# activities

name: Sentry Towers
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: chairs, blindfolds, ball (optional)
skills_developed: stealth, awareness
difficulty_level: usor
keywords: sentry, blindfold, sneak, stealth
tags: ["indoor", "scouting skills"]
language: en
normalized_name: sentry towers
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One or two people are blindfolded and seated on chairs near the top of the den as 'sentries'. The rest of the troop must sneak past or crawl without being detected. Sentries can point or throw a ball at anyone they hear.

rules:
Blindfolded sentries sit on chairs. Others must sneak past silently. Sentries point or throw ball at anyone they hear.

source_excerpt:
One or two people sit on chairs near the top of the den, they are blindfolded. One by one the troop must sneak past/crawl without being caught. You could get the people on sentry duty to either point or throw a ball at their attackers.


name: Jousting Jockey Back Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 12
materials_list: plastic cups, broom handle
skills_developed: balance, coordination, teamwork
difficulty_level: mediu
keywords: jockey, piggyback, jousting, patrol
tags: ["indoor", "patrol game", "physical"]
language: en
normalized_name: jousting jockey back race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol lines up at one end of the den. At the other end are plastic cups standing upright. A patrol member gives another a 'jockey back' (piggyback) and the rider must pick up a cup using a 'lance' (broom handle) while still on the carrier's back. The patrol can swap who is the horse. First patrol back in line wins.

rules:
Piggyback to the cups. Rider picks up cup with a broom handle lance while still on back. Patrol can rotate horse. First patrol back in line wins.

source_excerpt:
A member of the patrol gives another a jockey back as far as the cups, while the person is still on their back, they must try pick the cup up using their lance (a broom handle!!!). First patrol back in line wins.


name: The Bomb Mission
variations: Add extra scouts who can pop balloons in transit.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 14-15
materials_list: balloons, whistles, torches
skills_developed: teamwork, stealth, observation, hearing
difficulty_level: mediu
keywords: bomb, balloon, wide game, outdoor
tags: ["outdoor", "wide game", "night game"]
language: en
normalized_name: the bomb mission
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An explosive wide game played in an area with hiding places such as a wood. Equal teams are sent to different parts of the playing area. Leaders or PLs either hand out 'bombs' (balloons, marked by team) or discharge them (pop them). Leaders hide themselves so scouts must use hearing and sight to find them — disposal units have a whistle, bomb-carriers have torches, both sounded at 1-minute intervals. The team that disposes of the most balloons at the end wins. Extra scouts can pop balloons in transit for added challenge.

rules:
Teams try to pop (dispose of) as many enemy balloons as possible. Find leaders by whistle (disposal) or torch (bomb hand-out) sounded every minute. Balloons marked by team. Define a game-over signal before starting.

source_excerpt:
A number of Leaders (or PL's) are given the task of either handing out the Bombs (balloons) or discharging them (popping). Each balloon is marked by the team who is carrying it so it can be identified later.


name: Below the Knees
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 15-16
materials_category: sport
materials_list: football
skills_developed: agility, speed, dodging
difficulty_level: usor
keywords: below knees, football, dodge, corners
tags: ["indoor", "active"]
language: en
normalized_name: below the knees
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Leaders stand in each corner of the room. Players start in the centre and move around. Leaders throw a football into the centre aiming to hit players below the knees. When a player is hit they move out of the play area. Last player remaining is the winner.

rules:
Leaders throw football at players aiming below the knees. Hit below the knees — move out. Last player wins.

variations:
More than one football; players who are out join the throwers; leaders in centre with players running outside.

source_excerpt:
Leaders stand in each corner of the room. Players start in the centre of the room and are able to move around. Object of the game is to avoid being hit "Below The Knees" by the football.


name: Chair Attack
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 16-17
materials_category: sport
materials_list: chair per player, very soft ball
skills_developed: kicking accuracy, strategy
difficulty_level: usor
keywords: chair, ball, kick, seated
tags: ["indoor", "inclusive"]
language: en
normalized_name: chair attack
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player has a chair placed against a wall. All players stand and try to kick a soft ball at other players' chairs. When your chair is hit you sit down but can still play from a seated position if the ball comes to you. Last player whose chair has not been hit wins.

rules:
Kick soft ball at other players' chairs. Chair hit — sit down, but can still play from seated position. Ball kicked too high = 2-minute penalty seated.

variations:
Teams of three or four; if ball kicked too high a 2-minute sitting penalty is imposed; each player sits out for only 5 minutes if chair hit (for longer game).

source_excerpt:
Each player has a chair, which is placed against a wall. Every player stands up, and tries to kick the ball at any other Scouts chair. Once your chair has been hit you sit down on your chair but you can still take part in the game but only from a sitting position and if the ball comes to you.


name: Quadrants
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 17-18
materials_category: sport
materials_list: long rope or four shorter ropes, ball, whistle
skills_developed: teamwork, strategy, speed
difficulty_level: usor
keywords: quadrants, ball, whistle, team
tags: ["indoor", "team game"]
language: en
normalized_name: quadrants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A room is divided into four equal quadrants by a rope. Players are divided into equal teams, one per quadrant. A ball is thrown in and passed around. Every 30 seconds a whistle blows; whichever team has the ball in their quadrant loses a point. First team to lose all allocated points loses. The aim is to get the ball out of your area and into someone else's as fast as possible.

rules:
Ball in your quadrant when whistle blows = lose a point. Get the ball out of your quadrant ASAP. First team to lose all points is out.

source_excerpt:
The ball is thrown in and passed around. The Whistle is blown every 30 seconds and whoever has the ball in their quadrant loses a point. Loser is first to lose all allocated points.


name: Quadrants
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 17
materials_category: ropes
materials_list: long rope or four shorter pieces, whistle
skills_developed: teamwork, speed
keywords: ball game, quadrants, team
tags: ["energy release", "indoors"]
language: en
normalized_name: quadrants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fast ball game where the room is divided into four equal quadrants by rope. Teams occupy one quadrant each, passing the ball around. Every 30 seconds a whistle blows and whoever has the ball in their quadrant loses a point. The loser is the first team to lose all allocated points.

rules:
The room is divided into four quadrants by rope. Each team takes a quadrant. A ball is thrown in and passed around. Every 30 seconds a whistle is blown and whoever has the ball in their quadrant loses a point. Loser is first to lose all allocated points.

source_excerpt:
The ball is thrown in and passed around. The Whistle is blown every 30 seconds and whoever has the ball in their quadrant loses a point.


name: Zig Zag
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs or markers
skills_developed: speed, agility, awareness
difficulty_level: usor
keywords: zig zag, rows, energy release, patrol
tags: ["indoor", "energy release"]
language: en
normalized_name: zig zag
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols line up in straight lines kneeling on one knee behind numbered markers. When two numbers are called (e.g. 1 and 4), those rows swap places by zig-zagging through the other rows. The last scout to take up their new position on one knee is out. Game continues until only one scout remains. The faster it is played, the better.

rules:
Rows called must swap places zig-zagging through other rows. Last scout in new position on one knee is out. Repeat until one remains.

source_excerpt:
When you call 1 & 4 for example – row 1 changes places with row 4 (zig sagging through rows 2 & 3 to get to their new places). The last scout in their new place on one knee is out.


name: Zig Zag
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs or markers
skills_developed: agility, speed
keywords: energy release, patrol, relay
tags: ["energy release", "indoors"]
language: en
normalized_name: zig zag
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols line up in straight lines kneeling on one knee behind numbered markers. When two numbers are called, those rows change places by zig-zagging through the others. The last scout to reach their new place on one knee is out. Repeat until only one scout remains.

rules:
Each marker is given a number. When two numbers are called, those rows change places zig-zagging through the other rows. The last scout to get into position on one knee is out.

source_excerpt:
When you call 1 & 4 for example – row 1 changes places with row 4 (zig sagging through rows 2 & 3 to get to their new places). The last scout in their new place on one knee is out.


name: Fruit Bowl (Francis Minogue version)
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: chairs
skills_developed: agility, quick thinking
difficulty_level: usor
keywords: fruit bowl, chairs, circle, energy release
tags: ["indoor", "energy release"]
language: en
normalized_name: fruit bowl (francis minogue version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All scouts sit in a circle on chairs. Each scout is assigned a fruit in turn (Apple, Orange, Pear, Banana). When a fruit is called, all scouts of that fruit run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed. The scout without a chair is out. When 'Fruit bowl' is called everyone swaps chairs. Continues until one scout remains.

rules:
Called fruit scouts run across circle to an unoccupied chair. At least one chair removed each round. No chair = out. 'Fruit bowl' = everyone moves.

source_excerpt:
When Apple is called – all the Apples must stand up and as quickly as possible run across the circle to an unoccupied chair on the other side. Each round at least one chair is removed from the circle. The Scout who ends up without a chair is out.


name: Bamboo Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: bamboo canes (5–6 ft, one per scout)
skills_developed: agility, reaction time, coordination
difficulty_level: mediu
keywords: bamboo, cane, circle, catch
tags: ["indoor", "energy release"]
language: en
normalized_name: bamboo circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts stand in a circle each holding a bamboo cane upright on the floor. On the command 'Left', each scout lets go of their own cane and moves left to catch the cane on their immediate left before it falls. 'Right' is the same but moving right. 'About' means let go, spin 360 degrees and re-catch your own cane. Any scout who fails to catch is out. When two scouts remain, they stand 10 feet apart and on 'Go' must let go and race to catch each other's cane. Gap increases until one fails.

rules:
Let go on command, move to catch neighbouring cane (Left/Right) or spin and recatch own (About). Fail to catch = out. Final two race across to catch each other's cane.

variations:
Final duel: two scouts apart, let go on command, race to catch other's cane — gap increases each round.

source_excerpt:
Get all the Scouts to stand in a circle holding a Bamboo Cane upright touching the floor (between 5 & 6 foot long). The calls are Left, Right and About.


name: Bamboo Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 18
materials_list: bamboo canes (between 5 and 6 foot long)
skills_developed: reflexes, coordination
difficulty_level: mediu
keywords: bamboo, circle, reflexes
tags: ["circle game", "indoors"]
language: en
normalized_name: bamboo circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts stand in a circle each holding a bamboo cane upright. When 'Left' or 'Right' is called, each scout lets go of their cane and moves to catch the cane beside them. When 'About' is called, they let go, spin 360 degrees and recatch their own cane. Scouts who fail to catch are out.

rules:
Left: let go, move left to catch the next cane. Right: let go, move right. About: let go, spin 360 degrees, recatch own cane. Any scout who fails to catch is out. Final two scouts race across to catch each other's cane.

source_excerpt:
When Left is called – each Scout must let go their Bamboo Cane (The must simply let go – do not allow scouts to push the cane in any direction). They then move left to catch the Cane on their immediate left.


name: Compass Game
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: compass directions, speed, listening
difficulty_level: usor
keywords: compass, cardinal points, directions, running
tags: ["indoor", "scouting skills", "energy release"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each of the four walls is assigned a cardinal point (North, South, East, West). The leader calls a direction and all scouts must run to that wall. The last person to touch the wall is out. For added complexity, corner intersections (NE, NW, SE, SW) can also be used. Continues until one scout remains.

rules:
Call a cardinal direction. Scouts run to that wall. Last to touch the wall is out. Advanced: use corner intersections (NE, NW, SE, SW).

variations:
Use the four corner intersections (North East, North West, South East, South West) for added complication.

source_excerpt:
Allocate the 4 walls in the room one of the 4 Cardinal Points (North, South, East & West). When you call North – all the Scouts must run to the North wall. The last person to touch the wall is out.


name: Compass Game
variations: Use the instructions for the Corners of the room (NE, NW, SE, SW) for added complication.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: compass skills, speed
difficulty_level: usor
keywords: compass, cardinal points, energy release
tags: ["energy release", "compass skill", "indoors"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Four walls in the room are allocated compass points (North, South, East, West). When a direction is called, all scouts run to that wall. The last person to touch the wall is out. For added complexity, diagonal corners (NE, NW, SE, SW) can be used.

rules:
Allocate 4 walls to the 4 Cardinal Points. Call a direction and all scouts must run to that wall. Last person to touch is out. Continue until one scout remains. Add diagonal corners for more complexity.

source_excerpt:
When you call North – all the Scouts must run to the North wall. The last person to touch the wall is out. Continue until only 1 scout remains.


name: Compass Game
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 44
skills_developed: compass directions, spatial orientation
difficulty_level: usor
keywords: compass, directions, orientation
tags: ["scouts", "compass", "blindfold"]
language: en
normalized_name: compass game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players spread out in the room and orient to a designated 'north'. With eyes closed, players turn and point in the direction called by the leader (e.g., 'East', 'bearing 270°'). A referee taps out anyone pointing the wrong direction. Last player remaining wins. Good for developing sense of direction.

rules:
Players stand spread out and orient to north. Close eyes. On each direction call, turn and point. Referee eliminates those pointing wrongly. Game continues until one remains.

source_excerpt:
The caller then calls out a direction, like 'east' and then everyone turns (eyes still closed) and points in the direction of east. The referee the goes around and taps the shoulder of anyone not pointing in the right direction.


name: Leap Frog Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 19
skills_developed: agility, coordination, fitness, physical fitness, teamwork
difficulty_level: usor
keywords: leapfrog, relay, patrol, race
tags: ["indoor", "active", "patrol game", "relay", "physical", "outdoors or indoors"]
language: en
normalized_name: leap frog relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols stand in rows with about 2 metres between each scout. Scouts bend over and the last one in line leapfrogs over everyone's backs. As soon as they are in position 2 metres in front, the next scout at the back starts. The first patrol to finish leapfrogging is the winner.

rules:
Last in line leapfrogs over the row. Once in position in front, next back scout starts. First patrol to complete the leap-frog relay wins.

source_excerpt:
The Scouts bend over and the last one in line leapfrogs over their backs. As soon as he has got into position 2 mts. in front of the last one, the next Scout at the back of the line starts to jump, and so on. The first Patrol to finish leapfrogging is the winner.


name: Nose Ball
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: table tennis balls, chalk
skills_developed: coordination, fun
difficulty_level: usor
keywords: nose, ball, table tennis, race
tags: ["indoor", "fun game"]
language: en
normalized_name: nose ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Same setup as Blow Ball but participants must push the table tennis ball across the chalk line using their nose. Blowing is not allowed and results in elimination.

rules:
Push tennis ball across chalk line using nose only. Blowing the ball is not allowed — doing so means you're out.

source_excerpt:
Staying with the tennis ball same set up but this time nose it across the line blowing it means your out.


name: Nose Ball
rules: Same set up as Blow Ball but this time nose it across the line. Blowing it means you're out.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: table tennis balls, chalk
skills_developed: coordination
difficulty_level: usor
keywords: nose ball, table tennis, race
tags: ["fun", "physical"]
language: en
normalized_name: nose ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Same setup as Blow Ball but participants must push the table tennis ball across the course using only their nose. Blowing the ball means the participant is out.

source_excerpt:
Staying with the tennis ball same set up but this time nose it across the line blowing it means your out.


name: Blow Cones
rules: Blow into paper cone to move it along the string. First to reach the end wins.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: A4 paper (for cones), string (10 m), chairs (4)
skills_developed: lung capacity, control
difficulty_level: usor
keywords: blow, cone, string, paper
tags: ["indoor", "calm game"]
language: en
normalized_name: blow cones
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two cones are made from A4 paper. Four anchor points (chairs) are set up and a string of about 10 metres is tied from one chair to another, making two parallel 'courses'. A cone is threaded onto each string. On command, participants blow into their cone to move it along the string. First cone to the end wins.

source_excerpt:
Make 2 cones from A4 paper. Set up 4 anchor points(Chairs?) Tie one end of a piece of string of say 10 meters to one chair each. Place the cone on the string by passing it through both ends and secure to the opposite chair making two "courses" on Command the participants move the cone along the string by blowing into the cone.


name: Blow Cones
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: A4 paper, string (10m), chairs
skills_developed: breath control, fine motor skills
difficulty_level: usor
keywords: blow cones, paper, string race
tags: ["fun", "craft"]
language: en
normalized_name: blow cones
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants make paper cones from A4 paper and blow them along a string stretched between two chairs. The first to get their cone to the other end wins.

rules:
Make 2 cones from A4 paper. Tie string of about 10 meters between two chairs per course. Place cone on string through both ends. On command, participants blow into the cone to move it along the string. First home wins.

source_excerpt:
Make 2 cones from A4 paper. Set up 4 anchor points(Chairs?) Tie one end of a piece of string of say 10 meters to one chair each.


name: Ship to Shore (John Brennan version)
rules: Ship = run to Ship wall. Shore = run to Shore wall. Bombers = hit the floor.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
skills_developed: listening, agility, speed
difficulty_level: usor
keywords: ship, shore, bombers, energy release
tags: ["indoor", "energy release"]
language: en
normalized_name: ship to shore (john brennan version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An action game using the commands Ship, Shore, and Bombers. One wall is designated Ship, another is Shore, and the floor becomes Bombers. On 'Ship' players run to the Ship wall; on 'Shore' to the Shore wall; on 'Bombers' players hit the floor. Very energetic — described as leaving players without energy after 5 minutes.

source_excerpt:
Designate one Wall as Ship one as Shore and the floor becomes bombers. On Shouting Ship they run to the designated wall, Shore to the designated Wall and fir bombers hit the floor. 5 minutes and all the energy is gone.


name: Object Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object (pen or similar)
skills_developed: speed, awareness
difficulty_level: usor
keywords: object, circle, chase, drop
tags: ["indoor", "classic game"]
language: en
normalized_name: object chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand in a large circle with hands open behind their backs. One nominated player is given an object (e.g. a pen) and walks or runs around the outside. They place the object in someone's hands, then race around the circle back to that person's place before being caught. If not caught, the new holder carries on in the same way.

rules:
Nominated player circles the ring and drops object into someone's hands. Races back to that spot before being caught. If not caught, the new holder carries on.

source_excerpt:
One is nominated and given an object (Say a pen) and the individual walks or runs around the outside of the circle. The participant places the pen into the hands of his or her choosing and runs round the circle to get back to that persons place in the circle before being caught.


name: Object Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object (e.g. pen)
skills_developed: speed, strategy
difficulty_level: usor
keywords: chase, circle, object
tags: ["circle game", "energy release"]
language: en
normalized_name: object chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players form a circle with hands open behind their backs. One nominated player walks or runs around the outside of the circle with an object and places it in someone's hands, then runs to get back to that person's place before being caught. If caught, they start again.

rules:
One player is nominated and given an object and walks/runs around the outside. They place it into the hands of their choosing and run around to get back to that person's place before being caught. If not caught, person 2 carries on; if caught, person 1 starts again.

source_excerpt:
The participant places the pen into the hands of his or her choosing and runs round the circle to get back to that persons place in the circle before being caught.


name: Pick and Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object
skills_developed: speed, agility, strategy
difficulty_level: usor
keywords: pick, chase, object, rows
tags: ["indoor", "classic game"]
language: en
normalized_name: pick and chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two parallel rows of participants number off. The rows are at least 2 metres apart. An object is placed in the centre of the floor. When a number is called, the two players with that number race to grab the object and return to their own side without being caught by the other player. Successfully getting back without being caught wins.

rules:
Number called — two matching players race to grab object from centre and return to own side without being caught. Successful return = win.

source_excerpt:
Place an object in the centre of the floor and call off a number say 2. The idea is to get out grab the object and back to your own side without being caught. A winner is someone who gets away without being caught


name: Pick and Chase
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
materials_list: small object
skills_developed: speed, agility
difficulty_level: usor
keywords: pick and chase, numbered, relay
tags: ["energy release", "indoors"]
language: en
normalized_name: pick and chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two parallel rows of participants numbered off, rows at least 2 metres apart. An object is placed in the centre. When a number is called, both players with that number race to grab the object and return to their side without being caught.

rules:
Two rows numbered off facing each other. Place an object in the centre. Call a number — both that numbered player race to get the object and back to their own side without being tagged. Winner is the one who gets away without being caught.

source_excerpt:
Two parallel rows of participants numbered off. The rows should be at least 2 meters apart. Place an object in the centre of the floor and call off a number say 2. The idea is to get out grab the object and back to your own side without being caught.


name: Ship to Shore
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 20
skills_developed: listening, speed, reaction time
difficulty_level: usor
keywords: ship shore, action, energy release
tags: ["energy release", "indoors"]
language: en
normalized_name: ship to shore
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An action game using movement commands. One wall is 'Ship', another is 'Shore', and the floor becomes 'Bombers'. On calling 'Ship' players run to the ship wall, 'Shore' to the shore wall, 'Bombers' they hit the floor. Keeps energy high for about 5 minutes.

rules:
Designate one wall as Ship, one as Shore, and the floor as Bombers. On shouting Ship they run to that wall, Shore to the other wall, and for Bombers they hit the floor.

source_excerpt:
Designate one Wall as Ship one as Shore and the floor becomes bombers. On Shouting Ship they run to the designated wall, Shore to the designated Wall and fir bombers hit the floor.


name: Nosey Parker
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_list: matchbox
skills_developed: coordination, balance
difficulty_level: usor
keywords: matchbox, nose, relay
tags: ["relay", "fun", "silly"]
language: en
normalized_name: nosey parker
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts line up in relay formation. The first scout puts a matchbox on the end of their nose, completes a given course, and returns to pass the matchbox to the next scout nose-to-nose without using hands.

rules:
First scout puts matchbox on nose, completes course, returns and passes matchbox nose-to-nose to next scout. No hands allowed. Relay continues.

source_excerpt:
First Scout in each line, puts a matchbox on the end of his/her nose, completes a given course, and returns to pass the matchbox to the next scout, without using their hands…from nose to nose


name: Squankles
rules: Each scout grabs their own ankles and must complete the relay course without letting go.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
skills_developed: coordination, balance
difficulty_level: usor
keywords: ankles, relay, silly game
tags: ["relay", "fun", "physical"]
language: en
normalized_name: squankles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts in relay formation, each scout grabs their own ankles and without letting go must complete the course in relay fashion.

source_excerpt:
Scouts in relay formation, each scout grabs his/her own ankles and without letting go, must complete the course in relay fashion.


name: Scramble
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
skills_developed: speed, observation
difficulty_level: usor
keywords: shoes, scramble, relay, patrol
tags: ["fun", "indoors", "patrol game"]
language: en
normalized_name: scramble
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts remove their footwear and place it in a pile in the centre of the room, then face the walls. Leaders mix up the footwear, separating pairs. On command, scouts find their own shoes, put them on, and the first patrol back in formation at alert wins.

rules:
Scouts remove footwear and place in a central pile, then face walls. Leaders mix up footwear. On command scouts find and put on their shoes. First patrol back in formation wins. Can be made harder in a dark hall with lights flashed on and off every 15 seconds.

variations:
This game is especially difficult in a dark hall if the lights are turned on and off at 15 second intervals.

source_excerpt:
Each scout removes his/her footwear and places it in a pile in the centre of the room, then the scouis all face the walls of the room. Leaders mix the footwear up, carefully separating those left in pairs.


name: Shark Island
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_category: ropes
materials_list: 1 long rope
skills_developed: teamwork, quick reactions
difficulty_level: usor
keywords: shark, island, rope, circle
tags: ["circle game", "fun", "indoors"]
language: en
normalized_name: shark island
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rope forms a circle island on the floor. All scouts stand inside. When 'All Clear' is called, scouts leave the island while a leader tightens the rope to shrink it. When 'Sharks' is called, all scouts must get back on the island. Those who can't fit are out. Last scout on island wins.

rules:
All scouts stand inside the rope circle. 'All Clear': scouts step outside and leader tightens rope. 'Sharks': all must get back on. Any scout not inside the rope is out. Island keeps shrinking each round.

source_excerpt:
When a Leader shouts "Sharks", the scouts must all get back on the island. Any scout not able to get inside the rope is out. The Leaders keep reducing the size of the island every couple of minutes during the "all clear" sessions.


name: Tug 'o' Knots
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 21
materials_category: ropes
materials_list: 1 metre rope per scout
skills_developed: knot tying, teamwork, strength
difficulty_level: mediu
keywords: knots, tug of war, rope, patrol
tags: ["patrol challenge", "knots", "indoors"]
language: en
normalized_name: tug 'o' knots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each scout has a 1-metre rope. In patrols, on command each scout joins their rope to the next. First team to form one complete rope wins points, then the teams have a tug of war using joined ropes. Finally teams untie all knots and first patrol with all pieces separated wins.

rules:
Each scout has 1m rope. On command, each joins their rope to the next. First complete chain wins points. Then tug of war. Then untie all knots — first patrol with all pieces untied wins last points. Team with most points wins.

source_excerpt:
Every scout has a 1 metre length piece of rope. In patrols or relay formation, on a given command, each scout joins his/her rope to the next scouts rope. First team finished with one rope made from all pieces, wins points


name: Jingle the Keys
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 22
materials_list: keys on a ring
skills_developed: listening, spatial awareness
difficulty_level: usor
keywords: keys, jingle, blindfold, circle
tags: ["circle game", "sensory", "indoors"]
language: en
normalized_name: jingle the keys
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand in a circle with one in the centre with eyes shut. A leader gives keys to a player who jingles them. The centre player tries to locate the keys. When located, another player asks them to bring the keys over, and the centre player (still eyes shut) tries to deliver them.

rules:
Centre player keeps eyes closed. A player jingles keys then holds them still. Centre player tries to locate them, helped by a jingle if needed. Then another player asks for the keys and the centre player tries to bring them.

source_excerpt:
The leader gives keys on a ring to one of the players, who jingles them and then holds them still, whereupon the centre player tries to go and get them.


name: Telegrams
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 22
materials_list: paper, pens
skills_developed: creativity, language
difficulty_level: usor
keywords: telegram, letters, names, writing
tags: ["circle game", "writing", "creative"]
language: en
normalized_name: telegrams
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle and each must write a clever telegram whose words begin with the letters of their right-hand neighbour's name. Telegrams are then passed to the right and each reads the one received aloud.

rules:
Each player writes a telegram using the first letters of their right-hand neighbour's name as the initials of successive words. Pass to the right and read aloud.

source_excerpt:
The player's sit in a circle and each try to write a clever telegram the words of which begin with the letters of his right-hand neighbour's name.


name: A Trip to Europe
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 23
skills_developed: deduction, observation, creativity
difficulty_level: mediu
keywords: europe, letter, deduction, mystery rule
tags: ["circle game", "mystery rule", "icebreaker"]
language: en
normalized_name: a trip to europe
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle. The leader announces they are going to Europe and will take something beginning with a specific letter (the trick: it must start with the same letter as either their given name or surname). Players who don't know the rule may suggest unacceptable items and be excluded from the trip.

rules:
Each player must offer to bring something whose name starts with the first letter of either their given name or surname. If they don't know the rule, they may offer unacceptable items and be told they cannot go. Play continues until all discover the rule.

source_excerpt:
I'm going to Europe and I'd like to have all of you go along if you will bring the things I want you to bring. I am going to take a salmon.


name: My Grandmother Doesn't Like Tea
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
skills_developed: deduction, pattern recognition
difficulty_level: mediu
keywords: grandmother, mystery rule, letter, deduction
tags: ["mystery rule", "icebreaker", "circle game"]
language: en
normalized_name: my grandmother doesn't like tea
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mystery rule game. One player who knows the rule states what grandmother likes and doesn't like. Others try to guess the rule by asking questions. The rule is that grandmother doesn't like anything with the letter 't', but does like things with double letters.

rules:
Players who know the game join in revealing what grandmother likes/doesn't like. Others must discover the hidden rule through questions. The rule: grandmother dislikes anything with the letter 't', but likes everything with double letters.

source_excerpt:
"grandmother" does not like anything the name of which contains the letter "t," but she does like everything the name of which contains double letters


name: Wireless
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: towel or string, small concealable object
skills_developed: observation, deduction
difficulty_level: mediu
keywords: wireless, trick, confederate, mystery
tags: ["mystery trick", "circle game"]
language: en
normalized_name: wireless
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two confederates swing a towel or string between them. When someone speaks, one leaves the room after saying they got the message. Their confederate secretly passes an object to the person who spoke immediately before their partner said 'Yes'. The returned player must identify who received the message.

rules:
Two confederates swing towel/string. When someone speaks, one asks the other if they got the message. If sure who spoke, they say Yes and leave. The confederate gives the message/object to the last person to speak before 'Yes'. The returning player names who has the message.

source_excerpt:
Two people take hold of the ends of a towel or string and swing it round and round between them, ostensibly "to get the air waves going" but in reality to listen for someone to speak.


name: How Do You Like Your Neighbour?
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: chairs
skills_developed: speed, social skills
difficulty_level: usor
keywords: neighbour, chairs, circle, social
tags: ["circle game", "chairs", "social"]
language: en
normalized_name: how do you like your neighbour?
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle and number off including a centre player. The centre player asks any player how they like their neighbour. If the answer is 'Very well', all must change seats. If 'Not at all', two other numbers are named who swap with the neighbours. Centre player tries to grab a seat.

rules:
Centre player asks 'How do you like your neighbour?' Answer 'Very well' means all change seats. 'Not at all' means two named numbers swap with those beside the answerer. Centre player tries to take a seat; whoever loses a seat becomes the next questioner.

