SOURCE: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/How to Successfully Run a Game Show at Camp.pdf CONVERTED: 2025-01-11 ================================================== --- PAGE 1 --- SummerCampPro.com 0 Game Shows at Camp --- PAGE 2 --- HOW TO SUCCESSFULLY RUN A GAME SHOW AT CAMP By Curt “Moose” Jackson Copyright © 2019 Moosehead Publishing, Florida All Rights Reserved. No part of this publication may be reproduced or distributed in any form or by any means, electronic or mechanical, including photocopying and recording, without express permission of the author. Brief quotations may be used in reviews prepared for inclusion in a magazine, newspaper, or for broadcast. Cover Design: Curt “Moose” Jackson To contact author, email curt@recreationpros.com. SummerCampPro.com 1 Game Shows at Camp --- PAGE 3 --- TABLE OF CONTENTS FAMILY FEUD ............................................................................................................................. 5 LET’S MAKE A DEAL .............................................................................................................. 18 MINUTE TO WIN IT ................................................................................................................ 26 1 VS 100+ ...................................................................................................................................... 41 ARE YOU SMARTER THAN A CAMPER? ......................................................................... 57 WHEEL OF FORTUNE ............................................................................................................. 65 THE (YOUR CAMP NAME) SQUARES ............................................................................... 68 NEWLY MET GAME ................................................................................................................ 71 NAME THAT TUNE ................................................................................................................. 74 SummerCampPro.com 2 Game Shows at Camp --- PAGE 4 --- Game shows have been a staple of American television for decades. What makes them so enjoyable to watch? Well, the best game shows are the ones that you can play along with. The Price is Right is the longest running television show in history. When most of us watch an episode we try to guess the prices of the items, choose the right card, and make our own bid on the Showcase Showdowns. Other game shows make us laugh. Wipeout, for example, (yes, it’s considered a game show) is hilarious. You can’t help but laugh (or cringe) as contestants run through the obstacles that are nearly impossible to get through without “wiping out”. Another example is The Newlywed Game. The answers that some of these contestants give are crazy and funny. The reasons why game shows are so popular are the same reasons they make great camp programs – the audience can play along or they are entertained by the comedy (or both). It’s also important to have a good “host”. Here are the traits of someone who would be a good fit for running your game shows at camp: • Is comfortable in front of a crowd • Is able to make the game show about the contestants, not himself or herself • Is quick-witted • Has charm • Is confident SummerCampPro.com 3 Game Shows at Camp --- PAGE 5 --- • Can project his/her voice • Can be fair and won’t favor a particular contestant or team That’s a long list and you’ll probably only have 1 or 2 people on your staff that will fit the bill. In this ebook you’ll find instructions on how to run 9 game shows that have been adapted for camp. However, you may want to try to create a program based on a different game show. So, what makes for a good game show at camp? • A game that a variety of ages can participate in • A game that an audience will enjoy watching since not every camper will be able to participate in most game shows • A game that doesn’t rely on expensive props or equipment Follow these rules and you’ll have a game show that can most likely be adapted to a great camp program. SummerCampPro.com 4 Game Shows at Camp --- PAGE 6 --- FAMILY FEUD Here’s a long running game show that is fun to watch because the audience can play along, and it usually provides some laughs. The challenge with this game show is getting the answers for the game. I have provided some questions and answers for you, but at some point you’ll need to get some more. Luckily, you work at a place that has hundreds of people you can survey. Simply give each camper a sheet of questions each week. The answers can then be used for the following week or session. The name of the game show is Family Feud, but you might want to call it Cabin Feud, Color Feud, or something else that fits the way you’ve created your teams. SummerCampPro.com 5 Game Shows at Camp --- PAGE 7 --- SUPPLIES/EQUIPMENT NEEDED • For the answer board it depends. See the section below for ideas. • Small table • Two office bells or game show buzzers • Chairs (optional) • Tables • Three X cards • Questions SET-UP THE ANSWER BOARD You need to have a way to show the correct answers that have been said, along with their point values. There are a number of ways you can set-up an answer board, but here are four suggestions that will work at most camps. • Paper 1. Cut out large strips of poster board or use sheets of paper that cannot be seen through. Write the answers on the sheets. 2. Pin or tape the answers in order of value on a wall. 3. When a contestant answers correctly, a staff person turns the paper around and re-pins or re-tapes it on the wall. • Dry-Erase Board 1. Use a large dry-erase board. 2. Write the answers on the board. 3. Cover them up with paper that you cannot see through. 4. When a contestant answers correctly, a staff person removes that piece of paper showing the answer on the board. • Staff 1. If there are 6 correct answers have 6 staff line up with small dry-erase boards or sheets of paper, each with a correct answer. 2. When a contestant answers correctly, that staff person turns their board or paper around. • Projector 1. Search online for Family Feud PowerPoint templates. There are plenty of them for free. If you want something more robust, you can purchase and download SummerCampPro.com 6 Game Shows at Camp --- PAGE 8 --- software that can be played on your laptop. Either way, you will use your own topics and answers. 