# activities

name: Hunter And Avengers
category: wide-games
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: page 2
skills_developed: strategy, teamwork, stealth
keywords: hunters, hide, prison, tag
tags: ["wide-game", "scouts", "outdoor"]
language: en
normalized_name: hunter and avengers
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hide-and-seek tag game played in a large park, campsite, reserve or farm. One team hides while the other hunts; captured players can be freed by untagged teammates.

rules:
Divide the troop into two teams: 'Hunters' and 'Avengers'. On 'Go', Avengers disperse and hide. After 5 minutes, Hunters go out to capture Avengers. When an Avenger is tagged, they are escorted to prison. An untagged Avenger can free prisoners by 'high fiving' them. Game ends at a set time or when all Avengers are in prison.

source_excerpt:
Divide the troop into two teams, 'Hunters' and 'Avengers'. On "Go" the 'Avengers' disperse and hide.


name: Lighthouse
category: wide-games
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: pages 2-3
materials_category: equipment
materials_list: One or two Glo sticks, A large clear plastic soft drink bottle
skills_developed: strategy, stealth, teamwork
keywords: night game, glo stick, lighthouse, defenders, attackers
tags: ["wide-game", "night", "scouts", "outdoor"]
language: en
normalized_name: lighthouse
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where attackers try to cover or remove a glowing lighthouse (glo stick in a bottle on a hill) guarded by defenders hiding around it.

rules:
Break a Glo Stick and place it inside a large clear plastic soft drink bottle. Place the bottle on a hillock as the lighthouse. Divide the troop: one third defenders, two thirds attackers. Defenders hide around the hill to protect the lighthouse. Attackers plan a strategy and try to turn the light off by covering it with a jacket or bag. After a set time, choose a new set of defenders and play again.

source_excerpt:
Break a Glo Stick and place it inside the soft drink bottle. Place the bottle on a hillock or modest sized hill. This becomes the lighthouse.


name: Lighthouse
category: jocuri-cercetasesti
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 39
materials_list: blindfolds for half the group
skills_developed: listening, navigation, trust
difficulty_level: usor
keywords: lighthouse, blindfold, navigation, ships, rocks
tags: ["indoors", "scouts", "blindfold", "trust game"]
language: en
normalized_name: lighthouse
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Blindfolded 'ships' navigate across a room full of 'rocks' (seated players) guided by the 'lighthouse' going 'woo woo' and rocks warning with 'swish swish'.

rules:
The leader is the lighthouse. Half the group are ships (blindfolded) at one end. The other half are rocks distributed on the floor. Rocks keep hands and feet in and do not clump up. The lighthouse goes 'woo woo' to guide ships; rocks go 'swish, swish' to warn ships. Ships navigate to the lighthouse. If a ship touches a rock, it is sunk and sits down (also going 'swish, swish'). When all ships have reached or been sunk, rocks and ships switch places.

source_excerpt:
The lighthouse goes "woo woo" to guide the ships. The rocks go "swish, swish" quietly to warn the ships of their presence. On go, the ships navigate between the rocks to the lighthouse.


name: Lost Leader
category: wide-games
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: page 3
materials_category: equipment
materials_list: A small roll of wool per Patrol – each Patrol has a different colour, Torches (if dark)
skills_developed: tracking, navigation, leadership, teamwork
keywords: trail, wool, tracking, patrol leader
tags: ["wide-game", "scouts", "tracking"]
language: en
normalized_name: lost leader
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tracking game where Patrol Leaders lay a wool trail through streets or a park and then hide near the end of it. Assistant Patrol Leaders must lead their Patrols to follow the trail and find their missing leader.

rules:
Cut wool into 10cm or longer lengths so each Patrol Leader has about 50 pieces. Send Patrol Leaders out to lay a wool strip trail through streets or a park and then hide within several metres of the last strip. After 30 minutes, give Assistant Patrol Leaders a sample strip and explain the PL has gone missing and must be found. Patrols collect clues as they find them to avoid litter.

source_excerpt:
Send the Patrol Leaders out with the wool strips and ask them to lay a trail through the streets or a nearby park or both and then hide within several metres of the last strip of wool clue.


name: Photograph Hunt
category: orientare
content_type: activitate
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: page 3
materials_category: equipment
skills_developed: navigation, map reading, observation, teamwork
keywords: photos, map, navigation, landmarks, GPS
tags: ["wide-game", "scouts", "navigation", "urban"]
language: en
normalized_name: photograph hunt
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A navigation and observation game where Scouts are given photos of local landmarks and must identify each location, visit it, and record its map reference. Uses street maps or GPS.

rules:
Prepare photos of notable items within a kilometre of the hall or base (gate posts, letter boxes, street signs, odd shaped trees, tennis courts, shop windows etc.), a different set for each patrol. Write several street names on the back of unclear photos as hints. Hand out photos to each Patrol. They must identify the site, visit it, and write the map reference on the back of the photo. GPS can be used for some patrols.

source_excerpt:
Take photos of notable items or objects within a kilometre of the hall or base. (gate posts, House letter box, street signs, odd shaped trees and shrubs, tennis courts, traffic islands, shop windows etc.).

materials_list:
Photographs of 6 to 8 different locations, Pencil, A street map of the neighbourhood with map reference grids, GPS (optional)


name: Photograph Hunt
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 5
materials_category: stationery
materials_list: digital camera, maps, pens
skills_developed: map reading, observation, navigation
difficulty_level: mediu
keywords: photo, map, observation, wide game
tags: ["cub scouts", "outdoor", "navigation"]
language: en
normalized_name: photograph hunt
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
About a dozen photos of unusual outdoor objects are taken with a digital camera and put on a worksheet. Teams (with Leaders/parents) work to locate the photographed objects, describe their locations, and mark their positions on a provided map.

rules:
Take about 12 photos of unusual objects in a given area. Create a worksheet with the photos and space for description and number, plus a map on the reverse. In teams with Leaders, cubs locate each photographed object, describe its location, and mark it on the map. Optional: include clues and codes.

source_excerpt:
In a given area take about a dozen photos of unusual objects with a digital camera. Produce a worksheet which has the photos and space for a description and a number.


name: Spotlight
category: wide-games
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: pages 3-4
materials_category: equipment
materials_list: A powerful torch or spotlight that throws a beam at least 30 to 40 metres or further
skills_developed: stealth, observation, strategy
keywords: spotlight, night game, stealth, torch
tags: ["wide-game", "night", "scouts"]
language: en
normalized_name: spotlight
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night stealth game where players attempt to creep up to within 4 metres of a 'spotlight' holder without being identified. The spotlight person aims the beam at specific spots for 5 seconds, then switches it off.

rules:
One person is appointed as the 'spotlight' person standing at home base. Players disperse and on 'Go' creep up using available cover. The spotlight person must not sweep the beam; they aim it at a particular spot for 5 seconds, then switch off, wait 10 seconds, and repeat. If the spotlight person sees and correctly identifies a player by name while the light is on them, that player is out. The game ends when someone reaches the spotlight without being named, or all players are home or out.

source_excerpt:
The aim of the game is for the players to creep up to within 4 metres of the 'spotlight' holder without being seen.


name: String Break
category: supravietuire
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: page 4
source_excerpt: The aim of each team is to travel to and burn through a taut string belonging to the other team.
materials_category: equipment
skills_developed: fire-making, planning, teamwork, delegation
difficulty_level: dificil
keywords: fire, torch, string, race, survival skills
tags: ["wide-game", "scouts", "fire", "survival"]
language: en
normalized_name: string break
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fire-making and torch-relay game where paired teams must light a fire, make a torch, carry the flame to the other team's camp, and burn through their taut string. First team to break the opposing team's string wins.

rules:
Form Scouts into two, four or six small teams. Pair teams up about 100 metres apart. Each team lights a small fire and makes a hobo stove burner. Each team hammers stakes about 80cm apart and ties twine between them about 3 metres from the fire. Each team makes a torch of brush or other materials. On 'Go', teams light the fire, make a torch, set it alight, travel to the other team's string, and burn it through. First team to part the string wins. Be mindful of fire restrictions.

materials_list:
Materials for a fire, or a hobo stove type burner, Materials to make a 'torch', A box of matches per team, Two stakes per team, A length of twine about 1 metre long per team


name: Wounded Spy
category: wide-games
content_type: joc
source_file: Scouts Wide Games.doc
source_files: ["Scouts Wide Games.doc"]
page_reference: page 4
materials_category: equipment
materials_list: Chicken mash or untreated saw dust, Red dye, Ziploc bag
skills_developed: tracking, observation, teamwork
keywords: tracking, trail, spy, blood trail
tags: ["wide-game", "scouts", "tracking", "outdoor"]
language: en
normalized_name: wounded spy
extraction_confidence: high
source_id: ae18634b_scouts_wide_games
source_ids: ["ae18634b_scouts_wide_games"]
chunk_key: ae18634b_scouts_wide_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tracking game where a 'spy' lays a trail of fake blood (chicken mash or sawdust with red dye) through a park or streets, and Scout Patrols must follow the trail to find and capture the spy.

rules:
The spy heads off with a Ziploc bag of 'blood' (chicken mash or untreated sawdust mixed with red dye) and drops half a teaspoon every two or three metres along the route, with bigger smears occasionally. The trail may end back at base. After fifteen minutes, send patrol members after the wounded spy. Once the spy is spotted they can be captured by tagging and brought back to base. The spy must be given a time to return to base in case the trail is lost.

source_excerpt:
The spy heads off with a Ziploc bag of 'blood' and drops half a teaspoon full every two or three metres or so along the route.


name: Knot Relay
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 1
materials_category: rope
materials_list: one rope per girl, about three feet long
skills_developed: knot tying, teamwork, speed
keywords: knot, relay, patrol, rope
tags: ["knot tying", "relay race", "scout game"]
language: en
normalized_name: knot relay
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay-style knot tying game where girls in patrols take turns running around the circle and then tying a specified knot, passing the rope to the next player who must untie it before running.

rules:
Patrols form circles; each girl is numbered. At signal, player #1 runs around the circle, returns to place, ties the specified knot correctly, then passes the rope left. The next player unties the knot before running. Continues until the rope returns to player #1 who unties it. First patrol to finish wins.

source_excerpt:
At signal, the number one player runs around the circle and returns to her place. She must then tie the knot correctly.


name: Knot Relay
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 16
materials_category: rope
materials_list: 1 rope per patrol
skills_developed: knotting, speed, teamwork
difficulty_level: mediu
keywords: knot, relay, tying, scouting
tags: ["patrol", "high activity"]
language: en
normalized_name: knot relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A knotting relay where patrol members race one at a time to tie the requested knot for a judge, with the first patrol to tie all knots winning.

rules:
Patrols line up facing judges. On signal first member runs up and ties requested knot for judge. First patrol to tie all knots, line up and give yell wins.

source_excerpt:
On signal first member runs up and ties requested knot for judge. First patrol to tie all knots, line up and give yell wins.


name: Knot Relay
category: jocuri-cercetasesti
subcategory: knots
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 49
materials_category: rope
materials_list: one or two ropes per leader, pole (optional)
skills_developed: knot tying
difficulty_level: mediu
keywords: knots, relay, timed, patrol
tags: ["knots", "relay", "patrol", "competition"]
language: en
normalized_name: knot relay
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A timed relay where patrols send scouts one at a time to tie a randomly selected knot assigned by a leader, competing to tie the most knots correctly in the allotted time.

rules:
Patrols line up behind a starting line. A leader stands opposite each patrol with ropes. At GO, each patrol sends one scout forward to receive a randomly selected knot to tie. Scout must successfully tie the knot before returning. Next scout is then sent. Leaders count successfully tied knots. Patrol with the most wins.

source_excerpt:
At the GO signal, each patrol send one scout forward. The leader gives them a randomly selected knot. The scout then must successfully tie that knot before returning to their patrol.


name: Cats Tails
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 1
materials_category: string
materials_list: 20-30 pieces of heavy string, each six inches long
skills_developed: knot tying, square knot, teamwork
keywords: square knot, string, team, hide and seek
tags: ["knot tying", "team game", "scout game"]
language: en
normalized_name: cats tails
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game where players find hidden pieces of string and tie them with square knots to their team's 'cat', building the longest tail of correctly tied knots to win.

rules:
Troop divides into three or four teams. Hide all but three or four pieces of string. Each team chooses a 'cat' who gets one extra piece of string. At signal, all players except cats scatter to find hidden strings. When found, a girl brings it to her cat and ties it with a square knot to the last piece the cat holds. Team with the longest tail of correctly tied knots wins.

source_excerpt:
Each team chooses a "cat", who is given one of the extra pieces of string. At a given signal, all players except the "cats" scatter to find the hidden strings.


name: Test of Strength
variations: Try tying the knots behind your back instead of in front, or tie them with your eyes shut.
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 1
materials_category: rope
materials_list: one rope per girl, about three feet long
skills_developed: knot tying, square knot, trust, strength
keywords: square knot, circle, strength, rope
tags: ["knot tying", "trust game", "scout game"]
language: en
normalized_name: test of strength
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where all girls tie their ropes together with square knots to form a ring, then lean back against the rope to test the integrity of their knots. Variants include tying knots behind the back or with eyes shut.

rules:
Players sit in a circle holding their ropes. Each girl ties one end of her rope with a square knot to the rope of the girl on her left. When all knots are tied, lift the rope over heads and down to the middle of the back. At signal, lean back hard against the rope circle. If any square knot is incorrect, the player falls backward. Variations: tie knots behind your back or with eyes shut.

source_excerpt:
At a signal, lean back hard against the rope circle. (If any of the square knots isn't tied correctly, you'll fall over backwards).


name: Simon Says Knots
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 2
materials_category: rope
materials_list: one rope per girl, about three feet long
skills_developed: knot tying, listening, concentration
keywords: Simon says, knot, listening, elimination
tags: ["knot tying", "Simon says", "scout game"]
language: en
normalized_name: simon says knots
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A knot tying variation of Simon Says where each player ties knots only when commanded by 'Simon says'. Players are eliminated after three misses for tying incorrectly, tying the wrong knot, or tying at the wrong time.

rules:
Each player holds a rope. Every time 'Simon says' to tie a certain knot, each player must do it. If the command doesn't start with 'Simon says', players do nothing. A player misses if she ties the knot incorrectly, ties the wrong knot, or ties one at the wrong time. After three misses, a player is out.

source_excerpt:
Every time "Simon says" to tie a certain knot, each player must do it. If the command doesn't start with "Simon says", players do nothing.


name: Blindfold Test
rules: See how fast you can tie a certain knot when you have your eyes shut or are blindfolded.
category: jocuri-cercetasesti
subcategory: knot tying
content_type: activitate
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 2
source_excerpt: See how fast you can tie a certain knot when you have your eyes shut or are blindfolded.
materials_category: rope
materials_list: rope, blindfold (optional)
skills_developed: knot tying, tactile skills, speed
difficulty_level: dificil
keywords: blindfold, knot, speed, tactile
tags: ["knot tying", "blindfold", "scout challenge"]
language: en
normalized_name: blindfold test
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple individual challenge where a girl ties a specified knot as fast as possible while blindfolded or with eyes shut.


name: Rings
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 2
materials_category: rope
materials_list: one rope per girl, about three feet long
skills_developed: knot tying, square knot, teamwork, speed
keywords: square knot, ring, patrol, rope
tags: ["knot tying", "patrol game", "scout game"]
language: en
normalized_name: rings
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A patrol game where each girl ties one end of her rope to one end of her right-hand neighbor's rope with a square knot, forming a ring. The first patrol to place the ring on the floor and step into it wins.

rules:
Each girl holds her own rope. On signal, each takes one end of it and one end of her right-hand neighbor's rope and ties them together with a square knot, making a ring. The first patrol to put the ring on the floor and step into it wins.

source_excerpt:
On signal, each takes one end of it, and one end of her right hand neighbor's rope and ties them together with a square knot, thus making a ring.


name: Clove-Hitch Race
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: page 2
materials_category: rope
materials_list: one rope per girl, about three feet long
skills_developed: knot tying, clove hitch, teamwork, inspection
keywords: clove hitch, relay, patrol, race
tags: ["knot tying", "relay race", "scout game"]
language: en
normalized_name: clove-hitch race
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where each girl in a patrol ties a clove hitch around the arm or leg of the previous player (acting as a post), then the patrol leader inspects knots of another patrol and reports the number tied correctly.

rules:
Patrols line up; one player from each team stands about ten feet in front as 'post'. On signal, the first girl ties a clove hitch around the arm of the post. Player #2 ties a clove hitch around the leg of player #1, and so on. The patrol leader then inspects the knots of another patrol and reports the number correctly tied.

source_excerpt:
On signal, the first girl in each patrol ties a clove hitch around the arm of the post. No. 2 ties clove hitch around the leg of No. 1, etc.


name: Clothes-Line Race
category: jocuri-cercetasesti
subcategory: knot tying
content_type: joc
source_file: volunteer-learning-knot-tying-games.pdf
source_files: ["volunteer-learning-knot-tying-games.pdf"]
page_reference: pages 2-3
materials_category: rope
materials_list: one rope per patrol, at least 10 feet long
skills_developed: knot tying, sheep-shank, teamwork, speed
keywords: sheep-shank, clothes-line, relay, patrol
tags: ["knot tying", "relay race", "scout game"]
language: en
normalized_name: clothes-line race
extraction_confidence: high
source_id: b04b28f9_volunteer_learning_knot_tying_games
source_ids: ["b04b28f9_volunteer_learning_knot_tying_games"]
chunk_key: b04b28f9_volunteer_learning_knot_tying_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A patrol relay race where girls take turns tying a sheep-shank knot to take up slack in a loosely stretched clothes-line, with each subsequent girl untying and re-tying the knot.

rules:
A clothes-line is stretched loosely about ten feet in front of each patrol line. On signal, the first girl runs to the line and takes up the slack with a sheep-shank. Each following girl must untie and then re-tie the knot. First patrol to finish wins.

source_excerpt:
On signal the first girl in each line runs to the line and takes up the slack with a sheep-shank. Each following girl must untie and then re-tie the knot.


name: Camuflaj
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 1
skills_developed: observație, camuflaj
keywords: camuflaj, observație, patrulă, ascuns
tags: ["wide-game", "lupi\u0219ori", "outdoor"]
language: ro
normalized_name: camuflaj
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Un joc de camuflaj și observație pentru lupișori. O patrulă se ascunde folosind camuflaj natural în poziții parțial vizibile, apoi altă patrulă încearcă să-i repere. După un scurt interval, patrula ascunsă se ridică și se identifică.

rules:
Luați câte o patrulă și lăsați-i să se așeze în poziții în care vă pot vedea și în care vă sunt parțial vizibili, deși protejați de camuflaj natural. Când toți sunt așezați, spuneți-i să „înghețe" și invitați altă patrulă să încerce să-i repereze. După un scurt interval, rugați patrula ascunsă să se ridice și să se identifice.

source_excerpt:
Nu există nimic original în camuflaj, dar poate fi foarte distractiv pentru lupișori, fie să-l practice, fie să-l detecteze: observația vine în ambele.


name: Evadarea din Insula Nodului
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 1
materials_list: frânghii pentru noduri
skills_developed: noduri de frânghie, orientare, rezolvare de probleme
keywords: noduri, frânghie, wide-game, provocări, lupișori
tags: ["wide-game", "lupi\u0219ori", "noduri", "fr\u00e2nghie"]
language: ro
normalized_name: evadarea din insula nodului
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Un joc wide-game bazat pe noduri de frânghie. Lupișorii sunt „blocați" pe Insula Nodului și trebuie să câștige suficienți bani ($20) pentru a-și cumpăra un bilet de ieșire. Fiecare lupișor pornește cu $5 și trebuie să completeze provocări de noduri la diferite „băștinași" pentru a câștiga mai mult.

rules:
Fiecare lupișor va începe cu $5. Găsiți băștinașii care acordă $ dacă puteți face diverse provocări de noduri. Fiecare băștinaș are un număr limitat de provocări. Va trebui să găsiți toți băștinașii pentru a încerca toate provocările. Puteți finaliza fiecare provocare o singură dată. Dacă aveți nevoie de ajutor - vă va costa $2 dacă încercați o provocare ușoară. Când ai $20 - găsește barca și dă-i banii căpitanului.

source_excerpt:
Singura cale de a ieși de pe insulă și de a vă întoarce acasă este să câștigați suficienți "$" pentru a vă cumpăra un bilet (cost - $20) pe S.S. Nodul Zdrențuit


name: Vulpi și Câinii
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 2
materials_list: fluiere, făină
skills_developed: urmărire, orientare, strategie
keywords: urmărire, vulpi, câini, wide-game
tags: ["wide-game", "outdoor", "urm\u0103rire"]
language: ro
normalized_name: vulpi si cainii
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Un joc de urmărire în aer liber. Grupul este împărțit în Vulpi (25%) și Câini (75%). Vulpile lasă o urmă (făină sau fluier) și sunt urmărite de Câini. Vulpile câștigă dacă cel puțin una supraviețuiește 10 minute; Câinii câștigă dacă prind toate vulpile.

rules:
Vulpilor li se dă fie un fluier, fie un pachet de făină și se stabilește o limită de timp (de obicei 10 minute). Vulpilor li se acordă un minut de avans și trebuie să depună făină la fiecare 20 de secunde sau să fluiere la fiecare 20-30 de secunde. După minutul inițial, câinii sunt eliberați. Fiecare vulpe atinsă este eliminată.

source_excerpt:
Vulpilor li se acordă un minut de „avans" și li se spune în mod explicit fie să depună făină la fiecare 20 de secunde din călătorie, fie să fluiere la fiecare 20-30 de secunde.


name: Bariera portului
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 2
materials_list: frânghie, 6 lanterne
skills_developed: strategie, furtivitate, lucru în echipă
keywords: noapte, lanterne, furtivitate, apărare
tags: ["wide-game", "noapte", "outdoor"]
language: ro
normalized_name: bariera portului
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de noapte în care echipa de apărare protejează o frânghie cu mine (lanterne). Cealaltă echipă trebuie să se strecoare și să aprindă lanternele fără a fi prinsă. Apărătorii nu au voie să stea la mai puțin de 10 metri de frânghie.

rules:
Legați frânghia între doi copaci. Legați 6 mine (lanterne) de frânghie și opriți-le. Trei cercetași apără bariera; ceilalți trebuie să se strecoare și să declanșeze minele (aprinderea lanternelor). Apărătorii nu au voie să stea la mai puțin de 10 metri de frânghie.

source_excerpt:
Trei cercetași au sarcina de a apăra bariera, și ceilalți trebuie să se strecoare și să declanșeze minele (prin aprinderea lanternelor).


name: Colectarea informațiilor
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 2
skills_developed: observație, colectare de informații, orientare
keywords: informații, căutare, echipe
tags: ["wide-game", "outdoor", "cerceta\u0219i"]
language: ro
normalized_name: colectarea informatiilor
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Grupuri de cercetași primesc liste de informații locale de căutat. Primul grup care revine cu toate informațiile corecte câștigă.

rules:
Grupurilor de cercetași li se dau liste de informații, de preferință utile, de căutat din zona locală. Primul grup care revine cu informațiile corecte solicitate sunt câștigătorii.

source_excerpt:
Grupurilor de cercetași li se pot da liste de informații, de preferință utile, de căutat din zona locală.


name: Lovește conserva
category: jocuri-cercetasesti
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: pages 2-3
materials_list: o cutie veche
skills_developed: alergare, strategie, observație
keywords: conservă, gardian, prizonier, salvare
tags: ["lupi\u0219ori", "joc clasic", "outdoor"]
language: ro
normalized_name: loveste conserva
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc clasic de teren în care Gardianul apără o cutie (conservă) plasată într-un cerc. Lupișorii se ascund după ce lovesc cutia, iar Gardianul îi caută. Dacă Gardianul ajunge primul la conservă și o lovește, lupișorul devine prizonier. Prizonierii pot fi salvați dacă un jucător ascuns lovește conserva nevăzut.

rules:
Akela este Gardianul conservei, plasată într-un cerc. Lupișorii lovesc cutia afară, toată lumea aleargă și se ascunde. Gardianul pune cutia la loc și caută lupișorii. Când vede unul, amândoi aleargă spre conservă: dacă Gardianul lovește primul, lupișorul devine prizonier; dacă lupișorul lovește primul, se ascunde din nou. Oricine se ascunde poate salva un prizonier lovind conserva nevăzut de Gardian. Prizonierii sunt eliberați în ordinea capturării.

source_excerpt:
Dacă Gardianul ajunge mai întâi la conservă și o lovește cu piciorul, lupișorul este prizonier, dar dacă lupișorul ajunge primul la conservă și dă cu piciorul, el poate pleca și se va ascunde din nou.


name: Lumină - Fără lumină
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 3
materials_list: lanternă
skills_developed: furtivitate, reacție rapidă
keywords: noapte, lanternă, traversare, furtivitate
tags: ["noapte", "outdoor", "wide-game"]
language: ro
normalized_name: lumina - fara lumina
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de seară/noapte în care jucătorii încearcă să traverseze o zonă pe lângă un jucător cu lanternă. Jucătorul cu lanterna stă cu spatele și la fiecare cinci secunde se întoarce și aprinde lumina trei secunde. Jucătorii prinși de fascicul trebuie să se întoarcă la start. Primul care traversează devine următorul „far".

rules:
Jucătorii se aliniază la un capăt. Farul stă la celălalt capăt cu spatele. La fiecare cinci secunde se întoarce, aprinde lumina și scanează zona timp de trei secunde. Dacă un jucător în mișcare este prins de fasciculul lanternei, el trebuie să se întoarcă la capătul inițial. Jucătorii staționari pot rămâne acolo unde sunt. Prima persoană care trece cu succes devine farul următoarei runde.

variations:
Variație: Jucătorul cu lanterna menține lanterna aprinsă și scanează continuu zona de joc. Jucătorii urmăritori se îmbracă în haine întunecate.

source_excerpt:
Jucătorul cu lanterna stă cu spatele la ceilalți jucători. La fiecare cinci secunde, se întoarce, aprinde lumina și scanează zona timp de trei secunde.


name: Poștașul
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: pages 3-4
materials_list: 3 pungi de plastic, 2 seturi cărți poștale colorate diferit (postit-uri de 5 cm)
skills_developed: alergare, strategie, lucru în echipă
keywords: cărți poștale, mesagerie, echipe, wide-game
tags: ["wide-game", "outdoor", "lupi\u0219ori"]
language: ro
normalized_name: postasul
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echipă cu mesagerie. Patrula este împărțită în două echipe, fiecare colectând și trimițând cărți poștale colorate diferit la o cutie poștală mobilă. Jucătorii pot purta o singură carte poștală odată. Echipa care trimite cele mai multe câștigă.

rules:
Trei lideri sunt necesari: primul este cutia poștală, ceilalți doi dau cărțile poștale. Patrula este împărțită în două echipe. Jucătorii pot avea o singură carte poștală la un moment dat - trebuie să trimită cartea poștală înainte de a colecta alta. Cutia poștală și distribuitorii se pot plimba și ascunde. Echipa care a trimis cele mai multe cărți poștale câștigă.

variations:
Liderii pot schimba sarcinile între ei, astfel încât jucătorii să nu știe întotdeauna la cine să meargă.

source_excerpt:
Jucătorii pot avea o singură carte poștală la un moment dat - trebuie să trimită cartea poștală înainte de a colecta alta.


name: Vânătoare de gunoaie (Scavanger Hunt)
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 4
skills_developed: observație, orientare, lucru în echipă
keywords: scavenger hunt, colectare, echipe, natură
tags: ["wide-game", "outdoor", "lupi\u0219ori"]
language: ro
normalized_name: vanatoare de gunoaie (scavanger hunt)
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Lupișorii sunt împărțiți în echipe și li se dă o listă de obiecte de colectat într-un timp specificat. Primul grup care se întoarce cu toate obiectele câștigă. Obiectele depind de împrejurimile locale.

rules:
Lupișorii sunt împărțiți în echipe și li se oferă o listă de obiecte de colectat într-un timp specificat. Primul grup care se întoarce cu toate obiectele este câștigătorul. Obiectele depind de împrejurimile locale - flori, ierburi, insecte, scoici, pietricele, gunoaie.

source_excerpt:
Lupișorii sunt împărțiți în echipe și li se oferă o listă de obiecte de colectat într-un timp specificat.


name: Iepuri fluierători și Câini
category: wide-games
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: page 4
materials_list: fluier tare
skills_developed: orientare, ascultare, strategie
keywords: urmărire, iepuri, câini, fluier
tags: ["wide-game", "outdoor", "lupi\u0219ori"]
language: ro
normalized_name: iepuri fluieratori si caini
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de urmărire în teren cu tufișuri. Doi lupișori și un lider sunt „iepurii" care trebuie să fluiere la fiecare 30 de secunde după un start de 5 minute. Câinii încearcă să-i găsească. Iepurii evită capturarea ascultând zgomotele câinilor.

rules:
Doi lupișori și un lider sunt iepurii. Pornesc cu un fluier și după cinci minute de pornire trebuie să-l sufle la fiecare 30 de secunde. Câinii încearcă să-i găsească. Iepurii trebuie să se miște în continuare și pot evita capturarea ascultând zgomotele câinilor și mișcându-se în consecință.

source_excerpt:
Doi lupișori și un lider sunt iepurii. Pornesc cu un fluier și după cinci minute de pornire trebuie să-l sufle la fiecare 30 de secunde.


name: Mena Mega (NAME GAME)
category: icebreakers
content_type: joc
source_file: Wide Games lupisori.docx
source_files: ["Wide Games lupisori.docx"]
page_reference: pages 4-5
skills_developed: creativitate, cunoaștere reciprocă
difficulty_level: usor
keywords: nume, anagramă, icebreaker
tags: ["icebreaker", "cunoa\u0219tere"]
language: en
normalized_name: mena mega (name game)
extraction_confidence: high
source_id: b2b49023_wide_games_lupisori
source_ids: ["b2b49023_wide_games_lupisori"]
chunk_key: b2b49023_wide_games_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Icebreaker în care participanții își anagramează numele pentru a crea un cuvânt nou, apoi inventează o definiție care îi descrie. Grupul împărtășește semnificațiile numelor noi.

rules:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you. The group can then share what their new names mean.

source_excerpt:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you.


