# activities

name: Life Without Sound
category: integrare-incluziune
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 228
materials_category: equipment
materials_list: heavy-duty headphones, written messages
skills_developed: empathy, communication, disability awareness
difficulty_level: usor
keywords: hearing, disability, communication, awareness
tags: ["Disabilities Awareness Day"]
language: en
normalized_name: life without sound
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys wear heavy-duty headphones to simulate deafness, then must convey a written message to another person also wearing headphones.

rules:
Use heavy-duty headphones to cover the ears of each participant. Show each boy a written message that he must convey to another individual some distance away who also has his ears covered.

source_excerpt:
Use heavy-duty headphones to cover the ears of each participant. Show each boy a written message that he must convey to another individual some distance away who also has his ears covered.


name: I Can't Use This Hand
category: integrare-incluziune
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 228
materials_category: food
materials_list: paper, pencil, peanut butter, jelly, bread
skills_developed: empathy, fine motor skills, disability awareness
difficulty_level: usor
keywords: hand, disability, sandwich, awareness
tags: ["Disabilities Awareness Day"]
language: en
normalized_name: i can't use this hand
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each boy writes his name right-handed then left-handed, then puts his dominant hand behind his back and tries to make a peanut butter and jelly sandwich with only one hand.

rules:
Each boy writes his name first right-handed and then left-handed. Have him put his dominant hand behind his back and make a peanut butter and jelly sandwich with only one hand.

source_excerpt:
Each boy writes his name first right-handed and then left-handed. Have him put his dominant hand behind his back and make a peanut butter and jelly sandwich with only one hand.


name: Cub Scout Midway
category: jocuri-cercetasesti
content_type: activitate
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: pages 234-235
materials_category: mixed
skills_developed: coordination, aim, fun
difficulty_level: usor
keywords: midway, carnival, games, fair, circus
tags: ["pack activity", "fair", "carnival"]
language: en
normalized_name: cub scout midway
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of simple games that can be played for small prizes or just for fun at a Cub Scout fair, circus, festival, or any special event. Decorated with balloons and crepe paper to create a midway atmosphere.

rules:
Set up various game booths and stations. Options include: bounce ball into wastebasket, toss beanbags at target, ring toss, shuffleboard, tiddlywinks, table tennis ball bounce, bowling, inflated paper bag toss, card toss into hat, guessing jar, hat toss, nail driving, checker toss.

variations:
Hat-making Booth, Portrait Gallery, Lookie Loos (decorated shoe boxes with 'attractions'), Marble Golf, Splash 'em (toss wet sponges at volunteer).

source_excerpt:
The Cub Scout midway is a series of simple games that can be played for small prizes—or just for fun. Use the midway activities described below for a Cub Scout fair, circus, festival, or any other special event.

materials_list:
balloons, crepe paper, beanbags, table tennis balls, paper plates, rings, bowling pins, cards, marbles, shoe boxes, Christmas lights


name: Miniature Golf Course (Picnic)
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 236
materials_category: equipment
materials_list: No. 10 cans, rubber balls or tennis balls, cardboard hazards
skills_developed: aim, coordination, sportsmanship
difficulty_level: usor
keywords: miniature golf, picnic, game, outdoor
tags: ["Pack Picnic", "sports"]
language: en
normalized_name: miniature golf course (picnic)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A miniature golf game that can be played almost anywhere at a pack picnic. Set up using No. 10 cans or similar receptacles as holes, with natural or cardboard hazards.

rules:
Set up a course using No. 10 cans on their sides as holes. Shoot balls (rubber or tennis) underhand toward the hole. Take succeeding shots from where the ball stops. In team play, number each player and rotate shots throughout the course. Score one point per toss; lowest score wins.

source_excerpt:
You can play this miniature golf game almost anywhere. Competition can be individual, by family, or by den. Set up a course using No. 10 cans or any straight-sided receptacle with a large opening for 'holes.'


name: Guessing Game (Fish Eggs)
category: jocuri-cercetasesti
subcategory: fishing theme
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 252
materials_category: simple
materials_list: jar, miniature red jellybeans, slips of paper, drop box/container
skills_developed: estimation, counting
difficulty_level: usor
keywords: guessing, fish eggs, jellybeans, fishing derby
tags: ["fishing derby", "contest", "guessing"]
language: en
normalized_name: guessing game (fish eggs)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fishing derby contest where a jar is filled with miniature red jellybeans (counted as they are added). Players write their name and their guess on slips of paper and drop them in a box. Whoever guesses closest to the actual number of 'fish eggs' gets the jar and the jellybeans as a prize.

rules:
Fill a jar with miniature red jellybeans, counting as you fill. Players write their name and guess on paper slips and drop in a drop box. Whoever guesses closest to the actual number wins the jar and jellybeans.

source_excerpt:
Guessing Game: How many fish eggs are in the jar? Fill a jar with miniature red jellybeans (count as you fill the jar). Have slips of paper and a drop box so players can write down their names, write their guess on the paper, and drop it in the box.


name: Kite 100-Yard Dash
category: sports-active
subcategory: kite contest
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 253
materials_category: outdoor
materials_list: kite, 100-yard cord
skills_developed: kite flying, speed, coordination
difficulty_level: mediu
keywords: kite, 100-yard dash, race, contest
tags: ["kite derby", "contest", "racing"]
language: en
normalized_name: kite 100-yard dash
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A kite contest where fliers compete to fly their kite to the end of a 100-yard cord and wind it back. The contest starts on a signal, with launching in any manner. The race ends when the flier has rewound his cord and is on the starting line with his kite and cord wound back into his hand.

rules:
Contest starts on a signal, with launching in any manner. Kites must be flown to the end of a 100-yard cord and then wound back to the hand of the flier. An assistant may remain under the kite as it is wound in to catch it before it falls to the ground. The race ends when the flier has rewound his cord and must be on the starting line with his kite and cord wound back into his hand.

source_excerpt:
100-yard dash: The contest starts on a signal, with launching in any manner. Kites must be flown to the end of a 100-yard cord and then wound back to the hand of the flier.


name: Have You Ever? (Icebreaker for New Member)
category: icebreakers
subcategory: inclusion
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 258
skills_developed: empathy, social inclusion, getting to know each other
difficulty_level: usor
keywords: icebreaker, new member, inclusion, special needs
tags: ["den meeting", "icebreaker", "inclusion"]
language: en
normalized_name: have you ever? (icebreaker for new member)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part16
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker activity for the first den meeting with a new Cub Scout. The den leader devises a list of questions based on the new member's interests and the den members' experiences. Boys raise their hands when the answer is 'I have.' The questions are designed to show that the new Cub Scout has things in common with other den members and that not all members have done everything.

rules:
Visit with the parents of the new Cub Scout to find out his interests. Devise a list of questions based on that information and knowledge about den members. Direct boys to raise their hands when the answer is 'I have.' Questions should demonstrate that not all members have done everything and that the new Cub Scout has something in common with others.

source_excerpt:
have you ever?: Visit with the parents of the new Cub Scout to find out what his interests are. Find out about things he has done that he especially enjoyed. Armed with that information and similar knowledge about the den members, devise a list of questions.


name: Simulation Game (Disability Awareness)
category: integrare-incluziune
subcategory: disability awareness
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 257
materials_category: simulation items
materials_list: blindfolds, newspapers, rope
skills_developed: empathy, perspective-taking, inclusion
difficulty_level: usor
keywords: disability, inclusion, simulation, awareness
tags: ["special needs", "den meeting", "icebreaker"]
language: en
normalized_name: simulation game (disability awareness)
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simulation game played in the den to help boys understand what it might feel like to have a disability. Depending on the new Cub Scout's condition, boys are asked to perform tasks under simulated constraints—e.g., blindfolded if the new boy is blind, or communicating without talking if he is deaf.

rules:
Ask den members whether they have an idea of what it would be like not to be able to do something they enjoy or take for granted. For example, if the new Cub Scout is blind, blindfold each boy in turn and ask him to bring you a specified object. If the new Cub Scout is deaf, have boys communicate without talking.

variations:
If the new boy has trouble focusing or performing tasks at a normal pace, play a version of 'Simon Says' where all commands are to be followed. Begin slowly, allowing time for each boy to complete the command, then speed up until commands come so rapidly that no one can keep up.

source_excerpt:
Suggest a game to find out. For example, if the new Cub Scout is blind, blindfold each boy in turn and ask him to bring you a specified object.


name: Have You Ever?
category: icebreakers
subcategory: get-to-know-you
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 258
skills_developed: social skills, inclusion, communication
difficulty_level: usor
keywords: icebreaker, inclusion, new member
tags: ["special needs", "den meeting", "icebreaker"]
language: en
normalized_name: have you ever?
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker activity used to introduce a new Cub Scout with special needs to the den. The leader devises a list of questions based on the interests of both the new boy and den members. Boys raise their hands when the answer is 'I have.' Questions are chosen to show that not all members have done everything and that the new boy has something in common with others.

rules:
Visit with the parents of the new Cub Scout to find out what his interests are. Armed with that information and similar knowledge about the den members, devise a list of questions. Direct the boys to raise their hands when the answer is 'I have.'

source_excerpt:
have you ever?: Visit with the parents of the new Cub Scout to find out what his interests are. Find out about things he has done that he especially enjoyed.


name: Have You Ever?
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 12-13
materials_list: carpet squares (one per person)
skills_developed: social awareness, name-learning, community building
difficulty_level: usor
keywords: icebreaker, circle, movement, sharing, indoor
tags: ["props-required", "small-group", "icebreaker"]
language: en
normalized_name: have you ever?
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker game played on carpet squares where the person in the middle asks 'Have you ever...?' and anyone for whom it is true must change squares. The person left without a square takes a turn in the middle.

rules:
1. Group stands in a circle each on their own carpet square. 2. Facilitator begins in the middle. 3. Person in middle says their name (group claps twice, slaps legs twice, snaps twice, points and yells name). 4. Person in middle poses a 'Have you ever...?' question. 5. If true for anyone, they must find a new square not next to their original. 6. The person left in the middle starts again.

source_excerpt:
Each person in the middle will start by saying his/her name and then the group will: clap twice, slap their legs twice, snap twice and point their index finger at the person in the middle and yell his/her name.


name: Flying Bat
category: creative-stem
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 262
materials_category: craft supplies
materials_list: box, black paper for paper airplanes
skills_developed: creativity, fine motor skills, throwing
difficulty_level: usor
keywords: paper airplane, throwing, bat cave, non-competitive
tags: ["special needs", "emotionally disturbed", "non-competitive", "craft"]
language: en
normalized_name: flying bat
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper airplane throwing game for emotionally disturbed boys emphasizing participation over competition. Each boy makes a paper airplane from black paper and throws his 'bat' into a decorated box 'bat cave.' Each contestant gets as many turns as time allows.

rules:
Cut a hole in a box and decorate the exterior as a cave. Each boy makes a paper airplane out of the black paper and then throws his 'bat' into the bat cave. Allow each contestant as many turns as time allows.

source_excerpt:
Cut a hole in a box and decorate the exterior as a cave. Each boy makes a paper airplane out of the black paper and then throws his "bat" into the bat cave.


name: Roll the Marble
variations: Increase the distance, reduce the number of doors, or use marbles of different sizes.
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 262
materials_category: everyday objects
materials_list: shoe box, five marbles per boy
skills_developed: aim, fine motor skills, concentration
difficulty_level: usor
keywords: marbles, shooting game, shoe box
tags: ["special needs", "emotionally disturbed", "indoor game", "fine motor"]
language: en
normalized_name: roll the marble
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A marble shooting game for emotionally disturbed boys. Boys take the lid off a shoe box, turn it upside down, and cut doors in one of the long sides. Boys then shoot their marbles through the doors, earning points for each successful attempt.

rules:
Take the lid off a shoe box and turn it upside down. Cut two or three 'doors' in one of the long sides. Boys shoot their marbles through the doors. Allow as many turns as time permits.

source_excerpt:
Take the lid off a shoe box and turn it upside down. Cut two or three "doors" in one of the long sides. Boys shoot their marbles through the doors.


name: Fly the Airplane
variations: Change the height of the hoop or swing the target from side to side.
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 262
materials_category: craft supplies
materials_list: wire coat hanger, paper for paper airplanes
skills_developed: aim, following directions, paper folding
difficulty_level: usor
keywords: paper airplane, hoop, throwing, autism
tags: ["special needs", "autistic", "simple directions"]
language: en
normalized_name: fly the airplane
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paper airplane throwing game for autistic boys with simple directions and clear steps. Each boy makes a paper airplane and tries to throw it through a hoop made from a wire coat hanger stretched into a circle and hung at chest level.

rules:
Each boy makes a paper airplane. Create a target for the airplanes by stretching the hanger into a circle and hanging it at the boys' chest level. The object is to throw the airplane through the hoop. To vary the game, change the height or swing the target from side to side.

source_excerpt:
Each boy makes a paper airplane. Create a target for the airplanes by stretching the hanger into a circle and hanging it at the boys' chest level. The object is to throw the airplane through the hoop.


name: Egg Carton Paper Clip Drop
category: sports-active
subcategory: relay
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 263
materials_category: everyday objects
materials_list: egg carton per team, paper clip per boy
skills_developed: aim, coordination, concentration
difficulty_level: usor
keywords: relay, paper clip, egg carton, ADD, attention deficit
tags: ["special needs", "attention deficit disorder", "relay", "active game"]
language: en
normalized_name: egg carton paper clip drop
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay game for boys with attention deficit disorder. Boys run to an open egg carton with numbered cups, drop a paper clip from nose level into a cup, and run back to tag the next player. The leader records each boy's score.

rules:
Open the egg carton and write a number at the bottom of each cup so that it is visible. Give each boy a paper clip and line the teams up at the opposite side of the room. Each boy runs to the egg carton, holds the paper clip at nose level, and drops it into one of the egg carton cups. If the paper clip bounces out, he should pick it up and try again until the paper clip stays in a cup. The leader records his score. The boy then runs back to his team and tags the next player.

source_excerpt:
Each boy runs to the egg carton, holds the paper clip at nose level, and drops it into one of the egg carton cups. If the paper clip bounces out, he should pick it up and try again until the paper clip stays in a cup.


name: Fill the Basket
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 264
materials_category: sports equipment
materials_list: large basket or other container, as many balls as possible
skills_developed: throwing, teamwork, active play
difficulty_level: usor
keywords: basket, throwing, team vs leader, ADHD, active
tags: ["special needs", "ADHD", "active game", "team vs leader"]
language: en
normalized_name: fill the basket
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cooperative den-versus-leader game for boys with attention deficit disorder with hyperactivity. Boys work together to fill a basket by throwing balls into it, while the leader tries to keep the container empty by tossing balls away. The winner is determined by where the majority of balls are after a given time.

rules:
This is a den–against–den leader game. Boys unite and try to fill the basket by throwing the balls into it. The leader tries to keep the container empty by tossing the balls as far away as possible. The winner is determined by where the majority of the balls are located after a given time period.

source_excerpt:
This is a den–against–den leader game. Boys unite and try to fill the basket by throwing the balls into it. The leader tries to keep the container empty by tossing the balls as far away as possible.


name: Ring Toss
rules: Toss the washer or plastic ring into the target. Score one point for each successful attempt.
category: sports-active
content_type: joc
source_file: Cub Scout Leader How-To Book.pdf
source_files: ["Cub Scout Leader How-To Book.pdf"]
page_reference: page 262
source_excerpt: Toss the washer or plastic ring into the target. Score one point for each successful attempt.
materials_category: everyday objects
materials_list: washers or plastic rings, pan for the target
skills_developed: aim, coordination
difficulty_level: usor
keywords: ring toss, aim, limited movement
tags: ["special needs", "limited movement", "simple game", "indoor"]
language: en
normalized_name: ring toss
extraction_confidence: high
source_id: 4da6431e_cub_scout_leader_how_to_book
source_ids: ["4da6431e_cub_scout_leader_how_to_book"]
chunk_key: 4da6431e_cub_scout_leader_how_to_book.part17
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple toss game for boys with limited movement. Players toss washers or plastic rings into a pan target and score one point for each successful attempt.


name: Imită Gestul
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 5
skills_developed: atenție, coordonare, imitație
difficulty_level: usor
keywords: oglindire, gesturi, energizer, mișcare
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: imita gestul
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Un joc de oglindire corporală folosit ca energizer. Moderatorul stă în fața copiilor și face gesturi rapide pe care copiii trebuie să le imite imediat (mâna pe cap, pe nas, pe genunchi etc.). Se poate trece la un nivel superior cu poziții mai complexe (stat într-un picior, poziția piticului, sărituri). Se termină cu aplauze.

rules:
Moderatorul stă în picioare în față și face gesturi rapide pe diferite părți ale corpului. Copiii trebuie să imite gestul imediat. Acțiunea trebuie să se întâmple foarte repede pentru a antrena atenția. Se poate crește nivelul de dificultate cu poziții mai complexe.

source_excerpt:
Acesta e un joc de oglindire corporală care poate fi făcut la început ca și energizer. Moderatorul stă în picioare în fața copiilor, iar aceștia trebuie să stea în fața moderatorului.


name: Profesorul de Sport
category: sports-active
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 5
skills_developed: coordonare, imitație, activitate fizică
difficulty_level: usor
keywords: sport, exerciții, imitare, mișcare
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: profesorul de sport
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de imitare a gesturilor și pozițiilor sportive. Moderatorul vine în fața grupului și face exerciții de încălzire (rotiri de cap, întinderea brațelor, exerciții pentru trunchi, genoflexiuni, sărituri), iar copiii trebuie să imite. Dacă există copii implicați în activități sportive, aceștia pot fi chemați să conducă activitatea.

rules:
Moderatorul face exerciții de încălzire sportivă în fața grupului, iar copiii imită. Se poate invita un copil să devină 'profesorul de sport' și să conducă exercițiile.

source_excerpt:
Este vorba tot despre un joc de a imita gesturi și poziții, doar că se pune mai mult accentul pe activități din zona sportivă.


name: Trenulețul
category: integrare-incluziune
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 6
skills_developed: cooperare, coordonare, imitație
difficulty_level: usor
keywords: șir, locomotivă, imitare, mișcare, grup
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: trenuletul
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de grup în care participanții se așează în șir indian ținându-se cu mâinile pe umerii sau talia celui din față. Moderatorul este 'locomotiva' și conduce grupul în diverse mișcări (mersul piticului, sărituri, mersul țopăit etc.). Copiii imită toate mișcările locomotivei. Ulterior, un copil poate prelua rolul de 'locomotivă'.

rules:
Participanții stau în șir indian ținându-se de umeri/talie. Locomotiva (moderatorul) conduce trenulețul prin diverse mișcări pe care toți ceilalți trebuie să le imite. Se poate schimba locomotiva cu un copil.

source_excerpt:
Așezați-vă în șir indian, unul în spatele celuilalt și vă țineți cu mâinile pe umerii sau talia celui din față, iar moderatorul să fie prima persoană, adică "locomotiva".


name: Cântecul în Cerc
category: cantece-ceremonii
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 6
skills_developed: ritm, ascultare activă, creativitate muzicală, cooperare
difficulty_level: usor
keywords: sunete, ritm, cerc, muzică, gesturi
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: cantecul in cerc
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate muzicală în cerc în care moderatorul creează sunete și ritmuri prin gesturi (bătut din mâini, pocnit din degete, sunete verbale), iar copiii imită. Se poate avansa la un nivel superior unde diferite grupuri de copii creează sunete diferite simultan, compunând astfel o 'melodie' colectivă.

rules:
Toți stau în cerc. Moderatorul creează un sunet printr-un gest, copiii imită. Moderatorul schimbă sunetul, copiii urmăresc. La nivel avansat, grupuri diferite fac sunete diferite simultan, dirijate de moderator.

variations:
La nivel avansat, moderatorul deleghează anumitor copii sunete specifice și creează melodii prin combinarea lor.

source_excerpt:
Toți copiii se așează pe jos (merge și în picioare) în cerc, inclusiv moderatorul. Acesta începe să facă un sunet folosindu-se de gesturi și obiectele din jur, copiii trebuind să imite acel sunet.


name: Baba Oarba
category: jocuri-cercetasesti
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 7
materials_category: textile
materials_list: eșarfă
skills_developed: orientare spațială, atenție, reflexe
difficulty_level: usor
keywords: legat la ochi, atingere, ferire, clasic
tags: ["refugiati", "grup", "sensibil psihologic"]
language: ro
normalized_name: baba oarba
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc clasic în care un participant (preferabil inițial moderatorul) este legat la ochi cu o eșarfă și trebuie să caute și să atingă ceilalți participanți, care încearcă să se ferească. Cel care este atins iese din joc. Jocul se recomandă să fie jucat doar cu copiii care doresc să participe, fără constrângere.

rules:
Un participant este legat la ochi, învârtit de trei ori, apoi trebuie să atingă ceilalți participanți. Cine este atins iese din joc. Este nevoie de cel puțin doi moderatori. Participarea este voluntară.

source_excerpt:
Atenție! Vă jucați acest joc doar cu copiii care doresc, nu îi forțați dacă nu vor să participe. Având în vedere starea psihologică în care se află, unii se pot simți inconfortabil dacă sunt legați la ochi.


name: Ploaia de Baloane
category: team-building
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 8
materials_category: materiale consumabile
materials_list: baloane
skills_developed: cooperare, coordonare, atenție
difficulty_level: usor
keywords: baloane, cooperare, coordonare, grup
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: ploaia de baloane
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care copiii trebuie să împiedice baloanele să atingă pământul. Moderatorul aruncă un balon în aer, iar copiii îl țin în aer pasându-l între ei. Periodic se mai adaugă câte un balon, crescând dificultatea. Jocul se termină dacă un balon atinge pământul.

rules:
Copiii stau grupați. Moderatorul aruncă un balon, copiii îl țin în aer. Se adaugă treptat mai multe baloane. Dacă un balon atinge pământul, jocul se reia de la capăt.

source_excerpt:
Aruncați un balon în aer, balon pe care copiii trebuie să se asigure că nu îl scapă jos (dacă balonul atinge pământul, jocul se termină și trebuie luat de la capăt).


name: Cald-Rece
category: jocuri-cercetasesti
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 8
materials_list: orice obiect mic
skills_developed: orientare spațială, ascultare activă, atenție
difficulty_level: usor
keywords: căutare, indicații, nonverbal, cald-rece
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: cald-rece
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de căutare a unui obiect ascuns cu indicații nonverbale sau verbale. Se aleg trei simboluri (gestuale sau sonore) reprezentând 'rece' (departe), 'cald' (aproape) și 'fierbinte' (foarte aproape). Moderatorul ascunde un obiect ales de grup, iar copiii îl caută ghidați de indicații.

rules:
Copiii aleg un obiect și trei simboluri/gesturi pentru indicații. Copiii stau cu ochii închiși și spatele la zona de căutat cât moderatorul ascunde obiectul. La semnal, copiii caută obiectul ghidați de indicații.

source_excerpt:
Alegeți trei simboluri care pot fi verbale sau gestuale care să reprezinte cele trei indicații: rece-ești departe de obiect, cald-te apropi, fierbinte-ești foarte aproape.


name: Șotronul Prelungit
variations: Căsuțe hașurate = nu se sare pe ele; căsuțe mai mici/mari; căsuțe unde trebuie pusă și o mână.
category: sports-active
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 9
materials_category: materiale consumabile
materials_list: bandă adezivă sau cretă
skills_developed: echilibru, coordonare, activitate fizică
difficulty_level: mediu
keywords: șotron, sărituri, desen pe podea, mișcare
tags: ["refugiati", "individual sau grup", "exterior sau interior"]
language: ro
normalized_name: sotronul prelungit
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Varianta extinsă a jocului clasic de șotron. Se desenează schema tradițională cu bandă adezivă sau cretă, apoi se adaugă treptat noi căsuțe cu reguli speciale: căsuțe false (hasurate, pe care nu trebuie sărit), căsuțe mai mici sau mai mari, căsuțe în care trebuie pusă și o mână. Se creează astfel un circuit complex.

rules:
Se desenează schema de șotron clasică pe podea. După o tură normală, se adaugă căsuțe noi cu reguli speciale (false, de diferite dimensiuni, cu cerințe extra). Se poate renunța la piatra/moneda aruncată pentru copiii mai mici.

source_excerpt:
Acesta este jocul de șotron original și obișnuit, însă la care se pot adăuga și alte elemente pentru a-l face mai interactiv, fiind un joc bun pentru copiii care au multă energie și au nevoie de activitate fizică mai intensă.


name: Ține Creionul în Oglindă
category: team-building
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 10
materials_category: rechizite
materials_list: creion
skills_developed: cooperare, coordonare, comunicare nonverbală
difficulty_level: mediu
keywords: perechi, creion, coordonare, echilibru
tags: ["nonverbal", "refugiati", "perechi"]
language: ro
normalized_name: tine creionul in oglinda
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc în perechi în care două persoane sunt 'conectate' de un creion pe care fiecare îl ține cu câte un deget arătător (fără alte degete). Perechea trebuie să se miște cât mai mult și divers fără să scape creionul.

rules:
Se formează perechi. Fiecare persoană ține cu un singur deget arătător câte un capăt al creionului. Trebuie să se miște împreună cât mai divers fără să scape creionul.

source_excerpt:
Cele două persoane din pereche sunt "conectate" de un creion pe care trebuie să îl țină folosind fiecare un deget arătător (degetul arătător al persoanei 1 ține un capăt al creionului, iar degetul arătător al persoanei 2 ține celălalt capăt, fără să se folosească de alte degete).


name: Mațele Încurcate
category: team-building
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 10
skills_developed: rezolvare de probleme, cooperare, comunicare
difficulty_level: mediu
keywords: încurcat, dezlegare, cerc, mâini
tags: ["nonverbal", "refugiati", "grup"]
language: ro
normalized_name: matele incurcate
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de dezlegare în grup. Participanții se 'încurcă' ținându-se de mâini și trecând brațele și picioarele unii peste/prin alții. Când 'încurcarea' este gata, un moderator care nu a văzut procesul trebuie să descurce 'mațul' fără ca participanții să își dea drumul din mâini.

rules:
Participanții stau în cerc ținându-se de mâini, apoi se 'încurcă' trecând mâinile și corpul peste/prin ceilalți. Al doilea moderator (care nu a văzut) trebuie să descurce grupul.

source_excerpt:
Unul din ei trebuie să stea cu spatele, iar ceilalți membri trebuie să se "încurce ca niște mațe": aceștia trebuie să înceapă stând în cerc și ținându-se de mâini, apoi fiecare trece cu mâinile peste capul altora.


name: Aruncatul în Pahar
category: sports-active
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 11
materials_category: materiale consumabile
materials_list: pahare de plastic sau carton, mingi de ping pong sau folie de aluminiu, marker
skills_developed: coordonare ochi-mână, vizare, numărare
difficulty_level: usor
keywords: aruncare, pahare, punctaj, mingi
tags: ["refugiati", "competi\u021bie", "grup"]
language: ro
normalized_name: aruncatul in pahar
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de aruncare în care pahare de plastic sau carton sunt aranjate în triunghi, fiecare cu un număr (1-10) scris pe fund. Copiii aruncă mingi de ping pong sau mingi din folie de aluminiu de la 2 metri distanță și câștigă paharul pe care l-au nimerit. La final se adună punctele.

rules:
Pahare aranjate în triunghi, fiecare numerotat. Copiii aruncă de la ~2 metri și câștigă paharul nimerit. La final, fiecare numără punctele de pe fundul paharelor câștigate. Cel cu mai multe puncte câștigă.

source_excerpt:
Copiilor li se dau mingi de ping pong (sau mingi realizate chiar de ei din folie de aluminiu) și de la o distanță de aproximativ 2 metrii de pahare, aceștia trebuie să arunce mingea și să nimerească un pahar.


name: Ninja
category: jocuri-cercetasesti
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 12
skills_developed: reflexe, strategie, atenție
difficulty_level: mediu
keywords: ninja, atac, apărare, reflexe, cerc
tags: ["nonverbal", "refugiati", "grup", "competi\u021bie"]
language: ro
normalized_name: ninja
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de reflexe și strategie în cerc. La start, toți sar un pas înapoi în 'poziția ninja'. Pe rând, fiecare atacă cu palma palma vecinului din stânga, iar cel atacat poate face o singură mișcare de apărare. Dacă o palmă este atinsă, merge la spate; dacă ambele sunt atinse, jucătorul iese. Câștigătorul este 'ninja-ul suprem'.

rules:
Toți stau în cerc. La start, sar un pas înapoi în poziție ninja. Pe rând, fiecare atacă vecinul din stânga cu o singură mișcare de palmă. Cel atacat poate face o singură mișcare de apărare. Mâna atinsă merge la spate; ambele mâini atinse = eliminat.

source_excerpt:
Toți participanții jocului stau într-un cerc foarte apropiat. Se numără "3,2,1", iar la "start" toată lumea sare un pas în spate în poziția inițială de "ninja" unde mâinile reprezintă "sabia".


name: Borcanul cu Emoții și Acțiuni
category: integrare-incluziune
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 13
materials_category: rechizite
materials_list: borcan/recipient, foi de hârtie, pix/creioane/carioci
skills_developed: exprimare emoțională, comunicare nonverbală, creativitate
difficulty_level: usor
keywords: emoții, mime, animale, exprimare, bilețele
tags: ["nonverbal", "refugiati", "grup", "emo\u021bii"]
language: ro
normalized_name: borcanul cu emotii si actiuni
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate expresivă în care un borcan conține bilețele cu emoji-uri (emoții diverse), acțiuni din viața de zi cu zi și desene cu animale. Copiii extrag pe rând bilețele și trebuie să exprime emoția, să imite acțiunea sau să se comporte ca animalul desenat.

rules:
Copiii extrag bilețele pe rând din borcan. Trebuie să imite emoția (emoji), să mimeze acțiunea de zi cu zi sau să imite animalul desenat (sunete și mișcări).

source_excerpt:
Pune într-un borcan sau orice alt recipient încăpător cât mai multe bilețele împachetate și colorate. Copiii trebuie să extragă bilețele pe rând și să realizeze acțiunea sau să exprime emoția care se află desenată pe bilețel.


name: Desen cu Sfoara
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 13
materials_category: rechizite și materiale artistice
materials_list: foi de hârtie, sfoară, acuarele sau acrilice
skills_developed: creativitate, explorare artistică, simetrie
difficulty_level: usor
keywords: desen, sfoară, culori, simetrie, artă
tags: ["refugiati", "individual", "creativ"]
language: ro
normalized_name: desen cu sfoara
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate artistică în care o bucată de sfoară îmbibată în acuarele este plasată în diverse forme pe jumătate dintr-o foaie de hârtie împătată. La tragerea sforii, aceasta lasă modele simetrice. Se observă și explorează modelele rezultate.

rules:
Se îmbibă sfoara în apă și culori. Se plasează pe jumătate din foaia împăturită. Se lasă un capăt afară. Se trage sfoara afară. Se deschide foaia și se observă modelele simetrice.

source_excerpt:
Luați o bucată de sfoară pe care o îmbibați în apă și în cât mai multe culori, apoi amplasați bucata de sfoară în forme diverse pe o parte a foii de hârtie.


name: Twister pentru Degete
variations: Varianta originală Twister pe podea cu mâini și picioare (drepte și stângi).
category: jocuri-cercetasesti
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 14
materials_category: rechizite
materials_list: foi de hârtie, creioane sau carioci colorate, recipient mic, foarfecă
skills_developed: coordonare motorie fină, recunoaștere culori, urmărire instrucțiuni
difficulty_level: usor
keywords: twister, degete, culori, coordonare
tags: ["refugiati", "grup", "mas\u0103"]
language: ro
normalized_name: twister pentru degete
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Versiune miniaturală a jocului Twister, jucată cu degetele pe o foaie de hârtie. Se desenează rânduri de buline colorate (roșu, albastru, verde, galben). Participanții extrag o bulină colorată și un număr (1-5, reprezentând degetele) și trebuie să plaseze degetul indicat pe culoarea extrasă.

rules:
Se pregătește foaia cu buline colorate în rânduri. Participanții extrag pe rând o bulină colorată (culoarea) și un bilețel cu număr (degetul 1-5). Trebuie să plaseze degetul indicat pe bulinele de culoarea extrasă.

source_excerpt:
Dacă știți jocul clasic de twister, atunci această variantă ar trebui să fie destul de simplu de acomodat. Aveți nevoie de o foaie de hârtie pe care să desenați rânduri a câte 6 buline colorate fiecare.


