# activities

name: Three Brick Relay
category: team-building
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 250
materials_category: equipment
materials_list: 3 bricks or 15cm lengths of 2x4 wood per team, chalk
skills_developed: balance, problem-solving, teamwork
difficulty_level: mediu
keywords: bricks, relay, river, balance
language: en
normalized_name: three brick relay
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where scouts must cross a 'crocodile-infested river' using only three bricks as stepping stones without touching the ground.

rules:
Mark a start and finish line. Give each lead scout three bricks. On 'Go!' they must get to the finish line without touching the river (only bricks can touch the ground). Once at the finish they return immune from attack and hand the bricks to the next scout. Scouts touching the river during the outward crossing go back to start. First team to get all members across and back wins.

source_excerpt:
On "Go!" they have to get to the finish line without touching the crocodile-infested river or they'll be eaten; only the bricks can touch the ground.


name: Three Foot Football
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 250
materials_category: sports equipment
materials_list: 4 chairs, 1 football, 1 scarf per scout
skills_developed: coordination, teamwork, balance
difficulty_level: mediu
keywords: football, three-legged, scarves, teams
language: en
normalized_name: three foot football
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A football game where pairs of scouts have their inside legs tied together with scarves, forming three-legged pairs, playing as teams to score goals.

rules:
Put two chairs at each end as goals. Scouts pair up with inside legs tied together. Put pairs into teams either side of the middle line with one pair as goalie. Throw the ball in and play for a fixed time or until one team scores ten goals. Team with ten goals or more goals after fixed time wins.

source_excerpt:
Get the scouts to pair up. The pairs stand side by side and you tie their inside legs together with their scarves. Put them into teams either side of the middle line with one pair as goalie and throw the ball in.


name: Three Rope Tug
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 250-251
materials_category: equipment
materials_list: 3 x 2 metre lengths of rope
skills_developed: strength, strategy, reaction
difficulty_level: usor
keywords: rope, tug, teams, pull
language: en
normalized_name: three rope tug
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tug-of-war variant where two numbered scouts compete to grab two of three rope ends and pull them to their team's side. The team that gets two ropes back scores a point.

rules:
Put scouts into two teams at either end of the hall. Lay three rope lengths side by side in the middle with ends pointing to the teams. Call out a number and those two scouts grab the ends of two rope lengths and pull them to their team. Team that gets two ropes back scores a point. Continue for a fixed time or until all numbers are called. Team with most points wins.

source_excerpt:
Call out a number and those two scouts have to get hold of the ends of two of the lengths of rope and pull them back to their team. The team that gets two lengths back scores one point.


name: Three-Legged Race
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 251
materials_category: equipment
materials_list: marker cones
skills_developed: coordination, balance, teamwork
difficulty_level: usor
keywords: three-legged, race, pairs, running
language: en
normalized_name: three-legged race
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A classic paired running race where pairs must keep their inside legs and feet together. First pair over the finish line wins.

rules:
Put scouts into pairs. Mark start and finish lines with cones. Pairs stand beside each other with arms round each other's waists. Inside legs and feet must stay together when running or pairs are disqualified. On 'Go!' they run the course. First pair over the finish line wins. Tying thighs together with a scarf can help.

source_excerpt:
Pairs have to keep their inside legs and feet together when running or they're disqualified. On "Go!" they have to run down the course. First pair over the finish line is the winner.


name: Three-Legged Race
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 92
materials_category: props
materials_list: fabric strips or neckerchiefs
skills_developed: coordination, teamwork, balance
difficulty_level: usor
keywords: three-legged race, partner, relay
tags: ["cub scouts", "outdoor"]
language: en
normalized_name: three-legged race
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A high-activity partner race where one boy's left leg is tied to an adult's right leg and they race to a turning line and back.

rules:
Tie a boy's left leg to an adult's right leg with fabric strip or neckerchief. On signal, they make their way to the turning line and back. Can be run individually or on a team basis.

source_excerpt:
Tie a boy's left leg to an adult's right leg. On a signal, they make their way to the turning line and back again.


name: Through the Tunnel
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 251
materials_category: sports equipment
materials_list: one football per team, chalk
skills_developed: coordination, teamwork, agility
difficulty_level: usor
keywords: tunnel, football, relay, crawl
language: en
normalized_name: through the tunnel
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay where scouts pass a football backwards through their legs, then the last scout crawls through the legs to the front. Continues until the formation has shuffled forward.

rules:
Put scouts into teams lined up behind each other. Give each lead scout a football. On 'Go!' they pass it backwards through their legs down the line. The last scout crawls through the legs pushing the ball with head and hands to the front, stands with legs open, and the process repeats. When only the first lead scout is left, he gives the ball to the next scout and races to the back of the new line. First team to complete the relay wins.

source_excerpt:
The last scout crawls up through the legs of the scouts in front, pushing the ball with his head and hands, up to the lead scout, gives the ball to him and crosses over the line and faces the lead scout.


name: Through the Tunnel
category: sports-active
subcategory: relay
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 57
materials_category: ball
materials_list: medicine ball or basketball
skills_developed: agility, crawling, coordination
difficulty_level: usor
keywords: relay, tunnel, ball, line
tags: ["relay", "indoor", "boy scouts"]
language: en
normalized_name: through the tunnel
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay game where a ball is passed between legs down a line and the last player crawls through pushing the ball with their head.

rules:
Boys stand in line in straddle position. Ball is passed between legs; last boy crawls through pushing ball ahead with head and hands. Others continue.

source_excerpt:
Boys in same position. Bail is passed between legs and last boy crawls through, pushing ball ahead with head and hands.


name: Throw the Smile
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 251-252
skills_developed: self-control, attention, mime
difficulty_level: usor
keywords: smile, mime, circle, attention
language: en
normalized_name: throw the smile
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mime and attention game where scouts must only smile when the smile has been 'thrown' to them. Scouts smile, wipe their face, and throw the smile to someone else. Those who smile out of turn or for too long are eliminated.

rules:
Put scouts in a circle sitting down, leader in the middle. Scouts must not smile unless the smile is thrown to them. Leader smiles, wipes hand across face, looks serious, then 'throws' the smile to a scout. That scout smiles, wipes, and throws to another. Anyone smiling out of turn is out, as is anyone smiling too long. Out scouts stand up. Last one sitting wins.

source_excerpt:
Tell the scouts that they're not to smile unless the smile that you're starting with has been thrown to them whereupon they can smile for a couple of seconds before wiping it off their face and throwing it to someone else.


name: Tiddlywinks
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 252
materials_category: games
materials_list: squidgers, winks, pot
skills_developed: fine motor skills, strategy
difficulty_level: usor
keywords: tiddlywinks, squidger, pot, classic game
language: en
normalized_name: tiddlywinks
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The classic table game where scouts use a squidger to flick winks into a pot. First to pot all their winks wins. Can be played by four to six scouts.

rules:
Press down on winks with a squidger to make them pop up and into the bowl. Take turns and the scout to pot all their winks first wins. When a wink goes in that scout gets an extra go. Winks under another cannot be played. Winks leaning against the pot must be moved 30 cm away.

variations:
Different playing surfaces affect performance; may need felt cloth or hard carpet. Impose a time limit with winner being most winks potted.

source_excerpt:
Best played as an individual game with four to six scouts, the aim is simply to press down on your winks with a squidger to get the winks to pop up and into the bowl.


name: Time I
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 252
materials_category: equipment
materials_list: watch, stopwatch or mobile
skills_developed: time awareness, concentration
difficulty_level: usor
keywords: time, estimation, relay, thirty seconds
language: en
normalized_name: time i
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A time estimation relay game where groups of four scouts each silently estimate thirty seconds in sequence, with the aim of reaching a total of two minutes. The team nearest to two minutes wins.

rules:
Scouts get into teams of four. On 'Go!' the first scout silently estimates when thirty seconds is up and says 'Now!' to the next scout who repeats the exercise. After the fourth scout estimates, he shouts 'Two minutes!' The team nearest two minutes wins.

source_excerpt:
On "Go!" the first scout in each team has to quietly estimate when thirty seconds is up. When he thinks that they are he says "Now!" to the scout next to him who repeats the exercise.


name: Time II
variations: Scouts have to close their eyes and raise their hand when they think a minute is up.
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 252-253
materials_category: equipment
materials_list: watch, stopwatch or mobile
skills_developed: time awareness, concentration, self-control
difficulty_level: usor
keywords: time, estimation, one minute, Top Fifty
tags: ["top-fifty"]
language: en
normalized_name: time ii
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A calming game where all scouts sit down and silently count to one minute before standing up. The scout who stands up nearest to one minute wins. Listed in the Top Fifty.

rules:
All scouts sit down. On 'Go!' they count silently to one minute and then stand up. The scout who stands up nearest to one minute is the winner.

source_excerpt:
Scouts all sit down and on "Go!" they have to count quietly to one minute and then stand up. The one who stands up nearest to one minute is the winner.


name: Toe Taps
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 253
skills_developed: agility, reaction time, balance
difficulty_level: usor
keywords: toes, tap, pairs, dexterity
language: en
normalized_name: toe taps
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paired dexterity game where scouts face each other holding hands and try to tap the top of their opponent's toes with their toes. First to score three taps wins.

rules:
Scouts pair up, face each other and hold hands. On 'Go!' scouts try to tap the top of their opponent's toes with their toes. First scout to do it three times wins.

variations:
Make it a knockout competition. All winners play each other until there's an overall winner, and all first-round losers play each other until there's a winner too.

source_excerpt:
Scouts pair up, face each other and hold hands. On "Go!" scouts have to tap the top of their opponent's toes with their toes. The first in the pair to do it three times is the winner.


name: Tortoise Relay
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 253
source_excerpt: The winning team is the team that took the most time, so slow cycling is the order of the day.
materials_category: equipment
materials_list: 1 bicycle per team, chalk, stopwatch
skills_developed: balance, self-control, cycling
difficulty_level: mediu
keywords: bicycle, relay, slow, tortoise
language: en
normalized_name: tortoise relay
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A slow-cycling relay race where scouts try to take as long as possible to cycle along a marked track. The winning team is the one that took the most time.

rules:
Mark a track about one metre wide and fifteen metres long. Put scouts into teams with half at each end. On 'Go!' start the stopwatch and the first scout cycles up the path and hands the bicycle to the next team member who cycles back. Continue until all members have cycled. Stop the stopwatch. Repeat with other teams. Team that took the most time wins (slow cycling is the order of the day).


name: Toss the Bean Bag Relay
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 253
materials_category: equipment
materials_list: 1 bean bag or ball per team, chalk
skills_developed: catching, throwing, teamwork
difficulty_level: usor
keywords: bean bag, relay, catching, throw
language: en
normalized_name: toss the bean bag relay
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay throwing game where a scout at a distance throws a bean bag at each team member in turn. Members sit down when they catch it successfully. First team all seated wins.

rules:
Put scouts into teams behind a line. One scout from each team takes a bean bag five metres down and turns to face the team. On 'Go!' he throws the bean bag at the first scout. If caught the scout throws it back and sits down. If missed the scout retrieves it and tries again. First team to have all members sitting wins.

source_excerpt:
On "Go!" he throws the bean bag at the first scout in the row. If he catches it he throws it back and sits down. If he misses he has to retrieve it and throw it back for another attempt.


name: Toss the Bean Bag
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 253-254
materials_category: equipment
materials_list: 15 square sheets of paper, marker pens, 6 bean bags, chalk, tape
skills_developed: aiming, precision
difficulty_level: usor
keywords: bean bag, targets, scoring, throwing
language: en
normalized_name: toss the bean bag
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An individual scoring game where scouts throw bean bags at numbered paper targets arranged in a triangular pattern on the floor. Highest total score wins.

rules:
Put 15 numbered sheets (1-15) on the floor in an equilateral triangle pattern with five at the front and one at the back, larger numbers towards the back. Scouts stand behind a line and take turns throwing six bean bags. Scout with most points wins. Bags must land completely on a target to score (or partial score rules can be agreed).

source_excerpt:
Scouts stand behind a line at least a couple of metres back, and take it in turn to throw the bean bags. The scout that scores the most points is the winner. Bags have to land completely on any target to score.


name: Touch Wood
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 254
skills_developed: reaction time, awareness
difficulty_level: usor
keywords: reaction, wood, elimination, meeting
language: en
normalized_name: touch wood
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple reaction game integrated into a meeting: whenever the leader shouts 'Touch wood!' the last scout to touch wood is eliminated. The last remaining scout wins.

rules:
Throughout the meeting, periodically shout 'Touch wood!' The last scout to touch a wooden object each time is out. The last scout remaining is the winner.

source_excerpt:
Tell the scouts that at certain times of the meeting you will shout, "Touch wood!" The last scout to do so each time is out. The last scout in is the winner.


name: Towel Volleyball
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 254
materials_category: equipment
materials_list: 1 volleyball, 1 volleyball net or rope, 1 towel per pair of scouts, balloons
skills_developed: coordination, teamwork, reaction
difficulty_level: mediu
keywords: volleyball, towel, balloons, net
language: en
normalized_name: towel volleyball
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A volleyball variant where pairs of scouts use bath towels to launch and catch balloons over a net. The aim is to get the balloon to burst within the playing area.

rules:
Teams stand either side of a net or rope with marked playing area. Balloons are launched from a towel held tightly by pairs at short ends and pulled briskly. Teams take turns to serve a balloon over the net, aiming to get it to burst inside the playing area for a point. Any balloon not bursting can be returned. Balloons must be caught in towels before returning. Team with most points after a period of time or first to a fixed score wins.

source_excerpt:
Balloons are launched by placing in the middle of a bath towel tightly held by pairs of scouts on the short ends and pulling briskly. Teams take it in turns to serve a balloon over the net, the aim being to get the balloon to burst within the playing area.


name: Tower of Smell
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 254-255
materials_category: equipment
materials_list: torch
skills_developed: sensory skills, memory, speed
difficulty_level: usor
keywords: shoes, dark, smell, find
language: en
normalized_name: tower of smell
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fun game where scouts find their own shoes in the dark in a pile. The first scout to correctly identify and put back on their own shoes wins.

rules:
All scouts take off their shoes and put them in a pile in the middle. Stand back while lights are turned off and shoes are shuffled. On 'Go!' scouts locate their own shoes in the dark and put them on. First scout to do so shouts 'Back on my feet!' Leader uses a torch to check if he has the correct shoes. If so, he wins.

variations:
Give scouts three minutes to find shoes. When lights come back on, scouts who have their shoes on are heat winners and advance to a final with one minute or first to 'Back on my feet!'.

source_excerpt:
All the scouts take off their shoes and put them in a pile in the middle of the floor. They then stand back as the lights are turned off.


name: Tower of Wood
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 255
materials_category: equipment
materials_list: loads of blocks of wood
skills_developed: dexterity, strategy, patience
difficulty_level: mediu
keywords: wood, tower, stacking, Jenga, Top Fifty
tags: ["top-fifty"]
language: en
normalized_name: tower of wood
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Jenga-in-reverse stacking game where scouts take turns adding blocks of wood to a growing tower. The last scout to place a block before the tower collapses wins. Listed in Top Fifty.

rules:
Put scouts in a circle each with a block of wood. Place one block in the centre. Scouts take turns adding their block to build the tower. The winner is the last scout to place their block before the one that causes the tower to collapse is placed.

variations:
Have three blocks close together as a base to enable a bigger structure with bridges linking towers.

source_excerpt:
Put the scouts in a circle and give them each a block of wood. Place one in the centre of the circle and ask the scouts to take it in turns to add their block to it, building up as they go.


name: Train Shunt
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 255-256
skills_developed: agility, teamwork, strategy
difficulty_level: usor
keywords: train, carriage, chasing, attachment
language: en
normalized_name: train shunt
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A chasing and attachment game where trains of three scouts try to prevent loose carriages from attaching to the back of their train. When a carriage attaches, the engine detaches and becomes a loose carriage.

rules:
Put scouts into teams of three holding waists in line. One team is three loose carriages. On 'Go!' loose carriages try to attach to the back of any train. Trains can wriggle and squirm to prevent attachment. When a carriage attaches, the engine detaches and becomes a loose carriage. Play until trains run out of steam.

source_excerpt:
On "Go!" the loose carriages have to try to attach themselves to the back one of the trains' carriages. Trains can wriggle and squirm to attempt to prevent one of the carriages getting his hands on the back.


name: Trains
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 256
materials_category: sports equipment
materials_list: tennis ball
skills_developed: running, teamwork, coordination
difficulty_level: usor
keywords: train, circle, laps, ball passing
language: en
normalized_name: trains
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A concurrent racing game where a train of scouts runs laps of a circle while circle scouts count how many times the ball is passed around the circle. Teams compete for most laps as the train.

rules:
Put several scouts into a train (holding waist of scout in front). The rest form a circle with one holding a ball. On 'Go!' the train goes round the circle perimeter while scouts pass the ball around the circle. When the ball has gone around ten times shout 'Stop!' and count the train's complete laps as that train's score. Form a new train and repeat. Train with most laps wins.

source_excerpt:
On "Go!" the train goes round the perimeter of the circle whilst the scouts pass the ball around the circle. Once the ball has gone round the circle ten times call "Stop!" and the train's complete laps are counted.


name: Treasure
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 256
materials_category: equipment
materials_list: 1 bean bag, 1 stopwatch
skills_developed: strategy, speed, agility
difficulty_level: mediu
keywords: treasure, bean bag, stealing, guarding
language: en
normalized_name: treasure
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A central bean bag guarding and stealing game. One scout in the middle guards a bean bag at his feet while others try to steal it and return it to their circle position without being tagged.

rules:
Scouts form a large circle with one scout in the middle with a bean bag at his feet. On 'Go!' scouts try to grab the bean bag and return to their circle position without being tagged. Maximum five scouts inside the circle at once. Tagged scouts return to their circle position and face outwards until the end. Each scout or team member takes a turn as tagger. The tagger who keeps the treasure longest without it being stolen wins.

source_excerpt:
Scouts form a large circle with one scout in the middle with a bean bag at his feet. On "Go!" scouts have to try to grab the bean bag and get it back to their position in the circle without being tagged.


name: Trench Attack
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 256
materials_category: stationery
materials_list: chalk
skills_developed: physical strength, teamwork, strategy
difficulty_level: dificil
keywords: trench, attack, defence, teams, physical
language: en
normalized_name: trench attack
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physical pushing game where one team tries to cross through the opposing team's defensive line to reach the line behind them. Teams swap roles and the team that holds off attackers longer wins.

rules:
Two teams face each other about 100 cm apart with a line drawn 100 cm behind each team. On 'Go!' one line tries to get across the line behind the opposing team while that team tries to prevent them. Swap sides so defenders become attackers. No punching. Winning team holds off all attackers for longer.

source_excerpt:
On "Go!" one line has to get across the line behind the team in front of them whilst the team in front tries to prevent them. Then swap sides so that the defenders become the attackers. No punching!


name: Tug of Scout
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 256-257
skills_developed: strength, teamwork
difficulty_level: mediu
keywords: tug of war, line, pulling, teams
language: en
normalized_name: tug of scout
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A human tug-of-war where two teams made up of alternating members grip each other's wrists in one long chain, with the front two scouts gripping each other's wrists. The team that pulls the other team back in ten seconds wins.

rules:
Form one long line and divide into two teams (odd and even numbered scouts). Teams face each other in one line tallest at front. Each scout puts arms round the waist of the scout in front. The two front scouts grip each other's wrists. On 'Go!' everyone pulls. Team that pulls the other team back from centre in ten seconds wins.

source_excerpt:
The two scouts at the front grip each other's wrists and on "Go!" everyone pulls. The team that pulls the other team back from the centre in ten seconds is the winner.


name: Tug-of-Carpet
variations: Try with four teams using the four hall corners or walls.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 257
materials_category: equipment
materials_list: small carpet or large rug
skills_developed: strength, teamwork
difficulty_level: usor
keywords: carpet, tug, teams, pull
language: en
normalized_name: tug-of-carpet
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tug-of-war variant using a carpet or large rug instead of a rope. Two teams pull the carpet to their end of the hall to win.

rules:
Put scouts into two teams at either end of the hall. Put carpet in the middle. On 'Go!' scouts get hold of the carpet and pull it to their end of the hall to win.

source_excerpt:
Put the scouts into two teams at either end of the hall. Put the carpet in the middle. On "Go!" the scouts have to get hold of the carpet and pull it to their end of the hall to win.


name: Tug-of-Carpet
description: Two teams race to pull a carpet placed in the middle of the hall to their own end.
variations: Try with four teams and use the four hall corners or walls.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 257
materials_category: props
materials_list: Small carpet or large rug
skills_developed: teamwork, strength
difficulty_level: usor
keywords: tug, carpet, teams, relay
tags: ["indoor", "physical"]
language: en
normalized_name: tug-of-carpet
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into two teams at either end of the hall. Put the carpet in the middle. On 'Go!' the scouts have to get hold of the carpet and pull it to their end of the hall to win.

source_excerpt:
Put the carpet in the middle. On "Go!" the scouts have to get hold of the carpet and pull it to their end of the hall to win.


name: Tunnel Crawl
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 257
skills_developed: agility, teamwork
difficulty_level: usor
keywords: tunnel, crawl, relay, legs
language: en
normalized_name: tunnel crawl
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where scouts form a tunnel with their open legs and the rear scout crawls to the front. Continues until the whole team has moved forward.

rules:
Put scouts into teams lined up one behind the other. Scouts open their legs to form a tunnel. On 'Go!' the rear scout crawls through the legs to the front, stands up and opens their legs. The new rear scout crawls through. Continue in turn. First team to finish wins.

source_excerpt:
On "Go!" the scout at the back has to crawl through the legs of the scouts in front, until he reaches the front. Then he stands up and opens his legs and the scout at the back repeats the crawling.


name: Tunnel Crawl
description: Teams form a tunnel with their legs, and scouts take turns crawling through from back to front.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 257
skills_developed: agility, teamwork
difficulty_level: usor
keywords: tunnel, crawl, relay, teams
tags: ["indoor", "physical", "no-equipment"]
language: en
normalized_name: tunnel crawl
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into teams that then form a line, one behind the other. They open their legs to form a tunnel. On 'Go!' the scout at the back has to crawl through the legs of the scouts in front, until he reaches the front. Then he stands up and opens his legs and the scout at the back repeats the crawling. Each scout repeats this in turn. The team to finish first is the winner.

source_excerpt:
On "Go!" the scout at the back has to crawl through the legs of the scouts in front, until he reaches the front.


name: Tunnel Croquet
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 257-258
materials_category: sports equipment
materials_list: large ball per team, chalk
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: tunnel, ball, relay, croquet
language: en
normalized_name: tunnel croquet
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay where scouts roll a ball backwards through their open legs down the line. The last scout retrieves it, runs to the front, and repeats. First team to complete the relay wins.

rules:
Form teams behind start line. Scouts open their legs and the lead scout rolls the ball backwards through their legs. The rear scout picks it up, runs to the front and rolls again. Scouts can help by patting the ball along. If the ball exits from the side it must be retrieved by the front scout and started again. First team to complete wins.

source_excerpt:
On "Go!" he rolls it backwards through his legs until it reaches the scout at the back who picks it up, runs to the front and repeats the exercise.


name: Tunnel Croquet
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 257
materials_category: sports
materials_list: Large ball per team, chalk
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: tunnel, ball, relay, croquet
tags: ["indoor", "physical"]
language: en
normalized_name: tunnel croquet
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams relay a ball backwards through a tunnel formed by their legs, with scouts running to the front after receiving it.

rules:
Scouts form teams behind the start line. They open their legs a similar amount to each other and the lead scout has the ball in his hands. On 'Go!' he rolls it backwards through his legs until it reaches the scout at the back who picks it up, runs to the front and repeats the exercise. The game continues until the lead scout is back at the front again. The team that completes the relay first is the winner.

source_excerpt:
On "Go!" he rolls it backwards through his legs until it reaches the scout at the back who picks it up, runs to the front and repeats the exercise.


name: Turtle Tag
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 258
skills_developed: running, agility, strategy, speed, reaction
difficulty_level: usor
keywords: tag, turtle, chasing, dodge, chase, avoid
tags: ["indoor", "physical", "no-equipment"]
language: en
normalized_name: turtle tag
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tag game where scouts can avoid being tagged by lying on their backs with hands and feet in the air (turtle position), but can only hold this for five seconds.

rules:
One scout is 'It' and the other scouts run around to avoid being tagged. Any scout who gets tagged becomes It. Any scout just about to be tagged can avoid this fate by lying on his back with hands and feet in the air. However, turtle scouts can only stay like this for five seconds at a time otherwise they are It. Similarly, once they are up, they have five seconds to get away before an attempt is made to tag them again.

source_excerpt:
Any scout just about to be tagged can avoid this fate by lying on his back with hands and feet in the air. However, turtle scouts can only stay like this for five seconds at a time otherwise they are It.


name: Twenty Passes
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 258
materials_category: sports equipment
materials_list: 1 large sponge ball
skills_developed: passing, interception, teamwork
difficulty_level: mediu
keywords: passes, ball, teams, counting
language: en
normalized_name: twenty passes
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A passing game where teams try to complete twenty consecutive passes without interception. No scout can move while holding the ball and all scouts must stay at least one metre apart.

rules:
Two teams throw a ball into the playing area. The holder cannot move. He throws to a teammate. Each team catch counts toward twenty. If the other side gets the ball they start counting and the first team resets to zero. No one may come nearer than one metre to any other scout. First team to make twenty passes wins.

source_excerpt:
The scout holding the ball cannot move. He has to throw the ball to one of his team mates. No one must go nearer than one metre to any other scout. Each time a team member catches the ball count the number of catches.


name: Twenty Passes
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 258
materials_category: sports
materials_list: 1 large sponge ball
skills_developed: throwing, catching, teamwork
difficulty_level: usor
keywords: passes, ball, catch, teams
tags: ["indoor", "physical"]
language: en
normalized_name: twenty passes
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams try to complete twenty consecutive passes of a sponge ball without the other team intercepting it.

rules:
Put the scouts into two teams and throw the ball into the playing area. The scout holding the ball cannot move. He has to throw the ball to one of his team mates. No one must go nearer than one metre to any other scout. Each time a team member catches the ball count the number of catches. Every time the other side get hold of the ball they start counting. When the first team regains the ball they start counting from one again. The first team to throw twenty passes is the winner.

source_excerpt:
The scout holding the ball cannot move. He has to throw the ball to one of his team mates. No one must go nearer than one metre to any other scout.


name: Twin Taggers
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 259
materials_category: stationery
materials_list: pen and paper
skills_developed: speed, agility, strategy
difficulty_level: mediu
keywords: chasing, tag, teams, Top Fifty
tags: ["top-fifty"]
language: en
normalized_name: twin taggers
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A three-team chasing game where two outer scouts chase the middle team's matching-numbered scout. First to tag scores a point. Each team takes a turn in the centre. Listed in Top Fifty.

rules:
Form three teams lined up parallel to each other, middle team between the other two. Number scouts within teams. Call out a number and the two so-numbered scouts in the outer lines chase the so-numbered scout in the middle line. First to tag scores a point for their team. All numbers called, then teams swap positions twice so each is in the centre once. Team with most points wins.

source_excerpt:
Call out a number and the two so numbered in the outer lines have to chase the so numbered scout in the middle line. The scout that tags him first gets a point for his team.


name: Twin Taggers
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 258-259
materials_category: stationery
materials_list: Pen and paper
skills_developed: speed, agility, awareness
difficulty_level: mediu
keywords: tag, chase, teams, numbers
tags: ["indoor", "physical", "Top Fifty"]
language: en
normalized_name: twin taggers
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts form three teams and numbered scouts chase or are chased based on numbers called, earning points for their teams.

rules:
Scouts form three teams. Number the scouts in their teams so that there are three number ones etc. Teams stand in lines parallel to each other (having mixed themselves up within their teams) so that one line is between the other two. Call out a number and the two so numbered in the outer lines have to chase the so numbered scout in the middle line. The scout that tags him first gets a point for his team. Play continues until all the numbers have been called then teams swap places twice so that each team has one round in the centre.

source_excerpt:
Call out a number and the two so numbered in the outer lines have to chase the so numbered scout in the middle line. The scout that tags him first gets a point for his team.


name: Twins
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 259
skills_developed: memory, reaction time, socialisation
difficulty_level: usor
keywords: pairs, circles, icebreaker, Top Fifty
tags: ["top-fifty"]
language: en
normalized_name: twins
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker pairing game where two circles rotate and stop randomly to pair scouts as 'twins'. Pairs then race to find each other on command. Listed in Top Fifty.

rules:
Put scouts into two circles, one inside the other facing each other. Inside circle rotates clockwise, outside anti-clockwise. After a few seconds call 'Stop!' and the facing scouts become twins. On 'Go!' circles rotate again. When 'Twin!' is called, each pair must find each other, turn backs, link arms and sit down. Last pair to sit is out. Last pair left wins.

source_excerpt:
On "Go!" they are to start rotating again until you shout, "Twin!" whereupon each pair must find each other, turn their backs on each other, link arms and sit down. The last pair to do so is out.


name: Twins
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 259
skills_developed: awareness, speed, social skills
difficulty_level: usor
keywords: twins, pairs, circles, icebreaker
tags: ["indoor", "no-equipment", "Top Fifty", "ice-breaker"]
language: en
normalized_name: twins
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts in two rotating circles are randomly paired when the leader calls stop, then must find each other when 'Twin!' is shouted.

rules:
Put the scouts into two circles, one inside the other with the scouts facing each other. Tell the inside circle to rotate clockwise and the outside circle to rotate anti-clockwise. After a few seconds call 'Stop!' and tell the scouts that the scout that they are facing is their twin. On 'Go!' they are to start rotating again until you shout, 'Twin!' whereupon each pair must find each other, turn their backs on each other, link arms and sit down. The last pair to do so is out and the game recommences. The last pair left are the winners.

source_excerpt:
Put the scouts into two circles, one inside the other with the scouts facing each other. Tell the inside circle to rotate clockwise and the outside circle to rotate anti-clockwise.


name: Two Ball Chaos
variations: Make one team go clockwise and the other anti-clockwise. Allow small-scale ball interference.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 259
materials_category: sports equipment
materials_list: 2 large sponge balls, 2 chairs
skills_developed: dribbling, coordination, teamwork
difficulty_level: usor
keywords: dribbling, relay, figure of eight, teams
language: en
normalized_name: two ball chaos
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dribbling relay race where two teams each dribble a ball in a figure-of-eight around two chairs in the middle. First team to have all scouts return to the start wins.

rules:
Put scouts into two teams at either end of the hall with a ball each. Put two chairs two metres apart in the middle. Lead scouts dribble the ball up and round the two chairs in a figure of eight and return for a swap. First team to have all scouts back at the start wins.