name: Suffragette Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: coloured post-it notes, blackboard, walkie-talkie radios
skills_developed: navigation, strategy, historical knowledge
difficulty_level: mediu
keywords: wide game, suffragette, postal, night game
tags: ["wide-game", "historical-theme", "night-activity", "street-game"]
language: en
normalized_name: suffragette wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A postal-style wide game set in 1911, where Guides act as suffragettes smuggling protest posters through streets patrolled by 'police' (Guiders). Played after dark in suburban streets. Each Patrol collects coloured post-it note posters from an agent and tries to deliver them to 'No. 10 Downing Street' without being caught.

rules:
Players collect one poster at a time from Point A (Young Leader with coloured post-it notes). They must find their way through streets to the meeting hall (Point B, representing No.10) and stick their poster on a blackboard. If a patrolling police officer (Guider) calls their name, they must stop and hand over any poster they are carrying. Players can then return to collect another poster. The Patrol with the most posters at end wins. Leaders communicate by walkie-talkie radios.

source_excerpt:
The year is 1911, and in locations across Britain, women known as 'suffragettes' are campaigning for the right to vote in elections, something men have been allowed to do for generations and women have not.


name: Seaside Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: origami paper, yellow breakfast cereal, plastic canister, water, steradent tablet, rope
skills_developed: teamwork, orienteering, craft, science
difficulty_level: mediu
keywords: wide game, seaside, smugglers, treasure trail
tags: ["wide-game", "outdoor", "seaside", "science-activity"]
language: en
normalized_name: seaside wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A treasure trail wide game set at a seaside location. Guides act as smugglers transferring stolen gold nuggets to an agent on an island. The game incorporates challenges from a seaside challenge badge including making origami boats, throwing lifelines, and launching film canister rockets.

rules:
Teams first create origami boats capable of carrying gold nuggets (yellow breakfast cereal pieces). They then make their way down a cliff safely (throwing rope to an agent). Next, they fill a plastic canister half full with water, add a steradent tablet, close securely, hold at arm's length, shake 10 times, place on firm surface and stand back — the rocket signals the island agent. Finally teams launch their boats on the beach toward the island.

source_excerpt:
You are smugglers trying to transfer your stolen gold nuggets to your agent on the island across the bay without being caught by the coastguards.


name: Floodlit Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: urban
materials_list: printed lamppost code lists, colour-coded recipe cards, mug cake ingredients, microwave
skills_developed: navigation, code-reading, cooking
difficulty_level: mediu
keywords: wide game, trail, night, cooking, codes
tags: ["wide-game", "night-activity", "town-trail", "cooking"]
language: en
normalized_name: floodlit wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night trail using lamppost code numbers as a built-in navigation system. Two teams follow lists of lamppost codes around a town route, collecting recipe ingredient and instruction cards attached to specific lampposts. Teams go in opposite directions (one list reversed) so they can't simply follow each other. On return, they use the collected cards to make microwave mug cakes.

rules:
Teams are split by age into two mixed-age groups (red and blue). Each team receives a list of lamppost code numbers. Certain lampposts (marked with asterisk) have colour-coded cards attached for each team to collect. One team goes clockwise, the other anti-clockwise. Once back at the hall, teams make mug cakes in pairs using the ingredients and instructions collected.

source_excerpt:
I noticed some time back that all the lampposts in my area had code numbers on them - nice black letters and numbers in large print on white backgrounds - and that gave me an idea for using the numbers as a sort of code for a trail which came with it's own built-in floodlighting!


name: Town Trail Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: urban
materials_list: printed coded clues, envelopes, coins, street map portion
skills_developed: code-breaking, navigation, teamwork
difficulty_level: mediu
keywords: wide game, town trail, codes, clues
tags: ["wide-game", "town-trail", "codes"]
language: en
normalized_name: town trail wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Guides follow coded clues around town in their Patrols, eventually leading them back to the hall. Clues use various coding methods to prevent simply running between locations without thinking.

rules:
Patrols follow a series of clues around town. Coding methods used include: Fives (letters grouped in sets of five), Wingdings (symbols substituted for letters with a key provided), Reversed words (letter order reversed in each word), Telephone clue (envelope with codeword, coin and directions to a phone box with recorded message), Rhyming couplets, and partial Street Map (with street names removed).

source_excerpt:
Problem was, some of the clues were coded, so they couldn't just run around, they had to work them out! Methods I used were: Fives - type out the text as normal but arrange the letters in groups of five


name: D-Day Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: colour-coded paper squares, two plastic boxes
skills_developed: stealth, teamwork, strategy
difficulty_level: mediu
keywords: wide game, D-Day, postal game, woodland
tags: ["wide-game", "historical-theme", "outdoor", "woodland"]
language: en
normalized_name: d-day wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A postal-style wide game on a woodland path where Guides act as paratroopers collecting colour-coded equipment from one end of a playing area and transferring it to a secret base at the other end, one piece at a time, while avoiding leader 'guards'.

rules:
Equipment (paper squares with colour-coded dots, one colour per Patrol) is stashed in a plastic box in undergrowth at one end of the playing area. A second box with a slotted lid is hidden at the opposite end as the 'secret base'. Leaders patrol as guards — if they hear something obvious they stop the player and confiscate any equipment being carried. Players can always return to collect fresh equipment. The Patrol which transfers the most pieces wins.

source_excerpt:
It is June 1944, and you are British soldiers who have been dropped by parachute, ahead of the main invasion force who will soon land to start re-capturing France.


name: Inclusive Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: camp
materials_list: clue cards, old handbooks, semaphore flags, string, twigs, flour, salt
skills_developed: inclusivity, scouting skills, teamwork
difficulty_level: mediu
keywords: wide game, inclusive, accessibility, camp, treasure trail
tags: ["wide-game", "inclusive", "camp", "accessibility"]
language: en
normalized_name: inclusive wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A treasure trail designed to include a Guide with limited mobility. Clues are scattered around the campsite, but all activities and equipment are located back at base so the mobility-impaired participant can join in the activity elements while others do the running.

rules:
Clues are placed at various points around the campsite. When Guides find a clue, they return to base to carry out the activity using equipment provided there. Activities were drawn from Traditions of Guiding and Survival badge topics and included: finding train/bus timetable times, looking up old handbooks for First Class requirements, semaphore (sending and reading messages), making a rope ladder from string and twigs, and making dampers.

source_excerpt:
So I arranged a treasure trail with the clues scattered across the campsite - but the activities and the equipment to do them was located back at base, so the other Guides got to do the running, but the injured child could still join in with most of the actual fun activities along with her pals.


name: The Hunt for Lady Lucy's Jewels
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: burned map fragment, cola bottle, mentos, film canister, tablet (steradent), map, jewellery box
skills_developed: deduction, navigation, science
difficulty_level: mediu
keywords: wide game, detective, spy, science, jewels
tags: ["wide-game", "detective-theme", "science", "winter-residential"]
language: en
normalized_name: the hunt for lady lucy's jewels
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A spy/detective wide game at a holiday house incorporating Science Investigator badge elements. Guides must discover the thieves' hideout, follow a trail using a fragment of burned map, fire off a cola/mentos volcano and film canister rocket as signals, find hidden jewels, and sneak them back into a jewellery box without being caught.

rules:
First task: use a fragment of burned map to find the hut used by thieves (X marks the spot), then fire a cola/mentos volcano as a signal. Second task: follow the thieves' trail using a map until finding where the jewels were stashed, fire a film canister rocket as a second signal. Final task: sneak back into the building and replace the jewels in the jewellery box without being caught.

source_excerpt:
Lady Lucy has been very careless, and two of her valuable necklaces have been stolen from her jewellery box - one pearl, one jade. She wants to recover these without involving the police if possible, so her detectives have secured the Guides' help.


name: Town Tracking
category: jocuri-cercetasesti
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: chalk (different colours)
skills_developed: tracking, navigation, scouting skills
difficulty_level: usor
keywords: tracking, trail, town, signs
tags: ["outdoor", "tracking", "town-trail", "traditional-skills"]
language: en
normalized_name: town tracking
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Guides learn four basic tracking signs then practice them by laying chalk trails in town for each other to follow. Two groups each lay a chalk trail on a specified route, then swap and follow the other group's trail.

rules:
Teach the four basic tracking signs: left turn, right turn, do not follow, and 'gone home'. Split the unit into two groups. Each group receives a set of directions and a piece of chalk in a different colour. Each group sets off to lay their trail on the specified route. Groups then swap and follow each other's chalk trail.

source_excerpt:
Time to teach some traditional skills, so we taught the Guides the four basic tracking signs - left turn, right turn, do not follow, and 'gone home'. We then split the unit into two groups.


name: Fudge Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: laminated aerial photo jigsaws (4 colours), plastic box, armpit fudge ingredients and recipe
skills_developed: stealth, map reading, cooking
difficulty_level: mediu
keywords: wide game, postal, woodland, fudge, map
tags: ["wide-game", "woodland", "cooking", "map-reading"]
language: en
normalized_name: fudge wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A postal-style wide game where teams transfer colour-coded laminated aerial map pieces through a woodland area while being 'caught' by leaders. Once time is up, teams assemble their map pieces, identify the red dot location, go there and make 'armpit fudge' using found ingredients.

rules:
Teams choose a colour (red/blue/green/purple) and try to transfer their team's cards one at a time from a bag in the undergrowth to a stowed plastic box. If a player is spotted by a leader they hand over their card and can go get another. Once time is up, teams assemble their laminated aerial map jigsaw, identify the red dot, go there and make armpit fudge.

source_excerpt:
I got hold of an aerial photo of our town, marked a red dot where our hall was, then printed out 4 copies, cut them into squares, then laminated them to make jigsaw pieces.


name: Smugglers (Playing Card Wide Game)
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: playing cards, two plastic boxes (one with slotted lid)
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: wide game, smugglers, postal game, playing cards
tags: ["wide-game", "outdoor", "railway", "postal-game"]
language: en
normalized_name: smugglers (playing card wide game)
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A postal wide game played on a disused railway with shrubbery. Two Patrols smuggle playing cards (one suit each) from a stock box at one end to a slot box at the other, avoiding leader 'guards'. The twist revealed at the end is that card values count as points, not just quantity.

rules:
Each Patrol smuggles a different suit (one Patrol: spades and clubs; another: diamonds and hearts). Stock is stored in a plastic box at one location, transferred one card at a time to a box with a slotted lid. Leaders patrol as guards. At end of game, points are tallied by card face value (ace=1, 2=2, ... King=13), not just number of cards transferred.

source_excerpt:
It was only at the end of the game that we explained it wasn't just a case of how many playing cards each team had managed to transfer without being caught, but also the face value of the goods - an ace was worth one point, a 2 worth two points, right up to a King being worth 13 points


name: Resistance Radio Wide Game
category: wide-games
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_category: outdoor
materials_list: laminated component cards (5 types per team), plastic bag, plastic box with slotted lid
skills_developed: stealth, teamwork, strategy
difficulty_level: mediu
keywords: wide game, WWII, postal, radio, resistance
tags: ["wide-game", "historical-theme", "woodland", "postal-game"]
language: en
normalized_name: resistance radio wide game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A postal-style wide game set in WWII where teams deliver radio component cards to a hidden base through a wooded walkway, avoiding soldier patrols (leaders). Teams must deliver complete sets of five components (base unit, battery, aerial, headphones, morse tapper) to build as many radios as possible.

rules:
Cards with pictures of five radio components are printed on different coloured paper for each team (laminated for reuse) and placed in a plastic bag at one end of the playing area. A plastic box with a slotted lid is hidden at the other end. Leaders act as soldiers and stop any Guide they see, confiscating what is carried. At the end, count complete radio sets (5-component sets) per team to decide winner.

source_excerpt:
Your task is to deliver the parts to make a working radio to the hideout used by resistance fighters in the woodland. You cannot take radios there whole, so each person must take one part at a time


name: Buddy Tig
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
skills_developed: agility, awareness, cooperation
difficulty_level: usor
keywords: tag, pairs, indoor, active
tags: ["indoor", "tag-game", "active"]
language: en
normalized_name: buddy tig
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tag game played in pairs. All players except 'it' are linked elbow-to-elbow in pairs, scattered around the room. If 'it' tags a player, that tagged player becomes 'it's buddy, and the person left unpaired becomes the new 'it'.

rules:
Players are in pairs (except 'it') and link elbows. Pairs start scattered around the room and try to evade 'it'. If 'it' tags a player, the tagged player becomes 'it's buddy, and the person left on their own is the new 'it'.

source_excerpt:
players are in pairs, except 'it', and pairs link elbows. Pairs start scattered around the room and try to evade it. If it manages to tag a player, then the tagged player becomes 'it's buddy, and the person thus left on their own is the new 'it'.


name: American Dodgy Ball
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: tennis ball, row of chairs
skills_developed: agility, throwing, dodging
difficulty_level: usor
keywords: dodgeball, indoor, active, hall game
tags: ["indoor", "active", "hall-game", "ball-game"]
language: en
normalized_name: american dodgy ball
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A variant of dodgeball with a 'sin bin' row of chairs instead of permanent elimination. Players hit below the knee are out and sit on the end of the sin bin row, gradually shuffling along as others are eliminated. When shuffled off the end, they re-enter the game.

rules:
Similar to standard dodgeball: tennis ball hitting below the knee puts you out, no running with ball. Difference: players sit on the end of a 'sin bin' row of chairs when out, shuffle along to make room for newly eliminated players, and re-enter the game when shuffled off the end of the row.

source_excerpt:
rather than being out until the end of the game, in this version you sit on the end of the 'sin bin' row of chairs, and as other players are knocked out, you gradually move along the row to make room for them. Once you are shuffled off the end of the row, you're back in the game


name: Kim's Chairs
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chairs, assorted objects
skills_developed: memory, speed, observation
difficulty_level: usor
keywords: Kim's game, memory, relay, indoor, chairs
tags: ["indoor", "memory-game", "relay", "hall-game"]
language: en
normalized_name: kim's chairs
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A memory-and-relay game. Teams line up in file with two chairs (one in front, one behind), each starting with the same selection of objects. The leader calls out an object and the front player must run to the correct chair, grab the object, and transfer it to the other chair, then run to the back of the file. Players must remember which objects are on which chair.

rules:
Teams line up in file, with a solid-backed chair some distance in front of each team and another behind. Teams start with the same selection of objects on their front chair. When the leader calls an object, the front player in each file runs to the correct chair, grabs the object, transfers it to their team's other chair, then runs to the back of the file. First one back gets a point. Players must remember which objects are where.

source_excerpt:
teams line up in file, with a solid-backed chair some distance in front of each team, and another some distance behind, so the players can't see what is put on the seat of the chair. To start, each team has the same selection of objects on their front chair.


name: Playing Card Relay
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: playing cards (one suit per team), tables
skills_developed: memory, speed, sequencing
difficulty_level: usor
keywords: playing cards, relay, memory, indoor
tags: ["indoor", "relay", "memory-game", "cards"]
language: en
normalized_name: playing card relay
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A memory-and-relay card game. Teams run one at a time to a table where a suit of cards is laid face-down in random order. Each player turns over one card; if it's the next in sequence they leave it face-up, otherwise they turn it back and tag the next player. First team to uncover all cards in order (Ace to King) wins.

rules:
Teams line up in file at one end of the hall; at the other end, one suit from a pack is arranged face down in random order on a table per team. One player at a time runs up, turns over a card. If it is the card they want (in sequence Ace to King) they leave it face up; otherwise they turn it back face down, run back and tag the next player. First team to uncover all cards in order wins.

source_excerpt:
teams line up in file at one end of the hall; opposite them at the other end are tables. On the tables, opposite each team, one suit from a pack of cards is arranged, face down, in random order.


name: Five Coins
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: 5 coins (2p), chairs, low table/box
skills_developed: speed, reaction time, agility
difficulty_level: usor
keywords: coins, relay, indoor, numbered game
tags: ["indoor", "active", "hall-game", "numbered-game"]
language: en
normalized_name: five coins
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competitive game where numbered players rush to transfer coins one at a time from a central table to their team's chair. First player to have three coins on their team's chair wins the round.

rules:
Teams sit in lines facing each other with a gap between. In the middle is a low table or box with 5 coins (2p coins ideal). At each end is a chair for each team. Players are numbered from opposite ends. The leader calls a number; the two Guides run up and, one coin at a time, try to transfer coins from the table to their team's chair. First Guide to have three coins on her team's chair wins the round.

source_excerpt:
teams sit in lines, facing each other, with a gap of a metre or so inbetween. In the middle is a low table or box with 5 coins on it (2ps are ideal). At either end is a chair - one for each team. Players are numbered from opposite ends.


name: Beret
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: old beret or bean bag
skills_developed: speed, reaction time, agility
difficulty_level: usor
keywords: beret, relay, indoor, numbered game
tags: ["indoor", "active", "hall-game", "numbered-game"]
language: en
normalized_name: beret
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A French-origin game where numbered players rush to grab a beret from the middle and run back to their place without being tagged. Points are scored either by grabbing and returning safely, or by tagging an opponent while they touch the beret.

rules:
Teams sit in lines facing each other with at least a couple of metres between. Players numbered from opposite ends. In the middle is an old beret or sturdy bean bag. When the leader calls a number, the two Guides rush up. If one grabs the beret and runs back to her place without being tagged, she scores a point. If one tags her opponent while that opponent is touching the beret, she scores a point. Kicking or throwing the beret is not allowed.

source_excerpt:
Teams sit in lines, facing each other, with a gap of at least a couple of metres inbetween. Number them from opposite ends. In the middle is an old beret (or a sturdy bean bag).


name: Chairball
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chairs, soft/foam football, bibs
skills_developed: throwing, catching, teamwork, strategy
difficulty_level: usor
keywords: chairball, seated game, indoor, ball game
tags: ["indoor", "active", "hall-game", "ball-game"]
language: en
normalized_name: chairball
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A seated team game where goalkeepers stand on chairs at each end and infield players must remain seated on chairs. A goal is scored when a team successfully throws the ball to their goalkeeper so she catches it while standing on the chair.

rules:
Split into two even teams (one wears bibs). Each team chooses a goalkeeper who stands on a chair at each end. Other participants sit on chairs and choose placement at game start — chairs stay in same place until half-time. Infield players must remain seated. A goal is scored when a team throws the soft/foam football to their goalkeeper so she catches it while standing on the chair.

source_excerpt:
Each team chooses a goalkeeper, they stand on chairs at either end of the hall. Other participants sit on chairs - at the start of the game they choose where to place their chair - once everyone has chosen the chairs stay in the same place until half-time. The infield players must sit on their chairs at all times.


name: Shepherds
category: team-building
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: blindfolds, chairs
skills_developed: communication, listening, leadership
difficulty_level: usor
keywords: blindfold, communication, team, indoor
tags: ["indoor", "blindfold-game", "communication", "team-building"]
language: en
normalized_name: shepherds
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A blindfolded team game where Patrol Leaders use only voice commands to guide their blindfolded Patrol members one at a time into a three-sided 'pen' made of chairs. First Patrol Leader to safely pen all her 'sheep' wins.

rules:
All Guides except Patrol Leaders are blindfolded and gathered in a random bunch in the middle of the room. In each Patrol corner, chairs are arranged to form a 3-sided 'pen'. Patrol leaders use voice commands only to guide their Patrol members one at a time into their Patrol pen. First PL to safely pen all her sheep wins.

source_excerpt:
All the Guides except the Patrol Leaders are blindfolded, and gathered in a random bunch in the middle of the room. In each Patrol corner, chairs are arranged to form a 3-sided 'pen'. The Patrol leaders, using voice commands only, guide their Patrol members one at a time into their Patrol pen.


name: Hop Football
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chalk, assorted balls, whistle
skills_developed: agility, strategy, teamwork
difficulty_level: usor
keywords: ball game, indoor, active, kicking
tags: ["indoor", "active", "hall-game", "ball-game"]
language: en
normalized_name: hop football
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ball-kicking game where the room is divided into quarters (one per Patrol) and Guides try to kick balls out of their area into other teams' areas. Team with fewest balls in their area when the whistle blows wins.

rules:
Chalk lines divide the room into quarters, one per Patrol. A large number of balls (all kinds and sizes) are scattered on the floor. When the whistle blows, Guides try to kick any balls in their area out into other teams' areas. When the whistle blows again, the team with fewest balls in their area wins.

source_excerpt:
chalk lines are drawn on the floor to divide the room into quarters, a quarter for each Patrol. A large number of balls (all kinds and sizes) are scattered on the floor. When the whistle blows, Guides try to kick any balls in their area out into the other teams' areas.


name: Cover the Chair
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chairs
skills_developed: agility, awareness, reaction time
difficulty_level: usor
keywords: chairs, musical chairs variant, indoor, active
tags: ["indoor", "active", "hall-game", "chairs"]
language: en
normalized_name: cover the chair
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A musical chairs variant where all Guides sit on chairs in a tight circle and 'it' stands in the middle (chair left in place). Guides shuffle continuously to keep all chairs occupied so 'it' can't sit down. 'It' can call 'change' to reverse the shuffle direction.

rules:
All Guides sit on chairs drawn into a tight circle with no gaps. One is 'it' and stands in the middle (her chair stays). Guides shuffle round trying to keep all chairs occupied so 'it' can't sit down. At any time 'it' can call 'change' to reverse direction. If 'it' manages to sit down, the person who failed to move in time becomes 'it'.

source_excerpt:
all of the Guides sit on chairs drawn into a tight circle so there are no gaps between the chairs. One is chosen as 'it' and stands in the middle, her chair is left in place. When the game starts the Guides shuffle round, trying to keep all the chairs occupied so 'it' can't sit down.


name: Shunt
category: icebreakers
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chairs
skills_developed: memory, listening, agility
difficulty_level: usor
keywords: chairs, circle game, indoor, memory
tags: ["indoor", "circle-game", "chairs", "icebreaker"]
language: en
normalized_name: shunt
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A seated circle game where all Guides sit on chairs and memorise their starting chair. The leader calls a statement (e.g. 'all wearing white trainers, 2 seats') and those it applies to move the specified number of seats, sitting on laps if needed. First player back to their own starting chair wins.

rules:
All Guides sit on chairs in a circle and memorise which chair they started on. The leader gives a statement and a number of seats — those to whom the statement applies move that many seats (sitting on laps if occupied). Overshooting doesn't count. The first player to return exactly to their own starting chair wins.

source_excerpt:
all of the Guides sit on chairs in a circle, and memorise which chair they started on. The leader gives a statement (e.g. all of those wearing white trainers, 2 seats) - those whom the statement applies to move the required number of seats, sitting on laps as required.


name: Bell Game
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: small handbell
skills_developed: agility, cunning, reaction time
difficulty_level: usor
keywords: bell, circle game, indoor, chase
tags: ["indoor", "circle-game", "chase-game"]
language: en
normalized_name: bell game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where a handbell is passed around while 'it' sits in the middle with eyes closed. If the bell rings, 'it' chases whoever has the bell around the circle and back to that space. Each player can choose whether to ring the bell or not.

rules:
All Guides sit in a circle except 'it' who sits in the middle with eyes closed. The circle passes a small handbell by the handle only. If the bell rings, 'it' chases whoever has the bell out of their space, round the circle, and back to that space. If 'it' catches the person with the bell, that person goes in the middle next. If not, 'it' tries again.

source_excerpt:
all of the Guides sit on the floor in a circle, except 'it' who sits in the middle with her eyes closed. The Guides in the circle pass round a small (inexpensive) handbell (by the handle only). If the bell rings then 'it' chases whoever has the bell out of their space, round the circle, and back to that space.


name: Torch Game
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: torch, chairs and tables for cover, soft toy (treasure)
skills_developed: stealth, agility, awareness
difficulty_level: usor
keywords: torch, stealth, indoor, darkness
tags: ["indoor", "stealth", "darkness-game"]
language: en
normalized_name: torch game
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A stealth game played in a darkened hall. 'It' stands at one end with a torch guarding a 'treasure'. Other players start at the far end and creep forward using furniture as cover. If 'it' spots and names someone in the open, they return to the start. First person to reach the treasure wins.

rules:
Set up a chair at one end with 'treasure' (soft toy). 'It' stands behind the chair with a torch. Chairs and tables are scattered across the room as cover. Lights are turned out. Guides creep forward using furniture for cover; anyone hiding behind furniture cannot be caught. 'It' shines the torch around; if she spots someone in the open and calls their name, they go back to the start. First person to reach the treasure becomes 'it' next.

source_excerpt:
at one end of the hall, set up a chair with the 'treasure' (usually a soft toy). The person who is 'it' stands behind this chair, and has use of a torch. Chairs and tables are scattered across the rest of the floor to provide 'cover' for Guides to hide behind


name: Indoor Rounders
category: sports-active
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 2
materials_list: chairs (3 for bases), ball, bat
skills_developed: throwing, catching, speed, teamwork
difficulty_level: usor
keywords: rounders, indoor, chairs, ball game
tags: ["indoor", "active", "ball-game", "adaptation"]
language: en
normalized_name: indoor rounders
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor adaptation of rounders where three chairs serve as bases and fielders on the bases must remain seated. The ball is passed between base fielders; if it reaches the third base fielder before the runner completes the circuit, the batter is out.

rules:
Split into two teams: batters and fielders. Three chairs serve as bases, each with a seated fielder. Other fielders spread out. Batter hits and runs around the three bases. Fielders pass the ball from first to second to third base (re-throwing if dropped). If runner completes circuit before ball reaches third base fielder, she scores a run; if ball arrives first, she is out. Fielding team can swap fielders at any time but those on chairs must stay seated.

source_excerpt:
Arrange three chairs as the three bases, one fielder sits on each (and is chairbound) and the other fielders spread themselves out to taste. As with ordinary rounders, the batter hits, then runs round the bases.


name: Dollar Market
category: jocuri-cercetasesti
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_list: printed Guide Money, task equipment, task list
skills_developed: problem-solving, financial literacy, scouting skills
difficulty_level: mediu
keywords: dollar market, challenges, money, indoor
tags: ["indoor", "educational", "challenge-game", "skills"]
language: en
normalized_name: dollar market
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An educational game-based activity for Guide units. Guides use 'Guide Money' to buy equipment for challenges, attempt the challenges, and sell back successful results and equipment at a profit to earn more money to try more tasks. The Patrol earning the most money wins.

rules:
Set up a stock of Guide Money (printed) and a list of tasks of varying difficulty and profit margins. Each Patrol starts with a small kitty. Guides buy equipment from leaders to tackle a chosen challenge; if successful they sell back equipment and result at a profit. Equipment must be sold back and bought fresh for any new activity. Patrols can buy more than one task at once if they have enough money. Patrol with the most money at the end of the evening wins.

variations:
Sample activities: performing a tongue twister, changing a bulb in a bedside lamp, tying certain knots, reciting the Laws from memory, singing a camp grace, lighting a candle safely.

source_excerpt:
The principle is that a set of challenges are available for the Guides to try. The Guides can 'buy' the equipment they need to tackle the challenge, from the leaders, and can 'sell' successful results (and the returned equipment) back at a profit


name: Peppermint Creams
variations: Pink lemon, green strawberry, yellow lime — unexpected colour-flavour combinations.
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_category: food
materials_list: egg white, icing sugar, food colouring, flavouring
skills_developed: cooking, creativity
difficulty_level: usor
keywords: peppermint creams, sweets, no-cook, recipe
tags: ["no-cook", "sweets", "recipe", "indoor-activity"]
language: en
normalized_name: peppermint creams
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A no-cook sweet-making activity. Mix egg white with icing sugar to a workable consistency, colour and flavour, then shape. Classic version is pale green and mint, but combinations of unexpected colour and flavour can be used as 'trick sweets'.

rules:
Mix 1 egg white with enough icing sugar to make the mixture workable (usually a full box). Add food colouring and flavouring of choice. Shape into small rounds or other forms. The traditional version is pale green with mint flavour, but variations with mismatched colour and flavour create fun 'trick sweets'.

source_excerpt:
Peppermint Creams - the old classic, 1 egg white mixed in with enough icing sugar to make the mixture workable - usually a full box! Although the tradition is pale green and mint flavoured, other combinations of colour and flavour can be used


name: Marzipan Fruits
variations: Can make animals and other figures instead of fruits.
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_category: food
materials_list: marzipan, cocktail sticks, food colouring
skills_developed: creativity, fine motor skills
difficulty_level: usor
keywords: marzipan, modelling, food art, no-cook
tags: ["no-cook", "craft", "food-activity"]
language: en
normalized_name: marzipan fruits
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A modelling and painting activity where Guides shape marzipan into miniature fruit models and use cocktail sticks and food colouring to paint realistic details.

rules:
Show participants a picture or box of professional marzipan fruits for reference. Guides mould marzipan into fruit shapes. Use cocktail sticks dipped in food colouring to paint details and add texture. Marzipan can also be used to make animals and other figures.

source_excerpt:
Marzipan Fruits - especially if you can let them see a picture or box of 'professional' fruits, they can enjoy moulding and then using cocktail sticks and food colour to 'paint' their models.


name: Fresh Fruit Kebabs
variations: Can prepare bowls of fruit salad in fruit juice instead of kebabs.
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_category: food
materials_list: assorted fruits, kebab sticks, knife, chopping board
skills_developed: knife skills, food preparation
difficulty_level: usor
keywords: fruit kebabs, no-cook, food preparation, healthy
tags: ["no-cook", "food-activity", "healthy-eating"]
language: en
normalized_name: fresh fruit kebabs
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple no-cook food preparation activity where Guides peel, portion, and thread assorted fruits onto kebab sticks. Can introduce exotic fruits. Can also prepare fruit salad in fruit juice.

rules:
Peel and portion/dice fruits as appropriate into suitable-sized pieces. Thread onto kebab sticks. Alternatively, prepare bowls of fruit salad in fruit juice.

source_excerpt:
Fresh Fruit Kebabs - peel and portion/dice fruit as appropriate into suitable-sized pieces, then thread on kebab sticks. Can be a great way to introduce Guides to trying some more exotic fruits as well as the usual apple, orange, banana.


name: Microwave Mug Cake
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_category: food
materials_list: mug cake ingredients, mugs, microwave
skills_developed: cooking, measuring, following instructions
difficulty_level: usor
keywords: mug cake, microwave, baking, recipe
tags: ["recipe", "cooking", "microwave", "quick-activity"]
language: en
normalized_name: microwave mug cake
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick individual cake-baking activity using a microwave. Each participant mixes and bakes their own mug cake in about 3 minutes. Allows multiple mugs to cook simultaneously.

rules:
Follow a mug cake recipe (available online). Mix ingredients in a mug. Cook for approximately 3 minutes in microwave. Advantage: 2-3 mugs can cook at once, making it manageable with a group where some prepare mixtures faster than others.

