# activities

name: Owl Pellets
category: camp-outdoor
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 101-102
materials_category: science/nature
skills_developed: scientific inquiry, observation, biology knowledge, fine motor skills
difficulty_level: usor
keywords: owl pellets, dissection, bones, nature science
tags: ["nature", "science", "biology", "dissection", "birds"]
language: en
normalized_name: owl pellets
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Campers dissect owl pellets using tweezers, toothpicks, and mini magnifying glasses, identifying the bones inside using reference charts. Each camper gets their own pellet to dissect and try to identify the most skulls, largest skull, and most different types of animal bones. The activity is particularly engaging for younger campers who are amazed and older campers who find it cool.

rules:
Each camper has their own pellet. The facilitator first demonstrates by taking a pellet and pulling it apart with a toothpick. Campers then dissect their own pellets and identify bones using reference charts/posters. Gloves available for squeamish campers. Campers can compete to find the most skulls, the biggest skull, and the most different types of animal bones.

source_excerpt:
I love using owl pellets as an addition to the Nature program just to change things up a bit. On super hot days, they are great to do in the shade when the Campers are just too tired to travel the Camp.

materials_list:
owl pellets, tweezers, mini magnifying glasses, toothpicks, bone identification charts/posters, gloves (optional)


name: Native American Theme Day
variations: Treasure 1, 2, and 3 with order of importance to keep all kids going till the end.
category: wide-games
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 102-103
materials_category: craft/nature
skills_developed: cultural awareness, teamwork, sensory observation, nature knowledge, leadership
difficulty_level: mediu
keywords: Native American, tribe, nature, wide game, cultural
tags: ["culture", "team", "nature", "wide game", "sensory", "map"]
language: en
normalized_name: native american theme day
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A full-day themed outdoor activity where kids are divided into tribes and experience Native American culture through storytelling, map-following, activity stations, and team challenges. Kids apply warrior make-up and create nature-inspired names. Tribes follow a map to find stations where they complete challenges related to Native American culture, nature knowledge, sensory tests, and riddles. The day ends with each tribe assembling a song to unlock a treasure.

rules:
Kids are divided into tribes. Before setting off, tribes prepare with warrior make-up and head bands. Each kid creates a name combining an animal and nature element. At first stop, sit in a circle with a talking stick where everyone shares a secret. Group elects a chief by writing a name on a leaf. Each group gets a map, paper, and pen. Following the map, tribes find activity stations where they: pick up a clue (a phrase to a song), complete activities varying from answering questions on Native American Culture or nature, solving a riddle, sensory tests (blindfolded touching objects, identifying smells and sounds), and making up their own nature chant. The final task is completing the song before getting treasure. Multiple treasure levels keep competition going till the end.

source_excerpt:
First we talked about the Native American way of life and their respect of nature. The kids learned new terms and phrases related to their culture. We divided the kids into tribes.

materials_list:
warrior make-up, head bands, colorful cloth strips, leaves (for voting), map, paper, pen, talking stick, blindfolds, objects to touch/smell


name: Story Stones
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 102-103
materials_category: craft/nature
materials_list: stones, fine tip permanent markers (Sharpies), bag
skills_developed: storytelling, creativity, public speaking, art
difficulty_level: usor
keywords: story stones, storytelling, art, nature craft
tags: ["storytelling", "craft", "nature", "creative", "performance"]
language: en
normalized_name: story stones
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Campers gather stones from a river or stream, then draw and color pictures on them representing different subjects/categories using fine-tip permanent markers. The stones are placed in a bag. Individually or in small groups, campers draw stones and use them as prompts to create and tell/perform stories in front of their peers.

rules:
Get kids to gather stones near a river or stream. Decide ahead of time on categories for subjects. Kids draw and color those subjects on the stones using fine tip sharpies. Place stones into a bag. Kids either individually or in small groups pull stones out of the bag and come up with stories. They tell/perform in front of their peers.

source_excerpt:
If you are near a river or stream get the kids to gather stones, decide ahead of time categories for subjects, and get them to draw and color those subjects on the stones (fine tip sharpies are permanent and light to carry into the forest) and place them into a bag.


name: Animal Charades
category: jocuri-cercetasesti
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
source_excerpt: Some of many games you can play: 1. Animal charades
skills_developed: acting, observation, communication
difficulty_level: usor
keywords: charades, animals, acting, guessing game
tags: ["game", "animals", "acting", "fun"]
language: en
normalized_name: animal charades
extraction_confidence: low
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A classic charades game played with animals. Participants act out animals without speaking while others try to guess what animal is being portrayed.


name: Noah's Ark
category: icebreakers
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
skills_developed: communication, movement, listening, non-verbal interaction
difficulty_level: usor
keywords: Noah's Ark, animals, partner finding, non-verbal
tags: ["icebreaker", "animals", "movement", "fun", "non-verbal"]
language: en
normalized_name: noah's ark
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A non-verbal partner-finding game where each child is secretly assigned an animal. Each animal is assigned to exactly two kids. Without talking, kids must find their animal partner by making animal noises and movements.

rules:
Give each kid the name of an animal that has a distinct movement or shape. Make sure each animal has been given out exactly twice so everyone has a pair. Kids find their animal pair without talking - they can make animal noises only.

source_excerpt:
Noah's Ark: Give each kid the name of an animal that has a distinct movement or shape and have them find their partner. Make sure you have given out each animal twice so everyone has a pair. Have the kids find their animal pair without talking (they can make animal noises)


name: Keeper of the Fire
category: jocuri-cercetasesti
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: simple props
materials_list: blindfold, craft sticks bundled with yarn (or paint stir sticks, 3 pieces)
skills_developed: stealth, awareness, patience, focus
difficulty_level: usor
keywords: keeper of the fire, stealth, blindfold, campfire game
tags: ["stealth", "blindfold", "campfire", "scouting", "awareness"]
language: en
normalized_name: keeper of the fire
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A stealth and awareness game where a blindfolded Fire Keeper guards three pieces of wood placed in front of them. Other players (Wood Gatherers) attempt to creep up and steal the wood without being tagged. Points are scored for each piece of wood successfully stolen. The object is stealth, not speed.

rules:
You need a blindfold and three items representing firewood (craft sticks bundled with yarn or paint stir sticks). The "chief" (best if an adult) places the wood in front of the Fire Keeper, who is seated on his or her knees, hands on lap, blindfolded. Wood Gatherers sit a distance away. The chief declares "Wood Gatherers, we need wood!" and points to one Wood Gatherer who creeps up to steal wood without being detected and tagged. One point per wood piece collected. Wood gatherers may not "rush" the Fire Keeper - the object is stealth. The Fire Keeper may only remove his/her hand from their lap to attempt to tag a Wood Gatherer. When one Wood Gatherer's turn is finished, another takes their turn.

source_excerpt:
The chief declares, "Wood Gatherers, we need wood!", and points to one of the wood gatherers, whose job it is to creep up on the Fire Keeper and steal his wood without being detected and tagged by the Fire Keeper.


name: Hug a Tree
category: camp-outdoor
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: simple props
materials_list: blindfold
skills_developed: sensory awareness, nature connection, trust, observation
difficulty_level: usor
keywords: hug a tree, blindfold, sensory, nature, trust
tags: ["blindfold", "nature", "sensory", "partner", "trees"]
language: en
normalized_name: hug a tree
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A partner blindfold activity in nature where one person leads their blindfolded partner to a tree via a non-obvious route, has them feel and smell the tree, then leads them back. After removing the blindfold, the person must find which tree was theirs. Partners then switch roles.

rules:
Blindfold one partner. Have the other lead them by a not-so-obvious SHORT route into the forest to a tree. The leader has the blindfolded person touch, 'feel out' and smell the tree. Then the blindfolded person is led back to the start. The blindfold is removed and the person has to find which tree it was. Then the partners switch roles.

source_excerpt:
Hug a tree: Blindfold one partner and have the other lead them by a not-so-obvious SHORT route into the forest to a tree. The leader has the blindfolded person touch, 'feel out' and smell the tree.


name: Giant Weaving Project
category: creative-stem
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 103
materials_category: craft/nature
materials_list: large sticks, yarn, grasses, flowers, leaves, seed pods, nuts, pieces of bark
skills_developed: creativity, fine motor skills, nature appreciation, teamwork
difficulty_level: usor
keywords: weaving, nature craft, loom, group art
tags: ["craft", "nature", "weaving", "group", "art"]
language: en
normalized_name: giant weaving project
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A group nature craft where kids collect interesting natural materials (grasses, flowers, leaves, seed pods, nuts, bark) and weave them into a large loom made from big sticks tied together with yarn. The result is a large decorative weaving made entirely from natural found materials.

rules:
Collect interesting grasses, flowers, leaves, seed pods, nuts, and pieces of bark. Make a giant loom with large sticks by tying them tightly together. Tie a piece of yarn around one of the corners and wrap it around the loom. Wrap it around the stick twice to help keep the yarn taut and prevent sliding. Weave in the collected items.

source_excerpt:
Giant weaving project: They are a lot of fun; you can have kids work in groups. Collect interesting grasses, flowers, leaves, seed pods, nuts, and pieces of bark. Make a giant loom with large sticks by tying them tightly together.


name: Edible Campfire (Teaching How to Make a Campfire)
variations: You can substitute any other healthy or gluten free options that you like.
category: supravietuire
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 104
materials_category: food/snacks
skills_developed: fire safety, campfire building knowledge, following instructions
difficulty_level: usor
keywords: campfire, edible, fire safety, kindling, snack
tags: ["campfire", "safety", "edible", "food", "survival skills"]
language: en
normalized_name: edible campfire (teaching how to make a campfire)
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Before building a real campfire, kids first learn campfire-building steps and safety rules by constructing an edible campfire from snack foods. Each food item represents a step or component of a real campfire (napkin=clear area, mini marshmallows=fire ring, hickory sticks=kindling, raisins=fire starter, Swedish berries=flames, pretzel sticks=logs, fuzzy peach=coals). After the activity, they eat their creation, then go out to build a real campfire.

rules:
1. Explain each step using dialogue as a guide and hand out the appropriate items at the time. 2. To make a fire you need to have an area clear of grass and debris - get napkin. 3. Now make a fire ring - get mini marshmallows. 4. You will need safety equipment, a bucket of water and a shovel - get cup of water and spoon. 5. We need to make sure we have no loose clothing and that our hair is pulled back. 6. Every campfire needs kindling - get hickory sticks. 7. We need a fire starter, perhaps crumpled paper - get raisins. 8. Then we will need timber - get more hickory sticks. 9. Now we need to strike our imaginary match. 10. Watch the fire - get Swedish berries. 11. Now that the fire is going place on some larger logs - get pretzel sticks. 12. The fire gets larger and you start to see many colors in the flames and you get coals - get fuzzy peach.

source_excerpt:
Before we go out and build the real thing we make an edible one to learn the steps. After we eat that and know the safety rules we go out and build the real thing.

materials_list:
mini marshmallows, napkins, cups of water, spoons, hickory sticks, raisins, Swedish berries, pretzel sticks, fuzzy peach


name: Shady Acres
category: conflict-empatie
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 104-105
skills_developed: critical thinking, civic reasoning, debate, environmental awareness, compromise
difficulty_level: mediu
keywords: land use, simulation, environment, government, decision making
tags: ["simulation", "environment", "debate", "civics", "nature"]
language: en
normalized_name: shady acres
extraction_confidence: med
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A simulation activity modeled after a real land development controversy in Canmore, Alberta, Canada (1996). Students work through a mock municipal government process to decide the future of "Shady Acres" - a natural forested area. They must decide whether to preserve the natural area, allow housing development, or find a compromise. Suitable for 5th grade and up.

rules:
Students work through the process of municipal government to decide on the future of Shady Acres. They decide whether to preserve the Shady Acres natural area (untouched forest providing shade, peace, and animal habitat) or create the Shady Acres subdivision (providing economic development and affordable housing). Or perhaps they'll find a way to compromise. Full activity available at the linked resource.

source_excerpt:
In this activity, students work through the process of municipal government to decide on the future of Shady Acres; they decide whether to preserve the Shady Acres natural area, an untouched forest that provides shade, peace, and homes for animals; or to create the Shady Acres subdivision


name: Dilemmas
category: conflict-empatie
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 105-107
materials_category: printed materials
materials_list: laminated dilemma cards
skills_developed: critical thinking, environmental literacy, debate, empathy, perspective-taking
difficulty_level: dificil
keywords: dilemmas, ethics, environment, discussion, decision making
tags: ["ethics", "environment", "discussion", "critical thinking", "debate"]
language: en
normalized_name: dilemmas
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A group discussion activity where participants work in small groups to analyze and solve environmental ethics dilemmas, then present their solutions to the larger group. Dilemmas cover topics such as family size and population, pollution, land development near wildlife, hunting, and farming practices. Encourages considering opposing viewpoints and critical thinking about environmental stewardship. Adapted from YMCA Camp Greenkill.

rules:
Separate participants into groups of 3 to 4 people. Give each group a dilemma card. Instruct participants to come up with a solution to their dilemma, which they will present to the rest of the group. Give groups 5 to 7 minutes to discuss. Encourage group members to consider opposing points of view and potential arguments against their own point of view. When participants are ready, have each group present. Encourage questions and constructive criticism.

variations:
Multiple dilemma cards covering different environmental and ethical scenarios: family planning and population, auto emissions, dream home vs. wildlife, owl ownership and wildlife law, country club hunting farm, littering at a picnic, mountain property and bald eagle nesting, farming practices, corporate pollution, hydro-electric stream diversion, deer herd management.

source_excerpt:
Separate participants into groups of 3 to 4 people. Give each group a dilemma card. Instruct participants to come up with a solution to their dilemma, which they will then present to the rest of the group.


name: Mountain Pursuit Challenge (MPC)
category: camp-outdoor
subcategory: hillwalking expedition
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: pages 2-10
materials_category: outdoor/navigation/camping
skills_developed: navigation, teamwork, survival skills, camp cooking, tent pitching, expedition planning
difficulty_level: dificil
keywords: MPC, mountain, hillwalking, expedition, scouting, overnight
tags: ["scouts", "outdoor", "mountain", "multi-day", "navigation"]
language: en
normalized_name: mountain pursuit challenge (mpc)
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The Mountain Pursuit Challenge (MPC) is a multi-day scouting outdoor expedition in mountain terrain. Teams of scouts hike through the hills carrying all their gear (max 11kg per person), navigate using maps and compasses, pitch tents, cook their own meals, and check in at designated checkpoints. The weekend challenge requires careful preparation including filling out a route card, assembling a full gear checklist, and practising key skills beforehand.

rules:
Teams must always stay together and not split up. Set a reasonable pace the whole team can achieve. Familiarise all team members with the intended route using maps and a completed route card. Everyone must be able to orientate a map to north. Do not rely on one person to navigate. Check in and out of all checkpoints as instructed. Rucksacks must not exceed 11kg. Pack all gear in plastic bags inside the rucksack.

source_excerpt:
ALWAYS STAY TOGETHER...DO NOT SPLIT UP...DON'T SPREAD OUT...SET A REASONABLE PACE THAT THE WHOLE TEAM CAN ACHIEVE…. The weekend can be tough, stick together as a team.

materials_list:
hiking boots, rucksack with internal frame, sleeping bag, bivvy bag, tent, map(s), compass, torch, whistle, waterproof jacket, waterproof overtrousers, gloves, woolly hat, foam mat, first aid kit, trangia stove and fuel, food supplies, route card


name: Whistle Distress Signal
category: supravietuire
subcategory: emergency signalling
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 5
materials_category: equipment
materials_list: whistle
skills_developed: emergency response, signalling
difficulty_level: usor
keywords: whistle, distress signal, emergency, mountain safety
tags: ["survival", "emergency", "signal", "scouts"]
language: en
normalized_name: whistle distress signal
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A specific emergency signalling procedure using a whistle to call for help when lost, tired out, or in danger in the mountains. The pattern is six long blasts followed by a pause, then repeated.

rules:
Give six long blasts on the whistle, pause, then six long blasts again, and continue repeating. Only use the whistle in genuine emergencies. Stay together as a team and do not send anyone for help; help will not be far away.

source_excerpt:
Whistle distress call: six long blasts...pause...six long blasts, and so on. Only use your whistle in emergencies


name: Exposure (Hypothermia) Response
category: prim-ajutor
subcategory: hypothermia treatment
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 5
materials_category: first aid/camping
materials_list: sleeping bag, bivvy bag, tent, whistle
skills_developed: first aid, emergency response, hypothermia recognition
difficulty_level: mediu
keywords: exposure, hypothermia, first aid, mountain, emergency
tags: ["first aid", "scouts", "outdoor safety", "survival"]
language: en
normalized_name: exposure (hypothermia) response
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first-aid procedure for treating a team member suffering from exposure (hypothermia) during a mountain hike. Exposure is caused by wet, cold, and windy conditions combined with inadequate gear, poor nutrition, or fatigue. Signs include clumsy or irrational behaviour, shivering, stumbling, slurred speech, and the person feeling ice cold.

rules:
1. Put the patient in a sleeping bag and bivvy bag. 2. Put up a tent or shelter. 3. Reassure the patient. 4. Get help by sending whistle signals. Prevent exposure by bringing the right gear, staying dry, eating properly, avoiding unnecessary detours, and working as a team.

source_excerpt:
Watch out for clumsy or irrational behaviour, shivering and stumbling. Speech may be slurred and the person will be ice cold. If the person actually collapses then stop straight away and create warmth and shelter for the patient…


name: Expedition Route Card
category: orientare
subcategory: expedition planning
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: pages 2, 9
materials_category: navigation
materials_list: route card form, map, compass
skills_developed: navigation, route planning, map reading, grid references
difficulty_level: mediu
keywords: route card, expedition planning, grid references, navigation, safety
tags: ["scouts", "navigation", "planning", "expedition"]
language: en
normalized_name: expedition route card
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A planning and safety tool used by hillwalking teams to plan their mountain route before the challenge. The route card records patrol details, equipment checklist, weather forecast, and a stage-by-stage breakdown of the route including grid references, bearings, distances, heights, estimated times, and rest times. A copy is handed in at the start so a responsible person has it in case of emergencies.

rules:
Fill out the route card using the route outline. Every team member should be able to use grid references. Include location names, grid references, bearing or feature, distance in km, height climbed, speed estimate, and stage time (walk time + rest time, with 15 mins rest per hour). Note magnetic variation, map scale, and heights in metres. Hand in a completed copy at the start.

source_excerpt:
The route card is a planning/safety device used by climbers to plan a route and get to know it before the actual climb. Fill out the card provided using the route outline (everyone in the team is expected to be able to use grid references) so that you and all the team know the route.


name: Hill Navigation Techniques
category: orientare
subcategory: navigation techniques
content_type: activitate
source_file: mountain-pursuit-challenge.pdf
source_files: ["mountain-pursuit-challenge.pdf"]
page_reference: page 6
materials_category: navigation
materials_list: map, compass
skills_developed: map reading, compass use, feature recognition, route planning, contour interpretation
difficulty_level: mediu
keywords: navigation, map reading, compass, hillwalking, contours
tags: ["scouts", "navigation", "outdoor", "mountain"]
language: en
normalized_name: hill navigation techniques
extraction_confidence: high
source_id: eee00a44_mountain_pursuit_challenge
source_ids: ["eee00a44_mountain_pursuit_challenge"]
chunk_key: eee00a44_mountain_pursuit_challenge.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A set of practical navigation skills and guidelines for moving safely and efficiently through mountain terrain. Covers map orientation, feature recognition, use of compass, reading contours, zigzagging on steep slopes, managing time against the route card, and planning escape routes.

rules:
Always know where you are on a map. Double check routes and bearings. Never leave navigation to one person; involve the whole patrol. Follow obvious features (paths, walls, earthbanks) where possible. Orientate the map correctly and check surrounding features constantly. Use a compass to orientate the map and double check direction of travel. Use contours to help navigate. Zigzag up and down steep slopes to conserve energy. Avoid losing height unnecessarily. Keep an eye on time relative to the routecard. Be alert to onset of mist, rain, fog, and darkness.

source_excerpt:
Always know where you are on a map. Double check routes and bearings. Never leave it to one person to navigate, always involve the whole patrol.


name: Coltul Zen / Peace Corner
category: integrare-incluziune
content_type: activitate
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 4
skills_developed: autoreglare emotionala, integrare
keywords: linistire, peace corner, zen, spatiu, emotii
language: ro
normalized_name: coltul zen / peace corner
extraction_confidence: low
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Aranjarea, impreuna cu copiii, a unui spatiu dedicat linistirii in clasa, denumit Coltul Zen sau Peace Corner. Activitatea implica copiii in crearea unui spatiu fizic destinat autoreglarii emotionale.

source_excerpt:
Aranjarea, impreuna cu copiii, a unui spatiu dedicat linistirii ( coltul Zen/ Peace Corner), in clasa.


name: Gaseste un prieten care...
category: icebreakers
content_type: joc
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 17
skills_developed: intercunoastere, comunicare, prietenie, inteligenta emotionala
difficulty_level: usor
keywords: gaseste un prieten, intercunoastere, icebreaker, prietenie
language: ro
normalized_name: gaseste un prieten care...
extraction_confidence: high
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Joc de intercunoastere si integrare sociala in care copiii trebuie sa gaseasca colegi care indeplinesc diverse criterii date. Se folosesc exemple concrete pentru a stimula interactiunea si comunicarea intre copii.

rules:
Copiii primesc o lista de criterii si trebuie sa gaseasca un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.

source_excerpt:
Exemplu: gaseste un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.


name: Gaseste un prieten care
category: icebreakers
subcategory: prietenie
content_type: joc
source_file: Educatie cu intelepciune 2022-2023.pptx
source_files: ["Educatie cu intelepciune 2022-2023.pptx"]
page_reference: page 17
skills_developed: socializare, comunicare, prietenie
difficulty_level: usor
keywords: prieten, icebreaker, prietenie, valori
tags: ["luna-iunie", "educatie-cu-intelepciune"]
language: ro
normalized_name: gaseste un prieten care
extraction_confidence: med
source_id: f0daf12a_educatie_cu_intelepciune_2022_2023
source_ids: ["f0daf12a_educatie_cu_intelepciune_2022_2023"]
chunk_key: f0daf12a_educatie_cu_intelepciune_2022_2023.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Activitate de tip icebreaker pentru educatia bazata pe valori (prietenia), in care participantii trebuie sa gaseasca colegi care indeplinesc diverse criterii enumerate de facilitator. Exemplele date includ criterii variate legate de viata personala si activitati (cercetasie, sport, preferinte alimentare etc.).

rules:
Participantii cauta colegi care corespund criteriilor date, precum: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta, are un frate la Scoala Montessano.

source_excerpt:
gaseste un prieten care: are un frate, iubeste inghetata vegana, vine cu trotineta la gradinita, e cercetas la ramura Castori, stie sa mearga cu bicicleta


name: Scout Law Relay
category: jocuri-cercetasesti
subcategory: Scout Ideals
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: paper
materials_list: pencil, 12 consecutively numbered cards, hat
skills_developed: Scout Law knowledge, relay racing
difficulty_level: usor
keywords: Scout Law, relay, knowledge
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: scout law relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race in which scouts run to a hat containing numbered cards and write the point of the Scout Law corresponding to each card number, testing knowledge of Scout Law.

rules:
Place a hat with shuffled numbered cards and a pencil opposite each patrol. On 'go,' each patrol leader runs to the hat, draws a card, writes the Scout Law point for that number, runs back, and touches off the next Scout. Continue until all 12 cards are filled. Patrol scoring most points wins; 1 point for finishing first and 1 additional for each correct answer.

source_excerpt:
each patrol leader runs to the hat directly in front of his patrol, draws a card and writes underneath the number on the card the point of the Scout Law indicated by the number.


name: Flag Quiz
category: jocuri-cercetasesti
subcategory: Flag Respect
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: flags
materials_list: two Philippine Flags, one Troop Flag, paper, pencils
skills_developed: flag etiquette, observation
difficulty_level: usor
keywords: flag, Philippines, quiz
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: flag quiz
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol quiz game where scouts observe different ways of displaying the Philippine Flag and record whether each display is correct or incorrect.

rules:
Prepare 20 right and wrong ways of displaying the flag, numbered 1-20. Present each display, hold for 10 seconds, allow 20 seconds for patrols to record right or wrong. Give 5 points for each correct answer. Patrol with highest score wins. Repeat incorrect demonstrations and explain correct answers.

source_excerpt:
present twenty right and wrong ways of displaying the flag. Announce the number of each presentation, hold the flag in position of 10 seconds and allow 20 seconds for patrols to decide and record on paper whether the display was right or wrong


name: Historical Quiz
variations: Can be varied by writing the names of national heroes, government officials, etc.
category: jocuri-cercetasesti
subcategory: Historical
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 5
materials_category: paper
materials_list: small cardboard box or hat, paper, pencil
skills_developed: historical knowledge, memory
difficulty_level: mediu
keywords: history, presidents, relay
tags: ["patrol", "relay", "indoor"]
language: en
normalized_name: historical quiz
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay game in which scouts write the names of Philippine presidents in descending order, testing historical knowledge.

rules:
Line up patrols in relay formation. On signal, first Scout runs and writes the current president's name, runs back, touches next Scout who writes the preceding president, and so on in descending order. Score: 100 points for first patrol, 80 second, 60 third; deduct 5 points per error. Variation: write national heroes or government officials instead.

source_excerpt:
The idea is to write down the name of the presidents of the Philippines in descending order. Variation can be made by writing the names of national heroes, government officials, etc.


name: Creativity
category: creative-stem
subcategory: Pioneering
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 6
materials_category: pioneering
materials_list: Scout staves or saplings, lashing cord, tin cans, coat hangers
skills_developed: creativity, engineering, teamwork, pioneering
difficulty_level: dificil
keywords: creativity, pioneering, device, engineering
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: creativity
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pioneering challenge where patrols must create a working device for a specific task using only the provided materials such as Scout staves, lashing cord, tin cans, and coat hangers.

rules:
Assign each patrol the problem of creating a device for a specific job using materials provided (e.g., a device to weigh camp objects up to 50 pounds, a device to signal a message by a concealed operator, or a device to catapult a 25-pound weight at least 30 feet). Patrols are given a time limit and judged on ingenuity and how well their device meets requirements.

variations:
Instead of giving all patrols the same project, assign each one different projects to eliminate copying.

source_excerpt:
Assign the problem of creating a device for a specific job using materials provided. Here are few sample projects: a device that will weigh camp objects up to 50 pounds in weight, a device to signal a message by a concealed operator located at least 10 feet away from the gadget


name: Chain Gang Race
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: a rope for every boy
skills_developed: knotting, bowline, square knot, clove hitch
difficulty_level: mediu
keywords: knotting, chain, race, rope
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: chain gang race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knotting relay where all patrol members tie themselves together with ropes using different knots and then race as a chain to the finish line.

rules:
On signal, boy No.1 ties rope around ankle with bowline and hands end to second boy. Second boy ties his rope with a square knot to the first boy's rope, then ties rope to his own ankle with a clove hitch and hands loose end to the third boy. Each subsequent boy does likewise. When all are tied together, patrol races to the finish line.

source_excerpt:
boy No. 1 ties rope around his ankle with bowline and hands end to second boy. Second boy ties his rope with a square knot to the rope of the first boy, then ties rope to his own ankle with a clove hitch


name: Cannibal Rescue
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: six 6-foot ropes per patrol
skills_developed: knotting, bowline, rescue skills, teamwork
difficulty_level: mediu
keywords: knotting, rescue, bowline, relay
tags: ["patrol", "active", "relay"]
language: en
normalized_name: cannibal rescue
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A knotting relay where one swimmer Scout ties ropes into a long line and throws it to rescue teammates one by one across a simulated river, each using a bowline knot around their waist.

rules:
Patrol faces a line 20 feet in front. Ropes are beyond that line. On signal, the 'swimmer' runs to ropes, ties them into one long line, coils it, and throws one end to his patrol. Each Scout ties rope around waist with bowline and is pulled across. Bowline is untied and rope thrown back for next Scout. If any knot comes untied, it must be retied before continuing. First patrol to get all across wins.

source_excerpt:
this Scout "swims" (runs) across to ropes, ties them into one long line, coils line, and throws one end to his patrol. The Scouts to be "rescued" tie the rope around their waists with a bowline and are pulled across to safety.


name: Knotting Circle
category: jocuri-cercetasesti
subcategory: Knotting
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: rope
materials_list: one knotting rope
skills_developed: knotting, speed, agility
difficulty_level: mediu
keywords: knotting, circle, speed
tags: ["active", "indoor or outdoor"]
language: en
normalized_name: knotting circle
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A circle game where 'It' places a rope in a Scout's hands, calls a knot name, and races around the circle; the Scout must tie the knot before 'It' returns.

rules:
Scouts form a circle facing inward, hands behind backs. 'It' walks around outside, places rope in someone's hands, yells name of a knot, and starts a speedy run around the circle. If the recipient ties the knot correctly before 'It' comes back, 'It' takes rope again. Otherwise, recipient becomes 'It' and takes his place in the circle.

source_excerpt:
"It" walks around outside circle, places rope in someone's hands, yells name of a knot and starts speedy run around circle. If recipient succeeds in tying knot correctly before "it" comes, "it" takes rope again.


name: Chinning Bar Contest
category: jocuri-cercetasesti
subcategory: Pioneering
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 7
materials_category: pioneering
materials_list: seven Scout staves or saplings 6 feet long, two lashing ropes
skills_developed: pioneering, lashing, physical fitness, pull-ups
difficulty_level: dificil
keywords: pioneering, lashing, chinning bar, fitness
tags: ["patrol", "active"]
language: en
normalized_name: chinning bar contest
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pioneering and fitness challenge where patrols build a chinning bar from Scout staves using tripod lashings, then collectively complete 40 pull-ups.

rules:
Equipment laid out in order in front of each patrol. On signal, patrol forms two tripods by lashing tops of three staves together. Tripods are set up to support a seventh stave as a chinning bar. Each Scout then chins himself in turn until the patrol completes a total of 40 pull-ups. First patrol to complete 40 pull-ups wins.

source_excerpt:
the patrol members form two tripods by lashing the tops of three staves together with a tripod lashing. The tripods are set up just far enough apart to support the seventh stave across the top as a chinning bar.


name: Two-Man Carry Rescue Race
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 8
skills_developed: first aid, rescue carries, teamwork
difficulty_level: mediu
keywords: first aid, rescue, carry, relay
tags: ["patrol", "active"]
language: en
normalized_name: two-man carry rescue race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid relay game in which groups of three scouts practice two-man carries for conscious and unconscious patients over a course.

rules:
Patrols line up in groups of three: one victim and two rescuers. On signal, rescuers carry victim using conscious two-man carry to turning point and back. They place victim on floor (now unconscious), then carry using unconscious patient two-man carry. Second set of three repeats. If patrol doesn't have even three-man teams, victim from first round becomes rescuer in later round. First to complete rounds wins.

source_excerpt:
the rescuers carry the victim, using the conscious patient two-man carry, out towards a turning point and back to the starting line. They place the victim on the floor where he pretends he is unconscious.


name: Help If You Can
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 8
materials_category: medical
materials_list: bandages, Scout neckerchiefs
skills_developed: first aid, bandaging
difficulty_level: usor
keywords: first aid, bandage, patrol
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: help if you can
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A first aid game where scouts pair up and practice tying correct bandages for injuries announced by the game leader, with patrol leaders checking correctness.

rules:
Patrols sit in their corners, each Scout selects a buddy. Game leader announces a first aid situation (e.g., cut). On signal each Scout ties the correct bandage on his body. Patrol leader checks bandages as finished. All must be correct, neat, and with ends secured. Each correct bandage scores 10 points; first patrol to finish with all approved bandages scores 50 extra points.