source_excerpt:
The lead scouts have to dribble the ball up and round the two chairs in a figure of eight and then return to their teams for a swap over. The first team to return all its scouts back to the start is the winner.


name: Two Ball Chaos
description: Two teams race to dribble a ball around two chairs in a figure of eight and return.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 259
materials_category: sports
materials_list: 2 large sponge balls, 2 chairs
skills_developed: coordination, dribbling, teamwork
difficulty_level: usor
keywords: ball, dribble, relay, figure of eight
tags: ["indoor", "physical"]
language: en
normalized_name: two ball chaos
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into two teams at either end of the hall and give them a ball each. Put a couple of chairs two metres apart in the middle of the hall. The lead scouts have to dribble the ball up and round the two chairs in a figure of eight and then return to their teams for a swap over. The first team to return all its scouts back to the start is the winner.

variations:
For a bit of added excitement make one team go clockwise and the other anti-clockwise. Allow small-scale ball interference.

source_excerpt:
The lead scouts have to dribble the ball up and round the two chairs in a figure of eight and then return to their teams for a swap over.


name: Two Detectives
category: escape-room-puzzle
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 259-260
materials_category: equipment
materials_list: stopwatch
skills_developed: deduction, questioning, logic, communication
difficulty_level: mediu
keywords: detective, deduction, questions, Top Fifty
tags: ["top-fifty"]
language: en
normalized_name: two detectives
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A deduction game where two detectives leave the room while the group agrees on a secret item. The detectives return and ask scouts questions (max three per scout) to identify the item. Fastest correct pair wins. Listed in Top Fifty.

rules:
Two scouts are chosen as detectives and leave the room. Remaining scouts decide on a specific item. Detectives return and on 'Go!' try to identify the item by asking each scout a maximum of three questions. If they ask all scouts without guessing the item, they are out of time. All scouts have a turn as detective. The pair who guesses correctly quickest wins.

source_excerpt:
On "Go!" they have to work out what the item is. They can talk to each other as much as they like but they can only ask each scout a maximum of three questions.


name: Two Detectives
category: escape-room-puzzle
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 259-260
materials_category: timing
materials_list: Stopwatch
skills_developed: deduction, questioning, teamwork, logic
difficulty_level: mediu
keywords: detectives, mystery, guessing, questions
tags: ["indoor", "mental", "Top Fifty"]
language: en
normalized_name: two detectives
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two detectives work together to identify a mystery item chosen by the other scouts through questioning.

rules:
Scouts sit in a circle and two are chosen to be detectives and leave the room. Whilst they are out the scouts decide on an item that the detectives have to discover. Then call the detectives back. On 'Go!' they have to work out what the item is. They can talk to each other as much as they like but they can only ask each scout a maximum of three questions. If they ask all the scouts three questions and cannot guess what the item is then they are out of time.

source_excerpt:
They can talk to each other as much as they like but they can only ask each scout a maximum of three questions.


name: Two Steps It
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 260
skills_developed: running, strategy, reaction
difficulty_level: usor
keywords: tag, circle, It, chasing
language: en
normalized_name: two steps it
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tag game where 'It' walks clockwise around the circle, tags someone, takes two more steps, then races round the circle to fill the gap before the tagged scout (running anti-clockwise) returns.

rules:
Scouts form a circle and one is It. It walks clockwise round the outside. When he tags someone he takes two more walking paces then runs round the circle trying to get into the tagged scout's gap before the tagged scout (running anti-clockwise) gets back. The scout who fails to get into the gap is It.

source_excerpt:
When he tags someone he has to take two more walking paces. Then he runs round the circle and tries to get into the gap left by the scout that he tagged before the tagged scout (who's running round anti-clockwise) gets back.


name: Two Steps It
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 260
skills_developed: speed, agility
difficulty_level: usor
keywords: tag, circle, chase, running
tags: ["indoor", "physical", "no-equipment"]
language: en
normalized_name: two steps it
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle chasing game where 'It' tags someone, takes two paces, then races to claim the vacated spot before the tagged scout returns.

rules:
Scouts form a circle and one is 'It'. It walks clockwise round the outside of the circle. When he tags someone he has to take two more walking paces. Then he runs round the circle and tries to get into the gap left by the scout that he tagged before the tagged scout (who's running round anti-clockwise) gets back. The scout who fails to get into the gap is It and the game continues.

source_excerpt:
When he tags someone he has to take two more walking paces. Then he runs round the circle and tries to get into the gap left by the scout that he tagged before the tagged scout (who's running round anti-clockwise) gets back.


name: Two-Way Catch
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 260
materials_category: sports equipment
materials_list: 2 tennis balls
skills_developed: coordination, catching, attention
difficulty_level: mediu
keywords: two balls, circle, catching, juggling
language: en
normalized_name: two-way catch
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A juggling coordination game with one scout inside a circle of scouts, with two balls being thrown simultaneously, creating a two-way passing challenge.

rules:
Scouts form a circle with one inside. The inside scout has one ball and one circle scout has the other. On 'Go!' the circle scout throws to any other circle scout while that circle scout throws to the inside scout. The inside scout must not throw to the same circle scout twice in a row. If the inside scout drops, he swaps with the thrower; if the circle scout drops, he swaps with the inside scout. Play continues until the inside scout is too dizzy to continue.

source_excerpt:
On "Go!" the circle scout has to throw his ball to one of the scouts (not the one with the ball) and the circle scout with the ball has to throw it to the inside scout. Keep going - with the inside scout not throwing to the same circle scout twice in a row.


name: Two-Way Catch
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 260
materials_category: sports
materials_list: 2 tennis balls
skills_developed: catching, throwing, coordination, attention
difficulty_level: mediu
keywords: catch, two balls, circle, throw
tags: ["indoor", "physical"]
language: en
normalized_name: two-way catch
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An inside scout and circle scouts simultaneously throw balls to each other, swapping places when someone drops.

rules:
Scouts form a circle with one inside. The inside scout has one ball and one of the circle scouts has the other. On 'Go!' the circle scout has to throw his ball to one of the scouts (not the one with the ball) and the circle scout with the ball has to throw it to the inside scout. Keep going - with the inside scout not throwing to the same circle scout twice in a row - until the inside scout drops a ball whereby he swaps places with the thrower; if the circle scout drops the ball he swaps places with the inside scout.

source_excerpt:
Keep going - with the inside scout not throwing to the same circle scout twice in a row - until the inside scout drops a ball whereby he swaps places with the thrower.


name: Two-way Dodge Ball
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 260-261
materials_category: sports
materials_list: 2 large sponge balls
skills_developed: dodging, throwing, agility
difficulty_level: mediu
keywords: dodgeball, dodge, teams, two-way
tags: ["indoor", "physical"]
language: en
normalized_name: two-way dodge ball
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Middle scouts try to avoid being hit by balls thrown from both ends, with hit scouts joining the throwers.

rules:
Divide the play area into three sections and the scouts into two teams. Put one team in the middle section and split the other team in half and put one half at one end and the other half at the other end. Give one ball to one end and the other to the other end. On 'Go!' both ends throw the balls at the scouts in the middle section. When middle scouts are hit below the knee they go over to the side that hit them, and play with them to get out the rest of the scouts in the middle.

source_excerpt:
When middle scouts are hit below the knee they go over to the side that hit them, and play with them to get out the rest of the scouts in the middle.


name: Ugly Face I
category: creative-stem
content_type: activitate
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 261
materials_category: craft
materials_list: 1 paper bag per scout, 1 Sharpie per scout
skills_developed: creativity, self-awareness
difficulty_level: usor
keywords: drawing, face, paper bag, vote
tags: ["indoor", "creative"]
language: en
normalized_name: ugly face i
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts draw their own face on a paper bag from the outside, then put it on their head and others vote for the most accurate.

rules:
Give each scout a paper bag and tell them to draw their face on the bag as accurately as possible. Give them a few minutes. When they've finished get each scout in turn to put their bag on their head, then you can ask the scouts to vote for which one they think is the most accurate. The scout with the most votes is the winner.

source_excerpt:
Give each scout a paper bag and tell them to draw their face on the bag as accurately as possible. Give them a few minutes.


name: Ugly Face II
category: creative-stem
content_type: activitate
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 261
materials_category: craft
materials_list: 1 paper bag per scout, 1 Sharpie per scout
skills_developed: creativity, humour, spatial awareness
difficulty_level: usor
keywords: drawing, face, paper bag, blindfolded drawing
tags: ["indoor", "creative", "funny"]
language: en
normalized_name: ugly face ii
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts put the paper bag on their head first, then try to draw their own face on it while wearing it.

rules:
Give each scout a paper bag and tell them to put it on their head and then draw their face on the bag as accurately as possible. Give them a few minutes. When they've finished get scouts to take their bags off and then get each scout in turn to put their bag on their head. The scouts can then vote for which one they think is the most accurate. The scout with the most votes is the winner.

source_excerpt:
Give each scout a paper bag and tell them to put it on their head and then draw their face on the bag as accurately as possible.


name: Under, Over
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 261
materials_category: props
materials_list: Balloons (or tennis balls or any object)
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: balloon, over, under, relay
tags: ["indoor", "physical"]
language: en
normalized_name: under, over
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams pass a balloon alternately over heads and under legs down the line, with the last scout bringing it to the front.

rules:
The scouts go into teams and line up one behind the other. The lead scout is given a balloon and on 'Go!' passes it over his head to the next scout who passes it under his legs. This continues, over, under all the way down the line. The last scout brings the balloon to the front and starts again. This continues until the lead scout ends up at the back. The team that finishes first is the winner.

source_excerpt:
The lead scout is given a balloon and on "Go!" passes it over his head to the next scout who passes it under his legs.


name: Up and Round
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 261-262
skills_developed: speed, teamwork
difficulty_level: usor
keywords: running, circle, relay, teams
tags: ["indoor", "physical", "no-equipment"]
language: en
normalized_name: up and round
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams sit in circles and take turns standing up, running around the circle, and returning to their spot.

rules:
Put the scouts into teams. The teams sit on the floor in circles. On 'Go!' the first scout gets up from each team, runs around the circle and back to his place. Once he's sat down the next scout goes. The first team to get all its scouts to run round is the winner.

source_excerpt:
On "Go!" the first scout gets up from each team, runs around the circle and back to his place. Once he's sat down the next scout goes.


name: Village, Town, City, Country
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 262
skills_developed: geography, memory, vocabulary
difficulty_level: mediu
keywords: geography, places, word game, teams
tags: ["indoor", "mental", "no-equipment"]
language: en
normalized_name: village, town, city, country
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two lines of scouts take turns naming a place starting with the last letter of the previous place name.

rules:
Put the scouts in two lines opposite each other. The first scout at the end of one of the lines says, 'I've been to [name of a village, town, city or country]'. The scout opposite has to say the same, but starting the name of his place with the last letter of the previous scout's word. Every time a scout is too slow, repeats a place or gives a wrong answer the other team gets a point and the game continues.

source_excerpt:
The scout opposite has to say the same, but starting the name of his place with the last letter of the previous scout's word.


name: Volley Ball
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 262
materials_category: sports
materials_list: 1 large sponge ball, length of rope
skills_developed: throwing, hand-eye coordination, teamwork
difficulty_level: usor
keywords: volleyball, ball, net, teams
tags: ["indoor", "physical"]
language: en
normalized_name: volley ball
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simplified volleyball game using a rope as a net and a sponge ball, with restrictions on consecutive hits.

rules:
Put the scouts into two teams. Put the rope across the centre of the hut, about two metres high. Using the open palms of their hands only, scouts need to serve from the back of their half by hitting the ball over the rope. Serve stays with the same team until they lose a point, then serving goes to the other team. Every time the ball hits the ground a goal is scored for the other side. Scouts may pass within their own team no more than twice and no one scout can hit the ball twice in a row.

variations:
Play to a fixed number of goals. The non-serving team can't score any points, they just regain the serve.

source_excerpt:
Using the open palms of their hands only, scouts need to serve from the back of their half by hitting the ball over the rope.


name: Volleyball Scramble
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 262-263
materials_category: sports
materials_list: 1 volleyball, chalk, blindfolds
skills_developed: communication, teamwork, awareness
difficulty_level: mediu
keywords: blindfold, volleyball, teams, scramble
tags: ["indoor", "physical", "blindfolded"]
language: en
normalized_name: volleyball scramble
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Blindfolded scouts from each team search for a ball and try to carry it across their team's line, while opponents try to tag them.

rules:
Put the scouts into teams and mark off a large playing area with the same number of sides as there are scout teams (at least three). Blindfold one scout in each team and put them into the playing area. Put the ball into the playing area. Scouts then have to find the ball, pick it up and cross their line, as directed by their team members. If another scout picks the ball up first then the other scouts have to try to tag him before he crosses his line.

source_excerpt:
Scouts then have to find the ball, pick it up and cross their line, as directed by their team members.


name: Volleyboot
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 263-264
materials_category: sports
materials_list: 7 marker cones, 1 volleyball
skills_developed: throwing, kicking, agility, running
difficulty_level: mediu
keywords: volleyball, kick, run, dodge, teams
tags: ["outdoor", "physical", "Top Fifty"]
language: en
normalized_name: volleyboot
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team throws or kicks a ball, then a scout runs around cones while the other team throws the ball to hit him.

rules:
Put the scouts into two teams. One team stands behind the near end with the volleyball, the other team stand anywhere in the playing area beyond the seven metre markers. The first scout belonging to the team with the ball, throws or kicks the ball into the playing area where the other team is waiting. He then has to immediately run within the larger playing area, up to and round the marker cones at the far end in the middle, and back again whilst the other team throw the ball at him. A scout can be out by not getting the ball into the playing area, by having his thrown or kicked ball caught, or by being hit below the waist whilst he is running. A scout scores a point by running up and round the cone and back again without being hit.

source_excerpt:
Scouts are normally quite calm with this game, but only until the ball is kicked into the playing area, then it goes crazy!


name: Walk the Plank
description: Scouts walk heel-to-toe along a tape line, touch the chair, and return without stepping off.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 264
materials_category: props
materials_list: Masking tape, chalk, 1 chair per team
skills_developed: balance, coordination
difficulty_level: usor
keywords: balance, plank, relay, teams
tags: ["indoor", "physical"]
language: en
normalized_name: walk the plank
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into teams behind a line. In front of each team mark a three metre line, stretching down the hall, with the masking tape. At the end of each length of tape put a chair. Scouts in each team take it in turns to walk the plank, one foot in front of the other, touch the chair and come back. The first team to complete the game is the winner. Scouts must tread on the tape or they will be penalised.

source_excerpt:
Scouts in each team take it in turns to walk the plank, one foot in front of the other, touch the chair and come back.


name: Walk the Tightboard
description: Scouts walk or run along scaffold boards turned on their sides, with the fastest time winning.
category: camp-outdoor
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 264
materials_category: props
materials_list: Several lengths of scaffolding board, wooden tent pegs, mallets, stopwatch
skills_developed: balance, agility, concentration
difficulty_level: mediu
keywords: balance, board, tightrope, outdoor
tags: ["outdoor", "physical", "balance"]
language: en
normalized_name: walk the tightboard
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scaffolding boards end to end, not necessarily in a straight line, and turn them on their sides. Then knock a quantity of tents pegs into the ground either side of them to keep them in place. One at a time scouts have to walk or run the length of the boards. If they fall off at any time they have to start from the beginning. The scout who gets from start to finish the quickest is the winner.

variations:
Put the scouts into teams and time each team from the time the first scout steps on to when the last one steps off, with only one scout on the boards at a time. In teams, but scouts do not have to wait until the one in front has completed the course.

source_excerpt:
One at a time scouts have to walk or run the length of the boards. If they fall off at any time they have to start from the beginning.


name: Water Balloon Balance
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 264-265
materials_category: props
materials_list: 1 large balloon per scout, 1 small balloon per scout, 1 marker cone per team, chalk
skills_developed: balance, coordination
difficulty_level: usor
keywords: balloon, balance, relay, teams
tags: ["indoor", "physical"]
language: en
normalized_name: water balloon balance
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts balance a small balloon on top of a large one and carry them around a cone without dropping the small one.

rules:
Put the scouts into teams behind a start line. Give each scout one large and one small balloon. They hold the large balloon and balance the smaller one on top. On 'Go!' scouts have to walk their balloons round their marker cone and back, before passing them on to their next team member. The first team to complete the relay is the winner. If the smaller balloon falls off the scout must pick it up and go back to the start line before recommencing his go.

source_excerpt:
They hold the large balloon and balance the smaller one on top. (Putting a small amount of water in the smaller balloon before inflating makes the game slightly easier).


name: Water Pistol Fight
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 265
materials_category: props
materials_list: 1 bench, 1 table, 20 plastic milk containers, washing up liquid bottles, 2 washing-up bowls
skills_developed: aim, teamwork
difficulty_level: usor
keywords: water pistol, shooting, containers, teams
tags: ["indoor", "water", "physical"]
language: en
normalized_name: water pistol fight
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams shoot water from washing-up liquid bottles at milk containers on a bench, trying to knock off the most.

rules:
Put the scouts into teams. Put the table across the middle with one team either side, behind a line. Give each team a washing-up bowl filled with water and a washing-up liquid bottle each. Line up the milk containers on the bench on the table (so that it's raised up). On 'Go!' teams have to shoot the containers off the bench, with the winning team the one that shoots off the most containers.

variations:
Colour code the bottles so that teams can also score minus points for knocking over containers that aren't theirs. If you have a raised square table you could try a four-way game.

source_excerpt:
On "Go!" teams have to shoot the containers off the bench, with the winning team the one that shoots off the most containers.


name: Water Pistol Fight
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 95
materials_category: equipment
materials_list: water pistol or squeezy bottle per player, double sheet of newspaper per player, supply of water
skills_developed: strategy, teamwork, targeting
difficulty_level: usor
keywords: water pistol, wide game, newspaper jacket, teams
tags: ["outdoor", "water", "wide-game", "teams"]
language: en
normalized_name: water pistol fight
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor team game using water pistols or squeezy bottles. Players wear newspaper 'flak jackets' to show hits. Players with wet jackets may not fire and must return to base for a replacement. The team with the most dry jackets at the end wins.

rules:
Each player has a water pistol or squeezy bottle and a flak jacket made from a double sheet of newspaper. Wet patches on a jacket mean that player cannot fire and must return to home base for a replacement. The team with the most dry jackets at the end wins. Do not play in rain.

source_excerpt:
Any hits on the jacket will be easily visible. Any players with wet patches on their flack jackets, are not allowed to fire on an opponent and must return to their home base for a replacement flack jacket.


name: Water Pistol Fight II
variations: Playing this game in the rain will mean that it's over very quickly.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 265
materials_category: props
materials_list: 1 water pistol per scout, loads of broadsheet newspapers
skills_developed: aim, strategy, teamwork
difficulty_level: usor
keywords: water pistol, newspaper, jacket, teams
tags: ["outdoor", "water", "physical"]
language: en
normalized_name: water pistol fight ii
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts wear newspaper 'bullet-proof jackets' and try to wet each other's jackets with water pistols, returning to base for replacements.

rules:
Put the scouts into teams and arm each with a water pistol. Cut a hole in the middle of the sheets of paper and put one over the head of each of the scouts. These are their bullet-proof jackets. Let them loose. Every time a scout's jacket is hit he needs to return to base for a replacement jacket. No scout can shoot whilst their own jacket is wet. The winner is the team with the least number of wet jackets.

source_excerpt:
Every time a scout's jacket is hit he needs to return to base for a replacement jacket. No scout can shoot whilst their own jacket is wet.


name: Water Race
description: Teams race to fill a cup with water using a tablespoon, walking carefully to avoid spilling.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 265-266
materials_category: props
materials_list: a bucket of water per team, a tablespoon per team, a plastic cup per team, a table
skills_developed: balance, speed, teamwork
difficulty_level: usor
keywords: water, spoon, race, relay
tags: ["indoor", "water", "physical"]
language: en
normalized_name: water race
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into teams and line them up behind a bucket of water each. Give the lead scout in each team a tablespoon and at 'Go!' they have to get a tablespoon of water and advance, as quickly as they dare, to a plastic cup on a table and pour the water into the cup. They then return to their team, as quickly as possible, and the second scouts repeats the process. The first team to fill the plastic cup with water is the winner.

source_excerpt:
they have to get a tablespoon of water and advance, as quickly as they dare, to a plastic cup on a table and pour the water into the cup.


name: Water Race
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 95
materials_category: equipment
materials_list: bucket of water, tablespoon, plastic drinking cup
skills_developed: balance, speed, coordination
difficulty_level: usor
keywords: water relay, spoon, cup, race
tags: ["outdoor", "water", "relay", "race"]
language: en
normalized_name: water race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where players carry a spoonful of water from a bucket to a cup placed some distance away. The first team to fill their cup to overflowing wins.

rules:
Teams form parallel lines. The lead player has a bucket of water and a tablespoon. At a distance of 10-30 metres is a cup on the ground. The player carries a spoonful to the cup, dumps it, runs back, and hands the spoon to the next player. Repeat until the cup overflows.

source_excerpt:
Lead player gets a spoonful of water and quickly takes (walk or run) the water to the cup and dumps it in. He then RUNS back to his line and hands the spoon to the next player in the line.


name: Watermelon Water Polo
description: Teams play water polo in a swimming pool with a wax-coated watermelon that is hard to hold.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 266
materials_category: props
materials_list: 1 watermelon, candle, cloth
skills_developed: swimming, teamwork, coordination
difficulty_level: mediu
keywords: watermelon, water polo, swimming pool, teams
tags: ["outdoor", "water", "swimming"]
language: en
normalized_name: watermelon water polo
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Rub watermelon all over with the candle then rub it with a soft cloth to make it slippery. Divide the scouts into two teams in a swimming pool with the watermelon in the middle. Teams have to get the watermelon, or the scout holding it, to touch the other end of the swimming pool for a goal. No physical contact is permitted and the watermelon is not to be thrown.

source_excerpt:
Rub watermelon all over with the candle then rub it with a soft cloth to make it slippery. Divide the scouts into two teams in a swimming pool with the watermelon in the middle.


name: Wavy Line
category: creative-stem
content_type: activitate
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 266
materials_category: stationery
materials_list: 1 piece of paper per scout, pen
skills_developed: creativity, imagination
difficulty_level: usor
keywords: drawing, wavy line, creative, art
tags: ["indoor", "creative"]
language: en
normalized_name: wavy line
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts draw a wavy line, then swap with another scout who must create a picture incorporating the line.

rules:
Give each scout a sheet of paper and pen. Ask them to draw a wavy line. Once they've all done so they swap sheets with someone else. They now have to draw a picture using their neighbours' wavy line. The best or funniest is the winner.

source_excerpt:
Ask them to draw a wavy line. Once they've all done so they swap sheets with someone else. They now have to draw a picture using their neighbours' wavy line.


name: Weather Forecaster
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 266-267
materials_category: props
materials_list: 5 hoops
skills_developed: listening, reaction time, memory
difficulty_level: usor
keywords: weather, commands, actions, elimination
tags: ["indoor", "physical", "Top Fifty"]
language: en
normalized_name: weather forecaster
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts respond to weather commands with specific actions, with the last to respond correctly being eliminated.

rules:
Put the hoops on the floor. The scouts are, or pretend to be, outside. You are the weather forecaster. Whenever you shout out a forecast or a command the last one to carry out the correct response is out or loses a life. Actions include: Rain (hands over face), Hail (hands on head), Snow (freeze), Gale (lean forward and walk slowly), Thunder (kneel with head down and hands over ears), Hurricane (go round and round on the spot), Sun (smile, look up with outstretched arms), Cold (cross hands and shake), Keep Warm [number] (that number huddle together), Flood (get off the ground), Take cover (stand in a hoop).

source_excerpt:
Whenever you shout out a forecast or a command the last one to carry out the correct response is out or loses a life.


name: Wee Willie Winkie
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 267
materials_category: props
materials_list: 1 candle per team, 1 box of matches per team, 1 marker cone per team, chalk
skills_developed: fire skills, coordination, teamwork
difficulty_level: mediu
keywords: candle, relay, fire, teams
tags: ["indoor", "physical", "fire safety"]
language: en
normalized_name: wee willie winkie
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams relay with lit candles, running around a cone and passing the candle and matches to the next scout.

rules:
Scouts form teams in a line behind a start line with a marker cone per team at the end of the hall. The lead scouts hold a candle and a box of matches. On 'Go!' they have to light the candles whilst holding the box of matches, run round the marker cone and back, giving candles and matches to the next scout who repeats the exercise. If the candle goes out, the scout either has to stop and relight it or go back to the start line before relighting it.

source_excerpt:
On "Go!" they have to light the candles whilst holding the box of matches, run round the marker cone and back, giving candles and matches to the next scout who repeats the exercise.


name: Wet Sponge Relay
description: Scouts balance a wet sponge on their head while walking around a cone, without holding it.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 267
materials_category: props
skills_developed: balance, control
difficulty_level: usor
keywords: sponge, balance, relay, water, teams
tags: ["camp", "summer", "physical"]
language: en
normalized_name: wet sponge relay
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into teams and behind the marker cones. Give the lead scouts a wet sponge each. On 'Go!' they each have to put the sponge on their head and walk up and round their marker cone and back without the sponge falling off. Scouts are not allowed to hold onto them. If it does fall off they have to go back to the start, dip the sponge in the water, and go again. The first team to complete the relay is the winner.

source_excerpt:
On "Go!" they each have to put the sponge on their head and walk up and round their marker cone and back without the sponge falling off. Scouts are not allowed to hold onto them.

materials_list:
1 marker cone per team, 1 sponge per team, 1 bucket of water per team, 2 marker cones for start line


name: Whack the Bucket
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 267-268
materials_category: props
materials_list: 1 bucket per team, 1 stick or baseball bat per team, 1 blindfold per team, chalk
skills_developed: spatial awareness, aim, coordination
difficulty_level: usor
keywords: blindfold, bucket, stick, teams
tags: ["indoor", "physical", "blindfolded"]
language: en
normalized_name: whack the bucket
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Blindfolded scouts walk a set number of paces, spin, and try to hit an upturned bucket with a stick.

rules:
Put the scouts into teams behind an end line. Eight metres up the hall place an upturned bucket per team. Blindfold each lead scout and give him a stick or baseball bat. On 'Go!' he has to walk three paces, turn around three times, walk six paces and have three swings at the bucket. If he hits it at least once he gets a point for his team. He then removes his blindfold and returns to his team for the next scout to have a go.

source_excerpt:
On "Go!" he has to walk three paces, turn around three times, walk six paces and have three swings at the bucket. If he hits it at least once he gets a point for his team.


name: What am I Doing?
description: Scouts write actions on paper, then take turns miming them for others to guess.
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 268
materials_category: stationery
materials_list: Slips of paper and pen per scout, container
skills_developed: mime, creativity, observation
difficulty_level: usor
keywords: mime, acting, guessing, charades
tags: ["indoor", "Top Fifty", "creative"]
language: en
normalized_name: what am i doing?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Give each scout a slip of paper and a pen. Scouts have to write down an action, possibly scouty. Put the slips in a container and then get one scout to pick one out and mime the action. The first scout to guess has the next go to mime. At the end the scout who did most mimes is the winner.

source_excerpt:
Scouts have to write down an action, possibly scouty. These could include putting up a tent, cooking the bacon, filling-up the water container, getting into a sleeping bag, packing a rucksack etc.


name: What Do You Do?
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 268
skills_developed: deduction, vocabulary, social skills
difficulty_level: usor
keywords: guessing, roles, circle, clues
tags: ["indoor", "mental", "no-equipment"]
language: en
normalized_name: what do you do?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts describe what someone in a role needs without naming the role, and one scout must guess what they are.

rules:
The scouts sit in a circle and one leaves the room whilst the remaining scouts decide what the scout is, for example, a vicar. The scout then comes back in and each scout in turn tells the one scout what he will need for his job / role / pastime. The scout is allowed four guesses as to what he is. If he guesses correctly he swaps places with the scout that last mentioned what he will need.

source_excerpt:
each scout in turn tells the one scout what he will need for his job / role / pastime, e.g. a church, a dog collar, a Bible and maybe some things that aren't so specific.


name: What was That?
description: Scouts listen to sounds made behind a screen and write down what they think they are hearing.
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 268-269
materials_category: stationery
materials_list: Pens and paper, 1 table, various sound-making items
skills_developed: listening, identification, observation
difficulty_level: usor
keywords: sounds, listening, guessing, senses
tags: ["indoor", "mental", "senses"]
language: en
normalized_name: what was that?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Give the scouts pen and paper each and sit them on the floor. Put a table on its side at one end of the hall so that you can produce the sounds behind it without the scouts seeing what you're doing. After each sound, scouts write down what they think they're hearing. At the end scouts swap answers and mark, the scout with most correct noises guessed is the winner.

source_excerpt:
After each sound, scouts write down what they think they're hearing. At the end scouts swap answers and mark, the scout with most correct noises guessed is the winner.


name: What's the Time, Mr Wolf?
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 269
skills_developed: listening, speed, risk assessment
difficulty_level: usor
keywords: Mr Wolf, time, chase, classic game
tags: ["indoor", "classic", "no-equipment"]
language: en
normalized_name: what's the time, mr wolf?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts advance on 'Mr Wolf' counting paces by the number he calls; when he shouts 'dinner time' he chases them back.

rules:
One scout – Mr Wolf - stands at one end of the hall, facing the wall. The rest of the scouts are at the other end, touching the wall. The scouts call out, 'What's the time, Mr Wolf?' Mr Wolf replies, 'It's [x] o'clock.' The scouts take x number of paces towards the wolf and then ask the question again. When Mr Wolf thinks that the scouts are getting close his reply changes to, 'It's dinner time!' and turns and chases the scouts back to their wall. Any that are tagged are out.

source_excerpt:
When Mr Wolf thinks that the scouts are getting close his reply changes to, "It's dinner time!" and turns and chases the scouts back to their wall.


name: Where am I Going?
category: orientare
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 269
materials_category: props
materials_list: One blindfold per team, chalk
skills_developed: spatial awareness, orientation, balance
difficulty_level: usor
keywords: blindfold, direction, orientation, paces
tags: ["indoor", "blindfolded", "orientation"]
language: en
normalized_name: where am i going?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Blindfolded scouts walk twenty-five paces and return, with the team closest to their starting point winning.

rules:
Scouts form teams and line up behind each other. The lead scouts put on a blindfold and are told to walk twenty-five paces in front of them, turn round and walk twenty-five paces back. Then measure the distance from the spot where they started to the spot where they ended up. Once all the scouts have had a go, add up all the distances. The team with the shortest total distance is the winner.

source_excerpt:
The lead scouts put on a blindfold and are told to walk twenty-five paces in front of them, turn round and walk twenty-five paces back. Then measure the distance from the spot where they started to the spot where they ended up.