source_excerpt:
The centre player goes up to anyone of the other players and asks, "How do you like your neighbour?" He may answer, "Very well," in which case all the players must change seats


name: Ocean Wave
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 24
materials_list: chairs
skills_developed: reaction time, listening
difficulty_level: usor
keywords: ocean wave, chairs, circle
tags: ["circle game", "chairs"]
language: en
normalized_name: ocean wave
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players arrange chairs close together in a circle. One player goes to centre, leaving one empty chair. The centre player calls 'Shift right' or 'Shift left' and players try to always keep the chair in the called direction occupied. Centre player tries to take a seat; whoever fails exchanges places.

rules:
One centre player without a seat. Player calls shift right or left and changes the call whenever they wish. Players must keep the chair in the called direction occupied while shifting. Centre player tries to grab a seat; whoever is at fault exchanges places.

source_excerpt:
The centre player calls "Shift right (or left)" and changes the call whenever he wishes. The players endeavour to keep the chair on the right or left occupied while shifting as directed.


name: Magpies
rules: How many things can each child fit in the matchbox in 10 minutes?
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: 1 matchbox per child
skills_developed: observation, creativity
difficulty_level: usor
keywords: matchbox, nature, collecting
tags: ["nature", "outdoor", "creative"]
language: en
normalized_name: magpies
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each child has a matchbox and 10 minutes to fit as many small nature items (blade of grass, daisy, feather, pebble) inside as possible.

source_excerpt:
How many things can each child fit in the matchbox in 10 minutes? Blade of grass, daisey, feather, pebble, etc.


name: Guessing Game
variations: Can be played as a tasting game: blindfold child and they taste a selection of fruit and veg.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: 10 items of fruit and veg, large pillowcase
skills_developed: sensory awareness, deduction
difficulty_level: usor
keywords: fruit, guessing, sensory, blindfold
tags: ["sensory game", "fun"]
language: en
normalized_name: guessing game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Ten items of fruit and vegetables are placed in a large pillowcase. Each child in turn feels inside and tries to guess what the items are. Can also be played as a tasting game with blindfolded children tasting a selection.

rules:
Each child in turn feels inside the bag and tries to guess what the items are. Can also be played as a tasting game: blindfold the child and they taste a selection of fruit and veg.

source_excerpt:
Each child in turn feels inside the bag and tries to guess what they are. You could play this as a tasting game as well. Blindfold the child and they taste a selection of fruit and veg.


name: Back to Back Run
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
skills_developed: coordination, teamwork, trust
difficulty_level: usor
keywords: back to back, partner, run, teamwork
tags: ["partner game", "physical"]
language: en
normalized_name: back to back run
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Children find partners, stand back to back and link elbows. Together they run to a spot and back, with one facing forward and the other backward. To return, they don't turn around but switch roles.

rules:
Partners stand back to back, link elbows, and run to a spot and back. One faces forward, the other backward. On the return, they switch roles without turning around.

source_excerpt:
The children find partners, stand back to back and link elbows. Their challenge is to run to a spot and back, one facing forwards and the other backwards.


name: Character Pair Matching
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: cards with animal names
skills_developed: social skills, listening
difficulty_level: usor
keywords: animals, matching, icebreaker, pairs
tags: ["icebreaker", "matching", "young children"]
language: en
normalized_name: character pair matching
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Names of farm animals are written on pairs of cards. Cards are distributed randomly. Children find their matching partner by making the noise of their assigned animal.

rules:
Write names of farm animals on two cards for each animal. Distribute randomly. Get children to find their matching pair by making the noise of that animal.

source_excerpt:
Write names of farm animals on two cards for each animal. Distribute randomly to the children and get them to find their corresponding pair by making the noise of that animal.


name: Balloon Blow
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 25
materials_list: balloons (blown up)
skills_developed: breath control, teamwork
difficulty_level: usor
keywords: balloon, blow, relay, race
tags: ["relay", "fun", "physical", "balloons"]
language: en
normalized_name: balloon blow
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams each with one balloon per child. Each child in turn blows their balloon along the floor to a marked spot and returns to the end of the line. The next child then takes their turn. Relay-style race.

rules:
On 'GO', each child must in turn blow their balloon along the floor to the end of the hall and return to the end of the line as fast as possible. Next child takes their turn.

source_excerpt:
On the word "GO" each child must, in turn, blow their balloon along the floor to the end of the hall ( or a marked spot ). and then return to the end of the line as fast as possible.


name: Dice Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: six large sheets of card, large dice
skills_developed: number recognition, speed
difficulty_level: usor
keywords: dice, numbers, cards, elimination
tags: ["elimination game", "fun", "young children"]
language: en
normalized_name: dice game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six large sheets of card with dots corresponding to dice sides are placed on the floor. Players run around and stand on cards. The dice is thrown and players on the matching numbered card are out.

rules:
Six large cards with dots 1-6 placed on floor. Children run around and stand on one card. Throw the dice: children on the matching number are out. Repeat.

source_excerpt:
The children run around and stand on one of the pieces of card, throw the dice and whatever number it lands on the children standing on the corresponding number are out.


name: Tyre Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: inflated large tyre tube
skills_developed: strength, speed
difficulty_level: usor
keywords: tyre, tug, numbered, teams
tags: ["physical", "fun", "teams"]
language: en
normalized_name: tyre game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams are numbered off and stand at opposite ends of the hall. An inflated large tyre tube is placed in the centre. When a number is called, both players with that number race to drag the tyre back to their team to score a point. Even more fun if two numbers are called at once.

rules:
Two teams numbered 1-8+ stand at opposite ends. Call a number and those players run to drag the tyre to their team. Award a point for success. Can call two numbers simultaneously for extra fun.

variations:
Even better fun if you call two numbers at the same time. Usually finish with calling all the numbers.

source_excerpt:
When you call a number the person from each team with the corresponding number run forward and try to drag the tyre back to their team to score a point.


name: Snow Shoes
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: plastic shopping bags (2 per team)
skills_developed: balance, coordination
difficulty_level: usor
keywords: snow shoes, bags, relay, balance
tags: ["relay", "fun", "indoors"]
language: en
normalized_name: snow shoes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams race from one end of the den to the other using plastic shopping bags as stepping-stones. The bags slide under feet making it more fun. Done relay-style, first team with all members across wins.

rules:
Divide into teams with two plastic bags per team. Teams get from one end of the den to the other using the bags as stepping-stones. Done relay-style, first team with all members back first wins.

source_excerpt:
The idea is to get from one end of the den to the other using the bags as stepping-stones, as the bags slide under their feet it makes it more fun.


name: Prayer or Promise Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
materials_list: printed prayer/promise cut into pieces, laminator (optional), table
skills_developed: teamwork, memory, literacy
difficulty_level: usor
keywords: prayer, promise, relay, puzzle
tags: ["relay", "educational", "scouting values"]
language: en
normalized_name: prayer or promise relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The scout prayer or promise is printed and cut into words or phrases, laminated, and jumbled on a table. Teams relay to collect pieces and assemble them in the correct order. Great for the start of year to help scouts learn the prayer and promise.

rules:
Print and cut the prayer/promise into words or phrases and jumble on a table. Teams relay to collect pieces and reassemble in correct order. First team with all pieces in right order wins.

source_excerpt:
Done as a relay the idea is to get them to run down to the table and select one section and bring it back to the team, as each member returns they start to assemble the words into the correct order


name: Scott's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 26
skills_developed: agility, teamwork, spatial awareness
difficulty_level: usor
keywords: chain, runner, catcher, tag
tags: ["tag game", "active", "groups"]
language: en
normalized_name: scott's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Children scatter in groups of three with arms linked. One runner and one catcher. The catcher chases the runner, but if the runner links onto one of the groups of three, the person at the opposite end becomes the new runner. If caught, the runner becomes the catcher.

rules:
Children scatter in groups of three with arms linked. One runner, one catcher. Runner links onto a group of three — person at opposite end becomes runner. If runner is caught, they become the catcher.

source_excerpt:
The catcher chases the runner but if the runner links onto one of the groups of three the person at the opposite end of the link has to let go and become the runner.


name: Cereal Box
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: cereal box
skills_developed: flexibility, balance
difficulty_level: mediu
keywords: cereal box, teeth, flexibility, elimination
tags: ["fun", "flexibility", "circle game"]
language: en
normalized_name: cereal box
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players form a circle around a cereal box. Each in turn must pick up the box using only their teeth, without hands touching the ground. The part grabbed is ripped off, making the box progressively smaller and harder to pick up. Players are out if they touch their hands to the ground or can't pick up the box.

rules:
Players take turns picking up the cereal box with their teeth only. No hands, and hands must not touch the ground. Rip off the bit grabbed, replace box. Box gets smaller each turn. Out if: touch hands to ground or can't pick up.

source_excerpt:
The first person walks forward and picks up the box with their teeth not using their hands and not letting their hands touch the ground. The bit they grab in their teeth is then ripped of the box


name: Shave the Balloon
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: balloons, BIC shavers, shaving foam
skills_developed: fine motor skills, patience
difficulty_level: mediu
keywords: balloon, shaving, foam, race
tags: ["messy game", "fun", "older scouts"]
language: en
normalized_name: shave the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Balloons are filled with shaving foam and covered on the outside with foam. Players race to shave all the foam off their balloon using a razor without popping it. First to shave their balloon clean wins.

rules:
Fill balloons with shaving foam and cover the outside with foam. First person to shave all the foam off their balloon wins.

source_excerpt:
Fill the ballons with shaving foam and cover the outside of them with foam. The aim of the game is the first person to shave all the foam of the balloon is the winner.


name: Electricity Game
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
skills_developed: teamwork, communication, listening
difficulty_level: usor
keywords: electricity, hand squeeze, chain, teamwork
tags: ["team game", "indoors", "coordination"]
language: en
normalized_name: electricity game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams lie on the ground holding hands in a chain with eyes closed. A leader squeezes the first person's hand; the squeeze is passed down the chain. When the last person receives the squeeze, they jump up and run to touch the far wall. First team to touch the wall wins.

rules:
Two teams lie down holding hands. Eyes closed throughout. Leader squeezes hand of first in line; passed along chain. Last person jumps up and runs to touch wall. First team to touch wall wins.

source_excerpt:
The leader squeeze's the hand of the first in the line. They first in the line squeezes the hand of the second in line and the second squeeze the third and so on to the top of the line.


name: Polo Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 27
materials_list: cocktail sticks, polo mints
skills_developed: coordination, teamwork
difficulty_level: mediu
keywords: polo, cocktail stick, relay, passing
tags: ["fun", "relay", "cooperative"]
language: en
normalized_name: polo game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit shoulder to shoulder against a wall, each holding a cocktail stick in their mouth with hands behind back. The first person receives a polo mint on their cocktail stick and must pass it along the line using only the sticks. The two teams race to pass the polo to the end.

rules:
Teams sit against wall with cocktail sticks in mouth, hands behind back. Pass polo from stick to stick without using hands. Teams race to pass polo to end of line.

source_excerpt:
Each person must put the cocktail stick in the their mouth and hands behind their back. The first person is given a polo and it is place on their cocktail stick. They must pass the polo to the next in line using only the cocktail stick.


name: Bomb the Bridges
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: 4-6 tennis balls
skills_developed: throwing accuracy, reflexes
difficulty_level: mediu
keywords: bridge, bomb, tennis ball, throwing
tags: ["ball game", "active", "indoors"]
language: en
normalized_name: bomb the bridges
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts scatter around the den with legs apart forming 'bridges'. Players throw tennis balls to knock through another scout's legs (bombing the bridge). Once bombed, a scout sits down but can still throw. Scouts may use their hands to defend. Last scout standing wins.

rules:
Legs form a bridge. To bomb a bridge, a tennis ball must be thrown between the legs. Once bombed, scout sits but continues throwing. Scouts may catch or deflect balls with hands but cannot move feet or crouch. Last standing wins.

source_excerpt:
To bomb a "bridge", a tennis ball must be thrown between the scout's legs (hitting a player's legs is not enough). Once bombed, the scout is out and must sit down. However, they may still take part by continuing to throw the tennis balls


name: Bomb the Bridges
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: sports
materials_list: 24 tennis balls
skills_developed: throwing accuracy, reflexes
difficulty_level: mediu
keywords: throwing, elimination, tennis balls
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: bomb the bridges
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand scattered around the hall with legs ~2 feet apart, forming 'bridges'. To bomb a bridge, a tennis ball must be thrown between a player's legs (not just hitting the legs). Once bombed, the player sits down but may continue throwing. Players can protect themselves with their hands. Last player standing wins.

rules:
Players stand with legs apart. Throw tennis balls between others' legs to eliminate them. Players may use hands to catch or deflect. May not move feet or crouch. Eliminated players continue throwing. Last standing wins.

source_excerpt:
To bomb a bridge, a tennis ball must be thrown between the player's legs (hitting a player's legs is not enough). Once bombed the player is out and must sit down.


name: Row Ball
variations: Turn the teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: row ball, ball game, seated, teams
tags: ["ball game", "seated", "indoors"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit in parallel lines facing opposite directions with a ball placed at a marked midpoint. When 'Row' is called, players use their inner hands to drive the ball towards the front of their line for a goal. Ball must stay on ground. Variation: turn teams around and use other hand.

rules:
Two parallel teams face opposite directions, feet touching the seat in front. Ball placed at midpoint. On 'Row', inner hands only drive ball toward own team's front. Ball must stay on ground. If goal scored, reset. Variation: reverse teams and use other hand.

source_excerpt:
When the Leader calls "Row", the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored.


name: Row Ball
variations: Turn teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: sports
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball, sitting game, teams
tags: ["cubs", "indoor", "active"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pack is divided into two teams sitting in parallel lines ~4 feet apart, facing opposite directions, each Cub's feet touching the seat of the Cub in front. A ball is placed on a halfway mark between them. On 'Row', players use only their inner hand to drive the ball to the front of their respective line to score a goal. Ball must stay on the ground.

rules:
Teams sit back-to-back in parallel lines. On 'Row', each team uses their inner hand only to push the ball forward (toward front of their line). Ball must stay on ground. Goal = ball reaches front of a team's line. Variation: turn teams to use the other hand.

source_excerpt:
When the Leader calls "row" the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored.


name: Row Ball
variations: Turn the teams around and use the other hands.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: sports
materials_list: 1 large ball
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: ball game, teams, indoor
tags: ["indoor", "ball", "active"]
language: en
normalized_name: row ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit in parallel lines facing opposite directions with feet touching the person in front. A ball is placed at the halfway mark. On signal, players use only their inner hands to drive the ball to the front of their respective team's line to score a goal. Ball must stay on the ground.

rules:
Teams sit in parallel lines facing opposite directions. Ball placed halfway down the aisle. On 'row' signal, players use inner hands only to drive the ball to the front of their line. Ball must stay on the ground. Scoring a goal wins a point.

source_excerpt:
When the Leader calls "row" the players use their inner hands only and try to drive the ball to the front of their respective teams. If this is done a goal is scored. The ball must stay on the ground.


name: Tail Grab
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_category: ropes
materials_list: rope or cloth tail per patrol
skills_developed: teamwork, strategy, agility
difficulty_level: mediu
keywords: tail, patrol, chain, grab
tags: ["patrol game", "active", "indoors"]
language: en
normalized_name: tail grab
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol forms a line holding the belt or waist of the scout in front. The last scout has a cloth tail tucked into their trousers. On 'GO', patrol leaders move around trying to grab other patrols' tails. A patrol whose chain breaks is disqualified. Most tails wins.

rules:
Each patrol lines up holding waist of scout in front. Last scout has a cloth tail. On GO, patrol leaders move around grabbing other tails. Breaking the chain disqualifies the patrol. Most tails at end wins.

source_excerpt:
On the word "GO" the patrol leaders have to move around the room and try to get as many of the other patrols tails as possible. Any patrols that break their chain are disqualified.


name: Tail Grab
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: props
materials_list: a rope or cloth tail for each patrol
skills_developed: teamwork, coordination, strategy
difficulty_level: mediu
keywords: patrol, tail, chain
tags: ["indoor", "active", "patrols"]
language: en
normalized_name: tail grab
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol stands in a line holding each other's belts/waists, with the last person having a cloth tail. Patrol leaders race to grab as many other patrols' tails as possible. Patrols that break their chain are disqualified. Most tails wins.

rules:
Each patrol forms a chain holding waists. Last person has a tail. Leaders move to grab other patrols' tails. Breaking the chain disqualifies the patrol. Most tails collected wins.

source_excerpt:
Each patrol stands in a line behind their patrol leader. Each man holds the belt or waist of the man in front. The last man has a tail tucked into his trousers. On the word 'GO' the patrol leaders have to move around the room and try to get as many of the other patrols tails as possible.


name: Table Tennis Ball Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 28
materials_list: party blowers, table tennis balls
skills_developed: coordination, breath control
difficulty_level: usor
keywords: party blower, table tennis, relay, blow
tags: ["relay", "fun", "physical"]
language: en
normalized_name: table tennis ball relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player gets a party blower which they use to push a table tennis ball across the floor. Players can only use the party blower — no blowing directly or touching with hands. Relay race format.

rules:
Each player uses only a party blower to push the table tennis ball. Cannot blow directly or touch the ball. Relay format.

source_excerpt:
Each player gets a party blower ( the type that unrolls when you blow it ) that he/she uses to push the table tennis ball across the floor. The scout/cub can only use the party blower, nothing else


name: Tilt
variations: Carry between two poles for extra difficulty.
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
skills_developed: teamwork, precision, coordination
difficulty_level: mediu
keywords: billycan, alka-seltzer, obstacle course, precision
tags: ["patrol game", "challenge", "outdoor"]
language: en
normalized_name: tilt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol transports a billycan with a foil dish (containing an Alka-Seltzer tablet) floating inside through an obstacle course. They must not let the tablet get wet or fall into the water, and may not touch the dish or tablet. Can be carried by handle or between two poles.

rules:
Put Alka-Seltzer tablet in foil dish, float dish in billycan. Patrols transport billycan through obstacle course without wetting the tablet or letting it fall. Cannot touch foil case or tablet. Carry by handle or between two poles.

source_excerpt:
The patrols must now transport the billycan through an obstacle course without the tablet getting wet or falling into the water. They are not allowed to touch the foil case or the tablet.

materials_list:
billycan half filled with water per team, aluminium foil cake container per team, Alka-Seltzer tablet per team


name: Tilt
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 94
materials_category: equipment
materials_list: billy can half filled with water, aluminium foil cake container, Alka-Seltzer tablet
skills_developed: coordination, teamwork, balance
difficulty_level: mediu
keywords: billy can, obstacle course, water, camp, balance
tags: ["outdoor", "water", "camp", "coordination"]
language: en
normalized_name: tilt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp teamwork game where patrols must transport a billy can through an obstacle course without allowing an Alka-Seltzer tablet floating in a foil dish to get wet.

rules:
Place an Alka-Seltzer tablet in a foil cake dish and float it in the billy can. The patrol transports the billy can through an obstacle course without the tablet getting wet or falling in. No touching the foil disk or tablet. Teams can carry the can by its handle or between two poles.

source_excerpt:
The patrols must now transport the billycan through an obstacle course without the tablet getting wet or falling into the water. They are not allowed to touch the foil disk or the tablet.


name: Tight Rope
variations: Change it up by having 2 people walk the circle in opposite directions.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
materials_category: ropes
materials_list: 1 large and long rope
skills_developed: balance, teamwork, trust
difficulty_level: mediu
keywords: tight rope, balance, rope, circle
tags: ["balance", "challenge", "circle game"]
language: en
normalized_name: tight rope
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All scouts stand in a circle holding a large rope. Each pulls outward to tighten the rope. When their number is called, a scout climbs onto and walks around the taut rope circle using the others as support. Can be done with two people walking in opposite directions.

rules:
Stand in circle holding rope and pull outward. Called scout climbs onto rope and walks around using others as support. Variation: two scouts walk in opposite directions simultaneously.

source_excerpt:
Get all members to pull outwards from the circle on the rope (tighten the rope). Each member in the circle is given a number and when their number is called they must climb onto the rope and walk around the circle on the rope use the members of the circle as support


name: Inside Out
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 29
skills_developed: teamwork, coordination, flexibility
difficulty_level: mediu
keywords: inside out, patrol, human knot, challenge
tags: ["team challenge", "fun", "physical"]
language: en
normalized_name: inside out
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols stand in a straight line holding hands. The objective is for the team to turn themselves 'inside out'. The last member climbs under the legs of the first, then second, and so on without anyone breaking hands.

rules:
Patrol stands in line holding hands. Last member climbs under legs of each member from first onward without breaking hands. Aim to turn the line inside out.

source_excerpt:
The last member of the team must climb under the legs of the first member of the patrol, second member and so on, without anyone breaking hands.


name: 5cent Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: 5 cent coin per patrol, chalk for target
skills_developed: coordination, balance
difficulty_level: mediu
keywords: coin, relay, patrol, buttocks
tags: ["relay", "funny", "patrol game"]
language: en
normalized_name: 5cent race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrol relay where scouts transport a 5-cent coin from one end of the hall to the other using only their buttocks or inner thighs. Once safely delivered, the scout drops the coin into a target zone for bonus points. Patrol with most points wins.

rules:
Each patrol given a 5cent piece. Relay transport coin from one end to the other using only buttocks or inner thighs. Once transported, scout drops coin into a target zone (blue 5pts, yellow 10pts, red 15pts). Patrol with most points wins.

source_excerpt:
Objective is to transport the 5cent from one end of the hall to the other using only their Buttocks or inner thighs. (Watch them waddle).


name: Tazmanian Devil
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: sweeping brush
skills_developed: balance, body awareness
difficulty_level: mediu
keywords: spin, broom, dizzy, balance
tags: ["dizziness game", "fun", "physical"]
language: en
normalized_name: tazmanian devil
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts hold the head of a sweeping brush against their chest with the handle pointing up and chin resting on the handle. They spin around fast a set number of times then must bend over and touch the top of the broom to the floor.

rules:
Hold broom head to chest, handle pointing up, chin on handle. Spin around fast a set number of times (depending on age). Then bend over and try to touch the top of the broom handle to the floor. Leader should be ready to catch.

source_excerpt:
With their chin resting on the handle and looking at the top of the broom handle the scout must spin around fast a set number of times (depending on age). Once they have achieved this they must now bend over and attempt to touch the top of the broom off the floor.


name: Spoons
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 30
materials_list: 3 spoons, 3 chairs
skills_developed: strategy, stamina
difficulty_level: mediu
keywords: spoons, chairs, strategy, triangle
tags: ["strategy game", "active", "competition"]
language: en
normalized_name: spoons
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three teams each stand at a chair arranged in a triangle, with three spoons equidistant in the middle. Each team's goal is to get two spoons onto their chair. Only one spoon may be carried at a time and no physical contact is allowed.

rules:
3 chairs in triangle, 3 spoons in the middle. Teams at each chair aim to get 2 spoons onto their chair. Only 1 spoon in hand at a time, no physical contact allowed.

source_excerpt:
Place the 3 spoons in the middle of the triangle (equal distance from any chair). Now break the scouts into 3 equal groups and number them 1 to X. With each team standing at their chair their objective is to get 2 spoons on their chair.


name: Danish 1-2-3
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: whistle
skills_developed: listening, agility, teamwork
difficulty_level: mediu
keywords: danish, whistle, pairs, circle
tags: ["circle game", "pairs", "energy release"]
language: en
normalized_name: danish 1-2-3
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts in pairs arranged in a circle. On one whistle blow, partners switch places. On two blows, the person behind crawls under the other's legs. On three blows, the outer scout runs clockwise around the whole circle, returns, crawls under partner's legs and stands in front. Last pair up is out.

rules:
1 whistle: switch places. 2 whistles: person behind crawls under partner's legs. 3 whistles: outer scout runs around full circle, returns, crawls under legs and stands in front. Last pair back is out.

source_excerpt:
When the leader blows the whistle three times the Scout at the outside must run around the circle in a clockwise direction, get back to their partner, crawl under their legs and stand up in front.


name: Stormy Seas
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: chairs
skills_developed: speed, listening, reaction
difficulty_level: usor
keywords: fish, stormy seas, circle, chairs
tags: ["circle game", "chairs", "energy release"]
language: en
normalized_name: stormy seas
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts sit in a circle, each assigned a fish name (mackerel, cod, herring). When a fish is called, those scouts run around the outside of the circle back to their seat and crawl under it. If a whistle blows while running, they change direction. Last back is out. 'Stormy seas' means everyone runs.

rules:
Each scout assigned a fish name. When called, they run around the circle, back to their seat and crawl under it. Whistle blows = change direction. Last back is out. 'Stormy seas': everyone gets up and runs.

source_excerpt:
When the leader calls "Mackerel", all the mackerels must get up run around the outside of the circle and back to their places. When they reach their own chair they must crawl under it and sit back down.


name: It's Under a Cup
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: ~20 paper cups, small objects (key, whistle, thread spool, etc.)
skills_developed: memory, speed, observation
difficulty_level: mediu
keywords: cups, memory, objects, numbered
tags: ["memory game", "active", "teams"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
About 20 paper cups are laid upside down in a row with an object hidden under each. Two teams are numbered off on either side of the hall. When a number and object are called, both players race to find that object by lifting cups with their right hand only. First to bring it back wins a point.

rules:
About 20 cups in a row with objects hidden under each. Call a number and an object. Scouts may only lift cups with right hand and place them back. First to find and return the object wins a point. Others should observe to memorise locations.

source_excerpt:
The Scouts may only use their right hand to lift cups up and place them back down. The first one to find the object and bring it back to their team wins a point.


name: It's Under A Cup
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 75
materials_category: equipment
materials_list: a number of plastic cups, objects to fit under cup
skills_developed: memory, speed, reaction
difficulty_level: usor
keywords: cup, memory, reaction
tags: ["indoor", "memory"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Objects are placed in a row under plastic cups. Leader calls an object and a number; the two players with that number race to find the correct cup and bring the object to the leader. First to do so wins a point.

rules:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader. The lad who gets the object to the leader wins a point for his team.

source_excerpt:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader.


name: It's Under A Cup
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: plastic cups, objects to hide under them
skills_developed: memory, speed, observation
difficulty_level: usor
keywords: cups, objects, memory, race
tags: ["indoors", "scouts", "memory game"]
language: en
normalized_name: it's under a cup
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two numbered teams race to find a called object hidden under one of a row of plastic cups and deliver it to the leader first.

rules:
Two teams, one each side of the hall, numbered 1 to N with matching numbers on both teams. Objects are placed in the center under plastic cups. Leader calls an object and a number. The two boys with that number rush to find the correct cup, retrieve the object, and take it to the leader. The first to get the object to the leader wins a point.

source_excerpt:
The leader now calls out an object and a number. The two boys with that number have to rush to the row of plastic cups, find the correct cup and take the object to the leader.


name: Timebomb
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 31
materials_list: rucksack or sleeping bag stuff sack or cushion, whistle, blindfold
skills_developed: teamwork, spatial awareness, strategy
difficulty_level: mediu
keywords: timebomb, quadrant, whistle, patrol
tags: ["patrol game", "active", "strategy", "indoors"]
language: en
normalized_name: timebomb
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Hall divided into four quadrants, one patrol per quadrant. A leader throws in a non-bouncy object (e.g. rucksack or stuffed sack). Teams must get rid of it from their area. A blindfolded leader blows a whistle at intervals; the team with the bomb in their area gets a point against them. Least points wins.

rules:
Four quadrant teams. Leader throws non-bouncy object into play. Teams must get rid of it. Blindfolded leader blows whistle randomly. Team with bomb in their area gets a point against them. Least points wins. Alternative: person touching bomb last when whistle blows is out.

variations:
Alternatively, whoever touches the bomb last before the whistle blows is out. Teams get smaller; throwing into an empty quadrant loses points/players. Usually begin original way and finish by eliminating people.

source_excerpt:
A blindfolded leader blows a whistle at various intervals. Whichever team has the bomb in their area when the whistle blows gets a point against their team. The team with the least amount of points at the end wins.


name: Prisoner's Base
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 32
materials_list: ball, chairs or benches for barrier, chalk
skills_developed: throwing accuracy, teamwork, strategy
difficulty_level: mediu
keywords: prisoner, ball game, prison, teams
tags: ["ball game", "teams", "active", "indoors"]
language: en
normalized_name: prisoner's base
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams in opposite halves of a hall divided by chairs/benches. Each team has a prison marked by chalk at their back wall. A ball is thrown in and teams hit opponents below the waist with the ball. Hit players go to the opposite prison with one free shot. The winning team sends all opponents to prison.

rules:
Divide hall with barrier. Each team has a prison chalk line at their back wall. Team catching the ball goes first. Hit opponents below waist cleanly (ball must hit ground after). Hit player goes to prison with one free shot. If they hit, they return and the hit player goes to prison. If they miss, they stay until ball comes to them. Catching a throw puts the thrower in prison.

source_excerpt:
They must try to hit the members of the other team with the ball below the waist. If the ball hits the ground first it doesn't count – the ball must hit the player cleanly on the legs and must hit the ground afterwards.


