# activities

name: Dracula – amorul vieții mele
category: icebreakers
subcategory: dinamică de grup
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 80
materials_category: textile
materials_list: panglici de stofă
skills_developed: destindere, încredere, dinamism de grup
difficulty_level: usor
keywords: Dracula, vampir, ochi închiși, mușcătură, propagare
tags: ["icebreaker", "ochi \u00eenchi\u0219i", "dinamism", "destindere"]
language: ro
normalized_name: dracula – amorul vietii mele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de dinamică de grup cu ochii închiși în care Dracula 'mușcă' participanți transformându-i în vampiri. Jocul continuă prin propagare până ce toți devin Dracula. Scopul este crearea unei atmosfere de destindere și încredere.

rules:
Se delimitează terenul. Tot grupul cu ochii închiși se plimbă. Animatorul numește pe unul să fie Dracula. Când o persoană se lovește de alta o întreabă 'Ești Dracula?'; dacă nu, îi spune numele și continuă. Dacă este Dracula, acesta îl mușcă de gât. Persoana mușcată devine vampir. Jocul continuă până ce toți devin Dracula.

source_excerpt:
Tot grupul cu ochii închişi se plimbă prin zona jocului. Animatorul numeşte pe unul din jucători să fie Dracula. Când o persoană se loveşte de alta o întreabă: "Eşti Dracula?"; dacă nu este îi va răspunde negativ, spunându-i numele său


name: Nas la nas
category: team-building
subcategory: jocuri de încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 80
materials_category: textile
materials_list: panglici de stofă
skills_developed: comunicare, încredere, depășire stereotipuri
difficulty_level: mediu
keywords: nas, perechi, contact fizic, ochi închiși
tags: ["\u00eencredere", "contact fizic", "perechi"]
language: ro
normalized_name: nas la nas
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere în perechi în care o persoană cu ochii închiși încearcă să atingă cu nasul nasul colegului care stă nemișcat. Scopul este facilitarea comunicării și depășirea stereotipurilor legate de contactul fizic.

rules:
Participanții se împart în perechi la o distanță de aproximativ 1 metru. O persoană din fiecare pereche își acoperă ochii și se apropie încet, încercând să se atingă cu nasul de cel al colegului care rămâne nemișcat. Jucătorii se pot schimba cu rolurile sau ambii pot încerca să se atingă reciproc.

source_excerpt:
O persoană din fiecare pereche îşi acoperă ochii şi se apropie încet, încercând să se atingă cu nasul său de cel al colegului, care rămâne nemişcat şi cu ochii deschişi.


name: Controlul la distanță
category: team-building
subcategory: orientare auditivă
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 81
materials_category: textile
materials_list: panglici de stofă
skills_developed: încredere, orientare auditivă, comunicare
difficulty_level: usor
keywords: strigat, voce, ochi legați, perechi, orientare
tags: ["\u00eencredere", "auz", "orientare", "ochi lega\u021bi"]
language: ro
normalized_name: controlul la distanta
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de orientare auditivă în care o jumătate din grup cu ochii legați trebuie să se întoarcă la perechea lor ghidați doar de vocea acesteia care le strigă pe nume.

rules:
Grupul se împarte în două echipe cu perechi. O jumătate ocupă centrul și își leagă ochii. Cealaltă jumătate stă la distanță. Cei cu ochii legați trebuie să se întoarcă la perechea lor care doar îi strigă pe nume.

source_excerpt:
O jumătate din grup ocupă centrul şi îşi leagă ochii. Cealaltă jumate a grupului se află la o anumită distanŃă de primul grup. Aceştia vor trebui să se întoarcă la perechea lor care doar îi strigă pe nume.


name: Controlul la distanță
category: team-building
subcategory: încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 81
materials_category: textile
materials_list: panglici de stofă
skills_developed: orientare la auz, încredere
difficulty_level: usor
keywords: ochi legați, orientare, auz, încredere
tags: ["blindfold", "trust", "sound"]
language: ro
normalized_name: controlul la distanta
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și orientare la auz. Grupul se împarte în două echipe cu perechi. O jumătate stă în centru cu ochii legați, cealaltă jumătate îi cheamă pe nume de la distanță, iar cei cu ochii legați trebuie să se întoarcă la perechea lor.

rules:
Grupul se împarte în două echipe perechi. O jumătate ocupă centrul și își leagă ochii. Cealaltă jumătate se află la distanță și îi strigă pe nume. Participanții cu ochii legați trebuie să se întoarcă la perechea lor ghidați doar de sunet.

source_excerpt:
O jumătate din grup ocupă centrul şi îşi leagă ochii. Cealaltă jumate a grupului se află la o anumită distanŃă de primul grup. Aceştia vor trebui să se întoarcă la perechea lor care doar îi strigă pe nume.


name: Grădinarul
category: orientare
subcategory: orientare spațială
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 81
materials_category: accesorii/grădinărit
materials_list: o căldare sau alt obiect din grădinărit, panglici de stofă
skills_developed: încredere în sine, orientare spațială
difficulty_level: mediu
keywords: grădinar, alee, copaci, ochi închiși, traversare
tags: ["orientare", "ochi \u00eenchi\u0219i", "spa\u021biu"]
language: ro
normalized_name: gradinarul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de orientare spațială în care 'grădinarul' cu ochii închiși trebuie să traverseze o alee formată din doi rânduri de participanți ('copaci') fără a-i atinge, pentru a-și lua căldarea de la celălalt capăt.

rules:
Jucătorii formează 2 rânduri la distanță de aproximativ 2 metri, reprezentând copacii dintr-o alee. 'Grădinarul' cu ochii închiși traversează tot drumul fără a atinge copacii. Dacă atinge un copac, iese din joc. Jocul continuă cu altă persoană până se epuizează participanții.

variations:
Pentru participanți mai mari, jocul se poate complica prin schimbarea traiectoriei (întoarceri etc.).

source_excerpt:
Unul dintre membrii grupului e "grădinarul", care cu ochii închişi trebuie să traverseze tot drumul (din un capăt al aleii în altul) pentru a-şi lua căldarea. Drumul trebuie astfel trecut, încât să nu fie atinşi copacii.


name: Grădinarul
category: team-building
subcategory: încredere, orientare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 81
materials_category: obiecte uzuale
materials_list: o căldare sau un alt obiect din grădinărit, panglici de stofă
skills_developed: orientare în spațiu, încredere în sine
difficulty_level: usor
keywords: ochi închiși, orientare, obstacole
tags: ["blindfold", "trust", "spatial-awareness"]
language: ro
normalized_name: gradinarul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și orientare în spațiu. Jucătorii formează două rânduri reprezentând copacii dintr-o alee. Un jucător pe post de 'grădinarul' trebuie să traverseze aleea cu ochii închiși fără să atingă copacii.

rules:
Jucătorii formează 2 rânduri la distanță de aproximativ 2 metri. Ei reprezintă copacii dintr-o alee. 'Grădinarul' cu ochii închiși traversează drumul fără să atingă copacii. Dacă condiția este încălcată, jucătorul iese și altul continuă. Jocul ia sfârşit când se epuizează numărul participanților.

variations:
Pentru participanții mai mari jocul se poate complica prin schimbarea traiectoriei, de exemplu să aibă întorsături.

source_excerpt:
Unul dintre membrii grupului e "grădinarul", care cu ochii închişi trebuie să traverseze tot drumul (din un capăt al aleii în altul) pentru a-şi lua căldarea.


name: Sprijinul uman
category: team-building
subcategory: jocuri de încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 82
skills_developed: încredere, echilibru, cooperare
difficulty_level: usor
keywords: palme, sprijin, echilibru, perechi, distanță
tags: ["\u00eencredere", "echilibru", "fizic"]
language: ro
normalized_name: sprijinul uman
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echilibru și cooperare în perechi în care participanții stau față în față atingându-se cu palmele, fac un pas înapoi și se lasă spre celălalt pentru a fi 'respinși' înapoi la poziția verticală, mărind treptat distanța.

rules:
Grupul se separă pe perechi, stând unul în fața altuia atingându-se cu palmele. Fac un pas în spate și de acolo se lasă spre persoana din față, pentru a se respinge (a fi respinși de palmele acesteia) și a reveni în poziția verticală. De fiecare dată, dacă e posibil, se mărește distanța dintre cele 2 persoane.

source_excerpt:
Membrii acestora stau unul în faŃa altuia, atingându-se cu palmele. Apoi fac un pas în spate şi de acolo se lasă spre persoana din faŃă, pentru a se respinge (a fi respinşi de palmele acesteia) şi a reveni în poziŃia verticală.


name: Sprijinul uman
category: team-building
subcategory: încredere, echilibru
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 82
skills_developed: încredere, echilibru, cooperare
difficulty_level: usor
keywords: echilibru, perechi, contact fizic
tags: ["trust", "balance", "pairs"]
language: ro
normalized_name: sprijinul uman
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și echilibru în perechi. Membrii stau față-n față atingându-se cu palmele, fac un pas înapoi și se lasă spre partener, care îi respinge cu palmele, revenind în poziție verticală. Distanța se mărește treptat.

rules:
Grupul se separă pe perechi. Membrii stau unul în față altuia, atingându-se cu palmele. Fac un pas în spate și se lasă spre persoana din față, pentru a fi respinși de palmele acesteia și a reveni în poziția verticală. De fiecare dată se mărește distanța dintre cele 2 persoane.

source_excerpt:
Membrii acestora stau unul în faŃa altuia, atingându-se cu palmele. Apoi fac un pas în spate şi de acolo se lasă spre persoana din faŃă, pentru a se respinge (a fi respinşi de palmele acesteia) şi a reveni în poziŃia verticală.


name: Barometrul încrederii
category: team-building
subcategory: evaluare grup
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 82-83
materials_category: papetărie
materials_list: pixuri, fișe
skills_developed: auto-reflecție, conștientizarea dinamicii de grup
difficulty_level: mediu
keywords: barometru, încredere, evaluare, armonie, conflict, acord
tags: ["evaluare", "dinamic\u0103 de grup", "auto-reflec\u021bie"]
language: ro
normalized_name: barometrul increderii
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Instrument de evaluare a gradului de încredere și armonie în grup. Fiecare participant ordonează independent enunțuri despre comportamentele observate în grup și la sine, calculând un scor pe o scală de la Conflict la Acord.

rules:
Fiecare persoană răspunde individual la enunțuri din două serii de fișe: prima despre întregul grup, a doua despre sine personal. Se ordonează enunțurile de la 1 (preferință) la 12 (repulsie). Se sumează numerele din paranteze de la primele patru fișe (separat per serie). Sumele se aplică pe scala barometrului: 4=Conflict, 8=Adaptare, 12=Dezacord, 16=Acord.

source_excerpt:
Fiecare persoană, individual trebuie să răspundă la enunŃurile prezentate. Animatorul arată fiecăruia toate expresiile din fişe. Prima serie de expresii se referă la întregul grup. A doua – la membri, individual.


name: Barometrul încrederii
category: team-building
subcategory: evaluare, dinamica grupului
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 82-83
materials_category: papetărie
materials_list: pixuri, fișe
skills_developed: autoevaluare, conștientizare de grup
difficulty_level: usor
keywords: barometru, încredere, evaluare, grup
tags: ["evaluation", "trust", "group-dynamics"]
language: ro
normalized_name: barometrul increderii
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de evaluare a gradului de încredere și armonie în grup. Fiecare participant ordonează enunțuri despre grup și despre sine de la preferință la repulsie, apoi sumele se aplică la scara barometrului (Conflict, Adaptare, Dezacord, Acord).

rules:
Fiecare persoană, individual, răspunde la enunțurile prezentate. Animatorul arată expresiile din fișe. Prima serie se referă la întreg grupul, a doua la membrii individual. Fiecare ordonează enunțurile de la 1 la 12 (1=preferință, 12=repulsie). Se sumează numerele din paranteze ale primelor patru fișe și se aplică la scara barometrului.

source_excerpt:
Fiecare, trebuie absolut individual să ordoneze enunŃurile, pentru toate fişele aparte, în ordinea de la 1 la 12, unde 1 reprezintă preferinŃa, iar 12 – repulsia.


name: O pereche de statui
category: team-building
subcategory: jocuri de încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 84
materials_category: textile
materials_list: panglici de stofă
skills_developed: contact corporal, încredere, percepție spațială
difficulty_level: mediu
keywords: statuie, imitare, ochi legați, contact, grupuri de 3
tags: ["\u00eencredere", "contact fizic", "imitare"]
language: ro
normalized_name: o pereche de statui
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de contact și încredere în grupuri de 3 în care un participant cu ochii legați încearcă să perceapă și să imite poziția 'statuii' prin atingere, urmând să compare rezultatele cu observatorul.

rules:
În grupuri de 3: unuia i se leagă ochii, altul devine 'statuie' (încremenită). Cel cu ochii legați atinge 'statuia' pentru a-i percepe poziția și a o imita. Când consideră că a reușit, roagă observatorul să îi dezlege ochii. Se compară rezultatele. Jucătorii se schimbă cu rolurile.

variations:
Se poate realiza în grupul mare, alegând 3-4 statui și divizând restul în observatori și imitatori care se schimbă consecutiv.

source_excerpt:
Statuia încremeneşte, iar cel cu ochii legaŃi încearcă să perceapă poziŃia, pentru a o imita, atingând statuia. Atunci când consideră ca a reuşit, roagă observatorul (a treia persoană) să-i dezlege ochii.


name: O pereche de statui
variations: Se poate realiza în grupul mare, alegând 3-4 statui și divizând restul în observatori și imitatori.
category: team-building
subcategory: contact corporal, încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 84
materials_category: textile
materials_list: panglici de stofă
skills_developed: percepție corporală, încredere, contact fizic
difficulty_level: usor
keywords: statuie, ochi legați, imitare, contact fizic
tags: ["blindfold", "trust", "body-awareness"]
language: ro
normalized_name: o pereche de statui
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de contact corporal și încredere în grupuri de 3. Unul are ochii legați, altul devine 'statuie'. Cel cu ochii legați încearcă să perceapă și să imite poziția statuiei prin atingere, iar al treilea este observator.

rules:
În grupuri de 3, unuia i se leagă ochii, altul devine 'statuie'. Statuia încremenește, iar cel cu ochii legați încearcă să perceapă poziția prin atingere pentru a o imita. Când consideră că a reușit, roagă observatorul să-i dezlege ochii. Se compară rezultatele. Apoi jucătorii schimbă rolurile.

source_excerpt:
Statuia încremeneşte, iar cel cu ochii legaŃi încearcă să perceapă poziŃia, pentru a o imita, atingând statuia.


name: Plimbarea pe Lună
variations: Persoana care sare poate închide ochii.
category: sports-active
subcategory: cooperare și mișcare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 84
skills_developed: încredere, contact corporal, cooperare
difficulty_level: usor
keywords: lună, salt, echipe de 3, susținere, mâini
tags: ["\u00eencredere", "fizic", "salt", "cooperare"]
language: ro
normalized_name: plimbarea pe luna
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și cooperare în echipe de 3 în care persoana din mijloc este susținută de mâini de cei doi colegi laterali și face salturi cât mai mari posibil, simulând mersul pe Lună.

rules:
Grupul se împarte în echipe de 3. O persoană stă între celelalte două cu mâinile pe curea sau talie. Celelalte două îi apucă mâinile din fiecare parte și îl susțin ca atunci când sare să parcurgă o distanță cât mai mare. Se menține distanță suficientă între grupuri. Rolurile se schimbă.

source_excerpt:
Una dintre persoane stă între celelalte două şi îşi Ńine mâinile pe curea sau la talie. Celelalte două îi apucă, dintr-o parte şi alta, mâinile şi îl susŃin pentru ca acesta atunci când sare, să parcurgă o distanŃă cât mai mare posibilă.


name: Plimbarea pe Lună
variations: Persoana care sare poate închide ochii.
category: team-building
subcategory: încredere, contact fizic
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 84
skills_developed: încredere, cooperare, contact fizic
difficulty_level: usor
keywords: lună, salt, echipe de 3, contact fizic
tags: ["trust", "physical-contact", "teamwork"]
language: ro
normalized_name: plimbarea pe luna
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și contact corporal în echipe de 3. O persoană stă între celelalte două care o susțin de mâini. Persoana din mijloc sare și este purtată cât mai departe posibil, simulând mersul pe Lună.

rules:
Grupul se împarte în echipe de 3 jucători. Una dintre persoane stă între celelalte două și își ține mâinile pe curea sau la talie. Celelalte două îl apucă dintr-o parte și alta și îl susțin ca atunci când sare să parcurgă o distanță cât mai mare. Se menține distanță suficientă între grupuri. Rolurile se schimbă periodic.

source_excerpt:
Celelalte două îi apucă, dintr-o parte şi alta, mâinile şi îl susŃin pentru ca acesta atunci când sare, să parcurgă o distanŃă cât mai mare posibilă.


name: Dușul
category: team-building
subcategory: contact fizic, încredere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 85
skills_developed: încredere, contact fizic, relaxare
difficulty_level: usor
keywords: masaj, contact fizic, duș, încredere
tags: ["trust", "physical-contact", "massage"]
language: ro
normalized_name: dusul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de contact fizic și încredere în grupuri de 4. O persoană stă în centru, celelalte trei îi fac un masaj ușor cu degetele simulând un duș, în trei runde: corp, șampon, corp.

rules:
Se formează grupuri de 4 persoane. Una stă în centru, celelalte îi fac masaj ușor cu degetele din cap până la picioare. Se fac trei rânduri de duș, trei de șampon și încă trei de duș.

source_excerpt:
Una dintre ele stă în centru, în timp ce celelalte, în jur îi fac un masaj uşor cu degetele, din cap până la picioare, pentru a produce zgomotul unui duş.


name: Colecția
variations: Se poate pune condiția să se numească obiectul înainte ca să se caute altul.
category: team-building
subcategory: încredere, orientare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 85
materials_category: obiecte uzuale
materials_list: diferite obiecte, cel puțin câte unul pentru fiecare persoană
skills_developed: orientare în spațiu, încredere, comunicare
difficulty_level: usor
keywords: ochi închiși, colectare, orientare, comunicare
tags: ["blindfold", "trust", "spatial-awareness"]
language: ro
normalized_name: colectia
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de încredere și orientare în spațiu. Grupul A (cu ochii închiși) colectează obiecte urmând indicațiile grupului B, apoi schimbă rolurile.

rules:
Grupul e divizat în subgrupele A și B. Toți jucătorii din A închid ochii, iar cei din B strâng diferite obiecte. Cei din A trebuie să ia un număr cât mai mare de obiecte urmând indicațiile celor din B. Apoi A și B se schimbă cu rolurile.

source_excerpt:
ToŃi jucătorii din "A" închid ochii, iar cei din "B" - strâng diferite obiecte. Cei din "A" trebuie să ia un număr cât mai mare de obiecte, urmând indicaŃiile celor din "B".


name: Întâlniri
category: icebreakers
subcategory: comunicare nonverbală
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 87
skills_developed: comunicare nonverbală, empatie, expresie
difficulty_level: usor
keywords: comunicare nonverbală, sentimente, strângere de mână
tags: ["nonverbal", "communication", "feelings"]
language: ro
normalized_name: intalniri
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare nonverbală. În liniște absolută, participanții practică diferite moduri de a strânge mâna și de a exprima sentimente prin privire sau atingerea mâinilor, fără cuvinte.

rules:
Jocul trebuie să decurgă în liniște absolută. A: În grupuri de 2 și 4 (2 observatori pentru fiecare 4) se practică diferite moduri de a strânge mâna: distrat, cald, agresiv etc. B: Mici grupuri de max. 10-15 persoane. Timp de 1-2 minute fiecare se gândește la sentimentul pe care îl va exprima. Primul se așează în fața persoanei și îi arată sentimentul prin privire sau atingerea mâinilor. Continuă toți pe rând.

source_excerpt:
El se aşează în faŃa persoanei cu care "comunică", arătând sentimentul doar prin privire sau prin atingerea mâinilor.


name: A lua și a primi
category: conflict-empatie
subcategory: acceptare, valori
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 87
skills_developed: empatie, conștientizare emoțională, comunicare
difficulty_level: usor
keywords: a da, a primi, emoții, perechi
tags: ["empathy", "emotions", "giving-receiving"]
language: ro
normalized_name: a lua si a primi
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de reflecție asupra formelor de acceptare și primire. În perechi, un participant oferă un obiect, iar celălalt îl ia brusc sau îl acceptă gradual, conștientizând emoțiile trăite.

rules:
Participanții se împart pe perechi. Unul oferă celuilalt un obiect. Partenerul trebuie să îl ia brusc. A doua oară partenerul întinde mâna și așteaptă ca obiectul să îi fie pus în mână. Se atrage atenția la sentimentele și emoțiile experimentate.

variations:
Pot fi analizate diferite tipuri de sisteme economice, situații internaționale în condiții de forță sau compromisuri.

source_excerpt:
Unul din membrii perechii oferă celuilalt un obiect. Partenerul trebuie să-l ia brusc. A doua oară întinde mâna aşteaptă ca partenerul să lase obiectul în mână.


name: Ascultând
category: conflict-empatie
subcategory: ascultare activă, comunicare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 88
skills_developed: ascultare activă, empatie, comunicare
difficulty_level: usor
keywords: ascultare, perechi, comunicare verbală
tags: ["active-listening", "communication", "empathy"]
language: ro
normalized_name: ascultand
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de ascultare activă în perechi pe o temă propusă. Fiecare participant are 10 minute să redea cât mai fidel ideile colegului, apoi schimbă rolurile.

rules:
Clasei i se propune o temă (ex. 'Pro sau Contra' sau 'Ce crezi despre'). Participanții sunt împărțiți pe grupuri de 2, preferabil persoane nu prea cunoscute. Fiecare participant din grup are 10 minute pentru a reda cât mai aproape de realitate ideile colegului. Apoi se schimbă cu rolurile.

variations:
Fiecare grup poate avea câte un observator. Tema poate fi schimbată sau jocul poate fi realizat pe grupuri de patru persoane.

source_excerpt:
Fiece participant din fiecare grup are 10 minute pentru a reda cât mai aproape de realitate ideile colegului. Apoi se schimbă cu rolurile.


name: Cubul lui Necker
category: conflict-empatie
subcategory: perspectivă, percepție
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 88
materials_category: papetărie
materials_list: hârtie, pixuri, rigle
skills_developed: gândire critică, perspectivă, percepție vizuală
difficulty_level: usor
keywords: cub, perspectivă, percepție, puncte de vedere
tags: ["perspective", "critical-thinking", "optical-illusion"]
language: ro
normalized_name: cubul lui necker
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de percepție vizuală și perspectivă. Fiecare participant desenează un cub și îl privește atent, observând că orientarea cubului pare să se schimbe, pentru a demonstra că pot exista mai multe puncte de vedere corecte.

rules:
Fiecare participant desenează pe o foaie de hârtie un cub. Îl privește atent timp de un minut cu ochii orientați spre centru. Majoritatea va observa că cubul pare că își schimbă orientarea. Se compară reacțiile individuale: a) închizând un ochi, b) cu alt corp 3D (de exemplu o piramidă).

source_excerpt:
Majoritatea va avea impresia că cubul îşi schimbă orientarea, de câteva ori pe minut, având diferite feŃe la spate.


name: Jocul contrariului
category: icebreakers
subcategory: comunicare verbală și nonverbală
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 89
skills_developed: comunicare verbală, comunicare nonverbală, conștientizare de grup
difficulty_level: usor
keywords: comunicare, gesturi, privire, două grupuri
tags: ["nonverbal", "verbal", "communication", "groups"]
language: ro
normalized_name: jocul contrariului
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare verbală și nonverbală. Două grupuri aranjate față-n față comunică succesiv prin vorbire, privire, gesturi și ca echipe, explorând diferite canale de comunicare.

rules:
Grupul se divizează în două grupuri egale, aranjate în 2 șiruri față-n față la 3 metri distanță. Animatorul prezintă succesiv condițiile: vorbiți cu cineva din celălalt grup, comunicați cu privirea, intrați în contact prin gesturi, conversați ca echipe.

source_excerpt:
Animatorul jocului prezintă succesiv sau alternativ următoarele condiŃii: vorbiŃi cu una dintre persoanele din grupul de vis-a-vis, comunicaŃi cu privirea cu o persoană din celălalt grup.


name: Conversând cu picioarele
variations: Se poate face împerecherea oarbă, adică închizând ochii înainte de a începe.
category: icebreakers
subcategory: comunicare nonverbală, contact fizic
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 89
skills_developed: comunicare nonverbală, contact fizic, conștientizare corporală
difficulty_level: usor
keywords: picioare, comunicare, contact fizic, ochi închiși
tags: ["nonverbal", "physical-contact", "blindfold"]
language: ro
normalized_name: conversand cu picioarele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare nonverbală și contact fizic. Cu ochii închiși și în liniște, participanții în perechi încearcă să comunice prin intermediul picioarelor desculțe.

rules:
Jocul se realizează cu ochii închiși și în liniște. Participanții se aranjează din doi în doi, așezați pe podea, atingându-se cu picioarele desculțe. Un timp anumit participanții vor încerca să-și comunice ceva sau să stabilească o legătură prin intermediul picioarelor.

source_excerpt:
ParticipanŃii se aranjează din doi în doi, aşezaŃi pe podea, atingându-se cu picioarele desculŃe. Un timp anumit participanŃii vor încerca să-şi comunice ceva sau să stabilească o legătură prin intermediul picioarelor.


name: Ascultarea activă
variations: Se poate realiza cu variații de povestire, schimbând rolurile.
category: conflict-empatie
subcategory: ascultare activă
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 90
skills_developed: ascultare activă, comunicare, înțelegere
difficulty_level: usor
keywords: ascultare activă, echipe de 3, comunicare verbală
tags: ["active-listening", "communication", "dialogue"]
language: ro
normalized_name: ascultarea activa
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare în echipe de 3. Doi participanți poartă o conversație în care fiecare trebuie să repete exact ce a spus celălalt înainte de a-și exprima propria idee. Al treilea este observator.

rules:
Grupul se desparte în echipe de 3 (A, B, C). A și B aleg o temă. A începe cu o propoziție; B trebuie să o repete fără să schimbe sensul. A confirmă cu 'de acord' sau 'corect' dacă B a înțeles bine, abia atunci B poate răspunde. Dacă nu, repetă din nou. C este observator și participă la evaluare.

source_excerpt:
A începe cu o propoziŃie; B trebuie să repete propoziŃia lui A, fără să schimbe câtuşi de puŃin sensul. A va trebui să confirme cu un " de acord" sau "corect", dacă B a înŃeles bine sensul.


name: Zoo
category: icebreakers
subcategory: comunicare sonoră
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 90
materials_category: papetărie
materials_list: foi de hârtie cu nume de animale (câte două pentru un animal)
skills_developed: atenție auditivă, cooperare, sensibilitate
difficulty_level: usor
keywords: animale, sunete, ochi legați, perechi
tags: ["sound", "blindfold", "icebreaker", "animals"]
language: ro
normalized_name: zoo
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare sonoră în întuneric. Fiecărui participant i se dă o fișă cu numele unui animal al cărui sunet trebuie să îl imite, și trebuie să-și găsească perechea după sunet.

rules:
Jocul se desfășoară în întuneric sau cu ochii legați. Fiecărui participant i se dă o fișă cu numele unui animal. Jocul constă în a-și găsi perechea (persoana care imită același sunet). Căutarea se permite doar prin sunet, fără a pune întrebări.

variations:
Cu cei mai mici, se poate face pe grupuri mai mari pentru a evita întinderea jocului sau pericolul izolării vreunui copil.

source_excerpt:
Jocul constă în a-şi găsi perechea, adică persoana ce imite acelaşi sunet. Căutarea se permite doar prin intermediul sunetului fără a pune întrebări.


name: Telegrama
category: icebreakers
subcategory: comunicare nonverbală
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 91
skills_developed: comunicare nonverbală, atenție, ritm
difficulty_level: usor
keywords: telegramă, strângere de mână, ochi închiși, cerc
tags: ["nonverbal", "communication", "circle", "rhythm"]
language: ro
normalized_name: telegrama
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare nonverbală prin strângeri de mână. Participanții în cerc cu ochii închiși transmit mesaje prin strângeri de mână ritmate, iar ultimul le interpretează verbal.

rules:
Participanții se aranjează în cerc, luați de mână și cu ochii închiși. O persoană transmite un mesaj prin strângeri de mână (ex. două strângeri, pauză, una, pauză etc.). Mesajul parcurge întreg grupul ajungând la persoana anterioară celei care l-a transmis, aceasta exprimând verbal conținutul. Continuă cu noi mesaje.

source_excerpt:
O persoană transmite mesajul colegului său prin intermediul mâinii (de exemplu: două strîngeri de mână, pauză, o strângere de mână, pauză etc.), exprimând un sentiment.


name: Masajul spatelui
category: team-building
subcategory: contact fizic, relaxare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 91
skills_developed: comunicare corporală, contact fizic, relaxare
difficulty_level: usor
keywords: masaj, spate, animale, contact fizic
tags: ["massage", "physical-contact", "relaxation"]
language: ro
normalized_name: masajul spatelui
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de contact fizic și comunicare corporală. În perechi, un participant masează spatele celuilalt cu mâinile imitând diferite animale în mișcare (animal greoi, șoarece, cal în galop, șarpe), în liniște absolută.

rules:
Jocul decurge în liniște absolută. Toți participanții se împart în perechi. Unul se așează în pirostrii cu capul relaxat, celălalt în genunchi alături. Animatorul propune diferite mișcări: ca un animal greoi, repede ca un șoarece (cu vârful degetelor), ca un cal în galop, ca un șarpe enorm etc. Trebuie controlată permanent starea celeilalte persoane.

source_excerpt:
Animatorul propune: plimbaŃi-vă cu mâinile pe spate, ca un animal greoi; repede ca un şoarece (cu vârful degetelor); ca un cal în galop; ca un şarpe enorm.


name: Oglinda
category: icebreakers
subcategory: comunicare nonverbală, concentrare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 92
skills_developed: concentrare, comunicare nonverbală, imitare
difficulty_level: usor
keywords: oglindă, gesturi, imitare, nonverbal
tags: ["mirror", "nonverbal", "concentration"]
language: ro
normalized_name: oglinda
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare nonverbală și concentrare. Participanții în 2 rânduri față-n față, unul face gesturi pe care celălalt le copiază simultan ca o oglindă. Poate fi preludiu pentru joc teatral.

rules:
Participanții formează 2 rânduri la 2-3 metri distanță. Participanții dintr-un rând fac o serie de gesturi, care sunt copiate simultan de parteneri ca o oglindă. Animatorul dă semnalul de începere și sfârşit. Terminând, participanții rămân la locuri observând colegul. Apoi schimbă rolurile.

source_excerpt:
ParticipanŃii dintr-un rând încep să facă o serie de gesturi, care sunt copiate, ca într-o oglindă, simultan, de parteneri.


name: Șirul aniversărilor
category: icebreakers
subcategory: comunicare nonverbală
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 93
skills_developed: comunicare nonverbală, concentrare, atenție
difficulty_level: usor
keywords: ziua de naștere, comunicare, nonverbal, rând
tags: ["nonverbal", "icebreaker", "birthday", "lineup"]
language: ro
normalized_name: sirul aniversarilor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare nonverbală. Participanții trebuie să formeze un rând în ordinea zilei și lunii de naștere, din ianuarie până în decembrie, fără să folosească cuvinte.

rules:
Jocul decurge în liniște absolută. Participanții trebuie să formeze un rând conform zilei și lunii în care s-au născut, din ianuarie până în decembrie. Vor trebui să caute modalitatea de a se înțelege fără cuvinte. Nu contează rezultatul, ci lucrul și comunicarea în comun.

source_excerpt:
ParticipanŃii trebuie să formeze un rând conform zilei şi lunii în care s-au născut, din ianuarie până în decembrie. Vor trebui să caute modalitatea de a se înŃelege fără cuvinte.


name: Barometrul valorilor
variations: Exercițiul poate continua mai mult de o oră cu reformulări, ascultare activă și evaluare finală.
category: conflict-empatie
subcategory: valori, consens, ascultare activă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 94
materials_category: papetărie
materials_list: un panou, o tablă, sau o coală mare de hârtie cu rubricile pro și contra
skills_developed: gândire critică, ascultare activă, luare de decizie, consens
difficulty_level: mediu
keywords: valori, pro contra, consens, barometru
tags: ["values", "debate", "consensus", "decision-making"]
language: ro
normalized_name: barometrul valorilor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de luare a poziției față de enunțuri. Participanții se deplasează fizic la dreapta (pro) sau stânga (contra) față de enunțuri propuse de animator, motivând alegerea și căutând compromisuri.

rules:
Nu există neutralitate, fiecare trebuie să se pronunțe. Sunt interzise explicațiile în primă fază, doar se expune poziția. Ocuparea unei poziții corespunde deplasării la dreapta (pro) sau stânga (contra). Al doilea animator observă proporțiile și caută enunțul care împarte echilibrat grupul. La fiecare propoziție participanții se deplasează și motivează alegerea, propunând reformulări pentru consens.

source_excerpt:
Nu există neutralitate, fiecare trebuie să se pronunŃe. Sunt interzise explicaŃiile, doar se expune părerea (pro sau contra).


name: Dictarea desenelor
variations: Exercițiul poate fi repetat cu un desen nou.
category: conflict-empatie
subcategory: comunicare verbală, descriere
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 95-96
materials_category: papetărie
materials_list: materiale pentru desen
skills_developed: comunicare verbală, ascultare, descriere
difficulty_level: mediu
keywords: desen, dictare, comunicare verbală, perechi
tags: ["drawing", "verbal-communication", "description", "pairs"]
language: ro
normalized_name: dictarea desenelor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de comunicare verbală. În perechi cu spatele unul la altul, un participant descrie un desen fără să îl arate, iar celălalt îl reproduce. Se experimentează comunicarea cu și fără posibilitatea de a pune întrebări.