name: Where are They?
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 270
materials_category: props
materials_list: 10 camouflaged items, tape, Blu Tack, pins, pen and paper
skills_developed: observation, attention to detail, teamwork
difficulty_level: mediu
keywords: observation, camouflage, hiding, items
tags: ["indoor", "observation"]
language: en
normalized_name: where are they?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts search the hall to locate ten camouflaged items placed in plain sight but in hard-to-spot locations.

rules:
Put the ten items around the hall where they can be seen without moving anything, but difficult to spot. Put the scouts into teams and give them a sheet of paper with the items listed or call the items out one by one. Scouts then have to note down where they are to be found. The team with the most correct answers is the winner.

source_excerpt:
Put the ten items around the hall where they can be seen without moving anything, but difficult to spot.


name: Where's My Other Shoe?
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 270
materials_category: props
materials_list: chalk
skills_developed: speed, teamwork
difficulty_level: usor
keywords: shoes, race, relay, teams
tags: ["indoor", "physical", "funny"]
language: en
normalized_name: where's my other shoe?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts put their shoes in a pile, then race to find their own shoes, put them on, and be the first full team lined up.

rules:
Mark a two metre circle on the floor. Scouts take off their footwear and pile it into the circle. It may need some additional mixing up. Scouts all line up in their teams at the end of the hall. On 'Go!' scouts have to run into the circle, find their shoes, put them back on, tie them up if necessary and get into a team line. The first team lined up with all the correct shoes on and tied up, is the winner.

source_excerpt:
On "Go!" scouts have to run into the circle, find their shoes, put them back on, tie them up if necessary and get into a team line.


name: Where's North?
description: Scouts try to point their sticks north after being spun in the dark.
category: orientare
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 270-271
materials_category: props
materials_list: 1 stick, staff or cane per scout (one end with red mark)
skills_developed: orientation, direction sense
difficulty_level: mediu
keywords: north, compass, direction, orientation
tags: ["indoor", "orientare", "dark"]
language: en
normalized_name: where's north?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
The scouts line up in a long line in the hall and the leader points out in which direction north is. Then the lights are turned out and the scouts rotate slowly on the spot for a short period of time. When the leader says 'stop,' the scouts put down their sticks with them facing as near to north as they are able to deduce or guess. They then have to move back three paces. Then the lights are turned back on and the leader works out whose stick (red end) is the nearest to face north, who is the winner.

source_excerpt:
Then the lights are turned out and the scouts rotate slowly on the spot for a short period of time. When the leader says "stop," the scouts put down their sticks with them facing as near to north as they are able to deduce or guess.


name: Where's the Ring?
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 271
materials_category: props
materials_list: 1 length of string or rope, 1 curtain ring
skills_developed: observation, deception, attention
difficulty_level: usor
keywords: ring, rope, guess, circle
tags: ["indoor", "circle game"]
language: en
normalized_name: where's the ring?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts in a circle shuffle a curtain ring along a rope while one scout in the middle tries to guess where it is.

rules:
Put the scouts in a circle and get them to hold with both hands a length of rope or string that has been fused or tied to give a continuous loop, with a curtain ring threaded on. One scout leaves the hall whilst the ring is secreted under one of the hands of one of the scouts. When the scout returns the ring is shuffled round the rope whilst the scout in the middle has to guess where it is.

source_excerpt:
When the scout returns the ring is shuffled round the rope whilst the scout in the middle has to guess where it is.


name: Whistle Circles
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 271-272
materials_category: props
materials_list: Whistle
skills_developed: listening, speed, social interaction
difficulty_level: usor
keywords: whistle, groups, elimination, listening
tags: ["indoor", "Top Fifty", "no-extra-equipment"]
language: en
normalized_name: whistle circles
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts wander and form groups matching the number of whistle blasts, with those left out eliminated.

rules:
Scouts wander around the play area. When you blow your whistle x number of times, scouts have to get into groups of x and wave their hands in the air. Those that aren't are out and leave the play area. Then restart. When you have, say, nine players left, blow the whistle five times to eliminate nearly half of the remaining players. When you're down to two they are both winners or else you introduce first off the ground or similar to get one winner.

source_excerpt:
When you blow your whistle x number of times, scouts have to get into groups of x and wave their hands in the air. Those that aren't are out and leave the play area.


name: Who am I?
description: Teams ask yes/no questions to a scout who knows a famous person's name to guess who it is.
variations: Without scouts knowing, give them all the same name.
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 272
materials_category: stationery
materials_list: Pen and paper
skills_developed: deduction, questioning, teamwork
difficulty_level: usor
keywords: famous people, guessing, yes/no, teams
tags: ["indoor", "mental"]
language: en
normalized_name: who am i?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into four teams in four corners of the room. Each team sends one of their scouts to you where you have written down the names of four famous people. Show each of the four scouts the name of their famous person. When they've all seen their name, send them to another team and on 'Go!' scouts in the teams have to ask questions in order to work out who the person is. Questions asked must only be those for which the answer is 'yes' or 'no'.

source_excerpt:
Questions asked must only be those for which the answer is "yes" or "no". Instead of asking a question, a scout can guess at who the famous person is.


name: Who Am I?
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 484
materials_category: stationery
materials_list: paper, markers, safety pins
skills_developed: deductive reasoning, question formulation, socializing
difficulty_level: usor
keywords: guessing, cartoon, theme, questions, icebreaker
tags: ["icebreaker", "themed", "guessing game"]
language: en
normalized_name: who am i?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part30
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed guessing game where each player has the name of a character (e.g. cartoon) pinned to their back and must figure out who they are by asking other players yes/no questions — but only one question per player.

rules:
Write the name of a theme character on paper and pin it to each player's back. Each player asks other players questions to figure out their character. They can only ask each girl one question.

source_excerpt:
For each player, write down the name of a cartoon character on a piece of paper and pin it to the player's back. The goal of the game is for the girls to figure out what cartoon character they are by asking other girls questions. They can only ask each girl one question!


name: Who Am I?
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 484
materials_category: papetarie
materials_list: paper, markers, safety pins
skills_developed: deduction, socialization, questioning
difficulty_level: usor
keywords: guessing, themed, back, questions
tags: ["icebreaker", "themed", "guessing"]
language: en
normalized_name: who am i?
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed guessing game where a character name is pinned to each player's back. Players mingle and ask yes/no questions of each other (one question per person) to figure out who they are.

rules:
Write a themed character name on paper and pin it to each player's back. Players circulate and may ask each other only one question each to discover their character's identity.

source_excerpt:
The goal of the game is for the girls to figure out what cartoon character they are by asking other girls questions. They can only ask each girl one question!


name: Who has my Ball?
description: A scout with his back turned throws a ball behind him and tries to guess which scout has it.
category: altele
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 272
materials_category: sports
materials_list: 1 tennis ball
skills_developed: observation, deduction, bluffing
difficulty_level: usor
keywords: ball, guess, observation, circle
tags: ["indoor", "simple"]
language: en
normalized_name: who has my ball?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Scouts line up side by side and facing one scout - It - who has his back to them. The one scout throws the tennis ball backwards over his shoulder, counts to five and turns round. All the scouts have their hands behind their backs, one with the ball in his hands. Then It says, 'Who has my ball?' It then says, '[Scout name], you have my ball.' If he's wrong It remains and the round is played again. If he's correct then the scout with the ball becomes It.

source_excerpt:
All the scouts have their hands behind their backs, one with the ball in his hands. Then It says, "Who has my ball?"


name: Who's in the Toilet?
variations: Occasionally tap two scouts and wait for a scout to call out both names.
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 273
materials_category: props
materials_list: Toilet tent, or a door, Pen and paper
skills_developed: observation, memory, awareness
difficulty_level: usor
keywords: observation, memory, guessing, hiding
tags: ["indoor", "funny", "quick"]
language: en
normalized_name: who's in the toilet?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts walk around with eyes closed while one is tapped to hide; scouts then try to guess who is missing.

rules:
Set the toilet tent up in the middle of the hall or just open a door. Scouts close their eyes and walk very slowly round the room. Meanwhile you tap one scout on the shoulder and he quickly hides in the toilet tent or goes outside. Then you call out, 'Who's in the toilet?' Scouts open their eyes. The first scout to guess correctly gets a point. Repeat until one scout gets to three points.

source_excerpt:
Scouts close their eyes and walk very slowly round the room. Meanwhile you tap one scout on the shoulder and he quickly hides in the toilet tent or goes outside.


name: Who's in the Toilet?
variations: Occasionally tap two scouts and wait for a scout to call out both names.
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 273
materials_category: equipment
materials_list: toilet tent or door, pen and paper
skills_developed: observation, memory
difficulty_level: usor
keywords: who's in the toilet, hiding, guessing
tags: ["indoor", "quick game"]
language: en
normalized_name: who's in the toilet?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All scouts close their eyes and walk slowly around the room while the leader taps one scout to quickly hide in a toilet tent or go outside. The leader calls 'Who's in the toilet?' and scouts open their eyes. The first scout to guess correctly gets a point. First to three points wins.

rules:
Get all scouts outside or eyes closed. Tap one scout to hide in toilet tent. Call 'Who's in the toilet?' Scouts open eyes; first to guess correctly gets a point. First to three points wins.

source_excerpt:
Set the toilet tent up in the middle of the hall or just open a door. Scouts close their eyes and walk very slowly round the room.


name: Who's Missing?
variations: Get two scouts to leave the room and see if It realises.
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 273-274
skills_developed: memory, observation, attention
difficulty_level: usor
keywords: memory, observation, missing, guessing
tags: ["indoor", "no-equipment", "Top Fifty"]
language: en
normalized_name: who's missing?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One scout closes their eyes, another leaves the room, and the scout tries to identify who is missing within ten seconds.

rules:
One scout is 'It'. It shuts his eyes and you pick on one scout to leave the room. Then ask It to open his eyes and tell you who has left the room. He has ten seconds and can only have one guess. If he takes more than ten seconds or guesses incorrectly, then he's 'It' again for another round. If he guesses correctly then that scout becomes 'It' for the next round.

source_excerpt:
It shuts his eyes and you pick on one scout to leave the room. Then ask It to open his eyes and tell you who has left the room. He has ten seconds and can only have one guess.


name: Who's Missing?
variations: Get two scouts to leave the room and see if 'It' realises. Just ask, 'Who's missing?'
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 273-274
skills_developed: memory, observation
difficulty_level: usor
keywords: who's missing, memory, observation
tags: ["indoor", "no equipment", "top fifty"]
language: en
normalized_name: who's missing?
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Top Fifty game. One scout is 'It' and closes their eyes while another scout leaves the room. 'It' has ten seconds to guess who has left. If correct, the missing scout becomes 'It'; if incorrect or too slow, 'It' remains for another round.

rules:
One scout is 'It' with eyes shut. Another scout leaves the room. 'It' has ten seconds and one guess to name who's missing. Correct guess: missing scout becomes 'It'. Wrong or too slow: same 'It' again.

source_excerpt:
One scouts is "It". It shuts his eyes and you pick on one scout to leave the room. Then ask It to open his eyes and tell you who has left the room.


name: Who's Missing?
category: icebreakers
subcategory: memory
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 9
skills_developed: observation, memory
difficulty_level: usor
keywords: memory, observation, group, indoor
tags: ["no-props", "small-group"]
language: en
normalized_name: who's missing?
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A memory and observation game where one camper leaves the room, another hides, everyone changes seats, and the first camper must identify who is missing when they return.

rules:
1. One camper leaves the room with an adult or teen leader. 2. Another camper is chosen to hide, under a desk, in a closet, or even walk out the other door. 3. Then everyone has to get up and sit in a different spot in the room. 4. When all are seated, the first camper is brought back and he/she has to tell everyone who is missing from the group.

source_excerpt:
One camper leaves the room with an adult or teen leader. Another camper is chosen to hide, under a desk, in a closet, or even walk out the other door.


name: Winning Name
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 274
skills_developed: social skills, counting, communication
difficulty_level: usor
keywords: names, letters, icebreaker, groups
tags: ["indoor", "ice-breaker", "no-equipment"]
language: en
normalized_name: winning name
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts group by number of letters in their first name, then surnames as tiebreaker; scouts with unique letter counts win.

rules:
Get the scouts to form groups with scouts that have the same number of letters in their Christian names. Once they are in their groups tell them that you're looking for the scout who shares the number of letters in his Christian name with the least number of other scouts. Take the smallest group whilst the others all sit down, and tell them that for a tie break they have to get into groups depending on the number of letters in their surnames. Those that have a different number of letters to any of the other scouts still left in the game, are the winners.

source_excerpt:
Get the scouts to form groups with scouts that have the same number of letters in their Christian names.


name: Winning Name
category: icebreakers
content_type: activitate
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 274
skills_developed: social skills, communication
difficulty_level: usor
keywords: names, ice-breaker, groups
tags: ["indoor", "no equipment", "new scouts"]
language: en
normalized_name: winning name
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An ice-breaker where scouts form groups based on the number of letters in their first names. The scout whose name length is shared by the fewest other scouts wins; a tiebreaker uses surname letter count.

rules:
Scouts form groups with those sharing the same number of letters in their first name. Find the smallest group. If tied, tiebreak by surname letter count. Scout with unique letter count wins.

source_excerpt:
Get the scouts to form groups with scouts that have the same number of letters in their Christian names.


name: Wobbly Road
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 274-275
materials_category: props
materials_list: chalk, blindfold, books or boxes as obstacles
skills_developed: spatial awareness, balance, concentration
difficulty_level: mediu
keywords: blindfold, road, chalk, balance
tags: ["indoor", "blindfolded", "Top Fifty"]
language: en
normalized_name: wobbly road
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Blindfolded scouts walk a chalked road marked with turns and obstacles, with the one reaching furthest winning.

rules:
Mark a start and finish line at either end of the hall. Draw a chalk road on the floor, comprising two parallel lines about one metre apart, starting on the start line and finishing at the finish line. Put in plenty of turns and occasional obstacles (books or boxes) to represent parked cars that protrude into the road. Each scout (blindfolded) takes it in turn to walk along the road. As soon as he goes over the lines or hits an obstacle he stops and his name is marked by the side of the road.

source_excerpt:
Each scout (blindfolded) takes it in turn to walk along the road. As soon as he goes over the lines or hits an obstacle he stops and his name is marked by the side of the road.


name: Wobbly Road
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 274-275
materials_category: craft
materials_list: chalk, blindfold
skills_developed: spatial awareness, balance
difficulty_level: mediu
keywords: blindfold, wobbly road, chalk
tags: ["indoor", "top fifty"]
language: en
normalized_name: wobbly road
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Top Fifty game. A chalk road with turns and obstacles is drawn on the hall floor. Each scout is blindfolded and attempts to walk along the road without crossing the lines or hitting obstacles. The scout who gets the furthest wins.

rules:
Draw a chalk road with parallel lines ~1m apart, turns and obstacles (books/boxes) from start to finish. Blindfolded scouts walk the road one at a time. Mark where each scout goes off course. Furthest scout wins; if multiple finish, check blindfolds and have a play-off.

source_excerpt:
Mark a start and finish line at either end of the hall. Draw a chalk road on the floor, comprising two parallel lines about one metre apart, starting on the start line and finishing at the finish line.


name: Woggle Boules
description: Scouts throw woggles at a bean bag, with the closest woggle scoring a point.
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 675-676
materials_category: props
materials_list: 1 bean bag, 1 woggle per scout, marker pens
skills_developed: aim, precision
difficulty_level: usor
keywords: woggle, boules, throwing, aim
tags: ["indoor", "scouting", "throwing"]
language: en
normalized_name: woggle boules
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into a line across the hall and throw a bean bag into the playing area. Get the scouts to mark the insides of their woggles with their initials. They then throw, lob, flick, spin or roll their woggles at the bean bag. The closest scout gets one point and he gets to throw the bean bag next time. Play continues until a scout reaches ten points or for a fixed amount of time when the scout with the highest score is the winner.

variations:
Play round a large circle. Give five points for nearest woggle, two points for second nearest and one point for third.

source_excerpt:
They then throw, lob, flick, spin or roll their woggles at the bean bag. The closest scout gets one point and he gets to throw the bean bag next time.


name: Woggle Boules
variations: Play round a large circle. Five points for nearest, two for second nearest, one for third.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 275
materials_category: equipment
materials_list: 1 bean bag, 1 woggle per scout, marker pens
skills_developed: aim, coordination
difficulty_level: usor
keywords: woggle, boules, throwing
tags: ["indoor", "scout equipment"]
language: en
normalized_name: woggle boules
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Similar to boules but using woggles (neckerchief slides). Scouts throw their marked woggles towards a bean bag. The closest scout scores a point and throws the bean bag next. First to ten points or highest score in fixed time wins.

rules:
Scouts mark their woggles with initials. Throw a bean bag into the playing area. Scouts throw/lob/flick/spin/roll their woggles at the bean bag. Closest gets one point and throws the bean bag next. First to ten points or highest score in time wins.

source_excerpt:
Put the scouts into a line across the hall and throw a bean bag into the playing area. Get the scouts to mark the insides of their woggles with their initials.


name: Woggle Rustlers
description: A team tries to 'rustle' woggles from between defenders' legs without being tagged.
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 675
materials_category: props
materials_list: 1 woggle per scout, stopwatch
skills_developed: agility, strategy, teamwork
difficulty_level: mediu
keywords: woggle, tag, steal, teams
tags: ["indoor", "physical", "scouting"]
language: en
normalized_name: woggle rustlers
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Put the scouts into teams. Teams take it in turns to line up in a straight line with their legs apart, feet touching the next scout, with their woggle on the floor between their legs. On 'Go!' another team has to grab the woggles without being tagged. Any scout tagged is out and the woggle put back. Play continues until all the woggles have been rustled or all of the scouts have been tagged. The team that held the rustlers off for the longest is the winner, beaten only by any team that tagged all the rustlers.

source_excerpt:
On "Go!" another team has to grab the woggles without being tagged. Any scout tagged is out and the woggle put back.


name: Woggle Rustlers
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 275
materials_category: equipment
materials_list: 1 woggle per scout, stopwatch
skills_developed: agility, teamwork, strategy
difficulty_level: mediu
keywords: woggle, rustlers, tagging
tags: ["indoor", "teams", "scout equipment"]
language: en
normalized_name: woggle rustlers
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams take turns defending their woggles. One team lines up with legs apart and woggles on the floor between their legs, while another team tries to grab the woggles without being tagged. The defending team that holds off the rustlers longest wins.

rules:
Teams take turns lining up with legs apart, feet touching, woggle on floor between legs. Opposing team tries to grab woggles without being tagged. Tagged scouts are out and their woggle is replaced. Play until all woggles grabbed or all rustlers tagged. Longest defence wins, unless a team tags all rustlers.

source_excerpt:
Teams take it in turns to line up in a straight line with their legs apart, feet touching the next scout, with their woggle on the floor between their legs.


name: Wood Wander
category: camp-outdoor
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 675-676
materials_category: craft
materials_list: 50 x 25cm lengths of coloured wool – 1 colour per team
skills_developed: observation, teamwork, speed
difficulty_level: usor
keywords: wool, nature, search, teams
tags: ["outdoor", "woodland", "nature"]
language: en
normalized_name: wood wander
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams search a woodland area for coloured wool lengths and tie them together to form the longest possible length.

rules:
Put the scouts into teams. Give each team a colour and tell them that you have put fifty lengths of wool randomly in the play area. On 'Go!' they have to find their colour, tying them together to form one long length. After ten minutes the team with the longest length tied together is the winner.

variations:
Tell scouts not to touch other colours, they will be searched at the end of the game. Tell scouts that they can hang on to other colours to hinder the other teams.

source_excerpt:
they have to find their colour, tying them together to form one long length. After ten minutes the team with the longest length tied together is the winner.


name: Wood Wander
category: camp-outdoor
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 275-276
materials_category: craft
materials_list: 50 x 25cm lengths of coloured wool per team
skills_developed: observation, teamwork
difficulty_level: usor
keywords: wood, wander, wool, outdoor
tags: ["outdoor", "teams", "nature"]
language: en
normalized_name: wood wander
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Best played in woodland or long grass. Teams search for 50 pre-hidden lengths of coloured wool (one colour per team) and tie them together. After ten minutes, the team with the longest combined length wins.

rules:
Put scouts into teams with assigned colours. Hide fifty lengths of wool per team randomly in the play area. On 'Go!' teams find their colour and tie lengths together. After ten minutes, longest tied length wins.

variations:
Tell scouts not to touch other colours (searched at end). Or allow scouts to hold onto other colours to hinder other teams.

source_excerpt:
Put the scouts into teams. Give each team a colour and tell them that you have put fifty lengths of wool randomly in the play area.


name: Worm Race
description: Teams of scouts hold a rope between their legs and race to a finish line without letting go.
variations: Both hands have to be on the rope. Use a long pole instead of rope.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 676
materials_category: props
materials_list: Length of rope, chalk
skills_developed: coordination, teamwork, speed
difficulty_level: usor
keywords: rope, race, relay, teams
tags: ["indoor", "physical"]
language: en
normalized_name: worm race
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Scouts form teams of six or eight behind a line. Mark another line at the end of the course. The scouts in each team line up behind each other and run a length of rope between their legs and hold onto it with one hand. On 'Go!' they have to race to the other line. First team completely over the line is the winner. Anyone letting go of the rope disqualifies their team.

source_excerpt:
The scouts in each team line up behind each other and run a length of rope between their legs and hold onto it with one hand. On "Go!" they have to race to the other line.


name: Worm Race
variations: Both hands on the rope. Use a long pole instead of rope.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 276
materials_category: equipment
materials_list: length of rope, chalk
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: worm race, rope, relay
tags: ["indoor", "teams", "physical"]
language: en
normalized_name: worm race
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of six or eight scouts line up behind each other and thread a rope between their legs, each holding the rope with one hand. On 'Go!' they race to the other line. First team completely over the line wins. Letting go disqualifies the team.

rules:
Teams of 6-8 form a line behind a start line. Thread rope between legs; each holds it with one hand. Race to finish line. First team fully over wins. Letting go disqualifies.

source_excerpt:
Scouts form teams of six or eight behind a line. Mark another line at the end of the course. The scouts in each team line up behind each other and run a length of rope between their legs and hold onto it with one hand.


name: X Marks the Spot
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 676
materials_category: stationery
materials_list: 1 piece of chalk per team
skills_developed: strategy, speed, teamwork
difficulty_level: mediu
keywords: chalk, circles, blocking, teams
tags: ["indoor", "strategy", "Top Fifty"]
language: en
normalized_name: x marks the spot
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts try to mark crosses inside rival teams' circles while scouts in each circle try to block them.

rules:
Put the scouts into teams and draw one two-metre diameter circle on the floor per team with plenty of space in between. Each team stands in one circle, each team with a piece of chalk. On 'Go!' one scout from each team has to leave his circle and try to mark a cross at least fifteen centimetres inside the other teams' circles. He cannot mark more than one cross in each circle. Scouts in a circle have to try to block the crosses being made in their circle but they cannot push, kick or take any other action apart from blocking. Once all the members of one team have had a go (no scout can have more than one go), that team shouts, 'Finished!' and everyone stops. The crosses are then counted and the team with most crosses in its circle is eliminated.

source_excerpt:
On "Go!" one scout from each team has to leave his circle and try to mark a cross at least fifteen centimetres inside the other teams' circles.


name: X Marks the Spot
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 276
materials_category: craft
materials_list: 1 piece of chalk per team
skills_developed: strategy, agility, teamwork
difficulty_level: mediu
keywords: x marks the spot, chalk, circles, teams
tags: ["indoor", "teams", "top fifty"]
language: en
normalized_name: x marks the spot
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Top Fifty game. Teams stand in chalk circles and take turns sending one scout to mark a cross inside another team's circle. Scouts in a circle try to block without pushing. Once all members of one team have had a go, crosses are counted. The team with most crosses in its circle is eliminated. Last team standing wins.

rules:
Draw one 2m diameter circle per team on the floor. Each team has chalk. One scout at a time leaves to mark a cross (≥15cm inside) in other circles — max one cross per circle per go. Circle scouts block (no pushing/kicking). Once one team finishes all members' turns, everyone stops. Team with most crosses in circle is eliminated. Rounds must last at least one minute. Play until one team remains.

source_excerpt:
Put the scouts into teams and draw one two-metre diameter circle on the floor per team with plenty of space in between. Each team stands in one circle, each team with a piece of chalk.


name: You're Crackers
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 276-277
materials_category: food
materials_list: cream crackers, water
skills_developed: teamwork
difficulty_level: usor
keywords: crackers, eating, whistle, relay
tags: ["indoor", "food game", "teams"]
language: en
normalized_name: you're crackers
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams line up side by side. Each scout is given a cream cracker. The lead scouts eat their crackers and then whistle to signal the next scout to start. The team whose last scout eats and whistles first wins.

rules:
Two teams form parallel lines. Each scout gets a cream cracker. Lead scouts eat; once done they whistle to signal the next scout. Repeat down the line. Team whose last scout eats and whistles first wins. Give everyone water afterwards.

source_excerpt:
Give each scout a cream cracker. On "Go!" the two lead scouts have to eat the cracker. When they've finished they have to be able to whistle which is the signal for the second scout to start on their cracker.


name: You're Dead!
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 277
materials_category: equipment
materials_list: 2 water pistols, 2 blindfolds (scarves), 1 table
skills_developed: spatial awareness, coordination
difficulty_level: mediu
keywords: water pistol, blindfold, shooting
tags: ["indoor", "water game", "teams"]
language: en
normalized_name: you're dead!
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit in a circle (each forming a half). Numbered scouts are called out and blindfolded. Water pistols are placed on a central table, then moved. On 'Go!' the two scouts locate a water pistol and try to shoot their opponent. First direct hit scores a point. No scatter-gun shooting; no refilling.

rules:
Teams in a circle, each a half. Number scouts so each team has matching numbers. Place two filled water pistols on central table. Call a number, blindfold those two scouts, move pistols. On 'Go!' scouts find a pistol and shoot opponent. First direct hit scores a point. No scatter shooting. If pistol runs out before a hit, round is a draw.

source_excerpt:
Put the scouts into two teams and then in a circle with each team forming a half circle. Give the scouts a number so that each team has a number one, two etc. Put two filled water pistols on the table in the middle of the circle.


name: You're Dead II
category: jocuri-cercetasesti
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 277
materials_category: equipment
materials_list: 2 water pistols, 2 chairs, pen and paper
skills_developed: spatial awareness, reaction time
difficulty_level: mediu
keywords: water pistol, blindfold, freeze
tags: ["outdoor preferred", "water game"]
language: en
normalized_name: you're dead ii
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two scouts sit blindfolded in the centre of the hall with water pistols, facing each other. Other scouts walk between them. The seated scouts occasionally call 'Freeze!' and fire one burst each. If a direct hit is scored, scouts swap places. Last unshot scout walking wins.

rules:
Two scouts sit facing each other in the hall with filled water pistols, blindfolded. Others walk between them. Seated scouts call 'Freeze!' and fire one quick burst. Direct hit = swap places. Continue until one scout remains unshot — they win. Best played outside.

source_excerpt:
Sit two scouts on the chairs in the middle of the hall and facing each other. Blindfold them and give them a filled water pistol each. Scouts then have to walk between the seated scouts who will call out, from time to time, "Freeze!"


name: You're Dead!!!
variations: Use a cricket ball if you need to thin out a large group.
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: pages 277-278
materials_category: equipment
materials_list: foam ball
skills_developed: agility, dodging, reaction time
difficulty_level: mediu
keywords: foam ball, elimination, running
tags: ["indoor", "active", "elimination"]
language: en
normalized_name: you're dead!!!
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts run around the hall while a leader throws a foam ball at them. If a scout is hit on a body part, that part is disabled (arm behind back, one knee for leg hit, lying down for head hit). Last scout remaining wins.

rules:
Leader throws foam ball at running scouts. Hit on arm: put arm behind back. Hit on leg: kneel on one knee. Hit on head: killed, lie down. Scouts may catch the ball or pick it up when stopped, then throw it. Last standing wins.

source_excerpt:
Scouts run round the hall whilst the leader tries to hit them by throwing the ball at them. If scouts catch the ball or it has stopped moving and they pick it up then they can throw it.


name: ZigZag
category: sports-active
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 278
skills_developed: coordination, teamwork, agility
difficulty_level: usor
keywords: zigzag, relay, backwards running
tags: ["indoor", "teams", "no equipment"]
language: en
normalized_name: zigzag
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams line up one behind the other, then turn shoulder to shoulder with arms-length spacing. The lead scout runs backwards under the outstretched arms to the back of the line and holds hands with the last scout. Each scout repeats in turn. First team to finish wins.

rules:
Teams line up in single file, then turn shoulder to shoulder with outstretched-arm spacing. Lead scout runs backwards under arms to the back and holds hands with the last scout. Repeat for each scout in turn. First team to finish wins.

source_excerpt:
Put the scouts into teams that then form a line, one behind the other. Scouts turn so that they're shoulder to shoulder, then space themselves far enough apart that they can hold hands with outstretched arms.


name: Zigzag Line
category: creative-stem
content_type: activitate
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 278
materials_category: stationery
materials_list: 1 piece of paper per scout, pen per scout
skills_developed: creativity, drawing
difficulty_level: usor
keywords: zigzag, drawing, creative
tags: ["indoor", "art", "pen and paper"]
language: en
normalized_name: zigzag line
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each scout draws a zigzag line on paper. Sheets are swapped and scouts must create a picture incorporating the zigzag line drawn by another scout. The best or funniest result wins.

rules:
Each scout draws a zigzag line. Swap sheets. Each scout creates a picture using the zigzag line they received. The best or funniest picture wins.

source_excerpt:
Give each scout a sheet of paper and pen. Ask them to draw a zigzag line. Once they've all done so they swap sheets with someone else. They now have to draw a picture using another scout's zigzag line.


name: Zippety Zop
category: icebreakers
content_type: joc
source_file: 1000 Fantastic Scout Games! - John Hemming-Clark.pdf
source_files: ["1000 Fantastic Scout Games! - John Hemming-Clark.pdf"]
page_reference: page 278
skills_developed: concentration, quick thinking
difficulty_level: usor
keywords: zippety zop, circle game, word game
tags: ["indoor", "no equipment", "circle game"]
language: en
normalized_name: zippety zop
extraction_confidence: high
source_id: 4a765782_1000_fantastic_scout_games_john_hemming_clark
source_ids: ["4a765782_1000_fantastic_scout_games_john_hemming_clark"]
chunk_key: 4a765782_1000_fantastic_scout_games_john_hemming_clark.part18
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts stand in a circle and alternate passing two phrases: 'Zippety Zop' and 'Zoppety Zip', each scout turning to their left. A scout who says the wrong phrase or hesitates is out or loses a life.

