# activities

name: Competitive Chute Ball
category: team-building
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: parachute, lightweight ball (nerf, playground, or glow ball), masking tape
skills_developed: coordination, strategy, teamwork
difficulty_level: mediu
keywords: parachute, competitive, ball, team
tags: ["parachute games", "indoor", "competitive"]
language: en
normalized_name: competitive chute ball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A competitive parachute game where two equal teams hold opposite sides of the parachute and try to get a lightweight ball off the parachute on the other team's side. Players must not let go of the parachute or touch the ball. Coordination and strategy are needed to succeed.

rules:
Mark a line across the diameter of the parachute. Have equal teams hold the edge on either side. Throw a ball into the middle. The aim is to get the ball off the parachute on the other team's side of the line, and stop it coming off your own side. You mustn't let go of the parachute or touch the ball with any part of the body. Keeping score is optional.

source_excerpt:
The aim is to get the ball off the parachute on the other team's side of the line, and stop it coming off your own side of the line. (i.e. to throw it over the other team's heads). You mustn't let go of the parachute or touch the ball with any part of the body.


name: Jaws (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 84-85
materials_category: equipment
materials_list: parachute
skills_developed: drama, coordination, reaction time
difficulty_level: usor
keywords: parachute, shark, jaws, waves
tags: ["parachute games", "indoor"]
language: en
normalized_name: jaws (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A parachute shark game where players sit in a circle with legs under the parachute pretending to be on the beach. One player is selected to be a shark and hides under the parachute, moving under the waves to grab victims by the feet. Grabbed players scream and become new sharks, until everyone is a shark.

rules:
Players sit on the floor in a circle holding the parachute stretched out with legs underneath. By shaking the edge of the parachute, realistic ripple or wave effects are generated. Someone is selected to be a shark and disappears under the parachute. They move around underneath and choose a victim, grabbing them by the feet. The victim screams before disappearing under. This person now becomes a new shark. To finish, play 'once a shark, always a shark' so everyone eventually becomes a shark.

variations:
Original shark can revert to being a swimmer to prolong the game, or several sharks can be active at once. Freak weather conditions or a killer whale can be introduced.

source_excerpt:
The shark chooses a victim and grabs him or her by the feet. The victim can give an appropriate scream before disappearing under the parachute. This person now becomes a new shark.


name: Poison Snake
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, short ropes
skills_developed: coordination, strategy
difficulty_level: usor
keywords: parachute, ropes, snakes
tags: ["parachute games", "indoor"]
language: en
normalized_name: poison snake
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A parachute game where short ropes are placed on the parachute. Players on opposite sides shake the parachute to make the ropes hit players on the other side. Players keep track of who gets 'bitten'.

rules:
Place four to six short lengths of ropes on the parachute. By shaking the parachute, try to make them hit the players on the other side. Keep track of who gets bitten.

source_excerpt:
Place four to six short lengths of ropes on the parachute. By shaking the parachute, try to make them hit the players on the other side. Keep track of who gets bitten.


name: Pom Pom Pool
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, pom poms
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: parachute, pom poms, team
tags: ["parachute games", "indoor"]
language: en
normalized_name: pom pom pool
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A parachute activity where various sized pom-poms are sprinkled on top of the parachute and players try to get them into the middle pocket. Teams with different colors can count how many they get in.

rules:
Sprinkle various sized pom-poms on the top of the parachute and try to get them into the middle pocket. You could have teams with different colors and count how many they get in.

source_excerpt:
Sprinkle various sized pom-poms on the top of the parachute and try to get them into the middle pocket. You could have teams with different colors and count how many they get in.


name: Rollerball
variations: Can try speeding up or changing direction once the basic motion is mastered.
category: team-building
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, large beach ball
skills_developed: coordination, teamwork, concentration, timing
difficulty_level: dificil
keywords: parachute, rollerball, cooperation, wave
tags: ["parachute games", "indoor", "team challenge"]
language: en
normalized_name: rollerball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cooperative parachute game where players hold the parachute taut and try to make a large beach ball roll smoothly around the edge. Players must lower their edge as the ball approaches and raise it as it passes, creating a wave that pushes the ball in a smooth circle. Requires concentration and co-operation.

rules:
Players hold the parachute taut. Place a large ball near the edge. Try to make the ball roll around the edge of the parachute. As the ball comes towards you, lower the edge you are holding, and as it goes past raise your edge. When all the players do this in sync, it creates a wave going around the edge, pushing the ball around in front of it. Once achieved, try speeding up or changing direction.

source_excerpt:
Try to make the ball roll around the edge of the parachute. To do this someone starts the ball rolling. As it comes towards you, you lower the edge you are holding, and as it goes past you raise your edge. When all the players do this in sync, it creates a wave going around the edge, pushing the ball around in front of it in a smooth, steady circle.


name: Epic Dining Hall Decorating Contest
category: team-building
subcategory: rainy day
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 87
materials_category: craft supplies
materials_list: paint, banner paper, tape, streamers, decorating supplies
skills_developed: creativity, teamwork, leadership
difficulty_level: usor
keywords: decorating, teams, color war, dining hall, rainy day
tags: ["rainy day", "indoor", "camp", "team building"]
language: en
normalized_name: epic dining hall decorating contest
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A team activity where campers are split into two color teams and given time to find items of their color, then use paint, banner paper, tape, streamers, and other supplies to decorate the dining hall. Teams create cheers and songs about their color/team.

rules:
Get campers on two teams (Red vs. Blue or other colors). Allow them to find as many items of their color in approx. 5-10 minutes. Provide them with paint, banner paper, tape, streamers, and other decorating supplies. Let them all be creative. Ask them to create cheers/songs about their color/team. Try to say 'yes' to as many of their requests as possible.

source_excerpt:
Get your campers on two teams - Red vs. Blue (or whatever color you choose). Allow them to go and find as many items that are blue or red in approx. 5-10 minutes. Provide them with paint/ banner paper/ tape/ streamers/ and other decorating supplies.


name: Storytelling Cards (Tell Tale)
variations: Individual storytelling or cooperative group story building. Stories can be acted out.
category: creative-stem
subcategory: rainy day
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 88
materials_category: games
materials_list: Tell Tale cards by Blue Orange Games
skills_developed: creativity, storytelling, language, imagination, cooperation
difficulty_level: usor
keywords: storytelling, cards, cooperative, rainy day
tags: ["rainy day", "indoor", "camp", "creative", "storytelling"]
language: en
normalized_name: storytelling cards (tell tale)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A storytelling game using Tell Tale cards by Blue Orange Games. Each card shows a different picture which can be lined up to create a story. Players can create individual stories to share with the group, or work cooperatively to build a group story. The story can then be acted out.

rules:
Use Tell Tale cards (each card shows a different picture). Line up cards to create a story. Players can create individual stories and take turns telling them, or work cooperatively to build a group story. Optionally, act out the story to get kids up and moving.

source_excerpt:
One of my favorite resources is Tell Tale cards by Blue Orange Games. Each card shows a different picture which can be lined up to create a story. You could have them create individual stories and take turns telling them to the group, or have the kids work cooperatively to build a group story.


name: Jr. Achievement Activities
category: creative-stem
subcategory: rainy day
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 89
materials_category: educational kits
materials_list: Jr. Achievement kits
skills_developed: business literacy, design thinking, entrepreneurship
difficulty_level: usor
keywords: junior achievement, business, education, rainy day, STEM
tags: ["rainy day", "indoor", "camp", "educational"]
language: en
normalized_name: jr. achievement activities
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Educational activity kits from Junior Achievement (jr-achievement.org) designed for ages preschool to teens, focusing on business themes. Kits have 6-8 activities per group theme (e.g., teens design a teen drop-in center, preschool kids design a pet shop). Include take-home materials, stickers, hands-on activities, and certificates of completion.

rules:
Contact Jr. Achievement (located throughout the US). Get kits for your exact age group. Complete themed activities on indoor days. Each kit has 6-8 activities that can be done over the summer.

source_excerpt:
We contacted Jr. Achievement (they are located throughout the US). They provide great activities (FREE) for ages preschool to teens on business. We had kits for exact group and they completed themes on indoor days. Each kit has 6-8 activities so they can be done over the summer.


name: Prize Wheel Games
variations: Deal or No Deal version; number guessing game.
category: altele
subcategory: rainy day
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 89-90
materials_category: equipment
materials_list: dry/erase prize wheel
skills_developed: engagement, guessing
difficulty_level: usor
keywords: prize wheel, rainy day, large group, games
tags: ["rainy day", "indoor", "camp", "large group"]
language: en
normalized_name: prize wheel games
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Games using a dry/erase prize wheel to entertain large groups. Variations include a Deal or No Deal version (group names on the wheel, spin to choose who plays next), or a simple number guessing game. Kids are highly engaged for 30-45 minutes.

rules:
Use a dry/erase prize wheel. For Deal or No Deal: write the name of each group on the wheel and spin to select who gets to play, then re-spin to choose the next group. For the number game: write numbers on the wheel and groups guess what number will come up.

source_excerpt:
We purchased a Prize Wheel a few years ago that is Dry/Erase. It's great for entertaining large groups and we are always making up new games. Kids love to come up and spin the wheel.


name: Sit Ups (Parachute)
rules: Everyone sits with legs under parachute, knees bent, grab parachute and lean back and up.
category: sports-active
subcategory: parachute games
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 81
source_excerpt: Everyone sits with legs under parachute, knees bent, grab parachute and lean back and up.
materials_category: equipment
materials_list: parachute
skills_developed: physical fitness, core strength
difficulty_level: usor
keywords: parachute, sit-ups, exercise
tags: ["parachute games", "indoor", "fitness"]
language: en
normalized_name: sit ups (parachute)
extraction_confidence: low
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A parachute exercise activity where everyone sits with legs under the parachute, knees bent, grabs the parachute and leans back and up to do sit-ups.


name: Salata de Fructe
category: icebreakers
subcategory: energizante
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 24
skills_developed: ascultare activă, reacție rapidă, dinamică de grup
difficulty_level: usor
keywords: fructe, cerc, schimb de locuri, energizant
tags: ["warming-up", "energizant", "cerc"]
language: ro
normalized_name: salata de fructe
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de energizare în care elevii sunt împărțiți în grupe de fructe (portocale, căpșuni, banane). Stau în cerc cu un voluntar în mijloc. La strigarea unui fruct, toți cei cu acel fruct trebuie să-și schimbe locurile, iar persoana din mijloc încearcă să ocupe un loc liber.

rules:
Împărțiți elevii în trei sau patru fructe. Se așează în cerc cu un voluntar în picioare în mijloc. Strigați numele unui fruct și toate persoanele cu acel fruct trebuie să-și schimbe locurile. Persoana din mijloc încearcă să ocupe un loc liber, lăsând o altă persoană fără loc. Noua persoană din mijloc strigă alt fruct și jocul continuă. O rundă de salată de fructe înseamnă că toți jucătorii trebuie să-și schimbe locul.

source_excerpt:
Împărțiți elevii într-un număr egal de trei sau patru fructe (de ex., portocale, căpșuni și banane). Pe urmă se așează în cerc, cu un voluntar care stă în picioare în mijloc.


name: Scaune Muzicale
variations: Pentru a accelera jocul, se pot scoate mai multe scaune odată.
category: sports-active
subcategory: energizante
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 24
materials_category: mobilier și echipament
materials_list: scaune, muzică/boxă
skills_developed: reacție rapidă, atenție
difficulty_level: usor
keywords: muzică, scaune, eliminare, energizant
tags: ["warming-up", "energizant", "clasic"]
language: ro
normalized_name: scaune muzicale
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Varianta clasică a jocului scaunelor muzicale: elevii se plimbă sau dansează în jurul unui cerc de scaune (cu un scaun mai puțin decât numărul participanților). Când muzica se oprește, toată lumea trebuie să ocupe un scaun. Cel rămas fără loc este eliminat și un scaun este scos din joc.

rules:
Jucați jocul într-un cerc de scaune orientate spre exterior. Numărul scaunelor trebuie să fie cu unul mai mic decât numărul elevilor. Pe măsură ce muzica cântă, elevii se pot plimba sau dansa în jurul cercului. Când se oprește muzica, fiecare jucător trebuie să-și găsească un scaun. Elevul fără loc părăsește jocul și un scaun este scos. Procesul se repetă până când un singur elev rămâne pe ultimul scaun, declarându-se câștigătorul.

source_excerpt:
Jucați jocul într-un cerc de scaune orientate spre exteriorul cercului. Să aveți muzica pregătită. Numărul scaunelor trebuie să fie cu unul mai mic decât numărul elevilor participanți la joc.


name: Cine a Început?
category: icebreakers
subcategory: energizante
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 24
skills_developed: observație, atenție, coordonare de grup
difficulty_level: usor
keywords: ghicit, conducător, mișcări, cerc
tags: ["warming-up", "energizant", "ghicit"]
language: ro
normalized_name: cine a inceput?
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de ghicit în care un voluntar iese din sală, iar grupul alege un conducător care inițiază mișcări ale mâinilor (dat din palme, pocnit din degete, gesturi de dans) copiate de toți ceilalți. La întoarcere, voluntarul trebuie să ghicească cine conduce jocul.

rules:
Un voluntar iese din sală. Grupul alege un conducător care inițiază mișcări ale mâinilor (dat din palme, pocnit din degete, gesturi de dans, etc.) care vor fi copiate de restul jucătorilor. Când voluntarul revine, trebuie să ghicească (are trei încercări) cine conduce jocul.

source_excerpt:
Așezați grupul în cerc și cereți unui voluntar să iasă din sală pentru o perioadă de timp. Pe urmă grupul alege un conducător care va iniția mișcări ale mâinilor (dat din palme, pocnit din degete, gesturi de dans, etc.) care vor fi copiate de restul jucătorilor, cu excepția voluntarului invizibil.


name: Crearea Regulilor de Bază
category: integrare-incluziune
subcategory: reguli de grup
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 29
materials_category: papetărie
materials_list: flipchart cu hârtie, foaie de hârtie A4, marker, creioane colorate/carioci
skills_developed: comunicare, negociere, lucru în echipă, responsabilitate
difficulty_level: usor
keywords: reguli, acord de grup, bullying, siguranță
tags: ["anti-bullying", "prevenire", "participativ", "regulile clasei"]
language: ro
normalized_name: crearea regulilor de baza
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate participativă prin care elevii discută și convin împreună asupra regulilor comune de comportament în grup/clasă. Fiecare elev contribuie cu idei, acestea sunt colectate pe flipchart și convenite în grup, creând un mediu sigur și de sprijin pentru prevenirea bullying-ului.

rules:
Explicați importanța regulilor de bază. Întrebați elevii: „Care sunt Regulile de bază pe care ați vrea să le stabiliți?" Invitați-i să-și scrie ideile pe flipchart. Comparați cu lista pregătită dinainte. Întrebați dacă sunt de acord cu fiecare regulă înainte de adăugare. La final, puneți regulile de bază într-un loc vizibil.

variations:
Alternativ pentru elevi mai mici (6-12 ani) - „Mâna mea, regulile mele": fiecare elev desenează conturul palmei, scrie câte o regulă pe fiecare deget, apoi prezintă desenul în cerc. Toate regulile comune sunt scrise pe un flipchart separat.

source_excerpt:
Să îi implice pe elevi în discutarea și convenirea unor reguli comune de comportament în grup/clasă care să fie respectate mutual. Să creeze un mediu sigur și de sprijin pentru prevenirea bullying-ului.


name: Treci în Cerc
category: conflict-empatie
subcategory: sensibilizare bullying
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 30
skills_developed: empatie, conștientizare, reflecție
difficulty_level: usor
keywords: excludere, cerc, empatie, bullying
tags: ["anti-bullying", "sensibilizare", "empatie", "excludere"]
language: ro
normalized_name: treci in cerc
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de sensibilizare la bullying în care un voluntar încearcă să intre într-un cerc format de colegii care se țin de mâini și nu îl lasă să intre. Activitatea simulează experiența excluderii și este urmată de reflecție despre sentimentele trăite.

rules:
Un voluntar iese din sală. Restul grupului formează un cerc ținându-se de mâini strâns, cu sarcina de a nu-l lăsa pe voluntar în cerc. Voluntarul revine și are sarcina de a intra în cerc. Jocul se încheie când voluntarul reușește sau după câteva încercări eșuate. Urmează discuție despre cum s-au simțit toți participanții.

source_excerpt:
Dați instrucțiuni restului grupului/clasei în timp ce voluntarul este afară: Elevii trebuie să se țină de mână și să formeze un cerc închis. Odată ce voluntarul revine, sarcina lor este să se țină de mâini strâns și să nu îl/o lase în cerc în niciun fel, decât dacă el/ea le cere acest lucru.


name: Șoarecele și Pisica
variations: Pisica poate alege elevi noi pentru a crea mai multe pisici (până la trei) pentru a vâna șoarecele.
category: conflict-empatie
subcategory: sensibilizare bullying
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 31
skills_developed: empatie, conștientizare, reflecție, mișcare fizică
difficulty_level: usor
keywords: leapșa, labirint, bullying, observator, vânat
tags: ["anti-bullying", "sensibilizare", "fizic", "metafor\u0103"]
language: ro
normalized_name: soarecele si pisica
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc fizic de sensibilizare la bullying pentru copii mici, în care doi voluntari joacă leapșa (pisica și șoarecele) printr-un labirint format de ceilalți elevi. Activitatea explorează sentimentele de a fi vânat, de a vâna și de a fi observator, cu paralele la situații de bullying.

rules:
Elevii se aliniază în rânduri egale, întinzând brațele pentru a crea punți sau stând cu mâinile pe lângă corp pentru a crea un labirint. Pisica și șoarecele joacă leapșa alergând printre perechi și pe sub punți. Jocul continuă până când pisica prinde șoarecele sau după un minut. Pisica poate alege elevi noi pentru a crea mai multe pisici (până la trei). Dacă timpul permite, noi perechi pot juca rolurile.

source_excerpt:
Aliniați restul grupului în rânduri egale. Toată lumea din rânduri întinde brațele pentru a-și atinge vârfurile degetelor cu persoanele de lângă ei pentru a crea o punte sau stă cu mâinile pe lângă corp pentru a crea labirintul.


name: Cuvinte Care Rănesc
category: conflict-empatie
subcategory: sensibilizare bullying
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 32
materials_category: papetărie
materials_list: frânghie sau bandă adezivă, bilețele care se lipesc/Post-it-uri, pixuri
skills_developed: empatie, conștientizare emoțională, gândire critică
difficulty_level: mediu
keywords: cuvinte, insultă, scară, impactul cuvintelor, bullying
tags: ["anti-bullying", "sensibilizare", "verbal", "emo\u021bii"]
language: ro
normalized_name: cuvinte care ranesc
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de sensibilizare la impactul emoțional al cuvintelor. Elevii scriu pe bilețele comentarii abuzive sau porecle pe care le-au auzit, le plasează pe o scară gradată (de la tachinare ușoară la insultă foarte dureroasă), urmată de reflecție colectivă despre puterea cuvintelor.

rules:
Dați foi care se lipesc și un pix fiecărui elev. Fiecare scrie comentarii abuzive/porecle ofensatoare pe care le-au auzit (fără a indica nume). Puneți banda adezivă pe podea marcând scara: Tachinare/glume ușoare – Glumă umilitoare – Insultă dureroasă – Insultă foarte dureroasă. Elevii plasează foile pe scară fără a vorbi sau comenta. Toți se uită la scară și urmează discuție ghidată.

source_excerpt:
Cereți-i fiecăruia să scrie comentariile abuzive și nepoliticoase sau poreclele ofensatoare pe care le-au auzit despre alți elevi pe foile care se lipesc (fără a indica nume).


name: Semaforul
category: conflict-empatie
subcategory: autoprotejare și asertivitate
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 33
materials_category: papetărie
skills_developed: autoconștientizare, asertivitate, exprimare emoțională, empatie
difficulty_level: mediu
keywords: semafor, culori, siguranță, bunăstare, bullying
tags: ["anti-bullying", "autocon\u0219tientizare", "emo\u021bii", "asertivitate"]
language: ro
normalized_name: semaforul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de autoconștientizare și asertivitate în care elevii scriu pe cartonașe colorate (verde, galben, portocaliu, roșu) răspunsuri la întrebări despre ce îi face să se simtă bine, prost, ofensați sau complet respinși în relațiile școlare. Cartonașele sunt citite și discutate colectiv.

rules:
Arătați cartonașele colorate și explicați întrebările: Verde = ce ar trebui ceilalți să facă ca elevul să se simtă bine; Galben = ce îl face să se simtă prost; Portocaliu = ce i se pare foarte rău/ofensator; Roșu = cel mai rău lucru. Fiecare elev ia și completează cartonașe (nu e obligatoriu să-și scrie numele). Cartonașele sunt colectate, grupate pe culori și citite cu voce tare. Dacă un răspuns apare de mai multe ori, se pune o singură dată.

variations:
Dacă timpul nu permite, împărțiți elevii în patru grupe pe culori. La final, fiecare grup raportează rezultatele.

source_excerpt:
Verde: Ce ar trebui ceilalți (elevi sau profesori) să facă să mă simt bine și în siguranță în clasă/școală, în relațiile cu colegii mei de clasă?

materials_list:
cartonașe în patru culori: verde, galben, portocaliu și roșu, marker pentru flipchart, bandă adezivă, foaie de flipchart cu semn STOP


name: Semaforul
category: conflict-empatie
subcategory: bullying-prevention
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 33
materials_category: papetărie
skills_developed: autoconștientizare, comunicare, siguranță la școală
difficulty_level: usor
keywords: bullying, siguranță, semafor, cartonașe colorate
tags: ["bullying-prevention", "clasa", "reflectie"]
language: ro
normalized_name: semaforul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de conștientizare a nevoilor de siguranță ale elevilor la școală, folosind cartonașe în patru culori (verde, galben, portocaliu, roșu) pentru a explora percepțiile despre bullying și violență. Elevii scriu individual răspunsuri pe cartonașe colorate corespunzând diferitelor niveluri de confort/siguranță, iar rezultatele sunt discutate în clasă.

rules:
Fiecare elev ia unul sau mai multe cartonașe din fiecare culoare și scrie câte un răspuns pe cartonaș. Verde: ce ar trebui ceilalți să facă pentru a te simți bine și în siguranță. Galben: ce te face să te simți prost. Portocaliu: ce ți se pare foarte rău și dureros. Roșu: cel mai rău lucru, un 'respinge'. Cartonașele se colectează, se sortează pe culori și se citesc cu voce tare pe flipchart. Se discută percepțiile diferite.

variations:
Elevii mai mici pot fi împărțiți în patru grupe pe culori, fiecare grup raportând rezultatele la final.

source_excerpt:
Invitați elevii să lucreze individual. Arătați cartonașele colorate și explicați întrebările corespunzând fiecărei culori.

materials_list:
cartonașe verde/galben/portocaliu/roșu, marker flipchart, bandă adezivă, foarfece, foaie flipchart cu semn STOP


name: Barometrul Violenței
category: conflict-empatie
subcategory: bullying pe bază de gen
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 34-35
materials_category: papetărie
skills_developed: conștientizare de gen, empatie, gândire critică, discuție de grup
difficulty_level: mediu
keywords: barometru, violență, gen, bullying, percepție
tags: ["anti-bullying", "gen", "sensibilizare", "discu\u021bie"]
language: ro
normalized_name: barometrul violentei
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de sensibilizare la bullying pe bază de gen în care fete și băieți aranjează separat cartonașe cu comportamente pe o scară de la „cel mai dureros" la „cel mai puțin dureros". Ulterior, grupurile compară rezultatele și reflectează asupra diferențelor de percepție dintre sexe.

rules:
Împărțiți clasa în două grupuri pe sexe. Dați fiecărui grup setul respectiv de cartonașe cu afirmații despre comportamente dureroase. Fiecare grup aranjează cartonașele pe un șir între „cel mai dureros" și „cel mai puțin dureros". Comportamentele nedureroase merg la „deloc dureros", iar cele care nu se întâmplă la „nu se întâmplă niciodată". Grupurile au 10 minute și trebuie să ajungă la un consens. Fiecare grup se uită la șirul celuilalt, apoi un reprezentant citește șirul alcătuit de grup. Diferențele se notează pe flipchart.

variations:
Puteți modifica activitatea împărțind elevii în grupuri mixte care discută și decid barometrul pentru fete și băieți. Le puteți cere elevilor să extindă lista cu comportamente masculine/feminine.

source_excerpt:
Dați fiecărui grup respectivul set de cartonașe, cu o afirmație scrisă cu privire la atitudine sau comportament. Invitaţi fiecare grup să: Pună fiecare cartonaș într-un rând, undeva de-a lungul șirului între „cel mai dureros" și „cel mai puțin dureros".

materials_list:
set de cartonașe Barometrul Violenței, cartonașe pentru băieți și fete în culori diferite, cartonașe suplimentare, flipchart


name: Barometrul Violenței
category: conflict-empatie
subcategory: violenta-gen
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 34-35
materials_category: papetărie
skills_developed: conștientizare gen, empatie, gândire critică, comunicare
difficulty_level: mediu
keywords: barometru, violență, gen, bullying, dureros
tags: ["bullying-prevention", "gen", "clasa"]
language: ro
normalized_name: barometrul violentei
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de identificare a atitudinilor și comportamentelor care susțin dominarea și inegalitatea de putere. Elevii sunt împărțiți pe sexe și aranjează cartonașe cu afirmații despre comportamente dureroase de-a lungul unui șir între 'cel mai dureros' și 'cel mai puțin dureros', comparând ulterior perspectivele fetelor și băieților.

rules:
Clasa se împarte în două grupuri (fete și băieți). Fiecare grup primește un set de cartonașe cu afirmații. Cartonașele se pun într-un șir între 'cel mai dureros' și 'cel mai puțin dureros'. Comportamentele nedureroase merg la 'deloc dureros', cele inexistente la 'nu se întâmplă niciodată'. Grupurile au 10 minute. La final, câte un reprezentant al fiecărui grup citește șirul alcătuit.

variations:
Se poate face cu grupuri mixte care discută și decid barometrul pentru fete și băieți. Se poate extinde lista cu comportamente 'masculine'/'feminine' de agresiune.

source_excerpt:
Acordați fiecărui grup 10 minute pentru a aranja barometrul violenței. Spuneți-le grupurilor că dacă nu sunt de acord cu locul unui anumit cartonaș, ar trebui să discute împreună și să ajungă la o decizie comună.

materials_list:
cartonașe barometrul violenței (Fișa de lucru 1), cartonașe colorate pentru băieți și fete, cartonașe suplimentare, bănci pregătite


name: Violența pe Bază de Gen și Bullying-ul în Școală
category: conflict-empatie
subcategory: violență de gen
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 35-36
materials_category: papetărie
materials_list: materiale cu scenarii - Fișa de Lucru 2, flipchart, hârtie pentru flipchart, marker
skills_developed: empatie, gândire critică, conștientizare de gen, analiza situațiilor
difficulty_level: mediu
keywords: scenarii, violență de gen, bullying, studiu de caz, empatie
tags: ["anti-bullying", "gen", "studiu de caz", "discu\u021bie", "roluri de putere"]
language: ro
normalized_name: violenta pe baza de gen si bullying-ul in scoala
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate bazată pe studii de caz/scenarii despre violența de gen și bullying în school. Grupuri mici mixte citesc și discută scenarii diferite, identificând tipuri de violență, relații de putere și cum să răspundă. Urmată de dezbatere colectivă.

rules:
Împărțiți clasa în grupuri mixte de 4-6 elevi. Dați un scenariu diferit fiecărui grup. Grupurile citesc și discută întrebările în 10 minute. Revin la grupul mare unde fiecare rezumă scenariul și discuția. Discutați scenariile cu întregul grup folosind întrebările ghid despre tipuri de violență, relații de putere și cum ar reacționa.

source_excerpt:
Împărțiți clasa în grupuri (de preferat mixte) de 4-6 elevi așezați în cercuri mici. Dați câte un scenariu diferit fiecărui grup și cereți-le să citească și să discute întrebările în cadrul grupului timp de 10 minute.


name: Violența pe Bază de Gen și Bullying-ul în Școală
category: conflict-empatie
subcategory: violenta-gen-scenarii
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 36-37
materials_category: papetărie
materials_list: materiale cu scenarii (Fișa de lucru 2), flipchart, hârtie flipchart, marker
skills_developed: empatie, gândire critică, înțelegerea bullying-ului, conștientizare gen
difficulty_level: mediu
keywords: scenarii, bullying, gen, violență, empatie
tags: ["bullying-prevention", "scenarii", "gen", "clasa"]
language: ro
normalized_name: violenta pe baza de gen si bullying-ul in scoala
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate bazată pe scenarii de bullying care ajută elevii să înțeleagă bullying-ul în școală, legăturile dintre dezechilibrul de putere și violența bazată pe gen, și să dezvolte empatie față de victime. Grupuri mici discută scenarii diferite și le prezintă clasei.

rules:
Clasa se împarte în grupuri mixte de 4-6 elevi. Fiecare grup primește un scenariu diferit și discută timp de 10 minute folosind întrebările din fișă. Grupul mare se reunește și fiecare grup face un rezumat scurt al scenariului și discuției.

source_excerpt:
Împărțiți clasa în grupuri (de preferat mixte) de 4-6 elevi așezați în cercuri mici. Dați câte un scenariu diferit fiecărui grup și cereți-le să citească și să discute întrebările în cadrul grupului timp de 10 minute.


