# activities

name: River Run
category: camp-outdoor
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 81
materials_category: props
materials_list: buckets of water
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, wilderness, river, water, victim skit
tags: ["campfire", "skit", "outdoor", "messy"]
language: en
normalized_name: river run
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A narrator walks the audience through a wilderness tableau in which scouts play trees, bushes, squirrels, rocks, and a river. At the climax the river players grab buckets of water and drench the scouts playing rocks.

rules:
Assign roles: river (moving), trees/bushes (still), rocks (facing away, volunteer victims). Narrator describes each element. At the end, river players douse the rock players with water.

source_excerpt:
Finally we come to the rushing river. Always moving, the river tumbles down the canyon, hurries through the rapids and washes up against the rocks! (at this point the people playing the river grab buckets of water and douse the persons playing the rocks.)


name: River Run
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 81
source_excerpt: the people playing the river grab buckets of water and douse the persons playing the rocks.
materials_category: props
materials_list: buckets of water
skills_developed: acting, improvisation
difficulty_level: usor
keywords: wilderness, nature, water, skit
tags: ["campfire", "skit", "outdoor"]
language: en
normalized_name: river run
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A narrator leads the audience through a wilderness scene where patrol members play trees, bushes, squirrels, rabbits, and a river. At the climax, volunteers playing the river grab buckets of water and drench the 'rocks' (volunteer scouts).

rules:
Two members are the river (always moving). Trees and bushes remain still. Uniformed volunteers play the rocks and sit in front with their backs to the cast. Narrator walks to each person as he describes the items. At the end, the river players drench the rocks with water.


name: Rowing
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 81
materials_category: props
materials_list: chairs
skills_developed: comedy, mime
difficulty_level: usor
keywords: skit, fishing, rowboat, mime, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: rowing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
People sneak up behind a speaker and mime fishing. When found out, they claim no water is present, so they row their chairs offstage as if in a boat.

rules:
Group sets chairs and mimes fishing while speaker talks; speaker asks what they are doing; audience watches; speaker says no water; fishermen turn chairs into a rowboat and row offstage.

source_excerpt:
The fishermen then turn their chairs so that they are lined up in a single line, facing in the same direction. They go through the motions of putting their gear away, and then, acting as if they are rowing a boat, slide their chairs backwards across the stage.


name: Rowing
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 81
materials_category: props
materials_list: chairs
skills_developed: acting, comedic timing
difficulty_level: usor
keywords: fishing, rowing, chairs, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: rowing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A group sneaks up behind a speaker and mimes fishing. When confronted, they explain they can't fish there because there's no water—then turn their chairs to row a boat offstage.

rules:
Four or more people set chairs behind the speaker and mime fishing. Speaker eventually confronts them. After exchange, fishermen slide chairs backwards across stage as if rowing a boat.

source_excerpt:
The fishermen then turn their chairs so that they are lined up in a single line, facing in the same direction. They go through the motions of putting their gear away, and then, acting as if they are rowing a boat, slide their chairs backwards across the stage.


name: Salesman
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 81-82
materials_category: props
materials_list: white water balloons
skills_developed: comedy, logic
difficulty_level: usor
keywords: skit, balloons, salesman, coins, logic comedy
tags: ["campfire", "skit"]
language: en
normalized_name: salesman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout sells white water balloons at summer camp. Customers want colored balloons but he only has white. When a customer tries to pay with a penny instead of ten cents, the scout objects — and the customer mirrors his own argument back at him.

rules:
Scout sells white balloons; customers complain about color; salesman is rude; final customer pays with penny; salesman objects; customer uses same 'different color but same shape' argument back.

source_excerpt:
The customer replies: "What's the matter, the coin is the same shape as the one you want, a similar size, only a different color!"


name: Salesman
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 81-82
materials_category: props
materials_list: white water balloons
skills_developed: acting, humor
difficulty_level: usor
keywords: balloons, salesman, skit, humor
tags: ["campfire", "skit", "summer camp"]
language: en
normalized_name: salesman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout sells white water balloons at summer camp. Customers want colored balloons but he only has white. When a customer protests about the shape/color, the salesman gives a rude reply—which backfires when the same logic is applied to his payment.

rules:
A scout yells 'water balloons for sale'. Various customers come up wanting colored balloons; salesman says the shape is the same. At the end, a customer pays with a penny making the same argument about shape.

source_excerpt:
The customer replies: "What's the matter, the coin is the same shape as the one you want, a similar size, only a different color!"


name: Saloon
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 82
materials_category: props
materials_list: toy gun
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, saloon, western, bravery, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: saloon
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three tough guys brag about their bravery — facing snakes, flood rescue, putting away bad guys. A fourth goofball accidentally fires his gun, and all three brave men run away in terror.

rules:
Three characters tell bravery stories; goofball's gun fires accidentally; all three run away scared; goofball says he was only washing his gun.

source_excerpt:
(Goofball's gun fires accidentally.) Goofball: (All three guys run off, really scared.) Gee, I was only washing my gun!


name: Saloon
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 82
skills_developed: acting
difficulty_level: usor
keywords: bravery, saloon, skit, humor
tags: ["campfire", "skit"]
language: en
normalized_name: saloon
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three men in a saloon brag about their bravery while a goofball polishes his gun. When the gun accidentally fires, all three brave men run off in terror.

rules:
Cast: 2 Cowboys, Sheriff, Goofball. #1, #2, and the Sheriff boast about bravery. Goofball's gun fires accidentally. All three brave characters run off scared.

source_excerpt:
(Goofball's gun fires accidentally.) Goofball: (All three guys run off, really scared.) Gee, I was only washing my gun!


name: School's on Fire
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
materials_category: props
materials_list: glass of water
skills_developed: comedy
difficulty_level: usor
keywords: skit, fire, school, pun, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: school's on fire
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout wanders through the area carrying a glass of water. When asked why, he says the school is on fire. When asked how one glass of water will help, he says it's not water — it's gas.

rules:
Scout walks through repeatedly with glass; leader asks what he's doing and how one glass will put out a fire; scout reveals it's gas.

source_excerpt:
Leader: How do you expect to put the fire out with a tiny glass of water?" Boy answers, "this ain't water, it's gas.


name: School's on Fire
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 82
materials_category: props
materials_list: glass of water
skills_developed: humor
difficulty_level: usor
keywords: fire, school, water, gas, skit
tags: ["campfire", "skit", "one-liner"]
language: en
normalized_name: school's on fire
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout wanders with a glass of water, claiming the school is on fire. When asked how he expects to put it out with a tiny glass, he reveals it's not water—it's gas.

rules:
One scout walks through area repeatedly holding a glass of water. When asked what he is doing, he says the school is on fire. Punchline: 'this ain't water, it's gas.'

source_excerpt:
Leader: How do you expect to put the fire out with a tiny glass of water?" Boy answers, "this ain't water, it's gas.


name: Scientific Genius
category: creative-stem
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
source_excerpt: Finally the smallest boy says: "I've found the trouble. Somebody forgot to put in the fuel.
materials_category: props
materials_list: cardboard rocket prop
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, rocket, science, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: scientific genius
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rocket fails to launch after an elaborate countdown. Scouts check all the highly-scientific-sounding devices — all seem perfect. Finally the smallest boy announces somebody forgot to put in the fuel.

rules:
Elaborate countdown; rocket doesn't fire; scouts inspect each component with scientific-sounding names; last check reveals missing fuel.


name: Scientific Genius
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 82
materials_category: props
materials_list: large cardboard (rocket)
skills_developed: acting, humor
difficulty_level: usor
keywords: rocket, science, fuel, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: scientific genius
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rocket launch skit where an elaborate countdown fails. Scientists inspect many elaborate-sounding devices, all seeming perfect, until the smallest boy reveals the problem: someone forgot to put in fuel.

rules:
Scene is a rocket launching pad (cardboard cutout). After the countdown fails, all inspect various scientific-sounding devices. Punch line delivered by the smallest boy.

source_excerpt:
All seem perfect. Finally the smallest boy says: "I've found the trouble. Somebody forgot to put in the fuel.


name: The Scout Uniform
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 82-83
materials_category: costume
materials_list: two full scout uniforms
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, uniform, scout, comedy, demonstration
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: the scout uniform
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scout #1 narrates proper uniform-wearing while Scout #2 demonstrates, progressively disassembling himself — collar up, shirt unbuttoned, pant leg raised, shoe off, belt hanging, sock waved — until he's a complete mess.

rules:
Scout #1 reads from a list describing proper uniform; Scout #2 models each item; each description triggers Scout #2 to do the opposite; by the end Scout #2 is disheveled.

source_excerpt:
Scout #1: "Good evening Scouts and parents. Tonight my associate and I will demonstrate the proper way to wear the official Boy Scout uniform for all of our mothers present, and especially for the new Scouts and their mothers."


name: The Scout Uniform
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 82-83
materials_category: costume
materials_list: full Scout uniforms
skills_developed: acting, improvisation
difficulty_level: usor
keywords: uniform, scout, comedy, skit
tags: ["campfire", "skit", "scout uniform"]
language: en
normalized_name: the scout uniform
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts demonstrate how to properly wear the Scout uniform. Scout #1 reads instructions while Scout #2 increasingly dishevels himself as he 'models' each item, ending in a comedic mess.

rules:
Scout #1 reads from a list describing proper uniform elements. Scout #2 acts as a model and exaggeratedly demonstrates each item, progressively undoing his uniform—pulling out pockets, removing shoes and socks, unbuttoning shirt, etc.

source_excerpt:
This skit needs two Scouts, both dressed in full Scout uniform, complete with shoes, socks, neckerchief, and hat. Only a little rehearsal is needed, and it is best to ad lib as the Scouts go along.


name: Scoutmaster's Brains
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
source_excerpt: "Do you have any idea how many Scoutmaster's it takes to get an ounce of brains?"
skills_developed: comedy
difficulty_level: usor
keywords: skit, scoutmaster, trading post, brains, pun
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: scoutmaster's brains
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout returns to a trading post over years buying progressively more expensive scout-rank brains. When he asks for Scoutmaster's brains, the price is $200 an ounce — because of how many Scoutmasters it takes to get an ounce.

rules:
Scout buys tenderfoot brains for 25¢, then progresses through ranks at increasing prices over the years. Scoutmaster brains cost $200/oz. Punchline: how many Scoutmasters it takes.


name: Scoutmaster's Brains
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
skills_developed: humor, acting
difficulty_level: usor
keywords: scoutmaster, brains, trading post, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: scoutmaster's brains
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout progressively buys increasingly expensive Scout rank brains from a trading post. Fifteen years later he tries to buy 'Scoutmaster's brains' and finds they cost $200/ounce—because of how many Scoutmasters it takes to get an ounce.

rules:
Skit involves a narrator marking time jumps. Scout keeps returning to buy brains at each rank level. Punchline: Scoutmaster brains cost $200/oz because of how many Scoutmasters are needed.

source_excerpt:
"That'll be 200 dollars an ounce" "200 dollars, why so much?" "Do you have any idea how many Scoutmaster's it takes to get an ounce of brains?"


name: Scoutmaster's Gift
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
materials_category: props
materials_list: wrapped presents, box with water
skills_developed: comedy
difficulty_level: usor
keywords: skit, gifts, scoutmaster, pet store, punchline
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: scoutmaster's gift
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts bring wrapped presents to a Scoutmaster; each gift reflects the parent's profession (paper clips, envelopes, etc.). The last scout's box drips water — his dad works at a pet store.

rules:
Each scout presents a gift and explains the parent's job; last scout brings dripping box; Scoutmaster opens it to find a pet-store surprise.

source_excerpt:
Last scout comes up with a box, dripping water out of the bottom, and says, "I'm sorry, Mr. Jones, but my dad works in a pet store..."


name: Scoutmaster's Gift
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 83
materials_category: props
materials_list: wrapped presents (paper clips, envelopes, pencil, block of wood), dripping box
skills_developed: acting
difficulty_level: usor
keywords: gifts, scoutmaster, pet store, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: scoutmaster's gift
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts bring wrapped presents to the Scoutmaster, each explaining their father works somewhere related to the gift. The last scout brings a dripping box—his dad works in a pet store.

rules:
Six or seven scouts each bring a wrapped present. Each scout explains their gift by mentioning where their father works. Last scout's present (a dripping box) implies a live animal from a pet store.

source_excerpt:
Last scout comes up with a box, dripping water out of the bottom, and says, "I'm sorry, Mr. Jones, but my dad works in a pet store..."


name: Scoutmaster's Saw
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 83-84
source_excerpt: Scoutmaster: "Oh, my gosh! What on earth is all that noise?"
skills_developed: comedy
difficulty_level: usor
keywords: skit, chainsaw, scoutmaster, comedy
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: scoutmaster's saw
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An aging Scoutmaster buys a chain saw to cut more camp firewood. After two days of exhausting work cutting less wood, the owner inspects the saw by pulling the starter rope. The Scoutmaster asks what all the noise is.

rules:
Old Scoutmaster buys chainsaw; returns exhausted each of two days with complaints; owner pulls starter rope; chainsaw noise baffles Scoutmaster.


name: Scoutmaster's Saw
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 83-84
skills_developed: acting, humor
difficulty_level: usor
keywords: chainsaw, wood, scoutmaster, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: scoutmaster's saw
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An old Scoutmaster buys a chainsaw guaranteed to cut twice as much wood as his crosscut. After two days of harder work with worse results, the store owner starts it up—and the Scoutmaster has no idea what 'all that noise' is (because he never knew to use the motor).

rules:
Scene in a hardware store. Scoutmaster buys chainsaw, tries it two days, does worse than his old saw. Owner pulls starter rope; announcer provides sound effects. Punchline: Scoutmaster doesn't know what the noise is.

source_excerpt:
Owner: "Yes, sir ! Just let me check it out here." (Pulls starter rope) Announcer: (Makes sound effects of saw running.) Scoutmaster: "Oh, my gosh! What on earth is all that noise?"


name: The Screwy Navel
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 84
materials_category: props
materials_list: large screwdriver prop
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, belly button, screw, God, punchline
tags: ["campfire", "skit"]
language: en
normalized_name: the screwy navel
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy with a screw for a belly button asks everyone in town why — all deflect him. Finally a priest sends him to God. God's giant hand appears with a screwdriver, unscrews his navel, and the boy falls apart.

rules:
Boy asks mom, dad, and various townspeople about his screw belly button; all deflect; priest sends him to God; narrator describes giant hand with screwdriver; screw removed; boy collapses.

source_excerpt:
All of a sudden, a big hand appears with a large screwdriver, connects with his screw, and turns. All of a sudden the boy falls down and hears, God: The screw is there to hold you together!


name: The Screwy Navel
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 84
materials_category: props
materials_list: large screwdriver prop
skills_developed: acting, storytelling
difficulty_level: usor
keywords: belly button, screw, God, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the screwy navel
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy with a screw for a belly button asks everyone why. He is repeatedly brushed off until finally the priest says to ask God. God answers by appearing with a large screwdriver—when the screw is turned, the boy's bottom falls off.

rules:
Story teller narrates; Boy asks multiple characters about his screw belly button and gets deflected each time. Finally God appears with a screwdriver and turns the screw, causing the boy to fall apart.

source_excerpt:
All of a sudden, a big hand appears with a large screwdriver, connects with his screw, and turns. All of a sudden the boy falls down and hears, God: The screw is there to hold you together!


name: Shape Up!
rules: Three quick back-and-forth exchanges performed as rapid-fire two-person jokes.
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 84
skills_developed: comedy
difficulty_level: usor
keywords: skit, one-liners, cubs, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: shape up!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A series of quick one-liner exchanges between cubs: lifting an elephant with one hand, bending chocolate bars, and jumping up and down after taking medicine without shaking.

source_excerpt:
Cub 1: I can lift an elephant with one hand. Cub 2: I don't believe you. Cub 1: Give me an elephant with one hand and I'll show you.


name: Shape Up!
description: A quick exchange of three short jokes by Cubs about physical feats and strength.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 84
skills_developed: humor
difficulty_level: usor
keywords: one-liners, humor, cubs, skit
tags: ["campfire", "skit", "cubs"]
language: en
normalized_name: shape up!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Three pairs of Cubs exchange comedic one-liners about lifting elephants with one hand, bending chocolate bars, and shaking medicine.

source_excerpt:
Cub 1: I can lift an elephant with one hand. Cub 2: I don't believe you. Cub 1: Give me an elephant with one hand and I'll show you.


name: Shut Up!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 85
skills_developed: acting, wordplay
difficulty_level: usor
keywords: names, police, punchline, skit
tags: ["campfire", "skit", "wordplay"]
language: en
normalized_name: shut up!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A skit where a child named 'Shut Up' goes to a police station to report his missing sister named 'Trouble'. The police officer misinterprets the names for rudeness until the punchline.

rules:
Cast: Shut Up, Trouble, Police Officer, Narrator. Shut Up repeatedly tells the officer his name; officer interprets it as disrespect. Punchline: 'Are you looking for trouble?' 'Yes, Sir, she's lost!'

source_excerpt:
Police Officer: Young man, are you looking for trouble? Shut Up: Yes, Sir, she's lost! Do you know where she is?


name: The Siberian Chicken Farmer
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 85-86
skills_developed: acting, humor
difficulty_level: usor
keywords: chickens, farmer, Soviet, rubles, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the siberian chicken farmer
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A farmer repeatedly tries to feed his chickens and is arrested by police each time for feeding them a scarce resource (corn, then wheat). Finally he feeds them rubles—so they can buy their own food.

rules:
Repeating sequence: farmer calls chickens, police confront him, ask what he's feeding them, arrest him. Third iteration uses rubles, ending with the punchline about buying their own food.

source_excerpt:
Farmer: "Rubles." Police: "Rubles? But vy are you feedink them rubles, Comrade?" Farmer: "They can buy their own food!"


name: Sidewalk Climbing
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 86-87
materials_category: props
materials_list: climbing tools or tent stakes, long rope, optional plastic garbage bag
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: climbing, sidewalk, rope, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: sidewalk climbing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A 'sidewalk climber' lies on the floor miming rock climbing. Passers-by mock him and take his tools one by one until the last tool is removed—at which point offstage helpers yank a rope and pull him out of sight, screaming.

rules:
Climber lies on stomach simulating climbing. 2-3 passers-by interact and take his tools. Rope tied around climber's waist leads offstage. When last tool is taken, offstage personnel pull the climber out of sight.

source_excerpt:
Just as the tool is taken out of the climber's hand, the offstage personnel pull on the rope and pull the climber out of sight, as the climber yells "Ahhhhhhhhhh.... look what you've done now!"


name: Singer
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 87
skills_developed: acting, humor
difficulty_level: usor
keywords: singing, health, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: singer
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A man comes on stage singing terribly but acting pompous about his talent. His friend tells him to quit for health reasons—not the singer's, but everyone else's.

rules:
One person sings badly and boasts. A friend suggests he stop for health reasons—the punchline is about the audience's health.

source_excerpt:
A guy comes on stage singing in a terrible voice. He acts pompous to a friend saying how is such a great singer. Friend says that he had better quit because of poor health, not the singers, but everyone else's.


name: Six Wise Travelers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 87
skills_developed: acting, counting
difficulty_level: usor
keywords: counting, river, travelers, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: six wise travelers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Six wise travelers cross a river using a boy's boat, which sinks. They miscount themselves as missing one person. They offer the boy gold to find the missing person—then he counts correctly and gets the gold, after which they jump in and swim across.

rules:
Travelers ask boy to use boat but it sinks. They count wrong and think one is missing. They pay the boy gold to find the missing person; he counts correctly. They swim across.

source_excerpt:
They scramble out of the river and count themselves, but do it wrong and come up short a person. This can be done more than once. They tell the boy if he can find the missing traveler they will give him a bag of gold.


name: Slug Trainers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 87
materials_category: props
materials_list: sleeping bag, water or brown cotton balls
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: slug, potty, skit, humor
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: slug trainers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Slug trainers bring a 'trained slug' (person in sleeping bag) to perform tricks. A volunteer lies down for the slug to crawl over—and the slug leaves a trail of water or brown cotton balls, with trainers apologizing that the slug isn't potty trained.

rules:
Slug is a person in a sleeping bag. Trainers command it to roll, leap, etc. Volunteer lies down. Slug crawls over volunteer and leaves mess (water or cotton balls). Trainers apologize.

source_excerpt:
The volunteer lays down and the slug crawls across him leaving a dribble of water or brown cotton balls. The trainers apologize and exclaim, "Sorry, but our slug isn't potty trained."


name: The Smart Scout
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 87
skills_developed: humor, acting
difficulty_level: usor
keywords: Eagle Scout, board of review, vague answers, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the smart scout
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An Eagle candidate is reviewed by the Scoutmaster and answers every question with vague non-answers ('maybe so and maybe not', 'now and then', 'here and there'). Scoutmaster dismisses him; Scout asks when he gets his Eagle award—answer: 'sooner or later.'

rules:
Scout gives evasive answers to every board of review question. Scoutmaster dismisses him. Final exchange about the Eagle award uses the same vague pattern.

source_excerpt:
The Scout asks "when will I receive my Eagle award. The Scoutmaster smugly says, "Oh, sooner or later."


name: Smoke Signals
description: Two scouts observe smoke signals. When decoded, the message reads: 'Help… My… Blanket's… On… Fire.'
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 87
source_excerpt: 1st Scout: "Help............My..........Blanket's............On ..........Fire."
skills_developed: humor
difficulty_level: usor
keywords: smoke signals, fire, skit, one-liner
tags: ["campfire", "skit", "quick"]
language: en
normalized_name: smoke signals
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Two scouts read out the smoke signal message word by word with pauses. Punchline reveals the sender's blanket is on fire.


name: Smoke Signals
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: binoculars (or pretend)
skills_developed: performance
difficulty_level: usor
keywords: skit, smoke signals, campfire, walk-on
tags: ["campfire", "skit"]
language: en
normalized_name: smoke signals
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A short two-scout skit where scouts pretend to read smoke signals through binoculars, and the message turns out to be 'Help my blankets on fire.'

rules:
Two scouts: one pretends to look through binoculars and reads the signals aloud very slowly; the second scout reacts.

source_excerpt:
1st scout, pretending to look away through binoculars, says very slowly, "Help... My... Blankets... On... Fire."


name: The Sneeze
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 87-88
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: sneeze, marching, punchline, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the sneeze
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A line of marching scouts, where a scout at the back sneezes. The leader keeps asking the wrong person and punches them for lying, until finally only two remain—and when the remaining scout admits to sneezing, the leader says 'gazoontight' and pats him on the back.

rules:
Scouts march in line. Scout at back sneezes. Leader turns and asks second in line who gets punched and falls out. Repeats until two remain. When the last scout admits to sneezing, leader says 'gazoontight'.

source_excerpt:
The leader turns to the second in line and asks, "did you sneeze?" The second in line says "no". The leader says, "liar" and hits the second in line.


name: Soldier In the Battlefield
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 88
skills_developed: acting, humor
difficulty_level: usor
keywords: battlefield, soldier, name, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: soldier in the battlefield
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A dying soldier is asked for his name by a desperate orderly who needs it for records. The soldier keeps asking for help instead of giving his name. When told his mother needs it, he replies: she already knows his name.

rules:
Can be performed by one or two people. Soldier moans he's dying; orderly desperately asks his name. Soldier repeatedly asks for help rather than giving name. Punchline: 'my mother already knows my name.'

source_excerpt:
In desperation the orderly tells the soldier that he is dying and that he needs his name to tell his mother. The soldier reply that his mother already knows his name.


name: Sounds of the Lost Scoutmaster
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 88
skills_developed: acting, sound effects
difficulty_level: usor
keywords: nature sounds, scoutmaster, lost, skit
tags: ["campfire", "skit", "outdoor"]
language: en
normalized_name: sounds of the lost scoutmaster
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A storyteller describes sounds of nature at camp (bird, frog, breeze, trees) while hidden cast members provide sound effects. The 'sound I love most' is the Lost Scoutmaster stumbling through the woods asking where he is.

rules:
Cast members hide in woods or crowd. Each makes their sound on cue from storyteller. Lost Scoutmaster is hidden in the woods and appears for the finale.

source_excerpt:
But the sound I love to hear the most when I go camping is the sound of the Lost Scoutmaster. (Heavy thumping of the feet; calls out, "Where in the world am I?")


name: The Sounds of the Wilderness
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 88-89
skills_developed: acting, humor
difficulty_level: usor
keywords: wilderness sounds, lost scout, skit
tags: ["campfire", "skit"]
language: en
normalized_name: the sounds of the wilderness
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts on stage each represent a wilderness sound (bird, deer, bear, etc.) on the announcer's cue. The finale reveals the sound of the lost Boy Scout—a voice from offstage yelling 'HEY! WHERE ARE YOU GUYS?'

rules:
4-5 scouts face audience. Announcer cues each scout to make their animal sound. Final 'sound of the lost Boy Scout' comes from offstage.

source_excerpt:
Finally, the announcer says, "And if you are very, very quiet, you can hear the sound of the lost Boy Scout..." From offstage, you hear, "HEY! WHERE ARE YOU GUYS?"


name: Sour Notes
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 89
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: orchestra, music, sour note, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: sour notes
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An orchestra or chorus rehearses and plays music. One by one players hit a sour note and the director throws them offstage. When only the accompanist and director remain, the director hits a sour note—and the accompanist throws him offstage.

rules:
Director tunes up the group. Players hit sour notes and are thrown offstage one by one. Director hits a sour note. Accompanist throws director off and bows to audience.

source_excerpt:
The director hits a sour note and the accompanist jumps up and throws the director off stage coming back on stage with a smug look on his face, bows to the audience and exits.


name: Space Derby Skit
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 89
materials_category: props
materials_list: coveralls, motorcycle helmets, 8-foot Styrofoam jet, paper airplanes
skills_developed: pantomime, acting
difficulty_level: usor
keywords: space derby, pantomime, skit, Cub Scouts
tags: ["pack meeting", "skit", "cubs"]
language: en
normalized_name: space derby skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two adults in coveralls and motorcycle helmets arrive at a pack meeting carrying a Styrofoam jet. The Cubmaster questions them entirely via pantomime responses. They leave when unable to produce flying permits.

rules:
Two adults in coveralls/helmets carry a jet to the derby track. All their answers are pantomimed (no speaking). Cubmaster asks questions; adults respond with gestures. They leave when asked for permits they don't have.

source_excerpt:
They are wearing coveralls and motorcycle helmets. They carry their jet (made from an eight foot piece of Styrofoam and set it by the derby track They pay no attention to what Dan is saying.


name: The Special Papers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 89
materials_category: props
materials_list: diplomatic-looking papers, Wall Street Journal, roll of toilet paper
skills_developed: acting, humor
difficulty_level: usor
keywords: king, toilet paper, skit, humor
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the special papers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A king repeatedly sends squires for his 'special papers'. Each brings the wrong thing (diplomatic papers, Wall Street Journal). The last squire brings toilet paper—the king grabs it and runs offstage.

rules:
King sends three squires in turn for 'special papers.' First two are punished for wrong items. Third brings toilet paper; king grabs it and runs off.

source_excerpt:
Bringing him a roll of toilet paper "Here are the special papers, sire" "And just in time!" The king grabs the toilet paper and runs offstage.


name: Spelling Contest
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 90
materials_category: props
materials_list: numbered shirts, judge badges, toy guns, spelling word list, trophy
skills_developed: acting, humor
difficulty_level: usor
keywords: spelling bee, toy gun, skit, humor
tags: ["campfire", "skit"]
language: en
normalized_name: spelling contest
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A spelling bee with two judges and four contestants. Contestants who spell wrong are 'shot' by a judge with a toy gun. When judges realize they were wrong about contestant #4's word, they shoot themselves.

rules:
2 judges, 4 contestants with numbered shirts. Wrong answers result in being shot. When judges are proven wrong, they shoot themselves. Contestants #2 and #4 share the trophy.

source_excerpt:
Contestant #4 tells the judge wait, he is sure the word is spelled right. The judges confer again, say the contestant is right and they are wrong and shoot themselves.


name: The Split Ball
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 90-91
materials_category: props
materials_list: two flashlights, sheet or lightweight curtain
skills_developed: acting, coordination
difficulty_level: mediu
keywords: baseball, flashlight, split ball, skit
tags: ["campfire", "skit", "performance"]
language: en
normalized_name: the split ball
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pitcher demonstrates different baseball pitches to visiting dignitaries using a flashlight that moves across a screen to simulate ball flight. The finale shows the 'split ball' where two flashlights separate and reunite.

rules:
Pitcher pantomimes throws. Flashlight operators shine lights through a screen to simulate ball flight. Flashlights coordinate with pitcher's motions. 'Split ball' uses two flashlights that separate and then reunite at catcher.

source_excerpt:
The success of the stunt depends on the ability of the pitcher, catcher, and flashlight operators to coordinate their movements.


name: SPL's Too Tough To Be Tasty
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 91
skills_developed: acting, humor
difficulty_level: usor
keywords: bear, butcher, scout, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: spl's too tough to be tasty
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A mama bear visits a butcher shop and is offered various meats. She refuses each, but when offered fresh Boy Scout at $30/lb, she asks why so expensive—the answer: 'Did you ever try to clean one?'

rules:
Mama bear (or other large carnivore) enters butcher shop. Butcher offers increasingly pricier meats. Bear refuses until Boy Scout is offered. Punchline about cleaning them.

source_excerpt:
Storekeeper: "How about some fresh Boy Scout, $30.00/LB" Mamma Bear: "Thirty dollars a pound? Why so expensive?" Storekeeper: "Did 'ya ever try to clean one?"


name: Spring
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 91
skills_developed: acting, humor
difficulty_level: usor
keywords: spring, trees, sap, skit
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: spring
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Volunteers play trees, birds, babbling brooks, and a hero who runs among them. The narrator announces that spring is here because the sap is running through the trees—the 'sap' being the hero volunteer.

rules:
Get volunteers for trees, birds, brooks. Get a hero volunteer who runs among the trees. Narrator delivers punchline about sap running through the trees.

source_excerpt:
have him run among the trees. Have a little narrative and then say; "Maybe the rest of you wonder when we know it's spring; that's easy, because the sap is running through the tress."


name: Star Gazing
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 92
source_excerpt: The original scout replies: "I don't know. I've got a stiff neck!"
skills_developed: acting, humor
difficulty_level: usor
keywords: stiff neck, star gazing, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: star gazing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout stands center looking at the sky. Others join one by one, all looking up. When the last scout asks what they're looking at, the question travels back to the original scout—who reveals he just has a stiff neck.

rules:
First scout stares at sky. Others join and also stare. Last scout asks what they're looking at; question relays back. Original scout reveals he has a stiff neck.


name: The Statue Warehouse
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 92-93
source_excerpt: Victim tries and Aquaman spits out a mouthful of water at him.
materials_category: props
materials_list: water (mouthful for Aquaman)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: superheroes, museum, Aquaman, water, skit
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: the statue warehouse
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tour guide shows visitors a museum of superhero statues that activate and perform actions. The last statue, Aquaman, won't activate for the guide—but when a victim tries, Aquaman spits water at them.

rules:
Guide activates Superman, Spiderman, Flash, Batman, Wonderwoman statues via buttons/levers. Each has a unique action and activation. Aquaman fails for guide but spits water at volunteer victim.

variations:
Alternative: Museum of Working History where last person is a window washer with a pump spray (no mess).