source_excerpt:
Microwave Mug Cake - if you have access to a microwave, then there are a lot of 'mug cake' recipes available online. The big advantage is that you can have 2 or 3 mugs cooking at once, and cakes only take around 3 minutes each


name: Now Get Out Of That Night
category: jocuri-cercetasesti
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_list: lifeline rope, hoop, sling materials, craft materials, groundsheets, string
skills_developed: first aid, survival skills, teamwork, creativity
difficulty_level: mediu
keywords: rotation, challenges, survival, first aid
tags: ["indoor", "challenge-stations", "skills", "scouting"]
language: en
normalized_name: now get out of that night
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of rotating challenge tasks for Guides to attempt, each lasting approximately 15 minutes. Tasks include practical scouting and survival challenges. Each Patrol rotates through all the stations.

rules:
Set up 5-6 stations (one spare to avoid queues) for 4 Patrols in a 90-minute meeting. Each station lasts 15 minutes. Sample activities: throwing a lifeline into a hoop, nuclear bunker exercise, tying a sling, creating a local souvenir for an imaginary foreign visitor, creating impromptu entertainment for 'stranded travellers', making a shelter from nearby materials (groundsheets and string).

source_excerpt:
Here you need some tasks for the Guides to rotate round, how many and how long each one lasts will depend on your unit, but I'd suggest for 4 Patrols and a 90-minute meeting, allowing for five 15-minute tasks and the spare to cut the risk of queues.


name: September 1939 Night
category: jocuri-cercetasesti
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_list: roll books, first aid kit
skills_developed: leadership, initiative, independence
difficulty_level: mediu
keywords: leadership, role play, WWII, patrol leaders
tags: ["leadership-development", "role-play", "historical-theme"]
language: en
normalized_name: september 1939 night
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A role-play scenario where it is September 1939, all Guiders have been 'called up for War Service', and only left behind a bag with basic unit supplies. Patrol Leaders must run the entire meeting themselves while Guiders sit in a corner and only intervene for safety issues.

rules:
Frame the evening as September 1939, with leaders having been called up. Guiders have left a small bag with roll books, first aid kit and other essentials. Patrol Leaders must run the meeting entirely. For insurance purposes, leaders sit in a corner of the room but only step in for safety matters.

source_excerpt:
It's September 1939, and as we all feared, war has broken out and all young adults have been called up for War Service 'somewhere in the Country'. The Guiders only had time to leave the Patrol Leaders a small bag containing things like the roll books, the first aid kit, and other things a Leader would tend to carry to meetings.


name: Backwoods Cooking - Damper
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 5
materials_category: food
materials_list: flour, water, salt, clean stick, campfire, jam or chocolate spread
skills_developed: campfire cooking, outdoor skills
difficulty_level: usor
keywords: damper, campfire, backwoods, bread, recipe
tags: ["backwoods-cooking", "campfire", "recipe", "outdoor"]
language: en
normalized_name: backwoods cooking - damper
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A basic campfire bread made from flour, water and salt wound around a stick and toasted over the fire. To test doneness, tap with a fingernail — a hollow sound means it is ready. Served by sliding off the stick and filling the cavity with jam or chocolate spread.

rules:
Mix flour and water with a touch of salt to form bread dough. Wind a thin sausage of dough around a clean stick. Toast over the fire until cooked through (tap with fingernail — hollow sound means ready). Slide off stick and fill middle with jam or chocolate spread.

source_excerpt:
A slightly better traditional option is the damper - a form of bread dough made by mixing flour and water with a touch of salt. It's best to wind this in a thin sausage round a clean stick, before toasting it over the fire.


name: Backwoods Cooking - Pitta Pizzas
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 5
materials_category: food
materials_list: pitta bread, toppings (cheese, tomato sauce, etc.), foil, campfire embers
skills_developed: campfire cooking, outdoor skills
difficulty_level: usor
keywords: pitta pizza, campfire, backwoods, foil cooking, recipe
tags: ["backwoods-cooking", "campfire", "recipe", "outdoor"]
language: en
normalized_name: backwoods cooking - pitta pizzas
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire recipe using pitta bread filled with toppings and cooked in foil in the embers. Simple and quick (as little as 5 minutes depending on fire heat).

rules:
Take a pitta bread, open up the slit, insert toppings into the slot, wrap in foil allowing a little room for expansion, and cook in the embers. If using cheese or other ingredients likely to leak, arrange so the slot faces slightly upwards. Cooking time can be as little as 5 minutes depending on the heat.

source_excerpt:
Pitta Pizzas - take a pitta bread, open up the slit, insert your 'toppings' into the slot, wrap in foil allowing a little room for expansion, and cook in the embers, cooking time can be as little as 5 minutes depending on the heat.


name: Backwoods Cooking - Orange Sponge
variations: Use chocolate sponge mixture or add a spoon of hot chocolate powder to plain sponge.
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 5
materials_category: food
materials_list: orange, sponge mix (just-add-water), foil, campfire
skills_developed: campfire cooking, outdoor skills
difficulty_level: usor
keywords: orange sponge, campfire, backwoods, dessert, recipe
tags: ["backwoods-cooking", "campfire", "recipe", "outdoor"]
language: en
normalized_name: backwoods cooking - orange sponge
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire dessert baked inside a hollowed orange. Sponge mixture (just-add-water type is ideal) is poured into the orange shell, the lid replaced, wrapped in foil, and cooked in the fire for 10-15 minutes.

rules:
Cut the 'lid' off the orange (boiled-egg style). Scoop out the contents with a teaspoon. Make up sponge mixture (just-add-water packets work well) and fill the orange no more than 2/3 full. Replace the lid, place on foil, draw up sides and twist loosely at top. Cook for 10-15 minutes; check the middle is hot through rather than degree of set. Can use chocolate sponge mixture or add hot chocolate powder.

source_excerpt:
Orange Sponge - cut the 'lid' off your orange (boiled-egg style) and use a teaspoon to scoop our the contents (eat if you wish!) Make up sponge mixture (some packets are 'just add water' which is really handy), and use this to fill the orange no more than 2/3 full, then replace the lid.


name: Backwoods Cooking - Baked Apple
variations: Different fillings: dried fruit, mincemeat, caramel, brown sugar.
category: retete
content_type: reteta
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 5
materials_category: food
materials_list: apple, filling (dried fruit/mincemeat/caramel/brown sugar), bread (optional plug), foil, campfire
skills_developed: campfire cooking, outdoor skills
difficulty_level: usor
keywords: baked apple, campfire, backwoods, recipe, dessert
tags: ["backwoods-cooking", "campfire", "recipe", "outdoor"]
language: en
normalized_name: backwoods cooking - baked apple
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire recipe where apples are cored, stuffed with a sweet filling (dried fruit, mincemeat, caramel, or brown sugar), and cooked in foil in the fire until soft.

rules:
Core your apple and stuff the cavity with filling of choice — dried fruit, mincemeat, caramel, or brown sugar. If using liquid filling (caramel or sugar), plug the bottom of the hole with a piece of bread to prevent leakage. Cook until the apple is soft. Can be eaten cold as a stuffed apple if the fire doesn't cooperate.

source_excerpt:
Baked Apple - Core your apple and stuff the cavity with the filling of your choice - dried fruit, mincemeat, caramel, brown sugar (if using one of the latter options, put a piece of bread stuffed in at the bottom of the hole as a plug, so your filling doesn't all drain out!)


name: Shelter Building
variations: Three types: lean-to, teepee, canopy/groundsheet shelter.
category: supravietuire
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 5
materials_category: outdoor
materials_list: sticks, string (optional), bracken/fern/leafy branches, groundsheet (for canopy), cord
skills_developed: survival skills, problem-solving, teamwork
difficulty_level: mediu
keywords: shelter, survival, backwoods, outdoor
tags: ["survival", "outdoor", "practical-skills"]
language: en
normalized_name: shelter building
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A survival skills activity where Guides build improvised shelters from natural materials and/or groundsheets. Three basic types are covered: lean-to (against a tree), teepee (circular stick frame), and canopy (groundsheet over a cord).

rules:
Lean-To: Place sturdy sticks at an angle against a tree or hedge (can be tied together), optionally weave sticks across, then layer bracken/fern/leafy branches as roof tiles. Teepee: Arrange sticks in a circle meeting at the top (forked sticks or dug-in ends help stability), add foliage roof. Canopy: Run a cord between two trees or use a branch, hang groundsheet over it, use stones to weigh down edges.

source_excerpt:
Lean-To - this is built against a tree or hedge. Sturdy sticks are placed at an angle to lean against the tree or hedge (can be tied together if you have string), sticks can be woven in across the way as a refinement if you wish, them layers of bracken, fern or leafy branches laid across the top in layers


name: Flag Break Ceremony
variations: Whistle signal variant for when camp is busy with activities.
category: cantece-ceremonii
content_type: ceremonie
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: pages 1-7
materials_category: camp
materials_list: flagpole, flag, cleat
skills_developed: ceremony, knot-tying, discipline
difficulty_level: mediu
keywords: flag break, ceremony, camp, colour party
tags: ["ceremony", "camp", "traditional", "flag"]
language: en
normalized_name: flag break ceremony
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The traditional Guide flag-hoisting ceremony at camp. A colour party of three Guides marches to the flagpole to raise or lower the national or Guide World Flag with due ceremony, while the unit stands in horseshoe formation.

rules:
Fold and tie the flag onto the flagpole ropes (top rope with clove hitch, bottom rope with sheet bend). Raise folded flag to top. On command, colour party of three marches to flagpole. Leader tugs one rope above the cleat until flag unfurls — does not undo anything. Colour party salutes, company salutes. Colour party returns to formation. For lowering: lower flag slowly, drape over shoulder to prevent touching ground, undo knots, wrap rope round cleat. If flag break falls during activities, a whistle signal can be used for all to stop and stand to attention.

source_excerpt:
dating right from our army-camp origins, it has been traditional for units to have a flagpole at the centre of the campsite, and to raise their national flag or the Guide World Flag in the morning, and take it down at sundown or when going offsite, with due ceremony.


name: Guides' Own
category: cantece-ceremonii
content_type: ceremonie
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 7
materials_list: readings, songs (optional)
skills_developed: reflection, spirituality, public speaking
difficulty_level: usor
keywords: Guides' Own, reflection, worship, ceremony
tags: ["ceremony", "reflection", "spiritual", "inclusive"]
language: en
normalized_name: guides' own
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Guide-led act of faith or reflection with no formal faith leaders present. Content is chosen and led by participants. Can feature readings, songs, and participatory activities on a single theme. Suitable for any faith background — material must be universal and accessible to all.

rules:
Choose one clear theme relevant to the event, season, or participants' interests. Include readings, songs, and/or participatory activities. All content chosen and led by the Guides themselves. Should include time for reflection at the end. Avoid material drawn solely from any one faith or denomination (unless unit is single-faith). Duration: 1 minute (weekly meetings) to 30 minutes (camp). Lord Baden-Powell's principle: 'boredom is not reverence'.

source_excerpt:
The easiest way to explain it is to add some words to the phrase - think of it as 'Guides' Own act of worship' - so it is an act of faith or religious worship of some kind, with no faith leaders or qualified celebrants present, hence with content entirely being chosen and led by the participants, for themselves.


name: Secret Friend
category: jocuri-cercetasesti
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 1
materials_list: paper slips, hat
skills_developed: kindness, social awareness, empathy
difficulty_level: usor
keywords: secret friend, camp tradition, kindness
tags: ["camp", "tradition", "team-building", "kindness"]
language: en
normalized_name: secret friend
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp tradition where each person draws a name and must do subtle nice things for their 'secret friend' throughout the event. At the end, everyone tries to guess who their secret friend was.

rules:
On the first evening of camp, each person draws a name from a hat. The drawn name is their 'secret friend'. Throughout the event they must do subtle, kind things for that person. At the end of the event, each person tries to guess who their secret friend was. Needs careful handling to ensure everyone remains comfortable.

source_excerpt:
some units have a tradition where, on the first evening of camp, each person draws a name from the hat. The person they have thus chosen becomes their 'secret friend' and they have to do subtle nice things for that person during the event.


name: Renaming Ceremony
category: cantece-ceremonii
content_type: ceremonie
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 1
materials_category: camp
materials_list: small pieces of wood, campfire
skills_developed: identity, belonging
difficulty_level: usor
keywords: renaming, camp tradition, ceremony, campfire
tags: ["camp", "ceremony", "tradition", "campfire"]
language: en
normalized_name: renaming ceremony
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp tradition at the first campfire where Guides write their 'old' name on a piece of wood and cast it into the fire, then receive a new camp name (usually an animal or bird reflecting personality, chosen with the Guide's involvement).

rules:
At the first campfire, each Guide writes their 'old' name on a piece of wood and casts it into the fire. Leaders then announce the Guide's camp name — usually an animal or bird chosen to reflect her personality. The Guide should be involved in choosing a name she is happy with.

source_excerpt:
in some units it is custom that, at their first campfire in camp, Guides 'give up' their old name and receive a new camp name, using a ceremony apparently similar to those used in some tribes in North America


name: You Deserve A Medal
category: integrare-incluziune
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 7
materials_list: metallic cardboard, plastic gift ribbon, tape, pen
skills_developed: empathy, self-awareness, positive recognition
difficulty_level: usor
keywords: medal, recognition, ceremony, positive qualities
tags: ["team-building", "inclusion", "recognition", "ceremony"]
language: en
normalized_name: you deserve a medal
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective activity where each Guide secretly draws the name of another and makes a simple medal for them, writing on the back an admirable quality about that person. A short ceremony is held to present medals.

rules:
Put all names in a hat; each person draws a name secretly. During the meeting, each person makes a simple medal (metallic cardboard disc on a length of plastic gift ribbon) and writes on the back the particular admirable quality they are awarding the medal for. At the end of the meeting, hold a short ceremony where each person presents their medal, announcing who it is for and why.

source_excerpt:
put the names of all the Guides (and perhaps all the leaders too) in a hat and have each person secretly draw a name. During the course of the meeting they each make a simple medal (a metallic cardboard disc taped onto a length of plastic gift ribbon is fine), and write on the back of the medal what particular admirable quality about that person they are awarding the medal for.


name: What Do You Believe
category: conflict-empatie
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 7
materials_list: labels ('agree', 'disagree', optional 'not sure'), list of statements
skills_developed: critical thinking, personal values, independence
difficulty_level: usor
keywords: values clarification, discussion, movement, beliefs
tags: ["values", "discussion", "reflection", "active-learning"]
language: en
normalized_name: what do you believe
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A discussion and movement activity where Guides physically move to 'agree', 'disagree', or 'not sure' labels at opposite ends of the room in response to statements. Encourages independent thinking and expressing personal beliefs.

rules:
Place 'agree' and 'disagree' labels at opposite ends of the room (optionally a 'not sure' label in the middle). Read out a series of statements ranging from clear-cut to debatable. Guides move to the label reflecting their view. Make it clear that disagreeing with friends is acceptable and important. Connect beliefs to actions: what could Guides do about their strong beliefs?

source_excerpt:
stick a label at either end of the room, one marked 'agree' and the other 'disagree' (if you wish you can add a third label halfway down the room marked 'not sure') then read out a list of statements and ask the Guides to go the label which best reflects their views.


name: Agony Aunts
category: conflict-empatie
content_type: activitate
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 7
materials_list: printed fictional letters, paper and pens for replies
skills_developed: empathy, communication, problem-solving
difficulty_level: usor
keywords: agony aunt, empathy, advice, discussion
tags: ["empathy", "discussion", "values", "communication"]
language: en
normalized_name: agony aunts
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols read fictional letters to 'Agony Aunts' describing personal dilemmas and try to write helpful, sympathetic responses. Encourages empathy and practical advice-giving.

rules:
Create a series of letters from fictional people to agony aunts (e.g. 'lonely' who finds it difficult to make friends, 'embarrassed' who failed an audition, 'scared' who broke a window, 'shy' whose parents lost their jobs). Give one or more letters to each Patrol to read and answer. Assess whether responses are helpful and sympathetic. Choose general problems that won't accidentally point at real individuals in the unit.

source_excerpt:
Create a series of letters to 'Agony Aunts' for each Patrol to read and try to answer - what advice would they give to 'lonely' who finds it difficult to make friends at school because everyone else seems to be paired up


name: Scavenger Chain
category: jocuri-cercetasesti
content_type: joc
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 4
materials_list: starter object (e.g. red felt pen)
skills_developed: vocabulary, creativity, teamwork
difficulty_level: usor
keywords: scavenger chain, vocabulary, indoor, creativity
tags: ["indoor", "vocabulary-game", "creative", "patrol-game"]
language: en
normalized_name: scavenger chain
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creativity-and-vocabulary game where each Patrol starts with one object and must find a chain of objects, each beginning with the last letter of the previous item's name (or a letter they can justify). The Patrol with the longest chain wins.

rules:
Give each Patrol the same starter object (e.g. a red felt pen). Their task is to find an object beginning with the last letter of that item's name and place it on the floor, then continue the chain. Multiple interpretations of the object's name are allowed (pen → n, red → d, felt → t). The Patrol creating the longest chain in the time available wins.

source_excerpt:
Give each Patrol one of the same object. Their task is to find an object which begins with the last letter of that object, and put it on the floor, and so on, the Patrol getting the longest chain of items in the time available winning.


name: Camp Grace Songs
variations: Three different graces to tune of Row Your Boat, Kum Ba Yah, or Make New Friends.
category: cantece-ceremonii
content_type: cantec
source_file: lesliesguideideas.webs.com
source_files: ["lesliesguideideas.webs.com"]
page_reference: page 1
skills_developed: singing, gratitude
difficulty_level: usor
keywords: grace, song, camp, meal, inclusive
tags: ["song", "camp", "ceremony", "grace", "inclusive"]
language: en
normalized_name: camp grace songs
extraction_confidence: high
source_id: b66c23d4_lesliesguideideas_webs
source_ids: ["b66c23d4_lesliesguideideas_webs"]
chunk_key: b66c23d4_lesliesguideideas_webs.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three inclusive grace songs sung before meals at Guide camps and events, set to well-known tunes. Designed to be inclusive for those of any or no faith.

rules:
Three options: (1) 'Thanks, thanks, thanks for friends...' (tune: Row Your Boat); (2) 'For the food we eat, we thank you...' (tune: Kum Ba Yah); (3) 'Thanks for food we share today...' (tune: Make New Friends). Choose one appropriate to the group. Teach the tune before using formally. Consider whether to gather everyone at the table first.

source_excerpt:
Thanks, thanks, thanks for friends, thanks for all who're here, and help us now to spread our love to people far and near. (tune: row your boat)


name: Backwoods Bivvy Building
category: camp-outdoor
subcategory: shelter building
content_type: activitate
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 1
materials_category: natural materials
materials_list: Fallen branches, Twigs and leaves, Survival bag for the ground
skills_developed: shelter building, teamwork, outdoor survival
difficulty_level: mediu
keywords: bivvy, shelter, backwoods, survival, Leave No Trace
tags: ["camp", "outdoor", "skills", "cub scouts"]
language: en
normalized_name: backwoods bivvy building
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts are brought to a wooded area with fallen trees and natural materials to build a shelter (bivvy). Each six builds their own shelter, then takes turns trying to find the others' shelters. The activity concludes with lighting a fire to chat about how they got on.

rules:
Bring the sixes to a wooded area with fallen materials. Everyone should be involved in building the shelter. When done, each six takes turns trying to find the others' shelters. Finish by lighting a fire to review the experience. Follow Leave No Trace principles — only use fallen material, do not break branches off trees.

source_excerpt:
Bring the sixes to a wooded area that has plenty of fallen trees or materials that they can easily use for a shelter


name: Canoe / Kayaking Adventure
category: camp-outdoor
subcategory: water activities
content_type: activitate
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 2
skills_developed: paddling, planning, adventure skills
keywords: canoe, kayaking, water, adventure skills, paddling
tags: ["water", "adventure", "cub scouts", "outdoor"]
language: en
normalized_name: canoe / kayaking adventure
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Sixer leads the six in planning and going on a kayaking or canoeing trip. The six tracks Adventure Skill stages for each member, arranges support from an instructor or water activity centre, and reviews progress when presenting Adventure Skills badges.

rules:
The Sixer chats with their six about going kayaking and finds out how each Cub Scout is progressing in Adventure Skill stages for paddling. Plan a trip to a place with appropriate support such as a Water Activity Centre. The Sixer keeps a record of each member's progress. After the activity, discuss how difficult they found it and whether they want to pursue the next stage.

source_excerpt:
Plan a trip to go kayaking with your six and go to a place where you can get the support you need like a Water Activity Centre


name: Elders Day
category: integrare-incluziune
subcategory: intergenerational
content_type: activitate
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 3
source_excerpt: The day could be designed as a way for the Cub Scout to shadow the Elder to see what they do
skills_developed: community engagement, listening, empathy, intergenerational communication
difficulty_level: usor
keywords: elders, grandparents, intergenerational, wisdom, community
tags: ["community", "elders", "cub scouts", "inclusion"]
language: en
normalized_name: elders day
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts spend a day with older community members (elders such as grandparents or senior Group members) to learn from their wisdom and experience. The day includes shadowing the elder, role reversal where the Cub Scout leads the elder, and comparing ordinary days between them.

rules:
Identify important older people the Cub Scouts know and bring them together. It may be useful to bring the Elders to the planning meeting. The day could be designed as shadowing the Elder to see what they do. Have part of the day where the role is reversed. Compare an ordinary day between the Cub Scout and the Elder, looking at similarities and differences. Afterwards, get the older people to talk about how they got on and to build new friendships.

materials_list:
Maps of the local area, Local history book to help with references, Food and drink for the afternoon


name: Harvest Festival
variations: The Six could look at the Irish Festival of Lughnasa.
category: cantece-ceremonii
subcategory: celebration
content_type: ceremonie
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 4
source_excerpt: Design a way to celebrate thankfulness for one or some of the things on their list
materials_list: Material to build the day's celebrations
skills_developed: gratitude, planning, event organisation, teamwork
difficulty_level: mediu
keywords: harvest, festival, thanksgiving, celebration, thankfulness
tags: ["ceremony", "celebration", "community", "cub scouts"]
language: en
normalized_name: harvest festival
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts plan and host a harvest festival celebration to express thankfulness. They identify things they are grateful for, design a celebration event, invite others, and keep a record such as a photo gallery. The activity concludes with a clean-up and reflection on friendship and sharing.

rules:
Design a way to celebrate thankfulness for one or some of the things on their list. Invite others to the event so that they will know what the Six are thankful for. Plan and run the event, keeping a record like a photo gallery. After the others have gone, do a clean up and have a chat about the day. Discuss what fruit Cub Scouts get from planting seeds of friendship and sharing.


name: Medicine Man Dance
variations: Learn how to do a rain dance.
category: cantece-ceremonii
subcategory: dance
content_type: activitate
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 5
source_excerpt: Medicine Man dances are all about letting the music control the movements
materials_list: Music player, Campfire
skills_developed: creative expression, dance, performance, cultural awareness
difficulty_level: usor
keywords: medicine man, dance, campfire, music, expression
tags: ["dance", "campfire", "creative", "cub scouts"]
language: en
normalized_name: medicine man dance
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts explore expressive dance inspired by the Native American Medicine Man tradition, letting music control their movements. They try different types of music to discover what dances emerge, pick a favourite, and perform it at a campfire while inviting other sixes to share a dance, song, or story.

rules:
Medicine Man dances are all about letting the music control the movements. Try out different types of music to see what kind of dances the Cub Scouts come up with. When they have picked their favourite dance, perform it at a campfire and invite other sixes to contribute a dance, song, or story. After the campfire, sit around the dying embers and have a chat about the experience.


name: Meditation / Sacred Space
category: camp-outdoor
subcategory: wellbeing
content_type: activitate
source_file: frontier-theme.pdf
source_files: ["frontier-theme.pdf"]
page_reference: page 6
materials_list: A small tent (two to three man in size), Posters and objects that motivate and inspire the Six
skills_developed: mindfulness, reflection, wellbeing, self-awareness
difficulty_level: usor
keywords: meditation, sacred space, mindfulness, reflection, camp
tags: ["wellbeing", "mindfulness", "camp", "cub scouts"]
language: en
normalized_name: meditation / sacred space
extraction_confidence: high
source_id: baa7585b_frontier_theme
source_ids: ["baa7585b_frontier_theme"]
chunk_key: baa7585b_frontier_theme.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cub Scouts set up a special small tent on camp as a 'Sacred Space' for quiet reflection and getting away for a few moments. The tent includes pictures, slogans, and personal objects that motivate and help relaxation. After camp, the six reflects on the experience together.

rules:
Create a special tent for just getting away for a few moments. The tent is normally used on longer camps. The tent should have some pictures or slogans hanging up to motivate and encourage. It is most effective when users put something in it that helps them relax and get motivation. When the Six comes back from camp, sit around with the things from the Sacred Space and ask what they thought of them. Discuss what could be added next time.

variations:
The Six could also do a Scout's Own based on giving time to reflect on things they saw on camp that amazed them.

source_excerpt:
Some good ideas for meditation on a camp are to create a special tent for just getting away for a few moments


name: Feeling Word Scramble
category: conflict-empatie
subcategory: emotional vocabulary
content_type: activitate
source_file: week-2---revised-conflict-resolution-games.pdf
source_files: ["week-2---revised-conflict-resolution-games.pdf"]
page_reference: pages 6-8
source_excerpt: Unscramble the 'feelings' words on the scramble worksheet.
materials_category: worksheets
materials_list: Pen, Feeling Word Scramble Worksheet or Blank Paper
skills_developed: emotional vocabulary, feelings identification, creative problem-solving
difficulty_level: usor
keywords: feelings, vocabulary, word scramble, emotions, conflict resolution
tags: ["middle school", "solo activity", "emotions", "worksheet"]
language: en
normalized_name: feeling word scramble
extraction_confidence: high
source_id: bddd1118_week_2_revised_conflict_resolution_games
source_ids: ["bddd1118_week_2_revised_conflict_resolution_games"]
chunk_key: bddd1118_week_2_revised_conflict_resolution_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A solo worksheet activity where participants unscramble scrambled feeling words. The activity aims to help participants identify feelings vocabulary and expand their emotional literacy.

rules:
Unscramble the 'feelings' words on the scramble worksheet. The answer key includes words such as: worried, helpless, joyful, unhappy, embarrassed, depressed, sad, lonely, gloomy, mad, timid, appreciative.


name: How Do You See It?
category: conflict-empatie
subcategory: perception of conflict
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 34-36
materials_category: handouts
materials_list: One copy of the Conflict—How Do You See It? handout for each participant, pens
skills_developed: conflict awareness, perspective-taking, trust-building, active listening
difficulty_level: usor
keywords: conflict, perception, perspective, trust, interview, discussion
tags: ["conflict-resolution", "team-building", "pair-work", "debriefing", "pairs", "discussion"]
language: en
normalized_name: how do you see it?
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An activity that helps team members become more comfortable with conflict, consider its positive aspects, and understand the possible benefits to themselves and the team. Participants pair up and interview each other using a structured handout, followed by a group discussion.

rules:
Have participants pair up. Provide each person with a copy of the handout. Allow 10 to 15 minutes for partners to interview each other. Follow with a group discussion of the interviews and then go over the discussion questions. Discussion questions include: Were your partner's perspectives different from your perspective? What were some things you learned by considering another's perspective? Does discussing conflict like this make it 'less scary'? Is conflict good or bad? What are some ways in which conflict is detrimental to the team? What are some ways in which conflict enriches the team?

variations:
Have team members switch partners every three questions to increase the level of trust within the team.

source_excerpt:
Conflict can provide the spark that often leads to better solutions, creativity, and collaboration. This activity helps team members to: (1) become more comfortable with conflict, (2) consider the positive aspects of conflict, and (3) understand the possible benefits to themselves and the team.


name: Positive Spin
category: conflict-empatie
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 38-40
materials_category: flip-chart
skills_developed: reframing, teamwork, positive thinking about conflict
difficulty_level: usor
keywords: conflict, definition, positive, reframe, illustration
tags: ["conflict-resolution", "small teams", "creative"]
language: en
normalized_name: positive spin
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are challenged to define conflict without using negative terms, then illustrate their definition on flip-chart paper. The goal is to shift perspectives on conflict in the workplace and consider its positive aspects.

rules:
Split large groups into smaller teams of four to seven (having at least three teams is desirable). Have each team collect flip-chart paper, markers, pens, and the handout. Teams write their definition of conflict without using negative terms. Once agreed, write it on flip-chart paper with an illustration. Have each team answer the debriefing questions, then present to the group. Hang the flip-chart pages on the wall for the duration of the training day.

source_excerpt:
Tell the teams that they are to write their definition of conflict. Their challenge is to define conflict without using negative terms.

materials_list:
Flip-chart paper, markers, pens, one copy of the Team Debriefing Discussion Questions handout for each team


name: Step by Step
category: conflict-empatie
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 42-43
materials_category: paper/markers
materials_list: Copy paper, markers, painter's tape
skills_developed: conflict resolution, brainstorming, process thinking
difficulty_level: usor
keywords: conflict, resolution, steps, brainstorm, process
tags: ["conflict-resolution", "small teams", "visual"]
language: en
normalized_name: step by step
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams brainstorm and map out the specific steps necessary to get from 'Conflict' to 'Resolution,' creating a visual step-by-step conflict-resolution process on a wall. The activity builds buy-in to a shared resolution process.

rules:
Split the group into smaller teams of four to seven. Station teams in different areas. Each team writes 'Conflict' on one sheet and 'Resolution' on another, taping them about six feet apart on a wall. Teams brainstorm the steps needed to get from conflict to resolution, writing each step on a sheet of paper and placing it on the wall between the two endpoints.

source_excerpt:
Invite the teams to brainstorm the specific steps necessary to get from "Conflict" to "Resolution." As the steps are agreed upon, have team members write them on sheets of paper and place them on the wall between the "Conflict" and "Resolution" sheets.


name: Conflict Close-Up
category: conflict-empatie
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 44-45
skills_developed: self-awareness, body language awareness, conflict reflection
difficulty_level: usor
keywords: conflict, reaction, body language, positioning, self-awareness
tags: ["conflict-resolution", "physical", "reflection", "no-materials"]
language: en
normalized_name: conflict close-up
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physical positioning activity where the facilitator stands in the center of the room representing 'conflict' and participants position themselves in the room in a way that conveys their initial response to conflict, using body language and distance as signals.

rules:
Facilitator stands in the center and announces: 'I am conflict. Consider how you typically react when you experience a personal conflict. Position yourself, in relation to me, somewhere in the room in a way that conveys your initial response to a conflict. Pay attention to your body language as well as your distance from the conflict.' Use this activity twice—once near the beginning of the program and once at the end—to observe changes in positions.

