminar foster a true sense of teamwork by asking pre-assigned small groups to develop a team cheer.


name: A Cup of Group Cheer
category: team-building
subcategory: energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 337
skills_developed: teamwork, energy management, creativity
difficulty_level: usor
keywords: cheer, team, energizer, team-building
tags: ["team-building", "energizer", "opener"]
language: en
normalized_name: a cup of group cheer
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Small groups develop a team cheer during a one-day team-building seminar. They are given about five minutes to create the cheer before sharing it with the entire group. For the remainder of the day, each time teams complete a problem-solving assignment and before reporting to the class, they do their group cheer to celebrate the victory. Groups are also asked to do their cheers right after lunch to demonstrate how much the energy level has dropped since the morning session.

rules:
Pre-assigned small groups have ~5 minutes to develop a team cheer. They share it with the entire group. Each time a team completes a problem-solving assignment, they perform their cheer before reporting back. Groups also do their cheers right after lunch.

source_excerpt:
They are given about five minutes to do so, Ward says, before sharing the cheer with the entire group.


name: Pass the Hat
category: altele
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 338
materials_category: paper/objects
materials_list: Writing materials for everyone, A small hat or basket
skills_developed: review, attention, engagement
difficulty_level: usor
keywords: pass the hat, review, questions, engagement
tags: ["review"]
language: en
normalized_name: pass the hat
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity where participants write review questions and drop them in a hat. The trainer also adds personal or non-content questions. Throughout the session, the hat is passed and participants pull out and answer random questions. Because participants don't know what type of question they'll get, they pay closer attention in class.

rules:
Ask participants to write review questions periodically and drop them in a hat or basket. Trainer also adds some personal questions (e.g., 'What accomplishment are you most proud of?'). Throughout the session, pass the hat and have participants pull out and answer a random question.

source_excerpt:
Aline Hurst, a training officer at First Security Bank of Idaho, Boise, has participants create as well as answer a variety of review questions by asking them to write review questions every so often and drop them in a hat or basket she brings around the room.


name: Pass the Hat
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 338
materials_category: rechizite
materials_list: writing materials, small hat or basket
skills_developed: attention, retention, review
difficulty_level: usor
keywords: review, questions, hat, retention
tags: ["review", "energizer"]
language: en
normalized_name: pass the hat
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants create and answer review questions by writing them on slips of paper and dropping them into a hat or basket. The trainer also places some personal, non-content questions in the hat. Throughout the session, the hat is passed and participants pull out and answer questions. Because participants don't know what type of question they'll get, it encourages closer attention in class.

rules:
Participants write review questions and drop them in a hat or basket. The trainer adds some personal questions not related to course content. Throughout the session, the hat is passed and participants pull out and answer a question.

source_excerpt:
asking them to write review questions every so often and drop them in a hat or basket she brings around the room.


name: Just-in-Time Review
category: altele
subcategory: review / energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 339
materials_category: paper
materials_list: Questions on index cards prepared in advance
skills_developed: review, engagement, critical thinking
difficulty_level: usor
keywords: just-in-time, review, index cards, opinion questions
tags: ["review", "energizer"]
language: en
normalized_name: just-in-time review
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A pre-planned review technique where the trainer distributes numbered index cards with opinion-oriented questions at the start of the session. Just before relevant material is covered, the trainer calls a number and the corresponding participant reads and answers the question. The activity can also be done as a small-group energizer.

rules:
Prepare numbered index cards with opinion-oriented questions relevant to the course. Distribute at the beginning of the session. Just before covering relevant material, call a card number and have the participant with that card read and answer the question. Variation: have the participant's entire small group answer within 90 seconds.

variations:
Creative twists can turn Hall's exercise into a small-group energizer. When a number is called, the instructor may opt to have that participant's small group (instead of the individual) answer within 90 seconds.

source_excerpt:
Nancy Hall, a trainer in Winston-Salem, NC, prepares a number of index cards with questions on them and distributes them at the beginning of the session. The cards are numbered, and the questions—while pertinent to the course material—are generally opinion-oriented.


name: Just-in-Time Review
category: team-building
subcategory: review, energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 339
materials_category: rechizite
materials_list: index cards with questions
skills_developed: attention, review, critical thinking
difficulty_level: usor
keywords: review, index cards, just-in-time, questions
tags: ["review", "energizer"]
language: en
normalized_name: just-in-time review
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The trainer prepares index cards with opinion-oriented questions related to course content and distributes them at the beginning of the session. The cards are numbered. Just before relevant material is covered, the trainer reads a number and the participant with the corresponding card reads and answers the question. This technique sets up review before class begins and keeps energy levels up.

rules:
Trainer prepares numbered index cards with questions. Cards are distributed at session start. Just before relevant material is covered, a number is called and the matching participant reads and answers the question. A variation: when a number is called, the participant's small group answers within 90 seconds.

variations:
When a number is called, the instructor may have that participant's small group answer within 90 seconds instead of the individual.

source_excerpt:
Nancy Hall, a trainer in Winston-Salem, NC, prepares a number of index cards with questions on them and distributes them at the beginning of the session.


name: Optical Illusions
category: conflict-empatie
subcategory: perception / bias
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 340
materials_category: visual aids
materials_list: A series of optical illusions (e.g., from 'Experimenting with Illusions' by Robert Gardner)
skills_developed: critical thinking, empathy, anti-bias awareness, perception
difficulty_level: usor
keywords: optical illusions, perception, bias, first impressions, judgment
tags: ["energizer", "communication"]
language: en
normalized_name: optical illusions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part21
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energizer and discussion activity where the trainer displays a series of optical illusions one at a time. Participants discuss what they think they see before explanations are given. After going through all illusions, the trainer shows each again with explanations, then ties the lesson to real life: visual assumptions about people can lead to misguided conclusions, reinforcing the lesson 'don't judge a book by its cover.'

rules:
Display a series of optical illusions one at a time. Ask participants to discuss what they think they see before moving on. After all illusions have been shown, display each one again with an explanation of the perceptual trick. Then facilitate a discussion linking visual assumptions about illusions to prejudgments about people.

source_excerpt:
Lange demonstrates by displaying a series of optical illusions, one at a time. He asks the participants to discuss what they think they see before moving on to the next one.


name: Optical Illusions
category: conflict-empatie
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 340
materials_category: vizuale
materials_list: series of optical illusions
skills_developed: empathy, perspective-taking, critical thinking
difficulty_level: usor
keywords: optical illusions, first impressions, perspective, judgment
tags: ["communication", "energizer", "empathy"]
language: en
normalized_name: optical illusions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The trainer displays a series of optical illusions one at a time, asking participants to discuss what they think they see before moving on. After showing the entire set, the trainer goes back through each one and explains the trick it plays on the eye. The lesson is then tied to real life: we often judge people based on first impressions, which can be wrong. Participants are asked to offer possible explanations for people not meeting first expectations.

rules:
Trainer displays optical illusions one at a time. Participants discuss what they think they see. After all illusions are shown, the trainer revisits each and explains it. Participants then discuss how first impressions of people can be misleading.

source_excerpt:
Lange demonstrates by displaying a series of optical illusions, one at a time. He asks the participants to discuss what they think they see before moving on to the next one.


name: You Bet Your Life
category: icebreakers
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 341
materials_category: joc de societate
materials_list: poker chips with secret words written on them
skills_developed: networking, communication, conversation
difficulty_level: usor
keywords: secret word, icebreaker, poker chips, conversation
tags: ["opener", "icebreaker", "networking"]
language: en
normalized_name: you bet your life
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker based on the old Groucho Marx TV show. Each participant receives a poker chip with a secret word written on it and is asked not to share it. The goal is to meet as many people as possible. To collect a word, a participant must say that word in normal conversation with the person holding it. The person with the most collected words wins a prize. Words are chosen to have a high probability of naturally appearing in 'getting to know you' conversation.

rules:
Each participant gets a poker chip with a secret word. They must meet as many people as possible and say each other's secret words in normal conversation. When someone says your word, you show them the chip. Keep score. Words stay active throughout. Variations on the word count. In group discussions, show chip only to the individual who said the word.

source_excerpt:
To collect a word, a participant must say the word in normal conversation with the person who holds it.


name: The Marker and Water Trick
category: altele
subcategory: train-the-trainer, topical
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 342
materials_category: obiecte
materials_list: glass of water, large pitcher of water, magic marker
skills_developed: understanding organizational change, training awareness
difficulty_level: usor
keywords: marker, water, organizational change, training impact
tags: ["train-the-trainer", "topical", "demonstration"]
language: en
normalized_name: the marker and water trick
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A demonstration for train-the-trainer classes. The trainer dips a marker in a glass of water to color it, representing how training changes individual participants. The colored water is then poured into a large pitcher, showing how trained individuals affect the broader organization. The process can be repeated with another marker to show cumulative effect: the pitcher keeps getting darker as more people are trained, demonstrating how the whole organization gradually changes.

rules:
Trainer dips a marker in a glass of water. As the ink colors the water, explains how training has changed the participants. Then pours the colored water into a large pitcher (the color dilutes but changes the pitcher). Can repeat with another colored glass poured into the pitcher to show cumulative organizational change.

variations:
Trainer can pour a second glass of marker-colored water into the pitcher to represent additional trained employees, making the pitcher darker each time.

source_excerpt:
Yun explains how each participant will have a similar effect as their training begins to change the workplace environment.


name: The World Wide Web Review
category: team-building
subcategory: review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 344
materials_category: rechizite
materials_list: flipchart paper, writing materials
skills_developed: recall, mind-mapping, collaboration
difficulty_level: usor
keywords: mind map, review, web, poster, team
tags: ["review", "team-building"]
language: en
normalized_name: the world wide web review
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mind-mapping review technique. Participants are separated into groups of 3 to 10 and assigned a product, service, or work procedure from the session. A scribe writes the object in the center of a blank poster. Teams have 2 minutes to 'web' or branch off any related characteristics or points they recall. When time is up, teams rotate to the next poster until all teams have contributed to each review sheet. Finally, the class reviews all posters together.

rules:
Separate participants into groups of 3-10. Each group stands at a blank poster with a topic written in the center. In 2 minutes, teams branch off related points. After 2 minutes, rotate to the next poster. Continue until all teams have contributed to all posters. Review all posters as a class.

source_excerpt:
When Beck says begin, each team has two minutes to 'web' or branch off that object any related characteristics or points they can recall from the session.


name: Interviews
category: team-building
subcategory: communication, review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 345
skills_developed: listening, retention, communication
difficulty_level: usor
keywords: interview, listening, retention, communication
tags: ["communication", "review"]
language: en
normalized_name: interviews
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A communication and listening exercise. One person is interviewed for 5 minutes on a specific topic by a team of three, while another team of three listens. At the end, the listening team must recap what the interviewee said in three sentences. The interviewing team scores the listening team on accuracy. Teams rotate so listeners become interviewers, with new interviewees and topics. The team with the highest total score wins.

