# activities

name: Princess in the Tower
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 58
materials_list: a chair, a blindfold
skills_developed: stealth, self-control
difficulty_level: usor
keywords: quiet game, listening game, stealth
language: en
normalized_name: princess in the tower
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiet listening game similar to Puppy and Bone. The 'princess' has to be rescued from the 'Giant'. The princess sits on a chair doing nothing while her 'guardian' points at random to Brownies sitting in a semicircle, who must creep up to rescue the princess without being heard by the blindfolded Giant. The Giant springs out when they hear anything.

rules:
The princess sits on a chair. The guardian points to a Brownie in a semicircle, who must creep up and rescue the princess without being heard by the blindfolded Giant. If the Giant hears a sound, they spring out.

source_excerpt:
The Princess
sits on a chair doing nothing, her "guardian" points to Brownies at
random sitting in a semicircle who have to creep up to rescue the princess
without being heard by the Giant who is blindfold


name: Puppy and Bone
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 59
source_excerpt: The thief tries to steal the bone from the puppy without the puppy hearing her.
materials_list: a blindfold, a 'bone'
skills_developed: listening, stealth
difficulty_level: usor
keywords: quiet game, indoor game, listening game
language: en
normalized_name: puppy and bone
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiet indoor listening game. The children sit in a semicircle facing one child who is the blindfolded 'puppy', with a 'bone' on the floor in front of her. A 'thief' is chosen silently by pointing. The thief tries to steal the bone without the puppy hearing. The puppy listens and points in the direction of any sound, barking. If she catches the thief by pointing, the thief returns to the semicircle; if the thief succeeds, she becomes the puppy.

rules:
Sit in a semicircle facing the blindfolded puppy with the bone in front of her. Silently choose a thief by pointing. The thief sneaks to steal the bone; the puppy points and barks toward any sound. Pointing at the thief sends them back; a successful theft makes the thief the new puppy.

variations:
Spy and the secret papers: play outside in the dark with flashlights; the spy has a flashlight and aims it at the thief, otherwise rules are the same.


name: Quiet
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 60
source_excerpt: The person coming over must not smile or laugh, but remain completely sombre & serious.
skills_developed: self-control
difficulty_level: usor
keywords: try not to laugh, quiet game, line game
language: en
normalized_name: quiet
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A try-not-to-laugh game played like Red Rover. One person is 'it' and all others line up opposite. 'It' calls each person over one by one; the person coming over must remain sombre and serious without smiling or laughing. If they laugh or smile they return to the line. This continues until some cannot make it across; the laughers then try to make the remaining sombre girls laugh, but they must do it quietly through pantomime and silly dancing.

rules:
One person is 'it'; others line up opposite. 'It' calls people over one by one; they must cross without laughing or smiling. Laughers return to the line, then quietly (no talking, just pantomime) try to make the sombre girls laugh. Anyone who makes it across starts the game again.

variations:
Paula Barnett's variation: split the group into two equal lines facing each other 3-4 feet apart. One girl at a time walks slowly down the center looking straight ahead with eyes open, not smiling or laughing. The opposing line tries to make her laugh silently without their feet leaving the ground. If she reaches the end without laughing she rejoins her line; if she laughs she joins the opposing line. The game continues until all girls are in one line.


name: Sleeping Beauty
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 61
skills_developed: self-control, calming
difficulty_level: usor
keywords: calming game, quiet game, stillness
language: en
normalized_name: sleeping beauty
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A calming game. All the girls pretend to be Sleeping Beauty, lying on the floor perfectly still and silent. Once they have stopped squirming, one girl is chosen to be the Fairy Godmother. She goes around to the girls being the best 'Sleeping Beauties' and wakes them with a gentle tap; they then move quietly to line up or move on to the next activity.

rules:
All girls lie still and silent on the floor as Sleeping Beauties. Choose a Fairy Godmother who taps the best, stillest girls awake; the woken girls quietly move on to the next activity.

variations:
Dead Fish (Shelly Timson's version): choose a Fisherwoman; the rest lie down pretending to be dead fish. The fisherwoman walks around watching for movement; anyone who moves is out and joins the fisherwomen. Joke-telling can be used to make very still fish laugh and move.

source_excerpt:
All the girls pretend to be Sleeping Beauty (that is,
they lie on the floor perfectly still and silent)


name: Space Walk
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 62
skills_developed: self-control, imagination
difficulty_level: usor
keywords: calming game, quiet game, imagination
language: en
normalized_name: space walk
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A calming story-based game. The leader tells a story that the girls are on a spaceship on a special mission when a leak develops in the air tank, so they must conserve their air by being as still as possible (easier lying down) until they get home. If the leader catches them moving, they must go on a dramatic 'space walk' around the ship and then go back inside. After five spacewalks they are 'out' and help look for others moving.

rules:
Tell a story about a spaceship with an air leak. The girls must lie still to conserve air. Anyone caught moving goes on a 'space walk' around the ship; after five spacewalks they are out and help spot movers.

source_excerpt:
To do this they must be a still as
possible (usually easier if they lie down) so their air lasts until they get
home.


name: Spot the Dot (the 30-second version)
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 63
source_excerpt: The game continues until the girls are hunting for a dot no larger than a piece of confetti!
materials_list: construction paper dots of varying sizes
skills_developed: observation
difficulty_level: usor
keywords: hunting game, search game, observation
language: en
normalized_name: spot the dot (the 30-second version)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A hunting game popular with Sparks and Brownies. Using a series of construction paper dots ranging from very large (about 2 feet across) down to confetti-sized, start with the largest dot. Sit the girls in a circle and have them close their eyes while the dot is hidden. The girls then open their eyes and find it, returning to their circle place once found. The game continues with progressively smaller dots until they are hunting for one no larger than a piece of confetti.

rules:
Sit the girls in a circle with eyes closed. Hide the largest dot, then have them open their eyes and find it; finders return to their place. Repeat with smaller and smaller dots until the dot is confetti-sized.


name: The Hand-Slapping Game
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 64
skills_developed: concentration, quick reaction
difficulty_level: mediu
keywords: circle game, reaction game, hand-slapping
language: en
normalized_name: the hand-slapping game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle reaction game for ages 7-15. The children form a circle lying on their tummies (or around a table) with hands palms-down in front of them, arms linked through their neighbours' arms so each girl's two adjacent hands belong to different neighbours. One person starts by choosing a direction and slapping her hand. One slap continues the slap in that direction, two slaps reverse it. Only the immediately adjacent hand in the direction of travel goes next. Missing a turn means that hand is removed; each girl has two hands, so two chances at being out.

rules:
Form a circle lying on tummies with hands palms-down, arms linked through neighbours so each hand belongs to a different person. One person starts, picks a direction, and slaps. One slap continues the direction, two slaps reverse it; only the adjacent hand in the travel direction goes next. Miss your turn and that hand is removed.

source_excerpt:
One slap means the slap
continues in that direction, and two slaps mean that the direction is
reversed.