name: Ball between Legs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: soft sponge ball
skills_developed: coordination, reflexes
difficulty_level: usor
keywords: ball, legs, circle, cubs
tags: ["circle game", "ball game", "cubs"]
language: en
normalized_name: ball between legs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs form a circle with legs apart and feet touching neighbours, one hand behind back. A soft ball is thrown into the circle and each cub uses their free hand to knock it through someone else's legs or defend their own gap. If the ball goes through your legs, you're out and the circle closes.

rules:
Circle with legs apart, feet touching neighbour. One hand behind back. Ball thrown in; use free hand to knock through opponents' legs or defend own. Ball through your legs: you're out. Circle closes as players leave. Early-out players can retrieve the ball.

source_excerpt:
A ball (a light, soft sponge ball is ideal) is thrown into the circle and the Cubs use their free hand to try and knock the ball between the legs of the other players. They are allowed to defend themselves with their free hand.


name: Ball between Legs
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: balls
materials_list: soft sponge ball
skills_developed: coordination, reaction time
difficulty_level: usor
keywords: circle game, ball, elimination
tags: ["cubs", "indoor", "circle"]
language: en
normalized_name: ball between legs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs form a circle with legs apart and feet touching neighbours' feet, one hand behind back. A soft sponge ball is thrown into the circle and Cubs use their free hand to knock it between others' legs. If the ball passes through someone's legs, that person is out and the circle closes in.

rules:
Players place one hand behind their back and use only the free hand to knock or defend. If the ball passes between a player's legs, they are out. The circle moves in to close gaps. First players out can help retrieve the ball.

source_excerpt:
A ball (a light, soft sponge ball is ideal) is thrown into the circle and the Cubs use their free hand to try and knock the ball between the legs of the other players.


name: Corners
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: equipment
materials_list: coloured balloons, bag with colour cards, bag with colour pieces, music player
skills_developed: listening, speed, quick reactions
difficulty_level: usor
keywords: corners, colours, beavers, music, elimination
tags: ["music game", "young children", "elimination", "beavers", "indoor", "music"]
language: en
normalized_name: corners
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each corner of the hall is identified by a coloured balloon. When music starts, Beavers run or dance in the middle. When music stops, they run to any corner. A colour is pulled from a bag and all Beavers in that corner are out. The last Beaver in wins.

rules:
Identify corners with coloured balloons. Music plays: Beavers run/dance in middle. Music stops: run to any corner. Draw a colour from bag: those Beavers are out. Repeat until last Beaver wins.

source_excerpt:
When the music stops the Beavers run to any corner. Pull one of the colours out of the bag. All the Beavers in that corner are out


name: Dice (Floor Squares)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: chalk, dice, whistle
skills_developed: speed, decision making
difficulty_level: usor
keywords: dice, chalk, squares, numbers, elimination
tags: ["elimination game", "chance", "active"]
language: en
normalized_name: dice (floor squares)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six squares are chalked on the floor and numbered 1-6. Players run around until a whistle blows, then choose a square and sit in it. The quietest player throws a dice and all players in the matching numbered square are out.

rules:
Six numbered chalk squares on floor. Players run until whistle blows, then choose a square. Quietest player throws dice. Players in the matching square are out.

source_excerpt:
Six squares are chalked on the floor and numbered from 1 - 6. All the players take part. They run around the room until the leader blows a whistle and then they choose a square and sit in it.


name: Head Catch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_list: ball
skills_developed: concentration, reaction, listening
difficulty_level: mediu
keywords: head catch, opposite, ball, concentration
tags: ["circle game", "ball game", "concentration"]
language: en
normalized_name: head catch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs stand in a circle and a leader throws a ball to each in turn, calling either 'Head' or 'Catch'. The cub must do the opposite — catch when 'Head' is called, head when 'Catch' is called. Wrong action means sitting down. Last player standing wins.

rules:
Leader calls 'Head' or 'Catch' as throwing. Cub must do the opposite. Wrong action: sit down. Variation: go to knees and recover by getting it right next time. Leader can pick randomly rather than going around in order.

variations:
Players go to knees rather than being out; get it right next time to stand back up, wrong again and they're out.

source_excerpt:
As the Leader throws, he will say either 'Head' or 'Catch'. The Cub must do the opposite either catching or heading the ball.


name: Head Catch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 33
materials_category: balls
materials_list: ball
skills_developed: concentration, reaction time, listening
difficulty_level: usor
keywords: opposite actions, ball, elimination
tags: ["cubs", "indoor", "circle"]
language: en
normalized_name: head catch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs stand in a large circle with a Leader in the middle who throws a ball to each player. As the ball is thrown, the Leader shouts either 'Head' or 'Catch', and the Cub must do the opposite. Players who respond incorrectly sit down; the last standing wins.

rules:
Leader throws ball to each Cub in turn and shouts 'Head' or 'Catch'. The Cub must do the OPPOSITE action. Wrong response means sitting down. Winner is last player standing. Can also be played with players going to knees instead of sitting, returning to standing if correct next time.

variations:
Players go down on their knees rather than being out; if they get the next one right they stand back up, wrong again and they are out.

source_excerpt:
As the Leader throws, he will say either 'Head' or 'Catch'. The Cub must do the opposite either catching or heading the ball.


name: Matching Cards
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_list: card fronts (Christmas or birthday), scissors
skills_developed: social skills, matching
difficulty_level: usor
keywords: cards, matching, icebreaker, introductions
tags: ["icebreaker", "beavers", "first night"]
language: en
normalized_name: matching cards
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Christmas or birthday card fronts are cut in half with a curved line. One half is given to each child. Children circulate to find the child holding the other half of their card and introduce themselves when they find their match. Great first-night-back icebreaker.

rules:
Cut card fronts in half with a curved line. Distribute one half per child. Children find their matching half and introduce themselves.

source_excerpt:
The beavers then go around looking for the beaver with the other half of their card and when they find them they have to introduce themselves to each other.


name: Matching Cards
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_category: craft
materials_list: Christmas or birthday card fronts, scissors
skills_developed: social skills, introductions
difficulty_level: usor
keywords: icebreaker, introductions, cards
tags: ["beavers", "icebreaker", "new members"]
language: en
normalized_name: matching cards
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Christmas or birthday card fronts are cut in half (with curved cuts for uniqueness). Each beaver is given half a card and must find the beaver with the matching other half. When found, they introduce themselves. Great icebreaker for the first night back after Christmas or for new members.

rules:
Cut cards in halves with curved lines. Distribute one half to each beaver. Beavers circulate to find their matching half and introduce themselves when found.

source_excerpt:
The beavers then go around looking for the beaver with the other half of their card and when they find them they have to introduce themselves to each other.


name: Moon Men
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_list: pieces of card approx 150mm x 200mm, one per child
skills_developed: speed, agility, listening
difficulty_level: usor
keywords: monster, craters, cards, beavers, musical chairs
tags: ["elimination game", "young children", "active"]
language: en
normalized_name: moon men
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pieces of card (craters) are scattered around the room. Beavers walk or run around the craters. When 'Monster Coming' is called, each Beaver must jump onto a piece of card. After each round, one card is removed. Beavers who can't fit in a crater are out. Last two Beavers win.

rules:
Cards scattered as craters. Beavers run around them. 'Monster Coming': all Beavers must have both feet on a card. Remove one card after each round. Beavers who don't fit are out. Continue to last two.

variations:
Shark infested waters version: 'Shark Coming!' to jump on islands. 'Tide Turning' to reverse direction. 'Storm!' to exaggerate swimming movements.

source_excerpt:
When a Leader shouts 'Monster Coming' each Beaver must jump in a crater, represented by having all of both feet on a piece of card.


name: Moon Men
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 34
materials_category: craft
materials_list: pieces of card approx 150mm x 200mm
skills_developed: agility, reaction time
difficulty_level: usor
keywords: elimination, card, craters
tags: ["beavers", "indoor", "active"]
language: en
normalized_name: moon men
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pieces of card (approx 150mm x 200mm) are scattered around the room as 'craters'. Beavers walk or run around the craters in a circle. When a Leader shouts 'Monster Coming', each Beaver must jump onto a crater with both feet completely on the card. After each round, one piece of card is removed and any Beaver failing to fit in a crater is out. Continues until two Beavers remain.

rules:
All Beavers must have both feet completely on a piece of card when 'Monster Coming' is called. After each round, one piece of card is removed. Beavers who can't fit are out.

variations:
Can be played as 'shark infested waters' where Beavers must climb onto an island. Can add 'Tide Turning' to reverse direction and 'Storm!' to make them exaggerate swimming movements.

source_excerpt:
When a Leader shouts 'Monster Coming' each Beaver must jump in a crater, represented by having all of both feet on a piece of card.


name: Nuts!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_list: 1 plate per player, 5 small items per player, whistle
skills_developed: speed, strategy
difficulty_level: usor
keywords: nuts, plate, items, collecting
tags: ["active game", "beavers", "fun"]
language: en
normalized_name: nuts!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Beaver has a plate with 5 items. At a whistle, they run to other Beavers' plates and take one item at a time, placing it on their own plate. At the second whistle, play stops and the Beaver with the most items on their plate wins.

rules:
Each Beaver starts with a plate and 5 items. On whistle go to any plate and take one item onto own plate. Continue until second whistle. Most items on plate wins.

source_excerpt:
At the blow of a whistle they have to go to another Beavers plate and take one item from it, and put it onto their own plate. They continue to do this, going to any Beavers plate, until the second whistle is blown.


name: Nuts!
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_category: equipment
materials_list: a plate per player, 5 small items per player (spoon, pen, pencil sharpener, etc.), whistle
skills_developed: strategy, speed
difficulty_level: usor
keywords: collecting, plates, items
tags: ["beavers", "indoor"]
language: en
normalized_name: nuts!
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Beaver stands by their plate with five items on it. At the first whistle they go to another Beaver's plate and take one item, placing it on their own plate. They continue visiting plates until the second whistle. The winner is the Beaver with the most items on their plate.

rules:
On first whistle, visit any other Beaver's plate and take one item to add to your own. Continue until second whistle. Winner has most items.

source_excerpt:
At the blow of a whistle they have to go to another Beavers plate and take one item from it, and put it onto their own plate. They continue to do this, going to any Beavers plate, until the second whistle is blown.


name: The Chair Game
variations: Reverse the meaning of '1' and '2' half way through the game.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_list: chairs
skills_developed: listening, concentration, speed
difficulty_level: usor
keywords: chairs, circle, listening, numbers
tags: ["circle game", "chairs", "concentration"]
language: en
normalized_name: the chair game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand behind chairs arranged in a circle. On '1' they move one chair left, on '2' one chair right, on '3' they sit down on the chair they are standing behind. Last person to sit on the correct chair stays sitting and that chair is removed from play.

rules:
'1': move one chair left. '2': move one chair right. '3': sit down on the chair currently behind you. Last to sit correctly stays sitting; that chair is avoided. If it gets too easy, reverse the meaning of 1 and 2.

source_excerpt:
On a shout of "1", the players move one chair to the left. On "2" the players move one chair to the right. On "3" the players sit down on the chair they should be standing behind.


name: The Chair Game
variations: Reverse the meaning of '1' and '2' halfway through to make it harder.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 35
materials_category: furniture
materials_list: chairs (one per player)
skills_developed: listening, concentration, reaction time
difficulty_level: usor
keywords: chairs, circle, commands
tags: ["indoor", "chairs", "active"]
language: en
normalized_name: the chair game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player stands behind a chair arranged in a circle facing inward. On '1' players move one chair left, on '2' one chair right, and on '3' they sit on the chair they are standing behind. The last player to sit in the correct chair stays seated and their chair is then avoided by everyone else.

rules:
On '1' move left, on '2' move right, on '3' sit down. Last to sit correctly stays seated and their chair becomes unavailable. Can reverse meanings of '1' and '2' mid-game to increase difficulty.

source_excerpt:
On a shout of "1", the players move one chair to the left. On "2" the players move one chair to the right. On "3" the players sit down on the chair they should be standing behind.


name: Backbreaking Skittles
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
skills_developed: throwing accuracy, teamwork, strategy
difficulty_level: mediu
keywords: skittles, ball, teams, throwing
tags: ["ball game", "teams", "active", "indoors"]
language: en
normalized_name: backbreaking skittles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two equal teams in opposite halves of a hall divided by a chalk line. Each team has three skittles in their half. Teams try to knock down all three opponent skittles by throwing soft balls underarm while defending their own. Balls can only be collected from own side. Back and side wall rebounds are allowed.

rules:
Divide hall. 3 skittles per team in their territory. Knock opponent skittles using underarm throws. Balls recovered from own territory only, no crossing line. One player at a time may block each skittle. Stay on feet when blocking. Rebounds off walls allowed.

source_excerpt:
The idea is for each team to knock down all three of the opposing team's skittles, whilst defending their own. Several balls are used at once, however they can only be reclaimed from within the team's own territory

materials_list:
several light/soft footballs, 6 plastic skittles, chalk or string, sturdy chairs (optional for Scouts)


name: Backbreaking Skittles
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_category: sports
materials_list: sturdy chairs (optional), several light/soft footballs, six plastic skittles, chalk or string
skills_developed: teamwork, throwing accuracy, strategy
difficulty_level: mediu
keywords: skittles, team game, throwing
tags: ["scouts", "indoor", "team"]
language: en
normalized_name: backbreaking skittles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two equal teams compete in two halves of a hall divided by a chalk line. Each team has three skittles in their territory. Teams use several soft footballs to knock down the opposing team's skittles while defending their own. Balls can only be reclaimed from within one's own territory. Players throw underarm only and must stay on their feet when blocking.

rules:
Divide area in half. Place three skittles per team ~20 feet back from the line. Teams try to knock the opposing skittles using underarm throws only. Balls can only be retrieved from own territory. No crossing the line. Only one player at a time may directly block each skittle. Winning score is the number of skittles still standing once opponent's are all knocked down.

source_excerpt:
The idea is for each team to knock down all three of the opposing team's skittles, whilst defending their own.


name: Find it
variations: Some prefer dead silence; others allow patrols to shout advice and directions.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_list: football, blindfolds
skills_developed: spatial awareness, teamwork, trust
difficulty_level: mediu
keywords: blindfold, football, patrol, crawl
tags: ["blindfold game", "patrol game", "active"]
language: en
normalized_name: find it
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One scout from each patrol is blindfolded and starts at an equal distance from a football in the centre of the hall. They crawl forward to find the ball and try to return to their patrol with it. Others may try to take the ball by any means possible. If the ball reaches the wrong base, that base wins.

rules:
One blindfolded scout per patrol starts equidistant from a central ball, crawling on stomach (or all fours). Find the ball and return to own patrol base. Others can try to take the ball. Ball at wrong base: that base wins. Optional: play in silence or with shouted advice.

source_excerpt:
A football is placed in the middle of the hall, and one Scout from each Patrol is blindfolded, each starting from different positions but all an equal distant from the ball, crawls forward to find the ball.


name: Find it
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 36
materials_category: sports
materials_list: football, blindfolds
skills_developed: spatial awareness, crawling, teamwork
difficulty_level: mediu
keywords: blindfold, crawling, patrol game
tags: ["scouts", "indoor", "blindfold"]
language: en
normalized_name: find it
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One Scout from each Patrol is blindfolded and must crawl to find a football placed in the middle of the hall. The Scout then tries to return with the ball to their Patrol base. Other blindfolded Scouts may try to take the ball by any means. If the ball is returned to the wrong base, the owner of that base wins.

rules:
One Scout per Patrol is blindfolded, all starting equidistant from a centrally placed football. They crawl on their stomachs (or all fours) to find the ball and return it to their Patrol. Others may take the ball. Wrong base return gives that base the win. Can be played in silence or with Patrols shouting directions.

source_excerpt:
A football is placed in the middle of the hall, and one Scout from each Patrol is blindfolded, each starting from different positions but all an equal distant from the ball, crawls forward to find the ball.


name: Find the Colour
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
skills_developed: observation, quick reactions
difficulty_level: usor
keywords: colours, scavenging, speed
tags: ["scouts", "indoor", "quick"]
language: en
normalized_name: find the colour
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Leader calls a colour and the Patrol Leader (or a Scout taking turns) must bring something of that colour to the Leader first. The first one gets a point and highest score wins.

rules:
Leader calls a colour. First Scout to bring an item of that colour to the Leader scores a point. Highest score at end wins.

source_excerpt:
A Leader calls a colour and the Patrol Leader, or a Scout taking turns, gets something that colour to the Leader. The first one gets a point, the highest score wins.


name: Skittle Knockout
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
materials_category: sports
materials_list: 1 skittle, 2 chairs, 2 tennis balls
skills_developed: throwing accuracy, speed
difficulty_level: usor
keywords: skittles, tennis ball, throwing
tags: ["scouts", "indoor", "team"]
language: en
normalized_name: skittle knockout
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit either side of the hall with everyone given a number. A skittle is placed in the middle of the floor with a chair at each end holding a tennis ball. When a number is called, the two players with that number run to their designated chair, sit down, and throw the tennis ball at the skittle. Each gets two chances; whoever knocks it down first scores a point.

rules:
Each player has a number. When their number is called, both run to their respective chairs, sit, and throw the tennis ball at the central skittle. Two chances each; first to knock it down scores a point.

source_excerpt:
When a number is called the two players with that number run to their designated chair, sit down and throw the tennis ball at the skittle, each gets two chances and the one who knocks the skittle down first gets a point.


name: Fumball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 37
materials_category: sports
materials_list: ball
skills_developed: catching, throwing, speed
difficulty_level: mediu
keywords: catching, wall, throwing
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: fumball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An individual competitive game to develop catching skill and accurate, quick throwing. A line is drawn on the ground ~3 metres from a wall, and another line at waist height on the wall. Players stand behind the ground line and take turns throwing the ball at the wall below the waist line. The ball must be caught cleanly. Fumbling or missing means running to touch the wall before anyone else retrieves the ball. Failing to touch the wall in time means losing a life.

rules:
Players stand behind the line and throw the ball at the wall below the waist line. Must be caught cleanly by whoever is closest. Fumble or miss means run to touch the wall before someone retrieves the ball and throws again. If ball hits wall before scout touches it, they lose a life.

source_excerpt:
The ball must be caught cleanly by whoever is closest to it when it bounces back. If they fumble it, miss it or it hits them, they have to run to the wall and touch the wall before another player can retrieve the ball and throw it at the wall.


name: Beach Ball
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
materials_category: balls
materials_list: beach ball
skills_developed: teamwork, coordination, communication
difficulty_level: usor
keywords: beach ball, teamwork, counting
tags: ["scouts", "indoor", "cooperative"]
language: en
normalized_name: beach ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The group stands in a circle and tries to keep a beach ball in the air for at least 100 touches. As the target is reached, the number increases. Rules can be added for difficulty: only fingertips, then only one touch per person per sequence. If the ball touches the floor or a rule is broken, the count resets to 0. First patrol to 100 wins.

rules:
Keep beach ball in the air for 100 touches. If it falls or a rule is broken, restart from 0. Increase target as reached. Add rules: fingertips only, then only 1 consecutive touch per person.

source_excerpt:
The game involves keeping a beach ball in the air. The group stand in a circle and try to keep the ball up for at least 100 touches.


name: A Bit Of A Handful
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
materials_category: equipment
materials_list: wellingtons, coat, hat, scarf, magazine, rope, ball, bowl, bamboo cane (or similar hall items)
skills_developed: strategy, teamwork, physical endurance
difficulty_level: mediu
keywords: relay, carrying, team
tags: ["scouts", "relay", "team"]
language: en
normalized_name: a bit of a handful
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Items are placed on a table at the far end of the room. Team members take turns: the first brings back one item, the second retrieves a second item while carrying the first, and so on, accumulating all items. The team who collects all items from the table first wins. Strategy involves choosing the right item order (e.g., the box first to hold others) and leaving the heaviest item last.

rules:
First person runs to table and brings back first item. Second runs and collects second item, carries back both. Continue until all items collected. If anything is dropped, stop and pick up before continuing. Can add obstacles for older sections.

source_excerpt:
On the word go, the first member of the team walks briskly/runs to the table and selects the first item of equipment, picks it up and returns to his team, passes it on to the next person who goes to the table and collects a second item


name: Three Chair Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 38
source_excerpt: Scouts must not touch the floor, nor move a chair whilst standing on it (no bouncing!!!.)
materials_category: furniture
materials_list: 3 chairs
skills_developed: problem solving, balance, teamwork
difficulty_level: mediu
keywords: chairs, relay, patrol
tags: ["scouts", "indoor", "challenge"]
language: en
normalized_name: three chair relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The first two Scouts must travel the length of the hall and back using only three chairs, without touching the floor or moving a chair while standing on it. All members of the Patrol must go up and back at least once. Can be raced between Patrols.

rules:
Use only 3 chairs to traverse the hall without touching the floor. No moving a chair while standing on it. All Patrol members must complete the course at least once.


name: Ankle Grasp
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: equipment
materials_list: chalk
skills_developed: balance, strength
difficulty_level: usor
keywords: wrestling, balance, circle
tags: ["scouts", "outdoor", "physical"]
language: en
normalized_name: ankle grasp
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Contestants enter a 6-foot diameter ring, stoop over, and grasp their own ankles. The object is to push the opponent over or make them let go of their ankles. A player is disqualified if they step out of the circle.

rules:
Players stoop and grasp their own ankles. Push opponent over or cause them to release their ankles to win. Stepping outside the circle means disqualification.

source_excerpt:
The contestants enter the ring, stoop over and grasp their ankles. The object of the game is to push your opponent over or to make him let go of his ankles.


name: Australian Circle Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: sports
materials_list: 2 tennis balls
skills_developed: coordination, attention
difficulty_level: usor
keywords: circle, ball, concentration
tags: ["scouts", "circle", "ball"]
language: en
normalized_name: australian circle game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A player stands in the centre of a circle with a tennis ball. They try to throw it to someone who will drop it. Meanwhile, another ball is being passed around the circle from player to player. The centre player usually targets the person about to receive the passing ball. If either ball is dropped, the dropper swaps places with the centre player.

rules:
Centre player tries to make someone in the circle drop their ball by throwing to them. Second ball passes around the circle. Whoever drops either ball moves to the centre.

source_excerpt:
A player stands in the centre of a circle, holding a tennis ball. He tries to throw this ball to someone in the circle who will drop it. Another ball is also being passed around the circle from one boy to another.


name: Blind Man's Knot
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 43
materials_category: equipment
materials_list: a rope per player, a blindfold per player
skills_developed: knot tying, tactile recognition
difficulty_level: mediu
keywords: blindfold, knots, identification
tags: ["scouts", "knots", "blindfold"]
language: en
normalized_name: blind man's knot
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All players are blindfolded. The leader passes down the line holding a knotted rope for each player to feel for ten seconds to identify the knot. Players are then given their own rope and on 'Go' must tie what they believe is the correct knot. The quickest correct tier wins.

rules:
Players are blindfolded. Feel the leader's knotted rope for 10 seconds. On signal, tie the identified knot from memory. Quickest correct answer wins.

source_excerpt:
The leader passes down the line, holding a piece of cord knotted in one of the familiar knots. Each boy may finger it for ten seconds to discover which knot it is.


name: City, Town, Country
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 44
source_excerpt: Player 1 in team B must now say a town city or country, beginning with the last letter of Germany.
skills_developed: general knowledge, quick thinking
difficulty_level: mediu
keywords: geography, word game, teams
tags: ["scouts", "quiet game", "knowledge"]
language: en
normalized_name: city, town, country
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in two numbered lines, Teams A and B. Player 1 of Team A names a city, town, or country to Player 1 of Team B. Player 1 of Team B must name a place beginning with the last letter of the previous answer. This continues down the line. A point is awarded to the other team if a player fails or duplicates a previous answer.

rules:
Name a city/town/country starting with the last letter of the previous answer. Points to opposing team for failure or duplication. Continue to end of line then restart from player 1.


name: Crabs, Crows and Cranes
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 45
skills_developed: listening, agility, reaction time
difficulty_level: usor
keywords: tag, teams, running
tags: ["scouts", "outdoor", "active"]
language: en
normalized_name: crabs, crows and cranes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players split into two teams: Crows and Cranes, in two lines facing each other with home lines at each end. When 'Cranes' is called, Cranes must run to their home line without being tagged by Crows; tagged Cranes join the Crows. 'Crows' reverses roles. 'Crabs' means everyone freezes—movers join the opposing team. Game ends when one team has all players.

rules:
Shout 'Cranes' — Cranes run, Crows chase and tag. Tagged Cranes join Crows. Shout 'Crows' — Crows run, Cranes chase. Shout 'Crabs' — everyone freezes; movers join opposite team. Game ends when one team has everyone.

source_excerpt:
If you shout cranes, the cranes team must run to their home line without getting tagged by the crows team. Any member of the cranes that gets tagged has to join the crows team.


name: Distance Clove Hitch
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 45
materials_category: equipment
materials_list: long rope, tree or pole, chalk or marker for circle
skills_developed: knot tying, teamwork, problem solving
difficulty_level: dificil
keywords: clove hitch, rope, teamwork
tags: ["scouts", "outdoor", "knots"]
language: en
normalized_name: distance clove hitch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Using a very long rope and a tree or pole, the two boys must tie a clove hitch around the tree without entering the circle drawn around it. One boy acts as a runner, the other stays in one spot. Requires co-operation and teamwork.

rules:
Draw a circle around the tree/pole. Players must not enter the circle. Two boys cooperate to tie a clove hitch from outside the circle using a long rope.

source_excerpt:
The object of this game is to tie a clove hitch around the tree (pole) without getting near the tree. Draw a circle around the object that the knot is to be tied to and tell the boys that they must not go inside that circle.


name: Dog And Possum
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
materials_category: equipment
materials_list: 2 different bean bags
skills_developed: passing speed, coordination
difficulty_level: usor
keywords: bean bag, circle, chase
tags: ["cubs", "circle", "passing"]
language: en
normalized_name: dog and possum
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs form a circle. The Leader starts one bean bag (the possum) around the circle, then a moment later starts a second bean bag (the dog). The dog must catch the possum before it returns to the starting point.

rules:
Start the possum bean bag around the circle. Shortly after, start the dog bean bag. The dog must catch up with the possum before it completes the circuit.

source_excerpt:
The Leader takes one bean bag (possum) which he starts on it way round the circle. A moment later he starts the other bean bag (dog). The dog must catch the possum before it reaches the starting point.


name: Exhaustion
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
skills_developed: running, reaction time
difficulty_level: usor
keywords: running, circle, chasing
tags: ["cubs", "active", "circle"]
language: en
normalized_name: exhaustion
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The pack sits in a circle, numbered in 4s. When a player's number is called, they stand and run clockwise around the circle trying to tag the player in front. When tagged, a player returns to their seat. The last Cub standing wins.

rules:
Number players 1-4 repeatedly. When your number is called, run clockwise and tag the next called player. Tagged players return to seat. Last remaining Cub wins. May need to terminate round if two are too evenly matched.

source_excerpt:
When a player's number is called he must stand up and run around the circle clockwise trying to catch and tag the player in front. When tagged a player must return to his seat.


name: Hide & Seek (Indoor)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
skills_developed: stealth, spatial awareness
difficulty_level: usor
keywords: hide and seek, dark, indoor
tags: ["scouts", "indoor", "dark"]
language: en
normalized_name: hide & seek (indoor)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All lights in the building are turned off. One scout stays in the meeting room and counts to twenty while the rest hide anywhere in the building (except preset off-limits areas). 'It' searches; found scouts join the hunt. Last scout found wins.

rules:
Turn off all lights. One scout counts to 20 while others hide in the building. Found scouts join the search. Last scout found is the winner.

source_excerpt:
We turn all the lights off in the entire church (including those intended to be left on permanently). One scout stays in the meeting room and counts to twenty, the rest of the scouts hide anywhere


name: Hop Knot
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 46
materials_category: equipment
materials_list: 1 knotting rope
skills_developed: knot tying, speed
difficulty_level: mediu
keywords: knots, hopping, circle
tags: ["cubs", "knots", "circle"]
language: en
normalized_name: hop knot
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
All Cubs sit in a circle except one who holds a rope. On 'Go', they drop the rope at someone's feet while calling out a knot name, then begin hopping around the circle. The seated player must tie the named knot before the hopper completes the circuit. If tied correctly, the tier becomes the hopper.

rules:
One Cub drops rope at feet of another while calling a knot name, then hops around the circle. The recipient must tie the correct knot before the hopper returns. Correct tying = swap roles.

source_excerpt:
On "go" he drops the rope at the feet of one of the players, at the same time calling out the name of a knot. He then commences to hop round the circle, while the knot is being tied.


name: Kill The Rattlesnake
variations: Hunter calls 'Rattlesnake' and the rattlesnake replies by jangling keys or a tin with pebbles.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
materials_category: equipment
materials_list: 1 blindfold, 1 rolled newspaper or stuffed hiking sock
skills_developed: spatial awareness, listening
difficulty_level: usor
keywords: blindfold, circle, sound
tags: ["scouts", "blindfold", "circle"]
language: en
normalized_name: kill the rattlesnake
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Jehosophat (nominated) stands within a circle of players. A blindfolded master calls 'Jehosophat! Jehosophat!' and Jehosophat must reply 'Yes Master, Yes Master', allowing the master to locate and hit them with a stuffed hiking sock or newspaper. Jehosophat may move within the circle to avoid the master. After 2 minutes or a hit, roles change.