rules:
Grupul se separă pe perechi cu spatele unul la altul. Animatorul împarte câte un desen fiecărei perechi. Persoana care dictează descrie desenul fără ca cealaltă să poată pune întrebări. Când termină, se schimbă rolurile. La o nouă alternare, regulile se schimbă: cel care desenează poate pune orice fel de întrebări, dar tot fără să vadă desenul.

source_excerpt:
Persoana ce va dicta, va încerca să "povestească" desenul, fără ca cealaltă persoană să poată pune întrebări sau să întoarcă capul.


name: Inundația
category: team-building
subcategory: luare de decizie, consens, valori
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 96-97
materials_category: papetărie
materials_list: lista exercițiului, câte un creion pentru participant
skills_developed: luare de decizie, consens, prioritizare, valori
difficulty_level: mediu
keywords: inundație, consens, decizie, valori, prioritizare
tags: ["decision-making", "consensus", "values", "crisis-simulation"]
language: ro
normalized_name: inundatia
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de luare a deciziilor prin consens în situație de criză simulată. Participanții au 5 minute să aleagă 4 obiecte din 17 pe care le-ar salva dintr-o casă inundată, mai întâi individual, apoi în grupuri mici, și în final ca întreg grupul.

rules:
Participanților li se citește o situație de criză (inundație). Li se distribuie lista cu 17 obiecte și au 5 min. să aleagă 4 lucruri. Nu se poate vota, se acceptă doar hotărâri luate de tot grupul. Apoi se formează grupuri de 4-5 persoane care aleg colectiv 4 lucruri în 15 min. Fiecare grup alege un purtător de cuvânt. Purtătorii de cuvânt formează un grup care decide timp de 20 min. ce vor lua.

source_excerpt:
ParticipanŃilor li se citeşte următoarea situaŃie: "Când vii acasă din vacanŃă, afli că acolo unde trăieşti plouă de trei zile."


name: Privirea atentă
category: icebreakers
subcategory: observare, descriere
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 98
materials_category: obiecte uzuale
materials_list: un obiect oarecare
skills_developed: observare, descriere, precizie verbală
difficulty_level: usor
keywords: observare, descriere, atenție, obiect
tags: ["observation", "description", "attention"]
language: ro
normalized_name: privirea atenta
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de observare și descriere. Un obiect este arătat participanților care îl examinează calm, apoi îl descriu pe perechi (aspect, caracteristici, finalități etc.).

rules:
Se arată un obiect, se rezervă un anumit timp pentru a-l cerceta calm, apoi urmează să fie descris de jucători pe perechi: aspect, caracteristici, finalități etc.

source_excerpt:
Se arată un obiect, se rezervă un anumit timp pentru a-l cerceta, calm, apoi urmează să fie descris de jucători pe perechi : aspect, caracteristici, finalităŃi etc.


name: Privirea atentă
category: team-building
subcategory: comunicare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 98
skills_developed: atenție, descriere, comunicare
difficulty_level: usor
keywords: atenție, descriere, observare, perechi
tags: ["comunicare", "observare"]
language: ro
normalized_name: privirea atenta
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de comunicare în perechi ce favorizează atenția și capacitatea de descriere. Se arată un obiect, participanții îl cercetează calm, apoi îl descriu pe perechi: aspect, caracteristici, finalități.

rules:
Se arată un obiect și se acordă timp pentru a-l cerceta. Jucătorii îl descriu pe perechi menționând aspect, caracteristici, finalități etc. Se evaluează precizia limbajului și obiectivitatea observărilor.

source_excerpt:
Se arată un obiect, se rezervă un anumit timp pentru a-l cerceta, calm, apoi urmează să fie descris de jucători pe perechi : aspect, caracteristici, finalităŃi etc.


name: Dialogul închis
category: conflict-empatie
subcategory: consens, comunicare, roluri de grup
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 98
materials_category: papetărie
materials_list: tablă, panou, sau coală mare de hârtie (opțional)
skills_developed: comunicare, consens, observare, analiza grupului
difficulty_level: mediu
keywords: dialog, consens, roluri, grup
tags: ["dialogue", "consensus", "group-dynamics", "observation"]
language: ro
normalized_name: dialogul inchis
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de consens și comunicare de grup. Reprezentanți ai unor grupuri cu poziții diferite dialoghează în centru, iar restul grupului observă din exterior, analizând rolurile, blocajele și dinamica comunicării.

rules:
Se aleg reprezentanți ai grupurilor cu poziții diferite. Numai aceștia pot vorbi. Grupul care dialoghează se adună în centru, restul persoanelor se plasează în jur. Cei din exterior observă rolurile auto-distribuite, persoanele care blochează conversația, dificultățile de comunicare. Eventual, exteriorul poate face propuneri scrise pentru consens.

source_excerpt:
Grupul ce va dialoga se adună în centru, iar restul persoanelor se plasează în jur. Începe discuŃia între cei din centru.


name: Dialogul închis
category: conflict-empatie
subcategory: consens
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 98
skills_developed: comunicare, consens, ascultare, negociere
difficulty_level: mediu
keywords: dialog, consens, comunicare, negociere
tags: ["comunicare", "consens", "grup"]
language: ro
normalized_name: dialogul inchis
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare și negociere pentru stabilirea consensului. Un grup de reprezentanți dialoghează în centru, iar restul participanților observă și analizează rolurile autodistribuite, blocajele în conversație și dificultățile de comunicare.

rules:
Se aleg reprezentanți cu poziții și/sau interese diferite. Numai aceștia pot vorbi. Grupul ce dialoghează se adună în centru, restul stă în jur și observă. Cei din exterior pot formula sugestii scrise sau propuneri pentru găsirea consensului. Se evaluează cum s-au simțit și dacă toți sunt de acord cu decizia.

source_excerpt:
Grupul ce va dialoga se adună în centru, iar restul persoanelor se plasează în jur. Începe discuŃia între cei din centru.


name: Luarea rapidă a deciziilor
category: team-building
subcategory: decizie rapidă, creativitate
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 99
skills_developed: luare de decizie, creativitate, gândire rapidă
difficulty_level: mediu
keywords: decizie rapidă, situații, soluții, echipe
tags: ["decision-making", "creativity", "quick-thinking", "teams"]
language: ro
normalized_name: luarea rapida a deciziilor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de luare rapidă a deciziilor în situații dificile. Echipe de 3-4 membri au 30 de secunde să formuleze soluții la situații problematice prezentate de animator, iar la final soluțiile sunt comparate și evaluate.

rules:
Se divizează grupul în echipe de 3-4 membri. Timpul de meditație este foarte scurt (30 sec.). Animatorul prezintă diferite situații și acordă timp grupurilor să formuleze soluții. Se procedează la aprox. 6 situații. La sfârşit se recitesc situațiile și se ascultă soluția fiecărui grup. Înainte de a trece la o nouă situație se evaluează soluționarea celei precedente.

source_excerpt:
Animatorul prezintă diferite situaŃii, acordând timp pentru ca grupurile să-şi formuleze soluŃiile. Apoi, în acelaşi fel, se procedează şi în celelalte situaŃii (aprox. 6).


name: Luarea rapidă a deciziilor
category: team-building
subcategory: luarea deciziilor
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 99
skills_developed: creativitate, luarea deciziilor, gândire rapidă
difficulty_level: mediu
keywords: decizii, situații, creativitate, soluții
tags: ["decizii", "creativitate", "echip\u0103"]
language: ro
normalized_name: luarea rapida a deciziilor
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de creativitate și luare rapidă a deciziilor în care echipe mici trebuie să găsească soluții rapide la situații dificile prezentate de animator, cu timp de meditație foarte scurt (30 secunde).

rules:
Grupul se divide în echipe de 3-4 membri. Animatorul prezintă situații (aprox. 6), acordând 30 de secunde pentru formularea soluțiilor. La sfârșitul jocului se recitesc situațiile și se ascultă soluția fiecărui grup. Înainte de noua situație se face evaluarea celei precedente.

source_excerpt:
Se divizează grupul în echipe a câte 3-4 membri. Timpul de meditaŃie va fi foarte scurt (30 sec.) Animatorul prezintă diferite situaŃii, acordând timp pentru ca grupurile să-şi formuleze soluŃiile.


name: Exercițiul NASA
category: team-building
subcategory: decizie, consens, supraviețuire simulată
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 100
materials_category: papetărie
materials_list: pixuri, creioane, lista obiectelor
skills_developed: luare de decizie, consens, gândire critică, prioritizare
difficulty_level: mediu
keywords: NASA, supraviețuire, Lună, decizie, consens
tags: ["NASA", "decision-making", "survival", "consensus", "individual-vs-group"]
language: ro
normalized_name: exercitiul nasa
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part06
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de luare a deciziilor individuale vs. colective. Participanții clasifică individual o listă de obiecte după importanță pentru supraviețuire pe Lună, apoi compară rezultatele individuale cu cele colective și cu răspunsurile experților NASA.

rules:
Listele sunt împărțite fiecărui participant și ei au 10 min. să clasifice obiectele după importanță fără discuții. Apoi se formează grupuri de 6-8 persoane cu un observator și au 20 min. să pună obiectele în ordine. După aceasta se compară rezultatele individuale cu cele colective și cu cele ale experților de la NASA.

source_excerpt:
Listele sunt împărŃite fiecărui participant şi ei sunt lăsaŃi pentru 10 min. să clasifice lista obiectelor ordinii după importanŃa acestora. Nu se permit discuŃiile.


name: Exercițiul NASA
category: team-building
subcategory: luarea deciziilor
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 100
materials_category: papetărie
materials_list: pixuri, creioane, lista obiectelor
skills_developed: luarea deciziilor, gândire critică, lucru în echipă
difficulty_level: mediu
keywords: NASA, decizii, individuale vs colective, clasificare
tags: ["decizii", "echip\u0103", "NASA"]
language: ro
normalized_name: exercitiul nasa
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de luare a deciziilor individuale vs. colective. Participanții clasifică individual o listă de obiecte după importanță, apoi în grup, comparând rezultatele cu soluția experților NASA.

rules:
Listele sunt împărțite fiecărui participant; 10 minute pentru clasificare individuală fără discuții. Apoi grupuri de 6-8 persoane + un observator au 20 minute să clasifice colectiv. Rezultatele individuale și colective se compară cu cele ale experților NASA.

source_excerpt:
Listele sunt împărŃite fiecărui participant şi ei sunt lăsaŃi pentru 10 min. să clasifice lista obiectelor ordinii după importanŃa acestora. Nu se permit discuŃiile. Apoi sunt formate grupuri de 6-8 persoane şi un observator.


name: Cu mâinile în lut
category: team-building
subcategory: comunicare nonverbală
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 101
materials_category: materiale creative
materials_list: plastilină
skills_developed: comunicare nonverbală, cooperare, luarea deciziilor
difficulty_level: usor
keywords: plastilină, nonverbal, orbire, cooperare
tags: ["comunicare", "nonverbal", "cooperare"]
language: ro
normalized_name: cu mainile in lut
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de comunicare nonverbală în care perechi cu ochii legați și fără a putea vorbi modelează împreună o bucată de plastilină, stimulând comunicarea prin canale alternative și luarea deciziilor.

rules:
Se leagă ochii tuturor jucătorilor care nu pot vorbi sau emite sunete. Perechile se formează pe nevăzute, față în față. Între ei se pune bucata de plastilină. Mâinile participanților sunt puse pe plastilină și trebuie să modeleze ceva împreună. Se evaluează cum s-a decis ce să facă și cum s-a produs comunicarea.

source_excerpt:
Se leagă ochii tuturor jucătorilor care nici nu pot vorbi şi nici emite vreun sunet. Perechile se formează pe nevăzute. Fiecare pereche se situează faŃă în faŃă. Între ei se pune bucata de plastilină.


name: Fantoma
category: icebreakers
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 101
materials_category: echipament
materials_list: cortină, sursă de lumină
skills_developed: atenție, comunicare, expresie corporală
difficulty_level: usor
keywords: umbră, cortină, ghicit, expresie corporală
tags: ["comunicare", "joc", "expresie"]
language: ro
normalized_name: fantoma
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de atenție și comunicare neobișnuită în care persoane ascunse în spatele unei cortine își proiectează umbra și reprezintă ceva (un film, acțiuni, gesturi), iar restul grupului încearcă să identifice 'fantoma' și ce reprezintă.

rules:
Într-un capăt al camerei se întinde cortina. Lumina se aprinde în spatele cortinei, restul încăperii în întuneric. Câteva persoane trec după cortină pentru a-și proiecta umbra și trebuie să reprezinte ceva. Restul jucătorilor încearcă să identifice 'fantoma' și ceea ce ea reprezintă.

source_excerpt:
Câteva persoane trec după cortină pentru a-şi proiecta umbra. Aceştia trebuie să reprezinte ceva: un film, diferite acŃiuni, gesturi etc. Restul jucătorilor vor încerca să identifice "fantoma" şi ceea ce ea reprezintă.


name: Ecusoanele
category: integrare-incluziune
subcategory: stereotipuri
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 102
materials_category: papetărie
materials_list: fâșii de carton, carioca, scotch
skills_developed: empatie, conștientizare stereotipuri, comunicare
difficulty_level: usor
keywords: stereotipuri, prima impresie, comunicare, etichete
tags: ["stereotipuri", "comunicare", "incluziune"]
language: ro
normalized_name: ecusoanele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc despre stereotipuri și comunicare. Fiecărui jucător i se pune pe frunte o fâșie cu un calificativ stereotip (ex: 'leneș', 'mincinos') fără să știe ce scrie, iar ceilalți se comportă cu el conform stereotipului, analizând cum afectează stereotipurile comunicarea.

rules:
Animatorul pregătește fâșii cu stereotipuri și le prinde pe fruntea jucătorilor fără ca aceștia să vadă conținutul. Se propune o temă de discuție. Fiecare se comportă cu partenerul conform stereotipului de pe fâșia sa. Nu se spune direct ce scrie. Se evaluează cum afectează 'prima impresie' comunicarea.

source_excerpt:
Animatorul prinde pe frunte fâşiile-ecusoane, fără ca cei ce le poartă să le ştie conŃinutul. Când poartă fâşiile-ecusoane, se propune o temă de discuŃie. Fiecare se va comporta cu partenerul de discuŃie conform stereotipului ce îl are scris pe frunte.


name: Percepții
category: team-building
subcategory: percepție
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 102
materials_category: materiale vizuale
materials_list: desene (pag 137, 138)
skills_developed: percepție, gândire critică, comunicare
difficulty_level: usor
keywords: percepție, obiectivitate, subiectivitate, desene
tags: ["percep\u021bie", "comunicare", "perspective"]
language: ro
normalized_name: perceptii
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de explorare a percepției și perspectivelor multiple. Participanții privesc atent desene ambigue și discută în grupuri mici ce vede fiecare, explorând obiectivitatea, subiectivitatea și diferitele percepții.

rules:
Se privesc atent desenele timp de câteva minute. În grupuri mici se comentează ceea ce vede fiecare. Se discută despre obiectivitate și subiectivitate și despre diferitele percepții ale participanților.

source_excerpt:
Se privesc atent desenele timp de câteva minute. În grupuri mici se comentează ceea ce vede fiecare.


name: Dansul covorului
category: icebreakers
subcategory: destindere
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 103
materials_category: materiale diverse
materials_list: covor sau pătură
skills_developed: destindere, comunicare, coeziune de grup
difficulty_level: usor
keywords: covor, cerc, destindere, comunicare
tags: ["destindere", "grup", "comunicare"]
language: ro
normalized_name: dansul covorului
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de destindere și unire a grupului pe covor. Persoana din centru alege pe cineva din grup, amândoi îngenunchează și se sărută, apoi cel ales rămâne pe covor și alege un alt participant, până când toți au participat.

rules:
Grupul se strânge în cerc, o persoană rămâne în centru pe covor. Ea alege pe cineva care se așează față în față. Amândoi îngenunchează și se sărută pe buzi. Acea din urmă rămâne pe covor pentru a alege un alt participant. Jocul se termină când toți au participat.

source_excerpt:
Ea alege pe cineva din grup care se aşează cu faŃa spre ea. Amândoi îngenunchează şi se sărută (pe buze). Apoi, acea din urmă rămâne pe covoraş pentru a alege un alt participant.


name: Furtuna de idei
category: team-building
subcategory: creativitate
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 104
materials_category: papetărie
materials_list: pixuri, creioane
skills_developed: creativitate, participare, gândire liberă
difficulty_level: usor
keywords: brainstorming, creativitate, idei, grup
tags: ["brainstorming", "creativitate", "grup"]
language: ro
normalized_name: furtuna de idei
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de brainstorming de grup în care participanții spun cât mai multe idei la o întrebare formulată de animator, fără a fi întrerupți sau corectați. Toate ideile, indiferent cât sunt de fantastice, sunt admise și înscrise pe tablă.

rules:
Animatorul formulează o întrebare. Participanții spun cât mai multe idei fără a fi întrerupți sau corectați. Orice idee e admisă, cu cât e mai fantastică cu atât mai bine. Toate sunt înscrise pe tablă. Dacă scopul este analiza unor aspecte ale unei probleme, ideile se notează într-o anumită ordine: similitudini, diferențe, aspecte etc.

source_excerpt:
ParticipanŃii trebuie să spună cât mai multe idei. Nimeni nu poate fi întrerupt sau corectat. Orice idee e foarte bună, admisă, iar cu cât e mai fantastică şi irealizabiă cu atât mai bine.


name: Mesajele
category: team-building
subcategory: comunicare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 104
skills_developed: comunicare, cooperare, ascultare
difficulty_level: usor
keywords: mesaje, curier, comunicare simultană, zgomot
tags: ["comunicare", "cooperare", "echip\u0103"]
language: ro
normalized_name: mesajele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare și cooperare în care 4 echipe aflate la extremele unei cruci trebuie să transmită mesaje prin curierii lor, comunicând simultan cu mult zgomot, pentru a aprecia condițiile minime de comunicare.

rules:
Grupul se împarte în 4 echipe la extremele unei cruci. Fiecare subgrup alege un reprezentant-curier aflat în spatele grupului opus. Curierii primesc fișe cu mesaje pe care trebuie să le comunice echipelor lor. La semnal, cei 4 încep concomitent 'comunicarea'. Jocul se termină când grupul recită mesajul inițial al curierului.

source_excerpt:
Întreg grupul se împarte în 4 echipe ce se află la extremele unei cruci. Fiecare subgrup alege câte un reprezentant-curier care se află în spatele grupului opus.


name: Dialogul
category: conflict-empatie
subcategory: dialog
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 105
skills_developed: dialog, consens, ascultare activă, empatie
difficulty_level: mediu
keywords: dialog, consens, opinii, conflict
tags: ["dialog", "consens", "comunicare"]
language: ro
normalized_name: dialogul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate structurată de dialog și găsire a consensului, în care grupuri cu opinii diferite urmează pași formalizați: prezentarea opiniilor, formularea întrebărilor, identificarea consensurilor și explorarea mai profundă a aspectelor principale.

rules:
Se propune o temă conflictuală și se formează grupuri mici cu opinii diferite. Pașii: 1. Se prezintă opiniile. 2. Se formulează întrebări pentru fiecare echipă. 3. Fiecare prezintă consensurile dintre propria gândire și a celorlalți. 4. Părțile prezintă întrebări pentru explorarea mai profundă.

source_excerpt:
După propunerea unei teme conflictuale şi formarea unor mici grupuri cu opinii diferite, se vor îndeplini următorii paşi.


name: Cuvinte încrucișate
category: team-building
subcategory: participare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 105
materials_category: echipament
materials_list: tablă, cretă
skills_developed: comunicare, participare, gândire colectivă
difficulty_level: usor
keywords: crucigramă, cuvinte, tablă, comunicare colectivă
tags: ["comunicare", "participare", "grup"]
language: ro
normalized_name: cuvinte incrucisate
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de grup în care participanții scriu pe tablă cuvinte care exprimă ceva important pentru ei, folosind una dintre literele unui cuvânt deja scris, astfel formând o crucigramă colectivă. Facilitează participarea persoanelor cu dificultăți în exprimare.

rules:
Animatorul explică condiția: se scriu cuvinte ce exprimă ceva important, în liniște, folosind o literă din cuvântul deja scris, astfel încât toate cuvintele să se încrucișeze ca o crucigramă.

source_excerpt:
"Vom scrie acele cuvinte ce exprimă ceva important pentru fiecare. Vom face aceasta în linişte şi urmând condiŃia jocului ce constă în scrierea cuvintelor, folosind una dintre literele cuvântului deja scris, astfel încât toate cuvintele să se încrucişeze ca o crucigramă".


name: Afirmarea în grup
category: team-building
subcategory: dezbatere
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 106
materials_category: papetărie
materials_list: pixuri, creioane
skills_developed: comunicare, respect față de opinii, dialog
difficulty_level: usor
keywords: dezbatere, opinii, pro și contra, dialog
tags: ["dezbatere", "comunicare", "grup"]
language: ro
normalized_name: afirmarea in grup
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de comunicare și dezbatere în care participanții își scriu ideile individuale despre o temă concretă, le prezintă în comun și dezbat argumentele pro și contra, respectând opiniile celorlalți.

rules:
Se alege o temă concretă. Fiecare jucător scrie ideile pe o fișă. Urmează o prezentare în comun. Pe tablă se scriu părerile pro și contra. Apoi se desfășoară o dezbatere referitoare la cauza alegerii unei anumite poziții.

source_excerpt:
Fiecare jucător îşi scrie ideile pe o fişă. Apoi se face o prezentare în comun. Pe tablă se scriu părerile pro şi contra.


name: Votând pentru valori
category: integrare-incluziune
subcategory: valori
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 107
materials_category: papetărie
materials_list: tablă, fișe, carioca
skills_developed: valori, diversitate, respect, gândire critică
difficulty_level: usor
keywords: valori, vot, diversitate, gen, consens
tags: ["valori", "incluziune", "diversitate", "gen"]
language: ro
normalized_name: votand pentru valori
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de valori și diversitate în care participanții citesc enunțuri și se poziționează fizic în dreptul uneia din fișele 'De acord', 'Nu sunt de acord', 'Nu sunt sigur', motivând alegerile și putând schimba poziția după ce aud argumentele celorlalți.

rules:
Animatorul pregătește lista valorilor și afișează fișele în trei locuri. Participanții citesc enunțurile și se plasează în dreptul fișei corespunzătoare. Doi-trei voluntari din fiecare grup motivează decizia. Se întreabă dacă cineva dorește să-și schimbe poziția. Se repetă cu fiecare enunț.

source_excerpt:
LămuriŃi participanŃilor că ei trebuie să citească lista cu enunŃuri şi după aceasta să ocupe un loc în dreptul uneia din cele trei fişe, care corespunde hotărârii lor.


name: Ascultați?
category: team-building
subcategory: ascultare activă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 108
materials_category: papetărie
materials_list: fișe, hârtie
skills_developed: ascultare activă, comunicare, observare
difficulty_level: usor
keywords: ascultare, comunicare, observator, atenție
tags: ["comunicare", "ascultare", "triouri"]
language: ro
normalized_name: ascultati?
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de comunicare în triouri (vorbitor, ascultător, observator) ce demonstrează rolul atenției în comunicare. Ascultătorii primesc instrucțiuni secrete despre cum să se comporte (bun ascultător sau perturbator), iar observatorul notează dinamica.

rules:
Participanții se separă în grupuri de trei: vorbitor, ascultător, observator. Ascultătorii primesc instrucțiuni scrise secrete (ascultare activă, întrerupere, schimbare de subiect etc.). Vorbitorii discută ceva ce îi preocupă. Observatorii notează în tăcere. După 5 minute, toți se adună și discută experiența.

source_excerpt:
RugaŃi participanŃii să se separe în grupuri a câte trei pesoane. RugaŃi fiecare grup să hotărască cine va fi cel care vorbeşte, care ascultă şi care va fi observator.


name: Legând șireturile
category: team-building
subcategory: comunicare unilaterală
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 109
materials_category: echipament
materials_list: pantofi cu șireturi
skills_developed: comunicare, ascultare, urmarea instrucțiunilor
difficulty_level: usor
keywords: șireturi, instrucțiuni, comunicare unilaterală, observator
tags: ["comunicare", "instruc\u021biuni", "echip\u0103"]
language: ro
normalized_name: legand sireturile
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de comunicare unilaterală în care o persoană urmează instrucțiunile unui instructor (fără a-l vedea și fără a pune întrebări) pentru a lega din nou șiretul pantofului, evidențiind problemele comunicării unilaterale.

rules:
Grupuri de trei: unul cu pantoful, un instructor, un observator. Persoana cu pantoful stă cu spatele la instructor și dezleagă șireturile. Urmând instrucțiunile instructorului, trebuie să lege din nou șireturile. Întrebările sunt interzise. Observatorul urmărește respectarea condițiilor.

source_excerpt:
RugaŃi persoana cu pantoful să se aşeze cu spatele la instructor. Observatorul trebuie să stea la o anumită distanŃă. Persoana cu pantoful trebuie să dezlege şireturile şi să le scoată.


name: Transmiteți desenul
category: team-building
subcategory: comunicare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 109
materials_category: papetărie
materials_list: coli de hârtie, carioca
skills_developed: comunicare, descriere, ascultare
difficulty_level: usor
keywords: desen, transmitere verbală, voluntari, descriere
tags: ["comunicare", "desen", "lan\u021b"]
language: ro
normalized_name: transmiteti desenul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare bazat pe transmiterea verbală a unui desen printr-un lanț de voluntari, fiecare descriind verbal ceea ce a văzut sau auzit. Ultimul voluntar trebuie să deseneze imaginea pe baza descrierii, comparând-o cu originalul.

rules:
Se desenează un desen pe hârtie flip-chart. 5 voluntari ies din sală. Se arată desenul celor rămași. Primul voluntar intră și privește desenul, care se acoperă. Al doilea voluntar intră și primul îi povestește desenul. Și așa mai departe până la al patrulea. Al cincilea voluntar aude descrierea de la al patrulea și desenează. La final se compară ambele desene.

source_excerpt:
DesenaŃi un desen simplu pe hârtie flip-chart. Desenul trebuie să fie destul de mare pentru ca toŃi să-l poată vedea. RugaŃi 5 voluntari să plece din sală.


name: Comunicarea unilaterală și bilaterală
category: team-building
subcategory: comunicare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 110
materials_category: papetărie
materials_list: diagrame, hârtie flip-chart, carioca
skills_developed: comunicare, ascultare, urmarea instrucțiunilor
difficulty_level: usor
keywords: comunicare unilaterală, bilaterală, diagramă, instrucțiuni
tags: ["comunicare", "instruc\u021biuni", "compara\u021bie"]
language: ro
normalized_name: comunicarea unilaterala si bilaterala
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Demonstrație practică a diferenței dintre comunicarea unilaterală (fără contact vizual, fără întrebări) și bilaterală (cu întrebări, fără contact vizual), în care voluntarii descriu diagrame, iar participanții le reproduc.

rules:
Se pregătesc două diagrame. Un voluntar descrie prima diagramă cu spatele la participanți, fără contact vizual, fără gesturi; participanții nu pot pune întrebări. Se compară desenele. Al doilea voluntar folosește comunicarea bilaterală (cu întrebări), dar fără contact vizual. Se compară rezultatele.

source_excerpt:
Voluntarul se întoarce cu spatele la participanŃi, deoarece contactul vizual este interzis. Voluntarul poate comunica doar oral, fără gesturi. Întrebările din partea paricipanŃilor de asememenea sunt interzise.


name: Pana
category: sports-active
subcategory: cooperare
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 110
materials_category: materiale diverse
materials_list: pene
skills_developed: colaborare, comunicare, concentrare
difficulty_level: usor
keywords: pana, suflat, echipă, competiție
tags: ["cooperare", "activ", "echip\u0103"]
language: ro
normalized_name: pana
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echipă și colaborare în care membrii echipelor trebuie să transmită o pană prin suflat dintr-un capăt al șirului la celălalt, fără să se miște din loc. Câștigă echipa care ajunge prima pana la ultimul membru.

rules:
Grupul se împarte în două echipe în rânduri paralele la 1 metru distanță, cu distanța unei mâini întinse între membri. Primele persoane primesc câte o pană și o suflă spre cei din urmă. Cel din spate trebuie să prindă pana. Cel care suflă nu poate să se miște. Dacă pana nu e prinsă, trebuie suflată din nou. Câștigă echipa care ajunge prima la ultimul membru.

source_excerpt:
Animatorul împarte câte o pană primelor persoane din fiecare echipă. Acestea trebuie să se întoarcă la cei ce stau din urmă şi să sufle pana spre ei. Persoana ce stă la spate trebuie să prindă pana.


name: Părțile artei
category: creative-stem
subcategory: comunicare vizuală
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 111
materials_category: papetărie
materials_list: hârtie, carioca
skills_developed: comunicare vizuală, creativitate, descriere
difficulty_level: usor
keywords: desen, descriere, transmitere, cerc, alternare
tags: ["creativitate", "comunicare", "desen"]
language: ro
normalized_name: partile artei
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc creativ de comunicare vizuală și verbală în cerc. Participanții desenează ceva și transmit foaia, unde următoarea persoană descrie desenul, pliind foaia să se vadă doar descrierea. Cel care urmează face un desen pe baza descrierii și tot așa, alternând desene și descrieri.

rules:
Participanții formează un cerc. Fiecare desenează ceva sus pe foaie și scrie numele jos. Foaia se transmite la dreapta. Persoana din dreapta descrie desenul și pliează foaia să se vadă doar descrierea. Următorul face un desen bazat pe descriere. Se continuă alternând desene și descrieri până participă toți.

source_excerpt:
DaŃi fiecăruia câte o foaie de hârtie şi rugaŃi-i să deseneze sus un desen mic, iar jos să-şi scrie numele. După aceasta, foaia de hârtie trebuie transmisă persoanei din dreapta.


name: Cu fața la spate
category: team-building
subcategory: comunicare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 111
skills_developed: comunicare, contact vizual, conștientizare
difficulty_level: usor
keywords: spate, comunicare, contact vizual, perechi
tags: ["comunicare", "perechi", "exerci\u021biu"]
language: ro
normalized_name: cu fata la spate
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de comunicare în perechi care ajută participanții să înțeleagă necesitatea comunicării vizuale. Partenerii stau pe scaune unul în spatele celuilalt și discută 2 minute fără contact vizual.

rules:
Participanții se separă în perechi. Fiecare pereche se așează pe scaun, unul în spatele celuilalt. Cel din față nu poate să se întoarcă, cel din spate nu se poate înclina înainte. Membrii perechii discută timp de 2 minute. Se evaluează cum s-au simțit ambii.

source_excerpt:
Fiecare pereche trebuie să se aşeze pe scaun, unul în spatele celuilalt. Cel care stă înainte nu poate să se întoarcă, iar cel din spate să se încline înainte.


name: Linia oarbă
category: team-building
subcategory: comunicare nonverbală
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 112
materials_category: papetărie
materials_list: bucăți mici de hârtie
skills_developed: comunicare nonverbală, lucru în echipă, orientare
difficulty_level: mediu
keywords: numere, ordonare, orbire, comunicare nonverbală
tags: ["comunicare", "nonverbal", "echip\u0103", "joc"]
language: ro
normalized_name: linia oarba
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echipă în care participanții cu ochii închiși, fiecare știind doar numărul său secret, trebuie să se aranjeze în ordine numerică fără a vorbi, comunicând prin alte mijloace decât vorbirea.

rules:
Se scrie câte o cifră pe hârtii, câte una per participant. Doi voluntari sunt observatori. Hârtiile se împaturesc, fiecare alege una și memorează cifra. Participanții nu pot discuta și închid ochii, se apucă de mâini. Animatorul îi conduce prin încăpere. Apoi li se dă drumul la mâini și trebuie să se aranjeze în ordine numerică în tăcere, comunicând prin alte mijloace. Se dau 10 minute.

source_excerpt:
Scopul participanŃilor este ca ei să se aranjeze în ordinea numerelor. Animatorul trebuie să indice participanŃilor unde trebuie să se plaseze primul şi ultimul număr din linie. Jocul trebuie desfăşurat în tăcere.


name: Sentimentele
category: conflict-empatie
subcategory: emoții
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 113-114
materials_category: papetărie
materials_list: fișă de lucru Sentimente, creion
skills_developed: conștiință emoțională, vocabular, exprimare
difficulty_level: usor
keywords: sentimente, emoții, vocabular, categorii
tags: ["emo\u021bii", "comunicare", "dezvoltare personal\u0103"]
language: ro
normalized_name: sentimentele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de dezvoltare emoțională care ajută participanții să recunoască și să exprime sentimentele prin îmbogățirea bagajului de cuvinte. Participanții folosesc o fișă de lucru cu cuvinte grupate pe categorii emoționale (tristețe, fericire, ofensă, frică) și le sortează.

rules:
Participanții folosesc fișa de lucru 'Sentimente' și dicționarul. La dorința animatorului pot scrie cuvintele pe fișe separate și le separă pe categorii (tristețe, fericire, frică).

source_excerpt:
Uneori participanŃilor le este greu să-şi descrie emoŃiile. Deseori aceasta se întâmplă din cauza lipsei cuvintelor necesare. Noi putem să-i ajutăm pe participanŃi să-şi îmbogăŃească bagajul de cuvinte pentru ca ei să-şi exprime mai uşor sentimentele.


name: Sentimentele
category: conflict-empatie
subcategory: emoții
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 113
materials_category: papetărie
materials_list: fișă de lucru 'Sentimente', creion
skills_developed: recunoașterea emoțiilor, exprimarea sentimentelor, vocabular emoțional
difficulty_level: usor
keywords: sentimente, emoții, vocabular, tristețe, fericire
tags: ["comunicare", "emo\u021bii", "fi\u0219\u0103 de lucru"]
language: ro
normalized_name: sentimentele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate pentru recunoașterea și exprimarea sentimentelor. Participanții folosesc o fișă de lucru cu cuvinte grupate pe categorii de sentimente (tristețe, fericire, ofensă, frică) și un dicționar pentru a-și îmbogăți vocabularul emoțional.

