# activities

name: Stalking
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 85
skills_developed: stealth, patience, observation
difficulty_level: usor
keywords: stalking, stealth, hill, freeze
tags: ["outdoor", "stealth", "nature"]
language: en
normalized_name: stalking
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A stealth game where one player stands at the top of a hill and counts to 10. Other players rush up the slope but must freeze when the counter turns around. Any visible player is sent back to the bottom. The goal is to reach the top without being seen.

rules:
One player ('the stalked') stands at the top of a wooded hill. Other players start at the bottom. The stalked counts to 10 aloud; others rush up. When counting stops, the stalked turns and any visible player returns to the bottom. The stalked counts again. Repeat until a player reaches the top and takes the role.

source_excerpt:
The stalked player counts to 10 out loud. The other players rush up the slope towards the stalked player. When the stalked player is done counting he turns around and any other player he can visibly see must return to the bottom of the slope.


name: The Other Guy's Obstacle Course
category: team-building
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 85
materials_category: equipment
materials_list: tyre, rope, bell
skills_developed: teamwork, cooperation, physical strength
difficulty_level: dificil
keywords: obstacle course, teamwork, carry, patrol
tags: ["outdoor", "physical", "team-building", "timed"]
language: en
normalized_name: the other guy's obstacle course
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team obstacle course where no scout may move themselves through any obstacle — teammates must carry, push, pull, or lift each other through every challenge.

rules:
Set up obstacles: a tyre to go through, a chest-high rope to go over, a 'creek' to cross, a bell to ring. Each scout must be moved through each obstacle by teammates. Timed from 'Go' until the bell rings.

source_excerpt:
you may not do anything to manoeuvre yourself through any obstacle the other people in the Patrol have to push/pull/carry/ lift/etc. you through!


name: Troglodytes / Burning Bridges / Murder In The Dark
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 86
materials_category: equipment
materials_list: 1 candle, 1 box of matches, torches/flashlights
skills_developed: stealth, patience, listening
difficulty_level: dificil
keywords: night game, stealth, flashlight, candle, wide game
tags: ["night", "outdoor", "stealth", "wide-game"]
language: en
normalized_name: troglodytes / burning bridges / murder in the dark
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night-time wide game where scouts must sneak across a field to light a candle (the alien spaceship) while avoiding stationary leaders with flashlights who 'blast' scouts they detect.

rules:
Played on a dark night in a large field. Leaders place a candle and matches at a designated spot, then stand nearby (not moving) with flashlights. Scouts start at one location and must sneak to the candle and light it. If a leader hears a scout, they flash their light; a scout caught in the beam is out. Flashlights may only be used in short bursts. Game ends when the candle is lit or all scouts are eliminated.

source_excerpt:
The scouts job is to sneak up to the troglodyte ship and blow it up. However, The troglodytes are more advanced than humans and have laser blasters that can kill the scouts.


name: Will-O'-The-Wisp / Stalking
category: wide-games
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 86
materials_category: equipment
materials_list: 1 flashlight or bull's-eye lantern
skills_developed: stealth, teamwork, night navigation
difficulty_level: mediu
keywords: night game, lantern, pursuit, stealth
tags: ["night", "outdoor", "wide-game", "stealth"]
language: en
normalized_name: will-o'-the-wisp / stalking
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night pursuit game where two scouts with a lantern try to evade a pursuing patrol across country. The lantern must be shown at least once per minute.

rules:
Two scouts set off with a lit lantern in a given direction. After 2 minutes the patrol starts in pursuit. The lantern bearer must show the light at least every minute but may conceal it otherwise. The two scouts take turns carrying the light. The scout without the light may mingle with pursuers to confuse them. Either scout may be captured.

source_excerpt:
The lantern bearer must show his light at least every minute, concealing it for the rest of the time. The two Scouts take turns in carrying the light, and so may relieve each other in difficulties, but either may be captured.


name: Zorch
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 86
materials_category: equipment
materials_list: 1 flashlight, 1 pot
skills_developed: stealth, patience, agility
difficulty_level: usor
keywords: night game, flashlight, hill, stealth
tags: ["night", "outdoor", "stealth"]
language: en
normalized_name: zorch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night hillside game where players try to advance up a hill and touch a pot without being 'zapped' by a player at the top with a flashlight. Anyone caught in the beam must start over.

rules:
One player sits at the top of a hill with a flashlight. Others start at the bottom. Players advance up the hill to touch the pot. If zapped (caught in the flashlight beam), they return to the bottom. First to touch the pot wins and becomes the new flashlight holder.

source_excerpt:
The object of the game is to advance up the hill and touch the pot with out being "zapped" by the person with the flashlight. If a person is zapped they have to go back down to the bottom of the hill and has to start over.


name: Cub 2000
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 88
materials_category: stationery
materials_list: sheet of paper fan-folded into 6 sections, pen or pencil
skills_developed: creativity, imagination, drawing
difficulty_level: usor
keywords: drawing, collaborative, futuristic, cubs
tags: ["indoor", "drawing", "creative", "cubs"]
language: en
normalized_name: cub 2000
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A drawing game for cubs where each person in a six draws one part of a futuristic scout figure on a folded sheet of paper without seeing what the others have drawn. The sheet is opened at the end to reveal the result.

rules:
Cubs sit in a circle. The sixer is given a fan-folded sheet of 6 sections and a pen. Other cubs close their eyes. The sixer draws a futuristic hat on section 1. The paper is passed; the next draws the head, then shoulders, body, legs, and feet. Open the paper at the end to see the whole figure.

source_excerpt:
The sixer then draws on the first section, a hat suitable to be worn by a scout in the 21st century. Paper is passed onto the next cub who draws the head on the second section.


name: Mime And/Or Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 88
materials_category: stationery
materials_list: sheet of paper and pen per cub (or per sixer)
skills_developed: memory, observation, writing
difficulty_level: usor
keywords: mime, memory, Kim's game, observation
tags: ["indoor", "memory", "cubs"]
language: en
normalized_name: mime and/or kim's game
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A memory game where a leader mimes objects from an imaginary sack. Cubs write down what each mimed object is, either as they go or from memory at the end.

rules:
Cubs sit in a circle with paper and pen. The leader mimes objects taken from an imaginary sack. Cubs write down each object as it is mimed, or wait until the end and write them all from memory.

source_excerpt:
Akela sits in the circle with the lads and takes imaginary objects out of a sack in front of him and mimes the object. Cubs can either write the objects down as they are mimed, or wait until the end and then write them all down.


name: Pictionary
category: creative-stem
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 88
materials_category: stationery
materials_list: sheets of paper and pen or pencil per patrol
skills_developed: creativity, communication, drawing, guessing
difficulty_level: usor
keywords: drawing, guessing, pictionary, patrol
tags: ["indoor", "drawing", "guessing", "patrol"]
language: en
normalized_name: pictionary
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A drawing guessing game where one patrol member draws a word or phrase whispered by the leader, and their patrol tries to guess it. No clues by actions, speech, or writing are allowed. The first patrol to guess correctly wins the point.

rules:
One member from each patrol receives a word or phrase from the scout leader. They draw it for their patrol without any verbal or gestural clues. The first patrol to guess correctly wins a point.

source_excerpt:
The patrol member then goes back to his patrol and attempts to draw on a sheet of paper, what the scout leader said. They are not allowed to give clues by actions, speech or writing.


name: Time Tables
category: creative-stem
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 88
materials_category: stationery
materials_list: set of timetables, paper and pens, prepared list of destinations and arrival times
skills_developed: reading timetables, planning, maths, geography
difficulty_level: mediu
keywords: timetables, planning, flights, routes
tags: ["indoor", "educational", "planning"]
language: en
normalized_name: time tables
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A training game using airline (or bus/rail) timetables where patrols must plan journeys from given destinations and arrival times, including connections and schedule constraints.

rules:
Obtain timetables (airline, railway, or bus). Give each patrol a copy. Prepare a list of destinations and desired arrival times, including some requiring connections or specific days. Patrols work out the correct routes.

source_excerpt:
You have to make up a list of destinations and times that you would like to arrive there. Put in some interesting ones that will need flight changes and different airports.


name: Backlift
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 91
skills_developed: strength, balance
difficulty_level: mediu
keywords: backlift, strength, one-on-one
tags: ["indoor", "physical", "one-on-one"]
language: en
normalized_name: backlift
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-on-one strength game where two scouts stand back to back with arms interlocked at the elbows and each tries to lift the other off the ground by leaning forward.

rules:
Scout 1 and Scout 2 stand back to back, interlocking arms at the elbows. On 'Go', each leans forward to try to lift the other clear of the ground first. Best to match heights.

source_excerpt:
Scout 1 and Scout 2 stand back to back and interlock arms at the elbows. On the word `Go', each has to attempt, by leaning forward, to be the first to lift the other clear of the ground.


name: Indian Leg Wrestling
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 91
skills_developed: strength, coordination
difficulty_level: mediu
keywords: leg wrestling, one-on-one, floor, strength
tags: ["indoor", "physical", "one-on-one"]
language: en
normalized_name: indian leg wrestling
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-on-one floor challenge where two scouts lie head-to-toe, lock legs at the knee, and try to flip the other over.

rules:
Both scouts lie on the floor facing opposite directions, side by side. Each grabs the other's forearm with the inside hand as a pivot. On count 1 and 2, the inside leg is raised to vertical. On count 3, legs interlock at the knees. The objective is to force the opponent to rotate from their starting position.

source_excerpt:
A count of 1, 2 is given, and on each number the inside leg is raised to the vertical position. On the count of 3, the legs are interlocked at the knees. The Objective is to get you opponent to turn from the original starting position.


name: Tractors / Tanks
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 92
skills_developed: coordination, trust, physical fitness
difficulty_level: mediu
keywords: leapfrog, cooperative, race, one-on-one
tags: ["indoor", "physical", "cooperative", "race"]
language: en
normalized_name: tractors / tanks
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cooperative pair race where two scouts leapfrog each other along the floor from one end of the hall to the other by each diving over the other while holding their ankles.

rules:
Scout 1 lies on back, Scout 2 stands over Scout 1's head. Scout 1 lifts legs; Scout 2 grabs ankles. Scout 2 dives forward (head tucked in) to land beyond Scout 1 on their back. Repeat until reaching the finish line. Never let go of ankles; always tuck the head.

source_excerpt:
It should now be possible for Scout 2 to dive forward, tucking his head in, and end up with his back on the floor beyond Scout 1 thus reversing their positions. Repeat until you reach the finishing line.


name: Fifty Yard Swim
variations: Can be run as a relay.
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 94
materials_category: equipment
materials_list: cups, water
skills_developed: balance, coordination
difficulty_level: usor
keywords: hopping, water cup, race
tags: ["outdoor", "water", "race", "balance"]
language: en
normalized_name: fifty yard swim
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay or individual race where each player hops on one foot carrying a paper cup of water to the finish line.

rules:
Each player hops on one foot carrying a paper cup of water. The first one over the finish line wins. Can also be done as a relay.

source_excerpt:
Each boy hops on one foot carrying a paper cup of water. First one over the finish line wins. (Could also be done as a relay.)


name: Water Balloon Sling Shot Catch
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 94
materials_category: equipment
materials_list: plastic swimming pool, slingshot (surgical tubing and inner tube cup), water balloons
skills_developed: coordination, teamwork, catching
difficulty_level: mediu
keywords: water balloons, slingshot, catching, camp
tags: ["outdoor", "water", "camp", "catching"]
language: en
normalized_name: water balloon sling shot catch
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game where three players use a large slingshot to launch water balloons toward three teammates who try to catch them in a small plastic swimming pool.

rules:
Three players launch water balloons using a slingshot made from surgical tubing and an inner tube cup. Three other players try to catch them in a small plastic pool. The team with the most catches wins.

source_excerpt:
Using a large slingshot made from surgical tubing and a inner tube cup, three boys will launch the water balloons toward the objective. The objective is three boys holding a small plastic swimming pool, who will try and catch the water balloons.


name: Water Balloon Toss
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 94
materials_category: equipment
materials_list: water balloons (quarter filled)
skills_developed: coordination, catching, throwing
difficulty_level: usor
keywords: water balloons, toss, distance, elimination
tags: ["outdoor", "water", "camp", "throwing"]
language: en
normalized_name: water balloon toss
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A progressive distance water balloon toss game. Two lines of players toss balloons to each other; after each burst the lines step further apart. The last remaining pair wins.

rules:
Players form two lines facing each other about 2 metres apart. Each player in line 1 tosses a balloon to their opposite in line 2. If a balloon bursts, that pair is out. A new balloon is brought in, both lines step back one step, and they toss again. Repeat until one pair remains.

source_excerpt:
Players in line 1 each toss a water balloon to opposite players in line 2. Any players who have a balloon burst are out. After each balloon bursts, a new balloon is brought into play, both lines take one step backward and toss again.


name: Water Balloon Toss
category: sports-active
subcategory: intersection
content_type: joc
source_file: How to Run the Amazing Race at Camp.pdf
source_files: ["How to Run the Amazing Race at Camp.pdf"]
page_reference: page 75
materials_category: outdoor
materials_list: Water balloons, Tape, rope or cones (to mark distances)
skills_developed: coordination, teamwork, throwing accuracy
difficulty_level: mediu
keywords: intersection, water balloons, toss, amazing race, outdoor
tags: ["intersection", "amazing-race", "water", "outdoor", "physical"]
language: en
normalized_name: water balloon toss
extraction_confidence: high
source_id: fccaa532_how_to_run_the_amazing_race_at_camp
source_ids: ["fccaa532_how_to_run_the_amazing_race_at_camp"]
chunk_key: fccaa532_how_to_run_the_amazing_race_at_camp.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An Intersection task where each team chooses three players. Pairs from each team toss a water balloon back and forth across three increasing distances. Teams cannot move on until all three distances have been successfully completed.

rules:
Choose one player from each team. They must successfully toss the balloon from the shortest distance back and forth. If both tosses are successful, two new players move to the next distance. If not successful, they can try again or teams may switch out players. Once all three distances have been completed, both teams will receive the next clue.

source_excerpt:
In this task each team chooses three players. They can switch out players at any
time.
Three different distances are set up using tape, rope or cones.


name: Water Balloon Volley Ball
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 95
materials_category: equipment
materials_list: volleyball net or rope, water balloons (quarter filled)
skills_developed: strategy, coordination, teamwork
difficulty_level: usor
keywords: water balloons, volleyball, net, camp
tags: ["outdoor", "water", "camp", "volleyball"]
language: en
normalized_name: water balloon volley ball
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A messy outdoor game for hot days where two teams lob a water balloon over a net or rope, trying to burst it on the other side. Points are scored when the balloon bursts on the opponent's side.

rules:
Stretch a net or rope just above head height between two poles or trees. Two teams play. One balloon (quarter filled) at a time. Teams lob the balloon over the net trying to soak the opposition. When the balloon bursts on one side, the other side scores a point and a new balloon is introduced.

source_excerpt:
The object of the game is to lob the balloon over the net and try and soak the opposing team. There is a lot of strategy in this game on such things as catching the balloon without bursting it and ways of lobbing the balloon to make it difficult to catch.


name: Water Bomb Fight
category: camp-outdoor
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 95
materials_category: craft
materials_list: paper squares, jug of water per patrol
skills_developed: origami, teamwork, speed
difficulty_level: usor
keywords: water bombs, origami, outdoor, patrol
tags: ["outdoor", "water", "camp", "origami"]
language: en
normalized_name: water bomb fight
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor water game where patrols fold paper squares into water bombs, fill them, and throw them at each other.

rules:
Each patrol receives the same number of sheets of paper and a jug of water. On 'Go' they fold papers into water bombs, fill with water, and splatter opposing patrols. Best played outdoors.

source_excerpt:
On the word go they have to fold the papers into water bombs. Fill them with water and splatter the other patrols.


name: Bop Sticks
category: sports-active
content_type: joc
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: page 97
materials_category: equipment
materials_list: 2 lengths PVC pipe 7' x 1", foam padding, duct tape, 2 old tennis balls, 2 helmets with face guards
skills_developed: coordination, strategy, reflexes
difficulty_level: mediu
keywords: combat, padded sticks, helmets, tournament
tags: ["outdoor", "physical", "combat", "equipment"]
language: en
normalized_name: bop sticks
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A padded-stick combat game for scouts wearing helmets. Players hit each other with foam-padded PVC pipes tipped with halved tennis balls. Hits to limbs lose that limb; two body or head hits, or a neck hit, mean defeat.

rules:
Construct padded sticks from PVC pipe with halved tennis balls on each end, wrapped in foam and duct tape. Scouts wear helmets with face guards. A hit to a limb means loss of that limb (limiting movement and attacks). A neck hit means death. Two hits to body or head means death. Tournaments can be organised.

source_excerpt:
The scouts wear the helmets and attack each other with the stick they are wielding. A hit to a limb results in the loss of the limb. A hit to the neck results in decapitation you're dead. Two hits to either the body, the head, or both result in death.


name: Switch Box
category: creative-stem
content_type: activitate
source_file: nmc-top100-scout-games.pdf
source_files: ["nmc-top100-scout-games.pdf"]
page_reference: pages 97-98
materials_category: equipment
materials_list: 3 push ON/OFF table lamp switches, small bulb and holder, battery, connecting wire, small box
skills_developed: logical thinking, electronics basics, problem solving
difficulty_level: mediu
keywords: electricity, switches, puzzle, STEM, cubs
tags: ["indoor", "STEM", "puzzle", "electronics"]
language: en
normalized_name: switch box
extraction_confidence: high
source_id: 62152ad8_nmc_top100_scout_games
source_ids: ["62152ad8_nmc_top100_scout_games"]
chunk_key: 62152ad8_nmc_top100_scout_games.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A puzzle activity using a box with three push-on/push-off switches wired in series to a bulb and battery. Cubs try to find the single switch that will complete the circuit and light the bulb.

rules:
All three switches must be closed for the bulb to light. The leader demonstrates, then presses one switch to open the circuit. Cubs take turns pressing one switch each. If the bulb lights, they win a prize. An improved version uses a flashing LED and a 9V battery.

variations:
Improved version (Switch Box Improved) uses flashing LEDs (8mm, 140-degree viewing angle) and a PP3 9V battery, with a test switch on the side.

source_excerpt:
In use, all three switches must be closed before the bulb will light. Get the cubs or scouts in a circle and explain to them that the box has a brain. By pressing the switches in the correct sequence, the brain will cause the bulb to light.


name: Following an Azimuth During the Day
category: orientare
subcategory: land navigation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: page 13
materials_category: navigation equipment
materials_list: lensatic compass
skills_developed: navigation, compass reading, terrain association
difficulty_level: mediu
keywords: azimuth, compass, daytime navigation, terrain feature
tags: ["compass", "navigation", "land navigation", "daytime"]
language: en
normalized_name: following an azimuth during the day
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A technique for following a specific compass azimuth during daylight movement. The scout places the eye to the lens in the eyepiece, moves the compass until the desired azimuth reading is visible beneath the fixed index, then sights beyond the sighting wire to identify a prominent terrain feature along the line of sight. The scout closes the compass and moves toward that landmark, then repeats the process.

rules:
The eye is placed to the lens in the eyepiece and the compass moved until the desired azimuth reading is visible beneath the fixed index. Without moving the compass, the vision is shifted from the lens through the sighting slot in the eyepiece, and a sighting is taken out beyond the sighting wire in the cover. A prominent terrain feature on this line of sight is selected, the compass closed, and the landmark approached. When the scout reaches the landmark, the procedure is repeated.

source_excerpt:
The eye is placed to the lens in the eyepiece and the compass moved until the desired azimuth reading is visible beneath the fixed index. Without moving the compass, the vision is shifted from the lens through the sighting slot in the eyepiece, and a sighting is taken out beyond the sighting wire in the cover.


name: Following an Azimuth at Night
category: orientare
subcategory: night navigation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 13-14
materials_category: navigation equipment
materials_list: lensatic compass, luminous tape (optional)
skills_developed: navigation, night movement, teamwork, azimuth following
difficulty_level: dificil
keywords: night navigation, azimuth, compass, luminous, night movement
tags: ["compass", "navigation", "night", "military scouting"]
language: en
normalized_name: following an azimuth at night
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A technique for following a preset compass azimuth during night movement, using the luminous parts of the compass. The compass must be prepared and set before departure. A scout is sent forward along the azimuth to the limit of visibility, guided by a stationary navigator; the navigator then moves up to the scout's position and the process repeats. An alternate method equips the navigator with a compass and the point scout proceeds forward providing security while receiving direction corrections.

rules:
It is necessary to prepare and set the compass before departing on a night movement because at night only the luminous parts of the compass can be seen. To march on a preset azimuth during night movement, open the compass and move it so the north arrow is directly below the luminous line. If stars are visible, find a prominent star along the azimuth of movement to use as a reference point. When the view of the sky is restricted by overcast conditions or vegetation, send a scout forward along the azimuth of movement to the limit of visibility. This scout is guided along the azimuth of movement by a stationary navigator. When the scout reaches the limit of visibility, the navigator moves to the scout's location. This process is repeated until the destination is reached.

variations:
A more rapid method: equip the navigator with a compass. The navigator sets the compass and the scout proceeds providing security 180 degrees to the front on the specified azimuth, receiving right and left corrections from the navigator while both are on the move. If available, a strip of white or luminous tape on the back of the point scout's helmet will assist.

source_excerpt:
It is necessary to prepare and set the compass before departing on a night movement because at night only the luminous parts of the compass can be seen.


name: Intersection (Map Reading Technique)
category: orientare
subcategory: map reading
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 14-15
materials_category: navigation equipment
materials_list: map, compass, pencil
skills_developed: map reading, navigation, azimuth, position finding
difficulty_level: mediu
keywords: intersection, map reading, azimuth, unknown point, navigation
tags: ["map", "compass", "navigation", "orienteering", "military scouting"]
language: en
normalized_name: intersection (map reading technique)
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A map and compass technique for locating an unknown point by successively occupying at least two (preferably three) known positions and sighting on the unknown point. Used to locate features not depicted on the map or not readily identifiable. Lines drawn from two or three known positions intersect at the unknown point.

rules:
1. Orient the map using the compass. 2. Locate and mark your position on the map. 3. Measure the magnetic azimuth to the unknown position; then convert to grid azimuth. 4. Draw a line on the map from your position on this grid azimuth. 5. Move to a second known position from which the unknown point is visible. Locate this position on the map and again orient the map using the compass. The second unknown position should be a minimum of 30 degrees offset from the first position. 6. Repeat steps 4 and 5. To check accuracy, move to a third position and repeat steps 1 through 4. Where the lines cross is the location of the unknown position.

variations:
Using three lines, a triangle is sometimes formed—called the triangle of error—instead of an intersection. If the triangle is large, recheck your work to find the error. Do not assume that the position is at the center of the triangle.

source_excerpt:
Intersection is the location of an unknown point by successively occupying at least two, preferably three known positions and sightings on the unknown point.


name: Determining Direction Using a Watch and the Sun
category: orientare
subcategory: natural navigation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 16-17
materials_list: analog watch
skills_developed: navigation, direction finding, natural navigation, sun orientation
difficulty_level: usor
keywords: watch, sun, direction, navigation, daytime
tags: ["navigation", "natural navigation", "sun", "watch", "scouting"]
language: en
normalized_name: determining direction using a watch and the sun
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A technique for determining direction within 8 degrees during daylight hours using a watch and the sun. The method differs slightly between the North Temperate Zone and the South Temperate Zone, and between standard time and daylight savings time.

rules:
In the North Temperate Zone: hold the watch horizontally face up and point the hour hand at the sun. The north-south line and the direction of south can be found midway between the hour hand and the number 12 (on standard time), or midway between the hour hand and the number 1 (on daylight savings time). In the South Temperate Zone on standard time: point the number 12 on the watch at the sun; north is midway between 12 and the hour hand. On daylight savings time: point the number 1 at the sun; north is midway between 1 and the hour hand. When laying in a north-south line, if any doubt exists as to which end of the line is north, remember that the sun is in the east before noon and in the west in the afternoon.

source_excerpt:
During daylight hours, a watch and the sun can be used to determine direction within 8 degrees. In the North Temperate Zone, the watch is held horizontally, face up, and the hour hand pointed at the sun.


name: Cover and Concealment Techniques
category: jocuri-cercetasesti
subcategory: concealment
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 21-22
skills_developed: concealment, observation, field craft
difficulty_level: mediu
keywords: cover, concealment, scouting, camouflage, daylight
tags: ["military", "scouting", "field craft"]
language: en
normalized_name: cover and concealment techniques
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A daylight scouting technique covering the principles and practices for using cover and concealment to avoid detection. Cover provides protection from hostile fire; concealment provides protection from observation. The activity covers both natural cover (hills, ditches, rocks, vegetation) and artificial cover (fighting holes, bunkers, walls), as well as specific concealment principles and techniques.

rules:
Concealment principles: remain motionless while observing; use all available concealment; observe from the prone position; expose nothing that reflects light; blend with the background; remain in the shade; distort the regular outline of objects; avoid the skyline. Techniques: look around the side of objects, not over them; break the outline of the head/helmet when firing over cover; take prone position upon approach of aircraft; cover exposed body parts with grease paint or mud.

source_excerpt:
Cover is protection from the fire of hostile weapons. Concealment is protection from observation or surveillance from hostile air and ground observation, but not from hostile fire.


name: Individual Movement Techniques (Rushing, Low Crawl, High Crawl)
category: jocuri-cercetasesti
subcategory: movement
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 23-25
skills_developed: movement, field craft, stealth, agility
difficulty_level: mediu
keywords: movement, crawl, rushing, concealment, scouting
tags: ["military", "scouting", "field craft", "movement"]
language: en
normalized_name: individual movement techniques (rushing, low crawl, high crawl)
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Techniques for moving individually in the field under enemy observation. Covers three main movement techniques: rushing (moving quickly between positions), the low crawl (used when cover is scarce and the enemy has good observation), and the high crawl (used when cover is available or speed is needed). Also includes how to hit the deck, roll over, and movement aids.

rules:
Rushing: from prone, raise head slowly to select new position; lower head, draw arms inward, cock right leg; raise body straightening both arms; spring to feet stepping off with left foot; bend forward low; zigzag, never advance directly. Low crawl: keep body flat on ground; grasp rifle sling at upper sling swivel; let rifle rest on forearm with butt dragging; push with arms and pull right leg forward; change pushing leg to avoid fatigue. High crawl: keep body off ground resting on forearms and lower legs; cradle rifle in arms keeping muzzle off ground; advance alternating right forearm/left knee then left forearm/right knee. Movement aids: carry only necessities; avoid disturbing birds or animals; move during incidents that divert attention; use fog or haze; follow streams by staying away from them.

source_excerpt:
Scouts move from one concealed position to another. When not changing positions, they remain motionless.


name: Route Selection for Scouts
category: jocuri-cercetasesti
subcategory: navigation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 25-26
materials_category: navigation
materials_list: map, compass
skills_developed: navigation, route planning, reconnaissance, decision making
difficulty_level: mediu
keywords: route selection, navigation, map reconnaissance, scouting
tags: ["military", "scouting", "navigation", "field craft"]
language: en
normalized_name: route selection for scouts
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A systematic procedure for selecting and navigating routes during scouting missions. Prior to movement, a map reconnaissance is conducted. En route, movement proceeds from one observation point to the next. The procedure covers stream crossings and handling danger areas. Both pre-mission planning and in-mission adaptation are covered.

rules:
Prior to movement: conduct map reconnaissance with immediate commander; visually reconnoiter terrain from an observation point; note terrain features and landmarks along proposed route; determine compass direction and readings for each change of direction; learn location of unit boundaries, observation/listening posts, and other friendly scouting parties; avoid man-made and natural obstacles; when returning to friendly lines, avoid using the same route. En route: move from one observation point to the next; assess cover, terrain, and enemy activity; avoid danger areas (houses, villages, roads, streams) unless mission requires. Stream crossings: advance rapidly if crossing does not appear held by enemy; if two or more scouts, one crosses while others provide protection; note length, width, depth, and approaches.

source_excerpt:
A scout and the immediate commander conduct a map reconnaissance before starting on a mission. This assists them in selecting the route according to available cover and concealment and any indicated enemy activity.


name: Selecting and Using Observation Posts
category: jocuri-cercetasesti
subcategory: reconnaissance
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 35-36
source_excerpt: An observation post should not be manned for more than 24 hours.
materials_category: observation
materials_list: binoculars, night observation device, field glasses, radio
skills_developed: observation, reconnaissance, field craft, stealth
difficulty_level: mediu
keywords: observation post, reconnaissance, scouting, observation
tags: ["military", "scouting", "reconnaissance", "field craft"]
language: en
normalized_name: selecting and using observation posts
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A procedure for selecting, approaching, and using observation posts during scouting missions. Covers selection criteria, approach methods, observation techniques for both day and night, and departure procedures.

rules:
Select the least prominent position. Observe a selected observation post for 10 to 15 minutes before occupying to ensure it is not hostile. Approach by a concealed route. On a hill, crawl to a position where the skyline is broken. If using a tree, ensure there is a background to avoid being silhouetted. Do not man a post for more than 24 hours. When leaving, use a different route from the approach. If using a radio, mask the antenna from enemy observation. Remove antennae upon departure. Observing in daylight: search a narrow strip 50 meters or less from right to left; then search from left to right a second strip farther away overlapping the first. At night: use a night observation device or search the horizon with short, jerky movements and short pauses; use low-powered field glasses.


name: Locating Enemy Out Guards at Night
category: jocuri-cercetasesti
subcategory: night scouting
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: page 33
materials_category: navigation
materials_list: compass, map
skills_developed: navigation, stealth, observation, azimuth reading
difficulty_level: dificil
keywords: night scouting, enemy location, compass, azimuth, reconnaissance
tags: ["military", "scouting", "night operations"]
language: en
normalized_name: locating enemy out guards at night
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scouting technique for locating enemy guards at night by using their sounds and failure to maintain light discipline. Scouts shoot an azimuth with a compass toward sounds and observations of the enemy, clamp the compass, and record the location data on a map. Notes include time and nature of each sound, estimated distance, and which compass was used. Data is plotted on a map and notes are turned in at debrief.

rules:
As sounds of the enemy are heard, and/or observations made, shoot an azimuth with one compass. When the needle comes to rest, clamp the compass by lowering the eyepiece to the closed position. Rotate the movable bezel ring until the luminous line is directly over the north end of the needle. Note the time and nature of each sound, the estimated distance, and which compass was used to fix the location. Plot this data on a map then wait until the debrief to turn in the notes and compasses.

source_excerpt:
At night, locate enemy guards by their sounds and failure to maintain light discipline. As sounds of the enemy are heard, and/or observations of the enemy made, shoot an azimuth with one compass.


name: Route Reconnaissance Patrol
category: jocuri-cercetasesti
subcategory: reconnaissance
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 69-70
materials_category: navigation and reporting
materials_list: maps, compasses, binoculars, notebooks, pencils
skills_developed: reconnaissance, navigation, reporting, terrain analysis
difficulty_level: dificil
keywords: route reconnaissance, terrain, patrol report, trafficability
tags: ["military", "patrol", "reconnaissance"]
language: en
normalized_name: route reconnaissance patrol
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A directed effort to obtain detailed information about a specified route and all terrain from which the enemy could influence movement along that route. It provides information on route conditions and activities along the route. Considerations include trafficability, danger areas, critical points, vehicle weight and size limitations, and locations for friendly obstacle emplacement.