source_excerpt:
I am conflict. Consider how you typically react when you experience a personal conflict. Position yourself, in relation to me, somewhere in the room in a way that conveys your initial response to a conflict.


name: Bull's-Eye
category: conflict-empatie
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 46-47
materials_category: flip-chart
materials_list: Flip-chart paper, markers, paper, pens
skills_developed: systems thinking, conflict resolution awareness, perspective-taking
difficulty_level: usor
keywords: conflict, big picture, organization, team, individual, impact
tags: ["conflict-resolution", "visual", "brainstorm"]
language: en
normalized_name: bull's-eye
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large target with three concentric circles is drawn on flip-chart paper. The innermost circle represents team members, the middle circle the team, and the outer circle the company. Participants brainstorm how effectively resolving conflicts affects each level.

rules:
Draw a large target (three circles, one inside the other) on flip-chart paper. Ask 'How does effectively resolving conflicts affect you, your team, and your organization?' Record team members' ideas in the appropriate circle. Optionally, have teams of four to seven draw individual targets first before the group discussion.

variations:
Create two targets: one for the benefits of effective conflict resolution and one for ineffective conflict management skills, showing how each impacts the individual, team, and organization.

source_excerpt:
Draw a large target (consisting of three circles, one inside the other) on the flip-chart paper. The innermost circle represents the team members themselves. The middle circle represents the team. The outer circle represents the company.


name: Note to Self
category: conflict-empatie
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 48-51
materials_category: handouts
materials_list: Copies of Note to Self handout, paper, pens, one envelope for each person
skills_developed: self-reflection, goal-setting, self-assessment
difficulty_level: usor
keywords: self-reflection, expectations, pre-training, post-training, letter
tags: ["conflict-resolution", "individual", "reflection"]
language: en
normalized_name: note to self
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants write a pre-training letter to themselves using a structured handout, outlining their needs and expectations. At the end of the program they receive the envelope back and complete post-training sentences to assess their progress.

rules:
Ask participants to write a letter to themselves using the handout as a guideline. After completing, each participant places the letter in an envelope, writes their name on it, and hands it in. At the conclusion of the program, return the envelopes and have participants assess their progress by completing the 'Post-Program' sentences.

source_excerpt:
Ask participants to write a letter to themselves using the handout as a guideline. After the letters are completed, have each participant place his or her letter in an envelope and write his or her name on the envelope.


name: Anything Goes
category: conflict-empatie
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 52
skills_developed: dialogue, debate, conflict engagement, consensus building, listening
difficulty_level: usor
keywords: debate, dialogue, conflict, consensus, mini-conflict, pairs
tags: ["conflict-resolution", "pairs", "no-materials", "game"]
language: en
normalized_name: anything goes
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mini-conflict game where pairs stand face to face, do a Rock-Paper-Scissors style countdown, then each yells out a random item. They then debate why their item would 'beat' the other's. After a brief time-out to discuss debate vs. dialogue, they shift to dialogue to reach agreement.

rules:
Ask participants to find a partner. Have each pair stand face to face, right fist out, and say together 'Nothing, something, anything!' Once 'anything' is said, both participants yell out the name of any item. Team members then debate as to why their item would 'beat' the other. Allow two or three minutes of debate, then call a brief time-out to discuss the difference between debate and dialogue. Have the team continue with their conversations, now encouraging dialogue—asking questions and listening—to come to an agreement.

source_excerpt:
Have each pair stand face to face, right fist out (as in Rock, Paper, Scissors), and say together, "Nothing, something, anything!" Once the word anything is said, the two participants yell out the name of any item they can think of (dog, coffee mug, shoe).


name: Anything Goes
category: conflict-empatie
subcategory: debate vs dialogue
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 52-53
skills_developed: dialogue, active listening, consensus building, conflict engagement
difficulty_level: usor
keywords: debate, dialogue, conflict, consensus, listening
tags: ["pairs", "communication", "conflict-resolution"]
language: en
normalized_name: anything goes
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mini-conflict game where pairs debate whose randomly-shouted item would 'beat' the other, then transition from debate to dialogue. The shift from competitive arguing to collaborative questioning illustrates the difference between debate and dialogue.

rules:
Participants find a partner. Each pair stands face to face, right fist out (as in Rock, Paper, Scissors), and says together, 'Nothing, something, anything!' Once the word 'anything' is said, both participants yell out the name of any item they can think of. They then debate why their item would beat the other person's item for two to three minutes. The facilitator calls a time-out to discuss the difference between debate and dialogue, then participants continue but must now engage in dialogue—asking questions and listening to the answers—to come to an agreement.

source_excerpt:
This game is a great way for participants to engage in a mini-conflict with another team member in a non-threatening manner.


name: Beach Ball Pass
category: conflict-empatie
subcategory: team communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 54-55
materials_category: sports equipment
materials_list: inflatable beach ball for each team
skills_developed: conflict resolution, team planning, communication, adaptability
difficulty_level: mediu
keywords: beach ball, team conflict, planning, communication
tags: ["outdoor", "active", "team-building", "conflict"]
language: en
normalized_name: beach ball pass
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game using an inflatable beach ball where teams must hit the ball a set number of times without any member hitting twice in a row. The activity surfaces conflict and requires the team to regroup, plan, and communicate effectively to succeed.

rules:
Break large groups into smaller teams of eight to 15. The team stands in a circle. The facilitator hits the ball into the circle and the team must hit the ball twice as many times as there are team members. Rules: no team member can hit the ball twice in a row, and no volleying back and forth between just two members. Once the first goal is achieved, the next challenge is to hit the ball exactly as many times as there are team members, with each member hitting only once.

source_excerpt:
Because this game is more difficult than it first appears, conflict may erupt early on as the team realizes this and has to regroup and devise a plan.


name: Helium Hoop
category: conflict-empatie
subcategory: conflict experience
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 56-57
source_excerpt: This classic activity is unparalleled in its ability to induce conflict in a team.
materials_category: sports equipment
materials_list: lightweight hula hoop for each team (not the kind filled with water)
skills_developed: conflict resolution, frustration management, teamwork, communication
difficulty_level: mediu
keywords: helium hoop, hula hoop, conflict, frustration, team
tags: ["classic", "indoor", "conflict-induction", "team-building"]
language: en
normalized_name: helium hoop
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A classic team activity where groups try to lower a hula hoop to the ground while keeping all fingers in contact with it at all times. The hoop paradoxically rises, causing conflict and frustration as team members accuse each other of lifting it.

rules:
Break a large group into smaller teams of about seven. Each team gets a lightweight hula hoop. Team members bend elbows with hands out in front, palms facing in, fingers pointing at the person across the hoop. This hand position must be maintained throughout. Place the hoop on top of the team's pointer-fingers. Goal: lower the hoop to the ground. Every team member's fingers must maintain contact with the hoop at all times. If anyone loses contact or fingers slip off, the team must start over from the beginning.

variations:
The classic version uses a lightweight pole, with the team standing in two lines facing each other. The hoop version is preferred because everyone can easily see each other.


name: Check It Out
category: conflict-empatie
subcategory: process development
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 58-61
materials_category: stationery
materials_list: one copy of the Checklist Guidelines handout for each person, index cards, pens
skills_developed: conflict resolution, process thinking, collaboration, critical thinking
difficulty_level: mediu
keywords: checklist, conflict resolution, process, guidelines, buy-in
tags: ["post-training", "structured", "group-work"]
language: en
normalized_name: check it out
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured activity in which small teams collaboratively develop a step-by-step conflict-resolution checklist. Teams brainstorm, sort, and order checkpoints, then share their checklists with other groups and gain buy-in on a standard process for resolving conflict.

rules:
Have larger groups form into small discussion teams of five to eight participants. Each team uses the Checklist Guidelines handout and index cards to brainstorm and build a step-by-step checklist for resolving conflict. Steps include: defining the checklist, generating checkpoints, sorting and ordering them, getting feedback from other teams, and revising the final checklist. Teams present their checklists to the large group.

source_excerpt:
A checklist can serve as a valuable tool for navigating through a conflict. However, to be effective, it needs to be carefully developed, validated, and applied.


name: Pins and Needles
category: conflict-empatie
subcategory: post-training reflection
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 62-63
materials_category: stationery
materials_list: paper, pens
skills_developed: self-reflection, problem-solving, peer support, confidence building
difficulty_level: usor
keywords: concerns, post-training, problem-solving, confidence, skills application
tags: ["closure", "reflection", "group-work", "rotating"]
language: en
normalized_name: pins and needles
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A post-training reflection activity in which participants write down concerns about applying new conflict-resolution skills, then teams rotate and brainstorm solutions to each other's concerns. Helps participants feel more confident and supported as they transition training into practice.

rules:
At the conclusion of a conflict-resolution training session, break large groups into smaller teams of four to seven (at least three small teams works best). Give each person a sheet of paper. Each participant writes down one thing making them nervous or concerned about applying their new skills in everyday life. Collect the sheets, shuffle them, and pass them out again. Each small team brainstorms ways to overcome the challenges identified, writing ideas on the original paper. After five minutes, teams pass their sheets to another team to brainstorm. Three rounds are usually sufficient. Teams then present their concerns and solutions to the large group.

source_excerpt:
Give each person a sheet of paper and have participants write down one thing that is making them nervous or concerned about applying their newfound skills in their everyday lives.


name: You Don't Say
category: conflict-empatie
subcategory: nonverbal communication
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 66-68
materials_category: handouts
materials_list: You Don't Say handout, table and chair for props
skills_developed: nonverbal communication awareness, observation, interpretation, conflict awareness
difficulty_level: usor
keywords: nonverbal, body language, communication, conflict, interpretation
tags: ["demonstration", "volunteers", "communication", "awareness"]
language: en
normalized_name: you don't say
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A demonstration activity exploring nonverbal communication. One volunteer reads a list of body language actions aloud while another acts them out. Participants observe and discuss interpretations, raising awareness of how nonverbal signals are sent and received, especially in conflict situations.

rules:
Ask for two volunteers. One volunteer reads aloud actions from the 'You Don't Say' handout while the other person acts them out. After each action, ask for feedback from the group regarding the volunteer's interpretation. After the demonstration, applaud the volunteers and conduct a group discussion on nonverbal communication.

variations:
Pass out the You Don't Say handout to small teams of five to seven participants and have each team enact the nonverbal signals and their potential meanings. After five minutes ask for their examples, followed by the debriefing discussion.

source_excerpt:
Let the volunteers know that one of them will be reading aloud some actions while the other person acts them out. After each action, ask for feedback from the group regarding the volunteer's interpretation of the action.


name: You Don't Say
category: conflict-empatie
subcategory: nonverbal communication
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 66-68
materials_category: handout
materials_list: You Don't Say handout, table, chair
skills_developed: nonverbal communication awareness, observation, interpretation
difficulty_level: usor
keywords: nonverbal, body language, communication, conflict
tags: ["nonverbal communication", "team-building", "conflict resolution"]
language: en
normalized_name: you don't say
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An activity to help participants understand nonverbal communication. Two volunteers come to the front — one reads actions aloud while the other acts them out. After each action, the group provides feedback on the volunteer's interpretation. This is followed by a group discussion about nonverbal messages.

rules:
Ask for two volunteers. One reads actions from the You Don't Say handout aloud while the other acts them out. After each action, ask for group feedback on the interpretation. After volunteers finish, applaud them and lead a discussion. Variation: pass the handout to small teams of five to seven participants and have each team enact the nonverbal signals and their potential meanings, then debrief.

variations:
Pass out the You Don't Say handout to small teams of five to seven participants and have each team enact the nonverbal signals and their potential meanings. After five minutes ask for their examples, followed by the debriefing discussion.

source_excerpt:
Ask for two volunteers to come to the front of the room (or somewhere in the room so the other participants can see them). Let the volunteers know that one of them will be reading aloud some actions while the other person acts them out.


name: The Way We See It
category: conflict-empatie
subcategory: listening skills
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 70-71
materials_category: papetarie
materials_list: flip-chart paper, markers
skills_developed: listening, teamwork, creative expression, communication
difficulty_level: usor
keywords: listening, communication, definition, creative
tags: ["listening skills", "team-building", "communication"]
language: en
normalized_name: the way we see it
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative team activity where small teams define effective listening in their own words and illustrate that definition on flip-chart paper. Teams then present their definitions and illustrations to the group. The definitions are displayed throughout the training day for reference.

rules:
Split large groups into smaller teams of four to seven (at least three teams). Each team collects flip-chart paper and markers. Teams write their own definition of effective listening (not Webster's) and create an illustration. Teams present their definitions to the group. Hang the flip-chart pages on the wall for the duration of the training day.

source_excerpt:
Tell the teams that they are to write their definition of effective listening. Let them know that you are not looking for Webster's definition, but rather each team's definition.


name: I'm Listening
variations: Color-code the handouts — Handout A could be green, Handout B could be orange.
category: conflict-empatie
subcategory: listening and feedback
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 72-75
materials_category: handout
materials_list: I'm Listening Handout A (one per pair), I'm Listening Handout B (one per pair)
skills_developed: active listening, giving feedback, empathy, communication
difficulty_level: usor
keywords: listening, feedback, talker, listener, scenarios
tags: ["listening skills", "conflict resolution", "role play"]
language: en
normalized_name: i'm listening
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paired activity to help participants understand effective listening and appropriate feedback. Partners receive handouts with scripted scenarios and take turns as talker and listener across two rounds (Scenario #1 and Scenario #2). The activity highlights how feedback from a listener shapes what the talker says and how they feel.

rules:
Direct everyone to find a partner and spread out. Give each partnership two handouts (Handout A and Handout B) facedown. Activity is played in two rounds. Each person plays a specific role (talker or listener) in each scenario, with chance to switch roles. Partners turn over handouts simultaneously and read directions before beginning. Give two to three minutes per scenario. Then pairs join groups of four to six to devise listening strategies, reporting back to the team after five minutes.

source_excerpt:
Announce that the activity will be played out in two rounds, Scenario #1 and Scenario #1. Each person will have a specific role to play in each scenario. Each will have the chance to be the talker and the listener.


name: Mimes
category: conflict-empatie
subcategory: questioning and clarification
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 76-77
materials_list: A list of prepared topic questions displayed so everyone can see them
skills_developed: questioning, clarification, overcoming assumptions, dialogue
difficulty_level: usor
keywords: mime, questioning, clarification, assumptions, communication
tags: ["mime", "conflict resolution", "communication skills"]
language: en
normalized_name: mimes
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A partner activity to practice questioning and clarification skills. One partner asks the other a question from a prepared list, but instead of a verbal answer, the respondent can only mime the answer. The asker can then ask as many clarification questions as needed to understand the mimed response.

rules:
Have everyone find a partner and spread out. Partners can stand or sit. Each person takes turns asking the other a question from the displayed topic list. Rather than give a verbal answer, the person asked can only mime the answer. The asker may ask as many clarification questions as desired to understand the answer.

source_excerpt:
Each team member will get a chance to ask his or her partner a question. Rather than give a verbal answer, the person to whom the question is asked can only mime his or her answer. The asker is invited to ask as many clarification questions as he or she would like to gain an understanding of the other person's answer.


name: One Question
category: conflict-empatie
subcategory: dialogue skills
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 78-79
skills_developed: dialogue, listening, questioning, open-ended communication
difficulty_level: usor
keywords: dialogue, open-ended questions, conversation, listening
tags: ["dialogue", "conflict resolution", "communication skills"]
language: en
normalized_name: one question
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A dialogue practice activity where pairs build an extended conversation from a single open-ended question. One partner starts with a topic question, and both partners work to keep the dialogue going using only questions and follow-ups that build on that original question. Partners are encouraged to use open-ended questions (what, where, when, how, why).

rules:
Have everyone find a partner and sit comfortably. Determine who begins round one by a given criterion (longest hair, biggest shoes, etc.). That person asks their partner a question. The other person can just answer or answer and follow up with their own question. The challenge is to sustain dialogue using just that one question as the foundation. Close-ended questions are discouraged; open-ended questions (what, where, when, how, why) work best. Play in two rounds so each partner gets to ask the topic question.

source_excerpt:
The challenge is for the partners to see how long they can engage in dialogue using just that one question as a foundation for the conversation. After the topic question, all the additional questions and dialogue have to build on that.


name: Re-Creation
category: team-building
subcategory: communication relay
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 80-81
materials_category: props
materials_list: Multiple sets of identical props (e.g., manuals, pens, paper clips, staplers)
skills_developed: communication, relay of information, questioning, teamwork
difficulty_level: mediu
keywords: communication relay, yes/no questions, model, rebuilding, teamwork
tags: ["team-building", "communication", "conflict resolution"]
language: en
normalized_name: re-creation
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team communication game where teams must recreate an original model made from physical props, using a relay chain of observer, communicator, and builders. The observer sees the original model, relays details to a communicator, who relays to builders who can only ask yes/no questions. The game highlights the importance of two-way communication and open-ended questions.

rules:
Split into small teams of four to five participants. Each team needs two builders, one or two communicators, and one observer. Observers collaboratively arrange one set of props as the original model, which only observers can see. Each team's observer walks halfway toward the builders where communicators are stationed, relays model details to the communicator, who relays to the builders. Builders can only ask yes/no questions. When the communicator can't remember more details, they return to the observer. Continue until all teams feel they have reproduced the model. Gather everyone to compare models.

variations:
Switch roles and run through the activity a second time to allow for improvements in the process based on the debriefing discussion.

source_excerpt:
The builders, however, can only ask the communicator yes or no questions ("Is the manual open?" "Is it open to page 20?" "Is the stapler on top of the manual?"). When the communicator can't remember any more details, he or she can go back to the observer to talk about the details.


name: Pass the Chips
variations: You can use assorted coins or small props rather than poker chips.
category: conflict-empatie
subcategory: communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 82-85
materials_category: props
skills_developed: Active listening, Multitasking awareness, Conflict awareness, Communication
difficulty_level: usor
keywords: chips, listening, distraction, communication, conflict
tags: ["team-building", "communication", "listening", "conflict-resolution"]
language: en
normalized_name: pass the chips
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team communication activity where participants stand in a circle, each holding two differently colored poker chips, and must pass chips left or right according to the words 'left' and 'right' in a story read aloud by the facilitator. Simultaneously, participants are expected to retain enough of the story's content to answer questions on a questionnaire afterward. The activity highlights the difficulty of multitasking during communication and how divided attention can contribute to workplace conflict.

rules:
Form a circle. Each participant holds two different colored chips (one in each hand). When the facilitator says 'right' in the story, pass the chip in the right hand to the person on the right and move the left-hand chip to the right hand. When 'left' is said, pass the left-hand chip to the person on the left and move the right-hand chip to the left hand. Passing starts from the title of the story. After the story, everyone holds out open hands to show chip positions. Then participants answer a written questionnaire about the story content.

source_excerpt:
I will be reading a story. When you hear the word right in the story, all chips get passed once to the right (pass the chip in your right hand to the person on your right and the chip in your left hand to your right hand).

materials_list:
Wright Family Vacation Story handout (one copy for facilitator), Two poker chips of different colors per participant, Wright Family Vacation Questionnaire handout (one per participant), Pens


name: Keys to Communication
category: team-building
subcategory: communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 86-87
materials_category: props
skills_developed: Verbal communication, Trust, Strategic planning, Teamwork
difficulty_level: mediu
keywords: blindfold, locks, keys, verbal communication, teamwork
tags: ["team-building", "communication", "blindfold", "trust"]
language: en
normalized_name: keys to communication
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A blindfold-based team communication activity played in three rounds. Blindfolded participants must navigate a playing area and complete tasks (finding and opening locks) guided only by verbal instructions from their sighted teammates. The activity progressively increases in complexity, introducing combination locks in the third round. It is designed to highlight effective and ineffective communication strategies under pressure.

rules:
Section off a playing area (approx. 10x20 ft) with tape. Only blindfolded participants may enter. Three rounds: Round 1 — one blindfolded participant per team must find a key and open a lock placed in the center, guided verbally by teammates. Round 2 — teams get 3 minutes to strategize, then repeat with a new blindfolded participant and repositioned items. Round 3 — use combination locks instead of keyed locks; combination numbers are given only to sighted teammates; blindfolded participants can bring the lock to their sighted teammates for visual assistance.

source_excerpt:
Only blindfolded participants are allowed inside the playing field. For each round, teams will choose a different blindfolded team member.

materials_list:
Painter's tape or rope, Three blindfolds per team, One lock with key per team, One combination lock per team, One slip of paper with all combinations written out per team


name: On the Run
category: conflict-empatie
subcategory: problem solving / communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 88-93
materials_category: handouts
skills_developed: Listening, Information sharing, Logical deduction, Conflict management, Teamwork
difficulty_level: mediu
keywords: logic puzzle, clue cards, information sharing, listening, running
tags: ["team-building", "communication", "puzzle", "conflict-resolution"]
language: en
normalized_name: on the run
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A logic-puzzle team activity where participants must collaboratively solve a matrix puzzle about five running friends. Each participant receives a set of clue cards face-down and may only verbally share information — they cannot show their clues. Together the team deduces each person's full name, months exercising, health benefit noticed, and brand of athletic shoes. The activity focuses on information sharing, listening, and overcoming frustration when working through a difficult group task.

rules:
Split into teams of 5-8. Copy and cut clue cards and solution cards for each team. Distribute clue cards so each person has approximately the same number; keep them face-down until instructions are read aloud. After instructions are read, turn over clues and begin. Participants may verbally share their clue information but may NOT show their cards to anyone. Use solution cards to track answers. Check answers against the solution handout at the end.

source_excerpt:
You may verbally share the information you have with the other members of your team, but you may not show anyone your clues at any time. Use the solution cards to help track your answers.

materials_list:
On the Run Instructions handout, On the Run Clue Cards handout, On the Run Solution Cards handout, On the Run Solution handout


name: Supply Closet
category: team-building
subcategory: problem solving / communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 94-100
materials_category: handouts
skills_developed: Communication, Information sharing, Problem solving, Teamwork
difficulty_level: mediu
keywords: logic puzzle, office supplies, clue cards, diagram, workplace
tags: ["team-building", "communication", "puzzle", "workplace"]
language: en
normalized_name: supply closet
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A logic-puzzle team activity where participants must collaboratively determine the correct position of 16 office supplies in a 4x4 supply closet grid. Each participant receives clue cards and may only verbally share clue information — they cannot show their cards. The team uses a diagram and solution cards to track their answers. The activity builds communication and problem-solving skills by simulating an information-sharing challenge in a workplace context.

rules:
Split into teams of 4-6 (more than six makes it too difficult to share the diagram). Copy and cut clue cards and solution cards for each team. Distribute clue cards so each person has approximately the same number; keep face-down until instructions are read aloud. After instructions are read, turn over clues and begin. Participants may verbally share their clue information but may NOT show their cards. Use solution cards and the diagram to track answers. Check answers against the solution handout at the end.

source_excerpt:
The office supply closet is a mess. In an effort to get organized and maintain consistency, the company issued a diagram to show where each supply is to be stored in the supply closet.

materials_list:
Supply Closet Instructions handout, Supply Closet Clue Cards handout, Supply Closet Solution Cards handout, Supply Closet Diagram handout, Pens


name: The Butler Did It
category: conflict-empatie
subcategory: communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 102-108
materials_category: printed handouts
skills_developed: communication, logic, conflict resolution, teamwork
difficulty_level: mediu
keywords: butler, mystery, logic puzzle, communication, conflict
tags: ["communication", "team puzzle", "conflict resolution"]
language: en
normalized_name: the butler did it
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A logic puzzle team activity where groups of five to eight work together to solve a mystery. Each team member receives a set of clue cards and must communicate their clues verbally (without showing them) to determine the position of each butler in a police lineup, where each was found, and his alibi. The activity challenges communication under difficult conditions and surfaces how conflict can arise when communication breaks down.

rules:
Split the group into teams of five to eight. Copy and cut out one set of clue cards and solution cards for each team. Divide the clue cards so each person gets approximately the same number of clues, and have them keep their clues facedown until they get the instructions. Give someone from the team the instructions to read aloud. After the instructions are read, the team turns over their clues and gets started. At this point, the facilitator can hand out the solution cards so the team can keep track of the possible solutions. Have the team check their answers with the solution handout at the conclusion of the activity. You may verbally share the information you have with the other members of your team, but you may not show anyone your clues at any time.

source_excerpt:
Split the group into teams of five to eight. Copy and cut out one set of clue cards and solution cards for each team. Divide the clue cards so each person gets approximately the same number of clues, and have them keep their clues facedown until they get the instructions.

materials_list:
The Butler Did It Instructions handout, The Butler Did It Clue Cards, The Butler Did It Solution Cards, The Butler Did It Solution handout


name: Another Name Game
category: integrare-incluziune
subcategory: diversity
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 112-113
skills_developed: trust, diversity awareness, active listening, respect
difficulty_level: usor
keywords: names, diversity, trust, introduction, background
tags: ["diversity", "icebreaker", "name game", "trust building"]
language: en
normalized_name: another name game
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An in-depth name game designed to introduce the concept of diversity. Participants form small teams and each person explains the background of their name — what it means, where it came from, and the reason their parents gave them that name. The activity reveals interesting information about team members and is especially rich for diverse teams.

rules:
Invite participants to form teams of about four to eight people (the smaller the teams, the less time needed for this activity). Have each person explain the background of his or her name, such as what it means, where it came from, and perhaps the reason his or her parents had for giving that name. To ensure greater depth of sharing, use this activity after a warm-up or icebreaker activity where a certain level of trust has been established within the team.

variations:
Have groups of 12 or fewer circle up and run this as a single-team activity. If time is short, have your group break into twos or threes instead of larger teams. After sharing in pairs, ask each person to introduce his or her partner to the team and the story behind the person's name. This activity can also be used to reveal the story behind other names, such as nicknames, pets' names, or names of children.

source_excerpt:
For an easy way to introduce the concept of diversity, use this in-depth name game. Invite participants to form teams of about four to eight people (the smaller the teams, the less time needed for this activity). Have each person explain the background of his or her name, such as what it means, where it came from, and perhaps the reason his or her parents had for giving that name.


name: Common Uncommon
category: conflict-empatie
subcategory: diversity
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 114-115
materials_category: stationery
materials_list: paper, pens or pencils
skills_developed: conflict resolution, trust building, diversity awareness, communication
difficulty_level: usor
keywords: commonalities, unique, diversity, conflict resolution, trust
tags: ["diversity", "team building", "conflict resolution", "trust"]
language: en
normalized_name: common uncommon
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-part team activity where participants first discover what they have in common (non-visible commonalities) and then identify what is unique about each team member. The activity builds awareness that team members have more in common than they may realize, and helps recognize each other's unique contributions. Excellent for conflict resolution.

rules:
Split large groups into teams of five to eight people. Give each team a sheet of paper and a pen or pencil. For the first part, team members find out and write down what they have in common — commonalities must apply to everyone on the team and must be something you could not identify by simply looking at them. After five minutes, have someone from each team read their list. For the second part, have the team write down what is unique about each team member — something that applies to only one team member (going beyond the superficial). Challenge teams to discover at least two things for each person. After seven minutes, have each person say one of the ways in which they are unique.

variations:
Have participants partner with someone they don't know and discover something they have in common that is not visible. This technique can be used over and over again. If working with a large group, have half of each smaller team rotate to another team for the second part.

source_excerpt:
This is an excellent activity for conflict resolution as it builds awareness that team members have more in common than they may realize. The discovery and recognition of each other's unique characteristics is beneficial as knowledge that we all have something different to offer the team.


name: Common Uncommon
category: team-building
subcategory: diversity-awareness
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 114-115
materials_category: papetarie
materials_list: paper, pens or pencils
skills_developed: trust-building, self-awareness, communication, conflict-resolution
difficulty_level: usor
keywords: commonalities, unique characteristics, diversity, trust, team building
tags: ["diversity", "trust", "team-building", "conflict-resolution"]
language: en
normalized_name: common uncommon
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Team members split into groups of five to eight and first discover what they have in common — things that apply to everyone on the team and that cannot be identified by simply looking at them. They write these down and share. Then, on the back of the paper, they write down what is unique about each team member — something that applies to only one person, going beyond the superficial. Each person then shares one way they are unique. The activity builds awareness that team members have more in common than they may realize, and that each person has something different to offer.

rules:
Split large groups into teams of five to eight. Give each team paper and a pen. Part 1: find and write commonalities that apply to everyone and cannot be seen by looking at them. After five minutes, a team member reads the list. Part 2: on the back of the paper, write down at least two unique characteristics for each team member. After seven minutes, each person says one way they are unique. Variation: have participants partner with someone they don't know and discover something they have in common that is not visible.

variations:
Have participants partner with someone they don't know and discover something they have in common that is not visible. This technique can be used over and over again.

source_excerpt:
For the first part of the activity, team members find out and write down what they have in common. To make the list, the commonalities must apply to everyone on the team and must be something you could not identify by simply looking at them


name: Diversity Pays
variations: Take all the team results and average them for a whole-group diversity total.
category: integrare-incluziune
subcategory: diversity
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 116
materials_category: printed handouts
materials_list: Diversity Pays handout, pens, calculator
skills_developed: diversity awareness, team appreciation, reflection
difficulty_level: usor
keywords: diversity, points, differences, team, kickoff
tags: ["diversity", "team building", "awareness"]
language: en
normalized_name: diversity pays
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A kickoff activity for the topic of diversity. Teams of four to six people receive a handout and discuss and award points as instructed on the form, recognizing and celebrating the differences within the team. Each team reports their totals to the group at the conclusion.

rules:
Split the group into teams of four to six (teams need to have the same number of people). Provide each team with a Diversity Pays handout and have them discuss and award points as instructed on the form. Each team reports their totals to the group at the conclusion of the activity. Optionally, provide each team with the discussion questions so they can debrief on their own before the group debriefs. Variation: Take all the team results and average them for a whole-group diversity total.

source_excerpt:
This is a great kickoff for the topic of diversity. Split the group into teams of four to six (teams need to have the same number of people). Provide each team with a Diversity Pays handout and have them discuss and award points as instructed on the form.


