SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/camp-program-skills.pdf CONVERTED: 2025-01-11 ================================================== --- PAGE 1 --- Camp Programme Skills --- PAGE 3 --- Camp Programme Skills This handbook is a companion volume to the ’Camping Skills Handbook’ and aims to assist in the development of more effective camp programme planning skills. As a basis we have taken the suggested camp programme for an annual camp as suggested in the ’Camping Skills Handbook’ and expanded the ideas in detail. In effect this handbook is all you require to plan and organise your camp programme. The details on programme ideas are not complete in some cases and we would suggest that you source other publications in your local library for further details or explanations. This would be true in the case of kite flying for example. All of the ideas in this handbook have been tried and tested in the field on many Scout camps. Obviously every campsite is different so you will have to devise and change your programme to suit that location. You can follow this handbook step by step or you can mix and match ideas to suit yourself. Our aim in producing this handbook is to provide new and experienced leaders with a model camp programme and present some of the many ideas and opportunities an annual camp presents for activity in the out of doors. Young people who are members of our Association continually say that the most important activities that they expect from Scouting are camping, hiking and friendship. The highlight of every Troop programme should be the Annual Camp. This handbook will help you to ensure that your Scouts experience the joy of a properly run and organised camp. Happy camping. 2 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 4 --- Camp Programme Skills Plane table mapping C A T H O L I C B O Y S C O U T S O F I R E L A N D 3 --- PAGE 5 --- Camp Programme Skills 4 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 6 --- Camp Programme Skills Games for Patrol No one knows when man first started to play games. Game leadership We can assume that cave men had some form of activity we would call a game, to distract him and his Start off with your best game - one that is easy family from their perilous existence. to explain and enjoyable to play. Ancient races used games as a means of teaching Know your game thoroughly - the rules, young men how to shoot a bow and arrow, wield a boundaries, what is allowed and what is not. sword, throw a spear or become nimble on their feet to dodge a charging beast or enemy. They were Have all the equipment readily available - balls, developing skills on which their very existence ropes, chairs, bean bags etc. depended and their elders realised the importance of games as a teaching and team building method. Make sure you have enough space to play the game in the way it is designed. Games are an integral part of the Scouting programme because they are a valuable teaching Check the play area for hazards. Watch out for method - as well as a means of developing many rocks, fenceposts etc. if possible remove them desirable characteristics in young people. Consider from the play area. If not mark them, or use them the physical aspect, games should stimulate the as (cid:145)home(cid:146) bases. growth and development of practically every muscle and materially assist the bodily functions . The Don(cid:146)t wear a game out - quit while everyone circulation, respiratory, digestive and nervous is still having fun. systems are stimulated by almost all active, outdoor games. Next , the mental value. The activities young Be alert to signs of over exertion and never people participate in must contain elements of insist on someone playing the game if they are excitement, competition and accomplishment. With unwell the other members of their team (Lodge, Six, Patrol) they must learn to play and play fairly.. Games can develop quick thinking, alertness and to some degree Explaining the game - strategy. Stand where you can be seen and heard by all Games also act as safety valves allowing pent up stress, tension and energy to be released. Games can Insist on silence and undivided attention while be educational. Games using ropes can teach knots, you explain the game Kim(cid:146)s games can develop the senses. Show enthusiasm in both your manner and Probably the most important (cid:145)learning(cid:146) derived from voice. games is the character development aspect where the necessity for co - operation of all, teamwork, Patrol Speak slowly and clearly so that everyone can spirit, abiding by the rules and a sense of fair play, understand. are forcefully demonstrated. Be sure you know the game and explain it step by step - demonstrate if necessary. Allow questions for clarification Instill high ideals of sportsmanship and fair play and insist on the rules being observed. If the game obviously is not going well or is not understood - call a halt and clarify haze areas and then carry on with the game. C A T H O L I C B O Y S C O U T S O F I R E L A N D 5 --- PAGE 7 --- Camp Programme Skills Games Patrol Leader runs to the other end of the play area and touches a Escaped Prisoners marker, on his return passing the tennis ball Equipment: for each between his legs to patrol - an assortment of number two. The tennis lengths of rope, of ball is passed down the varying thicknesses, an line until it reaches the old piece of canvas or last Scout, who then sheeting, etc. runs to the front of the play area and touches Each Patrol must make a the marker. The Scout long rope suitable for now stands in front of lowering an escaped the Patrol Leader and prisoner out of the passes the tennis ball window. If someone can back down the Patrol actually be lowered out through the legs. After of a window on a rope, all the Scouts in the so much the better, but Patrol have had a turn the knots must be checked first. the Patrol Leaders runs Heads has got into position 6 to the front of the Patrol mts. in front of the last and signals that his Equipment; For each one, the next Scout at Patrol is finished. Elephants Patrol - 1 large ball, 1 the back of the line Equipment: 4 staves, 4 Over and under bottle starts to jump, and so lashings per Patrol on. The first Patrol to The Patrols line up in finish leapfrogging is the The staves are lashed The Patrols line up in file order and the first winner. file order. The Patrol together to form a 50cm pair of Scouts place the square with the ends Leader runs to the front ball between their Knot loop relay of the play area, and protruding to form foreheads and put their Equipment: for each touches a marker, (cid:145)tusks(cid:146) ( the end of the hands behind their Patrol 1 length of rope returns to the front of staves which are backs. They deposit the the Patrol and crawls forming the (cid:145)tusks(cid:146) ball on top of the bottle The Patrols line up in between the legs of the should be covered by which is at the far end relay formation. At the Scouts, through the lashing a coat or other of the play area, before starting signal the first Patrol, touches a marker soft buffer to the ends they take the ball back Scout ties the rope into behind the Patrol and of the staves). A rider to the next pair. The a loop with a sheet returns to his place over sits on the (cid:145)elephant(cid:146) next pair go forward and bend, and passes it over the backs of the Patrol. thus formed and the rest transport the ball ( in his head and down over When he is in place, of the Patrol carry the the same way with their his body. He steps out number two sets off (cid:145)elephant(cid:146) into battle, foreheads) and after of the loop, unties the over the back of the charging other Patrols completion carry it back knot and passes the Patrol Leader, runs to until their rider is to the next pair and so rope to the next Scout the marker in front, back unseated or touches the on. who repeats the and under the legs of ground. procedure and so on the Patrol, over the Leap frog relay down the line. The first backs of the Patrol and Patrol to finish is the back into his place. This Arch Relay The Patrols stand in winner. is continued until the Equipment: 1 tennis ball whole Patrol have had a rows with about 6 per Patrol turn. metres between each Scout. The Scouts bend The Patrols line up in over and the last one in file order at one end of line leapfrogs over their the play area. Each backs. As soon as he 6 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 8 --- Camp Programme Skills Bucket toss relay Tin Polo starting line. The first Leader then throws it Patrol to finish is the back before he too sits Equipment: for each winner. down and the process is Patrol - 1 tennis ball, 1 Equipment: for each repeated until only one bucket, 1 stave, chalk. Patrol - 1 stave, 1 Two handed carry Scout in the Patrol is Preparation: Mark a river cylindrical tin with one left standing. When this about 1.25mts (4 ft) end removed last Scout has returned wide across the play The Patrols line up in the stave to the Patrol area The Patrols line up in file order. The Patrol Leader he shouts (cid:145)Up(cid:146) file order with the Patrol Leader and Assistant and the Scout The Patrols line up on Leader holding the Patrol Leader use the immediately in front of one side of the(cid:146) river(cid:146) stave. The tin is placed two handed carry and him stands up in time to and opposite them there upright at the far end of transport each Scout in catch the stave. When is a bucket. The Patrol the play area. The the Patrol in turn to the he has returned the Leader has a tennis ball second Scout in the far end of the play area. stave the Patrol Leader which he tries to lob Patrol gets on the back When all of the Patrol he also shouts up and into the bucket and of the Patrol Leader and has been transported the the game continues until when he succeeds he takes the stave. The tin third and fourth Scouts all the Scouts in the lifts the bucket over the must be picked up on carry the Patrol in turn Patrol are standing up. (cid:145)river(cid:146) with the stave, the end of the stave and back to their starting without stepping in the carried right round the point. river. On retrieving the Patrol, then returned to ball he must return the its original position. The bucket to the far side of rider then acts as horse the (cid:145)river(cid:146). If he misses for the next Scout and the bucket with the ball the pair repeat this he must get the ball by process and so on down polevaulting the (cid:145)river(cid:146) the Patrol. and have another go. After he succeeds the Pharaoh(cid:146)s Chair rest of the Patrol have their turns in the same Equipment: for each manner. Patrol - 3 staves, 3 lengths of rope about 3 mts long Balancing relay The Patrol line up in file Equipment: For each order with the Patrol - 1 tray, 1 beaker equipment in front of of water, a series of them. At the starting obstacles signal they tie clove Challenge hitches at either end and The Patrols line up in in the centre of each Staves Each Patrol thinks up a file order with an rope, and slide the stunt e.g. climbing a obstacle course in front staves into the knots so Equipment; 1 stave for certain tree and making a of each. Each member that they are at right each Patrol rope ladder to get down of the Patrol must go angles to the ropes. The with. It then challenges through the obstacle Patrol Leader stands on The Patrols line up with another Patrol to carry it course holding its tray the middle stave and is the Patrol Leader in front out. If that Patrol does with a beaker of water carried by the rest of the facing his Patrol. The not accept the challenge, on it without spilling Patrol who hold the two Patrol Leader throws a or if they do not any of the water. The other staves. Each stave to the first Scout, succeed the challenging first Patrol to finish is a member is carried in turn who catches it, returns Patrol must demonstrate winner. on the Pharaoh(cid:146)s chair it by throwing back to how it is done. to a marker on the play the Patrol Leader and Sedan chair area and back to the sits down. The Patrol Equipment 2 staves, 1 C A T H O L I C B O Y S C O U T S O F I R E L A N D 7 --- PAGE 9 --- Camp Programme Skills chair, ropes Equipment: 1 rope, 4 Each Patrol forms a eliminate all the similar objects e.g. circles with their hands members of the Patrol as Each Patrol has to build berets clasped. One Scout, the quickly as possible. a Sedan chair and the (cid:145)Bull(cid:146), is selected from Each Patrol has its turn Troop then have a The Patrols are in a each Patrol to go into an in the middle, and the Sedan chair race. circle all holding on to a opposing (cid:145)ring(cid:146). At the Patrol who keep at least loop of rope. Roughly starting signal each one member in the circle Storm the castle two meters behind each (cid:145)Bull(cid:146) tries to break for the longest time is Patrol is a beret or some through the ring. the winner. Equipment ; a watch other object. Each Patrol pulls the rope so Rising Circles The Troop forms a circle that one of its members and joins hands, with can pick up the object. one Patrol outside. This Each Patrol forms a The first patrol to do so Patrol tries to (cid:145)storm the circle. In each the gains a point. castle(cid:146) and endeavours Scouts sit cross - legged to get all its members and with their hands Dodger inside the circle in the round each other(cid:146)s quickest possible time. Equipment: a ball shoulders. In turn each The Patrols take turns Patrol tries to rise in being outside the The Troop forms a circle without breaking their