name: This is a Cup
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 65
materials_list: small one-syllable-named items such as a cup and a spoon
skills_developed: concentration, memory
difficulty_level: mediu
keywords: verbal game, circle game, banquet game
language: en
normalized_name: this is a cup
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A verbal passing game best played at banquets while waiting for food. Person A turns to Person B on their left and says 'This is a cup' while showing a cup. Person B says 'a what?', A says 'a cup', B says 'a what?', A says 'a cup', B says 'oh it's a cup'. Then A picks up another item, say a spoon, and a second chain of dialogue begins, so multiple items pass around the table simultaneously while answers travel back the other way. It continues until there are as many items as people, and confusion makes it funny.

rules:
Person A says 'This is a [item]' to Person B; B asks 'a what?', the question travels back to A who answers, the answer travels forward. A then introduces a second item, so several item-chains run at once. Every item must have a one-syllable name to keep the rhythm. If someone makes a major mistake, everyone starts again.

source_excerpt:
The first person (person A) turns to the person on
their left (person B) and says "This is a cup" while showing them a
cup (it always starts with a cup).


name: This is a Cup
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 65
materials_list: cup, various small table items
skills_developed: concentration, communication
difficulty_level: mediu
keywords: verbal game, banquet, pass-along
tags: ["circle game", "no equipment"]
language: en
normalized_name: this is a cup
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A verbal pass-along game best played at banquets and large events where people sit at tables waiting for food. Person A turns to the person on their left and says 'This is a cup' while showing a cup. Person B says 'a what?', Person A repeats 'a cup', and the exchange repeats until B says 'oh it's a cup'. Person A then picks another item off the table and starts a new pass while the original continues, so multiple items travel around the table at once. It keeps going until there are as many items circulating as there are people.

rules:
Each item passed must have a one-syllable name to keep the rhythm even (a salt shaker becomes 'salt'). If someone makes a major mistake, everyone starts again.

source_excerpt:
The first person (person A) turns to the person on their left (person B) and says "This is a cup" while showing them a cup (it always starts with a cup).


name: Wink Murderer
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 66
skills_developed: deduction, observation
difficulty_level: usor
keywords: circle game, deduction game, wink, deduction
tags: ["no equipment", "circle game"]
language: en
normalized_name: wink murderer
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle deduction game. The girls sit in a circle and a 'detective' moves to the center. Everyone closes their eyes while the leader walks around and taps one person as the murderer. Eyes open, the detective tries to determine who the murderer is. The murderer 'kills' people by winking at them; winked girls die a horrible dramatic death and lie on their backs. The detective has three chances to guess. Once found, a new detective is chosen and the old murderer picks the new one.

rules:
Sit in a circle, choose a detective for the center. Eyes closed, the leader taps a murderer. Eyes open, the murderer winks at people to kill them; winked players die dramatically and lie down. The detective has three guesses to identify the murderer.

variations:
1) Double Wink Murderer: more than one murderer per round, not allowed to kill each other. 2) Wink and Squeeze Murderer: girls hold hands behind their backs; the murderer can kill by winking or by sending a 'deadly squeeze' of a counted number passed hand to hand, the receiver of one squeeze dies. 3) Handshake Murderer: girls walk around and shake hands; the murderer kills by winking or by firmly squeezing a victim's hand during a handshake.

source_excerpt:
Meanwhile, the murderer "kills" people in the circle by
winking (or blinking really obviously if winking isn't possible) at them.


name: Bread Tag Game
variations: If plastic bread clips or other tokens are unavailable, use squares of coloured paper.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 67
materials_category: low-cost
skills_developed: luck, turn-taking
difficulty_level: usor
keywords: game of chance, circle game, colours, bread tags, luck game
tags: ["table game"]
language: en
normalized_name: bread tag game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Players sit around a table or in a circle on the floor with a container of differently coloured bread tags in the middle. There should be one special colour with only two tags, plus any number of the other colours. In turn, each player draws one clip without looking and places it in front of her. If it matches the colour drawn immediately before her, she takes all the other players' clips. The player who draws the first special-colour clip takes all clips on the table; the player who draws the second special clip takes all clips including those left in the container.

rules:
Sit around a container of mixed-colour bread tags. In turn, each player draws one tag blindly and places it in front. Matching the previous player's colour wins all other players' clips. Drawing the first special-colour clip wins all clips on the table; drawing the second special clip wins all clips including those in the container.

source_excerpt:
In turn, around the circle, each player dips her hand into the container. Without looking, she withdraws one clip and puts it down in front of her.

materials_list:
coloured bread tags in a container (or coloured paper squares), coloured bread tags, container, coloured paper squares (alternative)


name: Gotcha
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 68
skills_developed: quick reaction, concentration
difficulty_level: mediu
keywords: elimination game, circle game, reaction game
language: en
normalized_name: gotcha
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A no-equipment elimination game. Everyone stands in a large circle facing inward with one person ('IT') in the center holding a 'fake' water pistol made with their hands. IT chooses a victim and shoots, saying 'GOTCHA'. The target must duck, and the players on both sides of the ducker must quickly point and shoot at each other shouting 'GOTCHA'. Mistakes (forgetting to duck, shooting, wrong direction, saying 'bang') mean elimination, as does being shot first. The game continues until two players remain, who then duel back to back, stepping apart on each counted number and turning to shoot when IT calls a number out of sequence.

rules:
Stand in a large circle, IT in the center with a hand 'water pistol'. IT shoots a target who must duck; the two players beside the ducker point and shoot each other shouting 'GOTCHA'. Mistakes or being shot first cause elimination. When two remain, place them back to back; IT counts numbers and they step apart, turning to shoot when IT calls an out-of-sequence number. Last player standing wins.

source_excerpt:
As IT shoots, the target
must duck and the players on both sides of the ducker must quickly point and try
to shoot each other with their own fake pistols, shouting "GOTCHA".


name: Gotcha
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 68
materials_category: no-materials
skills_developed: reflexes, concentration
difficulty_level: mediu
keywords: circle game, elimination, reflex
tags: ["no equipment", "circle game"]
language: en
normalized_name: gotcha
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Around 20 participants stand in a large circle facing inward, with one person ('IT') in the center holding a fake water pistol made with their hands. IT turns around, chooses a victim, and shoots fake water saying 'GOTCHA'. The target must duck, and the players on either side of the ducker must quickly point and shoot each other shouting 'GOTCHA'. Mistakes cause elimination. Play continues until two players remain, who are placed back to back for a duel; IT counts numbers and when an out-of-sequence number is called, the duelers turn and shoot each other.

rules:
If the ducker forgets to duck, shoots, or says 'GOTCHA', they are out. If the side players shoot the wrong way or say 'bang' instead of 'GOTCHA', they are out. The player shot first is out. Eliminated players sit down. In the final duel, the duelers step apart on each number and shoot when an out-of-sequence number is called; the last player standing wins.

source_excerpt:
Place everyone (20 or so participants) standing in a large circle, facing inward. Place one person ("IT") in the center of the circle.


