# activities

name: Bean-bag Flag Raid
category: sports-active
subcategory: tag game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_category: props
materials_list: bean-bags, flag
skills_developed: strategy, speed, teamwork
difficulty_level: mediu
keywords: bean-bag, flag raid, capture, prisoner
tags: ["outdoor", "team game"]
language: en
normalized_name: bean-bag flag raid
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game where the object is to capture all enemy bean-bags, release prisoners, and then capture the flag. Players are safe in their own half; if touched in enemy territory they become prisoners behind the flag. Players who reach the opposite baseline untagged may either release a prisoner (returning hand in hand to own baseline) or take one bean-bag. In either case they get safe passage back.

rules:
Players are safe in own half. Touched in enemy territory = prisoner, goes behind flag. Players reaching opposite baseline untagged may release one prisoner (return hand in hand) or take one bean-bag; both options grant safe passage home. Bean-bags spaced along line, not in a heap. Game ends when all bean-bags captured, prisoners released, and flag taken.

source_excerpt:
Object is to capture all bean-bags or other objects, release prisoners, and then capture flag, when game ends. Players are safe in own half, but if touched outside this are prisoners and go behind flag.


name: Unbeaten Trail
category: orientare
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
skills_developed: navigation, listening, observation
difficulty_level: mediu
keywords: trail, navigation, description, outdoor
tags: ["navigation", "outdoor", "patrol"]
language: en
normalized_name: unbeaten trail
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scouter, having previously walked a trail, describes his journey between two points without mentioning any names or landmarks that would identify the route. Patrols then go to the start and try to follow the trail to the second point using only his description.

rules:
Scouter describes his journey between two points, mentioning no names by which route can be identified. Patrols go to start and try to follow the trail to the second point, which they do not know, solely by his description.

source_excerpt:
The Scouter, having previously been over the trail, describes his journey between two points but mentions no names by which route can be indicated. Patrols then go to start and try to follow trail to second point.


name: Unbeaten Trail
category: orientare
subcategory: navigation
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
skills_developed: observation, navigation, listening, orientation
difficulty_level: mediu
keywords: trail, navigation, description, orienteering
tags: ["outdoor", "patrol competition"]
language: en
normalized_name: unbeaten trail
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scouter describes his journey between two points without mentioning any names by which the route can be identified. Patrols go to the start and try to follow the trail to the second point (which they do not know) solely by the Scouter's description.

rules:
Scouter previews a trail and then describes the journey between two points, mentioning no place names. Patrols go to the start and try to follow the route to the unknown endpoint based solely on the description.

source_excerpt:
The Scouter, having previously been over the trail, describes his journey between two points but mentions no names by which route can be indicated. Patrols then go to start and try to follow trail to second point, which they do not know, solely by means of his description.


name: Tree Census
variations: Same could be done for flowers.
category: camp-outdoor
subcategory: nature study
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_list: tree/flower identification list, pencil and paper
skills_developed: nature study, observation, identification, nature knowledge, data collection
difficulty_level: usor
keywords: tree, nature, census, patrol, observation
tags: ["nature study", "outdoor", "patrol", "nature"]
language: en
normalized_name: tree census
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Scouter marks off an area and makes a list of trees (or flowers) to be found within that circumference. Patrols go out to make a census of trees found in that area.

rules:
Scouter marks off an area and makes a reference list of trees or flowers within it. Patrols go out and make a census, identifying and counting all trees (or flowers) within the boundary.

source_excerpt:
Scouter marks off an area and makes a list of trees to be found within that circumference. Patrols then go out to make a census of trees to be found there.


name: Tree Tag
variations: (b) Collecting and correcting variant.
category: camp-outdoor
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_list: labels (10 per player), pins
skills_developed: nature study, tree identification, observation
keywords: tree, nature, identification, labels
tags: ["nature study", "outdoor", "individual"]
language: en
normalized_name: tree tag
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each player receives ten labels, each with the name of a tree common to the area. Players have about twenty minutes to pin labels on the correct trees, with no tree receiving more than one label. The player who correctly labels the greatest number wins. In a variant, players collect and correct incorrectly placed labels, scoring two points for correcting a mistake.

rules:
(a) Give each player ten labels with names of ten local trees. About 20 minutes to pin labels on trees named. No tree to have more than one label. Player labelling greatest number correctly wins. (b) Players bring in any label except their own. Trees incorrectly labelled are left; player can later correct the mistake and score two points.

source_excerpt:
Give each player ten labels with names of ten trees common to area. Give about twenty minutes to pin labels on trees named; no tree to have more than one label. Player labelling greatest number correctly, wins.


name: Tree Tag
category: camp-outdoor
subcategory: nature study
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_category: labels
materials_list: labels with tree names
skills_developed: tree identification, nature knowledge
difficulty_level: usor
keywords: tree identification, nature, labels
tags: ["outdoor", "nature"]
language: en
normalized_name: tree tag
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-part tree identification game. In part (a) each player gets ten labels with names of ten local trees and has about twenty minutes to pin them on the correct trees — no tree may have more than one label. In part (b) players bring in any label except their own; incorrectly labelled trees are left for later correction giving two points.

rules:
(a) Give each player ten labels with names of ten trees common to the area. Allow about twenty minutes to pin labels on the named trees; no tree may have more than one label. Player labelling greatest number correctly wins. (b) Players bring in any label except their own. Trees incorrectly labelled are left; player can later correct the mistake for two points.

source_excerpt:
Give each player ten labels with names of ten trees common to area. Give about twenty minutes to pin labels on trees named; no tree to have more than one label.


name: Plate Golf
category: sports-active
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_list: old enamel plates, old groundsheets
skills_developed: aim, coordination
keywords: golf, plates, throwing, outdoor
tags: ["outdoor", "sports", "individual", "throwing game"]
language: en
normalized_name: plate golf
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A throwing/target game using old groundsheets folded to about 3-foot squares as 'holes' and enamel plates as 'balls'. A links course is laid out to include hedges and streams as bunkers. If a plate lands in a hazard it must be retrieved and carried behind the bunker with one throw added to score. Old plates are specially recommended.

rules:
Old ground-sheets folded to about 3 feet square represent holes; enamel plates are balls. Links laid out as desired including hedges and streams as bunkers. If plate falls in hazard, retrieve it, carry behind bunker, add one throw to score. Holes spaced apart to avoid contact with skimming plates.

source_excerpt:
Old ground-sheets folded to about 3 feet square represent holes and enamel plates as balls. Links are laid out as desired to include hedges and streams, etc., as bunkers.


name: Plate Golf
category: sports-active
subcategory: improvised sport
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 52
materials_category: improvised
materials_list: old ground-sheets, enamel plates
skills_developed: aim, coordination
difficulty_level: usor
keywords: golf, plate, improvised, throwing
tags: ["outdoor", "camp"]
language: en
normalized_name: plate golf
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Old ground-sheets folded to about 3 feet square represent holes and enamel plates serve as balls. A golf course is laid out to include hedges and streams as bunkers. If a plate falls into a hazard it must be retrieved and carried behind the bunker with one throw added to the player's score. Old plates are specially recommended.

rules:
Folded ground-sheets (approx. 3 feet square) = holes. Enamel plates = balls. Lay out links including hedges and streams as bunkers. If plate falls in a hazard, retrieve it, carry it behind the bunker, and add one throw to score. Players must not come into contact with a skimming plate.

source_excerpt:
Old ground-sheets folded to about 3 feet square represent holes and enamel plates as balls. Links are laid out as desired to include hedges and streams, etc., as bunkers.


name: The Lunatic
category: jocuri-cercetasesti
subcategory: night game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 50
skills_developed: stalking, chase, night awareness
difficulty_level: mediu
keywords: night game, chase, role play
tags: ["dark", "outdoor", "camp"]
language: en
normalized_name: the lunatic
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A chase game played in the dark. As soon as inspection is over, a 'Police Message' is given to the Troop Leader describing a dangerous escaped lunatic who has entered the area. Previously arranged: the biggest Senior Scout strips to gym shorts and gives the rest of the Troop a run for their money in the dark.

rules:
Give the Troop Leader a 'Police Message' about an escaped lunatic in the area. The biggest Senior Scout (pre-arranged) strips to gym shorts and hides. The rest of the Troop tries to find and capture him in the dark.

source_excerpt:
Previously plan for the biggest Senior Scout to strip to his gym shorts, and give the rest of the Troop a run for their money in the dark.


name: Contests (Lobstick and Anchorage Tug)
category: camp-outdoor
subcategory: pioneering
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 50-51
materials_category: rope and equipment
materials_list: rope ladder, thorn crutch, stone, rope strop, pickets, blocks and tackle
skills_developed: pioneering, knots, teamwork, strength
difficulty_level: dificil
keywords: lobstick, rope ladder, anchorage, pioneering
tags: ["patrol competition", "outdoor", "camp"]
language: en
normalized_name: contests (lobstick and anchorage tug)
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick-fire Patrol competition involving two challenges: (1) each Patrol produces a lobstick and a ten-rung rope ladder with which they scale a tree without touching the trunk; (2) 'Anchorage Tug' — each Patrol sets up a three-two-one hold fast around a tree to which a purchase is secured, then all other hands try to haul the pickets out of the ground while the Scouter times it. A variant uses two log-and-picket anchorages 30 yards apart with tackle rigged between them.

rules:
Each Patrol produces a lobstick (a crutch of thorn with a stone lashed in the fork and a light line secured by rolling-hitch) and a ten-rung rope ladder to scale a tree without touching the trunk. For Anchorage Tug: each Patrol sets up a three-two-one hold fast clockwise around a tree, securing a purchase with a rope strop. Strain is applied to each in turn while all others try to haul the pickets out. Scouter times each.

variations:
Two log-and-picket anchorages set 30 yards apart with all available tackle rigged between them for an even strain.

source_excerpt:
Each Patrol is required to produce a lobstick and a ten rung rope ladder, with which they must scale a tree without touching the trunk.


name: Stealing Sticks
category: sports-active
subcategory: tag game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_category: props
materials_list: sticks
skills_developed: speed, strategy, teamwork
difficulty_level: usor
keywords: sticks, capture, prisoner, tag
tags: ["outdoor", "team game"]
language: en
normalized_name: stealing sticks
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players divide a space into two equal halves. Sticks are placed at either end guarded by a 'stick guard.' A prison is marked in each half guarded by a 'prison guard.' The object is to capture the opponents' sticks. A player tagged in enemy territory is imprisoned but can be released if a teammate touches them.

rules:
Space divided into two equal halves. Sticks at either end, guarded by a stick guard. Prison in each half, guarded by a prison guard. Object: capture opponents' sticks. Tagged on enemy territory = prisoner, held behind flag; a teammate can release them by touching them.

source_excerpt:
Players in space divided into two equal parts. Sticks are placed at either end and guarded by a "stick guard." A prison is marked out in each half and guarded by a "prison guard."


name: Fire-bucket Relay
category: sports-active
subcategory: relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_category: water equipment
materials_list: bucket of water per team
skills_developed: coordination, teamwork, speed
difficulty_level: usor
keywords: relay, bucket, water, passing
tags: ["outdoor", "team game"]
language: en
normalized_name: fire-bucket relay
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Teams line up in file, with a bucket of water placed 15-20 yards in front of each team. The first player runs and fetches the bucket, which is passed down one side of the team and up the other. The next player takes it back to its place, then sends off the third player, and so on. First team to finish without losing more than one inch of water wins. Water is measured before and after.

rules:
Teams in file; bucket of water 15-20 yards in front. First player fetches bucket, passes it down one side and up the other, next player returns it, comes back to send off third player who copies the first, etc. Each player goes to the back after finishing. First team to finish without losing more than 1 inch of water wins. Measure water before and after.

source_excerpt:
Teams in file; about 15—20 yards in front of each team a bucket of water. First player of each team runs and fetches the bucket, and it is passed down one side of the team and up the other, the next player taking it back to its place.


name: Bridge Cutting
category: jocuri-cercetasesti
subcategory: signalling, strategy
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_list: chalk
skills_developed: signalling, decoding, strategy, navigation
difficulty_level: mediu
keywords: bridge, signal code, strategy, patrol
tags: ["wide game", "outdoor", "patrol competition"]
language: en
normalized_name: bridge cutting
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One Patrol receives a signal-code message instructing them to destroy a bridge by a certain route; another Patrol receives a message to save it by a different route. The destroyers must place chalk marks on the bridge. Patrol leaders decipher their messages and set off to accomplish their respective objectives.

rules:
One Patrol gets a message (in signal code or signalled) telling them to destroy a bridge via a certain route. The other Patrol gets a message to save the bridge via a different route. Destroyers must place chalk marks on the bridge. Both start by deciphering their messages.

source_excerpt:
A message is written in signal code or, better still, signalled to one Patrol to say that a bridge is to be destroyed, and that they are to go by a certain route and save it. The other Patrol is sent a message to destroy it, and are also given a route to go by, but a different one from the other.


name: Boil the Water
category: camp-outdoor
subcategory: campcraft
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_category: campfire equipment
materials_list: billy (pot), water, fuel/wood, soap powder (optional)
skills_developed: fire lighting, campcraft, speed
difficulty_level: usor
keywords: fire, boil, billy, campcraft
tags: ["camp", "patrol competition", "outdoor"]
language: en
normalized_name: boil the water
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Patrol (or pair) has a full billy of water. They must collect fuel, light a fire, hang the billy over it, and boil the water. First to boil the water wins. Adding a teaspoonful of soap powder increases the visual effect.

rules:
Each Patrol or pair has a full billy of water. They collect fuel, light a fire, and hang the billy over it. First to boil water wins. A teaspoonful of soap powder may be added to water to increase effect.

source_excerpt:
Each Patrol (or pair) has a full billy of water. Fuel must be collected, fire lighted, and billy hung over the fire. First to boil water wins.


name: Fire Raid
category: camp-outdoor
subcategory: campcraft, strategy
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 53
materials_category: campfire equipment
materials_list: fire-laying materials, small flags, wool armlets
skills_developed: fire lighting, strategy, teamwork
difficulty_level: mediu
keywords: fire, armlet, flag, team competition
tags: ["camp", "outdoor", "team game"]
language: en
normalized_name: fire raid
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Four or five small fires are laid, each with a small flag beside it. Two teams with different coloured wool armlets try to light the most fires. When a fire is lit, the lighter takes the flag worth ten points. Teams try to prevent opponents from lighting fires by breaking and capturing armlets. A broken armlet puts the player out until they return to base for a new one. Capturing an armlet counts two points.

rules:
4-5 small fires laid, each with a flag. Two teams with different coloured wool armlets. Light fires and take flags (10 points each). Break/capture opponent armlets to put them out (2 points per capture). Player with broken armlet is out until they get a new one at base.

source_excerpt:
Four or five small fires are laid, and each has a small flag beside it. There are two teams with different coloured wool armlets who attempt to light the most fires.


name: Red Indian Patrol
category: wide-games
subcategory: stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 54
skills_developed: stalking, stealth, observation
difficulty_level: mediu
keywords: stalking, patrol, wide game, frontier
tags: ["wide game", "outdoor", "patrol"]
language: en
normalized_name: red indian patrol
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A wide stalking game. 'Frontier Police' (SM and ASM) have a five-minute start and move along specified roads or tracks between two boundaries about half a mile apart. The 'Red Indians' (Scouts) must get past the police onto a line representing their own frontier without being clearly recognised. Any Indian seen clearly enough to be recognised is 'shot.' The distance may be one to two miles.

rules:
Police (SM/ASM) have 5-minute start; they move along specified roads between boundaries, may halt and look around but not go back. Scouts must get past them to the frontier line without being clearly recognised. Any Scout seen clearly enough to be identified is out. Distance 1-2 miles.

source_excerpt:
The "Red Indians" have to get past the police and on to a line (length of road between two points) representing their own frontier, without being seen. Any Indian seen clearly enough to be recognised is "shot."


name: Turks and Russians
category: sports-active
subcategory: chase game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 54
skills_developed: speed, reaction time, teamwork
difficulty_level: usor
keywords: chase, charge, team game
tags: ["outdoor", "energetic", "team game"]
language: en
normalized_name: turks and russians
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two sides line up 20 yards apart. One side advances to a line 5 yards from opponents and lies face down. On 'Fire!' those lying down beat the ground violently with both fists stretched out in front. On 'Charge!' the standing side rushes forward to grab as many opponents as possible before they reach their original base. Captured players join the captor's side. Sides alternate lying down. Game continues until all are on one side.

rules:
Two sides 20 yards apart. One side advances to 5 yards from opponents and lies face down. 'Fire!' = those lying beat the ground with both fists outstretched. 'Charge!' = standing side rushes to grab opponents before they return to base. Captured player joins captor's side. Sides swap roles. Continue until all on one side.

source_excerpt:
Two sides line up about 20 yards apart. One side then advances to a line about 5 yards from their opponents and lies down facing them. On word "Fire!" those lying down beat ground violently with both fists stretched out in front.


name: Hot Rice
category: sports-active
subcategory: ball game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 54
materials_category: improvised
materials_list: dixie lid (or similar), ball, chips/counters
skills_developed: throwing, dodging, coordination
difficulty_level: usor
keywords: dodgeball, dixie lid, ball game
tags: ["outdoor", "active game"]
language: en
normalized_name: hot rice
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One player holds an old dixie lid as a shield. Others try to hit him with a ball. The ball must be thrown from where it drops but may be passed. If the shielded player is caught full-pitch or hit, he drops the lid and the thrower/catcher takes his place and may immediately be thrown at after touching the lid. Team with fewest chips wins.

rules:
One player has a dixie lid. Others throw a ball at him; the ball must always be thrown from where it lands but may be passed. If hit (or ball caught full pitch), player drops the lid; the thrower/catcher takes his place and may be thrown at as soon as he touches the lid. If player misses, a chip goes in his hat; three chips = replaced. Team with fewest chips wins.

source_excerpt:
One player has an old dixie lid, the others try to hit him with a ball. The ball must always be thrown from where it drops, but may be passed to another player.


name: Freak Plant Hunt
category: jocuri-cercetasesti
subcategory: observation, nature
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 55
materials_category: nature props
materials_list: conkers, acorns, other plant specimens
skills_developed: observation, nature knowledge
difficulty_level: mediu
keywords: plant, observation, freak, nature
tags: ["outdoor", "nature", "patrol"]
language: en
normalized_name: freak plant hunt
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An outdoor observation activity. A Patrol is sent to spot three freak plants or trees in a given area that have been previously 'doctored' by the Scouters — e.g. conkers growing on an ash tree, or acorns growing on a hawthorn bush.

rules:
Scouters pre-doctor three plants or trees (e.g. attach conkers to ash, acorns to hawthorn). Patrol goes out to find and identify the three freak plants in the given area.

source_excerpt:
A Patrol is sent out to spot three freak plants or trees—previously "doctored" by the Scouters—in a given area. Some suggested freaks are conkers growing on ash tree, acorns growing on hawthorn bush, etc.


name: Hide-and-Seek Relay
category: jocuri-cercetasesti
subcategory: hide and seek, relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 55
skills_developed: searching, speed, observation
difficulty_level: usor
keywords: hide and seek, relay, camp
tags: ["camp", "team game"]
language: en
normalized_name: hide-and-seek relay
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A relay race is started and as soon as a leader slips out and hides somewhere in the camp area. Once teams finish the relay each team tries to find the leader and hand him a prearranged object. First team to get their object to the leader wins.

rules:
Start a relay race. During the race the leader slips away and hides in the camp area. As soon as each team finishes the relay they search for their leader to give him a prearranged object. First team whose leader receives the object wins.

source_excerpt:
Some form of relay race is started and the leader slips out and hides somewhere in the Camp area. As soon as they have finished the race each team tries to find the leader and give him some object.


name: Homewards Despatch
variations: Course can be lengthened for any numbers; could include cycling, different methods of signalling.
category: jocuri-cercetasesti
subcategory: signalling, relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 55
materials_list: written despatch, pen/pencil
skills_developed: signalling, communication, teamwork, relay running
difficulty_level: mediu
keywords: despatch, relay, signalling, message
tags: ["outdoor", "patrol competition", "scouting skills"]
language: en
normalized_name: homewards despatch
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-stage message relay across a course marked with stages (A, B, C, etc.) with the same number of stages as Scouts in each Patrol. The Patrol Leader carries a written despatch from A to B; the second Scout signals it to the third; the third runs and gives it verbally to the fourth; the fourth writes it down and runs home. Patrols are timed.

rules:
Mark a course with stages A (start), B, C, etc. — same number as Scouts in each Patrol. P.L. carries written despatch A to B. Scout at B signals message to Scout at C. Scout at C runs to D and gives verbal message. Scout at D writes it down and runs home. Time each Patrol.

source_excerpt:
P.L. carries written despatch from A to B; second at B signals message to third at C; third then runs to fourth at D and gives verbal message; fourth writes it down and runs home.


name: Hurdle Race
category: wide-games
subcategory: orienteering, leadership
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 55-56
materials_category: equipment
materials_list: rope, messages/notes, umpires, compass
skills_developed: leadership, navigation, signalling, Morse code, observation
difficulty_level: dificil
keywords: hurdle, wide game, leadership, orienteering
tags: ["wide game", "outdoor", "patrol leadership"]
language: en
normalized_name: hurdle race
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A multi-stage wide game where Patrol Leaders receive messages in sequence leading them through a series of hurdles across the countryside. Hurdles include estimating field areas, following semaphore signals, avoiding spies on a lane, crossing a river with one foot dry, decoding Morse messages, crossing a chasm by rope, and navigating home by compass, smoke signals, or assisting a 'wounded man.' Takes 1.5-2 hours; 15-minute intervals between Patrols.

rules:
Hurdle 1: reach a given place without being seen, estimate field area. Hurdle 2: follow a lane, watch for spies, spot a hidden sign. Hurdle 3: send one Scout (not P.L.) to retrieve a message on the opposite riverbank with one foot dry. Hurdle 4 (Morse): go silently to a chasm and cross by rope. Hurdle 5: navigate home by compass/smoke/flag/wounded-man scenario. Umpires guide; 15-min intervals. Course is circular, ~1.5-2 hours.

source_excerpt:
Patrol Leaders are given the message about the first "Hurdle" in camp. It reads: "Hurdle 1. Difficulties exist to be overcome. Can you lead? Instruct your Patrol to be at . . . . . (a certain place) by . . . . . (a given time am/pm) prompt."


name: Leaf Matching
category: camp-outdoor
subcategory: nature study
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 56
materials_category: nature
materials_list: leaves or flowers
skills_developed: nature identification, observation, memory
difficulty_level: usor
keywords: leaves, flowers, matching, nature
tags: ["camp", "nature", "patrol"]
language: en
normalized_name: leaf matching
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Scouter collects sets of different leaves (or flowers), making one set per Patrol, and arranges them in a row in camp. Patrols study the leaves for five minutes, then go out to collect matching specimens from the surrounding area.

rules:
Scouter collects as many sets of different leaves (or flowers) as there are Patrols, arranged in a row. Patrols have five minutes to study them, then are sent off to collect matching specimens.

source_excerpt:
In camp a Scouter goes out and collects as many sets of different leaves (or flowers) as there are Patrols. They are arranged in a row. Patrols are allowed five minutes to study leaves (flowers) and are then sent off to collect similar ones.


name: Farm Census
variations: Can be adapted for animals on the farm.
category: camp-outdoor
subcategory: nature study, mapping
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 56
materials_category: paper
materials_list: paper, pencil
skills_developed: mapping, observation, nature knowledge
difficulty_level: usor
keywords: farm, sketch-map, crops, census
tags: ["camp", "outdoor", "nature"]
language: en
normalized_name: farm census
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
When camping near a farm, Patrols are sent out to make a sketch-map of the fields and mark down the crop on each field. Can be adapted for animals on the farm.

rules:
Send Patrols to sketch-map all fields on or near the farm and label each with its crop. Could also be adapted to census animals on the farm.

source_excerpt:
If camping on or near a farm, send out Patrols to make a sketch-map of fields and mark down the crop on each.


name: Potted Athletics
category: sports-active
subcategory: fun athletics
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 56
materials_category: improvised
materials_list: mallet, plate, other improvised items
skills_developed: coordination, fun, creativity
difficulty_level: usor
keywords: athletics, fun, mallet, camp games
tags: ["camp", "fun", "athletic"]
language: en
normalized_name: potted athletics
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fun two-hour camp activity with humorous athletic events such as throwing the mallet, hurling the plate, pick-a-back race, and other amusing ideas suggested by Patrol Leaders. Not to be taken too seriously.

rules:
Organise amusing athletic events, e.g. throwing the mallet, hurling the plate, pick-a-back race. P.L.s can suggest other events. Two-hour stunt in camp.

source_excerpt:
A good two-hour stunt in camp—not to be taken too seriously! Such events as the following might be included; throwing the mallet, hurling the plate, pick-a-back race, and any other amusing ideas the P.L.s can produce.


name: Blindfold Tent-Pegging
category: sports-active
subcategory: blindfold game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 57
materials_category: equipment
materials_list: tent peg, blindfold, mallet
skills_developed: spatial awareness, coordination
difficulty_level: usor
keywords: blindfold, peg, mallet, tent
tags: ["camp", "individual competition"]
language: en
normalized_name: blindfold tent-pegging
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A peg is driven into the ground. Each player starts about 6 yards away, is blindfolded, turns around about three times, then tries to advance and hit the peg with a mallet. No feeling (touching the ground to find the peg) is allowed. The player who hits it fairly on the top in the fewest blows wins.

rules:
Drive a peg into the ground. Each player starts 6 yards away, is blindfolded, turns round three times, then tries to hit the peg with a mallet. No touching the ground to locate the peg. Fewest blows to hit the top of the peg wins.

source_excerpt:
A peg is driven into the ground. Each player in turn starts about 6 yards away blindfold; he turns round about three times and then tries to advance to where the peg is and hit it with a mallet.


name: Cold Day Obstacles
category: camp-outdoor
subcategory: obstacle course
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 57
materials_category: equipment
materials_list: invisible ink messages, buckets, mugs
skills_developed: teamwork, physical fitness, problem solving
difficulty_level: mediu
keywords: obstacle course, invisible ink, cold weather
tags: ["camp", "outdoor", "winter"]
language: en
normalized_name: cold day obstacles
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A cold-weather obstacle course that begins with an invisible-ink message that must be heated to read. Each message leads to the next. Obstacles are made as ludicrous as possible and include: climbing a tree to touch a branch 15 feet high, squeezing through a small gap in railings, getting over a gate using hands only, hopping 100 yards, and filling a medium bucket from a large bucket 30 yards away using only mugs.

rules:
Start with an invisible-ink message (must be heated). Each message leads to the next obstacle. Suggested obstacles: whole Patrol climbs tree and touches branch 15 feet high; get through very small gap in railings; get over a gate using hands only; hop 100 yards; fill medium bucket from large bucket (30 yards away) using mugs only.

source_excerpt:
Start with an invisible-ink message which has to be heated. Each message leads to the next, and the obstacles should be made as ludicrous as possible.


name: Deer Stalking
category: jocuri-cercetasesti
subcategory: stalking
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 57
skills_developed: stalking, stealth, observation
difficulty_level: mediu
keywords: deer, stalking, wood, stealth
tags: ["outdoor", "woodland", "individual"]
language: en
normalized_name: deer stalking
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One player is the 'deer' who goes and 'browses' in a wood. The rest try to get within 6 yards of him without being seen. If the deer sees a stalker, he calls the stalker's name and points, sending them back 50 yards. If the deer hears a stalker nearby, he may 'stampede' — but not more than three times. The first player to get within 6 yards becomes the new deer.

rules:
One player (deer) browses in a wood. Others stalk to within 6 yards. If deer sees a stalker: call name + point, stalker retreats 50 yards. Deer may stampede (run) up to 3 times if he hears someone near. First to get within 6 yards becomes deer.

source_excerpt:
One player is the "deer" and goes and "browses" in a wood. The rest try to get within 6 yards of him without being seen. If the deer sees one he calls his name and points, and that player must retire 50 yards.


name: Egg-if-I-Moo
category: sports-active
subcategory: ball game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 57
materials_category: equipment
materials_list: tennis ball, hats, chips/counters
skills_developed: throwing accuracy, reaction time, coordination
difficulty_level: usor
keywords: ball, hat, throwing, circle game
tags: ["outdoor", "active game"]
language: en
normalized_name: egg-if-i-moo
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players' hats are bunched in the centre of a 10-foot radius circle; players stand around the edge. One player throws a tennis ball into someone else's hat. If he misses, a chip goes in his hat; three chips and he is replaced. The owner of the hat where the ball lands runs in, picks up the ball, and calls 'Halt!' All others stop. He then tries to hit someone with the ball without leaving the circle. If he fails, a chip goes in his hat. A hit player becomes IT. Team with fewest chips wins.

rules:
Hats in centre circle (10-foot radius). Players throw ball into any hat but own. Miss = chip in thrower's hat; 3 chips = replaced. Ball lands in hat: owner picks it up, calls 'Halt!', throws from circle to hit a player. Fails = chip in owner's hat. Hit = that player becomes IT. Team with fewest chips wins.

source_excerpt:
Players' hats bunched together in centre of a 10-feet radius circle, players round edge. One throws a tennis ball into one of the hats, not his own.


name: Payment by Results
category: creative-stem
subcategory: pioneering, engineering challenges
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 57
materials_category: natural and improvised
materials_list: natural materials, bucket, water, wood/materials for glider, rope for tackle
skills_developed: pioneering, engineering, creativity, problem solving
difficulty_level: dificil
keywords: improvised, engineering, rope, glider, tackle
tags: ["camp", "STEM", "challenge"]
language: en
normalized_name: payment by results
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A set of four improvised engineering challenges with notional prize money for completing each: (1) improvise a 6-foot rope from natural materials capable of raising a bucket of water 2 feet (£5); (2) make and fly a model glider capable of looping (£5); (3) rig a three-to-one purchase tackle without blocks (£20); (4) improvise a 'water level' on the spirit-level principle and invent three uses for it on a permanent camp site (£5).

rules:
(1) Make a rope from natural materials ≥6 feet long, capable of lifting a bucket of water at least 2 feet by direct lift. (2) Make and fly a model glider that can loop. (3) Without blocks, rig up a tackle giving a 3:1 purchase. (4) Improvise a water level on the spirit-level principle; invent 3 uses for it on a permanent camp site.

source_excerpt:
Improvise a rope of natural materials at least 6 feet long capable of raising a bucketful of water, by direct lift, at least two feet.