rules:
Participanții folosesc fișa de lucru 'Sentimente' și dicționarul. La dorința animatorului, participanții pot scrie cuvintele pe fișe separate și le separă pe categoriile respective (tristețe, fericire, frică).

source_excerpt:
Noi putem să-i ajutăm pe participanți să-și îmbogățească bagajul de cuvinte pentru ca ei să-și exprime mai ușor sentimentele.


name: Ascultă!
category: team-building
subcategory: ascultare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 115
materials_category: papetărie
materials_list: fișa de lucru Ascultă
skills_developed: ascultare activă, conștientizare senzorială, atenție
difficulty_level: usor
keywords: ascultare, zgomote, liniște, fișă de lucru
tags: ["ascultare", "aten\u021bie", "activitate"]
language: ro
normalized_name: asculta!
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu de ascultare activă în care participanții stau în liniște și ascultă zgomotele din jur, completând o fișă cu ceea ce au auzit și comparând cu partenerul. Poate fi repetat mai multe zile pentru a urmări progresul în deosebirea sunetelor.

rules:
Pe măsură ce participanții intră, se așează în liniște. Animatorul le spune să asculte. Animatorul împarte fișele 'Ascultă!' în tăcere și scrie pe tablă instrucțiunea de a citi și îndeplini sarcina. Participanții completează fișele (ce au auzit), apoi fac schimb cu partenerul și compară.

source_excerpt:
Pe măsură ce copiii intră în clasă, ei se aşează, păstrând liniştea. După ce toŃi s-au aşezat, animatorul le spune: „AscultaŃi. Ce a fost aceasta?”.


name: Ascultă!
category: conflict-empatie
subcategory: ascultare activă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 115
materials_category: papetărie
materials_list: fișa de lucru 'Ascultă' pentru fiecare participant
skills_developed: ascultare activă, concentrare, observație
difficulty_level: usor
keywords: ascultare, zgomote, atenție, liniște
tags: ["comunicare", "ascultare", "exerci\u021biu"]
language: ro
normalized_name: asculta!
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Exercițiu pentru dezvoltarea capacității de a asculta. Participanții stau în liniște și ascultă ce se întâmplă în jurul lor, apoi completează o fișă cu zgomotele auzite și fac schimb de foi cu vecinul pentru a compara.

rules:
Pe măsură ce copiii intră în clasă, se așează păstrând liniștea. Animatorul spune 'Ascultați. Ce a fost aceasta?'. Animatorul distribuie fișele 'Ascultă!' și scrie pe tablă instrucțiunea de citire. Participanții completează foile (ce au auzit), apoi transmit foaia partenerului pentru comparație. Jocul poate fi repetat timp de câteva zile.

source_excerpt:
Acest exercițiu se folosește pentru dezvoltarea capacității de a asculta. De asemenea poate fi folosit pentru liniștirea copiilor după pauză.


name: Ascultă!
category: team-building
subcategory: ascultare
content_type: activitate
source_file: Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf
source_files: ["Ebook-52-de-exercitii-de-team-building-la-birou-min.pdf"]
page_reference: pages 12-14
materials_category: cartonaşe
materials_list: Un set identic de 10-15 cartonaşe pentru fiecare echipă cu subiecte controversate
skills_developed: ascultare, rezumare, răbdare, comunicare
difficulty_level: usor
keywords: ascultare, subiecte controversate, perechi, rezumare
tags: ["comunicare", "ascultare"]
language: ro
normalized_name: asculta!
extraction_confidence: high
source_id: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min
source_ids: ["f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min"]
chunk_key: f771c777_ebook_52_de_exercitii_de_team_building_la_birou_min.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
O activitate discursivă în care participanţii ascultă în timp ce alţii îşi împărtăşesc viziunea asupra unui subiect controversat. Scopul este de a determina participanţii să-şi exerseze abilităţile de ascultare, chiar şi în momentele în care sunt nerăbdători să-şi exprime acordul sau insistă în a contesta un argument.

rules:
Rugaţi participanţii să se grupeze pe perechi. Oferiţi fiecărei perechi câte un set de cartonaşe cu subiecte controversate. Unul dintre parteneri extrage o carte şi vorbeşte timp de 3 minute despre modul în care vede el respectiva problemă. În tot acest timp, celălalt partener nu are voie să spună nimic. După 3 minute, celălalt partener are 1 minut pentru a recapitula cele auzite, fără a respinge, dezbate sau fi de acord. Inversaţi rolurile şi repetaţi exerciţiul cu un subiect diferit.

variations:
Participanţii pot refuza până la două subiecte dacă nu se simt confortabil să le discute. Puteţi folosi un singur set mare de cartonaşe pentru întreg grupul.

source_excerpt:
o activitate discursivă în care participanţii ascultă în timp ce alţii îşi împărtăşesc viziunea asupra unui subiect controversat.


name: Poți să convingi?
category: conflict-empatie
subcategory: comunicare asertivă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 116
materials_category: echipament
materials_list: casetofon, casetă, hârtie, creioane
skills_developed: comunicare asertivă, convingere, conștiință de sine
difficulty_level: mediu
keywords: agresiv, convingător, pasiv, asertivitate
tags: ["comunicare", "asertivitate", "convingere"]
language: ro
normalized_name: poti sa convingi?
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part07
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de comunicare asertivă în care participanții înțeleg diferența dintre comunicarea agresivă, convingătoare și pasivă, cu ajutorul unei casete audio înregistrate cu voci în diferite situații și a unei discuții structurate.

rules:
Animatorul înregistrează pe casetă diferite voci. La joc se explică diferența dintre cele trei tipuri de comunicare (Agresiv, Convingător, Pasiv). Se scriu pe tablă cuvintele ce definesc cele trei tipuri. Se ascultă caseta și se discută exemplele.

source_excerpt:
Jocul începe cu explicarea deosebirii dintre cele trei tipuri de comunicare. Animatorul va scrie pe tablă cuvintele: Agresiv, Convingător şi Pasiv.


name: Poți să convingi?
category: conflict-empatie
subcategory: tipuri de comunicare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 116-117
materials_category: echipament audio
materials_list: un casetofon, o casetă fără înregistrări, hârtie, creioane
skills_developed: comunicare asertivă, recunoașterea stilurilor de comunicare, ascultare
difficulty_level: mediu
keywords: comunicare, agresiv, convingător, pasiv, asertivitate
tags: ["comunicare", "tipuri de comunicare", "casetofon"]
language: ro
normalized_name: poti sa convingi?
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate pentru a ajuta copiii să deosebească trei tipuri de comunicare (agresiv, convingător, pasiv) și să înțeleagă că cel mai eficient mijloc este convingerea. Se folosesc înregistrări audio cu voci în diferite situații, pe care participanții trebuie să le clasifice.

rules:
Animatorul înregistrează pe casetă diferite voci în diferite situații. Jocul începe cu explicarea celor trei tipuri de comunicare (Agresiv, Convingător, Pasiv) scrise pe tablă. Participanții ascultă caseta cu 10 voci și marchează cu X în coloana corespunzătoare ce tip de comunicare folosește fiecare vorbitor. Se discută răspunsurile și se compară cu răspunsurile corecte.

source_excerpt:
A fi convingător înseamnă a-ți exprima clar gândurile. Atunci nu vor apărea neclarități, legate de dorințele și necesitățile voastre.


name: Construirea comunicării
category: conflict-empatie
subcategory: comunicare constructivă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 119-120
materials_category: papetărie
materials_list: fișe de lucru 'Construirea comunicării'
skills_developed: comunicare constructivă, rezolvarea conflictelor, exprimarea nevoilor
difficulty_level: mediu
keywords: comunicare constructivă, joc de rol, conflict, exprimare
tags: ["comunicare", "joc de rol", "conflicte"]
language: ro
normalized_name: construirea comunicarii
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de practică a comunicării constructive prin jocuri de rol. Participanții răspund la situații concrete folosind comunicarea constructivă, mai întâi individual pe fișe, apoi prin jocuri de rol.

rules:
Animatorul scrie pe tablă lista calităților comunicării constructive. Participanții răspund individual pe fișele de lucru la situații concrete (ex: cineva pune picioarele pe spătarul scaunului tău, cineva trece înaintea ta în rând etc.). Apoi participanții joacă pe roluri aceste situații până animatorul este mulțumit de schimbarea stilului comunicării.

source_excerpt:
Folosirea unei comunicări constructive mai mult seamănă cu construirea unui pod spre altă persoană, decât cu instalarea unor bariere.


name: Raport despre furt
category: conflict-empatie
subcategory: comunicare și memorie
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 121
materials_category: papetărie
materials_list: copiile materialelor 'Raportul despre furt' pentru fiecare participant
skills_developed: comunicare, memorie, ascultare activă, observație
difficulty_level: usor
keywords: comunicare, memorie, telefon fără fir, neînțelegere
tags: ["comunicare", "joc de rol", "memorie"]
language: ro
normalized_name: raport despre furt
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate pentru a demonstra cât de ușor poate apărea neînțelegerea în comunicare. Trei voluntari transmit pe rând un raport despre un furt (ca în telefonul fără fir), iar ceilalți participanți observă schimbările și omisiunile.

rules:
Animatorul roagă 3 participanți să iasă din sală. Restul primesc copii ale raportului. Primul voluntar intră și primește raportul citit cu voce tare de animator. Apoi intră al doilea voluntar și primul îi repetă raportul. Intră al treilea și al doilea îi repetă raportul. Animatorul se prezintă ca ofițer de poliție și îl roagă pe al treilea să repete raportul. Se discută schimbările și omisiunile.

source_excerpt:
A demonstra cât de ușor poate apărea neînțelegerea în comunicare, a începe discuția despre factorii care stopează sau înlesnesc comunicarea.


name: Determinarea ascultătorului eficient
category: conflict-empatie
subcategory: ascultare activă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 122-123
materials_category: mobilier/echipament
materials_list: flip-chart
skills_developed: ascultare activă, comunicare eficientă, empatie, auto-reflecție
difficulty_level: usor
keywords: ascultare eficientă, comunicare, joc de rol, contact vizual
tags: ["comunicare", "ascultare", "joc de rol"]
language: ro
normalized_name: determinarea ascultatorului eficient
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate pentru a identifica componentele ascultării eficiente prin două jocuri de rol (ascultare neeficientă și eficientă). Participanții observă și discută comportamentele care caracterizează fiecare tip de ascultare.

rules:
Animatorul roagă participanții să interpreteze două jocuri de rol (sau le interpretează singur dacă sunt doi animatori). Primul joc (max 2 min.) prezintă ascultarea neeficientă: interlocutorul nu privește vorbitorul, evită contactul vizual, schimbă tema etc. Al doilea joc (max 2 min.) prezintă comunicarea eficientă. Participanții enumeră acțiunile observate, acestea se scriu pe tablă. Evaluare cu întrebări despre ascultarea eficientă.

variations:
Participanții sunt separați în 2 grupuri: primul grup povestește ceva important, al doilea grup face tot posibilul pentru a arăta că nu ascultă. După 1-2 minute jocul se oprește și participanții povestesc cum au perceput cele întâmplate.

source_excerpt:
Ascultarea eficientă este una din abilitățile cele mai importante în procesul de rezolvare a conflictelor.


name: Discuția
category: integrare-incluziune
subcategory: comunicare interculturală
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 124
materials_category: accesorii
materials_list: panglici de stofă
skills_developed: comunicare interculturală, empatie, creativitate, colaborare
difficulty_level: mediu
keywords: comunicare interculturală, limbaj inventat, ochi legați, diversitate
tags: ["comunicare", "interculturalitate", "joc de rol"]
language: ro
normalized_name: discutia
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de sensibilizare privind comunicarea interculturală. Participanții inventează un limbaj propriu în grupuri mici, apoi trebuie să predea acel limbaj altor participanți cu ochii legați.

rules:
Participanții se separă în grupuri de câte 3. Fiecare grup inventează 4 cuvinte (un salut, un substantiv, un verb și un adjectiv) într-o limbă inventată și le practică. Se creează grupuri noi de câte 3 cu câte un reprezentant al fiecărei limbi noi. Membrii noi ai echipei au ochii legați. Fiecare membru joacă pe rând rolul de profesor. La final, participanții strigă salutul în limba inventată pentru a-i găsi pe membrii primei echipe.

source_excerpt:
Fiecare grup își va crea limbajul propriu. Fiecare grup trebuie să inventeze patru cuvinte într-o limbă inventată.


name: Pătratele
category: team-building
subcategory: percepție
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 125
materials_category: materiale vizuale
materials_list: reprezentarea pătratelor (anexă), hârtie flip-chart, carioca
skills_developed: percepție vizuală, gândire critică, comunicare
difficulty_level: usor
keywords: percepție, pătrate, diferențe, observație
tags: ["percep\u021bie", "vizual", "scurt"]
language: ro
normalized_name: patratele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate scurtă pentru înțelegerea diferențelor în percepere. Participanții numără câte pătrate pot găsi într-o imagine și compară răspunsurile lor diferite.

rules:
Animatorul fixează imaginea pe perete. Participanții privesc pătratele și hotărăsc câte pătrate pot găsi, fără a discuta cu ceilalți. După 1-2 minute scriu răspunsurile pe foaie. Fiecare participant explică răspunsul. Discuția continuă până se dă răspunsul corect (30).

source_excerpt:
Participanții vor privi pătratele și vor hotărî câte pătrate pot găsi în imagine. Nu trebuie să discute concluziile lor cu ceilalți membri ai grupului.


name: Noi ascultăm foarte atent
category: team-building
subcategory: ascultare activă
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 125-126
materials_category: papetărie
materials_list: hârtie, creion, fișă cu trei coloane (șarpe, ureche mică, două urechi)
skills_developed: ascultare activă, urmarea instrucțiunilor, cooperare în echipă
difficulty_level: usor
keywords: ascultare, echipă, instrucțiuni, punctaj, cooperare
tags: ["ascultare", "joc de echip\u0103", "punctaj"]
language: ro
normalized_name: noi ascultam foarte atent
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echipă cu sistem de punctaj (șarpe/ureche mică/două urechi) pentru dezvoltarea aptitudinilor de ascultare. Echipele trebuie să urmeze cu exactitate instrucțiuni fizice date verbal de animator.

rules:
Se aleg observatori pentru scor. Participanții se separă în echipe de 5-6. Animatorul citește 10 instrucțiuni fizice (ex: formați o coloană de la cel mai înalt la cel mai jos, stați în formă de T etc.). Pentru ascultare perfectă echipa primește 2 puncte în coloana 'Două urechi', pentru ascultare parțială 1 punct în 'Ureche mică', pentru ascultare rea 1 punct de penalizare în 'Șarpe'. Dacă echipa primește 3 puncte șarpe, iese din joc. Echipa câștigătoare stabilește condițiile etapei următoare.

source_excerpt:
Vor primi puncte pentru fiecare însărcinare pe care o vor asculta și îndeplini. Echipa care va acumula cele mai multe puncte, va avea posibilitatea să alcătuiască condițiile pentru etapa următoare.


name: Cât de bine eu ascult?
category: conflict-empatie
subcategory: auto-evaluare ascultare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 127-128
materials_category: papetărie
materials_list: fișa de lucru 'Cât de bine eu ascult' pentru fiecare participant
skills_developed: auto-reflecție, ascultare activă, conștientizare
difficulty_level: usor
keywords: ascultare, auto-evaluare, chestionar, aptitudini
tags: ["ascultare", "auto-evaluare", "chestionar"]
language: ro
normalized_name: cat de bine eu ascult?
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de auto-evaluare a aptitudinilor de ascultare. Participanții completează un chestionar cu 15 întrebări despre comportamentele lor de ascultare, apoi animatorul îi ajută să interpreteze rezultatele.

rules:
Participanții răspund la 15 întrebări din fișa de lucru marcând frecvența (Aproape totdeauna / Deseori / O dată / Aproape niciodată). Animatorul explică ce semnifică distribuția răspunsurilor: majoritate 'Aproape întotdeauna' și 'Des' = ascultare activă; majoritate 'Deseori' și 'Uneori' = aud dar nu ascultă; distribuție 'Aproape totdeauna' sau 'Aproape niciodată' = ascultă pe jumătate. Participanții stabilesc un scop pentru dezvoltarea aptitudinilor.

source_excerpt:
Pentru a fi ascultători mai buni, participanții trebuie să aprecieze părțile lor puternice și slabe.


name: Copiii trebuie să fie auziți
category: conflict-empatie
subcategory: comunicare pozitivă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 129-130
materials_category: papetărie
materials_list: fișă de lucru 'Copiii trebuie ascultați' pentru fiecare participant, creioane
skills_developed: empatie, comunicare pozitivă, reflecție, scriere creativă
difficulty_level: usor
keywords: comunicare pozitivă, expresii descurajatoare, expresii încurajatoare, copii, respect
tags: ["comunicare", "empatie", "scriere creativ\u0103"]
language: ro
normalized_name: copiii trebuie sa fie auziti
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate pentru aprecierea efectului cuvintelor cu conotație negativă asupra dorinței copiilor de a asculta. Grupuri separate scriu povești despre copii care au auzit fie numai expresii descurajatoare, fie numai expresii încurajatoare.

rules:
Animatorul prezintă expresii descurajatoare și încurajatoare. Grupul se separă în două: primul grup scrie o poveste despre un băiat/fată care a auzit numai enunțuri descurajatoare (cum se simt personajele, ce s-a întâmplat cu ele când au crescut); al doilea grup scrie povești cu numai enunțuri încurajatoare. Poveștile se citesc cu voce tare, apoi se discută legătura cu propria experiență.

source_excerpt:
De multe ori aceste cuvinte se folosesc pentru a-i face pe copii să fie mai atenți și să asculte. Dar în locul efectului așteptat acestea provoacă la copii sentimentul că ei nu sunt respectați.


name: Copiii trebuie să fie auziți
category: conflict-empatie
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 129-130
materials_category: papetărie
materials_list: fișă de lucru, creioane
skills_developed: empatie, comunicare, reflecție
difficulty_level: usor
keywords: expresii descurajatoare, expresii încurajatoare, ascultare
tags: ["drepturile copilului"]
language: ro
normalized_name: copiii trebuie sa fie auziti
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de conștientizare a efectului cuvintelor negative față de copii. Participanții sunt împărțiți în două grupuri: primul scrie o poveste despre un copil ce a auzit expresii descurajatoare, al doilea despre un copil care a auzit expresii încurajatoare. Poveștile sunt citite cu voce tare și discutate în relație cu propria experiență.

rules:
Animatorul împarte grupul în două. Fiecare grup scrie o poveste cu personajul respectiv, descrie sentimentele și ce s-a întâmplat când a crescut. Poveștile se citesc în glas, apoi se discută legătura cu propria experiență.

source_excerpt:
Animatorul va separa grupul în două părŃi. Membrii primul grup vor scrie o povestire despre un băieŃel sau o fetiŃă care permanent au auzit numai enunŃuri descurajatoare.


name: Tabloul alternativ
variations: Se poate repeta cu câte 3-7 participanți în grup.
category: team-building
subcategory: cooperare creativă
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 132
source_excerpt: Fiecare persoană primește o coală de hârtie pe care desenează până o completează integral.
materials_category: artă
materials_list: hârtie, vopsele, pensule etc.
skills_developed: cooperare, comunicare nonverbală, creativitate
difficulty_level: usor
keywords: desen, cooperare, comunicare nonverbală, creativitate
tags: ["cooperare", "desen", "art\u0103"]
language: ro
normalized_name: tabloul alternativ
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de cooperare în care fiecare persoană primește o coală de hârtie și desenează pe ea până o completează integral, alternând cu alți participanți. Se urmărește comunicarea-cooperarea pentru realizarea unei activități comune.

rules:
Fiecare persoană primește o coală de hârtie pe care desenează până o completează integral. Se analizează gândurile și sentimentele trăite (cooperare, conflict, subordonare) și obstacolele și căile de cooperare. Se poate repeta cu câte 3-7 participanți în grup.


name: Tabloul alternativ
variations: Se poate repeta cu câte 3–7 participanți în grup.
category: team-building
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 132
source_excerpt: Fiecare persoană primeşte o coală de hârtie pe care desenează până o completează integral.
materials_category: papetărie
materials_list: hârtie, vopsele, pensule
skills_developed: cooperare, comunicare, creativitate
difficulty_level: usor
keywords: desen, cooperare, colaborare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: tabloul alternativ
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de cooperare artistică în care fiecare persoană primește o coală de hârtie și desenează până o completează integral. Se analizează gândurile și sentimentele trăite: cooperare, conflict, subordonare, obstacole și căi de cooperare.

rules:
Fiecare persoană primește o coală de hârtie pe care desenează până o completează integral. Se poate repeta cu câte 3–7 participanți în grup.


name: Creativitate îmbunătățită
category: team-building
subcategory: creativitate și colaborare
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 132
materials_category: jocuri
materials_list: diferite puzzle-uri
skills_developed: creativitate, colaborare, comunicare în grup, adaptabilitate
difficulty_level: mediu
keywords: puzzle, creativitate, colaborare, personaj, inovație
tags: ["cooperare", "puzzle", "creativitate", "obositor"]
language: ro
normalized_name: creativitate imbunatatita
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part08
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de stimulare a creativității și colaborării în grup prin puzzle. Subgrupuri încearcă să creeze un personaj din piesele unui puzzle fără imaginea-model, prezintă rezultatele, observă schemele celorlalți și încearcă din nou cu idei îmbunătățite.

rules:
Se formează subgrupuri. Fiecare grup primește piesele aceluiași puzzle (9 fragmente ale unui pătrat). Fiecare grup încearcă fără imaginea-model să facă un personaj (minimum 30 minute). Fiecare grup prezintă cel mai interesant rezultat. După 10 min. de observație a schemelor, grupurile își reiau puzzle-urile încercând să refacă creațiile după modelele văzute sau cu idei noi. Sunt prezentate din nou creațiile.

source_excerpt:
Fiecare grup încearcă fără imaginea-model să facă un personaj (în minimum 30 minute). Apoi fiece grup prezintă cel mai interesant rezultat.


name: Creativitate îmbunătățită
category: team-building
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 132
materials_category: jucării/jocuri
materials_list: puzzle-uri
skills_developed: creativitate, colaborare, comunicare
difficulty_level: mediu
keywords: puzzle, creativitate, colaborare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: creativitate imbunatatita
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de cooperare bazată pe puzzle. Subgrupuri primesc piesele unui puzzle din 9 fragmente ale unui pătrat și, fără imaginea-model, încearcă să creeze un personaj. Grupurile prezintă rezultatele, observă creațiile celorlalți 10 minute, apoi refac puzzle-urile cu idei noi.

rules:
Se formează subgrupuri cu același puzzle (9 fragmente). Fără imaginea-model, fiecare grup face un personaj (minim 30 minute). Se prezintă rezultatele, 10 minute de observație, apoi se reia cu idei noi sau imitate.

source_excerpt:
Fiecare din ele va deŃine piesele unui puzzle format din 9 fragmente ale unui pătrat, sau a unui alt puzzle, astfel ca toate echipele să aibă acelaşi puzzle.


name: Țestoasa gigantă
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 133
materials_category: textile
materials_list: saltea, cearșaf, planșă de carton
skills_developed: coordonare, motricitate, atenție
difficulty_level: usor
keywords: coordonare, mișcare, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: testoasa giganta
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare fizică în care echipe de 7–8 persoane simulează o broască țestoasă: se aranjează ca cele 4 labe sub un cearșaf și încearcă să se miște împreună într-o singură direcție, inclusiv urcând pe obstacole.

rules:
Se formează echipe din 7–8 persoane. Se aranjează sub un cearșaf și încearcă să se miște împreună. Se poate testa urcarea pe un munte (masă) sau mersul pe un traseu cu obstacole.

source_excerpt:
Cei 7 sau 8 participanŃi din fiecare echipă se aranjează ca cele 4 labe sub un cearşaf (carapace) şi încearcă să se mişte împreună într-o singură direcŃie.


name: Jocul trenului
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 134
materials_category: papetărie
materials_list: tablă, patru coli de hârtie numerotate cu 1 și 2
skills_developed: comunicare nonverbală, colaborare, strategie
difficulty_level: mediu
keywords: tren, cooperare, competiție
tags: ["jocuri de cooperare"]
language: ro
normalized_name: jocul trenului
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare și comunicare nonverbală în perechi. Participanții simulează trenurile A și B care aleg între drumul lung sau scurt, acumulând puncte în funcție de combinațiile de alegeri. Provoacă dezbateri despre consecințele competitivității.

rules:
Se joacă în perechi (trenurile A și B). Există 2 drumuri: liniar și semicircular. 10 alegeri simultane fără a se vedea. Dacă amândoi aleg lung: 1 pt fiecare; dacă unul alege scurt, celălalt lung: 1 pt lung, 2 pt scurt; dacă amândoi aleg scurt: 2 puncte. Rezultatele pe tablă. Ulterior întregul grup.

source_excerpt:
Membrii perechii trebuie să facă 10 alegeri simultane, utilizând pentru asta fişele ce le au şi fără a se vedea.


name: Colaborare în trei
category: sports-active
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 135
materials_category: echipament sportiv
materials_list: minge de mărime medie
skills_developed: coordonare, cooperare, reflexe
difficulty_level: mediu
keywords: minge, cerc, coordonare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: colaborare in trei
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de coordonare cu mingea în cercuri concentrice. Persoana din centru aruncă mingea spre cercul interior, care o pasează exterior, în timp ce persoana centrală fuge și ocupă locul unui alt jucător care preia mingea și reîncepe.

rules:
Toți formează 2 cercuri concentrice, o persoană A în centru. A aruncă la B (interior), B aruncă la B' (exterior). A fuge la C (exterior). C ocupă centrul primind mingea de la B'. Continuă până animatorul oprește jocul.

variations:
Se poate juca doar până la jumătate: când mingea ajunge la B, A se plasează în urma unui participant din exterior care devine noul A.

source_excerpt:
O persoană (A) se află în centru. Ea aruncă mingea persoanei (B) din cercul interior, care îi aruncă mingea colegului său din cercul exterior (B').


name: Măgărușul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 136
source_excerpt: Măgăruşilor: li se indică că ei doar atunci pot merge înainte, când sunt mângâiaŃi, lăudaŃi etc.
materials_category: diverse
materials_list: ziare pentru hățuri
skills_developed: colaborare, empatie, comunicare pozitivă
difficulty_level: usor
keywords: măgar, laudă, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: magarusul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care un participant joacă rolul măgărușului și grupul trebuie să-l aducă la linia indicată. Măgărușul merge doar când este mângâiat sau lăudat; grupul nu poate împinge sau trage.

rules:
Grupuri de 4–5 persoane plus câte un măgăruș. Măgărușul merge în 4 labe și avansează doar când este mângâiat/lăudat. Grupul nu poate împinge sau trage. Scopul: aducerea măgărușului la linie cât mai repede.


name: Marea
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 136
source_excerpt: Grupul trebuie să ajungă cu "barca" la mal, prin mişcarea ondulatorie a corpurilor lor.
materials_category: diverse
materials_list: ziare pentru hățuri
skills_developed: coordonare, cooperare
difficulty_level: usor
keywords: mare, barcă, val, ondulatorie
tags: ["jocuri de cooperare"]
language: ro
normalized_name: marea
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care toți participanții (în afară de cel care este 'barca') se culcă cu fața în jos și deplasează barca la mal prin mișcarea ondulatorie a corpurilor lor.

rules:
Toți (în afară de barcă) se culcă cu fața în jos. Barca se culcă perpendicular pe ei. Grupul face mișcări ondulatorii pentru a deplasa barca. Când ajunge la mal, primul val devine barcă.


name: Drumurile imaginare
variations: Se poate încerca încă odată cu ochii închiși.
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 137
skills_developed: comunicare nonverbală, cooperare, atenție
difficulty_level: mediu
keywords: drumuri, comunicare nonverbală, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: drumurile imaginare
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc tăcut de cooperare și comunicare nonverbală în cerc. Fiecare participant trasează mental drumuri imaginare spre persoana diametral opusă. La semnal, cei diametral opuși trebuie să-și schimbe locurile fără a vorbi și fără a bloca alte drumuri.

rules:
Jocul decurge în liniște. Fiecare trasează drumuri imaginare (lățimea umerilor) spre persoana diametral opusă. La semnal, cei opuși se schimbă cu locurile fără a vorbi. Se poate repeta cu ochii închiși.

source_excerpt:
La semnalul animatorului, participanŃii care ocupă locuri diametral opuse, trebuie să se schimbe cu locurile, fără a vorbi, fără a încălca mişcarea imaginară etc.


name: Silabe muzicale
category: icebreakers
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 137
skills_developed: ascultare, cooperare, comunicare
difficulty_level: usor
keywords: silabe, muzică, ghicire
tags: ["jocuri de cooperare"]
language: ro
normalized_name: silabe muzicale
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de ghicire cooperativă: grupul alege un cuvânt de cel puțin 3 silabe și se împarte în trei subgrupuri, fiecare cântând concomitent câte o silabă pe o melodie. Persoana care a ieșit din cameră trebuie să ghicească cuvântul.

rules:
O persoană iese din cameră. Grupul alege un cuvânt de cel puțin 3 silabe. Se formează 3 grupuri (câte o silabă). Toate grupurile cântă concomitent silaba lor. Persoana revenită ghicește cuvântul.

source_excerpt:
Se formează trei grupuri (corespunzătoare fiecărei silabe) şi acestea împreună (concomitent) vor rosti silaba lor, cântând-o pe o melodie.


name: Pantofii călători
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 138
source_excerpt: Pantofii încep să fie transmiŃi pe cerc, pentru a ajuge la porprietarii lor.
skills_developed: coordonare, cooperare, imaginație
difficulty_level: usor
keywords: pantofi, cerc, transmitere
tags: ["jocuri de cooperare"]
language: ro
normalized_name: pantofii calatori
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare și coordonare: participanții pun câte un pantof în grămadă, aleg un pantof la întâmplare, formează un cerc ținându-se de mâini și transmit pantofii pe cerc până ajunge fiecare la proprietarul său.

rules:
Fiecare lasă câte un pantof în grămadă. Fiecare alege un pantof la întâmplare. Formează un cerc ținându-se de mâini. Pantofii se transmit pe cerc pentru a ajunge la proprietari.


name: Mingea
category: sports-active
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 138
source_excerpt: ParticipanŃii se strâng în jurul unei pături cu ajutorul căreia trebuie să facă să sară o minge.
materials_category: textile
materials_list: pătură sau cearșaf, minge de plajă sau balon
skills_developed: coordonare, reflexe
difficulty_level: usor
keywords: minge, pătură, coordonare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: mingea
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de coordonare în care participanții țin împreună o pătură și fac să sară o minge. Se poate tăia o gaură în mijlocul păturii pentru a încerca să treacă mingea prin ea.

rules:
Participanții se strâng în jurul unei pături și fac să sară o minge. Opțional: gaură în mijloc pentru ca mingea să treacă prin ea. Se poate inventa un cuvânt pentru a dirija mișcările.


name: Să construim numere și litere
variations: Se poate juca în apă.
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 139
skills_developed: imaginație, cooperare, comunicare nonverbală
difficulty_level: usor
keywords: litere, cifre, corp, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: sa construim numere si litere
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de cooperare în care participanții formează cu corpul litere și cifre, atât verbal cât și nonverbal, individual, în perechi sau în grup.

rules:
Jocul se realizează în două forme: comunicare verbală și nonverbală. Se propun idei pentru construirea caracterelor. Fiecare execută figuri singur, în pereche sau în grup. Se poate juca și în apă.

source_excerpt:
Se propun ideile pentru construirea caracterelor, apoi fiecare, fie în pereche cu cineva, fie în grup execută diferite figuri cu corpul.


name: Ridică-ți colegul
category: team-building
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 140
skills_developed: autocontrol corporal, coordonare, cooperare
difficulty_level: usor
keywords: perechi, ridicare, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: ridica-ti colegul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de cooperare fizică în perechi față în față cu picioarele îndoite, ținându-se de mâini. Trag fiecare în sensul propriu pentru a se ridica împreună, apoi revin în poziția inițială.

rules:
Fiecare participant se așează față în față cu perechea sa, picioare îndoite, ținându-se de mâini. Trag fiecare în sensul propriu pentru a se ridica. Revin în poziția inițială.

source_excerpt:
Fiecare participant se aşează în faŃa perechii sale, cu picioarele îndoite, Ńinându-se de mâini, trăgând fiecare în sensul său pentru a se ridica.


name: Submarinele prietenoase
variations: Jocul poate fi realizat și în perechi care reprezintă bărci mici.
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 140
skills_developed: comunicare, coordonare, încredere
difficulty_level: mediu
keywords: submarin, semnale, coordonare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: submarinele prietenoase
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de comunicare în cod și coordonare: echipe de 4–5 în rând indian (ochii închiși, cu excepția celui din spate) se deplasează după semnale transmise din spate spre față, cu scopul de a forma un submarin mare prin unirea cu alte echipe.

rules:
Cod de semnale: lovitură umăr = direcție, palmă la spate = înainte, două lovituri = distanță mai mare, palmă la cap = unire cu alt submarin. Echipe de 4–5 în rând indian, toți cu ochii închiși în afara celui din spate. Capul apucă ultima persoană din alt șir.

source_excerpt:
Se stabileşte un cod al semnalelor: lovitura pe un anumit umăr indică deplasarea într-o direcŃie. O palmă la spate — deplasarea înainte.


name: Nodurile
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 141
skills_developed: cooperare, rezolvare de probleme, comunicare
difficulty_level: mediu
keywords: noduri, descâlcire, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: nodurile
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc clasic de descâlcire: participanții formează un cerc cu ochii închiși, înaintează spre centru cu brațele ridicate și se prind de mâini. Deschid ochii și încearcă să descâlcească nodurile formate.

rules:
Participanții în cerc cu ochii închiși. La semnal înaintează spre centru cu brațele ridicate. Se prind de mâini. Toți deschid ochii și încearcă să descâlcească nodurile.

source_excerpt:
ParticipanŃii formează un cerc, având ochii închişi. La un semnal al animatorului ei înaintează încet înspre centru, cu braŃele ridicate. Odată ce participanŃii se ciocnesc, încearcă să se apuce de mâini.