name: Alphabet Train
rules: Players are eliminated if they take too long, use a proper noun, or repeat a word already used.
variations: To make it harder, require all words to be on a theme such as food, animals, or places.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 69
materials_category: no-materials
skills_developed: vocabulary, quick thinking
difficulty_level: usor
keywords: word game, alphabet, circle game
tags: ["no equipment"]
language: en
normalized_name: alphabet train
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Everyone sits in a circle and one person starts by saying a word. The next person must quickly say another word that starts with the letter that ended the previous word (e.g., apple, elephant, tiger, river, rhino, octopus). Proper nouns may not be used, and once a word is used it cannot be repeated for the rest of the game.

source_excerpt:
The next person in the circle must quickly say another word that start with the letter that ended the previous word.


name: Opposite Game
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 70
source_excerpt: Players need to listen and follow instructions very carefully in order not to be eliminated!
materials_category: no-materials
skills_developed: listening, concentration
difficulty_level: usor
keywords: listening game, opposites, instructions
tags: ["no equipment"]
language: en
normalized_name: opposite game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A listening and instruction-following game where players must do the opposite of what is called. Players need to listen and follow instructions very carefully to avoid being eliminated: GO means stop still; STOP means move around the playing area, walking or running; UP means sit or lay down; DOWN means stretch up to the ceiling.

rules:
GO = stop still; STOP = move around; UP = sit or lay down; DOWN = stretch up. Players who fail to follow the reversed instructions are eliminated.


name: 37 Quick Games to Play
variations: Individual entries such as Buzz! suggest extensions, e.g., adding 'WHIZZ' for 5 and multiples of 5.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 71
materials_category: no-materials
skills_developed: memory, vocabulary, coordination, teamwork
difficulty_level: usor
keywords: quick games, time fillers, no equipment
tags: ["collection", "5-minute games"]
language: en
normalized_name: 37 quick games to play
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A collection of 37 short games that require no special equipment, ideal for the 5-minute gaps between activities. They include: A.B.C. Guides (alphabetical descriptive words about a Guide), Add To It (cumulative actions in a circle), Alphabet Story (story words in alphabetical order), Blowing in the Wind (yachts sailing opposite to the called wind direction), Boating (pairs pulling each other up by the feet), Buzz! (counting and saying 'Buzz' for numbers with a 2), Catch the Hanky, Centipede, Creepy Crawlers, Danger Mimes, Drop It, Ear and Nose, Elephant Walk, Find Your Shoe, Getting to Know You, Guess the Steps, I Went to the Shops, Jan-Ken-Pon, Letter Challenge, Letter Hunt, Name Sentence, Nursery Rhyme Mimes, One Letter Story, One-Minute Walk, Rising Circles, Sausages, Silent K, Sing a Song, Skinning the Snake, Spot the Difference, Tebahpla (saying the alphabet backwards), Telemessages, Thumbs Up, Two Feet Two Hands, Two Hands Kim, Watch My Lips, and Worms.

rules:
Each mini-game has its own brief instructions; most require no equipment and only players. Many are word, mime, action, or pairs games suitable for short time fillers.

source_excerpt:
These games are all so short I decided they didn't need their own individual pages. For most of these games you need no equipment - just players.


name: Bubblegum
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 72
source_excerpt: The only rule is absolute silence.
materials_category: no-materials
skills_developed: acting, creativity, self-control
difficulty_level: usor
keywords: mime, silent game, drama
tags: ["no equipment", "performance"]
language: en
normalized_name: bubblegum
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A silent miming game performed around a 'stage' area. The leader walks across the stage pretending to chew bubblegum, blows a big bubble that pops, and the pretend gum falls out of her mouth onto the ground. Each girl in turn does some action across the stage (skipping, hopping, cartwheel, crab walk) and gets the imaginary gum stuck on a body part, reacts with disgust, pulls it off, and tosses it back down. The very last girl gets the gum stuck on her but pops it in her mouth and happily chews on.

rules:
The only rule is absolute silence; anyone who makes a verbal noise must go around the hall corner. The gum is entirely pretend and no real gum is used.


name: Letter Challenge
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 73
materials_category: no-materials
skills_developed: vocabulary, quick thinking
difficulty_level: usor
keywords: word game, letters
tags: ["no equipment"]
language: en
normalized_name: letter challenge
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One person calls out a letter and a second person has 30 seconds to say as many words as they can think of starting with that letter. Others keep count and check that no word is repeated. The second person then challenges the next person with another letter until everyone has had a go.

rules:
30 seconds per turn; no word may be repeated; the just-challenged player challenges the next person.

source_excerpt:
One person calls out a letter and second person has 30 seconds to say as many words as they can think of, starting with that letter.


name: Drop It
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 74
materials_category: low-cost
materials_list: two small objects
skills_developed: reflexes, hand-eye coordination
difficulty_level: usor
keywords: reflex, pairs game, catch
tags: ["pairs"]
language: en
normalized_name: drop it
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Played in pairs, with partners facing each other. One partner holds an object in each hand, outstretched at shoulder level, and suddenly drops one of the objects. The other person has to catch it before it touches the ground.

rules:
The dropping partner releases one object without warning; the other must catch it before it hits the ground.

source_excerpt:
One holds an object in each hand, outstretched at shoulder level and the suddenly drops one of the objects.


name: Boating
rules: Legs must be kept as straight as possible; each partner tries to pull the other up to standing.
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 75
source_excerpt: Two people sit on the floor with their legs straight and the soles of their feet touching.
materials_category: no-materials
skills_developed: strength, balance
difficulty_level: usor
keywords: pairs game, strength
tags: ["pairs", "no equipment"]
language: en
normalized_name: boating
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Played in pairs. Two people sit on the floor with their legs straight and the soles of their feet touching. They lean forward and grasp hands, keeping their legs as straight as possible. Each person then tries to pull the other person to her feet.


name: Sing a Song
category: cantece-ceremonii
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 76
source_excerpt: Each person in turn has to sing part of a song that mentions a town (or whatever your subject is).
materials_category: no-materials
skills_developed: memory, musicality
difficulty_level: usor
keywords: singing game, songs, elimination
tags: ["no equipment"]
language: en
normalized_name: sing a song
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Pick a subject, e.g., food, girls' names, towns, countries. Each person in turn has to sing part of a song that mentions the chosen subject. Anyone who can't sing a fitting song drops out until the next round. The winner chooses the next subject.

rules:
Players take turns singing a song fragment matching the subject; failing to do so means dropping out until the next round; the winner picks the next subject.


name: Rising Circles
rules: Players must stand up at the signal without breaking the linked-arm hold.
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 77
source_excerpt: At a signal, they all try to stand up without breaking hold.
materials_category: no-materials
skills_developed: teamwork, cooperation
difficulty_level: mediu
keywords: cooperation, circle game
tags: ["no equipment", "team-building"]
language: en
normalized_name: rising circles
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
The group sits in a circle, everyone cross-legged with their arms round each others' shoulders. At a signal, they all try to stand up together without breaking hold.