name: Clumps
variations: Clumps can be made invulnerable so only lone Scouts may be captured.
category: wide-games
subcategory: stalking, strategy
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 57-58
skills_developed: stalking, strategy, teamwork, navigation
difficulty_level: dificil
keywords: clumps, wide game, stalking, capture
tags: ["wide game", "outdoor", "patrol"]
language: en
normalized_name: clumps
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Each Scout has an 'opposite number' from the other side. Scouts are sent to opposite sides of a circle half-mile to a mile across, then must creep to the centre to meet their opposite number without a pre-arranged meeting place. When a pair meets they form a 'clump' and can capture lone Scouts by touch. Captives join the clump unless they spot their opposite number uncaptured. A larger clump can attack a smaller one but not vice versa. Smaller clumps can scatter to avoid capture.

rules:
Each Scout has a pre-assigned opposite number on the other side. Both start on opposite sides of a circle (0.5-1 mile across) and creep toward the centre to meet without an arranged spot. Meeting pair forms a clump and captures lone Scouts by touch. Captives must join the clump loyally unless they see their opposite number free. Larger clumps attack smaller ones; smaller ones may scatter. Alternatively, clumps may be invulnerable and only lone Scouts can be captured.

source_excerpt:
Each Scout has an "opposite number," and after being sent to opposite sides of a circle about half a mile to a mile across, has to creep in and meet him, without arranging a place of meeting.


name: Crocodile Dodge Ball
category: sports-active
subcategory: dodgeball
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 58
materials_category: balls
materials_list: football
skills_developed: throwing, dodging, teamwork, coordination
difficulty_level: usor
keywords: dodgeball, crocodile, chain, football
tags: ["outdoor", "team game", "active"]
language: en
normalized_name: crocodile dodge ball
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players form a large circle. One team forms a file (chain) in the centre with each person holding the one in front. Outside players use a football to try to hit the last person in the file. When hit, that person goes to the front of the file and play continues. When the whole team has cycled through, a new team replaces them. The team that stays in the longest wins.

rules:
Large circle of outside players with a football. One team in the centre forms a chain (each holds the one in front). Outside players try to hit the last in the chain. When hit, that person goes to the front. When all have been hit and moved to front, a new team enters. Winning team: longest time in the circle.

source_excerpt:
Players form a large well-spaced circle. One team forms a file, each man holding on to the man in front of him, in the centre of the circle. The outside players have a large ball (football) with which they endeavour to hit the last man in the file.


name: The Dodger
category: sports-active
subcategory: dodging game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 58
skills_developed: agility, speed, reaction time
difficulty_level: usor
keywords: dodger, circle game, agility
tags: ["outdoor", "active game"]
language: en
normalized_name: the dodger
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Players form a large well-spaced circle. One player (the dodger) stands inside and two or three players stand outside. The dodger must exit through a gap between two players and return through one of the two adjacent gaps without being touched by those outside. If touched, another player becomes the dodger. The winner is the dodger with the most uncaught dodges.

rules:
Large circle. One dodger inside, two or three players outside. Dodger must leave through a gap and return through an adjacent gap without being touched by outside players. Caught = new dodger. Winner: most uncaught dodges.

source_excerpt:
Players form a large well-spaced circle. One player (the dodger) in the circle and two (or possibly three) outside. The idea is for the dodger to leave the circle through a gap between two men and return through either of the adjacent gaps without being touched by the men outside the circle.


name: Couple Rounders
category: sports-active
subcategory: rounders variant
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 58
materials_category: balls
materials_list: soft tennis ball, rounders posts
skills_developed: batting, running, throwing, teamwork
difficulty_level: mediu
keywords: rounders, pairs, cricket, ball game
tags: ["outdoor", "team game", "sports"]
language: en
normalized_name: couple rounders
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A variant of rounders where the batting team plays in pairs. A slightly larger ball (e.g. soft tennis ball) is used and the hand replaces the bat. The bowler pitches to one of the batting pair (A). When A plays the ball and runs for a rounder, partner (B) goes into the area between posts. Once the ball is fielded, fielders try to hit B with it. If B is hit before A completes a full rounder, both are out. If A gets round first, they score one rounder.

rules:
Batting in pairs; soft tennis ball; hand as bat. Bowler pitches to A. A hits and runs a rounder; B goes into area between posts. Once fielded, fielders try to hit B before A completes the rounder. B hit before rounder = both out. A completes rounder = 1 point. Next pair bats. Usual rounders rules otherwise.

source_excerpt:
The batting team are in pairs and a slightly larger ball, e.g. a soft tennis ball, is used whilst the hand is used in place of a bat.


name: Camp Sardines
category: jocuri-cercetasesti
subcategory: hide and seek
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 59
skills_developed: observation, stealth, searching
difficulty_level: usor
keywords: sardines, hide and seek, camp
tags: ["camp", "outdoor", "hide and seek"]
language: en
normalized_name: camp sardines
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hide-and-seek variant played in camp. One player (the First Hider) has a couple of minutes to find a hiding place they cannot leave after time is called. Others scatter and search for the First Hider. When found, each finder secretly joins the hider. A time limit applies. The first finder becomes the next First Hider; points are awarded to all finders.

rules:
First Hider has ~2 minutes to hide (cannot move after time is called). Others scatter and search. When a Scout finds the hider, they secretly hide with him. Time limit enforced. First finder becomes next First Hider. Points for all finders.

source_excerpt:
One of the Troop, known as the First Hider, is given about two minutes to find a hiding-place from which he is not allowed to move after time is called.


name: Adventure Afternoon
category: camp-outdoor
subcategory: free exploration
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 59
materials_list: OS map, bicycles (optional)
skills_developed: leadership, initiative, exploration, reporting
difficulty_level: usor
keywords: adventure, free exploration, patrol, camp
tags: ["camp", "outdoor", "leadership"]
language: en
normalized_name: adventure afternoon
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
After an early lunch, Patrols parade ready to leave camp (with or without bicycles). Patrol Leaders receive the simple instruction: 'You and your Patrol are going to find adventure.' On return, they either give an account at the Camp Fire or write a concise report, depending on which form of training is most needed. Bicycles allow Scouts to go further afield.

rules:
Give P.L.s simple instruction to go find adventure. On return: give a Camp Fire account or write a concise report. Bicycles optional. Each P.L. should have an OS map of the district.

source_excerpt:
The P.L.s are given the simple instructions: "You and your Patrol are going to find adventure." Added to the instructions can be either: "You will give an account at the Camp Fire," or "You will write a concise report on your return."


name: Prisoners' Chain
category: sports-active
subcategory: chase game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 59
skills_developed: speed, teamwork, energy release
difficulty_level: usor
keywords: chain, prisoner, tag, chase
tags: ["outdoor", "energetic", "active game"]
language: en
normalized_name: prisoners' chain
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One player is the initial prisoner. When they tag another player, the tagged player joins the chain (holding hands) on either end. If the chain breaks or a free player breaks it, all prisoners must race for home. If tagged on the way by a free player, the prisoner must carry that player pick-a-back to the base. Once all prisoners reach base, they sweep out again. A purely energy-releasing game.

rules:
One starting prisoner. Tags another player = joins chain. Free player breaks chain = all prisoners race for home. Prisoner tagged while racing = must carry tagger pick-a-back to base. Once all at base, sweep out again. Ideally start with a volunteer TL or ASM as the initial prisoner.

source_excerpt:
A home base is needed and a "prisoner" to begin the game. As soon as he tags anyone the tagged player or prisoner joins hands with the original prisoner or on either end of the chain of prisoners.


name: Fetch It
category: jocuri-cercetasesti
subcategory: observation, relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 59
materials_list: prepared list of items
skills_developed: observation, nature knowledge, speed, quick thinking
difficulty_level: usor
keywords: fetch, relay, nature, observation
tags: ["outdoor", "active", "patrol"]
language: en
normalized_name: fetch it
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An energy-releasing game that also trains observation and quick-wittedness. Scouts are in an easy Patrol formation (relay-style). The Games Leader calls out 'Fetch me — an oak leaf' (or similar). Scouts rush off to find the item and points are awarded to the first three to hand in the correct item. The leader prepares a list of objects — some small, some large, some easy, some difficult, some near, some far.

rules:
Scouts in relay-type formation. Games Leader calls 'Fetch me — [item]'. Scouts rush to find and return the correct item. Points to first three with correct item. Leader has a prepared list; can include stinging nettles or thistles.

source_excerpt:
Scouts in some easy Patrol formation such as for relays, Games Leader calls "Fetch me—an oak leaf" or what have you. Scouts rush off, and points are awarded for the first three to hand in correct leaves.


name: Log Hauling Relay
category: camp-outdoor
subcategory: pioneering, relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: pages 59-60
materials_category: equipment
materials_list: 6- or 8-inch log (5 feet long), rope
skills_developed: knots, teamwork, strength, pioneering
difficulty_level: mediu
keywords: log hauling, knots, timber hitch, relay
tags: ["camp", "patrol competition", "pioneering"]
language: en
normalized_name: log hauling relay
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Patrol relay event using a 6- or 8-inch log 5 feet long (or sandbag/bag of leaves) and a rope. One Scout from each Patrol runs to the log, ties a timber hitch around it, then each Scout ties a bowline on a bight on the other end and places it over his shoulders as a harness. All together they haul the log back across the starting line. Scored on time and correctness of knots.

rules:
Equipment: 6- or 8-inch log (5 feet long) or sandbag; rope per Patrol. First Scout runs to log, ties timber hitch. Each Scout ties a bowline on a bight at the other end, puts it over shoulders as harness. Together they haul log across the line. Score: 10 points for minimum time; deductions for extra time or incorrect knots.

source_excerpt:
At the signal a Scout from each Patrol runs from starting-line to the log or bag and ties a timber hitch round it. Then each Scout ties a bowline on a bight on the other end of the rope, places it over his shoulders like a harness, and all together they haul the log back across the line.


name: Wood Chopping Relay
category: camp-outdoor
subcategory: campcraft relay
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 60
materials_category: tools
materials_list: axe, 8-10 inch log
skills_developed: axe skills, campcraft, teamwork
difficulty_level: mediu
keywords: axe, wood chopping, relay, campcraft
tags: ["camp", "patrol competition", "tools"]
language: en
normalized_name: wood chopping relay
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Patrol relay event with one axe and an 8- to 10-inch diameter log. At the signal each Scout takes six strokes with the axe in an effort to chop the log in half, places the axe in the log, and runs back to tag the next Scout. Scored on total strokes: minimum number of strokes pre-estimated by leaders = 10 points, with 1 point deducted per additional five strokes.

rules:
Equipment: one axe; 8- to 10-inch diameter log. At signal first Scout takes 6 strokes, places axe in log, runs back to touch off next Scout. Repeat. Leaders pre-estimate minimum strokes = 10 points. Add 5 strokes = 9 points, add 5 more = 8 points, etc.

source_excerpt:
At the signal first Scout runs up to log and takes six strokes, in an effort to chop the log in half. He places the axe in the log and runs back to touch off the next Scout.


name: Biscuit-baking Race (without utensils)
category: retete
subcategory: campfire cooking
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 60
materials_category: campfire and food
materials_list: axe, flour, water, wood pile
skills_developed: fire lighting, campfire cooking, teamwork
difficulty_level: mediu
keywords: biscuit, baking, fire, campfire cooking
tags: ["camp", "cooking", "patrol competition"]
language: en
normalized_name: biscuit-baking race (without utensils)
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A two-man campfire cooking challenge. At the signal, Scouts build a fire, mix dough, and bake biscuits (or twist on a stick) without utensils. Scored on time and quality of the biscuits.

rules:
Two-man event. Equipment: axe, flour, water, wood pile. At signal: build fire, mix dough, bake biscuits or twist on a stick. Present a well-cooked biscuit to the judge. Minimum time = 10 points for time; deductions for extra time. Additional 10 to 0 points for biscuit quality.

source_excerpt:
At the signal Scouts build a fire, mix the dough, and bake biscuits, or twist on a stick. Object—to present a well-cooked biscuit to the judge.


name: Line Throwing
category: jocuri-cercetasesti
subcategory: rope skills
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 60
materials_category: rope
materials_list: heaving line (3/16 or 1/4 inch)
skills_developed: rope throwing, accuracy
difficulty_level: mediu
keywords: heaving line, throwing, accuracy, rope
tags: ["camp", "individual event", "scouting skills"]
language: en
normalized_name: line throwing
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-man event. Using a 3/16- or 1/4-inch heaving line, each Scout throws three times across a 5-foot-wide target from 30 feet away within one minute. Scored on accuracy and bonus for completing three throws in time.

rules:
One-man event. Use 3/16- or 1/4-inch heaving line. Three throws from 30 feet across a 5-foot-wide target, within 1 minute. Score: 5 points per throw; deductions per foot off target; 5-point bonus for making all three throws within the time limit.

source_excerpt:
Using 3/ -inch or ¼-inch heaving line, throw three times across target 5 feet wide from 30 feet in one minute.


name: Compass Race
category: orientare
subcategory: compass, orienteering
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 60
materials_category: navigation
materials_list: compass (one per group), stakes with code letters
skills_developed: compass navigation, orienteering, teamwork
difficulty_level: mediu
keywords: compass, orienteering, navigation, course
tags: ["camp", "orienteering", "patrol competition"]
language: en
normalized_name: compass race
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A four-man (or full Patrol) orienteering event. A three-sided compass course is laid out in advance with a small stake bearing a code number or letter at each directional change. Scouts are given compass bearings for finding the three stakes, follow them, and write down the code letters found. Scored on time and accuracy.

rules:
Four-man or full Patrol. Lay out a three-sided compass course (one per Patrol, similar length/difficulty). At each change in direction: a small stake with a code number or letter. Scouts given compass directions, follow them, write down codes. Minimum time = 10 points; deductions for incorrect stakes; add 2 minutes = 8 points, etc.

source_excerpt:
Scouts are given compass directions for finding the three stakes. At the signal they start out, following their compasses. They write down the code letter they find on the stakes.


name: Watery Grave
category: jocuri-cercetasesti
subcategory: blindfold game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: water equipment
materials_list: bucket of water, mug, edible treasure
skills_developed: spatial awareness, stealth
difficulty_level: usor
keywords: blind pirate, water, blindfold, treasure
tags: ["outdoor", "active game"]
language: en
normalized_name: watery grave
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Played like 'Blind Pirate' except the treasure must be edible and the Blind Pirate is given a bucket of water and a mug. Anyone hit by water is handicapped by counting two hundred aloud before re-entering the game.

rules:
Same as Blind Pirate but treasure is edible. Blind Pirate has a bucket of water and a mug. If anyone is hit by water, they must count to 200 aloud before re-entering.

source_excerpt:
Played like "Blind Pirate" except treasure should be edible and the Blind Pirate provided with a bucket of water and a mug; anyone hit by water is handicapped by counting two hundred aloud before re-entering game.


name: Signallers v. Runners
category: jocuri-cercetasesti
subcategory: signalling competition
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_list: semaphore flags, message text
skills_developed: semaphore signalling, Morse code, running, communication
difficulty_level: mediu
keywords: semaphore, morse, running, signalling, competition
tags: ["wide game", "scouting skills", "patrol competition"]
language: en
normalized_name: signallers v. runners
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A competition between a semaphore team, a Morse team, and an athletic team, all trying to get a message to a certain point first. The distance is at least a mile. The Scouter must calculate the length of message needed based on the capabilities of his signallers.

rules:
Three teams compete: semaphore Patrol, Morse Patrol, and athletic Patrol. All attempt to get a message to a specified point at least one mile away. Scouter determines message length based on signaller capability.

source_excerpt:
A competition between a semaphore Patrol (or team), a morse Patrol and an athletic Patrol getting a message to a certain point first. Distance at least a mile.


name: Rabbit in the Trap
category: jocuri-cercetasesti
subcategory: blindfold game
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: rope
materials_list: rope, blindfolds
skills_developed: spatial awareness, agility, teamwork
difficulty_level: usor
keywords: rabbit, blindfold, capture, tree
tags: ["outdoor", "blindfold", "patrol competition"]
language: en
normalized_name: rabbit in the trap
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One Scout ('rabbit') is tied to a tree by one hand on a long rope. Two or three blindfolded Scouts from another Patrol try to capture and pin down the rabbit as quickly as possible. Played as a Patrol vs. Patrol time-test game.

rules:
One Scout tied by one hand to a tree on a long rope (rabbit). Two or three blindfolded Scouts from the opposing Patrol try to capture and pin down the rabbit. Timed. Patrol vs. Patrol.

source_excerpt:
One Scout tied to a tree by one hand on long rope. Two or three other Scouts of another Patrol heavily blindfolded try to capture and pin down the rabbit as quickly as they can.


name: Prisoners Calling
category: jocuri-cercetasesti
subcategory: blindfold game, patrol call
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: rope
materials_list: rope, blindfolds
skills_developed: listening, navigation by sound, teamwork
difficulty_level: usor
keywords: patrol call, blindfold, prisoner, rescue
tags: ["outdoor", "blindfold", "patrol competition"]
language: en
normalized_name: prisoners calling
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
One Scout from each Patrol is tied closely to a tree, all trees within a few yards of each other. The rest of the Troop is blindfolded and starts from 50-60 yards away. Each prisoner guides their Patrol to his tree using the Patrol call. First Patrol to release their own prisoner wins.

rules:
One Scout from each Patrol tied to a tree, trees within a few yards radius. Rest of Troop blindfolded; start from 50-60 yards away. Prisoner guides own Patrol using Patrol call. First Patrol to reach and release their prisoner wins.

source_excerpt:
One Scout from each Patrol tied closely to a tree all within a few yards radius. Rest of Troop blindfolded start from 50 or 60 yards away. The prisoner guides them to his tree by using Patrol call.


name: Afternoon Tea Race
category: camp-outdoor
subcategory: campcraft
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: campfire and food
materials_list: bread, fire lighting materials
skills_developed: fire lighting, campcraft, Leave No Trace
difficulty_level: usor
keywords: fire, toast, bread, campcraft
tags: ["camp", "individual", "time trial"]
language: en
normalized_name: afternoon tea race
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
From the word 'Go', each Scout must light a small fire, toast a round of bread, and then remove all traces of the fire. A time test for a Troop record.

rules:
At 'Go': each Scout lights a small fire, toasts a round of bread, then removes all traces of the fire. Timed for Troop record.

source_excerpt:
From word "Go" each Scout has to light a small fire and toast a round of bread and then remove all traces of the fire. Time test for Troop record.


name: Hot Dog Race
category: retete
subcategory: campfire cooking
content_type: activitate
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: campfire and food
materials_list: flour, sausage meat, mug, green sticks
skills_developed: fire lighting, campfire cooking, teamwork
difficulty_level: mediu
keywords: sausage roll, hot dog, campfire, cooking
tags: ["camp", "cooking", "patrol competition"]
language: en
normalized_name: hot dog race
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
From the word 'Go', each Patrol lights a fire and, using only a mug and green sticks (no other utensils), makes and cooks a sausage roll for each member of the Patrol. All traces of the fire must be removed. Each Patrol is given flour and sausage meat. Each cook must eat their own hot dog after it has been passed by the judge.

rules:
Patrol event. Equipment: mug, green sticks, flour, sausage meat. Light fire; make and cook a sausage roll for each member using only mug and green sticks. Remove all traces of fire. Judge passes each sausage roll. Each cook eats their own hot dog.

source_excerpt:
From word "Go" each Patrol to light a fire and, without using any utensils excepting a mug and green sticks, has to make and cook a sausage roll for each member of the Patrol; all traces of the fire must be removed.


name: Mafeking
category: jocuri-cercetasesti
subcategory: night game, raid
content_type: joc
source_file: Outdoor Games.pdf
source_files: ["Outdoor Games.pdf"]
page_reference: page 61
materials_category: improvised
materials_list: ropes or rags
skills_developed: stealth, strategy, teamwork
difficulty_level: usor
keywords: mafeking, raid, dark, mound
tags: ["outdoor", "night game", "team game"]
language: en
normalized_name: mafeking
extraction_confidence: high
source_id: d3959920_outdoor_games
source_ids: ["d3959920_outdoor_games"]
chunk_key: d3959920_outdoor_games.part04
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A team game where ropes, rags, or similar objects are placed on top of a small mound and defended by one side. The other side tries to grab one item per person and tie them to a nearby fence. Best played in the dark. Sides swap after a time limit.

rules:
Ropes/rags placed on top of small mound, defended by one team. Other team tries to take one item per person and tie it to a fence nearby. Swap sides after a time limit. Best played in the dark.

source_excerpt:
A number of ropes, rags or what not are placed on the top of a small mound and defended by one side. The other side try to get them (one per man) and tie them to some fence nearby. Best played in the dark.


name: The Airplane
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 8
skills_developed: acting, improvisation
difficulty_level: usor
keywords: airplane, skit, campfire
tags: ["skit", "campfire", "scouts"]
language: en
normalized_name: the airplane
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where scouts act as pilots and engines of an airliner. Engines fail one by one causing increasingly late arrivals, until all four fail and the radioman jokes they may be up all day.

rules:
7 scouts act as pilot, co-pilot, radioman, and four engine scouts on the wings. Each engine failure is announced with increasing panic; the radioman radios the tower each time. When the final engine fails, the radioman delivers the punchline.

source_excerpt:
The pilot announces to co-pilot that engine one has failed. Engine one (ham this up) sputters, makes noise and dies, Co-pilot instructs radioman to inform tower and tell them they will be arriving 15 minutes late


name: Airplane Short Runway
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 8
source_excerpt: Pilot: Boy that was a short runway ! Co-Pilot: (Looking right, then left) Yep, and wide too !
materials_list: compass, seating
skills_developed: acting, improvisation
difficulty_level: usor
keywords: airplane, skit, campfire
tags: ["skit", "campfire", "scouts"]
language: en
normalized_name: airplane short runway
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit set on a low-budget airline where pilot and co-pilot navigate by compass and guesswork, landing on a short but very wide runway as the punchline.

rules:
Cast: 2 scouts (pilot and co-pilot) plus optional passengers. Seating and compass prop required. Dialogue follows a scripted exchange with increasing panic until landing, ending with the joke about the runway being short but wide.


name: American Folk Tale Skit
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 8-9
materials_list: ice cream cone (prop)
skills_developed: acting, storytelling
difficulty_level: mediu
keywords: folk tale, skit, campfire, cub scouts
tags: ["skit", "campfire", "cub scouts"]
language: en
normalized_name: american folk tale skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A narrator introduces American folk characters (burro express rider, Rip Van Winkle, a chef) with humorous twists, including punny references to Cub Scouts.

rules:
A narrator introduces each character who enters with a brief comedic exchange. Characters include a rider with a fast burro, Rip Van Winkle kept awake by Cubs, and a chef looking for a lost Italian mine with great pizza.

source_excerpt:
Narrator: America's history is full of colorful characters. I'm sure you've heard of many that you couldn't even begin to count them.


name: The Ants
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 9
source_excerpt: 6th Cub: (Drops his sack) Oh, no! 5th Cub: What's wrong? 6th Cub: I brought the ants!!
materials_list: paper sacks
skills_developed: acting
difficulty_level: usor
keywords: picnic, ants, skit, cub scouts
tags: ["skit", "campfire", "cub scouts"]
language: en
normalized_name: the ants
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where Cub Scouts plan a backyard picnic and each brings a contribution, but one accidentally brings ants instead of the promised special item.

rules:
Characters: 6 to 8 Cub Scouts. Props: Paper sacks. Each scout announces what they brought; the last drops his bag revealing he brought ants as his 'something special'.


name: The Great Aug
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 9-10
materials_list: pencils (prop)
skills_developed: acting, memory
difficulty_level: usor
keywords: pencils, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: the great aug
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where an important guy tries to teach Aug to sell pencils with a simple script, but Aug only repeats fragments; when confronted by a hostile stranger, Aug's literal responses to the script lead to him getting punched.

rules:
Two-person skit: Important Guy coaches Aug on selling pencils (prices: $2, $5, $10) and a sales line. Aug can only parrot phrases. A Man on Street confronts Aug; Aug's rote responses lead to the punchline and the man punching him.

source_excerpt:
Man on street: "Hey, you're a real jerk! How many people have you done this to?" Aug: "Two, Five, Ten!"


name: The Babies & Dads
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 10
skills_developed: acting
difficulty_level: usor
keywords: hospital, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: the babies & dads
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A short skit in a hospital where a doctor announces births to three fathers, with the number of babies matching the fathers' hometowns, until the third father faints at the punchline about Thousand Islands.

rules:
Cast: Doctor, three Dads. Setting: Hospital. Each dad's hometown matches the number of babies. The third dad faints before the doctor even announces the birth because he comes from Thousand Islands.

source_excerpt:
Doctor: Mr. Smart -- what's wrong? Your wife hasn't even given birth yet! Smart: I come from Thousand Islands!


name: Backpacking
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 10
materials_list: sleeping bags
skills_developed: acting
difficulty_level: usor
keywords: camping, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: backpacking
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where two scouts are sleeping and bikers repeatedly beat up one scout. His friend keeps dismissing it as a dream, until they switch places — and the bikers go after the same bag again, then target the other scout.

rules:
Two scouts lie on sleeping bags. Two other scouts act as bikers. Bikers beat up the same scout three times. On the third time, the friends switch places, but the bikers still go to the same bag then change targets to the other scout.

source_excerpt:
The guy who gets beat up turns to his buddy and tells him what happened again. This time his friend says, "Fine, if it will make you feel better, I'll switch places with you."


name: A Bad Turn
category: jocuri-cercetasesti
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 10
materials_list: small frying pan, pancake prop
skills_developed: acting
difficulty_level: usor
keywords: good turn, skit, cub scouts
tags: ["skit", "campfire", "cub scouts"]
language: en
normalized_name: a bad turn
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where Akela questions each Cub Scout about doing good turns; the last cub flips a pancake to show his good turn, then admits to leaving a mess in the kitchen.

rules:
Akela questions each Cub who claims to have tried a good turn. The last cub enters with a frying pan and flips a pancake demonstrating a 'good turn', but reveals the kitchen is a mess.

source_excerpt:
Last Cub: (carrying a small frying pan with a "pancake" in it) I did a good turn! (flips pancake over and catches it in pan). But you should see the mess in the kitchen!


name: The Baseball Game
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 11
source_excerpt: His warning comes too late, as water cascades over the sheet onto the Batter.
materials_list: sheet/backdrop, flashlight, bucket of water, baseball bat, baseball glove
skills_developed: acting, teamwork
difficulty_level: mediu
keywords: baseball, skit, campfire, water
tags: ["skit", "campfire", "water prank"]
language: en
normalized_name: the baseball game
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire skit using a flashlight behind a sheet to simulate pitches and a hidden bucket of water for a surprise 'spitball' finale that soaks the volunteer batter.

rules:
Requires Announcer, Pitcher, and volunteer Batters. Two scouts hide behind a sheet — one with flashlight (ball), one with bucket of water. The flashlight simulates pitches; batters try to hit. After several pitches, the Scapegoat is chosen for the 'Secret Pitch' — a spitball that releases water over the sheet.


name: Bear Hunt
variations: A variation on A Talking Martian! and Saloon.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 11
skills_developed: acting
difficulty_level: usor
keywords: bear, hunting, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: bear hunt
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where two hunters argue over who owns a bear one of them shot, until the bear rises and frightens them both away.

rules:
Cast: Bear, two hunters. Setting: The woods. One hunter shoots the bear. Both argue over ownership. The bear rises and growls, scaring both hunters away.

source_excerpt:
The two continue arguing when all of a sudden, the bear rises, growls, and frightens the two hunters away.


name: The Root Beer Commercial
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 12
skills_developed: acting, improvisation
difficulty_level: mediu
keywords: commercial, skit, campfire, film
tags: ["skit", "campfire"]
language: en
normalized_name: the root beer commercial
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit in a film studio where a director tries to get an actor to film a Scout Root Beer commercial but keeps interrupting. The cameraman keeps trying to interrupt throughout; at the end it's revealed there was no film in the camera.

rules:
Cast: Actor(s), Director, Cameraman. The director repeatedly interrupts the actor's commercial take, demanding changes. The cameraman tries to interrupt but is always cut off. The final punchline: 'We don't have any film!'

source_excerpt:
Director: Cut! And Print! That was fantastic! Let's get out of here! Cameraman: But Sir! We don't have any film!


name: Bell Ringer #2
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 13
source_excerpt: Hunchback: No, but he's a dead ringer for the guy who was here yesterday !
materials_list: coat with padding, hat or nightstick
skills_developed: acting
difficulty_level: usor
keywords: bell ringer, skit, campfire, sequel
tags: ["skit", "campfire"]
language: en
normalized_name: bell ringer #2
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A sequel to Bell Ringer #1, done the next night with the same script but a different applicant who claims to be the twin brother of the previous one. The punchline changes to 'he's a dead ringer for the guy who was here yesterday.'

rules:
To be done the night after Bell Ringer #1. Same dialogue as #1 except the applicant says he is the twin brother of yesterday's applicant. The ending punchline changes accordingly.


name: Bell Ringer #3
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 13
materials_list: rain slickers, blanket
skills_developed: acting
difficulty_level: usor
keywords: bell ringer, skit, campfire, sequel
tags: ["skit", "campfire"]
language: en
normalized_name: bell ringer #3
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A third Bell Ringer skit to be used only after #1 and #2. Two players in rain slickers hold a blanket like a jumping net and patrol the area because the last two nights someone jumped from the bell tower.

rules:
To be used ONLY when Bell Ringer #1 and #2 have been used. Props: Rain slickers, blanket, Gendarme gear. Two players enter carrying blanket as a safety net. Gendarme asks what they're doing; they explain they came to catch whoever jumped the last two nights.

source_excerpt:
Fireman #1: Well, the last two nights some guy has jumped out of that bell tower, and we came to catch him !


name: Be Prepared
category: jocuri-cercetasesti
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 13
materials_list: loud horn or noisemaker
skills_developed: acting
difficulty_level: usor
keywords: be prepared, scouts, skit, campfire
tags: ["skit", "campfire", "scouts"]
language: en
normalized_name: be prepared
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A short skit where four scouts come out one by one, stand at attention, salute and say 'BE PREPARED'. When a loud horn or explosion goes off behind the audience, they all say 'WE TOLD YOU TO BE PREPARED.'

rules:
Four scouts enter one at a time to center stage, salute, and say 'BE PREPARED.' When all four are lined up, a loud motor horn or explosion sounds behind the audience. All scouts say 'WE TOLD YOU TO BE PREPARED.'

source_excerpt:
First scout walks to center of stage, stands to attention, salutes and says, "BE PREPARED." This is repeated by three other scouts.


name: The Best Spitter In The World
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 13
source_excerpt: The Catcher turns and throws the water into the crowd.
materials_list: can of water
skills_developed: acting, audience engagement
difficulty_level: mediu
keywords: spitting, skit, campfire, water prank
tags: ["skit", "campfire", "water prank"]
language: en
normalized_name: the best spitter in the world
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a scout boasts he can spit farther than anyone. After demonstrations of increasing distance, he claims he can spit around the world; the catcher then throws water at the crowd.