2. Hook up your projector, and put up your screen or use a white wall. 3. When a contestant answers correctly, just hit the button on your laptop to show the answer and the point value. THE FACE-OFF PODIUM Before each round one contestant from each team goes up to the showdown podium to compete for the right to either take control of the topic and try to come up with all the correct answers or pass control to the other team. Set up a small table (a card table is perfect) and place two office bells or game show buzzers on it. On my site I wrote about game show buzzers I have used that I really like, but you can use office bells as well. “FAMILY” AREAS Whether it’s cabin group vs. cabin group, red vs. blue, boys vs. girls, or staff vs. campers, you should have chairs the teams can sit in or long tables the teams can stand behind. Xs Create 3 large cards that show how many misses a team has. On one card print or right out a big red X. Another card should have 2 large Xs. The final card will have 3 large Xs. HOST’S CARDS Write one question on each index card or print them on cardstock paper and cut the questions out. The question cards should not have the answers unless you’re sure the host can keep them hidden from the contestants as he/she asks the questions during the game. ANSWER SHEET Fore each round there needs to be an answer sheet that someone can refer to before unveiling the correct answer and showing the Xs if the contestant is wrong. SummerCampPro.com 7 Game Shows at Camp --- PAGE 9 --- TEAM SET-UP No matter how you decide to set-up the teams there should only be 5 members of each team that compete in Family Feud. Try to keep your teams on the same level. Meaning, don’t have a group of 7-8 year olds compete against 9-10 year olds. The only exception to this rule is staff vs. campers. If you do something like this, you’ll want to ask questions that campers will definitely know answers to. Once you have the teams set, you’ll need to figure out how to rotate through them. If you played an entire 3 round game, it would take around 30 minutes. How many teams could you get through that way? If you are running the game show as a competition between 2 or 4 color teams, then this would be fine. If, on the other hand, you want to have all cabin groups play you’ll need to do something different, like a tournament. However, if this is for an evening activity where you have 60-90 minutes, having a game or two of 3 rounds each with staff vs. campers would be ideal. GAMEPLAY 1. Sit everyone down and call up the two competing teams. 2. The teams take their places. 3. The host welcomes everyone and introduces the two teams. 4. The host calls up the first two contestants (team captains) to face off on the first question. “Top 6 answers are on the board. We surveyed 100 campers and asked them…” 5. The first one to buzz in, answers the question. They have 5 seconds to do so. o If they get the #1 answer they can either choose to play or pass. SummerCampPro.com 8 Game Shows at Camp --- PAGE 10 --- o If their answer is not on the board, or is on the board but is not #1, the other player gets a chance to answer. They have 5 seconds. o Whichever player gives the best answer, according to the survey, gets to pass or play. o If neither player is able to give an answer that is on the board, the second player of each team gets to answer for control. 6. Once a team has control, the host walks over to them and asks the next person on the team for their answer. If their answer is on the board, the points are added to the total points of that round. If the answer is not on the board, the team gets an X. 7. If the team can successfully guess all the answers, they win the round and the points are added to their total. 8. If the team gets 3 Xs before guessing all the answers, the opposing team gets one shot at answering the question. If their answer is anywhere on the board they win the round and the points. If the answer is not on the board, the other team wins the points. 9. Round two is worth double points and is played the same way except that the face- off is between the second players on the team. 10.The third round is worth triple points and starts off with the third player of each team facing off. 11.The team with the most points as the end of the game is the winner. FAST MONEY ROUND The winning team can play the fast money round, but it’s optional and doesn’t add much to the game show for audiences in this situation. Therefore, instructions on how to run this part of the game are not provided. You can watch an episode of Family Feud to see how it’s run and work out the logistics from there. Instead of a “fast money round” consider having the host go into the audience to ask questions. A camper that can get the #1 answer wins a small prize like a Jolly Rancher. EXTRAS On the next few pages I have included: • Questions and Answers from a survey given to camp professionals, along with their point values (how many people answered that way). The survey was put together by Linda Archer. • Three X sheets that can also be printed out on cardstock. SummerCampPro.com 9 Game Shows at Camp --- PAGE 11 --- SURVEY QUESTIONS AND ANSWERS One hundred Camp Professionals were surveyed. These are the top answers. Name a word you might yell at a horse. Name something people have to run to catch. Whoa 56 Go 9 Ball/Sports Ball 30 Stop 7 Frisbee 24 Giddy Up 7 Bus 19 Neigh 4 Campers/Children 7 Hey 4 Train 6 Fireflies/Lightning Bugs 4 Name a beverage that is served at a kid's birthday party. Name a reason a camper might be upset. Kool Aid 30 Fruit Punch/Punch 26 Missing Home/Homesick 81 Soda/Pop/Coke 21 Didn’t Get Their Way 3 Juice 11 No Dessert/No Seconds 2 Milk/Chocolate Milk 3 Need to Use RESTROOM 2 Lemonade 7 Bullied 2 Name something you wear at camp. Name a tiny creature which frightens big people. Hat 17 Shorts 15 Spider 65 T-Shirt/Camp Shirt 15 Mouse 14 Flip Flops/Sandals/Chacos 10 Snake 5 Bandana 9 Cockroach 3 Closed Toe Boots/Shoes 7 Scorpion 3 Name something horses have that Name some place where you might find people do not. lint. Tail 40 Belly Button 52 Hooves 31 Dryer/Lint Trap 22 Mane 18 Pockets 13 Four Legs 7 Fire Starter 6 Horse Shoes 3 Between Toes 4 Under Bed 3 SummerCampPro.com 1 0 Game Shows at Camp --- PAGE 12 --- Name something people do to cool Name a fruit with lots of seeds. down on a hot summer day. Strawberries 33 Swim/Jump in Water 76 Watermelon 29 Sprinkler/Water Fight 13 Pomegranate 25 Drink Water/Lemonade 6 Kiwi 7 Name a food that has a lot of fiber. Name something campers get excited about. Ceareal 17 Apple 14 Campfire 8 Oatmeal 13 Ice Cream 8 Bran/Bran Muffin 13 Swimming 8 Beans 10 S’Mores 7 Granola 5 Color War 5 Broccoli 5 Dance 4 Pizza 4 Name something people do to get on their boss's good side. Name something that you can find in an art class. Buy/Make Food/Drinks 17 Brown Nose 16 Paint 48 Work Hard 9 Brushes 24 Come to Work Early/Stay Late 8 Markers 6 Give Gifts/Do Favors/Bribe 8 Clay 4 Compliments 7 Yarn 3 Be on time 6 Easel 3 Name something that makes you itch. Name something you might carry in your pocket. Bugs/Bug Bites 49 Poison Ivy/Oak 39 Cell phone 21 Head lice 5 Money/Change 18 Wool 5 Knife 14 Keys 12 Pen/Paper 8 Chapstick 6 Wallet 6 Flashlight 4 SummerCampPro.com 1 1 Game Shows at Camp --- PAGE 13 --- Name a reason why someone might Name an animal hikers fear running start sweating. into. Heat/Hot 35 Bear 72 Nervous/Scared 20 Snake 10 Running 19 Mountain Lion 8 Exercise other than Running 9 Skunk 4 Flu 3 Cougar 2 Playing sports 2 Name a fruit you never buy just one of. Name a sport that doesn't use a ball. Banana 36 Grape 35 Frisbee/Disc Golf 18 Apple 10 Hockey 17 Strawberries 9 Swimming 16 Blueberries 4 Track/Running/Cross