name: Communication Game
variations: You may allow the pairs to switch designer and copier roles and play again.
category: team-building
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 78
materials_category: low-cost
materials_list: envelopes, paper shapes in various colours and sizes
skills_developed: communication, listening, teamwork
difficulty_level: mediu
keywords: communication, pairs game, indoor
tags: ["quiet game", "pairs"]
language: en
normalized_name: communication game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An indoor, quiet game for an even number of children working in pairs. Each pair has an envelope containing identical sets of paper shapes (cut two of each shape, size and colour, one of each in each envelope). The children sit back to back with their envelopes in front of them. One child is the designer and opens her envelope to make a design with her shapes, then describes it to her back-to-back partner so she can make an identical picture, using only their voices. After both are done they compare pictures.

rules:
No one is allowed to look at their partner's picture; information passes only by voice. Allow about 10 minutes for the game.

source_excerpt:
Then she describes her picture to the person who is back to her, so that she can make an identical picture.


name: Add To It
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 79
source_excerpt: One person makes an action, the next person repeats the action and adds one of her own.
materials_category: no-materials
skills_developed: memory, concentration
difficulty_level: usor
keywords: memory game, circle game, actions
tags: ["no equipment"]
language: en
normalized_name: add to it
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Players sit or stand in a circle. One person makes an action, the next person repeats that action and adds one of her own. The third person does the first two actions and adds another of her own, and so on. When someone forgets an action, the next person starts a new sequence.

rules:
Each player repeats all prior actions in order and adds one new action; forgetting an action means the next player begins a fresh sequence.


name: Sausages
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 80
source_excerpt: Whatever the question the answer must be 'SAUSAGES'.
materials_category: no-materials
skills_developed: self-control, humour
difficulty_level: usor
keywords: funny game, questions
tags: ["no equipment"]
language: en
normalized_name: sausages
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One person is the questioner and asks each girl in turn a question. Whatever the question, the answer must always be 'SAUSAGES'. The aim of the questioner is to get everyone out by making them laugh. The last person remaining becomes the next questioner.

rules:
The answer to every question must be 'SAUSAGES'; anyone who laughs is out; the last person in becomes the next questioner.


name: Drawing Board
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 81
materials_category: low-cost
materials_list: a picture on a large sheet of paper, paper and marker per team
skills_developed: communication, teamwork, memory
difficulty_level: mediu
keywords: drawing, communication, indoor
tags: ["quiet game", "team-building"]
language: en
normalized_name: drawing board
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiet indoor game for teams of at least four. A picture is stuck on a wall outside the meeting room. In the first variation, each team has a silent drawer; one team member goes to look at the picture and may only answer yes or no to the team's questions, while the drawer draws the picture as it is described without asking questions. In the second variation, each team member except the drawer goes to look at the picture one at a time, and the drawer asks each member one yes-or-no question, repeating until she has enough information to draw the picture.

rules:
First variation: the drawer cannot talk and the picture-viewer answers only yes or no; the drawer draws without asking questions. Second variation: the drawer asks each team member one yes/no question at a time; members may go look again if they cannot remember. Versions can be switched partway through.

variations:
Two variations are described: a silent drawer with a yes/no-answering viewer; or all members except the drawer view the picture and answer the drawer's yes/no questions.

source_excerpt:
The person with the piece of paper must draw the picture, as they hear it described to them, without asking any questions herself.


name: Drawing Board
variations: Two variations are described; you can change versions partway through.
category: icebreakers
subcategory: quiet indoor
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 81
materials_category: minimal
materials_list: picture on large paper, paper for each team, marker for each team
skills_developed: communication, listening
difficulty_level: mediu
keywords: drawing, communication, teams
tags: ["quiet", "indoor"]
language: en
normalized_name: drawing board
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Teams reproduce a hidden picture stuck on a wall outside the meeting room. A designated drawer draws the picture based only on information relayed by teammates who are restricted in what they may say.

rules:
In the first variation, one person is the drawer and may not talk at all. One team member goes to look at the picture but may only answer yes or no to the team, who ask questions; the drawer draws as the picture is described without asking questions. In the second variation, each team member except the drawer can go look at the picture one at a time, then the drawer asks each member one yes/no question, continuing until the picture is drawn.

source_excerpt:
In the first variation, one person is chosen as the drawer for each team, and that person is not allowed to talk at all.


name: Four Corners
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 82
source_excerpt: The other girls scurry to the corner of their choice (not necessarily all together) and stand there
materials_category: no-materials
skills_developed: luck, stealth
difficulty_level: usor
keywords: corners game, elimination, indoor
tags: ["no equipment"]
language: en
normalized_name: four corners
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One girl or Guider is 'It' and sits in the middle of the floor hiding her eyes and counting aloud to a pre-agreed number such as 20. The four corners of the room are designated with numbers, letters or theme names. The other girls scurry to a corner of their choice and stand there. When It reaches the count, before looking up, she calls out the name of one corner. Everyone in that corner is caught and joins It to count for the next round. Eventually only one uncaught girl remains.

rules:
It must call a corner before looking up. Everyone in the named corner is caught and helps count next round. Play continues until one girl remains uncaught.

variations:
You can change the names of the four corners to match the meeting theme, e.g., the four points of the compass or the four World Centres.


name: Four Corners
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 82
materials_category: none
skills_developed: stealth
difficulty_level: usor
keywords: corners, guessing, elimination
tags: ["indoor"]
language: en
normalized_name: four corners
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One girl or Guider is 'It' and sits in the middle counting with eyes hidden while others scurry to one of four designated corners. Before looking up, It calls a corner name and everyone there is caught.

rules:
It sits in the middle, hides her eyes and counts aloud to a pre-agreed number. The four corners are designated with numbers, letters or names. Other girls move to a corner of their choice. When It reaches the count, before looking up she calls out one corner's name; everyone in that corner is caught and helps count next round. Eventually only one uncaught girl remains.

variations:
You can change the names of the four corners to match the meeting theme, e.g. the four points of the compass or the four World Centres.

source_excerpt:
The other girls scurry to the corner of their choice (not necessarily all together) and stand there -- when It reaches 20 (or whatever) BEFORE LOOKING UP she calls out the name of one of the corners.


name: Hedgehog
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 83
materials_category: low-cost
materials_list: blanket
skills_developed: observation, deduction
difficulty_level: usor
keywords: guessing game, circle game
tags: ["indoor"]
language: en
normalized_name: hedgehog
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Girls skip, run, jump and walk around until the leader calls 'hedgehog'. At this they all crouch on the ground with their heads covered by their arms so they can't see. When all eyes are covered, the leader places a blanket over one girl, and when she is fully covered says 'hedgehog' again. This is the cue for everyone but the covered girl to stand up and guess who the hedgehog (the covered girl) is.

rules:
On the first 'hedgehog' call all crouch and cover their eyes; the leader covers one girl with a blanket; on the second call everyone else stands and guesses who is hidden.

source_excerpt:
When all eyes are covered the leader places a blanket over one girl and when she is fully covered says "hedgehog".


name: Hedgehog
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 83
materials_category: minimal
materials_list: blanket
skills_developed: observation
difficulty_level: usor
keywords: guessing, blanket
tags: ["indoor"]
language: en
normalized_name: hedgehog
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Girls move around until the leader calls 'hedgehog', at which they crouch with eyes covered. The leader covers one girl with a blanket, and the rest must guess who the hidden 'hedgehog' is.