rules:
One interviewee is interviewed for 5 minutes by a team of 3. Another team of 3 listens. Listening team recaps what was said in 3 sentences. Interviewing team scores accuracy. Teams rotate roles with new interviewees and topics. Highest total score wins.

source_excerpt:
One person is interviewed for five minutes on a specific topic by a team of three people, while another team of three listens to the questions and answers.


name: Admission Tickets
category: icebreakers
subcategory: opener
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 346
materials_category: rechizite
materials_list: admission tickets (notecard-sized), instructions sheet
skills_developed: goal setting, self-awareness, accountability
difficulty_level: usor
keywords: admission ticket, opener, expectations, pre-class
tags: ["opener", "icebreaker", "pre-work"]
language: en
normalized_name: admission tickets
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener that encourages participants to think about their training goals before the class begins. The trainer sends each participant a notecard-sized 'admission ticket' with instructions a few days before the course. Participants fill in their name, expectations, greatest need, get signatures from someone they shared their goals with, and from someone they promise to share what they learn with. The cards are used as an opener in the session and referred to throughout the course.

rules:
Trainer makes tickets (3x5 inch notecard size) and sends them with instructions a few days before the session. Instructions: print name; expectations for the course; greatest need in the subject area; signature of someone you've shared those with; signature of someone not attending the session whom you've promised to share something you learn. Cards are used as an opener and referred to throughout the session.

source_excerpt:
Pare, a reading curriculum coordinator at Cy-Fair Independent School District in Houston, makes tickets about the size of a 3 x 5 inch notecard and sends them—along with a brief set of instructions—to participants a few days before her course begins.


name: Putting Things in Perspective
category: conflict-empatie
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 347
materials_category: vizuale
materials_list: poster-sized color montage, flashlight, cardboard with small hole, widely focused strobe light
skills_developed: perspective-taking, critical thinking, open-mindedness
difficulty_level: usor
keywords: perspective, illusion, focus, big picture
tags: ["communication", "perspective"]
language: en
normalized_name: putting things in perspective
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An exercise on perspective and idea sharing. The trainer turns off the room lights and hangs a large color montage on the wall while participants have their eyes closed. Three different light conditions are used sequentially: a narrow flashlight beam through a cardboard cutout, a widely focused strobe light, and finally the full room lights. After each condition, participants open their eyes and write down what they see. Discussion follows about how different perspectives (narrow, scattered, or balanced) affect understanding.

rules:
Participants close eyes. Trainer hangs color montage. First: flashlight through narrow cardboard hole. Participants open eyes, write what they see, close eyes. Second: widely focused strobe light. Participants open eyes, write what they see, close eyes. Third: full room lights. Participants open eyes, write what they see. Class shares observations and discusses how perspective affects understanding.

source_excerpt:
Moody turns out the room lights and asks participants to close their eyes. While they have their eyes closed, she hangs a large picture on a classroom wall (she uses a color montage).


name: Pushing Back
variations: If the first volunteer doesn't push back, thank them and find another volunteer.
category: conflict-empatie
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 348
skills_developed: open-mindedness, critical thinking, self-expression
difficulty_level: usor
keywords: pushing back, right and wrong, multiple answers, volunteer
tags: ["communication", "empathy", "opener"]
language: en
normalized_name: pushing back
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A physical demonstration to help participants get over fear of being wrong and explore multiple valid answers. A volunteer raises their hands palms-forward. The trainer pushes against the volunteer's palms, first gently then with increasing force. The volunteer almost always pushes back. The class then discusses whether the volunteer responded correctly — some say yes (natural response), others say no (no explicit instruction to push back). The lesson: there can be multiple correct responses to a situation.

rules:
Ask for a volunteer to raise hands palms-forward. Trainer puts palms against the volunteer's and pushes gently, then harder. Volunteer typically pushes back. Trainer asks class: What were the instructions? What did the trainer do? How did the volunteer respond? Was the response correct? Discussion follows about multiple valid answers.

source_excerpt:
He begins by asking for a volunteer. He instructs that person to raise his or her hands, palms forward. He then puts his palms against the volunteer's and pushes, gently at first, then with increasing force.


name: Check, Please!
category: altele
subcategory: topical, time management
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 350
materials_category: rechizite
materials_list: check made out to each participant for $86,400, flipchart
skills_developed: time management, prioritization, self-reflection
difficulty_level: usor
keywords: time management, check, $86400, priorities
tags: ["topical", "time management"]
language: en
normalized_name: check, please!
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An activity to facilitate discussion about time management. Each participant receives a check made out to them for $86,400 (the number of seconds in a day), with 24 hours to spend it. Participants share how they plan to spend the money, and responses are recorded on a flipchart. After the exercise, the trainer notes that most spent every penny, then draws the parallel: each day has 86,400 seconds, yet we rarely prioritize time as carefully as money.

rules:
Trainer prepares checks for $86,400 for each participant. Participants are told they have 24 hours to spend the money and must share how they plan to do so. Responses are recorded on flipchart. Trainer leads discussion comparing prioritization of money vs. time.

source_excerpt:
She hands each participant a check made out to them for the amount of $86,400 (nonnegotiable, of course) and explains that they have only 24 hours to spend the money.


name: Real-World Examples
category: altele
subcategory: topical, customer service
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 351-352
materials_category: rechizite
materials_list: questionnaire (before), questionnaire (after)
skills_developed: customer service, self-reflection, critical analysis
difficulty_level: usor
keywords: customer service, questionnaire, before and after, real world
tags: ["topical", "customer service", "review"]
language: en
normalized_name: real-world examples
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A before-and-after customer service exercise. At the start of the session, participants fill out a questionnaire recalling a good or bad customer service experience they had. During introductions, each shares their incident briefly. At the end of the session, participants take out their questionnaire again and complete a second form that asks which customer service skills discussed were used correctly or not in their example. A discussion of findings follows.

rules:
At session start: distribute questionnaire asking participants to describe a customer experience. During introductions: each participant briefly shares their incident. At session end: participants review their questionnaire and complete a second form analyzing which skills from the session were or weren't used properly. Lead discussion.

source_excerpt:
When participants enter Lorino's classroom for a half-day session on customer service training, she gives them a questionnaire (Figure 1) that asks them to recall a situation, good or bad, when they were a customer and how that incident changed their relationship with the business.


name: Total Recall
category: team-building
subcategory: review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 353
materials_category: rechizite
materials_list: flipchart
skills_developed: memory, recall, retention
difficulty_level: usor
keywords: recall, review, memory, multi-day
tags: ["review", "multi-day training"]
language: en
normalized_name: total recall
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A daily review technique for multi-day training sessions. At the start of each day, participants individually write down everything they can remember from the previous day, without notes or discussion. After completing their lists, they discuss with others at their table. Groups then share their items with the class, which are recorded on a flipchart. The method tests what points the trainer communicated effectively — if few remember something, it was likely not presented well.

rules:
Start of each day: participants individually write what they recall from the previous day without notes. Participants then discuss with others at their table. Groups share their items with the class. Trainer records on flipchart.

source_excerpt:
So she starts each day by asking participants to write everything they can remember from the previous day, individually and without discussion.


name: Total Recall
category: team-building
subcategory: review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 353
materials_category: papetarie
materials_list: Flipchart
skills_developed: recall, communication, review
difficulty_level: usor
keywords: review, recall, multiple-day, training
tags: ["review", "opener", "team-building"]
language: en
normalized_name: total recall
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity for multiple-day training sessions where participants individually write everything they remember from the previous day, then discuss with table partners, and finally share with the whole group while the trainer records on a flipchart.

rules:
Participants write individually without notes or discussion first. Then they discuss with others at their tables. Groups then take turns offering information which the trainer records on a flipchart.

source_excerpt:
she starts each day by asking participants to write everything they can remember from the previous day, individually and without discussion.


name: Brilliant Brainstorming
category: team-building
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 354
skills_developed: brainstorming, creativity, teamwork, language
difficulty_level: usor
keywords: brainstorming, word game, sentences, acronym
tags: ["team-building", "energizer", "word game"]
language: en
normalized_name: brilliant brainstorming
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Small groups pick a four- or five-letter word. They then have 3 minutes to create as many sentences as possible using each letter of the word (in sequence) as the first letter of a word in the sentence. Sentences must be grammatically correct but don't have to make sense, which adds humor. The team with the most sentences wins a small prize. Groups are encouraged to pick words relating to course content to build relevance.

rules:
Small groups of 5-6 pick a 4-5 letter word (ideally related to course content). In 3 minutes, create as many sentences as possible where each letter of the word is the first letter of a word in the sentence (in sequence). Sentences must have proper structure but don't need to make sense. Team with most sentences wins a small prize.

source_excerpt:
Kinner gives them three minutes to create sentences using each letter of their word, in sequence, as the first letter of a word in the sentence.


name: Brilliant Brainstorming
category: team-building
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 354
skills_developed: brainstorming, creativity, teamwork, synergy
difficulty_level: usor
keywords: brainstorming, word game, creative, sentences
tags: ["opener", "team-building", "energizer"]
language: en
normalized_name: brilliant brainstorming
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Small groups pick a four- or five-letter word and create sentences using each letter of the word as the first letter of a word in the sentence. The team creating the most sentences wins a small prize. Encourages synergy and brainstorming skills.

rules:
Groups pick a 4- or 5-letter word. They have 3 minutes to create sentences where each letter of the word starts a word in the sentence in sequence. Sentences must have proper structure but don't have to make sense. The team with the most sentences wins.

source_excerpt:
Kinner gives them three minutes to create sentences using each letter of their word, in sequence, as the first letter of a word in the sentence.


name: Shoe Box
category: team-building
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 355
materials_category: obiecte
materials_list: object brought by each participant, shoe box
skills_developed: memory, teamwork, collaboration
difficulty_level: usor
keywords: shoe box, memory, teamwork, objects
tags: ["team-building", "opener"]
language: en
normalized_name: shoe box
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener and team-building activity. Participants are asked in advance to bring a small object to class. All objects are placed in a shoe box. At the session start, participants get 60 seconds to look in the box, then one minute to individually list as many items as they can remember. They are then divided into groups of four and given another minute to generate a combined group list. Groups always do better than individuals, making a strong team-building point.

rules:
Before session: ask participants to bring a small object. Put all objects in a shoe box. At session: participants get 60 seconds to look in the box. Then 1 minute to individually list items remembered. Divide into groups of 4 and give 1 more minute to generate a combined group list. Compare individual and group results.

source_excerpt:
At the start of the session, participants get 60 seconds to look in the box and then have a minute to list on paper as many items as they can remember.