name: Haideți la Masă
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 14
materials_category: rechizite
materials_list: hârtie colorată, creioane și carioci, foarfece, lipici
skills_developed: creativitate, motricitate fină, imaginație
difficulty_level: usor
keywords: mâncare, hârtie, decupare, lipire, creativitate
tags: ["refugiati", "individual", "mas\u0103", "creativ"]
language: ro
normalized_name: haideti la masa
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de lucru manual în care copiii realizează feluri de mâncare diverse din hârtie colorată (pizza, spaghete, ou cu cartofi prăjiți, boluri de înghețată etc.) prin decupare, tăiere și lipire.

rules:
Copiii decupează forme din hârtie colorată care să reprezinte ingrediente și feluri de mâncare. Se asamblează 'preparatele' prin lipire.

source_excerpt:
Veți realiza feluri de mâncare diverse folosindu-vă de hârtie colorată. Puteți decupa o formă de cerc care va reprezenta blat de pizza, apoi puteți tăia bucăți fine de hârtie creponată care poate să reprezinte cașcavalul.


name: Pune pe Categorii
category: creative-stem
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 15
materials_category: rechizite
materials_list: foi de hârtie, creioane sau carioci colorate, foarfecă
skills_developed: gândire logică, clasificare, viteză de reacție
difficulty_level: usor
keywords: sortare, categorii, forme, competiție
tags: ["refugiati", "grup sau individual", "mas\u0103", "educativ"]
language: ro
normalized_name: pune pe categorii
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de sortare în care mai multe elemente (forme geometrice, fețe expresive, animale, fructe, îmbrăcăminte etc.) sunt amestecate, iar copiii trebuie să le sorteze pe categorii. Poate deveni competiție pe echipe – prima echipă care sortează corect câștigă. Se poate juca cu cartonașe cu buline de diferite culori și cantități pentru a introduce concepte de număr.

rules:
Elementele amestecate sunt întinse pe jos/masă. Copiii (individual sau în echipe) le sortează pe categorii cât mai repede. Jocul poate fi reluat pentru creșterea vitezei. La nivel avansat se sortează după numărul de buline.

variations:
Forme geometrice; fețe expresive; animale; fructe/legume; mobilier; îmbrăcăminte; cartonașe cu buline (1-4) pentru număr.

source_excerpt:
Scopul jocului este să aveți mai multe elemente decupate sau desenate din mai multe categorii. Aceste elemente vor fi amestecate, iar copiii trebuie să le pună pe categori.


name: Pictură cu Mâinile
variations: Pictura pe folie transparentă înfășurată în jurul scaunelor/meselor.
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 16
materials_category: materiale artistice
materials_list: acuarele/tempera/acrilice, apă, diverse suprafețe cu texturi diferite
skills_developed: creativitate, explorare senzorială, exprimare artistică
difficulty_level: usor
keywords: pictură, mâini, culori, suprafețe, explorare
tags: ["refugiati", "individual sau grup", "creativ", "senzorial"]
language: ro
normalized_name: pictura cu mainile
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate artistică exploratorie în care copiii pictează cu palmele și degetele pe diverse suprafețe și materiale (carton, lemn, pânze, foi, frunze, farfurii, folie etc.). O variantă specială presupune înfășurarea foliei transparente în jurul scaunelor/meselor ca suprafață de picturat.

rules:
Copiii își udă palmele și degetele, aplică culoare și pictează orice suprafață sau material disponibil.

source_excerpt:
Copiii trebuie să își ude palmele și degetele și șă pună culoare pe degete și podul palmelor, iar apoi pot picta orice suprafață sau material îi oferiți.


name: Steagul Nostru
category: integrare-incluziune
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 16
materials_category: rechizite
materials_list: foi de hârtie, creioane colorate/carioci
skills_developed: integrare culturală, exprimare creativă, colaborare
difficulty_level: usor
keywords: steag, România, Ucraina, prietenie, amprente
tags: ["refugiati", "integrare", "grup", "identitate cultural\u0103"]
language: ro
normalized_name: steagul nostru
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de integrare realizată la finalul întâlnirii. Copiii desenează împreună un steag combinat al României și al Ucrainei, adaugă mesaje de prietenie în română, ucraineană sau engleză, și își pun amprentele colorate pe desen.

rules:
Se realizează un desen mare cu steagul României și Ucrainei. Copiii mai mari pot scrie mesaje de prietenie în română/ucraineană/engleză. Toți participanții își pun amprentele degetelor pe desen.

source_excerpt:
Pe această activitate o puteți realiza rapid la finalul întâlnirii prin realizarea unui desen mare care să cuprindă steagul României și al Ucrainei.


name: Flori din Șervețele
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 17
materials_category: materiale consumabile
materials_list: șervețele sau batiste, pai/băț/scobitoare neascuțită/sârmă plușată, scotch sau lipici
skills_developed: motricitate fină, creativitate, răbdare
difficulty_level: usor
keywords: flori, șervețele, răsucire, buchet, creație
tags: ["refugiati", "individual", "mas\u0103", "creativ"]
language: ro
normalized_name: flori din servetele
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de lucru manual în care se fac flori din batiste sau șervețele (colorate sau colorate ulterior). Se iau mai multe șervețele suprapuse, se apucă de mijloc și se răsucesc până prinde forma florii, cu colțurile devenind petale. Floarea se lipește de un trunchi (pai, băț, scobitoare etc.). Se pot realiza buchete.

rules:
Se suprapun mai multe șervețele. Se apucă punctul din mijloc și se răsucește în aceeași direcție până se formează floarea. Se lipește baza florii de trunchi. Se pot realiza mai multe flori și un buchet.

source_excerpt:
Luați mai multe batiste sau șervețele, așezațile una peste alta fără să fie simetrice și apucați cu degetele punctul din mijloc. Începeți să răsuciți în aceeași direcție până când floarea începe să prindă contur.


name: Flori din Șervețele
variations: Șervețelele pot fi colorate dinainte sau stropite cu pensula cu culori.
category: creative-stem
subcategory: lucru manual
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 17
materials_category: materiale craft
materials_list: șervețele sau batiste, pai / băț / scobitoare neascuțită / sârmă plușată, scotch sau lipici
skills_developed: creativitate, motricitate fină
difficulty_level: usor
keywords: flori, șervețele, lucru manual, buchet
tags: ["craft", "indoor", "refugiati", "copii"]
language: ro
normalized_name: flori din servetele
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de lucru manual în care copiii creează flori din șervețele sau batiste. Se suprapun mai multe șervețele, se apucă din mijloc și se răsucesc pentru a forma petalele, apoi se lipesc de un trunchi (pai, băț, scobitoare, sârmă plușată). Se pot realiza buchete întregi.

rules:
Luați mai multe batiste sau șervețele, așezați-le una peste alta fără să fie simetrice și apucați cu degetele punctul din mijloc. Răsuciți în aceeași direcție până când floarea prinde contur. Lipiți baza de trunchiul florii.

source_excerpt:
Luați mai multe batiste sau șervețele, așezațile una peste alta fără să fie simetrice și apucați cu degetele punctul din mijloc.


name: Pictură pe Față
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 18
materials_category: materiale artistice speciale
materials_list: culori speciale pentru pictură pe față, pensule, șervețele umede
skills_developed: creativitate, răbdare, exprimare identitate
difficulty_level: mediu
keywords: pictură pe față, modele, personaje, creativ
tags: ["refugiati", "individual", "creativ", "distrac\u021bie"]
language: ro
normalized_name: pictura pe fata
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate în care moderatorul pictează pe fețele copiilor diverse modele. Copiii pot alege personajul/modelul dorit sau lasă moderatorul să aleagă. Se recomandă exersarea prealabilă și utilizarea culorilor speciale pentru față. Șervețelele umede ajută la pregătirea feței și corectarea greșelilor.

rules:
Moderatorul pictează pe fețele copiilor folosind culori speciale pentru față. Se șterge fața cu șervețel umed înainte de pictare. Pensulele se spală după fiecare folosire.

source_excerpt:
Copiilor le place foarte mult să fie pictați pe față diverse modele, unii vor alege chiar ei ce personaj vor să fie, iar alții te vor lăsa să alegi tu în locul lor.


name: Pictură pe Față
category: creative-stem
subcategory: lucru manual
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 18
materials_category: materiale speciale
materials_list: culori speciale pentru pictura pe față, pensule, șervețele umede
skills_developed: creativitate, răbdare
difficulty_level: mediu
keywords: pictură, față, modele, copii
tags: ["craft", "indoor", "refugiati"]
language: ro
normalized_name: pictura pe fata
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate în care moderatorul pictează pe fețele copiilor diverse modele folosind culori speciale pentru față. Copiii pot alege personajul dorit sau îl lasă pe moderator să decidă. Se recomandă exersarea pe propriile fețe cu o zi înainte.

rules:
Folosiți culori speciale pentru pictura pe față. Ștergeți fața copilului cu șervețele umede înainte de a picta. Spălați pensulele după fiecare folosire. Șervețelele ajută și la corectarea greșelilor.

source_excerpt:
Copiilor le place foarte mult să fie pictați pe față diverse modele, unii vor alege chiar ei ce personaj vor să fie, iar alții te vor lăsa să alegi tu în locul lor


name: Pachetul de Cărți
category: creative-stem
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 19
materials_category: jocuri
materials_list: pachet de cărți de joc
skills_developed: sortare, numărare, atenție la detalii
difficulty_level: usor
keywords: cărți de joc, sortare, ordine, numere
tags: ["refugiati", "individual sau grup", "mas\u0103", "educativ"]
language: ro
normalized_name: pachetul de carti
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de sortare cu un pachet de cărți de joc. Se întind toate cărțile cu fața în sus pe jos. Copiii trebuie să le ordoneze crescător (As, 2, 3... etc.) pe culori (romb, treflă etc.).

rules:
Se amestecă bine pachetul și se întind cărțile cu fața în sus. Copiii le ordonează crescător pe culori: toate romburile în ordine, toate treflele în ordine etc.

source_excerpt:
Aveți nevoie de un pachet obișnuit de cărți pe care îl amestecați foarte bine. Întindeți toate cărțile de joc pe jos cu fața în sus astfel încât să se vadă numerele scrise pe acestea.


name: Pachetul de Cărți
category: altele
subcategory: joc de masă
content_type: joc
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 19
materials_category: jocuri de masă
materials_list: un pachet de cărți de joc
skills_developed: logică, sortare, numere
difficulty_level: usor
keywords: cărți de joc, ordonare, numere, culori
tags: ["indoor", "refugiati", "copii", "mas\u0103"]
language: ro
normalized_name: pachetul de carti
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de sortare a cărților de joc în ordine crescătoare pe culori. Cărțile se amestecă și se întind pe jos cu fața în sus, iar copiii trebuie să le ordoneze crescător pentru fiecare culoare (treflă, romb, etc.).

rules:
Amestecați bine pachetul de cărți. Întindeți toate cărțile pe jos cu fața în sus. Copiii ordonează cărțile crescător pe culori (As, 2, 3... pentru fiecare culoare separat).

source_excerpt:
Copiii trebuie să ordoneze cărțile de joc astfel încât să creeze rânduri în ordinea crescătoare a numerelor pentru fiecare culoare.


name: Decorează
rules: Moderatorul desenează contururi pe foi. Copiii decorează liber conturul primit cu creioane/carioci.
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 19
materials_category: rechizite
materials_list: foi de hârtie, creioane și carioci colorate
skills_developed: creativitate, imaginație, exprimare artistică
difficulty_level: usor
keywords: decorare, contur, creativitate, design, introvertit
tags: ["refugiati", "individual", "mas\u0103", "creativ", "calm"]
language: ro
normalized_name: decoreaza
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate creativă în care moderatorul desenează pe foi de hârtie contururi (siluete, mașini, mâini cu unghii lungi, fețe, motociclete, șepci etc.), iar copiii le decorează cum doresc (culori pentru vehicule, design-uri noi pentru șepci, modele pe unghii, make-up, piese vestimentare). Potrivită pentru copiii mai introverți.

source_excerpt:
Desenați voi pe foi de hârtie conturul unor siluete, masini, o mână cu unghii lungi sau o față, motociclete sau șepci. Dați-le copiilor să decoreze cum vor ei acel contur.


name: Decorează
category: creative-stem
subcategory: desen și colorat
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 19
materials_category: materiale desen
materials_list: foi de hârtie, creioane colorate, carioci
skills_developed: creativitate, imaginație, design
difficulty_level: usor
keywords: desen, colorat, design, creativitate
tags: ["indoor", "refugiati", "copii", "introver\u021bi"]
language: ro
normalized_name: decoreaza
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate creativă pentru copiii mai mari în care moderatorul desenează contururi (siluete, mașini, mâini cu unghii, fețe, motociclete, șepci) pe foi de hârtie, iar copiii le decorează cum vor. Stimulează creativitatea și imaginația, potrivită pentru copiii introverți.

rules:
Desenați conturul unor siluete sau obiecte pe foi de hârtie. Dați-le copiilor să decoreze: pot alege culori, crea designuri, face modele pe unghii, sau realiza piese vestimentare.

source_excerpt:
Aceasta e o activitate bună pentru copiii mai introverți sau care nu au dispoziția pentru jocuri foarte interactive.


name: Atelier de Făcut Păpuși
variations: Forme posibile: ursuleți, omide, păpuși umane, iepurași.
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 20
materials_category: textile și consumabile
skills_developed: creativitate, motricitate fină, exprimare emoțională, răbdare
difficulty_level: mediu
keywords: păpuși, jucării, șosete, atelier, creativ, impact emoțional
tags: ["refugiati", "individual", "mas\u0103", "creativ", "terapeutic"]
language: ro
normalized_name: atelier de facut papusi
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Atelier creativ în care copiii realizează propriile păpuși sau jucării de pluș din șosete sau mănuși umplute cu materiale disponibile. Forma se obține prin legarea cu sfoară, iar membrele din fâșii de material. Jucăria este personalizată prin pictare/decorare. Scopul este crearea unui obiect cu impact emoțional.

rules:
Se ia o șosetă sau mănușă și se umple cu 'umplutura' disponibilă. Se leagă capătul cu sfoară pentru forma de bază. Se adaugă membre din fâșii de material. Se decorează/pictează jucăria.

source_excerpt:
Scopul atelierului este realizarea propriilor păpuși sau jucării de pluș care pot avea o importanță și un impact emoțional mai mare dacă acestea sunt realizate de propriile mânuțe ale copiilor.

materials_list:
șosete sau mănuși, cârpe mici, sfori, lipici, carioci sau acuarele, umplutură (bile polistiren, pluș, cârpe)


name: Atelier de Făcut Păpuși
category: creative-stem
subcategory: lucru manual
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 20
materials_category: materiale craft
skills_developed: creativitate, motricitate fină, expresie emoțională
difficulty_level: mediu
keywords: păpuși, jucării, pluș, atelier, lucru manual
tags: ["craft", "indoor", "refugiati", "impact emotional"]
language: ro
normalized_name: atelier de facut papusi
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Atelier creativ în care copiii realizează propriile păpuși sau jucării de pluș din șosete sau mănuși umplute cu materiale la îndemână. Activitatea are impact emoțional ridicat deoarece copiii creează propriile jucării. Formele finale pot fi ursuleți, omide, iepurași sau alte jucării.

rules:
Luați o șosetă sau mănușă și puneți umplutura înăuntru. Legați la capăt cu o sfoară sau fâșie de material pentru a forma păpușa. Realizați membrele (gât, mâini, picioare) din alte fâșii. Decorați cu materiale disponibile.

source_excerpt:
Scopul atelierului este realizarea propriilor păpuși sau jucării de pluș care pot avea o importanță și un impact emoțional mai mare dacă acestea sunt realizate de propriile mânuțe ale copiilor.

materials_list:
șosete sau mănuși, cârpe micuțe, sfori, lipici, carioci sau acuarele, bile de polistiren / pluș / cârpe (umplutură)


name: Baloane de Săpun
category: creative-stem
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 20
materials_category: materiale consumabile
skills_developed: explorare senzorială, urmărire rețetă, coordonare
difficulty_level: usor
keywords: baloane de săpun, rețetă, suflat, explorare
tags: ["refugiati", "individual sau grup", "distrac\u021bie", "senzorial"]
language: ro
normalized_name: baloane de sapun
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de realizare și suflare a baloanelor de săpun folosind rețete simple din ingrediente accesibile. Rețeta de bază: șampon de copii, apă și zahăr. Rețeta mai rezistentă: detergent de vase, apă și glicerină. Se suflă cu paie de băutură sau forme din sârmă/plastic sau chiar cu degetele.

rules:
Se prepară soluția după una din rețete. Se suflă balonul cu paiul sau forma disponibilă. Este nevoie de supraveghere adulți, mai ales pentru copiii mici.

variations:
Rețetă de bază (șampon+apă+zahăr) sau rețetă mai rezistentă (detergent+apă+glicerină). Se poate adăuga colorant alimentar.

source_excerpt:
O primă rețetă se realizează cu următoarele ingrediente: un sfert de pahar de șampon pentru copii, un sfert de pahar de apă, 2 lingurițe de zahăr și o picătură de colorant alimentar.

materials_list:
apă, șampon de copii sau detergent de vase, zahăr, paie de băutură, colorant alimentar (opțional), glicerină (opțional)


name: Baloane de Săpun
category: creative-stem
subcategory: experimente
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 20
materials_category: ingrediente gospodărie
skills_developed: experiment, chimie practică, distracție
difficulty_level: usor
keywords: baloane de săpun, rețetă, experiment, suflat
tags: ["indoor", "refugiati", "copii", "experiment"]
language: ro
normalized_name: baloane de sapun
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate în care copiii pregătesc și suflă baloane de săpun folosind rețete simple. Se pot folosi paie de băutură sau forme din degete. Necesită supraveghere adulți, mai ales pentru copiii mici. Se prezintă două rețete: una cu șampon și una mai rezistentă cu detergent și glicerină.

rules:
Rețeta 1: un sfert pahar șampon copii + un sfert pahar apă + 2 lingurițe zahăr + o picătură colorant. Rețeta 2: un sfert pahar detergent vase + un sfert pahar apă + 2 lingurițe zahăr + un sfert pahar glicerină. Suflați cu paie sau cu degetele.

variations:
Colorantul alimentar și glicerina sunt opționale. Se pot folosi forme din sârmă sau plastic pentru suflat.

source_excerpt:
Pentru a realiza baloane de săpun există mai multe rețete, în funcție de ce materiale aveți la îndemână. Este nevoie de asistență constantă din partea adulților, în special cu copiii mai micuți.

materials_list:
apă plată, șampon de copii, detergent de vase, zahăr, paie de băut, colorant alimentar (opțional), glicerină (opțional)


name: Atelier de Împletit Brățări și Codițe
variations: Se pot căuta tutoriale online pentru alte tipuri de împletituri mai complexe.
category: creative-stem
subcategory: lucru manual
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 21
materials_category: materiale craft
materials_list: sfoară sau ațe colorate, foarfecă, agrafe de păr simple
skills_developed: motricitate fină, răbdare, creativitate
difficulty_level: usor
keywords: brățări, codițe, împletitură, ață
tags: ["craft", "indoor", "refugiati"]
language: ro
normalized_name: atelier de impletit bratari si codite
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Atelier de lucru manual în care copiii împletesc brățări din fire de sfoară sau ață colorată. Se realizează o împletitură simplă în trei fire. Aceeași tehnică poate fi folosită pentru a crea codițe de păr cu agrafă.

rules:
Luați trei fire de sfoară sau ață colorată, faceți nod la un capăt și împletiți în trei. După ce atingeți lungimea necesară, faceți nod la capăt și tăiați surplusul. Pentru codițe: faceți aceeași împletitură mai lungă și atașați o agrafă de păr la capăt.

source_excerpt:
Luați trei fire de sfoară sau ață colorate, făceți-le nod la un capăt și apoi începeți să faceți o împletitură în trei simplă.


name: Brobonele de Hârtie Creponată
category: creative-stem
subcategory: desen și artă
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 21
materials_category: materiale craft
materials_list: hârtie creponată, lipici, foi de hârtie
skills_developed: creativitate, motricitate fină, artă
difficulty_level: usor
keywords: hârtie creponată, biluțe, colorat, artă
tags: ["craft", "indoor", "refugiati"]
language: ro
normalized_name: brobonele de hartie creponata
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate artistică în care copiii colorează un desen cu biluțe mototolite din hârtie creponată lipite pe foaie. Se desenează mai întâi un contur (animal, om, peisaj), apoi se rup și se mototolesc bucăți mici de hârtie creponată care se lipesc în interiorul conturului.

rules:
Desenați conturul unei forme pe foaie albă. Rupeți bucăți mici de hârtie creponată. Mototolți biluțe și lipiți-le pe foaie urmând conturul pentru a 'colora' desenul.

source_excerpt:
"Colorați" astfel foaia de hârtie într-un mod ingenios folosing un alt material față de cariocile obișnuite: hârtia creponată.


name: Planeta Mea
category: creative-stem
subcategory: desen și artă
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 22
materials_category: materiale desen
skills_developed: creativitate, imaginație, expresie
difficulty_level: usor
keywords: planetă, galaxie, desen, creativitate
tags: ["craft", "indoor", "refugiati", "colectiv"]
language: ro
normalized_name: planeta mea
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate creativă în care fiecare copil desenează propria planetă perfectă pe o foaie de hârtie. La final, toate planetele sunt adunate și expuse pe jos sau prinse pe o sfoară formând o galaxie a copiilor.

rules:
Desenați un cerc pe foaie reprezentând planeta. Copiii decorează și realizează planeta ideală. Se pot folosi carton colorat sau hârtie creponată pentru relief. La final, adunați toate planetele și creați o galaxie.

source_excerpt:
La final, strângeți toate planetele și înșirațile pe jos sau prindeți-le de o sfoară, astfel încât să realizați galaxia planetelor copiilor.

materials_list:
foi de hârtie, creioane colorate / carioci / acuarele, carton colorat (opțional), hârtie creponată (opțional), sfoară (opțional)


name: Balonul Relaxant
variations: Se poate folosi făină, orez sau ambele ca umplutură.
category: integrare-incluziune
subcategory: relaxare
content_type: activitate
source_file: Ghid-jocuri-pentru-copii-refugiati.pdf
source_files: ["Ghid-jocuri-pentru-copii-refugiati.pdf"]
page_reference: page 22
materials_category: ingrediente gospodărie
materials_list: baloane, făină sau orez
skills_developed: relaxare, reglare emoțională
difficulty_level: usor
keywords: balon, relaxare, stres, minge
tags: ["indoor", "refugiati", "relaxare", "antistres"]
language: ro
normalized_name: balonul relaxant
extraction_confidence: high
source_id: 5079b969_ghid_jocuri_pentru_copii_refugiati
source_ids: ["5079b969_ghid_jocuri_pentru_copii_refugiati"]
chunk_key: 5079b969_ghid_jocuri_pentru_copii_refugiati.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate prin care copiii creează bile relaxante din baloane umplute cu făină sau orez. Balonul umplut capătă o consistență plăcută la atingere, asemănătoare unei mingi moi, pe care copiii o pot folosi pentru relaxare.

rules:
Luați un balon neuflat și turnați făină (sau orez) înăuntru până capătă consistența dorită. Legați balonul. Bila relaxantă este gata de utilizare.

source_excerpt:
Puteți realiza un fel de bile relaxante pe care copiii le pot ține în mână și se pot juca cu ele atunci când vor să se relaxeze folosind doar baloane și făină sau orez sau ambele.


name: Building Bridges
category: team-building
subcategory: communication
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 19-20
materials_category: construction toys
materials_list: Toobeez set(s), Blank nametags or stickers (for variations only), Flip chart
skills_developed: teamwork, communication, cooperation, decision making, creative thinking, influencing others
difficulty_level: mediu
keywords: bridge building, teamwork, communication, Toobeez, corporate training
tags: ["team-building", "construction", "competition", "debrief"]
language: en
normalized_name: building bridges
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group is split into two teams and instructed to build the longest bridge possible in the time allotted using Toobeez construction tubes. Primary learning intentions are Teamwork, Cooperation, and Communication, with secondary intentions covering Influencing Others, Decision Making, Creative Thinking, People Development, and Diversity.

rules:
Participants are divided into Team A and Team B, each given a set of Toobeez. Teams have 20 minutes to build the longest bridge possible with the materials provided. The facilitator observes without intervening, watching how people communicate, cooperate, and work in teams. Setup takes 10 minutes; debrief is a minimum of 30 minutes.

variations:
The facilitator may vary how teams are chosen (counting off, hair color, company level, gender, etc.) and may use 'group' instead of 'team' to influence how participants interpret the instructions.

source_excerpt:
The group is split into two teams and instructed to build the longest bridge possible in the time allotted with the Toobeez provided.


name: Building Bridges
category: team-building
subcategory: communication and cooperation
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 19-31
materials_category: Toobeez set
difficulty_level: mediu
keywords: bridge, teamwork, cooperation, communication, Toobeez
tags: ["team-building", "corporate", "competition", "collaboration"]
language: en
normalized_name: building bridges
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group is split into two teams and instructed to build the longest bridge possible in the time allotted using Toobeez materials. The activity focuses on communication, teamwork, and cooperation, and includes an opportunity for teams to realize that working together rather than competing yields the best result.

rules:
Two teams (Team A and Team B) are each given a set of Toobeez and have 20 minutes to build the longest bridge. The key insight is that the longest bridge is achieved when both teams cooperate and join their pieces together. Variations include: (1) some members are mute, (2) only designated members can touch the connector spheres, (3) teams must vote on a design strategy before building, (4) teams are divided by age or gender.

variations:
1. Designated members are mute and must communicate non-verbally. 2. Only selected individuals may touch the round connector spheres; others only touch tubes. 3. Team must vote on a design/building strategy before building; a new vote is required for any design change. 4. Room divided by age or gender.

source_excerpt:
The group is split into two teams and instructed to build the longest bridge possible in the time allotted with the Toobeez provided.

materials_list:
One (or more) Toobeez set(s): split in two equal groups, Blank nametags or stickers (for variations only), Flip chart

skills_developed:
Communication, Teamwork and Cooperation, Influencing Others, Decision Making, Creative Thinking, People Development, Diversity


name: Find Your Way
variations: The timeframe can be reduced mid-activity to create additional urgency.
category: team-building
subcategory: communication
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 43-52
materials_category: Toobeez construction set
materials_list: One Toobeez set, One maze map (included on page 45), Beeper or whistle
skills_developed: Teamwork, Cooperation, Communication, Nonverbal communication, Strategic planning
difficulty_level: mediu
keywords: maze, nonverbal, communication, teamwork, cooperation, Toobeez
tags: ["corporate", "team-building", "maze", "communication", "collaboration"]
language: en
normalized_name: find your way
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group must figure out the correct way through a Toobeez maze on the floor and get as many participants through it in the time allotted. Participants establish an order to traverse the maze one at a time; an incorrect move results in a beep from the facilitator and the participant returns to the back of the line. Only verbal communication is permitted during the planning phase; once anyone enters the maze, only nonverbal communication is allowed. The activity develops teamwork, cooperation, and communication skills.

rules:
1. Participants may not write anything down or mark the maze during the activity. 2. The group establishes an order to go through the maze, one at a time, fixed for the remainder of the activity. 3. If a participant makes an incorrect move, the facilitator beeps or blows a whistle; the participant's turn is over and they return to the back of the line. 4. A participant may only go through the maze successfully once until everyone else has also successfully traversed it. 5. Participants may speak only during the planning phase; once anyone enters the maze, only nonverbal communication is permitted. 6. Participants may not see the maze map. Groups have 30 minutes to complete the activity.

source_excerpt:
There is only one correct way through this Toobeez maze from point A to point B (indicate beginning and end to the participants). The object of the activity is for you to determine what that correct path is and then have as many of you go through the maze as possible in the time allotted.


name: Get Connected
category: team-building
subcategory: cooperation, project management
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 53-62
materials_category: Toobeez construction set
materials_list: One Toobeez set
skills_developed: teamwork, cooperation, project management, communication, creative thinking
difficulty_level: mediu
keywords: toobeez, connected, teamwork, cooperation, project management, nonverbal communication
tags: ["corporate", "team-building", "physical", "construction"]
language: en
normalized_name: get connected
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Everyone is given a Toobeez piece, and the group is instructed to connect all pieces forming a single object with no loose ends. Each participant must hold their respective piece at all times. The team must work together to create a connected structure where everyone is linked to at least two others, with no dead ends.

rules:
Everyone must be connected – no free-floating pieces are allowed in the solution. You must be touching your Toobeez at all times. To be complete, not only must you all be connected to each other, but also there may not be any dead ends – everyone must be connected to at least two others. During the activity, if any rules are broken, everyone will break up and begin again. Teams have 20 minutes to complete the activity.

variations:
Variation 1 (Communication): The exercise must be done in complete silence – only nonverbal communication is permitted. Variation 2 (Creative Thinking): Each participant is given two Toobeez instead of one, responsible for both pieces at all times, and the two pieces may not be connected to each other.

source_excerpt:
In this activity, you will each be given one Toobeez. Work as a team to connect everyone together, creating a structure with no dead ends.


name: Homeland Security
category: team-building
subcategory: cooperation, creative thinking
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 63-68
materials_category: Toobeez construction set, balls
materials_list: One Toobeez set, 60-70 tennis or ping pong balls
skills_developed: teamwork, cooperation, creative thinking, strategic thinking, frustration management
difficulty_level: mediu
keywords: toobeez, tennis balls, teamwork, cooperation, winning, competition, strategy
tags: ["corporate", "team-building", "competitive", "outdoor-indoor", "creative-solution"]
language: en
normalized_name: homeland security
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
There are four teams, each of which has to place all of the tennis balls from a central location into its team's square. Once all the balls are in a team's square, that team wins. The activity is structured in multiple rounds, with teams regrouping to strategize between rounds. The hidden solution is that all teams must cooperate — placing all balls in the center square and then moving their team squares around the balls.

rules:
1. There is no throwing or tossing of the balls. 2. All the balls must be out of the middle before you can take them from other squares. 3. No defending the squares. Activity runs in rounds of 3-5 minutes each, with 2-minute strategy breaks between rounds. Squares can be moved. Teams may work together across groups.

variations:
Team identities can be customized to match the group (e.g., design team vs. engineering team, management vs. union, or groups by gender or age) to enrich the activity.

source_excerpt:
In this activity, your goal is to place all the tennis balls in your team's square. Once you have all the balls, you win.


name: Homeland Security
category: team-building
subcategory: cooperation
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 65-71
materials_category: Toobeez
materials_list: Toobeez set, tennis balls
skills_developed: teamwork, cooperation, creative thinking, problem solving
difficulty_level: mediu
keywords: teamwork, cooperation, competitive, collaborative, win-win
tags: ["toobeez", "corporate", "team-building"]
language: en
normalized_name: homeland security
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competitive-then-collaborative team activity where multiple teams compete to collect all tennis balls into their own square, only to discover the only way to truly win is for all teams to cooperate and place all balls in a shared central square. Uses Toobeez squares as playing areas.

rules:
1. No throwing or tossing of the balls. 2. All balls must be out of the middle before you can take them from other squares. 3. No defending the squares. Teams strategize in rounds; the realization that squares can be moved and all teams can win together is the key insight.

source_excerpt:
In this activity, your goal is to place all the tennis balls in your team's square. Once you have all the balls, you win.


name: Modeling Success
category: team-building
subcategory: communication, leadership
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 73-82
materials_category: Toobeez
materials_list: One Toobeez set, 70 feet of rope, blindfolds (optional), flip chart
skills_developed: communication, leadership, strategic thinking, people development, trust
difficulty_level: mediu
keywords: blindfolded, communication, leadership, replication, structure building
tags: ["toobeez", "corporate", "team-building", "blindfold"]
language: en
normalized_name: modeling success
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A communication and leadership activity where teams must replicate a Toobeez structure inside a rope circle. Each team member enters the circle one at a time, blindfolded and holding their breath, and builds part of the structure based on verbal guidance from teammates outside. Only one person may be inside at a time, and each person may only enter once.

rules:
1. Only Toobeez inside the circle may be used. 2. Only one person inside the circle at any given time. 3. Each person may only enter once. 4. While inside the circle, participants must remain blindfolded. 5. While inside the circle, participants must hold their breath. 6. Those outside may not touch the person inside. 7. The rope boundary may not be moved. 8. If any guidelines are broken, everyone starts over. Teams have 20 minutes total.