Country 9 Cherries 3 Badminton 6 Archery 6 Curling 4 Name the first food people might learn Gymnastics 3 to cook. Skiing/Snowboarding 3 Mac and Cheese 25 Spaghetti 23 Besides potatoes, name something you Eggs 20 would find in a potato salad. Grilled Cheese 8 Toast 5 Mayo 37 Hot Dogs 3 Egg 17 Mustard 13 Celery 12 Name a fear parents might have when Onion 9 sending their kid to camp for the first Pickles/Relish 6 time. Bacon 4 Getting Hurt/Injury/Illness 34 Homesickness 22 Name an animal most people might not Bad/Irresponsible Staff 13 want to touch. Won't Make Friends 7 Parents Will Miss Them 6 Snake 41 Bullying 5 Porcupine 26 Getting Lost 5 Skunk 15 Mouse 2 SummerCampPro.com 1 2 Game Shows at Camp --- PAGE 14 --- Name a Spanish word everyone knows. Name something people like to do when they are bored. Hola 70 Si 6 Read 20 Uno 6 Sleep 14 Taco 5 Eat 10 Gracias 4 Play Games/Cards/Puzzles 9 Complain 7 Internet 7 Name something at a camp that drives TV 7 people crazy when it is not working. Doodle 5 Arts and Crafts 4 Toilet 16 Air Conditioning 10 Internet 8 If a bad magician yanked a tablecloth Pool 7 from a fully set table, name something Water 6 that might hit the ground. Dishwasher 5 Showers 5 Dishes 48 Walkie Talkie 5 Glass/Cup 27 Ice Machine 3 Silverware 12 Copier/Printer 3 Candlesticks 4 Vase 4 Name a part of the body that frequently gets sunburned. Name a venomous snake. Nose 47 Rattlesnake 53 Face 21 Copperhead 22 Shoulders 15 Cobra 8 Arm 7 Cottonmouth 5 Neck 5 Viper 5 Coral Snake 2 Name a place where people might get claustrophobic. What is a word people often use in place of "watchamacallit"? Elevator 29 Closet 24 Thing/Thingy 30 Cave 22 Thingamajig 29 Bathroom 4 Thingamabob 13 Tent 4 Doohickey 3 Car 3 Whatsit 3 SummerCampPro.com 1 3 Game Shows at Camp --- PAGE 15 --- Name a type of emergency that might happen at camp. Lost/Missing Camper 33 Fire 21 Broken Bone 13 Sever Weather/Thunderstorm/Hurricane/Tornado 10 Drowning 5 SummerCampPro.com 1 4 Game Shows at Camp --- PAGE 16 --- SummerCampPro.com 1 5 Game Shows at Camp --- PAGE 17 --- SummerCampPro.com 1 6 Game Shows at Camp --- PAGE 18 --- SummerCampPro.com 1 7 Game Shows at Camp --- PAGE 19 --- LET’S MAKE A DEAL Let’s Make a Deal was a popular TV game show from the ’60s and ’70s and has been brought back to television recently. Not familiar with the game show? Basically, the host, would call up a contestant and offer them the choice between two or three unknown prizes. The prizes were usually in a box, behind a door (or curtain) or in the host’s pocket. The contestant would make his or her choice and one of the prizes would usually be a good prize while the other was a joke prize or nothing at all. Besides having contestants choose between mystery boxes and doors, there are a couple of other things that Let’s Make a Deal is known for. The first is that the audience members used to dress up in outrageous costumes. It was like Halloween for adults. People figured that the crazier they dressed up, the more likely they were to get picked to be a contestant. This may be something you want to incorporate in your Let’s Make a Deal game show. The second is that, during commercial breaks, the host would either call out a random item and see who in the audience could come up with it first, or he would choose someone in the audience and ask them specifically for a random item. These were called Quickie Deals. Besides dressing up in costume, audience members would bring a bag or purse full of random things just in case. Again, this may be something you want to incorporate in your program. SummerCampPro.com 1 8 Game Shows at Camp --- PAGE 20 --- SUPPLIES/EQUIPMENT NEEDED PRIZES The first thing you’ll want to do is gather a bunch of prizes, from really cool items to items of little or no value referred to as “zonks”. Here is a list of “prizes” to consider. Good Prizes Zonks T-Shirts Can of Dog Food Craft Kits Empty Soda Can Food Items Bag of Pennies Playing Cards Dirty Sock Magic Tricks Fake Teeth Stuffed Animals Whoopie Cushion Stationary Halloween Spider Ring Theme Items Half Eaten S’more Gift Cards Banana Peel Camp Store Bucks Roll of Toilet Paper Paracord Bracelet Small Puzzle with Pieces Missing Travel Games Plastic Utensils Special Privileges (like a late night Torn Up Stuff Animal kitchen raid or getting a “behind the Pet Rock scenes” tour of camp) Picture of a Crazy Woman Any Random Dollar Store Item If you would like you can always have consolation prizes for the campers that choose the Zonks, like some small candies or $.50 in the camp store. SummerCampPro.com 1 9 Game Shows at Camp --- PAGE 21 --- PRIZE CONTAINERS Gather a variety of containers to put your prizes in. If you have a way of hanging up curtains, you can set the stage up like the actual game show, with 3 curtains. However, that is optional. Once you have your containers make sure that campers cannot see inside them. You can cover them in wrapping paper, stickers, foil, duct tape, or cloth. Most of your containers will not be see through, but I would still suggest you decorate each container. It just makes things more fun. Plus, you’ll only need to do it once if you are planning to keep the containers for future game show uses. Once the containers are wrapped and ready, put numbers on them. You can write the number on with a large Sharpie or tape an index card on the container that has the number on it. This is so the host and assistants know which container to bring out and the prize it holds. Here’s a list of different types of containers you might want to gather. Shoe Boxes Lunchbox Cash Box Cereal Box Cups Any Sized Cardboard Box Backpacks Poster Shipping Container Gift Boxes Paper Towel Roll Brown Paper Sack Envelopes SummerCampPro.com 2 0 Game Shows at Camp --- PAGE 22 --- TABLES Set-up at least two tables, one “off stage” to hold all the containers and one “on stage” to set up the containers that are in play. If possible, use all black or shiny silver table cloths. COSTUME ITEMS It’s fun if the campers dress up in silly costumes, but even if they can’t you can have the host and helpers put on silly costume items. The show was big in the 70s, so a disco costume would be fun. SummerCampPro.com 2 1 Game Shows at Camp --- PAGE 23 --- The Let’s Make a Deal Live Show GAMEPLAY Here’s an overview, though specifics can be found in the SCHEDULE section later. • Sit everyone down and welcome them. • Introductions of the host and assistant(s) • Let the audience know how the game is played. • Start by asking the audience for an item. The first to produce it gets a piece of candy or a small prize. • Ask the audience for another random item. The camper that comes up with it becomes a contestant. • Go back and forth between giving out candy for random items and finding contestants for random items. • When time is about up, start the FINAL ROUND. THE BIG DEAL On the television show the two contestants that won the highest value prizes have the chance to trade their prizes in for the opportunity to go for the GRAND prize by choosing one of the 3 