name: Diversity Pays
variations: Take all the team results and average them for a whole-group diversity total.
category: team-building
subcategory: diversity-awareness
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 116-119
materials_category: papetarie
materials_list: Diversity Pays handout, pens, calculator
skills_developed: diversity-appreciation, collaboration, self-awareness
difficulty_level: usor
keywords: diversity, points, team diversity, inclusion
tags: ["diversity", "team-building", "inclusion", "conflict-resolution"]
language: en
normalized_name: diversity pays
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A kickoff activity for the topic of diversity. Teams of four to six people are given a Diversity Pays handout and discuss and award points based on their diverse characteristics — birth months, birth states or countries, eye colors, languages spoken, instruments played, and more. Bonus points reward rarer attributes. Teams report their totals to the group, making visible how diversity adds value.

rules:
Split the group into teams of four to six (teams must have the same number of people). Provide each team with the Diversity Pays handout. Team members discuss and award points as instructed. Each team reports their totals at the conclusion. Optional: take all team results and average them for a whole-group diversity total. Provide teams with discussion questions so they can debrief on their own before the group debrief.

source_excerpt:
This is a great kickoff for the topic of diversity. Split the group into teams of four to six (teams need to have the same number of people). Provide each team with a Diversity Pays handout and have them discuss and award points as instructed on the form.


name: In or Out?
category: conflict-empatie
subcategory: inclusion-exclusion
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 122-125
materials_category: diverse
materials_list: assorted objects in a bag, In or Out? handout, pens
skills_developed: empathy, inclusion-awareness, self-reflection, communication
difficulty_level: mediu
keywords: inclusion, exclusion, belonging, team dynamics, diversity
tags: ["inclusion", "exclusion", "diversity", "empathy", "conflict-resolution"]
language: en
normalized_name: in or out?
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured activity to help participants understand inclusion and exclusion. Before the session, the facilitator places a variety of objects in a bag — most objects can be grouped with similar items, but two objects are 'odd' and cannot be categorized with others. As participants pick objects, they group together by type, leaving two people with no group. The experience of being left out is then processed through a reflective handout and group debrief.

rules:
Prepare a bag with as many objects as team members. Most objects should belong to groups (e.g., playing cards, balls, pens), but two items should be 'odd' (e.g., one paper clip and one ruler for a group of 15). As participants return from a break, each picks an object from the bag. Invite them to group together by their items. The two with odd items will be left out. Hold off briefly if other teams offer to include them. Then thank the two and have them join a team. Distribute the In or Out? handout. Allow 5–10 minutes to complete Parts 1 and 2, then form small groups to answer Part 3. Follow with group debriefing.

source_excerpt:
As team members come back from a break, have them pick an object out of the bag. After everyone has something, invite them to group together according to their items. The two team members who have the "odd" items will either stand uncomfortably or decide to team up.


name: Take a Walk
category: team-building
subcategory: diversity-awareness
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 126-127
skills_developed: communication, self-awareness, diversity-appreciation, trust-building
difficulty_level: usor
keywords: similarities, differences, diversity, pairs, trust
tags: ["diversity", "team-building", "icebreaker", "movement"]
language: en
normalized_name: take a walk
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants pair up and stand face to face about three feet apart. They discuss ways they are different from and similar to their partner. Each time they discover a difference, they step away from each other; each time they find a similarity, they step closer. The activity creates a physical representation of the balance between differences and similarities within a team.

rules:
Have participants pair up, standing face to face about three feet apart. As partners discover differences, they move a step away from each other. As they discover similarities, they move a step closer. Tip: differences are usually visible (hair color, height, age); similarities often involve characteristics, preferences, and personality requiring more conversation.

source_excerpt:
As they discover a difference, they must move a step away from each other. As they discover a similarity, have them move a step closer.


name: What a Bunch of Characters
variations: The facilitator can create the character slips in advance.
category: conflict-empatie
subcategory: conflict-styles
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 128-131
materials_category: papetarie
materials_list: two copies of What a Bunch of Characters handout per team, slips of paper, pens
skills_developed: conflict-resolution, self-awareness, critical thinking, communication
difficulty_level: mediu
keywords: characters, conflict styles, strengths, weaknesses, role models
tags: ["conflict-resolution", "team-building", "diversity", "self-awareness"]
language: en
normalized_name: what a bunch of characters
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of four to seven write the names of well-known characters (real or imaginary, alive or dead, famous — no criminals) on slips of paper. All slips are collected and each team randomly draws two characters and completes a handout analyzing the character's qualities, strengths, weaknesses, and how they handle conflict. Teams then report what they learned from their characters.

rules:
Split large groups into smaller teams of four to seven (at least three teams desirable). Each team writes three well-known character names on separate slips. Characters can be real or imaginary, alive or dead, famous — no criminals. Ideally characters should have distinctive personalities. Collect all slips; each team draws two and completes a What a Bunch of Characters handout for each, filling in qualities, strengths, weaknesses, and answering questions about how the character handles conflict. After 15 minutes, teams report what they learned. Variation: facilitator can create the character slips in advance.

source_excerpt:
Ask each team to come up with three well-known "characters" and to write each name on its own slip of paper. The characters can be real or imaginary, alive or dead, famous, but no criminals, please.


name: Two Truths and a Lie—with a Twist!
category: conflict-empatie
subcategory: trust-judgment
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 134-135
materials_category: handouts
materials_list: A copy of the Two Truths and a Lie Team Discussion Questions handout
skills_developed: active listening, awareness of judgment, self-reflection, communication
difficulty_level: usor
keywords: truths, lie, judgment, listening, conflict resolution, trust
tags: ["icebreaker", "trust", "communication", "judgment"]
language: en
normalized_name: two truths and a lie—with a twist!
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A classic icebreaker with a new twist focused on conflict resolution. Participants break into small teams of four or five, and one by one each person tells the others two truths and one lie about themselves. After everyone has shared, the team guesses which statement was the lie and explains why they chose that item—this 'why' element is the twist. The activity opens a discussion about how we form judgments and how those judgments filter our listening and communication.

rules:
Break large groups into small teams of four or five. Each team member tells the others two truths and one lie about themselves. Others listen without guessing until everyone has shared. Then, starting with the first person, team members guess which statement was the lie and explain why they chose it. After everyone has had a chance to guess, teams answer discussion questions on how judgments affect communication and conflict resolution.

source_excerpt:
The why part of the guessing is the new twist and what makes this classic activity perfect for a discussion on how we form judgments and how we base our interactions and actions on these judgments, whether they are accurate or not.


name: Five and Five
category: team-building
subcategory: trust-building
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 138
materials_category: papetarie
materials_list: index cards or slips of paper, pens
skills_developed: team awareness, trust, self-disclosure
difficulty_level: usor
keywords: likes, dislikes, get to know, trust, team
tags: ["icebreaker", "trust", "team-building"]
language: en
normalized_name: five and five
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A get-to-know-you activity where each participant writes down five things they like and five things they dislike on an index card. The facilitator collects all cards and reads them aloud one at a time; the team tries to guess which card belongs to which person. The activity builds team awareness of similarities and differences among members and helps establish trust.

rules:
Ask everyone to write down five likes and five dislikes on an index card or slip of paper. Collect all the cards. Read them aloud one at a time. The goal for the team is to guess which card belongs to which person. Follow with discussion questions about team knowledge, surprises, comfort level, and how the activity builds trust.

source_excerpt:
Ask everyone to write down five of their likes and five of their dislikes on an index card or slip of paper. Collect all the cards and read them aloud one at a time. The goal for the team is to guess what card goes with which person.


name: Single File
category: conflict-empatie
subcategory: perspective-dialogue
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 140-142
materials_category: lista
materials_list: list of extremes
skills_developed: dialogue, trust, perspective-taking, self-awareness, conflict awareness
difficulty_level: mediu
keywords: extremes, spectrum, dialogue, trust, conflict, perspective
tags: ["trust", "dialogue", "conflict resolution", "team-building", "physical activity"]
language: en
normalized_name: single file
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A physical and reflective activity that builds trust and practices dialogue. The team stands and lines up according to a spectrum of extremes called out by the facilitator—first from shortest to tallest, then according to their position on various belief and behavior spectrums (e.g., gut decisions vs. logic, avoid conflict vs. confront conflict). Each participant must find their unique spot in a single-file line, negotiating with others to determine order. The activity reveals diverse perspectives on the team and prompts discussion about conflict assumptions.

rules:
Have the team stand and line up shoulder-to-shoulder from shortest to tallest to understand the concept of a single-file line. Then call out pairs of extremes (e.g., 'I make decisions with my gut' vs. 'I use logic to make decisions'). Team members arrange themselves in a single-file line representing their position on each topic. No ties allowed—everyone must have a unique spot. Use 5-7 sets of extremes, beginning with safer topics. Optionally ask mid-activity questions while the team is still in line.

source_excerpt:
The team members have to figure out where in the single-file line is an accurate representation of their thoughts and feelings regarding the topic in question.


name: Words of Wisdom
variations: Have teams come up with their own quotation after discussing those on the handout.
category: conflict-empatie
subcategory: reflection-quotes
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 144-148
materials_category: handouts
materials_list: Words of Wisdom Quiz handout (one per team), Words of Wisdom Answer Key handout, pens
skills_developed: consensus building, critical thinking, reflection on conflict, perspective-taking
difficulty_level: mediu
keywords: quotes, wisdom, conflict, consensus, discussion, perspectives
tags: ["trust", "conflict resolution", "discussion", "team-building", "quotes"]
language: en
normalized_name: words of wisdom
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team quiz activity in which small groups of four to seven discuss a set of quotations from historical thinkers about conflict, listening, and diversity. Some quotes are verbatim and some have been altered. Teams must reach consensus (using the 'Consensus Thumbs' technique) on which quotes are real and which are not. The activity stimulates discussion about conflict perspectives and whether participants' views align with or differ from notable thinkers.

rules:
Divide the group into small teams of four to seven. Provide a Words of Wisdom Quiz handout to each team. Teams have 15 minutes to discuss each quotation and reach consensus on whether it is accurate or altered. Use the 'Consensus Thumbs' technique to confirm agreement. After 15 minutes, distribute the answer key for teams to check their answers and discuss for another five minutes, then debrief with the whole group using discussion questions.

source_excerpt:
Tell the team that they are going to have a chance to find out what some of the great minds in history had to say about conflict. Some of the quotes on the handout are accurate; some are inaccurate. Their job is to come to a consensus as to which are real and which are not.


name: Word Search
variations: Make your own word search puzzle based on your team, theme, industry, and company.
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 150-156
materials_category: handouts
skills_developed: collaboration, teamwork, strategy, communication
difficulty_level: usor
keywords: word search, collaboration, team vs individual, trust, cooperation
tags: ["trust", "team-building", "puzzle", "collaboration"]
language: en
normalized_name: word search
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-round team activity where participants first individually search a word puzzle for one minute, then collaborate as a team on a second puzzle. The activity demonstrates the power of collaboration versus individual effort by comparing individual average scores to team scores.

rules:
Break group into teams of six to eight. One person per team acts as observer. Round 1: individuals silently search Word Search #1 for one minute, write down as many words as possible. Observer calculates individual average score and group score (all unique words found collectively). Round 2: teams have a two-minute planning session, then observer displays Word Search #2 for one minute; teams collaborate and discuss. Teams count correct words and record Team Score. Groups complete discussion questions then join group debrief.

source_excerpt:
Tell the teams that when the activity begins, the observer is going to show them a word search puzzle similar to the example on the handout

materials_list:
Word Search Example handout, Word Search #1 handout, Word Search #2 handout, Word Search Score Sheet/Discussion handout, paper and pens for each person, clipboard and calculator (optional) for each team


name: Rock and Roll
category: conflict-empatie
subcategory: competition vs cooperation
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 158-164
materials_category: handouts
skills_developed: trust, cooperation, strategic thinking, conflict resolution, decision-making
difficulty_level: mediu
keywords: competition, cooperation, trust, win-win, conflict, voting
tags: ["trust", "competition", "cooperation", "conflict-resolution", "prisoner-dilemma"]
language: en
normalized_name: rock and roll
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-team voting game designed to show how competition can lead to conflict and how cooperation leads to better outcomes. Teams independently vote each round to show either 'Rock' or 'Roll', and points are awarded based on the combination of both teams' choices. Teams that learn to trust each other and cooperate achieve higher total scores than those pursuing self-interest.

rules:
Split group into two teams (3-8 per team). Each team gets a Rock card and Roll card. Object: accumulate maximum positive points. Teams cannot communicate with each other. Before each round, each team votes internally (majority rules) whether to show Rock or Roll, then reveals simultaneously on facilitator's count. Point sheet: both Rock = -3 each; both Roll = +3 each; Rock vs Roll = +5 for Rock team, -5 for Roll team. Play five rounds. After five rounds, record total combined points.

variations:
For larger groups, assign participant team facilitators per group of 16 to tally votes, enforce rules, and observe the activity.

source_excerpt:
The object of this game is to win, and the way to win is to accumulate the maximum positive points possible.

materials_list:
Rock and Roll Score Sheet, Rock and Roll Point Sheet, Rock and Roll Player Instructions (one per team), Rock card (one per team), Roll card (one per team), tape, two clipboards, paper, pens


name: Rock and Roll
category: conflict-empatie
subcategory: trust
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 161-165
materials_category: handouts
materials_list: Rock card, Roll card, Score Sheet, Point Sheet
skills_developed: trust, decision making, team dynamics
difficulty_level: usor
keywords: trust, competition, cooperation, scoring
tags: ["team", "cards", "points", "communication"]
language: en
normalized_name: rock and roll
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-team game where each team votes each round to show either a Rock or a Roll card. The object is to accumulate the maximum positive points possible. Communication between teams is prohibited. A majority vote determines each team's card for each round, and points are assigned based on the combination of cards shown by both teams.

rules:
Each team receives one Rock card and one Roll card. Any communication between teams is prohibited. Before each round, the team votes (majority rules). When both teams are ready, the facilitator counts '1, 2, 3, show,' and both teams reveal their card. Facilitator computes scores according to the Point Sheet: Rock vs Roll = +5 for Rock team, -5 for Roll team; Roll vs Rock = -5 for Roll team, +5 for Rock team; Rock vs Rock = -3 each; Roll vs Roll = +3 each. Play is the same for all rounds.

source_excerpt:
The object of the game is to win. The way to win is to accumulate the maximum positive points possible.


name: Consensus Thumbs
category: team-building
subcategory: consensus
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 166-167
skills_developed: consensus building, communication, decision making
difficulty_level: usor
keywords: consensus, decision making, thumbs, team
tags: ["facilitation", "technique", "inclusive"]
language: en
normalized_name: consensus thumbs
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A consensus-building technique used at the conclusion of a problem-solving activity. Before the team makes a final decision, one team member presents the proposed solution, and all members show a thumbs up, sideways, or down to indicate their level of comfort. This allows everyone to be heard in a nonthreatening way and helps teams move toward consensus rather than majority-rules decisions.

rules:
One team member presents the solution to be decided upon. After the presentation, there is a show of thumbs: Thumbs up means 'I am comfortable and confident in the decision.' Thumbs sideways means 'I have some reservations, but if the team decides, I will support it.' Thumbs down means 'I am uncomfortable and need to discuss it further.' After the show of thumbs, follow up with more discussion or move forward with the decision.

source_excerpt:
This is a technique rather than a game and can be used at the conclusion of a problem-solving activity such as The Two Men in Chapter 5.


name: In Character
category: conflict-empatie
subcategory: perspective
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 170-171
materials_category: handouts
materials_list: A list of topics displayed so everyone can see them
skills_developed: listening, empathy, dialogue, perspective-taking, trust
difficulty_level: mediu
keywords: perspective, dialogue, role play, listening, empathy
tags: ["pairs", "interview", "opposing viewpoints"]
language: en
normalized_name: in character
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants pick partners and choose a topic where they have pre-existing and opposite viewpoints. Each person takes one side of the argument and interviews their partner to thoroughly understand the opposing viewpoint. The goal is to be able to convincingly play the other person's role. This promotes dialogue, deep listening, and perspective-taking.

rules:
Have participants pick partners and choose a topic from the topic list with opposing viewpoints. One person takes one viewpoint, the other takes the opposing viewpoint. Each partner interviews the other to understand their viewpoint well enough to role-play it convincingly. Allow ten minutes for the interviews, then begin the debrief discussion.

source_excerpt:
Have participants pick partners and choose a topic from the topic list. Encourage participants to choose a pair of topics where they have pre-existing and opposite viewpoints.


name: The Usual Suspects
category: conflict-empatie
subcategory: perspective
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 172-173
skills_developed: perspective taking, responsibility, conflict awareness
difficulty_level: usor
keywords: perspective, blame, team responsibility, movement, circle
tags: ["circle game", "mirroring", "conflict"]
language: en
normalized_name: the usual suspects
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle activity where everyone points at a specific person across the circle in a set cycle. Then, instead of pointing, participants stare at their 'point person' and must copy every movement that person makes. The game naturally devolves into movement, despite the rule to stand still, which leads to discussion about perspective, blame, and team responsibility.

rules:
Everyone stands in a circle. The facilitator points at someone and says 'Hey, you.' That person points at another and says 'Hey, you,' and so on until everyone is pointing at someone and the cycle returns to the facilitator. In the second round, participants stare at their point person instead of pointing. Everyone must copy every movement their point person makes. No one is allowed to move unless their point person moves. The game goes until movements take over, then discussion follows.

source_excerpt:
The game begins with the facilitator pointing at someone across the circle and saying, 'Hey, you,' holding that position. That person now points to someone across the circle and says, 'Hey, you,' and keeps pointing.


name: Resolutions
category: team-building
subcategory: perspective
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 174-178
materials_category: handouts
materials_list: Resolutions handout (or Face Your Fears or Most Common Words handout), pens
skills_developed: consensus building, collaboration, perspective taking, decision making
difficulty_level: usor
keywords: ranking, consensus, New Year's resolutions, collaboration, diverse perspectives
tags: ["handout", "individual vs team", "ranking activity"]
language: en
normalized_name: resolutions
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ranking activity where participants first individually rank the top 10 New Year's resolutions from most to least popular, then collaborate in teams to reach a consensus ranking. Results are compared to the actual answer key. The activity demonstrates how building consensus and diverse perspectives lead to better decisions than individual work alone.

rules:
Provide each participant with a copy of the Resolutions handout. Ask participants to rank the top 10 New Year's resolutions in order from most to least popular. No discussion allowed during individual ranking (about 4 minutes). Then form teams of five to eight who discuss individual rankings and reach a consensus ranking using the Consensus Thumbs technique if desired (10 minutes). Compare individual and team results with the answer key.

variations:
Instead of the Resolutions handout, use the Face Your Fears handout (ranking 10 most common American fears) or the Most Common Words handout (ranking the 10 most common words in the English language). Answer keys are provided for both variants.

source_excerpt:
Provide each participant with a copy of the Resolutions handout. Ask participants to rank the top 10 New Year's resolutions in order from most to least popular.


name: Building Blocks
category: team-building
subcategory: communication
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 180
materials_category: building materials
materials_list: Two identical sets of 15 interlocking Lego or Duplo blocks, paper, pens
skills_developed: communication, instruction writing, listening, perception
difficulty_level: mediu
keywords: communication, one-way communication, perception, Lego, instructions
tags: ["blocks", "two teams", "written instructions"]
language: en
normalized_name: building blocks
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Team A builds a structure from interlocking blocks and writes instructions for how to build it. Team B, who cannot see or hear Team A, must then rebuild the structure using only the written instructions. After completion, both structures are compared. The activity explores the challenges of one-way communication and how perception affects how instructions are written and interpreted.

rules:
Split the group into Team A and Team B. Team A builds a structure out of blocks while Team B is taken to a separate location where they cannot see or hear Team A. Team A writes instructions for building the structure. After completing the structure, Team A takes the written instructions and the blocks needed to Team B. Team B rebuilds using only the written instructions. After Team B completes their structure, someone from Team A brings the original for comparison.

source_excerpt:
Team A begins by building a structure out of blocks. While this is being done, take Team B to a location where they cannot see or hear Team A.


name: Building Blocks
category: conflict-empatie
subcategory: communication, perception
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 180-181
materials_category: construction
materials_list: two identical sets of 15 interlocking Lego or Duplo blocks, paper, pens
skills_developed: communication, instruction writing, perception, reflection
difficulty_level: mediu
keywords: communication, perception, one-way communication, building blocks, instructions
tags: ["blocks", "team", "two-team", "communication game"]
language: en
normalized_name: building blocks
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A communication activity where two teams use Lego/Duplo blocks to explore the challenges of one-way communication and perception. Team A builds a structure and writes instructions; Team B attempts to replicate it from the written instructions alone. Teams then swap roles to see if communication improves.

rules:
Split the group into Team A and Team B. Team A builds a structure from blocks and writes instructions while Team B is kept out of sight. Team A gives only the written instructions and matching blocks to Team B, who must rebuild the structure. After comparison, teams swap roles. Structures must stand on their own without toppling. A minimum number of blocks may be required.

source_excerpt:
Team A begins by building a structure out of blocks. While this is being done, take Team B to a location where they cannot see or hear Team A.


name: Face Your Fears
category: conflict-empatie
subcategory: perspective
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 177
materials_category: handout
materials_list: Face Your Fears handout, pen
skills_developed: perspective-taking, consensus building, self-awareness
difficulty_level: usor
keywords: fears, ranking, gallup poll, perspective
tags: ["handout", "individual", "team ranking"]
language: en
normalized_name: face your fears
extraction_confidence: med
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ranking activity where participants individually and then as a team order 10 common American fears from most to least common, based on a Gallup Poll. The activity builds perspective and consensus skills.

rules:
Each participant first ranks the 10 fears (confined spaces, dogs, flying, heights, mice, needles, public speaking, snakes, spiders, thunder) individually, then the team produces a consensus ranking. Results are compared to the Gallup Poll order.

source_excerpt:
Your task is to order the fears from most common (number 1) to least common (number 10) according to a Gallup Poll.


name: Most Common Words
category: conflict-empatie
subcategory: perspective
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 178
materials_category: handout
materials_list: Most Common Words handout, pen
skills_developed: perspective-taking, consensus building
difficulty_level: usor
keywords: words, ranking, language, perspective
tags: ["handout", "individual", "team ranking"]
language: en
normalized_name: most common words
extraction_confidence: med
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ranking activity where participants individually and then as a team order the 10 most common words in the English language from most to least common, based on combined surveys of British, American, and Australian English.

rules:
Each participant first ranks the 10 words (a, and, in, is, it, of, that, the, to, you) individually, then the team produces a consensus ranking.

source_excerpt:
Your task is to order the words from most common (number 1) to least common (number 10) based on the combined results of British English, American English, and Australian English surveys.


name: Cross Over
category: conflict-empatie
subcategory: multi-solution thinking, perspective
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 182-183
materials_category: equipment
materials_list: 20-foot rope tied in a knot, hula hoop, stopwatch
skills_developed: creative problem solving, perspective-taking, listening, collaboration
difficulty_level: mediu
keywords: multi-solution, rope, hoop, crossing, creative thinking
tags: ["physical", "outdoor", "team challenge", "multi-solution"]
language: en
normalized_name: cross over
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-solution problem-solving activity where participants stand in a circle holding a rope and must switch places with the person across from them, stepping one foot in a hula hoop as they cross. The team must find at least four different solutions while keeping the rope off the ground and the hoop stationary.

rules:
Place a 20-foot rope in a circle with a hula hoop in the middle. Team stands around the rope and picks it up. Objective: switch places with the person across from you, stepping one foot in the hoop as you cross. Rules: rope cannot touch the ground; hoop cannot be moved. Team must find at least four solutions. Each solution is timed.

source_excerpt:
The objective is for team members to switch places with the people across from them in the circle, stepping one foot in the hoop as they cross the circle.


name: Hoop-La
variations: A 12-foot rope tied in a loop can be used instead of a hula hoop.
category: conflict-empatie
subcategory: multi-solution thinking, collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 184-185
materials_category: equipment
materials_list: hula hoop (or 12-foot rope tied in a loop), stopwatch
skills_developed: creative problem solving, collaboration, perspective-taking, listening
difficulty_level: mediu
keywords: hula hoop, multi-solution, circle, hands, passing
tags: ["physical", "team challenge", "multi-solution", "circle game"]
language: en
normalized_name: hoop-la
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-solution problem-solving activity where participants join hands in a circle and must pass a hula hoop all the way around the circle without breaking their hand connections. Everyone's body must pass through the hoop. The team must find at least four solutions and beat their base time.

rules:
Team joins hands in a circle. A hula hoop is placed on the wrists of two adjacent participants. The hoop must travel all the way around the circle back to its start position, with everyone's body passing through. Rules: team must maintain hand connections at all times; no outside help allowed. Team must find at least four solutions, each timed.

source_excerpt:
Tell the team that their task is to pass the hoop all the way around the circle, making sure that they maintain their connections (keep holding hands). Everyone's body has to pass through the hoop as it makes its way around the circle.


name: Speed Pass
category: conflict-empatie
subcategory: multi-solution thinking, collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 186-187
materials_category: equipment
materials_list: tennis ball, stopwatch
skills_developed: creative problem solving, collaboration, perspective-taking, listening
difficulty_level: mediu
keywords: tennis ball, passing pattern, multi-solution, speed, circle
tags: ["physical", "team challenge", "multi-solution", "ball game"]
language: en
normalized_name: speed pass
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-solution problem-solving activity where participants stand in a circle and establish a pattern for passing a tennis ball so that each person touches it exactly once per round. The team must then find at least four ways to complete the sequence as fast as possible.

rules:
Team stands in a circle and establishes a fixed passing pattern (each player gets the ball only once per sequence; starts and ends with the same person). Facilitator steps out as timekeeper. Team gets a base time, then must find at least four solutions to improve speed. Rules: ball must follow the established pattern; each player must have sole possession briefly. Solutions may include rearranging positions, rolling the ball down hands, keeping ball stationary, etc.

variations:
Some versions recommend using a koosh ball, but a tennis ball works best for generating more solutions.

source_excerpt:
Begin tossing the tennis ball around, establishing a pattern. Each player gets the ball only once. It starts and ends with the facilitator.


name: Behind the Mask
category: conflict-empatie
subcategory: emotional intelligence, perspective
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 190-191
materials_category: handout
skills_developed: self-awareness, empathy, perspective-taking, emotional intelligence
difficulty_level: mediu
keywords: mask, emotional intelligence, EQ, identity, diversity, perspective
tags: ["handout", "self-reflection", "EQ", "debrief"]
language: en
normalized_name: behind the mask
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An emotional intelligence activity where participants use a mask handout to explore the hidden qualities and characteristics that shape who we are and how we interact with others. Participants answer 20 personal questions on the back of the mask handout, then discuss how unseen qualities affect team dynamics and conflict.

rules:
Give each participant a My Mask handout. Participants punch holes for eyes and mouth, then flip the mask over and answer 20 personal questions on the back. After writing their answers, they turn the mask back over for the debrief discussion. For large groups, form teams of 4-7 for a table discussion before the full group debrief.

source_excerpt:
Invite them to flip the mask handout over because they will be using the back side to write their answers to 20 questions (handout provided).

materials_list:
Behind the Mask Questions handout (one copy for facilitator), My Mask handout (one per participant), pen


name: Let's Face It
category: conflict-empatie
subcategory: EQ / nonverbal communication
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 198-199
materials_category: papetarie
materials_list: slips of paper, pens
skills_developed: nonverbal communication, emotional awareness, empathy, interpretation
difficulty_level: usor
keywords: facial expressions, emotions, nonverbal, communication, EQ
tags: ["EQ", "facial expressions", "nonverbal communication", "team"]
language: en
normalized_name: let's face it
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team activity focused on facial expressions and their role in communication. Team members write emotions on slips of paper, then each takes a turn trying to convey an emotion using facial expressions only while the rest of the team tries to interpret it. The activity builds awareness of how facial expressions impact communication and understanding.

rules:
Split large groups into teams of four to 10 people. Each team selects a facilitator (e.g., by having everyone point up and on count of three point to their chosen person). Each team member writes one emotion on a small slip of paper, folds it, and gives it to the facilitator. In turn, each team member picks one folded slip and conveys that emotion using facial expressions only. The other team members try to interpret the expression and name the emotion.

variations:
Have team members contribute two or three emotions for a longer activity. Print out the discussion questions so each team has a copy.

source_excerpt:
Each team member writes one emotion on a small slip of paper, then folds the slip of paper and gives it to the team facilitator. Now the team members, in turn, each take one of the folded slips and do their best to convey the emotion to the rest of the team (using facial expressions only).


name: Knot It
category: conflict-empatie
subcategory: EQ / communication challenge
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 200-201
materials_category: echipament
materials_list: five ropes between 6 and 10 feet in length for each team, Knot It Observer Form handout
skills_developed: communication, emotional management, frustration tolerance, teamwork
difficulty_level: mediu
keywords: rope, knot, communication, frustration, EQ, emotions
tags: ["EQ", "rope activity", "team challenge", "communication"]
language: en
normalized_name: knot it
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team challenge where six people stand in a line holding ropes between them, with hands glued to the rope for the duration of the activity. The team must tie a knot in the center rope without letting go. The activity explores communication challenges, the role emotions play in communication, and how frustration affects teamwork.

rules:
Split the group into teams of six. Team members arrange in one long line, holding a rope between each person. People at the ends hold only one rope. Once in position, no one can let go of their rope for the duration. The team's challenge is to tie a knot in the center rope. If anyone loses contact with the rope, the team starts over. Observers use the Knot It Observer Form to focus and engage.

variations:
The facilitator pre-ties one knot in each rope. Players arrange themselves by holding a rope between them. Unlike the original game, the goal is to untie the knots as quickly as possible without letting go of the rope.

source_excerpt:
Team members need to arrange themselves in one long line, holding a rope between each of them. The people at the end will be holding only one rope. Once they are in position, explain that they cannot let go of their rope for the duration of the activity. The team's challenge is to tie a knot in the center rope.


name: Hot Buttons
category: conflict-empatie
subcategory: EQ / self-awareness
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 204-205
materials_category: papetarie
materials_list: paper, pens
skills_developed: self-awareness, emotional regulation, conflict management
difficulty_level: usor
keywords: hot buttons, emotional triggers, EQ, self-awareness, conflict
tags: ["EQ", "self-awareness", "emotional triggers", "conflict resolution"]
language: en
normalized_name: hot buttons
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An activity where participants identify and share their emotional 'hot buttons' — the specific things that trigger emotional reactions in them. Each person writes down as many things as possible that push their buttons (e.g., rude tone, whining, know-it-alls) and then discusses these with the team to build awareness and strategies for managing emotional reactions in conflict situations.

rules:
Tell participants they have five minutes to write down as many specific things as they can that push their emotional hot buttons. Examples include: rude tone, 'Shut up!', bad grammar, pushy individuals, whining, know-it-alls. Teams of four to seven can compare their lists and see how many emotional hot buttons they can come up with together.