name: Statues in the Park
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 93
materials_category: props
materials_list: bottle of 'formula'
skills_developed: acting, humor
difficulty_level: usor
keywords: statue, pigeons, skit, humor
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: statues in the park
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A doctor claims to have a formula to revitalize calcium deposits in statues. He pours it on a posed 'statue' (a boy), who comes to life. When asked what he wants to do first, the statue says he wants to kill 5,000 pigeons with his bare hands.

rules:
One boy poses as a famous statue (e.g. The Thinker). Doctor introduces himself and explains his formula. Pours formula; statue comes to life. Punchline: statue wants to kill pigeons.

source_excerpt:
The doctor then asks the statue what is the first thing you want to do. The statue says that he wants to kill 5,000 pigeons with his bare hands.


name: The Strange Trees
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 93-94
skills_developed: acting, wordplay
difficulty_level: usor
keywords: French, spy, pun, bacon tree, ambush, skit
tags: ["campfire", "skit", "wordplay", "pun"]
language: en
normalized_name: the strange trees
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A French general sends scouts one by one to spy on the enemy. Each comes back dying with the words 'Bacon Tree!' The general goes himself, comes back dying, and reveals: 'That was no Bacon Tree! That was a Hambush!'

rules:
Setting: French base in Quebec. General sends each scout; each returns dying saying 'Bacon Tree!'. General goes himself and delivers final pun punchline.

source_excerpt:
General Montcalm: (In a raspy, dying voice) Those fools! That was no Bacon Tree! That was a Hambush! (And he dies.)


name: Submarine
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 94
materials_category: props
materials_list: confetti
skills_developed: acting, teamwork
difficulty_level: usor
keywords: submarine, relay, confetti, skit
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: submarine
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts line up and relay commands submarine-style. A volunteer at the end receives a surprise confetti shower when the submarine 'springs a leak'.

rules:
Den/patrol sits in line with volunteer at end. Captain issues commands that are relayed down: enemy ship, fire torpedoes, we missed, enemy torpedo, spring a leak. At 'spring a leak' next-to-last person throws confetti on volunteer.

source_excerpt:
as the last command is repeated the next to the last person throws hidden confetti on the last person in line; the volunteer.


name: Submarine Patrol
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 94
skills_developed: acting, coordination, relay
difficulty_level: usor
keywords: submarine, relay, torpedo, skit
tags: ["campfire", "skit"]
language: en
normalized_name: submarine patrol
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts in a line relay submarine commands forward and back: lower periscope, fire torpedo 1, fire torpedo 2. Torpedo 2 results in all scouts forming a football huddle chanting 'We sunk a rowboat!'

rules:
Scouts stand in single file. Commands relay front to back; replies relay back to front. Periscope lowered = hat backward; fire torpedo 1 = flip switch; torpedo 2 = football huddle chanting.

source_excerpt:
Last to first- Torpedo 1 away. ... First to last- Fire torpedo 2 (last boy flips a switch) Last to first- Torpedo 2 away (All the boys get into a football huddle, arms interlocked) All together- "We sunk a rowboat! We sunk a rowboat!"


name: The Successful Fisherman
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 94
source_excerpt: the successful fisherman sighs, spits into his hand, and says, "You have to keep the worms warm."
materials_category: props
materials_list: chairs (dock), fishing rods (mime)
skills_developed: acting, humor
difficulty_level: usor
keywords: fishing, worms, secret, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the successful fisherman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Several fishermen sit on a dock with one catching all the fish. Each unsuccessful fisherman asks the successful one his secret. He mumbles inaudibly each time until finally he sighs, spits in his hand, and says 'You have to keep the worms warm.'

rules:
5-6 fishermen fish from chairs. One catches fish; others ask his secret. He mumbles each time until the last question, when he reveals he keeps worms in his mouth.


name: Super Clutz
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 94-95
materials_category: costume
materials_list: inside-out shirt, inside-out shorts, backwards hat, jacket as cape
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: superhero, clutz, quarter, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: super clutz
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Super Clutz ignores a burning building, mugging, and a car crash because he's busy helping a little kid find a lost quarter. When the kid finds the quarter in his own pocket, Super Clutz's heroic efforts were all for nothing.

rules:
Super Clutz wears inside-out/backwards costume. Little Kid has lost a quarter. Various people cry for help (fire, mugging, car crash) but Super Clutz ignores them. Punchline: kid found the quarter in his pocket.

source_excerpt:
Super Clutz is wearing a jacket for a cape, inside out shirt, inside out shorts, backwards hat, etc. Little Kid: (Crying) Super Clutz! Can you help me? I've lost a quarter!


name: A Talking Martian!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 95
source_excerpt: Martian: You know, I could help you two out with your problems. #1 & 2: Look! A talking Martian!
skills_developed: acting, humor
difficulty_level: usor
keywords: Martian, horses, talking, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: a talking martian!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two horses at a race track complain about their problems. A Martian overhears and offers to help—at which point the horses are amazed: a talking Martian!

rules:
Two scouts mime being horses, complaining about riders and racing. A Martian character approaches and offers help. Horses react with surprise at a talking Martian rather than at their own talking.


name: Tankety Tank
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 95-96
materials_category: costume
materials_list: long bathrobe for Wizard
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: tank, wizard, magic weapons, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: tankety tank
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout faces waves of enemies using magic weapons given by a Wizard (invisible sword: 'Stabety Stab!', gun: 'Bangety Bang!', laser: 'Zapety Zap!'). The final enemy—the biggest scout—ignores all weapons and runs the scout over yelling 'Tankety Tank!'

rules:
Wizard and lone Scout rehearse lines. Scout gets three magic weapons and defeats each enemy wave. Final big enemy scout ignores all weapons and runs over Scout yelling 'Tankety Tank!'

source_excerpt:
The enemy moves faster across the stage. As he knocks the Scout down and runs over him, he yells, "Tankety Tank! Tankety Tank!"


name: Tenting
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 96
materials_category: props
materials_list: pup tent (implied), sleeping bags
skills_developed: humor, acting
difficulty_level: usor
keywords: tent, cold, flap, skit
tags: ["campfire", "skit", "cubs"]
language: en
normalized_name: tenting
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two Cubs in a tent. One complains about the cold and asks the other to close the flap. The other closes it and asks: 'Now, is it warmer outside?'

rules:
Two cubs in a pup tent. One complains of cold; other sleeps. After persistent requests, the second closes the flap and asks if it's warmer 'outside'.

source_excerpt:
Cub 2: (Jumps up, pulls down the flap, jumps back into sleeping bag). Now, there. Is it warmer outside?


name: There's a Bear!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 96
source_excerpt: Guide: Guess what? He fell over! (Push over your victims)
skills_developed: acting, audience participation
difficulty_level: usor
keywords: bear, domino, skit, audience participation
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: there's a bear!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature guide recruits 3-4 volunteers in a line, practicing a 'there's a bear / where / over there' routine. Each new victim is added to the front; they relay the question through the chain. The finale: the guide says 'He fell over!' and pushes the line.

rules:
Guide kneels with volunteer #1 in front. Both practice the 'bear' exchange. New victims added to front each time, extending the chain. Guide ends by calling 'He fell over!' and pushing victims domino-style.


name: The Thinker
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 96-97
materials_category: props
materials_list: scattered tent items
skills_developed: acting, humor
difficulty_level: usor
keywords: invention, tent, cleaning, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the thinker
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout sits in a messy tent 'thinking'. Other scouts pester him about his invention until he lets them help—by having each pick up items and tidy the tent. When the tent is clean, he reveals his invention: a way to get his tent cleaned.

rules:
One scout sits in mess, says he's thinking about an invention. Others beg to help. Scout assigns each to tidy items until tent is clean. Punchline: 'I just invented a way to get my tent cleaned.'

source_excerpt:
The Scout says: "Well that takes care of it". The other scouts, inquire, "takes care of what?". The Scout replies: "My invention, I just invented a way to get my tent cleaned."


name: The Thirsty Donkey
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
source_excerpt: The man yells back "Patience, jackass, patience!!"
skills_developed: acting, audience interaction
difficulty_level: usor
keywords: donkey, water, patience, skit
tags: ["campfire", "skit", "audience interaction"]
language: en
normalized_name: the thirsty donkey
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A man leads his donkey around the campfire while the donkey cries 'Water! Water!' The man repeatedly replies 'Patience, jackass, patience.' This repeats until someone in the audience yells 'When are you going to get to the punch line?'—at which the man yells the punchline at them.

rules:
Man and donkey circle campfire 5+ times with same lines. Man waits for audience member to yell impatiently; then delivers punchline 'Patience, jackass, patience!' directly at them.


name: The Thirsty Donkey
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
skills_developed: comedy timing
difficulty_level: usor
keywords: campfire, skit, donkey, patience
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: the thirsty donkey
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A man leads his donkey around the campfire. The donkey repeatedly cries 'Water! Water!' and the man responds 'Patience, jackass, patience.' This repeats until an audience member yells about the punch line, at which point the man directs the same reply at them.

rules:
The man and donkey circle the campfire repeating the exchange about 5 times until someone in the audience yells about the punch line, then the man calls them a jackass.

source_excerpt:
"Patience, jackass, patience" says the man. And they keep walking in circles around the campfire and repeating this (about 5 times) until someone in the audience yells, "Hey, when are you going to get to the punch line???"


name: The Thirsty Fisherman
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
materials_category: props
materials_list: bench (hidden, used as stepping stones), chairs (boat)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: fishing, walking on water, rocks, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the thirsty fisherman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Five fishermen in a boat take turns walking on water (via hidden bench) to get drinks from the shore. The fifth watches in amazement. When #5 finally tries, he sinks. Others wonder if they should have told him where the rocks are.

rules:
5 fishermen sit in boat. #1-#4 each walk on water (stepping on bench). #5 is confused and tries but sinks. Punchline: 'Should we have told him where the rocks are?'

source_excerpt:
#5: Okay. Let me try this. (He tries to walk on water, but begins to sink into the water.) #3: Should we have told him where the rocks are?


name: The Thirsty Fisherman
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
materials_category: props
materials_list: bench, props to show a boat
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: fishing, walking on water, bench
tags: ["campfire skit", "props required"]
language: en
normalized_name: the thirsty fisherman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Five fishermen in a boat take turns walking on water (actually on a hidden bench) to get a drink from a cooler on the beach. The fifth fisherman, confused by how the others do it, tries and sinks, revealing he didn't know where the rocks (bench) were.

rules:
Fishermen #1-4 each say they are thirsty and walk on the bench (appearing to walk on water). Fisherman #5 tries and sinks. The punchline is asking if they should have told him where the rocks are.

source_excerpt:
Cast: 5 fisherman, and props to show a boat, water level (about two feet off floor), and a bench Setting: Fishing on a lake


name: Three Against 1000
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
source_excerpt: "Yeah they were the toughest three guys I've ever seen.
materials_category: props
materials_list: bandages, fake dirt/blood makeup (optional)
skills_developed: acting, storytelling
difficulty_level: usor
keywords: battle, bravado, skit, punchline
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: three against 1000
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three guys arrive battered and covered in dirt, boasting about the incredible battle they survived against 1000 enemies. Punchline: 'Yeah, they were the toughest THREE guys I've ever seen.'

rules:
Three scouts enter bandaged and dirty, hamming up a tale of battle. They claim to have fought 1000 opponents; punchline reveals the 1000 were actually only three tough guys.


name: Three Against 1000
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 97
materials_category: costume
materials_list: bandages, dirt/fake blood makeup
skills_developed: acting
difficulty_level: usor
keywords: battle, exaggeration, comedy
tags: ["campfire skit"]
language: en
normalized_name: three against 1000
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three guys come in all bandaged up, dramatically retelling a fantastic battle they survived against incredible odds. After much hamming it up about fighting 1000 opponents, the punchline reveals they were actually fighting only 3 very tough guys.

rules:
Three actors enter looking battle-worn and retell an exaggerated story. The punchline: 'Yeah they were the toughest three guys I've ever seen.'

source_excerpt:
Three guys all bandaged up and smeared with dirt and blood come dragging into the meeting with the disbelieving tail the fantastic battle that they had just gone through.


name: Three Rivers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 97-98
materials_category: props
materials_list: plates/bowls, stew (mime or prop), campfire setup
skills_developed: acting, humor
difficulty_level: usor
keywords: prospector, dog, dishes, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: three rivers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A prospector feeds passing hikers from dirty-looking dishes, insisting they're 'as clean as Three Rivers can get it.' At the end, he calls 'Three Rivers' and a dog runs over to lick the plates.

rules:
Prospector gives food to two hikers from dirty-looking dishes. Each hiker questions the cleanliness; prospector uses the same phrase. At end, prospector whistles for 'Three Rivers' and the dog cleans the plates.

variations:
Three Rivers II: Similar with two prospectors and a mule (Sunshine). Same punchline about the dog cleaning dishes.

source_excerpt:
(Prospector puts dishes on the ground and whistles). "Three Rivers! Here, Three Rivers!". ("dog" comes running and starts cleaning the plates.) "Good dog, Three Rivers."


name: Three Scoops
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 98-99
materials_category: props
materials_list: big wooden spoon
skills_developed: acting, singing, humor
difficulty_level: usor
keywords: raisins, cereal, spoon, skit, song
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: three scoops
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three scouts play raisins singing 'We're three scoops of raisins in Kellogg's Raisin Bran.' A scout with a wooden spoon runs out and drags them off one by one. The last raisin runs away singing 'I wish I were an Oscar Meyer Wiener.'

rules:
3 scouts (raisins) sing. Scout with wooden spoon grabs and drags them off one at a time. Number decreases: three scoops, two, one. Last raisin runs offstage singing the Oscar Meyer song before being caught.

source_excerpt:
When you get down to the last guy, he sings, "I'm one sc--sc--oop of r-r-r-raisins," etc., "In K-K-K-ellogg's Raisin B-B-B-ran," looking around in a terrified manner.


name: Three Scoops
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 98-99
materials_category: props
materials_list: big wooden spoon
skills_developed: acting, singing
difficulty_level: usor
keywords: raisins, jingle, cereal, comedy
tags: ["campfire skit", "singing"]
language: en
normalized_name: three scoops
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A den or patrol acts as three scoops of raisins in a Kellogg's Raisin Bran box, singing a jingle. A scout with a big wooden spoon comes out and grabs raisins one by one, dragging them off kicking and screaming. When down to the last raisin, he runs away singing 'I wish I were an Oscar Meyer Wiener.'

rules:
Group sings the raisin bran jingle. Each time a scout with a spoon drags one away, the remaining raisins sing about having fewer scoops. Last raisin escapes when the spoon-scout charges out.

source_excerpt:
Basically, you get the Den or Patrol together, and they sing, "We're three scoops of raisins, three scoops of raisins, We're three scoops of raisins-- In Kellogg's Raisin Bran!"


name: Ticket Line
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
skills_developed: acting, humor
difficulty_level: usor
keywords: ticket, line, skit, punchline
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: ticket line
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Fans wait in line for tickets. A newcomer tries to cut to the front twice and is shoved back. He finally gives up and says they can get someone else to open the ticket window—revealing he was the ticket seller.

rules:
4 fans in line. Person approaches front twice, gets shoved back. On third attempt, he gives up and leaves, revealing he was supposed to open the ticket window.

source_excerpt:
This person tries once more to reach the front of the line and then gives up and says something to the effect; "I'm giving up, they can get someone else to open this ticket window."


name: Ticket Line
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
skills_developed: acting
difficulty_level: usor
keywords: ticket, line, punch line
tags: ["campfire skit"]
language: en
normalized_name: ticket line
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Fans are standing in line for a big event. A person keeps trying to cut to the front, gets shoved back, tries again, and finally gives up — revealing he was actually the ticket window operator who was supposed to open it.

rules:
Fans in line react angrily to the person cutting in front. After being rejected twice, the person says they give up and others can find someone else to open the ticket window.

source_excerpt:
A person walks up to the front of the line. The fans get upset telling him to not butt in line and to go to the end of the line and began to shove him back.


name: Time on the Park Bench
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
materials_category: props
materials_list: bench, newspaper, marker
skills_developed: acting, humor
difficulty_level: usor
keywords: time, park bench, sleep, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: time on the park bench
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A sleeping scout on a park bench is repeatedly woken to give the time. After the third interruption, he writes 'I don't have the Time!' on a newspaper and holds it over his face—only to be woken again by someone who actually tells him the time.

rules:
Scout naps on bench, gives time three times (6:45, 7:15, 7:45, 8:15) when woken. Writes message and covers face. Final scout wakes him again and tells him the time instead.

source_excerpt:
The Scout then takes out a marker and writes on the paper, "I don't have the Time!", places it over his head and goes back to sleep. The final Scout walks up; reads the message, wakes the sleeping scout up and says: "Hey, its a quarter to nine!"


name: Time on the Park Bench
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
materials_category: props
materials_list: newspaper, marker, bench
skills_developed: acting
difficulty_level: usor
keywords: park bench, time, napping
tags: ["campfire skit"]
language: en
normalized_name: time on the park bench
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Scout napping on a park bench is repeatedly woken up by others asking for the time. Eventually he writes 'I don't have the Time!' on a newspaper and covers his head. The last scout wakes him anyway to say it's a quarter to nine.

rules:
Scout sleeps, gets woken three times (6:45, 7:15, 7:45, 8:15). Writes message. Fourth person still wakes him to report the time.

source_excerpt:
The Scout then takes out a marker and writes on the paper, "I don't have the Time!", places it over his head and goes back to sleep.


name: Toothache
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
materials_category: props
materials_list: pliers, apples, string, door (implied), hedge clippers or axe (prop)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: toothache, remedies, skit, humor
tags: ["campfire", "skit"]
language: en
normalized_name: toothache
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy with a toothache gets a series of increasingly worse 'cures': wrong tooth pulled, apples causing stomachache, string-and-door slam, and finally a person with hedge clippers. Boy runs off screaming.

rules:
Toothache boy gets wrong tooth pulled; apple gives stomachache; string tied to tooth and door slams; person arrives with clippers. Boy runs off before anything else happens.

source_excerpt:
Another person enters with some hedge clippers or a axe or something. He says, "I hear you have a toothache". The boy with the toothache says, "Not that !" and runs off the stage.


name: Toothache
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 99
materials_category: props
materials_list: pliers (prop), apples, string, hedge clippers (prop)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: toothache, dentist, comedy
tags: ["campfire skit"]
language: en
normalized_name: toothache
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy with a toothache receives increasingly absurd remedies from others (pliers to pull the wrong tooth, apples causing a stomachache, a string tied to a door causing more pain). When hedge clippers appear, he flees.

rules:
Each new character offers a worse remedy. The boy accumulates toothache, stomachache, and headache. The final character arrives with hedge clippers and the victim runs off stage.

source_excerpt:
A boy with a toothache complains to another boy. The other boy says he will help and pulls out tooth with a pair of pliers. The boy with the toothache says wrong tooth.


name: Toothpaste
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 99-100
materials_category: props
materials_list: two cups, water
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: toothpaste, water, brushing teeth, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: toothpaste
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts demonstrate teeth-brushing with limited water. The first takes a drink and mimes brushing, then appears to pass the water via ear to the next. The chain continues until the last person releases visible water from his mouth into a cup.

rules:
First person has water in cup; last person has water hidden in mouth. Each mimes transferring water ear-to-ear down the line. Last person releases water into empty cup.

source_excerpt:
he places his head against the ear of the next person in line and that person's cheeks begin to bulge out as the first persons deflate.


name: Toothpaste
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 99-100
materials_category: props
materials_list: two cups of water
skills_developed: acting, coordination
difficulty_level: usor
keywords: toothpaste, water, trick
tags: ["campfire skit", "audience deception"]
language: en
normalized_name: toothpaste
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A demonstration of brushing teeth with limited water. People in a row appear to pass water from mouth to ear of the next person. The last person releases the water into a cup, having hidden water in their mouth all along.

rules:
First person drinks from cup, brushes teeth, places head against next person's ear. Second person's cheeks bulge. Chain continues to the last person who releases water into a cup.

source_excerpt:
In this you need two cups of water and four or more people. The people in the skit all line up in a row in front of the audience. The first person in line has water in his cup and the last person in line has an empty cup with some water hidden in his mouth.


name: Tracks
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
materials_category: props
materials_list: flashlight
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: tracks, train, argument, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: tracks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two boys follow a trail and argue about what kind of animal tracks they are (raccoon, wolf, badger). They are suddenly run over by a 'train' of scouts. Scouts who ran them over then continue the same argument.

rules:
Two scouts argue over animal tracks. Several scouts form a train (linked together, choo-choo sounds, front has flashlight) and run them over. Train scouts then argue the same question as they exit.

source_excerpt:
The argument continues until they are suddenly run over by a train. (Several boys linked together making chuga choo sounds, boy in front has a flashlight.


name: Tracks
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
materials_category: props
materials_list: flashlight
skills_developed: acting, coordination
difficulty_level: usor
keywords: tracks, train, comedy
tags: ["campfire skit"]
language: en
normalized_name: tracks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two boys follow a trail arguing about what kind of animal made the tracks. While arguing, they are run over by a 'train' — several boys linked together making choo-choo sounds with a flashlight at the front.

rules:
Two boys argue over track types. Train of boys runs them over. Punchline: the train participants continue the argument about what they hit.

source_excerpt:
Two boys enter as if following a trail. They begin to argue over what kind of tracks they are: "I say they are raccoon tracks" "No they're wolf tracks" "No they're badger tracks ...". The argument continues until they are suddenly run over by a train.


name: The Trained Caterpillar
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
materials_category: props
materials_list: sheet, glass of water
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: caterpillar, potty, water, skit
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: the trained caterpillar
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A 'trained caterpillar' (3-4 guys under a sheet like a Chinese New Year dragon) performs tricks—left, right, sit, fetch. A volunteer lies down for the caterpillar to walk over, but gets water dumped on them: 'Eddy's not potty-trained yet.'

rules:
3-4 scouts under sheet form caterpillar. Commands: left, right, sit, fetch (first guy picks item with foot). Volunteer lies down. Last scout dumps water on volunteer. Trainer apologizes.

source_excerpt:
"OK, now for Eddy's best trick. We've been practicing this all week. We need a volunteer from the audience. Lie down, and Eddy will walk over you without harming you!" (Eddy does it, but the last guy dumps a glass of water on the volunteer.)


name: The Trained Caterpillar
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
materials_category: props
materials_list: sheet, glass of water, object to fetch with feet
skills_developed: coordination, acting
difficulty_level: usor
keywords: caterpillar, circus, volunteer, water
tags: ["campfire skit", "audience participation", "water skit"]
language: en
normalized_name: the trained caterpillar
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three or four boys under a sheet act as Eddy, a trained caterpillar. The trainer commands Eddy to go left, right, sit, and fetch. For the final trick, a volunteer lies down and Eddy walks over them — then the last boy dumps water on the volunteer as a potty-training joke.

rules:
Trainer commands caterpillar (boys under sheet). Caterpillar obeys. Volunteer lies down, caterpillar walks over them, last boy pours water on volunteer.

source_excerpt:
"This is Eddy, the amazing trained caterpillar." (Three or four guys with a sheet over them, sort of like a Chinese New Year Dragon.) "Eddy, left!" (Everyone shambles left)


name: The Train Skit
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: train, tracks, deer, bear, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: the train skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two boys argue over what animal was run over on a train track. A line of scouts forms a train and runs them over. From within the train, the same argument about the animal continues.

rules:
Two scouts argue about an animal (deer vs bear). A train of scouts linked hip-to-hip comes chugging and runs them over. Train scouts #1 and #2 continue the argument.

source_excerpt:
When they get to the two guys arguing they run them over and then, from the first two guys in the train line you hear.... Train #1: What'd ya think we hit? Train #2: It was a deer Train #1: But it looked like a bear...


name: The Train Skit
variations: Similar to 'Tracks' skit but with different punchline structure
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
skills_developed: acting, coordination
difficulty_level: usor
keywords: train, animal tracks, comedy
tags: ["campfire skit"]
language: en
normalized_name: the train skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two boys argue over what animal was run over on a track. A group of scouts form a human train and run them over. The same argument continues between the front two train members as they exit.

rules:
Two boys argue about the animal. Human train runs them over. The first two boys in the train take up the same argument as they leave the stage.

source_excerpt:
As this goes on continuously, a group of scouts form a line, all holding on to each other's hips and form a train. They then come chugging along the track towards the guys arguing about the animal (lots of chug-chug noises here).


name: The Trees
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 100
skills_developed: acting, storytelling
difficulty_level: usor
keywords: trees, seasons, spring, sap, skit
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: the trees
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boys line up as trees, acting out summer, fall, and winter through narration and mime. A volunteer (usually the Scoutmaster) is told to run between the trees on the word 'spring'—because 'the sap runs through the trees' in springtime.

rules:
All boys except narrator line up as trees. Narrator describes seasons; trees mime accordingly. Adult volunteer waits offstage until the word 'spring.' On cue he runs between the trees. Punchline: 'the sap runs through the trees.'

source_excerpt:
Finally, on cue as you say the word spring, have the volunteer move quickly Between the trees several times. You will finish the skit by saying "...... And Also in the springtime, notice how quickly the sap runs through the trees."


name: The Trees
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 100-101
skills_developed: acting, mime
difficulty_level: usor
keywords: trees, seasons, sap, adult volunteer
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: the trees
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boys line up as trees while a narrator describes them through the seasons (summer, fall, winter). On the word 'spring,' an adult volunteer runs between the trees. The punchline is about sap running through the trees in springtime.

rules:
Boys act as trees mimicking the seasons described by narrator. On the cue word 'spring,' adult volunteer runs between them. Narrator delivers punchline about 'sap.'

source_excerpt:
Finally, on cue as you say the word spring, have the volunteer move quickly Between the trees several times. You will finish the skit by saying "...... And Also in the springtime, notice how quickly the sap runs through the trees."


name: Three Rivers II
variations: Variant of Three Rivers (original version)
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 98
materials_category: props/costume
materials_list: pick, pan, No. 10 cans for cooking, two beat-up hats, mask for dog (optional), blanket for mule
skills_developed: acting
difficulty_level: usor
keywords: prospector, dog, mule, dishes
tags: ["campfire skit", "props required"]
language: en
normalized_name: three rivers ii
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A variation of Three Rivers with two prospectors and a mule. One prospector shares food. When questioned about dirty dishes, he insists they are as clean as Three Rivers can get them. A dog named Three Rivers licks the plates at the end. Includes a comic mule made of two boys under a blanket.

rules:
Two prospectors meet. One serves food on dishes the other thinks are dirty. The first insists they are as clean as Three Rivers can get them. The mule brays. Finally, Three Rivers (a dog boy) licks the plates.

source_excerpt:
Prospector 1: Well now, it all depends on how you look at it. But I'll tell you one thing for sure. It's as clean as Three Rivers can get it.


name: Trick or Treat
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 101
materials_category: props
materials_list: bag of candy
skills_developed: acting
difficulty_level: usor
keywords: halloween, candy, trick or treat
tags: ["campfire skit"]
language: en
normalized_name: trick or treat
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A child comes home with Halloween treats. The parent insists on inspecting the candy and makes excuses to keep most of it. After the child leaves, the parent admits they are protecting the child — while eating the candy.

rules:
Child enters with treats. Parent inspects and keeps most of it with excuses. After child leaves, parent eats some candy.

source_excerpt:
A child comes home with a bag full of treats. The parent says that he needs to inspect the candy. Gives excuses for not giving most of it back.


name: Trimming the Christmas Tree
variations: Also known as 'Trimming the Tree' in the Leader magazine
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 101
materials_category: props
materials_list: scout staff with sprig of evergreen, materials for sawing/snipping sounds (optional cassette)
skills_developed: acting, coordination
difficulty_level: usor
keywords: christmas tree, family, trimming
tags: ["campfire skit", "holiday skit"]
language: en
normalized_name: trimming the christmas tree
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A family trims a Christmas tree. The child repeatedly runs between mother (in the kitchen window) and father outside for guidance on how to trim the tree. After many rounds, the father brings in the tree staff — now reduced to a bare stick — asking if it's right.

rules:
Mother gives directions through imaginary kitchen window. Child relays to father. Repeat multiple times. Father finally enters with a bare staff.

source_excerpt:
Mother peers through imaginary kitchen window, hints and says it needs more off this side. Child runs off stage and repeats her directions. Sounds of sawing, snipping, etc.


name: The Twelve Days of Christmas
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 101-102
materials_category: props
materials_list: 12 silly prop items (creative imagination)
skills_developed: acting, memory, singing
difficulty_level: usor
keywords: christmas, twelve days, cubs, gifts
tags: ["campfire skit", "holiday skit", "singing"]
language: en
normalized_name: the twelve days of christmas
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Cub Scout version of The Twelve Days of Christmas where each cub gives Bob a silly gift (rusty nails, soggy sweatshirts, etc.). At the end, Bob realizes he was just cleaning out his closet.

rules:
Each cub enters, names their gift for that day, says 'Thanks Bob,' exits. At the end Bob sings all 12 gifts and realizes he cleaned out his closet.

source_excerpt:
Cub #1: On the first day of Christmas my good friend gave to me -- a knob to adjust my TV. Thanks Bob.


name: Twist Mouth Family
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 102
materials_category: props
materials_list: candle (prop)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: twist mouth, candle, family, education
tags: ["campfire skit"]
language: en
normalized_name: twist mouth family
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A family all have twisted mouths — blowing up, down, left, or right — except son John who went to college. They try to blow out a candle by asking each family member in turn, all failing due to their twisted mouths. John blows it out straight. Father concludes: 'What a blessed thing it is to have a son with an education.'

rules:
Mother asks father to blow out candle. Each family member has a different twist. Finally John (educated son) blows it out correctly.

source_excerpt:
A mother and a father had several children, now all the children had their mouths twisted out of shape except their son John, who they had sent to college and had just returned.


name: Ugliest Man in the World
variations: Can also be performed as 'Bad Breath' version
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 102
materials_category: costume
materials_list: blanket
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: ugliest man, circus, volunteers
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: ugliest man in the world
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A circus announcer invites volunteers to look at the ugliest man in the world (hidden under a blanket). Each volunteer faints in disgust. The final victim is brought up — and the ugliest man faints when he sees them instead.

rules:
Announcer invites volunteers. Each faints dramatically. Final victim approaches, ugliest man faints first.

source_excerpt:
Announcer: Ladies and Gentlemen! Boys and Girls! Come and see the Ugliest Man in the World! (or Smell the Worst Breath in the World!)


name: Ugly Baby
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 102-103
materials_category: props
materials_list: blanket, train props
skills_developed: acting
difficulty_level: usor
keywords: baby, monkey, train, ugly
tags: ["campfire skit"]
language: en
normalized_name: ugly baby
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lady on a train with a blanket-wrapped baby is told by strangers that it is the ugliest baby they've ever seen. She beats each stranger. When she complains to the conductor, he apologizes and offers to get a banana for her monkey.

rules:
Three strangers approach, comment on the ugly baby, get beaten. Conductor apologizes, offers banana for the monkey.

source_excerpt:
A lady is riding on a train with her baby wrapped in a blanket. A stranger comes and sits down next to her. He asked if he can see the baby. Upon opening the blanket the stranger says: "Ma'am, that's the ugliest baby I have ever seen."


