# activities

name: Priveşte şi denumeşte
rules: Educatorul prezintă pe rând imagini cu diverse jucării. Copiii privesc imaginile și le denumesc.
category: altele
subcategory: joc de vocabular
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 105
materials_category: imagini
materials_list: imagini cu jucării
skills_developed: recunoaștere vizuală, vocabular, denumire
difficulty_level: usor
keywords: imagini, jucării, denumire
tags: ["prescolari", "vizual", "vocabular"]
language: ro
normalized_name: priveste si denumeste
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care educatorul prezintă imagini cu diferite jucării, iar copiii le numesc. Activitate de recunoaștere vizuală cu imagini.

source_excerpt:
jocul Priveşte şi denumeşte – educatorul/educatoarea va prezenta imagini cu diferite jucării, iar copiii le vor numi


name: Arată şi numeşte
rules: Pe o masă se pun mai multe obiecte de categorii diferite. Copilul alege un obiect și îl numește.
category: altele
subcategory: joc de vocabular
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 105
materials_category: obiecte diverse
materials_list: jucării, fructe, obiecte de igienă
skills_developed: vocabular, recunoaștere, clasificare
difficulty_level: usor
keywords: obiecte, denumire, recunoaștere
tags: ["prescolari", "vocabular"]
language: ro
normalized_name: arata si numeste
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care educatorul propune copiilor să ia din mulțimea obiectelor de pe masă unul (jucărie, fruct, obiect de igienă personală etc.) și să îl numească.

source_excerpt:
jocul arată şi numeşte – educatorul/educatoarea va propune copiilor să ia din mulţimea obiectelor de pe masă unul (jucărie, fruct, obiect de igienă personală ş.a.) şi să-l numească


name: Lucrul cu tabloul
category: altele
subcategory: activitate de vocabular
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 105
materials_category: tablou ilustrat
materials_list: tablou cu jucării
skills_developed: vocabular, recunoaștere vizuală
difficulty_level: usor
keywords: tablou, jucării, denumire
tags: ["prescolari", "vizual"]
language: ro
normalized_name: lucrul cu tabloul
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Educatorul demonstrează un tablou pe care sunt redate mai multe jucării, iar copiii le numesc. Activitate de recunoaștere vizuală bazată pe un tablou ilustrat.

rules:
Educatorul prezintă un tablou cu mai multe jucării reprezentate. Copiii privesc tabloul și numesc jucăriile pe care le recunosc.

source_excerpt:
lucrul cu tabloul – educatorul/educatoarea va demonstra un tablou pe care sînt redate mai multe jucării şi copiii le vor numi


name: Ghici ce am aici
category: jocuri-cercetasesti
subcategory: joc de ghicit
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 105
materials_category: jucarii/obiecte
materials_list: cutie, jucărie ascunsă
skills_developed: ascultare activă, deducție, vocabular
difficulty_level: usor
keywords: ghicire, jucărie, descriere, ascuns
tags: ["prescolari", "ghicitori", "deduc\u021bie"]
language: ro
normalized_name: ghici ce am aici
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care educatoarea propune copiilor să ghicească, după descriere, jucăria ascunsă în cutie. Copiii ascultă descrierea și încearcă să identifice jucăria fără să o vadă.

rules:
Educatoarea ascunde o jucărie în cutie și o descrie fără să o arate. Copiii încearcă să ghicească ce jucărie este pe baza descrierii.

source_excerpt:
jocul Ghici ce am aici – educatoarea va propune copiilor să ghicească, după descriere, jucăria ascunsă în cutie


name: Poster cu jucării
category: creative-stem
subcategory: activitate plastică/clasificare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 105
materials_category: materiale plastice
materials_list: imagini diverse, poster/carton, lipici
skills_developed: clasificare, discriminare vizuală, motricitate fină
difficulty_level: usor
keywords: poster, imagini, clasificare, jucării
tags: ["prescolari", "activitate manual\u0103", "clasificare"]
language: ro
normalized_name: poster cu jucarii
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Copiii selectează din mulțimea de imagini și aplică pe poster doar imaginile ce reprezintă jucării. Activitate de clasificare și lipire.

rules:
Se pun la dispoziție imagini din diverse categorii. Copiii selectează doar imaginile cu jucării și le lipesc pe un poster.

source_excerpt:
poster – copiii vor selecta din mulţimea de imagini şi vor aplica pe poster doar imaginile ce reprezintă jucării


name: Loto în culori
category: jocuri-cercetasesti
subcategory: joc de culori
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 107-108
materials_category: jetoane/cartonașe
materials_list: jetoane colorate
skills_developed: recunoașterea culorilor, potrivire, exprimare emoțională
difficulty_level: usor
keywords: culori, jetoane, potrivire, loto
tags: ["prescolari", "culori", "loto"]
language: ro
normalized_name: loto in culori
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care copiii împerechează jetoanele după culoare sau nuanță. Participantul care rămâne cu jetonul fără pereche va denumi culoarea și va spune ce simte atunci când o privește.

rules:
Se distribuie jetoane colorate copiilor. Copiii caută perechile de jetoane cu aceeași culoare sau nuanță. Cel care rămâne cu un jeton fără pereche denumește culoarea și descrie ce simte.

source_excerpt:
jocul Loto în culori – copiii împerechează jetoanele după culoare sau nuanţă. Participantul care rămîne cu jetonul fără pereche, va denumi culoarea şi va spune ce simte atunci cînd o priveşte


name: Caută culorile
category: jocuri-cercetasesti
subcategory: joc de culori
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 108
materials_category: cartonașe/desen
materials_list: cartonașe colorate, tablă sau foaie, cretă sau creioane
skills_developed: recunoașterea culorilor, observație, desen, asociere
difficulty_level: usor
keywords: culori, cartonașe, căutare, desen
tags: ["prescolari", "culori", "observa\u021bie"]
language: ro
normalized_name: cauta culorile
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care copiii extrag, pe rând, câte un cartonaș colorat, caută în sala de grupă un obiect de aceeași culoare și desenează obiectul respectiv pe tablă sau pe foaie în dreptul bulinei de culoarea dată.

rules:
Se pregătesc cartonașe colorate. Fiecare copil extrage un cartonaș, caută în cameră un obiect de acea culoare și îl desenează pe tablă sau foaie lângă bulina colorată corespunzătoare.

source_excerpt:
jocul caută culorile – copiii extrag, pe rînd, cîte un cartonaş colorat, caută în sala de grupă un obiect de aceeaşi culoare şi desenează obiectul respectiv pe tablă/pe foaie în dreptul bulinei de culoarea dată


name: Observă diferenţele!
category: jocuri-cercetasesti
subcategory: joc de observație
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 114-115
skills_developed: observație, memorie vizuală, atenție la detalii
difficulty_level: mediu
keywords: observație, schimbări, memorie, diferențe
tags: ["memorie vizual\u0103", "observa\u021bie"]
language: ro
normalized_name: observa diferentele!
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în care copilul privește atent în jurul lui, iese din cameră, iar adultul rearanjează unele obiecte. Copilul intră înapoi și trebuie să indice ce s-a schimbat.

rules:
Copilul examinează atent camera. Iese afară. Adulii mută sau rearanjează câteva obiecte. Copilul revine și indică ce s-a schimbat față de cum era înainte.

source_excerpt:
Copilul va privi atent în jurul lui, după care va ieşi din cameră. Rearanjaţi unele obiecte şi rugaţi-l să intre în cameră şi să indice ce s-a schimbat.


name: Observă diferențele!
category: jocuri-cercetasesti
subcategory: observare
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 114
skills_developed: observare, memorie vizuală, atenție
difficulty_level: usor
keywords: observare, diferente, schimbare, memorie
tags: ["inteligenta vizual-spatiala"]
language: ro
normalized_name: observa diferentele!
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de observare în care copilul studiază obiectele dintr-o cameră, iese afară, iar în absența sa educatorul rearanjează unele obiecte. La întoarcere, copilul trebuie să identifice ce s-a schimbat.

rules:
Copilul va privi atent în jurul lui, după care va ieși din cameră. Rearanjaţi unele obiecte și rugaţi-l să intre în cameră și să indice ce s-a schimbat.

source_excerpt:
Copilul va privi atent în jurul lui, după care va ieşi din cameră. Rearanjaţi unele obiecte şi rugaţi-l să intre în cameră şi să indice ce s-a schimbat.


name: Alege-ţi cartoful!
category: jocuri-cercetasesti
subcategory: joc senzorial/observație
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 115
materials_category: obiecte naturale
materials_list: plasă sau cutie, mai mulți cartofi
skills_developed: observație, percepție tactilă, descriere, recunoaștere
difficulty_level: usor
keywords: cartof, recunoaștere, observație, tactil
tags: ["senzorial", "observa\u021bie", "natur\u0103"]
language: ro
normalized_name: alege-ti cartoful!
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de recunoaștere în care copilul își alege un cartof dintr-o plasă cu mai mulți cartofi, îl examinează atent, după care îl pune înapoi. Copilul trebuie să scoată din plasă același cartof și să explice de ce l-a recunoscut.

rules:
Copilul alege un cartof dintr-o plasă/cutie, îl examinează cu atenție. Cartoful este pus înapoi. Copilul trebuie să regăsească același cartof și să explice cum l-a recunoscut.

source_excerpt:
Rugaţi copilul să-şi aleagă un cartof dintr-o plasă/cutie cu mai mulţi cartofi, după care să-l examineze atent. Puneţi cartoful la loc. Întrebaţi-l dacă poate să scoată din plasă acelaşi cartof şi de ce?


name: Alege-ți cartoful!
category: jocuri-cercetasesti
subcategory: observare senzorială
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 114
materials_category: alimente
materials_list: plasă sau cutie cu cartofi
skills_developed: observare, discriminare vizuală, memorie tactilă
difficulty_level: usor
keywords: cartof, observare, identificare, diferentiere
tags: ["inteligenta vizual-spatiala", "senzorial"]
language: ro
normalized_name: alege-ti cartoful!
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de observare atentă în care copilul alege un cartof dintr-o plasă, îl examinează cu atenție pentru a-i rememora detaliile, după care îl pune înapoi și trebuie să-l regăsească printre ceilalți cartofi.

rules:
Rugaţi copilul să-şi aleagă un cartof dintr-o plasă/cutie cu mai mulţi cartofi, după care să-l examineze atent. Puneţi cartoful la loc. Întrebaţi-l dacă poate să scoată din plasă acelaşi cartof şi de ce.

source_excerpt:
Rugaţi copilul să-şi aleagă un cartof dintr-o plasă/cutie cu mai mulţi cartofi, după care să-l examineze atent. Puneţi cartoful la loc. Întrebaţi-l dacă poate să scoată din plasă acelaşi cartof şi de ce?


name: Cubul
category: team-building
subcategory: metode interactive
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 119-120
materials_category: materiale didactice
skills_developed: gândire critică, cooperare, comunicare, analiză, creativitate
difficulty_level: mediu
keywords: cub, descrie, compara, analiza, argumente, grupuri
tags: ["metode interactive", "predare-invatare", "grupe mari"]
language: ro
normalized_name: cubul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă interactivă de grup pentru explorarea unui subiect nou sau cunoscut din mai multe perspective, utilizând un cub cu fețe colorate fiecare corespunzând unui verb: descrie, compară, asociază, analizează, aplică, argumentează. Copiii sunt împărțiți în grupuri, fiecare grup primind un verb și rezolvând sarcina corespunzătoare.

rules:
Se confecționează un cub cu latura de 50 cm, cu fețe colorate diferit, fiecărei fețe corespunzându-i un verb. Se formează grupuri de 4-5 copii și se alege un lider. Se anunță sarcina și timpul. Grupurile discută, realizează sarcina și prezintă răspunsul. Ordinea etapelor: Descrie, Compară, Asociază, Analizează, Aplică, Argumentează.

variations:
În grupele de 3-5 ani, vor fi folosite mai puține fețe ale cubului sau toate fețele, dar cu sarcini mai simple. Cubul poate fi folosit în combinație cu Brainstorming-ul și jocul de rol.

source_excerpt:
Această metodă este indicată pentru explorarea unui subiect nou sau cunoscut, pentru a fi îmbogăţit cu noi cunoştinţe, sau a unei situaţii din mai multe perspective şi presupune respectarea următorilor paşi: descrierea, compararea, asocierea, analizarea, aplicarea şi argumentarea.

materials_list:
cub din carton/placaj/burete cu latura 50 cm, fețe colorate diferit, ecusoane, imagini/jetoane, carioca, coli de hârtie A4


name: Floarea de Nufăr (Metoda Lotus)
category: team-building
subcategory: metode interactive
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 121-123
materials_category: materiale didactice
materials_list: simbolul florii de lotus, fișe/jetoane cu imagini, cartonașe, carioca
skills_developed: gândire divergentă, cooperare, creativitate, sistematizare
difficulty_level: mediu
keywords: lotus, floare de nufar, subteme, diagrama, grupe
tags: ["metode interactive", "predare-invatare", "grupe mari"]
language: ro
normalized_name: floarea de nufar (metoda lotus)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă interactivă de lucru în grupuri mici care permite stabilirea de relații între noțiuni pe baza unei teme principale, din care derivă alte 8 subteme concretizate în 8 idei. Se construiește o diagramă cu centrul (tema principală) și 8 petale (subteme). Obiectivul este stimularea inteligențelor multiple și a potențialului creativ.

rules:
1. Se construiește schema/diagrama. 2. Se prezintă problema sau tema centrală scrisă în centru. 3. Grupul de copii se gândește la conținuturi legate de tema principală. 4. Se stabilesc în grupuri mici noi conexiuni pentru cele 8 subteme, notate pe petale de la A la H. 5. Se prezintă rezultatele, se analizează și se apreciază produsele.

variations:
Lotus de grup cu tema 'Ce putem face cu el/ea?' (produse alimentare) pentru grupa mare; Lotus de grup cu tema 'Reguli de comportare în pădure' pentru grupa pregătitoare.

source_excerpt:
Această modalitate interactivă de lucru în grupuri mici oferă posibilitatea stabilirii de relaţii între noţiuni pe baza unei teme principale, din care derivă alte 8 subteme, concretizate în 8 idei ce vor fi abordate în activitate.


name: Piramida și Diamantul
category: team-building
subcategory: metode de evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 123-125
materials_category: materiale didactice
skills_developed: sinteză, clasificare, ordonare, comunicare
difficulty_level: usor
keywords: piramida, diamant, clasificare, sinteza, evaluare
tags: ["metode interactive", "fixare si consolidare", "evaluare"]
language: ro
normalized_name: piramida si diamantul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de fixare și evaluare cu obiectivul de a dezvolta capacitatea de sinteză a principalelor probleme, informații și idei ale unei teme. Copiii construiesc o piramidă din pătrate de culori diferite, grupând și ordonând cunoștințele. Diamantul se realizează similar, dar adaugă trepte și în jos față de piramidă.

rules:
1. Se decupează mai multe pătrate de culori diferite. 2. Se construiește piramida după îndrumările verbale ale educatorului (pătrate grupate după culoare, pătratul roșu în vârf, pătratele galbene alăturate etc.). 3. Se prezintă piramida. Varianta simplificată: se confecționează benzi de lungimi diferite, se sortează și se așeză crescător pe orizontală.

variations:
Diamantul: se realizează ca și Piramida, dar de la baza acestuia se construiesc tot atâtea trepte și în jos. Exemple de teme: piramida alimentelor, piramida prieteniei, piramida familiei, piramida florilor, piramida personajelor.

source_excerpt:
Aceasta are ca obiectiv dezvoltarea capacităţii de a sintetiza principalele probleme, informaţii, idei ale unei teme sau ale unui text literar.

materials_list:
pătrate colorate decupate, benzi de lungimi diferite, schema piramidei, jetoane cu cifre, imagini cu legume/fructe/animale


name: Ciorchinele
category: team-building
subcategory: metode interactive
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 125-127
materials_category: materiale didactice
skills_developed: gândire liberă, asociere, comunicare, cooperare, sistematizare
difficulty_level: usor
keywords: ciorchine, conexiuni, idei, asociere, brainstorming
tags: ["metode interactive", "fixare si consolidare"]
language: ro
normalized_name: ciorchinele
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de fixare care exersează gândirea liberă a copiilor asupra unei teme și facilitează realizarea de conexiuni între idei, actualizând cunoștințele anterioare. Copiii plasează imaginea sau cuvântul temei în centru și adaugă în jur cuvinte/imagini asociate, unind prin linii. Poate fi practicată individual, în perechi, în grupuri mici sau frontal.

rules:
1. Se comunică sarcina de lucru. 2. Copiii lucrează individual: plasează imaginea/cuvântul temei în centrul foii, selectează imagini sau fișe asociate și le plasează în jur, le încercuiesc și le unesc prin linii cu tema centrală. 3. Activitate în perechi: prezintă ciorchinele și completează cu informații noi. 4. Activitate în grupuri. 5. Activitate frontală pe flipchart. 6. Sinteză finală.

variations:
Varianta I pentru grupe mari/pregătitoare; Varianta II - elaborat frontal la începutul activității prin brainstorming; Varianta III - împărțirea în grupuri, fiecare responsabil de o ramură.

source_excerpt:
Metoda respectivă exersează gîndirea liberă a copiilor asupra unei teme şi facilitează realizarea unor conexiuni între idei, actualizînd cunoştinţele anterioare.

materials_list:
foaie de hârtie, semnul întrebării, fișe cu cuvinte, jetoane cu imagini/simboluri, carioca, flipchart


name: Diagrama Venn
category: team-building
subcategory: metode de evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 127-128
materials_category: materiale didactice
materials_list: foaie de hârtie cu 2 cercuri intersectate, jetoane cu imagini/simboluri, fișe cu cuvinte
skills_developed: comparare, analiza, clasificare, argumentare
difficulty_level: usor
keywords: Venn, diagrama, asemănări, deosebiri, comparare
tags: ["metode interactive", "fixare si consolidare", "evaluare"]
language: ro
normalized_name: diagrama venn
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de sistematizare a cunoștințelor care se aplică în activități de observare, jocuri didactice și dezbateri. Copiii completează două cercuri intersectate (fiecare reprezentând un element diferit), plasând în spațiul comun asemănările și în zonele distincte caracteristicile proprii fiecărui element.

rules:
1. Se comunică sarcina de lucru (ex., asemănări și deosebiri între câine și vacă). 2. Copiii completează diagrama individual cu imagini/cuvinte/simboluri în cercurile corespunzătoare și în spațiul de intersecție. 3. Activitate în perechi sau grupuri mici cu schimb de informații. 4. Activitate frontală pe coală mare.

variations:
Poate fi utilizată pentru: transportul acvatic și terestru, mobilă, profesii, vieţuitoarele apei, legume etc.

source_excerpt:
Este o metodă ce se aplică în activităţi de observare, jocuri didactice, dezbateri, în vederea sistematizării cunoştinţelor sau restructurării ideilor extrase dintr-un text.


name: Brainstorming
category: creative-stem
subcategory: metode de stimulare a creativității
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 128-130
materials_category: materiale didactice
skills_developed: creativitate, gândire divergentă, cooperare, comunicare, evaluare critică
difficulty_level: usor
keywords: brainstorming, idei, creativitate, asalt de idei
tags: ["metode interactive", "stimulare creativitate"]
language: ro
normalized_name: brainstorming
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de stimulare a creativității, denumită 'furtună în creier' sau 'asalt de idei', constând în enunțarea spontană a cât mai multor idei pentru soluționarea unei probleme. Se desfășoară în grupuri de 5-20 de copii. Educatorul supervizează fără a interveni în discuții.

rules:
I. Etapa pregătitoare: selectarea membrilor grupului, organizarea, familiarizarea cu tehnica. II. Etapa productivă: stabilirea temei, emiterea de idei, propunerea de soluții — copiii nu critică, emit cât mai multe idei, le dezvoltă pe ale colegilor. III. Etapa trierii și selecționării ideilor: analiza ideilor emise și optarea pentru soluția finală.

variations:
Exemplu pentru grupe mici (3-5 ani): convorbire 'Care sunt, pentru voi, bucuriile iernii?'. Exemplu pentru grupe mari: concurs de machete 'Curtea bunicilor'.

source_excerpt:
În traducere directă "furtună în creier" sau "asalt de idei", metoda constă în enunţarea spontană a mai multor idei pentru soluţionarea unei probleme.

materials_list:
panou, cutii de diferite mărimi, ambalaje, chibrituri, bețișoare de înghețată, pietre, jucării miniaturale, nasturi, lipici, hârtie


name: Tehnica Viselor
category: creative-stem
subcategory: metode de stimulare a creativității
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 130-131
materials_category: materiale diverse
skills_developed: imaginație, creativitate, cooperare, comunicare, desen
difficulty_level: mediu
keywords: vis, imaginatie, viitor, creativitate, grupe
tags: ["metode interactive", "stimulare creativitate", "grupe preg\u0103titoare"]
language: ro
normalized_name: tehnica viselor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Tehnică de stimulare a imaginației și creativității în care copiii sunt invitați să-și lase imaginația liberă, să presupună cum va arăta viitorul, să compare visul cu realitatea. Copiii sunt organizați în grupuri cu roluri diferite (lingviști, arhitecți, naturaliști, artiști) și creează produse atribuite 'grădiniței viitorului'.

rules:
1. Copiii se organizează în grupuri de câte 4 (prin numărare sau ecusoane). 2. Fiecare grup primește o sarcină diferită (lingviștii creează o povestioară; arhitecții construiesc clădirea; naturaliștii elaborează macheta terenului; artiștii creează un program artistic). 3. Explorarea 'visului' în grup. 4. Prezentarea muncii. 5. O altă sarcină: ce poate fi înfăptuit cu adevărat din imaginat? 6. Prezentarea rezultatelor.

variations:
Varianta simplificată: jocul 'De-a visul' — copiii se întind pe covor, educatorul le povestește un vis (ex., povestea celor două albinuțe), copiii desenează ce și-au imaginat, lucrările se expun și se analizează.

source_excerpt:
Aplicarea acestei tehnici permite copilului să îşi lase imaginaţia în voie, să presupună ce ar putea face în viitor, cum va arăta locuinţa lui, şcoala, parcul etc., cum vor arăta colegii, apoi să compare visul cu realitatea.

materials_list:
hârtie flipchart, carioca, materiale de construcție, materiale naturale, măști, obiecte de îmbrăcăminte, foaie de hârtie


name: Explozia Stelară
category: team-building
subcategory: metode de problematizare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 131-132
materials_category: materiale didactice
materials_list: stea mare, 5 steluțe mici, tablou/imagine tematică, jetoane/imagini
skills_developed: formulare de întrebări, gândire critică, cooperare, comunicare, creativitate
difficulty_level: mediu
keywords: explozie stelara, intrebari, steaua, Ce Cine Unde De ce Cand
tags: ["metode interactive", "problematizare", "grupe mici"]
language: ro
normalized_name: explozia stelara
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de stimulare a creativității și de relaxare bazată pe formularea de întrebări (Ce? Cine? Unde? De ce? Când?) pentru rezolvarea de probleme și realizarea de noi descoperiri. Copiii sunt organizați în 5 grupuri, fiecare primind o întrebare de pe o steluță, și cooperează în elaborarea mai multor întrebări referitoare la tema centrală.

rules:
1. Copiii, așezați în semicerc, primesc problema de rezolvat scrisă pe o stea mare. 2. Pe fiecare din cele 5 steluțe se scrie câte o întrebare: Ce? Cine? Unde? De ce? Când?. Fiecare lider alege 3-4 colegi, organizând 5 grupuri. Un reprezentant al fiecărui grup extrage o întrebare. 3. Grupurile cooperează în elaborarea întrebărilor. 4. Copiii revin în semicerc și prezintă întrebările. Membrii celorlalte grupuri răspund sau formulează întrebări la întrebări. 5. Se apreciază calitatea întrebărilor și cooperarea.

variations:
Poate fi utilizată în: lecturi după imagini, convorbiri, povestiri, jocuri didactice, activități matematice, memorizare de poezii, evaluare.

source_excerpt:
Este o metodă de stimulare a creativităţii, de relaxare a copiilor, care se bazează pe formularea de întrebări în vederea rezolvării de probleme şi realizării de noi descoperiri, prin stabilirea de conexiuni între ideile emise de copii în comun şi individual.


name: Explozia Stelară
category: team-building
subcategory: metode interactive / rezolvare de probleme
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 131-132
materials_category: papetărie
materials_list: stea mare, 5 steluțe mici, markere
skills_developed: formularea întrebărilor, gândire critică, cooperare, comunicare
difficulty_level: mediu
keywords: explozia stelară, întrebări, steluțe, cooperare, creativitate
tags: ["metode interactive", "grup", "\u00eentreb\u0103ri"]
language: ro
normalized_name: explozia stelara
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de stimulare a creativității și relaxare a copiilor, bazată pe formularea de întrebări în vederea rezolvării de probleme. Pe o stea mare se scrie ideea centrală, iar pe 5 steluțe mici câte o întrebare (ce? cine? unde? de ce? când?). Grupurile de copii cooperează pentru a elabora întrebări și răspunsuri.

rules:
1. Copiilor, așezați în semicerc, li se propune problema de rezolvat. Pe steaua mare se scrie ideea centrală. 2. Pe fiecare din cele 5 steluțe se scrie câte o întrebare: ce? cine? unde? de ce? când? Fiecare lider își alege 3-4 colegi, organizându-se 5 grupuri. Un reprezentant al grupului extrage o întrebare. 3. Grupurile cooperează în elaborarea întrebărilor. 4. La expirarea timpului, copiii revin în semicerc și prezintă întrebările elaborate. Membrii celorlalte grupuri răspund la întrebări sau formulează întrebări la întrebări. 5. Se apreciază calitatea și corectitudinea întrebărilor, efortul copiilor și modul de cooperare.

variations:
În grupa mică: copiii răspund la întrebările educatorului. În grupa medie: echipele elaborează întrebări. În grupele mare și pregătitoare: echipele formulează răspunsuri la întrebări. Întrebările pot fi scrise cu culori diferite: roșu – ce?, galben – cine?, verde – unde?, albastru – când?, portocaliu – de ce?

source_excerpt:
Pe fiecare dintre cele 5 steluţe se scrie cîte o întrebare: ce? cine? unde? De ce? cînd? Fiecare lider îşi alege 3-4 colegi, astfel organizîndu-se 5 grupuri. Un reprezentant al grupului extrage o întrebare.


name: Explozia stelară
category: altele
subcategory: evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 155
materials_category: cartonașe/steluțe
materials_list: steluțe cu întrebări scrise
skills_developed: gândire critică, formulare de întrebări, comunicare, ascultare activă
difficulty_level: usor
keywords: evaluare, întrebări, steluțe, arii de activitate
tags: ["evaluare", "gr\u0103dini\u021ba", "metoda \u00eentreb\u0103rilor"]
language: ro
normalized_name: explozia stelara
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de evaluare interactivă prin care un reprezentant din fiecare arie/centru extrage o steluță pe care este scrisă o întrebare. Copiii dintr-o arie/centru adresează întrebări colegilor din altă arie/centru, folosind cuvintele-cheie: ce?, cine?, cum?, de ce?, pentru cine?. Astfel copiii aflp ce au făcut colegii, dar și cu ce, cum, de ce, pentru cine.

rules:
Un reprezentant din fiecare arie/centru extrage o steluță cu o întrebare scrisă. Copiii din centrul alfabetizare aleg grupul căruia îi vor pune întrebări. Grupul adresează toate cele 5 întrebări prevăzute de tehnică (ce?, cine?, cum?, de ce?, pentru cine?), apoi le vine rândul copiilor să formuleze întrebări cu cuvintele-cheie.

source_excerpt:
Şi metoda explozia stelară poate fi aplicată pentru evaluarea activităţii copiilor. Un reprezentant din fiecare arie/centru va extrage o steluţă pe care este scrisă o întrebare.


name: Concurs de machete – Curtea bunicilor
category: creative-stem
subcategory: machetă / construcție creativă
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 129
materials_category: reciclabile
skills_developed: creativitate, cooperare, planificare, comunicare
difficulty_level: mediu
keywords: machetă, curtea bunicilor, reciclabile, construcție, concurs
tags: ["creative", "grup", "reciclabile", "machet\u0103"]
language: ro
normalized_name: concurs de machete – curtea bunicilor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate creativă de tip concurs în care grupuri de 5-7 copii construiesc macheta unei gospodării țărănești (curtea bunicilor) folosind deșeuri și obiecte reciclabile, pe un suport de material plastic spongios sau placaj de 60x100 cm.

rules:
I. Etapa pregătitoare: se anunță tematica, se formează grupuri de 5-7 copii, se stabilește timpul de lucru 15-20 min, se amenajează locul de lucru, se pregătesc materialele, regula: nu critica lucrarea partenerului! II. Etapa productivă: copiii discută, planifică, cooperează și construiesc; după expirarea timpului se face sinteza; copiii prezintă ideile și apreciază lucrările; se fac modificări și completări la lucrările colegilor. III. Etapa trierii și selectării ideilor – evaluarea: macheta rămâne mai mult timp în sala de grupă pentru acumularea de noi idei, selectate de educator și copii.

source_excerpt:
Se anunţă tematica machetei: curtea bunicilor. Se formează grupuri de 5-7 copii. Se stabileşte timpul de lucru: 15-20 min.

materials_list:
panou, cutii de diferite mărimi, ambalaje pentru flori, chibrituri, bețișoare de înghețată, pietre, jucării (animăluțe miniaturale), nasturi, lipici, hârtie, material plastic spongios sau placaj 60x100 cm


name: Brainstorming – Bucuriile iernii
category: icebreakers
subcategory: brainstorming
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 129
skills_developed: gândire creativă, exprimare orală, ascultare activă
difficulty_level: usor
keywords: brainstorming, iarnă, creativitate, exprimare
tags: ["brainstorming", "iarn\u0103", "grup"]
language: ro
normalized_name: brainstorming – bucuriile iernii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de brainstorming în care copiii de 3-5 ani enumeră bucuriile iernii printr-un enunț scurt, fără a repeta ideile colegilor. Metoda stimulează exprimarea liberă și gândirea creativă.

rules:
La începutul activității, copiii stabilesc bucuriile iernii, răspunzând printr-un enunț scurt, fără a repeta ideea colegilor. Cadrul didactic: nu are voie să emită idei, să comenteze; intervine când nu se respectă regulile; urmărește să fie acceptate toate ideile; elimină factorii care blochează manifestarea creativă a copiilor.

variations:
Se pot adresa întrebări de genul: ce s-ar întâmpla dacă...? unde credeți că...? ce poate fi în...? ce ați fi făcut în locul...? De ce vă place...? La ce vă gândiți atunci când auziți cuvântul MOLDOVA?

source_excerpt:
La începutul activităţii, copiii stabilesc bucuriile iernii, răspunzînd printr-un enunţ scurt, fără a repeta ideea colegilor.


name: Tehnica Viselor – Grădinița mea
variations: O variantă mai simplificată este jocul De-a visul.
category: creative-stem
subcategory: imaginație / proiect tematic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 130
materials_category: diverse
skills_developed: imaginație, creativitate, comunicare, cooperare, planificare
difficulty_level: mediu
keywords: visele, imaginație, grădinița viitorului, inteligențe multiple
tags: ["creativitate", "proiect", "grup", "inteligen\u021be multiple"]
language: ro
normalized_name: tehnica viselor – gradinita mea
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Tehnică de stimulare a imaginației și creativității în care copiii din grupa pregătitoare își imaginează cum va arăta grădinița lor în viitor, organizați în 4 grupuri după tipul de inteligență: lingviști, arhitecți, naturaliști și artiști. Fiecare grup realizează o sarcină specifică (povestioară, construcție, machetă sau program artistic).

rules:
1. Copiii sunt organizați în grupuri a câte 4 (prin numărare 1-4, în baza ecusoalelor din piept, în funcție de tipul de inteligență). 2. Grupul I – lingviștii: creați o povestioară din 5-7 propoziții despre cum va arăta grădinița. Grupul II – arhitecții: construiți clădirea grădiniței. Grupul III – naturaliștii: elaborați macheta terenului. Grupul IV – artiștii: creați un program artistic pentru un teatru de păpuși din viitor. 3. Explorarea visului: copiii comunică, fac schimb de idei, elaborează un plan. 4. Prezentarea muncii. 5. Activitate în grup: ce poate fi înfăptuit cu adevărat din ce v-ați imaginat? 6. Prezentarea rezultatelor.

