SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/The-big-book-of-Conflict-Resolution-Games.pdf CONVERTED: 2025-01-11 ================================================== --- PAGE 2 --- The big book conflict of resolution games Quick, Effective Activities to Improve Communication, Trust, and Collaboration Mary Scannell New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto --- PAGE 3 --- Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. ISBN: 978-0-07-174366-2 MHID: 0-07-174366-9 The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-174224-5, MHID: 0-07-174224-7. 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This limitation of liability shall apply to any claim or cause whatsoever whether such claim or cause arises in contract, tort or otherwise. --- PAGE 4 --- Contents Acknowledgments vii Introduction 1 Your Keys to Success 11 How to Use This Book 17 1 Understanding Confl ict 23 How Do You See It? 25 Positive Spin 29 Step by Step 33 Conflict Close-Up 35 Bull’s-Eye 37 Note to Self 39 Anything Goes 43 Beach Ball Pass 45 Helium Hoop 47 Check It Out 49 Pins and Needles 53 iii --- PAGE 5 --- 2 Communication 55 You Don’t Say 57 The Way We See It 61 I’m Listening 63 Mimes 67 One Question 69 Re-Creation 71 Pass the Chips 73 Keys to Communication 77 On the Run 79 Supply Closet 85 The Butler Did It 93 3 Diversity 101 Another Name Game 103 Common Uncommon 105 Diversity Pays 107 It’s Classified 111 In or Out? 113 Take a Walk 117 What a Bunch of Characters 119 4 Trust 123 Two Truths and a Lie—with a Twist! 125 Five and Five 129 iv CONTENTS --- PAGE 6 --- Single File 131 Words of Wisdom 135 Word Search 141 Rock and Roll 149 Consensus Thumbs 157 5 Perspective 159 In Character 161 The Usual Suspects 163 Resolutions 165 Building Blocks 171 Cross Over 173 Hoop-La 175 Speed Pass 177 6 EQ (Emotional Intelligence) 179 Behind the Mask 181 Shoes 185 Let’s Face It 189 Knot It 191 Hot Buttons 195 Get the Memo 197 The Shoe’s on the Other Foot 199 Tied Up in Knots 203 v CONTENTS --- PAGE 7 --- 7 Collaboration 205 Personality Plus 207 It’s a What? 211 Creative Collaboration 213 Stump the Facilitator 215 Build a Word 217 Super Stars 219 Quotable Quotes 227 Monumental 229 vi CONTENTS --- PAGE 8 --- Acknowledgments Ten years into my career as a corporate trainer, I “discovered” the world of experiential education. Suddenly, a new and more effective method of facilitation was opened up to me. For that, I am indebted to John Dewey, the “Father of Experiential Education,” and to Karl Rohnke, who created the framework on which many of today’s experiential activities are built. My sincere gratitude to all of my corporate clients for granting me the privilege of working with their teams. And to those teams, thank you for your participation and your trust. I consider myself fortunate to be able to work with you and gain insight into your processes. To Emily Carleton, my editor at McGraw-Hill, thank you for a great idea and for your confidence in my ability to make it work. My appreciation to Rena Copperman and her team for their dedication to this project and their attention to detail throughout the editing process. Thanks to Julia Anderson Bauer at McGraw-Hill for her guidance in the final stages of review and production. To Drake Carr, thank you for illustrations that add the perfect energy to the games. A special thanks to Jaclyn LaBarbera for dropping everything to provide some last-minute drawings. My deepest gratitude to Karen, Mike, and Cathie for teaching me the skills necessary to resolve enormous conflict, as only siblings can do. For being there with support and encouragement whenever I need it, thank you to my dear friends Cindy, Sandi, and Michelle. Thank you to my mom, Alice, my dad, Ed, and the rest of my family, for your love and laughter. And most of all to my husband, Kerry, I couldn’t have done it without you. vii --- PAGE 9 --- This page intentionally left blank --- PAGE 10 --- Introduction In the middle of diffi culty lies opportunity. —Albert Einstein Conflict in the workplace is: (a) avoidable, (b) preventable, (c) necessary, or (d) all of the above. Conflict is a natural and normal feature of the workplace. It occurs in every organization. For any team that strives to attain its goals, conflict is inevitable. Although differences will occur, the outcome doesn’t have to be negative. Conflict can provide opportunities. Conflict challenges us to think harder, to be more creative, to develop greater understanding, and to search for alternative avenues that are more efficient, more effective, and more productive. Unresolved conflict, however, can result in the breakdown of a group. When unaddressed conflict occurs in the workplace, it can reduce morale, hamper performance, and increase absenteeism. It leads to increased stress among employees, decreased productivity, and at worst, aggression or violence. Studies show that managers spend at least 25 percent of their time resolving workplace conflicts. This affects the output of the work group and can have a profound impact on organizational performance. Conflict, like any other key business process, must be managed. The conflict resolution games in this book are designed to allow team mem- bers to increase their ability to resolve conflict and ultimately transform conflict into collaboration. Games and activities create a safe environment for team members to experience real conflict—complete with emotions, assumptions, and com- munication challenges. Because games often mimic the characteristics of 1 --- PAGE 11 --- real-life situations, especially in the realms of competition and coopera- tion, games can reveal the typical way conflict is dealt with in the team. Teams can begin to understand their usual reactions, and then go on to discover more effective strategies for dealing with similar situations. Experiential activities allow team members to practice their reactions to conflict and their subsequent actions. Consequently, in future workplace conflicts, they will have the tools and the experience to bring about posi- tive results. By participating in conflict-resolution games, team members build trust, improve communication, and challenge ineffective processes to create a team that is more productive