rules:
The patrol reconnoiters a specific route and surrounding terrain. The objective area is normally defined by a line of departure, a route, and a limit of advance. The patrol collects detailed information about bridges, streams, fords, and roads including dimensions, conditions, load capacity, and obstacles.

source_excerpt:
Route reconnaissance is a directed effort to obtain detailed information of a specified route and all terrain from which the enemy could influence movement along that route.


name: Ambush Patrol
category: jocuri-cercetasesti
subcategory: combat patrol
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 75-79
materials_category: weapons and equipment
materials_list: automatic weapons, grenades, mines, demolitions, Claymore mines, radios
skills_developed: planning, patience, fire discipline, stealth, coordination
difficulty_level: dificil
keywords: ambush, killing zone, surprise attack, patrol
tags: ["military", "patrol", "ambush"]
language: en
normalized_name: ambush patrol
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A surprise attack from a concealed position upon a moving or temporarily halted target. Ambush patrols conduct ambushes of enemy patrols, resupply columns, and convoys. The intent is to place the enemy in a dilemma where staying in the kill zone or attempting to move out of it prove equally lethal.

rules:
The patrol selects and occupies the ambush site from the objective rally point. Security is positioned first. Automatic weapons are positioned to cover the entire killing zone. Close control is maintained through rehearsals and good communications. When the enemy approaches, fire is withheld until the enemy has moved into the killing zone. An ambush patrol has four distinct signals: one to open fire, a signal to cease or shift fire, a signal to assault or search the killing zone, and a signal to withdraw. After the ambush, the patrol withdraws to the objective rally point and returns to friendly lines.

variations:
Deliberate ambush: based on prior information allowing detailed planning before departure. Ambush of opportunity: conducted when available information does not permit detailed planning. Hasty ambush: immediate action when the patrol makes visual contact and has time to establish an ambush without being detected. Near ambush: attack force within 50 meters of killing zone. Far ambush: attack force beyond 50 meters.

source_excerpt:
An ambush is a surprise attack from a concealed position upon a moving or temporarily halted target. It is one of the oldest and most effective types of military actions.


name: Patrol Warning Order
category: altele
subcategory: military-training
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 97-98
skills_developed: planning, leadership, communication, organization
difficulty_level: dificil
keywords: patrol, warning order, military, planning, leadership
tags: ["patrol", "military", "planning", "warning-order"]
language: en
normalized_name: patrol warning order
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A structured warning order format issued as soon as practical to patrol members to assist in preparation. Covers situation (friendly and enemy), mission, execution (task organization, tasks, coordinating instructions), administration and logistics, and command and signal. Provides initial guidance to subordinate leaders and specialists before the full patrol order is issued.

rules:
Issued with all available information. Includes: (1) Situation — friendly and enemy information; (2) Mission — what the patrol is to accomplish; (3) Execution — task organization, patrol tasks requiring preparation, coordinating instructions including time schedule, uniform, equipment, and subordinate leader tasks; (4) Administration and Logistics — individual uniform, equipment, weapons, crew-served weapons, special equipment, restricted items; (5) Command and Signal — assistant patrol leader, navigators, radio operators, and patrol leader's schedule.

source_excerpt:
The warning order is issued as soon as practical with all available information included to assist patrol members in preparation.


name: Patrol Order
category: altele
subcategory: military-training
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 99-101
skills_developed: planning, leadership, communication, tactical-thinking
difficulty_level: dificil
keywords: patrol order, military, operations, mission planning
tags: ["patrol", "military", "operations-order", "mission-planning"]
language: en
normalized_name: patrol order
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A detailed operational order issued after the warning order to provide comprehensive instructions for a patrol. More detailed than a standard squad order, with significant attention to individual duties, enemy and friendly orientation information, and coordinating instructions. Covers situation, mission, execution (commander's intent, concept of operations, subordinate element missions, coordinating instructions), administration and logistics, and command and signal.

rules:
A patrol order follows a warning order. Any subjects already addressed in the warning order may be omitted except the mission statement. Must include: situation (enemy forces with SALUTE and DRAW-D analysis, friendly forces); mission (task and purpose — who, what, where, when, why); execution (commander's intent, concept of operations covering task organization, movement to objective, actions at objective, return movement, supporting forces); subordinate missions; coordinating instructions (assembly, inspections, departure time, departure/reentry of friendly lines, routes, formations, rally points, actions at danger areas, enemy contact, objective actions, debrief time); administration and logistics; command and signal.

source_excerpt:
A patrol order follows a warning order. Any of the following subjects that have been addressed in the warning order may be omitted with the exception of the mission statement. A patrol order is more detailed than a 5-paragraph squad order in that a great deal of attention is given to individual duties.


name: Patrol Evaluation Checklist
category: altele
subcategory: military-training-evaluation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 103-109
skills_developed: evaluation, leadership, patrolling, tactical-skills
difficulty_level: dificil
keywords: evaluation, patrol, checklist, training, military
tags: ["patrol", "evaluation", "checklist", "military-training"]
language: en
normalized_name: patrol evaluation checklist
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A comprehensive checklist of critical patrolling steps, techniques, and procedures used by unit leaders to critique patrol performance during training. Leaders observe patrol performance and use the list to provide the patrol leader with a detailed analysis. Covers warning order issuance, coordination with adjacent and front-line units, patrol order delivery, inspection and rehearsal, movement, actions on enemy contact, and actions at the objective.

rules:
Unit leaders observe patrol performance and use the checklist to evaluate: (1) Warning order — presence of members, enemy/friendly situation statements, mission clarity, chain of command, assignments; (2) Coordination with adjacent units and front-line units — routes, timing, signals, call signs; (3) Patrol order — confidence, use of visual aids, sequence, completeness of all paragraphs; (4) Inspection and rehearsal — uniform, equipment, knowledge of mission; (5) Movement — formations, compass discipline, security, rally points; (6) Actions on enemy contact; (7) Actions at objective — ORP establishment, leader's recon, objective actions, withdrawal, reorganization. Each item is checked yes/no and used to critique performance.

source_excerpt:
This appendix provides a comprehensive checklist of critical patrolling steps, techniques, and procedures to aid unit leaders to critique patrol performance during training.


name: Ambush Line Formation
category: altele
subcategory: ambush-tactics
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 111-112
skills_developed: tactical-planning, ambush-techniques, fire-control
difficulty_level: dificil
keywords: ambush, line formation, L formation, Z formation, military tactics
tags: ["ambush", "formation", "military", "tactics"]
language: en
normalized_name: ambush line formation
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An ambush formation where the assault element is deployed generally parallel to the route of movement of the enemy. This positions the assault element parallel to the long axis of the killing zone, subjecting the target to heavy flanking fire. Best used in close terrain that restricts enemy maneuver, or in open terrain where one flank is protected by natural obstacles or mines and demolitions. Known for its relative ease of control under all conditions of visibility.

rules:
Deploy assault element parallel to the enemy's route of movement. The killing zone is flanked by the assault element. Enemy is trapped by natural obstacles, mines, demolitions, and direct fires. Access lanes are left in the obstacles between attack force and killing zone so the enemy can be assaulted. A disadvantage is that lateral dispersion of the target may be too great for effective coverage.

variations:
L Formation: variation of line formation deployed at a straight stretch of trail or road, or at a sharp bend; long side delivers flanking fire, short side delivers enfilading fire at right angles to killing zone. Z Formation: assault element deployed as in L formation but with an additional side forming a Z shape; the additional wing can engage relieving forces, seal the end of the killing zone, restrict a flank, or prevent envelopment.

source_excerpt:
The assault element is deployed generally parallel to the route of movement of the enemy. This positions the assault element parallel to the long axis of the killing zone and subjects the target to heavy flanking fire.


name: Closed Triangle Formation Ambush
category: altele
subcategory: ambush formation
content_type: activitate
source_file: MCWP 3-11.3 Scouting and Patrolling.pdf
source_files: ["MCWP 3-11.3 Scouting and Patrolling.pdf"]
page_reference: pages 114-115
skills_developed: tactical movement, all-around security, ambush execution
difficulty_level: dificil
keywords: ambush, triangle formation, all-around security, military tactics
tags: ["military", "patrolling", "ambush", "MCWP", "night ambush"]
language: en
normalized_name: closed triangle formation ambush
extraction_confidence: high
source_id: 6263db8e_mcwp_3_11_3_scouting_and_patrolling
source_ids: ["6263db8e_mcwp_3_11_3_scouting_and_patrolling"]
chunk_key: 6263db8e_mcwp_3_11_3_scouting_and_patrolling.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A variation of the 'V' formation in which the assault element is deployed in three teams positioned so that they form a triangle (or closed 'V'). An automatic weapon is placed at each point of the triangle and positioned so it can be shifted quickly to interlock with either of the others. Used to interdict night movement through open areas and provides all-around security.

rules:
Three teams are deployed forming a triangle. An automatic weapon is placed at each point. Men are positioned so their sectors of fire overlap. Mortars may be positioned inside the triangle. Attack is by fire only, and the enemy is allowed to approach within close range before fire is initiated. Security forces are deployed only when they can be positioned so that if detected they will not compromise the ambush.

source_excerpt:
The assault element is deployed in three teams, positioned so that they form a triangle (or closed "V"). An automatic weapon is placed at each point of the triangle and positioned so that it can be shifted quickly to interlock with either of the others.


name: Basic Hide and Seek Hunt
category: camp-outdoor
subcategory: hide and seek
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 8
materials_category: props
materials_list: special objects to hide (e.g., figurines, plastic eggs)
skills_developed: observation, searching
difficulty_level: usor
keywords: hide and seek, scavenger hunt, camp, golden smurf
tags: ["outdoor", "camp", "hunt"]
language: en
normalized_name: basic hide and seek hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple hunt where objects are hidden around camp and participants search for them. Can involve hiding multiple items (like an egg hunt) or just one special object. A popular variant is the Golden Smurf Hunt where a painted gold Smurf figurine was hidden somewhere in camp every other day, and the camper who found it earned a special reward.

rules:
Campers are given boundaries and search for hidden objects. The camper or team that finds the object(s) wins a reward.

variations:
Multiple objects of the same type (e.g., plastic eggs) can be spread around; or several different objects of different value can be hidden simultaneously.

source_excerpt:
One of the most popular activities at a camp I used to direct was the Golden Smurf Hunt. We had a Smurf figurine that was painted gold. Every other day it was hidden somewhere in camp.


name: Counselor Hunt
category: camp-outdoor
subcategory: counselor hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 8-9
materials_category: props
materials_list: deck of playing cards, whistle
skills_developed: teamwork, searching, strategy
difficulty_level: mediu
keywords: counselor hunt, tag, points, camp
tags: ["outdoor", "camp", "hunt", "teams"]
language: en
normalized_name: counselor hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams or individuals hunt for counselors who are hiding around camp. Counselors hide within set boundaries while campers search for and tag them. Each counselor holds a playing card that determines their point value. Campers earn points by tagging counselors and collecting their cards.

rules:
1. Counselors each draw a playing card to determine their value (2=200pts, 9=900pts, face card=1500pts, Ace=2000pts). 2. Counselors hide within allowed boundaries (not indoors or off-limits areas). 3. Counselors may run from campers; once tagged they give up their card and return to main area. 4. Campers are split into teams and search within boundaries. 5. One whistle blast doubles remaining counselors' points. 6. Two whistle blasts ends the game. 7. Three whistle blasts signals counselors to return.

source_excerpt:
Teams or individuals hunt for counselors who are hiding around camp. It's important to be clear about the boundaries, to both the staff and the campers.


name: Counselor Hunt
category: wide-games
subcategory: reverse hide-and-seek
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 717
materials_category: face paint
materials_list: face paint (multiple colours), challenge materials (varies)
skills_developed: strategy, teamwork, fun/social
difficulty_level: usor
keywords: hide and seek, counselors, camp, challenges, teams
tags: ["wide game", "camp", "large event", "reverse hide-and-seek"]
language: en
normalized_name: counselor hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part45
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reverse hide-and-seek game where counselors hide and campers hunt them. Captured counselors are then used by their captor team to compete in challenges for points.

rules:
All campers gather, split into teams (identified by face paint colour). Campers close eyes and count to 100. All counselors (except 1-2 supervisors) hide. Campers spread out in pairs to find counselors. Captured counselors are escorted back to the meeting area and marked as belonging to the capturing team. Once all counselors are found, the game leader announces challenges. Each team picks their best counselor for each challenge. Points awarded based on performance. Each counselor can only be used twice.

variations:
Sample challenges: balance a spoon on nose longest, champion hog calling, best nursery rhyme rendition, balance full glass of water on head longest, hands-free Jell-O eating, yodeling contest.

source_excerpt:
This is basically reverse hide-and-go-seek, and is best played at a large event where you have a lot of leaders (or older girls).


name: Holiday Hunt
category: camp-outdoor
subcategory: themed hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 9-10
materials_category: props
materials_list: holiday items or printed holiday images
skills_developed: observation, teamwork
difficulty_level: usor
keywords: holiday, scavenger hunt, christmas, halloween
tags: ["camp", "holiday", "hunt", "themed"]
language: en
normalized_name: holiday hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt where all items on the list are holiday-related. Can be themed around Halloween, Christmas, Valentine's Day, St. Patrick's Day, or a combination. Holiday images can be printed and hidden if actual holiday items are not available.

rules:
Create a list of 20+ holiday-related items. Teams search for the items, which may be small figurines, people dressed as holiday characters, or photos taped around the play area.

source_excerpt:
The items on the list are all holiday related. You can have a Halloween hunt, Christmas hunt, Valentine's hunt or a combination of them all for a general Holiday Hunt.


name: Nature Hunt
rules: Players are given a list of natural items to find and collect within a set area.
category: camp-outdoor
subcategory: nature scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 10
materials_list: bags for collecting items, hunt list
skills_developed: observation, nature awareness
difficulty_level: usor
keywords: nature, scavenger hunt, outdoor, collect
tags: ["outdoor", "nature", "camp", "hunt"]
language: en
normalized_name: nature hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Participants collect items from nature (forest, park, beach). The list can include specific natural objects like rocks, pinecones, and shells, or more abstract items such as something smooth, something round, something blue, or something in the shape of a triangle.

source_excerpt:
In these hunts participants collect things from nature, be it in a forest, in a park or on the beach. There are so many items that can be on a nature scavenger hunt list (rock, pinecone, shell, etc.)


name: Nature Hunt
category: camp-outdoor
content_type: joc
source_file: big-book-of-games-scouts.pdf
source_files: ["big-book-of-games-scouts.pdf"]
page_reference: page 42
materials_list: list of nature items
skills_developed: nature knowledge, observation, teamwork
difficulty_level: mediu
keywords: nature, collection, list, patrol, outdoors
tags: ["scouts", "nature", "outdoor", "patrol"]
language: en
normalized_name: nature hunt
extraction_confidence: high
source_id: e6ed163b_big_book_of_games_scouts
source_ids: ["e6ed163b_big_book_of_games_scouts"]
chunk_key: e6ed163b_big_book_of_games_scouts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols are given a list of items to collect during the day and must show their correct collection at the station by the end of the competition.

rules:
Patrols are given a list of items to 'collect' during the day. By the end of the competition they must go to the station and show their collection. Scoring is by the number of correct items.

source_excerpt:
Patrols are given a list of items to "collect" during the day. By the end of the competition they must go to the station and show their collection. Scoring is by the number of correct items.


name: Nature Hunt
category: camp-outdoor
subcategory: Nature Lore
content_type: activitate
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: nature
materials_list: collection of 30 labeled specimens, material for labeling or tagging, pencils
skills_developed: nature identification, observation, collection
difficulty_level: mediu
keywords: nature, specimens, collection
tags: ["patrol", "active", "indoor or outdoor"]
language: en
normalized_name: nature hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature collection activity where scouts observe an exhibit of 30 labeled nature specimens and then race to collect matching specimens from the surrounding area.

rules:
Show patrol an exhibit of 30 labeled nature specimens (leaves, flowers, twigs, rocks, etc.). On signal, scouts set out to collect specimens corresponding to those on exhibit. Collected specimens are labeled. Time limit is about 30 minutes. Patrol with most correct collections wins.

source_excerpt:
The patrol is shown an exhibit of 30 labeled nature specimens like leaves, flowers, twigs, rocks, and so on. On a given signal, Scouts set out to collect specimens corresponding to those on exhibit.


name: Nature Hunt
category: camp-outdoor
subcategory: nature
content_type: joc
source_file: BOY-SCOUT-GAMES.pdf
source_files: ["BOY-SCOUT-GAMES.pdf"]
page_reference: page 18
materials_category: nature
materials_list: collection of 30 labeled specimens, material for labeling or tagging, pencils
skills_developed: nature recognition, observation
difficulty_level: mediu
keywords: nature, specimens, leaves, rocks, patrol
tags: ["active", "patrol-teams", "indoor", "outdoor"]
language: en
normalized_name: nature hunt
extraction_confidence: high
source_id: f3f24d6f_boy_scout_games
source_ids: ["f3f24d6f_boy_scout_games"]
chunk_key: f3f24d6f_boy_scout_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts are shown an exhibit of 30 labeled nature specimens, then must go out and collect matching specimens. The patrol with the most collected specimens wins.

rules:
The patrol is shown an exhibit of 30 labeled nature specimens like leaves, flowers, twigs, rocks, and so on. On a given signal, Scouts set out to collect specimens corresponding to those on exhibit. When brought in, they are labeled or provided with tags. Time limit is around 30 minutes.

source_excerpt:
The patrol is shown an exhibit of 30 labeled nature specimens like leaves, flowers, twigs, rocks, and so on. On a given signal, Scouts set out to collect specimens corresponding to those on exhibit.


name: Themed Hunt
category: camp-outdoor
subcategory: themed hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 10-11
materials_category: props
materials_list: themed items or printed images, bags for collecting
skills_developed: teamwork, searching, speed
difficulty_level: usor
keywords: themed, scavenger hunt, pirate, western, camp
tags: ["camp", "themed", "hunt", "outdoor"]
language: en
normalized_name: themed hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt based on the theme of the day, week, or summer. A list of 20 or more themed items is created and campers search for them. Example: pirate theme items include gold coin, pirate hat, parrot, skull and crossbones, eye patch, toy sword. A timed coin/gem scatter variant gives teams 60 seconds to gather plastic gold coins (10 pts) and gems (25 pts) from a large wooded area.

rules:
Create a list of 20+ themed items. Teams search for them within boundaries. Alternatively, scatter themed objects and give teams 60 seconds to gather as many as possible and return them to their team area.

variations:
Coin/gem scatter: toss plastic gold coins and gems over a large area; teams have 60 seconds to gather items and return them to their team base. Coins worth 10 pts, gems worth 25 pts.

source_excerpt:
Depending on the theme of the day, week or summer, you can create a scavenger hunt based on that theme. Simply make a list of 20 or more themed items and have the campers search for them.


name: Alphabet Hunt
category: camp-outdoor
subcategory: alphabet hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 11
materials_category: stationery
materials_list: bag, A-Z sheet
skills_developed: literacy, observation, teamwork
difficulty_level: usor
keywords: alphabet, scavenger hunt, letters, collect
tags: ["camp", "hunt", "alphabet", "literacy"]
language: en
normalized_name: alphabet hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams find items that start with each letter of the alphabet. Each team receives a bag and a sheet with letters A-Z. Teams collect items and write them next to the corresponding letter on their sheet.

rules:
Each team gets a bag and an A-Z sheet. Teams find and collect items starting with each letter. For example, an acorn is placed in the bag and 'acorn' is written next to the 'A' on the sheet.

source_excerpt:
Teams are tasked with finding items that start with each letter of the alphabet. Simply give each team a bag along with a sheet that has the letters A-Z on it.


name: Road Trip Hunt
category: camp-outdoor
subcategory: road trip
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 11
materials_category: stationery
materials_list: hunt list, pencil or score sheet
skills_developed: observation, attention
difficulty_level: usor
keywords: road trip, bus, field trip, hunt
tags: ["travel", "field trip", "hunt", "observation"]
language: en
normalized_name: road trip hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hunt played during a bus field trip where players look for specific things along highways and streets. Can be played in teams or individually. Players spot items like license plates with a specific letter, company signs with certain letters, a small dog, a flat tire, a donut shop, or a picture of a dolphin. A staff person keeps track of who found what.

rules:
Players look for items from a list while traveling on a bus. A staff member keeps track of findings. The player or team that spots the most items wins.

source_excerpt:
The next time you take a bus on a field trip consider running a road trip hunt. These hunts can be done in teams but will most likely be done with a group of campers that want to play individually against one another.


name: Photo Hunt
category: camp-outdoor
subcategory: photo hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 12
materials_category: electronics
materials_list: digital camera per team, hunt list
skills_developed: teamwork, creativity, observation
difficulty_level: mediu
keywords: photo hunt, camera, scavenger hunt, photography
tags: ["camp", "photo", "hunt", "teams"]
language: en
normalized_name: photo hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team is given a camera and a list of things to photograph. The list may include specific objects, places, or tasks the team must complete. Points can be awarded for getting the most photos of list items, or for getting the best photo of each item. Photo hunts can take place anywhere: at camp, in town, or on a field trip.

rules:
Each team gets a camera and a list. Teams photograph as many list items as possible. Points are awarded either for quantity or quality of photos, as determined by the organizer.

source_excerpt:
Each team is given a camera and a list of things they need to take a picture of. The list can be of specific objects, specific places, of tasks the team must complete, or a combination of the them all.


name: Around Town Hunt
category: camp-outdoor
subcategory: town hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 12
materials_list: hunt list
skills_developed: teamwork, observation, social awareness
difficulty_level: mediu
keywords: town, scavenger hunt, outdoor, field trip
tags: ["town", "outdoor", "hunt", "field trip"]
language: en
normalized_name: around town hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt held in the local town near camp. Teams must be supervised and follow rules about respecting local laws, other people, property, and each other. Suitable as a photo or item hunt for older campers with adequate staff supervision.

rules:
Teams explore the local town with supervision. Campers must obey local laws, be respectful of people and property. Each team must have staff supervision.

source_excerpt:
Holding a scavenger hunt in the local town can be an enjoyable and memorable experience. Of course, teams must be supervised and rules need to be established.


name: Mall Hunt
variations: Video variant: give each team a video camera and a list of actions to get strangers to perform.
category: camp-outdoor
subcategory: mall hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 13
materials_category: electronics
materials_list: hunt list, optional video camera
skills_developed: teamwork, social skills, creativity
difficulty_level: mediu
keywords: mall, scavenger hunt, video, tweens, teens
tags: ["mall", "field trip", "hunt", "tweens", "teens"]
language: en
normalized_name: mall hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt at a shopping mall, particularly suited for tweens and teens. Teams can be given a list of items to find, or given a video camera and a list of things to get other people to do (e.g., talk like a baby, sing songs, give high fives, dance). More difficult challenges earn more points.

rules:
Teams are given a list of items or tasks to complete at the mall. Points are awarded based on items found or tasks completed. For video variant, difficulty of each challenge determines point value.

source_excerpt:
If you want to make it an extra special scavenger hunt give each team a video camera and a list of things you want the teams to get other people to do.


name: Amusement Park Hunt
category: camp-outdoor
subcategory: field trip hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 13
materials_list: hunt list
skills_developed: observation, multi-tasking
difficulty_level: usor
keywords: amusement park, scavenger hunt, field trip
tags: ["field trip", "hunt", "amusement park"]
language: en
normalized_name: amusement park hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt at an amusement park. Rather than having campers run around the park specifically for the hunt, they complete hunt items as they walk from ride to ride, collecting information, photos, or items throughout their normal visit.

rules:
Campers complete the scavenger hunt items while enjoying the rides, gathering answers, photos, and items as they walk between attractions.

source_excerpt:
Instead, have them complete their scavenger hunt while they enjoy the rides. They can get the answers, photos and items as they walk from ride to ride.


name: Field Trip Hunt
category: camp-outdoor
subcategory: field trip hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 13-14
materials_category: stationery
materials_list: question sheet, pencil
skills_developed: observation, research, curiosity
difficulty_level: usor
keywords: field trip, scavenger hunt, museum, zoo, aquarium
tags: ["field trip", "hunt", "educational"]
language: en
normalized_name: field trip hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt conducted during a field trip to places like a museum, waterpark, zoo, park, or aquarium. Campers are given a sheet with questions related to the location, such as facts to find, prices to check, or observations to make.

rules:
Campers receive a question sheet relevant to the field trip location and must find the answers by exploring the venue.

source_excerpt:
Going on a field trip? Why not hold a scavenger hunt as well? For example, if you're going to a museum you could give each camper a sheet with a variety of questions


name: Camp Activity Hunt
rules: Teams are given a list of activity-specific items to find in or around the relevant area of camp.
category: camp-outdoor
subcategory: activity hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 14-15
materials_list: activity-specific item list
skills_developed: observation, domain knowledge
difficulty_level: usor
keywords: camp activity, specialty camp, cooking, crafts, waterfront
tags: ["camp", "specialty", "hunt", "activity"]
language: en
normalized_name: camp activity hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt designed for specialty camps where items on the list are related to the camp's activity focus. For a cooking camp, items might include minced garlic, rolling pin, cookbook, fork, apple, cinnamon stick, and strainer. Lists can be adapted for crafts, waterfront, horses, and other camp specialties.

variations:
Crafts variant: find purple bead, silver glitter, yellow marker, green tempura paint. Waterfront variant: life jacket, flip flop, cartoon character towel, sunscreen. Horses variant: bridle, horseshoe, oats, brush.

source_excerpt:
Activity scavenger hunts are great for specialty camps. For example, if you're running a week-long cooking camp and there is a block of time that you need to fill, put together a list of cooking items or ingredients that need to be found in or around the building you're using.


name: Birthday Gift Hunt
category: team-building
subcategory: creative challenge
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 15
materials_category: stationery
materials_list: box, wrapping paper, tape, found/supplied items
skills_developed: creativity, teamwork, resourcefulness
difficulty_level: mediu
keywords: birthday, gift, creative, scavenger hunt, team
tags: ["birthday", "creative", "team-building", "camp"]
language: en
normalized_name: birthday gift hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each team is given a box, wrapping paper, and tape. They must find or create items to make a birthday present, using materials they find or that are supplied. After wrapping, boxes are numbered anonymously and a birthday staff member (plus other judges) selects the best or most creative gift.

rules:
Teams create a birthday present using found or supplied materials, place it in a box and wrap it. Boxes are numbered to keep teams anonymous. The birthday person and judges pick the best gift.

source_excerpt:
Each team is given a box, wrapping paper and some tape. What they put in the box is up to them. They need to use materials they find, or that are supplied, to create a birthday present.


name: Talent Hunt
category: team-building
subcategory: talent challenge
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 15-16
materials_list: task/talent list, props as needed
skills_developed: teamwork, performance, resourcefulness
difficulty_level: mediu
keywords: talent, hunt, performance, teams, judges
tags: ["camp", "talent", "team-building", "performance"]
language: en
normalized_name: talent hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are given a list of actions or skills to perform before judges. If no team member can perform a task, they must recruit a willing staff member to perform on their behalf (each staff member can only perform for one team per task). Teams also search for any items needed to perform their tasks. Points are awarded for best performances.

rules:
1. Teams receive a list of tasks/talents to perform. 2. If no team member can do a task, they find a willing staff member to do it (staff can't do the same task for multiple teams). 3. Teams search for needed items within a preparation time limit. 4. Performances take place after prep time ends. 5. Points go to best performances; a winning team is chosen.

source_excerpt:
Teams are given a list of actions to perform in front of judges. If nobody in their group can do a particular task, they must search for a staff member who can do it and is willing to perform on their behalf.


name: Basic Scavenger Hunt 1
category: camp-outdoor
subcategory: basic scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 20
materials_category: props
skills_developed: observation, searching
difficulty_level: usor
keywords: scavenger hunt, young campers, basic, collect, bag
tags: ["camp", "hunt", "young", "basic", "ready-to-print"]
language: en
normalized_name: basic scavenger hunt 1
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ready-to-print scavenger hunt for younger campers. Players collect a list of simple items that must fit in a hunt bag. The winner is the first player back with all items collected within set boundaries.

rules:
All collected items must fit into the hunt bag. The winner is the first one back with all items in their bag. Players must stay within set boundaries.

source_excerpt:
Rules: All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries.

materials_list:
hunt bag, book, stuffed animal, cup, piece of fruit, block, plastic animal, costume item, crayon, lego piece, shoe, doll or action figure, toy car, paint brush, rock


name: Basic Scavenger Hunt 1
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 20
difficulty_level: usor
keywords: scavenger hunt, camp, younger campers, items
tags: ["ready-to-print", "camp", "kids"]
language: en
normalized_name: basic scavenger hunt 1
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt geared toward younger campers. Teams collect a list of specific physical items that must all fit into the hunt bag. The first team back with all items wins.

rules:
All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries.

source_excerpt:
Rules: All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries.

materials_list:
Book, Stuffed Animal, Cup, Piece of Fruit, Block, Plastic Animal, Costume Item, Crayon, Lego Piece, Shoe, Doll or Action Figure, Toy Car, Paint Brush, Rock


name: Basic Scavenger Hunt 2
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 21
difficulty_level: usor
keywords: scavenger hunt, camp, attributes, descriptive
tags: ["ready-to-print", "camp"]
language: en
normalized_name: basic scavenger hunt 2
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt for slightly older campers where items are described by attribute (color, shape, texture) rather than by name. Teams collect items fitting the descriptions. Living items are off limits.

rules:
All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries. Living items (animals, insects, plants, etc.) are off limits.

source_excerpt:
Rules: All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries. Living items (animals, insects, plants, etc.) are off limits.


name: Basic Scavenger Hunt 3
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 22
source_excerpt: • Something that makes you smile • Something exciting • A self portrait
difficulty_level: usor
keywords: scavenger hunt, camp, abstract qualities
tags: ["ready-to-print", "camp"]
language: en
normalized_name: basic scavenger hunt 3
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt where items are described by properties like shape, texture, or abstract qualities (e.g. something that makes you smile). Living items are off limits.

rules:
All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries. Living items (animals, insects, plants, etc.) are off limits.


name: Basic Scavenger Hunt 4
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 23
source_excerpt: • A rock with a face on it • A game • Two identical sticks • A seed
difficulty_level: mediu
keywords: scavenger hunt, camp, older campers
tags: ["ready-to-print", "camp"]
language: en
normalized_name: basic scavenger hunt 4
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt for older campers with more varied item descriptions including tactile, visual, and imaginative categories. Living items are off limits.

rules:
All of the items collected must fit into the hunt bag. The winner is the first one back with all the items in their bag. You must stay in the set boundaries. Living items (animals, insects, plants, etc.) are off limits.


name: Basic Scavenger Hunt 5
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 24
source_excerpt: • A riddle • A playing card • A present • Something fun • A game
difficulty_level: mediu
keywords: scavenger hunt, camp, oldest campers, creative
tags: ["ready-to-print", "camp"]
language: en
normalized_name: basic scavenger hunt 5
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt for the oldest campers with abstract and creative item descriptions. Living items are off limits.