rules:
Scouts in a circle. First scout says 'Zippety Zop' to left neighbour. That scout says 'Zoppety Zip' to their left. Next reverts to 'Zippety Zop'. Alternates throughout. Wrong word or hesitation: out or lose a life.

source_excerpt:
Put the scouts in a circle. The first scout turns to the scout on his left and says, "Zippety Zop". That scout turns to his left and says, "Zoppety Zip".


name: Cubby Tin Man Trophy
category: altele
subcategory: trophy/award
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 12-13
materials_category: craft/construction
materials_list: variety of tin cans, funnel for hat, fabric for neckerchief, Solder, tin snips, paint
skills_developed: craftsmanship, recognition
difficulty_level: dificil
keywords: Cubby, trophy, tin man, traveling award
tags: ["cub scouts", "pack meeting", "award", "crafts"]
language: en
normalized_name: cubby tin man trophy
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pack trophy made from various tin cans assembled to look like a Cub Scout. It is awarded each month for a variety of reasons such as best-uniformed den or best-behaved den, and it is a traveling trophy returned each month to be presented again.

rules:
Assemble using a variety of tin cans for the body parts. Cut holes in the bottom of the head and top of the body for the neck can. Flange both ends of the neck can, insert in head and body, and solder in place. Assemble leg parts by flanging thigh cans and soldering together. Cut holes in the bottom of the body to hold thighs and solder. Cut ears from can tops, add flanges, and solder to head. Remove rims from arm cans, flatten slightly, and solder to body. Tilt funnel for hat and solder. Sand all rough spots. Paint to resemble a Cub Scout and add a neckerchief made of fabric.

variations:
Bowling Pin Cubby: Paint an old bowling pin to look like a Cub Scout with a head, painted-on neckerchief, and blue body. Add a cap and neckerchief from fabric glued on.

source_excerpt:
The Cubby is a pack trophy awarded each month for a variety of reasons. Award it to the den with the largest percentage of parents or guardians at a pack meeting.


name: Wise Old Owl Award for Dens
category: jocuri-cercetasesti
subcategory: summer award
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 13
materials_category: craft/construction
skills_developed: craftsmanship, recognition
difficulty_level: usor
keywords: Wise Old Owl, summer award, leather, den flag
tags: ["cub scouts", "summer", "award", "den"]
language: en
normalized_name: wise old owl award for dens
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An award given to dens that earn the National Summertime Pack Award. A leather rounder is decorated with an owl and lacing; beads, feathers, etc. are added to indicate the den's involvement during the summer.

rules:
Punch two holes in the leather rounder at the edges, across from one another. Draw an owl on the rounder with permanent markers or use a leather stamp. Attach leather lacing at both holes. One is for hanging on the den flag, the other for adding beads, feathers, etc. to indicate the involvement of the den during the summer. The more boys involved, the more den meetings held, the more elaborate the award.

source_excerpt:
Punch two holes in the leather rounder at the edges, across from one another. Draw an owl on the rounder with permanent markers or use a leather stamp.

materials_list:
3-inch leather rounder, hole punch, permanent markers or owl leather stamp, leather lacing, colored beads or feathers


name: Wise Old Owl Neckerchief Slide for Boys
category: jocuri-cercetasesti
subcategory: summer award
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 13
materials_category: craft/construction
materials_list: candy mold of owl, ring for neckerchief slide, plaster, acrylic paint
skills_developed: craftsmanship
difficulty_level: usor
keywords: neckerchief slide, plaster, owl, award
tags: ["cub scouts", "summer", "neckerchief", "craft"]
language: en
normalized_name: wise old owl neckerchief slide for boys
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A plaster owl made using a candy mold, used as a neckerchief slide award for boys who participate in summertime activities.

rules:
Make plaster owls for neckerchief slides using a candy mold of an owl. As the plaster hardens, place a ring in it for the neckerchief to go through. When hard, remove from the mold and paint with acrylic paint.

source_excerpt:
Make plaster owls for neckerchief slides. As the plaster hardens, place a ring in it for the neckerchief to go through.


name: Wood Medal
category: altele
subcategory: medal/award
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 14
materials_category: craft/construction
materials_list: 3-inch square of wood, stain or paint, markers, ribbon, leather lacing, or yarn
skills_developed: craftsmanship
difficulty_level: usor
keywords: medal, wood, award, craft
tags: ["cub scouts", "award", "medal", "craft"]
language: en
normalized_name: wood medal
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A homemade medal made from a 3-inch square of wood, decorated and worn around the neck for first, second, or third place recognition.

rules:
Drill a hole in the corner of a wood square. Stain and seal or paint the square. Use markers to decorate, indicating first, second, or third place. Attach ribbon, leather lacing, or yarn to hang around the neck.

source_excerpt:
Drill a hole in the corner of a wood square. Stain and seal or paint the square. Use markers to decorate, indicating first, second, or third place.


name: Slotted Metal Lid Medal
category: altele
subcategory: medal/award
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 14
materials_category: craft/construction
materials_list: canning jar or frozen juice lid, nail and hammer, yarn or 1/8-inch ribbon, paint
skills_developed: craftsmanship
difficulty_level: usor
keywords: medal, lid, yarn, award
tags: ["cub scouts", "medal", "craft", "award"]
language: en
normalized_name: slotted metal lid medal
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A medal made from canning jar or frozen juice lids with yarn or ribbon woven through holes punched around the edge.

rules:
Begin by making evenly spaced holes around the lid edge with a nail and hammer. Paint the lids different colors and indicate first, second, or third place. Weave yarn or ribbon in and out of the holes, making the yarn long enough to hang around the neck.

source_excerpt:
Canning jars or frozen juice lids make good medals. Begin by making evenly spaced holes around the lid edge with a nail and hammer.


name: Cub Scout Scrapbook
category: altele
subcategory: memory keepsake
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 16
materials_category: paper/stationery
skills_developed: memory keeping, writing, creativity
difficulty_level: usor
keywords: scrapbook, memories, photos, keepsake
tags: ["cub scouts", "keepsake", "scrapbook", "memories"]
language: en
normalized_name: cub scout scrapbook
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scrapbook for capturing Cub Scouting memories, including pictures, advancement award cards, and other memorabilia decorated with stickers and rubber stamps.

rules:
Punch holes in the paper to fit your scrapbook. If using cardboard, tie it all together with ribbon, string, or leather lacing. Use double-stick tape to adhere the pictures, awards, etc. Decorate the pages and encourage the boys to write something in the book about the event or award. This is a good project to show off at the blue and gold banquet.

source_excerpt:
Use double-stick tape to adhere the pictures, awards, etc. Decorate the pages and encourage the boys to write something in the book about the event or award.

materials_list:
Scrapbook, three-ring binder, or cardboard pieces wrapped in fabric, acid-free paper, hole punch, markers, stickers, rubber stamps, etc., Pictures, advancement award cards, etc., double-stick tape


name: Trophy Skin
category: altele
subcategory: memory display
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 16
materials_category: craft/construction
skills_developed: craftsmanship, display making
difficulty_level: mediu
keywords: trophy skin, vinyl, badges, display
tags: ["cub scouts", "display", "craft", "badges"]
language: en
normalized_name: trophy skin
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A decorative wall hanging resembling a trophy skin, made from thin vinyl stretched over a frame of sticks or dowels, with Cub Scout badges sewn, stapled, or glued onto it.

rules:
Bind the four sticks or dowels together with bell wire to form a rectangle, making the joints as rigid and tight as possible. Cut the vinyl in the shape of a skin. Punch holes around the edges. Tie the four corners in place with four 12-inch pieces of twine, then lace around the skin with the 90-inch piece of twine. Sew, staple, or glue badges to the skin.

source_excerpt:
Bind the four sticks or dowels together with bell wire to form a rectangle. Be sure to make these joints as rigid and tight as possible.

materials_list:
two 18-inch and two 15-inch sticks or dowels, four 12-inch pieces and one 90-inch piece of hemp twine, four 12-inch pieces of bell wire, one 12-by-15-inch piece of thin vinyl


name: Career Arrow
category: cantece-ceremonii
subcategory: advancement display
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 16
materials_category: craft/construction
skills_developed: craftsmanship, recognition
difficulty_level: mediu
keywords: Arrow of Light, career arrow, ranks, display
tags: ["cub scouts", "Arrow of Light", "advancement", "display"]
language: en
normalized_name: career arrow
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A decorated hunting arrow that recognizes the Arrow of Light award, with colored stripes painted on it for each rank the boy has achieved.

rules:
Purchase a 28-inch hunting arrow with broadhead point and blue and yellow feathers from a sporting goods store. Paint or use auto detailing tape to make 3-inch-wide stripes on the arrow for each rank achieved: orange for Tiger Cubs, black for Bobcat badge, yellow for Wolf badge, light blue for Bear badge, and red for Webelos badge. Add a 1/4-inch stripe of gold or silver for each arrow point or Webelos compass point earned. Stain the 30-inch wood board and attach two cup hooks on the front to hold the arrow. Add the boy's name using permanent markers and attach a hanger on the back.

source_excerpt:
Paint or use auto detailing tape to make 3-inch-wide stripes on the arrow for each rank the boy has achieved. Use orange for Tiger Cubs, black for the Bobcat badge, yellow for the Wolf badge, light blue for the Bear badge, and red for the Webelos badge.

materials_list:
28-inch hunting arrow with broadhead point and blue and yellow feathers, acrylic paint or auto detailing tape, 1-by-2-inch wooden board 30 inches long, Wood stain, two cup hooks, Picture hanger


name: Pinwheel
category: creative-stem
subcategory: paper-craft
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 32
materials_category: paper/craft
materials_list: 5-inch square of heavy paper, long heavy pin, two wooden beads, two plastic disks, dowel or pencil
skills_developed: fine motor skills, following instructions
difficulty_level: usor
keywords: pinwheel, paper, craft, spinning
tags: ["cub-scout", "paper-craft", "craft"]
language: en
normalized_name: pinwheel
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple paper craft project where boys make a spinning pinwheel from a square of heavy paper. It involves drawing diagonal lines, cutting, punching holes, and assembling with beads and a pin on a dowel or pencil.

rules:
1. On a 5-inch square of heavy paper, draw diagonal lines from corner to corner as shown. 2. Cut on the lines to within 1/4-inch of the center. 3. Punch holes in the center and the corners. 4. Put the following on the heavy pin (or a thin nail) in this order: plastic disk, wooden bead, the pinwheel corners in the order they are numbered, center of pinwheel, plastic disk, and wooden bead. 5. Push or tap the pin through the dowel or pencil.

source_excerpt:
On a 5-inch square of heavy paper, draw diagonal lines from corner to corner as shown. Cut on the lines to within 1⁄-inch of the center.


name: Baloo and Kaa Paper Projects
category: creative-stem
subcategory: paper-craft
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 32
materials_category: paper/craft
materials_list: heavy cardstock, scissors, coloring materials
skills_developed: creativity, fine motor skills, artistic expression
difficulty_level: usor
keywords: finger puppet, paper craft, Baloo, Kaa
tags: ["cub-scout", "paper-craft", "puppet"]
language: en
normalized_name: baloo and kaa paper projects
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Paper craft projects where boys make a Baloo finger puppet and a Kaa hanger from heavy cardstock. Patterns are enlarged, copied, and each boy cuts out and decorates his own. Kaa is decorated with stripes, spots, and diamond patterns, while Baloo has finger holes cut for legs.

rules:
Make the Baloo finger puppet and Kaa hanger from heavy cardstock. Enlarge the patterns as needed, and run off one pattern per boy on a copy machine or trace on posterboard. Boys can cut out and color and decorate as they want. Decorate Kaa with stripes, spots, and diamond patterns. Cut out finger holes for Baloo's 'legs' (younger boys may need help cutting out the finger holes).

source_excerpt:
Make the Baloo finger puppet and Kaa hanger from heavy cardstock. Enlarge the patterns as needed, and run off one pattern per boy on a copy machine or trace on posterboard.


name: Catapult Glider
variations: Hold a glider contest to see whose glider goes the farthest!
category: creative-stem
subcategory: paper-craft
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 33-34
source_excerpt: This glider will take some time to make, but it will be lots of fun and worth the effort.
materials_category: paper/craft
skills_developed: engineering, aerodynamics, fine motor skills, problem-solving
difficulty_level: dificil
keywords: glider, catapult, paper airplane, aerodynamics
tags: ["cub-scout", "paper-craft", "STEM", "flying"]
language: en
normalized_name: catapult glider
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper and cardboard glider that uses a rubber band launching rig to fly. Boys build the glider using a pencil as the fuselage, with a cardboard wing, stabilizer, and wire solder nose weight. It requires careful assembly and adjustment to achieve good flight.

rules:
1. Enlarge the pattern to the size indicated and trace onto the cardboard. 2. Cut out the wing and stabilizer using a modeler's knife and metal ruler. 3. Notch the pencil 2 inches from the end. Score the bottom of the stabilizer on the centerline and bend up. Insert the stabilizer into the notch. 4. Insert the launching pin (1/2-inch wire nail) on the bottom of the pencil about 1.5 inches from the eraser end. 5. Wrap nose with about six turns of wire solder for weight. 6. Cut and score the ailerons at both ends of the wing. Glue the wing to the top of the fuselage (pencil). 7. To make a launching rig, notch the small pencil or piece of dowel to hold the rubber band or bands. 8. To fly the glider, attach to the launching rig, aim high, and let it go! Adjust solder to correct diving or stalling.

materials_list:
new six-sided pencil with eraser, stiff cardboard (cereal box sides or posterboard), 1/2-inch wire nail, 7 inches of 3/32-inch-diameter wire solder, model cement or craft glue, 5-inch length of another pencil or piece of dowel, one or two heavy rubber bands


name: Catapult Glider
category: creative-stem
subcategory: paper crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 33-34
source_excerpt: This glider will take some time to make, but it will be lots of fun and worth the effort.
materials_category: craft supplies
skills_developed: engineering, problem-solving, physics
difficulty_level: dificil
keywords: glider, paper airplane, catapult, aerodynamics
tags: ["cub-scouts", "STEM", "flying", "competition"]
language: en
normalized_name: catapult glider
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper and cardboard glider using a pencil as the fuselage. Boys cut out wing and stabilizer shapes from stiff cardboard, attach them to a pencil, add nose weight with wire solder, and launch with a rubber band catapult. A glider contest can be held to see whose goes farthest.

rules:
1. Enlarge the pattern to the size indicated and trace onto cardboard. 2. Cut out the wing and stabilizer using a modeler's knife. 3. Notch the pencil 2 inches from the end, score the stabilizer on the centerline and bend up, insert the stabilizer into the notch. 4. Insert the launching pin (1/2-inch wire nail) on the bottom of the pencil. 5. Wrap nose with about six turns of wire solder. 6. Cut and score the ailerons at both ends of the wing; glue the wing to the top of the fuselage. 7. To make a launching rig, notch a small pencil or piece of dowel to hold the rubber band. 8. To fly, attach to the launching rig, aim high, and let it go!

variations:
If the glider dives, remove some solder. If it stalls (repeatedly swoops up, dives, and swoops up again), add solder. Hold a glider contest to see whose glider goes the farthest!

materials_list:
six-sided pencil with eraser, stiff cardboard, 1/2-inch wire nail, 7 inches of 3/32-inch-diameter wire solder, model cement or craft glue, 5-inch length of another pencil or piece of dowel, one or two heavy rubber bands


name: Tissue Paper Kite
category: creative-stem
subcategory: kite-building
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 35
materials_category: paper/craft
skills_developed: engineering, fine motor skills, patience
difficulty_level: dificil
keywords: kite, tissue paper, bamboo, craft
tags: ["cub-scout", "kite", "craft", "STEM"]
language: en
normalized_name: tissue paper kite
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A kite made from a 12-by-12-inch square of tissue paper using bamboo reeds for the frame. The arch reed gives it a distinctive shape, and crepe paper tails are added for balance. The kite uses a bridle string for flight angle adjustment.

rules:
1. Cut the bamboo reed into two pieces, one 22 inches long and the other 15 inches long. 2. Crease the 12-by-12-inch square of tissue paper on the broken lines. 3. Glue the 15-inch center reed in place by covering with a strip of scrap tissue paper. Glue the bottom flap up over the center reed and a narrow strip of paper over the tip, folding corners to the front as reinforcement. 4. Measure and cut the reed for the arch to fit. 5. Glue the left and right corner flaps over the arched reed on one side first; let dry, then glue the other side holding taut until dry. Glue paper reinforcements over intersections. 6. Tie the bridle string over the intersection of the bamboo reeds and then over the center reed 2 inches up from the base. Set the angle of the bridle by tying a loop. 7. Hold the kite by the bridle over a table; the center reed should be tilted upward at about 15 degrees. Add the four crepe paper tails.

source_excerpt:
Materials: 12-by-12-inch tissue paper square and scraps, four 2-inch-by-5-foot strips of crepe paper, rubber cement (or egg white), matchstick-thick bamboo reed

materials_list:
12-by-12-inch tissue paper square and scraps, four 2-inch-by-5-foot strips of crepe paper, rubber cement (or egg white), matchstick-thick bamboo reed, scissors, pencil, ruler, 22-inch lightweight string (bridle)


name: Hang Glider
category: creative-stem
subcategory: paper-craft
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 36
source_excerpt: This hang-gliding guy is easy to make, and boys will enjoy his antics in the wind.
materials_category: paper/craft
skills_developed: engineering, fine motor skills, creativity
difficulty_level: mediu
keywords: hang glider, craft, flying, wind
tags: ["cub-scout", "paper-craft", "STEM", "flying"]
language: en
normalized_name: hang glider
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A craft project to make a small hang glider figure ('hang-gliding guy') from plastic food wrap, straws, and cardstock. The glider figure attached to the plastic wings flies and performs antics in the wind.

rules:
1. Trace the shape of the nose piece on the plastic lid. Cut out the nose piece and insert into three straws of equal length. 2. Trace the pattern for the pilot onto heavy paper and cut it out. Fold the feet forward and the top down on the dotted lines. 3. Make tape ringlets by folding a 2-inch piece of sticky tape lengthwise, sticky side out. Cut into 1/4-inch rings. 4. Place two ringlets on each of the straws and one ringlet on the nose piece. Place the straws, ringlets down, onto the plastic food wrap. Cut around the straws with a straight edge and blade, allowing about 3/4 inch extra on all sides. Fold the extra width over the straws and tape down. 5. Attach the pilot to the center straw about 2 inches from the nose piece. Fly your kite and watch your hang glider fly!

materials_list:
transparent cellophane tape, thin plastic food wrap, three plastic soda straws 1/8-inch in diameter, plastic lid from margarine tub, cardstock or heavy paper


name: Hang Glider
category: creative-stem
subcategory: flying crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 36
source_excerpt: This hang-gliding guy is easy to make, and boys will enjoy his antics in the wind.
materials_category: craft supplies
skills_developed: creativity, fine motor skills, engineering
difficulty_level: usor
keywords: hang glider, flying toy, craft
tags: ["cub-scouts", "flying", "craft"]
language: en
normalized_name: hang glider
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hang glider model made from plastic straws, thin plastic food wrap, and a small paper pilot figure. Boys cut out a nose piece, attach straws, cover with plastic food wrap, and fold a pilot figure whose feet fold forward and top folds down.

rules:
1. Trace the shape of the nose piece on the plastic lid. Cut out the nose piece and insert into three straws of equal length. 2. Trace the pattern for the pilot onto heavy paper and cut it out. Fold the feet forward and the top down on the dotted lines. 3. Make tape ringlets by folding a 2-inch piece of sticky tape lengthwise, sticky side out; cut into 1/4-inch rings. 4. Place two ringlets on each of the straws and one ringlet on the nose piece. Place the straws, ringlets down, onto the plastic food wrap. Tape cut around the straws, allowing about 3/4 inch extra on all sides. Fold the extra width over the straws and tape down. 5. Attach the pilot to the center straw about 2 inches from the nose piece. Fly your kite and watch your hang glider fly!

materials_list:
transparent cellophane tape, thin plastic food wrap, three plastic soda straws (1/8 inch in diameter), plastic lid from margarine tub, cardstock or heavy paper


name: Kite Messenger Race
category: jocuri-cercetasesti
subcategory: kite games
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 36
materials_category: kite and paper
materials_list: kite with flying line, square of paper, tape
skills_developed: competition, outdoor skills
difficulty_level: usor
keywords: kite messenger, race, outdoor game
tags: ["cub-scouts", "kite", "outdoor", "competition"]
language: en
normalized_name: kite messenger race
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competitive game where boys attach paper messengers to their kite flying lines and race to see whose messenger reaches the kite first. A small hole is cut in a square of paper, with a slit to one edge; the paper is slipped over the kite line and the wind blows it up.

rules:
Cut a small hole in the center of a square of paper, with a slit to one edge. Slip the paper over the kite flying line and tape the slit shut. The wind will blow the messenger up the kite. All players send their kites up to a specific length of line—perhaps 50 yards. The messenger is then attached to the flying line and allowed to move up to the kite. The boy whose messenger reaches his kite first wins.

source_excerpt:
To have a kite messenger race, all players send their kites up to a specific length of line—perhaps 50 yards. The messenger is then attached to the flying line and allowed to move up to the kite. The boy whose messenger reaches his kite first wins.


name: Papier-Mâché Wastebasket
category: creative-stem
subcategory: papier-mache projects
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 37
materials_category: craft supplies
skills_developed: creativity, recycling
difficulty_level: usor
keywords: wastebasket, papier-mache, recycling
tags: ["cub-scouts", "craft", "papier-mache"]
language: en
normalized_name: papier-mache wastebasket
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wastebasket made by covering a 3-gallon cardboard ice cream carton with papier-mâché strips inside and out, then painting and decorating as desired.

rules:
Set the carton on waxed paper. Completely cover it with papier-mâché strips, as described above. Also cover the inside of the carton. Only one or two coats are needed because the carton itself is sturdy. Let it dry completely. Sand any rough edges. Paint and decorate as desired.

source_excerpt:
Set the carton on waxed paper. Completely cover it with papier-mâché strips, as described above. Also cover the inside of the carton.

materials_list:
3-gallon cardboard ice cream carton, waxed paper, newspaper and paste for strip papier-mâché, gesso (for undercoat if using tempera paint), paint


name: Block Printing
category: creative-stem
subcategory: printing
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 39-40
source_excerpt: Cub Scouts will enjoy making their own brands or family crests from these simple materials.
materials_category: craft supplies
skills_developed: creativity, fine motor skills
difficulty_level: usor
keywords: block printing, stamp, craft foam, printing
tags: ["cub-scouts", "printing", "craft"]
language: en
normalized_name: block printing
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys make their own stamps or family crests by drawing a design, tracing it onto craft foam or felt, cutting it out, and gluing it to a wooden block. The block is inked and pressed onto paper or fabric.

rules:
1. Cover the work area with newspapers. 2. Draw a design on paper and trace it on craft foam or a piece of felt. Be sure that it will fit on the block of wood. 3. Cut out the design and glue it to the wood block. If the design has lettering or a specific right and left, glue it to the block backwards. Let the glue dry. 4. Press the block firmly onto an ink pad. Then press it firmly on paper or fabric.

materials_list:
piece of craft foam or felt, printing ink or paint, block of wood, white glue, paper or fabric to print on


name: Potato Prints
category: creative-stem
subcategory: printing
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 39
materials_category: art supplies
skills_developed: creativity, art
difficulty_level: usor
keywords: potato print, vegetable printing, craft
tags: ["cub-scouts", "printing", "art", "craft"]
language: en
normalized_name: potato prints
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple printing activity using cut potatoes or other vegetables/fruits. Boys cut a potato in half, scratch or cut a design into the surface, brush with paint, and stamp onto paper.

rules:
1. Cover the work area with newspapers. 2. Cut the potato in half so that each surface is flat. 3. Use the scratching tool to scratch a design on the potato or the cutting tool to cut out a design. Cut away all parts that you don't want to print. Blot the surface of the potato to remove excess moisture. 4. Brush the design with tempera paint. Stamp on a newspaper or paper towel to remove excess paint. If ragged edges appear, cut away any uneven parts. 5. Print the design on paper until it begins to fade, then add more paint and repeat.

variations:
You can also use carrots, turnips, lemons, oranges, and other vegetables and fruits for this simple printing method.

source_excerpt:
You can also use carrots, turnips, lemons, oranges, and other vegetables and fruits for this simple printing method.

materials_list:
large potato, scratching tool (pencil, nail, toothpick), sharp-edged cutting tool (paring knife or pocketknife), paper for printing, tempera paint and paintbrush


name: Frayed Nerve Neckerchief Slide
category: creative-stem
subcategory: wire crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 40
source_excerpt: Use this as a neckerchief slide or pencil topper.
materials_category: craft supplies
materials_list: old telephone wire, wire strippers/cutters, pencil
skills_developed: fine motor skills, creativity
difficulty_level: usor
keywords: neckerchief slide, wire craft, telephone wire
tags: ["cub-scouts", "neckerchief slide", "wire craft"]
language: en
normalized_name: frayed nerve neckerchief slide
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wire craft to make a neckerchief slide or pencil topper from telephone wire. Boys strip colored wires, twist them together in the middle, wrap around a finger, then coil each wire end around a pencil.

rules:
1. Strip off the wire cover from the telephone wire so that you have small wires of different colors. Cut 12 pieces of 30-inch-long colored wire. 2. Hold the wires together and twist them in the middle. 3. Wrap the twisted part around your finger and twist the ends together. 4. Wrap each wire end around a pencil in a tight coil, and then gently slide the pencil out. Repeat until all wires are coiled.


name: Busy Hands Keepsake
category: creative-stem
subcategory: keepsakes
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 45
source_excerpt: This easy project is best for younger boys.
materials_category: craft supplies
materials_list: 2-pound coffee can lid for each boy, modeling clay, paint
skills_developed: self-expression, creativity
difficulty_level: usor
keywords: handprint, keepsake, clay
tags: ["cub-scouts", "clay", "keepsake", "younger boys"]
language: en
normalized_name: busy hands keepsake
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple keepsake activity for younger boys where they press their hand into clay on a coffee can lid to leave a distinct impression, then let it dry and paint or decorate it with their name and the date.

rules:
1. Smooth out a lump of clay onto the coffee can lid. 2. Boys press their hand into the clay, leaving a distinct impression. 3. Let dry. Paint or decorate as desired, including the date made and name of the boy.


name: Clay Ornaments
category: creative-stem
subcategory: clay crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 46
source_excerpt: Use cookie cutters to cut out stars, bells, or other shapes.
materials_category: craft supplies
skills_developed: creativity, fine motor skills
difficulty_level: usor
keywords: clay ornaments, holiday, cookie cutters
tags: ["cub-scouts", "clay", "holiday", "ornaments"]
language: en
normalized_name: clay ornaments
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Holiday ornaments made by rolling out modeling clay, cutting with cookie cutters, making hanging holes, and painting with tempera and shellac.

rules:
1. With a rolling pin, roll out modeling clay flat between two pieces of waxed paper. 2. Use cookie cutters to cut out stars, bells, or other shapes. 3. Use a toothpick to make a hole in the top of each ornament for a hanger. 4. Let the ornaments dry or bake, depending on the clay recipe used. Paint with tempera and add a topcoat of shellac. 5. Tie ribbon or string through the hole for hanging.

materials_list:
rolling pin, modeling clay, waxed paper, cookie cutters, toothpick, paint, shellac, ribbon or string


name: Tin Foil Comet
category: creative-stem
subcategory: quick crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 52
source_excerpt: This foil comet is almost too easy and always too fun.
materials_category: craft supplies
materials_list: one 12-inch-long piece of tin foil, 12 mylar strands or curling ribbon strands of different colors
skills_developed: creativity
difficulty_level: usor
keywords: tin foil comet, toss toy, quick craft
tags: ["cub-scouts", "craft", "toss toy"]
language: en
normalized_name: tin foil comet
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple and fun toss toy made from tin foil and Mylar or curling ribbon strands. Boys lay foil flat, place Mylar strips in the center, close the foil around the strips to form a ball, and toss it to a friend.

rules:
Lay the foil flat. Place one end of the Mylar strips in the center of the foil. (You can secure with tape, but this usually isn't necessary.) Close the foil around the strips to make a ball. Toss it to a friend and you have a tin foil comet.


name: Tin Foil Comet
category: sports-active
subcategory: throwing games
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 52
source_excerpt: This foil comet is almost too easy and always too fun.
materials_category: craft supplies
skills_developed: motor skills, hand-eye coordination
difficulty_level: usor
keywords: foil, comet, toss, easy
tags: ["quick", "fun", "foil", "toss"]
language: en
normalized_name: tin foil comet
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick and fun activity where Cub Scouts make a comet from tin foil and colorful Mylar or curling ribbon strips to toss to each other.

rules:
Lay a 12-inch piece of foil flat. Place one end of the Mylar strips in the center. Close the foil around the strips to make a ball. Toss to a friend.

materials_list:
one 12-inch-long piece of tin foil, 12 Mylar strands or curling ribbon strands of different colors, duct tape (optional)


name: Nuts and Bolts Chess Set
variations: You might make one set out of steel and one set out of brass nuts and bolts.
category: creative-stem
subcategory: crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 54
materials_category: hardware
skills_developed: engineering, problem solving, spatial reasoning
difficulty_level: mediu
keywords: chess, nuts and bolts, craft, game
tags: ["chess", "nuts and bolts", "craft", "game", "STEM"]
language: en
normalized_name: nuts and bolts chess set
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts assemble a complete chess set using various nuts, bolts, screws, and washers glued together into chess piece shapes, then painted in contrasting colors.

rules:
Assemble and glue the nuts and bolts together as illustrated to make enough pieces for one chess set. Paint half the pieces one color and the other half a contrasting color. Optionally make one set out of steel and one out of brass.

source_excerpt:
Assemble and glue the nuts and bolts together as illustrated to make enough pieces for one chess set. Paint half the pieces one color and the other half a contrasting color.

materials_list:
two small acorn nuts, two 3/8-inch cap screws, eight 3/8-inch nuts, 12 3/8-inch flat-head socket cap screws, four 3/8-inch thumb screws, four 3/8-inch castle nuts, two external tooth lock washers, 16 1/4-inch machine screws, 16 1/4-inch nuts, epoxy cement, contrasting paint colors


name: Leather Key Chain
category: creative-stem
subcategory: leather crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 55
materials_category: craft supplies
materials_list: 1.25-by-4-inch leather piece, punch tool, beaded key chain, stylus
skills_developed: craftsmanship, gift-giving, design
difficulty_level: usor
keywords: key chain, leather, gift, craft
tags: ["leather", "key chain", "gift", "craft"]
language: en
normalized_name: leather key chain
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make a practical key chain from leather as a gift for parents. A design or monogram is tooled or stamped on a piece of leather with a hole punched for a beaded key chain ring.