name: Mituri și Realități despre Bullying
category: conflict-empatie
subcategory: bullying-awareness
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 38-40
materials_category: papetărie
materials_list: Fișa de lucru 3 (Mituri și realități despre bullying), flipchart, marker
skills_developed: gândire critică, conștientizare bullying, deosebirea faptelor de mituri
difficulty_level: usor
keywords: mituri, realități, bullying, joc clasificare
tags: ["bullying-prevention", "joc", "clasa", "awareness"]
language: ro
normalized_name: mituri si realitati despre bullying
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de clasificare în care elevii trebuie să decidă dacă afirmații despre bullying sunt mituri sau realități, deplasându-se fizic în clase diferite ale sălii. Activitatea pregătește clasa pentru subiectul bullying, contestând și desființând mituri.

rules:
Clasa se împarte în două zone cu o linie invizibilă: stânga pentru mituri, dreapta pentru fapte. Facilitatorul citește afirmații, elevii se deplasează în zona corespunzătoare. Se discută motivele alegerii, apoi se dezvăluie răspunsul corect (mit sau realitate).

source_excerpt:
Împărțiți clasa în două părți cu o linie invizibilă - partea stângă este pentru mituri și ficțiune, iar partea dreaptă pentru fapte și realitate.


name: Bețe și Pietre / Cuvintele Dor
category: conflict-empatie
subcategory: interventie-bullying
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 41-42
materials_category: papetărie
materials_list: flipchart, marker
skills_developed: identificarea escaladării, intervenție, responsabilitate civică
difficulty_level: usor
keywords: escaladare, intervenție, bullying, linie comportamente
tags: ["bullying-prevention", "interventie", "clasa"]
language: ro
normalized_name: bete si pietre / cuvintele dor
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate care subliniază puterea de a interveni în situații de bullying, folosind un studiu de caz real despre escaladarea hărțuirii. Elevii plasează comportamente pe o linie de escaladare și discută momentele optime de intervenție.

rules:
Facilitatorul citește un studiu de caz despre escaladarea bullying-ului. Se trasează o linie pe flipchart cu 'șoapte și râs' la un capăt și 'amenințări cu moartea' la celălalt. Elevii completează linia cu comportamentele intermediare. Se împart în grupuri de patru și răspund la 3 întrebări despre escaladare și intervenție.

source_excerpt:
Trasați o linie dreaptă pe o hârtie de flipchart sau pe o tablă albă. Puneți 'șoapte și râs' la un capăt și 'amenințări cu moartea' la celălalt capăt.


name: Harta Ajutorului
category: integrare-incluziune
subcategory: resurse-ajutor
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 42
source_excerpt: Drept rezultat, fiecare elev va fi creat o hartă a ajutorului care arată ca un păianjen.
materials_category: papetărie
materials_list: hârtie de flipchart, coli de hârtie, creioane/pixuri
skills_developed: căutarea ajutorului, rețele de suport, comunicare
difficulty_level: usor
keywords: hartă ajutor, rețea suport, resurse, bullying
tags: ["bullying-prevention", "suport", "clasa"]
language: ro
normalized_name: harta ajutorului
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate în care elevii creează o hartă vizuală (ca un păianjen) a tuturor persoanelor, grupurilor și serviciilor la care ar apela în situații dificile. Se lucrează individual, apoi în perechi, și se creează o hartă comună a clasei.

rules:
Fiecare elev se desenează sau scrie numele în mijlocul foii, apoi desenează linii spre toate persoanele/grupurile/serviciile unde ar cere ajutor. Elevii formează perechi și discută hărțile. Perechile prezintă hărțile și se crează o hartă comună pe flipchart. Harta se afișează în clasă.


name: Joacă-te cu Noi
category: conflict-empatie
subcategory: excludere-empatie
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 43
materials_category: vizual
materials_list: imagine legată de povestire
skills_developed: empatie, perspectivă, comunicare, lucru în grup
difficulty_level: usor
keywords: empatie, excludere, poveste, fotbal, slogan
tags: ["bullying-prevention", "empatie", "clasa", "poveste"]
language: ro
normalized_name: joaca-te cu noi
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de dezvoltare a empatiei bazată pe o scurtă poveste despre excluderea unui elev (Ionuț) dintr-un joc de fotbal. Grupuri mici discută perspectivele personajelor și reflectează la sentimentele celor excluși, culminând cu crearea unui slogan de grup.

rules:
Clasa se împarte în grupuri mici de 4-5 elevi. Facilitatorul citește povestirea despre Natalia și Ionuț. Se discută în grupuri întrebări despre sentimentele personajelor (una câte una), răspunsurile se împărtășesc clasei. La final, grupul formulează un slogan comun.

source_excerpt:
Citiți povestirea întregii clase: „Când clopoțelul anunță pauza, toată lumea din școală iese afară. Natalia este foarte fericită pentru că știe că vor juca fotbal și îi place. Ionuț nu este atât de încântat, pentru că el nu joacă fotbal bine


name: Urcând Muntele
category: team-building
subcategory: cooperare-joc-de-rol
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 44-45
materials_category: recuzită
materials_list: rucsaci, eșarfe, frânghii, al doilea facilitator
skills_developed: lucru în echipă, cooperare, rezolvarea sarcinilor, comportament de ajutorare
difficulty_level: mediu
keywords: Everest, expediție, joc de rol, cooperare, echipă
tags: ["team-building", "joc-de-rol", "cooperare", "clasa"]
language: ro
normalized_name: urcand muntele
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Joc de rol elaborat în care elevii simulează o expediție pe Muntele Everest, împărțiți în echipele cățărătorilor și echipa medicală a spitalului. Activitatea construiește abilități de lucru în echipă, cooperare și comportament de ajutorare.

rules:
Facilitatorul citește povestea expediției Everest. Clasa se împarte în cățărători, echipa spitalului și opțional piloți. Cățărătorii pregătesc un spațiu cu obstacole (scaune), echipa medicală pregătește 'patul spitalului'. Cățărătorii 'urcă' folosind frânghia pentru ajutor reciproc; după furtună sunt 'salvați' de pilot și tratați de echipa medicală. La final se discută reflecțiile despre roluri și cooperare.

source_excerpt:
Vreau să vă invit să urmăriți o poveste de aventuri în cel mai înalt multe din lume, Muntele Everest. Un grup de montaniarzi internaționali bravi și curajoși intenționează să se cațere pe vârful Muntelui Everest pentru prima dată fără oxigen.


name: Fereastra lui Johari
category: integrare-incluziune
subcategory: autocunoastere-feedback
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 46-47
materials_category: papetărie
materials_list: pixuri, creioane colorate, hârtie, foi colorate Post-it
skills_developed: autocunoaștere, comunicare interpersonală, autoacceptare, feedback pozitiv
difficulty_level: mediu
keywords: Johari, fereastră, autocunoaștere, feedback pozitiv, post-it
tags: ["autocunoastere", "feedback", "clasa", "dezvoltare-personala"]
language: ro
normalized_name: fereastra lui johari
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de dezvoltare personală și autocunoaștere în care elevii creează o 'fereastră' în patru pătrate reprezentând diferite dimensiuni ale percepției de sine (ce știu eu și tu, ce știi tu, ce știu eu, creștere personală). Colegii scriu atribute pozitive pe post-it-uri și fiecare sortează bilețelele pe fereastră.

rules:
Fiecare elev primește o coală împărțită în 4 pătrate etichetate. Elevii scriu atribute pozitive despre ei pe post-it-uri separate, apoi scriu 1-3 atribute pozitive despre fiecare coleg și le plasează în al 4-lea pătrat al ferestrei respective. Fiecare sortează bilețelele primite în pătratele corecte. Se discută semnificația fiecărei ferestre.

variations:
Dacă grupul are abilități de limbaj limitate, se poate furniza o varietate de cuvinte/imagini predefinite.

source_excerpt:
Explicați grupului că această activitate le va permite să se vadă prin ochii altora într-o lumină pozitivă. Evidențiați faptul că focusul este pe fiecare caracteristică pozitivă.


name: Animale și Trăsături Bune
category: integrare-incluziune
subcategory: stima-de-sine
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 48
materials_category: papetărie
materials_list: hârtie (o coală per elev), creioane colorate, pixuri
skills_developed: stimă de sine, feedback pozitiv, sentiment de apartenență, empatie
difficulty_level: usor
keywords: animale, trăsături pozitive, stima de sine, desen, feedback
tags: ["stima-de-sine", "feedback-pozitiv", "clasa"]
language: ro
normalized_name: animale si trasaturi bune
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de construire a stimei de sine în care elevii se desenează ca un animal cu care se identifică, iar colegii listează trăsăturile pozitive ale acelui animal. Desenele sunt anonime; se promovează feedback pozitiv și sentimentul de valoare și apartenență.

rules:
Fiecare elev se desenează ca animalul preferat (fără a scrie nimic sau numele lor). Desenele se împătureăsc și se pun în mijlocul clasei. Fiecare elev alege un desen al altcuiva și scrie toate lucrurile bune despre acel animal. Pe rând, fiecare animal este arătat și trăsăturile pozitive sunt citite tare.

variations:
Dacă există empatie și încredere, elevii pot ghici pe cine reprezintă animalul. Autorul poate primi desenul înapoi.

source_excerpt:
Invitați elevii să termine fraza: Dacă aș fi un animal, aș fi... , și apoi lucrând individual să se deseneze drept animalul preferat, care simt ei că are trăsături similare cu ale lor.


name: Coșul de Gunoi și Rucsacul
variations: Cu elevii mai mici se folosesc cartonașe cu imagini ale activităților, iar votul este colectiv.
category: altele
subcategory: evaluare-feedback
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 49
materials_category: papetărie
skills_developed: reflecție, autoevaluare, feedback
difficulty_level: usor
keywords: evaluare, feedback, rucsac, coș de gunoi, post-it
tags: ["evaluare", "feedback", "clasa", "instrument"]
language: ro
normalized_name: cosul de gunoi si rucsacul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Instrument scurt de evaluare a activității/sesiunii în care elevii scriu pe post-it-uri verzi lucrurile care le-au plăcut (merg în rucsac) și pe cele roșii lucrurile care nu le-au plăcut (merg în coșul de gunoi). Feedback anonim la finalul sesiunii.

rules:
Se distribuie post-it-uri colorate (verde și roșu). Elevii scriu pe verde ce le-a plăcut și pun în rucsac; pe roșu ce nu le-a plăcut și pun în coș. Feedback anonim, fără nume. Cu elevii mai mici: facilitatorul ridică cartonașe cu activitățile și numără mâinile pentru fiecare.

source_excerpt:
Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi.

materials_list:
coș de gunoi (sau imagine), rucsac (sau imagine), post-it-uri verde și roșu, cartonașe cu imagini (pentru elevi mai mici)


name: Coșul de Gunoi și Rucsacul
category: altele
subcategory: feedback-reflectie
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 49
materials_category: papetarie
skills_developed: reflecție, autoevaluare, feedback constructiv
difficulty_level: usor
keywords: feedback, reflecție, evaluare, post-it, rucsac, coș de gunoi
tags: ["feedback", "reflectie", "evaluare-activitate", "anonim"]
language: ro
normalized_name: cosul de gunoi si rucsacul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Activitate de feedback de 5-10 minute prin care elevii reflectă la ce le-a plăcut sau nu dintr-o activitate/sesiune/atelier. Folosind post-it-uri colorate (verde și roșu), elevii scriu lucrurile care le-au plăcut pe cele verzi și le pun în rucsac, iar cele care nu le-au plăcut pe cele roșii și le pun în coșul de gunoi. Feedback-ul este anonim.

rules:
Distribuiți post-it-urile colorate și spuneți-le elevilor că pot lua atâtea câte au nevoie din fiecare culoare. Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi. Acordați-le câteva minute pentru a lucra individual. Feedback-ul lor este anonim, nu se va scrie niciun nume pe bilețele. Cu elevii mai mici: Ridicați un cartonaș și întrebați-i pe elevi, pe toți odată, dacă le-a plăcut respectiva activitate. Dacă este DA, activitatea merge în rucsac pentru a fi folosită din nou. Dacă este NU, poate să meargă în coșul de gunoi.

variations:
Pentru elevii mai mici se folosesc cartonașe cu imagini pentru toate activitățile din timpul lecției/sesiunii/atelierului; profesorul ridică fiecare cartonaș și numără mâinile pentru a stabili ce a spus majoritatea.

source_excerpt:
Distribuiți post-it-urile colorate și spuneți-le elevilor că pot lua atâtea câte au nevoie din fiecare culoare. Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi.

materials_list:
coș de gunoi (sau imagine laminată), rucsac (sau imagine laminată), cartonașe din hârtie/Post-it-uri în două culori diferite (ex. verde și roșu), cartonașe cu imagini pentru activități (pentru elevii mai mici)


name: Number Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: quick thinking, grouping
difficulty_level: usor
keywords: number, groups, elimination
tags: ["indoor", "no equipment"]
language: en
normalized_name: number game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The leader calls a number and scouts must quickly form groups of that size. Scouts left without a complete group are eliminated. The game continues until only one scout remains.

rules:
Leader calls a number. Scouts form groups of that number. Odd scouts left over are out. Continue until one scout remains.

source_excerpt:
Leader calls a number, say 5, scouts must get into groups of 5. Odd scouts left are out, continue until only one left.


name: Cambridge and Oxford the Boat Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: relay, team, race, floor
tags: ["indoor", "teams"]
language: en
normalized_name: cambridge and oxford the boat race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams sit on the floor in a 'rock the boat' style, each person holding the ankles of the person behind them (the person at the end holds onto shoulders). Teams race by shuffling to the end of the hall, turning around, and racing back.

rules:
Sit on floor holding ankles of the person behind. Shuffle as a team to the end of the hall, turn around, and race back.

source_excerpt:
Teams sit on the floor in 'rock the boat' style. They hold on to the person behind at the ankles (person at end holds onto shoulders). Each team must race (shuffling) to the end of the hall then turn around and race again.


name: Wink/Tongue Murderer
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: deduction, observation, poker face
difficulty_level: usor
keywords: detective, murderer, wink, circle
tags: ["indoor", "beavers"]
language: en
normalized_name: wink/tongue murderer
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All players stand in a circle. One player acts as detective and waits outside. A murderer is secretly chosen. The detective comes in and must identify the murderer. The murderer 'kills' other players by winking or sticking out their tongue at them until the detective figures out who the murderer is.

rules:
Detective waits outside while a murderer is chosen. Detective returns and tries to identify the murderer. Murderer eliminates others by winking or sticking out tongue.

source_excerpt:
A murderer is chosen and then the detective comes back in and has to figure out who the murderer is. The murderer kills people by winking at them or sticking their tongue out until the detective figures out who the murderer is.


name: Jimmy's Happy Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
materials_category: sport
materials_list: ball or log, skittle
skills_developed: accuracy, teamwork
difficulty_level: usor
keywords: relay, skittle, patrol, ball
tags: ["indoor", "patrol game"]
language: en
normalized_name: jimmy's happy game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A skittle relay game where patrols line up behind each other. The first person is given a ball and must knock down a skittle at the other side of the room, then run up, stand it back up, and hand the baton to the next patrol member. The first patrol to finish wins.

rules:
Each scout must knock down a skittle, run to stand it back up, then hand the baton to the next scout. First patrol to complete wins.

source_excerpt:
Skittle relay is where all patrols are lined up in formation one behind each other. On the whistle the first person in the patrol is given a ball/log . They have to try and knock down a skittle at the other side of the room and keep trying until they do.


name: Smiles
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
skills_developed: self-control, attention
difficulty_level: usor
keywords: smile, circle, straight face
tags: ["indoor", "beavers", "cubs", "scouts"]
language: en
normalized_name: smiles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players form a circle and hold straight faces. The leader 'throws' their smile to someone in the group, who must smile and then pass it on — but must immediately return to a straight face after passing. A player who smiles when they're not holding the smile is out.

rules:
Leader throws smile to a player. That player smiles and passes it on, then must keep a straight face. Smile while not holding it and you're out.

source_excerpt:
Beaver/Cubs/Scouts form a circle all hold straight faces the leader throws his smile to one of group that person has to smile and pass it on however when he passes it on he/she must keep a straight face.


name: Emergency
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
skills_developed: speed, problem solving in darkness
difficulty_level: usor
keywords: shoes, dark, patrol, race
tags: ["indoor", "energy release"]
language: en
normalized_name: emergency
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All players remove their shoes, which are placed in the middle of the floor. Players get into a circle. Lights are turned off and players have 3 minutes to find and put on their own shoes. The first lodge or patrol with all shoes on and tied, standing in a straight line, wins.

rules:
Shoes placed in the middle. Lights out. 3 minutes to find own shoes, put them on and tie them. First patrol all shod in a line wins.

source_excerpt:
All the section remove their shoes you place all shoes in the middle of floor get the section into a circle turn off the lights and give them 3 mins to find their own shoes first lodge six or patrol with all shoes on and tied in a straight line are the winner


name: Kings
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
materials_list: chairs (2)
skills_developed: strategy, physical fitness, teamwork
difficulty_level: mediu
keywords: king, capture, team, hall
tags: ["indoor", "energy release", "physical"]
language: en
normalized_name: kings
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The section is split into two teams and all remove their shoes. Each team selects a king who sits on a chair at one end of the hall. Teams try to reach the opposing king while preventing opponents from reaching their own king. To stop someone you must lift them off the floor, making them out. The side with both kings wins.

rules:
Two teams select a king each. Each team tries to reach the opposing king. Stop opponents by lifting them off the floor (they're then out). Team capturing both kings wins.

source_excerpt:
Each group have to try and get up to the other end of the hall and capture the other side's king. To stop a person getting near the king you have to lift then off the floor and they are out.


name: Mine Sweeper
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
materials_category: sport
materials_list: ball, plastic bag, long rope
skills_developed: agility, jumping, reaction time
difficulty_level: usor
keywords: ball, jump, circle, rope
tags: ["indoor", "active"]
language: en
normalized_name: mine sweeper
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A ball placed in a plastic bag with a long rope tied to it. The leader stands in the centre of a circle of players and swings the bag around in a circle. Players must jump over the bag as it arrives. A player hit by the bag is out.

rules:
Leader swings ball-in-bag in a circle. Players jump over it as it passes. Hit by the bag means you're out.

source_excerpt:
You place a ball in a plastic bag and tie a long rope to it. The group forms a circle around the leader he swings the bag around in a circle as the bag arrives the young person jumps if the bag hits him or her they are out.


name: Dice
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
materials_list: chalk, large dice
skills_developed: risk taking, quick decision making
difficulty_level: usor
keywords: dice, squares, chalk, elimination
tags: ["indoor", "large group"]
language: en
normalized_name: dice
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six numbered squares are chalked on the floor. Players run around until the leader blows a whistle, then each player chooses a square and sits in it. The leader throws a large dice; all players in the chosen numbered square are out. Works better with large numbers of players.

rules:
Players run around. Whistle blown — players choose a numbered square. Leader throws dice. Players in that number's square are out.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players run around the room until the leader blows a whistle and then they choose a square and sit in it. The leader than throws a dice (preferably a large one) All the players in the chosen numbered square are out!


name: Dice
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: equipment
materials_list: chalk, dice, whistle
skills_developed: decision making
difficulty_level: usor
keywords: dice, elimination, luck
tags: ["indoor", "chalk", "luck"]
language: en
normalized_name: dice
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six squares are chalked on the floor and numbered 1-6. All players run around until a whistle is blown, then choose a square and sit in it. The leader picks the quietest player to throw a dice; all players in the matching numbered square are out.

rules:
Players run until whistle blows, then sit in a numbered square. The quietest player throws a dice; those in the matching square are out. It's a gamble.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players take part. They run around the room until the leader blows a whistle and then they choose a square and sit in it.


name: 1,2,3 Go
rules: 1 = run width-ways; 2 = run length-ways; 3 = run diagonally. Can be played as knockout.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: corners, running, directions, knockout
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: 1,2,3 go
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The group is split into four groups, one in each corner. On command '1' everyone runs width-ways across the hall; on '2' everyone runs length-ways; on '3' everyone runs diagonally. Can be run as a knockout game. Results in plenty of confusion.

source_excerpt:
The group is split in four and each one stands in a corner. When one is called everyone runs width ways across the hall, then two is called everyone runs length ways and when three is called everyone runs diagonally.


name: Pass Out
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
skills_developed: speed, endurance
difficulty_level: usor
keywords: running, circle, lapping, knockout
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: pass out
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a large circle and number off in fours. When a number is called, all players with that number get up and run around the circle in the same direction. When one player is lapped (passed out) by another, they are knocked out. Last one running is the winner, then the next number is called.

rules:
Number off in fours. Called number players run around circle in same direction. Lapped player is knocked out. Last runner wins that round.

source_excerpt:
All the participants sit in a large circle and number off in fours. When a number is called everyone with that number gets up and runs around the circle in the same direction. When someone is passed out by another player they are knocked out.


name: Bench Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
materials_category: sport
materials_list: ball, bench (2)
skills_developed: throwing, teamwork, strategy
difficulty_level: usor
keywords: bench, ball, goalie, team
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: bench ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol-sized teams play to score by throwing the ball to their own goalie who stands on a bench at the end of the hall. Each team has a goalie at either end. When holding the ball, players cannot move from their spot — they must pass to a teammate.

rules:
Throw ball to your goalie standing on bench at your end. Players with the ball cannot move — must pass. Scoring by getting ball to goalie.

source_excerpt:
The object of the game is to score a goal by throwing the ball to your own goalie who is standing on a bench at the end of the hall. Each team has a goalie at either end of the hall. When they have the ball, players cannot move from the spot they are on, they must throw it to a team mate.


name: Tiny Island
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
materials_list: chalk
skills_developed: speed, physical coordination
difficulty_level: usor
keywords: island, circle, chalk, shrinking
tags: ["indoor", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: tiny island
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle is chalked on the floor large enough for all players. Players split into two halves, each at a different end. When 'Tiny Island' is called, all players run into the chalked circle. The leader counts down from five — all players must be fully inside. The circle gets progressively smaller and players are knocked out as they can no longer fit.

rules:
Players run into the chalked circle on command. All must be fully inside during countdown. Circle shrinks each round; players unable to fit are knocked out.

source_excerpt:
When 'Tiny Island' is called by the leader, all the players must run into the chalked circle. When the leader counts down from five, each player must be fully in the circle (no feet or arms over the edge!). The circle gets smaller and smaller and players are knocked out as they cannot fit inside.


name: Ship, Shore
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
skills_developed: listening, agility, quick thinking
difficulty_level: usor
keywords: ship, shore, running, commands
tags: ["indoor", "beavers"]
language: en
normalized_name: ship, shore
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One end of the hall is 'ship' and the other is 'shore'. The leader shouts ship or shore and players run to that end. The leader may try to catch players out by pointing the wrong way or calling an end they're already at. Extra commands are introduced: Captain's Coming (freeze and salute), Sharks (get off the floor), Scrub the Decks (drop to knees and scrub), Climb the Rigging (mimic climbing a ladder), Ballroom Dancing (get into pairs and dance).

rules:
Run to the end called. Last to arrive or player who moves to the wrong end is out. Extra commands must be obeyed: Captain's Coming, Sharks, Scrub the Decks, Climb the Rigging, Ballroom Dancing.

variations:
Captain's Coming: stand at attention and salute, freeze. Sharks: get off the floor. Scrub the Decks: drop to knees and scrub. Climb the Rigging: mime climbing a ladder. Ballroom Dancing: get into pairs and dance.

source_excerpt:
One end of the hall is designated ship and one end is designated shore. The leader shouts ship or shore and the players run to that end of the hall. The leader tries to catch the player out by, for example, pointing at ship when calling shore, or by calling ship when the players are already at ship.


name: Pairs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
materials_list: whistle
skills_developed: speed, recognition
difficulty_level: usor
keywords: pairs, running, whistle, sit down
tags: ["indoor", "beavers", "cubs"]
language: en
normalized_name: pairs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players get into pairs and run around the hall away from their partners. When the whistle is blown they must find their partner, link arms backwards, and sit down together. The last pair to find each other and sit down are out.

rules:
Pairs run separately around hall. Whistle blown — find partner, link arms backwards, and sit down. Last pair to sit is out.

source_excerpt:
The players get into pairs. They must then run around the hall, away from their partners. When the whistle is blown they must find their partner, link arms backwards and sit down (with their arms still linked). The last pair to find each other and sit down are out.


name: Scotch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 7
materials_category: sport
materials_list: tennis ball
skills_developed: accuracy, agility, reaction time
difficulty_level: usor
keywords: ball, freeze, throw, dodge
tags: ["indoor", "scouts", "venture scouts"]
language: en
normalized_name: scotch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players run around the hall with a tennis ball introduced into the mix. When a player catches the ball they shout 'Scotch' — all others must freeze. The catcher can pivot on one foot but not move otherwise, then throws the ball to try to hit someone. Once the ball leaves the catcher's hands all others can move again and dodge. A player hit by the ball is out.

rules:
Catch ball — shout 'Scotch'. Others freeze. Catcher can only pivot, then throws ball at someone. When ball leaves hand, others can move. Hit player is out.

source_excerpt:
When a player catches the ball in their hands they shout 'Scotch'. At this point all other players must freeze. The player with the ball in their hands can turn by pivoting on one foot but cannot move otherwise. They must throw the ball at someone and try and hit them to get them out.


name: Ice Rescue
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 7-8
skills_developed: first aid, emergency response, teamwork
difficulty_level: mediu
keywords: ice, rescue, emergency, human chain
tags: ["first aid", "simulation", "patrol game"]
language: en
normalized_name: ice rescue
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid / emergency simulation game. The scenario: a scout has fallen through ice on a frozen lake; a second scout also breaks through when attempting rescue. Scouts must demonstrate how they would handle the situation. The correct action involves lying flat on stomachs and forming a human chain, each holding the ankles of the person ahead, worm-crawling to the victim to spread weight.

rules:
Read scenario aloud once. Scouts have just seconds to think and act. Correct action: lie flat, form human chain holding each other's ankles, crawl to victim.

source_excerpt:
The Scouts should lie flat on their stomachs and form a human chain. Each Scout holds the ankles of the person ahead and the "chain" worms its way to the victim. This approach spreads the weight over a larger surface.


name: Lightning
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 8
source_excerpt: Scouts should get away from tree and keep low to the ground. Find a depression or ditch if possible
materials_list: chair (to represent tree)
skills_developed: emergency response, survival knowledge
difficulty_level: usor
keywords: lightning, thunder, emergency, shelter
tags: ["first aid", "simulation", "outdoor safety"]
language: en
normalized_name: lightning
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid / emergency simulation game. The scenario: a patrol is hiking across an open field when a thunderstorm develops. Scouts must demonstrate what they would do. The correct action is to get away from trees and keep low to the ground, finding a depression or ditch if possible.

rules:
Read scenario aloud once. Scouts have seconds to think and act. Correct action: get away from the tree/tall objects, keep low, find a depression or ditch.


name: Accidental Hypothermia
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 8
skills_developed: first aid, hypothermia treatment, emergency response
difficulty_level: mediu
keywords: hypothermia, emergency, first aid, cold
tags: ["first aid", "simulation", "outdoor safety"]
language: en
normalized_name: accidental hypothermia
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid / emergency simulation game. Scenario: while hiking, a patrol meets a person who is shivering, has difficulty speaking, and whose clothes are wet. Scouts must demonstrate what they would do. Correct action: get victim out of wind and rain, insulate from the ground, replace wet clothing, put in a pre-warmed sleeping bag, give hot fluids if conscious, build a fire, huddle for warmth, do not rub or massage.

rules:
Read scenario aloud once. Scouts demonstrate correct response in seconds. Correct action: shelter, insulate, dry clothing, sleeping bag, hot fluids, fire, no rubbing.

source_excerpt:
Get victim out of wind and rain. Insulate him from the ground and replace wet clothing. Put victim into a pre warmed sleeping bag. As victim is conscious, give him hot fluids such as soup or tea.


name: Fire in Tall Building
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 8-9
skills_developed: fire safety, emergency response
difficulty_level: usor
keywords: fire, building, emergency, stairs, elevator
tags: ["first aid", "simulation", "safety"]
language: en
normalized_name: fire in tall building
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid / emergency simulation game. Scenario: the patrol is on the top floor of a tall building when a fire is reported four floors below. Scouts must demonstrate what they would do. Correct action: go to the stair door, feel it before opening it, use stairs not elevator. The elevator is dangerous because heat-activated buttons may take it to the fire floor, and the shaft acts like a chimney.

rules:
Read scenario aloud once. Scouts have seconds to act. Correct action: use stairs, feel door before opening, never take the elevator in a fire.

source_excerpt:
The Scout should go to the stair door, feel it and then open it. No one should enter the elevator. Explain to the Scout that automatic elevator buttons are often heat activated and as a result the elevator will take passengers straight to the fire floor.


name: Nosebleed
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 9
skills_developed: first aid, self-care
difficulty_level: usor
keywords: nosebleed, first aid, emergency
tags: ["first aid", "simulation"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A first aid / emergency simulation game. Each scout is told they have a nosebleed and must demonstrate how to handle it. Correct action: sit down, lean slightly forward, breathe through the mouth, press nostrils firmly together.

rules:
Each scout demonstrates handling a nosebleed. Correct: sit down, lean forward, breathe through mouth, press nostrils firmly together.

source_excerpt:
Each Scout should sit down and lean slightly forward. Breathing through the mouth, each Scout should press his nostrils firmly together.


name: Nosebleed
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
source_excerpt: Nosebleed: I don't know what these guys are doing, but I've got a nosebleed!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, nosebleed, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A person with a nosebleed looks down at the ground. Pedestrians come by, look around and down, and mumble. Finally the fourth pedestrian looks up and asks what they're doing. Punchline: 'I don't know what these guys are doing, but I've got a nosebleed!'

rules:
Cast: Person with nosebleed, 3 Pedestrians, 4th Pedestrian. Setting: City Street. First three pedestrians see the first person looking down and copy him. Fourth looks up momentarily and asks what's happening. Punchline about nosebleed.