rules:
Blindfolded master calls for Jehosophat, who must respond verbally. Master tries to hit Jehosophat with newspaper/sock. Jehosophat may move within the circle. New roles nominated after the master succeeds or 2 minutes pass.

source_excerpt:
The master calls: 'Jehosophat! Jehosophat!' and of course Jehosophat must reply: 'Yes Master, Yes Master' allowing the master to find him and hit him with his stuffed hiking sock or newspaper.


name: Keep Talking
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
skills_developed: verbal fluency, quick thinking
difficulty_level: mediu
keywords: talking, knockout, verbal
tags: ["scouts", "verbal", "quiet game"]
language: en
normalized_name: keep talking
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A knockout competition played in pairs. Each person must keep talking without repetition or pauses. A referee decides the winner of each pair. Younger scouts often beat older ones. Can add rules: pauses must be at least 2 seconds, common strings limited to 12 in a row, no touching competitor.

rules:
Talk continuously with no repetition or pauses. Referee decides winner of each pair. Can add rule: pauses of 2+ seconds lose, common sequences capped at 12, only adult judge can call out for repetition.

variations:
Set formal rules: pauses must last at least 2 seconds, 'common strings' (letters, numbers, months) limited to 12 in a row, no touching, only adult judge can call repetition.

source_excerpt:
Each person has to keep talking at the other person. It doesn't matter what they are talking about, but there must be no repetition or pauses.


name: Keep Talking
category: icebreakers
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 489
skills_developed: verbal fluency, quick thinking
difficulty_level: mediu
keywords: talking, verbal, endurance, tournament
tags: ["icebreaker", "verbal", "pairs", "no-equipment"]
language: en
normalized_name: keep talking
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part31
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A verbal endurance game where pairs compete to see who can talk the longest without pausing, listing, counting, or repeating themselves. Winners advance in a tournament bracket until a champion is found.

rules:
Break into pairs. On 'go', each person talks as fast and long as possible. No pauses (brief breaths allowed), no lists, no counting, no repeats. The person who lasts longest wins their pair's round and advances to compete with another pair's winner. Continue until one champion remains. Optional: assign a topic for each round.

source_excerpt:
each person must talk as fast and long as possible. The person who lasts the longest wins the round and moves up to compete with a winner from another pair.


name: Knotting Baseball
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 47
materials_category: equipment
materials_list: 1 rope per player, markers for bases
skills_developed: knot tying, speed, teamwork
difficulty_level: mediu
keywords: knots, baseball, rope
tags: ["scouts", "outdoor", "knots"]
language: en
normalized_name: knotting baseball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played like baseball but instead of bat and ball, pitcher and batter each have a rope. Pitcher calls a knot name and throws their rope to a fielder. Batter is safe at first if they tie the knot correctly before a fielder's correctly tied knot reaches first base. Runners can be forced at other bases. If a fielder cannot tie the called knot, the batting side scores a run regardless.

rules:
Pitcher calls a knot and throws rope to a fielder. Batter must reach first with the knot correctly tied before fielder's knot arrives. Out if batter can't tie the knot. If fielder can't tie it, batting team scores. Fielders can throw to force base runners.

source_excerpt:
Pitcher calls name of knot and throws his rope to anyone in the field. If batter reaches first with knot tied correctly, he is safe.


name: Knotty
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a rope per pair (approx 1.5 feet long)
skills_developed: knot tying, bluffing, observation
difficulty_level: usor
keywords: knots, guessing, deception
tags: ["scouts", "knots", "quiet game"]
language: en
normalized_name: knotty
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A game of guessing rope knots from American Indian (Pueblo) tradition. Two players sit facing each other ~8 feet apart. One player hides a short rope behind them and ties 0-4 simple knots as fast as possible, then brings an empty hand forward. The opponent guesses the number of knots with one chance. After the guess, the rope is revealed. The knotter tries to deceive through expression and timing.

rules:
Guesser says 'Ready!', then knotter hides rope behind back and ties 0-4 single knots quickly. When done, brings empty hand to front. Guesser has one guess. Reveal rope to check. In group competition, each player has a turn at both roles before a winning side can count coup.

source_excerpt:
One player holds his rope in front of him and the other scout is the guesser. When the scout who is the guesser says "Ready!" the other scout puts his cord behind him and makes any number of simple, single knots on it, from one to four.


name: Lighthouse / Shipwreck
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: blindfolds for half the group
skills_developed: listening, trust, navigation
difficulty_level: usor
keywords: blindfold, navigation, sound
tags: ["scouts", "blindfold", "cooperative"]
language: en
normalized_name: lighthouse / shipwreck
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Half the group are blindfolded 'ships' at one end of the room. The other half are 'rocks' distributed on the floor. The Leader is the lighthouse saying 'WOO WOO' to guide ships. Rocks say 'SWISH SWISH' quietly to warn ships. Ships navigate to the lighthouse; touching a rock means sunk. Once all ships arrive or sink, rocks and ships swap.

rules:
Ships blindfolded at one end. Rocks lie on floor between ships and lighthouse. Lighthouse calls 'WOO WOO'. Rocks say 'SWISH SWISH'. Ships navigate to lighthouse without touching rocks. Touch = sunk; sit and also say 'SWISH SWISH'. Swap roles when complete.

source_excerpt:
The lighthouse goes "WOO WOO" to guide the ships. The rocks go "SWISH, SWISH" quietly to warn the ships of their presence.


name: Marauders
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a small object for each member of one team (woggle, pen, etc.)
skills_developed: agility, strategy, reflexes
difficulty_level: mediu
keywords: raiding, defending, objects
tags: ["cubs", "active", "team"]
language: en
normalized_name: marauders
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team stands in a line with legs apart, a small object between each player's legs. The other team (raiders) tries to steal the objects without being tagged. Defenders cannot move their feet but can tag raiders below the elbow. Raiders can approach from any direction.

rules:
Defenders stand in line with legs apart, small object between legs. Feet cannot move. Can tag raiders below the elbow. Raiders try to steal objects from any direction. Tagged raiders return empty-handed.

source_excerpt:
One team to stand with legs apart in a straight line (feet touching those of the next Cub). In between each Cubs legs is a small object. The other team are the raiders and have to try to steal the objects, without being caught.


name: Motorway Crash
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 48
materials_category: equipment
materials_list: a bean bag or similar object
skills_developed: listening, reaction time, agility
difficulty_level: usor
keywords: commands, running, circle
tags: ["cubs", "active", "circle"]
language: en
normalized_name: motorway crash
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys sit in sixes in a circle, each given a car name (Ford, Nissan, Rolls, Jaguar). When a car name is called, those boys get up and run around the circle responding to various commands: 'Join the M1' (change direction), 'Steep Hill' (walk), 'Puncture' (hop), 'Fog' (pigeon steps), 'Accelerate' (run), 'Crash' (run back through own place to grab object in the middle).

rules:
Boys respond to driving commands as they run: direction changes, speed changes, special moves. On 'Crash', run back through own seat and into middle to grab the placed object. Once Crash is called, direction of travel is fixed.

source_excerpt:
Boys sit in sixes in a circle. One boy from each six is given the name of a car (eg. Ford, Nissan, Rolls, Jaguar, etc.) When that name is called out those boys get up and run round the circle


name: Signals
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: equipment
materials_list: various noise makers: whistles, rattles, bells
skills_developed: listening, reaction time
difficulty_level: usor
keywords: sounds, actions, elimination
tags: ["scouts", "active", "listening"]
language: en
normalized_name: signals
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players are told what action to perform when a certain sound is heard (whistle, rattle, bell, etc.). Play it a few times without eliminations, then start removing players who perform the wrong action or are last to respond.

rules:
Assign an action to each noise maker. Practice rounds first with no eliminations. Then start removing last or wrong responders.

source_excerpt:
The players are told what action they must perform when a certain sound is heard. Play this a few times with nobody being out, then start taking out people who do the wrong action or who are the last ones to do the action.


name: Signals
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 49
materials_category: noisemakers
materials_list: whistles, rattles, bells
skills_developed: listening, quick reactions
difficulty_level: usor
keywords: sounds, signals, reactions
tags: ["indoor", "listening game"]
language: en
normalized_name: signals
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players are told what action to perform when a certain sound is heard (whistles, rattles, bells, etc.). Similar to Port and Starboard. Initially played with no elimination, then players who perform the wrong action or are last are eliminated.

rules:
Each sound has a corresponding action. Players must perform the correct action when the sound is heard. Wrong action or being last results in elimination.

source_excerpt:
The players are told what action they must perform when a certain sound is heard. Play this a few times with nobody being out, then start taking out people who do the wrong action or who are the last ones to do the action.


name: Sinbin Dodge Ball
variations: Use more than 1 ball. Play in patrols, record hits, award points to patrol with smallest total.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball, 6 chairs
skills_developed: agility, throwing, dodging
difficulty_level: mediu
keywords: dodge ball, sinbin, chairs
tags: ["scouts", "indoor", "active"]
language: en
normalized_name: sinbin dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dodge ball variant where hit players go to the Sinbin (a row of 6 chairs). Players may move anywhere to avoid the ball but cannot carry it. When the sinbin is full, entering a new player pushes all along and the player at the front returns to the game after 6 players have been hit since they entered.

rules:
Hit below knee = go to sinbin. No carrying the ball. Sinbin holds 6; when full, next entrant pushes everyone forward and the front player re-enters game. Can use multiple balls and play in patrols with hit count tracking.

source_excerpt:
A player tries hit another player under knee level with the ball. Once a player is hit he goes into the sinbin for a short time. Players may move anywhere in the hall to avoid the ball, but may not travel with the ball.


name: Sinbin Dodge Ball
variations: Use more than 1 ball. Play in patrols tracking individual hit counts.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball, 6 chairs
skills_developed: agility, throwing accuracy
difficulty_level: mediu
keywords: dodgeball, sinbin, ball game
tags: ["indoor", "active", "ball"]
language: en
normalized_name: sinbin dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dodge ball variant where hit players go to a 'sinbin' of 6 chairs. When a new player enters a full sinbin, everyone shifts along and the front player returns to the game. Players may move anywhere but cannot travel with the ball. Hits must be below knee level.

rules:
A player hit below the knee goes to the sinbin (a row of 6 chairs). Players in sinbin queue forward; when sinbin is full, a newly hit player pushes everyone along and the front player returns to the game.

source_excerpt:
A player tries hit another player under knee level with the ball. Once a player is hit he goes into the sinbin for a short time. Players may move anywhere in the hall to avoid the ball, but may not travel with the ball.


name: Snake / Indian File Dodge Ball
variations: One patrol at a time in the middle, patrols compete for longest time in the circle.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, agility, throwing
difficulty_level: mediu
keywords: dodge ball, snake, circle
tags: ["scouts", "active", "circle"]
language: en
normalized_name: snake / indian file dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Five or six players form a snake (each holding the waist of the player in front) in the centre of a circle formed by the rest. The circle tries to hit the last player in the snake below the knees. The snake can move to evade. When the tail is hit, they join the circle and the thrower joins the front of the snake.

rules:
Snake players link by waist. Circle tries to hit the last snake player below the knees. Snake may move. Hit tail player goes to circle. Thrower joins snake at the front. Continuous game with no winners or losers.

source_excerpt:
The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult.


name: Snake / Indian File Dodge Ball
variations: One patrol in the middle at a time; patrols compete to stay in longest.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, agility, throwing accuracy
difficulty_level: mediu
keywords: dodgeball, snake, circle game
tags: ["indoor", "active", "ball", "no winners"]
language: en
normalized_name: snake / indian file dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A continuous game with no winners or losers. Five or six players form a chain in the centre of a circle, each holding the waist of the player in front. Players around the circle try to hit the last person in the snake below the knees. When hit, that person joins the circle and the thrower becomes the new front of the snake.

rules:
Players in circle try to hit the last player in the snake below the knees. When hit, the last player leaves the snake and joins the circle. The thrower joins the front of the snake. Game is continuous.

source_excerpt:
The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult.


name: Speak And Do The Opposite
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
skills_developed: coordination, concentration, multitasking
difficulty_level: mediu
keywords: opposite actions, coordination, challenge
tags: ["scouts", "quiet game", "funny"]
language: en
normalized_name: speak and do the opposite
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team sends a challenger who says one action (e.g., 'I AM PATTING MY HEAD') while actually performing a different one (e.g., rubbing tummy). The person being challenged must say they are doing the action the challenger is physically doing while physically doing what the challenger is saying. Getting it wrong in a given time wins the challenging team a point.

rules:
Challenger says one action aloud while doing a different one. Opponent must verbally describe the challenger's physical action while simultaneously performing the challenger's spoken action. Failure within a time limit = point to challenging team.

source_excerpt:
The person challenging says something like 'I AM PATTING MY HEAD' but in fact they are rubbing their tummy. The person being challenged has to say in reply 'I AM RUBBING MY TUMMY' and at the same time be patting their head.


name: Speak And Do The Opposite
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
skills_developed: coordination, concentration, mental agility
difficulty_level: mediu
keywords: brain game, coordination, opposite
tags: ["indoor", "no equipment", "fun"]
language: en
normalized_name: speak and do the opposite
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mental agility game where one player says they are doing one action while actually doing another. The challenged player must say the opposite action while physically doing what was said. For example: the challenger says 'I AM PATTING MY HEAD' while rubbing their tummy; the responder must say 'I AM RUBBING MY TUMMY' while patting their head.

rules:
The challenger says one action while performing a different one. The challenged player must verbally state what the challenger is actually doing, while physically doing what the challenger said. Failure in a given time loses the point.

source_excerpt:
The person challenging says something like 'I AM PATTING MY HEAD' but in fact they are rubbing their tummy. The person being challenged has to say in reply 'I AM RUBBING MY TUMMY' and at the same time be patting their head.


name: Spots
variations: Use lipstick instead of felt-tip pen for extra incentive.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: craft
materials_list: 1 non-permanent felt-tip pen
skills_developed: memory, attention, quick thinking
difficulty_level: usor
keywords: numbers, spots, circle
tags: ["cubs", "quiet game", "circle"]
language: en
normalized_name: spots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs sit in a circle numbered 1 to N. One Cub starts by saying 'I am X spot and I have N spots, how many spots does number Y have?' The nominated Cub replies similarly and nominates another. Mistakes or slow responses earn a spot drawn on the face with a felt-tip pen. Good indicator of washing at overnight events.

rules:
Use the formula 'I am [number] spot, I have [N] spots, how many spots does number [Y] have?' Mistakes or delays earn a spot drawn on chin or cheek. Can use lipstick for extra incentive.

source_excerpt:
One cub (number 5) starts by saying 'I am 5 spot and I have no spots, how many spots does number 8 have?'


name: Spots
variations: Use lipstick instead of felt-tip pen.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 50
materials_category: stationery
materials_list: 1 felt-tip pen (non-permanent)
skills_developed: memory, concentration, quick thinking
difficulty_level: usor
keywords: memory, circle game, numbers
tags: ["indoor", "cubs", "sitting game"]
language: en
normalized_name: spots
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle numbered 1 to n. The starting player says 'I am X spot and I have no spots, how many spots does number Y have?' The nominated player replies and nominates another. Mistakes or delays earn a spot drawn on the chin or cheek with a felt-tip pen.

rules:
Players call each other by number, asking how many spots they have. Slow response or mistakes earn a felt-tip spot on the face. Good for checking if cubs have washed at weekends.

source_excerpt:
One cub (number 5) starts by saying 'I am 5 spot and I have no spots, how many spots does number 8 have?'. Cub number 8 replies in the same manner and nominates another cub. If one of the cubs takes too long or makes a mistake he is awarded a spot which is painted on his chin or cheek.


name: Steal the Treasure
variations: Use two guards seated back to back, and more keys if group is large.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
materials_category: equipment
materials_list: 1 set of keys, 1 blindfold, 1 chair (optional)
skills_developed: stealth, listening, spatial awareness
difficulty_level: usor
keywords: blindfold, stealth, keys
tags: ["cubs", "circle", "blindfold"]
language: en
normalized_name: steal the treasure
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs sit in a circle around a chair. Keys are placed under the chair and a blindfolded Cub 'guard' sits on it. A nominated Cub tries to steal the keys silently. If the guard hears them and points directly at them, they are detected and return. If successful, the guard chases the thief once around the circle; if the thief makes it back, they become the guard.

rules:
Guard is blindfolded on chair. Keys under chair. Nominated thief approaches silently. Guard must point directly at thief to detect. Detected = return to seat, new thief nominated. Successful steal = guard chases thief once around circle; thief catches own seat without being caught = becomes new guard.

source_excerpt:
Place the keys under the chair and sit a blindfolded cub 'guard' on the chair. Nominate a cub to try to steal the keys without the guard noticing.


name: Steal the Treasure
variations: Use two guards seated back to back and more keys for large groups.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
materials_category: props
materials_list: 1 set of keys, 1 blindfold, 1 chair
skills_developed: stealth, listening, concentration
difficulty_level: usor
keywords: stealth, blindfold, circle game
tags: ["indoor", "quiet game", "cubs"]
language: en
normalized_name: steal the treasure
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A blindfolded 'guard' sits on a chair with keys placed underneath. Players take turns attempting to steal the keys without the guard hearing them. If the guard points at the approaching thief, they return to their seat. If successful, the guard chases the thief around the circle once; if the thief returns safely they become the new guard.

rules:
Blindfolded guard sits on chair over keys. One player at a time attempts to steal keys silently. Guard must point directly at moving player to detect them. Successful thief gets chased; if they return to seat safely, they become guard.

source_excerpt:
Place the keys under the chair and sit a blindfolded cub 'guard' on the chair. Nominate a cub to try to steal the keys without the guard noticing. If the guard hears him approaching he can point straight at the cub.


name: Stiff Candles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
skills_developed: agility, teamwork, running
difficulty_level: usor
keywords: tag, freeze, rescue
tags: ["scouts", "active", "tag"]
language: en
normalized_name: stiff candles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three boys are appointed as 'HE' (chasers). They chase the rest of the Pack and try to tag them. Tagged players must stand still with legs open and arms out ('stiff candles'). Untagged players can free them by crawling through their open legs. If a freeing player is tagged while crawling through, two stiff candles form at that spot. Number of chasers varies with group size.

rules:
3 chasers (adjustable). Tagged = stand still, legs open, arms out. Freed by another player crawling through legs. If freeing player is tagged mid-crawl, both become stiff candles at that spot.

source_excerpt:
If tagged then a boy must stand still, with legs open and arms out. They can be freed by other untagged players, by the other player crawling through their open legs.


name: Stiff Candles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 52
skills_developed: agility, teamwork, speed
difficulty_level: usor
keywords: tag, chase, freeze
tags: ["indoor", "outdoor", "active", "no equipment"]
language: en
normalized_name: stiff candles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three players are 'He' (chasers) who try to tag others. Tagged players must stand still with legs open and arms out like a stiff candle. They can be freed by an untagged player crawling through their open legs. If caught while crawling through, two stiff candles form at that spot.

rules:
3 chasers tag others. Tagged players stand with legs open, arms out. Untagged players can free them by crawling through their legs. If caught crawling, two candles form at that spot. Vary chasers based on group size.

source_excerpt:
Appoint 3 boys to go "HE". The chase the rest of the Pack around trying to tag them. If tagged then a boy must stand still, with legs open and arms out. They can be freed by other untagged players, by the other player crawling through their open legs.


name: Tadpoles
variations: Mark the team by their final score when the running team finishes for a more exciting variant.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 53
materials_category: sports
materials_list: 1 ball
skills_developed: catching, teamwork, speed
difficulty_level: usor
keywords: relay, catching, circle
tags: ["indoor", "outdoor", "ball", "teams"]
language: en
normalized_name: tadpoles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams: one forms a circle passing a ball while a leader counts consecutive catches; the other runs relay laps around the circle as a timer. When all relay runners have run, teams swap. The team with the highest number of consecutive catches wins.

rules:
Circle team passes ball, leader counts consecutive catches; drop restarts count. Line team runs relay around circle as a timer. Teams swap after all have run. Highest consecutive catch count wins.

source_excerpt:
A leader positioned in the middle of the circle throws a ball to each boy in turn and counts the number of consecutive catches made. If anyone drops the ball counting starts again from zero. Meanwhile the team in a line runs 'relay fashion' around the circle and back to the line to tag the next player.


name: The Flying Doughnut
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: equipment
materials_list: 1 rope (approx 15ft), 1 doughnut weight (old cap or rolled sock)
skills_developed: agility, jumping, timing
difficulty_level: usor
keywords: jumping, rope, circle game
tags: ["indoor", "outdoor", "active", "elimination"]
language: en
normalized_name: the flying doughnut
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players stand in a circle while the leader in the middle swings a rope with a weighted 'doughnut' at foot height. Players must jump over the rope each revolution. Hit players are out. Last players standing win.

rules:
Leader swings rope and doughnut at foot height around the circle. Players jump over it each revolution. Being hit means out. Last ones standing win.

source_excerpt:
The leader swings the rope and doughnut around in a large circle at around foot height. The players must jump over the rope and doughnut each revolution to avoid being hit. If they are hit (or hit several times) they are out of the game.


name: Three Coins at the Fountain / Pirates
variations: Call two numbers at once. Reduce to 5 coins if game is too easy.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: props
materials_list: 7 coins, 4 chairs
skills_developed: speed, strategy, agility
difficulty_level: usor
keywords: coins, stealing, race
tags: ["indoor", "active", "teams"]
language: en
normalized_name: three coins at the fountain / pirates
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Four teams wait behind chairs placed in a square. Coins are placed in the centre. Called players race to collect 3 coins onto their chair, carrying one at a time. Once centre coins are gone, players may steal from other chairs.

rules:
A number is called; one player from each team races to collect coins. Only one coin carried at a time, placed visibly on chair. Once centre is empty, coins can be stolen from others. First to have 3 coins on chair wins the round.

source_excerpt:
When you call a number, a player from each team must try to get 3 coins onto the seat of their chair. They may only carry one coin at a time and must place the coins they retrieve on their chair to be easily visible. Once all the coins have disappeared from the centre they may steal coins from other players.


name: Train Circle
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
materials_category: sports
materials_list: 1 ball
skills_developed: teamwork, coordination, speed
difficulty_level: usor
keywords: circle, relay, ball passing
tags: ["indoor", "outdoor", "active"]
language: en
normalized_name: train circle
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One group forms a large circle passing a ball; another forms a crocodile chain and runs laps around the circle. When the ball completes two rounds of the circle, they shout 'Stop!' and count the crocodile's completed laps.

rules:
Ball passed around circle; crocodile chain runs laps simultaneously. After ball completes two rounds, shout 'Stop'. Count completed laps of the train. Train that breaks must stop and reconnect before continuing.

source_excerpt:
The other team form a crocodile, and starting outside at the same place as the ball set off running in an anticlockwise direction around the circle. At the same time the ball is passed around the circle and when it has completed two rounds, they shout 'Stop!'.


name: Turn Turtle
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 54
skills_developed: strength, physical coordination
difficulty_level: usor
keywords: pairs, wrestling, physical
tags: ["indoor", "physical", "pairs"]
language: en
normalized_name: turn turtle
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players pair up by size. One boy lies on his back; his partner tries to turn him onto his stomach. The one on the floor resists by spreading arms and legs and moving around. No tickling or foul play allowed.

rules:
On 'go', one scout tries to turn the other from back to stomach. The scout on the floor resists by spreading limbs and moving. No tickling or foul play.

source_excerpt:
One boy in each pair lies on his back on the ground. On the word go the other scout has to try and turn him over onto his stomach. The scout on the floor tries to prevent this by spreading out his arms and legs and moving around on the floor.


name: Wink Murder / Kojak / Who Dunnit / Killer
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 55-56
skills_developed: deduction, observation, deception
difficulty_level: usor
keywords: winking, detective, murder mystery
tags: ["indoor", "quiet game", "sitting"]
language: en
normalized_name: wink murder / kojak / who dunnit / killer
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A detective leaves the room while a murderer is nominated. The murderer kills others by winking; victims collapse. The detective tries to identify the murderer before everyone is dead. The murderer wins if all are killed or the detective guesses wrong. Multiple variations exist including hand-squeeze and open-eyes versions.

rules:
Detective leaves room; murderer nominated. Murderer kills by winking; victims collapse. Detective must correctly identify the murderer. Murderer wins by killing all or causing wrong guess. Then murderer becomes detective.

variations:
All close eyes; leader picks killers; killers wink to kill, non-killers try to expose them. Variation with hand squeezes passing around circle decreasing by one each step.

source_excerpt:
The murderer can kill by winking at any of the other players in the circle who must then collapse hopefully not making too much sound. He may 'win' the game by murdering all the other players or by the detective incorrectly guessing the identity of the murderer.


name: Y is for Yale
variations: The letter is formed on the floor.
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 55
skills_developed: teamwork, coordination, creativity
difficulty_level: usor
keywords: letters, formations, team
tags: ["indoor", "team", "no equipment"]
language: en
normalized_name: y is for yale
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The leader calls out a letter and what it stands for. Each team must rearrange themselves to form that letter, either standing or on the floor.

rules:
Leader calls a letter. Teams rearrange themselves to form the letter shape. Variation: form the letter on the floor.

source_excerpt:
The cubmaster or den leader calls out a letter and what it stands for. Each team must rearrange itself to form that letter.


name: Zone Dodge Ball
variations: Use more than 1 ball.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 55
materials_category: sports
materials_list: 1 ball
skills_developed: throwing accuracy, agility, teamwork
difficulty_level: mediu
keywords: dodgeball, zones, teams
tags: ["indoor", "active", "ball"]
language: en
normalized_name: zone dodge ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players split into 2 or 4 teams, each allocated a zone. Teams throw the ball at opposition players below the knee; hit players join the throwing team. Team with most (or all) players at the end wins. Played with badminton court zones; no-man's land in the middle.

rules:
Hit players below the knee to recruit them to your team. Player hit joins the team that hit them. Team with most players wins. No-man's land in the middle. When only two teams remain, zones are reallocated.

source_excerpt:
The teams should throw the ball at players in an opposition team, trying to hit them under the knee. When a player is hit he joins the team which threw the ball at him. The team who has the most players (or all the players) at the end wins.


name: Animal Snap
rules: Players look at their card, then find others with the same animal by making that animal's noise.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 57
materials_category: cards
materials_list: several packs of animal snap picture cards
skills_developed: social skills, communication
difficulty_level: usor
keywords: animals, noisy, icebreaker, cards
tags: ["indoor", "icebreaker", "noisy"]
language: en
normalized_name: animal snap
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player receives an animal picture card without looking at it. On 'go', they look at their card and must find all others with the same animal by making that animal's noise. Very noisy; ideal as an icebreaker at mixed parties.

source_excerpt:
On the command go they must look at their card and by making the noise of that animal they must find all the other people in the hall with that card. A very noisy game ideal as an ice breaker at mixed parties.


name: Blackout Musical Chairs
variations: Divide group into two halves going clockwise and counterclockwise.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 57
materials_category: equipment
materials_list: 1 tape recorder and music, 1 chair per player
skills_developed: quick reactions, spatial awareness
difficulty_level: usor
keywords: musical chairs, dark, music
tags: ["indoor", "music", "active"]
language: en
normalized_name: blackout musical chairs
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A twist on musical chairs where lights are off when music plays and on when music stops. Players keep hands behind backs throughout. Can be played with two groups going in opposite directions.

rules:
Music on = lights off. Music off = lights on. Players sit when lights come on. Hands must remain behind backs. Otherwise standard musical chairs rules apply.

source_excerpt:
The catch is that when the music is on, the lights are out, and when the music is off the lights are on, otherwise; it is played like musical chairs.


name: Boat or Car Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 57-58
materials_category: equipment
materials_list: 4 toy boats or cars, long lengths of twine, 4 pieces of dowel or broom handle
skills_developed: cheering, group engagement
difficulty_level: usor
keywords: relay race, toy, winding
tags: ["indoor", "spectator", "large group"]
language: en
normalized_name: boat or car race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Toy boats or cars attached to long strings wound on dowel rods are raced by rotating the dowels. Two teams cheer for their boat/car. Multiple races run with different colored boats to ensure fairness.

rules:
Biggest person from each team rotates their dowel to wind in the string and drag their toy to the finish. Team cheers for their color. Multiple races with different boats for fairness.

source_excerpt:
You will need four toy boats or cars. These are attached to long lengths of twine which are wound around pieces of dowel or broom handle. Rotating the dowel winds on the twine and drags the toy car or boat along the floor.


name: Clothes Peg Pegging
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: household
materials_list: 2 lengths of rope or clothes line, coloured plastic clothes pegs
skills_developed: speed, coordination, pattern recognition
difficulty_level: usor
keywords: pegs, relay, speed
tags: ["indoor", "active", "teams"]
language: en
normalized_name: clothes peg pegging
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Small groups race to peg clothes pegs onto a length of line held by two teammates. The third person dashes to pick up pegs and peg them on. Can require pegging in a specific color order. Most pegs correctly pegged in a given time wins; deductions for wrong pegs.