rules:
Girls skip, run, jump or walk around until the leader calls 'hedgehog'. They crouch with heads covered so they cannot see. The leader places a blanket over one girl, then says 'hedgehog' again as the cue for everyone but the covered girl to stand up and guess who is hidden.

source_excerpt:
When all eyes are covered the leader places a blanket over one girl and when she is fully covered says "hedgehog".


name: Chief
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 84
materials_category: no-materials
skills_developed: observation, deduction
difficulty_level: usor
keywords: circle game, deduction, actions
tags: ["no equipment", "circle game"]
language: en
normalized_name: chief
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Girls sit in a circle. A detective leaves the room or sits in the middle with eyes closed while a 'Chief' is chosen. The Chief leads all the girls in an action such as clapping hands, touching noses or tapping knees, and everyone copies. The detective opens her eyes and tries to figure out who the Chief is. The Chief changes the action whenever possible, preferably when the detective is facing away.

rules:
The detective gets three chances to guess the Chief. To make it harder, the girls in the circle should not stare at the Chief but instead stare only at the person directly across from them.

source_excerpt:
The Chief then leads all the girls in an action (ex: clapping hands, touching noses, tapping knees, etc.).


name: Chief
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 84
source_excerpt: The Detective then opens her eyes and tries to figure out who the Chief is.
materials_category: none
skills_developed: observation
difficulty_level: usor
keywords: circle, detective, guessing
tags: ["indoor", "quiet"]
language: en
normalized_name: chief
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Girls sit in a circle while a detective tries to identify the secret 'Chief' who leads the group in copied actions.

rules:
Sit the girls in a circle. Pick a detective who leaves the room or sits in the middle with eyes closed. Pick a Chief who leads the girls in actions like clapping or touching noses, which all the girls copy. The detective opens her eyes and tries to figure out who the Chief is, with only three guesses. The Chief changes the action when the detective looks away.


name: Kangaroo, Skippyroo
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 85
source_excerpt: Skippyroo closes her eyes, or is blindfolded, and the girls in the circle chant
materials_category: minimal
materials_list: blindfold (optional)
skills_developed: voice recognition
difficulty_level: usor
keywords: circle, guessing, chant
tags: ["indoor", "quiet"]
language: en
normalized_name: kangaroo, skippyroo
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Girls sit in a circle around a blindfolded 'kangaroo' and chant a rhyme; a chosen hunter disguises her voice and the kangaroo must guess who it is.

rules:
The girls sit in a large circle with one in the middle, the kangaroo named Skippyroo, who closes her eyes or is blindfolded. The circle chants the rhyme 'Kangaroo, Skippyroo, Dozing in the midday sun, Comes a hunter, Run, run, run'. The leader points to a girl (the hunter) who disguises her voice and says 'Guess who's caught you just for fun.' Skippyroo must guess who the hunter is.


name: One, Two, Three
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 86
materials_category: minimal
materials_list: whistle (optional)
skills_developed: agility, listening
difficulty_level: mediu
keywords: running, circle, numbers, whistle
tags: ["indoor", "outdoor"]
language: en
normalized_name: one, two, three
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Guides sit in a circle and number off in threes. When their number is called they run around the circle, responding to whistle signals, and race to return to their place.

rules:
Guides sit in a circle with legs outstretched and number off in threes. When the Guider calls a number, all those Guides stand and run clockwise around the outside of the circle. A short whistle means change direction and keep running; a long whistle means continue and return to place without changing direction. The last girl back with legs outstretched is out but stays in the circle. The Guider may call numbers in any order, repeat numbers, or call multiple numbers. When few remain, calling 'anyone left' makes all remaining run, and the first back wins.

variations:
If you have no whistle, use other sounds such as clapping or shouting words. Outdoors the 'legs outstretched' rule does not apply.

source_excerpt:
If the Guider calls "number one", all the number ones stand up and run (clockwise) around the outside of the circle.


name: Blowing in the Wind
variations: Put different point values on the balls to make the game more challenging.
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 89
materials_category: specialized
materials_list: ping pong balls, canoes, paddles, PFD's
skills_developed: manoeuvering
difficulty_level: mediu
keywords: canoe, water, collecting
tags: ["outdoor", "water"]
language: en
normalized_name: blowing in the wind
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A canoeing game where ping pong balls are thrown on the water and blow around; each canoe tries to collect as many balls as possible.

rules:
Throw a number of ping pong balls on the water and let them blow around. Each canoe tries to collect as many balls as possible. To make it more challenging, put different point values on the balls so each canoe collects as many points as possible.

source_excerpt:
Throw a number of ping pong balls on the water and let them blow around. Each canoe tries to collect as many balls as possible.


name: Crows and Cranes
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 93
materials_category: specialized
materials_list: canoes, paddles, PFD's
skills_developed: sideward displacement
difficulty_level: usor
keywords: canoe, chasing, water
tags: ["outdoor", "water"]
language: en
normalized_name: crows and cranes
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A canoeing game where canoes line up side by side as two groups, crows and cranes; the called group chases the other using sideways displacement.

rules:
Canoes line up side by side. Half are 'crows' and half are 'cranes'. When the leader calls either name, that group displaces their canoes sideways using draws and prys to catch the other group who try to get away, also using sideways displacement. The leader can call the other group's name at any time to reverse direction.

source_excerpt:
When the leader calls either "crows" or "cranes", that group displaces their canoes sideways (using draws and prys) to try and catch the other group


name: Enter/Exit Challenge
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 94
source_excerpt: The canoeists are challenged to enter or exit without tipping the tub or spilling any water.
materials_category: specialized
materials_list: canoes, paddles, PFD's, empty margarine tub per canoe
skills_developed: entering and exiting from a dock or beach
difficulty_level: usor
keywords: canoe, balance, water
tags: ["outdoor", "water"]
language: en
normalized_name: enter/exit challenge
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A canoeing skill game where canoeists try to enter or exit a canoe without spilling water from a tub balanced on the center thwart.

rules:
A margarine tub is filled with water and placed on the center thwart of the canoe. The canoeists are challenged to enter or exit the canoe without tipping the tub or spilling any water.


name: Packs Up!
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 95
materials_category: none
skills_developed: teamwork, agility
difficulty_level: mediu
keywords: pairs, piggy-back, elimination, voyageur
tags: ["outdoor", "active"]
language: en
normalized_name: packs up!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A traditional voyageur game played in pairs where one partner is the 'coureur de bois' and the other is the 'pack' who jumps onto their partner's back piggy-back style.

rules:
Split the group into partners; one (usually larger) is the coureur de bois and the other (usually smaller) is the pack. The coureurs de bois form a large circle facing inwards, each pack standing directly behind their partner. When the leader yells 'one, two, three, packs up!', packs jump onto their partner's backs piggy-back style and are held as long as possible. When the leader yells 'one, two, three, packs down!', the packs jump off, run one clockwise circuit around the outside of the circle, and jump back up. The last pair to complete the maneuver is eliminated.