doors/curtains. This can be done without actually having curtains by setting up 3 chairs and placing boxes or envelopes underneath each one. The camper with the highest value prize gets first choice. They can give up the prize they earned earlier in the game and choose a chair to sit in, or they can pass and keep their SummerCampPro.com 2 2 Game Shows at Camp --- PAGE 24 --- original prize. The camper with the second highest prize gets to choose one of the remaining chairs or pass. If either of them passes, the camper with the third highest valued prize must take their spot. When you have two campers that have chosen their seats the host will open the box or envelope with the prize of least value. Then the host will open the one with the next highest value and finally the highest valued prize. None of them should be a zonk. • The prize with the lowest value should be something of lower value but not of no value. • The prize with the highest value should be one that is better than anything else that was offered during the game. It doesn’t have to be a new bike or anything, just something campers would value more than anything else. Side Note Some campers may be upset that they didn’t get anything, that is a good argument for having prizes that include the whole cabin or group. SCHEDULE The game show host and assistant (yes, there needs to be at least one assistant) will require a schedule of the program. This way the assistant(s) will know which containers to bring out and the host will know what prizes are in each container. The first part of a sample schedule should look something like this… • Welcome the audience. • Introductions of the host and assistant(s). • Go over the game show rules. • Host asks audience for a paperclip while the assistant sets up boxes #2 and #14. • The first person to provide a paperclip gets a piece of candy. • The host asks for a friendship bracelet with blue thread. The first camper to provide one is the first contestant. • The contestant comes up on stage and the host offers box #2 or #14. o If the camper chooses #2, the host will offer to buy it back with $2 in camp store credit. § If the camper chooses the store credit, their turn is over, and the credit is added to their store account. SummerCampPro.com 2 3 Game Shows at Camp --- PAGE 25 --- § If the camper turns down the credit and goes with box #14, they get what’s inside. It has a zonk. o If the camper chooses #14, the host will offer to buy it back with $2 in camp store credit. The host can negotiate up to $4. § If the camper chooses the store credit, their turn is over, and the credit is added to their store account. § If the camper turns down the credit and goes with box #14, they get what’s inside which is a stuffed bear worth $10 in the camp store. • Host asks the crowd for a green button in exchange for candy while the assistant sets up box #5 and curtain #2. • The host asks for a camp sweatshirt. The first camper to provide one is the second contestant. • The host offers the camper $5 in store credit to sit back down. If the camper takes the offer, the host will choose a new contestant – the one wearing the craziest hat. • Whichever camper is now on stage must choose between box #5 or curtain #2. o If the campers choose box #5, the host tries to convince them to take what’s behind the curtain instead. If they stick with the box, it is opened and inside is dog food (zonk). o If the camper first chooses or switches to curtain #2. The hosts offers the contestant the chance for his/her whole cabin to get served first for two meals of their choice if they’ll pass on the curtain and have a seat. Behind curtain #2 are supplies for the whole cabin to make s’mores. The schedule would go on from here with as many rounds as you would like. I suggest you write out more rounds than you think you’ll have time for just in case. Once the host and assistant are comfortable with the process of this game show program, the schedule can be condensed. Here is the same sample schedule, in a concise version. • Welcome • Introductions • Rules • Ask for a paperclip (candy) / Set up boxes #2 and #14 • Ask for a friendship bracelet with blue thread (contestant) • Offer box #2 or #14 o #2, open, zonk o #14 (stuffed bear worth $10) or $2 in camp store credit (up to $4) • Ask for a green button (candy) / Set up box #5 and curtain #2 • Ask for a camp sweatshirt (contestant) • Offer $5 in store credit to sit back down – Yes? New camper with craziest hat SummerCampPro.com 2 4 Game Shows at Camp --- PAGE 26 --- • Offer box #5 (dog food) or curtain #2 (s’mores for cabin) As you can see, all the information is still there but in a more streamlined version. However, you’ll want to spell it all out for first time hosts and/or assistants. Two Contestants at One Time During one round you could have two contestants come up at the same time. Let’s say you have an envelope and a lunchbox. You tell them that contestant A will choose one or the other and contestant B gets whichever wasn’t chosen. Let’s say contestant A choose the lunch box. That means contestant B gets the envelope. The host would try to buy back both the lunch box and the envelope. The host may even let contestant B switch them if they wanted to. Obviously, one person will get a zonk and the other the good prize, unless one or both of them take the “bribe”. PRE-EVENT SET-UP Now that you’ve planned out the game show, set out the prizes in number order, the tables, any game show signs or posters you made, and any fun lights you may have, like Christmas lights. Also, consider playing some cheesy game show music. You can find something on iTunes or YouTube, I’m sure. This is my favorite game show to run. I hope you give it a shot. SummerCampPro.com 2 5 Game Shows at Camp --- PAGE 27 --- MINUTE TO WIN IT Here’s a game show that has been incorporated by many camps and youth groups. Minute to Win It was a game show that had contestants compete in a series of mini challenges. If they completed the challenge in under 60 seconds, they moved on to the next challenge. The challenges used everyday objects that you could usually find around the house which made these games easy to duplicate and try. The overall game play of the show gives each contestant 3 lives to complete 10 challenges, each in under a minute. The contestant is guaranteed a certain cash prize amount after completing certain levels. The set-up and game play of each challenge is different, so they will be covered in the 12 Minute to Win It challenges I have chosen to include on the following pages. SummerCampPro.com 2 6 Game Shows at Camp --- PAGE 28 --- CHOOSE A CAMP VERSION LAST PERSON STANDING In this version, one representative of each cabin or group competes. Each player that completes the challenge in under 60 seconds moves on. The player that gets the furthest wins. TEAMS In this version, teams assign different players to each competition. The team that completes the most challenges wins. EVERYONE In this version, everyone gets the chance to compete in the competition of their choice