name: Urechelița
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 141
skills_developed: coordonare, cooperare
difficulty_level: usor
keywords: urechelniță, coordonare, mișcare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: urechelita
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de coordonare în grup mic: participanții se așează unul în spatele altuia cu picioarele desfăcute. La semnal toți pun mâinile jos și picioarele pe umerii persoanei din față, formând un șir articulat care se mișcă împreună.

rules:
Grupuri de maxim 6. Se așează jos, unul în spatele altuia, picioare desfăcute, mâini întinse înainte. La semnal, toți pun mâinile jos și picioarele pe umerii persoanei din față. Urechelița începe să se miște.

source_excerpt:
La semnalul animatorului toŃi pun mâinile jos şi picioarele pe umerii persoanelor din faŃă. După aceasta 'urechelniŃa' începe să se mişte.


name: Pătratele cooperării
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 142
source_excerpt: Jocul se termină atunci când toŃi au în faŃa lor câte un pătrat, de aceeaşi mărime.
materials_category: papetărie
materials_list: fișe de carton, plicuri, stilouri
skills_developed: cooperare, comunicare nonverbală, rezolvare de probleme
difficulty_level: mediu
keywords: puzzle, pătrat, cooperare nonverbală
tags: ["jocuri de cooperare"]
language: ro
normalized_name: patratele cooperarii
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare nonverbală cu puzzle: echipe de 5 persoane primesc plicuri cu piese de carton și trebuie să formeze fiecare câte un pătrat de aceeași mărime, fără a vorbi, face gesturi sau lua piese. Pot doar oferi piese altora.

rules:
Animatorul pregătește 5 plicuri (A–E) cu piese conform modelului. Echipe de 5, câte un plic diferit. Fără vorbit, gesturi, luarea pieselor altora. Jocul se termină când toți au câte un pătrat de aceeași mărime.


name: Câștigul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: pages 143-144
materials_category: papetărie
materials_list: fișe, plicuri, pixuri
skills_developed: strategie, cooperare, reflecție critică
difficulty_level: mediu
keywords: cooperare, competiție, punctaj
tags: ["jocuri de cooperare"]
language: ro
normalized_name: castigul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de strategie cooperare-competiție: echipe din 4 perechi joacă 10 runde alegând X sau Y. Punctajul depinde de combinația alegerilor tuturor perechilor din echipă. Scopul este observarea și dezbaterea mecanismelor de competiție vs. cooperare.

rules:
Echipe din 4 perechi. 10 runde, fiecare pereche alege X sau Y. Punctajul: 4X = -1000 pt fiecare X; 3X/1Y = +1000X/-3000Y; 2X/2Y = +2000X/-2000Y; 1X/3Y = +3000X/-1000Y; 4Y = +1000 pt fiecare Y. La rundele 5, 8, 10 se poate consulta grupul.

source_excerpt:
Se repartizează fişele de lucru şi se pot face 10 runde succesive în care fiecare pereche alege un X sau Y cu intenŃia da a avea cel mai mare venit.


name: Ordinea
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 145
materials_category: mobilier
skills_developed: coordonare, cooperare, comunicare, coordonarea mișcărilor
difficulty_level: usor
keywords: ordine, bancă, vârstă, cooperare, coordonare
tags: ["jocuri de cooperare", "grup", "icebreaker", "indoor"]
language: ro
normalized_name: ordinea
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care participanții urcă pe o bancă și trebuie să se aranjeze în ordine (după vârstă, dată de naștere sau statură) fără a coborî de pe bancă sau a ieși din limitele marcate.

rules:
Nimeni nu se poate depărta de scaun, sau să iasă din limita celor 2 linii. Animatorul roagă grupul să se urce pe scaun. Scopul e să se aranjeze în ordinea vârstei, a datei de naştere sau a staturii etc.

source_excerpt:
Nimeni nu se poate depărta de scaun, sau să iasă din limita celor 2 linii. Animatorul roagă grupul să se urce pe scaun. Scopul e să se aranjeze în ordinea vârstei, a datei de naştere sau a staturii etc.

materials_list:
bancă mare, bandă izolatoare (alternativ), o bancă destul de mare pentru toți jucătorii sau bandă izolatoare pentru marcarea a 2 fâșii paralele pe pământ


name: Drumul nasului
category: icebreakers
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 145
materials_category: diverse
materials_list: capacul de sus al unei cutii de chibrituri
skills_developed: coordonare, dezinhibare
difficulty_level: usor
keywords: nas, cutie de chibrituri, coordonare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: drumul nasului
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc amuzant de coordonare în care participanții transmit un capac de cutie de chibrituri din nas în nas de-a lungul unui cerc, fără a folosi mâinile.

rules:
Formând un cerc, animatorul pune cutia pe nas și trebuie să o transmită persoanei din dreapta fără niciun ajutor suplimentar. Jocul continuă de-a lungul întregului cerc.

source_excerpt:
animatorul începe jocul, punând cutia pe nas. Fără a recurge la vreun alt ajutor, trebuie să reuşească să transmită cutia persoanei din dreapta sa


name: Drumul nasului
category: icebreakers
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 145
materials_category: rechizite
materials_list: partea de asupra a unei cutii de chibrituri de mărimi obișnuite
skills_developed: coordonarea mișcărilor, dezinhibare
difficulty_level: usor
keywords: nas, cutie chibrituri, cerc, transmitere
tags: ["amuzament", "cerc", "indoor"]
language: ro
normalized_name: drumul nasului
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de dezinhibare în care participanții stau în cerc și trebuie să transmită capacul unei cutii de chibrituri din nas în nas, fără ajutorul mâinilor.

rules:
Formând un cerc, animatorul începe jocul, punând cutia pe nas. Fără a recurge la vreun alt ajutor, trebuie să reuşească să transmită cutia persoanei din dreapta sa şi aşa până parcurge tot cercul.

source_excerpt:
Formând un cerc, animatorul începe jocul, punând cutia pe nas. Fără a recurge la vreun alt ajutor, trebuie să reuşească să transmită cutia persoanei din dreapta sa şi aşa până parcurge tot cercul.


name: Cercul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 146
source_excerpt: Jocul constă în ridicarea acestuia până la cap fără a-l atinge cu mâinile.
materials_category: echipament sportiv
materials_list: cerc (câte unul per echipă)
skills_developed: cooperare, coordonare corporală
difficulty_level: mediu
keywords: cerc, ridicare, cooperare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: cercul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare fizică: grupuri de 5–6 jucători strânși cu mâinile pe umerii vecinilor, un cerc pe picioarele lor, trebuie să ridice cercul de la picioare până la cap fără a-l atinge cu mâinile.

rules:
5–6 jucători se strâng în jurul fiecărui cerc, apropiați, mâini pe umerii vecinilor, cercul pe picioare. Trebuie să ridice cercul până la cap fără a-l atinge cu mâinile.


name: Cercul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 146
materials_category: echipament sport
materials_list: câte un cerc pentru fiecare echipă
skills_developed: cooperare, coordonarea mișcărilor, lucru în echipă
difficulty_level: mediu
keywords: cerc, cooperare, echipă, coordonare
tags: ["sport", "echip\u0103", "indoor/outdoor"]
language: ro
normalized_name: cercul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de echipă în care grupuri de 5-6 jucători stau strânși în jurul unui cerc plasat pe picioarele lor și trebuie să ridice cercul până la cap fără a-l atinge cu mâinile.

rules:
Animatorul roagă 5-6 jucători să se strângă în jurul fiecărui cerc. Ei se aranjează foarte aproape unul de altul, punând mâinile pe umerii vecinilor, iar cercul să stea pe picioarele lor. Jocul constă în ridicarea acestuia până la cap fără a-l atinge cu mâinile.

source_excerpt:
Ei se aranjează foarte aproape unul de altul, punând mâinile pe umerii vecinilor, iar cercul să stea pe picioarele lor. Jocul constă în ridicarea acestuia până la cap fără a-l atinge cu mâinile.


name: Construirea unei mașini
category: creative-stem
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 146
skills_developed: imaginație, cooperare, coordonare
difficulty_level: usor
keywords: mașinărie, mișcare, sunet, creativitate
tags: ["jocuri de cooperare"]
language: ro
normalized_name: construirea unei masini
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate creativă de cooperare în care echipa alege o mașinărie de construit (mașina de spălat, de scris, imaginară etc.) și toți pe rând se integrează, adăugând un sunet și o mișcare specifică componentei lor.

rules:
Animatorul propune construirea unei mașini. Echipa alege tipul. Cineva începe, apoi toți pe rând se integrează adăugând sunet și mișcare. Se verifică autenticitatea aparținerii la mașinărie.

source_excerpt:
Fiecare echipă alege ce maşină va face: de spălat, de scris, una imaginară etc. Cineva începe şi apoi, toŃi pe rând se integrează, adăugând un sunet, o mişcare etc.


name: Construirea unei mașini
category: team-building
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 146
skills_developed: coordonarea mișcărilor, imaginație, lucru în comun
difficulty_level: usor
keywords: mașinărie, creativ, imaginație, echipă
tags: ["creativ", "rol", "grup"]
language: ro
normalized_name: construirea unei masini
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate creativă de grup în care fiecare echipă alege o mașinărie imaginară sau reală și fiecare participant se integrează progresiv adăugând sunete și mișcări pentru a o reprezenta.

rules:
Animatorul propune: "Vom construi o maşină şi toŃi vom face parte din ea". Fiecare echipă alege ce maşină va face: de spălat, de scris, una imaginară etc. Cineva începe şi apoi, toŃi pe rând se integrează, adăugând un sunet, o mişcare etc.

source_excerpt:
Animatorul propune: "Vom construi o maşină şi toŃi vom face parte din ea". Fiecare echipă alege ce maşină va face: de spălat, de scris, una imaginară etc. Cineva începe şi apoi, toŃi pe rând se integrează, adăugând un sunet, o mişcare etc.


name: Podul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 147
materials_category: papetărie
materials_list: fișe de carton (~30x30 cm)
skills_developed: cooperare, strategie, rezolvare de probleme
difficulty_level: mediu
keywords: pod, râu, pietre, traversare
tags: ["jocuri de cooperare"]
language: ro
normalized_name: podul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care echipe de 7–9 participanți trebuie să traverseze un râu imaginar folosind pietre de carton (cu una mai puțin decât numărul de participanți), ajungând toți pe celălalt mal cu toate pietrele.

rules:
Echipe de 7–9. Se desenează un râu. Jucătorii primesc pietre din carton (cu una mai puțin decât nr. participanți). Nu se poate păși în afara pietrelor. Toți trebuie să ajungă la celălalt mal cu toate pietrele.

source_excerpt:
Jucătorii trebuie să traverseze râul fără a se uda. Pentru aceasta li se vor da fişele de carton, adică pietrele, cu una mai puŃin decât numărul de participanŃi.


name: Podul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 147
materials_category: papetărie
materials_list: fișe de carton sau hârtie (pietre) – număr egal cu participanții minus 1, aprox. 30x30 cm
skills_developed: cooperare, imaginație, rezolvare colectivă de probleme
difficulty_level: mediu
keywords: pod, râu, pietre, cooperare, strategie
tags: ["echip\u0103", "strategie", "outdoor"]
language: ro
normalized_name: podul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în echipă în care participanții trebuie să traverseze un râu imaginar folosind fișe de carton (pietre), cu o piatră mai puțin decât numărul de participanți, fără a pune piciorul în afara pietrelor.

rules:
Grupul se împarte pe echipe de 7-9 participanţi. Se desenează un râu, destul de lat pentru numărul participanţilor. Jucătorii trebuie să traverseze râul fără a se uda. Pentru aceasta li se vor da fişele de carton, adică pietrele, cu una mai puŃin decât numărul de participanŃi. Animatorul anunŃă că toŃi trebuie să ajungă la celălalt mal cu toate pietrele.

source_excerpt:
Jucătorii trebuie să traverseze râul fără a se uda. Pentru aceasta li se vor da fişele de carton, adică pietrele, cu una mai puŃin decât numărul de participanŃi. Animatorul anunŃă că toŃi trebuie să ajungă la celălalt mal cu toate pietrele.


name: Vârcolacul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 148
skills_developed: coordonare, cooperare, echilibru
difficulty_level: mediu
keywords: vârcolac, șir, cerc
tags: ["jocuri de cooperare"]
language: ro
normalized_name: varcolacul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de coordonare în șir: participanții stau unul în spatele altuia, mâna stângă pe umărul din față, mâna dreaptă ținând piciorul drept al acesteia. Persoana din față încearcă să apuce umărul ultimului din șir, formând un cerc.

rules:
Grupul formează un șir: mâna stângă pe umărul stâng al persoanei din față, mâna dreaptă ținând piciorul drept al acesteia. Când toți sunt în poziție, persoana din față încearcă să apuce umărul ultimului, formând un cerc.

source_excerpt:
Grupul formează un şir, jucătorii stând unul în spatele altuia, cu mâna stângă pe umărul stâng al persoanei din faŃă, iar cu mâna dreaptă Ńinând piciorul drept al acesteia.


name: Vârcolacul
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 148
skills_developed: coordonarea mișcărilor, cooperare
difficulty_level: mediu
keywords: vârcolac, șir, cerc, coordonare
tags: ["fizic", "echip\u0103", "indoor/outdoor"]
language: ro
normalized_name: varcolacul
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de coordonare în care participanții formează un șir, fiecare cu mâna stângă pe umărul persoanei din față și mâna dreaptă ținând piciorul drept al acesteia. Scopul este ca persoana din față să apuce umărul ultimului participant, formând un cerc.

rules:
Grupul formează un şir, jucătorii stând unul în spatele altuia, cu mâna stângă pe umărul stâng al persoanei din faŃă, iar cu mâna dreaptă Ńinând piciorul drept al acesteia. Când toŃi au ocupat această poziŃie, persoana din faŃă va încerca să apuce umărul ultimului participant din şir. Astfel ei vor forma un cerc.

source_excerpt:
Grupul formează un şir, jucătorii stând unul în spatele altuia, cu mâna stângă pe umărul stâng al persoanei din faŃă, iar cu mâna dreaptă Ńinând piciorul drept al acesteia.


name: Poveștile prieteniei
category: creative-stem
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 148
skills_developed: imaginație, creativitate, lucru în grup
difficulty_level: usor
keywords: poveste, cerc, creativitate
tags: ["jocuri de cooperare"]
language: ro
normalized_name: povestile prieteniei
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part09
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de povestire cooperativă: participanții stau în cerc și construiesc împreună o poveste cuvânt cu cuvânt sau parte cu parte, fiecare contribuind pe rând.

rules:
Toți se așează în cerc. Primul jucător spune un cuvânt. Fiecare continuă povestea cu câte un cuvânt sau expresie. Exemplu: 'eu...am văzut...un monstru...în...farfuria cu borș...a lui Petru...'.

source_excerpt:
Primul jucător spune un cuvânt. În continuare restul participanŃilor dezvoltă (continuă) povestirea.


name: Poveștile prieteniei
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 148
skills_developed: imaginație, creativitate, lucru în grup
difficulty_level: usor
keywords: poveste, imaginație, creativitate, cerc
tags: ["verbal", "creativ", "indoor"]
language: ro
normalized_name: povestile prieteniei
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de imaginație în care participanții stau în cerc și construiesc colectiv o poveste, fiecare adăugând câte un cuvânt sau o propoziție la rând.

rules:
ToŃi se aşează, formând un cerc. Primul jucător spune un cuvânt. În continuare restul participanŃilor dezvoltă (continuă) povestirea. De exemplu: "eu...am văzut...un monstru...în ...farfuria cu borş...a lui Petru...".

source_excerpt:
ToŃi se aşează, formând un cerc. Primul jucător spune un cuvânt. În continuare restul participanŃilor dezvoltă (continuă) povestirea. De exemplu: "eu...am văzut...un monstru...în ...farfuria cu borş...a lui Petru...".


name: Suflă pena!
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 149
materials_category: natural
materials_list: o pană
skills_developed: colaborare, coordonare
difficulty_level: usor
keywords: pană, suflat, colaborare, grup
tags: ["amuzament", "grup", "indoor"]
language: ro
normalized_name: sufla pena!
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de colaborare în care participanții stau strânși cu mâinile la spate și trebuie să sufle o pană pentru a o împiedica să cadă pe jos, fără a folosi mâinile.

rules:
Membrii tuturor grupurilor trebuie să fie plasaŃi foarte aproape unii de alŃii. Mâinile trebuie Ńinute la spate. Se lansează o pană spre ei şi aceştia trebuie să sufle pentru a împiedica căderea ei. Se poate limita timpul sau spaŃiul care, odată ce este depăşit, se termină jocul.

source_excerpt:
Mâinile trebuie Ńinute la spate. Se lansează o pană spre ei şi aceştia trebuie să sufle pentru a împiedica căderea ei.


name: Atenție!
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 149
materials_category: rechizite
materials_list: baloane, creioane sau stilouri pentru fiecare participant
skills_developed: cooperare, dexteritate
difficulty_level: mediu
keywords: balon, transmitere, cerc, dexteritate
tags: ["cooperare", "abilitate", "indoor"]
language: ro
normalized_name: atentie!
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în cerc în care participanții transmit un balon fără ca acesta să cadă, progresând prin dificultăți crescânde: cu mâinile, cu o palmă, cu capul, cu degetul și în final cu vârful creionului.

rules:
Se formează un cerc. Balonul trebuie transmis pe cerc, fără ca acesta să cadă sau să se întoarcă de unde a venit. Nu se poate de transmis balonul jucătorului de la care a primit balonul. În prima fază transmiterea se face cu mâinile, apoi cu palma unei mâini, apoi cu capul, cu degetul şi, la sfârşit, cu vârful creionului sau stiloului.

source_excerpt:
Balonul trebuie transmis pe cerc, fără ca acesta să cadă sau să se întoarcă de unde a venit. Nu se poate de transmis balonul jucătorului de la care a primit balonul. În prima fază transmiterea se face cu mâinile, apoi cu palma unei mâini, apoi cu capul, cu degetul şi, la sfârşit, cu vârful creionului sau stiloului.


name: Creionul în sticlă
category: team-building
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 150
materials_category: rechizite
materials_list: sfoară, creion sau stilou, o sticlă cu gâtul îngust, bucăți de material sau panglici
skills_developed: coordonarea mișcărilor, cooperare, colaborare
difficulty_level: mediu
keywords: creion, sticlă, sfoară, coordonare, echipă
tags: ["cooperare", "precizie", "indoor"]
language: ro
normalized_name: creionul in sticla
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cooperare în care participanții controlează colectiv o sfoară cu un creion atârnat, cu scopul de a introduce creionul în gâtul îngust al unei sticle, fiecare participant ținând câte un laț al sforii.

rules:
Se pregăteşte o sfoară. Mărimea acesteia depinde de numărul de participanŃi (2 metri ajung pentru 15 persoane). Se face un cerc cu sfoara, pe care se atârnă bucăŃi de material (sau panglici), în formă de laŃuri. În centru atârnă o bucată de vreo 20 de cm, la capătul căreia este fixat un creion. Grupul se strânge lângă coardă, fiecare luând un laŃ, cu care se va controla mişcarea corzii, extinzând-o sau eliberând-o, scopul fiind introducerea creionului în sticlă.

source_excerpt:
Grupul se strânge lângă coardă, fiecare luând un laŃ, cu care se va controla mişcarea corzii, extinzând-o sau eliberând-o, scopul fiind introducerea creionului în sticlă.


name: Sardinele
category: sports-active
content_type: joc
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 150
skills_developed: cooperare, căutare de alternative
difficulty_level: usor
keywords: sardine, ascuns, căutare, cooperare
tags: ["activ", "outdoor", "grup"]
language: ro
normalized_name: sardinele
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de ascunselea inversat în care un voluntar se ascunde, iar ceilalți îl caută. Cel care îl găsește se ascunde și el cu primul, continuând până toți participanții sunt ascunși împreună.

rules:
Se determină un spaŃiu de acŃiune. Un voluntar se ascunde. După un timp, restul grupului merge să-l caute. Cine-l găseşte, de asemenea se ascunde. Jocul continuă până se ascund toŃi împreună. Jocul continuă cu o altă persoană.

source_excerpt:
Un voluntar se ascunde. După un timp, restul grupului merge să-l caute. Cine-l găseşte, de asemenea se ascunde. Jocul continuă până se ascund toŃi împreună.


name: Cine va ajuta?
category: integrare-incluziune
content_type: activitate
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
source_files: ["07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf"]
page_reference: page 151
materials_category: papetărie
materials_list: fișe-indicatoare, foi A4 și creioane, o foaie mare de hârtie (opțional)
skills_developed: conștientizare interdependență, empatie, joc de rol, brainstorming
difficulty_level: mediu
keywords: ajutor, funcții, școală, interdependență, rol
tags: ["social", "educativ", "indoor"]
language: ro
normalized_name: cine va ajuta?
extraction_confidence: high
source_id: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef
source_ids: ["d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef"]
chunk_key: d297a434_07_cartea_mare_a_jocurilor_salvati_copiii_suedia_unicef.part10
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Activitate de conștientizare a interdependenței în care participanții identifică funcțiile din școala lor prin brainstorming, alcătuiesc liste de acțiuni de ajutor pentru fiecare funcție și joacă scenete de rol bazate pe aceste liste.

rules:
Cu ajutorul brainstorming-ului participanŃii alcătuiesc listele funcŃiilor care există în şcoala lor. Ei sunt grupaŃi după posturi. ParticipanŃii formează perechi. Fiecărei perechi i să dă o fişă cu denumirea funcŃiei. Fiecare pereche face lista acŃiunilor. Continuând să lucreze în perechi, elevii compun o scenă mică (joc pe roluri), bazându-se pe lista elaborată.

source_excerpt:
Cu ajutorul brainstorming-ului participanŃii alcătuiesc listele funcŃiilor care există în şcoala lor. După aceasta, ei sunt grupaŃi după posturi: director, profesor, lucrător al cantinei, responsabili pentru terenurile de joc, medic ş.a.m.d.


name: Am o casuta mica
category: cantece-ceremonii
content_type: cantec
source_file: jocuri.doc
source_files: ["jocuri.doc"]
page_reference: page 1
source_excerpt: am o casuta mica asa si asa si fumul se ridica asa si asa eu bat la usa casei asa si asa
skills_developed: ritm, coordonare
difficulty_level: usor
keywords: cantec, actiune, miscari, accelerare
tags: ["cantec-actiune"]
language: ro
normalized_name: am o casuta mica
extraction_confidence: high
source_id: d308b051_jocuri
source_ids: ["d308b051_jocuri"]
chunk_key: d308b051_jocuri.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cantec de actiune cu miscari imitative: copiii canta versurile despre o casuta mica, fum care se ridica, batut la usa si lustruit pantofii, executand gesturile corespunzatoare. Include o sectiune de accelerare a ritmului.

rules:
Copiii canta versul 'am o casuta mica asa si asa' si executa miscarile indicate. La 'tineti pasul, acceleram / atentiune, acceleram' ritmul creste.


name: Joc de concentrare
category: icebreakers
content_type: joc
source_file: jocuri.doc
source_files: ["jocuri.doc"]
page_reference: page 1
skills_developed: concentrare, atentie
difficulty_level: mediu
keywords: concentrare, numere, cerc, palme
tags: ["joc-cerc", "concentrare"]
language: ro
normalized_name: joc de concentrare
extraction_confidence: high
source_id: d308b051_jocuri
source_ids: ["d308b051_jocuri"]
chunk_key: d308b051_jocuri.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de cerc in care copiii isi striga propriul numar si un alt numar la intamplare, transmitand astfel 'mingea' catre alt jucator. Pe masura ce jocul avanseaza, se adauga reguli noi (batut din palme la unison) pentru a creste dificultatea.

rules:
Asezati copiii intr-un cerc si atribuiti fiecaruia cate un numar. Copilul cu numarul 1 va incepe jocul prin a striga propriul numar, si un alt numar la intamplare. Lasati-i asa cateva runde, apoi modificati jocul prin adaugarea unei noi reguli: acum, copiii trebuie sa bata de doua ori din palme la unison in timp ce unul dintre ei striga numerele.

source_excerpt:
Asezati copiii intr-un cerc si atribuiti fiecaruia cate un numar. Copilul cu numarul 1 va incepe jocul prin a striga propriul numar, si un alt numar la intamplare


name: Buna dimineata, domnule capitan
category: jocuri-cercetasesti
content_type: joc
source_file: jocuri.doc
source_files: ["jocuri.doc"]
page_reference: page 1
materials_list: esarfa pentru ochi
skills_developed: ascultare, discriminare auditiva
difficulty_level: usor
keywords: legat la ochi, voce, ghicit, capitan
tags: ["joc-voce", "legat-la-ochi"]
language: ro
normalized_name: buna dimineata, domnule capitan
extraction_confidence: high
source_id: d308b051_jocuri
source_ids: ["d308b051_jocuri"]
chunk_key: d308b051_jocuri.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc de ghicit voci in care un jucator legat la ochi (capitanul) incearca sa identifice cine i-a adresat salutul. Jucatorii incearca sa-si schimbe vocea pentru a-l pacali pe capitan.

rules:
Capitanul va sta discret departe de grup si va fi legat la ochi. Liderul va indica un jucator care va spune: 'Buna dimineata domnule capitan!'. Capitanul incearca sa ghiceasca numele celui care a vorbit. Daca capitanul identifica corect pe cel care a vorbit atunci el isi va pastra pozitia. Daca nu, jucatorul care a vorbit va deveni noul capitan. Jucatorii vor incerca sa-si schimbe vocea.

source_excerpt:
Capitanul va sta discret departe de grup si va fi legat la ochi. Liderul va indica un jucator care va spune: "Buna dimineata domnule capitan!".


name: Ochii inchisi si se numara
variations: Varianta 1: numarat cu ochii inchisi. Varianta 2: estimarea unui minut cu ochii inchisi.
category: jocuri-cercetasesti
content_type: joc
source_file: jocuri.doc
source_files: ["jocuri.doc"]
page_reference: page 1
skills_developed: simtul timpului, concentrare
difficulty_level: usor
keywords: ochi inchisi, timp, estimare, numaratoare
tags: ["joc-timp", "ochi-inchisi"]
language: ro
normalized_name: ochii inchisi si se numara
extraction_confidence: med
source_id: d308b051_jocuri
source_ids: ["d308b051_jocuri"]
chunk_key: d308b051_jocuri.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Doua variante de joc cu ochii inchisi: in prima, jucatorii numara cat mai mult cu ochii inchisi; in a doua, trebuie sa astepte exact 1 minut cu ochii inchisi si sa se ghemuiasca cand cred ca minutul s-a scurs. Castiga cine se aseaza cel mai aproape de 1 minut.

rules:
Varianta 1: Ochii inchisi si se numara pana la numarul cel mai mare. Varianta 2: Ochii inchisi si se asteapta 1 minut, apoi se ghemuieste. Castiga cine se aseaza cel mai aproape de 1 minut.

source_excerpt:
Ochii inchisi si se asteapta 1 minut, apoi se ghemuieste. Castiga cine se aseaza cel mai aproape de 1 minut.


name: Spate in spate
category: icebreakers
content_type: joc
source_file: jocuri.doc
source_files: ["jocuri.doc"]
page_reference: page 1
skills_developed: reactie rapida, socializare
difficulty_level: usor
keywords: perechi, schimbare, comenzi, miscare
tags: ["joc-perechi", "miscare"]
language: ro
normalized_name: spate in spate
extraction_confidence: high
source_id: d308b051_jocuri
source_ids: ["d308b051_jocuri"]
chunk_key: d308b051_jocuri.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Joc dinamic de perechi in care un jucator 'special' striga comenzi ('Spate-n spate!' sau 'Fata in fata') si la fiecare comanda de 'Spate-n spate!' toti jucatorii isi schimba partenerii. Jucatorul special incearca sa ocupe un loc, iar cel ramas fara pereche devine noul jucator special.

rules:
Jucatorii stau in perechi, cu exceptia unui singur jucator 'special'. Cand el striga 'Spate-n spate!' jucatorii trebuie sa se aseze in spatele partenerului. Cand el striga 'Fata in fata' partenerii trebuie sa se intoarca unul spre celalalt si sa-si stranga mainile. La urmatoarea strigare 'Spate-n spate!' si de fiecare data dupa aceea, toti jucatorii trebuie sa-si schimbe partenerii. Jucatorul 'special' incearca sa-si gaseasca un partener in timpul jocului. Jucatorul ramas pe din afara devine noul jucator 'special'.

source_excerpt:
Când el striga "Spate-n spate!" jucatorii trebuie sa se aseze în spatele partenerului (perechii).Când el striga "Fata în fata" partenerii trebuie sa se întoarca unul spre celalalt si sa-si strânga mâinile.


name: Hurley Burley
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 5
materials_list: ball
skills_developed: teamwork, ball handling
keywords: team game, ball, goal
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: hurley burley
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game played on a ground divided into two equal parts with a goal at each end. Players form two even-numbered teams. The object is to get the ball through the opponents' goal. Players may kick and handle the ball, but must pass if touched when holding the ball.

rules:
Ground with goal at each end is divided into two equal parts. Players form two teams, even numbers. Players may kick and handle the ball, but must pass if touched when holding the ball.

source_excerpt:
Ground, with goal at each end, is divided into two equal parts. Players form two teams, even numbers. Object of game is to get ball through opponents' goal.


name: Nuts and Raisins
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 5
materials_list: football
skills_developed: passing, interception, teamwork
keywords: passing, interception, football
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: nuts and raisins
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A passing game for two teams. One team tries to pass a football among its own members while the others try to intercept. A point is scored for five clear undropped consecutive passes; no tackling, only interception is allowed.

rules:
Two teams; one team tries to pass a football about among its own members, the others trying to intercept. A point is scored for five clear undropped consecutive passes; no tackling, only interception is allowed. The first player to touch a dropped ball may pick it up unmolested. Team with most points in (say) eight minutes, wins.

source_excerpt:
Two teams; one team tries to pass a football about among its own members, the others trying to intercept. A point is scored for five clear undropped consecutive passes; no tackling, only interception is allowed.


name: Pitchball
variations: Use two balls.
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 5-6
materials_list: tennis ball, cricket stump or mallet handle, rope or markers
skills_developed: throwing, batting, fielding
keywords: batting, fielding, tennis ball, cricket stump
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: pitchball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A batting game played on a roped-off square pitch. A fielding team throws a tennis ball at a batsman standing in the square with a cricket stump. The batsman scores points for each miss, for hitting the ball, and for driving it back out. The batsman is out if caught or if the ball hits him.

rules:
Rope or mark off a pitch about 12 to 15 yards square. Teams of eight, each fielding in turn. Fielding side stand two to each side of the square, armed with a tennis ball. Batting side enters square one by one, armed with a cricket stump or mallet handle. Fielders throw the tennis ball at the batsman. Ball enters square without hitting him = one point; he hits it = two; knocks it back out the way it came = three; lusty swipe = four. Batsman is out if caught, as in cricket. Fielders must not enter square. Two, three or four innings each.

source_excerpt:
Fielding side stand two to each side of the square, armed with a tennis ball. Batting side enters square one by one, armed with a cricket stump or mallet handle, or other suitably sized stick.


name: Ring the Peg
variations: Can be played with teams, two opposing players throwing alternately with three shoes each.
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 6
materials_list: old horseshoes, tent peg
skills_developed: aim, accuracy
keywords: horseshoe, peg, throwing, aim
tags: ["outdoor", "scouts", "individual", "team"]
language: en
normalized_name: ring the peg
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A horseshoe-tossing game. A tent peg is placed in the ground about 20 feet away. Each player with three shoes tries to 'ring' the peg. Points are scored based on proximity or landing a clear ring. First to one hundred points wins. Can be played individually or as teams.

rules:
A tent peg is placed in the ground about 20 feet away. Each player with three shoes tries to 'ring' the peg. Single points scored by shoes nearest to the peg. Shoe landing against the peg but not encircling it scores three; a clear 'ring' counts five. First player scoring one hundred points wins. Can also be played with teams.

source_excerpt:
Old horseshoes provide a good outdoor game. Favourite relaxation with cowboys on round-ups. A tent peg is placed in the ground about 20 feet away. Each player with three shoes tries to "ring" the peg.


name: Deck Tennis
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 6
materials_list: net (5 feet high), rope ring
skills_developed: throwing, catching, coordination
keywords: net, rope ring, throwing
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: deck tennis
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A net game played by throwing a rope ring from side to side over a net about 5 feet high. Players drop out for failing to catch the ring or for throwing it outside a marked base-line. Team lasting longest wins.

rules:
Played over a net about 5 feet high by throwing a rope ring from side to side. One team each side of net; any player dropping the ring falls out. Team lasting longest wins. Thrower of a shot falling outside a marked base-line falls out.

source_excerpt:
Played over a net about 5 feet high by throwing a rope ring from side to side. One team each side of net; any player dropping the ring falls out. Team lasting longest wins.


name: Rounders
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 6
materials_list: ball, bat, bases
skills_developed: batting, running, fielding
keywords: rounders, batting, bases, team
tags: ["outdoor", "scouts", "classic"]
language: en
normalized_name: rounders
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A classic bat-and-ball game for two teams. Batters try to run around four bases arranged at corners of a hexagon without being hit by the ball. A full circuit scores a rounder. Various outs apply.

rules:
Two teams; one batting, others fielding. Batters queue up behind home base. Four other bases at corners of hexagon with sides up to 30 yards. Bowler stands 15 feet from batter. Ball served must be pitched between knee and shoulder. Three are allowed, but batter must run for any he hits. If he can run round all four bases without being hit he scores a rounder; but if hit between bases he is out. He can be brought back by any rounder scored by his team. Only one batter can be at a base at one time. Ball is dead as soon as in bowler's hands.

source_excerpt:
Two teams; one batting, others fielding. Batters queue up behind home base. Four other bases are arranged at corners of hexagon with sides up to 30 yards according to space and numbers.