rules:
Two team members hold the line; third pegs clothes pegs on it. Must peg in correct color order. Most correct pegs in given time wins. Points deducted for incorrectly placed pegs.

source_excerpt:
Two people on each team hold an end of the line the third person dashes to pick up the pegs and put them on the line. You can make it more difficult by using coloured plastic pegs and getting them to peg them on in a certain order.


name: Coloured Circles
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: stationery
materials_list: 5 different coloured pieces of chalk: Red, Blue, Green, Yellow, Brown
skills_developed: color association, speed, knowledge
difficulty_level: usor
keywords: colours, circles, knowledge game
tags: ["indoor", "active", "educational"]
language: en
normalized_name: coloured circles
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Coloured circles are drawn on the floor. The leader calls an object and a number; the matching numbered player from each team runs to stand in a circle matching the object's color. First player in the correct circle wins a point.

rules:
Leader calls object and number. That player from each team runs to correct-colored circle. First in correct circle scores. Colors: Red (blood, cherries), Blue (violet, sapphire), Green (grass, emerald), Yellow (lemon, primrose), Brown (earth, potato).

source_excerpt:
The leader now calls out an object and a number e.g. "GRASS 2", the number two in each team now has to run and stand in a circle that matches the colour of the object. The first person standing in the correct coloured circle wins a point for his team.


name: Crocker
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: sports
materials_list: 2 stumps for wicket, 1 stump for bowler, 1 stump to run round, 1 large ball, 1 bat
skills_developed: batting, running, fielding
difficulty_level: mediu
keywords: cricket, baseball, batting
tags: ["outdoor", "active", "bat and ball"]
language: en
normalized_name: crocker
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cricket-baseball hybrid with specific stump positions. Batsman must run around the running stump every time they hit the ball in front of the wicket. Out conditions include ball passing through wicket, two leg-before-wicket hits, or being caught out.

rules:
Ball bowled underarm from bowler's stump. Batsman runs round the running stump when hitting in front of wicket. Out if: ball passes through wicket, legs hit twice, or caught out. Bowler may bowl as soon as ball is returned.

source_excerpt:
The ball must be bowled under arm from the bowlers stump. The batsman must run round the running round stump, every time he hits the ball in front of the wicket. The bowler can bowl as soon as the ball is returned to him.


name: Eating Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: food
materials_list: two double crackers per player
skills_developed: speed eating
difficulty_level: usor
keywords: eating, race, crackers
tags: ["indoor", "food", "fun"]
language: en
normalized_name: eating race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each boy is given two double crackers. The first to eat them all and then whistle or blow up a balloon wins.

rules:
Give each boy two double crackers. First to eat all crackers and whistle (or blow up a balloon) wins.

source_excerpt:
Give each boy two double crackers. The boy who can eat them all and whistle, or blow up a balloon wins.


name: Farmyard Frolics
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 58
materials_category: stationery
materials_list: pieces of paper with animal names
skills_developed: mime, social skills, grouping
difficulty_level: usor
keywords: animals, mime, grouping, icebreaker
tags: ["indoor", "icebreaker", "noisy"]
language: en
normalized_name: farmyard frolics
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each boy receives a slip of paper with a domestic animal or bird name. On signal, they mime the creature and look for others of the same species. When three or more have gathered, they may start making the animal's sounds. First complete group in full chorus wins.

rules:
Players act out their animal silently while finding others of the same type. Three or more gathered may start vocalizing. First complete group in full chorus is the winner.

source_excerpt:
On the signal to start, each begins to act the creature in dumb show, at the same time looking out for others of the same species. When three or more have been collected, they may begin to give voice. The first herd, covey or flock in full chorus is declared the winner.


name: Find the Bell
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 59
materials_category: props
materials_list: 1 small bell
skills_developed: stealth, coordination, observation
difficulty_level: usor
keywords: bell, quiet game, circle
tags: ["indoor", "quiet game", "sitting"]
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players sit in a circle; one person in the centre. A bell is passed quietly around the circle. The person in the middle must guess who is holding the bell. Players may not silence the bell by holding the clapper — they must pass it carefully enough that it doesn't ring.

rules:
Bell is passed around circle. Player in centre tries to guess who holds it. Players cannot hold the clapper to silence it — must pass carefully.

source_excerpt:
The object of the game is to pass the bell quietly so that the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holding the clapper they have to try to pass it carefully enough so that it does not ring.


name: Find the Bell
category: icebreakers
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: a little bell that rings easily
skills_developed: stealth, attention, coordination
difficulty_level: usor
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where players pass a bell quietly around without the person in the center guessing who holds it. Players may not silence the bell by holding the clapper.

rules:
Have the group sit in a circle. Choose one person to sit in the center. The leader gives the bell to one of the players who begins to pass it around. Pass the bell quietly so the person in the middle cannot guess who is holding it. Players may not silence the bell by holding the clapper.

source_excerpt:
Have the group sit in a circle. Choose one person to sit in the center of the circle. The leader gives the bell to one of the players, who begins to pass it around the circle.


name: Find the Bell
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: a little bell
skills_developed: stealth, concentration
difficulty_level: usor
keywords: bell, circle, passing, quiet
tags: ["evening", "outdoors", "indoors"]
language: en
normalized_name: find the bell
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An evening game played in a circle where players pass a bell quietly around, trying to prevent the person in the middle from guessing who holds it.

rules:
Have the group sit in a circle. One person sits in the center. The leader gives the bell to one player, who passes it around the circle. Players may not silence the bell by holding the clapper — they must pass it carefully so it does not ring. The center person tries to guess who holds the bell.

source_excerpt:
The object of the game is to pass the bell quietly so that the person in the middle cannot guess who is holding the bell.


name: First Person To Me
variations: Ask for any object starting with a certain letter. In teams, ask for several objects using a word.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 59
skills_developed: quick thinking, observation
difficulty_level: usor
keywords: scavenger hunt, items, race
tags: ["indoor", "large group", "inclusive"]
language: en
normalized_name: first person to me
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players race to bring the leader a specific requested item. The first with the correct item wins a prize. Works for large groups and can run as long as questions exist. Useful for including children who struggle to win other games by choosing items only they possess.

rules:
Leader requests an item. First player to bring the correct item wins the prize. Be careful not to bump into others when running.

source_excerpt:
The object of the game is for a child to bring you an item that you ask for. The first child to you with that item gets the prize.


name: Hockey (Scout version)
variations: Four-stick version with rush goalies where goalkeeper can leave area.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 59-60
materials_category: sports
materials_list: 6 hockey sticks, 1 block of sponge rubber as puck, goals
skills_developed: hockey skills, teamwork, strategy
difficulty_level: mediu
keywords: hockey, numbered teams, indoor
tags: ["indoor", "active", "sports", "numbered"]
language: en
normalized_name: hockey (scout version)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A numbered team hockey game where a leader calls three numbers: goalkeeper, defender, and attacker. Scouts with those numbers run to collect sticks and play with a sponge rubber puck. Sticks cannot be raised above ankle height. Sin bin enforced for fouls. Continues until each scout has played all three positions.

rules:
Leader calls 3 numbers: first is goalkeeper, second defender, third attacker. Named scouts collect sticks and play. No stick above ankle height. Foul = 30 seconds sinbin. Game resets after each goal.

source_excerpt:
The scout leader calls out three numbers, eg. 1,2 and 3. The first number called is the goalkeeper. The second number is the defender, and the third number called is the attacker. The scouts from each team with those numbers, run and pick up their sticks and try to get the sponge into the opposite teams goal.


name: Islands
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
skills_developed: quick reactions, agility
difficulty_level: usor
keywords: islands, musical chairs variant, colours
tags: ["indoor", "active", "elimination"]
language: en
normalized_name: islands
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A musical chairs variant using four coloured skittles at room corners as islands. Players run clockwise or counterclockwise around them. When a whistle blows, players stand next to an island. A coloured bead drawn from a bag determines forfeits (press-ups, handstands) or elimination. Game reduces to final winner.

rules:
Players run around islands. Whistle = stand next to an island. Draw a bead; that colour does a forfeit or is eliminated. Remove eliminated colour's skittle. Continue until one winner remains.

source_excerpt:
When you blow the whistle, they must go and stand next to one of the islands. You do this a couple of times with no forfeits and nobody out, then you introduce the bag with the coloured beads.

materials_list:
4 skittles or bean bags (different colours), 4 beads or balls (same colour as skittles), 1 cloth bag, 1 whistle


name: Kim's Feely Box
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
materials_list: old plastic bucket with rubber glove at bottom, additional buckets with spaghetti/liver/water
skills_developed: sensory awareness, bravery
difficulty_level: usor
keywords: feely box, sensory, scare
tags: ["indoor", "scouts", "sensory"]
language: en
normalized_name: kim's feely box
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A sensory challenge where participants reach into buckets of unusual substances (spaghetti, liver, water). One bucket has a rubber glove at the bottom that grabs the participant's hand when they reach in, causing a scare. Best for older scouts.

rules:
Participants feel items in multiple buckets without looking. All buckets filled with water. The special 'grabbing' bucket is last. The glove grabs and pulls downward for maximum effect.

source_excerpt:
Have buckets with spaghetti, liver, etc., in addition to the "grabbing" bucket. The buckets should all be filled with water, and the special bucket should be last. People get a good scare when feeling for something in the bucket, and then suddenly this something grabs their hand and pulls down !!


name: Limbo Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 60
materials_category: equipment
materials_list: 1 tape recorder with music, 1 flat-sided dowel bar, 2 large clothes pegs, 2 upright stands
skills_developed: flexibility, balance, agility
difficulty_level: usor
keywords: limbo, bar, flexibility
tags: ["indoor", "music", "active", "all ages"]
language: en
normalized_name: limbo game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players walk under a bar balanced on clothes-peg stands, leaning backward without touching the floor with hands or knocking the bar off. After everyone passes, the bar is lowered. Prizes for lowest setting cleared. Works for all ages and any number.

rules:
Players lean backward and bend knees to pass under bar. May not touch floor with hands or knock bar off — out if they do. Bar lowered after each round.

source_excerpt:
They must lean backwards and bend their knees to get under the bar. They must not touch the floor with their hands and they must not knock the bar off, anyone who does so is out.


name: Mug Race
variations: Thread mug handles through string around obstacles. Give smaller mugs to end of line players.
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: equipment
materials_list: mug per team member, 2 dixies per team, water
skills_developed: teamwork, coordination, problem-solving
difficulty_level: usor
keywords: water, relay, mugs
tags: ["indoor", "outdoor", "water", "team"]
language: en
normalized_name: mug race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams transfer water from one dixie to another by passing it from mug to mug down a chain of people. Scored either by time to transfer a fixed amount or volume transferred in fixed time, with penalties for spills.

rules:
Team passes water mug to mug from one dixie to another. Scored by time or volume. Penalty for spilled water.

source_excerpt:
The team must transfer the water from one dixie to the other passing the water from one mug to the next. Could be marked in several ways: Time to move fixed amount of water with penalty for water dropped, or volume of water moved in fixed time.


name: No Bowler Cricket
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: sports
materials_list: 1 cricket bat or baseball bat, 1 tennis ball
skills_developed: batting, coordination, fielding
difficulty_level: mediu
keywords: cricket, no bowler, self-pitch
tags: ["outdoor", "active", "bat and ball"]
language: en
normalized_name: no bowler cricket
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cricket variant with no bowler. The batsman balances the ball on the bat, flips it into the air, and hits it. Must run whether the ball is hit or not. Fielders can stump or catch out. Batsman can be out by dropping ball onto their own wicket.

rules:
Batsman balances ball on bat, flips it, and hits it. Must run regardless. Out by: stumping (if not at wicket), catch, or dropping ball onto own wicket. New batsman when out; teams swap when all are out.

source_excerpt:
In this version the batsman has to balance the ball on his bat, flip the ball in the air and then hit it. The batsman must run if he hits the ball or not.


name: Pass The Parcel (Updated)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 61
materials_category: props
materials_list: 1 timer or alarm clock, 1 small box
skills_developed: suspense, quick reactions
difficulty_level: usor
keywords: pass the parcel, alarm, forfeit
tags: ["indoor", "sitting", "party game"]
language: en
normalized_name: pass the parcel (updated)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Updated pass-the-parcel where a timing device with a loud alarm is passed in a box around the circle. The person holding the box when the alarm sounds is out or must do a forfeit.

rules:
Alarm clock in a box passed around the circle. Person holding it when the alarm goes off is out or does a forfeit.

source_excerpt:
A timing device with a loud alarm connected to it is passed in a box around the circle. The person holding the box when the alarm goes off is either out or has to do a forfeit.


name: Pumpkin Carving
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: art
materials_list: orange balloons, black magic markers, blindfolds
skills_developed: creativity, fun
difficulty_level: usor
keywords: Halloween, pumpkin, blindfold, drawing
tags: ["indoor", "Halloween", "creative", "blindfold"]
language: en
normalized_name: pumpkin carving
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Halloween game where blindfolded players draw jack-o-lantern faces on inflated orange balloons using black magic markers. Prizes awarded for best, most original, worst, etc.

rules:
Give each player an inflated orange balloon and black marker. Blindfold them. They draw a pumpkin face. Prizes for various categories.

source_excerpt:
You give the kids already inflated orange balloons and a black magic marker, blindfold them and see how they do. You can give prizes for the 'best', most original, worst, etc.


name: Sound Effects
variations: Use the first few notes of popular songs instead.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: equipment
materials_list: 1 tape player, 1 tape with recorded sounds
skills_developed: listening, identification, knowledge
difficulty_level: usor
keywords: sound effects, listening, quiz
tags: ["indoor", "listening", "quiz", "all ages"]
language: en
normalized_name: sound effects
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Recorded sounds are played and players must identify what they are. First hand up with the correct answer wins a prize. Mix easy sounds (dog, chickens) with hard ones (submarine sonar, music boxes). Can also use the first few notes of popular songs.

rules:
Play recorded sound. First player with hand up gets to answer. Correct answer wins prize. Tell players not to raise hand until certain.

source_excerpt:
Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes.


name: Sound Effects
variations: Use the first few notes of popular songs. Let each patrol write down answers as a group.
category: icebreakers
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 85
materials_category: audio
materials_list: tape player, tape with recorded sound effects
skills_developed: listening, identification, observation
difficulty_level: usor
keywords: sounds, listening, quiz, identification
tags: ["indoor", "listening", "quiz"]
language: en
normalized_name: sound effects
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A listening game where players identify recorded sounds. The first player to correctly identify a sound wins a prize or points.

rules:
Record various sounds onto a tape with short breaks between each. Include easy sounds (dog barking, chickens) and hard ones (submarine sonar, music boxes). Players raise their hands when sure of the answer. First correct answer wins a prize.

source_excerpt:
Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes.


name: Stop (Letter Spelling Game)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 62
materials_category: cards
materials_list: 2 large sets of cards spelling STOP (4 cards each)
skills_developed: spelling, quick thinking, teamwork
difficulty_level: usor
keywords: spelling, word game, STOP
tags: ["indoor", "educational", "word game"]
language: en
normalized_name: stop (letter spelling game)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Eight players split into two teams of four, each holding a card spelling STOP. The leader calls a word (STOP, TOPS, POST, or SPOT) and teams must rearrange themselves to spell it. First team to correctly spell the word wins.

rules:
Teams rearrange from STOP to spell the called word. Valid words: STOP, TOPS, POST, SPOT. First correct team wins.

source_excerpt:
The idea is that they have to rearrange themselves to spell out the word that you tell them. The first team to finish each word are the winners. The words you can have are STOP, TOPS, POST and SPOT.


name: Table Football Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 63
materials_category: equipment
materials_list: straws, ping pong balls
skills_developed: blowing control, teamwork
difficulty_level: usor
keywords: table football, ping pong, blowing
tags: ["indoor", "table game", "teams"]
language: en
normalized_name: table football game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams sit on opposite sides of a table and try to blow a ping-pong ball off the opponents' side using straws.

rules:
Each team blows ping-pong ball with straws toward the opponent's side of the table. Ball off opponent's side = point.

source_excerpt:
One team gets on each side of a table. Each side tries to blow a pingpong ball off the opponents' side of the table.


name: The Trader Game
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 63-64
materials_category: props
materials_list: 4 chips per boy (red, green, blue, yellow), 1 white chip per adult, stock market chart
skills_developed: strategy, negotiation, mathematics, decision-making
difficulty_level: mediu
keywords: trading, chips, stock market, strategy
tags: ["indoor", "strategy", "educational", "scouts"]
language: en
normalized_name: the trader game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys receive chips of four colors; adults have white chips. For 7-10 minutes, boys trade chips blindly (held hidden, swapped simultaneously). After trading, a stock market chart reveals chip values and boys calculate scores. Game is played twice so boys can adapt trading tactics with knowledge of values.

rules:
Each boy holds one chip of each color. To trade: both hold chip hidden, agree, swap simultaneously. All trades final. Arms folded = not trading. After trading, consult stock market chart to score.

variations:
White counters as jokers with unknown values (revealed as +10 or -10 per white chip, decided by coin/dice).

source_excerpt:
The boys get 7 to 10 minutes to 'trade' chips with each other or an adult. To trade, each boy holds a chip HIDDEN in one hand. When they agree on the trade, the chips are exchanged. ALL TRADES ARE FINAL!


name: Trading Post
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 64
materials_category: props
materials_list: two price lists, various items for purchase, currency (coloured cards, paper, beads)
skills_developed: decision-making, teamwork, economics, strategy
difficulty_level: mediu
keywords: trading, economics, teamwork
tags: ["indoor", "team-building", "strategy"]
language: en
normalized_name: trading post
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team receives the same currency and must decide what to buy from the leader's 'shop' to create something profitable to sell back. Most items yield profit; some break even or lose. E.g., to make tea for leaders, teams buy matches, tea bags, milk, sugar, stove, fuel, pot, and water.

rules:
Teams given equal currency. Buy items from shop to combine and sell back for profit. Price list shows buy and sell-back prices. Strategy determines best purchases.

source_excerpt:
At the start of the game, each team is given the same amount of currency. They then have to decide what they are going to buy from you in order to make something to sell back to you for a profit.


name: Trading Post
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 39
materials_list: two price lists, various items for teams to buy, colored cards/paper/beads as currency
skills_developed: economics, planning, teamwork
difficulty_level: mediu
keywords: trading post, currency, profit, buying, selling
tags: ["scouts", "strategy", "economics"]
language: en
normalized_name: trading post
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams use starting currency to buy items from a trading post and then craft or assemble them to sell back for a profit, testing economic and practical skills.

rules:
Each team is given the same amount of currency and two price lists — one for buying and one for selling back. Teams decide what to buy to make something they can sell back for a profit. Some items yield profit, some do not. Example: to sell a cup of hot tea, teams must buy matches, tea bags, milk, sugar, a cooking stove, fuel, water pot and water.

source_excerpt:
At the start of the game, each team is given the same amount of currency. They then have to decide what they are going to buy from you in order to make something to sell back to you for a profit.


name: Two Ball Hockey Game
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 64
materials_category: sports
materials_list: 2 hockey sticks, 2 balls or sponge pucks, 4 chairs, 6 skittles or dishwashing bottles
skills_developed: hockey dribbling, speed, accuracy
difficulty_level: mediu
keywords: hockey, slalom, numbered teams
tags: ["indoor", "active", "sports", "numbered"]
language: en
normalized_name: two ball hockey game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Numbered equal teams each side of the hall. Two chairs form each goal with a hockey stick and puck in each goal mouth. A line of skittles between goals acts as a slalom. When a number is called, those scouts race to their goal, collect their stick, dribble the puck through the skittles slalom, then shoot at the opposing goal.

rules:
Called scouts race to own goal mouth, pick up stick, dribble puck through skittle slalom, then shoot at opponent's goal.

source_excerpt:
When a number is called, the two scouts with that number race to their goal mouth, pick up the stick and then dribble the puck between the skittles slalom fashion until they reach the end of the line where they can shoot at the opposing teams goal.


name: 4x4 Races
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
materials_list: two 4"x4" 6ft lengths of wood, rope, 4x4 6ft lengths
skills_developed: teamwork, coordination, cooperative movement
difficulty_level: mediu
keywords: beams, team relay, coordination, relay, teamwork, race
tags: ["outdoor", "team-building", "physical", "race"]
language: en
normalized_name: 4x4 races
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six boys stand on two 4x4 wooden boards with ropes tied every 12 inches. They attempt to lift and walk a short distance together. Requires teamwork and cooperative effort. Fastest time wins.

rules:
Six boys standing on the 4x4 will attempt to lift and walk a short distance. Requires teamwork and cooperative effort. Fastest time wins.

source_excerpt:
Using the two 4x4"s with robes tied every 12 inches, six boys standing on the 4x4 will attempt to lift and walk a short distance.


name: Across The River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
skills_developed: strength, balance, teamwork
difficulty_level: mediu
keywords: stepping stones, carrying, river
tags: ["indoor", "outdoor", "physical", "cubs"]
language: en
normalized_name: across the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Sixes use stepping stones to cross a 'river'. Cub 1 carries Cub 2 across; Cub 2 returns and carries Cub 3 plus a piece of equipment; Cub 3 carries Cub 4 plus equipment; and so on until all cross.

rules:
Use stepping stones to cross between two lines. Each successful crosser returns to carry the next cub plus increasingly more equipment. Cheering from bank encouraged.

source_excerpt:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment. Cub 3 comes back and picks up cub 4 plus a piece of equipment and so on until all the cubs have crossed the river.

materials_list:
4 card or carpet tile stepping stones, 3 awkward pieces of equipment (rucksack, football, hoop) per six


name: Across The River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
materials_category: equipment
materials_list: 4 card or carpet tile stepping stones, rucksack, football, hoop
skills_developed: teamwork, balance, cooperation
difficulty_level: mediu
keywords: relay, stepping stones, cubs
tags: ["physical", "team"]
language: en
normalized_name: across the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs cross a chalked-out river using stepping stones while carrying each other and awkward equipment. Cubs carry each other piggyback across stepping stones, picking up more teammates and equipment each trip.

rules:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment. Cub 3 comes back and picks up cub 4 plus a piece of equipment and so on until all the cubs have crossed the river.

source_excerpt:
Cub 1 carries cub 2 on his back across the river using the stepping stones. Cub 2 comes back and picks up cub 3 plus a piece of equipment.


name: Animal Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: physical agility, fun, mime
difficulty_level: usor
keywords: animals, relay, movement
tags: ["indoor", "active", "relay", "fun"]
language: en
normalized_name: animal relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member is assigned a different animal and must cross the hall in that animal's style: donkey on all fours braying, duck squatting, lame dog on two hands and one foot, bear, crab, elephant, frog. Fun but hard to grade.

rules:
Each member assigned an animal. Must move across hall in that animal's style. Each animal has a specific movement and sound.

source_excerpt:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal. Brilliant fun, but hard to grade.


name: Animal Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, creativity, fun
difficulty_level: usor
keywords: animals, relay, movement
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: animal relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member is allocated a different animal and must move across the hall imitating that animal's movement style. Animals include donkey, duck, lame dog, bear, crab, elephant, and frog.

rules:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal.

variations:
Donkey: travelling on all fours braying. Duck: walking in squat squawking. Lame Dog: two hands and one foot barking. Bear: on hands and feet moving right/left. Crab: back toward floor on hands and feet. Elephant: on hands and feet rigid. Frog: froglike jumps.

source_excerpt:
Each member of a team is allocated a different animal. He must then move across the hall in the style of that animal. Brilliant fun, but hard to grade.


name: Back-to-Back Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, teamwork, trust
difficulty_level: usor
keywords: pairs, relay, back to back, race
tags: ["indoor", "outdoor", "active", "pairs", "physical"]
language: en
normalized_name: back-to-back relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pairs stand back to back, touching, and must run together to a goal and back — one running forward, the other backward. If they separate, they must start over.

rules:
Pairs standing back to back their backs touching and must run together to a goal and back with one running forward and the other running backward. If they separate, they must start over again.

source_excerpt:
Pairs standing back to back their backs touching and must run together to a goal and back with one running forward and the other running backward.


name: Backward Trip Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 66
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: relay, backward, trio, race, backwards, teams of three
tags: ["indoor", "outdoor", "active", "relay", "physical"]
language: en
normalized_name: backward trip race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of three race together — the central player faces forward, the outer two face backward with arms linked to the central player. First team to finish intact wins.

rules:
This is run in teams of three, the central player facing forward; the other two, with arms linked, facing backwards. The first team to finish intact wins.

source_excerpt:
This is run in teams of three, the central player facing forward; the other two, with arms linked, facing backwards. The first team to finish intact wins.


name: Bat the Balloon
variations: Add more than one balloon per line going in both directions.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: props
materials_list: pack of balloons
skills_developed: coordination, balance, focus
difficulty_level: usor
keywords: balloon, relay, no moving feet
tags: ["indoor", "active", "balloon"]
language: en
normalized_name: bat the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams line up side by side with arms stretched so fingertips touch. First player bats an inflated balloon to the next and so on down the line and back. Players may not move their feet. Dropped balloon or moved feet = first player retrieves and restarts from the beginning.

rules:
Players cannot move feet. Balloon batted down and back the line. Drop or foot movement = restart from beginning.

source_excerpt:
The first player in line takes and inflated balloon, and bats it towards the second person in line, who bats it to the third person, on down the line and back again. The only rule is this: once the players have taken their stance, they may not move their feet.


name: Bat the Balloon
variations: Add more than one balloon per line, going in both directions.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: consumabile
materials_list: balloons
skills_developed: coordination, balance
difficulty_level: usor
keywords: balloon, relay, indoor
tags: ["indoor", "physical"]
language: en
normalized_name: bat the balloon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams line up side by side with arms stretched, fingertips touching between players. Players bat a balloon down the line and back without moving their feet. If balloon falls or feet move, restart from beginning.

rules:
The first player bats an inflated balloon towards the second person in line, who bats it to the third person, on down the line and back again. Once players have taken their stance, they may not move their feet.

source_excerpt:
The first player in line takes and inflated balloon, and bats it towards the second person in line, who bats it to the third person, on down the line and back again.


name: Blind Men's Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: accessories
materials_list: blindfolds for 2/3 players
skills_developed: trust, teamwork, guidance, communication
difficulty_level: usor
keywords: blindfold, relay, guide, race, trust
tags: ["indoor", "outdoor", "blindfold", "trust", "physical"]
language: en
normalized_name: blind men's race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of three race: two are blindfolded and clasp hands; the third (sighted) holds their outer hands and guides them through the course.

rules:
Three per team. Two blindfolded clasping hands. Sighted player holds their outer hands and guides. Race to the end of the course.

source_excerpt:
This is raced by teams of three. Two are blindfolded, and clasp hands. The one not blindfolded holds their outside hands and guides them through the course.


name: Bucket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
materials_list: 2 buckets per team, water
skills_developed: speed, care, teamwork
difficulty_level: usor
keywords: water relay, buckets, outdoor
tags: ["outdoor", "indoor", "water", "relay"]
language: en
normalized_name: bucket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Relay where the first player runs to buckets, pours water from one to the other, picks up the full bucket and brings it back for the next player to repeat. Relay ends when all have run; team with most water remaining wins.

rules:
Run to buckets. Pour water from one bucket to the other. Pick up full bucket, carry back. Next player repeats. Team with most water at end wins.

source_excerpt:
On 'Go', the first player runs to the other end of the playing area where the buckets have been placed, pours the water into the other bucket, leaves the empty bucket there, and carries the full bucket to the next player in line.


name: Bucket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
source_excerpt: The winner is the team with their water intact.
materials_category: equipment
materials_list: two buckets per team, water
skills_developed: coordination, speed
difficulty_level: usor
keywords: water, relay, buckets
tags: ["outdoor", "physical", "water"]
language: en
normalized_name: bucket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players relay water between two buckets by running and pouring. First player runs to the end, pours water into empty bucket, carries full bucket back. Team with most water intact at end wins.

rules:
On 'Go', the first player runs to the other end of the playing area where the buckets have been placed, pours the water into the other bucket, leaves the empty bucket there, and carries the full bucket to the next player in line.


name: Candle and Straw Relay Race
variations: Can be played in subdued lighting.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
skills_developed: coordination, speed, blowing control, dexterity
difficulty_level: usor
keywords: candle, relay, straw
tags: ["indoor", "relay", "candle", "physical"]
language: en
normalized_name: candle and straw relay race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member races to their candle and matches, lights the candle, then blows it out by blowing through a straw. Can be played in subdued lighting.

rules:
They have to race to the opposite end of the hall where their candle and box of matches is located. They must light the candle and then blow it out by blowing the flame through the straw.

source_excerpt:
They have to race to the opposite end of the hall where their candle and box of matches is located. They must light the candle and then blow it out by blowing the flame through the straw.