or in all of the competitions. For each challenge a camper completes in under 60 seconds, they receive a token, prize or points for their overall team. RACE In this version, one or more players compete to see who finishes first instead of having a 60 second time limit. RELAY In this version, it’s team vs team. Each team assigns a camper to each challenge. At the start, one player from each team begins the first challenge. When they finish (or when 90 seconds has passed) he/she tags the next player of his/her team who then begins the second challenge, and so on. Prizes are optional. JUST FOR FUN In this version, campers can try out a challenge if they want. Set up the challenge. Have the campers line-up. A staff person will set the clock for 60 seconds, and each camper can attempt to beat the clock. A good time to do this is after lunch when there is some free time. STAFF ONLY During lunch, have some of the counselors compete in a challenge as the campers watch and cheer. You could even make it so that each week a few staff move on to compete the following week, and by the end of summer there is one winner who gets a prize. SummerCampPro.com 2 7 Game Shows at Camp --- PAGE 29 --- WHEN TO PLAY Minute to Win It challenges can be done as part of a Color War, as its own evening activity or as part of a special event like a camp carnival. I’ve even seen some of the challenges used during a staff party. The bottom line is that these challenges only take a minute which means they can be run anytime. When is there a minute of downtime? How about before a meal, during a meal, before a campfire, while waiting for the bus, etc. If you had a Minute to Win It supply box handy, then it would take a couple of minutes to set up a challenge, a couple of minutes to go over the rules and a minute per challenge. In 10 minutes you could have 3- 5 campers or staff attempt the challenge. THE CHALLENGES On the following pages are details of 12 challenges that were chosen based on two factors; 1. There is a good chance that the supplies needed are already around camp. 2. The challenge can be done by most people with a decent chance of success. SummerCampPro.com 2 8 Game Shows at Camp --- PAGE 30 --- MOVIN’ ON UP THE GOAL In order to win Movin’ On Up, players must take one cup from the top of the stack and move it to the bottom with one hand, then repeat the process with the other hand. And so on and so forth until the red cup has gone through the entire stack of cups and resumes its original place at the bottom. SUPPLIES/EQUIPMENT NEEDED • 39 blue plastic drinking cups (Solo style cups) • 1 red plastic drinking cup • A table, any size • A one-minute timer or stop watch SET-UP Stack the 39 cups, and place the red cup at the bottom of the stack. Then, place the entire pile of cups on the table. GAMEPLAY • The player starts the game standing beside (or in front of) the table that holds the cups. • When the one-minute timer begins, the player grabs the cups and begins moving them, one at a time, from the top to the bottom. • Grab the top cup with one hand and, with the same hand, move it to the bottom of the stack. Then with the other hand, grab the next cup and do the same thing. • Continue moving the cups, one at a time with alternating hands, until the red cup is once again at the bottom of the stack. ADDITIONAL RULES • If you move more than one cup at a time, you must place all of those cups back on top of the stack before continuing with the game. • The game must be played in a standing position. YOUTUBE VIDEO Official Blueprint: https://youtu.be/Hc8YLXgEeaw Head-to-Head in Action: https://youtu.be/VrjFMiPq3Ts SummerCampPro.com 2 9 Game Shows at Camp --- PAGE 31 --- CARD NINJA THE GOAL Throw playing cards from a distance of six feet so that one sticks in each of three watermelon halves. SUPPLIES/EQUIPMENT NEEDED • 2 watermelons • One deck of playing cards • One long table, or three small ones • A one-minute timer or stop watch SET-UP • Set up a designated start zone, which should be exactly six feet away from where the watermelons are set up. • Slice the melons in half width-wise, so that the open face of the fruit is circular rather than oval-shaped. Rest the halves on the table with the cut sides facing the start zone, several inches apart. (You can use a towel wedged behind the melons if they won't sit up on their own.) • Choose your designated throwing hand. GAMEPLAY When the one-minute timer begins, start throwing the cards, one at a time, at the watermelon halves. You'll need to have one card stuck in each melon before the timer finishes in order to win. THE RULES • You may only throw cards with the designated hand, and only hold one card in your throwing hand at a time. You can hold a stack of cards in the other hand, however. • You may not step over the designated start zone. • One card must be stuck in each of the three melon halves concurrently, and remain stuck for three consecutive seconds. • If a card has been released and is in motion when the timer finishes, that card remains in play. YOUTUBE VIDEO Official Blueprint: https://youtu.be/oTOTDkVnUv0 Head-to-Head in Action: https://youtu.be/MPzt5lzXSGk SummerCampPro.com 3 0 Game Shows at Camp --- PAGE 32 --- DEFYING GRAVITY THE GOAL Keep three balloons from touching the floor or straying outside the designated play area. SUPPLIES/EQUIPMENT NEEDED • 3 inflated balloons GAMEPLAY • Just before the timer starts, push or throw three balloons into the air. Begin the timer when all three balloons are released. • Using any part of your body, keep the balloons from touching the floor. The balloons must also stay within the designated play area. On the show, the play area includes all of the stage space within the barriers. • All three balloons must remain in play for the full minute to win the game. ADDITIONAL RULES • If a balloon strays outside the play area, pops, or touches the floor, the game is over. • You may use any part of your body to keep the balloons in play, but they may not rest on your body or be held. YOUTUBE VIDEO Official Blueprint: https://youtu.be/hIP6wxJyKIc Head-to-Head in Action: https://youtu.be/pLJAxWr28l0?t=1m20s SummerCampPro.com 3 1 Game Shows at Camp --- PAGE 33 --- SPEED ERASER THE GOAL In this game you'll be throwing pencils so that they land on their eraser ends, bounce, and land in a cup. You'll have to do this successfully numerous times and there are rules governing the number of times the pencils can bounce. SUPPLIES/EQUIPMENT NEEDED • Lots of unsharpened pencils • Seven drinking cups -- you'll want to use cups that are heavy enough that they won't topple over when hit with a flying pencil • Long table • Large bowl or other container to hold the pencils • A one-minute timer or stop watch SET-UP • Line the cups up in a row along the long table. • Place the pencils in the bowl/container. GAMEPLAY • When the timer begins, throw a pencil with only one hand towards the table. The pencil must bounce off the table on its eraser end, and then flip into the cup, where it must stay. • Get a pencil into