# activities

name: Activități din Ghidul animatorului - 855 de jocuri si activitati.pdf
category: JOCURI CERCETĂȘEȘTI ȘI SCOUT
subcategory: A2. GHIDUL ANIMATORULUI - 855 DE JOCURI
source_file: Ghidul animatorului - 855 de jocuri si activitati.pdf
page_reference: JOCURI CERCETĂȘEȘTI ȘI SCOUT > A2. GHIDUL ANIMATORULUI - 855 DE JOCURI
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul Ghidul animatorului - 855 de jocuri si activitati.pdf. Dimensiune:...


name: Activități din 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
category: JOCURI CERCETĂȘEȘTI ȘI SCOUT
subcategory: A3. CARTEA MARE A JOCURILOR - UNICEF
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf
page_reference: JOCURI CERCETĂȘEȘTI ȘI SCOUT > A3. CARTEA MARE A JOCURILOR - UNICEF
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf. Dimensiune:...


name: Activități din TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
category: TEAM BUILDING ȘI COMUNICARE
subcategory: B2. TOOBEEZ CORPORATE TEAMBUILDING
source_file: TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf
page_reference: TEAM BUILDING ȘI COMUNICARE > B2. TOOBEEZ CORPORATE TEAMBUILDING
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul TOOBEEZ_Corporate_Teambuilding_Activity_Book-min.pdf. Dimensiune:...


name: Activități din Tehnici de supravietuire si trai in conditii de izolare.pdf
category: CAMPING ȘI ACTIVITĂȚI EXTERIOR
subcategory: C4. SURVIVAL ȘI SUPRAVIEȚUIRE
source_file: Tehnici de supravietuire si trai in conditii de izolare.pdf
page_reference: CAMPING ȘI ACTIVITĂȚI EXTERIOR > C4. SURVIVAL ȘI SUPRAVIEȚUIRE
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul Tehnici de supravietuire si trai in conditii de izolare.pdf. Dimensiune:...


name: Activități din 101 Puzzles for Low Cost Escape Rooms.pdf
category: ESCAPE ROOM ȘI PUZZLE-URI
subcategory: D1. LOW COST ESCAPE ROOMS
source_file: 101 Puzzles for Low Cost Escape Rooms.pdf
page_reference: ESCAPE ROOM ȘI PUZZLE-URI > D1. LOW COST ESCAPE ROOMS
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul 101 Puzzles for Low Cost Escape Rooms.pdf. Categorii de puzzle-uri:...


name: Activități din FOLOSIREA BUSOLELOR PENTRU SPORTUL ORIENTARII (1).docx
category: ORIENTARE ȘI BUSOLE
subcategory: E1. MATERIALE TEHNICE COMPLETE
source_file: FOLOSIREA BUSOLELOR PENTRU SPORTUL ORIENTARII (1).docx
page_reference: ORIENTARE ȘI BUSOLE > E1. MATERIALE TEHNICE COMPLETE
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul FOLOSIREA BUSOLELOR PENTRU SPORTUL ORIENTARII (1).docx. Dimensiune:...


name: Activități din Cum să le vorbim copiilor despre război_Norberth Okros (1).pdf
category: ACTIVITĂȚI EDUCAȚIONALE
subcategory: G2. EDUCAȚIE PENTRU CONFLICTE ȘI PACE
source_file: Cum să le vorbim copiilor despre război_Norberth Okros (1).pdf
page_reference: ACTIVITĂȚI EDUCAȚIONALE > G2. EDUCAȚIE PENTRU CONFLICTE ȘI PACE
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul Cum să le vorbim copiilor despre război_Norberth Okros (1).pdf. Dimensiune:...


category: ACTIVITĂȚI EDUCAȚIONALE
subcategory: G2. EDUCAȚIE PENTRU CONFLICTE ȘI PACE
source_file: When-Someone-Close-to-You-Dies-A-Guide-for-talking-with-and-supporting-Children-Romanian.pdf
page_reference: ACTIVITĂȚI EDUCAȚIONALE > G2. EDUCAȚIE PENTRU CONFLICTE ȘI PACE
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
name:
Activități din When-Someone-Close-to-You-Dies-A-Guide-for-talking-with-and-supporting-Children-Romanian.pdf

description:
Colecție de activități din fișierul When-Someone-Close-to-You-Dies-A-Guide-for-talking-with-and-supporting-Children-Romanian.pdf. Dimensiune:...


name: Activități din Mindfulness si Tam Khi The pentru copii 2022-2023.pptx
category: RESURSE SPECIALE
subcategory: H3. SPIRITUALITATE ȘI DEZVOLTARE PERSONALĂ
source_file: Mindfulness si Tam Khi The pentru copii 2022-2023.pptx
page_reference: RESURSE SPECIALE > H3. SPIRITUALITATE ȘI DEZVOLTARE PERSONALĂ
created_at: 2025-09-10 20:47:23
updated_at: 2025-09-10 20:47:23
description:
Colecție de activități din fișierul Mindfulness si Tam Khi The pentru copii 2022-2023.pptx. Dimensiune:...


category: [C]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/index-2.html
created_at: 2025-09-10 22:59:03
updated_at: 2025-09-10 22:59:03
name:
Themed Meetings 
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Beck

description:
Becky's Guiding Resource Centre









Campfire Songbook

Camping Corner

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		Ceremony Ideas
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Self-Esteem and Teambuilding

Themed Meetings 
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Becky's (Dragon's) Guiding
Resource Centre












Welcome to my famous resource centre 
-
I
hope you enjoy your stay! As you explore through my pages, you will find tons of
great games, camp activities, recipes, and about eighty kajillion songs to use in your
Guiding/Scouting units. My website is growing all the time, thanks to
the input of my many visitors, so keep checking back to see what's new. Click on one of the
links on the left to start exploring.
You
are welcome to include my site's UR


name: game than a co-operative game, but it's still fun! Two lines face each other
category: [A]
created_at: 2025-09-10 22:59:13
updated_at: 2025-09-10 22:59:13
description:
Part to Part


Part to Part
This is more of an introduction/icebreaker game than a co-operative
game, but it's still fun!
Two lines face each other. Lines move in opposite directions; when
a player reaches the end of their line, their next move is to join the
end of the other line. Players are given 10 seconds to follow out instructions
and answer questions with the person across from them, then they must move
on to the next person.



hand to hand -- introduce yourself

knees to knees -- where do you live?

elbow to shoulder -- where were you born?

foot to knee -- how old are you?

finger to ear -- how big is your family?

hand to hip --

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_13.html


name: activity! Besides, there's food to eat at the end of the game
category: [A]
created_at: 2025-09-10 22:59:13
updated_at: 2025-09-10 22:59:13
description:
Ready Steady Cook


Ready, Steady, Cook!
This is a really cool idea that was
posted to the Guide Mailing List by Sandra Doyle from Dublin, Ireland. What a
great team-building activity! Besides, there's food to eat at the end of the
game...
Sandra wrote to the List: "This is an
activity which we did at our Guider's Conference a few weeks ago. It is suitable
for older Guides and the idea came from a British TV. programme of the same
name. The rules (guidelines!!!) have been modified to suit our needs..."
Basically, you have teams. We had 12 on
our team. Smaller numbers would probably be better when doing this with Guides.
Each team is given the same items of food. There is also a table with a
selection of other food items and eq

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_26.html


category: [A]
created_at: 2025-09-10 22:59:16
updated_at: 2025-09-10 22:59:16
name:
we've used for younger girls is
Mingle - basically everyone is slightly bouncing in a group (kind of

description:
Mingle Mingle


Mingle Mingle
Thanks to Kristen Byrnes for posting this game to
the Guide Mailing List!
Another ice breaker we've used for younger girls is
Mingle - basically everyone is slightly bouncing in a group (kind of like a
bunch of electrons) saying "mingle mingle mingle" and then a leader
calls out a number. The girls have to get into groups of that number. You do
this several times. We then do something with the last group that gets formed -
quite often you make a human sculpture. Sometimes we have the other groups guess
what it is and others we give them a theme i.e. monsters.


Return to Icebreaking Games

Return
to Main Games Menu
Home

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/icebreaker/icebreaker_12.html


name: to use with a group of adults
category: [A]
created_at: 2025-09-10 22:59:16
updated_at: 2025-09-10 22:59:16
description:
Quirks


Quirks (Two Truths and a Lie)
Thanks to my friend Christy, who taught this game to
me! This is a particularly good icebreaker to use with a group of adults.
Everyone is asked to tell the group three of their
personal quirks, either past or present. Two must be true and one is false. The
rest of the group must decide which quirk is false. This was a hoot! We played
three rounds: personal quirks and idiosyncrasies, pet peeves and dislikes, and
the most bizarre situations you've ever been in.
For example:

I once pulled all the muscles in my knee because I
    was running around in swimming flippers.
I once knitted a scarf on a pair of "legs"
    fro

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/icebreaker/icebreaker_16.html


category: [A]
created_at: 2025-09-10 22:59:16
updated_at: 2025-09-10 22:59:16
name:
game I've played where I've actually remembered a good portion of the girls'
names afterwards!


Ret

description:
nce to make up a rhyme for themselves, go around the
circle again as fast as possible, trying to remember both parts of everyone's
rhyme along the way. This is a GREAT game! In fact, this is the ONLY icebreaker
game I've played where I've actually remembered a good portion of the girls'
names afterwards!


Return to Icebreaking Games

Return
to Main Games Menu
Home

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/icebreaker/icebreaker_20.html


name: game there is!) Return to Main Games Menu Home
category: [A]
created_at: 2025-09-10 22:59:22
updated_at: 2025-09-10 22:59:22
description:
ve than I am. Enjoy!
(Really, all you need to create your
own scavenger hunt is a theme, a location, and some imagination. Under the right
circumstances, a good scavenger hunt can be the best sort of teambuilding game
there is!)

Return
to Main Games Menu
Home

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/scavenger/scavenger_hunts_intro1.html


name: Games <body> <p>This page uses frames, but your browser doesn't support them
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
Self-esteem and Teambuilding Games





	<body>

	<p>This page uses frames, but your browser doesn't support them.</p>

	</body>
	

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
nana will
fall apart into many slices...help the children to reflect on what hurtful words
can do and what we can do to prevent our friends/fellow campers from feeling
hurt inside.)


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_1.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
 encouragement. (What’s 
important about encouragement? How does it benefit us?)
After discussing the symbolism of each finger, all 
participants shake hands to “seal” the contract.


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_10.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
e same hair colour as yours?
Hold your arm next to the arm of the person beside
    you. Are you skin shades the same?
What would the world be like if everyone looked the
    same?



Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_2.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
 catch the girls
"being good"! With this idea, however, it wasn't just the leaders
watching, it was everyone. And with everyone watching, you get caught being good
a lot more often!


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_3.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
cussion about it) how their power - although in this case a
negative power - can be pulled together - and that when channelled in a positive
direction, they can accomplish anything!


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_4.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
hat if a girl doesn't
have anything nice to say about someone, you'd hope that she wouldn't write
anything bad. Perhaps screening might be helpful if that was an issue in your
unit.


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_5.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
 on her plate.
The comments do not have to be signed. An alternative would be to make paper
chains from all the positive comments written about each person and given to her
to read.


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_6.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
o throw the rest out because they are "not as good
because they aren't the same, they are different".
Use this activity to begin a discussion about
differences, discrimination, etc.


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_7.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
 to treat each other the way they did based on something as silly as
the numbers on their cards. This is a great activity for discussing the concepts
of stereotypes and assumptions.


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_8.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
asing just go on and on it is hard to laugh at yourself all the time.
The Blackmailer: Tries to get you to do something 
  you do not want to do, so she can threaten to rat on you.



Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_9.html


name: activities, check out my Cooperative Games, Ice Breaking Games, and Night Manoeuvres pages
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
re some
exercises you can try with your girls to make them more aware of how their words
and actions can hurt others, as well as activities to promote a great sense of
team spirit.
For more excellent team-building
activities, check out my Cooperative
Games, Ice
Breaking Games, and Night
Manoeuvres pages.


Woolsey campers trying out the cooperative 
blanket

Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_intro1.html


category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
name:
Activities
on My Site



 Cooperative
      Games




Ice
      Breaking Games




Night
      Manoe

description:
Garden




I
      Am Loving And Caring




Josephine




Party
      Crackers




Pat
      On The Back




The
      Smarties Game




Toxic Friends





Working With Girls With Special Needs

More Team-Building Activities
on My Site



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      Games




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      Breaking Games




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Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/self_esteem_menu.html


name: Page Becky's Guiding Resource Centre Main Menu
category: [A]
created_at: 2025-09-10 22:59:33
updated_at: 2025-09-10 22:59:33
description:
open and view them. This 
program can be downloaded for free from
Adobe.com.

Special Needs Newsletter - Part 1

Special Needs Newsletter - Part 2

Special Needs Newsletter - Part 3


Self-Esteem and Teambuilding Page
Becky's
Guiding Resource Centre Main Menu

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/program/teambuilding/special_needs.html


name: Detalii activitate
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/app/templates/activity.html
created_at: 2025-09-10 23:01:20
updated_at: 2025-09-10 23:01:20
description:
{% if activity.get_age_range_display() != "toate vârstele" %}Grupa de vârstă{{ activity.get_age_range_display() }}{% endif %}

                {% if activity.get_participants_display() != "orice număr" %}Participanți{{ activity.get_participants_display() }}{% endif %}

                {% if activity.get_duration_display() != "durată variabilă" %}Durata{{ activity.get_duration_display() }}{% endif %}

                {% if activity.get_materials_display() != "nu specificate" %}Materiale necesare{{ activity.get_materials_display() }}{% endif %}

                {% if activity.skills_developed %}Competențe dezvoltate{{ activity.skills_developed }}{% endif %}

                {% if activity.difficulty_level %}Nivel dificultate{{ activity.difficulty_level }}{% endif %} 


name: {% if activity
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/app/templates/activity.html
created_at: 2025-09-10 23:01:20
updated_at: 2025-09-10 23:01:20
description:
f activity.rules %}
        
Reguli
{{ activity.rules }}

        {% endif %}

        {% if activity.variations %}
        
Variații
{{ activity.variations }}

        {% endif %}

        

Detalii activitate

                {% if activity.get_age_range_display() != "toate vârstele" %}
                
Grupa de vârstă
{{ activity.get_age_range_display() }}

                {% endif %}

                {% if activity.get_participants_display() != "orice număr" %}
                
Participanți
{{ activity.get_participants_display() }}

                {% endif %}

                {% if activity.get_duration_display() != "durată variabilă" %}
                
Durata
{{ activity.get_duration_display() }}

                {% endif %}


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/icebreakers-no-materials-needed.txt
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
file:///D:/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/icebreaker/icebreaker.html

description:
file:///D:/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/icebreaker/icebreaker.html
Ice Breaker
* Mena Mega (NAME GAME)
Many thanks to Denise Davis, who e-mailed me this game!


name: *Camuflaj* (distracție și jocuri pentru lupișori)
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/wide-game-lupisori.txt
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
*Camuflaj* (distracție și jocuri pentru lupișori)
Echipament necesar: nimic
Descriere:
Nu există nimic original în camuflaj, dar poate fi foarte distractiv pentru lupișori, fie să-l practice, fie să-l detecteze: observația vine în ambele. 
Luați câte o patrulă și lăsați-i să se așeze în poziții în care vă pot vedea și în care vă sunt parțial vizibili, deși protejați de camuflaj natural. 
Când toți sunt așezați, spuneți-i să „înghețe” și invitați altă patrulă să încerce să-i repereze. 
După un scurt interval, rugați patrula ascunsă să se ridice și să se identifice.


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/wide-game-lupisori.txt
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
Jucătorii se aliniază la un capăt al zonei de joc, în timp ce un jucător (farul), ținând o lanternă, stă la celălalt capăt.

description:
Jucătorii se aliniază la un capăt al zonei de joc, în timp ce un jucător (farul), ținând o lanternă, stă la celălalt capăt. 


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/wide-game-lupisori.txt
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
Obiectivul jocului este de a trece de la un capăt al zonei de joc la celălalt, pe lângă persoana care deține lanterna.

description:
Obiectivul jocului este de a trece de la un capăt al zonei de joc la celălalt, pe lângă persoana care deține lanterna. 


name: Fișiere importante în INDEX-SISTEM-JOCURI/:
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/README_PRINCIPAL.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
| Fișier | Scop | Pentru cine |
|--------|------|-------------|
| **README.md** | Start rapid | Toți utilizatorii |
| **INDEX_MASTER_JOCURI_ACTIVITATI.md** | Catalogul complet | Căutări manuale |
| **GHID_UTILIZARE.md** | Manual detaliat | Utilizatori avansați |
| **search_games.py** | Căutare automată | Utilizare frecventă |
---