circle and the one that with one Patrol in the hold. gets all its members in centre, who forms a the circle in the fastest snake each member Blitzkrieg time is the winner. grasping the waist of the Scout in front. The Scouts in the circle pass One, two, three the ball around trying to Equipment: Chalk or sisal A game for four Patrols. A chalk or sisal square is drawn/pegged down just large enough to hold a Patrol, in each corner of the play area. On the command (cid:145) One(cid:146) each Patrol must move to the square at opposite ends of the play area. On the command (cid:145)Two(cid:146) they move to the square across the room, on the command (cid:145)Three(cid:146) they move diagonally opposite them. The last get a chance of hitting Equipment: a ball member of the Patrol to (cid:145)Dodger - the last scout reach the correct square in the centre Patrol. The One Patrol stands in the drops out. rest of the Patrol centre of a circle formed Circle Tug - of - maneuvers to protect the by the rest of the Troop. War (cid:145)Dodger(cid:146). When the When a player in the (cid:145)Dodger(cid:146) is hit another middle is hit by the ball Patrol goes in the he must dive out of the centre. circle. The players in the Bull in the ring circle have to try and 8 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 10 --- Camp Programme Skills Scout Engineering Poles Ropes , spars and Scout enthusiasm are the main who usually provide Poles and spars are ingredients of Scout engineering or pioneering as it is the facility of relatively easy to come know in Scouting circles. Pioneering provides the pioneering equipment by and usually involve opportunity for young people to build, think and be to campers and those little cost. Most part of a team. Through the activity of pioneering a who wish to partake foresters will allow you Patrol can come into its own and experience the real in pioneering. to take light timber from purpose of scouting - the Patrol or gang system the forest provided you So you have no ask for permission. Despite the myths that Scout programme is to excuses. If you decide to However you will have may exist, pioneering be achieved then we purchase equipment do to provide transport and only requires the must let the young so slowly and with care, manpower to take them knowledge of one or two people work together in ropes and pulleys are from the forest floor. knots. Namely, the clove its construction. expensive. Perhaps you Most pioneering projects hitch and the reef knot, could allot some money require poles to be no two of the simplest Equipment each year towards the bigger than 5 metres knots to learn. After that The equipment required provision of such long with a diameter no a basic knowledge of for any project will equipment. bigger than 75mm. If stable structures is include: they are any bigger than desirable. However, this they are hard to experience will teach Poles /spars manage and can as a you the latter once a Rope result lead to accidents. number of structures Pulleys have been built. The Sacking secret of successful pioneering is experience. Most Units have some Start small and simple, form of pioneering then progress to bigger equipment which has things. In this way been accumulated over a basic logistic problems number of years. If you associated with are in such a Unit then pioneering can be you have no complaints overcome - lifting poles, and are ready for action. tightening ropes, For those who have no stringing up pulleys. tradition of pioneering within their Unit the Leaders beware problem of participating Scouting and particularly in this activity is not pioneering is for young surmountable people not leaders. We all like building things You could contact but somehow when it comes to pioneering the another Unit locally Leaders always want to to see if you could take over, building the borrow some project as Scouts look equipment. on, assisting only in the lugging of poles to the Some Regions have a site and the testing of stock of such the bridge or tower later. equipment for the So remember use your purpose of use within Patrols and assist not new Units take over. If the full You could contact development value of your local campsite pioneering as part of the C A T H O L I C B O Y S C O U T S O F I R E L A N D 9 --- PAGE 11 --- Camp Programme Skills Within your store Rope You should at all times something that can be therefore you should use light rope for brought over a period of You will require a have a selection of poles lashings in lengths of 3- time. Make sure they are number of different of various lengths (1 - 5 5 mts. Sisal and twine oiled regularly and thicknesses of rope. Thin metres). In this way do not really hold a big checked for cracks and rope (20mm) for lashings poles do not have to be structure together firmly signs of strain. and larger (75mm+) for cut and can be used over enough. Anyway with rope bridges. If possible and over again. If you set lashing ropes for Sacking obtain hemp ropes. are lucky to obtain your projects, they can These are more Most pioneering projects timber from a forest, be used again and again. expensive than synthetic tend to be located near debark the timber before ropes but with trees so as to give a firm it dries out. Your poles Pulleys pioneering, where anchorage or support for should also be stored friction on a rope can be Pulleys are expensive, a structure. Ropes under property so that air can common, synthetic ropes so buy carefully. It is strain will damage the circulate around them so do not fair well. However hard to say how many bark of trees, therefore that they can dry out and most Units have a you will need but the need for protection season. Twenty to thirty selection of each type certainly six of various by sacking. Tough poles of various sizes because of cost and sizes will cover most fertiliser or coal bags will will be sufficient to meet these are used for projects. Pulleys are not do the trick, or a few any of your pioneering different purposes within necessary for most pieces of old canvas. requirements. a pioneering structure. projects so they are Some safety points Never let anyone slide down a rope using their bare hands. Those taking part should wear safety helmets. Never let anyone climb a tree with a coil of rope around their body. Instead climb with a ball of sisal in their pocket to be lowered to bring up a heavier rope. Always have a First Aid kit handy. Access each project carefully and make sure ropes and poles are suitable for the task in mind. 10 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 12 --- Camp Programme Skills Lashings Pioneering structures are Square lashing built using a series of The square lashing is used whenever spars cross at right knots know as lashings. angles to each other. There Lashing use a method of is three common types of (cid:145)wrapping(cid:146) the rope lashings used in this way. around the spars, this The traditional square (cid:145)wrapping(cid:146) is called lashing, the Japanese square binding. The binding of lashing, and the Norwegian the spars coupled with square lashing. Each have frapping - binding there own merits however, it between the spars so as is easier to tie the Japanese to tighten the bindings - and Norwegian lashings. It is debatable as to the create the lashing. There difference in strengths of are four types of lashing each lashings as there are - square, diagonal, too many factors at play to sheer, tripod. Each do a comparative study. choice. lashing has a specific Such factors as the type of use and its strengths are spars used and the friction Traditional square lashing best realised by using that is created between the This lashing is started by tying a clove hitch to the upright spar the correct lashing at spars, the knot maker and under the spar crossing it. The lashing is then bound as shown each stage of the his/her personal strength in completing 4 - 5 turns and with the bindings side by side. project. which to tighten the knot and Frapping should then be applied between the spars so as to When lashing spars the design of the structure tighten the bindings. The lashing is finished with a clove hitch used. So whichever one you around the cross spar. together it(cid:146)s important use is a matter of personal to use ropes of the correct thickness and length. For staves and spars up to 30 mm in diameter, use sisal. For spars up to 75mm in diameter use light rope. As to length, 1 meter of rope for each 25mm of the combined diameter Japanese lashing This lashing is applied by of the spars. For halving your lashing rope and example, when using placing a loop around the timbers of 75 - 100mm upright spar below the cross spars you will need spar. The two ropes are then approx. 7 meters of rope bound around the spars in the per lashing. same method as the tradition lashing except the double rope is used. When the frapping has to be applied the double rope is split and working each end frapping is applied by crossing over each rope so forming the frapping. One of the advantages of frapping this way is that you are able to get the frappings tighter because you are pulling against each other. The lashing is finished by tying a reef knot in the two C A T H O L I C B O Y S C O U T S O F I R E L A N D 11 --- PAGE 13 --- Camp Programme Skills Diagonal lashing The diagonal lashing is used to (cid:145)spring(cid:146) two spars together that do not touch where they cross. Begin with a timber hitch around both spars . Tighten it to draw the two ends of the lashing rope. spars together. Three or four Norwegian Lashing binding turns are made The Norwegian method of around one fork , four more lashing again uses a doubled around the other fork. The rope. In this lashing however turns should be beside each we use the method of pulling other not on top of each against each other used in other. A number of frapping the frapping of the Japanese should be made between the method throughout the spars to tighten up the lashing process. The lashing lashing bindings. Finish the is finished with a reef knot lashing with a clove hitch. to tie the two end together. Shear lashing The shear lashing is used to lash to spars together that will ultimately be spread apart to form a shear legs which are used in a number of pioneering projects. This lashing can also be used to join two spars together so as to give you a longer spar. When the lashing is used in this way you need to tie two lashings one at each end of the joint. The lashing is made by making a clove hitch around one of the spars and then binding the two spars together by a number of turns side by side, usually about eight turns. When the binding is complete, a number of frappings are tied between the spars, finishing the lashing with a clove hitch around the second spar. You can now open the spars to form your shear legs. Tripod lashing The tripod lashing is used to create a tripod with three spars. Start the lashing by placing the three spars side up side ends to ends butts to butts. Start with a clove hitch on one of the outside spars and weave the rope around the spars in a figure of eight motion. There should be eight or so bindings side by side before you should apply a number of frappings between each spar. Finish the lashing with a clove hitch on the opposite outside spar. The three spars should then be lifted upright before the legs are spread. This lashing unlike other must not be over tight otherwise it will not be possible to spread the legs correctly. 12 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 14 --- Camp Programme Skills C A T H O L I C B O Y S C O U T S O F I R E L A N D 13 --- PAGE 15 --- Camp Programme Skills 14 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 16 --- Camp Programme Skills Kite making Almost everyone has, at some time, had the urge to fly a kite and wind is the energy source needed for maximum fun. Kite flying can offer a worthwhile, relaxing and mentally satisfying pastime. Using materials such as plastic and garden canes, plastic bags and cardboard can make a perfectly good kite. You could even make a kite from a tee - shirt if you wish. Dracula(cid:146)s Cloak All kinds of simple kites can be made from paper. Dracula(cid:146)s Cloak can be made from plain white paper, but it looks much more sinister in purple or black. It flies well in a gentle breeze. The Black Mamba The Black Mamba is constructed from a couple of black plastic bags and a few plastic garden canes and some tape. Cut the rest of the bag into 160mm wide Cut open a black plastic bag and lay on strips and tape together until you have a long frame. Bend down top rod so that they are tail. Make two holes in the top and base of Cut three lengths of plastic 110mm below the tip and tape to frame. the kite to attach the bridle. It maybe cane and tape together as Tape down the sides of the kite to provide necessary to adjust the bridle to obtain best shown. strength to sides of kite. flight condition. C A T H O L I C B O Y S C O U T S O F I R E L A N D 15 --- PAGE 17 --- Camp Programme Skills The Swooper A simple kite constructed from a sheet of light paper, brown wrapping paper is excellent. The line of the kite is attached to edge of paper which needs to be reinforced with tape to prevent tearing. Fold both ends into the middle. Cut the sides in the Mark a centre line down the triangle pattern shown - the tip should be 70mm from middle of your sheet of paper the tip of the kite. Reinforce the two fold spines by but do not fold along this line as stapling along the line of the fold so creating a stiff it will spoil flight