and more effective. Components of Confl ict Conflict arises from a clash of perceptions, goals, or values in a domain where people care about the outcome. The seeds of conflict may be sown in confusion about, or disagreement with, the common purpose and how to achieve it. Further, pursuing common goals may interfere with achiev- ing individual goals within the organization. When it comes to conflict, various differences may be involved. Team members may differ on what the problem is; or, they may agree on what the problem is but have a different perspective about it; or, they may share the same perspective but have different ideas on how to solve the problem. • Communication—Communication can both cause and remedy con- flict. As with other workplace skills, effective communication must be learned. A lack of open communication tends to drive conflict underground, and can create a downward spiral of misunderstand- ing and hostility. Effective communication (including active listening) is the means by which disagreement can be prevented, managed, or resolved. • Competition—The competition for limited resources will certainly generate conflict. Time, money, space, materials, supplies, and equip- ment are all valuable commodities. Competition for any of these resources will inevitably lead to interpersonal or interdepartmental conflict. Whenever workers compete for scarce resources, recognition, or position in the organization’s hierarchy, conflict can occur. 2 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 12 --- • Inconsistency—Whenever company policies are changed, inconsis- tently applied, or nonexistent, misunderstandings are likely to occur. Associates need to know and understand company rules and policies; they should not have to guess. Inconsistency in the workplace is a common source of conflict. • Diversity—Individuals are individuals, and they differ in many ways. These differences are often a starting point for conflict. There are various styles for the way we deal with people and problems. Team members need to understand their own style and learn how to accept differing styles. Conflict can also be caused by differing personal values. “Factions” in the workplace can lead to gossip, suspicion, and ultimately conflict. The group must learn to accept diversity in the workplace and to work as a team. Emphasizing differences helps team members look for common ground. Most teams are diverse in age, gender, culture, experience, and knowledge. They may also be diverse in race, creed, religion, or dis- ability. While all this diversity may result in conflict, teams that learn to embrace their differences and value new ideas can turn conflict into creative collaboration. • Perspective—Just as two or more workers can have conflicting styles, they can also have conflicting perceptions. They may view the same incident in dramatically different ways. For example, we now have four generations in the workplace. Each generation brings a different perspective. • Interdependency—Interdependency and increased interaction within an organization are also sources of conflict. The more often people interact, the more potential there is for conflict. Conflicting pressures can occur when two or more associates or depart- ments are responsible for separate actions with the same deadline. Interdependency requires that people understand others’ points of view, needs, and priorities. Teamwork and increasing levels of partici- pation within an organization will require a greater need for conflict resolution skills. • Emotional Intelligence—Emotional intelligence is a personal attri- bute that is very useful in reducing conflict. The amount of an indi- vidual’s emotional intelligence is referred to as that person’s emotional 3 INTRODUCTION --- PAGE 13 --- intelligence quotient, or EQ. People with high EQs are empathetic and sensitive to the feelings of others. Dealing with associates as human beings with real lives is often overlooked in the busy workplace. People with high emotional intelligence can do this in a professional man- ner, while maintaining appropriate boundaries. The good news is that anyone can raise his or her EQ by developing the skills to effectively combine professionalism with emotions like sensitivity and empathy. The Costs of Ignoring Confl ict Often, people fear conflict and see it as something to avoid. Some may even have the impression that all conflict is bad. Because conflict is a subject where there is a tendency to feel great discomfort, many may choose to simply ignore conflict. The danger in this approach is that the conflict festers under the surface and then bubbles up in subtle ways. Perhaps a team member is unresponsive to an e-mail request; or someone refuses to ask for help and consequently takes far longer than necessary on a task; or people simply avoid each other. Conflict under the surface is very disruptive. It fractures a team as people choose sides and try to build up their forces. It fosters competition, distrust, poor communication, and low productivity. While conflict may be easy to avoid or ignore in the short term, this will result in unresolved conflict costs. These costs can include turnover, increased absenteeism, health problems, and even stress-related workers’ compensation claims. The use of valuable resources to address and resolve conflict early, and to improve communication in the workplace, is a neces- sary part of doing business. Transforming Confl ict into Collaboration Engaging in conflict doesn’t have to be negative or counterproductive. In fact, it can be positive. Conflict can be helpful in making necessary changes within a work environment. When faced with conflict, there are five differ- ent strategies to deal with the situation: 4 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 14 --- • Ignore—We could put off doing anything at all. • Win-Lose—We may choose to exert control and “win” over our opponent. • Lose-Win—We may choose to acquiesce and “give in” to the other person. • Lose-Lose—We could agree on a compromise, where both parties give something up. • Win-Win—We could choose an option where those involved in the conflict work together to discover a win-win solution—a collaborative