each one of the seven cups in this manner in under a minute. ADDITIONAL RULES • You may grab a bunch of pencils in your non-throwing hand if you wish, but your throwing hand may only contain one pencil at a time. • If a pencil bounces into a cup and then back out again, it does not count. The pencil must land and stay in the cup. • The pencils must bounce once, off the eraser end. YOUTUBE VIDEO Official Blueprint: https://youtu.be/C5kK8IHkZq0 Head-to-Head in Action: https://youtu.be/f4hK6IhCwMY SummerCampPro.com 3 2 Game Shows at Camp --- PAGE 34 --- ELEPHANT MARCH THE GOAL Wearing a pantyhose "trunk," walk a straight line and swing your head to knock over eight water bottles, four on each side. SUPPLIES/EQUIPMENT NEEDED • Eight full water bottles • One pair of standard pantyhose • One baseball • Chalk or tape • A one-minute timer or stop watch GAMEPLAY • Using chalk or tape, mark a "center line" on the floor. Place a row of four bottles on each side, exactly four feet from the center line. Place the baseball into the foot of one leg of the pantyhose. • Before the timer starts, put the pantyhose over your head, with the empty leg tucked into your shirt and the leg containing the baseball swinging in front of you. • The baseball should be resting on a table or other platform. Stand with one foot on either side of the center line. • Start the timer. Begin swinging the baseball back and forth using your body, while moving up the line. The object is to swing the ball far enough to knock all of the water bottles over. If you accomplish this before the one-minute timer is finished, you've succeeded. ADDITIONAL RULES • You may not use your hands to move the pantyhose, baseball, or bottles. All motion must be initiated with your body movement. • Bottles can be knocked down in any order. • If your foot crosses the center line, the game is over. YOUTUBE VIDEO Official Blueprint: https://youtu.be/zycg87fmLvM Head-to-Head in Action: https://youtu.be/LIZenFMvFI8 SummerCampPro.com 3 3 Game Shows at Camp --- PAGE 35 --- FACE THE COOKIE THE GOAL Move one to three cookies from your forehead to your mouth without using your hands. SUPPLIES/EQUIPMENT NEEDED • Chair • Oreo cookies • A one-minute timer or stop watch GAMEPLAY • Sit in a chair with a plate of Oreo cookies beside you. Lean your head back and place a cookie in the center of your forehead. When the one-minute timer begins, use only your face to move the cookie from your forehead to your mouth. • Minute to Win It This game was played in the early stages of with a single cookie. Later, the stakes were raised and contestants had to successfully maneuver three cookies from forehead to mouth. You can do the same if you're playing this as a party game - let younger kids play with the one cookie rule, and grownups must play with three. ADDITIONAL RULES • Cookies must be placed in the middle of your forehead, not touching your eyebrows. • You can tilt your head and move your face, but you cannot touch a cookie with your hands. • The cookie must remain in contact with your face, so you can't try to toss it from your forehead and catch it in your mouth. • If a cookie falls before reaching your mouth, you must start over with a fresh cookie. • The cookie must actually go in your mouth, held securely by your lips and/or teeth, to count. (You don't have to eat it though. If you're playing by the three- cookies rule, once it's in place, make sure everyone knows this then spit it out and start with the next one. Eat the last one though, because... cookies.) YOUTUBE VIDEO Official Blueprint: https://youtu.be/THXXPe4O1bI Head-to-Head in Action: https://youtu.be/HljLGW45_-E SummerCampPro.com 3 4 Game Shows at Camp --- PAGE 36 --- HORSEPLAY THE GOAL Your goal is to move three different-colored ping pong balls into the corresponding colored horseshoes by blowing them across a raised table. SUPPLIES/EQUIPMENT NEEDED • Ping pong balls (and buckets to hold the ping pong balls) • Four horseshoes • A long rectangular table • Two reams of paper • Some kind of adhesive to attach the horseshoes to the table • A one-minute timer SET-UP • Facing one of the wide ends of the table, attach the three horseshoes in a column on the left short side, with the open ends facing up. Leave enough room between them for a ping pong ball to be navigated into the horseshoes - this is especially important for the top horseshoe. On the right short side attach the fourth horseshoe with the open end facing up. This is where the balls will be placed, one at a time, to be blown across the table. • When the table is ready, place it where you'll be playing the game. On the opposite side to where players will stand, place one ream of paper under each table leg. The table should now have a slight incline away from the playing side. • Place the buckets within easy reach of the starting side (right side) of the table. GAMEPLAY When the timer starts, the player puts one ping pong ball into the starting horseshoe. He then needs to move the ball across the table by blowing on it, and have it land in one of the horseshoes. When one ball is resting in each horseshoe, the game is successful. ADDITIONAL RULES • You are not allowed to touch the balls with any of your body parts including your mouth. If this happens, move the ball back to the start and keep going. • You can only have one ball in play at a time. YOUTUBE VIDEO Official Blueprint: https://youtu.be/dbA0e1CheDA Head-to-Head in Action: https://youtu.be/nYVhX_pV2_o SummerCampPro.com 3 5 Game Shows at Camp --- PAGE 37 --- JOHNNY APPLESTACK THE GOAL Stack five apples to make a tower. That's all there is to it! Oh, the tower has to be completely freestanding for a predetermined amount of time, and you have to accomplish this in under a minute. But let's not stress over the details. SUPPLIES/EQUIPMENT NEEDED • Five apples • A table • A one-minute timer or stop watch SET-UP To set up the game, place the five apples in a row on the table. GAMEPLAY • The contestant stands at the table facing the apples. • Start the timer. • Now, the contestant must stack all five apples into a free-standing tower in under one minute. ADDITIONAL RULES • The apples must be placed one on top of another to make a stack of five. • The tower must be free-standing for at least three consecutive seconds. • You cannot manipulate the apples in any way - no taking a bite out or trying to smush the bottom one down so it's completely flat on the bottom. • If an apple falls, pick it up and keep going. Same thing if the entire tower falls. YOUTUBE VIDEO Official Blueprint: https://youtu.be/QQ-4vlH6e7I Head-to-Head in Action: https://youtu.be/W1qQ24UJgy4?t=30s SummerCampPro.com 3 6 Game Shows at Camp --- PAGE 38 --- OFFICE MAXIMUS THE GOAL To succeed in Office Maximus you must use your elastic band ball bouncing prowess to knock over three reams of paper, placed a maddening 16 feet away. It would be easier if you could just hurl the bouncy balls but these games always throw in a twist. Also keep in mind that balls made of rubber bands don't always bounce and