name: → Găsește jocuri specifice Cubs (8-11 ani)
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/README_PRINCIPAL.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
```
---
**🎯 Pentru asistență detaliată, consultați `INDEX-SISTEM-JOCURI/GHID_UTILIZARE.md`**
*Sistem creat cu Claude AI - 2025-09-09*


name: ** 300+ activități (15%)
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/README_PRINCIPAL.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
** 300+ activități (15%)  
- **🏞️ Camping & Exterior:** 400+ activități (20%)
- **🧩 Escape Room & Puzzle:** 100+ activități (5%)
- **🧭 Orientare & Busole:** 80+ activități (4%)
- **🚑 Primul Ajutor:** 60+ activități (3%)
- **📚 Activități Educaționale:** 200+ activități (10%)
- **🎵 Resurse Speciale:** 60+ activități (3%)


name: ```bash
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/README_PRINCIPAL.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
```bash
cd INDEX-SISTEM-JOCURI  
python search_games.py --category "Team Building" --keywords "încredere"
# → Găsește exerciții de construire încredere
```


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/DEPLOYMENT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
**INDEX-SISTEM-JOCURI v2.0** is ready for production deployment with proven functionality and professional architecture.

description:
**INDEX-SISTEM-JOCURI v2.0** is ready for production deployment with proven functionality and professional architecture.


name: ', 'activitate:', 'exercitiu:', 'team building:',
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
', 'activitate:', 'exercitiu:', 'team building:',
                'nume:', 'titlu:', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
       


name: ', 'exercitiu:', 'team building:',
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
', 'exercitiu:', 'team building:',
                'nume:', 'titlu:', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activit


name: ', 'team building:',
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
', 'team building:',
                'nume:', 'titlu:', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activities
    
    d


name: ',
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
',
                'nume:', 'titlu:', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activities
    
    def _extract_from_m


name: ', 'titlu:', 'denumire:'
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
', 'titlu:', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activities
    
    def _extract_from_markdown(self, content, so


name: ', 'denumire:'
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
', 'denumire:'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activities
    
    def _extract_from_markdown(self, content, source_file)


name: '
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
'
            ]
        }
    
    def extract_from_text(self, file_path: str) -> List[Dict]:
        """Extrage activități din fișier text/markdown"""
        activities = []
        
        try:
            with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
                content = f.read()
            
            # Metodă 1: Caută secțiuni markdown
            if file_path.endswith('.md'):
                activities.extend(self._extract_from_markdown(content, file_path))
            
            # Metodă 2: Caută pattern-uri generale
            activities.extend(self._extract_from_patterns(content, file_path))
            
            # Metodă 3: Caută blocuri de text structurate
            activities.extend(self._extract_from_blocks(content, file_path))
            
        except Exception as e:
            print(f"Error processing {file_path}: {e}")
        
        return activities
    
    def _extract_from_markdown(self, content, source_file):
        """


name: # Creează activitate din date tabel
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
                        # Creează activitate din date tabel
                        if any(key in activity_data for key in ['joc', 'activitate', 'nume', 'titlu']):
                            activity = self._create_activity_from_table_data(activity_data, source_file)
                            if activity:
                                activities.append(activity)


name: def process_all_html_files(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
    def process_all_html_files(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
        """Procesează toate fișierele HTML din directorul specificat"""
        base_path = Path(base_path)
        html_files = list(base_path.rglob("*.html"))
        html_files.extend(list(base_path.rglob("*.htm")))


name: # Verifică dacă noul header e o activitate
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
                # Verifică dacă noul header e o activitate
                header_text = re.sub(r'^#{1,3}\s*', '', line)
                if any(marker in header_text.lower() for marker in ['joc', 'activitate', 'exercitiu']):
                    current_activity = {
                        'name': header_text[:200],
                        'source_file': str(source_file),
                        'category': '[A]'
                    }
                    current_content = []
                else:
                    current_activity = None


name: # Salvează ultima activitate
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
        # Salvează ultima activitate
        if current_activity and current_content:
            current_activity['description'] = '\n'.join(current_content[:20])
            activities.append(current_activity)


name: # Verifică dacă blocul pare o activitate
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
                # Verifică dacă blocul pare o activitate
                if any(keyword in first_line.lower() for keyword in ['joc', 'activitate', 'exercitiu']):
                    activity = {
                        'name': first_line[:200],
                        'description': block[:1000],
                        'source_file': str(source_file),
                        'category': '[A]'
                    }
                    activities.append(activity)


name: def process_all_text_files(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
    def process_all_text_files(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
        """Procesează toate fișierele text și markdown"""
        base_path = Path(base_path)


name: def process_automated_formats(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/PLAN_IMPLEMENTARE_S8_DETALIAT.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
    def process_automated_formats(self, base_path='/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri'):
        """Procesează toate formatele care pot fi automatizate"""
        print("="*60)
        print("UNIFIED ACTIVITY PROCESSOR - AUTOMATED PHASE")
        print("="*60)


name: INDEX-SISTEM-JOCURI v2.0
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/README.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
🎯 **Advanced Activity Indexing and Search System for Educational Games**
A professional Flask-based web application that indexes and provides advanced search capabilities for 500+ educational activities, games, and exercises for children and youth groups.


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/README.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
This project is developed for educational purposes. Please respect the intellectual property of the original activity sources referenced in INDEX_MASTER_JOCURI_ACTIVITATI.md.

description:
This project is developed for educational purposes. Please respect the intellectual property of the original activity sources referenced in INDEX_MASTER_JOCURI_ACTIVITATI.md.


category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/README.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
name:
**INDEX-SISTEM-JOCURI v2.0** - Transforming educational activity discovery through advanced search and indexing technology.

description:
**INDEX-SISTEM-JOCURI v2.0** - Transforming educational activity discovery through advanced search and indexing technology.


name: INDEX MASTER - COLECȚIA JOCURI ȘI ACTIVITĂȚI TINERET
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Data compilării:** 2025-09-09  
**Total fișiere analizate:** 200+  
**Total activități catalogate:** 2000+  
**Directorul principal:** `/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri`
---

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/data/INDEX_MASTER_JOCURI_ACTIVITATI.md


name: A2. GHIDUL ANIMATORULUI - 855 DE JOCURI
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Fișier:** `Ghidul animatorului - 855 de jocuri si activitati.pdf`  
**Dimensiune:** 12.7 MB, 400+ pagini  
**Grupuri:** Toate vârstele  
**Limbă:** Română
**Categorii principale:**
1. **Jocuri de cunoaștere** (50+ jocuri)
2. **Jocuri de încălzire** (40+ jocuri)  
3. **Jocuri de cooperare** (60+ jocuri)
4. **Jocuri cu mingea** (30+ jocuri)
5. **Jocuri de alergare** (45+ jocuri)
6. **Jocuri de echipă** (80+ jocuri)
7. **Jocuri de interior** (70+ jocuri)
8. **Jocuri de exterior** (90+ jocuri)
9. **Jocuri pentru tabără** (85+ jocuri)
10. **Activități creative** (55+ activități)
**Exemple reprezentative:**
- **Sparge gheața** - Joc rapid de cunoaștere (5 min, 8-30 persoane)
- **Țestoasa gigant** - Joc de cooperare cu prelată (15 min, 12-40 persoane)
- **Vânătoarea de comori** - Activitate complexă (45-90 min, 15-50 persoane)

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/data/INDEX_MASTER_JOCURI_ACTIVITATI.md


name: A3. CARTEA MARE A JOCURILOR - UNICEF
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Fișier:** `07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf`  
**Dimensiune:** 8.8 MB, 200+ pagini  
**Focus:** Jocuri pentru dezvoltarea copiilor  
**Limbă:** Română
**Structură:**
- **Jocuri pentru dezvoltare socială**
- **Jocuri pentru dezvoltare emoțională**  
- **Jocuri pentru dezvoltare fizică**
- **Jocuri pentru dezvoltare cognitivă**
- **Jocuri inclusive pentru copii cu nevoi speciale**

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/data/INDEX_MASTER_JOCURI_ACTIVITATI.md


name: A4. 1000 DE JOCURI FANTASTICE DE CERCETAȘI
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Fișier:** `1000 de jocuri fantastice de cercetași!.pdf`  
**Dimensiune:** 845 KB, 50+ pagini  
**Traducere:** Din "1000 Fantastic Scout Games" de John Hemming-Clark
**Categorii:**
1. **Jocuri active** (200+ jocuri)
2. **Jocuri de observație** (150+ jocuri)  
3. **Jocuri de echipă** (180+ jocuri)
4. **Jocuri de interior** (120+ jocuri)
5. **Jocuri de noapte** (80+ jocuri)
6. **Jocuri cu apă** (90+ jocuri)
7. **Wide games** (60+ jocuri)
8. **Jocuri de camping** (110+ jocuri)
---


name: # G3.2 Ghid Jocuri pentru Copii Refugiați
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Fișier:** `Ghid-jocuri-pentru-copii-refugiati.pdf`  
**Dimensiune:** 4.2 MB, 80+ pagini
**Jocuri adaptate pentru copii refugiați:**
1. **Jocuri fără bariere lingvistice** (20 jocuri)
   - Jocuri cu mișcare și mimică
   - Jocuri cu numere și culori  
   - Jocuri cu muzică universală
2. **Jocuri pentru procesarea traumei** (15 jocuri)  
   - Jocuri de exprimare emoțională
   - Activități de relaxare
   - Jocuri de încredere
3. **Jocuri de integrare culturală** (25 jocuri)
   - Schimb de tradiții  
   - Învățarea limbii prin joc
   - Celebrarea diversității
4. **Jocuri pentru adaptarea la nouă țara** (20 jocuri)
   - Explorarea mediului nou
   - Învățarea regulilor sociale
   - Construirea prieteniilor
---


name: Căutare după Tip Activitate:
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
- **Jocuri Active:** A2, A4, dragon.sleepdeprived.ca/games/tag_games
- **Jocuri Interioare:** A1.1, A2 (indoor section), B1-B3 (Team Building)
- **Jocuri Exterioare:** A1.6 (Wide Games), C1-C4 (Camping), E1-E3 (Orienteering)  
- **Jocuri Educative:** G1 (Science), G2 (Conflict Resolution), F1-F2 (First Aid)


name: ** 15% (300+ activități)
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
** 15% (300+ activități)
- **Camping & Exterior:** 20% (400+ activități)  
- **Educaționale:** 10% (200+ activități)
- **Escape Room & Puzzle:** 5% (100+ activități)
- **Primul Ajutor:** 3% (60+ activități)  
- **Orientare:** 4% (80+ activități)
- **Resurse Speciale:** 3% (60+ activități)


name: ### [A] JOCURI CERCETĂȘEȘTI ȘI SCOUT
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
### [A] JOCURI CERCETĂȘEȘTI ȘI SCOUT
### [B] TEAM BUILDING ȘI COMUNICARE  
### [C] CAMPING ȘI ACTIVITĂȚI EXTERIOR
### [D] ESCAPE ROOM ȘI PUZZLE-URI
### [E] ORIENTARE ȘI BUSOLE
### [F] PRIMUL AJUTOR ȘI SIGURANȚĂ
### [G] ACTIVITĂȚI EDUCAȚIONALE
### [H] RESURSE SPECIALE (Cântece, Ceremonii, Spiritualitate)


name: **Exemple de jocuri:**
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Exemple de jocuri:**
1. **Animal Mimes** - Imitarea animalelor prin mimică
2. **Story Building** - Construirea unei povești în grup
3. **Character Guess** - Ghicirea personajelor prin acting
4. **Emotion Charades** - Exprimarea emoțiilor fără cuvinte
5. **Scene Acting** - Jocuri de rol cu scenarii date


name: ### A2. GHIDUL ANIMATORULUI - 855 DE JOCURI
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
### A2. GHIDUL ANIMATORULUI - 855 DE JOCURI
**Fișier:** `Ghidul animatorului - 855 de jocuri si activitati.pdf`  
**Dimensiune:** 12.7 MB, 400+ pagini  
**Grupuri:** Toate vârstele  
**Limbă:** Română


name: ### A3. CARTEA MARE A JOCURILOR - UNICEF
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
### A3. CARTEA MARE A JOCURILOR - UNICEF
**Fișier:** `07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.pdf`  
**Dimensiune:** 8.8 MB, 200+ pagini  
**Focus:** Jocuri pentru dezvoltarea copiilor  
**Limbă:** Română


name: ### A4. 1000 DE JOCURI FANTASTICE DE CERCETAȘI
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
### A4. 1000 DE JOCURI FANTASTICE DE CERCETAȘI
**Fișier:** `1000 de jocuri fantastice de cercetași!.pdf`  
**Dimensiune:** 845 KB, 50+ pagini  
**Traducere:** Din "1000 Fantastic Scout Games" de John Hemming-Clark


name: **Structura jocului:**
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Structura jocului:**
- **8 posturi cu conuri colorate**
- **90 de provocări diferite** 
- **Nivele progresive de dificultate**
- **Carduri cu instrucțiuni pentru fiecare post**


name: #### G3.2 Ghid Jocuri pentru Copii Refugiați
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
#### G3.2 Ghid Jocuri pentru Copii Refugiați
**Fișier:** `Ghid-jocuri-pentru-copii-refugiati.pdf`  
**Dimensiune:** 4.2 MB, 80+ pagini


name: 1. **Jocuri fără bariere lingvistice** (20 jocuri)
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
1. **Jocuri fără bariere lingvistice** (20 jocuri)
   - Jocuri cu mișcare și mimică
   - Jocuri cu numere și culori  
   - Jocuri cu muzică universală


name: 2. **Jocuri pentru procesarea traumei** (15 jocuri)
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
2. **Jocuri pentru procesarea traumei** (15 jocuri)  
   - Jocuri de exprimare emoțională
   - Activități de relaxare
   - Jocuri de încredere


name: 3. **Jocuri de integrare culturală** (25 jocuri)
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
3. **Jocuri de integrare culturală** (25 jocuri)
   - Schimb de tradiții  
   - Învățarea limbii prin joc
   - Celebrarea diversității


name: 4. **Jocuri pentru adaptarea la nouă țara** (20 jocuri)
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
4. **Jocuri pentru adaptarea la nouă țara** (20 jocuri)
   - Explorarea mediului nou
   - Învățarea regulilor sociale
   - Construirea prieteniilor


name: ### Căutare după Tip Activitate:
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
### Căutare după Tip Activitate:  
- **Jocuri Active:** A2, A4, dragon.sleepdeprived.ca/games/tag_games
- **Jocuri Interioare:** A1.1, A2 (indoor section), B1-B3 (Team Building)
- **Jocuri Exterioare:** A1.6 (Wide Games), C1-C4 (Camping), E1-E3 (Orienteering)  
- **Jocuri Educative:** G1 (Science), G2 (Conflict Resolution), F1-F2 (First Aid)


name: Exemplu Activitate
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/docs/DATABASE_SCHEMA.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
```json
{
    "id": 1,
    "title": "Jocul Celor 5 Simțuri",
    "description": "Activitate pentru dezvoltarea percepției senzoriale",
    "file_path": "/path/to/file.pdf",
    "file_type": "PDF",
    "page_number": 23,
    "tags": "[\"senzorial\", \"educativ\", \"interior\"]",
    "category": "educativ",
    "age_group": "8-12 ani",
    "participants": "5-10 persoane",
    "duration": "15-30min",
    "materials": "Materiale simple",
    "difficulty": "mediu",
    "source_text": "Textul complet din PDF...",
    "created_at": "2025-09-09 12:00:00"
}
```


name: > Documentația structurii bazelor de date pentru INDEX-SISTEM-JOCURI
category: [A]
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/docs/DATABASE_SCHEMA.md
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
> Documentația structurii bazelor de date pentru INDEX-SISTEM-JOCURI
> 
> **IMPORTANT**: Fișierele `*.db` sunt excluse din git prin `.gitignore`. Această documentație permite recrearea structurii bazelor de date.


name: INDEX MASTER - COLECȚIA JOCURI ȘI ACTIVITĂȚI TINERET
category: [A]
created_at: 2025-09-10 23:01:24
updated_at: 2025-09-10 23:01:24
description:
**Data compilării:** 2025-09-09  
**Total fișiere analizate:** 200+  
**Total activități catalogate:** 2000+  
**Directorul principal:** `/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri`
---

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/INDEX-SISTEM-JOCURI/docs/INDEX_MASTER_JOCURI_ACTIVITATI.md


name: Acting Paragraphs
variations: Can use different types of news items, jokes, or story snippets
category: A
source_file: Cubs Acting Games.pdf
materials_list: Newspaper or magazine cuttings with descriptions of incidents or jokes
skills_developed: Creativity, imagination, teamwork, communication, interpretation
difficulty_level: Easy
keywords: acting, newspaper, charades, miming, guessing, teamwork
tags: indoor, creative, group-activity, cubs, imagination
created_at: 2025-09-11T15:00:09.374876
updated_at: 2025-09-11 12:00:09
description:
Each Six is handed a newspaper cutting containing a description of an incident or a joke. After discussion, they act out the incident while the rest of the Pack guesses what they are acting.

rules:
Each Six gets a newspaper cutting, discusses for a few minutes, then acts out the incident or joke without speaking. Other Cubs guess what is being acted.


name: Character Story
variations: Different types of stories (adventure, mystery, fairy tale), varying number of characters
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Imagination, listening skills, dramatic expression, cooperation, storytelling
difficulty_level: Easy
keywords: storytelling, acting, sound effects, characters, adventure, imagination
tags: indoor, storytelling, creative, group-activity, cubs, dramatic-play
created_at: 2025-09-11T15:00:09.577788
updated_at: 2025-09-11 12:00:09
description:
The Cub Leader tells a story with multiple characters while various Cubs act out the key character parts as the story proceeds. The rest of the Pack provides sound effects.

rules:
Leader tells an adventure story, selects Cubs to act out characters, remaining Cubs provide sound effects like wind howling or dogs barking. Leader must give actors time to perform.


name: Charades
variations: Different categories of words (songs, movies, books, proverbs), varying syllable complexity
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Creative thinking, non-verbal communication, teamwork, problem-solving
difficulty_level: Medium
keywords: charades, miming, syllables, guessing, wordplay, acting
tags: indoor, classic-game, creative, group-activity, cubs, word-game
created_at: 2025-09-11T15:00:09.578464
updated_at: 2025-09-11 12:00:09
description:
Each Six is given a word of two or three syllables and must act out each syllable and then the entire word without speaking. Other Cubs guess what is being mimed.

rules:
Teams act out syllables of words and then the complete word without speaking. Time limits should be set to prevent the game dragging. Can use slogans, proverbs, song titles, TV advertisement catchphrases.


name: Disguises
variations: Different themes for disguises, varying complexity of costumes
category: A
source_file: Cubs Acting Games.pdf
materials_list: Fancy dress or disguises, masks (see skill sheets for making masks)
skills_developed: Creativity, observation, deduction, costume making, performance
difficulty_level: Medium
keywords: disguises, masks, costumes, identification, observation, acting
tags: indoor, costumes, creative, mystery, cubs, performance
created_at: 2025-09-11T15:00:09.578580
updated_at: 2025-09-11 12:00:09
description:
One Six brings fancy dress or disguises, wears masks, and walks around the room trying to disguise their voices and walks. Other Sixes must identify who is wearing what disguise.

rules:
One Six brings disguises and masks from previous week. They leave room, dress up, return and walk around disguising voices and walks. They must answer questions from Pack. Other Sixes write down who they think is wearing what, then check answers when masks are removed.


name: Dumb Crambo
variations: Different word categories, varying difficulty of rhyming words
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Creative thinking, deductive reasoning, miming skills, word association
difficulty_level: Medium
keywords: miming, wordplay, guessing, rhymes, silent-acting, deduction
tags: indoor, word-game, creative, mystery, cubs, miming
created_at: 2025-09-11T15:00:09.578648
updated_at: 2025-09-11 12:00:09
description:
About six Cubs are sent out and told they are dumb and cannot speak. The Pack decides on a word for them to act, but they are given a word that sounds like it instead. They must mime words until they guess correctly.

rules:
Six Cubs sent out of room as 'dumb' players. Pack chooses target word but tells them a similar-sounding word (e.g., 'spark' or 'lark' instead of 'park'). Cubs must mime different words one after another until they get the correct word.


name: Doing your Job
variations: Different types of jobs (traditional, modern, unusual), varying difficulty levels
category: A
source_file: Cubs Acting Games.pdf
materials_list: Folded notes with job or profession names written on them
skills_developed: Acting skills, career awareness, observation, creative expression
difficulty_level: Easy
keywords: jobs, professions, acting, careers, miming, guessing
tags: indoor, educational, creative, group-activity, cubs, career-awareness
created_at: 2025-09-11T15:00:09.580594
updated_at: 2025-09-11 12:00:09
description:
Cubs receive folded notes with job or profession names. The selected Cub must act out the job role until someone guesses what it is.

rules:
Folded notes with job names are passed around the circle. Leader creates suspense by saying 'pass it on to number 10' etc. The Cub receiving the note acts out the profession until someone guesses correctly. Then another note is passed.


name: Jolly Workmen
variations: Different types of work, seasonal jobs, historical occupations
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Acting, teamwork, quick thinking, physical activity, job awareness
difficulty_level: Easy
keywords: workmen, jobs, chasing, acting, dialogue, physical-activity
tags: active, indoor-outdoor, creative, group-activity, cubs, chasing-game
created_at: 2025-09-11T15:00:09.580765
updated_at: 2025-09-11 12:00:09
description:
One Six decides on a type of work and moves up the hall saying they are looking for work. The Pack asks what kind, they say all kinds, Pack asks for demonstration, and they act it out. When guessed correctly, the Pack chases them.

rules:
One Six meets at hall end and decides on work type. They approach saying 'We are jolly workmen looking for work.' Pack replies 'What sort of work.' Six says 'All kinds of work.' Pack says 'Show us some.' Six acts out their chosen work. When Pack guesses correctly, they chase the Six back to the other end.


name: Miming Game
variations: Different types of actions (daily activities, sports, work tasks)
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Observation, imitation, memory, non-verbal communication, sequence recognition
difficulty_level: Medium
keywords: miming, copying, sequence, observation, imitation, guessing
tags: indoor, creative, sequential, cubs, observation-game
created_at: 2025-09-11T15:00:09.580838
updated_at: 2025-09-11 12:00:09
description:
About six Cubs are sent out while the remaining Cubs decide what action to mime (like backing a car or getting on a bicycle). Each Cub watches and copies the previous one in sequence, and the last Cub must guess the original action.

rules:
Six Cubs sent out. Remaining Cubs choose an action to mime. First Cub returns and is told what to act. Second Cub comes in, watches, and copies. Each subsequent Cub copies what they see from the previous Cub. The sixth Cub must guess what the fifth Cub is miming. Run only once as it takes about 10 minutes.


name: Mime Rhyme
variations: Different categories (nursery rhymes, fairy tales, songs), themed performances
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Creativity, literature knowledge, teamwork, dramatic expression, memory
difficulty_level: Easy
keywords: nursery-rhymes, miming, literature, teamwork, guessing, performance
tags: indoor, educational, creative, group-activity, cubs, literature
created_at: 2025-09-11T15:00:09.580906
updated_at: 2025-09-11 12:00:09
description:
Cubs in groups choose and mime a nursery rhyme while other teams guess which nursery rhyme is being performed. The first team to guess correctly gets to perform their rhyme next.

rules:
Put Cubs in groups/teams. Each team chooses and mimes a nursery rhyme. Other teams guess what nursery rhyme is being mimed. First team to guess correctly gets to act out their nursery rhyme.


name: Noah's Ark
variations: Different categories of animals (farm, wild, sea creatures), seasonal themes
category: A
source_file: Cubs Acting Games.pdf
materials_list: Small slips of paper with animal names written on them
skills_developed: Animal knowledge, matching, acting, sound imitation, cooperation
difficulty_level: Easy
keywords: animals, ark, biblical, matching, acting, sounds, pairing
tags: indoor, educational, creative, biblical-theme, cubs, animal-knowledge
created_at: 2025-09-11T15:00:09.580967
updated_at: 2025-09-11 12:00:09
description:
Cubs receive slips of paper with animal names (each animal appears twice). They must act out their animal's behavior and sounds to find their mate, then board the Ark. Once paired up, each pair performs their animal for others to identify.

rules:
Write animal names on slips of paper with each animal on two separate slips. Cubs act out animal behavior and sounds to find their mate. Pairs board the Ark through an arch made by two leaders. Once all are paired and on the Ark, each pair acts out their animal for others to identify.


name: Roving Musicians
variations: Different categories of instruments (orchestra, band, folk), difficulty levels
category: A
source_file: Cubs Acting Games.pdf
materials_list: None required
skills_developed: Musical awareness, observation, acting, instrument recognition, turn-taking
difficulty_level: Easy
keywords: music, instruments, circle-game, acting, guessing, musicians
tags: indoor, musical, creative, circle-game, cubs, instrument-knowledge
created_at: 2025-09-11T15:00:09.581030
updated_at: 2025-09-11 12:00:09
description:
Cubs walk in a circle asking 'What do you play sir?' while one Cub in the center pretends to play an instrument. A Cub is chosen to guess the instrument, and if correct, they become the new musician.

rules:
Cubs walk in circle saying 'What do you play sir, what do you play?' One Cub in center pretends to play an instrument. Musician points to a Cub in circle who must guess the instrument. If correct, they swap places and pretend to play a different instrument. Meanwhile, Pack continues walking and pretending to play the last chosen instrument.


name: Cards in the Bucket
variations: Different distances, multiple buckets, point scoring system
category: A
source_file: Cubs Coming in Games.pdf
materials_list: Several packs of old playing cards, several buckets
skills_developed: Hand-eye coordination, patience, queuing skills, accuracy
difficulty_level: Easy
keywords: throwing, cards, accuracy, bucket, coordination, arrival-activity
tags: indoor-outdoor, skill-game, cubs, arrival-activity, coordination
created_at: 2025-09-11T15:00:09.758744
updated_at: 2025-09-11 12:00:09
description:
As Cubs arrive, they queue up to throw or flip playing cards into buckets placed 2 metres away. Each Cub gets three cards to throw, and cards are gathered up to start again when all are thrown.

rules:
Cubs queue up and attempt to throw or flip playing cards into bucket 2 metres away. Each Cub gets three cards. When all cards are thrown, gather them up and start again.


name: Celebrity Recognition
variations: Different categories (sports, movies, music), local celebrities, historical figures
category: G
source_file: Cubs Coming in Games.pdf
materials_list: Cut out photos of celebrities from newspapers and magazines, masking or parcel tape
skills_developed: Recognition, general knowledge, observation, discussion skills
difficulty_level: Easy
keywords: celebrities, recognition, photos, knowledge, discussion, arrival-activity
tags: indoor, educational, cubs, arrival-activity, knowledge-game
created_at: 2025-09-11T15:00:09.783317
updated_at: 2025-09-11 12:00:09
description:
Cut out photos of celebrities from newspapers and magazines are stuck on the wall. Cubs work out who the celebrities are and tell the leader their guesses before the meeting starts.

rules:
Stick celebrity photos on wall. Cubs identify who they are. Before meeting starts, everyone gathers around each photo to tell leader who they think it is.


name: Dice Games
variations: Different board games, educational themes, team versions
category: G
source_file: Cubs Coming in Games.pdf
materials_list: Standard board games, dice and tumbler
skills_developed: Strategic thinking, counting, turn-taking, educational knowledge
difficulty_level: Easy
keywords: board-games, dice, education, strategy, arrival-activity, learning
tags: indoor, educational, cubs, arrival-activity, board-games, strategy
created_at: 2025-09-11T15:00:09.783485
updated_at: 2025-09-11 12:00:09
description:
Play standard and popular board games until all Pack members arrive. Educational games using New Zealand place names are preferred.

rules:
Play standard board games using dice until all Pack members have arrived. Educational games are preferred, such as games using place names in NZ.


name: Find the Beans
variations: Different hiding objects, themed items, difficulty levels, indoor/outdoor versions
category: A
source_file: Cubs Coming in Games.pdf
materials_list: 20 or so beans, blue tack or masking tape
skills_developed: Observation, teamwork, searching skills, cooperation
difficulty_level: Easy
keywords: searching, beans, teamwork, observation, competition, arrival-activity
tags: indoor, search-game, cubs, arrival-activity, teamwork, competition
created_at: 2025-09-11T15:00:09.784076
updated_at: 2025-09-11 12:00:09
description:
Beans are stuck to various surfaces and under tables and chairs before Cubs arrive. As Cubs arrive, they join their Six and help find and collect beans. The aim is to see which Six can collect the most.

rules:
Beans are hidden around room before Cubs arrive. Cubs join their Six and search for beans. The Six that collects the most beans wins.


name: Four Square
variations: Different court sizes, additional rules, team versions, different balls
category: D
source_file: Cubs Coming in Games.pdf
materials_list: Chalk, soccer ball
skills_developed: Hand-eye coordination, quick reflexes, spatial awareness, competitive play
difficulty_level: Medium
keywords: court-game, ball-game, squares, king, volleyball, competition
tags: outdoor, sport-game, cubs, arrival-activity, competitive, coordination
created_at: 2025-09-11T15:00:09.784162
updated_at: 2025-09-11 12:00:09
description:
A court game with four numbered squares where Cubs try to hit a ball between squares using volleyball-style hits. The King in square 4 starts play, and Cubs advance squares when others are eliminated.

rules:
Mark out four 2m squares numbered 1-4. Cub in square 4 is King and starts by bouncing ball once then hitting to another square using both hands like volleyball. Cubs hit ball to other squares without catching. If ball misses square or goes outside, hitter is out. Everyone steps up a square and new Cub joins at square one.


name: Keep Away
variations: Different shaped formations, multiple balls, time limits, different ball types
category: D
source_file: Cubs Coming in Games.pdf
materials_list: One beach ball or similar object
skills_developed: Hand-eye coordination, quick thinking, teamwork, anticipation
difficulty_level: Easy
keywords: ball-game, circle-game, interception, keep-away, teamwork
tags: indoor-outdoor, ball-game, cubs, arrival-activity, active, teamwork
created_at: 2025-09-11T15:00:09.784277
updated_at: 2025-09-11 12:00:09
description:
Cubs form a circle or square with one Cub in the middle trying to intercept a ball. The other Cubs keep the ball moving around, and if 'It' catches the ball, they swap with the thrower.

rules:
Cubs form circle or square. One Cub called 'It' in middle tries to intercept ball. Other Cubs keep ball moving across and around. If 'It' catches or traps ball, they swap with person who threw the ball.


name: Match Stick Tower
variations: Different base objects, team competitions, time limits, alternative materials like kebab skewers
category: F
source_file: Cubs Coming in Games.pdf
materials_list: Plastic milk bottles, box of matches per four Cubs (could use cut kebab skewers)
skills_developed: Fine motor skills, patience, engineering thinking, steady hands, cooperation
difficulty_level: Medium
keywords: building, tower, matches, balance, engineering, construction
tags: indoor, construction, cubs, arrival-activity, skill-game, engineering
created_at: 2025-09-11T15:00:09.784379
updated_at: 2025-09-11 12:00:09
description:
Cubs work in groups of four to build towers using matches on top of plastic milk bottles. Each Cub takes turns placing matches to build the highest tower possible.

rules:
Give each four Cubs a plastic milk bottle and box of matches. Each Cub takes turns placing a match on bottle top to build tower. If matches fall or tower fails, start again. Cubs with highest tower when meeting starts wins.


name: Newspaper Creativity
variations: Different themes, specific categories, group projects, storytelling with creations
category: F
source_file: Cubs Coming in Games.pdf
materials_list: Old newspapers, garbage bag
skills_developed: Creativity, fine motor skills, imagination, artistic expression
difficulty_level: Easy
keywords: newspaper, creativity, tearing, shapes, art, imagination
tags: indoor, creative, cubs, arrival-activity, art, imagination
created_at: 2025-09-11T15:00:09.784450
updated_at: 2025-09-11 12:00:09
description:
Each Cub receives one sheet of newspaper on arrival and tears out creative shapes like animals, boats, or caps. Cubs display their creations before the meeting starts.

rules:
Each Cub given one sheet of newspaper on arrival. Cubs tear out animal shapes, boats, caps, etc. Have Cubs display their creations before meeting starts.


name: Portraits
variations: Full body shadows, different poses, colored portraits, themed backgrounds
category: F
source_file: Cubs Coming in Games.pdf
skills_developed: Artistic skills, observation, recognition, creativity, cooperation
difficulty_level: Easy
keywords: portraits, shadows, drawing, silhouettes, art, recognition
tags: indoor, creative, cubs, arrival-activity, art, recognition-game
created_at: 2025-09-11T15:00:09.784510
updated_at: 2025-09-11 12:00:09
description:
Cubs create shadow portraits by standing so their head shadow appears on paper mounted on the wall. Other Cubs take turns drawing around the head shadows, and later everyone tries to recognize the silhouettes.

rules:
Pin large sheets of paper to wall. Cubs stand so head shadow appears on paper. Other Cubs draw around shadow of head. Later in meeting, see if people can recognize various silhouettes.

materials_list:
Stiff white paper (old posters ideal) or whiteboards, soft black pencils/crayons/pens, torches or bedside lamps, masking tape


name: Pot Ball
variations: Different point values, more buckets, team versions, time limits
category: D
source_file: Cubs Coming in Games.pdf
materials_list: Three or six buckets, three tennis balls/soft balls per 3 buckets
skills_developed: Accuracy, hand-eye coordination, scoring, patience, queuing skills
difficulty_level: Easy
keywords: throwing, buckets, scoring, accuracy, competition, points
tags: indoor-outdoor, skill-game, cubs, arrival-activity, competition, accuracy
created_at: 2025-09-11T15:00:09.784573
updated_at: 2025-09-11 12:00:09
description:
Cubs throw balls into buckets placed at different distances to score points. Bucket 1 = 1 point, Bucket 2 = 2 points, Bucket 3 = 3 points. First Cub to reach 14 points wins.

rules:
Draw 1m starting line. Place first bucket 3m from line, 2nd and 3rd buckets 60cm apart behind first. Cubs line up behind starting line. Cubs get three balls per turn. Bucket 1 = 1 point, Bucket 2 = 2 points, Bucket 3 = 3 points. First to 14 points wins. If miss, go to back of queue. Start second game when six Cubs queuing.


name: Ten Beans
variations: Different forbidden words, themed questions, time limits, team versions
category: G
source_file: Cubs Coming in Games.pdf
materials_list: A quantity of dried beans or peas
skills_developed: Communication, questioning skills, careful listening, strategic thinking
difficulty_level: Medium
keywords: conversation, questions, beans, yes-no, communication, strategy
tags: indoor, conversation-game, cubs, arrival-activity, communication, strategy
created_at: 2025-09-11T15:00:09.787354
updated_at: 2025-09-11 12:00:09
description:
A conversation game where Cubs try to get yes or no answers from others. Cubs start with ten beans and give one away each time they say 'yes' or 'no'. Cub with most beans when meeting starts wins.

rules:
Cubs given ten beans on arrival. Object is to get yes/no answer from other Cubs. One Cub asks another a question. If Cub answers 'yes' or 'no', they give questioner a bean. Cub with most beans when meeting starts wins.


name: Ten Squares
variations: Different square layouts, alternative penalty squares, team scoring, time limits
category: D
source_file: Cubs Coming in Games.pdf
materials_list: Six flat river stones or steel washers (20mm diameter), chalk if inside
skills_developed: Accuracy, sequential thinking, patience, hand-eye coordination
difficulty_level: Medium
keywords: squares, throwing, stones, sequence, accuracy, progression
tags: indoor-outdoor, skill-game, cubs, arrival-activity, accuracy, sequential
created_at: 2025-09-11T15:00:09.787522
updated_at: 2025-09-11 12:00:09
description:
Cubs throw stones or washers into numbered squares (1-10), progressing sequentially. Missing squares 4 and 8 means starting over. Teams of 4-6 Cubs play multiple games simultaneously.

rules:
Draw ten 60cm squares numbered 1-10 in row or grid. Cubs aim stones/washers into squares starting at 1 and progressing to 10. If miss target square, next person has turn. Cubs continue from where they left off. Missing squares 4 and 8 means starting from 1 again. Make teams of 4-6, run several games simultaneously.


name: Who Am I?
variations: Different categories (historical figures, fictional characters), themed celebrities, time limits
category: G
source_file: Cubs Coming in Games.pdf
materials_list: Cards with celebrity names, sticky tape
skills_developed: Questioning skills, deductive reasoning, general knowledge, communication
difficulty_level: Medium
keywords: celebrities, questions, deduction, knowledge, guessing, identity
tags: indoor, guessing-game, cubs, arrival-activity, knowledge-game, deduction
created_at: 2025-09-11T15:00:09.787594
updated_at: 2025-09-11 12:00:09
description:
Cubs have celebrity name cards stuck to their backs and ask leading questions to identify their celebrity. Cubs can only answer one question before asking someone else.

rules:
Stick card with celebrity name to back of each arriving Cub. Cub asks others leading questions about person on their card (e.g., Is it a sportsperson?). Cubs only answer one question then person must ask someone else. End when first person identifies their celebrity. Choose popular, well-known celebrities.


name: Who Is It?
variations: Different phrases, animal sounds, multiple rounds, themed identifications
category: A
source_file: Cubs Coming in Games.pdf
materials_list: Blindfold
skills_developed: Voice recognition, listening skills, careful movement, social interaction
difficulty_level: Easy
keywords: blindfold, recognition, voice, circle-game, identification, listening
tags: indoor, circle-game, cubs, arrival-activity, recognition-game, sensory
created_at: 2025-09-11T15:00:09.787659
updated_at: 2025-09-11 12:00:09
description:
A blindfolded Cub in the center of a circle tries to identify other Cubs by listening to them say 'Poor Pussy, Poor Pussy' and 'Meow'. If identified correctly, that Cub becomes blindfolded.

rules:
Cubs form circle with blindfolded Cub in center. Blindfolded Cub walks forward to reach someone in circle. They try to identify the Cub who says 'Poor Pussy, Poor Pussy' then 'Meow'. If not identified, blindfolded Cub tries again. If identified correctly, that Cub is blindfolded and game continues. Add Cubs to circle as they arrive.


name: Two Ways to Enter a Circle
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: None required
skills_developed: Communication, Self-awareness, Group dynamics
keywords: assertiveness, communication, icebreaker, group dynamics
created_at: 2025-09-11T15:00:09.897703
updated_at: 2025-09-11 12:00:09
description:
Start with group standing in a circle. First have them enter as if getting on an elevator (reserved, full of excuse me, keeping bodies/eyes/voices to themselves). Then have them enter as if arriving at a reunion party (eye contact, handshakes, hugs, happy greetings). Great discussion starter on behavior differences and comfort levels.


name: Get an Audience to Stand Up
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Large audience space
skills_developed: Assertiveness, Public speaking, Leadership
keywords: assertiveness, leadership, public speaking, audience engagement
created_at: 2025-09-11T15:00:09.925126
updated_at: 2025-09-11 12:00:09
description:
Workshop activity where participants come to front of audience one by one. Aim is to get the 80-person audience to stand up. Demonstrates difference between aggressive (no one stands), passive (no one stands) and assertive people (audience stands). No directions given to participants.


name: The Chair Challenge
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: One chair
skills_developed: Assertiveness, Behavioral awareness, Persuasion
keywords: assertiveness, behavior types, persuasion, role play
created_at: 2025-09-11T15:00:09.925322
updated_at: 2025-09-11 12:00:09
description:
One person sits on chair in middle of room. Select 4 others and assign behavior types: assertive, aggressive, passive, passive-aggressive. Their task is to persuade person on chair to relinquish the chair. Puts discussed behaviors into context.


name: Fists Exercise
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Instructions for each participant
skills_developed: Assertiveness, Communication, Conflict resolution
keywords: assertiveness, communication, conflict resolution, role play
created_at: 2025-09-11T15:00:09.925393
updated_at: 2025-09-11 12:00:09
description:
Split group into pairs. Person A gets instructions: 'Person B will make a fist. You MUST get that fist open.' Person B gets instructions: 'Make a fist. Person A will try to get you to open it. You must NOT open unless asked politely and assertively.' Teaches difference between assertiveness and aggression.


name: Ask Line No Line
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: None required
skills_developed: Negotiation, Assertiveness, Communication, Resilience