name: Up Harold
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 103
materials_category: costume
materials_list: monster costume (optional)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: monster, mad scientist, Harold
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: up harold
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A mad scientist introduces his greatest creation, the monster Harold. He demonstrates Harold obeying commands (rise, walk, kill). The scientist doesn't realize Harold reacts to the commands literally — and eventually turns on and kills the scientist, then walks toward the audience as lights black out.

rules:
Mad scientist commands Harold. Harold gets volunteer from audience to 'kill.' Returns. Scientist boasts. Harold finally turns on scientist. Blackout.

source_excerpt:
Mad Scientist and a monster named Harold. The mad scientist talks about his gratest creation Harold. The scientist asks for a volunteer out of the audience.


name: Vampire Snack
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 103
materials_category: props
materials_list: can marked 'blood', tomato juice, glass
skills_developed: acting
difficulty_level: usor
keywords: vampire, tomato juice, punchline
tags: ["campfire skit"]
language: en
normalized_name: vampire snack
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two vampires chat. One drinks from a can of 'blood' (tomato juice). The second explains he couldn't eat because he had already 'bit' a beggar who hadn't had a bite in days — the punchline playing on 'bite' meaning both food and vampire bite.

rules:
Two-vampire skit. First drinks tomato juice. Second explains he couldn't drink another bite. Reveals he bit a beggar who said he hadn't had a bite in days.

source_excerpt:
Vampire #2: He vanted me to help him. He said he hadn't had a bite in days. Vampire #1: So what did you do? Vampire #2: Vat else? Naturally, I bit him!


name: The Viper is Coming
variations: Version 2 with 4 kids escalating panic; original office setting version
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 103
source_excerpt: Viper: (A moment later, with props) Hallo! I'm de Viper! Vere's de Vindows?
materials_category: props
materials_list: squeegee, sponge, rags, pump spray
skills_developed: acting, timing
difficulty_level: usor
keywords: viper, window washer, punchline
tags: ["campfire skit"]
language: en
normalized_name: the viper is coming
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
People rush in one by one announcing that 'the Viper is coming' in progressively less time, causing panic. The Viper finally arrives with a squeegee and sponge: he's the window viper (wiper), there to clean the windows.

rules:
Each person rushes in announcing viper arrives in less time. When the Viper arrives, he announces he is the 'vindow viper' and asks where to start.


name: The Wall
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 103-104
skills_developed: acting, coordination
difficulty_level: usor
keywords: wall, boss, employee, fired
tags: ["campfire skit"]
language: en
normalized_name: the wall
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three or four scouts form a wall (backs to audience). An employee leans against the wall. The boss fires him for laziness. As the employee edges away still holding the wall, the boss turns — and the wall falls on him.

rules:
Boys form wall (backs to audience). Employee leans on wall. Boss fires employee. Employee edges away while protesting. Wall collapses on boss.

source_excerpt:
The scene opens with the employee leaning against the wall. The boss walks in, looking at some papers, sees the idle employee, stops. Boss: You there! What's your name?


name: The Waiter
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 104
source_excerpt: Waiter : Why tuna? Salmon's much better. And have it on whole wheat, it's healthier.
materials_category: props
materials_list: restaurant table and chairs (optional)
skills_developed: acting
difficulty_level: usor
keywords: waiter, restaurant, orders
tags: ["campfire skit"]
language: en
normalized_name: the waiter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three scouts order food at a restaurant. The waiter overrides each scout's choice with 'healthier' options, but when the third scout asks for a suggestion, the waiter has no time for suggestions.

rules:
Waiter overrides Scouts 1 and 2's orders with healthier alternatives. Scout 3 asks for a suggestion; waiter has no time.


name: Waiter!
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 104
source_excerpt: Customer 1: Waiter! There's a fly in my soup! Waiter: Shh! Everyone else will want one!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: waiter, fly, soup, restaurant
tags: ["campfire skit"]
language: en
normalized_name: waiter!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Customers in a restaurant keep finding flies in their food. The waiter has a witty comeback for each complaint (fly doing the backstroke, learning to read in alphabet soup, etc.). Final punchline: a fly in ice cream means winter sports.

rules:
Each customer complains about a fly in different food items. Waiter gives a different clever response. Final customer has fly in ice cream.


name: The Waiting Room
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 104
materials_category: props
materials_list: six chairs, one chair for secretary, beach ball
skills_developed: acting, physical comedy
difficulty_level: mediu
keywords: doctor, waiting room, symptoms, comedy
tags: ["campfire skit"]
language: en
normalized_name: the waiting room
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patients enter a doctor's waiting room each with a different tic or symptom. As each patient sits down, they catch the symptoms of the others. The room becomes chaos until a 'pregnant' scout enters — and everyone flees except the pregnant scout and secretary.

rules:
Each patient enters with a unique symptom. Seated patients catch each other's symptoms. Final person (with beach ball under shirt) enters; all flee.

source_excerpt:
The first person comes in. His shoulder twitches once every 3 seconds. Secretary: "Please take a seat, the doctor will be with you shortly."


name: Washington's Farewell
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 104
materials_category: costume
materials_list: Washington costume
skills_developed: acting
difficulty_level: usor
keywords: washington, history, short joke
tags: ["campfire skit", "quick skit"]
language: en
normalized_name: washington's farewell
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy is announced to dramatically portray Washington's Farewell Address. He comes out dressed as Washington and delivers: 'Bye Mom!'

rules:
Announcer introduces dramatic portrayal of Washington's Farewell Address. Boy enters in costume and says 'Bye Mom!'

source_excerpt:
It is announced that a member of the troop has memorized Washington's Farewell Address and is about to do a dramatic portrayal of it. A boy emerges dressed as Washington and delivers his farewell address, "Bye Mom!"


name: We Hit!
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 105-106
materials_category: props
materials_list: cup of water
skills_developed: acting, coordination
difficulty_level: usor
keywords: submarine, water, victim
tags: ["campfire skit", "water skit"]
language: en
normalized_name: we hit!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Submarine crew sits in a line and fires torpedoes. Each torpedo misses. Finally the submarine gets hit — and the crew member next to the victim throws water on them.

rules:
Captain calls fire 1 then fire 2, passed down the line with sound effects. Both miss. Finally 'they hit us!' — water is thrown on the victim.

source_excerpt:
Captain: We missed! We'll just have to try to outrun them! (They turn left and right and left in sync, but finally,) Captain: They hit us! Incoming water! (Throw water on victim.)


name: The Weather Man
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 106-107
materials_category: props
skills_developed: acting, planning
difficulty_level: mediu
keywords: weather, rain, water, volunteer
tags: ["campfire skit", "audience participation", "water skit"]
language: en
normalized_name: the weather man
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A weatherman presents a parody TV weather report. As he announces each weather type (wind, snow, hail), it appears aimed at him from offstage. He eventually asks a volunteer to read the last forecast — who gets drenched by a bucket of water for predicting rain.

rules:
Weatherman reads forecast; weather effects hit him from offstage. He quits and gets a volunteer. Volunteer reads 'heavy rains' and gets drenched. Variation: drench the weatherman instead.

variations:
Variation: get the weatherman wet instead of the volunteer; especially funny if the scoutmaster is the weatherman and doesn't know the skit

source_excerpt:
The Scapegoat is handed the script, and reads, "And tomorrow this area will have heavy rains." Instantly, he is hit by a bucket of water from offstage.

materials_list:
large map or sheet, fan, white confetti, white packing material, bucket of water, waterproof ground cloth


name: The Well-Trained Elephant
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 107
materials_category: props/costume
materials_list: blanket, cup of water
skills_developed: acting, coordination
difficulty_level: usor
keywords: elephant, circus, trained animal, water
tags: ["campfire skit", "audience participation", "water skit"]
language: en
normalized_name: the well-trained elephant
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A trainer introduces a well-trained elephant (two boys under a blanket). The elephant counts, then walks over volunteers without harming them. Finally, on a secret cue, the elephant pours water on the volunteers — it hasn't been potty-trained.

rules:
Elephant counts on command, then walks over lying volunteers. On secret cue, elephant spills water on volunteers. Trainer apologizes for lack of potty training.

source_excerpt:
Trainer: Ladies and gentlemen! I would like to show you the great tricks that my trained elephant can do. For instance, he can count! Spot! Count to 5! (Spot thumps 5 times on the ground.)


name: What Time is it?
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 108
materials_category: props
materials_list: two logs
skills_developed: acting
difficulty_level: usor
keywords: cave men, time, logs, noise
tags: ["campfire skit", "quick skit"]
language: en
normalized_name: what time is it?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three scouts enter, two carrying logs. They pound the stage with logs making incredible noise. The third announces 'How cave men tell time.' After more pounding, a voice from offstage yells that it's two a.m.

rules:
Two scouts pound logs on stage. Third announces it's how cave men tell time. Offstage voice yells the time.

source_excerpt:
Three Scouts walk onto the stage, two of them carrying logs. The two carrying logs sit down and begin pounding the stage with them, making an incredible racket.


name: What's the Problem?
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 108
skills_developed: acting
difficulty_level: usor
keywords: crying, campfire, no skit, meta
tags: ["campfire skit", "meta skit"]
language: en
normalized_name: what's the problem?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Swasin is crying on stage. Each scout who approaches gets whispered the reason and starts crying too. When the campfire chief arrives to collect skit names, everyone confesses they have no skit.

rules:
Swasin cries. Kids approach, hear the problem, cry too. Chief asks what's the problem. All say 'We don't have a skit!'

source_excerpt:
Finally, Campfire Chief comes around. Chief: Hi! I've come around to collect skit names for the campfire tonight! Hey! What's the problem? All: We don't have a skit!


name: Why Are You Late?
variations: Can be modified to space theme (spaceship, Aldabian glop, rented air coaster)
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 109
skills_developed: acting, memory
difficulty_level: usor
keywords: late, boss, office, transportation
tags: ["campfire skit"]
language: en
normalized_name: why are you late?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Workers arrive late to the office with identical elaborate excuses about transportation breakdowns. The boss finally predicts the next one's excuse exactly — but the fourth worker says it's wrong; the streets were blocked by all the broken-down vehicles and crazy joggers.

rules:
Three workers give identical excuses. Boss predicts the fourth. Fourth says the streets were blocked by all the failed transportation from the others.

source_excerpt:
#1: (Rushing into work, breathless.) Sorry I'm late, Boss. My car broke down, so I took the bus. But the driver hit a tree, so I had to take a cab.


name: World's Greatest Pitcher
variations: Can target the announcer, pitcher, or batter with the water
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 108-109
materials_category: props
materials_list: white sheet screen, flashlight (bright), stick (baseball bat size), bucket of water
skills_developed: acting, coordination
difficulty_level: mediu
keywords: baseball, pitcher, spitball, water
tags: ["campfire skit", "water skit", "audience participation"]
language: en
normalized_name: world's greatest pitcher
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An announcer introduces the world's greatest pitcher. Volunteers bat against trick pitches (fastball, slider, curve) shown as a flashlight across a screen. The final pitch is the greatest spit ball — and someone gets drenched with a bucket of water.

rules:
Pitcher throws each pitch announced; volunteers can't hit the light. Final pitch: 'out of control spit ball' — water thrown on announcer, pitcher, or batter.

source_excerpt:
Announce each pitch in advance and watch pitcher throw, followed by light on the screen as the ball advances toward the batter.


name: The World's Greatest Spitter
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 109
materials_category: props
materials_list: two pails (one empty, one with water), sheet
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: spitter, pail, water, trick
tags: ["campfire skit", "water skit"]
language: en
normalized_name: the world's greatest spitter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The world's greatest spitter performs trick spits (highest, fastest, slowest, biggest) while an assistant pings a pail when he catches the spit. For the final biggest spit done behind a sheet, the spitter grabs a water-filled pail and throws it at a heckler.

rules:
Spitter does each trick; assistant pings pail. Final trick behind sheet — spitter throws water from secretly filled pail on heckler.

source_excerpt:
The world's greatest spitter is bragging and demonstrating on how well he can spit. He has an assistant, who has an empty pail. When the assistant catches the spit, he thwacks the bottom of the pail with his fingers to make it go ping.


name: What a Day
rules: Hikers 1 and 2 groan 'What a day.' Hiker 3 responds positively. Hiker 2 gets angry, both leave.
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 109
materials_category: props
materials_list: backpacks
skills_developed: acting
difficulty_level: usor
keywords: hikers, what a day, short skit
tags: ["campfire skit", "quick skit"]
language: en
normalized_name: what a day
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three tired hikers flop down. Two groan 'What a day.' The third responds happily 'Yeah, it sure was!' The second gets angry at him for not sticking to the subject and the first two stalk off, leaving the third confused.

source_excerpt:
Hiker 2: (angrily) If you can't stick to the subject, I'm leaving! (First two hikers stalk off, leaving third looking very surprised).


name: What a Day
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 117
materials_category: props
materials_list: backpacks
skills_developed: performance, acting
difficulty_level: usor
keywords: skit, hiking, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: what a day
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three tired-looking hikers collapse in a circle. Two groan 'What a day' and the third says it cheerfully, infuriating the second who storms off — leaving the third looking baffled.

rules:
Three hikers enter looking tired, drop packs, sit in a circle. Hikers 1 and 2 groan 'What a day.' Hiker 3 says it happily. Hiker 2 gets angry and they all stalk off except Hiker 3.

source_excerpt:
(Three tired looking hikers enter, drop packs and flop in a circle.)
Hiker 1: (groans) What a day.
Hiker 2: (after a pause, groans) What a day.
Hiker 3: (happily) Yeah, it sure was!


name: The Wrong Skit
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 109-110
source_excerpt: (Looks around; in normal voice,) Oh, sorry! I'm in the wrong skit!
materials_category: costume
materials_list: costume from previous skit
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: wrong skit, meta, comedy
tags: ["campfire skit", "meta skit", "quick skit"]
language: en
normalized_name: the wrong skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A character from a previous campfire skit wanders onto stage during an unrelated skit, clearly confused about where they are, then says 'Oh, sorry! I'm in the wrong skit!' and leaves.

rules:
Recognizable character from a previous skit wanders on. Looks around. Says 'Oh, sorry! I'm in the wrong skit!' in normal voice.


name: You've Broken the Rules!
variations: Best at summer camp; modify rules as needed
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 110
skills_developed: acting
difficulty_level: usor
keywords: pirate, rules, walk the plank, lifeguard
tags: ["campfire skit", "summer camp"]
language: en
normalized_name: you've broken the rules!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pirate captain sentences crew members to walk the plank for various camp rule violations. A lifeguard then appears and tells all of them to buddy up and stop talking.

rules:
Captain sentences each pirate for a different rule violation. Lifeguard appears and gives standard poolside commands.

source_excerpt:
Captain: Okay let's see the first o' you. Which rule did you break? #1: I... I... I ran around in the dining hall when I should have been sitting down! Captain: Walk the plank!


name: Yukon Winter
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 110-111
skills_developed: acting, storytelling
difficulty_level: mediu
keywords: yukon, winter, hermit, firewood
tags: ["campfire skit", "long skit"]
language: en
normalized_name: yukon winter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts (Kent and Jason) move to the Yukon, build a cabin, and repeatedly trek to the mountain hermit to ask how harsh the winter will be. Each time the hermit predicts a worse winter. The final punchline: the hermit can see them cutting firewood like crazy from the mountaintop.

rules:
Kent and Jason build cabin, cut wood. Trek to hermit three times; he predicts worse winter each time. Final revelation: he watched them cutting firewood.

source_excerpt:
The Hermit turning to Scouters Kent and Jason he says, "It's easy. I look down in the valley and from here, I can see two guys cutting and piling firewood like crazy!"


name: 49...49...49
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 112
skills_developed: acting
difficulty_level: usor
keywords: 49, 50, manhole, imaginary
tags: ["campfire skit", "quick skit"]
language: en
normalized_name: 49...49...49
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy jumps on an imaginary circle yelling '49!' A second boy asks to try and is allowed. The first pulls the imaginary circle out from under the second, then starts yelling '50!'

rules:
Boy 1 jumps on imaginary circle yelling 49. Boy 2 asks to try. Boy 1 pulls circle away while boy 2 jumps. Boy 1 now yells 50.

variations:
Version 2: City street setting with manhole cover; victim falls into sewer when manhole is pulled away

source_excerpt:
1st boy walks in and draws an imaginary circle on the ground and start to jump up and down on the circle yelling "49...49...49...49"


name: The 5th Floor
category: jocuri-cercetasesti
subcategory: campfire skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 112
skills_developed: acting
difficulty_level: usor
keywords: floors, slap, meta, punchline
tags: ["campfire skit", "meta skit"]
language: en
normalized_name: the 5th floor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Don visits each floor of his friends' house and offers advice, getting slapped each time. When he mentions going to the 5th floor, his friend points out there are only 4 floors — and Don slaps him, saying 'Keep quiet! This is my skit!'

rules:
Don visits 4 floors, offers advice, gets slapped. Mentions 5th floor. Friend objects. Don slaps him.

source_excerpt:
Friend: But wait a minute. You said there were only four floors! Teller: (Slaps him in the face) Keep quiet! This is my skit!


name: The Announcement (Walk-on)
rules: Chief announces a spot announcement. Dog barks from audience. Chief thanks Spot.
category: jocuri-cercetasesti
subcategory: walk-on / run-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 114
skills_developed: comedy timing
difficulty_level: usor
keywords: spot announcement, dog, campfire, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: the announcement (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A five-second campfire gag. The campfire chief announces a spot announcement. A dog barks from the audience. Chief says 'Thank you, Spot.'

source_excerpt:
Campfire Chief: And now it's time to make a spot announcement. (Dog barks from the audience.) Thank you Spot.


name: Beam Me Up (Walk-on)
rules: Scout calls for beam up. Offstage response is a thunk (sound of 2x4).
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: 2x4 board (for sound)
skills_developed: acting
difficulty_level: usor
keywords: star trek, beam, aliens, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: beam me up (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout walks on stage, looks around, and desperately asks Scotty to beam him aboard because the aliens are unfriendly. Another scout in the audience responds with a thunk — the sound of a 2x4 landing on stage.

source_excerpt:
Scout: Walks on stage, looks around slowly and says, "Scotty! The aliens are very unfriendly!! Quick!! Beam me aboard!!" Another scout in the audience: THUNK (the sound of a 2x4 landing on stage)


name: Smoke Signals (Walk-on)
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: binoculars (prop)
skills_developed: acting
difficulty_level: usor
keywords: smoke signals, fire, blankets, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: smoke signals (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts spot smoke signals. One reads them slowly: 'Help... My... Blankets... On... Fire.' The joke is that the sender is signaling while their blankets burn.

rules:
Scout 1 spots smoke signals. Scout 2 reads them slowly letter by letter. Punchline: the sender's blankets are on fire.

source_excerpt:
1st scout, pretending to look away through binoculars, says very slowly, "Help... My... Blankets... On... Fire."


name: Little Brother (Walk-on)
rules: Scout 1 sees Scout 2 writing slowly. Asks why. Punchline about brother's reading speed.
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: paper, pen
skills_developed: comedy timing
difficulty_level: usor
keywords: letter, brother, reading, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: little brother (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scout 1 asks why Scout 2 is writing so slowly. Scout 2 says it's because his little brother can't read very fast.

source_excerpt:
Scout 2: Writing a letter to my little brother. Scout 1: Why are you writing so slowly? Scout 1: Because my little brother can't read very fast!


name: Squirrels (Walk-on)
rules: Person runs on panicking. MC asks who's after them. Punchline about squirrels and nuts.
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
skills_developed: acting
difficulty_level: usor
keywords: squirrels, nuts, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: squirrels (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A person runs on screaming that they're after him. When asked who, he says 'The squirrels, they think I'm nuts.'

source_excerpt:
Persons runs "onstage" screaming "they're after me! They're after me!" MC asks "Who's after you" Person replies "The squirrels, they think I'm nuts"


name: Its All Around Me! (Walk-on)
rules: Player rushes on panicking. Other player asks what's all around. Punchline: my belt.
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
skills_developed: acting
difficulty_level: usor
keywords: belt, panic, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: its all around me! (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A person rushes on stage swatting the air, yelling 'It's all around me!' When asked what's all around, they say 'My belt, of course!'

source_excerpt:
"It's all around me, it's all around me!" "What? What's all around you?" the first player asks. The other replies, "My belt, of course!"


name: Leaving (Walk-on)
rules: Player scatters leaves. Second player asks what they're doing. Punchline: 'I'm leaving!'
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: bag of leaves
skills_developed: acting
difficulty_level: usor
keywords: leaves, leaving, pun, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: leaving (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A player walks across the area scattering handfuls of leaves from a bag. Another asks what they're doing. Answer: 'I'm leaving!'

source_excerpt:
Player walks across the area scattering handfuls of leaves he takes from a big bag. Another player approaches and asks, "What are you doing?" 1st Player: I'm leaving!


name: Pulling String (Walk-on)
description: A scout walks on stage pulling a string. When asked why, they explain you can't push a string.
rules: Scout pulls a string on stage. Partner asks why. Punchline: have you ever tried to push one?
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: string
skills_developed: acting
difficulty_level: usor
keywords: string, pulling, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: pulling string (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
source_excerpt:
One: (walks onto stage area pulling a string big enough to see) Two:(asks) What are you doing One: I'm pulling a string Two: what are you doing that for? One: Well, have you ever tried to push one?!


name: Fire Drill (Walk-on)
variations: Punch line can vary: no fire, someone is just thirsty; person carries a drink and wipes mouth
category: jocuri-cercetasesti
subcategory: walk-on / run-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: cups, buckets, cans
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: fire, running, campfire, walk-on
tags: ["walk-on", "running gag"]
language: en
normalized_name: fire drill (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
People run through a meeting or campfire with containers. MC asks what's going on. Reply: something is on fire. Variations include changing the punch line to reveal someone is just thirsty.

rules:
Multiple people run through with containers. MC stops one and asks what's happening. Reply varies but punchline involves fire or thirst.

source_excerpt:
Through the meeting or campfire, different people run through with some container (cups, buckets, cans, etc). Eventually the MC stops one of them and asks what's going on to which the reply is "your tent (car, house whatever) is on fire".


name: Alien (Walk-on)
rules: Alien arrives and asks for the leader. Once there, tells them to stop singing Ging Gang Goolie.
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: costume
materials_list: alien costume (optional)
skills_developed: acting
difficulty_level: usor
keywords: alien, Ging Gang Goolie, leader, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: alien (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An alien arrives with the typical 'take me to your leader' routine. When taken to the leader, the alien tells them to stop singing Ging Gang Goolie — it's their national anthem.

source_excerpt:
Alien comes in - traditional "take me to your leader" routine etc. When taken to leader the alien says, "Stop singing, Ging Gang Goolie -- it's our national anthem..."


name: The Ruler (Walk-on)
rules: Two-person exchange. Mike asks about the ruler on the newspaper. Punchline: get the story straight.
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: ruler, newspaper
skills_developed: comedy timing
difficulty_level: usor
keywords: ruler, newspaper, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: the ruler (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Mike asks Spike why he keeps the ruler on the newspaper when reading. Spike replies he wants to get the story straight.

source_excerpt:
Mike: Why do you keep the ruler on the newspaper when you're reading? Spike: I want to get the story straight!


name: I'm a Rabbit (Walk-on)
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: comedy timing
difficulty_level: usor
keywords: rabbit, beaver, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: i'm a rabbit (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Cub 1 asks to be asked if they're a rabbit. When asked if they're a beaver, they say no — they already said they were a rabbit.

rules:
Cub 1 asks to be asked if they're a rabbit. Cub 2 complies. Then Cub 1 asks to be asked if they're a beaver. Punchline: No, I'm a rabbit.

source_excerpt:
Cub 1: Ask me if I'm a rabbit. Cub 2: Okay Are you a rabbit? Cub 1: Yes. Now ask me if I'm a beaver. Cub 2: Are you a beaver? Cub 1: No, stupid. I already told you I was a rabbit!


name: Missed (Walk-on)
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: juggling balls, noise maker for gunshot
skills_developed: acting, juggling
difficulty_level: usor
keywords: juggling, missed, gunshot, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: missed (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A guy juggling drops a ball and snaps his fingers saying 'Missed!' Repeats this. Third scene: threatens to shoot himself if he drops it. Drops it. Exits. Gunshot. Returns, snaps fingers: 'Missed!'

rules:
Juggler drops ball twice, says Missed. Third time threatens to shoot self. Drops ball, exits, gunshot heard, returns and says Missed.

source_excerpt:
Scene 3: Same guy says. "If I don't get it this time, I'll shoot myself!" Juggles balls. Drops one. Exits (Sound of gunshot) Same guy re-appears, snaps fingers and says, "Missed!"


name: Wait! Wait! (Walk-on)
category: jocuri-cercetasesti
subcategory: walk-on
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: bulb, store, misunderstanding, quick joke
tags: ["walk-on", "quick skit"]
language: en
normalized_name: wait! wait! (walk-on)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A shopper asks for a four-volt two-watt bulb. The clerk mishears 'four' as 'for what' and 'two-watt' as 'two what.' The misunderstanding loops until the clerk says they don't have it.

rules:
Shopper asks for specific bulb. Clerk mishears each part. Exchange loops through confusion. Clerk says no.

source_excerpt:
Shopper: Have you any four-volt two-watt bulbs? Clerk : For what? Shopper: No, four-volt, two-watt. Clerk : Two what? Shopper: yes! Clerk : No.


name: The Telephone Poles (Fishing Story)
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 113
materials_category: props
materials_list: rope
skills_developed: performance, timing
difficulty_level: usor
keywords: skit, telephone, fishing, walk-on
tags: ["campfire", "skit", "audience participation"]
language: en
normalized_name: the telephone poles (fishing story)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A phone call skit where one person keeps complaining about bad reception and recruits audience members ('poles') to help hold up an imaginary rope, culminating in a punchline about '7 jerks on the line' from fishing.

rules:
Get volunteers from the audience to hold a rope in the middle. The caller keeps asking for more 'poles' to fix the reception until the punch line lands.

source_excerpt:
1: I said that I went fishing and my luck wasn't too good!
2: That's better! Still a little interference, but you say you hit a puck?


name: The Announcement
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 114
skills_developed: performance, timing
difficulty_level: usor
keywords: skit, walk-on, campfire, quick gag
tags: ["campfire", "skit"]
language: en
normalized_name: the announcement
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A five-second gag where the campfire chief makes a 'spot announcement' and a dog barks from the audience, thanking the dog named Spot.

rules:
Pre-arrange with a volunteer in the audience to bark on cue when the campfire chief says 'spot announcement'.

source_excerpt:
Campfire Chief: And now it's time to make a spot announcement. (Dog barks from the audience.) Thank you Spot.


name: Going to Court
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 114-115
materials_category: props
materials_list: briefcase, flashlight, step ladder, banana
skills_developed: performance, timing, humor
difficulty_level: mediu
keywords: skit, wordplay, run-on, campfire, legal humor
tags: ["campfire", "skit", "run-on"]
language: en
normalized_name: going to court
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A run-on skit with multiple appearances of a litigant carrying a briefcase through various wordplay scenarios — 'bringing my case to court', 'higher court', 'case thrown out', 'I rest my case', 'appealing my case', etc. Requires good timing and a cooperative campfire chief.

rules:
The litigant enters multiple times between other skits with different props and wordplay. Version 1: briefcase, flashlight, high platform. Version 2 adds step ladder, banana (for 'appealing'), and inverted case ('overturned'). Each interruption plays on legal vocabulary.

variations:
Version 2 (Tom Oldershaw): adds 'open and shut case', 'case overturned', 'I rest my case' (placing case in storyteller's hands), searching for 'lost case', and 'appealing my case' with a banana.

source_excerpt:
Litigant: (coming in with briefcase) Uh, excuse me, but I need to tell you something. My inspection results today were terrible, so I'm going to (lift up briefcase) bring my case to court.


name: Beam Me Up
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: 2x4 board
skills_developed: performance, timing
difficulty_level: usor
keywords: skit, walk-on, Star Trek, campfire
tags: ["campfire", "skit", "walk-on"]
language: en
normalized_name: beam me up
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quick walk-on skit where a scout calls for Scotty to beam him aboard, and a 2x4 lands on stage instead of a beam of light.

rules:
One scout walks on stage and calls for Scotty. Another scout (planted in audience) makes the sound of a 2x4 hitting the stage.

source_excerpt:
Scout: Walks on stage, looks around slowly and says, "Scotty! The aliens are very unfriendly!! Quick!! Beam me aboard!!"


name: Little Brother
rules: Scout 1 asks why Scout 2 is writing so slowly. Scout 2 delivers the punch line.
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
source_excerpt: Scout 1: Why are you writing so slowly? Scout 1: Because my little brother can't read very fast!
skills_developed: performance
difficulty_level: usor
keywords: skit, joke, campfire
tags: ["campfire", "skit", "quick gag"]
language: en
normalized_name: little brother
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quick two-scout joke where one explains that he's writing a letter slowly because his little brother can't read very fast.


name: Squirrels
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
skills_developed: performance
difficulty_level: usor
keywords: skit, quickie, run-on, campfire
tags: ["campfire", "skit", "run-on"]
language: en
normalized_name: squirrels
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quickie run-on where a person rushes on stage screaming that squirrels are after them, because 'they think I'm nuts'.

rules:
One person runs on stage screaming. MC asks who is after them. Person delivers punchline about squirrels thinking they're nuts.

source_excerpt:
Persons runs "onstage" screaming "they're after me! They're after me!" MC asks "Who's after you" Person replies "The squirrels, they think I'm nuts"


name: It's All Around Me!
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
skills_developed: performance
difficulty_level: usor
keywords: skit, walk-on, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: it's all around me!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A two-character skit where one player rushes on in panic swatting at the air, crying 'It's all around me!' The punchline is 'My belt, of course!'

rules:
Two characters needed. One rushes on looking desperate. The other asks what's around them. Punchline: 'My belt, of course!'

source_excerpt:
"It's all around me, it's all around me!"
"What? What's all around you?" the first player asks. The other replies,
"My belt, of course!"


name: Leaving
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: bag of leaves
skills_developed: performance
difficulty_level: usor
keywords: skit, walk-on, campfire, leaves
tags: ["campfire", "skit", "walk-on"]
language: en
normalized_name: leaving
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A walk-on skit where one player scatters handfuls of leaves from a big bag. When asked what they're doing, they reply 'I'm leaving!'

rules:
Player walks across the area scattering handfuls of leaves from a big bag. Another player asks what they're doing. Punchline: 'I'm leaving!'

source_excerpt:
Player walks across the area scattering handfuls of leaves he takes from a big bag. Another player approaches and asks, "What are you doing?" 1st Player: I'm leaving!


name: Pulling String
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 115
materials_category: props
materials_list: string or rope
skills_developed: performance
difficulty_level: usor
keywords: skit, walk-on, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: pulling string
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A short two-person skit where one scout walks on stage pulling a visible string. When asked why, they reply: 'have you ever tried to push one?'

rules:
One scout walks on stage pulling a large visible string. The other (or MC) asks what they're doing. Punchline: 'Well, have you ever tried to push one?!'

source_excerpt:
One: (walks onto stage area pulling a string big enough to see)
Two:(asks) What are you doing
One: I'm pulling a string


name: All Over Me
description: A quickie skit where one scout cries 'They're all over me!' The punchline is 'My clothes!'
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 115-116
source_excerpt: "They're all over me, they're all over me!" "What's all over you?" "My clothes!"
skills_developed: performance
difficulty_level: usor
keywords: skit, quickie, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: all over me
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Two scouts needed, or one scout and the MC. One cries out 'They're all over me!' The other asks what. Punchline: 'My clothes!'