name: Squaw
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 6
materials_list: short sticks, squaw (two small balls joined by cord)
skills_developed: coordination, teamwork, stick control
keywords: squaw, stick, goal, leather ball
tags: ["outdoor", "scouts", "fast"]
language: en
normalized_name: squaw
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fast team game played on a small football ground. Each player has a short stick and the 'squaw' (two small balls of tightly rolled leather joined by cord) must be thrown or carried through the goal with the stick. The squaw may not be touched with the hand.

rules:
Two teams of any size, played on a small football ground. Each player has a short stick. A goal is scored by throwing or carrying the 'squaw' (two small balls of tightly rolled leather joined by about 5 inches of cord) with the stick through the goal. No rules but a very sensible referee who is sole judge of fair play. The 'squaw' may not be touched with the hand.

source_excerpt:
A goal is scored by throwing or carrying the "squaw" (two small balls of tightly rolled leather joined by about 5 inches of cord) with the stick through the goal. No rules but a very sensible referee who is sole judge of fair play.


name: Stool-ball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 7
materials_list: boards on posts (wickets), ping-pong style bat, ball
skills_developed: batting, bowling, fielding
keywords: stool-ball, cricket, batting, improvised
tags: ["outdoor", "scouts", "cricket-variant"]
language: en
normalized_name: stool-ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cricket-like game where wickets are boards fixed on posts. Batting is done by two batsmen. The batsman is out if the ball hits the board, or if caught or run out. Equipment can be improvised.

rules:
Two wickets made by fixing board about 1 foot square on a post between 4 and 5 feet high. Bat is like a ping-pong bat. Wickets are 16 yards apart; bowling crease 10 yards in front of each. Batters send in two batsmen. Bowling is by one bowler standing at crease; ten balls to an over. Batsman is out if ball hits board, or if caught or run out. To be run out, ball must hit wicket, or if a fielder with ball in hand touches wicket before batsman.

source_excerpt:
Two wickets are made by fixing board about 1 foot square on a post between 4 and 5 feet high. Bat is like a ping-pong bat, about 8 inches across.


name: Hit the Board
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 7
materials_list: board (2 feet square), ball
skills_developed: throwing, catching, aiming
keywords: board, batting, hand, fielding
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: hit the board
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A batting game where one side hits a ball with their hand as far as possible while the other side fields. If the ball is fielded on the ground, the fielder stands still and throws at the board; if the board is hit, the striker is out.

rules:
Two sides equal numbers. One in and one fielding. The side in, stand by board about 2 feet square and one at a time hit the ball as far as they can with hand. If caught by fielders, striker is out. If fielded after touching ground, fielder stands still and has a free throw at board which, if hit, gets striker out — fielding side score two. If he misses, other side score one. Innings go on until all side is out. Board can be fixed on pole, or laid flat on ground.

source_excerpt:
The side in, stand by board about 2 feet square and one at a time, as in rounders, hit the ball as far as they can with hand. If caught by fielders, striker is out.


name: Change Hockey
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 7
materials_list: football, four stumps
skills_developed: teamwork, coordination, stick control
keywords: hockey, stumps, change, ball
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: change hockey
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hockey-style game where teams line up beside a pitch. Two players from each team run forward to try to knock the ball across the opponents' line using stumps. On the command 'change', they drop their stumps and the next pair takes over.

rules:
Teams line up on either side of the pitch with the ball and stumps at the centre. On the word 'Go' the first two of each team run forward, pick up a stump each and try to knock the ball across the opponents' line. At the command 'change' by the umpire, those playing drop their stumps and the next pair from each team take their place.

source_excerpt:
Teams line up on either side of the pitch with the ball and stumps at the centre. On the word "Go" the first two of each team run forward, pick up a stump each and try to knock the ball across the opponents' line.


name: Wheelbarrow Ground Ball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 7
materials_list: football, stumps for goal
skills_developed: balance, coordination, teamwork
keywords: wheelbarrow, football, ground ball
tags: ["outdoor", "scouts", "fun", "physical"]
language: en
normalized_name: wheelbarrow ground ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A football game played entirely in wheelbarrow pairs. Only the 'barrow man' (the one walking on hands) may hit the ball with one hand. Teams score goals. The ball must be kept on the ground.

rules:
The teams, in pairs, make up wheelbarrows. These wheelbarrows form up in the usual way for football and the game proceeds. Only the barrow man may hit the ball—with one of his hands—and by passing, etc., the teams attempt to score goals. The ball must be kept on the ground. Don't play this for too long and change barrow and wheeler frequently.

source_excerpt:
The teams, in pairs, make up wheelbarrows. These wheelbarrows form up in the usual way for football and the game proceeds. Only the barrow man may hit the ball—with one of his hands.


name: Trap Ball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 7
materials_list: flat stone, tennis ball, stick
skills_developed: batting, throwing, accuracy
keywords: trap ball, batting, stone, stick
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: trap ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A batting game where batters bounce a ball on a flat stone and try to hit it with a stick. If the ball is hit, a fielder throws it trying to land within a certain number of stick-lengths from the base; if successful, the batter is out.

rules:
Two teams; one fielding, one batting. A flat stone is required for a base, a tennis ball, and a stick of handy size. The batters in turn bounce the ball on the stone and try to hit it with the stick. If hit, batter places stick on stone and gives fielder a number. The fielder throws the ball trying to place it within that many 'stick' lengths from the base. If he does so, batter is out; if not, batter scores that number and continues. The batter may also be out by failing to hit the ball twice in succession. A catch puts out the whole team.

source_excerpt:
The batters in turn bounce the ball on the stone and try to hit it with the stick. If the ball is hit it is fielded by one of the other side, and batter places his stick on the stone and gives a number to the holder of the ball.


name: Two-ball Football
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 8
materials_list: two footballs
skills_developed: football skills, teamwork, awareness
keywords: football, two-ball, variant
tags: ["outdoor", "scouts", "football-variant"]
language: en
normalized_name: two-ball football
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A variant of football played on an ordinary ground but with two balls simultaneously. The off-side rule is entirely ignored. A referee follows the play of each ball. If both balls go through the same goal at the same time, two goals are scored.

rules:
A rag form of football played on an ordinary ground but with two balls. The off-side rule is entirely ignored, both balls are kept in play, and a referee is appointed to follow the play of each ball. If both balls go through the same goal at the same time, two goals are scored.

source_excerpt:
A rag form of football played on an ordinary ground but with two balls. The off-side rule is entirely ignored, both balls are kept in play, and a referee is appointed to follow the play of each ball.


name: Over the Net
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 8
materials_list: football, net or rope
skills_developed: coordination, ball control, teamwork
keywords: net, volleyball-style, ball, hitting
tags: ["outdoor", "scouts", "camp", "team"]
language: en
normalized_name: over the net
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A net game for teams of six. Players hit a football over a 6-7 foot net so the opposing side cannot prevent it from falling on the ground. The ball may be held but not thrown; it is held in one hand and hit with the other. No scoring except by those serving.

rules:
Ground about the size of a tennis-court, net or rope 6 or 7 feet from the ground. Teams of six. Object is to hit the ball over the net so that the opposing side cannot prevent it from falling on the ground. The ball may be held, but not carried; it may not be thrown, but be held in one hand and hit with the other. Players between the net and the ball may hit it on but may not hold it. No one may touch the net. Server hits off from the corner. All fouls, ball on ground, and 'outs' give the opposing side service; no scoring except by those serving.

source_excerpt:
The object of the game is to hit the ball over the net so that the opposing side cannot prevent it from falling on the ground. The ball may be held, but not carried; it may not be thrown, but be held in one hand and hit with the other.


name: A Horse, a Horse
variations: Can be played either in or outdoors.
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 8
materials_list: short sticks, heavy club or billet of wood
skills_developed: balance, teamwork, physical fitness
keywords: horse, rider, stick, goal, mounted
tags: ["outdoor", "scouts", "physical", "team"]
language: en
normalized_name: a horse, a horse
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A mounted team game. Scouts form horse-and-rider pairs; riders are armed with short sticks. The 'ball' is a heavy club that must be struck (not thrown) through the opponent's goal. Unhorsed riders try to grab momentarily riderless horses from the other side.

rules:
Two teams of equal pairs of 'horse and rider.' Remaining Scouts are unhorsed riders. Riders armed with short sticks. The 'ball' is a short heavy club. Goals scored by striking (not throwing) it against a tree or post at the opposite end. Any fair tackle of ball, rider or horse is allowed, but only mounted riders may tackle. Unhorsed riders try to grab any horse who is momentarily riderless. A rider must dismount to pick up ball off ground, and must remount before proceeding. Horses may not touch the ball.

source_excerpt:
Form two teams, each with an equal number of pairs of "horse and rider." Remaining Scouts on each side are unhorsed riders. Riders armed with short sticks.


name: American Cricket
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 8
materials_list: tennis ball, bat (any piece of wood), wickets
skills_developed: batting, bowling, fielding
keywords: cricket, american, tennis ball, underarm
tags: ["outdoor", "scouts", "cricket-variant"]
language: en
normalized_name: american cricket
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A simplified version of cricket using a tennis ball bowled underarm at full pitch. Wickets need not be the full 22 yards apart. There is one bowler at each end of the pitch and the ball is bowled from whichever end it happens to be. Can be played on any open ground.

rules:
Rules as for ordinary cricket with exceptions: (1) wickets need not be full 22 yards apart; (2) bowling must be with tennis ball, under-arm, full pitch — anything bouncing between wickets is a no-ball; (3) there is one bowler at each end of pitch and the ball is bowled from whichever end the ball happens to be, i.e. there are no set overs. Can be played with any numbers and any old piece of wood for a bat.

source_excerpt:
Bowling must be with tennis ball, under-arm, FULL PITCH. Anything that bounces between the wickets is a no-ball. This means that game can be played on any open ground, without prepared surface.


name: Balloon and Ball Football
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 9
materials_list: balloon or football bladder, tennis balls
skills_developed: throwing, aim, teamwork
keywords: balloon, football, tennis balls, goal
tags: ["outdoor", "scouts", "fun"]
language: en
normalized_name: balloon and ball football
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams line up on their goal lines and try to drive a balloon over the opponent's goal line by throwing tennis balls at it. The balloon may only be propelled by a thrown ball, never by direct contact with the person.

rules:
Each team lines up on its own goal line, a balloon or football bladder is put in the centre. Each team tries, by throwing tennis balls, to drive the balloon over the other goal-line. The balloon may only be propelled by a thrown ball, not a ball held in the hand, and never by any part of the person. Each time the balloon goes over the line a goal is scored.

variations:
Players may stretch out or leave their places to obtain tennis balls but may only throw when kneeling on both knees behind their own goal-line.

source_excerpt:
Each team tries, by throwing tennis balls, to drive the balloon over the other goal-line. The balloon may only be propelled by a thrown ball, not a ball held in the hand, and never by any part of the person.


name: Attack and Defence
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 9
materials_list: objects to guard as treasure
skills_developed: strategy, teamwork, running
keywords: attack, defence, capture, treasure
tags: ["outdoor", "scouts", "wide-game"]
language: en
normalized_name: attack and defence
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A territorial team game on a 60-yard ground. Each team guards a set of objects at their end and tries to capture the opposing team's treasure. Players can only be captured outside their own half, and prisoners can be released.

rules:
A ground about 60 yards long with a half-way line. One team at each end guarding a number of objects (one for each member of the team). Each team tries to capture its opponents' treasure and defend its own. A player can only be caught when out of his own half and not when he is returning with a capture. Prisoners are put behind their captors' base and must be released before any more objects can be taken. Only one prisoner or object can be released or taken at a time. Team with most objects and fewest men prisoners wins.

source_excerpt:
Each team tries to capture its opponents' treasure and defend its own. A player can only be caught when out of his own half and not when he is returning with a capture.


name: Attack and Defence
category: wide-games
subcategory: capture game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 58
materials_category: props
materials_list: objects/treasure (one per player)
skills_developed: strategy, speed, teamwork
difficulty_level: mediu
keywords: attack, defence, capture, treasure, wide game
tags: ["wide game", "outdoor", "team game"]
language: en
normalized_name: attack and defence
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ground of about 600 yards long with a halfway line. One team at each end guards objects (one per team member). Teams try to capture opponents' treasure and defend their own. A player can only be caught when out of their own half and not when returning with a capture. Prisoners go behind the captor's base and must be released before more objects can be taken. Only one prisoner or object can be released/taken at a time. Team with most objects and fewest prisoners wins.

rules:
600-yard ground with halfway line. Each team guards objects (one per member) at their end. Players safe in own half. Tagged in enemy half = prisoner behind captor's base. Prisoners must be released before taking more objects (one at a time). Only one prisoner or object per trip. Team with most objects + fewest prisoners wins.

source_excerpt:
A ground about 600 yards long with a half-way line. One team at each end guarding a number of objects (one for each member of the team). Each team tries to capture its opponents' treasure and defend its own.


name: Aunt Sally
variations: If numbers allow, two balls and two guards add to the fun.
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 9
materials_list: two skittles or clubs, ball
skills_developed: throwing, passing, strategy
keywords: skittle, guard, ball, throwing
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: aunt sally
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team passing game where each team tries to knock over the opposing team's skittle with a ball. Guards protect their skittle. The ball must be thrown, not hit, except by the guard who can hit but not kick it away.

rules:
Two skittles or clubs stood up one at each end of a line about 40 feet long. Troop divided into two teams, A and B. One Scout from A guards that team's skittle, one from B the other. Scouts are paired off and take up any convenient position. Object is to knock over the other team's skittle with a ball. Scouter starts game by bouncing ball in middle. Ball must be thrown, not hit, except by guard who can hit the ball away, but not kick it. No pairs should be within 5 or 6 feet of skittle.

source_excerpt:
Two skittles or clubs are stood up one at each end of a line about 40 feet long. Troop divided into two teams, A and B. One Scout from A guards that team's skittle, and one from B the other.


name: Ankle Football
variations: Try playing it with a balloon on a windy day!
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 9
materials_list: football or balloon
skills_developed: balance, coordination, fun
keywords: ankle, football, handicap, fun
tags: ["outdoor", "scouts", "fun", "variant"]
language: en
normalized_name: ankle football
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Football played with the same rules as Association football, except that all players must keep hold of their own ankles with their hands throughout the game. Goals should be set close together.

rules:
Rules are the same as in ordinary Association football except that players must keep hold of their ankles with their hands. Goals should be close together.

source_excerpt:
Rules are the same as in ordinary Association football except that players must keep hold of their ankles with their hands. Try playing it with a balloon on a windy day!


name: Handball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 9-10
materials_list: ball, goals
skills_developed: hand-eye coordination, teamwork, agility
keywords: handball, one hand, goal, football-variant
tags: ["outdoor", "scouts", "team", "strenuous"]
language: en
normalized_name: handball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A football-like game played with hands. Goals are about 8 feet wide. The ball may only be played with one hand at a time; feet and body contact forbidden. There are no corners or off-side. The game starts with teams racing from goal-lines to the ball in the centre.

rules:
Goals about 8 feet wide. Sides to suit occasion; six (goalie, two backs, and three forwards) recommended. No corners or off-side. Ball may only be played with one hand at a time, except by goalie who can stop or fist out with two but must not hold. No obstructing opponents or holding the ball. Ball placed in centre; teams line up on own goal-lines and race to it when whistle blows. Five minutes each way is generally long enough.

source_excerpt:
Rather like football—played, as its name implies, with the hands. Goals about 8 feet wide. Sides to suit occasion, but six—goalie, two backs, and three forwards—has been found most successful.


name: End Ball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 10
materials_list: football
skills_developed: throwing, catching, positioning
keywords: end ball, catchers, throwing, football
tags: ["outdoor", "scouts", "team"]
language: en
normalized_name: end ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A throwing game where half of each team stand at each end as catchers, and the other half try to throw a football to their own catchers without it being touched by opposing players. The team making the most catches wins.

rules:
Half of each team stand at each end of the ground (18 yards by 26 yards); they are the 'catchers.' The other halves stand in half of the ground remote from their own catchers. The object is to throw a football a fair catch to their own catchers without it being touched by the other throwers. Catchers may not move out of a space 1 yard by the width of the ground. No thrower may move with the ball; he may throw it to another of his own throwers if in a bad position. Team making most catches wins.

source_excerpt:
Half of each team stand at each end of the ground (18 yards by 26 yards); they are the "catchers." The other halves stand in half of the ground remote from their own catchers.


name: Four-Goal Football
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 10
materials_list: footballs, four goals
skills_developed: teamwork, football skills, strategy
keywords: four goals, football, four teams, soccer
tags: ["outdoor", "scouts", "football-variant"]
language: en
normalized_name: four-goal football
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A football game with four goals arranged at the points of a cross, with two or more footballs. Four teams play normal soccer rules (except offside), trying to score in any goal except their own. Winners are the team with fewest goals against.

rules:
Four goals arranged at points of cross, two or more footballs. One scorer at each goal. Four teams — object, playing normal soccer rules (except for offside), to score as many goals as possible in any goal except your own. Winners are team with fewest goals against.

source_excerpt:
Four goals arranged at points of cross, two or more footballs. One scorer at each goal. Four teams — object, playing normal soccer rules (except for offside), to score as many goals as possible in any goal except your own.


name: Non-Stop Cricket
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 10
materials_list: log (wicket), baseball bat or cricket stump, tennis ball
skills_developed: batting, bowling, reaction speed
keywords: non-stop, cricket, circle, log, continuous
tags: ["outdoor", "scouts", "cricket-variant"]
language: en
normalized_name: non-stop cricket
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cricket variant played in two concentric circles with a log as a wicket in the centre. The entire fielding side are bowlers stationed around the outer circle. As soon as a player is out the next man in takes his place immediately.

rules:
Two concentric circles — one 20 feet diameter, one 10 feet diameter. Log in centre as wicket. Baseball bat or cricket stump as bat; tennis ball. Fielding side all outside larger circle — all are bowlers from circle perimeter. Ball must pitch inside inner circle. As soon as a player is out (caught or bowled) next man in; if he is bowled out before he's in, he's out! Runs scored from log to edge of circle and back. Any number on each side.

source_excerpt:
Two concentric circles—one 20 feet diameter, one 10 feet diameter. Log in centre as wicket. Baseball bat or cricket stump as bat; tennis ball. Fielding side all outside larger circle—all are bowlers from circle perimeter.


name: Non-Stop Cricket
category: sports-active
subcategory: cricket variant
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 58-59
materials_category: sports equipment
materials_list: rounders stick, tennis ball, wickets
skills_developed: batting, bowling, fielding, running
difficulty_level: mediu
keywords: cricket, non-stop, continuous, wickets
tags: ["outdoor", "sports", "team game"]
language: en
normalized_name: non-stop cricket
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A continuous cricket variant where the bowler bowls immediately whenever he has the ball, regardless of whether the batsman is in his crease. The batsman must attempt a run to a wicket behind him and back every time he hits the ball. He can only be out caught or bowled (no stumping or running out). As soon as a batsman is out, the next comes in — the bowler need not wait. Best played with a rounders stick and tennis ball.

rules:
Wickets set up in a specific layout. Bowler bowls as soon as he has the ball — no waiting for batsman. Batsman who hits must run to wicket behind and back. Out: caught or bowled only (no stumping/running out). Next batsman comes in immediately; bowler need not wait for them to reach the crease. Rounders stick and tennis ball recommended.

source_excerpt:
The bowler bowls the ball to the batsman. If he hits it he must attempt a run to the wicket behind him and back. Meanwhile the fielders return the ball as quickly as possible to the bowler, who immediately bowls no matter where the batsman happens to be.


name: Unknown Country
category: orientare
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 12
materials_list: map (1-inch or 2.5-inch), notebook
skills_developed: navigation, observation, report writing, map reading
keywords: navigation, hike, log, patrol, observation
tags: ["outdoor", "scouts", "patrol", "navigation"]
language: en
normalized_name: unknown country
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An observation and navigation game where each patrol goes on a hike of 3-5 miles and writes a log without using place names or grid references. Other patrols must later follow the route using only the log. The winning patrol is the one whose log was most easily followed.

rules:
Each Patrol is sent out on a different hike of about 3 to 5 miles and does a log similar to that for the First Class journey; but they must bear in mind that it is unknown country. No names of places can be used; road signs etc. are ignored. The log should give enough information for others to be able to follow the route and know where they can camp. Later each Patrol attempts to follow the logs of the others. Winning Patrol is that whose log was most easily followed and gave most information about the country.

source_excerpt:
EACH Patrol is sent out on a different hike of about 3 to 5 miles and does a log similar to that for the First Class journey; but they must bear in mind that it is unknown country. This means that No NAMES of places, etc. can be used or Nat. Grid references.


name: Long Distance Kim's Game
variations: Sea Scout variant: articles arranged on beach or river-side, Scouts spot from a boat passing by.
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 12
materials_list: various objects, natural background
skills_developed: observation, visual memory, camouflage detection
keywords: Kim's game, distance, observation, camouflage
tags: ["outdoor", "scouts", "observation", "kim"]
language: en
normalized_name: long distance kim's game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Kim's Game variant where articles are arranged against a background 50-60 yards away. Scouts must spot and remember items from a distance. The difficulty can be increased progressively by using camouflage. Sea Scout variant involves spotting from a boat.

rules:
A number of articles should be arranged against a background 50 or 60 yards away. Scouts observe and try to identify and remember the articles from a distance. Degree of difficulty can be made progressively greater — early stages use contrasting colours, later stages use camouflage. For Sea Scouts, the game consists of having articles arranged on a stretch of beach or river-side and Scouts spotting them as they go past in their boat.

source_excerpt:
For this game a number of articles should be arranged against a background 50 or 60 yards away — for example, a stuffed bird perched on a branch, a Cub cap hanging on a bush, an axe masked in a log.


name: Vertical Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 12
materials_list: tall tree, two dozen miscellaneous articles
skills_developed: observation, visual memory, tree climbing
keywords: Kim's game, tree, vertical, observation
tags: ["outdoor", "scouts", "observation", "kim"]
language: en
normalized_name: vertical kim's game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Kim's Game variant using a tall tree. About two dozen articles of varying visibility are suspended from branches of a 50-foot tree. Scouts study the tree for six minutes then compile a list of what they observed.

rules:
Select a suitable tree about 50 feet high with many stout branches. Suspend about two dozen articles ranging from a mallet to a fine pair of antlers; some should blend with the background, others should be more obvious. Scouts study the tree for six minutes either from the tree itself or from the ground. Allow four minutes for descending the tree and compiling the necessary list.

source_excerpt:
Select a suitable tree about 50 feet high with many stout branches. Suspend about two dozen articles ranging from a mallet to a fine pair of antlers; some should blend with the background.


name: Kim on the Run
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 12-13
materials_list: objects whose initials spell a town name, paper, pencil
skills_developed: stalking, observation, memory, deduction
keywords: Kim, stalking, observation, cryptic, town
tags: ["outdoor", "scouts", "observation", "stalking"]
language: en
normalized_name: kim on the run
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scoutmaster wanders in a defined woodland area holding up objects one by one, each for about one minute. Boys must stalk him without being seen. The objects spell out a town name by their initial letters. Patrols must write the list and solve the town name.

rules:
A number of fair-sized objects (initial letters spell the name of a town) are put into a box. The S.M. wanders about within a defined woodland area, holding up these objects one by one for about one minute each. Boys have to stalk him and remember the objects. Patrols are then given paper and pencil to write the objects down, then take the initial letters and discover the town. Objects need not be held in correct order. Any boy seen by the S.M. has a point deducted and is sent back to base. Patrols receive three points for each object correct, plus a bonus of ten for solving the town.

source_excerpt:
He then tells the Scouts that he is going to wander about within a defined area of woodland, holding up these objects one by one, for (say) one minute each. The boys have to stalk him and remember the objects they see until the end of the game.


name: Camouflage
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 13-13
skills_developed: camouflage, observation, stalking, concealment
keywords: camouflage, observation, hiding, patrol
tags: ["outdoor", "scouts", "observation", "camouflage"]
language: en
normalized_name: camouflage
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Scout patrol is placed in hidden positions using natural camouflage while the rest of the troop tries to spot them. Each hidden Scout is at least partly visible to the Scouter on the baseline, but concealed through natural camouflage from the observers.

rules:
Take one Patrol out of doors and place individual Scouts in positions from which they can see the base-line and in which they are at least partly visible though protected by natural camouflage. The rest of the Troop are led with eyes shut to the base-line, where they must individually and in silence try to see how many of the six they can spot. After a short interval, call out each hidden Scout in turn telling him to move slightly, and note how many observers have spotted him.

source_excerpt:
While you stand on a base-line beyond the limits of which you must not move, place the individual Scouts in positions from which they can see you and in which they are at least partly visible to you, though protected by natural camouflage from being obvious.


name: Camouflage
category: wide-games
content_type: joc
source_file: Wide_Games_Resources_File-lupisori.doc
source_files: ["Wide_Games_Resources_File-lupisori.doc"]
page_reference: page 2
skills_developed: observation, camouflage, stealth
difficulty_level: usor
keywords: camouflage, hide, observation
tags: ["cub scouts", "outdoor", "stealth"]
language: en
normalized_name: camouflage
extraction_confidence: high
source_id: dd168412_wide_games_resources_file_lupisori
source_ids: ["dd168412_wide_games_resources_file_lupisori"]
chunk_key: dd168412_wide_games_resources_file_lupisori.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One Six at a time hides themselves using natural camouflage while staying visible to the Leader. The rest of the Pack then tries to spot the hidden Cubs. After a short interval, the hidden Six stand up and identify themselves.

rules:
Take one Six at a time and let them place themselves where they can see the Leader and are partly visible but protected by natural camouflage. When all are placed, tell them to 'freeze'. Invite the rest of the Pack to spot them. After a short interval, the hidden Six stand up and identify themselves.

source_excerpt:
Take one Six at a time and let them place themselves in positions where they can see you and in which they are partly visible to you, though protected by natural camouflage.


name: Camouflage
variations: Play in multiple areas to force campers to adapt to new habitats.
category: jocuri-cercetasesti
subcategory: animal adaptation game
content_type: joc
source_file: 151 Awesome Summer Camp Nature Activities.pdf
source_files: ["151 Awesome Summer Camp Nature Activities.pdf"]
page_reference: pages 31-32
skills_developed: stealth, observation, critical thinking, nature literacy
difficulty_level: usor
keywords: camouflage, hide, mountain lion, deer, adaptation
tags: ["game", "outdoor", "nature", "ecology", "adaptation"]
language: en
normalized_name: camouflage
extraction_confidence: high
source_id: e8fbd579_151_awesome_summer_camp_nature_activities
source_ids: ["e8fbd579_151_awesome_summer_camp_nature_activities"]
chunk_key: e8fbd579_151_awesome_summer_camp_nature_activities.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An animal-themed hide-and-seek game where the leader is the mountain lion and campers are deer who must hide without being seen. For extra challenge, campers must also remember numbers held up by the leader throughout the round to prove they maintained visual contact.

rules:
Establish boundaries in a wooded area. Leader is mountain lion, campers are deer. Deer must hide and not be seen. If leader can identify them by name they are 'eaten' and come to stand by leader. Close eyes and count to 45. Younger campers: search with eyes and ears only, no feet movement. Advanced: hold up 3 numbers at different points; campers must whisper all 3 at end to survive. Debrief: discuss animal adaptations (behavioral vs. physical).

source_excerpt:
In a wooded area, tell the kids that you will be playing camouflage - an animal version of hide-and-go-seek. Establish appropriate boundaries. You are the mountain lion and they are the deer.


name: Pin Point
category: orientare
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 13-14
materials_list: panoramic photograph or postcard, map
skills_developed: map reading, observation, spatial reasoning
keywords: map, photograph, observation, pin-point
tags: ["outdoor", "scouts", "map", "observation"]
language: en
normalized_name: pin point
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An observation and map-reading exercise using a panoramic photograph of unfamiliar country near the camp. Scouts must match features in the photograph to the corresponding map or vice versa, requiring close examination and spatial reasoning.

rules:
Select a panoramic photograph or picture postcard of country unfamiliar to the Scouts. Provide them with the requisite map including the scene. Indicate to them the exact position from which the photograph was taken. Ask them either to pin-point on the map two or three features on the photograph, or to point out the exact place on the photograph of selected points on the map.

source_excerpt:
Select a panoramic photograph, or picture postcard, of country unfamiliar to the Scouts, say, of a view near your Camp. Provide them with the requisite map, including the scene.


name: Kim's Rounders
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 14
materials_list: 24 articles of various sizes
skills_developed: observation, memory, deduction, running
keywords: Kim, rounders, observation, police, robber
tags: ["outdoor", "scouts", "observation", "kim"]
language: en
normalized_name: kim's rounders
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A combination of Kim's Game and Rounders. Policemen observe a set of 24 articles, then one at a time a robber steals an article while the policeman stands with his back turned. When the policeman names the stolen object he can intercept the robber running the rounders circuit.

rules:
Divide into two teams: policemen and robbers. Twenty-four articles set out on the ground. The policemen observe the articles for one or two minutes then sit with backs to them. One policeman and one robber come forward; policeman stands with back to articles and robber steals one. On the word 'Go', robber starts running around a circular course. Policeman turns around and when he can name the correct object stolen, he can intercept and 'tag' the robber. Only completed 'rounders' count. Each man has his turn then sides change over. Side with most 'rounders' wins.

source_excerpt:
The policeman stands with his back to the articles and the robber steals one of them. When the robber says "Go," he starts running around a circular course (as for "Rounders"). On the word "Go" also the policeman turns round and when he can name the correct object stolen he can intercept and "tag" the robber.


name: Players and Spectators
category: jocuri-cercetasesti
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 14
materials_list: postcards with scenario descriptions
skills_developed: observation, deduction, teamwork, first aid simulation
keywords: observation, deduction, scenario, patrol, role-play
tags: ["outdoor", "scouts", "observation", "scenario"]
language: en
normalized_name: players and spectators
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols compete in pairs. One patrol is given a secret incident scenario to enact, while the rival patrol observes from 20 yards away, trying to deduce the nature of the problem. After ten minutes the roles reverse. Each Patrol Leader then writes what they think the other's instructions were.

rules:
Patrols compete in pairs. One Patrol Leader is handed a postcard containing an 'incident' to tackle with his Scouts, while the rival Patrol prowls around at a radius of 20 yards, trying to discover the nature of the problem by observation and deduction. After ten minutes or so, roles are reversed. Each Patrol Leader then writes down on a second postcard his idea of the instructions issued to his rival. The cards are read out and the Scouter-observer awards points.

source_excerpt:
One Patrol Leader is handed a postcard containing an "incident" which he must tackle with his Scouts, while the rival Patrol prowls round at a radius of 20 yards or so, trying by observation and deduction to discover the nature of the problem with which the first Patrol is faced.


name: The Blind Traveller
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 14-15
materials_list: bus ticket / public transport
skills_developed: spatial awareness, sense of direction, self-control
keywords: blind, bus, locality, senses, spatial awareness
tags: ["outdoor", "scouts", "observation", "urban"]
language: en
normalized_name: the blind traveller
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played on a bus, one Scout closes his eyes and tries to give a running commentary on the bus's progress, naming streets and turns based only on sense of motion and sound. His companion checks his remarks. Develops a sense of locality and spatial awareness.

rules:
Two Scouts board a bus; one closes his eyes and keeps them closed. The 'blind' Scout should be able to judge where the bus is at any time and give a running commentary on its progress. His companion checks his remarks. Next time they change round. Best occasions are when Scouts are travelling to or from school or work, or out of town for a hike.

source_excerpt:
The idea is that the "blind" Scout should be able to judge where the bus is at any time, and, if possible, give a running commentary on the progress of the bus, e.g. "We have just turned into Crescent Road."


name: Trilby
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 15
materials_list: trilby hat, typewriter for reverse instructions
skills_developed: stalking, observation, team coordination, report writing
keywords: trailing, stalking, trilby, town, observation
tags: ["outdoor", "scouts", "urban", "stalking"]
language: en
normalized_name: trilby
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A trailing game where a Scout dressed in a distinctive trilby hat moves around town acting suspiciously. Patrols, given instructions in reverse typewritten text, must trail him without being seen and report his movements and actions.

rules:
Instructions are printed in reverse using a typewriter carbon, given to every Patrol when they arrive for a Troop Meeting. The target wears a Trilby hat and is aware he is being followed. Patrols trail him and keep him in sight, observing his suspicious actions. Do not challenge him or let him see you. Keep together as a Patrol. If you lose him, retrace your steps. Make a report of the route he takes and his suspicious actions. Starting-place given by phoning a number and giving Patrol name.

source_excerpt:
He usually wears a TRILBY HAT and waits until he knows that he is being followed. Your Patrol is to trail him and keep him in sight, observing his actions that are of a suspicious nature.


name: Agitators
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 16
materials_list: printed description cards
skills_developed: observation, stalking, report writing
keywords: trailing, agitator, station, urban, observation
tags: ["outdoor", "scouts", "urban", "stalking"]
language: en
normalized_name: agitators
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A trailing game where Scouts receive police descriptions of several 'agitators' known to be arriving at the local railway station. Patrols take up positions to watch the exits, follow the agitators to their homes, and file a report.

rules:
Police descriptions of three or four well-known agitators are distributed. They are known to be arriving at the local station between X and X+½ hours. Patrols take up unobtrusive positions to watch exits and follow the agitators till they reach their homes. Reports to be turned in to the local police station.

variations:
Agitator carrying a well-marked suitcase will arrive by train — the suit-case to be followed and a report made of each place where it changes hands.

source_excerpt:
The police descriptions of three or four well-known agitators are distributed. They are known to be arriving at the local station between X and X +½ hours. Patrols will take up unobtrusive positions to watch exits and will follow the agitators till they reach their homes.


name: The Buttonhole Game
category: jocuri-cercetasesti
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 16
materials_list: notebook, pencil
skills_developed: observation, categorization, reporting
keywords: badges, observation, list, urban, week-long
tags: ["outdoor", "scouts", "urban", "observation", "week-long"]
language: en
normalized_name: the buttonhole game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts make a list during the coming week of all buttonhole badges they can see and identify, organized into categories. Points are awarded for the number listed. Each Scout must also be able to draw one badge selected by the Scoutmaster as a check on genuine observation.