rules:
Key role: Catcher with a can of water (hidden from audience), simulating spit landing by tapping can. A scout proclaims himself best spitter. Planted scouts in audience challenge him. Escalating distances demonstrated. Final 'spit around the world' culminates in catcher throwing water at audience.


name: The Better Thief
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 13-14
materials_list: wallet, watch, glasses, pair of shorts
skills_developed: acting, sleight of hand
difficulty_level: mediu
keywords: thief, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: the better thief
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two scouts argue about who is the better thief, hold a contest walking past each other and stealing items, until one produces the other's wallet — but the other reveals he stole his underwear.

rules:
Two scouts both claim to be the better thief. They challenge each other to a contest: walk past each other three times and steal the best item. On the third pass, one reveals he has the other's wallet; the other waves a pair of shorts he stole.

source_excerpt:
The second Scout looks around nervously then says, "You've got my wallet, well in that case you would win, but ... I've got you're underwear!" And waves a pair of shorts in the air.


name: Big Itch
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 14
source_excerpt: Guy: (Sitting on bench again) Works all the time!
materials_list: park bench
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: itch, park bench, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: big itch
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A man waiting on a park bench is progressively pushed off by lunchers who crowd him out. After falling off, he scratches himself dramatically; the lunchers catch his 'itch' and hurriedly leave, letting him reclaim the bench.

rules:
Cast: Guy, 4 Lunchers. Setting: Park Bench. Lunchers arrive one by one, pushing Guy further until he falls off. He scratches increasingly; lunchers catch the scratching behavior and flee. Guy reclaims bench with the line 'Works all the time!'


name: The Bigger Jerk
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 14
source_excerpt: I guess it just needed a bigger jerk!
materials_list: log or imaginary mower
skills_developed: acting
difficulty_level: usor
keywords: lawn mower, skit, campfire
tags: ["skit", "campfire", "one-person"]
language: en
normalized_name: the bigger jerk
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A one-person skit where someone struggles to start an old lawn mower, enlists a volunteer to help (no success), then gets a victim from the audience — and on the first try the mower starts. The punchline: 'I guess it just needed a bigger jerk!'

rules:
Cast: 1 Person, mower prop (log or imaginary), Volunteer, Victim. Person lugs heavy old mower, tries to start it repeatedly with no success. Gets a volunteer — still fails. Gets victim who starts it on first try, prompting the punchline.


name: The Biggest Turkey
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 14-15
materials_list: box, regular spoon, serving spoon, stick, log, paper, book, rubber chicken, cue card
skills_developed: acting
difficulty_level: mediu
keywords: enlarging machine, skit, campfire
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: the biggest turkey
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An announcer uses an 'enlarging machine' to demonstrate enlarging objects (spoon, stick, paper, chicken) with a volunteer, culminating in a cue card from the machine declaring the biggest turkey is right there — pointing to the volunteer.

rules:
Cast: Person in Box (the machine), Announcer, Victim, and props. Victim puts items into the machine and larger versions come out. Final item is a rubber chicken; instead of a turkey, a cue card comes out saying the biggest turkey is right there. Alternate ending: machine is washed and a large bucket of water hits the operator.

variations:
Alternate ending: operator complains machine is slow and washes it with a small cup of water, then a large bucket of water hits him.

source_excerpt:
Finally, chicken is put in, and say you expect a turkey to come out. But cue card comes out.) This is amazing! The machine says that the biggest turkey of them all is right here!


name: Black Bart
variations: Several Black Bart skits exist with varying anticlimactic endings.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 15
skills_developed: acting
difficulty_level: usor
keywords: black bart, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: black bart
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit revolving around a hero chasing Black Bart. After building tension as BB is cornered, the confrontation is destroyed by a completely anticlimactic punchline about ping pong or sharing a room.

rules:
Hero chases Black Bart who is cornered. Tension builds face-to-face. The punchline deflates the drama: e.g. 'You get the ping pong ball and I'll get the paddles and I'll meet you in five minutes.' or 'Oh, all right, Black Bart, you use that one and I'll use the one upstairs.'

source_excerpt:
There are several Black Bart skits, all revolving around the basic plot of the hero chasing Black Bart. The hero and BB come face to face.


name: The Blanket Tossing Team
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 15
skills_developed: acting, teamwork, coordination
difficulty_level: mediu
keywords: blanket tossing, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: the blanket tossing team
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six performers mime an Olympic blanket tossing team, tossing an invisible man (Bruce) in an invisible blanket. Each toss goes higher and higher until Bruce is lost in the sky. Later, in the middle of another skit, the team runs back to catch Bruce as he finally comes down.

rules:
Six guys form a circle around an invisible blanket with invisible Bruce in the middle. They toss him in sync, each time higher. After a mighty final toss, they lose track of Bruce and leave. Later — ideally mid-awards — they rush back and catch Bruce for a final cheer.

source_excerpt:
"What? What's that you say, Bruce?" pause "Audience, you are in luck! Bruce wants to go for the world record blanket toss! Ready team? One! Two! Thu-reee!!!"


name: Blindfold
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 15
materials_list: blindfolds
skills_developed: acting
difficulty_level: usor
keywords: blindfold, skit, campfire
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: blindfold
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three or four volunteers are blindfolded and told to take off anything they have on. The smart ones remove the blindfold first; others keep removing items. The blindfold is removed before anything indecent happens.

rules:
Recruit 3-4 volunteers and blindfold each one. Instruct them to take off anything they have on. Continue removing items one at a time until it borders on indecency. Then remove the blindfold and let them in on the joke.

source_excerpt:
Recruit three or four volunteers and blindfold each one. Have the volunteers stand in front of the audience and instruct them to take off anything they have on.


name: Bonfire
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 15
materials_list: buckets of water
skills_developed: acting
difficulty_level: usor
keywords: campfire, bonfire, skit, water prank
tags: ["skit", "campfire", "water prank", "audience participation"]
language: en
normalized_name: bonfire
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A leader explains how to lay a campfire using audience volunteers as pieces of wood (tinder, kindling, logs). When the leader strikes a match, accomplices shout it's on fire and douse the 'fire' (the volunteers) with buckets of water.

rules:
Leader explains campfire-building with volunteers representing wood: some bunched in center as tinder, others as kindling, largest stacked on top as logs. Leader strikes a match; accomplices yell 'ON FIRE' and throw several buckets of water on them.

source_excerpt:
The leader then says that the fire is ready to light, strikes a match, whereupon, several accomplices yell out that its ON FIRE and dash several buckets of water on the fire.


name: Border Crossing
variations: A variation on The Ghost of Midnight and The Ghost With One Black Eye.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 15-16
materials_list: 2 brooms
skills_developed: acting
difficulty_level: usor
keywords: border, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: border crossing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A new border guard is given a broom as a gun and a pretend bayonet to stop crossers. Guards stop successively resistant crossers, until a crosser who can't be stopped produces a broom and shoots the guard himself.

rules:
Cast: Border Guard, Supervisor, Several Crossers, 2 Brooms. Supervisor gives guard a broom as fake gun and a pretend bayonet. Two crossers fail to stop and are 'shot' or 'stabbed.' Third crosser cannot be stopped by either method; he produces his own broom and shoots the guard.

source_excerpt:
Before boss answers, crosser points a broom at the guard and goes Bang! Bang! Bang! and the guard falls.


name: Brain Shop
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 16
source_excerpt: Shopkeeper: Well, it's never been used!
skills_developed: acting, improvisation
difficulty_level: mediu
keywords: brain, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: brain shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A customer visits a brain shop to buy a new brain. The shopkeeper offers famous-person brains ($5000 each), but the customer finds them too famous. The most expensive brain ($15000) turns out to be from an unknown local leader — and has never been used.

rules:
Cast: Customer, Shopkeeper. Customer tries brains from Billy Crystal, Captain Kirk, Ronald Reagan (all $5000). The customer doesn't like them. The shopkeeper offers the basement brain ($15000) — from a local notable — and the punchline is it's never been used.


name: Brain Transplant
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 16
materials_list: cans (as brain containers)
skills_developed: acting
difficulty_level: usor
keywords: brain transplant, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: brain transplant
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A group scout visits a laboratory offering brain transplants and sees a selection of brains priced by profession. The most expensive ($20,000) is from a camp director or leader — explained as never having been used.

rules:
Scouts visit a lab. Doctor shows brains in cans at increasing prices: peddler $500, policeman $1000, teacher $1500, up to physicist $5000. Then a container at $20,000 is revealed as the brain of the camp director/leader, explained as never used.

source_excerpt:
The doctor explains "It is the brain from ____________ (DE Camp Director or Leader) and has never been used!


name: The Briefcase
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 17
materials_list: briefcase, step ladder
skills_developed: acting, wordplay
difficulty_level: usor
keywords: briefcase, skit, campfire, wordplay
tags: ["skit", "campfire"]
language: en
normalized_name: the briefcase
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A person is reciting a long story and is interrupted multiple times by a second person doing puns on court terms: 'taking my case to court,' 'to a higher court,' 'I rest my case,' and finally 'I lost my case.'

rules:
Person 2 needs a briefcase and a step ladder. Interrupts storyteller four times: (1) carrying briefcase to 'court'; (2) with step ladder to 'higher court'; (3) places briefcase on storyteller's hands — 'I rest my case'; (4) enters without case — 'I lost my case.'

source_excerpt:
1. Person 2 walks on with a briefcase. First person asks him what he's doing. Reply: "I'm taking my case to court".


name: The Briefcase
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 17
materials_category: props
materials_list: briefcase, step ladder
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, campfire, puns, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: the briefcase
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A comedy skit where a second person repeatedly interrupts a story teller with a series of puns involving a briefcase: taking the case to court, to a higher court (with a ladder), resting the case, and finally losing the case.

rules:
Person 2 enters with a briefcase and replies 'I'm taking my case to court'. Returns with step ladder: 'I'm taking my case to a higher court'. Places story teller's hands in front of him and puts case on them: 'I rest my case'. Final entry without a case: 'I lost my case'.

source_excerpt:
Person 2 walks on with a briefcase. First person asks him what he's doing. Reply: "I'm taking my case to court". Walks off.


name: A Brotherhood of Scouting
category: cantece-ceremonii
subcategory: ceremony skit
content_type: ceremonie
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 17-18
materials_list: staff, index cards, small flashlight
skills_developed: reflection, storytelling, ceremony
difficulty_level: mediu
keywords: brotherhood, scouting, ceremony, campfire, spirits
tags: ["skit", "campfire", "ceremony", "scouts", "meaningful"]
language: en
normalized_name: a brotherhood of scouting
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective skit for older scouts and leaders. An Old Man walks around a campfire lamenting he will die alone. Spirits of each Scouting section (Beaver, Wolf Cub, Scout, Adventure, Rover) call out from darkness, evoking specific memories. As the Old Man dies, all Spirits converge saying no one who grew up with Scouting is ever alone.

rules:
6 people required (can double up). Old Man shuffles around campfire; Spirits are spaced outside circle. Each Spirit speaks after a 2-3 second silence when the Old Man stares into the fire. Memories should be specific to the audience. Spirits walk into the circle as the Old Man dies and deliver the final message.

source_excerpt:
"We are the brotherhood of Scouting". <Each section says its name in order - BEAVERS, CUBS, SCOUTS, VENTURERS, ROVERS.> "If you grow up with Scouting you are NEVER alone."


name: A Brotherhood of Scouting
category: cantece-ceremonii
subcategory: skit
content_type: ceremonie
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 17-18
materials_category: props
materials_list: staff, index cards, small flashlight
skills_developed: acting, public speaking, scouting values
difficulty_level: mediu
keywords: brotherhood, scouting, campfire, ceremony, spirits
tags: ["skit", "campfire", "ceremony", "brotherhood"]
language: en
normalized_name: a brotherhood of scouting
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reflective campfire skit with a Brotherhood theme, suited to older Scouts and leaders. An Old Man shuffles around a campfire reflecting on his Scouting years, and Spirits of each Scouting section (Beaver, Wolf Cub, Scout, Venturer, Rover) appear from outside the circle to remind him he was never alone.

rules:
Six people needed: Old Man with Staff and five Spirits. Spirits are spaced outside the campfire circle. Old Man shuffles and speaks memories; Spirits respond from outside. Memories should be specific to the group for full impact.

source_excerpt:
This skit has a Brotherhood theme, and is well-suited to the older sections (Scouts and higher) and leaders, particularly in an all-sections campfire. It is best presented near the end of the campfire, when things are winding down.


name: The Bubble Gum on the Street
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 18-19
source_excerpt: Kid: Ahh! There's my piece of gum! (Picks it up, pops it in his mouth and continues chewing.)
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: bubble gum, skit, campfire
tags: ["skit", "campfire", "cub scouts"]
language: en
normalized_name: the bubble gum on the street
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A kid blows a bubble that lands on the ground. Various passersby (dog, basketball player, car, jogger, old man) get stuck on or interact with the gum. The kid finally finds it and pops it back in his mouth.

rules:
Cast: Kid, Dog, Basketball Player, Car, Jogger, Old Man. Setting: City Street. Kid loses gum, exits. Each character enters and interacts with the stuck gum. Kid returns, finds it, picks it up and chews it again.


name: The Bubble Gum on the Street
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 17
source_excerpt: Kid: Ahh! There's my piece of gum! (Picks it up, pops it in his mouth and continues chewing.)
skills_developed: acting, pantomime
difficulty_level: usor
keywords: skit, pantomime, bubble gum, comedy
tags: ["skit", "campfire", "pantomime", "cubs"]
language: en
normalized_name: the bubble gum on the street
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pantomime skit where a kid loses bubble gum that then gets interacted with by various passersby (dog, basketball player, car, jogger, old man) in increasingly funny ways, before the kid finds it and pops it back in his mouth.

rules:
Cast: Kid, Dog, Basketball Player, Car, Jogger and Old Man. Setting is a city street. Kid blows bubble, it pops and lands. Various characters interact with the gum until the kid returns and puts it back in his mouth.


name: The Bubble Gum in the Studios
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
source_excerpt: Boy: Backstage! Announcer: Then why look here? Boy: The lighting is better here!
skills_developed: acting
difficulty_level: usor
keywords: bubble gum, skit, campfire, one-person
tags: ["skit", "campfire", "short", "two-person"]
language: en
normalized_name: the bubble gum in the studios
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick 2-person skit: an announcer introduces a show, then a boy is found crawling on stage looking for his bubble gum. He lost it backstage but is looking where the lighting is better.

rules:
Cast: Announcer, Boy. Announcer introduces a show; Boy comes crawling on. Boy explains he's looking for bubble gum lost backstage but is searching on stage because 'the lighting is better here.'


name: The Bubble Gum in the Studios
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 17
source_excerpt: Announcer: Then why look here? Boy: The lighting is better here!
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, filler, comedy, bubble gum
tags: ["skit", "campfire", "quick", "filler"]
language: en
normalized_name: the bubble gum in the studios
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick 2-person skit where a boy is on the floor looking for bubble gum. The announcer asks why he's looking there instead of where he lost it. The boy replies the lighting is better.

rules:
Cast: Announcer, Boy. Announcer introduces a 'Wheel of Fish' show; boy crawls on looking for gum. When asked why he's looking there (not backstage where he lost it), boy says the lighting is better.


name: Buffalo Stories
variations: A variation of popular elephant jokes.
category: altele
subcategory: jokes
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 18-19
skills_developed: acting, humor
difficulty_level: usor
keywords: buffalo, jokes, campfire, cub scouts
tags: ["skit", "campfire", "jokes", "cub scouts"]
language: en
normalized_name: buffalo stories
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of buffalo-themed joke exchanges similar to elephant jokes, set up with two scouts per joke. Topics include telling buffaloes from field mice, buffaloes in the refrigerator, and buffalo-peanut butter crossings.

rules:
Two scouts per joke deliver question-and-answer buffalo jokes. Multiple pairs can participate. Examples: buffalo under bedroll, buffaloes from Italy, hooves of buffaloes, crossing with peanut butter, telling from a field mouse, buffalo in the refrigerator.

source_excerpt:
Cub 1: How can you tell if a buffalo is under your bedroll? Cub 2: The ceiling of your tent is very close.


name: Buffalo Stories
category: icebreakers
subcategory: jokes
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 17-19
skills_developed: humor, public speaking
difficulty_level: usor
keywords: jokes, buffalo, campfire, cubs
tags: ["skit", "campfire", "jokes", "cubs"]
language: en
normalized_name: buffalo stories
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A series of buffalo-themed joke pairs (similar to elephant jokes), performed by pairs of Cubs. Each pair delivers a setup and punchline about buffaloes.

rules:
Two boys for each joke. Cub 1 asks a question about buffaloes, Cub 2 delivers the punchline. Multiple pairs perform in sequence.

source_excerpt:
These are a variation of the popular elephant jokes. They can be set up with two boys for each "joke".


name: Bus Driver
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
source_excerpt: Driver: Change your socks? Stinky: Sure! Here are the old ones!
materials_list: old socks (prop)
skills_developed: acting
difficulty_level: usor
keywords: bus, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: bus driver
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit on a bus where passengers leave one by one holding their noses until only the driver and 'Stinky' remain. The driver questions Stinky about hygiene; the punchline is Stinky offers his old socks as evidence he changed them.

rules:
Cast: Several Passengers, Bus Driver, Stinky. Passengers progressively leave the bus holding noses. Driver questions Stinky: did you wash? deodorant? clean shirt? clean underwear? change socks? Punchline: Stinky produces his old socks.


name: Bus Driver
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
source_excerpt: Driver: Change your socks? Stinky: Sure! Here are the old ones!
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, campfire, smelly, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: bus driver
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a smelly passenger (Stinky) causes all other passengers to flee the bus. The driver interrogates Stinky about hygiene until it's revealed Stinky is offering his old socks as a 'change'.

rules:
Cast: Several Passengers, Bus Driver, 'Stinky'. Bus driver drives route; passengers get off one by one holding noses. Finally only Stinky and Driver remain. Driver questions Stinky about hygiene; punchline is Stinky offers his old socks.


name: C.P.R.
category: prim-ajutor
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
skills_developed: acting, first aid awareness
difficulty_level: usor
keywords: CPR, first aid, skit, campfire
tags: ["skit", "campfire", "first aid"]
language: en
normalized_name: c.p.r.
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where two scouts who just earned their first aid merit badge find an unconscious scout and begin CPR. After several sets, one calls 'switch' — the patient gets up, one rescuer lies down, and they continue CPR on the rescuer.

rules:
One scout grabs chest and falls. Two scouts arrive, begin CPR with head adjustment, pulse check, and compressions. After about 3 sets one yells 'switch.' The patient stands up, one rescuer lies down, and CPR continues on the former rescuer.

source_excerpt:
After about 3 sets, the other scout yells "switch". Suddenly the scout on the ground gets up, one of the two scouts lies down, and they begin again to administer C.P.R.


name: C.P.R.
category: prim-ajutor
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
skills_developed: acting, humor, first aid awareness
difficulty_level: usor
keywords: skit, CPR, first aid, comedy
tags: ["skit", "campfire", "first aid"]
language: en
normalized_name: c.p.r.
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where two scouts who just completed first aid training find a collapsed scout and begin CPR. When one calls 'switch', the patient gets up and one of the rescuers lies down, and they administer CPR on the rescuer instead.

rules:
First Scout collapses. Two others perform CPR (adjust head, listen, feel for pulse, compressions, counting). After 3 sets, one scout yells 'switch': collapsed scout stands up, one of the two lies down, and CPR continues on him.

source_excerpt:
Two other scouts come in talking about just completing their first aid merit badge and find the scout on the ground. They rush to his aid and begin C.P.R.


name: Camel Patrol
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
materials_list: turban, blanket
skills_developed: acting
difficulty_level: usor
keywords: camel, skit, campfire, audience participation
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: camel patrol
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scout dressed as a turbaned figure prays to Allah for a camel. He recruits increasing numbers of volunteers to pray with him. When the blanket is too full, he stands and declares Allah sent him many silly jackasses instead of a camel.

rules:
Scout in turban places blanket on ground, kneels and prays 'Oh Allah, bring me a camel,' bowing repeatedly. Looks under blanket — nothing. Recruits volunteers two or three at a time to pray. When no more room, delivers punchline about jackasses.

source_excerpt:
When there is no more room on the blanket for volunteers the first scouts stand and says: "Allah hasn't sent me a camel, but he has sent me a lot of silly jackasses!"


name: Camel Patrol
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 19
materials_category: props
materials_list: turban, blanket
skills_developed: acting, audience interaction
difficulty_level: usor
keywords: skit, campfire, volunteer, comedy
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: camel patrol
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a Scout dressed as a turbaned man kneels and prays to Allah for a camel, repeatedly recruiting more volunteers to pray with him. When the blanket is full, he stands and says Allah sent jackasses instead of a camel.

rules:
Scout dressed in turban places blanket on ground and prays 'Oh Allah, bring me a camel'. Looks under blanket each time, finds nothing, recruits more volunteers. When no more room on blanket, delivers punchline about jackasses.

source_excerpt:
When there is no more room on the blanket for volunteers the first scouts stand and says: "Allah hasn't sent me a camel, but he has sent me a lot of silly jackasses!"


name: Can You Do This?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
materials_list: campfire blanket
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: exercise, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: can you do this?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two people create the illusion of one person with unusually flexible legs. One lies on his back while the other kneels over him wearing a campfire blanket. The 'host' demonstrates increasingly extreme leg stretches and asks the audience if they can do it — then stands to reveal neither can.

rules:
Cast: 2 people, campfire blanket. One person lies on back, other kneels over him; blanket hides the lying person's torso while exposing their legs. The top person acts as host demonstrating various leg stretches. Elicit 'no' answer from a volunteer; punchline: 'Well, neither can I!'

source_excerpt:
Person: Hi there! Welcome to Don's House of Fine Exercises and Sports Medicine. Today I'm going to ask you about your regular stretching routine. Can you do this?


name: Can You Do This?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
materials_category: props
materials_list: campfire blanket
skills_developed: acting, teamwork
difficulty_level: usor
keywords: skit, illusion, comedy, flexibility
tags: ["skit", "campfire", "visual comedy"]
language: en
normalized_name: can you do this?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A visual comedy skit where one person lies on their back and a second kneels over them, using a campfire blanket to hide the lower person's legs. This creates the illusion of one person with extraordinary flexibility, demonstrating increasingly impossible stretches.

rules:
One person lies on back, another kneels over them. A campfire blanket covers so the top person's head and the bottom person's legs appear as one person. The 'person' demonstrates yoga-like leg stretches and asks audience 'Can you do this?', eventually admitting they can't either.

source_excerpt:
Have one person lie down on his back and the other kneel directly over him. The top person wears the campfire blanket so as to hide his legs and expose the legs of the person lying down, to create the effect of it being one person sitting down.


name: The Candy Shop
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
source_excerpt: Well, what do you have? "Well, all we've got are these two suckers."
skills_developed: acting
difficulty_level: usor
keywords: candy, skit, campfire
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: the candy shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A customer requests various candies (chocolate cherries, peanut brittle, toffee, licorice) from a candy shop but all are out of stock. The punchline: the shop only has 'these two suckers' — referring to the two volunteer stand-ins.

rules:
Two volunteers just stand in the candy shop. Customer asks for several types of candy; all are unavailable. Shop owner's response to 'what do you have' is the punchline about 'two suckers.'


name: The Candy Shop
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
source_excerpt: Well, what do you have? "Well, all we've got are these two suckers."
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, candy, suckers, comedy
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: the candy shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A short skit where a customer asks for various sweets and is told none are available. When asking what they do have, the punchline is that the two volunteers standing there are the 'suckers'.

rules:
Two volunteers stand in the candy shop. Customer asks for chocolate covered cherries, peanut brittle, toffee, licorice — all unavailable. Customer asks what they have. Answer: 'these two suckers' referring to the volunteers.


name: The Candy Store
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
materials_list: ladder (or imaginary), candy props
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: candy store, skit, campfire
tags: ["skit", "campfire"]
language: en
normalized_name: the candy store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A very young kid repeatedly asks an elderly storekeeper for five penny candies from the very top shelf. The storekeeper laboriously climbs up and down each time. Finally the storekeeper climbs up preemptively — only for the kid to want three instead of five.

rules:
Cast: Old storekeeper, very young kid. Kid requests five penny candies from the top shelf multiple times over several days; storekeeper climbs laboriously each time. On the final day, storekeeper climbs up in advance expecting the usual order; kid changes his request.

variations:
Candy Store (variation): leader strings up suckers on a string — the punchline is it's a candy store with suckers on the line.

source_excerpt:
Storekeeper: Oh! I see that kid coming. I know what he's coming to get, so I'll climb up now to get the candies before he comes in and have it ready for him.


name: The Candy Store
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
source_excerpt: Kid: I would like three of those penny candies way up at the top!
materials_category: props
materials_list: ladder, candy jar
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, candy store, comedy, ladder
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: the candy store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A comedy skit where a very young kid repeatedly asks a very old storekeeper for penny candies from way up top. The storekeeper laboriously climbs a ladder multiple times. After anticipating the kid's order and climbing up in advance, the kid orders fewer candies instead.

rules:
Cast: Old storekeeper, very young kid (4 years old). Kid asks for five penny candies from the top; storekeeper climbs ladder laboriously. Scene repeats over 3 more days with growing frustration. Storekeeper eventually climbs pre-emptively only for the kid to change the order.


name: Candy Store
category: icebreakers
subcategory: audience prank
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 20
materials_list: long string
skills_developed: humor
difficulty_level: usor
keywords: candy store, suckers, prank, campfire
tags: ["campfire", "audience participation", "prank"]
language: en
normalized_name: candy store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part01
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A leader-led audience prank: a leader gets people to hold a long string one by one, explaining the rules of 'candy store.' The punchline is that the candy store has suckers on the line — referring to the people holding it.

rules:
Leader asks one person to hold a long string, then adds others until there is a long line of people. Leader reveals the punchline: this is a candy store because there are 'suckers hanging on the line.'

source_excerpt:
The leader gives instructions for playing candy store. He asks that one person take a long string and hold on and then adds others until there is a long line of people holding onto the string.


name: Candy Store (string suckers)
category: icebreakers
subcategory: prank skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 20-21
materials_category: props
materials_list: long string
skills_developed: humor
difficulty_level: usor
keywords: skit, candy store, suckers, prank
tags: ["skit", "campfire", "audience participation", "prank"]
language: en
normalized_name: candy store (string suckers)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A prank skit where a leader instructs participants to hold a long string, then reveals the punchline: they are in a candy store because there are suckers hanging on the line.

rules:
Leader gives instructions. One person holds a long string; others are added one by one until there is a long line. Leader then explains this is a candy store because there are suckers hanging on the line.

variations:
Candy Store variation: A candy store owner with a pole gets two audience members to hold it, asks customers what candy they want (all out), then pulls away a blanket to reveal two 'suckers on a stick'.

source_excerpt:
He asks that one person take a long string and hold on and then adds others until there is a long line of people holding onto the string. Then the leader explains that this is a candy store because there are some suckers hanging on the line.


name: Chewing Gum
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 21
source_excerpt: This is a pantomime skit and is great to use with younger Cub Scouts and shy boys.
materials_category: props
materials_list: lamppost prop, park bench prop, tree prop
skills_developed: pantomime, acting, coordination
difficulty_level: usor
keywords: skit, pantomime, gum, cubs
tags: ["skit", "campfire", "pantomime", "cubs"]
language: en
normalized_name: chewing gum
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A pantomime skit with 5 Cub Scouts passing an imaginary piece of chewing gum around a park set (lamppost, bench, tree). Each character finds and moves the gum until it returns to the first Cub who puts it back in his mouth.

rules:
5 Cub Scouts perform pantomime. Setting: park with lamppost, bench, tree. First Cub chews gum and sticks it to lamppost. Each subsequent Cub finds gum and moves it (bench, ground, tree). Fifth Cub sticks it back on lamppost. First Cub returns and chews it again.


name: Climb That
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 21-22
source_excerpt: Scout 1 pulls out a flashlight and shine the beam up into the sky "all right climb that!"
materials_category: props
materials_list: flashlight
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, flashlight, climbing, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: climb that
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where one scout brags he can climb anything, including trees, hills, the Empire State Building, and Everest. The other scout bets he can show something he can't climb — a flashlight beam in the sky. The bragger refuses to climb, knowing the other would turn off the flashlight halfway up.

rules:
Two scouts meet. Scout 2 brags he can climb anything. Scout 1 bets $10 he can show something Scout 2 can't climb. Scout 1 pulls out flashlight and shines beam into sky. Scout 2 refuses, citing the flashlight being turned off halfway.


name: The Complaining Monk
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 22
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, monk, monastery, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: the complaining monk
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a monk in a monastery is only allowed to speak two words every ten years. Over thirty years, his three statements are: 'Bad food!', 'Uncomfortable bed!', and 'I quit!' — to which the Abbot replies he's been complaining the whole time.

rules:
Cast: Monk, Abbot, narrator. Narrator sets up scenario of monks only speaking two words every ten years. Abbot chants a blessing and asks monk to speak. Monk says two words per session over three intervals of ten years.

source_excerpt:
Monk: I quit! Abbot: I'm not surprised! You've been here for thirty years and all you've done is complain!


name: Court Scene
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 23
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, court, pebbles, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: court scene
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A quick skit where multiple people are brought in claiming innocence, saying they were 'just picking up pebbles on the beach'. The last person arrives and says 'Hi, I'm Pebbles', revealing why the others were arrested.

rules:
Two or more people are brought in claiming 'I'm Innocent! I was just picking up pebbles on the beach!' Last person comes on stage dressed alluringly and says 'Hi, I'm Pebbles'.

source_excerpt:
Guy brought in - "I'm Innocent! I was just picking up pebbles on the beach!" Two or more with similar stories. Last person comes on stage either dressed like a guy dressed like a girl or a girl, saying, "Hi, I'm Pebbles"


name: Cub Cookout
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 23
materials_category: props
materials_list: fake campfire, mosquito costumes (antennae, wings), insect repellent prop
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, mosquitoes, campfire, cubs
tags: ["skit", "campfire", "cubs", "costumes"]
language: en
normalized_name: cub cookout
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit with Cubs around a fake campfire being attacked by mosquitoes (two Cubs dressed as mosquitoes) who trade mosquito jokes. Ends with insect spray chasing the mosquitoes away, then a joke about something crawling up a Cub's neck sending all running.

rules:
Characters: Several Cubs around fake campfire, two Cubs dressed as mosquitoes with antennae and wings. Mosquitoes enter and deliver pun-based jokes while Cubs slap at them. Cub uses insect repellent; mosquitoes choke and exit. Final joke about something on a Cub's neck.