performance. fold. Cut out the two twin - fin stabilizers. With stiff paper they can be folded up. Polythene fins will be floppy until blown by the wind. Strengthen the corners to take the strain of the bridle. Its simplest to use strong packing tape and to make a hole with a hole puncher. Tie on a long bridle, two to three times the length of the kite. Start off with 700mm, and adjust if necessary. Box Kite The sails of this box kite are made from polystyrene tiles. They can be brought from do - it - yourself stores, and come in standard sizes - usually 300mm square and in packs of 12. The frame is made from 6mm diameter dowelling. Lay the tiles side by side on a flat surface and tape the tiles together. Then fold the tiles to create a box and tape on the Cut the dowels to length (900mm) and glue and inside. Make two sails in this tape to the inside of sails. Set into corners of tiles. way. It will also be necessary to bridge the dowels with a cross piece across the diagonal to keep frame ridge. This can be done with short lengths of dowel which are notched and glued into place. The test flight is the moment of truth - 16 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 18 --- Camp Programme Skills Flight Testing Adjusting the balance A kite that flies perfectly one day may fly badly the next time you take it out - this may be due to a change of wind conditions. Try moving the bridle ring. Before flight, hold the kite by have you built the kite properly/ will it fly, or will it the bridle ring. Adjust the ring so crash. Hopefully it will soar like a bird, but you may need to adjust the balance first. Always choose open land to fly in, and don(cid:146)t try to fly the kite in very strong winds or when the air is still. Launching is easier with two people. Unwind 6 - 10 metres of line, and pull it taut. Make sure that your helper is facing into the wind. He or she should raise the kite into the air, with the kite facing the wind. Pull firmly on the line - the kite should soar that the kite hangs at 20 - 30 degrees into the wind. upwards. If it doesn’t, try walking backwards or giving a few sharp tugs on the flying line. Moving the bridle forward makes the kite fly higher, at a flat Flight Safety angle to the wind. This is good Keep away from pylons, trees, houses and overhead wires. Use gloves if it is very windy. Line can burn your flesh if it unwinds suddenly. Don(cid:146)t fly kites near airfields, or at heights which may get in the way of aircraft. Don(cid:146)t fly in stormy weather. Lighting could strike the kite, and kill you. Don(cid:146) launch a kite if people or animals are walking past. for smooth winds. Moving the bridle backwards makes the kite fly at a steeper angle. Use in medium to gusty winds Trouble shooting The ideas in this short Kite fails to rise: not Kite flies, then crashes: Kite spins or wobbles: presentation have been compiled enough wind, bridle too bridle may need to be add more tail. short, or tail too long shortened. from material contained in the Kingfisher Step by Step range of booklets - Making Kites by David Michael. The nature of this Landing your kite presentation is to introduce kite flying as an activity on camp, it is recommended that you purchase the book to improve your To land your kite, wind strong, try pulling the knowledge of kite flying and for further kite designs. in the line on your reel. line hand over hand until If the wind is quite the kite comes down C A T H O L I C B O Y S C O U T S O F I R E L A N D 17 --- PAGE 19 --- Camp Programme Skills Water Fun Confidence in the water Use sweets wrapped in Patrols form up in relay relay style or if on a is the key to safe water aluminium foil or plastic fashion on the bank. beach which is wide and activities. Most Young wrap. Drop a number of The first member of the shallow, all teams can people will only be able pieces in waist deep patrol goes into the compete at one time. to swim a short distance water. On a signal, water and on a signal he One Scout is the or may not know how to everyone jumps in and blows a ball to a marker, wheelbarrow the other swim. Some may even retrieves as many then places it on his grasps him by the ankles be afraid of water and sweets as they can. belly and swims back to and direct him through need encouragement to The person with the the start. He then tags shallow water. First enter it. Water games are most sweets after 2 the next member, who team across the finish is a good way of building minutes is the winner. repeats the action. The the winner. confidence in the water Patrol who finishes first and supplementing your Sponge finishing with all the Patrol out of Match race normal swimming and the water is the winner. This activity is a lot of One member of each water activities. fun. The sponges are Patrol swims a set Water games should Dog race balloons filled with distance with a match. always be played in water and are very For beginner only. A The object is to keep it waist deep water to awkward to handle once simple dog paddle race dry as he will be encourage everybody to out of the water. The required to strike it take part and ensure diver must put them in a Newspaper race when he reaches the safety in the water. If basket or bucket on the finish line. The winner is One member of each the water is too deep, shore. the first to light their confidence can be match after then swim. destroyed very quickly Spoon race Games One member from each Patrol swims a set Float tag distance holding an A good game for those apple, potato or rock just learning how to filled spoon in his mouth float. One person is (cid:145)it(cid:146). (sideways work best). If He tries to tag the he drops the object, he others, but they are safe must dive to retrieve it. as long as they are Candle Race floating in any position - One Scout from each turtle, jellyfish, back or Patrol must swim a set prone float. Horse and rider In waist deep water, pairs form horse and Kick race relay rider teams. The object of the game is to try to Give each Patrol a beach Patrol swims a set unseat the other riders. ball or kick board. In distance on his back The last team still intact relay fashion, each carrying a newspaper. and upright is the Scout swims around a He must hand the paper winner. designated point, using to a judge at the finish Sweet Hunt only a leg kick for line. The judge decides propulsion. Each the winner on the basis contestant holds the ball of whose newspaper or board out in front of remained the driest. him to keep his head up. First Patrol to finish Wheelbarrow race wins. This race can be run Ping pong relay 18 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 20 --- Camp Programme Skills distance with a lighted collect as many as member of the Patrol is with the largest number candle. To prevent hot possible in a set time given a balloon which of members who manage wax from dripping on to limit. they must direct around to escape (cid:145)Jaws(cid:146) is the the swimmers skin, push a number of obstacles winner. the candle through a Sailboat Race using their head only, hole in a centre of a foil and return to the start Every Patrol builds a sail plate. The plate will act where upon the next Water Activities boat from a piece of as a handguard . member completes the (N.B. This also includes scrap timber, using a course. First Patrol to bathing ) stick and a piece of Nightshirt relay complete the course is cloth as a sail. Each Before permitting water the winner. Each Patrol is given a t- Patrol are given identical activities by Scouts, the shirt. In relay style, each materials to ensure fair Jaws member of the Patrol play. Patrol may This is a water version races in shallow water to however design their of British Bulldog. a marker and back to the own boat using the Choose one or more of starting line. While basic materials. Testing the good swimmers to racing each Scout must is allowed before the stay in the middle as swim the distance and race to fine tune design (cid:145)Jaws(cid:146). On a signal, not run through it. On etc. When race is run each Patrol tries to swim his return to the start Patrols cannot assist through the play area line it is passed to the boats progress in any without being touched next Scout and so on. way. Cork scramble by (cid:145)Jaws(cid:146) When caught , the Scout joins (cid:145)Jaws(cid:146). Balloon relay Throw 20 - 30 corks Continue crossing until Each Patrol line up on into swimming area. time is called. The Patrol the bank in relay Patrols dive in and fashion. The first Extracts from water activities policy Scouter or person responsible, must adequate insurance cover for the be briefed to leave the water on consider all circumstances, activity in which they are hearing the signal. including: participating. Before allowing a Scout The age, experience, ability and to take part in any activity, the The buddy system, in which a state of health of each Scout. Scouter in charge must consider the party of swimmers is organised The suitability of water in respect of age, experience and reliability of the in pairs who stay together is to its depth, cleanliness and the Scout and the ability and experience be used in all swimming parties. of himself or any person in charge of movement of the tide, current or On hearing the buddy signal any activity. The Scouter should undertow. (e.g. a long blast on a whistle) always take whatever precautions a The prevailing weather conditions the two swimmers join and prudent parent would observe for his and the weather forecast. raise hands. If a swimmer gets own children. He must also know and Local rules and warnings issued into any difficulties, he buddy understand the water activities rules. by Harbour or Navigation or other raises the alarm. authorities relating to the water Bathing concerned. The person responsible must post two The number of participants. Lifejackets good swimmers in such a place as to give immediate help in case of an The Scouter in charge should Lifejackets or buoyancy aids must be clearly define the limits of the emergency. worn at all times in open sailing activity area. craft, canoes and rafts of any kind. The swimmer must be suitably Scouters(cid:146) responsibility dressed, equipped with a lifeline It is the responsibility of the Scouter and ready to take action to ensure that the group has immediately. An emergency signal (e.g. short blasts on a whistle) must be arranged and the swimmers must C A T H O L I C B O Y S C O U T S O F I R E L A N D 19 --- PAGE 21 --- Camp Programme Skills Rafting Rafting is a great activity for your Patrols if suitable water can be found. You can build coragles using natural materials to make a frame and a covering of a plastic sheet or you can build some of the more traditional rafts illustrated here. If barrels and drums have to be used they should be cleaned carefully of there contents both from the safety of those taking part and for the environment. Barrels should be made watertight before use. As with all water activities you should check the area of water you intend using carefully. It is quite likely that Scouts will fall into the water or will push their rafts off the edge so check the bottom also for hazards. Lifejackets should be worn and the normal safety precautions should be taken. Trimaran This trimaran was designed by some inspired soul who was attending a course at Gilwell Park. It consists of five cardboard boxes sheathed in plastic sheeting and sandwiched between two bamboo frames. The lower frame which is not shown in the diagram gives support to the main hull leaving the two outriggers to ride the waves of freedom. If necessary, the bamboo frames can be used on the double for strength, but in fact the strain on them in water will be minimal. 20 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 22 --- Camp Programme Skills Inner tube rafts By studying these sketches you’ll get enough clues to design and build similar rafts yourselves. As you can see, it consists primarily of 16 inflated inner tubes, in layers of 8, roped together between a light wooden frame above and below. A light frame is then lashed on top. Log raft Logs should be of softwood if possible, pine etc. Hardwood logs have little buoyancy. Equipment 10 No. 2.5 metre logs with 150 - 200 mm butts 1 No.3.5 metre diagonal support with 75mm butt 2 No.2.5 metre cross supports with 75 - 100 mm butt 22 No. lashing lines 6 metres long C A T H O L I C B O Y S C O U T S O F I R E L A N D 21 --- PAGE 23 --- Camp Programme Skills Out rigger Construct as per diagrams, making sure that your lashings are tight and very secure. Personal Raft Anyone can make a personal raft simply by using a lido. Why not have your Scouts construct their own bush lido raft. All you need is a large plastic sheet ( heavy duty) bag which they can fill with grass and other floatable debris and lash into a rectangular bed. Alternatively, they can use a sheet of plastic to Rafts can be made from unorthodox materials for achieve the same results as long as they remember to example keep the joined area to the top and not take in water. with large inflated rubbish sacks or with plastic bottles or similar containers Raft Race Once the rafts are finished have an inter patrol raft race from far side of lake or down the river. Rafts maybe rowed, sailed, poled around the course. 