then head in the direction you meant them to go. You've been warned. SUPPLIES/EQUIPMENT NEEDED • Rubber band balls • Free standard sized reams of paper still in their paper packaging. • A desk or table • Measuring tape • Masking tape or duct tape • A one minute timer or stop watch SET-UP • Set up the table or desk at one end of the room or play area. • Stand the reams of paper up so that a short side is on top and they stand in a row. • Then, measure exactly 16 feet from the edge of the table/desk. Mark this line with tape - this is now your foul line. • Place the rubber band balls in a basket or bowl just behind the foul line. GAMEPLAY • The player stands behind the foul line with the basket of rubber band balls beside him or her. • When the one-minute timer begins he or she can then begin bouncing the balls at the reams of paper. You cannot simply throw the balls at the paper stacks - they have to bounce to count. • Knock over all three reams of paper before the timer goes off and you win. ADDITIONAL RULES • The balls must bounce at least once before hitting the paper. • You cannot step over the foul line at any time during the game. YOUTUBE VIDEO Official Blueprint: https://youtu.be/59YwUeXlOxc SummerCampPro.com 3 7 Game Shows at Camp --- PAGE 39 --- PLAY IT BY EAR THE GOAL Eight soda cans are filled with varying numbers of coins. Your job is to sort the cans from fewest to most coins inside, by picking up the cans and shaking them to determine how many coins they contain. SUPPLIES/EQUIPMENT NEEDED • Eight empty soda cans, all of the same type/brand, cleaned and dried • 180 pennies • A table • A can opener (to remove the coins afterwards) • A one minute timer or stop watch SET-UP • First make sure that all eight of the empty soda cans are completely dry. • Start placing the pennies in the cans in increments of five. So you'll end up with cans that contain 5, 10, 15, 20, 25, 30, 35, and 40 coins each. • Place the cans in random order on the table. They should be in a straight line, but don't arrange them according to how many coins are in them - that's the challenge for the player to accomplish. GAMEPLAY • The player begins by standing in front of the table where the cans are set up. • When the one minute timer starts, the player can begin picking up the cans and sorting them in order, from fewest on his or her right, to most coins on his or her left. The player may pick up the cans to check for weight, or shake them to listen to how many coins are rattling around inside. There's no rule saying that you can't look inside the cans but I wouldn't waste time trying -- it doesn't help much. • Once the player is finished sorting (or time runs out), empty out the cans and count the coins to see if he or she has been successful. Or, if you plan on running the game multiple times you can mark the can with cryptic symbols so you can tell how many coins are in each can but the players cannot. YOUTUBE VIDEO Official Blueprint: https://youtu.be/KofLseIr4dE In Action: https://youtu.be/uAwXfvkGw8A SummerCampPro.com 3 8 Game Shows at Camp --- PAGE 40 --- BREAKFAST SCRAMBLE THE GOAL Assemble a puzzle made from the front of a cereal box, which has been cut into 20 equal squares. SUPPLIES/EQUIPMENT NEEDED • Cereal box • Scissors SET-UP • Measure and cut the front panel of the cereal box into 20 equal squares. • Stack the squares randomly into a single pile, with picture sides facing down. GAMEPLAY • Start the timer, and you then have 60 seconds to turn over the pieces and reassemble the box cover. ADDITIONAL RULES • If a piece of the puzzle falls to the floor, you must pick it up before continuing on with the puzzle. • The final puzzle must sit within the designated space on the table. YOUTUBE VIDEO Official Blueprint: https://youtu.be/k2i7R2VFk-s Head-to-Head in Action: https://youtu.be/xGGDHgX43ws SummerCampPro.com 3 9 Game Shows at Camp --- PAGE 41 --- STACK ATTACK THE GOAL Stack 36 cups into a pyramid and then back to a single stack. SUPPLIES/EQUIPMENT NEEDED • 36 plastic cups • A one-minute timer or stop watch SET-UP • Place 36 cups in a single stack on a table. GAMEPLAY • When the one-minute timer begins, stack all 36 cups into a perfect triangle-shaped structure. • After the structure is complete, get all the cups into a single stack again. YOUTUBE VIDEO Official Blueprint: https://youtu.be/IwbXsv4Ry5A Head-to-Head in Action: https://youtu.be/YAHCax66rrM SummerCampPro.com 4 0 Game Shows at Camp --- PAGE 42 --- 1 VS 100+ In this game show one person played against 100 people (referred to as The Mob). Contestants were given three possible answers to each question. If the main contestant answered correctly, they got the chance to move on. Those in the mob who answered correctly also moved on, but those that answered incorrectly were eliminated. The main contestant also got a few “helps” during the game. The game continued until the main contestant either gave a wrong answer or quit and took the money he/she had earned up to that point. This is an easy game show to run, but how do you do it and keep everyone engaged? The first thing you’ll need to do is gather lots of trivia questions. I have put together 95 of them for you that were taken from various sources. If you have a wide range of ages, make sure the questions are ones that everyone might know (pop culture or lower grade education questions are both good). Next, you’ll need to decide if you want to do one person vs everyone else or one group vs all the cabin groups. SummerCampPro.com 4 1 Game Shows at Camp --- PAGE 43 --- 1 VS EVERYONE In this version you can choose one staff person or one camper to be the contestant. Everyone else is The Mob. Having a staff person is best. You could have 2 staff as the main contestants and rename the game 2 vs Everyone. SET-UP • Find a large playing area, one where all your campers and staff can move around. A large room like a gymnasium or dining hall would be great. You could also use a field. • Post numbers 1-3 in different areas. For example, if you’re playing indoors, tape a “1” to one of the walls, a “2” to another and “3” to a third wall. After a question is asked the players place their hand on one of the numbered walls to declare their answer. If they place their hand on wall #1 they are saying they think the first answer is the correct one. Outdoors you can rope off three areas. • Set up a chair for the main contestant. You can have him/her face away from The Mob if you don’t want him/her to see how they answered. • Make sure everyone can hear the game show host. GAMEPLAY 1. The Mob will begin in the center of the playing area while the main contestant sits in a chair near the game show host. 2. The host reads off a question and the three possible answers. 