source_excerpt:
The game leader announces first aid, such as cut, etc. on signal each Scout ties correct bandage on his body, patrol leader checks bandages as they are finished.


name: Fireman's Drag Relay
category: prim-ajutor
subcategory: First Aid
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 9
materials_category: cloth
materials_list: neckerchiefs
skills_developed: first aid, rescue drag, teamwork
difficulty_level: mediu
keywords: fireman's drag, rescue, relay
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: fireman's drag relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rescue relay where 'firemen' scouts drag 'victim' scouts using the fireman's drag technique, with victims' wrists tied together with neckerchiefs.

rules:
Half of each patrol are 'Firemen', the other half lie on backs as 'victims'. On signal, first fireman runs to his victim, ties victim's wrists together with neckerchief, and hauls him back to starting line using fireman's drag. He touches off next fireman who rescues his respective victim. First patrol to finish wins.

source_excerpt:
first firemen in the Patrol runs up to his victims, ties victim's wrists together with neckerchief, and hauls him back to starting line with fireman's drag's.


name: Blackout Fun
category: jocuri-cercetasesti
subcategory: Observation and Sense Training
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 9
materials_category: misc
materials_list: blindfolds, various noise-making items, aromatic cans, objects for pickup
skills_developed: hearing, smell, spatial awareness, memory
difficulty_level: usor
keywords: blindfold, senses, observation
tags: ["quiet", "indoor"]
language: en
normalized_name: blackout fun
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A blindfolded observation and sense training activity with five different sub-games testing hearing, smell, direction, spatial memory, and writing while blindfolded.

rules:
Each contestant is blindfolded. Five ideas: (1) Identify sounds from dropped items, struck match, poured water, etc. (2) Identify ingredients in small cans by smell (coffee, onions, garlic, etc.). (3) Walk a prescribed number of steps, turn around, and walk exactly back to start. (4) Observe objects placed 15 feet away, then blindfolded go pick them up. (5) Write names and addresses of patrol members while blindfolded, then check if others can read the writing.

source_excerpt:
Here are five ideas adaptable to troop or patrol games. Each idea requires blindfolding each contestant


name: The Leaking Packsack
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 10
materials_category: misc
materials_list: various articles, paper, pencils
skills_developed: observation, memory, sequential recall
difficulty_level: usor
keywords: observation, trail, memory, packsack
tags: ["patrol", "quiet", "outdoor"]
language: en
normalized_name: the leaking packsack
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation trail game where scouts walk along a path and try to remember all the articles laid along one side, in order.

rules:
Game leader arranges various articles along one side of a path (flashlight, toothbrush, soap, etc.). The whole troop passes slowly in single file; no walking back once past an article. Afterwards, patrols huddle and prepare a list of articles seen in the right order. Optionally develop a short story around the leaking packsack for patrols to solve.

variations:
To add thrill, develop a short story revolving around the leaking packsack and ask patrols to solve the problem.

source_excerpt:
Game leader arrangers various articles not too conspicuously along one side of a path. They may include flashlight, toothbrush, soap, paste, scissors, stocking, matchbox, spoon, fork, comb, etc.


name: What Do I Feel?
category: jocuri-cercetasesti
subcategory: Sense Training
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 10
materials_category: misc
materials_list: 15-20 articles (marble, coin, pocket knife, hammer, etc.), paper, pencil, neckerchiefs
skills_developed: touch recognition, smell recognition, memory
difficulty_level: usor
keywords: senses, blindfold, touch, circle
tags: ["patrol", "circle", "indoor or outdoor"]
language: en
normalized_name: what do i feel?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A blindfolded sense training game where scouts in a circle pass articles and later must write down all items in the order they were passed.

rules:
Line up patrols in circle formation, facing in. Blindfold with neckerchiefs. Hand articles one by one to first Scout who feels and passes to next. Continue until all items complete the circle. Remove blindfolds and have patrols write items in the order passed. Give 10 points per correct answer. Patrol with highest total wins.

variations:
Place 5-10 containers filled with vinegar, ammonia, vanilla, coffee, etc. on the table; have patrols identify them by smell. Same scoring.

source_excerpt:
Put on blindfolds, using neckerchiefs. Hand articles one by one to the first Scout in line. He feels article and passes it on the next in line.


name: Trial Signs
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
materials_category: cards
materials_list: two sets of 3x5 inch cards per patrol (one with trail sign drawings, one with printed meanings)
skills_developed: trail signs, observation, matching
difficulty_level: mediu
keywords: trail signs, relay, matching
tags: ["patrol", "quiet", "indoor or outdoor"]
language: en
normalized_name: trial signs
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay game where scouts match trail sign drawings with their printed meanings, testing knowledge of trail signs from the Scout handbook.

rules:
Two sets of 3x5 cards per patrol: one set with trail sign drawings (face down), one with printed meanings (face up). On signal, first Scout draws a face-down card, matches it with correct printed card, runs back to touch off next Scout. Continue until all cards are matched. First patrol with all correct matches wins.

source_excerpt:
the first Scout from each patrol runs to his set of cards, draws one of the face-down cards. He then matches it with the correct printed card by placing it one that card, runs back and touches off next Scout.


name: Nature Sensing
category: jocuri-cercetasesti
subcategory: Sense Training
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
skills_developed: sensory awareness, nature observation, teamwork
difficulty_level: usor
keywords: nature, senses, observation, outdoor
tags: ["patrol", "quiet", "outdoor"]
language: en
normalized_name: nature sensing
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A quiet outdoor activity where patrol members sit in nature for five minutes, recording all sensory observations, then compile a combined patrol list.

rules:
Each patrol sits quietly outdoors; members record sounds, smells, sights, and feelings of nature. After 5 minutes, time is called and each patrol has 3 minutes to compile one written list from all members' observations. Give suggestions to stimulate observation (wind in trees, feel of wind on face). Warn Scouts that whistles or car horns are not included.

source_excerpt:
Each patrol sits quietly outdoors and members record the sounds, smells, sights, and feelings of nature in their minds. After 5 minutes, time is called, and each patrol has 3 minutes to prepare one written list


name: Forbidden Words
category: icebreakers
subcategory: Sense Training
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 11
materials_category: counters
materials_list: beans or counters for each player
skills_developed: communication, listening, self-control
difficulty_level: usor
keywords: forbidden words, conversation, beans
tags: ["individual", "quiet", "indoor or outdoor"]
language: en
normalized_name: forbidden words
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A social game where scouts try to avoid saying forbidden words (like 'yes' or 'no') in conversation, earning beans from opponents who slip up.

rules:
Each Scout is given six beans. On signal, each player engages another in a brief question-and-answer period. If a player detects the other using forbidden words (e.g., 'yes' or 'no'), he demands one bean per offense. At one-minute intervals, signal to change; all Scouts change opponents. Scout with most beans at end wins.

variations:
Each time signal is given to change, new forbidden words can be announced: 'I,' 'my,' 'me,' 'you,' and 'our' make good substitutes.

source_excerpt:
Should either player detect the other using forbidden words, such as "yes" or "no" he will receive, on demand, one bean for each offense.


name: Witness
category: jocuri-cercetasesti
subcategory: Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
materials_list: one person not known to troop or in disguise
skills_developed: observation, attention to detail, memory
difficulty_level: mediu
keywords: witness, observation, identification
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: witness
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An observation memory game where a stranger enters the troop meeting and later patrols compile a detailed identification sheet based on their observations.

rules:
A stranger (unknown or disguised) enters during the meeting, vigorously whisper-discusses something with the leader, then leaves after apologizing. Later, patrols meet in their corners and develop an identification sheet covering all features helpful in locating the person. After lists are submitted, the stranger returns to give age, weight, height, and let Scouts check features and clothing. Patrol with most accurate description wins.

source_excerpt:
patrols are asked to meet in their respective corners and develop an identification sheet on the stranger. This should include all features that would be helpful to someone in locating the man.


name: In Line
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
skills_developed: spatial awareness, teamwork, agility
difficulty_level: usor
keywords: formation, assembly, patrol
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: in line
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A formation game where patrols must quickly reassemble in their correct positions relative to the leader after the leader moves to a new location.

rules:
Members of each patrol line up by height; troop assembles by patrols in a 'U' or square formation facing the leader. Leader sounds alert and changes facing direction or moves to another location. On signal, patrols must reassemble in their correct positions relative to the new leader location. First patrol to assemble in the right position wins points.

source_excerpt:
Leader then sounds alert and changes the direction he facing or moves to another location. On signal, the patrols must reassemble in their rightful places in relation to the new location of the leader.


name: Submarines and Mine Fields
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 12
materials_category: cloth
materials_list: neckerchiefs for blindfolding
skills_developed: stealth, listening, strategy
difficulty_level: mediu
keywords: submarines, mines, blindfold, stealth
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: submarines and mine fields
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A stealth game where blindfolded scouts act as 'mines' in a line and must detect and tag 'submarines' (opposing scouts) trying to silently pass through.

rules:
Blindfold one patrol and line them up across a room, feet widespread and outer sides touching. Other patrol forms lines facing blindfolded group. On signal, first patrol's scouts attempt to go under or between 'mines' silently. If a 'mine' hears a 'sub' it tries to tag him; tagged sub is out. Each 'mine' has two shots (two hands). A missed hand must be placed on knee; two misses and the mine can no longer tag but subs can't pass through that area either.

source_excerpt:
On a given signal scouts of first patrol attempt to go under or between the blindfolded "mines'' without being heard. If a "mine'' hears a "sub'', he tries to blow him up by touching.


name: Wild Boar Hunt
category: wide-games
subcategory: Tracking
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 13
materials_category: outdoor
materials_list: brush, can filled with red or other water color paint, wooded area
skills_developed: tracking, stealth, outdoor skills
difficulty_level: mediu
keywords: tracking, wild boar, paint, outdoor
tags: ["troop", "active", "outdoor"]
language: en
normalized_name: wild boar hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tracking outdoor game where one scout plays a wounded wild boar leaving a paint trail through woods, while the rest of the troop hunts him down.

rules:
One Scout plays the wild boar and leaves a trail using red poster paint (on grass, tree trunks, shrub tips). The rest of the troop are hunters and try to track the boar. The boar gets a 3-5 minute head start. When caught, the boar may fight back with the paintbrush; any Scout actually hit (not just spattered) with paint is wounded and must drop out. Hunters must overwhelm the boar and hold the brush from action.

source_excerpt:
One Scouts the wounded wild boar and leaves a trail of blood (red poster paint applied with a brush) on grass, trunks of tree and on tips of shrubs. The rest of the troop are the "hunters'' and try to track down the wounded wild boar.


name: What Constellation Is It?
category: jocuri-cercetasesti
subcategory: Stars
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 13-14
materials_category: cards
materials_list: set of cards with different constellation sketches, pencil and paper per Scout
skills_developed: astronomy, constellation recognition, observation
difficulty_level: mediu
keywords: constellations, stars, astronomy
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: what constellation is it?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A map and compass game where scouts identify constellation cards posted around the meeting place and write their names in the correct numbered order.

rules:
Place numbered constellation sketch cards on walls of meeting place. Scouts number their papers 1-20. On signal, scouts scatter around and write the name of each constellation opposite its number. Papers are turned over to judge. Score 10 points per correct identification. Add scores of all patrol members and average; highest patrol average wins.

source_excerpt:
Scouts are instructed to number their papers from one to twenty according to the number of constellation card displayed. On given signals, Scout scatter around the meeting place. They write the names of constellations that are displayed opposite the correct numbers of their papers.


name: Blind Flying Relay
category: orientare
subcategory: Compass
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 14
materials_category: compass
materials_list: large paper bag per patrol, compass per patrol, degree reading card per patrol
skills_developed: compass navigation, orientation
difficulty_level: mediu
keywords: compass, navigation, blind, relay
tags: ["patrol", "relay", "indoor or outdoor"]
language: en
normalized_name: blind flying relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A compass navigation relay where scouts wearing paper bags over their heads use a compass and degree card to navigate to the opposite patrol's position.

rules:
Four-patrol game with two teams of two patrols. Give Scout No.1 a compass, degree reading card, and bag. On signal, he covers his head with the bag (can see compass held close to body but not ahead), turns around three times, then uses compass and degree reading to navigate to the opposite patrol. He gives the bag, card, and compass to Scout No.2 who repeats. Continue until two patrols have exchanged places. First pair of patrols to exchange wins.

source_excerpt:
On signal, he covers his head with the bag so that he cannot see ahead but can see the compass held close to his body. Before he start out, he turned around three times. Then he uses the compass and degree reading to find his way to the opposite patrol.


name: Pilot Navigation
variations: Mark more points en route from A to B and have patrols determine the flying time to each point.
category: orientare
subcategory: Compass
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 14
materials_category: map
materials_list: map, ruler, compass, paper per patrol
skills_developed: map reading, compass, math, navigation
difficulty_level: dificil
keywords: navigation, compass, map, pilot
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: pilot navigation
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A map and compass problem-solving activity where patrols determine flying time and compass bearing between two points on a map for a simulated pilot navigation exercise.

rules:
Each patrol receives an identical map with points A and B marked at the same distance. Patrols must determine: how long it would take a plane flying at 120 mph to travel from A to B, and the compass degree reading for departure from A. Variation: mark more points en route and determine flying time to each. First patrol with correct answers wins.

source_excerpt:
A pilot, navigating his plane from point A to point B, must determine how long it will take to reach point B. The plane is flying with an air speed of 120 miles per hour.


name: Can Opening Relay
category: jocuri-cercetasesti
subcategory: Cooking
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 15
materials_category: tools
materials_list: one Boy Scout knife with can-opener blade per patrol, one large used tin can per patrol
skills_developed: Scout knife skills, can opener use
difficulty_level: usor
keywords: cooking, can opener, Scout knife, relay
tags: ["patrol", "active", "relay"]
language: en
normalized_name: can opening relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A cooking skill relay where scouts take turns removing the bottom of a tin can using the can-opener blade of a Scout knife, with each Scout continuing where the previous left off.

rules:
Scouts line up in relay formation with tin can and Scout knife 15 feet in front. On 'go,' first Scout runs to can and starts removing the bottom with the can-opener blade. After about 10 seconds, game leader shouts 'stop' and Scout runs back to touch off next Scout. This continues until a patrol cuts all the way around so the bottom falls free. First patrol to remove the bottom wins.

source_excerpt:
the first Scout in each Patrol runs to the can and starts to remove the bottom of tin can by using the can-opener blade of the knife. After about 10 seconds, the game leader shouts "stop," and each Scout runs back to touch off the next Scout in line.


name: What's Cooking?
category: retete
subcategory: Cooking
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 16
materials_category: paper
materials_list: paper, pencil per patrol
skills_developed: meal planning, nutrition, budgeting
difficulty_level: usor
keywords: cooking, menu, overnight hike
tags: ["patrol", "quiet", "indoor"]
language: en
normalized_name: what's cooking?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A cooking planning activity where patrols write a complete menu for an overnight hike, including all meals, judged on cost, ease of preparation, and nutritional balance.

rules:
Patrols sit at patrol corners. Game leader gives a short talk about cooking on an overnight hike. Each patrol writes a workable menu for the overnight activity including breakfast, lunch, and dinner. Troop leaders judge the best menu based on: cost of food, ease of preparation, and balanced diet. Patrol with best menu wins.

source_excerpt:
each patrol writes a workable menu for the overnight activity, including breakfast, lunch and dinner. Have Troop Leaders judge the best menu based on the following points: cost of food, ease of preparation, and balanced diet.


name: Fuzz Stick Relay
category: jocuri-cercetasesti
subcategory: Fire Building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 16
materials_category: tools
materials_list: one sharp knife per patrol, one stick of dry soft wood per patrol
skills_developed: fire building, knife skills, fuzz stick
difficulty_level: mediu
keywords: fuzz stick, fire building, knife, relay
tags: ["patrol", "relay"]
language: en
normalized_name: fuzz stick relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fire-building relay where scouts take turns cutting thin slivers on a piece of soft wood to create a fuzz stick with at least 20 attached slivers.

rules:
Each patrol lines up in relay opposite one sharp knife and one stick of dry soft wood (approximately 1/2 x 1 x 9 inches). On signal, Scout No.1 runs up, cuts one sliver at least 3 inches long, lays down knife, and runs back to touch off No.2 Scout who does the same. Continue until 20 slivers, all attached, complete the fuzz stick. First patrol to finish scores 10 points; best fuzz stick scores 30 points, next best 15.

source_excerpt:
Scout No. 1 runs up and cuts one sliver stick, lays knife down and runs to touch off No. 2 Scout, who runs up – and so on. Slivers should be at least 3 inches long, 20 slivers, all attached, complete the fuzz stick.


name: Blanket Rolling
category: jocuri-cercetasesti
subcategory: Camping
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_category: camping gear
materials_list: eight blankets per patrol
skills_developed: blanket rolling, camping skills
difficulty_level: usor
keywords: blanket, rolling, camping, relay
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: blanket rolling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camping relay where scouts roll blankets into tight rolls with 'ears' tucked in and no strings or straps, completing all eight before the other patrols finish.

rules:
Patrol lines up in relay formation with a blanket in front. No.1 takes blanket and rolls it into tight roll with 'ears' tucked in; no strings or straps can be used. Blanket must be secure enough to be picked up without loosening. When No.1 finishes, No.2 rolls a blanket, and so on until all 8 are rolled. Small patrols may have some Scouts roll 2 blankets. Patrol completing first wins.

source_excerpt:
No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used. Blanket must be secure enough to be picked up and transported without loosening.


name: Blanket Rolling
variations: In case of a small patrol, one or more Scouts may roll 2 blankets, until all 8 are rolled.
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 17
materials_list: eight blankets per patrol
skills_developed: camping skills, teamwork
difficulty_level: usor
keywords: blanket, relay, patrol, camping
tags: ["active", "indoor", "outdoor", "patrol-teams"]
language: en
normalized_name: blanket rolling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where scouts compete to roll blankets into tight rolls without strings or straps. Each scout must roll a blanket securely enough to be picked up and transported without loosening.

rules:
Patrol lines up in relay formation with a blanket in front of it. On word "Go," No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used. Blanket must be secure enough to be picked up and transported without loosening. When No. 1 has completed, No. 2 rolls a blanket, and so on, until all blankets are rolled.

source_excerpt:
No. 1 takes a blanket and rolls it up into a tight roll, finishing with "ears" tucked in the roll. No strings or straps can be used.


name: Bird Recognition
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: pictures
materials_list: twenty colored pictures of birds
skills_developed: bird identification, nature knowledge
difficulty_level: mediu
keywords: birds, recognition, nature
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: bird recognition
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A bird identification game where patrols have five minutes to write down the names of 20 local bird pictures displayed before them.

rules:
Twenty colored pictures of local birds are placed before the patrols. Each patrol has five minutes to write down the names of the birds. Patrol correctly naming the most birds wins.

source_excerpt:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes on which to write down the names of the birds. Patrol correctly naming most of the birds, wins.


name: Bird Recognition
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: nature
materials_list: twenty colored pictures of birds
skills_developed: bird identification, nature knowledge
difficulty_level: mediu
keywords: birds, nature, recognition, patrol
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: bird recognition
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Twenty pictures of local birds are placed before patrols, and the patrol has five minutes to write down the names of as many birds as they can correctly identify.

rules:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes in which to write down the names of the birds. Patrol correctly naming most of the birds wins.

source_excerpt:
Twenty pictures of local birds are placed before the Patrols. Patrol has five minutes on which to write down the names of the birds.


name: Nature True and False
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: paper
materials_list: supply of true-false statements on nature prepared in advance
skills_developed: nature knowledge, agility
difficulty_level: usor
keywords: nature, true false, chase
tags: ["half troop teams", "active", "outdoor"]
language: en
normalized_name: nature true and false
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A chase game where two teams ('true' and 'false') listen to nature statements and chase or flee depending on whether the statement is true or false, with tagged players switching teams.

rules:
Troop lines up in two lines facing each other 5 feet apart; goal lines are 20 feet behind each team. One team is 'true,' the other 'false.' Read a nature statement. If true, 'true' team chases 'false' team; if false, 'false' chases 'true.' Tagged scouts before reaching their goal line join the opposing team.

source_excerpt:
If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line. If the statement is false, the "false" team chase the "trues."


name: Nature True and False
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_list: supply of true-false statements on nature
skills_developed: nature knowledge, running, tagging
difficulty_level: usor
keywords: nature, true false, chase, tag
tags: ["active", "outdoor", "half-troop-teams"]
language: en
normalized_name: nature true and false
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams face each other. True/false nature statements are read aloud; if the statement is true the "true" team chases the "false" team, and vice versa. Tagged scouts join the opposing team.

rules:
Line the troop up in two lines facing one another at a distance of 5 feet. Establish a goal line for each team about 20 feet behind the team. Designate one team as "true" and the other as "false." Read one of the true or false statements in a voice loud enough to be heard by all Scouts. If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line. If the statement is false, the "false" team chase the "trues." Each time a Scout is tagged before reaching his goal, he becomes a member of the opposing team.

source_excerpt:
If the statement is true, the "true" chase the "false" team, attempting to tag them before they can retreat to their goal line.


name: Tree Hunt
category: camp-outdoor
subcategory: Nature Lore
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: paper, pencils
skills_developed: tree identification, nature knowledge
difficulty_level: mediu
keywords: trees, leaves, nature
tags: ["patrol", "quiet", "indoor or outdoor"]
language: en
normalized_name: tree hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature identification relay where patrols have 10 minutes to gather leaves from as many different trees as possible and correctly identify them.

rules:
Patrols have 10 minutes to gather a leaf from each of as many different trees as they can locate near the troop meeting place. When brought in, leaves are arranged on ground or blanket with name slips next to them. First patrol to bring in its collection with the most leaves correctly identified wins.

source_excerpt:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place. When brought in the leaves are arranged on the ground or blanket and slips of paper with names arranged next to them.


name: Tree Hunt
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: paper, pencils
skills_developed: tree identification, nature knowledge
difficulty_level: usor
keywords: trees, leaves, nature, patrol
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: tree hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols have 10 minutes to gather a leaf from as many different trees as possible around the meeting place. The first patrol to bring in the most leaves correctly identified wins.

rules:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place. When brought in the leaves are arranged on the ground or blanket and slips of paper with names arranged next to them. The first patrol to bring in its collection with most leaves correctly identified wins.

source_excerpt:
Patrols are given 10 minutes to gather a leaf from each of as many different trees as they can locate around an area near the troop meeting place.


name: Nature Go Down
category: jocuri-cercetasesti
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
skills_developed: nature identification
difficulty_level: mediu
keywords: nature, identification, go down
tags: ["patrol", "quiet"]
language: en
normalized_name: nature go down
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature identification relay where scouts must identify nature items shown by a junior leader; those who cannot are sent to the back of the line until all items are identified.

rules:
Patrols in relay formation. A junior leader with a set of 10+ nature items goes to first scout in each patrol and shows the first item. If Scout identifies it correctly, he stays in position; if not, he is told to 'go down' to end of line. Questioning continues down the line, then back again until all items are identified. First patrol to identify all nature items wins.

source_excerpt:
A junior leader with a set of nature items goes to first man in each patrol, shows him the first nature item. If Scout identities it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line.

materials_list:
one set of 10 or more nature items per patrol (twig, bark, nest, flower seed, track cast, feather, rock, etc.)


name: Nature Go Down
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
skills_developed: nature identification, knowledge
difficulty_level: mediu
keywords: nature, identification, relay, quiz
tags: ["quiet", "patrol-teams"]
language: en
normalized_name: nature go down
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature identification quiz game in relay formation. Scouts who can't identify a nature item must go to the end of the line. The first patrol to identify all nature items wins.

rules:
Patrols in relay formation. A junior leader with a set of nature items goes to first man in each patrol, shows him the first nature item. If Scout identifies it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line. In this manner the questioning is carried down the line, then back again to the head for another round until all items are identified. First patrol to identify all nature items is the winner.

source_excerpt:
If Scout identities it correctly, he stays in position. If he cannot identify it, he is told to "go" down to end of line.

materials_list:
set of ten or more nature items per patrol (twig, bark, nest, flower seed, track cast, feather, rock)


name: Edible Plant - Match It
variations: Use other nature objects in addition to edible wild plants.
category: supravietuire
subcategory: Nature Lore
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: collection of edible wild plants from vicinity
skills_developed: plant identification, edible plant knowledge, foraging
difficulty_level: mediu
keywords: edible plants, foraging, nature
tags: ["teams", "quiet to active", "outdoor"]
language: en
normalized_name: edible plant - match it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature scavenger activity where scouts try to find a matching wild edible plant after the leader displays one, earning bonus points for identifying it by name and preparation method.

rules:
Leader displays one edible wild plant for 30 seconds, then shouts 'match it.' Scouts scatter and try to find a similar plant. First Scout to bring a matching plant scores 1 point for his patrol. If the Scout can identify it by common name and explain how to properly prepare it for eating, his patrol earns another point.

source_excerpt:
The leader displays one edible wild plant for 30 second. Then he shouts "match it." Scouts scatter and try to find a similar plant. The Scout finding one picks it and runs to the leader.


name: Edible Plant - Match It
variations: Use other nature objects in addition to edible wild plants.
category: supravietuire
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 19
materials_category: nature
materials_list: collection of edible wild plants
skills_developed: plant identification, survival skills, nature knowledge
difficulty_level: mediu
keywords: edible plants, nature, survival, identification
tags: ["nature", "plant", "teams", "quiet-to-active"]
language: en
normalized_name: edible plant - match it
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The leader displays an edible wild plant for 30 seconds, then shouts "match it." Scouts scatter to find a similar plant. The first to bring a matching plant earns a point; bonus point if they can name and describe preparation.

rules:
The leader displays one edible wild plant for 30 seconds. Then he shouts "match it." Scouts scatter and try to find a similar plant. The Scout finding one picks it and runs to the leader. The first Scout to bring a matching plant to the leader wins 1 point for his patrol. If the Scout who brought in the plant can identify it by its common name and tell how to properly prepare it for eating, his patrol earns another point.

source_excerpt:
The leader displays one edible wild plant for 30 second. Then he shouts "match it." Scouts scatter and try to find a similar plant.


name: Code Circle Content
category: jocuri-cercetasesti
subcategory: Signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_category: stick
materials_list: a Scout staff or stick
skills_developed: Morse code, signaling, alphabet
difficulty_level: dificil
keywords: Morse code, signaling, circle
tags: ["individual", "quiet"]
language: en
normalized_name: code circle content
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Morse code signaling game where a falling stick points at a scout who must tap out a Morse code word containing a letter called by 'It' before the stick fully falls.

rules:
Select 'It' who stands in center of circle with a staff or stick standing on end. It lets the stick fall, simultaneously shouting a letter. The scout pointed at by the stick must within 15 seconds sound out a 3-4 letter word in Morse code containing that letter. 'It' must then identify the word. If 'It' fails, he remains and repeats. If 'It' succeeds, he takes the place of the Scout who gave the word.

source_excerpt:
"it" places the stick or staff so it is standing on end at the center of the circle. He takes his hand away and lets the stick fall. The top end will point at one of the Scout. As the sticks is falling, "it" shouts out a letter of the alphabet.


name: Code Circle Content
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_list: Scout staff or stick
skills_developed: Morse code, signaling, communication
difficulty_level: mediu
keywords: Morse code, signaling, circle, staff
tags: ["signaling", "individual", "quiet"]
language: en
normalized_name: code circle content
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Morse code practice game. A scout lets a staff fall toward the circle of players; the scout it points to must sound out a word in Morse code containing a letter called by the center player.

rules:
Select one scout to be "it." The rest form a circle around him. "It" places the stick or staff standing on end at the center of the circle. He takes his hand away and lets the stick fall. The top end will point at one of the Scouts. As the stick is falling, "it" shouts out a letter of the alphabet. The Scout at whom the stick points should within fifteen seconds sound out a three or four letter word in Morse code or become "it." The word must contain the letter shouted by "it." When he finishes sounding the letters of the word, "it" must say the word sounded. If he fails, he remains as "it" and repeats the process. If "it" gets the word, he takes the place of the Scout who gave the word.

source_excerpt:
The Scout at whom the stick points should within fifteen seconds sound out of three or four letter word in Morse code or become "it."


name: Message Relay
variations: Even better: the message orders something to be done - first patrol to do it wins.
category: jocuri-cercetasesti
subcategory: Signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_category: paper
materials_list: message of 20 words cut into individual words per patrol, hat, paper, pencil
skills_developed: message decoding, teamwork, language
difficulty_level: mediu
keywords: message relay, signaling, words
tags: ["patrol", "active", "indoor"]
language: en
normalized_name: message relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A signaling relay where patrols reconstruct a 20-word message from cut-up words, with one scout at a time retrieving one word from a hat.

rules:
Patrols line up in relay formation opposite a hat containing mixed-up cut-out words of a 20-word message. On signal, one boy at a time runs up, takes one word from hat, and brings it back to the patrol leader who arranges words into the original message. When finished, patrol leader writes out message and delivers to judge. Best variant: message orders something to be done; first patrol to do it wins.

source_excerpt:
Patrols line up in relay formation, opposite a hat containing cut-up message. On signal, one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message.


name: Message Relay
variations: Even better: the message orders something to be done - first patrol to do it wins.
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 20
materials_list: message of 20 words cut out separately and mixed together, paper, pencil
skills_developed: communication, teamwork, relay racing
difficulty_level: usor
keywords: message, relay, patrol, words
tags: ["active", "indoor"]
language: en
normalized_name: message relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where patrol members reassemble a 20-word message cut into individual words. The patrol leader arranges words into the original message and delivers it to the judge.

rules:
Patrols line up in relay formation, opposite a hat containing cut-up message. On signal, one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message. When finished, he writes out message, delivers it to the judge.

source_excerpt:
one boy at a time runs up, takes one word from hat and brings it back to patrol leader who is in charge of arranging words into what he thinks is the original message.


name: Message Signaling
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one flag per patrol, pencil and paper for each receiver
skills_developed: Morse code, signaling, communication
difficulty_level: mediu
keywords: Morse code, signaling, flag, patrol
tags: ["quiet", "outdoor"]
language: en
normalized_name: message signaling
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrol signaling exercise where one scout sends a 20-letter message by Morse code flag to receivers 100 meters away. The patrol's average correct letters received determines the winner.

rules:
Patrol to have one signaler, the rest to be receivers. Starter gives signaler a message of 20 letters. Using flag, he sends message (by Morse Code) to receivers, 100 meters away. Each receiver writes message on paper. No repeats by signaler; he must be slow enough to be understood by all his patrol members. When message is completed, patrol leader collects slips and checks with signaler on the correct letters. Total correct letters received by patrol are added, then divided by number of receivers to give the patrol average. Best patrol average wins.

source_excerpt:
Using flag, he sends message (by Morse Code) to receivers, 100 meters away. Each receiver writes message on paper.


name: Morse Relay
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one signal flag per patrol or flashlight or blinker
skills_developed: Morse code, signaling, relay racing
difficulty_level: mediu
keywords: Morse, relay, flag, alphabet
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: morse relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where each scout runs up to a flag or blinker and sends the next letter of the Morse alphabet before running back to touch off the next player. First patrol to finish all letters correctly wins.

rules:
Patrols line up in relay formation. On word "Go," first player from each patrol runs up to flag or blinker and sends Morse letter "A." Races back to touch off next player, who runs up, sends "B" returns, and so on, until all letters of alphabet have been sent. First patrol to finish with correct letters wins.

source_excerpt:
first player from each patrol runs up to flag or blinker and sends Morse letter "A." Races back to touch off next player, who runs up, sends "B" returns, and so on


name: Signal Touch
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: one signal flag
skills_developed: Morse code, signaling, reading
difficulty_level: usor
keywords: Morse, signal, touch, flag
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: signal touch
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The leader sends a word by Morse code flag; when the word is finished, each boy who has read it runs and touches the object mentioned. Used to practice reading Morse code words.