source_excerpt:
Mosquito #1: Hey, I got a good one! Which sport do we mosquitoes like best? Mosquito #2: Easy! Skin diving.


name: Cub Olympics
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 23-24
materials_category: props
materials_list: Frisbee, pole/javelin, bag of cookies, toothbrush, basin of water, fake microphone
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, Olympics, cubs, comedy
tags: ["skit", "campfire", "cubs", "sports"]
language: en
normalized_name: cub olympics
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A TV reporter interviews four Cub athletes preparing for the 'Cub Olympics'. Three demonstrate actual Olympic events (discus, javelin, broad jump) while the fourth is brushing his teeth in preparation for the Cookie-Eating event.

rules:
Characters: TV reporter, 4 Cub athletes. Props: Frisbee for discus, pole for javelin, bag of cookies, toothbrush and basin of water, fake microphone. Reporter interviews each Cub; three do athletic events, fourth brushes teeth for cookie-eating event.

source_excerpt:
Cub #4: I'm training for the International Olympic Cookie - Eating event! (pulls out bag of cookies and stuffs some in his mouth.)


name: Cub Scout Socks
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 24
source_excerpt: Cub #3: Well, there's January, February, March, April...etc.
materials_category: props
materials_list: pile of socks, table
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, socks, cubs, comedy
tags: ["skit", "campfire", "cubs"]
language: en
normalized_name: cub scout socks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a Den leader distributes new Cub Scout socks. Each Cub requests more and more pairs with increasingly absurd reasoning, culminating in one Cub needing 12 pairs — one per month.

rules:
Characters: Den leader, 3 Cub Scouts. Props: pile of socks on a table. Each Cub requests socks: Cub 1 wants 4 pairs (Mon/Wed/Fri/Sun), Cub 2 wants 7 pairs (one per day), Cub 3 wants 12 pairs (one per month: January, February, etc.).


name: Cub Shop
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 24-25
source_excerpt: Kid: (Comes running out in underwear/swim suit) How am I supposed to go to Cubs without my uniform?
materials_category: props
materials_list: Cub Scout uniform pieces, underwear/swimsuit
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, uniform, cubs, comedy
tags: ["skit", "campfire", "cubs"]
language: en
normalized_name: cub shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where customers buy pieces of a Cub uniform one at a time from a storekeeper. After each item is sold, a struggle is heard in the back. At the end, a kid runs out in underwear asking how he's supposed to go to Cubs without his uniform.

rules:
Cast: 4 Shoppers, Storekeeper, Kid (in underwear or nightgown). Customers buy uniform pieces one at a time (shirt, accessories, pants, shoes). Each time, sounds of a struggle: 'No, you can't have it!' Kid runs out in underwear asking how he can go to Cubs without uniform.


name: Damn! (Darn!)
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 25
materials_category: props
materials_list: soap
skills_developed: acting, timing, humor
difficulty_level: mediu
keywords: skit, movie set, language, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: damn! (darn!)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A movie set skit where a director insists on no foul language. Each cast and crew member says 'darn' and gets their mouth washed out with soap, until finally the director himself says 'oh darn' and the crew turns the tables on him.

rules:
Cast: Director, 2 Workers, Cameraman, Clapperman, Light Man, Soap. Director calls 'Action'; each crew member accidentally says 'Darn' and gets mouth washed with soap. Eventually director looks at watch and says 'Oh darn' — crew washes his mouth.

source_excerpt:
Director: Oh darn. Look at the time ... Cast & Crew: Cut! You know the rules ... (Pantomime washing out mouth with soap)


name: The Dangerous Tent
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 25
materials_category: props
materials_list: tent prop, sleeping bag
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, tent, campground, comedy
tags: ["skit", "campfire", "camp"]
language: en
normalized_name: the dangerous tent
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a bully takes the tent for himself, leaving a smaller person outside. Bikers repeatedly come and beat up the small person. When the bully finally gives him the tent, the bikers decide to beat up the tent occupant instead.

rules:
Cast: 2 guys, 2 bikers. Setting: campground. Big guy takes tent; small guy sleeps outside. Bikers beat up small guy two nights. Big guy relents and lets small guy have tent. That night, bikers decide to beat up the guy inside the tent.

source_excerpt:
Bikers: (Make motorcycle noises & come in.) You know, I think we've beat up on the guy outside enough the past two nights. Let's beat up the guy inside the tent tonight!


name: The Den Mother's Bouquet
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 25-26
materials_category: props
materials_list: bouquet with ivy strands
skills_developed: humor, nature awareness, acting
difficulty_level: usor
keywords: skit, nature, poison ivy, cubs
tags: ["skit", "campfire", "cubs", "nature"]
language: en
normalized_name: the den mother's bouquet
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Six Cubs on a nature walk discuss that their den mother is upset because one gave her a garter snake. Another tries to fix things with a bouquet of flowers, but it turns out to be poison ivy.

rules:
Characters: Six Cub Scouts in summer uniform. Scene: nature walk. Props: Cub-fashioned bouquet with strands of ivy (actually poison ivy). Cubs discuss den mother's reaction to garter snake. One offers bouquet; last Cub identifies it as poison ivy.

source_excerpt:
Cub 6: Oh no... (wails). We'll never get to go on another hike! Cub 5: How come? Cub 6: Cause...that's poison ivy!!


name: Did You Have V-8?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 26
source_excerpt: Old lady: As a matter of fact, young man, I did -- and I'll prove it! (She beats him up.)
materials_category: props
materials_list: crowbar prop
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, V-8, commercial parody, comedy
tags: ["skit", "campfire", "physical comedy"]
language: en
normalized_name: did you have v-8?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A parody TV commercial skit. A weakling demonstrates the power of V-8 vegetable cocktail by beating up increasingly tough thugs. The surprise ending: an old lady who also had V-8 beats up the weakling.

rules:
Cast: Weakling, three or four Thugs, Old Lady, Director, Cameraman. Weakling asks each thug 'Did you have your V-8 today?' then beats them up. An unplanned old lady arrives; weakling asks her; she beats him up.


name: Dinner Special
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 26
materials_category: props
materials_list: table, tablecloth, candles, menus, storybook
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, restaurant, lobster, pun
tags: ["skit", "campfire", "pun"]
language: en
normalized_name: dinner special
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two customers at a fancy seafood restaurant. One orders shrimp, the other orders 'a lobster tail'. The waiter returns with a storybook and begins reading 'Once upon a time, there was a little lobster...'

rules:
Characters: two customers, waiter. Props: table with tablecloth, candles, menus, storybook. Customers study menu, waiter takes orders. One orders shrimp; second orders lobster tail. Waiter returns with storybook and reads a story about a lobster.

source_excerpt:
Waiter says appropriate things, goes away, returns with a storybook, sits down near customer two but face audience and begins to read; "Once upon a time, there was a little lobster...."


name: Doctor! Doctor!
category: icebreakers
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 26-27
skills_developed: humor, timing, public speaking
difficulty_level: usor
keywords: skit, doctor, jokes, quickies
tags: ["skit", "campfire", "comedy", "jokes"]
language: en
normalized_name: doctor! doctor!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A rapid-fire series of doctor-patient quickie jokes, each with a setup by the patient and a punchy one-liner from the doctor. Best performed with different doctor and patient pairs flying in and out for each quickie.

rules:
One doctor and different patients, or different doctor and patient pairs for each quickie. Pairs deliver setup and punchline quickly. Keep them moving along fast for maximum effect.

source_excerpt:
The secret to success with this series of quickies is to keep them moving along. You can have one doctor and different patients, but it may add greater rush and flurry if a different doctor and patient fly in and out for each quickie.


name: Doctor's Office
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 27
skills_developed: physical comedy, acting
difficulty_level: usor
keywords: skit, doctor, symptoms, comedy
tags: ["skit", "campfire", "physical comedy"]
language: en
normalized_name: doctor's office
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where three patients with different symptoms (hiccups, cross-eyes, muscle jitter) visit a doctor who cures each of them. By the end, the doctor comes out with all three symptoms combined.

rules:
Three patients enter with different symptoms: hiccupping, cross-eyed, uncontrollable muscles/jittery. All sit down. Each goes in to see doctor; commotion occurs and each comes out fine. Nurse tells doctor it's time to go home. Doctor emerges with all three symptoms.

source_excerpt:
The nurse tells the doctor it is time to go home. The doctor emerges with the symptoms of all his patients and goes offstage.


name: Doggie Doctor
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 27
source_excerpt: Doctor's advice is to make sure that he gets all his shots and don't go chasing any cars.
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, doctor, dog, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: doggie doctor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A person visits a psychologist believing he is a dog. Throughout the skit he behaves like a dog (scratching ear, whining). The doctor's advice is to get shots and not chase cars.

rules:
Person visits psychologist claiming he thinks he is a dog; holds hands up like a dog begging. Dog-like behaviors throughout: scratching ear, whining, etc. Doctor asks how long; reply: 'since I was a puppy'. Doctor says he can't lie on the couch; advises shots and not chasing cars.


name: Doggie Doo
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 27
source_excerpt: John: Well! It's a good thing we checked and didn't walk in it!
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, doggie doo, comedy
tags: ["skit", "campfire", "gross-out comedy"]
language: en
normalized_name: doggie doo
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two friends walking along a street find something on the ground. One instructs the other to smell, touch, and taste it to confirm it's doggie doo. The punchline: 'It's a good thing we checked and didn't walk in it!'

rules:
Cast: Two friends. Setting: Street. Friends walk together; one spots possible doggie doo on ground. Tests: smell it (yes, smells like it), touch it (yes, feels like it), taste it (yes, tastes like it). 'Good thing we checked and didn't walk in it!'


name: The Dumb Actors
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 27-28
source_excerpt: Cast: Actors? Who said anything about actors? We're the cleaners! (All pickup brooms and exit.)
materials_category: props
materials_list: brooms, clapper board, camera prop
skills_developed: acting, timing, physical comedy
difficulty_level: mediu
keywords: skit, movie studio, actors, comedy
tags: ["skit", "campfire", "acting", "comedy"]
language: en
normalized_name: the dumb actors
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A movie studio skit where the director asks actors to perform a scene with no emotion, then with more emotion, then in slow motion, then fast. When the director criticizes them, they reveal they are the cleaners, not the actors.

rules:
Cast: Director, Clapper Board, Lighting Men, Cameraman, Mother, Son, Doctor, Undertaker, brooms for actors. Scene: Mom's son collapses; she calls doctor; doctor calls undertaker; undertaker measures body. Repeated with no emotion, then great emotion, slow motion, fast. Director criticizes; cast reveals they are the cleaners.


name: Easter Bunny
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 28
materials_category: props
materials_list: Easter Bunny costume, stick or umbrella
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, Easter Bunny, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: easter bunny
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
The Easter Bunny is arrested for breaking and entering while delivering eggs. After being believed and released, he tries another house and gets chased off by an old lady who accuses him of stealing.

rules:
Easter Bunny delivering eggs is arrested by police who don't believe he is the Easter Bunny. They finally believe him and release him. He tries to enter another house; an old man/lady accuses him of stealing and chases him off stage with a stick or umbrella.

source_excerpt:
The Bunny says, "Oh no, not again!" and is run off the stage by the old lady swinging a stick or umbrella.


name: Echo Point
variations: Can be adapted to a space theme (tour of the galaxy, different planets, USS Enterprise spaceship).
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 29
skills_developed: humor, timing, acting
difficulty_level: usor
keywords: skit, echo, tour, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: echo point
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A tour guide leads tourists to 'Echo Point' where any food called out echoes three times. Tourists test it out, but one tourist calls 'Baloney' which echoes only twice. After waiting, just as the guide says 'the food is so good', the echo responds 'Baloney!'

rules:
Cast: Guide, Tourists, Echo hidden in bushes. Guide leads tourists to Echo Point; explains that food names echo three times. Demonstrates 'Yogurt'. Tourists call Banana, Salad (both echo three times). Tourist calls 'Baloney' — echo only twice. Pause. Guide: 'the food is so good!' Echo: 'Baloney!'

source_excerpt:
Guide: (After a pause,) That's strange -- it's never repeated a food only twice. Maybe we should wait a moment more. (Pause -- nothing happens.) I'm so embarrassed. Well, I guess we should go back to the base, where the food is so good! Echo: Baloney!


name: Elevated Gum
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 29
materials_category: props
materials_list: briefcase, portable stereo prop
skills_developed: physical comedy, acting
difficulty_level: mediu
keywords: skit, elevator, gum, physical comedy
tags: ["skit", "campfire", "physical comedy"]
language: en
normalized_name: elevated gum
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit set in an elevator where chewing gum passed from a businessman to a rock & roll kid to a jock causes increasingly ridiculous sticky situations. The businessman returns at the end and decides to chew the gum again.

rules:
Boy with briefcase enters elevator, sticks gum on wall. Kid with stereo dances in, hand sticks to gum, stretches it, picks nose, sneezes. Gum thrown to back wall. Jock enters, gets gum stuck all over body. Gets free, sticks gum back on wall. Businessman returns, chews it again.

source_excerpt:
Businessman enters the elevator after the Jock leaves, see gum and decides to chew it again, then leaves.


name: The Elevator
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 29
source_excerpt: The operator suddenly looks funny, begins to jiggle, shouts "ME TOO!" and runs off the stage.
skills_developed: physical comedy, acting, timing
difficulty_level: usor
keywords: skit, elevator, bathroom humor, comedy
tags: ["skit", "campfire", "physical comedy"]
language: en
normalized_name: the elevator
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An elevator skit where passengers board at each floor and begin jiggling more and more as the elevator rises. At the top floor (bathrooms), they all rush off. The operator suddenly needs to go too and runs off shouting 'ME TOO!'

rules:
Elevator operator intones 'Ground Floor'. Passenger gets on and jiggles slightly. Operator intones each floor with description; new passenger gets on at each floor and jiggles. Higher floors = more jiggling. Top floor = bathrooms; all passengers rush off. Operator jiggles, shouts 'ME TOO!' and runs off.


name: Emergency Room Doctor
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 29-30
materials_category: props
materials_list: branch prop, mirror, comb, broom, phone prop
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, doctor, emergency, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: emergency room doctor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A self-absorbed doctor keeps asking irrelevant intake questions as a hiker bleeds from a branch stuck in his stomach. The doctor then leaves for lunch. A stupid-looking janitor walks by, pulls out the branch, and the patient thanks him and leaves.

rules:
Setting: emergency room. Doctor combs hair, looks in mirror. Hiker enters screaming with branch in stomach. Doctor asks irrelevant questions (address, past illnesses, type of house, how he got there). Phone rings; doctor is invited to lunch and leaves. Janitor wanders in, pulls out branch; patient says thanks and leaves.

source_excerpt:
A stupid looking janitor with a broom wanders by and pulls the branch out. The patient stands up, says thanks and leaves.


name: The Enlarging Machine
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 29-30
source_excerpt: The Scapegoat spits. He is instantly drenched by a bucket of water.
materials_category: props
materials_list: sheet, small objects, large versions of objects, bucket of water
skills_developed: acting, audience interaction
difficulty_level: mediu
keywords: skit, enlarging machine, prank, water
tags: ["skit", "campfire", "prank", "audience participation"]
language: en
normalized_name: the enlarging machine
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Professor demonstrates an 'Enlarging Machine' (a sheet with a Scout hidden behind it) that returns any thrown object in a much larger form. The trick ends when a scapegoat is encouraged to spit over the sheet and gets drenched with a bucket of water.

rules:
Setup: sheet as backdrop, Scout hidden behind with large versions of objects and a bucket of water. Professor demonstrates: volunteers throw small objects over sheet; machine returns larger versions. Final trick: scapegoat is told to spit over the sheet — gets drenched with bucket of water.

variations:
Professor can hand scapegoat a cup of water implying they will surprise the Scout behind; various outcomes (Scout gets surprised, scapegoat gets wet, or Professor gets wet).


name: Eskimo Pie
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 30
source_excerpt: All: (Look into pan and exclaim.) Eskimo pies!!!! (Pull out ice cream bars, open and eat.)
materials_category: props
materials_list: ping pong balls, sponges, white golf tees, pan, ice cream bars
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, Eskimo pie, cooking, cubs
tags: ["skit", "campfire", "cubs", "food"]
language: en
normalized_name: eskimo pie
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Cubs make a recipe with bizarre 'Eskimo' ingredients: walrus eyes (ping pong balls), blubber (sponges), polar bear teeth (golf tees). After freezing for one hour, the pan is opened to reveal Eskimo pies (ice cream bars) which they eat.

rules:
Scene: Group of Cubs around a table. Props: ping pong ball, sponge, white golf tees, pan with ice cream bars in the bottom. Cubs add each ingredient skeptically. Pan is covered; sign says 'one hour later'. Pan is uncovered to reveal Eskimo pies — ice cream bars which the Cubs eat.


name: The Failed Reporter
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 30-31
materials_category: props
materials_list: notepad
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, reporter, suicide bridge, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: the failed reporter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A reporter about to jump off a bridge because he's never had a scoop is joined by a truck driver, a teacher, a florist, and a dentist with their own complaints. They all jump; the reporter watches and exclaims 'Four people jump to their grisly deaths! What a scoop!'

rules:
Reporter announces he'll jump off bridge — never had a scoop. Truck driver, grade school teacher, florist with hay fever, hiccupping dentist each join. They all jump (except reporter). Reporter runs off scribbling: 'What a scoop!'

source_excerpt:
"Four people jump to their grisly deaths! What a scoop!" He runs offstage, scribbling furiously on his notepad.


name: The Fire
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 31
materials_category: props
materials_list: artificial campfire, invisible strings
skills_developed: acting, timing
difficulty_level: mediu
keywords: skit, campfire, fire, comedy
tags: ["skit", "campfire", "prop comedy"]
language: en
normalized_name: the fire
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two players sit by a fire doing activities. The artificial campfire (on invisible strings) slowly moves away while they don't notice. When it disappears, one remarks 'Looks like the fire's gone out again!'

rules:
Two players sit by the fire (artificial campfire with invisible strings). Behind-scenes person slowly moves fire. Players don't notice through several movements. Fire is finally pulled off stage. One player remarks 'Looks like the fire's gone out again!'

source_excerpt:
At that point, one of the players looks at the other and says, "Looks like the fire's gone out again!"


name: Firebuilding
category: camp-outdoor
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 31
materials_category: props
materials_list: cans, torn newspaper, water balloons
skills_developed: teamwork, physical comedy
difficulty_level: dificil
keywords: skit, fire lay, water balloon, prank, campfire
tags: ["skit", "campfire", "prank", "water"]
language: en
normalized_name: firebuilding
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A large-scale prank skit at a campfire theater. Scouts enter with cans of torn newspaper (later secretly replaced with water balloon-filled cans). Volunteers form a human 'fire lay'; announcer talks about fire safety, then 'puts out the fire' drenching the Staff with water balloons.

rules:
4 scouts enter with cans of torn newspaper (Staff examines them — only paper). Later, additional cans with hidden water balloons are delivered. Volunteers form human fire lay: 4 standing in square, 4 bent over, 4 on all fours. After fire safety speech, announcer 'puts out' the fire — Staff gets drenched.

source_excerpt:
The announcer reminds all of fire safety and that you must always put out the fire when you are finished. ( at this point the senior staff member was heard assuring the others, no fear, its only paper)The Staff was then properly "put out"!


name: The Firing Squad
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 31-32
skills_developed: humor, timing, acting
difficulty_level: usor
keywords: skit, firing squad, natural disaster, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: the firing squad
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a prisoner escapes a firing squad by shouting a natural disaster name (causing soldiers to scatter). Multiple prisoners escape this way until the last one shouts 'Fire!' — and the firing squad complies.

rules:
Firing squad lines up with prisoner. Commander: 'Ready... Aim...' Prisoner shouts 'Tornado!' — soldiers scatter and prisoner escapes. Repeat with 'Landslide!', other natural disasters. Last prisoner shouts 'Fire!' — firing squad fires.

variations:
Version 2: Prisoner at pole does crossword puzzle during execution. Commander is distracted by crossword clue 'burning, 4 letters'. Commander calls 'FIRE! It fits!' and the squad fires.

source_excerpt:
The last prisoner is brought out and having seen the other prisoners escape decides to do the same thing except he yells "Fire" and the firing squad does.


name: Fish Market
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 31-32
materials_category: props
materials_list: long cord
skills_developed: humor, audience interaction
difficulty_level: usor
keywords: skit, fishing, telephone, suckers
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: fish market
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A fisherman and fish market manager hold a long cord between them. Manager tries to call fisherman on the phone but can't hear him. Volunteers from audience hold the cord one by one until communication improves. Fisherman reveals he has 'suckers hanging on a line' — the volunteers.

rules:
Two people hold a long cord. Fish market man tries to call fisherman by phone; fisherman can't hear. Volunteers from audience hold sections of cord. When several are holding the line, the call connects. Fisherman says no trout but lots of suckers on a line — showing the volunteers.

source_excerpt:
the fisherman says that he doesn't have any trout but he does have a lot of suckers hanging on a line showing the line the volunteers are holding up.


name: Fishin'
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 32
materials_category: props
materials_list: fishing rod prop, billy can or bucket
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, fishing, suckers, pun
tags: ["skit", "campfire", "pun"]
language: en
normalized_name: fishin'
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A boy fishes from a bucket. A passerby notices and asks what he's fishing for. Boy says 'suckers'. Passerby asks if he's caught any. Boy: 'Yes, you're the third today.'

rules:
Boy fishes from billy can/bucket center stage, pulling rod as if something's on the line. Passerby walks by, comes back. Asks what he's fishing for: 'suckers'. Have you caught any? 'Yes, you're the third today.'

source_excerpt:
Fisher: "I'm fishing for suckers." Passerby: "Have you caught any?" Fisher: "Yes you're the third today"


name: Fishing
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 32
materials_category: props
materials_list: imaginary fishing rods, imaginary boat
skills_developed: humor, pantomime
difficulty_level: usor
keywords: skit, fishing, boat, comedy
tags: ["skit", "campfire", "pantomime"]
language: en
normalized_name: fishing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two men row far out to fish, catch a boat full of fish, and realize they can't find the spot again. One suggests marking the spot with an X on the side of the boat — which is of course useless.

rules:
Two players row imaginary boat. Both catch fish immediately, repeatedly. Boat is full; they have their limit. Robert asks how they'll find the spot tomorrow. Andrew's solution: mark it with an X on the side of the boat. Both row quickly away.

source_excerpt:
Andrew: Oh, that's easy. I'll just mark the spot with a big X right here on the side of the boat ! (makes mark - both row away quickly)


name: Fishing on a Park Bench
variations: Friends of Years — same skit with slightly different characterization.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 32-33
materials_category: props
materials_list: park bench, book/magazine
skills_developed: pantomime, acting, humor
difficulty_level: usor
keywords: skit, fishing, park bench, pantomime
tags: ["skit", "campfire", "pantomime"]
language: en
normalized_name: fishing on a park bench
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three friends on a park bench — one reading, one 'swimming' in a lake, one fishing. A policeman watches and asks the reader if he knows the others. When asked to 'take care of them', the reader invites them into his imaginary boat and rows them away.

rules:
Three guys on park bench: Goober reading, Gomer swimming (jumping off bench), Gopher fishing. Policeman asks Goober about the others; suggests he take care of them. Goober asks others into his boat; all row off stage. Policeman stares in disbelief.

source_excerpt:
Goober says: "Somebody has to row the boat" pretends to row off stage (the policeman staring after them, shaking his head in disbelief).


name: Fishing Success
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
source_excerpt: the successful fisherman sighs, spits into his hand, and says, "You have to keep the worms warm."
materials_category: props
materials_list: chairs, fishing rod props
skills_developed: acting, physical comedy, timing
difficulty_level: usor
keywords: skit, fishing, worms, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: fishing success
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Five or six fishermen on a dock, one catching all the fish while others have no luck. Each asks the successful one his secret; he mumbles without opening his mouth. When the last person asks, he spits into his hand and says 'You have to keep the worms warm.'

rules:
5-6 fishermen on chairs (dock). One catches all fish in exaggerated fashion. Unlucky ones ask the secret one by one; successful fisherman mumbles reply without opening mouth. Others grow more irritated. Last person asks; fisherman spits into hand and says 'You have to keep the worms warm.'


name: The Fishing Trip
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
source_excerpt: Finally, one of the Cub Scouts says: "Should we tell him where the rocks are?"
materials_category: props
materials_list: fishing gear, row boat or cardboard boat silhouette, boat dock sign
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, fishing, water walking, cubs
tags: ["skit", "campfire", "physical comedy", "cubs"]
language: en
normalized_name: the fishing trip
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A Den Chief and Cubs go fishing. Cubs walk out across the water to the boat by stepping on hidden rocks. The Den Chief keeps falling in. At the end, one Cub asks 'Should we tell him where the rocks are?'

rules:
Cast: 4-8 Cub Scouts. Props: fishing gear, small row boat or cardboard boat silhouette, 'boat dock' sign. Cubs walk out across water to boat (on hidden rocks). Den Chief tries and fails repeatedly to reach boat. After all Cubs are in, one Cub wonders aloud about the rocks.


name: The Fishing Trip
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
source_excerpt: Finally, one of the Cub Scouts says: "Should we tell him where the rocks are?"
materials_category: props
materials_list: Fishing gear, row boat or cardboard silhouette of a boat, sign that says 'boat dock'
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: fishing, boat, cub scouts, skit
tags: ["campfire skit", "cub scouts"]
language: en
normalized_name: the fishing trip
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where Cub Scouts walk across the water to get into a boat while the Den Chief keeps falling in. The punchline is when a scout asks if they should tell the Den Chief where the rocks are.

rules:
4 to 8 Cub Scouts. Props: Fishing gear, a small row boat or cardboard silhouette of a boat, and a sign that says 'boat dock'. The boys walk out across the water and get in the boat, while the Den Chief falls in each time.


name: Flasher
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
materials_category: props
materials_list: overcoat, shorts, photocopy of leader's face
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, flasher, overcoat, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: flasher
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a person in an overcoat 'flashes' passersby, causing dramatic reactions. The reveal: the person is wearing shorts with a large photo of a camp director's or leader's face.

rules:
One performer seems to be wearing only an overcoat. As each scout approaches, performer turns back to audience and 'flashes' them. Each bystander is frightened or rolls away laughing. Performer turns to crowd questioning reactions, revealing they are wearing shorts with a photocopy of a leader's face.

source_excerpt:
Revealing that he was wearing shorts with a letter-sized photocopy of the face of the leader, camp director or the like.


name: Flasher
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
materials_category: props
materials_list: overcoat, shorts, photocopy of leader's face
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: flasher, campfire, skit
tags: ["campfire skit"]
language: en
normalized_name: flasher
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where one scout appears to be wearing nothing but an overcoat and 'flashes' innocent bystanders, but is actually wearing shorts with a photocopy of a leader's face.

rules:
One member seems to be wearing nothing but an overcoat in front of the campfire. Each time he flashes, the person would either be frightened off or roll down a hill. After his third victim he reveals he was wearing shorts with a letter-sized photocopy of the face of the leader.

source_excerpt:
Revealing that he was wearing shorts with a letter-sized photocopy of the face of the leader, camp director or the like.


name: Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
skills_developed: acting, audience interaction, physical comedy
difficulty_level: usor
keywords: skit, flea, scratch, audience participation
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A boy scratches and the itch spreads down the line to the last boy, who has been looking for 'Marvin the flea'. He chases Marvin into the audience, touching people looking for the invisible flea.

rules:
Boys standing in line. First boy scratches; scratching spreads to each boy in sequence. Last boy feels it and addresses 'Marvin the flea', who has been jumping around. Boy chases Marvin into audience, touching people looking for the invisible speck.

source_excerpt:
last boy feels it and says "Oh there you are Marvin, I've been looking all over for you. You've got to stop hopping around"


name: Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 33
skills_developed: acting, improvisation
difficulty_level: usor
keywords: flea, scratch, skit
tags: ["campfire skit"]
language: en
normalized_name: flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where boys in a line pass a scratch down the line, and the last boy acts as though searching for his lost flea named Marvin, eventually going into the audience.

rules:
Boys standing in a line, first boy scratches, then second on down the line. Last boy feels it and starts searching for 'Marvin' the flea, going out into the audience.

source_excerpt:
Boys standing in a line, first boy scratches, then second on down the line, last boy feels it and says "Oh there you are Marvin, I've been looking all over for you."


name: The Flea Circus
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 33-34
materials_category: props
materials_list: string for tightrope, dish of water, small rock, soda straw trapeze
skills_developed: acting, physical comedy, imagination
difficulty_level: mediu
keywords: skit, flea circus, cubs, physical comedy
tags: ["skit", "campfire", "cubs", "physical comedy"]
language: en
normalized_name: the flea circus
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ringmaster presents a flea circus with imaginary fleas performing tricks. One by one, the Cubs accidentally swallow, clap on, drop a rock on, or step on the fleas until all are gone. The last flea escapes and infects the ringmaster.

rules:
Characters: Ringmaster, Cub Scouts. Ringmaster introduces each flea act (tightrope, diving, weight lifting, bare-back riding, trapeze). Cubs follow exaggerated invisible flea movements. Each flea is accidentally eliminated. Man-eating flea escapes; ringmaster runs into audience scratching.

source_excerpt:
RINGMASTER: Ladies and Gentlemen, we are proud to introduce the Den _____ Flea Circus. We will now present Hugo, who will walk the tightrope.


name: The Flea Circus
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 33-34
materials_category: props
materials_list: string, dish of water, rock, box, soda straws
skills_developed: acting, comedy timing, pantomime
difficulty_level: mediu
keywords: flea circus, skit, comedy
tags: ["campfire skit", "cub scouts"]
language: en
normalized_name: the flea circus
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A skit where a Ringmaster presents a flea circus with trained fleas that keep getting accidentally killed. Each flea act ends in disaster — one swallowed, one clapped to death, one crushed by a rock, one gives a bareback ride gone wild, and one misses the trapeze catch.

rules:
Characters: Ringmaster, Cub Scouts in Uniform (any number). Each act features a different imaginary flea. Cubs follow the movement of the flea with exaggerated head movements. Each flea meets an unfortunate end, culminating in the release of a 'man-eating flea' that chases the Ringmaster.

source_excerpt:
RINGMASTER: Ladies and Gentlemen, we are proud to introduce the Den _____ Flea Circus. We will now present Hugo, who will walk the tightrope.


name: Flora the Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 34
skills_developed: acting, improvisation, audience interaction
difficulty_level: usor
keywords: skit, trained flea, pantomime, comedy
tags: ["skit", "campfire", "pantomime", "audience participation"]
language: en
normalized_name: flora the flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A performer guides his trained flea Flora through tricks. She jumps to the ceiling and goes missing. After searching everywhere (including in someone's hair), he finds her — but it's not Flora.