solution. Anyone who takes the time to study conflict understands its power to transform what exists into something better. That does not make conflict easy, but it does make it easier to accept as a natural part of our lives. Once we make this mental switch, we can even begin to embrace the idea of conflict and the lessons that come with it. A thoughtful response to con- flict strengthens the team and sets the stage to resolve the conflict. We get a chance to know our team better, to build trust, and to create clearer communication. Because our typical knee-jerk reaction to conflict is to fight back or compete, a collaborative approach is often counterintuitive. Games reveal to teams their reactions to conflict, demonstrate the consequences of those reactions, and then point the way to better strategies—all while the participants are having fun. Conflict can clear the underlying tensions and bring out issues so the team can deal with them and learn from them. However, just because conflict can produce a beneficial outcome does not mean it’s comfortable. Still, the best approach is for a team to deal with conflict and to accept that it’s a normal part of working together, and that it can even benefit the group. Conflict—in the right setting, handled in the right way—can be constructive. It is through conflict that an awareness of the need for some necessary changes can be found. 5 INTRODUCTION --- PAGE 15 --- Why Use Confl ict-Resolution Games? Games can reveal real conflict—along with emotions, personalities, mis- understandings, and reactions. Through games, the team experiences conflict in a safe environment. Competent facilitation is the key. As facili- tator, you need to be aware of what’s going on, take notes, encourage, redi- rect, and even stop activities for a mid-activity discussion if necessary. Engaging in conflict can be delicate territory for many on the team, so you need to provide support and encouragement as they practice the skills and get comfortable using them. You will notice many of these games recommend small teams—this is to keep all participants involved in the process. Another way to maximize participation is to use “observers” who can provide excellent “big picture” feedback during the debriefing discussion. To maintain a high level of par- ticipation throughout the game and during the debriefing process, con- sider passing out the discussion questions found at the end of the games to small teams for a self-debriefing prior to the large group discussion. This will ensure that everyone relates the experience to their situation and con- tributes to the discussion. Just as important as getting everyone involved in the game is getting everyone involved in the discussion, where the bulk of the learning takes place. When teams learn the benefits of conflict, they begin to lose some of the fear associated with conflict. Team-building games are the perfect way for a team to experience such benefits. The debriefing discussion for many of the conflict-resolution games takes longer than the actual activity, because attendees are changing some core behaviors and beliefs regarding conflict. Make sure you allot plenty of time for the discussion, because cutting it short denies the team the necessary time it takes for some to make the shift. The games in this book will help the team become aware of and prac- tice the characteristics and skills necessary to resolve—or transform— conflict. You will find games that build trust, improve EQ, enhance ver- bal and nonverbal communication, challenge assumptions, and appre- ciate diversity. Use these games to empower your teams to search for collaborative solutions in conflict situations. Use these games to allow teams to experience the result of effectively transforming conflict into 6 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 16 --- collaboration. Use these games to take your team from a group of indi- viduals to a high-performing team. Facilitation The role of the facilitator is critical to a team’s successful navigation through the conflict process. The facilitator needs to pay close attention to team members as they experience the process. The actions of the team can provide insight for the debrief discussion. The facilitator also benefits from a high EQ, which allows him or her to notice the underlying emotions the team may be experiencing. During the debriefing discussion at the end of each activity, it’s important for the facilitator to ensure everyone’s involve- ment. This maintains a high level of engagement as team members trans- fer the game to real life and helps to build confidence in the new skills. Conflict is healthy for a team as long as it is handled in an effective manner. By engaging in conflict-resolution activities, participants may become more accepting of others’ beliefs, perspectives, and experiences. Interacting on the informal level that conflict-resolution games provide can change attitudes and behavior, ultimately providing an opportunity to build a more cohesive and trusting team. Some may be hesitant to partici- pate because of the subject matter, but with appropriate climate-setting and rapport-building activities, and competent facilitation, they can ease into the games naturally. You may well discover that the more resistant the participant, the more dramatic the result. Once team members have experienced the benefits of dealing with conflict—saving time, increased trust, stronger relationships, enhanced creativity, and more open communication—they are usually more likely to embrace conflict than deny it. Even though they may feel ready to embrace conflict, it can still be daunting; after all, it may be completely new ter- ritory for some. It is essential for the facilitator to allow team members to practice real conflict in order to experience the actual process, which is the same in games and in life. A team that feels empowered to do this becomes a resilient, powerful, and effective team. The group will trans- form into a team that looks for the answers within—a team with individu- als who trust and respect one another. 