name: Shoe Box
category: team-building
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 355
materials_category: obiecte diverse
materials_list: An object brought by each participant, a shoe box
skills_developed: memory, teamwork, observation
difficulty_level: usor
keywords: memory, teamwork, shoe box, observation
tags: ["opener", "team-building"]
language: en
normalized_name: shoe box
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants bring small objects placed in a shoe box. Individuals get 60 seconds to look in the box, then list items they remember. Then groups of four combine their memories. The group list is invariably better, demonstrating the value of teamwork.

rules:
Registrants bring a small object. At the session start, participants get 60 seconds to look in the box, then 1 minute to list items individually. Then groups of four get another minute to generate a combined list.

source_excerpt:
participants get 60 seconds to look in the box and then have a minute to list on paper as many items as they can remember.


name: Listen with Your Eyes
category: icebreakers
subcategory: opener, energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 356
materials_category: rechizite
materials_list: copies of the American Sign Language (ASL) alphabet, ASL-fluent presenter
skills_developed: listening, attention, awareness
difficulty_level: usor
keywords: sign language, ASL, listening, attention, eyes
tags: ["opener", "energizer", "communication"]
language: en
normalized_name: listen with your eyes
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An opener demonstrating that listening requires more than passive hearing — eyes are also essential. An employee who knows American Sign Language (ASL) is asked to introduce the course in sign language. Each participant receives a copy of the ASL alphabet and tries to record what is signed. The signer slowly signs the word 'welcome.' All extraneous activity in the room stops as participants realize they cannot rely on their ears alone. A discussion about giving full attention follows.

rules:
An ASL-fluent employee introduces the course using sign language. Each participant is given a copy of the ASL alphabet to record what they pick up. Presenter slowly signs 'welcome.' After the exercise, lead discussion on the value of using all available resources to give someone full attention.

source_excerpt:
Nina Hollingsworth... asks an employee who 'speaks' sign language to introduce the course. Each participant is given a copy of the American Sign Language alphabet and asked to record what they pick up.


name: Listen with Your Eyes
category: icebreakers
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 356
materials_category: materiale tiparite
skills_developed: listening, attention, non-verbal communication
difficulty_level: usor
keywords: sign language, listening, communication, attention
tags: ["opener", "energizer", "communication"]
language: en
normalized_name: listen with your eyes
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A participant who knows American Sign Language signs the word 'welcome' while others try to decode it using a printed ASL alphabet. Demonstrates that listening is more than passive and that eyes are as important as ears in perceiving a message.

rules:
Participants receive a copy of the ASL alphabet. An employee familiar with ASL slowly signs the word 'welcome.' Participants try to record what they pick up. Followed by discussion on using all available resources for full attention.

source_excerpt:
asks an employee who 'speaks' sign language to introduce the course. Each participant is given a copy of the American Sign Language alphabet and asked to record what they pick up.

materials_list:
Copies of the American Sign Language (ASL) alphabet for all participants, a presenter who is familiar with ASL


name: Story Time
variations: After a few days, participants tell either a true story or a lie and others guess which.
category: icebreakers
subcategory: orientation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 357
skills_developed: communication, friendship, storytelling
difficulty_level: usor
keywords: storytelling, orientation, icebreaker, personal stories
tags: ["topical", "communication"]
language: en
normalized_name: story time
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
At the beginning and end of each training day, a new topic is announced and each participant shares a short personal story related to it. Topics include best weather story, most embarrassing moment, worst haircut, etc. Helps new employees develop friendships during orientation.

rules:
Trainer presents a topic. Each participant shares a related short personal story. After a few days, participants can tell either a true story or a lie and others guess which it is.

source_excerpt:
Mattson presents a new topic to the class and asks each participant to share a related short personal story with the class.


name: Stupid Questions
category: icebreakers
subcategory: opener
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 358
skills_developed: confidence, humor, participation
difficulty_level: usor
keywords: questions, humor, fear, participation, comfort
tags: ["opener"]
language: en
normalized_name: stupid questions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Trainer reads a list of silly, irrelevant questions ever asked in a corporate classroom. Small groups then come up with their own bizarre question to share. The most irrelevant wins a prize. Helps participants overcome fear of asking questions in class.

rules:
Trainer reads a list of silly questions. Small groups come up with the most bizarre question they can. Groups share their question with the large group. The most irrelevant question wins a small prize.

source_excerpt:
Darren Patton reads aloud a list of some of the silliest, most irrelevant questions he's ever had to answer in a corporate classroom.


name: Three-Way Role Play
category: team-building
subcategory: sales training
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 359
skills_developed: sales, listening, observation, feedback, coaching
difficulty_level: mediu
keywords: role play, sales, coaching, observer, three-person
tags: ["team-building", "topical", "sales"]
language: en
normalized_name: three-way role play
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A three-person role play for sales training where one plays the salesperson, one the prospect, and one an observer/coach who can supply advice whenever needed. Roles are rotated so everyone plays each role at least once, enabling learning by doing, listening, and observation.

rules:
Three participants: one salesperson, one prospect, one coach/observer. The coach can supply advice to the salesperson at any time. Roles rotate until everyone has played each role at least once.

source_excerpt:
one participant plays the role of salesperson, another the role of the prospect, and the third person plays the role of an observer or 'coach' who can supply advice to the salesperson whenever needed.


name: What's in a Name?
category: icebreakers
subcategory: team-building opener
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 360
materials_category: papetarie
materials_list: Flipchart paper
skills_developed: rapport building, self-disclosure, team cohesion
difficulty_level: usor
keywords: names, nicknames, icebreaker, rapport, team-building
tags: ["opener", "team-building"]
language: en
normalized_name: what's in a name?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants write their first name and a nickname they've had on a flipchart, explaining the nickname's origin. Helps team members begin training with reduced tension and increased rapport, providing insight into personalities and backgrounds.

rules:
Participants, one at a time, write their first name and a nickname on a flipchart at the front of the class, and explain the nickname's origin.

source_excerpt:
asks participants, one at a time, to write their first names on a flipchart at the front of the class. They're also asked to write a nickname they've had in their lives, explaining the nickname's origin as they write.


name: Coins and Catch Phrases
category: icebreakers
subcategory: energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 361
materials_category: obiecte diverse
materials_list: A handful of coins
skills_developed: lateral thinking, word association
difficulty_level: usor
keywords: coins, energizer, change, transition, break
tags: ["energizer"]
language: en
normalized_name: coins and catch phrases
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Coins are taped under participants' chairs before training. At a break point, participants look under their chairs and are asked to describe the coins with one word. The trainer leads them to the word 'change,' using it as a thematic energizer and transition to break.

rules:
Trainer tapes various coins under chairs before the session. At an appropriate moment, participants look under chairs, identify what they find, and characterize the coins in one word. Trainer prompts for 'change' as the key word.

source_excerpt:
randomly tapes various coins to the bottom of participants' chairs. At a point where the group needs an energizer or a stretch, Muegge asks participants to look under their chairs.


name: Attitude Is Everything
category: team-building
subcategory: discussion activity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 363
materials_category: papetarie
materials_list: Flipchart and paper
skills_developed: reflection, teamwork, attitude awareness
difficulty_level: usor
keywords: attitude, skills, team, brainstorming, qualities
tags: ["team-building"]
language: en
normalized_name: attitude is everything
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Group brainstorms qualities of an ideal team member, then classifies each quality as a skill or an attitude. Typically attitudes dominate (about 85% vs 15% skills), leading to discussion on how attitude impacts team success more than knowledge or individual skill.

rules:
Group brainstorms ideal team member qualities for 5 minutes; trainer lists them on flipchart. Trainer presents definitions of 'skill' and 'attitude.' Group decides if each item is a skill or attitude. Leads to discussion of implications.

source_excerpt:
asks a group to brainstorm for five minutes on the qualities of the ideal team member and lists the qualities on a flipchart.


name: Going Behind Their Backs
category: team-building
subcategory: energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 364
materials_category: papetarie
materials_list: Small slips of paper, writing utensils for everyone
skills_developed: positive feedback, camaraderie, communication
difficulty_level: usor
keywords: compliments, camaraderie, back, positivity, team-building
tags: ["team-building", "energizer"]
language: en
normalized_name: going behind their backs
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants tape sheets of paper to each other's backs, then mingle and write compliments on the sheets worn by others. Similar to signing yearbooks. Used as an energizer or transition, or to build camaraderie and improve communication/cooperation within teams.

rules:
Participants tape sheets of paper to each other's backs. They mingle and write compliments about each other on the sheets. Can take 10 minutes as an energizer or up to 20 minutes when focused on communication/cooperation content.

source_excerpt:
has participants tape sheets of paper to each other's backs, then gives them time to mingle and write compliments about each other on those sheets.


name: The Danger of Assumptions
category: integrare-incluziune
subcategory: diversity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 366
materials_category: papetarie
materials_list: Slips of paper with participant names, index cards
skills_developed: empathy, observation, self-awareness, diversity awareness
difficulty_level: usor
keywords: assumptions, diversity, observation, positive feedback, inclusion
tags: ["opener", "topical", "diversity"]
language: en
normalized_name: the danger of assumptions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each participant is given a slip of paper with another participant's name and asked to observe that person throughout the day, recording positive observations and assumptions. At the end, each person reads their observations aloud and gives the card to the subject.

rules:
Trainer prepares slips with each participant's name. Each person receives a slip with someone else's name (kept secret). They observe that person throughout the day and write positive observations on index cards. At some point each reads their observations aloud and gives the card to the subject.

source_excerpt:
Participants are asked to observe their 'designated person' throughout the day and write down on index cards positive observations and assumptions.


name: Silent Birthdays
category: team-building
subcategory: communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 367
skills_developed: non-verbal communication, leadership, problem solving, teamwork
difficulty_level: usor
keywords: silent, birthdays, non-verbal, leadership, communication
tags: ["team-building", "communication"]
language: en
normalized_name: silent birthdays
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The entire group must line up in ascending order of their birth dates without speaking to each other. A leader typically emerges and finds non-verbal communication tools. Used to highlight communication styles, leadership, and finding new ways to collaborate.

rules:
Entire group (or groups of 10) must line up in ascending order by birth date. No speaking is allowed. Trainer allows 5-10 minutes, monitoring frustration level. When time is up, the group calls out its lineup.

source_excerpt:
asks the entire group (or small groups of 10 if the class is especially large) to line up in ascending order by their birth dates. The catch? They cannot speak to each other.


name: Past Experiences
category: team-building
subcategory: reflection
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 368
materials_category: papetarie
materials_list: Post-It Notes (two colors)
skills_developed: reflection, team development, learning from experience
difficulty_level: mediu
keywords: past experiences, team development, Post-It, reflection, cycle
tags: ["team-building"]
language: en
normalized_name: past experiences
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants list effective and ineffective characteristics of past teams on different colored Post-It Notes, then place notes on a wall model of a team's typical development cycle. Reveals where teams get stuck and how improvement happens, leading to discussion on proactive and reactive guidelines.