rules:
Leader, standing at a suitable distance in front of the troop, sends word naming an available object. When word is finished, each boy who has read it runs and touches object mentioned. Build words of letters which all the boys can master.

source_excerpt:
Leader, standing at a suitable distance in front of the troop, sends word naming an available object. When word is finished, each boy who has read it runs and touches object mentioned.


name: Code-O
variations: Instead of five in a row, use combinations such as four corners, square in the center, etc.
category: jocuri-cercetasesti
subcategory: signaling
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 21
materials_list: Code-O cards, beans or small pieces of paper, alphabet cards, buzzer
skills_developed: Morse code, signaling, listening
difficulty_level: mediu
keywords: Morse code, bingo, signaling, patrol
tags: ["signaling", "patrol-teams", "patrol-corners"]
language: en
normalized_name: code-o
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A bingo-style Morse code game. The leader sends a letter in Morse code using a buzzer; scouts cover matching letters on their Code-O cards. First scout to get beans in a row wins a point for his patrol.

rules:
Have patrols in corners. Give each Scout two Code-O cards. The leader shuffles the alphabet cards, draws one and sends the letter appearing on card to the patrols using the buzzer and Morse code. Each Scout who has this letter on his card covers it with a bean. The first Scout to get beans in any direction, including diagonal, is the winner. One point is given to the Patrol to which the winning Scout belongs.

source_excerpt:
The leader shuffles the alphabet cards, draws one and sends the letter appearing on card to the patrols using the buzzer and Morse code. Each Scout who has this letter on his card covers it with a bean.


name: Horse and Rider
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: balance, teamwork, strength
difficulty_level: mediu
keywords: water, horse, rider, balance
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: horse and rider
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A water game where buddy teams of two (a horse and a rider) try to unseat other teams in knee-deep water. Last team standing wins.

rules:
Buddy team of two, a horse and a rider. Each team tries to unseat other teams in knee-deep water. Last team standing up is the winner.

source_excerpt:
Buddy team of two, a horse and a rider. Each team tries to unseat other teams in knee-deep water. Last team standing up is the winner.


name: Wheelbarrow Race
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: strength, coordination, teamwork
difficulty_level: mediu
keywords: water, wheelbarrow, race, relay
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: wheelbarrow race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A water race where two scouts form a wheelbarrow team in shallow water. One scout is on all fours while the other holds his ankles; they race to the finish line.

rules:
Two Scouts from each Patrol line up, one behind the other, in shallow water. One Scout is wheelbarrow and gets down on all fours. The other grasps the ankles of the wheelbarrow and raises his legs. On signal all race to finish line.

source_excerpt:
One Scout is wheel barrow and gets down on all fours. The other grasps the ankles of the wheelbarrow and raises his legs. On signal all race to finish line.


name: Water Poison
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
materials_list: floating object (poison)
skills_developed: strength, balance, strategy
difficulty_level: mediu
keywords: water, poison, circle, elimination
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: water poison
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts stand in a circle with hands clasped around a floating object (the "poison"). Each tries to pull others into the poison while avoiding touching it himself. Anyone touching the poison or releasing their grip is eliminated.

rules:
Scouts in circle with hands clasped. At center is a floating object which is "poison." On a given signal, each tries to pull others into "poison" while avoiding touching it himself. All who touch "poison" are eliminated. Two players who let go their grip are both out.

source_excerpt:
At center is a floating object which is "poison." On a given signal, each tries to pull others into "poison while avoiding touching it himself.


name: Pyramid Relay
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 22
skills_developed: balance, teamwork, strength
difficulty_level: dificil
keywords: water, pyramid, relay, balance
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: pyramid relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A water relay where three scouts form a pyramid - two base scouts holding hands and a third on their shoulders. The pyramid group races to a mark, turns around, and runs back to touch off the next group.

rules:
Two Scouts from each Patrol should stand side by side, holding hands. A third Scout stand on the shoulders of the first two Scouts, places one foot on the inner shoulder of each base Scout, while holding their upraised outside arms of balance. The pyramid group races to a mark, turns around, and runs back to touch off a second set of Scout in pyramid formation.

source_excerpt:
A third Scout stand on the shoulders of the first two Scouts, places one foot on the inner shoulder of each base Scout, while holding their upraised outside arms of balance.


name: Crew Relay
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
materials_list: Scout staff
skills_developed: teamwork, coordination, leadership
difficulty_level: mediu
keywords: water, crew, relay, staff
tags: ["water-sports", "patrol-representatives"]
language: en
normalized_name: crew relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A water relay where four scouts straddle a scout staff facing the rear, with a fifth scout (the coxswain) facing forward. The coxswain guides his crew through water to a mark and back.

rules:
Four Scouts from Patrol straddle a Scout staff in water at least knee deep. The four Scouts face the rear. A fifth Scout (the coxswain) straddles the staff at the rear, but faces forward. On signal, the coxswain guides his crew as they are though the water to a mark, turn around, and return.

source_excerpt:
A fifth Scout (the coxswain) straddles the staff at the rear, but faces forward. On signal, the coxswain guides his crew as they are though the water to a mark, turn around, and return.


name: Underwater Tag
category: sports-active
subcategory: water games
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
skills_developed: swimming, agility
difficulty_level: usor
keywords: water, tag, underwater, swimming
tags: ["water-sports"]
language: en
normalized_name: underwater tag
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tag game in water where the tagger must make the tag while the victim's head is above water. To avoid being tagged, the victim can submerge, but is subject to tagging when surfacing.

rules:
"It" must make the tag while his opponent's head is above water. Thus to be safe from tagging, the victim can submerge but is subject to being tagged as soon as he comes up for air. A Scout legally tagged becomes "it." No score, just playing for fun.

source_excerpt:
"It" must make the tag while his opponent's head is above water. Thus to be safe from tagging, the victim can submerge but is subject to being tagged as soon as he comes up for air.


name: Torpedo
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 23
materials_list: beanbags, knotted neckerchiefs, boxing gloves, or other soft object
skills_developed: throwing accuracy, agility
difficulty_level: usor
keywords: torpedo, blindfold, throwing, fun
tags: ["individual", "active"]
language: en
normalized_name: torpedo
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Six blindfolded scouts sit in two rows as submarines while other scouts try to pass through without being hit by thrown soft objects (torpedoes). A scout who is hit changes places with the submarine that hit him.

rules:
Six Scouts are selected to be "submarines." They are blindfolded and seated in two facing rows 10 feet apart. Each submarine is provided with several soft throwing objects that represent torpedoes. The rest of the Scouts represent ships that are trying to pass though the submarine-infested waters. Scouts should make noises, resembling a ship's motor, as they pass though the submarines launch their torpedoes. If a Scout is hit, he changes places with the submarine that hit him and the game continues.

source_excerpt:
Six Scouts are selected to be "submarines." They are blindfolded and seated in two facing rows 10 feet apart. Each submarine is provided with several soft, throwing objects that represent torpedoes.


name: Tree Climb
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
materials_list: strong tree, tin can suspended near trunk at 15-20 feet height
skills_developed: climbing, agility, fitness
difficulty_level: mediu
keywords: tree, climb, patrol, outdoor
tags: ["patrol-teams", "active"]
language: en
normalized_name: tree climb
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts from each patrol take turns climbing a tree to tap a suspended tin can. The patrol with the least total climbing time wins.

rules:
Scouts from one patrol climb the tree in turn, tapping the suspended can when they can reach it. Time each Scout from the signal "go," until he hits the can. The time it takes to climb down the tree to start the next climber is not timed or counted. The winner is the patrol with least total climbing time.

source_excerpt:
Scouts from one patrol climb the tree in turn, tapping the suspended can when they can reach it. Time each Scout from the signal "go," until he hits the can.


name: Train Chase
category: sports-active
subcategory: physical fitness
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 24
skills_developed: running, agility, teamwork
difficulty_level: usor
keywords: chase, tag, train, physical
tags: ["individual", "active"]
language: en
normalized_name: train chase
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A tag game that builds chains of tagged scouts. When tagged, a scout joins behind "it" by clasping hands. When the chain reaches four, it splits into two pairs, each continuing to catch others. Last uncaught player wins.

rules:
The game starts with a Scout designated as "it." He tries to tag any other scout. When a Scout is tagged, he joins on behind "it" by clasping hands around the latter's waist. The two then try to catch another and so on until there are four contestants hooked up. Whenever this happens, the train splits up into two pairs doing the chasing. This continues with each pair able to capture and add members. Whenever a new group reaches four, it again splits. This continues until one contestant is left uncaught. This uncaught player is the winner and becomes "it" to start the next round.

source_excerpt:
When a Scout is tagged, he joins on behind "it" by clasping hands around the latter's waist. The two then try to catch another and so on until there are four contestants hooked up.


name: Grasshopper Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 25
materials_list: Scout hat, small ball or similar item for each patrol
skills_developed: agility, balance, coordination
difficulty_level: usor
keywords: hop, relay, patrol, grasshopper
tags: ["active", "patrol-teams", "outdoor"]
language: en
normalized_name: grasshopper race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where scouts hop to a turning line and back with an object held between their knees. First patrol to finish wins.

rules:
Patrols in relay formation. A turning line 25 feet in front is designated. First Scout in each patrol places object between knees, hops to turning line and back without dropping object. If item is dropped, Scout picks it up, puts it back between knees, and carries on. First patrol though is winner.

source_excerpt:
First Scout in each patrol places object between knees, hops to turning line and back without dropping object.


name: Crosses in the Circle
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 25
materials_list: chalk for each patrol, 6-foot circle for each patrol marked on floor
skills_developed: strategy, teamwork, attack and defense
difficulty_level: mediu
keywords: chalk, circle, defense, attack
tags: ["vigorous", "patrol-teams", "indoor"]
language: en
normalized_name: crosses in the circle
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each patrol defends its chalk circle while attacking other patrols' circles to make as many crosses as possible within the time limit. The patrol with the most crosses in opponent circles at end of time wins.

rules:
Each patrol has a circle to defend and may attack the circle of any other patrol. Object is to make as many crosses as possible in the other patrol's circles during the time limit. While attacking, patrol members must also defend their own circle. Crosses may not be erased by players. Chalk may not be broken and divided among patrol members but it may be passed from member to member. Time limit for each game should be 60 seconds.

source_excerpt:
Object is to make as many crosses as possible in the other patrol's circles during the time limit. While attacking, patrol members must also defend their own circle.


name: Hopping the Gauntlet
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
skills_developed: balance, agility, strength
difficulty_level: mediu
keywords: hop, gauntlet, balance, shoulder charge
tags: ["half-troop-teams", "vigorous"]
language: en
normalized_name: hopping the gauntlet
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Half the troop tries to hop on one foot from one end to the other while the other half also hops and tries to knock them off balance by shoulder charging. Players touching the floor with their free foot join the other team.

rules:
Half of the troop lines up at one end of meeting place with other half out in the middle. Line-up players try to hop on one foot from one end of the place to the other. They must firmly hold with one hand the leg not being used. Players in center must also hold one leg up to try to prevent opponents from crossing the area by shoulder charging (no hands to be used). If player from either side touches ground with his free foot, he must join the other team.

source_excerpt:
Line-up players try to hop on one foot from one end of the place to the other. They must firmly hold with one hand the leg not being used.


name: Dragons
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 26
skills_developed: agility, teamwork, physical fitness
difficulty_level: mediu
keywords: dragon, chain, hook, vigorous
tags: ["three-man-teams", "vigorous"]
language: en
normalized_name: dragons
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players form groups of three linked together (dragons) while unchained scouts try to hook onto the tail of a dragon. The head may push chasers off with hands. When successfully hooked on, the head drops off to become unchained.

rules:
Players group in threes with one man as the "head." No. 2 has his arms clasped around the waist of No. 1, and No. 3 clasped to No. 2. Two or three Scouts are unchained. The Scouts try to hook on to one of the "dragons" by grabbing the No. 3 man of any group around the waist and hanging on for a count of five. The dragons try to keep this from happening by moving around. The "head" may push chasers off with his hands, but the No. 2 and No. 3 men may not use their hands. If an Unchained Scout succeeds in hooking one, he becomes the third man, and the "head" drops off to try to hook onto another trio.

source_excerpt:
The Scouts try to hook on to one of the "dragons" by grabbing the No. 3 man of any group around the waist and hanging on for a count of five.


name: Horseback Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 26-27
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: horseback, relay, rider, patrol
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: horseback relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where the smallest patrol member rides on the backs of each scout in turn, transferring from horse to horse without touching the ground. First patrol to complete seven laps wins.

rules:
Patrols line up in relay formation with smallest member at the front. On starting signal, he jumps up on back of second Scout in line and the two race around a mark set about 20 feet in front of the patrol. As soon as they reach the starting line, the "rider" must transfer to the next Scout in line without touching the ground. If he touches the ground in making the transfer, he must get back on the "horse" that just took him over the course and ride around again before making the transfer. This continues until the rider has made the rounds riding on each Scout in the patrol. First patrol to complete seven laps of the course is the winner.

source_excerpt:
the "rider" must transfer to the next Scout in line without touching the ground. If he touches the ground in making the transfer, he must get back on the "horse" that just took him over the course


name: Obstacle Relay Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 27
materials_list: long heavy rubber band from inner tube, wood or cardboard barrel open at each end, turnaround mark
skills_developed: agility, speed, coordination
difficulty_level: mediu
keywords: obstacle, relay, barrel, rubber band
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: obstacle relay race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race with two obstacles: scouts must crawl under a rubber band, then crawl through a barrel, then go around a turnaround, then return by crawling through the barrel and jumping over the rubber band.

rules:
Rubber band is stretched across field, flat on ground about 10 feet in front of starting line. Barrels are placed on their sides about half-way between rubber band and turnaround mark. On given signal, first Scout in each patrol runs forward; lifts rubber band and crawls under; runs to patrol's barrel; crawls through; runs around turnaround; back through barrel; and this time, jumps over the rubber band.

source_excerpt:
first Scout in each patrol runs forward; lifts rubber band and crawls under; runs to patrol's barrel; crawls through runs around turnaround


name: Shuttle Run Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 27
materials_list: two blocks of wood 2x2x4 inches per patrol
skills_developed: speed, agility, relay racing
difficulty_level: usor
keywords: shuttle, relay, blocks, run
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: shuttle run relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where scouts run between two lines 30 feet apart, picking up and delivering two blocks of wood. Patrol members alternate delivering blocks until eight transfers are complete.

rules:
Patrol divided into two equal groups facing each other on lines 30 feet away. Blocks of wood are placed at the opposite line. On given signal, Scout at starting point runs to opposite line, picks up one block and returns with it, placing it at starting line. He runs back and does same with block two. This back-and-front delivery of blocks continues until all Scouts in a patrol have run and a total of eight block transfers have been made. First patrol to complete eight block transfers is the winner.

source_excerpt:
Scout at starting point runs to opposite line, picks up one block and returns with it, placing it at starting line. He runs back and does same with block two.


name: Fitness Medley Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 27-28
materials_list: used tire casing, two rice sacks, eight triangular bandages or neckerchiefs
skills_developed: fitness, coordination, teamwork
difficulty_level: mediu
keywords: medley, relay, fitness, tire, sack
tags: ["patrol-teams", "vigorous", "outdoor"]
language: en
normalized_name: fitness medley relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A three-part relay: first, pairs tied at ankles race to a marker; then scouts hop in sacks around the marker; finally each scout rolls a tire around the marker. First patrol to complete all three parts wins.

rules:
Patrols line up in relay formation in pairs. On given signal, all pairs tie together ankles and knees using triangular bandage or neckerchief. The first pair races around a marker 50 feet in front of the patrol. When a total of four pairs have finished, they untie. First contestant steps into a sack with both feet and jumps around marker and back. After eight Scouts have hopped, each Scout in turn rolls the tire around the mark and back. First patrol to complete the three parts of the medley is the winner.

source_excerpt:
On given signal, all pairs tie together ankles and the above knees using triangular bandage or neckerchief. The first pair races around a marker 50 feet in front of the patrol.


name: Holding the Line
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: running, strength, teamwork
difficulty_level: mediu
keywords: goal, catch, hold, team
tags: ["half-troop-teams", "vigorous"]
language: en
normalized_name: holding the line
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One team tries to run from one goal to another while the other team in the center tries to catch and hold them. Teams swap roles and the score difference determines the winner.

rules:
Divide troop into two teams. One team lines up behind one goal. The other team lines up in the center of the playing area between the two goals. On signal, players behind the goal try to reach the opposite goal line. Players in center attempt to stop them from reaching it by catching and holding them. At the end of 30 seconds, a signal is given to stop the action. Those who reached the goal are counted. The teams change sides. After another 30 seconds, those who reached the goal are again counted. The difference between the two totals is given as a score to the team with the highest total.

source_excerpt:
On signal to start, players behind the goal try to reach the opposite goal line. Players in center attempt to stop them from reaching it by catching and holding them.


name: Antelope Race
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: running, coordination, teamwork
difficulty_level: usor
keywords: antelope, race, single file, patrol
tags: ["vigorous", "patrol-teams", "outdoor"]
language: en
normalized_name: antelope race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol race where scouts run in single file, each holding the belt of the scout ahead, to a point 50 yards away and back. Falling or breaking apart disqualifies the team.

rules:
On given signal, Scouts run in single file with one hand on the belt of the Scout ahead to a point 50 yards away, make left turn, and turn back to starting point. Falling down or breaking apart throws out the team.

source_excerpt:
On given signal, Scout run in single file with one hand on the belt of the Scout ahead to a point 50 yards away, make left turn, and turn back to starting point.


name: Mixed Relay
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 28
skills_developed: agility, variety of locomotion, teamwork
difficulty_level: mediu
keywords: mixed, relay, hop, backward, carry
tags: ["patrol-teams", "vigorous"]
language: en
normalized_name: mixed relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay race where each scout uses a different movement: running, hopping, running backward, jumping sideways, running on hands and feet, and finally a "chair carry." First patrol to complete the course wins.

rules:
Patrols line up at starting line in relay formation. Scout No.1 runs to wall or finish line and returns. Scout No.2 holds one foot and hops with the other to the wall and returns. Scout No.3 runs backward to the wall. Scout No.4 (implied) jumps sideways and returns. Scout No.5 runs to the wall and back on hands and feet. Scouts Nos. 6 and 7 form a "chair" with their hands and carry Scout No.8 to the wall and back. First patrol to complete the course is the winner.

source_excerpt:
Scout No.2 who starts by holding one foot and hops with the other foot to the wall and returns to touch off Scout No. 3. Scout No. 3 runs backward to the wall


name: Poison
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
skills_developed: strength, balance, strategy
difficulty_level: mediu
keywords: poison, circle, penalty, push
tags: ["vigorous", "indoor", "outdoor"]
language: en
normalized_name: poison
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts of various patrols alternating in a circle try to force neighbors into the inner circle. A scout stepping inside the circle receives a penalty point. Scout with fewest penalty points wins.

rules:
Troop circle formation, but with Scouts of various patrols alternating. Mark a circle on the ground, 5-6 feet in diameter. All Scouts join hands and move rapidly around the circle, while each Scout tries to force the opponent next to him on either side to step into the inside circle. Any Scout stepping into the circle is "poisoned" and receives one penalty point. At end of game, Scout with least penalty points wins. The patrol to which he belongs is the winner.

source_excerpt:
All Scouts join hands and move rapidly around the circle, while each Scouts tries to force the opponent next to him on either side to step into the inside circle.


name: Circle Full
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
materials_list: chalk
skills_developed: strength, strategy, teamwork
difficulty_level: mediu
keywords: circle, pull, prisoner, teams
tags: ["troop-teams", "vigorous"]
language: en
normalized_name: circle full
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams compete: one inside and one outside a chalk circle, each trying to pull opponents to their side. Once pulled in or out, that player is a prisoner and out. Team with most prisoners after two rounds wins.

rules:
Divide troop into two equal teams. Draw a circle on the floor. One team is stationed within the circle. The other team is scattered outside. At a given signal, outside players try to pull inside players to get their feet outside the circle, while inside players try to pull opponents inside. Once a player is pulled in or out, he becomes a prisoner and is out of the game. Continue for two minutes. Teams change sides and play a second round. Team with most prisoners wins.

source_excerpt:
the players who are stationed outside the circle the circle try to pull the players who are stationed inside the circle to get their feet outside the circle.


name: Wild Bull
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 29
skills_developed: strength, agility
difficulty_level: mediu
keywords: wild bull, circle, escape, tag
tags: ["fun", "troop-against-it", "vigorous"]
language: en
normalized_name: wild bull
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout designated as the "wild bull" tries to break through the circle of scouts holding hands. If he escapes, all scouts drop hands and try to tag him. The first to tag becomes the next wild bull.

rules:
Scouts form circle holding hands. One Scout, designated as the "wild bull," is in the center. The wild bull tries to break through the fence of Scouts by rushing at a pair of joined hands. The wild bull cannot use his hands to pry his way free, but must depend on his strength and ability. If he can break through, all Scouts in the circle drop hands and try to tag him. The first Scout to tag the escaped wild bull becomes the new wild bull for the next game.

variations:
Two Scouts are the wild bulls. Play the same as above except that the two bulls cannot escape through the same break in the fence.

source_excerpt:
The wild bull tries to break through the fence of Scouts by rushing at a pair of joined hands. In his escape attempt, the wild bull cannot used his hands to pry his way free


name: Do This Do That
category: icebreakers
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 30
skills_developed: attention, listening, movement
difficulty_level: usor
keywords: do this, do that, simon says, movement
tags: ["quiet", "indoor", "outdoor"]
language: en
normalized_name: do this do that
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A movement game similar to Simon Says. The leader performs movements preceded by "Do this!" or "Do that!" Players must only follow "Do this" commands. Mistakes result in stepping back.

rules:
Leader in front of Troop, performs certain movements, preceding each with "Do this!" or "Do that!" All movements following the order "Do this!" should immediately be executed by all contestants, while movements following "Do that!" should not be followed. Contestants committing mistakes take one step back. Continue for a certain length of time. Winner is Scout nearest the starting line.

source_excerpt:
All movements following the order "Do this!" should immediately be executed by all contestants, while movements following "Do that!" should not be followed.


name: O-Grady Drill
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 30
skills_developed: attention, listening, discipline
difficulty_level: usor
keywords: O-Grady, drill, commands, elimination
tags: ["quiet", "patrol-teams", "indoor", "outdoor"]
language: en
normalized_name: o-grady drill
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Simon Says variant using scout drill commands. Scouts execute commands only when preceded by "O-Grady says..." Those who execute without the prefix are eliminated. Patrol with most remaining members wins.

rules:
Patrols line up in relay formation. Leader calls out commands like "Attention," "Parade Rest," "Hand Salute," "hands on hips," etc. Contestants will execute and obey only if the command is preceded by "O-Grady says..." Contestants executing the command without "O-Grady says..." are eliminated. The Patrol having the most members remaining after a given time wins.

source_excerpt:
Leader calls out commands like "Attention," "Parade Rest," "Hand Salute," "hands on hips," etc., which the contestants will execute and obey only if the command is preceded by "O-Grady says"


name: Hike Memory Game
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 31
skills_developed: memory, concentration
difficulty_level: usor
keywords: memory, hike, list, haversack
tags: ["whole-troop", "single-line"]
language: en
normalized_name: hike memory game
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts stand in a single line or circle. Each successive scout repeats the growing list of items packed for a hike and adds one more. Any scout who misses an article is disqualified.

rules:
Scouts form single line or circle. Leader selects a Scout to begin the game. He starts by saying "I went on a hike and I took a haversack and in it I put......" (name of article). The next Scout in line repeats what the first one said and adds another article. This continues with each Scout in line repeating what was said and adding another item. If participant misses an article, he is disqualified. The game continues until a winner is selected.

source_excerpt:
He starts by saying "I went on a hike and I took a haversack and in it I put......" (name of article). The next Scout in line repeats what the first one side and adds another article.


name: Under and Over Relay
variations: Front player always passes over and the next under, and so on alternately.
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 31
materials_list: ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball, relay, over, under
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: under and over relay
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A relay where the front player passes a ball over his head, and the last player runs to the front and passes it between his legs. The sequence alternates until the team regains its original order.

rules:
Front player has a ball which he passes over his head, using both hands, to the player behind him, and so on down the line. When the last player gets the ball he runs to the front and passes it between his legs back down the line. Next time over the head, and so on. Ball must be passed, not thrown. First team to regain its original order wins.

source_excerpt:
Front player has a ball – or other large object – which he passes over his head, using both hands, to the player behind him, and so on down the line.


name: Jack-en-Poy
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 32
skills_developed: teamwork, synchronization, strategy
difficulty_level: usor
keywords: rock paper scissors, patrol, synchronized, showdown
tags: ["quiet", "patrol-teams", "indoor", "outdoor"]
language: en
normalized_name: jack-en-poy
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rock-paper-scissors game where entire patrols must synchronize and show the same symbol. The patrol winning the most showdowns wins. Includes a Hunter-Gun-Rabbit variant.

rules:
Patrols line up facing each other 2 meters apart. Each patrol must make one common and synchronized signal (scissors, rock or paper) when called upon to showdown with the other patrol on the signal "Go!" The patrol winning the most showdowns wins the game. An opened hand stands for paper which wins over a rock signified by a closed fist. A rock wins over scissors which is shown by an extended fore- and middle finger.

variations:
Hunter, Gun, Rabbit. The Hunter (hands on hips) defeats a Gun (simulate firing a rifle) which defeats a Rabbit (hands extended behind ears). The Rabbit, since it runs faster, defeats the Hunter.

source_excerpt:
Each patrol must make one common and synchronized signal (scissors, rock or paper) when called upon to showdown with the other patrol on the signal "Go!"


name: Aso't Pusa
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 32
skills_developed: running, reaction time, teamwork
difficulty_level: usor
keywords: chase, tag, teams, home base
tags: ["vigorous", "patrol-teams", "indoor", "outdoor"]
language: en
normalized_name: aso't pusa
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A chase game where two teams (Aso and Pusa) face each other across a center line. When the leader calls a team name, that team chases the other to their home base. Tagged players join the chasing team.

rules:
Divide Troop into two teams, one team designated as "Aso" and the other team as "Pusa" face each other ten feet apart from a center line. The home base for each team is a line 15 feet from the center line. Leader calls out "Aso, Pusa, Aso, Pusa," etc. until his final call when the team called has the right to chase and tag the members of the other team before they reach their home base. Those tagged become members of the team that tagged them. The team having the most tags wins the game.

variations:
Instead of calling out the name of the team, the leader can use an object like a rubber slipper which when tossed can land either side up. Designate who are to be "heads" and those who are to be "tails."

source_excerpt:
Leader calls out "Aso, Pusa, Aso, Pusa," etc. until his final call when the team called has the right to chase and tag the members of the other team before they reach their home base.


name: Human Chain Race
category: team-building
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
skills_developed: teamwork, coordination, balance
difficulty_level: mediu
keywords: chain, patrol, relay, race
tags: ["patrol-teams", "active"]
language: en
normalized_name: human chain race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols form a chain by each player grasping the left hand of the player behind him through their legs. The patrol races to a designated line without breaking the chain. If broken, they must stop and repair it.

rules:
Patrols line up in relay formation. Each player reaches between his legs with his right hand and grasps the left hand of the player behind him, thus forming a patrol chain. On signal "Go," the teams race to a designated line. If at any time they should break the chain, they must stop and repair the break before continuing. Patrol finishing first with chain intact is the winner.

source_excerpt:
Each player reaches between his legs with his right hand and grasps the left hand of the player behind him, thus forming a patrol chain.


name: Human Chain Race
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: relay, chain, race, patrol
tags: ["patrol-teams", "active", "no-equipment"]
language: en
normalized_name: human chain race
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Patrols line up in relay formation, each player reaching between his legs with his right hand to grasp the left hand of the player behind him, forming a patrol chain. On signal they race to a designated line without breaking the chain.

rules:
Each player reaches between his legs with his right hand and grasps the left hand of the player behind him, forming a patrol chain. On signal "Go," the teams race to a designated line. If at any time they should break the chain, they must stop and repair the break before continuing. Patrol finishing first with chain intact is the winner.

source_excerpt:
Each player reaches between his legs with his right hand and grasps the left hand of the player behind him, thus forming a patrol chain.


name: Ball Over
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
materials_list: ball, whistle
skills_developed: throwing, agility, teamwork
difficulty_level: usor
keywords: ball, whistle, toss, penalty
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: ball over
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams on either side of a line toss a ball back and forth. When a blindfolded leader blows a whistle, the team holding the ball is penalized. The team with fewer penalty points wins.

rules:
A line is drawn across center of room or cleared outdoor area, one team on either side of the line. Players cannot cross over the line. Leader with a whistle is blindfolded or stands with his back to the action. When the whistle is blown, the Scouts toss the ball back and forth across the line. Whichever team has the ball when the whistle sounds again is penalized by scoring one point for the other team. The object is to get the ball as rapidly as possible into the other team's territory each time it comes over.

source_excerpt:
Whichever team has the ball when the whistle sounds again is penalized by scoring one point for the other team.


name: Ball Over
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
materials_category: sports equipment
materials_list: ball, whistle
skills_developed: reflexes, teamwork
difficulty_level: usor
keywords: ball, toss, whistle, teams
tags: ["active", "indoor", "outdoor"]
language: en
normalized_name: ball over
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams stand on either side of a center line and toss a ball back and forth. When a leader's whistle blows randomly, the team holding the ball is penalized. The goal is to get rid of the ball as fast as possible.

rules:
A line is drawn across center. Players cannot cross over the line. Leader with a whistle is blindfolded or stands with back to the action. When the whistle is blown, Scouts toss the ball back across the line. Whichever team has the ball when the whistle sounds again is penalized by scoring one point for the other team.

source_excerpt:
Whichever team has the ball when the whistle sounds again is penalized by scoring one point for the other team.


name: Chariot Fight
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
materials_list: piece of newspaper for tail per three-man team
skills_developed: teamwork, agility, strategy
difficulty_level: mediu
keywords: chariot, newspaper tail, horse, fight
tags: ["patrol-representatives", "active"]
language: en
normalized_name: chariot fight
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams of three (two horses and a driver) try to grab newspaper tails from other teams while protecting their own. Only the horses may grab tails. The last team with a tail wins.

rules:
From teams of three. First two Scouts link arms (they are the horses). The third Scout is the driver. He holds belts of the two horses. The driver has a piece of newspaper tucked under his belt on back. The object of the game is for the horses to grab as many newspaper tails as possible without losing their own tail. When a team loses its tail, it drops out of the game. Only the horses may grab tails. 25 points for last remaining team, 5 points for each tail captured.

variations:
Two Scouts from a team: one a rider, the other the horse. Rider has newspaper tail tucked under belt. On signal, riders mount horse and try to capture tails without losing their own.

source_excerpt:
The object of the game is for the horses to grab as many newspaper tails as possible without losing their own tail. When a team loses its tail, it drops out of the game.


name: Chariot Fight
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 33
materials_category: craft/paper
materials_list: newspaper, belts
skills_developed: agility, teamwork, strategy
difficulty_level: mediu
keywords: chariot, tail, newspaper, patrol
tags: ["patrol-teams", "active", "tails"]
language: en
normalized_name: chariot fight
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams of three (two horses and a driver) try to capture newspaper tails from other teams without losing their own tail. The horses link arms and the driver holds their belts while having a newspaper tail tucked under his belt.

rules:
First two Scouts link arms as horses. The third Scout is the driver holding the belts of the two horses. The driver has newspaper tucked under his belt on back. Horses grab as many newspaper tails as possible without losing their own tail. When a team loses its tail, it drops out. Only the horses may grab tails. Scoring: 25 points for last remaining team, 5 points for each tail captured.