22 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 24 --- Camp Programme Skills Treasure Hunt A treasure hunt is advantage and providing It is necessary to each location. This helps essentially a race to a they can deal with grid develop a storyline on the storyline and adds to given place and the references and read a which the whole the mystery of the hunt. location of the map competently they treasure hunt will hang. A variety of different (cid:145)Treasure(cid:146). The winners should be able to seek The storyline allows the types can also aid the of a treasure hunt are the treasure with ease. Patrols to get into the different levels of usually that team that The hunt should provide spirit of the hunt. It also expertise in each Patrol. have the most ingenuity a challenge for Patrols, adds credibility to the Those who are good at and skill. The skill not disillusion them hunt. A treasure hunt coded messages don(cid:146)t involves the cracking of because it is too difficult can be based on a have the advantage codes and clues coupled to discover the treasure. number of storylines everytime. with map reading skills Celtic Treasure buried as and a quick thinking A treasure hunt a gift to the Sun God - mind. suggestion this might involve clues Types of clues The setting up of a written in Ogham and This outline of a treasure treasure hunt involves a drawings on stone. You Reflection lot of work on the part hunt can be adopted to may also have the When you write a clue of the organiser. any location. location of clues linked in hand writing and then Storylines have to be to the shadows cast by copy it by reflecting it in The first thing that is developed and translated the sun etc. a mirror the result is a necessary is to make a into a believable hunt. Pirate treasure usually scrawl of swiggle lines simple map of the play The organiser should buried by Bluebeard or which can be deciphered area. The map should not under estimate the some other famous by reflecting the scrawl include all the areas that intelligence of the pirate. Brilliant story line in a mirror. Usually you clues will be found and average Scout when for a seaside location can use this only once where the treasure is setting up clues, Medieval Treasure hunt in your treasure hunt. located. This can be however the clues based around Viking The same effect can be made by tracing over an should not be so hard as raids and such thing as used by reflections in existing map however in to discourage the Patrols the Ardagh chalice or rivers or pools of water. your final map delete seeking the treasure. Book of Kells finds. most of the detail such The trouble with most Highwayman Treasure Water as contour lines etc. The treasure hunts are that based around the final map should have Water can be used in a they can develop into a location of the booty of the look of an old map lot of ways. You could (cid:145)follow the leader(cid:146) hunt Red eyed Dick who was whereby only the hide a clue under water if all the clues follow caught and hanged important features are in a bottle which you each other. Teams just before he could collect shown. On top of this have to fish out. Hide it wait for another team to his hoard of treasure. map you should create a under a waterfall, under break the code or The suggested treasure grid just like that on a bridges, panning of silt discover the location of hunt would suit the standard map. Any grid to collect pieces of tile, a clue and follow them. highwayman storyline reference giving in clues buckets to carry water to This can be avoided by more than any other. etc. will be based on a lever to lift a door etc. using coded messages this grid rather than the so that it takes time to Clues ordnance survey grid. Tiles solve a clue or by Around the edge of the Clues can be written on setting Patrols off from map will be draw a Clues can take may tiles which are then different points meeting number of elements - a forms. they can be broken and have to be up only on the last clue. clue, and a series of rhyming clues, coded put together like a It is better to set up numbers (see details clues, clues on the jigsaw to reveal clue. A your treasure hunt with later). Once this map is bottom of bottles, clues drawing on a tile could the aid of a map rather completed a number of in pictures etc. You show location of next than relying on a deep photocopies can be should endeavour to use clue. knowledge of certain made, one for each as many different Bottles and glasses features in an area such Patrol. locations and types of The bottom of bottles as bridges, churches etc. Storyline clues as possible rather and glasses or closed Using a map each of the than a typed card at bottles hanging on a Patrols have the same C A T H O L I C B O Y S C O U T S O F I R E L A N D 23 --- PAGE 25 --- Camp Programme Skills string or in the front The treasure map window of a shop can explains where the exact provide some interesting location of the treasure locations for clues. is. The map should contain only the bear Graveyards details e.g. a map of a Graveyards offer a field , the location of a wealth of places to hide beech tree, etc. On the clues. You can use such map should be written things as brass rubbings instructions of how the on gravestones, dates treasure can be found - on stones, or clues 10 paces from the tree based around the in a southerly direction, inscriptions on the 4 paces east, 6 north, 2 gravestones. You could east, Treasure buried 4 get really morbid and feet under......... this write clues on bones type of approach adds obtained from the local the final mystery to the butcher and placed in a game. Having a big graveyard. chest 4 feet under the ground full of treasure ( Shops sweets and drinks) puts All manner of different the final cap on it. shops within a town can be ideal places for placing clues. It is not necessary to have them inside the shop so creating a disturbance. The shop window can be an ideal place or a community notice board inside a big supermarket. Directional devices Such things as weather vanes, sun dials, sign posts can provide ways of directing Patrols to the next location. You could also use a telescope ( made from a cardboard tube) or a sighting stick fixed in a tree from which the next clue can be sighted. Treasure Map The final clue in your treasure hunt should lead you to the location of the (cid:145)Treasure map(cid:146). 24 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 26 --- Camp Programme Skills Action Archery If you think of archery as a big bull(cid:146)s eye on a bale of straw with archers trying to get the arrows to hit the target area, may we present an exciting alternative. Action archery is far more fun than conventional archery and allows everyone in the Troop to get involved. A contest can be as simple as putting a few plastic detergent or milk cartons around a clearing in a woods. Try to locate the plastic jug bottles so that there is open ground or a bank behind them for safety reasons as well as preventing your contest into an arrow hunt. The Scouts warm up by blasting a few jugs or billies on the practice range before they go on the trail. The practice range also gives the shooters something to do while they await their turn on the trail. A few difficult shots along the trail from a tree crouch or between a couple of boulders will add to the fun. Each container should be pegged to the ground or tied to a branch to avoid the target blowing away and being knocked off its spot as it is hit. Equipment A couple of bows and a dozen arrows will do for a small Troop. These bows could be brought in a toy or sports shop or each Scout could make their own - which is more fun. Arrows should be of the blunt type - better still with rubber tips. If your Scouts are Prizes Scorecard and rules making bows and arrows then No prizes are necessary, but if Observe all regular safety they should be protected by you think they(cid:146)ll add to the fun, precautions. Go over the trail in taping the tips with small balls of they can be very simple ones. A pairs. Shoot three arrows at each masking tape. golden arrow (gilded or spray location. Keep one foot touching The targets should be made from painted) could be first prize, with the shooting stake ( or spot if it is plastic containers. It is best to a series of runner up prizes. a tree). When there is more than use the type of container that has one target or more than one a handle. By using this type of shooting stake, one arrow is container it allows you to tie on shoot at each target or from each to the handle easily when trying shooting stake. Score 10 points to a peg. for each hit. Verify your opponents score. C A T H O L I C B O Y S C O U T S O F I R E L A N D 25 --- PAGE 27 --- Camp Programme Skills Layout of Archery Course How to lay out a course Select an area where their is a lot of scrub ground comprising trees, bushes and open spaces. Mark out a trail with sisal or coloured binder twine. Place the shooting locations and shooting stakes on alternative sides of the trail. Make the shoots easy at first increasing with difficulty as the trail progresses. The targets should be hung from tree branches, poles and stakes in such a way as they resemble a hunting situation from behind trees or through openings as you stand with your foot on the shooting line. See that no target is in line of fire of any other target. Add variety by setting three targets at different distances from the one shooting stake ( No. 5) and one target to be shot from three shooting points (No.10). At the entrance to trail set up a shooting gallery with a tarp or plastic backdrop for practice while waiting. Supervision Broken lines on the diagram show the path the archers take to return to the trail after they pick up their Practice Range arrows. Although the archers bypass the trail at many points the complete trail is necessary Under no circumstances should an because it provides a safe passage arrow be fired into the air. It can in both directions. be seen going up but once it turns it is impossible to see it as it Safety descends to earth. Safety should be concerned of all All arrows should be blunt and Leaders and Patrol Leaders. No have rubber stoppers on the tips messing of any kind should be or protected with masking tape tolerated. The trail should be set (cid:145)ball(cid:146) up as illustrated and in such a way that arrows are being shot The forearm of your arm holding Target suspended into waste ground rather than the bow should be protected from from tree limb the recoil of the bow string. A across the trail or into another piece of cardboard or plastic target area. Teams should be Everybody not shooting must wrapped around the forearm will small, ideally two people but stand behind the person taking do the trick. certainly no bigger than four. the shoot. Before anyone is let on the course You can only fire arrows on the the leader should set down Nobody should approach the course or in the practice area. guidelines for the course. These target until all archers have fired Do not tolerate any sort of might include:- at the target messing or playing with arrows in the main camp area. 26 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 28 --- Camp Programme Skills Bow making The finest wood for Each half should making bows include gracefully taper from the ash and yew. However, centre in an even plane hazel and birch poles towards the tip. The have also yielded good circumference should be bows. You should seek kept as round as out a seasoned pole not possible from the a freshly cut branch. handgrip to the tip. One This type of seasoned should never draw the wood can be found on bow during construction dead or uprooted trees to test it. testing can be or perhaps trees that done by slightly bending have suffered from fire. the bow at intervals and A straight stave that is judging its strength or free from knots and stiffness by sight and small branches should weight. A good bow will be selected, and the look good and will be stave should be carefully graceful and light. cut with a saw and not When the bow is broken off. finished you should The measurement of the grease the bow with fat bow will vary with the or oil. the tip can be available supply, but too notched to receive the often staves are selected bow string. The tip can that are too large in be a simple notch or you diameter. the best can get a bit more diameter is from 40 - 50 adventurous and carve a mm in diameter at the tip from bone or horn. handgrip. This should The bow string can be be determined before the made from light line bark is removed. The such as the type used length should be on fishing lines or approximately 120cm, fishing net repair ( but this will vary orange colour ). When according to the height the string is put on the of the user. A good bow you will need to method of determining draw the bow a number length is for one to hold of times and determine the stave on a horizontal corrections that must be plane extending from the made to the bow shape. left shoulder to the tip straight will have a side facing away from This drawing of the bow of the fingers of the natural bend to it which you then becomes the will also stretch the extended right arm. can be determined by back of the bow. Only string so you will have Once the stave is placing the butt of the after the bend is to take up the slack. selected and measured, stave in the ground and determined should the Leather may also be the bark should be holding the stave actual shaping of the bound around the bow removed and the process vertical with the left bow commence. to provide a better of shaping can begin. hand in the middle Place a light scratch on handgrip, you can also The process of shaping where the handgrip will the stave where the insert a small piece of should be done with be, you should then grip hand grip will be and