name: Throwing Up
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: ball
skills_developed: performance
difficulty_level: usor
keywords: skit, walk-on, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: throwing up
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A walk-on skit where a person walks across the room tossing a ball repeatedly in the air. When asked what they're doing, they reply 'I'm throwing up!'

rules:
Walk across the front of the room tossing a ball up in the air repeatedly. A plant in the audience or the MC asks what you're doing. Reply: 'I'm throwing up!'

source_excerpt:
Walk across the front of the room tossing a ball several inches to a foot up in the air.
Set up a plant in the audience or Cubmaster asks "What are you doing?"
Replies, " I'm throwing up!"


name: Fire Drill
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: cups, buckets, cans
skills_developed: performance, timing
difficulty_level: usor
keywords: skit, run-on, campfire, fire drill
tags: ["campfire", "skit", "running gag"]
language: en
normalized_name: fire drill
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A running gag throughout a meeting or campfire where various people carry containers (cups, buckets, cans) running urgently. Eventually the MC stops one to learn 'your tent (or car, house) is on fire.' Can include humorous variations like requesting coffee from the next runner.

rules:
Through the meeting or campfire, different people run through with containers. Eventually the MC stops one and asks what's going on. Reply: 'your tent is on fire.' MC makes comments each time, sometimes requesting coffee. Can change the punchline (e.g., 'there's no fire, so-and-so is just thirsty').

variations:
Variation: MC requests coffee from next runner; or punchline becomes 'there's no fire, so-and-so is thirsty,' with someone walking across drinking and going 'ahhhhh.'

source_excerpt:
Through the meeting or campfire, different people run through with some container (cups, buckets, cans, etc). Eventually the MC stops one of them and asks what's going on to which the reply is "your tent (car, house whatever) is on fire".


name: Alien (Ging Gang Goolie)
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: performance
difficulty_level: usor
keywords: skit, alien, campfire, Ging Gang Goolie
tags: ["campfire", "skit", "run-on"]
language: en
normalized_name: alien (ging gang goolie)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quick run-on where an alien arrives and does the traditional 'take me to your leader' routine. Upon meeting the leader, the alien complains about them singing 'Ging Gang Goolie' — it's their national anthem.

rules:
An alien character enters and asks to be taken to the leader. When introduced, the alien tells them to stop singing Ging Gang Goolie — it's the alien national anthem.

source_excerpt:
Alien comes in - traditional "take me to your leader" routine etc. When taken to leader the alien says, "Stop singing, Ging Gang Goolie -- it's our national anthem..."


name: The Ruler
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: ruler, newspaper
skills_developed: performance
difficulty_level: usor
keywords: skit, joke, campfire
tags: ["campfire", "skit", "quick gag"]
language: en
normalized_name: the ruler
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A two-line joke about a person keeping a ruler on the newspaper while reading to 'get the story straight.'

rules:
Mike asks Spike why he keeps a ruler on the newspaper. Spike replies: 'I want to get the story straight!'

source_excerpt:
Mike: Why do you keep the ruler on the newspaper when you're reading?
Spike: I want to get the story straight!


name: I'm a Rabbit
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: performance
difficulty_level: usor
keywords: skit, joke, campfire, cub scouts
tags: ["campfire", "skit"]
language: en
normalized_name: i'm a rabbit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A cub joke where one cub insists the other ask if they're a rabbit, then if they're a beaver, and then scolds the other for not remembering they already said they were a rabbit.

rules:
Cub 1 instructs Cub 2 to ask if they're a rabbit, then a beaver. When Cub 2 asks about the beaver, Cub 1 scolds them for forgetting they already said they were a rabbit.

source_excerpt:
Cub 1: Ask me if I'm a rabbit.
Cub 2: Okay Are you a rabbit?
Cub 1: Yes. Now ask me if I'm a beaver.


name: Missed
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
materials_category: props
materials_list: juggling balls
skills_developed: performance, timing
difficulty_level: usor
keywords: skit, juggling, campfire, multi-scene
tags: ["campfire", "skit"]
language: en
normalized_name: missed
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A three-scene skit where a juggler keeps dropping a ball and snapping fingers saying 'Missed!' In the final scene he threatens to shoot himself if he drops it, then drops it, exits with a gunshot sound, reappears and snaps: 'Missed!'

rules:
Scene 1 and 2: juggler drops a ball, snaps fingers, says 'Missed!' and exits. Scene 3: juggler warns he'll shoot himself if he misses, drops the ball, exits (sound of gunshot), then reappears to snap fingers and say 'Missed!'

source_excerpt:
Scene 3: Same guy says. "If I don't get it this time, I'll shoot myself!" Juggles balls. Drops one. Exits (Sound of gunshot)
Same guy re-appears, snaps fingers and says, "Missed!"


name: Pop Quiz
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: performance
difficulty_level: usor
keywords: skit, joke, campfire, classroom
tags: ["campfire", "skit"]
language: en
normalized_name: pop quiz
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A classroom joke skit where a teacher asks increasingly simple questions about gloves, and the student guesses 'Three gloves?' for the Governor General of Canada.

rules:
Teacher asks about gloves (one glove = 5 fingers, two gloves = 10 fingers), then asks who the Governor General of Canada is. Student answers 'Three gloves?'

source_excerpt:
Teacher: What has five fingers and can be made of leather? Johnny : Eh... I don't know.
Teacher: One glove! Now, what has 10 fingers and can he made of leather?


name: Wait! Wait! (Four-Volt Bulb)
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 116
skills_developed: performance
difficulty_level: usor
keywords: skit, wordplay, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: wait! wait! (four-volt bulb)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A short wordplay skit between a shopper and a clerk about a 'four-volt, two-watt' bulb. The wordplay leads to confusion between 'for what', 'two what', and 'yes'.

rules:
Shopper asks for a 'four-volt two-watt' bulb. Clerk keeps mishearing 'For what?' and 'Two what?' until both reach an impasse.

source_excerpt:
Shopper: Have you any four-volt two-watt bulbs? Clerk : For what?
Shopper: No, four-volt, two-watt.
Clerk : Two what?
Shopper: yes!
Clerk : No.


name: Finale (Cheesy Run-ons)
rules: One person cries 'They're all around me!' The other asks 'What?' Punchline: 'Cheesy run-ons!'
category: altele
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 117
source_excerpt: "They're all around me!" "What?" "Cheesy run-ons!"
skills_developed: performance
difficulty_level: usor
keywords: skit, finale, meta, campfire
tags: ["campfire", "skit", "closing"]
language: en
normalized_name: finale (cheesy run-ons)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A closing meta-joke where someone cries 'They're all around me!' and the punchline is 'Cheesy run-ons!' — a self-referential ending to a collection of run-on skits.


name: Oglinda mea
category: integrare-incluziune
subcategory: comunicare, cunoastere, diversitate
content_type: activitate
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 22-24
materials_category: papetarie
materials_list: jurnal tipizat, instrumente de scris
skills_developed: autoanaliza, descoperirea atitudinilor si comportamentelor, formarea trasaturilor de caracter
difficulty_level: dificil
keywords: jurnal, auto-observare, comportament, stereotipuri
tags: ["comunicare", "diversitate", "cunoastere"]
language: ro
normalized_name: oglinda mea
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Exercitiu de auto-observare in care participantii tin un jurnal confidential pe parcursul unui schimb de experiente, notand observatii despre propriul comportament, reactii fata de ceilalti, limbajul corpului si sentimente. La final impartasesc experientele in perechi sau grupuri mici.

rules:
Participantii primesc un set de intrebari ajutatoare. Tabloul observatiilor trebuie sa fie clar delimitat ca durata. Jurnalele sunt confidentiale. Exercitiul continua pe toata durata schimbului, inclusiv in pauze.

source_excerpt:
Sunt invitaţi să se observe în timpul zilei cu mare atenţie, să-ți analizeze comportamentul, reacţia faţă de ceilalţi, limbajul corpului, preferinţe, sentimente ş.a.m.d. Vor păstra un jurnal confidenţial, jurnal de cercetare, şi vor nota tot felul de observaţii pe care le consideră importante.


name: Copacul zburator
category: team-building
subcategory: comunicare, cetatenie activa
content_type: joc
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 32-33
materials_category: echipament outdoor
materials_list: un copac sau un stalp, coarda sau franghie
skills_developed: comunicare eficienta, responsabilitate, lucru in echipa
difficulty_level: mediu
keywords: copac, coarda, noduri, furtuna, salvare
tags: ["team-building", "cetatenie activa", "outdoor"]
language: ro
normalized_name: copacul zburator
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de teambuilding in aer liber in care doua echipe trebuie sa salveze un copac de furtuna infasurand o coarda in jurul copacului/stalpului si trecand fiecare membru al echipei prin nodurile facute de ceilalti. La final, dupa ce furtuna trece, desfac nodurile.

rules:
Facilitatorul imparte grupul in doua echipe. Participantii se intind pe coarda si fac un nod in jurul fiecarui membru. Fiecare trebuie sa treaca prin nodurile facute inaintea sa. La final desfac nodurile.

source_excerpt:
Participanţii la joc îl pot salva numai dacă îl strâng foarte tare. Pentru asta este nevoie ca ei să se întindă pe coardă şi să facă un nod în jurul fiecărui membru al echipei. Fiecare va trebui să treacă prin nodurile făcute înaintea sa.


name: Andreea cea activa
category: icebreakers
subcategory: cetatenie activa, participare, intercunoastere
content_type: joc
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 35-36
skills_developed: comunicare in echipa, memorie, auto-caracterizare
difficulty_level: usor
keywords: prezentare, adjective, initiale, memorie, cerc
tags: ["icebreaker", "cetatenie activa", "participare"]
language: ro
normalized_name: andreea cea activa
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc icebreaker de prezentare in cerc in care fiecare participant spune numele propriu si un adjectiv cu aceeasi initiala care ii descrie personalitatea. Fiecare jucator trebuie sa repete toate numele si adjectivele celor dinainte, pana cand ultimul jucator le repeta pe toate.

rules:
Jucatorii stau in cerc. Fiecare spune numele si un adjectiv cu aceeasi litera. Fiecare trebuie sa repete toate numele si adjectivele celor dinainte.

source_excerpt:
Primul jucător se prezintă, spunând grupului primul nume şi un adjectiv care să înceapă cu aceeaşi literă şi care îi descrie personalitatea. De exemplu: "Mă cheamă Andreea şi sunt activă". Următorul jucător trebuie să spună ce a zis cel dinaintea lui şi să facă şi el acelaşi lucru.


name: Bingo uman
category: icebreakers
content_type: joc
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: page 38
materials_category: materiale scris
materials_list: materiale de scris, chestionar pregătit de facilitator
skills_developed: comunicare, intercunoaștere
difficulty_level: mediu
keywords: bingo, chestionar, comunicare, intercunoaștere
tags: ["\u00eencredere", "respect", "liber\u0103 exprimare"]
language: ro
normalized_name: bingo uman
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de comunicare în care participanții primesc un chestionar pregătit de facilitator și trebuie să vorbească cu cât mai multe persoane diferite pentru a afla răspunsuri la întrebările din chestionar. Participanții se plimbă prin încăpere vorbind șoptit între ei.

rules:
Fiecare participant trebuie să aibă la dispoziție un chestionar și un instrument de scris. Li se explică că scopul jocului este ca fiecare să vorbească cu cât mai multe persoane diferite pentru a afla răspunsuri la fiecare întrebare din chestionar. Participanții trebuie să se plimbe prin încăpere și să vorbească șoptit între ei. La fiecare întrebare trebuie să găsească nume diferite.

source_excerpt:
Fiecare participant trebuie să aibă la dispoziţie un chestionar (pregătit, în prealabil de facilitator) şi un instrument de scris. Li se explică faptul că scopul jocului este ca fiecare să vorbească cu cât mai multe persoane diferite pentru a afla răspunsuri la fiecare întrebare din chestionar.


name: Bingo Uman
category: icebreakers
subcategory: joc de cunoaștere
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 47-49
materials_category: papetărie
skills_developed: comunicare, relaționare, cunoaștere reciprocă
difficulty_level: usor
keywords: bingo, uman, cunoaștere, icebreaker
tags: ["joc", "foaie de bingo", "echip\u0103 nou\u0103", "spart\u0103 ghea\u021ba"]
language: ro
normalized_name: bingo uman
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții trebuie să joace bingo căutând caracteristici pe care cei din grup le au. Fiecare participant primește o foaie de bingo cu afirmații și trebuie să găsească persoane cărora li se potrivesc, cerând acestora să-și scrie numele în căsuțele corespunzătoare.

rules:
Oferiți fiecărui participant o copie a foii de BINGO. În grupuri mici, BINGO = 5 pătrate pe o linie (verticală, orizontală sau diagonală); în grupuri mari = foaia completată integral. Participanții caută persoane cărora li se potrivesc afirmațiile din căsuțe. Când completează un pătrat, persoana corespunzătoare își scrie numele. Se acordă 10-20 minute în funcție de numărul de participanți. Când cineva are BINGO, strigă "BINGO!". Participanții nu-și pot semna ei înșiși căsuțele.

source_excerpt:
Fiecare are o foaie de BINGO şi trebuie să găsească persoanele cărora li se potrivesc afirmaţiile din căsuţe. Atunci când completează un pătrat trebuie ca persoana ce corespunde descrierii să-şi scrie numele în el.

materials_list:
o foaie de Bingo pentru fiecare participant, pix pentru fiecare participant, un mic premiu pentru câștigător (opțional)


name: 60 de secunde = 1 minut, nu-i așa?
category: icebreakers
subcategory: diversitate
content_type: activitate
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 56-57
materials_category: echipamente
materials_list: cronometru
skills_developed: autocunoaștere, percepția timpului, toleranță
difficulty_level: mediu
keywords: timp, percepție, diversitate, 60 secunde
tags: ["icebreaker", "discriminare", "diversitate"]
language: ro
normalized_name: 60 de secunde = 1 minut, nu-i asa?
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Exercițiu de percepție a timpului în care participanții stau cu ochii închiși și numără mental 60 de secunde, apoi se așează când consideră că a trecut un minut. Evidențiază diferențele individuale în percepția timpului și generează discuții despre diversitate.

rules:
Facilitatorul roagă participanții să-și pună deoparte ceasurile. Toți se ridică cu ochii închiși. La comanda START, fiecare numără mental 60 de secunde și se așează când a terminat. Se păstrează liniște deplină. Facilitatorul notează momentele în care se așează participanții. Orice număr de participanți, maximum 15 minute.

source_excerpt:
La comanda START, fiecare va începe să numere 60 de secunde şi să se aşeze pe rând, odată ce a terminat de numărat. Este important de ştiut de către toţi participanţii că acest exerciţiu poate fi realizat doar dacă se păstrează linişte deplină.


name: Fiecare desen spune o poveste
category: team-building
subcategory: comunicare
content_type: activitate
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 60-61
materials_category: papetărie
materials_list: un desen, instrumente de scris, coli de scris
skills_developed: imaginație, perspectivă critică, lucru în echipă
difficulty_level: mediu
keywords: desen, poveste, perspectivă, imaginație
tags: ["comunicare", "cet\u0103\u021benie"]
language: ro
normalized_name: fiecare desen spune o poveste
extraction_confidence: high
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de comunicare și imaginație în care participanții primesc prima jumătate a unui desen și scriu o poveste despre ce cred că reprezintă. Apoi schimbă poveștile între ei și primesc a doua jumătate a desenului pentru a-și revizui perspectivele. Promovează imaginația, lucrul în echipă și conștientizarea că o perspectivă parțială poate fi înșelătoare.

rules:
Fiecare participant primește prima jumătate a unui desen și, individual, scrie în 5 minute o poveste (cine sunt personajele, ce se întâmplă, unde). Poveștile se schimbă între participanți (sau în grupuri de 6-8 dacă grupul e mare). Apoi se dă a doua jumătate a desenului și se revizuiesc impresiile. Orice număr de participanți, peste 15 minute.

source_excerpt:
Spuneți-le participanților că vor primi fiecare un desen şi, individual, să scrie despre ce cred că e desenul respectiv, cine sunt personajele, ce se întâmplă, unde se petrece acţiunea etc. Daţi-i fiecărui participant prima jumătate a desenului, şi în decurs de 5 min să scrie povestea.


name: Simulare societate (fără adăpost) — detalii birouri
category: integrare-incluziune
subcategory: simulare societate
content_type: joc
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf
source_files: ["09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.pdf"]
page_reference: pages 113-115
materials_category: diverse
materials_list: macaroane, ață de pescuit, cartonașe de identificare, bani de joc
skills_developed: empatie, gândire critică, înțelegerea dinamicilor sociale
difficulty_level: dificil
keywords: simulare, sărăcie, fără adăpost, societate
tags: ["simulare", "societate", "excludere social\u0103"]
language: ro
normalized_name: simulare societate (fara adapost) — detalii birouri
extraction_confidence: low
source_id: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi
source_ids: ["d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi"]
chunk_key: d5e51389_09_culegere_de_jocuri_si_povestiri_impact_noi_orizonturi.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Continuarea simulării societății privind situația persoanelor fără adăpost. Sunt descrise regulile de funcționare ale birourilor: fabrici (A și B), centrul de instruire, spitalul de boli nervoase, clinica medicală, apartamente, adăpost, cimitir, teatru/cinema și restaurant. Participanții experimentează dinamicile sărăciei, șomajului, bolii și excluderii sociale.

rules:
Fabrica A: muncitorii leagă 10 bucăți de macaroane pe o sfoară și câștigă 2$ per set. Fabrica B: desfac materialele pentru reciclare, câștigă 1$ per set. Centrul de instruire vinde cursuri pentru 10$. Spitalul acordă îngrijire psihiatrică (10$ în sesiunile 1-6, gratis după). Clinica medicală vinde asistență medicală pentru 10$. Apartamentele cazează maxim 90% din populație la 5$/zi. Adăpostul poate găzdui maxim 10% din populație pe zi. Cimitirul primește pe oricine care nu a mâncat 2 zile la rând. Restaurantul colectează 2$/zi pentru mâncare.

source_excerpt:
Fabrica A, în care muncitorii leagă 10 bucăți de macaroane pe o sfoară (ață de pescuit) și leagă capetele aței. Cei din fabrica B le desfac pentru ca materialele să fie reciclate.


name: Capture the Flag - Revisited
category: wide-games
subcategory: capture-the-flag
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 27-28
source_excerpt: Instead of two teams let's make it three.
materials_category: outdoor
materials_list: stuffed animal, bandanas/flags, bean bags, tokens, pre-printed reward cards
skills_developed: strategy, teamwork, physical agility, problem-solving
difficulty_level: mediu
keywords: capture the flag, wide game, bandana, stuffed animal, three teams, skill stations
tags: ["camp-wide", "outdoor", "large-group", "physical"]
language: en
normalized_name: capture the flag - revisited
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An enhanced version of classic Capture the Flag that modifies multiple game mechanics to create a richer experience. Three teams compete instead of two, the playing area is rearranged into triangles with a safety zone in the middle, and a stuffed animal replaces the flag. Players use waist bandanas instead of tagging, and when a bandana is pulled the player must freeze in place rather than go to jail. Frozen players can be unfrozen by teammates tagging them, but must return to their own area before re-engaging. A team wins when they tag the opposing team's stuffed animal rather than carrying it back. Additional mechanics include skill stations (Bean Bag Toss or Dance for 30 Seconds) that players must pass to get a new flag after being eliminated, vanity item flags earned by collecting multiple opponent flags, special puzzle challenges, and variable reward tokens hidden around the field.

rules:
Three teams compete in triangular areas with a safety zone in the middle. The flag is replaced by a stuffed animal hidden within each team's area. Players wear a flag/bandana from their waist that must be pulled to capture them. When a player's bandana is pulled, they freeze in place. Frozen players can be unfrozen by a teammate tagging them, but must return to their own area first. When eliminated, players go to one of two stations (Bean Bag Toss or Dance for 30 Seconds) to earn a new flag. Collecting 3 opponent flags earns a green vanity flag; 6 earns a blue one. Tokens hidden around the field yield variable magical item rewards when turned in. A team wins when they tag (not carry) the opposing team's stuffed animal.

variations:
Standard two-team Capture the Flag is the base game. This version adds three teams, triangle boundaries, stuffed animal objectives, bandana-pull capture, freeze punishment, skill station respawn, vanity flags, special puzzle challenges, and variable token rewards.


name: Stopping the Dark Elves
category: wide-games
subcategory: fantasy-rpg
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 34-36
source_excerpt: Dark Elves are here to destroy the camp and surrounding areas. They despise nature and children.
materials_category: mixed
skills_developed: teamwork, strategy, navigation, problem-solving, resource management
difficulty_level: dificil
keywords: dark elves, orb of power, wide game, fantasy, camp-wide, RPG, quest, lanyards, NPC
language: en
normalized_name: stopping the dark elves
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A full camp-wide demo game set in a fantasy world. Dark Elves have stolen the Orb of Power and plan to destroy the camp. Campers are divided into teams of four and must find the High Dark Elf by collecting map pieces and scroll pieces from Dark Elf minions. The game spans the whole camp and uses multiple levels, with Level 1 serving as the tutorial. Players use pool noodles as swords (one per team initially), with the option to purchase better weapons from a Game Shop. Life-force is represented by lanyards; losing a battle means surrendering a lanyard and getting a new one from the Game Shop or a medic. Enemies respawn after 30 seconds. Players earn gold coins that can be spent at the Game Shop or saved for a nightly auction.

rules:
Players divide into teams of four. The main objective is to find the High Dark Elf by collecting map pieces and scroll pieces from Dark Elf NPCs throughout the camp. Players follow posted signs to navigate levels and side-quests. Wood Elf NPCs at each level provide guidance. The Game Shop is at the Dining Hall and open throughout. Life-force is represented by a lanyard; losing a battle means surrendering the lanyard (can get a replacement at the Game Shop or from a medic). In combat with pool noodles: hitting an arm or leg disables that limb; two limb hits or a torso hit means the player is 'dead' and must surrender their lanyard. Dark Elves and enemies respawn after 30 seconds. Teams must always stay together (all four members); splitting up results in jail or a fine. Gold coins earned or found can be spent at the Game Shop or saved for tonight's auction. Better weapons (marshmallow shooters, Nerf guns) can be purchased at the Game Shop.

materials_list:
pool noodles (swords), lanyards, marshmallow shooters, Nerf guns, gold coins, map pieces, scroll pieces, costumes for staff (Dark Elves, Wood Elves), signs/posters

tags:
["camp-wide", "outdoor", "fantasy", "multi-level", "large-group", "staff-intensive", "currency", "combat"]


name: Stopping the Dark Elves
category: wide-games
subcategory: fantasy role-play
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 34-52
source_excerpt: The name of this demo game is Stopping the Dark Elves. Let's go over the particulars.
materials_category: props, weapons, costumes
skills_developed: teamwork, strategy, decision-making, negotiation, problem-solving
difficulty_level: mediu
keywords: wide game, camp-wide, fantasy, elves, RPG, multi-level, quests, currency
tags: ["camp-wide", "wide-game", "fantasy", "RPG", "teams", "multi-level", "demo"]
language: en
normalized_name: stopping the dark elves
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A demonstration camp-wide game where Dark Elves are trying to destroy the camp and surrounding areas. Teams of four campers must find the High Dark Elf who holds the Orb of Power, collect map pieces and scroll pieces from Dark Elf minions, and ultimately defeat her. The game uses a multi-level structure (tutorial through final battle), a game shop with currency, Wood Elf NPCs who guide players, battle mechanics using pool noodles, and various quests and skill challenges throughout the camp.

rules:
Teams of four must always stay together. Players earn gold through battles and tasks. Lanyards represent life-force; losing a battle means surrendering a lanyard and respawning at the Game Shop or with a medic. When an arm or leg is hit in battle, that limb can no longer be used; two limbs or a torso hit means the player is dead. Dark Elves respawn after 30 seconds. Teams collect puzzle pieces across levels; assembling all puzzles at the Final Battle defeats the High Dark Elf.

variations:
A non-violent alternative replaces sword battles with skill challenges (e.g., beanbag toss/Cornhole). Dark Elves challenge players to games of skill rather than combat. Skill difficulty can be adjusted by age or distance.

materials_list:
pool noodles (swords), marshmallow shooters, Nerf guns, boffers (boffer swords), shields, lanyards (life-force tokens), gold coins, puzzle pieces, magical item cards, power-up cards, achievement buttons, costumes (Wood Elf, Dark Elf, High Dark Elf), bounty posters, wanted posters, game shop items (treats, trinkets, weapons)


name: Level 1 – The Tutorial Level
category: wide-games
subcategory: tutorial level
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 37-38
materials_category: props, weapons
skills_developed: discovery, teamwork, physical skill, accuracy, cooperation
difficulty_level: usor
keywords: tutorial, tasks, Wood Elf, blessing, quest, battle, skill station
tags: ["tutorial", "level-1", "wide-game", "fantasy"]
language: en
normalized_name: level 1 – the tutorial level
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The first level of the Stopping the Dark Elves game, set in the Camp Craft and Camping area. Teams cross a bridge and must discover how to play on their own. They find a Wood Elf who offers a blessing (strip of green fabric) in exchange for completing 5 tasks. The tasks teach players the core game mechanics: battling enemies, finding hidden items, testing skills at stations, collecting tokens, and working with other teams. Upon completion, teams receive the blessing, 20 coins, and a magical item.

rules:
One Wood Elf serves every two teams. Teams that arrive at a full Wood Elf are redirected. Teams must complete 5 tasks in the order given by their Wood Elf (order varies per Elf to keep teams separated): (1) Bring a gold coin from a Dark Elf by defeating them with their one sword; (2) Find and return a lost magical item hidden in the area; (3) Prove accuracy at an archery/skill station (each member gets a turn; bullseye earns an achievement button); (4) Find a twig with a token tied to it (redeemable at Game Shop); (5) Build a 6-person human pyramid. Once all 5 tasks are done, the Wood Elf gives 20 coins, the green fabric blessing, and explains a magical item. The blessing is required to cross back over the bridge.

source_excerpt:
When teams first enter Level 1 they won't be sure what to do. By not giving them instructions, they will learn how the game works on their own, making it a more immersive and enjoyable experience.

materials_list:
pool noodle (sword), gold coins, puzzle pieces, magical items (marbles, wizard hats, etc.), archery or marshmallow shooter or bean bag toss setup, achievement buttons, twigs with tokens, green fabric (blessing)


name: Crazy Carl Wanted
category: wide-games
subcategory: side quest
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 39-40
materials_category: props, costume
materials_list: Wanted Poster, gold coins (bounty reward), crazy costume (Mad Hatter style)
skills_developed: teamwork, observation, strategy
keywords: side quest, bounty, NPC, capture, optional
tags: ["side-quest", "optional", "wide-game", "NPC"]
language: en
normalized_name: crazy carl wanted
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An optional side quest in the Stopping the Dark Elves game. Wanted posters for Crazy Carl are posted on trees around camp. Crazy Carl is a harmless crazy human NPC who roams the camp. Teams who capture him and bring him to the nearest Wood Elf earn a gold bounty. After being turned in, Crazy Carl escapes and continues roaming.

rules:
Teams spot Wanted Posters for Crazy Carl. If a team captures him, they bring him to the nearest Wood Elf for a gold bounty reward. Crazy Carl then escapes and continues running around camp. He can appear anywhere.

source_excerpt:
On one of the trees hangs a Wanted Poster for Crazy Carl. It explains that a crazy human named Carl is running around camp and must be captured. He may have information on how to defeat the High Dark Elf.


name: Word Marks Puzzle Quest
category: wide-games
subcategory: puzzle quest
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: page 39
materials_category: props
materials_list: puzzle pieces, blue fabric (blessing), hermit NPC costume
skills_developed: problem-solving, searching, observation
keywords: puzzle, Word Marks, quest, NPC, blessing
tags: ["puzzle", "quest", "wide-game", "level-2"]
language: en
normalized_name: word marks puzzle quest
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quest in Level 2 of the Stopping the Dark Elves game. An NPC dressed as an old hermit tells teams about Word Marks — symbols of an ancient race of Elves that, when placed in the correct order before the High Dark Elf, will trap her. Teams must collect two puzzle pieces in the area (either in a bag or hidden in different locations) and return to the hermit to receive a blue fabric blessing to proceed to the next level.

rules:
Teams show the hermit the puzzle piece received in Level 1. He explains there are two puzzle pieces in each area. Teams must find both puzzle pieces in Level 2. Once both are found, they return to the hermit who gives them a blue fabric blessing to proceed to the next area.

source_excerpt:
He then asks the teams to show him the puzzle piece they received in Level 1. He tells them that there are two puzzle pieces in each area (or level).


name: PVP Juggling Challenge
category: wide-games
subcategory: PVP skill challenge
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 39-40
materials_category: props
materials_list: 3 juggling balls per player, Freeze Bean Bag (magical item reward), juggling achievement button
skills_developed: coordination, focus, juggling
keywords: PVP, juggling, skill challenge, optional, freeze bag
tags: ["PVP", "juggling", "skill", "optional", "level-2", "wide-game"]
language: en
normalized_name: pvp juggling challenge
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An optional Player vs Player challenge in Level 2 of the Stopping the Dark Elves game. One player from each competing team juggles three balls; the player who juggles the longest wins. The winning team receives a magical Freeze Bean Bag that freezes enemies for 15 seconds and can be used unlimited times (but cannot be used on the High Dark Elf or other humans, and can be stolen). Any player who juggles for two consecutive minutes earns a juggling achievement button.

rules:
One player per team is chosen to compete. At the Wood Elf's signal, both players begin juggling three balls. The player juggling the longest wins. The winning team gets a Freeze Bean Bag. Teams that lose may challenge other teams until they win. Any player juggling for two full minutes earns the juggling achievement button. When using the Freeze Bag, the player must shout '15 Second Freeze Bag!' after throwing it.

source_excerpt:
For this Player Vs Player challenge one person from each team is chosen to compete against a player from another team. At the Wood Elf's signal, both players begin to juggle three balls. The player that juggles the longest wins.


name: Level 3 – Dark Elf Battle at Low Ropes Course
category: wide-games
subcategory: level boss battle
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: pages 41-42
materials_category: props, weapons
skills_developed: combat strategy, balance, crafting, teamwork
difficulty_level: dificil
keywords: level 3, Dark Elves, battle, low ropes, balance, side quest, invisibility potion
tags: ["level-3", "battle", "wide-game", "fantasy", "side-quest"]
language: en
normalized_name: level 3 – dark elf battle at low ropes course
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Level 3 of the Stopping the Dark Elves game, set at the Low Ropes Course. Two formidable Dark Elves (with high-quality boffer swords and shields) guard puzzle and scroll pieces needed by teams. Teams must defeat them to earn a Wood Elf's blessing to proceed to the next level. Additionally, there is an optional balance challenge at a low ropes element and an optional potion-crafting side quest.

rules:
Teams must defeat two Dark Elves at this level to obtain puzzle and scroll pieces. A Wood Elf gives the blessing to advance after the Dark Elves are defeated. Optional: A balance challenge at a low ropes element earns a reward and achievement button. Optional Side Quest: Teams hunt for four potion ingredients in the area, follow instructions to create an invisibility potion, and receive an INVISIBILITY CARD (with usage limitations) from the Wood Elf. Power-up cards must be handed in to the Wood Elf after use.