source_excerpt:
Copiii sînt solicitaţi să îşi imagineze cum va arăta grădiniţa lor atunci cînd vor fi mari şi să realizeze următoarele sarcini: grupul I – lingviştii: creaţi o povestioară din 5-7 propoziţii în care să descrieţi cum va arăta grădiniţa voastră atunci cînd veţi fi mari.

materials_list:
hârtie flipchart, carioca, materiale de construcție, materiale naturale, măști, obiecte de îmbrăcăminte


name: De-a Visul
category: creative-stem
subcategory: imaginație / desen
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 131
materials_category: desen
materials_list: foaie de hârtie, creioane colorate, panou pentru expunere
skills_developed: imaginație, ascultare activă, desen, exprimare
difficulty_level: usor
keywords: vis, imaginație, desen, poveste
tags: ["relaxare", "creativitate", "desen"]
language: ro
normalized_name: de-a visul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Variantă simplificată a Tehnicii Viselor. Copiii se întind pe covor, închid ochii și ascultă o poveste narată de educator despre un vis cu albinuțe și flori, imaginându-și scenele. Apoi fiecare desenează ce și-a imaginat, iar lucrările sunt expuse și analizate.

rules:
1. Copiii sunt rugați să se întindă pe covor cu fața în sus, într-o poziție confortabilă. 2. Se comunică sarcina: ne vom juca DE-A VISUL. Vă veți preface că dormiți. Închideți ochii și ascultați-mă atent. 3. Activitate individuală: fiecare copil desenează pe o foaie de hârtie ceea ce și-a imaginat în timpul visului. 4. Prezentarea rezultatelor: lucrările se expun pe un panou și se analizează exactitatea redării visului, se stabilește numărul de elemente, se apreciază amplasarea lor în foaie.

source_excerpt:
Copiii sînt rugaţi să se întindă pe covor cu faţa în sus, într-o poziţie confortabilă. Se comunică sarcina de lucru: ne vom juca DE-A VISUL. Vă veţi preface că dormiţi. Închideţi ochii şi ascultaţi-mă atent.


name: Explozia Stelară – Insectele
category: altele
subcategory: lectură după imagini / natură
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 132-133
materials_category: materiale didactice
materials_list: stea mare, 5 steluțe mici, tablou cu poieniță și insecte, jetoane/imagini cu insecte
skills_developed: cunoașterea insectelor, formularea întrebărilor, comunicare
difficulty_level: usor
keywords: insecte, steluțe, întrebări, poieniță
tags: ["natur\u0103", "lectur\u0103 dup\u0103 imagini", "grup\u0103 mic\u0103"]
language: ro
normalized_name: explozia stelara – insectele
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Exemplu de aplicare a metodei Explozia Stelară la tema Insectele pentru grupa a II-a mică. Copiii primesc un tablou trist (din care lipsesc insectele) și, prin elaborarea de întrebări cu steluțele (cine? ce? unde? când? de ce?), descoperă informații despre insecte și completează tabloul cu jetoane.

rules:
Copiii, așezați în semicerc, sunt anunțați că vor lua parte la un joc cu steluțele, vizitați de o stea surpriză. Prin brainstorming se fac predicții. Se prezintă surpriza – tabloul în poieniță – și problema: tabloul e trist pentru că din poieniță lipsesc insectele. Educatorul prezintă steluța cu întrebarea cine?, adresează întrebări, copiii răspund și aplică imaginile cu insecte pe tablou. La fel se procedează cu celelalte steluțe (ce? unde? când? de ce?). Evaluarea: se stabilesc proporțiile exploziei de steluțe.

source_excerpt:
Se prezintă surpriza – tabloul În poieniţă – şi se enunţă problema: tabloul e trist. De ce? (Pentru că din poieniţă lipsesc insectele). Vom afla de ce tabloul e trist cu ajutorul steluţei mari şi al surioarelor ei mai mici.


name: Pălăriile Gânditoare
category: team-building
subcategory: roluri / gândire critică
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 135
materials_category: materiale didactice
materials_list: 6 pălăriuțe: albă, roșie, neagră, galbenă, verde, albastră
skills_developed: gândire critică, creativitate, exprimare liberă, lucru în echipă
difficulty_level: mediu
keywords: pălăriile gânditoare, roluri, creativitate, gândire critică
tags: ["metode interactive", "roluri", "g\u00e2ndire critic\u0103"]
language: ro
normalized_name: palariile ganditoare
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Tehnică interactivă de stimulare a creativității, bazată pe interpretarea de roluri prin pălăriuțe colorate: albă (informează), roșie (exprimă emoții), neagră (critică), galbenă (gândire pozitivă), verde (idei noi), albastră (lider/moderator). Copiii discută o situație fiecare din perspectiva culorii pălăriei.

rules:
1. Se formează un grup de 6 copii. 2. Se împart pălăriuțele gânditoare. 3. Educatorul prezintă situația, formulată cât mai concis. 4. Copiii discută situația/cazul, ținând cont de culoarea pălăriei care le definește rolul. Varianta I: Se aleg/numesc 6 copii care vor purta câte o pălărie. Varianta II: Se formează 6 grupuri, fiecare purtând o pălăriuță; membrii vor găsi soluții, se vor consulta, fie concomitent, fie prin reprezentant/lider.

variations:
Varianta I: 6 copii individuali, fiecare cu câte o pălărie. Varianta II: 6 grupuri, fiecare reprezentând o culoare.

source_excerpt:
Este o tehnică interactivă de stimulare a creativităţii, bazată pe interpretarea de roluri prin care copiii îşi exprimă liber ideile, dar în acord cu semnificaţia culorii pălăriuţelor care definesc rolul.


name: Pălăriile Gânditoare – Scufița Roșie
category: altele
subcategory: lectură artistică / poveste
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 135-136
materials_category: materiale didactice
materials_list: 6 pălăriuțe: albă, roșie, neagră, galbenă, verde, albastră
skills_developed: înțelegerea textului literar, gândire critică, exprimare, empatie
difficulty_level: mediu
keywords: Scufița Roșie, pălăriile gânditoare, poveste, roluri
tags: ["poveste", "grup\u0103 preg\u0103titoare", "roluri"]
language: ro
normalized_name: palariile ganditoare – scufita rosie
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Exemplu de aplicare a metodei Pălăriile Gânditoare pentru grupa pregătitoare, folosind povestea Scufița Roșie de Frații Grimm. Fiecare copil cu o pălărie de culoare diferită analizează povestea din perspectiva rolului său: albă – rezumă, albastră – caracterizează personaje, roșie – exprimă emoții, neagră – critică, verde – elaborează variante alternative, galbenă – găsește alt final.

rules:
1. Se formează un grup de 6 copii (prin tragere la sorți, benevol sau la propunerea educatorului/copiilor). 2. Se împart pălăriuțele gânditoare. 3. Sarcina: să povestească Scufița Roșie conform rolurilor și culorii pălăriuțelor. 4. Copiii dezbat situația ținând cont de culoarea pălăriei: albă – redă pe scurt conținutul; albastră – caracterizează personajele; roșie – demonstrează emoțiile; neagră – critică; verde – elaborează variante alternative; galbenă – găsește alt final.

source_excerpt:
Se prezintă sarcina: – să povestească Scufiţa roşie în conformite cu rolurile şi cu semnificaţia culorii pălăriuţelor.


name: Reportajul
category: altele
subcategory: joc de rol / limbaj
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 136-137
materials_category: diverse
materials_list: microfon (jucărie), programul sărbătorii, afiș, aparat de fotografiat, foi de hârtie
skills_developed: comunicare, exprimare orală, observare, colaborare
difficulty_level: mediu
keywords: reportaj, reporter, eveniment, sport, joc de rol
tags: ["joc de rol", "limbaj", "grup\u0103 preg\u0103titoare"]
language: ro
normalized_name: reportajul
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de tip reporter sportiv în care copiii din grupa pregătitoare învață să colecteze, selecteze și prezinte informații despre un eveniment (sărbătoare sportivă în grădiniță). Pot fi implicați și părinții. Copiii pot juca roluri de reporter, cameraman, scenograf.

rules:
1. Identificarea evenimentului (subiectul reportajului). 2. Culegerea informaților: data, locul, participanții, programul, genericul, denumirile echipelor. 3. Selectarea informațiilor colectate. 4. Elaborarea planului reportajului: stabilirea sursei de informare, urmărirea trăirilor participanților, realizarea de poze, fixarea situațiilor amuzante. 5. Redactarea textului – realizată de educator și câțiva copii selectați pe criteriul inteligențelor multiple (verbal-lingvistică pentru reporter/scenarist, vizual-spațială pentru cameraman). 6. Prezentarea reportajului: fiecare reporter prezintă ce a văzut, auzit, simțit.

source_excerpt:
Copiii vor afla data, locul desfăşurării (sala de sport), participanţii (4 familii: tata, mama şi copilul din grupa pregătitoare), programul sărbătorii (competiţii sportive, probe pentru căpitani, dansuri, cîntece), genericul sărbătorii (o familie sportivă).


name: Întâlnirea de dimineață
category: icebreakers
subcategory: rutine / întâlnire de dimineață
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 138-141
materials_category: diverse
materials_list: covor, scaune, calendar al naturii, panou de prezență
skills_developed: deprinderi sociale, comunicare, coeziune de grup, responsabilitate
difficulty_level: usor
keywords: întâlnirea de dimineață, rutine, salut, calendar, prezență
tags: ["rutine", "zilnic", "coeziune", "grup"]
language: ro
normalized_name: intalnirea de dimineata
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate planificată, parte din rutinele zilnice, care reunește cadrul didactic cu grupa de copii la începutul zilei. Are o structură flexibilă cu 5 componente: 1. Salutul, 2. Împărtășirea cu ceilalți, 3. Calendarul naturii, 4. Prezența, 5. Activitatea de grup/jocuri energizante. Durează 15-20 de minute.

rules:
Copiii se aranjează în cerc pentru a se vedea unii pe alții. Cadrul didactic ia aceeași poziție ca și copiii. Componentele: 1. Salutul: educatorul întâmpină copiii cu o formulă de salut, rostindu-le numele și cuvinte optimiste. 2. Împărtășirea cu ceilalți: 1-2 copii pe zi povestesc impresii, arată obiecte. 3. Calendarul naturii: copiii descriu și comentează ziua din punct de vedere meteorologic. 4. Prezența: copiii trec în revistă colegii prezenți și absenți. 5. Activitatea de grup: jocuri energizante, necompetitive, cu mișcare.

variations:
Salut în diferite limbi, formule din folclorul copiilor (ala-bala-portocala, rin-tin-tin), ghicitori, bătăi din palme, transmiterea unui obiect din mână în mână.

source_excerpt:
Întîlnirea de dimineaţă este o activitate planificată, care face parte din rutine şi reprezintă un element important în programul zilei. Este momentul reunirii cadrului didactic cu grupa de copii, la începutul zilei.


name: UAAAAU!
category: icebreakers
subcategory: energizant / exprimare emoțională
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 141
skills_developed: exprimare emoțională, conștientizarea emoțiilor, creativitate vocală
difficulty_level: usor
keywords: emoții, exprimare, energizant, voce
tags: ["energizant", "emo\u021bii", "grup"]
language: ro
normalized_name: uaaaau!
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc energizant în care educatorul sau un copil emite un sunet, cuvânt sau propoziție, iar fiecare copil/grup trebuie să-l rostească exprimând starea sufletească indicată (mirat, bucuros, supărat, dezamăgit).

rules:
Educatorul sau un copil emite un sunet, un cuvânt sau o propoziție. Fiecare copil sau grup (în cazul în care numărul participanților este mare) îl va rosti astfel încât să exprime starea sufletească indicată de educator/educatoare sau de copilul ales. Exemplu: Uaaaau! – mirat; Uaaaau! – bucuros; uaaaau! – supărat; uaaaau! – dezamăgit.

source_excerpt:
Educatorul sau un copil emite un sunet, un cuvînt sau o propoziţie. Fiecare copil sau grup (în cazul în care numărul participanţilor este mare) îl va rosti astfel încît să exprime starea sufletească indicată de educator/educatoare sau de copilul ales.


name: Strada cu Surprize
category: icebreakers
subcategory: energizant / mimică și gestică
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 141-142
skills_developed: imaginație, exprimare corporală, adaptabilitate
difficulty_level: usor
keywords: stradă, mișcare, mimică, imaginație, energizant
tags: ["mi\u0219care", "energizant", "imagina\u021bie"]
language: ro
normalized_name: strada cu surprize
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de mișcare și imaginație în care copiii simulează că se plimbă pe o stradă unde au loc tot felul de evenimente sau obstacole, adaptându-și mersul și ținuta la fiecare situație indicată de educator.

rules:
Copiii sunt rugați să-și imagineze că se plimbă pe o stradă cu diverse situații. Sarcina lor este de a-și adapta mersul și ținuta la situația indicată. Exemple de situații: e frig..., plouă..., iese soarele..., o baltă..., ne latră un cățel..., ne-am rătăcit..., cineva ne întreabă de..., trece o mătușă...

source_excerpt:
Copiii sînt rugaţi să-şi imagineze că se plimbă pe o stradă, pe care au loc tot felul de evenimente, sau întîmpină tot felul de obstacole. Sarcina lor este de a-şi adapta mersul şi ţinuta la situaţia indicată.


name: Uită-te la Mine
category: icebreakers
subcategory: contact vizual / nonverbal
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 142
skills_developed: contact vizual, autocontrol, concentrare
difficulty_level: usor
keywords: contact vizual, nonverbal, perechi, concentrare
tags: ["nonverbal", "perechi", "energizant"]
language: ro
normalized_name: uita-te la mine
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de contact vizual în care se formează 2 grupuri mixte față în față; partenerii se aleg pe diagonală și se deplasează unul spre celălalt fără să piardă contactul vizual, să râdă sau să schiţeze un zâmbet.

rules:
Se formează 2 grupuri mixte, care se așază față în față. Partenerii se aleg pe diagonală, fiecare urmând să se deplaseze spre celălalt, fără să piardă contactul vizual, să râdă sau să schiţeze un zâmbet.

source_excerpt:
Se formează 2 grupuri mixte, care se aşază faţă în faţă. Partenerii se aleg pe diagonală, fiecare urmînd să se deplaseze spre celălalt, fără să piardă contactul vizual, să rîdă sau să schiţeze un zîmbet.


name: Cartonașul Buclucaș
category: icebreakers
subcategory: energizant / cunoaștere
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 142
materials_category: papetărie
materials_list: cartonaș
skills_developed: exprimare orală, spontaneitate, reacție
difficulty_level: usor
keywords: cartonaș, ștafetă, ghicitoare, proverb, energizant
tags: ["energizant", "oral", "grup"]
language: ro
normalized_name: cartonasul buclucas
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de energizare în care un cartonaș circulă pe la fiecare copil sub formă de ștafetă. La o bătaie din palme, cartonașul se oprește la cel care îl are în mână, iar acesta trebuie să spună ceva despre el, o ghicitoare, un proverb etc.

rules:
Conducătorul jocului prezintă un cartonaș, care va circula pe la fiecare copil, sub formă de ștafetă. La o bătaie din palme, cartonașul se oprește la cel care îl are în mână. Acesta trebuie să spună ceva despre el, o ghicitoare, un proverb etc.

source_excerpt:
Conducătorul jocului prezintă un cartonaş, care va circula pe la fiecare copil, sub formă de ştafetă. La o bătaie din palme, cartonaşul se opreşte la cel care îl are în mînă. Acesta trebuie să spună ceva despre el, o ghicitoare, un proverb etc.


name: Vorbește Despre...
category: icebreakers
subcategory: energizant / comunicare
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 142
materials_category: sport
materials_list: minge
skills_developed: comunicare, vocabular, reacție rapidă
difficulty_level: usor
keywords: minge, temă, cerc, exprimare, energizant
tags: ["minge", "cerc", "exprimare", "energizant"]
language: ro
normalized_name: vorbeste despre...
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc în cerc în care copiii stau în cerc și își pasează o minge aleatoriu. Copilul care prinde mingea trebuie să spună ceva legat de tema anunțată la începutul jocului.

rules:
Se anunță o temă. Copiii stau în cerc și își pasează o minge, în mod aleatoriu. Copilul care prinde mingea trebuie să spună ceva legat de respectiva temă.

source_excerpt:
Se anunţă o temă. Copiii stau în cerc şi îşi pasează o minge, în mod aleatoriu. Copilul care prinde mingea trebuie să spună ceva legat de respectiva temă.


name: Ce Avem în Comun cu Ceilalți? Ce Ne Deosebește?
category: icebreakers
subcategory: cunoaștere / diversitate
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 142
materials_list: foi de hârtie (opțional), creioane (opțional)
skills_developed: cunoaștere reciprocă, diversitate, observare, matematică elementară
difficulty_level: usor
keywords: asemănări, deosebiri, cunoaștere, grafice, diversitate
tags: ["cunoa\u0219tere", "diversitate", "grup"]
language: ro
normalized_name: ce avem in comun cu ceilalti? ce ne deosebeste?
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de cunoaștere reciprocă în care se pregătesc întrebări despre caracteristici ale copiilor (câți frați au, ce culori le plac, unde locuiesc etc.). Copiii observă care răspunsuri se aseamănă și care diferă și pot face grafice.

rules:
Se pregătește un set de întrebări: cine are 2 frați? cui îi place culoarea roșie? cui îi place toamna? cine locuiește la bloc? etc. Copiii observă (și notează, dacă știu să scrie, sau o face educatorul/educatoarea) care dintre răspunsuri se aseamănă și care diferă și cine sunt autorii acestora. Se pot face și grafice.

source_excerpt:
Se pregăteşte un set de întrebări: cine are 2 fraţi? cui îi place culoarea roşie? cui îi place toamna? cine locuieşte la bloc? etc. Copiii observă (şi notează, dacă ştiu să scrie, sau o face educatorul/educatoarea) care dintre răspunsuri se aseamănă şi care diferă.


name: Floricele de Porumb
category: icebreakers
subcategory: energizant / mișcare
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 142-143
skills_developed: mișcare, coordonare, cooperare, coeziune
difficulty_level: usor
keywords: floricele de porumb, sărit, mișcare, energizant
tags: ["mi\u0219care", "energizant", "grup"]
language: ro
normalized_name: floricele de porumb
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de mișcare energizant în care copiii sunt floricele de porumb care sar continuu. Când se ating, sar împreună ținându-se de mână, formând grupuri tot mai mari până când aglomerația nu mai permite continuarea jocului.

rules:
Instrucțiune: Suntem niște floricele de porumb, care sărim continuu într-o tigaie, cu mâinile lipite de corp (copiii sar prin încăpere). Dacă vă atingeți de un coleg sau de mai mulți, mai departe săriți împreună, ținându-vă de mână. Jocul se termină atunci când aglomerația creată nu mai permite continuarea acestuia.

source_excerpt:
Instrucţiune: Sîntem nişte floricele de porumb, care sărim continuu într-o tigaie, cu mîinile lipite de corp (copiii sar prin încăpere). Dacă vă atingeţi de un coleg sau de mai mulţi, mai departe săriţi împreună, ţinîndu-vă de mînă.


name: Puii și Cloșca
category: icebreakers
subcategory: energizant / senzorial
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 143
skills_developed: orientare spațială, simț auditiv, cooperare, autocontrol
difficulty_level: usor
keywords: pui, cloșcă, ochi închiși, auditiv, energizant
tags: ["senzorial", "mi\u0219care", "energizant"]
language: ro
normalized_name: puii si closca
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc senzorial în care copiii (puii) se mișcă prin încăpere cu ochii închiși și piuie, căutând cloșca (un copil ales, care tace). Când un pui găsește cloșca, se oprește lângă ea și tace și el. Jocul se termină când toți puii s-au adunat lângă mamă.

rules:
Adresați copiilor întrebarea: când se simt puișorii mici bine și de ce? Se alege cloșca – un doritor, care își găsește un loc în sală după ce puii au închis ochii. Instrucțiune: Puii sunt mici, se mișcă prin încăpere cu ochii închiși și piuie, căutând-o pe mama. Cloșca tace. Mișcați-vă prin sală, dacă întâlniți un pui, acesta trebuie să piuie, dacă întâlniți cloșca – ea trebuie să tacă în continuare. Trebuie să tacă și puii care se opresc lângă cloșcă. Când toți puii s-au adunat în jurul mamei, propuneți-le copiilor să deschidă ochii.

source_excerpt:
Se alege cloşca – un doritor, care îşi găseşte un loc în sală după ce puii au închis ochii. Instrucţiune: Puii sînt mici, se mişcă prin încăpere cu ochii închişi şi piuie, căutînd-o pe mama. cloşca tace.


name: Spațiu la Dreapta de Mine
category: icebreakers
subcategory: energizant / cunoaștere
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 143
materials_category: mobilier
materials_list: scaune (opțional)
skills_developed: orientare spațială, comunicare, incluziune
difficulty_level: usor
keywords: cerc, spațiu liber, mișcare, energizant
tags: ["cerc", "mi\u0219care", "energizant", "incluziune"]
language: ro
normalized_name: spatiu la dreapta de mine
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de mișcare în cerc în care fiecare participant are un spațiu liber în dreapta sa. Un copil roagă un coleg să ocupe locul liber, creând un nou spațiu liber în altă parte. Jocul continuă până când toți s-au mișcat cel puțin o dată.

rules:
Participanții se aranjează în cerc, astfel încât spațiul din dreapta lor să rămână liber. Un copil roagă un membru al grupului să ocupe locul rămas liber (Aș vrea ca Lică să ocupe locul liber de lângă mine.). Lică se supune dorinței și acum se va crea un spațiu liber în dreapta altei persoane. Participantul de lângă locul liber cheamă o altă persoană să vină și să se așeze în dreapta sa. Continuați jocul până când întreg grupul se va fi mișcat măcar o dată.

source_excerpt:
Participanţii se aranjează în cerc, astfel încît spaţiul din dreapta lor să rămînă liber. Un copil roagă un membru al grupului să ocupe locul rămas liber.


name: Soarele Strălucește Peste...
category: icebreakers
subcategory: energizant / cunoaștere
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 143
materials_category: mobilier
materials_list: scaune
skills_developed: observare, reacție rapidă, cunoaștere reciprocă
difficulty_level: usor
keywords: soarele strălucește, schimb de locuri, scaune, energizant
tags: ["energizant", "scaune", "cerc", "mi\u0219care"]
language: ro
normalized_name: soarele straluceste peste...
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de schimb de locuri în care copiii stau pe scaune în cerc și educatorul din centru strigă Soarele strălucește peste... și numește o caracteristică (culoare, articol vestimentar, trăsătură fizică). Cei care posedă acea caracteristică fac schimb de locuri, iar persoana din centru încearcă să ocupe un scaun.

rules:
Copiii se așază pe scaune aranjate sub formă de cerc, iar educatorul – în centru, strigând: Soarele strălucește peste... și numește o culoare sau un articol vestimentar pe care îl au unii membri ai grupului. Participanții care posedă acel atribut trebuie să facă schimb de locuri. În timp ce aceștia se deplasează, persoana din centrul cercului trebuie să ocupe unul din locurile rămase libere, astfel încât o altă persoană va rămâne fără scaun. Participantul care a ocupat locul din centrul cercului spune: Soarele strălucește peste... și numește o altă culoare sau tip de îmbrăcăminte și jocul continuă.

source_excerpt:
Copiii se aşază pe scaune, aranjate sub formă de cerc, iar educatorul – în centru, strigînd: Soarele străluceşte peste... şi numeşte o culoare sau un articol vestimentar pe care o/îl au unii membri ai grupului.


name: Mesajul zilei
category: altele
subcategory: rutine / limbaj scris
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 143-145
materials_category: papetărie
materials_list: panou/tablă, markere/carioca, foi flipchart
skills_developed: citire, scriere, limbaj, rezolvare de probleme
difficulty_level: usor
keywords: mesajul zilei, rutine, scriere, ghicitoare, anagramă
tags: ["rutine", "zilnic", "limbaj", "scriere"]
language: ro
normalized_name: mesajul zilei
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part09
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Tehnică pedagogică în care educatorul elaborează un text scurt (mesajul zilei) care introduce tema zilei, invitând participarea copiilor prin caracterul lui nefinisat/incomplet. Conține: cine ne salută, cum ne salută, ce vrea mesagerul, cine are noutăți (copilul zilei). Mesajul este expus vizibil și copiii completează lacunele (litere, cuvinte, desene).

rules:
Mesajul este elaborat de educator și conține: Cine ne salută? (nouraș, floare, iepuraș etc.) Cum ne salută? (Bună dimineața, copii harnici!) Ce vrea mesagerul? (Dacă completezi literele/cuvântul lipsă, dezlegi ghicitoarea/anagrama și vei afla tema zilei.) Cine are noutăți? (1-4 copii își scriu numele). Mesajul se expune într-un loc vizibil și accesibil. Se revine la mesaj pe parcursul zilei.

variations:
În grupele mici: mesaj scurt, clar, cu mai puțin text și mai multe imagini/desene. Pe măsura înaintării în vârstă, mesajul se complică: anagrame, enigme, cuvinte încrucișate, sarcini de completare cu litere/silabe/cuvinte.

source_excerpt:
Mesajul zilei – este un text scurt, realizat de educator/educatoare, care face introducerea în tema zilei, solicitînd participarea copiilor prin caracterul lui nefinisat, incomplet.


name: Turul galeriei
category: altele
subcategory: evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 155
skills_developed: comunicare, autoevaluare, prezentare orală
difficulty_level: usor
keywords: evaluare, prezentare, arii de activitate, centre
tags: ["evaluare", "gr\u0103dini\u021ba", "centru de activitate"]
language: ro
normalized_name: turul galeriei
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part10
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Metodă de evaluare a activității copiilor în ariile/centrele de activitate. În fiecare arie/centru, copiii decid cine va prezenta cele realizate colegilor. Prin rotație, copiii din fiecare arie/centru prezintă produsul obținut, descriu construcția executată, materialele folosite, cum au lucrat (individual, în perechi, în grup mic) și cum s-au simțit. La sfârșit, educatoarea apreciază activitatea tuturor copiilor.

rules:
Copiii trebuie să ia cunoștință, la începutul activității, de obiectivele/sarcinile propuse spre realizare. Prin rotație, un reprezentant din fiecare arie/centru prezintă produsul obținut colegilor. Se pot adresa întrebări suplimentare despre procesul de lucru și sentimentele trăite.

source_excerpt:
O metodă de evaluare a activităţii şi a produselor copiilor este turul galeriei. În fiecare arie/centru, copiii decid cine va prezenta cele realizate colegilor.


name: Fișă de evaluare individuală - animale domestice (3-4 ani, sarcină unică)
category: altele
subcategory: fișă de evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 148-149
materials_category: fișe tipărite
materials_list: fișă cu imagini de animale, creioane/markere
skills_developed: clasificare, recunoaștere animale, discriminare vizuală
difficulty_level: usor
keywords: animale domestice, animale sălbatice, clasificare, evaluare
tags: ["evaluare", "gr\u0103dini\u021ba", "3-4 ani", "animale"]
language: ro
normalized_name: fisa de evaluare individuala - animale domestice (3-4 ani, sarcina unica)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part10
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Fișă de evaluare individuală pentru copii de 3-4 ani, cu un conținut unic și sarcină unică, prevăzută pentru activitate frontală cu răspuns individual. Tema este animalele domestice. Obiectivul operațional este să deosebească animalele domestice de cele sălbatice. Sarcina constă în încercuirea animalelor domestice din imagini.

rules:
Copiii primesc fișa și trebuie să încercuiască animalele domestice din imaginile prezentate. Poate fi aplicată la început de temă, pentru a evalua cunoștințele copiilor.

source_excerpt:
fişa . Fişă de evaluare individuală pentru copii de 3-4 ani, cu un conţinut unic şi sarcină unică, este prevăzută pentru activitate frontală, cu răspuns individual.


name: Fișă de evaluare individuală - animale domestice (6-7 ani)
category: altele
subcategory: fișă de evaluare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 149-153
materials_category: fișe tipărite
materials_list: fișă cu imagini de animale, creioane colorate roșu și albastru
skills_developed: clasificare, asociere foloase, exprimare orală, gândire logică
difficulty_level: mediu
keywords: animale domestice, animale sălbatice, foloase, grajd, evaluare
tags: ["evaluare", "gr\u0103dini\u021ba", "6-7 ani", "animale"]
language: ro
normalized_name: fisa de evaluare individuala - animale domestice (6-7 ani)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part10
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Fișă de evaluare individuală pentru copii de 6-7 ani la tema animalele domestice. Obiectivele includ: să deosebească animalele domestice de cele sălbatice/cele care trăiesc în pădurile din Moldova; să stabilească foloasele aduse de animalele domestice omului; să descrie activitățile omului în grajdul cu animale.

rules:
1. Taie cu o linie roșie animalele sălbatice care trăiesc în pădurile din Moldova, încercuiește animalele domestice cu albastru. 2. Unește printr-o linie animalul cu folosul pe care îl aduce omului. 3. Descrie activitățile ce se desfășoară în grajdul cu animale. Ai luat vreodată parte la o astfel de activitate? Povestește pe scurt.

source_excerpt:
fişa . Fişă de evaluare individuală pentru copii de 6-7 ani. Poate fi utilizată la finele studierii unei teme/subteme, pentru evaluarea cunoştinţelor copiilor.


name: Confecționarea cărților de către educator și copil
category: creative-stem
subcategory: arte plastice
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 165-166
materials_category: papetărie
skills_developed: motricitate fină, limbaj și comunicare, matematică, creativitate, deprinderi sociale
difficulty_level: mediu
keywords: carte, confecționare, bibliotecă, scriere, citire
tags: ["recycled", "craft", "literacy", "preschool"]
language: ro
normalized_name: confectionarea cartilor de catre educator si copil
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare manuală a cărților în centrul Bibliotecă. Copiii realizează cărți proprii folosind foi, carton, perforator, foarfece, lipici, creioane și ață. Copiii mici plasează foi într-o coală groasă îndoită de educator, care perforează și leagă paginile. Copiii mari pot plia cartonul pentru copertă, perfora, decupa figurine și forme geometrice, lega paginile cu ață. Se confecționează diverse tipuri de cărți: cartea familiei, cartea cu poezii, cartea cu povești, cartea excursiei, jurnal, cărți matematice, agendă de telefon, dicționar.

rules:
Pe parcursul unui semestru, fiecare copil va confecționa minimum 2 cărți – una individual și una în grup. La toate tipurile de cărți se va folosi numerotarea paginilor, fie cu cifre decupate și aplicate, fie cu cifre conturate sau scrise de copil.

variations:
Tipuri de cărți: cartea familiei (fotografii, arbore genealogic), cartea cu poezii, cartea cu povești, cartea excursiei, jurnalul personal, cărți matematice, agenda de telefon, dicționar tematic. Cărțile pot fi confecționate în formă de casă, floare, pește, nor etc.

source_excerpt:
A face o carte nu înseamnă a o scrie, ci doar a o confecţiona. Pentru aceasta copiii vor avea formate anumite deprinderi manuale. Cărţile pot fi confecţionate în centrul BiBLiotecă, unde copiii vor avea la dispoziţie următoarele materiale: foi, bucăţi de carton mai gros pentru coperţi, perforator, foarfece, lipici, creioane şi aţă.

materials_list:
foi, carton gros pentru coperți, perforator, foarfece, lipici, creioane, ață sau panglică, hârtie colorată


name: Acvariu Uscat
category: creative-stem
subcategory: educație senzorială
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 170
materials_category: materiale reciclabile
materials_list: căpăcele de diferite culori de la pet-uri, vas din masă plastică sau cutie de carton
skills_developed: percepție, atenție, memorie, gândire, imaginație, creativitate, musculatură fină
difficulty_level: usor
keywords: pet-uri, căpăcele, senzorial, relaxare, culori
tags: ["recycled", "sensory", "fine-motor", "preschool"]
language: ro
normalized_name: acvariu uscat
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Material didactic realizat din căpăcele de pet-uri colorate puse într-un vas din masă plastică sau cutie de carton. Permite copilului să se relaxeze și să exploreze prin joc senzorial. Activitatea poate fi propusă copilului când este indispus, agitat sau când nu știe cu ce să își ocupe timpul. Dezvoltă percepția, atenția, memoria, gândirea, imaginația, creativitatea și musculatura fină.

rules:
1. Pentru 'scăldatul' mâinilor – copiii își 'scufundă' palmele sau mâinile până la coate sau chiar până la umăr și le 'împletesc'. 2. Se varsă căpăcelele pe covor/masă/podea și copiii răspund la întrebări executând mișcări (identificare culori, sortare). 3. Vărsarea și adunarea căpăcelelor de câteva ori. 4. Aranjarea de șiruri după culoare sau cu algoritm (ex: 3 galbene-1 roșie). 5. Construirea de piramide, porți, garduri, cetăți, orășel.