rules:
All Scouts are instructed to make a list during the coming week of all buttonhole badges they can see and identify. The list should be under various headings: Scout badges, other youth organisation badges, adult organisation badges, Service badges, advertising badges. Points are awarded according to the number listed, with rare badges given higher scores. As a check, each Scout may be required to draw as accurately as possible one badge selected by the S.M.

variations:
In more populated areas, could be played while engaged in some other occupation on a Saturday afternoon.

source_excerpt:
All Scouts are instructed to make a list during the coming week of all buttonhole badges which the can see and identify. The list should be under various headings, e.g. (a) Scout badges, (b) other youth organisation badges.


name: Tinker, Tailor, etc.
variations: Could be played in daylight, given suitable cover.
category: jocuri-cercetasesti
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 17
skills_developed: observation, deduction, reporting
keywords: observation, night, occupation, deduction, urban
tags: ["outdoor", "scouts", "urban", "observation", "night"]
language: en
normalized_name: tinker, tailor, etc.
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Observation of passers-by at night on a given section of road. The Scoutmaster signals when an interesting person passes. Patrols observe these people and submit a report including description and deductions about their occupation.

rules:
A given section of road is selected with a reasonable number of passers-by. Game should be played at night, only by ordinary street lamps; brightly lit shops avoided. S.M. takes up position at one end and gives an agreed signal as an interesting person passes. Patrols observe these people and submit a report which must include description and results of their deduction as to occupation. Disposition of Patrol is left entirely to Patrol Leader. Could be played in daylight given suitable cover.

source_excerpt:
Game should be played at night, and road should only be lit by ordinary street lamps, brightly lit shops being avoided. S.M. takes up his position at one end and as an interesting person passes him he gives an agreed signal.


name: Tinker, Tailor, etc.
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 17
skills_developed: observation, deduction, reporting
keywords: observation, night, reporting, deduction
tags: ["outdoor", "night", "street"]
language: en
normalized_name: tinker, tailor, etc.
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An observation game played on a selected road at night. The S.M. signals when an interesting person passes, and Scouts must observe these passers-by and submit a report including description and deduction about the person's occupation.

rules:
S.M. takes up position at one end of a selected road and signals when an interesting person passes. Patrols observe these people and submit a report including description and occupation deduction. Disposition of Patrol left to P.L. Could be played in daylight given suitable cover.

source_excerpt:
Game should be played at night, and road should only be lit by ordinary street lamps, brightly lit shops being avoided. S.M. takes up his position at one end and as an interesting person passes him he gives an agreed signal.


name: The Eccentric Windows
category: jocuri-cercetasesti
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 17
materials_list: shopkeeper cooperation, notebook, pencil
skills_developed: observation, attention to detail, reporting
keywords: shop window, eccentric, observation, urban
tags: ["outdoor", "scouts", "urban", "observation", "preparation-required"]
language: en
normalized_name: the eccentric windows
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts are sent to observe shop windows in a given area where shopkeepers have agreed to display one article that they would not normally sell (e.g. a packet of seeds in a tobacconist). Scouts report back listing the shops and the eccentric articles.

rules:
Arrange with a number of local shopkeepers (twelve to twenty-four if possible) to exhibit in their window one article they normally would not sell. Scouts are given a locality and a time limit, then report back and submit a list of the shops concerned, together with the name of the articles seen. One mark awarded for each correct article, one mark deducted for each incorrect article.

source_excerpt:
Arrange with a number of local shopkeepers to whom you will have explained the game and the training behind it (twelve to twenty-four if possible) to exhibit in their window one article which they normally would not sell.


name: The Eccentric Windows
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 17
skills_developed: observation, attention to detail, reporting
keywords: observation, shops, windows, reporting
tags: ["outdoor", "street", "observation"]
language: en
normalized_name: the eccentric windows
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts observe shop windows in a given area within a time limit. Local shopkeepers have been arranged to display one article they would not normally sell. Scouts report back with a list of the shops and the out-of-place articles.

rules:
Shopkeepers (twelve to twenty-four if possible) exhibit in their window one article they normally would not sell. Scouts are given locality and time limit, then report back with a list of the shops and articles. One mark awarded for each correct article and one mark deducted for each incorrect article.

source_excerpt:
Arrange with a number of local shopkeepers to whom you will have explained the game and the training behind it (twelve to twenty-four if possible) to exhibit in their window one article which they normally would not sell.


name: S-Boats
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 18-19
materials_list: lanterns, cord, cannon crackers (or open fire), matches in matchboxes
skills_developed: stalking, stealth, strategy, teamwork
keywords: wide game, night, stealth, boats, woodland
tags: ["outdoor", "scouts", "wide-game", "night", "stealth"]
language: en
normalized_name: s-boats
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night wide game played in woodland. One patrol are 'coastal motor-boats' patrolling a path channel, while two other patrols are 'steam pinnaces' trying to reach the harbour boom silently and explode mines (cannon crackers) using matches. Players caught must surrender their match-boxes.

rules:
The Owls become 'coastal motor-boats' cruising silently up and down the appointed channel (the path). Cuckoos and Peckers become 'steam pinnaces' sailing south to their starting-point. Each pinnace has three matches in a match-box. On signal, pinnaces make for the shore. If touched in the channel they must give up the match-box and matches. Once over the channel they are in shallow water and can make for the harbour boom. They cruise along the boom until they find a mine (cannon cracker) which they explode at the expense of one match. Time limit: half an hour.

variations:
Details of the game and method of scoring can be varied according to different sites. When played by younger boys, an open fire would be preferable to cannon crackers.

source_excerpt:
The Owls become "coastal motor-boats" whose duty it is to cruise silently up and down the appointed "channel" (the path). The Cuckoos and 'Peckers become "steam pinnaces," and sail south out to sea to their starting-point.


name: S-Boats
variations: When played by younger boys, an open fire would be preferable instead of cannon crackers.
category: wide-games
subcategory: stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 18-19
materials_category: equipment
materials_list: lanterns, cord, cannon crackers, matches, matchboxes
skills_developed: stalking, stealth, teamwork
difficulty_level: mediu
keywords: night, stalking, wide game, woodland
tags: ["night", "wide-game", "stalking", "woodland"]
language: en
normalized_name: s-boats
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide night game played in woodland involving three patrols acting as coastal motor-boats and steam pinnaces. Pinnaces must silently cross a 'channel' and reach a 'harbour boom' to explode cannon crackers (mines) using matches, while motor-boats attempt to intercept them.

rules:
Owls are coastal motor-boats patrolling the channel (path). Cuckoos and Peckers are steam pinnaces starting south and making for the harbour. Each pinnace has three matches in a matchbox. If touched by a motor-boat, pinnace must surrender matchbox. Once past the channel they reach the boom, find a mine (cannon cracker), and explode it using a match. Time limit: half an hour.

source_excerpt:
The Owls become "coastal motor-boats" whose duty it is to cruise silently up and down the appointed "channel" (the path). The Cuckoos and 'Peckers become "steam pinnaces," and sail south out to sea to their starting-point.


name: Smugglers' Treasure
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 19
materials_list: coloured counters of different values
skills_developed: strategy, stealth, teamwork
keywords: smugglers, coastguards, wide game, counters, patrol
tags: ["outdoor", "scouts", "wide-game", "three-team"]
language: en
normalized_name: smugglers' treasure
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game for three patrols: Smugglers, Pedlars, and Coastguards. Smugglers try to pass coloured counters (goods) to Pedlars while Coastguards attempt to intercept them. If caught with a counter, it is surrendered but the player may continue to create diversions.

rules:
One Patrol are Smugglers trying to dispose of coloured counters (goods) to Pedlars (Patrol 2), whilst Coastguards (Patrol 3) attempt to prevent them. Smugglers and Pedlars start about a quarter-mile apart and work inwards; Coastguards start midway and try to prevent exchange. If caught with a counter, it must be surrendered; the player may remain to sidetrack Coastguards. When a Pedlar receives a counter he must take it back to base before collecting more. Side in possession of greater value of counters wins. Counters in Smugglers' hands do not score.

source_excerpt:
The members of one Patrol are the Smugglers, who are trying to dispose of their goods to the Pedlars (Patrol 2), whilst the Coastguards (Patrol 3) attempt to prevent them. The goods can be in the form of coloured counters, each colour representing a different value.


name: Smugglers' Treasure
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 19
materials_category: props
materials_list: coloured counters
skills_developed: strategy, teamwork, stealth
difficulty_level: mediu
keywords: wide game, counters, three teams, smuggling
tags: ["wide-game", "outdoor", "three-teams"]
language: en
normalized_name: smugglers' treasure
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three-patrol game where Smugglers try to pass goods (coloured counters) to Pedlars while Coastguards attempt to intercept the exchange. Each colour counter has different value. The side with most valuable counters at game's end wins.

rules:
Smugglers and Pedlars start about a quarter mile apart, working inwards to meet. Coastguards start midway and try to prevent the exchange. If a Smuggler or Pedlar is caught with a counter, they surrender it to their captor. A Pedlar who receives a counter must return it to the S.M. base before collecting more. Counters still with Smugglers at end do not score.

source_excerpt:
The members of one Patrol are the Smugglers, who are trying to dispose of their goods to the Pedlars (Patrol 2), whilst the Coastguards (Patrol 3) attempt to prevent them.


name: XYZ Game
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 19-20
materials_list: X objects, Y cards, Z objects (camouflaged), envelopes, umpires
skills_developed: strategy, observation, teamwork, reporting
keywords: wide game, patrol, search, X Y Z, multi-objective
tags: ["outdoor", "scouts", "wide-game", "multi-objective", "complex"]
language: en
normalized_name: xyz game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-objective wide game for several patrols. Each patrol receives an X object (qualifying item), Y cards (collectibles to search from others), and later must find camouflaged Z objects. Scouts also report suspicious characters in a sub-area, bringing patrols together at the end.

rules:
Each Patrol Leader reports to an umpire at zero hour and receives: an X object (qualifies Patrol to play), Y cards (carried by Patrol members and obtained by searching other Scouts who submit to search when touched on the back and given the password). Each Patrol has three objectives: (1) obtain as many Y cards as possible; (2) report on suspicious characters in a sub-area between certain hours; (3) after a given time, obtain as many Z objects as possible from a given hedge/ditch/wall (camouflaged but not hidden). P.L.s then report back to HQ to hand in reports, objects X, Y and Z.

source_excerpt:
Each P.L. is told the area of the game and the time he must report to one of several umpires scattered about the area. This time is reckoned as zero hour for the game to commence.


name: XYZ Game
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 19-20
materials_category: props
materials_list: X objects, Y cards, Z objects, envelopes
skills_developed: observation, strategy, teamwork, reporting
difficulty_level: mediu
keywords: wide game, multi-objective, searching, observation
tags: ["wide-game", "outdoor", "multi-objective"]
language: en
normalized_name: xyz game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game with multiple objectives for each patrol: collecting Y cards by searching opponents, observing suspicious characters in a specific area, and collecting camouflaged Z objects. Each patrol starts with an X object that qualifies them to participate.

rules:
Each P.L. reports to an umpire at a time reckoned as zero hour. P.L. receives envelope with object X and cards Y. Three objectives: (1) obtain Y cards by searching opponents who must submit to search when touched on back and given password; (2) report on suspicious characters in a specific area; (3) after given time, collect as many Z objects as possible from a hedge/ditch/wall. P.L.s then report back to HQ with all items.

source_excerpt:
Each Patrol has three objectives (1) To obtain as many Y cards as possible by searching Scouts from other Patrols in the area.


name: The Query Hunt
category: wide-games
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 20
materials_list: rough sketch map, pencil, notebook, plaster cast materials or damper-cooking equipment
skills_developed: observation, map reading, reporting, problem solving, navigation
keywords: query hunt, wide game, patrol, tasks, observation
tags: ["outdoor", "scouts", "wide-game", "patrol", "multi-task"]
language: en
normalized_name: the query hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A patrol-based wide game where each patrol follows a roughly circular route with about twenty observation, estimation, or information-gathering tasks along the way. Tasks are tied to local geography and may include finding a headmasters's autograph, identifying map sketches, cooking, and sketching leaves.

rules:
Each Patrol Leader reports to an umpire on an arranged roughly circular route. One umpire for every three Patrols; five-minute intervals between patrol starts. The P.L. receives instructions with a rough sketch map of the route. Along the route there are about twenty tasks: look for, estimate, sketch something, discover information, or overcome a slight obstacle. Examples: What is the time on the Town Hall clock? Find a headmaster and get his autograph. Get the fire engine driver's and police sergeant's signature. What is the score at half-time? Make a plaster cast or cook a damper. Note water hydrants. Find a bus ticket with number adding up to 21.

source_excerpt:
Along the route there are about twenty occasions when he must look for, or estimate, or sketch something, or discover some information, or overcome some slight obstacle.


name: The Query Hunt
category: wide-games
subcategory: pathfinding
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 20-21
materials_category: maps and tools
materials_list: sketch maps, pencils, plaster cast materials
skills_developed: observation, navigation, map reading, communication
difficulty_level: mediu
keywords: query hunt, route, observation, wide game
tags: ["wide-game", "outdoor", "pathfinding", "observation"]
language: en
normalized_name: the query hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols follow a roughly circular route with multiple observation and enquiry tasks along the way—answering questions, getting autographs, estimating distances, deciphering sketch maps, cooking, and following compass directions. Needs several umpires stationed along the route.

rules:
Each P.L. reports to an umpire and receives sketch map of the route and about twenty tasks to complete along it (finding information, getting autographs, cooking damper, identifying map features, following compass directions). One umpire per three patrols, five-minute intervals between patrol starts. Game finishes at HQ.

source_excerpt:
Along the route there are about twenty occasions when he must look for, or estimate, or sketch something, or discover some information, or overcome some slight obstacle.


name: Treasure Seekers
category: wide-games
subcategory: stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 21
materials_category: props
materials_list: map, handkerchiefs, food caches, signalling equipment
skills_developed: stalking, signalling, navigation, strategy
difficulty_level: dificil
keywords: treasure, stalking, signalling, wide game
tags: ["wide-game", "outdoor", "stalking", "signalling"]
language: en
normalized_name: treasure seekers
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two rival parties each have a copy of a map and set out to find treasure left by explorers. The game emphasises stalking and signalling. Each member carries a handkerchief as a 'life.' Players can be hospitalised, signal their code name, and continue with a new life.

rules:
Two rival parties with a copy of the map set out. Each member carries a handkerchief as life. Losing life sends player to hospital (neutral ground) to signal code name. Code is signalled back. Player signs with code name to get new life. Losing life a second time makes player a prisoner. Must visit two of three food caches. Scoring: 1 per name at cache, 2 per captured handkerchief, 5 per prisoner, 20 for treasure, -10 for wrongly read code name.

source_excerpt:
This is primarily a stalking game and stalking should begin at once. Each member of the game carries a handkerchief as his life, and this may be taken by the opposite side.


name: Interception
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 21-22
skills_developed: strategy, teamwork, signalling, stealth
difficulty_level: dificil
keywords: wide game, interception, dispatch runners, codes
tags: ["wide-game", "outdoor", "strategy"]
language: en
normalized_name: interception
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three parties: raiders (the largest group) versus two smaller bases that plan to join forces. The two bases must meet using despatch runners, while raiders try to intercept and capture runners to discover their plans.

rules:
Three parties formed: raiders larger than either other but smaller than both combined. Two smaller parties sent to bases known to each other but unknown to raiders. Plans made by duplicate despatch runners; false messages and codes allowed. After ~45 minutes the bases set out to join. Raiders send scouts for information. Despatch runner killed is searched while counting 60 slowly. Raider killed by runner must count 60 before resuming. No mobbing (one may only attack one at a time).

source_excerpt:
The two plan to join forces, all plans to be made by means of despatch-runners, and each despatch to be sent by duplicate runners. False messages and codes allowed.


name: Prisoners' Base
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 22
materials_category: props
materials_list: small cards
skills_developed: strategy, teamwork, speed
difficulty_level: usor
keywords: prisoners' base, capture, cards, wide game
tags: ["wide-game", "outdoor", "capture"]
language: en
normalized_name: prisoners' base
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams in diagonally opposite bases of a 40-yard square try to capture each other's players. Each player has three small cards; captured players go to the captor's neighbouring base and can be released. Team with most cards wins.

rules:
Four bases at points of a 40-yard square; two teams in diagonally opposite bases. Each player has three small cards. Team tries to get as many cards as possible; captured players go to the base to the right of their captors and can be released. Player safe in own base. Team with most cards at end wins; unreleased prisoners' cards count to their captors.

source_excerpt:
Four bases at points of a 40-yard square; two teams in diagonally opposite bases. Each player has three small cards, one of which is given up to a captor.


name: Secret Camps
category: wide-games
subcategory: camp
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 22
materials_category: camping equipment
skills_developed: stealth, camping, strategy, reconnaissance
difficulty_level: dificil
keywords: overnight camp, stealth, wide game, lives
tags: ["wide-game", "camp", "night", "stealth"]
language: en
normalized_name: secret camps
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols set up overnight camps within a half-mile radius and then try to discover opponents' sites, eliminate opponents using a 'lives' system, and capture agreed articles of equipment by stealth and cunning.

rules:
Patrols go out for a one-night camp within a half-mile radius (or a little more) from an agreed spot. Time limits fixed. Main ideas: (a) discover opponents' sites, (b) kill off members using agreed lives system (agreed reserve lives necessary), (c) capture agreed articles of equipment by stealth and cunning.

source_excerpt:
The main ideas are (a) to discover opponents' sites, (b) kill off (by an agreed "lives" system) any of the members (an agreed number of reserve lives are necessary), (c) capture any agreed articles of equipment, etc., by stealth and cunning.


name: Cycle Treasure Hunt
category: jocuri-cercetasesti
subcategory: cycling
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 22
materials_category: bicycles and nature
materials_list: bicycles, instruction sheets
skills_developed: road safety, observation, nature knowledge
difficulty_level: usor
keywords: cycling, treasure hunt, nature, road safety
tags: ["outdoor", "cycling", "nature", "road-safety"]
language: en
normalized_name: cycle treasure hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts follow a marked cycle route of three to four miles, observing road rules, while collecting natural and other items listed on an instruction sheet. Umpires award bonus points for road behaviour.

rules:
Course of three to four miles marked with arrows or Scout signs, including field paths, rough country, cross-roads and T-junctions. Units collect listed treasure items (natural objects worth 2 pts each, tadpoles 1 pt each). Umpires award additional points: correct approach to cross-roads (5 pts), correct approach to T-junction (5 pts), offering help to mender of puncture (5 pts), road worthiness of cycle (10 pts). Winner is the unit with most points.

source_excerpt:
Object.—To follow route, observing the rules of the road; to collect treasure named on instruction sheet.


name: Trails
variations: Red ochre, Natural, Wool, Whiffle-poof variants described.
category: jocuri-cercetasesti
subcategory: tracking
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 23
materials_category: tracking materials
materials_list: red ochre, wool, nails, log
skills_developed: tracking, observation, navigation
keywords: trail, tracking, paper-chase, nature signs
tags: ["outdoor", "tracking", "nature"]
language: en
normalized_name: trails
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Various methods for laying trails for Scouts to follow: using red ochre (like a paper-chase), natural signs (oak leaf on thorn, etc.), wool of different colours, or a whiffle-poof (a spiked log dragged to leave a trail).

rules:
Red ochre trail: as for paper-chase but less messy, red ochre representing blood of fugitive. Natural trail: track aided by signs from natural means e.g. oak leaf on thorn. Wool trail: using different colours. Whiffle-poof: light log spiked with 4-inch nails, dragged to leave a trail.

source_excerpt:
Red ochre.—As for paper-chase but less messy. Red ochre = blood of fugitive. Natural—Normal track aided by signs made from natural means, e.g. oak leaf on thorn, etc.


name: Martian Flag-raiding
category: wide-games
subcategory: flag-raiding
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 23
materials_category: props
materials_list: life-lines, flags
skills_developed: teamwork, strategy
keywords: flag-raiding, Martian, humour, variation
tags: ["wide-game", "outdoor", "flag-raiding", "humour"]
language: en
normalized_name: martian flag-raiding
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A humorous variation of flag-raiding where Scouts play as three-legged Martian monsters with four arms. They have two life-lines on their outside arms and bases about 100 yards apart, otherwise using standard flag-raiding rules.

rules:
Martian Scouts play flag-raiding just like humans, but Martians are three-legged monsters with four arms. They usually have two life-lines (on their outside arms) and bases about 100 yards apart, otherwise use the same rules as normal flag-raiding.

source_excerpt:
Martian Scouts play flag-raiding just like humans, but Martians are three-legged monsters with four arms. They usually have two life-lines (on their outside arms) and bases about 100 yards apart.


name: The Black Death
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 23
materials_category: props
materials_list: paper slips with illness names
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: disease, antidote, pursuit, woodland
tags: ["wide-game", "outdoor", "woodland", "two-teams"]
language: en
normalized_name: the black death
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two teams—Diseases and Antidotes—play a pursuit game in wooded country. Diseases try to reach the S.M. with illness slips of paper while Antidotes try to stop them. The special Black Death slip converts any Antidote who captures it into a Disease, while the Penicillin Antidote can convert Diseases back.

rules:
Diseases start after a few minutes delay, trying to reach the S.M. (accompanied by Antidotes). Disease complaints printed on paper slips, issued one at a time. Antidotes protect S.M. and catch Diseases outside S.M.'s sight. Captured Disease surrenders slip and tries again. One slip is 'Black Death': if an Antidote catches the Black Death bearer, he becomes a Disease. One Antidote is 'Penicillin': any Disease caught by Penicillin becomes an Antidote. Black Death tries to lure Antidotes into catching him.

source_excerpt:
The Troop is divided into two sides, "Diseases" and "Antidotes." The S.M. (or, if the S.M. is a little rheumaticky, a Senior Scout!) starts off in well-wooded country, accompanied by the Antidotes.


name: The Mysterious Colonel
category: wide-games
subcategory: spy-narrative
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 23-24
materials_category: props
materials_list: coded packets A and B, dummy figure (Colonel), life-lines
skills_developed: code-breaking, strategy, teamwork
difficulty_level: dificil
keywords: spy, code, wide game, narrative, lives
tags: ["wide-game", "outdoor", "spy", "code-breaking"]
language: en
normalized_name: the mysterious colonel
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game with an elaborate spy-thriller narrative. Two competing teams must decode clues in packets A and B to locate the mysterious Colonel and transport him to the yacht California. A lives system is in play, and the Colonel is represented by a dummy figure.

rules:
Two sides (Radicals: Owls and Wolves; Democrats: Rams and Stags) each have copies of packets A (code) and B (sailing directions to the yacht California). Each person has one life worn when they like. When life is broken, new life must come from Baron Milhaud (the S.M.). No fighting without a life. The Colonel (a dummy figure) must be surrendered if carrier's life is broken. Winner is the party that gets the Colonel to the California.

source_excerpt:
The game is competitive in the strictest sense of the word and lives will be won. At the beginning each person is given one life which he may put on when he likes; when this is broken he can only get a new life from Baron Milhaud.


name: The Air Raid
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 24-25
materials_category: equipment
materials_list: cycles, pennant, armlets, paper bombs (chalked balls), life-lines, secret code slips
skills_developed: strategy, observation, teamwork, stealth
difficulty_level: dificil
keywords: air raid, wide game, cycles, bombing, parachutists
tags: ["wide-game", "outdoor", "large-group", "cycles"]
language: en
normalized_name: the air raid
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale wide game for about five patrols of Air Scouts and five patrols of Scouts. Air Scouts on cycles take reconnaissance photos, establish underground HQ with a pennant, and then attack anti-aircraft ambushes with 'bombers.' Scouts try to capture parachutists and destroy bombers with paper balls.

rules:
Air Scouts fly reconnaissance (30 min, on cycles). A parachutist patrol establishes underground HQ by placing a pennant inconspicuously. Parachutists disguise and wear life-lines on left arm. P.L.s have distinguishing marks. After 30 min, air-raid warning given; Scouts establish A.A. posts. After 10 more min, Air Scouts attack on cycles; one per crew is the bomb (wearing armlet). If air crew hit by paper bomb, they must bail out and be searched for RAF secret code. If not found in 1 minute, they get a life and 30-second start to reach the cross-road. Scoring detailed for both sides.

source_excerpt:
A Patrol of five parachutists is dropped and establishes an underground H.Q.; this is done by placing a small pennant on some building in the area as inconspicuously as possible but so that it can be seen on careful inspection.


name: Light that Lamp
category: camp-outdoor
subcategory: fire-lighting
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 25
materials_category: equipment
materials_list: rope, buckets, sisal cord, wood fuel, paper, matches
skills_developed: fire-lighting, teamwork, problem-solving
difficulty_level: mediu
keywords: fire lighting, aerial railway, lighthouse, race
tags: ["camp", "outdoor", "fire-lighting", "teamwork"]
language: en
normalized_name: light that lamp
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols race to light a fire (the lighthouse lamp) using fuel sent across an aerial railway. One end of the rope is the lighthouse, the other the cliffs, and the sea between cannot be crossed. P.L.s are the lighthouse-keepers; the rest are the coastguards who send fuel across in a bucket.

rules:
Before the game, aerial railways are erected—one per patrol—by stretching rope between trees (ideally slope to slope). A bucket is slung on each rope with sisal cord for hauling. P.L. must light a fire using only fuel, paper and matches sent across in the bucket. Race to get the lamp burning within a given time (15 minutes). S.M. (the ship) arrives at the end and awards 10 points for each lit lamp.

source_excerpt:
One end of the rope is the lighthouse and the other is the top of the cliffs. The space between is the sea and must not be crossed. The P.L.s are the lighthouse keepers, and the rest the coastguards.


name: Sabotage
variations: A crook can be made a 'tapper' who eavesdrops on the line with headphones for extra points.
category: wide-games
subcategory: signalling
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 25-26
materials_category: electronics and wire
skills_developed: signalling, teamwork, stealth, communication
difficulty_level: dificil
keywords: sabotage, telephone, code words, wide game
tags: ["wide-game", "outdoor", "signalling", "technology"]
language: en
normalized_name: sabotage
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wire-telephone game where a Prime Minister transmits secret code words to a President along a 300-yard phone line through woods, while international crooks try to earth (short-circuit) the line, and the English and Americans guard it. Optional 'tapper' crook can eavesdrop.

rules:
300 yards of uninsulated wire erected through woods with telephone at each end using earth return. One boy (Prime Minister) transmits 30 code words at 2-minute intervals. Crooks try to earth the line using a wire with paper-clip (clipped to line) and metal skewer (in ground). Guards protect line; caught crooks are taken to base (captor earns a point) then given 'twenty' to try again. For each code word silenced, crooks earn 2 points. Optional tapper crook: uses headphones to eavesdrop, earns 5 points per overheard code word.

source_excerpt:
First of all a line, consisting of about 300 yards of uninsulated wire, is erected through some woods. The height of this line should vary, at times suspended high in the tree tops, but for the most part worming its way through the undergrowth.

materials_list:
300 yards uninsulated wire, telephone headphones, 9-volt battery, earthing apparatus (wire, paper-clip, skewer)


name: Sabotage
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 43-44
skills_developed: strategy, teamwork, survival skills, navigation, problem solving
difficulty_level: dificil
keywords: sabotage, patrol, night game, wide game
tags: ["night game", "wide game", "patrol competition"]
language: en
normalized_name: sabotage
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A complex night game where four Patrols each receive a map of a defined area and sealed instructions. Three Patrols have different constructive tasks to complete (build a shelter, make a sundial, light a fire and send Morse, etc.). The fourth Patrol (Drake) has copies of all others' instructions and must subtly sabotage the other three Patrols without letting them know.

rules:
Four Patrols each given map and sealed instructions. Three Patrols have different constructive and destructive tasks (each also instructed to destroy a specific other Patrol's work). Drake Patrol has all three sets of instructions and must subtly sabotage each without direct assault. Each Patrol makes verbal report at 9 p.m. Ideal game duration: 1.5 hours excluding briefing.

source_excerpt:
Each of four Patrols was given a duplicated copy of the same map of an area of broken country roughly 400 yards each way, containing two very small copses, with a stream running through it and a railway viaduct on one boundary; also an envelope containing sealed instructions.

materials_list:
maps (duplicated), sealed instruction envelopes, gear store, sextant (optional), fire materials, natural building materials


name: Spies among Us
category: wide-games
subcategory: spy
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 26
materials_category: props
materials_list: paper slips with message halves
skills_developed: stealth, strategy, deduction
difficulty_level: mediu
keywords: spy, message, wide game, deduction
tags: ["wide-game", "outdoor", "spy", "messages"]
language: en
normalized_name: spies among us
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two sides start 500 yards apart; each boy has half of a message on a slip of paper. They must find someone from the other side with the matching half of their message. A spy on each side has only the word 'Spy' instead of a half message and can steal message halves.

rules:
Two sides start ~500 yards apart. Each boy has half a message. Must find matching half from opposite side, but must first exchange a sign proving willingness to risk the exchange. On each side, one spy has the word 'Spy' instead of a half-message. If a boy agrees to compare notes and is caught by a spy, he surrenders his slip without naming the spy. First pair to reach base with a sense-making message wins.

source_excerpt:
Two sides start from points about 500 yards apart. Each boy is given half of a message written on a slip of paper. The object of the game is for the members of one side to meet those of the other and find somebody with the missing half of their particular message.


name: Monopoly for Pathfinders
category: wide-games
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 27-28
materials_category: props
materials_list: chalk, blackboard (for S.M. tally), price list
skills_developed: navigation, teamwork, local knowledge
difficulty_level: usor
keywords: monopoly, street game, pathfinder, sites
tags: ["street", "outdoor", "city", "race"]
language: en
normalized_name: monopoly for pathfinders
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols race to claim sites (listed with values corresponding to real local landmarks and buildings) by finding unclaimed sites, registering the claim with the S.M., and marking them with patrol chalk sign. The patrol with greatest capital assets wins.

rules:
Troop assembled; at 'Go' pairs of Scouts from same patrol run to any advertised site. If not yet claimed, one Scout stays on guard, other returns to S.M. to register and get chalk. Returns to site, draws patrol sign on pavement, then pair moves on. If patrol gains all sites in a 'trick', value is doubled. Patrol with greatest capital assets at the end wins.

source_excerpt:
At the word "Go" pairs of Scouts of the same Patrol run to any of the sites advertised for sale, and when they find a site not already seized they claim it.


name: A Bomb on the Town Hall Steps
category: jocuri-cercetasesti
subcategory: stealth
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 28
materials_category: props
materials_list: attaché case
skills_developed: stealth, cunning
keywords: stealth, challenge, street, bomb
tags: ["street", "outdoor", "stealth", "challenge"]
language: en
normalized_name: a bomb on the town hall steps
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A stealth challenge where Scouts must place an attaché case on the Town Hall steps without the S.M. noticing.

rules:
Challenge the Troop that they would not be able to put an attaché case on the Town Hall steps without S.M. noticing it.

source_excerpt:
Challenge the Troop that they would not be able to put an attaché case on the Town Hall steps without S.M. noticing it.


name: Blindfolded Prisoners
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 28
materials_list: blindfolds, paper, pencils
skills_developed: memory, spatial awareness, sketching
keywords: blindfold, memory, sketch map, observation
tags: ["street", "outdoor", "memory", "observation"]
language: en
normalized_name: blindfolded prisoners
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols are guided blindfolded around a short route, then on returning to Headquarters each Scout draws a rough sketch map of the journey from memory.

rules:
Patrols are guided round a short route blindfolded. On return to Headquarters each Scout draws a rough sketch of the journey.

source_excerpt:
Patrols are guided round a short route, and on return to Headquarters each Scout draws a rough sketch of the journey.


name: Express Delivery
category: jocuri-cercetasesti
subcategory: signalling
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 28
materials_category: props
materials_list: encoded envelopes
skills_developed: morse code, semaphore, navigation, speed
difficulty_level: mediu
keywords: delivery, morse, semaphore, street, encoding
tags: ["street", "outdoor", "signalling", "race"]
language: en
normalized_name: express delivery
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols receive envelopes each with an address encoded in morse, semaphore, or picture symbols. Each Scout must decipher their address, deliver the envelope, and mark the time of delivery. Patrol with fastest delivery time wins.

rules:
Patrols supplied with identical-looking envelopes, each with a different encoded address (morse, semaphore, or picture symbols). Scout deciphers address, marks envelope with patrol sign, delivers as quickly as possible, and marks delivery time. Envelopes are collected and winning patrol is the one with quickest delivery time.

source_excerpt:
The name of the recipient, house, street, etc., should be represented by morse, semaphore, or better still, by picture symbols. The object of the game is for each Scout on receiving his envelope to decipher the address.


name: Secret Message
category: jocuri-cercetasesti
subcategory: signalling
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 28
skills_developed: memory, deduction, communication
difficulty_level: mediu
keywords: secret message, memory, spy, street
tags: ["street", "outdoor", "memory", "spy"]
language: en
normalized_name: secret message
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols collect parts of a secret message from different addresses, with each Scout memorising only their specific words. Possible traitor in each patrol has false words. Patrol must reassemble and decipher the complete message on return to HQ.

rules:
Patrols sent to different addresses to collect secret message words. Each Scout memorises only certain words (mixed up). Words memorised until return to HQ. Suspected traitor given false words. Optional: code words given at departure must be spoken at address to receive message words. Winning patrol is first to correctly deliver deciphered message to S.M.

source_excerpt:
individual Scouts are only given certain words of the message which are mixed as far as possible. The words must be memorised until the Scouts return to Headquarters, the winners being the Patrol first to decipher their message.


name: Convoy
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 29
materials_category: props
materials_list: cotton reels or similar small articles
skills_developed: observation, reporting, attention to detail
difficulty_level: usor
keywords: convoy, observation, mines, submarines, street
tags: ["street", "outdoor", "observation"]
language: en
normalized_name: convoy
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols follow a circular journey spotting small articles representing mines and submarines placed at intervals along the route. On completing the journey, patrol leaders submit a report of the dangers spotted and their positions.