source_excerpt:
The leader of the game yells, "one, two, three, packs up!". The pack-players then jump up onto their coureur de bois's backs, piggy-back style, and are held there for as long as possible.


name: Paddle Dance
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 96
materials_category: minimal
materials_list: 1 paddle, preferably aluminum
skills_developed: balance, coordination
difficulty_level: mediu
keywords: paddle, jumping, voyageur
tags: ["outdoor", "active"]
language: en
normalized_name: paddle dance
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A traditional voyageur game where a player spins with a paddle held overhead, then attempts to jump back and forth across the paddle on the ground while dizzy.

rules:
Players form a large circle. One player comes to the middle and holds a paddle vertically over their head, then spins in a circle ten times keeping the paddle as upright as possible. At the ten-count they lay the paddle on the ground and, keeping feet and legs tightly together, attempt to jump back and forth across the shaft as many times as they can. The player is out if their feet/legs spread apart, they touch the paddle, or they fall over. Repeat until everyone has had a try; the player with the highest number of successful jumps wins.

source_excerpt:
At the ten-count, they lay the paddle down on the ground and, keeping their feet and legs tightly together, attempt to jump back and forth across the shaft of the paddle as many times as they can.


name: Paddle Parts Game
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 97
materials_category: minimal
materials_list: 2 paddles, cards naming paddle parts
skills_developed: names of paddle parts
difficulty_level: usor
keywords: paddle, relay, learning, cards
tags: ["outdoor", "educational"]
language: en
normalized_name: paddle parts game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay game teaching the names of paddle parts, where teams place labelled cards on the correct parts of a paddle.

rules:
Game cards naming paddle parts are laid upside down near each paddle. Players are split into two teams. As a relay, the first person from each team runs up to the paddle, picks up a card and lays it on the proper paddle part. As a beginner game, teammates may help tell where the parts are. Play continues until all the parts of the paddles are labelled correctly.

variations:
As a beginner game, you might let other team-mates help tell where the proper parts are if the runner doesn't know.

source_excerpt:
As a relay, the first person from each team runs up to the paddle, picks up a card and lays it on the proper paddle part.


name: Paddle Parts Game
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 97
source_excerpt: Game cards are laid upside down near each paddle. The players are split into two teams.
materials_list: 2 paddles, names of paddle parts on cards
skills_developed: names of paddle parts
difficulty_level: usor
keywords: paddle, relay, canoe
tags: ["canoe games"]
language: en
normalized_name: paddle parts game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay game to teach the names of paddle parts. Game cards naming paddle parts (blade, tip, throat, shaft, grip) are laid upside down near each paddle and players are split into two teams.

rules:
Game cards are laid upside down near each paddle. The players are split into two teams. As a relay, the first person from each team runs up to the paddle, picks up a card and lays it on the proper paddle part. As a beginner game, you might let other team-mates help tell where the proper parts are if the runner doesn't know. Play continues until all the parts of the paddles are labelled correctly.

variations:
As a beginner game, you might let other team-mates help tell where the proper parts are if the runner doesn't know.


name: Parts of a Canoe
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 98
materials_category: specialized
materials_list: 1 or 2 canoes, blindfolds, cards naming canoe parts
skills_developed: parts of a canoe
difficulty_level: usor
keywords: canoe, blindfold, learning, cards
tags: ["outdoor", "educational"]
language: en
normalized_name: parts of a canoe
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An educational game where blindfolded players place cards naming canoe parts on the correct part of a canoe by feeling it.

rules:
One person picks a canoe part card and sees what the part is, then is blindfolded. They can be guided to the canoe by teammates. They try to place or stick the card on the appropriate part of the canoe by feeling it with their hands. Players take turns being blindfolded and labelling parts. The game is over when the entire canoe has been properly labelled.

source_excerpt:
They try and place (or stick) the card on the appropriate part of the canoe by feeling the canoe with their hands.


name: Parts of a Canoe
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 98
source_excerpt: One person picks a canoe part card. After they see what the part is, they are blindfolded.
materials_list: 1 or 2 canoes, blindfolds, parts of the canoe on cards
skills_developed: parts of a canoe
difficulty_level: usor
keywords: canoe, blindfold, labelling
tags: ["canoe games"]
language: en
normalized_name: parts of a canoe
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A game to teach the parts of a canoe, using blindfolds and cards naming canoe parts (deck, bow, stern, bow seat, stern seat, thwart, yoke, gunwale, freeboard, keel).

rules:
One person picks a canoe part card. After they see what the part is, they are blindfolded. They can be guided to the canoe by their team-mates. They try and place (or stick) the card on the appropriate part of the canoe by feeling the canoe with their hands. Players take turns being blindfolded and labelling parts. The game is over when the entire canoe has been properly labelled.


name: Simon Says (Canoe version)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 100
materials_category: specialized
materials_list: canoes, paddles, PFD's
skills_developed: paddling ability, parts of the canoe
difficulty_level: usor
keywords: canoe, simon says, elimination
tags: ["outdoor", "water"]
language: en
normalized_name: simon says (canoe version)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An adaptation of Simon Says to canoeing, used to test paddling skills and canoe knowledge while eliminating canoes until a winner remains.

rules:
Adapt 'Simon Says' to canoeing. For example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner. Know the paddlers' abilities to ensure appropriate challenges.

source_excerpt:
Adapt "Simon Says" to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc.


name: Simon Says (Canoeing)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 100
materials_list: canoes, paddles, PFD's
skills_developed: paddling ability, parts of the canoe
keywords: canoe, simon says, paddling
tags: ["canoe games"]
language: en
normalized_name: simon says (canoeing)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An adaptation of the classic Simon Says game to canoeing, used to test paddling ability, parts of the canoe and other skills.

rules:
Adapt 'Simon Says' to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc. Try to eliminate canoes out of the competition until you have a winner.

source_excerpt:
Adapt "Simon Says" to canoeing. Example: Simon says 'stand up'; Simon says 'paddle 3 strokes forward', etc.


name: Tug of War (Canoe)
category: camp-outdoor
subcategory: canoe games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 101
materials_list: strong rope per every 2 canoes, canoes, paddles, PFD's
skills_developed: team work, back paddling
keywords: canoe, tug of war, paddling
tags: ["canoe games"]
language: en
normalized_name: tug of war (canoe)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A canoe tug of war where two canoes face each other connected by a strong rope and teams paddle backwards to pull the opposing canoe past a marked point.

rules:
Two canoes face each other (3 or 4 people per canoe). One person holds the rope while the others try to paddle backwards. One side needs to get past a marked point in order to be declared the winner.

source_excerpt:
Two canoes face each other (3 or 4 people per canoe). One person holds the rope while the others try to paddle backwards.


name: Pass the Chicken
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 102
materials_list: a rubber chicken
difficulty_level: usor
keywords: rubber chicken, circle, detective
tags: ["chicken games", "icebreaker"]
language: en
normalized_name: pass the chicken
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A silly circle game using a rubber chicken. Players stand in a tight circle while a Detective in the centre tries to guess who is holding the chicken being passed behind backs.