rules:
Choose a design or monogram for a 1.25-by-4-inch piece of leather. Punch a hole near the top large enough for a beaded key chain to slip through easily. Tool or stamp your design following leather tooling instructions.

source_excerpt:
This handy, easy-to-make item is a good gift for parents. Choose a design or monogram that will fit on a 11⁄-by-4-inch piece of leather.


name: Bookends
category: creative-stem
subcategory: wood crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 58
source_excerpt: Cut these easy bookends from one piece of wood.
materials_category: craft supplies
materials_list: 1/2-by-8-by-18-inch board, nail, paint or varnish
skills_developed: woodworking, measuring, following patterns
difficulty_level: mediu
keywords: bookends, wood, craft, woodworking
tags: ["bookends", "wood", "craft", "home"]
language: en
normalized_name: bookends
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts cut easy bookends from one piece of wood following a specific cutting pattern, then nail together and finish as desired.

rules:
Cut a 1-inch long piece from the end of a 1/2-by-8-by-18-inch board. Then cut pieces from each end of the remaining board per the illustration. Nail the cut-out pieces in an upright position at the ends of the remaining piece. Nail the 1-inch piece under the middle for support. Sand and finish as desired.


name: Cutting Boards
category: creative-stem
subcategory: wood crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 58
materials_category: craft supplies
materials_list: 3/4-inch wood (not plywood), wood stain, paint, paste wax, coping saw, drill
skills_developed: woodworking, pattern use, finishing techniques
difficulty_level: mediu
keywords: cutting board, wood, coping saw, woodworking
tags: ["cutting board", "wood", "craft", "kitchen", "gift"]
language: en
normalized_name: cutting boards
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make decorative cutting boards from 3/4-inch wood using a coping saw to cut out enlarged patterns, then finishing with stain and wax. The board can also hang on the wall as decoration.

rules:
Enlarge a pattern and cut out with a coping saw. Drill a hole for hanging. Sand and apply wood stain. Let dry and apply wax over the stain. Paint the backside as desired so it can be hung as wall decoration when not in use for cutting.

source_excerpt:
Enlarge a pattern and cut out with a coping saw. Drill a hole for hanging. Sand and then apply wood stain.


name: Sundial
category: creative-stem
subcategory: science crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 58-59
materials_category: craft supplies
materials_list: 11-inch square of wood, drawing compass, 1/8-inch dowel 12 inches long, 4-foot post, nail
skills_developed: science, astronomy, woodworking, outdoor skills
difficulty_level: mediu
keywords: sundial, sun, time, wood, science
tags: ["sundial", "science", "outdoor", "craft", "astronomy"]
language: en
normalized_name: sundial
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts build their own working sundial, learning to tell time using the sun's shadow cast by a gnomon (pointer). The sundial is mounted on a post in a sunny location and calibrated hourly.

rules:
Use compass to draw largest circle inside 11-inch square wood. Mark center. Drill hole in center for 1/8-inch dowel (the gnomon). Draw a straight line through the center perpendicular to the top for the 12:00 marking. Nail sundial to top of post, place in full sunlight with 12:00 mark pointing north. At noon, rotate until gnomon shadow falls on 12:00. From 6am to 6pm, mark a dot each hour where shadow hits the outside circle.

source_excerpt:
Many animals and plants use the sun as their natural time teller. Cub Scouts can, too, when they build their own sundial.


name: Countdown Christmas Tree
category: creative-stem
subcategory: wood crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 59-60
materials_category: craft supplies
skills_developed: woodworking, counting, holiday traditions
difficulty_level: dificil
keywords: Christmas tree, advent, countdown, wood, holiday
tags: ["Christmas", "advent", "wood", "craft", "holiday", "countdown"]
language: en
normalized_name: countdown christmas tree
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts build a wooden Christmas tree with 25 nails to hang red circle candies on, counting down from December 1 through December 24, with the last candy placed on Christmas day.

rules:
Enlarge tree and base patterns and trace on 1/2-inch board (tree about 11 inches tall, circular base 8-inch diameter). Cut out tree and base, sand all sides smooth. Paint base and tree—green with sponge-painting highlights and white spatter for snow. Glue star to top. Mark 24 nail positions and hammer in nails. Nail 25th nail through star. Drill holes and glue/screw tree to base center. Glue felt to bottom. Hang a red candy each day December 1-24, last candy on Christmas.

source_excerpt:
Count down to Christmas by hanging a red candy on the tree each day from December 1 through December 24. On Christmas day, put the last candy on the star.

materials_list:
1-by-10-inch board, small wooden star, 25 small nails or brass tacks, two flathead wood screws, 25 red circle candies with hole in center, felt scraps, paint, hammer, wood glue


name: Sailing Ship
category: creative-stem
subcategory: wood crafts
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 59
source_excerpt: Cut each piece of board as shown. Save the cut corners to use as additional pieces for stacking.
materials_category: craft supplies
skills_developed: woodworking, model building, creativity
difficulty_level: mediu
keywords: sailing ship, wood, model, craft, boat
tags: ["ship", "boat", "wood", "model", "craft"]
language: en
normalized_name: sailing ship
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts build a model sailing ship from 1-by-4-inch boards, with dowel masts and cardstock sails. The cut corners from the boards are used as additional stacking pieces.

rules:
Cut each piece of board as shown and save cut corners for stacking. Sand all edges smooth. Drill three holes into ship halfway through: one in base center, one in prow block, one in stern block for masts. Stack and glue pieces. Dip one end of dowels in glue and insert for masts. Cut three sails from heavy cardstock, color as desired, punch holes, and slide onto each mast.

materials_list:
two pieces of 1-by-4-inch board, heavy cardstock, three 10-inch-long pieces of 1/8-inch dowel, saw, wood glue, small hole punch


name: Plaster Neckerchief Slides
category: jocuri-cercetasesti
subcategory: uniform accessories
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 61
materials_category: craft supplies
materials_list: plaster, small candy molds or modeling clay, plastic ring or chenille stem, grease or cooking oil
skills_developed: craftsmanship, scouting tradition, creativity
difficulty_level: usor
keywords: neckerchief slide, plaster, mold, scouting, uniform
tags: ["neckerchief", "slide", "plaster", "scouting", "uniform"]
language: en
normalized_name: plaster neckerchief slides
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make neckerchief slides using poured plaster in molds that match the monthly theme. Small candy molds work well, or boys can create their own molds in modeling clay.

rules:
Find a suitable mold (small candy molds work well) and prepare as directed in Plaster Crafts. For a custom mold, dig your design in modeling clay in a small box to the depth of 1/2 inch. Put a light coat of grease or cooking oil on the mold. Insert a plastic ring or 6-inch chenille stem bent in half (open side out) into the middle of wet plaster. Don't press it all the way through.

variations:
Wood Slides: Make slides using slices from tree branches—leave natural, decorate with beads or feathers, draw tracks with permanent markers, or glue a small leaf to center.

source_excerpt:
Use poured plaster to make neckerchief slides that match the monthly theme. Find a suitable mold and prepare as directed in 'Plaster Crafts' above. Small candy molds work well.


name: Elephant Neckerchief Slide
category: jocuri-cercetasesti
subcategory: uniform accessories
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 61
materials_category: craft supplies
materials_list: scrap leather, vinyl, or felt, scissors, buttons
skills_developed: craftsmanship, sewing, creativity
difficulty_level: usor
keywords: neckerchief slide, elephant, leather, felt, scouting
tags: ["neckerchief", "slide", "elephant", "leather", "scouting"]
language: en
normalized_name: elephant neckerchief slide
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make a unique elephant-shaped neckerchief slide from scrap leather, vinyl, or felt, with button eyes and tabs that fit through slits to hold the neckerchief.

rules:
Cut the pieces as shown in the pattern. Sew on buttons for eyes. Put the tabs through the slits and glue together.

source_excerpt:
Cut the pieces as shown. Sew on the buttons for eyes. Put the tabs through the slits and glue together.


name: First Aid Kit Slide
category: prim-ajutor
subcategory: neckerchief slides
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 62
materials_category: craft supplies
materials_list: 35-mm film canister with lid, chenille stem or ring, white paint, red tape, first aid items
skills_developed: first aid awareness, emergency preparedness, craftsmanship
difficulty_level: usor
keywords: first aid kit, neckerchief slide, film canister, scouting, safety
tags: ["first aid", "neckerchief", "slide", "safety", "scouting"]
language: en
normalized_name: first aid kit slide
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make a neckerchief slide from a 35-mm film canister that also functions as a small first aid kit, painted white with a red cross and filled with essential first aid items.

rules:
Remove the lid of a 35-mm film canister. Punch two small holes 1/4 inch apart on the backside. Insert a 6-inch chenille stem or ring to make a loop. Paint the can white and let dry. Use two 1/2-inch pieces of red tape to make a red cross on the front. Fill the can with first aid items such as a small bandage, safety pin, change for a phone call, alcohol swipe, antiseptic ointment, and emergency phone numbers. Replace the lid.

source_excerpt:
Fill the can with first aid items, such as a small bandage, a small safety pin, change for a phone call, an alcohol swipe, a small tube of antiseptic ointment, and emergency phone numbers.


name: Snake Slide
category: jocuri-cercetasesti
subcategory: uniform accessories
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 62
materials_category: craft supplies
materials_list: 2 tablespoons of clay, 3/4-inch dowel, vegetable oil, paint
skills_developed: sculpting, fine motor skills, creativity
difficulty_level: usor
keywords: clay, snake, neckerchief slide, sculpture
tags: ["clay", "snake", "neckerchief", "slide", "scouting"]
language: en
normalized_name: snake slide
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts make a clay neckerchief slide in the shape of a coiled snake, formed around a dowel and painted when dry.

rules:
Roll about 2 tablespoons of clay into an 8-inch-long rope. Coil the rope around a 3/4-inch dowel that has a light coating of vegetable oil on it. Flatten the head and make a point on the tail. When dry, remove from the dowel; paint and decorate as desired.

source_excerpt:
Roll about 2 T. of clay into an 8-inch-long rope. Coil the rope around a 3⁄4-inch dowel that has a light coating of vegetable oil on it.


name: Defenders and Invaders
category: wide-games
subcategory: strategy games
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 68
materials_category: game equipment
materials_list: large playing area, even number of players, slips of paper, pencils, newspaper
skills_developed: strategy, teamwork, running, decision making
difficulty_level: mediu
keywords: defenders, invaders, strategy, wide game, team
tags: ["strategy", "teams", "wide game", "active", "scouting"]
language: en
normalized_name: defenders and invaders
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A strategic team game where Defenders try to bring food supplies through enemy lines to their Starving Captain in the stockade while Invaders try to capture Defenders and confiscate their supplies.

rules:
Divide boys into Defenders and Invaders. One Defender is the Starving Captain sitting in the stockade. Give other Defenders slips of paper with food names and point values: flour 25, baking powder 20, dried beef 15, hardtack 10, jam 10, fruit 5, sugar 5, corn 5. Invaders surround the stockade. Defenders try to break through Invaders' lines to deliver supplies to the Captain. Invaders tag Defenders and confiscate food slips. After 15 minutes, tally: Invaders count captured supplies, Captain counts delivered supplies. Highest value wins.

source_excerpt:
Divide boys into two groups—the Defenders and the Invaders. One Defender is the Starving Captain, who sits in the 'stockade' (marked with a piece of newspaper).


name: Disk Football
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: plastic flying disk, large playing area
skills_developed: throwing, catching, teamwork
difficulty_level: usor
keywords: frisbee, football, disk
tags: ["outdoor", "team", "active"]
language: en
normalized_name: disk football
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams play a football-style game using a plastic flying disk. One team kicks off by throwing the disk. The receiving team advances it downfield by passing toward the other team's goal line. No running with the disk, no holding it more than 5 seconds. No downs.

rules:
Divide into two teams at opposite ends. Play begins with one team kicking off (throwing the disk). Receiving team tries to score a touchdown by passing the disk to the other team's goal line. Other team tries to intercept. No player may run with the disk and no player may hold it for more than 5 seconds. Play is continuous; no downs.

source_excerpt:
The receiving team tries to score a touchdown by passing the disk and advancing it downfield to the other team's goal line. The other team tries to intercept and score a touchdown. No player may run with the disk and no player may hold it for more than 5 seconds.


name: Pop or Protect
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 69
materials_category: balloons
materials_list: inflated balloons, neckerchief or fabric
skills_developed: teamwork, strategy
difficulty_level: usor
keywords: balloon, defend, attack, team
tags: ["active", "team", "outdoor"]
language: en
normalized_name: pop or protect
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams — Invaders and Defenders — contend over an inflated balloon. Defenders wear neckerchiefs in their belts. Invaders try to break the balloon by grabbing, clapping, or stepping on it. Defenders try to protect it by batting it out of reach. Teams take turns and times are tracked.

rules:
Distinguish Defenders by having them tuck neckerchiefs in their belts. Toss an inflated balloon between teams. Invaders try to break the balloon; Defenders try to protect it. Track time required for Invaders to break the balloon. Defenders become Invaders when broken. Each team gets three turns as Invaders; team with least total time wins.

source_excerpt:
The Invaders try to break the balloon by grabbing it, clapping their hands on it, or stepping on it. The Defenders try to protect it by batting it out of reach. Keep track of the time required for the Invaders to break the balloon.


name: Spot Check
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 70-71
materials_category: blindfold
materials_list: blindfold, key/button/coin or small object, small pad of paper, pencils, masking tape
skills_developed: spatial awareness, estimation
difficulty_level: usor
keywords: blindfold, estimation, pin the tail
tags: ["indoor", "quiet"]
language: en
normalized_name: spot check
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Like Pin the Tail on the Donkey but without a tail or donkey. A small object is placed in the center of the floor. Players are blindfolded one by one, spun around, and walk to where they think the object is, leaving a slip of paper. The player whose paper is closest to the object wins.

rules:
Place a small object in the center of the floor. Each player writes his name on a slip of paper and tapes masking tape to it. Players are blindfolded one at a time, turned around a few times, and told to walk to where they think the object is without touching it. Each player tapes his slip next to where he stops. The player whose paper is closest wins.

source_excerpt:
This game is like Pin the Tail on the Donkey—but without a tail and the donkey! Place a small object in the center of the floor. Each player writes his name on a small slip of paper and tapes a piece of masking tape to it.


name: Shere Khan (The Tiger Game)
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 72
skills_developed: speed, agility
difficulty_level: usor
keywords: tiger, tag, Shere Khan, Jungle Book
tags: ["outdoor", "active"]
language: en
normalized_name: shere khan (the tiger game)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One boy is Shere Khan the tiger, standing in the center. All others line up against a wall. On the signal, boys run across to the opposite wall. Those tagged help Shere Khan. The last one tagged becomes the next Shere Khan. Also known as Pom-Pom Pullaway.

rules:
One boy is Shere Khan and stands in the center. All others line up against a wall. Shere Khan says 'Who's afraid of Shere Khan?' The others answer 'No one' and run across to the opposite side. All boys tagged help Shere Khan tag remaining players in the next round. The last one tagged becomes Shere Khan next time. Variation: With large groups, half can be Shere Khans.

variations:
With a big field and large number of players, half can be Shere Khans and half men. Also known as Pom-Pom Pullaway.

source_excerpt:
One boy is Shere Khan, the tiger, and stands in the center of the playing area. All others line up against a wall. The object of the game is to cross to the opposite wall without being tagged. To start the game, Shere Khan says, "Who's afraid of Shere Khan?"


name: Soccer Bowling
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 75
materials_category: equipment
materials_list: 10 2-liter plastic bottles, wooden blocks, or paper milk cartons, soccer ball or basketball
skills_developed: kicking, accuracy
difficulty_level: usor
keywords: soccer, bowling, kicking
tags: ["outdoor", "active"]
language: en
normalized_name: soccer bowling
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players kick a soccer or basketball at 10 objects set up like bowling pins, from a line 25-35 feet away. Score is kept as in bowling.

rules:
Set up 10 objects like bowling pins. Players kick the ball at them from a line 25 to 35 feet away. Keep score as in bowling.

source_excerpt:
Set up 10 objects like bowling pins. Players kick the ball at them from a line 25 to 35 feet away. Keep score as in bowling.


name: Newspaper Race
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 76
materials_category: bikes
skills_developed: cycling, throwing accuracy
difficulty_level: usor
keywords: bike, newspaper, toss
tags: ["outdoor", "bicycle"]
language: en
normalized_name: newspaper race
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Riders on a 100-yard course with six to eight baskets placed about 15 feet apart (first basket 10 feet from start). Each rider passes about 8 feet from baskets and tosses a folded newspaper into each basket. Player with the most newspapers in baskets wins.

rules:
On a 100-yard racecourse, place six or eight large boxes or baskets about 15 feet apart. Put the first basket about 10 feet from the starting line. Each player rides along a line about 8 feet away from the baskets. As he passes each basket, he tosses in a folded newspaper. The player who gets the most newspapers in the baskets wins.

source_excerpt:
Each player rides along on a line about 8 feet away from the baskets. As he passes each basket, he tosses in a folded newspaper. The player who gets the most newspapers in the baskets wins.

materials_list:
bike and helmet for each rider, six or eight large boxes or baskets, folded newspaper for each rider


name: Newspaper Race
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 26
materials_list: 1 newspaper per patrol
skills_developed: swimming, balance
difficulty_level: mediu
language: en
normalized_name: newspaper race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One boy per patrol swims on his back while carrying a newspaper. The winner is the one whose newspaper is the driest at the finish line.

rules:
One boy per patrol swims a certain distance on his back carrying a newspaper. He must hand the paper to a judge at the finish line. The judge decides the winner on the basis of whose newspaper remained the driest.

source_excerpt:
One boy per patrol swims a certain distance on his back carrying a newspaper. He must hand the paper to a judge at the finish line. The judge decides the winner on the basis of whose newspaper remained the driest.


name: Blanket Ball
variations: Try using water balloons outdoors on a hot day.
category: team-building
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 79
materials_category: fabric
materials_list: two sheets or blankets, two balls or large soft objects
skills_developed: teamwork, coordination, cooperation
difficulty_level: usor
keywords: blanket, ball, cooperative
tags: ["indoor", "outdoor", "cooperative", "team-building"]
language: en
normalized_name: blanket ball
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two groups each hold the edges of a blanket with a ball in the center. Each group practices launching the ball by moving the blanket in unison. After developing skill, groups toss the ball toward the other group's blanket. Groups continue throwing balls back and forth.

rules:
Form two groups. Group members grab hold of a blanket's edges, with a ball in the center. Practice throwing the ball up and catching it by moving the blanket up and down in unison. After developing skill, toss the ball toward the other group to catch on their blanket. Groups continue throwing balls back and forth. Variation: Use water balloons outdoors on a hot day.

source_excerpt:
Group members grab hold of a blanket's edges, with a ball in the center of the blanket. Players practice throwing the ball up and catching it by moving the blanket up and down in unison, trying to get the ball as high as possible.


name: Laundry Grab Bag
category: icebreakers
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 81
materials_category: fabric
materials_list: pillowcase or laundry bag, old hats, shirts, shoes, stockings, suspenders, belts, whistle
skills_developed: fun, social interaction
difficulty_level: usor
keywords: laundry, clothing, whistle, funny
tags: ["indoor", "icebreaker", "funny"]
language: en
normalized_name: laundry grab bag
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys pass a pillowcase full of funny old clothing around a circle. When the den chief blows the whistle, whoever has the bag must take out one article of clothing and put it on. Play continues until all clothing is being worn.

rules:
Fill a laundry bag with an assortment of old clothing — the more funny looking the better. Boys stand in a circle. On a signal, the first boy passes the bag to the player on his left, and so on. As the bag is passed, the den chief blows a whistle. Whoever has the bag when the whistle sounds must reach inside, take out an article of clothing, and put it on. Play continues until all clothing is being worn.

source_excerpt:
Fill a laundry bag with an assortment of old clothing—the more funny looking, the better. Boys stand in a circle, with one holding the bag. On a signal, he passes the bag to the player on his left, he to the next, and so on around the circle.


name: Laundry Grab Bag
category: icebreakers
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 81
materials_category: props
materials_list: laundry bag or pillowcase, old hats, shirts, shoes, stockings, suspenders, belts, whistle
skills_developed: teamwork, humor
difficulty_level: usor
keywords: clothing, circle game, whistle
tags: ["cub scouts", "indoor"]
language: en
normalized_name: laundry grab bag
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A low-activity circle game where players pass a bag of funny old clothing around a circle. When a whistle blows, whoever holds the bag must take out a garment and put it on. Play continues until all clothing is being worn.

rules:
Boys stand in a circle. On a signal, the bag is passed to the left. When the whistle sounds, the player holding the bag takes out an article of clothing and puts it on. Continue until all clothing is worn.

source_excerpt:
Fill a laundry bag with an assortment of old clothing—the more funny looking, the better. Boys stand in a circle, with one holding the bag.


name: Group Juggle
category: team-building
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 81-82
materials_category: beanbags
materials_list: several beanbags or small stuffed animals
skills_developed: coordination, cooperation, memory
difficulty_level: usor
keywords: juggle, beanbag, circle, name game
tags: ["indoor", "team-building", "icebreaker"]
language: en
normalized_name: group juggle
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys form a circle; each raises one hand. A beanbag is thrown following rules: throw to someone with raised hand (not adjacent), drop hand when caught, don't retrieve dropped bags. Play again with more and more beanbags flying simultaneously. A name-learning variation also exists.

rules:
Boys form a circle; everyone raises one hand. Rules: (1) Throw beanbag to someone with raised hand but not adjacent; (2) drop your hand when you catch it; (3) don't retrieve dropped beanbags. Leader throws first beanbag; play until everyone has caught it and no hands remain raised. Repeat with more beanbags at once. Variation: Name Game — call your name when catching, remember who threw to you and whom you threw to.

variations:
Variation 1: All items to be tossed might be related (assortment of balls or fruit), with a humorous surprise object added. Variation 2: The Name Game — call your name when catching, remember thrower's name and receiver's name, eventually call out the name of the person catching.

source_excerpt:
The leader arranges boys into a circle and asks everyone to raise one hand. He explains the rules: (1) Throw the beanbag to someone who has his hand raised (but not the person beside you); (2) drop your hand when you catch the beanbag; and (3) if you drop the beanbag, don't try to retrieve it—just continue the game.


name: Group Juggle
category: team-building
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 81
materials_category: sports equipment
materials_list: beanbags or small stuffed animals
skills_developed: coordination, memory, cooperation
difficulty_level: usor
keywords: beanbag, circle, juggling, names
tags: ["cub scouts", "indoor", "outdoor"]
language: en
normalized_name: group juggle
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cooperative circle game where players toss beanbags to each other in a pattern, progressively adding more beanbags to keep all of them flying simultaneously. Players lower their hand once they've caught a beanbag.

rules:
Everyone raises one hand. Throw the beanbag to someone with a raised hand (not adjacent). Drop your hand after catching. If you drop a beanbag, don't retrieve it. Start with one beanbag and keep adding more each round.

variations:
Variation 1: Use related objects or add a humorous surprise object like a rubber chicken. Variation 2 (The Name Game): Call your name when catching; remember who threw to you and who you threw to.

source_excerpt:
The leader arranges boys into a circle and asks everyone to raise one hand. He explains the rules: (1) Throw the beanbag to someone who has his hand raised (but not the person beside you)


name: Group Juggle
category: team-building
subcategory: Change Management
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 382
materials_category: props
materials_list: juggling objects (e.g. rubber chicken)
skills_developed: teamwork, adaptability, change management
difficulty_level: mediu
keywords: juggling, change, teamwork, pattern
tags: ["team-building", "topical", "change management"]
language: en
normalized_name: group juggle
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group of 10-25 people stand in a circle and take turns juggling an item (tossing it up and to another member) to develop a pattern. Once competency is established, the trainer adds a second and then a third item without announcement, forcing the group to manage multiple patterns simultaneously. The activity illustrates consequences of acting together or not, and how people respond to change.

rules:
Group stands in circle; each person takes a turn juggling an item, then passes it to another member; group memorizes the pattern and repeats it several times; trainer then adds a second item and then a third unexpectedly; debrief on the learning points about competency, change, and teamwork.

source_excerpt:
Todd has a group of 10 to 25 people stand in a circle and asks each person to take a turn juggling an item as best they can—throw it up and down, throw it from one hand to another—then toss it to another group member until everyone has handled the item.


name: Pass Through the Hoop
category: team-building
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: several hula hoops
skills_developed: coordination, teamwork, flexibility
difficulty_level: usor
keywords: hula hoop, circle, cooperative, pass
tags: ["indoor", "team-building", "cooperative"]
language: en
normalized_name: pass through the hoop
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Everyone stands in a circle holding hands with hula hoops hung over some players' arms at equal intervals. Without dropping hands, players step through hoops and pass them to the next person. Hoops can go in both directions, making it interesting when a player must pass two hoops at once.

rules:
Everyone stands in a circle and joins hands, with hula hoops hung over the arms of players at equal intervals. Players hold hands through the hoops. Players must not drop hands. Players with a hoop on their arm step through it and pass it to the person next to them. Hoops can go in both directions.

source_excerpt:
Everyone stands in a circle and joins hands, with hula hoops hung over the arms of players at equal intervals around the circle. (Players hold hands through the hoops.) Players do not drop hands at any time.


name: Spud
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 85
materials_category: sports equipment
materials_list: foam ball
skills_developed: agility, throwing, reaction time
difficulty_level: usor
keywords: foam ball, scatter, freeze, names
tags: ["cub scouts", "outdoor"]
language: en
normalized_name: spud
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A high-activity outdoor ball game. One player throws a foam ball high and calls another player's name. Everyone scatters except the named player, who retrieves the ball. When they have it, all others freeze. The named player throws the ball trying to hit someone. Play restarts after a hit.

rules:
One player throws ball high and calls a name. Everyone scatters except the named player. Named player retrieves ball; when they have it, others must stand still. Player throws ball trying to hit someone. Ball must be thrown from where it lands. Game restarts after a hit.

source_excerpt:
All players stand in a circle. One player starts the game by throwing a foam ball high and yelling the name of one of the other players. Everyone scatters quickly except the boy whose name was called.


name: Spud
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
materials_category: sport
materials_list: ball
skills_developed: reaction time, throwing
difficulty_level: usor
keywords: number, circle, ball, throwing
tags: ["indoor", "scouts"]
language: en
normalized_name: spud
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Every scout is given a different secret number. The leader throws a ball in the air and shouts a number while scouts stand in a circle. Everyone runs away as soon as the ball is in the air. The scout whose number was called runs to catch the ball; once caught, all others must stand still. The scout then throws the ball at someone, who is then 'on' and 'out'.

rules:
Leader throws ball and calls a number. All run. Called scout catches ball; others freeze. Catcher throws ball at someone to put them out.

source_excerpt:
Every scout is given a different 'secret' number, leader throws ball in the air and shouts a number (scouts are in a circle).


name: Spud
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 51
materials_category: sports
materials_list: 1 ball (tennis, racquet, or similar)
skills_developed: throwing accuracy, running, agility
difficulty_level: mediu
keywords: spud, throwing, running
tags: ["scouts", "outdoor", "active"]
language: en
normalized_name: spud
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players in a circle around a flagpole, each assigned a number. One player throws a ball high and calls a number. The called player catches the ball as the others scatter. On 'STOP', everyone freezes. The catcher takes up to three giant steps toward the nearest scout and tries to hit them with the ball. Missed throw or hit earns a 'spud' (point). Fewest spuds wins.

rules:
Throw ball up and call a number. Called player catches ball, others run. 'STOP!' freezes everyone. Catcher takes 3 steps and throws at nearest player. Hit = spud for the hit player who also retrieves ball. Miss = spud for the thrower. Fewest spuds wins.

source_excerpt:
The scout with the ball is allowed to take three really long steps (more like standing long jumps) so that he can get as close to the nearest scout as possible. He then attempts to hit the scout with the ball


name: Spud
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 51
materials_category: sports
materials_list: 1 ball (tennis, racquet, or similar)
skills_developed: throwing accuracy, agility, quick reactions
difficulty_level: mediu
keywords: ball, outdoor, numbers
tags: ["outdoor", "active", "ball"]
language: en
normalized_name: spud
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand in a circle around a flagpole, each assigned a number. One player throws a ball high and calls a number; that scout catches the ball while others flee. Once caught, the catcher yells 'STOP' and takes three long steps toward the nearest scout, attempting to hit them. The scout may twist but not move feet. The hit scout or missing thrower earns a 'spud' (point). Fewest spuds wins.

rules:
Ball thrown high, number called. Called scout catches ball, yells STOP. All others freeze. Catcher takes three long steps and throws at nearest scout. Scout may twist but not move feet. Hit scout or missed throw earns a spud. Fewest spuds wins.

source_excerpt:
The scout whose number is called catches the ball as the rest of the scouts fun away from him as fast as possible. Once the called scout catches the ball, he yells "STOP!" at which time all retreating scouts are supposed to stop dead in their tracks.


name: Spud
category: sports-active
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 14
materials_category: sports
materials_list: Spud (rag wrapped in tape)
skills_developed: throwing, catching, reaction time
difficulty_level: usor
keywords: spud, throwing, catching, freeze
tags: ["troop", "high activity"]
language: en
normalized_name: spud
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A throwing and running game where IT calls a scout's name or number, throws a ball up, and everyone scatters until the called scout catches it and yells 'spud', at which point everyone freezes and the catcher throws at a target.

rules:
Troop in circle, IT in center calls out name (or number) of scout, and throws spud in air. All scatter until scout called catches spud and yells 'spud', all freeze as he picks one to throw the spud at. If hit you're IT, repeat.

source_excerpt:
IT in center calls out name (or number) of scout, and throws spud in air. All scatter until scout called catches spud and yells "spud", all freeze as he picks one to throw the spud at.


name: Squirrels and Foxes
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 85-86
skills_developed: agility, strategy, running
difficulty_level: usor
keywords: squirrel, fox, tag, tree, running
tags: ["cub scouts", "outdoor"]
language: en
normalized_name: squirrels and foxes
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A high-activity tag-style game. Groups of four form circles (hollow trees) with one player as Squirrel in the center. A Fox chases a Homeless Squirrel who can take refuge in any tree, displacing that tree's Squirrel. If caught, Squirrel becomes Fox.

rules:
All but two boys form circles of four. No. 1 boys stand in the center as Squirrels. Others form 'hollow trees' by holding hands. Fox chases Homeless Squirrel who can enter any tree, forcing Squirrel inside to leave. Caught Squirrel becomes Fox. Rotate with No. 2s after a few minutes.

source_excerpt:
Have all except two boys—the Fox and the Homeless Squirrel—form circles of four boys. Each circle counts off, and the No. 1's stand in the center of the circles and become Squirrels.