metal, wood, or bone care. It should be a the top of the stave with start to pare down the within this binding as an gradual process rather your right hand and pull upper half of the bow to arrow rest to finish your than a method of it towards you lightly. the tip. When one side bow. hacking away the The stave will turn in is done then trim down unwanted wood. Every your left hand and settle the other side comparing stave, no matter how into its natural bend. the the taper as you go. C A T H O L I C B O Y S C O U T S O F I R E L A N D 27 --- PAGE 29 --- Camp Programme Skills Backwoods cooking The secret to successful backwoods cooking is to build a good fire that will provide hot embers, for it is on embers that we cook - not flames. One of the problems with embers is that they tend to become cool after a short while. The keyhole fire solves this problem. Build the fire in a large circle area and pull the hot ashes Cooking methods through into the smaller circle where the cooking takes place, as they are Roasting needed. A two inch bed of ashes is required for successful backwoods For this method you will require a good bed of embers. For large cooking, use beech or oak logs, as animals and birds you will need a spit construction over the fire. For these will give longer lasting smaller animals and fish, the best way, is to peg them out on a board embers. Charcoal can also be used or a flat piece of wood and stand this next to the fire to form a kind of and it will hold the heat longer than reflector. wood embers. Aluminium foil can be used if you want to take the easy way out. With it it is possible to construct pots and pans for cooking food or you can place your food in an aluminium foil envelope. The pioneers and backwoodsman of Baking the past used only those materials This method is useful if you want to cook a meal while you are away - that could be found locally for a bit like a hay box oven. Dig a pit around 60cm (2 feet) deep and creating cooking utensils. They 60cm (2 feet) across. Now light a fire in the bottom of the pit. Place a often used leaves and clay as well thin layer of soil on top of the embers then place a number of leaves ( as ingenious cooking spits and cabbage leaves are best ) on top of the soil . Now place you food on holders made from green twigs and top of the leaves covering it with more leaves. Cover this with more branches soil and then light a fire on top of it. It will take a hour or more to ( green twigs and branches are less cook this food depending on how big the food is you are cooking. likely to go on fire and are pliable so Another way of baking food is to wrap your food in leaves or grass they can be worked). and then in mud. Then bury it in , or surround it with, a fire, and leave it for an hour or more. When you break open the cast of clay, Hygiene you will find that the grass has kept the food moist. Although backwoods cooking is considered to be primitive in approach your food hygiene methods should not be. Wash all food before use and keep covered until you intend to use it. Clean up the area used after you are finished and dispose of all food scraps carefully. Don(cid:146)t forget to clean your hands also after you have finished eating as it is likely that it will be your hands that you use to Grilling hold and eat the food with. For this method, you will need some kind of grill which can be made from green sticks, and a hot bed of embers. The disadvantage of grilling food is that it tends to dry out. Frying 28 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 30 --- Camp Programme Skills You will need some form of pan or grill base, usually a flat stone which is placed in the fire to heat it up . The stone is then cleaned off and food fried on it. It may be necessary to place small pieces of twig around such things as eggs to stop them rolling off the stone. Boiling You will need some form of container. It is possible to use a paper bag to boil up water the trick is to ensure that the heat only touches that part of the bag that has liquid behind it to absorb the heat. In stone age times a water hole was created. Into this hole were placed hot stones, heated on a fire nearby. This resulted in heating the water and thus boiling the food. Orange eggs Simple recipes Cut an orange in half and eat out the contents without breaking the skin. Break an egg into the orange shell and place on embers and allow to cook. Container cooking When done, eat from container. It is possible to use food as containers for other foodstuffs, such as, orange skins in which eggs can Onion eggs be cooked. Onion (cid:145)shell(cid:146) created by cutting an onion Cut the onion in half after removing the outer skin. in half and scooping out the core of the onion and Remove internal contents except for the remaining leaving three or four shins in place to form a three outer layers. Break egg into shell and place on container. You can also use potatoes or pineapples in embers. When cooked eat the onion container as well the same manner. as its contents after removing the outer scorched layer. Spud egg Halve a large potato. Hollow one half. Break egg into hollow. Pin two halves of potato together with small sticks and roast in hot embers. Twists Mix flour, water and a pinch of salt together to form a thick dough, adding raisins and sultanas if you like. Make a snake like roll of the dough and twist this snake like fashion on a thick green stick ( with bark removed). Support it over glowing embers turning occasionally until the outside turns golden brown. Baked Potato Instant hot dogs Perhaps the easiest to cook backwoods . Take a potato and place it in the embers of the fire. When it Lay sliced onion on a cabbage leave add a sausage or is cooked , after about 25 - 30 mins slice open the two and place more onions on top. Wrap up the skin and place a piece of cheese or butter on top. cabbage leaf tightly and secure with a number of small green sticks. Place in embers for about 7 - 10 mins turning occasionally . Baked potato C A T H O L I C B O Y S C O U T S O F I R E L A N D 29 --- PAGE 31 --- Camp Programme Skills Simple Kebab Remove the bark from a green stick and onto it spear slices of bacon, mushrooms, sausage, carrot, tomato, peppers, pieces of pork. Support the skewer over glowing embers turning occasionally. Eat when the meat is crisp and golden brown. Fish It will be necessary for you to clean and gut any fish before you cook it. The fish should be cleaned thus:- Wash the fish thoroughly in clean water Remove the scales by scraping with the back of a knife (that is not the shape edge), working from the tail towards the head. Cut the spine at a point just behind the gills and tear the head off with a steady, slow. forward motion. If you are careful, the fish innards will come out with it. Slice the belly open from tail to gills and thoroughly clean the inside. Finally, cut of the fins and tail and cook as desired. Cooking methods for fish Wrap method - wrap fish in grass and cover in mud and place on fire. Or wrap fish in cabbage leaf and pin together a with small twigs and place on fire. Planked method - Pin the fish flesh side forward on a plank or piece of flat board and cook by reflected heat, place a nob of butter on the fish when it is cooking and later a splash of lemon - delicious. Broiling method - Construct a broiler as shown and place your fish in it cook of hot embers turning regularly. Fish cook very quickly so be careful you do not burn them. Meat and burgers Meat and burgers can be cooked by a number of methods some of which are described above such as the Kebab method or the wrap method whereby the meat is wrapped in cabbage leaves. Meat may also be cooked using a broiler or by frying on a hot stone. Burgers in leaves Note: Cabbage leaves can replace foil in most Place three layers of cabbage leaves directly onto the instances when using backwoods cooking hot embers and put the burgers or mince patties on recipes. It is important that at no time should top of them. After approx. 10 minutes, turn the meat rhubarb leaves be used, as they contain a over, putting it onto three new cabbage leaves. highly poisonous resin. Repeat this process until the meat is cooked. 30 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 32 --- Camp Programme Skills Bivouacing - an opportunity for adventure A Scout(cid:146)s tent is his / her shelter situations that present themselves piece of material 5 mts X 2.5mts against wind and rain. It must be at your chosen camping spot will plus some cloth tape to make light to carry, easy to pitch, large make for interesting and exciting loops and a large plastic eyelet. enough to provide a degree of alternatives. Some basic geometry will be comfort and good enough to required to find the location of the withstand the varying conditions Basically, bivouacing is a one or loops. When placing the loops on that can be encountered. How do two person activity from the point the fabric allow enough length in you achieve these basic of view of practicalities. the joint so that it does not rip off requirements without spending a Therefore in a group situation you under strain. Access to a sewing fortune ?. - the answer : may have 3 or 4 bivvy sheets. machine will also be necessary to bivouacing The cheapest bivouac sheets can make seams around the edge of be made of heavy duty plastic the sheet and to reinforce the loop Bivouacing provides you with the sheeting which can be brought joints to the fabric. Use a core means to explore wild countryside from any builders suppliers. spun thread when sewing, this without the need to carry bulky However it has a limited life span has a polyester core surrounded camping equipment. and there is the problem of by cotton. The cotton swells Bivouacing complements the true condensation while sleeping under when wet to fill the needle holes spirit of Scouting, adapting to the it. As an experiment for your and the polyester gives it needs of any given situation, group if you have not being strength. To prevent water using only available natural bivouacing before, plastic seeping through the seams, use a materials and of course by being sheeting is the best option. It is seam sealant; clear Bostick or prepared. cheap, a roll costs about £12 and Evostick or Clear polyurethane Every tent design has its own that will give you enough Bostick may be used. merits, whether it is extra bivouacs for everyone. If you headroom, good stability in high consider bivouacing as a An even better method is to tape winds or plenty of space to cook worthwhile long term activity then seam; see illustration . If you are in if the weather is unkind. We you should consider making a using a piece of lightweight suggest a design shown opposite more durable shelter using canvas canvas it will be necessary to for a bivvy sheet from which it is or lightweight nylon tent material. proof the fabric when complete. possible to made a large number of different tent designs. These The design illustrated requires a designs coupled with the Bivouac Sheet Detail C A T H O L I C B O Y S C O U T S O F I R E L A N D 31 --- PAGE 33 --- Camp Programme Skills Some useful hints If possible purchase some elasticated loops, the type used to hold luggage on a roof rack. They are invaluable as guy ropes and as they are elasticated they tighten themselves. If you are using plastic sheeting tie a small pebble or marble into the plastic when you want to attach a guy rope. In this way you prevent the plastic sheeting from ripping. Be careful of building fires too close to a shelter. Always take into consideration wind direction and speed. Avoid gullies and stream beds which sometimes seem to make ideal bivvy sites until a sudden burst of rain. Always carry a small roll of sisal or piece of rope to help in case a handy branch or pole is not available. 