materials_list:
1 candle per team, 1 box of matches per team, 1 drinking straw per player, a candle per team, a box of matches per team, a drinking straw per team member


name: Candle Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
materials_category: equipment
materials_list: 1 candle per team, matches, a candle per team
skills_developed: steadiness, speed, teamwork, coordination, care
difficulty_level: mediu
keywords: candle, relay, flame, race
tags: ["indoor", "relay", "candle", "careful", "physical"]
language: en
normalized_name: candle race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
First person lights a candle, carries it to a point and back, hands it to the next player — all without letting the flame go out. If the flame goes out, the runner must return to the start, relight, and begin again.

rules:
First person lights a candle, carries it to a specified point, returns to the next person in line, hands him the candle; all without letting the flame go out. If the flame does go out, he must return to the starting line, relight the flame and start over again.

source_excerpt:
First person lights a candle, carries it to a specified point, returns to the next person in line, hands him the candle; all without letting the flame go out. If the flame does go out, he must return to the starting line, relight the flame and start over again.


name: Car Team Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
skills_developed: memory, quick reactions, agility
difficulty_level: usor
keywords: cars, relay, movement styles
tags: ["indoor", "active", "relay", "fun"]
language: en
normalized_name: car team race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Sixes are numbered and each number is given a car name. When a number OR the car name is called, those players race to the end of the hall and back using the specific movement assigned to their car (e.g., Mini = crawl, Jaguar = run, Volkswagen = hop, etc.).

rules:
Call a number or car name. Matching scouts race using their assigned movement style. First back wins for their team.

source_excerpt:
Each number is given the name of a car. When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.


name: Car Team Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 67
skills_developed: memory, reaction, movement
difficulty_level: usor
keywords: cars, race, movement
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: car team race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Sixes stand in teams numbered and each number is given the name of a car. When a number or car name is called, that player races to the end and back using the designated movement style (crawl, hop, skip, etc.).

rules:
Each number is given the name of a car. When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.

source_excerpt:
When the number OR the name of the car is called out, they have to race to the end of the hall and back to their place, using the method they have been told.


name: Checker Relay
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: props
materials_list: 6 wooden checker pieces or coins per team
skills_developed: balance, coordination, speed
difficulty_level: mediu
keywords: balance, relay, checkers
tags: ["indoor", "relay", "balance"]
language: en
normalized_name: checker relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts race relay-style balancing a stack of 6 checkers on the back of one hand. Cannot steady with other hand except when picking up dropped checkers or transferring to the next scout.

rules:
Run with 6 checkers balanced on back of one hand. No steadying with other hand. Transfer checkers to next scout. Dropped checkers must be picked up before continuing.

source_excerpt:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.


name: Checker Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: 6 wooden checkers or coins per team
skills_developed: balance, coordination
difficulty_level: mediu
keywords: checkers, balance, relay
tags: ["indoor", "physical", "balance"]
language: en
normalized_name: checker relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts race in relay fashion with a pile of 6 checkers balanced on the back of one hand. They may not steady the pile with the other hand except when picking up dropped pieces or transferring to a teammate.

rules:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.

source_excerpt:
Scouts race up and down the hall in relay fashion, with a pile of 6 checkers balanced on the back of one hand. They are not allowed to steady the pile with the other hand.


name: Clodhopper Race
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: stationery
materials_list: newspaper per team, blindfold per team
skills_developed: communication, trust, listening
difficulty_level: usor
keywords: blindfold, directions, paper stepping
tags: ["indoor", "blindfold", "communication", "trust"]
language: en
normalized_name: clodhopper race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A blindfolded team member must step on pieces of paper placed in a circle, following verbal directions from teammates. Teammates cannot touch or move them.

rules:
Blindfolded player steps on each paper following verbal directions only from teammates. No physical contact or moving player.

source_excerpt:
A series of pieces of paper are placed in a circle after a team member is blindfolded. The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.


name: Clodhopper Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: consumabile
materials_list: a newspaper per team, a blindfold per team
skills_developed: communication, trust, listening
difficulty_level: mediu
keywords: blindfold, directions, teamwork
tags: ["indoor", "trust", "communication"]
language: en
normalized_name: clodhopper race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pieces of paper are placed in a circle after a team member is blindfolded. The blindfolded player must step on each piece of paper following verbal directions from teammates, who cannot touch or move them.

rules:
A series of pieces of paper are placed in a circle after a team member is blindfolded. The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.

source_excerpt:
The team member must step on each piece of paper following directions from team mates. They cannot touch him or move him themselves.


name: Compass Skills Patience
variations: Replace some directions with bearings (e.g. 270 is East).
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: cards
materials_list: sets of cards with compass points printed on them
skills_developed: compass navigation, orientation, memory
difficulty_level: mediu
keywords: compass, orientation, cards
tags: ["indoor", "educational", "navigation", "relay"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played like a patience relay but players must place compass point cards at their correct position. Cards are laid down in order: cardinal, then intercardinal, then secondary intercardinal points.

rules:
Place compass point cards at correct positions. Suggested order: N, S, E, W, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
This game is played the same way as the patience relay (described earlier). This time the boys have to place the cards at the correct compass position for that card.


name: Compass Skills Patience
variations: Replace some directions with bearings (e.g. 270 is East).
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: sets of cards with compass points printed on them
skills_developed: navigation, memory, compass skills
difficulty_level: mediu
keywords: compass, navigation, relay
tags: ["indoor", "educational", "scout-skills"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players race to place compass direction cards at the correct compass positions — same mechanic as Patience relay. Suggested order: N, S, E, W, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

rules:
This game is played the same way as the patience relay. The boys have to place the cards at the correct compass position for that card.

source_excerpt:
This time the boys have to place the cards at the correct compass position for that card. Suggested order for laying down cards: North, South, East, West, North East, South East, South West, North West.


name: Compass Skills Patience
category: orientare
subcategory: compass
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 346
materials_category: cards
materials_list: sets of compass point cards (10 per team)
skills_developed: compass points, memory, teamwork
difficulty_level: usor
keywords: compass, patience, relay, memory
tags: ["compass games", "relay"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part22
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay memory game where teams must find compass point cards in a specific order by turning them over one at a time. Players run up, turn over a card; if it is not the next required card, they turn it back and the next player tries.

rules:
Ten cards for each team are laid out randomly face down on the table. One at a time, girls run up and turn over a card. If it is not the North card, they turn it face down again and run back. The next player has a go. When the North card is turned up, lay it face up. Then find South, and so on in order. Variation: Girls must place cards at the correct position for that card on a compass layout.

variations:
Same game but girls must place each found card at the correct compass position. Suggested order: North, South, East, West, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
One at a time the girls run up and turn over a card. If it is not the north card then they turn it face down again and run back to their team. The next player has a go.


name: Compass Skills Patience
category: orientare
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: sets of cards with compass points
skills_developed: compass skills, memory, orientation
difficulty_level: mediu
keywords: compass, orientation, cards, relay
tags: ["indoors", "scouts", "compass", "navigation"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A variant of the Patience card relay where boys must place compass-point cards at their correct compass positions on the table.

rules:
Played the same as Patience, but cards have compass points printed on them. Boys must place each card in the correct compass position on the table. Suggested order: North, South, East, West, NE, SE, SW, NW, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

source_excerpt:
This game is played the same way as the previous game, but this time the boys have to place the cards at the correct compass position for that card.


name: Cone Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 68
materials_category: equipment
materials_list: cord per team, paper cone (cup) per team, paper cone per team
skills_developed: blowing control, coordination, speed, lung capacity
difficulty_level: usor
keywords: cone, blowing, relay, blow
tags: ["indoor", "relay", "blowing", "physical"]
language: en
normalized_name: cone race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Paper cones are threaded onto a cord stretched between chairs or posts. Each team member blows their cone to the end of the cord and back; next player does the same. First team finished wins.

rules:
Thread paper cones onto a cord stretched between chairs, or posts. Each team member blows cone to the end of the cord, brings it back; next boy does the same. First team finished wins.

source_excerpt:
Thread paper cones onto a cord stretched between chairs, or posts. Each team member blows cone to the end of the cord, brings it back; next boy does the same. First team finished wins.


name: Cross the River
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: 4 card or carpet tile stepping stones per team, 3 awkward pieces of equipment per team
skills_developed: balance, teamwork, cooperation
difficulty_level: mediu
keywords: river, stepping stones, relay
tags: ["physical", "team"]
language: en
normalized_name: cross the river
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs cross a river marked on the ground using stepping stones while carrying each other and equipment. Same mechanic as 'Across The River'.

rules:
Line up sixes with their equipment and draw two lines to represent the river. Lay the stepping stones across the river. Cub 1 carries cub 2 on his back across the river using the stepping stones.

source_excerpt:
Line up sixes with their equipment and draw two lines to represent the river. Lay the stepping stones across the river.


name: Dizzy Pole Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a pole per team
skills_developed: balance, fun
difficulty_level: usor
keywords: dizzy, pole, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: dizzy pole relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member runs up the hall, picks up a pole, puts one end on the ground and runs around it 10 times, then dizzily runs back to tag the next player.

rules:
Each team member runs up hall, picks up a pole. Then puts one end stationary on the ground and runs around it 10 (or so) times before running dizzily back to his team to tag the next boy.

source_excerpt:
Each team member runs up hall, picks up a pole. Then puts one end stationary on the ground and runs around it 10 (or so) times before running dizzily back to his team to tag the next boy.


name: Donkey Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: pole or broom per team
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: donkey, broom, relay
tags: ["physical", "fun"]
language: en
normalized_name: donkey race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two boys straddle a broomstick back to back. One runs forward, the other backward. After 50 ft they return swapping positions, then the next two go.

rules:
Two boys straddle a broomstick, back to back. On signal, one runs forward and the other runs backwards about 50 ft. They then run back to the starting line, but this time they change positions (forward becomes backward runner) then the next two team members go.

source_excerpt:
Two boys straddle a broomstick, back to back. On signal, one runs forward and the other runs backwards about 50 ft.


name: Dribble Ball
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a ball per team, 3+ skittles or chairs per team
skills_developed: ball control, coordination
difficulty_level: usor
keywords: dribble, slalom, relay
tags: ["indoor", "physical"]
language: en
normalized_name: dribble ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player dribbles a ball through a slalom of skittles and back. If a skittle is knocked over, the player returns to start. Can use foot, stick, or bottle.

rules:
Each person in turn dribbles the ball down the line of skittles slalom fashion, either using their foot, a stick or a washing up liquid bottle and then straight back to the next man in their team. If a skittle is knocked over, the player has to return to the start and begin again.

source_excerpt:
each person in turn dribbles the ball down the line of skittles slalom fashion, either using their foot, a stick or a washing up liquid bottle and then straight back to the next man in their team.


name: Driving the Pig
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 69
materials_category: equipment
materials_list: a 3" pole per team, a 5-pint plastic milk carton per team
skills_developed: coordination, control
difficulty_level: usor
keywords: pig, stick, relay
tags: ["indoor", "physical"]
language: en
normalized_name: driving the pig
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member uses a stick to push a plastic milk bottle (the 'pig') to the end of the hall and runs back with the equipment.

rules:
In turn, each member of the team uses the stick to push the bottle (pig) to the end of the hall (fair) and runs back with the equipment.

variations:
Teams run laps around a grandprix course around several chairs in a circular or figure-of-eight course.

source_excerpt:
each member of the team uses the stick to push the bottle (pig) to the end of the hall (fair) and runs back with the equipment.


name: Feather Relay
variations: Replace feather with a paper aeroplane (each team can make it) for outdoors.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: equipment
materials_list: a long feather per team
skills_developed: throwing, coordination
difficulty_level: usor
keywords: feather, javelin, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: feather relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player throws a long feather javelin-style. When it lands, they pick it up and throw again until across the finish line, then run it back to the next player.

rules:
Each player throws a long feather javelin style, toward the finish line. As soon as it comes to earth, he picks it up and throws it again, and continues until across the finish line.

source_excerpt:
Each player throws a long feather javelin style, toward the finish line. As soon as it comes to earth, he picks it up and throws it again.


name: File Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
skills_developed: teamwork, speed
difficulty_level: usor
keywords: file, race, line
tags: ["physical", "team"]
language: en
normalized_name: file race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of 6-12 race in single file, one behind the other. No scout is permitted to pass his teammate ahead of him.

rules:
Teams of 6 to 12 each race, one behind the other. No scout is permitted to pass his teammate ahead of him.

source_excerpt:
Teams of 6 to 12 ( or 4 to 8) each race, one behind the other. No scout is permitted to pass his teammate ahead of him.


name: Fireman, Save My Child
variations: Use dried peas instead of paper cut outs.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: consumabile
materials_list: drinking straw per player, paper cutout children, small pail per team
skills_developed: coordination, focus
difficulty_level: mediu
keywords: fireman, straw, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: fireman, save my child
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players must pick up paper cutout children by sucking them onto a drinking straw and carry them to their team's pail without dropping. If dropped, must pick up again by suction.

rules:
The first player on each team must pick up a child by sucking up the figure against their straw. While holding the figure this way, they run to their respective pail and deposit the figure.

source_excerpt:
the first player on each team must pick up a child by sucking up the figure against their straw. While holding the figure this way, they run to their respective pail and deposit the figure.


name: Flapping Fish Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: consumabile
materials_list: a paper fish per team, a newspaper per team
skills_developed: coordination, patience
difficulty_level: usor
keywords: fish, newspaper, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: flapping fish relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players waft a paper fish across the hall and back using a newspaper as a fan. Best approach is to fan gently from a couple of feet back.

rules:
Players must waft a paper cutout of a fish (1' length) across the hall and back using the newspaper as a fan.

source_excerpt:
Players must waft a paper cutout of a fish (1' length) across the hall and back using the newspaper as a fan.


name: Highwayman
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 70
materials_category: equipment
materials_list: a short rope per team, a chair per team
skills_developed: knots, strength, teamwork
difficulty_level: mediu
keywords: highwayman, knot, piggyback
tags: ["indoor", "physical", "scout-skills"]
language: en
normalized_name: highwayman
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Player rides piggyback to a chair, ties a highwayman's hitch around the chair back, then pulls the rope free while riding back. Horse and rider swap roles each round.

rules:
The second player jumps onto the back of the front player and they race piggy back style to the chair. The player riding jumps down and ties one end of the rope around the top bar of the chair using the highwayman's hitch. He then jumps back on the other players back, pulls the end of the rope to free it and they then race back.

source_excerpt:
The player riding jumps down and ties one end of the rope around the top bar of the chair using the highwayman's hitch. He then jumps back on the other players back, pulls the end of the rope to free it and they then race back to their team.


name: Human Boat Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
skills_developed: teamwork, coordination, synchronisation
difficulty_level: mediu
keywords: boat race, team, synchronised
tags: ["indoor", "physical", "team"]
language: en
normalized_name: human boat race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each 'boat' is 8-10 players in knees-bent position with hands on shoulders, led by a cox. Boats move forward by springing together off both feet. Boats that break up are disqualified.

rules:
Each boat is made up of eight to ten players each in full knees-bent position. Each player has his hands on the shoulders of the man in front. When the race starts, the boats move forwards by all players in a boat springing together off both feet.

source_excerpt:
When the race starts, the boats move forwards by all players in a boat springing together off both feet. The cox for each boat shouts encouragement for his team and calls out the rhythm for the spring.


name: Island Race
category: team-building
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: 4+ chairs per team
skills_developed: problem solving, teamwork, planning
difficulty_level: mediu
keywords: island, chairs, teamwork
tags: ["indoor", "physical", "problem-solving"]
language: en
normalized_name: island race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team must cross the hall without touching the floor using chairs. The last chair is passed to the front to move forward. Reducing chairs increases difficulty.

rules:
Each team must cross the hall without touching the floor. This can be done if the team stand on all but one chair which is passed to the front of the 'island'. The team can then move forward so that the chair at the back is free, this can be passed to the front etc.

source_excerpt:
Each team must cross the hall without touching the floor. This can be done if the team stand on all but one chair which is passed to the front of the 'island'.


name: Layered Clothes
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: large pile of old clothes
skills_developed: speed, dexterity, fun
difficulty_level: usor
keywords: clothes, relay, dressing
tags: ["outdoor", "physical", "fun"]
language: en
normalized_name: layered clothes
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One half of each team dresses in a pile of layered clothing and gallops to the other half who then undresses and puts on the same clothes. Repeated until done.

rules:
At a signal, the first member of each team 'dresses' in the clothing of the pile and gallops the 50 feet to the other side, 'undresses' and another team member puts on the clothes.

source_excerpt:
the first member of each team "dresses" in the clothing of the pile and gallops the 50 feet to the other side, "undresses" and another team member puts on the clothes.


name: Nail Driving Relay
variations: Drive tent pegs into the ground with a mallet.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: equipment
materials_list: a hammer per team, a wooden block per team, bag of nails
skills_developed: practical skills, precision
difficulty_level: mediu
keywords: nails, hammer, relay
tags: ["physical", "practical"]
language: en
normalized_name: nail driving relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player races to a block of wood and drives one hammer blow on a started nail, then returns to tag the next player. Continues until all nails are flush.

rules:
On "GO!" one boy from each team races to the block, picks up the hammer, and swings ONE blow to drive the nail into the block. He then lays the hammer down and returns to his team, tagging the next boy in the relay.

source_excerpt:
one boy from each team races to the block, picks up the hammer, and swings ONE blow to drive the nail into the block. He then lays the hammer down and returns to his team, tagging the next boy in the relay.


name: Newsprint Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 71
materials_category: consumabile
materials_list: 1 newspaper
skills_developed: problem solving, patience
difficulty_level: usor
keywords: newspaper, race, stepping
tags: ["indoor", "physical"]
language: en
normalized_name: newsprint race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each scout has two sheets of newspaper and can only step on them, moving forward by stepping on one sheet then placing the other ahead.

rules:
Each scout is provided with two sheets of newspaper which he uses to run the race. He can only step on the newspapers; this is done by: stepping on one, lay the other in front of him, steps on it, retrieves the paper behind him.

source_excerpt:
Each scout is provided with two sheets of newspaper which he uses to run the race. He can only step on the newspapers.


name: Ping Pong Ball Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a party blower per team, a ping pong ball per team
skills_developed: coordination, control
difficulty_level: usor
keywords: ping pong, blower, relay
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: ping pong ball relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player uses a party blower to push a ping pong ball across the floor. They may only use the blower, not blow directly or touch the ball.

rules:
Each player gets a party blower that he uses to push the ping pong ball across the floor. He can only use the party blower, nothing else, he can't blow the ball himself, or touch it in any way except for the blower.

source_excerpt:
Each player gets a party blower (the type that unrolls when you blow it) That he uses to push the ping pong ball across the floor.


name: Potato Jump Race
description: Each player puts a small ball between their knees and jumps to the finish line without dropping it.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: small ball per team
skills_developed: balance, coordination
difficulty_level: usor
keywords: potato, jump, race
tags: ["indoor", "physical"]
language: en
normalized_name: potato jump race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
rules:
Give each boy a potato (pingpong ball, balloon, etc.) to put between his knees. On 'GO' see who can jump to the finish line first without dropping the potato.

source_excerpt:
Give each boy a potato (pingpong ball, balloon, etc.) to put between his knees. On 'GO' see who can jump to the finish line first without dropping the potato.


name: Potato Race
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: fork per team, potato per team
skills_developed: coordination, dexterity
difficulty_level: usor
keywords: potato, fork, relay
tags: ["indoor", "physical"]
language: en
normalized_name: potato race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team member tosses a potato into the air and catches it on a fork, takes it off, and hands equipment to the next player.

rules:
Each team member tosses the potato into the air and catches it on the fork, takes it off and hands them to the next player.

source_excerpt:
Each team member tosses the potato into the air and catches it on the fork, takes it off and hands them to the next player.


name: Rocket Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a chair per team
skills_developed: speed, fun
difficulty_level: usor
keywords: rocket, relay, running
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: rocket relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each 'rocket' (cub) stands on a launching pad chair awaiting countdown. When leader counts down, the rocket blasts off around the room touching all four walls and returns to the pad to launch the next rocket.

rules:
When the leader reaches zero, the 'rocket' blasts off round the room, touching all four walls, and returns to the 'launching pad' where the next 'rocket is waiting to be launched.

source_excerpt:
the 'rocket' blasts off round the room, touching all four walls, and returns to the 'launching pad' where the next 'rocket is waiting to be launched.


name: Rocket Relay
category: jocuri-cercetasesti
content_type: joc
source_file: WDS-Beaver-Games-Book.pdf
source_files: ["WDS-Beaver-Games-Book.pdf"]
page_reference: page 8
skills_developed: running, teamwork
difficulty_level: usor
keywords: relay, space, running
tags: ["indoor", "active", "space theme", "beaver scouts"]
language: en
normalized_name: rocket relay
extraction_confidence: high
source_id: e081f289_wds_beaver_games_book
source_ids: ["e081f289_wds_beaver_games_book"]
chunk_key: e081f289_wds_beaver_games_book.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Beaver Scouts line up in their lodges. At 'BLAST OFF' the first Scout runs around the room and touches three different walls, then returns. The next player sets off. The first team to have all members complete the course wins.

rules:
The Beaver Scouts line up in their lodges. When the leader shouts 'BLAST OFF' the first one in the lodge runs off round the room and touches three different walls. He/she then returns to the lodge and the next player sets off. The first team to complete all team members is the winner.

source_excerpt:
When the leader shouts "BLAST OFF" the first one in the lodge runs off round the room and touches three different walls.


name: Round the Moon
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: equipment
materials_list: a chair per team
skills_developed: teamwork, speed
difficulty_level: usor
keywords: moon, rocket, relay, cubs
tags: ["indoor", "physical"]
language: en
normalized_name: round the moon
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Sixes run as a linked 'rocket' to a chair 'moon' and back. As they pass base, one cub sits down each pass until the Sixer is last to return home. First team all seated wins.

rules:
When the leader calls 'Go', the Sixes run the length of the room, round their 'moon' and back into orbit. As they pass base, the 'rockets' drop a section each time and the Cubs sit down there one by one, until finally the 'nose cone' the Sixer returns home.

source_excerpt:
As they pass base, the 'rockets' drop a section each time and the Cubs sit down there one by one, until finally the 'nose cone' the Sixer returns home.


name: Seed Planting Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 72
materials_category: consumabile
materials_list: 6 cups or jars per team, one bag of seeds or pasta shells or dried peas
skills_developed: balance, precision, coordination
difficulty_level: usor
keywords: seed, heel-to-toe, relay
tags: ["indoor", "physical"]
language: en
normalized_name: seed planting relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Walking heel to toe along a line, each team member stops every 3 feet to drop a seed into a small jar. When they reach the end, they run back and tap the next player.

rules:
Following a line, or rope on the ground, and by walking heel to toe, each team member must stop (about every 3 feet and drop a seed in a small mouthed jar set near the line. When he reaches the end, he runs back and taps the next boy on the team.

source_excerpt:
by walking heel to toe, each team member must stop (about every 3 feet and drop a seed in a small mouthed jar set near the line.


name: Stacking the Cans
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
materials_category: equipment
materials_list: 6 cans per team
skills_developed: coordination, speed, precision
difficulty_level: usor
keywords: cans, stacking, relay
tags: ["indoor", "physical"]
language: en
normalized_name: stacking the cans
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols race in relay to stack cans one by one at the end of the hall. First team back with completed stack and team standing at attention wins.

rules:
They have to run to the end of the hall in relay fashion and each one add a can to the stack. The winning team is the first one back with a completed stack and all their team standing to attention.

variations:
Teams work in pairs: one team throws bean bags at the piles of cans while the other builds. After swapping, the team with the fastest time wins.

source_excerpt:
They have to run to the end of the hall in relay fashion and each one add a can to the stack. The winning team is the first one back with a completed stack and all their team standing to attention.


name: Tunnel Relay
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: tunnel, crawl, relay
tags: ["indoor", "physical"]
language: en
normalized_name: tunnel relay
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Team members stand in a line with legs apart. The person at the back crawls through legs to the front. Continues until team is back in original order.

rules:
The person at the back of the team crawls through the legs of the other members and then stands at the front, legs open. The next team member then goes. When everyone has crawled through (team is back in order) the team has finished.

variations:
Instead of crawling, a ball is passed backwards between legs. The person at the end runs to the front when they receive the ball.

source_excerpt:
The person at the back of the team crawls through the legs of the other members and then stands at the front, legs open.


name: Water Relay Race
variations: Carry cup of water on foot.
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
materials_category: equipment
materials_list: paper cup per team, 2 dixies or buckets per team
skills_developed: balance, speed, fun
difficulty_level: usor
keywords: water, relay, shower
tags: ["outdoor", "physical", "water", "fun"]
language: en
normalized_name: water relay race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players transport water from point A to B holding a perforated can above their head, resulting in a shower effect. Team with most water average per den wins.

rules:
Transport water from point A to point B holding water can above head. Water can has small nail holes in bottom edge resulting in a shower effect on the carrier.

source_excerpt:
Transport water from point A to point B holding water can above head. Water can has small nail holes in bottom edge resulting in a shower effect on the carrier.


name: Whirling Wheels
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 73
materials_category: equipment
materials_list: a beanbag per team
skills_developed: speed, coordination
difficulty_level: usor
keywords: wheel, beanbag, relay
tags: ["indoor", "physical"]
language: en
normalized_name: whirling wheels
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Beanbag relay in a wheel formation with Sixers in the centre. Sixer picks up beanbag, runs down the back of their Six and clockwise around the wheel to the outside end. Beanbag passed up to next Sixer. Continues until all have had a turn.

rules:
The beanbags lie at the feet of each Sixer and when the leader gives the starting signal, they pick up the beanbag, run down the back of their Six and in a clockwise direction, round the wheel and back to the outside end of the Six. The beanbag is then passed up the Six to the Cub now at the centre.

source_excerpt:
they pick up the beanbag, run down the back of their Six and in a clockwise direction, round the wheel and back to the outside end of the Six. The beanbag is then passed up the Six to the Cub now at the centre.


name: Battleship Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 75
materials_category: equipment
materials_list: a table per team, a piece of chalk per team, ten items per team
skills_developed: memory, spatial reasoning, strategy
difficulty_level: dificil
keywords: battleship, grid, memory, kim's game
tags: ["indoor", "memory", "strategy"]
language: en
normalized_name: battleship kim's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol sets up a table as a barrier and draws a 7x7 grid, placing 10 items randomly on it. Patrols study each other's grids and try to memorise positions. Each patrol fires 3 shots per round naming an opponent's patrol, grid reference, and the item there. Correct shots capture items.

rules:
Each patrol in turn fires three shots. For a shot they must say the name of the patrol they are firing at, the grid reference and what item is at that grid reference. If they are correct then they capture that item.

source_excerpt:
Each patrol in turn fires three shots. For a shot they must say the name of the patrol they are firing at, the grid reference and what item is at that grid reference. If they are correct then they capture that item.


name: Battleship Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: tables, chalk, 10 items per patrol
skills_developed: memory, grid coordinates, observation
difficulty_level: dificil
keywords: battleship, Kim's game, grid, memory
tags: ["indoors", "scouts", "memory game", "patrol"]
language: en
normalized_name: battleship kim's game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols memorize the grid positions of 10 items on a 7x7 grid behind their barrier, then take turns firing 'shots' (grid references with item name) to capture opponents' items.

rules:
Each patrol uses a table on its side as a barrier and draws a 7x7 grid on the floor (A-G by 1-7). Ten items are placed randomly on the grid. Patrols have 5 minutes to look at each others' grids and memorize item locations. Each patrol fires 3 shots per round: stating patrol name, grid reference, and item name. Correct shots capture that item. The patrol with the most captured items wins. No pencils or paper allowed.

source_excerpt:
For a shot they must say the name of the patrol they are firing at, the grid reference and what item is at that grid reference. If they are correct then they capture that item.


name: Circle Line
category: altele
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 75
materials_category: consumabile
materials_list: 6 cards with lists of railway stations, pen and paper per player or team
skills_developed: logical thinking, memory
difficulty_level: mediu
keywords: circle line, stations, chain
tags: ["indoor", "logic"]
language: en
normalized_name: circle line
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players or teams navigate a circular route of station cards. Each station in the first column points to a destination in the second column. Players find their starting station on the cards and follow the chain all the way around.

rules:
They then have to look at all the cards until they find their station in the first column, they then have to move across horizontally on that list to the second column which is the destination station, this they write down on their paper. The new station is now the one they are looking for.

source_excerpt:
They then have to look at all the cards until they find their station in the first column, they then have to move across horizontally on that list to the second column which is the destination station.


name: Circle Line
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 89
materials_category: stationery
materials_list: 6 cards with lists of railway stations in two columns, pen and paper per player or team
skills_developed: logical thinking, reading, map skills
difficulty_level: mediu
keywords: underground, circle line, stations, puzzle
tags: ["indoor", "puzzle", "educational"]
language: en
normalized_name: circle line
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A puzzle trail game based on the London Underground Circle Line. Players follow a chain of station connections across multiple cards until they complete the full circle.

rules:
6 cards list railway stations in two columns. Each player/team starts at a different station. They find their starting station in the first column, move horizontally to the second column for the destination, write it down, and then look up that destination in all first columns. Repeat until the circle is complete. Red herring stations can be added to penalise incorrect play.

source_excerpt:
The object of the game is for each player or team to make their way all the way round the circle line. You start each player or team off at a different station. They then have to look at all the cards until they find their station in the first column.