name: Nosebleed
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
source_excerpt: Nosebleed: I don't know what these guys are doing, but I've got a nosebleed!
skills_developed: comedy
difficulty_level: usor
keywords: skit, nosebleed, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A person with a nosebleed looks down at the ground. Three pedestrians wander over and stare down too. A fourth asks what they are doing. The nosebleed person explains they have a nosebleed.

rules:
Nosebleed person looks down; pedestrians #1, #2, #3 each walk in and look down mumbling; #4 walks in, looks up, and asks what they are doing; punchline revealed.


name: Swing Ball
rules: Leader swings ball on rope in a circle. Players jump over ball as it passes. Hit by ball means out.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: ball, rope or bag
skills_developed: jumping, agility, timing
difficulty_level: usor
keywords: swing, ball, jump, circle
tags: ["indoor", "beavers", "cubs", "scouts", "ventures"]
language: en
normalized_name: swing ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All participants stand in a circle and the leader stands in the middle with a ball on a rope (a ball in a black bag works well). As the leader swings the ball, participants must jump over it as it passes them. If they are hit by the ball they are out.

source_excerpt:
All participants stand in a circle and the leader stands in the middle with a ball on a rope (a ball in a black bag works well). As the leader swings the ball the participants have to jump over it. If they hit the ball they are out


name: No Man's Land
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: sponge ball, chairs
skills_developed: throwing, catching, strategy
difficulty_level: usor
keywords: no man's land, ball, teams, dodge
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: no man's land
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants are split into two teams separated by two lines of chairs about 3 feet apart (the 'no man's land'). Teams try to hit opponents with a ball. If hit, a player is out. If someone catches the ball, the thrower is out. The ball cannot be thrown at the opposing team from no man's land. Sponge balls are best.

rules:
Hit opponents with ball to eliminate them. Catch the ball to eliminate the thrower. Cannot throw from no man's land.

source_excerpt:
The object is to hit someone on the opposing team with a ball, on being hit they are out. If someone catches the ball there person who threw it is out! If the ball lands in "no mans land" its anybodies, but can't be throw at the opposing team from no mans land!


name: Bucket Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: ball, buckets (2), chairs (2)
skills_developed: throwing, teamwork, strategy
difficulty_level: usor
keywords: bucket, ball, team, non-contact
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: bucket ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams each have a member standing on a chair at the opposing end of the hall holding a bucket. Teams score by throwing the ball into their own team's bucket. Non-contact game; the ball can only be intercepted while in the air. Players cannot travel with the ball.

rules:
Throw ball into your team's bucket (held by a player on a chair at the far end). Ball can only be intercepted mid-air. No travelling with ball.

source_excerpt:
The object of the game is to throw the ball into their teams bucket to score a point. It's a non contact game and the only way the ball can be intercepted by the other team is when its flying through the air. Also they can't travel with the ball!


name: Danish 1,2,3
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: pairs, circle, commands, danish
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: danish 1,2,3
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants pair off and stand in a double circle (inner and outer). Three commands: on '1' the couple swap places; on '2' the scout behind goes under the legs of the scout in front; on '3' scouts behind run around the perimeter clockwise back to their partner and go under their legs. The slowest couple on each command is eliminated.

rules:
1: couple swap places. 2: scout behind goes under front scout's legs. 3: scout behind runs clockwise around perimeter back to partner and goes under their legs. Slowest couple out each round.

source_excerpt:
Participants are paired off and asked to stand in a circle in 2 deep. (i.e you then have an inner and an outer circle) There are 3 commands. On the command of "1" the couple simply swap places. On command "2" all the scouts behind must go under the legs of the scout in front of them.


name: Poison Ivy
rules: Hold hands in circle. Chair in middle. Force others to hit the chair. Hit the chair and you're out.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_list: chair
skills_developed: strength, strategy
difficulty_level: usor
keywords: poison ivy, circle, chair, hands
tags: ["indoor", "beavers", "cubs", "scouts", "ventures"]
language: en
normalized_name: poison ivy
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants join hands in a circle with a chair placed in the middle. Players try to force the person next to them to hit the chair. If you hit the chair you are out.

source_excerpt:
Participants join hands in a circle and a chair is placed in the middle. If you hit the chair you are out. The object is to get the person next to you to hit the chair.


name: Human X's and O's
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: chairs or marked squares (9)
skills_developed: strategy, non-verbal communication, teamwork
difficulty_level: usor
keywords: noughts and crosses, strategy, teams, silent
tags: ["indoor", "team-building"]
language: en
normalized_name: human x's and o's
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A physical version of noughts and crosses (tic-tac-toe). A 3x3 grid is set out with nine squares or chairs. Two teams (X's and O's) take turns placing players on the grid, with no speaking or sign language allowed, to form a line of three in any direction.

rules:
No speaking or signing. Teams alternate placing a player on the grid. First team to form a line of three (diagonal, vertical, or horizontal) wins.

source_excerpt:
Set out a grid of nine squares or chairs. Split into two teams, one X's other O's. No speaking or sign language allowed. Each player takes up a position to see if their team can form a line of three either diagonally, vertically or horizontally.


name: Spin Dizzy
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: coin
skills_developed: balance, coordination, speed
difficulty_level: usor
keywords: relay, spin, dizzy, coin
tags: ["indoor", "relay"]
language: en
normalized_name: spin dizzy
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay team game. A coin is placed on the floor at one end of the room with teams at the other. Each player runs to the coin, places a finger or thumb on it, spins around three times, then runs back to tag the next player. First team to finish wins.

rules:
Run to coin, place finger/thumb on it, do three circles, run back and tag next player. First team to finish wins.

source_excerpt:
Place a coin on the floor at one end of the room with teams at the other. Each player runs up and places a finger or thumb on the coin and does three circles returning to tag the next player. Team to finish first wins.


name: Blindfold Trail
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: sisal or rope, blindfolds
skills_developed: communication, trust, leadership
difficulty_level: mediu
keywords: blindfold, trail, verbal, communication
tags: ["indoor", "outdoor", "trust", "team-building"]
language: en
normalized_name: blindfold trail
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rope or sisal course is laid out indoors or outdoors. All but one or two team members are blindfolded. The sighted member(s) must guide the blindfolded team around the course using verbal instructions only.

rules:
All except one or two players are blindfolded. Sighted players guide blind players around the rope course using only verbal instructions.

source_excerpt:
Lay a course with sisal or rope. Take appropriate safety precautions. All but one/two member/s of the team blindfolded. They must guide the team around the course with verbal instructions only.


name: Human Snakes and Ladders
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: ropes, benches or similar materials, large dice
skills_developed: counting, fun physical movement
difficulty_level: usor
keywords: snakes, ladders, board game, human
tags: ["indoor", "large group"]
language: en
normalized_name: human snakes and ladders
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A large snakes and ladders board is constructed on the ground using ropes for snakes and other materials (e.g. benches) for ladders. A big dice is thrown and players move the corresponding number of squares. Landing on a ladder moves you up; landing on a snake sends you back down.

rules:
Throw big dice and move that number of squares. Land on ladder — go up. Land on snake — go back down.

source_excerpt:
Construction snakes and ladders board on the ground. Use ropes for snakes and some other materials, e.g. benches, for ladders. Throw a big dice and move that number of squares. If you land on a ladder go up or on a snake go back down.


name: Pancake Race
category: retete
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_category: cooking
materials_list: frying pan, pancake batter ingredients
skills_developed: cooking, coordination, teamwork
difficulty_level: mediu
keywords: pancake, race, patrol, cooking
tags: ["cooking", "patrol game"]
language: en
normalized_name: pancake race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol makes pancake batter and cooks pancakes. When nearly cooked, the pancake must be tossed in the air with the frying pan passed to the next scout who must catch it. That scout makes the next pancake and passes to the next. If a pancake is not caught, another must be cooked. First patrol to cook enough pancakes for all patrol members to eat wins.

rules:
Each patrol makes batter. Toss pancake with pan then pass pan to next scout who catches it and makes the next one. Dropped pancake means start again. First patrol with enough pancakes for everyone wins.

source_excerpt:
Each Patrol makes pancake batter for pancakes. When almost cooked the pancake must be tossed in the air with the frying pan passed to the next scout to catch it. He/she then makes the next pancake and tosses it, passes the frying pan to the next scout and so on.


name: Pancake Race
variations: On pancake day use real pancakes.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: equipment
materials_list: bat, frying pan or tennis racket, ball or frisbee
skills_developed: coordination, speed, catching
difficulty_level: mediu
keywords: pancake race, relay, tossing
tags: ["indoor", "outdoor", "active", "relay"]
language: en
normalized_name: pancake race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Relay race where players toss a ball or frisbee on a bat/frying pan. Each run requires two successful tosses and catches without dropping. Dropping means starting over. Teams split at each end. On Pancake Day use real pancakes.

rules:
Player runs to the other end carrying frying pan. Must toss and catch frisbee/ball twice per run without dropping. Drop = return to start and begin again. Pass pan to next player at the other end.

source_excerpt:
On each run the frisbee or ball must be tossed and caught twice without dropping it. If the player drops it on the floor they must go back to where they started from and do their run again.


name: Duck!!!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: small spar
skills_developed: throwing, catching, reaction time
difficulty_level: usor
keywords: duck, spar, patrol, throw
tags: ["indoor", "patrol game"]
language: en
normalized_name: duck!!!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol lines up behind their PL. In front of the patrols is a small spar. The first member runs to the spar and throws it to the 2nd, who throws it back and ducks. The PL then throws it to the 3rd and so on until all members have caught it. The PL runs to the end and the process continues until the PL is back at the front.

rules:
First member throws spar to second who throws back and ducks. PL throws to each member in turn. PL runs to end and process repeats until PL is back at front.

source_excerpt:
A bit in front of their patrols is a small spar. The first member runs to the spar & throws it to the 2nd. The 2nd throws it back & DUCKS!!!!. The PL then throws it to the third etc… until all members have caught.


name: Statues
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: music (optional)
skills_developed: self-control, listening
difficulty_level: usor
keywords: freeze, statues, music, lights
tags: ["indoor", "all ages"]
language: en
normalized_name: statues
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Everyone moves around the den (possibly to music). When the music stops or lights go off, everyone must freeze. The last person to freeze is out. Laughing also counts as being out.

rules:
Move around to music (or lights on). Music stops or lights off — freeze. Last to freeze is out. Laughing is also out.

source_excerpt:
Everyone moves around the den, (maybe to music), when the music stops or lights go off, everyone must freeze. Last man is out… Laughing also counts as out!!!


name: Fruit Bowl
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: chairs
skills_developed: agility, quick thinking
difficulty_level: usor
keywords: fruit bowl, chairs, swap, circle
tags: ["indoor", "icebreaker"]
language: en
normalized_name: fruit bowl
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle with one person in the middle. Each player is assigned a fruit (apples, oranges, bananas, pear). When a fruit is called, all players of that fruit must swap chairs. The person in the middle tries to capture a chair to put someone else in the middle.

rules:
Each player assigned a fruit. Called fruit players must swap chairs. Middle player tries to capture a chair. 'Fruit bowl' means everyone swaps.

source_excerpt:
Troop sits around in a circle with one person left out in the middle! Pick 4 fruits, each person is assigned a fruit, (apples, oranges, bananas, pear). Call out a fruit name & all the apples must swap chairs.


name: Fruit Bowl
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs
skills_developed: speed, agility
difficulty_level: usor
keywords: fruit bowl, chairs, energy release
tags: ["energy release", "indoors"]
language: en
normalized_name: fruit bowl
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts sit in chairs in a circle and are each assigned a fruit name. When a fruit is called, all scouts with that name must run across the circle to an unoccupied chair. Each round, one chair is removed. The scout without a chair is out. When 'Fruit Bowl' is called, all scouts must cross.

rules:
Scouts are assigned a fruit in turn. When a fruit is called, all those scouts run across the circle to an unoccupied chair. At least one chair is removed each round. The scout without a chair is out. Continue until one scout remains.

source_excerpt:
When Apple is called – all the Apples must stand up and as quickly as possible run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed from the circle.


name: Sentry Towers
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: chairs, blindfolds, ball (optional)
skills_developed: stealth, awareness
difficulty_level: usor
keywords: sentry, blindfold, sneak, stealth
tags: ["indoor", "scouting skills"]
language: en
normalized_name: sentry towers
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One or two people are blindfolded and seated on chairs near the top of the den as 'sentries'. The rest of the troop must sneak past or crawl without being detected. Sentries can point or throw a ball at anyone they hear.

rules:
Blindfolded sentries sit on chairs. Others must sneak past silently. Sentries point or throw ball at anyone they hear.

source_excerpt:
One or two people sit on chairs near the top of the den, they are blindfolded. One by one the troop must sneak past/crawl without being caught. You could get the people on sentry duty to either point or throw a ball at their attackers.


name: Jousting Jockey Back Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: plastic cups, broom handle
skills_developed: balance, coordination, teamwork
difficulty_level: mediu
keywords: jockey, piggyback, jousting, patrol
tags: ["indoor", "patrol game", "physical"]
language: en
normalized_name: jousting jockey back race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol lines up at one end of the den. At the other end are plastic cups standing upright. A patrol member gives another a 'jockey back' (piggyback) and the rider must pick up a cup using a 'lance' (broom handle) while still on the carrier's back. The patrol can swap who is the horse. First patrol back in line wins.

rules:
Piggyback to the cups. Rider picks up cup with a broom handle lance while still on back. Patrol can rotate horse. First patrol back in line wins.

source_excerpt:
A member of the patrol gives another a jockey back as far as the cups, while the person is still on their back, they must try pick the cup up using their lance (a broom handle!!!). First patrol back in line wins.


name: The Bomb Mission
variations: Add extra scouts who can pop balloons in transit.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 14-15
materials_list: balloons, whistles, torches
skills_developed: teamwork, stealth, observation, hearing
difficulty_level: mediu
keywords: bomb, balloon, wide game, outdoor
tags: ["outdoor", "wide game", "night game"]
language: en
normalized_name: the bomb mission
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An explosive wide game played in an area with hiding places such as a wood. Equal teams are sent to different parts of the playing area. Leaders or PLs either hand out 'bombs' (balloons, marked by team) or discharge them (pop them). Leaders hide themselves so scouts must use hearing and sight to find them — disposal units have a whistle, bomb-carriers have torches, both sounded at 1-minute intervals. The team that disposes of the most balloons at the end wins. Extra scouts can pop balloons in transit for added challenge.

rules:
Teams try to pop (dispose of) as many enemy balloons as possible. Find leaders by whistle (disposal) or torch (bomb hand-out) sounded every minute. Balloons marked by team. Define a game-over signal before starting.

source_excerpt:
A number of Leaders (or PL's) are given the task of either handing out the Bombs (balloons) or discharging them (popping). Each balloon is marked by the team who is carrying it so it can be identified later.


name: Below the Knees
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 15-16
materials_category: sport
materials_list: football
skills_developed: agility, speed, dodging
difficulty_level: usor
keywords: below knees, football, dodge, corners
tags: ["indoor", "active"]
language: en
normalized_name: below the knees
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Leaders stand in each corner of the room. Players start in the centre and move around. Leaders throw a football into the centre aiming to hit players below the knees. When a player is hit they move out of the play area. Last player remaining is the winner.

rules:
Leaders throw football at players aiming below the knees. Hit below the knees — move out. Last player wins.

variations:
More than one football; players who are out join the throwers; leaders in centre with players running outside.

source_excerpt:
Leaders stand in each corner of the room. Players start in the centre of the room and are able to move around. Object of the game is to avoid being hit "Below The Knees" by the football.


name: Chair Attack
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 16-17
materials_category: sport
materials_list: chair per player, very soft ball
skills_developed: kicking accuracy, strategy
difficulty_level: usor
keywords: chair, ball, kick, seated
tags: ["indoor", "inclusive"]
language: en
normalized_name: chair attack
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player has a chair placed against a wall. All players stand and try to kick a soft ball at other players' chairs. When your chair is hit you sit down but can still play from a seated position if the ball comes to you. Last player whose chair has not been hit wins.

rules:
Kick soft ball at other players' chairs. Chair hit — sit down, but can still play from seated position. Ball kicked too high = 2-minute penalty seated.

variations:
Teams of three or four; if ball kicked too high a 2-minute sitting penalty is imposed; each player sits out for only 5 minutes if chair hit (for longer game).

source_excerpt:
Each player has a chair, which is placed against a wall. Every player stands up, and tries to kick the ball at any other Scouts chair. Once your chair has been hit you sit down on your chair but you can still take part in the game but only from a sitting position and if the ball comes to you.


name: Quadrants
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 17-18
materials_category: sport
materials_list: long rope or four shorter ropes, ball, whistle
skills_developed: teamwork, strategy, speed
difficulty_level: usor
keywords: quadrants, ball, whistle, team
tags: ["indoor", "team game"]
language: en
normalized_name: quadrants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A room is divided into four equal quadrants by a rope. Players are divided into equal teams, one per quadrant. A ball is thrown in and passed around. Every 30 seconds a whistle blows; whichever team has the ball in their quadrant loses a point. First team to lose all allocated points loses. The aim is to get the ball out of your area and into someone else's as fast as possible.

rules:
Ball in your quadrant when whistle blows = lose a point. Get the ball out of your quadrant ASAP. First team to lose all points is out.

source_excerpt:
The ball is thrown in and passed around. The Whistle is blown every 30 seconds and whoever has the ball in their quadrant loses a point. Loser is first to lose all allocated points.


name: Quadrants
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 17
materials_category: ropes
materials_list: long rope or four shorter pieces, whistle
skills_developed: teamwork, speed
keywords: ball game, quadrants, team
tags: ["energy release", "indoors"]
language: en
normalized_name: quadrants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A fast ball game where the room is divided into four equal quadrants by rope. Teams occupy one quadrant each, passing the ball around. Every 30 seconds a whistle blows and whoever has the ball in their quadrant loses a point. The loser is the first team to lose all allocated points.

rules:
The room is divided into four quadrants by rope. Each team takes a quadrant. A ball is thrown in and passed around. Every 30 seconds a whistle is blown and whoever has the ball in their quadrant loses a point. Loser is first to lose all allocated points.

source_excerpt:
The ball is thrown in and passed around. The Whistle is blown every 30 seconds and whoever has the ball in their quadrant loses a point.


name: Zig Zag
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs or markers
skills_developed: speed, agility, awareness
difficulty_level: usor
keywords: zig zag, rows, energy release, patrol
tags: ["indoor", "energy release"]
language: en
normalized_name: zig zag
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols line up in straight lines kneeling on one knee behind numbered markers. When two numbers are called (e.g. 1 and 4), those rows swap places by zig-zagging through the other rows. The last scout to take up their new position on one knee is out. Game continues until only one scout remains. The faster it is played, the better.

rules:
Rows called must swap places zig-zagging through other rows. Last scout in new position on one knee is out. Repeat until one remains.

source_excerpt:
When you call 1 & 4 for example – row 1 changes places with row 4 (zig sagging through rows 2 & 3 to get to their new places). The last scout in their new place on one knee is out.


name: Zig Zag
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs or markers
skills_developed: agility, speed
keywords: energy release, patrol, relay
tags: ["energy release", "indoors"]
language: en
normalized_name: zig zag
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols line up in straight lines kneeling on one knee behind numbered markers. When two numbers are called, those rows change places by zig-zagging through the others. The last scout to reach their new place on one knee is out. Repeat until only one scout remains.

rules:
Each marker is given a number. When two numbers are called, those rows change places zig-zagging through the other rows. The last scout to get into position on one knee is out.

source_excerpt:
When you call 1 & 4 for example – row 1 changes places with row 4 (zig sagging through rows 2 & 3 to get to their new places). The last scout in their new place on one knee is out.


name: Fruit Bowl (Francis Minogue version)
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs
skills_developed: agility, quick thinking
difficulty_level: usor
keywords: fruit bowl, chairs, circle, energy release
tags: ["indoor", "energy release"]
language: en
normalized_name: fruit bowl (francis minogue version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All scouts sit in a circle on chairs. Each scout is assigned a fruit in turn (Apple, Orange, Pear, Banana). When a fruit is called, all scouts of that fruit run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed. The scout without a chair is out. When 'Fruit bowl' is called everyone swaps chairs. Continues until one scout remains.

rules:
Called fruit scouts run across circle to an unoccupied chair. At least one chair removed each round. No chair = out. 'Fruit bowl' = everyone moves.

source_excerpt:
When Apple is called – all the Apples must stand up and as quickly as possible run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed from the circle. The Scout who ends up without a chair is out.


name: Bamboo Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: bamboo canes (5–6 ft, one per scout)
skills_developed: agility, reaction time, coordination
difficulty_level: mediu
keywords: bamboo, cane, circle, catch
tags: ["indoor", "energy release"]
language: en
normalized_name: bamboo circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts stand in a circle each holding a bamboo cane upright on the floor. On the command 'Left', each scout lets go of their own cane and moves left to catch the cane on their immediate left before it falls. 'Right' is the same but moving right. 'About' means let go, spin 360 degrees and re-catch your own cane. Any scout who fails to catch is out. When two scouts remain, they stand 10 feet apart and on 'Go' must let go and race to catch each other's cane. Gap increases until one fails.

rules:
Let go on command, move to catch neighbouring cane (Left/Right) or spin and recatch own (About). Fail to catch = out. Final two race across to catch each other's cane.

variations:
Final duel: two scouts apart, let go on command, race to catch other's cane — gap increases each round.

source_excerpt:
Get all the Scouts to stand in a circle holding a Bamboo Cane upright touching the floor (between 5 & 6 foot long). The calls are Left, Right and About.


name: Bamboo Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: bamboo canes (between 5 and 6 foot long)
skills_developed: reflexes, coordination
difficulty_level: mediu
keywords: bamboo, circle, reflexes
tags: ["circle game", "indoors"]
language: en
normalized_name: bamboo circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts stand in a circle each holding a bamboo cane upright. When 'Left' or 'Right' is called, each scout lets go of their cane and moves to catch the cane beside them. When 'About' is called, they let go, spin 360 degrees and recatch their own cane. Scouts who fail to catch are out.

rules:
Left: let go, move left to catch the next cane. Right: let go, move right. About: let go, spin 360 degrees, recatch own cane. Any scout who fails to catch is out. Final two scouts race across to catch each other's cane.

source_excerpt:
When Left is called – each Scout must let go their Bamboo Cane (The must simply let go – do not allow scouts to push the cane in any direction). They then move left to catch the Cane on their immediate left.


name: Compass Game
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: compass directions, speed, listening
difficulty_level: usor
keywords: compass, cardinal points, directions, running
tags: ["indoor", "scouting skills", "energy release"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each of the four walls is assigned a cardinal point (North, South, East, West). The leader calls a direction and all scouts must run to that wall. The last person to touch the wall is out. For added complexity, corner intersections (NE, NW, SE, SW) can also be used. Continues until one scout remains.

rules:
Call a cardinal direction. Scouts run to that wall. Last to touch the wall is out. Advanced: use corner intersections (NE, NW, SE, SW).

variations:
Use the four corner intersections (North East, North West, South East, South West) for added complication.

source_excerpt:
Allocate the 4 walls in the room one of the 4 Cardinal Points (North, South, East & West). When you call North – all the Scouts must run to the North wall. The last person to touch the wall is out.


name: Compass Game
variations: Use the instructions for the Corners of the room (NE, NW, SE, SW) for added complication.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: compass skills, speed
difficulty_level: usor
keywords: compass, cardinal points, energy release
tags: ["energy release", "compass skill", "indoors"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Four walls in the room are allocated compass points (North, South, East, West). When a direction is called, all scouts run to that wall. The last person to touch the wall is out. For added complexity, diagonal corners (NE, NW, SE, SW) can be used.

rules:
Allocate 4 walls to the 4 Cardinal Points. Call a direction and all scouts must run to that wall. Last person to touch is out. Continue until one scout remains. Add diagonal corners for more complexity.

source_excerpt:
When you call North – all the Scouts must run to the North wall. The last person to touch the wall is out. Continue until only 1 scout remains.


name: Compass Game
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 44
skills_developed: compass directions, spatial orientation
difficulty_level: usor
keywords: compass, directions, orientation
tags: ["scouts", "compass", "blindfold"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players spread out in the room and orient to a designated 'north'. With eyes closed, players turn and point in the direction called by the leader (e.g., 'East', 'bearing 270°'). A referee taps out anyone pointing the wrong direction. Last player remaining wins. Good for developing sense of direction.

rules:
Players stand spread out and orient to north. Close eyes. On each direction call, turn and point. Referee eliminates those pointing wrongly. Game continues until one remains.

source_excerpt:
The caller then calls out a direction, like 'east' and then everyone turns (eyes still closed) and points in the direction of east. The referee the goes around and taps the shoulder of anyone not pointing in the right direction.


name: Leap Frog Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: agility, coordination, fitness, physical fitness, teamwork
difficulty_level: usor
keywords: leapfrog, relay, patrol, race
tags: ["indoor", "active", "patrol game", "relay", "physical", "outdoors or indoors"]
language: en
normalized_name: leap frog relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols stand in rows with about 2 metres between each scout. Scouts bend over and the last one in line leapfrogs over everyone's backs. As soon as they are in position 2 metres in front, the next scout at the back starts. The first patrol to finish leapfrogging is the winner.

rules:
Last in line leapfrogs over the row. Once in position in front, next back scout starts. First patrol to complete the leap-frog relay wins.

source_excerpt:
The Scouts bend over and the last one in line leapfrogs over their backs. As soon as he has got into position 2 mts. in front of the last one, the next Scout at the back of the line starts to jump, and so on. The first Patrol to finish leapfrogging is the winner.


name: Nose Ball
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: table tennis balls, chalk
skills_developed: coordination, fun
difficulty_level: usor
keywords: nose, ball, table tennis, race
tags: ["indoor", "fun game"]
language: en
normalized_name: nose ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Same setup as Blow Ball but participants must push the table tennis ball across the chalk line using their nose. Blowing is not allowed and results in elimination.

rules:
Push tennis ball across chalk line using nose only. Blowing the ball is not allowed — doing so means you're out.

source_excerpt:
Staying with the tennis ball same set up but this time nose it across the line blowing it means your out.


name: Nose Ball
rules: Same set up as Blow Ball but this time nose it across the line. Blowing it means you're out.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: table tennis balls, chalk
skills_developed: coordination
difficulty_level: usor
keywords: nose ball, table tennis, race
tags: ["fun", "physical"]
language: en
normalized_name: nose ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Same setup as Blow Ball but participants must push the table tennis ball across the course using only their nose. Blowing the ball means the participant is out.

source_excerpt:
Staying with the tennis ball same set up but this time nose it across the line blowing it means your out.


name: Blow Cones
rules: Blow into paper cone to move it along the string. First to reach the end wins.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: A4 paper (for cones), string (10 m), chairs (4)
skills_developed: lung capacity, control
difficulty_level: usor
keywords: blow, cone, string, paper
tags: ["indoor", "calm game"]
language: en
normalized_name: blow cones
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two cones are made from A4 paper. Four anchor points (chairs) are set up and a string of about 10 metres is tied from one chair to another, making two parallel 'courses'. A cone is threaded onto each string. On command, participants blow into their cone to move it along the string. First cone to the end wins.

source_excerpt:
Make 2 cones from A4 paper. Set up 4 anchor points(Chairs?) Tie one end of a piece of string of say 10 meters to one chair each. Place the cone on the string by passing it through both ends and secure to the opposite chair making two "courses" on Command the participants move the cone along the string by blowing into the cone.


name: Blow Cones
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: A4 paper, string (10m), chairs
skills_developed: breath control, fine motor skills
difficulty_level: usor
keywords: blow cones, paper, string race
tags: ["fun", "craft"]
language: en
normalized_name: blow cones
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Participants make paper cones from A4 paper and blow them along a string stretched between two chairs. The first to get their cone to the other end wins.

rules:
Make 2 cones from A4 paper. Tie string of about 10 meters between two chairs per course. Place cone on string through both ends. On command, participants blow into the cone to move it along the string. First home wins.

source_excerpt:
Make 2 cones from A4 paper. Set up 4 anchor points(Chairs?) Tie one end of a piece of string of say 10 meters to one chair each.


name: Ship to Shore (John Brennan version)
rules: Ship = run to Ship wall. Shore = run to Shore wall. Bombers = hit the floor.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: ship, shore, bombers, energy release
tags: ["indoor", "energy release"]
language: en
normalized_name: ship to shore (john brennan version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An action game using the commands Ship, Shore, and Bombers. One wall is designated Ship, another is Shore, and the floor becomes Bombers. On 'Ship' players run to the Ship wall; on 'Shore' to the Shore wall; on 'Bombers' players hit the floor. Very energetic — described as leaving players without energy after 5 minutes.

source_excerpt:
Designate one Wall as Ship one as Shore and the floor becomes bombers. On Shouting Ship they run to the designated wall, Shore to the designated Wall and fir bombers hit the floor. 5 minutes and all the energy is gone.


name: Object Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object (pen or similar)
skills_developed: speed, awareness
difficulty_level: usor
keywords: object, circle, chase, drop
tags: ["indoor", "classic game"]
language: en
normalized_name: object chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players stand in a large circle with hands open behind their backs. One nominated player is given an object (e.g. a pen) and walks or runs around the outside. They place the object in someone's hands, then race around the circle back to that person's place before being caught. If not caught, the new holder carries on in the same way.

rules:
Nominated player circles the ring and drops object into someone's hands. Races back to that spot before being caught. If not caught, the new holder carries on.

source_excerpt:
One is nominated and given an object (Say a pen) and the individual walks or runs around the outside of the circle. The participant places the pen into the hands of his or her choosing and runs round the circle to get back to that persons place in the circle before being caught.


name: Object Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object (e.g. pen)
skills_developed: speed, strategy
difficulty_level: usor
keywords: chase, circle, object
tags: ["circle game", "energy release"]
language: en
normalized_name: object chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players form a circle with hands open behind their backs. One nominated player walks or runs around the outside of the circle with an object and places it in someone's hands, then runs to get back to that person's place before being caught. If caught, they start again.