7 INTRODUCTION --- PAGE 17 --- Leadership If management wants the team to realize the full potential of conflict- resolution games, they must get involved in the process. Conflict resolu- tion is an ongoing process for every team, and it’s important that lead- ership understands the skills necessary to build a team that is confident in their ability to experience conflict and to transform that conflict into something healthy and productive. When leaders are aware of the skills necessary to do this, they can reinforce and encourage the continued use of those skills. Those in leadership roles can provide a supportive environ- ment by allowing time for regular team meetings, along with activities that keep these skills fresh, and by broadening the comfort zone for using the skills throughout the entire team. Benefi ts of Confl ict-Resolution Games The topic of conflict fits perfectly with the idea of games. Games are inher- ently competitive. Competition breeds conflict. In competitive situations, there is generally a winner and a loser. In a compromise, a team may accept something lesser without considering other options. The ultimate goal of conflict games is to reveal collaborative solutions. Experiential learning activities and exercises can challenge a team to deal with the real issues of conflict—differing personality styles, perceptions, assumptions, and ways of thinking—and provide skills that can be used in real life. The best feature of games is that they allow teams to practice new skills in a fun and engaging manner. When participants are engaged in the pro- cess, they take ownership of the techniques they learn, they remember the concepts, and they get comfortable using the skills. As they become more at ease with the concepts, it is more likely they will use the skills in the workplace. Here’s why: • Games help the team experience the process. They experience the con- flict process in a fun, supportive environment that enables the team to 8 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 18 --- create effective strategies and practice the skills necessary to resolve conflict. • Games help the team understand key points—points that are relevant, clear, and memorable. Games are powerful tools to drive home key ideas. • Games help build morale. They provide a context for team members to take control of their learning and create the energy to make it fun in the process. • Games help team members learn to trust each other. They provide opportunities for sharing insights, emotions, and experiences as the team develops solutions. Increased understanding and appreciation for each other’s viewpoints are valuable by-products of the discussion during the activity debriefing. • Games help team members become more flexible and adaptive. Members soon understand and appreciate the fact that there may be more than one way to solve a problem. • Games provide opportunities for team leaders to reinforce appropri- ate behaviors. When cooperation is displayed, when active listening is demonstrated, or when trust is extended, a leader can show apprecia- tion for the desirable responses elicited from a team-building game and debriefing session. • Games provide opportunities to connect. When we feel connected, we are more likely to look for a way to collaborate rather than compete. Characteristics of Confl ict-Resolution Games The games in this book are appropriate to use in training sessions and team meetings, as well as team-building programs. You may also want to try them as activities during open discussions or grievance airings. These games include the following features: 1. They are impactful. While the games themselves take little time (some as little as 15 minutes), the lessons learned leave a lasting impression. 9 INTRODUCTION --- PAGE 19 --- 2. They are inexpensive. There are very few props necessary, and many of the props can be reused again and again before needing replacement. 3. They are participative. The games involve the entire team—no one sits on the sidelines. Games help participants focus their energy and atten- tion, therefore making them think, interact, and have fun—all while learning to be better team players. 4. They are engaging. Because team members find solutions to the chal- lenges collaboratively, they are engaged throughout the process. These games will prove to be effective time and time again. 10 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 20 --- Your Keys to Success Act as if what you do makes a difference. It does. —William James Embrace the Idea That Confl ict Can Be Positive Teams can get complacent and comfortable. Comfort and complacency are often the enemies of creativity and energy. Conflict can be a great cata- lyst for creative energy. Groups that learn to navigate through conflict and use it to their benefit can become highly motivated and effective teams. For the team to buy into the idea that conflict can be a good thing, the facilitator needs to believe it. There are many excellent books and Web sites that the facilitator can look to for information. Armed with the evi- dence, it’s easy to get excited about the idea of helping participants make this realization for themselves. Take a look at all the activities in this book before deciding which will be the best games for your team at this particu- lar time. Invest the Time Facilitating an experiential session on conflict resolution can take some time. Before committing to the topic, make sure you have ample time to allow the team to have the experience and also enough time 11 --- PAGE 21 --- for an insightful and meaningful debriefing discussion. If time is short, consider an activity that builds trust or improves communication or even an activity that fosters a sense of community within the team. These activities are excellent predecessors to a conflict-resolution games session. Allow the Games to Work All of these conflict-resolution games work. They are tried, tested, and proven. The power of games is that no two processes will be exactly alike. Trust that although a game may progress differently than anticipated, it will ultimately provide the lesson that the team needs. This process can be hindered by a facilitator who tries to take too much control. Relax and let the game unfold as it will. Anticipate Resistance You may see initial hesitation from some participants because of the topic