rules:
Convoys (Patrols) follow circular journey. Small articles representing mines and submarines placed at observable (not hidden) positions along route. On completing journey, leaders submit a report of mines and submarines seen with approximate position. Every mine missed = half mark deducted (damaged ship); every submarine missed = one mark deducted (ship sunk). Articles can be represented by cotton reels or similar.

source_excerpt:
Convoys represented by Patrols are sent to follow a circular journey along which at intervals are small articles representing mines and submarines which have to be spotted.


name: Post Cards
variations: Variation: attacking patrol phones a prearranged number from any call-box in the area.
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 29
materials_category: props
materials_list: postcards
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: postcards, street game, disguise, attack-defence
tags: ["street", "outdoor", "attack-defence", "stealth"]
language: en
normalized_name: post cards
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An attacking patrol must deliver (post) three postcards in a defined area, while defending patrols try to stop them. Attacker may use disguise and any method of transport.

rules:
One patrol is sent ~1 mile from HQ with three postcards addressed to three remaining Patrol Leaders. Attacking patrol must post cards in any post box in a defined area around HQ. Defending patrols must stop them. P.L. distributes cards as he thinks fit; any disguise and transport method allowed. As variation, attacking patrol can phone a prearranged number from a call-box in the area.

source_excerpt:
One Patrol is despatched to a point approximately one mile away from the Headquarters with three post cards, each addressed to one of the three remaining Patrol Leaders.


name: Challenge from another Scout Troop
category: jocuri-cercetasesti
subcategory: attack-defence
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 29
materials_category: props
materials_list: bags of white powder
skills_developed: stealth, strategy, teamwork
keywords: challenge, attack, headquarters, powder bombs
tags: ["street", "outdoor", "attack-defence", "inter-troop"]
language: en
normalized_name: challenge from another scout troop
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three bags of white powder are given to a neighbouring Scout troop, who must get close enough to throw the 'bombs' on to the walls of the home Headquarters.

rules:
Give three bags of white powder to the neighbouring S.M., whose Troop would win if they could get near enough to throw the bombs on to the walls of own Headquarters.

source_excerpt:
Give three bags of white powder to the neighbouring S.M., whose Troop would win if they could get near enough to throw the bombs on to the walls of own Headquarters.


name: Challenge (Cordon-Breaking)
category: jocuri-cercetasesti
subcategory: cordon-breaking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 29
skills_developed: stealth, cunning, initiative
keywords: challenge, cordon-breaking, street, A to B
tags: ["street", "outdoor", "stealth", "challenge"]
language: en
normalized_name: challenge (cordon-breaking)
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cordon-breaking game where a P.L. challenges himself to get from point A to point B without being stopped. Can be introduced as a challenge pinned on the notice board in advance.

rules:
Can be run as a straight game or introduced as a P.L.'s challenge pinned on notice board a week in advance stating he will try to get from A to B without being stopped, or delivered as a note wrapped around a stone through a skylight. An area of operations (limited by streets/landmarks) and a time limit are defined; game ends at a rocket signal.

source_excerpt:
The cordon-breaking type of game is always popular. This can be in the form of a straight game, but it is usually better to introduce it in some special way, e.g. as a challenge from a P.L. to the Troop.


name: Highway Robbery
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 30
materials_category: props
materials_list: metal discs (representing gold), number cards
skills_developed: strategy, deduction, information gathering
difficulty_level: mediu
keywords: highway robbery, numbers, gold, street game
tags: ["street", "outdoor", "strategy", "challenge"]
language: en
normalized_name: highway robbery
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each patrol carries £20 in metal discs distributed among members. On meeting Scouts from another patrol, they challenge each other and the lowest numbered Scout forfeits his gold. The game rewards information-gathering about which Scouts carry which numbers.

rules:
Each patrol has £20 in metal discs. P.L. distributes money among Patrol. Each Scout wears a number (covered by coat). Last used number must be 8, first must be 1. On meeting a Scout from another patrol, numbers are shown; lowest number forfeits gold to the other. If carrying won gold plus own and you lose, forfeit all gold. Number 1 can only be beaten by number 8; number 8 can be beaten only by number 1. Scouts try to discover opponents' numbers.

source_excerpt:
On meeting a Scout from another Patrol, the Scout challenges him and numbers are shown. The lowest number forfeits the gold he is carrying to the other fellow.


name: A Bomb to Blow the Cobwebs Away
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 30
materials_category: props
materials_list: alarm clock, paper, pencils
skills_developed: social skills, strategy, navigation
difficulty_level: usor
keywords: autograph, bomb, alarm clock, street game
tags: ["street", "outdoor", "social", "race"]
language: en
normalized_name: a bomb to blow the cobwebs away
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts collect autographs from other Scouts they meet. One Scout carries a bomb (alarm clock set to go off at a certain time) which can be passed in exchange for an autograph list. Scouts must report to one of four places every five minutes without repeating.

rules:
Each Scout has paper and pencil to collect autographs. One Scout carries an alarm clock set to go off. The bomb carrier may present it to any Scout who gives him their autograph sheet in exchange. If hailed by bomb carrier, Scout must take the bomb and hand over his autograph list. Must report to one of four places every five minutes, never twice to the same place. Marks: total autographs in patrol divided by boys operating. Scout holding bomb when it explodes must return to HQ immediately.

source_excerpt:
One Scout is carrying a bomb (an alarm clock set to go off at a certain time) which is liable to go off at any moment. The Scout who is carrying the bomb may present it to any other Scout who gives him in exchange his sheet of autographs.


name: Besieged
variations: As a variation, message can be written down—if captured, the captor searches for it.
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 30-31
materials_list: telephone
skills_developed: stealth, memory, strategy, telephone use
difficulty_level: mediu
keywords: siege, telephone, message, street
tags: ["street", "outdoor", "message-carrying", "shadowing"]
language: en
normalized_name: besieged
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Troop HQ is a besieged camp. The besieged must each go out, pass enemy lines, reach a telephone box to collect a message from an ally, and return it to HQ. Each besieged Scout is secretly shadowed by a besieger who attacks only on the return journey.

rules:
Troop divided equally into besiegers and besieged. Each besieged has a task: go out, pass through enemy lines, phone a distant ally for a message, and bring it back. Besiegers each get a slip naming who to shadow. Besiegers not to attack until return journey; message carriers give a sign (remove neckerchief) when returning. If message carrier captured, must give up message; captor must get it to their HQ. Carrier can get first aid by touching nearest doorknob and then attack opponent again. No attacks within 100 yards of HQ. Time limit set; points for messages delivered correctly.

source_excerpt:
Each of the besieged is given a task: he must go out, pass through the enemy lines, go to a distant telephone box, obtain by telephone a message from a still more distant ally, and bring the message back to Headquarters.


name: Artist's Pathfinder
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 31
materials_list: drawings of local objects
skills_developed: observation, art, local knowledge
difficulty_level: usor
keywords: observation, drawing, pathfinder, street
tags: ["street", "outdoor", "observation", "art"]
language: en
normalized_name: artist's pathfinder
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Drawings are made of things in the neighbourhood of HQ—trade signs, gargoyles, hydrants, quotations from notices, unusual trees, bench marks, etc. Patrols are sent out with a time limit to identify all the items from the drawings.

rules:
A number of drawings are made of things to be observed in the immediate neighbourhood of HQ. Patrols sent out to identify them within a given time limit. Things must not be too obvious—quotations from notices, trade signs, gargoyles, decorations of houses, hydrants, motor signs, names of houses, unusual trees, bench marks.

source_excerpt:
A number of drawings are made of things to be observed in the immediate neighbourhood of H.Q., and Patrols are sent out to identify them with a given time limit.


name: Pathfinder Enquiry
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 31
materials_list: question sheets, telephone
skills_developed: local knowledge, observation, research
difficulty_level: usor
keywords: pathfinder, enquiry, local knowledge, street
tags: ["street", "outdoor", "observation", "local-knowledge"]
language: en
normalized_name: pathfinder enquiry
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols collect answers to various questions about the neighbourhood—historical interest, tower heights, dated buildings, bus routes, distances to towns, telephone enquiries—within a time limit. Points graduated by difficulty.

rules:
Patrols given a time limit to collect answers to various questions about the neighbourhood (buildings of historical interest, heights of towers, dates of dated buildings, bus route numbers, distances to neighbouring towns). A rough sketch may be asked for. Use of telephone box included if a friend is available to answer calls. Points set opposite questions graduated by difficulty.

source_excerpt:
Patrols are given a time limit in which to collect answers to various questions about the neighbourhood, buildings of historical interest, heights of towers, dates of dated buildings, numbers of bus routes, distances to neighbouring towns.


name: The Kidnapped Scouter
variations: Lives may be introduced, though any system of killing is liable to abuse by over-zealous players.
category: wide-games
subcategory: pursuit
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 32
skills_developed: stealth, strategy, teamwork
difficulty_level: mediu
keywords: kidnap, pursuit, hiding, park
tags: ["street", "outdoor", "pursuit", "two-teams"]
language: en
normalized_name: the kidnapped scouter
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Half the Scouts hide the Scouter while the other half try to recapture him. The Scouter stays hidden until found, then moves as directed by the finder. The side in possession of the Scouter at the time limit wins.

rules:
Half the Scouts take the Scouter away and hide him. They prevent the other half from recapturing him but must not remain within a certain distance. The Scouter stays hidden until discovered, then moves as directed by the Scout who found him. He can be captured and recaptured during the game. Side in possession at the time limit wins. Lives may be introduced. Best played in park with winding paths and shrubberies.

source_excerpt:
The Scouter is taken away by half the Scouts and hidden. They then proceed to prevent the other half from recapturing him, but must not remain within a certain distance.


name: Secret Ops
category: wide-games
subcategory: pursuit
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 32
materials_category: props
materials_list: envelope, lives, flag
skills_developed: strategy, stealth, teamwork
difficulty_level: dificil
keywords: pursuit, secret destination, wide game, rendezvous
tags: ["wide-game", "outdoor", "pursuit", "strategy"]
language: en
normalized_name: secret ops
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pursuit game with twice as many pursuers as runners. Runners choose a secret destination more than a mile from HQ, seal it in an envelope, and must all reach it within 30 minutes. Pursuers try to follow them and identify the rendezvous, opening the sealed envelope at H+28 minutes.

rules:
Twice as many pursuers as runners. At start all at HQ; pursuers have lives, runners decide on secret destination (>1 mile). Destination written and sealed in envelope handed to chief pursuer. At H-hour runners emerge and move 5 lamp-posts away. Umpire then releases pursuers. Runners must all reach destination by H+30 minutes. Pursuers open envelope at H+28 minutes and must identify the rendezvous between H+30 and H+32 minutes. Runners win if all get in followed by fewer than half the pursuers. Pursuers win if runners don't all arrive in time, or pursuers follow in with more than half their number.

source_excerpt:
The object of the runners is to get all their party to the secret destination by H hour plus thirty minutes, without the pursuers following them in.


name: Quest
category: jocuri-cercetasesti
subcategory: scavenger hunt
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
skills_developed: observation, social skills, local knowledge, initiative
difficulty_level: mediu
keywords: quest, scavenger hunt, street, collection
tags: ["street", "outdoor", "scavenger-hunt", "observation"]
language: en
normalized_name: quest
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols must obtain as many as possible of a list of specific items and information within a time limit—including the D.C.'s birthday, a policeman's autograph, a holly leaf, an exact pint of rain water, bus fares, specific coins, and more.

rules:
Each patrol must collect as many of the listed items as possible (20 items listed, to be varied by locality). Examples: D.C.'s birthday, policeman's autograph, holly leaf, exact pint of rain water, ginger hair, cancelled tram ticket with two sevens, 1945 penny, next high tide time, doctor's nameplate inscription, etc.

source_excerpt:
Each Patrol is required to obtain as many as possible of the following: 1. The D.C.'s birthday. Day and month only!


name: Quest
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
skills_developed: observation, resourcefulness, local knowledge
keywords: quest, scavenger, patrol, information gathering
tags: ["patrol game", "outdoor", "observation"]
language: en
normalized_name: quest
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Patrol tries to obtain as many items from a list as possible. Items include finding specific information (e.g. the D.C.'s birthday, next high tide time), collecting physical objects (e.g. a holly leaf, a safety match, a ginger hair), and completing tasks (e.g. getting a policeman's autograph). Instructions should be varied according to locality.

rules:
Each Patrol is required to obtain as many as possible of the listed items. Instructions should be varied according to your locality.

source_excerpt:
Each Patrol is required to obtain as many as possible of the following: 1. The D.C.'s birthday. Day and month only!


name: Street Attack
variations: As local knowledge increases, give free choice of route.
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_category: props
materials_list: paper armbands, message
skills_developed: strategy, stealth, local knowledge
difficulty_level: mediu
keywords: street attack, odds and evens, message, attack-defence
tags: ["street", "outdoor", "attack-defence", "two-teams"]
language: en
normalized_name: street attack
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Troop divided into 'odds' and 'evens'. The odd team must deliver a message to a specific odd-numbered house on the odd side of a street, prevented by the evens who can only attack when odds are on the even side or in the road.

rules:
Divide Troop into two sides, odds and evens. Odd team must get to the odd side of a street some distance away with a message for a certain odd-numbered house. Prevented by evens who can only attack when the odds are on the even side or in the road. Route can be restricted at first. Arrange method of killing (paper armband) and renewal of life. Fix time limit.

source_excerpt:
Divide Troop into two sides, odds and evens. Odd team to get to the odd side of a street some distance away with a message for a certain odd-numbered house. Prevented by evens who can only attack when the odds are on the even side of a street or in the road.


name: Street Attack
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_list: paper armbands
skills_developed: strategy, navigation, teamwork
keywords: night game, street, attack, patrol
tags: ["night game", "wide game", "outdoor"]
language: en
normalized_name: street attack
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game suitable for a district where houses are grouped with even numbers on one side of the road and odd numbers on the opposite side. The Troop is divided into two teams — odds and evens. The odd team must deliver a message to a specific odd-numbered house, while the even team tries to intercept them. The even team can only attack when the odds are on the even side or in the road.

rules:
Divide Troop into two sides, odds and evens. Odd team to get to the odd side of a street some distance away with a message for a certain odd-numbered house. Prevented by evens who can only attack when the odds are on the even side of a street or in the road. Route can be restricted at first. Arrange method of killing (paper armband) and for renewal of life. Fix time limit. Weave a yarn round the game.

source_excerpt:
Suitable for district where houses are grouped with evens one side of the road and odds on opposite side. Dark evenings preferable.


name: Cycle Kim's Game
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_list: bicycles, paper, pencils
skills_developed: observation, memory, cycling
difficulty_level: usor
keywords: Kim's game, cycling, observation, memory, streets
tags: ["street", "outdoor", "cycling", "memory", "observation"]
language: en
normalized_name: cycle kim's game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A small group cycles with a Scouter around side streets for five to ten minutes, then returns to write down the names of streets visited in correct order. Later, description of people, shops, and signs seen in various streets can be added.

rules:
Scouter takes small party (three or four), ride for five to ten minutes round side streets. Return and write down names of streets in correct order. Later give description of people, shops, signs, etc. in various streets.

source_excerpt:
Scouter takes small party (three or four), ride for five or ten minutes round side streets. Return and write down names of streets in correct order.


name: Cycle Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_list: bicycles
skills_developed: memory, observation, navigation
keywords: Kim's game, cycling, observation, memory
tags: ["observation game", "cycling", "memory"]
language: en
normalized_name: cycle kim's game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scouter takes a small party of three or four scouts on a cycle ride for five to ten minutes through side streets. On returning, each scout writes down the names of the streets in correct order. A more advanced version involves giving descriptions of people, shops, and signs seen in various streets.

rules:
Scouter takes small party (three or four), ride for five or ten minutes round side streets. Return and write down names of streets in correct order. Later give description of people, shops, signs, etc., in various streets.

source_excerpt:
Scouter takes small party (three or four), ride for five or ten minutes round side streets. Return and write down names of streets in correct order.


name: Secret Service
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_category: props
materials_list: disguise items
skills_developed: observation, disguise, recognition
difficulty_level: usor
keywords: disguise, observation, secret service, recognition
tags: ["street", "outdoor", "observation", "disguise"]
language: en
normalized_name: secret service
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Most Scouts come to the Troop Meeting in disguise. Two Scouts from each Patrol are stationed outside HQ (not within 50 yards) and must try to recognise the disguised Scouts and later give details of their disguises.

rules:
Everyone comes to Troop Meeting in disguise except a couple from each Patrol. Those excepted station themselves where they will not be seen, not within 50 yards of HQ. They try to recognise the other Scouts and later give details of disguises.

source_excerpt:
Everyone to come to Troop Meeting in some disguise except for a couple from each Patrol, who are to station themselves where they will not be seen, and not within fifty yards of Headquarters.


name: Secret Service
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 33
materials_list: disguises
skills_developed: observation, recognition, camouflage
keywords: disguise, recognition, secret service
tags: ["observation game", "disguise", "indoor/outdoor"]
language: en
normalized_name: secret service
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts come to a Troop meeting in disguise, except for a couple from each Patrol who station themselves in hidden spots not within fifty yards of Headquarters. These hidden scouts try to recognise the other Scouts who are in disguise and later give details of the disguises they spotted.

rules:
Everyone to come to Troop Meeting in some disguise except for a couple from each Patrol, who are to station themselves where they will not be seen, and not within fifty yards of Headquarters. They are to try and recognise the other Scouts and later give details of disguises.

source_excerpt:
Everyone to come to Troop Meeting in some disguise except for a couple from each Patrol, who are to station themselves where they will not be seen, and not within fifty yards of Headquarters.


name: Moving Jewels
variations: Four patrols variation with different starts and destinations, each against the others.
category: jocuri-cercetasesti
subcategory: street
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 34
materials_category: props
materials_list: beans (jewels)
skills_developed: strategy, stealth, teamwork
difficulty_level: usor
keywords: jewels, beans, smuggling, street
tags: ["street", "outdoor", "strategy", "smuggling"]
language: en
normalized_name: moving jewels
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team moves a number of jewels (beans) from one place to another while the other team tries to prevent them. Any team member caught with a jewel must yield to a search. Can be played with four patrols with different starts and destinations.

rules:
One team moves jewels (beans) from one place to another; other team prevents them. Must yield to search if caught. Or four patrols with different starts and destinations, each against the others. Opportunity for patrol planning, ingenuity, and 'selling the dummy.'

source_excerpt:
One team to have number of jewels (beans) to move from one place to another. Other team to prevent them. Must yield to search if caught.


name: Moving Jewels
variations: Four Patrols having different starts and destinations, each against other.
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 34
materials_list: beans (as jewels)
skills_developed: strategy, teamwork, deception
keywords: smuggling, patrol, wide game
tags: ["wide game", "outdoor", "patrol"]
language: en
normalized_name: moving jewels
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One team must move a number of jewels (represented by beans) from one place to another. The other team tries to prevent them. A caught player must yield to search. Can also be played with four Patrols, each with different starts and destinations, all competing against each other.

rules:
One team to have number of jewels (beans) to move from one place to another. Other team to prevent them. Must yield to search if caught. Or four Patrols having different starts and destinations, each against other.

source_excerpt:
One team to have number of jewels (beans) to move from one place to another. Other team to prevent them. Must yield to search if caught.


name: Running the Gauntlet
category: wide-games
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 34-35
materials_category: props
materials_list: red counters, written descriptions, password, map
skills_developed: observation, recognition, local knowledge
difficulty_level: mediu
keywords: gauntlet, wide game, disguise, identification, district
tags: ["wide-game", "outdoor", "large-group", "observation", "disguise"]
language: en
normalized_name: running the gauntlet
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale wide game for a Local Association Scout Week where disguised 'hunted' persons from a neighbouring association move along a 2-3 mile route. Troops must challenge and identify them using physical descriptions, collecting red counters from successfully challenged persons.

rules:
D.S.M. selects a 2-3 mile route (part country, part town). About 30 'hunted' persons from a neighbouring association travel the route in disguise between 2:45-5:00 pm. Each Troop gets written descriptions (not disguise clues) of the hunted half an hour before start. Password given; if correctly challenged, 'hunted' must admit identity and give a red counter (each has 10). Troops hand in counters at end; highest count wins. Hunted can use buses on the route to avoid being challenged.

source_excerpt:
The theme of the game is that "the hunted" will appear on all or part of the set route of two or three miles between the hours of 2:45 p.m. and 5:00 p.m. on the set day. They will be in disguise.


name: Running the Gauntlet
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 34-35
materials_list: red counters (10 per hunted person), written descriptions, map, password
skills_developed: observation, recognition, teamwork
difficulty_level: mediu
keywords: wide game, disguise, observation, gauntlet
tags: ["district game", "wide game", "observation"]
language: en
normalized_name: running the gauntlet
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game for a Local Association Scout Week involving all Troops in the district. A group of scouts from a neighbouring association disguise themselves as 'the hunted' and walk a set route of two to three miles. Scouts from the participating Troops try to identify and challenge the disguised individuals, collecting red counters from each one caught. The Troop with the most counters wins.

rules:
The hunted appear on a set route between 2:45 p.m. and 5:00 p.m. in disguise. Troops receive written physical descriptions of the hunted before the game. A password is given; a correctly challenged hunted person must admit identity and hand over a red counter. Each hunted person has ten counters. When all ten counters are given away, that person is out. The Troop with the most counters at the end wins.

source_excerpt:
Here is an observation game suitable for a Local Association Scout Week. It takes the form of a combined Wide Game in which every Troop in the district can take part.


name: The Atom Bomb
category: wide-games
subcategory: spy-narrative
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 35-36
materials_category: props
materials_list: torn Ordnance map (6 pieces), clues
skills_developed: deduction, navigation, stealth, code-breaking
difficulty_level: dificil
keywords: atom bomb, spy, treasure hunt, map fragments, clues
tags: ["wide-game", "street", "spy", "treasure-hunt", "code-breaking"]
language: en
normalized_name: the atom bomb
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A spy-narrative street game where two teams follow clues to find six fragments of a torn Ordnance map that together reveal the location of a hidden atomic formula. The Secret Service of one side tries to shadow and intercept the spy's friends.

rules:
Map torn into six pieces, each concealed at different locations via clues (cryptic: train fireman, G.P.O. letter, church bells, canal barge, milk bar, jail dungeon). Spy's friends have the clues and must find all six pieces to read the formula. The opposing Secret Service tries to shadow the friends and recover the formula. Senior Scouts or Committee Members prepare the game.

source_excerpt:
A spy has discovered the secret of the Atomic bomb, but being hotly pursued hides the formula in an old building. Later he writes the precise location of the formula around the edges of a 6-inch Ordnance map of the centre of the town, tearing the map into six pieces.


name: The Atom Bomb
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 35
materials_list: Ordnance map (6-inch, torn into 6 pieces), clue sheets, props at various locations
skills_developed: problem solving, teamwork, navigation, observation
difficulty_level: dificil
keywords: spy, clue, wide game, treasure hunt, atom bomb
tags: ["wide game", "adventure", "night game"]
language: en
normalized_name: the atom bomb
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide game built around a spy storyline. A spy hides a secret formula hidden in map fragments torn into six pieces and concealed at various locations. Scouts must find and assemble the clues to locate the formula, while enemy Secret Service agents try to shadow them and recover it first. Real-world locations, contacts, and scenarios are used as part of the clue chain.

rules:
Senior Scouts or Committee Members prepare the game. Six map pieces are hidden at various real locations. Players must find all six pieces to assemble the formula. Clues are used to find each piece. Enemy agents try to shadow them and recover the formula.

source_excerpt:
A spy has discovered the secret of the Atomic bomb, but being hotly pursued hides the formula in an old building. Later he writes the precise location of the formula around the edges of a 6-inch Ordnance map of the centre of the town, tearing the map into six pieces.


name: Spies in Camp
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 37
materials_list: firewood, white arm bands, campfire
skills_developed: stealth, teamwork, night navigation
keywords: night game, camp, spy, fire
tags: ["night game", "camp game", "patrol"]
language: en
normalized_name: spies in camp
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night camp game where one Patrol acts as Spies and the others as Guards. The spies try to creep into camp and place a piece of firewood on the campfire, while guards try to capture them by taking their wood.

rules:
One Patrol (Spies) are each given a piece of firewood. Other Patrols act as Guards. The Camp Fire burns brightly. All Spies leave Camp and take up positions at an agreed distance. Guards encircle the Camp, at least 50 yards from fire. On 'Go', Spies try to creep in and put wood on fire. Anyone who does so remains by fire. Guards can capture by taking away wood.

source_excerpt:
Each is given a piece of firewood (not as a weapon). Other Patrols are Guards. The Camp Fire is burning briskly. All Spies leave Camp and take up positions at an agreed distance from Camp.


name: Laying the Ghosts
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 38-39
materials_list: ghost costumes/make-up, horn
skills_developed: stealth, night navigation, teamwork, silent communication
keywords: ghost, night game, camp, silent movement
tags: ["night game", "camp game", "storytelling"]
language: en
normalized_name: laying the ghosts
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night camp game with a ghost story setup told at campfire the evening before. Scouts are sent to bed early and roused by a horn signal. Scouts must silently and stealthily encircle two 'ghosts' (played by leaders in make-up) by linking hands around them. If the ghosts are disturbed they move to a new location. The game teaches silent and organised night movement.

rules:
The game setup (a story about Sir Marmaduke and Lady Lucy) is told the night before. Scouts go to bed early and are roused by a horn signal. P.L.s should have a concerted plan of action, and discuss with their Patrols how to maintain contact in the dark. Scouts must encircle the ghosts in a ring of linked hands. If disturbed, the ghosts seek another location.

source_excerpt:
Best played in Camp. The necessary information and instructions should be given on the night previous to the playing of the game, in the form of a Campfire yarn.


name: Time-bomb
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 39
materials_list: cooking timer or alarm clock
skills_developed: stealth, observation, stalking
keywords: stalking, bomb, saboteur, night game
tags: ["night game", "stalking", "wide game"]
language: en
normalized_name: time-bomb
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night stalking game where one team (saboteurs) must plant a time-bomb (alarm clock or cooking timer) in a specified location without being detected. The other team (guards) must keep the saboteurs under observation without being seen themselves, and rush in to 'defuse' the bomb once it is placed.

rules:
The saboteur leader is briefed. The bomb (alarm clock/timer) will go off in twenty minutes from 'Go'. The two teams can see each other at start. On 'Go', saboteurs try to place the bomb under a water trough, culvert, etc. Guards must keep saboteurs under observation without being seen. When the bomb is placed, guards rush in to render it harmless. No scrapping or taking of lives. Points can be applied but are not essential.

source_excerpt:
A time-bomb is required for this game, which can take the form of a cooking timer or an alarm clock. Two teams are chosen, one represents the saboteurs and the other the guards.


name: Guarding the Lighthouse
variations: Can be played silently for stalking or rules altered for rough-house play.
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 39
materials_list: electric torch, tree
skills_developed: stealth, teamwork, climbing
keywords: lighthouse, torch, night game, attack defence
tags: ["night game", "wide game"]
language: en
normalized_name: guarding the lighthouse
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where an electric torch suspended in a tree represents a lighthouse. Two sides play attack and defence. Attackers try to switch on the torch while defenders protect it. The game can be played in silence for stalking or as a rough-house with different rules.

rules:
A torch is suspended in a fairly easy-to-climb tree and switched on. Defenders are stationed at a reasonable distance. Attackers try to reach the torch. Game can be played in silence for stalking, or rules can be altered to allow a rough-house.

source_excerpt:
This game requires a tree which is fairly easy to climb and an electric torch. The torch is suspended in a tree and switched on; the game is then a question of attack and defence with defenders stationed at a reasonable distance from the tree.


name: Arson
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 39
materials_list: dry bracken/straw/paper, matches
skills_developed: stealth, observation, night navigation
keywords: arson, night game, fire, stealth
tags: ["night game", "fire", "wide game"]
language: en
normalized_name: arson
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game similar to Guarding the Lighthouse. Attackers try to set fire to a pile of dry bracken, straw, or paper in the middle of a field. Defenders must shout the name of an attacker they spot to kill them, sending them back to try again. A misty night is especially good, with paraffin-soaked material for a better blaze.

rules:
Defenders kill attackers by shouting their name when spotted. The killed attacker goes back to make another attempt. Attackers try to light the pile of material in the middle of the field. A misty night is very good; use paraffin-soaked material in that case.

source_excerpt:
A game similar to the previous one except that the object of the attackers is to set fire to a pile of dry bracken, straw, paper, or similar material, placed in the middle of a field.


name: Star Trail
category: orientare
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 39
skills_developed: navigation, astronomy, night orientation
keywords: stars, night navigation, orienteering
tags: ["night game", "navigation", "patrol"]
language: en
normalized_name: star trail
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Patrols are sent off at intervals on a given route that brings them back to HQ. Their task is to record every change of direction using the stars as their compass.

rules:
Patrols sent off at intervals on a given route which brings them back to H.Q. Their object is to record every change of direction, using the stars as their compass.

source_excerpt:
Patrols sent off at intervals on a given route which brings them back to H.Q. Their object is to record every change of direction, using the stars as their compass.


name: Night Obstacle Race
variations: Endless variations depending on terrain.
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 39
materials_list: ropes, poles, various obstacle materials
skills_developed: agility, teamwork, night navigation, problem solving
difficulty_level: dificil
keywords: night, obstacle, assault course, race
tags: ["night game", "physical", "patrol"]
language: en
normalized_name: night obstacle race
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Patrol competition run on a timing basis like an assault course, but at night. Obstacles vary depending on the terrain and might include scaling a wall, squeezing under a gate, walking a scaffold pole, swinging over an obstacle on a rope, recognising a scale model from a distance, and crossing a stream with a pole and rope.

rules:
Patrol competition on a timing basis run like an assault course. Obstacles vary according to terrain. Examples: scaling a wall, squeezing under a gate, walking a scaffold pole, swinging over an obstacle on a rope, recognising a black scale-model plane from a set distance, crossing a stream dry-shod with a pole and rope.

source_excerpt:
A Patrol competition on a timing basis and run on the lines of an assault course. The obstacles must vary according to the terrain available.


name: Will o' the Wisps
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 40
materials_list: torches (one per torch-bearer), whistle or koodoo
skills_developed: stealth, observation, night navigation
keywords: torch, night game, hide seek, will o' wisp
tags: ["night game", "camp game", "patrol"]
language: en
normalized_name: will o' the wisps
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night torch-hide-and-seek game. One Patrol hides with torches and must flash them in a complete circle whenever a whistle blows. Other Patrols try to locate and capture the torch-bearers. The Patrol with the most captures becomes the new torch-bearers for the next round.

rules:
Torch-bearers given two or three minutes to scatter and hide. At whistle/koodoo signal, each torch-bearer must flash light in a complete circle. Other Patrols try to locate and capture them. Torch-bearers can hide anywhere but must flash lights when whistle sounds. Time limit per round. Patrol with most captures becomes torch-bearers next round. Define 'capture' exactly before play.

source_excerpt:
Each torch-bearer must then flash his light in a complete circle and at the same time the other Patrols set out to locate and capture them.


name: Night Scavenger Hunt
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 40
skills_developed: leadership, teamwork, nature study, problem solving
keywords: scavenger hunt, night game, camp
tags: ["night game", "camp game", "scavenger"]
language: en
normalized_name: night scavenger hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scavenger hunt played at night in camp. Patrols collect a list of items that require thought, imagination, and some practical skill to obtain. Items might include a baked potato, a pound of pebbles, a beggarman's knot, a whittled doll, a moth, wild flowers, and even a kidnapped member of another Patrol.

rules:
Patrols must collect around 20-24 items from a list. Some items may need to be 'prepared' in advance by the organiser. Items include nature study, creative tasks, and team challenges.

source_excerpt:
A Night Scavenger Hunt in Camp might be equally successful. Some of the items might have to be 'prepared,' but some serious items of nature study could be included as well as those which need thought and imagination to obtain.


name: The Missing Man
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 40-41
materials_list: bicycles (for messengers), printed police description
skills_developed: observation, teamwork, night stalking, communication
keywords: police, missing man, night game, cordon
tags: ["night game", "wide game", "patrol"]
language: en
normalized_name: the missing man
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where Scouts are given a police-style description of a 'missing man' and must search a defined area to find and surround him. The missing man (played by a Scout or Rover Scout) is armed with a 'weapon' (verbal command to return) that works against Scouts in pairs or alone but not groups of three or more. A cordon of three or more Scouts with linked hands captures him.

rules:
Scouts search given streets in pairs. The missing man can use his 'weapon' (send Scouts back to base) against pairs or individuals, but not groups of three or more. Scouts cordon the suspect by forming a circle with linked hands — minimum three Scouts. Scouts and suspect cannot touch each other. Nerve centre at one location with bicycle messengers. Game lasts 20-30 minutes.

source_excerpt:
The Scoutmaster gives out a notice something like the following: 'You have read in the papers this week about the police wanting to interview Edward Stiles.'


name: Treasure by Subtraction
variations: Physical adventure elements can be included depending on terrain.
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 41-42
materials_list: printed clue sheets, telephone (for one clue), various location props
skills_developed: problem solving, memory, navigation, intelligence
difficulty_level: dificil
keywords: treasure hunt, night game, clues, subtraction
tags: ["night game", "wide game", "puzzle"]
language: en
normalized_name: treasure by subtraction
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night treasure hunt where the clues are subtractive rather than additive. Scouts start with an apparently meaningless string of letters, and each clue allows them to subtract known text (such as hymn lyrics, poem lines, or shop names) to reveal the next instruction. Clues lead to real-world locations and involve engagement with night-time workers and public places.

rules:
Scouts are presented with a jumble of letters. Each clue in a chain tells them to subtract a known text (e.g. first four lines of a hymn, a poem line, gauge of tramlines) from the jumble. The remainder reveals the next instruction (e.g. a phone number, a location). Scouts follow the chain to the treasure. Can include physical adventure elements depending on terrain.

source_excerpt:
In this night game a variation on the old treasure hunt theme is introduced by making the clues subtractive rather than additive. At the outset the Scouts are presented with an apparently meaningless jumble of letters.