rules:
One player is nominated and given an object and walks/runs around the outside. They place it into the hands of their choosing and run around to get back to that person's place before being caught. If not caught, person 2 carries on; if caught, person 1 starts again.

source_excerpt:
The participant places the pen into the hands of his or her choosing and runs round the circle to get back to that persons place in the circle before being caught.


name: Pick and Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object
skills_developed: speed, agility, strategy
difficulty_level: usor
keywords: pick, chase, object, rows
tags: ["indoor", "classic game"]
language: en
normalized_name: pick and chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two parallel rows of participants number off. The rows are at least 2 metres apart. An object is placed in the centre of the floor. When a number is called, the two players with that number race to grab the object and return to their own side without being caught by the other player. Successfully getting back without being caught wins.

rules:
Number called — two matching players race to grab object from centre and return to own side without being caught. Successful return = win.

source_excerpt:
Place an object in the centre of the floor and call off a number say 2. The idea is to get out grab the object and back to your own side without being caught. A winner is someone who gets away without being caught


name: Pick and Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object
skills_developed: speed, agility
difficulty_level: usor
keywords: pick and chase, numbered, relay
tags: ["energy release", "indoors"]
language: en
normalized_name: pick and chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two parallel rows of participants numbered off, rows at least 2 metres apart. An object is placed in the centre. When a number is called, both players with that number race to grab the object and return to their side without being caught.

rules:
Two rows numbered off facing each other. Place an object in the centre. Call a number — both that numbered player race to get the object and back to their own side without being tagged. Winner is the one who gets away without being caught.

source_excerpt:
Two parallel rows of participants numbered off. The rows should be at least 2 meters apart. Place an object in the centre of the floor and call off a number say 2. The idea is to get out grab the object and back to your own side without being caught.


name: Ship to Shore
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
skills_developed: listening, speed, reaction time
difficulty_level: usor
keywords: ship shore, action, energy release
tags: ["energy release", "indoors"]
language: en
normalized_name: ship to shore
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An action game using movement commands. One wall is 'Ship', another is 'Shore', and the floor becomes 'Bombers'. On calling 'Ship' players run to the ship wall, 'Shore' to the shore wall, 'Bombers' they hit the floor. Keeps energy high for about 5 minutes.

rules:
Designate one wall as Ship, one as Shore, and the floor as Bombers. On shouting Ship they run to that wall, Shore to the other wall, and for Bombers they hit the floor.

source_excerpt:
Designate one Wall as Ship one as Shore and the floor becomes bombers. On Shouting Ship they run to the designated wall, Shore to the designated Wall and fir bombers hit the floor.


name: Nosey Parker
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_list: matchbox
skills_developed: coordination, balance
difficulty_level: usor
keywords: matchbox, nose, relay
tags: ["relay", "fun", "silly"]
language: en
normalized_name: nosey parker
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts line up in relay formation. The first scout puts a matchbox on the end of their nose, completes a given course, and returns to pass the matchbox to the next scout nose-to-nose without using hands.

rules:
First scout puts matchbox on nose, completes course, returns and passes matchbox nose-to-nose to next scout. No hands allowed. Relay continues.

source_excerpt:
First Scout in each line, puts a matchbox on the end of his/her nose, completes a given course, and returns to pass the matchbox to the next scout, without using their hands…from nose to nose


name: Squankles
rules: Each scout grabs their own ankles and must complete the relay course without letting go.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
skills_developed: coordination, balance
difficulty_level: usor
keywords: ankles, relay, silly game
tags: ["relay", "fun", "physical"]
language: en
normalized_name: squankles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts in relay formation, each scout grabs their own ankles and without letting go must complete the course in relay fashion.

source_excerpt:
Scouts in relay formation, each scout grabs his/her own ankles and without letting go, must complete the course in relay fashion.


name: Scramble
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
skills_developed: speed, observation
difficulty_level: usor
keywords: shoes, scramble, relay, patrol
tags: ["fun", "indoors", "patrol game"]
language: en
normalized_name: scramble
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts remove their footwear and place it in a pile in the centre of the room, then face the walls. Leaders mix up the footwear, separating pairs. On command, scouts find their own shoes, put them on, and the first patrol back in formation at alert wins.

rules:
Scouts remove footwear and place in a central pile, then face walls. Leaders mix up footwear. On command scouts find and put on their shoes. First patrol back in formation wins. Can be made harder in a dark hall with lights flashed on and off every 15 seconds.

variations:
This game is especially difficult in a dark hall if the lights are turned on and off at 15 second intervals.

source_excerpt:
Each scout removes his/her footwear and places it in a pile in the centre of the room, then the scouis all face the walls of the room. Leaders mix the footwear up, carefully separating those left in pairs.


name: Shark Island
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_category: ropes
materials_list: 1 long rope
skills_developed: teamwork, quick reactions
difficulty_level: usor
keywords: shark, island, rope, circle
tags: ["circle game", "fun", "indoors"]
language: en
normalized_name: shark island
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A rope forms a circle island on the floor. All scouts stand inside. When 'All Clear' is called, scouts leave the island while a leader tightens the rope to shrink it. When 'Sharks' is called, all scouts must get back on the island. Those who can't fit are out. Last scout on island wins.

rules:
All scouts stand inside the rope circle. 'All Clear': scouts step outside and leader tightens rope. 'Sharks': all must get back on. Any scout not inside the rope is out. Island keeps shrinking each round.

source_excerpt:
When a Leader shouts "Sharks", the scouts must all get back on the island. Any scout not able to get inside the rope is out. The Leaders keep reducing the size of the island every couple of minutes during the "all clear" sessions.


name: Tug 'o' Knots
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_category: ropes
materials_list: 1 metre rope per scout
skills_developed: knot tying, teamwork, strength
difficulty_level: mediu
keywords: knots, tug of war, rope, patrol
tags: ["patrol challenge", "knots", "indoors"]
language: en
normalized_name: tug 'o' knots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each scout has a 1-metre rope. In patrols, on command each scout joins their rope to the next. First team to form one complete rope wins points, then the teams have a tug of war using joined ropes. Finally teams untie all knots and first patrol with all pieces separated wins.

rules:
Each scout has 1m rope. On command, each joins their rope to the next. First complete chain wins points. Then tug of war. Then untie all knots — first patrol with all pieces untied wins last points. Team with most points wins.

source_excerpt:
Every scout has a 1 metre length piece of rope. In patrols or relay formation, on a given command, each scout joins his/her rope to the next scouts rope. First team finished with one rope made from all pieces, wins points


name: Jingle the Keys
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 22
materials_list: keys on a ring
skills_developed: listening, spatial awareness
difficulty_level: usor
keywords: keys, jingle, blindfold, circle
tags: ["circle game", "sensory", "indoors"]
language: en
normalized_name: jingle the keys
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players stand in a circle with one in the centre with eyes shut. A leader gives keys to a player who jingles them. The centre player tries to locate the keys. When located, another player asks them to bring the keys over, and the centre player (still eyes shut) tries to deliver them.

rules:
Centre player keeps eyes closed. A player jingles keys then holds them still. Centre player tries to locate them, helped by a jingle if needed. Then another player asks for the keys and the centre player tries to bring them.

source_excerpt:
The leader gives keys on a ring to one of the players, who jingles them and then holds them still, whereupon the centre player tries to go and get them.


name: Telegrams
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 22
materials_list: paper, pens
skills_developed: creativity, language
difficulty_level: usor
keywords: telegram, letters, names, writing
tags: ["circle game", "writing", "creative"]
language: en
normalized_name: telegrams
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle and each must write a clever telegram whose words begin with the letters of their right-hand neighbour's name. Telegrams are then passed to the right and each reads the one received aloud.

rules:
Each player writes a telegram using the first letters of their right-hand neighbour's name as the initials of successive words. Pass to the right and read aloud.

source_excerpt:
The player's sit in a circle and each try to write a clever telegram the words of which begin with the letters of his right-hand neighbour's name.


name: A Trip to Europe
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 23
skills_developed: deduction, observation, creativity
difficulty_level: mediu
keywords: europe, letter, deduction, mystery rule
tags: ["circle game", "mystery rule", "icebreaker"]
language: en
normalized_name: a trip to europe
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle. The leader announces they are going to Europe and will take something beginning with a specific letter (the trick: it must start with the same letter as either their given name or surname). Players who don't know the rule may suggest unacceptable items and be excluded from the trip.

rules:
Each player must offer to bring something whose name starts with the first letter of either their given name or surname. If they don't know the rule, they may offer unacceptable items and be told they cannot go. Play continues until all discover the rule.

source_excerpt:
I'm going to Europe and I'd like to have all of you go along if you will bring the things I want you to bring. I am going to take a salmon.


name: My Grandmother Doesn't Like Tea
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
skills_developed: deduction, pattern recognition
difficulty_level: mediu
keywords: grandmother, mystery rule, letter, deduction
tags: ["mystery rule", "icebreaker", "circle game"]
language: en
normalized_name: my grandmother doesn't like tea
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mystery rule game. One player who knows the rule states what grandmother likes and doesn't like. Others try to guess the rule by asking questions. The rule is that grandmother doesn't like anything with the letter 't', but does like things with double letters.

rules:
Players who know the game join in revealing what grandmother likes/doesn't like. Others must discover the hidden rule through questions. The rule: grandmother dislikes anything with the letter 't', but likes everything with double letters.

source_excerpt:
"grandmother" does not like anything the name of which contains the letter "t," but she does like everything the name of which contains double letters


name: Wireless
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: towel or string, small concealable object
skills_developed: observation, deduction
difficulty_level: mediu
keywords: wireless, trick, confederate, mystery
tags: ["mystery trick", "circle game"]
language: en
normalized_name: wireless
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two confederates swing a towel or string between them. When someone speaks, one leaves the room after saying they got the message. Their confederate secretly passes an object to the person who spoke immediately before their partner said 'Yes'. The returned player must identify who received the message.

rules:
Two confederates swing towel/string. When someone speaks, one asks the other if they got the message. If sure who spoke, they say Yes and leave. The confederate gives the message/object to the last person to speak before 'Yes'. The returning player names who has the message.

source_excerpt:
Two people take hold of the ends of a towel or string and swing it round and round between them, ostensibly "to get the air waves going" but in reality to listen for someone to speak.


name: How Do You Like Your Neighbour?
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: chairs
skills_developed: speed, social skills
difficulty_level: usor
keywords: neighbour, chairs, circle, social
tags: ["circle game", "chairs", "social"]
language: en
normalized_name: how do you like your neighbour?
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle and number off including a centre player. The centre player asks any player how they like their neighbour. If the answer is 'Very well', all must change seats. If 'Not at all', two other numbers are named who swap with the neighbours. Centre player tries to grab a seat.

rules:
Centre player asks 'How do you like your neighbour?' Answer 'Very well' means all change seats. 'Not at all' means two named numbers swap with those beside the answerer. Centre player tries to take a seat; whoever loses a seat becomes the next questioner.

source_excerpt:
The centre player goes up to anyone of the other players and asks, "How do you like your neighbour?" He may answer, "Very well," in which case all the players must change seats


name: Ocean Wave
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: chairs
skills_developed: reaction time, listening
difficulty_level: usor
keywords: ocean wave, chairs, circle
tags: ["circle game", "chairs"]
language: en
normalized_name: ocean wave
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players arrange chairs close together in a circle. One player goes to centre, leaving one empty chair. The centre player calls 'Shift right' or 'Shift left' and players try to always keep the chair in the called direction occupied. Centre player tries to take a seat; whoever fails exchanges places.

rules:
One centre player without a seat. Player calls shift right or left and changes the call whenever they wish. Players must keep the chair in the called direction occupied while shifting. Centre player tries to grab a seat; whoever is at fault exchanges places.

source_excerpt:
The centre player calls "Shift right (or left)" and changes the call whenever he wishes. The players endeavour to keep the chair on the right or left occupied while shifting as directed.


name: Magpies
rules: How many things can each child fit in the matchbox in 10 minutes?
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: 1 matchbox per child
skills_developed: observation, creativity
difficulty_level: usor
keywords: matchbox, nature, collecting
tags: ["nature", "outdoor", "creative"]
language: en
normalized_name: magpies
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each child has a matchbox and 10 minutes to fit as many small nature items (blade of grass, daisy, feather, pebble) inside as possible.

source_excerpt:
How many things can each child fit in the matchbox in 10 minutes? Blade of grass, daisey, feather, pebble, etc.


name: Guessing Game
variations: Can be played as a tasting game: blindfold child and they taste a selection of fruit and veg.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: 10 items of fruit and veg, large pillowcase
skills_developed: sensory awareness, deduction
difficulty_level: usor
keywords: fruit, guessing, sensory, blindfold
tags: ["sensory game", "fun"]
language: en
normalized_name: guessing game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Ten items of fruit and vegetables are placed in a large pillowcase. Each child in turn feels inside and tries to guess what the items are. Can also be played as a tasting game with blindfolded children tasting a selection.

rules:
Each child in turn feels inside the bag and tries to guess what the items are. Can also be played as a tasting game: blindfold the child and they taste a selection of fruit and veg.

source_excerpt:
Each child in turn feels inside the bag and tries to guess what they are. You could play this as a tasting game as well. Blindfold the child and they taste a selection of fruit and veg.


name: Back to Back Run
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
skills_developed: coordination, teamwork, trust
difficulty_level: usor
keywords: back to back, partner, run, teamwork
tags: ["partner game", "physical"]
language: en
normalized_name: back to back run
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children find partners, stand back to back and link elbows. Together they run to a spot and back, with one facing forward and the other backward. To return, they don't turn around but switch roles.

rules:
Partners stand back to back, link elbows, and run to a spot and back. One faces forward, the other backward. On the return, they switch roles without turning around.

source_excerpt:
The children find partners, stand back to back and link elbows. Their challenge is to run to a spot and back, one facing forwards and the other backwards.


name: Character Pair Matching
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: cards with animal names
skills_developed: social skills, listening
difficulty_level: usor
keywords: animals, matching, icebreaker, pairs
tags: ["icebreaker", "matching", "young children"]
language: en
normalized_name: character pair matching
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Names of farm animals are written on pairs of cards. Cards are distributed randomly. Children find their matching partner by making the noise of their assigned animal.

rules:
Write names of farm animals on two cards for each animal. Distribute randomly. Get children to find their matching pair by making the noise of that animal.

source_excerpt:
Write names of farm animals on two cards for each animal. Distribute randomly to the children and get them to find their corresponding pair by making the noise of that animal.


name: Balloon Blow
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: balloons (blown up)
skills_developed: breath control, teamwork
difficulty_level: usor
keywords: balloon, blow, relay, race
tags: ["relay", "fun", "physical", "balloons"]
language: en
normalized_name: balloon blow
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams each with one balloon per child. Each child in turn blows their balloon along the floor to a marked spot and returns to the end of the line. The next child then takes their turn. Relay-style race.

rules:
On 'GO', each child must in turn blow their balloon along the floor to the end of the hall and return to the end of the line as fast as possible. Next child takes their turn.

source_excerpt:
On the word "GO" each child must, in turn, blow their balloon along the floor to the end of the hall ( or a marked spot ). and then return to the end of the line as fast as possible.


name: Dice Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: six large sheets of card, large dice
skills_developed: number recognition, speed
difficulty_level: usor
keywords: dice, numbers, cards, elimination
tags: ["elimination game", "fun", "young children"]
language: en
normalized_name: dice game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six large sheets of card with dots corresponding to dice sides are placed on the floor. Players run around and stand on cards. The dice is thrown and players on the matching numbered card are out.

rules:
Six large cards with dots 1-6 placed on floor. Children run around and stand on one card. Throw the dice: children on the matching number are out. Repeat.

source_excerpt:
The children run around and stand on one of the pieces of card, throw the dice and whatever number it lands on the children standing on the corresponding number are out.


name: Tyre Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: inflated large tyre tube
skills_developed: strength, speed
difficulty_level: usor
keywords: tyre, tug, numbered, teams
tags: ["physical", "fun", "teams"]
language: en
normalized_name: tyre game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams are numbered off and stand at opposite ends of the hall. An inflated large tyre tube is placed in the centre. When a number is called, both players with that number race to drag the tyre back to their team to score a point. Even more fun if two numbers are called at once.

rules:
Two teams numbered 1-8+ stand at opposite ends. Call a number and those players run to drag the tyre to their team. Award a point for success. Can call two numbers simultaneously for extra fun.

variations:
Even better fun if you call two numbers at the same time. Usually finish with calling all the numbers.

source_excerpt:
When you call a number the person from each team with the corresponding number run forward and try to drag the tyre back to their team to score a point.


name: Snow Shoes
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: plastic shopping bags (2 per team)
skills_developed: balance, coordination
difficulty_level: usor
keywords: snow shoes, bags, relay, balance
tags: ["relay", "fun", "indoors"]
language: en
normalized_name: snow shoes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams race from one end of the den to the other using plastic shopping bags as stepping-stones. The bags slide under feet making it more fun. Done relay-style, first team with all members across wins.

rules:
Divide into teams with two plastic bags per team. Teams get from one end of the den to the other using the bags as stepping-stones. Done relay-style, first team with all members back first wins.

source_excerpt:
The idea is to get from one end of the den to the other using the bags as stepping-stones, as the bags slide under their feet it makes it more fun.


name: Prayer or Promise Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: printed prayer/promise cut into pieces, laminator (optional), table
skills_developed: teamwork, memory, literacy
difficulty_level: usor
keywords: prayer, promise, relay, puzzle
tags: ["relay", "educational", "scouting values"]
language: en
normalized_name: prayer or promise relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The scout prayer or promise is printed and cut into words or phrases, laminated, and jumbled on a table. Teams relay to collect pieces and assemble them in the correct order. Great for the start of year to help scouts learn the prayer and promise.

rules:
Print and cut the prayer/promise into words or phrases and jumble on a table. Teams relay to collect pieces and reassemble in correct order. First team with all pieces in right order wins.

source_excerpt:
Done as a relay the idea is to get them to run down to the table and select one section and bring it back to the team, as each member returns they start to assemble the words into the correct order


name: Scott's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
skills_developed: agility, teamwork, spatial awareness
difficulty_level: usor
keywords: chain, runner, catcher, tag
tags: ["tag game", "active", "groups"]
language: en
normalized_name: scott's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Children scatter in groups of three with arms linked. One runner and one catcher. The catcher chases the runner, but if the runner links onto one of the groups of three, the person at the opposite end becomes the new runner. If caught, the runner becomes the catcher.

rules:
Children scatter in groups of three with arms linked. One runner, one catcher. Runner links onto a group of three — person at opposite end becomes runner. If runner is caught, they become the catcher.

source_excerpt:
The catcher chases the runner but if the runner links onto one of the groups of three the person at the opposite end of the link has to let go and become the runner.


name: Cereal Box
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: cereal box
skills_developed: flexibility, balance
difficulty_level: mediu
keywords: cereal box, teeth, flexibility, elimination
tags: ["fun", "flexibility", "circle game"]
language: en
normalized_name: cereal box
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players form a circle around a cereal box. Each in turn must pick up the box using only their teeth, without hands touching the ground. The part grabbed is ripped off, making the box progressively smaller and harder to pick up. Players are out if they touch their hands to the ground or can't pick up the box.

rules:
Players take turns picking up the cereal box with their teeth only. No hands, and hands must not touch the ground. Rip off the bit grabbed, replace box. Box gets smaller each turn. Out if: touch hands to ground or can't pick up.

source_excerpt:
The first person walks forward and picks up the box with their teeth not using their hands and not letting their hands touch the ground. The bit they grab in their teeth is then ripped of the box


name: Shave the Balloon
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: balloons, BIC shavers, shaving foam
skills_developed: fine motor skills, patience
difficulty_level: mediu
keywords: balloon, shaving, foam, race
tags: ["messy game", "fun", "older scouts"]
language: en
normalized_name: shave the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Balloons are filled with shaving foam and covered on the outside with foam. Players race to shave all the foam off their balloon using a razor without popping it. First to shave their balloon clean wins.

rules:
Fill balloons with shaving foam and cover the outside with foam. First person to shave all the foam off their balloon wins.

source_excerpt:
Fill the ballons with shaving foam and cover the outside of them with foam. The aim of the game is the first person to shave all the foam of the balloon is the winner.


name: Electricity Game
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
skills_developed: teamwork, communication, listening
difficulty_level: usor
keywords: electricity, hand squeeze, chain, teamwork
tags: ["team game", "indoors", "coordination"]
language: en
normalized_name: electricity game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams lie on the ground holding hands in a chain with eyes closed. A leader squeezes the first person's hand; the squeeze is passed down the chain. When the last person receives the squeeze, they jump up and run to touch the far wall. First team to touch the wall wins.

rules:
Two teams lie down holding hands. Eyes closed throughout. Leader squeezes hand of first in line; passed along chain. Last person jumps up and runs to touch wall. First team to touch wall wins.

source_excerpt:
The leader squeeze's the hand of the first in the line. They first in the line squeezes the hand of the second in line and the second squeeze the third and so on to the top of the line.


name: Polo Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: cocktail sticks, polo mints
skills_developed: coordination, teamwork
difficulty_level: mediu
keywords: polo, cocktail stick, relay, passing
tags: ["fun", "relay", "cooperative"]
language: en
normalized_name: polo game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams sit shoulder to shoulder against a wall, each holding a cocktail stick in their mouth with hands behind back. The first person receives a polo mint on their cocktail stick and must pass it along the line using only the sticks. The two teams race to pass the polo to the end.

rules:
Teams sit against wall with cocktail sticks in mouth, hands behind back. Pass polo from stick to stick without using hands. Teams race to pass polo to end of line.

source_excerpt:
Each person must put the cocktail stick in the their mouth and hands behind their back. The first person is given a polo and it is place on their cocktail stick. They must pass the polo to the next in line using only the cocktail stick.


name: Bomb the Bridges
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: 4-6 tennis balls
skills_developed: throwing accuracy, reflexes
difficulty_level: mediu
keywords: bridge, bomb, tennis ball, throwing
tags: ["ball game", "active", "indoors"]
language: en
normalized_name: bomb the bridges
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts scatter around the den with legs apart forming 'bridges'. Players throw tennis balls to knock through another scout's legs (bombing the bridge). Once bombed, a scout sits down but can still throw. Scouts may use their hands to defend. Last scout standing wins.

rules:
Legs form a bridge. To bomb a bridge, a tennis ball must be thrown between the legs. Once bombed, scout sits but continues throwing. Scouts may catch or deflect balls with hands but cannot move feet or crouch. Last standing wins.

source_excerpt:
To bomb a "bridge", a tennis ball must be thrown between the scout's legs (hitting a player's legs is not enough). Once bombed, the scout is out and must sit down. However, they may still take part by continuing to throw the tennis balls


name: Bomb the Bridges
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: sports
materials_list: 24 tennis balls
skills_developed: throwing accuracy, reflexes
difficulty_level: mediu
keywords: throwing, elimination, tennis balls
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: bomb the bridges
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players stand scattered around the hall with legs ~2 feet apart, forming 'bridges'. To bomb a bridge, a tennis ball must be thrown between a player's legs (not just hitting the legs). Once bombed, the player sits down but may continue throwing. Players can protect themselves with their hands. Last player standing wins.

rules:
Players stand with legs apart. Throw tennis balls between others' legs to eliminate them. Players may use hands to catch or deflect. May not move feet or crouch. Eliminated players continue throwing. Last standing wins.

source_excerpt:
To bomb a bridge, a tennis ball must be thrown between the player's legs (hitting a player's legs is not enough). Once bombed the player is out and must sit down.


name: Row Ball
variations: Turn the teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: row ball, ball game, seated, teams
tags: ["ball game", "seated", "indoors"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams sit in parallel lines facing opposite directions with a ball placed at a marked midpoint. When 'Row' is called, players use their inner hands to drive the ball towards the front of their line for a goal. Ball must stay on ground. Variation: turn teams around and use other hand.

rules:
Two parallel teams face opposite directions, feet touching the seat in front. Ball placed at midpoint. On 'Row', inner hands only drive ball toward own team's front. Ball must stay on ground. If goal scored, reset. Variation: reverse teams and use other hand.

source_excerpt:
When the Leader calls "Row", the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored.


name: Row Ball
variations: Turn teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: sports
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball, sitting game, teams
tags: ["cubs", "indoor", "active"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pack is divided into two teams sitting in parallel lines ~4 feet apart, facing opposite directions, each Cub's feet touching the seat of the Cub in front. A ball is placed on a halfway mark between them. On 'Row', players use only their inner hand to drive the ball to the front of their respective line to score a goal. Ball must stay on the ground.

rules:
Teams sit back-to-back in parallel lines. On 'Row', each team uses their inner hand only to push the ball forward (toward front of their line). Ball must stay on ground. Goal = ball reaches front of a team's line. Variation: turn teams to use the other hand.

source_excerpt:
When the Leader calls "row" the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored.


name: Row Ball
variations: Turn the teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: sports
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball game, teams, indoor
tags: ["indoor", "ball", "active"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams sit in parallel lines facing opposite directions with feet touching the person in front. A ball is placed at the halfway mark. On signal, players use only their inner hands to drive the ball to the front of their respective team's line to score a goal. Ball must stay on the ground.

rules:
Teams sit in parallel lines facing opposite directions. Ball placed halfway down the aisle. On 'row' signal, players use inner hands only to drive the ball to the front of their line. Ball must stay on the ground. Scoring a goal wins a point.

source_excerpt:
When the Leader calls "row" the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored. The ball must stay on the ground.


name: Tail Grab
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_category: ropes
materials_list: rope or cloth tail per patrol
skills_developed: teamwork, strategy, agility
difficulty_level: mediu
keywords: tail, patrol, chain, grab
tags: ["patrol game", "active", "indoors"]
language: en
normalized_name: tail grab
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol forms a line holding the belt or waist of the scout in front. The last scout has a cloth tail tucked into their trousers. On 'GO', patrol leaders move around trying to grab other patrols' tails. A patrol whose chain breaks is disqualified. Most tails wins.

rules:
Each patrol lines up holding waist of scout in front. Last scout has a cloth tail. On GO, patrol leaders move around grabbing other tails. Breaking the chain disqualifies the patrol. Most tails at end wins.

source_excerpt:
On the word "GO" the patrol leaders have to move around the room and try to get as many of the other patrols tails as possible. Any patrols that break their chain are disqualified.


name: Tail Grab
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: props
materials_list: a rope or cloth tail for each patrol
skills_developed: teamwork, coordination, strategy
difficulty_level: mediu
keywords: patrol, tail, chain
tags: ["indoor", "active", "patrols"]
language: en
normalized_name: tail grab
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol stands in a line holding each other's belts/waists, with the last person having a cloth tail. Patrol leaders race to grab as many other patrols' tails as possible. Patrols that break their chain are disqualified. Most tails wins.

rules:
Each patrol forms a chain holding waists. Last person has a tail. Leaders move to grab other patrols' tails. Breaking the chain disqualifies the patrol. Most tails collected wins.

source_excerpt:
Each patrol stands in a line behind their patrol leader. Each man holds the belt or waist of the man in front. The last man has a tail tucked into his trousers. On the word 'GO' the patrol leaders have to move around the room and try to get as many of the other patrols tails as possible.


name: Table Tennis Ball Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: party blowers, table tennis balls
skills_developed: coordination, breath control
difficulty_level: usor
keywords: party blower, table tennis, relay, blow
tags: ["relay", "fun", "physical"]
language: en
normalized_name: table tennis ball relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player gets a party blower which they use to push a table tennis ball across the floor. Players can only use the party blower — no blowing directly or touching with hands. Relay race format.

rules:
Each player uses only a party blower to push the table tennis ball. Cannot blow directly or touch the ball. Relay format.

source_excerpt:
Each player gets a party blower ( the type that unrolls when you blow it ) that he/she uses to push the table tennis ball across the floor. The scout/cub can only use the party blower, nothing else


name: Tilt
variations: Carry between two poles for extra difficulty.
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
skills_developed: teamwork, precision, coordination
difficulty_level: mediu
keywords: billycan, alka-seltzer, obstacle course, precision
tags: ["patrol game", "challenge", "outdoor"]
language: en
normalized_name: tilt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each patrol transports a billycan with a foil dish (containing an Alka-Seltzer tablet) floating inside through an obstacle course. They must not let the tablet get wet or fall into the water, and may not touch the dish or tablet. Can be carried by handle or between two poles.

rules:
Put Alka-Seltzer tablet in foil dish, float dish in billycan. Patrols transport billycan through obstacle course without wetting the tablet or letting it fall. Cannot touch foil case or tablet. Carry by handle or between two poles.

source_excerpt:
The patrols must now transport the billycan through an obstacle course without the tablet getting wet or falling into the water. They are not allowed to touch the foil case or the tablet.

materials_list:
billycan half filled with water per team, aluminium foil cake container per team, Alka-Seltzer tablet per team


name: Tilt
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 94
materials_category: equipment
materials_list: billy can half filled with water, aluminium foil cake container, Alka-Seltzer tablet
skills_developed: coordination, teamwork, balance
difficulty_level: mediu
keywords: billy can, obstacle course, water, camp, balance
tags: ["outdoor", "water", "camp", "coordination"]
language: en
normalized_name: tilt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A camp teamwork game where patrols must transport a billy can through an obstacle course without allowing an Alka-Seltzer tablet floating in a foil dish to get wet.

rules:
Place an Alka-Seltzer tablet in a foil cake dish and float it in the billy can. The patrol transports the billy can through an obstacle course without the tablet getting wet or falling in. No touching the foil disk or tablet. Teams can carry the can by its handle or between two poles.