rules:
Single performer puts Flora through tricks (flips, jumps), following her with eyes. Flora jumps to ceiling and doesn't return. Performer searches, eventually looks in a volunteer's hair. Picks through hair ('that's not Fred, that's not Fred'). Finally: 'This isn't Flora!'

variations:
Alternate ending: Performer asks for applause for Flora, begins to clap, then stops horrified at what he's done.

source_excerpt:
Performer: (Delighted) Flora! There you are! I'm so glad to have you back. (looks more closely.) But say ... this isn't Flora!


name: Flora the Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 34
skills_developed: acting, pantomime
difficulty_level: usor
keywords: flea, trained flea, skit
tags: ["campfire skit"]
language: en
normalized_name: flora the flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A performer puts his trained flea Flora through tricks, tracking her movements with his eyes. He loses her when she jumps to the ceiling, searches everywhere, finds her in someone's hair but it's not Flora.

rules:
Cast: Performer. The performer is putting his trained flea Flora through all her tricks, explaining all her tricks as she does them. His eyes follow every flip, jump, etc. The he asks her to jump to the ceiling. His eyes lose her. He searches and finds her in someone's hair — but it's not Flora. Alternate ending: he claps to applaud her and realizes he's crushed her.

variations:
Alternate Ending: when Flora has done all her tricks, Performer begins to clap, then stops, horrified, realizing what he's done.

source_excerpt:
The performer is putting his trained flea Flora through all her tricks, explaining all her tricks as she does them.


name: Flying High
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 34
source_excerpt: The steward/stewardess smiles and says, "Why don't you boys just run outside and play."
materials_category: props
materials_list: tray prop
skills_developed: humor, acting
difficulty_level: usor
keywords: skit, airplane, stewardess, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: flying high
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys on a plane give a stewardess/steward a hard time until one bumps into them and knocks a tray on them. The steward/stewardess smiles and says 'Why don't you boys just run outside and play.'

rules:
Boys on flight act up and give steward/stewardess (den leader or patrol leader) a hard time. One boy bumps into steward and knocks a tray. Steward smiles: 'Why don't you boys just run outside and play.'


name: Flying High
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 34
source_excerpt: The stewardess smiles and says, "Why don't you boys just run outside and play."
materials_category: props
materials_list: tray
skills_developed: acting, improvisation
difficulty_level: usor
keywords: airplane, flight, skit
tags: ["campfire skit"]
language: en
normalized_name: flying high
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Boys on a flight act up and give the stewardess a hard time until one knocks a tray on her. She smiles and says 'Why don't you boys just run outside and play.'

rules:
Boys on a flight to Germany or other destination act up and really give the stewardess or steward a hard time. Finally, one of them bumps into her/him and knocks a tray on him/her. The steward/stewardess smiles and delivers the punchline.


name: Food, Water & Mirror on the Sahara
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
source_excerpt: People: Ahhhh! (Relieved -- they take out combs, dip them in water and begin to comb hair.)
materials_category: props
materials_list: cup of water, combs
skills_developed: acting, humor
difficulty_level: usor
keywords: skit, desert, Sahara, comedy
tags: ["skit", "campfire", "comedy"]
language: en
normalized_name: food, water & mirror on the sahara
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Lost, thirsty travellers in the Sahara Desert finally reach a cup of water. Instead of drinking it, they take out combs and use it to comb their hair.

rules:
Cast: 2 or 3 people, cup of water, combs, Narrator. Narrator sets scene. Travellers crawl, calling out for water. They stagger toward the cup. When they reach it: 'Ahhhh!' — they take out combs and dip them in the water to comb their hair.


name: Food, Water & Mirror on the Sahara
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
source_excerpt: People: Ahhhh! (Relieved -- they take out combs, dip them in water and begin to comb hair.)
materials_category: props
materials_list: cup of water, combs
skills_developed: acting, pantomime
difficulty_level: usor
keywords: desert, water, sahara, skit
tags: ["campfire skit"]
language: en
normalized_name: food, water & mirror on the sahara
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two or three people crawling in the Sahara Desert, desperately calling out for water. When they finally reach the cup of water, they use it to comb their hair instead of drinking it.

rules:
Cast: 2 or 3 People, cup of water, combs, Narrator. Setting: Sahara Desert. Two or three people are crawling, calling out for water and pretending to be desperate. Finally, they get to the water and take out combs, dip them in water and begin to comb hair.


name: The Fortune Teller
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
materials_category: props
materials_list: small tent, blanket, pencil, comb, dollar bill
skills_developed: acting, audience interaction, improvisation
difficulty_level: mediu
keywords: skit, fortune teller, audience participation, comedy
tags: ["skit", "campfire", "audience participation"]
language: en
normalized_name: the fortune teller
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
An Announcer introduces a Fortune Teller who predicts futures from objects brought by volunteers. A pencil = writer, comb = hairdresser, dollar = banker. The scapegoat offers various items until forced to give his shoe, which the Fortune Teller throws far into the woods: 'You will take a long walk in the woods!'

rules:
Small tent set up; old lady Fortune Teller (a Scout in blanket with old lady voice). Announcer calls up volunteers with objects; Fortune Teller predicts future for each. Scapegoat summoned; nothing is good enough until shoe is surrendered. Fortune Teller throws shoe into woods.

source_excerpt:
She then announces, "You will take a long walk in the woods!" She throws the shoe far into the woods.


name: The Fortune Teller
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
materials_category: props
materials_list: small tent or blanket, pencil, comb, dollar, shoe
skills_developed: acting, improvisation, comedy timing
difficulty_level: mediu
keywords: fortune teller, prediction, campfire, skit
tags: ["campfire skit"]
language: en
normalized_name: the fortune teller
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A campfire skit where a Fortune Teller predicts futures by touching objects. The punchline is when the Scapegoat's shoe is thrown into the woods and the fortune teller predicts 'You will take a long walk in the woods!'

rules:
A small tent with an old lady (Scout wrapped in blanket). An Announcer introduces her. Each Scout brings an object (pencil, comb, dollar) and the Fortune Teller predicts their future. The Scapegoat is called from audience and finally offers their shoe, which is thrown into the woods.

source_excerpt:
She then announces, "You will take a long walk in the woods!" She throws the shoe far into the woods.


name: The Four Seasons
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
skills_developed: acting, improvisation, audience participation
difficulty_level: usor
keywords: skit, four seasons, nature, volunteer
tags: ["skit", "campfire", "audience participation", "nature"]
language: en
normalized_name: the four seasons
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A narrator-led skit with 11 volunteers assigned roles as trees, leaves, poison ivy, tree sap, birds, and a babbling brook. The narrator walks them through spring, summer, fall, and winter. At the end: 'Look! The sap is still running!'

rules:
Narrator needs 11 volunteers: 3 trees, 3 leaves in trees, 1 poison ivy clinging to roots, 1 tree's blood (sap running through trees), 2 birds flitting and singing, 1 babbling brook. Narrator narrates the four seasons; each character acts out their role. Final line: 'Look! The sap is still running!'

source_excerpt:
"In the winter, the brook freezes and stops babbling. All seems still in the forest. But beneath it all there is still life. Look! The sap is still running!"


name: The Four Seasons
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 35
skills_developed: acting, improvisation
difficulty_level: usor
keywords: four seasons, nature, skit
tags: ["campfire skit", "volunteers from audience"]
language: en
normalized_name: the four seasons
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A narrator-led skit with 11 volunteers playing trees, leaves, poison ivy, tree's blood, birds, and a babbling brook through the four seasons. The punchline reveals 'The sap is still running!'

rules:
Narrator needs 11 volunteers: three trees, three leaves in trees, one poison ivy, one tree's blood, two birds, and one babbling brook. The narrator guides through spring, summer, fall, and winter. Punchline: 'The sap is still running!'

source_excerpt:
"In the winter, the brook freezes and stops babbling. All seems still in the forest. But beneath it all there is still life. Look! The sap is still running!"


name: Fred the Trained Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
source_excerpt: "Boy, there's a lot of fleas in here." "Fred? Fred?" ...
skills_developed: acting, improvisation, audience interaction
difficulty_level: usor
keywords: skit, trained flea, pantomime, audience participation
tags: ["skit", "campfire", "audience participation", "pantomime"]
language: en
normalized_name: fred the trained flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A performer puts his trained flea Fred through tricks (jumping jacks, somersaults, high jump, long jump). Fred is sent on a long jump to a volunteer (a scoutmaster) and lands in their hair. The performer picks through the volunteer's hair finding many unrelated fleas but not Fred.

rules:
Performer shows Fred doing jumping jacks, somersault, high jump. Long jump: volunteer selected (scoutmaster preferred). Fred jumps to volunteer's hair. Performer picks through hair, pulling out 'fleas' one by one — none is Fred. 'Boy, there's a lot of fleas in here.'


name: Fred the Trained Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
skills_developed: acting, improvisation, audience interaction
difficulty_level: usor
keywords: trained flea, Fred, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: fred the trained flea
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A performer puts Fred the Trained Flea through various feats. When Fred is asked to do a long jump to a volunteer, the performer searches through the volunteer's hair finding many fleas but not Fred.

rules:
Performer shows off Fred doing jumping jacks, somersault, high jump. For the long jump, a volunteer (preferably a scoutmaster) is chosen. Performer searches through volunteer's hair looking for Fred, tossing found fleas over shoulder.

source_excerpt:
"Here in my hand is Fred the Trained Flea. Fred will perform for you some amazing feats. Watch closely."


name: The Frightened Hunter
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
materials_category: props
materials_list: hunting rifle prop
skills_developed: acting, storytelling, pantomime
difficulty_level: usor
keywords: skit, hunter, game warden, comedy
tags: ["skit", "campfire", "pantomime"]
language: en
normalized_name: the frightened hunter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A storyteller narrates a hunter who illegally shoots a deer on a cliff. A game warden appears and asks what's over his shoulders. When the hunter looks over his right shoulder where the deer was, he screams in fright — having forgotten about the dead deer.

rules:
Cast: Story teller, hunter (pantomimes), game warden. Hunter sees deer on cliff (out of hunting zone), finally decides to shoot it illegally. Throws deer over right shoulder, gun over left. Game Warden appears: 'What's over your other shoulder?' Hunter looks right and screams.

source_excerpt:
Game Warden: And what's that over your other shoulder? Hunter: (looking over right shoulder, and shakes off the deer) AAHHHHHH!


name: The Frightened Hunter
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
materials_category: props
materials_list: hunting rifle (prop)
skills_developed: acting, pantomime
difficulty_level: usor
keywords: hunter, game warden, deer, skit
tags: ["campfire skit"]
language: en
normalized_name: the frightened hunter
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A hunter finally shoots a deer outside the legal hunting zone. He throws it over his shoulder. A game warden asks what's over his shoulder; looking over each shoulder in turn, the hunter sees the deer and screams.

rules:
Cast: Story teller, hunter, game warden. Storyteller narrates, hunter pantomimes. Hunter shot the deer, threw it over his right shoulder with gun on left shoulder. Game warden asks what's over his shoulder. Hunter looks over left (gun) then right (sees deer) and is shocked.

source_excerpt:
Game Warden: And what's that over your other shoulder? Hunter: (looking over right shoulder, and shakes off the deer) AAHHHHHH!


name: Game Show
category: icebreakers
subcategory: prank skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
materials_category: props
materials_list: two folding tables, sleeping bags, buckets, balls of various descriptions
skills_developed: surprise, audience interaction
difficulty_level: mediu
keywords: skit, game show, prank, audience participation
tags: ["skit", "campfire", "prank", "audience participation"]
language: en
normalized_name: game show
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part02
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A prank game show skit where audience volunteers are brought in to identify balls under buckets on two tables. One 'bucket' is actually a scout's head hidden under a sleeping bag. When the contestant lifts that bucket, the scout yells to create shock.

rules:
Two volunteers removed from room. Two tables covered with sleeping bags; balls under buckets on tables. A scout kneels between tables with head under a bucket, hidden by sleeping bags. Tables pushed close together. Contestant brought in, told to lift each bucket and name the ball. When they lift the scout's 'bucket', the scout yells.

source_excerpt:
as they make their way down the line and eventually pick up the bucket off of the table under which the scout is hiding, the scout should yell/scream etc. to further the shock value.


name: Game Show
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
source_excerpt: the scout should yell/scream etc. to further the shock value.
materials_category: props
materials_list: two folding tables, sleeping bags, balls of various sizes, buckets
skills_developed: acting, audience interaction
difficulty_level: mediu
keywords: game show, buckets, surprise, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: game show
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Volunteers from the audience are brought in one at a time to lift buckets from tables and name the ball underneath. One bucket conceals a live scout who screams when lifted.

rules:
Two tables covered with sleeping bags with balls under buckets. A scout hides under one bucket in between tables. Volunteers are removed from room while setup is done. Each contestant lifts buckets naming the ball inside until they reach the scout hidden under a bucket.


name: Friends of Years
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 36
source_excerpt: Goober pretends to row off stage (the policeman staring after them, shaking his head in disbelief).
materials_category: props
materials_list: bench or chairs, newspaper, fishing pole
skills_developed: acting, pantomime
difficulty_level: usor
keywords: park bench, fishing, skit
tags: ["campfire skit"]
language: en
normalized_name: friends of years
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three men on a park bench — one reading, one pretending to swim in a lake, one fishing. A policeman asks the reader if he knows the others; eventually they all row away together in an imaginary boat.

rules:
Three guys sitting on a park bench. Goober reads, Gomer swims (jumps off bench), Gopher fishes. Policeman asks Goober if he knows them and suggests he take care of them. Goober asks them into his boat and they pretend to row off stage.


name: Gathering of the Nuts I
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 37
materials_category: props
materials_list: paper ears, tails, brown clothes
skills_developed: acting, audience interaction
difficulty_level: usor
keywords: squirrels, gathering of the nuts, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: gathering of the nuts i
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts dressed as squirrels go into the audience and bring back people known for crazy behavior to the stage, then the announcer reveals the skit title is 'The Gathering of the Nuts.'

rules:
An announcer asks if the audience will help with the squirrel's harvest. Several boys dressed up like squirrels with paper ears, tails, and brown clothes go out and bring back people. The announcer reveals the title.

source_excerpt:
Several boys dressed up like squirrels with paper ears, tails, and brown clothes go out into the audience bring back people known for their crazy behavior.


name: Gathering of the Nuts II
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 37
materials_category: props
materials_list: bench
skills_developed: acting, improvisation
difficulty_level: usor
keywords: gathering of the nuts, nature scene, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: gathering of the nuts ii
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Vincent Van Go Go, a famous artist, selects volunteers from the audience to create a living nature scene — trees, birds, sun, rabbits, and a babbling brook — then reveals it is titled 'The Gathering of the Nuts.'

rules:
Vincent picks volunteers to be trees (wave arms gently), birds (twitter among trees), sun (tall person on bench, smiles), rabbits (assistant leaders), and a babbling brook. After all are in place, he reveals the title 'The Gathering of the Nuts.'

source_excerpt:
Vincent: (Turns to audience) There it is, another Vincent Van Go Go original nature scene. I call it "The Gathering of the Nuts."


name: The General Store
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 37
source_excerpt: The Son runs through the curtain and across the stage wearing only underpants.
materials_category: props
materials_list: curtain, various clothing items, table/counter
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: general store, clothing, skit
tags: ["campfire skit"]
language: en
normalized_name: the general store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A storekeeper boasts about satisfying every customer. A scout hidden behind a curtain passes items through. When a customer asks for underwear, the hidden scout runs out wearing only underpants.

rules:
Storekeeper introduces himself. Customers ask for items (hat, jacket, shirt, shoes, socks, pants) and a hand reaches through a curtain. Last customer asks for underwear with increasing awkwardness. Storekeeper goes behind curtain, it shakes, and the Son runs through wearing only underpants.


name: The Ghost of Midnight
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 37-38
source_excerpt: Daughter: (Looks at watch.) Aww, shut up! It's only 11:45!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: ghost, midnight, skit
tags: ["campfire skit"]
language: en
normalized_name: the ghost of midnight
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ghost wakes up family members one by one saying 'I am the Ghost of Midnight!' Each is terrified until the daughter looks at her watch and says it's only 11:45.

rules:
Cast: Ghost, Family asleep in house. Setting: House at Night. Ghost goes to Mom, Dad, Son (all terrified). Ghost goes to Daughter who looks at watch and says 'Aww, shut up! It's only 11:45!'


name: Ghost With One Black Eye
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 38
source_excerpt: #3: Keep it up, and you'll get another!
materials_category: props
materials_list: coins
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: ghost, black eye, skit
tags: ["campfire skit"]
language: en
normalized_name: ghost with one black eye
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A ghost scares pedestrians picking up coins until the third pedestrian threatens the ghost with 'Keep it up, and you'll get another!'

rules:
Cast: Ghost, 3 Pedestrians. Setting: City Street. Pedestrians bend over to pick up coins. Ghost jumps out saying 'I am the Ghost with one black eye!' First two run away scared. Third pedestrian threatens the ghost.


name: Ghostcatchers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 38
skills_developed: acting, improvisation
difficulty_level: usor
keywords: ghost, ghost catchers, skit
tags: ["campfire skit"]
language: en
normalized_name: ghostcatchers
extraction_confidence: med
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Two guys start a ghost catching business, go to a haunted house, and fail to get rid of the ghost until one of them sings very badly off key and the ghost leaves because it can't stand it.

rules:
Two guys start a ghost catching business. They go to a house and can't get rid of the ghost. The ghost finally leaves because one of the guys sings very badly and off key.

source_excerpt:
The ghost finally leaves because one of the guys sings very badly and off key. The ghost can't stand it and leaves.


name: Giant Worm
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 38
materials_category: props
materials_list: sleeping bag, candy bars, soft drinks, spare pants and shirt
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: giant worm, sleeping bag, skit
tags: ["campfire skit"]
language: en
normalized_name: giant worm
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A boy concealed in a sleeping bag plays a Giant Worm. Hikers feed it candy bars and drinks; the worm eats and expels wrappers from the other end. A third group with nothing to offer gets the smallest scout eaten, who is expelled as just clothes.

rules:
A boy concealed in a sleeping bag open on both ends is the worm. Three groups of hikers encounter the worm. First group offers candy bars (worm eats, expels wrappers). Second group offers drinks (same routine). Third group has nothing; the worm eats the smallest scout and expels pants and shirt. Worm walks off with scout.

source_excerpt:
On stage you have a boy concealed in a sleeping bag that is open on both ends, he is the Giant worm.


name: Glass of Water
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 39
materials_category: props
materials_list: glass of water, comb
skills_developed: acting, pantomime
difficulty_level: usor
keywords: water, comb, desert, skit
tags: ["campfire skit"]
language: en
normalized_name: glass of water
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts crawl across the floor desperately seeking water. The third one, after dramatic effort, reaches the water — but only uses it to comb his hair.

rules:
First scout crawls across the floor crying for water, dies dramatically. Second dies just short of the glass. Third hams up desperation, reaches the water, takes out a comb, grooms hair with the water, sighs with relief and goes off stage.

source_excerpt:
He reaches the water, takes out a comb, grooms his hair with the water, sighs with relief and goes off stage.


name: Go Cart
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 39
source_excerpt: Driver : (Braking to halt) Oh, that's perfect now ! All I needed was a few NUTS to get it going !
skills_developed: acting, audience interaction
difficulty_level: usor
keywords: go cart, nuts, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: go cart
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A driver's Go Cart keeps breaking down. Audience members are recruited to serve as the wheel, suspension, and rear wheel. Punchline: 'All I needed was a few NUTS to get it going!'

rules:
One participant on hands and knees is the Go Cart. Driver recruits audience members for front wheel, suspension, and rear wheel. After each volunteer is recruited and placed, the Go Cart works. Punchline at the end.


name: Gone Fishin'
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 39
materials_category: props
materials_list: bench or chairs, fishing poles, newspaper, paddle
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: fishing, policeman, pond, skit
tags: ["campfire skit"]
language: en
normalized_name: gone fishin'
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Three boys appear to be fishing at a pack meeting. A policeman intervenes; the middle boy (reading a newspaper) reveals they are in a pond and paddles them all away.

rules:
Three boys on bench, two with fishing poles, one reading newspaper. Policeman approaches. Cubs claim it's a pond not a pack meeting. Policeman asks the reader to take care of his friends. Reader picks up a paddle and paddles away.

source_excerpt:
Cub 2: (folds newspaper) Sure, they are my friends. Policeman: In that case, you'd better get them out of here. Cub 2: Yes, sir. (reaching behind chair, picks up a paddle and acts as if he is paddling away.)


name: The Good Samaritan
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 39
skills_developed: acting, pantomime
difficulty_level: usor
keywords: good samaritan, gum, forehead, skit
tags: ["campfire skit"]
language: en
normalized_name: the good samaritan
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A scout is stuck with his forehead on the floor and calls for help. Other scouts ignore him. When someone finally helps him up, the helper pops gum from the victim's forehead into his mouth.

rules:
A Scout stumbles and falls with forehead on floor, calling 'My forehead is stuck!' Other Scouts walk past. Finally one heaves him up, checks his face, plucks something from his forehead, pops it into his mouth saying 'Thanks, I knew I'd lost my gum somewhere around here!'

source_excerpt:
He reaches out, plucks something from the victim's forehead, and pops it into his mouth. "Thanks," he says, "I knew I'd lost my gum somewhere around here!"


name: Granny! Wake Up!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 40
source_excerpt: Granny's "back end" rises up and hits him on the behind.
materials_category: props
materials_list: campfire blanket(s)
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: granny, wake up, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: granny! wake up!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A grandson tries to wake Granny with the help of volunteers. When the final volunteer stands over Granny and asks for a sign of life, Granny's 'back end' rises up and hits them.

rules:
Cast: Grandson, Granny (2 people), Volunteer, Victim. Two grannies lie head-to-toe; one head is exposed, the other is covered where 'feet' appear. Volunteers are recruited to help wake Granny. The last volunteer stands over her and gets hit by Granny's 'back end' rising up.


name: Granny's Candy Store
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 40
source_excerpt: she says all she has left is these three suckers standing in the corner.
skills_developed: acting, improvisation
difficulty_level: usor
keywords: candy store, granny, suckers, skit
tags: ["campfire skit"]
language: en
normalized_name: granny's candy store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
Scouts act as store props (cash register, popcorn machine, door, tree, chair). Customers ask for candy items Granny doesn't have. Finally she says all she has left are 'these three suckers standing in the corner.'

rules:
Various scouts are assigned to be props making sounds and movements. Customers come asking for candy (licorice, gum, etc.). Three scouts stand with no parts. Granny eventually reveals all she has left is 'these three suckers standing in the corner.'


name: The Greatest Spitter in the World
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 40
materials_category: props
materials_list: metal pot with a bit of water, pebble
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: spitter, spit tricks, skit
tags: ["campfire skit"]
language: en
normalized_name: the greatest spitter in the world
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:36
updated_at: 2026-05-29 18:08:36
description:
A performer does amazing spit tricks (fastball, slow spit, curve spit) caught by a partner with a metal pot. The final trick — a complex multi-axle jump spit — ends with the partner spilling the water on the crowd.

rules:
Cast: GSITW, Partner with metal pot and a pebble. Separate by about 15 feet. Partner announces tricks; GSITW spits, partner hits pot with pebble to simulate landing. Final trick loses control and partner spills water on crowd.

source_excerpt:
Partner: Ladies and Gentlemen! May I present to you the Greatest Spitter in the World! He does all kinds of tricks with a mere spit!


name: Grease
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 40
materials_category: props
materials_list: can of Crisco
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: Greece, grease, wordplay, skit
tags: ["campfire skit"]
language: en
normalized_name: grease
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout announces they will talk about ancient Greece while another walks on carrying a can of Crisco. Wordplay skit on 'grease' and 'Greece.'

rules:
Boy 1 announces they will talk about ancient Greece. Boy 2 walks on with a can of Crisco. Boy 1 clarifies 'Greece, the place.' Boy 2 says 'Oh yeah, that's in back of the cafeteria.'

source_excerpt:
Boy 1: Tonight we are going to be talking about ancient Greece. (Boy 2 walks on stage carrying a can of Crisco.)


name: Green Side Up!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 41
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: green side up, sod, contractor, skit
tags: ["campfire skit"]
language: en
normalized_name: green side up!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A contractor keeps shouting 'Green Side Up!' out the window while working with a couple on room colors. The explanation: a boy scout troop is laying sod outside.

rules:
Characters: Building Contractor, Couple. Contractor discusses wall colors for each room, then keeps going to the window and yelling 'Green Side Up!' Couple is confused. Contractor explains he's directing boy scouts laying sod correctly.

source_excerpt:
Contractor: Oh. I am sorry folks. Boy scout troop is being lead by Scout Master and we just want to make sure the sod gets laid down right.--


name: The Greyhound Bus
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 41
source_excerpt: Pedestrian: Well, it was a Greyhound!
materials_category: props
materials_list: BIG package
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: greyhound, bus, dog, skit
tags: ["campfire skit"]
language: en
normalized_name: the greyhound bus
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pedestrian helps a shopper cross the street, saying only a dog is coming. The shopper is hit. In hospital, the shopper asks why the pedestrian called it a dog — 'Well, it was a Greyhound!'

rules:
Cast: Shopper with BIG package, Pedestrian, People who are Cars and One Bus. Cars and buses pass by. Pedestrian tells shopper to cross when a bus is coming, calling it 'only a dog.' Shopper gets hit. Hospital scene: punchline about Greyhound bus.


name: The Growing Machine
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 41
materials_category: props
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: growing machine, professor, skit
tags: ["campfire skit"]
language: en
normalized_name: the growing machine
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A professor demonstrates a machine that makes things grow — small paper becomes a book, small ball becomes a large ball. The punchline: he throws in a baby doll and a player in baby clothes jumps out yelling 'Daddy!' and chases him off stage.

rules:
A large cardboard box conceals a player with props. A narrator introduces the professor, who demonstrates the machine. Small items go in; large versions come out. Final demo: baby doll goes in, player in baby clothes jumps out.

source_excerpt:
Finally, the professor throws in a baby doll. The player inside jumps out in baby clothes, cries "Daddy!", and chases him off stage.

materials_list:
large cardboard box, small paper, paperback book, small ball, large ball, string, hunk of rope, baby doll, baby clothes


name: The Hair Cut Machine
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 41-42
materials_category: props
materials_list: large cardboard box, striped barber pole, bathing cap, wig
skills_developed: acting, pantomime, comedy timing
difficulty_level: mediu
keywords: haircut machine, barber, wig, skit
tags: ["campfire skit"]
language: en
normalized_name: the hair cut machine
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A barber has a new haircut machine. A customer with a wig on over a bathing cap sticks his head in, endures dramatic chaos, and emerges bald. He races screaming off stage.

rules:
Customer wears tight bathing cap under a loose wig. He sticks his head in the back of a large cardboard box (haircut machine). Barber turns it on with sound effects. Customer yells, flails, shakes off wig. Pulls out 'bald' head and races off stage screaming.

source_excerpt:
Customer sticks his head into the back of the box and barber turns it on (sound effects). Customer yells, flails, flops and goes through incredible contortions, shaking off the wig in the process.


name: Hairy Hamburger
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 42
materials_category: props
materials_list: hamburger props
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: hamburger, hair, cook, restaurant, skit
tags: ["campfire skit"]
language: en
normalized_name: hairy hamburger
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A man keeps finding hair in his hamburgers at a restaurant. When he demands to see the cook, the cook demonstrates how he makes hamburgers — by rolling the meat under his armpit.

rules:
Man orders hamburger, finds hair, gets a replacement, finds hair again (three times). Demands to see the cook. Cook shows how he makes the patties by placing meat under his arm and squeezing.

source_excerpt:
The cook says that all he does is roll the meat and demonstrates making patties by placing the meat under his arm and squeezes.


name: Harlem Globetrotters
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 42
materials_category: props
materials_list: three buckets, water or leaves or newspaper, rags
skills_developed: acting, comedy timing, audience interaction
difficulty_level: mediu
keywords: laundry, water fight, bucket, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: harlem globetrotters
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three scouts doing laundry escalate a water fight until one scout's bucket of water (or leaves/newspaper) is thrown over the audience.

rules:
Three scouts doing laundry in buckets (two with real water). One shakes water on neighbor, escalates until rag flies from the fight and hits the uninvolved scout. He picks up bucket and chases others into the audience, then throws bucket contents over the audience.

source_excerpt:
the smack-ee tosses the contents of his bucket in a wide arc over as much of the audience as possible. In the version I saw the bucket was filled with pieces of newspaper but in a Scouting setting a bucket full of leaves would work just as well.


name: Have You Seen my Belly Button?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 42
source_excerpt: Person: Ah! Belly Button! There you are, you bad dog!
materials_category: props
materials_list: stuffed animal dog
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: belly button, dog, bus, skit
tags: ["campfire skit"]
language: en
normalized_name: have you seen my belly button?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A dog owner goes around a city bus asking passengers if they've seen his 'Belly Button.' Passengers are horrified — until he spots his stuffed animal dog named Belly Button.

rules:
Cast: Dog owner, Passengers on bus, stuffed animal. Owner goes around bus asking 'Have you seen my Belly Button?' causing shock and outrage. Finally owner spots the toy dog and exclaims 'Ah! Belly Button! There you are, you bad dog!'


name: The Heart Attack
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 42-43
source_excerpt: All THREE, including victim, switch places!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: heart attack, CPR, skit
tags: ["campfire skit"]
language: en
normalized_name: the heart attack
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A victim collapses with apparent heart attack. Two rescuers do CPR. When they decide to switch, the victim gets up and they start CPR again — now on one of the original rescuers.

rules:
Cast: Heart Attack Victim, 2 Rescuers. Setting: City Street. Victim falls. Rescuers begin CPR (chest compressions and rescue breaths). After 3 cycles they check for pulse and decide to switch — all THREE including victim switch places.


name: Heaven's Gate
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 43
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: heaven's gate, angel, suffering, skit
tags: ["campfire skit"]
language: en
normalized_name: heaven's gate
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts approach Heaven's Gates but an Angel says they haven't suffered enough. One scout gets in because he's in a particular troop/pack — implying that IS enough suffering.

rules:
Need 5+ scouts (1 announcer, 1 angel). Scouts claim various sufferings (camp food, long hike blisters). Angel says not enough. Final scout gets in immediately by saying he's in [pick someone's name]'s troop/pack.

source_excerpt:
Scout 3: I'm in (Pick someone's name who can take a joke) (troop/pack/six/class, etc.) Angel: Well, come on in !!