rules:
Using one color Post-It Note, participants list positive/effective characteristics of past teams (one per note). Using another color, they list ineffective behaviors. A wall-sized model of team development cycle phases is displayed. Participants stick their notes on the relevant phase. Discussion and debriefing follows.

source_excerpt:
first asks participants to think of any team they've been a part of in the past, and using one color of Post-It Notes, list all the positive or effective characteristics of that team.


name: Dealing with Differences
category: integrare-incluziune
subcategory: diversity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 369
skills_developed: diversity awareness, observation, empathy
difficulty_level: usor
keywords: differences, similarities, diversity, inclusion, groups
tags: ["topical", "diversity"]
language: en
normalized_name: dealing with differences
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Groups of four have two minutes to discover two ways they are all alike and four ways they are different. 'Easy' answers like wearing shoes are discouraged. Leads into discussion of how groups benefit from diversity and the importance of acknowledging differences.

rules:
Divide into groups of four. Groups have two minutes (optional) to find two similarities and four differences among all members. Easy answers are discouraged. Leads to group discussion on diversity and workplace applications.

source_excerpt:
divides participants into groups of four and gives them two minutes to discover two ways that all of them are alike and four ways that they are different.


name: Dealing with Differences
category: icebreakers
subcategory: Diversity
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 369
skills_developed: diversity awareness, communication, self-awareness
difficulty_level: usor
keywords: differences, similarities, diversity, groups
tags: ["opener", "team-building", "communication"]
language: en
normalized_name: dealing with differences
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants are divided into groups of four and given two minutes to discover two ways that all of them are alike and four ways they are different. Easy answers (like noting everyone is wearing shoes) are discouraged. Leads into discussion of how groups benefit from differences and similarities.

rules:
Groups of four; two minutes to find two similarities and four differences among all members; 'easy' answers are discouraged. Then discuss how differences and similarities apply to workplace situations.

source_excerpt:
divides participants into groups of four and gives them two minutes to discover two ways that all of them are alike and four ways that they are different.


name: Team Drawings
category: team-building
subcategory: energizer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 370
materials_category: papetarie
materials_list: Lots of colored markers, flipchart paper
skills_developed: creativity, self-awareness, team bonding, self-expression
difficulty_level: usor
keywords: drawings, team-building, self-disclosure, creative, visual
tags: ["team-building", "energizer"]
language: en
normalized_name: team drawings
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants divide a flipchart sheet into four quadrants (strengths, ways they might hinder the team, what they need from others, hobbies/interests) and fill each with drawings only — no words. They then share and tape their charts on the wall for the duration of the session.

rules:
Each participant gets a sheet of flipchart paper divided into 4 quadrants labeled: (1) Strengths I bring to the team, (2) Ways I might hinder the team, (3) What I need from others to do my best, (4) Hobbies/interests/outside activities. Only drawings, no words. 20-30 minutes to complete. Each person shares their chart and tapes it on the wall.

source_excerpt:
provides lots of colored markers and gives each participant a sheet of flipchart paper. He asks participants to divide the sheet into quarters and label the quadrants.


name: Team Drawings
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 370
materials_category: craft
materials_list: colored markers, flipchart paper
skills_developed: self-awareness, creative expression, team communication
difficulty_level: usor
keywords: drawings, team, self-expression, flipchart
tags: ["opener", "team-building", "creative"]
language: en
normalized_name: team drawings
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
At the outset of team-building courses, participants get a sheet of flipchart paper divided into four quadrants labeled with: strengths they bring to the team, ways they might hinder the team, what they need from others, and hobbies/interests. They must fill each quadrant with drawings (no words). Then each person shares their chart and tapes it on the wall.

rules:
Divide paper into four quadrants; label each quadrant as described; use only drawings (no words) in each quadrant; allow 20-30 minutes to complete; each person presents and tapes their chart on the wall.

source_excerpt:
asks participants to divide the sheet into quarters and label the quadrants: Upper left: Strengths I bring to the team; Upper right: Ways I might hinder the team


name: New Employee Egg Hunt
category: jocuri-cercetasesti
subcategory: orientation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 371
materials_category: materiale diverse
materials_list: Colored plastic Easter eggs, slips of paper with questions
skills_developed: exploration, initiative, company orientation, networking
difficulty_level: usor
keywords: egg hunt, orientation, new employee, exploration, Easter
tags: ["energizer", "topical", "orientation"]
language: en
normalized_name: new employee egg hunt
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part23
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Colored plastic Easter eggs containing questions are hidden around a common area. New employees hunt for eggs, answer questions that require locating specific people or departments, and report back their findings. Builds familiarity with company layout, people, and functions.

rules:
Trainer writes questions on slips of paper and inserts them in plastic Easter eggs, then hides eggs in a common area (e.g., cafeteria). Participants hunt for eggs and answer the questions inside, often requiring them to find specific people/departments. After all eggs are found and questions answered, participants share findings. Most correct answers wins a prize.

source_excerpt:
writes questions on small pieces of paper, then slips them inside eggs. Loughridge then hides the eggs in a common area, such as the cafeteria, and asks participants to hunt for them.


name: New Employee Egg Hunt
category: icebreakers
subcategory: Orientation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 371
materials_category: props
materials_list: colored plastic Easter eggs, slips of paper with questions
skills_developed: orientation, exploration, networking
difficulty_level: usor
keywords: egg hunt, orientation, new employees, questions
tags: ["energizer", "topical", "orientation"]
language: en
normalized_name: new employee egg hunt
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Before orientation sessions, questions are written on small slips of paper and placed inside colored plastic Easter eggs, which are then hidden in a common area. New employees hunt for eggs; finding one requires them to answer the question inside, often by locating a specific person or department. The participant with the most correct answers wins a small prize.

rules:
Trainer writes questions and places them inside Easter eggs; eggs are hidden in a common area; participants hunt for eggs and answer the questions inside (which often require finding a specific person or department); after all eggs found, participants share their new knowledge; most correct answers wins a prize.

source_excerpt:
writes questions on small pieces of paper, then slips them inside eggs. Loughridge then hides the eggs in a common area, such as the cafeteria, and asks participants to hunt for them.


name: Magnificent Flying Machines
category: creative-stem
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 372
materials_category: stationery
materials_list: scrap paper
skills_developed: creative thinking, problem solving, lateral thinking
difficulty_level: usor
keywords: flying machines, creativity, paper airplane, innovation
tags: ["energizer", "creative", "problem-solving"]
language: en
normalized_name: magnificent flying machines
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants are first asked to make a paper airplane that flies — most succeed easily. Then they are asked to make a completely new flying machine using a fresh sheet of paper. Most will fall back on the conventional design. The trainer then crumples a piece of paper and throws it across the room to demonstrate that what matters is meeting the problem's parameters, not fitting conventional expectations.

rules:
Give each participant a sheet of paper to make a plane that flies; then give a fresh sheet and ask for a completely new flying machine design; after attempts, crumple a sheet into a ball and throw it to show a 'ball' also flies; debrief on creative thinking vs. conventional approaches.

source_excerpt:
Give each participant a single sheet of paper and ask them to make a plane that flies. Each person will more than likely be successful and also be able to demonstrate for others having problems. Next ask that they use a fresh sheet of paper to create a new flying machine.


name: Brick Wall
category: team-building
subcategory: Customer Service
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 373
materials_category: props
materials_list: cardboard bricks
skills_developed: problem solving, systems thinking, customer service
difficulty_level: mediu
keywords: brick wall, barriers, customer service, problem solving
tags: ["topical", "team-building"]
language: en
normalized_name: brick wall
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A trainer builds a wall out of cardboard bricks to represent barriers employees encounter in customer service. Some bricks are immovable (laws/regulations), some represent policies, and some represent employees' inflexibility. As participants offer solutions to flaws in the system, they knock holes in the cardboard wall to illustrate breakthroughs.

rules:
Build a 'brick wall' from cardboard bricks; each brick represents a barrier (law, policy, or inflexibility); as participants suggest solutions, they knock holes in the wall; debrief on how barriers are replaced and the importance of new ways of thinking.

variations:
Can also be used to illustrate barriers built by trainers, participants, or outside influences such as non-supportive supervisors.

source_excerpt:
Griffin, a senior operations analyst with the Georgia Department of Labor in Atlanta, builds the wall out of cardboard bricks purchased at a local toy store.


name: Flash Cube Illusion
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 374
materials_category: props
materials_list: flash cubes (4-flash type), pencil eraser
skills_developed: teamwork, engagement
difficulty_level: usor
keywords: flash cube, illusion, teamwork, energizer
tags: ["energizer", "team-building", "trick"]
language: en
normalized_name: flash cube illusion
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The trainer secretly prepares a flash cube with a pencil eraser wedge as a trigger. Participants stand in a circle holding hands and shuffle their feet. The trainer stands in the center and, at the right moment, touches someone in the circle and presses the hidden button — making the flash appear to be generated by the group's 'energy'. The illusion reinforces the power of working together.

rules:
Cut a wedge from a pencil eraser; insert it into a flash cube slot; ask participants to stand in a circle holding hands and shuffle their feet; stand in center; make contact with someone in the circle and simultaneously press the eraser button to trigger the flash. Can also be used as a 'magic volunteer finder' by moving among participants and igniting the flash to select a 'random' volunteer. Each flash cube can be used four times.

variations:
Can also be used as a 'magic volunteer finder' — move among participants and seemingly randomly ignite the flash to choose the next volunteer.

source_excerpt:
Ask participants to stand in a circle and hold hands. Stand in the center, making it clear you must be careful not to touch anyone, and instruct them to shuffle their feet rapidly.


name: The Cookie Review
category: altele
subcategory: Review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 375
materials_category: stationery
materials_list: slips of paper with cookie ingredients, large mixing bowl, flipchart, real chocolate chip cookies
skills_developed: motivation, recall
difficulty_level: usor
keywords: review, motivation, cookies, reward
tags: ["review", "energizer"]
language: en
normalized_name: the cookie review
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A classroom review activity where participants earn cookie recipe ingredient slips by answering questions correctly. The slips are pinned to a picture of a cookie on a flipchart. When all ingredients are collected, the trainer rewards the class with real chocolate chip cookies.

rules:
Prepare slips of paper with cookie recipe ingredients; place in a bowl; participants take an ingredient slip when they answer a question correctly and pin it to the posted cookie picture; when the bowl is empty and the recipe is complete, reward the class with actual cookies.

source_excerpt:
Irwin places several slips of paper in a bowl, each listing an ingredient to a recipe for chocolate chip cookies. When participants answer questions correctly, they take an ingredient slip out of the bowl and pin it to a posted picture of a chocolate chip cookie.