name: Alphabet Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 25
skills_developed: literacy, alphabet recognition
difficulty_level: mediu
keywords: scavenger hunt, alphabet, letters, camp
tags: ["ready-to-print", "educational"]
language: en
normalized_name: alphabet scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams must collect one item beginning with each letter of the alphabet and place all items in their bag. Items are recorded on a provided table. The team or individual with the most qualified items at the end of the time limit wins.

rules:
You must collect an item beginning with each letter of the alphabet. All items must be placed in your bag. Write the name of your items on the table below. The individual or team with the most qualified items in their bag, at the end of the time limit, will win.

source_excerpt:
You must collect an item beginning with each letter of the alphabet. All items must be placed in your bag.


name: Around Town Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 26
skills_developed: teamwork, observation
difficulty_level: mediu
keywords: scavenger hunt, town, community, outdoor
tags: ["ready-to-print", "outdoor", "community"]
language: en
normalized_name: around town scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams explore a town to answer questions and gather items from local businesses and public spaces. Teams must stay together at all times and cannot spend money. A team captain records the meeting place and time.

rules:
Teams must stay together at all times. If a question is asked, write your answer on the paper itself after or below the question. You cannot spend any money. Your team is to meet back at the ___________ at ___________.

source_excerpt:
Teams must stay together at all times. If a question is asked, write your answer on the paper itself after or below the question. You cannot spend any money.


name: Holiday Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 27
materials_category: holiday decorations
skills_developed: observation
difficulty_level: usor
keywords: scavenger hunt, holidays, Christmas, Halloween, Easter
tags: ["ready-to-print", "holiday", "seasonal"]
language: en
normalized_name: holiday scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Items representing different holidays are scattered around the area. Teams find as many as possible. Duplicate items must be left in place. Covers Christmas, Hanukkah, Easter, Valentine's Day, Thanksgiving, Halloween, and birthdays.

rules:
Items of different holidays have been scattered around. The team that finds the most will win. If you find a duplicate item to one you already have, you must leave it where it is.

source_excerpt:
Items of different holidays have been scattered around. The team that finds the most will win. If you find a duplicate item to one you already have, you must leave it where it is.

materials_list:
Santa, candy cane, tree ornament, gingerbread man, bows, stocking, blue candle, dreidel, Easter basket, plastic egg, heart, Cupid, Valentine card, Turkey, pilgrim, ghost, candy corn, pumpkin, bat, birthday hat, birthday candle, leprechaun, gold coin


name: Beach Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 28
skills_developed: observation, teamwork
difficulty_level: usor
keywords: scavenger hunt, beach, outdoor, summer
tags: ["ready-to-print", "outdoor", "beach"]
language: en
normalized_name: beach scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams search a beach for specific items and answer questions about the beach environment. The team with the most items by the return time wins.

rules:
Return to this spot by ______ with as many items on this list as you can find. The team with the most items wins. If a question is asked, write your answer on the paper itself after or below the question.

source_excerpt:
Return to this spot by ______ with as many items on this list as you can find. The team with the most items wins.


name: Road Trip Scavenger Hunt 1
category: jocuri-cercetasesti
subcategory: road trip game
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 29
skills_developed: observation, literacy
difficulty_level: usor
keywords: scavenger hunt, road trip, car, alphabet
tags: ["ready-to-print", "road trip", "travel"]
language: en
normalized_name: road trip scavenger hunt 1
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A car-based scavenger hunt where each participant spots items visible from the road that contain or start with each letter of the alphabet. A recorder tracks who spots each item first.

rules:
Everyone gets a copy of this list for reference. One person needs to be the recorder. The recorder will write the name of the person who spots each item first on the main sheet.

source_excerpt:
Everyone gets a copy of this list for reference. One person needs to be the recorder. The recorder will write the name of the person who spots each item first on the main sheet.


name: Road Trip Scavenger Hunt 2
category: jocuri-cercetasesti
subcategory: road trip game
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 30
source_excerpt: • Helicopter • RV (camper or motorhome) • Motorcycle • Police Car • Orange Construction Cone
skills_developed: observation
difficulty_level: usor
keywords: scavenger hunt, road trip, car, vehicles
tags: ["ready-to-print", "road trip", "travel"]
language: en
normalized_name: road trip scavenger hunt 2
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A car-based scavenger hunt where players spot specific vehicles, people, and objects visible from the road. A recorder tracks who spots each item first.

rules:
Everyone gets a copy of this list for reference. One person needs to be the recorder. The recorder will write the name of the person who spots each item first on the main sheet.


name: Mall Scavenger Hunt
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 31
skills_developed: observation, teamwork, problem-solving
difficulty_level: mediu
keywords: scavenger hunt, mall, shopping, team
tags: ["ready-to-print", "indoor", "mall"]
language: en
normalized_name: mall scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams visit a shopping mall to answer questions about the mall and gather specific items from stores. All teams must return before a set time.

rules:
Write the answers to the questions below and gather the requested items. Bring back the sheet and items when you are finished and before the time is up. All teams must be back by ______.

source_excerpt:
Write the answers to the questions below and gather the requested items. Bring back the sheet and items when you are finished and before the time is up. All teams must be back by ______.


name: Mall Video Scavenger Hunt
category: team-building
subcategory: video scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 32
materials_category: video camera
materials_list: video camera or phone
skills_developed: creativity, communication, teamwork
difficulty_level: mediu
keywords: scavenger hunt, video, mall, funny, team
tags: ["ready-to-print", "video", "mall", "team-building"]
language: en
normalized_name: mall video scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams have 30 minutes to video mall shoppers and/or employees performing silly or unusual tasks from a list. Each person recorded (not on the team) may only perform one item. Teams lose points for being late.

rules:
Your team has 30 minutes to video mall shoppers and/or employees saying or doing the things on this list. Each person you record (not on your team) may only do one of the items on the list. You must be back at the bus before the time is up. Teams will lose points for being late.

source_excerpt:
Your team has 30 minutes to video mall shoppers and/or employees saying or doing the things on this list. Each person you record (not on your team) may only do one of the items on the list.


name: Road Rally Scavenger Hunt 1
category: wide-games
subcategory: road rally
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 33
materials_category: camera, vehicle
materials_list: camera, vehicle
skills_developed: teamwork, creativity, problem-solving
difficulty_level: mediu
keywords: road rally, scavenger hunt, town, photo, team
tags: ["ready-to-print", "outdoor", "road rally"]
language: en
normalized_name: road rally scavenger hunt 1
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are driven around town for a few hours to complete a list of tasks earning varying point values. Tasks include taking group photos in specific locations, bringing back items, and performing challenges with strangers.

rules:
You will be driven around town for the next few hours. Your goal is to check off as many of the tasks on this list as possible in the time allotted.

source_excerpt:
You will be driven around town for the next few hours. Your goal is to check off as many of the tasks on this list as possible in the time allotted.


name: Road Rally Scavenger Hunt 1
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 33
materials_category: camera, various items to collect
skills_developed: teamwork, creativity, problem-solving
difficulty_level: mediu
keywords: road rally, scavenger hunt, photo tasks, team
tags: ["outdoor", "town", "photo", "points"]
language: en
normalized_name: road rally scavenger hunt 1
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are driven around town for a few hours completing tasks from a point-based list. Tasks include taking photos (team spelling CAMP with bodies, group at a bus stop, team member inside a movie theater ticket booth, etc.) and bringing back physical items (longest straw, make-up sample, holiday inn brochure, receipt, etc.).

rules:
You will be driven around town for the next few hours. Your goal is to check off as many of the tasks on this list as possible in the time allotted. Each task has an associated point value.

source_excerpt:
Rules: You will be driven around town for the next few hours. Your goal is to check off as many of the tasks on this list as possible in the time allotted.


name: Road Rally Scavenger Hunt 2
category: wide-games
subcategory: road rally
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 34
materials_category: camera, vehicle
materials_list: camera, vehicle
skills_developed: teamwork, creativity, problem-solving
difficulty_level: mediu
keywords: road rally, scavenger hunt, town, photo, team
tags: ["ready-to-print", "outdoor", "road rally"]
language: en
normalized_name: road rally scavenger hunt 2
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are driven around town for a few hours to complete a second set of photo and item-collection tasks earning varying point values. Tasks include taking pictures in unusual locations and bringing back specific items.

rules:
You will be driven around town for the next few hours. Your goal is to check off as many of the tasks on this list as possible in the time allotted.

source_excerpt:
• Bring back a colored golf ball. 200
• Take a phot with two team members behind a fast food counter. 125
• Bring back a Susan B Anthony coin. 150


name: Road Rally Scavenger Hunt 2
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 34
source_excerpt: Take a picture with the team all hanging upside down. 150
materials_category: camera, various items to collect
skills_developed: teamwork, creativity
difficulty_level: mediu
keywords: road rally, scavenger hunt, photo tasks, team
tags: ["outdoor", "town", "photo", "points"]
language: en
normalized_name: road rally scavenger hunt 2
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A second version of the road rally scavenger hunt where teams are driven around town to complete photo and item-collection tasks from a point-based list. Tasks include taking photos (group in a boat, team on bicycles, team member in a costume, etc.) and bringing back items (gas receipt, colored golf ball, Susan B Anthony coin, etc.).


name: Camp Photo Scavenger Hunt
category: camp-outdoor
subcategory: photo scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 35
materials_category: camera
materials_list: camera
skills_developed: creativity, teamwork, photography
difficulty_level: usor
keywords: scavenger hunt, photo, camp, camera, creative
tags: ["ready-to-print", "camp", "photo"]
language: en
normalized_name: camp photo scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Using a provided camera, teams take photos of as many items on the list as possible within the time given. Points are awarded for each photo taken as well as for how artistic or comedic the photos are.

rules:
Using the provided camera, take pictures of as many items on this list as you can in the time given. Points will be awarded for each photo taken as well as how artistic or comedic the photos are.

source_excerpt:
Using the provided camera, take pictures of as many items on this list as you can in the time given. Points will be awarded for each photo taken as well as how artistic or comedic the photos are.


name: Camp Photo Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 35
materials_category: camera
materials_list: camera
skills_developed: creativity, observation, teamwork
difficulty_level: usor
keywords: photo, scavenger hunt, camp, creative
tags: ["camp", "photo", "outdoor"]
language: en
normalized_name: camp photo scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Using a provided camera, participants take pictures of as many items on the list as they can within the allotted time. Points are awarded for each photo taken as well as for how artistic or comedic the photos are. Items include camp-specific objects (fire pit, marshmallow, life jacket) and photo challenges (human pyramid, team making silly faces in a mirror).

rules:
Using the provided camera, take pictures of as many items on this list as you can in the time given. Points will be awarded for each photo taken as well as how artistic or comedic the photos are.

source_excerpt:
Rules: Using the provided camera, take pictures of as many items on this list as you can in the time given. Points will be awarded for each photo taken as well as how artistic or comedic the photos are.


name: Talent Scavenger Hunt
category: cantece-ceremonii
subcategory: talent show
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 36
skills_developed: performance, creativity, confidence
difficulty_level: mediu
keywords: talent show, scavenger hunt, performance, camp, skills
tags: ["ready-to-print", "camp", "talent", "performance"]
language: en
normalized_name: talent scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams prepare for a talent show where they earn points for each talent performed from a provided list. If no team member can perform a task, they may ask a non-team staff member. Every camper must attempt at least one task.

rules:
During the talent show your team will be awarded points for every item someone from your group (camper or counselor) can successfully perform. If there is a task that nobody on your team can perform, you may ask a staff person who is not on a team to do it. Each staff person may not perform the same task for more than one team. Your group's counselor may only perform one task from the list. Also, every camper in the group must attempt at least one of the tasks.

source_excerpt:
During the talent show your team will be awarded points for every item someone from your group (camper or counselor) can successfully perform.


name: Talent Scavenger Hunt
category: wide-games
subcategory: talent show
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 36
skills_developed: performance, creativity, teamwork
difficulty_level: mediu
keywords: talent show, scavenger hunt, performance, camp
tags: ["talent", "camp", "performance", "points"]
language: en
normalized_name: talent scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams have a few hours to prepare for a talent show. During the show, teams earn points for every talent successfully performed from the list. Tasks include splits, ballroom dance, magic tricks, ventriloquism, impersonations, juggling, joke-telling, jump rope, etc. Every camper must attempt at least one task, and the group counselor may only perform one task.

rules:
During the talent show your team will be awarded points for every item someone from your group (camper or counselor) can successfully perform. If there is a task that nobody on your team can perform, you may ask a staff person who is not on a team to do it. Each staff person may not perform the same task for more than one team. Your group's counselor may only perform one task from the list. Also, every camper in the group must attempt at least one of the tasks.

source_excerpt:
Rules: You have a few hours to prepare for the talent show today. The talents that are to be performed are on this sheet.


name: How to Set Up a Treasure Hunt Game
category: jocuri-cercetasesti
subcategory: treasure hunt
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 37-38
materials_category: clues, prize
skills_developed: problem-solving, reading, critical thinking
keywords: treasure hunt, clues, setup, guide
tags: ["treasure hunt", "planning", "camp", "guide"]
language: en
normalized_name: how to set up a treasure hunt game
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A step-by-step guide for creating a treasure hunt. Steps include: picking a prize and hiding place, creating clues adapted for different ages (picture clues for pre-readers, riddles or math problems for older kids), increasing activity level by having kids travel to clues in fun ways (hopping, crawling), hiding clues in creative spots, setting ground rules, and handing over the first clue. Tips include aiming for 3-4 clues for young children and up to 10 for older ones.

rules:
1. Pick a prize and find a hiding place for it. 2. Create your clues. Adapt them to your favorite game. 3. Try increasing the activity level with each clue (hopping, crawling, etc.). 4. Hide your clues — adjust difficulty to match kids' abilities. 5. Set ground rules. 6. Hand over the first clue.

variations:
Clues can be hidden under rocks, inside plastic Easter eggs, or as messages on a chalkboard or magnetic letters on a fridge. Unique clue ideas: waterproof bible in the pool, clue frozen in ice, clue inside a watermelon, clue in a floating ring in a lake, final treasure buried in sand volleyball court, pieces of a larger puzzle/map at each station.

source_excerpt:
Aim for a trail of three to four clues for little kids (five and under) and up to 10 for older children. You want your treasure hunt to keep them busy, but not frustrated.


name: Marker Hunt
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 49
materials_category: markers, paper
materials_list: colored markers, paper sheets
skills_developed: observation, teamwork
difficulty_level: usor
keywords: marker hunt, scavenger hunt, camp, color
tags: ["camp", "outdoor", "markers", "group game"]
language: en
normalized_name: marker hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Before the game starts, each group receives a piece of paper with lines/dots representing the different colored markers hidden around the area. Groups search for the markers, make a mark on their paper with each marker found, and leave the marker in place so other groups can find it. When time is up, the group that has found the most markers wins. A variation uses paint instead of markers: counselors hide with different colored paint and mark campers' faces when found.

rules:
Each group receives a sheet showing all marker colors to find. Groups go around finding markers, mark their paper, and leave the marker where found. When time is up, the group with the most markers found wins.

variations:
Another way to play is with paint. Counselors hide, each with a different color paint. When a group finds a counselor, that counselor puts a dot of paint somewhere on the campers' faces. The group with the most paint dots at the end wins.

source_excerpt:
The markers can be hidden just about anywhere, and as each group goes around and finds markers, they make a mark on their paper with each marker they find, and then LEAVE IT where they found it so that other groups have a chance to find it.


name: Marker Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 49
materials_category: stationery
materials_list: markers (various colors), paper
skills_developed: observation, teamwork
difficulty_level: usor
keywords: marker hunt, color hunt, camp game
tags: ["scavenger hunt", "outdoor", "camp"]
language: en
normalized_name: marker hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Groups receive a paper showing all the different marker colors that are hidden around camp. They search for the markers, make a mark on their paper when they find one, and leave the marker in place so other groups can find it too. The group that finds the most markers wins. A paint variant has counselors hide with different color paint and mark campers' faces when found.

rules:
Each group gets a paper with lines/dots from all different markers hidden. Find markers, mark your paper, leave the marker. When time is up, the group with the most markers found wins. Variant: counselors hide with paint and dot campers' faces; most paint dots wins.

variations:
Paint version: counselors each have a different color paint and put a dot on campers' faces when found. The group with the most paint dots at the end wins.

source_excerpt:
as each group goes around and finds markers, they make a mark on their paper with each marker they find, and then LEAVE IT where they found it so that other groups have a chance to find it.


name: Nighttime Easter Egg Hunt
variations: A 'special' egg can be added that results in a prize such as an Easter basket.
category: camp-outdoor
subcategory: egg hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 49-50
materials_category: Easter eggs, flashlights
materials_list: Easter eggs, flashlights
skills_developed: observation, night navigation
difficulty_level: mediu
keywords: Easter egg hunt, nighttime, teens, adults
tags: ["night", "Easter", "outdoor", "flashlight"]
language: en
normalized_name: nighttime easter egg hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An Easter egg hunt conducted at night for teens and adults, starting at sundown so participants get a visual before it becomes completely dark. Staff hide eggs all over a secured area. Flashlights are permitted. Safety rules include no eggs near streets, parking lots, pools, or requiring climbing. Younger children may help parents or teens. Hints are not given until after an hour. A special egg can be added for an extra prize (e.g., an Easter basket).

rules:
Staff hides eggs all over the secured area. Parameters of the hunt are explained before start. Eggs not hidden near streets, parking lots, pools, or requiring climbing or entering buildings. Flashlights permitted. Younger children may be 'helpers'. No hints until after one hour.

source_excerpt:
I have a Nighttime Easter Egg Hunt for the Teens and Adults at my park. It's the same day as the children's one. I start right at sundown so the people can get a visual before it becomes completely dark.


name: Nighttime Easter Egg Hunt
category: camp-outdoor
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 49-50
materials_category: props
materials_list: Easter eggs, flashlights, optional special prize egg
skills_developed: observation, safety awareness
difficulty_level: mediu
keywords: Easter egg hunt, nighttime, teens, adults
tags: ["egg hunt", "night game", "holiday"]
language: en
normalized_name: nighttime easter egg hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nighttime Easter egg hunt designed for teens and adults, held at sundown so participants can get a visual before it becomes completely dark. Staff hide eggs in a secured area with clear safety boundaries. Flashlights are permitted. A special egg can be hidden for a bonus prize like an Easter basket.

rules:
Explain parameters and boundaries before start (no streets, parking lots, pools; eggs only as high as average person's reach; no underground; no buildings). Younger children may help parents/teens. No hints until after one hour. Flashlights allowed.

source_excerpt:
I start right at sundown so the people can get a visual before it becomes completely dark. This is surprisingly VERY popular.


name: Gold Hunt
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 50
materials_category: rocks, spray paint, crates
materials_list: rocks, gold spray paint, crates
skills_developed: observation, teamwork, competition
difficulty_level: usor
keywords: gold hunt, Color Wars, rocks, camp
tags: ["camp", "Color Wars", "outdoor", "indoor", "points"]
language: en
normalized_name: gold hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Rocks are spray-painted gold and hidden around the camp site (can be run indoors or outdoors). Each team has a crate and one staff person plus one camper to guard it. Teams have 30 minutes to find as many gold rocks as possible. At the end, rocks are counted: 1 point per rock found, plus 50 extra points for the team that found the most.

rules:
Spray paint lots of rocks gold and hide them around the camp site. Each team has a crate with one staff and one camper to guard it. Teams have 30 minutes to collect as many gold rocks as possible. 1 point per rock, plus 50 extra points for the team with the most.

source_excerpt:
We spray paint LOTS of rocks gold and hide them all around our camp site. You can run this activity indoors or outdoors. Each team has a crate and 1 staff person and 1 camper to guard the crate. Teams have 30 minutes to find as many gold rocks as they can.


name: Gold Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 50
materials_category: props
materials_list: rocks, gold spray paint, crates
skills_developed: teamwork, strategy
difficulty_level: usor
keywords: gold hunt, color wars, team game
tags: ["scavenger hunt", "team competition", "camp"]
language: en
normalized_name: gold hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Rocks are spray-painted gold and hidden all around the camp site. Teams compete to find as many gold rocks as possible within 30 minutes. Each team has a crate guarded by one staff and one camper. Points are awarded per rock found, with a bonus for the team that found the most.

rules:
Spray paint lots of rocks gold and hide them. Each team has a crate with 1 staff and 1 camper guarding it. Teams have 30 minutes to find as many gold rocks as they can. 1 point per rock found, plus 50 bonus points for the team that found the most.

source_excerpt:
We spray paint LOTS of rocks gold and hide them all around our camp site. You can run this activity indoors or outdoors. Each team has a crate and 1 staff person and 1 camper to guard the crate. Teams have 30 minutes to find as many gold rocks as they can.


name: Counselor Hunt (Superhero Theme)
category: jocuri-cercetasesti
subcategory: counselor hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 50-51
materials_category: costumes, chart sheets
materials_list: superhero costumes, chart sheets, pens
skills_developed: observation, teamwork, strategy
difficulty_level: usor
keywords: counselor hunt, superhero, theme week, camp
tags: ["camp", "superhero", "theme", "points", "cabins"]
language: en
normalized_name: counselor hunt (superhero theme)
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A traditional counselor hunt adapted for a Superhero Theme Week. Each counselor dresses as a superhero and hides around camp. Campers search for superheroes and collect initials on a chart. Unknown to campers, each superhero has a different point value (some even negative). At the end, scores are tallied and the winning girl and boy cabin earns a prize.

rules:
Each counselor dresses as a superhero and hides in camp. Cabins go and find superheroes and have them initial their chart each time found (same superhero can be found multiple times). When the bell rings everyone returns to the lodge. Points are tallied per superhero found — point values are secret and only known to the director.

source_excerpt:
Each counselor dresses up as a Superhero (you'll need to know this ahead of time). Create a chart with superhero names and boxes in which they can initial.


name: Counselor Facts Scavenger Hunt
category: icebreakers
subcategory: scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 51-52
materials_category: fact sheets
materials_list: fact list sheets
skills_developed: social skills, teamwork, memory, problem-solving
difficulty_level: usor
keywords: counselor facts, scavenger hunt, day camp, icebreaker
tags: ["day camp", "icebreaker", "counselors", "facts", "team"]
language: en
normalized_name: counselor facts scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A highlight of day camp each year. A list of 'little known' facts (one per counselor) is created. Campers are divided into groups led by a CIT. Counselors set up at different locations around camp. Groups race from counselor to counselor trying to match facts to counselors. To get information, a group must first complete a task (sing the camp song, do a dance, play a game), then ask the counselor a question from the list. If correct, they write in the counselor's name; if wrong, they try a different counselor before returning. The winning team earns ice cream.

rules:
Groups race from counselor to counselor to figure out which 'little known' fact belongs to which counselor. Upon arriving at a counselor, the group must first accomplish a task (sing camp song, do a dance, play a game), then ask one question. If correct, write the counselor's name; if wrong, try a different counselor first. Winning team earns ice cream.

source_excerpt:
We make a list of 'little known' facts (1 per counselor). The campers are then divided into 6-8 groups lead by a CIT.


name: Counselor Facts Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 51-52
materials_category: stationery
materials_list: list of facts, paper for groups, pens
skills_developed: communication, teamwork, memory
difficulty_level: mediu
keywords: counselor facts, scavenger hunt, trivia
tags: ["staff hunt", "icebreaker", "camp"]
language: en
normalized_name: counselor facts scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A highlight activity where counselors are each assigned one 'little known fact' about themselves. Campers in groups of 6-8 led by a CIT race from counselor to counselor, trying to match which fact belongs to which counselor. To ask a counselor a question, the group must first complete a task (sing the camp song, do a dance, etc.). The winning team earns ice cream.

rules:
Make a list of one 'little known fact' per counselor. Groups led by a CIT race to counselors. At each counselor the group must first complete a task, then ask a question. If correct, they write the counselor's name; if wrong, they must try another counselor first. Winning team gets ice cream.

source_excerpt:
The groups then race from counselor to counselor in an attempt to figure out which fact belongs to which counselor. When they arrive at a counselor the group must first accomplish some task (sing the camp song, do a dance, play a game, etc) and then they get to ask that counselor a question from the list.


name: Where's Waldo Treasure Hunt
category: wide-games
subcategory: treasure hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 52
materials_category: costumes, laminated items, bingo dabbers
materials_list: Where's Waldo costumes, laminated paper items, bingo dabbers
skills_developed: observation, teamwork
difficulty_level: mediu
keywords: Where's Waldo, treasure hunt, costumes, camp
tags: ["camp", "costume", "treasure hunt", "themed"]
language: en
normalized_name: where's waldo treasure hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Counselors dress up as characters from the Where's Waldo books (Waldo, Wizard Whitebeard, etc.) using thrift store finds and fabric paint. The dressed-up counselors hide around camp. Waldo's 'lost items' (laminated paper cutouts of binoculars, maps, books) are also placed in strategic locations. Each person and item has an accompanying bingo dabber of a different color to prevent cheating.

rules:
Dressed-up counselors hide around camp. Waldo's lost items are placed in strategic spots. Each character/item has a different-colored bingo dabber. Campers search for the characters and items.

source_excerpt:
One of the best treasure hunts we did was "Where's Waldo". We made the costumes ourselves (with the exception of the glasses and a few of the hats) using thrift store finds and fabric paint.


name: Superhero Counselor Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 50-51
materials_category: costumes and stationery
materials_list: superhero costumes, chart with superhero names, pen
skills_developed: strategy, observation
difficulty_level: mediu
keywords: counselor hunt, superhero, themed week
tags: ["staff hunt", "themed", "camp"]
language: en
normalized_name: superhero counselor hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed counselor hunt where each counselor dresses as a superhero and hides around camp. Cabins search for superheroes and collect initials. Unknown to campers, each superhero has a hidden point value (including some negative values). At the end, scores are tallied from the initials collected.

rules:
Counselors dress as superheroes and hide around camp. Cabins go find superheroes and collect initials; they can find the same superhero multiple times. When the bell rings all return to lodge. Point values (some positive, some negative) are revealed and tallied. Winning cabin earns a prize.

source_excerpt:
Each counselor dresses up as a Superhero (you'll need to know this ahead of time). Create a chart with superhero names and boxes in which they can initial. Superheroes run out into camp and hide.


name: Where's Waldo Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 52-53
materials_category: costumes and props
materials_list: Where's Waldo costumes, laminated paper items, bingo dabbers (different colors)
skills_developed: observation, teamwork
difficulty_level: mediu
keywords: Where's Waldo, themed hunt, counselor hunt
tags: ["staff hunt", "themed", "wide game"]
language: en
normalized_name: where's waldo hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed treasure hunt based on the Where's Waldo books. Counselors dress as characters from the books and hide around camp. 'Lost items' made from laminated paper are also hidden in tricky spots. Each character and item has an accompanying bingo dabber of a unique color. Game is built up with storytelling the day before for excitement.

rules:
Counselors dress as Waldo characters and hide around camp. Paper 'lost items' are hidden in strategic locations. Each character/item has a different colored bingo dabber. Campers have 45 minutes to find friends and their luggage and report back. Characters stay hidden; campers just need to locate them.

source_excerpt:
We had the dressed up counsellors hide all around camp. We also placed a few of Waldo's "lost items" (made out of paper and laminated - e.g. binoculars, map, books) in strategic locations to keep the game going - we put them in a few trickier spots. Each person and item had an accompanying bingo dabber.


name: Coyote Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 53
materials_category: stationery
materials_list: index cards, pens, flashlights
skills_developed: observation, listening, teamwork
difficulty_level: mediu
keywords: coyote hunt, night hunt, counselor hunt
tags: ["staff hunt", "night game", "camp"]
language: en
normalized_name: coyote hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nighttime counselor hunt where half the counselors (the 'coyotes') hide around camp, each with a unique letter or symbol on an index card. Groups with flashlights search for coyotes guided by their howling every 30 seconds. When a coyote is found they show their symbol; groups write it down and move on. First group to find all coyotes wins.

rules:
Half counselors hide (coyotes), each with a letter/symbol on an index card. Groups of 10 with flashlights and 1-2 counselors search. Coyotes howl every 30 seconds as clues. When found, coyote shows symbol; write it down and move on quietly so other groups can still find them. Find all coyotes to win.

source_excerpt:
While the counselors are hiding they will be howling every 30 seconds or so. This is when the groups go around and find the Coyotes. When a coyote is found they will show you their symbol. Write it down and move on to the next.


name: Counselor Hunt (General Planning Guide)
category: jocuri-cercetasesti
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 54-55
materials_category: stationery
materials_list: printed sheets, pens, optional: buckets with point papers
skills_developed: organization, observation, strategy
keywords: counselor hunt, staff hunt, scoring guide
tags: ["staff hunt", "planning guide", "camp"]
language: en
normalized_name: counselor hunt (general planning guide)
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A comprehensive guide for planning and scoring a counselor hunt. Covers different scoring methods (pre-listed points, counselor-signed sheets, tiered point values for order of finding, random point draws), hiding strategies (varied difficulty spots), time limits, and how to keep campers entertained while waiting for results.

rules:
Give groups a sheet with pen. Scoring options include: counselors listed with point values; counselors sign next empty line; counselors have tiered points based on order of finding; items/observations give points; random bucket draws; bonus for specific group number finding them; trivia/task completion for points. Have varied hiding spots. Set time limit and end time.

variations:
Multiple scoring variants: counselor name list with fixed points, sequential signing, first-found tiered points, item-observation scoring, random point buckets, surprise value for certain group numbers, trivia/task-based points.

source_excerpt:
There are many ways to do a Counselor Hunt. The basic idea, which some counselors and organizers fail to see, is that you want to be found!


name: Leprechaun Quest
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 55-56
materials_category: stationery
materials_list: colored note cards with questions, Dead End cards, optional: leprechaun costumes
skills_developed: trivia knowledge, navigation, strategy, problem-solving
difficulty_level: dificil
keywords: leprechaun quest, St. Patrick's Day, trivia hunt
tags: ["themed hunt", "trivia", "holiday", "camp"]
language: en
normalized_name: leprechaun quest
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A St. Patrick's Day themed scavenger hunt where campers work in groups to find leprechaun gold. Teams start with an initial staggering task, then receive multiple-choice trivia questions where each answer points to a location. Wrong answers lead to 'Dead End' cards; correct ones lead to new questions. Optional leprechaun staff members patrol and delay groups. The path ultimately leads to the gold.

rules:
Give groups an initial task to stagger start times. Then give a multiple-choice trivia question; each possible answer is a location. Dead end cards at wrong locations. Correct answer leads to new question. Optional leprechaun staff delay groups. Prepare dozens of colored note cards with questions or 'Dead End' for many unique locations.

variations:
Tricky version: post a new question at a wrong-answer location where ALL answers lead to dead-ends, requiring two backtracks.

source_excerpt:
As teams complete the challenge, they get some kind of multiple choice trivia question (could be related to camp, some skill they've been working on, whatever). Each possible answer has a location name where the team must then go. If they answer incorrectly, a note-card at that location says "Dead End."