32 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 34 --- Camp Programme Skills History all around you Most concerned citizens feel their hackles rising and their blood pressure soaring at the destruction of some valued part of our physical heritage - the ploughing up of a ringfort, the demolition of a Victorian landmark, even the felling of mature trees. Yet every day, unremarked and unobserved, a little part of our heritage of knowledge slips quietly as individuals and in particular personal evidence. The historian - into oblivion as elderly organised groups, to preferences. How many more correctly the people take their folk study, record and of these fields of archaeologist - memories and their local interpret the various research would interest interested in the pre idioms to the grave, as historical factors which you? Christian period may public authorities and have contributed Archaeological remains find (depending on public firms discard towards making our Local placenames where he or she lives) a redundant records, as towns and rural areas Old maps and prints variety of court tombs, local landscapes are what they are today - Public records portal tombs, wedge modified and altered in customs and attitudes, Local folklore tombs, passage graves, minor but multitudinous events and movements, Old Photographs crannogs, ringforts, hill ways to serve the topographical changes Biographies forts, promontory forts communities changing and developments, Heraldry and standing stones. social and economic personalities and Genealogy The person needs. Can anything be organisations. Old tracks and roads concentrating on done? Should anything Amateur historians, Boundaries religious history will be done to preserve this through their numerical Oral History study the pre - perishable, transient and strength, their local Local bibliographies reformation churches irreplaceable inheritance? background knowledge, Religion and monastic Is there anything that and their lifelong Education settlements, the holy you can do? interest in their locality Administrative history wells, the places of are in a unique position Buildings pilgrimage, the stone Are you a local to document local Architecture crosses, the graveyards, historian yet? history not only as a Military history modern churches both The continuing matter of personal Law and Order Catholic and Protestant dissipation, with the satisfaction but to Land and agriculture and modern religious passage of time, of local provide the source Trade and industry houses. historical material, is so material for future Transport Military historians may widespread and so historical research by Public utilities encounter the remains of unremitting that the others. Social life military encampments, handful of professional Population barracks, scenes of historians in our centres Why not study a ambush, earthworks, of learning cannot be particular theme? Look around you castles, mottle and expected systematically bailey fortifications and Local history is by there(cid:146)s history to ensure its so on. The (cid:145)Big preservation. Their work definition specialised - a everywhere Houses(cid:146) with their specialised study of a must be complemented A study of topographical inhabitants are a subject particular district. Yet it by the efforts of an army features can itself of almost universal provides a variety of of local historians in produce an awesome interest. Those with an study topics to suit every district, working array of historical interest in administrative C A T H O L I C B O Y S C O U T S O F I R E L A N D 33 --- PAGE 35 --- Camp Programme Skills history will track down stream; some horse the story behind the troughs, dry and empty, public water supplies still remain; stone and drainage works, the monuments remain, road building schemes vainly trying to preserve and public housing the memory of landlords programmes, the public now forgotten. Manhole works, the land reform covers like cats iron divisions, the hospitals tombstones, preserve and workhouses, the the memory of local police barracks and authorities and public prisons. Industrial utilities now defunct. archaeological remains Even some hair salons are everywhere, perhaps retain a red and white requiring a sub division decor on their doorposts into remains of mining raising questions about activity, manufacturing the history of their activity, agricultural trade. activity, communications Yes, history is all activity - even of around us - you cannot settlement archaeology. escape - unless you Even the local roads haven(cid:146)t noticed. Take a raise many questions - walk along a road or why was there a street and ask of seemingly unnecessary everything you meet - change in direction at a What traffic did it carry bearing the monograms why? Find the answers given point? was there a ...and so on. of English royalty attest and you will already former settlement there? The basic and simple their length of public have uncovered some of Was there previously a roadside objects which service; village pumps the secrets of your different road pattern? have survived to the still quench the human native place. Did its replacement present can often cast thirst; horses no longer indicate a change in light on days gone by. use the track beside the location of habitation? Milestones in Irish miles local bridge which led How old is the road? still exist, half forgotten, them from the roadway Who built it and why? half buried in the down to the refreshing hedgerows; post boxes 34 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 36 --- Camp Programme Skills An initiative game The following activity is based on three elements - tracking, retrieving instructions and the incident itself. Using fairly familiar challenges with dramatic renaming (lighting a fire on water becomes (cid:145)River ablaze(cid:146), building a raft to cross water becomes (cid:145) Crossing the shark pool(cid:146) and pitching a tent from They lose 2 points for of water up a tree outside a circle becomes every infringement (points lost for spilling Follow a compass (cid:145)tent on quicksand(cid:146). The (such as a foot inside water) or in a immovable course or the location of activity is run on the the tent pitching circle) plastic bottle into which each base is a grid following system: and 10 points for failing no pointed object can be reference to complete the placed. You could also Elements: challenge on time. You place a rogue item at Make a bucket of sticky Tracking, retrieval of may also consider each base just to goo and place a stick in instructions, incidents awarding 2 bonus points confuse the Patrols. it, with a message for the best team at each Instructions should be in saying the next clue is Organisation: incident and 10 points the form of written (cid:145)down here(cid:146). The clue is a roughly circular course for completing the messages or on tape in actually stuck over open ground with challenge in half the each case , the written underneath the bucket activities taking place at allotted time. messages may however but normally the scouts bases repeated for each be written in code. don(cid:146)t think of this until Patrol as they arrive at they have tried How difficult you make each base. Patrols the course is up to you. Other ideas could everything else. should start at a You should try to mix include different base. Solve a puzzle set up the most difficult incidents with and easy Carry a hike tent the using pioneering poles Arrangement: retrieval of instructions whole way round and along the lines of (cid:145)turn Instructions and and vice versa, so that put it up at the very end these three squares into challenges placed as four by moving two instructions which were close together as merely hidden required Remember a very long poles(cid:146). ( The way to do possible but out of sight the Patrol to cross a number this is to experiment of each other. with twigs before mine field using spars, heaving the poles ropes, and pickets and a Gut a fish Timing: about.) simply pulley setup, 30 or 45 minutes at while instructions which each bases, according to Carry some pioneering had been extracted from the difficulty of the poles over a short a billy inside a circle course. the time limit is obstacle course before (radius ten feet ) by signalled by the blast of making something means of bent sticks a whistle. You may need reasonably simple. about four feet long and to allow time for base short lengths of string staff to reset the Hide batteries for a led to bundles of incident before the next cassette recorder around firewood for the Patrol arrives. a small area. When they relatively easy task of are found, the next clue lighting a fire on water. Marking: is on tape. Instructions could be Every Patrol is given wrapped in plastic bags 100 points to start with. and placed in a bucket C A T H O L I C B O Y S C O U T S O F I R E L A N D 35 --- PAGE 37 --- Camp Programme Skills Some suggested incidents River transporter to provide each member with a pair of swimming This exercise requires goggles smeared with the Patrol to construct a Vasoline - it is set of sheer legs as impossible to see out of shown and transport the them. Patrol across a river. The (cid:145)Bridge(cid:146) can only be A variation (1) is to constructed from one suddenly declare the side of the river and an whole Patrol, apart from extra spar will be the assistant Patrol required to push the first Leader, snowblind and person into an upright the APL has to direct the position. Once across whole Patrol across an the river the sheerlegs can be controlled from halfway) by transferring ice flow one at a time both sides of the river. water up the tree from using two icebergs mug to mug. The Scouts (boxes) to walk on. Electric fence should strategically position themselves up Variation (2) using the Patrol member will die as An electric fence is set the tree so that it is swimming goggles pitch a result of his injuries. up using a fruit cage net possible to collect water a tent. or the netting used to from the bottom bucket Equipment: Two sets of protect newly seeded and pass it up the tree Variation (3) Set up a rough stilts ( or gear to lawns. The problem is to to the empty bucket. string trail which goes make them) some light get the whole Patrol around trees ,over rope. over the net. as it is Blindfold string branches, under logs electricfied it cannot be etc. A number of mugs touched, and anyone trail are connected to the Telephone cable that does so requires There is little to beat a string through the one minute(cid:146)s artificial well planned blindfold handles of the mugs. A This river stretches for respiration by another string trail over various bucket of water is miles in each direction. member of the team. A obstacles. All the Patrol provided at the start of The telephone lines suitable collection of should be blindfolded the trail and an empty across it are made of a materials to enable the except the Patrol Leader bucket at the end of the new substance which is task to be completed who directs the Patrol trail. The Patrol are only destructible by fire. should be available around the course. An invited to carry mugs Your job is to destroy around the area. effective way of full of water over the the cable as near the centre as possible. The blindfolding the Patrol is string trail without Mug Tree cable may not be spilling a drop and touched by hand. Two buckets are depositing it in the connected via a single empty bucket at the end Equipment: what the pulley. the bucket on the of the trail. Patrol request within ground is full of water, reason. the bucket up the tree is Snake pit empty. Attached to Your Patrol while branches so that they retreating from a hike just reach the branch because of injury to one below are mugs. The top of your Patrol have mug will reach the top come across a swamp bucket, and the bottom full of deadly snakes mug will reach the that can reach up to bucket on the ground. three feet. You must The problem for the cross the swamp to Patrol is to get the two reach the hospital in buckets to balance time otherwise your exactly ( meeting 36 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 38 --- Camp Programme Skills Lighted candle Prussik Knot Mark out an area about Using prussik knots get six metres in diameter your whole Patrol up a and place in the centre, rope into a tree or about one meter apart, platform. two jam jars, one containing a lighted Radioactive candle. Provide ample Drums sisal twine. Instructions- Radioactive material in Working outside the drums must be kept area, reverse the stable to ensure safety. position of each jam jar This is achieved by in relation to each other. placing the drums, 9 in If the light goes out, total, in a square 3 your failure will be drums by 3 drums. The complete. You have drums have a radioactive been warned! value printed on them, 7, 3, 6, 9, 11, 13, 14, Flood Warning 17, 10. To ensure Within ten minutes the safety, however, the whole area will be drums must total 30 on flooded to a depth of each branch ( vertically, four feet. Darkness is horizontally, and approaching rapidly. A diagonally) beacon fire must be lit to warn the villagers The wire across the valley. the An oil platform in the only gear available is six North Sea has lost its spars, four lashing power supply due to a ropes, an old billy lid blown out connection and a box of matches. box in the undersea power supply. The Time bomb problem for the Patrol is A bomb has been found. to re - wire the A wiring diagram of its connection box. The layout is available. The task is made difficult by problem is to de-arm the the fact that the water is bomb. The problem is murky as the connection that the drawing can box is on the seabed. only be seen by one To simulate these person who is in a safe conditions each member location away from the of the patrol must wear bomb. Communication is swimming goggles possible by walkie smeared with Vasoline. talkie. The Patrol Visibility is totally member must tell the impaired. Colours can be Patrol what the bomb distinguished, but looks like inside the box numbers, writing or and how they must de- connector boxes - no arm it. way. A connection sequence is provided on the surface ( from a position 20 yards away) C A T H O L I C B O Y S C O U T S O F I R E L A N D 37 --- PAGE 39 --- Camp Programme Skills Commando Course 38 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 40 --- Camp Programme Skills Orienteering The attraction of Orienteering is a sport Planning a course orienteering lies in its that does not require a When planning an versatility, as it can be lot of expensive orienteering course it is adapted to the needs equipment, so it is important to remember and abilities of any age easily organised. The that the whole aim of group. It can be basis equipment required the course is to organised as a team is a (cid:145)Silva(cid:146) compass, a encourage skill in map event or as an individual map, a number of and compass work. It competition and it markers such as flags to should not be designed requires a combination mark the points, as a competition where of skill, intelligence and punches if you want to physical ability as a fitness. be fancy or a letter cross country runner is painted on a pole if you the all - important Orienteering can be don(cid:146)t.. factor. defined