name: The Umbrella (Parachute Game)
variations: Can be done from sitting, kneeling, or wheelchair positions.
category: jocuri-cercetasesti
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 87
materials_category: props
materials_list: parachute
skills_developed: coordination, cooperation
difficulty_level: usor
keywords: parachute, umbrella, billowing
tags: ["cub scouts", "indoor", "outdoor", "inclusive"]
language: en
normalized_name: the umbrella (parachute game)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute activity where players use an overhand grip at waist height and on a count raise the parachute up over their heads, pulling to tiptoes as the chute billows out. Can be done from standing, sitting, kneeling, or wheelchair.

rules:
Players grasp parachute waist-high with overhand grip, hole on the ground. On count of 'one' flex knees to squat. On 'two, three, and UP!' stand and raise arms overhead, pulling the parachute up and over their heads. Let it settle back down.

source_excerpt:
On the count of "one," everyone flexes his knees to a squatting position. On the count of "two, three, and UP!" everyone stands and raises arms overhead, pulling the parachute up and over their heads.


name: Balloon on a Spoon Relay
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 89
materials_category: props
materials_list: balloons, teaspoons
skills_developed: balance, coordination
difficulty_level: usor
keywords: relay, balloon, spoon, balance
tags: ["cub scouts", "indoor"]
language: en
normalized_name: balloon on a spoon relay
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A moderate-activity relay where players balance an inflated balloon on a teaspoon and carry it to a goal line and back without dropping it.

rules:
First boy balances inflated balloon on a teaspoon and carries it to a goal about 25 feet away and back. If balloon falls off, must rebalance before continuing. Hand off to next player.

source_excerpt:
The first boy on each team has an inflated balloon balanced on a teaspoon. He hurries to a goal line about 25 feet away and back, carrying the balloon on the spoon.


name: Balloon Steeplechase
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 89
materials_category: props
materials_list: balloons, objects for obstacle course
skills_developed: agility, coordination
difficulty_level: usor
keywords: balloon, obstacle course, steeplechase
tags: ["cub scouts", "indoor", "outdoor"]
language: en
normalized_name: balloon steeplechase
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A moderate-activity obstacle course race where each boy bats an inflated balloon through obstacles. If the balloon touches the ground, the player must repeat the previous obstacle. If it breaks, the player gets a new one.

rules:
Lay out obstacle course with fences, trees, chairs, tables, etc. Each boy has inflated balloon. Move through course batting balloon in the air with hands. If balloon touches ground, repeat previous obstacle. If breaks, get new one and continue.

source_excerpt:
Lay out an obstacle course (indoors or outdoors)—the more obstacles the better. Use fences, trees, chairs, tables, etc. Each boy has an inflated balloon.


name: Casting Relay
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 90
materials_category: props
materials_list: fishing rod with plug, target
skills_developed: aim, coordination
difficulty_level: usor
keywords: relay, fishing, casting, target
tags: ["cub scouts", "outdoor", "camp-outdoor"]
language: en
normalized_name: casting relay
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A moderate-activity relay where each player takes turns casting a fishing plug at a target. Once they score a hit, they pass the rod to the next player and move to the rear.

rules:
Each boy casts a fishing plug at a target. As soon as he scores a hit, he gives the rod to the player behind him and goes to the rear of his team. First team back in original order wins.

source_excerpt:
Each boy in turn casts a fishing plug at a target. As soon as he scores a hit, he gives the rod to the player behind him and goes to the rear position on his team.


name: Fumble Fingers Relay
variations: Try using individually wrapped hard candy instead of toothpicks.
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 90
materials_category: props
materials_list: large gloves or mittens, fruit jar with lid, five toothpicks per team
skills_developed: dexterity, fine motor skills
difficulty_level: mediu
keywords: relay, gloves, toothpicks, dexterity
tags: ["cub scouts", "indoor"]
language: en
normalized_name: fumble fingers relay
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A low-activity dexterity relay where players must put on large gloves or mittens and pick up toothpicks from a jar, empty the jar, then put them back and screw the lid on before running back.

rules:
At goal line is a fruit jar with lid containing 5 toothpicks and a pair of large gloves. First boy races to goal, puts on gloves, removes lid, empties jar, picks up toothpicks, puts them back, screws on lid, removes gloves, races back with gloves for next player.

source_excerpt:
On a signal, the first boy on each team races to the goal line, puts on the gloves, removes the lid, empties the jar, picks up the toothpicks and puts them back in the jar, and screws on the lid.


name: Nose-a-Peanut Race
variations: Use a table tennis ball instead of a peanut.
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 91
materials_category: props
materials_list: peanuts in their shells
skills_developed: coordination, determination
difficulty_level: usor
keywords: peanut, nose, rolling, relay
tags: ["cub scouts", "indoor"]
language: en
normalized_name: nose-a-peanut race
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A moderate-activity relay where players must roll a peanut across the floor using only their nose, without touching it with their hands.

rules:
Boys roll a peanut across the floor with their noses for a short distance. Must not touch the peanut with their hands.

source_excerpt:
Boys roll a peanut across the floor with their noses for a short distance. They must not touch the peanut with their hands.


name: Fitness Circle Game
category: sports-active
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 93-94
skills_developed: physical fitness, coordination, balance, strength
difficulty_level: usor
keywords: fitness, circle, movement, exercises
tags: ["cub scouts", "indoor", "outdoor"]
language: en
normalized_name: fitness circle game
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physical fitness activity where boys walk in a circle and follow a series of movement instructions from the leader including hopping, shrinking small, stretching tall, bending to grab ankles, walking stiff-legged, squatting and jumping, and other fitness movements.

rules:
Form a large circle. Leader gives instructions while boys keep moving: start walking, hopping, make yourself small, tall, bend and grab ankles, walk stiff-legged, squat and jump forward, walk on hands and one foot, march with knees high, run with high knees, walk on hands and feet.

source_excerpt:
Form a circle as large as the room permits, with all boys facing the same direction. Give instructions for various activities as follows: 1. Start walking in a circle, and keep walking between these exercises.


name: Blowball
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 96
materials_category: props
materials_list: small table or large box, table tennis balls
skills_developed: lung control, strategy
difficulty_level: usor
keywords: blowing, table tennis ball, table game
tags: ["cub scouts", "indoor"]
language: en
normalized_name: blowball
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quiet table game where players sit around a table with chins on the surface and hands behind them, blowing a table tennis ball away from their side. If the ball falls off, it's returned to center.

rules:
Boys sit at a small table close together. Put table tennis ball in center. On signal, players put chins on table and hands behind them, and blow the ball away from their side. If ball falls off floor, return to center.

source_excerpt:
Boys sit at a table small enough so they are close together. Put a table tennis ball in the center of the table. On a signal, the players, with their chins on the table and their hands behind them, try to blow the ball away from their side of the table.


name: Kim's Game—Touch
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 98
materials_category: props
materials_list: large bag, five to six differently textured items
skills_developed: tactile perception, observation
difficulty_level: usor
keywords: Kim's game, touch, tactile, bag
tags: ["cub scouts", "indoor", "scouting skills"]
language: en
normalized_name: kim's game—touch
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tactile memory game where players reach into a bag containing 5-6 differently textured items and try to identify each only by touch, without looking.

rules:
Place items in a bag. One by one, boys put a hand in the bag without looking and feel the objects, trying to identify each only by touch.

source_excerpt:
Place the items in the bag. One-by-one, boys put a hand in the bag without looking and feel the objects, trying to identify each only by touch.


name: Kim's Game—Touch
description: Boys put a hand into a bag one-by-one and try to identify differently textured items only by touch.
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 98
materials_category: household
materials_list: large bag, five to six differently textured items
skills_developed: sensory awareness, touch identification
difficulty_level: usor
keywords: touch, Kim's game, sensory
tags: ["indoor", "cub scouts"]
language: en
normalized_name: kim's game—touch
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Place five to six differently textured items in a large bag. One-by-one, boys put a hand in the bag without looking and feel the objects, trying to identify each only by touch.

source_excerpt:
Place the items in the bag. One-by-one, boys put a hand in the bag without looking and feel the objects, trying to identify each only by touch.


name: Marble Chop Suey
variations: Can be played as a relay race.
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 98
materials_category: props
materials_list: supply of marbles or small candies, several pencils or chopsticks, two dishes for each team
skills_developed: fine motor skills, dexterity
difficulty_level: mediu
keywords: chopsticks, marbles, dexterity, chop suey
tags: ["cub scouts", "indoor"]
language: en
normalized_name: marble chop suey
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quiet dexterity game where players use two pencils as chopsticks to transfer marbles or candies from one dish to another using only one hand.

rules:
Put six marbles/candies in a small dish. Using two pencils as chopsticks and only one hand, boys try to move the marbles/candies into a second dish. Pencils with eraser tips make the game easier. Can be played as a skill activity or relay race.

source_excerpt:
Put six marbles/candies in a small dish. Using two pencils as chopsticks, and using only one hand, boys try to move the marbles/candies into a second dish.


name: Marble Chop Suey
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 98
materials_category: household
materials_list: supply of marbles or small candies, several pencils or chopsticks, two dishes for each team
skills_developed: fine motor skills, dexterity
difficulty_level: mediu
keywords: chopsticks, marbles, dexterity
tags: ["indoor", "fine motor"]
language: en
normalized_name: marble chop suey
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Using two pencils as chopsticks, boys try to move marbles or small candies from one dish to another using only one hand. Can be played as a skill activity or relay race.

rules:
Put six marbles/candies in a small dish. Using two pencils as chopsticks, and using only one hand, boys try to move the marbles/candies into a second dish. Using pencils with eraser tips can make the game a little easier for younger boys. Play this as a skill activity or relay race.

source_excerpt:
Put six marbles/candies in a small dish. Using two pencils as chopsticks, and using only one hand, boys try to move the marbles/candies into a second dish.


name: Clothespin Ring Toss
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 99
materials_category: props
materials_list: bucket or wastebasket, clothespins, jar rings
skills_developed: aim, coordination
difficulty_level: usor
keywords: ring toss, clothespin, aim, target
tags: ["cub scouts", "indoor"]
language: en
normalized_name: clothespin ring toss
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quiet skill game where clothespins are clamped around the rim of a bucket or wastebasket and boys try to toss jar rings over the clothespins from 10 feet away.

rules:
Clamp clothespins around the rim of a bucket or wastebasket. Boys try to toss jar rings over the clothespins from 10 feet away.

source_excerpt:
Clamp clothespins around the rim of a bucket or wastebasket. Boys try to toss jar rings over the clothespins from 10 feet away.


name: Clothespin Ring Toss
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 99
materials_category: household
materials_list: bucket or wastebasket, clothespins, jar rings
skills_developed: accuracy, coordination
difficulty_level: usor
keywords: ring toss, clothespins, accuracy
tags: ["indoor", "cub scouts"]
language: en
normalized_name: clothespin ring toss
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys clamp clothespins around the rim of a bucket or wastebasket and try to toss jar rings over them from 10 feet away.

rules:
Clamp clothespins around the rim of a bucket or wastebasket. Boys try to toss jar rings over the clothespins from 10 feet away.


name: Boys' Life Bags
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 99
materials_category: props
materials_list: small paper bags, various small objects, paper and pencils, prizes
skills_developed: tactile perception, vocabulary
difficulty_level: usor
keywords: tactile, guessing, bags, letters
tags: ["cub scouts", "indoor"]
language: en
normalized_name: boys' life bags
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quiet tactile guessing game where small objects starting with the letters in B-O-Y-S L-I-F-E are placed in labeled bags. Players feel the objects without looking and write down their guesses. Prizes for the most correct answers.

rules:
Print each letter of BOYS LIFE on a bag. Place an object starting with that letter in the appropriate bag. Give each boy paper with the words BOYS LIFE printed vertically. Boys feel objects without looking and write what they think is in each bag. Give prizes for most correct.

source_excerpt:
Print one letter of the words Boys' Life on each bag. Place an object that begins with that letter in the appropriate bag. Give each boy paper with the words Boys' Life printed vertically so he can write down what he thinks is in each bag after he feels the objects without looking at them.


name: Boys' Life Bags
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 99
materials_category: household
materials_list: small paper bags, various small objects, paper and pencils, prizes
skills_developed: sensory awareness, alphabet knowledge
difficulty_level: usor
keywords: bags, touch, letters, identification
tags: ["indoor", "cub scouts"]
language: en
normalized_name: boys' life bags
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each bag is labeled with a letter from 'Boys' Life' and contains an object starting with that letter. Boys feel the objects without looking and write down their guesses. Prizes for the most correct answers.

rules:
Print one letter of the words Boys' Life on each bag. Place an object that begins with that letter in the appropriate bag. Give each boy paper with the words Boys' Life printed vertically so he can write down what he thinks is in each bag after he feels the objects without looking at them. Give prizes to those who get the most correct answers.

source_excerpt:
Print one letter of the words Boys' Life on each bag. Place an object that begins with that letter in the appropriate bag. Give each boy paper with the words Boys' Life printed vertically so he can write down what he thinks is in each bag after he feels the objects without looking at them.


name: Bird, Beast, or Fish
variations: Use 'fin, fur, or feathers' as alternative categories.
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 100
skills_developed: general knowledge, reaction time, vocabulary
difficulty_level: usor
keywords: bird, beast, fish, category, naming
tags: ["cub scouts", "indoor"]
language: en
normalized_name: bird, beast, or fish
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quiet knowledge game where the leader calls a category (bird, beast, or fish) to a player who must name a specific species before the leader counts to 10. Failure makes that player the new leader.

rules:
Boys stand in circle with leader in center. Leader calls a category (bird, beast, or fish) to anyone. That player must name a specific species before leader counts to 10. Failure makes them the new leader. No repeating already-used names until new game begins. Variation: 'fin, fur, or feathers.'

source_excerpt:
The leader calls a category—bird, beast, or fish—to anyone in the circle. That player must name a specific species of that category before the leader counts to 10.


name: Prince of Pilsen
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 101
skills_developed: listening, quick thinking, alertness
difficulty_level: mediu
keywords: prince of pilsen, number game, response
tags: ["indoor", "cub scouts"]
language: en
normalized_name: prince of pilsen
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys line up and number off. The leader says 'The Prince of Pilsen lost his hat. Number ___ has it.' The called player must respond before the leader finishes saying a penalty phrase. Fast responses let the player redirect to another number.

rules:
Boys line up and count off consecutively. The leader says 'The Prince of Pilsen lost his hat. Number ___ has it.' The player whose number is called must immediately respond 'No, sir, not I, sir' before the leader says 'Number ___, to the foot.' If the leader beats the player, the player goes to the foot of the line. If the player beats the leader, the leader asks 'Who then, sir?' and the player gives any other number except the one at the foot of the line.

source_excerpt:
The leader says: 'The Prince of Pilsen lost his hat. Number _____ has it.' The player whose number has been called immediately responds, 'No, sir, not I, sir,' before the leader can say, 'Number _____, to the foot.'


name: Ninepins
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 103
materials_category: homemade
skills_developed: aim, coordination
difficulty_level: usor
keywords: ninepins, bowling, homemade
tags: ["homemade game", "cub scouts"]
language: en
normalized_name: ninepins
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A homemade bowling game where nine pins hang on dowel rods between two end pieces. Players roll a croquet ball or hardball at the base of the pins to flip them onto the front dowel bar. Score by counting numbers turned up.

rules:
Roll a croquet ball or hardball at the base of the pins. The object is to flip them onto the front dowel bar. Count the numbers turned up to determine the score.

source_excerpt:
To play the game, roll a croquet ball or hardball at the base of the pins. The object is to flip them onto the front dowel bar. Count the numbers turned up to determine the score.

materials_list:
1-by-12 lumber (3 feet), 2-by-2 lumber (8 feet), two pieces of 1/2-inch dowel (30 inches long), wood glue


name: Target Launcher
category: creative-stem
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 104
materials_category: homemade
skills_developed: fine motor skills, aim
difficulty_level: mediu
keywords: launcher, target, homemade
tags: ["homemade game", "cub scouts"]
language: en
normalized_name: target launcher
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A homemade launcher made from a paint stirrer, tongue depressor, and wooden wedges with a spray can cap as the target. Boys depress the stick to flip a small block into the cap.

rules:
To play, place the block on the tongue depressor behind the short wedge. Depress the stick and try to flip the block into the cap.

source_excerpt:
To play, place the block on the tongue depressor behind the short wedge. Depress the stick and try to flip the block into the cap.

materials_list:
string, wood glue, wooden paint stirrer, tongue depressor or craft stick, scrap 1-by-1 lumber wedges and blocks, plastic spray can cap


name: Jousting
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 104
materials_category: homemade
skills_developed: balance, coordination
difficulty_level: mediu
keywords: jousting, balance, homemade
tags: ["homemade game", "active", "cub scouts"]
language: en
normalized_name: jousting
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two players each stand on a homemade teeterboard (24 inches wide, 4-inch rockers) and try to push each other off using padded jousting poles. First to touch the floor loses.

rules:
Make two teeterboards (24 inches in diameter with 4-inch-high rockers). Make the padded jousting poles from plumber's suction cups, soft rubber balls, and squares of cloth. Place the boards so that the players are just within reach of each other. Each 'knight' tries to push his opponent off his board. When any part of a knight's body touches the floor, he is beaten. Only pushing is permitted; do not permit swinging or hard thrusting of the poles!

source_excerpt:
Each 'knight' tries to push his opponent off his board. When any part of a knight's body touches the floor, he is beaten. Only pushing is permitted; do not permit swinging or hard thrusting of the poles!

materials_list:
teeterboards (24-inch diameter, 4-inch rockers), plumber's suction cups, large soft balls, squares of cloth


name: Moving Target (Tire Game)
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 105
materials_category: sports equipment
materials_list: tire, beanbags or balls
skills_developed: aim, throwing accuracy
difficulty_level: mediu
keywords: tire, target, throwing
tags: ["outdoor", "tire game", "cub scouts"]
language: en
normalized_name: moving target (tire game)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys take turns rolling a tire parallel to a line of players 15-20 feet away who try to throw beanbags or balls through the rolling tire.

rules:
Boys take turns rolling a tire parallel to a line of other players 15 to 20 feet away who try to throw beanbags or balls through the rolling tire.

source_excerpt:
Boys take turns rolling a tire parallel to a line of other players 15 to 20 feet away who try to throw beanbags or balls through the rolling tire.


name: Roll for Accuracy (Tire Game)
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 105
materials_category: sports equipment
materials_list: tire, two target sticks
skills_developed: aim, rolling control
difficulty_level: mediu
keywords: tire, accuracy, roll
tags: ["outdoor", "tire game", "cub scouts"]
language: en
normalized_name: roll for accuracy (tire game)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each boy rolls his tire as fast as he can up to a stopping line, then watches it continue toward a target of two sticks set 3-4 feet apart about 20 feet away.

rules:
Each boy rolls his tire as hard and as fast as he can up to a stopping line, where he must stop while the tire continues to roll to a target of two sticks set 3 to 4 feet apart about 20 feet from the stopping line. Assign boys to stop the moving tires and return them to the starting line.

source_excerpt:
Each boy rolls his tire as hard and as fast as he can up to a stopping line, where he must stop while the tire continues to roll to a target of two sticks set 3 to 4 feet apart about 20 feet from the stopping line.


name: Tire Tag
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 106
materials_category: sports equipment
materials_list: tires
skills_developed: balance, running, agility
difficulty_level: mediu
keywords: tire, tag, balance
tags: ["outdoor", "tire game", "cub scouts"]
language: en
normalized_name: tire tag
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each boy including 'It' must roll his tire as he runs. A player is safe if he can balance astride his upright tire with both feet on it.

rules:
Each boy, including 'It,' has a tire that he must roll as he runs. A player is safe if he can balance astride his upright tire while resting both feet on it.

source_excerpt:
Each boy, including 'It,' has a tire that he must roll as he runs. A player is safe if he can balance astride his upright tire while resting both feet on it.


name: Balloon Race (Water Game)
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 106
materials_category: sports equipment
materials_list: inflated balloons
skills_developed: water confidence
difficulty_level: usor
keywords: balloon, water, race
tags: ["water game", "cub scouts"]
language: en
normalized_name: balloon race (water game)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys line up in chest-deep water and propel inflated balloons to shore without using their hands—only their heads or breath.

rules:
Line up boys in chest-deep water. On a signal, they propel inflated balloons to shore without using their hands. They can use their heads or blow the balloons.

source_excerpt:
Line up boys in chest-deep water. On a signal, they propel inflated balloons to shore without using their hands. They can use their heads or blow the balloons.


name: Minnow and Catfish
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 106
skills_developed: water confidence, teamwork
difficulty_level: usor
keywords: minnow, catfish, water, tag
tags: ["water game", "cub scouts"]
language: en
normalized_name: minnow and catfish
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One boy (Minnow) is inside a circle of boys holding hands; another (Catfish) is outside and tries to break in and tag the Minnow. The Minnow may dodge in and out of the circle.

rules:
One boy is the Minnow and tries to keep away from another, the Catfish. The rest of the boys form a circle, holding hands, with the Minnow inside and the Catfish outside. The Catfish tries to break through the circle to tag the Minnow while its members try to keep him out. The Minnow may dodge in and out of the circle. When the Catfish tags the Minnow, two others take their places.

source_excerpt:
One boy is the Minnow and tries to keep away from another, the Catfish. The rest of the boys form a circle, holding hands. The game begins with the Minnow inside the circle and the Catfish outside.


name: Water Dodge Ball
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 107
materials_category: sports equipment
materials_list: beach ball
skills_developed: agility, throwing, water confidence
difficulty_level: usor
keywords: dodge ball, water, beach ball
tags: ["water game", "cub scouts"]
language: en
normalized_name: water dodge ball
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team forms a circle in shallow water around the other team and throws a soft beach ball at players inside until all are eliminated. Then groups switch.

rules:
Divide boys into two teams. One team forms a circle around the other and throws a soft beach ball at those inside the circle until they're all eliminated by being hit. Then the groups switch places.

source_excerpt:
One team forms a circle around the other and throws a soft beach ball at those inside the circle until they're all eliminated by being hit. Then the groups switch places.


name: Water Spud
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 107
materials_category: sports equipment
materials_list: playground or foam ball
skills_developed: throwing, agility, water confidence
difficulty_level: mediu
keywords: spud, water, throwing, dodge
tags: ["water game", "cub scouts"]
language: en
normalized_name: water spud
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A starter throws a ball high into the air and calls out a player's name. That player retrieves the ball while others scatter, then tries to hit someone. Players must stay in one spot but may duck under water. Player with fewest spuds wins.

rules:
A starter throws a soft rubber ball high into the air and calls out a player's name. That player recovers the ball while the others scatter about the pool. He tries to hit one of the other players with the ball. A player must stay in the same spot, but he may duck under water to keep from being hit. If a player is hit, he picks up the ball and tries to hit someone else. If the ball goes wild, the thrower has one 'spud' counted against him. The player with the fewest spuds wins.

source_excerpt:
A starter throws a soft rubber ball high into the air and calls out a player's name. That player recovers the ball while the others scatter about the pool. He tries to hit one of the other players with the ball.


name: Snow Exercises
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 108
skills_developed: physical fitness, coordination, balance
difficulty_level: usor
keywords: snow, exercise, winter, fitness
tags: ["outdoor", "winter", "physical fitness", "cub scouts"]
language: en
normalized_name: snow exercises
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Try various physical exercises in the snow—cartwheels, skipping, leapfrog, hopping, headstands, forward rolls, and racing. Perform in snow for a different experience than on dry ground.

rules:
Try cartwheels, skipping, leapfrog, hopping, headstands, forward rolls, and racing in the snow. Look in the Wolf, Bear, and Webelos Scout handbooks for physical fitness requirements and electives that can be done in the snow when weather permits.

source_excerpt:
Try cartwheels, skipping, leapfrog, hopping, headstands, forward rolls, and racing in the snow. It's much different than on dry ground.


name: Snowball Sharpshoooting
category: camp-outdoor
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 109
materials_category: outdoor
materials_list: old sheet or blanket or piece of cardboard, clothespins, scissors
skills_developed: throwing accuracy, aim
difficulty_level: usor
keywords: snowball, target, throwing, winter
tags: ["outdoor", "winter game", "snow", "cub scouts"]
language: en
normalized_name: snowball sharpshoooting
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys throw snowballs through holes cut in a sheet or blanket hung on a clothesline. Each snowball through a hole scores a point. Variation uses a hula hoop as a moving target.

rules:
Hang an old sheet or blanket on a clothesline with plenty of clothespins. Cut three or four holes in the sheet, each 8 to 12 inches across. Boys stand 12 to 15 feet away and try to throw snowballs through the holes. Each snowball that goes through a hole is worth one point. If boys are real sharpshooters, have them move farther away to throw.

variations:
For Tiger Cubs or younger boys, use a hula hoop as the target. Suspend it from a tree or clothesline. A player could hold the hoop and use it as a moving target.

source_excerpt:
Hang an old sheet or blanket on a clothesline with plenty of clothespins. Cut three or four holes in the sheet, each 8 to 12 inches across. Boys stand 12 to 15 feet away and try to throw snowballs through the holes.


name: Tracks and Signs Hike
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 114
materials_category: outdoor
skills_developed: tracking, nature observation, identification
difficulty_level: mediu
keywords: tracks, signs, hike, nature
tags: ["outdoor", "hike", "nature", "tracking", "cub scouts"]
language: en
normalized_name: tracks and signs hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys act as keen observers while hiking in nature, looking for signs of animals and birds, identifying bird and animal tracks, and making plaster casts of animal tracks.

rules:
Be a keen observer whenever you are out in nature. Look for all types of signs of animals and birds. Identify bird and animal tracks. Make plaster casts of animal tracks.

source_excerpt:
Be a keen observer whenever you are out in nature. Look for all types of signs of animals and birds. Identify bird and animal tracks.


name: Tracks and Signs Hike
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 114
skills_developed: observation, nature knowledge, tracking
difficulty_level: usor
keywords: tracks, animal signs, nature hike
tags: ["outdoors", "nature", "hike"]
language: en
normalized_name: tracks and signs hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature hike focused on observing and identifying signs of animals and birds. Boys look for all types of animal and bird tracks and signs, and may make plaster casts of animal tracks to bring home.

rules:
Be a keen observer whenever you are out in nature. Look for all types of signs of animals and birds. Identify bird and animal tracks. Make plaster casts of animal tracks.

source_excerpt:
Be a keen observer whenever you are out in nature. Look for all types of signs of animals and birds. Identify bird and animal tracks.


name: Nature Babies Hike
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 115
skills_developed: observation, nature awareness, empathy for animals
difficulty_level: usor
keywords: nature, babies, hike, animals, insects
tags: ["outdoor", "hike", "nature", "cub scouts"]
language: en
normalized_name: nature babies hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys look for 'nature babies'—young birds, ferns, leaves, snails, insects—observing how they are protected and fed without disturbing them.

rules:
Look for 'nature babies'—birds, ferns, leaves, snails, insects, etc. How are the babies protected? How are they fed? Do not touch baby birds or animals. Look only from a little distance.

source_excerpt:
Look for 'nature babies'—birds, ferns, leaves, snails, insects, etc. How are the babies protected? How are they fed? Do not touch baby birds or animals.


name: Nature Babies Hike
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 115
skills_developed: observation, respect for nature, responsibility
difficulty_level: usor
keywords: nature babies, young animals, observation, hike
tags: ["outdoors", "nature", "hike"]
language: en
normalized_name: nature babies hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys look for young animals, birds, ferns, leaves, snails, insects, and other 'nature babies' on a hike, observing how they are protected and fed without disturbing them.

rules:
Look for 'nature babies'—birds, ferns, leaves, snails, insects, etc. How are the babies protected? How are they fed? Do not touch baby birds or animals. Look only from a little distance. Most babies that seem abandoned by their parents really aren't.

source_excerpt:
Look for "nature babies"—birds, ferns, leaves, snails, insects, etc. How are the babies protected? How are they fed? Do not touch baby birds or animals.


name: Heads-Tails Hike
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 115
materials_category: outdoor
materials_list: coin
skills_developed: adventure, outdoor exploration
difficulty_level: usor
keywords: coin flip, hike, adventure, random
tags: ["outdoor", "hike", "cub scouts"]
language: en
normalized_name: heads-tails hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys toss a coin at every crossroads on a hike to decide which direction to go. Turn left for heads, right for tails.

rules:
Toss a coin each time you reach a crossroads. Turn left if the coin turns up heads, right if the coin is tails.

source_excerpt:
Toss a coin each time you reach a crossroads. Turn left if the coin turns up heads, right if the coin is tails.


name: Heads-Tails Hike
category: camp-outdoor
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 115
materials_category: materials
materials_list: coin
skills_developed: adventure, navigation, spontaneity
difficulty_level: usor
keywords: coin flip, random hike, adventure
tags: ["outdoors", "hike", "game"]
language: en
normalized_name: heads-tails hike
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A random-direction hike where boys toss a coin at each crossroads. Heads means turn left, tails means turn right.

rules:
Toss a coin each time you reach a crossroads. Turn left if the coin turns up heads, right if the coin is tails.


name: Nature Kim's Game (Hiking)
category: camp-outdoor
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 116
materials_category: outdoor
materials_list: nature items, towel or jacket
skills_developed: memory, observation
difficulty_level: usor
keywords: Kim's game, nature, memory, hiking
tags: ["outdoor", "hike game", "memory", "cub scouts"]
language: en
normalized_name: nature kim's game (hiking)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
On a hiking break, nature items are gathered and laid out for boys to study, then covered. Boys try to remember all the hidden items.

rules:
Gather nature items such as pinecones, leaves, twigs, rocks, etc. Place them in an area for the boys to study. After a few minutes, cover the items with a towel or jacket and have the boys try to remember all the now-hidden items.

source_excerpt:
Gather nature items such as pinecones, leaves, twigs, rocks, etc. Place them in an area for the boys to study. After a few minutes, cover the items with the towel or jacket and have the boys try to remember all the now-hidden items.


name: Nature Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 116
materials_category: nature items
materials_list: nature items (pinecones, leaves, twigs, rocks), towel or jacket
skills_developed: memory, observation, nature knowledge
difficulty_level: usor
keywords: Kim's game, memory, nature
tags: ["outdoors", "nature", "memory game"]
language: en
normalized_name: nature kim's game
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Gathered nature items (pinecones, leaves, twigs, rocks, etc.) are placed for boys to study, then covered with a towel or jacket. Boys try to remember all the hidden items.

rules:
Gather nature items such as pinecones, leaves, twigs, rocks, etc. Place them in an area for the boys to study. After a few minutes, cover the items with the towel or jacket and have the boys try to remember all the now-hidden items.