source_excerpt:
Here there are two Dark Elves that are pretty formidable. They have high quality swords (boffers) and shields. They must be defeated as they hold pieces of a puzzle and scroll that teams need.

materials_list:
boffer swords, shields, puzzle pieces, scroll pieces, low ropes element, achievement buttons, potion ingredients, invisibility cards


name: Final Battle – Stopping the High Dark Elf
category: wide-games
subcategory: final boss
content_type: joc
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: page 42
materials_category: props
materials_list: puzzle pieces (Word Marks), golden puzzle piece, High Dark Elf costume, Wood Elf guard costumes
skills_developed: teamwork, strategy, coordination, distraction tactics
difficulty_level: dificil
keywords: final battle, puzzle, High Dark Elf, boss, climax
tags: ["final-battle", "wide-game", "fantasy", "puzzle"]
language: en
normalized_name: final battle – stopping the high dark elf
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The climactic ending of the Stopping the Dark Elves game. Teams that have cleared all levels encounter the High Dark Elf. They must assemble their collected puzzle pieces (Word Marks) while the High Dark Elf attempts to steal their life-force by touch. Teams must distract the High Dark Elf while a teammate completes the puzzle. Each team that completes their puzzle slows the High Dark Elf further. Once all teams finish their puzzles, the High Dark Elf freezes and is taken away by Wood Elf guards. Teams then have time to socialize, sell back equipment at the Game Shop, and spend remaining gold.

rules:
Teams must have all puzzle pieces; if missing the golden piece, they must purchase it from the Game Shop. One teammate assembles the puzzle while others distract the High Dark Elf. If the High Dark Elf touches a player, that player loses their life-force. Each completed puzzle slows the High Dark Elf incrementally. Once all teams complete their puzzles, the High Dark Elf is trapped. Afterward, teams may sell weapons and magical items back to the Game Shop at a reduced price, and spend gold on treats or save for the auction.

source_excerpt:
Once a team has cleared all the levels, they will come across the High Dark Elf. By now they should understand that they need to take all the puzzle pieces they found and put the puzzle together.


name: The Auction
category: camp-outdoor
subcategory: post-game event
content_type: activitate
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: page 44
materials_category: prizes, decorations
skills_developed: decision-making, financial literacy, negotiation
difficulty_level: usor
keywords: auction, gold, currency, end of game, prizes, optional
tags: ["auction", "end-game", "optional", "wide-game", "currency"]
language: en
normalized_name: the auction
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An optional end-of-game event where campers spend their remaining gold earned during the camp-wide game. Items are laid out for viewing before bidding starts. Auction items can include retro camp shirts, craft kits, snack items, late night kitchen raids, a trip to town for ice cream, the opportunity to throw a staff member in the lake, free time, and mystery items. Leftover gold can be exchanged for camp store bucks or small prizes. The auction can be decorated and accompanied by music and a slideshow of game photos.

rules:
Lay out all auction items before the event so campers can see what they are bidding on. Include a couple of mystery items. After the auction, offer to exchange remaining gold for camp store bucks or small prizes.

source_excerpt:
Later in the day, or that evening, hold an auction as a way for campers to spend their remaining gold. Lay out all the items that will be auctioned off so that they can get an idea of what they can bid on.

materials_list:
auction items (shirts, snacks, craft kits, etc.), mystery items, gold coins (game currency), decorations, music, slideshow/projector (optional)


name: Boffers (Homemade Foam Swords)
category: creative-stem
subcategory: crafts
content_type: activitate
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: page 74
materials_category: craft supplies
materials_list: PVC pipe, pool noodles, duct tape
skills_developed: crafting, teamwork
difficulty_level: mediu
keywords: boffer, foam sword, LARP, PVC, pool noodle, craft
tags: ["wide-game equipment", "craft project", "CIT activity"]
language: en
normalized_name: boffers (homemade foam swords)
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boffers are homemade foam swords created using PVC pipe, pool noodles, and duct tape. They can be built as a project with older campers or CITs. They are suitable for light tagging and controlled sword-play games, but not full-out battle due to limited padding.

rules:
Warning: These boffers are only meant for light, controlled sword play. Getting hit hard by one will hurt. They should only be used in games where only light, controlled sword play is allowed.

variations:
Professionally made LARP weapons can be purchased from sites like www.strongblade.com/nav/LARP.html for greater safety.

source_excerpt:
These are homemade foam swords created by using PVC pipe, pool noodles and duct tape. It's a project that can be done with older campers or CITs.


name: Marshmallow Shooters
category: creative-stem
subcategory: crafts
content_type: activitate
source_file: Creating Epic Camp-Wide Games.pdf
source_files: ["Creating Epic Camp-Wide Games.pdf"]
page_reference: page 75
materials_category: craft supplies
materials_list: PVC pipe, PVC connectors, mini marshmallows, eye protection
skills_developed: crafting, aim
difficulty_level: usor
keywords: marshmallow shooter, PVC, blowgun, ranged, craft
tags: ["wide-game equipment", "craft project", "alternative to NERF"]
language: en
normalized_name: marshmallow shooters
extraction_confidence: high
source_id: d5f333bd_creating_epic_camp_wide_games
source_ids: ["d5f333bd_creating_epic_camp_wide_games"]
chunk_key: d5f333bd_creating_epic_camp_wide_games.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Marshmallow shooters are a cheap and fun alternative to NERF guns, made from PVC pipe and connectors. Once PVC is cut, they are easy to assemble. They take some practice; younger campers may struggle but older campers will likely succeed. Mini marshmallows are used as ammunition.

rules:
Warning: As with any ranged weapon, make sure that all players are wearing eye protection. Inexpensive eye protectors can be found in sets on Amazon.

source_excerpt:
A cheap and fun alternative is the marshmallow shooter. It's made from PVC pipe and connectors. Once the PVC is cut, they are easy to assemble.


name: Bird Spotting
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 2
materials_category: nature
materials_list: different coloured marking pen per Six, laminated pictures of birds of the locality
skills_developed: observation, teamwork
difficulty_level: usor
keywords: birds, observation, nature, wide game
tags: ["cub scouts", "outdoor", "nature"]
language: en
normalized_name: bird spotting
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game where laminated pictures of local birds are hidden in trees across a wide area. Each Six must locate all the birds and have their Sixer (with a coloured marking pen) mark the description card with their position number. The Six with the lowest total score wins.

rules:
Place laminated bird pictures in trees at Cub Scout height with a description card below. Each Six has a different coloured pen. Members locate birds and bring the Sixer to mark the card with '1' if first, '2' if second, etc. After a time limit, add up the coloured numbers; lowest score wins.

source_excerpt:
Members of the Six have to locate all the birds and take the Sixer (who has the marking pen) to the spot, to mark the description card with a '1' if their Six is the first there, or a '2' if they are second and so on.


name: Coastguards and Smugglers
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 2
skills_developed: stealth, teamwork, strategy
difficulty_level: mediu
keywords: tag, chase, smugglers, wide game
tags: ["cub scouts", "outdoor", "team game"]
language: en
normalized_name: coastguards and smugglers
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players are divided into a small team of Coastguards and a larger team of Smugglers. Coastguards try to catch all smugglers and bring them to jail, while smugglers try to remain free or rescue captured comrades by touching them.

rules:
Coastguards establish a base as 'jail'. Smugglers are given time to hide. Coastguards must catch all smugglers by touch (Tag). Smugglers can be released from jail by being touched by a free smuggler. Coastguards may leave jailers near jail, with optional limits on numbers and proximity. Game ends when all smugglers are caught, or points tallied on smugglers remaining free at time limit.

source_excerpt:
Coastguards have to catch all the smugglers, and play ends when this is done. In the event of this not occurring (as it does frequently) points are made on the number of smugglers still remaining in jail at the end of a time limit.


name: Escape From Knot Island
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 2-3
materials_category: props
materials_list: Cub dollars (play money)
skills_developed: scouting skills, problem solving, teamwork
difficulty_level: mediu
keywords: challenges, knots, Boomerang, wide game
tags: ["cub scouts", "skills-based", "story-based"]
language: en
normalized_name: escape from knot island
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Cubs are stranded on Knot Island and must earn enough Cub dollars ($20) to buy a ticket home. They start with $5 and must find natives (Leaders) around the area who set challenges (based on Boomerang levels). Completing challenges earns money; asking for help costs $2.

rules:
Each Cub starts with $5. Find natives scattered around the area who offer challenges. Complete challenges to earn Cub dollars. Instruction costs $2 if you need help with a challenge at your own Boomerang level (free for higher-level challenges). Once you have $20, find the boat and pay the Captain.

source_excerpt:
Cubs are stranded on Knot Island. The only way off the island and back to your home is to earn enough Cub dollars to buy yourself a ticket (cost - $20) on the S. S. Frayed Knot


name: Fire Fighting
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 3
materials_category: equipment
skills_developed: teamwork, coordination, physical activity
difficulty_level: mediu
keywords: fire, water, teamwork, wide game
tags: ["cub scouts", "outdoor", "physical"]
language: en
normalized_name: fire fighting
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Six acts as a fire-fighting crew patrolling their area. Cubs fill cups (fire trucks) from buckets (pumps), which Leaders periodically cover with black bags to simulate electricity blackouts. Cubs must carry water to their designated fire (bucket in red box). Relief crews provide food mid-game. The Six with the most water on their fire when time is called wins.

rules:
Cubs fill cups from pump-buckets and carry water to their Six's fire-bucket. Leaders cover pumps with black bags at different times (blackout). Sixes must stick together. No water taken from the fire bucket. At the signal, the Six with the most water in their fire wins.

source_excerpt:
Cub Scouts have to fill their trucks (cups) and take and empty on their fire. Each Six must stick together. Pumps are placed over a wide area.

materials_list:
miniature sandwiches and fruit juice, burnt corks, 6 buckets for water, spare bucket/s for refilling, bucket in red painted box per Six, 3 black plastic bags, plastic or paper cup per Cub Scout


name: Fox and Hounds
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 3
materials_category: equipment
materials_list: whistles or flour
skills_developed: tracking, stealth, running
difficulty_level: mediu
keywords: trail, chase, fox, hounds
tags: ["cub scouts", "outdoor", "chase"]
language: en
normalized_name: fox and hounds
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players are divided into Foxes (25%) and Hounds (75%). Foxes are given a head-start and must lay a flour trail every 20 seconds or blow a whistle every 20-30 seconds. Hounds chase the Foxes following the trail. Foxes win if any remain uncaught after 10 minutes; Hounds win if all Foxes are caught.

rules:
Foxes get a 1-minute head-start. They must leave flour every 20 seconds or blow whistle every 20-30 seconds. Hounds follow trail after 1 minute and tag Foxes. Tagged Foxes are out. After 10 minutes, Foxes win if any remain active; Hounds win if all Foxes caught.

source_excerpt:
Foxes are given a minute "head-start" and told explicitly to either lay flour every 20 seconds of their journey or blow the whistle every 20-30 seconds.


name: Frontiers
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 3-4
materials_category: props
materials_list: tokens (flags)
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: tokens, flags, prisoner, wide game
tags: ["cub scouts", "outdoor", "strategy"]
language: en
normalized_name: frontiers
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams each have a home base with 10-15 tokens (flags). Players sneak into enemy territory to steal tokens. If tagged on enemy territory, they become prisoners at the enemy base. Prisoners can be freed by a teammate instead of taking a token. Team with most tokens at end wins.

rules:
Each team starts with 10-15 tokens at their home base. Players sneak into enemy areas to capture tokens. If tagged by an enemy on their side, you go to their base as prisoner. A teammate can choose to free a prisoner instead of taking a token. If you have a token or freed prisoner, you can safely return home. Game lasts a set time; most tokens wins.

source_excerpt:
The goal of the game is to sneak into the other team's area and capture a token. If someone from the other team tags you on their side of the field you are taken as a prisoner to their "home base".


name: Harbour Boom
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 4
materials_category: equipment
materials_list: rope, 6 torches
skills_developed: stealth, teamwork, observation
difficulty_level: mediu
keywords: stealth, night game, torches, wide game
tags: ["cub scouts", "outdoor", "night game"]
language: en
normalized_name: harbour boom
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rope is tied between two trees as a harbour boom with 6 torches (mines) attached and switched off. Three Sixes defend the boom while the fourth Six tries to creep up and switch on the torches (set off the mines). Defenders cannot come within 10 metres of the rope.

rules:
Tie rope between two trees and attach 6 switched-off torches. Three Sixes defend from at least 10 metres away. The attacking Six tries to switch on the torches. Defenders try to catch attackers before they reach the rope.

source_excerpt:
Tie the rope between the trees – this is the harbour boom. Tie 6 mines (torches) to the rope and switch them off. Three Sixes have the job of defending the boom, and the other Six must creep up and set off the mines (by switching on the torches).


name: Information Collecting
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 4
skills_developed: observation, local knowledge, teamwork
difficulty_level: usor
keywords: information, community, quiz
tags: ["cub scouts", "outdoor", "community"]
language: en
normalized_name: information collecting
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Groups of Cubs are given lists of information to collect from the local area. The first group to return with all the correct required information wins.

rules:
Divide into groups and give each group a list of information to collect in the local area. First group back with all correct answers wins.

source_excerpt:
Groups of Cubs can be given lists of information, preferably useful, to collect in the local area. The first group to return with the correct information required are the winners.


name: In Search of the Easter Bilby
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 4
materials_category: props
materials_list: plastic eggs (team colours), puzzle pieces, activity instruction cards
skills_developed: teamwork, problem solving, various scouting skills
difficulty_level: mediu
keywords: Easter, puzzle, eggs, wide game
tags: ["cub scouts", "seasonal", "story-based"]
language: en
normalized_name: in search of the easter bilby
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game with coloured plastic eggs hidden around the Scout hall and park. Each team hunts for their eggs, reads the activity instructions inside, completes the activity, and collects a puzzle piece. Teams must complete activities A-D at the hall first, then E and F at the park. Collecting all 6 puzzle pieces is the goal.

rules:
Each team is represented by a different colour. Find plastic eggs (in team colour) labelled A-F hidden around the hall/grounds/park. Read the instructions inside and complete the activity. On success receive a puzzle piece. Complete A, B, C, D at the Scout hall (D last, as it gives directions to the park). Complete E and F at/near the park. Collect all 6 puzzle pieces.

source_excerpt:
Hidden around the Scout hall/grounds/park are plastic eggs (in team colours) with a letter on the outside (A, B, C, D, E, and F). Inside the egg will be the instructions for the activity.


name: Kick Tin
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 4
materials_category: equipment
materials_list: old can/tin
skills_developed: stealth, speed, observation
difficulty_level: usor
keywords: tin, hide, chase, rescue
tags: ["cub scouts", "outdoor", "classic game"]
language: en
normalized_name: kick tin
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A hide-and-seek chase game where the Guardian protects a tin in a circle. Cubs kick the tin out, hide, and the Guardian tries to catch them. Caught Cubs become prisoners but can be rescued if a free Cub kicks the tin unseen.

rules:
The tin is placed in a circle. One Cub kicks it out; everyone hides except the Guardian who replaces it. Guardian searches for Cubs and calls out those seen; they race for the tin. If Guardian kicks it first, Cub is prisoner; if Cub kicks it first, they can rehide. Prisoners call 'Rescue' when Guardian is not watching; any hiding Cub can try to kick the tin to rescue one prisoner. Prisoners must be released in order captured. Only Guardian may replace tin after a kick.

source_excerpt:
Akela is the "Guardian of the Tin", which is placed in a circle about half a metre across. The Cubs all stand round the circle and one of them kicks the tin out.


name: Light – No Light
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 4
materials_category: equipment
materials_list: torch
skills_developed: stealth, patience, observation
difficulty_level: usor
keywords: torch, stealth, night game, stalking
tags: ["cub scouts", "outdoor", "night game"]
language: en
normalized_name: light – no light
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players line up at one end of a large open wooded area. One player with a flashlight stands at the other end with back turned. Every 5 seconds, the flashlight player turns and scans for 3 seconds. Players caught moving by the light must return to start. The first to move past the flashlight holder becomes the next light.

rules:
Players line up at one end; flashlight player stands at other end facing away. Every 5 seconds, turns and scans with light for 3 seconds. Moving players caught by light return to start; stationary players may stay. First past the flashlight holder becomes the next light.

variations:
The player with the flashlight keeps the flashlight on, continuously scanning. Stalking players dress in dark clothes. Caught players return to starting end.

source_excerpt:
Every five seconds, he turns around, turns on the light and scans the area for three seconds. If a moving player gets caught by the flashlight beam, he has to return to the starting end.


name: Nigel's Navy
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 4-5
materials_category: props
materials_list: four small balls of different coloured wool, white cards
skills_developed: strategy, teamwork, physical activity
difficulty_level: mediu
keywords: navy, battleship, submarine, wide game
tags: ["cub scouts", "outdoor", "strategy"]
language: en
normalized_name: nigel's navy
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game naval battle where Cubs are divided into fleets, each with a Battleship (B), Submarine (S), and Destroyer (D) hierarchy. Each Cub has a coloured wool armband and a ship card. They challenge other fleets' members and the loser gives up their wool and returns to base for more. The flagship adds a high-value bonus. The fleet collecting the most enemy wool wins.

rules:
Divide Cubs into 3-4 fleets with coloured wool armbands and ship cards. Battleship beats Destroyer; Destroyer beats Submarine; Submarine beats Battleship. On challenge, the loser gives their wool to the winner and returns to base for a new piece. One Battleship is the flagship (worth 50-150 wool). If flagship is captured by Submarine, flag transfers to the capturer's fleet flagship. Game lasts up to 30 minutes. Count wool at end.

source_excerpt:
During the battle a battleship takes a destroyer; a destroyer takes a submarine; and a submarine takes a battleship. These facts should be made very clear.


name: Pallette Ball
category: sports-active
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 5
materials_category: equipment
materials_list: groundsheets, ball
skills_developed: teamwork, physical fitness, coordination
difficulty_level: usor
keywords: ball, team sport, groundsheet
tags: ["cub scouts", "outdoor", "sport"]
language: en
normalized_name: pallette ball
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams compete to get a ball onto the opposing team's groundsheet (pallette) at their end of a field. Players can run, pass, throw, or kick the ball but must drop it when tagged or blocked.

rules:
Place a folded groundsheet at each end of the field. A ball starts in the center. Players can run with ball, pass/throw/kick it. Must drop ball when tagged or cannot move forward. Goal scored when ball lands on opposing pallette. After a goal, teams return to home pallettes; team that lost last round starts with ball.

source_excerpt:
The idea of the game is to get the ball onto the opposing team's groundsheet or pallette. The rules are: Players can run with the ball


name: Piffles, Poppies and Spooks
variations: Groups can be swapped so they are not chasing the same people all the time (causes some confusion).
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 5-6
materials_category: props
skills_developed: chasing, strategy, teamwork
difficulty_level: mediu
keywords: robots, armbands, chase, sci-fi
tags: ["cub scouts", "outdoor", "story-based"]
language: en
normalized_name: piffles, poppies and spooks
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game set in 2048 AD where Cubs are three types of robots (Piffles=red, Poppies=blue, Spooks=white) that dislike each other. Each group tries to capture armbands from their target group. Every 5 minutes robots must return to the centre repair factory for new armbands. The group with the most captured armbands at the end wins.

rules:
Divide Pack into three groups: Piffles (red), Poppies (blue), Spooks (white). Each wears their colour armband. Piffles chase Poppies; Poppies chase Spooks; Spooks chase Piffles. One armband can be taken per capture. Robots only wear their own colour (carry captured ones). After 5 minutes whistle blast, all return to centre repair area for one minute. Get new armband. Repeat. Count ribbons at end.

source_excerpt:
The Piffles do not like the Poppies (Piffles=red). The Poppies do not like the Spooks (Poppies=blue). The Spooks do not like the Piffles (Spooks=white).

materials_list:
arm bands of wool or crepe paper (30 each of three colours), whistle, repairs (fruit, drink, chips, biscuits, sweets)


name: Query Hunt
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 6
materials_category: stationery
materials_list: cardboard and pens
skills_developed: map reading, local knowledge, observation
difficulty_level: usor
keywords: map, quiz, local knowledge, wide game
tags: ["cub scouts", "outdoor", "community"]
language: en
normalized_name: query hunt
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Six gets a sketch map and an instruction card with a list of queries about the local area (e.g. bus timetables, shop owners, phone numbers). Sixes work with a Leader along a circular route to find all the answers. The first Six to return with correct information wins.

rules:
Draw a sketch map and list queries such as local facts and observations for each Six (with 2 cards: map + instructions). Devise a circular route so Sixes start and finish at different points and work independently. Sixes (with Leader) answer all queries. First with correct answers wins.

source_excerpt:
On the instruction card should be a list of queries such as: when did the last bus leave from the bus stop, who owns the dairy on...Street, and what hours is it open during the weekends


name: Releasing the Prisoner
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 6
skills_developed: stealth, teamwork, running
difficulty_level: usor
keywords: hunter, prisoner, chase, rescue
tags: ["cub scouts", "outdoor", "chase"]
language: en
normalized_name: releasing the prisoner
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Cubs are divided into Hunters and Hunted. Hunted run off first, then Hunters search for them. Hunters take captured Hunted to prison (a tree). Hunted try to escape and also free prisoners by touching them, but risk becoming prisoners themselves.

rules:
Choose a prison (tree). Hunted run off; Hunters follow 30 seconds later. Hunters capture Hunted by touch and bring them to prison. Hunted try to touch prisoners to free them. If a Hunted is caught while releasing a prisoner, both become prisoners. Optional: start with 2-3 prisoners to encourage rescue from the outset.

source_excerpt:
The object of the Hunters is to capture the Hunted, and as each Hunter makes a capture he takes him to prison and leaves him there. The members of the Hunted have two objects, for they not only have to escape capture themselves, but they also have to try to release the prisoners.


name: Rope Rescue
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 6-7
materials_category: equipment
materials_list: old CDs, string/duct tape, small buckets/tins, 2 ropes, tokens, zip lock bags
skills_developed: scouting skills, teamwork, problem solving
difficulty_level: mediu
keywords: rope, rescue, bases, tokens, wide game
tags: ["cub scouts", "outdoor", "skills-based"]
language: en
normalized_name: rope rescue
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game where Cubs in teams find numbered bases (old CDs hung from trees), read colour-coded instructions from small buckets/tins, and complete challenges. They collect tokens from bases 1-5 to exchange at base 6 for items needed to finish the game. All teams start with base 1 and end with base 6.

rules:
Hang numbered CDs from trees with a small bucket/tin of colour-coded instructions nearby. Each team is given a specific order to visit bases 2-5. All teams must do base 1 first and base 6 last. Take only your team's instructions and return them after reading. Collect a token at each of bases 1-5. Exchange 5 tokens at base 6 for items to complete the game.

source_excerpt:
The teams will need to find numbers (write numbers on old CDs and hang them from and around trees etc.). Near the CD will be a small bucket/tin with the instructions – colour coded for each team.


name: Scavenger Hunt
category: camp-outdoor
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 7
materials_category: nature
skills_developed: observation, teamwork, nature knowledge
difficulty_level: usor
keywords: scavenger, collect, nature, wide game
tags: ["cub scouts", "outdoor", "nature"]
language: en
normalized_name: scavenger hunt
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Cubs in pairs or teams are given a list of objects to collect within a specified time. The first group to return with all objects wins. Objects depend on surroundings (flowers, grasses, insects, shells, pebbles, litter).

rules:
Divide into pairs or teams. Give each a list of objects to find in a specified time. First group back with all objects wins.

source_excerpt:
The Cubs are divided into pairs or teams, and they are given a list of objects to collect in a specified time. The first group to return with all the objects is the winner.


name: Search and Rescue
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 7
materials_category: equipment
skills_developed: observation, teamwork, night navigation
difficulty_level: usor
keywords: night game, torch, straws, isotopes, wide game
tags: ["cub scouts", "outdoor", "night game"]
language: en
normalized_name: search and rescue
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A night-time wide game where teams use torches to find coloured straws ('isotopes') scattered across a playing area. Each team collects only their assigned colour plus bonus black straws. Team with most straws at the end of a time limit wins.

rules:
Mark playing area and scatter coloured straws before teams arrive. Ensure everyone has a torch. Teams are told an aircraft carrying isotopes has ditched cargo over the area. Each team may only pick up their assigned colour straws. Black straws give bonus points. Teams have a limited timeframe to collect.

source_excerpt:
Teams are told that they are each responsible for finding a particular isotope as well as the rare black one which gives each team bonus points (have examples). Teams may ONLY pick up their own isotopes.

materials_list:
differently coloured straws, black bonus straws, luminous straws (optional), open playing field, luminous marker posts (optional), spare torches


name: Smuggler's Treasure
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 7
materials_category: props
materials_list: counters (or similar to represent treasure)
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: smugglers, treasure, police, wide game
tags: ["cub scouts", "outdoor", "strategy"]
language: en
normalized_name: smuggler's treasure
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three teams — smugglers, peddlers, and police — compete. Smugglers try to pass treasure counters to peddlers while the police try to intercept. Caught smugglers/peddlers surrender their counters but stay in the game. At the end, peddler and police treasure is tallied.

rules:
Smugglers and peddlers start about a quarter mile apart; police start halfway between. Smugglers carry counters to peddlers. Police try to catch anyone with a counter. Caught players surrender the counter but remain in game. Peddlers may take counters to a safe base. At end, count peddler and police treasure. Smuggler's treasure doesn't count.

source_excerpt:
The smugglers are trying to dispose of the treasure to the peddlers, while the police are trying to prevent them. The smugglers and peddlers start at positions about a quarter mile apart, and work towards each other.


name: Snow Cub and the Five Bears
variations: More bears can be added depending on the area.
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 7-8
materials_category: props
skills_developed: stealth, teamwork, strategy
difficulty_level: mediu
keywords: bears, story, armbands, wide game
tags: ["cub scouts", "outdoor", "story-based"]
language: en
normalized_name: snow cub and the five bears
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A story-based wide game where Cub Scouts (Snow Cubs) must sit in a chair, taste cereal, and sleep in a bed — all guarded by bears (Leaders/parents). Bears capture Cubs by grabbing armbands. Cubs must help each other complete activities and collect a card for each completed task. The Six with all activity cards and most armbands wins.

rules:
Set up bed, chair, and cereal bowl in widely separated locations each guarded by a bear. Each Cub has two white armbands. Bears grab armbands to capture; losing both means the whole Six returns to base to be refitted. Near each activity are cards; Cub takes one when they complete the activity without being caught. Two additional bears roam freely. Other Cubs try to distract bears while one attempts the activity. Winner is the Six with all activity cards.

source_excerpt:
The Snow Cub Scouts are wandering in the bush and come across the home of the three bears. They are tired and hungry and need to taste the cereal, sit on a chair and sleep in a bed in order to survive the ordeal.

materials_list:
5 bears (Leaders/Parents/Venturers/Rovers), camp bed with cover, chair, bowl of cereal and spoon, different coloured tickets for each activity (~20 each), white armband per Cub Scout


name: Tick Tock
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 8
materials_category: equipment
materials_list: loud ticking alarm clock
skills_developed: observation, listening, teamwork
difficulty_level: usor
keywords: alarm clock, hide, sound, wide game
tags: ["cub scouts", "outdoor", "listening"]
language: en
normalized_name: tick tock
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A loud ticking alarm clock is hidden in foliage within reach of the Pack. The Pack must find the clock before the alarm goes off. If the alarm sounds before the clock is found, the Pack loses that round.

rules:
Hide a loud ticking alarm clock in an area within reach but concealed in foliage. Set the alarm. The Pack goes off to find the clock before it goes off. If alarm goes off first, Pack loses that round.

source_excerpt:
A loud ticking alarm clock is placed in an area where it is within reach but hidden in foliage etc…The Pack go off to find it. The alarm is set, and if it goes off before the clock is found, the Pack loses that round.


name: Torch and Whistle
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 8
materials_category: equipment
materials_list: powerful torch, whistle
skills_developed: stealth, tracking, listening
difficulty_level: usor
keywords: torch, whistle, night game, chase
tags: ["cub scouts", "outdoor", "night game"]
language: en
normalized_name: torch and whistle
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two Cubs with a torch and a whistle are given a head-start from a clearing. They must blow the whistle and flash the torch at least once per minute. The rest of the Pack sets off to capture them.

rules:
Two Cubs take a torch and whistle and get a few minutes head-start from a clearing. They must blow the whistle and flash the torch at least once every minute. Rest of Pack sets off to capture them.

source_excerpt:
Two Cubs with the torch and the whistle are given a few minutes start from a clearing. The rest then set off to capture them. The fugitives must blow their whistle and flash the torch at least once every minute.


name: Trails and Treasure Hunts
category: wide-games
content_type: activitate
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 8
skills_developed: tracking, observation, navigation
keywords: trail, treasure hunt, codes, woodcraft
tags: ["cub scouts", "outdoor", "tracking"]
language: en
normalized_name: trails and treasure hunts
extraction_confidence: med
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Various methods of setting trails and treasure hunts for Cubs. Clues must be simple and trails obvious to maintain interest. Options include natural woodcraft sign trails, powder paint trails, whiffle-poof drag trails, written clues, and secret codes.

rules:
Keep clues simple and trails obvious. Suggestions: natural trail of woodcraft signs; whiffle-poof (wood spikes with four-inch nails dragged to leave a trail); powder paint (red for trail of blood); written clues and secret codes.

source_excerpt:
There are numerous methods of setting trails and treasure hunts. But make the clues simple and the trails obvious. If this is not done the Cubs lose interest.


name: Whistling Hares and Hounds
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: pages 8-9
materials_category: equipment
materials_list: loud whistle for the hares
skills_developed: listening, stealth, tracking
difficulty_level: usor
keywords: hares, hounds, whistle, wide game
tags: ["cub scouts", "outdoor", "chase"]
language: en
normalized_name: whistling hares and hounds
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two Cubs and a Leader are the hares with a whistle. After a 5-minute head-start, hares must blow the whistle every 30 seconds. The rest of the Pack (hounds) try to find them. Hares must keep moving and use listening to avoid capture.

rules:
Two Cubs and a Leader are hares and set off with a whistle. After 5 minutes they must blow it every 30 seconds. The hounds (rest of Pack) then try to find them. Hares must keep moving but can avoid capture by listening for the Pack and moving accordingly. Best played in scrub-covered land.

source_excerpt:
Two Cubs and a Leader are the hares. They set off with a whistle, and after five minutes start must blow it every 30 seconds. The hounds try to find them.


name: Family Feud (Camp Edition)
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 6-15
materials_category: game show props
skills_developed: teamwork, general knowledge, quick thinking
difficulty_level: mediu
keywords: family feud, game show, survey, camp, team competition
tags: ["evening activity", "large group", "indoor", "outdoor"]
language: en
normalized_name: family feud (camp edition)
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp adaptation of the classic TV game show Family Feud, where two teams of 5 compete to guess the most popular survey answers. Teams face off at a buzzer podium, then try to name all the answers on the board. The game runs 3 rounds with increasing point multipliers. Survey questions are gathered from campers each week to generate fresh answers for the following session.