keywords: negotiation, assertiveness, communication, resilience, workplace skills
created_at: 2025-09-11T15:00:09.925454
updated_at: 2025-09-11 12:00:09
description:
Participants form two lines. Asking Line asks for anything (pay raise, resources, time off). No Line says no with realistic reasons. Ask Line must ask what/how/why questions forcing No Line to elaborate. Ask Line reformats request with new information, No Line reconsiders. Lines then switch roles.


name: Lash a Twig Picture Frame
category: G
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Twigs, rope or string for lashing
skills_developed: Fine motor skills, Creativity, Nature appreciation
keywords: craft, nature, picture frame, lashing, outdoor activity
created_at: 2025-09-11T15:00:09.925511
updated_at: 2025-09-11 12:00:09
description:
Craft activity where participants lash twigs together to create a picture frame using natural materials.


name: Wind Chimes from Sticks
category: G
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Sticks, yarn, nails
skills_developed: Creativity, Fine motor skills, Sound awareness
keywords: craft, music, wind chimes, nature materials
created_at: 2025-09-11T15:00:09.925560
updated_at: 2025-09-11 12:00:09
description:
Make wind chimes using sticks, yarn and nails. Tie lengths of yarn to a stick and tie a nail to the end of each piece of yarn. Tie piece of yarn to top of stick for hanging.


name: Pine Cone Bird Feeders
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Pine cones, string, peanut butter, bird seed
skills_developed: Nature appreciation, Animal care, Following instructions
keywords: nature, birds, feeding, craft, outdoor activity
created_at: 2025-09-11T15:00:09.925611
updated_at: 2025-09-11 12:00:09
description:
Take pine cone and tie string around top. Coat with peanut butter. Roll in bird seed, pat seed into peanut butter. Hang in tree for birds to enjoy.


name: ABC Hike
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Paper, pencils, alphabet checklist
skills_developed: Observation, Nature knowledge, Teamwork, Literacy
keywords: nature hike, alphabet, observation, teamwork, outdoor education
created_at: 2025-09-11T15:00:09.925674
updated_at: 2025-09-11 12:00:09
description:
Unit divides into groups which attempt to find natural objects beginning with each letter of the alphabet. The group finding the most wins.


name: Animal Stories Hike
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Map, animal costumes, animal information sheets
skills_developed: Nature knowledge, Listening, Geography, Animal awareness
keywords: nature education, animals, storytelling, hiking, role play
created_at: 2025-09-11T15:00:09.925725
updated_at: 2025-09-11 12:00:09
description:
Girls follow map to meet different animals indigenous to area. At each location they listen to animal's story and ask questions. Animals are adult volunteers or older girls in costumes with information about their particular animal.


name: Blind Hike
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Blindfolds or none
skills_developed: Trust, Communication, Sensory awareness, Teamwork
keywords: trust building, sensory experience, communication, hiking
created_at: 2025-09-11T15:00:09.925782
updated_at: 2025-09-11 12:00:09
description:
Blindfold girls or have them close eyes. Form line holding hands. Lead on hike. Cannot talk while hiking but can find other ways to communicate about obstacles. Focus on listening to sounds they wouldn't hear if talking.


name: Color Swatches Nature Walk
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Construction paper squares in various colors, rings or clips
skills_developed: Observation, Color recognition, Nature appreciation
keywords: color matching, nature observation, art, outdoor education
created_at: 2025-09-11T15:00:09.925837
updated_at: 2025-09-11 12:00:09
description:
Cut small squares of construction paper and hook together. Give each girl set of color swatches to use during walk. Try to find something in nature to match the colors. Discuss findings after walk.


name: Meet a Tree
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Blindfolds
skills_developed: Trust, Sensory awareness, Nature connection, Observation
keywords: trust building, nature connection, sensory experience, trees
created_at: 2025-09-11T15:00:09.928957
updated_at: 2025-09-11 12:00:09
description:
Pair girls off. One blindfolded, partner leads her to tree. Partner helps blind child explore tree and feel uniqueness (Can you put arms around? Is tree living? Animal signs?). Lead back to start by indirect route, remove blindfold, let girl find her tree.


name: One Hundred Inch Walk
category: C
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Paper, pencils, measuring tools
skills_developed: Detailed observation, Scientific method, Recording skills
keywords: scientific observation, nature study, detailed exploration, recording
created_at: 2025-09-11T15:00:09.929152
updated_at: 2025-09-11 12:00:09
description:
Assign each group of 2-3 girls a plot of land about 100 inches square (10x10). Spend at least 10 minutes doing intensive exploration and writing down what they found in their 100-inch area. Pick area with variety (ant hill, plant variety, tree).


name: Onion Hike
category: A
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Onions
skills_developed: Tracking, Sensory skills, Teamwork
keywords: tracking, scent trail, teamwork, unusual activity
created_at: 2025-09-11T15:00:09.929268
updated_at: 2025-09-11 12:00:09
description:
One group rubs onions on trees to indicate trail for another group. Second group follows trail by sniffing around!


name: Walking in Woods Game
category: A
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Forest floor with leaves/twigs
skills_developed: Stealth, Listening, Nature awareness, Game strategy
keywords: stealth game, nature skills, listening, predator prey
created_at: 2025-09-11T15:00:09.929357
updated_at: 2025-09-11 12:00:09
description:
Teach quiet walking technique (outside of foot to inside, slowly). One person is sleeping animal, one referee. Others spread in circle and sneak up on animal. Animal points toward noise, referee determines if caught. Caught sneakers sit down. Game continues until animal caught all predators or predator tags animal.


name: Survivor Game - Complete Day Event
category: B
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Maps, cotton flags, markers, face paint, beads, fake money, mystery bags, blindfolds, puzzle pieces
skills_developed: Leadership, Teamwork, Problem solving, Creativity, Survival skills
keywords: survival, team challenges, day event, competition, outdoor adventure
created_at: 2025-09-11T15:00:09.929453
updated_at: 2025-09-11 12:00:09
description:
Day-long series of 6 tribal challenges requiring 3-3.5 hours. Groups hike to separate camps, complete challenges earning beads. Challenges include: tribal name/flag, shelter building, reward auction, SOS signal, story quiz, blindfold puzzle. Winning tribe determined by most beads.


name: Make Tribal Name and Flag
category: G
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: White cotton fabric, markers, fabric paint, face paint, hair ties
skills_developed: Creativity, Team identity, Art skills
keywords: team building, creativity, flag making, tribal identity
created_at: 2025-09-11T15:00:09.929527
updated_at: 2025-09-11 12:00:09
description:
First challenge in Survivor Game. Teams arrive at camp, find note to make tribal name and flag. Get dressed and ready to compete. Materials provided: blank white cotton flag, markers, fabric paint, face paint, hair ties in team colors. 30 minutes to complete.


name: Shelter Building Challenge
category: F
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Natural materials available in area
skills_developed: Engineering, Problem solving, Teamwork, Survival skills
keywords: shelter building, survival skills, engineering, teamwork
created_at: 2025-09-11T15:00:09.929620
updated_at: 2025-09-11 12:00:09
description:
Teams have 30 minutes to build shelter from natural materials to protect from night. Judged on effectiveness and creativity. Winning team gets 2 beads each, second place gets 1 bead each.


name: Reward Challenge Auction
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Fake money, mystery items in bags (rope, candy, rocks, buttons, beads, random items)
skills_developed: Decision making, Risk assessment, Resource management, Strategy
keywords: auction, decision making, strategy, resource management
created_at: 2025-09-11T15:00:09.929705
updated_at: 2025-09-11 12:00:09
description:
Teams given fake money to bid on mystery items in paper bags. Rewards are mixed - some good, some bad. Items hidden so teams can't tell what they're bidding on. Teaches resource management and risk assessment.


name: SOS Challenge
category: F
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Natural materials, any available supplies
skills_developed: Survival skills, Creativity, Problem solving, Emergency preparedness
keywords: survival signaling, SOS, emergency skills, creativity
created_at: 2025-09-11T15:00:09.929775
updated_at: 2025-09-11 12:00:09
description:
Teams create SOS signal that would be visible to helicopter flying over field near their camp. 20 minutes to prepare, then judged by guest judges. Tests creativity and survival signaling knowledge.


name: Story Challenge Quiz
category: D
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Survival story, colored envelopes, multiple choice questions
skills_developed: Listening, Comprehension, Memory, Speed, Teamwork
keywords: listening skills, comprehension, racing game, survival education
created_at: 2025-09-11T15:00:09.929867
updated_at: 2025-09-11 12:00:09
description:
Leader reads survival story while other leaders hide colored envelopes around area (4-5 per team). After story, teams race to find their colored envelopes containing multiple choice questions about the story. Each correct answer earns 2 beads.


name: Blindfold Challenge
category: A
source_file: scripts/extracted_activities/manual_extraction_batch_1.json
materials_list: Blindfolds, bags, puzzle pieces with letters, rope to tie runners
skills_developed: Communication, Trust, Following directions, Problem solving
keywords: blindfold challenge, communication, trust, puzzle solving
created_at: 2025-09-11T15:00:09.929946
updated_at: 2025-09-11 12:00:09
description:
Each team selects Caller and two Runners. Runners tied together and blindfolded. Caller directs blindfolded runners to collect team-colored bags scattered across field. Bags contain puzzle pieces with letters. First team to collect all bags and solve puzzle (LASAGNE) wins.


name: Scout Law Relay
description: Patrol relay game where teams compete to write all 12 points of the Scout Law correctly
variations: Can be adapted for different scouting laws or principles
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Pencils, numbered cards 1-12, hats or containers
skills_developed: Scout Law knowledge, teamwork, memory, writing speed
difficulty_level: Mediu
keywords: scout law, relay, patrol, knowledge, competition
tags: cercetășesc, educațional, cunoștințe, echipă
created_at: 2025-09-11T15:00:10.038320
updated_at: 2025-09-11 12:00:10
rules:
Patrols line up in relay formation. Leaders place hats with shuffled cards numbered 1-12 on opposite end of room. Each scout runs to hat, draws card, writes the Scout Law point indicated by number underneath, runs back and touches off next scout. Continue until all 12 points are written.


name: Flag Quiz
description: Educational game testing knowledge of proper flag display and respect
variations: Can be adapted for any national flag or scout flags
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Two flags (one mounted), paper, pencils
skills_developed: Flag etiquette knowledge, observation skills, patriotism
difficulty_level: Mediu
keywords: flag, respect, patriotism, observation, quiz
tags: educațional, patriotic, observare, respect
created_at: 2025-09-11T15:00:10.063201
updated_at: 2025-09-11 12:00:10
rules:
Plan 20 different right and wrong ways of displaying the Philippine Flag. Present each display for 10 seconds, allow 20 seconds for patrols to decide if display is correct or incorrect and record on paper.


name: Historical Quiz Relay
description: Educational relay testing knowledge of national history and leaders
variations: Can use national heroes, government officials, or other historical figures
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Paper, pencils, cardboard boxes or containers
skills_developed: Historical knowledge, chronological thinking, teamwork
difficulty_level: Mediu
keywords: history, presidents, chronology, knowledge, relay
tags: educațional, istorie, cunoștințe generale, echipă
created_at: 2025-09-11T15:00:10.063374
updated_at: 2025-09-11 12:00:10
rules:
Patrols in relay formation. First scout runs to station, writes name of current president, returns and touches next scout who writes previous president. Continue in descending chronological order.


name: Creativity Challenge
description: Engineering and problem-solving activity using pioneering materials
variations: Different projects for each patrol to prevent copying, various engineering challenges
category: G
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Scout staves or saplings, lashing cord, tin cans, coat hangers
skills_developed: Engineering, creativity, problem-solving, pioneering skills
difficulty_level: Dificil
keywords: creativity, engineering, pioneering, problem-solving, innovation
tags: inginerie, creativitate, pionierism, inovație
created_at: 2025-09-11T15:00:10.063909
updated_at: 2025-09-11 12:00:10
rules:
Patrols receive same materials (scout staves, lashing cord, tin cans, coat hangers). Must create a device for specific job within time limit. Sample projects: device to weigh camp objects up to 50 pounds, signaling device operated from 10 feet away, catapult for 25-pound weight at least 30 feet.


name: Pony Express Race
description: Active knotting game simulating horseback relay with rope connections
variations: Use two-half hitches around leg or bowline around waist
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: 6-foot length of rope for each scout
skills_developed: Knot tying, teamwork, coordination, physical fitness
difficulty_level: Mediu
keywords: knots, teamwork, relay, physical, coordination
tags: noduri, echipă, fizic, coordonare
created_at: 2025-09-11T15:00:10.064053
updated_at: 2025-09-11 12:00:10
rules:
Patrols in relay formation. Each scout except front man ties clove hitch around leg of scout in front, grips free end of rope, raises other hand. When all hands up, patrol races to finish line without releasing grips or having knots come undone.


name: Chain Gang Race
description: Sequential knotting relay where scouts connect together with ropes and knots
variations: Different knot combinations, various rope lengths
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: One rope for every scout
skills_developed: Multiple knot types, sequential thinking, teamwork
difficulty_level: Mediu
keywords: knots, sequence, teamwork, rope work, coordination
tags: noduri, echipă, corzi, coordonare
created_at: 2025-09-11T15:00:10.069240
updated_at: 2025-09-11 12:00:10
rules:
On signal, first boy ties rope around ankle with bowline, hands end to second boy. Second ties his rope with square knot to first rope, then ties to own ankle with clove hitch, hands end to third. Continue until all tied together, then patrol races to finish.


name: Cannibal Rescue
description: Adventure-themed rescue game combining storytelling with knot skills
variations: Different rescue scenarios, various knot requirements
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Six 6-foot ropes per patrol
skills_developed: Knot tying, storytelling, teamwork, problem solving
difficulty_level: Mediu
keywords: rescue, adventure, storytelling, knots, teamwork
tags: salvare, aventură, poveste, noduri, echipă
created_at: 2025-09-11T15:00:10.069493
updated_at: 2025-09-11 12:00:10
rules:
Patrol faces line 20 feet away where ropes are located. Story: fleeing cannibals, reached river bank, only one can swim. Swimmer runs to ropes, ties them into one long line, coils and throws end to patrol. Each scout ties rope around waist with bowline, gets pulled across to safety.


name: Knotting Circle
description: Active individual knot tying game with elimination element
variations: Different knot types, varying difficulty levels
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: One knotting rope
skills_developed: Knot tying speed, pressure performance, various knots
difficulty_level: Mediu
keywords: knots, speed, individual, circle, elimination
tags: noduri, viteză, individual, cerc
created_at: 2025-09-11T15:00:10.069568
updated_at: 2025-09-11 12:00:10
rules:
Scouts form circle facing inward, hands behind backs. 'It' walks around outside, places rope in someone's hands, yells name of knot and starts running around circle. If recipient ties knot correctly before 'it' returns, 'it' takes rope again. Otherwise recipient becomes new 'it'.


name: Chinning Bar Contest
description: Pioneering construction project combined with physical fitness challenge
variations: Different target numbers, various construction challenges
category: C
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Seven Scout staves or saplings 6 feet long, two lashing ropes per patrol
skills_developed: Pioneering, physical fitness, teamwork, construction
difficulty_level: Dificil
keywords: pioneering, fitness, construction, pull-ups, teamwork
tags: pionierism, fitness, construcție, echipă
created_at: 2025-09-11T15:00:10.069631
updated_at: 2025-09-11 12:00:10
rules:
Equipment laid out in front of each patrol. On signal, form two tripods by lashing tops of three staves with tripod lashing. Set tripods apart to support seventh stave as chinning bar. Once finished, scouts take turns doing pull-ups until patrol completes total of 40.


name: Two-Man Carry Rescue Race
description: First aid relay teaching different patient transport methods
variations: Different carry types, various distances, obstacle courses
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: None required
skills_developed: First aid techniques, physical fitness, teamwork, medical knowledge
difficulty_level: Mediu
keywords: first aid, rescue, medical, transport, teamwork
tags: primul ajutor, salvare, medical, transport, echipă
created_at: 2025-09-11T15:00:10.069695
updated_at: 2025-09-11 12:00:10
rules:
Patrols line up in groups of three: one victim, two rescuers. Rescuers carry victim using conscious patient two-man carry to turning point and back. Victim pretends unconscious, rescuers use unconscious person carry for second lap. Continue with all groups in patrol.


name: Help If You Can
description: First aid bandaging competition testing various medical techniques
variations: Different injury types, various bandaging techniques
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Bandages, Scout neckerchiefs
skills_developed: First aid, medical knowledge, precision, teamwork
difficulty_level: Mediu
keywords: first aid, bandages, medical, precision, knowledge
tags: primul ajutor, bandaje, medical, precizie
created_at: 2025-09-11T15:00:10.069767
updated_at: 2025-09-11 12:00:10
rules:
Patrols sit in corners, each scout selects buddy. Game leader announces injury type (cut, etc.). Each scout ties correct bandage on his body, patrol leader checks. All bandages must be correctly tied, neat with ends secured.


name: Fireman's Drag Relay
description: Emergency rescue technique relay with first aid applications
variations: Different rescue scenarios, various drag techniques
category: A
source_file: scripts/extracted_activities/pdf_batch_5.json
materials_list: Neckerchiefs
skills_developed: Emergency rescue, physical fitness, first aid techniques
difficulty_level: Mediu
keywords: rescue, emergency, fireman, drag, physical
tags: salvare, urgență, pompier, fizic
created_at: 2025-09-11T15:00:10.069828
updated_at: 2025-09-11 12:00:10
rules:
Half of patrol are 'firemen', other half lie on backs as 'victims'. First fireman runs to victim, ties victim's wrists together with neckerchief, hauls back to starting line with fireman's drag. Touches off next fireman who rescues next victim.


name: Human Stratego
category: A
source_file: scripts/extracted_activities/pdf_batch_8.json
skills_developed: Strategie, leadership, comunicare în echipă, gândire tactică, luarea deciziilor
difficulty_level: Mediu
keywords: stratego, militar, echipă, strategie, steaguri, ranguri
tags: joc de echipă, outdoor, cercetași, strategie, competitiv
created_at: 2025-09-11T15:00:10.182714
updated_at: 2025-09-11 12:00:10
description:
Varianta umană a jocului clasic Stratego unde jucătorii primesc cărți cu ranguri militare și se înfruntă pe teren pentru a elimina adversarii și captura steaguri. Fiecare echipă are 40-60 de cărți distribuite de un lider.

rules:
Grupul se împarte în două echipe, fiecare ocupă jumătate din teren. Liderul distribuie cărți cu ranguri militare fiecărui jucător. Pentru a elimina adversarii, jucătorii se 'duelează' comparând rangurile. Rangul mai mare câștigă cartea adversarului. Scopul este să captureze toate steagurile adversare SAU să elimine Generalul SAU să obțină cele mai multe puncte la sfârșitul timpului.

variations:
Se pot introduce în ultimele runde Bomba Atomică și Bomba cu Hidrogen pentru intensificare. Poate fi jucat cu mai multe echipe sau pe terenuri diferite.

materials_list:
40-60 cărți cu ranguri pentru fiecare echipă, 1-5 steaguri per echipă, teren de joc delimitat, cronometru


name: Brownie Jeopardy - Siguranța în Camping
category: G
source_file: scripts/extracted_activities/pdf_batch_8.json
materials_list: Lista întrebărilor și răspunsurilor, tablă de punctaj, cronometru, materiale pentru demonstrații
skills_developed: Cunoștințe de siguranță, lucru în echipă, memorie, învățare activă
difficulty_level: Ușor
keywords: jeopardy, siguranță, camping, educativ, întrebări
tags: educațional, siguranță, brownies, indoor, quiz
created_at: 2025-09-11T15:00:10.208275
updated_at: 2025-09-11 12:00:10
description:
Joc educațional tip Jeopardy cu întrebări și răspunsuri despre siguranța în camping, organizat pe categorii: Siguranța la Foc, Prevenire, Primul Ajutor și Regulile de Tabără.

rules:
Jocul are 4 categorii cu câte 5 întrebări fiecare, cotate cu 10, 20, 30, 40, 50 puncte. Echipele aleg categoria și punctajul, apoi răspund la întrebări despre siguranța în camping. Răspunsurile corecte aduc puncte echipei.

variations:
Poate fi adaptat cu întrebări specifice vârstei sau tipului de tabără. Se pot adăuga categorii noi sau schimba punctajele.


name: Evaluarea Competențelor de Camping
category: C
source_file: scripts/extracted_activities/pdf_batch_8.json
difficulty_level: Mediu
keywords: evaluare, competențe, camping, progres, abilități practice
tags: educațional, camping, competențe, evaluare, dezvoltare personală
created_at: 2025-09-11T15:00:10.210641
updated_at: 2025-09-11 12:00:10
description:
Activitate structurată de evaluare și dezvoltare a abilităților esențiale de camping prin tracking-ul progresului în diverse competențe practice.

rules:
Participanții folosesc o fișă de evaluare pentru a-și urmări progresul în competențe precum: montarea cortului, prepararea meselor, legarea nodurilor, organizarea de activități, respectarea regulilor de siguranță. Se evaluează pe parcursul mai multor tabere.

variations:
Poate fi adaptată pentru diferite nivele de vârstă sau specializări (tabere pe apă, drumeții, etc.). Se pot adăuga competențe noi sau modifica criteriile de evaluare.

materials_list:
Fișa de evaluare, echipament de camping pentru demonstrații, materiale pentru noduri, jurnale de progres

skills_developed:
Competențe practice de camping, auto-evaluare, responsabilitate, organizare, abilități de supraviețuire


name: Angels Dancing on the Head of a Pin
category: D
keywords: collaboration cooperative activity teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Angels Dancing on the Head of a Pin Thanks very much to Joanne Moodhe, who posted this activity to the Guiding Mailing List!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_1.html


name: Make New Verses
description: Thanks very much to Joanne Moodhe, who posted this activity to the Guiding Mailing List!
category: D
keywords: collaboration cooperative activity teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_10.html


name: Measurements
category: D
keywords: teamwork collaboration cooperative creative game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Thanks very much to Wendy Baker, who both created this game and posted it to the Guiding Mailing List! 1. What is the combined height of all the Pathfinders? 2. Who has the longest nose? 3. Put all your left feet in a line and measure them. 4. Who had the biggest ears? 5. Make a circle, as big as you can, by joining hands and measure the circle. 6. How long are all your arms? 7. Who has the longest arms? 8. Measure your little fingers, how long are they all combined? 9. Who has the largest head?

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_11.html


name: Part to Part
category: D
materials_list: music
keywords: communication teamwork collaboration cooperative group_dynamics
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
hand to hand -- introduce yourself knees to knees -- where do you live? elbow to shoulder -- where were you born? foot to knee -- how old are you? finger to ear -- how big is your family? hand to hip -- what's your favourite sport? hand to elbow -- what's your favourite tv show? back to back -- what's your favourite food? wrist to chin -- what's your favourite colour? heel to toe -- how many times have you been to camp? cheek to cheek -- do you have a pet? What kind? Name? ear to ear -- what's your favourite music? Group? heel to elbow -- what's your favourite book? finger to toe -- how long have you been in Guiding? knee to nose -- what's your favourite campfire song? chin to chin -- what, if anything, do you hope to learn this week? nose to nose -- tell one thing that you've always wanted to do but have never tried.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_13.html


name: Pass the Ball
description: I learned this game while working at the Barrier Island Environmental Education Centre.
category: D
keywords: game collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_14.html


name: Pass the Can
category: D
keywords: leadership strategy teamwork collaboration cooperative game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
I learned this game at the Carolina Low Country Girl Scout Council Leader Training at the Girl Scout Plantation near Moncks Corner, South Carolina.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_15.html


name: Rescue From the Sea
description: Rescue From the Sea
category: D
keywords: collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_16.html


name: Silent Auction
description: Thanks very much to Jean Agra who e-mailed me this game!
category: D
keywords: game collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_18.html


name: Touch the Ball
description: I learned this game during my time at the Barrier Island Environmental Education Centre.
category: D
keywords: game collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_19.html


name: Turn the Circle Inside Out
description: Turn the Circle Inside Out
category: D
keywords: collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_20.html


name: Wrestle for Candy
category: D
keywords: collaboration cooperative activity teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Wrestle for Candy Thanks very much to Joanne Moodhe, who posted this activity to the Guiding Mailing List!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_21.html


name: Electric Maze
category: D
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Electric Maze Materials Required: A large tarp, with a grid marked on it in duct tape, so it looks something like this: To Play: The challenge is for the entire team to cross from one side of the tarp to the other, by stepping on the appropriate squares. The problem is that some of the squares are "electric" and will "zap" any player who stands on the wrong square. These squares are not visibly indicated on the tarp - the leader of the challenge needs to have a sketch of the playing area on a small piece of paper that the players can't see. Players try to cross the maze one at a time. The leader of the challenge will indicate whether the player is on a safe square or an electric one. Players may move horizontally or vertically but not diagonally. As the game progresses, the group will slowly figure out what the safe route across the tarp is. The game is over once every player on the team has safely crossed the maze. An example of a possible game board is given below, with the "safe" squares indicated in the order they would need to be stepped on. Note that the players must step on each square in order, otherwise they are "zapped" and the next player on the team gets their turn.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_22.html

materials_list:
to be stepped on, board, paper, riate squares, s to have a sketch of the playing area on a small piece of paper that the players can't see

keywords:
leadership problem_solving teamwork collaboration cooperative group_dynamics physical challenge patience


name: Group Art
category: D
keywords: communication teamwork collaboration cooperative group_dynamics physical game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Materials Required: Blank sheets of paper and markers, as well as sheets with simple pictures drawn on them. To Play: Split your group into several teams, and have each team sit down in parallel lines with everyone facing the back of the player in front of them. Give the rear person in each line one of the sheets with a picture on it. Give the person in the front of each line one of the blank sheets of paper and a marker. The goal of the game is for the team to communicate what the picture at the back of the line is to the person at the front of the line so she can reproduce it on the blank sheet. The trick is, nobody is allowed to talk and the original picture must remain with the person at the back of the line. The best way to communicate the information is for the person at the back with the picture to trace the picture on the back of the person in front of them. Repeat this process all the way up to the front of the line. Once the player at the front of the line has finished drawing her interpretation of the picture, have her stand up and compare her drawing to the original at the back of the line.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_23.html

materials_list:
d: blank sheets of paper and markers, as well as sheets with simple pictures drawn on them, required: blank sheets of paper and markers, as well as sheets with simple pictures drawn on them, marker, paper


name: Human Juggler
category: D
keywords: leadership teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Human Juggler Materials Required: a number of balls, preferably of different sizes. To Play: Arrange your group in a circle. The goal of the game is to be able to pass a series of balls around the circle in a pattern without dropping any of them! Start with one ball. The leader takes the ball, calls the name of another player somewhere else in the circle, and tosses the ball to them. This player then calls the name of a second player, and tosses the ball to them. This pattern repeats until everyone in the circle has received the ball once and the ball has made its way back to the leader. It is important that everyone remembers who they tossed the ball to. Practice tossing the ball around the circle in the established pattern until everyone is comfortable with this stage. Then you can introduce a second ball, then a third, then a fourth... and see how many balls the group can manage at one time! Safety tip: If anyone drops a ball in the sequence, all the players need to be paying attention and grab the other balls and stop the play. This will help prevent mass chaos. Once the dropped ball has been retrieved, play can resume.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_24.html

materials_list:
to be paying attention and grab the other balls and stop the play, d: a number of balls, preferably of different sizes, ball, required: a number of balls, preferably of different sizes


name: Barter
category: D
materials_list: chair
keywords: leadership communication teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Everyone sits in a circle, preferably on chairs. One player begins the game standing in the middle of the circle. The goal of the game is for pairs of players seated in the circle to "barter" or trade their spots without the player in the middle noticing. All trades must be signaled silently. I tell my campers that they may not trade spaces with anyone sitting closer than three seats away from them (i.e., they are encouraged to trade with someone who is directly opposite from them in the circle). For safety's sake, I also instruct my campers that no more than two pairs of people may attempt to trade spaces at the same time, in order to avoid collisions and mass confusion. Every time someone gets out of their seats, of course, the player in the middle of the circle tries to take their place.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_25.html


name: Ready Steady Cook
category: D
keywords: leadership activity teamwork collaboration cooperative creative group_dynamics game patience
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
The following were on the main table for use by all teams: Here's the winning menu. Please keep in mind that all members of the team were adults: STARTER Egg Mayonnaise Strips of lettuce, 1 hard-boiled egg halved, tomato, orange, grated carrot, white rice mould, sauce (made with mayo. and herbs) which was poured over the egg, cayenne pepper sprinkled over the sauce. MAIN COURSE Breast of chicken, ribbons of carrots, 1 hard-boiled egg mashed, half tomato scooped out and added to the egg, which was then seasoned, add a little mayo and put mixture back into tomato. Breast of chicken fanned out with slices of tomato and cucumber placed between slices. Chicken placed on lettuce leaves. Mould of yellow rice Crisps DESSERT (1) Angel Delight made according to instructions, half pear added. Topped with chocolate ribbons and grated orange. (2) Refrigerator Cake: Make butter icing. Soak biscuits briefly in milk. Layer biscuits and icing. Cover all with the icing and decorate with orange segments and chocolate ribbons. STARTER Egg Mayonnaise Strips of lettuce, 1 hard-boiled egg halved, tomato, orange, grated carrot, white rice mould, sauce (made with mayo. and herbs) which was poured over the egg, cayenne pepper sprinkled over the sauce. MAIN COURSE Breast of chicken, ribbons of carrots, 1 hard-boiled egg mashed, half tomato scooped out and added to the egg, which was then seasoned, add a little mayo and put mixture back into tomato. Breast of chicken fanned out with slices of tomato and cucumber placed between slices. Chicken placed on lettuce leaves. Mould of yellow rice Crisps DESSERT (1) Angel Delight made according to instructions, half pear added. Topped with chocolate ribbons and grated orange. (2) Refrigerator Cake: Make butter icing. Soak biscuits briefly in milk. Layer biscuits and icing. Cover all with the icing and decorate with orange segments and chocolate ribbons. MAIN COURSE Breast of chicken, ribbons of carrots, 1 hard-boiled egg mashed, half tomato scooped out and added to the egg, which was then seasoned, add a little mayo and put mixture back into tomato. Breast of chicken fanned out with slices of tomato and cucumber placed between slices. Chicken placed on lettuce leaves. Mould of yellow rice Crisps Ready, Steady, Cook! This is a really cool idea that was posted to the Guide Mailing List by Sandra Doyle from Dublin, Ireland. What a great team-building activity! Besides, there's food to eat at the end of the game... brown/white chocolate rice-white/yellow

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_26.html


name: Peanut Butter Sandwich Dilemma
category: D
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Note: I also have a simpler version of this game, more suitable for younger girls, called "Jelly Beans to Feed The World". Purpose: To explore some of the difficulties encountered by countries in providing food and revenue for their people with the resources at hand. While trading with other countries, the girls will learn how easy it is to fall into conflict with others competing in the world market. The girls will better understand the challenge for countries - rich and poor, large and small - to maintain both world peace and internal peace, and to serve the needs of their people. Split the group into eight different countries. Each country should have at least two people in it. Within each country a leader must be chosen - a President, Queen, Prime Minister or even a Dictator, as they prefer. Each country also chooses a decision-making process to use during the course of the game; for example, majority rule, the leader makes the final decision, or whatever. Lastly, each country chooses a name. Even this can prove a challenge to peace in some countries! Each country is then given a sheet of Bristol board folded like a place card so it stands on its own. On one side are written the size, population and financial status of their country. On the other side, for their information only, is a list of their resources and what they need to provide for their population. World resources are represented by the ingredients for a complete peanut butter and jam sandwich lunch. One lunch consists of: In the game, these resources are represented by small pieces of construction paper in appropriate colours and shapes. When resources are traded between countries, these papers help keep track of the gains and losses. The aim of the game is to use the resources available in your country to provide, through trade on the world market, what your country needs to survive while maintaining peace in the world. Total World Resources (supplies handed out to the countries, based on each country's information (see below)): The countries take turns trading with each other in order to gain the necessary resources. To add some spice and realism to the play, each country has the option on their turn to either trade or pick a "Luck of the Draw" card. These cards might offer a life-saving miracle or inflict a major disaster. Luck of the Draw Cards: (each written on a square of Bristol board) Note: Although world resources are limited, have available some extra resources to cover the bonuses granted in good "Luck of the Draw" Cards. Resources Distributed Among Countries (this information is written out on cards and given to each country) Country #1: A large, wealthy country with a large population and high labour costs. Resources Available: Needed to Survive: Country #2: A large, wealthy country with a large population and low labour costs. Resources Available: Needed to Survive: Country #3: A small, poor country with low labour costs. Resources Available: Needed to Survive: 1 peanut butter sandwich Country #4: A medium sized country with adequate resources to be self-sufficient. Resources available: Needed to Survive: Country #5: A medium sized country with an evenly distributed population; plenty of resources but not a lot in excess of need. Resources Available: Needed to Survive: Country #6: A fair sized country with a large population working for reasonable wages; some good natural resources. Resources Available: Needed to Survive: Country #7: A small poor country, heavily populated with lots of cheap labour. Resources Available: Needed to Survive: Country #8: A very large and very poor country, small population and few developed resources. Resources Available: Needed to Survive: Peanut Butter Sandwich Dilemma Apples are actually an extra, but may be "needed to survive". 13 peanut butter 1. You've had a terrific harvest. Double you largest resource! 2. Your country was hit by an earthquake. Your largest resource has been wiped out. 3. You've made peace with an old enemy. Add three units of jam to your country's supply. 4. Disaster strikes! Spring flooding cuts you peanut butter harvest in half. 5. Your country develops a new fertilizer that doubles your apple supply. Congratulations! 6. Early frost hits the strawberry fields and wipes out everything. Cancel your jam exports. 7. The wheat crop is twice what you expected! Double your bread supply. 8. Drought hits. The cows stop giving milk. Your butter supply dries up completely. 9. Your new factory turns out plates in half the time. Double you plate supply. 10. Torrential winds and rains shut down all production. Your knife supply is wiped out altogether. 11. A tornado wipes out your only plate factory. Hand in all your plates. 12. A new technique lets you produce knives at twice the speed. Double your knife supply. 13. Unused land has proved to be perfect for peanuts. Your peanut butter supply triples. 14. An enemy had bombed your capital city. Your second largest resource is wiped out. 15. JACKPOT! Fortune smiles. Double all your resources. 16. JACKPOT! Fortune smiles. Double all your resources. 17. Fire wipes out two of your largest factories. Your napkin and bread supplies are gone. 18. You can make "bitter butter better." You bought big batches of bitter butter and made it better. Double your butter supply. 19. Hailstorms have wiped out your apple crop. All your apple supply is gone. 20. A neighbouring country shares surplus napkins with you. Add three to your napkin supply. 2 peanut butter sandwiches 10 peanut butter

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_27.html

materials_list:
board, ed to survive: country #7: a small poor country, heavily populated with lots of cheap labour, riate colours and shapes, paper, ed to survive: country #6: a fair sized country with a large population working for reasonable wages; some good natural resources

keywords:
leadership communication problem_solving teamwork collaboration cooperative creative coordination group_dynamics game challenge


name: Traffic Jam
category: D
materials_list: riate shoulder for a turn, for pushing on both shoulders for forward, etc, blindfold, board, tape
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Traffic Jam I learned this game while I was doing my "Tribes" training with the York Region District School Board. The players get into pairs. One player stands behind the other, with the rear person's hands resting lightly on the shoulders of the person in front. Tell each pair that they are a car (the front person) and driver (the rear person). You may wish to blindfold the cars if you like, otherwise, instruct the cars that they are to keep their eyes closed during the exercise. In a smallish, pre-determined area (we used a classroom free of desks to do this in), have the cars and drivers practice driving around without running into other pairs. The cars and drivers will have to work out a system of communicating how the car is to move, since the cars can't move without instructions from their drivers. For example, the pairs could decide that the cars will be steered by gentle pressure on the appropriate shoulder for a turn, for pushing on both shoulders for forward, etc. Once the cars and drivers are comfortable moving around, give two of the cars a roll of masking tape (or a Frisbee or another round object). The roll of tape is held in the hands of the car person, to represent a steering wheel. These car/driver pairs are now "aggressive drivers". Their task is to try and run down another car/driver pair by tagging them with the roll of tape. Of course, the other car/driver pairs now have to try and avoid the aggressive drivers! If the aggressive drivers manage to tag another car/driver pair, they hand off the masking tape and become ordinary drivers again. The new aggressive pair then take their turn trying to tag other pairs. Be sure to switch up the partners and ensure that everyone has a chance to be both the car and the driver!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_28.html

keywords:
leadership exercise task communication teamwork collaboration cooperative group_dynamics physical game


name: Ping, Buzz, Ring
category: D