3. The Mob decide, individually, on their answer choice. They go and stand in a specific area, or place their hand on one of the walls, to declare their answer. Members of The Mob may not talk. They cannot collectively come up with an answer. Each Mob player must answer the question on their own. 4. Once each member of The Mob has decided on their answer, the host asks the contestant for his/her answer. You can allow for “helps” if you want. In the original game show there were the three helps available to the main contestant. • "Poll The Mob" - The number of Mob players who chose that answer is revealed, and the contestant chooses one of those mob members to discuss his or her response. • "Ask The Mob" - Two Mob members are randomly selected: one who answered correctly and one who answered incorrectly. Each explains his or her decision to the contestant, which in turn also eliminates the third choice from consideration. SummerCampPro.com 4 2 Game Shows at Camp --- PAGE 44 --- • "Trust The Mob" - The contestant is automatically committed to the most popular answer The Mob gave. 5. The correct answer is revealed. If the contestant is correct, he/she moves on to the next round. If they are incorrect, their game is over. Anyone in The Mob who chooses the incorrect answer is out of the game and sits down to watch. 6. The game continues until one of three things happen… a. The contestant answers a question incorrectly b. All The Mob players are eliminated c. Time runs out 7. You could hand out a reward (small candy or snack, camp store buck, small toy, bead, button, team points, etc.) to all the Mob players who made it to the end if you want. SummerCampPro.com 4 3 Game Shows at Camp --- PAGE 45 --- 1 GROUP VS ALL THE OTHER GROUPS In this variation a cabin group is randomly selected to be “the contestant” or “main group”, while all other cabin groups make up The Mob. The tricky thing her is that the younger groups will be at a disadvantage depending on the questions. So this is a good option if all your campers are near the same age, like for a teen week. If you do have younger groups, you could allow their counselor to be a part of the team while the counselors of the older groups sit out. SET-UP • Find a large playing area and have each group sit together. Make sure the groups aren’t sitting tight against each other. You wouldn’t want any cheating or overhearing of answers going on. • Give each group a dry erase board and dry erase marker (or sheets of paper and a marker) to write their answers on. • Set up a chairs for the main group competing against every other group. • Make sure everyone can hear the game show host. GAMEPLAY 1. The host reads off a question and the three possible answers. 2. Groups have 30 seconds to discuss. 3. Each group decides on their answer and writes it on their board or sheet of paper. 4. One representative of each group stands up with the answer. Answers cannot be changed after the time is up. 5. Once each member of The Mob has decided on their answer, the host asks the main group for their answer. You can allow for “helps” if you want. In the original game show there were the three helps available to the main contestant. • "Poll The Mob" - The number of groups who chose that answer is revealed, and the contestant chooses one of those mob members to discuss his or her response. • "Ask The Mob" - Two Mob members are randomly selected: one who answered correctly and one who answered incorrectly. Each explains his or her decision to the contestant, which in turn also eliminates the third choice from consideration. • "Trust The Mob" - The contestant is automatically committed to the most popular answer The Mob gave. SummerCampPro.com 4 4 Game Shows at Camp --- PAGE 46 --- 6. The correct answer is revealed. If the main group is correct, they move on to the next round. If they are incorrect, their game is over. The “Mob” groups that choose the incorrect answer are out until the next game. 7. The game continues until one of three things happen… a. The main group answers a question incorrectly b. All The Mob groups are eliminated c. Time runs out 8. You could hand out a reward (small candy or snack, camp store buck, small toy, bead, button, team points, etc.) to all the Mob players who made it to the end if you want. SummerCampPro.com 4 5 Game Shows at Camp --- PAGE 47 --- QUESTIONS The correct answers are in bold. Why is Paddington Bear called Paddington? 1. He was found at Paddington station. 2. It was the name on his tag. 3. Because he is stuffed with padding. Who has the most neck bones, a human of giraffe? a. Human b. Giraffe c. They both have the same. (seven vertebrae) What is the third planet from the sun? a. Mars b. Mercury c. Earth What does an entomologist study? a. Plants b. Insects c. Bodies of water Who invented the telephone? a. Alexander Bell b. Thomas Edison c. Nikola Tesla The Statue of Liberty was gifted to the USA by which country? a. England b. France c. Spain What is a female fox called? a. Reynard b. Doe c. Vixen Hades is the Greek God of what? a. War b. The Underworld c. Revenge What do vampire bats eat? a. Blood b. Mosquitoes c. Fruit SummerCampPro.com 4 6 Game Shows at Camp --- PAGE 48 --- How many sides does a decagon have? a. 8 b. 10 c. 12 What is the creature called a Slow-Worm? a. Snake b. Caterpillar c. Lizard without legs How many eyes does a horseshoe crab have? a. 4 b. 10 c. 20 How do you say ‘yes’ in French? a. Si b. Oui c. Chi Which rodent has not tail? a. Guinea Pig b. Hamster c. Albino Rat Which is NOT a mammal? a. Whale b. Shark c. Sea Lion Which do not feed their young? a. Mammals b. Birds c. Reptiles What type of water are oceans made of? a. Fresh Water b. Salt Water c. Tap Water What do you call the top of an ocean wave? a. Amplitude b. Trough c. Crest SummerCampPro.com 4 7 Game Shows at Camp --- PAGE 49 --- What do you call an animal that eats only plants? a. Omnivore b. Carnivore c. Herbivore Name the part of the ear that vibrates when sound waves reach it. a. Eardrum b. Eustachian Tube c. Malleus What part of the plant carries water to its leaves? a. Roots b. Stem c. Pedals Which has the fastest winds on Earth? a. Hurricane b. Tornado c. Cyclone What do you call the deep holes on the moon? a. Craters b. Valleys c. Cones What gas do people need to survive? a. Hydrogen b. Oxygen c. Carbon Dioxide When does summer begin? a. June 1 b. June 11 c. June 21 What country gave us sushi and tempura? a. China b. Japan c. Thailand Which product does NOT come from a plant? a. Cotton b. Wool c. Wood SummerCampPro.com 4 8 Game Shows at Camp --- PAGE 50 --- Where is the Antarctic Circle located? a. North of the equator b. South of the equator c. On the equator What do you call words that are close in meaning? a. Similes b. Antonyms c. Synonyms What’s the word for the wife of an emperor? a. Queen b. Empress c. Geisha Which is a synonym of “storyteller”? a. Comedian b. Character c. Narrator What is a forgetful person sometimes called? a. Wimp b. Scatterbrain c. Tough cookie Which word is listed first in a dictionary? a. Map b. Mapping c. Maple Which is the same as 10 centimeters? a. A meter b. A decimeter c. A sudometer Who had an encounter with three bears? a. Cinderella b. Goldilocks c. Rapunzel Who was created by Gepetto the woodcarver? a. Jiminy Cricket b. Pinocchio c. Walt Disney SummerCampPro.com 4 9 Game Shows at Camp