or the experiential nature of the approach. Do your best to accept this nat- ural response and you might even mention it in your introduction. When it comes to experiential learning, it’s best to let participants know at the beginning of a session that some games may not be a good “fit” for each participant, but there are other ways they can contribute to the team dur- ing an activity. They can serve as observers, providing valuable insight and a different perspective during the group discussion. You can provide observers with an observation tracking sheet to keep everyone engaged throughout the process. Allow the Team to Work Through Frustration Frustration is to be expected in some of these activities. Frustration can lead to conflict, which can lead a team to discover effective strategies to handle conflict. Sometimes that requires a facilitator to hold his or her tongue and allow the group the opportunity to experience the natural process of conflict resolution. Always use common sense, as there will 12 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 22 --- be times that a mid-activity discussion will enhance the experience and maintain the high participation level of all team members. One of the most useful things a facilitator can do to enrich the debrief- ing discussion is to take notes throughout the activity. If your groups are large, you may find it more effective to let them debrief in smaller teams, which will encourage more participation. The facilitator does not have to be a part of every debriefing discussion to make it meaningful to the par- ticipants. Be prepared with copies of the discussion questions to distribute to the teams so they can lead their own debriefing discussion. Use Common Sense There is some movement required in some of the games. Invite your par- ticipants to use their common sense. If an activity is not a good physical fit for a team member, there are always other contributions he or she can make to maintain a high level of involvement. Many of these games benefit from one or more observers, which is a less physical role. Do Your Homework Facilitating a program on conflict resolution is not for the novice trainer. It is a good idea to get some experience, and get comfortable with the pro- cess of experiential training, before tackling the challenge of facilitating a team through conflict. More so than other topics, conflict tends to take team members outside their comfort zones, and without proper lead-in activities, they may even be pushed to their panic zones. If this occurs, you may find that some participants will shut down, doing themselves and the team no good at all. Of course, even with ample lead-in and comfort- building activities, this may occur—be ready for it and use it in the debrief- ing discussion. Be there to provide encouragement and support through- out the game. Is Confl ict Really a Game? Games fit the topic of conflict resolution very well. Many games have an element of innate or assumed competition. When we compete, we position 13 YOUR KEYS TO SUCCESS --- PAGE 23 --- ourselves against one another, which leads to conflict. That conflict exists is a given; whether the team is comfortable enough to experience the con- flict process is another matter. Conflict that is allowed to linger beneath the surface can be very detrimental to a team. Team members may guard information, distrust one another, and form alliances. As a result, produc- tivity plummets. Games allow the team to experience the process; trans- form conflict into collaboration; and practice the skills in a fun, informal, and effective manner. Stay on Track During the Debriefi ng Discussion Because some of these games reveal buried emotions, the debriefing dis- cussions can easily go off on tangents or become gripe sessions, which can be unproductive. Be prepared to redirect the group discussion if this hap- pens. Invite team members to come to you during breaks or at the conclu- sion of the session for a continuation of the discussion. Be Flexible During some games—for example, Helium Hoop—you may notice that frustrations are running so high that communication is completely break- ing down and team members are blaming and verbally attacking one another. Be prepared to cut the activity, lead a debriefing discussion, go on to other activities, and eventually come back to it later, after learning some helpful skills in conflict resolution. Practice, Practice, Practice Most games books recommend that facilitators practice the activities before “taking them live.” Let’s all admit that there have been times when we have ignored that advice. When the topic is conflict, it is definitely not the time to ignore that advice. Practice these games with your fam- ily, friends, or colleagues so that you can be comfortable enough with the game to focus your attention on what is going on with the team. That way, 14 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 24 --- when you do “take it live,” you are 100 percent there for the team, taking notes and observing the nuances of the activity. You will also be able to anticipate where the team may go and be ready to let that unfold without being wrapped up in the technicalities of the game. Dust Off Some “Classics” You may see a couple of games in this book that are already familiar. Before skipping over these classics, take a quick look at how these standards have been adapted to help facilitate the concept of conflict resolution. The ben- efit of choosing a classic is that you may already have a level of comfort facilitating the game, and attendees may have a level of familiarity with the game. It is the conflict resolution twists that make the activity impact- ful and meaningful. An example is the game Two Truths and a Lie—With a Twist! Many of us have played Two Truths and a Lie, but with the twist, this game can be a very powerful lesson in how prejudging affects relation- ships within a team. Have Fun Out There Games are fun. Even with a serious topic, allow the group (and yourself) to have some fun with it. They will stay engaged and participate more fully, and, as a result, the lessons will stay with them longer. You will establish a better comfort zone, which will lead to greater trust in you and will allow you to take the team further. 