name: I Do Not Like Them, Sam I Am
category: altele
subcategory: Customer Service / Communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 376
materials_category: media
materials_list: Dr. Seuss books, tape recorder
skills_developed: voice clarity, tone, pacing, communication
difficulty_level: usor
keywords: voice, Dr. Seuss, reading, customer service
tags: ["communication", "topical"]
language: en
normalized_name: i do not like them, sam i am
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants read aloud from Dr. Seuss books (particularly 'Green Eggs and Ham') while being recorded on tape. Their readings are then constructively critiqued by the group to help them improve voice tone, pacing, and clarity — skills important for customer service representatives.

rules:
Each participant reads from a Dr. Seuss book; readings are recorded on tape; group then constructively critiques each reading for voice tone, pacing, and clarity.

source_excerpt:
Dr. Seuss's children's book Green Eggs and Ham provides an effective and entertaining training tool in Rita Dillow's training for customer service representatives.


name: A Letter from the President
category: altele
subcategory: Opener
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 377
materials_list: letter from company president
skills_developed: motivation, engagement
difficulty_level: usor
keywords: letter, president, inspiration, opener
tags: ["opener"]
language: en
normalized_name: a letter from the president
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Before a training course begins, a letter from the company president is sent to all participants to inspire them. The letter explains why the president feels the course is important to business success and why each participant was invited. The letter is then used as an opener to the session.

rules:
Prepare a two-paragraph letter from the president; send to participants prior to the course; use the letter as the session opener.

source_excerpt:
Katherine Bird, training specialist for Fidelity Federal Bank, sends a letter from the company president to all participants prior to a course to inspire people a little before they ever enter the classroom.


name: Funny Pages
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 378
materials_category: stationery
materials_list: comic strips cut into individual panels
skills_developed: interaction, communication, group formation
difficulty_level: usor
keywords: comics, panels, group formation, mixer
tags: ["energizer", "icebreaker", "group formation"]
language: en
normalized_name: funny pages
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Comic strips are cut into individual panels and shuffled. Each participant receives one panel and must find the others who hold the remaining panels to complete their comic strip. This is used to divide large groups into smaller ones in a fun and interactive way.

rules:
Select comic strips; cut into individual panels; shuffle and give one panel to each participant; participants find the other panels to complete their strip. For maximum interaction, use different issues of the same comic. For easy group formation, use different comics per group.

variations:
For maximum interaction, use different issues of the same comic strip so the exercise is harder. For easier grouping, assign one comic to each intended group. Sunday comics with 10+ panels work for larger subgroups.

source_excerpt:
She separates the panels of several comics, shuffles them, and hands one to each participant. Their job is to find the other panels to complete their strips.


name: What Will the Future Hold?
category: icebreakers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 379
skills_developed: self-awareness, positive self-assessment, communication
difficulty_level: usor
keywords: future, self-description, ice breaker, cryogenic
tags: ["opener", "team-building", "icebreaker"]
language: en
normalized_name: what will the future hold?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants are read a futuristic scenario about colonizing planets where potential colonists are put in suspended animation. They must imagine they are about to be frozen and fill out a form listing up to six adjective-noun combinations describing themselves — qualities that would make someone decide they are worth thawing. They then discuss their lists with each other.

rules:
Read the futuristic scenario to participants; ask them to write six adjective-noun combinations describing themselves; participants discuss their lists in small breakout groups (for larger classes) or as a round-robin (for smaller classes).

source_excerpt:
You are a colonist about to be put in cryogenic suspension. You are filling out a lengthy form in which all of your demographic and professional characteristics are listed. You come to a question that asks you to list up to six adjective-noun combinations (such as "hard worker" or "good parent") that describe you as a person.


name: Road Map
category: altele
subcategory: Train-the-Trainer
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 380
skills_developed: communication, instruction giving, awareness of learning styles
difficulty_level: usor
keywords: directions, instructions, communication, train-the-trainer
tags: ["communication", "topical"]
language: en
normalized_name: road map
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants are asked to imagine they have invited the training group to their homes and must write directions to get there. The trainer then summarizes the different methods people use to give directions (maps, sequential descriptions, landmarks), demonstrating that people give directions the way they like to receive them — and that trainers must be conscious of how different individuals best assimilate information.

rules:
Ask participants to write directions to their homes; allow 3-5 minutes; summarize methods used; discuss which method is most helpful and why different people prefer different approaches.

source_excerpt:
Ask participants to imagine that, following the training program, they have invited the group to their homes for a small gathering. Allow three to five minutes for everyone to write directions to their homes.


name: Sound and Motion
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 381
skills_developed: name recall, memory, social confidence
difficulty_level: usor
keywords: introductions, names, alliteration, gestures
tags: ["opener", "energizer", "icebreaker"]
language: en
normalized_name: sound and motion
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants stand in a circle and introduce themselves by first name plus an alliterative adjective (e.g. 'brilliant Bryan') along with a simple movement or gesture. Each subsequent participant must repeat the names, adjectives, and actions of all preceding group members before adding their own. This aids recall of classmates' names.

rules:
Stand in a circle; each person introduces themselves with their first name and an alliterative adjective plus a gesture; each new person must repeat all previous names, adjectives, and gestures before adding their own.

source_excerpt:
asks participants to stand in a circle and introduce themselves by first name and one adjective that begins with the same letter as their name—for example, "I'm brilliant Bryan." He asks each person to add a simple movement or gesture, such as a bow, a two-handed wave, or a dance step.


name: A Chance to Win Millions
variations: Can use scratch-off instant lotteries for smaller prizes with higher odds of winning.
category: altele
subcategory: Review / Motivation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 384
materials_list: lottery ticket per participant
skills_developed: motivation, attention, recall
difficulty_level: usor
keywords: lottery, motivation, quiz, reward
tags: ["energizer", "review"]
language: en
normalized_name: a chance to win millions
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The trainer announces at the start of a session that there will be a quiz later, and anyone who scores 100% will have the chance to win millions. Participants who answer correctly receive a lottery ticket as a reward. On occasion, the quiz is given right after the announcement, with participants recording answers as they hear them during class discussion.

rules:
Buy one lottery ticket per participant; announce at session start that a quiz will follow and 100% scorers win a chance at millions; optionally give the quiz right after the announcement with answers recorded during class; give lottery tickets to successful participants.

source_excerpt:
he announces there will be a quiz later, and anyone who scores 100 percent will have the opportunity to win millions.


name: Get the Monkey Off Your Back
category: altele
subcategory: Review
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 385
materials_category: props
materials_list: stuffed toy monkey with Velcro hands
skills_developed: question asking, peer learning, psychological safety
difficulty_level: usor
keywords: monkey, questions, review, inhibitions
tags: ["review", "energizer"]
language: en
normalized_name: get the monkey off your back
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
At the end of a training session, the trainer introduces a stuffed toy monkey as 'Mr. Problem' and passes it around. Participants who have unanswered questions or confusion wrap the monkey's arms around their necks, describe their question to the class, and ask for help. Once answered, they pass the monkey on.

rules:
At session end, introduce the stuffed monkey (call it 'Mr. Problem' or similar); pass it around; participants with unanswered questions wrap its arms around their necks and ask the class; once answered, they remove the monkey and pass it on; exercise ends when everyone has had a turn.

source_excerpt:
She tells participants she will pass the monkey around. Participants with unanswered questions or who are confused about some aspect of a lesson are encouraged to wrap the monkey's arms around their necks, describe the situation or problem to the rest of the class, and ask the class for assistance.


name: Get the Monkey Off Your Back
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 385
materials_category: props
materials_list: toy monkey (stuffed, with Velcro hands)
skills_developed: asking questions, communication, overcoming inhibitions
difficulty_level: usor
keywords: review, questions, monkey, inhibitions
tags: ["energizer", "review", "opener"]
language: en
normalized_name: get the monkey off your back
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity where a stuffed toy monkey is passed around to encourage participants to ask unanswered or "ignorant" questions without fear of embarrassment. The monkey symbolizes the "monkey on your back" and acts as a prop to help participants overcome inhibitions.

rules:
The trainer introduces a stuffed toy monkey at the end of a session. Participants with unanswered questions wrap the monkey's arms around their necks, describe the problem to the class, and ask for assistance. Once questions are answered, the monkey is passed along. The exercise ends when everyone has been offered a turn.

source_excerpt:
She tells participants she will pass the monkey around. Participants with unanswered questions or who are confused about some aspect of a lesson are encouraged to wrap the monkey's arms around their necks, describe the situation or problem to the rest of the class, and ask the class for assistance.


name: Understanding Roles
category: team-building
subcategory: Communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 387-388
materials_category: stationery
materials_list: feedback sheets prepared in advance
skills_developed: communication, role awareness, empathy, team understanding
difficulty_level: mediu
keywords: roles, feedback, job description, work group, retreat
tags: ["team-building", "communication", "staff meeting", "retreat"]
language: en
normalized_name: understanding roles
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Members of a work group write job descriptions for themselves including roles, a success story, and a frustration, and bring copies to a meeting. During the session, participants sit in a circle and pass 'feedback sheets' around, jotting down perceived roles, successes, and frustrations for each colleague. After receiving their own sheet, participants share their homework and reactions to the feedback.

rules:
Before the meeting: each participant writes a job description (roles, one success story, one frustration) and brings enough copies for co-workers. During session: trainer prepares a feedback sheet per person with three sections (Roles, Successes, Frustrations); sheets are passed around the circle with each person jotting down one or two items per section for the person named; continue until each person has commented on everyone but themselves; participants then receive their own sheet and share reactions.

source_excerpt:
Write a job description for yourself that includes the various roles you play on the job. Also write a success story that happened to you while on the job and a frustration you encountered.


name: Understanding Roles
category: team-building
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 387-388
materials_category: papetarie
materials_list: feedback sheets prepared in advance by trainer
skills_developed: communication, empathy, understanding roles, self-reflection
difficulty_level: mediu
keywords: roles, feedback, work group, understanding
tags: ["team-building", "communication", "retreat"]
language: en
normalized_name: understanding roles
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team-building exercise for work groups where participants write job descriptions, success stories, and frustrations about their own roles, then share and receive feedback from colleagues on how their roles are perceived. Aims to improve mutual understanding and communication.

rules:
A few days before the meeting, participants write a job description, success story, and frustration. At the session, a large feedback sheet divided into Roles, Successes, and Frustrations sections is prepared for each participant. Sheets are passed around so each person writes perceptions about colleagues. After receiving their own sheet, participants share their homework and react to the feedback received.

source_excerpt:
Members of a work group who think they know each other well can improve their understanding of one another's roles with an exercise used by Mary Kate Pung, staff development specialist for Guilford County, NC. The exercise takes about 90 minutes and is especially effective for staff meetings or retreats.