source_excerpt:
The patrols must now transport the billycan through an obstacle course without the tablet getting wet or falling into the water. They are not allowed to touch the foil disk or the tablet.


name: Tight Rope
variations: Change it up by having 2 people walk the circle in opposite directions.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
materials_category: ropes
materials_list: 1 large and long rope
skills_developed: balance, teamwork, trust
difficulty_level: mediu
keywords: tight rope, balance, rope, circle
tags: ["balance", "challenge", "circle game"]
language: en
normalized_name: tight rope
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All scouts stand in a circle holding a large rope. Each pulls outward to tighten the rope. When their number is called, a scout climbs onto and walks around the taut rope circle using the others as support. Can be done with two people walking in opposite directions.

rules:
Stand in circle holding rope and pull outward. Called scout climbs onto rope and walks around using others as support. Variation: two scouts walk in opposite directions simultaneously.

source_excerpt:
Get all members to pull outwards from the circle on the rope (tighten the rope). Each member in the circle is given a number and when their number is called they must climb onto the rope and walk around the circle on the rope use the members of the circle as support


name: Inside Out
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
skills_developed: teamwork, coordination, flexibility
difficulty_level: mediu
keywords: inside out, patrol, human knot, challenge
tags: ["team challenge", "fun", "physical"]
language: en
normalized_name: inside out
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols stand in a straight line holding hands. The objective is for the team to turn themselves 'inside out'. The last member climbs under the legs of the first, then second, and so on without anyone breaking hands.

rules:
Patrol stands in line holding hands. Last member climbs under legs of each member from first onward without breaking hands. Aim to turn the line inside out.

source_excerpt:
The last member of the team must climb under the legs of the first member of the patrol, second member and so on, without anyone breaking hands.


name: 5cent Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: 5 cent coin per patrol, chalk for target
skills_developed: coordination, balance
difficulty_level: mediu
keywords: coin, relay, patrol, buttocks
tags: ["relay", "funny", "patrol game"]
language: en
normalized_name: 5cent race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrol relay where scouts transport a 5-cent coin from one end of the hall to the other using only their buttocks or inner thighs. Once safely delivered, the scout drops the coin into a target zone for bonus points. Patrol with most points wins.

rules:
Each patrol given a 5cent piece. Relay transport coin from one end to the other using only buttocks or inner thighs. Once transported, scout drops coin into a target zone (blue 5pts, yellow 10pts, red 15pts). Patrol with most points wins.

source_excerpt:
Objective is to transport the 5cent from one end of the hall to the other using only their Buttocks or inner thighs. (Watch them waddle).


name: Tazmanian Devil
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: sweeping brush
skills_developed: balance, body awareness
difficulty_level: mediu
keywords: spin, broom, dizzy, balance
tags: ["dizziness game", "fun", "physical"]
language: en
normalized_name: tazmanian devil
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts hold the head of a sweeping brush against their chest with the handle pointing up and chin resting on the handle. They spin around fast a set number of times then must bend over and touch the top of the broom to the floor.

rules:
Hold broom head to chest, handle pointing up, chin on handle. Spin around fast a set number of times (depending on age). Then bend over and try to touch the top of the broom handle to the floor. Leader should be ready to catch.

source_excerpt:
With their chin resting on the handle and looking at the top of the broom handle the scout must spin around fast a set number of times (depending on age). Once they have achieved this they must now bend over and attempt to touch the top of the broom off the floor.


name: Spoons
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: 3 spoons, 3 chairs
skills_developed: strategy, stamina
difficulty_level: mediu
keywords: spoons, chairs, strategy, triangle
tags: ["strategy game", "active", "competition"]
language: en
normalized_name: spoons
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three teams each stand at a chair arranged in a triangle, with three spoons equidistant in the middle. Each team's goal is to get two spoons onto their chair. Only one spoon may be carried at a time and no physical contact is allowed.

rules:
3 chairs in triangle, 3 spoons in the middle. Teams at each chair aim to get 2 spoons onto their chair. Only 1 spoon in hand at a time, no physical contact allowed.

source_excerpt:
Place the 3 spoons in the middle of the triangle (equal distance from any chair). Now break the scouts into 3 equal groups and number them 1 to X. With each team standing at their chair their objective is to get 2 spoons on their chair.


name: Danish 1-2-3
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: whistle
skills_developed: listening, agility, teamwork
difficulty_level: mediu
keywords: danish, whistle, pairs, circle
tags: ["circle game", "pairs", "energy release"]
language: en
normalized_name: danish 1-2-3
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts in pairs arranged in a circle. On one whistle blow, partners switch places. On two blows, the person behind crawls under the other's legs. On three blows, the outer scout runs clockwise around the whole circle, returns, crawls under partner's legs and stands in front. Last pair up is out.

rules:
1 whistle: switch places. 2 whistles: person behind crawls under partner's legs. 3 whistles: outer scout runs around full circle, returns, crawls under legs and stands in front. Last pair back is out.

source_excerpt:
When the leader blows the whistle three times the Scout at the outside must run around the circle in a clockwise direction, get back to their partner, crawl under their legs and stand up in front.


name: Stormy Seas
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: chairs
skills_developed: speed, listening, reaction
difficulty_level: usor
keywords: fish, stormy seas, circle, chairs
tags: ["circle game", "chairs", "energy release"]
language: en
normalized_name: stormy seas
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts sit in a circle, each assigned a fish name (mackerel, cod, herring). When a fish is called, those scouts run around the outside of the circle back to their seat and crawl under it. If a whistle blows while running, they change direction. Last back is out. 'Stormy seas' means everyone runs.

rules:
Each scout assigned a fish name. When called, they run around the circle, back to their seat and crawl under it. Whistle blows = change direction. Last back is out. 'Stormy seas': everyone gets up and runs.

source_excerpt:
When the leader calls "Mackerel", all the mackerels must get up run around the outside of the circle and back to their places. When they reach their own chair they must crawl under it and sit back down.


name: It's Under a Cup
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: ~20 paper cups, small objects (key, whistle, thread spool, etc.)
skills_developed: memory, speed, observation
difficulty_level: mediu
keywords: cups, memory, objects, numbered
tags: ["memory game", "active", "teams"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
About 20 paper cups are laid upside down in a row with an object hidden under each. Two teams are numbered off on either side of the hall. When a number and object are called, both players race to find that object by lifting cups with their right hand only. First to bring it back wins a point.

rules:
About 20 cups in a row with objects hidden under each. Call a number and an object. Scouts may only lift cups with right hand and place them back. First to find and return the object wins a point. Others should observe to memorise locations.

source_excerpt:
The Scouts may only use their right hand to lift cups up and place them back down. The first one to find the object and bring it back to their team wins a point.


name: It's Under A Cup
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 75
materials_category: equipment
materials_list: a number of plastic cups, objects to fit under cup
skills_developed: memory, speed, reaction
difficulty_level: usor
keywords: cup, memory, reaction
tags: ["indoor", "memory"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Objects are placed in a row under plastic cups. Leader calls an object and a number; the two players with that number race to find the correct cup and bring the object to the leader. First to do so wins a point.

rules:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader. The lad who gets the object to the leader wins a point for his team.

source_excerpt:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader.


name: It's Under A Cup
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: plastic cups, objects to hide under them
skills_developed: memory, speed, observation
difficulty_level: usor
keywords: cups, objects, memory, race
tags: ["indoors", "scouts", "memory game"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two numbered teams race to find a called object hidden under one of a row of plastic cups and deliver it to the leader first.

rules:
Two teams, one each side of the hall, numbered 1 to N with matching numbers on both teams. Objects are placed in the center under plastic cups. Leader calls an object and a number. The two boys with that number rush to find the correct cup, retrieve the object, and take it to the leader. The first to get the object to the leader wins a point.

source_excerpt:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader.


name: Timebomb
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: rucksack or sleeping bag stuff sack or cushion, whistle, blindfold
skills_developed: teamwork, spatial awareness, strategy
difficulty_level: mediu
keywords: timebomb, quadrant, whistle, patrol
tags: ["patrol game", "active", "strategy", "indoors"]
language: en
normalized_name: timebomb
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Hall divided into four quadrants, one patrol per quadrant. A leader throws in a non-bouncy object (e.g. rucksack or stuffed sack). Teams must get rid of it from their area. A blindfolded leader blows a whistle at intervals; the team with the bomb in their area gets a point against them. Least points wins.

rules:
Four quadrant teams. Leader throws non-bouncy object into play. Teams must get rid of it. Blindfolded leader blows whistle randomly. Team with bomb in their area gets a point against them. Least points wins. Alternative: person touching bomb last when whistle blows is out.

variations:
Alternatively, whoever touches the bomb last before the whistle blows is out. Teams get smaller; throwing into an empty quadrant loses points/players. Usually begin original way and finish by eliminating people.

source_excerpt:
A blindfolded leader blows a whistle at various intervals. Whichever team has the bomb in their area when the whistle blows gets a point against their team. The team with the least amount of points at the end wins.


name: Prisoner's Base
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 32
materials_list: ball, chairs or benches for barrier, chalk
skills_developed: throwing accuracy, teamwork, strategy
difficulty_level: mediu
keywords: prisoner, ball game, prison, teams
tags: ["ball game", "teams", "active", "indoors"]
language: en
normalized_name: prisoner's base
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams in opposite halves of a hall divided by chairs/benches. Each team has a prison marked by chalk at their back wall. A ball is thrown in and teams hit opponents below the waist with the ball. Hit players go to the opposite prison with one free shot. The winning team sends all opponents to prison.

rules:
Divide hall with barrier. Each team has a prison chalk line at their back wall. Team catching the ball goes first. Hit opponents below waist cleanly (ball must hit ground after). Hit player goes to prison with one free shot. If they hit, they return and the hit player goes to prison. If they miss, they stay until ball comes to them. Catching a throw puts the thrower in prison.

source_excerpt:
They must try to hit the members of the other team with the ball below the waist. If the ball hits the ground first it doesn't count – the ball must hit the player cleanly on the legs and must hit the ground afterwards.


name: Ball between Legs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: soft sponge ball
skills_developed: coordination, reflexes
difficulty_level: usor
keywords: ball, legs, circle, cubs
tags: ["circle game", "ball game", "cubs"]
language: en
normalized_name: ball between legs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs form a circle with legs apart and feet touching neighbours, one hand behind back. A soft ball is thrown into the circle and each cub uses their free hand to knock it through someone else's legs or defend their own gap. If the ball goes through your legs, you're out and the circle closes.

rules:
Circle with legs apart, feet touching neighbour. One hand behind back. Ball thrown in; use free hand to knock through opponents' legs or defend own. Ball through your legs: you're out. Circle closes as players leave. Early-out players can retrieve the ball.

source_excerpt:
A ball (a light, soft sponge ball is ideal) is thrown into the circle and the Cubs use their free hand to try and knock the ball between the legs of the other players. They are allowed to defend themselves with their free hand.


name: Ball between Legs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: balls
materials_list: soft sponge ball
skills_developed: coordination, reaction time
difficulty_level: usor
keywords: circle game, ball, elimination
tags: ["cubs", "indoor", "circle"]
language: en
normalized_name: ball between legs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs form a circle with legs apart and feet touching neighbours' feet, one hand behind back. A soft sponge ball is thrown into the circle and Cubs use their free hand to knock it between others' legs. If the ball passes through someone's legs, that person is out and the circle closes in.

rules:
Players place one hand behind their back and use only the free hand to knock or defend. If the ball passes between a player's legs, they are out. The circle moves in to close gaps. First players out can help retrieve the ball.

source_excerpt:
A ball (a light, soft sponge ball is ideal) is thrown into the circle and the Cubs use their free hand to try and knock the ball between the legs of the other players.


name: Corners
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: equipment
materials_list: coloured balloons, bag with colour cards, bag with colour pieces, music player
skills_developed: listening, speed, quick reactions
difficulty_level: usor
keywords: corners, colours, beavers, music, elimination
tags: ["music game", "young children", "elimination", "beavers", "indoor", "music"]
language: en
normalized_name: corners
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each corner of the hall is identified by a coloured balloon. When music starts, Beavers run or dance in the middle. When music stops, they run to any corner. A colour is pulled from a bag and all Beavers in that corner are out. The last Beaver in wins.

rules:
Identify corners with coloured balloons. Music plays: Beavers run/dance in middle. Music stops: run to any corner. Draw a colour from bag: those Beavers are out. Repeat until last Beaver wins.

source_excerpt:
When the music stops the Beavers run to any corner. Pull one of the colours out of the bag. All the Beavers in that corner are out


name: Dice (Floor Squares)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: chalk, dice, whistle
skills_developed: speed, decision making
difficulty_level: usor
keywords: dice, chalk, squares, numbers, elimination
tags: ["elimination game", "chance", "active"]
language: en
normalized_name: dice (floor squares)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six squares are chalked on the floor and numbered 1-6. Players run around until a whistle blows, then choose a square and sit in it. The quietest player throws a dice and all players in the matching numbered square are out.

rules:
Six numbered chalk squares on floor. Players run until whistle blows, then choose a square. Quietest player throws dice. Players in the matching square are out.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players take part. They run around the room until the leader blows a whistle and then they choose a square and sit in it.


name: Head Catch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: ball
skills_developed: concentration, reaction, listening
difficulty_level: mediu
keywords: head catch, opposite, ball, concentration
tags: ["circle game", "ball game", "concentration"]
language: en
normalized_name: head catch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs stand in a circle and a leader throws a ball to each in turn, calling either 'Head' or 'Catch'. The cub must do the opposite — catch when 'Head' is called, head when 'Catch' is called. Wrong action means sitting down. Last player standing wins.

rules:
Leader calls 'Head' or 'Catch' as throwing. Cub must do the opposite. Wrong action: sit down. Variation: go to knees and recover by getting it right next time. Leader can pick randomly rather than going around in order.

variations:
Players go to knees rather than being out; get it right next time to stand back up, wrong again and they're out.

source_excerpt:
As the Leader throws, he will say either 'Head' or 'Catch'. The Cub must do the opposite either catching or heading the ball.


name: Head Catch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: balls
materials_list: ball
skills_developed: concentration, reaction time, listening
difficulty_level: usor
keywords: opposite actions, ball, elimination
tags: ["cubs", "indoor", "circle"]
language: en
normalized_name: head catch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs stand in a large circle with a Leader in the middle who throws a ball to each player. As the ball is thrown, the Leader shouts either 'Head' or 'Catch', and the Cub must do the opposite. Players who respond incorrectly sit down; the last standing wins.

rules:
Leader throws ball to each Cub in turn and shouts 'Head' or 'Catch'. The Cub must do the OPPOSITE action. Wrong response means sitting down. Winner is last player standing. Can also be played with players going to knees instead of sitting, returning to standing if correct next time.

variations:
Players go down on their knees rather than being out; if they get the next one right they stand back up, wrong again and they are out.

source_excerpt:
As the Leader throws, he will say either 'Head' or 'Catch'. The Cub must do the opposite either catching or heading the ball.


name: Matching Cards
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_list: card fronts (Christmas or birthday), scissors
skills_developed: social skills, matching
difficulty_level: usor
keywords: cards, matching, icebreaker, introductions
tags: ["icebreaker", "beavers", "first night"]
language: en
normalized_name: matching cards
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Christmas or birthday card fronts are cut in half with a curved line. One half is given to each child. Children circulate to find the child holding the other half of their card and introduce themselves when they find their match. Great first-night-back icebreaker.

rules:
Cut card fronts in half with a curved line. Distribute one half per child. Children find their matching half and introduce themselves.

source_excerpt:
The beavers then go around looking for the beaver with the other half of their card and when they find them they have to introduce themselves to each other.


name: Matching Cards
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_category: craft
materials_list: Christmas or birthday card fronts, scissors
skills_developed: social skills, introductions
difficulty_level: usor
keywords: icebreaker, introductions, cards
tags: ["beavers", "icebreaker", "new members"]
language: en
normalized_name: matching cards
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Christmas or birthday card fronts are cut in half (with curved cuts for uniqueness). Each beaver is given half a card and must find the beaver with the matching other half. When found, they introduce themselves. Great icebreaker for the first night back after Christmas or for new members.

rules:
Cut cards in halves with curved lines. Distribute one half to each beaver. Beavers circulate to find their matching half and introduce themselves when found.

source_excerpt:
The beavers then go around looking for the beaver with the other half of their card and when they find them they have to introduce themselves to each other.


name: Moon Men
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_list: pieces of card approx 150mm x 200mm, one per child
skills_developed: speed, agility, listening
difficulty_level: usor
keywords: monster, craters, cards, beavers, musical chairs
tags: ["elimination game", "young children", "active"]
language: en
normalized_name: moon men
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pieces of card (craters) are scattered around the room. Beavers walk or run around the craters. When 'Monster Coming' is called, each Beaver must jump onto a piece of card. After each round, one card is removed. Beavers who can't fit in a crater are out. Last two Beavers win.

rules:
Cards scattered as craters. Beavers run around them. 'Monster Coming': all Beavers must have both feet on a card. Remove one card after each round. Beavers who don't fit are out. Continue to last two.

variations:
Shark infested waters version: 'Shark Coming!' to jump on islands. 'Tide Turning' to reverse direction. 'Storm!' to exaggerate swimming movements.

source_excerpt:
When a Leader shouts 'Monster Coming' each Beaver must jump in a crater, represented by having all of both feet on a piece of card.


name: Moon Men
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_category: craft
materials_list: pieces of card approx 150mm x 200mm
skills_developed: agility, reaction time
difficulty_level: usor
keywords: elimination, card, craters
tags: ["beavers", "indoor", "active"]
language: en
normalized_name: moon men
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pieces of card (approx 150mm x 200mm) are scattered around the room as 'craters'. Beavers walk or run around the craters in a circle. When a Leader shouts 'Monster Coming', each Beaver must jump onto a crater with both feet completely on the card. After each round, one piece of card is removed and any Beaver failing to fit in a crater is out. Continues until two Beavers remain.

rules:
All Beavers must have both feet completely on a piece of card when 'Monster Coming' is called. After each round, one piece of card is removed. Beavers who can't fit are out.

variations:
Can be played as 'shark infested waters' where Beavers must climb onto an island. Can add 'Tide Turning' to reverse direction and 'Storm!' to make them exaggerate swimming movements.

source_excerpt:
When a Leader shouts 'Monster Coming' each Beaver must jump in a crater, represented by having all of both feet on a piece of card.


name: Nuts!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_list: 1 plate per player, 5 small items per player, whistle
skills_developed: speed, strategy
difficulty_level: usor
keywords: nuts, plate, items, collecting
tags: ["active game", "beavers", "fun"]
language: en
normalized_name: nuts!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each Beaver has a plate with 5 items. At a whistle, they run to other Beavers' plates and take one item at a time, placing it on their own plate. At the second whistle, play stops and the Beaver with the most items on their plate wins.

rules:
Each Beaver starts with a plate and 5 items. On whistle go to any plate and take one item onto own plate. Continue until second whistle. Most items on plate wins.

source_excerpt:
At the blow of a whistle they have to go to another Beavers plate and take one item from it, and put it onto their own plate. They continue to do this, going to any Beavers plate, until the second whistle is blown.


name: Nuts!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_category: equipment
materials_list: a plate per player, 5 small items per player (spoon, pen, pencil sharpener, etc.), whistle
skills_developed: strategy, speed
difficulty_level: usor
keywords: collecting, plates, items
tags: ["beavers", "indoor"]
language: en
normalized_name: nuts!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each Beaver stands by their plate with five items on it. At the first whistle they go to another Beaver's plate and take one item, placing it on their own plate. They continue visiting plates until the second whistle. The winner is the Beaver with the most items on their plate.

rules:
On first whistle, visit any other Beaver's plate and take one item to add to your own. Continue until second whistle. Winner has most items.

source_excerpt:
At the blow of a whistle they have to go to another Beavers plate and take one item from it, and put it onto their own plate. They continue to do this, going to any Beavers plate, until the second whistle is blown.


name: The Chair Game
variations: Reverse the meaning of '1' and '2' half way through the game.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_list: chairs
skills_developed: listening, concentration, speed
difficulty_level: usor
keywords: chairs, circle, listening, numbers
tags: ["circle game", "chairs", "concentration"]
language: en
normalized_name: the chair game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players stand behind chairs arranged in a circle. On '1' they move one chair left, on '2' one chair right, on '3' they sit down on the chair they are standing behind. Last person to sit on the correct chair stays sitting and that chair is removed from play.

rules:
'1': move one chair left. '2': move one chair right. '3': sit down on the chair currently behind you. Last to sit correctly stays sitting; that chair is avoided. If it gets too easy, reverse the meaning of 1 and 2.

source_excerpt:
On a shout of "1", the players move one chair to the left. On "2" the players move one chair to the right. On "3" the players sit down on the chair they should be standing behind.


name: The Chair Game
variations: Reverse the meaning of '1' and '2' halfway through to make it harder.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_category: furniture
materials_list: chairs (one per player)
skills_developed: listening, concentration, reaction time
difficulty_level: usor
keywords: chairs, circle, commands
tags: ["indoor", "chairs", "active"]
language: en
normalized_name: the chair game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player stands behind a chair arranged in a circle facing inward. On '1' players move one chair left, on '2' one chair right, and on '3' they sit on the chair they are standing behind. The last player to sit in the correct chair stays seated and their chair is then avoided by everyone else.

rules:
On '1' move left, on '2' move right, on '3' sit down. Last to sit correctly stays seated and their chair becomes unavailable. Can reverse meanings of '1' and '2' mid-game to increase difficulty.

source_excerpt:
On a shout of "1", the players move one chair to the left. On "2" the players move one chair to the right. On "3" the players sit down on the chair they should be standing behind.


name: Backbreaking Skittles
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
skills_developed: throwing accuracy, teamwork, strategy
difficulty_level: mediu
keywords: skittles, ball, teams, throwing
tags: ["ball game", "teams", "active", "indoors"]
language: en
normalized_name: backbreaking skittles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two equal teams in opposite halves of a hall divided by a chalk line. Each team has three skittles in their half. Teams try to knock down all three opponent skittles by throwing soft balls underarm while defending their own. Balls can only be collected from own side. Back and side wall rebounds are allowed.

rules:
Divide hall. 3 skittles per team in their territory. Knock opponent skittles using underarm throws. Balls recovered from own territory only, no crossing line. One player at a time may block each skittle. Stay on feet when blocking. Rebounds off walls allowed.

source_excerpt:
The idea is for each team to knock down all three of the opposing team's skittles, whilst defending their own. Several balls are used at once, however they can only be reclaimed from within the team's own territory

materials_list:
several light/soft footballs, 6 plastic skittles, chalk or string, sturdy chairs (optional for Scouts)


name: Backbreaking Skittles
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_category: sports
materials_list: sturdy chairs (optional), several light/soft footballs, six plastic skittles, chalk or string
skills_developed: teamwork, throwing accuracy, strategy
difficulty_level: mediu
keywords: skittles, team game, throwing
tags: ["scouts", "indoor", "team"]
language: en
normalized_name: backbreaking skittles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two equal teams compete in two halves of a hall divided by a chalk line. Each team has three skittles in their territory. Teams use several soft footballs to knock down the opposing team's skittles while defending their own. Balls can only be reclaimed from within one's own territory. Players throw underarm only and must stay on their feet when blocking.

rules:
Divide area in half. Place three skittles per team ~20 feet back from the line. Teams try to knock the opposing skittles using underarm throws only. Balls can only be retrieved from own territory. No crossing the line. Only one player at a time may directly block each skittle. Winning score is the number of skittles still standing once opponent's are all knocked down.

source_excerpt:
The idea is for each team to knock down all three of the opposing team's skittles, whilst defending their own.


name: Find it
variations: Some prefer dead silence; others allow patrols to shout advice and directions.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_list: football, blindfolds
skills_developed: spatial awareness, teamwork, trust
difficulty_level: mediu
keywords: blindfold, football, patrol, crawl
tags: ["blindfold game", "patrol game", "active"]
language: en
normalized_name: find it
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One scout from each patrol is blindfolded and starts at an equal distance from a football in the centre of the hall. They crawl forward to find the ball and try to return to their patrol with it. Others may try to take the ball by any means possible. If the ball reaches the wrong base, that base wins.

rules:
One blindfolded scout per patrol starts equidistant from a central ball, crawling on stomach (or all fours). Find the ball and return to own patrol base. Others can try to take the ball. Ball at wrong base: that base wins. Optional: play in silence or with shouted advice.

source_excerpt:
A football is placed in the middle of the hall, and one Scout from each Patrol is blindfolded, each starting from different positions but all an equal distant from the ball, crawls forward to find the ball.


name: Find it
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_category: sports
materials_list: football, blindfolds
skills_developed: spatial awareness, crawling, teamwork
difficulty_level: mediu
keywords: blindfold, crawling, patrol game
tags: ["scouts", "indoor", "blindfold"]
language: en
normalized_name: find it
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One Scout from each Patrol is blindfolded and must crawl to find a football placed in the middle of the hall. The Scout then tries to return with the ball to their Patrol base. Other blindfolded Scouts may try to take the ball by any means. If the ball is returned to the wrong base, the owner of that base wins.

rules:
One Scout per Patrol is blindfolded, all starting equidistant from a centrally placed football. They crawl on their stomachs (or all fours) to find the ball and return it to their Patrol. Others may take the ball. Wrong base return gives that base the win. Can be played in silence or with Patrols shouting directions.

source_excerpt:
A football is placed in the middle of the hall, and one Scout from each Patrol is blindfolded, each starting from different positions but all an equal distant from the ball, crawls forward to find the ball.


name: Find the Colour
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
skills_developed: observation, quick reactions
difficulty_level: usor
keywords: colours, scavenging, speed
tags: ["scouts", "indoor", "quick"]
language: en
normalized_name: find the colour
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A Leader calls a colour and the Patrol Leader (or a Scout taking turns) must bring something of that colour to the Leader first. The first one gets a point and highest score wins.

rules:
Leader calls a colour. First Scout to bring an item of that colour to the Leader scores a point. Highest score at end wins.

source_excerpt:
A Leader calls a colour and the Patrol Leader, or a Scout taking turns, gets something that colour to the Leader. The first one gets a point, the highest score wins.


name: Skittle Knockout
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
materials_category: sports
materials_list: 1 skittle, 2 chairs, 2 tennis balls
skills_developed: throwing accuracy, speed
difficulty_level: usor
keywords: skittles, tennis ball, throwing
tags: ["scouts", "indoor", "team"]
language: en
normalized_name: skittle knockout
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams sit either side of the hall with everyone given a number. A skittle is placed in the middle of the floor with a chair at each end holding a tennis ball. When a number is called, the two players with that number run to their designated chair, sit down, and throw the tennis ball at the skittle. Each gets two chances; whoever knocks it down first scores a point.

rules:
Each player has a number. When their number is called, both run to their respective chairs, sit, and throw the tennis ball at the central skittle. Two chances each; first to knock it down scores a point.

source_excerpt:
When a number is called the two players with that number run to their designated chair, sit down and throw the tennis ball at the skittle, each gets two chances and the one who knocks the skittle down first gets a point.


name: Fumball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
materials_category: sports
materials_list: ball
skills_developed: catching, throwing, speed
difficulty_level: mediu
keywords: catching, wall, throwing
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: fumball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An individual competitive game to develop catching skill and accurate, quick throwing. A line is drawn on the ground ~3 metres from a wall, and another line at waist height on the wall. Players stand behind the ground line and take turns throwing the ball at the wall below the waist line. The ball must be caught cleanly. Fumbling or missing means running to touch the wall before anyone else retrieves the ball. Failing to touch the wall in time means losing a life.

rules:
Players stand behind the line and throw the ball at the wall below the waist line. Must be caught cleanly by whoever is closest. Fumble or miss means run to touch the wall before someone retrieves the ball and throws again. If ball hits wall before scout touches it, they lose a life.

source_excerpt:
The ball must be caught cleanly by whoever is closest to it when it bounces back. If they fumble it, miss it or it hits them, they have to run to the wall and touch the wall before another player can retrieve the ball and throw it at the wall.


name: Beach Ball
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
materials_category: balls
materials_list: beach ball
skills_developed: teamwork, coordination, communication
difficulty_level: usor
keywords: beach ball, teamwork, counting
tags: ["scouts", "indoor", "cooperative"]
language: en
normalized_name: beach ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The group stands in a circle and tries to keep a beach ball in the air for at least 100 touches. As the target is reached, the number increases. Rules can be added for difficulty: only fingertips, then only one touch per person per sequence. If the ball touches the floor or a rule is broken, the count resets to 0. First patrol to 100 wins.

rules:
Keep beach ball in the air for 100 touches. If it falls or a rule is broken, restart from 0. Increase target as reached. Add rules: fingertips only, then only 1 consecutive touch per person.

source_excerpt:
The game involves keeping a beach ball in the air. The group stand in a circle and try to keep the ball up for at least 100 touches.


name: A Bit Of A Handful
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
materials_category: equipment
materials_list: wellingtons, coat, hat, scarf, magazine, rope, ball, bowl, bamboo cane (or similar hall items)
skills_developed: strategy, teamwork, physical endurance
difficulty_level: mediu
keywords: relay, carrying, team
tags: ["scouts", "relay", "team"]
language: en
normalized_name: a bit of a handful
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Items are placed on a table at the far end of the room. Team members take turns: the first brings back one item, the second retrieves a second item while carrying the first, and so on, accumulating all items. The team who collects all items from the table first wins. Strategy involves choosing the right item order (e.g., the box first to hold others) and leaving the heaviest item last.

rules:
First person runs to table and brings back first item. Second runs and collects second item, carries back both. Continue until all items collected. If anything is dropped, stop and pick up before continuing. Can add obstacles for older sections.