source_excerpt:
acvariul uscat îi va permite să se simtă relaxat, deoarece nu va avea în grijă că-l va sparge sau că va pierde vreo piesă. Totodată, acesta îi va dezvolta percepţia, atenţia, memoria, gîndirea, imaginaţia, creativitatea şi, desigur, musculatura fină.


name: Hrănim Puișorii
category: sports-active
subcategory: aruncare în țintă
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 171
materials_category: materiale reciclabile
materials_list: câteva pet-uri, multe căpăcele de diferite culori, vopsele de diferite culori, pensulă, cuțit
skills_developed: aruncare în țintă, recunoașterea culorilor, numărare, atenție, imaginație, musculatură fină
difficulty_level: usor
keywords: pet-uri, căpăcele, aruncare, culori, puișori
tags: ["recycled", "fine-motor", "colors", "throwing", "preschool"]
language: ro
normalized_name: hranim puisorii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Material didactic realizat din pet-uri tăiate în două, creând 'căpșoare de puișori cu cioc proeminent'. Puișorii sunt vopsiți în diferite nuanțe. Se folosesc căpăcele de pet-uri drept 'grăunțe'. Activitatea exersează aruncarea în țintă, număratul, recunoașterea culorilor și dezvoltă musculatura fină.

rules:
1. Copiii de 2-3 ani hrănesc 'puișorii' cu 'grăunțe' (căpăcele) de aceeași culoare ca și 'puișorul'. 2. Copiii de 4-5 ani aruncă 'grăunțele' în gura 'puișorului' din poziții variate: așezat pe covor cu picioarele întinse, stând în genunchi. 'Puișorul' se află la distanța picioarelor întinse sau la picioarele altui jucător. 3. Copiii de 6-7 ani aruncă 'grăunțele' în gura 'puișorului' de la distanță de 1 m cu o mână, apoi cu cealaltă.

source_excerpt:
Propuneţi copiilor de 2-3 ani să hrănească „puişorii" cu „grăunţe" (căpăcelele), care vor fi de aceeaşi culoare ca şi „puişorul".


name: Rigla Numerelor și a Sunetelor
category: creative-stem
subcategory: material didactic matematic și fonetic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 171-172
materials_category: materiale reciclabile
skills_developed: numărare, matematică, analiză sonoră, limbaj, comunicare
difficulty_level: mediu
keywords: rigla, numere, sunete, litere, cifre, pet-uri
tags: ["recycled", "math", "literacy", "phonics", "preschool"]
language: ro
normalized_name: rigla numerelor si a sunetelor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Material didactic educațional realizat din fâșii de placaj sau carton gros cu găuri în care se introduc căpăcele de pet-uri sau gâturi de pet-uri. Pe căpăcele sunt aplicate cifre (0-100) pentru rigla numerelor, respectiv litere (vocale pe roșu, consoane pe albastru) pentru rigla sunetelor. Destinat copiilor de 5-7 ani.

rules:
Se folosesc la: aria curriculară știință – formarea noțiunilor matematice elementare, număratul ordinal și cardinal, număratul crescător/descrescător în limita 20, număratul din 2 în 2, cu numere pare și impare, din 10 în 10. Aria curriculară Limbă și comunicare – analiza sonoră a cuvintelor, determinarea primului sau ultimului sunet, familiarizarea cu sunetul.

variations:
Varianta I – în găuri se introduc 'gâturile' de pet-uri fixate din spate (permit răsucirea căpăcelelor). Varianta II – în găuri se introduc direct căpăcele.

source_excerpt:
Acest material didactic este destinat copiilor de 5-7 ani şi poate fi utilizat la realizarea obiectivelor din: aria curriculară ştiinţă: formarea noţiunilor matematice elementare, exersarea număratului ordinal şi cardinal

materials_list:
fâșii din placaj sau carton gros 35x8 cm, căpăcele cu cifre 0-100, căpăcele roșii cu vocale, căpăcele albastre cu consoane, perforator


name: Brăduți din Pet-uri
category: creative-stem
subcategory: arte plastice cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 172
materials_category: materiale reciclabile
skills_developed: motricitate fină, creativitate, concepte matematice, decor
difficulty_level: mediu
keywords: brad, pet-uri, confecționare, Crăciun, decorațiune
tags: ["recycled", "craft", "Christmas", "fine-motor", "preschool"]
language: ro
normalized_name: braduti din pet-uri
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a brăduților din pet-uri întregi asamblați pe un băț de lemn. Copiii taie pereții pet-ului în fâșii de 0,5 cm și le îndoaie, apoi asamblează detaliile pe 'tulpină', amplasând crengile mai lungi jos și mai scurte spre vârf. Se confecționează brăduți de diferite culori. Pot fi utilizați ca element de decor sau în jocuri.

rules:
Educatorul taie pet-urile cu cuțitul în două la distanțe diferite de gât și face gaura în centrul fundului unui pet pentru băț. Copiii taie pereții pet-ului în fâșii de 0,5 cm, le îndoaie și asamblează pe tulpină. Atenție la forma bradului: crengile cele mai lungi jos, mai scurte spre vârf. Vârful se fixează cu plastilină.

variations:
Copaci foioși – pereții pet-urilor se taie în fâșii de 4 cm cu formă de frunză. Jos se lasă mai mult loc fără frunze. Din resturile de pet-uri se poate confecționa o floare pufoasă tăind pereții în fâșii și îndoindu-le spre exterior.

source_excerpt:
Vor tăia pereţii pet-ului, pînă la gît, în fîşii de 0,5 cm şi le îndoaie. Vor asambla toate detaliile brăduţului, pregătite în acest mod, pe tulpină. Atenţie la forma bradului! În partea de jos copiii vor amplasa crengile cele mai lungi, iar pe măsură ce se vor apropia de vîrf – tot mai scurte.

materials_list:
10-12 pet-uri de o singură culoare, băț/bară din lemn diametru 2 cm, lungime 70 cm, foarfece, cuțit, plastilină


name: Poienița cu Flori
category: creative-stem
subcategory: panou didactic senzorial
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 172-173
materials_category: materiale reciclabile
skills_developed: educație senzorială, recunoașterea culorilor, recunoașterea mărimilor, musculatură fină
difficulty_level: usor
keywords: panou, flori, pet-uri, senzorial, culori
tags: ["recycled", "sensory", "colors", "fine-motor", "preschool"]
language: ro
normalized_name: poienita cu flori
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Panou didactic confecționat din placaj învelit în material verde pe care sunt fixate flori realizate din pet-uri transparente. Florile se obțin decupând partea de sus a pet-ului cu tot cu dop, efectuând tăieturi spre dop și rotunjind colțurile pentru petale. Panoul este destinat în special copiilor de vârstă mică pentru educație senzorială, cunoașterea culorilor și dimensiunilor, și dezvoltarea musculaturii mici.

rules:
Se utilizează pentru sarcini orientate spre dezvoltarea senzorială, la însușirea culorilor și a mărimii (florile pot fi roșii, galbene, albastre, mari și mici). Copiii sucesc și răsucesc dopurile – exercițiu pentru musculatura mică a mânii. Panoul se amplasează la nivelul ochilor copiilor.

variations:
Pentru copiii mici se poate folosi și carton, cu cleștișoare multicolore, care contribuie la dezvoltarea senzorială și a musculaturii fine.

source_excerpt:
E destinat în special copiilor de vîrstă mică la executarea de sarcini orientate spre dezvoltarea senzorială, la însuşirea culorilor şi a mărimii (florile pot fi roşii, galbene, albastre, mari şi mici), la dezvoltarea musculaturii mici a mîinii (în procesul de sucire şi răsucire a dopurilor).

materials_list:
bucată de placaj/scândură 50x60 cm, material dens de culoare verde (stofă, peliculă, tapet, dermatină), pet-uri transparente, foarfece, vopsea în ulei, cuie mici


name: Plăcuța cu Șuruburi
category: creative-stem
subcategory: material didactic geometrie
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 173-174
materials_category: materiale tehnice
skills_developed: creativitate, operații ale gândirii, acțiuni mentale, orientare în plan, musculatură fină
difficulty_level: mediu
keywords: plăcuță, șuruburi, scheme, geometrie, orientare
tags: ["craft", "math", "fine-motor", "spatial-reasoning", "preschool"]
language: ro
normalized_name: placuta cu suruburi
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Material didactic realizat dintr-o bucată de placaj cu găuri în care se răsucesc șuruburi. Copiii leagă șiretul sau elasticul între șuruburi pentru a reproduce diverse modele de scheme. Contribuie la dezvoltarea creativității, exersarea operațiilor gândirii, formarea acțiunilor mentale, orientarea în plan și musculatura fină.

rules:
Inițial copiilor li se prezintă placa, schemele și modul de utilizare a acestora, iar apoi li se propune să realizeze diverse modele fără a mai utiliza schemele.

variations:
Se poate utiliza o placă gata găurită de la un aparat radio vechi. Alternativ, o bucată de scândură în care se bat cuie cu pălărie (plăcuță cu cuie). Forma plăcuței, dimensiunea și modul de amplasare a șuruburilor poate fi modificat.

source_excerpt:
plăCuţa Cu şuruburi – contribuie la dezvoltarea creativităţii copiilor, la exersarea operaţiilor gîndirii, la formarea acţiunilor mentale. Copiii învaţă să se orienteze într-un plan şi îşi dezvoltă musculatura fină a mîinii.

materials_list:
bucată de placaj 120x120 mm, 16/25/36 șuruburi, șiret 1 m sau elastic de diferite culori, modele de scheme, perforator electric


name: Cheiță Fermecată
category: creative-stem
subcategory: material didactic limbaj
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 174
materials_category: papetărie
materials_list: bucată de carton, hârtie albă, lipici, foarfece, bandă adezivă
skills_developed: alfabetizare, codificare, decodificare, limbaj
difficulty_level: usor
keywords: cheie, alfabet, codificare, litere, alfabetizare
tags: ["craft", "literacy", "alphabet", "preschool"]
language: ro
normalized_name: cheita fermecata
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
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created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Material didactic simplu realizat dintr-o cheie decupată din carton pe care se aplică o fâșie de hârtie cu două șiruri: litere ale alfabetului și numere corespunzătoare. Se utilizează în centrul Alfabetizare la codificarea și decodificarea unor cuvinte. Copiii colorează și decorează cheiță.

rules:
Se desenează o cheie pe bucata de carton, se decupează, copiii o colorează și decorează. Se aplică pe cheie o fâșie de hârtie cu alfabetul și numerele corespunzătoare. Fiecărei litere din șirul de sus îi corespunde un număr în șirul de jos.

source_excerpt:
CHEIŢA FERMECATĂ este un material didactic simplu de confecţionat şi utilizat cu plăcere de copii în centrul aLfaBetiZare, la codificarea şi decodificarea unor cuvinte.


name: Coca (Aluat pentru Modelare)
variations: Două rețete disponibile: una cu colorant alimentar, alta cu ulei.
category: retete
subcategory: aluat de modelare
content_type: reteta
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 174
materials_category: ingrediente alimentare
materials_list: făină, sare, apă, colorant alimentar sau ulei
skills_developed: modelare, matematică practică, măsurare, înțelegerea transformărilor
difficulty_level: usor
keywords: aluat, modelare, plastilină, figuri, animăluțe
tags: ["recipe", "play-doh", "modeling", "preschool", "cooking"]
language: ro
normalized_name: coca (aluat pentru modelare)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Aluat de modelat preparat împreună cu copiii, care au posibilitatea să învețe cum se măsoară lichidele și solidele, cum se transformă substanțele. Se folosește pentru activitățile de modelare și executarea de figurine, animăluțe etc.

rules:
Rețeta 1: Făină 2 pahare, sare 1 pahar, apă ¾ pahar, colorant alimentar. Rețeta 2: Făină 2 pahare, sare 1 pahar, ulei 2 linguri, apă 1 lingură. Se amestecă toate ingredientele și se obține un aluat din care pot fi executate diverse figurine, animăluțe etc.

source_excerpt:
reţete de cocă: 1. Făină – 2 pahare, sare – 1 pahar, apă – ¾ pahar, colorant alimentar. 2. Făină – 2 pahare, sare – 1 pahar, ulei – 2 linguri, apă – 1 lingură.


name: Lădița Fermecată
category: creative-stem
subcategory: proiect cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 175
materials_category: materiale reciclabile
skills_developed: creativitate, sortare, organizare, decorare
difficulty_level: usor
keywords: cutie, reciclabile, decorare, sortare, proiect
tags: ["recycled", "craft", "sorting", "project", "preschool"]
language: ro
normalized_name: ladita fermecata
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de creare și utilizare a unei cutii mari decorate de copii pentru păstrarea materialelor reciclabile colectate. Copiii decorează cutia cu hârtie de la buchete de flori, siluete din staniol, învelitori de la bomboane, fundițe, mărgele. Conținutul cutiei se folosește la realizarea unor lucrări, ornarea ramelor, crearea de proiecte/machete (curtea țărănească, fundul mării, Livada, Strada etc.).

rules:
Luați o cutie de dimensiuni mari. Propuneți copiilor să o decoreze cu hârtie de la buchetele de flori, siluete decupate din staniol, învelitori de la bomboane, fundițe, mărgele. Plasați în interior câteva cutii mici decorate pentru sortarea: nasturi, pietricele, mărgele, dopuri, căpăcele de pet-uri etc.

source_excerpt:
LĂDIŢA FERMECATĂ Luaţi o cutie de dimensiuni mari. În cadrul unei activităţi, le veţi sugera copiilor că o pot folosi pentru păstrarea materialelor reciclabile colectate: beţişoare de îngheţată, învelitori de la bomboane, pahare şi farfurii de unică folosinţă, mărgele, bucăţele de stofă

materials_list:
cutie mare, hârtie de la buchete de flori, staniol, învelitori bomboane, fundițe, mărgele, materiale diverse reciclabile


name: Lădița cu Comori
category: creative-stem
subcategory: joc senzorial-tactil
content_type: joc
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 175
materials_category: materiale reciclabile
skills_developed: simț tactil, vocabular senzorial, discriminare tactilă, limbaj descriptiv
difficulty_level: usor
keywords: cutie, pipăit, senzorial, surpriză, tactil
tags: ["recycled", "sensory", "tactile", "preschool", "guessing-game"]
language: ro
normalized_name: ladita cu comori
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Alternativă a lădiței fermecate cu utilizări variate. O cutie din plastic sau carton decorată de copii care poate ascunde un obiect-surpriză, un răvaș etc. Poate funcționa și ca 'săculeț' prin decuparea unei găuri – copiii introduc mâna și recunosc obiectele prin pipăit (figuri geometrice, jucării mici, legume, fructe, diferite texturi).

rules:
Varianta I (mai ușoară): se plasează în interior o bucată de material. Copilul introduce mâna, pipăie materialul, se retrage și alege materialul identic dintre bucăți de pe masă (2-10 la număr). Varianta II (pentru copii mai mari): copilul introduce mâna și descrie materialul (moale, pufos, aspru etc.), iar colegii trebuie să ghicească ce e (lână, pânză de sac, catifea etc.).

variations:
Poate fi cutie din plastic sau carton. Poate funcționa ca lădiță-săculeț cu gaură pentru mâna copilului.

source_excerpt:
Lădiţa poate îndeplini din cînd în cînd şi funcţia de „săculeţ". În acest caz, se va decupa o gaură într-unul din pereţi, atît cît să poată intra mîna unui copil. În lădiţa-săculeţ se pot plasa mai multe obiecte ce trebuie recunoscute prin pipăit: figuri geometrice, jucării mici, legume, fructe, diferite texturi etc.

materials_list:
cutie din plastic sau carton, obiecte diverse pentru pipăit (figuri geometrice, jucării, legume, fructe, texturi)


name: Casă din Cutie de Carton
category: creative-stem
subcategory: joc de creație cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 176
materials_category: materiale reciclabile
skills_developed: creativitate, decorare, joc simbolic, construcție
difficulty_level: mediu
keywords: casă, cutie carton, construcție, joc de creație, dramatizare
tags: ["recycled", "craft", "dramatic-play", "construction", "preschool"]
language: ro
normalized_name: casa din cutie de carton
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a unei căsuțe din cutie mare de carton (de la televizor, mașină de spălat). Acoperișul se confecționează din fundul cutiei. Pe pereți se aplică hârtie albă sau tapet, se decupează geamuri cu obloane și ușă. Copiii decorează cu pensule și acuarele. Poate fi folosită în jocuri de creație sau dramatizarea poveștilor.

rules:
Luați o cutie de carton mare. Confecționați acoperișul din părțile de la fundul cutiei prinse cu bandă adezivă sau sârmă. Aplicați bucăți de hârtie albă sau tapet pe pereți. Decupați geamuri cu obloane și ușa. Copiii decorează cu pensule și acuarele sau imagini din reviste.

source_excerpt:
CASĂ Aveţi nevoie de o cutie din carton mare – de la un televizor, o maşină de spălat etc. Cu cît este mai mare, cu atît e mai bine.

materials_list:
cutie de carton mare, bandă adezivă sau sârmă, hârtie albă sau tapet, pensule, acuarele, reviste pentru copii


name: Mașină din Cutie de Carton
category: creative-stem
subcategory: joc de creație cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 176
materials_category: materiale reciclabile
skills_developed: creativitate, motricitate fină, joc simbolic, construcție
difficulty_level: mediu
keywords: mașină, cutie carton, construcție, joc de creație
tags: ["recycled", "craft", "dramatic-play", "construction", "preschool"]
language: ro
normalized_name: masina din cutie de carton
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a unei mașini din cutie de carton de dimensiuni medii. Se vopsește în culori aprinse, se desenează ușițele, se aplică 4 farfurii de unică folosință drept roți, se decupează faruri din staniol și volan din carton. Copilul decorează 'cutia-mașină' și pornește în călătorie. Cutii mai mici pot fi transformate în mobilier sau electrocasnice pentru căsuța păpușii.

rules:
Luați o cutie de dimensiuni medii și vopsiți-o în culori aprinse, desenați ușițele, aplicați prin părți sau prindeți cu un șurub și o piulița 4 farfurii de unică folosință (roți). Decupați din staniol farurile, iar dintr-o bucată de carton volanul și fixați-le la locul lor.

variations:
Cutii mai mici (sucuri 1-2 l) pot fi transformate în mobilier sau electrocasnice (frigider, cuptor, mașină de spălat) pentru căsuța păpușii. Cele mai mici cutii pot fi transformate în mașinuțe, autobuze, trenulețe prin înfășurare în hârtie și aplicarea de roți din nasturi sau carton.

source_excerpt:
MAŞINĂ Luaţi o cutie de dimensiuni medii şi vopsiţi-o în culori aprinse, desenaţi uşiţele, aplicaţi prin părţi, sau prindeţi cu un şurub şi o piuliţă, 4 farfurii de unică folosinţă (din plastic sau hîrtie) – acestea vor servi ca roţi.

materials_list:
cutie de dimensiuni medii, vopsele colorate, farfurii de unică folosință (4), staniol, carton, șurub și piulița


name: Curtea Bunicilor
category: creative-stem
subcategory: machetă proiect tematic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 177
materials_category: materiale reciclabile
skills_developed: creativitate, lucru în echipă, cunoașterea mediului, construcție, proiect tematic
difficulty_level: mediu
keywords: machetă, curte, animale domestice, proiect, reciclabile
tags: ["recycled", "craft", "project", "animals", "group-activity", "preschool"]
language: ro
normalized_name: curtea bunicilor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Machetă realizată în grupa mare ca finalitate a proiectului 'Animalele Domestice', derulat timp de o săptămână. Copiii construiesc o curte țărănească completă folosind materiale reciclabile: gard din bețișoare de înghețată, autobuz/casă/cuști câini din cutii de medicamente și sucuri, fântână din chibrituri, grajduri din paie de sucuri și plasă de flori, cărări din pietricele și fire de ață.

source_excerpt:
CURTEA BUNICILOR Este o machetă realizată în grupa mare ca finalitate a proiectului animalele domestice, derulat timp de o săptămînă. Copiii au folosit pentru: gard – beţişoare de îngheţată; autobuz, casa bunicilor, cuştile cîinilor – cutii de la medicamente, sucuri; fîntînă – chibrituri

materials_list:
bețișoare de înghețată, cutii de medicamente și sucuri, chibrituri, paie de sucuri, plasă de la buchete de flori, pietricele, fire de ață


name: Curtea Bunicilor
category: creative-stem
subcategory: machetă reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 177
materials_category: materiale reciclabile
skills_developed: creativitate, motricitate fină, cunoaşterea animalelor domestice
difficulty_level: mediu
keywords: machetă, reciclabil, animale domestice, grupa mare
tags: ["craft", "reciclabil", "proiect tematic"]
language: ro
normalized_name: curtea bunicilor
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O machetă realizată în grupa mare ca finalitate a proiectului animalele domestice, derulat timp de o săptămînă. Copiii folosesc materiale reciclabile pentru a construi o curte cu animale: gard din beţişoare de îngheţată, autobuz și case din cutii de medicamente/sucuri, fîntînă din chibrituri, grajduri din paie și plasă, cărări din pietricele și fire de aţă.

source_excerpt:
Este o machetă realizată în grupa mare ca finalitate a proiectului animalele domestice, derulat timp de o săptămînă. Copiii au folosit pentru: gard – beţişoare de îngheţată; autobuz, casa bunicilor, cuştile cîinilor – cutii de la medicamente, sucuri

materials_list:
beţişoare de îngheţată, cutii de la medicamente, cutii de la sucuri, chibrituri, paie de la sucuri, plasă de la buchete de flori, pietricele, fire de aţă


name: Floarea-Soarelui din Farfurii de Hârtie
variations: Procedura de realizare a soarelui este similară cu cea de executare a florii-soarelui.
category: creative-stem
subcategory: arte plastice cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 177-178
materials_category: materiale reciclabile
skills_developed: creativitate, motricitate fină, cunoașterea naturii, arte plastice
difficulty_level: usor
keywords: floarea-soarelui, farfurie, hârtie, artă, natură
tags: ["recycled", "craft", "nature", "fine-motor", "preschool"]
language: ro
normalized_name: floarea-soarelui din farfurii de hartie
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a florii-soarelui din farfurie de hârtie și tub de prosoape. Tubul se învelește în hârtie verde. Farfuria se pictează în galben. Se desenează conturul mâinilor pe hârtie galbenă și se decupează pentru petale. Se aplică bucățele de hârtie mototolită drept semințe. Se decupează frunze cu sârmă pentru mobilitate.

rules:
1. Se unge tubul cu lipici și se învelește în hârtie verde. 2. Se ia farfuria și se pictează în galben, se lasă la uscat. 3. Se desenează conturul mâinilor pe hârtia galbenă, se decupează. 4. Se capsează decupajele de mâini sau se lipesc cu lipici/bandă adezivă pe farfuria uscată. 5. Se aplică bucățele de hârtie mototolită – semințele. 6. Se decupează frunzele în care se introduc bucățele de sârmă (pentru mobilitate).

source_excerpt:
FLOAREA-SOARELUI materiale: • o farfurie de hîrtie; • un tub de la prosoape de hîrtie; • carton galben sau hîrtie galbenă; • hîrtie verde, portocalie; • acuarele de culoare galbenă

materials_list:
farfurie de hârtie, tub de la prosoape de hârtie, carton galben sau hârtie galbenă, hârtie verde, portocalie, acuarele galbene, foarfece, pensule, sârmă, capsator/bandă adezivă/lipici


name: Bufnița din Farfurii de Plastic
category: creative-stem
subcategory: arte plastice cu materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 178
materials_category: materiale reciclabile
materials_list: 3 farfurii de plastic sau hârtie, hârtie colorată în negru, roșu, capsator, lipici, pene
skills_developed: creativitate, motricitate fină, arte plastice
difficulty_level: usor
keywords: bufniță, farfurie, artă, păsări, craft
tags: ["recycled", "craft", "animals", "fine-motor", "preschool"]
language: ro
normalized_name: bufnita din farfurii de plastic
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a unei bufnițe folosind 3 farfurii de plastic sau hârtie. O farfurie devine capul, alta tăiată în două formează aripile, se decupează ochi și nas din hârtie colorată și se lipesc pene.

rules:
1. Se ia o farfurie și se decupează un fragment redând forma capului. 2. Se ia o altă farfurie și se taie în două – pentru aripi. 3. Se decupează ochii și nasul și se lipesc. 4. Se lipesc sau se capsează farfuriile între ele. 5. Se lipesc penele. 6. Se lasă la uscat.

source_excerpt:
BUFNIŢĂ materiale: • 3 farfurii de plastic sau hîrtie; • hîrtie colorată în negru, roşu; • capsator; • lipici; • pene.


name: Bufniţă din farfurii de plastic
category: creative-stem
subcategory: craft din farfurii de plastic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 178
materials_category: farfurii de plastic
materials_list: 3 farfurii de plastic sau hîrtie, hîrtie colorată în negru, roşu, capsator, lipici, pene
skills_developed: motricitate fină, creativitate
difficulty_level: usor
keywords: bufniţă, farfurie, pasăre, craft
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: bufnita din farfurii de plastic
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unei bufniţe folosind trei farfurii de plastic sau hîrtie. O farfurie formează capul, alta tăiată în două formează aripile, iar pene și detalii din hîrtie colorată completează figura.

rules:
1. Se ia o farfurie şi se decupează un fragment redînd forma capului. 2. Se ia o altă farfurie şi se taie în două – pentru aripi. 3. Se decupează ochii şi nasul şi se lipesc. 4. Se lipesc sau se capsează farfuriile între ele după cum se vede în imagine. 5. Se lipesc penele. 6. Se lasă la uscat.

source_excerpt:
Se ia o farfurie şi se decupează un fragment redînd forma capului. Se ia o altă farfurie şi se taie în două – pentru aripi. Se decupează ochii şi nasul şi se lipesc.


name: Mască de Iepuraș din Farfurii
category: creative-stem
subcategory: mască pentru dramatizare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 179
materials_category: materiale reciclabile
materials_list: 2 farfurii de plastic sau hârtie, hârtie colorată sau acuarele, pensule, capsator, lipici, elastic
skills_developed: creativitate, motricitate fină, joc de rol, arte plastice
difficulty_level: usor
keywords: mască, iepuraș, farfurie, dramatizare, Paște
tags: ["recycled", "craft", "mask", "dramatic-play", "Easter", "preschool"]
language: ro
normalized_name: masca de iepuras din farfurii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a unei măști de iepuraș folosind 2 farfurii de plastic sau hârtie. O farfurie tăiată în două devine urechile, cealaltă farfurie (fără un sfert) devine capul. Se adaugă ochi, nas, mustăți și elastic.

rules:
1. Se ia o farfurie și se taie în două părți egale – pentru urechi. 2. Se decupează din cea de-a doua farfurie un segment de ~¼. Partea rămasă servește drept cap. 3. Se capsează urechile la cea de-a doua farfurie. 4. Se decupează 2 găuri sau se aplică 2 cercuri pentru ochi, nas și mustăți. 5. Se fixează elasticul.

source_excerpt:
MASCĂ DE IEPURAŞ materiale: • 2 farfurii de plastic sau hîrtie; • hîrtie colorată sau acuarele; • pensule, capsator; • lipici, elastic.


name: Colier/Brățară din Paste Făinoase
category: creative-stem
subcategory: bijuterii din materiale naturale
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 179
materials_category: materiale accesibile
materials_list: paste cu gaură, vopsele tempera, pensulă, fir de lână, ață groasă sau rafie
skills_developed: motricitate fină, creativitate, simț estetic, cunoașterea culorilor
difficulty_level: usor
keywords: colier, brățară, paste, înșirat, culori
tags: ["craft", "jewelry", "fine-motor", "pasta", "preschool"]
language: ro
normalized_name: colier/bratara din paste fainoase
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a mărgelelor și brățărilor din paste cu gaură. Pastele se pictează în diferite culori și, după uscare, se înșiră pe fir de lână sau rafie. Activitatea contribuie la dezvoltarea motricității fine și creativității.

rules:
1. Se pictează pastele în diferite culori și se lasă la uscat. 2. După uscare, pastele sunt înșirate pe firul de lână sau rafie. 3. Se leagă capetele firului pentru a forma un colier. Pentru copii mici care nu știu să picteze bine: se pun pastele într-o cutie cu capac, se toarnă o picătură de vopsea tempera, se închide cutia și copilul agită pastele până se îmbibă de culoare.

variations:
La realizarea brățărilor și mărgelelor mai puteți utiliza floricele de porumb înșirate pe ață cu ajutorul acului (recomandat copiilor de peste 5-6 ani). Copiii mici pot picta floricelele, urmând a fi înșirate de adult. Fără vopsea, floricele formează ghirlande pentru pomul de Crăciun.

source_excerpt:
COLIER/BRĂŢARĂ DIN PASTE materiale: • paste cu gaură; • vopsele tempera; • pensulă; • fir de lînă, aţă mai groasă sau rafie.


name: Ramă pentru Fotografii din Paste Făinoase
category: creative-stem
subcategory: arte plastice cu materiale neconvenționale
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 180
materials_category: materiale reciclabile
skills_developed: creativitate, motricitate fină, simț estetic, decorare
difficulty_level: usor
keywords: ramă, fotografii, paste, decorare, cadou
tags: ["craft", "recycled", "pasta", "fine-motor", "gift", "preschool"]
language: ro
normalized_name: rama pentru fotografii din paste fainoase
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part11
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecționare a unei rame pentru fotografii din carton gofrabil și paste de diferite forme. Pastele se vopsesc în diferite culori, se lasă la uscat și se lipesc pe marginile fotografiei în ornament. Lucrarea poate fi acoperită cu lac.

rules:
1. Se dă cartonului o formă la dorință, cu ~20 cm mai mare ca poza. 2. Se lipește în centru poza. 3. Se vopsesc pastele în diferite culori și se lasă la uscat. 4. Se lipesc pastele în spațiul de pe marginile fotografiei în ornament și se lasă să se usuce. Lucrarea poate fi acoperită cu lac.

source_excerpt:
RAMĂ PENTRU FOTOGRAFII materiale: • o bucată de carton gofrabil de la o cutie; • paste de diferite forme; • vopsea tempera sau acuarele; • lipici, pensulă; • foarfece; • o poză.

materials_list:
carton gofrabil de la o cutie, paste de diferite forme, vopsea tempera sau acuarele, lipici, pensulă, foarfece, poză


name: Floarea-Soarelui din farfurie de hîrtie
category: creative-stem
subcategory: craft din farfurii de hîrtie
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 177-178
materials_category: farfurii de hîrtie
skills_developed: motricitate fină, creativitate, pictură
difficulty_level: mediu
keywords: floare, farfurie de hîrtie, craft, mîini
tags: ["craft", "reciclabil", "natur\u0103"]
language: ro
normalized_name: floarea-soarelui din farfurie de hirtie
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unei flori-soarelui folosind o farfurie de hîrtie pictată în galben, un tub de la prosoape de hîrtie învelit în hîrtie verde și decupaje ale conturului mîinilor pe hîrtie galbenă reprezentând petalele. Se adaugă bucăţele de hîrtie mototolită drept seminţe și frunze cu sîrmă pentru mobilitate.

rules:
1. Se unge tubul cu lipici şi se înveleşte în hîrtie verde. 2. Se ia farfuria şi se pictează în galben, se lasă la uscat. 3. Se desenează conturul mîinilor pe hîrtia galbenă, se decupează. 4. Se capsează decupajele de mîini sau se lipesc cu lipici/bandă adezivă pe farfuria deja uscată. 5. Se aplică bucăţele de hîrtie mototolită – seminţele. 6. Se decupează frunzele, în care se introduc bucăţele de sîrmă (pentru a le conferi mobilitate).

source_excerpt:
Se desenează conturul mîinilor pe hîrtia galbenă, se decupează. Se capsează decupajele de mîini sau se lipesc cu lipici/bandă adezivă pe farfuria deja uscată. Se aplică bucăţele de hîrtie mototolită – seminţele.