name: A Day at the Races
category: team-building
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 389
materials_category: papetarie
materials_list: flipchart paper, markers
skills_developed: review, teamwork, decision-making
difficulty_level: usor
keywords: racetrack, review, teams, quiz
tags: ["energizer", "review", "game"]
language: en
normalized_name: a day at the races
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review game where teams compete on a drawn racetrack. Correct answers advance the team's horse; incorrect answers move it back. Individuals can opt to make a question a group question, with different consequences for group answers.

rules:
Tape two pieces of flipchart paper end-to-end and draw a racetrack divided into 10 sections. Teams take turns answering review questions. A correct individual answer moves the horse forward one square; an incorrect answer moves it back one square. If the individual cannot answer, they can make it a group question — a correct group answer keeps the horse in place; an incorrect group answer moves the horse back two squares.

source_excerpt:
Taking your class "to the races" is a fun and inexpensive way to review material. Tape two pieces of flipchart paper end-to-end with the short ends touching. Then draw a racetrack and divide it into 10 sections, one for each review question.


name: Silent Brainstorming
category: team-building
subcategory: communication
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 390
materials_category: papetarie
materials_list: Post-It Notes
skills_developed: brainstorming, creativity, categorization, communication
difficulty_level: usor
keywords: brainstorming, silent, anonymous, ideas
tags: ["communication", "brainstorming", "team-building"]
language: en
normalized_name: silent brainstorming
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A brainstorming technique where participants silently write one idea per Post-It Note and post them on a wall. Without speaking, participants then categorize the ideas by hand, allowing anonymous contributions and exposure to diverse ideas before discussion.

rules:
Participants are given Post-It Notes and instructed to address a problem as many ways as possible, recording one idea per note. Notes are posted randomly on a classroom wall or flipchart. Participants then silently categorize the ideas by moving them by hand, without speaking.

source_excerpt:
Ballmer, a sales representative with American Cyanamid, Madison, WI, gives each participant Post-It Notes, with instructions to address the problem as many ways as possible, and to record just one idea on each note. The method's anonymity lets people offer ideas they might not have offered orally, she says, and allows for the contribution of far more ideas in a smaller time frame.


name: Up on Your Soapbox
category: conflict-empatie
subcategory: conflict resolution
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 392
materials_category: props
materials_list: soft indoor ball (Nerf ball), box of laundry detergent (soapbox)
skills_developed: conflict resolution, communication, listening, assertiveness
difficulty_level: mediu
keywords: conflict, soapbox, Nerf ball, perspective
tags: ["team-building", "conflict resolution"]
language: en
normalized_name: up on your soapbox
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A conflict resolution activity using a symbolic soapbox and a Nerf ball. Each group member gets time on the soapbox to state their perspective on a conflict. If others feel an opinion is being overemphasized, they can throw the Nerf ball at the speaker to signal time is up, subject to a group appeal.

rules:
Each group receives a soapbox (e.g., a box of Tide) and a soft indoor ball (Nerf ball). When conflict arises, each participant gets a set amount of time on the soapbox to state their perspective. If anyone feels an opinion is being beaten to death, they can throw the Nerf ball at the speaker. The speaker can appeal to the group for more time; if a majority says no, they must relinquish the soapbox.

source_excerpt:
Each group is given a soapbox (such as a box of Tide detergent) and a soft, indoor ball (such as a Nerf ball). When any conflict arises—usually over how to proceed in tasks—each participant is allotted a certain amount of time to be on the proverbial soapbox to state her perspective on the problem.


name: Teddy Bears and Computers
category: creative-stem
subcategory: computer training
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 393
materials_category: props
materials_list: 12 small teddy bears, cloth bibs with function key labels
skills_developed: memory retention, technical skills
difficulty_level: usor
keywords: teddy bear, function keys, memory, computer training
tags: ["topical", "computer"]
language: en
normalized_name: teddy bears and computers
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A memory retention activity for computer training where small teddy bears with cloth bibs noting specific function keys are given to participants as reminders. Participants select the function key most relevant to their job tasks and receive a corresponding bear to keep at their workstation during training.

rules:
After initial instruction on 12 computer keys, participants select the function key most important to their specific job. Each participant receives a miniature teddy bear with a cloth bib indicating that key and its function to sit near their monitor as a reminder. At the end of class, bears are returned for the next class.

source_excerpt:
After initial instruction is completed, participants are asked to select the function key they feel will be most useful/important to their specific job tasks. As they answer, a miniature teddy bear with jointed arms and legs, purchased at a local discount store, is given to them by the trainer to sit near their monitors as a reminder of that key.


name: Thermometer
category: altele
subcategory: evaluation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 394
materials_category: papetarie
materials_list: colored sticky dots, flipchart paper with thermometer drawing
skills_developed: feedback, evaluation, self-assessment
difficulty_level: usor
keywords: thermometer, feedback, evaluation, sticky dots
tags: ["evaluation", "topical"]
language: en
normalized_name: thermometer
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mid-session feedback activity using colored sticky dots and a flipchart thermometer. Participants place dots at different points on the thermometer to indicate how "hot" or "cold" various course components are throughout the session, allowing ongoing real-time feedback.

rules:
The trainer draws a thermometer on flipchart paper and marks an 'ideal temperature' near the midpoint. During breaks, participants use color-coded stickers to mark how hot or cold the course is on various dimensions (relevance, delivery, pace, etc.). Dots too high or too low indicate problems.

source_excerpt:
Participants are invited to use color-coded stickers during breaks to mark how "hot" or "cold" she is on various course components. For example, if McCarthy asks participants to gauge the relevance of the course so far, participants can place a blue sticker near the bottom of the thermometer if they feel the course is "cool" or a little off base so far.


name: What's Wrong with this Picture?
category: team-building
subcategory: problem solving
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 395
materials_category: foto
materials_list: photos of existing conditions in a company
skills_developed: problem solving, critical thinking, visual analysis
difficulty_level: mediu
keywords: photos, problem solving, workplace, visual analysis
tags: ["topical", "problem solving"]
language: en
normalized_name: what's wrong with this picture?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A problem-solving activity using photographs of actual workplace conditions. Participant teams analyze photos, identify problems, and suggest improvements or changes — useful for any context where participants need to solve existing workplace problems without leaving the classroom.

rules:
The trainer provides photos of existing conditions in the company. Teams analyze the arrangements and suggest changes or improvements. Photos can be blown up and traced so teams can cut and paste new arrangements without redrawing or cutting originals.

source_excerpt:
The photographs allow participant teams to analyze actual store arrangements and suggest changes or improvements without leaving the classroom. Medlyn says the exercise could be used in any problem-solving course where participants are trying to solve existing workplace problems.


name: Win, Lose, or Draw
category: jocuri-cercetasesti
subcategory: review
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 396
skills_developed: memory, vocabulary, visual learning
difficulty_level: usor
keywords: drawing, review, terminology, memory
tags: ["review", "game"]
language: en
normalized_name: win, lose, or draw
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review game based on the TV game show. The trainer draws a picture representing a technical or medical term; participants must identify the term, the sound-alike term, and its meaning after the drawing is completed. Uses visual and mnemonic techniques to aid recall of difficult terminology.

rules:
The trainer first draws a picture of a particular element (e.g., a medical term visualized through a sound-alike image). Participants must identify the term, the sound-alike term, and the meaning after the drawing is complete.

source_excerpt:
As a review, Bennett uses a takeoff on the game, "Win, Lose, or Draw." She first draws a picture of a particular medical element, and participants then have to identify the term, the sound-alike term, and the meaning after she completes the drawing.


name: Pig Personality Profile
category: icebreakers
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 397-398
materials_category: papetarie
materials_list: drawing utensils, blank paper
skills_developed: icebreaking, self-awareness, humor
difficulty_level: usor
keywords: pig, personality, icebreaker, drawing
tags: ["opener", "energizer", "icebreaker"]
language: en
normalized_name: pig personality profile
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An icebreaker where participants draw a pig on a blank piece of paper with no further guidance. The trainer then reveals a tongue-in-cheek personality analysis based on how and where the pig was drawn (position on page, direction, detail level, features). Generates laughter and conversation.

rules:
Participants are given a blank piece of paper and told: 'Draw a pig. Don't look at your neighbor's pigs.' No further guidance is given. After all are finished, the trainer explains what various aspects of the drawing indicate about personality: position on page (top=optimistic, bottom=pessimistic), direction faced, level of detail, number of legs, ear size, tail length.

source_excerpt:
Cotton, a trainer at Marine Atlantic, Inc., Monchton, New Brunswick, gives participants the following instructions: "On a blank piece of paper, draw a pig. Don't look at your neighbor's pigs. Don't even glance." He provides no further guidance and does not explain the purpose of the exercise.


name: Deadly Jelly Beans
category: altele
subcategory: safety training
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 399
materials_category: alimente
materials_list: large jar filled with several hundred jelly beans
skills_developed: safety awareness, risk perception, critical thinking
difficulty_level: usor
keywords: safety, jelly beans, statistics, accident, risk
tags: ["topical", "safety"]
language: en
normalized_name: deadly jelly beans
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part25
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A safety training activity where a large jar of jelly beans represents workplace accident statistics. The trainer states that 30 of 300 beans contain a laxative and one contains arsenic, then invites participants to grab one. The metaphor powerfully illustrates accident probabilities and motivates safety awareness.

rules:
The trainer shows statistics about workplace accidents on an overhead, then brings out a jar of 300 jelly beans. The trainer tells participants that 30 have been injected with a strong laxative and one with arsenic (matching real accident ratios: 30 accidents and 1 fatality per 300 hazard situations). Participants are asked if they would like to grab a bean — most decline. The trainer then draws the parallel to daily workplace risks.

source_excerpt:
She brings out a large jar filled with 300 jelly beans. She tells the class that she's injected 30 of the beans with a strong laxative, and to one bean she's added arsenic. Next, she asks participants if they'd like to "reach in and grab one." Even the biggest thrill seekers beg off.


name: Brainstorming
category: team-building
subcategory: facilitation technique
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 446-447
materials_category: stationery
materials_list: flipchart, markers
skills_developed: creativity, communication, critical thinking
difficulty_level: usor
keywords: brainstorming, ideas, group work, creativity
tags: ["facilitation", "HRE", "group technique"]
language: en
normalized_name: brainstorming
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A group facilitation technique used to introduce a new subject, encourage creativity and generate many ideas quickly. It can be used for solving a specific problem or answering a question. Participants contribute ideas freely without judgment until ideas run out, then the group reviews suggestions together.