variations:
1. Strategic Thinking: Team spends 10 minutes planning strategy before beginning. 2. People Development: Team builds the structure outside the circle before starting. 3. People Development (two teams): One team builds the structure outside while the other replicates it inside simultaneously.

source_excerpt:
In this activity you will be working as a team to build an exact replicate of this structure (point to the structure you've built outside the circle) inside this circle.


name: Shape Up
category: team-building
subcategory: communication, project management
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 83-84
source_excerpt: A group of blindfolded people attempt to form a perfect square (or other shape) using Toobeez.
materials_category: Toobeez
skills_developed: communication, project management, listening, people development
difficulty_level: mediu
keywords: blindfolded, shape, communication, coordination
tags: ["toobeez", "corporate", "team-building", "blindfold", "geometry"]
language: en
normalized_name: shape up
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A blindfolded group communication and project management activity where participants attempt to form a perfect geometric shape (square, rectangle, or other) using Toobeez pieces, without being able to see. The activity emphasizes communication, listening, and coordinating group efforts under constraints.

materials_list:
Toobeez (quantity varies by shape), blindfolds (one per participant), video camera (recommended), flip chart


name: Shape Up
variations: Variation #1 (Highlighting People Development): Videotape the exercise to use during the debrief.
category: team-building
subcategory: communication and project management
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 83-92
source_excerpt: A group of blindfolded people attempt to form a perfect square (or other shape) using Toobeez.
materials_category: Toobeez kit + blindfolds
materials_list: Toobeez, Blindfolds (one per participant), Video camera (recommended), Flip chart
skills_developed: Communication, Project Management, People Development, Active listening, Leadership
difficulty_level: mediu
keywords: blindfold, shape, communication, project management, teamwork
tags: ["toobeez", "blindfolded", "corporate", "team-building"]
language: en
normalized_name: shape up
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group of blindfolded people attempt to form a perfect square (or other shape) using Toobeez. Participants stand in a circle, are blindfolded, and then must find the Toobeez pieces placed inside the circle and use them to construct a perfect shape, with everyone touching the shape upon completion.

rules:
1. You may only make one perfect shape, and you must use all the pieces. 2. You may only use the objects inside the circle to form the square. 3. Everyone must be standing along an edge and touching the shape for you to be complete. 20 minutes to complete. After 20 minutes, conclude the activity regardless of completion. Team chooses when to open their eyes — only when there is agreement they have successfully formed the shape.


name: Trading Game
variations: See 'Variations' section for other ways to create teams.
category: team-building
subcategory: negotiations, ethics, strategic thinking
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 93-100
source_excerpt: A group is split into twelve teams and instructed to trade in order to increase value.
materials_category: game components
skills_developed: Negotiations, Ethics, Teamwork and Cooperation, Strategic Thinking, Creative Thinking
difficulty_level: mediu
keywords: trading, negotiation, ethics, chips, gems, money, strategy
tags: ["toobeez", "corporate", "negotiation", "trading-game", "team-building"]
language: en
normalized_name: trading game
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group is split into twelve teams and instructed to trade items (chips, gems, money) in order to increase value. Each team starts with a bag containing various items worth $250 at game-end values, and must negotiate and trade with other teams to maximize their final score based on hidden scoring rules revealed through clue cards.

rules:
Before participants arrive, set up and number 12 bags. Divide participants randomly into 12 teams. Each team receives a bag with chips (red, white, blue), gems (Onyx, Emeralds, Pearls), money, and information/clue cards. Teams trade for 60 minutes to increase value. Scoring bonuses apply at end of quarters and at game end (e.g., $5 per white chip at end of second quarter, $5 per blue chip at end of third quarter, $5 per red chip at end of first quarter). Some teams receive extra bonuses for specific chip colors. Penalty of $200 if a team does not have at least one poker chip of each color at game end. $200 bonus if a team has no gems. $100 bonus if a team has over $200 cash at game end.

materials_list:
19 Toobeez connector spheres (Emeralds), 14 white beads (Pearls), 24 black beads (Onyx), 12 stickers numbered 1-12, $10,000 of play money in varied denominations ($5's to $100's), 80 red, 80 blue, and 80 white poker chips, 36 information cards, 12 bags, Flip chart/poster board with bonus information posted, Timer


name: Trading Game
category: team-building
subcategory: negotiation-ethics
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 97-112
materials_category: props
skills_developed: negotiation, influence, ethics, teamwork, strategic thinking
difficulty_level: mediu
keywords: trading, negotiation, ethics, influence, chips, gems
tags: ["team-building", "corporate", "negotiation", "ethics", "multi-round"]
language: en
normalized_name: trading game
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-round trading simulation where teams negotiate and exchange items (colored chips, gems, money, and information cards) to maximize their total worth. Each team starts with a bag containing money, gems, colored chips, and information/clue cards. Through four rounds of trading, teams negotiate freely to accumulate value. At the end of each round, payouts are made based on chips held. End-game bonuses and penalties apply based on team composition of items. The activity is designed to surface ethics, negotiation tactics, and influencing strategies in a business context.

rules:
There are four rounds of trading of equal undisclosed length with a two-minute warning before each round ends. Teams receive bags containing money, gems (Onyx, Pearls, Emeralds), colored chips (red, white, blue), and information/clue cards. Anything can be traded or negotiated. No questions answered during play. Round payouts: Round 1 = $5 per red chip; Round 2 = $5 per white chip; Round 3 = $5 per blue chip. End-game chip values: Red $10, White $5, Blue $1, Onyx $15, Emeralds $10, Pearls $5. Bonuses: Teams 1,4,7,10 get $5 per red chip; Teams 2,5,8,11 get $10 per white chip; Teams 3,6,9,12 get $10 per blue chip; no gems = +$200; more than $200 cash = +$100. Penalty: missing at least one chip of each color = -$200.

source_excerpt:
In this activity you will be working with a team (unless you have only one participant per bag). As a team, your objective is to have the most worth at the end of the game.

materials_list:
money, gems (Onyx beads, Pearl beads, Toobeez spheres for Emerald), colored chips (red, white, blue), information/clue cards


name: Unseen Obstacles
category: team-building
subcategory: communication-leadership
content_type: activitate
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 113-116
materials_category: props
skills_developed: communication, leadership, trust, people development, teamwork
difficulty_level: mediu
keywords: blindfold, obstacles, navigation, communication, leadership, pairs
tags: ["team-building", "corporate", "blindfold", "trust", "pairs", "Toobeez"]
language: en
normalized_name: unseen obstacles
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pairs of participants take turns guiding each other blindfolded through an obstacle course created from Toobeez pieces inside a rope-bordered 'active zone'. One partner is blindfolded inside the zone while the other navigates them verbally from outside, going from one colored ribbon endpoint to the other. If the blindfolded person touches any obstacle, the rope border, or another person, they must exit and start again. The activity develops communication and leadership skills in a one-on-one dynamic.

rules:
Group splits into pairs. A rope creates a round active zone filled with Toobeez obstacles. Only one partner may be in the active zone at a time, and must be blindfolded. The blindfolded partner wears a team-colored ribbon on their wrist. Partner outside navigates them from one ribbon endpoint to the other. Touching any obstacle, the rope, or another person requires restarting. Partners may switch roles after a successful traversal or after each failed attempt. The activity ends either at a set time or when everyone has successfully crossed.

variations:
1. Managers blindfolded, guided by a direct report — highlights teamwork, people development. 2. Teams get five minutes to plan before entering the active zone — highlights strategic thinking.

source_excerpt:
Whenever you are in the active zone, you must be blindfolded. It is your partner's job to navigate you safely through the active zone avoiding any objects or the rope edge.

materials_list:
one Toobeez set, 70 feet of rope, wide color 12-inch ribbons (one color per team, three pieces each), flip chart


name: Unseen Obstacles
category: team-building
subcategory: communication-leadership
content_type: joc
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
source_files: ["TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf"]
page_reference: pages 113-122
materials_category: constructive
skills_developed: Communication, Leadership, People Development, Teamwork and Cooperation, Strategic Thinking, Trust
difficulty_level: mediu
keywords: blindfold, navigation, obstacles, communication, leadership, trust, pairs
tags: ["toobeez", "blindfold-activity", "corporate", "pairs", "indoor"]
language: en
normalized_name: unseen obstacles
extraction_confidence: high
source_id: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min
source_ids: ["5a9a508b_toobeez_corporate_teambuilding_activity_book_min"]
chunk_key: 5a9a508b_toobeez_corporate_teambuilding_activity_book_min.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group is split into pairs. One partner is blindfolded and must navigate through an 'active zone'—a roped-off area filled randomly with Toobeez pieces as obstacles—while the other partner verbally guides them from outside. Each pair has a color ribbon marking their entry and exit points. If the blindfolded person touches any obstacle, the rope border, or another person, they must return to the start. Partners switch roles once one has successfully traversed the zone. The activity develops communication, leadership, trust, and people development skills.

rules:
Only one partner may be in the active zone at any given time. Whoever is in the active zone must be blindfolded and wear their team color ribbon on the wrist. If the person in the active zone touches anything (Toobeez, the rope border, or another person), the pair must return to their endpoint and begin again. Partners may switch roles each time they restart, or wait until one person has successfully traversed before switching. The outside partner must guide and watch for safety. The activity ends either at a set time or when all pairs have successfully traversed the zone.

variations:
1. Teamwork/People Development focus: Pair participants by chain of reporting — managers are blindfolded and a direct report guides them. 2. Strategic Thinking focus: Teams have five minutes to plan and strategize before entering the active zone.

source_excerpt:
Whenever you are in the active zone, you must be blindfolded. It is your partner's job to navigate you safely through the active zone avoiding any objects or the rope edge.

materials_list:
One Toobeez set, 70 feet of rope, Wide color 12-inch ribbons (one color per team, three pieces per color), Flip chart


name: Toolbox Talk
category: camp-outdoor
subcategory: safety
content_type: activitate
source_file: dragon-trail-scouters-guide.pdf
source_files: ["dragon-trail-scouters-guide.pdf"]
page_reference: page 26
skills_developed: safety awareness, risk assessment, team communication, character building
difficulty_level: usor
keywords: toolbox talk, safety, risk assessment, emergency response, scouting
tags: ["safety", "pre-activity", "leadership", "scouting"]
language: en
normalized_name: toolbox talk
extraction_confidence: high
source_id: 5cb53f14_dragon_trail_scouters_guide
source_ids: ["5cb53f14_dragon_trail_scouters_guide"]
chunk_key: 5cb53f14_dragon_trail_scouters_guide.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured 5–10 minute safety and character-building talk conducted at the beginning of an adventure activity. The leader splits the group into patrols, runs a lighthearted warm-up, reviews the planned activity, discusses risks, assigns roles, covers specific skills, reviews the Emergency Response Plan, invites participants to share past experiences, and closes with final remarks before conducting the activity.

rules:
STEP 1: Split the group into patrols. STEP 2: Lighthearted warm-up (share a joke or fun recent event). STEP 3: Review the activity planned. STEP 4: Discuss specific risks. STEP 5: Discuss tasks/roles/responsibilities. STEP 6: Discuss specific skills if appropriate. STEP 7: Review the Emergency Response Plan (ERP)—location of first aiders, kits, emergency numbers. STEP 8: Ask youth/Scouters to share previous experiences. STEP 9: Close with final remarks and questions. STEP 10: Conduct the activity.

source_excerpt:
Taking "Five Minutes" at the beginning of an adventure activity provides one of the most effective opportunities for planting a character-building thought in the young Scout's mind and memory.


name: Buzz - Bing - Bang
category: icebreakers
subcategory: counting
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 9-10
skills_developed: concentration, math, listening
difficulty_level: mediu
keywords: counting, circle, numbers, indoor
tags: ["no-props", "small-group"]
language: en
normalized_name: buzz - bing - bang
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A counting circle game where players replace certain numbers with buzzwords. Numbers that are 7, multiples of 7, or contain 7 are replaced with 'buzz'. Optionally, 5s become 'bang' and 3s become 'bing'. Anyone who makes a mistake is out.

rules:
1. Everyone sits in a circle and someone starts counting. 2. Each person sequentially says a number in a clockwise or counter clockwise direction until the number 7 is reached, and instead of saying 7, that person says 'buzz.' 3. The counting continues until the next number that has a 7 in it or is a multiple of 7 is reached; that person also says 'buzz.' 4. The sequence continues until someone makes a mistake.

variations:
To make the game more challenging, add the word 'bang' for 5's and multiples of 5, and if the group still needs more of a challenge, add the word 'bing' for 3's and multiples of 3's.

source_excerpt:
Each person sequentially says a number in a clockwise or counter clockwise direction until the number 7 is reached, and instead of saying 7, that person says "buzz."


name: Viper Tag
category: sports-active
subcategory: tag
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 10
materials_list: cones or visual boundaries
skills_developed: physical activity, spatial awareness
difficulty_level: usor
keywords: tag, active, elimination, indoor
tags: ["no-props", "small-group", "active"]
language: en
normalized_name: viper tag
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tag game where everyone is 'it' and uses their fingers as 'vipers' to tag others. Getting tagged causes you to lose a viper (hand) as you must hold the bite spot. After three tags you are out, with the opportunity for a dramatic death scene.

rules:
Everyone starts with two vipers (hands with first two fingers up). Everyone is IT within boundaries. If tagged by a viper, hold onto the bite spot with one viper, losing one strike. If tagged again, hold second bite spot with other viper. Tagged a third time, you must dramatically die. Group votes on the best death scene after the game.

source_excerpt:
In this game everyone starts out with two "vipers." Your "vipers" are your hands with your first two fingers up and ready for striking position.


name: Animal Chain
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 10-11
skills_developed: memory, attention, creativity
difficulty_level: mediu
keywords: animals, circle, memory, sound, indoor
tags: ["no-props", "small-group"]
language: en
normalized_name: animal chain
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where each participant chooses an animal with a unique sound and action. The King Lion starts by performing their own and another animal's action; that animal's player must then respond and call another. Anyone who hesitates or goofs up becomes the mouse.

rules:
1. Participants sit in a circle. 2. One person is chosen as the King Lion, whose action is to roar and show a crown on their head. 3. The person to the right of them is the mouse, who squeaks. 4. Everyone else chooses an animal with an action and sound. 5. King Lion begins by doing their action and someone else's action. 6. That player does their action and then someone else's. 7. This continues until someone goofs up or hesitates. 8. The person who goofs up becomes the mouse and everyone shifts one animal to the left.

source_excerpt:
The object of the game is to become the King Lion . The game is started by the King Lion who does their action and sound as well as another animal's action and sound.


name: Hadouken
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 11
skills_developed: attention, reaction, creativity
difficulty_level: usor
keywords: energy, circle, reactions, dramatic, indoor
tags: ["no-props", "small-group", "energizer"]
language: en
normalized_name: hadouken
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energetic circle game inspired by video game moves where players pass an imaginary ball of energy using moves like 'Hadouken', 'Tiger Uppercut', 'Zen Archer', and 'Flaming Arrow', each with specific responses from receiving players.

rules:
1. The group gets in a circle. 2. Pass energy left or right with 'Hadouken' and hands pushed toward the person. 3. That person can reject it with 'Tiger Uppercut'. 4. After base rules: Zen Archer shoots energy to any individual in circle. 5. That person can reject with Zen Shield (cross arms). 6. Zen Archer can then send a Flaming Arrow back, causing the receiver to dramatically die.

source_excerpt:
There is an imaginary energy. It can be passed to the left or right by putting their hands together towards the person on their left or right and yelling "Hadouken".


name: Unfortunately/Fortunately
category: icebreakers
subcategory: storytelling
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 11
skills_developed: creativity, language, listening
difficulty_level: usor
keywords: storytelling, circle, language, creative, indoor
tags: ["no-props", "small-group"]
language: en
normalized_name: unfortunately/fortunately
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A collaborative storytelling circle game where participants alternate sentences beginning with 'fortunately' and 'unfortunately', creating a story together that must make sense and be concluded by the last person.

rules:
1. All participants sit in a circle. 2. The leader starts the story with a sentence beginning with 'fortunately'. 3. The next person continues the story with a sentence beginning with 'unfortunately'. 4. The pattern continues through the entire circle.

source_excerpt:
The leader starts the story with a sentence beginning with the word, "fortunately". The next person continues the story with a sentence beginning with the word "unfortunately".


name: Olympic Speed Walking Duck Race
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 11-12
skills_developed: physical activity, humor
difficulty_level: usor
keywords: race, active, funny, indoor
tags: ["no-props", "small-group", "active"]
language: en
normalized_name: olympic speed walking duck race
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A funny physical race where participants combine speed walking technique with duck waddling — arms flapping, quacking, and exaggerated hip motion — and race each other. The judge looks for both form and humor.

rules:
1. Have participants practice speed walking with exaggerated arms and hips. 2. Then have participants waddle, quack, and flap their arms like a duck. 3. Combine all motions as gracefully as possible and race.

source_excerpt:
Then have participants waddle, quack, and flap their arms like a duck. Now they need to combine all of these motions as gracefully as possible and have a race with their buddies.


name: How Long Is a Minute?
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 12
source_excerpt: A leader times a minute . Participants raise their hand when they feel that a minute has past.
materials_list: timer
skills_developed: time perception, self-awareness
difficulty_level: usor
keywords: time, perception, guessing, indoor
tags: ["no-props", "small-group", "quiet"]
language: en
normalized_name: how long is a minute?
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A timing perception game where participants raise their hand when they believe a minute has passed, while the leader times the actual minute. The person closest to guessing exactly one minute wins.

rules:
1. A leader times a minute. 2. Participants raise their hand when they feel that a minute has past. 3. The leader determines who the closest person to a minute was. The leader will need to wait longer than a minute the first few rounds to get the people who raise their hands at 90 seconds.


name: Wink
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 12
skills_developed: observation, deduction, subtlety
difficulty_level: usor
keywords: wink, deduction, circle, indoor, secret
tags: ["no-props", "small-group"]
language: en
normalized_name: wink
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A deduction game where a secret 'Winker' eliminates players by winking at them while the Guesser in the center tries to identify the Winker before everyone is eliminated. The Guesser has three chances.

rules:
1. Participants make a circle sitting down. 2. One participant is the Guesser and leaves/faces away. 3. A Leader taps one person to be the Winker. 4. The Guesser returns to the center. 5. Participants look at each other waiting to be winked at. 6. If winked at, a participant lies down on their tummy and is out. The Guesser gets 3 chances to guess who the Winker is.

source_excerpt:
If a participant is winked at, they must lie down on their tummy and are out of the game. The guesser gets 3 chances to guess who the Winker is before the Winker has winked at everyone.


name: Wink
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: chairs
skills_developed: reaction time, attention
difficulty_level: usor
keywords: wink, chairs, circle
tags: ["circle game", "chairs", "reaction"]
language: en
normalized_name: wink
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Half the players sit in chairs in a circle with one player standing behind each chair plus one empty chair. The player with the empty chair winks at a seated player who tries to escape to the empty chair before the person behind their chair tags them.

rules:
One empty chair, one player stands behind each occupied chair. Player with empty chair winks at any seated player who tries to escape to it. Standing player behind the seated player tries to tag before escape. Object is to keep own chair occupied.

source_excerpt:
The one with the empty chair winks or nods his head at any seated player, who immediately tries to escape before the person behind his chair tags him.


name: Captain Is Coming
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 13
skills_developed: listening, reaction, teamwork
difficulty_level: usor
keywords: simon says, nautical, commands, active, indoor
tags: ["no-props", "small-group", "active"]
language: en
normalized_name: captain is coming
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Simon Says-style game set on an imaginary ship where the leader calls out nautical commands (Bow, Stern, Port, Starboard, Captain Is Coming, Swab the Deck, Jellyfish, Life Boat, etc.) and players must respond correctly or become sharks.

rules:
Bow = Front, Stern = Back, Port = Left, Starboard = Right, Captain Is Coming = everyone salutes until 'At Ease', Swab the Deck = mop, Seasick = heave over railing, Jellyfish = 5 people hand in circle, Life Boat = 3 people in file rowing, Ballroom Dancing = 2 dancing, Disco on Deck = show moves, Climb the Rigging = climb up. Players who mess up become sharks circling the boat.

source_excerpt:
It's Simon Says with some adventure! First, you're on a boat, so you need to know some things: Bow = Front of the Boat, Stern = Back of the Boat


name: Sleeping Lions
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 13
skills_developed: self-control, stillness, calm
difficulty_level: usor
keywords: calm, quiet, elimination, indoor, stillness
tags: ["no-props", "small-group", "quiet", "rainy-day"]
language: en
normalized_name: sleeping lions
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A calm, quiet game where participants (lions) lie on the floor motionless and one Zoo Keeper looks for any movement. Lions caught moving are eliminated; the last lion remaining becomes the new Zoo Keeper.

rules:
A person is assigned as the Zoo Keeper. The rest are lions. Lions get comfortable and 'go to sleep' — they cannot move (breathing and eye blinks are allowed). Zoo Keeper scouts for movement (finger twitch, head movement, talking, leg adjustments). Any lion caught moving is removed. The last lion sleeping becomes the new zoo keeper.

source_excerpt:
One of our favorite Rainy day Activities is a game called Sleeping Lions: To begin the game; a person is assigned to be the Zoo Keeper . The rest of kids are the lions .


name: First to 100 Dice Game
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 14-15
materials_category: papetarie
materials_list: blank pieces of paper, one pencil per team, two dice
skills_developed: writing speed, number recognition, attention
difficulty_level: usor
keywords: dice, numbers, writing, speed, indoor
tags: ["props-required", "small-group"]
language: en
normalized_name: first to 100 dice game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fast-paced number writing game where teams of 5 pass two dice and the player who rolls snake eyes (2) grabs the single pencil and writes numbers from where they left off toward 100. The first player to reach 100 wins.

rules:
Divide group into teams of 5, each player has a piece of paper. Teams sit around a table and take turns rolling the dice. The first player to roll a 2 (snake eyes) grabs the pencil and starts writing 1, 2, 3... up to 100 as fast as possible. Dice get passed on. Each time a 2 is rolled, that player takes the pencil and picks up where they left off. First to 100 wins.

variations:
You can change the number that you want them to roll to encourage adding or just do matching numbers.

source_excerpt:
The first player to roll a 2 (snake eyes) grabs the pencil and starts writing 1, 2, 3, and so on, up to 100 as fast as they can.


name: Pipe Cleaner Communication Game
category: team-building
subcategory: communication
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 15
materials_category: craft
materials_list: pipe cleaners (2 per pair)
skills_developed: communication, listening, spatial description
difficulty_level: usor
keywords: communication, pairs, pipe cleaner, debrief, indoor
tags: ["props-required", "small-group", "team-building"]
language: en
normalized_name: pipe cleaner communication game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paired communication activity where partners sit back-to-back; one makes a shape with a pipe cleaner and describes it verbally while the other attempts to recreate the same shape without seeing it. Used to debrief about clear communication.

rules:
1. Pair up the group and give each person a pipe cleaner. 2. Have each pair sit back to back. 3. One person makes a shape (about a minute) while the second waits quietly. 4. The first person has about 2 minutes to describe their shape without showing. 5. After two minutes, both turn around and compare. 6. Partners switch roles.

source_excerpt:
One person will make a shape first (about a minute) while the second person waits quietly. After their shape is complete, the first person has about 2 minutes to describe their shape (without showing their partner) so that their partner can make the same shape.


name: Name Six
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 15-16
materials_list: one small object to pass around
skills_developed: vocabulary, quick thinking, concentration
difficulty_level: mediu
keywords: words, alphabet, circle, speed, indoor
tags: ["props-required", "small-group"]
language: en
normalized_name: name six
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fast-thinking word game in a circle where the leader catches someone holding a passed object, names a letter, and that person must list 6 things starting with that letter before the object returns to them.

rules:
1. Participants sit in a circle. 2. A Leader stands in center with eyes closed while others pass an object. 3. When the Leader claps, whoever has the object holds it up. 4. The Leader points to them and names a letter. 5. The object starts going around the circle. 6. That participant must name 6 things starting with that letter before the object is returned to them.

variations:
Have two objects and two letters going around the circle to confuse people. If 6 words are too few or too many, adjust accordingly.

source_excerpt:
That participant must name 6 things that begin with the said letter before the object is returned to them.


name: Human Hungry Hippos
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 16
materials_category: sport
skills_developed: physical activity, speed, coordination
difficulty_level: mediu
keywords: scooter, bungee, balls, active, gym, indoor
tags: ["props-required", "small-group", "active", "gym"]
language: en
normalized_name: human hungry hippos
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale version of the Hungry Hungry Hippos board game where children on scooters attached to bungee cords are launched toward a pile of balls in the center and must collect as many as possible in a container back at their station.

rules:
Designate 4 stationary anchor areas. 2-4 kids play at once. Wrap bungee cord around a pole, attach other end to scooter. Players scoot to center and grab as many balls as they can, putting them in a container at their station. Balls outside the circle are dead. Use plastic play balls, small gator balls, or balloons.

source_excerpt:
The Goal is for players to grab as many balls as they can from the middle and put them in a container back at their station.

materials_list:
bungee cords, scooters, plastic ball pit balls or small balls or balloons, laundry baskets or buckets, helmets


name: What If
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 17
materials_category: papetarie
materials_list: 1 small slip of paper per person, 1 pen or pencil per person
skills_developed: creativity, humor, writing
difficulty_level: usor
keywords: writing, creative, funny, paper, indoor
tags: ["props-required", "small-group"]
language: en
normalized_name: what if
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A humorous creative writing game where everyone writes a 'What if...' question on paper. The questions are collected, redistributed, and answered on the back — but the answers don't match the questions, creating funny combinations when read aloud.

rules:
1. Everyone writes a question starting with 'What if...'. 2. Collect all questions and mix them up. 3. Hand them back out and the question is answered on the other side. 4. One person asks the question on their paper, and the person beside them reads the answer on their sheet.

source_excerpt:
Everyone gets a piece of paper and they have to write a question starting with "What if...." ex. What if the sky was green?


name: What If
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 17
materials_category: stationery
materials_list: small slip of paper per person, pen or pencil per person
skills_developed: creativity, humor
difficulty_level: usor
keywords: writing, questions, humor, mismatched
tags: ["indoor", "rainy-day", "small-group"]
language: en
normalized_name: what if
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative writing and humor game where players write 'What if...' questions on paper slips. The questions are collected, mixed up, and redistributed. Each person answers the question on their new paper. When read aloud, the mismatched questions and answers create funny combinations.

rules:
1. Everyone writes a 'What if...' question on paper. 2. Collect and mix up all questions. 3. Redistribute — each person answers the question on their new paper on the back. 4. One person reads their question aloud, and the person beside them reads the answer on their sheet. The mismatched Q&A is what makes the game funny.

source_excerpt:
One person asks the question that is on their paper, and the person beside them reads the answer on their sheet of paper. The answers are not the match to the questions, but that is what makes the game funny!


name: Robot Paper Wars
variations: Add more teams in advanced rounds to make it more challenging.
category: team-building
subcategory: communication
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 17-18
materials_category: papetarie
materials_list: balled up wads of paper, blindfolds (2-4)
skills_developed: communication, teamwork, trust, listening
difficulty_level: mediu
keywords: blindfold, communication, teamwork, paper, indoor
tags: ["props-required", "small-group", "team-building"]
language: en
normalized_name: robot paper wars
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-building game for ages 7+ where pairs of players take on roles of 'programmer' and 'robot'. The blindfolded robot is directed by their programmer to collect paper ammunition and throw it at opposing robots, practicing clear communication.

rules:
Step 1: Divide into teams of two — programmer and robot. Robot is blindfolded. Step 2: Goal is to knock out the other robot using paper ball ammunition. Step 3: Programmer stands behind robot and verbally directs movement (forward, right, left, backward, fast, slow) and instructs when and where to throw. Step 4: Debrief afterward about communication challenges.

source_excerpt:
The programmer will stand behind the robot and verbally instruct them to move forward, right, left, backward, fast, slow, etc. The programmer will need to communicate when to pick up ammunition and in which direction to aim and fire.


name: Robot Paper Wars
variations: Add more teams in advanced rounds to make it more challenging.
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 17-18
materials_category: props
materials_list: balled up wads of paper, blindfolds (2-4)
skills_developed: teamwork, communication, listening
difficulty_level: usor
keywords: blindfold, teamwork, communication, robot
tags: ["indoor", "rainy-day", "team-building", "ages-7-up"]
language: en
normalized_name: robot paper wars
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-building activity for ages 7 and up where kids are divided into pairs: one is the 'programmer' and one is the blindfolded 'robot'. The programmer verbally directs the robot to find paper ammunition and attack opposing robots. Teaches teamwork and communication.

rules:
Divide kids into teams of two. One is the programmer, one is the blindfolded robot. The goal is to knock out or destroy the other robot by throwing balled-up paper. The programmer verbally instructs the robot to move forward/backward/left/right and when to pick up and throw ammunition. After each round, partners swap roles. Discuss communication challenges afterwards.

source_excerpt:
Team building activity for ages 7 and up. This activity is good for teaching team work and the importance of communication, while also allowing the kids to have some fun.


name: Sticky Situation
category: altele
subcategory: minute-to-win-it
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 18-19
skills_developed: coordination, precision, fine motor skills, aim
difficulty_level: mediu
keywords: marbles, tape, table, timed, indoor, minute-to-win-it, rolling
tags: ["props-required", "individual", "minute-to-win-it", "indoor", "rainy-day"]
language: en
normalized_name: sticky situation
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Minute to Win It game where players must roll 5 marbles from one end of a table so that they stop and stick on a strip of double-sided tape at the other end, within one minute.

rules:
Player stands at the opposite end of the table from the tape, holding a cup of marbles with one hand behind their back. Roll marbles one at a time to get them to stick on the tape. If all marbles are rolled before one minute is up, supply more marbles. Get 5 marbles to stick on the tape before the timer runs out to win.

source_excerpt:
From the opposite end of the table, players must roll 5 marbles so that they stop on the tape without rolling off the table.

materials_list:
tablecloth, marbles, double-sided tape, rectangular table, bins to catch marbles (optional), 2 plastic snack cups, double sided tape


name: Indoor Four Square
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 19
materials_category: sport
materials_list: painter's masking tape, soft ball
skills_developed: physical activity, coordination, reflexes
difficulty_level: usor
keywords: four square, ball, indoor, active, gym
tags: ["props-required", "small-group", "active"]
language: en
normalized_name: indoor four square
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor adaptation of the classic playground four square game using painter's tape on the floor to mark the squares and a softer ball. Suitable for camp cabins or gym spaces.

rules:
Move furniture to the center of the room. Use painter's masking tape on the floor to create the four square playing area. Use a softer ball than the typical playground ball. Come up with bracket listings for best of the best.

source_excerpt:
Use painters masking take on the floor to create the four square playing area. Use a softer ball than the typical playground ball usually used outside.


name: Indoor Four Square
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 19
materials_category: props
materials_list: painters masking tape, soft ball
skills_developed: coordination, reflexes
difficulty_level: usor
keywords: four square, indoor, ball, tape
tags: ["indoor", "rainy-day", "sports"]
language: en
normalized_name: indoor four square
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor adaptation of the classic playground game Four Square, played using painters tape to create the playing area and a softer ball than typically used outside.

rules:
Move furniture out of the center of the room. Use painters masking tape on the floor to create the four square playing area. Use a softer ball. Set up bracket listings for competitive play.

source_excerpt:
Use painters masking take on the floor to create the four square playing area. Use a softer ball than the typical playground ball usually used outside.


name: Life-Sized Angry Birds
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 19
materials_category: sport
skills_developed: throwing, aim, physical activity
difficulty_level: usor
keywords: angry birds, boxes, throwing, active, indoor
tags: ["props-required", "small-group", "active"]
language: en
normalized_name: life-sized angry birds
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A life-size version of the Angry Birds video game using cardboard boxes as structures, Mountain Dew bottle 'pigs', and playground balls as birds. Players throw or bounce balls to knock over the structures and topple the pigs.

rules:
Gather boxes of different sizes and shapes. Make pigs with Mountain Dew bottles with pig faces drawn on, partially filled with water to prevent toppling too easily. Use different color playground balls as birds. Set up structures differently each round. Players throw the balls to knock over the pig structures. Variation: divide into two groups, each builds a structure with stuffed animals on top, then bounce a ball to knock over the other team's structure.