keywords: teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Ping, Buzz, Ring Thanks very much to Ralph Oborn, who sent me this game! Sit the players in a circle. The goal is to count as a group, starting from 1 and going up towards 100, with each person in turn supplying the next number in the sequence. The trick is that instead of saying any number with a "3" or a multiple of "3" in it, you say "ping". So for example, the count starts off sound like this: If someone goofs, the count starts over. Continue until the group reaches 100 successfully. Alternatively, this can be played as an elimination game, with people leaving the circle if they make a mistake. If the group gets really good, add "buzz" for 5's and "ring" for 7's. In this case, some numbers get really complicated to say (e.g., 35 would be "ping buzz ring")!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_29.html


name: Blindfolded Trust Walk
description: Blindfolded Trust Walk
category: D
materials_list: blindfold
keywords: trust collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_3.html


name: Flood
category: D
materials_list: water
keywords: teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Thanks very much to Ralph Oborn, who sent me this game! The flood waters are rising! Try to fit your entire group onto a "rock" (a plastic tarp). Once everyone's on the "rock", the flood waters can rise further (e.g., the facilitator folds part of the tarp up so there is less room for everyone to stand). How small a "rock" can your group fit on?

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_30.html


name: Sevens
category: D
keywords: strategy problem_solving teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Girls playing this game must understand the concept of multiples of 7, e.g., 7, 14, 21, etc. Place everyone seated in a large circle, facing inward. Choose one person to start the game by saying "1". The next person continues by calling the next number in sequence (e.g., "2"), and so on, until the group reaches "7". The person who would ordinarily call "7" claps once instead, to represent the first multiple of 7. Continue counting around the circle, substituting the appropriate number of claps for each multiple of 7 (e.g., 14 would get two claps, 21 would get three claps, etc.). You can either do this as an elimination game or as a cooperative game, with the objective of reaching 100 with no mistakes.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_31.html

materials_list:
riate number of claps for each multiple of 7 (e, , no planning time, no problem" session facilitated by matt barr


name: Alligator Alley
category: D
keywords: teamwork collaboration cooperative group_dynamics coordination game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Alligator Alley I learned this game when I was working at the Barrier Island Environmental Education Centre in South Carolina. Materials: 10-15 small mats (vinyl place mats or sit-upons work well); marked start and finish lines (at least 10m apart) use 1 mat for every 2.5 players The team has become lost in an alligator-infested swamp! In order to make it out safely, the players need to cross one final section of swamp. They must only touch the mats not the grass or the alligators will eat them. The entire team must cross together from one side of the swamp to the other. If anyone touches the grass, the entire team must go back to the start line and try again.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_32.html

materials_list:
to cross one final section of swamp, 10-15 small mats (vinyl place mats or sit-upons work well); marked start and finish lines (at least 10m apart) use 1 mat for every 2


name: Ice Floe Challenge
category: D
keywords: problem_solving teamwork collaboration cooperative group_dynamics challenge
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Ice Floe Challenge Materials: milk crate Number of Players: at least 5 but as many as you can get is better! Your team is on an expedition to the arctic, when suddenly the ice floe youre on starts to break up! In order to save everyone from plunging into the icy waters, you need to find a way to get your entire team off the grass and onto the milk crate long enough to sing Row, Row, Row Your Boat!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_33.html

materials_list:
water, milk crate number of players: at least 5 but as many as you can get is better, to find a way to get your entire team off the grass and onto the milk crate long enough to sing row, row, row your boat


name: Bazooka Joe
category: D
materials_list: water, bucket, s to be floated back to the top of the tube, tape
keywords: problem_solving activity teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Bazooka Joe This game is a variation of a game found in the book "Teamwork and Teamplay" by Michael Branwein. Materials: Bazooka (a 4-foot long piece of 6-inch PVC pipe with holes drilled all along its length - this tube sits upright on a secure wooden base), rubber duck, 10-20 plastic cups, 4 buckets or other containers full of water Number of Players: at least 5, no more than 15 The rubber duckie, Joe, has come trapped inside the tube! In order to free him, he needs to be floated back to the top of the tube. As a team, figure out how to fill the tube with water in order to free the duck. CAUTION: Girls will likely get wet during this activity monitor closely! Variations: use different types of containers to transport water; offer 2 inches of duct tape (especially for a smaller group); put water tube in water (pool, lake or river) or modify like we have for indoor use; ask a participants to change positions from hole coverer to water transporter.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_34.html


name: Marble Tracks
category: D
materials_list: water, board, to be matched up in order for a fair pass, numerous 2, ball
keywords: strategy teamwork collaboration cooperative coordination group_dynamics physical game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Marble Tracks This is a variation of a game found in the book "Teamwork and Teamplay" by Michael Branwein. Materials: Numerous 2.5 foot long pieces of 1-inch PVC piping cut lengthwise into tracks (1 for each participant), several colours of tape for marking the ends, marbles. (Cardboard tubes cut lengthwise can also be used for the tracks, but the PVC piping is much more durable) The goal is for the group to successfully pass the marble (or bouncy ball) around the circle on the tracks provided, without physically touching the marble themselves. If the marble falls off the track, it needs to start again at the beginning. Once the group has mastered the art of marble-passing, try passing the marble around again but this time the coloured ends of each track piece need to be matched up in order for a fair pass. Use smaller marbles for younger girls, and larger marbles and balls for older girls. Variations: Easy: allow participants to hold ends of two tubes together; harder: only allowed to hold individual tube in the middle; make group organize according to coloured tape; use different sized marbles/balls; pass water down tubes; pass marble up a flight of stairs.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_35.html


name: Collective Sheet Ball
category: D
materials_list: needed: this is a good game for a big group, ed: this is a good game for a big group, ball
keywords: teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Collective Sheet Ball Materials needed: This is a good game for a big group. There are 2 teams of people spread around the 2 sheets. The players grasp the edges of the sheet and the ball is placed in the middle. Have players warm up by tossing the ball into the air and catching it. The teams pass the ball back and forth. One team can toss their ball straight up and dash out of the way to let the other team catch it. After cooperating for a while, there can be another ball added for more fun. 2 lightweight balls (such as beach balls, nerf balls, tennis balls, etc)

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_36.html


name: Human Obstacle Course
category: D
keywords: communication teamwork collaboration cooperative creative game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Human Obstacle Course Ask participants to find a partner and find a place to stand. Each pair is numbered clockwise and asked to create a human obstacle using each other. The pair numbered "1" starts the game by skipping, running or jumping to the human obstacles in the room. As they approach the obstacles, the 2 people creating the obstacles must tell them whether or not they have to go over, under, or through the obstacle. The pair goes through the obstacle by helping each other. After the first pair gets through the 4th or 5th obstacle, the second pair starts. The 1st pair returns after completing all the obstacles and creates their own obstacle.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_37.html


name: Stump Jumping
category: D
materials_list: marker, rope
keywords: leadership teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Stump Jumping I learned this game at the 2006 OCA Director's Conference, at a session titled I Just Can't Get Enough - Adventure/Experiential Education in Staff Training", led by Travis Allison and Adam Brown. Each player stands in a rope circle (or other place marker). The goal is to get the group to stump jump from spot to spot all at the same time. The group may go backwards, forwards and may establish patterns.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_39.html


name: Eyes
category: D
keywords: teamwork collaboration cooperative physical game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Eyes, Body, Voice I learned this game during my time at the Barrier Island Environmental Education Centre.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_4.html


name: Jelly Beans to Feed The World
category: D
keywords: leadership exercise communication activity teamwork collaboration cooperative group_dynamics
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Note: I have a similar but more complex version of this activity on my site, suitable for older girls, called the "Peanut Butter Sandwich Dilemma". Materials Needed: A bag of jelly beans with enough for at least three per girl. To show that there is enough food for everyone but food is not distributed evenly. To help girls understand how it feel not have enough food. Directions: Each girl picks a slip of paper from a can. Eighty per cent will say "poor" and twenty per cent will say "rich". Divide the meeting space so that the rich girls have two-thirds of the space and the poor girls are crowded into a corner at the back of the room. Give the "rich" group a bowl of jelly beans (more than three per person) and the "poor" group a small bowl with just a few jelly beans (not enough for each child). Before the girls begin to eat they must decide how to divide the jelly beans. To take this exercise a step further, discuss the distribution of space during this exercise. Compare the population of Canada to other countries that are heavily populated. Note: Before the end of the meeting, provide extra jelly beans for the girls in the "poor" group. Discussion: How did the two groups feel about the way the jelly beans were distributed? Did the rich group share with the poor group? If they did share, how did they decide to share and how much to share? Why is food important? Why is sharing important? What happens when you never have enough to eat and always feel hungry? Should rich countries share with poor countries? How can we do this? Jelly Beans to Feed The World!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_40.html

materials_list:
ed: a bag of jelly beans with enough for at least three per girl, pen, needed: a bag of jelly beans with enough for at least three per girl, paper


name: Silent Orders
category: D
materials_list: blindfold, pen
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Silent Orders The group is not allowed to speak AT ALL as they complete each task. Depending on the age of your girls, you can also challenge them to not touch each other, or have several members of the group blindfolded, or have them try these tasks while all standing on a campfire ring log - where they have to swap spaces in line without getting off the log! 1. Line everybody up according to how many brothers and sisters they have. 2. Line everybody up in two equal lines, one facing each way. 3. Line everybody up alphabetically according to first names. 4. Line everybody up in order of birthdays. 5. Line everybody up in a circle with one person standing and next person sitting. 6. Line everybody up in a line according to height (shortest in front). 7. Line everybody up alphabetically according to last names. 8. Line everybody up one in two lines, 1 line seated and other line standing. 9. Line everybody up according to shoe size.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_41.html

keywords:
task communication tasks problem_solving teamwork trust collaboration cooperative group_dynamics physical challenge


name: Group Clap
category: D
keywords: teamwork collaboration cooperative group_dynamics game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
I learned this game from my friend Shane Kramer, when I was working at Scanlon Creek Conservation Area. The group stands in a circle, facing inwards, not quite touching but not too far apart either. Arms are held extended to the sides, elbows bent, palms facing out. The goal is for the entire group to clap their hands all at the same time. (Not as easy as it sounds!)

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_42.html


name: Extension Cord
category: D
materials_list: marker, 2 pylons or markers have the group stand in a straight line
keywords: communication teamwork collaboration cooperative group_dynamics physical game
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Extension Cord I learned this game from my friend Shane Kramer, while I was working at Scanlon Creek Conservation Area. Equipment: 2 pylons or markers Have the group stand in a straight line. Place one pylon at each end of the line, just a little beyond the reach of the last person at each end of the line. Instruct the group to hold hands, and then stretch to connect their line to each of the pylons. Easy, you say? Now move the pylons further away from each end of the group, and instruct them to stretch to touch each pylon but to stay connected. This should be an easy stretch if everyone still just holds hands. Move the pylons further away again, requiring some members of the group to lay down or connect themselves to their team-mates in other ways in order to be able to reach both pylons. Other variations: Only one player can talk/give the group instructions Only two of the connections can be hand to hand Every connection must be different (e.g. hand to hand, hand to foot, knee to elbow, whatever)

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_43.html


name: Unhole-y Alliance
description: Unhole-y Alliance
category: D
keywords: collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_44.html


name: Giant Stick Figures
category: D
materials_list: stick
keywords: game collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
description:
Giant Stick Figures Thanks very much to Denice Crook, who posted this game to the Guiding Mailing List!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_5.html


name: Human Alphabet Soup
description: Human Alphabet Soup
category: D
keywords: collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_8.html


name: Lemonade
description: Thanks very much to Wendy Baker, who posted this game to the Guiding Mailing List!
category: D
keywords: game collaboration cooperative teamwork
created_at: 2025-09-11 14:17:35
updated_at: 2025-09-11 14:17:35
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/cooperative_games/cooperative_games_9.html


name: Ali Baba And The 40 Thieves
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity warm-up team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Girls line up shoulder to shoulder. The leader of the game is one of the end girls. The whole group chants "Ali Baba and the Forty Thieves" over and over again. The leader begins an action on one chant (such as clapping her hands). At the next chant, the girl next to the leader picks up the first action, the leader starts a 2nd. On the next chant, the 3rd girl in line picks up the first action, the 2nd girl picks up the 2nd action and the leader begins a 3rd action. And so on...


name: Know Your Neighbour
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
This game helps the players learn each other's names and at the same time have some fun. It's a good 'ice-breaker' for the first night at camp. One player is designated to be IT. He takes his place in the centre of the players, sitting in a circle in the dark. IT suddenly flashes his flashlight on one of the players and asks "Who are your next door neighbours?" And then he flashes the light on the nearby neighbours. If the player who was asked the question, can't name both neighbours correctly, he becomes IT. If he does name them correctly, IT asks him "How is So and So?", naming either of the players. If the reply is "OK", the players remain seated, but if the answer is "Not so good", all players must change seats. While everyone is shifting IT tries to get a seat. If he succeeds the one without a spot then becomes IT. Note: Until everyone is sure of the names, IT must give them time to learn the names of their neighbours before they shift.


name: Mena Mega (NAME GAME)
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you. For example, the name "Denise" can become "siende". "Siende" in this case meant understanding, because Denise felt she had a knack for understanding what others are trying to say, and rephrasing their words so everyone else can understand, too. The group can then share what their new names mean.


name: Mingle Mingle
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Another ice breaker we've used for younger girls is Mingle - basically everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying "mingle mingle mingle" and then a leader calls out a number. The girls have to get into groups of that number. You do this several times. We then do something with the last group that gets formed - quite often you make a human sculpture. Sometimes we have the other groups guess what it is and others we give them a theme i.e. monsters.


name: Name Acrostics
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens, Cards
keywords: icebreaker group-activity introduction
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
As people arrive to your event, hand them a pencil and card. Ask them to print their full name in capitals vertically at the left of the card. They move about, trying to find persons whose last names begin with those letters. For variation, use the monthly theme or other word along the left of the card.


name: Name That Song
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Give each person a plain white paper plate (more sturdy than paper) and have crayons available. Before passing them out, you should number the plates on the back. Ask each person to draw a song (no words, just pictures). Then the plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number. At the end you go through them one by one. You'll get lots of laughs over wrong guesses and funny drawings!


name: Smarties
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Note: we used Smarties instead of M&M's because in their manufacture, M&M's have most probably come in contact with peanuts at some point.


name: Great Shoe Dive
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Various small objects
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
This game works best with lots and lots of players, at least 30-40. Get everyone to take off their left shoe. Put all the shoes in a pile. At "Go!", everyone dives for the pile and grabs a shoe, any shoe. The object of the game is then for each player to find the person who has their shoe and reclaim it! I learned a couple more variations to this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr.


name: Name Game
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Sit all the girls in a circle. One of the girls (or a leader) starts off the game by saying "Hi! My name is...". Then the girl next to her continues by saying "Hi! My name is... and sitting next to me is...". This continues on around the circle, until the last girl to introduce herself also has to introduce the entire circle! This is a great way to learn names, especially for leaders like myself who have a terrible time remembering more than three things at a time!


name: Artefact Game
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Bags, Various small objects
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Each person is told ahead of time to bring ten objects with some meaning to them to whatever event you are doing this at. When they arrive, give them a bag with a number on it and get them to carefully place their objects into it. Then make sure each person gets someone else's bag. They have ten minutes to write down ideas about what the person who owns the objects is like, and to try to guess who they are. It is best if you don't do the guessing until after everyone has had their say. This would also work as an end of camp game, to see what people have learned about each other.


name: Name Jive
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Proceed around the circle in this fashion. Once everyone has had a chance to make up a rhyme for themselves, go around the circle again as fast as possible, trying to remember both parts of everyone's rhyme along the way. This is a GREAT game! In fact, this is the ONLY icebreaker game I've played where I've actually remembered a good portion of the girls' names afterwards!


name: Toe Bash
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
The game can last up to half an hour, depending on the group size and dynamics... but can be stopped at any time.


name: Toilet Paper Quiz
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens
keywords: icebreaker group-activity introduction
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Have someone standing with a roll of toilet paper at the entrance to your event/meeting. Ask everyone entering to take as many pieces as they will need. After opening your meeting, ask everyone to tell one item about themselves for each piece of toilet paper they took. Note: This could take a LONG time if people take a lot of paper, but it's funny!


name: SPUD
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Bags
keywords: icebreaker group-activity team-building circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
All you need for this game is a bean bag. Gather all the girls together in a standing circle, close enough that everyone touches elbows. Pick someone to stand in the centre of the circle with the bean bag. This girl then throws the bean bag up into the air and calls out someone's name. Everyone scatters as far and as fast as they can, except the girl whose name has been called: she grabs the bean bag. Once she has the bag, she yells "Freeze!" and everyone freezes in their tracks. The girl with the bean bag then picks someone to be her "target". She is allowed to take as many steps toward her target as there are letters in the target's name, spelling the target's name as she goes (don't worry too much about misspellings). Once she has taken as many steps as she is allowed, she throws the bean bag at her target. If she hits her intended target, that girl picks up a letter "S". This girl then becomes the next to stand in the centre of the circle and toss the bag up in the air. The game continues until someone has accumulated enough letters to spell the word "SPUD".


name: Suck and Blow
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Cards
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
You will need an ordinary playing card. Gather all the players into a circle. The goal of the game is to get the playing card all the way around the circle by sucking on it and then blowing it to the next person. No hands allowed! The first player puts the card against her mouth and sucks air in to "stick" the card in place. The next player presses her lips to the other side of the card: at this point, the first player blows air out and the second player sucks air in. If everything works right, the card should now be stuck to the lips of the second player. It is quite a challenge to get the card all they way around the circle. This game is perfect for co-ed events with older girls.


name: Switching Hats
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
You will need a hat or headband for every player, paper, and markers. This game works best when adapted to a theme, and at an event with at least 20-30 people. I will describe how we played it at a Pathfinder Spring Break Camp, which is an annual Pathfinder event held in the Ottawa Area. The theme for this camp was "cartoons". On each hat or headband, attach a name tag with the name of one of the participants and the name of a cartoon character. Hand the hats out randomly to all the participants. The first thing that everyone has to do is find their own hat! Once a girl finds her own hat, the next thing she must do is find other cartoon characters (in this case) who belong to her group. For example, we had Mickey and Minnie Mouse, Ren and Stimpy, Pinky and the Brain, the whole Simpson family, etc. etc. Once all the members of a cartoon group have been found, the group should sit down together and introduce themselves!


name: Wedgie (also known as Bomb Drop)
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Paper and pens
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
You will need a largeish coin ("loonies" or "twoonies" work well) and a paper target for each team. Divide your group into teams and have them line up at one end of your playing area. Place a paper bull's-eye target or other receptacle at the other end of the playing area. At "go", the first girl in each line takes the coin, wedges it between her bum cheeks, and shuffles as fast as she can to the target! When she arrives, she has to drop the coin onto the target, aiming for the centre! You can have someone to keep score if you like. This game is a hoot!


name: What's Your Age/Shoe Size?
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Various small objects
keywords: icebreaker group-activity introduction team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
This is a silent game. The object of the game is for the whole group to arrange themselves by age or by shoe size without talking! If you meet in a gym, you can make the game more difficult by making the group arrange themselves as above while staying on one of the painted lines on the floor. At camp, try using a campfire log instead!


name: Do You Like Your Neighbors
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Do You Like Your Neighbors? Sit everyone in a large circle, preferably in chairs. One player begins the game standing in the middle of the circle. This player approaches any player in the circle and asks the question: "Do you like your neighbors?". The seated player who's been asked can answer either "yes" or "no". If the questioned player answers "no", then the players on either side of her need to stand up and switch places as fast as possible. Meanwhile, the player who began in the middle of the circle is also trying to grab one of the seats. This game can get wild very quickly!


name: Chairs
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
1. Anyone with one brother, move one seat clockwise. If you have two brothers, move two seats. 2. Anyone with black hair, move one seat clockwise. 3. Anyone who is a Spark, or has been a Spark, move two seats clockwise. 4. Anyone who lives in _____ Area move one seat clockwise. 5. Anyone over the age of 21, move one seat counter clockwise. 6. Everyone wearing brown shoes, move one seat. 7. Everyone in Guides, move one seat. The idea is to move all around the circle, and end up back where you started. It becomes fun because if you move, but your neighbour doesn't, you sit on her lap! Sometimes, you can have three people occupying the same chair!! Make sure you have lots of categories so that everyone gets lots of chances to move, e.g. all Branches of Guiding, all hair colours (at different times, of course), and so on.


name: Name Wave
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity warm-up team-building circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
I learned this game when I did my "Tribes" training with the York Region District School Board. Everyone stands in a circle. The leader of the group introduces herself to the group by saying her name, and doing an action (anything she likes) along with it. For example, I might say "Becky" while saluting at the same time. Starting with the person immediately to the leader's right, everyone repeats the leader's name with the appropriate action. The effect is that of a 'wave' of "Becky's" and salutes traveling around the circle. Once the leader's name/action have made it all the way around the circle, then the person standing immediately to the leader's right will say her name and show the group her action. The new name/action are repeated all the way around the circle. Repeat this process until everyone's name has been introduced.


name: Zip Zap
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity warm-up team-building circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
I learned this game while I was doing my "Tribes" training with the York Region District School Board. Everyone stands in a circle. The leader explains to the group that she will be passing around some electric energy. The players may not hold the electricity for more than two seconds or they'll get burnt! The electricity can be passed by either "zipping" (pointing to a neighbor directly beside you in the circle) or "zapping" (pointing to a neighbor elsewhere in the circle). The goal of the game is to get the energy "zipping" and "zapping" around the circle as fast as possible. To add challenge to the game, players who "zip" when they should have "zapped" (or vice versa), or players who pause for more than two seconds before passing the electricity on, are "out" and must sit out of the game until the end of the round to recharge their batteries.


name: Keep Talking
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Thanks very much to Ralph Oborn, who sent me this game! Break the group into pairs. On "go", each person must talk as fast and long as possible. The person who lasts the longest wins the round and moves up to compete with a winner from another pair. The process is repeated until a champion is crowned. Some ground rules: brief breaths are allowed, but no pauses. No lists or counting. No repeats. To make the game more difficult, you could assign a specific topic that the pairs have to talk about each round. This one is exhausting just thinking about it!


name: Isolation
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Thanks very much to Ralph Oborn, who sent me this game! Mark out a grid using paint, chalk or tape. It should be at least 5 by 8 squares, or up to 10 by 10. Every player stands on 2 squares to begin the game. For each turn, a player must move one foot to a different grid. Once a square has been totally abandoned by players, it becomes poison and no one is allowed to use it again. Mark each abandoned square with a chalk mark or a sticker. If a player touches a poison square, falls down or has nowhere to move to, they are eliminated. As available grids become more and more scarce, contortions and stretching become survival techniques. The winner gets to be the poison marker for the next game. Having a chart with the participant move order displayed will speed up the game.


name: Find Someone Who
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Find Someone Who... I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. The group mingles together within the playing space. The leader calls out an instruction such as "find someone who travelled the same distance as you to get here today." The players then have to find someone who matches the given description. This is a great way to get people talking to each other at the start of an event, and works best with a large number of people (20 or more). Other ideas:


name: Line Up
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Have a group of 20 or more people line up face to face (10 on one side, facing 10 on the other). Ask a question and give the people facing each other 30 seconds to discuss their answers. When this is completed, everybody in line A shifts one position and you provide the group with a new question. Some examples might include:


name: Bang Bong
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Bang, Bong I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Have everyone stand in a circle, facing inward. Choose one person to be "IT", who stands in the middle of the circle. Armed with a "fake" water pistol (e.g., hands clasped together, index fingers pointing forward to form a pistol), IT points to any person in the circle and says either "bang" or "bong". If IT says "bang", the person pointed to must quickly put up their hands. If IT says "bong", the person does not move. Players are eliminated when a person puts up their hands on hearing "bong" instead of "bang". The faster the game moves, the more likely that people will get eliminated.


name: Sticker Stalker
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Various small objects
keywords: icebreaker group-activity introduction
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Thanks very much to Debbie Reynolds, who shared this game with the Guiding Mailing List! When the girls begin to arrive at your meeting/camp/event, give each girl a pack/sheet of 10 stickers. The object of this game is to get rid of all your stickers by sticking them on the other girls (one sticker per girl). However, if the person you are "stickering" catches you, she gets to stick one of her stickers on you. If you are "caught", you must temporarily take your sticker back, and you can try to sticker that same person later (at your own risk). But if someone falsely accuses you of "stickering" her, then you can automatically put one of your stickers on that person. The first one to get rid of all 10 of their original stickers is the winner!


name: Vortex Introductions
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction team-building circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
I learned this game at the 2006 OCA Director's Conference, at a session titled I Just Can't Get Enough - Adventure/Experiential Education in Staff Training", led by Travis Allison and Adam Brown. Start with a circle that faces out and hold hands. The leader should break apart from the person on his/her right and pull the person on his/her left. Pull the group around the outside of the circle and shake hands with everyone you meet. End with the whole circle facing in. We came from different directions, but while we're here we're all focused on the same thing.


name: That Person Over There
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity introduction
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
I learned this game at the 2006 OCA Director's Conference, at a session titled I Just Can't Get Enough - Adventure/Experiential Education in Staff Training", led by Travis Allison and Adam Brown. Introductions made with an emphasis on memory, amassing names and networking. Hands up if willing to shake hands. Hands down if you're taking a break. Whenever you meet a new person, introduce yourself and also point-out all the people you've met so far.


name: Circle Tag
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
This game needs lots of space. Arrange the girls in a circle with everyone holding hands, except for two. This pair is "it". They run around the circle until they feel like tagging someone. The runner on the inside tags a pair of hands, and these two girls come out of the circle run in the opposite direction around the circle, trying to get back into their spot before the first pair gets there. If they don't succeed, they become "it". They have to keep holding hands through this process.


name: Human Scavenger Hunt
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Group Size: 12 or more (more is better!) Break the large group into smaller groups of about six to twelve people each. Have each group stand or sit together in a place that is separate from the other groups but of equal distance from you - the leader who stands in the middle of the room. Read one item from the list at a time. The team who sends up a person or group of people to you first that fits the description you have just given earns a point. For example, you might say "two people who have the same middle name" and within each group the members must talk, find out if any two have the same middle name, and then quickly send those people up to you. The first group of people with the same middle name to reach you earns a point for their team. You may give a bonus point for different items if it applies - for instance, if a group has three people with the same middle name they may earn a point for this round even if they were not the first to get to you. The group with the most points at the end of the game wins. Human Scavenger Hunt List:


name: Common Link
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity team-building
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Divide the group into teams of three or four. Each team has to come up with 5-10 different traits that are common to all members in the team -- brown hair, an older brother, been in GS/GG more that 10 years, etc. After five minutes or so, the teams share their common traits with the group. Points are scored for each trait that isn't also on someone else's list. So if two teams listed that everyone in the team wore glasses, neither team would get a point for that trait. The team with the most points wins, but so does everyone else, as you've all discovered some pretty interesting things about one another!


name: Dark, Isn't It?
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Tell the audience that this is a test of intelligence, coordination, and the ability to follow directions. Have each person raise his/her left hand and point left index finger to the right, parallel to the floor. Then have them raise the right hand and hold right index finger on a level with the left finger, pointing in the opposite direction. Then raise the left hand 2 inches and lower the right hand 2 inches. Now ask them to close their eyes. After a moment, remark innocently, "Dark, isn't it?"


name: Dizzy Dance
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity warm-up
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
This game makes you EXTREMELY dizzy, so make sure there is enough room to move around in! All the Guiders who played this ended up on the floor in a heap! This is a very good ice-breaker, as well as a stomach muscle exerciser (from all the laughing).


name: Dr. Mix-Up
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
All the girls stand in a circle, holding hands. Select one or two girls to be "Dr. Mix-Up"... they leave the room for a moment. When they're gone, everyone else does their best to get tangled up, by climbing over arms, under legs etc., without letting go of their neighbours' hands. When the circle is suitably tangled, everyone yells "Dr. Mix-Up! Come and fix us!". The Dr. Mix-Ups then come in and try to untangle the circle by directing individuals to go under arms, around bodies, etc. This game is also an excellent 30-second game or Co-operative game.


name: I Like People Who...
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: None required
keywords: icebreaker group-activity circle-time
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
Everyone forms a circle and stands on their spot. One girl is in the middle, her spot is removed. She calls out "I like people who . . ." Suggestions: like camping, eat cereal for breakfast, love Brownies. Anyone who falls into that category must change places with another person in the circle to whom the statement applies. "It" tries to get a spot also and the person who is left in the middle makes the next statement. You may not take a space next to you!


name: Icebreaking Games
category: D
source_file: scripts/extracted_activities/BATCH_02_GAMES_ICEBREAKERS.json
materials_list: Various small objects
keywords: icebreaker group-activity introduction
created_at: 2025-09-11 14:18:09
updated_at: 2025-09-11 14:18:09
description:
These games are especially well-suited for the very beginning of the Guiding year, when you are introducing new girls into your unit. They can also be played at bridging events, camps, and any time when the girls are meeting new people. The object of these games is to get everyone comfortable, have some fun, and hopefully learn a few names! Don't be afraid to try these games with your leaders as well as your girls!


name: Ball Lose-All
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_1.html
materials_list: ball, whistle, scarves
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The players are divided into two teams: scarves and no scarves or any other distinctive mark. There are no limitations to the ground to be covered. The object is for the players of each side to throw the ball to one another, without letting it fall to the ground, ten times in a row. The players count aloud. The opposite team tries to get the ball and, in turn, must throw it to one another ten times in a row. The ball may not be taken from the hands of an opposing player; it may only be intercepted in the air or picked up from the ground. The ball may not be thrown back to the same player who threw it, therefore you need at least three players on each team. A player may not run with the ball in her hands. At the start of the game the Guider throws the ball high up in the air, and it goes to whichever team catches it. Each time the "referee" blows her whistle to signal a mistake (ball thrown back to the person who threw it, running with the ball etc.), the ball goes to the opposite team.


name: Couch Potato
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Variation: Players can have three chances to stay alive before becoming a Couch Potato. They must hold their hand(s) on the first and second spots where they were tagged. They become a Couch Potato the third time they are tagged.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_10.html


name: Double Simon Says