variations:
Two Scouts from a team: one rider, the other the horse. Rider has newspaper tail tucked under belt. On signal, riders mount horse and try to capture tails without losing their own. Scoring: Same as above.

source_excerpt:
The object of the game is for the horses to grab as many newspaper tails as possible without losing their own tail.


name: Duck on the Rock
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 33-34
materials_list: block of wood, empty milk can or large rock, small stones or beanbags for each Scout
skills_developed: throwing accuracy, agility, running
difficulty_level: usor
keywords: duck, rock, throw, tag
tags: ["whole-troop", "single-line"]
language: en
normalized_name: duck on the rock
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One scout is "it" and guards his stone (the duck) placed on a rock. Other scouts take turns throwing stones to knock it off. If they miss, they must retrieve their stone without being tagged by "it."

rules:
One Scout is "it." He places his small stone (beanbag) on the rock (stool) and stands beside it. All other Scouts stand behind a line 15 feet away and take turns throwing their stones at the duck, trying to knock it off the rock. When a Scout misses, he tries to recover his stone by running and picking it up without being tagged by "it". If he is tagged, he becomes the new "it". When the duck is knocked off, all Scouts may recover their stones before "it" replaces the duck. Once the duck is replaced on the rock, "it" may tag the Scouts.

source_excerpt:
All other Scouts stand behind a line 15 away the take turns throwing their stones (beanbags) at the duck, trying to knock it off the rock.


name: Duck on the Rock
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: pages 33-34
materials_category: natural/props
materials_list: block of wood or large rock, small stones or beanbags, stool or table (indoors)
skills_developed: throwing accuracy, agility
difficulty_level: usor
keywords: duck, rock, stone, tag
tags: ["whole-troop", "single-line", "outdoor", "indoor"]
language: en
normalized_name: duck on the rock
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One Scout is "it" and places his stone (duck) on a rock, guarding it. Other Scouts take turns throwing their stones to knock the duck off. Scouts who miss must retrieve their stone without being tagged by "it".

rules:
One Scout is "it" placing his small stone (beanbag) on the rock (stool) and standing beside it. All other Scouts stand behind a line 15 away and take turns throwing their stones at the duck, trying to knock it off. When a Scout misses, he tries to recover his stone without being tagged. If tagged, he becomes the new "it". When the duck is knocked off, all Scouts may recover their stones before "it" replaces the duck. Once replaced, "it" may tag the Scouts. Scoring: No scoring, just fun.

source_excerpt:
One Scout is "it." He places his small stone (beanbag) on the rock (stool) and stands beside. His stone is called the "duck" and he must protect it.


name: Find Your Patrol
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
materials_list: neckerchief for each Scout as blindfold
skills_developed: listening, teamwork, patrol identity
difficulty_level: usor
keywords: blindfold, patrol call, find, teamwork
tags: ["patrol-teams", "active"]
language: en
normalized_name: find your patrol
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Blindfolded scouts are scattered around the room and must find their patrol members using only their patrol call. When members meet they join hands and continue seeking others. First complete patrol wins.

rules:
Patrol members are blindfolded and scattered around the room. On a given signal, all patrol members give their call to attract other members of their patrol. When members meet they join hands and continue to seek other members of their patrol by their call. The first patrol to get together with all its members is the winner.

source_excerpt:
On a given signal, all patrol members give their call to attract other members of their patrol. When members meet they join hands and continue to seek other members of their patrol by their call.


name: Find Your Patrol
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
materials_category: clothing/fabric
materials_list: neckerchief (blindfold) for each Scout
skills_developed: communication, teamwork, listening
difficulty_level: usor
keywords: blindfold, patrol call, find, patrol
tags: ["patrol-teams", "active", "blindfold"]
language: en
normalized_name: find your patrol
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
All patrol members are blindfolded and scattered around the room. On signal they call out their patrol call to find and join their fellow members. The first patrol to regroup with all members wins.

rules:
Patrol members are blindfolded and scattered around the room. On a given signal, all patrol members give their call to attract other members of their patrol. When members meet they join hands and continue to seek other members by their call. The first patrol to get together with all its members is the winner.

source_excerpt:
Patrol members are blindfolded and scattered around the room. On a given signal, all patrol members give their call to attract other members of their patrol.


name: Captured
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: strength, strategy, teamwork
difficulty_level: mediu
keywords: capture, prisoner, jail, pull
tags: ["half-troop-teams", "active"]
language: en
normalized_name: captured
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One team crosses the center line to capture opponents by pulling them across. Prisoners wait in "jail" to be counted. Teams swap attacker/defender roles. Team with most prisoners wins.

rules:
Draw a line across the center of the floor and divide the group into two teams with one on each side of the line. One side is designated as "Attackers." On a given signal, they have one minute to cross the line and try to capture opponents by pulling them across the line. Once across, the prisoner stands in "jail" to be counted. At the end of the minute, the prisoners are counted and allowed to return. Then the roles are changed. Team with the most prisoners after the two attacks is the winner.

source_excerpt:
On a given signal, they have one minute to cross the line and try to capture opponents by pulling them across the line. Once across, the prisoner stands in "jail" to be counted.


name: Captured
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 34
skills_developed: strength, strategy, teamwork
difficulty_level: mediu
keywords: capture, pull, teams, jail
tags: ["troop-teams", "active", "no-equipment"]
language: en
normalized_name: captured
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two teams stand on either side of a center line. Designated attackers have one minute to cross the line and pull opponents to their side into "jail." Roles then reverse. The team with the most prisoners wins.

rules:
Draw a line across center. One side is designated "Attackers." On signal, they have one minute to cross the line and try to capture opponents by pulling them across. Once across, the prisoner stands in "jail" to be counted. At the end of the minute, prisoners are counted and returned to their own side. Roles are then changed. Team with the most prisoners after the two attacks is the winner.

source_excerpt:
On a given signal, they have one minute to cross the line and try to capture opponents by pulling them across the line.


name: Dropping Staff
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 35
materials_list: one Scout staff or broomstick
skills_developed: reaction time, agility
difficulty_level: usor
keywords: staff, catch, number, circle
tags: ["whole-troop", "circle"]
language: en
normalized_name: dropping staff
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts sit in a circle numbered consecutively. The game leader balances a staff erect in the center, calls a number, and lets the staff fall. The scout whose number was called must catch the staff before it touches the floor.

rules:
Number Scouts from one to the number of Scouts playing. Have them sit on the floor in circle formation. The game leader, standing in the center of the circle, balances the staff erect with his hand. Then he calls a number and lets the staff fall. The Scout whose number was called must catch the staff before it touches the floor. If he fails, a point is scored against him. Repeat game by calling different numbers at random. The patrol with least points scored against its members is the winner.

source_excerpt:
The game leader, standing in the center of the circle, balances the staff erect with his hand. Then he calls a number and lets the staff fall. The Scout whose number was called must catch the staff before it touches the floor.


name: Dropping Staff
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 35
materials_category: equipment
materials_list: Scout staff or broomstick
skills_developed: reflexes, attention
difficulty_level: usor
keywords: staff, circle, number, catch
tags: ["whole-troop", "circle", "reflexes"]
language: en
normalized_name: dropping staff
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts sit in a circle numbered from one upward. The game leader balances a staff in the center and calls a number, then lets the staff fall. The numbered Scout must catch the staff before it touches the floor or a point is scored against them.

rules:
Number Scouts from one to the number playing. Have them sit on the floor in circle formation. Game leader stands in center, balances the staff erect with his hand, calls a number and lets the staff fall. The Scout whose number was called must catch the staff before it touches the floor. If he fails, a point is scored against him. Repeat by calling different numbers at random. Patrol with least points scored against its members is the winner.

source_excerpt:
The game leader, standing in the center of the circle, balances the staff erect with his hand. Then he calls a number and lets the staff fall.


name: Are You There?
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 35
materials_category: craft/paper
materials_list: newspapers rolled up into swatters, rolled-up newspapers (swatters)
skills_developed: listening, agility, spatial awareness, reflexes
difficulty_level: usor
keywords: blindfold, swat, newspaper, listening, patrol representatives
tags: ["patrol-representatives", "informal", "blindfold"]
language: en
normalized_name: are you there?
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two blindfolded Scouts kneel facing each other, each holding a rolled newspaper swatter. The first asks "Are you there?" and the second responds "Here I am" and moves. The first tries to swat the second; they alternate turns.

rules:
Two Scouts are blindfolded. They kneel so that they face each other, within reach. Each has a rolled-up newspaper to use as a swatter. The first Scout asks, "Are you there?" Second Scout responds, "Here I am" whereupon he takes steps away from him. Scout No. 1 takes a swat at Scout No. 2. Should he succeed in hitting No. 2, he gets another chance. If he misses, the second fellow has his turn. The Scout with the most "swats" at the end of a certain time is the winner.

source_excerpt:
The first Scouts asks, "Are you there?" Second Scout responds, "Here I am" whereupon he take steps away from him.


name: Bull in the Ring
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 35
skills_developed: strength, agility
difficulty_level: mediu
keywords: bull, ring, circle, break out
tags: ["patrol-teams", "circle"]
language: en
normalized_name: bull in the ring
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each patrol forms a circle by joining hands. A representative from another patrol tries to break out of the ring. First bull to break out wins a point for his patrol.

rules:
Each patrol forms a circle by joining hands. A representative from another patrol is the "bull" and goes to the center of the ring. At signal, each bull attempts to break out of the ring in any manner he may wish. The first bull to break out of his ring wins a point for his patrol.

variations:
Each patrol in turn acts as bulls with the rest of the troop forming the ring. Time each patrol. Patrol getting out in shortest time wins.

source_excerpt:
A representatives from another patrol is the "bull" and goes to the center of the ring. At signal, each bull attempts to break out of the ring in any manner he may wish.


name: Bull in the Ring
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 35
skills_developed: strength, strategy
difficulty_level: mediu
keywords: bull, ring, circle, break out
tags: ["patrol-teams", "circle", "no-equipment"]
language: en
normalized_name: bull in the ring
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each patrol forms a circle by joining hands. A representative from another patrol is the "bull" placed in the center and tries to break out of the ring in any manner he wishes.

rules:
Each patrol forms a circle by joining hands. A representative from another patrol is the "bull" and goes to the center of the ring. At signal, each bull attempts to break out of the ring in any manner he may wish. The first bull to break out of his ring wins a point for his patrol. Variation: Each patrol in turn acts as bulls with the rest of the troop forming the ring. Time each patrol. Patrol getting out in shortest time wins.

variations:
Each patrol in turn acts as bulls with the rest of the troop forming the ring. Time each patrol. Patrol getting out in shortest time wins.

source_excerpt:
A representatives from another patrol is the "bull" and goes to the center of the ring. At signal, each bull attempts to break out of the ring in any manner he may wish.


name: Hog-tie the Rustler
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_list: two 6-foot ropes per patrol
skills_developed: knot tying, teamwork, strength
difficulty_level: mediu
keywords: hog-tie, rope, rustler, patrol
tags: ["patrol-teams", "informal"]
language: en
normalized_name: hog-tie the rustler
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One scout from each patrol is sent to another patrol as the "rustler." Each patrol tries to hog-tie their rustler within one minute. Rustlers who break free within the time win a point for their patrol.

rules:
Select one Scout from each patrol to be the "rustler" and send him over to another patrol. On a given signal, each patrol tries to hog-tie its "rustler" within one minute using the two ropes. Do not tie rope above the "rustler's" shoulders. At the end of the minute, all "rustlers" who gets loose wins a point for his patrol. Repeat the game as many times as you wish. The patrol with most points at the end of the game is the winner.

source_excerpt:
On a given signal, each patrol tries to hog-tie its "rustler" within one minute using the two ropes. Do not tie rope above the "rustler's" shoulders.


name: Hog-tie the Rustler
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_category: equipment
materials_list: two 6-foot ropes for each patrol
skills_developed: knot tying, teamwork, agility
difficulty_level: mediu
keywords: hog-tie, rope, rustler, patrol
tags: ["patrol-teams", "informal", "ropes"]
language: en
normalized_name: hog-tie the rustler
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One Scout from each patrol is the "rustler" and is sent to another patrol. On signal, each patrol tries to hog-tie its rustler within one minute using two ropes. Rustlers who get loose at the end of the minute win a point.

rules:
Select one Scout from each patrol to be the "rustler" and send him over to another patrol. On a given signal, each patrol tries to hog-tie its "rustler" within one minute using the two ropes. Do not tie rope above the "rustler's" shoulders. At the end of the minute, all "rustlers" who get loose wins a point for his patrol. The patrol with most points at the end of the game is the winner.

source_excerpt:
On a given signal, each patrol tries to hog-tie its "rustler" within one minute using the two ropes.


name: Sorry to Pass the Shoe
category: cantece-ceremonii
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_list: right shoe of each player
skills_developed: coordination, rhythm, listening
difficulty_level: usor
keywords: shoe, pass, circle, song
tags: ["whole-troop", "active"]
language: en
normalized_name: sorry to pass the shoe
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players kneel in a circle, each holding their right shoe. To a song, shoes are passed around the circle with increasing speed. Players who miss or let shoes pile up drop out. Last two players are finalists.

rules:
All players remove their right shoes and place them in a circle, rosette fashion. Each kneels and holds his shoe with the toe pointing toward the center. The object of the game is to pass the shoes around the circle from one Scout to the next, increasing in speed to the tune of a simple song, each player slapping a shoe in front of the Scout to his right. Anyone who misses or lets the shoes pile in front of him drops out taking one shoe with him. The game is continued until the last two players facing each other are left with just two shoes to pass. One becomes champ.

source_excerpt:
The object of the game is to pass the shoes around the circle from one Scout to the next, increasing in speed to the tune of a simple song, each player slapping a shoe in front of the Scout to his right.


name: Sorry to Pass the Shoe
category: cantece-ceremonii
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_list: right shoe of each player
skills_developed: rhythm, coordination
difficulty_level: usor
keywords: shoe, pass, circle, song, Farmer in the Dell
tags: ["whole-troop", "active", "song", "circle"]
language: en
normalized_name: sorry to pass the shoe
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players kneel in a circle each holding their right shoe toe-in. They pass shoes around the circle to the tune of a song, increasing speed. Anyone who misses or lets shoes pile up drops out. Last two players are the champions.

rules:
All players remove their right shoes and place them in a circle, rosette fashion. Each kneels and holds his shoe with the toe pointing toward the center. The object is to pass the shoes around the circle from one Scout to the next, increasing in speed to a simple song, each player slapping a shoe in front of the Scout to his right. Anyone who misses or lets the shoes pile in front of him drops out taking one shoe with him. The game continues until the last two players facing each other are left with just two shoes to pass.

source_excerpt:
The object of the game is to pass the shoes around the circle from one Scout to the next, increasing in speed to the tune of a simple song, each player slapping a shoe in front of the Scout to his right.


name: Guardian Patrol Leader
category: sports-active
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_list: volleyball
skills_developed: throwing accuracy, teamwork, leadership
difficulty_level: mediu
keywords: guardian, patrol leader, ball, dodge
tags: ["fun", "patrol-teams", "active"]
language: en
normalized_name: guardian patrol leader
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One patrol groups in the center while other scouts in a circle try to hit them below the waist with a ball. The patrol leader is not eliminated when hit but acts as guardian. Timed event; patrol with longest survival wins.

rules:
One patrol is grouped in the center of a large circle formed by Scouts of the other Patrols. Scouts in the circle throw the ball to hit Scouts assembled in the center below the waist. Any Scout hit, except the patrol leader, must drop out. The job of the patrol leader is to guard his members by blocking the ball. He is the only patrol member who is not knocked out if hit. Game continues until all have been eliminated except the patrol leader. At this point a new patrol takes over in the center. Time this event from signal "go" for each patrol until last man is out. Patrol with longest time in the center wins.

source_excerpt:
The job of the patrol leader is to guard his members by blocking the bell. He is the only patrol member who is not knocked out if hit.


name: Guardian Patrol Leader
category: jocuri-cercetasesti
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 36
materials_category: sports equipment
materials_list: volleyball
skills_developed: throwing accuracy, leadership, teamwork
difficulty_level: mediu
keywords: patrol leader, guardian, ball, circle, patrol
tags: ["patrol-teams", "active", "ball"]
language: en
normalized_name: guardian patrol leader
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One patrol groups in the center of a large circle formed by the other Scouts. Scouts in the circle throw a ball trying to hit those in the center below the waist. The patrol leader guards his members and is the only one not eliminated when hit. The patrol lasting the longest wins.

rules:
One patrol is grouped in the center of a large circle formed by the Scouts of the other Patrols. Scouts in the circle throw the ball to the Scouts in the center, hitting them below the waist. Any Scout hit, except the patrol leader, must drop out. The patrol leader guards his members by blocking the ball. Game continues until all have been eliminated except the patrol leader. A new patrol then takes over. Time from signal "go" for each patrol until last man is out. Patrol with longest time in the center wins.

source_excerpt:
The job of the patrol leader is to guard his members by blocking the bell. He is the only patrol member who is not knocked out if hit.


name: Barnyard
category: icebreakers
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 37
materials_category: craft/paper
materials_list: slips of paper with animal names, hat
skills_developed: listening, communication, fun
difficulty_level: usor
keywords: animal, sound, find, mate, barnyard
tags: ["individual", "active", "icebreaker", "fun"]
language: en
normalized_name: barnyard
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each Scout draws a slip of paper with an animal name and makes that animal's sound to find the other Scout with the same animal. When a Scout finds his "mate" making the same call, both stop and step aside.

rules:
Slips of paper with animal names (each name on two slips) are put into a hat. When everyone has a slip, each Scout starts making the animal sound for the animal on his slip. The object is for each Scout to find his "mate" making the same animal call. When a Scout finds his mate, both stop calling and step to one side. No scoring — strictly for fun. Variation: Barnyard surprises — make only one slip with the name "goat." The lone bleating Scout will make everyone laugh.

variations:
Barnyard surprises: make only one slip with the name "goat." The bleating at the end by one lone Scout will make everyone laugh.

source_excerpt:
Each Scout starts making the animal sound that is appropriate to the animal name on his slip of paper. The object of this game is for each boy to find his "mate" who is making the same animal call as he.


name: $5 MasterChef
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 1
skills_developed: creativity, budgeting, cooking
keywords: cooking, budget, competition, masterchef
tags: ["cooking", "competition", "creative"]
language: en
normalized_name: $5 masterchef
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each group has $5 (or a similar small amount) to spend on ingredients for a dish they will prepare on the night. The dish should be as interesting and creative as possible, as well as edible. A panel of judges decides the best dish.

rules:
Each group has $5 budget. The dish must be creative and edible. A panel of judges decides the winner.

source_excerpt:
Each group has $5 (or a similar small amount) to spend of ingredients for a dish they will prepare on the night.


name: Mystery Cooking Night
rules: Two base meals are prepared but a mystery ingredient must be added to each.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 1
source_excerpt: There are two plain meals, but you have to add a mystery ingredient
skills_developed: cooking, creativity
keywords: cooking, mystery, ingredient
tags: ["cooking", "mystery"]
language: en
normalized_name: mystery cooking night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
There are two plain meals, but participants have to add a mystery ingredient to make the dish more interesting.


name: Backwards Cooking Master Chef Night
description: A cooking night using backwoods cooking methods — cooking without the use of kitchen implements.
rules: Backwoods cooking is a method of cooking without the use of kitchen implements.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 1
skills_developed: outdoor cooking, survival skills
keywords: backwoods cooking, outdoor, no kitchen
tags: ["cooking", "outdoor"]
language: en
normalized_name: backwards cooking master chef night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
source_excerpt:
A cooking night using backwards cooking methods. (Backwoods cooking is a method of cooking without the use of kitchen implements)


name: Fishing Night
variations: Learn knot tying, make fishing hooks, or actually go fishing.
category: supravietuire
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 1
skills_developed: knot tying, fishing, survival
keywords: fishing, knots, survival, life skills
tags: ["outdoor", "survival", "knots"]
language: en
normalized_name: fishing night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Either learn how to do fishing knots or make hooks, or even go fishing. Both options would be better as it can help in a survival situation and is a great life skill.

source_excerpt:
Either learn how to do fishing knots or make hooks even go fishing both options would be better as it can help in a survival situation and is a great life skill


name: Bigger and Better Challenge
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: pages 2-3
skills_developed: communication, negotiation, community interaction
keywords: trade, community, bigger better
tags: ["outdoor", "community", "trading"]
language: en
normalized_name: bigger and better challenge
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Start with a small item (e.g. an apple) and go door to door asking neighbours if they have something bigger or better to trade. Continue for an agreed period of time to see what the group can acquire.

rules:
Start with something small. Go to nearby houses and ask if they have something bigger or better. They give you a larger or better object and you continue for a certain period of time agreed on by the majority of the unit.

source_excerpt:
Start with something small (I.e. Apple), and you go to one of the houses near the hall and ask if they have something bigger or better.


name: McFormal Night
category: altele
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 2
materials_list: tablecloth, candles, flowers
skills_developed: social skills
keywords: formal, maccas, dress up, social
tags: ["social", "fun", "outing"]
language: en
normalized_name: mcformal night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Everyone dresses up in their fanciest attire and has dinner at McDonald's. Participants bring a nice tablecloth, candles, flowers in a vase, or anything to make the table look fancy.

variations:
Also described as Formal Maccas — go to Maccas dressed in formal clothes (suits and dresses) or full scout uniform.

source_excerpt:
Everyone dresses up in the fanciest attire and have dinner at Maccas, bring along a nice tablecloth, candles, flowers in a vase, anything to make the table look fancy


name: Deconstruction Night
description: Bring some old junk to see how it works, then try to put it back together.
category: creative-stem
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 2
source_excerpt: Bring some old junk to see how it works the try to put it back together
materials_category: electronics/objects
materials_list: old junk, tools
skills_developed: engineering curiosity, problem solving, mechanics
keywords: deconstruction, engineering, technology
tags: ["STEM", "engineering", "hands-on"]
language: en
normalized_name: deconstruction night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
variations:
A similar variant: Parents and families bring in old TVs, laptops, DVD players etc and venturers pull them apart and learn about how they work.


name: Astronomy Night (Stargazing)
description: One night the whole unit stays late and does a stargazing session.
category: camp-outdoor
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 2
source_excerpt: One night the whole unit stays late and does a stargazing session.
skills_developed: astronomy, observation
keywords: astronomy, stars, night sky, stargazing
tags: ["outdoor", "science", "night"]
language: en
normalized_name: astronomy night (stargazing)
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
variations:
A more detailed variant: Book in with an observatory e.g. Mt Burnett, and learn about the Night Sky while looking through telescopes.


name: Catapult Construction Night
description: Grab sticks and ropes and build a catapult. A STEM construction challenge.
category: creative-stem
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 2
source_excerpt: Grab sticks and ropes and build a catapult
materials_category: construction
materials_list: sticks, rope, timber, bike inner tubes
skills_developed: engineering, physics, teamwork
keywords: catapult, construction, STEM, building
tags: ["STEM", "construction", "outdoor"]
language: en
normalized_name: catapult construction night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
variations:
A more elaborate variant: Design and build a catapult using whatever materials are available (rope, timber, bike inner tubes), then catapult watermelons or melons to see who gets the furthest.


name: Geocaching in the City
category: orientare
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 3
materials_list: smartphone with geocaching app
skills_developed: navigation, exploration, technology
keywords: geocaching, navigation, city, app
tags: ["outdoor", "navigation", "city"]
language: en
normalized_name: geocaching in the city
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An app is used to indicate the location of geocaches around the city in areas where individuals may be unfamiliar with.

source_excerpt:
An app can be used to indicate the location of geocaches around the city in areas where individuals may be unfamiliar with


name: Homemade Slide
category: sports-active
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 3
materials_category: outdoor equipment
materials_list: tarp, detergent, hose, hill
skills_developed: fun, outdoor play
keywords: slide, tarp, water, outdoor, summer
tags: ["outdoor", "water", "fun"]
language: en
normalized_name: homemade slide
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Acquire a tarp, lay it down on a hill with a comfortable landing area, apply a decent amount of detergent and leave a hose running a steady stream of water down the tarp and start sliding. Make sure everyone has old clothes that can get wet/dirty and for extra fun rig the landing area so it becomes muddy. Best for a warm night.

rules:
Need a slippery/smooth tarp, a hill, detergent, and a water hose. Old clothes recommended. Landing area can be made muddy for extra fun.

source_excerpt:
Acquire a tarp (must be slippery/smooth), lay it down on a hill with a more or less comfortable landing area. Apply a decent amount of detergent (the more the better!)


name: Music Night (Instruments)
variations: A variant: Bring instruments and play them together.
category: cantece-ceremonii
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 3
materials_list: musical instruments
skills_developed: music, teamwork, coordination
keywords: music, instruments, performance
tags: ["music", "creative", "performance"]
language: en
normalized_name: music night (instruments)
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Learning simple instruments and working together to perform a song — not a full complex song but maybe even a group sound or beat.

source_excerpt:
Learning simple instruments working together to perform a song (not a full complex song but maybe even a group sound or beat)


name: Rope Night
category: jocuri-cercetasesti
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 3
materials_category: equipment
materials_list: rope, sticks
skills_developed: rope work, first aid preparation, construction
keywords: rope, stretcher, catapult, knots
tags: ["scouting", "rope", "construction"]
language: en
normalized_name: rope night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Make a stretcher with rope and race with a person on top; also make a working catapult with rope and sticks.

source_excerpt:
Make a stretcher with rope and race with a person on top, Make a working catapult with rope and sticks


name: All Tied Up With a Twist
category: team-building
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
materials_list: rope or tie
skills_developed: communication, teamwork, cooperation
keywords: tied, teamwork, communication, tasks
tags: ["team-building", "cooperation"]
language: en
normalized_name: all tied up with a twist
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two venturers are tied together at the arms so both only have one arm each to use. They are then given certain tasks to do. The aim is to work together and communicate.

rules:
Two participants are tied together at the arms. Each person effectively has only one arm. They must complete set tasks together.

source_excerpt:
You have two ventures that are tied together at the arms so you both only have one arm each to use then you are given certain tasks to do. The aim is to work together and communicate.


name: Mattress Smuggle
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
materials_list: mattress, cars (for leaders)
skills_developed: strategy, teamwork, stealth
keywords: mattress, smuggle, avoid, wide game
tags: ["wide-game", "outdoor", "strategy"]
language: en
normalized_name: mattress smuggle
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Venturers work in small groups to take a mattress to a set destination while avoiding leaders driving around in cars.

rules:
Small groups transport a mattress to a set destination. Leaders drive around in cars trying to catch them.

source_excerpt:
Venturers work in small groups to take a mattress to a set destination while avoiding leaders driving around in cars.


name: Soap Trading Night
category: wide-games
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
source_excerpt: Trade up a bar of soap for an object then trade up the object traded last.
materials_list: bar of soap
skills_developed: communication, negotiation
keywords: trading, soap, community, escalating
tags: ["community", "trading", "social"]
language: en
normalized_name: soap trading night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Trade up a bar of soap for an object then trade up the object traded last. Keep escalating the trade to see how valuable an item can be acquired.

rules:
Start with a bar of soap. Trade it for an object, then trade that object for something better, and continue.

variations:
A related variant: Go around the neighbourhood and trade a paper clip, then return to hall and show leaders what was collected.


name: Drop and Run Night
category: orientare
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
source_excerpt: Leader drops venturers in random place and you have to find your way back
skills_developed: navigation, independence, problem solving
keywords: drop, navigation, find way back, independence
tags: ["outdoor", "navigation", "challenge"]
language: en
normalized_name: drop and run night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Leader drops venturers in a random place and they have to find their way back to the hall. A navigation and independence challenge.

rules:
Participants are dropped at a random location and must navigate back to the hall without assistance. No use of technology in some variants.

variations:
Variant: Venturers are blindfolded and driven to point A and given a list of instructions for how to get to point B. Another variant: Two to four groups are dropped in different places and must navigate back without technology.


name: Sport Teaching Night
rules: Each member selects a sport, teaches the rules, and then a shortened game is played.
category: sports-active
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
skills_developed: teaching, sportsmanship, variety of sports
keywords: sport, teaching, games, variety
tags: ["sports", "learning", "social"]
language: en
normalized_name: sport teaching night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each member brings and teaches a sport to the rest of the group. After the teaching session, a shortened game of that sport is played.

variations:
A variant: Each patrol picks a sport, learns all the rules, and then all patrols come together and play the sports.

source_excerpt:
Each member will bring and learn a sport each and will then teach the rest of the group then a game of that sport would be played (shortened game).


name: Amazing Race Around the City
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 4
skills_developed: navigation, teamwork, city knowledge
keywords: amazing race, city, navigation, competition
tags: ["city", "navigation", "wide-game"]
language: en
normalized_name: amazing race around the city
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Set places to go and questions about each place; in groups, race around the city to get to each place.

rules:
Teams are given a list of places and questions about each location. They race to visit each place and answer the questions.

source_excerpt:
Set places to go and questions about each place, and in groups race around the city to get to each place


name: Mystery Box Cooking Night
description: Venturers are given a mystery box of ingredients and must cook only using what is provided to them.
rules: Teams cook using only ingredients provided in a mystery box. No additional shopping allowed.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: pages 4-5
source_excerpt: Get venturers to cook only using the ingredients provided to them in a mystery box.
materials_list: mystery box of ingredients, cooking equipment
skills_developed: cooking, creativity, improvisation
keywords: mystery box, cooking, challenge, ingredients
tags: ["cooking", "challenge", "creative"]
language: en
normalized_name: mystery box cooking night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
variations:
A variant: Use only trangias for cooking. Another variant: Mystery ingredient must be incorporated into one of two plain meals.


name: Burger Building Competition
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 5
materials_list: burger ingredients, cooking equipment
skills_developed: cooking, teamwork, creativity, presentation
keywords: burger, cooking, competition, judge
tags: ["cooking", "competition", "creative"]
language: en
normalized_name: burger building competition
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The unit splits into teams of 2-3 people. Using supplies either on hand or purchased on the night, teams create burgers and present to a judge. Points are awarded for presentation, taste, hygiene, technique, variety of ingredients and punctuality.

rules:
Teams of 2-3. Create burgers from available or purchased supplies. Judged on presentation, taste, hygiene, technique, variety of ingredients and punctuality.

source_excerpt:
Unit splits into teams of 2-3 people. Using supplies either on hand, or purchased on the night, teams create burgers and present to a judge.


name: Chair Soccer
category: sports-active
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 5
materials_list: 6 chairs, soccer ball
skills_developed: agility, strategy, coordination
keywords: soccer, chairs, elimination, game
tags: ["sports", "game", "indoor"]
language: en
normalized_name: chair soccer
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A game of soccer with six chairs. Six people each have a chair and the aim is to hit another person's chair to get them out. The aim is also to protect your own chair.

rules:
6 players each have a chair. Players try to hit other players' chairs to eliminate them. Last player with their chair still standing wins.

source_excerpt:
A game of soccer with six chairs. 6 people have a chair and the aim is to hit another person's chair to get them out. The aim is to protect your own chair


name: Tent Game (Set Up in Weird Places)
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: pages 5-6
materials_list: tent, camera/phone
skills_developed: teamwork, creativity, fun
keywords: tent, weird places, photo challenge, city
tags: ["wide-game", "outdoor", "creative", "city"]
language: en
normalized_name: tent game (set up in weird places)
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Get people into teams with a tent and tell them to set the tent up in a bizarre place like inside a supermarket. To prove the team did it, take a photo with teammates inside the tent.

rules:
Teams must set up a tent in an unusual/bizarre public location. Photo proof with the whole team inside the tent is required.

variations:
A related variant: Go around the city with a hiking tent, set it up in a weird place and take a photo with the group.

source_excerpt:
You get people into teams with a tent and tell them to set the tent up in bazaar place like inside Woolworths. And to prove that your team did it take a photo with your teammates inside the tent.