materials_list:
o farfurie de hîrtie, un tub de la prosoape de hîrtie, carton galben sau hîrtie galbenă, hîrtie verde, portocalie, acuarele de culoare galbenă, foarfece, pensule, sîrmă, capsator/bandă adezivă/lipici


name: Soare din farfurie de hîrtie
rules: Procedura de realizare a soarelui este similară cu cea de executare a florii-soarelui.
category: creative-stem
subcategory: craft din farfurii de hîrtie
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 178
source_excerpt: Procedura de realizare a soarelui este similară cu cea de executare a florii-soarelui.
materials_category: farfurii de hîrtie
skills_developed: motricitate fină, creativitate
difficulty_level: mediu
keywords: soare, farfurie de hîrtie, craft
tags: ["craft", "reciclabil"]
language: ro
normalized_name: soare din farfurie de hirtie
extraction_confidence: med
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate similară cu cea a florii-soarelui, folosind o farfurie de hîrtie pentru a reprezenta un soare. Procedura de realizare este aceeaşi cu cea pentru floarea-soarelui.


name: Mască de Iepuraş din farfurie
category: creative-stem
subcategory: mască
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 179
materials_category: farfurii de plastic
materials_list: 2 farfurii de plastic sau hîrtie, hîrtie colorată sau acuarele, pensule, capsator, lipici, elastic
skills_developed: motricitate fină, creativitate
difficulty_level: usor
keywords: mască, iepuraş, farfurie, craft
tags: ["craft", "masc\u0103", "Pa\u015fte"]
language: ro
normalized_name: masca de iepuras din farfurie
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unei măşti de iepuraş folosind două farfurii de plastic sau hîrtie. O farfurie tăiată în jumătate formează urechile, cealaltă (mai mare) formează capul, cu decupaje pentru ochi și detalii din hîrtie colorată sau acuarele. Se fixează cu elastic.

rules:
1. Se ia o farfurie şi se taie în două părţi egale – pentru urechi. 2. Se decupează din cea de-a doua farfurie un segment ce constituie cam ¼. Partea rămasă va servi drept cap. 3. Se capsează urechile la cea de-a doua farfurie. 4. Se decupează 2 găuri sau se aplică 2 cercuri pentru ochi, nas şi mustăţi. 5. Se fixează elasticul.

source_excerpt:
Se ia o farfurie şi se taie în două părţi egale – pentru urechi. Se decupează din cea de-a doua farfurie un segment ce constituie cam ¼. Partea rămasă va servi drept cap.


name: Colier/Brăţară din paste
category: creative-stem
subcategory: bijuterii din materiale alimentare
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 179
materials_category: paste făinoase
materials_list: paste cu gaură, vopsele tempera, pensulă, fir de lînă, aţă mai groasă sau rafie
skills_developed: motricitate fină, creativitate, coordonare ochi-mînă
difficulty_level: usor
keywords: colier, brăţară, paste, bijuterii
tags: ["craft", "paste", "bijuterii"]
language: ro
normalized_name: colier/bratara din paste
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unui colier sau brăţară folosind paste cu gaură, pictate în diferite culori și înşirate pe fir de lînă sau rafie. Pentru copii mai mici, pastele pot fi colorate prin agitare într-o cutie cu capac și vopsea tempera.

rules:
1. Se pictează pastele în diferite culori şi se lasă la uscat. 2. După ce se usucă, pastele sînt înşirate pe firul de lînă sau rafie. 3. Se leagă capetele firului, pentru a forma un colier. Pentru copii mai mici: se pun pastele într-o cutie cu capac, se toarnă o picătură de vopsea tempera, se închide cutia şi se lasă copilul să agite pastele pînă se îmbibă de culoare.

variations:
Pentru brăţări și mărgele se pot utiliza și floricele de porumb înşirate pe aţă cu ajutorul acului (recomandat copiilor de peste 5-6 ani). Copiii mici pot picta floricelele, urmînd ca adulţii să le înşire.

source_excerpt:
Se pictează pastele în diferite culori şi se lasă la uscat. După ce se usucă, pastele sînt înşirate pe firul de lînă sau rafie. Se leagă capetele firului, pentru a forma un colier.


name: Ramă pentru Fotografii din paste
category: creative-stem
subcategory: decoraţiuni din paste
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 180
materials_category: paste și carton
skills_developed: motricitate fină, creativitate, simţ estetic
difficulty_level: usor
keywords: ramă, fotografii, paste, decoraţiuni
tags: ["craft", "paste", "decora\u0163iuni"]
language: ro
normalized_name: rama pentru fotografii din paste
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unei rame decorative pentru fotografii din carton gofrabil, decorată cu paste de diferite forme pictate în culori variate și lipite pe marginile fotografiei.

rules:
1. Daţi cartonului o formă, la dorinţă, care va fi cu vreo 20 cm mai mare ca poza. 2. Lipiţi în centru poza. 3. Vopsiţi pastele în diferite culori şi lăsaţi-le la uscat. 4. Lipiţi pastele în spaţiul de pe marginile fotografiei, aranjîndu-le într-un anumit ornament, şi lăsaţi să se usuce. Puteţi acoperi lucrarea cu lac.

source_excerpt:
Lipiţi în centru poza. Vopsiţi pastele în diferite culori şi lăsaţi-le la uscat. Lipiţi pastele în spaţiul de pe marginile fotografiei, aranjîndu-le într-un anumit ornament, şi lăsaţi să se usuce.

materials_list:
o bucată de carton gofrabil de la o cutie, paste de diferite forme, vopsea tempera sau acuarele, lipici, pensulă, foarfece, o poză


name: Aplicaţii în volum din pungi de plastic
category: creative-stem
subcategory: aplicaţii din materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 180-181
materials_category: pungi de plastic
materials_list: pungi din plastic, bandă adezivă, lipici sau bandă adezivă bilaterală, carton colorat
skills_developed: creativitate, motricitate fină, educaţie ecologică
difficulty_level: usor
keywords: pungi plastic, aplicaţii, reciclabil, 3D
tags: ["craft", "reciclabil", "aplica\u0163ii \u00een volum"]
language: ro
normalized_name: aplicatii in volum din pungi de plastic
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de realizare a unor aplicaţii tridimensionale pe carton colorat folosind pungi de plastic adunate și răsucite în semifabricate. Copiii creează diverse forme (melc, omuleţ de zăpadă, măr, soare etc.) lipind aceste semifabricate cu lipici sau bandă adezivă bilaterală.

rules:
Se iau cîteva pungi, se adună şi se răsucesc. Pentru a le păstra forma dorită, le veţi lipi cu bucăţi de bandă adezivă. Cu ajutorul lipiciului sau al benzii adezive bilaterale copiii vor realiza din aceste semifabricate, pe carton colorat, diverse aplicaţii: melc, omuleţ de zăpadă, măr, soare etc.

source_excerpt:
se iau cîteva pungi, se adună şi se răsucesc. Pentru a le păstra forma dorită, le veţi lipi cu bucăţi de bandă adezivă. Cu ajutorul lipiciului sau al benzii adezive bilaterale copiii vor realiza din aceste semifabricate, pe carton colorat, diverse aplicaţii: melc, omuleţ de zăpadă, măr, soare etc.


name: Flori din ambalaje de bomboane
category: creative-stem
subcategory: craft din ambalaje
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 181
materials_category: ambalaje și staniol
skills_developed: motricitate fină, creativitate, simţ estetic
difficulty_level: usor
keywords: flori, ambalaje, staniol, reciclabil
tags: ["craft", "reciclabil", "natur\u0103", "flori"]
language: ro
normalized_name: flori din ambalaje de bomboane
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unor flori decorative folosind ambalaje de bomboane sau brioşe, staniol, beţişoare de îngheţată și şerveţele colorate. Ambalajele sunt înmuiate în lipici și acoperite cu fulgi de nucă de cocos sau zaţ de cafea pentru textură.

rules:
1. Se iau ambalajele de la bomboane/brioşe, se înmoaie în puţin lipici şi se pun în fulgii de cocos ori zaţ de cafea, se scutură puţin şi se lasă la uscat. 2. Se pictează beţisorul de îngheţată în verde şi se lasă la uscat. 3. Se aplică beţişoarele pe foaie la distanţe diferite. 4. Se lipesc deasupra ambalajele de la bomboane prelucrate, iar în mijloc – staniol ori şerveţele mototolite.

variations:
Din ambalajele de la bomboane copiii pot realiza şi alte lucrări: să decoreze rame pentru fotografii, să decupeze aripi pentru diferite insecte, peştişori pentru compoziţia acvariu, să decoreze hainele unor personaje din poveşti etc.

source_excerpt:
Se iau ambalajele de la bomboane/brioşe, se înmoaie în puţin lipici şi se pun în fulgii de cocos ori zaţ de cafea, se scutură puţin şi se lasă la uscat. Se pictează beţisorul de îngheţată în verde şi se lasă la uscat.

materials_list:
ambalaje de la bomboane de ciocolată ori brioşe, staniol de la bomboane, beţişoare de îngheţată, vopsea sau carioca verde, hîrtie de desen, lipici, foarfece, şerveţele de hîrtie de diferite culori, fulgi de nucă de cocos ori zaţ de cafea


name: Capcană pentru Vînt
category: creative-stem
subcategory: decoraţiuni din materiale naturale
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 182
source_excerpt: Se atîrnă „capcana" de creanga unui copac sau deasupra uşii. Veţi auzi cîntecul vîntului.
materials_category: materiale naturale și reciclabile
skills_developed: motricitate fină, creativitate, explorarea naturii
difficulty_level: mediu
keywords: capcană de vînt, scoici, decoraţiune, sunete
tags: ["craft", "natur\u0103", "ornament", "scoici"]
language: ro
normalized_name: capcana pentru vint
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unui ornament eolian din scoici, capac de plastic, pungi polietilenă și aţă. Scoicile atîrnate pe fire produc sunete la vînt, iar fîşiile din pungi se mişcă decorativ. Se agaţă de creanga unui copac sau deasupra uşii.

rules:
1. Fiecare scoică se încleie de cîte un fir de aţă scurtă şi se lasă la uscat. 2. În capac sau în bucata de carton, căreia i se dă o formă rotundă, se fac 10-12 găuri. 3. Se introduc firele de aţă cu scoici prin capac ori carton, de jos în sus, şi se leagă nod capătul liber. 4. Pungile se taie în fîşii de 0,5 cm, nu pînă la capăt, şi se lipesc în jurul capacului/cartonului. 5. Se mai fac 2 găuri, una în faţa celeilalte, şi se introduce firul de aţă mai lung, de jos în sus, printr-o gaură. Se trage firul de-a lungul capacului/cartonului şi se scoate pe cealaltă gaură. 6. Se atîrnă „capcana" de creanga unui copac sau deasupra uşii.

materials_list:
10-12 scoici de dimensiuni mici, un capac din plastic de la o cutie sau o bucată de carton gofrabil rotundă, 12 fire de aţă mai scurte şi unul mai lung, 2 pungi din polietilenă, foarfece, lipici, sulă


name: Căsuţa Micii Sirene
category: creative-stem
subcategory: machetă reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 182
materials_category: ambalaje detergent
skills_developed: creativitate, imaginaţie, motricitate fină
difficulty_level: mediu
keywords: sirenă, machetă, ambalaje detergent, mare
tags: ["craft", "reciclabil", "machet\u0103", "poveste"]
language: ro
normalized_name: casuta micii sirene
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de construire a unei machete subacvatice folosind ambalaje de detergenţi lichizi transformate în casă de sirenă. Se decupează uşi și ferestre, se decorează ambalajele, iar pe o bucată de placaj se aranjează nisip, scoici și figurine marine.

rules:
1. Se decupează (cu cuţitul – o face educatorul) în ambalaje orificii pentru uşi, fereşti. 2. Se desenează şi se decorează ambalajele. 3. Se aranjează pe bucata de placaj nisipul, scoicile etc., imitîndu-se fundul mării. 4. Se aranjează ambalajul decorat şi mica sirenă.

source_excerpt:
Se decupează (cu cuţitul – o face educatorul) în ambalaje orificii pentru uşi, fereşti. Se desenează şi se decorează ambalajele. Se aranjează pe bucata de placaj nisipul, scoicile etc., imitîndu-se fundul mării.

materials_list:
ambalaje de la detergenţi lichizi, nisip, scoici, pietricele, o bucată de placaj, cuţit, carioca, foarfece, lipici, diferite mărunţişuri pentru decor, sirene şi animăluţe marine


name: Animăluţe din ambalaje de ouă
category: creative-stem
subcategory: craft din ambalaje de ouă
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 183
materials_category: ambalaje de ouă
skills_developed: motricitate fină, creativitate, cunoaşterea animalelor
difficulty_level: usor
keywords: ambalaje ouă, animăluţe, omidă, reciclabil
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: animalute din ambalaje de oua
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unor animăluţe haioase (omizi, răcuşori, peşti, albine, purceluşi etc.) din celule decupate din ambalaje din carton pentru ouă. Se folosesc foarfece, acuarele, capsator și fire de sîrmă pentru a asambla și decora figurile.

rules:
Principiul de confecţionare constă în decuparea celulelor din ambalaj, vopsirea/decorarea lor sau capsarea/lipirea detaliilor între ele.

source_excerpt:
Principiul de confecţionare constă în decuparea celulelor din ambalaj, vopsirea/decorarea lor sau capsarea/lipirea detaliilor între ele. Iată cîteva exemple de lucrări realizate de copii: omizi, răcuşori, peşti, albine, purceluşi etc.

materials_list:
ambalaje din carton pentru ouă, foarfece, acuarele, pensule, capsator, fire de sîrmă, hîrtie colorată


name: Albină din tub de hîrtie igienică
category: creative-stem
subcategory: craft din tuburi de carton
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 183-184
materials_category: tuburi de carton
skills_developed: motricitate fină, creativitate, cunoaşterea insectelor
difficulty_level: usor
keywords: albină, tub hîrtie igienică, insecte, craft
tags: ["craft", "reciclabil", "insecte", "animale"]
language: ro
normalized_name: albina din tub de hirtie igienica
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unei albine folosind un tub de la hîrtie igienică vopsit în galben cu dungi negre. Aripile se decupează din hîrtie de copt în formă de inimă, antenele se realizează dintr-un fir de sîrmă cu mărgele la capete.

rules:
1. Se vopseşte tubul de hîrtie în galben şi se lasă la uscat. 2. După ce s-a uscat, se pictează dungi negre. Se lasă la uscat. 3. Se taie o bucată de hîrtie de copt în formă de inimă, reprezentînd aripile. 4. Se perforează în 2 locuri, pentru a introduce firul de sîrmă, reprezentînd antenele. 5. Se pun la capătul antenelor mărgelele şi se îndoaie puţin firul. 6. Se lipesc ochii şi aripile albinei.

source_excerpt:
Se vopseşte tubul de hîrtie în galben şi se lasă la uscat. După ce s-a uscat, se pictează dungi negre. Se lasă la uscat. Se taie o bucată de hîrtie de copt în formă de inimă, reprezentînd aripile.

materials_list:
un tub de la hîrtie igienică, vopsea galbenă şi neagră, foarfece, lipici, un fir de sîrmă, perforator, hîrtie de copt, 2 mărgele


name: Masă cu Scaun pentru Iepuraş din tuburi de carton
category: creative-stem
subcategory: craft din tuburi de carton
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
materials_category: tuburi de carton
skills_developed: motricitate fină, creativitate
keywords: mobilier miniatural, iepuraş, CD, tub carton
tags: ["craft", "reciclabil", "juc\u0103rie"]
language: ro
normalized_name: masa cu scaun pentru iepuras din tuburi de carton
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a mobilierului miniatur pentru un iepuraş, folosind două tuburi de la hîrtie igienică și un CD scos din uz. Materialele se combină cu şerveţele de bucătărie și elemente de decor.

source_excerpt:
MASĂ CU SCAUN PENTRU IEPURAŞ materiale: • 2 tuburi de la hîrtie igienică; • un CD scos din uz; • şerveţele de bucătărie; • lipici, foarfece, pensulă; • elemente de decor.

materials_list:
2 tuburi de la hîrtie igienică, un CD scos din uz, şerveţele de bucătărie, lipici, foarfece, pensulă, elemente de decor


name: Acvariu cu Peşti din tavă de plastic
category: creative-stem
subcategory: craft din materiale reciclabile
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
source_excerpt: ACVARIU CU PEŞTI materiale: • o tavă din plastic de la tort; • hîrtie colorată; • foarfece, lipici.
materials_category: tăvi de plastic
materials_list: o tavă din plastic de la tort, hîrtie colorată, foarfece, lipici
skills_developed: motricitate fină, creativitate
keywords: acvariu, peşti, tavă plastic, craft
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: acvariu cu pesti din tava de plastic
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unui acvariu decorativ folosind o tavă din plastic de la tort, hîrtie colorată, foarfece și lipici.


name: Purceluş din pahar de plastic
category: creative-stem
subcategory: craft din pahare de plastic
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 184
materials_category: pahare de plastic
materials_list: un pahar din plastic de unică folosinţă, paie de suc, foarfece, hîrtie colorată
skills_developed: motricitate fină, creativitate
keywords: purceluş, pahar plastic, animale, craft
tags: ["craft", "reciclabil", "animale"]
language: ro
normalized_name: purcelus din pahar de plastic
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unui purceluş folosind un pahar din plastic de unică folosinţă, paie de suc, foarfece și hîrtie colorată.

source_excerpt:
PURCELUŞ materiale: • un pahar din plastic de unică folosinţă; • paie de suc; • foarfece, hîrtie colorată.


name: Trenuţ din cutiuţe de medicamente
category: creative-stem
subcategory: craft din cutii de medicamente
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 185
materials_category: cutii de medicamente
skills_developed: motricitate fină, creativitate, răbdare
keywords: trenuţ, cutii medicamente, reciclabil, vehicul
tags: ["craft", "reciclabil", "vehicule", "juc\u0103rie"]
language: ro
normalized_name: trenut din cutiute de medicamente
extraction_confidence: low
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part12
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de confecţionare a unui trenuţ jucărie folosind cutiuţe din carton de la medicamente, un ou Kinder, guaşe, carton colorat și o piesă mică de la un joc de masă.

source_excerpt:
TRENUŢ materiale: • cutiuţe din carton de la medicamente; • un ou Kinder; • guaşe; • carton colorat; • o piesă micuţă de la un joc de masă; • lipici, foarfece.

materials_list:
cutiuţe din carton de la medicamente, un ou Kinder, guaşe, carton colorat, o piesă micuţă de la un joc de masă, lipici, foarfece


name: Sîntem mici cercetători
category: altele
subcategory: educatie parentala
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 202-204
materials_category: fișe de lucru
materials_list: Fișa 1. Amintiri din copilărie, Fișa 2. Șapte reguli pentru a avea un copil deștept
difficulty_level: mediu
keywords: stimulare cognitivă, educație parentală, joc de rol, copil mic, dezvoltare
tags: ["parinti", "interactiv", "grup", "educatie timpurie"]
language: ro
normalized_name: sintem mici cercetatori
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate interactivă cu părinții în cadrul educației parentale, modulul Stimularea Cognitivă a Copilului. Activitatea durează 90 de minute și cuprinde patru sub-activități: (1) Amintiri din copilărie – grupuri de părinți completează un text lacunar și prezintă varianta elaborată; (2) Convorbire – discuții ghidate despre dezvoltarea cognitivă, tipuri de jocuri și condiții favorabile stimulării; (3) Miniprelegere despre cum învață copiii mici – prin joc, simțuri, interacțiune, curiozitate; (4) Sfaturi utile pentru a avea un copil deștept – grupuri simulează situații practice prin joc de rol educator/medic și părinte, aplicând cele 7 sfaturi din Fișa 2.

rules:
Se formează 3 grupuri pentru activitatea 1 (text lacunar) și 4 grupuri pentru activitatea 4 (sfaturi). Grupul 1 – sfaturile 1 și 2; Grupul 2 – sfaturile 3 și 4; Grupul 3 – sfaturile 5, 6 și 7; Grupul 4 – elaborează sfaturi pentru alte 2 situații. La final se face reflecție și evaluare: ce s-a învățat, ce emoții s-au trezit, cum s-au simțit în rol de consilier.

source_excerpt:
tema. Sîntem mici cercetători
obiective:
La finele acestei activităţi, participanţii/părinţii vor fi capabili:
• să definească noţiunea de dezvoltare cognitivă;

skills_developed:
definirea dezvoltării cognitive, recunoașterea condițiilor de stimulare cognitivă, propunerea de jocuri dezvoltative, comunicare, joc de rol


name: Amintiri din copilărie (Fișa 1)
category: altele
subcategory: fisa de lucru parinti
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 204
materials_category: fișe tipărite
materials_list: Fișa 1 tipărită pentru fiecare grup
skills_developed: reflecție, comunicare, conștientizarea rolului părinților în dezvoltarea cognitivă
difficulty_level: usor
keywords: amintiri, copilărie, text lacunar, explorare, curiozitate
tags: ["parinti", "fisa", "cognitiv", "reflectie"]
language: ro
normalized_name: amintiri din copilarie (fisa 1)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Fișă de lucru cu text lacunar destinată părinților, în care aceștia completează spații libere dintr-un text narativ la persoana I despre amintiri din copilărie legate de activitățile cognitive organizate de părinți: la cumpărături, în pădure, în călătorii, la vacanță la mare/munte. Textul evidențiază rolul explorării, curiozității și jocului în dezvoltarea cognitivă a copilului mic.

rules:
Fiecare grup citește textul și completează spațiile libere. Apoi fiecare grup prezintă varianta de text elaborată. Se discută ce tipuri de activități și jocuri sunt menționate și ce contribuie la dezvoltarea mentală a copilului.

source_excerpt:
fişa 
AMINTIRI DIN COPILĂRIE
1) Îmi amintesc cu plăcere de copilăria mea. Mereu eram alături de părinţii mei, care discutau cu mine despre lumea care mă înconjoară.


name: Cutiuța cu sugestii
category: altele
subcategory: educatie parentala
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: page 197
materials_category: papetărie
materials_list: cutiuță, bileșele, fluturaș informațional
skills_developed: comunicare, cooperare între părinți, soluționarea problemelor parentale
difficulty_level: usor
keywords: sugestii, parinti, intrebari, individualizare, consiliere
tags: ["parinti", "CRIEP", "individualizare", "timizi"]
language: ro
normalized_name: cutiuta cu sugestii
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de individualizare a educației parentale în cadrul CRIEP: părinții scriu pe bilețele întrebări sau probleme de interes, pe care le aruncă într-o cutiuță specială. Răspunsurile sunt oferite ulterior pe aceeași cale sau prin fluturaș informațional pe subiectul solicitat. Răspunsurile pot fi date și de părinții cu experiență, stimulând cooperarea. Activitatea este utilă mai ales pentru părinții timizi sau cei care nu doresc să-și facă publică problema.

rules:
Părinții introduc bileșele cu întrebări în cutiuță (ex: Ce trebuie să fac dacă nu doarme la amiază?, Cum să-l fac pe copilul năzbîtios să asculte?). Educatoarea sau părinți cu experiență oferă răspunsurile prin bileșele sau fluturaș. Dacă o problemă persistă sau este semnalată de mai mulți părinți, se organizează o dezbatere sau atelier de discuții cu participarea mai multor părinți.

source_excerpt:
Cutiuţa cu sugestii – părinţii vor arunca în ea bileţele cu întrebări de interes, la care vor primi răspuns pe aceeaşi cale sau prin intermediul fluturaşilor informaţionali pe subiectul solicitat


name: Cartea – prietena noastră (proiect partenerial)
category: altele
subcategory: proiect partenerial
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 210-212
materials_category: cărți, materiale artistice
materials_list: albume, cărți, reviste, imagini, aparat foto, calculator, costumaţie
difficulty_level: mediu
keywords: carte, bibliotecă, lectură, parteneriat, dramatizare, Eminescu, Creangă
tags: ["partenariat", "gradinita", "scoala", "biblioteca", "carte", "prescolari"]
language: ro
normalized_name: cartea – prietena noastra (proiect partenerial)
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part13
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Proiect educațional partenerial între grădiniță, școală și bibliotecă, destinat cultivării dragostei pentru lectură la preșcolari și școlarii mici. Proiectul cuprinde activități pe durata unui an școlar: vizită la bibliotecă, prezentare de cărți noi, program de colinde comune, lectură de basme și poezii (Eminescu, Creangă), oră de lectură, desene și picturi inspirate de cărți, dramatizări de basme, pregătirea unui spectacol comun, și o masă rotundă finală cu expoziție foto și prezentare de album.

rules:
Etapele proiectului: elaborarea schiței de proiect, consultarea părinților și conducerii, consultarea bibliotecii, avizarea protocolului de parteneriat, desfășurarea activităților. Activitățile propuse includ: Biblioteca – lăcaș de cultură (vizită, lansare proiect); Cartea, izvor de cunoaștere și frumusețe; Am venit să colindăm! (program de colinde cu copii de la grădiniță și școală); Să cunoaștem doi mari prieteni: Eminescu și Creangă; Povești pentru copii (oră de lectură); Cartea în imaginația copiilor (desene, picturi, colaje); În lumea fantastică a basmelor (audiere, dramatizări); spectacol comun; Tainele lecturii (masă rotundă, evaluare).

source_excerpt:
Proiectul educaţional cartea – prietena noastră intenţionează să repună în drepturi cartea şi biblioteca, să le aducă în atenţia copiilor şi părinţilor, să contribuie la redescoperirea lecturii ca o plăcere, o relaxare, un izvor de cunoaştere şi visare fără de egal!

skills_developed:
dragoste pentru lectură, comunicare, dramatizare, povestire, socializare, cunoașterea normelor de comportare în bibliotecă


name: Cartea - prietena noastră
category: integrare-incluziune
subcategory: parteneriat educațional
content_type: activitate
source_file: 02.1001_idei_pentru_o_educatie_timpurie_de_calitate-Ministerul_Educatiei_al_Republicii_Moldova.pdf
page_reference: pages 210-212
materials_category: cărți, materiale artistice
materials_list: albume, cărți, reviste, imagini, aparat foto, calculator, costumaţie
skills_developed: lectură, comunicare, povestire, dramatizare, cunoaștere literară
keywords: carte, bibliotecă, lectură, parteneriat, grădiniță, școală
tags: ["parteneriat educa\u021bional", "lectur\u0103", "bibliotec\u0103", "Eminescu", "Creang\u0103"]
language: ro
normalized_name: cartea - prietena noastra
extraction_confidence: high
source_id: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister
source_ids: ["e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister"]
chunk_key: e3bd0953_02_1001_idei_pentru_o_educatie_timpurie_de_calitate_minister.part14
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Proiect partenerial educațional între grădiniță, gimnaziu și bibliotecă, care urmărește să repună în drepturi cartea și biblioteca, aducându-le în atenția copiilor și părinților și contribuind la redescoperirea lecturii ca o plăcere și izvor de cunoaștere. Proiectul îmbină activități curriculare, extracurriculare și extrașcolare pentru copii din grupele mari și elevi din clasele I.

rules:
Activitățile propuse includ: vizită la bibliotecă (lansarea proiectului), prezentare de noi titluri de carte pentru copii, program de colinde cu copiii de la grădiniță și școală, oră de lectură despre Mihai Eminescu și Ion Creangă, desene/picturi/colaje cu propuneri de coperți de cărți, audierea unor basme și dramatizări, pregătirea și prezentarea unui spectacol comun bazat pe opera lui Ion Creangă și Mihai Eminescu, și o masă rotundă finală cu participarea copiilor, cadrelor didactice, angajaților bibliotecii și reprezentanților comunității.

source_excerpt:
Proiectul educaţional cartea – prietena noastră intenţionează să repună în drepturi "cartea" şi "biblioteca", să le aducă în atenţia copiilor şi părinţilor, să contribuie la redescoperirea lecturii ca o plăcere, o relaxare, un izvor de cunoaştere şi visare fără de egal!


name: Flying Saucer Kim's
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Pack, 20 camping items, bag
skills_developed: observation, memory
difficulty_level: usor
keywords: kim's game, observation, camping, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: flying saucer kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camping-themed observation game where a leader takes items out of a bag and throws them to a second leader who puts them in a pack. Patrols then try to recall and list the items thrown.

rules:
Leader takes item out of bag and throws it to leader #2 who puts it in pack, repeat. Patrols then try to make a list of the items thrown. Scoring: 1 pt per item.

source_excerpt:
Leader takes item out of bag and throws it to leader #2 who puts it in pack..repeat. Patrols then try to make a list of the items thrown.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Pack with all items outside per patrol
skills_developed: speed, camping skills
difficulty_level: mediu
keywords: relay, camping, packing
tags: ["patrol", "high activity"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A high-energy relay race where patrol members race one at a time to pack all camping items into a pack as fast as possible.

rules:
Patrol lines up. On signal first member races to other end of room and puts one item in pack, races back, repeat until all items in pack. Line up and give yell. First done wins.

source_excerpt:
Patrol lines up. On signal first member races to other end of room and puts one item in pack, races back...repeat until all items in pack.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: a pack per patrol, all articles required for successful overnight camp
skills_developed: packing, camping skills, organization
difficulty_level: usor
keywords: packing, camping, relay
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camping relay where scouts take turns running up to pack items into a pack, with the best-organized pack winning.

rules:
Patrols line up in relay formation opposite empty pack and camping articles. Scout No.1 runs up, packs first item, runs back, touches off next Scout who runs up and packs an item, and so on. Patrol with best-packed pack with items in good order wins.

source_excerpt:
Scout No. 1 runs up, pack first item, runs back, touches off next Scout, who runs up and packs an item, and so on. Patrol with best-packed pack, with items packed in good order, wins.


name: Pack Relay
category: jocuri-cercetasesti
subcategory: relay
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping
materials_list: pack, camping articles
skills_developed: packing, teamwork, relay racing
difficulty_level: mediu
keywords: relay, pack, camping, patrol
tags: ["active", "indoor", "patrol-teams"]
language: en
normalized_name: pack relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where patrols compete to pack camping items into a pack in the correct order. Each scout runs up, packs one item, and returns to touch off the next scout.

rules:
Patrols line up in relay formation opposite an empty pack and camping articles. Scout No. 1 runs up, packs first item, runs back, touches off next Scout, who runs up and packs an item, and so on. Patrol with best-packed pack, with items packed in good order, wins.

source_excerpt:
Scout No. 1 runs up, pack first item, runs back, touches off next Scout, who runs up and packs an item, and so on.


name: Sloppy Camp
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: Complete campsite
skills_developed: observation, memory, camping knowledge
difficulty_level: mediu
keywords: observation, campsite, errors, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: sloppy camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation game where a campsite is set up with over 20 items wrong and patrols must observe silently then list all the errors they noticed.

rules:
Campsite set up with 20+ items wrong. Patrol has 5 minutes to observe (silently). Then 5 minutes to list all they saw. Scoring: 1 pt for each right.

source_excerpt:
Campsite set up with 20+ items wrong. Patrol has 5 minutes to observe(silently). Then 5 minutes to list all they saw.


name: Tent Pitching
category: jocuri-cercetasesti
subcategory: camping skills
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
source_excerpt: On signal patrol sets up tent. After checked by judge, take down, pack up, line up and give yell.
materials_category: camping equipment
materials_list: 1 tent per patrol
skills_developed: camping skills, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, relay, pitching
tags: ["patrol", "high activity"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A competitive relay where patrols race to set up a tent correctly, get it checked by a judge, then take it down, pack it up, and give a yell.

rules:
On signal patrol sets up tent. After checked by judge, take down, pack up, line up and give yell. First done wins.


name: Tent Pitching
variations: Instead of a patrol putting up tents, have a team of 2 Scouts put up 1 tent.
category: camp-outdoor
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: four tents with poles and pegs, axes
skills_developed: tent pitching, camping skills, teamwork
difficulty_level: mediu
keywords: tent, pitching, camping
tags: ["patrol", "active", "outdoor"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camping race where patrols compete to pitch four tents as quickly and neatly as possible, lining up at attention in front of them when done.

rules:
Patrol lines up with 4 tents neatly rolled in front of it, poles and pegs enclosed inside. At command 'Go,' patrol sets up its tents; they must be neat and tight. When erected, patrol lines up in front of them at attention. Alternatively, have a team of 2 Scouts put up 1 tent. Patrol finishing first wins.

source_excerpt:
Patrol lines up 4 tents neatly rolled in front of it, poles and pegs enclosed inside of tents. Patrols at attention. At command "Go," patrol sets up its tents. Tents must be neat and tight.


name: Tent Pitching
variations: Instead of a patrol putting up tents, have a team of 2 Scouts put up 1 tent.
category: camp-outdoor
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
source_excerpt: At command "Go," patrol sets up its tents. Tents must be neat and tight.
materials_category: camping
materials_list: four tents, poles, pegs, axes
skills_developed: tent pitching, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, patrol, outdoor
tags: ["active", "outdoor", "patrol-teams"]
language: en
normalized_name: tent pitching
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols race to pitch tents as quickly as possible. Each patrol starts with four tents neatly rolled, and must erect them all as fast as possible, then line up at attention in front of the tents.