rules:
1. Decide on the issue and formulate it into a question with many possible answers. 2. Write the question where everyone can see it. 3. Ask people to contribute ideas and write them down (single words or short phrases) on a flipchart. 4. Stop brainstorming when ideas run out, then go through suggestions asking for comments. Rules: write down EVERY new suggestion; no judging or repeating ideas until the end; encourage everyone to contribute; ask for clarification if a suggestion is unclear.

variations:
Wall Writing: a form of brainstorming where participants write ideas on small pieces of paper (e.g. Post-its) and paste them on a wall, allowing quiet individual reflection before group influence and enabling repositioning to cluster ideas.

source_excerpt:
Brainstorming is a way to introduce a new subject, encourage creativity and to generate a lot of ideas very quickly. It can be used for solving a specific problem or answering a question.


name: Buzz Groups
category: team-building
subcategory: facilitation technique
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 447
skills_developed: communication, listening, idea sharing
difficulty_level: usor
keywords: buzz groups, pairs, discussion, ideas
tags: ["facilitation", "HRE", "group technique", "icebreaker"]
language: en
normalized_name: buzz groups
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A facilitation method used when no ideas are forthcoming in a whole-group discussion. Participants discuss a topic in pairs for one or two minutes, then share their ideas with the rest of the group. The technique quickly generates lively conversation and ideas across the room.

rules:
Ask people to discuss the topic in pairs for one or two minutes. Then ask each pair to share their ideas with the rest of the group. The atmosphere quickly becomes 'buzzing' with conversations.

source_excerpt:
This is a useful method if no ideas are forthcoming in a whole-group discussion. Ask people to discuss the topic in pairs for one or two minutes and then to share their ideas with the rest of the group.


name: Ladder and Diamond Ranking
category: team-building
subcategory: facilitation technique
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 447-448
materials_category: cards
materials_list: statement cards (9 per group)
skills_developed: critical thinking, negotiation, consensus building, prioritisation
difficulty_level: mediu
keywords: ranking, diamond ranking, ladder ranking, statement cards, discussion
tags: ["facilitation", "HRE", "group technique", "decision making"]
language: en
normalized_name: ladder and diamond ranking
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A small-group facilitation technique where participants are given statement cards on a topic and must negotiate and rank them by importance. In ladder ranking, statements are placed from most to least important in a vertical sequence. In diamond ranking, statements are arranged in a diamond pattern — one at top (most important), two below, three in the middle (moderate importance), two above the bottom, and one at the bottom (least important).

rules:
Prepare one set of 9 statement cards per small group, each card bearing a short statement about the topic. Groups discuss the statements and rank them. For ladder ranking: place most important at top, descending to least important. For diamond ranking: negotiate the most important (1), then the two second-most important (2), then 3 moderate statements, then 2 near-bottom, then 1 least important. A variation is to use 8 statements and leave one card blank for participants to write their own.

variations:
Diamond ranking is often more appropriate because issues are rarely clear cut — it is less contrived and gives better opportunities for consensus building. A blank card variant allows participants to add their own statement.

source_excerpt:
This is a useful method to use when you want to provide specific information or to stimulate a focused discussion in small groups. You need to prepare one set of statement cards for each small group. There should be 9 cards per set.


name: Role-play
category: conflict-empatie
subcategory: facilitation technique
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 448
skills_developed: empathy, communication, perspective-taking, improvisation
difficulty_level: mediu
keywords: role-play, improvisation, empathy, drama, debriefing
tags: ["facilitation", "HRE", "experiential learning"]
language: en
normalized_name: role-play
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A short drama improvised and acted out by participants. Although people draw on their own life experiences, the situation is mostly improvised. It aims to bring to life circumstances or events which are unfamiliar to participants, improving understanding of a situation and encouraging empathy. After the role-play, a debriefing helps participants come out of role and reflect on what they experienced.

rules:
Participants act out roles in a short improvised drama related to the topic being studied. Role-plays differ from simulations in that they are not scripted. The value is that they imitate real life and may raise questions with no simple answers. A useful technique is to ask people to reverse roles. Participants must be given time at the end to come out of role. Facilitators must respect feelings of individuals and avoid stereotyping. Always address stereotyping in debriefing by asking 'do you think that the people you played are really like that?'.

variations:
Role reversal: ask participants to swap roles to gain greater insights into the opposing perspective.

source_excerpt:
A role-play is a short drama acted out by the participants. Although people draw on their own life experiences to role-play the situation, it is mostly improvised. It aims to bring to life circumstances or events which are unfamiliar to the participants.


name: Simulations
category: conflict-empatie
subcategory: facilitation technique
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 448
materials_list: scripts (usually)
skills_developed: empathy, emotional intelligence, perspective-taking, critical reflection
difficulty_level: dificil
keywords: simulation, role-play, experiential learning, debriefing
tags: ["facilitation", "HRE", "experiential learning"]
language: en
normalized_name: simulations
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part28
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Extended role-plays that involve everybody. They enable people to experience challenging situations in a safe atmosphere. Simulations often demand a level of emotional involvement, making them very powerful tools — people learn not only with their heads and hands but also with their hearts. Debriefing is especially important after a simulation.

rules:
All participants take on roles in a structured scenario. Unlike role-plays, simulations are usually scripted. After the simulation, conduct a thorough debriefing: players discuss their feelings, why they chose their actions, any injustices they perceived, and how acceptable they found any resolution. Help participants draw parallels between what they experienced and actual situations in the world.

source_excerpt:
Simulations can be thought of as extended role-plays that involve everybody. They enable people to experience challenging situations but in a safe atmosphere. Simulations often demand a level of emotional involvement, which makes them very powerful tools.


name: Get into line
category: icebreakers
subcategory: group-work skills
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 454
skills_developed: communication, non-verbal communication, co-operation, leadership
difficulty_level: usor
keywords: ice-breaker, line-up, non-verbal, group work
tags: ["level 1", "any group size", "15 minutes"]
language: en
normalized_name: get into line
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A simple ice-breaker activity where participants line up in order of height (shortest at front, tallest at back) without talking, using only sounds, sign language and body language. The exercise is then repeated with other non-threatening criteria such as age, birth month, or shoe size.

rules:
1. Tell the group to line up in order of height, shortest at front, tallest at back — no talking, only sounds, sign language and body language. 2. Check the order is correct. 3. Repeat with other criteria (age, birth month, shoe size, etc.). Debrief by discussing how the group worked together.

source_excerpt:
Tell the group to line up in order of height, the shortest person at the front and the tallest at the back. They should not talk but may communicate using sounds, sign language and body language.


name: Go on, I'm listening
category: team-building
subcategory: listening skills
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 454-455
skills_developed: active listening, logical thinking, expressing opinions, giving feedback
difficulty_level: usor
keywords: listening, speaker, watchdog, feedback
tags: ["level 1", "any group size", "35 minutes"]
language: en
normalized_name: go on, i'm listening
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An activity focusing on listening skills, logical thinking and confidence in expressing opinions. Participants work in threes: a speaker shares their personal view on a topic for 5 minutes, a listener practices active listening, and a watchdog observes and gives feedback on the listener's skills. Roles are swapped until everyone has been in each role.

rules:
1. Brainstorm what makes a good listener. 2. Get into threes: speaker, listener, watchdog. 3. Speaker has 5 minutes to share personal view on an issue. 4. Listener listens actively without interrupting. 5. Watchdog observes listener's active listening skills without participating. 6. After 5 minutes, watchdog gives feedback. Swap roles until all have played each.

source_excerpt:
This activity focuses on listening skills, but it also helps develop logical thinking and confidence in expressing an opinion.


name: The People Machine
category: icebreakers
subcategory: non-verbal co-operation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 455-456
skills_developed: co-operation, listening, responding to others, non-verbal communication
difficulty_level: usor
keywords: machine, non-verbal, movement, sound, co-operation
tags: ["level 1", "6 or more", "15 minutes"]
language: en
normalized_name: the people machine
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A non-verbal group exercise where participants construct a huge mechanical machine using only their bodies. One person starts with a simple repetitive movement and sound; others join one at a time, each adding their own movement and sound. The entire group ends up interconnected and moving in inter-related ways, and the facilitator can 'conduct' them louder/softer or faster/slower.

rules:
1. Stand in a circle. 2. One person starts with a simple repetitive movement and distinctive sound. 3. A second person joins, touching or standing close, adding their own action and noise in time with the first. 4. Others join one at a time, each adding to any existing part of the machine. 5. When everyone is involved, facilitate the machine going louder/softer, faster/slower.

source_excerpt:
This is a non-verbal exercise to show how group members can respond to each other and link their individual contributions into an integrated working unit.


name: Fist and palm
category: team-building
subcategory: co-operation / conflict
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 456
source_excerpt: This game is useful for developing co-operation.
materials_category: papetarie
materials_list: flipchart, markers
skills_developed: co-operation, decision-making, strategic thinking
difficulty_level: mediu
keywords: fist, palm, co-operation, competition, score
tags: ["level 2", "8+", "40 minutes"]
language: en
normalized_name: fist and palm
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A co-operation game played in pairs. Each pair simultaneously reveals either a fist or a palm on the count of three, earning points according to a score sheet (Fist vs Palm: A gets 4, B gets 0; Palm vs Palm: each gets 3; Fist vs Fist: both get 0; Palm vs Fist: A gets 0, B gets 4). Played for 10 rounds; individual and combined scores are compared and debriefed to explore competition versus co-operation.

rules:
1. Write score sheet on flipchart. 2. Get into pairs: A and B. 3. Together count 1-2-3 with hands behind backs. 4. On 3, simultaneously show fist or palm. 5. Keep score per round. 6. Play 10 rounds. 7. List individual and combined scores. Debrief on competition vs co-operation.


name: Microphone
category: team-building
subcategory: discussion skills
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 457
materials_category: obiecte diverse
materials_list: old microphone or similarly shaped object
skills_developed: listening, turn-taking, respect for others
difficulty_level: usor
keywords: microphone, circle, listening, turn-taking
tags: ["discussion strategy", "any group size"]
language: en
normalized_name: microphone
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A discussion facilitation strategy effective with groups that have difficulty listening. The group sits in a circle and an old microphone (or similarly shaped object) is passed around. Only the person holding the microphone may speak; all others listen and look at the speaker. When finished, the microphone is passed to the next person who wishes to speak.

rules:
The group sits in a circle. An old microphone (or similarly shaped object) is passed around. Only the person holding the microphone is allowed to speak; others must listen and look at the speaker. When finished, the microphone is passed to the next person who wishes to speak.

source_excerpt:
This is effective with groups that have difficulty in listening. The group sits in a circle. An old microphone from a tape recorder (or a similarly shaped object) is passed around the circle.