name: Direction Finder
category: orientare
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 75
materials_category: consumabile
materials_list: chalk, a blindfold
skills_developed: memory, spatial awareness, navigation
difficulty_level: mediu
keywords: blindfold, direction, road, memory
tags: ["indoor", "memory", "scout-skills"]
language: en
normalized_name: direction finder
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A road with sharp bends and level crossings is chalked on the floor. Each cub studies the road then walks it blindfolded from memory. Stopped when they make a mistake, their name is chalked on the spot.

rules:
Each Cub is allowed to stand at the start and study the road before being blindfolded. He then walks blindfolded as far as he can between the lines, taking the corners correctly, and stepping over level crossings.

source_excerpt:
He then walks blindfolded as far as he can between the lines, taking the corners correctly, and stepping over level crossings. When he makes a mistake he is stopped and his name chalked on the spot.


name: Kim's Game (Variant)
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 76
materials_category: equipment
materials_list: two bowls or buckets on chairs per team, 10 mixed items per team
skills_developed: memory, speed
difficulty_level: mediu
keywords: kim's game, memory, relay
tags: ["indoor", "memory"]
language: en
normalized_name: kim's game (variant)
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two buckets, one at front and one at back of hall, each containing 10 items. Leader calls an item; first player to run, fetch it, and place it in the other bucket wins a point for their team. Items move between front and back buckets requiring memory.

rules:
The scout leader calls out an item and the first man in each team has to run to the front, get that item place it into the other bucket at the back of the hall and then run back. The first team with their man back get a point.

source_excerpt:
The scout leader calls out an item and the first man in each team has to run to the front, get that item place it into the other bucket at the back of the hall and then run back to the back of his team.


name: Memory Testing
variations: Substitute paces forward and backward.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 76
skills_developed: memory, direction, concentration
difficulty_level: usor
keywords: memory, direction, turns
tags: ["indoor", "memory"]
language: en
normalized_name: memory testing
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Leader gives a series of turn commands (left, about, right) without players moving. On 'Move', players execute all turns. Winning group has most boys facing the correct direction.

rules:
The leader tells them they must not move until he says 'Move.' He then gives a number of orders, i.e. leftturn, aboutturn, rightturn, aboutturn. He then gives the word 'Move.' Winning group is the one who has the most boys facing in the right direction.

source_excerpt:
He then gives a number of orders, i.e. leftturn, aboutturn, rightturn, aboutturn. This brings them back to the original front. He then gives the word "Move." Winning group is the one who has the most boys facing in the right direction.


name: Mimed Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 76
materials_category: consumabile
materials_list: a sheet of paper and a pen per cub or per six
skills_developed: memory, observation, mime recognition
difficulty_level: usor
keywords: mime, kim's game, memory
tags: ["indoor", "memory", "drama"]
language: en
normalized_name: mimed kim's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The leader mimes objects taken from an imaginary sack. Cubs write down what each object is, either as it's mimed or at the end.

rules:
Akela sits in the circle with the lads and takes imaginary objects out of a sack in front of him and mimes the object. Cubs can either write the objects down as they are mimed, or wait until the end and then write them all down.

source_excerpt:
Akela sits in the circle with the lads and takes imaginary objects out of a sack in front of him and mimes the object. Cubs can either write the objects down as they are mimed, or wait until the end.


name: Post Office
category: altele
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 76
materials_category: equipment
materials_list: 2 chairs per team, coins adding up to 50 pence per team
skills_developed: mental arithmetic, speed, strategy
difficulty_level: mediu
keywords: post office, coins, maths
tags: ["indoor", "educational", "maths"]
language: en
normalized_name: post office
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Leader calls out a sum of money. Front player runs to the 'post office' chair, leaves exactly that amount, and deposits surplus at the 'Bureau de Change'. Requires quick mental arithmetic.

rules:
The leader calls out a sum of money, say 20 pence. The front man in each team then runs to the post office and has to leave 20 pence on the post office chair. Any extra coins must be taken and placed on the BUREAU DE CHANGE chair.

source_excerpt:
The leader calls out a sum of money, say 20 pence. The front man in each team then runs to the post office and has to leave 20 pence on the post office chair. Any extra coins must be taken and placed on the BUREAU DE CHANGE chair.


name: Post Office
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 41
materials_list: 2 chairs per team, coins adding up to 50 pence per team
skills_developed: numeracy, mental arithmetic, speed
difficulty_level: mediu
keywords: coins, post office, arithmetic, relay
tags: ["indoors", "scouts", "numeracy", "relay"]
language: en
normalized_name: post office
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mental arithmetic relay race where the front player must leave an exact amount of coins called out by the leader on the 'post office' chair, using exchange with the 'bureau de change'.

rules:
Teams line up in the hall. Each team has a 'post office' chair in front with coins totaling 50 pence and a 'bureau de change' chair behind. Leader calls a sum of money (e.g. 20 pence). Front player runs to leave exactly that amount on the post office chair; excess coins go to the bureau de change. If the value exceeds what's on the post office, player runs to bureau de change to get coins. First man back gets a point.

source_excerpt:
The leader calls out a sum of money, say 20 pence. The front man in each team then runs to the post office and has to leave 20 pence on the post office chair. Any extra coins must be taken and placed on the BUREAU DE CHANGE chair.


name: Ruba Dub Dub
variations: Can be played as a team game.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 77
materials_category: equipment
materials_list: 24 x 35mm film canisters, marbles or fishing bells for 12 of them
skills_developed: memory, deduction
difficulty_level: mediu
keywords: canisters, memory, shaking
tags: ["indoor", "memory"]
language: en
normalized_name: ruba dub dub
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys sit in a circle and take turns picking up two film canisters and shaking them. If both rattle (contain a marble), they win a point and the canisters are removed. Requires memory of which canisters rattle.

rules:
The boys sit in a circle and take it in turn to pick up two canisters at a time and give them a shake. If they both rattle then a prize or point is given to the boy who picked them. These canisters are then removed from the game.

source_excerpt:
The boys sit in a circle and take it in turn to pick up two canisters at a time and give them a shake. If they both rattle then a prize or point is given to the boy who picked them.


name: Ruba Dub Dub
variations: Can add numbers on the canisters for extra difficulty. Can use a larger number of containers.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 41
materials_list: 24 opaque 35mm film canisters, marbles or fishing bells for 12 canisters
skills_developed: memory, listening, concentration
difficulty_level: usor
keywords: canisters, rattle, memory, pairs
tags: ["indoors", "scouts", "memory game", "circle"]
language: en
normalized_name: ruba dub dub
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A memory matching game using film canisters, some containing rattling objects; players take turns picking two at a time and win points for finding two rattling ones.

rules:
24 opaque film canisters, 12 containing a marble or bell. Boys sit in a circle and take turns picking two canisters and shaking them. If both rattle, the boy wins a point and those canisters are removed. If not both rattle, they are replaced where found. The game gets harder as more empty canisters remain. Can be played as a team game or individually.

source_excerpt:
The boys sit in a circle and take it in turn to pick up two canisters at a time and give them a shake. If they both rattle then a prize or point is given to the boy who picked them.


name: Shuttle Flight-Check
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 77
materials_category: consumabile
materials_list: 20 cards with different flight-check instructions, table, large cloth
skills_developed: memory, teamwork, sequencing
difficulty_level: mediu
keywords: flight-check, memory, sequence
tags: ["indoor", "memory", "educational"]
language: en
normalized_name: shuttle flight-check
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Twenty flight-check instruction cards are laid out. Cubs study and discuss them for 2 minutes, then the cards are covered. Cubs have 5 minutes to write all instructions in the correct order.

rules:
The Cubs will have 2 minutes to study, discuss, and memorise the cards. Then cover cards with cloth. They now have 5 minutes to write down all the flightcheck instructions in order. Award 1 point for every instruction in the correct position.

source_excerpt:
The Cubs will have 2 minutes to study, discuss, and memorise the cards. Then cover cards with cloth. They now have 5 minutes to write down all the flightcheck instructions in order.


name: Silhouette Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 77
materials_category: equipment
skills_developed: memory, observation, sequencing
difficulty_level: mediu
keywords: silhouette, kim's game, memory
tags: ["indoor", "memory"]
language: en
normalized_name: silhouette kim's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Objects are held one at a time behind a sheet or screen with a strong light, showing only silhouettes. After all objects are shown, players write down the objects in the correct order of viewing.

rules:
A number of objects are held, one after the other, behind the screen. After all the objects have been seen, a short time is given for the lads to write down or tell to the leader, the objects that they saw in the correct order of viewing.

source_excerpt:
A number of objects are held, one after the other, behind the screen, eg. scissors, bulldog clip, flower. After all the objects have been seen, a short time is given for the lads to write down or tell to the leader, the objects that they saw in the correct order of viewing.

materials_list:
about twelve different shaped items, a sheet or back-projection screen, a slide projector or strong light


name: Silhouette Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 40
materials_list: about 12 different shaped items, sheet or back projection screen, slide projector or strong light
skills_developed: memory, observation
difficulty_level: mediu
keywords: silhouette, Kim's game, memory, shapes
tags: ["indoors", "scouts", "memory game"]
language: en
normalized_name: silhouette kim's game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Objects are held one at a time behind a screen and backlit; players must recall all items in the correct order of viewing.

rules:
About twelve different shaped items are held one after the other behind a sheet or back-projection screen using a slide projector or strong light. After all objects have been seen, players write down or tell the leader the objects in the correct order of viewing.

source_excerpt:
A number of objects are held, one after the other, behind the screen, e.g. scissors, bulldog clip, flower. After all the objects have been seen, a short time is given for the lads to write down or tell to the leader, the objects that they saw in the correct order of viewing.


name: Track Memory
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 77
skills_developed: observation, tracking, deduction
difficulty_level: mediu
keywords: tracks, footprints, memory, outdoor
tags: ["outdoor", "memory", "scout-skills"]
language: en
normalized_name: track memory
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One group makes footprints in a patch of ground. Other groups study the prints and try to identify which member of the first group made them.

rules:
A group sits with their feet up and other groups study them. After three minutes, one of the groups makes some footmarks in a good bit of ground. The other groups approach one at a time and try to decide who made it.

source_excerpt:
After three minutes, one of the groups makes some footmarks in a good bit of ground. The other groups approach one at a time and try to decide who made it.


name: Black Spot
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 79
materials_category: consumabile
materials_list: pen per leader, scrap of paper per player
skills_developed: agility, evasion
difficulty_level: usor
keywords: pirates, tag, black spot
tags: ["outdoor", "wide-game", "running"]
language: en
normalized_name: black spot
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs are issued scraps of paper they must keep. Leader 'pirates' try to tag cubs and paint a black spot on their paper. The cub with no spot or fewest spots wins.

rules:
The cubs are issued with scraps of paper which they must not lose. Leaders (bad pirates) will paint a 'Long John Silver' style spot on their scrap of paper to curse the cub if they can catch and tag them. Any cub without a spot, or with the least spots, wins.

source_excerpt:
Leaders (bad pirates) will paint a 'Long John Silver' style spot on their scrap of paper to curse the cub if they can catch and tag them. Any cub without a spot, or with the least spots, wins.


name: Brass Rubbing Race
variations: Other phrases can be used for repeated play.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 79
materials_category: consumabile
materials_list: heavy duty paper or brown wrapping paper, a thick wax crayon per team
skills_developed: observation, teamwork, creativity
difficulty_level: mediu
keywords: brass rubbing, patrol, wide game
tags: ["outdoor", "wide-game", "creative"]
language: en
normalized_name: brass rubbing race
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols leave to find road signs containing letters needed to spell 'BE PREPARED'. They brass-rub each letter from road signs using wax crayon. First patrol back with complete phrase wins.

rules:
On the command go, each patrol leaves the hut in search of roadsigns to rub. They have to make up the phrase "BE PREPARED" on the sheet of paper. They have to brass rub the letters onto the sheet of paper with the wax crayon, from the road signs.

source_excerpt:
They have to make up the phrase "BE PREPARED" on the sheet of paper. They have to brass rub the letters onto the sheet of paper with the wax crayon, from the road signs. The first patrol back with the completed phrase are the winners.


name: Brass Rubbing Race
variations: Use other phrases for repeated use.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: heavy duty paper or brown wrapping paper, thick wax crayon per team, damp cloth
skills_developed: problem solving, teamwork, navigation
difficulty_level: mediu
language: en
normalized_name: brass rubbing race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols leave to find road signs and make brass rubbings of letters to spell 'BE PREPARED' using wax crayon on heavy paper.

rules:
On the command go, each patrol leaves in search of road signs to rub. They have to make up the phrase "BE PREPARED" on the sheet of paper using brass rubbing technique. The first patrol back with the completed phrase are the winners. Supply each patrol with a damp cloth to clean road signs of wax crayon if paper splits.

source_excerpt:
On the command go, each patrol leaves the hut in search of road signs to rub. They have to make up the phrase "BE PREPARED" on the sheet of paper. They have to brass rub the letters onto the sheet of paper with the wax crayon, from the road signs.


name: Brass Rubbing Race
variations: Other phrases can be used for repeated use.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: heavy duty paper or brown wrapping paper, thick wax crayon per team, damp cloth
skills_developed: observation, local knowledge, teamwork
difficulty_level: mediu
keywords: brass rubbing, road signs, letters, phrase
tags: ["outdoors", "patrol", "race"]
language: en
normalized_name: brass rubbing race
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols race to find road signs and make brass rubbings of letters to spell out a phrase such as 'BE PREPARED' on their sheet of paper.

rules:
On the command go, each patrol leaves in search of road signs to rub. They must make up the phrase 'BE PREPARED' on their sheet using wax crayon rubbings from road signs. The first patrol back with the completed phrase wins. Supply each patrol with a damp cloth to clean signs of wax crayon.

source_excerpt:
They have to make up the phrase "BE PREPARED" on the sheet of paper. They have to brass rub the letters onto the sheet of paper with the wax crayon, from the road signs.


name: Double Your Money
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 80
materials_category: equipment
materials_list: set of monopoly/trading post money
skills_developed: maths, strategy, running
difficulty_level: usor
keywords: money, trading, wide game
tags: ["outdoor", "wide-game", "maths"]
language: en
normalized_name: double your money
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player starts with a $1 note and must find leaders who will swap their money for increasingly higher denominations. Team or first player to reach $1000 wins.

rules:
Each player is given a $1 note at the start of the game. The players must then find the very generous leader with the $5 note who will swap a $1 for $5. The players can then go on to find and swap their currency with other generous leaders going from $5 to $10, $50, $100, $500 up to about $1000.

source_excerpt:
Each player is given a $1 note at the start of the game. The players must then find the very generous leader with the $5 note who will swap a $1 for $5.


name: Double Your Money
variations: Have a leader give out 2 different notes (e.g. $5 and $100) to increase complexity.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: set of monopoly/trading post money
skills_developed: math, problem solving, running
difficulty_level: usor
language: en
normalized_name: double your money
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player starts with a $1 note and must find leaders who will swap currency upward (from $1 to $5 to $10, etc.) until reaching $1000. First players or team with $1000 win.

rules:
Each player is given a $1 note. Players must find the generous leader with the $5 note who will swap a $1 for $5. Players can then go on to find and swap their currency: $5 to $10, $50, $100, $500, up to about $1000. Award points to the first players with a $1000 note, or total the money held by a team after a certain time limit.

source_excerpt:
Each player is given a $1 note at the start of the game. The players must then find the very generous leader with the $5 note who will swap a $1 for $5.


name: Double Your Money
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 33
materials_list: set of monopoly/trading post money
skills_developed: numeracy, social interaction
difficulty_level: usor
keywords: money, exchange, leaders, trading
tags: ["cubs", "active", "running"]
language: en
normalized_name: double your money
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players start with $1 and must find leaders who will exchange their money for increasingly larger denominations, racing to reach $1000.

rules:
Each player is given a $1 note. Players find the leader with the $5 note who will swap a $1 for $5. They continue finding leaders going from $5 to $10, $50, $100, $500 up to $1000. Award points to first players with a $1000 note, or total team money after a time limit.

variations:
It is workable to have a leader give out 2 different notes as long as there are a few steps between them e.g. $5 and $100.

source_excerpt:
Each player is given a $1 note at the start of the game. The players must then find the very generous leader with the $5 note who will swap a $1 for $5.


name: Face Paint
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 80
materials_category: consumabile
materials_list: 1 pack of face paints
skills_developed: running, fun
difficulty_level: usor
keywords: face paint, chase, circus
tags: ["outdoor", "wide-game", "fun", "camp"]
language: en
normalized_name: face paint
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs chase 'mad makeup artist' leaders who add face paint when caught before running away to hide. At the end, hold an audition for the best face and clown.

rules:
The cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown.

source_excerpt:
The cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At te end of the game you can hold an audition for the best face and clown.


name: Face Paint
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: 1 pack of face paints
skills_developed: running, creativity
difficulty_level: usor
language: en
normalized_name: face paint
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs chase leaders who have gone mad with face paints. When caught, a leader adds face paint and runs away to hide again. Best face/clown wins an audition at the end.

rules:
The cubs are looking for a job in the circus but the make-up artists have gone mad. Cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown.

source_excerpt:
The cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown.


name: Face Paint
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: 1 pack of face paints
skills_developed: running, chasing
difficulty_level: usor
keywords: face paint, circus, chase, clown
tags: ["cubs", "camp", "active"]
language: en
normalized_name: face paint
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs chase 'mad make-up artist' leaders who apply a little face paint before running away to hide, culminating in an audition for the best face and clown.

rules:
The cubs are looking for a job in the circus, but the make-up artists have gone mad. The cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown.

source_excerpt:
The cubs must catch the mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown.


name: Game Of Life
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 80-81
materials_category: equipment
materials_list: hats, chips, scarves or similar objects to represent food
skills_developed: strategy, ecology awareness, running
difficulty_level: usor
keywords: prey, predator, ecology, wide game
tags: ["outdoor", "wide-game", "educational", "nature"]
language: en
normalized_name: game of life
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Most scouts are prey collecting food items from a forest. One or more scouts are predators trying to tag prey. Tagged prey become predators. Predators who fail to catch 3 prey become prey. Demonstrates predator-prey balance.

rules:
The prey must go into the forest and gather three items of food or risk starvation. The predator captures the prey by simply touching the prey. If they are 'eaten' by the predator, they must give their chip to the predator and then become a predator for the next year.

source_excerpt:
The prey must go into the forest and gather three items of food (and return them to the safety zone) or risk starvation during the winter. The one scout who is not prey is considered a predator.


name: Game Of Life
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: hats, chips, scarves or other objects as food markers
skills_developed: ecology awareness, strategy, running, stealth
difficulty_level: mediu
language: en
normalized_name: game of life
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An ecology simulation where most scouts are prey (deer) who must collect food, while a few are predators (wolves). Prey can run, freeze, or hide. Captured prey become predators next round.

rules:
Most scouts are prey, one or a few are predators. Place food objects in the forest representing enough for 3 per prey. Predator captures prey by touching them. Prey can run, freeze (motionless and immune), or touch a tree (hiding). Captured prey give their chip to predator and become predators next round. Predators who don't catch 3 prey also become prey next round.

source_excerpt:
All the scouts save one (or a couple) start out side of the woods. They are considered the prey of the forest (deer, antelope, small game). In the forest you place a large number of objects (hats, chips, scarves, etc.) which represent food.


name: Game Of Life
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: hats/chips/scarves as food items, chips to represent players
skills_developed: ecology awareness, strategy, stealth
difficulty_level: mediu
keywords: ecology, predator, prey, survival, balance
tags: ["outdoors", "educational", "nature"]
language: en
normalized_name: game of life
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An ecology simulation game where scouts act as prey and predators in a forest, learning about ecological balance through survival mechanics.

rules:
Most scouts are prey (deer, antelope) and one is a predator (wolf, eagle). The forest contains food items — prey must collect three to survive winter. The predator captures prey by touching them. Prey can defend themselves by running, freezing (totally immobile = camouflaged, cannot be touched), or hiding (touch a tree). If eaten, prey give their chip to the predator and become a predator. A predator that doesn't get three prey starves and becomes prey next year.

source_excerpt:
The prey must go into the forest and gather three items of food (and return them to the safety zone) or risk starvation during the winter. The one scout who is not prey is considered a predator.


name: Haggis Hunt
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: consumabile
materials_list: 200 small coloured cards, 1 big ball of aluminium foil
skills_developed: observation, speed, teamwork
difficulty_level: usor
keywords: haggis, hunt, collect, wide game
tags: ["outdoor", "wide-game", "fun"]
language: en
normalized_name: haggis hunt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams collect as many 'haggis eggs' (coloured cards) as possible from around the wide game area before time runs out. Special reward for the team that catches the 'queen haggis' (aluminium foil ball).

rules:
The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch. A special reward is made for the team who catches the queen haggis.

source_excerpt:
The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch (despite the better environmental instincts of cubs) for points!


name: Haggis Hunt
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 81
materials_category: props
materials_list: 200 small coloured cards, 1 big ball of aluminium foil
skills_developed: teamwork, searching
difficulty_level: usor
keywords: wide game, collecting, haggis, teams
tags: ["outdoor", "wide-game", "collecting"]
language: en
normalized_name: haggis hunt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game where teams collect coloured cards (haggis eggs) scattered around the playing area for points, with a special reward for the team that finds the 'queen haggis' (a ball of aluminium foil).

rules:
Teams collect as many coloured cards (eggs) as possible before the wee haggis hatch. A special reward is given to the team who catches the queen haggis, represented by scrumpled aluminium foil.

source_excerpt:
The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch (despite the better environmental instincts of cubs) for points!


name: Haggis Hunt
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: 200 small colored cards, 1 big ball of aluminum foil
skills_developed: running, teamwork
difficulty_level: usor
language: en
normalized_name: haggis hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams collect as many colored egg cards as possible from the wide game area before the haggis hatch. A special reward goes to the team that finds the queen haggis (a ball of aluminum foil).

rules:
Teams collect as many eggs (colored cards) as possible from around the wide game area before the wee haggis hatch. A special reward is made for the team who catches the queen haggis who looks uncannily like some scrumpled aluminum foil. Score based on eggs collected.

source_excerpt:
The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch (despite the better environmental instincts of cubs) for points! A special reward is made for the team who catches the queen haggis who looks uncannily like some scrumpled aluminum foil!


name: Haggis Hunt
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: 200 small colored cards, 1 big ball of aluminum foil
skills_developed: searching, teamwork
difficulty_level: usor
keywords: haggis, eggs, collection, wide game
tags: ["cubs", "outdoors", "wide game", "storytelling"]
language: en
normalized_name: haggis hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams collect as many colored card 'haggis eggs' as possible from a wide game area before they hatch, with a special reward for finding the queen haggis (aluminum foil ball).

rules:
The teams collect colored cards (haggis eggs) scattered around the wide game area. A special reward is made for the team who catches the queen haggis (a scrumpled piece of aluminum foil). The team with the most eggs wins points.

source_excerpt:
The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch (despite the better environmental instincts of cubs) for points!


name: Hunt & Chase
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: many different coloured flags or pieces of rope per team
skills_developed: strategy, teamwork, running
difficulty_level: mediu
keywords: chase, hunt, flags, teams
tags: ["outdoor", "wide-game", "strategy"]
language: en
normalized_name: hunt & chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Five teams each have flags of the same colour. Each team can catch members of one specific other team (circular chain). When caught, a player surrenders their flag and joins the capturing team. Played for a set time; largest team wins.

rules:
Each team can catch team members of one other team, and can be caught by the team members of a different team. When you are caught, you surrender your flag and are given the flag of the capturing team.

source_excerpt:
Each team can catch team members of one other team, and can be caught by the team members of a different team. When you are caught, you surrender your flag and are given the flag of the capturing team.


name: Hunt & Chase
variations: Teams may conspire with each other to entrap a common enemy.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 81
materials_category: props
materials_list: many different coloured flags or flashes
skills_developed: strategy, teamwork, running
difficulty_level: mediu
keywords: flags, chase, capture, teams
tags: ["outdoor", "wide-game", "tagging"]
language: en
normalized_name: hunt & chase
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game played by 5 teams, each wearing coloured flags. Each team can catch members of one other team and can be caught by a different team, creating a circular predator-prey chain. When caught, a player surrenders their flag and joins the capturing team. The largest team at the end wins.

rules:
Divide into 5 teams with coloured flags tucked into belts. Each team chases one specific team and is chased by another. When caught, surrender your flag and take the captor's colour. Play for an agreed time and count team sizes at the end.

source_excerpt:
We divide into an 5 teams. All the members on each team have personal flags of the same color they tuck into their belts. Each team can catch team members of one other team, and can be caught by the team members of a different team.


name: Hunt & Chase
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 34
materials_list: many different colored flags/flashes per team
skills_developed: strategy, running, teamwork
difficulty_level: mediu
language: en
normalized_name: hunt & chase
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Five teams each can catch one specific other team in a circular predator-prey chain. Caught players switch to the capturing team's color. Team with the most members after a set time wins.

rules:
Divide into 5 teams with personal flags of team color tucked in belts. Each team can catch team members of one other team and can be caught by a different team. When caught, surrender your flag and receive the capturing team's flag. No natural ending; play for an hour and see which team is largest.

source_excerpt:
We divide into an 5 teams. All the members on each team have personal flags of the same color they tuck into their belts. Each team can catch team members of one other team, and can be caught by the team members of a different team.


name: Lamp Chicane
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: 4 lamps such as hurricane lamps
skills_developed: stealth, strategy, night navigation
difficulty_level: mediu
keywords: night game, lamps, wide game
tags: ["outdoor", "wide-game", "night"]
language: en
normalized_name: lamp chicane
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played in the dark. Two home base lamps 100m apart; two chicane lamps 40m apart at right angles midway. One team splits to each base and must pass between the chicane lamps to reach the other base without being caught.

rules:
One team is split into two, one half going to each home base lamp. Their object is to get to the other homebase lamp, without being caught. They must go between the other two lamps to get there.

source_excerpt:
One team is split into two, one half going to each home base lamp. Their object is to get to the other homebase lamp, without being caught. They must go between the other two lamps to get there.


name: Lamp Chicane
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: equipment
materials_list: 4 hurricane lamps
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: night game, lamps, stealth, wide game
tags: ["night", "outdoor", "wide-game"]
language: en
normalized_name: lamp chicane
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game played between two teams. Players must travel from one home-base lamp to the other, passing through a chicane of two intermediate lamps, without being caught by the opposing team.

rules:
Two lamps 100 metres apart are home bases. Two more lamps 40 metres apart are placed at right angles midway. One team splits between the two home bases and must reach the other home base. They must pass between the two chicane lamps. No restriction on how far out they go to avoid being caught. Each member reaching the other home base scores a point.

source_excerpt:
The game is played in the dark between two teams. Two lamps are placed about 100 metres apart. These are the home bases.


name: Lamp Chicane
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: 4 hurricane lamps
skills_developed: stealth, strategy, navigation
difficulty_level: mediu
language: en
normalized_name: lamp chicane
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game between two teams using four lamps. Half of one team must travel from one home lamp to the other, passing between two middle lamps, without being caught by the opposing team.

rules:
Played in the dark. Two lamps ~100 meters apart are home bases. Two other lamps ~40 meters apart are placed at right angles between the home bases. One team is split in two at each home base and tries to reach the other home base, passing between the middle lamps. No restriction on how far out players go sideways, but must pass between the two central lamps. Each member reaching the other home base scores a point.

source_excerpt:
Two lamps are placed about 100 meters apart. These are the home bases. Another two lamps are placed about 40 meters apart, and at right angles to the first two lamps. They should be about halfway between the first two lamps.


name: Lamp Chicane
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: 4 hurricane lamps
skills_developed: stealth, navigation at night, strategy
difficulty_level: mediu
keywords: lamps, night game, chicane, dark
tags: ["night", "outdoors", "wide game"]
language: en
normalized_name: lamp chicane
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where one team splits into two halves and must each reach the other's lamp (home base) by passing between two central lamps, while the other team tries to catch them.

rules:
Played in the dark between two teams. Two lamps placed 100 meters apart are home bases. Two more lamps are placed 40 meters apart at right angles halfway between. One team splits in two, each half going to a home base. Their goal is to reach the other home base without being caught, but they must pass between the two central lamps. For each member reaching the other home base, that team wins a point.

source_excerpt:
One team is split into two, one half going to each home base lamp. Their object is to get to the other home base lamp, without being caught. They must go between the other two lamps to get there.


name: Long Distance Chinese Whispers
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: consumabile
materials_list: long message written on piece of paper per team, pen and paper per team
skills_developed: communication, memory, teamwork
difficulty_level: mediu
keywords: whispers, message, relay, wide game
tags: ["outdoor", "wide-game", "communication"]
language: en
normalized_name: long distance chinese whispers
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrol members are spaced out at distance from each other. Patrol leader memorises a 30-word message and relays it down the line. Final scout writes the message. Team with most accurate final message wins.

rules:
Give the patrol leader a scrap of paper with a message (around 30 words for Scouts). The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout. The final scout writes down the message.

source_excerpt:
The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout. The final scout writes down the message when he returns back at the starting point.