rules:
Patrol lines up 4 tents neatly rolled in front of it, poles and pegs enclosed inside of tents. Patrols at attention. At command "Go," patrol sets up its tents. Tents must be neat and tight. When tents are erected, patrol lines up in front of them at attention. Patrol finishing first wins.


name: Tent Strik'n Contest
category: jocuri-cercetasesti
subcategory: camping skills
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 8
materials_category: camping equipment
materials_list: 1 or more tents per patrol
skills_developed: camping skills, teamwork, speed
difficulty_level: mediu
keywords: tent, camping, striking, race
tags: ["patrol", "high activity"]
language: en
normalized_name: tent strik'n contest
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A race to see which patrol can strike (take down) one or more tents the fastest, pack them, line up, and give a yell.

rules:
On signal patrols race to see who can strike one or more tents. Some tents might have to be taken down early to make patrols equal. First tents down and packed, line up and do yell wins.

source_excerpt:
On signal patrols race to see who can strike one or more tents. Some tents might have to be taken down early to make patrols equal.


name: Remote Clove Hitch
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: rope
materials_list: 1 large diameter rope at least 50' long
skills_developed: knotting, communication, teamwork
difficulty_level: mediu
keywords: clove hitch, knot, rope, communication
tags: ["patrol", "low activity"]
language: en
normalized_name: remote clove hitch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A communication and knotting challenge where a patrol must tie a clove hitch around a tree without anyone entering the circle marked around the tree, using a long rope.

rules:
On signal patrol ties clove hitch around a tree that has a circle marked 7-10 around it. No one can enter the circle. One patrol at a time tries it unless you have many large ropes. Fastest wins.

source_excerpt:
On signal patrol ties clove hitch around a tree that has a circle marked 7-10 around it..no one can enter the circle.


name: Compass Course
category: orientare
subcategory: compass
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: navigation
materials_list: Compass course, cards, compass per patrol
skills_developed: navigation, compass skills
difficulty_level: mediu
keywords: compass, navigation, orienteering
tags: ["patrol", "low activity"]
language: en
normalized_name: compass course
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A compass navigation challenge where each patrol uses a compass and cards to complete three courses, with the patrol having the most correct courses winning.

rules:
Each patrol is given a compass and one card. On signal they start. They use all 3 courses. Patrol with most courses right (closest) wins.

source_excerpt:
Each patrol is given a compass and one card. On signal they start. They use all 3 courses. Patrol with most courses right(closest) wins.


name: Compass Facing
category: orientare
subcategory: compass
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: navigation
materials_list: compass for leader
skills_developed: compass skills, direction sense
difficulty_level: usor
keywords: compass, directions, pointing
tags: ["patrol", "low activity", "troop"]
language: en
normalized_name: compass facing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A whole-troop compass direction game where the leader calls out compass headings and scouts point in the correct direction to earn points for their patrol.

rules:
Troop in mass, leader calls out a compass heading. Everyone points to where he thinks it is. If correct, each scout receives 1 pt for his patrol. Highest score wins.

source_excerpt:
Troop in mass, leader calls out a compass heading. Everyone points to where he thinks it is. If correct, each scout receives 1 pt for his patrol.


name: Map Orienteering
rules: On signal, patrol races to judge. They must take map and orient it with compass. First done wins.
category: orientare
subcategory: map reading
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
source_excerpt: On signal, patrol races to judge. They must take map and orient it with compass.
materials_category: navigation
materials_list: 1 map and compass per patrol
skills_developed: map reading, compass skills
difficulty_level: usor
keywords: map, compass, orienteering
tags: ["patrol", "low activity"]
language: en
normalized_name: map orienteering
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where patrols race to a judge and must orient a map using a compass correctly as fast as possible.


name: Flapjack Flipping
category: jocuri-cercetasesti
subcategory: cooking relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: cooking
materials_list: 1 skillet, 1 flapjack (round tile) per patrol
skills_developed: coordination, cooking, speed
difficulty_level: mediu
keywords: flapjack, relay, cooking, flipping
tags: ["patrol", "high activity"]
language: en
normalized_name: flapjack flipping
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A cooking-themed relay race where scouts run a course while repeatedly flipping a flapjack (round tile) in a skillet.

rules:
Patrols line up. On signal first scout runs course flipping a flapjack repeatedly as he goes. Repeat all scouts. Line up and do yell. First done wins.

source_excerpt:
On signal first scout runs course flipping a flapjack repeatedly as he goes...repeat all scouts. line up and do yell.


name: Bow Saw Relay
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 9
materials_category: tools
materials_list: 1 saw, log 4'x3", supports per patrol
skills_developed: fire building, tool use, speed
difficulty_level: mediu
keywords: bow saw, relay, fire building, log
tags: ["patrol", "high activity"]
language: en
normalized_name: bow saw relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fire-building themed relay race where each scout in a patrol must saw off a 2-inch slice from a log using a bow saw.

rules:
Patrols line up facing logs from 20' away. Bow saw is placed along log. On signal, first scout runs up and saws off 2" slice, repeat until all have done at least once. 1st done = king patrol.

source_excerpt:
Patrols line up facing logs from 20'away.Bowsaw is placed along log. On signal, first scout runs up and saws off 2" slice...repeat until all have done at least once.


name: Match Lighting
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: tools
materials_list: 1 board with holes, 1 axe, 5 matches per patrol
skills_developed: fire building, tool use
difficulty_level: mediu
keywords: match, axe, fire building, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: match lighting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fire-building relay where scouts race to use an axe to light matches in a log board, with the first patrol to light or split 5 matches winning.

rules:
On signal first patrol member races up and has 3 strikes with axe to light a match in log, repeat. First patrol to light or split 5 matches, line up and give yell wins.

source_excerpt:
On signal first patrol member races up and has 3 strikes with axe to light a match in log...repeat. First patrol to light or split 5 matches, line up and give yell wins.


name: String Burning Race
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: fire building
materials_list: 1 axe, 1 piece of wood, balloon and string, fire box, 3 matches per patrol
skills_developed: fire building, woodcraft
difficulty_level: mediu
keywords: fire, string, balloon, wood splitting
tags: ["patrol", "high activity"]
language: en
normalized_name: string burning race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fire-building race where the patrol must split wood, prepare shavings, and build a fire hot enough to burn a string and drop a balloon.

rules:
On signal patrol properly splits wood, prepare shavings and lights fire until string burns and balloon falls. First done wins.

source_excerpt:
On signal patrol properly splits wood, prepare shavings and lights fire until string burns and balloon falls.


name: Water Boiling Race
rules: First patrol to build fire and boil water wins.
category: jocuri-cercetasesti
subcategory: fire building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
source_excerpt: First patrol to build fire and boil water wins
materials_category: fire building
materials_list: 1 axe, 1 piece of wood, pot, 3 matches per patrol
skills_developed: fire building, cooking, teamwork
difficulty_level: mediu
keywords: fire, boiling water, cooking, race
tags: ["patrol", "high activity"]
language: en
normalized_name: water boiling race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fire-building race where the first patrol to build a fire and bring a pot of water to a boil wins.


name: Bandage Relay
variations: If splinting: 3 neckerchiefs needed instead of 1.
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: first aid
materials_list: 1 neckerchief per patrol, 3 if splinting
skills_developed: first aid, bandaging
difficulty_level: mediu
keywords: bandage, first aid, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: bandage relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid relay where scouts race to a judge and tie the requested bandage, with the first patrol to have all members complete the task winning.

rules:
Patrol lines up. On signal first member runs to judge and ties requested bandage, repeat. First patrol done with all wins.

source_excerpt:
Patrol lines up. On signal first member runs to judge and ties requested bandage...repeat. First patrol done with all wins.


name: Firemans Drag Relay
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
skills_developed: first aid, rescue techniques, teamwork
difficulty_level: mediu
keywords: fireman drag, rescue, first aid, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: firemans drag relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid relay where half the patrol acts as firemen and the other half as victims, with each fireman dragging a victim back to safety.

rules:
Half patrol as fireman and half as victims. First fireman runs up to first victim and drags back to other fireman, next fireman rescues next victim and so forth. First patrol done wins.

source_excerpt:
Half patrol as fireman and half as victims. First fireman runs up to first victim and drags back to other fireman, next fireman rescues next victim and so forth.


name: Stretcher Race
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 10
materials_category: first aid
materials_list: 2 poles, 1 sleeping bag or blanket per patrol, balloon and bucket optional
skills_developed: first aid, stretcher techniques, teamwork
difficulty_level: mediu
keywords: stretcher, first aid, relay, rescue
tags: ["patrol", "high activity"]
language: en
normalized_name: stretcher race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid relay where patrols must rig a stretcher from provided equipment, place a team member (or balloon or water bucket) on it, and race a course.

rules:
On signal patrols rig stretcher with equipment provided. Put member or balloon or member with water bucket on stretcher and race a course. First done wins.

source_excerpt:
On signal patrols rig stretcher with equipment provided. Put member or balloon or member with water bucket on stretcher and race a course.


name: Two-Man Carry Race
category: prim-ajutor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
skills_developed: first aid, carrying techniques, teamwork
difficulty_level: mediu
keywords: two-man carry, first aid, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: two-man carry race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid relay where the patrol must assemble a 2-man carry and race through a course, repeating 4 times to win.

rules:
On signal patrol assembles a 2-man carry and races through course, repeat. First patrol to do 4 times, line up and do yell wins.

source_excerpt:
On signal patrol assembles a 2-man carry and races through course, repeat. First patrol to do 4 times, line up and do yell wins.


name: British Bulldog
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
materials_list: buttons (optional)
skills_developed: speed, agility, strategy
difficulty_level: mediu
keywords: british bulldog, chasing, tag, classic
tags: ["troop", "very high activity"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A classic high-energy chasing game where the whole troop lines up on one side and tries to cross to the other while IT in the center tries to catch them, saying 'British bulldog 1,2,3'. Those caught join IT, and the last one caught is the winner.

rules:
Troop lines up on one side of room (field). IT in center. Leader says 'go', all try to get to other side while IT tries to catch them and say 'British bulldog 1,2,3'. If caught, you join IT. Last one left is the winner. Must be off ground.

source_excerpt:
IT in center. Leader says "go", all try to get to other side while IT tries to catch them and say "British bulldog 1,2,3". If caught, you join IT. Last one left is the winner.


name: British Bulldog
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: running, strength, agility
difficulty_level: mediu
keywords: British bulldog, catch, lift, charge
tags: ["vigorous", "indoor", "outdoor"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One or two bulldogs stand in the center while the troop tries to run from one end to the other without being caught. Caught scouts become bulldogs. Last uncaught scout wins.

rules:
One or two older Scouts take position in center of room facing troop. At "Go," the entire troop charges from one end of the room and tries to reach the other end without being caught. To catch someone, "bulldogs" must lift player off the floor long enough to yell "1-2-3 British bulldog." When a player is caught, he too becomes a "bulldog" for the next charge. Not more than three can tackle a player. If a struggling player is not completely lifted off the floor while he counts to ten, he is declared free for another charge. Game is run until everyone has been caught. Last man left is the winner.

source_excerpt:
To catch someone, "bulldogs" in the center must lift player off the floor long enough to yell "1-2-3 British bulldog."


name: British Bulldog
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: strength, agility, strategy
difficulty_level: dificil
keywords: bulldog, charge, catch, vigorous
tags: ["vigorous", "indoor", "outdoor", "no-equipment"]
language: en
normalized_name: british bulldog
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One or two older Scouts in the center try to catch players charging from one end of the room to the other. To catch someone, the bulldog must lift the player off the floor and count "1-2-3 British bulldog." Caught players become bulldogs.

rules:
One or two older Scouts take position in center facing troop. At "Go," the entire troop charges from one end and tries to reach the other end. To catch someone, "bulldogs" must lift player off the floor long enough to yell "1-2-3 British bulldog." When a player is caught, he becomes a "bulldog" for the next charge. Not more than three can tackle a player. If a struggling player is not completely lifted while he counts to ten, he is declared free. Game runs until everyone has been caught. Last man left is the winner.

source_excerpt:
To catch someone, "bulldogs" in the center must lift player off the floor long enough to yell "1-2-3 British bulldog."


name: Catch Ten
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 11
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, catching, strategy
difficulty_level: mediu
keywords: keep away, ball, catching, teams
tags: ["half troop", "high activity"]
language: en
normalized_name: catch ten
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A keep-away ball game between two teams where one team must catch the ball 10 times in a row without the other team stealing it.

rules:
Mark teams (hat-no hat...). Keep away until ball caught 10 times in a row. Must be called out, start over each time ball is stolen or caught by other team.

source_excerpt:
Keep away until ball caught 10 times in a row. Must be called out, start over each time ball is stolen or caught by other team.


name: Catch Ten
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 37
materials_category: sports equipment
materials_list: volleyball, basketball, or football, handkerchiefs
skills_developed: passing, interception, teamwork
difficulty_level: usor
keywords: catch, ball, teams, intercept, count
tags: ["troop-teams", "active", "ball"]
language: en
normalized_name: catch ten
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams try to pass the ball among teammates while the opposing team intercepts. Each successful catch is counted aloud in sequence from one to ten. The first team to reach ten consecutive catches wins.

rules:
Divide Troop into two equal teams identified by handkerchief on right arm. The ball starts with one team member who tosses it to a teammate. The opposition tries to intercept the ball. As the first player catches the ball, he shouts "one," and throws to another teammate who shouts "two." This continues until "ten" is reached. If the opposition intercepts, the interceptor shouts "one" and that team tries to reach "ten." As teams intercept the ball, they must always start with "one." First team to reach "ten" is the winner.

source_excerpt:
As the first player catches the ball, he shouts "one," and throws to another teams mate who shouts "two," as he catches the ball.


name: Elephant Roll
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
skills_developed: balance, coordination, fun
difficulty_level: mediu
keywords: elephant roll, crawling, balance, fun
tags: ["troop", "high activity"]
language: en
normalized_name: elephant roll
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fun game where scouts line up on hands and knees alternating facing directions and IT tries to crawl on their backs from one end to the other while they sway.

rules:
Line up scouts on hands and knees (alternate facing direction) side by side. IT tries to crawl from one end to the other (on their backs) while those in line sway at their own rate. When he makes it, he becomes the end, next tries IT.

source_excerpt:
Line up scouts on hands and knees(alternate facing direction)side by side. IT tries to crawl from one end to the other(on their backs). While those in line sway at their own rate.


name: Granny's Footsteps
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
skills_developed: stealth, patience, observation
difficulty_level: usor
keywords: stealth, sneaking, classic, granny
tags: ["troop", "low activity"]
language: en
normalized_name: granny's footsteps
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A classic stealth game where scouts try to sneak up on Granny (IT) who has their back turned, but can turn around at any time. If caught moving you go back to the start.

rules:
Troop in line, Granny (IT) about 60' away with back turned. On signal scouts try to sneak up on Granny. Granny can turn around any time after he counts to 30 to himself. If caught moving you go back. You become Granny if you make it to her.

source_excerpt:
Troop in line, Granny (IT) about 60' away with back turned. On signal scouts try to sneak up on Granny. Granny can turn around any time after he counts to 30 to himself.


name: Guard The Fort
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_category: sports
materials_list: 1 soft ball (nerf, volley, soccer)
skills_developed: teamwork, defense, coordination
difficulty_level: mediu
keywords: guard, protection, ball, patrol
tags: ["patrol", "troop", "high activity"]
language: en
normalized_name: guard the fort
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol protection game where the patrol leader stands in the middle of a circle with his patrol facing outward, and the rest of the troop tries to hit the patrol leader with a soft ball.

rules:
Patrol in circle with patrol leader in middle, all other members face out. Rest of troop in circle around patrol. Troop tries to hit the guarded P.L. with a soft ball. Time it, patrol that protects P.L. longest wins.

source_excerpt:
Patrol in circle with patrol leader in middle, all other members face out. Rest of troop in circle around patrol. Troop tries to hit the guarded P.L. with a soft ball.


name: Hit The Can
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_category: sports
materials_list: 5 gallon can, 1 stave, 1 volley or soccer ball
skills_developed: throwing, defense, balance
difficulty_level: mediu
keywords: can, throwing, guard, ball
tags: ["troop", "high activity"]
language: en
normalized_name: hit the can
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A throwing game where scouts in a circle try to hit a 5-gallon can in the middle while IT stands on it and guards it with a stave. If the can is hit, the thrower becomes IT.

rules:
Troop in circle with IT standing on can (5 gal) in middle of circle with stave in hand. Ball (volley or soccer) is passed around and thrown at can, IT guards it with stave. If can is hit, thrower becomes IT.

source_excerpt:
Troop in circle with IT standing on can(5 gal) in middle of circle with stave in hand. Ball (volley or soccer) is passed around and thrown at can, IT guards it with stave.


name: Island Hopping
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 12
materials_list: Lots of paper
skills_developed: teamwork, coordination, problem solving
difficulty_level: mediu
keywords: island hopping, paper, teamwork, coordination
tags: ["patrol", "high activity"]
language: en
normalized_name: island hopping
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team movement game where the patrol advances as a unit by stepping forward onto paper 'islands' and passing the rear paper to the front.

rules:
Patrol lines up, everyone standing on 2 pieces of paper plus one extra piece in front of patrol. Patrol steps forward in unison and takes paper from back to front. Repeat until patrol covers course. First done wins.

source_excerpt:
Patrol lines up, everyone standing on 2 pieces of paper plus one extra piece in front of patrol. Patrol steps forward in unison and takes paper from back to front.


name: Island Hopping
category: team-building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
source_excerpt: If a Scout steps off a paper, his entire patrol must move back and start all over again.
materials_list: sheets of bond paper - two for each patrol member plus one sheet
skills_developed: coordination, teamwork, strategy
difficulty_level: mediu
keywords: island, hopping, paper, relay
tags: ["patrol-teams", "active"]
language: en
normalized_name: island hopping
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols race to a finish line by passing sheets of paper forward one at a time and stepping on them. If any scout steps off a paper, the entire patrol must go back and start over.

rules:
Papers are placed in a line on the floor. Patrol members form by placing one foot on each sheet of paper. One sheet should be left unused at the rear of the line. On a given signal, the extra sheet of paper is passed up the line from the last man to the first. He places the sheet down toward the goal and steps on to it by moving the foot that is to the rear. Each Scout in line advances by moving his rear foot to the now vacated sheet ahead of him. The final empty sheet is passed forward and the process is repeated. If a Scout steps off a paper, his entire patrol must move back and start all over again. The first patrol to cross a finish line is the winner.


name: Jack's Alive
category: camp-outdoor
subcategory: campfire
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: fire
materials_list: Stick
skills_developed: reaction time, fun
difficulty_level: usor
keywords: campfire, stick, fire, circle game
tags: ["campfire", "low activity"]
language: en
normalized_name: jack's alive
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A campfire game where a glowing stick is passed around the circle and blown on before passing, with the person who passes it when the ember dies getting marked on the forehead.

rules:
Heat stick in fire until a few embers are on end. Pass around circle, blow on stick and say "Jack's alive". The person that passes the stick without an ember is marked with it on the forehead. Repeat.

source_excerpt:
Heat stick in fire until a few embers are on end. Pass around circle, blow on stick and say "Jack's alive". The person that passes the stick without an ember is marked with it on the forehead.


name: Jump The Shot
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: sports
materials_list: Shot = 20' rope with bag (weighted) at end
skills_developed: jumping, agility, timing
difficulty_level: mediu
keywords: jump, rope, shot, circle
tags: ["troop", "high activity"]
language: en
normalized_name: jump the shot
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A jumping endurance game where IT swings a weighted rope (shot) in a circle and everyone tries to jump over it as it rotates faster. Those hit accumulate penalty points.

rules:
Troop makes large circle. IT in center swings the SHOT in the center, everyone tries to jump it as it gets faster (below knees). If hit, you get 1 penalty point. If hit you are IT. Low score wins.

source_excerpt:
IT in center swings the SHOT in the center, everyone tries to jump it as it gets faster (below knees). If hit, you get 1 penalty point.


name: Jump the Shot
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
materials_list: long rope with soft sandbag at end
skills_developed: agility, jumping, timing
difficulty_level: usor
keywords: jump, rope, circle, penalty
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: jump the shot
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts stand in a circle while one player at the center swings a rope with a sandbag below their knees. Players must jump over the rope; those hit receive a penalty point. Scout with least penalty points wins.

rules:
Troop in circle formation, with one boy at center who swings rope around circle below knees of others, who must jump it. If hit by rope or bag, they are given one penalty point. At end of game Scout with least number of points wins.

source_excerpt:
Troop in circle formation, with one boy at center who swings rope around circle below knees of others, who must jump it. If hit by rope or bag, they are given one penalty point.


name: Lassoing The Steer
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_category: rope
materials_list: 1 rope per scout, 1 can
skills_developed: rope throwing, aim, lassoing
difficulty_level: mediu
keywords: lasso, rope, steer, can
tags: ["troop", "high activity"]
language: en
normalized_name: lassoing the steer
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roping game where everyone in the troop tries to lasso a can placed in the center and drag it to them, earning points for their patrol when successful.

rules:
Place #10 can in center of circle. Troop around edge, everyone with a rope. Everyone tries to lasso the "steer" and drag it to them. If drug out the scout receives 5 points for his patrol.

source_excerpt:
Place #10 can in center of circle. Troop around edge, everyone with a rope. Everyone tries to lasso the "steer" and drag it to them.


name: Luck Relay
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
materials_list: 1 coin per patrol
skills_developed: fun, speed
difficulty_level: usor
keywords: luck, coin, relay, guessing
tags: ["patrol", "high activity"]
language: en
normalized_name: luck relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A luck-based patrol relay where scouts race, guess a coin flip, then return to tag the next scout. The first patrol to get 5 correct guesses wins.

rules:
Patrols in relay formation. First scout runs up, leader flips coin and scout guesses, runs back and tags next, repeat. Patrol that guesses 5 right wins.

source_excerpt:
First scout runs up, leader flips coin and scout guesses, runs back and tags next...repeat. Patrol that guesses 5 right wins.


name: Pocket Rope
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 13
skills_developed: creativity, teamwork, problem solving
difficulty_level: usor
keywords: pocket, rope, creativity, improvisation
tags: ["patrol", "high activity"]
language: en
normalized_name: pocket rope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A creative challenge where each patrol tries to make the longest rope possible using items they have with them, such as belts, socks, neckerchiefs, and shirts.

rules:
On signal patrol tries to make the longest rope they can with the things they have in their pockets or on their person (belts, socks, neckerchiefs, shirts). Longest wins.

source_excerpt:
On signal patrol tries to make the longest rope they can with the things they have in their pockets or on their person. (belts, socks, neckerchiefs, shirts).


name: Pocket Rope
variations: In addition to pocket contents, allow Scouts to add items of apparel from above the belt.
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 32
materials_list: pocket contents of Scouts
skills_developed: knot tying, creativity, teamwork
difficulty_level: mediu
keywords: pockets, knots, rope, longest line
tags: ["fun", "patrol-teams", "quiet"]
language: en
normalized_name: pocket rope
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol members empty their pockets and tie the objects together using knots to make the longest possible continuous line. The patrol with the longest unbreakable line wins.

rules:
Members of each patrol empty the contents of their pockets into a common pile and then, using their collective ingenuity and knowledge of knots, tie the objects together to make the longest possible continuous line capable of holding without breaking when held up by the two ends. Patrol with longest line that holds without breaking wins.

source_excerpt:
using their collective ingenuity and knowledge of knots, tie the objects together to make the longest possible continuous line capable of holding without breaking when held up by the two ends.


name: Ring On A String
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: About 30' of string, 1 ring
skills_developed: observation, deception, fun
difficulty_level: usor
keywords: ring, string, guessing, circle
tags: ["troop", "low activity"]
language: en
normalized_name: ring on a string
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A guessing game where a ring is secretly passed along a looped string held by the whole troop, and IT tries to guess who is holding the ring.

rules:
Troop forms circle with IT in middle. String loop with 1 ring on it is held by whole troop. IT tries to guess who has ring while troop secretly passes it along string while IT can't see (back turned). If IT finds out, switch with IT.

source_excerpt:
String loop with 1 ring on it is held by whole troop. IT tries to guess who has ring while troop secretly passes it along string while IT can't see (back turned).


name: Sleeping Indian
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: 1 blindfold, 1 eraser
skills_developed: stealth, patience, listening
difficulty_level: usor
keywords: stealth, blindfold, sneaking, silence
tags: ["troop", "low activity"]
language: en
normalized_name: sleeping indian
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A stealth game where a blindfolded scout sits in the middle with an object, and others try to sneak up and steal the object without being pointed at.

rules:
One scout in middle of room, blindfolded with legs crossed and object (eraser) in front of him. Objective is to sneak up and take object and take back to edge of room. Indian points at noise, if pointed at, you go back.

source_excerpt:
One scout in middle of room, blindfolded with legs crossed and object(eraser) in front of him. Objective is to sneak up and take object and take back to edge of room. Indian points at noise, if pointed at, you go back.


name: Sleeping Pirate
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_list: 2 erasers
skills_developed: stealth, listening, patience
difficulty_level: usor
keywords: pirate, blindfold, treasure, stealth
tags: ["patrol", "low activity"]
language: en
normalized_name: sleeping pirate
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A blindfolded patrol game where the pirate guards treasure (2 erasers) and the troop tries to steal the treasure without being pointed at.

rules:
Blindfolded pirate sits in middle of room with treasure (2 erasers) in front of him. Troop tries to sneak up on him and take treasure back to edge of room. If pointed at, you go back to edge of room. 1 pt for patrol if successful.

source_excerpt:
Blindfolded pirate sits in middle of room with treasure (2 erasers) in front of him. Troop tries to sneak up on him and take treasure back to edge of room.


name: Standing Jump Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
skills_developed: jumping, strength, teamwork
difficulty_level: usor
keywords: jump, relay, distance, standing broad jump
tags: ["patrol", "high activity"]
language: en
normalized_name: standing jump relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A distance relay where each scout does a standing broad jump from where the previous scout landed, and the patrol covering the greatest distance wins.

rules:
Relay formation. First scout standing broad jumps, next scout jumps from where he ended. Patrol with longest distance covered wins. Some patrol members might have to jump twice to make patrols equal in numbers.

source_excerpt:
First scout standing broad jumps, next scout jumps from where he ended. Patrol with longest distance covered wins.


name: This Is The Moon
category: camp-outdoor
subcategory: campfire
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_list: Stick
skills_developed: observation, listening, fun
difficulty_level: usor
keywords: campfire, trick, moon, drawing
tags: ["campfire", "low activity"]
language: en
normalized_name: this is the moon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A trick campfire game where the leader asks scouts to repeat the action exactly as done, but the secret is a cough that accompanies the phrase 'This is the moon, 2 eyes, a nose and a mouth'.

rules:
Leader at campfire asks if they can do EXACTLY as he does. He says 'This is the moon (coughs), 2 eyes, a nose and a mouth' drawing while saying. The trick is the cough. Ask for volunteers, congratulate if correct, don't tell secret.

source_excerpt:
Leader at campfire asks if they can do EXACTLY as he does. He says "This is the moon(coughs),2 eyes, a nose and a mouth" drawing while saying. The trick is the cough.


name: Three-Man Tug-O-War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_category: sports
materials_list: 1 12' rope, 3 hats or erasers per 3 scouts
skills_developed: strength, strategy, balance
difficulty_level: mediu
keywords: tug of war, three-way, rope, strength
tags: ["small group", "high activity"]
language: en
normalized_name: three-man tug-o-war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A three-way tug-of-war where three scouts each hold a looped 12-foot rope forming a triangle and try to reach their own hat placed 6 feet away.

rules:
12' rope is made into a loop. 3 scouts grab to form a triangle. Place a hat about 6' from each scout. On signal they tug until one gets his hat.

source_excerpt:
12' rope is made into a loop. 3 scouts grab to form a triangle. Place a hat... about 6' from each scout. On signal they tug until one gets his hat.


name: Tiger In A Cage
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
skills_developed: agility, speed, reaction time
difficulty_level: usor
keywords: tiger, cage, tag, jumping
tags: ["troop", "high activity"]
language: en
normalized_name: tiger in a cage
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A teasing and tagging game where a scout (tiger) stands in a circle and others jump in and out to taunt them; if tagged, the tagged scout becomes the new tiger.

rules:
Large circle is drawn on the ground. Tiger in circle. Everyone can torment the tiger by jumping into the circle and then out again. If tagged by tiger, you become the tiger. Tiger cannot leave circle to tag tormentors.

source_excerpt:
Tiger in circle. Everyone can torment the tiger by jumping into the circle and then out again. If tagged by tiger, you become the tiger. Tiger cannot leave circle to tag tormentors.


name: Transport
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 15
materials_list: 2 staves (6'), 1 bleach bottle per patrol
skills_developed: teamwork, coordination, speed
difficulty_level: mediu
keywords: transport, relay, staves, teamwork
tags: ["patrol", "high activity"]
language: en
normalized_name: transport
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol relay game where pairs of scouts use two staves to carry a bleach bottle to a point 30 feet away and back, repeating 4 times to win.

rules:
Patrols line up. On signal, first 2 scouts take staves and carry bottle between them to area 30' away, run back and touch next 2, they then race to bottle and carry back, repeat. First patrol to do it 4 times, line up and do yell wins.

source_excerpt:
On signal, first 2 scouts take staves and carry bottle between them to area 30' away, run back and touch next 2, they then race to bottle and carry back...repeat.


name: Tug-O-War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: sports
materials_list: Large rope, rag for center, 3 marks on ground 10' apart
skills_developed: strength, teamwork
difficulty_level: mediu
keywords: tug of war, rope, strength, classic
tags: ["patrol", "high activity"]
language: en
normalized_name: tug-o-war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A classic tug of war between patrol teams matched by weight, pulling until a center mark is moved 10 feet from center.

rules:
Patrols make teams to match each other in weight. Rope with center marked is tugged until mark is pulled 10' from center. Best wins.

source_excerpt:
Patrols make teams to match each other in weight. Rope with center marked is tugged until mark is pulled 10' from center.


name: Tugowar-Steal-Bacon
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: sports
materials_list: Tape covered bike tire
skills_developed: speed, strength, strategy
difficulty_level: usor
keywords: steal the bacon, tug of war, tire, numbers
tags: ["half troop", "high activity"]
language: en
normalized_name: tugowar-steal-bacon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A steal-the-bacon variant where numbered scouts race to grab a tape-covered bike tire from the center and drag it back to their side for a point.

rules:
Teams line up on opposite ends of room (field). Number team members 1-??. Leader calls out number(s). Number races to center and pull or take tire back to his side. Point if tire brought back.

source_excerpt:
Leader calls out number(s). Number races to center and pull or take tire back to his side. Point if tire brought back.


name: Hot Isotope
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 1 heavy rubber band, 1 #10 can, 6 ropes per patrol
skills_developed: problem solving, rope skills, teamwork
difficulty_level: mediu
keywords: isotope, rope, retrieval, problem solving
tags: ["patrol", "high activity"]
language: en
normalized_name: hot isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knot and problem-solving game where a patrol must use ropes to retrieve a can from an 'infected area' without anyone entering the area.

rules:
Can set in center of infected area. On signal patrol uses equipment provided to retrieve can out of area without entering it. First done wins.

source_excerpt:
Can set in center of infected area. On signal patrol uses equipment provided to retrieve can out of area without entering it.


name: Knot Trail (Kim's)
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 5-10 pieces of rope
skills_developed: knot identification, memory, observation
difficulty_level: mediu
keywords: knot, kim's game, trail, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: knot trail (kim's)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation and memory game where several pieces of rope are tied together between two trees with various knots, and patrols silently walk along the rope then list the knots in order.

rules:
Several pieces of rope are tied together between 2 trees (50' apart) with several kinds of knots. Patrol has 1 minute to walk along rope (silently) then they depart and have 5 min. to list in order. 1 pt for each right.

source_excerpt:
Several pieces of rope are tied together between 2 trees (50'apart) with several kinds of knots. Patrol has 1 minute to walk along rope(silently) then they depart and have 5 min. to list in order.


name: Log Raising Relay
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 1 log, 1 50' rope per patrol
skills_developed: knotting, lashing, teamwork, engineering
difficulty_level: dificil
keywords: log raising, knots, lashing, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: log raising relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knot and lashing challenge where a patrol must rig a log-raising device with provided materials and raise a log to the top. First patrol to succeed wins.

rules:
On signal patrol rigs log raising device with materials provided. Must raise to top. First to top and gives yell wins.