variations:
Divide into two groups. Each group builds a structure putting stuffed animals on it (not inside boxes). Each group tries to bounce a play ball to knock over the other team's structure so the animals touch the ground. Players must bounce the ball, not throw it.

source_excerpt:
I gathered about 50 boxes of different sizes and shapes. I made pigs with small and large Mountain Dew bottles with pig faces. We filled the bottles part way with water to keep them from falling over too easy.

materials_list:
cardboard boxes (various sizes), plastic bottles with pig faces, water, playground balls of different colors, stuffed animals (for variation)


name: Life-Sized Angry Birds
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 19
materials_category: props
skills_developed: aim, throwing, creativity
difficulty_level: usor
keywords: angry birds, boxes, balls, structures, knocking down
tags: ["indoor", "rainy-day", "large-group", "creative"]
language: en
normalized_name: life-sized angry birds
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A life-size version of Angry Birds using cardboard boxes as structures, bottles with pig faces as 'pigs', and colored playground balls as 'birds'. Players knock down structures by throwing or bouncing balls.

rules:
Stack boxes of different sizes as structures and place pig-faced bottles on them. Players throw (or bounce, per variation) colored balls to knock down the structures and pigs. Each round the boxes and pigs are set up differently. Variation: divide into two groups, each builds a structure with stuffed animals on top. Teams bounce a ball at each other's structures to knock the animals to the ground.

variations:
Grab cardboard boxes from recycling, divide between two groups. Use 3 stuffed animals per group placed on structures (not inside boxes). Once structures are built, teams try to bounce a play ball to knock the other team's structure so the animals touch the ground. Players must bounce the ball — throwing directly ends the game too quickly.

source_excerpt:
We did a life size angry bird game. I gathered about 50 boxes of different sizes and shapes. I made pigs with small and large Mountain Dew bottles with pig faces.

materials_list:
cardboard boxes (~50), Mountain Dew bottles, playground balls of different colors, water (to fill bottles), stuffed animals (variation)


name: Kid Curling
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 19-20
materials_category: sport
materials_list: 2 kids sit down scooters with handles (1 per team), painter's tape
skills_developed: physical activity, strategy, teamwork
difficulty_level: usor
keywords: curling, scooter, gym, active, indoor, team
tags: ["props-required", "small-group", "active", "gym"]
language: en
normalized_name: kid curling
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor gym game modeled after curling where players push a scooter with a child passenger toward a target area with 3 scoring zones. Two teams of 4-6 players each take turns; highest cumulative score wins.

rules:
Put a start line at one end, 3 target tape lines at the other end about 1-2 feet apart. Split into 2 teams, divided by height and weight. From behind the start line, the pusher must push the scooter with a passenger across the gym toward the finish line aiming for the 15 point line. Both teams take all turns, add up scores; highest score wins.

source_excerpt:
Kid Curling is a game in which players push a scooter with a child on board towards a target area which is segmented into 3 sections.


name: Kid Curling
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 19-20
materials_category: props
materials_list: 2 kids sit-down scooters with handles (1 per team), painter's tape
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: curling, scooter, gym, target, teams
tags: ["indoor", "gym", "sports", "team-game"]
language: en
normalized_name: kid curling
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor curling game played in a gym where players push a scooter with a child on board towards a target area segmented into 3 sections. Two teams of 4-6 players take turns to accumulate the highest score.

rules:
Set up a start line and 3 tape lines at the target end about 1-2 feet apart. Split children into 2 teams equally by height and weight. From behind the start line, one player pushes the scooter with a passenger across the gym. The object is to cross the 15-point finish line. All players on Team 1 take turns then scores are tallied. Team 2 repeats. Highest score wins. Show children how to grasp the handles safely.

source_excerpt:
Kid Curling is a game in which players push a scooter with a child on board towards a target area which is segmented into 3 sections. Two teams, each with 4 - 6 players, take turns pushing the scooters across the gym towards the target area.


name: Marshmallow Fling
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 20
materials_category: alimente
materials_list: marshmallows, plastic spoons, small paper lunch bags, masking tape
skills_developed: coordination, aim, teamwork
difficulty_level: usor
keywords: marshmallow, spoon, catching, team, indoor
tags: ["props-required", "small-group", "active"]
language: en
normalized_name: marshmallow fling
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay game where one player flings marshmallows using a plastic spoon and their partner tries to catch them in a paper bag without leaving a marked box on the floor. First team to catch 10 marshmallows wins.

rules:
Players split into teams of two: one flinger and one catcher. Playing field is about 15 feet wide. Tape a flinging line and two 2-foot catching boxes 10 feet from the line. The flinger uses a plastic spoon to fling marshmallows to the catcher. The catcher catches them in the bag but cannot leave their masking tape box. Flingers fling from 10 feet away. First team to catch 10 marshmallows wins.

source_excerpt:
The marshmallow flinger uses the plastic spoon to fling marshmallows to his teammate, the catcher. The catcher catches the marshmallows in the bag, but she can't leave her masking tape box.


name: Marshmallow Fling
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 20
materials_category: food+props
materials_list: marshmallows, plastic spoons, small paper lunch bags, masking tape
skills_developed: aim, coordination, teamwork
difficulty_level: usor
keywords: marshmallow, fling, spoon, catching, bag
tags: ["indoor", "rainy-day", "team-game", "food"]
language: en
normalized_name: marshmallow fling
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay game where players pair up as a marshmallow flinger and a marshmallow catcher. The flinger uses a plastic spoon to launch marshmallows to the catcher who must catch them in a paper bag without leaving their taped square.

rules:
Players split into teams of two. One is the flinger, one is the catcher. Tape a flinging line on the floor. Make two 2-foot squares 10 feet from the flinging line for catchers. The flinger uses a plastic spoon to fling marshmallows. The catcher catches in a bag but cannot leave their box. Flingers fling from 10 feet away. First team to catch 10 marshmallows in their bag wins.

source_excerpt:
The marshmallow flinger uses the plastic spoon to fling marshmallows to his teammate, the catcher. The catcher catches the marshmallows in the bag, but she can't leave her masking tape box.


name: Cabin Battle Ship
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 21
materials_category: props
materials_list: walkie talkies, battleship board (floor setup)
skills_developed: strategy, communication
difficulty_level: usor
keywords: battleship, walkie talkie, cabin, board game
tags: ["indoor", "camp", "small-group"]
language: en
normalized_name: cabin battle ship
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A walkie-talkie version of the classic Battleship board game where each cabin group sets up a Battleship board on the floor and calls coordinates back and forth over walkie talkies.

rules:
Give cabins walkie talkies. Each cabin sets up a Battleship board on the floor. Players place their battleships and use walkies to call back and forth to play.

source_excerpt:
Give cabins walkie talkies and have them set up a battleship board on the floor of their cabins. Have them place their battle ships and use walkies to call back and forth! Ton of easy fun!


name: Glow in the Dark Bowling
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 21
materials_category: props
materials_list: 10 glow sticks, 10 water bottles, round ball
skills_developed: aim, coordination
difficulty_level: usor
keywords: glow, dark, bowling, glow stick, bottles
tags: ["indoor", "dark-room", "creative", "bowling"]
language: en
normalized_name: glow in the dark bowling
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A bowling game using glow sticks inserted into water bottles as pins, played in a darkened room. Any round object can be used as the bowling ball.

rules:
Put a glow stick into each bottle of water to make them glow. Line ten of them up bowling-pin style. Use something round as a bowling ball. Play in a darkened room.

source_excerpt:
Put a glow stick into a bottle of water... and now it glows in the dark! Line ten of them up bowling pin style. Use something round as a bowling ball... and now you're bowling!


name: Mini-Marshmallow Popping Contest
variations: Have a teammate hold a paper bag a few feet away to try and catch the marshmallows.
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 21
materials_category: craft+food
skills_developed: aim, STEM, creativity
difficulty_level: usor
keywords: marshmallow, launcher, balloon, cup, DIY
tags: ["indoor", "rainy-day", "STEM", "craft"]
language: en
normalized_name: mini-marshmallow popping contest
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A DIY marshmallow launcher activity where kids build a simple launcher from a balloon and paper cup, then compete to shoot mini marshmallows the farthest or into a bowl target.

rules:
1. Knot the end of the balloon, snip off 1/2 inch from the top. Cut off the bottom of a paper cup. 2. Stretch the balloon over the cut-off end of the cup so the knot is in the center. 3. Place a bowl on the ground as a target. 4. Tape a line on the floor a few feet from the target. 5. Place a mini marshmallow into the cup so it fits snugly in the knotted center. 6. Aim the cup at the target, pull the knot back, release, and launch the marshmallow. 7. See who can pop marshmallows the farthest or get the most into the bowl.

source_excerpt:
Place a mini marshmallow into the cup so it fits snugly in the knotted center of the balloon. While aiming the cup at the target, pull the knot back, release, and send the marshmallow soaring.

materials_list:
balloon (uninflated, 1 per popper), scissors, utility knife (staff only), paper cups, duct tape or rubber bands, mini marshmallows, paint, paper or poster board for targets, plastic for floor and wall


name: Blind Balloon Volleyball
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 22
materials_category: props
materials_list: rope, blankets, clothespins, balloon(s), trash bag (optional)
skills_developed: reflexes, coordination, teamwork
difficulty_level: usor
keywords: balloon, volleyball, blind, blanket, indoor
tags: ["indoor", "rainy-day", "team-game", "sports"]
language: en
normalized_name: blind balloon volleyball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor volleyball game played with a balloon across a blanket barrier so neither team can see the other side. Teams volley the balloon back and forth; a point is scored when the balloon hits the ground on one side.

rules:
Push chairs back in the meeting room. String a rope across the center of the room and clothespin blankets to the rope so neither side can see the other. Split kids into two teams, one on each side. Volley the balloon back and forth. When the balloon hits the ground on one side, the other team gets a point. Can be made harder by limiting the number of hits per side or using multiple balloons. Can be made easier for smaller kids by placing several balloons in a trash bag.

variations:
Limit hits on each side to make it harder. Throw multiple balloons into the court. For smaller kids, put several balloons into a trash bag and knot it shut — easier to hit and keep in the air.

source_excerpt:
One rainy day activity that we almost always fall back on is Blind Balloon Volleyball. I push all the chairs back in our meeting room, string a rope across the center of the room, and clothespin blankets up from the rope, so you can't see from one side to the other.


name: Blanket Drop
variations: Fun to set siblings, cousins, or best friends against each other.
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 22
materials_category: props
materials_list: blanket
skills_developed: memory, name recall, quick thinking
difficulty_level: usor
keywords: names, blanket, drop, memory, recognition
tags: ["indoor", "icebreaker", "camp", "names"]
language: en
normalized_name: blanket drop
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A name-learning game where two groups face each other with a blanket held between them. One child from each side crawls up to the blanket, and when it drops they race to say the other child's name first.

rules:
Sit kids down in two groups facing each other. Two staffers hold up a blanket in the middle so the groups can't see each other. One kid from each side is pointed out to crawl quietly up to the blanket and sit directly opposite each other. On the count of three, staffers drop the blanket. The first kid to say the other kid's name wins a point for their team.

source_excerpt:
One that's a lot of fun later in the week, when most people are SUPPOSED to know each other's names, is called Blanket Drop. It's pretty simple.


name: Rainy Day Relay
category: camp-outdoor
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 22
materials_category: props
materials_list: red Solo cups (15-20 per group), buckets, dry towels
skills_developed: teamwork, problem-solving, creativity
difficulty_level: usor
keywords: rain, relay, bucket, cups, outdoor
tags: ["outdoor", "rainy-day", "relay", "camp"]
language: en
normalized_name: rainy day relay
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor relay game played in the rain where teams race to collect rainwater in red Solo cups and fill a bucket. Players can use any method to fill their cups as long as the water comes from the sky (not taps or fountains).

rules:
Each group gets 15-20 red Solo cups and a bucket. The object is to fill the cups with rainwater and then fill the bucket. Players can collect water however they choose — mud puddles, wet shirts, holding the cup out in the rain, etc. The only rules: no water from fountains or sinks; water must come from the sky.

source_excerpt:
The object is to fill the cups up with the rain water and then fill the bucket. How you fill that cup is up to the campers. Mud puddles, wet shirts, holding the cup, or whatever way you want.


name: Noodle Hockey
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 23
materials_category: props
materials_list: pool noodles (1 per player), small plastic ball, benches or tables, chairs or cones (for goals)
skills_developed: coordination, teamwork, sports skills
difficulty_level: usor
keywords: noodle, hockey, indoor, rink, ball
tags: ["indoor", "sports", "camp", "large-group"]
language: en
normalized_name: noodle hockey
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor hockey game using pool noodles as sticks and a small plastic ball, played in a makeshift 'rink' created from upturned dining room benches, with chairs or cones as goals.

rules:
Turn heavy benches on their sides and line them up to make a rectangular rink. Mark goals with chairs or cones. Split kids into two teams, give them pool noodles, and throw a small plastic ball into the rink. No hands allowed. Points are scored by getting the ball into the opposing team's goal.

source_excerpt:
A 'new' one that was a HUGE hit last year was Noodle Hockey. Our dining room tables have long, heavy benches, so we turned those on their sides and lined them up to make a rectangular 'rink.'


name: Hunger Games
category: wide-games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 24-25
materials_category: props
materials_list: pool noodles, soft Frisbees, small dodge balls, large dodge balls, hula hoops or cones
skills_developed: agility, strategy, reflexes
difficulty_level: mediu
keywords: hunger games, elimination, dodgeball, large-group
tags: ["indoor", "gym", "large-group", "elimination"]
language: en
normalized_name: hunger games
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large group elimination game (20+ players) modeled after the Hunger Games series. Players use pool noodles, soft Frisbees, and dodge balls to eliminate opponents. Last player standing wins.

rules:
Set up a gym or coned-off area with a 'Cornucopia' (center circle or 3-5 hula hoops) filled with pool noodles, soft Frisbees, small dodge balls, and large dodge balls. Students start on baselines. Soft Frisbees eliminate players hit on legs. Small dodge balls eliminate players by tagging. Large dodge balls eliminate when thrown and hitting anywhere from shoulders to feet — thrower is out if ball is caught or hits a player's head. Eliminated players drop equipment, place hands on head, and go to designated area. When two players remain, start a 1-minute stopwatch to speed up the game. Return equipment to Cornucopia and start a new round.

variations:
Add a counselor as a 'tracker jacker' who runs around trying to sting/tag campers with a pool noodle. If tagged, campers lie down for 10 seconds at the mercy of other 'tributes' before being eliminated.

source_excerpt:
Hunger Games is played outside in coned off area or in a gym. Cornucopia is the center circle in gym or 3-5 hula hoops outside. Fill the Cornucopia with pool noodles, soft Frisbees, small dodge balls and large dodge balls.


name: Large Group Popcorn
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 25-26
materials_category: props
materials_list: 2 trash cans, lots of balls of different sizes
skills_developed: teamwork, communication, energy release
difficulty_level: usor
keywords: popcorn, balls, passing, teamwork, large-group
tags: ["indoor", "large-group", "team-building", "energetic"]
language: en
normalized_name: large group popcorn
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-group teamwork game where two teams compete to get as many balls as possible into their designated trash can by passing — not walking with — the balls.

rules:
Dump all balls out in the room, spread everywhere. Put one trash can on each side for each team. Divide into two teams. Goal: get as many balls into your trash can as possible. Once a person touches a ball, they cannot move — they must toss it to a teammate. Teammates keep passing until the ball reaches the trash can. Players without a ball can move freely.

source_excerpt:
Once a person touches a ball, they cannot move. They must toss the ball to a teammate. The teammate then passes it to someone else—until it gets in the trash can.


name: Sound Off
category: camp-outdoor
subcategory: nature-education
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 26-27
materials_category: props
materials_list: blindfolds, noisemakers (bells, beans in film canisters, clickers, etc.)
skills_developed: listening, sensory awareness, nature education
difficulty_level: usor
keywords: sound, blindfold, nature, animals, noisemaker, predator
tags: ["indoor", "nature-education", "large-group", "sensory"]
language: en
normalized_name: sound off
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature/science simulation game where blindfolded players use noisemakers to find 'mates' making the same sound, while avoiding a blindfolded predator who makes no noise. Simulates how animals find mates using sound.

rules:
All children stand in a circle on a flat surface and put on blindfolds. Each child receives a noisemaker (each type has 2-4 people using it). Players try to find someone making the same sound while blindfolded. When they find a correct 'mate', both remove blindfolds and sit quietly to the side as a pair. In later rounds, introduce a predator (also blindfolded but making NO noise) who tries to find and tag 'prey'. If tagged by the predator, that person sits out for the rest of the round. Game ends when only 'singles' remain.

variations:
Discuss other mate-finding methods: light (lightning bugs), smell (salmon using scent trails — simulate with index cards sprayed with different scents), sight (sexually dimorphic species with bright colors).

source_excerpt:
Players need to try and listen for someone making the same sound they are, and make their way over to them while blindfolded. For the first few rounds, just let them find someone making the same sound.


name: Extreme Pictionary
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 27
materials_category: props
skills_developed: drawing, communication, agility, teamwork
difficulty_level: mediu
keywords: pictionary, drawing, flag belt, relay, gym
tags: ["indoor", "gym", "large-group", "active", "drawing"]
language: en
normalized_name: extreme pictionary
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-group Pictionary variant with a physical challenge element. Players must run across a gym while staff try to pull their flag belts to retrieve the item to draw for their team.

rules:
Divide group into 4 teams, one per corner of the gym. Each corner has a list of items, a chair, and whiteboard and markers. To get the item to draw, one camper runs across the gym to the staff person in the chair and gets the next item, then runs back. In the middle of the gym, about 10 staff try to pull campers' flag belts — if a flag is pulled, the camper must go back and tag the next person. Flag belts cannot be pulled on the way back. Once back, the camper draws the item on the whiteboard following Pictionary rules. First team to finish the list and sit down wins.

source_excerpt:
In the middle of the gym there are about 10 staff trying to pull a camper's flag belt. If a player's flag is pulled they have to go back and tag the next person to try and make it across.

materials_list:
flag belts for everyone, list of items (1 per corner), chairs (1 per team corner), whiteboards and markers (1 per team)


name: Hyped Up Bingo
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 27
materials_category: props
materials_list: bingo kit with balls, bingo sheets, chips or daubers
skills_developed: listening, attention
difficulty_level: usor
keywords: bingo, energy, auctioneer, large-group
tags: ["indoor", "large-group", "high-energy", "bingo"]
language: en
normalized_name: hyped up bingo
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Standard Bingo played with an unusually energetic caller who acts like an auctioneer, shouting and pointing at players as numbers are called. Counselors are placed around the room to amplify energy and excitement.

rules:
Play bingo as normal, except the caller is SUPER excited and loud — more like an auctioneer, shouting and pointing around the crowd at whoever gets the numbers. Place counselors around the room to boost energy. The heightened energy makes everyone feel like they're playing a high-stakes game.

source_excerpt:
The game is played as normal except that the caller is SUPER excited about which numbers come out. Picture a caller more like an auctioneer, shouting and pointing around the crowd at whoever gets the numbers.


name: Indoor Rock Drop
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 28-29
materials_category: props
skills_developed: stealth, strategy, agility
difficulty_level: mediu
keywords: dark, obstacle course, flashlight, rocks, stealth, crawling
tags: ["indoor", "camp", "large-group", "dark-room", "evening-program"]
language: en
normalized_name: indoor rock drop
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A completely dark indoor obstacle course where campers dressed in black crawl through the course carrying rocks to drop into hidden empty buckets, while staff with flashlights try to catch them. If spotted moving, campers must return to start.

rules:
Set up a large blacked-out recreation hall with an obstacle course of chairs, benches, canoes, play tunnels, etc. Place 1-4 empty buckets around the room and one full bucket of rocks at the start. Campers dress in all black, take one rock, and try to crawl (on hands and knees or belly) through the course to deposit the rock in an empty bucket. Staff hidden around the room shine flashlights for max 3 seconds (then must wait 3 more seconds before using again). Campers caught moving in the flashlight beam must return to start. If campers can't be seen but are standing, they also go back. Play 3 rounds of 15-20 minutes, announce scores after each round.

variations:
On the last round, add battle sound effects or atmospheric theme music. Send campers through in batches of 20-40.

source_excerpt:
This is an indoor version of one of the most popular evening programs we do at camp. It's a favorite for all ages, although we have found the indoor version goes down best with the younger boys.

materials_list:
small rocks or pebbles (bucket-full), empty buckets (1-4), flashlights, obstacle course materials (chairs, benches, canoes, play tunnels), trash bags (to black out windows), all-black clothing for campers


name: The Number Game
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 29
materials_category: stationery
materials_list: 2-3 sets of numbered cards (1-5) on construction paper, one color per set
skills_developed: number recognition, speed, teamwork
difficulty_level: usor
keywords: numbers, ordering, race, teams, large-group
tags: ["indoor", "large-group", "educational", "numbers"]
language: en
normalized_name: the number game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay-style large group game where teams race to arrange players holding numbered cards into the correct order to form a random 5-digit number called out by the leader.

rules:
Prepare 2 (or 3) sets of numbers 1-5, each on construction paper (one color per set). Divide players into 2 or 3 teams. Select 5 people per team to come to the front, each holding a number. Call a random 5-digit number. Teams race to be first standing in the correct order to create the number called (reading left to right). After each child has had 3-4 turns, they pass their number to someone else.

source_excerpt:
Begin play by calling random 5 digit numbers (such as 52,341 or 23,154). It helps us to write these numbers in advance! Teams race to be the first standing in the correct order to create the number called, reading left to right.


name: The Alphabet Game
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 29
materials_category: stationery
materials_list: 2 sets of alphabet letters on cards, one per team
skills_developed: literacy, spelling, speed, teamwork
difficulty_level: usor
keywords: alphabet, letters, spelling, race, large-group
tags: ["indoor", "large-group", "educational", "literacy"]
language: en
normalized_name: the alphabet game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Similar to The Number Game but using alphabet letters. Teams race to bring up the correct letter when called, or arrange themselves to spell a simple word called out by the leader.

rules:
Pass out 2 sets of alphabet letters (one per team). Children start from seats; it's okay to have children hold 2 or more letters if needed. Randomly call letters — first team to bring up that letter wins a point. Once children understand, start calling simple words (like DOG, CAT, DUCK, CAMP — no repeated letters). All children holding a letter in that word must come up and stand in correct order to spell the word.

source_excerpt:
To begin this game, you will randomly call letters of the alphabet. The first team to the front of the room with that letter wins a point for their team.


name: Human Foosball
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 29-30
materials_category: props
materials_list: chairs (1 per player), beach ball
skills_developed: coordination, teamwork, soccer skills
difficulty_level: usor
keywords: foosball, seated, beach ball, soccer, chairs
tags: ["indoor", "large-group", "sports", "seated"]
language: en
normalized_name: human foosball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A seated version of foosball played in a room with chairs arranged in the foosball table formation. Players stay seated and kick a beach ball to score through the opposing team's goal chairs.

rules:
Arrange chairs in foosball formation: 2 chairs (goal), 3 chairs facing them, 5 chairs with backs to those 3, 5 chairs across from the other 5, 3 chairs with backs to those 5, 2 chairs as the other goal facing the 3. One team is 'x', the other 'o'. Play like soccer without hands — the beach ball is kicked around the room and teams try to score through the other team's goal chairs. Goals that go very high above the head don't count. Goalies cannot use their hands. Counselors stationed around the room toss the ball back into play when it's out of reach.

source_excerpt:
Play like soccer, without use of their hands. The beach ball is kicked around the room and each team tries to score through the other team's two chairs.


name: Five Things About the Counselor
category: icebreakers
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 30-31
materials_category: stationery
materials_list: paper sheets with numbers 1-5, poster boards or projector, buckets (optional, for individual play)
skills_developed: community building, memory, deduction
difficulty_level: usor
keywords: counselor, facts, guessing, icebreaker, community
tags: ["indoor", "icebreaker", "camp", "getting-to-know-you"]
language: en
normalized_name: five things about the counselor
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A getting-to-know-you game where each counselor writes 5 true facts about themselves, and campers (individually or in groups) try to match the list of facts to the correct counselor.

rules:
Each counselor writes 5 true things about themselves. Post the lists on poster-sized paper on walls or via a slide projector. Campers individually write their guesses on a paper (listing which counselor they think matches each list), or groups nominate a point person. If playing individually, put buckets in front of each list for guesses — tally and announce winners over lunch. If by group, each group's point person gives their team's nomination. Use tiebreaker (director guess) if needed. Award prizes.

variations:
Can be done in large or small groups; individual or group competition. Lists can be posted on walls or via projector.

source_excerpt:
Each counselor writes down five things about themselves. They are all truths. Some examples: afraid of honeybees, grandfather was a CIA agent, mom was my high school principal, like to hike, etc.


name: Battle Ball Dodgeball
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 31
materials_category: props
materials_list: tumbling mats, cones, Gator balls, Frisbee
skills_developed: aim, agility, teamwork, strategy
difficulty_level: mediu
keywords: dodgeball, cones, battle ball, elimination, large-group
tags: ["indoor", "gym", "large-group", "sports", "high-energy"]
language: en
normalized_name: battle ball dodgeball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An all-camp dodgeball variant where teams try to knock down the opponent's cones (placed on upturned tumbling mats) using Gator balls, while also eliminating opponents by hitting them with balls. The game ends when all cones are knocked down and the winning team scores a Frisbee in a basketball net.

rules:
Stand up tumbling mats and place cones on top equally on both sides of gym. Divide group in half and scatter all Gator balls in the middle. Each team tries to knock down all the opponent's cones. If you throw a ball and it hits an opponent, that person goes to the sideline. If an opponent catches your throw, you are out. When a cone gets knocked off a mat, it's a jailbreak — everyone returns to the game. If all cones are down, the winning team must throw a Frisbee into the basketball net to finish. The game isn't over until the Frisbee makes it in.

source_excerpt:
We stand up our tumbling mats and place cones on top of them equally on both sides of gym. Dividing the group in half and placing all of the Gator balls randomly in the middle, the whistle blows and the game begins.


name: Bingo Ball Elimination
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 31
materials_category: stationery
materials_list: paper or 3x5 cards, pen/pencil per person, bingo ball cage or app
skills_developed: listening, suspense
difficulty_level: usor
keywords: bingo, elimination, numbers, large-group, standing
tags: ["indoor", "large-group", "quick-game", "elimination"]
language: en
normalized_name: bingo ball elimination
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick whole-group elimination game where each person writes a number 1-75 on a card, then everyone stands. As Bingo numbers are called, players whose number is called sit down. Last person standing wins.

rules:
Give each person a piece of paper or 3x5 card and have them write a number from 1-75. Everyone stands. Call numbers from a Bingo ball cage, slips of paper, or a Bingo app. When your number is called, you sit down. Last person (or persons) standing wins — more than one person may have the last number.

source_excerpt:
Give each person in the room a piece of paper or 3 by 5 card and have them write a number from 1 - 75. Everyone stands. Call numbers from a Bingo Ball Cage, pieces of paper with 1- 75 or use an App on your phone that calls Bingo numbers!


name: Ugliest Counselor Contest
variations: Winners from this contest move on to the Dating Game Show activity.
category: cantece-ceremonii
subcategory: camp-event
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 32-33
materials_category: costume+props
materials_list: odd clothes, makeup, hair gel, runway space, judging area
skills_developed: creativity, performance, camp spirit
difficulty_level: usor
keywords: pageant, counselor, makeover, beauty contest, camp event
tags: ["indoor", "camp-event", "large-group", "performance", "rainy-day"]
language: en
normalized_name: ugliest counselor contest
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp talent/beauty pageant parody event where campers spend ~40 minutes making over their counselor with odd clothes, makeup, and hair gel, then counselors compete in a staged pageant with runway walks, poses, camp spirit segments, and Q&A judged by senior staff.

rules:
Campers make over their counselor using odd clothes, makeup, hair gel, etc. Counselors compete in three segments: (1) introduction with name and accent, plus two creative poses on the runway; (2) camp spirit portion — full creativity for counselors and campers; (3) questions from the host or judges including the classic 'If you could have one wish, what would it be?'. Senior or support staff play hosts/judges. Campers at tables applaud for who they feel is ugliest. Winners proceed to the Dating Game Show.

source_excerpt:
Campers get to decide which of their counselors is going to be participating in a Beauty Contest. There should be about 40 minutes available for youth to prep their counselors, and about 40 minutes available for the contest.


name: Dating Game Show
category: cantece-ceremonii
subcategory: camp-event
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 33
materials_category: props
materials_list: pie (for face), chairs, host microphone (optional)
skills_developed: performance, improvisation, humor
difficulty_level: usor
keywords: dating game, show, counselor, comedy, camp event
tags: ["indoor", "camp-event", "large-group", "performance", "comedy"]
language: en
normalized_name: dating game show
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp comedy event following the Ugliest Counselor Contest, where the three 'ugliest' counselors compete to win the affection of a 'contestant' counselor through dating-show-style questions. Ends with the contestant getting pied in the face as a spoof.

rules:
Three winners from the Ugliest Counselor Contest participate. One attractive counselor with a nice shirt is the contestant, seated with his 'overprotective mother' (another counselor), both with backs to the three ugly contestants. Host asks typical dating questions (favorite date, perfect vacation, hobbies). Host improvises and guides the show. Audience helps the contestant select/eliminate ugly counselors. Contestant meets the winner blindfolded and gets pied in the face as a spoof for being shallow.

source_excerpt:
The contestant and his mother (an overprotective woman who only wants the best for her son) will be seated facing towards the audience with their backs turn towards the three 'ugly' counselors.


name: Dating Game Show
category: altele
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 33
skills_developed: creativity, improvisation
keywords: dating show, spoof, counselor, comedy
tags: ["indoor", "rainy-day", "counselor-led"]
language: en
normalized_name: dating game show
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A spoof dating game show where three 'ugly' counselor winners compete for a contestant (an attractive counselor). The contestant and his overprotective mother sit facing the audience with their backs to the three contestants. The host asks typical dating questions; the audience helps select/eliminate ugly counselors. The reveal involves the contestant being blindfolded and getting pied in the face by the ugliest counselor.

rules:
Three winners from the ugliest counselor contest advance. The contestant (attractive counselor) and his mother sit with backs to the 'ugly' counselors. Host asks dating questions. Contestant gets audience help to select/eliminate. Contestant is blindfolded for the final meeting and gets pied in the face.

source_excerpt:
Three winners from the ugliest counselor contest will move forward to the dating show. The man of their dreams will be the contestant.


name: Jungle Day
category: team-building
subcategory: scavenger-hunt
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 33-35
materials_category: props+craft
skills_developed: teamwork, problem-solving, cooperation, creative thinking
difficulty_level: mediu
keywords: jungle, scavenger hunt, team building, obstacle, multi-stage
tags: ["camp-event", "team-building", "multi-stage", "indoor-outdoor", "storytelling"]
language: en
normalized_name: jungle day
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-stage indoor/outdoor team-building scavenger hunt event spanning multiple buildings, themed as a jungle adventure. Groups complete 4 cooperative challenges in sequence to 'rescue dessert stolen by monkeys'. Each building contains a unique task requiring teamwork.

rules:
Set the story: monkeys stole dessert, leaving a treasure map. Group follows the map through 4 buildings/tasks while counselors act out the jungle dangers. Task 1 (Poison Vines): use rubber bands to knock down toilet paper 'vines' without touching them to get through. Task 2 (Eagle's Nest): rebuild a nest using branches and blankets and return 'eggs' (balls) without using any body part to touch the eggs. Task 3 (Alligator Swamp): entire group must stand on a tarp 'raft', flip it over, and fold it in half without anyone falling off; then run to safety in 30 seconds. Task 4 (Jungle Coins): collect gold paper coins, each with a letter, unscramble them to reveal the dessert location, then march there banging pots and pans.

variations:
Serve Dirt Cups (chocolate pudding, crushed Oreos, gummy worms) at the end to match the jungle/dirt theme.

source_excerpt:
One of my personal favorites in terms of an indoor activity is a mixture of team building and a scavenger hunt. Although it is an indoor activity, we used a few small buildings/cabins along a circular path.