rules:
1. Call up two competing teams of 5 members each. 2. Host calls first two contestants (team captains) to face off at the buzzer podium. 3. First to buzz in answers; if they get the #1 answer they choose to play or pass. 4. If their answer is not #1 or not on the board, the other player gets a chance. Whichever player gives the best survey answer gets to pass or play. 5. If neither player answers correctly, the second player of each team tries. 6. Once a team has control, the host walks to them and asks each team member in turn. Correct answers add points; wrong answers give an X. 7. If the team guesses all answers, they win the round points. 8. If the team gets 3 Xs, the opposing team gets one shot — a correct answer wins all the points. 9. Round 2 is worth double points; Round 3 is worth triple points. 10. Team with the most points wins. Optional: host can go into the audience after the game — a camper who gives the #1 answer to a question wins a small prize.

variations:
Instead of a Fast Money Round, the host can go into the audience and ask questions; campers who name the #1 answer win a small prize like a Jolly Rancher. The game can be renamed 'Cabin Feud', 'Color Feud', etc. to match camp team structure.

source_excerpt:
Here's a long running game show that is fun to watch because the audience can play along, and it usually provides some laughs.

materials_list:
Answer board (paper strips, dry-erase board, staff with boards, or projector), Small table (card table), Two office bells or game show buzzers, Chairs (optional), Three X cards, Question cards (index cards or cardstock), Answer sheet per round


name: Let's Make a Deal (Camp Edition)
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 19-20
materials_category: prizes and props
skills_developed: decision making, risk assessment, audience engagement
difficulty_level: usor
keywords: let's make a deal, game show, prizes, zonk, mystery, camp
tags: ["evening activity", "large group", "audience participation", "prizes"]
language: en
normalized_name: let's make a deal (camp edition)
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp adaptation of the classic TV game show Let's Make a Deal. The host calls up contestants who choose between mystery boxes, doors, or curtains concealing either a desirable prize or a worthless 'zonk'. Optional elements include having audience members dress up in outrageous costumes to get chosen, and 'Quickie Deals' where the host asks audience members to produce a random item.

rules:
The host calls up a contestant and offers them a choice between two or three unknown prizes hidden in boxes, behind doors/curtains, or in the host's pocket. One prize is desirable, the other is a 'zonk' (worthless or joke item). Contestants who pick a zonk may receive a consolation prize (small candy or camp store credit). Optional: audience members dress in costumes to improve chances of being chosen. Optional: during breaks, host calls out a random item and awards whoever in the audience can produce it first (Quickie Deals).

variations:
Audience members can dress up in costumes (like Halloween) to be chosen as contestants. 'Quickie Deals' can be run where the host asks audience members for a random item; the first to produce it wins a prize.

source_excerpt:
Basically, the host, would call up a contestant and offer them the choice between two or three unknown prizes. The prizes were usually in a box, behind a door (or curtain) or in the host's pocket.

materials_list:
Good prizes (T-shirts, craft kits, food items, playing cards, magic tricks, stuffed animals, stationery, theme items, gift cards, camp store bucks, paracord bracelets, travel games, special privileges), Zonks (can of dog food, empty soda can, bag of pennies, dirty sock, fake teeth, whoopie cushion, Halloween spider ring, half eaten s'more, banana peel, roll of toilet paper, small puzzle with pieces missing, plastic utensils, torn stuffed animal, pet rock, picture of a crazy woman, any random dollar store item), Boxes or curtains/doors to hide prizes, Optional consolation prizes (small candies or camp store credit)


name: Let's Make a Deal
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 19-26
materials_category: prizes and containers
skills_developed: decision making, audience engagement, negotiation
difficulty_level: mediu
keywords: game show, prizes, zonks, mystery boxes, camp activity, Let's Make a Deal
tags: ["game show", "camp", "prizes", "evening activity"]
language: en
normalized_name: let's make a deal
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp game show based on the classic TV show where the host calls up contestants and offers them a choice between unknown prizes hidden in boxes, behind curtains, or in containers. Good prizes are mixed with joke prizes called 'zonks'. Audience members may dress in costumes and bring random items for 'Quickie Deals' where the host calls out a random item and the first person to produce it wins candy.

rules:
The host selects contestants from the audience by asking for random items. Contestants choose between mystery containers. The host may try to 'buy back' prizes with camp store credit or other offers. The final round (The Big Deal) has the two highest-value winners choose from 3 chairs/curtains for a grand prize. Consolation prizes like small candies can be given to campers who get zonks.

variations:
Two contestants at one time: Contestant A picks one of two containers and contestant B gets the other. The host tries to buy back both prizes. Two Contestants at One Time variant included in scheduling.

source_excerpt:
the host, would call up a contestant and offer them the choice between two or three unknown prizes. The prizes were usually in a box, behind a door (or curtain) or in the host's pocket.

materials_list:
prize items (t-shirts, craft kits, food, playing cards, stuffed animals, gift cards, etc.), zonk prizes (dog food, empty soda cans, dirty socks, etc.), containers (shoe boxes, lunchboxes, backpacks, gift boxes, envelopes, etc.), tables, curtains (optional), wrapping paper/stickers/foil/duct tape to decorate containers, game show signs or posters, Christmas lights (optional), game show music


name: Movin' On Up
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 30
materials_category: cups
skills_developed: coordination, speed, dexterity
difficulty_level: mediu
keywords: cups, stacking, 60 seconds, dexterity, Minute to Win It
tags: ["Minute to Win It", "cups", "challenge", "dexterity"]
language: en
normalized_name: movin' on up
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where a player must move cups one at a time from the top of a stack to the bottom using alternating hands, until a red cup placed at the bottom cycles back to the bottom after going through the entire stack.

rules:
Player stands beside the table. When the timer starts, grab the top cup with one hand and move it to the bottom of the stack, then alternate hands for the next cup. Continue until the red cup is back at the bottom. If you move more than one cup at a time, place all extra cups back on top. Game must be played standing.

source_excerpt:
In order to win Movin' On Up, players must take one cup from the top of the stack and move it to the bottom with one hand, then repeat the process with the other hand.

materials_list:
39 blue plastic drinking cups (Solo style), 1 red plastic drinking cup, a table, one-minute timer or stopwatch


name: Card Ninja
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 31
materials_category: food and cards
skills_developed: aim, precision, speed
difficulty_level: dificil
keywords: playing cards, watermelon, throwing, aim, Minute to Win It
tags: ["Minute to Win It", "cards", "watermelon", "challenge", "aim"]
language: en
normalized_name: card ninja
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where a player throws playing cards from six feet away, trying to stick one card in each of three watermelon halves before the timer runs out.

rules:
Set up a start zone 6 feet from the watermelons (sliced in half width-wise, cut side facing player). Choose a throwing hand. Throw cards one at a time; one card must be stuck in each of three melon halves at the same time and remain for 3 consecutive seconds. Cannot step over the start zone. Can only hold one card in throwing hand at a time.

source_excerpt:
Throw playing cards from a distance of six feet so that one sticks in each of three watermelon halves.

materials_list:
2 watermelons, one deck of playing cards, one long table or three small ones, one-minute timer or stopwatch


name: Card Ninja
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 58
materials_category: props
materials_list: Multiple watermelon halves, Multiple decks of playing cards, Rope or cones (throwing line)
skills_developed: dexterity, focus, accuracy
difficulty_level: dificil
keywords: playing cards, watermelon, throw, roadblock, ninja
tags: ["amazing race", "roadblock", "skill", "dexterity"]
language: en
normalized_name: card ninja
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player must throw playing cards (with a flick of the wrist) and stick one into a watermelon from a few feet away. If all 52 cards are used without success, a two-minute time penalty is assigned.

rules:
Stand behind the throwing line and throw playing cards one at a time at the watermelon halves. Once a card sticks into a watermelon, receive the next clue. If all 52 cards are used, a two-minute time penalty is assigned. Teams may allow players to switch after every 10th or 15th card.

source_excerpt:
The designated player is given a deck of cards and must throw (with a flick of the wrist) and stick one of them into a watermelon from a few feet away.


name: Defying Gravity
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 32
source_excerpt: Keep three balloons from touching the floor or straying outside the designated play area.
materials_category: balloons
materials_list: 3 inflated balloons
skills_developed: coordination, agility, awareness
difficulty_level: mediu
keywords: balloons, gravity, 60 seconds, Minute to Win It
tags: ["Minute to Win It", "balloons", "challenge", "coordination"]
language: en
normalized_name: defying gravity
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where a player must keep three balloons in the air for a full minute without letting them touch the floor or go outside the designated play area.

rules:
Push or throw three balloons into the air just before timer starts, begin timer when all three are released. Use any part of your body to keep the balloons from touching the floor and from straying outside the play area. All three must remain in play for the full minute. If a balloon strays, pops, or touches the floor, the game is over. Balloons may not rest on or be held by the body.


name: Speed Eraser
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 33
materials_category: stationery
skills_developed: aim, precision, coordination
difficulty_level: dificil
keywords: pencils, cups, bounce, Minute to Win It, aim
tags: ["Minute to Win It", "pencils", "cups", "challenge", "aim"]
language: en
normalized_name: speed eraser
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where players throw pencils so they bounce off the table on their eraser end and land in one of seven cups lined up in a row, completing all seven cups within one minute.

rules:
Line seven cups in a row on a long table. Place pencils in a bowl. When timer begins, throw one pencil at a time with one hand so it bounces off the table eraser-first and flips into a cup, where it must stay. Get a pencil into each of the seven cups. Non-throwing hand can hold multiple pencils but throwing hand may only hold one. Pencil must bounce once off eraser end. If pencil bounces out of cup it doesn't count.

source_excerpt:
In this game you'll be throwing pencils so that they land on their eraser ends, bounce, and land in a cup.

materials_list:
lots of unsharpened pencils, seven drinking cups (heavy enough not to topple), long table, large bowl or container for pencils, one-minute timer or stopwatch


name: Speed Eraser
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 33
materials_category: supplies
skills_developed: hand-eye coordination, precision, aim
difficulty_level: mediu
keywords: pencil, cup, bounce, eraser, one minute
tags: ["minute-to-win-it", "game-show", "camp", "individual"]
language: en
normalized_name: speed eraser
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where players throw pencils so they land on their eraser ends, bounce off a table, and flip into one of seven cups. The pencil must bounce once off its eraser end and stay inside the cup to count.

rules:
Throw one pencil at a time with one hand. The pencil must bounce off the table on its eraser end and then flip into a cup where it must stay. Get a pencil into each of the seven cups in under a minute. You may hold multiple pencils in your non-throwing hand but only one in your throwing hand. If a pencil bounces into a cup and back out, it does not count.

source_excerpt:
throw a pencil with only one hand towards the table. The pencil must bounce off the table on its eraser end, and then flip into the cup, where it must stay.

materials_list:
unsharpened pencils, seven drinking cups, long table, large bowl or container, one-minute timer or stop watch


name: Elephant March
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 34
materials_category: props
skills_developed: coordination, balance, body control
difficulty_level: mediu
keywords: pantyhose, baseball, water bottles, elephant, Minute to Win It
tags: ["Minute to Win It", "pantyhose", "water bottles", "challenge", "funny"]
language: en
normalized_name: elephant march
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where a player wears a pantyhose 'trunk' with a baseball inside it, then walks a center line swinging the baseball to knock over eight water bottles (four on each side) within one minute.

rules:
Mark a center line on the floor and place 4 bottles on each side exactly 4 feet from the center line. Put the baseball in one leg of the pantyhose, place pantyhose over your head with empty leg tucked in shirt. Start timer and swing the baseball using body movement to knock all bottles. You may not use hands to move the pantyhose, baseball, or bottles. Bottles can be knocked in any order. If foot crosses the center line, game is over.

source_excerpt:
Wearing a pantyhose "trunk," walk a straight line and swing your head to knock over eight water bottles, four on each side.

materials_list:
eight full water bottles, one pair of standard pantyhose, one baseball, chalk or tape, one-minute timer or stopwatch


name: Elephant March
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 34
materials_category: supplies
skills_developed: body coordination, balance, spatial awareness
difficulty_level: mediu
keywords: pantyhose, baseball, trunk, water bottles, elephant
tags: ["minute-to-win-it", "game-show", "camp", "individual", "funny"]
language: en
normalized_name: elephant march
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where the player wears a pantyhose 'trunk' (with a baseball in the foot) over their head and swings it using body movement to knock over eight water bottles arranged in two rows of four on either side of a center line.

rules:
Mark a center line. Place four bottles on each side, four feet from the center line. Put the pantyhose over your head with the baseball-filled leg swinging in front. Start the timer and swing the baseball back and forth using body movement to knock over all bottles. You may not use your hands to move the pantyhose, baseball, or bottles. Bottles can be knocked down in any order. If your foot crosses the center line, the game is over.

source_excerpt:
Begin swinging the baseball back and forth using your body, while moving up the line. The object is to swing the ball far enough to knock all of the water bottles over.

materials_list:
eight full water bottles, one pair of standard pantyhose, one baseball, chalk or tape, one-minute timer or stop watch


name: Face the Cookie
variations: Single cookie rule for younger kids; three cookies rule for grownups/older players.
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 35
source_excerpt: Move one to three cookies from your forehead to your mouth without using your hands.
materials_category: food
materials_list: chair, Oreo cookies, one-minute timer or stopwatch
skills_developed: coordination, patience, focus
difficulty_level: mediu
keywords: cookies, Oreo, forehead, face, Minute to Win It
tags: ["Minute to Win It", "cookies", "food", "challenge", "funny"]
language: en
normalized_name: face the cookie
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where players move one to three Oreo cookies from their forehead to their mouth using only their face, without touching the cookie with their hands.

rules:
Sit in a chair, lean head back, place cookie in center of forehead. When timer begins, use only face to move cookie to mouth. Cookie must stay in contact with face — cannot toss it. If cookie falls, start with a fresh cookie. Must be placed in middle of forehead not touching eyebrows. Easier version: one cookie. Harder version: three cookies moved one at a time.


name: Face the Cookie
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 35
materials_category: food
materials_list: chair, Oreo cookies, plate, one-minute timer or stop watch
skills_developed: facial control, patience, focus
difficulty_level: usor
keywords: cookie, forehead, face, Oreo, one minute
tags: ["minute-to-win-it", "game-show", "camp", "individual", "food"]
language: en
normalized_name: face the cookie
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where the player must move one to three Oreo cookies from their forehead to their mouth using only their face muscles — no hands allowed.

rules:
Sit in a chair and lean your head back. Place a cookie in the center of your forehead (not touching eyebrows). When the timer begins, use only your face to move the cookie to your mouth. You cannot touch the cookie with your hands. The cookie must remain in contact with your face at all times (no tossing). If a cookie falls, start over with a fresh cookie. The cookie must be held securely by lips and/or teeth to count.

variations:
Simpler version: move one cookie. Advanced version: move three cookies from forehead to mouth. Younger kids can use the one-cookie rule while adults use three.

source_excerpt:
Lean your head back and place a cookie in the center of your forehead. When the one-minute timer begins, use only your face to move the cookie from your forehead to your mouth.


name: Horseplay
category: sports-active
subcategory: minute to win it challenge
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 36
materials_category: props
skills_developed: breath control, precision, focus
difficulty_level: mediu
keywords: ping pong, horseshoes, blowing, Minute to Win It
tags: ["Minute to Win It", "ping pong", "horseshoes", "challenge", "breath control"]
language: en
normalized_name: horseplay
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Minute to Win It challenge where a player blows three different-colored ping pong balls across a slightly inclined table to land in corresponding colored horseshoes attached at the far end, one ball at a time.

rules:
Attach three horseshoes in a column on one short end of a long table (open ends up), and a fourth horseshoe on the other short end as the starting position. Elevate the far end of the table using two reams of paper under the legs so the table tilts slightly away from the player. When timer starts, place one ping pong ball in the starting horseshoe and blow it to land in one of the target horseshoes. Repeat until one ball rests in each horseshoe. Cannot touch balls with any body part including mouth — if so, move ball back to start. Only one ball in play at a time.

source_excerpt:
Your goal is to move three different-colored ping pong balls into the corresponding colored horseshoes by blowing them across a raised table.

materials_list:
ping pong balls and buckets to hold them, four horseshoes, a long rectangular table, two reams of paper, adhesive to attach horseshoes, one-minute timer


name: Horseplay
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 36
materials_category: supplies
skills_developed: breath control, aim, strategy
difficulty_level: mediu
keywords: ping pong, horseshoe, blow, table, one minute
tags: ["minute-to-win-it", "game-show", "camp", "individual"]
language: en
normalized_name: horseplay
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where the player blows ping pong balls across a slightly inclined table, navigating them into three colored horseshoes affixed to the far end of the table.

rules:
Set up three horseshoes in a column on one short side of the table and a fourth on the other short side (starting position). Raise the far end of the table with reams of paper. Player puts one ball in the starting horseshoe and blows it across the table into one of the three target horseshoes. Only one ball in play at a time. You are not allowed to touch the balls with any body part including your mouth; if this happens, move the ball back to start.

source_excerpt:
the player puts one ping pong ball into the starting horseshoe. He then needs to move the ball across the table by blowing on it, and have it land in one of the horseshoes.

materials_list:
ping pong balls, buckets, four horseshoes, long rectangular table, two reams of paper, adhesive, one-minute timer


name: Office Maximus
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 38
materials_category: supplies
skills_developed: aim, physics intuition, hand-eye coordination
difficulty_level: dificil
keywords: rubber band ball, bounce, paper, foul line, one minute
tags: ["minute-to-win-it", "game-show", "camp", "individual"]
language: en
normalized_name: office maximus
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where the player bounces rubber band balls off the floor to knock over three reams of paper standing 16 feet away. The balls must bounce before hitting the paper — they cannot be thrown directly.

rules:
Set up three reams of paper standing on their short sides in a row. Mark a foul line 16 feet from the table edge. Player stands behind the foul line. When the timer begins, bounce rubber band balls at the reams. Balls must bounce at least once before hitting the paper. Player cannot step over the foul line. Knock over all three reams before the timer goes off to win.

source_excerpt:
he or she can then begin bouncing the balls at the reams of paper. You cannot simply throw the balls at the paper stacks - they have to bounce to count.

materials_list:
rubber band balls, three reams of paper, desk or table, measuring tape, masking or duct tape, one-minute timer or stop watch


name: Play It By Ear
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 39
materials_category: supplies
materials_list: eight empty soda cans, 180 pennies, table, can opener, one-minute timer or stop watch
skills_developed: auditory discrimination, sorting, logical thinking
difficulty_level: mediu
keywords: soda cans, pennies, sorting, shaking, listening
tags: ["minute-to-win-it", "game-show", "camp", "individual", "sensory"]
language: en
normalized_name: play it by ear
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute sorting challenge where eight soda cans are filled with different numbers of pennies (5 through 40 in increments of 5). The player must sort the cans from fewest to most coins by picking them up, shaking them, and listening.

rules:
Fill eight cans with 5, 10, 15, 20, 25, 30, 35, and 40 pennies respectively and place in random order. When the timer starts, the player sorts the cans from fewest (right) to most (left) by picking them up and shaking. Once finished or time runs out, empty the cans and verify the order.

variations:
If running the game multiple times, mark cans with cryptic symbols so the organizer knows the contents but players cannot tell.

source_excerpt:
the player can begin picking up the cans and sorting them in order, from fewest on his or her right, to most coins on his or her left. The player may pick up the cans to check for weight, or shake them to listen to how many coins are rattling around inside.


name: Breakfast Scramble
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 40
source_excerpt: Start the timer, and you then have 60 seconds to turn over the pieces and reassemble the box cover.
materials_category: supplies
materials_list: cereal box, scissors
skills_developed: spatial reasoning, pattern recognition, speed
difficulty_level: mediu
keywords: puzzle, cereal box, scramble, 60 seconds
tags: ["minute-to-win-it", "game-show", "camp", "individual", "puzzle"]
language: en
normalized_name: breakfast scramble
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A 60-second puzzle challenge where the player reassembles the front panel of a cereal box that has been cut into 20 equal squares and shuffled face-down.

rules:
Cut the front panel of a cereal box into 20 equal squares and stack them randomly face-down. Start the timer. Player has 60 seconds to turn the pieces over and reassemble the box cover. If a piece falls to the floor, it must be picked up before continuing. The final puzzle must sit within the designated space on the table.


name: Stack Attack
category: camp-outdoor
subcategory: minute-to-win-it
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: page 41
materials_category: supplies
materials_list: 36 plastic cups, table, one-minute timer or stop watch
skills_developed: speed, fine motor skills, spatial planning
difficulty_level: mediu
keywords: cups, pyramid, stack, one minute, triangle
tags: ["minute-to-win-it", "game-show", "camp", "individual", "cups"]
language: en
normalized_name: stack attack
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A one-minute challenge where the player stacks 36 plastic cups into a pyramid and then restacks them back into a single stack before the timer runs out.

rules:
Place 36 cups in a single stack on a table. When the one-minute timer begins, stack all 36 cups into a perfect triangle-shaped structure, then get all cups back into a single stack.

source_excerpt:
stack all 36 cups into a perfect triangle-shaped structure. After the structure is complete, get all the cups into a single stack again.


name: 1 vs 100+
category: team-building
subcategory: trivia-game-show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 42-46
materials_category: supplies
skills_developed: general knowledge, decision-making, team communication
difficulty_level: usor
keywords: trivia, game show, mob, 1 vs 100, questions, camp
tags: ["game-show", "camp", "large-group", "trivia", "elimination"]
language: en
normalized_name: 1 vs 100+
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp-scale game show based on the TV format where one contestant (or group) answers trivia questions against a large 'Mob' of other players. The Mob answer individually; those who answer incorrectly are eliminated. The main contestant wins if all Mob members are eliminated; the Mob wins if the contestant answers incorrectly.

rules:
Gather trivia questions with three possible answer choices. One player (or cabin group) is the contestant; everyone else is The Mob. Post numbers 1-3 in different areas of the playing space. The host reads a question and three answers; Mob members go to the numbered area matching their answer choice individually (no discussion). The host then asks the contestant for their answer. Three helps are available: 'Poll The Mob' (reveal how many chose each answer and let the contestant discuss with one Mob member), 'Ask The Mob' (randomly select one correct and one incorrect Mob member to explain their reasoning, eliminating the third choice), 'Trust The Mob' (contestant is committed to the most popular Mob answer). The correct answer is revealed; Mob members who answered incorrectly sit out. Game ends when the contestant answers incorrectly, all Mob is eliminated, or time runs out.

variations:
1 vs Everyone: one staff member or camper vs all others as individuals. 1 Group vs All Other Groups: a randomly selected cabin group competes against all other cabin groups, with groups writing answers on dry-erase boards and discussing for 30 seconds before committing.

source_excerpt:
In this game show one person played against 100 people (referred to as The Mob). Contestants were given three possible answers to each question. If the main contestant answered correctly, they got the chance to move on.

materials_list:
trivia questions, numbered area markers (tape or rope), chair for contestant, dry-erase boards and markers (for group variant)


name: Are You Smarter Than a Camper?
variations: Camper incentive: winning camper gets a prize for themselves or their cabin.
category: team-building
subcategory: game-show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 58-61
materials_category: stationery
skills_developed: trivia knowledge, teamwork, decision-making
difficulty_level: mediu
keywords: game show, trivia, counselors, campers, 5th grade, help cards
tags: ["game-show", "staff-vs-campers", "trivia", "camp-activity"]
language: en
normalized_name: are you smarter than a camper?
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp adaptation of the TV game show 'Are You Smarter Than a 5th Grader?' where staff members compete against each other, each paired with a 5th or 6th grade camper as a partner. Counselors answer trivia questions from 1st through 5th grade subject areas. If a counselor gets stuck, they have three help options (Save, Peek, Copy) represented by colored cards. The game progresses from 1st grade questions up to 5th grade, eliminating counselors who answer incorrectly without a successful Save.

rules:
Each counselor is randomly paired with a 5th or 6th grade camper. Counselors answer trivia questions grade by grade (1st through 5th). If a counselor answers wrong, they automatically use their Save card — if their camper partner gets it right, the counselor stays in; if not, both are out. Three help cards: Orange=Save, Green=Peek (camper whispers answer), Blue=Copy (host takes camper's answer). Each help can only be used once. Game continues until one counselor remains or all 10 questions are asked. Tie-breaker is a closest-to-correct-answer question.

source_excerpt:
In our version (Are You Smarter Than a Camper?) staff compete against each other. Each of them will be randomly paired with a 5th or 6th grade camper. If a counselor gets stuck, he or she has three "helps".

materials_list:
Chairs, Poster board or dry erase board, Small dry erase boards for each player or laminated A, B, C cards, Dry erase markers, Three colored cards per counselor (orange, green, blue), Bag for name draws


name: Wheel of Fortune (Camp Version)
category: camp-outdoor
subcategory: game-show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 66-68
materials_category: mixed
skills_developed: vocabulary, spelling, teamwork, deduction
difficulty_level: usor
keywords: wheel of fortune, hangman, word puzzle, consonants, vowels, prize wheel
tags: ["game-show", "word-game", "cabin-teams", "camp-activity"]
language: en
normalized_name: wheel of fortune (camp version)
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp adaptation of the TV game show 'Wheel of Fortune', described as a high-tech version of Hangman. Three cabin teams of two campers each compete to solve a word/phrase puzzle by guessing consonants and buying vowels. Teams spin a prize wheel (or roll dice) to determine what their cabin group will win if they solve the puzzle. The puzzle can be anything from a movie title to a staff person's name.

rules:
Three cabin groups each send two campers to compete as a team. One camper spins the wheel (or rolls dice) for their team's prize; the other draws to determine play order. Teams take turns guessing consonants; one vowel may be requested after every third consonant is revealed. If the letter is in the puzzle, it is revealed; if not, control passes to the next team. A team may attempt to solve the puzzle anytime on their turn — wrong guess loses their turn; correct guess wins the prize. Once done, next three cabin groups play.

source_excerpt:
This game show is a high-tech version of Hangman. Contestants spin a wheel for a dollar amount and then guess a consonant. If that letter is in the puzzle they bank the dollar amount each time it comes up.

materials_list:
Dry erase board or chalk board (or large reusable letters on poster/foam/wood board), Prize wheel or large dice, 6 chairs for contestants, Optional: crazy wigs and costumes for host and assistant


name: Wheel of Fortune (Camp Version)
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 66-68
materials_category: equipment
skills_developed: teamwork, vocabulary, problem-solving
difficulty_level: mediu
keywords: wheel of fortune, hangman, puzzle, camp game show, cabin teams
tags: ["game show", "camp", "team", "puzzle"]
language: en
normalized_name: wheel of fortune (camp version)
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp version of the Wheel of Fortune game show, based on Hangman. Campers from cabin groups compete in teams of two. Each team spins a wheel (or rolls dice) once per turn to determine what prize they are playing for. Teams take turns guessing consonants to reveal a hidden puzzle. One vowel can be requested after every third consonant is revealed. If a letter is not in the puzzle, control passes to the next team. A team can attempt to solve the puzzle at any time during their turn. The team that correctly solves the puzzle wins a prize for their whole cabin.

rules:
1. Three cabins send up teams of two. 2. One camper from each team spins the wheel (or rolls dice) to determine what their team plays for. 3. The other teammate draws to determine turn order. 4. The first team asks for a consonant; one vowel can be asked after every third consonant is revealed. 5. If the letter is in the puzzle, it is revealed; if not, control moves to the next team. 6. A team can try to solve the puzzle anytime during their turn; wrong guess passes control. Correct guess wins the round. 7. Once done, the next three cabin groups play.

source_excerpt:
This game show is a high-tech version of Hangman. Contestants spin a wheel for a dollar amount and then guess a consonant. If that letter is in the puzzle they bank the dollar amount each time it comes up.

materials_list:
Dry erase board or chalk board (or large reusable letters on poster board/foam board/wood), Prize wheel to spin (or dice), 6 chairs for contestants, Crazy wigs and costumes (optional)


name: The Camp Squares
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 69-71
materials_category: equipment
skills_developed: critical thinking, decision-making, trivia knowledge
difficulty_level: mediu
keywords: Hollywood Squares, tic-tac-toe, trivia, staff, bluffing
tags: ["game show", "camp", "trivia", "tic-tac-toe", "bluffing"]
language: en
normalized_name: the camp squares
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp version of The Hollywood Squares game show, where two camper contestants play tic-tac-toe using camp staff as the 'celebrities' in each square. Staff members are seated at tables behind a large tic-tac-toe board made with masking tape on a wall. The host asks each chosen staff person a trivia question; the staff can answer correctly or bluff. Contestants must decide whether the staff's answer is correct or not. A correct agreement or disagreement earns the square. The first contestant to get three in a row, or to capture five squares, wins.

rules:
1. Two campers are chosen as contestants (one plays X, one plays O). 2. The first camper selects a square by naming the staff person in that square. 3. The host asks that staff person a trivia question (adults will likely know the answer, kids probably won't). 4. The staff can answer correctly or bluff. 5. The camper agrees or disagrees; correct response earns the square, incorrect gives the square to the opponent. 6. Exception: a winning square cannot be awarded to an opponent simply because the other camper guessed incorrectly — it must be earned. 7. Play continues until one camper gets three in a row or wins five squares.

source_excerpt:
The Hollywood Squares was a game show where two contestants played tic-tac-toe to win cash and prizes. The game board was a 3 × 3 stack of open-faced cubes, each occupied by a celebrity seated at a desk and facing the contestants.

materials_list:
Tables, 11 chairs, Masking tape, Card stock with staff names, Five card stock with X, Five card stock with O


name: Newly Met Game
category: icebreakers
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 72-74
materials_category: stationery
skills_developed: social awareness, listening, community building
difficulty_level: usor
keywords: Newlywed Game, counselor, camper, questions, cabin group
tags: ["game show", "icebreaker", "camp", "cabin", "counselor-camper"]
language: en
normalized_name: newly met game
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp adaptation of the Newlywed Game show. Four cabin groups compete, each represented by one counselor and one camper. Campers are sent to another room while counselors are asked six questions (three about themselves, three about their campers). Campers answer the same questions separately. Afterward, both reveal their answers to see how well counselors and campers know each other. The group with the most matching answers wins. Best played near the end of the week after campers and staff have gotten to know each other.

rules:
1. Choose four cabin groups, close in ages. 2. Each group selects one counselor and one camper representative. 3. Send all campers (not just representatives) to another room out of earshot. 4. Ask counselors six questions in front of the audience (3 about themselves, 3 about their campers). Staff write answers on poster boards. 5. Ask campers in the other room the same six questions; staff write their answers too. 6. Bring campers back; representative campers sit next to their counselors. 7. Host asks all six questions again. 8. After each question, the camper reveals their answer first, then the counselor reveals theirs. 9. Most correct matches wins. Ties can be broken with a tiebreaker round.

source_excerpt:
In our camp version we are pitting newly met campers and staff against each other. It's cabin group vs cabin group. This game show is best done near the end of the week after the group has gotten a chance to get to know each other a bit.

materials_list:
Chairs for one counselor and one camper per group, Table and chair or podium for host, Index cards for questions, Small poster boards for answers


name: Name That Tune (Camp Version)
category: camp-outdoor
subcategory: game show
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 75-77
materials_category: equipment
skills_developed: music recognition, quick thinking, memory
difficulty_level: mediu
keywords: Name That Tune, music, songs, trivia, speed round
tags: ["game show", "camp", "music", "trivia", "elimination"]
language: en
normalized_name: name that tune (camp version)
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp version of the Name That Tune game show. Up to 10 contestant campers compete by listening to short clips of popular songs played from a playlist and writing their guesses on small dry erase boards. The game has 10 rounds with increasing difficulty (10s, 5s, and 2s clips), cycling through identifying artist, band name, or song title. Points increase with difficulty. After rounds 5, 7, and 9, the two lowest-scoring contestants are eliminated, leaving four for the final speed round. The audience cabin groups can also play along on printed sheets.