name: Hunger Games Tribute Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 56-57
materials_category: costumes and props
skills_developed: teamwork, strategy, physical skills, memory
difficulty_level: dificil
keywords: Hunger Games, tribute hunt, staff hunt, themed evening
tags: ["staff hunt", "themed", "evening program", "wide game"]
language: en
normalized_name: hunger games tribute hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An evening program culminating a day-long Hunger Games themed event. Staff dress as tributes and hide. Campers must complete training stations (fire-building, archery, memory tests, etc.) to earn skills on a training certificate, then find hidden tributes. Tributes only award tokens to teams with the required completed training skills. Most tokens wins.

rules:
During dinner Caesar Flickerman announces the game. Staff stage-fight; CITs fall 'dead', counselors escape and hide. Campers split into teams with a packet of tribute names and required skills. Set up 10-15 training stations (3-5 min each) run by CITs. Teams must complete required training before a tribute will give them tokens. Tributes worth different amounts requiring different training. Whole team must be present for training stations. Most tokens at end wins.

source_excerpt:
Once a team has completed training at different stations, they can go look for the hidden tributes. The tributes remain in their hiding places, but if a team finds them and has the required skills, they give them a token (we spray paint poker chips and write a number on each one to identify who the token came from).

materials_list:
Hunger Games costumes, training certificate sheets, spray-painted poker chip tokens, tribute name packets, station supplies (archery, water buckets, playing cards, etc.)


name: Safari Quest
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 57-59
materials_category: stationery and costumes
materials_list: rhyming clue sheets, character costumes, letters for unscrambling, various task props
skills_developed: literacy, teamwork, problem-solving, physical skills
difficulty_level: mediu
keywords: safari quest, rhyming clues, themed hunt
tags: ["themed hunt", "wide game", "camp"]
language: en
normalized_name: safari quest
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quest organized around a safari theme. Each cabin group receives a sheet of rhyming clues directing them to specific locations or characters around camp. At each character, teams must complete an initiation task and a second challenge to earn a letter. All letters unscrambled spell the location of the final prize.

rules:
Each cabin gets rhyming clues directing to characters/locations. At each character: bring an initiation item or do a task, then complete a second challenge. Successful completion earns a letter. Collect all letters, unscramble to find the final prize location (or a staff member who verifies completion).

source_excerpt:
Each cabin group is given a sheet of rhyming clues. The clues direct the campers either to specific locations around camp or to seek out certain characters. The clues often contain some sort of "initiation" task or item (i.e. something that the team needs to bring to, or do for, the character in order to be given further directions).


name: 4th of July Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 59-62
materials_category: props and stationery
materials_list: rhyming clue cards, mini American flags, numbered poker chips, cups
skills_developed: literacy, navigation, teamwork
difficulty_level: mediu
keywords: 4th of July, rhyming clues, poker chips, patriotic hunt
tags: ["themed hunt", "holiday", "camp"]
language: en
normalized_name: 4th of july hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A treasure hunt created for the 4th of July using rhyming clues to lead groups to various locations around camp. Each location has a mini American flag with the next clue on the back and numbered poker chips. Groups collect poker chips from all 13 stations and the first bunk to return with all chips numbered 1-13 wins.

rules:
Each bunk starts with 1 clue (staggered starting locations). At each location: mini American flag with clue to next location on back, and a cup of 20+ numbered poker chips. Take one poker chip at each station. Collect all 13 chips (numbered 1-13) and return to start. First bunk back with all 1-13 wins.

source_excerpt:
At each location there was a mini American flag with a clue to the next location on the back of it and a cup with about 20 numbered poker chips (each chip at the location had the same number in it). When the bunk got to a station they had to take one poker chip. When they had collected all 13 they returned to the starting point and the first bunk to come back with all 1-13 poker chips won!


name: 4th of July Scavenger Hunt (Flag Hunt)
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 62-63
materials_category: paper
materials_list: printed American flag pictures (various sizes), popsicles (red, white, blue)
skills_developed: observation, teamwork, strategy
difficulty_level: usor
keywords: flag hunt, 4th of July, American flag, points
tags: ["themed hunt", "holiday", "free materials", "camp"]
language: en
normalized_name: 4th of july scavenger hunt (flag hunt)
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple and virtually free hunt where pictures of the American Flag are printed in different sizes, each size assigned a different point value (bigger flags worth fewer points). Flags are hidden throughout camp and campers work in teams to collect them. The team with the most points (not most flags) wins. Popsicles are given at the end.

rules:
Print American flag pictures in different sizes; bigger flags get lower points. Hide them throughout camp (easy and hard spots). Campers work in teams; when flags are found they bring them to the team captain. Team with most total points wins. Give red, white and blue popsicles at the end.

source_excerpt:
Print out a picture of the American Flag in different sizes. Give each size a point value (bigger flags get lower points because they are easier to find). Print out lots and lots of flags and hide them throughout the camp.


name: Pirate Theme Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 63
materials_category: paper and props
materials_list: treasure map on aged paper, puzzle (cut into 10 pieces), hidden treasure
skills_developed: teamwork, strategy, competition
difficulty_level: mediu
keywords: pirate hunt, puzzle hunt, themed week
tags: ["themed hunt", "multi-day", "puzzle", "camp"]
language: en
normalized_name: pirate theme hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A week-long treasure hunt for a horseback riding day camp during Pirate Week. A treasure map drawn on old 'pirate-looking paper' is cut into 10 puzzle pieces and distributed through the week's competitions. Teams compete in pirate games all week, with winners able to choose a puzzle piece. The first team to assemble enough of the puzzle to determine the treasure location wins.

rules:
Draw a treasure map on aged paper and cut into 10 puzzle pieces. Divide kids into teams at start of week. Each day run pirate game competitions; winning team chooses a puzzle piece. First team to assemble enough pieces to identify the treasure location wins.

source_excerpt:
I drew a map to a treasure on old "pirate looking paper" and then cut it into 10 puzzle pieces. The kids were divided into teams for the week and all week long they competed in "pirate games" against each other. The team that won the event would be able to randomly choose a piece of the puzzle to take.


name: Spy Camp Daily Hunt
category: escape-room-puzzle
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 63-64
materials_category: stationery and props
skills_developed: problem-solving, teamwork, code-breaking, logical thinking
difficulty_level: mediu
keywords: spy camp, mystery hunt, cipher, Morse code
tags: ["themed hunt", "puzzle", "multi-day", "camp"]
language: en
normalized_name: spy camp daily hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A week-long spy-themed camp with a daily mystery hunt. Teams follow clues and solve puzzles (fingerprint reading, ciphers, Morse code, invisible ink) to solve a daily mystery — such as a missing baby doll, stolen candy, or 'bombs' needing diffusing. Each group takes a different path all leading to the same final location.

rules:
Organize teams. Assign a daily mystery. Each team follows a different clue path (using ciphers, Morse code, fingerprints, invisible ink) all leading to the same final place. Each day has a new mystery.

source_excerpt:
We will have a daily mystery. I will have the kids in teams and each team will have to follow clues and solve puzzles leading them to them solving the mystery. We have a missing baby doll, stolen candy, "bombs" (candy filled) that need diffusing, etc.

materials_list:
cipher clues, Morse code materials, invisible ink, fingerprint materials, mystery props (doll, candy, etc.)


name: Leprechaun Hunt for Tots
variations: A similar setup was later done for Easter using Easter eggs.
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 64
materials_category: paper and props
materials_list: green footprint cutouts, leprechaun letter, clue cards, rainbow decoration, gold coin bucket
skills_developed: reading, following instructions, excitement and engagement
difficulty_level: usor
keywords: leprechaun hunt, tots, St. Patrick's Day, preschool
tags: ["holiday", "young children", "classroom", "St. Patrick's Day"]
language: en
normalized_name: leprechaun hunt for tots
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A St. Patrick's Day hunt for 4-year-olds. Teachers set up a trail overnight with green footprints leading to a letter from the leprechaun and pictures of where he lives. Each clue tells children to do something silly and then directs to the next clue, ultimately leading to a rainbow with a bucket of gold coins for all.

rules:
Evening before: leave green footprints around classroom leading to a leprechaun letter and pictures. Each clue involves a silly action and directs to the next clue. Final clue leads to a rainbow with a bucket of gold coins for everyone.

source_excerpt:
Green footprints were left all over the class leading to a letter from the leprechaun and some pictures of where he lives. The letter told the children to follow his foot prints and find clues. Each clue they had to read and do what the clue said. Usually something very silly.


name: The Puzzling Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 64-65
materials_category: props
materials_list: Easter eggs (24 per team, each team different color), 24-piece puzzles from dollar store
skills_developed: observation, teamwork, puzzle assembly
difficulty_level: mediu
keywords: puzzle hunt, Easter eggs, color coded
tags: ["egg hunt", "puzzle", "team competition", "camp"]
language: en
normalized_name: the puzzling scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams search for color-coded Easter eggs (each team has their own color) hidden around camp. Each egg found contains a puzzle piece. Teams have one hour to find eggs and assemble their puzzle. The team with the most puzzle pieces assembled at the end wins.

rules:
Each group gets 24 same-colored Easter eggs to find. DO NOT touch other groups' eggs. Bring found eggs back to starting area and assemble your puzzle. Duration: 1 hour. Winner: group with most puzzle pieces assembled. Tiebreaker: most pieces found.

source_excerpt:
Each group will have one hour to find all of your group's color eggs. Each group is looking for a specific color—YOU WILL NOT TOUCH ANOTHER GROUP'S EGGS!!!! As you locate your eggs take them with you.


name: Tacky Tourist Scavenger Hunt
category: team-building
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 65-66
materials_category: clothing and craft supplies
skills_developed: creativity, teamwork, writing
difficulty_level: usor
keywords: tacky tourist, costume hunt, team challenge
tags: ["themed hunt", "costume", "team competition", "camp"]
language: en
normalized_name: tacky tourist scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams have one hour to collect or make as many 'tacky tourist' items as possible and dress their counselor in them. Teams also create a passport documenting four states visited and a souvenir craft. The group with the best-looking tacky tourist and most tourist items wins.

rules:
Each group has 1 hour to find/make tacky tourist items (sunscreen, flip flops, Hawaiian shirt, passport, leis, sunglasses, big bag, hand fan, souvenir). Make a passport from 4 folded papers stapled as a book; include 4 states and favorite activity per state. Create one souvenir craft based on a visited state. Dress counselor in items AS they are found. Group with best tacky tourist and most items wins.

source_excerpt:
Each group will have one hour to make and/or find as many tacky tourist items as possible. Each group can make a Passport. You will need 4 pieces of paper. Fold them in half and then staple them like a book.

materials_list:
sunscreen, flip flops, Hawaiian shirts, leis, sunglasses, big bags, hand fans, paper for passport, stapler, craft supplies for souvenir


name: Tacky Tourist Scavenger Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 65-66
source_excerpt: Each group will have one hour to make and/or find as many tacky tourist items as possible.
materials_category: craft supplies
skills_developed: creativity, teamwork
difficulty_level: mediu
keywords: scavenger hunt, tourist, costume, craft
tags: ["outdoor", "camp", "team"]
language: en
normalized_name: tacky tourist scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams have one hour to make and/or find as many tacky tourist items as possible (sunscreen, flip flops, Hawaiian shirts, passports, leis, sunglasses, etc.). Teams create a passport booklet listing four states and favorite vacation memories, then craft a souvenir based on one of those states. As items are located, teams dress their counselor up as the tacky tourist. The group with the best-looking tacky tourist and the most tourist items wins.

rules:
Each group has one hour. Make a passport from 4 pieces of paper folded and stapled like a book, listing four states and a favorite vacation memory for each. Create one souvenir from craft supplies based on one of the states. Counselor must put on/wear/use items AS they are located. At the end of the hour, groups gather at the central location and the group with the best-looking tacky tourist and most items wins.

materials_list:
Sunscreen (not spray), Flip flops, Hawaiian shirts, Passports, Leis, Sunglasses, Big bags, Hand held fans, Souvenir, Construction paper, Craft supplies


name: Heart Hunt
variations: Can be adapted to any theme by changing the shape.
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 66
materials_category: paper
materials_list: construction paper, scissors, stickers
skills_developed: observation, teamwork
difficulty_level: usor
keywords: heart hunt, paper shapes, themed hunt
tags: ["simple hunt", "adaptable theme", "camp", "park"]
language: en
normalized_name: heart hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simple themed scavenger hunt where construction paper shapes (hearts, bugs, fish, animals, etc.) are cut out and hidden around the campus or park. Some shapes have stickers for extra points and are hidden in more difficult spots. Campers go in groups to find the shapes within a set time. Most points wins.

rules:
Cut out construction paper shapes fitting the theme (hearts, bugs, fish, etc.). Hide them around campus or park; put stickers on some for extra points and hide those in harder spots. Give a specific time limit. Campers go in groups to find shapes. Most points wins.

source_excerpt:
we just cut out a bunch of hearts (or bugs, or fish, or animals, whatever goes with the theme) from construction paper. We hide them all over the campus, or at the park, wherever we have chosen to do the hunt. On some of the hearts, we will put stickers to signify extra points


name: Heart Hunt
variations: Can use any shape matching the theme — bugs, fish, animals, etc.
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 66
materials_category: craft supplies
materials_list: Construction paper, Scissors, Stickers
skills_developed: observation, teamwork
difficulty_level: usor
keywords: scavenger hunt, hearts, points, outdoor
tags: ["camp", "team", "nature"]
language: en
normalized_name: heart hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cut out hearts (or other shapes matching a theme) from construction paper and hide them all over campus or at the park. Some hearts have stickers to signify extra points and are hidden in more difficult spots. Give a specific time limit and let campers go in groups to find the hearts. Most points at the end wins.

rules:
Hide construction paper hearts around the area. Hearts with stickers are worth extra points and hidden in harder spots. Give groups a set time to find as many hearts as possible. Most points wins.

source_excerpt:
We hide them all over the campus, or at the park, wherever we have chosen to do the hunt. On some of the hearts, we will put stickers to signify extra points, and usually hide these in a more difficult spot.


name: Nature Scavenger Hunt
category: camp-outdoor
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 66-67
materials_category: containers
materials_list: small brown bags, small jars with holes in lid, item list
skills_developed: nature knowledge, observation, scientific curiosity
difficulty_level: usor
keywords: nature hunt, outdoor education, plants, bugs, trees
tags: ["nature", "educational", "outdoor", "scouting"]
language: en
normalized_name: nature scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor educational hunt where each participant gets a small brown bag and a jar with holes in the lid. They search for a list of plants, trees, and bugs (flies, lightning bugs, leaves, dandelions, maple trees, white birch, blue spruce, etc.). After the hunt, time is taken to learn about the found items: how trees grow, what gives them color, what insects do, etc.

rules:
Give each boy a small brown bag and a small jar with holes in the lid. Provide a list of items to find outdoors (insects, leaves, specific trees, local wildlife). After hunt, discuss what makes each found item unique: how the tree grows, its color, syrup sources, insect life cycles, bee roles.

source_excerpt:
Give each group a list of plants, trees and bugs. Each boy should have a small brown bag and a small jar with holes in the lid.


name: Nature Scavenger Hunt
category: camp-outdoor
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 66-67
materials_category: nature/outdoor
materials_list: Small brown bag, Small jar with holes in lid
skills_developed: observation, nature knowledge, curiosity
difficulty_level: usor
keywords: nature, scavenger hunt, bugs, trees, plants
tags: ["outdoor", "camp", "education", "nature"]
language: en
normalized_name: nature scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each group is given a list of plants, trees, and bugs to find. Each participant has a small brown bag and a small jar with holes in the lid for collecting specimens. The list includes items such as flies, lightning bugs, leaves, dandelions, and specific trees. After the hunt, the group takes time to learn about what they found.

rules:
Give each group a list of items to find outdoors. Each boy has a small brown bag and a small jar with holes in the lid. Collect or observe items on the list. When finished, discuss what makes the caught bug different, how trees grow, and other nature questions.

source_excerpt:
Give each group a list of plants, trees and bugs. Each boy should have a small brown bag and a small jar with holes in the lid.


name: Nature Scavenger Hunt
category: camp-outdoor
subcategory: nature scavenger hunt
content_type: joc
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 666
materials_category: nature/craft
materials_list: paper, pencil, list of 70 items
skills_developed: nature identification, observation, environmental awareness, drawing
difficulty_level: mediu
keywords: scavenger hunt, nature, outdoor, environment, observation
tags: ["cadettes", "seniors", "nature", "outdoor", "camp"]
language: en
normalized_name: nature scavenger hunt
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part42
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A comprehensive outdoor nature scavenger hunt with 70 items to find, observe, smell, feel, and hear. Girls try to solve riddle clues and find items in a natural setting. It emphasizes looking without disturbing nature. Activities include finding animals and plants, making leaf/bark rubbings, drawing pictures, estimating tree heights, and bringing back natural specimens.

rules:
Try to figure out the answers to the puzzles and find the things on the list. You may or may not be able to find everything. When you find an item, check it on the list and write down where it was. This is a look-and-see hunt. Do your best not to disturb anything. After you have shown these things to your leader, put everything back!

source_excerpt:
This is a look-and-see hunt. Do your best not to disturb anything. Many plants are food or homes for other living creatures, so be careful as you explore.


name: Nature Scavenger Hunt
category: camp-outdoor
subcategory: nature study, scavenger hunt
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 60
materials_category: nature
materials_list: reference exhibit of labelled leaves/flowers/twigs, labels
skills_developed: nature identification, observation, speed
difficulty_level: mediu
keywords: nature, scavenger hunt, leaves, specimen
tags: ["camp", "nature", "patrol competition"]
language: en
normalized_name: nature scavenger hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Patrol event where an exhibit of correctly labelled leaves, flowers, and twigs is displayed. Scouts are told to bring in and correctly label matching specimens. Scored on time and accuracy; deductions for extra time and incorrectly labelled specimens.

rules:
Set up a labelled exhibit of leaves, flowers, and twigs (number determined by locality). Scouts bring in matching specimens, correctly labelled. Minimum time = 10 points for time and accuracy. Deductions for extra time and mislabelled specimens.

source_excerpt:
Scouts are told to bring in, and label correctly, specimens corresponding to those on exhibit. Set a minimum time, and score 10 points for time and accuracy.


name: Nature Scavenger Hunt
category: camp-outdoor
subcategory: scavenger hunt
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 8-9
materials_category: basic supplies
materials_list: item list, whistles
skills_developed: observation, teamwork, nature knowledge
difficulty_level: usor
keywords: scavenger hunt, nature, teams, points
tags: ["nature", "outdoor", "camp", "scavenger hunt"]
language: en
normalized_name: nature scavenger hunt
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers are organized into teams or pairs and given a list of natural items to find such as leaves, bark, bugs, and white rocks. They stay within a defined area with whistles for safety and have a time limit. Different items can be assigned different point values, with harder-to-find items worth more points. At the end, the group can discuss each item and how it relates to nature.

rules:
Divide into teams or pairs. Give a list of natural items to find. Set boundaries and time limit. Award points: harder items worth 5 points, easy ones worth 1 point. Campers have whistles for safety.

source_excerpt:
One thing we do which any age camper can do is a nature scavenger hunt. Its great, you list a bunch of things, from leafs, bark, bug, white rock etc. You have them in teams or pairs.


name: Paint Chip Match Hunt
category: creative-stem
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 67
materials_category: paper
materials_list: paint chip samples (free from hardware store), optional: camera or phone
skills_developed: color observation, artistic awareness, nature connection
difficulty_level: usor
keywords: paint chip, color match, nature art
tags: ["art", "nature", "low-cost", "camp"]
language: en
normalized_name: paint chip match hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each camper or pair receives a free paint chip sample from a hardware store. They walk around looking for perfect color matches in nature, cabins, or other areas. They can take a picture, bring the matched object back, or show others on a walking 'show and tell' at the end.

rules:
Give each camper or pair a paint chip sample. Walk around finding perfect color matches in nature or buildings. Document by photo, bringing back the object, or showing others on a walking show-and-tell at the end.

source_excerpt:
Give a paint chip sample (free from Walmart or Lowe's, etc.) to every camper or pair of campers. They walk around looking for perfect color matches in nature, the cabins, or whatever area they are in.


name: Paint Chip Match Hunt
category: camp-outdoor
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 67
materials_category: craft/nature
materials_list: Paint chip samples
skills_developed: observation, color recognition
difficulty_level: usor
keywords: color, nature, matching, scavenger hunt
tags: ["camp", "outdoor", "nature"]
language: en
normalized_name: paint chip match hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Give a paint chip sample (free from hardware stores) to every camper or pair of campers. They walk around looking for perfect color matches in nature, the cabins, or whatever area they are in. They can take a picture of what they find, bring it back, or show other campers on a walking show-and-tell at the end.

rules:
Distribute one paint chip per camper or pair. Participants find objects that perfectly match the chip color in nature or around the facility. Document finds by photo, physically bringing items back, or showing others on a show-and-tell walk.

source_excerpt:
Give a paint chip sample (free from Walmart or Lowe's, etc.) to every camper or pair of campers. They walk around looking for perfect color matches in nature, the cabins, or whatever area they are in.


name: The Color Treasure Hunt
category: creative-stem
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 67
materials_category: paper and containers
materials_list: empty egg carton, construction paper circles (12 colors), glue
skills_developed: color recognition, observation, nature connection
difficulty_level: usor
keywords: color hunt, egg carton, nature matching
tags: ["color", "nature", "simple", "craft"]
language: en
normalized_name: the color treasure hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An egg carton is prepared with construction paper circles of different colors glued to the bottom of each section. Participants go outside and find objects that match each color, placing or noting them in the corresponding section. The hunt is complete when all 12 colors are matched.

rules:
Glue construction paper circles of 12 different colors to the bottom of each egg carton section. Go outside and find something for each color that matches. Hunt is over when all 12 colors are found.

source_excerpt:
All you need is an empty egg carton with construction paper circles glued to the bottom of each section. The idea is to find something outside that is the same color as the circles and then match them up. The treasure hunt is over when you've found something for each of the 12 colors.


name: The Color Treasure Hunt
category: camp-outdoor
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 67
materials_category: craft/nature
materials_list: Empty egg carton, Construction paper circles
skills_developed: observation, color recognition
difficulty_level: usor
keywords: color, nature, matching, treasure hunt
tags: ["outdoor", "camp", "nature"]
language: en
normalized_name: the color treasure hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Use an empty egg carton with construction paper circles of different colors glued to the bottom of each section. Participants find something outside that matches each color and place it in the corresponding section. The hunt is over when all 12 colors have been matched.

rules:
Glue 12 different colored construction paper circles into the sections of an egg carton. Go outside and find objects matching each color to place in the correct section. Hunt ends when all 12 colors are filled.

source_excerpt:
All you need is an empty egg carton with construction paper circles glued to the bottom of each section. The idea is to find something outside that is the same color as the circles and then match them up.


name: The Great Nature Hike Paper Bag Scavenger Hunt
variations: For those who prefer not to touch or remove items, bring only a list, pen, and camera.
category: camp-outdoor
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 69-70
materials_category: nature/outdoor
skills_developed: observation, nature knowledge, recording/documentation
difficulty_level: mediu
keywords: nature hike, scavenger hunt, paper bag, outdoor
tags: ["camp", "outdoor", "nature", "education"]
language: en
normalized_name: the great nature hike paper bag scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature hike scavenger hunt using a prepared paper bag kit. Inside the bag are a hunt list adhered to the front, small baggies, scissors for clipping ground items, a pen on string, and empty containers. A permanent supplies backpack contains a camera, bug box, magnifying lens, and nature guides. Mini notepads record findings. Those who prefer not to collect can bring just a list, pen, and camera.

rules:
Each participant gets a prepared paper bag with hunt list, baggies, scissors, pen, and containers. Use the supplies backpack for camera, bug box, magnifying lens, and guides. Collect items or photograph them. Record detailed findings in mini notepads.

source_excerpt:
Inside of the bag are a variety of things to assist you on your hunt: A copy of the hunt list adhered to the front of the bag.

materials_list:
Paper bags, Small baggies, Scissors, Pen on string, Empty containers, Camera, Bug box, Magnifying lens, Nature guides, Mini notepads


name: Photo-Op Scavenger Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 72
materials_category: photo/props
materials_list: Easter eggs (or similar hidden items), Camera or phone
skills_developed: creativity, teamwork, photography
difficulty_level: usor
keywords: photo, scavenger hunt, Easter egg, creativity
tags: ["camp", "team", "outdoor"]
language: en
normalized_name: photo-op scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Groups search camp for hidden Easter eggs. When an egg is found, the group must take a creative group photo at that location. Each photo must be taken by a different group member. Points are awarded based on the creativity and ingenuity of each photo.

rules:
Hide Easter eggs (or similar items) around camp. Each group finds hidden eggs and takes a group photo at each egg's location. Photos must be creative but not life-endangering. Each photo must be shot by a different group member. Points: 2,000 for best pose, 1,500 for 2nd, 1,000 for 3rd, 500 for 4th.

source_excerpt:
Once an Easter egg is located, your group must take a group photo there. For example—if the egg is found by the twirly slide, the picture must take place around/on/under that play equipment.


name: Individual Digital Campground Scavenger Hunt
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 73
source_excerpt: This hunt is not supervised. You will need a phone with a camera or a digital camera for this hunt.
materials_category: photo
materials_list: Phone with camera or digital camera
skills_developed: observation, independence, photography
difficulty_level: usor
keywords: photo, scavenger hunt, digital, individual, campground
tags: ["camp", "individual", "outdoor"]
language: en
normalized_name: individual digital campground scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An unsupervised individual hunt using a phone with camera or digital camera. Participants complete a list of photographic and observational tasks around the campground common areas. Upon completion, participants show their photos to a staff member and receive a prize.

rules:
Not supervised. Use a phone with camera or digital camera. Find and photograph items from the list in common areas only (do not walk on people's sites). If no camera, check off items as completed. After completing all pictures, show a staff member for a prize.


name: Photo Scavenger Hunt (disposable camera)
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 74
materials_category: photo
materials_list: Disposable camera, Hunt list
skills_developed: teamwork, observation, photography
difficulty_level: usor
keywords: photo, scavenger hunt, disposable camera, team
tags: ["camp", "team", "outdoor"]
language: en
normalized_name: photo scavenger hunt (disposable camera)
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each group receives one disposable camera and a list of items to photograph. Pictures are displayed on Friday morning and the winner is announced at lunch. The list includes everyday and unusual items found around the area.

rules:
Each group gets one disposable camera. Take a picture of everything on the list. Pictures are displayed and judged. Winner announced at lunch.

source_excerpt:
Each group will have 1 disposable camera. You must take a picture of everything thing on your list. The pictures will be displayed on Friday morning and the Winner will be announced at lunch.


name: Photo Scavenger Hunt (seasonal/themed)
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 75
source_excerpt: This is one of our favorite activities. We are a year round program and try to do one each season.
materials_category: photo
materials_list: Disposable camera, List of clues, Team item, Cell phones for time-keeping
skills_developed: teamwork, creativity, observation, time management
difficulty_level: mediu
keywords: photo, scavenger hunt, seasonal, themed, team
tags: ["camp", "team", "outdoor", "year-round"]
language: en
normalized_name: photo scavenger hunt (seasonal/themed)
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A year-round favorite activity where groups use a disposable camera and a staff-made list of themed clues (e.g., signs of spring, historical places, signs of fall). Each team picks a team object that must appear in every photo for identification. Points are tallied, with deductions for late return and bonuses for creative challenges.

rules:
Divide children into groups with a staff member. Each group picks a team item to appear in all photos. Groups get a list of themed items to find and photograph. Set a return time. 50 points deducted for every minute late. Team object must be in each picture. Extra points for challenges: team crossing street duckling style (100), human pyramid (100), on a swing set (250), walking a dog (250), pushing a teammate in a wheelbarrow (250), teeter-totter with 4 (300), in an elevator (350), by a body of water (350), shaking a police officer's hand (600).


name: The Picture Treasure Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 76
materials_category: photo/puzzle
skills_developed: teamwork, problem-solving, observation, running/athletics, organization
difficulty_level: dificil
keywords: picture, puzzle, treasure hunt, slideshow, team
tags: ["camp", "team", "competitive"]
language: en
normalized_name: the picture treasure hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The leader takes close-up or unusual photos of locations around camp and puts them in a slideshow on repeat. A multi-piece puzzle is created with 4 copies (one per team). Puzzle pieces are hidden at each photographed location. Teams identify locations from the slideshow, run to retrieve their puzzle piece, and the first team to complete the puzzle wins. Different skills shine: organizers manage the slideshow list, brainy kids work the puzzle, athletic kids run.

rules:
Take unusual photos of camp locations and put them in a looping slideshow. Create a multi-piece puzzle in 4 copies (one per team). Hide one puzzle piece per team per location. Teams identify locations from the slideshow, send runners to retrieve pieces, and assemble the puzzle. First team to complete the puzzle wins.

variations:
Puzzle pieces can be placed in colored balloons or envelopes to ensure each team gets only their own piece.

source_excerpt:
I put all these location pictures into a slideshow. Next, I make a puzzle with multiple clues or pieces (this is creative--sometimes it's a word puzzle, sometimes a picture to piece together), and create 4 copies of the puzzle (one for each of the 4 teams).

materials_list:
Camera, Projector/screen for slideshow, Puzzle pieces (4 copies), Colored balloons or envelopes (optional)


name: Themed Photo Scavenger Hunt
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 76-77
materials_category: photo
materials_list: Camera or phone, Team mascot item
skills_developed: creativity, teamwork, lateral thinking
difficulty_level: mediu
keywords: photo, themed, scavenger hunt, creative, no list
tags: ["camp", "team", "outdoor", "creative"]
language: en
normalized_name: themed photo scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are told only a theme (e.g., '100 and birds') without a specific list of items. They take photos of anything fitting the theme, limited only by their combined imagination. Points are awarded based on judges' discretion for creativity, and the scoring criteria are never disclosed to participants. Teams also try to covertly photograph members of other teams for bonus points.

rules:
Teams of 4-5. Photos must fit the theme. Photos must include the team mascot to prove they were not pre-taken. Verbal permission required for photographing people (obviously posed photos not rejected). Can attempt to secretly photograph other teams for bonus points. Submit all photos to judges by a set time with all team members present. Scoring is at judges' discretion and criteria are not revealed.

source_excerpt:
we were only told that we would gain points for taking photos of things that fit the theme. We were not given a list of items to "hunt" for, so were bound by only by our groups combined imagination, not by the imagination of the host of the game.


name: Photo Hunt by Age
category: jocuri-cercetasesti
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 77-78
materials_category: photo
materials_list: Camera, Printed photos
skills_developed: observation, problem-solving
difficulty_level: mediu
keywords: photo, treasure hunt, age groups, location clues
tags: ["camp", "age-differentiated", "outdoor"]
language: en
normalized_name: photo hunt by age
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A treasure hunt that uses photographs showing small parts of large items at the camp/park as clues leading groups from location to location. Photos are differentiated for three age groups (5-7, 8-10, 11-13). The ultimate end is a treasure related to the week's theme.

rules:
Take close-up photos of big items around the facility (e.g., no parking sign, gazebo ceiling, bicycle rack). Differentiate photos for three age groups: 5-7, 8-10, and 11-13 year olds. Place photos at each location so groups move from one to the next by identifying what the photo shows. The final location contains the treasure.