materials_list:
toilet paper strips, elastic bands, long branches, blankets, balls (eggs), large tarp, construction paper gold coins, pots and pans, large spoons, Dirt Cup ingredients (optional)


name: Jungle Day
category: team-building
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 33-35
materials_category: mixed
materials_list: toilet paper, elastic bands, branches, blankets, balls, tarp, construction paper, scissors
skills_developed: teamwork, problem-solving, creativity
difficulty_level: mediu
keywords: jungle, scavenger hunt, team building, indoor, challenges
tags: ["indoor", "rainy-day", "multi-station", "narrative"]
language: en
normalized_name: jungle day
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor/semi-outdoor team-building scavenger hunt set up as a jungle adventure. Groups follow a treasure map through a circular path visiting multiple buildings/cabins, each with a different challenge to complete before advancing. The narrative involves monkeys stealing dessert, with staff acting as jungle guides. Challenges include navigating poison vines, rebuilding an eagle's nest, surviving an alligator swamp, and finding hidden jungle coins to unscramble the location of the dessert.

rules:
Groups follow a treasure map path through four buildings. In each building they must complete a task together to reach the exit. Tasks: (1) Poison Vines – shoot rubber bands at TP strips to knock them down without touching them; (2) Eagle's Nest – rebuild a nest with branches/blankets and move balls in without touching them; (3) Alligator Swamp – flip a tarp over and fold it in half with everyone standing on it without falling off; (4) Jungle Coins – collect paper coins, unscramble the letters to find the dessert location.

source_excerpt:
One of my personal favorites in terms of an indoor activity is a mixture of team building and a scavenger hunt. Although it is an indoor activity, we used a few small buildings/cabins along a circular path.


name: Human Clue Game
category: escape-room-puzzle
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 36
materials_category: props+stationery
materials_list: clue sheets, list of suspects/locations/times/items, detective badge
skills_developed: deductive reasoning, teamwork, problem-solving
difficulty_level: mediu
keywords: clue, mystery, detective, deduction, large-group, rooms
tags: ["indoor", "camp-event", "large-group", "mystery", "escape-room"]
language: en
normalized_name: human clue game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-group mystery game based on the Cluedo board game where the entire building becomes the board and campers are the players. Teams visit different rooms to complete tasks/answer questions to earn clues, then use deductive reasoning to identify the suspect, location, time, and item in a fictional mystery.

rules:
Divide group into teams of 6-8. Teams visit rooms (2 teams per room at a time; others wait quietly). In each room, teams are given a question or task. If correct/completed, staff show them a clue. If incorrect/incomplete, they must visit another room before returning. Once teams have gathered enough clues, they find the 'Detective' (a staff member with a badge hidden on their shirt) to make their accusation: name the suspect, location, time, and item, plus the reason/story behind it.

variations:
The mystery can be themed to any scenario — example given is missing dodgeballs from a recreation center.

source_excerpt:
We turned our center into a giant human clue game. The giant human clue game plays out just like the board game but our building is the board and the kids are the players.


name: Human Clue Game
category: escape-room-puzzle
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 36-38
materials_category: paper
materials_list: clue cards, detective badge
skills_developed: deductive reasoning, teamwork, communication
difficulty_level: mediu
keywords: clue, mystery, detective, indoor
tags: ["indoor", "rainy-day", "team-based"]
language: en
normalized_name: human clue game
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale live-action version of the board game Clue played inside a building. Teams investigate the disappearance of dodgeballs by visiting different rooms to complete questions or tasks and collect clues. The objective is to identify the suspect, location, time, and item used. Once teams have their accusations, they must present the reason/story.

rules:
Divide group into teams of 6-8. Teams enter rooms and are given a question or task. If correct/completed, they receive a clue from staff. If incorrect/incomplete, they must visit another room first. To make an 'accusation', find the Detective (identified by badge). Teams must find: Suspect, Location, Time, and Item.

source_excerpt:
We turned our center into a giant human clue game. The giant human clue game plays out just like the board game but our building is the board and the kids are the players.


name: Gym Riot
category: sports-active
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 40-41
materials_category: sports
materials_list: basketballs or volleyballs, chairs, frozen spoons, string
skills_developed: teamwork, physical coordination, sportsmanship
difficulty_level: usor
keywords: relay, gym, teams, competition
tags: ["indoor", "rainy-day", "active", "large-group"]
language: en
normalized_name: gym riot
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large group relay race competition held in a gym. Teams are assigned colors and compete in a series of relay events. Points are awarded for placement and also for team spirit, sportsmanship, and effort. Includes team identity creation with names, cheers, decorations, and face paint.

rules:
Divide into 4 groups (up to 60 people) or equal groups (over 60, max 10 groups). Assign colors: Blue, White, Red, Yellow. Teams create a name and cheer. Points: 1st=1000, 2nd=500, 3rd=300, 4th=100 per relay. Also points for spirit/sportsmanship/effort.

variations:
Backball Relay: pairs carry a ball back-to-back around a chair without using hands. Over & Under Relay: pass ball over head and through legs down the line. Thread the Needle Relay: run a frozen spoon on a string through everyone's clothing from neck to ankle.

source_excerpt:
Divide the group into teams according to the number of people that you have participating. If you have a group of 60 people or less, divide them into four groups.


name: Your Camp's Got Talent
category: cantece-ceremonii
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 41
source_excerpt: Campers are divided into 4 groups. Each group is given 15 minutes to come up with a song or dance.
skills_developed: creativity, performance, teamwork
difficulty_level: usor
keywords: talent show, singing, dancing, performance
tags: ["indoor", "rainy-day", "creative"]
language: en
normalized_name: your camp's got talent
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A talent show where campers are divided into groups, given time to prepare a song or dance, and then perform in front of judges. Multiple rounds lead to a final, with the winning team receiving an ice cream party. Designed to give artistically talented campers a chance to shine.

rules:
Campers divided into 4 groups. Each group gets 15 minutes to create a song or dance. A panel of judges selects the best. 3-4 rounds. Round winners advance to finals. Final winning team gets an ice cream party.


name: Un-Birthday Party
category: altele
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 41-43
materials_category: mixed
materials_list: piñata, M&M bingo cards, magazines, paper bags, 15 props per bag
skills_developed: creativity, teamwork, drama
difficulty_level: usor
keywords: birthday, rotation, stations, skit
tags: ["indoor", "rainy-day", "multi-station"]
language: en
normalized_name: un-birthday party
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rotating station activity where campers are split by birth season (Fall, Winter, Spring, Summer) and rotate through four activity stations: Games in Gym/Obstacle Course, Piñata & Party Games, M&M Bingo, and Scavenger Hunt/Charades. Ends with group singing happy birthday, cake, ice cream, and Paper Bag Dramatics skits.

rules:
Split camp into 4 groups by birth season. Groups rotate through 4 stations on a schedule. Final gathering at 3:15 pm for snack, singing happy birthday and cake/ice cream. At 3:30 pm each group performs a skit using 15 items from a paper bag, themed to their season.

variations:
Magazine Scavenger Hunt, Picture Scavenger Hunt, Alphabet Scavenger Hunt, Magazine Scavenger Hunt Bingo.

source_excerpt:
Split the camp into 4 groups depending on which season their birthday falls – Fall, Winter, Spring and Summer.


name: Dutch Auction
category: team-building
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 43-44
materials_category: mixed
materials_list: miscellaneous items (varied per team)
skills_developed: teamwork, creativity, communication, public speaking, problem-solving
difficulty_level: mediu
keywords: challenges, creative, judging, team competition
tags: ["indoor", "rainy-day", "team-building", "wide-age-range"]
language: en
normalized_name: dutch auction
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-based creativity competition where teams use only provided miscellaneous materials to complete a series of challenges. Teams present their creations to a judging panel after each challenge. The goal is teamwork, creativity, problem-solving, communication, and public speaking. Challenges range from creating instruments to dressing up a counselor as a superhero.

rules:
Collect miscellaneous items, one collection per team. Assign 2-4 staff as judges. Each round teams use provided materials to complete a challenge (3-7 min). All teams present. Points awarded for creativity, teamwork, etc. Final winning team may receive a prize.

source_excerpt:
During a Dutch Auction, teams compete to accomplish various challenges while using only the materials provided to them.


name: Games of Chance
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 44-50
materials_category: games
skills_developed: number sense, strategy, probability
difficulty_level: usor
keywords: card games, dice games, casino, rotation
tags: ["indoor", "rainy-day", "all-ages"]
language: en
normalized_name: games of chance
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A casino-style activity with tables of card and dice games. Campers rotate freely between game tables run by specialists. No prizes — just for fun. Includes Level I (younger) and Level II (older) versions at each table. Games include Perfect Score, Rock Paper Scissors, Slap Jack, and Balloons.

rules:
Set up 6 tables (3 card, 3 dice), each run by a specialist. Campers rotate as they wish. Each table has a max player count. Specialists facilitate with enthusiasm. Watchers must not reveal players' cards/hands. Level I groups may be assigned rather than rotating freely.

variations:
Perfect Score (dice, Level II), Rock Paper Scissors (card, Level I), Slap Jack (card, Level II), Balloons (dice, Level I).

source_excerpt:
There are tables of Card Games and Dice Games - 'casino style'. Campers can rotate around the different games as they want to and participate where they like.

materials_list:
cards, dice, laminated score sheets, dry erase markers, Rock Paper Scissors card sets, printable balloon sheets, crayons


name: Indoor Carnival
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 50
materials_category: craft
materials_list: boxes, ping pong balls, cups, tissue paper, pool noodles, hula hoops
skills_developed: creativity, construction, teamwork
difficulty_level: usor
keywords: carnival, booths, creative, indoor
tags: ["indoor", "rainy-day", "creative"]
language: en
normalized_name: indoor carnival
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers are divided into groups and each group creates their own carnival booth from materials found at camp. The booths are then opened to all campers. Encourages creativity and gives children ownership in the activity.

rules:
Divide children into groups of ~10. Each group creates one carnival booth using available camp materials. Booth ideas include skee-ball, ping pong toss, punch bowls, paper bag piñatas, pool noodle toss, and baseball throw.

source_excerpt:
We divide our children up into groups of ten or so (depends on your camp size). Each group is responsible for coming up with a booth idea that can be made from stuff they find at camp.


name: Indoor Carnival
category: camp-outdoor
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 50
materials_category: camp-supplies
materials_list: Whatever you need to make carnival booths
skills_developed: creativity, teamwork
difficulty_level: mediu
keywords: carnival, booths, games, indoor
tags: ["rainy day", "indoor", "group activity"]
language: en
normalized_name: indoor carnival
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers are divided into groups and each group creates a carnival booth from materials found at camp. Booth ideas include skee-ball, ping pong toss, punch bowls, paper bag piñata, pool noodle toss, and baseball throw.

rules:
Divide children into groups of about ten. Each group comes up with and builds a booth idea from camp items. Once booths are set up, everyone plays.

source_excerpt:
We divide our children up into groups of ten or so (depends on your camp size). Each group is responsible for coming up with a booth idea that can be made from stuff they find at camp.


name: The Camp Museum
category: altele
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 50-51
materials_category: mixed
materials_list: camp items, craft items, posters, photos, costumes
skills_developed: creativity, storytelling, organization, public speaking
difficulty_level: usor
keywords: museum, exhibition, guided tour, cabin
tags: ["indoor", "rainy-day", "reflective", "creative"]
language: en
normalized_name: the camp museum
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each cabin group prepares one 'room' in a camp museum, displaying items meaningful to them related to camp (toys, crafts, prizes, costumes, photos, etc.). Groups organize exhibits with descriptions and give guided tours to visiting groups. Museum guides can use costumes, serious voices, interactive elements, and video/song.

rules:
Each group collects meaningful camp-related items and prepares a room. Items can be sorted by theme, chronologically, or by importance. Groups write descriptions, make posters, or draw timelines. Groups prepare a guided tour with stories. When all rooms are set up, each group takes turns presenting while others visit.

source_excerpt:
The counselors announce to the children that there is going to be a special evening in their very own camp museum.


name: The Camp Museum
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 50-51
materials_category: mixed
materials_list: Toys, Crafts, Costumes, Posters, Photos
skills_developed: creativity, presentation, organization, storytelling
difficulty_level: mediu
keywords: museum, exhibits, guided tour, display
tags: ["rainy day", "indoor", "group activity", "creative"]
language: en
normalized_name: the camp museum
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each group prepares a museum 'room' displaying items meaningful to them — toys, crafts, prizes, costumes, photos, and more. Groups then present guided tours to the rest of the camp.

rules:
Each group prepares one room with exhibits and decides how to organize and present their items (by theme, chronologically, etc.). Groups write descriptions, make posters, and prepare a guided tour. When all rooms are ready, groups take turns presenting while others visit.

source_excerpt:
Each group prepares one "room" in the museum in which they are going to display whatever they can find that has meaning to them and that is related to the camp.


name: Cabin Wars
category: team-building
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 51-52
materials_category: mixed
materials_list: Zoom/reZoom book pages, stopwatch, camper shoes, tape, measure, sleeping bags, chairs, pillows
skills_developed: teamwork, encouragement, cabin spirit, problem-solving
difficulty_level: usor
keywords: cabin competition, team spirit, events, bonding
tags: ["indoor", "rainy-day", "cabin-based", "large-group"]
language: en
normalized_name: cabin wars
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large indoor competition where cabins compete in a series of 7-minute events and challenges. The primary goal is cabin bonding, encouraging teamwork and cabin spirit. Event leaders rotate between cabins so campers stay indoors. Scores are kept secret until the end. Sample events include Zoom (ordering pictures), Shoe City (building tallest shoe tower), and Sleepytime Race (sleeping bag obstacle course).

rules:
Non-cabin staff lead individual events. Event leaders rotate between cabins (or cabins rotate). Cabins prepare a team cheer. Events last ~7 minutes with a whistle signal. Scores recorded secretly. Extra points for teamwork, encouragement, and listening. Each cabin does ~4-5 events, then scores tabulated.

source_excerpt:
This is a fantastic indoor activity where campers compete in various 7 minute events and challenges with their cabin unit. The number one goal of this activity is cabin bonding.


name: Cabin Wars
variations: Campers can rotate to different cabins OR event leaders rotate between cabins.
category: team-building
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 51-53
materials_category: mixed
skills_developed: teamwork, encouragement, competition, cabin spirit
difficulty_level: mediu
keywords: cabin wars, competition, challenges, team spirit
tags: ["rainy day", "indoor", "team-building", "camp"]
language: en
normalized_name: cabin wars
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cabins compete in a series of 7-minute challenges. Event leaders rotate between cabins so campers stay inside. Emphasis on cabin bonding, encouragement, and team spirit, with extra points awarded for those qualities. Final scores are kept secret until the end.

rules:
Non-cabin staff lead one specific event each. Event leaders rotate between cabins. Each cabin does about 4-5 events. Scores are recorded secretly. Events include: Zoom (sequential ordering), Shoe City (tower building with shoes), Sleepytime Race (sleeping bag obstacle course), Balloons Away (keep balloons in air), Windy City (reassemble newspaper), Great American Pillow Toss, Layered Clothing Relay, Paper Flight, Maze, and Trashion Show.

source_excerpt:
This is a fantastic indoor activity where campers compete in various 7 minute events and challenges with their cabin unit. The number one goal of this activity is cabin bonding.

materials_list:
Stopwatch, Zoom/Re-Zoom Book, Camper shoes, Tape, Measure, Sleeping bag, Chairs, Pillows, Rope, Balloons, Newspaper, Pillows, XXL Clothes, Paper, Tarp with duct tape grid, Trash and junk


name: Balloons (Dice Game)
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 49-50
materials_category: craft-supplies
materials_list: One large colorful die, Printable sheets, Crayons
skills_developed: number recognition, counting
difficulty_level: usor
keywords: dice, coloring, numbers, balloons
tags: ["rainy day", "indoor", "young kids"]
language: en
normalized_name: balloons (dice game)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An early learning dice game for young children with three variations: coloring balloons by number rolled (no winners, just colorful pictures), a competitive version where first to color three in a line wins, and a scoring version where players total the numbers in colored balloons.

rules:
Variation 1: Specialist rolls die, players color the matching balloon number. Variation 2: Competitive — player rolls and colors, first with a line of three same-number balloons wins. Variation 3: Play until one player has three full lines; total the numbers colored and highest score wins.

variations:
Three variations suited for Pre-K/K (coloring fun), K/1st (competitive line), and 1st grade (highest total score).

source_excerpt:
Balloons is an ideal early learning dice game for little kids. There are a number of ways to play this game.


name: Project Runway
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 54
materials_category: craft-supplies
materials_list: Newspaper or toilet paper, Masking tape, Paper, Drawing materials, Recycled paper products
skills_developed: creativity, design, teamwork, presentation
difficulty_level: mediu
keywords: fashion, design, runway, newspaper, costume
tags: ["rainy day", "indoor", "creative", "craft"]
language: en
normalized_name: project runway
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers in small groups design and construct outfits for a staff model using newspaper, toilet paper, or recycled materials, then present in a fashion show with judging.

rules:
1. Choose medium (newspaper, toilet paper, etc.) and gather lots of it plus masking tape. 2. Divide into small groups. 3. Each group picks a staff model. 4. Three phases: planning (design sketch), construction (build the outfit), judging (fashion show and presentation). 5. Optional: award prizes in various categories.

source_excerpt:
In the judging phase, there is a fashion show, followed by a presentation by each cabin group of their design (don't forget cheesy model music for the catwalk).


name: Rainy Day Camp Records
category: sports-active
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 55
materials_category: mixed
materials_list: Balloons, Paper, Straws, Pipe cleaners, Playing cards
skills_developed: physical coordination, creativity, teamwork
difficulty_level: usor
keywords: world records, challenges, balloon, paper airplane
tags: ["rainy day", "indoor", "individual", "fun"]
language: en
normalized_name: rainy day camp records
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers attempt to break 'world records' in various silly individual and group challenges: keeping a balloon in the air, number of paper airplanes in the air, biggest straw and pipe cleaner structure, largest number of card houses stable simultaneously, and most campers doing physical feats.

rules:
Go for records in: 1. Keeping a balloon in the air (count hits before it hits floor). 2. Number of paper airplanes in the air. 3. Biggest straw and pipe cleaner structure (groups). 4. Largest number of card houses up and stable simultaneously. 5. Most campers standing on heads, doing jumping jacks, balancing on one foot, etc.

source_excerpt:
We go for world records in: 1. Keeping a balloon in the air—count how many times we can hit it before it hits the floor.


name: Lego Challenges
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 56
materials_category: toys
materials_list: Lego bricks, Marshmallows
skills_developed: engineering, creativity, problem-solving
difficulty_level: mediu
keywords: lego, building, STEM, construction
tags: ["rainy day", "indoor", "creative", "STEM"]
language: en
normalized_name: lego challenges
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Various building challenges using Lego: build a catapult (propel marshmallows furthest), build the longest or sturdiest bridge, build the tallest tower without toppling, build a car that goes furthest or fastest, and a 25-brick challenge where each camper gets 25 bricks to build anything.

rules:
Choose a challenge: catapult (furthest marshmallow), bridge (longest/sturdiest), tower (tallest without toppling), car (furthest/fastest), or 25 brick challenge. Campers build and then test or compare results.

variations:
25 Brick Challenge — each camper gets 25 Lego bricks (their choice or yours) and builds anything they can.

source_excerpt:
Build a Lego Catapult — Who can propel their marshmallow the furthest? Lego Bridge Building — Who can build the longest bridge?


name: Indoor Obstacle Course
category: sports-active
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 56
materials_category: sports-equipment
skills_developed: physical fitness, coordination, endurance
difficulty_level: mediu
keywords: obstacle course, gym, physical, laps
tags: ["rainy day", "indoor", "active", "competition"]
language: en
normalized_name: indoor obstacle course
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A gym-based obstacle course with multiple stations set around the perimeter: crawling under a mat-covered bench bridge, jumping rope, climbing over and under hurdles, jumping through car tires, crawling through hula hoops, and carrying a ping pong ball on a spoon. Kids complete laps and wear headbands for lap counting.

rules:
Set obstacles around perimeter of gym. Kids crawl under mat bridge, jump rope with staff, climb over/under hurdles, hop through car tires, crawl through hula hoops, carry ping pong ball on spoon. Kids complete 22 laps (or specified number). Run several heats of 10-15 kids. First, second, third place winners recorded. Headbands used for lap counting.

source_excerpt:
Set each obstacle up around the perimeter of the gym. Benches are spaced apart so the gym mat can lay over top. The kids are to crawl under the mats like going under a bridge.

materials_list:
2 Benches, Gymnastic mat, Jump ropes, Self-made hurdles, 4 car tires, Hula hoops, Ping pong balls, Spoons, Headbands


name: Minute to Win It
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 57
materials_category: mixed
skills_developed: speed, coordination, competition
difficulty_level: mediu
keywords: minute to win it, competition, campers vs counselors
tags: ["rainy day", "indoor", "competition", "popular"]
language: en
normalized_name: minute to win it
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An all-day competition where campers and counselors compete in 8 Minute to Win It games. Groups travel through the games during the day, with top scorers advancing to a final stage competition in the evening where campers face off against counselors.

rules:
Set up 8 Minute to Win It stations. Split camp units into smaller groups that travel through all games. Record best scores at each station. At end of day, top camper from each unit competes on stage. Campers compete against each other, then winners face counselors. If camper beats counselor, campers get the point; if counselor wins, counselors get the point.

source_excerpt:
Minute to Win It Day is one of our most popular rain day activities, where the counselors and the campers get to compete against each other for the win.


name: Minute to Win It
category: camp-outdoor
subcategory: game show challenges
content_type: joc
source_file: How to Successfully Run a Game Show at Camp.pdf
source_files: ["How to Successfully Run a Game Show at Camp.pdf"]
page_reference: pages 27-29
materials_category: varies by challenge
materials_list: everyday objects (varies by challenge), one-minute timer or stopwatch, prizes or tokens (optional)
skills_developed: coordination, speed, focus, teamwork
difficulty_level: mediu
keywords: Minute to Win It, 60 seconds, mini challenges, game show, camp
tags: ["game show", "challenges", "60 seconds", "camp", "team activity"]
language: en
normalized_name: minute to win it
extraction_confidence: high
source_id: de5b8b79_how_to_successfully_run_a_game_show_at_camp
source_ids: ["de5b8b79_how_to_successfully_run_a_game_show_at_camp"]
chunk_key: de5b8b79_how_to_successfully_run_a_game_show_at_camp.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp game show format based on the TV show where contestants compete in a series of 60-second mini challenges using everyday objects. Multiple camp versions are available: Last Person Standing, Teams, Everyone, Race, Relay, Just for Fun, and Staff Only. Challenges can be used during Color War, evening activities, camp carnivals, downtime before meals, or before campfires.

rules:
Each challenge must be completed in under 60 seconds. The original show gave each contestant 3 lives to complete 10 challenges. Camp versions vary: Last Person Standing (cabin reps compete, furthest wins), Teams (different players per challenge), Everyone (tokens/points per completion), Race (finish first instead of time limit), Relay (team vs team, tag next player after 90 seconds), Just for Fun (campers line up and attempt individually), Staff Only (counselors compete while campers watch).

variations:
Last Person Standing, Teams, Everyone, Race, Relay, Just for Fun, Staff Only versions described in detail.

source_excerpt:
Minute to Win It was a game show that had contestants compete in a series of mini challenges. If they completed the challenge in under 60 seconds, they moved on to the next challenge.


name: Minute to Win It
variations: A variant has every chair member running a different activity for small groups of venturers.
category: team-building
content_type: joc
source_file: program-for-venturer-units.pdf
source_files: ["program-for-venturer-units.pdf"]
page_reference: page 2
skills_developed: speed, agility, teamwork
keywords: mini games, timed, challenges, team
tags: ["games", "team", "competition"]
language: en
normalized_name: minute to win it
extraction_confidence: high
source_id: f428746f_program_for_venturer_units
source_ids: ["f428746f_program_for_venturer_units"]
chunk_key: f428746f_program_for_venturer_units.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Numerous mini activities that have to be completed in under one minute. The team with the most points wins.

rules:
Participants complete mini challenges each in under one minute. Points are accumulated and the team with the most points wins.

source_excerpt:
Have numerous mini activities that have to be completed in under one minute. the team with the most points wins!


name: Beach Boardwalk Contest
category: icebreakers
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 57-58
skills_developed: self-expression, confidence, humor
difficulty_level: usor
keywords: talent show, mini contests, camper awards, boardwalk
tags: ["rainy day", "indoor", "fun", "audience participation"]
language: en
normalized_name: beach boardwalk contest
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of 20-30 mini contests covering physical attributes and weird talents (longest hair, best smile, funniest laugh, best yodel, most unusual talent, best dance moves, etc.). Campers come up to participate in each category, with audience voting by loudest cheer and a judges' panel for final decisions.

rules:
Create a long list of mini contest categories. Have kids sit as a group. Announce each category and select around 10 campers to participate. Audience votes by loudest cheer; judges' panel gives final decision. Each contest takes 2-3 minutes. Announce winners at the end to ensure as many different winners as possible. Give small treat or paper award to winners.

source_excerpt:
We have been doing this one in our camp for years. Kids look forward to participating every summer, and it's such a quick and easy activity!


name: Rubber Duck Race
category: camp-outdoor
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 58
materials_category: toys
materials_list: Rubber ducks
difficulty_level: usor
keywords: rubber duck, race, creek, stream
tags: ["rainy day", "outdoor", "water", "fun"]
language: en
normalized_name: rubber duck race
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor rainy day activity where campers label rubber ducks with their names and race them down a creek or stream flowing strongly from the rain. Participants follow alongside their ducks during the journey, with prizes for the first ducks to cross the finish line.

rules:
Label ducks with campers' names. Release them when creek is flowing strongly. Follow alongside your duck. Prizes for first ducks to cross finish line.

source_excerpt:
A great outdoor rainy day activity is a rubber duck race down a creek or stream. Label the ducks with campers' names. Send them off when the creeks are flowing strongly.


name: Roller Coaster Rally
variations: Races, most loops, biggest drop, highest/longest jump challenges.
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 60
materials_category: craft-supplies
materials_list: Pool noodles (halved), Marbles, Cups, Tape
skills_developed: engineering, creativity, teamwork, problem-solving
difficulty_level: mediu
keywords: roller coaster, pool noodles, marble run, STEM
tags: ["rainy day", "indoor", "STEM", "team challenge"]
language: en
normalized_name: roller coaster rally
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of kids use half-pool noodles, marbles, cups, and tape to build the longest, most creative roller coaster possible. Additional challenges include races, most loops, biggest drop, and highest/longest jump.

rules:
Take old pool noodles and slice some in half ahead of time. Give teams a limited supply of noodle halves along with marbles, cups and tape. Teams build the longest, coolest coaster possible. Play additional challenges: races, most loops, biggest drop, highest/longest jump.

source_excerpt:
One of our hit activities for 1st to 3rd graders is Roller Coaster Rally. You take old pool noodles, Slice some in half (ahead of time!), Give teams of kids a limited supply of the noodle halves along with marbles, cups and tape.


name: Fort Building
variations: May lead to a spontaneous dance competition.
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 60
materials_category: camp-supplies
materials_list: Blankets, Sleeping bags, Tables, Benches
skills_developed: creativity, teamwork, storytelling
difficulty_level: usor
keywords: fort, building, blankets, dining hall
tags: ["rainy day", "indoor", "creative", "popular"]
language: en
normalized_name: fort building
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers collect blankets and sleeping bags from their cabins and bring them to the dining hall to build forts using tables and benches. A staff member judges the best fort based on design, story, and creativity behind it.

rules:
Send kids to their cabins to get blankets, sleeping bags, and anything else. Split hall into two teams. Use tables and benches to create forts. When finished, staff picks best fort for design AND the story/creativity behind it. Play music while building.

source_excerpt:
Send the kids to their cabins to get blankets, sleeping bags anything they can to make a fort and bring it to the dining hall. Split the hall into two teams. They can use the tables and benches to create their Fort.


name: Fort Building
category: camp-outdoor
subcategory: shelter building
content_type: activitate
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: page 73
materials_category: natural + minimal
materials_list: downed branches, sticks, logs, string/yarn, optional old sheet
skills_developed: imagination, creativity, nature exploration, engineering
difficulty_level: usor
keywords: fort, shelter, woods, imagination, building
tags: ["outdoor", "creative", "nature", "building"]
language: en
normalized_name: fort building
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers find a spot just off the path in the woods and build forts or shelters using downed branches, sticks, logs, string/yarn, and optional old sheets. Kids often get distracted by natural elements while building. After building, campers can return during free time to play, improve, or remove their fort.

source_excerpt:
We take some string/yarn, maybe an old sheet and plenty of imagination. We find an appropriate spot just off the path and spend time looking around for downed branches, sticks and logs to build a fort or shelter.


name: Rube Goldberg Machine
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 60
materials_category: mixed
skills_developed: engineering, creativity, problem-solving, critical thinking
difficulty_level: dificil
keywords: Rube Goldberg, chain reaction, machine, STEM
tags: ["rainy day", "indoor", "STEM", "creative"]
language: en
normalized_name: rube goldberg machine
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers design and build elaborate chain reaction machines that accomplish a simple task through a series of linked actions (dominoes fall, knock book, push car, roll marble, open door). Starts with a design phase to plan materials needed.

rules:
Start with the design phase — figure out what things you need and where to get them. Then put it together. Expect lots of trial and error.

source_excerpt:
Rube Goldberg machines are those simple elaborate chain reaction machines that overdo a simple task. The dominoes fall-over knocking a book over, pushing a toy car that knocks a marble down a slide and then somehow it opens a door.


name: Giant Marshmallow Monsters
variations: Regular-sized marshmallows work if giant ones are unavailable.
category: retete
content_type: reteta
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 61
materials_category: food
materials_list: Giant-sized marshmallows, Gel icing (various colors), Soy butter or frosting, Crushed Oreos
skills_developed: creativity, fine motor skills
difficulty_level: usor
keywords: marshmallow, monster, food craft, decorating
tags: ["rainy day", "indoor", "food", "craft", "edible"]
language: en
normalized_name: giant marshmallow monsters
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Children decorate giant marshmallows as monster faces using gel icing, then coat the tops with soy butter or frosting and dip in crushed Oreos for hair, then eat them.

rules:
1. Children decorate giant marshmallow faces with gel icing colors. 2. Coat top of 'head' with soy butter or frosting and dip in crushed Oreos for 'hair'. 3. Eat them!

source_excerpt:
Children can decorate their giant marshmallows faces with gel icing colors. We coated top of "head" with soy butter or frosting and dipped them in crushed Oreos for "hair".


name: Build Off
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 61-62
materials_category: craft-supplies
materials_list: Cardboard boxes, Tape, String, Yarn, Tempura paint, Paint brushes, Old sheets, Clothespins
skills_developed: engineering, teamwork, creativity, problem-solving, consensus-building
difficulty_level: dificil
keywords: cardboard, fort, build off, construction, team
tags: ["rainy day", "indoor", "STEM", "team challenge", "all-day"]
language: en
normalized_name: build off
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Camps are divided into four teams, each given equal amounts of collected cardboard boxes and materials. Teams build a themed structure (pirates, castles, tree forts, etc.) in the gym that must be usable for the whole day and big enough to fit the entire group. The team whose structure withstands use for the remainder of the day wins prizes.

rules:
Divide into four teams. Divide cardboard equally. Pick a theme. Groups build their structure in a predetermined gym area. Structure must: be usable all day, meet safety guidelines, be designed by group consensus, involve all members, and fit/include the entire group. Team whose structure can BE USED for the rest of the day wins play money for prizes.

source_excerpt:
The camps are divided into four teams. Whatever cardboard we have is divided equally among the groups. We pick a theme (e.g. pirates, castles, tree forts, etc.) and the groups build their own structure in a predetermined area of the gym.


name: Missing Animals
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 63-64
materials_category: mixed
materials_list: 5 stuffed animals, Camera or phone for selfies, Printer, Stickers
skills_developed: teamwork, observation
difficulty_level: usor
keywords: scavenger hunt, stuffed animals, selfie, hidden
tags: ["rainy day", "indoor", "hunt", "cabin activity"]
language: en
normalized_name: missing animals
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Before campers arrive, staff hide five special stuffed animals in different indoor camp areas. Campers are told the animals are missing and must find them, take a selfie with each animal with the entire cabin group represented, then report back to the office. Photos are printed and posted; campers vote with stickers on the most creative, silliest, and favorite pictures.