source_excerpt:
On signal patrol rigs log raising devise with materials provided. Must raise to top. First to top and gives yell wins.


name: One Hand Knots
variations: 2 hands behind back, or 2 hands in bag.
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: rope
materials_list: 1 rope, bag (optional) per patrol
skills_developed: knotting, fine motor skills, dexterity
difficulty_level: dificil
keywords: one hand, knot, relay, dexterity
tags: ["patrol", "low activity"]
language: en
normalized_name: one hand knots
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knot relay where scouts must tie knots using only one hand, or with hands behind their back, or with both hands in a bag.

rules:
Same as any knot relay except that limited to tying with one hand only. Variation: 2 hands behind back, or 2 hands in bag. First done wins.

source_excerpt:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag.


name: One Hand Knots
variations: 2 hands behind back, or 2 hands in bag.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 1 rope per patrol, bag (optional)
skills_developed: knot tying
difficulty_level: mediu
language: en
normalized_name: one hand knots
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knot relay activity where scouts must tie knots using only one hand. Variations include tying with two hands behind the back or with two hands in a bag.

rules:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag. First done wins.

source_excerpt:
Same as any knot relay except that limited to tying with one hand only. Variation...2 hands behind back, or 2 hands in bag.


name: Pony Express Race
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: rope
materials_list: 1 rope per scout
skills_developed: knotting, coordination, teamwork
difficulty_level: mediu
keywords: pony express, clove hitch, knot, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay where all patrol members simultaneously tie their rope with a clove hitch to the ankle of the scout in front of them, then travel through a course and back as a connected chain.

rules:
Patrol lines up. On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell. First done wins.

source_excerpt:
On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell.


name: Pony Express Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 1 rope per scout
skills_developed: knot tying, teamwork
difficulty_level: dificil
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A high-energy patrol relay where scouts tie their ropes with a clove hitch to the ankle of the scout in front, then navigate a course together.

rules:
Patrol lines up. On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back. Untie, line up and do yell. First done wins.

source_excerpt:
On signal, all tie their rope with a clove hitch to the ankle of the scout in front of them. Patrol then goes through course and back.


name: Pony Express Race
variations: Use two-half hitches around the leg or a bowline around waist.
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 6
materials_category: rope
materials_list: 6-foot length of rope for each Scout
skills_developed: knotting, clove hitch, teamwork
difficulty_level: mediu
keywords: knotting, clove hitch, relay, rope
tags: ["patrol", "active", "relay"]
language: en
normalized_name: pony express race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knotting relay race where each Scout ties a clove hitch around the leg of the Scout in front, and the patrol races to the end of the line while maintaining their grip and keeping knots tied.

rules:
Patrols in relay formation. Each Scout (except front man) ties a clove hitch around the leg of the man in front and grips free end of rope with one hand, raising the other hand. When all hands are up, they race to the end of the line without releasing grip or having knots come untied. First patrol to cross finish line wins, provided all knots stayed.

source_excerpt:
each Scout, except the front man, ties a clove hitch around one leg of the man in front of him, grips the free end of the rope in one hand, and raises the other hand.


name: Chariot Races
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 poles, 3 ropes per patrol
skills_developed: lashing, construction, teamwork
difficulty_level: mediu
keywords: chariot, A-frame, lashing, travois
tags: ["patrol", "high activity"]
language: en
normalized_name: chariot races
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing relay where patrols assemble a travois (A-frame) from poles and ropes, place a scout on it, carry him around a course, then tear it down.

rules:
Patrols line up next to equipment. On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell. First done (right) wins.

source_excerpt:
On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell.


name: Chariot Races
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 poles per patrol, 3 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: dificil
language: en
normalized_name: chariot races
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols assemble a travois (A-frame) from poles and ropes, place a scout on it, and carry him around a course.

rules:
Patrols line up next to equipment. On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back. Tear down chariot and line up and give yell. First done (right) wins.

source_excerpt:
On signal they assemble a travoi (A-frame). Place scout on it and carry him around a course and back.


name: Cross The Pit
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 poles, 6 ropes per patrol
skills_developed: lashing, balance, teamwork
difficulty_level: dificil
keywords: A-frame, lashing, pit, crossing
tags: ["patrol", "high activity"]
language: en
normalized_name: cross the pit
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing challenge where a patrol builds an A-frame with guy lines and a scout walks the frame across an 'alligator pit' while the rest of the patrol steadies it.

rules:
On signal, patrol rigs up an A-frame with guy lines on top. Scout on frame tries to 'walk' it across the alligator pit while his patrol steadies it with the guy lines. At other end, dismantle, line up and give yell.

source_excerpt:
On signal, patrol rigs up an a-frame with guy lines on top. Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines.


name: Cross The Pit
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 poles per patrol, 6 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: dificil
language: en
normalized_name: cross the pit
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol rigs an A-frame with guy lines on top. A scout on the frame tries to walk it across the alligator pit while his patrol steadies it with guy lines.

rules:
On signal, patrol rigs up an a-frame with guy lines on top. Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines. At other end, dismantle, line up and give yell. First done wins.

source_excerpt:
Scout on frame tries to "walk" it across the alligator pit while his patrol steadies it with the guy lines.


name: Flagpole Raising
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 2 poles, 1 patrol flag, 7 ropes per patrol
skills_developed: lashing, flagpole construction, teamwork
difficulty_level: mediu
keywords: flagpole, lashing, patrol flag, raising
tags: ["patrol", "high activity"]
language: en
normalized_name: flagpole raising
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing relay where patrols assemble a flagpole from two poles and rope, erect it with their patrol flag, salute, give a yell, then disassemble.

rules:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up. First done wins.

source_excerpt:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up.


name: Flagpole Raising
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 2 poles per patrol, 1 patrol flag, 7 ropes per patrol
skills_developed: lashing, teamwork
difficulty_level: mediu
language: en
normalized_name: flagpole raising
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol assembles a flagpole from two poles and their patrol flag with ropes, erects it, salutes, and then disassembles.

rules:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up. First done wins.

source_excerpt:
On signal patrol assembles flagpole from poles and their patrol flag. When erected and secure, salute and give yell.


name: Radio Isotope
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_category: lashing
materials_list: 3 ropes, 2 poles, 1 bottle, 1 #10 can per patrol
skills_developed: problem solving, lashing, teamwork
difficulty_level: dificil
keywords: radio isotope, lashing, bottle, restricted area
tags: ["patrol", "high activity"]
language: en
normalized_name: radio isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing puzzle where a patrol uses poles and ropes to remove a coke bottle from a can inside a restricted area without touching the can or entering the area.

rules:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided. First to get bottle out of restricted area wins.

source_excerpt:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided.


name: Radio Isotope
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 17
materials_list: 3 ropes per patrol, 2 poles per patrol, 1 bottle, 1 #10 can
skills_developed: lashing, problem solving
difficulty_level: dificil
language: en
normalized_name: radio isotope
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Coke bottle sits inside a #10 can in a restricted area. Patrol must remove the bottle from the can without touching it using only the equipment provided.

rules:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided. First to get bottle out of restricted area wins.

source_excerpt:
Coke bottle in #10 can in middle of restricted area. On signal patrol tries to remove bottle from can (without touching can) with any equipment provided.


name: Rat Trap Race
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: lashing
materials_list: 2-3 poles, 2-4 ropes, 1 rat trap per patrol
skills_developed: lashing, problem solving, construction
difficulty_level: mediu
keywords: rat trap, lashing, pole, relay
tags: ["patrol", "high activity"]
language: en
normalized_name: rat trap race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing relay where patrols assemble a multi-section pole long enough to spring a rat trap that is set too far away to reach with a single pole.

rules:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole. Disassemble line up and give patrol yell. First done wins.

source_excerpt:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole.


name: Rat Trap Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_list: 2-3 poles per patrol, 2-4 ropes per patrol, 1 rat trap
skills_developed: lashing, problem solving
difficulty_level: dificil
language: en
normalized_name: rat trap race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols assemble a multi-section pole and try to spring a rat trap set up too far to reach with one pole.

rules:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole. Disassemble line up and give patrol yell. First done wins.

source_excerpt:
On signal patrols assemble 2 or 3 section pole and try to spring rat trap that is set up too far from reach with one pole.


name: Reactor Transporter
category: jocuri-cercetasesti
subcategory: lashings
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: lashing
materials_list: 3 poles, 3 ropes, 1 can with bail, 1 hook from coat hanger per patrol
skills_developed: lashing, precision, teamwork, engineering
difficulty_level: dificil
keywords: tripod, lashing, transporter, hook
tags: ["patrol", "high activity"]
language: en
normalized_name: reactor transporter
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A lashing and precision challenge where patrols build a tripod, hang a hook from the center, and must transport a can using only the hook without touching the can's sides.

rules:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides). Transport can from one end of the room to other. Dismantle, line, yell.

source_excerpt:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides).


name: Reactor Transporter
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_list: 3 poles per patrol, 3 ropes per patrol, 1 can with bail, 1 hook from coat hanger
skills_developed: lashing, precision, teamwork
difficulty_level: dificil
language: en
normalized_name: reactor transporter
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols erect a tripod with a hook suspended from the center and transport a can across the room using only the hook, without touching the can's sides.

rules:
On signal patrols erect tripod with legs secured with an extra rope, hook suspended from center. Patrol must not touch the can with anything but the hook (can't hit sides)..transport can from one end of the room to other. Dismantle, line, yell. First done wins.

source_excerpt:
Patrol must not touch the can with anything but the hook (can't hit sides)..transport can from one end of the room to other.


name: Map Symbol Relay
category: orientare
subcategory: map reading
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
materials_category: navigation
materials_list: Symbol cards or maps or paper and pencil for each patrol
skills_developed: map reading, map symbols, speed
difficulty_level: mediu
keywords: map, symbols, relay, orienteering
tags: ["patrol", "high activity"]
language: en
normalized_name: map symbol relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A map skills relay where patrol members race to a judge and identify map symbols from cards, or draw them on request, with the first patrol to complete all winning.

rules:
Patrols line up. On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.

source_excerpt:
On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.


name: Map Symbol Relay
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
source_excerpt: On signal first member runs to judge and identifies symbol from card or map or draws on request.
materials_list: Symbol cards or maps or paper and pencil for each patrol
skills_developed: map reading, navigation
difficulty_level: mediu
language: en
normalized_name: map symbol relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay where patrol members run to a judge and identify map symbols from cards, or draw them on request.

rules:
Patrols line up. On signal first member runs to judge and identifies symbol from card or map or draws on request. First patrol done with all cards or identifies set number of symbols wins King Patrol.


name: Height Measuring
category: jocuri-cercetasesti
subcategory: measuring
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
skills_developed: measurement, estimation, scouting skills
difficulty_level: mediu
keywords: height, measuring, estimation, flagpole
tags: ["patrol", "low activity"]
language: en
normalized_name: height measuring
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A measurement challenge where patrols use any method from the Scout Handbook to estimate the height of a flagpole, tree, or other object.

rules:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook. Patrol nearest wins.

source_excerpt:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook.


name: Height Measuring
category: orientare
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
skills_developed: estimation, measurement
difficulty_level: mediu
language: en
normalized_name: height measuring
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols try to estimate the height of objects like flag poles or trees using any method from the Scout Handbook.

rules:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook. Patrol nearest wins.

source_excerpt:
Patrols try to estimate the height of the flag pole, tree... using any method from the Scout Handbook.


name: Bombing The Camp
category: wide-games
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bomb (newspaper), bucket of water per patrol
skills_developed: time management, navigation, problem solving
difficulty_level: dificil
keywords: bombing, time, camp, wide game
tags: ["patrol", "high activity"]
language: en
normalized_name: bombing the camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide game where patrols must return to camp within a precise time window (within 15 seconds of a 12-minute countdown) to disarm a 'bomb' before it goes off.

rules:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. too late means boom, 15 sec. early means bomb not set; must be in time frame and douse.

source_excerpt:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min.


name: Bombing The Camp
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bomb (newspaper), bucket of water per patrol
skills_developed: time management, navigation
difficulty_level: mediu
language: en
normalized_name: bombing the camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Troop on a day hike receives a bomb threat message. They must return to camp and douse the bomb within an exact time window of 12 minutes and 15 seconds.

rules:
Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not set} and can come back any time to set...must be in time frame & douse.

source_excerpt:
Messenger from camp tells of bomb threat on camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not set} and can come back any time to set...must be in time frame & douse.


name: Invisible Kim's
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: Bag
skills_developed: observation, mime recognition, memory
difficulty_level: usor
keywords: invisible, kim's game, mime, observation
tags: ["patrol", "low activity"]
language: en
normalized_name: invisible kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A mime-based observation game where the leader takes invisible items out of a bag and mimes using them, then patrols try to list what was taken out.

rules:
Leader takes out invisible items out of bag and mimes using them (e.g., turn on flashlight). Patrols then try to make a list of what was taken out of bag. Scoring: 1 pt per item.

source_excerpt:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag.


name: Invisible Kim's
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: bag
skills_developed: observation, memory, imagination
difficulty_level: usor
language: en
normalized_name: invisible kim's
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Leader takes invisible items out of a bag and mimes using them. Patrols then try to list what was taken from the bag.

rules:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag. Scoring: 1 pt per item.

source_excerpt:
Leader takes out invisible items out of bag and mimes using them...turn on flashlight etc. Patrols then try to make a list of what was taken out of bag.


name: Lifeline Relay
category: prim-ajutor
subcategory: rescue
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_category: rope
materials_list: 1 rope (25'+), target (5' pole to simulate outstretched arms) per patrol
skills_developed: rope throwing, rescue skills, aim
difficulty_level: mediu
keywords: lifeline, rope throwing, rescue, relay
tags: ["patrol", "medium activity"]
language: en
normalized_name: lifeline relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A swimming-related throwing relay where scouts take turns coiling and throwing a rope at a target to simulate a lifeline rescue, with the first patrol to hit the target 6 times winning.

rules:
Patrols line up in relay formation. On signal first scout throws line at target, next scout coils rope and throws, repeat until the target has been hit 6 times. 1st done is king patrol.

source_excerpt:
On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times.


name: Lifeline Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 19
materials_list: 1 rope (25'+) per patrol, target (5' pole)
skills_developed: rope throwing, accuracy
difficulty_level: mediu
language: en
normalized_name: lifeline relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol relay where each scout throws a rope to hit a target (a 5-foot pole simulating outstretched arms) until it is hit 6 times.

rules:
Patrols line up in relay formation. On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times. 1st done is king patrol.

source_excerpt:
On signal first scout throws line at target, next scout coils rope and throws...repeat until the target has been hit 6 times.


name: Spoon Race
category: sports-active
subcategory: swimming
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_category: swimming
materials_list: 1 spoon, 1 egg per patrol
skills_developed: swimming, balance, coordination
difficulty_level: mediu
keywords: spoon, egg, swimming, relay
tags: ["patrol", "high activity", "swimming"]
language: en
normalized_name: spoon race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A swimming relay where scouts swim with a spoon in their mouth carrying an egg, swimming to a marker or edge of the pool and back without dropping the egg.

rules:
Patrols in relay formation in pool. On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat. First done wins.

source_excerpt:
On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat.


name: Spoon Race
description: Pool relay where each scout swims with an egg balanced on a spoon held in their mouth.
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 1 spoon per patrol, 1 egg per patrol
skills_developed: swimming, balance
difficulty_level: dificil
language: en
normalized_name: spoon race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Patrols in relay formation in pool. On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return. Repeat. First done wins.

source_excerpt:
On signal first scout swims with spoon in mouth with egg on spoon. Swim to marker or edge of pool and return.


name: Wet T-Shirt Relay
category: sports-active
subcategory: swimming
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_category: swimming
materials_list: 1 tee shirt per patrol
skills_developed: swimming, speed, teamwork
difficulty_level: mediu
keywords: wet t-shirt, swimming, relay, pool
tags: ["patrol", "high activity", "swimming"]
language: en
normalized_name: wet t-shirt relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A swimming relay where half the patrol is on each side of the pool and swimmers must wear a t-shirt before diving in, exchanging it with the next swimmer.

rules:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay, exchanging and wearing tee before diving in and swimming. First patrol to finish (in tee) wins.

source_excerpt:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming.


name: Wet T-Shirt Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 1 tee shirt per patrol
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: wet t-shirt relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Half of the patrol on each side of the pool. Swimmers relay wearing a t-shirt, exchanging it before each dive.

rules:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming. First patrol to finish (in tee) wins.

source_excerpt:
Half of patrol on each side of pool. First swimmer wears tee shirt, swim relay...exchanging and wearing tee before diving in and swimming.


name: Crossing The Gap
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
skills_developed: stealth, camouflage, observation
difficulty_level: mediu
keywords: crossing, stealth, wide game, observation
tags: ["patrol", "medium activity", "wide game"]
language: en
normalized_name: crossing the gap
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wide stealth game where two scouts in the center of a large area try to spot members of the troop trying to cross from one side to the other without being seen.

rules:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game. Patrol with most through wins.

source_excerpt:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game.


name: Crossing The Gap
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
skills_developed: stealth, camouflage, strategy
difficulty_level: mediu
language: en
normalized_name: crossing the gap
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts stand in the center of a 500x200 foot area. The troop attempts to cross from one side to the other without being spotted. Spotted players must stand for the rest of the game.

rules:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted. If spotted, you stand through the rest of the game. Patrol with most through wins.

source_excerpt:
2 scouts in center of 500'x200' area. Troop on one side. Objective is to get to other side without being spotted.


name: Capture The Flag (Wide Game)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 20
materials_list: 2 flags (neckerchiefs)
skills_developed: strategy, teamwork, stealth
difficulty_level: mediu
language: en
normalized_name: capture the flag (wide game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two half-troop teams each try to capture the other's flag. Guards must stay at least 50 feet from their own flag unless chasing. Prisoners can be freed by a teammate running through the jail.

rules:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line. Free walk back if rescued. 1/5 hr. time limit...flag captured or most prisoners is winner.

source_excerpt:
Flags within 200' of center and visible. Guards must not be within 50' of flag unless chasing enemy. Jail is 50' from line.


name: Scouting Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 21-22
materials_list: riddle cards
skills_developed: problem solving, scouting knowledge, teamwork
difficulty_level: mediu
language: en
normalized_name: scouting scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each patrol has 10 minutes to solve riddles and find corresponding Scouting or nature objects. Riddles are themed around scouting gear, nature, and skills.

rules:
Each patrol has 10 minutes to solve the riddles and find the corresponding Scouting or nature objects. They must give the correct numbers for each item.

source_excerpt:
Each patrol has 10 minutes to solve the riddles and find the corresponding Scouting or nature objects. They must give the correct numbers for each item.


name: Demonstrations Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 21-22
materials_list: various household/science items
skills_developed: science, problem solving, creativity
difficulty_level: mediu
language: en
normalized_name: demonstrations scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol must bring ingredients to stage demonstrations on topics like left-handed cats, separating salt and pepper, and other science curiosities.

rules:
Akela has invited one patrol to work with the Cub pack. Bring back the necessary ingredients for staging successful demonstrations by a set time.

source_excerpt:
By no later than...., bring back the necessary ingredients for staging successful demonstrations of: a left-handed non-Scout; a left-handed cat; how to separate a mixture of salt and pepper


name: Space Age Technology Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: science knowledge, engineering awareness
difficulty_level: mediu
language: en
normalized_name: space age technology scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Space invaders demand evidence of Earth's technology. Scouts must collect samples demonstrating various modern materials and technologies.

rules:
You must collect samples that demonstrate our society's use of: transistors; incandescence; fluorescence; luminosity; polystyrene; polypropylene; polyester; acrylic; latex; nylon; laser; LCD; LED; magnetic diskettes; magnetic recording tape; electricity; stainless steel; molded plastic; sheet plastic; laminated plastic; metal alloy.

source_excerpt:
Space invaders have demanded that you produce evidence of the earth's current level of technology by no later than....  You must collect samples that demonstrate our society's use of: transistors; incandescence; fluorescence


name: Machines Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: science knowledge, physics
difficulty_level: usor
language: en
normalized_name: machines scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Mr. Wizard blew up his laboratory and needs help. Scouts must bring in examples of the six basic machines.

rules:
By no later than...., bring in as many examples as you can of the six basic machines: screw; wedge; inclined plane; lever; pulley; wheel & axle.

source_excerpt:
Mr. Wizard blew up his laboratory. He needs your help to replace some parts of his physics experiments. By no later than...., bring in as many examples as you can of the six basic machines: screw; wedge; inclined plane; lever; pulley; wheel & axle.


name: Camera Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
materials_list: Polaroid camera with film
skills_developed: photography, teamwork, creativity
difficulty_level: mediu
language: en
normalized_name: camera scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol uses a Polaroid camera to photograph a list of specific situations and people, with a limited number of attempts.

rules:
With your Polaroid camera, take one photograph of each of the following situations. You have film for 20 attempts. Don't let any other patrol photograph a member of your patrol. No later than..... deliver photographs of: the whole patrol inside a telephone booth; a Scout at least 5 m up a tree; three Scouts blowing bubble gum; etc.

source_excerpt:
With your Polaroid camera, take one photograph of each of the following situations. You have film for 20 attempts. Don't let any other patrol photograph a member of your patrol.


name: One is One Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: problem solving, creativity
difficulty_level: mediu
language: en
normalized_name: one is one scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts must bring back one sample item from each of specified numerical groups (one, two, three, etc. up to one hundred).

rules:
By no later than...., bring back one sample item from each of these groups: one; two; three; four; five; six; seven; eight; nine; ten; eleven; twelve; twenty; twenty-five; fifty; one hundred.

source_excerpt:
Some things are found only as solitary items. Other things occur only in groups of two, three, four, or more. By no later than...., bring back one sample item from each of these groups


name: Sensational Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
skills_developed: sensory awareness, creativity
difficulty_level: usor
language: en
normalized_name: sensational scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts collect items representing sensory qualities (hot, frozen, sweet, sour, sticky, rough, etc.) to help an alien planet restore its senses.

rules:
By no later than...., bring back one each of something: hot; frozen; sweet; sour; sticky; rough; smooth; slippery; squishy; rubbery; wobbly; perfumed; stinking; salty; bitter; cheesy; prickly; corrugated; colorful; pure.

source_excerpt:
We have received a message from the planet Graidot in the Garbajio Galaxy. Their environmental pollution is so bad that their world is slowly becoming a colourless, featureless gob of gray goo.


name: One Square Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 22
materials_list: template with 2.5 cm square hole
skills_developed: observation, identification, creativity
difficulty_level: mediu
language: en
normalized_name: one square scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts examine a 2.5 cm square of an object, identify the whole object from that sample, and bring in an example.

rules:
Examine a 2.5 cm square of an object and, from that, identify the whole object then bring in an example. The patrol with the largest collection of objects wins.

source_excerpt:
Examine a 2.5 cm square of an object and, from that, identify the whole object then bring in an example. The patrol with the largest collection of objects wins.


name: Tape Recorder Scavenger Hunt
category: jocuri-cercetasesti
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 23
materials_list: tape recorder
skills_developed: creativity, audio awareness, teamwork
difficulty_level: mediu
language: en
normalized_name: tape recorder scavenger hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts use a tape recorder to capture 5-10 seconds of each of a long list of sounds for a library of the visually impaired.

rules:
By no later than...., use your tape recorder to record 5-10 seconds each of: cash register operating; telephone ringing; book pages flipping; washing machine agitating; backpack zipper opening or closing; etc. Earn bonus points by recording a sound that no other patrol can identify.

source_excerpt:
The National Center for the Visually Impaired is compiling a library of sounds to use in their training programs. By no later than...., use your tape recorder to record 5-10 seconds each of: cash register operating; telephone ringing


name: A Little Inconvenience
category: integrare-incluziune
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
materials_list: 1 soccer ball, 2 inner tubes, 1 water ball, 2 water basketball hoops, blindfolds, string
skills_developed: empathy, teamwork, disability awareness
difficulty_level: mediu
language: en
normalized_name: a little inconvenience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players rotate through four activities each performed with a specific physical handicap to experience the sensation of having a disability, ending with a group discussion.

rules:
Divide the players into four teams. Rotate through: 1) Sensitivity walk blindfolded, 2) Obstacle course in water without using arms, 3) Dodge ball in shallow water with ankles tied, 4) Water basketball without speaking. Ten minute rotations of each event, then group discussion.

source_excerpt:
The object of this game is to allow players to experience the sensation of having a disability. Divide the players into four teams, and set up a rotation so that each team takes part in each of the following activities.


name: Slash Hike
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
materials_list: bathing suits, old pair of shoes
skills_developed: teamwork, leadership, nature connection
difficulty_level: usor
language: en
normalized_name: slash hike
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A follow-the-leader game played in a stream or along a shallow shoreline. Everyone wears bathing suits and old shoes. The leader does actions and followers copy, with the leader rotating.

rules:
The leader steps into the water, and instructs the group to 'follow the leader'. Everything the leader does is copied by the followers. After a few minutes of hiking, the leader falls to the back of the line to let a new leader take over.

source_excerpt:
The leader steps into the water, and instructs the group to 'follow the leader'. Everything the leader does is copied by the followers. After a few minutes of hiking, the leader falls to the back of the line to let a new leader take over.


name: Monster Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 24
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: monster relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams of 8-10 complete a water relay where each player has a specific role, some swimming through shallow water, others through deep water, some doing cartwheels, ending with a piggyback.

rules:
Divide the group into teams of 8-10 players. Set up a 'monster' relay where every player has a role. Some swim through shallow water, some through deep water. Have some do cartwheels through shallow areas, while other swim with one hand in the air. End the relay by having one player piggyback a teammate across a finish line.

source_excerpt:
Set up a 'monster' relay where every player has a role. Some swim through shallow water, some through deep water. Have some do cartwheels through shallow areas, while other swim with one hand in the air.


name: Save the Insulin
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: pike pole, two 8 ft. planks, rope, plastic bleach bottle
skills_developed: problem solving, teamwork, engineering
difficulty_level: dificil
language: en
normalized_name: save the insulin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A plastic bleach bottle (the insulin) is placed in the water 20 feet from shore. Patrols must retrieve it using equipment while avoiding the "sharks" (the water).

rules:
Place the insulin (a plastic bleach bottle) in the lake or river about 20 feet from shore. Patrols equipped with a pike pole, two 8 ft. planks and some rope must try to retrieve the insulin needed by a dying man. The water is full of man-eating sharks which will instantly attack anyone who steps or falls into it.

source_excerpt:
Place the insulin (a plastic bleach bottle) in the lake or river about 20 feet from shore. Patrols equipped with a pike pole, two 8 ft. planks and some rope must try to retrieve the insulin needed by a dying man.


name: Marathon Obstacle Race
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: canoe or rowboat, raft or dock, buoy
skills_developed: swimming, canoeing, teamwork
difficulty_level: dificil
language: en
normalized_name: marathon obstacle race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A timed water relay where one boy from each patrol completes a series of aquatic challenges: swimming to a dock, canoeing, capsizing, singing underwater, and returning.

rules:
One boy from each patrol starts off. He swims to a raft or dock, enters a canoe or rowboat, paddles it in a certain manner, jumps out or capsizes it and stays underneath to sing for 10 seconds, pushes or tows the craft back to the dock.

source_excerpt:
He swims to a raft or dock, enters a canoe or rowboat, paddles it in a certain manner, jumps out or capsizes it and stays underneath to sing for 10 seconds, pushes or tows the craft back to the dock.


name: Punctured Drum
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: plastic detergent bottles, drum with holes
skills_developed: teamwork, problem solving
difficulty_level: mediu
language: en
normalized_name: punctured drum
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols must fill a drum that has many holes punched in it, transferring water with plastic bottles while plugging holes with their bodies.

rules:
Provide plastic detergent bottles or other convenient containers for transferring water, and patrols must try to use them to fill a drum in which you've banged as many holes as possible. The only things boys can use to plug the holes are parts of their bodies. Fifty holes will occupy all of the fingers of five boys.

source_excerpt:
Provide plastic detergent bottles or other convenient containers for transferring water, and patrols must try to use them to fill a drum in which you've banged as many holes as possible.


name: Floating Fire Bombardment
variations: Use just one raft and judge the direct hits.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 25
materials_list: wooden logs, lashing twine, matches, fire-lighting materials, small rocks
skills_developed: lashing, fire making, teamwork, accuracy
difficulty_level: dificil
language: en
normalized_name: floating fire bombardment
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A night activity where each patrol builds a small lashed raft with fire materials, tows it offshore, lights it, and then tries to extinguish it by bombarding with rocks from shore.

rules:
Each patrol constructs a small lashed raft and arranges fire materials on it. They tow each raft to an equal distance off shore and light the fires. Patrols then line up on shore and, on signal, start bombarding their rafts. A "direct hit" which splashes water onto a burning raft counts 10 points. The first raft to be extinguished wins.

source_excerpt:
Each patrol constructs a small lashed raft and arranges fire materials on it. They tow each raft to an equal distance off shore and light the fires. Patrols then line up on shore (make sure boys stay in line to prevent injuries) and, on signal, start bombarding their rafts.


name: Operation Neptune
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 25-26
materials_list: megaphone, blackboard, lifeguards, towels
skills_developed: swimming, teamwork, strategy
difficulty_level: mediu
language: en
normalized_name: operation neptune
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A large aquatic event pulling together a series of challenges for a summer camp event. Patrols adopt aquatic names, prepare cheers, and compete across multiple swimming events.

rules:
Have each patrol adopt an aquatic name and make an identification poster. Plan the program to make participation possible for every boy. Arrange a megaphone for announcements. Use a blackboard to display up-to-the-minute scores. All water safety regulations must be observed.

variations:
Events include: dog-paddle race; lifejacket race; dead man's float glide; free-style underwater distance swim; relay races; stroke races; towing rescue.

source_excerpt:
Operation Neptune pulls together a series of aquatic challenges for a summer camp "funoree", a swim meet at the "Y", a camporee or jamboree, or a pool party.


name: Pyjama Relay
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 pair of pajamas per team
skills_developed: swimming, teamwork
difficulty_level: mediu
language: en
normalized_name: pyjama relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each team shares one pair of pajamas. The first boy puts them on, swims across, takes them off, and passes to the next boy who repeats.

rules:
Each team has one pair of pajamas. The first boy must put on the pajamas, swim across a given area, take off the pj's and hand them to the second boy, who puts them on, swims, removes them and hands them to the next, and so on.

source_excerpt:
Each team has one pair of pajamas. The first boy must put on the pajamas, swim across a given area, take off the pj's and hand them to the second boy


name: Candle Race (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: candle, foil plate, matches
skills_developed: swimming, balance
difficulty_level: mediu
language: en
normalized_name: candle race (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One boy per patrol swims a certain distance while carrying a lighted candle. A foil plate through which the candle is pushed acts as a hand guard against hot wax.

rules:
One boy per patrol must swim a certain distance with a lighted candle. To prevent hot wax from dripping onto the swimmer's skin, push the candle through a hole in the center of a foil plate.

source_excerpt:
One boy per patrol must swim a certain distance with a lighted candle. To prevent hot wax from dripping onto the swimmer's skin, push the candle through a hole in the center of a foil plate.


name: Underwater Knotting
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
skills_developed: knot tying, swimming, breath control
difficulty_level: dificil
language: en
normalized_name: underwater knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One boy per patrol submerges and ties a given knot underwater, such as a round turn or clove hitch around his leg.

rules:
One boy per patrol must submerge and tie a given knot underwater; a round turn or a clove hitch around his leg, for example. You can do this in shallow water for junior boys.

source_excerpt:
One boy per patrol must submerge and tie a given knot underwater; a round turn or a clove hitch around his leg, for example.


name: Match Race
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 match per patrol
skills_developed: swimming, dexterity
difficulty_level: dificil
language: en
normalized_name: match race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One boy per patrol swims a given distance keeping a match dry, then must strike it for the judges at the finish line.

rules:
One boy per patrol swims a given distance with a match. The object is to keep the match dry because he must strike it for the judges at the finish line. The winner is the first to light his match after the swim.

source_excerpt:
One boy per patrol swims a given distance with a match. The object is to keep the match dry because he must strike it for the judges at the finish line.


name: Obstacle Relay (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 ball, 1 object (puck/rock/ring), 1 Frisbee
skills_developed: swimming, teamwork, coordination
difficulty_level: dificil
language: en
normalized_name: obstacle relay (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A four-player water relay with sequential challenges: diving through partner's legs, swimming with a ball between legs, retrieving an object from the bottom, and swimming with a Frisbee on the head.