source_excerpt:
For the next five minutes, they are going to get a chance to tell the other members of their team how to push their emotional hot buttons. Ask them to write down as many specific things as they can.


name: The Shoe's on the Other Foot
category: conflict-empatie
subcategory: EQ / perspective-taking
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 208-210
materials_category: handouts
materials_list: one copy of The Shoe's on the Other Foot handout for each person, pens
skills_developed: empathy, perspective-taking, emotional intelligence, conflict resolution
difficulty_level: usor
keywords: perspective, empathy, EQ, conflict, other person's shoes
tags: ["EQ", "perspective", "empathy", "handout", "conflict resolution"]
language: en
normalized_name: the shoe's on the other foot
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A perspective-taking activity using a handout that guides participants to think about a past conflict from the other person's point of view. Participants answer questions about the issue, its causes, their feelings, how they would describe the event, and what resolution they would want — all from the other person's perspective. Can be used as a mid-activity discussion tool when a high level of frustration or conflict arises.

rules:
Pass out the handout to each participant. Allow five minutes for individual completion, followed by a small-group discussion. The handout asks participants to think back to a conflict situation and answer questions from the other person's viewpoint: what is/was the issue, what caused it, what they are feeling, how they would describe the event, and what resolution they would like.

variations:
This handout can provide valuable insight as part of a mid-activity discussion during an activity that is producing a high level of frustration or conflict.

source_excerpt:
Think back to a situation where you were in conflict with another person. Carefully consider the other person's perspective while answering these questions. Remember to look at the situation only from the other person's viewpoint.


name: Tied Up in Knots
category: conflict-empatie
subcategory: EQ / frustration management
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 212
materials_category: echipament
materials_list: 50-foot rope, tape
skills_developed: communication, emotional management, frustration tolerance, teamwork
difficulty_level: mediu
keywords: rope, knot, emotions, frustration, communication, EQ
tags: ["EQ", "rope activity", "team challenge", "frustration management"]
language: en
normalized_name: tied up in knots
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team rope challenge where one end of a 50-foot rope is secured to a stationary object and a tape marker is placed 20 feet from that end. Team members pick up the rope with both hands anywhere from the tape to the far end, and their hands stay 'glued' there. The team must tie a knot in the rope so it falls between the secured end and the tape. The activity raises awareness of how emotions impact communication and challenges teams to overcome frustration.

rules:
Secure one end of a 50-foot rope to a stationary object (doorknob, light pole, etc.). Place a piece of tape around the rope about 20 feet from the secured end. Team members pick up the rope with both hands anywhere from the tape to the far end. Hands are now 'glued' and must remain there throughout. The team must tie a knot in the rope so it falls between the secured end and the tape. Usually takes two or three attempts.

source_excerpt:
Have team members pick up the rope with both hands anywhere from the tape to the far end of the rope. Their hands are now 'glued' to the rope and must remain there for the duration of the activity. The team must now tie a knot in the rope so it falls between where the rope is secured and the piece of tape.


name: Tied Up in Knots
category: team-building
subcategory: emotional intelligence
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 212-213
materials_category: ropes
materials_list: 50-foot rope, tape
skills_developed: emotional awareness, communication, frustration management, teamwork
difficulty_level: mediu
keywords: rope, knot, emotions, frustration, communication
tags: ["EQ", "emotional intelligence", "conflict resolution", "team challenge"]
language: en
normalized_name: tied up in knots
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team activity where members hold a rope with both hands (hands 'glued' to the rope) and must tie a knot in the rope within a specific section, without releasing their grip. The exercise raises awareness of how emotions affect performance during frustrating tasks and tests effective communication under pressure.

rules:
Secure one end of a 50-foot rope to a stationary object. Place tape around the rope about 20 feet from the secured end. Team members pick up the rope anywhere from the tape to the far end, keeping both hands glued to the rope for the duration. The team must tie a knot in the rope so it falls between where the rope is secured and the piece of tape. If a team succeeds quickly, have them repeat the process to establish a standardized knot-tying process.

source_excerpt:
Have team members pick up the rope with both hands anywhere from the tape to the far end of the rope. Their hands are now "glued" to the rope and must remain there for the duration of the activity.


name: Tied Up in Knots
category: team-building
subcategory: Problem Solving
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 383
skills_developed: problem solving, communication, teamwork
difficulty_level: mediu
keywords: human knot, teamwork, problem solving, physical
tags: ["team-building", "communication"]
language: en
normalized_name: tied up in knots
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part24
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of 5-10 form a 'human knot' by standing in a circle and clasping hands with two different people across the circle. The group must then unravel themselves and return to a circle without releasing hands, demonstrating the importance of communication and teamwork.

rules:
Teams of 5-10 form a circle; each person clasps hands with two people across the circle (not adjacent); without releasing hands, the group must untangle themselves back into a regular circle.

source_excerpt:
asks the group to form a circle and clasp hands with two other people across the circle. At that point, the group is a tangle of hands and arms, and Carl asks them to unravel themselves and return the circle to its original shape without releasing hands.


name: Personality Plus
variations: Instead of collaboration, use diversity as the skill of the team.
category: team-building
subcategory: collaboration
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 216-219
materials_category: handouts
materials_list: Personality Plus handout (one per person), pens
skills_developed: self-awareness, team assessment, collaboration, communication
difficulty_level: usor
keywords: personality, collaboration, team traits, diversity
tags: ["collaboration", "team identity", "reflection", "discussion"]
language: en
normalized_name: personality plus
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective team activity where members individually assess the personality traits of their team, then discuss in small groups to explore how those traits support or impede collaboration. The goal is to identify ways to improve team dynamics and foster greater collaborative behavior.

rules:
Pass out the Personality Plus handout to each team member. Give them a few minutes to answer the questions individually, then have them work in teams of four to seven. After 15 minutes, go over answers and discussion questions. At the conclusion, have individuals share their answers to question 7 (what they commit to doing to enhance team personality) with their team or the whole group.

source_excerpt:
Collaboration is defined as the act of working together to achieve a goal. In teams, collaboration drives creativity because new and better things always emerge from a series of ideas rather than a single insight.


name: It's a What?
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 220-221
materials_category: art supplies
materials_list: paper, markers
skills_developed: collaboration, flexibility, open-mindedness, creativity
difficulty_level: usor
keywords: drawing, time pressure, collaboration, creativity, flexibility
tags: ["collaboration", "creative", "no-discussion", "team building"]
language: en
normalized_name: it's a what?
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative collaboration drawing game where small teams pass a drawing around, each person adding to it in only five seconds without any prior discussion or agreement about what to draw. The activity explores obstacles to collaboration such as time pressure, conflicting ideas, and the need for flexibility.

rules:
Split the group into teams of three to five. One person starts by drawing a shape or outline; the drawing is then passed to the next person who adds to it. Each person has only five seconds per turn (facilitator shouts 'change'). No discussion is permitted during the drawing, nor any agreement beforehand about what to draw. The drawing must be completed in one minute.

source_excerpt:
One person in each team starts by drawing a shape or outline. The drawing is then passed to the next team member who must add to the drawing, and so on. Time spent by each person in turn on the drawing is limited to five seconds.


name: Creative Collaboration
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 222-223
materials_category: stationery
materials_list: slips of paper, pens, paper bag
skills_developed: creativity, brainstorming, collaboration, innovation, open communication
difficulty_level: usor
keywords: concept combination, brainstorming, creativity, innovation, competition vs collaboration
tags: ["collaboration", "creative thinking", "two rounds", "team brainstorm"]
language: en
normalized_name: creative collaboration
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-round brainstorming game where teams use 'concept combination' — taking two randomly selected objects and combining them in a novel and innovative way. The activity taps into the team's creativity and explores how competition assumptions can impede or enhance collaborative thinking.

rules:
Break large groups into smaller teams of four to seven. Each participant writes the name of an object on a slip of paper and places it in a paper bag. In Round 1, two slips are picked randomly and all teams brainstorm how to combine those two objects creatively; teams have six minutes, then present their best idea. In Round 2, each team picks two slips from the bag and brainstorms their own unique combination in six minutes, then presents their idea.

source_excerpt:
This activity uses the creative thinking technique called "concept combination." This involves taking two concepts or objects and combining them in some novel way.


name: Stump the Facilitator
variations: A team member can volunteer to take the facilitator role and be 'stumped' instead.
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 224-225
skills_developed: collaboration, communication, non-verbal coordination, observation
difficulty_level: usor
keywords: movement, collaboration, leader identification, strategy, communication
tags: ["collaboration", "no materials", "circle game", "non-verbal", "fun energizer"]
language: en
normalized_name: stump the facilitator
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A collaborative movement game where the team sits in a circle and performs synchronized movements (clapping, snapping, stomping, etc.), with a secret leader initiating each new movement. The facilitator tries to identify who the initiator is while the team works together to make transitions as discreet as possible.

rules:
The team sits in a circle. One person initiates a movement (clapping, snapping, stomping, etc.) and others join in. Once everyone is doing the action, someone else discreetly initiates a new movement. The facilitator watches to identify who initiates each change. A team member can only perform one movement at a time. The facilitator leaves the room for two minutes to allow the team to strategize. The team's goal is to prevent the facilitator from identifying the initiator. Advanced: give a time goal (e.g., go three minutes without the initiator being guessed). A team member can volunteer to be 'stumped' instead of the facilitator.

source_excerpt:
The team's goal is to make it impossible for the facilitator to determine who the initiator is by making the transitions as discreet as possible.


name: Build a Word
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 226-227
materials_category: stationery
materials_list: 26 index cards per team, markers, paper, rubber bands
skills_developed: adaptability, goal-setting, perseverance, collaboration, communication
difficulty_level: mediu
keywords: words, letters, goal, twist, adaptability, frustration
tags: ["collaboration", "word game", "goal setting", "team challenge", "swap"]
language: en
normalized_name: build a word
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A word-building team challenge where groups design their own set of 25 letter cards and set a word-count goal, then swap their letter cards with another team and try to build as many words as possible using the other team's letters within a time limit. Deals with frustration, adaptability, and the impact of goals on team performance.

rules:
Divide the group into teams of four to eight. Give each team 26 index cards, markers, one blank piece of paper, and a rubber band. Teams set aside one card and write one letter on each of the other 25 cards (multiples of common letters allowed). Teams have five minutes to decide their letters, then stack and rubber-band them. Each team sets a goal for how many words they can generate and writes this on the remaining card. Teams then swap their stacks with another team. With the new stack, teams have seven minutes to generate as many words as possible. One person acts as scribe. Teams report their total words to the group.

source_excerpt:
Now for the twist—each team trades their stack of cards with another team, keeping the cards stacked facedown in the middle of their table or area.


name: Build a Word
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 226-227
materials_category: stationery
materials_list: 26 index cards per team, markers, paper, rubber bands
skills_developed: collaboration, communication, adaptability, goal-setting
difficulty_level: mediu
keywords: words, letters, cards, goal, twist, teams
tags: ["collaboration", "conflict-resolution", "team-building"]
language: en
normalized_name: build a word
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams of four to eight collaboratively choose letters to write on 25 index cards, set a goal for words they can generate, then swap their card stack with another team and race to build as many words as possible in seven minutes using the new set of cards they did not choose.

rules:
Each team gets 26 index cards; write one letter on each of 25 cards. Teams collectively decide which letters to use in five minutes, then set a word-count goal on the remaining card. Teams swap stacks and have seven minutes to create as many different words as possible (each card used only once per word). One person acts as scribe.

source_excerpt:
Now for the twist—each team trades their stack of cards with another team, keeping the cards stacked facedown in the middle of their table or


name: Super Stars
category: team-building
subcategory: collaboration
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: page 228
materials_category: game materials
skills_developed: collaboration, trust, win-win thinking, conflict resolution, strategy
difficulty_level: mediu
keywords: stars, grid, collaboration, win-win, conflict to collaboration, trust
tags: ["collaboration", "strategy game", "floor game", "trust building", "competitive to cooperative"]
language: en
normalized_name: super stars
extraction_confidence: med
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A strategic team game played on a floor grid using colored star markers. Two groups each have six stars of their color plus shared 'wild' stars. The activity is designed to move the team from conflict to collaboration by revealing that what initially appears competitive can become win-win through trust and strategic cooperation.

rules:
Using painter's tape, create a 4-foot by 4-foot grid on the floor. Split the team into two groups of three to eight (extras act as observers). Give each group six stars of one color and two 'wild' stars (same color for both groups). Full rules are provided via a Super Stars Rules handout given to each team. A Score Sheet and Observer Form are also used.

source_excerpt:
Split your team into two groups of three to eight (groups do not have to have the exact same number of people). If you have more than eight people for each small group, any additional group members can act as observers.

materials_list:
painter's tape, Super Stars Grid handout, 16 star-shaped markers (6 of one color, 6 of a second color, 4 of a third color), Super Stars Rules handout (one per team), Super Stars Score Sheet handout (for facilitator), Super Stars Observer Form handout (for each observer), pens


name: Super Stars
category: conflict-empatie
subcategory: collaboration / win-win
content_type: joc
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 228-234
materials_category: props
skills_developed: trust, collaboration, conflict-resolution, strategic thinking, win-win negotiation
difficulty_level: mediu
keywords: stars, grid, competition, cooperation, trust, win-win
tags: ["collaboration", "conflict-resolution", "team-building", "trust"]
language: en
normalized_name: super stars
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two groups compete to place star-shaped markers on a 4x4 floor grid to score points by getting three stars in a row. The twist is that points are tallied for both groups combined, so competing only wastes resources and lowers the total score. Over several rounds, teams hopefully discover they must cooperate rather than compete to maximize the team score.

rules:
Split into two groups; each gets six colored stars and two 'wild' stars (shared color). Groups alternate placing stars on the grid. Ten points for three in a row (vertical, horizontal, diagonal). No talking between groups. Wild stars can be used by either group. Three minutes to plan between rounds. Game lasts three to five rounds. Facilitator tallies both groups' points as a team total.

variations:
Up to three observers can participate using the Observer Form. If groups don't move toward cooperation by round three, require wild star placement by the third and sixth placements.

source_excerpt:
Even though the rules specifically state, "Your goal is to accumulate the maximum number of points possible," few groups consider a win-win option and instead immediately compete with the other group.

materials_list:
painter's tape, Super Stars Grid handout, 16 star-shaped markers (6 of one color, 6 of a second color, 4 of a third color), Super Stars Rules handout, Super Stars Score Sheet handout, Super Stars Observer Form handout, pens


name: Quotable Quotes
category: conflict-empatie
subcategory: reflection / creativity
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 236-237
materials_category: stationery
materials_list: cardstock, markers
skills_developed: conflict-resolution, creative thinking, collaboration, communication
difficulty_level: usor
keywords: quotes, slogans, conflict resolution, steps, creativity
tags: ["conflict-resolution", "collaboration", "reflection"]
language: en
normalized_name: quotable quotes
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are each assigned one of the six steps of conflict resolution and must create a quotation, slogan, or 'words to live by' for their assigned step. Teams then share their quotations with the full group and post them on the wall for the duration of the program.

rules:
Break into six teams (four to seven per team). Each team gets one step of the six-step conflict resolution process. Teams have 10 minutes to create a quotation or slogan for their step. Teams then share with the full group. Quotations are posted on the wall. For groups larger than 42, use 12 teams with two teams per step.

variations:
Use this activity following 'Step by Step', where the team identifies the steps to conflict resolution.

source_excerpt:
Each team is given one step of the six steps of conflict resolution (listed below). Each group creates a quotation, slogan, or "words to live by" regarding their step of the process.


name: Monumental
category: conflict-empatie
subcategory: review / creative
content_type: activitate
source_file: The-big-book-of-Conflict-Resolution-Games.pdf
source_files: ["The-big-book-of-Conflict-Resolution-Games.pdf"]
page_reference: pages 238-239
materials_category: random objects
materials_list: random items provided by participants, camera (optional)
skills_developed: collaboration, creativity, reflection, conflict-resolution
difficulty_level: usor
keywords: monument, random objects, conflict resolution, review, creativity
tags: ["conflict-resolution", "collaboration", "creative", "closing-activity"]
language: en
normalized_name: monumental
extraction_confidence: high
source_id: bee67427_the_big_book_of_conflict_resolution_games
source_ids: ["bee67427_the_big_book_of_conflict_resolution_games"]
chunk_key: bee67427_the_big_book_of_conflict_resolution_games.part15
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
At the conclusion of a conflict-resolution program, teams use random objects brought by participants to collaboratively build a 'monument' to the concept of conflict resolution. Each part of the monument must represent something specific learned during the program, and every participant must contribute at least one item.

rules:
During a break, ask everyone to bring back one or two random items. At the conclusion of the program, split into teams of about seven or eight. Teams have 10 to 15 minutes to build a monument where each part represents something learned about conflict resolution. Each person must contribute at least one item. Teams then present their monument to the group.

source_excerpt:
Tell team members they are to create a monument to the concept of conflict resolution, which they will be presenting to the group. Each part of the monument needs to represent something specific they learned about the concept.


name: Score Orienteering Course
category: orientare
subcategory: score orienteering
content_type: joc
source_file: 2020-Orienteering-packet.pdf
source_files: ["2020-Orienteering-packet.pdf"]
page_reference: pages 1-3
materials_category: orienteering
materials_list: orienteering map, punch card, compass
skills_developed: map reading, navigation, route planning, orienteering
difficulty_level: mediu
keywords: orienteering, score orienteering, navigation, scouting, controls
tags: ["scout", "competitive", "outdoor", "navigation"]
language: en
normalized_name: score orienteering course
extraction_confidence: high
source_id: c11b8016_2020_orienteering_packet
source_ids: ["c11b8016_2020_orienteering_packet"]
chunk_key: c11b8016_2020_orienteering_packet.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competitive orienteering course with 30 control markers spread across the Beaumont Scout Reservation. Teams of 2-3 scouts visit controls in any order to accumulate points within a 60-minute time limit. Controls are worth 5-30 points depending on their location and difficulty. Teams plan their own routes using map-reading skills and compass. A 10-point penalty is applied for each minute over the time limit.

rules:
Teams of 2 scouts/scouters (3 max). Categories based on age of oldest team member. 60-minute time limit with 10-point penalty per minute over. Controls worth 5-30 points. Teams can visit controls in any order. Each team must plan route independently. Punch card must be stamped at start and turned in at finish with participant names, ages, and unit number. Groups of 4 or more are considered recreational and not eligible for awards.

source_excerpt:
There are 30 control markers on this year's course. You can visit the controls in any order. You are not expected to get all the controls. You have 60 minutes to visit as many controls as possible.


name: Map Hike
category: orientare
subcategory: map hike
content_type: activitate
source_file: 2020-Orienteering-packet.pdf
source_files: ["2020-Orienteering-packet.pdf"]
page_reference: page 3
materials_category: orienteering
materials_list: orienteering map
skills_developed: map reading, orienteering, navigation
difficulty_level: usor
keywords: map hike, beginner, orienteering, point-to-point, cub scouts
tags: ["scout", "non-competitive", "beginner", "outdoor", "navigation"]
language: en
normalized_name: map hike
extraction_confidence: high
source_id: c11b8016_2020_orienteering_packet
source_ids: ["c11b8016_2020_orienteering_packet"]
chunk_key: c11b8016_2020_orienteering_packet.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A non-competitive beginner-level point-to-point orienteering course designed for cub scouts and first-time orienteers. Participants time themselves on a 2-3 km course. The course is an excellent opportunity to learn about orienteering and meets the first class orienteering course requirement.

rules:
Participants time themselves. Non-competitive. Course is approximately 2-3 km. Time to walk should be less than an hour. Suitable for cub scouts and beginners. Meets first class orienteering course requirement.

source_excerpt:
The Map Hike is a non-competitive beginner level point-to-point course in which participants time themselves. This is an excellent opportunity for cub scouts and beginners to learn about orienteering and experience a 2-3 Km course.


name: The DNA Experiment
category: team-building
subcategory: communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 5-6
materials_category: construction
skills_developed: communication, teamwork, strategy
difficulty_level: mediu
keywords: communication, DNA, Lego, barriers, teamwork
tags: ["entrepreneurship", "Bizlab", "indoor", "youth"]
language: en
normalized_name: the dna experiment
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A communication-focused game where participants are divided into three groups (architects, translators, builders) separated by a cover wall. The architects build a Lego DNA structure and must communicate it through translators to the builders who recreate it. The challenge involves working under time pressure and communication constraints to illustrate barriers and effective communication principles.

rules:
Participants split into 3 groups of 5-6. Groups are placed in Sector A (architects), Sector B (translators), Sector C (builders) separated by a large cover. 10 minutes for strategy, then 25-30 minutes to complete the task. The goal is for Sector C to recreate the DNA structure from Sector A with no more than 4 differences. No outside equipment allowed. Debrief follows comparing the two constructions.

source_excerpt:
You are a group of scientists from all over the world that initiated an experiment with a radioactive DNA structure to see if you can duplicate it and make the biggest step to end all the known diseases to humanity.

materials_list:
tape, construction bricks (Lego), large material cover, flipchart with rules, 6 A4 sheets, 2 pens, mouth masks, 2 small covers, 2 flipcharts with communication barriers & effective communication


name: Creathon
category: creative-stem
subcategory: creative thinking
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 7-8
materials_category: craft
skills_developed: creative thinking, innovation, teamwork, presentation
difficulty_level: mediu
keywords: creativity, hackathon, prototype, innovation, product design
tags: ["entrepreneurship", "Bizlab", "indoor", "youth"]
language: en
normalized_name: creathon
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative hackathon-style game where teams of participants design a product idea that is useful, realistic and cheap to make for young people. Teams go through ideation, peer feedback using the hat feedback method, and prototype creation with physical materials like plasticine, ending with 1-minute presentations.

rules:
Participants receive colored paper and sit with matching-color teams. Step 1: 20 minutes to create a product idea using Card A. Step 2: 18 minutes of rotating peer feedback (6 min each, clockwise) using Card B. Step 3: 15 minutes to refine the idea and build a physical prototype. Each team presents in 1 minute. Debrief follows with discussion of creative thinking enhancers and blockers.

source_excerpt:
You are a team of experts from all over the world and have been chosen to participate in this creative hackathon to find best product idea that can change lives of young people.

materials_list:
plasticine (clay), color rectangles, markers, printouts, pens per team, paper tape, handouts, flipchart with definition of creativity and innovation


name: Constructoria
category: team-building
subcategory: planning and management
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 9-10
materials_category: construction
materials_list: tape, paper, markers, spaghetti, straws, rope, pencils, marshmallow, rulers, scissors, clay
skills_developed: planning, budgeting, prioritization, decision-making
difficulty_level: mediu
keywords: planning, construction, budget, management, competition
tags: ["entrepreneurship", "Bizlab", "indoor", "youth"]
language: en
normalized_name: constructoria
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A planning and management game where teams act as architecture bureaus competing for a city hall water park tender. Teams first complete tasks to earn starting capital, then purchase materials from a market, and finally build physical prototypes. The game teaches prioritization, budgeting, and the challenges of planning under pressure and uncertainty.

rules:
3 teams of 5-7 members. Teams are introduced to the story and receive a first task list; 3 minutes to prioritize tasks, then 12 minutes to complete as many tasks as possible. Points are calculated as starting capital. Teams receive a menu card and have 10 minutes to decide material purchases. Market activity lasts 15 minutes (teams buy 2 items at a time, starting with the poorest team). Finally, 15 minutes to build prototypes. Teams present and debrief.

source_excerpt:
You are three architecture bureaus from your city. The city hall is planning to invest into creating a big water park in your city and they announced a tender for the best offer.


name: The Grant Race
category: team-building
subcategory: problem solving and decision-making
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 11-12
materials_category: cards
materials_list: laminated resource cards, laminated menu cards, trade deal service
skills_developed: negotiation, problem solving, strategic thinking, decision-making
difficulty_level: mediu
keywords: negotiation, trade, strategy, grants, villages
tags: ["entrepreneurship", "Bizlab", "indoor", "youth"]
language: en
normalized_name: the grant race
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A trade negotiation and problem-solving game where participants represent villages competing to become cities by acquiring 7 different building types through resource trading. Teams must negotiate with non-neighboring villages and use strategic thinking to gather resources. The state office facilitates trades and occasional government grants keep the game balanced.

rules:
6 tables arranged in a circle represent villages. Each team gets 6 resource cards by team color. Trading occurs in the central market space; all trades must be registered at the state service (3:1 ratio). Immediate neighbors cannot trade unless earning scholar or diplomat status. Game ends when 3 neighboring villages become cities (7 buildings each) or time runs out. The city with the most buildings wins.

source_excerpt:
Each table represents a village of our beautiful country. The government has set a goal to modernize villages and regions to create prosperous cities. Sadly there is not enough funding to turn all villages into cities so it has been decided that a grant race will happen.


name: Start-Up Life
category: altele
subcategory: financial literacy
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 13-14
materials_category: cards
materials_list: cards, printouts, pens, dice (4-8), 4 decks of cards, 2 laptops, 4 water bottles, 2 balls
skills_developed: financial literacy, investment planning, strategic thinking, decision-making
difficulty_level: mediu
keywords: financial literacy, startup, investment, capital, simulation
tags: ["entrepreneurship", "Bizlab", "indoor", "youth"]
language: en
normalized_name: start-up life
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A financial literacy simulation game where pairs or trios of participants act as aspiring entrepreneurs trying to accumulate startup capital over 4 simulated working weeks (each 15 minutes). Participants visit various stations (bank, investment, job-seeking, opportunities) to earn capital, respond to event cards, and manage their personal accounting sheets, with the goal of having the most capital at the end.

rules:
Groups of 2-3 people. Each person starts with 500 shokkels. Game runs 4 rounds of 15 minutes each (working weeks) with 5-minute weekends between rounds. During working weeks, participants visit stations to earn capital. After each round, teams pick an event card and the facilitator announces stock market changes. After round 4, groups calculate final totals and decide what to do with shares. The group with the most capital wins.

source_excerpt:
You have 4 working weeks to gather as much starting capital as possible. Each week here equals 15 minutes. After each working week comes a 5 minute weekend to meet at home and plan the next week.


name: Stakeholder Analysis
category: team-building
subcategory: planning
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 65
skills_developed: analysis, strategic thinking, community engagement
difficulty_level: mediu
keywords: stakeholder, analysis, project planning, community
tags: ["EntreRural", "rural events", "project management"]
language: en
normalized_name: stakeholder analysis
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured planning activity in which participants identify everyone who has an interest in their project idea (stakeholders), assess whether each stakeholder is likely to be for or against the idea, and evaluate what competencies and opportunities each stakeholder could contribute. Results are recorded in a table with columns for stakeholder, pro or con, why/what interest, and importance (1-10).

rules:
For each stakeholder, answer: Who is here with interest in my idea? Who will be for my idea, and who can possibly be against? What potential competencies and opportunities can this group of people contribute to my idea? Fill in a stakeholder table with columns: Stakeholder | Pro or con | Why/what interest | Importance 1-10.

source_excerpt:
A stakeholder is anybody who might have much or just a slight interest in your idea. You should investigate: -Who is here with interest in my idea? -Who of those will be for my idea, and who can possibly be against?


name: Context and Culture Analysis
category: team-building
subcategory: community analysis
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 66-67
skills_developed: analytical thinking, cultural awareness, community engagement, needs assessment
difficulty_level: mediu
keywords: context analysis, culture, needs assessment, community, fit-ability
tags: ["EntreRural", "rural events", "community collaboration"]
language: en
normalized_name: context and culture analysis
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured analysis activity for understanding the social, cultural and practical context before implementing a project in a local community. It covers three sub-analyses: context/culture analysis (what is possible, laws, rules, conservatism), need assessment (practical pros and cons, geography, venues, power, funding), and fit-ability analysis (how the idea fits with the context). Participants also assess the potential of the local area and how their idea can be connected with local elements.

rules:
Work through three analytical phases: 1) Context/culture analysis — identify possibilities and obstacles, legal rules, social discourses; 2) Need assessment — identify what the community lacks, apply those needs to your idea; 3) Fit-ability analysis — ask how your idea fits the context and what elements can enrich it; 4) Potential analysis — reconsider the idea against new knowledge, identify local potentials to improve the idea. Follow the golden guidelines: respect the territory, observe and ask, create equal relations, do not bring finished solutions.

source_excerpt:
Context/culture analysis: -What is possible and not within this social context? (Laws, rules, social discourses, conservatism in certain topics, etc.) -What potential obstacles can I meet here?


name: Idea of the Event — Why-What-Who-When-Where Framework
category: altele
subcategory: event planning
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 77-78
skills_developed: planning, strategic thinking, creative thinking, logistics
difficulty_level: mediu
keywords: event idea, planning framework, why-what-who-when-where, rural event
tags: ["EntreRural", "event organization", "workshop"]
language: en
normalized_name: idea of the event — why-what-who-when-where framework
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured workshop activity to help a group clarify and develop their event idea by systematically working through five key questions: Why (purpose and importance), What (type and aim of event), Who (target group, demographics, expected participants), When (duration, timing, cultural considerations), and Where (venue, accessibility, indoor vs outdoor). The framework ensures the event idea is grounded in reality and adapted to the local context.

rules:
Work through each dimension in order: 1) Why — articulate the reason for the event and its importance; revisit all previous analysis points. 2) What — define the event type (festival, concert, sports event, game event, etc.), its aim, and expected outcomes. 3) Who — identify target group (age, gender, area, social group) and expected number of participants. 4) When — decide duration, month, day of week, accounting for cultural norms, school/work schedules, meal times. 5) Where — choose venue type, consider size, indoor vs outdoor, accessibility and transportation options. Also gather good practices from partners and similar events.

source_excerpt:
IDEA OF THE EVENT Why – What – Who? – When – Where? . Ask why! .Why have you decided so? Go through all the above points again!


name: Resource Planning for Rural Events
category: altele
subcategory: event planning
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 79-82
skills_developed: resource management, budgeting, project planning, creative problem-solving
difficulty_level: mediu
keywords: resource planning, human resources, materials, financial, rural event
tags: ["EntreRural", "event organization", "project management"]
language: en
normalized_name: resource planning for rural events
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A planning workshop activity in which participants identify and map three types of resources needed for a rural event: human resources (skills and people), materials (equipment and supplies), and financial resources (budget). For each resource type, participants assess what they already have, what they still need, and how to obtain it. The activity emphasises creative use of local resources to reduce costs.