name: Herman, The Trained Flea
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 43
skills_developed: acting, improvisation
difficulty_level: usor
keywords: flea, Herman, trained flea, skit
tags: ["campfire skit"]
language: en
normalized_name: herman, the trained flea
extraction_confidence: med
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A trainer puts his flea Herman through tricks, then loses him. He searches and finds what he thinks is Herman in someone's hair, but it's not.

rules:
Trainer puts Herman through various tricks. Suddenly loses Herman, calls for him. Eventually someone is brought forward with a flea in their hair. Punchline: 'This isn't Herman!'

source_excerpt:
He searches around for Herman, calling for him, eventually a person is brought forward with a flea in his hair. The punch line is, "This isn't Herman!"


name: Hiccup for Me
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 43
skills_developed: acting, improvisation
difficulty_level: usor
keywords: hiccups, remedies, skit
tags: ["campfire skit"]
language: en
normalized_name: hiccup for me
extraction_confidence: med
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy can't get rid of hiccups. Various people try different remedies — all fail. The last method seems to work, but as he leaves he starts hiccuping again and falls to the floor in despair.

rules:
A boy comes out hiccuping. Another person asks what's wrong, then yells 'BOO!' — doesn't work. Several more try various methods, all fail. Last method seems to work. Boy leaves but starts hiccuping again, falls to floor in despair.

source_excerpt:
Last method is tried and seems to work, but just as he leaves the stage starts hiccuping again, so he falls to the floor in despair.


name: A Hot Meal!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 44-45
source_excerpt: #3: Wow! A hot meal!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: hot meal, lost campers, skit
tags: ["campfire skit"]
language: en
normalized_name: a hot meal!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Three lost campers in the woods: two eat raw animals (rabbit, squirrel, moose) while the third refuses, waiting for a hot meal. When the two get sick and vomit, the third exclaims 'Wow! A hot meal!' Version 2 features a taxi driver who makes passengers car-sick.

rules:
Version 1: Cast: 3 Lost Campers. #1 and #2 eat rabbit, squirrel, then moose — offering to #3 who always declines. Finally both get sick and throw up. #3 sees vomit as 'a hot meal.' Version 2: After a big restaurant meal, passengers get in a cab driven recklessly until all vomit. Cabby: 'Wow! A five course meal!'

variations:
Version 2: Cast: 5 People, Cabby. Cabby drives wildly, making passengers who just overate throw up. Cabby says 'Wow! A five course meal!'


name: How Do I Do That?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 45
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: submarine, chain communication, torpedo, skit
tags: ["campfire skit"]
language: en
normalized_name: how do i do that?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A chain of communication skit where a captain in a submarine gives orders and they get passed down until the last person asks 'How do I do that?' The captain's own suicidal last command gets passed down and the last person sincerely asks the same question.

rules:
Version 1: Cast: 5 Guys kneeling in line (1st is captain, last is dummy). Setting: Submarine. Captain calls 'Aim torpedo 1!' down the line. Last person asks 'How do I do that?' Back comes the reply 'With button 1!' Continues through torpedoes. Final command is 'kill myself' — same chain, last asks 'How do I do that?' Version 2: Garbage collectors missing their stops.

variations:
Version 2: Garbage collectors racing their truck, missing all stops, finally 'the only honorable thing to do is pick up the garbage properly.'

source_excerpt:
Captain: The only thing left to do now is to kill myself (shoots himself.) And so on down the line. 5: How do I do that?


name: How to Make the Team
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 45
skills_developed: acting, improvisation
difficulty_level: usor
keywords: team, healthy lifestyle, skit
tags: ["campfire skit"]
language: en
normalized_name: how to make the team
extraction_confidence: med
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two boys pursue making a team differently: one eats vegetables and exercises while the other eats candy and plays baseball. The vegetable eater makes the team; the other is devastated.

rules:
Two boys: one eats vegetables, exercises, does ballet-karate ('ballerate'), runs. The other eats candy bars and plays baseball. First boy makes the team; the other doesn't and cries 'Whaaa!!!'

source_excerpt:
Two boys, one eats vegetables, exercises, ballerate (ballet & karate), runs (gets a kid to chase him home- school bully). The other kid eats candy bars, plays baseball with guys.


name: How to Wash An Elephant
category: icebreakers
subcategory: communications game
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 45-46
skills_developed: pantomime, communication, observation
difficulty_level: usor
keywords: elephant, pantomime, communication, skit
tags: ["campfire skit", "communication game"]
language: en
normalized_name: how to wash an elephant
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A communications game where the narrator pantomimes washing an elephant for the audience. Three volunteers outside see only the pantomime chain (each shows the next person) — by the third person it bears no resemblance to the original.

rules:
Three volunteers leave the room. Narrator tells and pantomimes 'How to Wash an Elephant' story for audience. Volunteers are called back in one at a time; each pantomimes to the next without narration. By the third person the actions are distorted. Finally narrator reveals what they were all doing.

source_excerpt:
By the time the actions are pantomimed for the third person, it will be distorted and bear little resemblance to the original version.


name: I Gotta Go Wee
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 46
source_excerpt: The little scout stands up and waves his hands in the air: "Weee!!!!"
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: wee, tent, sleeping, scout, skit
tags: ["campfire skit"]
language: en
normalized_name: i gotta go wee
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A little scout repeatedly climbs over sleeping scouts to wake the scoutmaster saying 'I gotta go wee!' Finally the scoutmaster says 'go!' and the scout stands up and waves his hands shouting 'Weee!!!!'

rules:
Five guys sleeping in a tent in a row. Little scout climbs over all to shake scoutmaster twice, saying 'I gotta go wee!' Scoutmaster says go back to sleep. Third time scoutmaster relents; scout stands up and shouts 'Weee!!!!'


name: Igor
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 46-47
source_excerpt: "Igor! Kill!" Igor kills the Professor, turns, and lies back down.
materials_category: props
materials_list: long white lab coat (optional)
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: Igor, professor, monster, commands, skit
tags: ["campfire skit"]
language: en
normalized_name: igor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An evil professor demonstrates his monster Igor who follows three commands: Stand, Walk, Kill. After eliminating various unwanted visitors, the professor brags — and Igor obediently kills the professor too.

rules:
No props needed but costumes help. A large scout lies stiffly on stage as Igor. Professor introduces himself and shows off Igor's three commands (Stand, Walk, Kill) against multiple salesmen/visitors who are killed. Finally professor brags, says 'Igor Stand! Igor Walk! Igor Kill!' — and Igor kills the professor.


name: I'm Gonna Get You!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 47
materials_category: props
materials_list: butter knife, jar of peanut butter, flashlight
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: peanut butter, thief, skit
tags: ["campfire skit"]
language: en
normalized_name: i'm gonna get you!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A thief prowls a house at night with a butter knife saying 'I'm gonna get you!' in a threatening way. The punchline: he was just trying to find the peanut butter.

rules:
Cast: Murderer, BUTTER knife, Jar of peanut butter, Sleeping Family Members. Thief wanders rooms with flashlight and butter knife, saying 'I'm gonna get you!' very vaguely. Finally finds the peanut butter and enjoys it.

source_excerpt:
Murderer: Ahh! They sure do keep the peanut butter in a crazy place in this house! (Starts to enjoy the PB using the butter knife.)


name: I'm Russian!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 47
source_excerpt: #5: I'm late for work and I'm rushin' too!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: Russian, rushin, wordplay, skit
tags: ["campfire skit"]
language: en
normalized_name: i'm russian!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Four Russians introduce themselves with Russian accents, each saying 'I'm Russian!' A fifth person (not Russian, just late for work) says 'I'm late for work and I'm rushin' too!' — wordplay skit.

rules:
Cast: 4 Russians, 1 Person late for work. Actors come out one at a time using Russian accents (except last). Each says 'I'm Russian!' with variations. Last person delivers the punchline 'I'm late for work and I'm rushin' too!'


name: The Important Papers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 47
materials_category: props
materials_list: various papers, Boy Scout Handbook, roll of toilet paper
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: important papers, toilet paper, king, skit
tags: ["campfire skit"]
language: en
normalized_name: the important papers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A king or boss demands his 'important papers' while assistants bring increasingly wrong items. The hero brings toilet paper and is knighted/promoted.

rules:
A king or boss beckons for his important papers. Various people bring sheavs of papers, handbooks, and other items which are rejected with increasing agitation. Finally a court jester or office boy brings toilet paper. King/boss is grateful and runs off stage.

source_excerpt:
At last the some one comes in with a roll of toilet paper (court jester, office boy etc.). The king knights him or the boss promotes him thanking him profusely and runs off the stage in visible relief.


name: The Important Meeting
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 47
materials_category: props
materials_list: table, papers, water glasses
skills_developed: acting, improvisation
difficulty_level: usor
keywords: committee, meeting, pizza, skit
tags: ["campfire skit"]
language: en
normalized_name: the important meeting
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A reporter narrates an 'important meeting' of a committee. After much mumbling and arguing, the group announces their big decision: pizza toppings.

rules:
Six to eight players sit around a table miming discussion. A reporter explains it's a very important committee meeting. The group mumbles and argues unintelligibly. Finally one member announces 'a 12-slice pizza with olives, mushrooms, lots of cheese, but hold the pepperoni.'

source_excerpt:
One member stands and announces, "Then it's decided; a 12-slice pizza with olives, mushrooms, lots of cheese, but hold the pepperoni."


name: In the Furniture Store
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 47-48
materials_category: props
materials_list: empty cup, long table
skills_developed: acting, audience interaction
difficulty_level: mediu
keywords: furniture store, coffee table, volunteers, skit
tags: ["campfire skit", "audience participation"]
language: en
normalized_name: in the furniture store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A furniture salesman recruits audience volunteers to be furniture (rug, couch, chairs, lamp, coffee table). When a customer is shown the coffee table, the salesman places an 'empty cup of coffee' on the table and the volunteer must get up without spilling it.

rules:
Need: furniture store salesman, customer who knows what's happening, audience volunteers. Volunteers lie as rug, crouch as couch, serve as chairs, lamp, and coffee table (on all fours). Salesman places empty cup on coffee table's back, jiggles it. Customer leaves; salesman leaves; coffee table tries to get up.

source_excerpt:
The coffee table tries to figure out how he will get up without spilling what he thinks is a cup of water all over himself. Cheer him on!


name: In the Furniture Store
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 49
materials_list: empty cup
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, furniture, campfire, audience participation
tags: ["campfire", "skit", "audience-participation"]
language: en
normalized_name: in the furniture store
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A furniture store skit where audience volunteers become furniture pieces (rug, couch, chairs, lamp, coffee table). A salesman shows a customer around, with the punchline being a cup placed on the 'coffee table' person who is then left behind trying to figure out how to get up without spilling it.

rules:
Recruit volunteers from audience: four lie down as the rug, three crouch as the couch, one or two as chairs, one as a lamp, one as the coffee table. Salesman shows customer around, places empty cup between coffee table's shoulder blades, customer leaves, salesman dismisses all furniture except coffee table.

source_excerpt:
He places the cup between the shoulder blades of the coffee table and jiggles it gently. "See!" The customer says he'll think about it and leaves.


name: The Infantry
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 48
materials_category: props
materials_list: sapling or small tree
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: infantry, infant tree, soldiers, skit
tags: ["campfire skit"]
language: en
normalized_name: the infantry
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Soldiers panic as scouts run in warning 'The infantry is coming!' closer and closer. The soldiers flee — then two people run in carrying an infant tree.

rules:
Version 1: Scouts run in at increasing urgency warning about infantry. Soldiers panic and flee. Two people run in carrying a sapling (infant tree). Version 2: Similar with different panicked reactions until 'the Infant Tree' arrives.

variations:
Version 2: Cast: 3-4 People, Person carrying a sapling. Different reactions ('Go to the bomb shelters!', 'Save yourselves!', 'Let's help them!', 'Let's watch the tanks!'). Then person arrives with 'the Infant Tree.'

source_excerpt:
Two people run in from the direction the scouts came from, carrying an infant tree. They run after the soldiers.


name: The Injury
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 48
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: CPR, injury, skit
tags: ["campfire skit"]
language: en
normalized_name: the injury
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two people find an injured man and start CPR. When they switch, the victim gets up and one of the helpers lies down — CPR begins again on the wrong person.

rules:
One person lying on floor. Two walk up, start CPR (compressions and breaths). Second person says 'I'm getting tired, time to switch.' At that moment the person on the ground gets up, one of the helpers goes down, and CPR continues on him.

source_excerpt:
At this point the person on the ground gets up, one of the other people goes down and they start doing CPR again.


name: The Inspection
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 48
materials_category: props
materials_list: scout uniforms
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: inspection, uniform, skit
tags: ["campfire skit"]
language: en
normalized_name: the inspection
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A leader does a uniform inspection. Most kids are in messy uniforms. The one kid in perfect uniform gets scolded for making the others look bad.

rules:
Cast: Leader, 3-4 Kids in messy uniforms, One Kid in perfect full uniform. Leader does inspection, writes notes for each messy uniform. Gets to the perfect kid and scolds him: 'You make the others look bad!'

source_excerpt:
Leader: Johnny! You're in perfect uniform! How many times will it take for you to get it right! You make the others look bad!


name: Intelligence
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 48-49
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: intelligence, boss, ditch digger, skit
tags: ["campfire skit"]
language: en
normalized_name: intelligence
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boss explains 'intelligence' by demonstrating hand-pull trick with a tree. Worker tries to explain intelligence to his partner using his own face instead of a tree — and punches himself.

rules:
Two ditch diggers, one boss. Boss explains intelligence by pulling his hand away from tree so worker hits it. Worker asks his partner to hit his own hand — which is placed on his own face. Worker punches himself.

source_excerpt:
The boss says, "You see that's intelligence, now go back to work!". When he returns to the ditch, the other man asks him what the answer is.


name: The Invisible Bench
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 49
skills_developed: acting, pantomime
difficulty_level: usor
keywords: invisible bench, skit
tags: ["campfire skit"]
language: en
normalized_name: the invisible bench
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boys join each other sitting on an invisible bench. When the last boy arrives, he says 'But I moved it over there this morning!' — and everyone falls.

rules:
First boy squats as if sitting on invisible bench. Second joins; then a third. Continue for as many boys as wanted. The last boy asks to join, then says 'But I moved it over there this morning!' All seated boys fall.

source_excerpt:
When the last boy comes along, asks and is answered, he says "But I moved it over there this morning!" AAAAHHHHHH!!!! All seated boys fall down.


name: The Invisible Bench
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 49
skills_developed: acting, timing
difficulty_level: usor
keywords: skit, invisible bench, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the invisible bench
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A progressive skit where scouts sit on an invisible bench. Each new scout asks to join, is told there's plenty of room, and pretends to sit. The last scout reveals he moved the bench elsewhere that morning, causing all 'seated' scouts to fall.

rules:
First boy squats as if sitting on invisible bench. Second boy asks and is invited to join. Repeat with as many boys as desired. Last boy says 'But I moved it over there this morning!' causing all seated boys to fall down.

source_excerpt:
When the last boy comes along, asks and is answered, he says "But I moved it over there this morning!" AAAAHHHHHH!!!! All seated boys fall down.


name: Is a Train Passing Today?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 49
source_excerpt: Grandma: Good. We can cross the tracks now.
skills_developed: acting, pantomime
difficulty_level: usor
keywords: train, grandma, grandpa, skit
tags: ["campfire skit"]
language: en
normalized_name: is a train passing today?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An old grandma repeatedly asks grandpa to check if trains are coming from each direction. He laboriously checks each time. When no trains are coming from any direction, grandma says 'Good. We can cross the tracks now.'

rules:
Cast: Grandma, Grandpa. Setting: Train Station. Grandma asks about trains from south, north, east, west. Each time grandpa hobbles to station, checks schedule, looks in that direction, returns. All no. Grandma: 'Good. We can cross the tracks now.'


name: Is a Train Passing Today?
variations: Also known as 'Is The Train Comin'?' in the Leader Magazine.
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 49
source_excerpt: Grandma: Good. We can cross the tracks now.
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, train, grandma, grandpa, campfire
tags: ["campfire", "skit", "two-person"]
language: en
normalized_name: is a train passing today?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A two-person skit (Grandma and Grandpa) at a train station. Grandpa hobbles back and forth checking the schedule for trains from each direction. After confirming no trains are coming from any direction, Grandma says they can cross the tracks.

rules:
Cast: Grandma, Grandpa. Setting: Train Station. Grandma asks about trains from south, north, east, west. Each time Grandpa hobbles to check and returns saying no. Final punchline: 'Good. We can cross the tracks now.'


name: Is Captain Kidd Afraid of Himself?
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 50
materials_category: props
materials_list: mirror (prop)
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: Captain Kidd, pirate, mirror, skit
tags: ["campfire skit"]
language: en
normalized_name: is captain kidd afraid of himself?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Captain Kidd, the meanest pirate, tries to scare various people but fails each time. Finally he looks in a mirror and scares himself.

rules:
Cast: Captain Kidd, Other people walking by, Mirror. C.K. tries to scare people going to work, walking dog, kids — all unimpressed. Finally looks in a mirror and runs away screaming.

source_excerpt:
C.K.: Hmm. Maybe I'm not so scary after all. Maybe I should go into movies. (Looks at himself in the mirror.) Ahhh! (Runs away scared.)


name: Is Captain Kidd Afraid of Himself?
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 50
materials_list: mirror (prop)
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, pirate, mirror, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: is captain kidd afraid of himself?
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pirate (Captain Kidd) tries to scare various passersby but fails each time. When he finally looks at himself in a mirror, he is scared by his own reflection and runs away.

rules:
Cast: Captain Kidd, other people walking by, Mirror. CK tries to scare people going to work, walking a dog, kids, etc. All react with indifference or laughter. Finally CK looks in mirror and is scared of himself.

source_excerpt:
C.K.: Hmm. Maybe I'm not so scary after all. Maybe I should go into movies. (Looks at himself in the mirror.) Ahhh! (Runs away scared.)


name: I Gotta Go Weee!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 51
source_excerpt: Scout 1: (Sits up, starts wiggling arms and calls out,) WEEEEE! WWWEEEEEEEEEEE!
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: wee, tent, scout, skit
tags: ["campfire skit"]
language: en
normalized_name: i gotta go weee!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A variant of 'I Gotta Go Wee' — a scout in a tent repeatedly wakes everyone saying he needs to go, until finally the scouter says 'Go Wee!' and the scout joyfully shouts 'WEEEEEEEEE!'

rules:
Cast: Patrol asleep in tent. Scout 1 wakes scouter multiple times saying 'I gotta go wee!' Scouter says go back to sleep each time. Other scouts mumble protests. Eventually scouter relents. Scout sits up and shouts 'WEEEEE!'


name: I Gotta Go Weee!
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 50-51
source_excerpt: Scout 1: (Sits up, starts wiggling arms and calls out,) WEEEEE! WWWEEEEEEEEEEE!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, tent, camping, campfire
tags: ["campfire", "skit", "camp"]
language: en
normalized_name: i gotta go weee!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A patrol sleeping in a tent skit where one scout repeatedly says he has to 'go wee.' The scouter keeps telling him to go back to sleep. The punchline is the scout sitting up and going 'WEEEE!' with his arms in the air.

rules:
Cast: Patrol asleep in tent. Scout 1 repeatedly complains he has to go 'wee'. Others grumble. Finally scouter gives in and says 'Fine, Johnny, GO WEE!' Scout sits up and shouts 'WEEEEE!' while wiggling arms.


name: J.C. Penney
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 51-52
source_excerpt: JC: I'm JC Penney! I'm trying to get my clothes back!
materials_category: props
materials_list: towel or swimsuit/underwear
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: JC Penney, clothes, department store, skit
tags: ["campfire skit"]
language: en
normalized_name: j.c. penney
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout compliments passing friends on their clothes; each says they got them at J.C. Penney. Finally J.C. Penney himself runs by in only underwear/swim trunks — trying to get his clothes back.

rules:
Version 1: First scout compliments shoes, shirt, pants, hat of successive scouts. Each says 'J.C. Penny.' Seventh scout arrives wearing only a towel and says 'I'm J.C. Penny.' Version 2: Same but friends all walk in same direction. J.C. Penney runs through in underwear/swim suit trying to get clothes back.

variations:
Version 2: Cast: Person on street, 3 Friends, JC Penny in underwear/swimsuit. Friends compliment each other's clothes. JC Penney runs through trying to get clothes back.


name: J.C. Penney
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 51
source_excerpt: JC: I'm JC Penney! I'm trying to get my clothes back!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, clothes, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: j.c. penney
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A skit where various people walk by wearing nice clothes and say they got them at J.C. Penney. The final person runs through wearing only underwear or a towel - they are J.C. Penney, trying to get their clothes back.

variations:
Version 1: One scout on stage comments on others' shoes, shirt, pants, hat. Final scout in only a towel says 'I'm J. C. Penny.' Version 2: Person on street corner comments on various friends' shoes, shirt, pants. JC Penney runs through in underwear/swim suit trying to get clothes back.


name: Join the Army!
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: army, karate, recruiter, skit
tags: ["campfire skit"]
language: en
normalized_name: join the army!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An army recruiter touts the great skills you can learn in the army (wrestling, judo, Tai-Chi, karate). When he tries a karate chop on a trainee, the trainee blocks it and the recruiter hurts himself and runs away crying.

rules:
Cast: Army Recruiter, Trainees. Setting: Gymnasium. Recruiter boasts and demonstrates wrestling, judo, Tai-Chi, and karate with trainees. Last karate chop: trainee blocks it, recruiter hurts himself and runs away crying.

source_excerpt:
Recruiter: (Tries a Karate chop on a trainee; trainee blocks it, recruiter hurts himself and runs away crying.)


name: Join the Army!
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 51
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, army, karate, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: join the army!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A recruiting skit where an army recruiter shows off various martial arts skills performed by trainees. The punchline is the recruiter trying a karate chop himself, getting blocked by a trainee, hurting himself, and running away crying.

rules:
Cast: Army Recruiter, Trainees. Setting: Gymnasium. Recruiter announces skills: wrestling, judo, Tai-Chi, karate. Trainees demonstrate each. Recruiter tries karate chop on trainee; trainee blocks it; recruiter hurts himself and runs away crying.

source_excerpt:
Recruiter: (To audience) Join the army and learn some great skills! You can become rough and tough like me! For instance, you can learn wrestling!


name: Joke Teller
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 51
source_excerpt: The patrol leader says: "Some guys just don't know how to tell a joke!"
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: jokes, numbers, campfire, skit
tags: ["campfire skit"]
language: en
normalized_name: joke teller
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts at a campfire shout numbers instead of jokes (they've memorized them). A new scout tries to join in by shouting number 52 — nobody laughs. 'Some guys just don't know how to tell a joke!'

rules:
Patrol sitting around campfire eating. An older scout yells a number and all laugh hysterically. New scout is confused; patrol leader explains they've memorized jokes by number. New scout yells '52' — silence. Patrol leader: 'Some guys just don't know how to tell a joke!'


name: Joke Teller
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 51
source_excerpt: The patrol leader says: "Some guys just don't know how to tell a joke!"
materials_list: joke book (prop)
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, jokes, campfire, numbers
tags: ["campfire", "skit"]
language: en
normalized_name: joke teller
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A campfire skit where scouts memorized jokes by number. Older scouts yell numbers and everyone laughs. A new scout tries yelling '52' and nobody laughs. The patrol leader explains: 'Some guys just don't know how to tell a joke!'

rules:
A patrol sits around campfire. Older scouts yell numbers and everyone laughs. New scout gets a book of memorized jokes. New scout yells '52' - no reaction. Punchline: 'Some guys just don't know how to tell a joke!'


name: Jumbo Burgers
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: jumbo burger, elephant, radio, skit
tags: ["campfire skit"]
language: en
normalized_name: jumbo burgers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two people who ate 'Jumbo Burgers' wonder what kind of meat was in them. A radio announcement reveals that Jumbo the Elephant died and the restaurant won a 'Poor Taste' award for vague meat origins.

rules:
Cast: 2 People, Radio Voice. Setting: Park. Two people discuss the mysterious Jumbo Burgers they ate. They turn on the radio: Jumbo the Elephant from a circus has died and the burger restaurant wins a 'Poor Taste' award for vague meat. They realize what they ate and throw up.

source_excerpt:
Radio Voice: Jumbo the Elephant from Lodge's traveling circus died last night during a performance from a heart attack.


name: Jumbo Burgers
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, burgers, elephant, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: jumbo burgers
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two people discuss unusual but tasty Jumbo Burgers from a restaurant. A radio announcement reveals that Jumbo the Elephant from a circus died, and the restaurant serving 'Jumbo Burgers' is receiving a 'Poor Taste' award for vague meat origins.

rules:
Cast: 2 People, Radio Voice. Setting: Park. Two people discuss their Jumbo Burgers. Radio announces Jumbo the Elephant died and the burger restaurant is getting a 'Poor Taste' award. Both realize what they ate.

source_excerpt:
Radio Voice: Jumbo the Elephant from Lodge's traveling circus died last night during a performance from a heart attack.


name: The Jump
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
source_excerpt: Reporter: Hey! What a story!
skills_developed: acting, comedy timing
difficulty_level: mediu
keywords: reporter, cliff, jump, story, skit
tags: ["campfire skit"]
language: en
normalized_name: the jump
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A reporter about to commit suicide off a cliff is joined by increasingly many professionals also failing at their jobs. They all jump — except the reporter who sees 'What a story!'

rules:
Cast: Reporter, Doctor, Bus Driver, Pilot, Mechanic, Cook, Tax Consultant. Setting: Cliff. Reporter starts to jump; each professional joins explaining their failures. All join in to jump together. All do — except the reporter who shouts 'Hey! What a story!'


name: The Jump
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
source_excerpt: Reporter: Hey! What a story!
skills_developed: acting, memorization
difficulty_level: mediu
keywords: skit, reporter, cliff, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the jump
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A reporter about to jump off a cliff is joined by a succession of professionals (doctor, bus driver, pilot, cook, tax consultant), all of whom have failed at their jobs. They all jump—except the reporter who realizes he now has a great story.

rules:
Cast: Reporter, Doctor, Bus driver, Pilot, Mechanic, Cook, Tax Consultant. Setting: Cliff. Reporter announces suicide plan. Each new character shares their failure and joins the group. All jump except reporter who runs off saying 'I've got a great story!'


name: Karate Orientale
variations: Can be done with a pirate theme instead of karate: pirate with a sword instead of karate moves.
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 52
source_excerpt: Suddenly another mugger runs in and shoots the expert dead.
skills_developed: acting, comedy timing
difficulty_level: usor
keywords: karate, mugger, gun, skit
tags: ["campfire skit"]
language: en
normalized_name: karate orientale
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part03
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A karate expert demonstrates moves from around the world (Japan, China, Korea). He defeats three muggers — until a fourth mugger runs in and shoots him dead.

rules:
Cast: Karate Expert, 3 Muggers, 1 Mugger with gun. Expert showcases Japanese karate chop, Chinese mugger flip, Korean round the world kick against successive muggers. Fourth mugger runs in and shoots him dead.


name: Karate Orientale
variations: Can be done with a Pirate theme: instead of karate expert, use a pirate who is good with a sword.
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 52-53
source_excerpt: Mugger: That was a shot from a .45 special I got from the Sears Catalogue!
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, karate, mugger, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: karate orientale
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A karate expert walks through a park demonstrating karate moves from different countries on muggers. Each mugger is dispatched with a named technique. The punchline is a mugger with a gun who simply shoots the expert dead, saying the gun came from a Sears Catalogue.

rules:
Cast: Karate Expert, 3 Muggers, 1 Mugger with a gun. Expert announces safety from knowledge of karate. Three muggers sneak up and are defeated. Final mugger shoots the expert with a gun.


name: Keep Canada Beautiful Contest
variations: Can be adapted to 'Keep America Beautiful' or any other country.
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 53
materials_list: comb, large box marked TRASH
skills_developed: acting, teamwork
difficulty_level: usor
keywords: skit, environment, contest, campfire
tags: ["campfire", "skit", "cubs"]
language: en
normalized_name: keep canada beautiful contest
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Five cubs discuss a contest to find the easiest way to keep Canada beautiful. The sixth cub says the easiest way is to comb his own hair. The others dump him in a trash box and declare they'll win the contest by getting rid of him.

rules:
Cast: 6 Cubs. Setting: Clubhouse. Cubs discuss a beauty contest. Cub 6 suggests combing his own hair as the easiest way to keep Canada beautiful. Others carry him to a trash box and dump him in.

source_excerpt:
Cub 6: (Takes out comb and combs his hair) See! That's the easiest way I know to keep Canada Beautiful.


name: Knot Demonstration
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 53
materials_list: length of rope
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, knot, rope, campfire
tags: ["campfire", "skit", "solo"]
language: en
normalized_name: knot demonstration
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A person demonstrates various knots with creative names (double hitch back loop tie, clove hitch with triple loop bight, etc.). The last knot, demonstrated around the performer's neck, is said to be impossible to loosen, but the wrong version is tied. The performer walks off stage choking.

rules:
One person with a rope demonstrates knots with elaborate names. Final knot supposedly impossible to loosen; person demonstrates around neck, ties the 'permanent version' by mistake, and exits choking.

source_excerpt:
He demonstrates a temporary version of this around his neck. He pulls on the knot when he is finishes and exclaims, "Oh no, I've tied the wrong knot, I've tied the permanent version, and leaves the stage choking.


name: The King's Raisins
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 53
source_excerpt: Royal raisin supplier, "My rabbit died!"
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, king, raisins, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the king's raisins
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
The king demands his raisins and rejects increasingly exotic offerings from three squires. He summons the royal raisin supplier who explains he couldn't bring raisins because his rabbit died.

rules:
King demands raisins. Three squires bring raisins from California, France, and German Benedictine monks — all rejected. Royal raisin supplier is dragged in. Punchline: 'My rabbit died!'


name: The Land Shark
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 54
materials_list: large stick
skills_developed: acting, memorization
difficulty_level: mediu
keywords: skit, shark, campfire, mystery
tags: ["campfire", "skit"]
language: en
normalized_name: the land shark
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A criminal known as the Land Shark knocks on doors in disguise and devours people. Each successive scout is warned but lets the shark in anyway. The final older scout prepares to hit the shark with a stick — and ends up hitting a young scout in full uniform instead.

rules:
Setting: Living room with radio. Announcement warns about Land Shark. Three scouts let 'Land Shark' in despite warnings. Final scout prepares with a stick but hits a real scout instead of the shark.

source_excerpt:
A criminal known as the Land Shark has been seen on the streets of this town! He knocks on the doors of suspecting people, disguises his voice, and upon entrance, devours them leaving no traces.