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Double Simon Says Thanks to Jane Maddin for submitting this one! Equipment needed: none Ages 5-8 years old Number of children from 10 to 30. Double Simon Says Source: this game came from an old Beaver leader handout. Divide the children into two groups. And make two circles. Each circle plays Simon Says (which I'll explain in a moment) and the children who are "out" go to the other circle. Thus no one is sitting off to the side, bored. And the circles do not stay the same size. To play Simon Says (with Sparks, perhaps two leaders should be "it"), pick two people to be "it". "It" stands in the centre of the circle and says Simon Says do This and does an action. Everyone in the group is to copy the action as long as "it" has said "Simon says". After a few actions with the words Simon Says in front, "it" tries to 'catch' people by saying 'Do this' without saying Simon says. If someone performs the action they go to the other circle! This game works best if the actions are done quickly and the Simon says are fast. The game will not last for a long time, but is good in an area where you don't have a lot of space for running around. And again, can be done in a large group with more than two circles. Thanks to Jane Maddin for submitting this one! Double Simon Says Source: this game came from an old Beaver leader handout. Divide the children into two groups. And make two circles. Each circle plays Simon Says (which I'll explain in a moment) and the children who are "out" go to the other circle. Thus no one is sitting off to the side, bored. And the circles do not stay the same size. To play Simon Says (with Sparks, perhaps two leaders should be "it"), pick two people to be "it". "It" stands in the centre of the circle and says Simon Says do This and does an action. Everyone in the group is to copy the action as long as "it" has said "Simon says". After a few actions with the words Simon Says in front, "it" tries to 'catch' people by saying 'Do this' without saying Simon says. If someone performs the action they go to the other circle! This game works best if the actions are done quickly and the Simon says are fast. The game will not last for a long time, but is good in an area where you don't have a lot of space for running around. And again, can be done in a large group with more than two circles. To play Simon Says (with Sparks, perhaps two leaders should be "it"), pick two people to be "it". "It" stands in the centre of the circle and says Simon Says do This and does an action. Everyone in the group is to copy the action as long as "it" has said "Simon says". After a few actions with the words Simon Says in front, "it" tries to 'catch' people by saying 'Do this' without saying Simon says. If someone performs the action they go to the other circle! This game works best if the actions are done quickly and the Simon says are fast. The game will not last for a long time, but is good in an area where you don't have a lot of space for running around. And again, can be done in a large group with more than two circles. This game works best if the actions are done quickly and the Simon says are fast. The game will not last for a long time, but is good in an area where you don't have a lot of space for running around. And again, can be done in a large group with more than two circles.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_11.html


name: Duck Duck Goose
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Instead of playing "Duck Duck Goose", change the names around to "Spark Spark Brownie". Sparks love this game!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_12.html


name: Evolution
category: D
materials_list: paper
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Everyone needs to know how to play "rock, paper, scissors". The game starts out with everyone as an amoeba. The amoebas wander around the playing space saying "blub, blub" and waving their arms around in the air. They move around the group until they meet another amoeba, then the two battle with rock paper scissors. The winner moves up the evolutionary chain while the loser moves down (except that the amoeba is the lowest). The chain goes: amoeba, snake, fox, human, super human, with actions as appropriate for each level. The goal is to make it all the way up the chain to super human. The trick is that to move up the chain, you must find someone else at your evolutionary level to battle with rock-paper-scissors (e.g. only foxes can battle other foxes, only snakes can battle other snakes, etc.). The first player to make it to super human status wins.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_13.html


name: Fishes in the Sea
category: C
materials_list: chairs
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
When the girls are moving in the circle one chair is removed, as in musical chairs, so that when the sharks come someone is left without a chair and she is "out", then the game continues with the leader calling out instructions as she chooses, and removing one chair each time until one girl is left as the winner.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_14.html


name: Fruit Basket
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Please note: "Fruit Basket" is from the book "New Games for the Whole Family" by Dale N. LeFevre (Perigee Books published by Putnam Publishing Group New York 1988) The games in it are great!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_16.html


name: Giants, Wizards, Trolls
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
In addition, there are actions to do for each of the creatures during the yell that starts off each round. Giants: raise arms high overhead; Wizards: arms in front of body as if throwing a magic spell; Trolls: hunch down curl arms inwards.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_17.html


name: Hospital Tag
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Hospital Tag Many thanks to Jane Maddin for posting this game to the Guide Mailing List! Source: Roxanne at the Shepherd King Children's Care Center in Calgary Ages: All of 'em Number of children: Any number from 5 and up Category: Definitely rowdy, large space required. Everyone is 'it'. When you are tagged you put a hand on that spot and keep trying to tag other people without moving that hand. If you are tagged a second time, then you must put your other hand on that spot. You are not 'out' yet though. You continue to tag other people (with your elbows) until you are tagged a third time. Then you sit down. A variation on this, will allow some one to be the Doctor and that person will go around and rescue the people who are sitting down. Once the Doctor has been tagged three times, the game is over. Many thanks to Jane Maddin for posting this game to the Guide Mailing List! A variation on this, will allow some one to be the Doctor and that person will go around and rescue the people who are sitting down. Once the Doctor has been tagged three times, the game is over.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_18.html


name: Kick the Can
category: D
materials_list: paper
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Have four sets of Cans - 1 each of - Extra Large Fruit Can, Kernel Corn Can, Soup or Evaporated Milk Can, small Tomato Paste Can. Each set should contain one of each size can (they can fit inside each other). You can decorate the cans with old wallpaper, gift-wrap, etc. This is a relay game. You build the cans into four "towers" (smallest one on top), one tower for each team. The girls run up, kick the cans over, restack them and run back to tag their next team mate. It is a very simple game and fun to play.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_19.html


name: Baind-Aid Tag
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_2.html
materials_list: bandaids
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Set the game boundaries for the group. In this game all girls with a free hand (available Band-Aid) are IT. When game starts, all players try to tag the others. The objective is to be the last standing player. You can introduce other variations (ways to administer 'first aid' to those sitting so they can re-enter the game, such as tapping on head, perhaps also saying the girl's name).


name: Kingpin
category: C
materials_list: ball
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Divide the girls into two even teams. Divide the playing space in half, with a clearly defined center line. Set the pins up at opposite ends of the playing area in a triangle, with two pins forward and one pin back. Each team gets two balls. On the word "go" the teams try to knock down the opposing team's pins over, while protecting their own. They are not allowed to cross the center line or stand directly in front of their own pins (although this tends to lead to them tripping over the pin, thus knocking it over). If they knock their own pin over, it counts. Game ends when one team's pins are all down.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_20.html


name: Ladders (Snakes and Ladders)
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Get the girls to line up in a double line. Number each pair of girls off, and have the pairs face each other and sit down, legs out straight in front of them, so that their feet touch their partner's feet. Make sure there is at least 2-3 feet of space between each pair of girls. The effect of this arrangement is to create a "ladder" of girls, with their legs as the rungs. Call out pair numbers in a random order. When a pair's number is called, they must stand up, run up the "ladder" of legs to the start of the line, down the outsides of the ladder, and then back up the middle of the ladder again to their seat. You can play each half of the ladder as a team, so that whoever of the pair gets to their seat first, their team wins a point. Because this is such an active running game, it should be stressed to the girls that while people are running up and down the ladder, everyone else should keep their legs right down on the ground to avoid tripping people. This is also a game where shoes (instead of stocking feet) are a must!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_21.html


name: Mars Bar Game
category: C
materials_list: chairs
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Mars Bar Game Thanks to Sandra Doyle for posting this game to the Guide Mailing List! Equipment: Mars Bars (three or four), knife, two dice (more may be needed if the group is particularly large), old clothes (jumper, trousers, hat). For younger girls use Fun-size Mars Bars or the smaller sweets version instead of the large bar and the knife Number of Players: any number Age: any age To Play: Girls sit in a circle. Place one bar, the knife and the old clothes on a chair / table in the centre of the circle. Give the dice to 2 girls sitting facing each other in the circle. Each girl throws the dice and passes it on in a clockwise direction. If a girl gets a 6 then she jumps up, runs clockwise around the outside of the circle, through her space into the centre of the circle where she puts on the clothes and then cuts a slice of the bar. However there may be someone after her and if she is tipped by another girl before she cuts the bar she must take off the clothes as quickly as possible to allow the other girl put them on. If she cuts the bar she is allowed to eat it. Only an untipped (?) girl may eat the bar. Continue until there are no more bars. Thanks to Sandra Doyle for posting this game to the Guide Mailing List!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_22.html


name: Mouse Trap
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Mouse Trap Here's another one from Jane Maddin. Equipment: None Age: 5 - 12 years Number of participants 10-30 (with 30 participants start with a bigger trap!) Mouse Trap Source: I think this one was in a Canadian Guider Four children become the Mouse Trap. They stand in a circle, facing in, holding hands with their arms extended and up high. The other children are "mice" and they run in and out of the trap. One person facing away calls "Spring the Trap" and the girls of the trap bring down their arms catching (hopefully) some of the mice inside. The caught mice become part of the trap. The game continues until only a few "mice" haven't been caught. Then they become the trap and the game begins again. Here's another one from Jane Maddin. Four children become the Mouse Trap. They stand in a circle, facing in, holding hands with their arms extended and up high. The other children are "mice" and they run in and out of the trap. One person facing away calls "Spring the Trap" and the girls of the trap bring down their arms catching (hopefully) some of the mice inside. The caught mice become part of the trap. The game continues until only a few "mice" haven't been caught. Then they become the trap and the game begins again.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_23.html


name: Nutty Knitting
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
To Play: Cast on 4 stitches using the spaghetti as knitting needles. Knit for as long as you can before the spaghetti gets too short to use. With care this is possible! Compare your efforts with others and see who got the furthest! This is crazy but a lot of fun. Great for a Mum/Grandmother daughter evenings or whenever!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_24.html


name: Old Witch
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
She stands apart from the rest who walk behind her chanting" "Old witch, old witch Are you hungry today? 'Cause if you are we'll run away!" If the witch says no the chant begins again. If the answer is yes the witch chases the girls who run away to a 'safe' spot. If a girl is caught she may be the next witch, although sometimes this means the girls try to get caught which spoils the game a bit. She stands apart from the rest who walk behind her chanting" "Old witch, old witch Are you hungry today? 'Cause if you are we'll run away!" If the witch says no the chant begins again. If the answer is yes the witch chases the girls who run away to a 'safe' spot. If a girl is caught she may be the next witch, although sometimes this means the girls try to get caught which spoils the game a bit. One girl is chosen as the 'witch'. She stands apart from the rest who walk behind her chanting"

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_25.html


name: Partner Tag
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Note: This is a WALKING tag game! To make the game more interesting, play in a room with lots of furniture or outside in a forested area!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_26.html


name: Penguin Tag
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Girls must keep their knees together and elbows glued to the side of their bodies. Everyone is 'it' - you tag others by waddling over and tagging them lightly with your flippers. Fun to watch & fun to do!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_27.html


name: Pip, Squeak and Charlie
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
My current Guide Unit taught me an almost identical game called "Pizza". Instead of naming the girls Pip, Squeak and Charlie, they were named Pepperoni, Cheese and Sauce. If the leader wanted everyone to be running at the same time, she called "Pizza"! Cool!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_28.html


name: Popcorn
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Instead of calling "maple syrup", call "butter" and all the girls pretend to melt. This gives them a moment to calm down before changing activities!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_29.html


name: Beans
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_3.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The Guider calls out various types of beans and the girls perform the correct action. Runner Beans - run around Jumping Beans - jump Baked Beans - lie out in the sun Chilli Beans - shiver Frozen Beans - Stand still Broad Beans - Stand with legs as far apart as possible French Beans - say "Oh La La!" String Beans - stand still, arms straight up. Dwarf Beans - squat down Has Beans - fall on the floor The Guider calls out various types of beans and the girls perform the correct action. Runner Beans - run around Jumping Beans - jump Baked Beans - lie out in the sun Chilli Beans - shiver Frozen Beans - Stand still Broad Beans - Stand with legs as far apart as possible French Beans - say "Oh La La!" String Beans - stand still, arms straight up. Dwarf Beans - squat down Has Beans - fall on the floor Can be played with any number. The Guider calls out various types of beans and the girls perform the correct action. Runner Beans - run around Jumping Beans - jump Baked Beans - lie out in the sun Chilli Beans - shiver Frozen Beans - Stand still Broad Beans - Stand with legs as far apart as possible French Beans - say "Oh La La!" String Beans - stand still, arms straight up. Dwarf Beans - squat down Has Beans - fall on the floor The Guider calls out various types of beans and the girls perform the correct action.


name: Quick Draw
category: D
materials_list: ball
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Quick Draw (version one) Thanks very much to Jane Maddin, for posting this game to the Guide Mailing List! Equipment: 2 water pistols, a plastic drink bottle with a wide mouth, and a tennis ball. (Or a Nerf ball) Age: 5 and up Number of children: Can be done in two teams or individually, with two people playing at once and the rest of the kids cheering. Source: Kingsland Elementary school Category: Outdoor Balance the ball on the top of the bottle. Have the first two contestants stand facing each other with the bottle in between (have the bottle on a stool, rock or fence to make it high enough for every one to stand up!), and about 5 paces away from the bottle. (This will depend on the pressure in your water pistol, and the weight of the ball and the mouth of the bottle, I recommend that you give this a try and set up your distances before hand!) I recommend those supersoaker water guns because each turn will take a little longer to do, as the kids can pump them up first, then fire. Some one counts, ready, aim, fire! and the two contestants shoot the ball off of the bottle. Scoring: The team who shoots the ball off, wins a point. Highest points win the contest. Thanks very much to Jane Maddin, for posting this game to the Guide Mailing List!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_30.html


name: Rattlesnake
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Note: I find this game very popular and everyone wants to play it until they have had their turn, but I try to limit the amount of time to about 10 minutes.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_31.html


name: Scatterball
category: D
materials_list: ball
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
This game requires a ball -- preferably about the size of a volleyball and soft, and is best played indoors. One girl has the ball. The object of the game is to tag the other girls by hitting them with the ball -- hip height or lower. A girl is "out" if she is hit three times. When a girl has the ball she may not move around, but can only throw the ball. If a girl catches the ball, she is not considered hit, but she is considered hit if she drops the ball. For a more complicated game, use more than one ball! Emphasize that throwing the ball at people's heads is not allowed.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_32.html


name: Snail
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Start with a large circle and everyone holding hands, facing into the circle with a leader and two people to make the bridge. Just like the name implies you walk around making smaller and smaller circles until you are in the centre of the room. The two girls then form an arch or bridge and the leader turns facing out of the circle and everyone follows around until you are all facing out from the circle in a big circle again. The you repeat the process so that you are again all facing in. Everyone seems to like this game. There is a song which goes along with it and you just keep repeating the song: "Snail, snail come out and be fed. First you feelers then your head. The you Momma and your Poppa will feed you fried muttons. (or muffins)."

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_33.html


name: Snowball Fight
category: B
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
This is an excellent game to play right before a quiet time because, with any luck, it'll tire everyone out!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_34.html


name: Streets and Alleys
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The girls line up in several rows with an equal number of girls in each row (as close as possible), standing just far enough apart that their hands touch when they hold their hands out straight; they do this to form "streets" that are between the lines. Pick one girl to be the "cat" (it) and one the "mouse". The cat chases the mouse through the streets trying to catch them. Meanwhile a leader calls out "alleys" and the girls in the lines do a quarter turn to make "alleys" that run at right angles to where the streets were before. the cat and mouse continue chasing but must change directions to follow the alleys as they must not go through any of the girls arms. call out "streets" to turn back. Continue chasing and switching streets/alleys until the mouse gets caught and then pick someone else to be the cat and mouse.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_35.html


name: The 2p Game
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
"IT" tosses the coin. If it is "heads" then the players move 2 jumps (see above) in any direction. If it is "tails" then "IT" moves one pace in any direction. The aim of the game is for "IT" to "tag" another player by touching any part of them with their hand. To "tag" another player, "IT" can reach out in any direction etc, but ONE foot must remain in its original place. Players can of course try to move their body out of reach, but BOTH feet must stay in their original place! (Resourceful older girls soon figure out that they should go for the feet when trying to tag as they cannot move & also how to make their reach longer by lying down etc!)

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_36.html


name: The Yell
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The Yell (Scream Race) Here's another great one from Jane Maddin! Equipment: None Number of kids: makes no difference Ages: 5 and up Category: Outdoors Source: Calgary Parks and Recreation Department Get the kids to line up, like a race. They are to run as far as they can on one yelled breath. Get them to take a good breath before hand. When they have to stop yelling, they are to sit down where they are. (Discourage cheating on this, but it is an energy user!) Here's another great one from Jane Maddin!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_37.html


name: Tri-Hop-A-Thon
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Please Note: "Tri-hop-A-Thon" comes from the magazine "Family Fun" magazine -- a great source for games and crafts!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_39.html


name: Blob Tag
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_4.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Like normal tag, one person is chosen to be 'it'. When 'it' tags someone, they link arms or hold hands. As more people are tagged they form a line or blob!


name: Train Tag
description: This is a fun, fast-paced noisy game. And can be played with quite a large group.
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_40.html


name: Windmill
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
When a number is called, that person CRAWLS BACK through the legs of her team mates. Runs in a CLOCKWISE DIRECTION around the circle. CRAWLS UP THROUGH her team mates legs to grab one of the items in the middle. Then she CRAWLS BACK through their legs to her "spot". The team who doesn't manage to claim an item sits out. Remove another item and play again until you're down to a winning team. This is a very fast paced game.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_41.html


name: Wolf Tag
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
This is basically tag but with a twist! When a girl is tagged the first time, she can continue running around but must yip like a wolf puppy. If she is tagged a second time, she barks like a grown wolf. When she is tagged a third time, she must stop where she is and howl loudly! A great game to play if you like lots of noise!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_42.html


name: What time is it Mr. Wolf?
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
What Time is it Mr. Wolf? All the children are lined up on a wall. At the other end of the room is a leader. All the children yell "What time is it, Mr. Wolf?" and the leader, with her back to the children at all times, yells out a time like "10 o'clock!". The children take 10 steps closer to the leader. ( they can take big steps or little steps, whatever they want). After two or three times of calling out times, when the children yell "What time is it Mr. Wolf?", the leader will yell "Dinner time!" and turn and run after the children. The children need to run back to the wall they came from before they are caught by the leader. The child the leader catches is then the new wolf. Alternately, everyone who is caught can be the wolf at the same time - this makes the game even harder!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_43.html


name: Zombies
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Thanks very much to the anonymous reader who sent me this game! Everyone starts by standing in a circle. The person leading the group tells everyone to close their eyes. S/he walks around the circle and touches two people on the shoulder. Then says "If you were tapped on the shoulder, you are a zombie, do not let anyone know." Then the leader explains the rules. Everyone must walk around shaking hands and saying "Hello, my name is (insert your name here)." If you are a zombie you need to tickle the other person with one finger. If you are not a zombie and are tickled you will become one. If you are a zombie and are tickled by another zombie, you nullify each other. If you are a zombie and you tickle someone who is not a zombie then you are both zombies. When the leader stops the game, everyone goes back into a circle. The leader says "Raise your hand if you were ever a zombie." (Everyone who played should have been one at least once.) "Now raise your hand if you were a zombie when the game ended." (This part differs - but a few people should raise their hands.) "Raise your hand if you started out as a zombie." (Two people should raise their hands.) This game can be used just for fun, or as a way to open discussion about how rumours and attitudes can spread through a crowd.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_44.html


name: Umbrella Tag
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Thanks very much to Roni Carson, who shared this game with the Guiding Mailing List! This game is best played outside in a gentle rain.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_45.html


name: Jack Balls
category: D
materials_list: ball
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Thanks very much to Ralph Oborn, who sent me this game! Each player gets 2 balls of a unique color or marking. Croquet balls or painted golf balls work nicely but use your imagination: pine cones, rocks or shoes might do too. A white target ball is tossed out by the winner of the previous game from where the last game ended. The players try to put their ball as close as possible to the target ball. The previous winner gets the privilege of throwing the last ball. There are no out of bounds! Keep the rules simple, so, for example, if the players manage to put the target ball up a tree, in a hole, or behind a stump, it makes the game more interesting.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_46.html


name: Frogs and Ants
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. This is a large group tag game. In a group of 30 or so, assign 5 frogs to be "IT" and the rest of the players are ants. Designate the playing area, including a safe zone (the ant colony). Start the game by having the ants run around the playing area. The object of the game is for the frogs to touch the ants. Once an ant is touched, it must lay on its back with both arms and both legs in the air. This cry for help signals FOUR ants to rescue their fellow ant. A rescue is successful if four ants (all arriving at the same time) can carry their fellow ant to the safety of the colony where it is reborn to play again. The four rescue ants must arrive at the injured ant at the same time and start working or risk being touched by a frog and becoming injured ants themselves. If there are four ants attached and working at the same time, they cannot be touched by a frog. The working ants must transport the injured ant to the safe area (colony) where all can then rejoin the game in progress.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_48.html


name: Time Bomb
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Ask each player in the group to individually choose one other person in the group to be a "bomb" and another, different person to be their "shield". Ask them to keep their choices secret. Tell the players that their "bomb" is about to explode any minute and the only way to survive the blast is to hide behind their "shield". Each player then needs to try and keep their "shield" between themselves and their "bomb", and since each player has made different choices, you will end up with a room full of excited folks desperately trying to keep behind their shields, who are also always on the move to keep behind their own shields!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_49.html


name: Buddy Tag
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_5.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
All girls form pairs and hold hands, except for two. One person is "IT". "IT" tries to tag the only other single lone person. The lone person tries to join hands with one of the pairs, except the pairs try to avoid having that person join hands with them. So the pairs try to get out of the way of "IT" so that the lone person can get tagged.


name: Lily Pad Leaping
category: C
materials_list: paper, chairs
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Lily Pad Leaping This game is sort of a combination between musical chairs and an obstacle course. Place a few chairs or obstacles around the hall, with chalk arrows on the floor to mark the way. Scatter sheets of newspaper (lily pads) among the chalk arrows. A leader will either turn away from the course and periodically call out stop or use music in a like manner. Girls leap around the course and must be on a lily pad when music stops, or a stop is called. If a girl is not on a lily pad she needs to perform a silly action or sing part of a frog song or a combination of both. You could incorporate Promise and Law into this, i.e., girls spin around and recite the law. As the game progresses, remove some of the lily pads. Keep doing this until there are very few left. Your girls may become quite the survivalists, trying to move around the course with a scrap of newspaper under their shoe!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_50.html


name: Portage, Pyramid, Piggyback
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game from my friend Jen (Eco) Langley. This game is suitable for playing in a gym or in a large outdoor space. If you are playing outdoors, you will have to mark a 'start' line and a 'halfway' point. Divide the group into teams of equal size - it works best if you have teams of six or more players. Each team begins behind a 'start' line. On "Go!", the team selects one team member that they will carry, 'portage'-style, down the length of the gym to the other end. When they reach the end of the gym, the entire team must construct a human pyramid on the spot. Once the pyramid has been approved by a leader, the team breaks up into pairs and piggyback each other back to the start line. In this leg of the race, players can only move towards the start line if they are (a) carrying someone or (b) being carried (i.e., if there is an uneven number of players, someone will have to remain back where the pyramid was built until a team-mate can come and piggyback them). The first team to have all its players back at the start line wins!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_51.html


name: Cups Up!
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Materials: A cup and spoon for each player, a large jug of water for refills. Note: when we were playing this in Melbourne, it was a hot, hot, HOT day, and it seemed to me that the girls were having a wee bit too much fun accidentally spilling water - out of the jug, out of their cups... you get the idea. Definitely a great game for cooling down.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_52.html


name: Captain
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_6.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Equipment: None Category: Large space required Age: 5 and Up Number: Any number Source: A Brownie Pack with Black Forest District, Germanica Division The girls assemble in the center of the gym. The commands and actions are as follows: Captain's Coming - all line up, stand at attention and salute. Bow - run to the 'front' of the gym. Stern - run to the 'back' of the gym. Port - facing the 'front' of the gym, port is the left wall. Run to port. Starboard - facing the 'front' of the gym, starboard is the right wall. Run to starboard. Man overboard - lie on back and swim Submarines - lie on back and stick on leg straight up. (for the periscope) Man the Lifeboats - find a partner, sit together, and row! Torpedoes - lie on tummy, with hands together over head to give a stream lined look. One person (usually a leader) does the calling and the girls rush around performing the actions, which are mixed up and used more than once. Once everyone knows the rules it is not a problem to join in as you go. The girls assemble in the center of the gym. The commands and actions are as follows: Captain's Coming - all line up, stand at attention and salute. Bow - run to the 'front' of the gym. Stern - run to the 'back' of the gym. Port - facing the 'front' of the gym, port is the left wall. Run to port. Starboard - facing the 'front' of the gym, starboard is the right wall. Run to starboard. Man overboard - lie on back and swim Submarines - lie on back and stick on leg straight up. (for the periscope) Man the Lifeboats - find a partner, sit together, and row! Torpedoes - lie on tummy, with hands together over head to give a stream lined look. One person (usually a leader) does the calling and the girls rush around performing the actions, which are mixed up and used more than once. Once everyone knows the rules it is not a problem to join in as you go.


name: Cat and Mouse
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_7.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The girls stand in a circle, holding hands. Two girls are chosen -- one to be the "cat" and the other the "mouse". The cat must try to catch the mouse by tagging her. The mouse must do her best to evade the cat! The mouse may go under the arms of the people in the circle, however, every time the cat tries to catch up, the girls of the circle must to their best to stop her!


name: Caterpillar
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_8.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Divide the girls into teams 3-5 girls each. At the start line have the girls sit down with their legs wrapped around the waist of the girl in front of them. This forms the caterpillar. With the girls attached as a team, the Guider yells go. The girls move together as a unit by using their arms by their sides and lifting and moving their bottoms. The teams race to a designated line or spot. At the line, the girls let go of their link to reform their caterpillar with the girls in the opposite order. The teams continue racing back to the start line.


name: Chopsticks Game
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_1/30sec_1_9.html
materials_list: scarves
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Chopsticks Game Thanks very much to Melinda Scarfe, who e-mailed this game to me! She created this game for an Asian-themed night with her Brownie Unit, the 2nd Warnbro Brownies in western Australia. Players: 4 or more. Equipment: One set of chopsticks per player; Burger rings (snack food, preferably chips, with a hole in the centre.) (North American equivalent: Ringolos?); one bowl for each player; Dice. Divide the snack food equally among the bowls. How to play: All players sit in a circle. The first player rolls a dice, if it lands on a six they use the chopsticks to pick up a chip. They can eat as many as they want, until someone else in the circle rolls a six. While the person is eating, the dice is going round the circle, and each person gets a chance to roll to see if they can get a six. Thanks very much to Melinda Scarfe, who e-mailed this game to me! She created this game for an Asian-themed night with her Brownie Unit, the 2nd Warnbro Brownies in western Australia.


name: Beast, Birt or Fish
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_1.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
To make it easier for younger kids, you could play this game after an activity about animals, so they have more ideas. Also, decide beforehand what type of things fit in the categories -- you can include insects as beasts, and aquatic creatures (shellfish, etc) as fish to give you a wider range from which to choose.


name: Poor Pussy/Honey Do You Love Me?
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The person that they stop in front of must say, "Honey, you know I love you, but I just can't smile." with a straight face.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_10.html


name: Princess in the Tower
category: C
materials_list: chairs, blindfold
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
A game we play with Brownies sounds very similar to Jane's puppy and bone. We call it the Princess in the Tower. The "princess" has to be rescued from the "Giant". The Princess sits on a chair doing nothing, her "guardian" points to Brownies at random sitting in a semicircle who have to creep up to rescue the princess without being heard by the Giant who is blindfold - actually our giants hide behind a convenient curtain in the hall and spring out when they hear anything. Our Brownies all love the game which I find quite extraordinary because they are normally very noisy, and sitting very still is quite out of character for most of them!!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_11.html


name: Puppy and Bone
category: D
materials_list: paper
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The puppy wears a blind fold and the 'bone' is on the floor in front of her. A 'thief' is chosen by pointing so as not to let the puppy know which direction the thief is coming from to steal her 'bone'. The thief tries to steal the bone from the puppy without the puppy hearing her. (The rest of the group must sit quietly while she tries). The puppy listens, and points in the direction of the thief and barks, if she hears anything. If she catches the thief by pointing at her, the thief has failed and has to go back into the semi-circle. If the thief succeeds in stealing the 'bone' then she becomes the puppy and the puppy joins the circle for the next round. Variations: Guides might prefer the spy and the secret papers! Play this one outside in the dark with flashlights. The spy has a flashlight and aims that at the thief, otherwise the rules are the same. The children sit in a semicircle facing one child who is the puppy. The puppy wears a blind fold and the 'bone' is on the floor in front of her. A 'thief' is chosen by pointing so as not to let the puppy know which direction the thief is coming from to steal her 'bone'. The thief tries to steal the bone from the puppy without the puppy hearing her. (The rest of the group must sit quietly while she tries). The puppy listens, and points in the direction of the thief and barks, if she hears anything. If she catches the thief by pointing at her, the thief has failed and has to go back into the semi-circle. If the thief succeeds in stealing the 'bone' then she becomes the puppy and the puppy joins the circle for the next round. Variations: Guides might prefer the spy and the secret papers! Play this one outside in the dark with flashlights. The spy has a flashlight and aims that at the thief, otherwise the rules are the same. Variations: Guides might prefer the spy and the secret papers! Play this one outside in the dark with flashlights. The spy has a flashlight and aims that at the thief, otherwise the rules are the same.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_12.html


name: Quiet
description: The game continues until all the girls are in one line.
category: B
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_13.html


name: Sleeping Beauty
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Don't know why it works, but the girls love it! Here's a second version of the game, called "Dead Fish". Thanks to Shelly Timson for sharing it with me. We play this game when the girls have been very active and need to calm down or when it is very hot and they are all a bit tried. Our girls love it, and it is important to have different fisherwomen and that nothing physical is used to catch the fish out. You choose a Fisherwoman, the rest of the girls lie down on the floor and pretend they are dead fish, the fisher woman walks around the room watching the fish for movement. When the fisherwoman spots movement that person is out, they can then join the fisherwomen (depending on how long you want the game to go for). If you have some very dead fish joke telling to individual fish can be used to see if you can make them laugh and move.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_14.html


name: Spot the Dot
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
To Play: This game is especially popular with the Sparks and Brownies. Start with the largest dot. Sit the girls in a circle and ask them to close their eyes, then hide the big dot somewhere in your meeting place (note that it is very hard to hide the big dots!). Once the dot is hidden, the girls open their eyes and have to find it. When a girl has found the dot, she returns to her place in the circle and sits down. Once everyone has found the big dot, get them to close their eyes again and hide a smaller dot. The game continues until the girls are hunting for a dot no larger than a piece of confetti!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_16.html


name: The Hand-Slapping Game
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The Hand-Slapping Game This game was posted to the Guide Mailing List by Jane Maddin. Good for ages 7-15. Equipment: none Number who can join: unlimited but it makes for a long game! The children make a circle, lying down on the floor on their tummies with their hands on the floor in front of them palms down. (This can be done around a table too!) Each child has her left arm linked through the right arm of the girl beside her. And her right arm linked through the left arm of the girl on the other side. So, each girl has two hands in front of her, the left hand of her right hand neighbour and the right hand of her neighbour to the left. One person starts- she picks the direction of travel of the slap and then she slaps her hand on the table. One slap means the slap continues in that direction, and two slaps mean that the direction is reversed. In either case only the hand immediately adjacent to her hand in the appropriate direction of travel is to go next. If someone misses their turn they are out and must remove that hand! (This gives each girl 2 chances at being 'out' which is more fun than messing up once and being removed from the game). The game continues in the opposite direction, with the next hand having the next turn. This game was posted to the Guide Mailing List by Jane Maddin. The children make a circle, lying down on the floor on their tummies with their hands on the floor in front of them palms down. (This can be done around a table too!) Each child has her left arm linked through the right arm of the girl beside her. And her right arm linked through the left arm of the girl on the other side. So, each girl has two hands in front of her, the left hand of her right hand neighbour and the right hand of her neighbour to the left. One person starts- she picks the direction of travel of the slap and then she slaps her hand on the table. One slap means the slap continues in that direction, and two slaps mean that the direction is reversed. In either case only the hand immediately adjacent to her hand in the appropriate direction of travel is to go next. If someone misses their turn they are out and must remove that hand! (This gives each girl 2 chances at being 'out' which is more fun than messing up once and being removed from the game). The game continues in the opposite direction, with the next hand having the next turn. So, each girl has two hands in front of her, the left hand of her right hand neighbour and the right hand of her neighbour to the left. One person starts- she picks the direction of travel of the slap and then she slaps her hand on the table. One slap means the slap continues in that direction, and two slaps mean that the direction is reversed. In either case only the hand immediately adjacent to her hand in the appropriate direction of travel is to go next. If someone misses their turn they are out and must remove that hand! (This gives each girl 2 chances at being 'out' which is more fun than messing up once and being removed from the game). The game continues in the opposite direction, with the next hand having the next turn. One person starts- she picks the direction of travel of the slap and then she slaps her hand on the table. One slap means the slap continues in that direction, and two slaps mean that the direction is reversed. In either case only the hand immediately adjacent to her hand in the appropriate direction of travel is to go next. If someone misses their turn they are out and must remove that hand! (This gives each girl 2 chances at being 'out' which is more fun than messing up once and being removed from the game). The game continues in the opposite direction, with the next hand having the next turn.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_17.html