source_excerpt:
We took photographs showing a small part of a big item. Example: the first photo: a no parking sign or the inside of the ceiling of the gazebo, the bicycle rack.


name: A List for Photo Scavenger Hunts
category: wide-games
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 78-79
materials_category: photo
materials_list: Cell phones or cameras, Task list
skills_developed: creativity, teamwork, observation
difficulty_level: usor
keywords: photo, scavenger hunt, task list, cell phone, team
tags: ["camp", "team", "creative"]
language: en
normalized_name: a list for photo scavenger hunts
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A photo scavenger hunt using old cell phones as cameras. Teams are challenged to complete creative photo tasks within a time limit. Photos are submitted for judging and points are tallied. Winners choose a 'counsellor punishment' from a list. The task list includes creative, observational, and team-based challenges.

rules:
Provide teams with old cell phones or cameras. Give a time limit to complete as many tasks on the list as possible. Tasks are photographed and submitted for judging. Points are tallied and winners choose the counsellor punishment.

source_excerpt:
Teams are challenged to get the tasks done in a certain amount of time and then submit for judging and earning points. Points tallied usually means the winners get to choose the "counsellor punishment" from our list of available punishments.


name: Rainy Day Photo Hunt
category: camp-outdoor
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 80
materials_category: photo
materials_list: Camera, Photo printer, Laminator, Binder ring, Answer sheets
skills_developed: observation, memory, teamwork
difficulty_level: mediu
keywords: photo, rainy day, scavenger hunt, close-up, camp
tags: ["camp", "rainy day", "indoor/outdoor"]
language: en
normalized_name: rainy day photo hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rainy day activity using a pre-prepared set of close-up photos of everyday camp items (door knob, chair underside, part of a counselor's hat, etc.), laminated and numbered, connected with a binder ring. Counselors get the photo booklets and groups try to identify each item and where it is found within a time limit. Campers repeatedly request this activity.

rules:
Before camp: walk around and take 25-50 photos of 'pieces' of everyday items. Print (4x6 or smaller), number, laminate, and connect with a binder ring. Create an answer sheet listing photo number, area where found, and name of item. On a rainy day, give photos to counselors and let the hunt begin with a time limit. After returning, send campers to photograph more items to add to the hunt.

source_excerpt:
Walk around camp (areas that will be used for rainy day activities). Take 25-50 photos (the number is totally up to you—we take a lot so that we can do this more than once a summer) of "pieces" of things that the campers see each day


name: Town Scavenger Hunt
category: integrare-incluziune
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 81
materials_category: photo/collection
materials_list: Camera or phone, Collection bags
skills_developed: observation, teamwork, community navigation
difficulty_level: mediu
keywords: town, mall, scavenger hunt, special needs, community
tags: ["community", "town", "special needs", "team"]
language: en
normalized_name: town scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt for special needs groups held at a mall or in town. Teams must photograph specified items (snowboard, red purse, big TV, etc.), collect physical objects (napkin, bag, straw, cup, etc.), and answer factual questions about mall stores and services.

rules:
Teams find and photograph specified picture items. Teams collect specified physical objects. Teams answer factual questions about the mall. All tasks are completed as a team.

source_excerpt:
This scavenger hunt is one we do with our special needs groups. Pictures: As a team you must find and take a picture of the following items.


name: Town Scavenger Hunt
category: wide-games
subcategory: mall scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 81
source_excerpt: This scavenger hunt is one we do with our special needs groups.
materials_category: none required
materials_list: camera or phone with photo capability
skills_developed: observation, teamwork, problem-solving
difficulty_level: usor
keywords: scavenger hunt, mall, special needs, photos, questions
tags: ["special-needs", "mall", "community", "team"]
language: en
normalized_name: town scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mall-based scavenger hunt designed for special needs groups. Teams must find and photograph specific items, collect tangible objects, and answer questions by exploring the mall.

rules:
Teams must: (1) Find and photograph listed items (e.g. snowboard, red purse, big T.V., wagon, Toy Story 3 character); (2) Collect listed objects (napkin, bag, straw, cup, something neat/cool/interesting, store flyer); (3) Answer questions by finding information around the mall (e.g. store with referee-dressed staff, movies playing at cinema, name of pet store, number of food court options).


name: Beach Front Scavenger Hunt
category: camp-outdoor
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 83-84
materials_category: outdoor/beach
materials_list: Camera or cell phone, Access to beach
skills_developed: teamwork, creativity, social interaction, environmental awareness
difficulty_level: mediu
keywords: beach, scavenger hunt, outdoor, sand, team challenge
tags: ["beach", "outdoor", "team", "summer"]
language: en
normalized_name: beach front scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams race at the beach to complete a list of physical and social challenges, including building a sand pyramid with all team members, collecting different sea shells, burying a team member in sand, building a sandcastle, asking a stranger for sunscreen and making a commercial, collecting trash, writing team names in sand, and other creative tasks. Some items require photography (listed in red). The group that finishes first with all items wins.

rules:
Divide into even teams. Each group needs a camera or cell phone for photo items (listed in red). Groups race to complete all items. The group that finishes first with all items in their possession wins.

source_excerpt:
The groups will race to see who finished the hunt first and has all of the items listed in their possession to present.


name: Beach Front Scavenger Hunt
category: camp-outdoor
subcategory: beach scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 83-84
materials_category: beach items
materials_list: camera or cell phone
skills_developed: teamwork, creativity, cooperation, communication
difficulty_level: usor
keywords: beach, scavenger hunt, outdoor, photo, challenges
tags: ["beach", "outdoor", "summer", "team", "physical"]
language: en
normalized_name: beach front scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A beach-based scavenger hunt where teams race to complete a list of fun challenges. Teams divide evenly and use cameras or phones to document photo-required items. The first team to finish with all items wins.

rules:
Teams divide into even groups. Each group needs a camera or cell phone. Groups race to complete all items on the list. Photo items are listed in RED; tangible items must be collected. Challenges include building a sand pyramid with all team members, bringing back three different sea shells, burying a team member in sand, building a sandcastle with a flagpole and shell, asking a stranger for sunscreen and making a 30-second commercial, collecting trash, writing team members' names in the sand, sitting in the water performing Row Your Boat, finding someone in a polka dot bathing suit, giving a surfing lesson, finding someone with a beach umbrella, filling a bucket and dumping water over each team member, bringing back an item that was once living, borrowing a raft and fitting all members on it, and digging a giant hole for all to sit in.

source_excerpt:
The group will divide into even teams based on how many total participants attend the event. Each group will need a camera or cell phone to capture the events on the list if a tangible item is not an option.


name: City Wide Scavenger Hunt
variations: A GPS component can be added to guide teams with coordinates and make riddles more difficult.
category: wide-games
subcategory: city transit scavenger hunt
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 82-83
materials_category: transport and communication
skills_developed: navigation, public transit use, teamwork, problem-solving, independence, confidence
difficulty_level: mediu
keywords: city wide, transit, bus, riddles, scavenger hunt, youth
tags: ["city", "transit", "outdoor", "wide-game", "team", "youth"]
language: en
normalized_name: city wide scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A city-wide scavenger hunt using public transit for youth aged 10-13. Teams travel around the city using bus passes to solve riddles and visit locations they might not normally see, such as police stations, city hall, and war memorials.

rules:
1. All groups leave the centre at the same time. 2. Each group must stay together with their staff and volunteer. 3. At each location, two photos must be taken to prove the entire group stayed together. 4. Groups must plan to return to the centre by home time. 5. The first group back with the most stops successfully completed wins. Groups must also create a group name and chant/cheer by end of day.

source_excerpt:
Age group – 10-13 years
Supplies:
• Bus tickets (our city bus offers an all day pass for a reduced price)

materials_list:
bus tickets/all-day pass, bus route flyers, t-shirts or group identifiers, business cards with centre phone number, staff cell phones, digital cameras or mobile phones, prizes for each group, city-specific clues/riddles


name: Brownie Hunt and Bake
category: camp-outdoor
subcategory: cooking activity
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: page 91
materials_category: baking supplies
materials_list: brownie ingredients, puzzle, recipe
skills_developed: problem-solving, teamwork, following clues, cooking
difficulty_level: usor
keywords: brownie, baking, scavenger hunt, camp, cooking, clues
tags: ["camp", "cooking", "team", "surprise", "clues"]
language: en
normalized_name: brownie hunt and bake
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt where campers collect brownie ingredients hidden around camp without knowing what they're making. Each group starts with a different clue leading to various camp locations, at each of which a staff member waits with a brownie ingredient. After collecting all ingredients, the final clue leads to the dining hall where campers solve a puzzle to discover the recipe, then make and eat brownies.

rules:
Each group starts with a different clue so everyone heads in different directions. Clues describe camp areas (e.g., 'find a place where you may go to sail or kayak or even row' = boating lake). A staff member at each location holds a brownie ingredient. After all clues are solved and ingredients collected, the final clue sends teams to the dining hall. There, campers solve a puzzle to discover what they're making and follow the recipe to bake brownies.

source_excerpt:
We started each group with a different clue (so everyone was heading in different directions). The campers used the clues to go to different areas around camp which could be anywhere on camp grounds and the clues matched each area.


name: Getting to Know Camp Hunt
category: camp-outdoor
subcategory: camp orientation
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 91-92
materials_category: none required
materials_list: clue cards, worksheet for round 2
skills_developed: orientation, observation, camp familiarity
difficulty_level: usor
keywords: orientation, camp, scavenger hunt, youngest campers, clues
tags: ["camp", "orientation", "youngest-campers", "clues"]
language: en
normalized_name: getting to know camp hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An orientation scavenger hunt primarily for the youngest campers (also used for counselors during orientation) to learn where different areas of camp are. In round 1, clue-based riddles lead to various camp locations. In round 2, the program director places objects from one area into another area, and campers must identify what is wrong and where each item belongs.

rules:
Round 1: Campers are given riddle clues that describe camp areas (e.g., 'This is the loudest place on camp' = round up area). They travel to each location to learn the layout. Round 2: The program director places items from one area into another area. Campers must visit areas, identify the misplaced item, and record what is wrong and where it belongs.

source_excerpt:
This is mainly for the youngest campers (but we make the counselors do it during orientation) so everyone knows where things are


name: Camper Created Hunt
category: jocuri-cercetasesti
subcategory: peer-led activity
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 92-93
materials_category: craft supplies
materials_list: gimp or craft materials for prizes, container (Ziploc bag or Tupperware), clue cards
skills_developed: leadership, planning, teamwork, mentorship, creativity
difficulty_level: mediu
keywords: peer-led, scavenger hunt, older campers, younger campers, prizes
tags: ["peer-mentorship", "camp", "team-building", "leadership", "ages-5-12"]
language: en
normalized_name: camper created hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Older campers (ages 9-12) design and run a scavenger hunt for younger campers (ages 5-6). The older group makes prizes, hides them, sets up clues at camp landmarks, and hosts a kick-off event for the younger group. The activity is empowering for older kids and teaches practical planning and execution.

rules:
1. Older campers decide on a simple prize they can make (e.g., gimp key chains). 2. Spend an activity period making enough prizes for each younger camper. 3. Older campers choose a hiding spot for the prizes and hide them. 4. Identify 3-4 camp landmarks and a starting point. Create clues leading from start to each landmark to the prize location. Hide clues at appropriate spots. 5. Host a kick-off event, make it exciting, and give the youngest group their first clue. 6. Clue in the younger group's counselor on clue locations in case they need guidance.

source_excerpt:
This is an idea my older campers (ages 9-12) came up with for our youngest campers (ages 5-6) last summer, and it was a huge hit!


name: Reverse Scavenger Hunt
category: jocuri-cercetasesti
subcategory: cabin competition
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 93-95
materials_category: camp belongings
materials_list: sleeping bag, scavenger hunt list, point tracking sheet
skills_developed: strategy, prediction, teamwork
difficulty_level: usor
keywords: reverse scavenger hunt, sleeping bag, cabin, points, camp
tags: ["camp", "cabin", "competition", "indoor", "strategy"]
language: en
normalized_name: reverse scavenger hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cabin-based game where teams pre-emptively pack a sleeping bag with items they think will appear on the scavenger hunt list, then compete to score points by having those items. Only items inside the sleeping bag are eligible.

rules:
1. Cabins return to their own cabin and have 20 minutes to place everything they think will be on the list into one sleeping bag. 2. Only items inside the sleeping bag are eligible. 3. Items are called one at a time with an assigned point value. Campers search the sleeping bag, but only the counselor presents the item. 4. Add up points to find the winning cabin. Points range from 10 (common items like bandana, candy, rock) to 10,000 (rare items like family picture, CWU items, most random/awkward/scariest thing).

source_excerpt:
Tell cabins to go back to their own cabin. Use one sleeping bag. Put everything that you "think" will be on the scavenger hunt list in the sleeping bag. Cabins have 20 mins to report back.


name: The King Desires
category: sports-active
subcategory: relay game
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 95-96
materials_category: minimal
materials_list: chair, king costume/props, various camp items for desires
skills_developed: speed, creativity, teamwork, listening
difficulty_level: usor
keywords: king, relay, race, teams, field game
tags: ["camp", "outdoor", "team", "relay", "physical", "creative"]
language: en
normalized_name: the king desires
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team relay/scavenger game where campers are divided into two or four teams, each in a corner of a field. A 'king' sits in the center and announces what he desires; teams race to bring the item to the king first. The team that touches the king automatically loses that round. Points are tracked throughout.

rules:
Camp is divided into 2 or 4 teams, each in a corner of the field. A king sits in the center dressed in costume. The king's desire is announced (can be an object like a rock or stick, or an action like a summersault). Teams race to fulfill the desire first. Teams are told at the start that touching the king causes automatic loss of that round. At the end of each round, the winner is announced and items are returned. Points are tracked and a winner is declared at the end.

variations:
The king can ask for actions (summersaults) as well as objects. The game can last up to an hour if the king and announcer are creative.

source_excerpt:
The camp is divided into two or four teams, one team in each corner of the field. In the middle there is a king sitting in a chair, all dressed up to play the part.


name: Orienteering Scavenger Hunt Puzzle-Gathering Treasure Hunt
category: orientare
subcategory: compass orienteering
content_type: activitate
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 96-97
materials_category: navigation
materials_list: compass (one per person), posts or signs for markers, puzzle pieces, small boxes, final treasure
skills_developed: navigation, compass use, problem-solving, teamwork, patience
difficulty_level: mediu
keywords: orienteering, compass, treasure hunt, puzzle, bearings
tags: ["orienteering", "compass", "outdoor", "puzzle", "treasure", "camp"]
language: en
normalized_name: orienteering scavenger hunt puzzle-gathering treasure hunt
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A compass-based orienteering course turned into a scavenger hunt treasure hunt. Participants follow compass bearings from marker to marker, collecting puzzle pieces at each stop. After completing the course, they assemble the puzzle to reveal coordinates for a final treasure.

rules:
Setup: 1. Choose and mark a starting point. 2. Choose large trees or landmarks as markers. 3. Aim compass at first marker, determine bearing, write it down. 4. Pace out the number of steps to the marker. 5. Hang bearing numbers for the next marker at each marker point. 6. Place a piece of the treasure/puzzle in a small box at each marker. 7. Repeat for as many markers as desired. 8. After completing the course, participants assemble the puzzle which reveals the bearing to the final treasure. To begin: 1. Teach participants how to use a compass ('Red Fred in the Shed'). 2. Explain the course and guidelines. 3. Place participants at starting point. 4. Multiple courses can be set up for simultaneous groups.

variations:
Simpler course: include number of paces to each marker. More difficult course: use small camouflaged signs at marker points.

source_excerpt:
We have made our orienteering course into a scavenger hunt. Of course you will set your course up to fit your age and number of participants. I personally like for each person to have their own compass.


name: Hunters of Treasures
variations: Directions to each station can be added as part of the hunt for extra challenge.
category: team-building
subcategory: multi-station game
content_type: joc
source_file: Creating and Running Scavenger and Treasure Hunts.pdf
source_files: ["Creating and Running Scavenger and Treasure Hunts.pdf"]
page_reference: pages 97-98
materials_category: game props
skills_developed: teamwork, physical activity, decision-making, problem-solving
difficulty_level: mediu
keywords: treasure hunt, stations, dice, physical challenges, team decision
tags: ["multi-station", "team-building", "physical", "camp", "prizes", "luck"]
language: en
normalized_name: hunters of treasures
extraction_confidence: high
source_id: 63781b88_creating_and_running_scavenger_and_treasure_hunts
source_ids: ["63781b88_creating_and_running_scavenger_and_treasure_hunts"]
chunk_key: 63781b88_creating_and_running_scavenger_and_treasure_hunts.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-station treasure hunt activity where teams roll dice to determine which station to visit next. Each station has a physical challenge and a treasure chest. Teams can choose to keep or swap their prize at each station. The activity combines physical challenges, luck, and team decision-making.

rules:
Divide into equal-numbered teams. Roll dice to determine starting station. Station 1: Try keys to unlock a treasure chest; wrong key = run around the building and try again. Choose one item from the chest. Station 2: Complete a puzzle to open the treasure chest; decide to keep current prize or swap for new one. Station 3: Herd inflated balloons into a goal area using only newspapers or fly-swatters (no hands); choose whether to swap prize. Station 4: Bounce a ping-pong ball into a cup (each team member must succeed). Game continues until all teams complete all stations. If a team rolls a station already visited, they repeat it. After all stations are completed, teams may trade their final prize for an unknown prize.

source_excerpt:
This activity can be as simple or as complex as you want depending on the age and ability of the kids participating. Our adventure entails lots of physical activity and some luck to achieve the "treasure".

materials_list:
dice, treasure chests with locks and multiple keys, various keys, puzzle, inflated balloons, rolled-up newspapers or fly-swatters, ping-pong balls, cups, prizes


name: Eye Contact
category: team-building
content_type: activitate
source_file: Non-Contact Teambuilding Exercises.pdf
source_files: ["Non-Contact Teambuilding Exercises.pdf"]
page_reference: page 1
skills_developed: nonverbal communication, timing, awareness
difficulty_level: usor
keywords: eye contact, nonverbal, circle game, non-contact
tags: ["girl scouts", "indoor", "communication", "non-contact"]
language: en
normalized_name: eye contact
extraction_confidence: high
source_id: 658256f2_non_contact_teambuilding_exercises
source_ids: ["658256f2_non_contact_teambuilding_exercises"]
chunk_key: 658256f2_non_contact_teambuilding_exercises.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nonverbal communication activity where 10 players stand in a circle. Player one makes eye contact with another player and signals 'go', then moves slowly toward that player's spot. The receiving player repeats the process with another player. The objective is to time movements so everyone makes space for each other without words or hand motions.

rules:
Choose 10 participants for the first round; others watch from the edges. Designate player one. Player one makes eye contact (no words or hand motions) with another player and gives a 'go' signal. Player one then moves slowly toward that player's spot, while that player (player two) finds a new player to signal and starts moving toward them. Continue until everyone has played; switch out teams so all participants get a turn.

source_excerpt:
This is a great activity to support nonverbal communication skills. Choose 10 girl scouts to participate in the first round.


name: No-Hands Cup-Stacking Challenge
category: team-building
content_type: activitate
source_file: Non-Contact Teambuilding Exercises.pdf
source_files: ["Non-Contact Teambuilding Exercises.pdf"]
page_reference: page 2
materials_category: consumabile
materials_list: cups, rubber bands, strings
skills_developed: patience, perseverance, coordination, teamwork
difficulty_level: mediu
keywords: cup stacking, rubber band, no hands, non-contact
tags: ["girl scouts", "indoor", "teamwork", "non-contact", "STEM"]
language: en
normalized_name: no-hands cup-stacking challenge
extraction_confidence: high
source_id: 658256f2_non_contact_teambuilding_exercises
source_ids: ["658256f2_non_contact_teambuilding_exercises"]
chunk_key: 658256f2_non_contact_teambuilding_exercises.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group challenge where teams use a shared rubber band with strings attached to pick up and stack cups into a pyramid without using their hands directly. Each person holds one string; the group expands and contracts the rubber band together to grip, lift, and place cups.

rules:
Decide on group size, then tie that number of strings to a single rubber band (one per group). Each person holds one string. As a group, use the rubber band device to pick up cups by expanding and contracting it, and stack them into a pyramid.

source_excerpt:
Decide how many girl scouts you want in each group and tie that number strings to a single rubber band, making one for each group. Each person in the group holds onto one of the strings attached to the rubber band, and as a group, they use this device to pick up the cups (by expanding and contracting the rubber band) and place them on top of each other in order to build a pyramid.


name: Marshmallow-and-Toothpick Challenge
category: team-building
content_type: activitate
source_file: Non-Contact Teambuilding Exercises.pdf
source_files: ["Non-Contact Teambuilding Exercises.pdf"]
page_reference: page 2
materials_category: consumabile
materials_list: marshmallows, wooden toothpicks
skills_developed: creativity, teamwork, problem-solving, communication
difficulty_level: usor
keywords: marshmallow, toothpick, structure, creative challenge
tags: ["girl scouts", "indoor", "STEM", "non-contact", "team challenge"]
language: en
normalized_name: marshmallow-and-toothpick challenge
extraction_confidence: high
source_id: 658256f2_non_contact_teambuilding_exercises
source_ids: ["658256f2_non_contact_teambuilding_exercises"]
chunk_key: 658256f2_non_contact_teambuilding_exercises.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams compete to build the tallest, largest, or most creative structure using marshmallows and wooden toothpicks. Members take turns doing the actual building. Afterward, each group describes their creation.

rules:
Divide into equal groups. Give each group an equal number of marshmallows and wooden toothpicks. Challenge groups to create the tallest, largest, or most creative structure within a set time, with each member taking turns building. Afterward, each group describes what they made.

source_excerpt:
Divide into groups of equal numbers. Pass out an equal number of marshmallows and wooden toothpicks to each group. Challenge the groups to create the tallest, largest, or most creative structure in a set amount of time, each member taking turns doing the actual building.


name: Storytelling Round-Robin
category: team-building
content_type: activitate
source_file: Non-Contact Teambuilding Exercises.pdf
source_files: ["Non-Contact Teambuilding Exercises.pdf"]
page_reference: page 2
skills_developed: creativity, listening, communication, collaboration
difficulty_level: usor
keywords: storytelling, round-robin, creative, circle
tags: ["girl scouts", "indoor", "non-contact", "language arts"]
language: en
normalized_name: storytelling round-robin
extraction_confidence: high
source_id: 658256f2_non_contact_teambuilding_exercises
source_ids: ["658256f2_non_contact_teambuilding_exercises"]
chunk_key: 658256f2_non_contact_teambuilding_exercises.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A collaborative storytelling activity where participants sit in a circle and each person adds one sentence to a continuing story. The story cannot end until every participant has contributed. Helps pool creative resources.

rules:
Sit in a circle. The leader begins with the first line of the story. One by one, each girl scout adds one sentence with new details. The story cannot end until everyone has participated.

source_excerpt:
Sit in a circle. The leader will begin with the first line of the story, for instance, "Once upon a time there were three children walking through the forest … ." One by one, each girl scout adds one sentence with new details to the story.


name: Do-It-Yourself Water Park
category: camp-outdoor
subcategory: water play
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 6-7
materials_category: outdoor/water
materials_list: hoses, manifolds, sprinklers, stepladder, PVC pipe, cordless drill
skills_developed: teamwork, creativity, problem-solving
difficulty_level: usor
keywords: water, sprinklers, hoses, summer, cool off
tags: ["water-play", "DIY", "outdoor", "summer-camp"]
language: en
normalized_name: do-it-yourself water park
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers are given hoses, manifolds, and a variety of sprinklers to assemble their own water park on camp grounds. Counselors encourage campers to figure out how to connect and use all the equipment simultaneously. Water is turned on and off every 10 minutes so campers can rearrange the setup. An extension involves using PVC pipe with drilled holes to create custom spray features.

rules:
Give campers a box of hoses, manifolds, and sprinklers and challenge them to connect everything at the same time. Turn water on and off every 10 minutes so campers can redesign. They put everything away at the end of the day.

variations:
Advanced version: let kids use ½" PVC pipe and a cordless drill to create custom spray patterns and features for the pool or yard.

source_excerpt:
Give a couple creative and "cheap" counselors $200 to go to Walmart and buy a bunch of inexpensive hoses, manifolds (those things that let 4 hoses hook to one faucet), and a bunch of different sprinklers


name: Know Your Camper Truth Ceremony
category: icebreakers
subcategory: getting-to-know-you
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 7-8
materials_category: craft/social
materials_list: friendship bracelet materials, snacks
skills_developed: communication, trust, social bonding
difficulty_level: usor
keywords: icebreaker, friendship, bracelet, two truths and a lie
tags: ["icebreaker", "community-building", "day-camp"]
language: en
normalized_name: know your camper truth ceremony
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-step icebreaker ceremony for day camps. Campers make friendship bracelets, play Two Truths and a Lie, eat snacks, do small group team-building activities, play a trivia guessing game based on facts about each other, and finally exchange friendship bracelets so everyone ends up with at least one.

rules:
1. Make friendship bracelets. 2. Gather and play Two Truths & a Lie. 3. Have snacks. 4. Do small group team-building. 5. Play a trivia game where campers guess who is being described. 6. Distribute bracelets so everyone gets at least one.

source_excerpt:
The goal of the activity is two-fold: first to get to know the campers and staff and to make everyone "feel good" because they'll end up with at least one new friend.


name: The Wheel of Misfortune
category: camp-outdoor
subcategory: mail call / reward
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 8
materials_category: game prop
materials_list: spinning wheel, water balloons, dunk tank, pie
skills_developed: humor, community spirit
difficulty_level: usor
keywords: wheel, mail call, silly forfeits, dunk tank
tags: ["camp-tradition", "mail", "fun"]
language: en
normalized_name: the wheel of misfortune
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mail call event where campers spin a large wheel when they receive a package. The wheel has various fun/silly consequences such as no chair at dinner, no silverware, a dunk tank, water balloons, free candy, a polar bear swim, or pie in the face. Mail call becomes a camp-wide event campers look forward to.

rules:
For every three letters a camper gets, they must sing. For a package, they spin the Wheel of Misfortune. If they get two packages in one day, they only spin once. The wheel's spaces include both fun rewards and silly forfeits.

source_excerpt:
For every three letters a camper gets, they have to sing, but for a package, they get to spin the Wheel of Misfortune. If they get two packages in one day, they still only spin it once.


name: The Guinness Games
category: camp-outdoor
subcategory: record-breaking
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 8-9
materials_list: record forms
skills_developed: self-motivation, perseverance, friendly competition
difficulty_level: usor
keywords: records, junior high, Guinness, competition
tags: ["junior-high", "records", "ongoing-activity"]
language: en
normalized_name: the guinness games
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Junior high campers can set and break any record they want as long as it is witnessed by a staff member. Campers fill out a form describing their record attempt which is recorded and posted so others can try to break it. Records range from longest time not talking to most t-shirts worn at once.

rules:
Campers set any record witnessed by a staff member. Fill out the official form and submit it to the office. Records are posted publicly. Food records are banned. For junior high campers only.

source_excerpt:
Campers are able to set and break any record they want as long as it's witnessed by a staff member. We have a form that they fill out and turn in at the office.


name: Key to the Treasure
category: team-building
subcategory: reward system
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 9
materials_category: reward system
materials_list: keys, treasure chest, lock, goodies/prizes
skills_developed: teamwork, motivation, sportsmanship
difficulty_level: usor
keywords: treasure chest, keys, reward, cabin competition
tags: ["reward-system", "cabin-competition", "weekly-program"]
language: en
normalized_name: key to the treasure
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cabins earn keys for arriving first to activities, winning games, or doing helpful things. At the end of the week, Mission Impossible music plays and each cabin tries their keys in the lock of a treasure chest. The cabin whose key opens the lock wins a chest full of prizes.

rules:
Keys are awarded for: first cabin to an activity, winning a game, or doing something helpful. At end of week cabins take turns trying their keys in the lock. One key opens the chest.

source_excerpt:
We have a large chest with a chain and a lock on it. At the end of the week we play the mission impossible theme music and let the cabins come up and try their keys in the locks.


name: Mark Twain Days
category: camp-outdoor
subcategory: themed-week
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 9-10
materials_category: themed
materials_list: paper mache pie, fly swatters, white paint, fence panels, frogs, dowel rods, twine, burlap sacks
skills_developed: lashing, teamwork, creativity, sportsmanship
difficulty_level: mediu
keywords: Mark Twain, themed week, fence whitewashing, raft building, pie eating
tags: ["themed-week", "overnight", "girls-camp", "literature-theme"]
language: en
normalized_name: mark twain days
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed week and overnight event centered on Mark Twain's stories. Activities include: finding a hidden paper-mache pie (Find the Pie), fence whitewashing races with fly swatters, a frog jump race, mini-raft building using lashing, a pie eating contest for unit leaders, a three-legged race, ribbon awards, and a special guest actor portraying Mark Twain for bedtime storytelling.

rules:
Find the Pie: hide a paper-mache pie in plain sight in another unit; write your unit name on the underside each time you have it. Fence Whitewashing: use fly swatters to paint diluted white paint on fence panels in one minute. Frog Jump: prompt frogs without touching them to reach a finish line. Mini-raft: build a raft from dowel rods and twine by lashing; test it in a pool.

source_excerpt:
During the week the girls were responsible for finding a pie (made from paper mache and painted) like the ones Aunt Polly placed on the window ledge to cool, in one of the units that had to be hidden in plain sight.


name: Talent/No Talent Show
category: cantece-ceremonii
subcategory: talent show
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 10-11
materials_category: performance
materials_list: judge table, light bulbs, light switches
skills_developed: self-expression, confidence, humor
difficulty_level: usor
keywords: talent show, no-talent, judges, performance
tags: ["talent-show", "evening-activity", "all-camp"]
language: en
normalized_name: talent/no talent show
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp talent show where campers can perform either a real talent or an 'untalent' (something they're intentionally bad at or silly). A panel of judges sits at a table with light switches wired to bulbs; they light their bulb when impressed. Awards are given for Best Talent, Best No Talent, and Honorable Mentions. All cabins must participate.

rules:
All cabins must participate. Judges light their bulb when they like a performance. At the end judges award Best Talent, Best No Talent, and Honorable Mentions. No-talent acts provide comedic relief.

source_excerpt:
Talent Shows are pretty common, but since some people don't have GOOD talents they can share like singing/dancing, we let people share their untalents as well.


name: Rock Throwing Area
category: sports-active
subcategory: target games
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 11
materials_category: outdoor/sports
materials_list: painted rocks, targets, hoops, buckets, toy dump trucks, tape
skills_developed: aim, coordination, responsibility
difficulty_level: usor
keywords: rock throwing, target, cub scouts, points
tags: ["boys-camp", "cub-scouts", "outdoor-games", "active"]
language: en
normalized_name: rock throwing area
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A supervised rock-throwing range for cub scouts (boys ages 7-10). Rocks are painted different colors worth different point values. Campers throw rocks at targets, hoops, or containers. The boy with the most points wins a prize. Boys also earn points for returning rocks to the bucket (cleaning up). The area is set up like an archery range with a firing line and taped-off safety zones.

rules:
Each rock color is worth a certain number of points. Campers throw at targets, hoops, or containers. Points are earned per target hit based on rock color. Extra points are earned for returning rocks to the bucket. The area has a firing line and taped-off safety perimeter.