source_excerpt:
On the word go, the first member of the team walks briskly/runs to the table and selects the first item of equipment, picks it up and returns to his team, passes it on to the next person who goes to the table and collects a second item


name: Three Chair Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
source_excerpt: Scouts must not touch the floor, nor move a chair whilst standing on it (no bouncing!!!.)
materials_category: furniture
materials_list: 3 chairs
skills_developed: problem solving, balance, teamwork
difficulty_level: mediu
keywords: chairs, relay, patrol
tags: ["scouts", "indoor", "challenge"]
language: en
normalized_name: three chair relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The first two Scouts must travel the length of the hall and back using only three chairs, without touching the floor or moving a chair while standing on it. All members of the Patrol must go up and back at least once. Can be raced between Patrols.

rules:
Use only 3 chairs to traverse the hall without touching the floor. No moving a chair while standing on it. All Patrol members must complete the course at least once.


name: Ankle Grasp
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: equipment
materials_list: chalk
skills_developed: balance, strength
difficulty_level: usor
keywords: wrestling, balance, circle
tags: ["scouts", "outdoor", "physical"]
language: en
normalized_name: ankle grasp
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Contestants enter a 6-foot diameter ring, stoop over, and grasp their own ankles. The object is to push the opponent over or make them let go of their ankles. A player is disqualified if they step out of the circle.

rules:
Players stoop and grasp their own ankles. Push opponent over or cause them to release their ankles to win. Stepping outside the circle means disqualification.

source_excerpt:
The contestants enter the ring, stoop over and grasp their ankles. The object of the game is to push your opponent over or to make him let go of his ankles.


name: Australian Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: sports
materials_list: 2 tennis balls
skills_developed: coordination, attention
difficulty_level: usor
keywords: circle, ball, concentration
tags: ["scouts", "circle", "ball"]
language: en
normalized_name: australian circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A player stands in the centre of a circle with a tennis ball. They try to throw it to someone who will drop it. Meanwhile, another ball is being passed around the circle from player to player. The centre player usually targets the person about to receive the passing ball. If either ball is dropped, the dropper swaps places with the centre player.

rules:
Centre player tries to make someone in the circle drop their ball by throwing to them. Second ball passes around the circle. Whoever drops either ball moves to the centre.

source_excerpt:
A player stands in the centre of a circle, holding a tennis ball. He tries to throw this ball to someone in the circle who will drop it. Another ball is also being passed around the circle from one boy to another.


name: Blind Man's Knot
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: equipment
materials_list: a rope per player, a blindfold per player
skills_developed: knot tying, tactile recognition
difficulty_level: mediu
keywords: blindfold, knots, identification
tags: ["scouts", "knots", "blindfold"]
language: en
normalized_name: blind man's knot
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All players are blindfolded. The leader passes down the line holding a knotted rope for each player to feel for ten seconds to identify the knot. Players are then given their own rope and on 'Go' must tie what they believe is the correct knot. The quickest correct tier wins.

rules:
Players are blindfolded. Feel the leader's knotted rope for 10 seconds. On signal, tie the identified knot from memory. Quickest correct answer wins.

source_excerpt:
The leader passes down the line, holding a piece of cord knotted in one of the familiar knots. Each boy may finger it for ten seconds to discover which knot it is.


name: City, Town, Country
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 44
source_excerpt: Player 1 in team B must now say a town city or country, beginning with the last letter of Germany.
skills_developed: general knowledge, quick thinking
difficulty_level: mediu
keywords: geography, word game, teams
tags: ["scouts", "quiet game", "knowledge"]
language: en
normalized_name: city, town, country
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in two numbered lines, Teams A and B. Player 1 of Team A names a city, town, or country to Player 1 of Team B. Player 1 of Team B must name a place beginning with the last letter of the previous answer. This continues down the line. A point is awarded to the other team if a player fails or duplicates a previous answer.

rules:
Name a city/town/country starting with the last letter of the previous answer. Points to opposing team for failure or duplication. Continue to end of line then restart from player 1.


name: Crabs, Crows and Cranes
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 45
skills_developed: listening, agility, reaction time
difficulty_level: usor
keywords: tag, teams, running
tags: ["scouts", "outdoor", "active"]
language: en
normalized_name: crabs, crows and cranes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players split into two teams: Crows and Cranes, in two lines facing each other with home lines at each end. When 'Cranes' is called, Cranes must run to their home line without being tagged by Crows; tagged Cranes join the Crows. 'Crows' reverses roles. 'Crabs' means everyone freezes—movers join the opposing team. Game ends when one team has all players.

rules:
Shout 'Cranes' — Cranes run, Crows chase and tag. Tagged Cranes join Crows. Shout 'Crows' — Crows run, Cranes chase. Shout 'Crabs' — everyone freezes; movers join opposite team. Game ends when one team has everyone.

source_excerpt:
If you shout cranes, the cranes team must run to their home line without getting tagged by the crows team. Any member of the cranes that gets tagged has to join the crows team.


name: Distance Clove Hitch
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 45
materials_category: equipment
materials_list: long rope, tree or pole, chalk or marker for circle
skills_developed: knot tying, teamwork, problem solving
difficulty_level: dificil
keywords: clove hitch, rope, teamwork
tags: ["scouts", "outdoor", "knots"]
language: en
normalized_name: distance clove hitch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Using a very long rope and a tree or pole, the two boys must tie a clove hitch around the tree without entering the circle drawn around it. One boy acts as a runner, the other stays in one spot. Requires co-operation and teamwork.

rules:
Draw a circle around the tree/pole. Players must not enter the circle. Two boys cooperate to tie a clove hitch from outside the circle using a long rope.

source_excerpt:
The object of this game is to tie a clove hitch around the tree (pole) without getting near the tree. Draw a circle around the object that the knot is to be tied to and tell the boys that they must not go inside that circle.


name: Dog And Possum
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
materials_category: equipment
materials_list: 2 different bean bags
skills_developed: passing speed, coordination
difficulty_level: usor
keywords: bean bag, circle, chase
tags: ["cubs", "circle", "passing"]
language: en
normalized_name: dog and possum
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs form a circle. The Leader starts one bean bag (the possum) around the circle, then a moment later starts a second bean bag (the dog). The dog must catch the possum before it returns to the starting point.

rules:
Start the possum bean bag around the circle. Shortly after, start the dog bean bag. The dog must catch up with the possum before it completes the circuit.

source_excerpt:
The Leader takes one bean bag (possum) which he starts on it way round the circle. A moment later he starts the other bean bag (dog). The dog must catch the possum before it reaches the starting point.


name: Exhaustion
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
skills_developed: running, reaction time
difficulty_level: usor
keywords: running, circle, chasing
tags: ["cubs", "active", "circle"]
language: en
normalized_name: exhaustion
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The pack sits in a circle, numbered in 4s. When a player's number is called, they stand and run clockwise around the circle trying to tag the player in front. When tagged, a player returns to their seat. The last Cub standing wins.

rules:
Number players 1-4 repeatedly. When your number is called, run clockwise and tag the next called player. Tagged players return to seat. Last remaining Cub wins. May need to terminate round if two are too evenly matched.

source_excerpt:
When a player's number is called he must stand up and run around the circle clockwise trying to catch and tag the player in front. When tagged a player must return to his seat.


name: Hide & Seek (Indoor)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
skills_developed: stealth, spatial awareness
difficulty_level: usor
keywords: hide and seek, dark, indoor
tags: ["scouts", "indoor", "dark"]
language: en
normalized_name: hide & seek (indoor)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All lights in the building are turned off. One scout stays in the meeting room and counts to twenty while the rest hide anywhere in the building (except preset off-limits areas). 'It' searches; found scouts join the hunt. Last scout found wins.

rules:
Turn off all lights. One scout counts to 20 while others hide in the building. Found scouts join the search. Last scout found is the winner.

source_excerpt:
We turn all the lights off in the entire church (including those intended to be left on permanently). One scout stays in the meeting room and counts to twenty, the rest of the scouts hide anywhere


name: Hop Knot
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
materials_category: equipment
materials_list: 1 knotting rope
skills_developed: knot tying, speed
difficulty_level: mediu
keywords: knots, hopping, circle
tags: ["cubs", "knots", "circle"]
language: en
normalized_name: hop knot
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
All Cubs sit in a circle except one who holds a rope. On 'Go', they drop the rope at someone's feet while calling out a knot name, then begin hopping around the circle. The seated player must tie the named knot before the hopper completes the circuit. If tied correctly, the tier becomes the hopper.

rules:
One Cub drops rope at feet of another while calling a knot name, then hops around the circle. The recipient must tie the correct knot before the hopper returns. Correct tying = swap roles.

source_excerpt:
On "go" he drops the rope at the feet of one of the players, at the same time calling out the name of a knot. He then commences to hop round the circle, while the knot is being tied.


name: Kill The Rattlesnake
variations: Hunter calls 'Rattlesnake' and the rattlesnake replies by jangling keys or a tin with pebbles.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
materials_category: equipment
materials_list: 1 blindfold, 1 rolled newspaper or stuffed hiking sock
skills_developed: spatial awareness, listening
difficulty_level: usor
keywords: blindfold, circle, sound
tags: ["scouts", "blindfold", "circle"]
language: en
normalized_name: kill the rattlesnake
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Jehosophat (nominated) stands within a circle of players. A blindfolded master calls 'Jehosophat! Jehosophat!' and Jehosophat must reply 'Yes Master, Yes Master', allowing the master to locate and hit them with a stuffed hiking sock or newspaper. Jehosophat may move within the circle to avoid the master. After 2 minutes or a hit, roles change.

rules:
Blindfolded master calls for Jehosophat, who must respond verbally. Master tries to hit Jehosophat with newspaper/sock. Jehosophat may move within the circle. New roles nominated after the master succeeds or 2 minutes pass.

source_excerpt:
The master calls: 'Jehosophat! Jehosophat!' and of course Jehosophat must reply: 'Yes Master, Yes Master' allowing the master to find him and hit him with his stuffed hiking sock or newspaper.


name: Keep Talking
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
skills_developed: verbal fluency, quick thinking
difficulty_level: mediu
keywords: talking, knockout, verbal
tags: ["scouts", "verbal", "quiet game"]
language: en
normalized_name: keep talking
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A knockout competition played in pairs. Each person must keep talking without repetition or pauses. A referee decides the winner of each pair. Younger scouts often beat older ones. Can add rules: pauses must be at least 2 seconds, common strings limited to 12 in a row, no touching competitor.

rules:
Talk continuously with no repetition or pauses. Referee decides winner of each pair. Can add rule: pauses of 2+ seconds lose, common sequences capped at 12, only adult judge can call out for repetition.

variations:
Set formal rules: pauses must last at least 2 seconds, 'common strings' (letters, numbers, months) limited to 12 in a row, no touching, only adult judge can call repetition.

source_excerpt:
Each person has to keep talking at the other person. It doesn't matter what they are talking about, but there must be no repetition or pauses.


name: Keep Talking
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 489
skills_developed: verbal fluency, quick thinking
difficulty_level: mediu
keywords: talking, verbal, endurance, tournament
tags: ["icebreaker", "verbal", "pairs", "no-equipment"]
language: en
normalized_name: keep talking
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A verbal endurance game where pairs compete to see who can talk the longest without pausing, listing, counting, or repeating themselves. Winners advance in a tournament bracket until a champion is found.

rules:
Break into pairs. On 'go', each person talks as fast and long as possible. No pauses (brief breaths allowed), no lists, no counting, no repeats. The person who lasts longest wins their pair's round and advances to compete with another pair's winner. Continue until one champion remains. Optional: assign a topic for each round.

source_excerpt:
each person must talk as fast and long as possible. The person who lasts the longest wins the round and moves up to compete with a winner from another pair.


name: Knotting Baseball
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
materials_category: equipment
materials_list: 1 rope per player, markers for bases
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knots, baseball, rope
tags: ["scouts", "outdoor", "knots"]
language: en
normalized_name: knotting baseball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Played like baseball but instead of bat and ball, pitcher and batter each have a rope. Pitcher calls a knot name and throws their rope to a fielder. Batter is safe at first if they tie the knot correctly before a fielder's correctly tied knot reaches first base. Runners can be forced at other bases. If a fielder cannot tie the called knot, the batting side scores a run regardless.

rules:
Pitcher calls a knot and throws rope to a fielder. Batter must reach first with the knot correctly tied before fielder's knot arrives. Out if batter can't tie the knot. If fielder can't tie it, batting team scores. Fielders can throw to force base runners.

source_excerpt:
Pitcher calls name of knot and throws his rope to anyone in the field. If batter reaches first with knot tied correctly, he is safe.


name: Knotty
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a rope per pair (approx 1.5 feet long)
skills_developed: knot tying, bluffing, observation
difficulty_level: usor
keywords: knots, guessing, deception
tags: ["scouts", "knots", "quiet game"]
language: en
normalized_name: knotty
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A game of guessing rope knots from American Indian (Pueblo) tradition. Two players sit facing each other ~8 feet apart. One player hides a short rope behind them and ties 0-4 simple knots as fast as possible, then brings an empty hand forward. The opponent guesses the number of knots with one chance. After the guess, the rope is revealed. The knotter tries to deceive through expression and timing.

rules:
Guesser says 'Ready!', then knotter hides rope behind back and ties 0-4 single knots quickly. When done, brings empty hand to front. Guesser has one guess. Reveal rope to check. In group competition, each player has a turn at both roles before a winning side can count coup.

source_excerpt:
One player holds his rope in front of him and the other scout is the guesser. When the scout who is the guesser says "Ready!" the other scout puts his cord behind him and makes any number of simple, single knots on it, from one to four.


name: Lighthouse / Shipwreck
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: blindfolds for half the group
skills_developed: listening, trust, navigation
difficulty_level: usor
keywords: blindfold, navigation, sound
tags: ["scouts", "blindfold", "cooperative"]
language: en
normalized_name: lighthouse / shipwreck
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Half the group are blindfolded 'ships' at one end of the room. The other half are 'rocks' distributed on the floor. The Leader is the lighthouse saying 'WOO WOO' to guide ships. Rocks say 'SWISH SWISH' quietly to warn ships. Ships navigate to the lighthouse; touching a rock means sunk. Once all ships arrive or sink, rocks and ships swap.

rules:
Ships blindfolded at one end. Rocks lie on floor between ships and lighthouse. Lighthouse calls 'WOO WOO'. Rocks say 'SWISH SWISH'. Ships navigate to lighthouse without touching rocks. Touch = sunk; sit and also say 'SWISH SWISH'. Swap roles when complete.

source_excerpt:
The lighthouse goes "WOO WOO" to guide the ships. The rocks go "SWISH, SWISH" quietly to warn the ships of their presence.


name: Marauders
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a small object for each member of one team (woggle, pen, etc.)
skills_developed: agility, strategy, reflexes
difficulty_level: mediu
keywords: raiding, defending, objects
tags: ["cubs", "active", "team"]
language: en
normalized_name: marauders
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One team stands in a line with legs apart, a small object between each player's legs. The other team (raiders) tries to steal the objects without being tagged. Defenders cannot move their feet but can tag raiders below the elbow. Raiders can approach from any direction.

rules:
Defenders stand in line with legs apart, small object between legs. Feet cannot move. Can tag raiders below the elbow. Raiders try to steal objects from any direction. Tagged raiders return empty-handed.

source_excerpt:
One team to stand with legs apart in a straight line (feet touching those of the next Cub). In between each Cubs legs is a small object. The other team are the raiders and have to try to steal the objects, without being caught.


name: Motorway Crash
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a bean bag or similar object
skills_developed: listening, reaction time, agility
difficulty_level: usor
keywords: commands, running, circle
tags: ["cubs", "active", "circle"]
language: en
normalized_name: motorway crash
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Boys sit in sixes in a circle, each given a car name (Ford, Nissan, Rolls, Jaguar). When a car name is called, those boys get up and run around the circle responding to various commands: 'Join the M1' (change direction), 'Steep Hill' (walk), 'Puncture' (hop), 'Fog' (pigeon steps), 'Accelerate' (run), 'Crash' (run back through own place to grab object in the middle).

rules:
Boys respond to driving commands as they run: direction changes, speed changes, special moves. On 'Crash', run back through own seat and into middle to grab the placed object. Once Crash is called, direction of travel is fixed.

source_excerpt:
Boys sit in sixes in a circle. One boy from each six is given the name of a car (eg. Ford, Nissan, Rolls, Jaguar, etc.) When that name is called out those boys get up and run round the circle


name: Signals
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: equipment
materials_list: various noise makers: whistles, rattles, bells
skills_developed: listening, reaction time
difficulty_level: usor
keywords: sounds, actions, elimination
tags: ["scouts", "active", "listening"]
language: en
normalized_name: signals
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players are told what action to perform when a certain sound is heard (whistle, rattle, bell, etc.). Play it a few times without eliminations, then start removing players who perform the wrong action or are last to respond.

rules:
Assign an action to each noise maker. Practice rounds first with no eliminations. Then start removing last or wrong responders.

source_excerpt:
The players are told what action they must perform when a certain sound is heard. Play this a few times with nobody being out, then start taking out people who do the wrong action or who are the last ones to do the action.


name: Signals
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: noisemakers
materials_list: whistles, rattles, bells
skills_developed: listening, quick reactions
difficulty_level: usor
keywords: sounds, signals, reactions
tags: ["indoor", "listening game"]
language: en
normalized_name: signals
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players are told what action to perform when a certain sound is heard (whistles, rattles, bells, etc.). Similar to Port and Starboard. Initially played with no elimination, then players who perform the wrong action or are last are eliminated.

rules:
Each sound has a corresponding action. Players must perform the correct action when the sound is heard. Wrong action or being last results in elimination.

source_excerpt:
The players are told what action they must perform when a certain sound is heard. Play this a few times with nobody being out, then start taking out people who do the wrong action or who are the last ones to do the action.


name: Sinbin Dodge Ball
variations: Use more than 1 ball. Play in patrols, record hits, award points to patrol with smallest total.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball, 6 chairs
skills_developed: agility, throwing, dodging
difficulty_level: mediu
keywords: dodge ball, sinbin, chairs
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: sinbin dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dodge ball variant where hit players go to the Sinbin (a row of 6 chairs). Players may move anywhere to avoid the ball but cannot carry it. When the sinbin is full, entering a new player pushes all along and the player at the front returns to the game after 6 players have been hit since they entered.

rules:
Hit below knee = go to sinbin. No carrying the ball. Sinbin holds 6; when full, next entrant pushes everyone forward and the front player re-enters game. Can use multiple balls and play in patrols with hit count tracking.

source_excerpt:
A player tries hit another player under knee level with the ball. Once a player is hit he goes into the sinbin for a short time. Players may move anywhere in the hall to avoid the ball, but may not travel with the ball.


name: Sinbin Dodge Ball
variations: Use more than 1 ball. Play in patrols tracking individual hit counts.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball, 6 chairs
skills_developed: agility, throwing accuracy
difficulty_level: mediu
keywords: dodgeball, sinbin, ball game
tags: ["indoor", "active", "ball"]
language: en
normalized_name: sinbin dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A dodge ball variant where hit players go to a 'sinbin' of 6 chairs. When a new player enters a full sinbin, everyone shifts along and the front player returns to the game. Players may move anywhere but cannot travel with the ball. Hits must be below knee level.

rules:
A player hit below the knee goes to the sinbin (a row of 6 chairs). Players in sinbin queue forward; when sinbin is full, a newly hit player pushes everyone along and the front player returns to the game.

source_excerpt:
A player tries hit another player under knee level with the ball. Once a player is hit he goes into the sinbin for a short time. Players may move anywhere in the hall to avoid the ball, but may not travel with the ball.


name: Snake / Indian File Dodge Ball
variations: One patrol at a time in the middle, patrols compete for longest time in the circle.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, agility, throwing
difficulty_level: mediu
keywords: dodge ball, snake, circle
tags: ["scouts", "active", "circle"]
language: en
normalized_name: snake / indian file dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Five or six players form a snake (each holding the waist of the player in front) in the centre of a circle formed by the rest. The circle tries to hit the last player in the snake below the knees. The snake can move to evade. When the tail is hit, they join the circle and the thrower joins the front of the snake.

rules:
Snake players link by waist. Circle tries to hit the last snake player below the knees. Snake may move. Hit tail player goes to circle. Thrower joins snake at the front. Continuous game with no winners or losers.

source_excerpt:
The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult.


name: Snake / Indian File Dodge Ball
variations: One patrol in the middle at a time; patrols compete to stay in longest.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, agility, throwing accuracy
difficulty_level: mediu
keywords: dodgeball, snake, circle game
tags: ["indoor", "active", "ball", "no winners"]
language: en
normalized_name: snake / indian file dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A continuous game with no winners or losers. Five or six players form a chain in the centre of a circle, each holding the waist of the player in front. Players around the circle try to hit the last person in the snake below the knees. When hit, that person joins the circle and the thrower becomes the new front of the snake.

rules:
Players in circle try to hit the last player in the snake below the knees. When hit, the last player leaves the snake and joins the circle. The thrower joins the front of the snake. Game is continuous.

source_excerpt:
The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult.


name: Speak And Do The Opposite
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
skills_developed: coordination, concentration, multitasking
difficulty_level: mediu
keywords: opposite actions, coordination, challenge
tags: ["scouts", "quiet game", "funny"]
language: en
normalized_name: speak and do the opposite
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team sends a challenger who says one action (e.g., 'I AM PATTING MY HEAD') while actually performing a different one (e.g., rubbing tummy). The person being challenged must say they are doing the action the challenger is physically doing while physically doing what the challenger is saying. Getting it wrong in a given time wins the challenging team a point.

rules:
Challenger says one action aloud while doing a different one. Opponent must verbally describe the challenger's physical action while simultaneously performing the challenger's spoken action. Failure within a time limit = point to challenging team.

source_excerpt:
The person challenging says something like 'I AM PATTING MY HEAD' but in fact they are rubbing their tummy. The person being challenged has to say in reply 'I AM RUBBING MY TUMMY' and at the same time be patting their head.


name: Speak And Do The Opposite
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
skills_developed: coordination, concentration, mental agility
difficulty_level: mediu
keywords: brain game, coordination, opposite
tags: ["indoor", "no equipment", "fun"]
language: en
normalized_name: speak and do the opposite
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A mental agility game where one player says they are doing one action while actually doing another. The challenged player must say the opposite action while physically doing what was said. For example: the challenger says 'I AM PATTING MY HEAD' while rubbing their tummy; the responder must say 'I AM RUBBING MY TUMMY' while patting their head.

rules:
The challenger says one action while performing a different one. The challenged player must verbally state what the challenger is actually doing, while physically doing what the challenger said. Failure in a given time loses the point.

source_excerpt:
The person challenging says something like 'I AM PATTING MY HEAD' but in fact they are rubbing their tummy. The person being challenged has to say in reply 'I AM RUBBING MY TUMMY' and at the same time be patting their head.


name: Spots
variations: Use lipstick instead of felt-tip pen for extra incentive.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: craft
materials_list: 1 non-permanent felt-tip pen
skills_developed: memory, attention, quick thinking
difficulty_level: usor
keywords: numbers, spots, circle
tags: ["cubs", "quiet game", "circle"]
language: en
normalized_name: spots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs sit in a circle numbered 1 to N. One Cub starts by saying 'I am X spot and I have N spots, how many spots does number Y have?' The nominated Cub replies similarly and nominates another. Mistakes or slow responses earn a spot drawn on the face with a felt-tip pen. Good indicator of washing at overnight events.

rules:
Use the formula 'I am [number] spot, I have [N] spots, how many spots does number [Y] have?' Mistakes or delays earn a spot drawn on chin or cheek. Can use lipstick for extra incentive.

source_excerpt:
One cub (number 5) starts by saying 'I am 5 spot and I have no spots, how many spots does number 8 have?'


name: Spots
variations: Use lipstick instead of felt-tip pen.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: stationery
materials_list: 1 felt-tip pen (non-permanent)
skills_developed: memory, concentration, quick thinking
difficulty_level: usor
keywords: memory, circle game, numbers
tags: ["indoor", "cubs", "sitting game"]
language: en
normalized_name: spots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle numbered 1 to n. The starting player says 'I am X spot and I have no spots, how many spots does number Y have?' The nominated player replies and nominates another. Mistakes or delays earn a spot drawn on the chin or cheek with a felt-tip pen.

rules:
Players call each other by number, asking how many spots they have. Slow response or mistakes earn a felt-tip spot on the face. Good for checking if cubs have washed at weekends.

source_excerpt:
One cub (number 5) starts by saying 'I am 5 spot and I have no spots, how many spots does number 8 have?'. Cub number 8 replies in the same manner and nominates another cub. If one of the cubs takes too long or makes a mistake he is awarded a spot which is painted on his chin or cheek.


name: Steal the Treasure
variations: Use two guards seated back to back, and more keys if group is large.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
materials_category: equipment
materials_list: 1 set of keys, 1 blindfold, 1 chair (optional)
skills_developed: stealth, listening, spatial awareness
difficulty_level: usor
keywords: blindfold, stealth, keys
tags: ["cubs", "circle", "blindfold"]
language: en
normalized_name: steal the treasure
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs sit in a circle around a chair. Keys are placed under the chair and a blindfolded Cub 'guard' sits on it. A nominated Cub tries to steal the keys silently. If the guard hears them and points directly at them, they are detected and return. If successful, the guard chases the thief once around the circle; if the thief makes it back, they become the guard.

rules:
Guard is blindfolded on chair. Keys under chair. Nominated thief approaches silently. Guard must point directly at thief to detect. Detected = return to seat, new thief nominated. Successful steal = guard chases thief once around circle; thief catches own seat without being caught = becomes new guard.

source_excerpt:
Place the keys under the chair and sit a blindfolded cub 'guard' on the chair. Nominate a cub to try to steal the keys without the guard noticing.


name: Steal the Treasure
variations: Use two guards seated back to back and more keys for large groups.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
materials_category: props
materials_list: 1 set of keys, 1 blindfold, 1 chair
skills_developed: stealth, listening, concentration
difficulty_level: usor
keywords: stealth, blindfold, circle game
tags: ["indoor", "quiet game", "cubs"]
language: en
normalized_name: steal the treasure
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded 'guard' sits on a chair with keys placed underneath. Players take turns attempting to steal the keys without the guard hearing them. If the guard points at the approaching thief, they return to their seat. If successful, the guard chases the thief around the circle once; if the thief returns safely they become the new guard.

rules:
Blindfolded guard sits on chair over keys. One player at a time attempts to steal keys silently. Guard must point directly at moving player to detect them. Successful thief gets chased; if they return to seat safely, they become guard.

source_excerpt:
Place the keys under the chair and sit a blindfolded cub 'guard' on the chair. Nominate a cub to try to steal the keys without the guard noticing. If the guard hears him approaching he can point straight at the cub.


name: Stiff Candles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
skills_developed: agility, teamwork, running
difficulty_level: usor
keywords: tag, freeze, rescue
tags: ["scouts", "active", "tag"]
language: en
normalized_name: stiff candles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three boys are appointed as 'HE' (chasers). They chase the rest of the Pack and try to tag them. Tagged players must stand still with legs open and arms out ('stiff candles'). Untagged players can free them by crawling through their open legs. If a freeing player is tagged while crawling through, two stiff candles form at that spot. Number of chasers varies with group size.

rules:
3 chasers (adjustable). Tagged = stand still, legs open, arms out. Freed by another player crawling through legs. If freeing player is tagged mid-crawl, both become stiff candles at that spot.

source_excerpt:
If tagged then a boy must stand still, with legs open and arms out. They can be freed by other untagged players, by the other player crawling through their open legs.


name: Stiff Candles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
skills_developed: agility, teamwork, speed
difficulty_level: usor
keywords: tag, chase, freeze
tags: ["indoor", "outdoor", "active", "no equipment"]
language: en
normalized_name: stiff candles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Three players are 'He' (chasers) who try to tag others. Tagged players must stand still with legs open and arms out like a stiff candle. They can be freed by an untagged player crawling through their open legs. If caught while crawling through, two stiff candles form at that spot.

rules:
3 chasers tag others. Tagged players stand with legs open, arms out. Untagged players can free them by crawling through their legs. If caught crawling, two candles form at that spot. Vary chasers based on group size.

source_excerpt:
Appoint 3 boys to go "HE". The chase the rest of the Pack around trying to tag them. If tagged then a boy must stand still, with legs open and arms out. They can be freed by other untagged players, by the other player crawling through their open legs.


name: Tadpoles
variations: Mark the team by their final score when the running team finishes for a more exciting variant.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 53
materials_category: sports
materials_list: 1 ball
skills_developed: catching, teamwork, speed
difficulty_level: usor
keywords: relay, catching, circle
tags: ["indoor", "outdoor", "ball", "teams"]
language: en
normalized_name: tadpoles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams: one forms a circle passing a ball while a leader counts consecutive catches; the other runs relay laps around the circle as a timer. When all relay runners have run, teams swap. The team with the highest number of consecutive catches wins.

rules:
Circle team passes ball, leader counts consecutive catches; drop restarts count. Line team runs relay around circle as a timer. Teams swap after all have run. Highest consecutive catch count wins.

source_excerpt:
A leader positioned in the middle of the circle throws a ball to each boy in turn and counts the number of consecutive catches made. If anyone drops the ball counting starts again from zero. Meanwhile the team in a line runs 'relay fashion' around the circle and back to the line to tag the next player.


name: The Flying Doughnut
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: equipment
materials_list: 1 rope (approx 15ft), 1 doughnut weight (old cap or rolled sock)
skills_developed: agility, jumping, timing
difficulty_level: usor
keywords: jumping, rope, circle game
tags: ["indoor", "outdoor", "active", "elimination"]
language: en
normalized_name: the flying doughnut
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players stand in a circle while the leader in the middle swings a rope with a weighted 'doughnut' at foot height. Players must jump over the rope each revolution. Hit players are out. Last players standing win.

rules:
Leader swings rope and doughnut at foot height around the circle. Players jump over it each revolution. Being hit means out. Last ones standing win.