rules:
Have all the players stand in a tight circle, facing inwards, close enough to each other that their shoulders are touching. Elect one player be the Detective. The Detective stands in the centre of the circle with their eyes closed. Everyone sings the "Chicken Dance" while the rubber chicken is passed around behind the backs of the players in the circle. Eventually the Detective yells "STOP!", at which point everyone stops singing and freezes in place. The Detective then has three chances to guess who has the chicken. If she guesses correctly, then the person caught with the chicken moves into the circle to take the Detective's place and the game starts again.

variations:
To make the game more challenging for older girls, you can continue to pass the chicken around the circle behind the players' backs while the Detective is trying to decide where it is.

source_excerpt:
Everyone sings the "Chicken Dance" while the rubber chicken is passed around behind the backs of the players in the circle.


name: Duck-Duck-Chicken
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 103
materials_list: a rubber chicken
difficulty_level: usor
keywords: rubber chicken, circle, tag
tags: ["chicken games", "icebreaker"]
language: en
normalized_name: duck-duck-chicken
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A variation of Duck, Duck, Goose using a rubber chicken. One player circles the seated group bopping heads with the chicken until calling 'CHICKEN' and dropping it in a target's lap.

rules:
Seat all the players in a circle. One player will circle the group, gently bopping everyone on the head with the chicken while calling out "Duck, duck...". At some point she will change her call to "CHICKEN", drop the rubber chicken in the lap of her target player, and take off around the circle. The player who has received the chicken has to stand up and run around the circle after the first player, with the intent of racing her back to the empty spot in the circle, just like in the game "Duck, Duck, Goose". However, the second player can also try to tag the first by clipping her with the rubber chicken. Whomever makes it back to the empty spot first, without the chicken in their hand, wins the round. The loser then takes the chicken and starts around the circle again.

source_excerpt:
One player will circle the group, gently bopping everyone on the head with the chicken while calling out "Duck, duck...".


name: Chuck the Chicken
category: sports-active
subcategory: chicken games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 104
materials_list: a rubber chicken
skills_developed: teamwork
difficulty_level: mediu
keywords: rubber chicken, teams, relay, points
tags: ["chicken games"]
language: en
normalized_name: chuck the chicken
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A high-energy two-team game, likely the original Chicken Game. Teams alternate between passing a rubber chicken up a line and scoring points by running laps around a human clump.

rules:
Split your players into two teams. Team A starts off with possession of the rubber chicken. They form a line and pass the chicken from the back of their line to the front - through the legs of the second-last person, then over the head of the next, then through the legs of the next, and so on. Team B scrunches into the smallest human 'knot' possible, all except one player who runs laps around the clump, earning one point per circuit. When the chicken reaches the front of Team A's line, the front person yells "CHUCK THE CHICKEN!" and throws it as far away as possible; Team A then forms a clump and starts running laps for points. When Team B hears the yell, they run to the chicken, form a line and pass it up, then chuck it and switch to clump formation. This continues for as many rounds as you like. Ensure each team gets an equal number of opportunities to gain points. Whichever team has more points wins.

source_excerpt:
When the chicken reaches the front of the line of Team A, the person at the front of the line yells "CHUCK THE CHICKEN!" as loud as they can and throws the chicken as far away as possible.


name: Hide and Go Chicken
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 105
materials_list: two rubber chickens
difficulty_level: usor
keywords: rubber chicken, hide and seek, teams
tags: ["chicken games"]
language: en
normalized_name: hide and go chicken
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team hiding game using two rubber chickens. Each team's leader hides their chicken while the girls count, then teams search for the opposing team's chicken.

rules:
Split your girls into two teams. All the girls gather in one spot and close their eyes. While most of the girls count to 50, the leader of each team goes and hides their chicken somewhere in the playing area. When the count is completed, the girls spread out and try to find the other team's chicken. The first team to find the other team's chicken wins!

source_excerpt:
While most of the girls count to 50, the leader of each team goes and hides their chicken somewhere in the playing area.


name: Fowl Follies
category: icebreakers
subcategory: chicken games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 106
materials_list: a rubber chicken
skills_developed: learning names
difficulty_level: usor
keywords: rubber chicken, names, circle
tags: ["chicken games", "icebreaker"]
language: en
normalized_name: fowl follies
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name-recognition circle game similar to 'Know Your Neighbor', played with a rubber chicken. The Head Chick points the chicken at a player who must name their neighbours.

rules:
Sit all your players in a circle, on chairs if possible. One player begins by standing in the middle of the circle (the Head Chick), brandishing the rubber chicken. This player can approach anyone in the circle, point the rubber chicken at them and ask "who's in the chicken coop?". The player being pointed at has to successfully name the people sitting on either side of them; if not, they become the new Head Chick.

source_excerpt:
This player can approach anyone in the circle, point the rubber chicken at them and ask "who's in the chicken coop?".


name: Cardinal Points - Version One
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 109
source_excerpt: Select a starting point. Drop the start marker and using the compass follow these directions:
materials_list: compass, start marker, spacious field or room
skills_developed: compass use, cardinal points
difficulty_level: usor
keywords: compass, cardinal points, paces
tags: ["compass games", "orienteering"]
language: en
normalized_name: cardinal points - version one
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game to teach the use of a compass and knowledge of the cardinal points (N, NE, E, SE, S, SW, W, NW). Players follow a sequence of paced directions that should return them to the start.

rules:
Select a starting point. Drop the start marker and using the compass follow these directions: Walk 5 paces to the north, stop; Walk 10 paces to the West, stop; Walk 20 paces to the south, stop; Walk 15 paces to the east, stop; Walk 15 paces to the north, stop; Walk 5 paces to the west, stop. At this point, look down on the ground. You should be at the starting point!


name: Transportation Compass Game
variations: You may want to modify directions to suit where you live.
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 110
materials_list: transportation cards with directions
skills_developed: compass use, cardinal points
difficulty_level: usor
keywords: compass, transportation, directions
tags: ["compass games", "orienteering"]
language: en
normalized_name: transportation compass game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game especially suitable for Brownies and Guides. Each type of transportation (canoe, train, bus, plane) has a card with directions on the reverse, and groups follow the directions, adding sound effects as they travel.

rules:
Put the name of each type of transportation on a card and its corresponding directions on the reverse side. Each group follows the directions. As they travel, the girls can even add some sound effects. You may want to modify directions to suit where you live. Routes are given for CANOE (start at Dock EAST), TRAIN (start at Station NORTH), BUS (start at Station SOUTH) and PLANE (start at Airport WEST), each with a numbered sequence of compass directions ending back at the home station.

source_excerpt:
Put the name of each type of transportation on a card and its corresponding directions on the reverse side. Each group follows the directions.


name: Penny Game
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 111
materials_list: penny, compass
skills_developed: compass bearings
difficulty_level: mediu
keywords: compass, penny, bearings
tags: ["compass games", "orienteering"]
language: en
normalized_name: penny game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game using bearings and 120-degree turns. A penny is placed at the player's feet and after walking an equilateral triangle pattern of bearings the player should return to the penny.