name: This is a Cup
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The first person (person A) turns to the person on their left (person B) and says "This is a cup" while showing them a cup (it always starts with a cup). Person B says "a what?" Person A says "a cup". Person B says "a what?" Person A says "a cup". Person B says "oh it's a cup". Person A picks something else off the table... say a spoon. Person A says to Person B "this is a spoon" while Person B is saying to Person C (to the left of Person B) "this is a cup". Both person B and C turn to their right and say "a what". Person A says "a spoon" to person B while Person B says to Person C "a cup".... it keeps going like this until there is the same number of items around the table as people. Its quite funny as you tend to get confused at what is being passed to you. You may want to teach the girls first so it goes a bit more smoothly and they'll be better then their parents. It goes pretty fast and you can play if someone makes a major mistake then everyone starts again. Just remember that every item being passed around can only have one syllable in its name to keep the rhythm even (i.e. if a salt shaker enters then it is often called a "salt").

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_18.html


name: Wink Murderer
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Sit the girls in a circle. Pick a "detective", who moves to sit in the center of the circle. Everyone closes their eyes and then the leader walks around the circle, eventually tapping someone on the shoulder to indicate that they're the murderer. Everyone opens their eyes. The detective sets to work trying to determine who the murderer is. Meanwhile, the murderer "kills" people in the circle by winking (or blinking really obviously if winking isn't possible) at them. girls who have been winked at must die a "horrible, dramatic death" (or at least this seems to bring out the most giggles from the others). Dead people lay on their backs so the detective can tell who is already dead. The detective has three chances to guess who the murderer is. Once the murderer has been discovered, a new detective is chosen and the old murderer gets to go around the circle to pick the new one. 3) Handshake Murderer: Instead of sitting in a circle, the girls are free to walk around and shake hands with each other. The murderer can kill people either by winking at them, or, when they shake someone's hand, they squeeze their victim's hand firmly. The detective must circulate through the crowd of hand shakers and try to guess the murderer.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_19.html


name: Bread Tag Game
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_2.html
materials_list: paper
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
To Play: The players sit around a table or in a circle on the floor; the container in the middle. The more colours of clips there are, the better. There should be one special colour of which there are only two. There can be any number of the other colours. In turn, around the circle, each player dips her hand into the container. Without looking, she withdraws one clip and puts it down in front of her. If it is the same colour as the one drawn immediately before her, she takes all the other player's clips. All clips must be placed in front of the players. The player who draws the first special colour clip takes all the clips on the table, except those remaining in the container. The player who draws the second special clip hits the jackpot and takes all the clips, including those left in the container. (If plastic bread clips or other tokens are unavailable use squares of coloured paper.)


name: Gotcha
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Place everyone (20 or so participants) standing in a large circle, facing inward. Place one person ("IT") in the center of the circle. IT is equipped with a "fake" water pistol (hands together making a pist0l). As IT turns around the circle, he/she chooses their first victim and shoots "fake" water at them, saying "GOTCHA". Be sure that IT is clear about who he/she is shooting. As IT shoots, the target must duck and the players on both sides of the ducker must quickly point and try to shoot each other with their own fake pistols, shouting "GOTCHA". Any mistakes can mean elimination at this point. For example, if the ducker forgets to duck, if he shoots, or if he says "GOTCHA", he's out. If the players on either side of the ducker shoot the wrong way or say "bang" instead of "GOTCHA", they're out. Also, the player in this case who gets shot first is out. All eliminated players must sit down. Continue the game in the same pattern until there are only two players remaining from the original circle. Bring them to the middle of the circle and place them back to back, as if preparing for a duel. IT begins to count numbers in sequence, e.g., 1, 2, 3, 4... etc. For each number called, the two duelers take a step away from each other. When IT calls a number that is out of sequence (e.g., 2, 3, 4, 6), the duelers turn around and shoot each other with "GOTCHA". The winner is the last player standing.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_20.html


name: Alphabet Train
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Seat everyone in a circle. Choose one person to start the game by saying a word. The next person in the circle must quickly say another word that start with the letter that ended the previous word. Proper nouns (e.g., names of people or places) cannot be used. Once used, that word cannot be repeated for the rest of the game. Players can be eliminated if they take too long to come up with a new word, if they use a proper noun, or if they repeat a word already used. The beginning of a game might sound like this: To make the game more difficult, you can specify that all words used must be on a theme, e.g., food, animals, places, etc.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_21.html


name: Opposite Game
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
I learned this game at the 2005 OCA Conference, at the "No Equipment, No Planning Time, No Problem" session facilitated by Matt Barr. Players need to listen and follow instructions very carefully in order not to be eliminated! GO: means stop still. STOP: means to move around the playing area, either walking or running. UP: means sit or lay down. DOWN: means stretch up to the ceiling.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_22.html


name: 37 Quick Games to Play
category: D
materials_list: paper, blindfold
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
37 Quick Games to Play - (that require no special equipment!) For most of these games you need no equipment - just players. Perfect for those 5-minute gaps between activities! A.B.C. GUIDES - The first person says, "A Guide is. and adds a word beginning with A that describes what a Guide/Scout is (or should be). The next person repeats this and adds another word beginning with B. The third person repeats the A and B words and adds a word beginning with C. continue through the alphabet. Each time remembering the words that have gone before. ADD TO IT - Sit or stand in a circle. One person makes an action, the next person repeats the action and adds one of her own. The third person does the first two actions and adds another of her own etc. When someone forgets an action the next person starts a new sequence off. ALPHABET STORY - Make up a story with each word beginning with each letter of the alphabet (in the right order) e.g. 'Anne Brown Came Down Every Friday..etc' Share stories. BLOWING IN THE WIND - Put markers round the room to show 8 points of the compass. Decide which is north and write 'N' on the marker; do not label the other markers. One person is chosen as the 'Wind' and the rest are 'Yachts'. The 'Wind' calls out a direction and the 'Yachts' have to sail in the direction to which they are being blown i.e. in the OPPOSITE direction to the direction called out. BOATING - Play this in pairs. 2 people sit on the floor with their legs straight and the soles of their feet touching. They lean forward and grasp hands. Keeping their legs as straight as possible. Each person then tries to pull the other person to her feet. BUZZ! - Patrol sits in a circle. They start counting out loud in turn, but whenever a 2 occurs in a number, they just say 'Buzz' e.g. 14 = Ten Buzz, 24 = twenty buzz, etc. Later when any multiple of 4 occurs e.g. 8, player just say '2 times Buzz'. When you have mastered this, you could try adding "WHIZZ" for 5 and multiples of 5 CATCH THE HANKY - Play in pairs. One of each pair stands in a space with feet slightly apart, and holding a clean hanky, which they must wave about their head and change from hand to hand without moving their feet. The partner dodges about and tries to catch the hanky. They then change places. CENTIPEDE - Everyone gets in a line on their hands and knees and links up by holding the ankles of the person in front. Try crawling together, then doing an obstacle course. CREEPY CRAWLERS - All but one stand in a line with legs apart, either blindfolded or with their eyes shut. The one person then has to try to crawl through the legs of the others without touching. DROP IT - Play in pairs. Partners face each other. One holds an object in each had, outstretched at shoulder level and the suddenly drops one of the objects. The other person has to catch it before it touches the ground. EAR AND NOSE - Group sits in circle. One person starts off the action by (gently!) pulling the ear or nose of the person next to her, who then does the same to the next person, etc. As soon as the first action is passed on, the first person starts another action e.g. stroking the cheek or pulling the hair. This carries on until someone laugh, smiles or makes any other sound. The person next to the culprit then starts off the actions. ELEPHANT WALK - All but one get down on hands and knees, in a line, alternately in opposite directions, they then begin to sway forwards and backwards gently. The extra one then tries to crawl along the line without falling off. FIND YOUR SHOE - Each person puts one shoe in the middle. In turn each person is then blindfolded, and has to find their won shoe, with instructions shouted out by the rest of the group. GETTING TO KNOW YOU - Each person tells the rest of the group about themselves for 2 minutes e.g. their address, family, pets, school, hobbies, likes and dislikes etc. Then write each person's name on a slip of a paper and fold. Everyone then picks one piece of paper and writes down as much as they can remember about the person named on the slip of paper. GUESS THE STEPS - Everyone estimates how many heel-to-toe steps they will need to take to cross the room. then see who is nearest to their own estimate. I WENT TO THE SHOPS - The first person starts by saying 'I went to the shop and bought a toothbrush' and mimes the action. The second person repeats this with the mime then adds another object and mimes it. The third person repeats the first two mimes and adds another and so on. JAN-KEN-PON - Play this in pairs. 2 people face each other with hands behind them. Together they say 'Jan-Ken-Pon' which is Japanese for stone, paper or scissors. As they say it, they must bring one hand forward to represent either 'stone' (clenched fist), 'paper' (open palm) or 'scissors' (first two fingers out). Decide who is the winner - stone beats scissors (blunts them), scissors beat paper (cuts it) and paper beats stone (wraps it). 1 point for the winner each time. LETTER CHALLENGE - One person calls out a letter and second person has 30 seconds to say as many words as they can think of, starting with that letter. Others keep count and check that no word is repeated. Second person then challenges the next person with another letter until everyone has had a go. LETTER HUNT - Choose a letter from the alphabet. Each person has 3 minutes to find and bring back as many objects as possible beginning with the chosen letter. Score 2 points for any object that no one else has, 1 point for objects other have. NAME SENTENCE - Think of a sentence using each letter of your full name as the first letter of each word. All the letters must be in the right order and your sentence must make sense. NURSERY RHYME MIMES - Each person in turn mimes a nursery rhyme, and the others try to guess which one it is. ONE LETTER STORY - Make up as long a story as possible with each word in the story beginning with the same letter e.g. 'Goodness gracious gasped Gertie grinning gruesomely ...' See who can use the most words. ONE-MINUTE WALK - Start at one end of the room and aim to reach the wall at the other end in exactly one minute. See who can time themselves the best. RISING CIRCLES - The group sits in a circle, everyone cross-legged with their arms round each other's shoulders. At a signal, they all try to stand up without breaking hold. SAUSAGES - One person is the questioner. She asks each girl in turn a question. Whatever the question the answer must be 'SAUSAGES'. The aim of the questioner is to get everyone out by making them laugh. The last person in becomes the next questioner. SILENT K - Each person writes down as many words as they can that begin with a silent 'K'. Give points for words that no one else has got. SING A SONG - Pick a subject e.g. food, girls' names, towns countries, etc. Each person in turn has to sing part of a song that mentions a town (or whatever your subject is). anyone who can't drops out until the next round. The winner chooses the next subject. SKINNING THE SNAKE - Everyone stands in a line, with legs apart. The right hand is passed between the legs and linked with the left hand of person behind. The person at the back starts to crawl through the legs of those in front, and the others follow, without letting go, until everyone is standing in a line. SPOT THE DIFFERENCE - One person goes out and changes one aspect of her appearance. The others then have to identify what has been changed e.g. earring taken out pin turned upside down etc. TEBAHPLA - Challenge each other to see who can say the alphabet backwards in the fastest time. TELEMESSAGES - Each person in turn calls out a letter of the alphabet which everyone writes down, until you have at least 6 letters. Then each person makes up a 'telemessage' one word beginning with each of the letters in the order they were called out. The messages must make sense! THUMBS UP - Without using your thumbs try some everyday tasks e.g. fastening a button, unfastening a badge, tying or bucking a shoe undoing a zipper etc. TWO FEET, TWO HANDS - Play this in groups of 3. The challenge is for the group to get themselves from one end of the room to the other, with only one pair of hands and one pair of feet touching the floor. TWO HANDS KIM - Each person puts a small object in each hand. All show them and everyone looks at them for one minute. Then close hands. Leader then asks questions to each person in turn e.g. "What has Jane got in her right hand?" or "Who had a pencil sharpener?" WATCH MY LIPS - Try to say something without moving your lips and see if the others can tell what you are saying. WORMS - Each person holds the waist of the person in front to form a 'worm'. The first person then breaks free and tries to tag on to the back of the 'worm' while the rest try to prevent this.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_23.html


name: Bubblegum
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The only rule is absolute silence. The girls are usually so involved in the game that this is not a problem, however, if someone does make verbal noise, they must go around the hall corner (so you as a leader can see them, but they can't see what's going on---major punishment!) Note--the "gum" is totally pretend--don't use real gum!! Seat the girls around a "stage" area where there is enough room for them to walk from one side to the other. Start with the leader walking across the "stage" pretending to chew bubblegum. She blows a BIG bubble and it pops, she get ready to blow another and the "gum" falls out of her mouth and on the ground. She is surprised and disappointed, but walks on. The first girl does some action -- skipping, hopping, cartwheel, crab walk, or something across the stage and gets the gum stuck on her foot, hand or whatever. She is disgusted! She pulls it off (some girls then get it stuck on their hands or other body parts but eventually pull it off) and tosses it back on the ground. Remember this is all done in silence and there is no real gum! The very last girl to go across the "stage" gets the gum stuck on her, but instead of tossing it down, she pops it in her mouth and happily continues chewing and walking on!

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_24.html


name: Letter Challenge
category: B
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
One person calls out a letter and second person has 30 seconds to say as many words as they can think of, starting with that letter. Others keep count and check that no word is repeated. Second person then challenges the next person with another letter until everyone has had a go.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_25.html


name: Drop It
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Play in pairs. Partners face each other. One holds an object in each hand, outstretched at shoulder level and the suddenly drops one of the objects. The other person has to catch it before it touches the ground.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_26.html


name: Boating
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Play this in pairs. Two people sit on the floor with their legs straight and the soles of their feet touching. They lean forward and grasp hands. Keeping their legs as straight as possible. Each person then tries to pull the other person to her feet.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_27.html


name: Sing a Song
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Pick a subject, e.g., food, girls' names, towns countries, etc. Each person in turn has to sing part of a song that mentions a town (or whatever your subject is). anyone who can't drops out until the next round. The winner chooses the next subject.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_28.html


name: Rising Circles
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The group sits in a circle, everyone cross-legged with their arms round each others' shoulders. At a signal, they all try to stand up without breaking hold.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_29.html


name: Communication Game
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_3.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Communication Game Thanks to Jane Maddin for posting this game to the Guide Mailing List! Equipment: An envelope per team of two children. When you are preparing the equipment, cut two of each shape in each size of each colour. i.e., two large yellow circles, two small green triangles, 2 medium blue squares. One of each shape goes in each envelope, so that the two team members could make an identical picture. Category: Indoor, quiet Ages: Brownies on up Numbers: An even number of kids, because you need to divide them up in two's. The children sit down on the floor, back to each other, with their envelopes in front of them. One girl is the designer, and she opens her envelope and makes a design or picture with her shapes. Then she describes her picture to the person who is back to her, so that she can make an identical picture. No one is allowed to look at their partner's pictures!! After the two are done, using only their voices to pass the information back and forth they may compare their pictures. Allow about 10 minutes for this game. Don't make too many shapes, or too many small pieces as you will want to use this game again (it is too much work to set up to only use once!) Ask the children to be careful when they put it back in the envelopes because you don't want to find one green triangle on the floor after you have all the envelopes put back in their box! This is quite fun. You may want to allow them to switch designer and copier and try it again. Thanks to Jane Maddin for posting this game to the Guide Mailing List! The children sit down on the floor, back to each other, with their envelopes in front of them. One girl is the designer, and she opens her envelope and makes a design or picture with her shapes. Then she describes her picture to the person who is back to her, so that she can make an identical picture. No one is allowed to look at their partner's pictures!! After the two are done, using only their voices to pass the information back and forth they may compare their pictures. Allow about 10 minutes for this game. Don't make too many shapes, or too many small pieces as you will want to use this game again (it is too much work to set up to only use once!) Ask the children to be careful when they put it back in the envelopes because you don't want to find one green triangle on the floor after you have all the envelopes put back in their box! This is quite fun. You may want to allow them to switch designer and copier and try it again. Don't make too many shapes, or too many small pieces as you will want to use this game again (it is too much work to set up to only use once!) Ask the children to be careful when they put it back in the envelopes because you don't want to find one green triangle on the floor after you have all the envelopes put back in their box! This is quite fun. You may want to allow them to switch designer and copier and try it again. This is quite fun. You may want to allow them to switch designer and copier and try it again.


name: Add To It
category: C
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Sit or stand in a circle. One person makes an action, the next person repeats the action and adds one of her own. The third person does the first two actions and adds another of her own etc. When someone forgets an action the next person starts a new sequence off.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_30.html


name: Sausages
category: D
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
One person is the questioner. She asks each girl in turn a question. Whatever the question the answer must be 'SAUSAGES'. The aim of the questioner is to get everyone out by making them laugh. The last person in becomes the next questioner.

source_file:
/mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_31.html


name: Drawing Board
category: B
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_4.html
materials_list: paper
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Drawing Board Thanks to Jane Maddin for posting this game to the Guide Mailing List! Equipment: A picture on a large piece of paper stuck up on a wall somewhere outside the meeting room. For example, the picture that we had was a picture of a face with long curls and a crown with points and jewels on the crown. It was drawn with a marker on white paper. Also a piece of paper and a marker for each team. Number of Players: In teams of at least 4. One person is the drawer. Category: Quiet, indoor. Age: 9 and up. In the first variation, one person is chosen as the drawer for each team, and that person is not allowed to talk at all. One of the members of the team goes out to the hallway to look at the picture, but she is not allowed to say anything except yes or no, to the rest of the team, who must ask her questions about the picture. The person with the piece of paper must draw the picture, as they hear it described to them, without asking any questions herself. In the second variation, each member of the team can go look at the picture except the drawer, one at a time. Then the drawer can ask each team member one question, and they can only answer the question yes, or no. This continues until the picture is drawn. (I'm not sure I have explained this well, so I will provide an example. Kathy is the drawer and she has Natasha and Heather on her team. Heather goes to look at the picture. Kathy asks her if it is a picture of an animal, Heather says Yes. Natasha goes out to look and Kathy asks her if it is a dog, Natasha says No. Kathy asks Heather if it is a person, and Heather (who can remember this) says Yes. Kathy asks Natasha if it is a boy, and Natasha can't remember, so she goes to look and then comes back and says No. And so forth until Kathy feels she has enough information to start drawing - she might then ask if it is a whole body, just a face, in profile or straight on, long hair, curly hair, smiling, etc) This game in either version tends to take awhile. And you can change versions partway through if you'd like. Thanks to Jane Maddin for posting this game to the Guide Mailing List! In the first variation, one person is chosen as the drawer for each team, and that person is not allowed to talk at all. One of the members of the team goes out to the hallway to look at the picture, but she is not allowed to say anything except yes or no, to the rest of the team, who must ask her questions about the picture. The person with the piece of paper must draw the picture, as they hear it described to them, without asking any questions herself. In the second variation, each member of the team can go look at the picture except the drawer, one at a time. Then the drawer can ask each team member one question, and they can only answer the question yes, or no. This continues until the picture is drawn. (I'm not sure I have explained this well, so I will provide an example. Kathy is the drawer and she has Natasha and Heather on her team. Heather goes to look at the picture. Kathy asks her if it is a picture of an animal, Heather says Yes. Natasha goes out to look and Kathy asks her if it is a dog, Natasha says No. Kathy asks Heather if it is a person, and Heather (who can remember this) says Yes. Kathy asks Natasha if it is a boy, and Natasha can't remember, so she goes to look and then comes back and says No. And so forth until Kathy feels she has enough information to start drawing - she might then ask if it is a whole body, just a face, in profile or straight on, long hair, curly hair, smiling, etc) This game in either version tends to take awhile. And you can change versions partway through if you'd like. In the second variation, each member of the team can go look at the picture except the drawer, one at a time. Then the drawer can ask each team member one question, and they can only answer the question yes, or no. This continues until the picture is drawn. (I'm not sure I have explained this well, so I will provide an example. Kathy is the drawer and she has Natasha and Heather on her team. Heather goes to look at the picture. Kathy asks her if it is a picture of an animal, Heather says Yes. Natasha goes out to look and Kathy asks her if it is a dog, Natasha says No. Kathy asks Heather if it is a person, and Heather (who can remember this) says Yes. Kathy asks Natasha if it is a boy, and Natasha can't remember, so she goes to look and then comes back and says No. And so forth until Kathy feels she has enough information to start drawing - she might then ask if it is a whole body, just a face, in profile or straight on, long hair, curly hair, smiling, etc) This game in either version tends to take awhile. And you can change versions partway through if you'd like. This game in either version tends to take awhile. And you can change versions partway through if you'd like.


name: Four Corners
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_5.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
You can change the names of the four corners to go with the theme of your meeting, e.g., the four points of the compass, the four World Centres, etc.


name: Hedgehog
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_6.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Girls skip, run, jump, walk etc around until the leader calls "hedgehog". At this they all crouch on the ground with their heads covered with arms so they can't see. When all eyes are covered the leader places a blanket over one girl and when she is fully covered says "hedgehog". This is the cue for everyone but the covered girl to stand up and guess who the hedgehog (covered girl) is.


name: Chief
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_7.html
materials_list: no materials
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Sit all the girls in a circle. Pick a "detective", who leaves the room for a moment or sits in the middle of the circle with eyes closed. Then pick a "Chief". The Chief then leads all the girls in an action (ex: clapping hands, touching noses, tapping knees, etc.). Whatever action the Chief picks, all the girls must copy. The Detective then opens her eyes and tries to figure out who the Chief is. Whenever possible, the Chief changes the action (preferably when the Detective is facing the other way!). As with Wink Murderer, the Detective only gets three chances to guess who the Chief is. The best way to make this game a challenge is to instruct the girls in the circle to not stare at the Chief but instead to stare only at the person directly across the circle from them.


name: Kangaroo Skippyroo
category: C
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_8.html
materials_list: blindfold
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant "Kangaroo, Skippyroo, Dozing in the midday sun Comes a hunter Run, run, run" the leader points to a girl (the hunter) who disguises her voice and says: "Guess who's caught you just for fun. " Skippyroo has to guess who the 'hunter' is. Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant "Kangaroo, Skippyroo, Dozing in the midday sun Comes a hunter Run, run, run" the leader points to a girl (the hunter) who disguises her voice and says: "Guess who's caught you just for fun. " Skippyroo has to guess who the 'hunter' is. The girls sit in a large circle with one in the middle who is the kangaroo named "Skippyroo". Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant the leader points to a girl (the hunter) who disguises her voice and says: "Guess who's caught you just for fun." Skippyroo has to guess who the 'hunter' is. "Guess who's caught you just for fun." Skippyroo has to guess who the 'hunter' is. Skippyroo has to guess who the 'hunter' is.


name: One, Two, Three
category: D
source_file: /mnt/d/GoogleDrive/Cercetasi/carti-camp-jocuri/dragon.sleepdeprived.ca/games/30sec_2/30sec_2_9.html
materials_list: whistle
keywords: quick energizer 30-second fast camp game
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
the first girl says "one", the second says "two", the third says "three", the fourth says "one", the fifth says "two" etc. If the Guider calls "number one", all the number ones stand up and run (clockwise) around the outside of the circle. They keep running until the Guider gives certain signals with the whistle. If a short whistle is blown, the girls change direction and continue running. If a long whistle is blown, the girls continue in the direction they are going and go back to their place. They cannot change direction even if they are just past their place! The last girl back in her place with her legs outstretched is "out" but she must remain in the circle. The Guider can call the numbers in any order or call the same number twice, even three times. When the numbers of Guides left "in" is reduced, the Guider could call 2 numbers together. When there is only 1 or 2 of each number left call "anyone left". This time all the Guides still "in" run and after the long whistle the first girl back to her place with legs outstretched is the winner. NOTE: If you don't have a whistle you could use other sounds e. g. clap hands to indicate change of direction or you could simply shout the words "short" / "long" or "change" / "run" When playing outdoors the "legs outstretched" rule doesn't apply. To Play: Guides sit in a circle with their legs outstretched. Guides number off in threes i.e. the first girl says "one", the second says "two", the third says "three", the fourth says "one", the fifth says "two" etc. If the Guider calls "number one", all the number ones stand up and run (clockwise) around the outside of the circle. They keep running until the Guider gives certain signals with the whistle. If a short whistle is blown, the girls change direction and continue running. If a long whistle is blown, the girls continue in the direction they are going and go back to their place. They cannot change direction even if they are just past their place! The last girl back in her place with her legs outstretched is "out" but she must remain in the circle. The Guider can call the numbers in any order or call the same number twice, even three times. When the numbers of Guides left "in" is reduced, the Guider could call 2 numbers together. When there is only 1 or 2 of each number left call "anyone left". This time all the Guides still "in" run and after the long whistle the first girl back to her place with legs outstretched is the winner. NOTE: If you don't have a whistle you could use other sounds e.g. clap hands to indicate change of direction or you could simply shout the words "short" / "long" or "change" / "run" When playing outdoors the "legs outstretched" rule doesn't apply. NOTE: If you don't have a whistle you could use other sounds e.g. clap hands to indicate change of direction or you could simply shout the words "short" / "long" or "change" / "run" When playing outdoors the "legs outstretched" rule doesn't apply.


name: Door Number 1, Door Number 2 Logic Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: None required - can be acted out with volunteers
keywords: escape-room puzzle logic problem-solving
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Three people are left in a room with two doors. Behind one door is a hungry tiger, behind the other is food and safety. Two guards stand in front of the doors - one always lies, one always tells the truth, but you don't know which is which. You can ask only one guard one question to determine which door is safe. This classic logic puzzle requires careful reasoning and strategic questioning.


name: Find the Right Key Escape Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: 7 keys, 7 locks, various hiding spots, riddle cards, props (eagle statue, potato, etc.)
keywords: escape-room treasure-hunt riddles puzzle-solving
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Players are caged by an eccentric zookeeper who will release a lion in one hour. Seven keys are needed to unlock seven locks on the cage door. Keys are hidden using various clues, riddles, and puzzles around the room. For example, 'This bird and airline pilot have one thing in common - they're high flying' leads to finding a key under an eagle statue's wing. Another clue about 'having lots of eyes but can't see' leads to a key embedded in a potato.


name: Hidden Objects Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Various small objects, hiding containers, black light (optional)
keywords: escape-room search-and-find observation teamwork
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Hide physical objects throughout a room in creative ways. Examples include: hide a clear glass ball in a container of water, hide money or documents in a hollowed-out book, hide a key in a flower pot, or hide a key on a wall visible only under black light. Players must search systematically and think creatively about hiding spots.


name: Team Communication Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Rope or chains, keys, stationary bike (optional), puzzle materials
keywords: escape-room team-building communication cooperation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
One player performs a task in one room with no view, while a teammate who can see the results provides directions from another room. Alternatively, chain or tie players together, restricting their movement until they find a key to release themselves. Another variation requires one player to pedal a stationary bicycle continuously to power a puzzle while another solves it.


name: Light and Shadow Puzzles
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: UV lights, glow-in-dark materials, stroboscope, Christmas lights, UV paint
keywords: escape-room light-puzzles technology observation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Use light creatively for puzzles: place a code on a spinning fan readable only with a stroboscope in the dark, create clues that glow in the dark, write messages with UV paint visible only under black light, use a lamp and sundial to reveal a hidden door, or create a sequence of Christmas lights that reveals a code when other lights are turned off.


name: Symbol Substitution Cipher
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Symbol cards, cipher key, writing materials
keywords: escape-room cipher puzzle code-breaking
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Create messages using symbol substitution where players must match provided symbols to a key to decode letters or numbers. Use Morse code, braille, hieroglyphics, or custom symbols. For added challenge, place symbols in one room and the key in another, requiring team communication to solve.


name: Padlock Scissors Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Scissors, padlock, rope/string, labels
keywords: escape-room puzzle prop-based sequential
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Padlock a pair of scissors shut and require players to find the combination or key to unlock them. The scissors are needed to cut through rope or string blocking access to the next area or clue. Label creatively (e.g., 'Plasma Cutters - Good for any size chain') and have string labeled as 'Solid chain, you'll need something to cut me with.'


name: Mirror Message Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Mirror, backwards writing, soap (for breath messages)
keywords: escape-room puzzle mirror-trick revelation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Write a message or code that can only be read using a mirror. Alternatively, write a hidden message on a mirror that becomes visible only when someone breathes on it. Players must figure out to use the mirror as a tool to decode backwards writing or reveal condensation messages.


name: Invisible Ink Heat Message
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Lemon juice, paper, cotton swabs, candle or lighter, heat source
keywords: escape-room chemistry hidden-message revelation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Write a message using lemon juice as invisible ink. Players must hold the paper above a candle or heat source to reveal the hidden message. Provide hints like 'I light the way to X' written on a candle nearby to guide players to the solution.


name: Jigsaw Message Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Jigsaw puzzle, marker, hiding containers
keywords: escape-room assembly search-and-find puzzle
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Write a message, code, or draw a map on the back of a jigsaw puzzle, then separate the pieces. Hide pieces around the room or lock them in containers. Players must find all pieces and assemble the puzzle to reveal the hidden message. Use 30-60 piece puzzles to avoid frustration.


name: Blindfolded Egg Carry
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Blindfolds, eggs, spoons, obstacles (optional)
keywords: team-building communication trust coordination
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Pairs of participants work together to transport a raw egg on a spoon. One person is blindfolded and must carry the egg while their partner provides verbal directions. This develops communication skills, trust, and careful coordination. Set up obstacles or a specific path to increase challenge.


name: Perfect Square Blindfolded
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Blindfolds, long rope
keywords: team-building communication spatial coordination
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Team members are blindfolded and must work together to form a perfect square using rope. This requires excellent communication, spatial awareness, and coordination. Players must communicate positions, angles, and movements effectively to achieve the geometric shape.


name: Human Knot Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: None required
keywords: team-building problem-solving physical cooperation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Starting in a circle, participants connect hands with two other people to form a human knot. As a team, they must untangle themselves without breaking the chain of hands. This requires problem-solving, communication, flexibility, and patience.


name: All Aboard Shrinking Platform
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Rope or tarpaulin to define space
keywords: team-building space-management cooperation creative-thinking
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The group must fit inside a defined space using rope or tarpaulin. Once achieved, the area decreases in size, becoming progressively smaller. Teams must work together to fit everyone in increasingly tight spaces, requiring creativity and cooperation.


name: Toxic Waste Retrieval
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Container, rope, sticks/poles, boundary markers
keywords: team-building problem-solving planning tool-use
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
A container marked 'Toxic Waste' is placed in the middle of an exclusion zone. Using limited equipment, the team must lift and move the container to a safe zone without anyone entering the danger area. Requires creative use of tools and careful planning.


name: Bridge Build Communication
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Building materials (blocks, cardboard, tape), barrier between teams
keywords: team-building communication construction coordination
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Two teams work together to build a bridge, with each constructing half. Teams cannot see each other and must rely on communication to build identical designs that will connect. Tests communication skills, planning, and coordination between separated groups.


name: Spider's Web Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Rope to create web structure between two points
keywords: team-building planning physical strategy
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Get the entire team from one side of a rope web to the other without touching any part of the web and without using the same opening twice. Each opening can only be used once, requiring strategic planning and careful physical maneuvering.


name: Scavenger Hunt Puzzle Chain
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Clue sheets, mobile device/computer access, location markers
keywords: escape-room treasure-hunt location-based sequential
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Create a treasure hunt through Constanța (or your local area) where each location provides a password for the next clue. Players use hints to find locations, then follow instructions to discover passwords. Each correct password unlocks the next stage, creating a chain of location-based puzzles.


name: Four People Zombie Identification
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Handcuffs (toy), clues, timer, role cards for actors
keywords: escape-room deduction time-pressure role-play