name: Market Night
category: jocuri-cercetasesti
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 6
materials_list: Monopoly money, rope, various activity props
skills_developed: varied skills, competition
keywords: market, money, activities, competition
tags: ["games", "competition", "varied"]
language: en
normalized_name: market night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each person gets some Monopoly money and completes different activities to earn more. Activities could include blackjack, climbing a rope to the roof, tying knots, etc. The person or group with the most money at the end wins.

rules:
Participants start with Monopoly money and earn more by completing activities. The person or group with the most money at the end wins.

source_excerpt:
Each person gets some "Monopoly money" and completes different activities to earn more. Activities could include blackjack, climb rope to the roof, tie notes, etc.


name: International Themed Night
description: Talk about a different culture, dress up as another culture, and cook food from another culture.
category: integrare-incluziune
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 6
source_excerpt: Talk about a different culture, dress up as another culture, cook food from another culture
materials_list: food ingredients, costumes
skills_developed: cultural awareness, cooking, social skills
keywords: culture, international, food, dress up
tags: ["culture", "community", "food"]
language: en
normalized_name: international themed night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
variations:
A related variant: Cultural Night — Everyone brings a food from their culture and dresses up and shares information about their culture. Another variant: Around the world night — learn how to make different iconic foods from all over the world and participate in traditions, songs and wear costumes from chosen countries.


name: Drop Night (Blindfolded Navigation)
variations: A variant: Get lost — dropped somewhere random without phones and must find a specific spot.
category: orientare
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 6
materials_list: blindfolds, transport
skills_developed: navigation, independence, problem solving
keywords: drop, blindfold, navigation, find way back
tags: ["outdoor", "navigation", "challenge"]
language: en
normalized_name: drop night (blindfolded navigation)
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The unit is blindfolded and dropped in a location. The aim is to get back to the hall before the night is out.

rules:
Participants are blindfolded and driven to an unknown location. Must navigate back to the hall on their own.

source_excerpt:
Your unit is blindfolded and doped in a location and the aim is to get back to the hall before the night is out


name: Pizza Baking Night
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 6
materials_list: pizza ingredients, oven
skills_developed: cooking, social skills
keywords: pizza, cooking, baking
tags: ["cooking", "social"]
language: en
normalized_name: pizza baking night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
If facilities permit, everyone brings along some ingredients for pizza and bakes together. Works well in nights where planning needs to be done for future events.

source_excerpt:
If facilities permit, everyone brings along some ingredients for pizza and bake. Works well in nights where planning needs to be done for future events.


name: Orange War
variations: The orange can be swapped for other objects like an egg or a Hackey Sac.
category: sports-active
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 7
materials_list: spoon, spatula, orange (or egg/hackey sac)
skills_developed: balance, coordination, strategy
keywords: orange, spoon, spatula, balance, elimination
tags: ["game", "active", "fun"]
language: en
normalized_name: orange war
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players get a spoon and a spatula. They try to keep their orange on the spoon while trying to knock other players' oranges off. The last player standing wins. The orange can be swapped for other objects like an egg or a Hackey Sac.

rules:
Each player has a spoon (to balance their orange) and a spatula (to knock others' oranges). Try to dislodge opponents' oranges while protecting your own. Last one with their orange on their spoon wins.

source_excerpt:
Players get a spoon and a spatula, and they have to try to keep their orange on the spoon while trying to knock other players oranges off. Last standing wins


name: Challenge Night (Series of Challenges)
category: team-building
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 7
skills_developed: problem solving, teamwork, engineering
keywords: challenges, egg drop, construction, team
tags: ["team-building", "challenges", "STEM"]
language: en
normalized_name: challenge night (series of challenges)
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each member works through a series of challenges in small teams, such as egg drop activity and construction challenges.

variations:
A variant: 1-minute challenges throughout the night, where each member is given a disability (e.g. quadriplegia or blindness) to experience what living with a disability is like.

source_excerpt:
Each member works through a series of challenges in small teams (e.g. egg drop activity, construction)


name: Can Challenge (No Label Cooking)
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 7
materials_list: canned goods (assorted, labels removed), cooking equipment
skills_developed: cooking, creativity, improvisation
keywords: cans, no labels, mystery, cooking, 3-course
tags: ["cooking", "mystery", "challenge", "creative"]
language: en
normalized_name: can challenge (no label cooking)
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A leader buys a whole bunch of canned goods of all types (tomato soup, mushrooms, condensed milk, etc.) and removes all the labels. Participants must guess what the food is and make a 3-course meal from the unlabelled cans.

rules:
Leader purchases varied canned goods and removes all labels. Participants must identify the contents and create a 3-course meal from the cans given to them.

source_excerpt:
Someone who is not participating in the night such as a leader, buys a whole bunch of cans all types like tomato soup, mushrooms, condensed milk and so on, you have to take all the labels off so people have to guess what the food is


name: Charades Night
description: Everyone mimes a movie, show, or music song and people have to guess it.
category: altele
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 8
source_excerpt: Everyone mimes a movie, show, or music song and people have to guess it
skills_developed: drama, communication, creativity
keywords: charades, miming, guessing, movies
tags: ["game", "drama", "indoor"]
language: en
normalized_name: charades night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
rules:
Players take turns miming a movie, TV show, or song (without speaking). Others try to guess what it is.


name: City Night Drop (Myki Navigation)
category: orientare
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 8
source_excerpt: Be taken to an unknown location in inner Melbourne and find your way home with only a myki
materials_list: myki card
skills_developed: navigation, public transport, independence
keywords: city, navigation, Melbourne, myki, public transport
tags: ["city", "navigation", "independence"]
language: en
normalized_name: city night drop (myki navigation)
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Participants are taken to an unknown location in inner Melbourne and must find their way home with only a myki (public transport card).

rules:
Participants are taken to an unknown location. They can only use a myki card to navigate home using public transport.


name: Chalk Chase
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 8
materials_list: chalk
skills_developed: navigation, running, strategy
keywords: chalk, chase, navigation, running, arrows
tags: ["outdoor", "navigation", "chase", "active"]
language: en
normalized_name: chalk chase
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two people run to a destination, marking out chalk arrows at every turn. Ten minutes later the rest of the unit follows and tries to catch up with the first two before they make it to the destination.

rules:
Two runners leave first, marking chalk arrows at each turn. After 10 minutes, the rest of the group follows the arrows trying to catch the runners before they reach the destination.

variations:
A variant: Two groups leave 5 minutes apart. First group draws directions on trees/footpaths, giving some incorrect clues. The group that makes it to the meeting point first wins.

source_excerpt:
Two people run to a point, marking out chalk arrows at every turn. 10 minutes later the rest of the unit follows and try to catch up with the first two before they make it to the destination.


name: Comedy Night
category: icebreakers
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 17
materials_list: straws, lollies, apples, flour, chocolate, newspaper, twister mat
skills_developed: creativity, humour, performance
difficulty_level: usor
keywords: comedy, games, entertainment, skits
tags: ["indoor", "venturers", "fun"]
language: en
normalized_name: comedy night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evening of comedy games and entertainment including passing lollies along straws, apple bobbing, finding chocolate in flour, celebrity heads, skits, joke competitions, comedy film scenes, newspaper suits, Blankety Blanks, Twister, clown face makeup, and more.

rules:
Activities include: passing lollies along straws one to another, apple bobbing, find chocolate in flour, celebrity heads, thank god you're here, skits, old joke books to share, joke competition, play comedy film scenes, newspaper suits, blankety blanks, twister, clown face makeup, favourite cartoon.

source_excerpt:
Comedy night: • Passing Lollies along straws one to another • Apple bobbing • Find chocolate in flour • Celebrity heads


name: Chip Appreciation Night
rules: Judge chips on various criteria: cost/kg, taste, aroma, crunchy etc.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 17
source_excerpt: Chip appreciation night (judge on various criteria, cost /kg, taste, aroma, crunchy etc
materials_list: various chips/crisps
skills_developed: sensory evaluation, critical thinking
difficulty_level: usor
keywords: food, tasting, judging, chips
tags: ["indoor", "food", "fun"]
language: en
normalized_name: chip appreciation night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Participants judge chips on various criteria including cost per kilogram, taste, aroma, and crunchiness.


name: Glowstick Hockey
category: sports-active
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 18
materials_list: glowsticks, newspaper
skills_developed: teamwork, coordination, sport
difficulty_level: usor
keywords: hockey, glowstick, dark, sport
tags: ["indoor", "active", "fun", "dark"]
language: en
normalized_name: glowstick hockey
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Hockey played in a darkened hall using glowstick equipment. The hall is darkened, glowsticks are attached to bats (made from rolled-up newspaper), on the goal, and a puck is made from glowsticks.

rules:
Darken hall, put glowsticks on bats (rolled up newspaper), on goal and make a puck out of glowsticks.

source_excerpt:
Glowstick hockey. Darken hall, put glowsticks on bats (rolled up newspaper), on goal and make a puck out of glowsticks)


name: Escape Rooms
rules: Go into a room and have to follow clues to get out.
category: escape-room-puzzle
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 18
skills_developed: problem solving, teamwork, critical thinking
difficulty_level: mediu
keywords: escape room, puzzles, clues, teamwork
tags: ["excursion", "puzzle", "commercial venue"]
language: en
normalized_name: escape rooms
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Groups visit a commercial escape room business where participants go into a room and must follow clues to get out. There are 3 or 4 businesses that run these.

source_excerpt:
Escape rooms (there are 3 or 4 businesses that run, you go into a room and have to follow clues to get out)


name: Dumpling Night
variations: Option 1: make dumplings at the hall. Option 2: go out and eat them at a restaurant.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 18
source_excerpt: Dumpling night – make them Dumpling night – go out and eat them!
skills_developed: cooking, cultural awareness
difficulty_level: usor
keywords: dumplings, food, cooking, cultural
tags: ["food", "cultural", "indoor"]
language: en
normalized_name: dumpling night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evening focused on dumplings — either making them together or going out to eat them at a restaurant.


name: Motor Mechanic Night
rules: Invite a motor mechanic to speak to unit and demonstrate how to change a tyre.
category: altele
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 19
source_excerpt: Motor mechanic night. Invite one to speak to unit – how to change a tyre
skills_developed: practical skills, car maintenance
difficulty_level: usor
keywords: car, mechanics, tyre, life skills
tags: ["guest speaker", "life skills", "practical"]
language: en
normalized_name: motor mechanic night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An information night about car mechanics where a motor mechanic is invited to speak to the unit and demonstrate how to change a tyre.


name: Murder Mystery Night
category: escape-room-puzzle
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 19
materials_list: murder mystery box game or printed materials, costumes
skills_developed: deductive reasoning, acting, creativity
difficulty_level: mediu
keywords: murder mystery, costume, detective, role play
tags: ["indoor", "role-play", "competition"]
language: en
normalized_name: murder mystery night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A murder mystery event with awards for best costume, best character, and solving the mystery. Games can be sourced from box games or ordered from a website.

rules:
Awards for best costume, character, solving (from box games, on my folder weekly programs or order from website http://www.mymysteryparty.com/)

source_excerpt:
Murder Mystery with awards for best costume, character, solving (from box games, on my folder weekly programs or order from website http://www.mymysteryparty.com/)


name: Op Shop Fashion Parade
rules: Categories: formal, casual, cool, bad taste.
category: creative-stem
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 20
source_excerpt: Op shop fashion parade: categories: formal, casual, cool, bad taste,
materials_list: second-hand clothes from op shop
skills_developed: creativity, self-expression, sustainability
difficulty_level: usor
keywords: fashion, op shop, costume, parade
tags: ["creative", "fun", "sustainability"]
language: en
normalized_name: op shop fashion parade
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Participants shop at op shops (second-hand stores) and then hold a fashion parade with categories including formal, casual, cool, and bad taste.


name: Pancake Night
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 20
materials_list: pancake ingredients, toppings, fruit, toothpicks, frisbee
skills_developed: cooking, teamwork, creativity
difficulty_level: usor
keywords: pancakes, race, competition, food
tags: ["food", "fun", "competition", "indoor"]
language: en
normalized_name: pancake night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evening of pancake activities including competitions for best topping, a pancake race (relay tossing pancake to next person), frisbee-to-target challenge, sculpture using pancakes, fruit and toothpicks.

rules:
Best topping, pancake race (relay and toss pancake to next person), frisbee to target, sculpture using pancakes, fruit and toothpicks.

source_excerpt:
Pancake night. Best topping, pancake race, (relay and toss pancake to next person) frisbee to target, sculpture using pancakes, fruit and toothpicks


name: Paper Night
category: creative-stem
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: pages 20-21
materials_list: newspaper, paper
skills_developed: creativity, engineering, teamwork
difficulty_level: usor
keywords: paper, newspaper, planes, creative, games
tags: ["creative", "indoor", "cheap materials"]
language: en
normalized_name: paper night
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evening of paper-themed activities including paper planes, a paper quiz, making the largest circle from a piece of newspaper, making newspaper outfits, and a game where participants quarter the hall and throw paper into someone else's quarter.

rules:
Paper planes, paper quiz, make the largest circle from a piece of newspaper, make newspaper outfits, game: quarter the hall and throw paper into someone else's quarter.

source_excerpt:
Paper night. Paper planes, paper quiz, make the largest circle from a piece of newspaper, make newspaper outfits, game: quarter the hall and


name: Pull Apart Night
rules: Use old equipment and screwdrivers etc.
category: creative-stem
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 20
source_excerpt: Pull apart night. Use old equipment and screwdrivers etc
materials_list: old equipment, screwdrivers
skills_developed: curiosity, engineering, practical skills
difficulty_level: usor
keywords: disassembly, engineering, STEM, tools
tags: ["STEM", "indoor", "hands-on"]
language: en
normalized_name: pull apart night
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Participants use old equipment and screwdrivers to pull apart old devices and explore how they work.


name: Progressive Dinner
rules: Entree at one venturer's house, then walk to next house for main course etc.
category: retete
content_type: activitate
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 20
source_excerpt: Progressive Dinner (entrée at one venturer's house, then walk to next house for main course etc)
skills_developed: cooking, community, social skills
difficulty_level: mediu
keywords: progressive dinner, cooking, community, social
tags: ["food", "community", "outdoor", "social"]
language: en
normalized_name: progressive dinner
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A progressive dinner where the entree is held at one venturer's house, then participants walk to the next house for the main course, and so on.


name: Scavenger Hunt - Record Sounds
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: pages 21-22
materials_list: recording device or smartphone
skills_developed: observation, community awareness, teamwork
difficulty_level: mediu
keywords: scavenger hunt, sounds, community, recording
tags: ["outdoor", "wide game", "community", "creative"]
language: en
normalized_name: scavenger hunt - record sounds
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scavenger hunt where participants must record a list of specific sounds in the community, including sounds like a siren, price check at supermarket, parent reciting poem, squeaky gate, items being scanned at supermarket, order taken at a fast food joint, dog barking, baby crying, car horn, wonky shopping trolley, doorbell, balloons bursting, venturers singing a lullaby.

rules:
Record sounds: siren, price check at supermarket, parent reciting poem, squeaky gate, 5 items being scanned at a supermarket, order taken at a fast food joint, dog barking, baby crying, car horn, radio sound but not from house or car or smart phone, wonky wobbly shopping trolley, unusual sound, doorbell, balloons bursting, venturers singing a lullaby.

source_excerpt:
Scavenger hunt – record sounds: siren, price check at supermarket, parent reciting poem, squeaky gate, 5 items being scanned at a supermarket, order taken at a fast food joint, dog barking, baby crying


name: Scavenger Hunt - Alphabet
rules: Alphabet, collect items, 2 points if litter.
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 22
source_excerpt: Scavenger hunt. Alphabet, collect items, 2 points if litter
skills_developed: observation, literacy, environmental awareness
difficulty_level: usor
keywords: scavenger hunt, alphabet, litter, outdoor
tags: ["outdoor", "wide game", "environment"]
language: en
normalized_name: scavenger hunt - alphabet
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scavenger hunt where participants collect items corresponding to the alphabet, earning 2 points if the item is litter.


name: Supermarket Scavenger Hunt
rules: Most for 50 cents, shiniest object etc.
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 22
materials_list: money ($15 per team for variant 2)
skills_developed: problem solving, budgeting, teamwork
difficulty_level: mediu
keywords: scavenger hunt, supermarket, shopping, challenge
tags: ["outdoor", "wide game", "budget challenge"]
language: en
normalized_name: supermarket scavenger hunt
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scavenger hunt conducted in a supermarket where participants compete to find the most items for 50 cents, the shiniest object, and other challenges.

variations:
Supermarket challenge 2: $15 to buy food starting with every letter of the alphabet, bonus points if scanned in alphabetical order.

source_excerpt:
Supermarket scavenger hunt: i.e. most for 50 cents, shiniest object etc
Supermarket challenge 2, $15 to buy food starting with every letter of alphabet, bonus points if scanned in alphabetical order.


name: Selfie Challenge in City
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 23
materials_list: smartphone
skills_developed: community engagement, teamwork, creativity
difficulty_level: mediu
keywords: selfie, city, challenge, photography, scavenger
tags: ["outdoor", "city", "wide game", "photography"]
language: en
normalized_name: selfie challenge in city
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Participants complete a list of selfie challenges around the city, including taking photos with a policeman, with a statue, at Fed Square, on the city circle tram, with tourists, as a human pyramid, with water, with a street vendor, with a busker, in a lift, with an animal, in a church doorway, helping a little old lady across the road, under the clocks at Flinders Street, in a small space, and with a luxury car.

rules:
Complete selfie list: with a policeman, with a statue, Fed square, on city circle tram, with tourists, human pyramid, with water, with a street vendor, with a busker, in a lift, with an animal, doorway to church, helping a little old lady across the road, under the clocks at Flinders street, in a small space, with a luxury car.

source_excerpt:
Selfie challenge in city: • with a policeman • with a statue • Fed square • On city circle tram • With tourists • Human pyramid


name: Theatre Games
category: icebreakers
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 23
skills_developed: performance, improvisation, creativity, confidence
difficulty_level: usor
keywords: theatre, improv, performance, games
tags: ["indoor", "performance", "creative", "fun"]
language: en
normalized_name: theatre games
extraction_confidence: med
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Theatre and improv games inspired by shows like "Thank God You're Here", designed to develop performance and creativity.

source_excerpt:
Theatre games (like "Thank God you're here) http://www.breakawaycamp.org.au/Manuals/BreakawayTheatreSports.pdf


name: Tram Stop Scavenger Hunt
rules: Must get off tram and find answer/thing before next tram all the way to City.
category: wide-games
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 23
materials_list: tram tickets/Myki
skills_developed: problem solving, navigation, teamwork
difficulty_level: mediu
keywords: scavenger hunt, tram, city, outdoor
tags: ["outdoor", "city", "wide game", "public transport"]
language: en
normalized_name: tram stop scavenger hunt
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scavenger hunt where participants must get off the tram at each stop and find an answer or object before the next tram arrives, all the way to the city.

source_excerpt:
Tram stop scavenger hunt. Must get off tram and find answer/thing before next tram all the way to City


name: Negocierea celor 2 lei
category: team-building
subcategory: negociere
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 7-9
source_excerpt: o activitate în care participanţii negociază unii cu alţii pentru 2 lei.
materials_category: bani
materials_list: Două bancnote de câte 1 leu pentru fiecare echipă de câte 3 participanţi
skills_developed: negociere, creativitate, luarea deciziilor
difficulty_level: usor
keywords: negociere, bani, vot majoritar, creativitate
tags: ["comunicare", "influen\u0163are"]
language: ro
normalized_name: negocierea celor 2 lei
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii, împărţiţi în echipe de câte 3, negociază cine va păstra cele 2 bancnote de câte 1 leu. Scopul este de a determina participanţii să găsească soluţii creative la probleme simple şi să înţeleagă că votul majoritar nu este mereu cel mai eficient mod de a decide.

rules:
Împărţiţi grupul în echipe de câte 3. Daţi fiecărei echipe 2 bancnote de câte 1 leu. Au la dispoziţie 5 minute pentru a decide cine va păstra bancnotele dintre cei 3. Dacă nu reuşesc să decidă în nici un fel, se poate merge pur şi simplu pe votul majorităţii. După 5 minute, toate echipele care nu au luat încă o hotărâre vor trebui să înapoieze bancnotele.

variations:
Dacă nu reuşiţi să împărţiţi grupul în echipe de câte trei, participantul sau cei doi participanţi rămaşi în afara echipelor pot participa ca observatori. SAU puteţi crea una sau două echipe de câte 4 persoane.


name: Triunghiurile din cărţi
variations: Participanţii pot negocia şi face schimburi individual sau în echipă.
category: team-building
subcategory: negociere
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 10-11
materials_category: cărţi de joc
skills_developed: negociere, perspectivă, vânzări, ascultare, empatie
difficulty_level: usor
keywords: negociere, cărţi de joc, schimb, strategie
tags: ["comunicare", "influen\u0163are"]
language: ro
normalized_name: triunghiurile din carti
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de negociere în care echipele fac schimb de bucăţi din cărţi de joc în speranţa de a forma cărţi de joc complete. Scopul este de a învăţa participanţii să vadă perspectiva celorlalţi înainte de a încerca să-i influenţeze sau să-i convingă de ceva.

rules:
Împărţiţi grupul în echipe de câte 3 sau 4. Daţi fiecărei echipe un plic ce conţine triunghiuri din cărţile de joc. Echipele au 3 minute pentru a-şi examina şi sorta bucăţile primite şi pentru a-şi planifica strategia pentru schimburi. Deschideţi runda de negocieri şi schimburi timp de 8 minute. Număraţi câte cărţi complete are fiecare echipă şi anunţaţi echipa câştigătoare.

source_excerpt:
o activitate de negociere în care echipele fac schimb de bucăţi din cărţi de joc în speranţa de a forma cărţi de joc complete.

materials_list:
Un pachet de cărţi de joc, Câte un plic pentru fiecare echipă, Mici premii pentru câştigători (opţional)


name: Eu, eu însumi şi cu mine
category: team-building
subcategory: comunicare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 14-16
skills_developed: comunicare, ascultare, creativitate, conştientizare de sine
difficulty_level: usor
keywords: comunicare, persoana I, istorisiri, perechi
tags: ["comunicare", "ascultare"]
language: ro
normalized_name: eu, eu insumi si cu mine
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care se spun istorisiri, forţând participanţii să comunice despre orice altceva decât ei înşişi. Scopul este de a determina participanţii să vadă cât de des îşi centrează comunicarea în jurul propriei persoane.

rules:
Rugaţi participanţii să se împartă pe perechi. Unul dintre parteneri începe prin a vorbi timp de 3 minute non stop despre orice subiect. Nu are voie să folosească niciodată cuvântul ,,Eu" sau verbe la persoana I. Partenerul care ascultă nu are voie să vorbească deloc. După cele 3 minute inversaţi rolurile şi repetaţi exerciţiul.

source_excerpt:
o activitate în care se spun istorisiri, forţând participanţii să comunice despre orice altceva decât ei înşişi.


name: Origami
category: team-building
subcategory: comunicare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 17-18
materials_category: papetărie
materials_list: O coală de hârtie pentru fiecare participant
skills_developed: comunicare, ascultare, interpretarea instrucţiunilor, ascultare activă
difficulty_level: usor
keywords: origami, instrucţiuni, hârtie, ochi închişi, comunicare, instrucțiuni
tags: ["comunicare", "claritate", "birou", "f\u0103r\u0103 preg\u0103tire"]
language: ro
normalized_name: origami
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții urmează instrucțiunile de îndoire a unei bucăți de hârtie în timp ce au ochii închiși. Scopul este de a determina participanții să vadă felul în care instrucțiunile pot fi interpretate în mod diferit, și prin urmare cât de clar trebuie să comunicăm unii cu alții.

rules:
Daţi fiecărui participant câte o coală de hârtie. Rugaţi-i să-şi închidă ochii şi să rămână cu ochii închişi, neavând voie să pună întrebări de-a lungul instrucţiunilor. Daţi instrucţiunile legate de ruperea şi îndoirea hârtiei de mai multe ori. Rugaţi toţi participanţii să-şi deschidă ochii, să-şi despăturească hârtiile şi să le compare între ele.

source_excerpt:
o activitate în care participanţii urmează instrucţiunile de îndoire a unei bucăţi de hârtie în timp ce au ochii închişi.


name: Valori împărtăşite
category: team-building
subcategory: valori organizaţionale
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 19-20
materials_category: hârtie şi markere
materials_list: Hârtie şi pix pentru fiecare participant, Câte o coală A3 pentru fiecare echipă, Markere colorate
skills_developed: consens, comunicare, gândire valorică, lucru în echipă
difficulty_level: usor
keywords: valori, organizaţie, afiş, consens, echipă
tags: ["comunicare", "valori", "conectare"]
language: ro
normalized_name: valori impartasite
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii cad de acord asupra celor mai importante valori împărtăşite de către grup şi creează un afiş ce le reprezintă. Scopul este de a determina participanţii să cadă de acord asupra celor mai importante valori pe care le împărtăşesc.

rules:
Rugaţi fiecare participant să scrie în 2 minute care consideră el că sunt cele mai importante 3 valori ale organizaţiei. Împărţiţi grupul în echipe de 4-6 participanţi. Rugaţi fiecare participant să spună echipei cele trei valori notate. Dintre toate valorile, membrii trebuie să cadă de acord asupra a trei valori pe care le consideră cele mai importante. Fiecare echipă va crea un afiş cu cuvinte, simboluri şi/sau imagini ce reflectă respectivele 3 valori. După 10 minute, rugaţi fiecare echipă să-şi prezinte afişul grupului.

source_excerpt:
o activitate în care participanţii cad de acord asupra celor mai importante valori împărtăşite de către grup.


name: Valori împărtășite
category: team-building
subcategory: valori organizaționale
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 19-21
materials_category: papetărie
materials_list: Hârtie și pix pentru fiecare participant, Câte o coală A3 pentru fiecare echipă, Markere colorate
skills_developed: lucru în echipă, consens, comunicare, creativitate
difficulty_level: usor
keywords: valori, organizație, afiș, echipă
tags: ["valori", "birou", "echip\u0103"]
language: ro
normalized_name: valori impartasite
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții cad de acord asupra celor mai importante valori împărtășite de către grup. Echipele identifică valorile organizației și creează un afiș reprezentativ.

rules:
Fiecare participant scrie în 2 minute cele mai importante 3 valori ale organizației. Grupul se împarte în echipe de 4-6. Fiecare participant împărtășește echipei valorile notate. Echipa cade de acord asupra a 3 valori și creează un afiș cu cuvinte, simboluri și/sau imagini. După 10 minute, fiecare echipă prezintă afișul grupului.

variations:
În cazul în care organizația are deja valori declarate, rugați echipele să identifice cele mai importante trei valori pentru departamentul lor/filială.

source_excerpt:
o activitate în care participanţii cad de acord asupra celor mai importante valori împărtăşite de către grup.


name: Mașini de spălat
variations: Pentru un grup extrem de competitiv, participanții nu au voie să-și voteze propriile soluții.
category: team-building
subcategory: gândire creativă
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 21-23
skills_developed: gândire creativă, vânzări, perspectivă
difficulty_level: usor
keywords: creativitate, vânzări, reclamă, echipă
tags: ["creativitate", "birou", "competi\u021bie"]
language: ro
normalized_name: masini de spalat
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de vânzare creativă în care participanții se gândesc la diferite metode de a vinde 10.000 de mașini de spălat uzate. Scopul este de a exersa gândirea creativă și de a vedea lucrurile din perspectiva altora.

rules:
Împărțiți grupul în echipe de 3-6 participanți. Fiecare echipă primește gratuit 10.000 de mașini de spălat vechi uzate și trebuie să se gândească la o metodă de a le vinde. Pregătesc un discurs de vânzări (reclamă de 30 de secunde). Acordați 8 minute pentru lucru în echipă. Fiecare echipă prezintă reclama, apoi grupul votează care design de marketing ar fi cel mai de succes.

source_excerpt:
o activitate de vânzare creativă în care participanţii se gândesc la diferite metode de a vinde 10.000 de maşini de spălat uzate.


name: Cine va trece linia?
category: team-building
subcategory: colaborare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 24-25
source_excerpt: o activitate scurtă în care participanţii încearcă să se convingă reciproc să treacă o peste linie.
materials_category: consumabile
materials_list: Bandă izolatoare
skills_developed: colaborare, negociere, comunicare
difficulty_level: usor
keywords: linie, colaborare, negociere, ego
tags: ["colaborare", "birou", "negociere"]
language: ro
normalized_name: cine va trece linia?
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate scurtă în care participanții încearcă să se convingă reciproc să treacă peste o linie. Scopul este ca participanții să realizeze că vor avea mai mult succes lucrând împreună decât lăsând ego-ul să stea în calea colaborării.

rules:
Puneți bandă izolatoare pe podea pentru a împărți camera în două. Împărțiți grupul în două grupuri egale față în față. Au la dispoziție 30 de secunde pentru a convinge persoana de cealaltă parte a liniei să treacă. Pot negocia, minți, mitui, implora sau păcăli — dar nu se pot atinge.


name: Cât de mult veți licita?
variations: Banii folosiți pot fi bani de jucărie, dar exercițiul are un mai mare impact cu bani reali.
category: team-building
subcategory: competiție și colaborare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 26-27
materials_category: bani/premii
skills_developed: luarea deciziilor, colaborare, gândire strategică
difficulty_level: mediu
keywords: licitație, competiție, colaborare, bani
tags: ["competi\u021bie", "birou", "colaborare"]
language: ro
normalized_name: cat de mult veti licita?
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții licitează asupra unor plicuri al căror conținut exact nu îl cunosc. Scopul este de a ajuta membrii echipei să recunoască competiția benefică față de cea nebenefică, și să vadă cum colaborarea poate duce la mai multe câștiguri pentru toți.

rules:
Dați fiecărui participant 20 de bancnote de câte 1 leu. Participanții pot păstra banii sau licita pentru oricare dintre 7 plicuri cu bani (1, 5, 10 sau 50 lei). Primul plic merge celui care licitează cel mai mult. Câștigătorul deschide plicul imediat, arătând tuturor cât a câștigat. Se repetă pentru fiecare plic.

source_excerpt:
o activitate în care participanţii licitează asupra unor plicuri al căror conţinut exact nu îl cunosc.

materials_list:
7 plicuri cu bancnote (2x1 leu, 2x5 lei, 2x10 lei, 1x50 lei), 20 de bancnote de câte 1 leu pentru fiecare participant


name: O zi din viața...
variations: Dacă au probleme în a descrie o zi tipică, rugați-i să descrie ziua de ieri.
category: icebreakers
subcategory: cunoaștere reciprocă
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 28-29
source_excerpt: o activitate în care participanţii îşi împărtăşesc modul în care îşi petrec o zi tipică.
skills_developed: empatie, ascultare activă, cunoaștere interpersonală
difficulty_level: usor
keywords: zi tipică, perechi, cunoaștere, birou
tags: ["cunoa\u0219tere", "birou", "perechi"]
language: ro
normalized_name: o zi din viata...
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții își împărtășesc modul în care își petrec o zi tipică. Scopul este de a face participanții să învețe lucruri noi și interesante unii despre alții și de a crea legături la un nivel mai personal.

rules:
Rugați participanții să se împartă pe perechi. Unul povestește în detaliu modul în care se desfășoară o zi tipică la birou. Celălalt poate spune doar 'Și pe urmă?' sau 'Oh, spune-mi mai multe despre asta!'. După 5 minute, inversați rolurile și repetați pentru alte 5 minute.