rules:
Hide five stuffed animals in different indoor areas before campers arrive. During round-up, announce animals are missing. Campers' mission: find all five animals, take a selfie with each one (entire cabin group in each photo), and report to office. Print and post photos. Give campers three stickers to vote on most creative picture, silliest poses, and favorite. Announce winning cabin at end of day.

source_excerpt:
Then during round up we tell the campers that the animals are missing. After round up we tell them their mission is to find them—take a selfie with each one and make sure the entire cabin group is represented in the five photos and report back to the office.


name: Magazine Scavenger Hunt
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 64-65
materials_category: craft-supplies
materials_list: Multiple magazines, Paper, Glue sticks, Scissors
skills_developed: creativity, teamwork, visual search, storytelling
difficulty_level: usor
keywords: magazine, scavenger hunt, collage, cut and paste
tags: ["rainy day", "indoor", "creative", "group activity"]
language: en
normalized_name: magazine scavenger hunt
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Groups search through varied magazines to find images matching outlandish combinations called out by a staff member (e.g., 'Squirrel playing tennis'), then cut and paste them onto paper. Can be scored by speed, by turning papers into stories, or played without scoring.

rules:
Split campers into groups. Give each group varied magazines. A staff caller calls out combinations of items or scenes. Groups find matching images in magazines, cut them out, and glue them on paper. Groups run to submit completed combinations. Multiple variations: score by order of completion, first group to finish becomes next caller, no score kept, or groups write a story from their images and act it out.

variations:
Variation 1: Points for order of submission. Variation 2: First group to finish becomes next caller. Variation 3: No score, just fun. Variation 4: Groups turn papers into a story and act them out.

source_excerpt:
There is a caller (staff member) who will call out any combination of items, activities, people, etc. Examples: "Squirrel playing tennis," "Angelina Jolie eating dinner with Lady GaGa"


name: Escape from the Mad Scientist
variations: Use 1 to 4 keys depending on age and skill of campers.
category: escape-room-puzzle
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 65
materials_category: props
materials_list: Albert Einstein wig, Mask, Lab coat, Glow stick keys (1-4)
skills_developed: strategy, teamwork, problem-solving
difficulty_level: mediu
keywords: escape, mad scientist, dark, glow sticks, tag
tags: ["rainy day", "indoor", "escape room", "dramatic play"]
language: en
normalized_name: escape from the mad scientist
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dark basement escape game combining tag and capture-the-flag. One player is the Mad Scientist (with wig, mask, and lab coat). Other players hide and try to find hidden glow stick keys while avoiding capture. When all keys are delivered to the exit door, players escape and the Mad Scientist is defeated.

rules:
Go to a dark basement, cover windows. One person is Mad Scientist (must wear Einstein wig, mask, lab coat). Players trying to escape go and hide. Mad Scientist tries to find hidden players. If captured, players go to the Mad Scientist's lair and are out. Players also search for hidden glow stick keys (1-4 keys depending on age/skill). When a key is found, it must be delivered to the exit door. Once all keys found, doors are 'unlocked' and players win.

source_excerpt:
It's kind of a creepy variation of tag or capture the flag. We go to the basement of the lodge that is pretty dark, cover any windows and make it as dark as possible.


name: Escape from the Mad Scientist
variations: Use one to four keys depending on age and skill of campers.
category: escape-room-puzzle
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 65
materials_category: props/costume
materials_list: Einstein wig, mask, lab coat, glow sticks
skills_developed: stealth, problem-solving, teamwork
keywords: escape, dark, tag, keys, glow sticks
tags: ["rainy-day", "indoor", "drama", "camp"]
language: en
normalized_name: escape from the mad scientist
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dark, creepy variation of tag/capture-the-flag set in a basement or darkened room. Players hide while one person plays the Mad Scientist (in costume) who tries to find and capture them. Meanwhile players search for hidden glow-stick keys to unlock the exit door and escape the lab.

rules:
One person is chosen to be the Mad Scientist wearing an Einstein wig, mask, and lab coat. Players hide and try to avoid capture. If captured, a player goes to the Mad Scientist's lair and is out. Players simultaneously search for hidden glow-stick keys; each found key must be delivered to the exit door. When all keys are found, the doors are 'unlocked' and players win.

source_excerpt:
The concept is that you are in a Mad Scientist's lab and you are trying to find a key or keys to escape without being caught by the Mad Scientist.


name: Puzzle Scavenger Hunt
variations: Don't provide the picture — works better for older kids as an added challenge.
category: escape-room-puzzle
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 65
materials_category: games
materials_list: 1-2 puzzles, Sticky tac
skills_developed: teamwork, observation, problem-solving
difficulty_level: usor
keywords: puzzle, scavenger hunt, pieces, search
tags: ["rainy day", "indoor", "hunt", "puzzle"]
language: en
normalized_name: puzzle scavenger hunt
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Puzzle pieces are posted all over the activity area using sticky tac. Campers are split into groups, each given a picture of their puzzle (different puzzles per group). They find their pieces, leave other groups' pieces, and bring their pieces back to assemble the puzzle.

rules:
Prepare 1-2 age-appropriate puzzles. Post puzzle pieces all around using sticky tac while another program is running. Split kids into groups with different puzzles. Give each group a picture of their puzzle. They go find their pieces, leave others' pieces, bring all back and assemble. Variation: don't provide the picture (better for older kids).

source_excerpt:
When we rotated the kids were split into groups and given a picture of their puzzles. Each group had a different puzzle. They had to go and find their pieces and leave the other pieces for the other group.


name: Puzzle Scavenger Hunt
variations: For older kids, don't provide the picture of the puzzle, making it more challenging.
category: jocuri-cercetasesti
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 65
materials_category: puzzles
materials_list: age-appropriate puzzles, sticky tac
skills_developed: problem-solving, teamwork, observation
keywords: puzzle, scavenger hunt, search, assemble
tags: ["rainy-day", "indoor", "camp"]
language: en
normalized_name: puzzle scavenger hunt
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt where puzzle pieces are hidden throughout the camp. Groups are split and each given a picture of their specific puzzle. They must find their own pieces (leaving others' pieces in place), return with all pieces, and assemble the puzzle.

rules:
LITs or co-counselors hide pieces around camp using sticky tac while another program runs. Kids split into groups and each group is given a picture of their puzzle. Each group must find only their pieces and leave others. After collecting all pieces, groups assemble the puzzle.

source_excerpt:
While I ran another program the rotation before, I would have my LIT's or co-counselor run around and post the pieces all over using sticky tac.


name: Walk My Walk
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 67
skills_developed: creativity, drama, observation, body awareness
difficulty_level: usor
keywords: drama, improv, walk, guessing game, character
tags: ["rainy day", "indoor", "drama", "improv", "icebreaker"]
language: en
normalized_name: walk my walk
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand in a circle and take turns walking across the circle in character as a specific role (spy, fashion model, tightrope walker, astronaut, etc.). The group tries to guess the identity. When guessed correctly, everyone imitates the walk before the next person goes.

rules:
Players stand in a circle with space in the middle. Discuss ways people walk. Each player selects a role with a specific walk. Player walks across circle several times while the group guesses their identity. When guessed correctly, entire group imitates the walk. Then form circle again for next player.

source_excerpt:
Players select a role with a specific kind of walk. Each player walks across the circle several times as the group tries to guess his or her identity.


name: Walk My Walk
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 67
source_excerpt: Each player walks across the circle several times as the group tries to guess his or her identity.
skills_developed: creativity, observation, drama
difficulty_level: usor
keywords: drama, improv, mime, movement, guessing
tags: ["rainy-day", "indoor", "drama"]
language: en
normalized_name: walk my walk
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A drama/improv activity where players stand in a circle and each selects a character role with a distinctive walk. Players take turns walking across the circle while others guess the identity. When guessed correctly, everyone imitates the walk.

rules:
Players stand in a circle with space in the middle. Each player selects a role with a specific kind of walk (spy, fashion model, tightrope walker, astronaut, etc.). Each player walks across the circle several times while the group tries to guess the identity. When someone guesses correctly, the whole group imitates the walk, then forms back into a circle for the next player.


name: Skit in a Bag
category: creative-stem
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
materials_category: mixed
materials_list: Random camp items in bags
skills_developed: creativity, drama, teamwork, improvisation
difficulty_level: usor
keywords: skit, drama, improv, props, bag
tags: ["rainy day", "indoor", "drama", "improv", "creative"]
language: en
normalized_name: skit in a bag
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Random items from around camp are placed in bags. Each group gets a bag and must prepare a skit using every item in their bag as a prop, regardless of how creatively. Skits can be presented for entertainment or judged for a winner.

rules:
Throw together random items into bags. Each group gets a bag and time to prepare a skit in which they must use every item as a prop. Items can be used creatively (toilet paper roll as microphone, plate as steering wheel). Present skits for entertainment or judge and choose a winner.

source_excerpt:
Each group gets a bag, and has time to prepare a skit in which they must use every item in their bag as a prop. It doesn't matter how the items are used - they can use a toilet paper roll as a microphone, or a plate as a steering wheel.


name: Skit in a Bag
category: team-building
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
materials_category: random household/camp objects
skills_developed: creativity, teamwork, drama, improvisation
keywords: skit, improv, props, drama
tags: ["rainy-day", "indoor", "drama", "camp"]
language: en
normalized_name: skit in a bag
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Groups receive bags filled with random items and must create and perform a skit using every item in their bag as a prop, no matter how creative or unusual the use.

rules:
Randomly collected items are placed into bags. Each group gets a bag and time to prepare a skit incorporating every item as a prop. Items can be used in any creative way (e.g., toilet paper roll as microphone, plate as steering wheel). Skits can be performed for entertainment or judged competitively.

source_excerpt:
Each group gets a bag, and has time to prepare a skit in which they must use every item in their bag as a prop.


name: Afternoon with the Old Folks
category: icebreakers
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
materials_category: props
materials_list: Wigs, Granny shawls, Sticks (for canes), Good luck charms, Bingo cards
skills_developed: drama, creativity, imagination
difficulty_level: usor
keywords: old folks, costume, bingo, drama, character
tags: ["rainy day", "indoor", "drama", "fun", "costume"]
language: en
normalized_name: afternoon with the old folks
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers dress up as old people, adopt funny voices, talk about 'the old days,' wear wigs and granny shawls, and make canes out of sticks. Afternoon entertainment includes playing Bingo! in character, which greatly increases engagement.

rules:
Campers dress up as old people using wigs, granny shawls, etc. and make canes from sticks. They adopt character voices and mannerisms. Afternoon entertainment includes games like Bingo! played in character.

source_excerpt:
Campers spend some time getting dressed up like old people. They love adopting funny voices, talking about "the old days," wearing wigs and granny shawls, and making canes out of sticks.


name: Afternoon with the Old Folks
category: icebreakers
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
materials_category: costumes/props
materials_list: wigs, granny shawls, sticks for canes, Bingo game
skills_developed: creativity, drama, empathy
difficulty_level: usor
keywords: costume, drama, role play, Bingo
tags: ["rainy-day", "indoor", "drama", "camp"]
language: en
normalized_name: afternoon with the old folks
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers dress up as old people, adopt funny voices, talk about 'the old days', wear wigs and granny shawls, and make canes from sticks. Entertainment includes games like Bingo while staying in character.

rules:
Campers spend time getting dressed up as old people. They adopt funny voices, talk about 'the old days,' and use props like wigs, granny shawls, and stick canes. Afternoon entertainment includes games like Bingo, which is especially engaging when campers are in character and bring good luck charms.

source_excerpt:
Campers spend some time getting dressed up like old people. They love adopting funny voices, talking about "the old days," wearing wigs and granny shawls, and making canes out of sticks.


name: CPR
variations: Can be played with campers but is typically funnier to watch staff on stage.
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
skills_developed: drama, communication, humor
difficulty_level: usor
keywords: charades, telephone, skit, improv, staff
tags: ["rainy day", "indoor", "drama", "improv", "staff-led", "audience"]
language: en
normalized_name: cpr
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A staff-led charades/telephone hybrid game. Three staff members wait outside while kids suggest three things (people, places, things, actions). The first outside staff member comes in and must guess all three via charades. Without saying the answers, they perform the charades for the next person entering, creating a telephone effect. The last person announces what they think all three things are.

rules:
4 staff members needed. 3 are sent outside where they cannot hear or see. Kids give suggestions for 3 things (people, places, or things/actions). First outside staff enters and must guess all 3 by watching charades. When they think they know, they tap their head (don't announce it). After all three are performed, they perform it for the next person entering — creating telephone+charades. Last person announces all 3 guesses to the whole group.

source_excerpt:
My all-time favorite rainy day (or as it once was, tornado watch day) activity is CPR! This is a mostly staff lead skit/game that keeps the kids laughing and having fun!


name: CPR
variations: Can be played with campers, but more entertaining with staff.
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 68
skills_developed: communication, creativity, drama
keywords: charades, telephone, improv, skit
tags: ["rainy-day", "indoor", "drama", "camp", "staff"]
language: en
normalized_name: cpr
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mostly staff-led skit/game combining charades and telephone. Kids suggest three things (people, places, or things), and staff members are brought in one at a time to guess them only through charades, then pass what they guessed to the next person — creating a telephone-charades hybrid.

rules:
Four staff members needed. Three are sent out of the room. Kids suggest three things (people, places, or things). The first staff member is brought in and must guess all three through charades only — tapping their head when they think they know, not announcing it aloud. After all three are guessed, that person performs what they guessed for the next staff member entering, and so on. The last person announces what they think the three things are.

source_excerpt:
After all three are performed they will then get the chance to perform it to the next person that enters, making it a combination of telephone and charades!


name: Big Quest Room
category: escape-room-puzzle
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 66
materials_category: props
materials_list: lockers or boxes with keys, ultraviolet signs, hidden clues
skills_developed: problem-solving, teamwork, logical thinking
keywords: escape room, clues, keys, puzzle
tags: ["rainy-day", "indoor", "camp"]
language: en
normalized_name: big quest room
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An escape-room style activity where a group of kids is locked in a room and must find a hidden key to open the door. All hints and clues are hidden inside the room, each leading to the next, with the final clue revealing the key.

rules:
A group is locked into the room. They must find the key to open the door by following a chain of clues hidden inside the room: lockers, small boxes with keys, safe behind a picture, hidden signs, ultraviolet signs. Each clue leads to the next until the final key is found.

source_excerpt:
Lockers, small boxes with keys, safe behind the picture on the wall, hidden signs, ultraviolet signs, every clue leads to the next clue and they should find the key to open the room in the end.


name: Who, Where, What Skits
category: team-building
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 69
materials_category: cards
materials_list: who cards, where cards, what cards
skills_developed: creativity, drama, teamwork, communication
keywords: drama, improv, skit, guessing
tags: ["rainy-day", "indoor", "drama", "camp"]
language: en
normalized_name: who, where, what skits
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams draw a 'who' card, a 'where' card, and a 'what' card, then create and perform a skit incorporating all three. Audience tries to guess the who, what, and where after the performance.

rules:
Each team draws one 'who' card, one 'where' card, and one 'what' card. They must incorporate all three into a skit. After the performance, the audience must guess the who, what, and where from the skit.

source_excerpt:
Each team comes to me and they pull a who card, a where card, and a what card. Then they must incorporate those into a skit.


name: Radio Show
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 69
materials_category: recording equipment
materials_list: cassette recorder, cassette tape, microphone
skills_developed: creativity, communication, drama, writing
keywords: radio, recording, drama, music, storytelling
tags: ["rainy-day", "indoor", "drama", "creative"]
language: en
normalized_name: radio show
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers create and record a radio show using a cassette recorder, including hosted interviews, ads, emergency news reports, stories with sound effects, and music. Multiple formats allow for variety and creativity.

rules:
Campers name their show. They tape music and hosted interviews with other campers, prepare interview questions, introduce guests and discussion topics for a talk show, create ads and emergency news reports, and act out stories by reading different parts with sound effects. Fill the show with music, sound effects, different speakers, and maybe a caller contest.

source_excerpt:
Make a radio show with a cassette recorder. Campers need a name for their show. Tape music and hosted interviews with other campers.


name: The Bag Dance
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 70-71
materials_category: music/costumes
materials_list: 1-2 big garbage bags per circle, campfire props (wigs, masks, costumes), music player
skills_developed: fun, movement, creativity
difficulty_level: usor
keywords: dance, music, costume, props, circle game
tags: ["rainy-day", "indoor", "music", "dance", "camp"]
language: en
normalized_name: the bag dance
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A musical costume game where players pass garbage bags filled with costume props around a circle while dancing. When music stops, whoever holds the bag blindly grabs an item and puts it on. Continues until everyone is wearing something ridiculous.

rules:
Form one or two circles (depending on group size). Everyone starts dancing in place and passing black garbage bags around the circle. Music stops randomly; the person holding the bag blindly grabs something and puts it on. Music and passing resume. Repeat until everyone is wearing something from the bag.

source_excerpt:
The person holding the bag when the music stops blindly grabs something out of the bag and puts it on.


name: Just Dance
category: sports-active
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 71
materials_category: technology
materials_list: projector, computer/device with YouTube
skills_developed: movement, coordination, energy release
difficulty_level: usor
keywords: dance, movement, video, projector, Just Dance
tags: ["rainy-day", "indoor", "music", "dance", "camp"]
language: en
normalized_name: just dance
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers dance along to kid-friendly Just Dance videos projected on a wall using YouTube and a projector. Used for movement breaks and energy-burning indoors.

rules:
Counselor looks up a kid-friendly Just Dance video on YouTube and plays it on the wall with a projector. Kids dance along to the video.

source_excerpt:
The counselor would look up a video on YouTube of a just dance (kid-friendly) video and would play it on the wall with a projector. The kids LOVED dancing to it.


name: Name That Tune
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 71
source_excerpt: Each team gets to hear 15 seconds of a song and must name the artist and title for one point each.
materials_category: music/technology
materials_list: music player, song playlist
skills_developed: music knowledge, teamwork, quick thinking
keywords: music, trivia, songs, teams, guessing
tags: ["rainy-day", "indoor", "music", "camp"]
language: en
normalized_name: name that tune
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team music trivia game where teams listen to 15-second song clips and try to name the artist and title. Includes theme rounds, steal opportunities, expert battles, and a lightning final round with negative points for wrong answers.

rules:
Campers divide into named teams. Play in theme rounds (pop, rap, 90s, 2000s, oldies, etc.). Each team hears 15 seconds of a song and must name artist and title (1 point each). Teams that cannot answer allow other teams to steal. At end of each round, a team expert goes to the front for a fastest-hand battle with extra points. Lightning round: must name both song AND artist or receive negative points.


name: Song Wars
category: altele
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 71
materials_list: list of topics/words
skills_developed: music knowledge, teamwork, memory, quick thinking
keywords: music, songs, teams, elimination, singing
tags: ["rainy-day", "indoor", "music", "camp"]
language: en
normalized_name: song wars
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team elimination game where groups must think of songs containing a given topic or word and sing at least 6 words from each song. A team is eliminated if they cannot produce a qualifying song within the time limit.

rules:
Prepare a list of topics/words. Split group into teams. Present one topic/word at a time. Each team must think of a song using that word or topic. A team is eliminated if they cannot produce a song within the set time limit after the previous team finishes. The song must be sung by the entire team (at least 6 words including the required word). Rounds continue until one team remains.

source_excerpt:
The object for each team is to think of as many songs using that word or topic. A team is eliminated if they cannot produce a song within a set time limit after the team before them finishes singing.


name: Musical
category: cantece-ceremonii
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 72
materials_category: costumes/music
materials_list: rubber boots, rain coats, umbrellas, music player
skills_developed: dance, creativity, teamwork, performance
keywords: musical, dance, lip sync, rain, performance
tags: ["rainy-day", "indoor", "music", "dance", "camp"]
language: en
normalized_name: musical
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Groups learn and perform dances to rain-related songs, lip-syncing in full rain-themed costumes (rubber boots, raincoats, umbrellas), then perform on stage one by one.

rules:
Re-divide kids into three groups. Each group masters a dance to a rain-related song (e.g., Weather Girls – It's Raining Men, B.J. Thomas – Raindrops Keep Falling on My Head, James Blunt – Tears And Rain). They dance in rubber boots, rain coats, and with umbrellas, and lip sync the songs. When all groups are ready, they perform on stage one at a time.

source_excerpt:
Each group masters a dance to the music (rain related music like Weather Girls – It's Raining Man, B.J.Thomas – Raindrops Keep Falling on My Head, James Blunt – Tears And Rain) Of course they dance in rubber boots, rain coats, with umbrellas.


name: 4 Corner Dance Off
category: sports-active
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 72
materials_category: music/markers
materials_list: music player, corner markers (colors/shapes/items)
skills_developed: movement, quick thinking, fun
difficulty_level: usor
keywords: dance, music, elimination, corners, movement
tags: ["rainy-day", "indoor", "music", "dance", "camp"]
language: en
normalized_name: 4 corner dance off
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers dance while music plays, then rush to one of four corners when the music stops. A counselor with eyes closed calls out a corner; all campers in that corner are out. Last camper standing wins.

rules:
Place different colors/shapes/items in the corners of the room. Play music and let campers dance around. When music stops, campers must select a corner and get there before a counselor counts to 5. Counselor (eyes closed) calls out a corner. All campers in that corner are out. Repeat until one winner remains.

source_excerpt:
Counselor, with eyes closed, then calls out a corner (i.e.: hula hoop!) All campers/counselors in that corner are "out".


name: Invention Convention
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 73
materials_category: craft supplies
materials_list: tape, Popsicle sticks, rubber bands, plastic cups, construction paper
skills_developed: creativity, engineering, teamwork, communication
difficulty_level: mediu
keywords: invention, STEM, creativity, engineering, commercial
tags: ["rainy-day", "indoor", "STEM", "creative", "camp"]
language: en
normalized_name: invention convention
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Small groups use a set of provided materials to create a unique invention, then create and present a commercial to promote their product. Groups share their inventions at the end.

rules:
Divide into small groups of 4-6. Each group gets a box with the same supplies (tape, Popsicle sticks, rubber bands, plastic cups, construction paper, etc.). Groups have about 45 minutes to create a unique invention using only those materials. They must also create a commercial to promote their product. At the end, each group presents their invention and commercial.

source_excerpt:
Give them an allotted time (about 45 minutes) to create a unique invention using only the materials provided. They also must create a commercial to promote their product.


name: Rainy Day Game Bags
category: creative-stem
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 73-74
materials_category: random objects
materials_list: lunch bags, ping pong balls, string, paper clips, clothes pins, cups, balloons, straws, paper cups
skills_developed: creativity, teamwork, problem-solving, communication
keywords: invention, game design, random objects, creativity
tags: ["rainy-day", "indoor", "creative", "camp"]
language: en
normalized_name: rainy day game bags
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Small groups receive bags with random objects and must invent a new game using only those items, then teach their game to other groups and play it together.

rules:
Prepare lunch bags ahead of time with a random assortment of items (ping pong balls, string, paper clips, clothespins, cups, balloons, straws, paper cups, etc.). Groups of 5-6 invent a game using only the items in their bag (as much or as little as they want). Groups then teach their invented game to other groups and play it.

source_excerpt:
Have groups invent a game using only the items in the bag. They can use as much or as little of the items. The have them teach other groups their game and play it.


name: Whoonu
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 74-75
materials_category: cards/paper
materials_list: 100+ preference cards, 5 large numbered papers, markers
skills_developed: social awareness, empathy, fun
keywords: preferences, guessing, personality, points, Whoonu
tags: ["rainy-day", "indoor", "icebreaker", "camp"]
language: en
normalized_name: whoonu
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A preferences-guessing game based on the board game Whoonu. Groups try to figure out which things a contestant (usually a staff member) likes most by submitting cards. The contestant ranks their favorites and groups earn points based on placement.

rules:
Create 100+ cards with different things a person might like. Hang five large numbered papers (1-5) on the wall. Split kids into groups. Call a contestant to the front. Hand 5 cards to each group; each group chooses which card they think the contestant likes most and gives it to them. Contestant reads cards aloud, eliminates least-liked until 5 favorites remain, then ranks them 1 (least) to 5 (best) and hangs on corresponding wall paper. Groups score points equal to the number their card was placed at. Rotate cards and choose new contestant.

source_excerpt:
Call up a contestant (most entertaining when it's a staff member) to the front of the room. Hand out 5 cards to each group, and each group should choose which of their cards they think the contestant likes the most.


name: To Tell the Truth
category: icebreakers
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 75
skills_developed: listening, observation, critical thinking
difficulty_level: usor
keywords: truth, storytelling, guessing, bluffing
tags: ["rainy-day", "indoor", "icebreaker", "camp", "staff"]
language: en
normalized_name: to tell the truth
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A counselor with a true crazy story and a few others with made-up stories each tell their tale to the whole camp. Kids try to guess whose story is real.

rules:
Find a counselor with a true crazy story and choose a few other counselors to make up stories. Each counselor tells their story to the camp. The kids guess whose story is true.

source_excerpt:
Find a counselor with a true crazy story, and choose a few other counselors to make stories up. Each counselor tells his/her story to the camp. The kids have to guess whose story is the true one.


name: Cabin Round Robin
category: jocuri-cercetasesti
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 75-76
skills_developed: social skills, fun, community
difficulty_level: usor
keywords: rotation, cabin, counselors, camp games
tags: ["rainy-day", "indoor", "camp", "counselors"]
language: en
normalized_name: cabin round robin
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each counselor prepares a short 5-7 minute hip-pocket game playable inside a cabin. Campers rotate through all cabins on a timer while counselors stay in their own cabins leading the same game for each new group.

rules:
Each counselor thinks of and prepares a simple game that can be played inside a cabin for 5-7 minutes. Campers begin in their own cabin. On loudspeaker signal, campers move to the next cabin while counselors stay put and lead the same game with each new group of campers. Continue switching every 5-7 minutes until campers have visited all cabins or it's time to change activities.

source_excerpt:
Each counselor thinks and prepares a simple "hip-pocket" game – something that can be played inside the cabin for about 5 – 7 minutes. Campers begin in their own cabin, with their own counselor.


name: Hurray for Rainy Days
category: camp-outdoor
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 76
source_excerpt: You would be surprised how many of the campers have never intentionally walked in the rain.
skills_developed: nature awareness, science, mindfulness, observation
difficulty_level: usor
keywords: rain, nature, outdoor, rainbow, lightning, sensory
tags: ["rainy-day", "outdoor", "nature", "science", "camp"]
language: en
normalized_name: hurray for rainy days
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A sensory outdoor walk in light rain exploring nature through smell, touch, sound, and sight. Includes educational discussions about how nature copes with rain, lightning distance calculation, and rainbow formation.

rules:
Take a walk in light rain (not a storm). Encourage campers to smell the rain and earth, feel if drops are cool or warm, notice if colors are more vivid. Listen to drops with eyes closed. Discuss how nature copes with rain (leaf shape, animals' oily fur, earthworms). Teach lightning distance calculation: count seconds between lightning and thunder, divide by five to get miles. After rain, look for a rainbow and optionally make one with a glass of water in bright sunlight.

variations:
After the storm: place a clear glass of water in a sunny windowsill with white paper on the floor to create a rainbow.


name: Parachute Activities
category: sports-active
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 76-84
materials_category: equipment
materials_list: parachute, Nerf balls, beach balls, volleyballs, bean bags, jump ropes, soft balls
skills_developed: coordination, teamwork, fitness, cooperation
keywords: parachute, cooperative games, fitness, outdoor, team
tags: ["rainy-day", "indoor", "outdoor", "sports", "camp", "physical"]
language: en
normalized_name: parachute activities
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large collection of parachute games and exercises for groups, ranging from physical fitness activities (Bicep Builder, Push-ups, Squat Thrusts) to cooperative games (Ocean Waves, Popcorn, Mousetrap, Around the World) and competitive games (Parachute Ball, Center Ball, Jaws). Suitable for various age groups.

rules:
General rules: always hold on to parachute, watch where going, never allow tossing a person in chute, no horseplay, use consistent signals and vocabulary. Specific activities include: Bicep Builder (pull parachute toward you without moving feet), Wild Horse Pull (tug of war), Ocean Waves (shake up and down), Merry-go-round (circle while grasping edge), Popcorn (shake Nerf balls), Parachute Ball (shake balls to opponent's side), Mousetrap (mice weave in/out, get trapped), Around the World (guided script visiting world regions), Parachute Cat and Mouse, Lifeguard (shark under parachute), Jaws (shark under parachute grabbing players' legs), and many more.

variations:
Bicep Builder: repeat with down grip. Wild Horse Pull: assign teams for tug of war. Ostrich: variation is Rolling Out the Sleeping Dog. Number Change: use flowers, countries, or days of the week instead of numbers. Birthday Exchange: use birth months, numbers, or colors being worn.

source_excerpt:
Always hold on to parachute at all times (unless asked to do otherwise). Watch where you are going. Never allow students to toss a person in chute.


name: Hidden Treasures
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 81
materials_category: equipment
materials_list: parachute, bean bags or soft objects
skills_developed: tactile awareness, coordination
difficulty_level: usor
keywords: parachute, sensory, tactile
tags: ["parachute games", "indoor"]
language: en
normalized_name: hidden treasures
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where bean bags or small soft objects are hidden under the parachute. Children shake the parachute while 2-3 selected players crawl on top trying to feel the objects underneath. Once all objects are found, they are hidden again for new players to try.

rules:
Hide bean bags or soft objects under the parachute and have children shake. Choose 2 or 3 people to crawl on top of the parachute and try to feel the objects underneath. Once all are found, hide them again and have new kids try.

source_excerpt:
Hide bean bags or little soft objects under the parachute and have children start to shake. Choose 2 or 3 people to crawl around on top of the parachute. They must try and crawl around to try and feel the objects underneath.


name: Hot Potato (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: parachute, ball
skills_developed: coordination, reflexes
difficulty_level: usor
keywords: parachute, ball, points
tags: ["parachute games", "indoor"]
language: en
normalized_name: hot potato (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where a ball is passed around the chute while the parachute is inflated into a mountain shape. Players sit with backs to the mountain and pass the ball. When the center of the parachute hits the floor, whoever has the ball gets a point against them. The object is to have the least points.

rules:
Make a mountain by inflating the parachute. Turn and sit down with back to the mountain and pass a ball around the chute. When the center part hits the floor, whoever has a ball gets a point against them. Can use more than one ball; the object is to see who has the least amount of points.

source_excerpt:
Make a mountain by inflating the parachute. Turn and sit down with back to the mountain and pass a ball around the chute. When the center part hits the floor, whoever has a ball gets a point against them.


name: Tent Pole
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: parachute
skills_developed: reaction time, listening
difficulty_level: usor
keywords: parachute, reaction, name calling
tags: ["parachute games", "indoor"]
language: en
normalized_name: tent pole
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where one player becomes the 'tent pole' by standing in the middle holding the centre of an inflated parachute as high as possible. The tent-pole person calls someone's name and sits in that person's place. The called person must rush to the middle and hold the chute before it comes down.

rules:
Inflate the parachute so all are sitting inside on the edges. One person is selected to be a tent pole and stands in the middle, holding the centre of the chute as high as possible. The tent-pole person calls out someone's name and goes and sits down in that person's place. The person called has to rush to the middle and take up the role of the tent-pole before the chute comes down.

source_excerpt:
One person is selected to be a tent pole and stands in the middle, holding the centre of the chute as high as possible. The tent-pole person calls out some one's name and goes and sits down in that person's place.


name: Shoe Shuffle
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: parachute
skills_developed: speed, coordination
difficulty_level: usor
keywords: parachute, shoes, scramble
tags: ["parachute games", "indoor"]
language: en
normalized_name: shoe shuffle
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where players are numbered 1 or 6. All of one number remove a shoe and throw it under the canopy. On a count of 3 the canopy is lifted (mushroomed on the third lift) and those missing a shoe go into the middle to retrieve their shoe and get back to their place.

rules:
Number around the circle 1 or 6. All of one number remove a shoe and throw it under the canopy. On a count of 3 the canopy is lifted, mushroomed up on the third lift and all those missing a shoe go into the middle, retrieve their shoe and get back to their place.

source_excerpt:
Number around the circle 1 or 6. All of one number remove a shoe and throw it under the canopy. On a count of 3 the canopy is lifted, mushroomed up on the third lift and all those missing a shoe go into the middle, retrieve their shoe and get back to their place.