name: Long Distance Chinese Whispers
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: stationery
materials_list: long message written on paper per team, pen and paper per team
skills_developed: communication, memory, teamwork
difficulty_level: mediu
keywords: communication, message relay, memory
tags: ["outdoor", "patrol", "communication"]
language: en
normalized_name: long distance chinese whispers
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scouting communication game where a message is passed along a patrol spread out over a distance. Each scout must memorise and relay the message to the next; the final scout writes it down. The team whose final message best matches the original wins.

rules:
Distribute patrol members some distance apart. Give the Patrol Leader a message (~30 words). Each member relays the message to the next. The final scout writes it down and returns to the start. The team with the most accurate message wins.

source_excerpt:
The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout. The final scout writes down the message when he returns back at the starting point.


name: Long Distance Chinese Whispers
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: long message written on piece of paper per team, pen and paper per team
skills_developed: memory, communication, teamwork
difficulty_level: mediu
language: en
normalized_name: long distance chinese whispers
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrol members are spread out at distances. The patrol leader memorizes a 30-word message and relays it down the line. The last scout writes it down. The team with the most accurate message wins.

rules:
Distribute members of a patrol some distance away from one another. Give the patrol leader a scrap of paper with a message (around 30 words for Scouts). The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout. The final scout writes down the message when he returns back at the starting point.

source_excerpt:
Distribute members of a patrol or six some distance away from one another. Give the patrol leader a scrap of paper with a message (around 30 words for Scouts). The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout.


name: Long Distance Chinese Whispers
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: long message written on piece of paper per team, pen and paper per team
skills_developed: memory, communication, listening
difficulty_level: mediu
keywords: Chinese whispers, message, relay, memory
tags: ["patrol", "communication", "scouts"]
language: en
normalized_name: long distance chinese whispers
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrol members are spread out some distance apart and must relay a ~30-word message person to person down the line, with the last person writing it down.

rules:
Distribute members of a patrol some distance apart. Give the patrol leader a message of about 30 words. The PL remembers it and relays it to the APL who relays it down the line to the final scout. The final scout writes the message down. The team with the message most resembling the original wins.

source_excerpt:
Give the patrol leader a scrap of paper with a message (around 30 words for Scouts). The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout.


name: Merchants
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: consumabile
materials_list: 1 bag pasta shapes or macaroni, 1 bag dried peas or soya beans
skills_developed: strategy, maths, running
difficulty_level: mediu
keywords: trading, merchants, currency, wide game
tags: ["outdoor", "wide-game", "strategy", "maths"]
language: en
normalized_name: merchants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams start with different currencies (gold/silver pasta). Two leaders roam as merchants, each swapping one type for double of the other. Team with most total money at end wins.

rules:
One merchant will give you 2 gold for 1 silver, the other will give you 2 silver for every 1 gold. The team with the most money by the end of the game wins.

variations:
Merchants may swap their bags to confuse players. Player and/or other leaders may steal from others using tagging. Introduce another trading stage with a third team.

source_excerpt:
One merchant will give you 2 gold for 1 silver, the other will give you 2 silver for every 1 gold. The team with the most money by the end of the game wins.


name: Merchants
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: props
materials_list: 1 bag pasta shapes or macaroni, 1 bag dried peas or soya beans
skills_developed: strategy, maths, decision making
difficulty_level: mediu
keywords: trading, strategy, gold, silver, merchants
tags: ["indoor", "outdoor", "strategy", "trading"]
language: en
normalized_name: merchants
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A strategy trading game where two teams try to accumulate the most wealth by trading with two roaming merchants who offer different exchange rates for gold and silver tokens.

rules:
Split into 2 teams: one gets 6 macaroni (gold), the other 6 dried peas (silver). Two merchant leaders roam: one gives 2 gold for 1 silver, the other gives 2 silver for 1 gold. The team with the most total money at the end wins.

variations:
Merchants may swap bags to confuse players. Players or leaders may steal using tagging. Additional trading stages and teams (bronze, platinum) can be introduced.

source_excerpt:
One merchant will give you 2 gold for 1 silver, the other will give you 2 silver for every 1 gold. The team with the most money by the end of the game wins (count silver and gold as equal value).


name: Merchants
category: team-building
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: 1 bag pasta shapes or macaroni, 1 bag dried peas or soy beans
skills_developed: math, strategy, trading, teamwork
difficulty_level: mediu
language: en
normalized_name: merchants
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams trade pasta shapes (gold/silver) with roaming leader-merchants who offer different exchange rates. Team with the most money after a set time wins.

rules:
Split into 2 teams: one gets 6 macaroni (Gold), the other gets 6 dried peas (Silver). Teams trade with 2 merchants (leaders) roaming around. One merchant gives 2 gold for 1 silver; the other gives 2 silver for 1 gold. Team with the most money at the end wins (silver and gold count equally).

variations:
Merchants may swap bags. Player leaders may steal using tagging. Introduce additional trading stages and merchants (e.g., bronze or platinum).

source_excerpt:
Split the pack or troop into 2 teams and give one team 6 macaroni (Gold) and the other team 6 dried peas (Silver). Explain that the teams should try to make as much money as possible in the time available.


name: Merchants
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: 1 bag pasta shapes or macaroni, 1 bag dried peas or soy beans
skills_developed: numeracy, strategy, decision making
difficulty_level: mediu
keywords: trading, merchants, gold, silver, currency
tags: ["cubs", "scouts", "active", "trading game"]
language: en
normalized_name: merchants
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams trade their currency (macaroni=gold, dried peas=silver) with two roaming merchant leaders to accumulate as much money as possible within a time limit.

rules:
Split into 2 teams: one gets 6 macaroni (Gold), the other 6 dried peas (Silver). Two merchant leaders roam around. One merchant gives 2 gold for 1 silver; the other gives 2 silver for every 1 gold. The team with the most money (silver and gold equal value) at the end wins.

variations:
Merchants may swap their bags to confuse players. Players and/or leaders may steal from others using tagging or lives. A third trading stage and merchant can be introduced (e.g. bronze or platinum): merchants only trade bronze for silver, silver for gold, gold for bronze.

source_excerpt:
One merchant will give you 2 gold for 1 silver, the other will give you 2 silver for every 1 gold. The team with the most money by the end of the game wins.


name: Postman Game
variations: Leaders can swap jobs. Spare leaders can rob players of their cards.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 83
materials_category: consumabile
materials_list: 3 plastic bags, 2 sets of differently coloured cards
skills_developed: speed, strategy, observation
difficulty_level: usor
keywords: postman, postcards, wide game
tags: ["outdoor", "wide-game"]
language: en
normalized_name: postman game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams collect different coloured postcards from two roaming distributors and post them with the roaming postbox leader. Players can only hold one postcard at a time. Team that posts most cards wins.

rules:
Players can only hold one postcard at a time they must post one card before collecting another. The postbox and distributors can roam and hide to evade the players. The team who has posted the most postcards wins.

source_excerpt:
Players can only hold one postcard at a time they must post one card before collecting another. The postbox and distributors can roam and hide to evade the players.


name: Postman Game
variations: Leaders can swap jobs to confuse players. Spare leaders can rob players of their cards.
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 83
materials_category: props
materials_list: 3 plastic bags, 2 sets of differently coloured cards
skills_developed: teamwork, speed, strategy
difficulty_level: usor
keywords: postman, cards, relay, teams
tags: ["outdoor", "relay", "collecting"]
language: en
normalized_name: postman game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay game where two teams collect postcards from two roaming distributors and deliver them to a roaming postbox. The team that posts the most cards wins.

rules:
Two teams collect differently coloured postcards from two leaders and post them with a third leader (the postbox). Players can only hold one postcard at a time and must post before collecting another. Leaders can roam and hide.

source_excerpt:
Players can only hold one postcard at a time they must post one card before collecting another. The postbox and distributors can roam and hide to evade the players.


name: Postman Game
variations: Leaders can swap jobs so players do not always know who to go to.
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 6
materials_category: props
materials_list: 3 plastic bags, 2 sets of differently coloured cards (5 cm squares)
skills_developed: running, strategy, teamwork
difficulty_level: usor
keywords: postman, cards, wide game
tags: ["cub scouts", "outdoor", "running"]
language: en
normalized_name: postman game
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Pack is split into two teams, each collecting and posting a different colour of card. Three Leaders act as the post box and two distributors, who can roam and hide. Players can hold only one card at a time. The team that posts the most cards wins.

rules:
Split Pack into two teams; each team posts one colour of card. Three Leaders: one as post box, two as distributors. Leaders can roam and hide. Players can only hold one postcard at a time — must post before collecting another. Team with most postcards posted wins.

source_excerpt:
Players can only hold one postcard at a time - they must post one card before collecting another. The post box and distributors can roam and hide to evade the players.


name: Postman Game
variations: Leaders can swap jobs. Spare leaders can rob players of their cards.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 3 plastic bags, 2 sets of differently colored cards (2" squared)
skills_developed: running, teamwork, strategy
difficulty_level: usor
language: en
normalized_name: postman game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams collect differently colored postcards from two roaming distributors and post them to the postbox leader. Team that posts the most cards wins.

rules:
Three leaders required: one postbox, two card distributors. Troop/pack split into two teams, each collecting and posting one color card. Players can only hold one postcard at a time - must post one before collecting another. Postbox and distributors can roam and hide. Team posting the most postcards wins.

source_excerpt:
Three leaders are required for this game. The first leader is the postbox, the other two give out the different postcards. The troop or pack is split into two teams. One team collects and posts one color of card, the second team posts the other color.


name: Postman Game
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 3 plastic bags, 2 sets of differently colored cards
skills_developed: running, quick thinking, teamwork
difficulty_level: usor
keywords: postcard, posting, collecting, race
tags: ["cubs", "scouts", "active", "teams"]
language: en
normalized_name: postman game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams race to collect and post the most colored postcards, while card distributors and the postbox leader roam and hide to evade players.

rules:
Three leaders required: postbox, and two card distributors (one per team color). The troop is split into two teams. Players can only hold one postcard at a time and must post it before collecting another. The postbox and distributors can roam and hide. The team with the most posted cards wins.

variations:
Leaders can swap jobs so players don't always know who to go to. Spare leaders can rob players of their cards.

source_excerpt:
Players can only hold one postcard at a time - they must post one card before collecting another. The postbox and distributors can roam and hide to evade the players.


name: Race Around The Ring
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
skills_developed: speed, agility, fun
difficulty_level: usor
keywords: chase, ring, catcher
tags: ["indoor", "physical", "fun"]
language: en
normalized_name: race around the ring
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Pairs in a circle, one inside and one outside, both facing centre. A 'catcher' chases a 'victim' around the outside. Victim can stop behind any pair, making the inner person the new catcher.

rules:
The catcher is on the inside and the victim on the outside. Select a 'victim' and a 'catcher'. The catcher tries to catch the victim who runs around the external part of the ring. The victim can stop behind a couple and then the kid on the inside is the catcher and the catcher becomes the victim.

source_excerpt:
The catcher tries to catch the victim who runs around the external part of the ring. The victim can stop behind a couple and then the kid on the inside is the catcher and the catcher becomes the victim.


name: Race Around The Ring
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
skills_developed: running, agility, reaction time
difficulty_level: usor
keywords: circle, catcher, chasing, cubs
tags: ["indoor", "outdoor", "chasing", "circle-game"]
language: en
normalized_name: race around the ring
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A chasing game for cubs where pairs stand in a circle. A catcher chases a victim around the outside of the ring; the victim can stop behind any pair to make the inner person the new catcher.

rules:
Make pairs in a circle, one behind the other facing centre. The catcher is inside, the victim outside. The catcher chases the victim around the ring. The victim can stop behind a pair; the inside person becomes the new catcher and the old catcher becomes the victim. The new catcher must touch their ankle before starting to run. Set a limit on how many times the victim can run around before stopping.

source_excerpt:
The victim can stop behind a couple and then the kid on the inside is the catcher and the catcher becomes the victim. The new catcher must touch his ankle before beginning to run.


name: Rockets And Interceptors
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: 1 bucket or large tin, large number of coloured balls, skittles or rope to mark off target area
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: rockets, interceptors, wide game, attack-defend
tags: ["outdoor", "wide-game", "strategy"]
language: en
normalized_name: rockets and interceptors
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams: attacking 'rockets' try to carry warhead balls into a target area bucket; defending 'interceptors' try to tag them. 20 warhead units destroy the target. White balls count as 5 units each. Teams swap after 20 minutes.

rules:
Each rocket can carry only one warhead to the target area. If a rocket is tagged by an interceptor before going inside the target area, they must hand over their warhead and return to their base. 20 warhead units in the bucket or tin destroy the interceptor target area.

source_excerpt:
Each rocket can carry only one warhead to the target area. If a rocket is tagged by an interceptor before going inside the target area, they must hand over their warhead and return to their base.


name: Rockets And Interceptors
variations: Best played with cover for hiding, or at night.
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
materials_category: equipment
skills_developed: strategy, teamwork, speed, stealth
difficulty_level: mediu
keywords: rockets, interceptors, target, wide game
tags: ["outdoor", "wide-game", "attack-defense"]
language: en
normalized_name: rockets and interceptors
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-team game where attacking 'rockets' try to carry warheads to a target area and deposit them in a bucket, while defending 'interceptors' try to tag them before they enter. 20 warhead units destroy the target.

rules:
Rockets pick up warheads (coloured balls) from their base and carry them one at a time to a marked target area. If tagged before entering the area, they return their warhead and go back to base. Only rockets may enter the target area. Up to 4 interceptors hover around it. 20 warhead units in the bucket wins for rockets. White balls count as 5 units each. If not destroyed in 20 minutes, teams swap.

source_excerpt:
The rockets have a base at which they pick up their warheads. Each rocket can carry only one warhead to the target area. If a rocket is tagged by an interceptor before going inside the target area, they must hand over their warhead and return to their base.

materials_list:
1 bucket or large tin, large number of coloured balls or plastic clothes pegs, skittles or rope to mark target area


name: Rockets and Interceptors
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 6
materials_category: props
materials_list: coloured bands, six tins, bottle-tops or dried peas
skills_developed: running, strategy, teamwork
difficulty_level: mediu
keywords: rockets, interceptors, war-heads, wide game
tags: ["cub scouts", "outdoor", "strategy"]
language: en
normalized_name: rockets and interceptors
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams — Rockets and Interceptors — compete in a wide area with open and covered terrain. Rockets try to land war-heads (bottle-tops) into 6 target areas defended by Interceptors. Tagged Rockets lose a war-head. The team with the most war-heads at the end of two halves wins.

rules:
Set up 6 target areas (25 cm diameter) with a Leader umpire and a tin each. Rockets carry 5 war-heads; some have special 5-point war-heads. Rockets run into target areas to drop war-heads; Interceptors (max 4 per target) try to tag them. Tagged Rockets lose one war-head (or entire special war-head). Target area destroyed when 25 war-heads land in it (bonus 10 war-heads). Teams swap at half-time. Count war-heads at end.

source_excerpt:
The aim of the Rockets is to destroy the target areas by landing a fixed number of war-heads in them, say 25 for each target area.


name: Rockets And Interceptors
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 37
materials_list: 1 bucket or large tin, large number of colored balls, skittles or rope to mark target area
skills_developed: strategy, stealth, teamwork
difficulty_level: mediu
keywords: rockets, interceptors, warheads, target
tags: ["outdoors", "night", "wide game", "scouts"]
language: en
normalized_name: rockets and interceptors
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two-team game where rockets try to deliver warheads (colored balls) to a target bucket while interceptors defend the target area.

rules:
One team are rockets (attackers), one team are interceptors (defenders). The target area is marked with a bucket in the center. Only rockets may go inside the target area; up to four interceptors hover around it. Each rocket carries one warhead at a time from their base. If tagged by an interceptor before entering the target area, they hand over the warhead and return to base. 20 warhead units in the bucket destroy the target. Colored balls count as 1 unit; white balls count as 5. If not destroyed after 20 minutes, switch teams.

source_excerpt:
20 warhead units in the bucket or tin destroy the interceptor target area. All the colored balls count for 1 warhead unit. The five white balls are special multi warheads and count as 5 warhead units for each white ball.


name: Scout Staff Treasure Hunt
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: trangia pieces distributed around local area
skills_developed: navigation, community knowledge, cooking
difficulty_level: mediu
keywords: treasure hunt, trangia, wide game
tags: ["outdoor", "wide-game", "community", "cooking"]
language: en
normalized_name: scout staff treasure hunt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Parts of a trangia (outdoor cooker) are distributed around the local area. Scouts follow clues from item to item, collecting each piece. At the end, they assemble the trangia and make a cup of tea.

rules:
The hunt started with a note telling them where to find the next item of the Trangia, and then the next note was on the next item. Scouts must collect all pieces and make a cup of tea for the Scout Leader and ASL at the end.

source_excerpt:
The hunt started with a note telling them where to find the next item of the Trangia, and then the next note was on the next item, etc... It also helped the scouts to learn who their Exec. were.


name: Scout Staff Treasure Hunt
category: wide-games
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
materials_category: equipment
materials_list: Trangia or similar multi-piece outdoor cooker, notes/clues
skills_developed: navigation, community knowledge, teamwork
difficulty_level: mediu
keywords: treasure hunt, trangia, wide game, village
tags: ["outdoor", "wide-game", "treasure-hunt"]
language: en
normalized_name: scout staff treasure hunt
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A treasure hunt wide game where scouts follow a chain of notes to find the separate pieces of a Trangia cooker scattered around the local village at leaders' homes, with the goal of making tea for the Scout Leaders at the end.

rules:
Distribute pieces of a Trangia around the local area (on Scout Leader's doorstep, secretary's garden, etc.). Attach notes to each piece directing scouts to the next. Scouts follow the chain of notes to collect all pieces, then make a cup of tea for the leaders.

source_excerpt:
distribute various items of a trangia around our local village, on the Scout Leaders doorstep, and the Exec.'s etc, and send the scouts off on a kind of a treasure hunt, with the aim to make a cup of tea for the S.L. and the A.S.L. at the end.


name: Smugglers and Spies
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 84
materials_category: consumabile
materials_list: pieces of paper with smuggled items and point values written on each
skills_developed: stealth, strategy, team roles
difficulty_level: mediu
keywords: smugglers, spies, wide game, hiding
tags: ["outdoor", "wide-game", "strategy", "night"]
language: en
normalized_name: smugglers and spies
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Smugglers try to carry point-value papers into spy headquarters. Spies intercept them; a caught smuggler must stand still for a 1-minute search. If the spy cannot find the hidden paper within a minute, the smuggler goes free.

rules:
The smugglers each receive the tiny pieces of paper, which they are going to try to carry into enemy (spy) headquarters. When a smuggler gets caught (tagged), he must stand still and permit a one minute search of his person by the spy who caught him.

source_excerpt:
When a smuggler gets caught (tagged), he must stand still and permit a one minute search of his person by the spy who caught him. If the spy cannot find the piece of paper within one minute (paper has to be hidden in external clothing layers), the smuggler is free to try to advance again.


name: Smugglers and Spies
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 84-85
materials_category: props
materials_list: pieces of paper with smuggled items and point values, armbands for each team
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: smugglers, spies, wide game, points
tags: ["outdoor", "wide-game", "strategy", "stealth"]
language: en
normalized_name: smugglers and spies
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game where smugglers try to carry valuable cargo (small paper notes) into spy headquarters, while spies fan out to intercept and search them. Points are awarded for successfully smuggled goods.

rules:
Two teams with armbands. Smugglers hide paper notes of varying point values on their person and try to enter the spy HQ (a 10x10 foot area). Spies intercept and search tagged smugglers for 1 minute. If the paper is not found, the smuggler goes free. If found, the spy takes the paper to the scorekeeper and the smuggler returns to base for a new item. If a smuggler reaches HQ, they hand in goods and are escorted back. Game lasts a set time; most points wins.

source_excerpt:
When a smuggler gets caught (tagged), he must stand still and permit a one minute search of his person by the spy who caught him. If the spy cannot find the piece of paper within one minute (paper has to be hidden in external clothing layers), the smuggler is free to try to advance again into the headquarters.


name: Smugglers and Spies
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 32
materials_list: tiny pieces of paper with point values, armbands
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
language: en
normalized_name: smugglers and spies
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team (smugglers) tries to carry point-value items into the spy headquarters. Spies try to intercept and search smugglers within one minute. Game played for a set time period.

rules:
Two teams: smugglers and spies. Spies set up HQ in a 10'x10' area. Smugglers carry hidden paper slips with point values into spy HQ. When tagged, smuggler stands still for 1-minute search. If spy doesn't find it in time, smuggler goes free. If spy finds it, he scores those points. If smuggler enters HQ, he scores those points. Game ends at set time; highest point total wins.

source_excerpt:
Divide the group into two teams. Have each team put on its armbands. One team becomes the smugglers - the other the spies. After the rules of the game are given, each team retreats to separate ends of the playing area (3-20 acres with open woods is ideal for the game.)


name: Jail Break
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 81
skills_developed: stealth, strategy, running
difficulty_level: mediu
keywords: jail, hide and seek, cops, robbers
tags: ["outdoor", "night", "chasing", "hiding"]
language: en
normalized_name: jail break
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hide-and-seek variant where robbers hide from cops. Caught robbers go to jail, but a free robber can cause a jailbreak by sneaking into jail and yelling 'JAIL BREAK!', freeing all prisoners.

rules:
Two cops and one jailor; the rest are robbers. A central jail is designated. Robbers get time to hide, then cops search for them. Robbers are caught by tagging, flashlight, or identification. Caught robbers go to jail. A free robber can jailbreak by sneaking into the jail undetected and yelling 'JAIL BREAK!', freeing all inmates.

variations:
Cops and jailor numbers can vary by group size. Catching methods can include tagging, light beam, or correct identification.

source_excerpt:
if someone is quick and sly (someone being a robber), they can cause a "jailbreak" and let all that are in jail get out of jail. This is done by sneaking up into jail (not being caught by the jailor), stepping IN the jail (or touching the table with both hands), and yelling "JAIL BREAK!"


name: Jail Break
variations: Final players to be caught become the new cops and jailer.
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: picnic table (as jail) optional
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
language: en
normalized_name: jail break
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cops catch robbers hiding in a hide-and-seek-style game. A robber can cause a jailbreak by sneaking to the jail and yelling 'JAIL BREAK!' freeing all prisoners.

rules:
Two cops and one jailer. Robbers hide for 30-60 seconds. Cops catch robbers by tagging, light beam, or identification. Caught robbers go to jail. A robber can cause a jailbreak by sneaking into jail (undetected by jailer), stepping IN the jail, and yelling 'JAIL BREAK!' - freeing all prisoners. Jailer must give everyone 15 seconds to escape.

source_excerpt:
The big difference between this and hide-n-seek is, if someone is quick and sly (someone being a robber), they can cause a "jail-break" and let all that are in jail get out of jail.


name: Jail Break
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: picnic table or defined jail area
skills_developed: stealth, strategy, running
difficulty_level: mediu
keywords: jail, cops, robbers, hide and seek, break out
tags: ["active", "outdoors", "night game possible"]
language: en
normalized_name: jail break
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hide-and-seek variant with cops, a jailer, and robbers, where free robbers can sneak into jail to free captured teammates with a 'Jail Break' shout.

rules:
Two cops and one jailer, the rest are robbers. A central location is 'jail'. Robbers hide (30-60 seconds). Cops catch robbers by tagging (or other methods like a light beam). Caught robbers go to jail. A free robber can sneak into jail, step inside, yell 'JAIL BREAK!' and free all prisoners. The jailer must give everyone time to escape. The game can last hours.

variations:
The robber may be tagged, hit with a light beam, or person identified correctly, or combinations of these.

source_excerpt:
if someone is quick and sly (someone being a robber), they can cause a "jail-break" and let all that are in jail get out of jail. This is done by sneaking up into jail (not being caught by the jailer), stepping IN the jail (or touching the table with both hands), and yelling "JAIL BREAK!"


name: Kim's Wide Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 82
materials_category: natural
materials_list: selection of common outdoor objects
skills_developed: observation, nature knowledge, memory
difficulty_level: usor
keywords: nature, observation, collecting, matching
tags: ["outdoor", "nature", "observation"]
language: en
normalized_name: kim's wide game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams or individuals must find natural or outdoor objects that match a collection pre-selected by the leader. The team whose display best matches the original wins.

rules:
Before the game, collect 10+ objects found in the area (e.g. beech nuts, holly leaves). Teams must find the closest matches. The leader's collection may be displayed or hidden. The team with the best matching display wins.

source_excerpt:
The teams or individuals must find as close matches to the objects you have collected. You can either display or hide your collection so that the players can or cannot come back and refresh their memories.


name: Kim's Wide Game
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: selection of common outdoor objects
skills_developed: observation, nature knowledge, memory
difficulty_level: usor
language: en
normalized_name: kim's wide game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams or individuals must find objects in the outdoor area that closely match a selection of 10+ objects laid out by the leader (beech nuts, holly leaves, berries, etc.).

rules:
Before the game pick up a few 10+ objects which the players may find lying about in the area. The teams or individuals must find as close matches to the objects you have collected. You can either display or hide your collection so that players can or cannot refresh their memories. The team with the display best matching the original wins.

source_excerpt:
Before the game pick up a few 10+ objects which the players may find lying about in the area e.g. beech nuts, holly leaves, berries, sweet wrappers and lay them out. The teams or individuals must find as close matches to the objects you have collected.


name: Kim's Wide Game
category: wide-games
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 35
materials_list: selection of common outdoor objects
skills_developed: observation, nature knowledge, memory
difficulty_level: usor
keywords: Kim's game, nature, objects, matching
tags: ["outdoors", "wide game", "nature"]
language: en
normalized_name: kim's wide game
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams or individuals search outdoors to find items that closely match a collection of natural or common objects assembled by the leader.

rules:
Before the game, pick 10+ objects which players may find in the area (e.g. beech nuts, holly leaves, berries, sweet wrappers) and lay them out. Teams must find as close matches as possible to the objects collected. The collection may be displayed or hidden. The team with the best matching display wins.

source_excerpt:
The teams or individuals must find as close matches to the objects you have collected. You can either display or hide your collection so that the players can or cannot come back and refresh their memories.


name: Mixed Up Names
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 83
materials_category: props
materials_list: name cards for each base leader
skills_developed: scouting skills, searching, teamwork
difficulty_level: mediu
keywords: wide game, bases, code names, scouting tasks
tags: ["outdoor", "wide-game", "scouting-skills"]
language: en
normalized_name: mixed up names
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game where patrols search for hidden base leaders identified only by code names. Each baseman gives the scouts a scouting task and the name of the next person to find. Points are awarded for completing tasks.

rules:
Each baseman has a code name and an activity for scouts to complete. Basemen hide in the area. Each patrol is given a name to find. When a baseman is found, scouts ask if he is the person they seek. If correct, they complete a task (e.g. tying a bowline) for a point, then receive the next name to find. The patrol completing the most tasks wins.

source_excerpt:
When a baseman is found, the scouts or cubs have to ask him if he is the name they are looking for. If he is not then they have to keep looking. If he is then he asks them to complete a simple scouting exercise such as tying a bowline.


name: Mixed Up Names
variations: Vary the number of bases.
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 36
materials_list: 1 name card for each activity base leader, activities for each base
skills_developed: scouting skills, teamwork, problem solving
difficulty_level: mediu
language: en
normalized_name: mixed up names
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Leaders hide at activity bases with character names and activities. Patrols are given a name to find and sent out. When found, leaders reveal the next name to find after patrols complete a scouting exercise.

rules:
Each base leader is given a name card with their own name and the next name to find. Base men hide within a given area. Patrols are each given a different name to find. When the correct baseman is found, scouts must complete a simple scouting exercise (e.g. tying a bowline) to get the next name. Points awarded for completed exercises.

source_excerpt:
Each of the leaders or the people manning the bases is given a card similar to the ones described below: 1. You are 'Thunder Fist'. Tell them they must find 'The Kraken'.


name: Naval Combat / Nigel's Navy
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 83
materials_category: props
materials_list: coloured wool for lives, 6 destroyer cards, 4 submarine cards, 2 battleship cards
skills_developed: strategy, teamwork, running
difficulty_level: mediu
keywords: naval, battleship, submarine, destroyer, wide game
tags: ["outdoor", "wide-game", "strategy", "rock-paper-scissors"]
language: en
normalized_name: naval combat / nigel's navy
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team battle game where players take on the roles of naval ships (battleship, submarine, destroyer) and fight in a marked combat area. Each ship type beats one other in a rock-paper-scissors manner, and the team collecting the most wool from defeated opponents wins.

rules:
Three or more teams each have a shipyard base. Players take one ship card and a piece of coloured wool tied to one arm. Combat only takes place in the marked central area. A player tags an opponent; they compare cards: battleship beats destroyer, destroyer beats submarine, submarine beats battleship. Equal ships result in no victor. Loser gives wool to winner and returns to shipyard. The team with the most wool at the end wins.

source_excerpt:
A battleship takes a destroyer, a destroyer takes a submarine and a submarine takes a battleship. The losing boy hands over his piece of wool to the winner and returns to his shipyard for a new piece of wool.