name: The Lawn Mower I
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 54
source_excerpt: The gardener explains all it took was a bigger JERK.
skills_developed: acting, audience engagement
difficulty_level: usor
keywords: skit, lawn mower, campfire, audience participation
tags: ["campfire", "skit", "audience-participation"]
language: en
normalized_name: the lawn mower i
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A gardener tries to start a person bent over acting as a lawn mower. Multiple helpers fail to start it. A volunteer from the audience is chosen and the mower starts right away. Punchline: 'All it took was a bigger JERK.'

rules:
One person bends over pantomiming a lawn mower. Gardener and other members try unsuccessfully to start it. An audience volunteer is chosen. The mower starts for them. Punchline: 'All it took was a bigger JERK.'


name: The Lawnmower II
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 54-55
source_excerpt: Owner : There. All it needed was a good jerk.
skills_developed: acting, audience engagement
difficulty_level: usor
keywords: skit, lawn mower, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the lawnmower ii
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A skit where one participant is on hands and knees as the mower, and the owner tries to get helpers to start it. Various helpers fail. A leader is selected as the final helper and the mower starts. Punchline: 'All it needed was a good jerk.'

rules:
One participant on hands and knees as mower. Owner tries to start with various helpers. Each fails. Leader selected last. Mower starts. Punchline: 'All it needed was a good jerk.'


name: Learning English
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 55
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, language, radio, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: learning english
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A French person learns English by listening to a radio. When he goes to the US border, he responds to the border guard by crackling like a radio with bad reception.

rules:
Cast: Narrator, French Person, Storekeeper, Border Guard. French person buys radio, listens constantly, then goes to the border. Responds to 'Where are you going?' by crackling like a radio with bad reception.

source_excerpt:
Border Guard: Where are you going, Sir? Frenchman: (Crackles a response, like radio with bad reception.)


name: Learning the Alphabet
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 55
source_excerpt: Teacher: You forgot the letter P. What happened to it? Kid: It's running down my pants!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, alphabet, school, campfire
tags: ["campfire", "skit", "two-person"]
language: en
normalized_name: learning the alphabet
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A student asks to go to the washroom but teacher requires reciting the alphabet first. The student recites it but leaves out the letter P. Teacher asks what happened to it. Punchline: 'It's running down my pants!'

rules:
Cast: Teacher, Kid. Setting: Classroom. Kid asks to go to washroom. Teacher requires alphabet recitation. Kid leaves out letter P. Teacher asks about it. Punchline: 'It's running down my pants!'


name: Let Me Have It!
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 55-56
materials_list: length of rubber tubing (bicycle inner tube)
skills_developed: acting, physical comedy, timing
difficulty_level: mediu
keywords: skit, phone, rubber tube, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: let me have it!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout interrupts a Master of Ceremonies with a 'long distance phone call' using a rubber tube as the phone line. The MC is instructed that when the scout says 'Ring-Ring', he should say 'Let me have it!' — eventually the scout snaps the tube at the MC.

rules:
Scout hands one end of rubber tubing to MC as 'phone line.' Instructions: when 'Ring-Ring' is said, hold tube to ear and say 'Let Me Have It!' Scout stretches tube, turns back, holds over shoulder. MC keeps forgetting. Eventually scout calls out 'Let Me Have It!' and MC lets go of tube, snapping the scout.

source_excerpt:
The Scout frowns at the audience, loses his temper, and calls out, "Let Me Have It!" The MC lets go.


name: Lie Detector
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 56
materials_list: transparent container/vase, coin, string, table, cloth
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, lie detector, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: lie detector
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A transparent container with a coin on a string acts as a 'lie detector.' One person convinces another it works — the coin moves when someone tells truth (pulled by person under the table). Punchline: the table falls over revealing the boy underneath.

rules:
Transparent container (vase) with coin on string sits on table with cloth. Two guys discuss lie detector. Coin moves when truth is spoken (pulled from under table). Boy claims he never lied; table falls over revealing the boy pulling strings.

source_excerpt:
Punch line is that the boy with the container and coin says he isn't lying and that he hasn't lied in his whole life where the table falls over with the container revealing the boy underneath.


name: The Lighthouse Sketch
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 56
skills_developed: acting, audience engagement
difficulty_level: usor
keywords: skit, lighthouse, campfire
tags: ["campfire", "skit", "audience-participation"]
language: en
normalized_name: the lighthouse sketch
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two guys pretend to row a boat to a volunteer 'lighthouse' (a girl standing straight). They forget matches, then the wick, then matches again. Finally they row to the lighthouse and both kiss the girl on the cheeks, then run off — hoping she blushes to 'light' the lighthouse.

rules:
Pick a volunteer (preferably a girl) to be the lighthouse. Two guys row back and forth to shore several times forgetting items. Final trip: both kiss the lighthouse on the cheeks and run off. Punchline is her blushing.

source_excerpt:
Both guys kiss the girl on the cheeks, then run offstage as fast as they can. Hopefully the girl will blush, lighting the lighthouse.


name: Lightning Strike
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 57
source_excerpt: A voice from outside the campfire says in a deep voice, "Dang! Missed Again!"
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, hunting, chaplain, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: lightning strike
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts are hunting with their troop chaplain. A scout shoots at a duck, misses, and says something beginning with 'Dang.' The chaplain warns them repeatedly. After the final warning, lightning strikes—but it hits the chaplain. A voice from offstage says 'Dang! Missed Again!'

rules:
Group of scouts hunting with chaplain. Scouts miss ducks and use 'Dang' language. Chaplain warns them each time. Final time: lightning sound effect from offstage, chaplain falls. Voice says 'Dang! Missed Again!'


name: Lights, Camera, Action
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 57
skills_developed: acting, physical comedy, improvisation
difficulty_level: mediu
keywords: skit, movie, director, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: lights, camera, action
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Hollywood sound stage skit with a director, cameraman, and actors (doctor, leading man, maiden). The director repeatedly stops the take and demands different delivery speeds/emotions. Final scene is done perfectly — but then the director tells the cameraman to put film in the camera.

rules:
Setting: Hollywood sound stage. Director, cameraman, and actors perform death scene. Director keeps calling cut and requesting changes (too slow, too fast, too sad, too happy). Final take is perfect. Punchline: director tells cameraman to now put film in camera.

source_excerpt:
the director instructs them to do it again and says to the cameraman, now put the film in the camera!


name: Litter Hurts
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 57
source_excerpt: He answers painfully: "I learned that every litter bit hurts!"(exit holding injured parts of body.)
materials_list: litter props
skills_developed: acting, environmental awareness
difficulty_level: usor
keywords: skit, litter, environment, campfire
tags: ["campfire", "skit", "environmental"]
language: en
normalized_name: litter hurts
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout talks about low-impact camping and picks up litter. Another scout enters and drops lots of litter. Other scouts beat up the littering scout. Final line: 'I learned that every litter bit hurts!'

rules:
First scout talks about no-trace camping and picks up litter. Littering scout enters and drops litter. Other scouts beat him up. Question: 'Have you learned anything?' Answer: 'I learned that every litter bit hurts!'


name: Little Green Ball
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 58
source_excerpt: the first scout, sticks a finger up his nose and says "Don't worry I will have to make another one"
skills_developed: acting, audience engagement
difficulty_level: usor
keywords: skit, search, campfire
tags: ["campfire", "skit", "audience-participation"]
language: en
normalized_name: little green ball
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout searches for his 'little green ball.' Other scouts and audience members join the search. After a long search, the scout sticks a finger up his nose and says he'll have to make another one.

rules:
First scout searches, saying he lost his little green ball. Others join. Audience can be recruited. After sufficient time, scout puts finger in nose and says 'Don't worry I will have to make another one.'


name: Listen at the Wall
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 58
source_excerpt: The original listener says, "You know," with a faraway look, "its been like that all day."
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, listening, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: listen at the wall
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One person listens dramatically to a wall. Others join and listen too. After several exchanges of 'I don't hear anything,' the original listener says with a faraway look: 'You know, it's been like that all day.'

rules:
One person goes along a wall listening. Others ask what he's doing. He dramatically says 'Listen.' Others hear nothing. He says more dramatically 'LISTEN.' After several rounds, final punchline: 'its been like that all day.'


name: Lobster Tail
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 58
materials_list: storybook
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, restaurant, lobster, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: lobster tail
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts at a fancy seafood restaurant order food. One orders a lobster tail. The waiter brings a storybook and reads: 'Once upon a time, there was a little lobster...'

rules:
Two scouts enter restaurant, study menus, order. One orders lobster tail. Waiter returns with a storybook and sits down to read a story about a lobster.

source_excerpt:
Waiter says appropriate things, goes away, returns with a storybook, sits down near customer two but faces audience, and begins to read; "Once upon a time, there was a little lobster......."


name: The Loon Hunt
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 58-59
source_excerpt: A loonful of sugar helps the Melican go down!
skills_developed: acting, improvisation
difficulty_level: mediu
keywords: skit, hunting, loon, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the loon hunt
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two hunters try repeatedly to capture the Melican (a dancing creature). They consult a wise man who advises a 'sweeter trap.' The hunters feed sugar to a sick loon ('sugar-cured ham'). The Melican dives for the loon and is captured. Punchline: 'A loonful of sugar helps the Melican go down!'

rules:
Cast: Narrator, two hunters, Melican, loon, wise man. Setting: Woods. Hunters try traps, calls, sick loon. Consult wise man. Force sugar down loon's throat. Melican dives for loon and is captured. Punchline is a play on 'A spoonful of sugar.'


name: Lost Item around Campfire
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 59
source_excerpt: First boy: "Are you kidding? It's too dark over there. You can't see a thing."
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, campfire, search
tags: ["campfire", "skit", "two-person"]
language: en
normalized_name: lost item around campfire
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A boy searches near the campfire for his neckerchief slide. Another boy asks where he dropped it. He points into the darkness. The other asks why he's looking in the light. Punchline: 'Are you kidding? It's too dark over there. You can't see a thing.'

rules:
First boy searches around campfire. Second boy asks what he's looking for. First says he dropped his neckerchief slide. Second asks where. First points into darkness. Second asks why looking in the light. First gives punchline.


name: The Magic Bandanna
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 60-61
materials_list: bandanna, banana, table
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, magic, banana, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: the magic bandanna
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A magician asks his not-so-bright assistant Herkimer to perform tricks with a bandanna, but Herkimer picks up a banana instead and performs the actions with it. At the end, instead of showing an empty fist, he throws mashed banana at the magician.

rules:
Cast: magician, assistant (Herkimer). Table with bandanna and banana. Magician asks Herkimer to pick up the bandanna and do various actions. Herkimer picks up banana and follows same instructions. Final action: throws mashed banana at magician instead of showing disappearance.

source_excerpt:
There is a table by Herkimer which has a bandanna and a banana. The magician asks Herkimer to pick up the bandanna and to perform various actions


name: Martian Mamma
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 61
source_excerpt: Mamma turns around putting out two fake arms telling the baby that she only has four arms.
materials_list: green drink, fake arms
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, martian, alien, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: martian mamma
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Martian baby demands a drink and Martian Cream Pie from his mother, spills his comet juice. When the mother turns around, she reveals she has four arms.

rules:
Mamma washing dishes with back to baby. Baby demands a drink (green drink), then Martian Cream Pie, throws drink on floor. Baby tells mamma about spilled comet juice. Mamma turns around with two fake arms added to reveal four-armed Martian appearance.


name: Measurement Problem
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 61
materials_list: long pole
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, measurement, pole, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: measurement problem
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two older scouts argue over how to measure the height of a pole using various estimation methods without success. A cub suggests laying the pole on the ground and measuring its length. The scouts dismiss him saying they want to know how TALL it is, not how long.

rules:
Need: 3 scouts (2 older scouts, 1 Cub Scout). Two scouts try various methods of estimation on a pole. Cub arrives and suggests laying pole on ground. Scouts dismiss this: 'We want to know how tall the pole is - not how long it is'

source_excerpt:
Scout 1: (scornfully) Cubs! Scout 2: I'll say. (To the Cub) Didn't you hear right? We want to know how tall the pole is - not how long it is


name: Medical Genius
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 61
source_excerpt: Doctor says: "For heaven's sake, don't brush them off on me.!"
materials_list: flowerpot
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, doctor, psychiatrist, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: medical genius
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A famous psychiatrist is visited by three patients with strange conditions: flowerpot on head, flapping arms like flying, brushing off imaginary bugs. Doctor's punchline about the bug patient: 'For heaven's sake, don't brush them off on me!'

rules:
Setting: psychiatrist's office. Three patients enter: one with flowerpot on head, one flying with arms, one brushing imaginary bugs. Doctor's response to the last: 'For heaven's sake, don't brush them off on me!'


name: Military Genius
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 61
materials_list: large handkerchief
skills_developed: acting, physical comedy, coordination
difficulty_level: usor
keywords: skit, military, sergeant, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: military genius
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A sergeant drills a sloppy group of uniformed men who go in wrong directions and trip while turning. Finally two halves march toward each other and collide instead of passing. Sergeant weeps bitterly and pretends to jump on the prostrate bodies.

rules:
Sergeant drills sloppy men: untied shoes, shirts out, hats at angles. Men go wrong directions. Final move: two halves march toward each other, collide, all fall down. Sergeant weeps and stamps on them.

source_excerpt:
Sergeant weeps bitterly into a large handkerchief, steps among the prostrate bodies and pretends to jump up and down on them.


name: Mixed Up Magic
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 62
materials_list: magic book prop, clothing items
skills_developed: acting, physical comedy
difficulty_level: usor
keywords: skit, magic, cleaning, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: mixed up magic
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A child uses a magic spell book to clean his room. The spell makes the room worse each time. He cleans the room manually. When he's about to throw away the book saying 'Hocus Pocus,' more stuff flies in again.

rules:
Child hates cleaning room, uses magic book. Spell makes room worse (clothes thrown in from offstage). Happens again twice. Child cleans manually. About to discard book, says 'Hocus Pocus' — more stuff flies in.

source_excerpt:
The child talking to himself says, "Enough of this Hocus Pocus". More stuff flies in. The child moans not again !


name: The Motorcycle Gang
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 62
materials_list: collapsible tent
skills_developed: acting, physical comedy
difficulty_level: mediu
keywords: skit, motorcycle, tent, campfire
tags: ["campfire", "skit", "large-group"]
language: en
normalized_name: the motorcycle gang
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Master and Slave set up camp. Master gets the tent; Slave must sleep outside. A motorcycle gang repeatedly beats up the Slave. When the Master switches and sleeps outside to prove there's nothing to fear, the gang targets the tent — and beats up the Slave again.

rules:
Setting: collapsible tent on stage. Master sleeps in tent, Slave outside. Motorcycle gang (making noises) beats up Slave twice. Master switches places. Gang decides to target tent; knocks it down on the Slave.

source_excerpt:
They call each other "Master" and "Slave" as they discuss the trip they are taking. They notice that it is getting dark, and decide to spend the night.


name: The Motorcycle Shop
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 62-63
source_excerpt: Joe enters quickly with a bucket or gas can and pours water onto the rear end of the Jones.
materials_list: bucket or gas can, water
skills_developed: acting, audience engagement
difficulty_level: usor
keywords: skit, motorcycle, salesman, campfire
tags: ["campfire", "skit", "audience-participation"]
language: en
normalized_name: the motorcycle shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A motorcycle dealer shows audience volunteers as motorcycles (slow, fast, won't start). A buyer tests each. Final motorcycle won't start. Dealer yells for Joe to put gas in it; Joe pours water on the volunteer's rear end.

rules:
Cast: Motorcycle Dealer, Scout buyer, 3 audience volunteers as motorcycles. First volunteer goes slowly, second very fast, third won't start. Dealer calls Joe who pours gas (water) on rear end of the stuck motorcycle.


name: Mr. Kerplunk
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 62-63
materials_list: bucket, water or raw egg
skills_developed: acting, comic timing, improvisation
difficulty_level: usor
keywords: skit, spitting, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: mr. kerplunk
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Mr. Kerplunk, a world-renowned spitter with an accent, demonstrates various famous spitting techniques into a bucket held across the stage. An assistant creates the sound effects by tapping the bucket.

rules:
Assistant holds bucket across stage (tap on bottom for sound effects). Mr. Kerplunk performs: Short Shot (immediate), Ricochet Shot (bounces off wall), Long Shot (long arc and pause), Fast Shot (sound before spitting), Super Shot (long buildup; guy in front gets splashed).

source_excerpt:
Super Shot: Advertised as the most famous. Spends a minute getting mouth full of spit, checks bulge out and finally spits. Guy in front stands up and wipes water or raw egg from eye.


name: Musical Genius
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 63
skills_developed: acting, music, comic timing
difficulty_level: usor
keywords: skit, music, singing, campfire
tags: ["campfire", "skit", "music"]
language: en
normalized_name: musical genius
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An announcer gives a flowery introduction to a splendid vocal group. The group marches on stage and lines up. Their first number is 'The Little Lost Sheep.' After a short musical introduction, they open their mouths and produce a long, loud 'Baa-a-a.'

rules:
Announcer introduces vocal group. Group marches on stage and lines up. Announcer says first number is 'The Little Lost Sheep.' Short musical intro. All singers say 'Baa-a-a.'

source_excerpt:
Following a short musical introduction, singers open their mouths and produce a long, loud "Baa-a-a".


name: Musical Toilet Seat Salesman
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 63
materials_list: cardboard toilet seat props (optional)
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, salesman, toilet seat, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: musical toilet seat salesman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A door-to-door salesman sells musical toilet seats that play different songs. He returns the next day to check satisfaction. Customer 3 hated it — every time he sat down, it played the Star Spangled Banner and he had to stand up again.

rules:
Salesman visits each home and sells a musical toilet seat playing the requested song. Next day, checks satisfaction. Customers 1 and 2 loved it. Customer 3 couldn't use it because the Star Spangled Banner made him stand up every time.

source_excerpt:
Customer 3: " It's that music. "Every time I sit down on the toilet, it starts playing the Star Spangled Banner and I have to stand up again!"


name: Norbert
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 63-64
skills_developed: acting, physical comedy, coordination
difficulty_level: mediu
keywords: skit, norbert, puppet, campfire
tags: ["campfire", "skit", "props", "indoor"]
language: en
normalized_name: norbert
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Norbert is two people: one visible from the waist up with boots for hands, and a second person concealed behind providing real hands. The visible Norbert narrates while the hidden person attempts washing face, shaving, brushing teeth, eating oatmeal — with comically messy results.

rules:
Visible person has boots as hands, blanket-covered hump. Second scout reaches arms under from behind. They are Norbert's hands. Activities: wash face, shave (safety razor no blade), brush teeth, brush hair, eat oatmeal. Results are messy due to second person not seeing. Best indoors with small audience. Run max 10 min. Plastic sheet on floor for cleanup.

source_excerpt:
Norbert is two people. One is seen by the audience from the waist up. His hands are inserted into a large pair of boots that are propped up on the table.

materials_list:
large boots, blanket/sheet, basin of water, washcloth, shaving cream, safety razor (no blade), toothpaste, toothbrush, bowl of oatmeal, spoon, napkin, knitted cap, plastic sheet


name: Napoleon's Last Farewell
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 64
materials_list: jacket
skills_developed: acting, storytelling
difficulty_level: usor
keywords: skit, napoleon, history, campfire
tags: ["campfire", "skit", "solo"]
language: en
normalized_name: napoleon's last farewell
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A narrator builds up the historical atmosphere of Napoleon's farewell to his troops after Waterloo. When the atmosphere is built up, he simply sticks his right hand under his jacket and walks forward saying 'FAREWELL TROOPS.'

rules:
Narrator walks to center stage and describes the historical event, building atmosphere about thousands of weary soldiers. Then sticks right hand under left breast of jacket, walks forward and says 'FAREWELL TROOPS.'

source_excerpt:
the narrator sticks his right hand, under the left breast of his jacket, walks forward and says " FAREWELL TROOPS".


name: The New Badge
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 64
source_excerpt: #4: It's a copy of the old badge!
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, badge, scouts, campfire
tags: ["campfire", "skit", "cubs"]
language: en
normalized_name: the new badge
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A leader asks kids to design a new World Conservation Badge. Each child brings ideas that are too dull, complicated, or big. The fourth brings a 'perfect' design — it's a copy of the old badge.

rules:
Cast: Leader, 3 or 4 Kids. Setting: Meeting Hall. Kids successively bring badge designs. Each is rejected for being too dull, too complicated, too big. Final design is perfect. Punchline: 'It's a copy of the old badge!'


name: News Flash!
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 65-66
materials_list: toy gun
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, reporter, newspaper, campfire
tags: ["campfire", "skit", "two-person", "props"]
language: en
normalized_name: news flash!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A new reporter keeps bringing old news: death two weeks ago, fire a week ago, car wreck two days ago. Editor keeps rejecting it as too old. Reporter finally brings truly current news: the editor of a major newspaper got shot today — and then shoots the editor.

rules:
Cast: Reporter, Editor, toy gun. Setting: Newsroom. Reporter brings increasingly recent but still-old stories, each rejected. Final story: editor got shot today. Reporter shoots editor with toy gun.

source_excerpt:
Reporter: Boss! Boss! Editor of a major newspaper got shot today! Editor: (Interested) Oh really? Who? Reporter: You! (Shoots him with toy gun, and the editor falls to the ground.)


name: No Rocket Scientist
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, rocket, pilot, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: no rocket scientist
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rocket pilot calls Mayday as his engine is on fire. Ground control asks for height and position before ejecting. Pilot gives his literal height (5'6") and says he's sitting down — then ejects.

rules:
Setting: Rocket pilot in cockpit on one side of stage, ground control on other. Pilot declares emergency. Ground control asks critical question: state your height and position. Pilot responds with literal height and body position, then ejects.

source_excerpt:
Rocket Pilot: Oh, I'm about 5 foot 6, and I'm sitting down. Bye! (Pretends to push eject button and jumps out of cockpit.)


name: No Rocket Scientist
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, rocket, pilot, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: no rocket scientist
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A rocket pilot in distress contacts ground control. When asked to state his height and position before ejecting, he gives his physical height and posture rather than altitude.

rules:
Pilot and ground control on opposite sides of stage; pilot asks for help; ground control asks for height and position; pilot replies literally with physical description then ejects.

source_excerpt:
Ground Control: O.K. This is critical. Before you eject -- state your height and position. Rocket Pilot: Oh, I'm about 5 foot 6, and I'm sitting down.


name: No Skit
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
skills_developed: acting, timing
difficulty_level: usor
keywords: skit, meta, campfire, whisper
tags: ["campfire", "skit"]
language: en
normalized_name: no skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts whisper down a line that they don't have a skit. The last scout whispers loud enough for everyone to hear: 'We don't have a skit!' Everyone exits.

rules:
Scout #1 whispers to Scout #2. Each whispers to the next. Second to last scout says 'Oh no!' to last scout. Last scout asks what's the matter. Second to last whispers (loud enough to hear): 'We don't have a skit!' Everyone exits.

source_excerpt:
Second to last Scout (Whispers loud enough for everyone to hear) We don't have a skit! Everyone exits


name: No Skit
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
skills_developed: comedy
difficulty_level: usor
keywords: skit, meta, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: no skit
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts pass a whispered message down the line culminating in the confession that they don't have a skit.

rules:
Scouts whisper to each other down the line; last scout whispers loud enough for everyone to hear that they don't have a skit; all exit.

source_excerpt:
Second to last Scout (Whispers loud enough for everyone to hear) We don't have a skit! Everyone exits


name: Nutty Fisherman
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
materials_list: bucket or can, fishing rod (imaginary)
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, fishing, campfire
tags: ["campfire", "skit", "two-person"]
language: en
normalized_name: nutty fisherman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout fishes from a bucket center stage. A passer-by asks what he's fishing for. Scout: 'Suckers.' Passer-by asks if he's caught any. Scout: 'Yes, you're the third today!'

rules:
Center stage: scout fishing from a can or bucket. Passer-by asks what he's doing, then what he's fishing for. Scout: 'I'm fishing for suckers.' Passer-by: 'Have you caught any?' Scout: 'Yes you're the third today!'

source_excerpt:
Scout "I'm fishing for suckers." Passer by: "Have you caught any?" Scout "Yes you're the third today!"


name: Nutty Fisherman
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 66
source_excerpt: Passer by: "Have you caught any?" Scout "Yes you're the third today!"
materials_list: bucket or can, fishing rod prop
skills_developed: comedy
difficulty_level: usor
keywords: skit, fishing, comedy, pun
tags: ["campfire", "skit"]
language: en
normalized_name: nutty fisherman
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout pretends to fish from a bucket. A passer-by asks what he is fishing for; scout says 'suckers'. When asked if he has caught any, the scout says the passer-by is the third one today.

rules:
Scout fishes from a can or bucket; passer-by walks by, stops, and asks questions; punchline: passer-by is called a sucker.


name: The Nurses
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_list: pole or branch, broom, mirror (prop), comb
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, hospital, nurse, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the nurses
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A self-absorbed nurse ignores a screaming skier with a pole through his stomach and insists on asking bureaucratic questions. A doctor calls the nurse for lunch. She runs off. A janitor pulls the pole out and the patient leaves saying thanks.

rules:
Setting: emergency room. Nurse combs hair. Skier with pole in stomach rushes in screaming. Nurse asks administrative questions. Phone rings — Dr. Killjoy invites nurse to lunch. Nurse leaves. Janitor wanders in and pulls pole out. Patient thanks janitor and leaves.

source_excerpt:
A stupid looking janitor with a broom wanders by and pulls the pole out. The patient stands up, says thanks and leaves.


name: The Nurses
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_category: props
materials_list: pole or branch (prop), mirror, comb
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, hospital, nurse, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the nurses
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A nurse in an emergency room is totally absorbed in personal grooming and insists on asking bureaucratic intake questions while a skier with a pole stuck in his stomach bleeds. A phone call from a doctor lures the nurse away. A janitor wanders in and simply pulls the pole out.

rules:
Nurse ignores wounded patient's screams to ask administrative questions; phone rings; nurse leaves; janitor pulls pole out; patient walks away fine.

source_excerpt:
The nurse insists that she must ask him some questions before anything can be done. The patient screams that he is losing blood.


name: Offensive Bus Passenger
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_list: dirty socks
skills_developed: acting, improvisation
difficulty_level: usor
keywords: skit, bus, smell, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: offensive bus passenger
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players pretend to ride a bus. Every time the bus stops, passengers hold their nose and cough at one specific passenger who gets off. The driver confronts the passenger about the smell and checks hygiene. Punchline: passenger pulls dirty smelly socks from back pocket as proof he washed his feet.

rules:
Bus driver and passengers on imaginary bus. At each stop, passengers react with disgust at one passenger. Bus driver confronts offensive passenger, asks about bathing, shirt, socks, feet. Passenger claims all are clean, then pulls dirty smelly socks from back pocket.

source_excerpt:
The passenger claims that he has. Irritated the passenger pulls a pair of dirty, smelly, socks out of his back pocket, as proof.


name: Offensive Bus Passenger
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
source_excerpt: Irritated the passenger pulls a pair of dirty, smelly, socks out of his back pocket, as proof.
materials_category: props
materials_list: dirty socks
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, bus, smell, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: offensive bus passenger
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Players mime riding a bus. Each time the bus stops a passenger gets off while others hold their noses. The driver confronts the smelly passenger who finally pulls dirty socks from his pocket as proof he's clean.

rules:
Players mime being on bus; at each stop passengers hold noses; driver confronts passenger; passenger proves cleanliness by pulling out smelly socks.


name: The Old Gum
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
skills_developed: acting, mime, physical comedy
difficulty_level: usor
keywords: skit, silent, gum, campfire, mime
tags: ["campfire", "skit", "silent"]
language: en
normalized_name: the old gum
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A silent skit tracking a piece of gum as it gets blown as a bubble, popped, thrown away, stepped in, thrown over shoulder, landing in hair, pulled out, landing in armpit, and finally picked back up and eaten by the original person.

rules:
This skit is entirely silent. Four sequential characters each encounter the gum in a different way: bubble blown and popped, stepped in shoe, lands in hair (jogger), lands in armpit (dog walker). First person returns, picks up gum, sniffs it, puts it back in mouth.

source_excerpt:
The first guy comes back in. He bends over, picks up the gum, sniffs it, tosses it back in his mouth and starts chewing.


name: The Old Gum
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_list: chewing gum (optional)
skills_developed: mime, comedy
difficulty_level: usor
keywords: skit, silent, mime, gum, comedy
tags: ["campfire", "skit", "silent"]
language: en
normalized_name: the old gum
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A silent skit where a piece of gum passes from person to person in increasingly gross ways — scraped off a face, pulled from a shoe, yanked from hair, removed from an armpit — until the original owner picks it up off the ground and pops it back in his mouth.

rules:
All mime performed silently. Four characters handle the gum in sequence. The first person returns and retrieves the gum from the ground at the end.

source_excerpt:
This skit is entirely silent. The first person comes in, chewing gum. He blows a big bubble, it pops, he scrapes it off his face.


name: Old Movie Scene
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_list: flashlight
skills_developed: acting, physical comedy, coordination
difficulty_level: mediu
keywords: skit, movie, silent film, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: old movie scene
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A short movie scene is performed with jerky motions and flashlight flicker. Just as it ends, the narrator says something's wrong and it runs backwards. The scene is then performed in reverse.

rules:
Run through short movie scene with jerky motions and flickering flashlight (to simulate silent film). Just as scene ends, narrator announces 'Something's wrong; it's going backwards!' Run whole scene backwards. Keep scene to one or two minutes.

source_excerpt:
Just as the scene is about to end, the narrator says, "Oh no! Something's wrong; it's going backwards!" Then run through the whole scene backwards.


name: Old Movie Scene
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
materials_category: props
materials_list: flashlight
skills_developed: drama, comedy, mime
difficulty_level: usor
keywords: skit, silent movie, reverse, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: old movie scene
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A group runs through a short movie scene with jerky motions and flickering light effects. When the scene is nearly over, the narrator announces it is going backwards, and they run the whole scene in reverse.

rules:
Run a short scene with jerky motions and flashlight flicker; narrator says 'it's going backwards'; perform the whole scene in reverse; keep to one or two minutes.

source_excerpt:
Run through a short movie scene. Use jerky motions, flashlight flicker, etc. Just as the scene is about to end, the narrator says, "Oh no! Something's wrong; it's going backwards!"


name: Old Socks
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, socks, military time, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: old socks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts smell a foul odor coming from one scout. They determine it's old socks and ask when he last washed them. He says '1959.' They point out that's 35 years ago. He corrects them — he meant 19:59 military time, just an hour ago.

rules:
Group of scouts approach one scout and smell bad odor. Determine it's old socks. Ask when last washed. Answer: '1959.' Group shocked at 35 years. Scout clarifies: 'its only 2100 hours now!' (meaning 19:59 = 7:59 PM).