source_excerpt:
The leader swings the rope and doughnut around in a large circle at around foot height. The players must jump over the rope and doughnut each revolution to avoid being hit. If they are hit (or hit several times) they are out of the game.


name: Three Coins at the Fountain / Pirates
variations: Call two numbers at once. Reduce to 5 coins if game is too easy.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: props
materials_list: 7 coins, 4 chairs
skills_developed: speed, strategy, agility
difficulty_level: usor
keywords: coins, stealing, race
tags: ["indoor", "active", "teams"]
language: en
normalized_name: three coins at the fountain / pirates
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Four teams wait behind chairs placed in a square. Coins are placed in the centre. Called players race to collect 3 coins onto their chair, carrying one at a time. Once centre coins are gone, players may steal from other chairs.

rules:
A number is called; one player from each team races to collect coins. Only one coin carried at a time, placed visibly on chair. Once centre is empty, coins can be stolen from others. First to have 3 coins on chair wins the round.

source_excerpt:
When you call a number, a player from each team must try to get 3 coins onto the seat of their chair. They may only carry one coin at a time and must place the coins they retrieve on their chair to be easily visible. Once all the coins have disappeared from the centre they may steal coins from other players.


name: Train Circle
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, coordination, speed
difficulty_level: usor
keywords: circle, relay, ball passing
tags: ["indoor", "outdoor", "active"]
language: en
normalized_name: train circle
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One group forms a large circle passing a ball; another forms a crocodile chain and runs laps around the circle. When the ball completes two rounds of the circle, they shout 'Stop!' and count the crocodile's completed laps.

rules:
Ball passed around circle; crocodile chain runs laps simultaneously. After ball completes two rounds, shout 'Stop'. Count completed laps of the train. Train that breaks must stop and reconnect before continuing.

source_excerpt:
The other team form a crocodile, and starting outside at the same place as the ball set off running in an anticlockwise direction around the circle. At the same time the ball is passed around the circle and when it has completed two rounds, they shout 'Stop!'.


name: Turn Turtle
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
skills_developed: strength, physical coordination
difficulty_level: usor
keywords: pairs, wrestling, physical
tags: ["indoor", "physical", "pairs"]
language: en
normalized_name: turn turtle
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players pair up by size. One boy lies on his back; his partner tries to turn him onto his stomach. The one on the floor resists by spreading arms and legs and moving around. No tickling or foul play allowed.

rules:
On 'go', one scout tries to turn the other from back to stomach. The scout on the floor resists by spreading limbs and moving. No tickling or foul play.

source_excerpt:
One boy in each pair lies on his back on the ground. On the word go the other scout has to try and turn him over onto his stomach. The scout on the floor tries to prevent this by spreading out his arms and legs and moving around on the floor.


name: Wink Murder / Kojak / Who Dunnit / Killer
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 55-56
skills_developed: deduction, observation, deception
difficulty_level: usor
keywords: winking, detective, murder mystery
tags: ["indoor", "quiet game", "sitting"]
language: en
normalized_name: wink murder / kojak / who dunnit / killer
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A detective leaves the room while a murderer is nominated. The murderer kills others by winking; victims collapse. The detective tries to identify the murderer before everyone is dead. The murderer wins if all are killed or the detective guesses wrong. Multiple variations exist including hand-squeeze and open-eyes versions.

rules:
Detective leaves room; murderer nominated. Murderer kills by winking; victims collapse. Detective must correctly identify the murderer. Murderer wins by killing all or causing wrong guess. Then murderer becomes detective.

variations:
All close eyes; leader picks killers; killers wink to kill, non-killers try to expose them. Variation with hand squeezes passing around circle decreasing by one each step.

source_excerpt:
The murderer can kill by winking at any of the other players in the circle who must then collapse hopefully not making too much sound. He may 'win' the game by murdering all the other players or by the detective incorrectly guessing the identity of the murderer.


name: Y is for Yale
variations: The letter is formed on the floor.
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 55
skills_developed: teamwork, coordination, creativity
difficulty_level: usor
keywords: letters, formations, team
tags: ["indoor", "team", "no equipment"]
language: en
normalized_name: y is for yale
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
The leader calls out a letter and what it stands for. Each team must rearrange themselves to form that letter, either standing or on the floor.

rules:
Leader calls a letter. Teams rearrange themselves to form the letter shape. Variation: form the letter on the floor.

source_excerpt:
The cubmaster or den leader calls out a letter and what it stands for. Each team must rearrange itself to form that letter.


name: Zone Dodge Ball
variations: Use more than 1 ball.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 55
materials_category: sports
materials_list: 1 ball
skills_developed: throwing accuracy, agility, teamwork
difficulty_level: mediu
keywords: dodgeball, zones, teams
tags: ["indoor", "active", "ball"]
language: en
normalized_name: zone dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players split into 2 or 4 teams, each allocated a zone. Teams throw the ball at opposition players below the knee; hit players join the throwing team. Team with most (or all) players at the end wins. Played with badminton court zones; no-man's land in the middle.

rules:
Hit players below the knee to recruit them to your team. Player hit joins the team that hit them. Team with most players wins. No-man's land in the middle. When only two teams remain, zones are reallocated.

source_excerpt:
The teams should throw the ball at players in an opposition team, trying to hit them under the knee. When a player is hit he joins the team which threw the ball at him. The team who has the most players (or all the players) at the end wins.


name: Animal Snap
rules: Players look at their card, then find others with the same animal by making that animal's noise.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 57
materials_category: cards
materials_list: several packs of animal snap picture cards
skills_developed: social skills, communication
difficulty_level: usor
keywords: animals, noisy, icebreaker, cards
tags: ["indoor", "icebreaker", "noisy"]
language: en
normalized_name: animal snap
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player receives an animal picture card without looking at it. On 'go', they look at their card and must find all others with the same animal by making that animal's noise. Very noisy; ideal as an icebreaker at mixed parties.

source_excerpt:
On the command go they must look at their card and by making the noise of that animal they must find all the other people in the hall with that card. A very noisy game ideal as an ice breaker at mixed parties.


name: Blackout Musical Chairs
variations: Divide group into two halves going clockwise and counterclockwise.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 57
materials_category: equipment
materials_list: 1 tape recorder and music, 1 chair per player
skills_developed: quick reactions, spatial awareness
difficulty_level: usor
keywords: musical chairs, dark, music
tags: ["indoor", "music", "active"]
language: en
normalized_name: blackout musical chairs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A twist on musical chairs where lights are off when music plays and on when music stops. Players keep hands behind backs throughout. Can be played with two groups going in opposite directions.

rules:
Music on = lights off. Music off = lights on. Players sit when lights come on. Hands must remain behind backs. Otherwise standard musical chairs rules apply.

source_excerpt:
The catch is that when the music is on, the lights are out, and when the music is off the lights are on, otherwise; it is played like musical chairs.


name: Boat or Car Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 57-58
materials_category: equipment
materials_list: 4 toy boats or cars, long lengths of twine, 4 pieces of dowel or broom handle
skills_developed: cheering, group engagement
difficulty_level: usor
keywords: relay race, toy, winding
tags: ["indoor", "spectator", "large group"]
language: en
normalized_name: boat or car race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Toy boats or cars attached to long strings wound on dowel rods are raced by rotating the dowels. Two teams cheer for their boat/car. Multiple races run with different colored boats to ensure fairness.

rules:
Biggest person from each team rotates their dowel to wind in the string and drag their toy to the finish. Team cheers for their color. Multiple races with different boats for fairness.

source_excerpt:
You will need four toy boats or cars. These are attached to long lengths of twine which are wound around pieces of dowel or broom handle. Rotating the dowel winds on the twine and drags the toy car or boat along the floor.


name: Clothes Peg Pegging
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: household
materials_list: 2 lengths of rope or clothes line, coloured plastic clothes pegs
skills_developed: speed, coordination, pattern recognition
difficulty_level: usor
keywords: pegs, relay, speed
tags: ["indoor", "active", "teams"]
language: en
normalized_name: clothes peg pegging
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Small groups race to peg clothes pegs onto a length of line held by two teammates. The third person dashes to pick up pegs and peg them on. Can require pegging in a specific color order. Most pegs correctly pegged in a given time wins; deductions for wrong pegs.

rules:
Two team members hold the line; third pegs clothes pegs on it. Must peg in correct color order. Most correct pegs in given time wins. Points deducted for incorrectly placed pegs.

source_excerpt:
Two people on each team hold an end of the line the third person dashes to pick up the pegs and put them on the line. You can make it more difficult by using coloured plastic pegs and getting them to peg them on in a certain order.


name: Coloured Circles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: stationery
materials_list: 5 different coloured pieces of chalk: Red, Blue, Green, Yellow, Brown
skills_developed: color association, speed, knowledge
difficulty_level: usor
keywords: colours, circles, knowledge game
tags: ["indoor", "active", "educational"]
language: en
normalized_name: coloured circles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Coloured circles are drawn on the floor. The leader calls an object and a number; the matching numbered player from each team runs to stand in a circle matching the object's color. First player in the correct circle wins a point.

rules:
Leader calls object and number. That player from each team runs to correct-colored circle. First in correct circle scores. Colors: Red (blood, cherries), Blue (violet, sapphire), Green (grass, emerald), Yellow (lemon, primrose), Brown (earth, potato).

source_excerpt:
The leader now calls out an object and a number e.g. "GRASS 2", the number two in each team now has to run and stand in a circle that matches the colour of the object. The first person standing in the correct coloured circle wins a point for his team.


name: Crocker
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: sports
materials_list: 2 stumps for wicket, 1 stump for bowler, 1 stump to run round, 1 large ball, 1 bat
skills_developed: batting, running, fielding
difficulty_level: mediu
keywords: cricket, baseball, batting
tags: ["outdoor", "active", "bat and ball"]
language: en
normalized_name: crocker
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A cricket-baseball hybrid with specific stump positions. Batsman must run around the running stump every time they hit the ball in front of the wicket. Out conditions include ball passing through wicket, two leg-before-wicket hits, or being caught out.

rules:
Ball bowled underarm from bowler's stump. Batsman runs round the running stump when hitting in front of wicket. Out if: ball passes through wicket, legs hit twice, or caught out. Bowler may bowl as soon as ball is returned.

source_excerpt:
The ball must be bowled under arm from the bowlers stump. The batsman must run round the running round stump, every time he hits the ball in front of the wicket. The bowler can bowl as soon as the ball is returned to him.


name: Eating Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: food
materials_list: two double crackers per player
skills_developed: speed eating
difficulty_level: usor
keywords: eating, race, crackers
tags: ["indoor", "food", "fun"]
language: en
normalized_name: eating race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each boy is given two double crackers. The first to eat them all and then whistle or blow up a balloon wins.

rules:
Give each boy two double crackers. First to eat all crackers and whistle (or blow up a balloon) wins.

source_excerpt:
Give each boy two double crackers. The boy who can eat them all and whistle, or blow up a balloon wins.


name: Farmyard Frolics
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: stationery
materials_list: pieces of paper with animal names
skills_developed: mime, social skills, grouping
difficulty_level: usor
keywords: animals, mime, grouping, icebreaker
tags: ["indoor", "icebreaker", "noisy"]
language: en
normalized_name: farmyard frolics
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each boy receives a slip of paper with a domestic animal or bird name. On signal, they mime the creature and look for others of the same species. When three or more have gathered, they may start making the animal's sounds. First complete group in full chorus wins.

rules:
Players act out their animal silently while finding others of the same type. Three or more gathered may start vocalizing. First complete group in full chorus is the winner.

source_excerpt:
On the signal to start, each begins to act the creature in dumb show, at the same time looking out for others of the same species. When three or more have been collected, they may begin to give voice. The first herd, covey or flock in full chorus is declared the winner.


name: Find the Bell
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 59
materials_category: props
materials_list: 1 small bell
skills_developed: stealth, coordination, observation
difficulty_level: usor
keywords: bell, quiet game, circle
tags: ["indoor", "quiet game", "sitting"]
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players sit in a circle; one person in the centre. A bell is passed quietly around the circle. The person in the middle must guess who is holding the bell. Players may not silence the bell by holding the clapper — they must pass it carefully enough that it doesn't ring.

rules:
Bell is passed around circle. Player in centre tries to guess who holds it. Players cannot hold the clapper to silence it — must pass carefully.

source_excerpt:
The object of the game is to pass the bell quietly so that the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holding the clapper they have to try to pass it carefully enough so that it does not ring.


name: Find the Bell
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: a little bell that rings easily
skills_developed: stealth, attention, coordination
difficulty_level: usor
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A circle game where players pass a bell quietly around without the person in the center guessing who holds it. Players may not silence the bell by holding the clapper.

rules:
Have the group sit in a circle. Choose one person to sit in the center. The leader gives the bell to one of the players who begins to pass it around. Pass the bell quietly so the person in the middle cannot guess who is holding it. Players may not silence the bell by holding the clapper.

source_excerpt:
Have the group sit in a circle. Choose one person to sit in the center of the circle. The leader gives the bell to one of the players, who begins to pass it around the circle.


name: Find the Bell
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: a little bell
skills_developed: stealth, concentration
difficulty_level: usor
keywords: bell, circle, passing, quiet
tags: ["evening", "outdoors", "indoors"]
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
An evening game played in a circle where players pass a bell quietly around, trying to prevent the person in the middle from guessing who holds it.

rules:
Have the group sit in a circle. One person sits in the center. The leader gives the bell to one player, who passes it around the circle. Players may not silence the bell by holding the clapper — they must pass it carefully so it does not ring. The center person tries to guess who holds the bell.

source_excerpt:
The object of the game is to pass the bell quietly so that the person in the middle cannot guess who is holding the bell.


name: First Person To Me
variations: Ask for any object starting with a certain letter. In teams, ask for several objects using a word.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 59
skills_developed: quick thinking, observation
difficulty_level: usor
keywords: scavenger hunt, items, race
tags: ["indoor", "large group", "inclusive"]
language: en
normalized_name: first person to me
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players race to bring the leader a specific requested item. The first with the correct item wins a prize. Works for large groups and can run as long as questions exist. Useful for including children who struggle to win other games by choosing items only they possess.

rules:
Leader requests an item. First player to bring the correct item wins the prize. Be careful not to bump into others when running.

source_excerpt:
The object of the game is for a child to bring you an item that you ask for. The first child to you with that item gets the prize.


name: Hockey (Scout version)
variations: Four-stick version with rush goalies where goalkeeper can leave area.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 59-60
materials_category: sports
materials_list: 6 hockey sticks, 1 block of sponge rubber as puck, goals
skills_developed: hockey skills, teamwork, strategy
difficulty_level: mediu
keywords: hockey, numbered teams, indoor
tags: ["indoor", "active", "sports", "numbered"]
language: en
normalized_name: hockey (scout version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A numbered team hockey game where a leader calls three numbers: goalkeeper, defender, and attacker. Scouts with those numbers run to collect sticks and play with a sponge rubber puck. Sticks cannot be raised above ankle height. Sin bin enforced for fouls. Continues until each scout has played all three positions.

rules:
Leader calls 3 numbers: first is goalkeeper, second defender, third attacker. Named scouts collect sticks and play. No stick above ankle height. Foul = 30 seconds sinbin. Game resets after each goal.

source_excerpt:
The scout leader calls out three numbers, eg. 1,2 and 3. The first number called is the goalkeeper. The second number is the defender, and the third number called is the attacker. The scouts from each team with those numbers, run and pick up their sticks and try to get the sponge into the opposite teams goal.


name: Islands
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
skills_developed: quick reactions, agility
difficulty_level: usor
keywords: islands, musical chairs variant, colours
tags: ["indoor", "active", "elimination"]
language: en
normalized_name: islands
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A musical chairs variant using four coloured skittles at room corners as islands. Players run clockwise or counterclockwise around them. When a whistle blows, players stand next to an island. A coloured bead drawn from a bag determines forfeits (press-ups, handstands) or elimination. Game reduces to final winner.

rules:
Players run around islands. Whistle = stand next to an island. Draw a bead; that colour does a forfeit or is eliminated. Remove eliminated colour's skittle. Continue until one winner remains.

source_excerpt:
When you blow the whistle, they must go and stand next to one of the islands. You do this a couple of times with no forfeits and nobody out, then you introduce the bag with the coloured beads.

materials_list:
4 skittles or bean bags (different colours), 4 beads or balls (same colour as skittles), 1 cloth bag, 1 whistle


name: Kim's Feely Box
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
materials_list: old plastic bucket with rubber glove at bottom, additional buckets with spaghetti/liver/water
skills_developed: sensory awareness, bravery
difficulty_level: usor
keywords: feely box, sensory, scare
tags: ["indoor", "scouts", "sensory"]
language: en
normalized_name: kim's feely box
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A sensory challenge where participants reach into buckets of unusual substances (spaghetti, liver, water). One bucket has a rubber glove at the bottom that grabs the participant's hand when they reach in, causing a scare. Best for older scouts.

rules:
Participants feel items in multiple buckets without looking. All buckets filled with water. The special 'grabbing' bucket is last. The glove grabs and pulls downward for maximum effect.

source_excerpt:
Have buckets with spaghetti, liver, etc., in addition to the "grabbing" bucket. The buckets should all be filled with water, and the special bucket should be last. People get a good scare when feeling for something in the bucket, and then suddenly this something grabs their hand and pulls down !!


name: Limbo Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
materials_list: 1 tape recorder with music, 1 flat-sided dowel bar, 2 large clothes pegs, 2 upright stands
skills_developed: flexibility, balance, agility
difficulty_level: usor
keywords: limbo, bar, flexibility
tags: ["indoor", "music", "active", "all ages"]
language: en
normalized_name: limbo game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players walk under a bar balanced on clothes-peg stands, leaning backward without touching the floor with hands or knocking the bar off. After everyone passes, the bar is lowered. Prizes for lowest setting cleared. Works for all ages and any number.

rules:
Players lean backward and bend knees to pass under bar. May not touch floor with hands or knock bar off — out if they do. Bar lowered after each round.

source_excerpt:
They must lean backwards and bend their knees to get under the bar. They must not touch the floor with their hands and they must not knock the bar off, anyone who does so is out.


name: Mug Race
variations: Thread mug handles through string around obstacles. Give smaller mugs to end of line players.
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: equipment
materials_list: mug per team member, 2 dixies per team, water
skills_developed: teamwork, coordination, problem-solving
difficulty_level: usor
keywords: water, relay, mugs
tags: ["indoor", "outdoor", "water", "team"]
language: en
normalized_name: mug race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams transfer water from one dixie to another by passing it from mug to mug down a chain of people. Scored either by time to transfer a fixed amount or volume transferred in fixed time, with penalties for spills.

rules:
Team passes water mug to mug from one dixie to another. Scored by time or volume. Penalty for spilled water.

source_excerpt:
The team must transfer the water from one dixie to the other passing the water from one mug to the next. Could be marked in several ways: Time to move fixed amount of water with penalty for water dropped, or volume of water moved in fixed time.


name: No Bowler Cricket
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: sports
materials_list: 1 cricket bat or baseball bat, 1 tennis ball
skills_developed: batting, coordination, fielding
difficulty_level: mediu
keywords: cricket, no bowler, self-pitch
tags: ["outdoor", "active", "bat and ball"]
language: en
normalized_name: no bowler cricket
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cricket variant with no bowler. The batsman balances the ball on the bat, flips it into the air, and hits it. Must run whether the ball is hit or not. Fielders can stump or catch out. Batsman can be out by dropping ball onto their own wicket.

rules:
Batsman balances ball on bat, flips it, and hits it. Must run regardless. Out by: stumping (if not at wicket), catch, or dropping ball onto own wicket. New batsman when out; teams swap when all are out.

source_excerpt:
In this version the batsman has to balance the ball on his bat, flip the ball in the air and then hit it. The batsman must run if he hits the ball or not.


name: Pass The Parcel (Updated)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: props
materials_list: 1 timer or alarm clock, 1 small box
skills_developed: suspense, quick reactions
difficulty_level: usor
keywords: pass the parcel, alarm, forfeit
tags: ["indoor", "sitting", "party game"]
language: en
normalized_name: pass the parcel (updated)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Updated pass-the-parcel where a timing device with a loud alarm is passed in a box around the circle. The person holding the box when the alarm sounds is out or must do a forfeit.

rules:
Alarm clock in a box passed around the circle. Person holding it when the alarm goes off is out or does a forfeit.

source_excerpt:
A timing device with a loud alarm connected to it is passed in a box around the circle. The person holding the box when the alarm goes off is either out or has to do a forfeit.


name: Pumpkin Carving
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: art
materials_list: orange balloons, black magic markers, blindfolds
skills_developed: creativity, fun
difficulty_level: usor
keywords: Halloween, pumpkin, blindfold, drawing
tags: ["indoor", "Halloween", "creative", "blindfold"]
language: en
normalized_name: pumpkin carving
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Halloween game where blindfolded players draw jack-o-lantern faces on inflated orange balloons using black magic markers. Prizes awarded for best, most original, worst, etc.

rules:
Give each player an inflated orange balloon and black marker. Blindfold them. They draw a pumpkin face. Prizes for various categories.

source_excerpt:
You give the kids already inflated orange balloons and a black magic marker, blindfold them and see how they do. You can give prizes for the 'best', most original, worst, etc.


name: Sound Effects
variations: Use the first few notes of popular songs instead.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: equipment
materials_list: 1 tape player, 1 tape with recorded sounds
skills_developed: listening, identification, knowledge
difficulty_level: usor
keywords: sound effects, listening, quiz
tags: ["indoor", "listening", "quiz", "all ages"]
language: en
normalized_name: sound effects
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Recorded sounds are played and players must identify what they are. First hand up with the correct answer wins a prize. Mix easy sounds (dog, chickens) with hard ones (submarine sonar, music boxes). Can also use the first few notes of popular songs.

rules:
Play recorded sound. First player with hand up gets to answer. Correct answer wins prize. Tell players not to raise hand until certain.

source_excerpt:
Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes.


name: Sound Effects
variations: Use the first few notes of popular songs. Let each patrol write down answers as a group.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 85
materials_category: audio
materials_list: tape player, tape with recorded sound effects
skills_developed: listening, identification, observation
difficulty_level: usor
keywords: sounds, listening, quiz, identification
tags: ["indoor", "listening", "quiz"]
language: en
normalized_name: sound effects
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A listening game where players identify recorded sounds. The first player to correctly identify a sound wins a prize or points.

rules:
Record various sounds onto a tape with short breaks between each. Include easy sounds (dog barking, chickens) and hard ones (submarine sonar, music boxes). Players raise their hands when sure of the answer. First correct answer wins a prize.

source_excerpt:
Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes.


name: Stop (Letter Spelling Game)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: cards
materials_list: 2 large sets of cards spelling STOP (4 cards each)
skills_developed: spelling, quick thinking, teamwork
difficulty_level: usor
keywords: spelling, word game, STOP
tags: ["indoor", "educational", "word game"]
language: en
normalized_name: stop (letter spelling game)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Eight players split into two teams of four, each holding a card spelling STOP. The leader calls a word (STOP, TOPS, POST, or SPOT) and teams must rearrange themselves to spell it. First team to correctly spell the word wins.

rules:
Teams rearrange from STOP to spell the called word. Valid words: STOP, TOPS, POST, SPOT. First correct team wins.

source_excerpt:
The idea is that they have to rearrange themselves to spell out the word that you tell them. The first team to finish each word are the winners. The words you can have are STOP, TOPS, POST and SPOT.


name: Table Football Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 63
materials_category: equipment
materials_list: straws, ping pong balls
skills_developed: blowing control, teamwork
difficulty_level: usor
keywords: table football, ping pong, blowing
tags: ["indoor", "table game", "teams"]
language: en
normalized_name: table football game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two teams sit on opposite sides of a table and try to blow a ping-pong ball off the opponents' side using straws.

rules:
Each team blows ping-pong ball with straws toward the opponent's side of the table. Ball off opponent's side = point.

source_excerpt:
One team gets on each side of a table. Each side tries to blow a pingpong ball off the opponents' side of the table.


name: The Trader Game
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 63-64
materials_category: props
materials_list: 4 chips per boy (red, green, blue, yellow), 1 white chip per adult, stock market chart
skills_developed: strategy, negotiation, mathematics, decision-making
difficulty_level: mediu
keywords: trading, chips, stock market, strategy
tags: ["indoor", "strategy", "educational", "scouts"]
language: en
normalized_name: the trader game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Boys receive chips of four colors; adults have white chips. For 7-10 minutes, boys trade chips blindly (held hidden, swapped simultaneously). After trading, a stock market chart reveals chip values and boys calculate scores. Game is played twice so boys can adapt trading tactics with knowledge of values.

rules:
Each boy holds one chip of each color. To trade: both hold chip hidden, agree, swap simultaneously. All trades final. Arms folded = not trading. After trading, consult stock market chart to score.

variations:
White counters as jokers with unknown values (revealed as +10 or -10 per white chip, decided by coin/dice).

source_excerpt:
The boys get 7 to 10 minutes to 'trade' chips with each other or an adult. To trade, each boy holds a chip HIDDEN in one hand. When they agree on the trade, the chips are exchanged. ALL TRADES ARE FINAL!


name: Trading Post
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 64
materials_category: props
materials_list: two price lists, various items for purchase, currency (coloured cards, paper, beads)
skills_developed: decision-making, teamwork, economics, strategy
difficulty_level: mediu
keywords: trading, economics, teamwork
tags: ["indoor", "team-building", "strategy"]
language: en
normalized_name: trading post
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team receives the same currency and must decide what to buy from the leader's 'shop' to create something profitable to sell back. Most items yield profit; some break even or lose. E.g., to make tea for leaders, teams buy matches, tea bags, milk, sugar, stove, fuel, pot, and water.

rules:
Teams given equal currency. Buy items from shop to combine and sell back for profit. Price list shows buy and sell-back prices. Strategy determines best purchases.

source_excerpt:
At the start of the game, each team is given the same amount of currency. They then have to decide what they are going to buy from you in order to make something to sell back to you for a profit.


name: Trading Post
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 39
materials_list: two price lists, various items for teams to buy, colored cards/paper/beads as currency
skills_developed: economics, planning, teamwork
difficulty_level: mediu
keywords: trading post, currency, profit, buying, selling
tags: ["scouts", "strategy", "economics"]
language: en
normalized_name: trading post
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams use starting currency to buy items from a trading post and then craft or assemble them to sell back for a profit, testing economic and practical skills.

rules:
Each team is given the same amount of currency and two price lists — one for buying and one for selling back. Teams decide what to buy to make something they can sell back for a profit. Some items yield profit, some do not. Example: to sell a cup of hot tea, teams must buy matches, tea bags, milk, sugar, a cooking stove, fuel, water pot and water.

source_excerpt:
At the start of the game, each team is given the same amount of currency. They then have to decide what they are going to buy from you in order to make something to sell back to you for a profit.


name: Two Ball Hockey Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 64
materials_category: sports
materials_list: 2 hockey sticks, 2 balls or sponge pucks, 4 chairs, 6 skittles or dishwashing bottles
skills_developed: hockey dribbling, speed, accuracy
difficulty_level: mediu
keywords: hockey, slalom, numbered teams
tags: ["indoor", "active", "sports", "numbered"]
language: en
normalized_name: two ball hockey game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Numbered equal teams each side of the hall. Two chairs form each goal with a hockey stick and puck in each goal mouth. A line of skittles between goals acts as a slalom. When a number is called, those scouts race to their goal, collect their stick, dribble the puck through the skittles slalom, then shoot at the opposing goal.

rules:
Called scouts race to own goal mouth, pick up stick, dribble puck through skittle slalom, then shoot at opponent's goal.

source_excerpt:
When a number is called, the two scouts with that number race to their goal mouth, pick up the stick and then dribble the puck between the skittles slalom fashion until they reach the end of the line where they can shoot at the opposing teams goal.


name: 4x4 Races
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
materials_list: two 4"x4" 6ft lengths of wood, rope, 4x4 6ft lengths
skills_developed: teamwork, coordination, cooperative movement
difficulty_level: mediu
keywords: beams, team relay, coordination, relay, teamwork, race
tags: ["outdoor", "team-building", "physical", "race"]
language: en
normalized_name: 4x4 races
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Six boys stand on two 4x4 wooden boards with ropes tied every 12 inches. They attempt to lift and walk a short distance together. Requires teamwork and cooperative effort. Fastest time wins.

rules:
Six boys standing on the 4x4 will attempt to lift and walk a short distance. Requires teamwork and cooperative effort. Fastest time wins.

source_excerpt:
Using the two 4x4"s with robes tied every 12 inches, six boys standing on the 4x4 will attempt to lift and walk a short distance.


name: Across The River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: stepping stones, carrying, river
tags: ["indoor", "outdoor", "physical", "cubs"]
language: en
normalized_name: across the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Sixes use stepping stones to cross a 'river'. Cub 1 carries Cub 2 across; Cub 2 returns and carries Cub 3 plus a piece of equipment; Cub 3 carries Cub 4 plus equipment; and so on until all cross.

rules:
Use stepping stones to cross between two lines. Each successful crosser returns to carry the next cub plus increasingly more equipment. Cheering from bank encouraged.

source_excerpt:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment. Cub 3 comes back and picks up cub 4 plus a piece of equipment and so on until all the cubs have crossed the river.

materials_list:
4 card or carpet tile stepping stones, 3 awkward pieces of equipment (rucksack, football, hoop) per six


name: Across The River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
materials_list: 4 card or carpet tile stepping stones, rucksack, football, hoop
skills_developed: teamwork, balance, cooperation
difficulty_level: mediu
keywords: relay, stepping stones, cubs
tags: ["physical", "team"]
language: en
normalized_name: across the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs cross a chalked-out river using stepping stones while carrying each other and awkward equipment. Cubs carry each other piggyback across stepping stones, picking up more teammates and equipment each trip.