as (cid:145)navigation on land(cid:146). It is finding one(cid:146)s way through unknown countryside with the help of two instruments : a compass and a map. AS a sport, it is known as competitive route finding. It demands from participants the accurate and speedy solution of a set of problems which, when solved, will take the competitor through a series of checkpoints between the course(cid:146)s starting and finishing lines. The process requires both intelligence and physical skill in crossing country in the most economical way, taking into account the limitations imposed by slopes, vegetation, weather and other geographical conditions. Orienteering is an excellent sport for Scouts as it utilises many features of the Scout programme - map and compass, fitness, adventure and outdoor life. Many of the qualities needed to be a good orienteer will already be present in a good scout. Equipment C A T H O L I C B O Y S C O U T S O F I R E L A N D 39 --- PAGE 41 --- Camp Programme Skills The quality of the course depends on certain vital requirements That suitable checkpoints are carefully sited That a great variety of orienteering problems should be set for the competitor That the chance discovery of controls is avoided That the start and finish arrangements are efficient. It is essential too that all maps are checked in relation to the chosen area to make sure that what is on the ground is also on the map and vice - versa. Careful reconnaissance is required at the planning stage. Before the event the organisers put control flags out in the forest on features. You supply the teams with a map on which the control locations are drawn. Teams then visit the control points and punch their control cards at each location with a punch or note the letter at the control point on their card. The team who completes the course in the quickest time is the winner. The skill of orienteering is the careful planning of one(cid:146)s journey around the controls. Often it is easier to travel up a track and then across to the control point than take a direct route through undergrowth or forest. The skill is therefore in map reading and understanding. 40 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 42 --- Camp Programme Skills Come Orienteering 12 tips for those new to orienteering Don(cid:146)t run without counting your paces Before you start, study map and legend Get to know how fast you travel and how many Get familiar with the general shape and layout of the paces it takes to cover certain distances. Once you area - you don(cid:146)t want to waste time puzzling over know this information it is easier to find your exact what’s high and low. What’s a fence and what’s a position on the map or as you travel up a pathway. wall etc. Don(cid:146)t ever assume you(cid:146)re right and the Don(cid:146)t think of the competition as a race map and compass are both wrong It isn(cid:146)t its a time trail. The person you are trying to Constant attention to the map and the features you outrun may have been standing around for 10 pass along the way will ensure that you don(cid:146)t reach minutes figuring out difficulties of terrain and maybe this conclusion. Carelessness results in this hours behind you in time. statement being made. Never run at absolute top speed You should finish an orienteering course as you would a good meal, feeling you would have enjoyed just a bit more. You must never let yourself get exhausted. Try not to stop Take a breather if you need to but keep moving, even at a slow walk Don(cid:146)t stand still if you(cid:146)re lost and can(cid:146)t work it out. Go back to the last known location and work out your position from there. Don(cid:146)t run on (cid:145)feel(cid:146) Keep your map set, always even on a track. And in a forest always run on the compass however roughly. Don(cid:146)t rush off Don(cid:146)t rush off to the next control position vaguely without thinking. Plan your route carefully before you move. C A T H O L I C B O Y S C O U T S O F I R E L A N D 41 --- PAGE 43 --- Camp Programme Skills Wide Games The emphasis of a wide Types of wide game is less on having a games winner and a loser, but Most wide games maybe rather on having all divided into the winners. Everyone who following types: participates in a wide game tests their skill Treasure hunt against the course rather than a human adversary. Each of two or more It gives us a chance to teams attempts to obtain get into the open air; to a treasure and bring it to healthy exercise; to safety against the experience the benefits opposition of the other of achieving the best we teams. are capable of, and of enjoying good Sample of treasure type companionship and fun balance in terms of messages to team game in the process. physical strength and leaders, to be opened at scouting know how etc. the start of the game - Polar expedition Hints and tips Make the rules of the messages should set out Each team is a group of The well planned and game abundantly clear the theme, objectives, Polar explorers racing to well staged wide game to everyone, verbally scoring, special rules, a the North Pole in introduces romance and and in writing, with sketch map of area of competition with other adventure into the (cid:145)attack(cid:146) and (cid:145)defence(cid:146) play and so forth. Use teams. At the North programme. It helps potential in equal devises such as codes Pole they will find a flag develop initiative and measure. and ciphers to add which Admiral Byrd leadership qualities. It Be clear about method(s) intrigue. threw down from his can be used to enhance of capture - the way an Most wide games take plane when crossing the various Scouting skills. opponent is (cid:145)eliminated(cid:146) place on dry land - top of the world. The It helps develop physical using such simple consider, too the flag (signal flag) must be fitness and mental methods as a strip of potential in terms of brought back to the alertness. coloured paper or ribbon rafts, canoes, rowing office of the tucked in the belt at the boats. A Pirates geographical society Have a good back. Provide a central Treasure caper on a real before the explorers(cid:146) place where (cid:145)eliminated island is really brilliant. claim can be Theme personnel can acquire Always make it clear acknowledged You can develop your extra lives. from the start that own themes from many aggressive, hooligan Seizure type sources - historical Equipment behaviour will not be Each of two teams events, adventure Checklist tolerated for one attempts to bring a fiction, crime stories, moment. Stealth, treasure from one spot newspaper reports etc. Be sure all equipment is cunning and ingenuity to the other, at the same At its best a wide game in good order and in are the names of the time trying to seize the is a cross country affair. place well before the game - not violence. treasure of the other Selecting and studying game starts. Always team which is moving in good territory - have first aid equipment the opposite direction preferably with a large handy and emergency scale map in the field - wheels standing by just Sample of seizure type is an important prelude in case. game to planning in detail Time is most important. your game on paper. Be very clear as to The Opium Smugglers When setting up starting and finishing One of the teams are opposing teams, make times, and signals. smugglers, the other sure, insofar as it is Use communication border police. The possible, that there is devises such as sealed smugglers attempt to 42 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 44 --- Camp Programme Skills carry their (cid:145)Opium(cid:146) to a should create boundaries placed in the area and certain spot, and at the Wide games come in to ensure a good game. half of the scouts same time take away many different guises designated as defence, from the policemen and really the extent and Light pursuit half as attackers. Both much needed weapons scope are simply the sides are armed with Played as with whistles and ammunition. The bounds of your either flour bombs or except that a torch is policemen try to get the imagination. Here are a water bombs ( you used. This version is (cid:145)Opium(cid:146) and keep the few ideas covering might use small balloons best played in scrubby smugglers from taking straight fun to thinking to make water bombs). areas where good hiding the weapons. (cid:145)Opium to of or learning wide The attackers(cid:146) object is places can be found. and (cid:145)weapons(cid:146) are games. The fun ones are to get into the light and carried in one or two short and good fun turn it off without being Light pursuit with packsacks. rather than of a longer killed! You are killed if protection variety. Just the thing you are hit directly by to whip up a bit of Played as with light either a flour or water Conquest type enthusiasm. pursuit except that the bomb. The game can be person who catches the run several times to Each of two attempts to Whistles man with the light must ensure all scouts have a conquer a specified spot then get the light holder fair go. of ground defended by An old favorite, but one (unscathed) to a the opponents, at the which many have not particular point. All Flour and water same time keeping the heard about. The idea is players are armed with opponents from to send one or two fights flour bombs (made of conquering its own people with whistles, These are easy to tissues filled with flour piece of ground with instructions that organise and are based and sealed with every 30 seconds they on a flour and water sellotape). The person Sample of Conquest must blow their bomb (cid:145)free for all(cid:146). Two with the light (or type game: whistles. Objects for the sides are picked and persons) are the target other Scouts to pursue placed initially at a of the bombs. (Good The fight at the stockade the whistler (after distance. As in old game for leaders to have One team is Indians, the allowing him about a cavalry attacks both the light) others settlers. The minute to escape) and sides attack and plaster Indians attack the capture him. The each other until you run Defend the light stockade and defend the person who captures out of bombs. Indian village, the him becomes the new An area is roped or settlers the opposite. whistler once the game marked out. A light is To make it more is started again. Of Stalking through exciting, two settlers special note is that you occupied territory may have been left in the stockade. The Two sides are chosen Indians are there to (or three). One side has prevent them from a vital message to get getting out and joining through the enemy lines their friends, while the and must work out a settlers are to bring method to get it through them aid. Stockade and without their messenger Indian village are being caught or (cid:145)killed(cid:146). indicated with four poles The enemy must station in the ground. themselves well hidden Quickie Wide throughout the area. When an enemy is games spotted either by the messenger team or by the defensive team, he may be killed either by removing a string taped C A T H O L I C B O Y S C O U T S O F I R E L A N D 43 --- PAGE 45 --- Camp Programme Skills to his arm ( or again by using a flour or water bomb). Once (cid:145)killed(cid:146) the person is out of the game. If the person holding the actual message is caught or (cid:145)killed(cid:146), the defenders win. If he gets his message through, the messenger team wins. Best played in the dark, or a well bushed area. If played in the dark there struck our town. Heavy rains have flooded the is always the marvellous area marked out on the attached map. Power possibility that a man and phones are out of action. With other may (cid:145)kill(cid:146) a member of organisations the Scouts are assisting with his own team. emergency services. Observation wide Requests for assistance are coming in to the When dreaming up and Rescue Operations Centre - at the Scout Hall - games developing an exciting on a spot clear of the floods. theme for a wide game it Variations on this theme is easy, in one(cid:146)s are almost endless. The Your first call is to go to 7 Kate Avenue. enthusiasm, to develop idea is to send one team ideas that can have out with certain Take two long, two short ropes with you, just negative repercussions. instruction to carry out. in case. Avoid political themes, Another team is sent out terrorist themes, themes to shadow these and You will receive further instructions there. involving war and make a full report at the violence that may be end. They must not be Keep the Patrol together at all times. interpreted in the wrong observed by the first way by members of the team. The first team is We(cid:146)re not going into all the details regarding public who have no advised that they will be the above excellent theme - its just an notion as to what a wide shadowed. Points are outstanding theme example that embraces a game is all about. scored by the shadow wide variety of Scouting skills, and is packed You have, with some team for observing with realistic excitement. themes, to have particular tasks. opposing forces - Avoid Themes goodies and baddies - Cyclone Gertie but do handle these things in a sensitive Cyclone Gertie has commonsense way. 44 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 46 --- Camp Programme Skills It’s a Knockout Many Troops and Venturer Groups have organised (cid:145)Its a knockout(cid:146) competitions over the years modelled on the T.V. series on the B.B.C. and R.T.E. In that time a lot of tried and tested ideas have been developed. We outline below