source_excerpt:
We paint rocks about 1 inch in diameter different colors. Each rock is worth a certain number of points based on it's color. We then set up different targets for the boys to hit, or hoops to throw rocks through


name: Bead Trade-In
category: integrare-incluziune
subcategory: reward system
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 12
materials_category: reward
materials_list: beads (common, silver, gold, rare, ultra-rare)
skills_developed: kindness, self-control, positive behavior
difficulty_level: usor
keywords: beads, reward system, church camp, behavior, fruits of the spirit
tags: ["reward-system", "church-camp", "behavior-management"]
language: en
normalized_name: bead trade-in
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A bead reward system for a church-related daycamp. Campers earn beads of different rarities for showing up, good behavior, kindness, and exemplifying 'fruits of the spirit'. Rarer beads are earned for exceptional behavior. Campers can trade in 10 common beads for a rare bead.

rules:
Common beads for everyday attendance/behavior; silver and gold beads for being a good friend; rare and ultra-rare beads for exceptional behavior. Trade in 10 common beads for a rare bead.

source_excerpt:
They earn common beads for showing up and everyday behavior, silver and "gold" beads for being good friends, rare beads and ultra rare beads for exceptional behavior.


name: Our Camp's Got Talent
category: cantece-ceremonii
subcategory: talent show
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 12-13
materials_category: performance/event
materials_list: butcher paper, red paint, paint roller, chairs, plastic medals, prizes, DJ equipment, camera
skills_developed: self-expression, confidence, performance
difficulty_level: mediu
keywords: talent show, red carpet, judges, MC, awards
tags: ["talent-show", "big-event", "all-camp", "newsletter"]
language: en
normalized_name: our camp's got talent
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale talent show event promoted weeks in advance via newsletter. Features a judges' stand with three counselor judges, a hand-made red carpet from butcher paper, an MC, a DJ, photography, and awards (plastic medals from the dollar store) for every child. Winners and runners-up receive prizes.

rules:
Assign three counselor judges. Roll out the red carpet. Have an MC introduce each performer. Music is queued up by a DJ. Each child gets at least a medal; winners/runners-up receive prizes. Judges do not give feedback after each child to keep pace.

source_excerpt:
This is the event of the summer for the kids. We start putting this in the newsletter at least two weeks before.


name: Western Night
category: camp-outdoor
subcategory: themed-evening
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 13
materials_category: themed
materials_list: lasso, saddle, barrels, tunnels, hay bales, horses, s'more ingredients, campfire
skills_developed: coordination, teamwork, cultural awareness
difficulty_level: mediu
keywords: western, lasso, rodeo, horses, s'mores, line dance
tags: ["themed-evening", "western", "stations", "outdoor"]
language: en
normalized_name: western night
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A western-themed evening with rotating stations. Stations include: lassoing a saddle horn (Round-Up), a rodeo obstacle course relay (Rodeo), horseback riding with local ranchers' horses (Horses), and making/eating s'mores at a campfire (Campfire). The evening ends with a professional line-dance caller teaching line dances.

rules:
Campers rotate through all four stations so no two groups are at the same station at the same time. Ribbons awarded at Round-Up for fewest lasso attempts and at Rodeo for fastest team time.

source_excerpt:
The campers rotate throughout the evening so no two groups are at the same station... STATION ONE: ROUND-UP We had a gentleman teach the campers how to lasso


name: The Spirit of Camp - Campfire
category: cantece-ceremonii
subcategory: closing ceremony
content_type: ceremonie
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 14
materials_category: ceremony
materials_list: tiki torches, candles, campfire
skills_developed: reflection, gratitude, community spirit
difficulty_level: usor
keywords: campfire, ceremony, closing, candles, reflection, spirit
tags: ["closing-ceremony", "campfire", "reflective", "YMCA"]
language: en
normalized_name: the spirit of camp - campfire
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective closing campfire ceremony held on the last night of camp. Features a tiki torch-lit path walked in silence, four staff members representing compass points (Spirit, Mind, Body, Community) who each share a 3-minute illustration and pass a flame, candle lighting passed through all staff, a reflective talk, and a moment where half the candles are blown out to symbolize the impact of staff. Ends with reflective songs.

rules:
Campers and staff walk silently along the tiki torch path. Staff at 4 compass points each share an illustration and pass the flame. All staff candles are lit. Half are blown out and re-lit for reflection. Campers reflect on who enabled them to attend, new things they tried, and new friends. End with reflective songs.

source_excerpt:
This is not your typical camp fire. This is much more of a closing camp reflective ceremony. It begins with a tiki torch lit path towards the camp fire.


name: Harry Potter Week
category: camp-outdoor
subcategory: themed-week
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 15
materials_category: themed
materials_list: house sorting props, art supplies for flags, Quidditch equipment, themed food, costumes
skills_developed: teamwork, creativity, house spirit
difficulty_level: mediu
keywords: Harry Potter, themed week, Quidditch, houses, feast
tags: ["themed-week", "Harry-Potter", "all-camp"]
language: en
normalized_name: harry potter week
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A full themed week based on Harry Potter. Campers are sorted into houses, create large house flags in the art room, hold an odd sock contest, play Quidditch, and enjoy a themed feast featuring house colors on tables with balloons and flags. Counselors dress in full character garb. Food includes cream soda, mud pie with gummy worms, mini hot dogs, and jello with eyeballs.

source_excerpt:
First, we sort the kids into their houses. Then some of the kids begin to create the house flags (which are huge). The art room is full at this time. We also have an odd sock contest. Then we play Quidditch


name: Change the World
category: conflict-empatie
subcategory: reflection/devotion
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 15
materials_category: craft/reflection
materials_list: index cards, pens/pencils, world poster, song recording, book
skills_developed: empathy, self-expression, global awareness
difficulty_level: usor
keywords: change the world, devotion, reflection, index cards, song
tags: ["reflection", "social-emotional", "devotion", "morning-program"]
language: en
normalized_name: change the world
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A devotion/reflection activity where campers listen to Johnny Reid's song 'Today I Am Going to Try to Change the World' and a reading from Chicken Soup for the Kid's Soul. Each camper then writes or draws how they would change the world on an index card. Cards are read aloud and displayed around a large world poster.

source_excerpt:
The kids then were to think of how they would change the world if they could. They then wrote it on a index card or drew a picture. At the end of the program I read them allowed so that they would know what their fellow campers would do to change the world.


name: Change the World
category: cantece-ceremonii
content_type: cantec
source_file: dragon.sleepdeprived.ca
source_files: ["dragon.sleepdeprived.ca"]
page_reference: page 1670
keywords: girl scouts, change, sisters, diversity
tags: ["song", "girl scouts", "values"]
language: en
normalized_name: change the world
extraction_confidence: high
source_id: 87850302_dragon_sleepdeprived
source_ids: ["87850302_dragon_sleepdeprived"]
chunk_key: 87850302_dragon_sleepdeprived.part105
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Girl Scout song about making a difference together, celebrating diversity and sisterhood. Has a chorus and multiple verses.

source_excerpt:
Change the world come with me, Time to let our dreams fly free And it comes so easily, that is our way.


name: Super Secret Guest
category: icebreakers
subcategory: imaginative play
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 16
materials_category: imaginative/craft
skills_developed: creativity, imagination, collaboration, anticipation
difficulty_level: usor
keywords: super secret guest, fort building, impostor, kinder, imaginative play
tags: ["young-children", "imaginative-play", "day-camp", "kinder"]
language: en
normalized_name: super secret guest
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A programme for young children (around 4 years old) built around anticipation of a mystery guest. Campers: build a fort for the guest from recycled materials while dressed in construction gear; bake or make food for the guest; prepare entertainment (music, puppets, conga line). An impostor shows up and steals the food; kids hunt the impostor down. The real guest arrives to eat and enjoy the entertainment.

source_excerpt:
Tell the kids we have a very special super secret guest coming to camp and we need to get ready for them. Hint at who it might be throughout the programme.

materials_list:
hard hats, fluorescent vests, work belts, recycled boxes, styrofoam, plastic bottles, tape, baking supplies or mud/sticks


name: Super Cool Vehicle Day
category: camp-outdoor
subcategory: special event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 16-17
source_excerpt: We contacted business and agencies with cool vehicles and asked them to come to camp for 4 hours.
materials_list: cold water, ice pops, pizza for operators
skills_developed: community awareness, curiosity, respect for community helpers
difficulty_level: usor
keywords: vehicles, fire truck, helicopter, community, special day
tags: ["special-event", "community", "vehicles", "all-camp"]
language: en
normalized_name: super cool vehicle day
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Various businesses and agencies with impressive vehicles visit camp for 4 hours. Vehicles range from an 18-wheeler and snowplow to a fire engine, SWAT vehicle, limousine, double-decker bus, helicopter, and more. Campers get to interact with the vehicles and their operators. Total cost is under $100 for refreshments for operators.


name: Youth Fitness
variations: Alternate program 'Fit 'N' Swim' combines fitness activities in the AM with pool time after lunch.
category: sports-active
subcategory: fitness/health
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 17
materials_category: fitness
materials_list: pedometers, certificates, jump ropes, obstacle course materials
skills_developed: physical fitness, health literacy, goal-setting
difficulty_level: usor
keywords: fitness, pedometer, steps, healthy eating, line dancing
tags: ["fitness", "health", "week-program", "parent-event"]
language: en
normalized_name: youth fitness
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-week fitness camp program that combines physical education (stretching, exercise, movement) with classroom health education (food groups, healthy eating). Campers wear pedometers and record daily steps. Activities include line dancing, jump rope, and obstacle courses. Ends with a celebration ceremony open to parents featuring healthy snacks. An alternate week version pairs AM fitness with PM pool time ('Fit 'N' Swim').

rules:
Campers receive pedometers each morning and record steps before going home each afternoon. End-of-week ceremony celebrates total steps with a certificate.

source_excerpt:
Each AM the kids receive their pedometers, before they go home in the PM they record how many steps they took for the day. At the end of the week - the campers receive a certificate for the total number of steps for the week!


name: Wild West Auction
category: wide-games
subcategory: themed-day
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 18
materials_category: themed/game
materials_list: play money, gold nuggets, auction paddles, prizes, rootbeer floats, face paint, archery equipment
skills_developed: decision-making, money literacy, delayed gratification
difficulty_level: mediu
keywords: wild west, auction, gold digging, Boom Town, play money
tags: ["wild-west", "themed-day", "auction", "economy-game"]
language: en
normalized_name: wild west auction
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An addition to a Wild West themed day. Campers dig for gold in a creek, then exchange it for play money at a 'money changer booth'. They visit 'Boom Town' where counselors hawk rootbeer floats, prizes, face-painting, archery, and candy to try to get them to spend their money. Later, remaining money is used at a real auction in a hall where a spirited counselor-auctioneer offers both physical prizes (inflatables, Nerf guns) and 'experience prizes' (push a counselor in the pool, pizza lunch, Camp Director for a day).

rules:
Campers exchange gold nuggets for play money. In Boom Town they can spend on various attractions. Saved money is used at the auction where campers bid with paddles. Each camper has a paddle.

source_excerpt:
The biggest hit I've had recently was a new addition to our already popular Wild, Wild, West Day. As always, we had the campers go dig for gold in a nearby creek.


name: Wild West Auction
category: camp-outdoor
subcategory: themed day
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 18
materials_category: props and supplies
materials_list: play money, auction paddles, prizes, rootbeer floats, face paint, arrows and bullseye
skills_developed: financial literacy, decision-making, delayed gratification
difficulty_level: mediu
keywords: wild west, auction, gold, boom town, bidding
tags: ["themed-day", "full-day", "competitive"]
language: en
normalized_name: wild west auction
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed day activity set in a Wild West context. Campers dig for gold in a creek, exchange it for money at a 'money changer booth', then spend it in 'Boom Town' (stations with food, prizes, activities) or save it for a later auction. Counselors act as '49ers' warning campers to save. The day ends with a real auction where campers bid on prizes and 'experience prizes' such as pushing a counselor into the pool or being Camp Director for the day.

rules:
Campers dig for gold and exchange it for play money. They can spend in Boom Town (rootbeer floats, prizes, face-painting, etc.) or save for the auction. At the auction, each camper has a paddle and bids on real prizes and experience prizes. The auctioneer is a spirited counselor.

source_excerpt:
The twist this year was that they could turn in their gold for money this year at the "money changer booth." Once the campers had their money they were warned by "old-time 49ers" (a.k.a. counselors and CITs) to save their money and not waste it away in "Boom Town" because greater riches might await them later in the day.


name: Button Trading
category: integrare-incluziune
subcategory: camp culture/trading
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 19
materials_category: collectibles
materials_list: 1.25" buttons, button maker machine, lanyards
skills_developed: social interaction, negotiation, community spirit
difficulty_level: usor
keywords: buttons, trading, lanyard, camp store, collectibles
tags: ["camp-culture", "trading", "store", "ongoing"]
language: en
normalized_name: button trading
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp-wide button collecting and trading program. Camp has 1.25" buttons for everything: staff, buildings, activities, camp foods, inside jokes. Campers wear buttons on a lanyard; staff wear them on name tag lanyards. If a camper wants to trade with a staff member, the staff member must trade. Buttons are sold for $1 each; a Monday Starter Pack gives 6 buttons and a lanyard for $6. Generates camp culture and store revenue.

rules:
Campers collect and trade buttons. Staff must trade with any camper who wants one of their buttons. Buttons can be purchased; 'immunity buttons' are a special variant. Vintage buttons from previous years can be brought back.

source_excerpt:
If a camper wants to trade with a staffer, the staffer MUST trade with them the one that the camper wants.


name: Button Trading
variations: Special 'immunity buttons' were introduced.
category: jocuri-cercetasesti
subcategory: camp culture
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 19
materials_category: craft supplies
materials_list: button maker, button blanks, lanyards
skills_developed: social interaction, trading, community building
difficulty_level: usor
keywords: buttons, trading, lanyard, camp culture, collectibles
tags: ["ongoing", "camp-culture", "store"]
language: en
normalized_name: button trading
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp-wide ongoing culture activity where 1.25-inch buttons are created for everything camp-related: staff, buildings, activities, favorite foods, inside jokes. Campers collect and wear buttons on lanyards; staff wear them on name tag lanyards. A rule requires staff to trade any button a camper requests. Buttons are also sold in the camp store. 'Vintage' buttons from prior years become collectibles.

rules:
If a camper wants to trade with a staffer, the staffer MUST trade with them the one that the camper wants. Buttons can be purchased individually or as a Monday Starter Pack (6 buttons + lanyard for $6).

source_excerpt:
We have buttons (size 1.25) for EVERYTHING. Staff, buildings, activities, favorite camp foods, inside camp jokes…literally everything and more. Campers collect them and wear them around a lanyard.


name: Ice Water Day Stations
category: sports-active
subcategory: water games
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 19-20
materials_category: outdoor/water
materials_list: ice, tubs, marbles, splash bombs, slingshots, water balloons, sprinklers, buckets
skills_developed: coordination, teamwork, fun
difficulty_level: usor
keywords: ice, water games, stations, splash bombs, hot day
tags: ["water-games", "stations", "summer", "hot-day"]
language: en
normalized_name: ice water day stations
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A set of water-based game stations for a hot day. Stations include: Ice Fishing (pick up marbles with toes from an ice-water tub), Hailstorm (team relay running an obstacle course while the other team throws ice-water splash bombs), Ice Melt (melt an ice cube using your body, not your mouth), Snow Birds Skeet Shoot (slingshot water bombs at a flock team), Ice Toss (toss ice into buckets in 30 seconds), and free play with water balloons and sprinklers.

rules:
Groups rotate through the stations. Free play follows after all stations are completed. A first aid box is available. Campers must use the bathroom before water games. Limit wet indoor traffic.

variations:
Water balloon games: toss and step back, hold between legs and run to cone, over-under relay, circle name toss, sit-on-balloon relay.

source_excerpt:
ICE FISHING • Divide into two teams • Camper will stick his/her feet in a tub of ice and try to pick up marbles with toes.


name: Ice Water Day Stations
category: sports-active
subcategory: water games
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 19-20
materials_category: water sports equipment
skills_developed: teamwork, physical coordination, fun in nature
difficulty_level: usor
keywords: ice, water games, stations, summer, relay
tags: ["water-day", "stations", "outdoor"]
language: en
normalized_name: ice water day stations
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A set of water-based game stations using ice and water. Groups rotate through stations at their own pace. Includes: Ice Fishing (pick up marbles with toes from a tub of ice water), Hailstorm (team relay where one team throws ice-water splash bombs and the other tries to run through without getting hit), Ice Melt (each person melts a piece of ice using their body), Snow Birds Skeet Shoot (slingshots and water bombs, one team hunts and the other is birds), Ice Toss (toss ice pieces into buckets in 30 seconds), and extra water balloon games.

rules:
Materials are set up and groups rotate through stations. Groups can revisit stations. After rotating, free play in water with remaining balloons. Kids must go to bathroom BEFORE water games. Limit inside wet traffic to avoid slips.

variations:
Water balloon games: toss and step back; hold between legs and run; over-under relay; stand in circle and call a name and toss; run and sit on a balloon in a chair to pop it.

source_excerpt:
Here are your options of games to play: The materials will be set up and you just rotate your group along with you through the stations.

materials_list:
tubs of ice water, marbles, splash bombs, slingshots, water bombs, buckets, water balloons, first aid box


name: Mystery Trip
variations: Author suggests having campers play a competition to earn each clue.
category: camp-outdoor
subcategory: field trip / special event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 20
materials_list: clue items
skills_developed: anticipation, deduction, excitement
difficulty_level: usor
keywords: mystery trip, field trip, clues, surprise, traveling camp
tags: ["field-trip", "surprise", "end-of-week", "traveling-camp"]
language: en
normalized_name: mystery trip
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A traveling summer camp's end-of-week field trip where the destination is kept secret from campers and staff. Clues are given on days leading up to the trip. Campers speculate and build excitement. The reveal happens on the day of the trip. The author suggests adding a competition to earn each clue.

source_excerpt:
This summer we instituted a Mystery Trip. The trip was towards the end of the week, which enabled me to give out clues in the days leading up to the trip.


name: Mystery Trip
category: camp-outdoor
subcategory: field trip
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 20-21
skills_developed: anticipation, critical thinking, deduction
difficulty_level: usor
keywords: mystery, field trip, clues, excitement, surprise
tags: ["field-trip", "themed", "end-of-week"]
language: en
normalized_name: mystery trip
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed field trip where the destination is kept secret from campers and staff. Clues are distributed in the days leading up to the trip, building excitement. Each day a new clue is revealed, and the whole camp speculates about the destination. Even parents are kept in the dark. The mystery element makes routine field trips exciting again, especially towards the end of summer when novelty wears off.

rules:
The trip is announced in advance without revealing the destination. Daily clues are given out. Older groups can play competitions to earn their clues. No one in camp knows the destination until they arrive.

source_excerpt:
This summer we instituted a Mystery Trip. The trip was towards the end of the week, which enabled me to give out clues in the days leading up to the trip.


name: Mystery Trip
category: camp-outdoor
subcategory: field trip
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 10
skills_developed: anticipation, deductive reasoning
keywords: mystery, field trip, clues, suspense, excitement
tags: ["special event", "camp-wide", "mystery"]
language: en
normalized_name: mystery trip
extraction_confidence: high
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A field trip whose destination is kept secret from campers and staff. In the days leading up to the trip, daily clues are given out. Campers try to guess the destination from the clues, building excitement and engagement throughout the week. Parents are also kept in suspense.

rules:
The trip is scheduled toward the end of the week. Clues are distributed daily in the lead-up. No one in camp (staff or campers) is told the destination in advance. Optionally, campers can complete a daily challenge to earn each clue.

source_excerpt:
A while back we instituted a Mystery Trip. The trip is towards the end of the week, which enables me to give out clues in the days leading up to the trip.


name: Youth Fitness Program
category: sports-active
subcategory: fitness
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 17
materials_category: sports equipment
materials_list: pedometers
skills_developed: physical fitness, healthy habits, nutrition awareness
difficulty_level: usor
keywords: fitness, pedometer, steps, healthy eating, line dancing, obstacle course
tags: ["week-program", "health", "physical education"]
language: en
normalized_name: youth fitness program
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A week-long fitness program combining general physical education (stretching, exercise, movement) with classroom education about nutrition and healthy eating. Campers receive pedometers each morning and record daily steps; at week's end they receive certificates for total steps. Activities include line dancing, games for all ages and abilities, jump-roping, and obstacle courses. The week ends with a ceremony celebrating campers' successes, with parents invited.

rules:
Each AM the kids receive their pedometers; before they go home in the PM they record how many steps they took for the day. At the end of the week campers receive a certificate for the total number of steps for the week.

variations:
Alternate week: fitness activities in the AM followed by pool time after lunch — called Fit 'N' Swim.

source_excerpt:
Each AM the kids receive their pedometers, before they go home in the PM they record how many steps they took for the day. At the end of the week - the campers receive a certificate for the total number of steps for the week!


name: Animal Tracker Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 21
materials_category: nature education materials
skills_developed: nature awareness, observation, wildlife identification
difficulty_level: usor
keywords: animal tracks, trail, nature, rubbings, hiking
tags: ["nature-trail", "outdoor-education", "younger-campers"]
language: en
normalized_name: animal tracker trail
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed hiking trail designed to engage younger campers who might otherwise dislike hiking. Animal track rubbing plates, laminated pictures, and facts about animals are attached to wooden signs screwed to metal fence posts along the trail. Animal track resins are set in cement, painted brown, and hidden along the path. Campers receive booklets and crayons to take rubbings of tracks and find the corresponding footprints.

rules:
Campers are given booklets and a crayon. They take rubbings of the track rubbing plates on signs and then find the hidden footprints for that animal along the path.

source_excerpt:
We attached animal track rubbing plates (from Nature Watch), a laminated picture, and a few facts on each animal to wooden signs. I then screwed the signs to metal fence posts, which were spaced along the trail.

materials_list:
animal track rubbing plates, laminated pictures, wooden signs, metal fence posts, animal track resins, cement, booklets, crayons


name: Animal Tracker Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 95
materials_category: nature / craft
skills_developed: nature knowledge, observation, fine motor skills
difficulty_level: usor
keywords: animal tracks, rubbing, nature trail, footprints
tags: ["nature", "trail", "elementary school", "outdoor education"]
language: en
normalized_name: animal tracker trail
extraction_confidence: high
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature trail activity where animal track rubbing plates and laminated animal fact signs are screwed to fence posts along a trail. Campers are given booklets and crayons to take rubbings of the track plates and find corresponding cement animal footprints hidden along the path. This distracts younger campers from the discomforts of hiking.

rules:
Attach animal track rubbing plates, a laminated picture, and animal facts to wooden signs screwed onto metal fence posts spaced along the trail. Make animal tracks in cement, paint them brown, and hide them along the path. Give campers booklets and crayons to take rubbings and find matching footprints. At end of season, collect and store signs and footprints.

source_excerpt:
We attached animal track rubbing plates (from Nature Watch), a laminated picture, and a few facts on each animal to wooden signs. I then screwed the signs to metal fence posts, which were spaced along the trail.

materials_list:
animal track rubbing plates, laminated animal fact pictures, wooden signs, metal fence posts, cement, paint, camper booklets, crayons


name: Tree Identification Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 21
materials_category: nature education materials
materials_list: tree identification signs, large paper, crayons for rubbings, bark pieces
skills_developed: botany, observation, creativity, poetry
difficulty_level: usor
keywords: trees, nature trail, identification, rubbings, poetry
tags: ["nature-trail", "outdoor-education", "creative"]
language: en
normalized_name: tree identification trail
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed trail where signs are placed near trees for identification. Campers look for seeds under the tree canopy and take leaf and bark rubbings. As a creative project, campers can take bark rubbings in a patchwork pattern on large paper, write diamante poems about trees in the center, and frame the artwork with bark from already-cut trees.

source_excerpt:
Find a trail that has the most variety of trees along it. Place signs near the tree that needs to be identified. See if they can find the trees' seeds underneath the canopy. Campers can take leaf and bark rubbings.


name: Tree Identification Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 95
materials_category: nature / craft
materials_list: tree identification signs, paper, crayons, bark from fallen trees
skills_developed: nature knowledge, art, observation
difficulty_level: usor
keywords: tree identification, bark rubbing, nature trail, diamante poem
tags: ["nature", "trail", "art", "outdoor education"]
language: en
normalized_name: tree identification trail
extraction_confidence: high
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature trail activity where signs are placed near a variety of trees along a trail for campers to identify. Campers can take leaf and bark rubbings and look for seeds under the canopy. As an extension, campers can create patchwork bark rubbing art, write diamante poems in the center, and frame the paper with bark from fallen trees.

rules:
Find a trail with the most variety of trees. Place identification signs near each tree. Have campers identify the trees, find seeds underneath, and take leaf and bark rubbings. Extension: have campers take bark rubbings in a patchwork pattern on large paper, write diamante poems in the center, and frame with bark from already-cut trees.

source_excerpt:
Find a trail that has the most variety of trees along it. Place signs near the tree that needs to be identified. See if they can find the trees' seeds underneath the canopy. Campers can take leaf and bark rubbings.


name: Story Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 21
materials_category: literacy materials
materials_list: laminated book pages, trail markers
skills_developed: reading, nature appreciation, sequencing
difficulty_level: usor
keywords: story, trail, reading, laminated pages, nature
tags: ["nature-trail", "literacy", "younger-campers"]
language: en
normalized_name: story trail
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed trail where pages of a cut-apart and laminated book are placed at intervals along a path. Campers read each page as they find it. Suggested for young campers using books like 'Dirt Boy' by Erik Jon Slangerup. The book can change each week.

rules:
Cut apart and laminate a book to make a story trail. Place pages along the trail so campers read the next page as they find it.

source_excerpt:
Cut apart and laminate a book to make a story trail. They read the next page as they find it. My favorite book for young campers is Dirt Boy by Erik Jon Slangerup.


name: Story Trail
category: camp-outdoor
subcategory: nature / literacy
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 95
materials_category: books / craft
materials_list: picture book, laminator / laminating pouches, tape or stakes to place pages
skills_developed: literacy, nature appreciation, reading
difficulty_level: usor
keywords: story trail, picture book, laminated, reading while hiking
tags: ["nature", "trail", "young campers", "literacy"]
language: en
normalized_name: story trail
extraction_confidence: high
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hiking activity where a picture book is cut apart and laminated, with each page placed at intervals along a trail. Campers read the next page as they find it, turning the hike into a progressive story experience. The book can change each week.

rules:
Cut apart and laminate a picture book. Place pages at intervals along a trail. Campers read each page as they find it during the hike.

source_excerpt:
Cut apart and laminate a book to make a story trail. They read the next page as they find it. My favorite book for young campers is Dirt Boy by Erik Jon Slangerup.


name: Fairy Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 21-22
materials_category: natural materials
materials_list: natural forest floor materials, wind chimes, fairy rubbing plates
skills_developed: creativity, nature connection, imaginative play
difficulty_level: usor
keywords: fairy, trail, nature, building, imagination
tags: ["nature-trail", "creative", "younger-campers"]
language: en
normalized_name: fairy trail
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed trail using naturally fascinating stumps, unusual tree trunks, and moss. Campers construct homes, dishes, furniture, and paths for fairies out of natural materials found on the forest floor. Wind chimes are hung out of sight. Campers walk along the trail to see what others have built. Fairy rubbing plates are also available.

source_excerpt:
Campers construct homes, dishes, furniture, and paths for fairies out of natural materials they find on the forest floor. Campers have fun walking along the trail to see what other campers have done.


name: Fairy Trail
category: camp-outdoor
subcategory: nature / creative play
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 95
materials_category: natural materials
materials_list: natural materials (sticks, leaves, moss, stones), wind chimes, fairy rubbing plates (optional)
skills_developed: creativity, nature connection, imaginative play
difficulty_level: usor
keywords: fairy trail, miniature building, natural materials, imagination
tags: ["nature", "trail", "creative", "young campers"]
language: en
normalized_name: fairy trail
extraction_confidence: high
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative nature trail activity where campers walk a trail with fascinating stumps, unusual tree trunks, and moss, and build miniature fairy homes, dishes, furniture, and paths using natural materials found on the forest floor. Wind chimes are hidden out of sight to add atmosphere. Fairy rubbing plates can also be used.

rules:
Select a trail with interesting natural features (stumps, unusual trunks, moss). Have campers construct fairy homes, dishes, furniture, and paths using only natural materials from the forest floor. Hang tinkling wind chimes out of sight along the trail. Optionally provide fairy rubbing plates.

source_excerpt:
Pick out a trail that has fascinating stumps, unusual tree trunks and moss for the fairy trail. Have campers construct homes, dishes, furniture, and paths for fairies out of natural materials they find on the forest floor.


name: Folklore Trail
category: camp-outdoor
subcategory: nature education
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 22
materials_category: storytelling props
materials_list: percussion instruments, chimes, geocaches
skills_developed: storytelling, imagination, cultural awareness
difficulty_level: usor
keywords: folklore, trail, storytelling, forts, geocache
tags: ["nature-trail", "storytelling", "creative"]
language: en
normalized_name: folklore trail
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed trail built around local tales and made-up stories about forts and abandoned shelters campers have built in the woods. Percussion and chime type instruments are hung in a tree for campers to play as background effects for storytelling. Geocaches may be used to hide folklore tales along the trail.

source_excerpt:
Our campers have been making loads of forts in the woods. Sometimes, it is mysterious to walk by these groupings of abandoned shelters. We build on to local tales and make up a few of our own.


name: Folklore Trail
category: camp-outdoor
subcategory: nature / storytelling
content_type: activitate
source_file: 101 Ways to Create an Unforgettable Camp Experience.pdf
source_files: ["101 Ways to Create an Unforgettable Camp Experience.pdf"]
page_reference: page 96
materials_category: nature / instruments
materials_list: percussion instruments, wind chimes, geocache containers (optional)
skills_developed: creativity, storytelling, nature connection
difficulty_level: usor
keywords: folklore, trail, storytelling, forts, geocache
tags: ["nature", "trail", "mystery", "storytelling"]
language: en
normalized_name: folklore trail
extraction_confidence: med
source_id: 901ad510_101_ways_to_create_an_unforgettable_camp_experience
source_ids: ["901ad510_101_ways_to_create_an_unforgettable_camp_experience"]
chunk_key: 901ad510_101_ways_to_create_an_unforgettable_camp_experience.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A nature trail where local tales are expanded and new stories are invented, building a mysterious atmosphere around camper-built forts and shelters in the woods. Percussion and chime instruments are hung from a tree to provide background sound effects for storytelling. Geocaches may be used to hide folklore tales along the trail.

rules:
Use existing camper-built forts and shelters in the woods as atmospheric elements. Build on local folklore tales and create new stories. Hang percussion and chime instruments from a tree along the trail for sound effects. Optionally use geocaches to hide the folklore tales.

source_excerpt:
Our campers have been making loads of forts in the woods. Sometimes, it is mysterious to walk by these groupings of abandoned shelters. We build on to local tales and make up a few of our own.