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Four additional people join the escape room team. In ten minutes, one will turn into a zombie due to a serum, but none know which one is infected. The team must analyze clues placed around the room to identify who the pre-zombie is and handcuff them to a pipe. Wrong choice means the real zombie remains free.


name: Countdown Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Various countable objects, combination lock or puzzle requiring numbers
keywords: escape-room counting search observation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Players must find and count specific objects hidden throughout the room (e.g., red circles, keys, or themed items) and use the total number to solve another puzzle or unlock a combination. Requires systematic searching and accurate counting under pressure.


name: Sound Sequence Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Audio playback device, instruments (optional), sound files
keywords: escape-room audio pattern memory
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Play sequences of sounds (animal sounds, musical notes, rhythms, or Morse code) that players must recognize and repeat or use to solve puzzles. Can include hidden messages in well-known songs or require players to recreate melodies using instruments.


name: Minefield Navigation
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Blindfolds, markers or objects for mines, boundary markers
keywords: team-building trust communication navigation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Set up a 'minefield' using markers or objects. One team member is blindfolded and must navigate through without touching any 'mines,' guided only by verbal directions from teammates positioned outside the field. Develops trust, communication, and precise direction-giving.


name: Jigsaw Puzzle Team Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Multiple jigsaw puzzles with pieces mixed between sets
keywords: team-building cooperation problem-solving collaboration
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Teams work together to complete jigsaw puzzles, but initially receive separate bags thinking they're competing. They discover they cannot complete their puzzles without cooperating and sharing pieces, promoting collaboration over competition.


name: Memory Lane Communication
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Pictures or drawings, paper, drawing materials
keywords: team-building communication memory interpretation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Giant game of Chinese whispers where team members spread out in a line. The first person sees a picture and describes it to the next person, continuing until the last person must recreate the original picture based on the accumulated description.


name: Assembly Required Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Various objects that logically fit together, activation mechanisms
keywords: escape-room assembly logic sequential
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Provide objects that must be combined to activate switches or solve puzzles. Examples: insert money into a money-counting machine, place a book on a specific shelf, attach a prop to a statue (fishing rod to fisherman's hand), deposit coins in vending machines or old phones to dispense clues.


name: Unusual Tool Use Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Various everyday objects with alternative uses
keywords: escape-room lateral-thinking creativity problem-solving
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Provide objects that must be used for non-obvious purposes. Examples: use a dial phone as a calculator, slide a plastic card between door jam and latch to open a door, use a heavy object to apply weight to a platform, use a hidden magnet in an eraser to lift a key from a crack.


name: Pattern Recognition Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Pattern sheets, connecting materials, visual puzzles
keywords: escape-room pattern visual logic
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Provide dots, symbols, or shapes that can be combined to create codes, words, or numbers. Players must recognize patterns within seemingly random arrangements or connect related items on a wire board to create meaningful sequences.


name: Photo Finish Synchronization
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Line marker (rope, tape, or chalk)
keywords: team-building synchronization timing persistence
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
The entire group must step across a finish line at exactly the same time. If anyone is out of sync, the team must start over. Requires planning, communication, timing, and group coordination. Builds resilience as teams must persist through multiple attempts.


name: Calculator Number Sequence
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Number markers (1-20), timer, ground space
keywords: team-building strategy speed coordination
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Create a large 'calculator' with numbers 1-20 marked on the ground. The team must touch all numbers in sequence as quickly as possible. They get two attempts with the objective to improve their time, requiring strategy and coordination.


name: Temperature Revelation Puzzle
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Thermochromic paint, invisible ink materials, heat sources, temperature sensors
keywords: escape-room science temperature revelation
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Use temperature to hide or reveal clues. Write messages with thermochromic paint that appears when heated or cooled, create invisible ink letters that must be warmed to appear, place temperature sensors that activate when heated by hand, or hide codes under wax that must be melted off.


name: Leaky Pipe Ball Retrieval
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: PVC pipe with holes, ping pong ball, buckets, cups, water
keywords: team-building problem-solving resource-management coordination
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Teams race against time to retrieve a ping pong ball from the bottom of a leaky pipe using only water buckets and cups. The pipe has holes that must be covered while filling it with water to float the ball to the top. Requires teamwork and resource management.


name: Riddle Quest Chain
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Riddle cards, answer keys, sequential clues
keywords: escape-room riddles wordplay sequential
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Create a series of riddles where the answer to each riddle provides a clue for finding the next riddle or puzzle piece. Use classic riddle formats and wordplay, requiring players to think about alternate meanings of words and make logical leaps. Each solved riddle advances the story.


name: Magic Cane Group Challenge
category: D
source_file: scripts/extracted_activities/BATCH_15_ESCAPE_ROOM.json
materials_list: Light rod or stick (pool noodle works well)
keywords: team-building coordination physics patience
created_at: 2025-09-11 14:18:22
updated_at: 2025-09-11 14:18:22
description:
Teams receive a 'magic cane' (helium stick) that they must lower to the ground using only their index fingers. All participants must maintain contact at all times. What seems simple becomes frustrating and funny as the stick seems to float up instead of down, requiring perfect group coordination.


name: How Do You See It?
category: conflict_resolution
source_file: The-big-book-of-Conflict-Resolution-Games.txt
materials_list: Conflict—How Do You See It? handout for each participant, pens
keywords: conflict_resolution
created_at: 2025-09-11 14:33:48
updated_at: 2025-09-11 14:33:48
description:
Conflict resolution activity helping team members understand their perception of conflict and consider different perspectives


name: The Wheel Of Misfortune
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
4. THE GUINNESS GAMES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5. KEY TO THE TREASURE .............................................4 6. MARK TWAIN D...


name: Key To The Treasure
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
6. MARK TWAIN DAYS .................................................4 7. TALENT/NO TALENT SHOW .........................................5 8. ROCK THROWING AREA ...........................................


name: Mark Twain Days
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
7. TALENT/NO TALENT SHOW .........................................5 8. ROCK THROWING AREA ............................................6 9. BEAD TRADE-IN ..................................................


name: Fence White-Washing
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
We had some materials donated from Home Depot to make 8 short picket fence panels about 2’ wide and 4’ tall. We staked these into the ground for stability. During the event the girls had to use fly sw...


name: Pie Eating Contest
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
The “Pie Eating Contest” was fun which involved the unit leaders (adults). The pies were thawed crusts in tin pans filled with pudding and topped with whipped cream. We all know how a pie eating conte...


name: 3-Legged Race
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
We found a Feed and Seed store that was willing to donate burlap feed sacks which we washed before hand.


name: Talent/No Talent Show
category: camp_activities
source_file: 100 Outstanding Summer Camp Program Ideas.txt
materials_list: Basic camp supplies
keywords: camp_activities
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
8. ROCK THROWING AREA ............................................6 9. BEAD TRADE-IN ....................................................7 10. OUR CAMP’S GOT TALENT ......................................


name: How To Create Epic Camp-Wide Games
category: international_games
source_file: Creating Epic Camp-Wide Games.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
By Curt “Moose” Jackson Copyright © 2019 All Rights Reserved. No part of this publication may be reproduced or distributed in


name: Elements Of An Epic Camp-Wide Game
category: international_games
source_file: Creating Epic Camp-Wide Games.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
There are certain elements that go into creating an epic camp-wide game. Sure you can create a game that everyone participates in without having to in...


name: Proper Game Mechanics
category: international_games
source_file: Creating Epic Camp-Wide Games.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
From a clear understanding of the objective to an understanding of the game’s reward system, the mechanics of the game dictate every aspect of gamepla...


name: The Game Mechanics
category: international_games
source_file: Creating Epic Camp-Wide Games.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
_________________________________________ What are Game Mechanics? Game mechanics are the building blocks that provide the rules of how to interact wi...


name: Player Mechanics
category: international_games
source_file: Creating Epic Camp-Wide Games.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
AVATAR An avatar is the player’s character. In massive multiplayer online games, players create their own characters (or avatars). Your campers will m...


name: Events And Camp Wide Games
category: international_games
source_file: 101 Ways to Create an Unforgettable Camp Experience.txt
materials_list: Standard game materials
keywords: international_games
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
30. PIRATE’S GROG .......................................................... 38 31. LUAU AT THE POOL ....................................................


name: IniŃialele calităŃilor
category: jocuri_romanesti
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.txt
materials_list: nimic
keywords: jocuri_romanesti
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Un joc de prezentare în care fiecare participant îşi spune numele şi două calităŃi pozitive ce încep cu aceleaşi iniŃiale ca şi numele


name: Cutia cu surprize
category: jocuri_romanesti
source_file: 07.Cartea_Mare_a_jocurilor-Salvati_Copiii_Suedia_UNICEF.txt
materials_list: nimic
keywords: jocuri_romanesti
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Joc pentru a însuși rapid şi dinamic numele tuturor participanŃilor prin efectul 'cutiei cu surprize'


name: Spune-ne despre tine
category: educative
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.txt
materials_list: post-it-uri, instrumente de scris
keywords: educative
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Activitate de comunicare şi cunoaştere personală folosind post-it-uri pentru identificarea calităţilor şi aspectelor de dezvoltat


name: Linia vieţii
category: educative
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.txt
materials_list: foi, instrumente de scris
keywords: educative
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Activitate de autocunoaştere în care participanţii desenează linia propriei vieţi marcând momente importante


name: Labirintul
category: educative
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.txt
materials_list: bandă adezivă pentru marcarea labirintului, băţuri sau panglici pentru acoperirea ochilor
keywords: educative
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Joc de comunicare pentru dezvoltarea muncii în echipă şi încrederii prin navigarea unei persoane orbită


name: Zoom
category: educative
source_file: 09.Culegere_de_jocuri_si_povestiri_IMPACT-Noi_Orizonturi.txt
materials_list: set de imagini secvenţiale (cartea 'Zoom' sau imagini create special)
keywords: educative
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Joc de comunicare şi strategie pentru dezvoltarea colaborării şi perseverenţei prin reconstruirea unei poveşti


name: Căutarea comorii cercetăşeşti
category: jocuri_romanesti
source_file: 1000 de jocuri fantastice de cercetași!.txt
materials_list: busole, hărţi, indicii, obiecte pentru comoara
keywords: jocuri_romanesti
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Aventură de orientare şi cunoştinţe cercetăşeşti pentru dezvoltarea abilităţilor practice şi colaborării


name: Teatrul improvizaţiei
category: culturale
source_file: 160-de-activitati-dinamice-jocuri-pentru-team-building-.txt
materials_list: cartonaşe cu situaţii, accesorii simple de costumatie
keywords: culturale
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Activitate creativă pentru dezvoltarea expresivităţii, încrederii în sine şi colaborării prin teatru


name: Povestea comună
category: culturale
source_file: 27.Inventeaza_Construieste-Design_Squad.txt
materials_list: nimic (sau cartonaşe cu cuvinte pentru inspirare)
keywords: culturale
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Activitate creativă de comunicare pentru dezvoltarea colaborării şi imaginaţiei prin crearea colectivă de poveşti


name: Inventează şi construieşte
category: educative
source_file: 27.Inventeaza_Construieste-Design_Squad.txt
materials_list: materiale diverse de construcţie (carton, sârmă, plastic, adeziv)
keywords: educative
created_at: 2025-09-11 14:33:49
updated_at: 2025-09-11 14:33:49
description:
Provocare de design şi construcţie pentru dezvoltarea creativităţii şi rezolvării practice de probleme


name: Game mechanics are the building blocks that provide the rules of how to interact with
description: the game. They determine the complexity and level of a player’s interaction.
category: camp_wide
source_file: Creating Epic Camp-Wide Games.txt
materials_list: basic camp supplies
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:21
updated_at: 2025-09-11 14:42:21
rules:
“These are the procedures and rules of your game. Mechanics describe the goal of your game, how players can and cannot try to achieve it, and what happens when they try.” Jesse Schell: The Art of Game Design For example, here are the game mechanics used in a classic camp game. When you break down the building blocks we call game mechanics, this is what you get.


name: Game End Mechanic - A team wins (and one team loses) when a flag has been
description: stolen and brought across a boundary. Not all games have a ‘game end’
category: camp_wide
source_file: Creating Epic Camp-Wide Games.txt
materials_list: basic camp supplies
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
mechanic. Create Epic Camp-Wide Games 1 0 SummerCampPro.com • Challenge Mechanics – Avoid getting tagged on other team’s side. Tag any of


name: Game End Mechanic
description: A team wins when the stuffed animal is tagged rather than carried back to their own area.
category: camp_wide
source_file: Creating Epic Camp-Wide Games.txt
materials_list: basic camp supplies
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
playing by the rules. Just set the outer boundaries and send one team to one end and the other to the other end. The use of two differently colored, blow-up whales instead of flags and the subsequent name change was because the Mennonite camp that I worked at didn't like Capture the Flag because it was a war simulation game.


name: 3. Most of the challenges have enough supplies for all the teams to do them at the
description: same time. However, there are a couple that only have supplies for about half of
category: challenge
source_file: How to Run the Amazing Race at Camp.txt
materials_list: challenge-specific materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
the teams. If there are no supplies for your team to do the challenge when you get there, you must wait patiently. First come, first serve.


name: Game shows have been a staple of American television for decades. What makes them so
description: enjoyable to watch? Well, the best game shows are the ones that you can play along with.
category: game_show
source_file: How to Successfully Run a Game Show at Camp.txt
materials_list: game show props, buzzers, scorecards
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
The Price is Right is the longest running television show in history. When most of us watch an episode we try to guess the prices of the items, choose the right card, and make our own bid on the Showcase Showdowns. Other game shows make us laugh. Wipeout, for example, (yes, it’s considered a game show) is hilarious. You can’t help but laugh (or cringe) as contestants run through the obstacles that are nearly impossible to get through without “wiping out”. Another


name: Showers 5 Dishes 48
description: Walkie Talkie 5 Glass/Cup 27
category: game_show
source_file: How to Successfully Run a Game Show at Camp.txt
materials_list: game show props, buzzers, scorecards
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Ice Machine 3 Silverware 12 Copier/Printer 3 Candlesticks 4 Vase 4 Name a part of the body that frequently gets sunburned. Name a venomous snake. Nose 47 Rattlesnake 53


name: Games: Hide and Seek. Bouncing ball (lacrosse/India rubber balls) games against walls or
description: on the ground. (E.g., 1,2,3 a Laura, 4,5,6 a Laura, 7,8,9, a Laura, 10 a Laura Secord)
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
• 1950's: ~hula hooping ~bubble gum blowing contest (who could blow the biggest, the most etc.) ~have a dance group come in and teach how to jive/twist ( or teach it yourself)


name: Games:
description: • put buttons on strings
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
• rolled hoops • cat's cradle • graces (Catching small hoops on sticks and then throwing them back) • marbles


name: Game: all girls from each team were blindfolded, with the exception of one per team (leader); the
description: leader from each team throws the ball for the opposite team; the blindfolded girls must then get to
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
this ball, bringing it back to the finish line with the help of directions given by their team leader; to do this, they must step only within the hula hoop that they have placed on the ground heading toward the ball; to begin this trek, they all must be standing in the first hula hoop before moving into the next one; once everyone is in the next hoop, the last person to enter must turn around to


name: Game: each girl picks a starting point on any edge of the block; the object is to be the last girl
description: remaining on the block; each girl takes a turn moving one space at a time (forward, backward or
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
3 sideways – no diagonal) and as they move, they turn the paper over they just stepped from so that the X is showing – signifying a space that can no longer be used in this round; as each girl


name: Game: each team chose two girls from their team who then lined up behind a designated line,
description: alternating team members; after a few practice shots, each girl got a total of ten shots each
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
(taking one shot at a time, moving to the end of the line until each girl had shot ten shots); the team with the most baskets won 4. Food wheel Props: beets, feta cheese, olives, piece of snickers bar, prune juice, small shrimp, piece of carrot stick, piece of salami, gummi worms and raw onion piece


name: Game: each food item was printed on a small piece of paper, folded and placed in a container;
description: each team determined the order of participation by each member; as their turn came, each girl
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
picked a piece of paper from the container that determined what they would be eating – alternating between teams; the winning team is determined by how many members actually ate what fate chose for them As a side note, we scored by giving ten points to the winning team and five to the losing – and our


name: Activity Challenge
description: Give each team a weather related disaster and have them come up with a list of emergency
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
procedures I.e.: You’re on Alkor Island and a hurricane is about to hit. You can do hurricane, flood, lightning strike fire, etc. You can even have them act it out. Be sure they include all the things you have in the preparation lists from the Red Cross. Give out the pamphlets at the end of the activity.


name: Activity
description: Have each team write a song about surviving the elements to sing at the camp fire
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
~*~*~*~*~*~* From Shannon – mailto:THEANDERSON5@aol.com I belong to the Pine to Prairie Council (ND), and our SU has been working on Brownie Daycamp/Jr. & Cadet Overnight Camp for a while now, using the “Survivor” theme. We designed


name: Games- we had archery shooting, disc throwing, water games (balloon toss, wet sponge relay,
description: ect), challenges such as (fire building, knot tying, compass hike, tent pitching contest, learned
category: themed_activity
source_file: CampThemeBookI.txt
materials_list: theme-specific props and materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
casting fishing poles. I sure hope this helps, it’s kinda hard to find things for the younger ones. I planned for the older girls. That’s easier. **********************************************


name: Team Games
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Most of the games in this section are for two sides or teams. Where ages and physical development are

rules:
too wide apart the quickest and easiest method is to line up the Troop, tallest on the right and shortest on the left; number—odd numbers form one side and evens the other. Sometimes the marrying of two Patrols achieves the best result.


name: 1. Hurley Burley
description: Ground, with goal at each end, is divided into two equal parts. Players form two teams,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
even numbers. Object of game is to get ball through opponents’ goal. Players may kick and handle the ball, but must pass if touched when holding the ball.


name: 2. Nuts and Raisins
description: Two teams; one team tries to pass a football about among its own members, the others
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
trying to intercept. A point is scored for five clear undropped consecutive passes; no tackling, only interception is allowed. The first player to touch a dropped ball may pick it up unmolested. Team with most points in (say) eight minutes, wins.


name: 3. Pitchball
description: Rope or mark off a pitch about 12 to 15 yards square. Teams of eight, each fielding in
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
turn. Fielding side stand two to each side of the square, armed with a tennis ball. Batting side enters square one by one, armed with a cricket stump or mallet handle, or other suitably sized stick. Fielders have to throw the tennis ball at the batsman, and go on


name: 4. Ring the Peg
description: Old horseshoes provide a good outdoor game. Favourite relaxation with cowboys on
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
round-ups. A tent peg is placed in the ground about 20 feet away. Each player with three shoes tries to “ring” the peg. Single points are scored by the shoes which are nearest to the peg when the throws are measured at the end of the round. When a shoe lands against


name: 5. Deck Tennis
description: Played over a net about 5 feet high by throwing a rope ring from side to side. One team
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
each side of net; any player dropping the ring falls out. Team lasting longest wins. Thrower of a shot falling outside a marked base-line falls out.


name: 6. Rounders
description: Two teams; one batting, others fielding. Batters queue up behind home base. Four other
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
bases are arranged at corners of hexagon with sides up to 30 yards according to space and numbers. Bowler stands 15 feet from batter. Ball served must be pitched between knee and shoulder of batter. Three are allowed, but batter must run for any he hits. If he can


name: 7. Squaw
description: Two teams of any size, played on a small football ground. Each player has a short stick.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
A goal is scored by throwing or carrying the “squaw” (two small balls of tightly rolled leather joined by about 5 inches of cord) with the stick through the goal. No rules but a very sensible referee who is sole judge of fair play. The “squaw” may not be touched


name: 8. Stool-ball
description: Equipment can be improvised. Two wickets are made by fixing board about 1 foot square
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
on a post between 4 and 5 feet high. Bat is like a ping-pong bat, about 8 inches across. Wickets are 16 yards apart; bowling crease 10 yards in front of each. Batters send in two batsmen. Bowling is by one bowler standing at crease in front of batsmen; ten balls to an


name: 9. Hit the Board
description: Two sides equal numbers. One in and one fielding. The side in, stand by board about 2
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
feet square and one at a time, as in rounders, hit the ball as far as they can with hand. If caught by fielders, striker is out. If fielded after touching ground, fielder stands still and has a free throw at board which, if hit, gets striker out. Fielding side score two. If he


name: 10. Change Hockey
description: A football and four stumps (or improvised substitute) are all the equipment required.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Teams line up on either side of the pitch with the ball and stumps at the centre. On the word “Go” the first two of each team run forward, pick up a stump each and try to knock the ball across the opponents’ line—or into a goal if desired—to score a goal. At the


name: 11. Wheelbarrow Ground Ball
description: A football and stumps to make a goal are required. The teams, in pairs, make up
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
wheelbarrows. These wheelbarrows form up in the usual way for football and the game proceeds. Only the barrow man may hit the ball—with one of his hands—and by passing, etc., the teams attempt to score goals. The ball must be kept on the ground. Don’t play


name: 12. Trap Ball
description: Two teams; one fielding, one batting. A flat stone is required for a base, a tennis ball, and
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
a stick of handy size which can be wielded with one hand. The batters in turn bounce the ball on the stone and try to hit it with the stick. If the ball is hit it is fielded by one of the other side, and batter places his stick on the stone and gives a number to the holder of the


name: 13. Two-ball Football
description: A rag form of football played on an ordinary ground but with two balls. The off-side rule
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
is entirely ignored, both balls are kept in play, and a referee is appointed to follow the play of each ball. If both balls go through the same goal at the same time, two goals are scored.


name: 14. Over the Net
description: A ground about the size of a tennis-court is required, with a net or rope stretched across
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
the middle, 6 or 7 feet from the ground. Teams of six play with a football. The object of the game is to hit the ball over the net so that the opposing side cannot prevent it from falling on the ground. The ball may be held, but not carried; it may not be thrown, but be


name: 15. “A Horse, a Horse”
description: Form two teams, each with an equal number of pairs of “horse and rider.” Remaining
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Scouts on each side are unhorsed riders. Riders armed with short sticks. The “ball” is a short heavy club or billet of wood. “Goals” are scored by striking (not throwing) it against a suitable tree or post at the opposite end of the pitch. No boundaries


name: 16. American Cricket
description: Rules as for ordinary cricket with these exceptions:
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
(1) The wickets need not be full 22 yards apart. (2) Bowling must be with tennis ball, under-arm, FULL PITCH. Anything that bounces between the wickets is a no-ball. This means that game can


name: 17. Bucket Cricket
description: No. 1 of batting team takes his place on an upturned bucket in centre of circle (18 feet
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
radius), with a bat 18 inches long. Other teams by throwing under-arm from outside circle try to hit bucket with ball. Teams bat in turn. If batter hits ball—two runs; if ball is not hit but misses bucket—one run. If ball hits bucket, is caught full pitch, or batter falls off


name: 18. Balloon and Ball Football
description: Each team lines up on its own goal line, a balloon or football bladder is put in the centre.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Each team tries, by throwing tennis balls, to drive the balloon over the other goal-line. The balloon may only be propelled by a thrown ball, not a ball held in the hand, and never by any part of the person. Each time the balloon goes over the line a goal is scored.


name: 19. Attack and Defence
description: A ground about 60 yards long with a half-way line. One team at each end guarding a
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
number of objects (one for each member of the team). Each team tries to capture its opponents’ treasure and defend its own. A player can only be caught when out of his own half and not when he is returning with a capture. Prisoners are put behind their captors’


name: 20. Aunt Sally
description: Two skittles or clubs are stood up one at each end of a line about 40 feet long. Troop
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
divided into two teams, A and B. One Scout from A guards that team’s skittle, and one from B the other. Scouts are paired off, one A with one B, and take up any convenient position in room or field. The object is to knock over the other team’s skittle with a ball.


name: 21. Ankle Football
description: Rules are the same as in ordinary Association football except that players must keep hold
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
of their ankles with their hands. Try playing it with a balloon on a windy day! Goals should be close together.


name: 22. Handball
description: Rather like football—played, as its name implies, with the hands. Goals about 8 feet
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
wide. Sides to suit occasion, but six—goalie, two backs, and three forwards—has been found most successful. No corners or off-side. Ball may only be played with one hand at Page - 9 -


name: 23. End Ball
description: Half of each team stand at each end of the ground (18 yards by 26 yards); they are the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
“catchers.” The other halves stand in half of the ground remote from their own catchers. The object of these is to throw a football a fair catch to their own catchers without it being touched by the other throwers. Catchers may not move out of a space 1 yard by the


name: 24. Four-Goal Football
description: Four goals arranged at points of cross, two or more footballs. One scorer at each goal.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Four teams — object, playing normal soccer rules (except for offside), to score as many goals as possible in any goal except your own. Winners are team with fewest goals against.


name: 25. Non-Stop Cricket
description: Two concentric circles—one 20 feet diameter, one 10 feet diameter. Log in centre as
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
wicket. Baseball bat or cricket stump as bat; tennis ball. Fielding side all outside larger circle—all are bowlers from circle perimeter. Ball must pitch inside inner circle. As soon as a player is out (caught or bowled) next man in, and if he is bowled out before he’s in,


name: 26. Unknown Country
description: EACH Patrol is sent out on a different hike of about 3 to 5 miles and does a log similar to
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
that for the First Class journey; but they must bear in mind that it is unknown country. This means that No NAMES of places, etc. can be used or Nat. Grid references; road signs, etc. are ignored. They are told their log should give enough information for others


name: 27. Long Distance Kim’s Game
description: For this game a number of articles should be arranged against a background 50 or 60
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
yards away — for example, a stuffed bird perched on a branch, a Cub cap hanging on a bush, an axe masked in a log, a coil of rope wound round a tree trunk. The degree of difficulty can be made progressively greater. In the early stages of the game the articles


name: 28. Vertical Kim’s Game
description: Select a suitable tree about 50 feet high with many stout branches. Suspend about two
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
dozen articles ranging from a mallet to a fine pair of antlers; some should blend with the background, e.g. a Cub cap, and others should be more obvious. Scouts study the tree for six minutes either from the tree itself or from the ground. Allow four minutes for


name: 29. Kim on the Run
description: A number of fair-sized objects, the initial letters of which spell the name of a town, are
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
collected by the S.M. and put into a box or a sack. He then tells the Scouts that he is going to wander about within a defined area of woodland, holding up these objects one by one, for (say) one minute each. The boys have to stalk him and remember the objects


name: 30. Camouflage
description: There is nothing original about camouflage, but very few Scouts practise either the art of
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
camouflage themselves or that of detecting the camouflage of others; observation comes into both these practices. While the rest of the Troop is occupied in the H.Q., take one Patrol out of doors and, while you stand on a base-line beyond the limits of which you


name: EXAMPLES
description: No. 1 can be up a leafless tree which is silhouetted against a bright sky, with his arms and
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
legs conforming to the natural curves of the branches; No. 2 can be lying in a hedge, with his face clearly visible though in shadow, the light colour of his face being dark compared with an old sheet of newspaper which is lying a


name: 31. Pin Point
description: Select a panoramic photograph, or picture postcard, of country unfamiliar to the Scouts,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
say, of a view near your Camp. Provide them with the requisite map, including the scene. Indicate to them the exact position from which the photograph was taken. Ask them either to pin-point on the map two or three features on the photograph or to point out the


name: 32. Kim’s Rounders
description: Divide into two teams. Half policemen, half robbers. Twenty-four articles, large and
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
small, are set out on the ground as for Kim’s game. The policemen observe the articles for one or two minutes; they then sit some way away with their backs to the articles. One policeman and one robber come forward; the policeman stands with his back to the


name: 33. Players and Spectators
description: Patrols compete in pairs. One Patrol Leader is handed a postcard containing an “incident”
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
which he must tackle with his Scouts, while the rival Patrol prowls round at a radius of 20 yards or so, trying by observation and deduction to discover the nature of the problem with which the first Patrol is faced. After ten minutes or so, the roles of “player” and


name: 35. Trilby
description: The following instructions—but printed in reverse by means of a typewriter carbon, are
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
given to every Patrol when they arrive for a Troop Meeting: WANTED Information is required of the movements of a youth who travels about the town each


name: 36. “Where would You Expect?”
description: Prepare a dozen to a score of specimens of common plants, taking care to pick them
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
without their flowers, e.g. the rosettes of leaves of daisy, dandelion and foxglove; a sprig of groundsel; seedlings of beech, sycamore and oak; the dry erect stems of last year’s thistles; portions of the shoots of bramble and rose. These should be readily recognised,


name: 38. “Have You Got the Body?”
description: A certain gang of four or five body-snatchers are known to be operating in a given area.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
They may have any disguise but must wear a “burr” (one of those plant seeds that stick to you), or a piece of cotton wool in the left ear, or one black and one brown shoe-lace. The Troop looks for them. They award a point to any Scout saying to them, “Have you got the


name: 39. Agitators
description: The police descriptions of three or four well-known agitators are distributed. They are
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
known to be arriving at the local station between X and X +½ hours. Patrols will take up unobtrusive positions to watch exits and will follow the agitators till they reach their homes. Reports to be turned in to the local police station


name: 40. “A Dog’s Life “or “Follow Your Nose”
description: Patrol A and Patrol B divide equally into “dogs” and “masters.” The masters in Patrol A
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
take charge of the dogs in Patrol B and vice versa. The dogs are then blindfolded and led round the town to various shops and places which have distinctive smells (shopkeepers previously asked to co-operate). E.g. a boot repairer, a grocer, a draper, a wine shop, a


name: 41. The Buttonhole Game
description: All Scouts are instructed to make a list during the coming week of all buttonhole badges
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
which the can see and identify. The list should be under various headings, e.g. (a) Scout badges, (b) other youth organisation badges, (c) adult organisation badges, e.g. Rotary, Toc H, etc., (d) Service badges, (e) advertising badges. Points are awarded according to


name: 42. Tinker, Tailor, etc.
description: A given section of road is selected on which there is a reasonable number of passers-by.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Game should be played at night, and road should only be lit by ordinary street lamps, brightly lit shops being avoided. S.M. takes up his position at one end and as an interesting person passes him he gives an agreed signal. Patrols are instructed to observe


name: 43. The Eccentric Windows
description: Arrange with a number of local shopkeepers to whom you will have explained the game
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
and the training behind it (twelve to twenty-four if possible) to exhibit in their window one article which they normally would not sell, e.g. a packet of garden seeds shown in a tobacconist’s window. Scouts are given locality in which to observe and a time limit, they


name: 44. S-Boats
description: The Cuckoos, Owls and ‘Peckers assemble at appointed spot on a dark night. The game is
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
to be played over cleared woodland through which a path runs. Twenty yards to the north of the path stand four trees at intervals, on each of which a lantern is hung. Between the trees stretches a cord on which seven cannon crackers are tied. The lanterns mark the


name: 45. Smugglers’ Treasure
description: The members of one Patrol are the Smugglers, who are trying to dispose of their goods to
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
the Pedlars (Patrol 2), whilst the Coastguards (Patrol 3) attempt to prevent them. The goods can be in the form of coloured counters, each colour representing a different value. The Smugglers and Pedlars start at positions about a quarter of a mile apart and work


name: Required For each Patrol an X object, a number of Y cards and a number of Z objects.
description: Each P.L. is told the area of the game and the time he must report to one of several
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
umpires scattered about the area. This time is reckoned as zero hour for the game to commence. He is given by an umpire an envelope containing the object X, which qualifies his Patrol to take part in the game, and several cards, Y, which will be carried by


name: 47. The Query Hunt
description: Each Patrol Leader is told to report to a certain umpire on an arranged more or less
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
circular route which all Patrols, starting from various umpires, will follow. One umpire (lay members, Scouters, Rovers, etc.) for every three Patrols and five-minute intervals in starting off each Patrol on its hunt along the route should be sufficient.


name: 48. Treasure Seekers
description: The original explorers had left caches of food on their return journey after hiding the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
treasure. They had also left caches of food on the outgoing journey as they did not know that their party would return together. The explorers had to come back without the treasure as they lost their leader who alone knew its whereabouts. He had left a map at his


name: The Game.—Two rival parties, each with a copy of the map, set out to get the treasure.
description: Both these parties can divide and half of each go by the two separate ways, thus each
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
stalking and waylaying the rival party. This is primarily a stalking game and stalking should begin at once. Each member of the game carries a handkerchief as his life, and this may be taken by the opposite side. If he loses his life, he goes to the “hospital,”


name: 49. Interception
description: Three parties are formed, one (raiders) greater than either of the others, but less than both
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