rules:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment. Cub 3 comes back and picks up cub 4 plus a piece of equipment and so on until all the cubs have crossed the river.

source_excerpt:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment.


name: Animal Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: physical agility, fun, mime
difficulty_level: usor
keywords: animals, relay, movement
tags: ["indoor", "active", "relay", "fun"]
language: en
normalized_name: animal relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member is assigned a different animal and must cross the hall in that animal's style: donkey on all fours braying, duck squatting, lame dog on two hands and one foot, bear, crab, elephant, frog. Fun but hard to grade.

rules:
Each member assigned an animal. Must move across hall in that animal's style. Each animal has a specific movement and sound.

source_excerpt:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal. Brilliant fun, but hard to grade.


name: Animal Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, creativity, fun
difficulty_level: usor
keywords: animals, relay, movement
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: animal relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member is allocated a different animal and must move across the hall imitating that animal's movement style. Animals include donkey, duck, lame dog, bear, crab, elephant, and frog.

rules:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal.

variations:
Donkey: travelling on all fours braying. Duck: walking in squat squawking. Lame Dog: two hands and one foot barking. Bear: on hands and feet moving right/left. Crab: back toward floor on hands and feet. Elephant: on hands and feet rigid. Frog: froglike jumps.

source_excerpt:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal. Brilliant fun, but hard to grade.


name: Back-to-Back Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, teamwork, trust
difficulty_level: usor
keywords: pairs, relay, back to back, race
tags: ["indoor", "outdoor", "active", "pairs", "physical"]
language: en
normalized_name: back-to-back relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pairs stand back to back, touching, and must run together to a goal and back — one running forward, the other backward. If they separate, they must start over.

rules:
Pairs standing back to back their backs touching and must run together to a goal and back with one running forward and the other running backward. If they separate, they must start over again.

source_excerpt:
Pairs standing back to back their backs touching and must run together to a goal and back with one running forward and the other running backward.


name: Backward Trip Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: relay, backward, trio, race, backwards, teams of three
tags: ["indoor", "outdoor", "active", "relay", "physical"]
language: en
normalized_name: backward trip race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of three race together — the central player faces forward, the outer two face backward with arms linked to the central player. First team to finish intact wins.

rules:
This is run in teams of three, the central player facing forward; the other two, with arms linked, facing backwards. The first team to finish intact wins.

source_excerpt:
This is run in teams of three, the central player facing forward; the other two, with arms linked, facing backwards. The first team to finish intact wins.


name: Bat the Balloon
variations: Add more than one balloon per line going in both directions.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: props
materials_list: pack of balloons
skills_developed: coordination, balance, focus
difficulty_level: usor
keywords: balloon, relay, no moving feet
tags: ["indoor", "active", "balloon"]
language: en
normalized_name: bat the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams line up side by side with arms stretched so fingertips touch. First player bats an inflated balloon to the next and so on down the line and back. Players may not move their feet. Dropped balloon or moved feet = first player retrieves and restarts from the beginning.

rules:
Players cannot move feet. Balloon batted down and back the line. Drop or foot movement = restart from beginning.

source_excerpt:
The first player in line takes and inflated balloon, and bats it towards the second person in line, who bats it to the third person, on down the line and back again. The only rule is this: once the players have taken their stance, they may not move their feet.


name: Bat the Balloon
variations: Add more than one balloon per line, going in both directions.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: consumabile
materials_list: balloons
skills_developed: coordination, balance
difficulty_level: usor
keywords: balloon, relay, indoor
tags: ["indoor", "physical"]
language: en
normalized_name: bat the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams line up side by side with arms stretched, fingertips touching between players. Players bat a balloon down the line and back without moving their feet. If balloon falls or feet move, restart from beginning.

rules:
The first player bats an inflated balloon towards the second person in line, who bats it to the third person, on down the line and back again. Once players have taken their stance, they may not move their feet.

source_excerpt:
The first player in line takes and inflated balloon, and bats it towards the second person in line, who bats it to the third person, on down the line and back again.


name: Blind Men's Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: accessories
materials_list: blindfolds for 2/3 players
skills_developed: trust, teamwork, guidance, communication
difficulty_level: usor
keywords: blindfold, relay, guide, race, trust
tags: ["indoor", "outdoor", "blindfold", "trust", "physical"]
language: en
normalized_name: blind men's race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of three race: two are blindfolded and clasp hands; the third (sighted) holds their outer hands and guides them through the course.

rules:
Three per team. Two blindfolded clasping hands. Sighted player holds their outer hands and guides. Race to the end of the course.

source_excerpt:
This is raced by teams of three. Two are blindfolded, and clasp hands. The one not blindfolded holds their outside hands and guides them through the course.


name: Bucket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
materials_list: 2 buckets per team, water
skills_developed: speed, care, teamwork
difficulty_level: usor
keywords: water relay, buckets, outdoor
tags: ["outdoor", "indoor", "water", "relay"]
language: en
normalized_name: bucket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Relay where the first player runs to buckets, pours water from one to the other, picks up the full bucket and brings it back for the next player to repeat. Relay ends when all have run; team with most water remaining wins.

rules:
Run to buckets. Pour water from one bucket to the other. Pick up full bucket, carry back. Next player repeats. Team with most water at end wins.

source_excerpt:
On 'Go', the first player runs to the other end of the playing area where the buckets have been placed, pours the water into the other bucket, leaves the empty bucket there, and carries the full bucket to the next player in line.


name: Bucket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
source_excerpt: The winner is the team with their water intact.
materials_category: equipment
materials_list: two buckets per team, water
skills_developed: coordination, speed
difficulty_level: usor
keywords: water, relay, buckets
tags: ["outdoor", "physical", "water"]
language: en
normalized_name: bucket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players relay water between two buckets by running and pouring. First player runs to the end, pours water into empty bucket, carries full bucket back. Team with most water intact at end wins.

rules:
On 'Go', the first player runs to the other end of the playing area where the buckets have been placed, pours the water into the other bucket, leaves the empty bucket there, and carries the full bucket to the next player in line.


name: Candle and Straw Relay Race
variations: Can be played in subdued lighting.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
skills_developed: coordination, speed, blowing control, dexterity
difficulty_level: usor
keywords: candle, relay, straw
tags: ["indoor", "relay", "candle", "physical"]
language: en
normalized_name: candle and straw relay race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member races to their candle and matches, lights the candle, then blows it out by blowing through a straw. Can be played in subdued lighting.

rules:
They have to race to the opposite end of the hall where their candle and box of matches is located. They must light the candle and then blow it out by blowing the flame through the straw.

source_excerpt:
They have to race to the opposite end of the hall where their candle and box of matches is located. They must light the candle and then blow it out by blowing the flame through the straw.

materials_list:
1 candle per team, 1 box of matches per team, 1 drinking straw per player, a candle per team, a box of matches per team, a drinking straw per team member


name: Candle Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
materials_list: 1 candle per team, matches, a candle per team
skills_developed: steadiness, speed, teamwork, coordination, care
difficulty_level: mediu
keywords: candle, relay, flame, race
tags: ["indoor", "relay", "candle", "careful", "physical"]
language: en
normalized_name: candle race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
First person lights a candle, carries it to a point and back, hands it to the next player — all without letting the flame go out. If the flame goes out, the runner must return to the start, relight, and begin again.

rules:
First person lights a candle, carries it to a specified point, returns to the next person in line, hands him the candle; all without letting the flame go out. If the flame does go out, he must return to the starting line, relight the flame and start over again.

source_excerpt:
First person lights a candle, carries it to a specified point, returns to the next person in line, hands him the candle; all without letting the flame go out. If the flame does go out, he must return to the starting line, relight the flame and start over again.


name: Car Team Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
skills_developed: memory, quick reactions, agility
difficulty_level: usor
keywords: cars, relay, movement styles
tags: ["indoor", "active", "relay", "fun"]
language: en
normalized_name: car team race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Sixes are numbered and each number is given a car name. When a number OR the car name is called, those players race to the end of the hall and back using the specific movement assigned to their car (e.g., Mini = crawl, Jaguar = run, Volkswagen = hop, etc.).

rules:
Call a number or car name. Matching scouts race using their assigned movement style. First back wins for their team.

source_excerpt:
Each number is given the name of a car. When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.


name: Car Team Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
skills_developed: memory, reaction, movement
difficulty_level: usor
keywords: cars, race, movement
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: car team race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Sixes stand in teams numbered and each number is given the name of a car. When a number or car name is called, that player races to the end and back using the designated movement style (crawl, hop, skip, etc.).

rules:
Each number is given the name of a car. When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.

source_excerpt:
When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.


name: Checker Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: props
materials_list: 6 wooden checker pieces or coins per team
skills_developed: balance, coordination, speed
difficulty_level: mediu
keywords: balance, relay, checkers
tags: ["indoor", "relay", "balance"]
language: en
normalized_name: checker relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts race relay-style balancing a stack of 6 checkers on the back of one hand. Cannot steady with other hand except when picking up dropped checkers or transferring to the next scout.

rules:
Run with 6 checkers balanced on back of one hand. No steadying with other hand. Transfer checkers to next scout. Dropped checkers must be picked up before continuing.

source_excerpt:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.


name: Checker Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: 6 wooden checkers or coins per team
skills_developed: balance, coordination
difficulty_level: mediu
keywords: checkers, balance, relay
tags: ["indoor", "physical", "balance"]
language: en
normalized_name: checker relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Scouts race in relay fashion with a pile of 6 checkers balanced on the back of one hand. They may not steady the pile with the other hand except when picking up dropped pieces or transferring to a teammate.

rules:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.

source_excerpt:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.


name: Clodhopper Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: stationery
materials_list: newspaper per team, blindfold per team
skills_developed: communication, trust, listening
difficulty_level: usor
keywords: blindfold, directions, paper stepping
tags: ["indoor", "blindfold", "communication", "trust"]
language: en
normalized_name: clodhopper race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A blindfolded team member must step on pieces of paper placed in a circle, following verbal directions from teammates. Teammates cannot touch or move them.

rules:
Blindfolded player steps on each paper following verbal directions only from teammates. No physical contact or moving player.

source_excerpt:
A series of pieces of paper are placed in a circle after a team member is blindfolded. The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.


name: Clodhopper Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: consumabile
materials_list: a newspaper per team, a blindfold per team
skills_developed: communication, trust, listening
difficulty_level: mediu
keywords: blindfold, directions, teamwork
tags: ["indoor", "trust", "communication"]
language: en
normalized_name: clodhopper race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Pieces of paper are placed in a circle after a team member is blindfolded. The blindfolded player must step on each piece of paper following verbal directions from teammates, who cannot touch or move them.

rules:
A series of pieces of paper are placed in a circle after a team member is blindfolded. The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.

source_excerpt:
The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.


name: Compass Skills Patience
variations: Replace some directions with bearings (e.g. 270 is East).
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: cards
materials_list: sets of cards with compass points printed on them
skills_developed: compass navigation, orientation, memory
difficulty_level: mediu
keywords: compass, orientation, cards
tags: ["indoor", "educational", "navigation", "relay"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Played like a patience relay but players must place compass point cards at their correct position. Cards are laid down in order: cardinal, then intercardinal, then secondary intercardinal points.

rules:
Place compass point cards at correct positions. Suggested order: N, S, E, W, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
This game is played the same way as the patience relay (described earlier). This time the boys have to place the cards at the correct compass position for that card.


name: Compass Skills Patience
variations: Replace some directions with bearings (e.g. 270 is East).
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: sets of cards with compass points printed on them
skills_developed: navigation, memory, compass skills
difficulty_level: mediu
keywords: compass, navigation, relay
tags: ["indoor", "educational", "scout-skills"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players race to place compass direction cards at the correct compass positions — same mechanic as Patience relay. Suggested order: N, S, E, W, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

rules:
This game is played the same way as the patience relay. The boys have to place the cards at the correct compass position for that card.

source_excerpt:
This time the boys have to place the cards at the correct compass position for that card. Suggested order for laying down cards: North, South, East, West, North East, South East, South West, North West.


name: Compass Skills Patience
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 346
materials_category: cards
materials_list: sets of compass point cards (10 per team)
skills_developed: compass points, memory, teamwork
difficulty_level: usor
keywords: compass, patience, relay, memory
tags: ["compass games", "relay"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A relay memory game where teams must find compass point cards in a specific order by turning them over one at a time. Players run up, turn over a card; if it is not the next required card, they turn it back and the next player tries.

rules:
Ten cards for each team are laid out randomly face down on the table. One at a time, girls run up and turn over a card. If it is not the North card, they turn it face down again and run back. The next player has a go. When the North card is turned up, lay it face up. Then find South, and so on in order. Variation: Girls must place cards at the correct position for that card on a compass layout.

variations:
Same game but girls must place each found card at the correct compass position. Suggested order: North, South, East, West, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
One at a time the girls run up and turn over a card. If it is not the north card then they turn it face down again and run back to their team. The next player has a go.


name: Compass Skills Patience
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: sets of cards with compass points
skills_developed: compass skills, memory, orientation
difficulty_level: mediu
keywords: compass, orientation, cards, relay
tags: ["indoors", "scouts", "compass", "navigation"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
A variant of the Patience card relay where boys must place compass-point cards at their correct compass positions on the table.

rules:
Played the same as Patience, but cards have compass points printed on them. Boys must place each card in the correct compass position on the table. Suggested order: North, South, East, West, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
This game is played the same way as the previous game, but this time the boys have to place the cards at the correct compass position for that card.


name: Cone Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: cord per team, paper cone (cup) per team, paper cone per team
skills_developed: blowing control, coordination, speed, lung capacity
difficulty_level: usor
keywords: cone, blowing, relay, blow
tags: ["indoor", "relay", "blowing", "physical"]
language: en
normalized_name: cone race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Paper cones are threaded onto a cord stretched between chairs or posts. Each team member blows their cone to the end of the cord and back; next player does the same. First team finished wins.

rules:
Thread paper cones onto a cord stretched between chairs, or posts. Each team member blows cone to the end of the cord, brings it back; next boy does the same. First team finished wins.

source_excerpt:
Thread paper cones onto a cord stretched between chairs, or posts. Each team member blows cone to the end of the cord, brings it back; next boy does the same. First team finished wins.


name: Cross the River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: 4 card or carpet tile stepping stones per team, 3 awkward pieces of equipment per team
skills_developed: balance, teamwork, cooperation
difficulty_level: mediu
keywords: river, stepping stones, relay
tags: ["physical", "team"]
language: en
normalized_name: cross the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Cubs cross a river marked on the ground using stepping stones while carrying each other and equipment. Same mechanic as 'Across The River'.

rules:
Line up sixes with their equipment and draw two lines to represent the river. Lay the stepping stones across the river. Cub 1 carries cub 2 on his back across the river using the stepping stones.

source_excerpt:
Line up sixes with their equipment and draw two lines to represent the river. Lay the stepping stones across the river.


name: Dizzy Pole Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a pole per team
skills_developed: balance, fun
difficulty_level: usor
keywords: dizzy, pole, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: dizzy pole relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member runs up the hall, picks up a pole, puts one end on the ground and runs around it 10 times, then dizzily runs back to tag the next player.

rules:
Each team member runs up hall, picks up a pole. Then puts one end stationary on the ground and runs around it 10 (or so) times before running dizzily back to his team to tag the next boy.

source_excerpt:
Each team member runs up hall, picks up a pole. Then puts one end stationary on the ground and runs around it 10 (or so) times before running dizzily back to his team to tag the next boy.


name: Donkey Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: pole or broom per team
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: donkey, broom, relay
tags: ["physical", "fun"]
language: en
normalized_name: donkey race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Two boys straddle a broomstick back to back. One runs forward, the other backward. After 50 ft they return swapping positions, then the next two go.

rules:
Two boys straddle a broomstick, back to back. On signal, one runs forward and the other runs backwards about 50 ft. They then run back to the starting line, but this time they change positions (forward becomes backward runner) then the next two team members go.

source_excerpt:
Two boys straddle a broomstick, back to back. On signal, one runs forward and the other runs backwards about 50 ft.


name: Dribble Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a ball per team, 3+ skittles or chairs per team
skills_developed: ball control, coordination
difficulty_level: usor
keywords: dribble, slalom, relay
tags: ["indoor", "physical"]
language: en
normalized_name: dribble ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player dribbles a ball through a slalom of skittles and back. If a skittle is knocked over, the player returns to start. Can use foot, stick, or bottle.

rules:
Each person in turn dribbles the ball down the line of skittles slalom fashion, either using their foot, a stick or a washing up liquid bottle and then straight back to the next man in their team. If a skittle is knocked over, the player has to return to the start and begin again.

source_excerpt:
each person in turn dribbles the ball down the line of skittles slalom fashion, either using their foot, a stick or a washing up liquid bottle and then straight back to the next man in their team.


name: Driving the Pig
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a 3" pole per team, a 5-pint plastic milk carton per team
skills_developed: coordination, control
difficulty_level: usor
keywords: pig, stick, relay
tags: ["indoor", "physical"]
language: en
normalized_name: driving the pig
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member uses a stick to push a plastic milk bottle (the 'pig') to the end of the hall and runs back with the equipment.

rules:
In turn, each member of the team uses the stick to push the bottle (pig) to the end of the hall (fair) and runs back with the equipment.

variations:
Teams run laps around a grandprix course around several chairs in a circular or figure-of-eight course.

source_excerpt:
each member of the team uses the stick to push the bottle (pig) to the end of the hall (fair) and runs back with the equipment.


name: Feather Relay
variations: Replace feather with a paper aeroplane (each team can make it) for outdoors.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: equipment
materials_list: a long feather per team
skills_developed: throwing, coordination
difficulty_level: usor
keywords: feather, javelin, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: feather relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player throws a long feather javelin-style. When it lands, they pick it up and throw again until across the finish line, then run it back to the next player.

rules:
Each player throws a long feather javelin style, toward the finish line. As soon as it comes to earth, he picks it up and throws it again, and continues until across the finish line.

source_excerpt:
Each player throws a long feather javelin style, toward the finish line. As soon as it comes to earth, he picks it up and throws it again.


name: File Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
skills_developed: teamwork, speed
difficulty_level: usor
keywords: file, race, line
tags: ["physical", "team"]
language: en
normalized_name: file race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Teams of 6-12 race in single file, one behind the other. No scout is permitted to pass his teammate ahead of him.

rules:
Teams of 6 to 12 each race, one behind the other. No scout is permitted to pass his teammate ahead of him.

source_excerpt:
Teams of 6 to 12 ( or 4 to 8) each race, one behind the other. No scout is permitted to pass his teammate ahead of him.


name: Fireman, Save My Child
variations: Use dried peas instead of paper cut outs.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: consumabile
materials_list: drinking straw per player, paper cutout children, small pail per team
skills_developed: coordination, focus
difficulty_level: mediu
keywords: fireman, straw, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: fireman, save my child
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players must pick up paper cutout children by sucking them onto a drinking straw and carry them to their team's pail without dropping. If dropped, must pick up again by suction.

rules:
The first player on each team must pick up a child by sucking up the figure against their straw. While holding the figure this way, they run to their respective pail and deposit the figure.

source_excerpt:
the first player on each team must pick up a child by sucking up the figure against their straw. While holding the figure this way, they run to their respective pail and deposit the figure.


name: Flapping Fish Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: consumabile
materials_list: a paper fish per team, a newspaper per team
skills_developed: coordination, patience
difficulty_level: usor
keywords: fish, newspaper, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: flapping fish relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Players waft a paper fish across the hall and back using a newspaper as a fan. Best approach is to fan gently from a couple of feet back.

rules:
Players must waft a paper cutout of a fish (1' length) across the hall and back using the newspaper as a fan.

source_excerpt:
Players must waft a paper cutout of a fish (1' length) across the hall and back using the newspaper as a fan.


name: Highwayman
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: equipment
materials_list: a short rope per team, a chair per team
skills_developed: knots, strength, teamwork
difficulty_level: mediu
keywords: highwayman, knot, piggyback
tags: ["indoor", "physical", "scout-skills"]
language: en
normalized_name: highwayman
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Player rides piggyback to a chair, ties a highwayman's hitch around the chair back, then pulls the rope free while riding back. Horse and rider swap roles each round.

rules:
The second player jumps onto the back of the front player and they race piggy back style to the chair. The player riding jumps down and ties one end of the rope around the top bar of the chair using the highwayman's hitch. He then jumps back on the other players back, pulls the end of the rope to free it and they then race back.

source_excerpt:
The player riding jumps down and ties one end of the rope around the top bar of the chair using the highwayman's hitch. He then jumps back on the other players back, pulls the end of the rope to free it and they then race back to their team.


name: Human Boat Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
skills_developed: teamwork, coordination, synchronisation
difficulty_level: mediu
keywords: boat race, team, synchronised
tags: ["indoor", "physical", "team"]
language: en
normalized_name: human boat race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each 'boat' is 8-10 players in knees-bent position with hands on shoulders, led by a cox. Boats move forward by springing together off both feet. Boats that break up are disqualified.

rules:
Each boat is made up of eight to ten players each in full knees-bent position. Each player has his hands on the shoulders of the man in front. When the race starts, the boats move forwards by all players in a boat springing together off both feet.

source_excerpt:
When the race starts, the boats move forwards by all players in a boat springing together off both feet. The cox for each boat shouts encouragement for his team and calls out the rhythm for the spring.


name: Island Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: 4+ chairs per team
skills_developed: problem solving, teamwork, planning
difficulty_level: mediu
keywords: island, chairs, teamwork
tags: ["indoor", "physical", "problem-solving"]
language: en
normalized_name: island race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team must cross the hall without touching the floor using chairs. The last chair is passed to the front to move forward. Reducing chairs increases difficulty.

rules:
Each team must cross the hall without touching the floor. This can be done if the team stand on all but one chair which is passed to the front of the 'island'. The team can then move forward so that the chair at the back is free, this can be passed to the front etc.

source_excerpt:
Each team must cross the hall without touching the floor. This can be done if the team stand on all but one chair which is passed to the front of the 'island'.


name: Layered Clothes
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: large pile of old clothes
skills_developed: speed, dexterity, fun
difficulty_level: usor
keywords: clothes, relay, dressing
tags: ["outdoor", "physical", "fun"]
language: en
normalized_name: layered clothes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
One half of each team dresses in a pile of layered clothing and gallops to the other half who then undresses and puts on the same clothes. Repeated until done.

rules:
At a signal, the first member of each team 'dresses' in the clothing of the pile and gallops the 50 feet to the other side, 'undresses' and another team member puts on the clothes.

source_excerpt:
the first member of each team "dresses" in the clothing of the pile and gallops the 50 feet to the other side, "undresses" and another team member puts on the clothes.


name: Nail Driving Relay
variations: Drive tent pegs into the ground with a mallet.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: a hammer per team, a wooden block per team, bag of nails
skills_developed: practical skills, precision
difficulty_level: mediu
keywords: nails, hammer, relay
tags: ["physical", "practical"]
language: en
normalized_name: nail driving relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player races to a block of wood and drives one hammer blow on a started nail, then returns to tag the next player. Continues until all nails are flush.

rules:
On "GO!" one boy from each team races to the block, picks up the hammer, and swings ONE blow to drive the nail into the block. He then lays the hammer down and returns to his team, tagging the next boy in the relay.

source_excerpt:
one boy from each team races to the block, picks up the hammer, and swings ONE blow to drive the nail into the block. He then lays the hammer down and returns to his team, tagging the next boy in the relay.


name: Newsprint Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: consumabile
materials_list: 1 newspaper
skills_developed: problem solving, patience
difficulty_level: usor
keywords: newspaper, race, stepping
tags: ["indoor", "physical"]
language: en
normalized_name: newsprint race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each scout has two sheets of newspaper and can only step on them, moving forward by stepping on one sheet then placing the other ahead.

rules:
Each scout is provided with two sheets of newspaper which he uses to run the race. He can only step on the newspapers; this is done by: stepping on one, lay the other in front of him, steps on it, retrieves the paper behind him.

source_excerpt:
Each scout is provided with two sheets of newspaper which he uses to run the race. He can only step on the newspapers.


name: Ping Pong Ball Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a party blower per team, a ping pong ball per team
skills_developed: coordination, control
difficulty_level: usor
keywords: ping pong, blower, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: ping pong ball relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each player uses a party blower to push a ping pong ball across the floor. They may only use the blower, not blow directly or touch the ball.

rules:
Each player gets a party blower that he uses to push the ping pong ball across the floor. He can only use the party blower, nothing else, he can't blow the ball himself, or touch it in any way except for the blower.

source_excerpt:
Each player gets a party blower (the type that unrolls when you blow it) That he uses to push the ping pong ball across the floor.


name: Potato Jump Race
description: Each player puts a small ball between their knees and jumps to the finish line without dropping it.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: small ball per team
skills_developed: balance, coordination
difficulty_level: usor
keywords: potato, jump, race
tags: ["indoor", "physical"]
language: en
normalized_name: potato jump race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
rules:
Give each boy a potato (pingpong ball, balloon, etc.) to put between his knees. On 'GO' see who can jump to the finish line first without dropping the potato.

source_excerpt:
Give each boy a potato (pingpong ball, balloon, etc.) to put between his knees. On 'GO' see who can jump to the finish line first without dropping the potato.


name: Potato Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: fork per team, potato per team
skills_developed: coordination, dexterity
difficulty_level: usor
keywords: potato, fork, relay
tags: ["indoor", "physical"]
language: en
normalized_name: potato race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each team member tosses a potato into the air and catches it on a fork, takes it off, and hands equipment to the next player.

rules:
Each team member tosses the potato into the air and catches it on the fork, takes it off and hands them to the next player.

source_excerpt:
Each team member tosses the potato into the air and catches it on the fork, takes it off and hands them to the next player.


name: Rocket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a chair per team
skills_developed: speed, fun
difficulty_level: usor
keywords: rocket, relay, running
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: rocket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Each 'rocket' (cub) stands on a launching pad chair awaiting countdown. When leader counts down, the rocket blasts off around the room touching all four walls and returns to the pad to launch the next rocket.

rules:
When the leader reaches zero, the 'rocket' blasts off round the room, touching all four walls, and returns to the 'launching pad' where the next 'rocket is waiting to be launched.

source_excerpt:
the 'rocket' blasts off round the room, touching all four walls, and returns to the 'launching pad' where the next 'rocket is waiting to be launched.


name: Rocket Relay
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 8
skills_developed: running, teamwork
difficulty_level: usor
keywords: relay, space, running
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: rocket relay
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Beaver Scouts line up in their lodges. At 'BLAST OFF' the first Scout runs around the room and touches three different walls, then returns. The next player sets off. The first team to have all members complete the course wins.

rules:
The Beaver Scouts line up in their lodges. When the leader shouts 'BLAST OFF' the first one in the lodge runs off round the room and touches three different walls. He/she then returns to the lodge and the next player sets off. The first team to complete all team members is the winner.

source_excerpt:
When the leader shouts "BLAST OFF" the first one in the lodge runs off round the room and touches three different walls.


name: Round the Moon
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a chair per team
skills_developed: teamwork, speed
difficulty_level: usor
keywords: moon, rocket, relay, cubs
tags: ["indoor", "physical"]
language: en
normalized_name: round the moon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Sixes run as a linked 'rocket' to a chair 'moon' and back. As they pass base, one cub sits down each pass until the Sixer is last to return home. First team all seated wins.

rules:
When the leader calls 'Go', the Sixes run the length of the room, round their 'moon' and back into orbit. As they pass base, the 'rockets' drop a section each time and the Cubs sit down there one by one, until finally the 'nose cone' the Sixer returns home.

source_excerpt:
As they pass base, the 'rockets' drop a section each time and the Cubs sit down there one by one, until finally the 'nose cone' the Sixer returns home.


name: Seed Planting Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: consumabile
materials_list: 6 cups or jars per team, one bag of seeds or pasta shells or dried peas
skills_developed: balance, precision, coordination
difficulty_level: usor
keywords: seed, heel-to-toe, relay
tags: ["indoor", "physical"]
language: en
normalized_name: seed planting relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Walking heel to toe along a line, each team member stops every 3 feet to drop a seed into a small jar. When they reach the end, they run back and tap the next player.

rules:
Following a line, or rope on the ground, and by walking heel to toe, each team member must stop (about every 3 feet and drop a seed in a small mouthed jar set near the line. When he reaches the end, he runs back and taps the next boy on the team.

source_excerpt:
by walking heel to toe, each team member must stop (about every 3 feet and drop a seed in a small mouthed jar set near the line.


name: Stacking the Cans
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
materials_category: equipment
materials_list: 6 cans per team
skills_developed: coordination, speed, precision
difficulty_level: usor
keywords: cans, stacking, relay
tags: ["indoor", "physical"]
language: en
normalized_name: stacking the cans
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Patrols race in relay to stack cans one by one at the end of the hall. First team back with completed stack and team standing at attention wins.

rules:
They have to run to the end of the hall in relay fashion and each one add a can to the stack. The winning team is the first one back with a completed stack and all their team standing to attention.

variations:
Teams work in pairs: one team throws bean bags at the piles of cans while the other builds. After swapping, the team with the fastest time wins.

source_excerpt:
They have to run to the end of the hall in relay fashion and each one add a can to the stack. The winning team is the first one back with a completed stack and all their team standing to attention.


name: Tunnel Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: tunnel, crawl, relay
tags: ["indoor", "physical"]
language: en
normalized_name: tunnel relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:59:41
updated_at: 2026-05-29 18:59:41
description:
Team members stand in a line with legs apart. The person at the back crawls through legs to the front. Continues until team is back in original order.

rules:
The person at the back of the team crawls through the legs of the other members and then stands at the front, legs open. The next team member then goes. When everyone has crawled through (team is back in order) the team has finished.

variations:
Instead of crawling, a ball is passed backwards between legs. The person at the end runs to the front when they receive the ball.

source_excerpt:
The person at the back of the team crawls through the legs of the other members and then stands at the front, legs open.