name: Vremea pentru bârfă
variations: Puteți ruga Ținta să părăsească încăperea în timp ce ceilalți scriu.
category: icebreakers
subcategory: cunoaștere reciprocă
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 30-32
materials_category: papetărie
materials_list: Hârtie și creioane pentru fiecare participant
skills_developed: cunoaștere interpersonală, apreciere, ghicire
difficulty_level: usor
keywords: bârfă, ghicire, cunoaștere, amuzament
tags: ["cunoa\u0219tere", "birou", "joc"]
language: ro
normalized_name: vremea pentru barfa
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții își împărtășesc bârfe amuzante sau laudative unii despre alții și mai apoi încearcă să ghicească cine ce a spus. Scopul este de a face participanții să învețe lucruri noi și interesante unii despre ceilalți.

rules:
O persoană devine prima Țintă. Toți ceilalți scriu un lucru despre Țintă (laudativ sau surprinzător). Un comentariu ales la întâmplare este citit cu voce tare. Ținta are o singură șansă să ghicească autorul. Dacă nu ghicește, se citește următorul comentariu. Când Ținta identifică corect autorul, acesta devine noua Țintă.

source_excerpt:
o activitate în care participanţii îşi împărtăşesc bârfe amuzante sau laudative unii despre alţii şi mai apoi încearcă să ghicească cine ce a spus.


name: Panouri umane
category: icebreakers
subcategory: autodezvăluire
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 32-34
source_excerpt: un exerciţiu de autodezvăluire în care participanţii creează un afiş despre ei înşişi.
materials_category: papetărie
materials_list: Câte o coală A3 pentru fiecare participant, Markere colorate, Foarfece
skills_developed: autodezvăluire, cunoaștere interpersonală, comunicare
difficulty_level: usor
keywords: panou, autodezvăluire, cunoaștere, afiș
tags: ["cunoa\u0219tere", "birou", "nou \u00een echip\u0103"]
language: ro
normalized_name: panouri umane
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un exercițiu de autodezvăluire în care participanții creează un afiș despre ei înșiși, îl poartă ca un panou și se plimbă unii printre alții pentru a se cunoaște mai bine. Scopul este de a determina participanții să învețe mai multe unii despre alții.

rules:
Dați fiecărui participant câte o coală A3 și câteva markere colorate. Au 6 minute pentru a folosi pe 'panou' cuvinte, imagini sau simboluri care să-i descrie. Se decupează o gaură aproape de marginea superioară astfel încât participantul să-și poată băga capul prin ea. Participanții 'îmbracă' panourile și se plimbă unii printre alții timp de 6 minute, putând pune doar întrebări legate de panourile celorlalți.

variations:
Puteți folosi această activitate de mai multe ori cu același grup, folosind subiecte diferite (lucruri preferate, lucruri legate de birou, activități din afara biroului etc.).


name: N.U.M.E.L.E. meu
category: icebreakers
subcategory: cunoaștere reciprocă
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 34-36
source_excerpt: o activitate în care participanţii se descriu prin prezentarea prenumelui sub forma unui acronim.
skills_developed: cunoaștere interpersonală, prezentare personală
difficulty_level: usor
keywords: acronim, prenume, cunoaștere, prezentare
tags: ["cunoa\u0219tere", "birou", "f\u0103r\u0103 materiale"]
language: ro
normalized_name: n.u.m.e.l.e. meu
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții se descriu prin prezentarea prenumelui sub forma unui acronim. Scopul este de a face fiecare participant să cunoască numele celorlalți și să afle câteva lucruri interesante unii despre alții.

rules:
Dați 5 minute grupului pentru ca fiecare să se gândească la lucruri interesante despre sine care să corespundă cu literele prenumelui. Rugați fiecare participant să împărtășească grupului acronimul creat.


name: N.U.M.E.L.E. meu
category: icebreakers
subcategory: prezentare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 34-36
skills_developed: autocunoaștere, comunicare, creativitate
difficulty_level: usor
keywords: acronim, prenume, prezentare, icebreaker
tags: ["f\u0103r\u0103 materiale", "echip\u0103 nou\u0103", "prezentare rapid\u0103"]
language: ro
normalized_name: n.u.m.e.l.e. meu
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de prezentare în care participanții se descriu prin prezentarea prenumelui sub forma unui acronim. Fiecare literă a prenumelui corespunde unui lucru interesant despre participant.

rules:
Se acordă 5 minute grupului pentru ca fiecare să se gândească la lucruri interesante despre sine care să corespundă cu literele prenumelui. Rugați fiecare participant să împărtășească grupului acronimul creat. Exemplu: "Bună, mă numesc Laura. L vine de la Led Zeppelin... A vine de la Aiud, localitatea în care m-am născut..."

variations:
Dacă participanții se împotmolesc, nu trebuie să urmeze regulile cu exactitate. Poate fi folosit doar pentru cunoaștere sau pentru a începe o ședință.

source_excerpt:
Daţi 5 minute grupului pentru ca fiecare să se gândească la lucruri interesante despre sine care să corespundă cu literele prenumelui.


name: Un ban pentru gândurile tale
category: icebreakers
subcategory: cunoaștere reciprocă
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: page 36
skills_developed: cunoaștere interpersonală, prezentare personală
difficulty_level: usor
keywords: prezentare, cunoaștere, fapt personal
tags: ["cunoa\u0219tere", "birou", "icebreaker"]
language: ro
normalized_name: un ban pentru gandurile tale
extraction_confidence: med
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate foarte ușoară de prezentare ce relevă rapid un fapt personal despre fiecare participant. Scopul este de a face fiecare participant să cunoască numele celorlalți și să afle câteva lucruri interesante unii despre alții.

source_excerpt:
o activitate foarte uşoară de prezentare ce relevărapid un fapt personal despre fiecare participant.


name: Un ban pentru gândurile tale
category: icebreakers
subcategory: prezentare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 36-38
materials_category: diverse
materials_list: monede de 1 ban (câte una pentru fiecare participant)
skills_developed: comunicare, relaționare, autocunoaștere
difficulty_level: usor
keywords: monedă, prezentare, icebreaker, fapt personal
tags: ["materiale simple", "echip\u0103 nou\u0103", "prezentare rapid\u0103"]
language: ro
normalized_name: un ban pentru gandurile tale
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate foarte ușoară de prezentare ce relevă rapid un fapt personal despre fiecare participant pe baza anului înscris pe o monedă. Participanții primesc câte o monedă și împărtășesc ceva semnificativ sau interesant legat de ei înșiși din anul în care a fost bătută moneda.

rules:
Dați câte o monedă fiecărui participant. Rugați-i să se prezinte spunându-și numele și orice altă informație despre ei pe care doresc să o împărtășească. Apoi rugați-i să împărtășească ceva semnificativ sau interesant legat de ei din anul în care a fost bătută moneda. Începeți cu un exemplu personal pregătit dinainte.

variations:
Activitatea poate fi făcută cu același grup de mai multe ori (este puțin probabil ca participanții să aibă același an de două ori la rând). Dacă nu sunt disponibile monede de 1 ban, participanții pot folosi monedele pe care le au la ei.

source_excerpt:
Rugaţi-i să împărtăşească grupului ceva semnificativ sau interesant legat de ei înşişi, din anul în care a fost bătută moneda pe care o au în mână.


name: Panou personal
category: icebreakers
subcategory: prezentare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 33-34
materials_category: papetărie
materials_list: coli A3, markere colorate, foarfece, bandă scotch (opțional), sfoară (opțional)
skills_developed: autocunoaștere, comunicare, relaționare
difficulty_level: usor
keywords: panou personal, prezentare, icebreaker, cunoaștere
tags: ["nou \u00een echip\u0103", "echip\u0103 nou\u0103", "prezentare"]
language: ro
normalized_name: panou personal
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de prezentare în care participanții creează un "panou" personal pe o coală A3, folosind cuvinte, imagini sau simboluri care îi descriu. Panourile sunt purtate în față ca niște sandvișuri publicitare, iar participanții se plimbă și pun întrebări unii altora despre ele.

rules:
Fiecare participant primește o coală A3 și markere colorate. Au la dispoziție 6 minute să completeze panoul cu cuvinte, imagini sau simboluri care îi descriu. Se decupează o gaură sau un X aproape de marginea superioară pentru a băga capul (sau se leagă cu sfoară). Participanții "îmbracă" panourile și se plimbă timp de 6 minute. În timp ce se plimbă, au voie să pună doar întrebări legate de panourile celorlalți și să răspundă doar întrebărilor ce le sunt adresate.

variations:
Poate fi folosit de mai multe ori cu același grup, cu subiecte diferite (lucruri preferate, legate de birou, din afara biroului, etc.). Panourile pot fi expuse în camera de relaxare, sala de conferințe sau sala de mese.

source_excerpt:
Daţi fiecărui participant câte o coală A3 şi câteva markere colorate. Au la dispoziţie 6 minute pentru a folosi pe ,,panou" cuvinte, imagini sau simboluri care să-i descrie.


name: Îmi place
category: icebreakers
subcategory: prezentare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 38-40
skills_developed: comunicare, ascultare activă, relaționare
difficulty_level: usor
keywords: preferințe, prezentare, cerc, lanț
tags: ["f\u0103r\u0103 materiale", "cerc", "echip\u0103 nou\u0103"]
language: ro
normalized_name: imi place
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate ușoară de prezentare ce scoate la iveală preferințele personale ale fiecărui participant. Participanții se așază în cerc și, pe rând, fiecare spune ce îi place să facă în locul activității menționate de cel dinaintea sa, creând un lanț de preferințe.

rules:
Așezați-vă în cerc astfel încât fiecare participant să îi poată vedea pe toți ceilalți. Primul participant spune ceva personal ce îi place să facă. Următorul spune activitatea anterioară și o înlocuiește cu ce îi place lui. Continuați cu restul participanților în jurul camerei. Exemplu: "Îmi place să colecționez păpuși din porțelan." / "În loc să colecționez păpuși din porțelan, îmi place să mănânc înghețată."

variations:
Permiteți grupului să reacționeze scurt la comentarii dar nu rămâneți prea mult la declarația cuiva.

source_excerpt:
Următorul participant spune din nou ceea ce a spus cel dinaintea lui, spunând ce activitate îi place să facă în locul celei spuse de cel dinaintea lui.


name: Pe locuri, fiți gata, recunoașteți!
category: icebreakers
subcategory: prezentare competitivă
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 41-42
source_excerpt: Ambele echipe se reorganizează alfabetic în funcţie de prenume cât se poate de repede.
skills_developed: comunicare, relaționare, lucru în echipă
difficulty_level: usor
keywords: organizare, categorii, echipe, icebreaker
tags: ["f\u0103r\u0103 materiale", "mi\u0219care", "competitiv", "echip\u0103 nou\u0103"]
language: ro
normalized_name: pe locuri, fiti gata, recunoasteti!
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții se organizează în echipe pe baza diferitelor informații personale, cum ar fi prenumele în ordine alfabetică, data nașterii, mâncarea preferată etc. Echipele se reorganizează rapid în funcție de categorii anunțate pe rând.

rules:
Împărțiți grupul în două echipe pe două șiruri față în față. Anunțați o categorie (ex: prenumele). Ambele echipe se reorganizează alfabetic cât mai repede. Anunțați o altă categorie și repetați. Continuați cu oricâte categorii doriți. Alte categorii posibile: data nașterii, mâncarea preferată, numele animalului de casă, durata de angajare, locul nașterii, numărul de țări vizitate.

variations:
Jocul poate fi jucat de mai multe ori cu categorii diferite sau repetat când un nou membru se alătură echipei.


name: Asemănări și diferențe
category: icebreakers
subcategory: prezentare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 43-44
materials_category: papetărie
materials_list: o coală de hârtie pentru fiecare participant, pix pentru fiecare participant
skills_developed: comunicare, relaționare, empatie, observare
difficulty_level: usor
keywords: asemănări, diferențe, cunoaștere, tabel
tags: ["materiale simple", "mi\u0219care", "echip\u0103 nou\u0103"]
language: ro
normalized_name: asemanari si diferente
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de prezentare în care participanții sunt provocați să descopere în ce fel se aseamănă și în ce fel se deosebesc. Fiecare participant primește o foaie împărțită în trei coloane (Nume, Asemănare, Diferență) și circulă prin cameră pentru a completa cât mai multe intrări.

rules:
Dați fiecărui participant o foaie de hârtie și un pix. Rugați-i să-și împartă foile în 3 coloane: Nume, Asemănare, Diferență. Rugați-i să se plimbe prin cameră și să vorbească unii cu alții, completând cât mai multe nume. Pentru fiecare nume trebuie să găsească ceva ce au în comun și ceva ce îi diferențiază. Nu se copiază răspunsuri - dacă găsesc o a doua persoană cu care share faptul că le place ciocolata, trebuie să găsească alt punct comun.

variations:
Asemănările și diferențele trebuie să fie independente una de cealaltă (ex: nu se menționează același domeniu la diferență ca la asemănare).

source_excerpt:
Rugaţi-i să se plimbe prin cameră şi să vorbească unii cu alţii, încercând să completeze cât mai multe nume pe foaie.


name: Povești dulci
category: icebreakers
subcategory: povestire
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 45-47
materials_category: consumabile
materials_list: o pungă mare de bomboane M&M, Skittles sau alte bomboane colorate
skills_developed: comunicare, relaționare, încredere, storytelling
difficulty_level: usor
keywords: bomboane, povești, culori, experiențe profesionale
tags: ["m\u00e2ncare", "povestire", "cunoa\u0219tere", "echip\u0103"]
language: ro
normalized_name: povesti dulci
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții împărtășesc întâmplări pe baza culorii bomboanei pe care o țin în mână. Fiecare culoare corespunde unui tip de poveste legată de experiențele profesionale.

rules:
Rugați fiecare participant să ia câte o bomboană fără să o mănânce. Participanții împărtășesc pe rând grupului întâmplări în funcție de codul culorilor: albastru = moment mândrie la muncă, verde = șef respectat și de ce, galben = motiv de mândrie organizațională, maro = moment jenant la muncă, portocaliu = moment când au dat greș, mov = lucru amuzant la muncă, roșu = moment de teamă la muncă. La final mâncați bomboanele.

variations:
Se pot folosi alte categorii mai relevante pentru muncă sau un anumit proiect. Activitatea poate fi repetată cu alt tip de întâmplări. Poate fi folosită la începutul fiecărei ședințe cu câte o persoană pe rând.

source_excerpt:
Rugaţi fiecare participant să ia câte o bomboană. Nu o mâncaţi încă! Împărtăşiţi pe rând grupului întâmplări în funcţie de următorul cod


name: Prinde!
category: team-building
subcategory: cooperare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 50-52
materials_category: echipament sportiv
materials_list: o minge ușoară și moale, cronometru sau ceas cu secundar
skills_developed: cooperare, strategie, lucru în echipă, îmbunătățire continuă
difficulty_level: usor
keywords: minge, cronometru, strategie, cooperare, tipar
tags: ["mi\u0219care", "cooperare", "joc activ", "\u00eembun\u0103t\u0103\u021bire proces"]
language: ro
normalized_name: prinde!
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un joc cu ritm rapid în care participanții sunt încurajați să îmbunătățească timpul pe care îl ia grupului să paseze mingea de la unul la celălalt. Scopul este ca grupul să vadă că mereu se pot aduce îmbunătățiri unui proces și că este nevoie de întreaga echipă.

rules:
Aranjați grupul într-un cerc cu toți în picioare. Dați mingea unui participant care o aruncă oricui din cerc. Fiecare persoană care prinde aruncă mai departe altcuiva care nu a mai avut mingea. Ultima persoană aruncă înapoi la primul - acesta este tiparul stabilit. Repetați tiparul și cronometrați. Dacă cineva scapă mingea, revine la primul și grupul începe din nou (cronometrarea continuă). Anunțați timpul și întrebați cu cât pot fi mai rapizi. Dați 3 minute pentru strategie, apoi repetați.

source_excerpt:
Rugaţi-i să repete acelaşi tipar, aruncând mingea aceleaşi persoane, în aceeaşi ordine ca înainte. Cronometraţi-i.


name: Prinde!
category: team-building
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 50-52
materials_category: sport
materials_list: O minge uşoară şi moale, ce este uşor de aruncat, Un cronometru sau un ceas cu secundar
skills_developed: cooperare, îmbunătăţire continuă, lucru în echipă
difficulty_level: usor
keywords: minge, cronometrat, tipar, strategie
tags: ["cooperare", "ritm-rapid", "imbunatatire-proces"]
language: ro
normalized_name: prinde!
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un joc cu ritm rapid în care participanţii sunt încurajaţi să îmbunătăţească timpul pe care îl ia grupului să paseze mingea de la unul la celălalt. Scopul este de a face grupul să vadă faptul că mereu se pot aduce îmbunătăţiri unui proces şi de a face membrii acestuia să realizeze că este nevoie de întreaga echipă pentru a lucra la îmbunătăţirea unui proces.

rules:
Participanţii stau în cerc. Mingea este dată oricui din grup, care o aruncă altcuiva. Fiecare participant aruncă mingea unei persoane care nu a avut încă mingea. Ultima persoană aruncă mingea înapoi primului participant. Grupul îşi stabileşte un tipar, pe care îl repetă cronometrat. Dacă cineva scapă mingea, ea se întoarce la primul participant şi grupul începe din nou. Li se dau 3 minute pentru a crea o strategie de îmbunătăţire a timpului, după care repetă tiparul.

source_excerpt:
Aceasta este... ... un joc cu ritm rapid în care participanţii sunt încurajaţi săîmbunătăţească timpul pe care îl ia grupului să paseze mingea de la unul la celălalt.


name: Dă mai departe cartea
category: team-building
subcategory: energizare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: page 52
source_excerpt: o activitate cu pas rapid în care participanţii îşi pasează cărţile de la unul la celălalt.
materials_category: jocuri de cărți
skills_developed: lucru în echipă, competitivitate, energizare, cooperare, coordonare, spirit competitiv
keywords: cărți, pasare, energizare, competiție, cărţi de joc, competiţie, echipă
tags: ["energizare", "competitiv", "\u0219edin\u021b\u0103 lung\u0103", "energizer", "cooperare"]
language: ro
normalized_name: da mai departe cartea
extraction_confidence: low
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate cu pas rapid în care participanții își pasează cărțile de la unul la celălalt. Scopul este de a energiza participanții prin intermediul lucrului în echipă și a spiritului competitiv.

rules:
Grupul se împarte în echipe de 4-8 membri, aşezaţi pe scaune în linie. Un pachet de cărţi este pus pe podea lângă scaunul din capătul din dreapta al fiecărei linii. La start, participantul cel mai aproape de pachet ia o carte şi o dă din mâna stângă în mâna dreaptă a celui din stânga sa. Al doilea o trece din mâna dreaptă în cea stângă şi o dă mai departe. Jocul continuă până când ultimul participant pune ultima carte pe teanc la picioarele sale. Nimeni nu are voie să ţină mai mult de o carte o dată. Câştigă prima echipă care strânge toate cărţile la capătul liniei.

variations:
Folosiţi această oportunitate pentru a amesteca grupul, astfel încât persoane care în mod normal nu trebuie să lucreze împreună să fie nevoite să colaboreze.

materials_list:
cărți de joc, Un pachet de cărţi de joc pentru fiecare echipă, Un premiu pentru cea mai rapidă echipă (opţional)


name: Derutat
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 57-59
materials_category: puzzle
skills_developed: cooperare inter-echipe, depăşirea competitivităţii, rezolvare de probleme
difficulty_level: mediu
keywords: puzzle, cooperare, competitivitate, echipe, resurse
tags: ["cooperare", "competitivitate", "inter-echipa", "puzzle"]
language: ro
normalized_name: derutat
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii află, pe măsură ce asamblează un puzzle, faptul că alte echipe au câteva dintre bucăţile de care au nevoie iar ei au câteva bucăţi de care au nevoie alte echipe. Scopul este ca participanţii să vadă faptul că o cooperare peste limitele reale sau percepute ale echipei proprii poate aduce beneficii, ducând spre succes.

rules:
Facilitatorul pregăteşte pungile cu puzzle-urile din timp, scoţând 2-3 piese din fiecare pungă şi punând acele piese în alte pungi. Grupul se împarte în echipe de 3-6 participanţi. Fiecare echipă primeşte o pungă cu piese de puzzle fără a şti că pungile au fost modificate. Obiectivul fiecărei echipe este de a face puzzle-ul în mai puţin de 5 minute. Facilitatorul nu intervine când echipele cer ajutor, ci le îndeamnă să folosească resursele disponibile. Dacă cer permisiunea de a lucra cu alte grupuri, facilitatorul nu se implică.

source_excerpt:
Aceasta este... ... o activitate în care participanţii află, pe măsură ce asamblează un puzzle, faptul că alte echipe au câteva dintre bucăţile de care au nevoie iar ei au câteva bucăţi de care au nevoie alte echipe.

materials_list:
Un puzzle pentru copii pentru fiecare grup mic, preferabil cu 20-50 de piese, O pungă (sau o cutie/plic) pentru bucăţile fiecărui puzzle


name: Tăcerea este de aur
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 60-61
materials_category: papetarie
skills_developed: comunicare non-verbală, colaborare silentioasă, limbaj non-verbal
difficulty_level: usor
keywords: tăcere, desen, comunicare non-verbală, mediu de lucru ideal
tags: ["comunicare", "non-verbal", "creativ", "colaborare"]
language: ro
normalized_name: tacerea este de aur
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care grupuri mici îşi desenează viziunea asupra unui mediu de lucru ideal fără a vorbi unii cu alţii. Scopul este de a face participanţii să vadă cât de multe lucruri dintre cele pe care încearcă să le comunice le transpun în cuvinte.

rules:
Grupul se împarte în echipe de 4-6 participanţi. Fiecare echipă primeşte o coală A3 şi markere. Echipa trebuie să deseneze un plan sau o imagine a unui mediu de lucru ideal. Nici un participant nu are voie să vorbească în timp ce desenează sau planifică. După 10 minute, fiecare echipă îşi împărtăşeşte desenul cu restul grupului.

variations:
Decideţi înainte de a începe exerciţiul dacă veţi da voie grupului să scrie notiţe (folosind cuvinte) pentru a comunica.

source_excerpt:
Aceasta este... ... o activitate în care grupuri mici îşi desenează viziunea asupra unui mediu de lucru ideal fără avorbi unii cu alţii.

materials_list:
Markere colorate pentru fiecare grup, O coală A3 pentru fiecare grup, Bandă scotch pentru a afişa desenele


name: Puterea stelelor
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 62-63
materials_category: echipament-exterior
materials_list: O bucată de frânghie de 12-15 metri
skills_developed: cooperare, comunicare, ascultare, leadership
difficulty_level: mediu
keywords: frânghie, stea, cooperare, comunicare, lider
tags: ["cooperare", "fr\u00e2nghie", "comunicare", "leadership"]
language: ro
normalized_name: puterea stelelor
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii formează o formă de stea cu ajutorul unei bucăţi lungi de frânghie. Scopul este de a învăţa participanţii să coopereze unii cu ceilalţi, să se distreze şi să-şi întărească abilităţile de comunicare.

rules:
Toţi participanţii ridică frânghia. Au voie să-şi mute mâinile de-a lungul frânghiei, dar nu au voie să facă schimb de locuri unii cu alţii. Trebuie să formeze o formă de stea cu 5 colţuri cu ajutorul frânghiei în 10 minute, fără a le rămâne frânghie la nici unul dintre capete.

variations:
Pentru a creşte dificultatea, puteţi să legaţi la ochi participanţii sau puteţi alege un lider şi să-l legaţi la ochi doar pe acesta, urmând ca el să dea indicaţii echipei. Steaua poate fi doar conturul unei stele sau poate fi genul de stea în care liniile se suprapun. Pentru grupuri mai mari, formaţi două echipe cu câte o bucată de frânghie sau folosiţi o frânghie mai lungă.

source_excerpt:
Aceasta este... ... o activitate în care participanţii formează o formă de stea cu ajutorul unei bucăţi lungi de frânghie.


name: Legat!
variations: Puteţi îngreuna exerciţiul cerându-le participanţilor să privească doar înainte sau la tavan.
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 64-65
materials_category: diverse
skills_developed: coordonare, concentrare, cooperare
difficulty_level: mediu
keywords: coordonare, linie de sosire, sincronizare, echipă
tags: ["coordonare", "sincronizare", "cooperare", "fizic"]
language: ro
normalized_name: legat!
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate simplă în care participanţii încearcă să treacă linia de sosire în exact acelaşi moment. Scopul este de a determina participanţii să vadă faptul că deşi o activitate poate părea simplă, în momentul în care implică coordonarea altora, ea rareori este uşoară.

rules:
Grupul se aliniază în spatele liniei de start. La semnal, trebuie să înainteze către linia de sosire şi să treacă cu toţii linia în exact acelaşi moment. Dacă nu o fac cu toţii deodată, trebuie să se întoarcă la linia de pornire şi să înceapă din nou. Continuă să încerce până când reuşesc. Odată ce activitatea este începută, nici un participant nu se poate opri din mişcare.

source_excerpt:
Aceasta este... ... o activitate simplă în care participanţii încearcă să treacă linia de sosire în exact acelaşi moment.

materials_list:
O frânghie lungă sau o bandă de scotch care să reprezinte linia de pornire şi linia de sosire (opţional)


name: Inimi unite
category: team-building
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 66-68
materials_category: carti-de-joc
difficulty_level: mediu
keywords: cărţi de joc, cooperare, competitivitate, strategie, câştig-câştig, cărți, competiție, echipă
language: ro
normalized_name: inimi unite
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un joc de cărţi cu ritm alert în care echipele simt nevoia să concureze pentru puncte când, de fapt, ar putea câştiga cu toţii prin intermediul cooperării. Scopul este ca participanţii să vadă faptul că competitivitatea poate fi în detrimentul lor, iar flexibilitatea este decisivă pentru a avea succes.

rules:
Grupul se împarte în trei echipe de 2-5 jucători. Cărţile de inimă roşie sunt păstrate pentru dealer; fiecare echipă primeşte o suită de cărţi (inimă neagră, romb, treflă). Obiectivul fiecărei echipe este de a câştiga 30 de puncte. Vor fi 13 runde. Pentru fiecare rundă, dealerul joacă o carte cu faţa în sus, apoi fiecare lider de echipă pune o carte cu faţa în jos. Cărţile se întorc; cartea cu cea mai mare valoare (în afara cărţii dealerului) câştigă punctele inimii pentru echipa sa. Cărţile cu numere valorează numărul lor, valeţii 11, reginele 12, regii 13, aşii 1 punct. În caz de remiză, punctele sunt pierdute. Odată ce jocul începe, nimeni nu are voie să vorbească. După 5 runde şi după a noua rundă, echipele au 2 minute să-şi discute strategia.

variations:
Dacă sunt mai mult de 15 participanți, cei suplimentari pot participa ca Observatori sau se pot juca două jocuri separate simultan. Dacă echipele întreabă dacă pot colabora, li se dă voie. Nu există regulă împotriva expresiilor faciale, scrisului, mormăitului sau altor tehnici non-verbale de comunicare.

source_excerpt:
Acesta este... ... un joc de cărţi cu ritm alert în care echipele simt nevoia să concureze pentru puncte când, de fapt, ar putea câştiga cu toţii prin intermediul cooperării.

materials_list:
Un pachet de cărţi de joc pentru fiecare 15 participanţi, Un pachet de cărți de joc pentru fiecare 15 participanți

skills_developed:
cooperare, flexibilitate, strategie, depăşirea competitivităţii, gândire strategică, comunicare non-verbală

tags:
["cooperare", "competitivitate", "strategie", "carti-de-joc", "flexibilitate", "team-building", "joc-de-carti", "birou"]


name: Schimbările de-a lungul timpului
category: team-building
subcategory: adaptare la schimbare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 70-72
source_excerpt: o activitate în care participanţii învaţă din schimbările majore prin care au trecut.
materials_category: papetărie
materials_list: Hârtie și pixuri pentru fiecare participant
skills_developed: empatie, autocunoaștere, adaptare la schimbare, comunicare
difficulty_level: usor
keywords: schimbare, linia timpului, reflecție, perechi
tags: ["team-building", "adaptare", "schimbare", "birou"]
language: ro
normalized_name: schimbarile de-a lungul timpului
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții învață din schimbările majore prin care au trecut. Scopul este de a face participanții să vadă faptul că și atunci când schimbările par să creeze probleme, pot găsi metode de a depăși acele probleme și de a avea succes. Vor ajunge de asemenea să se cunoască unii pe alții mai bine.

rules:
Fiecare participant primește un pix și o foaie. Rugați-i să-și amintească 5 schimbări majore din viața lor și să deseneze linia timpului, notând cu X momentul fiecărei schimbări. Participanții se împart pe perechi și fiecare împărtășește partenerului una dintre schimbările majore, răspunzând la întrebări: Ce a făcut ca schimbarea să fie dificilă? Care a fost cheia succesului? Cum v-ați simțit înainte, în timpul și după schimbare? Cum au afectat alte schimbări simultane abilitatea de a face față acesteia?


name: Ghiceşte şi schimbă
category: team-building
subcategory: adaptare la schimbare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 72-74
source_excerpt: un joc de ghicit în care participanţii îşi schimbă deseori echipele.
skills_developed: adaptare la schimbare, comunicare, gândire laterală, întrebări deschise
difficulty_level: usor
keywords: ghicit, echipe, schimbare, întrebări da/nu
tags: ["team-building", "adaptare", "joc-de-ghicit", "birou"]
language: ro
normalized_name: ghiceste si schimba
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Un joc de ghicit în care participanții își schimbă deseori echipele. Scopul este ca participanții să ajungă să se simtă confortabil cu schimbarea frecventă a echipei și alianțelor; de asemenea, vor putea observa cât de ineficiente sunt întrebările de tipul da/nu.

rules:
Grupul este împărțit în două echipe în colțuri opuse ale camerei. Câte un participant de la fiecare echipă iese din cameră; împreună aleg rapid orice obiect din lume. Se întorc fiecare la echipele adverse (nu la echipele de la care au plecat). Fiecare echipă pune întrebări participantului pentru a determina obiectul, folosind doar întrebări cu răspuns da sau nu. Când o echipă ghicește, bate din palme. Ambii participanți care au ieșit se alătură echipei câștigătoare. Fiecare echipă alege un nou participant pentru o nouă rundă. Jocul continuă până când o echipă are toți membrii sau se epuizează timpul limită.


name: Maşinăria umană
category: team-building
subcategory: adaptare la schimbare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 77-78
skills_developed: creativitate, adaptare la schimbare, lucru în echipă, comunicare
difficulty_level: mediu
keywords: mașinărie umană, schimbare, creativitate, redesign
tags: ["team-building", "adaptare", "creativ", "birou", "fara-materiale"]
language: ro
normalized_name: masinaria umana
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții creează o mașinărie umană și mai apoi trebuie să modifice această mașinărie după cerințele clientului. Scopul este de a învăța participanții faptul că schimbările pot crea oportunitatea de a îmbunătăți un produs sau un proces.

rules:
Grupul este împărțit în echipe de 6-10 membri. Fiecare echipă are 6 minute să planifice o mașinărie umană în care toți participanții trebuie să facă parte. Facilitatorul urmărește fiecare echipă în timp ce își demonstrează mașinăria. Mai apoi, facilitatorul alege câte un participant din fiecare mașinărie și anunță că acele părți sunt scoase din uz. Echipele au 3 minute să-și ajusteze sau reinventeze mașinăria folosind participantul selectat într-un nou mod.

variations:
Când se alege participantul din mașinărie care să fie considerat piesa nefolositoare, se recomandă alegerea celui cu rolul cel mai important. Echipele sunt anunțate cu 1 minut înainte să li se scurgă timpul.

source_excerpt:
o activitate în care participanţii creează o maşinărie umanăşi mai apoi trebuie să modifice această maşinărie după cerinţele clientului.