source_excerpt:
The Scout says " what are you talking about?" The other scout says: "You said you hadn't washed you socks since 1959". The Scout with a big grin says: "well what the big deal its only 2100 hours now!"


name: Old Socks
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 67
skills_developed: comedy
difficulty_level: usor
keywords: skit, socks, smell, pun, military time
tags: ["campfire", "skit"]
language: en
normalized_name: old socks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts smell a foul odor coming from one scout and discover it's old socks. The scout says he hasn't washed them since 1959; the others say that's 35 years ago, but the scout says it's only 2100 hours now.

rules:
Group of scouts smell the odor, determine it's socks; exchange dialogue; punchline: scout means 9pm not the year 1959.

source_excerpt:
The Scout says " what are you talking about?" The other scout says: "You said you hadn't washed you socks since 1959". The Scout with a big grin says: "well what the big deal its only 2100 hours now!"


name: The Olde Lighthouse
variations: See also 'The Lighthouse' in this Big Book.
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 67-68
materials_list: flashlight
skills_developed: acting, teamwork, physical comedy
difficulty_level: mediu
keywords: skit, lighthouse, campfire, large group
tags: ["campfire", "skit", "large-group", "leaders"]
language: en
normalized_name: the olde lighthouse
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Storyteller narrates the story of a lighthouse. Scouts form the lighthouse walls with a flashlight; they wobble as the lighthouse ages. Leaders are recruited as girders (bent over); victims are placed as boulders underneath. During the storm scene, the girders hit the boulders from behind.

rules:
Cast: Storyteller, Person with Flashlight (lighthouse), 4 'Girders' (collaborators), 4 Victims (boulders). Lighthouse person holds flashlight on head and turns. Wobbles when narrated. Girders placed bent at 45 degrees facing out. Victims placed crouching under girder arms. Storm: girders hit boulders' behinds.

source_excerpt:
Person with flashlight is the lighthouse -- he holds it on his head and turns around so the light turns around to act like a lighthouse -- also, he occasionally booms out a foghorn.


name: Olympic Drama
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 68
source_excerpt: The narrator announces that this was the Standing Broad Grin.
skills_developed: acting, comic timing, comedy
difficulty_level: usor
keywords: skit, olympic, grin, campfire, Olympics, pun, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: olympic drama
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A scout announces the first international exhibition of a new Olympic event. The rest of the scouts grin as wide as possible. The narrator announces this is the 'Standing Broad Grin.'

rules:
Den lines up on stage. One scout steps forward and announces a new Olympic event. Rest of scouts grin as wide as possible. Narrator announces it as the 'Standing Broad Grin.'


name: OOOOOO A Bug!
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 68
materials_list: large wad of chewing gum or modeling clay (green and black), plate, table
skills_developed: acting, comic timing
difficulty_level: usor
keywords: skit, gum, bug, campfire
tags: ["campfire", "skit", "props"]
language: en
normalized_name: oooooo a bug!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wad of chewing gum on a plate is mistaken by successive boys for a disgusting bug. Each comments on how terrible it is. The last boy asks if anyone has seen his gum, sees it, picks it up, and pretends to put it in his mouth.

rules:
Large wad of green and black chewing gum (or clay) on plate on table. Boys come in one at a time commenting on the gross bug. Last boy sees it as his gum, picks it up, puts it in his mouth. Others react with disgust.

source_excerpt:
The last boy comes in asking if anyone has seen his gum, sees the gum on the plate and tells the other boys never mind picks up the gum and pretends to put it in his mouth and walks away.


name: OOOOOO A Bug!
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 68
materials_category: props
materials_list: green and black chewing gum or modeling clay, plate, table
skills_developed: comedy
difficulty_level: usor
keywords: skit, gum, bug, gross-out, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: oooooo a bug!
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A wad of green and black chewing gum sits on a plate on stage. Boys come in one by one commenting on the gross 'bug.' The last boy asks if anyone has seen his gum, recognizes it, and pretends to eat it.

rules:
Place gum/modeling clay on a plate. Boys enter one by one commenting on the bug. Last boy claims the gum as his and pops it in his mouth; others react with disgust.

source_excerpt:
The last boy comes in asking if anyone has seen his gum, sees the gum on the plate and tells the other boys never mind picks up the gum and pretends to put it in his mouth and walks away.


name: The Outhouse in the Yangtze River
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 68
source_excerpt: Father: "Why you little!" He runs up and starts strangling his son. Other sons try to keep him off.
skills_developed: acting, storytelling
difficulty_level: usor
keywords: skit, outhouse, truth, campfire
tags: ["campfire", "skit"]
language: en
normalized_name: the outhouse in the yangtze river
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part04
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Chinese father interrogates his children about who pushed the outhouse into the river. He uses the George Washington cherry tree story to encourage honesty. When the son confesses truthfully, the father starts to strangle him, ignoring his own lesson.

rules:
Father asks each child if they pushed outhouse into river. All deny. Father tells George Washington story and encourages truth. Second son confesses. Father attacks son. Son protests: Washington wasn't punished for telling truth.


name: The Outhouse in the Yangtze River
variations: Can substitute with a scoutmaster and boys, 'who pushed the latrine into the lake.'
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 68-69
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, outhouse, George Washington, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the outhouse in the yangtze river
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Chinese father questions his sons about who pushed the outhouse into the river. Inspired by the George Washington cherry tree story, one son confesses — only to be strangled. The father explains that Washington's father wasn't IN the cherry tree.

rules:
Father lines up sons and questions each; retells George Washington story; one son confesses; father punishes him; son protests; father gives punchline.

source_excerpt:
Second son: I cannot tell a lie either Father. It was me! Father: Why you little! He runs up and starts strangling his son.


name: News Flash
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 65-66
materials_list: toy gun
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, reporter, editor, news, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: news flash
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A reporter keeps bringing old news to the editor, who insists on something current. Finally the reporter brings truly current news: the editor got shot — and shoots him.

rules:
Reporter exits and returns with increasingly outdated news; editor dismisses each; reporter returns saying editor was shot today, then shoots the editor with a toy gun.

source_excerpt:
Reporter: Boss! Boss! Editor of a major newspaper got shot today! Editor: (Interested) Oh really? Who? Reporter: You! (Shoots him with toy gun, and the editor falls to the ground.)


name: The Outhouse Sketch
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 69
source_excerpt: "George Washington's father wasn't IN the tree when George Washington chopped it down!"
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, outhouse, Old West, George Washington, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the outhouse sketch
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An Old West father questions his three sons about who pushed the outhouse over a cliff. After retelling the George Washington cherry tree story and promising no punishment, one son confesses — and is whipped. Punchline: Washington's father wasn't in the tree.

rules:
Father questions sons; none confess; father tells George Washington story; one son confesses; father punishes him; son protests; father gives punchline.


name: The Outlaw
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 69
materials_category: props
materials_list: toy gun, swinging door prop (optional)
skills_developed: drama, comedy, improvisation
difficulty_level: usor
keywords: skit, western, director, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the outlaw
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A film director with a German accent tries to get actors to perform a simple Western scene: an outlaw asking for a match gets shot, with wife and son mourning. The director keeps demanding retakes — slower, faster, like an opera — each time.

rules:
Director calls places and action; outlaw and partner perform scene; wife and son react; director cuts and demands repeat in different styles (slower, faster, opera). Repeat as many times as desired.

source_excerpt:
Director: (in a perturbed and angry voice) Cuuuuuuuuuuut! Thaat was terrible, were do we get these aactors. Let's do it again, do eet slowwwwer / faaster / like an opra.


name: Over the Cliff
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 69-70
materials_category: props
materials_list: tent or tent bag
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, camping, patrol leader, tent, comedy
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: over the cliff
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A Senior Patrol Leader organizes camp at the top of a cliff. Each scout forgot or lost a key item. Finally a scout has the tent — but when ordered to pitch it, he throws it over the cliff edge.

rules:
SPL asks for various items; each scout says they left it at the car or lost it; SPL grows angrier; finally one scout has the tent; SPL yells to pitch it; scout throws it over the cliff.

source_excerpt:
The Scout says :"But... but" The SPL screams 'I said Pitch The Tent! The Scout throws the tent over the edge of the cliff!


name: The Page (The Skit)
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 70
source_excerpt: The Page: Its very simple -- From now on let your pages do the walking through the Yellow Fingers.
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, monster, Yellow Fingers, scout ranks, pun
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: the page (the skit)
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A camp plague can only be cured by a magic potion from a sorceress in the Dark Forest, guarded by the monster Yellow Fingers. Each senior scout fails and is killed; only the lowly Tenderfoot Page succeeds. Punchline: 'Let your pages do the walking through the Yellow Fingers.'

rules:
Scoutmaster sends progressively less experienced scouts into Dark Forest; each fails with dramatic scream; Page volunteers; Page returns with potion; punchline delivered.


name: Painting the Walls
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 70
materials_category: props
materials_list: two coats, paint bucket, paint brush, step ladder
skills_developed: comedy
difficulty_level: usor
keywords: skit, painting, wordplay, pun
tags: ["campfire", "skit"]
language: en
normalized_name: painting the walls
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A person wearing two coats pushes through a crowd with a paint bucket, brush, and ladder. When asked why he is dressed for winter, he explains he was told to paint the room 'with two coats.'

rules:
Actor wears two coats and carries painting supplies; interrupts the group; leader asks why two coats; punchline delivered.

source_excerpt:
The leader asks him why he is dressed for winter. The painter replies that he was told to paint the room with two coats.


name: Panther Tracks
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 70-71
materials_category: props
materials_list: magnifying glass (optional)
skills_developed: comedy, observation
difficulty_level: usor
keywords: skit, panther, Pink Panther, tracking, pun
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: panther tracks
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two scouts find large cat tracks. One identifies them as panther tracks because there are squished ants at the bottom of each. He demonstrates by pointing to each track and humming 'Dead Ant, Dead Ant...' to the tune of the Pink Panther theme.

rules:
Two scouts find tracks; Scout Two examines with magnifying glass and explains ants are squished; demonstrates by pointing to tracks saying 'Dead Ant, Dead Ant...' to the Pink Panther melody.

source_excerpt:
Scout Two - "Why its easy, Just look at this strange pattern; (scout pointing to each track in turn) Dead Ant, Dead Ant, Dead Ant, Dead Ant, Dead Ant, Dead Ant, Dead Ant, Dead Dead Dead Ant, ....."


name: The Parachute
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 71
materials_category: props
materials_list: backpack (prop)
skills_developed: comedy
difficulty_level: usor
keywords: skit, parachute, comedy, wordplay
tags: ["campfire", "skit"]
language: en
normalized_name: the parachute
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One scout shows another a backpack parachute, explaining the rip cord and reserve chute. When asked what happens if both fail to open, the reply is they'll give you another one — no charge.

rules:
Two scouts on stage; first explains rip cord and reserve chute; second asks what if both fail; first says bring it back for a replacement.

source_excerpt:
Second Scout: What if that one fails to open. First Scout: Bring it back and we'll give you another one, no charge.


name: The Party Warehouse
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 71
materials_category: props
materials_list: broomstick
skills_developed: comedy
difficulty_level: usor
keywords: skit, party store, victims, repetition, pun
tags: ["campfire", "skit"]
language: en
normalized_name: the party warehouse
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Customers at a party supply store try to buy various items — balloons, cakes, party favors, candies, hats — but the warehouse person repeatedly says there is nothing in stock. The store counter is a broomstick held by two victim volunteers. Final punchline: the manager offers 'two suckers on a stick.'

rules:
Set up broomstick counter held by two victims. Customers request party supplies; manager checks with warehouse; warehouse always says no. Last customer asks what they do have; manager refers to the two stick-holders.

source_excerpt:
Last Customer: I've been waiting in line here for a while and I've noticed that you don't have anything that anybody wants. What do you have for parties? Manager: (Slowly looks at each of the victims, considering each.) Well, I do have two suckers on a stick!


name: Pass the Pepper
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 71
source_excerpt: Ma: Pass the peppa, Pa. (Goes down the line to Pa, who responds) Pa: Here's the Black Peppa, Ma.
skills_developed: comedy, improvisation
difficulty_level: usor
keywords: skit, pepper, Southern drawl, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pass the pepper
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A family at dinner passes various types of pepper down the table with a thick Southern drawl, each time the wrong kind is passed. Eventually Ma asks for 'toilet peppa.'

rules:
Ma asks Pa to pass the pepper; Pa sends wrong varieties (black, chili, banana, jalapeno, red, green); exchange repeats down the line until Ma requests 'toilet peppa.'


name: Peanuts
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 72
skills_developed: comedy
difficulty_level: usor
keywords: skit, peanuts, judge, repetition, punchline
tags: ["campfire", "skit"]
language: en
normalized_name: peanuts
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Several scruffy characters are brought before a chief or judge for throwing peanuts in various places. The final character brought in is Peanuts himself, beaten up from being thrown.

rules:
Each culprit is brought in and says they threw Peanuts somewhere; judge/chief responds with punishment; final character is the actual person named Peanuts, battered.

variations:
Version 2 set in courthouse with judge and bailiff. Version 3 set on a building roof with curious person and narrator.

source_excerpt:
Boy 1: (embarrassed) I threw peanuts into the lake. (Chief looks puzzled) Chief:(sternly to Boy 2 ) Any why, then, were you brought in?? Boy 2: (defensively) I threw peanuts into the lake.


name: Peanuts in the Lake
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 72-73
source_excerpt: Ma: Hey gang! She's gone now! Peanuts are biodegradable! (Throw peanuts into crowd.)
materials_category: props
materials_list: peanuts
skills_developed: comedy
difficulty_level: usor
keywords: skit, peanuts, lake, biodegradable, audience
tags: ["campfire", "skit", "audience"]
language: en
normalized_name: peanuts in the lake
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A girl wants to throw peanuts in the lake but keeps being asked if peanuts are biodegradable by every family member she asks. Each adult refuses. When she gives up to find out the answer, the family reveals peanuts are biodegradable and throws them at the crowd.

rules:
Girl asks each family member in turn; each asks 'Are peanuts biodegradable?'; girl doesn't know and moves on; girl leaves to find out; family throws peanuts at crowd.


name: Pencils
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 73-74
materials_category: props
materials_list: pencils
skills_developed: comedy, memory
difficulty_level: usor
keywords: skit, pencils, salesman, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pencils
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A good scout helps a goofy vendor sell pencils by coaching him to yell, give prices, describe quality, and handle objections. The vendor then applies each canned response to an angry customer in the wrong context.

rules:
Coach teaches vendor four responses; vendor practices each; customer arrives; vendor misapplies all responses; customer beats up vendor.

variations:
Version 2: Sales manager teaches trainee four lines; trainee collides with customer and misapplies each line; customer beats up trainee.

source_excerpt:
Good Scout: First you need to get their Attention first you must Yell "PENCILS!" Now you try it Vendor: Quietly "pencils" Scout: Louder


name: Pet Shop
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 74
source_excerpt: Customer: (Sniffing) Well, I was only trying to give my car a turtle wax!
skills_developed: comedy
difficulty_level: usor
keywords: skit, pet shop, turtle, pun, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pet shop
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A customer buys a turtle from a pet shop, only to return with a dead one. The shopkeeper replaces it for free twice. The third time, the shopkeeper notices scratches on all the shells and asks what happened. The customer admits using them for turtle wax.

rules:
Customer buys turtle; returns with dead turtle; shopkeeper replaces free twice; third return triggers investigation; punchline: customer was using them for turtle wax.


name: Pickin' Cotton
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 74-75
materials_category: costume
materials_list: boombox prop, fancy shirt, bright pants, shoes, towel
skills_developed: comedy
difficulty_level: usor
keywords: skit, Cotton, repetition, punchline
tags: ["campfire", "skit"]
language: en
normalized_name: pickin' cotton
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A guy standing on stage asks various passersby where they got their cool items (radio, fancy shirt, shoes). Each says 'Pickin' Cotton.' Finally a man limps in wearing only a towel — he is Cotton himself.

rules:
Standing guy asks each passerby about their item; all answer 'Pickin Cotton'; last person limps in beaten; reveals they are Cotton.

source_excerpt:
A guy limps in, stage left, beat up and wearing nothing except a towel wrapped around him. "Who are you??" "I'm Cotton!" and he limps off stage right.


name: Pickpocket
variations: Can be done as a contest; finalist who gets the underwear looks in his pants, yelps, and runs off.
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 75
materials_category: props
materials_list: watch, wallet, underwear, other small items
skills_developed: comedy, sleight of hand
difficulty_level: mediu
keywords: skit, pickpocket, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pickpocket
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two old friends meet and hug. As they say goodbye they return each other's secretly pickpocketed items one by one — watch, wallet, and finally underwear.

rules:
Two friends greet and embrace; say goodbye; one hands back stolen watch; exchange of articles continues; final item is the other person's underwear.

source_excerpt:
They Tell where they've been in the last few years, and as they say good-bye, one says to the other, "on you may want this." He gives back his watch. This exchange of articles continues until one hands back the other person's pair of underwear.


name: Pickpockets
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 75
source_excerpt: The other man says "I guess so, All I got was this! (he holds up a pair of underwear!)"
materials_category: props
materials_list: wallet, watch, pocket knife, comb, underwear
skills_developed: comedy, sleight of hand
difficulty_level: mediu
keywords: skit, pickpocket, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pickpockets
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two rival pickpockets test who is best by bumping into each other. The first reveals a haul of items; the second reveals only a pair of underwear — which came from the first pickpocket.

rules:
Two pickpockets back up ten steps; bump into each other; each reveals what they stole; punchline: second only has underwear.

variations:
Pickpockets #2: two pickpockets demonstrate on an innocent bystander; repeat slowly; third time in slow motion — pick up, turn upside down, shake, put down.


name: The Pilfered Warehouse
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 75-76
source_excerpt: Manager: You fool! We make boxes!
materials_category: props
materials_list: large cardboard boxes, cloth draping
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, factory, theft, guard, punchline
tags: ["campfire", "skit"]
language: en
normalized_name: the pilfered warehouse
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A new guard is tasked with stopping theft at a factory. Workers pass by with empty cloth-draped boxes; guard checks each, finds nothing inside, and lets them through. The manager returns furious — the factory makes boxes, and they are being stolen.

rules:
Manager instructs guard; workmen enter one by one with draped empty boxes; guard checks and lets each through; manager returns and gives punchline.


name: The Pirate Family
variations: Easily modified but keep the punchline.
category: jocuri-cercetasesti
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 76
source_excerpt: Mom & Dad: But look at us! All we had were Cubs! (Cubs walk out.)
materials_category: costume
materials_list: pirate costumes, scout uniforms
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, pirates, scouts, Cubs, comedy
tags: ["campfire", "skit", "scout"]
language: en
normalized_name: the pirate family
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Pirate parents boast about their fierce pirate ancestry — Long John Silver, Captain Hook, Captain Kidd — but then lament that their own children turned out to be Cub Scouts.

rules:
Mom and Dad introduce each famous pirate who acts out their character; mom and dad lament they only had Cubs; Cubs walk out.


name: Plane Landing
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 76
source_excerpt: PILOT: "Pilot to control tower, pilot to control tower -- I haven't got a RADIO!"
skills_developed: comedy
difficulty_level: usor
keywords: skit, plane, radio, pun, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: plane landing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A pilot yells landing instructions to a control tower. The tower asks why he's yelling so loud. The pilot replies he hasn't got a radio.

rules:
Person announces plane is overhead; pilot yells for instructions; control tower asks why he's yelling; pilot reveals he has no radio.


name: Play Ball
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 77
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, baseball, crying, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: play ball
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An umpire and baseball players take the field ready to play. The pitcher starts crying, infection spreads through all players, and the umpire finally discovers they have no ball.

rules:
Players run to positions; umpire calls 'play ball'; pitcher cries; catcher checks and cries; first, second, third basemen follow; umpire asks what's wrong; pitcher reveals no ball.

source_excerpt:
The Umpire finally asks in expiration what is the matter. The pitcher replies that they don't have a ball.


name: Poison Spring
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 77
materials_category: props
materials_list: bucket, ladle, water, rice or confetti
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, poison, spring, water, audience
tags: ["campfire", "skit", "audience"]
language: en
normalized_name: poison spring
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Boys drag themselves on stage crying for water. Each drinks from a bucket and dramatically dies. The last person sees the bodies and warns the second-to-last not to drink, then throws the bucket at the audience — revealing only confetti or rice inside.

rules:
Boys enter one by one and drink from the bucket (ladle has real water); each dies dramatically; second-to-last is warned; bucket is thrown at audience revealing only confetti.

source_excerpt:
The last person throws the bucket in the audience which really only contains rice or confetti; only the ladles had water.


name: The Poor Excuses
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 77
materials_category: props
materials_list: tissue
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, army, sergeant, sneeze, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the poor excuses
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A sergeant leads privates on a march. When one sneezes, the sergeant demands who did it and kills the honest ones. Finally when one confesses, the sergeant offers him a tissue.

rules:
Sergeant starts quick march; private sneezes; sergeant halts and questions each; liars are shot; last private admits it and gets a tissue instead of being shot.

variations:
Version 2: each private gives excuse (aging grandmother, tap left running) before being killed or dismissed; sergeant ends up going to lie down.

source_excerpt:
Sergeant: Who did that? You? Private: Y-y-yes Sir! Sergeant: Oh, you poor darling, do you have a cold? Here, have a tissue!


name: Pop Commercial
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 77
materials_category: props
materials_list: pop bottle
skills_developed: comedy
difficulty_level: usor
keywords: skit, pop, commercial, burp, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: pop commercial
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Four players mime a soft-drink commercial. First player examines the bottle and passes it; the second is the opener; the third guzzles it; the fourth gets the empty bottle and burps loudly.

rules:
First holds unopened bottle and examines it; passes to second who opens it (skipped); passes to third who guzzles it; passes empty to fourth who burps.

source_excerpt:
This guy looks at the empty bottle or container with a sick look on his face and then burps as loudly as he can.


name: Post Office / King's Royal Paper
variations: Version 2: The King's Royal Paper — king beheads wrong suppliers; toilet paper solves the quest.
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 77-78
materials_category: props
materials_list: wrapped box, toilet paper roll, newspaper, notepad, scrap paper
skills_developed: comedy, drama
difficulty_level: usor
keywords: skit, post office, toilet paper, king, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: post office / king's royal paper
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
In Version 1, a person waits in the post office line each day increasingly desperate, finally gets a package — containing toilet paper. In Version 2, a king demands his 'royal paper' and beheads servants who bring the wrong kind until someone brings the toilet paper.

rules:
Version 1: customer in line each day asks for package; each day refused; gets it finally and reveals toilet paper inside. Version 2: king demands royal paper; servants bring wrong kinds; heads roll; servant with toilet paper saves the day.

source_excerpt:
4: (Yelling out) Has my package arrived yet? Clerk: Yes Sir! Here it is! 4: (Relieved, tearing open the box) Thank you! Now I can go to the washroom!


name: Potted Plant
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 78
materials_category: props
materials_list: successively larger potted plants or small tree
skills_developed: comedy
difficulty_level: usor
keywords: skit, delivery, plant, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: potted plant
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A delivery boy wanders repeatedly through a meeting looking for Mrs. Mergetroid with a potted plant that keeps getting larger each pass. Finally the leader says no adults are present. The delivery boy reads the card and finds the plant is FROM Mrs. Mergetroid for someone in the unit.

rules:
Delivery boy comes through multiple times with growing plant; each time says 'Potted plant for Mrs. Mergetroid'; last time carries small tree; leader corrects him; delivery boy re-reads card and corrects direction.

source_excerpt:
Delivery boy looks at the card and says. "Oh for heaven's sake. I've been reading it wrong, the plant is from Mrs. Mergetroid For ; Name of some one in the unit."


name: Presents for the Teacher
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 78
materials_category: props
materials_list: wrapped gifts, wrapped box with liquid
skills_developed: comedy
difficulty_level: usor
keywords: skit, teacher, gifts, dogcatcher, punchline
tags: ["campfire", "skit"]
language: en
normalized_name: presents for the teacher
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Children bring gifts to their teacher on the first day of school. The teacher deduces each parent's profession from the gift. The last child brings a leaking box; teacher tastes the liquid and guesses bottling factory — child corrects that dad is a dogcatcher and there is a puppy inside.

rules:
Each child gives gift related to parent's job; teacher guesses profession; last child brings box leaking yellow liquid; teacher tastes and guesses wrong; punchline delivered.

source_excerpt:
The teacher tastes the liquid and states that his father must run a bottling factory. The child replies that no his dad is a dogcatcher and that it is a puppy in the package.


name: The Professor's Address
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 78
source_excerpt: Professor Glitzenshiner: My address is 1234 Pine Street. Thank you. bows)
skills_developed: comedy, wordplay
difficulty_level: usor
keywords: skit, professor, address, pun, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: the professor's address
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
An announcer introduces Professor Glitzenshiner with an elaborate biography of academic credentials. The professor then delivers 'his address' — which turns out to be his home address.

rules:
Announcer gives lengthy pompous introduction; professor bows and gives his street address as his 'address.'


name: A Quiet Day
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 79
source_excerpt: "Funny," says the first player, "it's been like that all day!" Players exit.
materials_category: props
materials_list: fence or painted sheet
skills_developed: comedy
difficulty_level: usor
keywords: skit, quiet, listening, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: a quiet day
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
One player listens intently at a fence. Others gather and ask what he hears. He dramatically says 'Listen!' — but nobody hears anything. Finally someone complains they don't hear anything, and the first player says 'Funny, it's been like that all day.'

rules:
Player at fence says 'Listen!' dramatically; others listen and hear nothing; repeat once or twice; punchline delivered.


name: Raisin
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 79
skills_developed: comedy, mime
difficulty_level: usor
keywords: skit, fly, raisin, gross-out, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: raisin
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Scouts take turns humiliating a fly on a table — pulling wings, then legs, then head. The last scout carefully inspects the wingless, legless, headless object and announces 'A raisin!' then eats it.

rules:
Scout 1 is the table on all fours. Scout 2 pulls fly's wings. Scout 3 pulls legs. Scout 4 pulls head. Last scout inspects and declares it a raisin, then eats it.

source_excerpt:
Last Scout comes out looks at the table, then carefully inspects the object with out picking it up and says very quickly "A raisin !" and quickly picks it up and eats it.


name: Real Thing
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 79-80
source_excerpt: The Chief replies: "Don't be Silly, Things Go Better With COKE!"
skills_developed: comedy
difficulty_level: usor
keywords: skit, cannibals, 7-Up, Coke, pun
tags: ["campfire", "skit"]
language: en
normalized_name: real thing
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A 7-Up salesman disappears in Africa. A search party finds he was eaten by cannibals. The cannibal chief describes the feast, and explains they drank 7-Up after each body part — except for the final one: 'Things go better with COKE!'

rules:
Narrator sets scene; search party questions cannibal chief; chief enumerates the feast with 7-Up; punchline about the final body part and Coke.


name: The Restaurant
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 80
materials_category: props
materials_list: plastic glasses, water tray, apron, towel
skills_developed: comedy
difficulty_level: usor
keywords: skit, restaurant, audience volunteers, victim skit
tags: ["campfire", "skit", "audience"]
language: en
normalized_name: the restaurant
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two audience volunteers get on hands and knees as tables. Scouts sit around them and order water. When scouts leave, glasses remain on the volunteers' backs, and the skit ends with the 'tables' waiting alone.

rules:
Recruit two volunteer 'tables' on all fours; scouts sit and order water; waiter serves placing glasses on backs; scouts leave one by one with excuses; tables left with water on their backs.

source_excerpt:
Two volunteers are recruited from the audience. The get down on their hands and knees. The Announcer welcomes everybody to his restaurant, and introduces the volunteers as his tables.


name: Restaurant Minutes
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 80
materials_category: costume
materials_list: stained apron, silverware, mustard bottle
skills_developed: comedy, improvisation
difficulty_level: usor
keywords: skit, restaurant, cook, gross-out, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: restaurant minutes
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Two men in a greasy spoon order soup and a hot dog. The disgusting cook wipes silverware on his dirty apron, squeezes mustard from his apron, retrieves a fly from the soup — and the third man walks out having lost his pants to the cook's thieving.

rules:
Cook says only soup and hot dog available; second man wants mustard; first man warns about the cook stealing; after disgusting food service, third man leaves without pants.

source_excerpt:
The cook retrieves the fly out of the soup, squeezing it, telling the fly to spit it all back. The third man disgusted, makes a comment and walks out without his pants.


name: Rise, Walk, and Kill, Igor
category: altele
subcategory: skit
content_type: joc
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: pages 81-82
source_excerpt: And just by saying, Kill, Igor, I solve many problems! (Igor strangles Dr. Mad.) AHHHHHHHH!
skills_developed: drama, comedy
difficulty_level: usor
keywords: skit, mad scientist, robot, repetition, comedy
tags: ["campfire", "skit"]
language: en
normalized_name: rise, walk, and kill, igor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part05
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
Dr. Mad shows off his robot Igor to various visitors — a bank manager, cable company rep, and electrician — each of whom brings bad financial news. Igor kills each on command. Finally Dr. Mad absentmindedly triggers the commands on himself.

rules:
Dr. Mad receives visitors with financial complaints; demonstrates Igor's three commands (Rise, Walk, Kill); Igor kills each visitor; Dr. Mad finally triggers commands on himself and is strangled.


name: Rise, Walk, and Kill, Igor
category: altele
subcategory: skit
content_type: activitate
source_file: big-book-of-skits.pdf
source_files: ["big-book-of-skits.pdf"]
page_reference: page 81
skills_developed: acting, comedic timing
difficulty_level: usor
keywords: robot, comedy, repetition, skit
tags: ["campfire", "skit", "humor"]
language: en
normalized_name: rise, walk, and kill, igor
extraction_confidence: high
source_id: d3fe281d_big_book_of_skits
source_ids: ["d3fe281d_big_book_of_skits"]
chunk_key: d3fe281d_big_book_of_skits.part06
created_at: 2026-05-29 18:08:37
updated_at: 2026-05-29 18:08:37
description:
A skit featuring Dr. Mad demonstrating his robot Igor to various visitors (bank manager, cable company rep, electrician). Each time Dr. Mad shows off the robot's three commands—Rise, Walk, Kill—the robot strangles the visitor. At the end, Igor turns on Dr. Mad himself.

rules:
Cast includes Dr. Mad, Igor, Bank Manager, Cable Company rep, and Electrician. Igor responds to the commands 'Rise, Igor', 'Walk, Igor', and 'Kill, Igor' in sequence. The skit ends when Igor strangles Dr. Mad.

source_excerpt:
whenever I say, Rise, Igor, he rises (Igor rises.) And if I say, Walk, Igor, he walks (Igor walks toward manager.) And should I say, Kill, Igor, he kills (Igor strangles manager, then lies down on his table.)