rules:
Four boys in a team. The first boy dives through the legs of a partner who is standing in a shallow area. The partner then must swim to a finish line while carrying a ball between his legs, after which the third boy picks up an object from the bottom. The fourth boy swims a given distance with a Frisbee on his head and finishes by tossing the Frisbee to the judges.

source_excerpt:
The first boy dives through the legs of a partner who is standing in a shallow area. The partner then must swim to a finish line while carrying a ball between his legs, after which the third boy picks up an object (puck, rock, ring) from the bottom of the pool or lake.


name: Human Chain
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: dock or pool
skills_developed: teamwork, swimming
difficulty_level: usor
language: en
normalized_name: human chain
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol members sit in a line on the edge of a dock, linked by arms. The first boy drops into the water pulling the next, and so on until the whole chain slides off.

rules:
Members of a patrol sit in a line on the edge of a dock or pool and link arms. On signal, the boy at the starting end lets himself drop into the water. Each successive boy in the chain must be pulled into the water by the boy who precedes him. They cannot help things along by jumping in. First chain to slide off the deck is the winner.

source_excerpt:
Members of a patrol sit in a line on the edge of a dock or pool and link arms. On signal, the boy at the starting end lets himself drop into the water. Each successive boy in the chain must be pulled into the water by the boy who precedes him.


name: Mounted Wrestling (Water)
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
skills_developed: physical strength, balance, teamwork
difficulty_level: mediu
language: en
normalized_name: mounted wrestling (water)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Held in shallow water, each patrol has one or more horse-and-rider teams. Riders try to pull opponents from their horses. Last pair standing wins.

rules:
Hold this in shallow water and supervise closely. Each patrol is represented by either one or several teams of "horse and rider". On signal, riders engage other riders in an attempt to pull them from their horses. When a rider is down, the team must immediately leave the playing area. Last horse and rider standing is the winner.

source_excerpt:
Hold this in shallow water and supervise closely. Each patrol is represented by either one or several teams of "horse and rider". On signal, riders engage other riders in an attempt to pull them from their horses.


name: Greased Watermelon
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 watermelon
skills_developed: teamwork, strategy, physical strength
difficulty_level: mediu
language: en
normalized_name: greased watermelon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams each defend a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.

rules:
Two teams, each defending a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.

source_excerpt:
Two teams, each defending a goal line. The object is to get the watermelon to touch the enemy's goal line. The melon cannot be carried.


name: Water Tug o' War
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
materials_list: rope
skills_developed: physical strength, teamwork
difficulty_level: mediu
language: en
normalized_name: water tug o' war
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tug of war game held in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.

rules:
Hold in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.

source_excerpt:
Hold in shallow water. Each patrol competes against all others, then winners against winners and losers against losers.


name: Candy Dive
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
materials_list: wrapped caramels or candies
skills_developed: swimming, diving
difficulty_level: usor
language: en
normalized_name: candy dive
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each patrol has three minutes to dive for wrapped candies thrown into the water. Boys who retrieve the most candies win.

rules:
Each patrol is given three minutes to dive for candies you've thrown in the water. Wrapped caramels work well. Boys who retrieve the largest number of sweets are the winners.

source_excerpt:
Each patrol is given three minutes to dive for candies you've thrown in the water. Wrapped caramels work well. Boys who retrieve the largest number of sweets are the winners.


name: Jaws
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 27
skills_developed: swimming, strategy, speed
difficulty_level: mediu
language: en
normalized_name: jaws
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A water version of British Bulldog. One or more good swimmers in the middle act as Jaws. Each patrol tries to swim across the circle without being touched.

rules:
Choose one or more of the good swimmers to stay in the middle as "Jaws". On signal, each patrol tries to swim from one side of the circle to the other without being touched by Jaws. When caught, a boy joins Jaws. Continue crossings until time is called. The patrol with the largest number of boys to escape Jaws is the winner.

source_excerpt:
This is a water version of British Bulldog. Choose one or more of the good swimmers to stay in the middle as "Jaws". On signal, each patrol tries to swim from one side of the circle to the other without being touched by Jaws.


name: Carnival Day at Camp
category: camp-outdoor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 28-30
materials_list: tickets, prizes, costumes, carnival materials
skills_developed: teamwork, creativity, leadership
difficulty_level: mediu
language: en
normalized_name: carnival day at camp
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A full-day carnival event at camp featuring special events, challenge events, simulated rides, and concession games. Includes a grand opening, beauty contest, costume parade, and obstacle course.

rules:
Use tickets as currency. Give each boy tickets based on good turns and cleaning up. Keep tickets circulating by using them as prizes. Set up concessions with activities, duty rosters for each tent-group. Make posters and streamers.

source_excerpt:
A Carnival Day special event theme adds novelty and excitement to the regular routine at Cub or Scout camp. You might invite parents or another troop or pack to join the festivities.


name: Penny Toss
rules: Players try to toss coins into cereal bowls floating in a tub (or dishpan) of water.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 28
source_excerpt: Players try to toss coins into cereal bowls floating in a tub (or dishpan) of water.
materials_list: coins, cereal bowls, tub of water
skills_developed: accuracy, precision
difficulty_level: usor
language: en
normalized_name: penny toss
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A carnival concession game where players try to toss coins into cereal bowls floating in a tub of water.


name: Knock 'Em Over
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: large juice cans or milk cartons, tennis or rubber ball
skills_developed: accuracy, throwing
difficulty_level: usor
language: en
normalized_name: knock 'em over
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A carnival concession game where campers toss a ball to knock over large juice cans or milk cartons.

rules:
Place large juice cans or milk cartons in a cluster. Campers have three shots per ticket to upset them with a tennis or rubber ball tossed from a distance.

source_excerpt:
Place large juice cans or milk cartons in a cluster. Campers have three shots per ticket to upset them with a tennis or rubber ball tossed from a distance.


name: Douse the Candle
description: A carnival concession game where players try to extinguish a candle using a water pistol or straw.
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: water pistol or drinking straw, candle
skills_developed: accuracy, precision
difficulty_level: usor
language: en
normalized_name: douse the candle
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Players squirt water from a water pistol, or through a drinking straw, in an attempt to put out the flame of a safely mounted candle.

source_excerpt:
Players squirt water from a water pistol, or through a drinking straw, in an attempt to put out the flame of a safely mounted candle.


name: Fish Pond
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: large box or barrel, paper fish, safety pins, fishing pole
skills_developed: patience, dexterity
difficulty_level: usor
language: en
normalized_name: fish pond
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A carnival concession game where campers try to hook paper fish with a fishing pole from a large box or barrel. Not all fish are prize winners.

rules:
Fill a large box or barrel with paper fish onto which are attached large safety pins. Campers try to hook fish with a fishing pole. Not all fish are worth a prize. Print the value of prize winners on them.

source_excerpt:
Fill a large box or barrel with paper fish onto which are attached large safety pins. Campers try to hook fish with a fishing pole. Not all fish are worth a prize.


name: Guess How Many
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 29
materials_list: jar with beans, slips of paper, pens
skills_developed: estimation, math
difficulty_level: usor
language: en
normalized_name: guess how many
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A carnival game where campers write their estimate of the number of beans in a jar on a slip of paper. Prizes awarded at the end of the day.

rules:
Campers write their estimates of the number of beans in a jar on a slip of paper and include their names. Award prizes to winners at the end of the day.

source_excerpt:
Campers write their estimates of the number of beans in a jar on a slip of paper and include their names. Award prizes to winners at the end of the day.


name: House of Horrors
category: camp-outdoor
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 29-30
materials_list: blankets, flashlights, string, cotton batten, ice cubes, cooked spaghetti, buckets, blindfolds
skills_developed: creativity, teamwork, theater
difficulty_level: dificil
language: en
normalized_name: house of horrors
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Older boys set up a haunted house or ghostwalk in any available building. Blindfolded campers enter one at a time to experience various frights like webs, balloons, ice branding, and spaghetti worms.

rules:
Set older boys to work on a Haunted House or Ghostwalk in a small building. Hang blankets over windows, use flashlights. Have campers strip to swim trunks, blindfold them, and let them enter one at a time. Create scary elements including hanging web, water-filled balloons, a "levitation" board illusion, ice "hot coals", and spaghetti "worms".

source_excerpt:
Set older boys to work on a Haunted House or Ghostwalk, which is always the most popular event. It can be any small building; a shed, shack, barn or garage.


name: Capture the Flag (Evening Game)
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 31-32
materials_list: 2 handmade flags on staffs 2' long, 2 different colored sets of arm or headbands (crepe paper)
skills_developed: strategy, teamwork, stealth, running
difficulty_level: mediu
language: en
normalized_name: capture the flag (evening game)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams try to capture each other's flag in a large outdoor area. Players are captured by having their arm/headbands removed and sent to jail. Prisoners can be freed by a teammate running through the jail.

rules:
Divide the group into two teams with arm or headbands. Set up a jail area (3-4 square yards) and a separate hiding spot for each flag in a 5-20 acre area. Capture the flag by returning it to the captor's jail area. Take prisoners by removing their arm/headbands. Prisoners wait in jail until a teammate runs through. After release, prisoners get a free escort to a central spot where they receive a new band.

variations:
Play with three or four teams, each with its own jail and flag. Night play: use 2 or 4 lanterns. Candle Game variant: use small pots with lighted candles instead of flags; teams try to put lids on opponent's candle pot.

source_excerpt:
Divide the group into two teams. Identify each by a set of arm or headbands. Set up a jail area (3-4 square yards) and a separate hiding spot for each flag. Jails are set up at opposite ends of a 5-20 acre area.


name: Whistle Tag
variations: Night game using flashlights instead of whistles.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 32
materials_list: one whistle per hunted leader
skills_developed: teamwork, tracking, navigation
difficulty_level: mediu
language: en
normalized_name: whistle tag
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams of 6-8 players hunt staff members in a 5-acre wooded area. Staff must blow their whistles at one-minute intervals. Teams try to touch as many staff as possible. A night variation uses flashlights.

rules:
Divide the group into teams of 6-8 players. Leaders get a two-minute head start. Teams must stay together. Each team hunts staff members who whistle every minute. Teams try to touch as many staff members as possible within the time limit. Captured staff are immediately freed to run and whistle again.

source_excerpt:
The leaders or staff members who are to be 'hunted' are given a two-minute head start into the playing area (5 acre wooded area is ideal). Teams have to stay together during the entire game.


name: Light - No Light
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 32
materials_list: flashlight
skills_developed: stealth, patience, strategy
difficulty_level: mediu
language: en
normalized_name: light - no light
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players try to move from one end of a large wooded area to the other past a person with a flashlight who scans for movement every 5 seconds. Moving players caught must return to start.

rules:
Players line up at one end of the playing area while one player with a flashlight stands at the other end. The flashlight player stands with his back to others. Every five seconds, he turns around, turns on the light and scans for 3 seconds. Moving players caught must return to the starting end. Stationary players may stay. First person to move past the flasher becomes the light for the next round.

variations:
The flashlight player keeps the light on and continuously scans. Stalking players dress in dark clothes.

source_excerpt:
The player with the flashlight stands with his back to the other players. Every five seconds, he turns around, turns on the light and scans the area for three seconds. If a moving player gets caught by the flashlight beam, he has to return to the starting end.


name: Triad
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 3 soccer balls painted white, 6 markers with reflectors (3 goals)
skills_developed: teamwork, strategy, ball skills
difficulty_level: mediu
language: en
normalized_name: triad
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three teams play on a triangular field with three goals and three soccer balls in play simultaneously. Teams try to score through either of their opponents' goals.

rules:
Divide players into three teams. Set up three goals in the shape of a triangle. Start with a jump ball in the center; all three balls in circulation at once. Players try to move the ball through either of their opponents' goals. Balls may be rolled, kicked or thrown. No player may hold a ball longer than five seconds.

source_excerpt:
Divide the players into three teams. On the playing field, set up three goals in the shape of a triangle. The game begins with a jump ball in the center of the field. All three balls are put into circulation at once.


name: Triad
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 3 soccer balls painted white, 6 markers with reflectors
skills_developed: teamwork, strategy, ball skills
difficulty_level: mediu
keywords: soccer, three teams, triangle, balls
tags: ["evening", "outdoors", "teams"]
language: en
normalized_name: triad
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evening outdoor game where three teams each defend one goal of a triangle while trying to score on the other two teams simultaneously using three soccer balls.

rules:
Divide players into three teams. Set up three goals in a triangle shape. All three balls are put into circulation at once. Players try to move balls through either opponent's goals. Balls may be rolled, kicked or thrown to teammates. No player may hold a ball longer than five seconds.

source_excerpt:
The game begins with a jump ball in the center of the field. All three balls are put into circulation at once and players try to move the ball through either of their opponents goals.


name: Frontiers Game
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: 10-15 tokens/flags per team
skills_developed: strategy, stealth, teamwork
difficulty_level: mediu
language: en
normalized_name: frontiers game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Stratego-like team game in the woods. Teams have a home base with tokens. Players sneak into enemy territory to steal tokens. Captured players are imprisoned but can be freed by teammates.

rules:
Divide boys into teams. Each team is given a small home base with 10-15 tokens. Playing field divided into parts with home bases. Goal is to sneak into other team's area and capture a token. If tagged on the opponent's side, you become a prisoner at their home base. A teammate reaching the home base can free you instead of taking a token. If you have a token or a freed prisoner, you can return to your home base. Game lasts a specified time; team with most tokens wins.

source_excerpt:
You divide the boys into teams. Each team is given a small "home base". In the "home base" each team is given 10 - 15 tokens (flags). The playing field is divided in to parts with a home base on each.


name: Frontiers Game
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: tokens/flags (10-15 per team)
skills_developed: strategy, stealth, teamwork
difficulty_level: mediu
keywords: capture, flags, territory, prisoner
tags: ["outdoors", "wide game", "teams"]
language: en
normalized_name: frontiers game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team game similar to Stratego where teams sneak into each other's territory to capture tokens (flags) while defending their own home base.

rules:
Divide players into teams, each with a small home base containing 10-15 tokens. The field is divided into parts with a home base on each side. Players sneak into the opponent's area to capture a token. If tagged on the opponent's side, you become a prisoner at their home base. A teammate reaching the home base can free a prisoner instead of taking a token. If you have a token or a freed prisoner, you may return to your own home base. The team with the most tokens at the end wins.

source_excerpt:
The goal of the game is to sneak into the other teams area and capture a token. If someone from the other team is being able to tag you on their side of the field you are taken as a prisoner to their "home base".


name: Naval Battle (Nigel's Navy)
variations: Use colored counters or plastic clothes pegs instead of cards.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 6 DESTROYER cards, 4 SUBMARINE cards, 2 BATTLESHIP cards, colored wool for lives
skills_developed: strategy, teamwork, probability thinking
difficulty_level: mediu
language: en
normalized_name: naval battle (nigel's navy)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three or more teams with naval ship cards (destroyer, submarine, battleship) compete in a combat zone using rock-paper-scissors style card resolution. Team with most wool (lives) at end wins.

rules:
Each team has a naval shipyard with Destroyer, Submarine, and Battleship cards. Each player takes one card and a colored wool strand. Combat only in the marked central area. When two players meet, they compare cards: battleship beats destroyer, destroyer beats submarine, submarine beats battleship. Loser gives their wool to the winner and returns for new wool. Equal ships have no victor. Exchange ships only at your own shipyard.

source_excerpt:
A combat area is marked off in the center of the field and combat may only take place within this area. Combat takes place in the following manner, a player will tag a player from an opposing team. Both players then compare their cards as follows: A battleship takes a destroyer, a destroyer takes a submarine and a submarine takes a battleship.


name: Naval Battle (Nigel's Navy)
variations: Instead of cards you could use colored counters or plastic clothes pegs.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 6 cards 'DESTROYER', 4 cards 'SUBMARINE', 2 cards 'BATTLESHIP', colored wool per team
skills_developed: strategy, memory, quick decision making
difficulty_level: mediu
keywords: naval, battleship, destroyer, submarine, combat
tags: ["scouts", "outdoor", "teams", "combat game"]
language: en
normalized_name: naval battle (nigel's navy)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three or more teams send sailors with ship-type cards (destroyer, submarine, battleship) into a combat area where a rock-paper-scissors-style combat system determines winners.

rules:
Each team has a naval shipyard base. Players take one ship card and a colored wool arm band. Combat only occurs in a marked central area. When two players meet, they compare cards: battleship beats destroyer, destroyer beats submarine, submarine beats battleship. The loser gives their wool to the winner and returns to base for new wool. Equal ships result in no victor. A player may only exchange ships at their base. The team with the most collected wool pieces wins.

source_excerpt:
A battleship takes a destroyer, a destroyer takes a submarine and a submarine takes a battleship. The losing boy hands over his piece of wool to the winner and returns to his shipyard for a new piece of wool.


name: Hunt and Chase
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: many different colored flashes/flags
skills_developed: strategy, teamwork, running
difficulty_level: mediu
keywords: flags, chase, five teams, capture
tags: ["outdoors", "active", "wide game"]
language: en
normalized_name: hunt and chase
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Five teams each pursue one other team and flee from another, collecting captured players' flags. The game ends when one team captures everyone or after a set time.

rules:
Divide into 5 teams. All members of each team wear personal flags of the same color tucked into their belts. Each team can catch members of one specific other team and can be caught by a different team. When caught, you surrender your flag and join the capturing team. There is no natural ending; usually played for an hour, then the largest team wins.

source_excerpt:
Each team can catch team members of one other team, and can be caught by the team members of a different team. When you are caught, you surrender your flag and are given the flag of the capturing team.


name: Scout-Staff Treasure Hunt
category: wide-games
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 37
materials_list: trangia (outdoor cooker parts), notes
skills_developed: navigation, following clues, cooking
difficulty_level: mediu
keywords: treasure hunt, trangia, cooking, notes, clues
tags: ["scouts", "outdoor", "community", "cooking"]
language: en
normalized_name: scout-staff treasure hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts follow a series of notes to find the parts of a trangia (outdoor cooker) scattered at leaders' homes and doorsteps, assembling it to make a cup of tea.

rules:
Distribute items of a trangia (outdoor cooker) around the local village at scout leaders' and exec members' homes. Send scouts off with a starting note that tells them where to find the next item, each item having the next note. The hunt ends when scouts have collected all pieces and make a cup of tea for the Scout Leader and Assistant Scout Leader.

source_excerpt:
distribute various items of a trangia around our local village, on the Scout Leaders doorstep, and the Exec.'s etc., and send the scouts off on a kind of a treasure hunt, with the aim to make a cup of tea for the S.L. and the A.S.L. at the end.


name: Mouse Trap Attack
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 38
materials_list: 4 spring-loaded mouse traps per team, endless supply of rolled up paper balls
skills_developed: aiming, defense strategy, teamwork
difficulty_level: mediu
keywords: mouse trap, paper balls, attack, defend
tags: ["indoors", "hall", "scouts", "strategy"]
language: en
normalized_name: mouse trap attack
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A strategy game where attacking boys from other patrols lob paper balls to set off opponents' cocked mouse traps, while defenders try to protect their own traps.

rules:
Four teams, each with 4 cocked mousetraps on one side of the hall. On the other side, 3 attackers from each of the other patrols are armed with paper balls. Each patrol may have up to 3 defenders sitting on the floor halfway between their traps and the defenders. Attackers lob paper balls over defenders' heads to set off traps. The winning patrol is the one with the last loaded mouse trap.

source_excerpt:
The attackers must lob the paper balls over the heads of the defenders and set off the mouse traps. The winning patrol is the one that has the last loaded mouse trap.


name: Mouse Trap Fishing Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 38
skills_developed: lashing, teamwork, coordination
difficulty_level: mediu
keywords: mouse trap, lashing, fishing, bamboo
tags: ["indoors", "scouts", "lashing skills"]
language: en
normalized_name: mouse trap fishing game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams lash bamboo canes together to form a fishing pole with a mouse trap at the end, using it to retrieve objects from across the 'river' (hall).

rules:
Teams lash three bamboo canes together to form a fishing pole. A mouse trap is attached to the end of the string. Standing on one side of the 'river' (hall), teams use the pole to reach objects on the other side, cock the trap on the object and retrieve it. Each team has the same objects to collect.

source_excerpt:
The only way that they can get the objects, is to lash the three bamboo poles together to form a fishing pole and attach the string with the mouse trap attached to the end.

materials_list:
1 spring-loaded mouse trap, 3 bamboo canes, 3 lengths of string, plastic bottles or objects per team


name: Trader
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 38-39
materials_list: 4 counters per boy (red, blue, green, yellow), stock market chart
skills_developed: strategy, numeracy, decision making, bluffing
difficulty_level: mediu
keywords: trading, counters, stock market, strategy
tags: ["indoors", "scouts", "strategy game"]
language: en
normalized_name: trader
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boys secretly trade colored counters with each other in a time limit, then score points based on a stock market chart that rewards sets of same-color counters.

rules:
Each boy gets 4 counters: red, blue, green, yellow. They have 5-10 minutes to trade secretly — holding a counter hidden in one fist. Both players agree to trade without showing the color first. Boys who don't want to trade cross their arms. After trading, add up scores using the stock market chart (e.g. 4 red = 100 points, single red = 1 point). Play again with the values known. White joker counters may also be introduced — worth +10 or -10 determined by coin/dice.

variations:
Jokers (white counters) may be added: their value (plus or minus 10 points) is determined by tossing a coin or rolling a dice after the game.

source_excerpt:
A boy approaches another boy with a counter in his left fist, he does not show the other boy what color he is holding. If they agree to trade then they give each other a counter taking care that they do not show the color they are swapping.


name: The Trader Game - Altered Slightly
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 39
materials_list: 4 chips per boy (red, green, blue, yellow), 1 white chip per adult, stock market chart
skills_developed: strategy, numeracy, decision making
difficulty_level: mediu
keywords: trading, chips, stock market, adults
tags: ["indoors", "scouts", "strategy game"]
language: en
normalized_name: the trader game - altered slightly
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A variant of Trader where boys trade colored chips among themselves and also with adult leaders holding white chips, using a different stock market scoring chart.

rules:
Each boy gets 4 chips (red, green, blue, yellow). Adults each have one white chip. Boys have 7-10 minutes to trade — holding a chip hidden in one hand, both agreeing before exchanging. All trades are final. Boys who don't want to trade fold their arms. Boys can also trade with adults. After trading, score using the stock market chart. Play again with values known and compare tactics.

source_excerpt:
To trade, each boy holds a chip HIDDEN in one hand. When they agree on the trade, the chips are exchanged. ALL TRADES ARE FINAL! Boys who do not wish to trade should fold their arms to signal that they don't wish to trade.


name: Kims Game Variant
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: two bowls or buckets on chairs per team, 10 mixed items per team
skills_developed: memory, speed, observation
difficulty_level: mediu
keywords: Kim's game, buckets, items, memory, relay
tags: ["indoors", "scouts", "memory game", "relay"]
language: en
normalized_name: kims game variant
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The leader calls out item names and the first player in each team must run to the correct bucket (front or back), retrieve or move the item, and return; the first back scores a point.

rules:
Teams stand in single file facing front. Two buckets per team: one at the front with 10 items, one empty at the back. Leader calls out an item name. The first player runs to find the item (in front or back bucket), moves it to the other bucket, and returns. First man back gets a point. Items distribute between buckets as play continues; scouts with good memories will remember where items are to save time.

source_excerpt:
The scout leader calls out an item and the first man in each team has to run to the front, get that item place it into the other bucket at the back of the hall and then run back to the back of his team.


name: Patience
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: suit of cards Ace to 10 per team
skills_developed: memory, luck, running
difficulty_level: usor
keywords: cards, patience, relay, sequence
tags: ["indoors", "scouts", "memory", "relay"]
language: en
normalized_name: patience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where players turn over cards one at a time trying to find the sequence Ace to 10, placing each found card face up before the next player goes.

rules:
Ten cards (Ace to 10) are laid face down on a table per team. One at a time, boys run up and turn over a card. If it is not the Ace, turn it face down and run back. When the Ace is turned up, place it face up at the front. The next needed card is the 2, and so on. Play continues until one team has all cards turned face up in the correct order.

source_excerpt:
One at a time the boys run up and turn over a card. If it is not the Ace then they turn it face down again and run back to their team and the next player has a go.


name: Caber Toss
description: A scout competition event using two sizes of caber (small for under 14, large for 14 and over).
category: sports-active
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
source_excerpt: 2 sizes of caber will be used. (Small for Scouts under 14 and large for those 14 and over)
materials_list: 2 sizes of caber
skills_developed: strength, throwing
difficulty_level: dificil
keywords: caber, toss, competition
tags: ["outdoors", "scouts", "competition", "camporee"]
language: en
normalized_name: caber toss
extraction_confidence: low
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Two sizes of caber will be used: small for scouts under 14 and large for those 14 and over. Scouts toss the caber.


name: Over The Log
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: log lashed between two trees
skills_developed: teamwork, problem solving, physical cooperation
difficulty_level: dificil
keywords: log, obstacle, team, cooperation
tags: ["outdoors", "scouts", "team building", "physical"]
language: en
normalized_name: over the log
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team-building challenge where the entire patrol must get over a log lashed 6 feet high between two trees, with assistance only from those who have not yet crossed.

rules:
A log is lashed 6 feet high between two trees. The entire patrol must get over it. Assistance can only be given by those who have not yet crossed. Scoring is by the percentage of the patrol that gets over.

source_excerpt:
A log is lashed, 6 ft. high, between two trees. The entire Patrol must get over it. Assistance can only be given by those that have not crossed over yet.


name: Amazon
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 6 ft of 1/4" rope, pole or tree limb, 2 ft stick, 2x6x12 board, #10 can
skills_developed: teamwork, problem solving, creativity
difficulty_level: dificil
keywords: Amazon, can, river, obstacle, cooperation
tags: ["outdoors", "scouts", "team building", "patrol"]
language: en
normalized_name: amazon
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol team-building challenge to retrieve a can from an 'island' 10 feet into the 'Amazon' without anyone stepping into the river or spilling the contents.

rules:
A #10 can with wire bale is placed on an island 10 ft. into the Amazon. The patrol must get the can without anyone stepping into the river or spilling the contents. Equipment: 6 ft. of rope, pole or tree limb long enough to reach the island, a 2 ft. stick, 2x6x12 board. Scoring by cooperation, spirit, and success or failure.

source_excerpt:
A #10 can, with wire bale, is placed on an "island" 10 ft. into the Amazon. The Patrol has to get the can without anyone stepping into the river, or spilling the contents of the can.


name: The Electric Fence
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: twine for fence, 2x4 with steps or log
skills_developed: teamwork, physical cooperation, problem solving
difficulty_level: dificil
keywords: electric fence, obstacle, twine, team
tags: ["outdoors", "scouts", "team building", "physical"]
language: en
normalized_name: the electric fence
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol team challenge to get as many members as possible over a 36-inch twine 'electric fence' without touching it.

rules:
A 'yard' is enclosed by an 'electric fence' (twine) 36 inches high. Inside the yard is a 2x4 with steps or log to assist. The patrol must get as many members over the fence as possible. Anyone touching the fence is eliminated. Scoring by cooperation, spirit, and success.

source_excerpt:
A "Yard" is enclosed by and "Electric Fence" (twine) 36" high. Inside the "Yard" is a 2x4 with steps or log to assist. The Patrol must get as many members over the fence as possible. Anyone touched by the "fence" is zapped and eliminated.


name: Shoe Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: scouts' own shoes
skills_developed: speed, identification, lace tying
difficulty_level: usor
keywords: shoes, race, tying, circle
tags: ["outdoors", "scouts", "race", "fun"]
language: en
normalized_name: shoe hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts remove their shoes, place them in a center circle, then race to find their own shoes, put them on, and line up in the outer circle.

rules:
Mark a 50 ft circle on grass with a 10 ft inner circle. All scouts remove shoes, place them in the center, and move outside the 50 ft circle. The judge mixes the shoes and gives the go signal. Patrol members find their own shoes, put them on, tie them, and get back to the outer circle in a line. Scoring by time (seconds subtracted from 180); 10-point penalty for improperly tied or buckled shoes.

source_excerpt:
All Scouts remove their shoes, place them in the center, and move out of the 50 ft. circle. The judge mixes the shoes and then gives the go signal. Patrol members must find their own shoes, put them on, tie them, and get back to the outer circle standing in a line.


name: How Many Bears Can Live In The Woods
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: colored paper squares representing food
skills_developed: nutrition awareness, strategy, nature
difficulty_level: usor
keywords: bears, food, balanced menu, ecology
tags: ["outdoors", "scouts", "educational", "nature"]
language: en
normalized_name: how many bears can live in the woods
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts act as bears collecting colored paper squares representing food items, with survival based on collecting a balanced menu.

rules:
Scouts become 'bears' and collect food (colored paper squares). When all food is collected, the judge checks how many bears have collected a balanced menu. Bears without balanced menus do not survive. Scoring by percentage of bears that survive.

source_excerpt:
Scouts become "bears" and must collect food. (colored paper squares) When all food is collected the judge checks to see how many have collected a balanced menu. "Bears" without balanced menus do not survive.


name: Order Out Of Chaos
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: blindfolds for each scout
skills_developed: non-verbal communication, teamwork, problem solving
difficulty_level: mediu
keywords: blindfold, order, silent, teamwork
tags: ["scouts", "blindfold", "team building", "communication"]
language: en
normalized_name: order out of chaos
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Blindfolded scouts are assigned numbers and must arrange themselves in numerical order without speaking.

rules:
Each scout is assigned a number. The patrol is then blindfolded and instructed to get themselves in numerical order without speaking. Scoring by subtracting the number of seconds used from 120. Maximum time allowed: 2 minutes.

source_excerpt:
Each Scout is assigned a number. (1,2,3 etc.) The Patrol is then blindfolded and is instructed to get themselves in numerical order, without speaking.


name: Bowline-Sheet Bend Draw (Team Building)
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 6 ft. rope per participant
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: bowline, sheet bend, knot, race, pairs
tags: ["scouts", "knots", "patrol", "camporee"]
language: en
normalized_name: bowline-sheet bend draw (team building)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Pairs race to tie bowlines around their own waists and connect their ropes with a sheet bend, then lean back and raise hands — first patrol with all pairs done wins.

rules:
Each participant needs a 6 ft. rope. Patrols form into pairs facing each other. On 'go', each scout ties a bowline around their own waist; the first one done ties their rope to their partner's with a sheet bend. The two partners lean back and raise hands. Scoring: seconds used subtracted from 120; bonus 5 points for each correct knot.

source_excerpt:
On "go" each Scout ties a bowline around his own waist, the first one done then ties his rope to his partner's with a sheet bend. The two partners then lean back and raise their hands.


name: Giant Clove Hitch
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
materials_list: 50 ft. rope, tree
skills_developed: knot tying, teamwork, rope handling
difficulty_level: dificil
keywords: clove hitch, rope, knot, tree
tags: ["scouts", "knots", "patrol", "camporee"]
language: en
normalized_name: giant clove hitch
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol ties a clove hitch around a tree using a 50 ft rope, with no one allowed closer than 15 feet to the tree.

rules:
With a 50 ft. rope, the patrol ties a clove hitch around a tree. No one is allowed to go closer than 15 feet to the tree. Scoring by seconds used subtracted from 240; 4 minutes maximum allowed.

source_excerpt:
With a 50 ft. rope, the Patrol ties a clove hitch around a tree. No one is allowed to go closer than 15 feet to the tree.


name: Bowline Stroll
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
materials_list: 6 ft. rope per person, central loop about 1 ft. in diameter
skills_developed: knot tying, teamwork, coordination
difficulty_level: mediu
keywords: bowline, rope, team movement, coordination
tags: ["scouts", "knots", "patrol", "camporee", "team building"]
language: en
normalized_name: bowline stroll
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Every patrol member ties a bowline around their waist and attaches to a central loop, then the whole patrol travels a set course as fast as possible without anyone being dragged.

rules:
Each person ties a bowline around their waist and ties the other end to a central loop (about 1 ft. in diameter). They then travel a set course as fast as possible. Rules: no one may be dragged; proceed safely. Scoring by seconds subtracted from 240.

source_excerpt:
Each person ties a bowline around their waist. They then tie the other end of their rope to a central loop (about 1 ft. in diameter, supplied by the judge.) They then must travel a set course as fast as possible.


name: The Monster
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 43
skills_developed: creativity, teamwork, physical coordination
difficulty_level: mediu
keywords: monster, creative, movement, sound, team
tags: ["scouts", "creative", "team building", "camporee"]
language: en
normalized_name: the monster
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The patrol must form a 'monster' creature that moves 50 feet and makes a single sound, following rules about number of legs and arms.