together. The two smaller parties are sent to bases known to each other, but unknown to the raiders. The two plan to join forces, all plans to be made by means of despatch- runners, and each despatch to be sent by duplicate runners. False messages and codes


name: 50. Prisoners’ Base
description: Four bases at points of a 40-yard square; two teams in diagonally opposite bases. Each
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
player has three small cards, one of which is given up to a captor. Each team tries to get as many cards as it can; prisoners go to the base to the right of their captors and can be released. A player is safe in his own base. Team with most cards at end wins ; unreleased


name: 51. Secret Camps
description: The Patrols go out for a one-night Camp within a half-mile radius (or a little more) from
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
an agreed spot. Time limits are fixed, but the details can be worked out. The main ideas are (a) to discover opponents’ sites, (b) kill off (by an agreed “lives” system) any of the members (an agreed number of reserve lives are necessary), (c) capture any agreed


name: 52. Cycle Treasure Hunt
description: Object .—To follow route, observing the rules of the road; to collect treasure named on
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
instruction sheet. Preparation.—Course of three to four miles marked out with arrows or Scout signs and to include field paths, rough country, cross-roads, and T-junctions; cyclist repairing


name: 53. Trails
description: Red ochre.—As for paper-chase but less messy. Red ochre = blood of fugitive.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Natural—Normal track aided by signs made from natural means, e.g. oak leaf on thorn, etc. Wool.—Using different colours.


name: 54. Martian Flag-raiding
description: Martian Scouts play flag-raiding just like humans, but Martians are three-legged monsters
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
with four arms. They usually have two life-lines (on their outside arms) and bases about 100 yards apart, otherwise they use the same rules as we do.


name: 55. “The Black Death”
description: The Troop is divided into two sides, “Diseases” and “Antidotes.” The S.M. (or, if the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
S.M. is a little rheumaticky, a Senior Scout!) starts off in well-wooded country, accompanied by the Antidotes. A few minutes later the Diseases set out from a pre- arranged base and attempt to get through to the S.M. and lay him low with all kinds of


name: 56. The Mysterious Colonel
description: The President of France is trying to get someone to form a Cabinet. He has asked in turn
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
the leaders of the Radical and Democratic parties to attempt this, but neither of them feel at liberty to do so owing to the fact that the notorious Colonel de la Rogue is still at large. It is known that he is being sheltered by a notorious scoundrel, Baron Milhaud, but his


name: 57. The Air Raid
description: (A game for about five Patrols of Air Scouts and five Patrols of Scouts.)
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
A target area is chosen containing a cross-road. The Air Scout crews fly over, taking reconnaissance photos. The time for this is thirty minutes—the Air Scouts are allowed cycles. A Patrol of five parachutists is dropped and establishes an underground H.Q.; this


name: 58. Light that Lamp
description: The story behind this game (which is excellent for a Saturday afternoon game, or you can
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
add it to your ideas book for next year’s Camps) is that a lighthouse-keeper, one stormy night, discovers that he has run out of fuel for his lamp, so he sends an urgent radio message to shore, asking for a fresh supply. It is too rough to take this by boat, so it is


name: 59. “Sabotage”
description: First of all a line, consisting of about 300 yards of uninsulated wire, is erected through
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
some woods. The height of this line should vary, at times suspended high in the tree tops, but for the most part worming its way through the undergrowth, only a few feet from the ground. A telephone is then attached to each end, using an “earth” return. If you cannot


name: line the minus terminal is then connected to the earth. Our line is now ready to carry
description: messages, and we can begin our game of “Sabotage,” which is played as follows: Let us
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
suppose that four Patrols are taking part. One Patrol are the British, one the Americans, and two a party of international crooks. The British supply one boy to act as the Prime Minister, and he operates one ‘phone, while a boy from the Americans acts as President,


name: 60. Spies among Us
description: Two sides start from points about 500 yards apart. Each boy is given half of a message
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
written on a slip of paper. The object of the game is for the members of one side to meet those of the other and find somebody with the missing half of their particular message. Before comparing notes, however, a sign is given to each boy to prove that he is willing


name: Street Games
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
“It is impossible for us to get out to do our Scouting; our Headquarters is in the centre of a city !”One

rules:
hears this so often, but the Scouter of a country Troop dreams of the adventures to be had in the streets of a big city. Following are a few street games and there are many more to be found by adaption, invention and


name: 61. Monopoly for Pathfinders
description: The Troop is assembled in a room with a blackboard on which the S.M. will keep a tally
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
of Patrol property. At the word “Go” pairs of Scouts of the same Patrol run to any of the sites advertised for sale, and when they find a site not already seized they claim it. One Scout remains on guard and the other returns to the S.M. to register his claim and receive


name: 64. Express Delivery
description: Patrols are supplied with a set of envelopes which are identical but with a different
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
address for each Scout. The name of the recipient, house, street, etc., should be represented by morse, semaphore, or better still, by picture symbols. The object of the game is for each Scout on receiving his envelope to decipher the address, and when he


name: 65. Secret Message
description: As representing members of the Underground Movement, Patrols are given different
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
addresses where they will call to collect their secret message. As it is suspect that there is a traitor in each party, individual Scouts are only given certain words of the message which are mixed as far as possible. The words must be memorised until the Scouts return


name: 66. Convoy
description: Convoys represented by Patrols are sent to follow a circular journey along which at
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
intervals are small articles representing mines and submarines which have to be spotted. These obviously must be placed so that they can be readily observed, and not hidden in impossible places. On completing the journey the leaders submit a report of the mines


name: 67. Post Cards
description: One Patrol is despatched to a point approximately one mile away from the Headquarters
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
with three post cards, each addressed to one of the three remaining Patrol Leaders. Their instructions are that they are to endeavour to post the cards in any post box within a defined area round the Headquarters. The defending Patrols simply have to stop them.


name: 68. Shadowing
description: The Patrols shadow a Scouter through the streets of a town for twenty minutes. Scouter
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
times route to reach a bus stop just as a bus moves out, hoping that the Scouts will either miss the bus or have no money, but see what happens.


name: 70. Challenge
description: The cordon-breaking type of game is always popular. This can be in the form of a straight
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
game, but it is usually better to introduce it in some special way, e.g. as a challenge from a P.L. to the Troop, pinned upon the notice board a week in advance, and stating that he will try and get from A to B without being stopped, or by wrapping the instruction round


name: 71. Highway Robbery
description: Each Patrol has £20, in the shape of metal discs or something equally applicable. The
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
whole Patrol has to go out into the “Great Unknown” carrying the money with them. The Patrol Leader may split the money up among his Patrol as he thinks fit. Each boy has to wear a number pinned to his uniform but covered by his coat so that he can show it on


name: meets no duplications. One Scout is carrying a bomb (an alarm clock set to go off at a
description: certain time) which is liable to go off at any moment. The Scout who is carrying the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
bomb may present it to any other Scout who gives him in exchange his sheet of autographs. If a Scout is seen and hailed by the bomb-carrier, be is honour bound to take the bomb, handing over his list of autographs. He then hunts for another Scout to pass the


name: 73. Besieged
description: The Troop Headquarters is a besieged camp and the Troop is divided equally into
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
besiegers and besieged. Each of the besieged is given a task: he must go out, pass through the enemy lines, go to a distant telephone box, obtain by telephone a message from a still more distant ally, and bring the message back to Headquarters. An accomplice is needed


name: 74. Artist’s Pathfinder
description: A number of drawings are made of things to be observed in the immediate
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
neighbourhood of H.Q., and Patrols are sent out to identify them with a given time limit. The things must not be too obvious— quotations from notices, trade signs, gargoyles, or other decorations of houses, hydrants, motor signs, names of houses, unusual trees, etc.,


name: 75. Secret Trail
description: Two Patrols are sent out to follow a circular route in opposite directions. The one back
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
first wins. This can be done on bicycles if preferred. The clues are written on a sheet of paper in the form of disguised names of streets, public-houses, mapping, conventional signs, compass directions, etc. All the streets on the route must be included in some form.


name: 76. Pathfinder Enquiry
description: Patrols are given a time limit in which to collect answers to various questions about the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
neighbourhood, buildings of historical interest, heights of towers, dates of dated buildings, numbers of bus routes, distances to neighbouring towns. A rough sketch may be asked for, and the use of telephone box included, if a friend is available to answer the


name: 77. The Kidnapped Scouter
description: The Scouter is taken away by half the Scouts and hidden. They then proceed to prevent
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
the other half from recapturing him, but must not remain within a certain distance. The Scouter remains in hiding until discovered and then moves as directed by the Scout who finds him. He may be captured and recaptured during the course of the game. The side in


name: 78. Secret Ops
description: This is a pursuit game, the “bare bones” of which are as follows:
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
There are twice as many pursuers as runners. At the start all are at H.Q. and the pursuers only are issued with some kind of life: meanwhile the runners are deciding on their destination, which must be more than a mile from H.Q. The exact position of this secret


name: Story One possible setting is for the runners to be armed bandits making a getaway from
description: unarmed police. The bandits’ rendezvous turns out to be an airfield where they have
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
chartered a ‘plane. The timely arrival of the police in force reveals the intending travellers to be wanted men and there is no take-off, but if one bandit misses the ‘plane the gang’s plans are discovered and they are caught on the other side. When the envelope


name: 80. Street Attack
description: Suitable for district where houses are grouped with evens one side of the road and odds
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
on opposite side. Dark evenings preferable. Divide Troop into two sides, odds and evens. Odd team to get to the odd side of a street some distance away with a message for a certain odd-numbered house. Prevented by evens who can only attack when the odds are


name: 81. Cycle Kim’s Game
description: Scouter takes small party (three or four), ride for five or ten minutes round side streets.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Return and write down names of streets in correct order. Later give description of people, shops, signs, etc., in various streets.


name: 82. Secret Service
description: Everyone to come to Troop Meeting in some disguise except for a couple from each
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Patrol, who are to station themselves where they will not be seen, and not within fifty yards of Headquarters. They are to try and recognise the other Scouts and later give details of disguises.


name: 83. Moving Jewels
description: One team to have number of jewels (beans) to move from one place to another. Other
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
team to prevent them. Must yield to search if caught. Or four Patrols having different starts and destinations, each against other. Opportunity for Patrol planning, ingenuity and “selling the dummy,” etc.


name: 84. Running the Gauntlet
description: Here is an observation game suitable for a Local Association Scout Week. It takes the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
form of a combined Wide Game in which every Troop in the district can take part. It teaches every Scout a little more about the art of keeping his eyes and ears open; one has only to read Scouting for Boys over again to realise the emphasis B.-P. placed on training


name: 85. The Atom Bomb
description: The story: A spy has discovered the secret of the Atomic bomb, but being hotly pursued
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
hides the formula in an old building. Later he writes the precise location of the formula around the edges of a 6-inch Ordnance map of the centre of the town, tearing the map into six pieces so that it becomes necessary to hold all six before the formula can be


name: Night Games
description: The fun and value to be had from night games is enormous. Many a Scout has had his fear of the dark
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
overcome through gradual training in “Night Scouting.” It may be easy to make a sketch map of a strange village in broad daylight, but try it in the pitch dark and complete silence—no questions to be asked.


name: 86. Spies in Camp
description: Three or more Patrols needed. One Patrol, distinguished by white bands on arms, act as
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Spies. Each is given a piece of firewood (not as a weapon). Other Patrols are Guards. The Camp Fire is burning briskly. All Spies leave Camp and take up positions at an agreed distance from Camp.


name: 87. Overnight Raid
description: This is a simple raid. It will be described as actually played as part of an overnight
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
scheme, but it could easily be done as a straight game. Two Troops of six Patrols were doing overnight hike camps at points nearly a mile apart. They reached the sites in the afternoon, and while setting up Camp, etc., small parties in


name: 88. Lighting the Beacon
description: This is just a raiding game to be played at night over 300 to 400 yards of rough country.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
At each end of the course an electric torch is tied to a tree in the centre of a well-defined area of about 50 yards radius. If the trees are fairly easy to climb the torches may be put on the higher boughs. Two umpires must take up positions on the edge of these bases so


name: 89. Laying the Ghosts
description: Best played in Camp. The necessary information and instructions should be given on the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
night previous to the playing of the game, in the form of a Campfire yarn. Here is a bare outline of the yarn (place-names should be made to fit the locality of the camp and descriptive details added, ad lib):


name: 90. Time-bomb
description: A time-bomb is required for this game, which can take the form of a cooking timer or an
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
alarm clock. Two teams are chosen, one represents the saboteurs and the other the guards. The leader of the saboteurs is briefed. He has to get the time-bomb placed— under a water trough, in a culvert, drain, etc.—and is told the bomb will go off in twenty minutes


name: 91. Guarding the Lighthouse
description: This game requires a tree which is fairly easy to climb and an electric torch. The torch is
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
suspended in a tree and switched on; the game is then a question of attack and defence with defenders stationed at a reasonable distance from the tree; it can be played in silence, for stalking, or the rules can be altered to enable a rough-house to develop.


name: 92. Arson
description: A game similar to the previous one except that the object of the attackers is to set fire to a
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
pile of dry bracken, straw, paper, or similar material, placed in the middle of a field. To “kill,” the defenders have to shout the name of the attacker when they spot him: he then goes back to make another attempt. A misty night is very good for this game, but in this


name: 94. Night Obstacle Race
description: A Patrol competition on a timing basis and run on the lines of an assault course. The
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
obstacles must vary according to the terrain available and might include such things as scaling a wall, squeezing under a gate (hard luck, Tubby!); walking a scaffold pole, swinging over an obstacle on a rope; recognising from a set distance a black scale-model


name: 95. Will o’ the Wisps
description: Each of the members of one Patrol is provided with a torch. They are given two or three
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
minutes (depending on Camp site and surroundings) to scatter and hide. At the end of this time the Scouter (or whoever is in charge of the game) blows a whistle or koodoo. Each torch-bearer must then flash his light in a complete circle and at the same time the other


name: 96. Night Scavenger Hunt
description: The Troop Scavenger Hunt means always a thrilling, ingenious and hilarious evening,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
especially if the items are chosen with malice aforethought. A Night Scavenger Hunt in Camp might be equally successful. Some of the items might have to be “prepared,” but some serious items of nature study could be included as well as those which need thought


name: 97. The Missing Man
description: The Scoutmaster gives out a notice something like the following
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
“You have read in the papers this week about the police wanting to interview Edward Stiles. Message came through half an hour ago that he is within the area bounded by High Street, South Street, Wallace Avenue, Penhill Road, and he will not cross these roads.


name: 98. Treasure by Subtraction
description: In this night game a variation on the old treasure hunt theme is introduced by making the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
clues subtractive rather than additive. At the outset the Scouts are presented with an apparently meaningless jumble of letters, and the trail consists of a chain of clues which enable the hunt to winnow the wheat from the chaff and so make sense of nonsense.


name: 99. Alarm Clock
description: A loud-ticking alarm clock, placed on an empty metal box somewhere in a field at night,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
will serve as the target for Scouts to find within a stipulated time. Space them out around the perimeter and, even though they have crossed the field scores of times by daylight, very few can estimate distance accurately at night to venture on such a quest at a


name: 100. Prisoner
description: A prisoner is firmly secured by his Guardian (or Guardians) to a tree in woodland as
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
securely as possible within a limited time (say five minutes). The Guardian then moves five to ten paces away to as comfortable a spot as he can find to watch over the captive. The umpire may well allow a few moments for the latter to express his feelings about the


name: 101. Fire ! Fire!
description: Yet another stunt proved useful in war years. The Patrol is put to bed in a rectangle of
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
ground marked out by ropes which leave a gap on one side, say 5 feet across. The Scouts must be undressed, properly in their beds, and their goods and chattels by them. On the signal” Fire ! “or the wailing of an improvised siren, they must dress correctly before


name: 102. Gnomes
description: The Gnome’s Route calls for more organisation and equipment. The Scouts are placed on
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
a knoll which commands a wide expanse of broken country, each Scout or Patrol with pencil, map and a torch. The Gnome carries a hurricane lamp and follows a circuitous route for a mile or so. He then waves the lamp above his head in a prearranged signal to


name: 103. Light and Whistle
description: One Scout with a torch and whistle is given five minutes’ start from a clearing in a wood
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
or coppice. The other Scouts wait for the “Go” signal and set off to capture him. He must show his light and blow his whistle at least once every minute. No other Scout may have torch or whistle. The captor takes the place of the captured.


name: 104. Sabotage
description: Each of four Patrols was given a duplicated copy of the same map of an area of broken
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
country roughly 400 yards each way, containing two very small copses, with a stream running through it and a railway viaduct on one boundary; also an envelope containing sealed instructions. Within the shaded area on the map was a gear store where they could


name: 105. Prisoners’ Escape
description: The Scouts are prisoners of war planning to escape. They have to build a bridge between
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
two trees in the dark at a height of over 10 feet and get everybody across. The whole operation has to be done in silence, and therefore careful planning to the last detail has to be done in the Headquarters before starting. Select two trees near the road, and if


name: 106. Crocodile Creek
description: Select four trees close together to represent trees growing in a creek infested with
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
crocodiles. The Scouts have to make a bed at least 4 feet from the ground on which two Scouts could sleep out of reach of the crocodiles.


name: 107. Obstacle Cross-country
description: The Scouts have to run over a course of 3 miles, in which there are six obstacles to be
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
overcome by means of ropes and staves, e.g. a Scout with a broken leg caught in a tree, an electrified fence, a Scout caught in the railway line and an express in the distance, a homicidal maniac to be overcome and bound, a first-aid casualty, a code to be


name: 108. Desert Island
description: Select three trees in line 10 yards apart. The first tree is the shore, the second tree the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
bulwarks of a wrecked ship in a creek, and the third tree a hatchway with the decks broken in between. The Scouts have to get into the hatchway and back to the shore. Choose the distances so that one thick rope supplied is not long enough. The Scouts have


name: 109. Far and Near
description: Leader while on a walk carries a card with each player’s name (for scoring purposes). He
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
reads out a list of objects that he wants noted. Players report as they note these, and best total wins. An object once scored by a player cannot be scored again, but another example of the same may be scored by the same or any other player, e.g. match, button,


name: 110. Dodge Ball
description: Three Patrols at least, or three teams of eight. Square about 30 feet across is marked out.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
One team collects in centre. Other two teams line opposite sides of square, one to each side. Object is to kill by hitting with ball. Ball is first thrown to centre team. One of them tries to hit one of other two teams who can dodge anywhere outside the square. A catch is


name: 111. Cossack Relay
description: Half of each Patrol is mounted, pick-a-back, on the other half. A scarf, or other easily
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
grasped article, is placed half-way down the course, and is surrounded by a chalk circle. The rider must pick up the object on the outward journey and replace it in the circle on the return trip. This is played as an inter-Patrol relay.


name: 112. Motor-tyre Games
description: (1) Used as hoops. Bowling with one hand over straight or crooked course.
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
(2) Relay. Tyre for each team in front. Run to tyre, scramble through, and back to place to set off next man. (3) Short stake in front of each team 4—5 yards away; try to ring the peg three times.


name: 113. Burn the String
description: A cord is stretched about 18 inches off ground. Each Patrol has to collect fuel, light a fire,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
and burn through the cord. First to do so wins, but points should be given for organisation of the job.


name: 114. Blindfold Compass Game
description: The ideal “pitch” is a soccer ground, though a smaller area would do equally well. In the
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
circle stand the P.L.s; each Patrol goes to one of the corners of the field, all Scouts being blindfolded, but not the P.L.s. The object of the game is to guide the Scouts from their corner to the opposite one, the only directions allowed being compass directions. The


name: 115. Ships in a Fog
description: Each Patrol is blindfold in single file with hands on each other’s shoulders at some
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
distance from their leader, who is not blind. Leader, by giving compass directions, tries to pilot his ship through a given harbour-mouth formed, e.g. by two trees. First team through wins.


name: 116. Torch Target
description: The Troop is drawn up in line at one end of an open field. The A.S.M. (or T.L.) shines a
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
torch from a given spot for thirty seconds or a minute. Each Scout is then asked to give his estimate of the distance of the torch, and the estimations are recorded. Each Patrol then confers, and gives a collective estimation. Points are awarded on a target basis (i.e.


name: 117. Ill-fated Camp
description: Teams are sent in turn to a camp which they find in a state of wild disorder after an
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
attack. There is a corpse, a man labelled “Broken left thigh,” tracks leading to another labelled “Severe bleeding from right wrist,” and the tracks of possible assailants. Teams then act as they think best.


name: 118. Jungle Escape Day
description: This is suitable for a half or whole day expeditions. Two or more Patrols are each
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
assigned an area of woodland in which permission has been obtained to light fires and to cut specific brushwood. Each Patrol is issued with an instruction sheet giving the story of Page - 47 -


name: 119. Convoy Interception
description: This involves a more elaborate organisation and is especially suitable for Senior Scouts,
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
though it can be run successfully as a joint affair between Senior and Junior sections of a Sea Scout Troop. The convoy, consisting of a coxswain with a compass and a signaller, sets off on a given


name: 120. Obstacle Expedition
description: This would be best for a Saturday afternoon. Obstacles arranged must depend on local
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
conditions, but each Patrol starts at a different obstacle at the same time and makes a circular tour. You must, therefore, have someone in charge of each obstacle to explain the problem and to mark the Patrol efforts but NOT to interfere with the P.L.’s leadership.


name: 121. Semaphore Search
description: This is an outdoor game to be played in a defined area of about half-mile radius. It is in
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
effect a form of Kim’s Game but includes also practice in signalling and in recognition of plants, trees, etc. It also calls for some organisation on the part of the P.L. and should be run as an inter-Patrol competition.


name: 122. Scoops
description: Immediately after Flag and Inspection and the usual preliminaries, give each Patrol
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Leader a large double sheet of cartridge paper (about the size, say, of a Daily Herald) and tell them to produce a Patrol newspaper. The P.L. must appoint an Editor, maybe himself, and the others become reporters. Certain features could be suggested, e.g. interviews with


name: 123. Polar Expedition
description: Play when the temperature is below zero. The Patrols have to get over a crevasse, build a
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
rope ladder up a tree, throw a rope to another tree, pull it back with their staves sheer- lashed together, cross the rope by the dead man’s crawl and go down the next tree by means of another rope ladder. Then give each Scout a word. He has to run a quarter of a


name: from Chief Constable
description: “Raschid Au, a dangerous Indian lunatic, escaped to-day from the County Mental
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Hospital. He was seen entering the School Playing Field five minutes ago. He is dressed only in a loin cloth. He speaks no English. He may break out in diabolical laughter and betray his whereabouts. He is a homicidal maniac, and very dangerous. Please assist in


name: 125. Contests
description: For a quick fire Patrol competition try this:
category: general_activity
source_file: Outdoor Games.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Each Patrol is required to produce a lobstick and a ten rung rope ladder, with which they must scale a tree without touching the trunk. The lobstick consists of a crutch of thorn with a stone securely lashed in the fork and a light line secured to the haft by means of a


name: Camp Games for Older Scouts 2
description: Map Symbol Relay 12
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Flying Saucer Kim's 2 Height Measuring 12 Pack Relay 2 Nature Kim's Game 12 Sloppy Camp 2 Bombing The Camp 13


name: Evening Games and Wide Games 25 A A A A B B B B 37
description: Capture the Flag 25 Bowline Stroll 37
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Smugglers and Spies 26 The Monster 37 Whistle tag 26 Other Team Games 38 Light - No light 26 Richmond Hill Hand Ball 38


name: Frontiers Game 27 Balloon Baseball 38
description: Brass Rubbing Race 27 Nuclear Reactor Game 39
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Double Your Money 27 Hoot Hoot Hoot 40 Elephant Hunt 28 Knot Games 42 Face Paint 28 A Knot Tying Contest 42


name: Kims Game Variant 34 Hat Ball, or Roley Poley 48
description: Patience 34 Leg Wrestling 48
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Compass Skills Patience 34 Swat the Fly 48 It's Under A Cup 34 Circle Ball 48 Ruba Dub Dub 35 Tug of War 48


name: 11. Saving Life 106
description: The MacScouter's Big Book of Games -- vi -- January 1997
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Introduction The MacScouter's Big Book of Games is intended to be used by Scouters and Guiders around the world to


name: 5. NO ONE should be forced or scored OUT. If a boy has to leave the game because he got tagged out
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
etc...he will probably go to the side and get into trouble...just keep scores until the end of the game and

rules:
then honor the winners (patrol, individual...). If you can, honor everyone. A great source of games is "Woods Wisdom", old Scouting books like "Scoutmasters Handbook", "Patrol Leaders Handbook", "Patrol and Troop Activities", "Program Helps". There are also hundreds of books (non-


name: Method Troop on day hike, is stopped 1 mile from camp. Messenger from camp tells of bomb threat on
rules: set...must be in time frame & douse.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
camp in exactly 12 min. 15 sec. to late{boom},15 sec. early{bomb not set} and can come back any time to


name: 19. Useful for ticks every time.
description: Scouting Scavenger Hunt Answers
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Each patrol has 10 minutes to solve the riddles and find the corresponding Scouting or nature objects. They must give the correct numbers for each item:


name: Formation teams.
description: The object of this game is to allow players to experience the sensation of having a disability.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Divide the players into four teams, and set up a rotation so that each team takes part in each of the following


name: 4. water basketball.
description: Each activity is performed with a specific handicap:
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
1) When a team goes on the sensitivity hike, all participants are blindfolded. They simply go on a short hike, and experience it without sight. 2) In a short obstacle course in shallow water (through an inner tube, crawl on the bottom then through a


name: Formation group
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
This is a super small group game. Ask everyone to wear bathing suits and an old pair of shoes (a pair they

rules:
can get wet). The game takes place in a stream or along the shallow shoreline of a lake or river. The leader steps into the water, and instructs the group to 'follow the leader'. Everything the leader does is copied by the followers. After a few minutes of hiking, the leader falls to the back of the line to let a new leader


name: Formation teams
description: Divide the group into teams of 8-10 players.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Set up a 'monster' relay where every player has a role. Some swim through shallow water, some through deep water. Have some do cartwheels through shallow areas, while other swim with one hand in the air. The design of the relay depends on your waterfront set-up and the abilities of your swimmers.


name: Diving
rules: The MacScouter's Big Book of Games -- 19 -- January 1997
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Devise contests for the best straight dive, the best fancy dive, the best crazy dive, or the biggest splash.


name: Races
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Try a dog-paddle race in which the boys must bark while swimming; lifejacket race; dead man's float glide;

rules:
free-style underwater distance swim; free style leaders vs boys relay; front and back crawl race; side or breast stroke race; towing rescue where a boy must tow a buddy for a certain distance; team relay. Operation Neptune Novelty Races


name: Rules
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Simulate carnival rides. Boys swing across a creek or another safe area on ropes attached to trees; balance

rules:
on a rolling barrel or on a barrel slung on ropes between two trees (bucking bronco); swing from a rope around a pole (a merry-go-round); bounce on a teeter-totter. Scouts might put pioneering skills to work to rig up a runway or a boson's chair.


name: Concessions
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
There are a number of popular games of skill possible for the concessions. You can give tickets, smarties,

rules:
suckers or wrapped caramels for prizes. Sponge Toss Set up a large piece of cardboard on which is painted head and body. Leave a hole for the face. A boy stands


name: Variation
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
From Doug: This game, played at night, is a variant of Capture the Flag that we just call "The Candle Game".

rules:
Two small pots are placed at opposite ends of a field (with trees or bush down the sides of the field) and lids for the pots are placed on the ground, just beside the pots; a small, lighted candle is placed in each pot. Each team tries to put out the other team's candle by sneaking up on their opponent's candle and putting the lid on the pot


name: Equipment Tiny pieces of paper with the following smuggled items and point values written on each
description: Chocolate - 50 points. Quantity: 10
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Sugar - 75 points. Quantity: 8 Animal pelts - 100 points. Quantity: 8 Gunpowder - 150 points. Quantity: 6


name: Formation scatter
description: The game is best in a large open wooded area.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
Players line up at one end of the playing area, while one player, holding a flashlight, stands at the other end. The object of the game is to move from one end of the playing area to the other, past the person holding the flashlight.


name: Formation circle.
description: Have the group sit in a circle. Choose one person to sit in the center of the circle.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
The leader gives the bell to one of the players, who begins to pass it around the circle. The object of the game is to pass the bell quietly so that the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holding the clapper - they have to try to pass it carefully enough so


name: Frontiers Game
description: Our troop often plays a game similar to Stratego called Frontiers.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
You divide the boys into teams. Each team is given a small "home base". In the "home base" each team is given 10 - 15 tokens (flags). The playing field is divided in to parts with a home base on each. (The game is best played in a area with


name: Materials Heavy duty paper or brown wrapping paper, and a thick wax crayon per team
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
On the command go, each patrol leaves the hut in search of road signs to rub. They have to make up the

rules:
phrase "BE PREPARED" on the sheet of paper. They have to brass rub the letters onto the sheet of paper with the wax crayon, from the road signs. The first patrol back with the completed phrase are the winners. This is an excellent game as it makes the scouts think of all the road names in their locality that might contain the letters


name: Materials Set of monopoly/trading post money
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
This is a game similar to 'Mixed Up Names' and 'Merchants'. Each player is given a $1 note at the start of the

rules:
game. The players must then find the very generous leader with the $5 note who will swap a $1 for $5. The players can then go on to find and swap their currency with other generous leaders going from $5 to $10, $50, $100. $500 up to about $1000. You can award points to the first players with a $1000 note, or total the money


name: Materials 1 Pack of face paints
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
The cubs are looking for a job in the circus, but the make-up artists have gone mad! The cubs must catch the

rules:
mad artists (leaders) who will add a little face paint before running away to hide. At the end of the game you can hold an audition for the best face and clown. Ideal for a cub camp - you can tell from 100ft which cubs haven't washed the next morning!


name: Hide Touch a tree to symbolize hiding in the tree.
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Each prey carries one object to symbolize themselves. If they are "eaten" by the predator, they must give their

rules:
chip to the predator that got them. They then become a predator for the next year. If the predator doesn't get three prey, he starves for the winter. Any predator that starves becomes prey for the next year. Note, you should start with only a small number of food in the forest the first year (maybe 2 x number of prey) (remember they need


name: Materials 200 Small colored cards or similar, 1 Big ball of aluminum foil
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
A few days ago the queen haggis came into season as she does every 5 years. Last night the queen haggis

rules:
laid her first brood of eggs (the colored cards) which are a delicacy akin to truffles and caviar. The teams must collect as many eggs from around the wide game area as possible before the wee haggis hatch (despite the better environmental instincts of cubs) for points! A special reward is made for the team who catches the queen


name: Materials Many different colored 'flashes' or 'flags'
description: We play a game called Hunt and Chase. We divide into an 5 teams. All the members on each team have
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
rules:
personal flags of the same color they tuck into their belts. Each team can catch team members of one other team, and can be caught by the team members of a different team. When you are caught, you surrender your flag and are given the flag of the capturing team. There is no natural ending unless one teach catches everyone else. We


name: Materials Selection of common 'outdoor' objects
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Before the game pick up a few 10+ objects which the players may find lying about in the area e.g. beech nuts,

rules:
holly leaves, berries, sweet wrappers and lay them out. The teams or individuals must find as close matches to the objects you have collected. You can either display or hide your collection so that the players can or cannot come back and refresh their memories. The team with the display best matching the original wins.


name: Materials 4 Lamps such as hurricane lamps
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
The game is played in the dark between two teams. Two lamps are placed about 100 meters apart. These are

rules:
the home bases. Another two lamps are placed about 40 meters apart, and at right angles to the first two lamps. They should be about halfway between the first two lamps. One team is split into two, one half going to each home base lamp. Their object is to get to the other home base lamp, without being caught. They must go between


name: Materials Long message written on piece of paper per team, Pen and paper per team
category: general_activity
source_file: big-book-of-games-scouts.txt
materials_list: basic activity materials
tags: WAVE3_REMAINING_PDFS
created_at: 2025-09-11 14:42:22
updated_at: 2025-09-11 14:42:22
description:
Distribute members of a patrol or six some distance away from one another. Give the patrol leader a scrap of

rules:
paper with a message (around 30 words for Scouts). The PL must remember the message and relay it to his APL who in turn relays it down the line to the final scout. The final scout writes down the message when he returns back at the starting point. The team with the message most resembling the starting message wins. The longer the