rules:
For each of the three resource categories (Human, Materials, Financial): 1) Inventory what you already have; 2) Identify what you still need; 3) Plan how to obtain it. Human resources: analyse skills of existing participants, identify missing skills, spread the word and involve the local community. Materials: make a list, look for local borrowable resources first, use raw materials creatively. Financial: make a budget including a buffer for unexpected expenses, explore local government funding, international grants, crowdfunding platforms, and local company sponsorships.

source_excerpt:
You shall identify the resources you will need to carry out the event. You shall analyze the existing situation so that you know what resources you already have and can use for the project, and what you will have to get.


name: Organizational Mapping
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 98
skills_developed: strategic thinking, organizational analysis, self-assessment
difficulty_level: mediu
keywords: NGO, organizational mapping, mind map, strategic planning
tags: ["youth work", "NGO", "organizational development", "training"]
language: en
normalized_name: organizational mapping
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A semi-structured mind map tool used in training courses to help NGOs make a reality check of their current situation. Participants map out fundamental aspects of their organization (mission, vision, structure, communication channels, visual identity, project portfolio, partner network) to identify strengths and areas needing development.

rules:
1. Write down fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others. 2. Fill these out with honesty and see if all these are clearly set, if they are exposed to the public, aligned with the image of your organization and your desired image. 3. After the picture is finished, it will be easily seen where your NGO is lacking development and which are the strong sides, and this map can serve as a basis for strategic and tactical development.

source_excerpt:
Organizational mapping, or semi-structured mind map of your NGO normally follow this structure guidelines: 1. Firstly, write down some fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others.


name: Organizational Mapping
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 98
skills_developed: strategic thinking, organizational assessment, self-reflection
difficulty_level: mediu
keywords: NGO, mapping, organization, strategy, assessment
tags: ["NGO", "organizational tool", "strategic planning"]
language: en
normalized_name: organizational mapping
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A semi-structured mind map tool used to make a reality check of an NGO's current situation. Participants write down fundamental aspects of the organization (mission, vision, structure, communication channels, visual identity, project portfolio, partner network) and honestly assess whether each is clearly set, publicly exposed, and aligned with the desired image. The resulting map reveals areas lacking development and strong sides, and serves as a basis for strategic and tactical development.

rules:
1. Write down fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and others. 2. Fill these out with honesty and see if all these are clearly set, if they are exposed to the public, aligned with the image of your organization and your desired image. 3. After the picture is finished, identify where your NGO is lacking development and which are the strong sides, and use the map as a basis for strategic and tactical development.

source_excerpt:
Organizational mapping, or semi-structured mind map of your NGO normally follow this structure guidelines: 1. Firstly, write down some fundamental aspects like mission, vision, structure, communication channel, visual identity, project portfolio, partner network and many others.


name: Strategic Need Assessment
category: team-building
subcategory: NGO development
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 99-100
skills_developed: needs analysis, strategic planning, prioritization, decision-making
difficulty_level: mediu
keywords: needs assessment, NGO, strategic planning, gap analysis
tags: ["youth work", "NGO", "organizational development", "training", "Involve'em"]
language: en
normalized_name: strategic need assessment
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A systematic tool for NGOs to identify and prioritize needs by measuring the gap between current results and desired results. Progresses through three defined phases: exploration, data gathering/analysis, and decision-making. Includes a structured table for assessing target groups, organizational activities, difficulty to correct, and criticality.

rules:
Phase I (Explore): Prepare a management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities. Phase II (Gather & analyze data): Determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings. Phase III (Make decisions): Set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report. Use the needs assessment table to examine difficulty to correct and degree of criticality for each need.

source_excerpt:
"Need" refers to the gap or discrepancy between a present state (what is) and a desired state (what should be). The need is neither the present nor the future state, it is the gap between them.


name: Strategic Need Assessment
category: altele
subcategory: NGO needs assessment
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 99-100
skills_developed: strategic planning, needs analysis, prioritization, decision making
difficulty_level: mediu
keywords: needs assessment, NGO, strategic planning, gap analysis
tags: ["NGO", "assessment", "planning tool"]
language: en
normalized_name: strategic need assessment
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A systematic approach for NGOs to identify and prioritize gaps between the current state (what is) and a desired state (what should be). The process progresses through three defined phases: Explore (prepare management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities), Gather & Analyze Data (determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings), and Make Decisions (set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report). Uses a table to assess needs by target group, organizational activities, difficulty to correct, and criticality.

rules:
Phase I – Explore: Prepare a management plan, identify concerns, identify measurable indicators, consider data sources, decide preliminary priorities. Phase II – Gather & analyze data: Determine target groups, gather data to define needs, prioritize needs, identify and analyze causes, summarize findings. Phase III – Make decisions: Set priority needs, identify possible solutions, select solution strategies, propose action plan, prepare report. Use the priority needs table to examine both difficulty to correct the need and the degree of criticality.

source_excerpt:
"Need" refers to the gap or discrepancy between a present state (what is) and a desired state (what should be). The need is neither the present nor the future state, it is the gap between them.


name: Inspirational Event (Guerrilla Marketing)
category: team-building
subcategory: NGO marketing event
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 106
materials_category: printed materials, banner
materials_list: flyers, carpet, banner, logo
skills_developed: community building, marketing, public outreach
difficulty_level: mediu
keywords: guerrilla marketing, NGO, event, community, teambuilding
tags: ["NGO", "marketing", "outdoor event", "community"]
language: en
normalized_name: inspirational event (guerrilla marketing)
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An NGO-organized outdoor inspirational event held every few months in a touristic and well-known spot in the city. The event features speakers and energizers/teambuilding activities, attracts public attention, and transmits a feeling of belonging to participants. Flyers with NGO information and a hashtag are distributed, and a carpet and banner with the NGO's name and logo are rolled out.

rules:
Organize an inspirational event every few months in a very touristic and well known spot in the city. Include speakers and energizers/teambuilding activities. Attract the attention of the public and transmit the desired feeling of belonging. Hand out flyers with information of the NGO and the event and a hashtag to follow. Roll out a carpet and a banner with the name and logo of the NGO.

variations:
Other guerrilla marketing ideas include: NGO bookmark (original bookmark with basic info distributed in libraries), different flyers shaped like tickets/boarding passes left in transport stations, motivational pictures shared on social networks, trophy room with pictures and souvenirs from participants.

source_excerpt:
Inspirational event: every few months, organize an inspirational event with speakers and energizers/teambuilding activities in a very touristic and well known spot in the city, attracting the attention of the public and transmitting to the participants the desired feeling of belonging.


name: Fail Fair
category: altele
subcategory: experience sharing
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 109
skills_developed: reflection, learning from failure, project management
keywords: fail fair, experience exchange, reflection, learning, international projects
tags: ["training", "reflection", "experience sharing"]
language: en
normalized_name: fail fair
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An experience-exchange session where project coordinators share their obstacles and challenges encountered when organizing and implementing international projects. The session treats mistakes as learning opportunities and covers practical lessons such as managing participant numbers, working room and sleeping arrangements, meals scheduling, and copyright issues. It is a reflective, knowledge-sharing format used in training courses.

source_excerpt:
We like to say that mistakes are only learning opportunities, this is why we also shared our obstacles or challenges when organizing and implementing international projects.


name: Sustainability Daily Habits Brainstorm
category: camp-outdoor
subcategory: environmental education
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 143-144
skills_developed: environmental awareness, critical thinking, group discussion
difficulty_level: usor
keywords: sustainability, brainstorm, environment, lifestyle, habits
tags: ["outdoor", "environment", "youth-exchange"]
language: en
normalized_name: sustainability daily habits brainstorm
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured group discussion and brainstorming activity where participants explore the concept of sustainability by categorizing the resources they consume daily (energy, transport, water, trash, clothing) and then brainstorming small individual changes to minimize their lifestyle's impact on nature.

rules:
Divide the resources consumed every day into several categories (Energy, Transport, Water, Trash, Clothing). Participants discuss their understanding of sustainability and analyze daily habits. Then brainstorm about possible small changes that can be taken up as individuals in order to minimize the impact of lifestyle on nature.

source_excerpt:
One of the methods we used was to divide the resources we consume every day into several categories, to later on brainstorm about possible small changes that we can take up as individuals in order to minimize the impact of our lifestyle on the nature


name: Outdoor Camp Setup and Maintenance
category: camp-outdoor
subcategory: camp management
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 142
materials_category: outdoor camping equipment
skills_developed: teamwork, documentation, camp management, environmental responsibility
difficulty_level: mediu
keywords: outdoor camp, sustainability, youth exchange, wild, camping
tags: ["camp", "outdoor", "youth-exchange", "nature"]
language: en
normalized_name: outdoor camp setup and maintenance
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A practical outdoor living activity where participants set up and maintain an outdoor camp in a wild natural environment. Participants take on roles to keep the camp running, including documentation tasks such as writing down recipes, gathering daily reports, and taking photos.

rules:
Participants are assigned roles to maintain the camp. Documentation tasks include writing down recipes, gathering day-by-day reports with highlights on methodology and group feeling, and taking pictures. After the outdoor part, participants gather documents and convert them to an online format and reflect on personal experience.

source_excerpt:
participants were provided with several documentation tasks during the week apart from the roles that would maintain the camp up and running. These tasks included writing down the recipes of the outdoor meals, gathering day by day reports with highlights on the methodology used and the group feeling

materials_list:
backpack (60L), tents, sleeping bag, mattress, cooking pots, frying pan, lanterns, first aid kit, axe, saw, ropes, gas bottles


name: Practical Tips on Outdoor Cooking
category: retete
subcategory: outdoor cooking
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 147-148
source_excerpt: Campfire cooking requires a clean-burning, hot fire. This is only achieved with dry, seasoned wood.
materials_category: cooking and fire
skills_developed: outdoor cooking, fire safety, environmental responsibility, preparation
difficulty_level: mediu
keywords: campfire, outdoor cooking, fire safety, waste, food storage
tags: ["outdoor", "cooking", "safety", "camp", "sustainability"]
language: en
normalized_name: practical tips on outdoor cooking
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A practical guide covering essential rules and tips for cooking outdoors in a large group. Covers fire building, wood selection, wind management, waste sorting, food storage, and preparation tips to ensure a safe and eco-friendly outdoor cooking experience.

rules:
Use dry, seasoned wood for campfire cooking. Build fire on bare mineral soil or rock when possible. Use previously established fire pits. Avoid cooking in medium to strong wind without a wind shelter. Set up a waste sorting station. Store food in a shaded area. Bring pocket knife and sanitizer. Make fire before cooking to create embers. Ensure sufficient water and dry wood before cooking. Keep a big bottle of water and fire blanket near the fire for emergency.

materials_list:
dry wood, fire pit, wind shelter, waste sorting bags, food storage tent, pocket knife, sanitizer, cutting board, water bottle, fire blanket


name: Hutspot
category: retete
subcategory: camp cooking
content_type: reteta
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 152
source_excerpt: Hutspot is a traditional Dutch farmers meal. You eat this on cold winter days.
materials_category: food ingredients
skills_developed: outdoor cooking, teamwork
difficulty_level: mediu
keywords: recipe, dutch, outdoor cooking, camp food
tags: ["reteta", "camping", "international", "vegetarian-adaptable"]
language: en
normalized_name: hutspot
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A traditional Dutch farmers meal eaten on cold winter days. In the original dish small pieces of pork or sausage are added, but this variation uses a spicy yoghurt sauce instead. Serves 15-20 people.

rules:
1. Peel and cut the potatoes, carrots, ginger and onions into small pieces. 2. Fry the onions until they change color. 3. Add the potatoes, carrots, ginger and other spices. 4. Fry for a while then add the water. 5. Boil the mix until the carrots and potatoes are soft. 6. Take out most of the water. 7. Mash everything in the pan together, add extra spices if you like. 8. Serve once all is mixed together. Yoghurt sauce: peel and cut garlic into pieces, squeeze lemons into a bowl, mix all ingredients together and add spices.

materials_list:
Potatoes (2 kg), Carrots (1 bag), 5-6 onions, Salt, Red pepper, Paprika, One big piece of ginger, 2L water, Fat greek yoghurt (1.5L), Three large pieces of garlic, Two lemons, Olive oil, Additional spices


name: Colourful Pasta
category: retete
subcategory: camp cooking
content_type: reteta
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 158
materials_category: food ingredients
materials_list: Onions, Zucchini, Eggplant, Penne pasta, Canned tuna, Sweet corn, Varied spices
skills_developed: outdoor cooking
difficulty_level: usor
keywords: recipe, pasta, camp food
tags: ["reteta", "camping"]
language: en
normalized_name: colourful pasta
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp pasta dish with grilled vegetables including zucchini and eggplant, mixed with tuna and corn.

rules:
1. Heat a pan with a bit of oil. 2. Slice the vegetables. 3. Fry onions with olive oil on the hot pan. 4. Put the vegetables in a pan, one by one (starting with the eggplant) and grill them. 5. Cook the pasta and mix it with vegetables. 6. Add some tuna, corn and spices.

source_excerpt:
Put the vegetables in a pan, one by one (starting with the eggplant) and grill them. Cook the pasta and mix it with vegetables.


name: Storytelling Evening Workshop
category: team-building
subcategory: storytelling
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 162
skills_developed: communication, empathy, storytelling
difficulty_level: usor
keywords: storytelling, group activity, evening, camp
tags: ["activitate", "team-building", "evening", "voluntary"]
language: en
normalized_name: storytelling evening workshop
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A voluntary evening workshop where participants shared and created stories to open up and learn about each other while having an enjoyable time. The whole group participated.

source_excerpt:
After dinner, the voluntary workshop of storytelling was facilitated. The whole group participated in it and people shared and created stories and therefore opened up and learned about each other while having an enjoyable time.


name: Night Game with Challenges
category: wide-games
subcategory: night game
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 163
skills_developed: memory, speed, strategy, teamwork
difficulty_level: mediu
keywords: night game, teams, competition, challenges, camp
tags: ["joc", "night", "outdoor", "teams"]
language: en
normalized_name: night game with challenges
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An active Night Game created by the Portuguese group with a lot of challenges ranging from memory to speed, from strategy to food tasting. The group was divided into 3 teams that competed with each other.

rules:
Group was divided into 3 teams and competed with each other in challenges from memory to speed, from strategy to food tasting.

source_excerpt:
The Portuguese group created an active Night Game with a lot of challenges from memory to speed, from strategy to food tasting. Group was divided in into 3 teams and competed with each other.


name: LARP Outdoor Skills
category: camp-outdoor
subcategory: LARP
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: fire making, first aid, shelter building, knots, outdoor living, roleplay
difficulty_level: mediu
keywords: LARP, roleplay, outdoor skills, camp, teams
tags: ["joc", "outdoor", "skills", "camp"]
language: en
normalized_name: larp outdoor skills
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Life Action Role Play (LARP) activity on the topic of outdoor skills. Participants were divided into 2 groups and each participant had a role to play and further develop. Participants had fun playing their roles while sharing knowledge and gaining skills on outdoor living such as making fire, first aid techniques, building a shelter, safety tips and use of knots.

rules:
Participants are divided into 2 groups. Each participant receives a role to play and develop. Through roleplay they share knowledge and gain skills on outdoor living topics: making fire, first aid techniques, building a shelter, safety tips and use of knots.

source_excerpt:
The first session consisted on a LARP (life action roleplay) on the topic of outdoor skills. The participants were divided into 2 groups and each participant had a role to play and further develop.


name: Open Space Skills Workshops
category: team-building
subcategory: open space
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: peer teaching, diverse skills, leadership
difficulty_level: usor
keywords: open space, workshops, skills sharing, camp
tags: ["activitate", "peer-learning", "camp", "outdoor"]
language: en
normalized_name: open space skills workshops
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An Open Space format where all participants who volunteered facilitated different workshops of skills they possess: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

rules:
Participants volunteer to facilitate workshops on skills they have. Topics included: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

source_excerpt:
Afterwards we had Open Space, where all the participants who volunteered facilitated different workshops of the skills that they have: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.


name: Solo — Time Alone in Nature
rules: Each participant spends 45 minutes alone in the forest. The exercise is voluntary.
category: camp-outdoor
subcategory: solo reflection
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: self-reflection, connection with nature, mindfulness
difficulty_level: usor
keywords: solo, nature, reflection, mindfulness, camp
tags: ["activitate", "nature", "solo", "reflection", "voluntary"]
language: en
normalized_name: solo — time alone in nature
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A voluntary evening exercise called 'Solo' where the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, leading to inside observation and personal realizations.

source_excerpt:
In the evening we had a voluntary exercise called "Solo" in which the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, what led them to inside observation and realizations.


name: Storytelling Workshop
category: team-building
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 162
skills_developed: communication, storytelling, empathy
keywords: storytelling, sharing, evening activity
tags: ["voluntary", "evening", "group bonding"]
language: en
normalized_name: storytelling workshop
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A voluntary evening workshop where participants shared and created stories, opening up and learning about each other while having an enjoyable time. The whole group participated in facilitating this activity.

source_excerpt:
After dinner, the voluntary workshop of storytelling was facilitated. The whole group participated in it and people shared and created stories and therefore opened up and learned about each other while having an enjoyable time.


name: Night Game
category: jocuri-cercetasesti
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 163
skills_developed: memory, speed, strategy, teamwork
keywords: night game, teams, competition, challenges
tags: ["evening", "outdoor", "competitive"]
language: en
normalized_name: night game
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An active night game created by the Portuguese group featuring multiple challenges ranging from memory tasks to speed challenges, from strategy to food tasting. The group was divided into 3 teams that competed against each other.

rules:
Group was divided into 3 teams and competed with each other through a variety of challenges including memory, speed, strategy, and food tasting.

source_excerpt:
The Portuguese group created an active Night Game with a lot of challenges from memory to speed, from strategy to food tasting. Group was divided in into 3 teams and competed with each other.


name: LARP — Outdoor Skills
category: camp-outdoor
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: fire-making, first aid, shelter-building, knots, outdoor living
keywords: LARP, roleplay, outdoor skills, fire, first aid, shelter, knots
tags: ["outdoor", "roleplay", "skills"]
language: en
normalized_name: larp — outdoor skills
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A live action roleplay (LARP) focused on outdoor skills. Participants were divided into 2 groups and each participant had a role to play and further develop. While playing their roles, participants shared knowledge and gained skills in outdoor living such as making fire, first aid techniques, building a shelter, safety tips and use of knots.

rules:
Participants are divided into 2 groups. Each participant receives a role to play and develop. Through role play they share knowledge and practice outdoor skills: making fire, first aid, building a shelter, safety tips, knots.

source_excerpt:
The first session consisted on a LARP (life action roleplay) on the topic of outdoor skills. The participants were divided into 2 groups and each participant had a role to play and further develop.


name: Open Space
category: altele
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: peer learning, facilitation, creativity
keywords: open space, workshops, peer facilitation, skills sharing
tags: ["participant-led", "outdoor", "skills sharing"]
language: en
normalized_name: open space
extraction_confidence: med
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A participant-led open space format where volunteers from the group facilitated different workshops based on their own skills and knowledge. Workshops offered included massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.

rules:
Participants who volunteer facilitate short workshops on skills they possess. Other participants are free to choose which workshop to attend.

source_excerpt:
Afterwards we had Open Space, where all the participants who volunteered facilitated different workshops of the skills that they have: massage, jewellery making, wood cutting, photography, yoga and meditation, sustainable philosophy and cleaning up the forest area.


name: Solo
category: camp-outdoor
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 164
skills_developed: self-reflection, connection with nature, mindfulness
keywords: solo, forest, reflection, nature, mindfulness
tags: ["individual", "evening", "outdoor", "voluntary"]
language: en
normalized_name: solo
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A voluntary individual exercise in which participants spend 45 minutes alone in the forest to experience connection with nature. The experience leads to inside observation and personal realizations.

rules:
Participants spend 45 minutes alone in the forest without group interaction, focusing on personal reflection and connection with nature.

source_excerpt:
In the evening we had a voluntary exercise called "Solo" in which the whole group participated. It was an opportunity for people to spend 45 minutes in the forest on their own and experience the connection with nature, what led them to inside observation and realizations.


name: MasterChef Outdoor Cooking Contest
category: retete
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 163-165
materials_category: food/cooking
skills_developed: cooking, teamwork, creativity, reflection, feedback
keywords: MasterChef, cooking, outdoor cooking, competition, teamwork
tags: ["outdoor", "cooking", "competition", "multi-day"]
language: en
normalized_name: masterchef outdoor cooking contest
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part11
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-day outdoor cooking competition in which participants were divided into 2 groups and each group prepared a full dinner (starters, main dish and dessert) for the entire group of 30+ people using provided ingredients. The activity incorporated the theory of 6 elements in cooking: sweet, sour, bitter, umami, salty and food joy. Teams reflected on teamwork and the experience afterwards.

rules:
Participants are divided into 2 groups. Each group prepares the dinner for a specific day using provided ingredients. The dinner includes starters, main dish and dessert. Teams apply the 6 elements of cooking. After both dinners, teams give constructive feedback on teamwork and reflect on the experience.

source_excerpt:
We were divided into 2 groups to prepare the dinner for 2 upcoming days in a frame of a MasterChef contest. The third session was connected to the tips on how to be sustainable.


name: Our Town
category: integrare-incluziune
subcategory: cross-cultural communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 178-179
skills_developed: cross-cultural awareness, communication, reflection
difficulty_level: mediu
keywords: cross-cultural, interaction, communication, visitors, rules
tags: ["UK team", "cross-cultural", "simulation"]
language: en
normalized_name: our town
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cross-cultural interaction simulation game where participants are split into two groups: 'Our Town' residents and 'Visitors'. The residents follow hidden rules (can only talk to same gender, answer yes/no based on whether visitors are smiling), while visitors must try to interact and learn about the culture. After interactions, the rules are revealed and the group discusses cross-cultural communication challenges.

rules:
Split the group in two. Half stay in the room as 'Our Town' residents with four rules: only talk to people of the same gender; answer 'yes' if visitor is smiling; answer 'no' if visitor is not smiling; only answer 'yes' or 'no'. The other half are 'Visitors' who must interact naturally. After 5-10 minutes, visitors go outside, then return for a second round. After the game, reveal the rules and debrief on cross-cultural communication.

source_excerpt:
Explain to the half left in the room that they are the people living in 'Our Town'. The workshop is about cross-cultural interaction and the people outside will be 'Visitors' to 'Our Town'.


name: Dessert Survival
category: team-building
subcategory: decision-making, leadership
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 180-181
materials_category: printabile
materials_list: score sheet, scenario description, salvaged items list
skills_developed: communication, leadership, negotiation, teamwork, decision-making
difficulty_level: mediu
keywords: survival, desert, ranking, consensus, leadership
tags: ["Poland team", "survival simulation", "team decision-making"]
language: en
normalized_name: dessert survival
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team decision-making survival scenario game where participants crash-land in the Atacama Desert and must rank 15 salvaged items by importance for survival. Participants first rank individually, then reach consensus in teams. Scores are compared to reveal whether individual or team decisions were better, prompting discussion about teamwork, leadership, and consensus.

rules:
Present the desert survival scenario. Participants individually rank 15 salvaged items (1=most important, 15=least important) in 10 minutes. Then in teams, reach consensus on rankings in 20 minutes. Score by calculating numerical differences between participant rankings and the actual correct ranking — lowest total score wins. Compare individual vs team scores to discuss performance.

source_excerpt:
Split the group into teams and explain that they are the people who have crashed on the plane. Use the opportunity to discuss some of the characteristics of a good team.


name: The Forbidden Words
category: creative-stem
subcategory: vocabulary, knowledge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 182-183
materials_category: carduri
materials_list: concept cards with forbidden words, stopwatch
skills_developed: analysis, classification, association, argumentation, vocabulary
difficulty_level: mediu
keywords: forbidden words, concepts, vocabulary, education
tags: ["Netherlands team", "educational game", "vocabulary"]
language: en
normalized_name: the forbidden words
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A card-based educational game where students must explain a concept to their group without using the 'Forbidden Words' listed on the card. Groups of 3-4 students take turns explaining, with 30 seconds per card. The game stimulates skills of analysis, classification, association, and argumentation. An alternative version lets students create their own forbidden-word cards.

rules:
Divide class into groups of 3-4. Give each group a set of cards with concepts and forbidden words. One person explains the concept without using the forbidden words, derivatives, or abbreviations. Group has 30 seconds (tracked with stopwatch) to guess. If guessed, the explainer gets 1 point. If not guessed, the card is discarded. Person with most points within the group wins.

variations:
To make it more difficult, let students create their own 'Forbidden Words' cards, optionally using their textbook to find concepts.

source_excerpt:
One person tries to explain the concept, whitout mentioning the forbidden words. The rest of the group tries to guess the word.


name: Blindfolded Train
category: team-building
subcategory: communication, trust
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 184
materials_category: spatiu
materials_list: blindfolds, obstacle course materials
skills_developed: non-verbal communication, teamwork, leadership, trust
difficulty_level: mediu
keywords: blindfolded, obstacle course, non-verbal, trust, teamwork
tags: ["Estonia team", "blindfolded", "physical game"]
language: en
normalized_name: blindfolded train
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-building game where participants form a column (train), each holding onto the person in front. All except the leader are blindfolded, and the team must navigate an obstacle course using only non-verbal signals. Information about obstacles is passed back along the column through physical signals (e.g. pushing someone's leg to indicate direction). The goal is to complete the course faster than other teams.

rules:
Divide players into teams. Each team lines up in a column, each person holding the team-mate in front. Everyone except the leader is blindfolded. Teams navigate obstacles (stairs, turns, objects on floor) using only non-verbal sign language to pass information. The column must stay intact. No verbal communication. Team that finishes first wins.

source_excerpt:
Everyone except for the person heading the column is blindfolded. The team's task is to pass the path of obstacles consisting of descents/ascents of the stairs, twists and turns, various objects on the floor.


name: Way of Obstacles
category: team-building
subcategory: strategy, communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 184
materials_category: spatiu
materials_list: colored squares/markers, objects for obstacles, blindfolds
skills_developed: strategic thinking, teamwork, non-verbal communication
difficulty_level: mediu
keywords: obstacles, blindfolded, sounds, strategy, teamwork
tags: ["Estonia team", "obstacle course", "strategy game"]
language: en
normalized_name: way of obstacles
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game where two teams each set up an obstacle field (grid of colored squares). One member from each team is blindfolded and must navigate the opponent's obstacle field, guided only by sounds (clapping, finger clicks) from teammates. Touching or talking to the blindfolded person is prohibited. If a mistake is made, the person starts again. The team whose member completes the obstacle course first wins.

rules:
Divide into two teams. Each team creates a path of obstacles in a field divided into colored squares — some can be stepped on, some cannot; some have objects to step over or touch. One member per team is blindfolded and must navigate the opponent's obstacle field using only sound signals from teammates (clapping, finger clicks). No touching or talking. Mistakes send the person back to the start.

source_excerpt:
The rest of the team members have to explain to him what he should do using different sounds, such as clapping their hands or finger clicks. Touching the person who is on the path of obstacles or talking to him is prohibited.


name: Tic Tac
category: team-building
subcategory: group dynamics, leadership
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 185
materials_category: mobilier
materials_list: chairs
skills_developed: teamwork, leadership, stress management, participation
difficulty_level: usor
keywords: robot, chairs, stress, leadership, group dynamics
tags: ["Spain team", "group dynamics", "debriefing game"]
language: en
normalized_name: tic tac
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team dynamics game where one participant plays the 'robot' and must walk slowly toward an empty chair, saying 'tic-tac' with each step. All other participants form a team whose goal is to prevent the robot from sitting. They can move between chairs but must always change to a different chair when they stand. The robot cannot be touched or blocked. The game reveals team roles, leadership, stress responses, and organizational approaches.

rules:
Arrange chairs randomly in the room (one per participant except one empty chair). One person is the 'robot' who walks slowly toward the empty chair saying 'tic-tac' each step and cannot speed up. Other players must prevent the robot from sitting by occupying the empty chair; they can move fast but must change to a different chair each time they stand up. Players cannot touch the robot or block their path. Game starts with the robot starting a time counter; when the robot sits, it states the elapsed time.

source_excerpt:
The role of the "robot" is always to walk towards the empty chair. The following rules apply: The "robot" has to be walking in a slow pace and can never increase his/her speed. For each step, the "robot" has to say "tic-tac".


name: Are You Creative?
category: creative-stem
subcategory: creativity, group dynamics
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 187-191
materials_category: diverse
skills_developed: creativity, self-discovery, cooperation, leadership, collective action
difficulty_level: dificil
keywords: creativity, candles, countdown, roles, cooperative
tags: ["Spain-authored", "creativity game", "immersive", "debriefing"]
language: en
normalized_name: are you creative?
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An immersive creativity game where participants enter a room arranged with candles, a 45-minute countdown, and stressful music. Each participant has a role card with a constraint (cannot speak, is blind, cannot move legs, or is given a compliment). The facilitators are initially frozen and do not communicate. The group must collectively perform 'creative collective actions' to light candles — cooperative actions involving at least half the group. The game explores collective creativity and individual roles within a group.

rules:
Set up chairs in a U-shape with candles on a table, a 45-minute countdown projected, and stressful music. Each chair has a post-it with the participant's name and a role constraint. Facilitators are frozen for the first 10 minutes, then begin moving. At 35 minutes, a poster 'Are you creative?' is displayed. Candles are lit for each creative collective action (voluntary, new, involving at least half the group with at least 1 person from each role). Each person can only light one candle. Game is won if all candles are lit by minute 45.

variations:
If the group is lost at 15 minutes remaining, add names of action initiators under candles. If still lost at 10 minutes remaining, add a post-it showing 'YOU' is plural.

source_excerpt:
A visible countdown indicates to the group that it has only 45 minutes to complete a task, but what task? The not-knowing-what-is-going-on feeling may arise sides of the personalities of participants that are usually hidden.

materials_list:
chairs, flip-chart, projector, speaker, countdown timer, stressful music, candles, lighter, post-its, white costumes for facilitators, rope, paper, markers, tape


name: The Great Fire of Bubbledon
category: integrare-incluziune
subcategory: tolerance, communication
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 192-194
materials_category: diverse
materials_list: paper, cards, table, decoration, timer, leaderboard
skills_developed: communication, tolerance, cooperation, connection-building
difficulty_level: mediu
keywords: bubbles, tolerance, integration, mini-games, connection
tags: ["multi-game", "tolerance", "integration", "narrative"]
language: en
normalized_name: the great fire of bubbledon
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-game tournament activity designed to foster interaction and communication between participants from different 'bubbles' (interest groups, communities). Teams/families compete in a variety of mini-games (physical, chance, creative, cooperative, discussion) earning points by making connections. The narrative framing involves defeating the dragon 'Bubble Terminator' by uniting bubble families. The game helps participants discover shared characteristics across different communities.