name: Ocean (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: parachute
skills_developed: listening, creative expression, coordination
difficulty_level: usor
keywords: parachute, waves, weather, imaginative play
tags: ["parachute games", "indoor"]
language: en
normalized_name: ocean (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where players pretend the parachute is the ocean and move it in response to weather reports given by the leader. For example, if the leader describes a slight breeze, players make small waves; bigger weather gets bigger waves.

rules:
Pretend the parachute is the ocean. Players move the parachute in response to the 'weather report' they hear. For example the Leader says, 'I heard on the weather report this morning that there was a slight breeze over the Pacific. What would that look like?' The players respond by making small waves in the parachute.

source_excerpt:
Players move the parachute in response to the 'weather report' they hear. For example the Leader says, "I heard on the weather report this morning that there was a slight breeze over the Pacific. What would that look like?"


name: Turn Over (Parachute)
rules: Turn over the parachute with no one letting go of the edge.
category: team-building
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
source_excerpt: This is a great challenge - turn over the parachute over with no one letting go of the edge.
materials_category: equipment
materials_list: parachute
skills_developed: teamwork, coordination, problem-solving
difficulty_level: dificil
keywords: parachute, challenge, teamwork
tags: ["parachute games", "indoor", "team challenge"]
language: en
normalized_name: turn over (parachute)
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A challenging parachute activity where the group must flip the parachute over without anyone letting go of the edge.


name: Parachute Soccer
category: sports-active
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: parachute, soccer ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: parachute, soccer, ball
tags: ["parachute games", "indoor"]
language: en
normalized_name: parachute soccer
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where players stand around holding the parachute at waist level and shake it to create waves. A soccer ball is rolled under the parachute and a goal is scored if the ball comes out the other side.

rules:
Stand around the parachute holding it at waist level; must be held tight and not peeking under. Shake the chute to make waves. Roll a soccer ball under the parachute to be kicked around gently. A goal is scored if it comes out the other side.

source_excerpt:
Stand around the parachute holding it at waist level; must be held tight and not peeking under. Shake the chute to make waves. Roll a soccer ball under the parachute to be kicked around gently. A goal is scored if it comes out the other side.


name: Eagle & Fish
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 82-83
materials_category: equipment
materials_list: parachute
skills_developed: strategy, teamwork, coordination
difficulty_level: mediu
keywords: parachute, eagle, fish, strategy
tags: ["parachute games", "indoor"]
language: en
normalized_name: eagle & fish
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where one child sits in the middle as the eagle on its perch, four fish are selected from around the parachute, and remaining children make waves. Fish try to go under the parachute and poke the eagle before it sees them. The eagle must stay on its perch and can pounce on fish, who are out if caught.

rules:
One child is selected to be the eagle and sits in the middle of the parachute. Four fish are selected from different locations around the parachute. The remaining children sit or kneel around the parachute and make waves. At some point the fish can go underneath the parachute and try to poke the eagle before it sees them. The eagle can pounce upon the fish but must stay on its perch. Fish pounced on by the eagle must leave the sea. Fish can meet up underneath and plan to attack all at once or one by one.

source_excerpt:
One child is selected to be the eagle and sit in the middle of the parachute; this will become the Eagle's perch. Four fish are selected from different locations around the parachute.


name: Cat, Dog & Mouse (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 83
materials_category: equipment
materials_list: two parachutes
skills_developed: speed, coordination, spatial awareness
difficulty_level: mediu
keywords: parachute, cat, mouse, dog, chase
tags: ["parachute games", "indoor"]
language: en
normalized_name: cat, dog & mouse (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game played with two parachutes, one on top of the other. Similar to cat and mouse but a dog is added. The mouse goes under the first parachute, the cat goes between the parachutes, and the dog goes on top. The cat chases the mouse while the dog chases the cat.

rules:
This game is played with two parachutes, one placed on top of the other. The mouse goes underneath the first parachute, the cat between the parachutes and the dog on top. The dog catches the cat while the cat tries to catch the mouse.

source_excerpt:
This game is played with two parachutes, one placed on top of the other. It is basically the same game as cat and mouse but this time a dog is added to catch the cat while the cat tries to catch the mouse.


name: Lifeguard (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 83
materials_category: equipment
materials_list: parachute
skills_developed: teamwork, reaction time
difficulty_level: mediu
keywords: parachute, shark, lifeguard, chase
tags: ["parachute games", "indoor"]
language: en
normalized_name: lifeguard (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where sharks hide underneath while players sit around the edge making ripples. Sharks try to grab players by the leg and pull them under; lifeguards walk around the outside trying to save players before they get pulled under. Pulled-under players become sharks.

rules:
The 'shark(s)' is under the parachute; everyone else sits around the parachute upright with legs under. Everyone around the chute makes ripples. The sharks underneath try to grab them by the leg and pull them under the parachute. The lifeguards are walking around the parachute trying to save anyone before they get pulled under. If you get pulled under, then you are a shark as well.

source_excerpt:
The "shark(s)" is under the parachute; everyone else sits around the parachute upright with legs under. Everyone around the chute is making ripples with the chute. The sharks underneath is trying to grab them by the leg and pull them under the parachute.


name: Dodge 'em (Parachute)
category: sports-active
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 83
materials_category: equipment
materials_list: parachute, soft balls or rolled socks
skills_developed: dodging, throwing, coordination
difficulty_level: mediu
keywords: parachute, dodgeball, soft balls
tags: ["parachute games", "indoor"]
language: en
normalized_name: dodge 'em (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute dodgeball variant where a few players go under the parachute while the rest hold it at head height and throw soft balls at those underneath. Players hit by a ball join the outside. The last player remaining in the middle wins.

rules:
Have some soft balls (socks rolled up). A few players go under the parachute while everyone else holds onto the parachute about head high. The outside can throw the soft balls at the players underneath the parachute, while still holding onto it. If they are to get hit with the ball, they join the outside. The last one left in the middle is the winner.

source_excerpt:
A few players go under the parachute while everyone else holds onto the parachute about head high. The outside can throw the soft balls at the players underneath the parachute, while still holding onto it. If they are to get hit with the ball, they join the outside.


name: Birthday Exchange
variations: Can be played with numbers 1-8 or by calling out a color the players are wearing.
category: icebreakers
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: parachute
skills_developed: listening, coordination, awareness
difficulty_level: usor
keywords: parachute, birthday, exchange, icebreaker
tags: ["parachute games", "indoor", "icebreaker"]
language: en
normalized_name: birthday exchange
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute exchange game where players grasp the edge overhead and the leader calls a month. Players born in that month let go and exchange places by moving under the parachute to an empty spot. Can also be played with numbers or colors.

rules:
Grasp the edge of the parachute with an overhand grip and raise the parachute overhead. The leader calls out a month of the year. Those players born in that month let go of the edge and exchange places by moving under the parachute to an empty spot. This game can also take place by giving everyone a number from 1 to 8 or by calling out a color that the players are wearing. Players need to be told to head for gaps, keep their eyes open and try to avoid bumping into one another. Make sure that the players who remain around the edge allow the parachute to fall rather than pulling it down hard.

source_excerpt:
Grasp the edge of the parachute with an overhand grip and raise the parachute overhead. The leader calls out a month of the year. Those players born in that month let go of the edge and exchange places by moving under the parachute to an empty spot.


name: Competitive Chute Ball
category: team-building
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: parachute, lightweight ball (nerf, playground, or glow ball), masking tape
skills_developed: coordination, strategy, teamwork
difficulty_level: mediu
keywords: parachute, competitive, ball, team
tags: ["parachute games", "indoor", "competitive"]
language: en
normalized_name: competitive chute ball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competitive parachute game where two equal teams hold opposite sides of the parachute and try to get a lightweight ball off the parachute on the other team's side. Players must not let go of the parachute or touch the ball. Coordination and strategy are needed to succeed.

rules:
Mark a line across the diameter of the parachute. Have equal teams hold the edge on either side. Throw a ball into the middle. The aim is to get the ball off the parachute on the other team's side of the line, and stop it coming off your own side. You mustn't let go of the parachute or touch the ball with any part of the body. Keeping score is optional.

source_excerpt:
The aim is to get the ball off the parachute on the other team's side of the line, and stop it coming off your own side of the line. (i.e. to throw it over the other team's heads). You mustn't let go of the parachute or touch the ball with any part of the body.


name: Jaws (Parachute)
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 84-85
materials_category: equipment
materials_list: parachute
skills_developed: drama, coordination, reaction time
difficulty_level: usor
keywords: parachute, shark, jaws, waves
tags: ["parachute games", "indoor"]
language: en
normalized_name: jaws (parachute)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute shark game where players sit in a circle with legs under the parachute pretending to be on the beach. One player is selected to be a shark and hides under the parachute, moving under the waves to grab victims by the feet. Grabbed players scream and become new sharks, until everyone is a shark.

rules:
Players sit on the floor in a circle holding the parachute stretched out with legs underneath. By shaking the edge of the parachute, realistic ripple or wave effects are generated. Someone is selected to be a shark and disappears under the parachute. They move around underneath and choose a victim, grabbing them by the feet. The victim screams before disappearing under. This person now becomes a new shark. To finish, play 'once a shark, always a shark' so everyone eventually becomes a shark.

variations:
Original shark can revert to being a swimmer to prolong the game, or several sharks can be active at once. Freak weather conditions or a killer whale can be introduced.

source_excerpt:
The shark chooses a victim and grabs him or her by the feet. The victim can give an appropriate scream before disappearing under the parachute. This person now becomes a new shark.


name: Poison Snake
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, short ropes
skills_developed: coordination, strategy
difficulty_level: usor
keywords: parachute, ropes, snakes
tags: ["parachute games", "indoor"]
language: en
normalized_name: poison snake
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute game where short ropes are placed on the parachute. Players on opposite sides shake the parachute to make the ropes hit players on the other side. Players keep track of who gets 'bitten'.

rules:
Place four to six short lengths of ropes on the parachute. By shaking the parachute, try to make them hit the players on the other side. Keep track of who gets bitten.

source_excerpt:
Place four to six short lengths of ropes on the parachute. By shaking the parachute, try to make them hit the players on the other side. Keep track of who gets bitten.


name: Pom Pom Pool
category: jocuri-cercetasesti
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, pom poms
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: parachute, pom poms, team
tags: ["parachute games", "indoor"]
language: en
normalized_name: pom pom pool
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute activity where various sized pom-poms are sprinkled on top of the parachute and players try to get them into the middle pocket. Teams with different colors can count how many they get in.

rules:
Sprinkle various sized pom-poms on the top of the parachute and try to get them into the middle pocket. You could have teams with different colors and count how many they get in.

source_excerpt:
Sprinkle various sized pom-poms on the top of the parachute and try to get them into the middle pocket. You could have teams with different colors and count how many they get in.


name: Rollerball
variations: Can try speeding up or changing direction once the basic motion is mastered.
category: team-building
subcategory: parachute games
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: parachute, large beach ball
skills_developed: coordination, teamwork, concentration, timing
difficulty_level: dificil
keywords: parachute, rollerball, cooperation, wave
tags: ["parachute games", "indoor", "team challenge"]
language: en
normalized_name: rollerball
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cooperative parachute game where players hold the parachute taut and try to make a large beach ball roll smoothly around the edge. Players must lower their edge as the ball approaches and raise it as it passes, creating a wave that pushes the ball in a smooth circle. Requires concentration and co-operation.

rules:
Players hold the parachute taut. Place a large ball near the edge. Try to make the ball roll around the edge of the parachute. As the ball comes towards you, lower the edge you are holding, and as it goes past raise your edge. When all the players do this in sync, it creates a wave going around the edge, pushing the ball around in front of it. Once achieved, try speeding up or changing direction.

source_excerpt:
Try to make the ball roll around the edge of the parachute. To do this someone starts the ball rolling. As it comes towards you, you lower the edge you are holding, and as it goes past you raise your edge. When all the players do this in sync, it creates a wave going around the edge, pushing the ball around in front of it in a smooth, steady circle.


name: Epic Dining Hall Decorating Contest
category: team-building
subcategory: rainy day
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 87
materials_category: craft supplies
materials_list: paint, banner paper, tape, streamers, decorating supplies
skills_developed: creativity, teamwork, leadership
difficulty_level: usor
keywords: decorating, teams, color war, dining hall, rainy day
tags: ["rainy day", "indoor", "camp", "team building"]
language: en
normalized_name: epic dining hall decorating contest
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team activity where campers are split into two color teams and given time to find items of their color, then use paint, banner paper, tape, streamers, and other supplies to decorate the dining hall. Teams create cheers and songs about their color/team.

rules:
Get campers on two teams (Red vs. Blue or other colors). Allow them to find as many items of their color in approx. 5-10 minutes. Provide them with paint, banner paper, tape, streamers, and other decorating supplies. Let them all be creative. Ask them to create cheers/songs about their color/team. Try to say 'yes' to as many of their requests as possible.

source_excerpt:
Get your campers on two teams - Red vs. Blue (or whatever color you choose). Allow them to go and find as many items that are blue or red in approx. 5-10 minutes. Provide them with paint/ banner paper/ tape/ streamers/ and other decorating supplies.


name: Storytelling Cards (Tell Tale)
variations: Individual storytelling or cooperative group story building. Stories can be acted out.
category: creative-stem
subcategory: rainy day
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 88
materials_category: games
materials_list: Tell Tale cards by Blue Orange Games
skills_developed: creativity, storytelling, language, imagination, cooperation
difficulty_level: usor
keywords: storytelling, cards, cooperative, rainy day
tags: ["rainy day", "indoor", "camp", "creative", "storytelling"]
language: en
normalized_name: storytelling cards (tell tale)
extraction_confidence: high
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A storytelling game using Tell Tale cards by Blue Orange Games. Each card shows a different picture which can be lined up to create a story. Players can create individual stories to share with the group, or work cooperatively to build a group story. The story can then be acted out.

rules:
Use Tell Tale cards (each card shows a different picture). Line up cards to create a story. Players can create individual stories and take turns telling them, or work cooperatively to build a group story. Optionally, act out the story to get kids up and moving.

source_excerpt:
One of my favorite resources is Tell Tale cards by Blue Orange Games. Each card shows a different picture which can be lined up to create a story. You could have them create individual stories and take turns telling them to the group, or have the kids work cooperatively to build a group story.


name: Jr. Achievement Activities
category: creative-stem
subcategory: rainy day
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 89
materials_category: educational kits
materials_list: Jr. Achievement kits
skills_developed: business literacy, design thinking, entrepreneurship
difficulty_level: usor
keywords: junior achievement, business, education, rainy day, STEM
tags: ["rainy day", "indoor", "camp", "educational"]
language: en
normalized_name: jr. achievement activities
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Educational activity kits from Junior Achievement (jr-achievement.org) designed for ages preschool to teens, focusing on business themes. Kits have 6-8 activities per group theme (e.g., teens design a teen drop-in center, preschool kids design a pet shop). Include take-home materials, stickers, hands-on activities, and certificates of completion.

rules:
Contact Jr. Achievement (located throughout the US). Get kits for your exact age group. Complete themed activities on indoor days. Each kit has 6-8 activities that can be done over the summer.

source_excerpt:
We contacted Jr. Achievement (they are located throughout the US). They provide great activities (FREE) for ages preschool to teens on business. We had kits for exact group and they completed themes on indoor days. Each kit has 6-8 activities so they can be done over the summer.


name: Prize Wheel Games
variations: Deal or No Deal version; number guessing game.
category: altele
subcategory: rainy day
content_type: joc
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: pages 89-90
materials_category: equipment
materials_list: dry/erase prize wheel
skills_developed: engagement, guessing
difficulty_level: usor
keywords: prize wheel, rainy day, large group, games
tags: ["rainy day", "indoor", "camp", "large group"]
language: en
normalized_name: prize wheel games
extraction_confidence: med
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Games using a dry/erase prize wheel to entertain large groups. Variations include a Deal or No Deal version (group names on the wheel, spin to choose who plays next), or a simple number guessing game. Kids are highly engaged for 30-45 minutes.

rules:
Use a dry/erase prize wheel. For Deal or No Deal: write the name of each group on the wheel and spin to select who gets to play, then re-spin to choose the next group. For the number game: write numbers on the wheel and groups guess what number will come up.

source_excerpt:
We purchased a Prize Wheel a few years ago that is Dry/Erase. It's great for entertaining large groups and we are always making up new games. Kids love to come up and spin the wheel.


name: Sit Ups (Parachute)
rules: Everyone sits with legs under parachute, knees bent, grab parachute and lean back and up.
category: sports-active
subcategory: parachute games
content_type: activitate
source_file: 101 Incredible Rainy Day Activities.pdf
source_files: ["101 Incredible Rainy Day Activities.pdf"]
page_reference: page 81
source_excerpt: Everyone sits with legs under parachute, knees bent, grab parachute and lean back and up.
materials_category: equipment
materials_list: parachute
skills_developed: physical fitness, core strength
difficulty_level: usor
keywords: parachute, sit-ups, exercise
tags: ["parachute games", "indoor", "fitness"]
language: en
normalized_name: sit ups (parachute)
extraction_confidence: low
source_id: 5cbd08ac_101_incredible_rainy_day_activities
source_ids: ["5cbd08ac_101_incredible_rainy_day_activities"]
chunk_key: 5cbd08ac_101_incredible_rainy_day_activities.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parachute exercise activity where everyone sits with legs under the parachute, knees bent, grabs the parachute and leans back and up to do sit-ups.


name: Semaforul
category: conflict-empatie
subcategory: bullying-prevention
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 33
materials_category: papetărie
skills_developed: autoconștientizare, comunicare, siguranță la școală
difficulty_level: usor
keywords: bullying, siguranță, semafor, cartonașe colorate
tags: ["bullying-prevention", "clasa", "reflectie"]
language: ro
normalized_name: semaforul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de conștientizare a nevoilor de siguranță ale elevilor la școală, folosind cartonașe în patru culori (verde, galben, portocaliu, roșu) pentru a explora percepțiile despre bullying și violență. Elevii scriu individual răspunsuri pe cartonașe colorate corespunzând diferitelor niveluri de confort/siguranță, iar rezultatele sunt discutate în clasă.

rules:
Fiecare elev ia unul sau mai multe cartonașe din fiecare culoare și scrie câte un răspuns pe cartonaș. Verde: ce ar trebui ceilalți să facă pentru a te simți bine și în siguranță. Galben: ce te face să te simți prost. Portocaliu: ce ți se pare foarte rău și dureros. Roșu: cel mai rău lucru, un 'respinge'. Cartonașele se colectează, se sortează pe culori și se citesc cu voce tare pe flipchart. Se discută percepțiile diferite.

variations:
Elevii mai mici pot fi împărțiți în patru grupe pe culori, fiecare grup raportând rezultatele la final.

source_excerpt:
Invitați elevii să lucreze individual. Arătați cartonașele colorate și explicați întrebările corespunzând fiecărei culori.

materials_list:
cartonașe verde/galben/portocaliu/roșu, marker flipchart, bandă adezivă, foarfece, foaie flipchart cu semn STOP


name: Barometrul Violenței
category: conflict-empatie
subcategory: violenta-gen
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 34-35
materials_category: papetărie
skills_developed: conștientizare gen, empatie, gândire critică, comunicare
difficulty_level: mediu
keywords: barometru, violență, gen, bullying, dureros
tags: ["bullying-prevention", "gen", "clasa"]
language: ro
normalized_name: barometrul violentei
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de identificare a atitudinilor și comportamentelor care susțin dominarea și inegalitatea de putere. Elevii sunt împărțiți pe sexe și aranjează cartonașe cu afirmații despre comportamente dureroase de-a lungul unui șir între 'cel mai dureros' și 'cel mai puțin dureros', comparând ulterior perspectivele fetelor și băieților.

rules:
Clasa se împarte în două grupuri (fete și băieți). Fiecare grup primește un set de cartonașe cu afirmații. Cartonașele se pun într-un șir între 'cel mai dureros' și 'cel mai puțin dureros'. Comportamentele nedureroase merg la 'deloc dureros', cele inexistente la 'nu se întâmplă niciodată'. Grupurile au 10 minute. La final, câte un reprezentant al fiecărui grup citește șirul alcătuit.

variations:
Se poate face cu grupuri mixte care discută și decid barometrul pentru fete și băieți. Se poate extinde lista cu comportamente 'masculine'/'feminine' de agresiune.

source_excerpt:
Acordați fiecărui grup 10 minute pentru a aranja barometrul violenței. Spuneți-le grupurilor că dacă nu sunt de acord cu locul unui anumit cartonaș, ar trebui să discute împreună și să ajungă la o decizie comună.

materials_list:
cartonașe barometrul violenței (Fișa de lucru 1), cartonașe colorate pentru băieți și fete, cartonașe suplimentare, bănci pregătite


name: Violența pe Bază de Gen și Bullying-ul în Școală
category: conflict-empatie
subcategory: violenta-gen-scenarii
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 36-37
materials_category: papetărie
materials_list: materiale cu scenarii (Fișa de lucru 2), flipchart, hârtie flipchart, marker
skills_developed: empatie, gândire critică, înțelegerea bullying-ului, conștientizare gen
difficulty_level: mediu
keywords: scenarii, bullying, gen, violență, empatie
tags: ["bullying-prevention", "scenarii", "gen", "clasa"]
language: ro
normalized_name: violenta pe baza de gen si bullying-ul in scoala
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate bazată pe scenarii de bullying care ajută elevii să înțeleagă bullying-ul în școală, legăturile dintre dezechilibrul de putere și violența bazată pe gen, și să dezvolte empatie față de victime. Grupuri mici discută scenarii diferite și le prezintă clasei.

rules:
Clasa se împarte în grupuri mixte de 4-6 elevi. Fiecare grup primește un scenariu diferit și discută timp de 10 minute folosind întrebările din fișă. Grupul mare se reunește și fiecare grup face un rezumat scurt al scenariului și discuției.

source_excerpt:
Împărțiți clasa în grupuri (de preferat mixte) de 4-6 elevi așezați în cercuri mici. Dați câte un scenariu diferit fiecărui grup și cereți-le să citească și să discute întrebările în cadrul grupului timp de 10 minute.


name: Mituri și Realități despre Bullying
category: conflict-empatie
subcategory: bullying-awareness
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 38-40
materials_category: papetărie
materials_list: Fișa de lucru 3 (Mituri și realități despre bullying), flipchart, marker
skills_developed: gândire critică, conștientizare bullying, deosebirea faptelor de mituri
difficulty_level: usor
keywords: mituri, realități, bullying, joc clasificare
tags: ["bullying-prevention", "joc", "clasa", "awareness"]
language: ro
normalized_name: mituri si realitati despre bullying
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de clasificare în care elevii trebuie să decidă dacă afirmații despre bullying sunt mituri sau realități, deplasându-se fizic în clase diferite ale sălii. Activitatea pregătește clasa pentru subiectul bullying, contestând și desființând mituri.

rules:
Clasa se împarte în două zone cu o linie invizibilă: stânga pentru mituri, dreapta pentru fapte. Facilitatorul citește afirmații, elevii se deplasează în zona corespunzătoare. Se discută motivele alegerii, apoi se dezvăluie răspunsul corect (mit sau realitate).

source_excerpt:
Împărțiți clasa în două părți cu o linie invizibilă - partea stângă este pentru mituri și ficțiune, iar partea dreaptă pentru fapte și realitate.


name: Bețe și Pietre / Cuvintele Dor
category: conflict-empatie
subcategory: interventie-bullying
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 41-42
materials_category: papetărie
materials_list: flipchart, marker
skills_developed: identificarea escaladării, intervenție, responsabilitate civică
difficulty_level: usor
keywords: escaladare, intervenție, bullying, linie comportamente
tags: ["bullying-prevention", "interventie", "clasa"]
language: ro
normalized_name: bete si pietre / cuvintele dor
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate care subliniază puterea de a interveni în situații de bullying, folosind un studiu de caz real despre escaladarea hărțuirii. Elevii plasează comportamente pe o linie de escaladare și discută momentele optime de intervenție.

rules:
Facilitatorul citește un studiu de caz despre escaladarea bullying-ului. Se trasează o linie pe flipchart cu 'șoapte și râs' la un capăt și 'amenințări cu moartea' la celălalt. Elevii completează linia cu comportamentele intermediare. Se împart în grupuri de patru și răspund la 3 întrebări despre escaladare și intervenție.

source_excerpt:
Trasați o linie dreaptă pe o hârtie de flipchart sau pe o tablă albă. Puneți 'șoapte și râs' la un capăt și 'amenințări cu moartea' la celălalt capăt.


name: Harta Ajutorului
category: integrare-incluziune
subcategory: resurse-ajutor
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 42
source_excerpt: Drept rezultat, fiecare elev va fi creat o hartă a ajutorului care arată ca un păianjen.
materials_category: papetărie
materials_list: hârtie de flipchart, coli de hârtie, creioane/pixuri
skills_developed: căutarea ajutorului, rețele de suport, comunicare
difficulty_level: usor
keywords: hartă ajutor, rețea suport, resurse, bullying
tags: ["bullying-prevention", "suport", "clasa"]
language: ro
normalized_name: harta ajutorului
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate în care elevii creează o hartă vizuală (ca un păianjen) a tuturor persoanelor, grupurilor și serviciilor la care ar apela în situații dificile. Se lucrează individual, apoi în perechi, și se creează o hartă comună a clasei.

rules:
Fiecare elev se desenează sau scrie numele în mijlocul foii, apoi desenează linii spre toate persoanele/grupurile/serviciile unde ar cere ajutor. Elevii formează perechi și discută hărțile. Perechile prezintă hărțile și se crează o hartă comună pe flipchart. Harta se afișează în clasă.


name: Joacă-te cu Noi
category: conflict-empatie
subcategory: excludere-empatie
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 43
materials_category: vizual
materials_list: imagine legată de povestire
skills_developed: empatie, perspectivă, comunicare, lucru în grup
difficulty_level: usor
keywords: empatie, excludere, poveste, fotbal, slogan
tags: ["bullying-prevention", "empatie", "clasa", "poveste"]
language: ro
normalized_name: joaca-te cu noi
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de dezvoltare a empatiei bazată pe o scurtă poveste despre excluderea unui elev (Ionuț) dintr-un joc de fotbal. Grupuri mici discută perspectivele personajelor și reflectează la sentimentele celor excluși, culminând cu crearea unui slogan de grup.

rules:
Clasa se împarte în grupuri mici de 4-5 elevi. Facilitatorul citește povestirea despre Natalia și Ionuț. Se discută în grupuri întrebări despre sentimentele personajelor (una câte una), răspunsurile se împărtășesc clasei. La final, grupul formulează un slogan comun.

source_excerpt:
Citiți povestirea întregii clase: „Când clopoțelul anunță pauza, toată lumea din școală iese afară. Natalia este foarte fericită pentru că știe că vor juca fotbal și îi place. Ionuț nu este atât de încântat, pentru că el nu joacă fotbal bine


name: Urcând Muntele
category: team-building
subcategory: cooperare-joc-de-rol
content_type: joc
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 44-45
materials_category: recuzită
materials_list: rucsaci, eșarfe, frânghii, al doilea facilitator
skills_developed: lucru în echipă, cooperare, rezolvarea sarcinilor, comportament de ajutorare
difficulty_level: mediu
keywords: Everest, expediție, joc de rol, cooperare, echipă
tags: ["team-building", "joc-de-rol", "cooperare", "clasa"]
language: ro
normalized_name: urcand muntele
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de rol elaborat în care elevii simulează o expediție pe Muntele Everest, împărțiți în echipele cățărătorilor și echipa medicală a spitalului. Activitatea construiește abilități de lucru în echipă, cooperare și comportament de ajutorare.

rules:
Facilitatorul citește povestea expediției Everest. Clasa se împarte în cățărători, echipa spitalului și opțional piloți. Cățărătorii pregătesc un spațiu cu obstacole (scaune), echipa medicală pregătește 'patul spitalului'. Cățărătorii 'urcă' folosind frânghia pentru ajutor reciproc; după furtună sunt 'salvați' de pilot și tratați de echipa medicală. La final se discută reflecțiile despre roluri și cooperare.

source_excerpt:
Vreau să vă invit să urmăriți o poveste de aventuri în cel mai înalt multe din lume, Muntele Everest. Un grup de montaniarzi internaționali bravi și curajoși intenționează să se cațere pe vârful Muntelui Everest pentru prima dată fără oxigen.


name: Fereastra lui Johari
category: integrare-incluziune
subcategory: autocunoastere-feedback
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: pages 46-47
materials_category: papetărie
materials_list: pixuri, creioane colorate, hârtie, foi colorate Post-it
skills_developed: autocunoaștere, comunicare interpersonală, autoacceptare, feedback pozitiv
difficulty_level: mediu
keywords: Johari, fereastră, autocunoaștere, feedback pozitiv, post-it
tags: ["autocunoastere", "feedback", "clasa", "dezvoltare-personala"]
language: ro
normalized_name: fereastra lui johari
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de dezvoltare personală și autocunoaștere în care elevii creează o 'fereastră' în patru pătrate reprezentând diferite dimensiuni ale percepției de sine (ce știu eu și tu, ce știi tu, ce știu eu, creștere personală). Colegii scriu atribute pozitive pe post-it-uri și fiecare sortează bilețelele pe fereastră.

rules:
Fiecare elev primește o coală împărțită în 4 pătrate etichetate. Elevii scriu atribute pozitive despre ei pe post-it-uri separate, apoi scriu 1-3 atribute pozitive despre fiecare coleg și le plasează în al 4-lea pătrat al ferestrei respective. Fiecare sortează bilețelele primite în pătratele corecte. Se discută semnificația fiecărei ferestre.

variations:
Dacă grupul are abilități de limbaj limitate, se poate furniza o varietate de cuvinte/imagini predefinite.

source_excerpt:
Explicați grupului că această activitate le va permite să se vadă prin ochii altora într-o lumină pozitivă. Evidențiați faptul că focusul este pe fiecare caracteristică pozitivă.


name: Animale și Trăsături Bune
category: integrare-incluziune
subcategory: stima-de-sine
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 48
materials_category: papetărie
materials_list: hârtie (o coală per elev), creioane colorate, pixuri
skills_developed: stimă de sine, feedback pozitiv, sentiment de apartenență, empatie
difficulty_level: usor
keywords: animale, trăsături pozitive, stima de sine, desen, feedback
tags: ["stima-de-sine", "feedback-pozitiv", "clasa"]
language: ro
normalized_name: animale si trasaturi bune
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de construire a stimei de sine în care elevii se desenează ca un animal cu care se identifică, iar colegii listează trăsăturile pozitive ale acelui animal. Desenele sunt anonime; se promovează feedback pozitiv și sentimentul de valoare și apartenență.

rules:
Fiecare elev se desenează ca animalul preferat (fără a scrie nimic sau numele lor). Desenele se împătureăsc și se pun în mijlocul clasei. Fiecare elev alege un desen al altcuiva și scrie toate lucrurile bune despre acel animal. Pe rând, fiecare animal este arătat și trăsăturile pozitive sunt citite tare.

variations:
Dacă există empatie și încredere, elevii pot ghici pe cine reprezintă animalul. Autorul poate primi desenul înapoi.

source_excerpt:
Invitați elevii să termine fraza: Dacă aș fi un animal, aș fi... , și apoi lucrând individual să se deseneze drept animalul preferat, care simt ei că are trăsături similare cu ale lor.


name: Coșul de Gunoi și Rucsacul
variations: Cu elevii mai mici se folosesc cartonașe cu imagini ale activităților, iar votul este colectiv.
category: altele
subcategory: evaluare-feedback
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 49
materials_category: papetărie
skills_developed: reflecție, autoevaluare, feedback
difficulty_level: usor
keywords: evaluare, feedback, rucsac, coș de gunoi, post-it
tags: ["evaluare", "feedback", "clasa", "instrument"]
language: ro
normalized_name: cosul de gunoi si rucsacul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Instrument scurt de evaluare a activității/sesiunii în care elevii scriu pe post-it-uri verzi lucrurile care le-au plăcut (merg în rucsac) și pe cele roșii lucrurile care nu le-au plăcut (merg în coșul de gunoi). Feedback anonim la finalul sesiunii.

rules:
Se distribuie post-it-uri colorate (verde și roșu). Elevii scriu pe verde ce le-a plăcut și pun în rucsac; pe roșu ce nu le-a plăcut și pun în coș. Feedback anonim, fără nume. Cu elevii mai mici: facilitatorul ridică cartonașe cu activitățile și numără mâinile pentru fiecare.