15 YOUR KEYS TO SUCCESS --- PAGE 25 --- This page intentionally left blank --- PAGE 26 --- How to Use This Book Confl ict-Resolution Games Like that old cliché about love and hate, there is often a thin line between conflict and collaboration. With the skills and tools outlined in this book, conflict can often be transformed into collaboration. The games in this book are a special set of activities and exercises designed to: (1) understand conflict, (2) improve communication, (3) value diversity, (4) build trust, (5) provide perspective, (6) raise EQ (emotional intelligence), and (7) foster collaboration. Many of these games provide a valuable lesson whether or not the par- ticipants succeed in a task. This is because the focus is on the process, the debriefing discussion, and how the experience can be applied to the work- place. As an added bonus, games allow team members to have fun while learning. Selecting an Appropriate Confl ict-Resolution Game As you look through this book, you’ll notice that each conflict-resolution game has a distinct purpose, a recommended group size, a list of materials needed, and an estimated time requirement. Let these guidelines help you determine the appropriate games for your groups or meetings. It’s a good idea to begin with activities that support conflict resolution, such as communication activities or trust-building activities. As partici- pants get comfortable with each other and begin to understand the skills 17 --- PAGE 27 --- necessary to resolve conflict, you can then choose activities that are more challenging. Here is a brief overview of the seven chapters in this book: 1. Conflict—Conflict is a natural occurrence in any group or team. The games found in this chapter will allow team members to experience real conflict, work together to find real solutions, and discover the tools that will allow them to transform future conflicts. 2. Communication—Effective communication skills, specifically listen- ing and engaging in true dialogue, can transform conflict. The goal is to turn the conflict into a discussion, which requires us to overcome emotions, engage our brain, and use active listening skills. The games in this chapter provide insight into the importance of communication and present opportunities to practice effective communication skills. 3. Diversity—A football team of 11 quarterbacks or 11 linebackers prob- ably won’t do very well. Diversity gives teams a distinct advantage. The more diverse the group is, the more effective the team can be. The games in this chapter help the team to discover and appreciate the diversity of the team. 4. Trust—Trust is the glue that holds a group together, especially when experiencing conflict. The trust activities in this chapter help a group to build a level of comfort with each other and to demonstrate reliabil- ity and credibility. 5. Perspective—The games in this chapter will expose our unique per- spective and make us aware of others’ perspectives, while providing opportunities to understand how those perspectives may limit our ability to resolve conflict. 6. Emotional Intelligence—Empathy and sensitivity can help team members interact more effectively. These EQ games will help to build a better awareness of ourselves, and of the others on our team. 7. Collaboration—The willingness to explore win-win solutions dur- ing conflict can be reframed as the inclination to collaborate. Those involved must treat one another with equal importance and respect. This sometimes requires changing deeply ingrained assumptions that influence how we understand the situation and then taking action. These games will give teams a chance to experience real conflict and work together to create a collaborative outcome. 18 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 28 --- Preparing Game Materials You will find it helpful to keep a supply of basic props that are often used in these conflict resolution games. Index cards, markers, painter’s tape, ten- nis balls, a deck of cards, rope, flip-chart paper, and assorted office supplies can all be useful. It is also worthwhile to look ahead and anticipate which games may be appropriate for a given group or meeting. After selecting one or more games, you can save time by preparing your handouts, flip charts, or presentations in advance. Introducing a Game In general, give a brief explanation and background for a game. It is impor- tant to provide a context for the activity to help the team see where it fits into the program’s agenda. Get their attention, solicit their coopera- tion, and share appropriate information, such as any rules or guidelines. Remind participants to use their common sense and to take an appro- priate role during the game, as either an active participant or an active observer. Then assign them their task, along with any time limits. Make sure to monitor the activity as it progresses, allowing ample time for the debriefing discussion. Leading a Team Discussion Games will remain just that, games, in the absence of an effective facili- tated debriefing discussion. Look over the provided materials ahead of time. Anticipate probable results and reactions. Take notes throughout the activity. In addition to the discussion questions provided with the game’s instructions, you may want to prepare other questions that are more tai- lored to suit your particular group or purpose. Indicate the time limits for the discussion. Focus the team’s attention on the meaning and purpose behind the game. Encourage the participants to be responsible for generat- ing meaningful conversation; don’t be too quick to insert your own opin- ions and observations. Keep the discussion flowing, but also get comfort- able with pauses as group members formulate their ideas and conclusions. End the discussion when all major points have been addressed. 