rules:
1. Up to 10 contestants line up with dry erase boards and markers. 2. Each round has a theme (Name That Artist, Name That Band, Name That Tune) and a clip length. Rounds 1-3: 10 seconds; Rounds 4-6: 5 seconds; Rounds 7-9: 2 seconds; Round 10: 3 seconds of 7 songs played in sequence. 3. Contestants write guesses; correct answers earn points (Rounds 1-3: 100pts, Rounds 4-6: 200pts, Rounds 7-9: 300pts, Round 10: 500pts). 4. After Rounds 5, 7, and 9, the two lowest-scoring contestants are eliminated. 5. Final round is a speed round with 7 songs. 6. Most points wins. Audience groups can play along on printed sheets.

variations:
Cabin groups in the audience can play along using printed 'play along' sheets; the group with the most correct answers wins a prize.

source_excerpt:
Name That Tune was a game show where two contestants would try to name songs played by an orchestra. Contestants played different games during each episode, but the objective of most of the games was to name the tune before your opponent.

materials_list:
Chairs for contestants, Device to play music (laptop, CD player, or phone), Small dry erase boards and markers, Optional: printed play-along sheets for audience groups


name: The Lost Boys
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_list: blanket
skills_developed: observation, memory
difficulty_level: usor
keywords: guessing, blanket, hidden
tags: ["indoor", "circle", "beaver scouts"]
language: en
normalized_name: the lost boys
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A guessing game where one player leaves the room, everyone changes places, and one child is covered with a blanket. The returning player must guess who is hidden under the blanket.

rules:
The one who is 'it' leaves the room. Everyone changes places and one child is chosen to be covered with a blanket. When 'it' returns he/she has to guess who is under the blanket.

source_excerpt:
The one who is "it" leaves the room. Everyone changes places and one child is chosen to be covered with a blanket.


name: Crocodiles
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
source_excerpt: Four Beaver Scouts are chosen to be crocodiles and the rest choose an animal they wish to be.
skills_developed: running, listening
difficulty_level: usor
keywords: tag, animals, crocodile
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: crocodiles
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Four Beaver Scouts are chosen as crocodiles and the rest choose an animal to be. Everyone circulates; at a signal, crocodiles seize their prey. When the Leader calls an animal name, if that animal is captured it becomes another crocodile.

rules:
Four Beaver Scouts are chosen to be crocodiles and the rest choose an animal they wish to be. Everyone circulates and, at a signal, the crocodiles seize their prey. The Leader calls out the name of an animal and if that animal is captured by the crocodile, they then become another crocodile.


name: Sticky Toffee
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
skills_developed: running, teamwork
difficulty_level: usor
keywords: tag, chain, running
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: sticky toffee
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A chain tag game where 'it' chases players. Each person caught joins hands and helps catch others. The chain grows until the last player becomes the new 'it'.

rules:
Everyone runs off and 'it' chases them. As soon as 'it' touches one of them they join hands and both try to catch the other players. Each time someone is touched they join the line, the chain becomes long and the last player is the new 'it'.

source_excerpt:
This is a game of tag. Everyone runs off and "it" chases them. As soon as "it" touches one of them they join hands and both try to catch the other players.


name: Rainbow Game
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_category: craft supplies
materials_list: colour cards
skills_developed: colour recognition, running, listening
difficulty_level: usor
keywords: colours, rainbow, running
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: rainbow game
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Cards of rainbow colours are placed on the walls. The Leader calls out an item and children run to the matching colour card. The last person to reach the colour is out for one go and calls the next colour.

rules:
Have a collection of cards all colours of the rainbow, and put them on the walls around the room. The Leader calls out an item and the children have to run to the card of that colour. The last person to reach that colour is out for one go and gets to call the next colour, then rejoins the game.

source_excerpt:
Have a collection of cards all colours of the rainbow, and put them on the walls around the room. The Leader then calls out an item and the children have to run to the card of that colour.


name: Sammy Smartie Game
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_category: food
materials_list: smarties, saucer
skills_developed: suspense, observation
difficulty_level: usor
keywords: sweets, guessing, smarties
tags: ["indoor", "party", "beaver scouts"]
language: en
normalized_name: sammy smartie game
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each lodge has a saucer with smarties. One player leaves; the remaining players secretly select one smartie as 'Sammy'. The returning player eats smarties one at a time; when Sammy is touched the others shout 'Sammy Smartie' and the round ends.

rules:
Each lodge has a saucer with about six smarties on it. One player leaves the room and the remaining players select a specific smartie to be Sammy. The player returns and starts to eat the smarties one at a time. When he/she touches the chosen smartie the others call out 'Sammy Smartie' and the game stops.

source_excerpt:
Each lodge has a saucer with about six smarties on it. One player leaves the room and the remaining players select a specific smartie to be Sammy.


name: Build a Tower (dice)
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_category: craft supplies
materials_list: dice, cardboard tube, matchbox, piece of card
skills_developed: patience, balance, fine motor skills
difficulty_level: usor
keywords: tower, dice, building
tags: ["indoor", "lodge", "beaver scouts"]
language: en
normalized_name: build a tower (dice)
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each lodge has identical objects and a dice. Players take turns rolling; each time a six is thrown, an object can be selected to build a tower. Teaches care over speed.

rules:
Each lodge has a selection of identical objects, for example, cardboard tube, matchbox, piece of card and so on, and a dice. Shake the dice in turns and each time a six is thrown, an object can be selected and used to build a tower.

source_excerpt:
Shake the dice in turns and each time a six is thrown, an object can be selected and used to build a tower. The Beaver Scouts will learn that care is more important than speed.


name: Caterpillar Crawl
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
skills_developed: listening, movement, nature awareness
difficulty_level: usor
keywords: nature, movement, commands
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: caterpillar crawl
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Leader calls out instructions and players respond with appropriate actions: crawl like caterpillars, fly with arms out like butterflies, or curl into a ball to pupate.

rules:
Leader calls out instructions and players respond to commands for example: Caterpillars crawl – the players all crawl, Butterflies – the players 'fly' around the room arms out, Pupate (to become a chrysalis) - stop and curl up in a ball on floor and stay perfectly still.

source_excerpt:
Caterpillars crawl – the players all crawl, Butterflies – the players "fly" around the room arms out, Pupate (to become a chrysalis) - stop and curl up in a ball on floor and stay perfectly still.


name: Alarm
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_list: whistle
skills_developed: speed, coordination, reaction time
difficulty_level: usor
keywords: whistle, race, dressing
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: alarm
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts lie in a line at one end of the room with shoes and neckerchiefs removed. At the whistle signal, each must jump up, put on their belongings, and run to the other end of the room as quickly as possible.

rules:
All the Beaver Scouts lie at one end of the room in one big line. Then they take off their shoes and neckerchiefs and woggles and place them at the top of their head. The Leader blows a whistle and each Beaver Scout must jump up, put on his/her belongings and run to the other end of the room as quickly as possible.

source_excerpt:
All the Beaver Scouts lie at one end of the room in one big line. Then they take off their shoes and neckerchiefs and woggles and place them at the top of their head.


name: Skittles
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_category: sports equipment
materials_list: soft ball
skills_developed: agility, reflexes
difficulty_level: usor
keywords: ball, jumping, dodging
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: skittles
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts stand in a line against a wall. The leader bowls a soft ball at their legs. Scouts must jump to avoid being hit. No one is eliminated whether hit or not.

rules:
The Beaver Scouts all stand in a line against a wall and the leader bowls a ball at them to try and hit them on the legs (Soft Ball). The Beaver Scouts have to jump to avoid being hit. No-one is out whether hit or not.

source_excerpt:
The Beaver Scouts all stand in a line against a wall and the leader bowls a ball at them to try and hit them on the legs (Soft Ball). The Beaver Scouts have to jump to avoid being hit.


name: Clap and Catch
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 3
materials_category: sports equipment
materials_list: ball
skills_developed: coordination, counting, catching
difficulty_level: usor
keywords: ball, clap, catch, counting
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: clap and catch
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The leader stands in the centre of a circle throwing the ball to each Beaver Scout in turn. A number is called as the ball is thrown, and the Scout must clap that many times before catching it. Dropping the ball means running round the circle.

rules:
The leader is in the centre of the circle throwing the ball to each beaver Scout in turn. As the ball is thrown a number is called out and the Beaver Scout has to clap that number of times before catching the ball. If the ball is dropped the Beaver Scout has to run round the outside of the circle and back to their place.

source_excerpt:
As the ball is thrown a number is called out and the Beaver Scout has to clap that number of times before catching the ball.


name: Pasta Relay
variations: Add food colouring to the water when cooking the spaghetti to create coloured spaghetti.
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: food
materials_list: cooked spaghetti, bowl, fork
skills_developed: balance, coordination, teamwork
difficulty_level: mediu
keywords: relay, spaghetti, pasta, balance
tags: ["indoor", "party", "beaver scouts"]
language: en
normalized_name: pasta relay
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where each team member must unravel one strand of cooked spaghetti from a bowl and carry it back to their team without dropping it, and without holding it. Food colouring can be added to make the pasta colourful.

rules:
On the word 'GO', one team member at a time goes to the bowl of spaghetti and has to unravel one strand of the pasta and carry it back to their team without dropping it, but holding onto it is not allowed.

source_excerpt:
one team member at a time goes to the bowl of spaghetti and has to unravel one strand of the pasta and carry it back to their team without dropping it, but holding onto it is not allowed.


name: Bean Bag Balance
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: bean bags, chairs or empty lemonade bottles
skills_developed: balance, coordination
difficulty_level: mediu
keywords: bean bag, balance, obstacle course
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: bean bag balance
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An obstacle course made with chairs or empty lemonade bottles. Beaver Scouts must balance a bean bag on their head and weave through the course. Dropping the bean bag means starting again. The first lodge with all members back wins.

rules:
Use chairs or empty lemonade bottles and make an obstacle course for each lodge. The Beaver Scouts must balance a bean bag on their head and weave in and out of the course. If they drop the bean bag they have to go back to the beginning and start again.

source_excerpt:
The Beaver Scouts must balance a bean bag on their head and weave in and out of the course. If they drop the bean bag they have to go back to the beginning and start again.


name: Hot Potatoes
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: bean bag or ball, blindfold
skills_developed: counting, listening, suspense
difficulty_level: usor
keywords: blindfold, circle, passing, counting
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: hot potatoes
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players sit in a circle; one person in the middle is blindfolded. A bean bag or ball is passed around the circle. When the blindfolded person shouts 'hot potato' and a number, the potato is passed and counted until that number; the player holding it at that number takes the middle spot.

rules:
Sit down in a circle with one person in the middle, who is blindfolded. A hot potato (Bean bag or ball) is passed around the circle until the person in the middle yells out 'hot potato' and a number up to twenty. The potato is passed along, with the players counting softly until the chosen number is reached. Then they all yell 'hot potato' and whoever has the potato in their hands takes the place of the person in the middle.

source_excerpt:
A hot potato (Bean bag or ball) is passed around the circle from one person to the next until the person in the middle yells out "hot potato" and a number up to twenty.


name: Lot of Bottle
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: empty pop bottles, football
skills_developed: aim, defence, teamwork
difficulty_level: mediu
keywords: bottles, football, defend
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: lot of bottle
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players form a circle around bottles standing in the centre. A brave player guards the bottles inside the circle. On 'GO', a football is thrown into play; outside players try to knock over the bottles while the defender protects them. A new defender is chosen after some time.

rules:
Players form a circle within which stands the bottles. A brave player is chosen to guard the bottles and he/she also stands inside the circle. On the word 'GO', the football is thrown into play. The players outside the line must try to knock over the bottles which the chosen player may defend.

source_excerpt:
Players form a circle within which stands the bottles. A brave player is chosen to guard the bottles and he/she also stands inside the circle.


name: Newspaper Line Tear
category: altele
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: craft supplies
materials_list: newspaper
skills_developed: fine motor skills, patience
difficulty_level: usor
keywords: newspaper, tearing, competition
tags: ["indoor", "quiet", "beaver scouts"]
language: en
normalized_name: newspaper line tear
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each player has a piece of newspaper and must tear as long an unbroken strip as possible within a given time. The player who tears the longest strip wins.

rules:
Each player has a piece of newspaper and on the word 'GO', they must try to tear as long a strip of paper as possible in the given time. See who can tear the longest unbroken strip in, say four minutes.

source_excerpt:
Each player has a piece of newspaper and on the word 'GO', they must try to tear as long a strip of paper as possible in the given time.


name: Blanket Volleyball
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: blankets, ball
skills_developed: teamwork, coordination
difficulty_level: mediu
keywords: volleyball, blanket, teamwork
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: blanket volleyball
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams of four to six players each hold a blanket. One team tosses a ball from their blanket to another team's blanket. A point is only scored if the receiving team catches the ball on their blanket.

rules:
Teams of four to six players hold a blanket each. The team with the ball tosses the ball from their blanket to another team's blanket. A point is only scored if the other team catches the ball on their blanket.

source_excerpt:
Teams of four to six players hold a blanket each. The team with the ball tosses the ball from their blanket to another team's blanket.


name: Sharks
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: parachute
skills_developed: imagination, coordination
difficulty_level: usor
keywords: parachute, shark, tag
tags: ["indoor", "parachute game", "beaver scouts"]
language: en
normalized_name: sharks
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A parachute game. Players wave the canopy like a gentle sea. One Beaver Scout is 'IT' and moves under the canopy waving one hand like a shark fin. The shark grabs someone and pulls them under; the captured player becomes the new shark.

rules:
Hold canopy and start waving it like a gentle sea. A Beaver Scout is chosen to be 'IT'. He/she starts to wave with one hand over their head like a sharks fin under the canopy. The shark swims for a while and then grabs someone and pulls them under. That person becomes the shark and the old shark takes their place holding the parachute.

source_excerpt:
Hold canopy and start waving it like a gentle sea. A Beaver Scout is the chosen to be "IT". He/she starts to wave with one hand over their head like a sharks fin under the canopy.


name: Alligator Sweep
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_category: sports equipment
materials_list: parachute
skills_developed: imagination, coordination
difficulty_level: usor
keywords: parachute, alligator, tag
tags: ["indoor", "parachute game", "beaver scouts"]
language: en
normalized_name: alligator sweep
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A parachute game similar to Sharks. Players sit on the floor with legs stretched out under the canopy. The alligator pulls victims under the canopy by the legs. Two alligators then look for more victims until everyone is under the canopy.

rules:
Like sharks but the players sit down on the floor with their legs stretched out under the canopy. At the start the alligator pulls the victim under the canopy by the legs. The two alligators then look for more victims, until everyone is under the canopy.

source_excerpt:
Like sharks but the players sit down on the floor with their legs stretched out under the canopy. At the start the alligator pulls the victim under the canopy by the legs.


name: Escape
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 4
materials_list: chair
skills_developed: running, strategy, agility
difficulty_level: mediu
keywords: chase, escape, circle
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: escape
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts stand in a circle. One is the escaper, one is the jailer (who sits in the middle). The escaper runs in and out of the circle and tries to reach the safety of a chair; the jailer follows the same route trying to catch them. They swap if the escaper reaches the chair uncaught.

rules:
One Beaver Scout is chosen to be the escaper and one the jailer. The jailer sits in the middle of the circle. At the word 'GO' the escaper runs in and out of the circle before returning to his/her place and then reaching the safety of the chair. During this time the jailer is trying to catch him/her by following them by the same route.

source_excerpt:
At the word 'GO' the escaper runs in and out of the circle before returning to his/her place and then reaching the safety of the chair.


name: Skittle Game
variations: If the game gets too easy with a large ball, try a smaller ball.
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
materials_category: sports equipment
materials_list: 12 skittles or empty lemonade bottles, large soft ball
skills_developed: aim, teamwork
difficulty_level: usor
keywords: skittles, bowling, teams
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: skittle game
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams are placed at opposing ends of the room, each with six or more skittles in front of their base line. Teams take turns throwing a soft ball at the opposing team's skittles, trying to knock them all over. The first team to demolish all opponent's skittles wins.

rules:
Split the colony into two teams, who are each placed behind a base line at opposing ends of the room. In front of each team base line, six or more skittles are placed at irregular intervals. The ball must be thrown at the opposing teams skittles in an effort to knock them over. The opponents retrieve the ball and throw it at their opponents' skittles. This continues until all the skittles belonging to one team are demolished.

source_excerpt:
The ball must be thrown at the opposing teams skittles in an effort to knock them over. The opponents retrieve the ball and throw it at their opponents' skittles.


name: Moon Rock
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
materials_category: craft supplies
materials_list: mats or paper, whistle
skills_developed: running, listening, space theme
difficulty_level: usor
keywords: space, musical chairs, mats
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: moon rock
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Beaver Scout has a mat or paper on the floor. They 'blast off' by running around the room. Leaders remove one mat; at the whistle, Beavers return to mats. The one left without a mat blows the whistle for the next round.

rules:
Give each Beaver Scout a mat or a piece of paper to put on the floor, then they blast off into space, by running round the room. Leaders remove one mat. Beavers then return to their mats when the whistle is blown. This should leave one Beaver Scout out each time. The Beaver Scout who is out then blows the whistle for blast off and goes to stand on a mat.

source_excerpt:
Give each Beaver Scout a mat or a piece of paper to put on the floor, then they blast off into space, by running round the room. Leaders remove one mat.


name: Beaver Pond
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
materials_category: craft supplies
materials_list: four large signs
skills_developed: listening, teamwork, nature awareness
difficulty_level: usor
keywords: beaver, pond, nature, signs
tags: ["indoor", "active", "nature theme", "beaver scouts"]
language: en
normalized_name: beaver pond
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Four signs (Dam, Lodge, Cottage, Forest) are placed around the room. The leader calls out one and all Beavers run to it and perform the associated action. On 'DANGER', all slap hands on the floor.

rules:
The leader calls out one of the four names and all Beaver Scouts run to the correct sign and do the appropriate action. Dam – bend over one behind the other to represent a dam; Lodge – form a circle with arms above heads; Cottage – stand in a square linking arms; Forest – stand in a circle swaying back and forth. When the leader calls DANGER, the Beaver Scouts all slap their hands on the floor.

variations:
Instead of eliminating Beaver Scouts, the last one down on the call DANGER could be the caller next time.

source_excerpt:
Dam – bend over one behind the other to represent a dam. Lodge- form a circle with arms above heads to represent a lodge. Cottage – stand in a square linking arms.


name: Mr Beaver
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
skills_developed: running, chanting
difficulty_level: usor
keywords: beaver, circle, tag, chant
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: mr beaver
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts join hands in a circle with one sitting in the middle. They march round saying 'Hey Mr/Mrs Beaver sitting on a log, you can't catch me', then break and run. The one caught becomes the next Mr/Mrs Beaver.

rules:
Beaver Scouts join hands and make a circle with one sitting in the middle. The Beaver Scouts march round him/her saying 'Hey Mr/Mrs Beaver sitting on a log, you can't catch me'. They then break hands and run away until one is caught by the Beaver Scout sitting in the middle. The one caught becomes Mr/Mrs Beaver and the game continues.

source_excerpt:
The Beaver Scouts march round him/her saying "Hey Mr/Mrs Beaver sitting on a log, you can't catch me". They then break hands and run away until one is caught.


name: Sweet Pick Up
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
source_excerpt: Each Beaver Scout must take it in turns to run up to the plate and pick up a button with the straw.
materials_category: food
materials_list: plastic straws, chocolate buttons, plate
skills_developed: coordination, relay skills
difficulty_level: usor
keywords: relay, straw, chocolate, food
tags: ["indoor", "party", "beaver scouts"]
language: en
normalized_name: sweet pick up
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts line up in lodges. Each has a plastic straw. At the end of the hall is a pile of chocolate buttons. Each Scout runs to pick up a button with the straw (suction), runs back, and the next goes. Scouts eat their button on return. Game ends when all buttons are gone.

rules:
Line the Beaver Scouts up in their lodges, give each a plastic straw. At the end of the hall pile chocolate buttons on a plate, one pile for each lodge. Each Beaver Scout must take it in turns to run up to the plate and pick up a button with the straw. He/she must run back to his/her team line and the next one can go. Once he/she has returned, they can eat their button.


name: Beavers (paper blow)
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 5
materials_category: craft supplies
materials_list: plastic straws, paper beaver cut-outs
skills_developed: coordination, breath control
difficulty_level: usor
keywords: relay, straw, paper, blowing
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: beavers (paper blow)
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Beaver Scout has a straw and a paper Beaver cut-out (about 30cm long). They go on all fours and blow the paper Beaver with the straw from one end of the room to the other and back. This continues until all members of the lodge have had a turn.

rules:
All the Beaver Scouts have a straw and a paper Beaver about 30cm long. They all line up in their lodges at one end of the room. When the whistle is blown the first one in the line must go down on all fours and with the straw, blow the paper Beaver up to the other end of the room and back again.

source_excerpt:
the first one in the line must go down on all fours and with the straw, blow the paper Beaver up to the other end of the room and back again.


name: Birthday Cake
variations: Fruit cake is good as it has many ingredients.
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: pages 5-6
skills_developed: listening, running, attention
difficulty_level: usor
keywords: story, running, cake, ingredients
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: birthday cake
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Beaver Scout is given the name of a cake ingredient. The leader reads a story about making a cake; when an ingredient is mentioned, the matching Scout runs to the opposite end and back. When 'CAKE' is called, all run.

rules:
Give each Beaver Scout the name of an ingredient of a cake. The leader reads out a story of someone making a cake and each time an ingredient is read out the Beaver Scout with that name runs to the opposite end of the room and back again. When the leader calls out 'CAKE' all Beaver Scouts run to the end of the room and back again.

source_excerpt:
each time an ingredient is read out the Beaver Scout with that name runs to the opposite end of the room and back again. When the leader calls out "CAKE" all Beaver Scouts runs to the end of the room and back again.


name: Train Game
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_list: chairs
skills_developed: listening, coordination, following instructions
difficulty_level: usor
keywords: train, chairs, commands, movement
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: train game
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Chairs in a circle (one fewer than players) face outwards. The engineer without a chair taps Scouts to join the train. The leader calls instructions: SLOW TRAIN, FAST TRAIN, REVERSE, STATION. The one left standing when 'STATION' is called becomes the new engineer.

rules:
Make a circle of chairs facing out, with one chair for each Beaver Scout, less one. The Beaver Scout without the chair is the engineer. He/she runs round the circle and taps Beaver Scouts on the shoulder who must join the train until they are all up. Then the leader calls out various instructions: SLOW TRAIN – walk slowly, FAST TRAIN – run, REVERSE – walk backwards, STATION – sit on the chairs. The one left standing is the new engineer.

source_excerpt:
SLOW TRAIN – they all walk slowly, FAST TRAIN – they all run, REVERSE they all walk backwards, STATION – they sit on the chairs. The one left standing is the new engineer.


name: Stop the Ball
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_category: sports equipment
materials_list: soft ball, chalk or rope
skills_developed: teamwork, agility, reflexes
difficulty_level: mediu
keywords: ball, corners, four teams
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: stop the ball
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The hall is divided into four quarters. Four teams each occupy one corner. The leader enters with a soft ball and each team must try to prevent the ball from landing in their corner.

rules:
Divide your hall into four quarters, by chalk lines or rope on the floor. Divide the Beaver Scouts into four teams, and put each team into 'their corner'. Enter with a soft ball and each team has to try to 'stop the ball' landing in their corner.

source_excerpt:
Divide your hall into for quarters, by chalk lines or rope on the floor. Divide the Beaver Scouts into four teams, and put each team into "their corner".


name: Secret Weapon
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_category: sports equipment
materials_list: ball or bean bag
skills_developed: speed, strategy, listening
difficulty_level: usor
keywords: numbers, race, teams
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: secret weapon
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams are given numbers. A 'secret weapon' (ball or bean bag) is placed in the middle. When a number is called, the two Scouts with that number race to grab the weapon and return it to their team without it falling into enemy hands. Points are scored accordingly.

rules:
All the Beaver Scouts are divided into two teams and given numbers. A secret weapon (a ball, bean bag etc) is placed in the middle of the floor. When a number is called the two Beaver Scouts with this number have to run up and try to get the secret weapon to prevent it falling into enemy hands. The first one to the secret weapon takes it back to their team.

source_excerpt:
A secret weapon (a ball, bean bag etc) is placed in the middle of the floor. When a number is called the two Beaver Scouts with this number have to run up and try to get the secret weapon.


name: Fishing for Dinner
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_category: craft supplies
materials_list: paper fish cut-outs, whistle
skills_developed: searching, teamwork
difficulty_level: usor
keywords: fishing, hide and seek, paper
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: fishing for dinner
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Paper fish are hidden around the hall while Scouts are out. On return, Scouts must collect as many fish as possible for their lodge. After a short time a whistle is blown and each lodge counts their catch.

rules:
Cut a number of fishes sufficient to give one to each person and place them around the hall. Before allowing them back into the room explain that they must catch as many fishes as possible to feed to their lodge. After a short time blow whistle and count how many each lodge have caught.

source_excerpt:
Cut a number of fishes sufficient to give one to each person and place them around the hall, whilst the Beaver Scouts are out of the room.


name: Balloon Sweeping
variations: Have a few spare balloons blown up 'just in case'.
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_category: craft supplies
materials_list: balloons, brooms, chairs
skills_developed: coordination, relay skills
difficulty_level: usor
keywords: balloon, relay, broom, obstacle
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: balloon sweeping
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams each sweep a balloon through a chair obstacle course with a broom, to the end and back. The broom is handed to the next player on return. The first team to complete all turns wins.

rules:
Each player at the front has a broom and the balloons are put down on the floor in front of them. At the word 'GO' both players must sweep their balloons to the end of the room, round the chairs and back up to their team where the broom is handed to the next player who repeats the circuit. The first team to get the last player back with a balloon is the winner.

source_excerpt:
At the word 'GO' both players must sweep their balloons to the end of the room, round the chairs and back up to their team where the broom is handed to the next player.


name: Jingle Bells
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_list: blindfolds, bell
skills_developed: listening, awareness
difficulty_level: usor
keywords: blindfold, bell, listening
tags: ["indoor", "quiet", "beaver scouts"]
language: en
normalized_name: jingle bells
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
All but one Beaver Scout are blindfolded. The odd one out has a bell. The blindfolded players walk around trying to catch the bell-holder by listening. The first to catch the bell-holder changes places with them. No running allowed.

rules:
In Jingle Bells all but one Beaver Scout is blindfolded and the odd one out is given a bell. The blindfolded players try to catch the player with the bell by listening to where the sound is. The first person to catch the one with the bell changes places and the game begins again. No running only walking allowed.

source_excerpt:
The blindfolded players try to catch the player with the bell by listening to where the sound is. The first person to catch the one with the bell changes places and the game begins again.


name: King/Queen of the Castle
variations: Best done on a crash mat to save bruises.
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 6
materials_category: craft supplies
materials_list: newspaper, crash mat (optional)
skills_developed: balance, strength
difficulty_level: usor
keywords: balance, one leg, king queen
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: king/queen of the castle
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A newspaper on the floor is the 'castle'. A player stands on one leg with arms folded as King/Queen. One at a time, challengers (also on one leg, arms folded) try to knock the monarch off the castle. Everyone gets a turn to be King/Queen.

rules:
Place a newspaper on the floor (the castle) then one player is selected and made King/Queen of the Castle. He/she stands on one leg and folds their arms. The Leader selects players one at a time to try and knock the King/Queen from their castle – the challenger must also only stand on one leg and only push gently with arms folded.

source_excerpt:
Place a newspaper on the floor (the castle) then one player is selected and made King/Queen of the Castle. He/she then stands on one leg and folds their arms.


name: Back to Front Race
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: pages 6-7
materials_list: two saucers, 12 small objects
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: relay, passing, teams, objects
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: back to front race
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams stand sideways in a line. Objects are passed down the line forwards, then passed back up behind the players' backs. When the leader receives all objects back they shout 'FINISHED'. The first team done wins.

rules:
The leaders of the teams have at their feet two saucers, one empty and the other containing 12 objects. On the word 'GO' the leader picks up one object at a time and passes it down the line. When the object reaches the back it is passed back up to the leader, only this time it has to be passed behind the players' backs. When the leader receives the objects back to them, they place them in the empty saucer.

source_excerpt:
When the object reaches the back it is passed back up to the leader, only this time it has to be passed behind the players' backs.


name: Squeak Piggy Squeak
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
materials_list: blindfold
skills_developed: voice recognition, deception
difficulty_level: usor
keywords: blindfold, guessing, voice
tags: ["indoor", "quiet", "beaver scouts"]
language: en
normalized_name: squeak piggy squeak
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A blindfolded player stands in the middle, is spun three times, then walks to the edge of the circle and kneels before a player saying 'SQUEAK PIGGY SQUEAK'. That player squeaks in a disguised voice. If the blindfolded player guesses correctly, they swap places.

rules:
One player is blindfolded and stands in the middle of the room. The others sit round in a circle cross-legged. Spin the blindfold player three times. When he/she reaches one of the players he/she must kneel in front of that player and say 'SQUEAK PIGGY SQUEAK'. The player now squeaks back disguising his/her voice. If he/she guesses correctly the players change places.

source_excerpt:
he/she must kneel in front of that player and say "SQUEAK PIGGY SQUEAK". The player now squeaks back disguising his/her voice as much as possible to prevent the blindfolded player from guessing who it is.


name: Hopping Home
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
skills_developed: balance, hopping, agility
difficulty_level: usor
keywords: hopping, king queen, castle, catch
tags: ["indoor", "active", "beaver scouts"]
language: en
normalized_name: hopping home
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two homes are marked at each end of the room with a small castle area in between. All but one player start in a home; the King/Queen stands in the castle. On 'GO', players hop across to the other home while the King/Queen tries to catch them. Caught players become soldiers.

rules:
All players but one must stand in one of the homes, the odd one is the King/Queen who must stand in the castle. On the word 'GO' the players have to hop across the room to the opposite home, whilst the King/Queen hops after them trying to catch them. Any player caught becomes a soldier. Players who let both feet touch the ground become soldiers too. The game ends when all players have become soldiers.

source_excerpt:
On the word 'GO' the players have to hop across the room to the opposite home, whilst the King/Queen hops after them trying to catch them. Any player caught becomes a soldier.


name: Hunt the Alphabet
category: creative-stem
content_type: activitate
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
skills_developed: literacy, creativity, teamwork
difficulty_level: mediu
keywords: alphabet, objects, teamwork, letters
tags: ["indoor", "educational", "beaver scouts"]
language: en
normalized_name: hunt the alphabet
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts work in lodges to find objects that represent each letter of the alphabet in order from A to Z. If no object is found for a letter, they may improvise with available objects.

rules:
The Beaver Scouts get into their lodges, to work together to find objects that represent each letter of the Alphabet. They must start with something for the letter A, then B then C and so on. If they cannot find an object for a letter they are allowed to improvise with what objects are available.