rules:
The patrol forms a monster that moves 50 ft. and makes a sound. Rules: (1) The monster must have only one more leg than the number of scouts; (2) must have one less arm than the number of scouts; (3) must make a single sound, not just a group shout. Scoring: judge's prerogative, 0-50 for the monster, 0-50 for the sound.

source_excerpt:
The Monster must have only one more leg than the number of Scouts in the Patrol; The Monster must have one less arm than the number of Scouts in the patrol; The Monster must make a single sound, not just a group shout.


name: Richmond Hill Hand Ball
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: soccer or volleyball
skills_developed: throwing, catching, teamwork, strategy
difficulty_level: mediu
keywords: handball, end zone, teams, throwing
tags: ["outdoors", "active", "teams", "ball game"]
language: en
normalized_name: richmond hill hand ball
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team handball game where players throw the ball to teammates to score by catching it in the opposing team's end zone.

rules:
Divide into two equal teams on a soccer-field-sized area with end zones. Play starts with a jump ball. Players throw the ball to teammates or run with it (max 5 steps while carrying; otherwise ball is given to other team). Points scored when ball is thrown from outside the end zone and caught by a teammate inside it. If missed, opposing team gets possession. The team with most points after a set time wins.

source_excerpt:
Points are scored when the ball is thrown to a teammate in the opposing team's end zone, and caught. The ball must be thrown from outside the end zone into the end zone and caught by a teammate.


name: Metro Medley
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: 1 conductor hat per team, 1 whistle per team
skills_developed: teamwork, coordination, running
difficulty_level: usor
keywords: metro, train, relay, conductor, shuttle
tags: ["active", "outdoors", "indoors", "relay", "fun"]
language: en
normalized_name: metro medley
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A shuttle relay where each team builds a human 'metro train' by connecting players one by one, with the conductor wearing a hat and blowing a whistle.

rules:
Teams in shuttle formation with half at each end. The first member (conductor) dons hat and whistle and runs to the far end. There, they attach the first 'car' by bending and joining hands between legs. The conductor blows the whistle and they run to pick up another car. Continue until all players are attached. The complete train is signified by four whistle blows.

source_excerpt:
On 'Go', the conductor dons the hat, hangs the whistle around his neck and runs to the far end of the playing area, where one half of his team waits. Here, he picks up his first 'car' by bending down and placing his right hand between his legs, to join the left hand of the next player.


name: Tight Rope Walk
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 44
materials_list: 20' rope per team, sweatpants or tights, mustache, derby hat, stool, 6' stick balancing pole
skills_developed: balance, coordination, fun
difficulty_level: mediu
keywords: tight rope, balance, relay, costume
tags: ["active", "outdoors", "indoors", "relay", "fun", "costume"]
language: en
normalized_name: tight rope walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A shuttle relay where players dress up with a mustache, tights, derby hat and balancing pole, then walk a 20 ft. rope — including climbing over a stool — before exchanging outfit at the far end.

rules:
Teams in shuttle formation at each end of their 20 ft. rope. First player puts on mustache, tights, and hat, picks up balancing pole and walks along the rope. Halfway, they climb over a stool and continue. At the far end they exchange outfit with the next player. The relay ends when all players have completed the walk twice — once forward and once backward.

source_excerpt:
The first player on each team, on 'Go', puts on the mustache, tights and hat, picks up his balancing pole and walks along the rope. Halfway across, he meets a stool; the player climbs over the stool and continues on his way.


name: Nuclear Reactor Game
category: team-building
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 45-46
materials_list: 6 x 10-foot nylon ropes, 1 bungee cord, 2 number 10 cans, plastic sheeting for indoors
skills_developed: teamwork, leadership, planning, communication
difficulty_level: dificil
keywords: nuclear, radioactive, can, bungee, rope, teamwork
tags: ["team building", "scouts", "problem solving", "leadership training"]
language: en
normalized_name: nuclear reactor game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team challenge to transport a water-filled can 10 feet using a rope-and-bungee transport device without touching the can or coming within 4 feet of it, then pour it into another can.

rules:
Object: pour a 3/4-filled can of water into a second can 10 feet away without spilling. Rules: (1) Use only the transport device; (2) No one may touch a can or come within 4 feet of it (marked by ribbons on ropes); (3) Ropes cannot be exchanged — each person keeps their assigned rope; (4) The can must be transported and poured. The transport device is a bungee cord circle with 6 ropes attached like spokes.

variations:
A second version uses 4-inch drain pipe with 10 pounds of sand inside, and physical barriers (ropes, tables) in the path. The winning team doesn't drop the canister and crosses the finish line first.

source_excerpt:
Object Of Game: Take a 3/4 filled can of water, and pour its contents WITHOUT SPILLING IT, into a second can 10 feet away.


name: Hoot Hoot Hoot
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: pages 46-47
materials_list: marked playing field
skills_developed: breath control, strategy, tagging, teamwork
difficulty_level: mediu
keywords: hoot, breath, invasion, Czech game, tagging
tags: ["outdoors", "indoors", "active", "scouts", "breath game"]
language: en
normalized_name: hoot hoot hoot
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Czech breath-holding invasion game where 'it' ventures into enemy territory saying 'hoot hoot hoot' continuously on one breath, trying to tag opponents before running out of air.

rules:
Two teams assemble in their respective ends of a marked playing area. One member of the selected team takes a deep breath and ventures into the other team's territory, continuously saying 'hoot, hoot, hoot' to prove they are on one breath. Any pause means they're out. 'It' tries to tag as many opposition players as possible. Tagged players are out unless 'it' runs out of air before crossing back to their own side. The defending team can capture 'it' to make them run out of air, but if 'it' escapes, everyone who touched 'it' in the failed capture is out. Everyone must take a turn as 'it'.

source_excerpt:
the player has to continuously say, "Hoot, hoot, hoot...." rapidly and without pause the entire time he or she is in the opposition's side of the play area. The "H" sound takes more air than most, and so limits the time available quite dramatically.


name: A Knot Tying Contest
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: rope per scout
skills_developed: knot tying, speed, memory
difficulty_level: mediu
keywords: knots, competition, tying, speed
tags: ["scouts", "knots", "competition", "skills"]
language: en
normalized_name: a knot tying contest
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts compete to see who can tie a set of basic knots the fastest, encouraging learning through friendly competition.

rules:
Hold a competition for the quickest tying of knots. The basic 6 knots include: reef knot, clove hitch, round turn and 2 half hitches, sheepshank, bowline, and one other. Each scout attempts to tie all 6 as fast as possible. Time each scout.

source_excerpt:
My scout troop used to hold a competition for the quickest tying of knots--it certainly got *most* of them learning the knots. We were tying the 6 basic knots: reef knot, clove hitch, round turn & 2 half hitches, sheepshank, bowline.


name: A Knot Relay
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: plywood boards 3'x2', rope pieces 4 ft.
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knot relay, plywood, rope, patrol
tags: ["scouts", "knots", "relay", "patrol"]
language: en
normalized_name: a knot relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols line up for a relay where each boy runs up to a plywood board with ropes and must correctly tie a knot called out by the SPL before returning to let the next player go.

rules:
Cut plywood into 3'x2' sections; drill two holes per section and thread 4 ft. rope pieces through, knotted at one end so they won't pull through. Patrols line up. When the first group reaches the front, the SPL calls out a knot name. Knots are inspected; when correctly tied, the boy runs back and the next comes up. First patrol to complete all knots correctly wins.

variations:
Another version: each member runs across the hall where they are told a knot to tie and must tie it before returning. Each player is given knots in a predetermined sequence the same for all teams.

source_excerpt:
When the first group of boys reaches the front, the SPL calls out the name of a knot that the boys must tie. Knots are inspected by the SPL, and when correctly tied, the boy runs back to his patrol and the next one comes up to tie another knot.


name: Sedan Chair Race
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 48
materials_list: chair per team, two staves per team, rope for lashing
skills_developed: lashing, teamwork, speed
difficulty_level: mediu
keywords: sedan chair, lashing, race, staves
tags: ["scouts", "lashing", "race", "pioneering"]
language: en
normalized_name: sedan chair race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams square-lash two staves to a chair to make a sedan chair, then race around a course carrying a seated teammate — testing the quality of their lashings under pressure.

rules:
Divide troop into small teams. Each team gets a chair and two staves. In a fixed period (about 15 minutes), they square-lash each stave to either side of the chair, extending equally in front and behind. Lashings must be very tight. Then race around the course: one member sits on the chair, others carry it by the staves. Bad lashings will work undone. A suitable penalty for any team that drops their passenger.

source_excerpt:
each team is given a chair and two staves. They then have a fixed period (say fifteen minutes) to build a sedan chair which simply involves square lashing each of the staves to either side of the chair so that they extend equally in front and behind of the chair.


name: Bowline/Sheet-bend Draw
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_list: rope per scout
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: bowline, sheet bend, pairs, knots
tags: ["scouts", "knots", "pairs", "patrol"]
language: en
normalized_name: bowline/sheet-bend draw
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Pairs each tie a bowline around their own waist then join ropes with a sheet-bend, back up until taut and raise hands — testing knot quality and speed.

rules:
Troop divides into pairs facing each other. Each scout's rope is on the ground by their feet. On go, each picks up the rope and ties a bowline around their waist. They join their rope to their partner's with a sheet-bend. Both back up until ropes are taut, lean back, and hold hands in the air. As patrol competition, first patrol with all pairs done wins. Check knots; if wrong, have them start over with time running.

source_excerpt:
At the GO signal, each scout picks up his/her rope and ties a bowline around their waist. Then they join the rope with their partners rope using a sheet-bend. They then back up until the ropes become taught, lean back and hold their hands in the air.


name: Bowline/Sheet-bend Draw
variations: Can be run as patrol competition or individual competition.
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_category: rope
materials_list: rope (long enough to tie around waist with extra feet)
skills_developed: knot tying, bowline, sheet-bend
difficulty_level: mediu
keywords: knots, bowline, sheet-bend, pairs
tags: ["knots", "competition", "patrol"]
language: en
normalized_name: bowline/sheet-bend draw
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A paired rope-tying competition where scouts tie a bowline around their waist and join with their partner's rope using a sheet-bend, then back up until taught.

rules:
Each pair lines up across from each other with rope on the ground. At GO, each scout picks up the rope, ties a bowline around their waist, joins with partner's rope using a sheet-bend, backs up until ropes become taught, leans back and holds hands in the air. As a patrol competition, first patrol with all pairs done wins. Wrong knots require starting over.

source_excerpt:
At the GO signal, each scout picks up his/her rope and ties a bowline around their waist. Then they join the rope with their partners rope using a sheet-bend.


name: Knot Relay (Timed Variation)
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_list: ropes, pole (optional)
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knot relay, timed, random knot, patrol
tags: ["scouts", "knots", "relay", "timed"]
language: en
normalized_name: knot relay (timed variation)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A timed knot relay where each patrol sends scouts forward to tie randomly selected knots; the patrol with the most correctly tied knots in the time period wins.

rules:
Patrols line up behind a starting line. A leader stands opposite each patrol with one or two ropes and a pole. On go, each patrol sends one scout at a time forward. The leader gives a randomly selected knot. The scout must successfully tie it before returning. Next scout is sent. Leaders count the number of knots successfully tied. The patrol with the most wins. Leaders should help scouts who have problems with specific knots.

source_excerpt:
The leader gives them a randomly selected knot. The scout then must successfully tie that knot before returning to their patrol. When each scout returns to the patrol, the next scout is sent forward.


name: Blind Compass Walk
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: orienteering compass per scout, paper bag per scout, small marked stakes
skills_developed: compass use, orientation, navigation
difficulty_level: mediu
keywords: compass, blind walk, bearing, orientation
tags: ["scouts", "navigation", "compass", "older scouts"]
language: en
normalized_name: blind compass walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts cover their heads with a paper bag to see only the ground and their compass, spin three times, then walk 100 steps on their bearing and 95 back, trying to finish within 10 steps of their marker.

rules:
Set small marked stakes in a north/south line 1.5 meters apart, one per scout. One patrol sets compasses between 45-135 degrees, opposing patrol between 225-315 degrees. Boys put bags over their heads (seeing only ground and compass), spin 3 times, follow the bearing for 100 steps, then follow the back bearing for 95 steps. Only scouts finishing within 10 steps of their marker score. Winning patrol has the highest score.

source_excerpt:
The boys then put the bags over their heads so that all they can see is the ground and their compasses. On signal, Scouts spin around three times then follow the bearings on their compasses for 100 steps.


name: Blind Compass Walk
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: orienteering
materials_list: orienteering compass, paper bag, small marked stakes
skills_developed: compass navigation, orienteering
difficulty_level: dificil
keywords: compass, blind, navigation, bearing
tags: ["compass", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: blind compass walk
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol compass navigation game where scouts follow compass bearings while wearing paper bags over their heads, trying to return within 10 steps of their starting marker.

rules:
Set small marked stakes about 1.5m apart in a north/south line for each patrol. Give each Scout an orienteering compass and a paper bag. One patrol sets compasses 45-135 degrees, the other 225-315 degrees. Scouts put bags over heads and spin three times, then follow bearings for 100 steps, then follow back bearing for 95 steps. Only scouts finishing within 10 steps of their marker score. Highest patrol score wins.

source_excerpt:
On signal, Scouts spin around three times then follow the bearings on their compasses for 100 steps. They turn and follow a back bearing (arrow pointing towards instead of away from them) for 95 steps.


name: Remote Knotting
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: 15 m rope per patrol, tree, stakes to mark circle
skills_developed: knot tying, teamwork, rope handling
difficulty_level: dificil
keywords: clove hitch, remote, rope, tree, patrol
tags: ["scouts", "knots", "older scouts", "patrol"]
language: en
normalized_name: remote knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts hold a 15 m rope at each end and, without entering a 3 m radius circle around a tree and without letting go, must tie a clove hitch around the tree.

rules:
Stake out a 3 m radius circle around a tree for each patrol. Give each patrol a 15 m rope. Two scouts hold the rope at either end. Without letting go and without entering the circle, they must tie a clove hitch around the tree. Other patrol members can give advice and raise the rope. Fastest patrol wins.

source_excerpt:
Without letting go and without entering the circle, they must tie a clove hitch around their tree. Also outside the circle, the other patrol members can give advice and raise the rope if necessary.


name: Remote Knotting
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
source_excerpt: Without letting go and without entering the circle, they must tie a clove hitch around their tree.
materials_category: rope
materials_list: 15-meter rope, tree, stakes to mark circle
skills_developed: knot tying, teamwork, clove hitch
difficulty_level: dificil
keywords: clove hitch, rope, teamwork, patrol
tags: ["knots", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: remote knotting
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol challenge where two scouts hold the ends of a 15-meter rope and must tie a clove hitch around a tree inside a 3-meter radius exclusion circle, without letting go or entering the circle.

rules:
Stake out a 3-meter radius circle around a tree for each patrol. Give each patrol a 15-meter rope. Two scouts hold the rope at either end. Without letting go and without entering the circle, they must tie a clove hitch around the tree. Other patrol members outside the circle can give advice and raise the rope. Fastest patrol wins.


name: Snapper Fishing
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: four 1.5 m poles per patrol, several lengths of cord, mousetrap per patrol
skills_developed: lashing, teamwork, coordination
difficulty_level: mediu
keywords: fishing, mousetrap, lashing, poles, river
tags: ["scouts", "lashing", "older scouts", "patrol"]
language: en
normalized_name: snapper fishing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols lash four poles together to make a fishing pole, then angle for a cocked mousetrap on the opposite river bank, trying to trip and 'catch' it.

rules:
Give each patrol four 1.5 m poles, cord, and a mousetrap. Mark out river banks 5 m apart. Each patrol places its mousetrap on one bank and cocks it, then lines up opposite. On signal, scouts lash poles into a fishing pole and try to trip the mousetrap (catch the snapper). First patrol to catch its snapper wins.

source_excerpt:
Each patrol places its mousetrap on one river bank and cocks it, then lines up opposite it on the other side of the river. On signal, the Scouts lash together their poles to make a "fishing pole" and start angling.


name: Snapper Fishing
category: jocuri-cercetasesti
subcategory: pioneering
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: pioneering
materials_list: four 1.5-meter poles, cord, mousetrap
skills_developed: lashing, teamwork, pioneering
difficulty_level: mediu
keywords: lashing, poles, mousetrap, fishing
tags: ["pioneering", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: snapper fishing
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol contest where scouts lash together poles to make a fishing pole and use it to trip a mousetrap (snapper) placed on the opposite river bank.

rules:
Give each patrol four 1.5-meter poles, several lengths of cord and a mousetrap. Mark out river banks 5 meters apart. Each patrol places its mousetrap on one river bank and cocks it, then lines up opposite on the other side. On signal, scouts lash together their poles to make a fishing pole and start angling. First patrol to catch its snapper wins.

source_excerpt:
On signal, the Scouts lash together their poles to make a "fishing pole" and start angling. The first patrol to catch its snapper wins.


name: The Foreigner
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: long rope per patrol, two trees with space between
skills_developed: non-verbal communication, knot tying, teamwork
difficulty_level: dificil
keywords: foreigner, non-verbal, communication, knot, river crossing
tags: ["scouts", "communication", "knots", "older scouts", "patrol"]
language: en
normalized_name: the foreigner
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols must non-verbally direct a 'Foreigner' leader across a simulated river to catch their rope and tie it to a tree, then use that rope to cross the river themselves.

rules:
A leader plays the Foreigner who speaks no English. Mark out a deep river between two trees. Each patrol gets a long rope and stands at one tree. The Foreigner is at the other tree. Patrols must non-verbally direct the Foreigner to catch their thrown rope and tie it to his tree with a round turn and two half hitches at a height that lets them cross safely. The first patrol to communicate successfully and cross the river wins.

source_excerpt:
The Foreigner doesn't speak or understand a word of English. Patrols must somehow direct him to catch the end of the rope they throw to him and tie it around his tree with a round turn and two half hitches.


name: The Foreigner
category: jocuri-cercetasesti
subcategory: communication
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: rope
materials_list: long rope per patrol, two trees
skills_developed: communication, non-verbal communication, knot tying
difficulty_level: dificil
keywords: communication, non-verbal, rope, knots
tags: ["communication", "outdoor", "older scouts", "patrol", "team-building"]
language: en
normalized_name: the foreigner
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A communication challenge where patrols must direct a non-English-speaking leader (the Foreigner) to tie a rope to a tree so they can use it to cross a simulated deep river.

rules:
A leader plays the Foreigner who doesn't speak or understand English. Patrols stand at one tree across a marked river from the Foreigner and another tree. Each patrol is given a long rope. They must somehow direct the Foreigner to catch the rope end they throw, and tie it with a round turn and two half hitches at a height enabling them to cross once they've attached their end to their tree. First patrol to communicate successfully and cross the river wins.

source_excerpt:
The Foreigner doesn't speak or understand a word of English. Patrols must somehow direct him to catch the end of the rope they throw to him and tie it around his tree with a round turn and two half hitches.


name: Careless Camp Observation Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: tent, fireplace materials, ax, glass jar, personal items, question cards
skills_developed: observation, campcraft, safety awareness
difficulty_level: mediu
keywords: camp, observation, mistakes, safety, Kim's game
tags: ["scouts", "camp safety", "observation", "older scouts"]
language: en
normalized_name: careless camp observation game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols study a carelessly set-up campsite with deliberate mistakes and safety hazards, then compile a list of everything wrong and answer questions about personal items left behind.

rules:
Set up a tent and simple fireplace with deliberate mistakes (carelessly dropped ax, glass jar near fireplace, poorly set tent pegs, badly tied guylines). Include personal items (sleeping bags, patrol scarves, shirts with identification, name tags). Give patrols 5 minutes to study the site silently (they may touch items but must leave them as found). Patrols prepare a list of everything wrong. Best list wins. After submitting lists, give each patrol a card with questions about personal items.

source_excerpt:
Set up a tent and simple fireplace and scatter mistakes on site: a carelessly dropped ax; a glass jar next to the fireplace; poorly set tent pegs and badly tied guylines; etc.


name: Careless Camp Observation Game
category: camp-outdoor
subcategory: observation
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: camp equipment
materials_list: tent, fireplace setup, ax, glass jar, tent pegs, guylines, personal items with identification
skills_developed: observation, camp safety, deduction
difficulty_level: mediu
keywords: observation, camp safety, mistakes, patrol
tags: ["observation", "outdoor", "camp", "older scouts"]
language: en
normalized_name: careless camp observation game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation game where patrols study a purposely poorly set-up campsite with mistakes and personal items, then compile a list of what was wrong and answer questions about the campers.

rules:
Set up a tent and simple fireplace with deliberate mistakes: carelessly dropped ax, glass jar near fireplace, poorly set tent pegs, badly tied guylines, etc. Include personal items with identification. Give patrols 5 minutes to study the site silently; they may touch items but must leave them exactly as found. Patrols then huddle to list all the things wrong. Best list wins. After lists are handed in, give each patrol a card of questions about the campers.

source_excerpt:
Give patrols five minutes to study the site. They are not to talk, but they can touch what they see as long as they leave an item exactly as they found it.


name: Knotty Trail
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_list: several pieces of rope of various thicknesses, two trees
skills_developed: knot recognition, memory, observation
difficulty_level: mediu
keywords: knots, trail, memory, observation, rope
tags: ["scouts", "knots", "memory", "older scouts"]
language: en
normalized_name: knotty trail
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols walk along a rope connecting two trees tied with various different knots and must remember the names and order of all the knots.

rules:
Tie together several pieces of rope of various thicknesses using several different knots. Use a clove hitch at one tree end and another knot at the second tree. Give patrols about 2 minutes to walk along the rope from tree to tree and back again, silently observing different knots. Then they huddle to list the knots in correct order, including the knots used around the trees. Bonus points for the patrol that can tell how many ropes were used.

source_excerpt:
Silently they observe the different knots and try to remember what they are, before huddling to list the knots in the correct order, including the knots used around the trees.


name: Knotty Trail
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 50
materials_category: rope
materials_list: multiple rope pieces of various thicknesses, two trees
skills_developed: observation, knot recognition, memory
difficulty_level: mediu
keywords: knots, observation, memory, trail
tags: ["knots", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: knotty trail
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation game where patrols walk along a rope tied between two trees using various knots and try to memorize and list all the knots in the correct order.

rules:
Tie several pieces of rope of various thicknesses together using different knots. Use a clove hitch to tie one end to a tree and another knot for the other end. Give patrols about 2 minutes to walk along the rope from tree to tree and back again, silently observing knots. Patrols then huddle to list knots in correct order including knots at the trees. Extra points for correctly stating how many ropes were used.

source_excerpt:
Silently they observe the different knots and try to remember what they are, before huddling to list the knots in the correct order, including the knots used around the trees.


name: What Happened?
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_list: sandy area 3x4.5m, rake, props for scenes (cane, picnic table, etc.)
skills_developed: tracking, deduction, observation
difficulty_level: dificil
keywords: tracking, footprints, deduction, observation, sand pit
tags: ["scouts", "tracking", "observation", "older scouts"]
language: en
normalized_name: what happened?
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three staged scenes are acted out in a raked sandy tracking pit; patrols study the tracks and must deduce what happened from the footprints alone.

rules:
Prepare a tracking pit (raked sandy area about 3 x 4.5 m). Stage three scenes: (1) a blind man with a cane is joined and escorted away; (2) four men carry a picnic table in, sit, get up and carry it off; (3) a heavily-burdened person stumbles and collapses before being picked up and carried off. Patrols study tracks for 5 minutes, discuss, and relate deductions to the Scouter. Give no indication of accuracy. When all have reported, rake pit and have the track-makers repeat their actions.

source_excerpt:
Prepare a tracking pit by raking a sandy area about 3 by 4.5 m. Stage three simple scenes: a blind man with a cane enters the pit and is joined by someone who takes his arm and escorts him away.


name: What Happened?
category: jocuri-cercetasesti
subcategory: tracking
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_category: outdoor
materials_list: sandy area 3x4.5m, rake, cane, picnic table
skills_developed: tracking, observation, deduction
difficulty_level: dificil
keywords: tracking, deduction, footprints, observation
tags: ["tracking", "outdoor", "older scouts", "patrol"]
language: en
normalized_name: what happened?
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tracking and deduction game where patrols study footprints left in a prepared sandy tracking pit after three staged scenes, then deduce what happened.

rules:
Prepare a tracking pit by raking a sandy area about 3 by 4.5m. Stage three simple scenes: a blind man with a cane escorted away; four men carry a picnic table in, sit, then carry it off; a heavily-burdened person collapses then is carried off. Patrols study tracks for 5 minutes, discuss, then relate deductions to the Scoutmaster. No indication of accuracy given. When all have reported, rake pit and have track-makers repeat their actions for the troop.

source_excerpt:
Patrols study tracks for 5 minutes, discuss them, then relate their deductions to Scouter. Give no indication of their accuracy.


name: Flip a Coin
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_list: map per patrol, pencil, coin
skills_developed: map reading, navigation, city awareness
difficulty_level: mediu
keywords: coin flip, map, navigation, city, route
tags: ["scouts", "navigation", "city", "map", "older scouts"]
language: en
normalized_name: flip a coin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols explore city streets by flipping a coin at each intersection to decide direction (heads = right, tails = left), marking their route on a map and then finding the fastest way back — the patrol covering the greatest distance wins.

rules:
Give each patrol a map of the area, a pencil, and a coin. Take them to the first intersection and flip the coin to decide direction (heads = right, tails = left). Mark the route on the map. Continue for half an hour, then consult the map and take the quickest route back to headquarters. The winning patrol is the one to cover the greatest distance in the time allowed.

source_excerpt:
Give each patrol a map of the area around the troop room, a pencil and a coin. Take them to the first intersection and have them flip the coin to decide the next direction. Heads they go right, tails they go left.


name: Flip a Coin
category: orientare
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 51
materials_category: navigation
materials_list: map of local area, pencil, coin
skills_developed: map reading, navigation, urban orienteering
difficulty_level: mediu
keywords: coin flip, map, navigation, urban, patrol
tags: ["navigation", "urban", "older scouts", "patrol"]
language: en
normalized_name: flip a coin
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An urban navigation game where patrols use a coin flip to decide direction at each intersection, mark their route on a map, then find the quickest way back to headquarters after half an hour.

rules:
Give each patrol a map of the area around the troop room, a pencil and a coin. Take them to the first intersection and have them flip the coin to decide direction (heads=right, tails=left). They mark the route on their map and continue for half an hour flipping at each intersection. Then they consult the map and take the quickest route back. The patrol covering the greatest distance in the time wins (not necessarily the first back).

source_excerpt:
Take them to the first intersection and have them flip the coin to decide the next direction. Heads they go right, tails they go left. They mark the route on their map and continue to the next intersection.


name: Kim's Game Campsite
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 20-30 normal campsite items, 20-30 special items
skills_developed: memory, observation, campcraft
difficulty_level: dificil
keywords: Kim's game, campsite, memory, observation
tags: ["scouts", "memory", "campsite", "patrol"]
language: en
normalized_name: kim's game campsite
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol sets up a Kim's Game display of 20-30 normal campsite items and 20-30 special items (50 total); each patrol has 30 seconds to observe then must write down all they can remember.

rules:
Setup a Kim's Game with 20-30 normal campsite items and 20-30 special items (total of 50). Each patrol is allowed 30 seconds to observe and then must write down all that they can remember. Scoring is by the number of items correctly recalled.

source_excerpt:
Setup a Kim's Game with 20-30 normal campsite items and 20-30 special items (total of 50). Each Patrol is allowed 30 seconds to observe and then must write down all that they can remember.


name: Name It
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: 15 nature items, paper and pencil per boy
skills_developed: nature knowledge, observation, independent thinking
difficulty_level: mediu
keywords: nature, identification, items, individual
tags: ["scouts", "nature", "knowledge", "individual"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each boy is given 5 minutes to individually identify as many of 15 displayed nature items as possible without speaking or helping others.

rules:
A collection of 15 'nature' items is displayed. Each boy is given 5 minutes to list items he can identify without speaking or helping each other. Scoring: sheets are graded and the total points divided by the number in the patrol times 10 determines the score.

source_excerpt:
A collection of 15 "nature" items is displayed. Each boy is given 5 minutes to list the items he can identify without speaking or helping each other.


name: Name It
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: about 15 nature specimens on numbered cardboard, paper, pencils
skills_developed: nature identification, observation
difficulty_level: mediu
keywords: nature, specimens, identification
tags: ["quiet", "indoor or outdoor"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature identification activity where scouts examine numbered specimens of leaves, insects, shells, etc. and individually write down the names of the items they recognize.

rules:
Nature expert collects about 15 specimens, attaches them to numbered cardboard, and places before the troop. Each scout makes a list of items he recognizes. These are given to a judge who gives 1 point per correct answer. Total points divided by number of boys in patrol gives each patrol's standing.

source_excerpt:
The Troop's nature expert collects specimens of things every Scout should know, such as leaves, insects, shells, etc. About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop.


name: Name It
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: nature specimens, cardboard, paper, pencils
skills_developed: nature identification, observation
difficulty_level: mediu
keywords: nature, specimens, identification
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: name it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts try to identify approximately 15 nature specimens attached to cardboard and numbered consecutively. Each scout lists what he recognizes, and points are tallied per patrol.

rules:
The Troop's nature expert collects specimens of things every Scout should know, such as leaves, insects, shells, etc. About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop. Each boy makes list of the items he recognizes. These are turned over to judge, who gives one point to each correct answer. Total points divided by number of boys in the patrol gives each patrol's standing.

source_excerpt:
About 15 of them are attached to cardboard, numbered consecutively, and placed before the Troop. Each boy makes list of the items he recognizers.


name: Choosing-Up Sides
description: A quick method for dividing a troop into two even teams by height using military commands.
category: altele
subcategory: organization
content_type: activitate
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
skills_developed: organization, following commands
difficulty_level: usor
keywords: teams, organization, height, choosing sides
tags: ["indoor", "organization", "boys scouts"]
language: en
normalized_name: choosing-up sides
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Give the command BY HEIGHT-FALL IN. Tall boys fall in at the right. Count twos and execute 'twos right', bringing the troop into column of twos where No. 1 boys constitute one team and No. 2 boys the other. If the troop doesn't know 'twos right', have No. 2 boys step one pace to the front.

source_excerpt:
Give the command BY HEIGHT-FALL IN! The tall boys should always fall in at the right. Count twos and execute "twos right."


name: Fire (Dodge Ball Variant)
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: ball
materials_list: tennis ball, indoor baseball, or basketball
skills_developed: dodging, throwing, catching
difficulty_level: usor
keywords: dodgeball, indoor, throw, teams
tags: ["indoor", "ball game", "boy scouts"]
language: en
normalized_name: fire (dodge ball variant)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An indoor team ball game where two teams throw a ball at each other across parallel lines; scouts are eliminated if hit or caught out.

rules:
Draw two parallel chalk lines about 30 yards apart, teams forming on these lines facing each other. Teams throw a tennis ball/indoor baseball/basketball at opponents in turn, alternating, starting with the tallest Scout (captain). If a scout is hit, they are out. If they catch the ball, the thrower is out. The captain shouts 'Fire!' as signal for their team to dodge and the other team to throw. After each throw, the dodging team reforms on the line. No throwing or dodging before the captain shouts.

source_excerpt:
It is the duty of this captain to shout "Fire!" This is the signal for his team to dodge as far back of the line as they wish, and for the other team to throw the ball.


name: Poison (Indoor)
variations: A chalk circle on the floor can be used instead of Indian clubs.
category: sports-active
subcategory: indoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 53
materials_category: equipment
materials_list: 3 large Indian clubs
skills_developed: balance, strength, strategy
difficulty_level: mediu
keywords: Indian clubs, circle, elimination, indoor
tags: ["indoor", "circle game", "boy scouts"]
language: en
normalized_name: poison (indoor)
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A circle game where scouts grip each other's wrists and try to force someone to knock over Indian clubs in the center, eliminating those who let go or knock a club.

rules:
Three large Indian clubs are arranged at corners of an equilateral triangle with 15-inch sides. Scouts form a circle around these, each gripping right hand neighbor's left wrist with right hand. Object is to pull and crowd someone onto the clubs to knock them over. Scout who lets go or knocks down a club is out. Game becomes most interesting when 3-4 players remain.

source_excerpt:
The object of the game is to pull and crowd some one onto the clubs so they will be knocked over. The Scout who lets go or knocks down a club is out of the game.