source_excerpt:
Gather nature items such as pinecones, leaves, twigs, rocks, etc. Place them in an area for the boys to study. After a few minutes, cover the items with the towel or jacket and have the boys try to remember all the now-hidden items.


name: Nature Kim's Game
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
source_excerpt: 20 objects of nature under cover. Patrol has 2 minutes to observe. Then have 5 minutes to list.
materials_category: nature
materials_list: 20 nature objects, sheet or newspaper cover
skills_developed: nature knowledge, observation, memory
difficulty_level: usor
keywords: nature, kim's game, observation, memory
tags: ["patrol", "low activity"]
language: en
normalized_name: nature kim's game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature observation game where 20 natural objects are placed under cover, patrols observe them for 2 minutes, then have 5 minutes to list as many as possible.

rules:
20 objects of nature under cover. Patrol has 2 minutes to observe. Then have 5 minutes to list. Scoring: 1 pt for each right.


name: Nature Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 18
source_excerpt: 20 objects of nature under cover. Patrol has 2 minutes to observe. Then have 5 minutes to list.
materials_list: 20 nature objects, sheet or newspaper cover
skills_developed: observation, memory, nature knowledge
difficulty_level: usor
language: en
normalized_name: nature kim's game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
20 natural objects are placed under a cover. Patrol observes them for 2 minutes and then lists as many as possible.

rules:
20 objects of nature under cover. Patrol has 2 minutes to observe. Then have 5 minutes to list. Scoring: 1 pt for each right.


name: Nature Kim's Game
category: jocuri-cercetasesti
subcategory: Nature Observation
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 10
materials_category: nature
materials_list: 20 nature items, large cloth or neckerchief, paper and pencil for each patrol
skills_developed: observation, memory, nature knowledge
difficulty_level: usor
keywords: nature, Kim's game, observation, memory
tags: ["patrol", "quiet", "indoor or outdoor"]
language: en
normalized_name: nature kim's game
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature observation memory game where patrols observe 20 nature items under a cloth for one minute, then list as many as they can remember.

rules:
Spread nature items on table, cover with cloth. Gather patrol around. Lift cloth for one minute, allow patrols to observe. Cover items after one minute. Have patrol members list items on paper. Allow 1 point per correct item. Patrol with most correct items wins.

source_excerpt:
spread the nature item on the table and cover them with a cloth or neckerchief. Gather the patrol around. Lift the cloth for one minute and allow patrols to observe.


name: How Plants Absorb Water
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 119
materials_category: materials
materials_list: small jar, water, food coloring, spoon, celery stalk with leaves, knife
skills_developed: science, botany, observation
difficulty_level: usor
keywords: celery, water absorption, plant science
tags: ["science", "plants"]
language: en
normalized_name: how plants absorb water
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys place a celery stalk in colored water and observe how the stalk absorbs the colored water over time, demonstrating how plants transport water.

rules:
Fill the jar with water. Add about six drops of food coloring and stir. Make a fresh cut on the end of the celery stalk and place the stalk in the jar of colored water. Observe the celery after a few hours, and then cut across the bottom and top of the celery. Observe the cut ends. You can also slice the celery lengthwise halfway up the stalk and place each end in water jars with different colors.

source_excerpt:
Make a fresh cut on the end of the celery stalk and place the stalk in the jar of colored water. Observe the celery after a few hours, and then cut across the bottom and top of the celery.


name: Rock and Mineral Collections
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 126
materials_category: materials
skills_developed: geology, classification, collection
difficulty_level: usor
keywords: rocks, minerals, collection, geology
tags: ["science", "geology", "collection"]
language: en
normalized_name: rock and mineral collections
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys collect, identify, and catalog rock and mineral specimens found in roadbeds, riverbeds, and construction sites. Specimens are labeled with type, location found, and date.

rules:
Find rock specimens in roadbeds, riverbeds, and around construction sites—get permission before entering others' property. Wrap each specimen in newspaper with a card showing where found. Rocks can be chiseled to standard size using a hammer and chisel (wear protective glasses). Label rocks with a small piece of tape or paint a white spot with an ID number. Keep small rocks in pill bottles; larger ones in sectioned boxes or egg cartons.

source_excerpt:
Many boys like collecting rocks and minerals. A good place to find rock specimens is in roadbeds, in riverbeds, and around construction sites and building excavations.

materials_list:
rocks and minerals, newspaper, small cards, marking pen, hammer and chisel, safety glasses, collection bottles/boxes/egg cartons, white paint


name: Pond Dipping
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 126
materials_category: materials
materials_list: kitchen strainer, broomstick, waterproof tape, glass or jar
skills_developed: aquatic science, observation, responsibility
difficulty_level: usor
keywords: pond dipping, aquatic life, water creatures
tags: ["outdoors", "water", "science", "aquatic"]
language: en
normalized_name: pond dipping
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys skim a pond with a strainer attached to a broomstick to catch water creatures. Small animals and fish are placed in a jar for observation with pond water, then returned to the pond.

rules:
Tape the kitchen strainer handle to the broomstick. Skim a pond for water creatures. Put small water animals and fish in a glass or jar for observation. Be sure to add pond water to the container and handle carefully so you can return them to the pond after observation.

source_excerpt:
Tape the kitchen strainer handle to the broomstick. Skim a pond for water creatures. Put small water animals and fish in a glass or jar for observation.


name: Frog Raft
category: camp-outdoor
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 128
materials_category: materials
materials_list: candle, 1-foot length of 1-inch board, rope or twine, nail, hammer
skills_developed: crafts, aquatic observation, night activities
difficulty_level: usor
keywords: raft, candle, aquatic, night, insects
tags: ["outdoors", "water", "craft", "night"]
language: en
normalized_name: frog raft
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys build a small candle raft from a board and float it on water after dark to watch for insects and other creatures that come to the light.

rules:
Fasten a candle to the middle of a 1-foot length of 1-inch board with candle drippings. Pound a nail in one end of the board, and tie a rope or twine to the board so you can retrieve it. After dark, light the candle and float the raft into the water and watch for passengers who might get on board.

source_excerpt:
Fasten a candle to the middle of a 1-foot length of 1-inch board with candle drippings. Pound a nail in one end of the board, and tie a rope or twine to the board so you can retrieve it. After dark, light the candle and float the raft into the water.


name: Collecting Shells
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 128
materials_category: materials
skills_developed: collection, identification, marine biology
difficulty_level: usor
keywords: shells, beach, collection, marine
tags: ["nature", "beach", "collection", "science"]
language: en
normalized_name: collecting shells
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys collect empty shells along the beach, clean them, and mount them on cardboard or in a shallow box with labels recording date, location, and type of shell, using a field guide for identification.

rules:
Make sure shells are empty before you bring them home. Look for small creatures that may be hiding inside. Clean the empty shells and mount them on a piece of cardboard or the bottom of a shallow box. Glue them in place. Use a cotton ball under large or fragile specimens. Label each specimen with date, location, and type of shell. Use a field guide to identify your shells.

source_excerpt:
As you walk along the beach, sooner or later you'll find yourself picking up shells. These beautiful natural objects make great collections. Make sure shells are empty before you bring them home.

materials_list:
soap, water, old toothbrush, cardboard or shallow box, glue, cotton, paper, pen, field guide for shells


name: Can You Clean the Water?
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 128
materials_category: materials
skills_developed: environmental science, problem solving, ecology
difficulty_level: usor
keywords: pollution, water cleanup, environment, science
tags: ["science", "water", "environment", "ecology"]
language: en
normalized_name: can you clean the water?
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys deliberately pollute a bucket of water with dirt, twigs, plastic, olive oil, pebbles, and food coloring, then try to remove the pollution using available tools (strainer, spoon, tongs, cheesecloth).

rules:
Fill the 5-gallon bucket with water. Drop some dirt, twigs, plastic bag or wrap, olive oil, pebbles, and food coloring into the water. Stir with a stick. Using the strainer, spoon, tongs, and cheesecloth, try to take the 'pollution' out of the water. Can you remove any of the pollution? Some of it? All of it? Which tools worked best?

source_excerpt:
To understand what happens when humans pollute water, try this activity and see just how hard it is to clean up water. Fill the 5-gallon bucket with water. Drop some dirt, twigs, plastic bag or wrap, olive oil, pebbles, and food coloring into the water.

materials_list:
spoon, water, cheesecloth, strainer, dirt, twigs, tongs, plastic bag or wrap, 5-gallon bucket, olive oil, pebbles, stick, food coloring


name: Watching Wood Lice
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 131
materials_category: materials
skills_developed: entomology, science, observation, experimentation
difficulty_level: mediu
keywords: wood lice, pill bugs, entomology, experiment
tags: ["science", "insects", "observation"]
language: en
normalized_name: watching wood lice
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys collect wood lice (sow bugs or pill bugs) and observe their environmental preferences by setting up three jar tops with different moisture levels of peat moss and one half-covered with black paper, then recording where the wood lice gather.

rules:
Find wood lice in damp places under stones, logs, and leaves. Keep them in a plastic container with sand and damp peat moss. Add a moist sponge and cardboard cover; add a piece of raw potato weekly. To study preferences: cover the bottom of a container with sand, push three jar tops into it with different moisture levels (dry/moist/wet peat moss). Cover half of each with black construction paper. Place 20 wood lice on the sand. Observe after one day—do they prefer light or darkness? Drier or moister conditions?

source_excerpt:
You can find wood lice in damp places. Look under stones, logs, and leaves where they feed on decaying plants. Collect some wood lice in a paper cup.

materials_list:
wood lice (sow bugs or pill bugs), paper cup, sand, peat moss, plastic container, cardboard, plastic or cardboard container about 12 inches deep, moist sponge, raw potato, three large jar tops, black construction paper


name: Watching Wood Lice
category: creative-stem
subcategory: nature science
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 131
materials_category: natural materials
skills_developed: scientific inquiry, nature observation
difficulty_level: usor
keywords: wood lice, observation, experiment, habitat
tags: ["insects", "science experiment", "nature study"]
language: en
normalized_name: watching wood lice
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An observation activity to study wood lice (sow bugs or pill bugs) preferences for different environments — dry, moist, or wet peat moss, and light versus darkness.

rules:
Collect wood lice in a paper cup. Keep them in a plastic container with sand and damp peat moss and a moist sponge. For the experiment: cover the bottom of a container with sand; push three jar tops into the sand; fill with dry, moist, and wet peat moss respectively; cover half of each with black construction paper. Place about 20 wood lice on the sand. Check a day later to see which environment they prefer.

source_excerpt:
To find out what kind of environment that wood lice prefer, cover the bottom of a plastic or cardboard container with sand. Push three large jar tops into the sand with their open sides up.

materials_list:
wood lice, paper cup, sand, peat moss, plastic container, cardboard, plastic or cardboard container, moist sponge, raw potato, three large jar tops, black construction paper


name: Insect Aquarium
category: creative-stem
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 130
materials_category: materials
materials_list: jars, aquarium, sand, rocks, water plants, wire screening
skills_developed: entomology, aquatic science, observation
difficulty_level: mediu
keywords: aquatic insects, aquarium, water insects, entomology
tags: ["science", "insects", "water", "aquatic"]
language: en
normalized_name: insect aquarium
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys collect aquatic insects from brooks, ponds, lakes, and swamps using jars, set up an aquarium with sand, rocks, and plants, and observe the fascinating underwater insect life.

rules:
Take along jars to bring aquatic insects home. Put sand, rocks, and plants on the bottom of the aquarium as you would for fish. Cover the aquarium with wire screening. Feed the aquatic insects flies, mosquitoes, mosquito wrigglers, ants, or grasshoppers by dropping them on the surface of the water. After enjoying your aquarium, return the insects to their natural environment.

source_excerpt:
Brooks, ponds, lakes, and swamps are alive with insects. The water strider walks and runs on spiderlike legs across the water's surface.


name: Bird Cake
description: A recipe to make a suet and birdseed cake hung in a mesh sack from a tree branch to feed birds.
category: retete
subcategory: bird food
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 133
materials_category: food ingredients
skills_developed: cooking, nature care
difficulty_level: mediu
keywords: bird food, suet, birdseed, recipe
tags: ["birds", "recipe", "nature care"]
language: en
normalized_name: bird cake
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Cut vegetable sack to fit inside a 12-oz. juice can with extra sticking above. Cut suet and heat in a double boiler. Let cool and harden, remove meat pieces. Reheat suet and mix in birdseed. Pour into can and refrigerate to harden. Loosen sack with a knife, pull out, tie ends with wire, and hang from a tree. Alternatively mold in cardboard milk cartons, foil dishes, or grapefruit shells.

variations:
Can be molded in a cut-down cardboard milk carton, small foil dishes, or half a grapefruit shell and set on a fence post or in a feeder.

source_excerpt:
Cut the suet into small pieces and heat in the double boiler (so it won't burn). Let it cool and harden. Remove any pieces of meat.

materials_list:
wild birdseed, piece of mesh vegetable sack, 12-oz. juice can, 1/2 pound suet, double boiler, long piece of wire


name: Suet Log Bird Feeder
category: camp-outdoor
subcategory: bird feeding
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 133
materials_category: craft materials
skills_developed: woodworking, nature care
difficulty_level: mediu
keywords: bird feeder, log, suet, craft
tags: ["birds", "craft", "nature care"]
language: en
normalized_name: suet log bird feeder
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A log bird feeder made by drilling holes in a log and filling them with suet, then hanging from a tree to attract woodpeckers, chickadees, and other birds.

rules:
Drill six to ten 1-inch holes halfway through the log. Have an adult taper the top with an ax or knife and apply varnish. Insert a screw eye and attach wire for hanging. Force suet into the holes and hang the feeder low enough for easy refilling but out of reach of dogs and cats.

source_excerpt:
Drill six to 10 1-inch holes halfway through the log. Have an adult taper the top of the log with an ax or knife and apply varnish to prevent the wood from cracking.

materials_list:
16-inch-long log about 4 inches in diameter, sandpaper, varnish, suet, drill, knife or ax, heavy screw eye


name: Bird Caller
category: camp-outdoor
subcategory: bird watching
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 135
materials_category: craft materials
materials_list: 2-by-1-inch hardwood, drill, screw eye, resin powder
skills_developed: crafting, nature observation
difficulty_level: mediu
keywords: bird caller, craft, birds, sound
tags: ["birds", "craft", "nature study"]
language: en
normalized_name: bird caller
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A crafted wooden bird caller made from a hardwood block with a screw eye and resin powder that produces squeaky bird-attracting sounds when twisted.

rules:
Drill a hole in the end of the hardwood slightly smaller than the screw eye. Turn the screw eye into the hole, unscrew, add resin powder, and screw back. Twist the screw eye back and forth to make squeaky sounds that attract birds. Practice to make different bird noises.

source_excerpt:
Put a little resin powder in the hole and screw the eye back in the hole. As you twist the screw eye back and forth in the hole, it will make a squeaky sound that will attract birds.


name: Squirrel Feeder
category: camp-outdoor
subcategory: wildlife feeding
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 136
materials_category: craft materials
skills_developed: woodworking, nature care
difficulty_level: usor
keywords: squirrel feeder, craft, wildlife, woodworking
tags: ["animals", "craft", "wildlife feeding"]
language: en
normalized_name: squirrel feeder
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple wooden feeder with nails that hold corncobs, placed outdoors to attract squirrels and birds.

rules:
Using 2-inch nails, nail the two short boards onto the 12-inch board toward the ends for feet. Nail three or four longer nails up from the bottom to spear corncobs. Place outdoors to attract squirrels and birds.

source_excerpt:
Nail three or four longer nails up from the bottom to spear corncobs. Along with squirrels, birds might also come to dine at this feeder.

materials_list:
three or four 3- or 4-inch nails, 1-by-4-by-12-inch board, two 1-by-4-by-2-inch boards, 2-inch nails, corncobs


name: Shadow Clock
category: creative-stem
subcategory: astronomy
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 141-142
materials_category: craft materials
materials_list: hammer, scissors, paper, tape, pencil, watch, 12-inch-square board, 2- or 3-inch finishing nail
skills_developed: scientific inquiry, time-telling, observation
difficulty_level: usor
keywords: shadow clock, sundial, time, science
tags: ["astronomy", "science experiment", "outdoor activity"]
language: en
normalized_name: shadow clock
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A sundial activity where boys track the shadow of a nail on a board at hourly intervals throughout a day, then compare the shadow clock with a watch over subsequent days, weeks, and months.

rules:
Tape paper over a board. Drive a nail near the middle of one end about 2 inches from the edge. Place it in a sunny, level spot outdoors early in the morning with the nail on the south side. Mark the nail's shadow position at hourly intervals and label each line with the watch time. Mark the board's position to replace it exactly on subsequent days. Compare shadow times with watch times after several days, a week, and a month.

source_excerpt:
Use a pencil to mark the position of the nail's shadow on the paper at one-hour intervals throughout the day. Label each line you draw with the time you read on a watch.


name: Grill on the Ground
category: camp-outdoor
subcategory: camp cooking
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 146
materials_category: household items
materials_list: heavy-duty foil, briquettes, bricks or rocks, grid from kitchen range or barbecue grill
skills_developed: camp cooking, outdoor skills
difficulty_level: usor
keywords: grill, camping, outdoor cooking, charcoal
tags: ["camping", "cooking", "outdoor skills"]
language: en
normalized_name: grill on the ground
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A technique for setting up a ground-level charcoal grill using foil, bricks, and a kitchen grill grid for outdoor cooking.

rules:
Lay foil on the ground in the cooking area. Set up bricks or rocks on ends to support the cooking grid level. Place briquettes on the foil and light. When coals are ready, place the grid on the bricks for cooking. When briquettes are cool, gather up the foil ends for cleanup.

source_excerpt:
Lay foil on the ground in the cooking area. Set up bricks or rock on ends so that the cooking grid will be supported and level. Place briquettes on the foil and light.


name: Grill on the Ground
category: camp-outdoor
subcategory: outdoor cooking
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 146
materials_list: heavy-duty foil, briquettes, bricks or rocks, grid from kitchen range or barbecue grill
skills_developed: outdoor cooking
difficulty_level: usor
keywords: outdoor cooking, grill, briquettes
tags: ["outdoor", "cooking", "camping"]
language: en
normalized_name: grill on the ground
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple outdoor cooking setup using foil, bricks or rocks, and a kitchen grill grid placed over briquettes on the ground.

rules:
Lay foil on the ground in the cooking area. Set up bricks or rock on ends so that the cooking grid will be supported and level. Place briquettes on the foil and light. When coals are ready, place the grid on the bricks for cooking. When briquettes are completely cool, you can gather up the ends of the foil for easy cleanup and disposal.

source_excerpt:
Lay foil on the ground in the cooking area. Set up bricks or rock on ends so that the cooking grid will be supported and level.


name: Kabobs
category: retete
subcategory: camp cooking
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 147
materials_category: food ingredients
skills_developed: outdoor cooking, food preparation
difficulty_level: usor
keywords: kabobs, grilling, camping, recipe
tags: ["camping", "recipe", "outdoor cooking"]
language: en
normalized_name: kabobs
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor cooking recipe for skewered meat and vegetables brushed with butter and barbecue sauce and broiled over hot coals.

rules:
On a skewer or stick, place bite-sized pieces of meat and vegetables alternating them. Brush with melted butter and barbecue sauce. Broil over hot coals. Turn occasionally as they cook.

source_excerpt:
On a skewer or stick, place bite-sized pieces of meat and vegetables, alternating them. Brush the skewered food with melted butter and barbecue sauce. Broil over hot coals.

materials_list:
skewer or stick, cubed pieces of meat (luncheon meat/precooked ham/quartered wieners/beef chunks), cut vegetables (onion/potatoes/green peppers/mushrooms/cherry tomatoes), melted butter, barbecue sauce


name: Kabobs
category: retete
subcategory: camp meal
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 148
materials_category: food
materials_list: skewer or stick, cubed pieces of meat, cut vegetables, melted butter, barbecue sauce
skills_developed: outdoor cooking
difficulty_level: usor
keywords: kabobs, skewer, camp cooking
tags: ["recipe", "outdoor", "camping"]
language: en
normalized_name: kabobs
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A classic camp recipe where bite-sized pieces of meat and vegetables are alternated on a skewer, brushed with butter and barbecue sauce, and broiled over hot coals.

rules:
On a skewer or stick, place bite-sized pieces of meat and vegetables, alternating them. Brush the skewered food with melted butter and barbecue sauce. Broil over hot coals. Turn the kabobs occasionally as they cook.

source_excerpt:
On a skewer or stick, place bite-sized pieces of meat and vegetables, alternating them. Brush the skewered food with melted butter and barbecue sauce. Broil over hot coals.


name: Egg Cup Fire Starter
category: camp-outdoor
subcategory: fire starting
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 145
materials_category: craft supplies
materials_list: sawdust, melted paraffin, 3-oz. paper cup or egg carton cup, string
skills_developed: fire safety, outdoor skills
difficulty_level: usor
keywords: fire starter, sawdust, paraffin
tags: ["outdoor", "fire", "camping"]
language: en
normalized_name: egg cup fire starter
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fire starter made by mixing sawdust with melted paraffin and placing in a small paper cup or egg carton cup with a string wick.

rules:
Mix the sawdust with enough melted paraffin to saturate it. Put in the 3-oz. cup or the cup cut from a cardboard egg carton. Insert a string in the center for a wick.

source_excerpt:
Materials: 3⁄ c. sawdust, melted paraffin, 3-oz. paper cup or cup from a cardboard egg carton, string


name: Tasty Stew (Foil Cooking)
category: retete
subcategory: foil cooking
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 146-147
materials_category: food
skills_developed: outdoor cooking
difficulty_level: usor
keywords: foil cooking, stew, outdoor recipe
tags: ["recipe", "outdoor", "camping", "cooking"]
language: en
normalized_name: tasty stew (foil cooking)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A recipe for cooking a hearty stew in aluminum foil over hot coals. Includes potatoes, carrots, onion, celery, and meat wrapped in a drugstore foil wrap and cooked on hot coals.

rules:
Cut up potatoes, carrots, onion, and celery. Add stew meat, a thin hamburger patty, or crumbled hamburger. Sprinkle with tomato juice or other liquid. Season as desired. Use heavy-duty foil or a double thickness of lightweight foil and fold the food in a 'drugstore wrap.' Place the packet on the coals and cook about 15 minutes on each side.

variations:
Use the drugstore wrap with foil to cook a fresh fish fillet, chicken, baked potatoes, corn on the cob, and many other types of foods.

source_excerpt:
Place the packet on the coals and cook about 15 minutes on each side. Because different fires cook at different speeds, timing the meat can be a little tricky until you have experience.

materials_list:
heavy-duty foil, potatoes, carrots, onion, celery, stew meat or hamburger, 1 to 2 t. tomato juice or other liquid, seasonings, bed of hot coals


name: Omelet in a Bag
description: A camp recipe where an omelet is cooked in a heavy-duty resealable freezer bag in boiling water.
category: retete
subcategory: camp breakfast
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 149
source_excerpt: Place the bag in boiling water and cook until done. Eat right out of the bag.
materials_category: food
skills_developed: outdoor cooking
difficulty_level: usor
keywords: omelet, bag cooking, camp breakfast
tags: ["recipe", "outdoor", "breakfast"]
language: en
normalized_name: omelet in a bag
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Crack one or two eggs into a bag and add a splash of milk and other ingredients as desired. Carefully press the air out of the bag and seal. Gently knead the mixture to combine ingredients. Write the boy's name on the bag with a marker. Place the bag in boiling water and cook until done. Eat right out of the bag.

materials_list:
eggs, milk, cubed cheese, cubed ham, chopped onions, seasonings, 1-quart heavy-duty resealable freezer bags, marker, pot of boiling water


name: Banana Boats
category: retete
subcategory: camp dessert
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 150
materials_category: food
materials_list: banana, chocolate chips, miniature marshmallows, nuts
skills_developed: outdoor cooking
difficulty_level: usor
keywords: banana boat, dessert, camp recipe
tags: ["recipe", "outdoor", "dessert", "camping"]
language: en
normalized_name: banana boats
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp dessert recipe where a banana is slit and filled with chocolate chips, marshmallows, and nuts, then wrapped in foil and cooked in hot coals.

rules:
Strip back one section of a banana peel but don't remove it. Cut lengthwise a triangle-shaped wedge from the banana to make a cavity running the length of the banana. Fill the cavity with a mixture of chocolate chips, miniature marshmallows, and nuts. Replace the banana peeling. Wrap the banana securely in foil and place it in hot coals for about 10 minutes so the chocolate melts and the marshmallows puff up.

variations:
Try butterscotch, butter brickle, or peanut butter chips. For a tropical treat, fill the banana cavity with crushed pineapple, coconut, a little brown sugar, and a dab of butter. Bake 5 to 10 minutes on hot coals.

source_excerpt:
Wrap the banana securely in foil and place it in hot coals for about 10 minutes so the chocolate melts and the marshmallows puff up.


name: Banana Boats
category: retete
subcategory: campfire snacks
content_type: reteta
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 55
materials_category: food
materials_list: banana, marshmallows, chocolate, foil
difficulty_level: usor
keywords: campfire, banana, chocolate, marshmallow, foil cooking
tags: ["campfire snack", "foil recipe", "dessert"]
language: en
normalized_name: banana boats
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire dessert where a banana is sliced lengthwise (not all the way through), stuffed with marshmallows and chocolate, wrapped in foil, and cooked over coals until the chocolate and marshmallows are melted.

rules:
Slice a banana length-wise but not all the way through. Stuff the crack with marshmallows and chocolate. Replace the extra piece of banana and peel. Wrap in foil and cook over coals until all chocolate and marshmallows are melted.

source_excerpt:
Slice a banana length-wise but not all the way through. Stuff the crack with marshmallows and chocolate. Replace the extra piece of banana and peel. Wrap in foil and cook over coals until all chocolate and marshmallows are melted.


name: Shaggy Dogs
category: retete
subcategory: camp dessert
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 150
materials_category: food
materials_list: chocolate syrup, marshmallows, coconut or chopped pecans
skills_developed: outdoor cooking
difficulty_level: usor
keywords: shaggy dogs, marshmallow, dessert
tags: ["recipe", "outdoor", "dessert", "camping"]
language: en
normalized_name: shaggy dogs
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp dessert recipe where toasted marshmallows are dipped in heated chocolate syrup and rolled in coconut or chopped pecans.

rules:
Open a can of chocolate syrup and heat it over coals until the syrup is runny. Toast a marshmallow on a stick until just golden. Dip the marshmallow in the syrup and roll it in coconut or chopped pecans.

source_excerpt:
Toast a marshmallow on a stick until just golden. Dip the marshmallow in the syrup and roll it in coconut or chopped pecans.


name: Baked Apple
category: retete
subcategory: camp dessert
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 150
materials_category: food
materials_list: apple, raisins, brown sugar, cinnamon, butter
skills_developed: outdoor cooking
difficulty_level: usor
keywords: baked apple, foil cooking, dessert
tags: ["recipe", "outdoor", "dessert", "camping"]
language: en
normalized_name: baked apple
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp dessert recipe where a cored apple is filled with raisins, brown sugar, cinnamon, and butter, wrapped in foil and cooked in hot coals.

rules:
Core an apple and place it on a square of foil. Fill the core with raisins, brown sugar, a dash of cinnamon, and a pat of butter. Seal with a drugstore wrap and place on hot coals. Cook until the apple is soft.

source_excerpt:
Core an apple and place it on a square of foil. Fill the core with raisins, brown sugar, a dash of cinnamon, and a pat of butter. Seal with a drugstore wrap and place on hot coals.


name: Hiker's Birdseed
rules: Mix all the ingredients together to provide energy on hikes.
category: retete
subcategory: trail snack
content_type: reteta
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 150
source_excerpt: Mix all the ingredients together to provide energy on hikes.
materials_category: food
difficulty_level: usor
keywords: birdseed, trail mix, hiking snack
tags: ["recipe", "hiking", "snack"]
language: en
normalized_name: hiker's birdseed
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick energy trail mix made from breakfast cereals, chocolate candies, raisins, and dry roasted peanuts.

materials_list:
two individual packages of sugared breakfast cereals, two small bags of coated chocolate candies, handful of raisins, half handful of dry roasted peanuts


name: Paper Heads (Mixer)
category: icebreakers
subcategory: mixer
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 162
materials_category: craft supplies
materials_list: numbered slip, pin, pencil, card, large paper bag
skills_developed: socializing, observation
difficulty_level: usor
keywords: paper bag, icebreaker, mixer
tags: ["icebreaker", "mixer", "meeting game"]
language: en
normalized_name: paper heads (mixer)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker where participants wear numbered paper bags over their heads and try to recognize other people, writing down numbers and names on a card.

rules:
As people arrive, give them a numbered slip, pin, pencil, card, and large paper bag. Each person pins the numbered slip on his/her chest, tears eye holes in the bag, slips it over his/her head, and moves about the room trying to recognize other people. Write the numbers and names on the card.

source_excerpt:
Each person pins the numbered slip on his/her chest, tears eye holes in the bag, slips it over his/her head, and moves about the room trying to recognize other people.


name: Spelling Mixer
category: icebreakers
subcategory: mixer
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 163
materials_category: papetărie
materials_list: 5-by-8-inch cards with letters, markers
skills_developed: spelling, literacy, social interaction, physical activity
difficulty_level: mediu
keywords: spelling, mixer, words, letters
tags: ["pack meeting", "active", "educational"]
language: en
normalized_name: spelling mixer
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fast-moving mixer game where each participant holds a large letter card and must find two other people to make a three-letter word. Groups race to a judge and continue finding new word combinations.

rules:
Print a large letter on 5-by-8 cards—one letter per card. Do not use J, K, Q, V, X or Z. Make several cards with vowels. Have a card for each person. Three adults act as judges. On a signal, people hold up their cards and rush around to find two letters that will make a three-letter word when added to their card. The three people lock arms and race to the judge, who writes the word on the back of their cards. Then they separate and rush back to find two more letters. Continue for 5 or 10 minutes. The person with the most words wins.

source_excerpt:
Print a large letter on 5-by-8 cards—one letter for a card. Do not use the letters J, K, Q, V, X or Z. Make several cards with vowels on them. Have a card for each person in the group. Three adults act as judges. On a signal, people hold up their cards and rush around to find two letters that will make a three-letter word when added to the card they are holding.


name: Block Puzzles
category: escape-room-puzzle
subcategory: puzzle
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 179
materials_category: papetărie
materials_list: cardboard, scissors
skills_developed: spatial reasoning, creativity, problem solving
difficulty_level: usor
keywords: puzzle, cardboard, competitive
tags: ["den meeting", "preopening activity"]
language: en
normalized_name: block puzzles
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys draw a puzzle design on light cardboard, cut it into pieces, mix them up, and race to reassemble the puzzle.