name: Movie Quote Scavenger Hunt
variations: Can be made harder or easier based on age group.
category: escape-room-puzzle
subcategory: scavenger hunt
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 22
materials_category: paper clues
materials_list: movie quote clue cards
skills_developed: pop culture knowledge, problem solving, teamwork
difficulty_level: mediu
keywords: movie quotes, scavenger hunt, clues, puzzle
tags: ["scavenger-hunt", "puzzle", "indoor-outdoor"]
language: en
normalized_name: movie quote scavenger hunt
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt where each clue is a quote from a movie. Campers must identify the movie from the quote, and the movie title leads them to the next location (e.g., quote from Frozen leads to the freezer; Harry Potter leads to the broom). The hunt ends at a candy stash.

rules:
Start with a movie quote. Figure out which movie it's from. The movie title is the clue to the next location. Example chain: Lego Movie (Lego bin) → Frozen (freezer) → Harry Potter (broom) → Up (ceiling) → Finding Nemo (Australia on world map) → Willy Wonka (candy stash).

source_excerpt:
One big hit for us is our movie quote scavenger hunt. The kids start with a quote from a movie. They have to figure out which movie the quote is from. The title of the film is the clue to the next location.


name: Trick and Treat Night
variations: For church camps: have campers recite a verse they learned during the week.
category: cantece-ceremonii
subcategory: themed evening
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 22-23
materials_category: candy and props
materials_list: clue cards, small gifts or candy
skills_developed: performance confidence, following clues, social interaction
difficulty_level: usor
keywords: trick or treat, holiday, clues, performance, candy
tags: ["evening-activity", "themed", "holiday"]
language: en
normalized_name: trick and treat night
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A holiday-themed evening activity where campers in small groups follow clues to different stations around camp where staff members give out small gifts or candy. To receive their treat, campers must perform for the person at the station (sing a song, say the Pledge, recite the alphabet, or similar). Each group starts with a different clue so they go to different destinations first.

rules:
Kids broken into small groups. Each group given a clue to their first destination. At each destination they perform a task (sing a song, recite something) to receive their treat and the next clue.

source_excerpt:
Once they reached their first destination, they were required to do a performance for the person passing out their treat. They may have been made to sing a song, such as Mary Had a Little Lamb, sing a song they learned at their campfire, say the Pledge, or recite their alphabet.


name: Toboggans (Fleece Beanies) Mission Project
variations: Can also use knitting looms with yarn.
category: creative-stem
subcategory: mission craft
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 25
materials_category: sewing/craft supplies
materials_list: fleece fabric, scissors, sewing machine, knitting looms, yarn
skills_developed: sewing, craftsmanship, community service, fine motor skills
difficulty_level: usor
keywords: toboggan, beanie, fleece, mission, craft, donation
tags: ["mission-project", "craft", "teens", "charity"]
language: en
normalized_name: toboggans (fleece beanies) mission project
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mission craft project where teen campers make fleece toboggans (beanies) to donate to a Romanian mission. Fleece is collected from bargain bins and donations, cut and sewn into tubes, then teens cut fringe strips and tie them together at the top. Knitting looms with yarn are also used as an alternative. The activity is accessible to all skill levels including special needs teens.

rules:
Step 1: Collect fleece. Step 2: Cut fleece and sew into tubes in XS/S/M/L/XL sizes. Step 3: Teens cut strips about 3/4 in. wide and 2+ in. deep into one end. Step 4: Tie the strips together at the top; fold/roll the edge at the bottom.

source_excerpt:
Step 3: (Enter teens) Have the teens cut strips about ¾ in. wide and 2+in. deep into one end of the tubes. Notes: We eyeballed this. This is similar to how you make a tie together fleece blanket.


name: Kingdom Katastrophe
variations: Can be done with any theme and any characters.
category: wide-games
subcategory: counselor hunt
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 25-26
materials_category: costumes and props
materials_list: medieval costumes, hidden costume items, clue cards, siren/horn, point tracking system
skills_developed: problem solving, teamwork, deduction, physical activity
difficulty_level: mediu
keywords: medieval, counselor hunt, kingdoms, clues, points
tags: ["wide-game", "themed", "competitive", "costumes"]
language: en
normalized_name: kingdom katastrophe
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A medieval-themed counselor hunt where counselors play characters in two battling kingdoms (king, queen, prince, princess, knights, townspeople). Each character has 'lost' a costume item that campers must find using clues. Clues are revealed in three rounds (at 0, 15, and 25 minutes) triggered by a siren. Campers earn points by finding items and returning them to the character, then bringing the character to program staff. Different characters are worth different point values.

rules:
1. Counselors play characters in two kingdoms. 2. Each character lost a costume piece and hid it with clues. 3. First 15 min: campers collect first clues. 4. Siren at 15 min: second clues available (more revealing). 5. Siren at 25 min: third and final clues (very revealing). 6. When item found, return it to the character and bring character to staff for points. Kings=5pts, Queens=4pts, Prince/Princess=3pts, etc.

source_excerpt:
The counselor had all "lost" a part of their costume/outfit (played it into a storyline) and needed help finding it. They hid their items and then thought of their own clues as to where to find it.


name: Cake Wars
variations: Different weekly themes: Safari Week, Under the Sea.
category: retete
subcategory: cake decorating
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 26-27
materials_category: baking and decorating supplies
skills_developed: creativity, teamwork, craftsmanship, design
difficulty_level: mediu
keywords: cake, decorating, fondant, competition, judging, themed
tags: ["week-elective", "creative", "food", "competition"]
language: en
normalized_name: cake wars
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-day elective activity spanning a week where campers in groups of 4 plus a CIT decorate pre-made cakes according to a weekly theme. Day 1: Learn about fondant, design cakes on paper, start decorating. Days 2-4: Work with fondant, create figures, decorate. Day 5: Cakes are judged by all campers who each get one ticket to vote for their favorite. Winners receive certificates. Cupcakes are provided for decorating and eating.

rules:
Groups of 4 campers plus CIT. Pre-made cakes provided (not baked during activity). Teams use plastic knives to cut/shape cakes, white frosting as base, and fondant for decorating. Each group designs on paper first. Judging: each camper gets one vote (ticket) for favorite cake. Do NOT cover cakes with plastic wrap.

source_excerpt:
Campers were broken into groups of 4 with a CIT to help them. I had the lead counselors giving direction. Our elective time during the day is 10:30am-12pm for the 5 days.

materials_list:
pre-baked cakes (9x13, 9" round, 9" square), white frosting, craft store fondant, fondant dye, fondant rollers, cardboard cake platters, plastic knives, cupcakes


name: CHAOS (Staff Training Activity)
category: team-building
subcategory: staff training
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 30
skills_developed: confidence, teaching skills, community building, respect for peers
difficulty_level: usor
keywords: staff training, CHAOS, skills, talent, presentation
tags: ["staff-training", "team-building", "professional-development"]
language: en
normalized_name: chaos (staff training activity)
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A staff training activity where each staff member thinks of something they enjoy and are good at, then adapts that skill to camp life and presents it to other staff in 15 minutes. Presentations break up staff training sessions. Examples: one staff created a life-size loom demonstration using noodles and ropes; another taught body language techniques; another performed Step routines to teach attention-getting methods.

rules:
Each counselor or staff member: 1) identifies a personal skill or talent; 2) thinks of ways to adapt it to camp life; 3) presents it to other staff in 15 minutes. Presentations are spread throughout staff training to break up informational sessions (1-3 per session).

source_excerpt:
For this activity each counselor or staff member thinks about something that they enjoy and are good at. They then think about ways in which they can adapt this skill or talent to camp life as well as how they can present it to the other staff in 15 minutes.


name: Hit List
category: wide-games
subcategory: week-long game
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 32
materials_category: sports equipment
materials_list: small foam/styrofoam balls
skills_developed: strategy, stealth, observation, social interaction
difficulty_level: usor
keywords: hit list, assassination game, target, foam ball, week-long
tags: ["ongoing-game", "week-long", "competitive"]
language: en
normalized_name: hit list
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An ongoing week-long assassination-style game where each camper is given a secret target. To eliminate their target, they must hit them on the torso with a small foam ball. When a hit is made, the eliminated camper's target becomes the new target for the shooter. Play continues until one camper remains. The game is active only in designated areas (not dining hall, pool, main hall, or during activities) and mainly during travel times and free time.

rules:
1. Each camper receives one secret target name. 2. Use a small foam ball to hit target on torso. 3. On successful hit, report it to staff. 4. Eliminated camper is out; shooter receives eliminated camper's target as their new target. 5. Game is OFF in dining hall, swimming pool area, main hall, and during activities. 6. Last camper standing wins.

source_excerpt:
Each camper is given the name of one other camper as their target. You have to try and get your target out. Each camper is given a small styrofoam ball. Anything small and light will work though. To get your target out you have to hit your target anywhere on the torso with the styrofoam ball.


name: Cardboard Boat Regatta
category: creative-stem
subcategory: engineering challenge
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 32-33
materials_category: construction materials
materials_list: cardboard boxes, duct tape, markers, recycled materials, life jackets
skills_developed: engineering, teamwork, planning, problem solving, design
difficulty_level: mediu
keywords: cardboard boat, regatta, pool race, engineering, teens
tags: ["STEM", "competitive", "water", "teens", "color-war"]
language: en
normalized_name: cardboard boat regatta
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teen campers divided into color-war teams design and build boats from cardboard, duct tape, and markers (no paint), plus recycled materials from home. They have one day to plan on paper, two days to construct, and must also create a paddle. On race day, each team selects a captain who rides in the boat and paddles across a lap pool. Younger campers on the same color-war teams cheer from the sidelines.

rules:
Same basic supplies for all teams: cardboard boxes, duct tape, markers. No paint allowed (pool). Recycled materials from home are allowed but MUST be used on the boat. Day 1: plan on paper. Days 2-3: construct boats. Race day: one captain per team rides and paddles across pool. Lifeguards on both sides and in water; captain wears life jacket.

source_excerpt:
Teens were given the same about of basic supplies: Cardboard boxes, duct tape and markers (we did not allow paint because they race would be held in our pool). They were told they could bring any recycled materials from home to use on the boat however, if they brought something then it HAD to go on the boat.


name: Carnival Answering Machine
category: icebreakers
subcategory: carnival game
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 34
materials_category: craft supplies and props
materials_list: large table, bright paper, felt markers, small paper slips, tape, candy/treats for person inside
skills_developed: imagination, creative thinking, humor, social interaction
difficulty_level: usor
keywords: answering machine, carnival, questions, mystery, hidden staff
tags: ["carnival", "younger-campers", "humor"]
language: en
normalized_name: carnival answering machine
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A carnival booth built from a large table covered in bright paper with a slot cut into the front. Campers write questions on small pieces of paper and slip them through the slot. Answers come out of the same slot. Unknown to campers, a person is hidden under the table providing silly, bizarre, and camp-relevant answers. A second volunteer stands outside to help campers think up questions. The machine takes on a personality and becomes a beloved carnival attraction.

rules:
Staff member hides under table. Outside volunteer helps campers with questions. Answers should be silly and arbitrary, not true. Paper around table must be secure and peek-proof. Provide person inside with candy, drink, cushion, and pens. Consider sound effects.

source_excerpt:
What the campers don't know at first is that a person is inside the machine (under the table) providing the answers. Younger campers are the best with this activity as they don't try to figure out "who" is in the machine but just take great joy in receiving their answers and thinking up new questions.


name: Carnival Answering Machine
category: icebreakers
subcategory: carnival activity
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 34
materials_category: craft/paper
materials_list: large table, bright paper, small pieces of paper, felt markers, candy, cushion, pens
skills_developed: creativity, imagination, communication
difficulty_level: usor
keywords: carnival, answering machine, questions, surprise
tags: ["carnival", "pretend play", "younger campers"]
language: en
normalized_name: carnival answering machine
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large table is covered in bright paper with a slot cut into the front, reinforced with another layer of paper. Campers write questions on small pieces of paper and slip them into the slot. A hidden person under the table reads the questions and feeds answers back out through the slot. Younger campers especially enjoy this activity.

rules:
A person hides under the table covered by the paper. Small pieces of paper and felts are provided for campers to write questions. A volunteer on the outside helps campers think of questions. The person inside uses conversations heard outside to craft answers. Sillier and more arbitrary answers are encouraged. The paper must be peek-proof and secure.

source_excerpt:
We build an "Answering Machine" from a large table covered in bright paper for our weekly carnival. There is a slot cut into the paper on the front that is reinforced with another layer of paper around it.


name: Alice in Wonderland Afternoon
category: camp-outdoor
subcategory: themed afternoon
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 34-35
materials_category: costumes and craft materials
skills_developed: creativity, physical activity, imaginative play, social interaction
difficulty_level: mediu
keywords: Alice in Wonderland, themed afternoon, stations, bubbles, obstacle course, cupcakes, balloons
tags: ["themed-afternoon", "costumes", "multiple-stations"]
language: en
normalized_name: alice in wonderland afternoon
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed afternoon program based on Alice in Wonderland with multiple stations led by costumed staff characters. Includes: meeting Alice at the water (bubble snake activity), finding the White Rabbit (obstacle course), and attending the Mad Hatter's Tea Party (cupcake decorating). The afternoon culminates with a balloon-stomping game and a swim in the 'Lake of Tears'.

rules:
Campers move station to station following the storyline. At bubble snake: use modified plastic water bottles with cloth and elastic to make bubble snakes. At White Rabbit: complete obstacle courses. At Mad Hatter's Tea Party: decorate and eat cupcakes. Balloon game: tie balloon to each kid's ankle; stomp others' balloons while protecting your own; last unpopped balloon wins.

source_excerpt:
We had a few different stations for this themed afternoon. First, we gave our kids a letter from Alice asking for the kids to help her on her way through Wonderland.

materials_list:
Alice in Wonderland costumes, plastic water bottles, elastic bands, cloth, soap/water mixture, food coloring, Easter Bunny costume, obstacle course materials, cupcakes, icing, balloons, string, streamers, decorations


name: Pandemic! Camp Wide Game
category: wide-games
subcategory: cooperative game
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 36
materials_category: paper props and costumes
materials_list: colored paper syringes, markers for hand stamps/symbols, colored costumes for virus counselors
skills_developed: cooperation, physical activity, strategy, problem solving
difficulty_level: mediu
keywords: pandemic, cooperative game, wide game, disease, syringes, vaccine
tags: ["wide-game", "cooperative", "camp-wide", "physically-active"]
language: en
normalized_name: pandemic! camp wide game
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cooperative camp-wide game loosely based on the board game Pandemic. All campers play as scientists against the game itself rather than each other. Four diseases (each a color) threaten the world. Campers physically search the camp for colored paper 'syringes' hidden in difficult locations. Finding all 4 syringes of a color cures that disease. After each syringe is found, a vaccine is drawn on campers' hands. Three counselors dressed in disease colors act as viruses and tag campers, imposing physical limitations (ankles together, hands above head, etc.) unless vaccinated.

rules:
Find colored paper syringes hidden around camp. Each color requires 4 syringes. Finding each syringe unlocks a vaccine (symbol drawn on hand). Virus counselors tag campers to give them disease symptoms (e.g., blue virus = keep ankles together; green virus = hands above head). Vaccinations protect against the corresponding disease. Staff must make on-the-fly decisions to keep gameplay fresh and on schedule.

source_excerpt:
In Pandemic! Campers are now the world's leading scientists from all over and all different fields of deadly disease research. An outbreak of 4 highly contagious diseases threatens the safety of the world and it's our job here at the Center for Disease Control (CDC) to find a vaccine and cure each of the diseases.


name: First Time Color War
variations: Star Wars theme used; teams named with Star Wars references.
category: wide-games
subcategory: color war
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 28-29
materials_category: costumes and supplies
skills_developed: teamwork, competition, leadership, sportsmanship
difficulty_level: mediu
keywords: color war, Star Wars, teams, competition, week-long
tags: ["week-program", "competitive", "themed", "color-war"]
language: en
normalized_name: first time color war
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A full week dedicated to Color War competition, themed around Star Wars. Teams are revealed Monday by color tabs under seats in the theater. Campers and high school counselors assigned to colored teams (red, blue, yellow, green); college staff get black 'Jedi Counselor' shirts. Each day starts with crazy challenges appropriate for different age groups (coloring for youngest, big wheels race, friendship bracelets, etc.). The week ends with the Great Race involving entire age groups. Awards ceremony closes the week.

rules:
Day 1: teams revealed, 1 hour to create team name and cheer. Each day: theater opening with challenge. Age-appropriate activities throughout week. Siblings kept on same team. Final day: Great Race, awards ceremony.

source_excerpt:
We kicked it off on Monday as we start the camp in our theater with the division of teams. We did this by placing color tabs under their seats that they were not aware of until we told them to take a look.

materials_list:
colored t-shirts, color tabs, Star Wars theme music, age-appropriate challenge materials, friendship bracelet supplies, big wheels


name: Cardboard Boat Race
category: camp-outdoor
subcategory: boat building
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 33
materials_category: craft/construction
materials_list: cardboard boxes, duct tape, markers, recycled materials, life jackets
skills_developed: planning, teamwork, engineering, creativity
difficulty_level: mediu
keywords: boat, race, cardboard, pool, construction
tags: ["water", "building", "competition", "teens"]
language: en
normalized_name: cardboard boat race
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teens are divided into color war teams and given basic supplies (cardboard boxes, duct tape, markers) plus any recycled materials they bring from home to build a boat. They have one day to plan and design the boat on paper, two days to construct it, and must also create a paddle. On race day, each team picks a captain who rides in the boat and paddles across the pool.

rules:
Teams are given cardboard boxes, duct tape and markers. No paint allowed (race held in pool). Any recycled materials brought from home must go on the boat. One day for planning, two days for construction. Each team picks a captain to race in the boat. Lifeguards required on both sides and in the water; each captain must wear a life jacket.

source_excerpt:
Teens were given the same about of basic supplies: Cardboard boxes, duct tape and markers (we did not allow paint because they race would be held in our pool).


name: Bubble Snake (Caterpillar)
category: creative-stem
subcategory: science experiment
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 34-35
materials_category: craft/science
materials_list: plastic water bottles, elastic bands, cloth, soap, water, food coloring (optional)
skills_developed: following instructions, science exploration
difficulty_level: usor
keywords: bubbles, bottle, soap, caterpillar, science
tags: ["outdoor", "science", "bubbles", "Alice in Wonderland"]
language: en
normalized_name: bubble snake (caterpillar)
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Campers create bubble snakes using plastic water bottles with the bottom cut off and a cloth secured to the opening with an elastic band. The cloth end is dipped in a soap and water mixture, and campers blow through the mouth piece to produce a snake of bubbles. Food coloring can be added to the cloth for a rainbow effect.

rules:
Cut off the bottom quarter of plastic water bottles. Secure a single-layer cloth to the cut end with an elastic band. Dip the cloth end in soap/water mixture. Blow through the mouth piece to create the bubble snake. Add food coloring drops to cloth for rainbow effect.

source_excerpt:
They took the cloth and put it on the bottom of the bottle (which you have already cut out), make sure the cloth is only one layer and is secured firmly with an elastic band around it.


name: Alice in Wonderland / Un-Birthday Party
category: camp-outdoor
subcategory: themed event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 34-35
materials_category: mixed/themed
materials_list: costume, cupcakes, icing, balloons, string, streamers
skills_developed: creativity, cooperation, imagination
difficulty_level: mediu
keywords: Alice in Wonderland, themed, stations, balloon stomp
tags: ["themed day", "stations", "storytelling", "party"]
language: en
normalized_name: alice in wonderland / un-birthday party
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed afternoon with multiple stations based on Alice in Wonderland. Campers receive a letter from Alice asking for help through Wonderland. Stations include the Bubble Snake activity with Alice, obstacle courses with the White Rabbit, cupcake decorating at the Mad Hatter's Tea Party, a balloon stomp game, and a swim in the Lake of Tears.

rules:
Campers travel from station to station guided by story characters played by staff. At the Tea Party, a balloon is tied to each child's ankle and they must stomp on others' balloons while protecting their own. Last camper with an unpopped balloon wins.

variations:
The Bubble Snake, White Rabbit obstacle course, Mad Hatter Tea Party, and Lake of Tears are sub-activities within this themed event.

source_excerpt:
We had a few different stations for this themed afternoon. First, we gave our kids a letter from Alice asking for the kids to help her on her way through Wonderland.


name: Pandemic! (Camp-Wide Game)
category: wide-games
subcategory: cooperative game
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 36-37
materials_category: game props
materials_list: colored paper syringes, markers, costumes for counselors
skills_developed: cooperation, strategy, teamwork, problem-solving
difficulty_level: dificil
keywords: pandemic, wide game, cooperative, disease, vaccines
tags: ["wide game", "cooperative", "camp-wide", "theme"]
language: en
normalized_name: pandemic! (camp-wide game)
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp-wide game inspired by the board game Pandemic. All campers play together as scientists against the game itself. Colored paper 'syringes' are hidden around camp representing vaccine research. Counselors dressed in disease colors act as viruses and tag campers, who must display symptoms. Vaccinated campers are immune. Finding all 4 syringes of a color cures that disease.

rules:
4 diseases each represented by a color. Colored paper syringes are hidden around camp. Campers search for syringes; finding one releases a vaccine (drawn on hand as a symbol). Counselors dressed in disease colors tag campers causing symptoms (e.g., ankles together, hands up). Medics in white heal tagged campers, often with funny side effects. Vaccines protect against being tagged. Viruses mutate periodically, requiring upgraded vaccines. Black virus appears late game requiring all 4 syringes for any vaccine.

source_excerpt:
In Pandemic! Campers are now the world's leading scientists from all over and all different fields of deadly disease research. An outbreak of 4 highly contagious diseases threatens the safety of the world.


name: S'more Bake-Off
category: retete
subcategory: cooking competition
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 37
materials_category: food/cooking
materials_list: s'mores ingredients, cooking equipment
skills_developed: creativity, teamwork, cooking, planning
difficulty_level: mediu
keywords: s'mores, bake-off, cooking, competition, recipe
tags: ["cooking", "competition", "food", "campfire"]
language: en
normalized_name: s'more bake-off
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Camp is divided into groups of ten (supervised by 2 staff each). Each group brainstorms s'mores recipes and chooses one at the start of the week, submitting a supply list. On the event evening, groups are assigned a cooking space and time limit to prepare, present, and clean up. Groups present their recipes to the whole camp, judged by senior staff.

rules:
Groups of 10 campers supervised by 2 staff. Groups choose one s'mores recipe at the beginning of the week and submit a supply list. On event night, each group has a cooking space and time limit. Groups present their recipe to the whole camp. Senior staff judge. Winning group earns an extra turn tubing on the ski boat.

source_excerpt:
A big hit for us this summer was our S'more recipe bake-off. We divided the camp into groups of ten supervised by 2 staff members per group.


name: Skills Night
category: camp-outdoor
subcategory: life skills
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 38
materials_category: mixed/life skills
skills_developed: life skills, independence, responsibility, sewing, cooking, fire-building
difficulty_level: mediu
keywords: skills, life skills, evening program, learning
tags: ["evening program", "life skills", "age groups"]
language: en
normalized_name: skills night
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An evening program where campers learn new practical skills, divided by age group. Youngest campers learn to make a bed and follow a brownie recipe. Middle groups learn to sew. Older campers learn to build a fire and tie ties. Oldest (CITs) learn car maintenance basics like changing a tire.

rules:
Kids are separated by age, not gender. Each age group learns different skills appropriate to their level. Counselors plan and execute the program.

source_excerpt:
I decided to do a "Skills Night" program where the kids would learn a new skill. From there, I turned it over to a group of counselors to plan the details of the program and execute it.


name: Harry Potter Breakfast
category: cantece-ceremonii
subcategory: themed event/meal
content_type: ceremonie
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 38-39
materials_category: decorations/props
skills_developed: creativity, imagination, community building
difficulty_level: dificil
keywords: Harry Potter, themed meal, Hogwarts, Great Hall, Houses
tags: ["themed", "Harry Potter", "special event", "meal"]
language: en
normalized_name: harry potter breakfast
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A special themed event where the community center is transformed into the Great Hall of Hogwarts for breakfast served at lunch. Campers are encouraged to dress as characters. Staff play characters like Harry and Ron. Decorations include House banners, a potions table, a Whomping Willow, floating candles, and a camp-themed Daily Prophet. A Harry Potter film is projected on the wall.

rules:
Campers are sorted into Houses via a Sorting Hat. Each House has a banner. A potions table offers concoctions to taste or create. A Daily Prophet and activity pages are spread on tables. Movie is projected silently with score playing from CD.

source_excerpt:
For one of our special event days at camp, we transform our community center into the Great Hall of Hogwarts and provide the campers with breakfast for lunch.

materials_list:
House banners, Sorting Hat, jars for potions, brown packaging paper, fishing wire, candles, Daily Prophet printouts


name: Rotation Celebration
category: team-building
subcategory: staff event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 39-40
skills_developed: team bonding, communication, adaptability
difficulty_level: usor
keywords: staff rotation, celebration, morale, team building
tags: ["staff", "morale", "team building", "social"]
language: en
normalized_name: rotation celebration
extraction_confidence: med
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A staff morale event tied to a camp's practice of rotating counselors between age groups every 2-3 weeks. After each rotation, an optional social event is held in town so counselors can bond with their new group or reconnect with their old one. Events included dining out, a pool party, frozen yogurt, and bowling.

rules:
Held after each staff rotation (every 2-3 weeks). Optional attendance. Staff socialize with new or former rotation group.

source_excerpt:
To celebrate each rotation, we held a "Rotation Celebration." We held a social event in town (optional of course) that counselors could attend and get to know their new rotation group or spend time with their old one.


name: Color Olympic Theme Week
category: sports-active
subcategory: theme week
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 40
materials_category: craft/sports
materials_list: white banner paper, colored markers, Frisbees, beach balls, Styrofoam trophy
skills_developed: creativity, teamwork, sportsmanship
difficulty_level: usor
keywords: Olympics, color war, theme week, banner, sports
tags: ["theme week", "Olympics", "competition", "art"]
language: en
normalized_name: color olympic theme week
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A week-long themed event coinciding with the Olympics. Camper groups pick a color and team name, then design banners. Crafts include coloring personal Frisbees and beach balls used later in Olympic games. On Thursday, campers dress in team colors. A contest rewards the best banner and best-dressed team.

rules:
Each group picks a team color and name. Teams design a large banner using colored markers. Contest for best banner (prize: candy and Olympic Trophy for the day). Thursday: campers dress in team colors in a sport/team theme. Contest for best-dressed team. Use decorated Frisbees and beach balls in Olympic games.

source_excerpt:
Each group of campers picked a color to be their team color and a name for their team. Each team was given a large banner size piece of white paper on which they designed their own banner using their team name and colored markers to represent their team color.


name: Amazing Race at Camp
category: wide-games
subcategory: Amazing Race
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 40-41
materials_category: game props
materials_list: clue envelopes, challenge materials, airport setup
skills_developed: teamwork, problem-solving, communication, cooperation
difficulty_level: dificil
keywords: Amazing Race, wide game, theme day, competition, challenges
tags: ["wide game", "theme day", "Amazing Race", "competition"]
language: en
normalized_name: amazing race at camp
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A whole-day event based on the TV show Amazing Race, used as an alternative to color war. Campers split into two teams including their counselors. They race to the 'airport' for their first clue, then travel to 'countries' to complete challenges and roadblocks. Counselors must also compete. Teams earn points and must stop at the airport for tickets after each country.

rules:
Two teams; each bunk with counselors. No schedule given to campers. Counselors must participate. Teams race to the 'airport' for the first clue, then travel to countries with challenges. Both campers and counselors complete challenges. Teams collect clues and points. Must stop at airport for tickets after each country.

source_excerpt:
Our best and most popular theme day every year is the Amazing Race. We base the whole day on the reality show.


name: Adventure Challenge
category: sports-active
subcategory: decathlon/adventure
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 41
materials_category: outdoor/adventure equipment
materials_list: rock climbing wall, archery equipment, rifles, bikes, swimming pool, boats, engraved trophy
skills_developed: physical fitness, strategy, teamwork, outdoor skills
difficulty_level: dificil
keywords: adventure, decathlon, challenge, outdoor, competition
tags: ["adventure", "sports", "outdoors", "competition", "relay"]
language: en
normalized_name: adventure challenge
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A decathlon-style event using outdoor adventure facilities such as rock climbing, archery, riflery, biking, swimming, and boating. Campers sign up in pairs and compete relay-style, each choosing which events to compete in. The event runs about 2 hours with 4 heats of 5 teams each. Winners get their names engraved on a trophy displayed all summer.

rules:
Campers sign up in pairs. Run like a relay; pairs choose which member competes in each event. Events use outdoor adventure facilities (rock climbing, archery, riflery, biking, swimming, boating). Approximately 2 hours total; 4 heats of 5 teams each. Winners' names are engraved on a trophy.

source_excerpt:
We started an "adventure challenge" a couple of summers ago, and it has been going really well. It's a decathlon-type event, using a lot of our outdoor adventure facilities, such as rock climbing, archery, riflery, biking, swimming, boating, etc.


name: Midnight Madness
rules: Wake campers at midnight. Have a bonfire with snacks, music, dancing, and games.
category: camp-outdoor
subcategory: special event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 41
materials_list: bonfire materials, snacks, music equipment
skills_developed: community building, fun
difficulty_level: usor
keywords: midnight, bonfire, special event, night
tags: ["special event", "overnight", "bonfire", "night activity"]
language: en
normalized_name: midnight madness
extraction_confidence: med
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A special late-night event where campers are woken up at midnight for a huge bonfire with snacks, music, dancing, and games.

source_excerpt:
A couple of times throughout the summer, we wake up the campers at midnight, and have a huge bonfire, and snacks, music and dancing, and games and things.


name: House Points
category: integrare-incluziune
subcategory: behavior incentive
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 42-43
materials_category: administrative
materials_list: whiteboard calendar, colored markers, special point sheets, Camp Trophy
skills_developed: responsibility, helpfulness, participation, positive behavior
difficulty_level: usor
keywords: house points, behavior, incentive, Harry Potter, rewards
tags: ["incentive", "behavior", "Harry Potter", "theme", "rewards"]
language: en
normalized_name: house points
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Harry Potter-themed behavior and participation incentive system where units earn points for positive behaviors, participation, and contributions. Points are tracked on a whiteboard near the flagpole. At the end of camp, the winning unit receives a Camp Trophy. Negative points apply for tardiness.

rules:
Units earn points for: displaying values (10 pts), picking up litter (1 pt/piece), minimal waste at meals (1 pt/person), participation in activity (up to 20 pts), daily newsletter submission (10 pts), scavenger hunt items (1 pt/item). Negative points: late to activity (-10 pts), late to flag ceremony (-50 pts). Any volunteer or staff member can issue points using official point sheets specifying who issued, which unit, and reason. Points tallied overnight and displayed on whiteboard.

source_excerpt:
One of the things we did new this year, was offer 'House Points' (we had a Harry Potter Theme). Units earned points based on participation in activities, for displaying Girl Scout values and behavior, and helping out and various things.