variations:
For example a couple of pencils used as sticks played against a glass jar represent a xylophone for the letter X.

source_excerpt:
the Beaver Scouts get into their lodges, to work together to find objects that represent each letter of the Alphabet. They must start with something for the letter A, then B then C and so on.


name: Catch the Meteorite
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
materials_category: craft supplies
materials_list: balloon, chair
skills_developed: listening, reflexes, catching
difficulty_level: usor
keywords: balloon, space, names, catching
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: catch the meteorite
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A space-themed game where one Beaver Scout stands on a chair holding a balloon (meteorite). They call out another Scout's name who must catch the balloon before it hits the ground. Successful catchers take the chair; if not caught, the balloon returns.

rules:
One Beaver Scout stands in the middle on a chair and holds a balloon (meteorite) up in the air. As he/she does so, he/she calls out the name of another Beaver Scout who has to catch the balloon before it hits the ground. If successful that Beaver Scout takes the place of the one on the chair. If the balloon is caught that Beaver Scout sits down, the balloon passed back and another name is called.

source_excerpt:
he/she calls out a space name (in other words the name of another Beaver Scout there). The chosen one has to catch the balloon before it hits the ground.


name: Space Walking
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
materials_list: music player, space music
skills_developed: imagination, listening, movement
difficulty_level: usor
keywords: space, music, statues, freeze
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: space walking
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Beaver Scouts are shown how a spaceman walks on the moon with no gravity. To space music, they walk around in space and must freeze when the music stops — a version of musical statues.

rules:
Demonstrate to the Beaver Scouts how a spaceman would walk on the moon where there is no gravity. Using suitable space music play a version of musical statues where the Beaver Scouts walk around in space until the music stops and they have to freeze.

source_excerpt:
Using suitable space music play a version of musical statues where the Beaver Scouts walk around in space until the music stops and they have to freeze.


name: Rocket round the Moon
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 7
materials_category: craft supplies
materials_list: chalk
skills_developed: running, direction, teamwork
difficulty_level: usor
keywords: space, relay, circle, countdown
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: rocket round the moon
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Lodges stand in different places around the room. A chalk circle is drawn in the middle. Starting with a countdown, the first member of each team runs to the circle, goes round it clockwise, then back. This continues until all members have had a turn.

rules:
Put Beaver Scouts into their lodges and put them in different places around the room. Draw a circle in the middle of the room with a piece of chalk. Start the game by counting down '5-4-3-2-1 blast off' and the first member of each team runs up to the circle, goes round it in a clockwise direction then back to their place.

source_excerpt:
Start the game by counting down "5-4-3-2-1 blast off" and the first member of each team runs up to the circle, goes round it in a clockwise direction (explain this to them before you start) then back to their place.


name: Land on the Moon
category: sports-active
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 8
materials_category: sports equipment
materials_list: ball
skills_developed: catching, running, teamwork
difficulty_level: mediu
keywords: space, race, catching, teams
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: land on the moon
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams in circles at opposite ends of the room — one is 'moon', one is 'earth'. A leader throws a ball to each Earth player counting catches while Moon players race around the Earth circle. When all Moon players have run, the team with the highest catch score wins.

rules:
One circle is the moon the other is the earth. A leader stands in the middle of the earth circle and throws a ball to each Beaver Scout in turn counting each catch. Meanwhile the first one in the moon team races round the earth circle and back to their place. When all those in the moon team have run round, the last one shouts 'LANDED' and the leader stops throwing. Then the teams swap over and the team with the highest catch score wins.

source_excerpt:
A leader stands in the middle of the earth circle and throws a ball to each Beaver Scout in turn counting each catch as they go round. Meanwhile the first one in the moon team races round the earth circle and back to their place.


name: Ne jucăm cu apa
category: altele
subcategory: autocontrol
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 36
materials_category: gospodărie
materials_list: pahare transparente, marker colorat, apă
skills_developed: autocontrol, concentrare, coordonare motorie fină
difficulty_level: usor
keywords: autocontrol, impulsivitate, apă, coordonare
tags: ["impulsivitate", "exercitiu", "autocontrol"]
language: ro
normalized_name: ne jucam cu apa
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Exercițiu de autocontrol pentru copiii impulsivi: se desenează o linie pe cîteva pahare transparente, iar copilul este rugat să umple paharele cu apă fără a depăși linia trasată. Activitatea stimulează concentrarea și controlul mișcărilor.

rules:
Desenați pe cîteva pahare transparente o linie (cu un marker de culoare accentuată). Rugați copilul să umple paharele cu apă fără a depăși linia trasată.

source_excerpt:
Desenaţi pe cîteva pahare transparente o linie (cu un marker de culoare accentuată). Rugaţi copilul să umple paharele cu apă fără a depăşi linia trasată.


name: Panoul dispoziţiilor
category: conflict-empatie
subcategory: inteligenţă emoţională
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 51
materials_category: imagini, cartonaşe
materials_list: imagini cu expresii faciale, mutriţe, imagini asociate cu emoţii, culori, etichete ale emoţiilor
skills_developed: identificarea emoţiilor, conştientizarea stărilor emoţionale, exprimarea emoţiilor
difficulty_level: usor
keywords: emoţii, dispoziţie, expresii faciale, panou
language: ro
normalized_name: panoul dispozitiilor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de identificare şi exprimare a emoţiilor prin completarea unui panou al dispoziţiilor. Copiii îşi identifică dispoziţia cu care au venit la grădiniţă, emoţia trăită în cadrul unei activităţi sau în orice alt moment al zilei, folosind reprezentări ale emoţiilor adecvate vârstei (imagini cu expresii faciale, imagini asociate cu emoţii, culori ce exprimă stări, etichete ale emoţiilor).

rules:
Panoul poate fi completat dimineaţa, după o activitate sau în orice moment al zilei. Educatorul pune la dispoziţia copiilor reprezentări ale emoţiilor în funcţie de vârstă: imagini cu expresii faciale şi mutriţe, imagini ce pot fi asociate cu emoţii, culori ce pot exprima stări şi emoţii, etichete ale emoţiilor.

source_excerpt:
Elaboraţi Panoul dispoziţiilor, care poate fi completat dimineaţa (copiii îşi identifică dispoziţia cu care au venit la grădiniţă), după o activitate (copiii identifică emoţia trăită lîn adrul activităţii) sau în orice alt moment al zilei.

tags:
["inteligen\u0163\u0103 emo\u0163ional\u0103", "gr\u0103dini\u0163\u0103", "rutin\u0103 zilnic\u0103"]


name: Puşculiţa cu emoţii
category: conflict-empatie
subcategory: inteligenţă emoţională
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 51-52
materials_category: cartonaşe/imagini
materials_list: puşculiţă, imagini cu copii şi adulţi, imagini cu emoţii, imagini cu situaţii
skills_developed: identificarea emoţiilor, empatia, exprimarea nonverbală, gândirea critică, rezolvarea de probleme
difficulty_level: mediu
keywords: emoţii, mimică, pantomimă, imagini, situaţii dificile
tags: ["inteligen\u0163\u0103 emo\u0163ional\u0103", "joc de rol", "gr\u0103dini\u0163\u0103"]
language: ro
normalized_name: pusculita cu emotii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate cu patru variante în care copiii extrag imagini dintr-o puşculiţă şi realizează diverse sarcini legate de identificarea şi exprimarea emoţiilor: mimează emoţii, descriu situaţii personale, identifică sentimente din situaţii ilustrate şi analizează situaţii dificile pentru a găsi soluţii.

rules:
a) Copiii extrag imagini cu copii sau adulţi şi realizează o scenetă mută prin mimică şi pantomimă pentru ca ceilalţi să identifice emoţia. b) Copiii extrag imagini ce reprezintă emoţii şi descriu situaţii în care le-au trăit. c) Copiii extrag imagini cu situaţii ce trezesc sentimente şi identifică emoţiile redate. d) Copiii extrag imagini cu situaţii dificile, le analizează critic, identifică stările celor implicaţi, anticipează consecinţele şi găsesc soluţii.

variations:
Patru variante: mimarea emoţiei, descrierea situaţiei personale, identificarea emoţiei din context, analiza critică a situaţiilor dificile.

source_excerpt:
Copiii vor extrage din puşculiţă imagini cu copii sau adulţi şi vor realiza o scenetă "mută", prin mimică şi pantomimă, pentru ca ceilalţi să identifice emoţia sau starea redată.


name: Continuaţi enunţul
category: conflict-empatie
subcategory: inteligenţă emoţională
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 51-52
materials_category: cartonaşe
materials_list: cartonaşe cu expresii faciale, cartonaşe cu etichete ale emoţiilor
skills_developed: identificarea emoţiilor, vocabularul emoţional, exprimarea emoţiilor
difficulty_level: usor
keywords: emoţii, enunţuri, expresii faciale, etichete
tags: ["inteligen\u0163\u0103 emo\u0163ional\u0103", "limbaj", "gr\u0103dini\u0163\u0103"]
language: ro
normalized_name: continuati enuntul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate în care copiii sunt încurajaţi să continue enunţuri emoţionale incomplete, alegând fie cartonaşul cu expresia facială, fie cartonaşul cu eticheta emoţiei corespunzătoare. Enunţurile descriu situaţii cotidiene din viaţa copilului care provoacă diverse stări emoţionale.

rules:
Educatorul prezintă enunţuri incomplete de tipul: 'Atunci cînd mama îmi cumpără o carte, mă simt...'. Copiii continuă enunţul alegând cartonaşul cu expresia facială sau cartonaşul cu eticheta emoţiei potrivite.

source_excerpt:
Activitate continuaţi enunţul: încurajaţi copiii să continue enunţul prin a alege fie cartonaşul cu expresia facială, fie cartonaşul cu eticheta emoţiei ce ar corespunde răspunsului.


name: Ce faci atunci cînd...
category: conflict-empatie
subcategory: inteligenţă emoţională
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 52
skills_developed: conştientizarea emoţiilor, comunicarea, gestionarea fricii
difficulty_level: usor
keywords: frică, reacţii emoţionale, discuţie, întrebări
tags: ["inteligen\u0163\u0103 emo\u0163ional\u0103", "discu\u0163ie de grup", "gr\u0103dini\u0163\u0103"]
language: ro
normalized_name: ce faci atunci cind...
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de discuţie în grup în care copiii sunt invitaţi să reflecteze şi să răspundă la întrebări provocatoare despre reacţiile lor în situaţii emoţionale dificile, cum ar fi frica sau alte stări neplăcute.

rules:
Educatorul invită copiii să participe la discuţii, adresându-le întrebări de tipul: 'Ce faci atunci cînd îţi este frică? Cum te comporţi? La cine apelezi?' Copiii răspund şi discută reacţiile lor.

source_excerpt:
Activitate ce faci atunci cînd...: invitaţi copiii să participe la discuţii, adresîndu-le întrebări provocatoare. Ex.: ce faci atunci cînd îţi este frică? cum te comporţi? La cine apelezi?


name: Am învăţat să zbor
category: conflict-empatie
subcategory: inteligenţă emoţională
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 52
skills_developed: imaginaţia, conştientizarea emoţiilor, exprimarea sentimentelor, comunicarea
difficulty_level: usor
keywords: zbor, imaginaţie, sentimente, visuri, călătorie imaginară
tags: ["inteligen\u0163\u0103 emo\u0163ional\u0103", "vizualizare", "gr\u0103dini\u0163\u0103"]
language: ro
normalized_name: am invatat sa zbor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate imaginativă în care copiii sunt invitaţi într-o călătorie simbolică pe aripile vântului. Prin întrebări ghidate, copiii reflectează asupra destinaţiilor visate, sentimentelor trezite de zbor, emoţiilor pe care ar dori să le lase în urmă şi viselor pe care ar dori să li se împlinească.

rules:
Educatorul invită copiii la o călătorie imaginară pe aripile vântului, punând întrebări: 'Dacă, printr-o minune, am putea zbura, ce colţişor al lumii aţi alege ca destinaţie? Ce sentimente v-ar trezi acest zbor? Dacă aţi putea lăsa în urmă unele emoţii, stări, care ar fi acestea? Dacă visele ar prinde aripi, care dintre ele aţi dori să vi se împlinească? Dacă aţi putea zbura, ce pasăre v-ar plăcea să fiţi?' În timpul activităţii se poate 'ateriza' de câteva ori pentru a discuta.

source_excerpt:
Activitate am învăţat să zbor: invitaţi copiii într-o călătorie "pe aripile vîntului": Dacă, printr-o minune, am putea zbura, ce colţişor al lumii aţi alege ca destinaţie? ce sentimente v-ar trezi acest zbor?


name: Rătăcitul
category: conflict-empatie
subcategory: depăşirea fricii
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 55-56
materials_category: jucării
materials_list: jucării moi (de ex., căţeluş de pluş)
skills_developed: gestionarea fricii de separare, imaginaţia, exprimarea emoţiilor, empatia
difficulty_level: mediu
keywords: frică, separare, căţeluş, aventuri, joc terapeutic
tags: ["anxietate", "joc de rol", "terapie prin joc", "gr\u0103dini\u0163\u0103"]
language: ro
normalized_name: ratacitul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc terapeutic pentru copii de 4-7 ani care ajută la depăşirea fricii de separare şi dezorientare. Folosind jucării moi (de ex., un căţeluş de pluş), copilul mimează starea unui animal rătăcit şi ulterior construieşte o povestioară despre aventurile acestuia, cu final fericit.

rules:
Se pot folosi jucării moi; numărul de participanţi este nelimitat. Educatorul spune că într-o casă trăia un căţeluş (copilul spune dacă acestuia îi era bine) şi că într-o zi s-a rătăcit. Copilul gesticulează şi mimează dezorientarea, spaima, disperarea căţeluşului. Se discută cauza rătăcirii. Dacă copilul participă entuziast, se alcătuieşte împreună o povestioară despre aventurile rătăcitului; dacă subiectul îl traumatizează, se povesteşte rapid un sfârşit fericit şi se revine la joc peste câteva zile. Trebuie evidenţiate aventurile şi bunătatea personajelor întâlnite, nu întâmplările negative.

variations:
Dacă copilul consideră că căţelului nu i-a fost bine, firul poveştii poate fi derulat astfel încât el să fie găsit de alţi oameni sau chiar de copil.

source_excerpt:
rătăcituL (pentru copii de 4-7 ani)
Se pot folosi jucării moi. Numărul de participanţi este nelimitat.


name: Măştile fricii
category: conflict-empatie
subcategory: depăşirea fricii
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 56
materials_category: materiale creative
materials_list: materiale pentru confecţionat măşti
skills_developed: gestionarea fricii, curajul, creativitatea
difficulty_level: mediu
keywords: frică, mască, joc de rol, curaj
tags: ["anxietate", "terapie prin joc", "gr\u0103dini\u0163\u0103", "confec\u0163ionare"]
language: ro
normalized_name: mastile fricii
extraction_confidence: high
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source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc pentru copii de 4-7 ani în care copiii confecţionează măşti ale fricii şi pe rând se sperie unii pe alţii. Jocul trebuie desfăşurat cu glume şi zâmbete pentru a inhiba sentimentul de frică, ajutând copiii să înfrunte şi să domine frica prin joc.

rules:
Copiii confecţionează o mască a fricii şi pe rând, cu ea, se sperie unii pe alţii. Jocul trebuie desfăşurat cu multe glume şi zâmbete. Maturii nu participă la joc. Nu se permite supraexcitarea copiilor (un acces brusc de frică poate duce la agresivitate). Dacă un copil nu doreşte să îşi asume rolul celui care se teme şi preferă să-i sperie pe ceilalţi, nu se insistă. Se organizează o dată pe săptămână. Se introduc treptat elemente noi: copilul alungă masca (fără forţă fizică).

source_excerpt:
MăştiLe fricii (pentru copii de 4-7 ani)
Copiii sînt rugaţi să confecţioneze o mască a fricii, cu care, pe rînd, se vor speria unii pe alţii.


name: Transformarea răufăcătorului din poveşti
category: conflict-empatie
subcategory: depăşirea fricii
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 56-57
materials_category: materiale desen
materials_list: hârtie, creioane colorate, markere
skills_developed: gestionarea fricii, creativitatea, imaginaţia
difficulty_level: usor
keywords: frică, poveşti, desen, transformare, răufăcător
tags: ["anxietate", "terapie prin desen", "gr\u0103dini\u0163\u0103", "pove\u015fti"]
language: ro
normalized_name: transformarea raufacatorului din povesti
extraction_confidence: high
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source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc pentru copii de 4-7 ani menit să combată frica de personajele negative din poveşti. Copiii decid în cine sau în ce s-a transformat răufăcătorul care le irită imaginaţia şi ilustrează aceasta prin desene, transformând personajul înfricoşător într-o fiinţă inofensivă.

rules:
Ideea jocului rezidă în a hotărî în cine sau în ce s-a transformat răufăcătorul din poveşti care irită imaginaţia copiilor şi a ilustra aceasta prin desene. Pentru un copil de 4 ani este important că monstrul s-a transformat într-o fiinţă deloc înspăimântătoare. În conversaţia cu copiii se exclude cuvântul 'frică' din vocabular.

source_excerpt:
tranSforMarea răufăcătoruLui Din PoVeşti (pentru copii de 4-7 ani)
Ideea jocului rezidă în a hotărî în cine sau în ce s-a transformat răufăcătorul din poveşti care irită imaginaţia copiilor şi a ilustra aceasta prin desene.


name: Proiect tematic — metodologie și etape de elaborare
category: altele
subcategory: proiect tematic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 80-82
materials_category: didactice diverse
materials_list: harta proiectului, mulaje, ustensile, enciclopedii, materiale pentru experiențe și explorare
skills_developed: gândire critică, colaborare, comunicare, explorare, creativitate
difficulty_level: mediu
keywords: proiect tematic, activitate integrată, grădiniță, planificare didactică, evaluare
tags: ["proiect tematic", "educa\u021bie timpurie", "metodologie"]
language: ro
normalized_name: proiect tematic — metodologie si etape de elaborare
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodologie pentru realizarea unui proiect tematic în grădiniță, centrat pe copil. Proiectul tematic este o activitate didactică în centrul căreia se află o temă ce prezintă interes pentru copil, abordată din multiple arii curriculare. Implică trei etape: (I) alegerea temei și planificarea activităților (harta proiectului, inventar de materiale și resurse umane); (II) desfășurarea prin explorări, înregistrarea datelor, construcții, desene, picturi, colaje, povestiri, dramatizări; (III) evaluarea — autoevaluarea copiilor și evaluarea de către educatoare.

rules:
Etapa I: alegerea temei (sugerată de copii, propusă de educatoare sau părinți), discuții cu copiii și persoane implicate, planificarea activității (harta proiectului, inventar de materiale, resurse umane). Etapa II: stabilirea de roluri și responsabilități, explorări, înregistrarea datelor și a faptelor, construcții, desene, picturi, colaje, povestiri, dramatizări. Etapa III: adăugarea de detalii, atribuirea unei funcționalități produsului finit, evaluarea proiectului de către educatoare și copii, autoevaluarea copiilor.

variations:
Proiectul poate fi restrîns sau extins în funcție de interesul copiilor. La vîrsta 2-3 și 3-4 ani: familiarizarea cu un animal per activitate. La 4-5 ani: 2 animale per activitate. La 5-7 ani: o specie cu toate caracteristicile.

source_excerpt:
proieCtul tematiC este o activitate centrată pe copil, un demers didactic în centrul căruia se află o temă/subiect ce prezintă interes pentru copil, în a cărei abordare şi soluţionare vor fi implicate mai multe arii curriculare.


name: Proiect tematic: În lumea animalelor — În ogradă la bunici
category: altele
subcategory: proiect tematic grădiniță
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 81-84
materials_category: didactice, naturale, jocuri
skills_developed: cunoașterea lumii animale, comunicare, observare, colaborare, expresie artistică, gândire critică
difficulty_level: mediu
keywords: animale domestice, proiect tematic, grădiniță, 5-6 ani, În lumea animalelor, ogradă la bunici
tags: ["proiect tematic", "animale", "educa\u021bie timpurie", "colaborare cu p\u0103rin\u021bii"]
language: ro
normalized_name: proiect tematic: in lumea animalelor — in ograda la bunici
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Proiect tematic de o săptămână pentru grupa de copii de 5-6 ani, cu tema 'În ogradă la bunici' din proiectul mai amplu 'În lumea animalelor'. Copiii explorează animale domestice prin activități variate: observare, joc, dramatizări, desen, modelare, muzică. Proiectul include colaborarea cu părinții care aduc materiale (cărți, albume, obiecte din piele/lână, animale domestice), un inventar de probleme prin tehnica celor 3C (Ce știm? Ce vrem să aflăm? Cum putem afla?), și se finalizează cu produse (machete, postere, cărți, albume) și spectacole muzicale.

rules:
Resurse materiale: animale domestice vii și mulaje, planșe și imagini cu animale domestice, blană, piele, lână, diferite produse sau obiecte confecționate din materialele furnizate de animale, grăunțe, știuleți de porumb, tărîțe, fîn etc., jetoane, jocuri, puzzle, cuburi, domino, cărți de joc, jucării, cărți de colorat și de povești, reviste, albume, manuale, atlas zoologic, casetofon, diafilme, diapozitive, costume și măști pentru dramatizări, instrumente de scris și de colorat, plastilină. Resurse umane: copii, părinți, educatoare, specialiști (profesor de biologie, asistent veterinar). Metode: cubul, explozia stelară, turul galeriei, ciorchinele, Bula dublă, observarea spontană și dirijată, lectura, povestirea, problematizarea, explicația și demonstrația, experiențe, exercițiul, jocul.

variations:
Proiectul mai larg 'În lumea animalelor' acoperă subteme: În ogradă la bunici, Animale de pădure, Animale acvatice, Reptile, cu subteme suplimentare despre clasificări, înfățișare, îngrijire, rase, hrană, mod de viață, daune, foloase, specii, înmulțire.

source_excerpt:
tema proiectului: În lumea animalelor
tema săptămînii: În ogradă la bunici, vîrsta 5-6 ani
resurse materiale: animale domestice vii şi mulaje; planşe şi imagini cu animale domestice

materials_list:
animale domestice vii și mulaje, planșe și imagini, blană, piele, lână, grăunțe, știuleți de porumb, tărîțe, fîn, jetoane, jocuri, puzzle, cuburi, domino, cărți de joc, cărți de colorat și de povești, reviste, albume, manuale, atlas zoologic, casetofon, diafilme, diapozitive, costume și măști pentru dramatizări, instrumente de scris și de colorat, plastilină


name: Jocul didactic Graiul animalelor
variations: Varianta Graiul păsărilor: copiii imită sunetele păsărilor de curte.
category: jocuri-cercetasesti
subcategory: animale domestice
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
source_excerpt: jocul didactic Graiul animalelor.
skills_developed: comunicare, cunoasterea animalelor, vocabular
difficulty_level: usor
keywords: animale domestice, sunete, graiul animalelor
tags: ["gradinita", "animale", "joc didactic"]
language: ro
normalized_name: jocul didactic graiul animalelor
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc didactic în care copiii imită sunetele scoase de diferite animale domestice. Copiii denumesc animalele, foloasele, modul de trai, adaptarea la succesiunea anotimpului și zi-noapte, formulând întrebări și răspunsuri (Cine? Ce? Când?). Jocul se desfășoară frontal, în grupă de copii de 5-6 ani.

rules:
Copiii observă și descriu animale după tablou, apoi participă la jocul didactic în care imită graiul (sunetele) animalelor domestice. Se utilizează tehnica explozie stelară.


name: Jocul didactic Cine şi unde se află
category: jocuri-cercetasesti
subcategory: orientare spatiala
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
materials_category: planșe
materials_list: imagini cu animale, planșe
skills_developed: orientare spatiala, vocabular, comunicare
difficulty_level: usor
keywords: spatiu, prepozitii, animale, pozitie
tags: ["gradinita", "orientare spatiu", "joc didactic"]
language: ro
normalized_name: jocul didactic cine si unde se afla
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc didactic de orientare spațială în care copiii identifică locul animalelor și al păsărilor în raport cu sine sau cu alt animal/pasăre, folosind prepoziții și adverbe spațiale: în față, în spate, sus, jos, lângă, pe, sub, dreapta/stânga.

rules:
Copiii observă imagini cu animale și păsări și formulează enunțuri despre poziția acestora în spațiu, aplicând prepoziții: pe, sub, lângă, după, sus, jos, dreapta/stânga, în spate, în față.

source_excerpt:
jocul didactic cine şi unde se află – să identifice locul animalelor şi al păsărilor în raport cu sine/cu alt animal/pasăre: în faţă, în spate, sus, jos, lîngă, pe, sub, dreapta/stînga.


name: Jocul muzical Cocoşel şi găinuşe
variations: Jocul muzical O răţuşcă şi un răţoi – variantă similară cu tema rațelor.
category: cantece-ceremonii
subcategory: jocuri muzicale
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
source_excerpt: 2. Jocul muzical cocoşel şi găinuşe.
skills_developed: muzica, ritm, miscare
difficulty_level: usor
keywords: cocosul, gainusa, joc muzical, pasari de curte
tags: ["gradinita", "muzica", "animale"]
language: ro
normalized_name: jocul muzical cocosel si gainuse
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc muzical pentru copii de grădiniță cu tema animalelor de curte, în special cocoșul și găina. Este folosit ca activitate recreativă în programul zilnic.


name: Joc de rol De-a fermierul
variations: Variante: De-a doctorul veterinar; Ograda bunicilor.
category: jocuri-cercetasesti
subcategory: joc de rol
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
source_excerpt: JOC DE ROL De-a fermierul; De-a doctorul veterinar; ograda bunicilor.
skills_developed: joc simbolic, comunicare, cooperare
difficulty_level: usor
keywords: fermier, animale domestice, joc de rol
tags: ["gradinita", "joc de rol", "ferma"]
language: ro
normalized_name: joc de rol de-a fermierul
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de rol în care copiii simulează activitățile unui fermier, îngrijind animale domestice. Jocul se desfășoară la centrul de joc de rol din grădiniță.


name: Dramatizarea Punguţa cu doi bani
variations: Dramatizarea Casa mîţei – altă poveste dramatizată în aceeași săptămână.
category: cantece-ceremonii
subcategory: dramatizare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
source_excerpt: Joc de rol: vor pune în scenă un fragment din povestea Punguţa cu doi bani.
materials_category: costume
materials_list: măști, costume
skills_developed: expresivitate, memorie, comunicare, colaborare
difficulty_level: mediu
keywords: punguța cu doi bani, dramatizare, poveste
tags: ["gradinita", "dramatizare", "teatru"]
language: ro
normalized_name: dramatizarea punguta cu doi bani
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Dramatizare a poveștii tradiționale românești "Punguța cu doi bani" de Ion Creangă. Copiii pun în scenă un fragment din poveste, la centrul de joc de rol.

rules:
Copiii pun în scenă un fragment din povestea Punguța cu doi bani, în cadrul centrului de joc de rol.


name: Pisica acrobată
category: sports-active
subcategory: pauza dinamica
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 86
source_excerpt: Pisica acrobată.
skills_developed: miscare, echilibru, coordonare
difficulty_level: usor
keywords: pisica, acrobatie, pauza dinamica
tags: ["gradinita", "miscare", "pauza"]
language: ro
normalized_name: pisica acrobata
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc sau activitate dinamică cu tema pisicii acrobate, folosită ca pauză dinamică în programul zilnic de grădiniță.


name: Jocul muzical O răţuşcă şi un răţoi
category: cantece-ceremonii
subcategory: jocuri muzicale
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 85
source_excerpt: jocul muzical o răţuşcă şi un răţoi.
skills_developed: muzica, ritm, miscare
difficulty_level: usor
keywords: ratusca, ratoi, joc muzical, pasari
tags: ["gradinita", "muzica", "animale"]
language: ro
normalized_name: jocul muzical o ratusca si un ratoi
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc muzical pentru copii de grădiniță cu tema rațelor (rățușcă și rățoi). Se desfășoară la centrul de muzică și ritmică.


name: Joc de mişcare Pisicuţe la vînat şoareci
category: sports-active
subcategory: jocuri de miscare
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 86
materials_category: echipament sport
materials_list: bancă de gimnastică
skills_developed: coordonare, echilibru, forta, miscare
difficulty_level: usor
keywords: pisica, soareci, tarare, catarare, educatie fizica
tags: ["gradinita", "educatie fizica", "miscare"]
language: ro
normalized_name: joc de miscare pisicute la vinat soareci
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de mișcare în care copiii imită pisicile care vânează șoareci, tărându-se în 4 labe. Se combină cu exercițiul de cătărare pe banca de gimnastică cu pas alternat.

rules:
Copiii se târăsc în 4 labe imitând pisicuțele la vânătoare de șoareci, apoi se cațără pe banca de gimnastică cu pas alternat.

source_excerpt:
educaţie fizică: se vor tîrî în 4 labe, Pisicuţe la vînat şoareci, se vor căţăra pe banca de gimnastică cu pas alternat.


name: Trenuţul vesel
category: icebreakers
subcategory: grupare
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 95
skills_developed: fonematica, cooperare, organizare
difficulty_level: usor
keywords: tren, grupare, sunete, centru de activitate
tags: ["gradinita", "icebreaker", "grupare", "fonematica"]
language: ro
normalized_name: trenutul vesel
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de grupare și distribuire în centre de activitate: copiii se prind unul de altul formând un tren, iar educatoarea anunță că vor călători și se vor opri în diferite stații/centre, unde vor coborî doar copiii al căror nume începe cu un sunet specificat.

rules:
Copiii se prind unul de altul formând un tren. Educatoarea anunță că vor călători și se vor opri în diferite stații (centre). La fiecare stație coboară doar copiii al căror nume începe cu sunetul specificat (de exemplu, 'E', 'A', 'B'). Educatoarea poate combina 2-3 sunete pentru a echilibra numărul celor ce coboară.

source_excerpt:
prin diferite jocuri: de exemplu, trenuţul vesel (copiii se prind unul de altul, iar educatorul/educatoarea îi anunţă că vor călători, se vor opri în diferite staţii/centre, unde vor coborî doar copiii al căror nume începe cu sunetul „E" ori „A", ori „B" etc.


name: Săculeţul fermecat
category: jocuri-cercetasesti
subcategory: joc senzorial
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 104-105
source_excerpt: jocul Săculeţul fermecat – copilul va extrage din săculeţ un obiect/jucărie şi îl/o va numi
materials_category: jucarii/obiecte
materials_list: săculeț, obiecte diverse sau jucării
skills_developed: recunoașterea obiectelor, denumire, percepție tactilă și vizuală
difficulty_level: usor
keywords: săculeț, jucării, denumire, recunoaștere
tags: ["prescolari", "2-3 ani", "senzorial", "vocabular"]
language: ro
normalized_name: saculetul fermecat
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un joc în care copilul extrage dintr-un săculeţ un obiect sau o jucărie și o numește. Copilul percepe și manipulează personal o singură jucărie, asupra căreia îşi concentrează atenţia; o va numi sau va repeta după educator denumirea ei, iar bucuria condiţionată de «descoperire» va contribui la învăţarea mai temeinică.

rules:
Educatorul pregătește un săculeț cu mai multe obiecte/jucării. Copilul extrage pe rând câte un obiect și îl numește. Activitatea se potrivește cel mai bine copiilor de 2-3 ani care recunosc obiectele percepându-le vizual, auditiv și tactil.