name: Redesign
category: team-building
subcategory: adaptare la schimbare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 79-80
materials_category: papetărie și reviste
skills_developed: creativitate, adaptare la schimbare, gândire vizuală
difficulty_level: usor
keywords: colaj, redesign, imagini, creativitate, schimbare
tags: ["team-building", "adaptare", "creativ", "birou", "individual"]
language: ro
normalized_name: redesign
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții taie o imagine în bucăți, rearanjând apoi acele bucăți într-o nouă imagine. Scopul este ca participanții să poată observa cum pot apărea lucruri noi și bune prin schimbarea lucrurilor inițiale.

rules:
Fiecare participant alege câte o imagine dintr-o revistă. Participanții taie imaginea în bucăți mici, suficient de mici încât imaginea originală să nu mai fie evidentă. Fiecare participant folosește propriile bucăți de hârtie pentru a crea o nouă imagine, lipind bucățile într-un colaj pe coala de hârtie A3. După 10 minute, fiecare participant își împărtășește colajul și spune ce reprezenta imaginea originală.

source_excerpt:
o activitate în care participanţii taie o imagine în bucăţi, rearanjând apoi acele bucăţi într-o nouă imagine.

materials_list:
Cel puțin câte o imagine dintr-o revistă pentru fiecare participant, Foarfecă și lipici pentru fiecare participant, O coală A3 sau altă hârtie ca bază


name: Degete derutate
category: team-building
subcategory: adaptare la schimbare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 83-84
materials_category: jocuri/puzzle
materials_list: Un puzzle pentru copii cu 15-25 piese pentru fiecare grup, Un cronometru sau ceas cu secundar
skills_developed: adaptare la schimbare, răbdare, rezolvare de probleme, gestionarea frustrării
difficulty_level: mediu
keywords: puzzle, degete, schimbare, reguli, cronometru
tags: ["team-building", "adaptare", "puzzle", "birou"]
language: ro
normalized_name: degete derutate
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de tip puzzle în care regulile de asamblare a puzzle-ului se schimbă la jumătatea exercițiului. Scopul este de a face participanții să trăiască experiența valorii pe care o are informația atunci când se confruntă cu schimbarea, și de a vedea că propriile reacții la schimbare sunt normale și gestionabile.

rules:
Grupul este împărțit în echipe de 2-4 membri. Fiecare echipă primește câte un puzzle de copii cu 15-25 piese. Piesele sunt separate și plasate cu fața în sus, fără să se atingă. Se cronometrează asamblarea; se repetă de 3 ori pentru îmbunătățirea timpului. Apoi se anunță că degetele mari nu mai pot fi folosite - dacă un deget mare atinge o piesă, se adaugă 1 minut la timp. Se cronometrează din nou și se repetă de 3 ori. La final, după toate 6 rundele, se compară timpurile și se discută.

source_excerpt:
o activitate de tip puzzle în care regulile de asamblare a puzzle-ului se schimbă la jumătatea exerciţiului.


name: Degete derutate
category: team-building
subcategory: schimbare organizationala
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 83-85
materials_category: jocuri
materials_list: puzzle pentru copii (15-25 piese) pentru fiecare echipă, cronometru sau ceas cu secundar
skills_developed: adaptare la schimbare, creativitate, gestionarea frustrarii
difficulty_level: mediu
keywords: puzzle, schimbare, degete mari, reguli noi
tags: ["echipe mici", "birou", "schimbare organizationala"]
language: ro
normalized_name: degete derutate
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de tip puzzle în care regulile de asamblare a puzzle-ului se schimbă la jumătatea exercițiului. Participanții asamblează un puzzle pentru copii de mai multe ori, ulterior fiindu-le interzis să folosească degetele mari. Scopul este ca participanții să trăiască experiența valorii pe care o are informația atunci când se confruntă cu schimbarea.

rules:
Grupul se împarte în echipe de 2-4 membri, fiecare primind un puzzle cu 15-25 de piese. Piesele se separă cu fața în sus, fără a se atinge. Se cronometrează asamblarea de 3 ori, încercând îmbunătățirea timpului. Apoi se anunță că degetele mari nu mai pot fi folosite; atingerea unei piese cu degetul mare adaugă un minut la timp. Se mai joacă 3 runde, după care se compară timpurile și se discută.

source_excerpt:
o activitate de tip puzzle în care regulile de asamblare a puzzle-ului se schimbă la jumătatea exerciţiului.


name: Imaginea inversă
category: team-building
subcategory: schimbare organizationala
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 86-87
materials_category: papetarie
materials_list: o coală de hârtie pentru fiecare participant, un pix pentru fiecare participant
skills_developed: adaptare la schimbare, constientizarea reactiilor proprii, empatie
difficulty_level: usor
keywords: desen, mâna nedominanta, schimbare, adaptare
tags: ["materiale simple", "birou", "schimbare organizationala", "individual"]
language: ro
normalized_name: imaginea inversa
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de desenare în care participanții folosesc mâna pe care nu o folosesc în mod normal la scris. Participanții desenează timp de 6 minute un obiect din biroul lor cu mâna nedominantă, apoi schimbă desenele cu altcineva care le etichetează conform interpretării proprii. Scopul este ca participanții să înțeleagă felul în care reacționează la schimbare și să constate că propriile reacții sunt tipice.

rules:
Fiecare participant primește o coală de hârtie și un pix. Se acordă 6 minute pentru a desena un obiect din birou cu mâna nedominantă. Participanții își schimbă desenele, iar cel care primește desenul îl etichetează conform interpretării sale și îl returnează desenatorului.

variations:
Participanții care refuză să deseneze pot scrie o propoziție sau două despre un obiect cu mâna nedominantă.

source_excerpt:
o activitate de desenare în care participanţii folosesc mâna pe care nu o folosesc în mod normal la scris.


name: Șapte mâini
category: team-building
subcategory: rezolvarea problemelor
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 88-90
source_excerpt: o activitate în care participanţii rezolvă o problemă antică de stivuire.
materials_category: papetarie
materials_list: markere sau pixuri, trei coli de hârtie pentru fiecare echipă
skills_developed: lucru în echipă, rezolvarea problemelor, rabdare, recunoasterea tiparelor
difficulty_level: dificil
keywords: stivuire, mâini, puzzle, cooperare
tags: ["echipe mici", "birou", "rezolvarea problemelor"]
language: ro
normalized_name: sapte maini
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții rezolvă o problemă antică de stivuire folosindu-și mâinile numerotate. Fiecare participant are un număr scris pe mână; echipa trebuie să mute mâinile (ca piesele unui joc de stivuire) de pe o coală de hârtie pe alta, respectând reguli stricte de mutare. Scopul este de a învăța participanții să lucreze împreună pentru a ajunge la o soluție.

rules:
Echipe de 4-7 participanți. Fiecare participant scrie pe mână un număr de la 1 la 7 (unii pot scrie pe ambele mâini dacă echipa e mai mică). Se pun 3 coli de hârtie în fața echipei. Mâinile se stivuiesc pe prima coală în ordine de la 7 (jos) la 1 (sus) - poziția Start. Obiectivul: recrearea aceleiași stive pe o altă coală. Reguli: nu se pot muta mai multe mâini odată; se poate muta o mână peste altă mână/mâini sau peste o coală goală; se poate muta doar mâna care se află cea mai sus; nu se poate muta o mână peste o mână cu număr mai mic.


name: Sculpturi în balon
category: team-building
subcategory: coeziune de echipa
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 90-92
source_excerpt: o activitate amuzantă în care participanţii creează o sculptură în balon ce reflectă echipa.
materials_category: consumabile
skills_developed: lucru în echipă, creativitate, comunicare, exprimarea angajamentului
difficulty_level: usor
keywords: balon, sculptură, angajament, echipă
tags: ["creativ", "birou", "coeziune echip\u0103"]
language: ro
normalized_name: sculpturi in balon
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate amuzantă în care participanții creează împreună o sculptură din baloane lungi care să reflecte angajamentul față de echipă. Fiecare participant primește un balon lung și întreaga echipă construiește o structură comună. Scopul este ca membrii grupului să-și exprime în mod deschis angajamentul față de echipă.

rules:
Se dă câte un balon lung fiecărui participant. Întreaga echipă trebuie să creeze o structură din baloane care să reflecte angajamentul față de echipă. Baloanele nu se umflă complet - se lasă 2-3 cm pentru a permite îndoirea și rotirea.

materials_list:
balon lung pentru fiecare participant (plus rezerve), pompă de umflat baloane (opțională, recomandată)


name: Stiva de cărți
category: team-building
subcategory: rezolvarea problemelor
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 92-94
materials_category: jocuri
materials_list: un set de 16 cărți de joc pentru fiecare echipă
skills_developed: cooperare, comunicare, flexibilitate, rezolvarea problemelor
difficulty_level: mediu
keywords: cărți de joc, stivă, matrice, cooperare
tags: ["echipe mici", "birou", "rezolvarea problemelor"]
language: ro
normalized_name: stiva de carti
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanții organizează un set de 16 cărți de joc aranjate în matrice (4x4) încercând să le reducă la o singură grămadă prin mutări orizontale și verticale conform unor reguli precise. Scopul este ca participanții să coopereze, să se amuze și să-și întărească abilitățile de comunicare.

rules:
Echipe de 3-5 membri, fiecare primind 16 cărți de joc aranjate în matrice 4x4 cu fața în sus. Obiectivul: reducerea la o singură grămadă sau cel mai mic număr de grămezi. Reguli: o carte (sau grămadă) poate fi mutată orice distanță orizontal sau vertical, niciodată diagonal; fiecare carte trebuie mutată peste o altă carte cu același număr sau culoare; nu se poate muta peste un spațiu gol; odată pusă o carte peste alta, grămada e mutată ca o unitate bazată pe cartea de deasupra. Timp: 10 minute.

source_excerpt:
o activitate în care participanţii organizează o anumită grămadă de cărţi de joc în cel mai bun aranjament posibil.


name: Îmbunătățește asta
category: team-building
subcategory: obiective clare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 97-99
skills_developed: stabilirea obiectivelor, clarificarea cerintelor, comunicare
difficulty_level: usor
keywords: obiective, scaune, instrucțiuni ambigue, clarificare
tags: ["fara materiale", "birou", "obiective clare"]
language: ro
normalized_name: imbunatateste asta
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate extrem de rapidă în care participanții încearcă să îmbunătățească modul în care le sunt aranjate scaunele fără a avea vreun obiectiv precis. Facilitatorul anunță că au 60 de secunde să îmbunătățească aranjamentul scaunelor fără a da instrucțiuni suplimentare. Scopul este ca participanții să învețe că obiectivele trebuie să fie specifice și că presupunerile neverificate pot sabota efortul.

rules:
Participanților li se anunță că au 60 de secunde să îmbunătățească modul în care sunt aranjate scaunele. Nu se oferă instrucțiuni suplimentare. Dacă cer clarificări, se repetă instrucțiunea inițială. Activitatea se oprește după 60 de secunde și se discută.

source_excerpt:
o activitate extrem de rapidă în care participanţii încearcă să îmbunătăţească modul în care le sunt aranjate scaunele fără a avea vreun obiectiv precis.


name: Îmbunătăţeşte asta
category: team-building
subcategory: obiective şi comunicare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 97-99
skills_developed: stabilirea obiectivelor, comunicare, clarificarea cerinţelor
difficulty_level: usor
keywords: obiective, presupuneri, instrucţiuni clare, scaune
tags: ["rapid", "fara materiale", "reflexie"]
language: ro
normalized_name: imbunatateste asta
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate extrem de rapidă în care participanţii încearcă să îmbunătăţească modul în care le sunt aranjate scaunele fără a avea vreun obiectiv precis. Scopul este ca participanţii să înveţe că obiectivele trebuie să fie specifice şi că presupunerile neverificate pot sabota efortul depus.

rules:
Facilitatorul anunţă grupul că au exact 60 de secunde pentru a îmbunătăţi modul în care sunt aranjate scaunele. Nu se dau alte instrucţiuni. Dacă cer lămuriri, instrucţiunile se repetă fără adăugiri. Activitatea se opreşte după 60 de secunde şi urmează o discuţie despre obiective clare şi presupuneri.

source_excerpt:
Anunţaţi grupul că au exact 60 de secunde pentru a îmbunătăţi modul în care sunt aranjate scaunele pe care stau.


name: Povești cu un singur cuvânt
category: team-building
subcategory: cooperare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: page 100
skills_developed: cooperare, ascultare activa, creativitate, comunicare
difficulty_level: usor
keywords: poveste, cuvânt, cooperare, improvizatie
tags: ["fara materiale", "birou", "cooperare"]
language: ro
normalized_name: povesti cu un singur cuvant
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de spus povești în care participanții construiesc împreună o poveste contribuind fiecare pe rând cu câte un cuvânt. Grupul creează o poveste adăugând câte un cuvânt odată, fiecare participant urmând să facă cuvântul anterior să se potrivească cât mai bine posibil. Scopul este ca participanții să exerseze cooperarea și ajutorul reciproc.

rules:
Facilitatorul explică că grupul va crea o poveste împreună, adăugând câte un cuvânt. Cuvintele trebuie să fie interesante și să facă cuvântul anterior să se potrivească. Se alege un participant pentru a demonstra cum ar ieși 'A fost o dată ca niciodată' spunând fiecare câte un cuvânt. După finalizarea primei povești, se încearcă alta.

source_excerpt:
o activitate de spus poveşti în care participanţii construiesc împreună o poveste contribuind fiecare pe rând cu câte un cuvânt.


name: Poveşti cu un singur cuvânt
category: team-building
subcategory: cooperare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 100-102
source_excerpt: Explicaţi faptul că grupul va crea o poveste împreună, adăugând de fiecare dată câte un cuvânt.
skills_developed: cooperare, ascultare activă, flexibilitate, creativitate
difficulty_level: usor
keywords: poveste, cuvânt, cooperare, naraţiune colectivă
tags: ["verbal", "fara materiale", "creativ"]
language: ro
normalized_name: povesti cu un singur cuvant
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de spus poveşti în care participanţii construiesc împreună o poveste contribuind fiecare pe rând cu câte un cuvânt. Scopul este exersarea cooperării şi ajutorului reciproc.

rules:
Grupul creează o poveste împreună, fiecare participant adăugând câte un cuvânt pe rând. Cuvintele trebuie să fie cât mai interesante şi să se potrivească cu cuvântul anterior. Se alege un participant pentru demonstraţie, apoi se fac mai multe runde.


name: Amestecarea foilor
category: team-building
subcategory: cooperare şi comunicare
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 102-103
materials_category: ziare
materials_list: ziar cu paginile amestecate pentru fiecare echipă, premii mici (opţional)
skills_developed: cooperare, comunicare, organizare, lucru în echipă
difficulty_level: usor
keywords: ziar, sortare, echipă, competiţie
tags: ["competitiv", "materiale simple", "distractiv"]
language: ro
normalized_name: amestecarea foilor
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii pun un ziar în ordinea numerică a paginilor după ce acestea au fost amestecate. Scopul este să înveţe participanţii să coopereze, să se amuze şi să-şi întărească abilităţile de comunicare.

rules:
Grupul se împarte în echipe de 4-6 membri. Fiecare echipă primeşte câte un ziar cu paginile complet amestecate. Echipele trebuie să sorteze şi organizeze ziarul în ordinea iniţială. Se pot oferi mici premii echipei câştigătoare.

source_excerpt:
Daţi fiecărei echipe câte un ziar cu paginile complet amestecate. Rugaţi echipele să sorteze şi organizeze ziarul astfel încât să-l aducă înapoi la ordinea sa iniţială.


name: Daţi vina pe cineva
category: team-building
subcategory: responsabilitate şi comportament de grup
content_type: joc
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 104-106
skills_developed: responsabilitate, conştientizare comportamentală, reflecţie
difficulty_level: usor
keywords: vina, responsabilitate, idol, cerc, imitaţie
tags: ["fara materiale", "reflexie", "comportament de grup"]
language: ro
normalized_name: dati vina pe cineva
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate scurtă şi statică în care participanţii încearcă să determine cine s-a mişcat primul şi mai apoi să atribuie vina. Scopul este ca participanţii să vadă că toată lumea este responsabilă pentru comportamentul grupului.

rules:
Participanţii stau în cerc. Fiecare participant arată cu degetul spre altcineva din cerc, creând un lanţ circular (Idolul). Obiectivul este să stea nemişcaţi şi să imite orice mişcare a Idolului. Jocul durează câteva minute, după care urmează discuţii despre responsabilitate şi atribuirea vinei.

source_excerpt:
Explicaţi faptul că obiectivul jocului este acela ca participanţii să-şi urmărească Idolul şi să-i imite fiecare mişcare.


name: Primele impresii
category: team-building
subcategory: prime impresii şi imagine profesională
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 111-112
materials_category: imagini
materials_list: plicuri cu 4-5 imagini din reviste pentru fiecare echipă
skills_developed: conştientizare de sine, empatie, percepţie socială
difficulty_level: usor
keywords: prime impresii, imagine, reviste, percepţie, profesionalism
tags: ["materiale", "discu\u0163ie", "imagine profesional\u0103"]
language: ro
normalized_name: primele impresii
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part07
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii îşi stabilesc primele impresii legate de oameni aleşi la întâmplare din reviste. Scopul este acela de a face participanţii să vadă cât de puternice şi importante pot fi primele impresii pe care şi le fac alţii despre ei.

rules:
Grupul se împarte în echipe de 4-6 membri. Fiecare grup primeşte un plic cu 4-5 imagini ale unor oameni din reviste (nu faimoşi). Echipele discută timp de 6 minute primele impresii bazate doar pe imagini. Apoi fiecare echipă împărtăşeşte grupului părerile despre imaginea faţă de care au avut cele mai puternice prime impresii.

source_excerpt:
Daţi-le 6 minute pentru a discuta primele impresii pe care le au despre oameni bazându-se doar pe ceea ce văd în imagini.


name: Etichete
category: conflict-empatie
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 119-121
source_excerpt: Toţi participanţii pot citi ce scrie pe etichetele celorlalţi dar nu şi pe eticheta proprie.
materials_category: papetărie
materials_list: un set de câte 6 etichete pentru fiecare grup
skills_developed: empatie, conştientizarea prejudecăţilor, comunicare, colaborare
difficulty_level: mediu
keywords: etichete, prejudecăţi, diversitate, comunicare, stereotipuri
tags: ["team-building", "diversitate", "prejudec\u0103\u0163i", "empatie"]
language: ro
normalized_name: etichete
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate de planificare în care participanţii se tratează unii pe alţii diferit pe baza unor etichete scrise pe care le poartă pe frunte. Scopul este de a învăţa participanţii care este sentimentul de a fi tratat într-un anumit fel din cauza generalizărilor şi a prejudecăţilor, şi cum acest lucru poate împiedica o bună comunicare.

rules:
Grupul se împarte în echipe de câte 6. Fiecare echipă primeşte un set de 6 etichete, cu faţa în jos. Fiecare membru lipeşte o etichetă pe fruntea persoanei de lângă el. Participanţii pot citi etichetele celorlalţi dar nu şi pe a lor. Fiecare echipă primeşte o sarcină de planificare şi are 7 minute să o îndeplinescă, respectând etichetele purtate de fiecare. După 7 minute, activitatea se opreşte şi se discută.

variations:
Dacă sunt 11 participanţi, se scoate o etichetă dintr-unul din seturi şi se creează 2 echipe: una de 6 şi una de 5. Dacă sunt 13 participanţi, se pregăteşte din timp o a 7-a etichetă.


name: Curcubeul diversităţii
category: integrare-incluziune
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 121-123
materials_category: papetărie
materials_list: câte un creion colorat de culoare diferită pentru fiecare participant
skills_developed: aprecierea diversităţii, comunicare, conştientizare, legături interpersonale
difficulty_level: usor
keywords: diversitate, creioane colorate, asemănări, deosebiri, curcubeu
tags: ["team-building", "diversitate", "incluziune", "birou"]
language: ro
normalized_name: curcubeul diversitatii
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate în care participanţii folosesc creioane colorate ca metaforă pentru propria diversitate. Scopul este ca participanţii să ajungă să aprecieze asemănările şi deosebirile din cadrul grupului.

rules:
Fiecare participant primeşte un creion de culoare diferită. Mai întâi formează o pereche cu cineva cu o culoare apropiată şi au 2 minute să descopere asemănările. Apoi formează o pereche cu cineva cu o culoare total diferită şi au 2 minute să descopere deosebirile. În final, participanţii stau în cerc, fiecare lângă o culoare cât mai asemănătoare culorii proprii, formând un curcubeu rotund, şi se poartă discuţia.

source_excerpt:
Rugaţi-i să formeze o pereche cu cineva care are o culoare apropiată de culoarea creionului propriu.


name: Ce-mi place la mine
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 123-125
skills_developed: stimă de sine, recunoaşterea propriilor realizări, ascultare activă, comunicare
difficulty_level: usor
keywords: stima de sine, realizări, puncte tari, ascultare, comunicare
tags: ["team-building", "stima de sine", "birou"]
language: ro
normalized_name: ce-mi place la mine
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate bazată pe discuţii în care participanţii îşi spun unii altora care le sunt propriile puncte tari. Scopul este de a face participanţii să-şi dea seama de cât de multe lucruri au de oferit, cât de valoroşi sunt pentru echipă, şi pentru a-i face să realizeze că este bine să-şi recunoască propriile realizări.

rules:
Participanţii se împart pe perechi. Unul dintre parteneri vorbeşte timp de 3 minute fără oprire despre lucrurile realizate recent la locul de muncă. Dacă vorbitorul minimizează propriile realizări, ascultătorul spune "Obiectez!" şi vorbitorul trebuie să-şi retragă comentariul. Ascultătorul nu are voie să spună altceva. După 3 minute, se inversează rolurile.

source_excerpt:
Unul dintre parteneri îi va spune celuilalt timp de 3 minute fără oprire despre lucrurile pe care le-au realizat în ultima vreme la locul de muncă.


name: ZYX
category: team-building
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 126-127
skills_developed: stiluri de învăţare, încredere în sine, colaborare, adaptabilitate
difficulty_level: mediu
keywords: alfabet invers, stiluri de învăţare, încredere, memorare
tags: ["team-building", "invatare", "birou"]
language: ro
normalized_name: zyx
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part08
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
O activitate verbală în care participanţii învaţă să spună alfabetul invers la fel de repede pe cât îl pot spune în mod normal. Scopul este de a face participanţii să realizeze că au stiluri de învăţare diferite şi că ar trebui să ţină cont de stilul preferat când învaţă noi abilităţi la locul de muncă. Activitatea creşte de asemenea încrederea în sine.

rules:
Grupul recită mai întâi alfabetul împreună la o viteză decentă. Obiectivul este să recite (fără să citescă) alfabetul invers la aceeaşi viteză. Participanţii pot folosi orice resurse disponibile în cameră. Au la dispoziţie 12 minute pentru pregătire şi repetiţie. La final, grupul recită alfabetul invers la aceeaşi viteză ca la început.

variations:
Facilitatorul poate cere participanţilor să recite alfabetul invers individual, caz în care trebuie să fie deschis la soluţii creative (de exemplu, un partener şopteşte alfabetul invers şi vorbitorul repetă cu voce tare).

source_excerpt:
Spuneţi-le faptul că obiectivul este ca ei să poată recita (lucru care înseamnă că cititul este interzis) alfabetul invers la fel de repede pe cât au făcut-o recitându-l în mod normal.


name: The Amazing Race (Camp Edition)
category: wide-games
subcategory: scavenger-hunt
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: pages 7-20
materials_category: multi
skills_developed: teamwork, problem-solving, physical activity, navigation, communication
difficulty_level: mediu
keywords: amazing race, camp, scavenger hunt, relay, team race, challenges, pit stop
tags: ["wide-game", "team-race", "multi-challenge", "camp-event"]
language: en
normalized_name: the amazing race (camp edition)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp-adapted version of the Amazing Race television show where teams race around camp completing a series of tasks/challenges. Teams receive envelopes containing instructions for tasks, Route Info, Detours, Roadblocks, and Intersections. The first team to arrive at the final Pit Stop wins, but all teams that complete all challenges receive a reward.

rules:
Teams race through 11-12 challenges in 2-3 hours. Each team is supervised by an adult who cannot help. Challenges require the whole team or subsets to complete. When a challenge is completed successfully, the team receives the next envelope. First come, first serve when supplies are limited. No team eliminations — every team that completes all challenges receives a reward.

variations:
Can be run on-site or off-site, themed (e.g. Around the World), as a half-day or full-day or week-long event, with tokens and transportation hubs added for extra excitement.

source_excerpt:
Around 11-12 tasks are about right for a 2 to 3 hour race. Of course, it's going to depend on the time it takes to do each challenge.

materials_list:
Route Markers (red and yellow flags), Route Info Cards, Challenge Cards, Detour Cards, Road Block Cards, Intersection Cards, Clue Boxes (mailboxes or containers), Envelopes (6x9 brown clasp envelopes), Supplies for each challenge


name: Road Block
category: wide-games
subcategory: individual-challenge
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 9
skills_developed: individual challenge, teamwork, encouragement
keywords: roadblock, individual task, amazing race, challenge
tags: ["amazing-race-element", "individual-challenge"]
language: en
normalized_name: road block
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A race task type where only one member of the team can complete the challenge. The other team members can offer encouragement or advice but cannot physically help. Players must take turns performing Road Blocks — the same person cannot complete all Road Blocks.

rules:
Only one (or two) players from the team complete the task, not the whole team. Other team members may give verbal encouragement or advice but cannot physically assist. Teams must alternate who performs Road Blocks across different stations.

source_excerpt:
This is a task that only one member of the team can complete. The other person can usually give encouragement or advice, but they cannot physically help. Players must take turns performing the Road Blocks.


name: Detour
category: wide-games
subcategory: choice-challenge
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 10
skills_developed: decision-making, teamwork, strategy
keywords: detour, choice, amazing race, two tasks
tags: ["amazing-race-element", "choice-challenge"]
language: en
normalized_name: detour
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A race task type offering teams a choice between two different tasks. Teams may choose either task and can switch at any time; they only need to complete one successfully.

rules:
Teams are given a choice of two tasks. They may begin either task and switch to the other at any time. Only one of the two tasks needs to be completed successfully to move on.

source_excerpt:
This is a choice of two tasks. Teams may choose between the tasks and can switch tasks at any time. Teams only need to complete one of them successfully.


name: Intersection
category: wide-games
subcategory: inter-team-challenge
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 10
skills_developed: cooperation, strategy, inter-team collaboration
keywords: intersection, cooperation, amazing race, alliance, two teams
tags: ["amazing-race-element", "inter-team-challenge"]
language: en
normalized_name: intersection
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part01
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A race task type where two teams must work together to accomplish a challenge. Teams can choose which other team they want to partner with — they can start right away or wait for a preferred allied team.

rules:
Two teams must work together to complete the task. Teams choose their partner team freely. They may start immediately with any willing team or wait for a preferred alliance partner, though waiting risks falling behind.

source_excerpt:
This is a task where two teams must work together to accomplish it. Teams can choose which other team they want to work with, which means they might be able to start on the task right away, or they may decide to wait for a team they have an alliance with.


name: Toasted Mallows
category: camp-outdoor
subcategory: fire-building
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 29
materials_category: outdoor
skills_developed: fire safety, teamwork, following instructions
difficulty_level: mediu
keywords: fire, marshmallows, camp, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "fire-building", "outdoor"]
language: en
normalized_name: toasted mallows
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams build a fire, roast one marshmallow per team member, eat them, and then correctly put the fire out before receiving their next clue. Laminated instruction cards on building and extinguishing a fire are provided at the fire pit.

rules:
Build a fire, roast one marshmallow for each team member, eat them, and put out the fire correctly using the laminated instruction cards. Once everything is done correctly, the team receives the next clue.

source_excerpt:
This challenge has teams build a fire and roast marshmallows. After that, they must put the fire out before moving on.

materials_list:
Multiple fire pits, Firewood, Matches, Marshmallows, Sticks or rods (to cook marshmallows on), Water, Laminated instruction cards on building a fire and putting it out


name: It's Puzzling
category: escape-room-puzzle
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 30
materials_category: educational
materials_list: Multiple puzzles (with 30-50 pieces – all puzzles should have the same number of pieces)
skills_developed: problem-solving, teamwork, patience
difficulty_level: mediu
keywords: puzzle, camp, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "puzzle"]
language: en
normalized_name: it's puzzling
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams choose a puzzle and complete it. All puzzles have the same number of pieces (30-50 pieces). After completion, teams must separate each piece and return the puzzle pieces to the box before getting their next clue.

rules:
Complete one of the puzzles. All puzzles have the same number of pieces. When finished, have it checked by the supervising staff person. Once checked, take apart the puzzle and return the pieces to the box. Take the box to the supervising staff person to get your next clue.

source_excerpt:
This challenge is pretty straightforward; choose a puzzle and put it together. After the puzzle is complete, teams must put the puzzle pieces back in the box.


name: Leading the Blind
category: team-building
subcategory: communication
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 31
materials_category: props
skills_developed: communication, trust, listening, teamwork
difficulty_level: mediu
keywords: blindfold, communication, gnome, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "blindfold", "team-building"]
language: en
normalized_name: leading the blind
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One player is blindfolded while the rest of the team stays behind a designated rope and verbally guides the blindfolded player to retrieve a garden gnome and return it to the team. Two gnomes have a special mark on the bottom and earn prize gnomes for the lucky teams.

rules:
Blindfold one team member. The rest of the team must stay behind the designated line. Verbally lead the blindfolded player to any of the gnome figures, and then guide them back to the team. They cannot take their blindfold off until they have returned. Two of the gnomes have a special prize written on the bottom. Choose carefully, as you can only retrieve one gnome. Turn in the gnome to the supervising staff person to get your next clue.

variations:
Prize gnomes can yield candy, buttons, first into the dining hall at lunch, or other small gifts that do not affect game play.

source_excerpt:
One person is blindfolded, and the rest of the team must stay behind a designated rope and verbally give directions to the blindfolded player.

materials_list:
Multiple blindfolds, Rope or cones (to create a boundary line for teams), Gnome statues (or other object, like team flags or stuffed animals), Prizes for two teams (candy, stickers, small toys, etc.)


name: All for One
category: sports-active
subcategory: fitness
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 32
skills_developed: fitness, teamwork, endurance, strategy
difficulty_level: dificil
keywords: fitness, sit-ups, push-ups, burpees, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "fitness", "physical"]
language: en
normalized_name: all for one
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A fitness challenge where teams collectively complete 200 sit-ups, 100 push-ups and 25 burpees. Only one player may exercise at a time, allowing fit athletes to take on more of the workload or the team to share it equally.

rules:
As a team, you must complete 200 sit-ups, 100 push-ups and 25 burpees. Only one player may go at a time. Once completed, your team will receive the next clue.

source_excerpt:
As a team, you must complete 200 sit-ups, 100 push-ups and 25 burpees. Only one player may go at a time.


name: Where There's a Will
category: orientare
subcategory: compass
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 33
materials_category: navigation
skills_developed: navigation, compass use, teamwork, following instructions
difficulty_level: mediu
keywords: compass, navigation, orienteering, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "compass", "navigation", "orienteering"]
language: en
normalized_name: where there's a will
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams use a compass to follow directional instructions leading them to a clue box or a numbered rock. Multiple rocks with different numbers are placed around the area to prevent teams from simply searching for the target without using the compass properly.

rules:
Follow the directions on the card with a compass to make your way to the next clue. Directions may lead to a clue box or to a specific numbered rock; teams report the correct number to the supervising staff person to receive their next clue.

variations:
Alternatively, painted rocks with numbers can be placed around the area; following directions correctly leads to a specific numbered rock.

source_excerpt:
Teams are given a compass and some instructions. You can make the instructions as easy or difficult as you want.