name: Safari Hunt
category: wide-games
subcategory: counselor hunt
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 44
materials_category: costumes/face paint
materials_list: face paint, animal costumes
skills_developed: observation, exploration
difficulty_level: usor
keywords: safari, hunt, counselor hunt, animals, theme
tags: ["wide game", "safari", "outdoor", "hunt", "themed"]
language: en
normalized_name: safari hunt
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A counselor hunt with a safari theme. Twenty staff members are dressed and painted as different animals and hide around camp. Campers are sent out to find them. A point value can optionally be assigned to each animal based on characteristics like speed, camouflage, and ferocity.

rules:
20 staff dressed/painted as different animals. Staff hide around camp. Campers search for them. Optional: assign point values to animals based on speed, camouflage, ferocity, etc.

source_excerpt:
This is a themed counselor hunt. Take 20 staff members and have them dressed/painted as different animals.


name: Stop and Go Meal
category: altele
subcategory: themed meal
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 44
materials_category: meal
materials_list: whistle
skills_developed: listening, self-control
difficulty_level: usor
keywords: meal, whistle, stop and go, freeze, fun
tags: ["meal", "game", "funny", "themed meal"]
language: en
normalized_name: stop and go meal
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed meal where the camp director blows a whistle periodically. When the whistle blows, everyone must freeze completely and not move or talk. Those who fail to comply progressively lose their utensils (fork, knife, spoon), then use of arms, then their bench, until they are eating with their face while standing.

rules:
Director has a whistle. When whistle blows, everyone stops moving and talking. When whistle blows again, movement resumes. Failing to freeze results in progressive penalties: lose fork, then knife, then spoon, then left arm, then right arm (must eat with face), then bench (eat standing).

source_excerpt:
The camp director and assistant camp director have a whistle, and the meal starts. Every time the whistle is blown, everyone has to stop what they are doing, and be completely still and not talk.


name: Shipwrecked Meal
category: altele
subcategory: themed meal
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 45
materials_category: meal
materials_list: spatulas, ladles, large mixing spoons, large forks
skills_developed: humor, adaptability
difficulty_level: usor
keywords: shipwrecked, meal, utensils, theme, funny
tags: ["meal", "themed meal", "funny", "shipwreck"]
language: en
normalized_name: shipwrecked meal
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed meal where conventional silverware is replaced by unusual utensils like spatulas, ladles, large mixing spoons, and large forks. Each person gets one non-standard utensil to use for the entire meal. The theme is that the camp has been shipwrecked on an island with only strange items to eat with.

rules:
Remove all conventional silverware. Give each person exactly one unusual utensil (spatula, ladle, large mixing spoon, large fork, etc.). They must use only that utensil for the entire meal.

source_excerpt:
The silverware is taken away from the table, and instead everyone is given just one utensil to eat the whole meal with. However, utensils are items like spatulas, large mixing spoons, ladles, large forks etc, anything but the conventional fork, knife and spoon.


name: T-Rex Meal
category: altele
subcategory: themed meal
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 45
materials_category: meal
skills_developed: humor, creativity
difficulty_level: usor
keywords: T-Rex, meal, arms, dinosaur, funny
tags: ["meal", "themed meal", "funny", "dinosaur"]
language: en
normalized_name: t-rex meal
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed meal invented by a camper where everyone tucks their arms in close to their body under their shoulders to imitate T-Rex dinosaur arms. Everyone must eat the entire meal using only these short arms, bending over to cut food and pick up drinks.

rules:
Everyone moves their arms into the side of their bodies just under the shoulders to simulate T-Rex arms. Must eat the entire meal while keeping arms in this position.

source_excerpt:
This meal was made up by a camper. Everyone has to move their arms into the side of their bodies, just under the shoulders to give themselves small T-Rex arms.


name: The Avengers Evening Activity
category: wide-games
subcategory: themed hunt
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 45-46
materials_category: costumes/props
skills_developed: teamwork, problem-solving, navigation, cooperation
difficulty_level: mediu
keywords: Avengers, wide game, superheroes, hunt, aliens
tags: ["wide game", "Avengers", "themed", "evening activity", "hunt"]
language: en
normalized_name: the avengers evening activity
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A themed wide game where campers are split into mixed-age groups of ten and must find Avenger superhero staff members hidden around camp. Each superhero needs their specific item (hidden separately) retrieved by the campers. Alien staff members intercept campers and take items, requiring campers to complete challenges (songs, riddles, dances) to recover them. When all Avengers are found, the aliens are chased away in a dramatic finale.

rules:
Campers split into groups of 10, mixed ages. Staff play Avengers and aliens. Avenger items hidden away from the Avengers themselves. Campers find an Avenger, learn what item is needed, find the item, and bring it back for the Avenger's signature on their map. Aliens intercept and take items; campers must perform a task (sing, answer riddle, dance) to recover items. Groups must stay together. 90-minute time limit. At the end, all groups gather in center; Avengers assemble and chase away aliens.

source_excerpt:
All the campers were brought together, and split into groups of ten and of mixed ages. One staff member was assigned to each group to supervise them.

materials_list:
Avenger costumes, alien costumes, maps, pens, superhero prop items (shields, hammers, arrows, flashlights, toy guns)


name: Holidaze Celebrations Theme Week
category: camp-outdoor
subcategory: theme week
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 46-47
materials_category: mixed/holidays
materials_list: holiday decorations, candy, plastic eggs, newspaper, wrapping paper, trinkets, masks, party hats
skills_developed: creativity, community building, fun
difficulty_level: mediu
keywords: holidays, theme week, Christmas, Halloween, Easter, Valentine's, dance
tags: ["theme week", "holiday", "multiple days", "seasonal"]
language: en
normalized_name: holidaze celebrations theme week
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A week-long theme where each day celebrates a different holiday mashed together. Monday: mixed holiday decorating (Christmas, Halloween, Easter, Valentine's). Tuesday: ValenEaster Day Hunt (girls vs. boys). Wednesday: Christmas in July with snowball fight, carols, and Pass the Parcel. Thursday: Halloween Trick or Treating with handmade masks. Friday: Happy New Birthday Eve Dance Party with countdown and party hats.

rules:
Each day has a different holiday mashup theme and activity. ValenEaster Day Hunt: girls (Bunnies) find eggs, boys (Cupids) find hearts; most found wins. Christmas in July: newspaper snowball fight, Christmas carols, Pass the Parcel game with instructions on wrapping paper. Halloween: kids make masks then trick or treat to staff. Friday: kids make party hats with birth year, special countdown at noon shouting birth year, then dance party.

variations:
Pass the Parcel: wrapped Christmas trinkets and candy in layers of wrapping paper with sticky note instructions (e.g., do jumping jacks while humming Jingle Bells). Parcel passed around circle to music; when music stops, person holding it unwraps a layer, performs task, keeps prize.

source_excerpt:
The best thing we did in our summer day camp that was voted top activity was actually a theme week, "Holidaze Celebrations". Each day had a different theme and the activity pertained to that theme.


name: Maggot Art
category: creative-stem
subcategory: art
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 47
materials_category: art supplies
materials_list: maggots, tempera paint, construction paper
skills_developed: creativity, science curiosity
difficulty_level: usor
keywords: maggots, art, paint, unusual, nature
tags: ["art", "unusual", "nature", "science"]
language: en
normalized_name: maggot art
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An unusual art activity where live maggots are placed in tempera paint on construction paper and create abstract paintings as they squirm through the paint.

rules:
Get maggots from a fly bait place or order online. Squeeze tempera paint on construction paper. Drop maggots in the paint and watch them squirm and create the painting.

source_excerpt:
Get some maggots from a fly bait place (can order them online too). Squeeze a little bit of tempera paint on a piece of paper (construction paper works well) and drop a few maggots in the paint, then watch as they squirm around and paint you a picture!


name: Walking Tacos
category: retete
subcategory: camp meal
content_type: reteta
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 48
materials_category: food
difficulty_level: usor
keywords: walking tacos, Doritos, taco, meal, easy
tags: ["recipe", "meal", "easy", "popular"]
language: en
normalized_name: walking tacos
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fun meal where each camper gets an individual bag of Doritos or nachos, crushes the chips inside, and then tops their bag with taco meat, shredded lettuce, chopped tomatoes, shredded cheese, salsa, and sour cream, creating a portable taco served in the chip bag.

rules:
Give each person an individual bag of Doritos or nachos. Ask them to crush the chips inside the bag. Serve taco toppings buffet-style: taco meat, shredded lettuce, chopped tomatoes, shredded cheese, salsa, sour cream. Each person adds toppings to their chip bag.

source_excerpt:
Walking Tacos- Best meal of the summer! Give each kid an individual bag of Doritos or nacho's- ask them to crush the chips inside

materials_list:
Doritos or nacho chip bags, taco meat, shredded lettuce, chopped tomatoes, shredded cheese, salsa, sour cream, Spanish rice


name: Bead Reward Program
category: integrare-incluziune
subcategory: behavior incentive
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 48-49
materials_category: craft/reward
materials_list: colored beads, chain necklaces, alphabet beads, pegboard, tacks
skills_developed: positive behavior, goal-setting, self-monitoring
difficulty_level: usor
keywords: beads, reward, behavior, necklace, incentive
tags: ["incentive", "behavior", "reward", "summer-long", "beads"]
language: en
normalized_name: bead reward program
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A summer-long behavior and achievement reward system where campers collect beads on a chain necklace. Different colored beads are given for different behaviors, specific activities, and weekly themes. Campers track their progress on a pegboard. Those who reach their behavior bead totals by end of summer earn an ice cream social.

rules:
Each child receives a chain necklace and alphabet beads the first week. Beads are collected throughout the summer for behaviors, activities, and theme-week accomplishments. Chains hang on a labeled pegboard for daily tracking. Morning announcements recognize campers. At end of summer, those who reach behavior bead totals earn an ice cream social.

source_excerpt:
We had several colored beads we used for different behavior rewards, as well as others that matched specific activities, and more still that were specific to the theme of each week!


name: The Hungry Games
category: sports-active
subcategory: messy games
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 49
materials_category: food/game
skills_developed: teamwork, coordination, fun
difficulty_level: mediu
keywords: Hungry Games, food, competition, messy, games
tags: ["messy games", "food", "competition", "funny"]
language: en
normalized_name: the hungry games
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of food-themed competitive games. Teams compete in activities such as spelling words from alphabet pasta, stomping grapes to fill a pitcher with juice, picking up marbles with spaghetti using feet, finding food hidden in whipped cream without hands, ending with s'mores and a hayride.

rules:
Teams compete in multiple food-based challenges. Activities include: spell words from Spaghetti-O's A-Z's, stomp grapes to collect juice in a pitcher, pick up marbles using spaghetti with feet (no hands), find food hidden in whipped cream without using hands.

source_excerpt:
We had the HUNGRY GAMES, which were games based on food, of course. Our campers had to spell as many words as they could out of Spaghetti O's A-Z's before the other team.

materials_list:
Spaghetti-O's A-Z, grapes, pitcher, marbles, spaghetti, whipped cream, hidden food, s'mores ingredients


name: The Hungry Games
category: team-building
subcategory: food games
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 49
materials_category: food items
materials_list: Spaghetti O's A-Z, grapes, pitcher, marbles, spaghetti, whipped cream, S'mores ingredients
skills_developed: teamwork, coordination, problem-solving
difficulty_level: usor
keywords: food games, messy, competition, team
tags: ["food", "messy games", "team competition"]
language: en
normalized_name: the hungry games
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of food-themed competitive games where campers compete in messy, funny challenges including spelling words with Spaghetti O's letters, stomping grapes to fill a pitcher with juice, picking up marbles with feet through spaghetti, finding food hidden in whipped cream without hands, ending with S'mores and a hayride.

rules:
Teams compete in multiple food-based challenges: spell words using Spaghetti O's A-Z letters; stomp grapes into a pitcher; pick up marbles through spaghetti with feet and move them to a container without hands; find food hidden in whipped cream without using hands. End with S'mores and hayride.

source_excerpt:
We had the HUNGRY GAMES, which were games based on food, of course. Our campers had to spell as many words as they could out of Spaghetti O's A-Z's before the other team.


name: I'm a Celebrity...Get Me Out of Here Camp
category: camp-outdoor
subcategory: challenge/adventure
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 50
materials_category: mixed/sensory
skills_developed: courage, teamwork, problem-solving, orienteering
difficulty_level: mediu
keywords: celebrity, slime boxes, orienteering, assault course, challenge
tags: ["TV show theme", "challenge", "outdoor", "sensory", "teamwork"]
language: en
normalized_name: i'm a celebrity...get me out of here camp
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp program based on the TV show 'I'm a Celebrity...Get Me Out of Here'. Activities include food tasting, touch-and-feel slime boxes (filled with soil and shells, spaghetti and oil, blancmange with plastic spiders, ice-filled rubber gloves), orienteering, and an assault course where patrols build their own obstacle using logs, sticks, string, and tarpaulin.

rules:
Slime boxes contain unpleasant textures; some boxes have hidden stars that earn food for the team (incentive to participate). For the assault course: each patrol is given logs, sticks, string, and tarpaulin to assemble their own obstacle in a wooded area. Everyone takes a turn at the completed course. Everyone votes on the best obstacle.

source_excerpt:
Our camp was based around the 'I'm a celebrity...get me out of here' show. We did food tasting, touch and feel, slime boxes etc as well as cooking food for themselves using triangas.

materials_list:
boxes, soil, shells, spaghetti, oil, blancmange, plastic spiders, rubber gloves, ice, stars, logs, sticks, string, tarpaulin


name: Old Time Olympics
category: sports-active
subcategory: traditional games
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 50
materials_category: sports/games equipment
materials_list: badminton equipment, marbles, jacks, croquet set, jump ropes
skills_developed: coordination, traditional games knowledge, fun
difficulty_level: usor
keywords: old time, Olympics, traditional games, jump rope, badminton
tags: ["traditional", "games", "sports", "retro", "outdoor"]
language: en
normalized_name: old time olympics
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A recreation event featuring traditional old-fashioned games including badminton, marbles, jacks, croquet, and jump rope. Double-dutch jump rope was especially popular. Participants rotate freely between activities. Sno cones, popcorn, and cotton candy are served.

rules:
Activities available: badminton, marbles, jacks, croquet, jump rope (double-dutch). Each person rotates on their own and selects their activity freely. Staff participates when a partner is needed.

source_excerpt:
The activities selected were badminton, marbles, jacks, and croquet. Jumprope was a big hit with the crowd. Everyone attempted to do double-dutch.


name: Old Time Olympics
category: sports-active
subcategory: classic games
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 50
materials_category: sports equipment
materials_list: badminton set, marbles, jacks, croquet set, jumpropes
skills_developed: coordination, balance, social skills
difficulty_level: usor
keywords: classic games, jumprope, old-fashioned, stations
tags: ["classic", "stations", "outdoor games"]
language: en
normalized_name: old time olympics
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A recreation of classic old-fashioned games including badminton, marbles, jacks, croquet, and jumprope (with double-dutch). Each person rotates freely between activities. Snacks like sno cones, popcorn, and cotton candy are served.

rules:
Set up stations for badminton, marbles, jacks, croquet, and jumprope. Participants rotate freely and choose their own activity. Staff participate when a partner is needed.

source_excerpt:
The activities selected were badminton, marbles, jacks, and croquet. Jumprope was a big hit with the crowd. Everyone attempted to do double-dutch.


name: Teachable Moment (Carabiner Circle)
category: conflict-empatie
subcategory: reflection/values
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 51
materials_category: equipment
materials_list: carabiner
skills_developed: self-reflection, openness, emotional intelligence, vulnerability
difficulty_level: usor
keywords: carabiner, reflection, circle, openness, values
tags: ["reflection", "values", "circle time", "emotional intelligence"]
language: en
normalized_name: teachable moment (carabiner circle)
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective activity where a counselor holds a carabiner, explains its strength and use, then passes it around a circle. Each person explains what they personally need to be more open about to strengthen themselves, paralleling the carabiner's need to open to function.

rules:
Counselor introduces carabiner: explains uses, strength (holds up to 5,000 lbs), and that it must open to demonstrate its strength. Carabiner is passed person to person in a circle. Each person shares what they need to be more open about to strengthen themselves.

source_excerpt:
The counselor holds a carabineer and describes its uses and method it is used. He or she explains its strength and that it will hold upwards of 5,000 pounds. But, in order for it to work it must open up so it can demonstrate its strength.


name: Kindness Tickets
category: integrare-incluziune
subcategory: behavior incentive
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 51-52
materials_category: administrative/reward
materials_list: kindness tickets, prizes (candy, ice cream, Wii), shredder
skills_developed: kindness, empathy, sharing, positive behavior
difficulty_level: usor
keywords: kindness, tickets, reward, behavior, incentive
tags: ["incentive", "kindness", "behavior", "young campers", "reward"]
language: en
normalized_name: kindness tickets
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A behavior incentive program for school-age campers (kindergarten through 2nd grade) where children earn tickets by being caught performing acts of kindness by an adult. Tickets are given for helping a friend, speaking kind words, sharing, and playing nicely. Accumulated tickets earn progressively bigger prizes.

rules:
Children earn tickets only when caught in the act by an adult (not by self-reporting). Ticket categories: helping a friend, speaking kind words, sharing, playing nicely. Prizes: 3 tickets = candy/cookies; 10 = ice cream sandwich; 20 = 15 min Wii time; 35 = trip to local yogurt shop. Tickets can be saved for larger prizes. When turned in, tickets are shredded in the 'ticket muncher'.

source_excerpt:
One of the issues we had in the past was our kids not being exactly "kind", you know the usual "this is mine", "I don't wanna play with them", etc. So I came up with Kindness Tickets that the kids could earn during the summer.


name: Kindness Tickets
variations: Works best for kindergarten through 2nd grade.
category: integrare-incluziune
subcategory: behavior incentive
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 51-52
materials_category: paper
materials_list: kindness tickets, shredder
skills_developed: kindness, empathy, sharing, positive behavior
difficulty_level: usor
keywords: kindness, tickets, rewards, behavior, positive reinforcement
tags: ["behavior", "kindness", "incentive system", "day camp"]
language: en
normalized_name: kindness tickets
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A positive behavior reinforcement system where children earn tickets by being caught performing kind acts by an adult (not self-reported). Tickets are awarded for helping a friend, speaking kind words, sharing, and playing nicely. Prizes are awarded at thresholds, and spent tickets are shredded.

rules:
Children earn tickets only when caught being kind by an adult, not by self-reporting. Categories on ticket: Helping a friend, Speaking Kind Words, Sharing, Playing Nicely. Prize thresholds: 3=candy/cookies, 10=ice cream sandwich, 20=15 min Wii time, 35=trip to yogurt shop. Tickets are shredded when cashed in.

source_excerpt:
The children earned them by being caught in the act be an adult (i.e. in the beginning the kids would do something nice and then go tell the teacher expecting a ticket…doesn't work that way)


name: Scooter Town USA
category: creative-stem
subcategory: dramatic play/stations
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 52
materials_category: mixed/play
skills_developed: creativity, role play, social skills, physical coordination
difficulty_level: usor
keywords: scooter, town, stations, pretend play, cafeteria
tags: ["indoor", "pretend play", "scooters", "stations", "creative"]
language: en
normalized_name: scooter town usa
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A creative indoor activity turning a cafeteria into a town with different stations (shops) that campers visit while riding square scooters. Stations include a DMV (obstacle course for a scooter license), hospital, gas station, restaurant, snack shack, bowling alley, bookshop, and mall. Campers also act as employees at the different stations.

rules:
Set up cafeteria with station/shop areas. Each child uses a square scooter. Stations: 1) DMV - pass obstacle course for scooter license; 2) Hospital - wrap injuries with toilet paper rolls; 3) Gas Station - orange cone with jump ropes as gas pump; 4) Restaurant - play food, aprons, post-it order pads, kid-created menu; 5) Snack Shack - drive-through juice and snack; 6) Bowling Alley - plastic bowling set with masking tape lanes; 7) Starbooks - hot cocoa and books; 8) Mall - dress-up clothes. Kids rotate as both customers and employees.

source_excerpt:
Our school has the square scooters that campers can sit & roll around on. We turned our cafeteria into " Scooter Town" with different stations (shops) that the kids could stop and visit as they roll through the town.

materials_list:
square scooters, toilet paper rolls, mats, orange cone, jump ropes, play food, aprons, post-it notes, plastic bowling set, masking tape, hot cocoa, books, dress-up clothes


name: Scooter Town USA
category: creative-stem
subcategory: imaginative play
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 52
materials_category: mixed
skills_developed: imaginative play, social skills, role-playing
difficulty_level: usor
keywords: scooters, town, stations, indoor, role-play
tags: ["indoor", "imaginative play", "stations", "scooters"]
language: en
normalized_name: scooter town usa
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An indoor activity converting the cafeteria into a 'town' with themed stations that campers visit while riding square scooters. Stations include a DMV (obstacle course license), hospital, gas station, restaurant, snack shack, bowling alley, Starbooks (reading nook), and mall (dress-up). Kids act as both visitors and employees at the stations.

rules:
Set up themed stations in the cafeteria. Kids ride scooters between stations: 1) DMV - pass obstacle course for license, 2) Hospital - wrap injuries with toilet paper, 3) Gas Station - cone with jump rope pump, 4) Restaurant - take orders with Post-it notes, 5) Snack Shack - drive-through for juice/snack, 6) Bowling Alley - plastic bowling with masking tape lanes, 7) Starbooks - hot cocoa and reading, 8) Mall - dress-up clothes.

source_excerpt:
We turned our cafeteria into " Scooter Town" with different stations (shops) that the kids could stop and visit as they roll through the town. The kids also acted as the employees at the different stations.

materials_list:
square scooters, toilet paper rolls, mats, orange cones, jump ropes, play food, aprons, Post-it notes, plastic bowling set, masking tape, books, chairs, dress-up clothes


name: Around the World Day
category: integrare-incluziune
subcategory: world cultures
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 52
materials_category: craft/educational
materials_list: construction paper, computer paper, crayons, markers, stickers, passport stamps
skills_developed: cultural awareness, geography, creativity
difficulty_level: usor
keywords: passport, countries, world, stations, culture
tags: ["world cultures", "geography", "stations", "educational", "craft"]
language: en
normalized_name: around the world day
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each child receives a handmade passport (construction and computer paper) which they decorate. They then travel to different rooms/stations, each set up as a different country led by a costumed staff member. At each country, campers get their passport stamped and write the country name and color a picture.

rules:
Make passports from construction paper and computer paper. Children decorate their cover. Each staff member leads a country station. When campers arrive at a country they get their passport stamped and write the country name and color a picture.

source_excerpt:
Each child received a small passport (made out of construction paper and computer paper). They wrote their name on it and decorated the cover however they wanted (with crayons, markers, stickers, etc.).


name: Bead Reward System
category: camp-outdoor
subcategory: behavior incentive
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 49
materials_category: craft supplies
materials_list: chain necklaces, alphabet beads, colored beads, animal charms, peg board, tacks
skills_developed: goal-setting, positive behavior, self-monitoring
difficulty_level: usor
keywords: beads, behavior rewards, summer-long, incentive
tags: ["rewards", "behavior management", "day camp"]
language: en
normalized_name: bead reward system
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A behavior and theme-based reward program where campers collect colored beads throughout the summer. Each child gets a chain necklace with alphabet beads on the first week, then earns additional beads for good behavior and themed activities. A pegboard tracks chains by name. Campers who reach behavior bead totals are rewarded at summer's end with an ice cream social.

rules:
Give each child a chain necklace and alphabet beads. Award different colored beads for behaviors and theme-specific activities. Hang chains on a labeled peg board. Recognize campers during morning announcements. Reward campers who reach their behavior bead totals with an ice cream social.

source_excerpt:
we gave each child a chain necklace and alphabet beads the first week, then they collected beads throughout the summer to add to the collection.


name: I'm a Celebrity...Get Me Out of Here
category: camp-outdoor
subcategory: themed week
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 50
materials_category: mixed
skills_developed: courage, teamwork, building, orienteering
difficulty_level: mediu
keywords: TV theme, slime, assault course, orienteering, girls camp
tags: ["themed week", "gross games", "outdoor", "team challenge"]
language: en
normalized_name: i'm a celebrity...get me out of here
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp week themed around the TV show 'I'm a Celebrity...Get Me Out of Here'. Activities include food tasting, touch-and-feel slime boxes with disgusting contents, cooking using triangas, orienteering, and a team-built assault course in a wooded area.

rules:
Fill boxes with disgusting materials (soil/shells, spaghetti/oil, blancmange with plastic spiders, ice-filled rubber glove). Hide stars inside some boxes — each star collected earns more food for the team. For the assault course: lead campers to a wooded area, give them logs, sticks, string and tarpaulin; each patrol builds their own obstacle, then everyone runs the full assembled course; vote for the best obstacle.

source_excerpt:
The slime boxes were simply boxes filled with soil and shells, spaghetti and oil, blamanche with plastic spiders, an ice filled rubber glove that has had fingers chopped off …anything really that will make the girls scream and reluctant to put their hands in the boxes.

materials_list:
boxes, soil, shells, spaghetti, oil, blancmange, plastic spiders, rubber glove, logs, sticks, string, tarpaulin


name: Teachable Moment (Carabineer Circle)
category: conflict-empatie
subcategory: reflection
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 51
materials_category: equipment
materials_list: carabineer
skills_developed: self-reflection, openness, communication
difficulty_level: usor
keywords: carabineer, metaphor, circle, reflection
tags: ["team-building", "discussion", "metaphor", "reflection"]
language: en
normalized_name: teachable moment (carabineer circle)
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective team-building activity using a carabineer as a metaphor for openness and strength. The counselor introduces the carabineer's properties — how it holds 5,000 pounds but must open to work. Campers pass it around in a circle, each sharing something they need to be more open about in their own life.

rules:
Stand in a circle. Counselor presents a carabineer and explains it holds up to 5,000 pounds but must open to demonstrate strength. Pass the carabineer person to person around the circle. Each person shares what they need to be more open about to strengthen themselves.

source_excerpt:
The counselor holds a carabineer and describes its uses and method it is used. He or she explains its strength and that it will hold upwards of 5,000 pounds. But, in order for it to work it must open up so it can demonstrate its strength.


name: Photography Camp
category: creative-stem
subcategory: photography
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 53
materials_category: electronics
materials_list: digital cameras, SD cards, USB cords, extra batteries, Polaroid camera, GBC binding
skills_developed: photography, digital editing, creativity, art history
difficulty_level: mediu
keywords: photography, camera, portfolio, STEM, art
tags: ["photography", "creative", "tech", "week-long program"]
language: en
normalized_name: photography camp
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-week day camp for 8-12 year olds led by a local photographer. Campers bring their own digital cameras and learn photo editing, go on scavenger hunts and field trips to take nature photos, study photography history, and build a portfolio. Final portfolios are GBC-bound to take home.

rules:
Campers must bring digital camera, SD card, USB/flash drive cords, and extra batteries. Activities include: photo editing (enlarge/shrink, enhance, collages, printing); scavenger hunts around facility; field trip to local park; history of photography with old cameras and books; Polaroid camera experience. Photos compiled daily into a portfolio bound on the final day.

source_excerpt:
Campers learned to enlarge/shrink photos, digitally enhance, put them in collages, and print pictures. Campers went on scavenger hunts around the facility and grounds.


name: Dancing with the All-Stars
category: cantece-ceremonii
subcategory: performance event
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: pages 53-54
materials_list: theme music, mirror ball trophy
skills_developed: creativity, performance, self-expression, teamwork
difficulty_level: mediu
keywords: dance, competition, alter-ego, performance, evening program
tags: ["dance", "evening program", "performance", "competition"]
language: en
normalized_name: dancing with the all-stars
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A camp dance competition event inspired by 'Dancing with the Stars'. Camper names are drawn randomly at dinner and paired up. Pairs have until Friday to develop alter-egos and choreograph dances. Judges score the top 3, and the audience votes for the winner. Staff dressed as judges, hosts, and even the camp owners to add excitement.

rules:
Draw male and female names from separate cups and pair them up. Pairs have several days to create alter-egos and practice dances. On performance night, judges score all acts and select top 3; audience votes for the winner from those 3. Write bios for each alter-ego. Download theme music and make a mirror-ball trophy.

source_excerpt:
They would have until Friday night to come up with alter-egos and dances to "wow" the judges and the audience. The judge's scores would then select the top 3 and the audience would pick the winner from the top 3.


name: Battle of the Super Stars
category: sports-active
subcategory: athletic competition
content_type: activitate
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 55
materials_category: sports equipment
materials_list: football, baseball, basketball, golf clubs, horseshoes, bean bags
skills_developed: athletic ability, sportsmanship, individual achievement
difficulty_level: mediu
keywords: athletics, competition, individual, multi-sport, awards
tags: ["sports", "competition", "awards", "multi-event"]
language: en
normalized_name: battle of the super stars
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An individual athletic competition for boys and girls in grades 3-6 held on Wednesday mornings. Participants compete through a variety of sporting challenges to earn points, with the most-points winner named 'All Sport Champion' and receiving a T-shirt. Events include punt/pass/kick, obstacle course, basketball, golf, and backyard games.

rules:
Each participant starts with 5 points for showing up. Point scale for placing: 10-8-6-4-2-1. Events: Punt, Pass and Kick; Pitch, Hit and Run; Obstacle Course; Run, Jump and Throw; Basketball Skill Challenge (Hot Shot and Free Throw Contest); Putt, Chip and Drive; Backyard Games (Horseshoes, Bean Bags, Lawn Golf). End with Awards Presentation.

source_excerpt:
Each summer we hold an athletic competition for boys and girls in grades 3-6 held on Wednesday mornings. We call it "Battle of the Super Stars". This program is designed to have youth compete against each other as an individual through a variety of sporting challenges.


name: Where's Waldo
category: wide-games
subcategory: scavenger hunt
content_type: joc
source_file: 100 Outstanding Summer Camp Program Ideas.pdf
source_files: ["100 Outstanding Summer Camp Program Ideas.pdf"]
page_reference: page 56
materials_category: craft/paper
materials_list: costumes, laminated paper items, bingo dabbers, tracking sheets
skills_developed: observation, teamwork, problem-solving
difficulty_level: usor
keywords: Where's Waldo, scavenger hunt, costumes, bingo dabber, search
tags: ["scavenger hunt", "costumes", "wide game", "camp-wide"]
language: en
normalized_name: where's waldo
extraction_confidence: high
source_id: 6730fa46_100_outstanding_summer_camp_program_ideas
source_ids: ["6730fa46_100_outstanding_summer_camp_program_ideas"]
chunk_key: 6730fa46_100_outstanding_summer_camp_program_ideas.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt game where 5 staff dress as characters from 'Where's Waldo' (Waldo, Wenda, Odlaw, Woof, Wizard Whitebeard) and hide around camp, while laminated paper versions of Waldo's lost items are placed around camp. Groups find characters and items, collecting unique bingo dabber marks on their sheet.

rules:
Have 5 counselors in costume hide around camp. Place laminated paper items (binoculars, books, camera, bone, key, etc.) around camp, each with a bingo dabber. Give each group a sheet listing what they must find with spaces for marks. Groups collect a mark from each character/item. When all items are found, return to the porch for snack. Use many different colored bingo dabbers to prevent cheating.

source_excerpt:
This is your basic 'run around and find all the items' game. We had 5 of our counsellors dress up as Waldo, Wenda, Odlaw, Woof and Wizard Whitebeard and hide all over camp.