1199 HOW TO USE THIS BOOK --- PAGE 29 --- About Debriefi ng Debriefing is the key to the learning experience. Without it, participants may not see the connection between what happened during the game and what happens in “real life.” They may not understand the relevance of their actions in the game until they discuss the debriefing questions. To help the discussion flow just as smoothly as the game flowed, follow these guidelines: • Take notes during the activity for reference during the debriefing discussion. • Provide observers with an observation sheet to focus their attention during the game. • Provide individuals with a copy of the discussion questions so they can note what they experienced during the game, before the full group discussion. • For large groups, have participants discuss the debriefing questions in small teams before the group discussion to ensure everyone gets a chance to contribute. • Get participants to discuss what happened in the game, what they learned, and how the learning applies in the workplace. • Ask open-ended questions for a meaningful discussion. • Ask—don’t tell—participants about their experience, and how it relates to real-life situations. • Use the discussion questions provided with each game as guidelines, not as a manual to be followed exactly. • Adapt the ideas to what really happened in each game and what is really happening in the workplace. All circumstances will differ. Making the Transition to Applications All of the games in this book are generic, meaning that they are broad in nature and not restricted to any single organization or industry. Your debriefing discussion, however, can be tailored to meet the specific needs of your group. As the facilitator, it is imperative that you shift the team’s 20 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 30 --- attention from what happened in the activity to what is significant about the results. Encourage participants to consider questions like, “What will we remember from the game tomorrow?” “What can we take from this experience?” and “How can we use this experience to improve our team’s performance?” You may consider making a record of the key learning points raised and action plans developed to distribute to the group for later review and follow-up. Summary Conflict is a natural occurrence in any group. The games and activities presented in this book are designed to resolve conflict and ultimately transform the energy of conflict into collaboration. Games facilitate learn- ing and development of trust to help improve team performance, while injecting some fun in the process. 2211 HOW TO USE THIS BOOK --- PAGE 31 --- This page intentionally left blank --- PAGE 32 --- 1 g n di n a t s r e d n U t c fl i n o C Don’t fi ght forces, use them — . R. Buckminster Fuller 23 --- PAGE 33 --- 24 THE BIG BOOK OF TEAM-MOTIVATING GAMES --- PAGE 34 --- How Do You See It? OBJECTIVES • To understand our perception of conflict • To consider a different perspective on conflict • To learn techniques to better handle conflict • To build trust Group Size Any Materials One copy of the Conflict—How Do You See It? handout (provided) for each participant, pens Time 30 to 40 minutes Procedure Conflict can provide the spark that often leads to better solutions, creativ- ity, and collaboration. This activity helps team members to: (1) become more comfortable with conflict, (2) consider the positive aspects of con- flict, and (3) understand the possible benefits to themselves and the team. Have participants pair up. Provide each person with a copy of the hand- out. Allow 10 to 15 minutes for partners to interview each other. Follow with a group discussion of the interviews and then go over the discussion questions. Tips Follow this activity with the game Positive Spin. Variations Have team members switch partners every three questions to increase the level of trust within the team. 25 UNDERSTANDING CONFLICT --- PAGE 35 --- Discussion Questions 1. Were your partner’s perspectives different from your perspective? 2. What were some things you learned by considering another’s perspective? 3. Does discussing conflict like this make it “less scary”? In what ways? 4. Is conflict good or bad? 5. What are some ways in which conflict is detrimental to the team? 6. What are some ways in which conflict enriches the team? 26 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 36 --- H A N D O U T Confl ict—How Do You See It? 1. How do you defi ne confl ict? 2. What is your typical response to confl ict? 3. What is your greatest strength when dealing with confl ict? 4. If you could change one thing about the way you handle confl ict, what would it be? Why? 5. What is the most important outcome of confl ict? 27 UNDERSTANDING CONFLICT --- PAGE 37 --- H A N D O U T 6. In what ways have you seen your team benefi t from confl ict? 7. How can confl ict be detrimental to a team? 8. What do you do when someone avoids confl ict with you? 9. What are some reasons you choose to avoid confl ict? 10. What can you do to promote a healthy attitude toward confl ict within your team? 28 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 38 --- Positive Spin OBJECTIVES • To change our perspective on conflict in the workplace • To consider the positive aspects of conflict Group Size Any Materials Flip-chart paper, markers, pens, one copy of the Team Debriefing Discussion Questions handout (provided) for each team Time 20 to 40 minutes Procedure Split large groups into smaller teams of four to seven (having at least three teams is desirable). Have each team send a member up to collect their sup- plies, which consist of a sheet of flip-chart paper, some assorted markers, pens, and the handout. Tell the teams that they are to write their definition of conflict. Their challenge is to define conflict without using negative terms. Once team members agree on a definition, have them write it on their flip-chart paper along with an illustration. Before the group presentations and discussion, have each team answer the debriefing questions on the handout. After all teams are finished, have the teams present their ideas to the group. Hang up the flip-chart pages on the wall of the room for the dura- tion of the training day. Tips Whenever possible, refer to the teams’ definitions during the debriefing discussions. 29 UNDERSTANDING CONFLICT --- PAGE 39 --- Discussion Questions 1. How does the definition of conflict affect the way we think about conflict? 2. What are some negative consequences of conflict? 3. What are some positive outcomes of conflict? 