name: Alarm Clock
variations: Release separately or as a Patrol; move to a different field.
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 42
materials_list: alarm clock, empty metal box
skills_developed: night navigation, hearing, distance estimation
keywords: night game, alarm clock, field, finding
tags: ["night game", "camp game", "hearing"]
language: en
normalized_name: alarm clock
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts are spaced around the perimeter of a field at night. A loud-ticking alarm clock is placed on an empty metal box somewhere in the field. Scouts must find it within a stipulated time. Progress is usually on all fours at first due to vegetation. When scouts become adept, move to the next field.

rules:
Scouts are spaced around the perimeter of a field. Alarm clock placed on metal box in field at night. Scouts must find it within a stipulated time. As they become adept, move to next field and release separately or as a Patrol.

source_excerpt:
A loud-ticking alarm clock, placed on an empty metal box somewhere in a field at night, will serve as the target for Scouts to find within a stipulated time.


name: Prisoner
variations: Can develop into inter-Patrol game like single flag raid with human flag.
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 42-43
materials_list: rope, electric torch
skills_developed: stealth, knot tying, night navigation, teamwork
difficulty_level: mediu
keywords: prisoner, night game, stealth, rescue
tags: ["night game", "camp game", "patrol"]
language: en
normalized_name: prisoner
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where a prisoner is tied to a tree by a guardian. The prisoner's friends must stealthily find and release him without being detected. The guardian has a torch to 'slay' intruders. Scouts killed must return to base and queue again. The game can be developed into an inter-Patrol game like a single flag raid with a human flag.

rules:
Prisoner is tied to a tree within a limited time (5 minutes). Guardian moves 5-10 paces away to watch. Prisoner's friends are released from hiding at a distance one or more at a time. They must find and release the prisoner without being detected. Guardian's torch beam hitting an intruder kills them; they return to base. Not more than three boys on the move at once. Guardian should not move from perch. Loosened bonds should be neatly coiled before leaving.

source_excerpt:
A prisoner is firmly secured by his Guardian (or Guardians) to a tree in woodland as securely as possible within a limited time (say five minutes). The Guardian then moves five to ten paces away to as comfortable a spot as he can find to watch over the captive.


name: Prisoner
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 78
skills_developed: comedy, wordplay
difficulty_level: usor
keywords: skit, prisoner, judge, vague answers, wordplay
tags: ["campfire", "skit"]
language: en
normalized_name: prisoner
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A prisoner brought before a judge gives vague answers. Each answer matches the judge's style — 'sooner or later,' 'here and there,' 'now and then' — until the judge sentences him and tells him he'll get out 'sooner or later.'

rules:
Policeman brings prisoner; judge asks questions; prisoner gives non-committal answers that mirror the judge's eventual phrasing; judge says prisoner will get out sooner or later.

source_excerpt:
The prisoner is asked if he has stolen before and he replies, "Mmmm ... now & then". Judge, impatient now, asks where he stole these things and the prisoner replies here and there.


name: Fire! Fire!
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 43
materials_list: ropes, beds/sleeping bags, siren or whistle
skills_developed: cool thinking, memory, speed, calm under pressure
keywords: fire drill, night game, camp, emergency
tags: ["night game", "camp game", "fire safety"]
language: en
normalized_name: fire! fire!
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night game where a Patrol is 'put to bed' in a rectangle marked by ropes, fully undressed and in their beds with belongings beside them. On a fire alarm signal, they must dress correctly before exiting through a gap in the ropes. The gap narrows every 50 seconds to simulate burning timber closing in.

rules:
Patrol undressed and in beds in a roped rectangle with a gap on one side (5 feet wide). On 'Fire!' signal, Scouts must dress correctly before leaving through the gap. Touching the ropes means 'roasting'. At 100 seconds gap narrows by 1 foot, another foot at 150 seconds, and so on until laggards are hemmed in.

source_excerpt:
The Patrol is put to bed in a rectangle of ground marked out by ropes which leave a gap on one side, say 5 feet across. The Scouts must be undressed, properly in their beds, and their goods and chattels by them.


name: Gnomes
variations: Chasing the Gnome, who can extinguish his lamp periodically.
category: orientare
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 43
materials_list: hurricane lamp, maps, pencils, torches
skills_developed: map reading, observation, night orientation
difficulty_level: mediu
keywords: gnome, night game, map, navigation
tags: ["night game", "navigation", "observation"]
language: en
normalized_name: gnomes
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night observation and map-reading game. Scouts on a hill with maps and torches observe a 'Gnome' who carries a hurricane lamp along a circuitous route of a mile or so. The Gnome signals with the lamp at journey's end. Scouts must plot the route on their map. The game can be varied by having Scouts chase the Gnome, who may extinguish his lamp from time to time.

rules:
Scouts placed on a knoll with pencil, map and torch. The Gnome carries a hurricane lamp and follows a circuitous route for a mile or so, then waves the lamp above head as a signal, then puts it out. Scouts plot the route on their map. Variation: chase the Gnome, who may extinguish lamp from time to time.

source_excerpt:
The Gnome carries a hurricane lamp and follows a circuitous route for a mile or so. He then waves the lamp above his head in a prearranged signal to show he has reached the end of the route before putting out the lamp.


name: Light and Whistle
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 43
materials_list: torch, whistle
skills_developed: stealth, night navigation, pursuit
keywords: torch, whistle, night game, chase
tags: ["night game", "camp game", "chase"]
language: en
normalized_name: light and whistle
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night chase game where one Scout with a torch and whistle is given a five-minute head start in a wood. The other Scouts then try to capture him. The torch-bearer must show his light and blow his whistle at least once every minute. No other Scout may carry a torch or whistle. The captor takes the place of the captured.

rules:
One Scout with torch and whistle given five minutes' start from a clearing in wood or coppice. Other Scouts wait for 'Go' signal then try to capture. Torch-bearer must show light and blow whistle at least once every minute. No other Scout may have torch or whistle. Captor takes place of captured.

source_excerpt:
One Scout with a torch and whistle is given five minutes' start from a clearing in a wood or coppice. The other Scouts wait for the 'Go' signal and set off to capture him. He must show his light and blow his whistle at least once every minute.


name: Prisoners' Escape
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 45
materials_list: ropes, poles/staves, trees
skills_developed: teamwork, silent communication, rope work, planning
difficulty_level: dificil
keywords: escape, bridge building, night game, silence
tags: ["night game", "camp game", "pioneering"]
language: en
normalized_name: prisoners' escape
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A night teamwork challenge where Scouts act as prisoners of war planning to escape. They must build a bridge between two trees at a height of over 10 feet in the dark, and get everybody across, all in complete silence. If anyone passes along the nearby road, the whole Troop must 'freeze' until the footsteps die away.

rules:
Scouts must build a bridge between two trees near the road, at height of over 10 feet. All operations done in silence. If anyone passes along the road, the whole Troop freezes until footsteps die away. Careful planning must be done at HQ before starting.

source_excerpt:
The Scouts are prisoners of war planning to escape. They have to build a bridge between two trees in the dark at a height of over 10 feet and get everybody across.


name: Crocodile Creek
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 45
materials_list: ropes, poles/staves, trees
skills_developed: pioneering, teamwork, problem solving
difficulty_level: mediu
keywords: crocodile, creek, shelter building, trees
tags: ["camp game", "pioneering", "challenge"]
language: en
normalized_name: crocodile creek
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pioneering challenge where Scouts must build a bed at least 4 feet from the ground between four close-together trees, representing trees growing in a crocodile-infested creek. The bed must be large enough for two Scouts to sleep in, out of reach of the 'crocodiles'.

rules:
Select four trees close together. Scouts must make a bed at least 4 feet from the ground on which two Scouts could sleep out of reach of the crocodiles.

source_excerpt:
Select four trees close together to represent trees growing in a creek infested with crocodiles. The Scouts have to make a bed at least 4 feet from the ground on which two Scouts could sleep out of reach of the crocodiles.


name: Obstacle Cross-country
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 45
materials_list: ropes, staves, first aid materials, code sheets
skills_developed: fitness, teamwork, first aid, problem solving
difficulty_level: dificil
keywords: cross-country, obstacle, ropes, first aid
tags: ["outdoor", "physical", "challenge"]
language: en
normalized_name: obstacle cross-country
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts run over a 3-mile course with six obstacles that must be overcome using ropes and staves. Obstacles include dramatic scenarios like rescuing a Scout with a broken leg caught in a tree, an electrified fence, a Scout on a railway line with an approaching express, a homicidal maniac to bind, a first-aid casualty, and a code to decipher.

rules:
Run over a 3-mile course. Six obstacles must be overcome using ropes and staves. Example obstacles: Scout with broken leg in tree, electrified fence, Scout on railway line, homicidal maniac to overcome and bind, first-aid casualty, code to decipher.

source_excerpt:
The Scouts have to run over a course of 3 miles, in which there are six obstacles to be overcome by means of ropes and staves.


name: Desert Island
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 45
materials_list: thick rope, trees, additional ropes/poles for jetty and monkey bridge
skills_developed: pioneering, teamwork, problem solving, rope work
difficulty_level: dificil
keywords: desert island, pioneering, monkey bridge, rope
tags: ["camp game", "pioneering", "challenge"]
language: en
normalized_name: desert island
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pioneering challenge using three trees in line 10 yards apart. The first tree is the shore, the second the bulwarks of a wrecked ship, the third a hatchway. Scouts must get to the hatchway and back using the single rope supplied, which is not long enough to span the gaps. They must build a jetty, then a monkey bridge, then cross on a single rope at 10 feet height.

rules:
Three trees in line, 10 yards apart. First tree = shore, second = bulwarks (10 feet high), third = hatchway. Scouts must get to hatchway and back. One thick rope supplied, not long enough by itself. Must first build a jetty into the creek, then a monkey bridge to the bulwarks at 10 feet, then cross on a single rope to the hatchway. Walking between trees incurs 2-minute penalty (representing swimming).

source_excerpt:
Select three trees in line 10 yards apart. The first tree is the shore, the second tree the bulwarks of a wrecked ship in a creek, and the third tree a hatchway with the decks broken in between.


name: Cossack Relay
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 46
materials_list: scarf or article, chalk
skills_developed: balance, teamwork, agility
keywords: relay, cossack, pick-a-back
tags: ["relay race", "sports", "active"]
language: en
normalized_name: cossack relay
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race where half of each Patrol rides pick-a-back on the other half. A scarf or easily-grasped article is placed half-way down the course in a chalk circle. The rider must pick up the object on the outward journey and replace it in the circle on the return. Played as an inter-Patrol relay.

rules:
Half of each Patrol mounts pick-a-back on the other half. Scarf or article placed half-way in a chalk circle. Rider picks up object on outward trip, replaces it in circle on return. Played as inter-Patrol relay.

source_excerpt:
Half of each Patrol is mounted, pick-a-back, on the other half. A scarf, or other easily grasped article, is placed half-way down the course, and is surrounded by a chalk circle.


name: Motor-tyre Games
variations: Seven distinct variations.
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 46
materials_list: motor tyres, stakes, chalk/markers
skills_developed: agility, coordination, teamwork
keywords: tyre, relay, games, equipment
tags: ["sports", "active", "equipment game"]
language: en
normalized_name: motor-tyre games
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A collection of seven different games using motor tyres as equipment: bowling hoops, relay scramble-through, ring the peg, rolling ring (scored), stepping stones, tyre ball (team goal game), and relay scramble through a vertically held tyre.

rules:
(1) Bowl tyre with one hand over a straight or crooked course. (2) Relay: run to tyre, scramble through, back to start next man. (3) Stake 4-5 yards ahead; try to ring it three times. (4) Longer stake distance; roll tyre to fall flat and ring peg — 3pts ring, 2pts rest on peg, 1pt touch. (5) Stepping stones: second man moves them alternately around course; restart if foot outside. (6) Two teams; tyre as ball; goal scored touching wall/log. (7) Relay: each member scrambles through vertically held tyre.

source_excerpt:
(1) Used as hoops. Bowling with one hand over straight or crooked course. (2) Relay. Tyre for each team in front. Run to tyre, scramble through, and back to place to set off next man.


name: Burn the String
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 47
materials_list: cord, fuel (wood/kindling), matches
skills_developed: fire lighting, teamwork, organisation
keywords: fire, burn, cord, patrol
tags: ["camp game", "fire skills", "patrol competition"]
language: en
normalized_name: burn the string
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Patrol must collect fuel, light a fire, and use it to burn through a cord stretched about 18 inches off the ground. The first Patrol to burn through the cord wins, but points are also given for organisation of the job.

rules:
A cord stretched about 18 inches off ground. Each Patrol collects fuel, lights a fire, and burns through the cord. First Patrol to burn through wins. Points given for organisation.

source_excerpt:
A cord is stretched about 18 inches off ground. Each Patrol has to collect fuel, light a fire, and burn through the cord. First to do so wins, but points should be given for organisation of the job.


name: Blindfold Compass Game
category: orientare
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 47
materials_list: blindfolds
skills_developed: navigation, communication, compass, trust
difficulty_level: mediu
keywords: compass, blindfold, navigation, patrol
tags: ["navigation", "blindfold game", "patrol"]
language: en
normalized_name: blindfold compass game
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played on a soccer pitch or similar area. P.L.s stand in a circle in the centre. Each Patrol goes to a corner, all Scouts blindfolded. The P.L.s guide their Scouts from one corner to the opposite corner using only compass direction commands. The P.L. may not leave the circle.

rules:
P.L.s stand in the centre circle; Scouts are blindfolded in corners. P.L.s guide Scouts using only compass directions. Patrol wins that gets all members to opposite corner first. If Scout steps over circle line, disqualified. P.L. not allowed out of circle.

source_excerpt:
The object of the game is to guide the Scouts from their corner to the opposite one, the only directions allowed being compass directions. The Patrol wins which first gets all its men at the opposite corner.


name: Torch Target
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 47
materials_list: torch, scoring sheets
skills_developed: distance estimation, observation, teamwork
keywords: torch, distance estimation, night, observation
tags: ["night game", "observation game", "patrol"]
language: en
normalized_name: torch target
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor distance-estimation game. An assistant shines a torch from a given spot for 30 seconds to a minute. Each Scout estimates the distance, and results are recorded. Each Patrol then gives a collective estimate. Points are awarded on a target basis (e.g. 5 points within 5 yards, 4 points within 10 yards). The correct distance is announced and torch switched on again.

rules:
A.S.M. shines torch from given spot for 30 seconds or one minute. Each Scout estimates distance; estimations recorded. Each Patrol gives collective estimate. Points awarded on target basis (5pts within 5 yards, 4pts within 10 yards etc.). Average of total score for each Patrol plus collective estimate points. Correct distance announced; torch put on again.

source_excerpt:
The A.S.M. (or T.L.) shines a torch from a given spot for thirty seconds or a minute. Each Scout is then asked to give his estimate of the distance of the torch, and the estimations are recorded.


name: Ill-fated Camp
category: prim-ajutor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 47
materials_list: labels, trail/tracks props
skills_developed: first aid, observation, decision making
keywords: first aid, camp, scenario, emergency
tags: ["first aid", "camp game", "scenario"]
language: en
normalized_name: ill-fated camp
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams are sent in turn to a camp scene arranged in wild disorder after a simulated attack. There is a 'corpse', a man labelled with an injury, and tracks leading to another injured man, plus tracks of possible assailants. Teams must assess the situation and act as they think best.

rules:
Teams sent in turn to a disordered camp with a corpse, a 'Broken left thigh' casualty, tracks to a 'Severe bleeding from right wrist' casualty, and tracks of assailants. Teams act as they think best.

source_excerpt:
Teams are sent in turn to a camp which they find in a state of wild disorder after an attack. There is a corpse, a man labelled 'Broken left thigh,' tracks leading to another labelled 'Severe bleeding from right wrist,' and the tracks of possible assailants.


name: Convoy Interception
variations: Can be played on foot on large sand/marsh area or afloat.
category: wide-games
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 48-49
materials_list: compasses, maps/plotting table, compass roses, pivoted arms, 30-foot life-lines, signal flags
skills_developed: signalling, navigation, teamwork, strategy, map reading
difficulty_level: dificil
keywords: convoy, interception, signalling, navigation, wide game
tags: ["wide game", "navigation", "signalling", "senior scouts"]
language: en
normalized_name: convoy interception
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A complex signalling and navigation game for Senior Scouts. A convoy vessel and an intercepting vessel both set out from different points. Compass bearings of each vessel are observed at fixed times, passed by signal to HQ plotters who mark positions on a table. Controllers send course adjustments to their vessels by runners and signallers. The aim is for one vessel to intercept the other, or for the convoy to avoid interception. Capture is by throwing a 30-foot life-line.

rules:
Convoy (coxswain + signaller) sets off from point A; intercepting vessel from point B at the same time. Observers at A and B take compass bearings at fixed times, pass to H.Q. signal posts by signal with times. Runners take to two plotters, who mark positions using pivoted arms on compass rose table. Controllers send course alterations by runners and signallers. Interception controller aims for contact; convoy controller aims to avoid it. Capture: 30-foot life-line thrown to touch crew. Coxswains steer only signalled courses unless in real danger.

source_excerpt:
The convoy, consisting of a coxswain with a compass and a signaller, sets off on a given course at a set time from one point A, and the intercepting vessel with a similar crew sets off at the same time from point B.


name: Obstacle Expedition
category: camp-outdoor
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 48-49
materials_list: ropes, staves, blindfolds, cord, whistle
skills_developed: problem solving, teamwork, leadership, rope work
difficulty_level: mediu
keywords: obstacle, expedition, patrol, competition
tags: ["outdoor", "patrol competition", "challenge"]
language: en
normalized_name: obstacle expedition
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Saturday afternoon competition where each Patrol starts at a different obstacle and rotates around them on a circular tour. Someone in charge of each obstacle explains the problem and marks Patrol efforts without interfering with the P.L.'s leadership. Obstacles are out of sight of each other. A whistle signals every 20 minutes to move on. Ends with a pow-wow, mock presentation, and Troop tea.

rules:
Each Patrol starts at different obstacle, makes circular tour. Obstacle judge explains problem and marks efforts only. Obstacles out of sight of each other. Whistle blown every 20 minutes to move on. Examples: rescue Scout stuck in tree with vertigo; cross 6-foot high electric cable; get a despatch across a 15-foot marked stream; make bow and arrow and target/rat trap; follow cord blindfolded through obstacles. Pow-wow and mock presentation at end.

source_excerpt:
Each Patrol starts at a different obstacle at the same time and makes a circular tour. You must, therefore, have someone in charge of each obstacle to explain the problem and to mark the Patrol efforts but NOT to interfere with the P.L.'s leadership.


name: Semaphore Search
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 49-50
materials_list: signal flags, prepared object list
skills_developed: signalling, observation, nature study, semaphore
difficulty_level: mediu
keywords: semaphore, nature, observation, patrol, signalling
tags: ["outdoor", "signalling", "nature study", "patrol"]
language: en
normalized_name: semaphore search
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor game in a half-mile radius area combining observation, signalling, and nature study. Scouts spend 15 minutes observing the area without collecting specimens. An expert signaller then sends messages at speed identifying objects to be brought to specific scouters. The first Patrol to bring the right object to the right scouter gets points.

rules:
Scouts observing the area for 15 minutes under P.L.s; no collecting. Scouter signals messages with flags from prominent spot. Messages ask for specific objects to be brought to specific Scouters. Each message signalled twice — once fast, once slow. First Patrol with right object to right Scouter gets points. Signalling goes continuously, one message after another.

variations:
Include moving objects (butterfly/dog) in requirements. Or 'plant' unusual specimens in the area if it's too familiar.

source_excerpt:
This is an outdoor game to be played in a defined area of about half-mile radius. It is in effect a form of Kim's Game but includes also practice in signalling and in recognition of plants, trees, etc.


name: Semaphore Search
category: jocuri-cercetasesti
subcategory: signalling, observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 49
materials_list: semaphore flags
skills_developed: observation, signalling, plant recognition, teamwork
difficulty_level: mediu
keywords: semaphore, kim's game, nature, signalling
tags: ["outdoor", "patrol competition", "scouting skills"]
language: en
normalized_name: semaphore search
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor game played in a defined area of about half-mile radius. It combines Kim's Game with signalling practice and plant/tree recognition. Scouts observe features in the area for fifteen minutes, then a signaller sends semaphore messages asking them to bring specific objects to specific leaders. The first Patrol to deliver the correct object to the right Scouter wins points.

rules:
Scouts observe the area for fifteen minutes without collecting specimens. A signaller then sends messages via semaphore flags from a prominent spot, each asking for a specific object to be brought to a specific leader. Messages are sent twice — fast then slow. First Patrol to deliver the correct object wins points. Scouts under Patrol Leaders throughout.

variations:
May include moving objects (e.g. a butterfly or a dog) in the things required. Objects planted in unusual places (e.g. rhododendron leaves tied to an ash tree) if the area is very familiar.

source_excerpt:
This is an outdoor game to be played in a defined area of about half-mile radius. It is in effect a form of Kim's Game but includes also practice in signalling and in recognition of plants, trees, etc.


name: Scoops
category: creative-stem
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 50
materials_list: large cartridge paper, pens/pencils
skills_developed: creativity, leadership, communication, writing
keywords: newspaper, creative, writing, patrol
tags: ["creative", "indoor/outdoor", "patrol"]
language: en
normalized_name: scoops
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Immediately after flag and inspection, each Patrol Leader receives a large double sheet of cartridge paper and must produce a Patrol newspaper. The P.L. appoints an Editor and others become reporters. Suggested features include interviews with local public figures, hot news, and cartoons.

rules:
Each P.L. given a large sheet of cartridge paper. Must produce a Patrol newspaper. P.L. appoints Editor. Others become reporters. Suggested features: interviews with Police Sergeant, Engine Driver, Mayor, etc., hot news, cartoons.

source_excerpt:
Immediately after Flag and Inspection and the usual preliminaries, give each Patrol Leader a large double sheet of cartridge paper (about the size, say, of a Daily Herald) and tell them to produce a Patrol newspaper.


name: Scoops
category: creative-stem
subcategory: creative writing
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 50
materials_category: paper
materials_list: large cartridge paper
skills_developed: creativity, journalism, leadership, teamwork
difficulty_level: usor
keywords: newspaper, creative, patrol
tags: ["indoor/outdoor", "camp activity"]
language: en
normalized_name: scoops
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Immediately after Flag and Inspection, each Patrol Leader receives a large double sheet of cartridge paper and must produce a Patrol newspaper. The P.L. appoints an Editor and the others become reporters covering suggested features such as interviews, hot news, and cartoons.

rules:
Give each Patrol Leader a large double sheet of cartridge paper. Tell them to produce a Patrol newspaper. The P.L. appoints an Editor. Suggested features include interviews with e.g. the Police Station Sergeant, an Engine Driver, the Mayor; hot news; cartoons.

source_excerpt:
Immediately after Flag and Inspection and the usual preliminaries, give each Patrol Leader a large double sheet of cartridge paper (about the size, say, of a Daily Herald) and tell them to produce a Patrol newspaper.


name: Polar Expedition
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 50
materials_list: ropes, staves, trees, rope ladders
skills_developed: pioneering, rope work, running, memory, teamwork, rope skills, communication
difficulty_level: dificil
keywords: polar, pioneering, rope ladder, message relay, crevasse
tags: ["camp game", "pioneering", "winter", "patrol", "camp"]
language: en
normalized_name: polar expedition
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pioneering and signalling challenge played when temperature is below zero. Patrols must cross a crevasse, build a rope ladder up a tree, throw a rope to another tree, pull it back with staves lashed together, cross by dead man's crawl, descend by rope ladder. Then each Scout is given a word and must run a quarter mile to report it to the Troop Leader, who assembles the words into a message.

rules:
Patrols get over a crevasse, build a rope ladder up a tree, throw a rope to another tree, pull it back with staves sheer-lashed together, cross the rope by the dead man's crawl, go down the next tree by another rope ladder. Then each Scout runs a quarter mile and reports his word to the Troop Leader who puts the words together in the right order to make a message.

source_excerpt:
Play when the temperature is below zero. The Patrols have to get over a crevasse, build a rope ladder up a tree, throw a rope to another tree, pull it back with their staves sheer-lashed together, cross the rope by the dead man's crawl and go down the next tree by means of another rope ladder.


name: Contests
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 50-51
materials_list: thorn crutch, stone, rope, rope ladder materials, stakes, pulleys/blocks
skills_developed: knot tying, pioneering, teamwork, strength
difficulty_level: mediu
keywords: lobstick, rope ladder, anchorage, tug, patrol
tags: ["camp game", "pioneering", "patrol competition"]
language: en
normalized_name: contests
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A collection of quick-fire Patrol competition challenges. One challenge requires each Patrol to produce a lobstick and a ten-rung rope ladder, then scale a tree without touching the trunk. Another challenge, 'Anchorage Tug', involves setting up a hold-fast around a tree with a rope strop and seeing which Patrol's anchor holds longest against pulling by all others. A third variation pits two log-and-picket anchorages against each other.

rules:
Challenge 1: Each Patrol produces a lobstick (crutch of thorn with stone lashed in fork and line attached by rolling-hitch) and a ten-rung rope ladder (marline-spike hitches right way up), then scales a tree without touching the trunk. Anchorage Tug: each Patrol sets up three-two-one hold-fast clockwise round tree with rope strop; strain applied to each in turn while all others haul the pickets out.

variations:
Two log-and-picket anchorages opposite each other at 30 yards with all available tackle rigged between them.

source_excerpt:
Each Patrol is required to produce a lobstick and a ten rung rope ladder, with which they must scale a tree without touching the trunk.


name: Meeting at Midnight
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
materials_list: pen and paper for recording
skills_developed: listening, memory, stealth, observation
keywords: listening, memory, hidden, fifth columnist, midnight
tags: ["night game", "observation game", "patrol"]
language: en
normalized_name: meeting at midnight
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A listening and memorisation game played in a wood or along a road with cover on both sides. Two 'Fifth Columnists' (Scouter and A.S.M.) walk down a track discussing details of a plot (time, meeting-place, password, members, object). Scouts hidden along the sides listen without being seen. After the pair pass, Scouts come out, group in Patrols, and write down all overheard details. Points for fullness and accuracy.

rules:
Scouts hide along either side of a given track. Two conspirators walk down discussing their plot details. Any Scout seen by the conspirators is barred from giving information. After the pair reach the end, Scouts group in Patrols and write down all overheard details. Points awarded for fullness and accuracy.

source_excerpt:
Scouts hide themselves along either side of a given track, down which two Fifth Columnists presently walk (the S.M. and A.S.M.) As this pair proceed they discuss details of a desperate plot, such as time, meeting-place, password, members of gang, object of plot, and so on.


name: Meeting at Midnight
category: jocuri-cercetasesti
subcategory: observation, stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
skills_developed: observation, listening, stalking, memory
difficulty_level: mediu
keywords: stalking, listening, night, espionage
tags: ["outdoor", "patrol competition"]
language: en
normalized_name: meeting at midnight
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A stalking and listening game played in a wood or along a road with plenty of cover. Two 'Fifth Columnists' (SM and ASM) walk along a track discussing details of a secret plot. Hidden Scouts listen without being seen. Afterwards, Patrols write down everything they overheard. Points for fullness and accuracy. Any Scout seen by the conspirators is barred from reporting.

rules:
Scouts hide along either side of a given track. Two leaders walk down the track discussing a plot (time, meeting-place, password, members, object). When they reach the end, Scouts gather in Patrols and write all details overheard. Points for fullness and accuracy. If a Scout is seen by the conspirators during their walk, he cannot give information to his P.L.

source_excerpt:
Scouts hide themselves along either side of a given track, down which two Fifth Columnists presently walk (the S.M. and A.S.M.) As this pair proceed they discuss details of a desperate plot, such as time, meeting-place, password, members of gang, object of plot, and so on.


name: Scouter's Rucsac
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
materials_list: toothbrush, torch, match-box, fork, comb, brush, other small items
skills_developed: observation, memory, sequence recall
keywords: observation, rucksack, trail, Kim's game
tags: ["observation game", "outdoor", "patrol"]
language: en
normalized_name: scouter's rucsac
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scouter places various items that might fall from a badly packed rucksack (toothbrush, torch, match-box, fork, comb, brush, etc.) in partial concealment along a footpath. Patrols stroll along the path and at the end make up a list of items seen in order of seeing.

rules:
Scouter places articles in partial concealment along verges of a footpath. Patrols stroll along path. At end of trail, each Patrol makes a list of items seen in order of seeing.

source_excerpt:
The Scouter places, in partial concealment, along the verges of a footpath, various articles which might fall out of a badly packed rucsac, e.g. toothbrush, torch, match-box, fork, comb, brush, etc.


name: Scouter's Rucsac
category: jocuri-cercetasesti
subcategory: observation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
materials_category: everyday items
materials_list: toothbrush, torch, match-box, fork, comb, brush
skills_developed: observation, memory, sequence recall
difficulty_level: usor
keywords: observation, trail, kim's game, rucksack
tags: ["outdoor", "patrol competition"]
language: en
normalized_name: scouter's rucsac
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scouter places various articles in partial concealment along the verges of a footpath — items that might fall out of a badly packed rucksack (e.g. toothbrush, torch, matchbox, fork, comb, brush). Patrols stroll along the path and at the end of the trail each Patrol makes a list of the items seen in the order of seeing.

rules:
Scouter places household/camping items along a footpath in partial concealment. Patrols walk the path and at the end compile a list of items seen in the order in which they saw them.

source_excerpt:
The Scouter places, in partial concealment, along the verges of a footpath, various articles which might fall out of a badly packed rucsac, e.g. toothbrush, torch, match-box, fork, comb, brush, etc.


name: Rescue Party
category: jocuri-cercetasesti
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
materials_list: 25-foot rope per prisoner
skills_developed: tracking, teamwork, knot tying, trailing
keywords: rescue, trailing, prisoner, patrol
tags: ["outdoor", "patrol", "tracking"]
language: en
normalized_name: rescue party
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Patrol selects a prisoner and a warder, who are exchanged so each warder has a prisoner from another Patrol. Each prisoner is tied by a bowline to a 25-foot rope held by the warder. The warder walks to a given spot at a slow pace while the prisoner lays as good a trail as possible. After a period, the rest of the Patrol sets out to rescue their man and capture the warder.

rules:
Each Patrol provides a prisoner and a warder. Warders and prisoners are interchanged between Patrols. Prisoner fastened by bowline around waist to 25-foot rope, held by warder. Warder moves to given spot at slow walking pace by any route. Prisoner lays a trail. After suitable period, rest of Patrol sets out to rescue their man and, if possible, capture the warder.

source_excerpt:
Each Patrol selects a prisoner and a warder who are interchanged so that each warder has charge of a prisoner from another Patrol. Each prisoner is fastened to a rope about 25 feet long by a bowline about his waist, the warder holds the other end.


name: Rescue Party
category: jocuri-cercetasesti
subcategory: tracking, rescue
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 51
materials_category: rope
materials_list: rope (25 feet per team)
skills_developed: tracking, trail-laying, teamwork, strategy
difficulty_level: mediu
keywords: rescue, tracking, trail, patrol
tags: ["outdoor", "wide game", "patrol competition"]
language: en
normalized_name: rescue party
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Patrol selects a prisoner and a warder. Warders are swapped so each warder holds a prisoner from another Patrol. The prisoner is tied to a 25-foot rope by a bowline around his waist; the warder holds the other end and moves off at a slow walking pace to a given spot. The prisoner lays a trail. After a set period, the rest of the Patrol sets out to rescue their own man and capture the warder.

rules:
Each Patrol selects a prisoner and a warder who are interchanged. Each prisoner is tied to a 25-foot rope by a bowline at his waist; the warder holds the other end and moves off at a slow walking pace. The prisoner lays as good a trail as possible. After a period, the rest of the Patrol goes to rescue their man and capture the warder.

source_excerpt:
Each Patrol selects a prisoner and a warder who are interchanged so that each warder has charge of a prisoner from another Patrol. Each prisoner is fastened to a rope about 25 feet long by a bowline about his waist, the warder holds the other end.


name: Reese Ball
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_list: large sack, newspaper
skills_developed: strength, teamwork, agility, strategy
keywords: sack, team game, ball game, rough, football, rough game
tags: ["sports", "active", "team game", "outdoor"]
language: en
normalized_name: reese ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rough-and-tumble team game. A large sack stuffed with newspaper is placed in the centre of a small football ground. One team starts at each end. The team that gets the sack (or the major part of it) to their own goal first wins. Violent or dangerous play is not allowed and there are no other rules.

rules:
A large sack stuffed with newspaper is put in the centre. Teams start at opposite ends. The team getting the sack or major part of it to their own goal first wins. Violent or dangerous play not allowed; no other rules.

source_excerpt:
A large sack stuffed with newspaper is put in centre of a small football ground. One team starts each end. The team getting the sack or the major part of it to their own goal first, wins.


name: Bean-bag Flag Raid
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_list: bean-bags, flag
skills_developed: strategy, speed, teamwork
keywords: bean-bag, flag raid, prisoners, team game
tags: ["sports", "active", "team game", "patrol"]
language: en
normalized_name: bean-bag flag raid
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A capture game where the object is to capture all enemy bean-bags, release prisoners, and then capture the flag, at which point the game ends. Players are safe in their own half. If touched in the other half they become prisoners. Players reaching the opposite base-line without being touched may choose to release a prisoner (returning hand-in-hand to own base) or take a bean-bag back (one at a time). Both options grant safe passage back.

rules:
Object: capture all bean-bags, release prisoners, then capture flag (ends game). Players safe in own half; touched in other half become prisoners (go behind flag). Reaching opposite base-line untouched: option to release prisoner (return hand-in-hand) or take bean-bag (one at a time). Both grant safe passage to own base-line. Bean-bags spaced along line, not in heap.

source_excerpt:
Object is to capture all bean-bags or other objects, release prisoners, and then capture flag, when game ends. Players are safe in own half, but if touched outside this are prisoners and go behind flag.