some of the more popular and practical ideas that have immerged. All the games can be used by both sexes and over any age range. As can be seen most rely on only a small amount of general equipment normally found around most halls and dens or easily obtained. Undoubtedly, ideals for (cid:145)Knockout(cid:146) games will spring forth when you have problems with equipment, so most (cid:145)Knockout(cid:146) ideas can be changed to suit Shower bath circumstances. When designing new games the main One player throws water filled balloons to his partner considerations are Fun, and safety. who stands, on roller skates, on a central board. The player catches the balloons and bursts it. Thrower Some general points moves around to next pile and throws them as before, and so on. Game is played to a set time limit. A series or programme of games must be planned Greatest number caught and burst is winner. in advance, be sure all equipment for the selected games is ready and in good order. Have spare Bouncing bomb items available in case of breakages. Work out timing for each game and allow time for First player throws ball on to board held by first travelling to new games and for unforeseen couple, who bounce it on to the next couple and so holdups. on to the catcher who places it into the bin. Do this Before each game starts make sure everybody as often as possible in one and half minutes; team to understands the game and it(cid:146)s objective. get most balls in bin in time limit is winner. Be sure officials understand the method of scoring. Jumping jacks It is best to have no more than 4 teams in a This game is for teams of eight players. The aim is to competition, as if all teams have to use the same get all the balls in the bin in the shortest time. Eight equipment it can take a long time to complete balls or objects are spaced evenly down the course. some games. First player gets into a sack and bounces down the Teams should be distinquishable from each other course. Selects first ball/object, bounces down to the perhaps by way of T-shirts, Patrol flags etc. bin and deposits it in the bin, hops out of sack and Scoreboard should be clearly visible and runs back to start. The second player repeats process continuously up to the minute, so that teams as picking up object number two and so on. well as spectators may compare and monitor their relative progress. Under - over Teams should have 7 or 8 members but 6 will do Four players carry a blanket, each holding a corner. for most games. They transport remainder of team one by one to Have first aid kits readily available - accidents do finish line. The carriers pass under each obstacle the happen. passenger over each. If the hurdle is knocked down they must rebuild it and renegotiate it. Team with most passengers over finish line in two minutes is winner. C A T H O L I C B O Y S C O U T S O F I R E L A N D 45 --- PAGE 47 --- Camp Programme Skills Bumpy ride One player pushes the wheelbarrow in which sits a team mate holding a bucket of water over a course of poles. They empty the remaining water in a bucket. They then run back for more water and repeat course until time limit expires. Winner is team with most water in container. Stepping stones Each team stand in line on their box at start line. A team of two people then carry each member and their box to finish line in turn. Boxes are then placed on top of each other and the whole team must stand on top of the boxes in the shortest time. Slalom Hockey Each player in turn collects a ball and hockey stick, dribbles through a series of slalom obstacles with the hockey stick and on reaching the shooting area aims to score a goal. then runs back for another ball and tries again, person who scores the highest number of goals in 30 seconds is winner. Obstacles Players using tin can stiles race down course, over bench, round poles, over steps, bursts balloon and over finish line. The fastest time wins. Buck it up One cyclist supports two buckets at either end of a bar across the handle bars of his bike. As he cycles down the course to the finish line two other players run along side, throwing balls into the buckets. No ball maybe used twice. Team with most balls at finish line is winner. Cycle - O - Rama Both cyclists cycle round the two markers. As each passes the box of footballs, he collects one ball and drops it in the bin. Continuing around the markers and collects another and so on. Winner is the cyclist who put the most number of balls in bin. Innafix Pairs of players squeezed together inside inner tubes, run up and down the course, collecting one football between them at a time and deposit in a bin. Number in bin at end of one and half minutes is winner. Target discus One player runs backwards and forwards to supply 46 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 48 --- Camp Programme Skills other team member who tries to throw discus into target area. Highest score in given time limit is winner. Froggy waiters Three players per team, all wearing flippers, carry a tray holding one cup of water down a course. Empty water into measuring container and repeat until allotted time expires. Target tennis Three player from the team stand on a platform with buckets. One stands with his back to them and holds tennis racket. The fifth player throws tennis balls to centre man who volleys it over his head to members on platform, who try to catch it in bucket. Most balls caught after 2 minutes is winner Sack football Each team line up in sacks with the aim to score goals just as in soccer. First goal scored wins the game. Run knockout competition among a number of teams. Wheelbarrow netball One player picks up a ball and climbs into a wheelbarrow which is pushed by team member to shooting area. The passenger must get out of barrow try to net the ball , return to wheelbarrow and repeat process. Most balls netted is winner in set time limit. C A T H O L I C B O Y S C O U T S O F I R E L A N D 47 --- PAGE 49 --- Camp Programme Skills Experiencing Nature The wilderness inspires feelings of awe and wonder, and one(cid:146)s intimate contact with this environment leads to thoughts about spiritual meanings and eternal processes. Individuals feel better Seeing acquainted with their own thoughts and feelings, and they feel (cid:147)different(cid:148) in some way - calmer, at peace with themselves, (cid:147) more beautiful on the inside and unstifled(cid:148). They appreciate the slow pace of things, and they appreciate their privacy and the chance to attend to their own thoughts. Kaplan and Talbot: 1983 The hand - oak exercise Comparing the lines on our hand with the structure , Wild, remote and wilderness areas have always attracted many branches , roots of a tree, to highlight the symmetry people. Adventures in our local wilderness either by hiking or in humans which can also be seen in other living camping can create a magical and memorable experience for those things. who take part. The magic of sleeping in a bivouac under the night sky. The exhilaration of standing on top of a mountain or seeing the beauty of sunrise and sunset over a wild landscape. We as Scouts Shapes - have more opportunities than others to experience such adventures. this exercise is similar to the above, however in this These adventures will put us in close contact with our environment and instill in us a greater appreciation of the elements which make it. case give each person a random shape / line drawn Although it is more likely that in such situations you will ponder on the on apiece of paper and get them to find something in greatness of creation and its wild beauty it is possible to experience the area that matches the shape( need not be the and appreciate such experiences closer to home. same size - could even be the form of a hill. Have you ever been in a natural situation when you have experienced ( Comparison of humans to trees, shape of trees. something special even wonderful. A realising of the world around you diversity of life living on tree) and the part you play in it. The presence of God, the wonderment of God(cid:146)s creation, you seem to lose awareness of yourself, so absorbed Camouflage exercise were you by the experience. Such experiences may only happen to you once in a lifetime while others may experience such a trill every Hiding yourself in a wood or undergrowth using day. These experiences called peak experiences by psychologists natural materials to disguise shape. In setting up this happen to most people at some time or another. exercise it is important that you do not disturb the habitat. You should only use loose material to Scouts are more likely to be high peakers as a result of their exposure to the natural environment. disguise shape such as leaves, fallen branches and cuts and grooves in the ground. It is important to High peakers are more likely to point out that this is not a military exercise but an activity which makes us more aware of animal Find their lives more meaningful camouflage. meditate on life more frequently ( Diversity of animals (cid:145)hiding in the wood(cid:146) , life and death in the woods, insects, lines and patterns, how Know the meaning and purpose of life more consistently animals survive, hunting) feel more confident and self assured Baden Powell recognised the value of such experiences and it is one of the primary reason why our programme is based in the out of doors. By providing young people with opportunities to be outdoors in a wilderness and wild countryside areas the likelihood of a young person experiencing a peak experience are heightened. Baden Powell called this element of Scouting woodcraft and described it as an understanding and appreciation of the world around us. This had been interpreted over the years to mean knowing the names of plants, trees, etc. Woodcraft is more than a knowledge of the names of plants etc but a deeper and more meaningful relationship with it. It is the experiencing of nature through all the senses that provides the mind with a more intensified picture of our surrounding which will enable us to harmonize with the life of the planet. These exercises will enable you to introduce nature to your section. By using these exercises there is a greater chance that it will ignite the spark in the participants of those elements which will lead to a Stalking peak experience. Using camouflage and stealth to move or sneak up seeing, hearing, feeling, smelling and tasting. It is on some animal or person. This exercise can also be done by using a blindfold . This will allow the participants to use other senses rather than sight to 48 C A T H O L I C B O Y S C O U T S O F I R E L A N D --- PAGE 50 --- Camp Programme Skills discover the location of their prey. The difficulty Tracks with the blindfold method is that the participant must Finding and discovering tracks - what can tracks tell distinguish between normal forest noises and those us - animal and human. This may be done in a sand made by their prey. pit. ( The variety of tracks that can be seen , weight ( Animals hunting - cat and a bird - noise in a forest to depth relationship, water and mud, what can distinct sounds, smell / scents of animals, using tracks tell us - directions, how many, what is cover ) happening ) The layers of the forest Lie down, crouch, climb a tree and look at the forest from different perspectives. This activity can easily be adopted to suit many other habitats. ( Discovering the many perspectives of a forest ) Ant farm / worm farm/ rooting log Observation of insects, worms , and slugs in various forms and at different levels - under leaves etc. ( to show different levels in a forest insect play their part breaking down leaves, branches, etc to richen soil - this is the recycling of nature, it is also important that humans recycle their waste. ) Hearing Colour Palette Collect small specks of colour in an area to show the array of colours present in an area. These specks can be collected by place them on a piece of sticky paper Time alone or label. Standing silent and alone in the forest, with no one else in sight for a time of 10 minutes. participants Colour matching could be asked to make a sound map/sound recording Pieces of coloured wool are given out to the on a card. These cards could be placed on a map of participants and they are asked to match the colour the area later. A variation of this exercise is to with something natural. Or your could hide different blindfold the participants. colours against vegetation and the participants are ( Oneness with nature, the sound of the forest, the asked to collect as many of the hidden colours as wind, river rushing by, bird sounds , animals, possible - you should point out that the bright insects) coloured one are all easily identified and easily collected but that it is harder to find those which Blindfold trail and rope walk match the vegetation. Participants are paired and take turn to follow a rope ( Variety of colours present in a particular area and through the woods while blindfolded. their collective effect in producing the colour seen - ( This activity will help to heighten the awareness of it is not one colour green but the 40 shades of our other senses other than sight. ) green) Mirror Walk Walking along a track holding a mirror at your waist. Mirror can also be held under your chin. It is possible to combine this exercise with the hand- oak exercise to pretend to be a squirrel and (cid:145)walk along the branches(cid:146) ( Discovery of the world above - tree patterns, birds, stars, cloud formations ) C A T H O L I C B O Y S C O U T S O F I R E L A N D 49