rules:
Divide participants into teams/families of 3-4 people. Each person in a team chooses a number representing a role (e.g. 1=baby, 2=child, 3=teenager, 4=adult). Set up a room with a space per family and a common playing area. Play varied mini-games one at a time — discussion games (agree for points), physical games (work together), observation games (notice the same element). Record points on a family leaderboard. After all games, total scores and debrief.

source_excerpt:
The main aim is that players improve their capacity to interact and accept the existence of different type of bubbles, helping them to discover these shared characteristics and being active in doing so.


name: Apartment to Let
category: conflict-empatie
subcategory: values, cultural sensitivity, gender roles
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 195-196
materials_category: printabile
skills_developed: self-reflection, cultural sensitivity, values clarification, empathy
difficulty_level: mediu
keywords: values, cultural sensitivity, moral judgment, gender roles, iceberg of cultures
tags: ["simulation", "values", "cultural sensitivity", "debriefing"]
language: en
normalized_name: apartment to let
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part12
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simulation game based on a morally ambiguous story involving characters in relationship and ethical dilemmas. Participants individually rank characters from best to worst behavior, then compare rankings in small groups and plenary. The activity explores how personal and cultural values shape moral judgment, using the Iceberg of Cultures model to reveal that decisions are driven by unconscious values.

rules:
Read the story about Fernando, Maria, Aisha, Olga, and Johannes. Participants individually rank the characters from best (1st) to worst behaved in 2-3 minutes. Then in small groups, compare ratings and create a group ranking written on cards. Groups report in plenary; trainer compiles a whole-group rating on a flipchart. Debrief with discussion questions about values, cultural assumptions, gender roles, and the Iceberg of Cultures model.

source_excerpt:
After the discussion, explain the idea of the game and the way people reacted: such decisions are based on the values found in the submerged part of the iceberg, most of which are unconscious values.

materials_list:
flipchart with house model, flipchart for group rating, colorful paper for rating cards, markers, pens


name: Apartment to Let
category: conflict-empatie
subcategory: values clarification
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 195-196
materials_category: stationery
skills_developed: critical thinking, cultural sensitivity, empathy, values reflection
difficulty_level: mediu
keywords: values, culture, identity, gender roles, simulation
tags: ["international group", "iceberg of cultures", "moral dilemma"]
language: en
normalized_name: apartment to let
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simulation game recommended for international groups of 8 to 30 participants. Participants listen to a story involving characters with different moral choices and are asked to individually rank the characters from best to worst behaved, then compare rankings in small groups and discuss in plenary. The aim is to help participants understand that all have different systems of values rooted in cultural and personal backgrounds.

rules:
Participants individually rank the characters in the story (2-3 minutes). In small groups they compare ratings, discuss and write group ratings on cards. Each group reports in plenary. Facilitator puts group ratings on flipchart and counts whole-group ratings. Discussion and debrief follows, connecting decisions to unconscious values (Iceberg of Cultures model).

source_excerpt:
This simulation game is especially recommended to be used in an international group (about 8 to 30 participants) where differences between value systems are more noticeable.

materials_list:
flipchart with house model, flipchart for group rating, colorful paper for rating cards, markers, pens


name: The Island
category: team-building
subcategory: communication and strategy
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 197-199
materials_category: paper/floor setup
materials_list: paper, sticky tape
skills_developed: communication, teamwork, memory, strategy
difficulty_level: mediu
keywords: labyrinth, teamwork, communication, island, survival
tags: ["storytelling intro", "competitive", "memory game"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team labyrinth game where two groups of 4-6 participants must independently find their way through a floor labyrinth made of paper strips. Each team member enters the labyrinth one at a time and tries to memorize the correct path by trial and error, then returns to share knowledge with teammates. The first team to get all members through their saving point wins.

rules:
Divide into groups of 4-6. The team decides the order of entry. Only one player at a time can be in the labyrinth room. Each player takes one step at a time on one of 4 directions. Facilitator responds 'Yes' (correct), 'No' (wrong – go back and tell team), or 'Saved' (path complete). Player who gets a 'No' returns to team and tells what they know. Game ends when all players of a team cross the saving point. Quickest team wins.

source_excerpt:
The game ends when all players of the tea, go through the right path. If moderator says "Yes" – You are on the right path and can continue.


name: The Island
category: integrare-incluziune
subcategory: intercultural simulation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 913-916
materials_category: mixed
skills_developed: intercultural communication, negotiation, cooperation, creativity, empathy
difficulty_level: dificil
keywords: culture, simulation, tribes, language, intercultural, cooperation, balloons
tags: ["simulation", "intercultural", "game", "cooperation", "cultural taboos"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part57
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simulation game where participants are divided into two tribes (Y and Z) with different cultures and languages. Tribe Y values a diversity of balloons for religious reasons; tribe Z uses red balloons for medical purposes and needs to find a rare balloon to cure a strange illness. The tribes must create their own language, meet, learn to communicate, and search for hidden balloons. The activity raises awareness of how culture affects our lives and explores intercultural cooperation.

rules:
Part A (20 min): Two groups go to opposite ends of the room, learn their tribe's cultural rules, and create a special language. Part B: The tribes meet in neutral territory; tribe A has biscuits, tribe B has drink and cups — they must communicate to share. Part C (45 min): Tribe Z negotiates for the missing half of the map and searches for the hidden balloons. Many possible outcomes depending on negotiating skills and cultural values.

source_excerpt:
Throughout history all societies have borrowed and adopted things from each other. When different cultures meet there are great possibilities for mutual benefit. We would be able to acknowledge this fact if it were easier for us to see beyond our prejudice and ethnocentrism.

materials_list:
pencils and paper, photocopies of notes for tribes, drinks, cups and biscuits, map cut into four pieces, 5 round red balloons, 3 more balloons of different shapes and colours, 2 hidden special balloons (possibly condoms), string, tape, box of equipment (pins, scissors, red lipstick, tape)


name: The Island
category: integrare-incluziune
subcategory: intercultural simulation
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 913-917
materials_category: props
skills_developed: intercultural communication, negotiation, empathy, tolerance, language creation
difficulty_level: dificil
keywords: intercultural, tribes, simulation, tolerance, diversity, language
tags: ["simulation", "intercultural", "diversity", "tolerance", "tribes", "balloons"]
language: en
normalized_name: the island
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part58
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simulation game in which participants are divided into two tribes (Tribe Y and Tribe Z) living on an island. Each tribe has a different culture and must invent its own language. The tribes meet and must communicate and cooperate to find medicine (special hidden balloons) that one tribe needs. The game explores themes of intercultural understanding, tolerance, and the benefits of cultural exchange.

rules:
Three stages: (A) Each tribe learns its culture and invents a language (20 minutes); (B) The two tribes meet in neutral territory and share food and drink, learning to communicate with each other; (C) Tribe Z negotiates with Tribe Y for the missing half of the map and searches for the hidden balloons (45 minutes). Tribe Y must protect their sacred balloons; Tribe Z must find the cure balloons. All participants must stay in role once the simulation starts.

source_excerpt:
There is an island where two tribes live. Tribe Y lives in the upland hilly regions and tribe Z lives by the coast. They co exist side by side and rarely have contact with each other.

materials_list:
Pencils and paper, Photocopies of the notes for tribes, Drinks, cups and biscuits, Map cut into four pieces, 5 round red balloons, 3 more balloons of different shapes and colours, 2 special hidden balloons (possibly condoms), String to tie balloons, Tape, A box of equipment including pins, scissors, red lipstick, tape


name: Fishy Business
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: reaction, creativity, fun
difficulty_level: usor
keywords: energizer, miming, reaction, characters
tags: ["energizer", "active", "miming"]
language: en
normalized_name: fishy business
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer game where the facilitator calls out different characters (fish, bodybuilder, ventilator) and participants must quickly mime the actions associated with each character. New options can be added as needed.

rules:
Facilitator starts: 'I'm fishing in the river, what I caught will make you shiver! I caught a…' If facilitator says 'fish' – participants act like fish. If 'bodybuilder' – everyone mimes lifting weights and posing for a magazine. If 'ventilator' – participants run around and jump away when facing each other as if blown. Additional options can be added.

source_excerpt:
Facilitator starts the game with a phrase: "I`m fishing in the river, what I caught will make you shiver! I caught a…"


name: Karate Kid
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: observation, reaction, attention
difficulty_level: usor
keywords: energizer, observation, miming, reaction
tags: ["energizer", "observation"]
language: en
normalized_name: karate kid
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer where all participants act as karate masters. When the facilitator says 'the sun is shining' everyone closes their eyes and freezes while the facilitator secretly taps one participant and shows them a new character to act. When 'the sun is out' is called, everyone opens their eyes and the new character starts acting. The last person to switch to the new character becomes the new facilitator.

rules:
All participants act as karate masters. Facilitator says 'the sun is shining' – all close eyes and freeze. Facilitator taps one participant and shows new character. Facilitator says 'the sun is out' – all open eyes and continue karate acting. When they spot the new character they must quickly switch. Last one to switch becomes the facilitator.

source_excerpt:
Once the facilitator says "the sun is shining", everyone closes their eyes and freezes. The facilitator taps one of the participants and shows him a new character to act.


name: Body Language
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: coordination, fun, team connection
difficulty_level: usor
keywords: energizer, body, team, touch
tags: ["energizer", "physical", "active"]
language: en
normalized_name: body language
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer where participants are split into 2-3 teams and move randomly. When the facilitator names a body part, participants must touch everyone in their team using only that body part.

rules:
Group is broken into 2-3 teams. Participants move randomly. Facilitator names a body part. Participants must touch everybody within their team with that body part.

source_excerpt:
The group is broken into 2-3 teams. The participants move randomly and when the facilitator names a body part participants need to touch everybody within a team with this body part.


name: Conductor
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: listening, coordination, group awareness
difficulty_level: usor
keywords: energizer, choir, conductor, sound, vowel
tags: ["energizer", "music", "group dynamics"]
language: en
normalized_name: conductor
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A choir-style energizer where participants each pick a vowel and choose a conductor. The conductor gesticulates to show the tempo and volume of the sound and the rest follow. Vowels and conductors can be changed at any point.

rules:
Participants pick a vowel and a conductor. The conductor gesticulates to show tempo and volume. The rest follow. Vowels and conductors can be changed at any point.

source_excerpt:
The participants pick a vowel and a conductor for their choir. The conductor starts gesticulating and showing the tempo and volume of the sound. The rest has to follow the gestures of the conductor.


name: Don't Tickle Me, Grandma
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: fun, reaction, social connection
difficulty_level: usor
keywords: energizer, laughter, tickling, reaction
tags: ["energizer", "active", "funny"]
language: en
normalized_name: don't tickle me, grandma
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer where one participant is 'it' and laughs hysterically while others approach and tickle them laughing like an old lady. When the 'it' stops laughing, everyone must jump away. Whoever is closest becomes the new 'it'.

rules:
One participant is 'it' and laughs hysterically. The rest approach and tickle while laughing like an old lady. When 'it' stops laughing, the rest must jump away. Whoever is closest to the previous 'it' becomes the new 'it'. Game continues.

source_excerpt:
One participant is picked to be "it". He starts to laugh hysterically. The rest is approaching him and tickling, while laughing like an old lady.


name: Vai, Vai, Vai
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: creativity, miming, listening, group reaction
difficulty_level: usor
keywords: energizer, mime, circle, words
tags: ["energizer", "miming", "circle game"]
language: en
normalized_name: vai, vai, vai
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where participants say words and repeat them with 'vai, vai, vai'. Every 4th person must choose one of the three previous words and mime it. If the group likes the mime they say 'uhlala', if not 'meh'. Based on the reaction, the mime either starts a new word or skips a turn.

rules:
Participants stand in a circle. First participant says any word. Others repeat the word and add 'vai, vai, vai'. Continues until the 4th person who must pick one word from the previous three and mime it. If the rest likes the mime they say 'uhlala' and the mime starts with a new word. If 'meh', the mime skips a turn and the next person says the first word.

source_excerpt:
Participants stand in a circle, the first participant says any word, others repeat the word and add the phrase "vai, vai, vai".


name: Unreal Story
category: icebreakers
subcategory: energizer
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 206
skills_developed: creativity, improvisation, role-playing, adaptability
difficulty_level: usor
keywords: energizer, improv, roleplay, unusual situations
tags: ["energizer", "creative", "improvisation"]
language: en
normalized_name: unreal story
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer where participants move randomly and the facilitator shouts out unusual situations for participants to act out. Situations change frequently so participants quickly acquire new roles.

rules:
Participants move randomly in the room. The facilitator shouts out an unusual situation (e.g. meeting of a shark and a bear in the 16th century). Participants act the situation out. The game continues with various situations so participants quickly acquire new roles.

source_excerpt:
The facilitator shouts out an unusual situation e.g. meeting of a shark and a bear in the 16th century. Participants have to act this situation out.


name: My Secret
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: sharing, empathy, social connection
difficulty_level: usor
keywords: get to know each other, circle, secrets, sharing
tags: ["icebreaker", "circle game", "sharing"]
language: en
normalized_name: my secret
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A get-to-know-each-other game where participants sit in a circle with eyes closed. One person opens their eyes and shares a secret or unusual fact about themselves. Only those with a similar secret open their eyes. The game ends when a full circle of secrets is made.

rules:
Participants sit in a circle with eyes closed. One opens eyes and tells a secret or unusual fact. Only those with a similar secret or fact open their eyes. Game finishes when a full circle of secrets is made.

source_excerpt:
One of the players opens his eyes and tells his secret or an unusual fact about himself. Only those who have a similar secret or a similar fact open their eyes.


name: Guess My Name
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: nonverbal communication, creativity, intercultural awareness
difficulty_level: usor
keywords: names, nonverbal, intercultural, icebreaker
tags: ["icebreaker", "nonverbal", "names", "intercultural"]
language: en
normalized_name: guess my name
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nonverbal name introduction game ideal for groups who don't know each other, especially in an intercultural environment. Each participant must explain their name using only body movement — no words, writing, or drawing allowed.

rules:
Each participant explains their name without using words, writing, or drawing. Nonverbal gestures and movements only.

source_excerpt:
Each participant needs to explain his name without using words. Participants are not allowed to write or draw. This game is for a team who absolutely don't know each other and is great in an intercultural environment.


name: Information is Priceless
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
materials_category: stationery
materials_list: paper, pens
skills_developed: communication, negotiation, social connection
difficulty_level: usor
keywords: get to know each other, currency, full day, camp, negotiation
tags: ["camp activity", "full day", "icebreaker", "creative currency"]
language: en
normalized_name: information is priceless
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A full-day get-to-know-each-other game where participants use a made-up currency (e.g. hugs, sit-ups, songs) to 'buy' information about each other. At the end of the day, participants share what they learned and how much currency they spent.

rules:
Played for a full day. A new currency is established (e.g. hugs, sit-ups, push-ups, songs). To learn something about another person you must negotiate a price and pay with the currency. After paying, write down the information and the currency spent. At the end of the day, participants share in a circle: what they learned, how much they spent and received.

source_excerpt:
There is a new currency in the camp e.g. hugs, sit-ups, push-ups, songs andetc. To get to know something about a person another person has to negotiate a price and pay with the currency.


name: The Name Song
category: icebreakers
subcategory: get to know each other
content_type: cantec
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: creativity, music, memory, group harmony
difficulty_level: usor
keywords: names, song, circle, rhythm, icebreaker
tags: ["icebreaker", "music", "names"]
language: en
normalized_name: the name song
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A musical get-to-know-each-other activity. Each participant creates a rhythm for their own name and adds it to a growing group song, with each new participant layering their name-rhythm into the mix.

rules:
Participants gather in a circle. Each creates a rhythm for their name. One participant starts singing their name. The next participant joins in adding their name so the song sounds good. All participants join with their names.

source_excerpt:
Each creates a rhythm for his name. One participant starts singing his name, the person next to the first participant joins in with adding his name to the song so that the song sounds good.


name: Portraits
category: icebreakers
subcategory: get to know each other
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
materials_category: stationery
materials_list: A4 paper, pencils
skills_developed: listening, art, presentation, social connection
difficulty_level: usor
keywords: portrait, drawing, introduction, pairs
tags: ["icebreaker", "pairs", "creative", "drawing"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A paired get-to-know-each-other activity where two participants sit back to back and take turns telling about themselves while drawing a portrait of their partner. After finishing, they discuss the drawings and introduce their partner to the group.

rules:
Group breaks into couples. Two participants sit back to back, each with A4 paper and a pencil. Taking turns, participants tell about themselves while drawing a portrait of their pair. After drawings are finished, participants discuss with each other and then present their partner to the group.

source_excerpt:
Two participants sit back to back with an A4 and a pencil each. Taking turns participants tell about themselves and draw a portrait of their pair.


name: Portraits
category: conflict-empatie
subcategory: discrimination analysis
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 964
materials_category: stationery
materials_list: large sheets of paper, coloured markers, pens, A4 paper for notes, tape
difficulty_level: mediu
keywords: discrimination, social inequality, stereotypes, identity, social winner, social loser
tags: ["discrimination", "social justice", "art-based", "analysis", "discussion"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part60
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants work in groups to create graphic 'identikit' portraits — without using words — of either a 'social winner' or a 'social loser' in their society. Groups then swap drawings and interpret each other's pictures. The activity aims to identify and analyse the basis of discrimination and how social and economic factors shape perceptions of social success.

rules:
1. Divide into groups of maximum 6; even number of groups, maximum four groups. 2. Half the groups draw an identikit of a 'social winner'; the other half draw a 'social loser'. 3. Each group lists characteristics of their person (socioeconomic level, education, profession, sex, ethnicity, habits, dress, opinions, family background, etc.). 4. Groups draw a graphic representation of their person on large paper — no words allowed (40 minutes). 5. Groups exchange pictures (winners swap with losers) and interpret them (15 minutes). 6. Display all pictures on the wall. 7. In plenary, each group presents their interpretation of the drawing they received; original group may not comment at this stage.

source_excerpt:
Tell half the groups that they are to produce an « identikit picture » of someone who they consider to be a « social winner » in their society. Tell the other groups to produce an « identikit picture » of someone who they would consider a « social looser ».

skills_developed:
critical thinking, analysis of discrimination, artistic expression, social awareness, interpretation


name: Portraits
category: conflict-empatie
subcategory: discrimination
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: pages 964-965
materials_category: art supplies
materials_list: large sheets of paper, coloured markers, pens, DIN A4 sheets, tape
skills_developed: critical thinking, visual communication, empathy, analysis of social structures
difficulty_level: mediu
keywords: social success, discrimination, stereotypes, identity, drawing
tags: ["discrimination", "social analysis", "visual activity", "group work"]
language: en
normalized_name: portraits
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part61
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants create graphic 'identikit pictures' of social winners and social losers in their society, then exchange and interpret each other's drawings. The activity helps identify and analyse the basis of discrimination by exploring how social and economic factors affect perceptions of social success.

rules:
1. Divide into working groups of max 6. Half the groups draw a 'social winner', the other half a 'social loser'. 2. Groups list characteristics (socioeconomic level, education, sex, ethnicity, habits, etc.). 3. Groups draw the identikit picture graphically — no words allowed — in 40 minutes. 4. Groups exchange pictures (winner groups swap with loser groups) and interpret them (15 minutes). 5. Display all pictures. 6. In plenary, each group presents their interpretation; the original creators may not comment. 7. Original groups may add comments afterwards. Debrief allows 30 minutes.

source_excerpt:
We are all equal, but some are more equal than others. We are all different, but some are more different than others. Why?


name: Fact-o-Mania
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: social connection, sharing, communication
difficulty_level: usor
keywords: facts, common ground, icebreaker, movement
tags: ["icebreaker", "movement", "sharing"]
language: en
normalized_name: fact-o-mania
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A get-to-know-each-other activity where participants move randomly and share random facts about themselves. If two people share a similar fact, they lean backwards; if not, they lean forward. The game continues until most of the group is either fully leaning forward or backward.

rules:
Participants move randomly and tell random facts about themselves. If facts are similar (e.g. 'my favorite color is red' matched by 'mine too'), players lean backwards. If facts did not connect, participants lean forward. Game continues until most of the group is either fully bent forward or fully lean backwards.

source_excerpt:
Participants move randomly in a group and tell random facts about themselves. If the facts are similar e.g. "my favorite color is red", "mine too" then players lean backwards, if the facts did not connect then participants lean forward.


name: Bust-a-Move
category: icebreakers
subcategory: get to know each other
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 207
skills_developed: confidence, physical coordination, fun, social connection
difficulty_level: usor
keywords: skills, circle, movement, fun
tags: ["icebreaker", "active", "circle game"]
language: en
normalized_name: bust-a-move
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A circle game where each participant shows off a skill they are good at and everyone must try to repeat it. The performer picks whoever did best to be the next 'mover'.

rules:
Everybody stands in a circle. First participant says something they are good at (e.g. 'I can do a split'). The rest say 'Then bust a move!' The participant shows the skill and the rest try to repeat it. The 'mover' picks who did best to bust the next move.

source_excerpt:
First participant comes out and says about something that he is good in e.g. „I can do a split". All the rest repeat the phrase "Then bust a move!" The participant shows his skill and the rest has to try and repeat it.


name: Geometry
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: coordination, creativity, teamwork
difficulty_level: usor
keywords: geometry, shapes, body, icebreaker
tags: ["icebreaker", "physical", "creative"]
language: en
normalized_name: geometry
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker where the facilitator reads out a geometric form and participants must create that shape using only their hands, legs, or bodies. Can be done silently or with additional limitations.

rules:
Facilitator reads a geometrical form out loud. Participants create the form using only their hands, or only their legs, or only their bodies. Exercise can be done silently or with other limitations.

source_excerpt:
Facilitator read out loud a geometrical form and participants need to create the form using only their hands, or only their legs, or only their bodies.


name: Fear-Facing
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
materials_category: stationery
materials_list: post-its, markers
skills_developed: empathy, nonverbal communication, self-awareness
difficulty_level: usor
keywords: fears, post-it, nonverbal, icebreaker
tags: ["icebreaker", "emotions", "self-awareness"]
language: en
normalized_name: fear-facing
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker where participants write a word describing their fear on a post-it and stick it on their left neighbor's forehead. Participants move around expressing what they read on other post-its nonverbally. At the end, they try to guess what was written on their own forehead.

rules:
Participants write a word describing their fear on post-its. Each sticks the post-it to the forehead of their neighbor to the left. The group moves randomly and participants express what they read on different post-its (no words). After the game stops, participants return to circle and try to guess what is written on their own forehead.

source_excerpt:
Participants write a word on post-its that describes their fear. Participants stick the post-it to the forehead of their neighbor to the left.


name: My Big Greek Family
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: nonverbal communication, teamwork, creativity
difficulty_level: usor
keywords: family roles, silent, nonverbal, icebreaker, teams
tags: ["icebreaker", "nonverbal", "team", "roles"]
language: en
normalized_name: my big greek family
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fun icebreaker where teams create a family silently by distributing unique roles (mom, dad, pet cat, grandma, etc.) within 1-2 minutes without talking. Teams then introduce the family, check everyone has a unique role, and take a family picture.

rules:
Group is divided into teams of any number (large groups are more fun). The team has 1-2 minutes to create a family and distribute unique roles. Participants are not allowed to talk. When time is up teams introduce the family, verify unique roles, and take a family picture.

source_excerpt:
The team has the task to create a family in 1-2 minutes (distribute unique roles in the family e.g. mom, dad, pet cat, grandma and etc.) The participants are not allowed to talk.


name: The Oracle
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
materials_category: stationery
materials_list: A4 paper, pens
skills_developed: creativity, writing, fun, sharing
difficulty_level: usor
keywords: horoscope, prediction, writing, icebreaker, circle
tags: ["icebreaker", "creative writing", "circle"]
language: en
normalized_name: the oracle
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An icebreaker where participants write names on A4 paper, pass it around the circle, and each person adds a line of a horoscope prediction for that person. The facilitator reads an opening phrase and participants continue writing their prediction for 30 seconds before passing the paper. At the end, participants read their full prediction aloud.

rules:
Participants sit in a circle each with A4 paper. Write names on top and pass left. Facilitator reads a few phrases of a horoscope prediction. Participant writes it down, then continues writing for 30 seconds and passes to the left again. Facilitator reads another phrase, participants finish the second prediction. After full circle, participants read their predictions aloud.

source_excerpt:
The facilitator starts reading out few phrases of a horoscope prediction, the participant write it down. Participants continue writing the prediction for 30 seconds and pass the paper to the left once again.


name: Look How Dirty You Are
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: fun, physical engagement, social connection
difficulty_level: usor
keywords: energizer, cleaning, running, fun
tags: ["icebreaker", "energizer", "physical", "funny"]
language: en
normalized_name: look how dirty you are
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energizer/icebreaker where a facilitator taps one participant's shoulder and shouts 'Look how dirty you are!' — the whole group rushes to 'clean' that person (brushing shoulders, blowing dirt, fixing hair). The cleaned person becomes the new facilitator.

rules:
Participants move randomly. Facilitator puts a hand on a participant's shoulder and shouts 'Look how dirty you are!' The rest of the group runs towards that participant and starts cleaning by brushing shoulders, blowing dirt away and making the hair. The cleaned participant now becomes the facilitator.

source_excerpt:
The facilitator puts a hand on the shoulder of a participant and shouts "Look how dirty you are!" The rest of the group has to run towards that participant and start cleaning by brushing his/hers shoulders, blowing dirt away and making the hair.


name: The Magic Forest
category: icebreakers
subcategory: ice-breaker
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 208
skills_developed: coordination, creativity, physical activity, teamwork
difficulty_level: usor
keywords: maze, forest, princess, bandit, active, icebreaker
tags: ["icebreaker", "active", "roles", "physical"]
language: en
normalized_name: the magic forest
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An active icebreaker where two participants are chosen as a princess and a bandit, while all others form the 'magic forest' — constantly rearranging their bodies to create a maze that prevents the bandit from catching the princess. If the princess is caught, roles rotate.

rules:
Two participants are the princess and the bandit. Others form the magic forest and must keep creating an endless maze with their bodies so the bandit cannot catch the princess. If the princess is caught, she becomes part of the forest, the bandit becomes a princess, and one forest tree becomes the new bandit.

source_excerpt:
The forest has to keep creating an endless maze of their bodies so that the bandit cannot catch the princess. If the princess is caught she becomes part of the forest, the bandit becomes a princess and one of the magic forest trees becomes a bandit.


name: The Almighty
category: team-building
subcategory: overcoming barriers
content_type: activitate
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_category: stationery
materials_list: paper, pens
skills_developed: teamwork, support, overcoming fear, reflection
difficulty_level: mediu
keywords: fears, skills, team support, overcoming, reflection
tags: ["team-builder", "support", "reflection", "barriers"]
language: en
normalized_name: the almighty
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-builder where each participant writes a list of things they cannot do due to fear or lack of skills. The group then collectively assists each participant in attempting one item from their list, after which the facilitator leads a reflection on teamwork and overcoming barriers.

rules:
Each participant writes a list of real things they cannot do (e.g. a backflip, sing, dance). The first player is chosen. Participants pick one activity from their list and assist them in achieving it by all means. After each participant is assisted, the facilitator runs reflection about teamwork and overcoming barriers together.

source_excerpt:
Each participant writes on a paper a list of real things he cannot do to fear or lack of skills (e.g. a backflip; sing; dance and etc.). Then the first player is chosen. Participants pick one activity from his list and assist him in achieving it by all means.


name: The Almighty
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
materials_list: paper, pen
skills_developed: teamwork, overcoming barriers, self-confidence
keywords: fear, barriers, teamwork, reflection
tags: ["team-building", "reflection", "confidence"]
language: en
normalized_name: the almighty
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each participant writes on a paper a list of real things they cannot do due to fear or lack of skills. Then participants help one another achieve these activities by all means, followed by a reflection on teamwork and overcoming barriers together.

rules:
Each participant writes a list of things they cannot do. The first player is chosen and the group picks one activity from their list and assists the player in achieving it. After each participant is assisted, the facilitator runs a reflection about teamwork and overcoming barriers together.

source_excerpt:
Each participant writes on a paper a list of real things he cannot do to fear or lack of skills (e.g. a backflip; sing; dance and etc.). Then the first player is chosen.


name: Ship in Command
category: team-building
subcategory: physical team challenge
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: teamwork, leadership, coordination, communication
difficulty_level: mediu
keywords: ship, captain, maze, team, physical
tags: ["team-builder", "physical", "leadership", "coordination"]
language: en
normalized_name: ship in command
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part13
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team-builder where participants create a functioning ship using only their bodies (no materials) with a 2-meter mast. A captain stands in the middle and commands while the team navigates a maze without touching the borders. If the ship stops or crosses the border, it returns to the start.

rules:
Participants create a functioning ship using only their bodies. Ship must have a 2 meter mast. Team picks a captain standing in the middle who commands. Participants navigate through a maze without touching the border. Ship can never stop once moved. If ship stops or maze borders are crossed, it returns to the beginning. A time limit can be set or maze changed.

source_excerpt:
Participants are asked to create a functioning ship using their bodies without any other materials. The ship has to have a 2 meter mast. The team picks a captain who is standing in the middle of the ship and commands it.


name: Ship in Command
category: team-building
content_type: joc
source_file: Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip
source_files: ["Resource Pack_ Learning By Playing (Catalunya)-20181011T113930Z-001.zip"]
page_reference: page 209
skills_developed: teamwork, communication, coordination
keywords: ship, maze, body, captain
tags: ["team-building", "physical", "coordination"]
language: en
normalized_name: ship in command
extraction_confidence: high
source_id: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930
source_ids: ["c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930"]
chunk_key: c3162825_resource_pack__learning_by_playing_catalunya_20181011t113930.part14
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants create a functioning ship using their bodies without any materials. The ship must have a 2-meter mast, a captain in the middle, and navigate a maze without stopping or touching the borders.

rules:
Participants form a ship with their bodies (no materials), with a 2-meter mast. The team picks a captain who stands in the middle and commands. The ship navigates a maze without touching borders and cannot stop once moving. If the ship stops or crosses maze borders, it returns to the beginning. A time limit or maze changes can be added.

source_excerpt:
Participants are asked to create a functioning ship using their bodies without any other materials. The ship has to have a 2 meter mast.