materials_list:
Multiple compasses, Cards with instructions (e.g., Go west 100 steps, then southwest another 50 steps)


name: Where There's a Will
category: orientare
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 33
materials_category: outdoor
materials_list: Multiple compasses, Cards with instructions
skills_developed: compass navigation, orientation, teamwork
difficulty_level: mediu
keywords: compass, navigation, clue hunt, amazing race
tags: ["amazing race", "outdoor", "navigation"]
language: en
normalized_name: where there's a will
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams are given a compass and instructions that lead them to a clue box or a specific numbered rock. The directions are followed using compass bearings. Multiple rocks with different numbers are placed around the area to prevent teams from simply searching for any numbered rock.

rules:
Teams follow compass directions on a card (e.g., Go west 100 steps, then southwest another 50 steps). Following the directions correctly leads to a specific rock number or clue box. The team tells the supervising staff person the correct number to receive their next clue.

source_excerpt:
Teams are given a compass and some instructions. You can make the instructions as easy or difficult as you want.


name: Show Me Some ID
category: camp-outdoor
subcategory: nature-education
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 34
source_excerpt: Teams will have to identify which tree is which by using the supplied sheet of paper.
materials_category: educational
skills_developed: nature identification, observation, outdoor education
difficulty_level: mediu
keywords: tree identification, nature, outdoor education, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "nature", "outdoor-education", "tree-id"]
language: en
normalized_name: show me some id
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams identify five different trees (or shrubs, or animal tracks) using a supplied quiz sheet listing identifying traits. Teams write the correct letter next to each tree name. The supervising staff person tells teams how many are correct but not which ones, until all five are correctly identified.

rules:
Properly identify each of the five different trees by using the identifying traits on the quiz sheet. Write down the correct letter next to the tree name on the provided sheet. Check with the supervising staff person to see if you're correct. They will let you know how many you have correct but not which ones they are. Once you have correctly identified all five trees, your team will receive the next clue.

variations:
If fewer than 3-5 different tree types are available, shrubs can be used, or animal tracks can be substituted.

materials_list:
Quiz sheets (paper with the names and identifying traits of five different trees), Multiple clipboards, Pens or pencils, Laminated sheets or wood blocks with letters a-e (place one in front of each tree)


name: Show Me Some ID
category: camp-outdoor
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 34
source_excerpt: Teams will have to identify which tree is which by using the supplied sheet of paper.
materials_category: nature education
materials_list: Quiz sheets, Multiple clipboards, Pens or pencils, Laminated sheets or wood blocks with letters a-e
skills_developed: nature identification, observation, outdoor education
difficulty_level: mediu
keywords: tree identification, nature, outdoor education, amazing race
tags: ["amazing race", "nature", "outdoor education"]
language: en
normalized_name: show me some id
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An outdoor education challenge where teams must identify five different trees (or shrubs/animal tracks) using a supplied identification sheet. Teams must match lettered markers placed in front of each tree to the correct tree name on their quiz sheet.

rules:
Teams use a quiz sheet listing identifying traits of five different trees and must write the correct letter next to each tree name. The supervising staff person tells them how many are correct but not which ones. Teams continue until all five are correctly identified.

variations:
If the property doesn't have 3-5 different types of trees, shrubs can be used, or animal tracks can be set up instead.


name: Some Assembly Required
category: supravietuire
subcategory: camping-skills
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 35
source_excerpt: Teams must properly set up a tent and then put it away.
materials_category: camping
materials_list: Multiple tents
skills_developed: camping skills, teamwork, problem-solving, following instructions
difficulty_level: mediu
keywords: tent, camping, setup, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "tent", "camping-skills"]
language: en
normalized_name: some assembly required
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams choose a tent, take out all the equipment, and set it up properly. After the setup is approved by a supervising staff person, teams take it down and return everything to the original box or bag. The challenge is complete when the box is closed or the bag is zipped.

rules:
Choose a tent box (or bag). Take out the equipment and set the tent up properly. Once the set-up has been approved by the supervising staff person, take it down and put it back in the box (or bag) it came in. When the box has been closed (or the bag has been zipped up), your team will receive the next clue.


name: Some Assembly Required
category: supravietuire
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 35
materials_category: camping gear
materials_list: Multiple tents
skills_developed: camping skills, teamwork, practical skills
difficulty_level: mediu
keywords: tent, camping, outdoor skills, amazing race
tags: ["amazing race", "camping", "outdoor skills"]
language: en
normalized_name: some assembly required
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams must properly set up a tent from scratch and then take it down and pack it away. This camping skills challenge tests practical outdoor knowledge, as setting up a tent can be deceptively difficult.

rules:
Teams choose a tent box or bag, take out the equipment, and set the tent up properly. Once approved by the supervising staff person, they take it down and put it back in the box or bag it came from. The team receives their next clue once the box is closed or the bag is zipped up.

source_excerpt:
The idea of setting up a tent seems easy. For anyone that has actually set up a tent, you know that it can be deceivingly difficult.


name: Scavenging for Nature
category: camp-outdoor
subcategory: scavenger-hunt
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 36
source_excerpt: Kids love scavenger hunts. Teams must find 15 items to get their next clue.
materials_category: nature
materials_list: Lists of nature items (for example: acorn, pinecone, something blue, something smooth), Paper bags
skills_developed: observation, nature awareness, teamwork
difficulty_level: usor
keywords: scavenger hunt, nature, outdoor, amazing race, challenge
tags: ["amazing-race", "camp-challenge", "scavenger-hunt", "nature"]
language: en
normalized_name: scavenging for nature
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part02
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams receive a list of 15 nature items to collect. Items can be specific (red leaf, rock, pinecone) or more abstract (something rough, something cool). Teams gather all 15 items and bring them to the supervising staff person to receive their next clue.

rules:
Get a list of items from the supervising staff person. Gather all 15 items on the list. Once collected, take the items to the supervising staff person to get your next clue.

variations:
Items can be specific (a red leaf, a rock, a pinecone) or abstract (something rough, something blue, something smooth).


name: Scavenging for Nature
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 36
source_excerpt: Kids love scavenger hunts. Teams must find 15 items to get their next clue.
materials_category: nature
materials_list: Lists of nature items, Paper bags
skills_developed: observation, nature awareness, teamwork
difficulty_level: usor
keywords: scavenger hunt, nature, outdoor, amazing race
tags: ["amazing race", "scavenger hunt", "nature"]
language: en
normalized_name: scavenging for nature
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nature scavenger hunt where teams must find 15 items from a provided list to get their next clue. Items can be specific (a red leaf, a rock, a pinecone) or more abstract (something rough, something cool).

rules:
Teams get a list of items from the supervising staff person and must gather all 15 items on the list. Once collected, they take the items to the supervising staff person to receive the next clue.

variations:
Items can be specific nature objects (acorn, pinecone) or abstract descriptors (something blue, something smooth).


name: Can You Hack It?
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 37
source_excerpt: This is a team challenge where everyone must kick a footbag at least once.
materials_category: sports equipment
materials_list: Multiple Hacky Sacks
skills_developed: coordination, teamwork, persistence
difficulty_level: dificil
keywords: hacky sack, footbag, team challenge, amazing race
tags: ["amazing race", "sports", "coordination"]
language: en
normalized_name: can you hack it?
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A team footbag (hacky sack) challenge where every team member must kick the footbag at least once without it touching the ground. The difficulty scales with team size, and the challenge organizer can adjust rules based on the age and skill of participants.

rules:
As a team, players juggle the hacky sack. Each team member must kick it at least once without it hitting the ground or using hands. Begin by kicking it. The task must be accomplished for the team to receive the next clue. Variations may allow the bag to touch the ground once, or require only half the team to kick.

variations:
Organizer may decide that only half the team must kick the bag, or may allow the bag to touch the ground once without having to start over.


name: Beans in a Jar
category: altele
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 38
materials_category: supplies
materials_list: Jar, Jellybeans, Pens or pencils, Paper
skills_developed: estimation, math, teamwork
difficulty_level: usor
keywords: estimation, jellybeans, guessing, amazing race
tags: ["amazing race", "estimation", "math"]
language: en
normalized_name: beans in a jar
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams must estimate how many jellybeans are in a jar. If a team guesses within 20 of the actual number, they receive their next clue. To keep the number secret, teams write their guesses on paper rather than saying them out loud.

rules:
Teams write down their guess for the number of jellybeans in the jar and give it to the supervising staff member. If the guess is within 20 jellybeans, the team receives the next clue. If not, the team must wait 60 seconds before submitting another guess.

source_excerpt:
Fill a jar with jellybeans and let teams guess how many there are. If they get within 20 of the actual number, they get their next clue.


name: Frozen
category: team-building
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 39
materials_category: supplies
materials_list: Small item frozen in a block of ice (one ice block per team)
skills_developed: problem-solving, teamwork, patience
difficulty_level: mediu
keywords: ice, frozen, teamwork, amazing race
tags: ["amazing race", "physical challenge", "ice"]
language: en
normalized_name: frozen
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams must free a small object that is frozen inside a block of ice. They cannot throw or drop the block, and can only use the heat from their hands and rocks to chip away at the ice. The object is frozen in the center of the block so it can't simply be shaken out.

rules:
Teams choose a block of ice. They must free the item from the block of ice without throwing or dropping the block, and without using water to melt the ice. Once the item is freed, they take it to the supervising staff member for the next clue.

source_excerpt:
Teams must free an object from a block of ice. They cannot throw or drop the block. They will need to use the heat from their hands, and they can use rocks to chip away at it.


name: It's Free to Throw
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 40
materials_category: sports equipment
materials_list: Multiple basketballs, Multiple basketball hoops
skills_developed: basketball, teamwork, inclusion
difficulty_level: mediu
keywords: basketball, free throw, sports, amazing race
tags: ["amazing race", "sports", "basketball"]
language: en
normalized_name: it's free to throw
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A basketball free throw challenge where each team must collectively make 10 free throws. To ensure fairness and inclusion, no single player may make more than 3 baskets, preventing skilled players from dominating while not requiring every player to score.

rules:
As a team, players make 10 free throws. No player can make more than 3 free throws. When the team has finished making 10 free throws, they receive the next clue.

source_excerpt:
Each team must make 10 free throws. While not every player must make a free throw, no player can make more than 3 baskets.


name: Abracadabra
category: altele
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 41
materials_category: supplies
materials_list: Multiple magic tricks (beginner's tricks that come with instructions)
skills_developed: performance, dexterity, following instructions
difficulty_level: usor
keywords: magic trick, performance, amazing race
tags: ["amazing race", "performance", "magic"]
language: en
normalized_name: abracadabra
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each team chooses one player to learn and perform a beginner magic trick using supplied prop kits with instructions. Multiple trick options can be provided including card tricks or prop tricks.

rules:
Teams choose one of the magic tricks provided, each of which comes with instructions. After practicing, one team member performs the illusion for the supervising staff member. If the staff member is satisfied the trick has been mastered, the team receives the next clue.

variations:
Can include decks of cards with written instructions for different card tricks, as well as prop tricks.

source_excerpt:
Each team will choose one player to learn and perform a magic trick. There are lots of prop tricks that are really easy to perform.


name: Hunt Eggstravaganza
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 42
materials_category: supplies
materials_list: Plastic Easter eggs (varying colors), One golden Easter egg
skills_developed: searching, teamwork, observation
difficulty_level: usor
keywords: egg hunt, Easter, scavenger, amazing race
tags: ["amazing race", "egg hunt", "outdoor"]
language: en
normalized_name: hunt eggstravaganza
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An egg hunt challenge where teams must find one egg of each of four colors (or a golden egg as a shortcut). Eggs should be well hidden so teams must genuinely search. Finding a golden egg grants both advancement without finding the other colors and a prize.

rules:
Teams search the surrounding area for four Easter eggs, one of each color (blue, red, green, and yellow), or one golden egg. If a golden egg is found, the team does not have to find the other colors. Eggs are given to the supervising staff member to receive the next clue.

variations:
Teams finding a golden egg skip the color requirement and also receive a prize (treats or a game advantage).

source_excerpt:
Teams must find one egg of each of the four colors to move on. Alternatively, they can turn in a golden egg if they find it.


name: All Wrapped Up
category: altele
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 43
materials_category: supplies
materials_list: Wrapping paper, Ribbon, Bows, Scotch tape
skills_developed: fine motor skills, following instructions, life skills
difficulty_level: usor
keywords: gift wrapping, life skills, amazing race
tags: ["amazing race", "practical skills", "wrapping"]
language: en
normalized_name: all wrapped up
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each player on a team must wrap a gift box after watching a demonstration (video or live staff demo). The challenge tests gift-wrapping skills with wrapping paper, ribbon, bows, and tape.

rules:
After watching a demonstration, each member of the team must properly wrap a box using wrapping paper, ribbon, a bow, and tape. Once each of the boxes is wrapped correctly, the team receives its next clue.

source_excerpt:
Provide wrapping paper, bows, ribbon, tape and a bunch of boxes. Each player must do a decent job in wrapping a box after watching a demonstration.


name: All Tied Up
category: jocuri-cercetasesti
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 45
materials_category: supplies
materials_list: Laminated cards with instructions on knot tying, Multiple rope pieces to practice and test on
skills_developed: knot tying, scouting skills, learning under pressure
difficulty_level: mediu
keywords: knot tying, scouting, rope, amazing race
tags: ["amazing race", "scouting", "knots"]
language: en
normalized_name: all tied up
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
All players must learn to tie four different knots using provided instruction cards, then each is tested individually by the supervising adult who asks them to tie a specific knot. A time penalty is assessed for each player who fails to tie their knot correctly.

rules:
Each team member must learn how to tie four different knots using laminated instruction cards. Once each player is confident, they take the test. The supervising staff person asks each player to tie a specific knot. If everyone succeeds, the team receives the next clue. For each unsuccessful person, a 20-second penalty is assessed before the team can get their next clue.

source_excerpt:
This task requires all players to learn four knots. Once they all feel as though they have it, the supervising adult will test each of them by asking them to tie a specific knot.


name: Charades
category: icebreakers
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 46
materials_category: supplies
materials_list: Slips of paper with names of movies, tv shows, food, places, people, etc., Paper bag
skills_developed: communication, non-verbal expression, teamwork
difficulty_level: usor
keywords: charades, acting, guessing, amazing race
tags: ["amazing race", "charades", "communication"]
language: en
normalized_name: charades
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each team member draws a word from a bag and must get their team to say the word using only silent gestures (no talking or sounds). The game continues until every player has had a turn.

rules:
Each team member must choose a slip of paper out of the bag and get their team to say the word on the paper using charades. Clues must be given without talking or making sounds of any kind. Once each player has gotten their team to say the correct word, the team receives the next clue.

source_excerpt:
Each player chooses a word from a bag and acts it out without talking. When the team guesses the word, the next player goes until everyone has had a turn.


name: Ship Builders (Don't Rock the Boat)
category: team-building
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 47
materials_category: building materials
materials_list: Large cardboard boxes, Lots of duct tape, Paddles
skills_developed: engineering, teamwork, creativity, problem-solving
difficulty_level: dificil
keywords: boat building, cardboard, duct tape, amazing race, pool
tags: ["amazing race", "building", "water", "engineering"]
language: en
normalized_name: ship builders (don't rock the boat)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Teams build a boat from a cardboard box and duct tape, then a team member rows or rides it across a pool. Using more duct tape generally produces a better result. This is a popular activity at camps and colleges.

rules:
Teams use one cardboard box and make it sturdy enough to carry a team member across the pool. If the player reaches the other side of the pool without sinking, the team receives the next clue. If the boat sinks, the team must take a 10-minute penalty.

source_excerpt:
Teams are tasked to turn a cardboard box into a boat and row it across a pool. This is a popular activity at camps, colleges and elsewhere. Hint: the more duct tape teams use, the better.


name: Talk to the Hand
category: integrare-incluziune
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 48
source_excerpt: Each player must learn to sign their name as well as signing "I love the Amazing Race".
materials_category: educational materials
skills_developed: sign language, communication, inclusion awareness
difficulty_level: mediu
keywords: sign language, ASL, communication, amazing race
tags: ["amazing race", "sign language", "inclusion"]
language: en
normalized_name: talk to the hand
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Each player must learn to sign their name and the phrase "I love the Amazing Race" in American Sign Language (ASL). Instruction cards are provided for the alphabet and specific words needed.

rules:
Using the provided materials, each player must learn the letters of their name in sign language, as well as how to sign "I love the Amazing Race." Once each player can prove to the supervising staff member that they can sign their name and the sentence, the team receives the next clue. Having a staff member who knows sign language is ideal.

materials_list:
Instruction cards of alphabet in American Sign Language (ASL), Instruction cards of words in ASL needed for the sentence


name: Do You Remember?
category: altele
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 49
materials_category: supplies
materials_list: Multiple sets of laminated cards representing all the challenges (or countries)
skills_developed: memory, recall, sequencing
difficulty_level: mediu
keywords: memory, sequencing, final leg, amazing race
tags: ["amazing race", "memory", "final challenge"]
language: en
normalized_name: do you remember?
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A memory challenge typically used at the final leg of the race. Teams must put all the race challenges (or countries visited) in the correct order using laminated cards. This mirrors the final leg memory task in the Amazing Race TV show.

rules:
Teams must put in order the challenges they faced in the Race using provided laminated cards. Once the challenges are in the proper order, the team receives the final clue.

variations:
If the race used country themes, teams order the countries visited; otherwise they order each challenge on its own card.

source_excerpt:
A popular task during the last leg of The Amazing Race show is to put the countries that the teams visited in order.


name: Do You Remember?
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 49
materials_category: printed materials
materials_list: Multiple sets of laminated cards representing all the challenges (or countries)
skills_developed: memory, sequencing
difficulty_level: mediu
keywords: amazing race, memory, ordering, clue, final leg
tags: ["amazing race", "camp challenge", "memory task"]
language: en
normalized_name: do you remember?
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A challenge where teams must put in order the challenges (or countries visited) they faced during the race. Each challenge is written on a laminated card, and teams must place those cards in the correct order to receive the final clue.

rules:
Teams are given multiple sets of laminated cards representing all the challenges (or countries). They must place the cards in the proper order. Once the challenges are in the proper order, the team receives the final clue.

source_excerpt:
A popular task during the last leg of The Amazing Race show is to put the countries that the teams visited in order.


name: A Bird's Paradise
category: creative-stem
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 51
source_excerpt: The chosen player must put together a bird house from a kit. No need to paint it.
materials_category: building materials
materials_list: Multiple pre-cut birdhouses with instructions, Multiple tool sets
skills_developed: assembly, following instructions, manual dexterity, construction
difficulty_level: usor
keywords: birdhouse, assembly, roadblock, amazing race, craft
tags: ["amazing race", "roadblock", "building", "birdhouse", "craft"]
language: en
normalized_name: a bird's paradise
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock challenge where the one chosen player must assemble a pre-cut birdhouse from a kit using provided tools and instructions. No painting is required.

rules:
Roadblock: the chosen team member assembles a pre-cut birdhouse using the provided tools and instructions. Once the birdhouse is assembled correctly, the team receives the next clue.


name: Your Number's Up
category: creative-stem
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 52
materials_category: supplies
skills_developed: math, physical fitness, teamwork
difficulty_level: mediu
keywords: math, jumping jacks, roadblock, amazing race
tags: ["amazing race", "roadblock", "math", "physical"]
language: en
normalized_name: your number's up
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock math and physical challenge. The designated player solves a posted math problem, and the answer becomes the number of jumping jacks the rest of the team must perform. Jumping jacks can be distributed among multiple players but only one may jump at a time.

rules:
The chosen team member goes to a designated area to solve a math equation on the board while the rest of the team waits. The answer is the number of jumping jacks the team must perform (one person at a time). If the math answer is correct, the team receives the next clue. If incorrect, the mathematician must try again, and the team may choose a different person to work out the equation.

source_excerpt:
The designated player works out a math problem. That number is how many jumping jacks the rest of the team must perform.

materials_list:
Posted math problem (butcher paper or dry erase board), Separated space for math work, Paper, Pens or pencils


name: Your Number's Up
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 52
materials_category: stationery
skills_developed: math, physical fitness, teamwork
difficulty_level: mediu
keywords: math, jumping jacks, roadblock, numbers
tags: ["amazing race", "roadblock", "math", "physical"]
language: en
normalized_name: your number's up
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player works out a math problem, and the answer becomes the number of jumping jacks the rest of the team must perform. The jumping jacks can be done by one person or split among multiple people, but only one may jump at a time.

rules:
The chosen team member goes to the designated area while the rest of the team waits. They work out the math equation posted on the board. The answer is the number of jumping jacks the rest of the team must perform. Only one team member may jump at a time. Once jumping jacks are completed, the staff verifies the math answer. If correct, the team gets the next clue. If incorrect, the mathematician tries again and the team may choose a different person to solve the equation.

source_excerpt:
The designated player works out a math problem. That number is how many jumping jacks the rest of the team must perform.

materials_list:
Posted math problem (butcher paper or dry erase board), Separated space for math work, Paper, Pens or pencils


name: Roadblocks (Amazing Race format)
category: camp-outdoor
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 50
skills_developed: decision making, teamwork
keywords: amazing race, roadblock, team challenge, switch pass
tags: ["amazing race", "roadblock", "camp"]
language: en
normalized_name: roadblocks (amazing race format)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Road Blocks are tasks in Amazing Race format that only one team member (or two in some cases when the teams are larger) may perform. Once the player is chosen, teams may not switch, unless they use a Switch Pass. On the Road Block cards, the details of the actual challenge may be on the back or on a separate card, so teams choose their player before knowing what the challenge is.

rules:
Only one designated team member may perform the task. Teams may not switch players unless they use a Switch Pass. The player is chosen before the challenge is revealed (only a hint is given on the front of the card). No player may do more than one Road Block.

source_excerpt:
Road Blocks are tasks that only one team member (or two in some cases when the teams are larger) may perform. Once the player is chosen, teams may not switch, unless they use a "Switch Pass".


name: 1982 (Find the Penny)
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 53
materials_category: props
materials_list: Multiple jars or buckets, Lots of pennies, One to three 1982 pennies per jar
skills_developed: attention to detail, patience
difficulty_level: usor
keywords: pennies, searching, roadblock, 1982
tags: ["amazing race", "roadblock", "searching"]
language: en
normalized_name: 1982 (find the penny)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player(s) must find a penny dated 1982 (or another chosen year) out of a jar full of pennies. Only a few pennies of that year are placed in each jar.

rules:
Choose one of the jars of pennies. Search for a penny dated 1982. Place all other pennies back in the jar. Give the 1982 penny to the supervising staff person to receive the next clue.

source_excerpt:
Find the penny that is dated 1982 (or whatever year you choose) out of a jar of pennies. There should only be a few of that year in the jar.


name: Heads Up (Tee Ball Catch)
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 54
materials_category: sports equipment
materials_list: Multiple tees, Multiple bats, Multiple balls (tennis or whiffle balls), Rope or cones
skills_developed: hand-eye coordination, throwing, catching
difficulty_level: mediu
keywords: tee ball, catch, roadblock, sports
tags: ["amazing race", "roadblock", "sports", "ball"]
language: en
normalized_name: heads up (tee ball catch)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where one player hits a ball off a tee, and another must catch it behind a designated line. The ball cannot touch the ground. Players continue until a ball is successfully caught.

rules:
Choose one person to hit and one to catch. The batter hits a ball off a tee. The catcher must stand behind the designated line. The ball cannot hit the ground before being caught. Any ball caught in front of the designated line does not count. Once a ball is caught behind the line without hitting the ground first, the team receives the next clue.

source_excerpt:
One player hits a ball off a tee, and another must catch it behind a designated line. The ball cannot touch the ground.


name: Flags Ahoy (Kayak Retrieval)
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 55
materials_category: water sports equipment
skills_developed: cooperation, paddling, water safety
difficulty_level: mediu
keywords: kayak, paddle, flag, water, roadblock
tags: ["amazing race", "roadblock", "water activity", "kayaking"]
language: en
normalized_name: flags ahoy (kayak retrieval)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where two players must kayak out to a buoy and retrieve their team's flag. Each team is given one kayak and only one paddle.

rules:
Choose a kayak and one paddle — only one paddle for a team of two, not one each. Paddle to the designated buoy, retrieve the team flag, and return to shore to get the next clue.

source_excerpt:
Two players must kayak out to a buoy and retrieve their flag. Each team is given one kayak and one paddle.

materials_list:
One flag for each team, Multiple canoes or kayaks, Multiple paddles, Route marker (for designated buoy)


name: It's a Toss Up (Water Balloon Toss)
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 56
materials_category: outdoor games
materials_list: Multiple water balloons, Ropes or cones (to create lines for players to stand behind)
skills_developed: coordination, accuracy, teamwork
difficulty_level: usor
keywords: water balloon, toss, roadblock, outdoor
tags: ["amazing race", "roadblock", "water balloon", "outdoor"]
language: en
normalized_name: it's a toss up (water balloon toss)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock balloon toss challenge where two designated players must toss a water balloon back and forth 4 times without it bursting. After three failed attempts, the team receives a time penalty instead of continuing to use balloons.

rules:
Toss a water balloon back and forth 4 times from the designated distances without bursting the balloon. If successful, receive the next clue. If not, try again. After three failed attempts, the team is given a three-minute penalty.

source_excerpt:
The two designated players must toss the water balloon back and forth 4 times. Make sure you have plenty of water balloons ready.


name: Hawkeye (Archery Challenge)
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 57
materials_category: sports equipment
materials_list: Archery gear and range, One or two balloons per target
skills_developed: focus, accuracy, archery
difficulty_level: dificil
keywords: archery, roadblock, aim, target
tags: ["amazing race", "roadblock", "archery", "sports"]
language: en
normalized_name: hawkeye (archery challenge)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player must use an archery bow to score either one arrow in the yellow or two arrows in the red zone to complete the challenge.

rules:
Go to the archery area and choose a bow. Shoot arrows until you get one arrow in the yellow or two arrows in the red. Once the task has been verified, receive the next clue.

source_excerpt:
The designated player must use an archery bow to get one arrow in the yellow or two in the red to move on.


name: Zip It (Zipline Koosh Ball)
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 59
materials_category: outdoor/adventure equipment
materials_list: Zip line, Multiple harnesses, Multiple Koosh balls, Hula hoops or tarp
skills_developed: aim, physical courage, coordination
difficulty_level: dificil
keywords: zipline, koosh ball, roadblock, heights, target
tags: ["amazing race", "roadblock", "zipline", "outdoor adventure"]
language: en
normalized_name: zip it (zipline koosh ball)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player rides a zipline and must land a Koosh ball or bean bag in a specific area (hula hoop or tarp). Players get five attempts before receiving a time penalty.

rules:
Get harnessed up and go down the zipline. Must land a Koosh ball inside one of the hula hoops (or onto the tarp). If unsuccessful, try again. Players get five attempts before receiving a time penalty. When accomplished, receive the next clue.

source_excerpt:
The designated player must land a Koosh ball or bean bag in a specific area (hula hoop or tarp is best).


name: Ring-A-Ding (Pool Ring Retrieval)
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 60
materials_category: water sports equipment
materials_list: Pool, Multiple pool rings, Cowbell
skills_developed: swimming, breath holding, diving
difficulty_level: usor
keywords: pool, diving, rings, swimming, roadblock
tags: ["amazing race", "roadblock", "swimming", "water"]
language: en
normalized_name: ring-a-ding (pool ring retrieval)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player must retrieve three pool rings from the bottom of a pool, one at a time. Upon completion, the player rings a cowbell to signal completion.

rules:
Change into bathing suit and retrieve three rings from the bottom of the pool, one at a time. When all three rings have been retrieved, ring the cowbell to receive the next clue. No running around the pool.

source_excerpt:
The designated player must retrieve three pool rings from the bottom. This is an easy task for most players.


name: Goo Goo (Baby Food Challenge)
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 61
materials_category: food
materials_list: A variety of jarred baby food
skills_developed: courage, determination
difficulty_level: mediu
keywords: food challenge, baby food, eating, roadblock
tags: ["amazing race", "roadblock", "food challenge", "eating"]
language: en
normalized_name: goo goo (baby food challenge)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A food challenge roadblock where the designated player must eat an entire jar of baby food. Labels are removed from jars so players cannot see what flavor they are choosing.

rules:
Put on a bib, choose one of the jars of baby food, and eat all the food in it. Once finished, receive the next clue.

source_excerpt:
The designated player chooses a jar of baby food and eats it. It's that simple. I like to take the labels off so the players can't see what flavor it is.


name: A Bug's Life (Insect Eating Challenge)
rules: Eat the insect delicacy provided to receive the next clue.
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 62
materials_category: food
materials_list: Edible Insects (meal worm cookies, seasoned crickets, etc.)
skills_developed: courage, overcoming fears
difficulty_level: dificil
keywords: insects, eating challenge, roadblock, food
tags: ["amazing race", "roadblock", "food challenge", "insects"]
language: en
normalized_name: a bug's life (insect eating challenge)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A food challenge roadblock where the designated player must eat an edible insect in whatever form it takes — cookie, seasoned, chocolate covered, raw, BBQ'd, etc. Edible insects can be purchased online or at local ethnic grocers.

source_excerpt:
The designated player simply needs to eat the insect in whatever form it takes (cookie, seasoned, chocolate covered, raw, BBQed, etc.)


name: Marshmallow Attack
category: camp-outdoor
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 63
materials_category: DIY equipment
skills_developed: aim, assembly, dexterity
difficulty_level: mediu
keywords: marshmallow shooter, PVC pipe, target, roadblock
tags: ["amazing race", "roadblock", "marshmallow", "shooting"]
language: en
normalized_name: marshmallow attack
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player assembles a marshmallow shooter from PVC pipe and uses it to hit a designated target (such as plastic army men) by shooting mini marshmallows.

rules:
Assemble the PVC pipe marshmallow shooter and hit the designated target by shooting a mini-marshmallow at it. Once the target has been hit by the properly assembled shooter, receive the next clue. An adult demonstration of how to use the shooter may be needed.

source_excerpt:
The designated player shoots mini marshmallows at a target. I like to use action figures or green army men. Once the target has been hit (or knocked over) the team can move on.

materials_list:
Multiple homemade marshmallow shooters (PVC pipe), Mini-marshmallows, Targets (plastic army men), An assembled shooter as example


name: You Spin Me Right Round (Hula Hoop)
category: sports-active
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 64
source_excerpt: The player must keep a hula hoop spinning around their waste for a full minute.
materials_category: sports equipment
materials_list: Multiple Hula Hoops, Stopwatch
skills_developed: coordination, balance, persistence
difficulty_level: mediu
keywords: hula hoop, balance, roadblock, coordination
tags: ["amazing race", "roadblock", "hula hoop", "physical"]
language: en
normalized_name: you spin me right round (hula hoop)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A roadblock where the designated player must keep a hula hoop spinning around their waist for a full 60 seconds without stopping. For some participants this is easy; for others it can be very challenging.

rules:
Keep a hula hoop up and spinning around your waist for 60 seconds without stopping. Once complete, receive the next clue.


name: Detours (Amazing Race format)
category: camp-outdoor
content_type: activitate
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 65
skills_developed: decision making, strategy, teamwork
keywords: amazing race, detour, choice, strategy
tags: ["amazing race", "detour", "camp"]
language: en
normalized_name: detours (amazing race format)
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A detour is a choice between two different tasks in the Amazing Race format. Teams read about each task and choose the one they think they can complete the quickest. They can switch tasks if the one they picked proves too difficult. Tasks are placed at different areas of camp to prevent teams from seeing the challenges before choosing.

rules:
Teams choose between two tasks placed at different areas of camp. They can switch tasks if the chosen task proves too difficult. Placing tasks at different areas keeps teams from seeing challenges before choosing and from knowing how other teams doing the other task are progressing.

source_excerpt:
A detour is the choice between two tasks. Teams will read each task and then choose the one they think their team can do the quickest. They can switch tasks if they decide the one they picked proves too difficult.