4. List four potential positive outcomes of conflict in an organization. 30 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 40 --- H A N D O U T Team Debriefi ng Discussion Questions 1. How does the defi nition of confl ict affect the way we think about confl ict? 2. What are some negative consequences of confl ict? 3. What are some positive outcomes of confl ict? 4. List four potential positive outcomes of confl ict in an organization. • • • • 31 UNDERSTANDING CONFLICT --- PAGE 41 --- This page intentionally left blank --- PAGE 42 --- Step by Step OBJECTIVES • To discover the steps to effective conflict resolution • To create a conflict-resolution process that can be used in any conflict • To create buy-in to the conflict-resolution process Group Size Any Materials Copy paper, markers, painter’s tape Time 15 to 20 minutes Procedure Split your group into smaller teams of four to seven partici- pants. Station the teams in differ- ent areas throughout the room. Ask each team to write the word Conflict on one sheet of paper and the word Resolution on another. Instruct them to tape the sheets of paper about six feet apart on a nearby wall. Invite the teams to brainstorm the specific steps necessary to get from “Conflict” to “Resolution.” As the steps are agreed upon, have team members write them on sheets of paper and place them on the wall between the “Conflict” and “Resolution” sheets. Tips • Use this activity as a part of a debriefing discussion early in your program after an activity such as Helium Hoop. • Use these steps in the Quotable Quotes activity. 33 UNDERSTANDING CONFLICT --- PAGE 43 --- • If participants are having trouble, you may suggest that they reverse-engineer the steps. • Have the team test the steps by using them in a conflict-resolution activity. Discussion Questions 1. What has to happen right before “Resolution”? 2. Is there an additional step after “Resolution”? What could be added? 3. How does it benefit us to have a step-by-step approach to conflict? 4. How can we remember these steps in conflict situations? 34 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 44 --- Confl ict Close-Up OBJECTIVES • To understand our initial reactions to conflict • To consider how our reactions may influence the outcome of the conflict Group Size Any Materials None Time 5 to 10 minutes Procedure Stand in the center of the room and announce the following to the group: I am conflict. Consider how you typically react when you experience a personal conflict. Position yourself, in relation to me, somewhere in the room in a way that conveys your initial response to a conflict. Pay attention to your body language as well as your distance from the conflict. Tips Use this activity twice—once near the beginning of the program and then again at the end—to get a visual picture regarding changes in positions as a result of considering conflict differently. 35 UNDERSTANDING CONFLICT --- PAGE 45 --- Discussion Questions 1. What are some reasons you are standing where you are? 2. If where you are standing signifies your initial reaction, where might you stand after taking some time to think about the conflict? 3. What are some things that would cause you to move? 4. How might our reactions influence the course of the conflict? 36 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 46 --- Bull’s-Eye OBJECTIVES • To understand that how we deal with conflict impacts ourselves, our team, and the organization • To look at the big-picture benefits of effective conflict resolution Group Size Any Materials Flip-chart paper, markers, paper, pens Time 15 to 20 minutes Procedure Draw a large target (consisting of three circles, one inside the other) on the flip-chart paper. • The innermost circle represents the team members themselves. • The middle circle represents the team. • The outer circle represents the company. Ask, “How does effectively resolving conflicts affect you, your team, and your organization?” As team members shout out various ideas, record them in the appropriate place on the target. 37 UNDERSTANDING CONFLICT --- PAGE 47 --- Tips To allow participants time to contemplate the issue, have teams of four to seven draw individual targets and take a few minutes to fill in the circles on their own before the group discussion. Variations Create two targets: one for the benefits of effective conflict resolution and one for ineffective conflict management skills, and how each impacts the individual, the team, and the organization. Discussion Questions 1. How does your ability to resolve conflicts affect you in your job? 2. How does a team member’s ability to resolve conflicts impact the team? 3. How does a team’s ability to resolve conflicts impact the organization? 38 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 48 --- Note to Self OBJECTIVES • To evaluate our pretraining skills • To set expectations for ourselves as a result of the training • To notice a change in perspective as a result of what was experienced in the program Group Size Any Materials Copies of Note to Self handout (provided), paper, pens, one envelope for each person Time 10 to 20 minutes Procedure Ask participants to write a letter to themselves using the handout as a guideline. After the letters are completed, have each participant place his or her let- ter in an envelope and write his or her name on the envelope. Collect all the envelopes. At the conclusion of the program, give participants their envelopes and have them assess their progress by completing the “Post- Program” sentences. Tips With large groups, have small teams of four to seven debrief by discussing the post-training portion of the handout. 39 UNDERSTANDING CONFLICT --- PAGE 49 --- Discussion Questions 1. How were your expectations met today? 2. What are some things you need to work on? 3. What is your plan to improve those skills? 4. What were you surprised to discover? 40 THE BIG BOOK OF CONFLICT-RESOLUTION GAMES --- PAGE 50 --- H A N D O U T Note to Self Pre-Training 1. What do I need from this training? 2. What are some things I already know about this topic? 3. What do I expect to be able to do that I can’t do now? 4. What do I need from the other members of my team? 5. What can I contribute to my team? 41 UNDERSTANDING CONFLICT