source_excerpt:
Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi.

materials_list:
coș de gunoi (sau imagine), rucsac (sau imagine), post-it-uri verde și roșu, cartonașe cu imagini (pentru elevi mai mici)


name: Coșul de Gunoi și Rucsacul
category: altele
subcategory: feedback-reflectie
content_type: activitate
source_file: Scoli fara bullying.pdf
source_files: ["Scoli fara bullying.pdf"]
page_reference: page 49
materials_category: papetarie
skills_developed: reflecție, autoevaluare, feedback constructiv
difficulty_level: usor
keywords: feedback, reflecție, evaluare, post-it, rucsac, coș de gunoi
tags: ["feedback", "reflectie", "evaluare-activitate", "anonim"]
language: ro
normalized_name: cosul de gunoi si rucsacul
extraction_confidence: high
source_id: 5f959f85_scoli_fara_bullying
source_ids: ["5f959f85_scoli_fara_bullying"]
chunk_key: 5f959f85_scoli_fara_bullying.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de feedback de 5-10 minute prin care elevii reflectă la ce le-a plăcut sau nu dintr-o activitate/sesiune/atelier. Folosind post-it-uri colorate (verde și roșu), elevii scriu lucrurile care le-au plăcut pe cele verzi și le pun în rucsac, iar cele care nu le-au plăcut pe cele roșii și le pun în coșul de gunoi. Feedback-ul este anonim.

rules:
Distribuiți post-it-urile colorate și spuneți-le elevilor că pot lua atâtea câte au nevoie din fiecare culoare. Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi. Acordați-le câteva minute pentru a lucra individual. Feedback-ul lor este anonim, nu se va scrie niciun nume pe bilețele. Cu elevii mai mici: Ridicați un cartonaș și întrebați-i pe elevi, pe toți odată, dacă le-a plăcut respectiva activitate. Dacă este DA, activitatea merge în rucsac pentru a fi folosită din nou. Dacă este NU, poate să meargă în coșul de gunoi.

variations:
Pentru elevii mai mici se folosesc cartonașe cu imagini pentru toate activitățile din timpul lecției/sesiunii/atelierului; profesorul ridică fiecare cartonaș și numără mâinile pentru a stabili ce a spus majoritatea.

source_excerpt:
Distribuiți post-it-urile colorate și spuneți-le elevilor că pot lua atâtea câte au nevoie din fiecare culoare. Cereți-le să scrie unul sau mai multe lucruri care le-au plăcut în timpul activității pe cele verzi, punându-le în rucsac și unul sau mai multe lucruri care nu le-au plăcut pe cele roșii – punându-le în coșul de gunoi.

materials_list:
coș de gunoi (sau imagine laminată), rucsac (sau imagine laminată), cartonașe din hârtie/Post-it-uri în două culori diferite (ex. verde și roșu), cartonașe cu imagini pentru activități (pentru elevii mai mici)


name: Number Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: quick thinking, grouping
difficulty_level: usor
keywords: number, groups, elimination
tags: ["indoor", "no equipment"]
language: en
normalized_name: number game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The leader calls a number and scouts must quickly form groups of that size. Scouts left without a complete group are eliminated. The game continues until only one scout remains.

rules:
Leader calls a number. Scouts form groups of that number. Odd scouts left over are out. Continue until one scout remains.

source_excerpt:
Leader calls a number, say 5, scouts must get into groups of 5. Odd scouts left are out, continue until only one left.


name: Cambridge and Oxford the Boat Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: relay, team, race, floor
tags: ["indoor", "teams"]
language: en
normalized_name: cambridge and oxford the boat race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams sit on the floor in a 'rock the boat' style, each person holding the ankles of the person behind them (the person at the end holds onto shoulders). Teams race by shuffling to the end of the hall, turning around, and racing back.

rules:
Sit on floor holding ankles of the person behind. Shuffle as a team to the end of the hall, turn around, and race back.

source_excerpt:
Teams sit on the floor in 'rock the boat' style. They hold on to the person behind at the ankles (person at end holds onto shoulders). Each team must race (shuffling) to the end of the hall then turn around and race again.


name: Wink/Tongue Murderer
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
skills_developed: deduction, observation, poker face
difficulty_level: usor
keywords: detective, murderer, wink, circle
tags: ["indoor", "beavers"]
language: en
normalized_name: wink/tongue murderer
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All players stand in a circle. One player acts as detective and waits outside. A murderer is secretly chosen. The detective comes in and must identify the murderer. The murderer 'kills' other players by winking or sticking out their tongue at them until the detective figures out who the murderer is.

rules:
Detective waits outside while a murderer is chosen. Detective returns and tries to identify the murderer. Murderer eliminates others by winking or sticking out tongue.

source_excerpt:
A murderer is chosen and then the detective comes back in and has to figure out who the murderer is. The murderer kills people by winking at them or sticking their tongue out until the detective figures out who the murderer is.


name: Jimmy's Happy Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 3
materials_category: sport
materials_list: ball or log, skittle
skills_developed: accuracy, teamwork
difficulty_level: usor
keywords: relay, skittle, patrol, ball
tags: ["indoor", "patrol game"]
language: en
normalized_name: jimmy's happy game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skittle relay game where patrols line up behind each other. The first person is given a ball and must knock down a skittle at the other side of the room, then run up, stand it back up, and hand the baton to the next patrol member. The first patrol to finish wins.

rules:
Each scout must knock down a skittle, run to stand it back up, then hand the baton to the next scout. First patrol to complete wins.

source_excerpt:
Skittle relay is where all patrols are lined up in formation one behind each other. On the whistle the first person in the patrol is given a ball/log . They have to try and knock down a skittle at the other side of the room and keep trying until they do.


name: Smiles
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
skills_developed: self-control, attention
difficulty_level: usor
keywords: smile, circle, straight face
tags: ["indoor", "beavers", "cubs", "scouts"]
language: en
normalized_name: smiles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players form a circle and hold straight faces. The leader 'throws' their smile to someone in the group, who must smile and then pass it on — but must immediately return to a straight face after passing. A player who smiles when they're not holding the smile is out.

rules:
Leader throws smile to a player. That player smiles and passes it on, then must keep a straight face. Smile while not holding it and you're out.

source_excerpt:
Beaver/Cubs/Scouts form a circle all hold straight faces the leader throws his smile to one of group that person has to smile and pass it on however when he passes it on he/she must keep a straight face.


name: Emergency
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
skills_developed: speed, problem solving in darkness
difficulty_level: usor
keywords: shoes, dark, patrol, race
tags: ["indoor", "energy release"]
language: en
normalized_name: emergency
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All players remove their shoes, which are placed in the middle of the floor. Players get into a circle. Lights are turned off and players have 3 minutes to find and put on their own shoes. The first lodge or patrol with all shoes on and tied, standing in a straight line, wins.

rules:
Shoes placed in the middle. Lights out. 3 minutes to find own shoes, put them on and tie them. First patrol all shod in a line wins.

source_excerpt:
All the section remove their shoes you place all shoes in the middle of floor get the section into a circle turn off the lights and give them 3 mins to find their own shoes first lodge six or patrol with all shoes on and tied in a straight line are the winner


name: Kings
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
materials_list: chairs (2)
skills_developed: strategy, physical fitness, teamwork
difficulty_level: mediu
keywords: king, capture, team, hall
tags: ["indoor", "energy release", "physical"]
language: en
normalized_name: kings
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The section is split into two teams and all remove their shoes. Each team selects a king who sits on a chair at one end of the hall. Teams try to reach the opposing king while preventing opponents from reaching their own king. To stop someone you must lift them off the floor, making them out. The side with both kings wins.

rules:
Two teams select a king each. Each team tries to reach the opposing king. Stop opponents by lifting them off the floor (they're then out). Team capturing both kings wins.

source_excerpt:
Each group have to try and get up to the other end of the hall and capture the other side's king. To stop a person getting near the king you have to lift then off the floor and they are out.


name: Mine Sweeper
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 4
materials_category: sport
materials_list: ball, plastic bag, long rope
skills_developed: agility, jumping, reaction time
difficulty_level: usor
keywords: ball, jump, circle, rope
tags: ["indoor", "active"]
language: en
normalized_name: mine sweeper
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ball placed in a plastic bag with a long rope tied to it. The leader stands in the centre of a circle of players and swings the bag around in a circle. Players must jump over the bag as it arrives. A player hit by the bag is out.

rules:
Leader swings ball-in-bag in a circle. Players jump over it as it passes. Hit by the bag means you're out.

source_excerpt:
You place a ball in a plastic bag and tie a long rope to it. The group forms a circle around the leader he swings the bag around in a circle as the bag arrives the young person jumps if the bag hits him or her they are out.


name: Dice
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
materials_list: chalk, large dice
skills_developed: risk taking, quick decision making
difficulty_level: usor
keywords: dice, squares, chalk, elimination
tags: ["indoor", "large group"]
language: en
normalized_name: dice
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six numbered squares are chalked on the floor. Players run around until the leader blows a whistle, then each player chooses a square and sits in it. The leader throws a large dice; all players in the chosen numbered square are out. Works better with large numbers of players.

rules:
Players run around. Whistle blown — players choose a numbered square. Leader throws dice. Players in that number's square are out.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players run around the room until the leader blows a whistle and then they choose a square and sit in it. The leader than throws a dice (preferably a large one) All the players in the chosen numbered square are out!


name: Dice
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: equipment
materials_list: chalk, dice, whistle
skills_developed: decision making
difficulty_level: usor
keywords: dice, elimination, luck
tags: ["indoor", "chalk", "luck"]
language: en
normalized_name: dice
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six squares are chalked on the floor and numbered 1-6. All players run around until a whistle is blown, then choose a square and sit in it. The leader picks the quietest player to throw a dice; all players in the matching numbered square are out.

rules:
Players run until whistle blows, then sit in a numbered square. The quietest player throws a dice; those in the matching square are out. It's a gamble.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players take part. They run around the room until the leader blows a whistle and then they choose a square and sit in it.


name: 1,2,3 Go
rules: 1 = run width-ways; 2 = run length-ways; 3 = run diagonally. Can be played as knockout.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: corners, running, directions, knockout
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: 1,2,3 go
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group is split into four groups, one in each corner. On command '1' everyone runs width-ways across the hall; on '2' everyone runs length-ways; on '3' everyone runs diagonally. Can be run as a knockout game. Results in plenty of confusion.

source_excerpt:
The group is split in four and each one stands in a corner. When one is called everyone runs width ways across the hall, then two is called everyone runs length ways and when three is called everyone runs diagonally.


name: Pass Out
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
skills_developed: speed, endurance
difficulty_level: usor
keywords: running, circle, lapping, knockout
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: pass out
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a large circle and number off in fours. When a number is called, all players with that number get up and run around the circle in the same direction. When one player is lapped (passed out) by another, they are knocked out. Last one running is the winner, then the next number is called.

rules:
Number off in fours. Called number players run around circle in same direction. Lapped player is knocked out. Last runner wins that round.

source_excerpt:
All the participants sit in a large circle and number off in fours. When a number is called everyone with that number gets up and runs around the circle in the same direction. When someone is passed out by another player they are knocked out.


name: Bench Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 5
materials_category: sport
materials_list: ball, bench (2)
skills_developed: throwing, teamwork, strategy
difficulty_level: usor
keywords: bench, ball, goalie, team
tags: ["indoor", "beavers", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: bench ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrol-sized teams play to score by throwing the ball to their own goalie who stands on a bench at the end of the hall. Each team has a goalie at either end. When holding the ball, players cannot move from their spot — they must pass to a teammate.

rules:
Throw ball to your goalie standing on bench at your end. Players with the ball cannot move — must pass. Scoring by getting ball to goalie.

source_excerpt:
The object of the game is to score a goal by throwing the ball to your own goalie who is standing on a bench at the end of the hall. Each team has a goalie at either end of the hall. When they have the ball, players cannot move from the spot they are on, they must throw it to a team mate.


name: Tiny Island
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
materials_list: chalk
skills_developed: speed, physical coordination
difficulty_level: usor
keywords: island, circle, chalk, shrinking
tags: ["indoor", "cubs", "scouts", "venture scouts"]
language: en
normalized_name: tiny island
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle is chalked on the floor large enough for all players. Players split into two halves, each at a different end. When 'Tiny Island' is called, all players run into the chalked circle. The leader counts down from five — all players must be fully inside. The circle gets progressively smaller and players are knocked out as they can no longer fit.

rules:
Players run into the chalked circle on command. All must be fully inside during countdown. Circle shrinks each round; players unable to fit are knocked out.

source_excerpt:
When 'Tiny Island' is called by the leader, all the players must run into the chalked circle. When the leader counts down from five, each player must be fully in the circle (no feet or arms over the edge!). The circle gets smaller and smaller and players are knocked out as they cannot fit inside.


name: Ship, Shore
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
skills_developed: listening, agility, quick thinking
difficulty_level: usor
keywords: ship, shore, running, commands
tags: ["indoor", "beavers"]
language: en
normalized_name: ship, shore
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One end of the hall is 'ship' and the other is 'shore'. The leader shouts ship or shore and players run to that end. The leader may try to catch players out by pointing the wrong way or calling an end they're already at. Extra commands are introduced: Captain's Coming (freeze and salute), Sharks (get off the floor), Scrub the Decks (drop to knees and scrub), Climb the Rigging (mimic climbing a ladder), Ballroom Dancing (get into pairs and dance).

rules:
Run to the end called. Last to arrive or player who moves to the wrong end is out. Extra commands must be obeyed: Captain's Coming, Sharks, Scrub the Decks, Climb the Rigging, Ballroom Dancing.

variations:
Captain's Coming: stand at attention and salute, freeze. Sharks: get off the floor. Scrub the Decks: drop to knees and scrub. Climb the Rigging: mime climbing a ladder. Ballroom Dancing: get into pairs and dance.

source_excerpt:
One end of the hall is designated ship and one end is designated shore. The leader shouts ship or shore and the players run to that end of the hall. The leader tries to catch the player out by, for example, pointing at ship when calling shore, or by calling ship when the players are already at ship.


name: Pairs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 6
materials_list: whistle
skills_developed: speed, recognition
difficulty_level: usor
keywords: pairs, running, whistle, sit down
tags: ["indoor", "beavers", "cubs"]
language: en
normalized_name: pairs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players get into pairs and run around the hall away from their partners. When the whistle is blown they must find their partner, link arms backwards, and sit down together. The last pair to find each other and sit down are out.

rules:
Pairs run separately around hall. Whistle blown — find partner, link arms backwards, and sit down. Last pair to sit is out.

source_excerpt:
The players get into pairs. They must then run around the hall, away from their partners. When the whistle is blown they must find their partner, link arms backwards and sit down (with their arms still linked). The last pair to find each other and sit down are out.


name: Scotch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 7
materials_category: sport
materials_list: tennis ball
skills_developed: accuracy, agility, reaction time
difficulty_level: usor
keywords: ball, freeze, throw, dodge
tags: ["indoor", "scouts", "venture scouts"]
language: en
normalized_name: scotch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players run around the hall with a tennis ball introduced into the mix. When a player catches the ball they shout 'Scotch' — all others must freeze. The catcher can pivot on one foot but not move otherwise, then throws the ball to try to hit someone. Once the ball leaves the catcher's hands all others can move again and dodge. A player hit by the ball is out.

rules:
Catch ball — shout 'Scotch'. Others freeze. Catcher can only pivot, then throws ball at someone. When ball leaves hand, others can move. Hit player is out.

source_excerpt:
When a player catches the ball in their hands they shout 'Scotch'. At this point all other players must freeze. The player with the ball in their hands can turn by pivoting on one foot but cannot move otherwise. They must throw the ball at someone and try and hit them to get them out.


name: Ice Rescue
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 7-8
skills_developed: first aid, emergency response, teamwork
difficulty_level: mediu
keywords: ice, rescue, emergency, human chain
tags: ["first aid", "simulation", "patrol game"]
language: en
normalized_name: ice rescue
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A first aid / emergency simulation game. The scenario: a scout has fallen through ice on a frozen lake; a second scout also breaks through when attempting rescue. Scouts must demonstrate how they would handle the situation. The correct action involves lying flat on stomachs and forming a human chain, each holding the ankles of the person ahead, worm-crawling to the victim to spread weight.

rules:
Read scenario aloud once. Scouts have just seconds to think and act. Correct action: lie flat, form human chain holding each other's ankles, crawl to victim.

source_excerpt:
The Scouts should lie flat on their stomachs and form a human chain. Each Scout holds the ankles of the person ahead and the "chain" worms its way to the victim. This approach spreads the weight over a larger surface.


name: Lightning
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 8
source_excerpt: Scouts should get away from tree and keep low to the ground. Find a depression or ditch if possible
materials_list: chair (to represent tree)
skills_developed: emergency response, survival knowledge
difficulty_level: usor
keywords: lightning, thunder, emergency, shelter
tags: ["first aid", "simulation", "outdoor safety"]
language: en
normalized_name: lightning
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A first aid / emergency simulation game. The scenario: a patrol is hiking across an open field when a thunderstorm develops. Scouts must demonstrate what they would do. The correct action is to get away from trees and keep low to the ground, finding a depression or ditch if possible.

rules:
Read scenario aloud once. Scouts have seconds to think and act. Correct action: get away from the tree/tall objects, keep low, find a depression or ditch.


name: Accidental Hypothermia
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 8
skills_developed: first aid, hypothermia treatment, emergency response
difficulty_level: mediu
keywords: hypothermia, emergency, first aid, cold
tags: ["first aid", "simulation", "outdoor safety"]
language: en
normalized_name: accidental hypothermia
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A first aid / emergency simulation game. Scenario: while hiking, a patrol meets a person who is shivering, has difficulty speaking, and whose clothes are wet. Scouts must demonstrate what they would do. Correct action: get victim out of wind and rain, insulate from the ground, replace wet clothing, put in a pre-warmed sleeping bag, give hot fluids if conscious, build a fire, huddle for warmth, do not rub or massage.

rules:
Read scenario aloud once. Scouts demonstrate correct response in seconds. Correct action: shelter, insulate, dry clothing, sleeping bag, hot fluids, fire, no rubbing.

source_excerpt:
Get victim out of wind and rain. Insulate him from the ground and replace wet clothing. Put victim into a pre warmed sleeping bag. As victim is conscious, give him hot fluids such as soup or tea.


name: Fire in Tall Building
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 8-9
skills_developed: fire safety, emergency response
difficulty_level: usor
keywords: fire, building, emergency, stairs, elevator
tags: ["first aid", "simulation", "safety"]
language: en
normalized_name: fire in tall building
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A first aid / emergency simulation game. Scenario: the patrol is on the top floor of a tall building when a fire is reported four floors below. Scouts must demonstrate what they would do. Correct action: go to the stair door, feel it before opening it, use stairs not elevator. The elevator is dangerous because heat-activated buttons may take it to the fire floor, and the shaft acts like a chimney.

rules:
Read scenario aloud once. Scouts have seconds to act. Correct action: use stairs, feel door before opening, never take the elevator in a fire.

source_excerpt:
The Scout should go to the stair door, feel it and then open it. No one should enter the elevator. Explain to the Scout that automatic elevator buttons are often heat activated and as a result the elevator will take passengers straight to the fire floor.


name: Nosebleed
category: prim-ajutor
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 9
skills_developed: first aid, self-care
difficulty_level: usor
keywords: nosebleed, first aid, emergency
tags: ["first aid", "simulation"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A first aid / emergency simulation game. Each scout is told they have a nosebleed and must demonstrate how to handle it. Correct action: sit down, lean slightly forward, breathe through the mouth, press nostrils firmly together.

rules:
Each scout demonstrates handling a nosebleed. Correct: sit down, lean forward, breathe through mouth, press nostrils firmly together.

source_excerpt:
Each Scout should sit down and lean slightly forward. Breathing through the mouth, each Scout should press his nostrils firmly together.


name: Nosebleed
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
source_excerpt: Nosebleed: I don't know what these guys are doing, but I've got a nosebleed!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, nosebleed, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A person with a nosebleed looks down at the ground. Pedestrians come by, look around and down, and mumble. Finally the fourth pedestrian looks up and asks what they're doing. Punchline: 'I don't know what these guys are doing, but I've got a nosebleed!'

rules:
Cast: Person with nosebleed, 3 Pedestrians, 4th Pedestrian. Setting: City Street. First three pedestrians see the first person looking down and copy him. Fourth looks up momentarily and asks what's happening. Punchline about nosebleed.


name: Nosebleed
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
source_excerpt: Nosebleed: I don't know what these guys are doing, but I've got a nosebleed!
skills_developed: comedy
difficulty_level: usor
keywords: skit, nosebleed, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: nosebleed
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A person with a nosebleed looks down at the ground. Three pedestrians wander over and stare down too. A fourth asks what they are doing. The nosebleed person explains they have a nosebleed.

rules:
Nosebleed person looks down; pedestrians #1, #2, #3 each walk in and look down mumbling; #4 walks in, looks up, and asks what they are doing; punchline revealed.


name: Swing Ball
rules: Leader swings ball on rope in a circle. Players jump over ball as it passes. Hit by ball means out.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: ball, rope or bag
skills_developed: jumping, agility, timing
difficulty_level: usor
keywords: swing, ball, jump, circle
tags: ["indoor", "beavers", "cubs", "scouts", "ventures"]
language: en
normalized_name: swing ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All participants stand in a circle and the leader stands in the middle with a ball on a rope (a ball in a black bag works well). As the leader swings the ball, participants must jump over it as it passes them. If they are hit by the ball they are out.

source_excerpt:
All participants stand in a circle and the leader stands in the middle with a ball on a rope (a ball in a black bag works well). As the leader swings the ball the participants have to jump over it. If they hit the ball they are out


name: No Man's Land
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: sponge ball, chairs
skills_developed: throwing, catching, strategy
difficulty_level: usor
keywords: no man's land, ball, teams, dodge
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: no man's land
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants are split into two teams separated by two lines of chairs about 3 feet apart (the 'no man's land'). Teams try to hit opponents with a ball. If hit, a player is out. If someone catches the ball, the thrower is out. The ball cannot be thrown at the opposing team from no man's land. Sponge balls are best.

rules:
Hit opponents with ball to eliminate them. Catch the ball to eliminate the thrower. Cannot throw from no man's land.

source_excerpt:
The object is to hit someone on the opposing team with a ball, on being hit they are out. If someone catches the ball there person who threw it is out! If the ball lands in "no mans land" its anybodies, but can't be throw at the opposing team from no mans land!


name: Bucket Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_category: sport
materials_list: ball, buckets (2), chairs (2)
skills_developed: throwing, teamwork, strategy
difficulty_level: usor
keywords: bucket, ball, team, non-contact
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: bucket ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams each have a member standing on a chair at the opposing end of the hall holding a bucket. Teams score by throwing the ball into their own team's bucket. Non-contact game; the ball can only be intercepted while in the air. Players cannot travel with the ball.

rules:
Throw ball into your team's bucket (held by a player on a chair at the far end). Ball can only be intercepted mid-air. No travelling with ball.

source_excerpt:
The object of the game is to throw the ball into their teams bucket to score a point. It's a non contact game and the only way the ball can be intercepted by the other team is when its flying through the air. Also they can't travel with the ball!


name: Danish 1,2,3
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: pairs, circle, commands, danish
tags: ["indoor", "cubs", "scouts", "ventures"]
language: en
normalized_name: danish 1,2,3
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants pair off and stand in a double circle (inner and outer). Three commands: on '1' the couple swap places; on '2' the scout behind goes under the legs of the scout in front; on '3' scouts behind run around the perimeter clockwise back to their partner and go under their legs. The slowest couple on each command is eliminated.

rules:
1: couple swap places. 2: scout behind goes under front scout's legs. 3: scout behind runs clockwise around perimeter back to partner and goes under their legs. Slowest couple out each round.

source_excerpt:
Participants are paired off and asked to stand in a circle in 2 deep. (i.e you then have an inner and an outer circle) There are 3 commands. On the command of "1" the couple simply swap places. On command "2" all the scouts behind must go under the legs of the scout in front of them.


name: Poison Ivy
rules: Hold hands in circle. Chair in middle. Force others to hit the chair. Hit the chair and you're out.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 10
materials_list: chair
skills_developed: strength, strategy
difficulty_level: usor
keywords: poison ivy, circle, chair, hands
tags: ["indoor", "beavers", "cubs", "scouts", "ventures"]
language: en
normalized_name: poison ivy
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants join hands in a circle with a chair placed in the middle. Players try to force the person next to them to hit the chair. If you hit the chair you are out.

source_excerpt:
Participants join hands in a circle and a chair is placed in the middle. If you hit the chair you are out. The object is to get the person next to you to hit the chair.


name: Human X's and O's
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: chairs or marked squares (9)
skills_developed: strategy, non-verbal communication, teamwork
difficulty_level: usor
keywords: noughts and crosses, strategy, teams, silent
tags: ["indoor", "team-building"]
language: en
normalized_name: human x's and o's
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physical version of noughts and crosses (tic-tac-toe). A 3x3 grid is set out with nine squares or chairs. Two teams (X's and O's) take turns placing players on the grid, with no speaking or sign language allowed, to form a line of three in any direction.

rules:
No speaking or signing. Teams alternate placing a player on the grid. First team to form a line of three (diagonal, vertical, or horizontal) wins.

source_excerpt:
Set out a grid of nine squares or chairs. Split into two teams, one X's other O's. No speaking or sign language allowed. Each player takes up a position to see if their team can form a line of three either diagonally, vertically or horizontally.


name: Spin Dizzy
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: coin
skills_developed: balance, coordination, speed
difficulty_level: usor
keywords: relay, spin, dizzy, coin
tags: ["indoor", "relay"]
language: en
normalized_name: spin dizzy
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay team game. A coin is placed on the floor at one end of the room with teams at the other. Each player runs to the coin, places a finger or thumb on it, spins around three times, then runs back to tag the next player. First team to finish wins.

rules:
Run to coin, place finger/thumb on it, do three circles, run back and tag next player. First team to finish wins.

source_excerpt:
Place a coin on the floor at one end of the room with teams at the other. Each player runs up and places a finger or thumb on the coin and does three circles returning to tag the next player. Team to finish first wins.


name: Blindfold Trail
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: sisal or rope, blindfolds
skills_developed: communication, trust, leadership
difficulty_level: mediu
keywords: blindfold, trail, verbal, communication
tags: ["indoor", "outdoor", "trust", "team-building"]
language: en
normalized_name: blindfold trail
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rope or sisal course is laid out indoors or outdoors. All but one or two team members are blindfolded. The sighted member(s) must guide the blindfolded team around the course using verbal instructions only.

rules:
All except one or two players are blindfolded. Sighted players guide blind players around the rope course using only verbal instructions.

source_excerpt:
Lay a course with sisal or rope. Take appropriate safety precautions. All but one/two member/s of the team blindfolded. They must guide the team around the course with verbal instructions only.


name: Human Snakes and Ladders
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_list: ropes, benches or similar materials, large dice
skills_developed: counting, fun physical movement
difficulty_level: usor
keywords: snakes, ladders, board game, human
tags: ["indoor", "large group"]
language: en
normalized_name: human snakes and ladders
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large snakes and ladders board is constructed on the ground using ropes for snakes and other materials (e.g. benches) for ladders. A big dice is thrown and players move the corresponding number of squares. Landing on a ladder moves you up; landing on a snake sends you back down.

rules:
Throw big dice and move that number of squares. Land on ladder — go up. Land on snake — go back down.

source_excerpt:
Construction snakes and ladders board on the ground. Use ropes for snakes and some other materials, e.g. benches, for ladders. Throw a big dice and move that number of squares. If you land on a ladder go up or on a snake go back down.


name: Pancake Race
category: retete
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 11
materials_category: cooking
materials_list: frying pan, pancake batter ingredients
skills_developed: cooking, coordination, teamwork
difficulty_level: mediu
keywords: pancake, race, patrol, cooking
tags: ["cooking", "patrol game"]
language: en
normalized_name: pancake race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol makes pancake batter and cooks pancakes. When nearly cooked, the pancake must be tossed in the air with the frying pan passed to the next scout who must catch it. That scout makes the next pancake and passes to the next. If a pancake is not caught, another must be cooked. First patrol to cook enough pancakes for all patrol members to eat wins.

rules:
Each patrol makes batter. Toss pancake with pan then pass pan to next scout who catches it and makes the next one. Dropped pancake means start again. First patrol with enough pancakes for everyone wins.

source_excerpt:
Each Patrol makes pancake batter for pancakes. When almost cooked the pancake must be tossed in the air with the frying pan passed to the next scout to catch it. He/she then makes the next pancake and tosses it, passes the frying pan to the next scout and so on.


name: Pancake Race
variations: On pancake day use real pancakes.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: equipment
materials_list: bat, frying pan or tennis racket, ball or frisbee
skills_developed: coordination, speed, catching
difficulty_level: mediu
keywords: pancake race, relay, tossing
tags: ["indoor", "outdoor", "active", "relay"]
language: en
normalized_name: pancake race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Relay race where players toss a ball or frisbee on a bat/frying pan. Each run requires two successful tosses and catches without dropping. Dropping means starting over. Teams split at each end. On Pancake Day use real pancakes.

rules:
Player runs to the other end carrying frying pan. Must toss and catch frisbee/ball twice per run without dropping. Drop = return to start and begin again. Pass pan to next player at the other end.

source_excerpt:
On each run the frisbee or ball must be tossed and caught twice without dropping it. If the player drops it on the floor they must go back to where they started from and do their run again.


name: Duck!!!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: small spar
skills_developed: throwing, catching, reaction time
difficulty_level: usor
keywords: duck, spar, patrol, throw
tags: ["indoor", "patrol game"]
language: en
normalized_name: duck!!!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol lines up behind their PL. In front of the patrols is a small spar. The first member runs to the spar and throws it to the 2nd, who throws it back and ducks. The PL then throws it to the 3rd and so on until all members have caught it. The PL runs to the end and the process continues until the PL is back at the front.

rules:
First member throws spar to second who throws back and ducks. PL throws to each member in turn. PL runs to end and process repeats until PL is back at front.

source_excerpt:
A bit in front of their patrols is a small spar. The first member runs to the spar & throws it to the 2nd. The 2nd throws it back & DUCKS!!!!. The PL then throws it to the third etc… until all members have caught.


name: Statues
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: music (optional)
skills_developed: self-control, listening
difficulty_level: usor
keywords: freeze, statues, music, lights
tags: ["indoor", "all ages"]
language: en
normalized_name: statues
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Everyone moves around the den (possibly to music). When the music stops or lights go off, everyone must freeze. The last person to freeze is out. Laughing also counts as being out.

rules:
Move around to music (or lights on). Music stops or lights off — freeze. Last to freeze is out. Laughing is also out.

source_excerpt:
Everyone moves around the den, (maybe to music), when the music stops or lights go off, everyone must freeze. Last man is out… Laughing also counts as out!!!


name: Fruit Bowl
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: chairs
skills_developed: agility, quick thinking
difficulty_level: usor
keywords: fruit bowl, chairs, swap, circle
tags: ["indoor", "icebreaker"]
language: en
normalized_name: fruit bowl
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle with one person in the middle. Each player is assigned a fruit (apples, oranges, bananas, pear). When a fruit is called, all players of that fruit must swap chairs. The person in the middle tries to capture a chair to put someone else in the middle.

rules:
Each player assigned a fruit. Called fruit players must swap chairs. Middle player tries to capture a chair. 'Fruit bowl' means everyone swaps.

source_excerpt:
Troop sits around in a circle with one person left out in the middle! Pick 4 fruits, each person is assigned a fruit, (apples, oranges, bananas, pear). Call out a fruit name & all the apples must swap chairs.


name: Fruit Bowl
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs
skills_developed: speed, agility
difficulty_level: usor
keywords: fruit bowl, chairs, energy release
tags: ["energy release", "indoors"]
language: en
normalized_name: fruit bowl
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts sit in chairs in a circle and are each assigned a fruit name. When a fruit is called, all scouts with that name must run across the circle to an unoccupied chair. Each round, one chair is removed. The scout without a chair is out. When 'Fruit Bowl' is called, all scouts must cross.

rules:
Scouts are assigned a fruit in turn. When a fruit is called, all those scouts run across the circle to an unoccupied chair. At least one chair is removed each round. The scout without a chair is out. Continue until one scout remains.

source_excerpt:
When Apple is called – all the Apples must stand up and as quickly as possible run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed from the circle.