rules:
Boys draw a puzzle design on light cardboard and separate into pieces. Mix up the pieces of each individual puzzle and see who can be the first to put one together.

source_excerpt:
Boys can draw a puzzle design on light cardboard and separate into pieces, as shown. Mix up the pieces of each individual puzzle and see who can be the first to put one together.


name: Block Puzzles
category: escape-room-puzzle
subcategory: cardboard puzzle
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 179
materials_category: craft supplies
materials_list: cardboard, scissors
skills_developed: problem solving, spatial reasoning
difficulty_level: usor
keywords: block puzzle, cardboard, jigsaw
tags: ["puzzle", "craft", "preopening"]
language: en
normalized_name: block puzzles
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys draw a puzzle design on light cardboard and cut it into pieces. The pieces are mixed up and the challenge is to see who can be the first to put one back together. Suitable as a preopening den meeting activity.

rules:
Draw a puzzle design on light cardboard and cut into pieces. Mix up the pieces of each individual puzzle. See who can be the first to put one together.

source_excerpt:
Boys can draw a puzzle design on light cardboard and separate into pieces, as shown. Mix up the pieces of each individual puzzle and see who can be the first to put one together.


name: Sliding Block Puzzle
category: escape-room-puzzle
subcategory: sliding block puzzle
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 180
source_excerpt: An adult who likes to work with wood can make these puzzles for boys.
materials_category: woodwork
materials_list: 3/8-inch wood, sandpaper, stain or paint
skills_developed: problem solving, spatial reasoning, logical thinking
difficulty_level: dificil
keywords: sliding block, puzzle, woodwork, logic
tags: ["puzzle", "woodwork", "spatial"]
language: en
normalized_name: sliding block puzzle
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wooden block puzzle made by an adult where the challenge is to slide the blocks and move the largest one (block A) to the diagonally opposite corner and back. The box has inside measurements of 3 and 5/8 inches and contains blocks of various sizes.

rules:
Make a box with inside measurements of 3 5/8 inches. Cut blocks from 3/8-inch wood: four blocks 7/8 inch square (D, E, F, G), three blocks 1 3/4 by 7/8 inch (B, C, H), one block 1 3/4 inches square (A). Sand and stain or paint all blocks. Puzzle: Slide the blocks and move the largest one (A) to the diagonally opposite corner and back. A detailed 11-step solution is provided.


name: Backyard Picnic Skit
category: cantece-ceremonii
subcategory: skit
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 189
source_excerpt: CUB SCOUT 6: I brought the ants! (All run offstage.)
materials_category: props
materials_list: paper bags
skills_developed: public speaking, humor
difficulty_level: usor
keywords: skit, picnic, comedy, ants, punchline
tags: ["skit", "comedy", "performance", "short"]
language: en
normalized_name: backyard picnic skit
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A short comedy skit where six to eight bored Cub Scouts decide to have a backyard picnic. Each Scout volunteers to bring something (chips, hot dogs, buns, drinks, cookies). The last Scout's contribution of 'ants' sends everyone running offstage.

rules:
Characters: Six to eight Cub Scouts (adapt parts for the number of boys). Equipment: Paper bags. Setting: Boys standing together in a backyard. Each Scout announces what they brought, ending with one Scout announcing 'I brought the ants!' and all running offstage.


name: The Operation Skit
category: cantece-ceremonii
subcategory: skit
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 189
source_excerpt: NARRATOR: We're going to show you how to make a new Cub Scout in one easy operation.
materials_category: props
skills_developed: public speaking, teamwork, values
difficulty_level: mediu
keywords: skit, operation, Cub Scout values, pantomime, ceremony
tags: ["skit", "ceremony", "values", "performance"]
language: en
normalized_name: the operation skit
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pantomime skit involving a mock surgical operation on a Cub Scout that metaphorically demonstrates the making of a new Scout. The 'doctor' removes bad feelings and puts in love, removes selfishness and puts in cooperation, adds good citizenship (a US flag cutout), and reverence (a church cutout). The Scout recovers and stands at attention.

rules:
Characters: Narrator, one boy in Cub Scout uniform (the patient), a boy in a white lab coat (the doctor), two leaders in uniform, two adults in ordinary clothes. Optional additional boys in lab coats as surgical assistants. The uniformed Cub Scout lies on a large table covered with a sheet. Props are taped to the back of the table out of sight. The doctor uses a cardboard knife, performs symbolic 'operations' including removing a big rock (bad feelings), inserting a paper heart labeled 'LOVE', replacing a 'ME' sign with a 'WE' sign, adding a US flag cutout, and a church cutout.

materials_list:
large table, sheet with 'FUN AND GOOD TIMES' written on it, cardboard knife, tire pump or suction cup labeled 'Laughing Gas', big rock, paper heart labeled 'LOVE', sign 'ME', sign 'WE', US flag cutout, church cutout, sign 'SUCCESS', white lab coats


name: Ship Ahoy Skit
category: cantece-ceremonii
subcategory: skit
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 190
source_excerpt: CUB SCOUT 2: I'm a lighthouse. Your call.
skills_developed: public speaking, humor
difficulty_level: usor
keywords: skit, ship, lighthouse, comedy, punchline
tags: ["skit", "comedy", "performance", "short"]
language: en
normalized_name: ship ahoy skit
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A short, punchy skit with a narrator and two Cub Scouts at opposite sides of the room representing a ship and a lighthouse. Through escalating signals, the ship captain demands the lighthouse change course until the lighthouse reveals it cannot move — ending with 'I'm a lighthouse. Your call.'

rules:
Characters: Narrator plus two Cub Scouts. Setting: Narrator stands in the middle; the two Scouts face each other at opposite sides of the room. They exchange the scripted dialogue of escalating authority claims, ending with the punchline from the lighthouse Scout.


name: Sherlock and Dr. Watson Skit
variations: Can be done in a series with different items missing each time.
category: cantece-ceremonii
subcategory: skit
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 190
source_excerpt: SHERLOCK: Watson, someone has stolen our tent!
skills_developed: public speaking, humor, timing
difficulty_level: usor
keywords: skit, Sherlock Holmes, comedy, detective
tags: ["skit", "comedy", "performance", "two-person"]
language: en
normalized_name: sherlock and dr. watson skit
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-person comedy skit where Dr. Watson and Sherlock Holmes are sleeping outdoors. Watson comments on the beauty of the night — the stars, moon, and wind. Sherlock, supposedly being observant, points out that something has been stolen: their tent.

rules:
Characters: Two Cub Scouts as Dr. Watson and Sherlock Holmes. Setting can be theme-related and the skit can be done in a series, with any number of things missing. Watson and Sherlock exchange lines until Sherlock delivers the punchline about the missing tent.


name: One-String Bass
category: creative-stem
subcategory: musical instruments
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 195
materials_category: craft supplies
materials_list: old washtub or paper barrel, broomstick, wire, nail, washers, nut, eye bolt
skills_developed: crafting, music
difficulty_level: mediu
keywords: homemade instrument, bass, craft
tags: ["homemade", "music", "craft", "instrument"]
language: en
normalized_name: one-string bass
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A homemade musical instrument made from an old washtub or paper barrel, a broomstick, and wire. Boys make a working bass instrument: the wire is stretched from the tub bottom to the top of a notched broomstick. To play, the player plucks the wire while holding the stick upright.

rules:
To play the bass, stand and rest the tub against the legs. Hold the stick at the top with one hand and pluck the wire with the other hand.

source_excerpt:
To play the bass, stand and rest the tub against the legs. Hold the stick at the top with one hand and pluck the wire with the other hand.


name: Knock-Knock Jokes Series
rules: Can be done all at once or called out from the audience at various times.
category: icebreakers
subcategory: jokes
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 203
skills_developed: humor
difficulty_level: usor
keywords: knock-knock, jokes, humor
tags: ["humor", "meeting activity"]
language: en
normalized_name: knock-knock jokes series
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of knock-knock jokes (Repeat/Who, Ima/hungry for s'mores, Issue/through yet) that can be done all at once or called out from the audience during meetings.

source_excerpt:
This series of knock-knock jokes can be done all at once or called out from the audience at various times.


name: The Expanding Hole (Coin Trick)
category: escape-room-puzzle
subcategory: coin tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 203
materials_category: household items
materials_list: sheet of paper, scissors, a quarter
skills_developed: problem solving, spatial reasoning
difficulty_level: usor
keywords: coin trick, magic, puzzle
tags: ["magic trick", "coin", "puzzle"]
language: en
normalized_name: the expanding hole (coin trick)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic trick where a quarter is passed through a hole the size of a dime cut in paper. The audience thinks it's impossible, but the solution involves folding the paper so the hole expands.

rules:
Cut a round hole about the size of a dime in the center of paper. Challenge a friend to pass a quarter through without tearing the paper. Solution: fold the paper so the fold bisects the hole, slip the quarter between the folds, hold the extreme ends upward and toward each other, shake gently.

source_excerpt:
solution: Fold the paper in half so the fold bisects the hole. Slip the quarter between the folds. Hold the extreme ends of the paper where the fold is. Raise them upward and toward each other. Shake the paper gently and the quarter will slip through the hole.


name: Stack of Coins (Inertia Trick)
category: creative-stem
subcategory: coin tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 203-204
materials_category: household items
materials_list: six or more pennies, smooth table, one dime
skills_developed: science, physics
difficulty_level: usor
keywords: coin trick, inertia, physics, magic
tags: ["magic trick", "coin", "physics", "STEM"]
language: en
normalized_name: stack of coins (inertia trick)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physics demonstration and trick where a dime is flicked along a table to knock out only the bottom penny from a stack, leaving the rest in place due to inertia.

rules:
Make a neat stack of five or more pennies on a smooth table. With a finger and thumb, flick a dime along the table so it hits the bottom penny. It flies out leaving the rest stacked.

source_excerpt:
Make a neat stack of five or more pennies on a smooth table. With a finger and thumb, flick a dime along the table so that it hits the bottom penny of the stack. It will fly out, leaving the rest of the pennies in the stack.


name: Coin Through the Head
category: escape-room-puzzle
subcategory: coin tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 204
source_excerpt: Stick the phantom dime in your right ear, and presto! The real dime comes out the left ear.
materials_category: household items
materials_list: a dime
skills_developed: performance, sleight of hand
difficulty_level: mediu
keywords: coin trick, magic, sleight of hand
tags: ["magic trick", "coin"]
language: en
normalized_name: coin through the head
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic trick where a dime is made to seemingly pass through the performer's head from ear to ear. The trick involves palming the coin with the left hand while pretending to rub it on the elbow, then producing it from behind the left ear.

rules:
Show dime in right hand. Put left hand near left ear. Put coin on left elbow and rub in circular motion. 'Accidentally' drop it, pick up with left hand. Pretend to transfer to right but keep in left. Resume rubbing, slip coin into left ear while appearing to show empty hands. Stick phantom dime in right ear, produce real dime from left ear.


name: Snap the Card
category: escape-room-puzzle
subcategory: coin tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 204
materials_category: household items
materials_list: playing card, one coin, a drinking glass
skills_developed: problem solving, physics
difficulty_level: usor
keywords: coin trick, magic, card
tags: ["magic trick", "coin", "puzzle"]
language: en
normalized_name: snap the card
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic trick/puzzle where a coin is placed on a playing card on top of a glass and the challenge is to get the coin into the glass without picking up the card. The solution is to snap a finger against the card's edge.

rules:
Lay a playing card on a glass and place a coin on top. Ask if anyone can put the coin in the glass without picking up the card. Snap your finger against the card's edge, sending it flying parallel off the rim. The coin drops into the glass.

source_excerpt:
Trick: It's easy! Snap your finger against the card's edge, sending it flying parallel off the rim of the glass. The coin will drop into the glass.


name: Remove Five Toothpick Trick
category: escape-room-puzzle
subcategory: toothpick puzzles
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 205
materials_category: household items
materials_list: toothpicks
skills_developed: problem solving, spatial reasoning, logic
difficulty_level: mediu
keywords: toothpick puzzle, brain teaser, squares
tags: ["puzzle", "brain teaser", "toothpicks"]
language: en
normalized_name: remove five toothpick trick
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A puzzle where toothpicks are laid out in an arrangement and the challenge is to rearrange them into only three squares by removing only five toothpicks.

rules:
Lay toothpicks in the specified arrangement. Rearrange them to make only three squares by removing only five toothpicks.

variations:
Remove Three Trick: lay toothpicks in a different arrangement, make three squares by removing only three. Remove Eight Trick: lay toothpicks in another arrangement, remove eight to leave only two squares.

source_excerpt:
Lay toothpicks in the arrangement shown. Rearrange them to make only three squares by removing only five toothpicks.


name: Tear the Rope
category: escape-room-puzzle
subcategory: paper tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 205
materials_category: household items
materials_list: paper napkin, water
skills_developed: problem solving
difficulty_level: usor
keywords: paper trick, magic, puzzle
tags: ["magic trick", "paper", "challenge"]
language: en
normalized_name: tear the rope
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper trick where a paper napkin twisted into a rope resists tearing by everyone except the performer, who uses wet fingers to easily tear it.

rules:
Twist a paper napkin into a rope. Dare everyone to tear it apart. Solution: wet fingers and touch the center of the paper rope when tearing — the napkin tears easily.

source_excerpt:
Twist a paper napkin into a rope and dare everyone to tear it apart. They can't, and yet you can. solution: Merely wet your fingers. When you tear the paper rope, touch the center with the water on your fingers, and the napkin will tear easily.


name: Strong Paper
category: creative-stem
subcategory: paper tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 205
materials_category: household items
materials_list: three glasses, a sheet of paper
skills_developed: science, engineering, problem solving
difficulty_level: usor
keywords: paper strength, engineering, STEM
tags: ["STEM", "paper", "science demonstration"]
language: en
normalized_name: strong paper
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper trick where an ordinary piece of paper is made to support a glass by folding it into accordion pleats. First shown flat (won't support a glass), then with 0.5-inch pleats added, it supports another glass placed on top.

rules:
Show an ordinary piece of paper and lay it as a bridge between two glasses. It won't support a glass. Then make 0.5-inch pleats in the paper and lay it on the two glasses again. Now it will support another glass.

source_excerpt:
make 1/2-inch pleats in the paper and lay it on the two glasses again. Now it will support another glass.


name: Step-Through Postcard
category: escape-room-puzzle
subcategory: paper tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 205
materials_category: household items
materials_list: postcard, scissors
skills_developed: problem solving, spatial reasoning
difficulty_level: usor
keywords: postcard trick, paper puzzle, magic
tags: ["magic trick", "paper", "puzzle"]
language: en
normalized_name: step-through postcard
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic/puzzle activity where a person cuts an ordinary postcard in a specific way to make a ring large enough to crawl through.

rules:
Fold the card lengthwise. Make cuts on the folded side at intervals. Turn the card around and make cuts in the other direction almost to the folded edge. Open and cut along line a-b. Open out carefully to reveal a large ring.

source_excerpt:
Would you believe that you can crawl through an ordinary postcard? The answer is "yes," if you know how.


name: Newspaper Ladder
category: creative-stem
subcategory: paper tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 205-206
source_excerpt: Roll together several thicknesses of newspaper. Overlap about 5 inches.
materials_category: household items
materials_list: newspaper, rubber bands
skills_developed: crafting, problem solving
difficulty_level: usor
keywords: newspaper ladder, paper craft, trick
tags: ["paper craft", "trick", "newspaper"]
language: en
normalized_name: newspaper ladder
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A craft/trick activity where a newspaper is rolled and manipulated to create a tall ladder shape. Steps include rolling newspaper, securing with rubber bands, flattening the tube, tearing, folding back ends, and gradually pulling out strips from the top.

rules:
Roll several thicknesses of newspaper, overlap about 5 inches. Secure ends with rubber bands. Flatten tube. Tear or cut section from center. Fold back the two ends. Gradually work the centers out of the rolled ends.


name: Möbius Strip
category: creative-stem
subcategory: paper tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 206
materials_category: household items
materials_list: newspaper, glue, scissors
skills_developed: science, mathematics, spatial reasoning
difficulty_level: usor
keywords: Möbius strip, STEM, math, topology
tags: ["STEM", "math", "science", "paper"]
language: en
normalized_name: mobius strip
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A STEM/science activity demonstrating the mathematical property of the Möbius strip. A long strip of newspaper is given a half-turn and glued end to end. When cut lengthwise, instead of making two loops, it creates one big loop. Participants can verify it has only one surface by drawing a continuous line along the strip.

rules:
Take a long piece of newspaper about one column wide. Give it a half-turn and glue ends together. Cut the loop lengthwise. Observe that you get one big loop, not two.

source_excerpt:
Take a long piece of newspaper about one column wide. Give it a half-turn and glue the ends together. Cut the loop lengthwise and what do you have? Two loops? Surprise! You have one big loop.


name: The Mystifying Paper
category: escape-room-puzzle
subcategory: magic tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 207
materials_category: household items
materials_list: paper for everyone (same size and shape), pencils/pens
skills_developed: performance, memory
difficulty_level: mediu
keywords: mind reading, magic trick, accomplice
tags: ["magic trick", "performance", "group activity"]
language: en
normalized_name: the mystifying paper
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group mind-reading magic trick requiring an accomplice. Everyone writes a short sentence on paper, folds it, and gives it to a guardian. The performer reads each paper but correctly announces who wrote it thanks to a secret signal system with the accomplice.

rules:
Give everyone same-size paper. Ask each to write a short sentence plainly. Fold and give to guardian. Performer takes papers one at a time, holds to forehead, calls out a sentence (first is the accomplice's, then each subsequent is the previously read one). Accomplice keeps the secret.

source_excerpt:
This is a good trick for a den meeting and requires an accomplice. Give everyone a slip of paper the same size and shape. Ask them to write a short sentence of four or five words.


name: Money Has Power
category: escape-room-puzzle
subcategory: magic tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 209
materials_category: household items
materials_list: wooden pencil, dollar bill
skills_developed: performance, sleight of hand
difficulty_level: mediu
keywords: money trick, magic, pencil break
tags: ["magic trick", "performance"]
language: en
normalized_name: money has power
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic trick where a folded dollar bill appears to break a wooden pencil. The secret is that a finger hidden in the fold does the actual breaking on the third strike.

rules:
Have someone hold a wooden pencil at both ends parallel to floor. Fold dollar bill lengthwise. Announce you'll break pencil in three chances. First two tries use only the dollar bill. Third try, put index finger in the fold and hit pencil with finger while appearing to use the bill.

source_excerpt:
On the first two tries, use only the dollar bill, but on the third, put your index finger in the fold of the bill and hit the pencil with your finger. The pencil will break if it is held firmly.


name: Money Has Power
category: jocuri-cercetasesti
subcategory: magic tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 209
materials_category: household
materials_list: wooden pencil, dollar bill
skills_developed: showmanship, misdirection
difficulty_level: usor
keywords: magic trick, pencil, dollar bill
tags: ["magic", "trick", "cub scouts"]
language: en
normalized_name: money has power
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A magic trick where you claim to break a pencil in half with a dollar bill. On the third attempt, you secretly place your index finger in the fold of the bill and hit the pencil, breaking it.

rules:
Have someone hold a wooden pencil at both ends and parallel to the floor. After folding a dollar bill lengthwise, announce you will break the pencil with the dollar bill and ask for three chances. On the first two tries, use only the dollar bill. On the third, put your index finger in the fold of the bill and hit the pencil with your finger.

source_excerpt:
On the first two tries, use only the dollar bill, but on the third, put your index finger in the fold of the bill and hit the pencil with your finger. The pencil will break if it is held firmly.


name: It Can't Be Done
category: sports-active
subcategory: miscellaneous tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 209
skills_developed: balance, physical challenge
difficulty_level: usor
keywords: balance trick, physical challenge, humor
tags: ["physical trick", "humor", "challenge"]
language: en
normalized_name: it can't be done
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A trick challenge where the performer bets they can jump backward farther than friends can jump forward. The trick involves grasping your own toes and hopping backward — friends in the same position find they cannot jump forward at all.

rules:
Tell friends you can jump backward farther than they can jump forward, if they do exactly as you do. Grasp your toes and hop backward a few inches. When friends try the same position, they find they can't jump forward.

source_excerpt:
Tell your friends that you can jump backward farther than they can jump forward, if they do exactly as you do. Prove it by grasping your toes and hopping backward a few inches. When your friends assume the same position, they'll find they can't budge when they try to jump forward.


name: It Can't Be Done
category: jocuri-cercetasesti
subcategory: physical tricks
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 209
skills_developed: balance
difficulty_level: usor
keywords: jump, challenge, trick
tags: ["physical", "trick", "cub scouts"]
language: en
normalized_name: it can't be done
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A challenge trick where you bet friends you can jump backward farther than they can jump forward if they do exactly as you do. You grasp your toes and hop backward; when friends try to replicate and jump forward in the same position, they find they cannot move.

rules:
Tell friends you can jump backward farther than they can jump forward, if they do exactly as you do. Prove it by grasping your toes and hopping backward a few inches. When your friends assume the same position, they'll find they can't budge when they try to jump forward.

source_excerpt:
Prove it by grasping your toes and hopping backward a few inches. When your friends assume the same position, they'll find they can't budge when they try to jump forward.


name: Balancing Bat
category: creative-stem
subcategory: miscellaneous tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 209
materials_category: craft supplies
materials_list: Black posterboard, scissors, tape, two pennies
skills_developed: crafting, balance, physics
difficulty_level: usor
keywords: balancing bat, craft, balance, physics
tags: ["craft", "physics", "balance trick"]
language: en
normalized_name: balancing bat
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A craft and balance trick where a bat shape cut from black posterboard with pennies taped to each wing tip balances on a fingertip, table edge, or glass rim, and can be made to appear to fly.

rules:
Enlarge bat pattern and trace onto black posterboard. Cut out the bat and tape a penny to the underside of each wing tip. With practice, balance it on your finger and raise/lower your hand to make it appear to fly.

source_excerpt:
Here's a balancing act to mystify your friends. The bat will balance on the tip of your finger, the edge of a table, or the rim of a glass.


name: Pinhole Illusion
category: creative-stem
subcategory: optical illusion
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 210
materials_category: stationery
materials_list: Two business cards, pin
skills_developed: science, optics, observation, science knowledge
difficulty_level: usor
keywords: optical illusion, pinhole, optics, vision
tags: ["STEM", "science", "optical illusion", "trick", "cub scouts"]
language: en
normalized_name: pinhole illusion
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An optical illusion trick using two business cards with different numbers of holes. Looking through a card with three close-together holes at a card with one hole in front of a light makes the far card appear to have three holes.

rules:
Punch three small holes in a business card with the point of a pin. The holes should be close together and not cover an area larger than the pupil of an eye. In another business card, punch a single hole. Hold the card with the three holes as close to your eye as possible, and hold the other card about 2 to 3 inches in front of the first. When you look at a light, it will appear as if the far card has three holes in it.

source_excerpt:
Hold the card with the three holes as close to your eye as possible, and hold the other card about 2 to 3 inches in front of the first. When you look at a light, it will appear as if the far card has three holes in it, also.


name: Handkerchief Trick
category: escape-room-puzzle
subcategory: miscellaneous tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 210
source_excerpt: solution: Simply tie a third knot, making a circle of the three.
materials_category: household items
materials_list: Two white handkerchiefs, one colored handkerchief
skills_developed: problem solving, lateral thinking
difficulty_level: usor
keywords: handkerchief trick, knot puzzle, lateral thinking
tags: ["puzzle", "knots", "lateral thinking"]
language: en
normalized_name: handkerchief trick
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A puzzle/trick where three handkerchiefs (two white, one colored) tied together must have the colored one placed between the two white ones without untying any knots. The solution is simply to tie a third knot, making a circle of the three.

rules:
Tie two white handkerchiefs together, then tie a colored handkerchief to one of the white ones. Challenge someone to put the colored handkerchief between the two white ones without untying any knots. Solution: simply tie a third knot, making a circle of the three.


name: Mysterious Ice Cube
category: creative-stem
subcategory: science demonstrations
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 212
materials_category: household items
materials_list: Ice cube, ruler, two tall cans, wire, unopened soup can
skills_developed: science, physics
difficulty_level: usor
keywords: ice cube science, wire through ice, physics
tags: ["STEM", "science", "physics demonstration"]
language: en
normalized_name: mysterious ice cube
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A science demonstration/trick where a wire with a heavy weight attached passes through an ice cube without splitting it. The wire creates local melting under pressure, then the water refreezes above — the cube remains intact.

rules:
Balance a ruler between two tall cans. Put an ice cube on the ruler. Twist an end of a long piece of wire around a heavy soup can. Run the wire over the ice and fasten so it is suspended. Soon the wire will pass through the ice cube.

source_excerpt:
Balance a ruler between two tall cans. Put an ice cube on the ruler. Twist an end of a long piece of wire around an unopened soup can or other heavy object. Run the wire over the ice and fasten it to the can so it is suspended. Soon the wire will pass through the ice cube.


name: Mysterious Ice Cube
category: creative-stem
subcategory: science trick
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 212
materials_category: household
materials_list: Ice cube, ruler, two tall cans, wire, unopened soup can
skills_developed: science knowledge
difficulty_level: usor
keywords: ice cube, wire, regelation, science
tags: ["science", "trick", "cub scouts"]
language: en
normalized_name: mysterious ice cube
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A science trick where a wire suspended by a heavy can slowly passes through an ice cube, appearing to cut it in half while the ice remains in one piece (regelation).

rules:
Balance a ruler between two tall cans. Put an ice cube on the ruler. Twist an end of a long piece of wire around an unopened soup can or other heavy object. Run the wire over the ice and fasten it to the can so it is suspended. Soon the wire will pass through the ice cube.

source_excerpt:
Run the wire over the ice and fasten it to the can so it is suspended. Soon the wire will pass through the ice cube. Has it been split in half or is it still in one piece?


name: Electric Den Chief
category: jocuri-cercetasesti
subcategory: magic tricks
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 211
materials_category: household
materials_list: small key-ring flashlight, frosted light bulb
skills_developed: showmanship
difficulty_level: usor
keywords: electric, light bulb, flashlight, trick
tags: ["magic", "trick", "cub scouts"]
language: en
normalized_name: electric den chief
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A trick where a den chief appears to light up a frosted light bulb with electricity from his body. The secret is hiding a small key-ring flashlight behind the frosted bulb.

rules:
Tell the boys you can light up a bulb with the electricity from your body. Hold a frosted light bulb by the base, at the same time holding a small key-ring flashlight behind the frosted light bulb with the third and fourth fingers of the hand. Exert a twist with the fourth finger to turn on the flashlight and make it appear that the frosted bulb has lit.

source_excerpt:
Hold a frosted light bulb by the base, at the same time holding a small key-ring flashlight behind the frosted light bulb with the third and fourth fingers of the hand.


name: Flip That Cup
category: escape-room-puzzle
subcategory: logic puzzle
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 211
materials_category: household
materials_list: Three glasses, table
skills_developed: logical thinking, problem solving
difficulty_level: mediu
keywords: glasses, puzzle, cups, logic
tags: ["puzzle", "trick", "cub scouts"]
language: en
normalized_name: flip that cup
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A puzzle where you must turn three glasses all bottom-up in exactly three moves, picking up two glasses at a time and turning them over with each move. The starting position is middle glass upside down.

rules:
Stand three glasses on a table in a row, with the middle one upside down. The challenge: turn all glasses bottom up using three moves, picking up two glasses at a time, turning them over with each move. Solution: First move: turn over the second and third glasses; second move: turn over the first and third; third move: turn over second and third again.

source_excerpt:
Stand three glasses on a table in a row, with the middle one upside down. Ask someone to turn all the glasses bottom up, using three moves and picking up two glasses at a time, turning them over with each move.


name: Turkey Feather Relay
category: sports-active
subcategory: relay race
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 224
materials_category: natural
materials_list: turkey feathers
skills_developed: coordination, teamwork, physical activity
difficulty_level: usor
keywords: relay, turkey feather, race, outdoor
tags: ["relay", "outdoor", "harvest festival", "cub scouts"]
language: en
normalized_name: turkey feather relay
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where each player throws a turkey feather javelin-style toward a finish line, runs to pick it up, and throws again until it crosses the finish line, then runs back to hand it to the next teammate.

rules:
Divide the group into teams. The first player holds a long turkey feather and throws it javelin style toward a finish line. As soon as it lands, he runs to it, picks it up, and throws it again. When the feather crosses the finish line, he picks it up, runs back, and hands it to his next teammate, who repeats the action.

source_excerpt:
The first player on each team holds a long turkey feather. On a signal, each throws his feather javelin style toward a finish line. As soon as it lands, he runs to it, picks it up, and throws it again.


name: Conservation Day
category: camp-outdoor
subcategory: conservation
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 226-227
materials_category: outdoor
skills_developed: environmental awareness, citizenship, teamwork
difficulty_level: usor
keywords: conservation, environment, Good Turn, outdoor
tags: ["conservation", "outdoor", "citizenship", "cub scouts"]
language: en
normalized_name: conservation day
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pack special event centered on a conservation Good Turn project, where boys participate in an outdoor conservation project such as cleaning up a park, planting trees, or recycling, combined with educational activities about conservation.

rules:
Choose a project meaningful to the boys. Consider the number and ages of boys. Projects should be doable in about two hours by boys ages 6-10. Boys should understand why and how a conservation project is important. Seek guidance from local conservation agencies.

variations:
Clean up a neighborhood park; plant tree seedlings; make litter bags; clean out trash from a stream or lakefront; collect recyclables; build brush piles for wildlife; plant shrubs for birds and mammals; plant wildflowers to stop erosion.

source_excerpt:
The highlight of a conservation day could be a conservation project or Good Turn. Such a project will provide Cub Scouts with an opportunity to help other people and our country, as well as show good citizenship by protecting our planet.


name: Outdoor Code Responsive Reading Ceremony
category: cantece-ceremonii
subcategory: responsive reading ceremony
content_type: ceremonie
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 227
materials_category: ceremony
materials_list: U.S. flag, copy of the Outdoor Code for each participant
skills_developed: conservation awareness, citizenship
difficulty_level: usor
keywords: outdoor code, ceremony, responsive reading, conservation
tags: ["ceremony", "conservation", "cub scouts"]
language: en
normalized_name: outdoor code responsive reading ceremony
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ceremony where the Cubmaster reads sections of the Outdoor Code and boys respond with the corresponding pledge. Ends with singing 'God Bless America.'

rules:
The Cubmaster speaks briefly about the importance of natural resources, then leads a responsive reading using the Outdoor Code. The Cubmaster reads each section aloud and boys read the responses. Ends with singing 'God Bless America.'

source_excerpt:
CUBMASTER: As an American, I will do my best to be clean in my outdoor manners— BOYS: I will treat the outdoors as a heritage. I will take care of it for myself and others.