name: The dilemma game
variations: Can be varied in different ways.
category: conflict-empatie
subcategory: opinion expression
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 457-458
materials_category: papetarie
materials_list: chalk or tape
skills_developed: expressing opinions, listening, critical thinking, open-mindedness
difficulty_level: usor
keywords: dilemma, opinion, line, positioning, discussion
tags: ["discussion strategy"]
language: en
normalized_name: the dilemma game
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An activity useful for encouraging participants to express their opinion, listen to others and change their opinion in the light of new understanding. A line is drawn on the floor; standing to the right means agreement, to the left means disagreement, and distance from the line indicates strength of opinion. Controversial statements are read out and participants position themselves, explain their stance, then may move after hearing others.

rules:
1. Prepare 3-4 controversial statements. 2. Draw a line along the floor. 3. Right of line = agreement; left = disagreement; distance = strength; on the line = no opinion. 4. Read out the first statement. 5. Participants stand at the point representing their opinion. 6. Invite people to explain their position. 7. Let all who wish speak, then ask if anyone wants to change position. 8. Ask movers their reasons. 9. Repeat with next statement.

source_excerpt:
This is useful for encouraging people to express their opinion, listen to others and to change their opinion in the light of new understanding. It can be varied in different ways.


name: Points down
category: icebreakers
subcategory: energiser
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 459
skills_developed: co-operation, decision-making, problem-solving, communication
difficulty_level: usor
keywords: points, body, floor, co-operation, energiser
tags: ["level 1", "6-25", "15 minutes"]
language: en
normalized_name: points down
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An energetic co-operation and group decision-making game, also a good ice-breaker and energiser. There are nine body 'points' that can touch the floor (2 feet, 2 hands, 2 elbows, 2 knees, 1 forehead). The facilitator calls a number and individuals, then pairs, then groups of increasing size must collectively touch the floor with that many points.

rules:
1. Explain the nine body points that can touch the floor: 2 feet, 2 hands, 2 elbows, 2 knees, 1 forehead. 2. Individuals spread out; facilitator calls a number 1-9; each player touches floor with that many points. Repeat twice. 3. Pairs are formed; facilitator calls a number 2-18; pairs work together. Repeat twice. 4. Repeat with groups of 4, 8, 16 until everyone works together. Note: highest number per round cannot exceed 9 × number of people in group.

variations:
Can allow talking or only sign language. With four players, the number could be as low as 2 if two stand on one leg carrying the other two.

source_excerpt:
This is an energetic game that involves co-operation and group decision making. Also a good ice-breaker and energiser.


name: Pairs to 4s
category: team-building
subcategory: decision-making
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 459-460
source_excerpt: This activity involves a process of discussion and negotiation.
skills_developed: negotiation, discussion, consensus-building, listening
difficulty_level: usor
keywords: pairs, negotiation, discussion, consensus, decision-making
tags: ["level 1", "4+", "45 minutes"]
language: en
normalized_name: pairs to 4s
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An activity involving a process of discussion and negotiation to reach collective decisions. Pairs first complete a task requiring discussion and decision (e.g. agreeing on 3 most important human rights), then join another pair and repeat, with groups doubling until consensus is reached across the whole group.

rules:
1. Get into pairs; complete a task requiring discussion and decision (10 minutes). 2. Pairs join to form fours and repeat. 3. If making a practical collective decision, continue with groups of 8 then 16 until one big group reaches consensus. If discussing a concept (e.g. definition of human rights), go to plenary after groups of 4 to avoid repetition.


name: End game
category: altele
subcategory: review / feedback
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 460
skills_developed: reflection, self-expression, feedback
difficulty_level: usor
keywords: end game, feedback, review, circle, statements
tags: ["level 1", "any group size", "3-4 minutes per round"]
language: en
normalized_name: end game
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A quick review/feedback activity. The group sits in a circle and the facilitator selects one of several pairs of statements (e.g. 'The best thing about the activity was… and the worst was…'). Each person in turn completes their statement with no comments or discussion. Multiple rounds can be done for more feedback.

rules:
1. Sit in a circle. 2. Briefly remind participants what they have been doing. 3. Choose one pair of statements. 4. Go round the circle; each person completes their statement in turn — no comments or discussion allowed. 5. Do further rounds if more feedback is wanted.

variations:
Multiple pairs of statements to choose from: best/worst, interesting/boring, resented/appreciated, funniest/most serious, more of/less of, enjoyed/least liked, most confident/least confident.

source_excerpt:
This can be a very a quick way of getting feedback. The more rounds you do the more feedback you get.


name: High and low
category: altele
subcategory: review / feedback
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 460-461
source_excerpt: This method is very quick and uses body language.
skills_developed: reflection, body language, self-expression
difficulty_level: usor
keywords: high, low, body language, review, feedback
tags: ["level 1", "any group size", "5 minutes"]
language: en
normalized_name: high and low
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A very quick review method using body language. The facilitator reads out questions and participants respond with their whole bodies: strongly agreeing means reaching up as high as possible or standing on tiptoe, strongly disagreeing means crouching down low or lying on the floor, with in-between positions for intermediate responses.

rules:
1. Prepare 3-4 questions (e.g. 'Did you enjoy the activity?'). 2. Read out the first question. 3. The group considers their response and shows it with their whole bodies — strongly agree: reach up high/stand on tiptoe; strongly disagree: crouch or lie on floor; in-between positions for intermediate opinions. 4. Ask people to relax and read the next question.


name: Points of view
category: altele
subcategory: review / feedback
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 461
source_excerpt: This activity combines movement with the option of discussion.
skills_developed: reflection, movement, expressing opinions
difficulty_level: usor
keywords: points of view, walls, movement, review, opinion
tags: ["level 1", "10+", "10 minutes"]
language: en
normalized_name: points of view
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity combining movement with the option of discussion. The four walls of the room are labelled 'yes', 'no', 'I don't know' and 'I want to say something'. After the facilitator asks a question about the activity, participants move to the wall representing their response, and only those at the 'I want to say something' wall may speak.

rules:
1. Prepare 3-4 questions. 2. Label the four walls: 'yes', 'no', 'I don't know', 'I want to say something'. 3. Ask the first question; participants go to the wall representing their response. 4. Let those at the 'I want to say something' wall have their say — only they may speak. Repeat for further questions.


name: Weather report
category: altele
subcategory: review / storytelling
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 461-462
materials_category: papetarie
materials_list: paper, pencils (optional)
skills_developed: reflection, self-expression, creativity, storytelling
difficulty_level: usor
keywords: weather report, storytelling, review, metaphor
tags: ["level 1", "6+", "45 minutes"]
language: en
normalized_name: weather report
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A storytelling-based review method. Participants reflect on the day/training/project and describe how they feel about it in terms of a weather report (e.g. 'My day started dull and overcast…'). Can be used at the end of an activity or part-way through a long project to look back and then forward.

rules:
1. Give people 5-10 minutes to think about the day/training/project and ask: 'Am I enjoying it? What am I getting out of it? Will it be successful?' 2. Ask each person in turn to describe how they feel in terms of a weather report. Optional: people may draw their weather forecast instead of speaking it.

variations:
People could draw their weather forecast. The same basic idea can be used to review the project as a commentary on a football/cricket match or other relevant event.

source_excerpt:
This uses a "story-telling" method. It can be used at the end of an activity as a review. Alternatively, it works well part way through a long project to enable people to look back and then to look forward.


name: Hit the headlines
category: creative-stem
subcategory: review / creative
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 462
materials_category: papetarie
materials_list: A3 paper, felt-tip pens
skills_developed: reflection, creativity, collaboration, communication
difficulty_level: mediu
keywords: newspaper, headlines, review, creative, brainstorm
tags: ["level 2", "8+", "45 minutes"]
language: en
normalized_name: hit the headlines
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A review activity where small groups produce a mock-up front page of a tabloid newspaper. Groups discuss what they have been doing, brainstorm highlights and disasters, agree on 5-6 stories, write headlines and a few sentences for each, optionally add a 'photograph'. The pages are displayed and presentation/discussion is optional.

rules:
1. Participants get into small groups of 3-4. 2. Discuss what they have been doing and what they got out of the project/activity; brainstorm highlights and disasters. 3. Each group agrees on 5-6 'stories' and writes a headline plus a few sentences for each. A 'photograph' is optional. 4. Display the pages. Presentation and discussion optional.

source_excerpt:
The idea is for the group to produce a mock-up of the front page of a tabloid newspaper. The headlines summarise the group's thoughts and feelings about what they have been doing.


name: Rucksack
category: creative-stem
subcategory: review / drawing
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 462
materials_category: papetarie
materials_list: paper, coloured pens
skills_developed: reflection, creativity, self-expression
difficulty_level: usor
keywords: rucksack, drawing, review, reflection
tags: ["level 1", "any group size", "40 minutes"]
language: en
normalized_name: rucksack
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A drawing-based review activity at the end of a workshop or seminar. Participants draw themselves going home with a rucksack containing all the things they want to carry home — new knowledge, feelings, ideas, values, strengths. They also show items on the ground that they want to leave behind — bad habits, old ideas, difficult moments.

rules:
1. At the end of a workshop/seminar, ask people to draw themselves going home with a rucksack on their back. 2. The rucksack contains everything they want to keep: books, pictures, feelings, people, ideas, new ways of seeing the world, strengths. 3. Items on the ground represent things they want to leave behind: bad habits, old ideas, difficult moments, etc.

source_excerpt:
Ask people to draw themselves going home with a rucksack on their back. The rucksack contains all the items that they would like to carry home them.


name: A glossary of globalisation
category: creative-stem
subcategory: research / globalisation
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 467-468
materials_category: papetarie si resurse
skills_developed: critical thinking, research skills, creativity, collaboration, information literacy
difficulty_level: mediu
keywords: globalisation, glossary, critical thinking, research, information-seeking
tags: ["level 3", "any group size", "90 minutes"]
language: en
normalized_name: a glossary of globalisation
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part29
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An information-seeking activity involving critical thinking about the manifestations, causes and consequences of globalisation. Participants warm up with word association around 'Globalisation', brainstorm terms to include in a glossary, then work in small groups to create a resource file or glossary using available printed and digital materials. Groups present their glossaries in plenary.

rules:
1. Explain the aim: create a glossary/resource-file of terms, facts and personalities associated with globalisation. 2. Do a 'word association' warm-up with 'Globalisation'. 3. Brainstorm possible glossary content (definitions, main issues, people, events, companies, illustrations, quotes). 4. Show resource materials; small groups of 3-4 design their glossary freely. 5. Each group presents in plenary. Debrief on what was learned.

variations:
The class/youth group could combine efforts into one glossary for a school library, or make a group poster.

source_excerpt:
This is an information-seeking activity involving critical thinking about the manifestations, causes and consequences of globalisation.

materials_list:
dictionaries (at least 4), paper A3 and A4, tape and scissors, pens and markers, magazines/leaflets for collage, access to library/Internet, photocopier (optional), hole punch, string, stapler