rules:
Place a penny on the ground at your feet. Set your compass on any bearing (e.g. 60) and take a sighting. Walk 10 paces on that bearing. Stop and add 120 degrees to your first bearing and take a new sighting and walk 10 paces in the new direction. Stop and add another 120 degrees, take a sighting and walk 10 paces on the new bearing. Stop, add another 120 degrees, take a sighting, walk 10 paces. Stop, look down and hopefully you will see your penny!

source_excerpt:
Place a penny on the ground at your feet. Set your compass on any bearing (e.g.. 60) and take a sighting.


name: Compass Relay
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 112
materials_list: large cardboard compass per team, real compass, markers
skills_developed: compass use, cardinal points
difficulty_level: usor
keywords: compass, relay, directions
tags: ["compass games", "orienteering"]
language: en
normalized_name: compass relay
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay game using large cardboard compasses. Teams race to place markers on the correct compass points called out by leaders.

rules:
Divide the girls into two teams with a large cardboard compass for each team placed on the floor some distance from the teams. The compass has North marked on it and dots for the other 15 points. With a real compass, set North in the right direction. Girls line up as in a relay. Leaders call a direction and first girl runs to place a marker on that point. If correct, she stands behind the compass facing her team. If wrong, she returns to back of line and tries again. The first team to have all members standing behind the compass is the winner.

source_excerpt:
Leaders call a direction and first girl runs to place a marker on that point. If correct, she stands behind the compass facing her team.


name: Cardinal Points - Version 2
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 113
source_excerpt: Designate the four sides of your playing area (room or field) as North, South, East, and West.
skills_developed: cardinal points
difficulty_level: usor
keywords: compass, cardinal points, race, forfeit
tags: ["compass games", "orienteering"]
language: en
normalized_name: cardinal points - version 2
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An active compass game where the four sides of the playing area are designated as the cardinal directions. Players race to the called direction, and the last to arrive performs a forfeit.

rules:
Designate the four sides of your playing area (room or field) as North, South, East, and West. Call out one of the four directions. All of the players race to reach the side called. The last person to reach the location performs a 'forfeit' before re-joining the game. Continue calling directions while the 'forfeit' is being completed. Examples of forfeits: Sing the Brownie song; Recite your Promise; Hop on one foot ten times; Do 5 jumping jacks; Shake hands with three people.


name: Follow The Ball
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 114
materials_list: compass and beanbag for each team
skills_developed: compass use, cardinal points
difficulty_level: usor
keywords: compass, beanbag, directions
tags: ["compass games", "orienteering"]
language: en
normalized_name: follow the ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game where each girl is given a direction and teams move a beanbag across the field by throwing it in each girl's assigned compass direction.

rules:
Each girl is given a direction (North, South, East, West). Each team has a beanbag and a compass. One girl from each team sets the compass and stands to face her given direction. She then throws the beanbag as far as she can in that direction. The rest of the team runs to find the beanbag. The second girl then sets the compass in the spot where the beanbag landed, stands to face her given direction and throws the beanbag. The game continues in this way.

variations:
Additional compass directions such as N.W. and E.S.E. or degree bearings could be used for older girls.

source_excerpt:
One girl form each team sets the compass and stands to face her given direction. She then throws the beanbag as far as she can in that direction.


name: Follow The Ball
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 114
materials_category: materiale simple
materials_list: compass, beanbag
skills_developed: orientare, folosirea busolei
difficulty_level: usor
keywords: busola, beanbag, echipe
tags: ["compass", "team"]
language: en
normalized_name: follow the ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game played in teams. Each team has a beanbag and a compass, and each girl is assigned a direction (North, South, East, West). One girl from each team sets the compass, faces her given direction, and throws the beanbag as far as she can in that direction. The team runs to find the beanbag, then the next girl sets the compass at the landing spot, faces her direction, and throws again.

rules:
Equipment: compass and beanbag for each team. Each girl is given a direction. One girl sets the compass, faces her direction and throws the beanbag. The team runs to find it; the next girl repeats from the landing spot. Older girls can use directions such as N.W. and E.S.E. or degree bearings.

variations:
Additional compass directions such as N.W. and E.S.E. or degree bearings could be used for older girls.

source_excerpt:
She then throws the beanbag as far as she can in that direction.
The rest of the team runs to find the beanbag.


name: Passwords
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 115
materials_list: a password cut into three pieces per team, a compass per team
skills_developed: compass use
difficulty_level: mediu
keywords: compass, password, directions
tags: ["compass games", "orienteering"]
language: en
normalized_name: passwords
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game where each team's password is cut into pieces and hidden, with teams given compass directions to find each piece and reassemble the password.

rules:
A password for each team is cut into three (or more) pieces. Teams are given compass directions to find their pieces such as: The first piece is hidden six paces from the mailbox in a S.S.E. direction. The first team to return to the leader with its password wins.

variations:
This could be adapted by changing the password to a question that the team would have to answer correctly.

source_excerpt:
A password for each team is cut into three (or more) pieces. Teams are given compass directions to find their pieces


name: Passwords
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 115
materials_category: materiale simple
materials_list: compass, password cut into pieces
skills_developed: orientare, folosirea busolei
difficulty_level: mediu
keywords: busola, parola, echipe
tags: ["compass", "team"]
language: en
normalized_name: passwords
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team compass game. A password for each team is cut into three (or more) pieces and hidden. Teams are given compass directions to find their pieces. The first team to return to the leader with its assembled password wins.

rules:
Equipment: for each team a password cut into three pieces and a compass. Teams follow compass directions such as 'The first piece is hidden six paces from the mailbox in a S.S.E. direction.' First team back to the leader with its password wins.

variations:
Could be adapted by changing the password to a question that the team would have to answer correctly.

source_excerpt:
Teams are given compass directions to find their pieces such as:
The first piece is hidden six paces from the mailbox in a S.S.E. direction.


name: Can You Find It?
category: orientare
subcategory: compass games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 116
source_excerpt: Girls take out one slip of paper at a time and do what it says before taking out the next.
materials_list: a compass and four slips of paper with instructions per team
skills_developed: compass use
difficulty_level: usor
keywords: compass, directions, search
tags: ["compass games", "orienteering"]
language: en
normalized_name: can you find it?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game where teams receive an envelope of instruction slips and follow each one in turn, finding things in specified compass directions.

rules:
Give each team a compass and an envelope with four folded pieces of paper. Everyone goes outside and each team finds a home location. Girls take out one slip of paper at a time and do what it says before taking out the next. Messages might be something like this: Can you find something that makes a sound in a N.E. direction? Can you find something pretty to the S?


name: Can You Find It?
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 116
source_excerpt: Girls take out one slip of paper at a time and do what it says before taking out the next.
materials_category: materiale simple
materials_list: compass, slips of paper with instructions, envelope
skills_developed: orientare, folosirea busolei
difficulty_level: usor
keywords: busola, explorare, exterior
tags: ["compass", "outdoor"]
language: en
normalized_name: can you find it?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game in which each team gets a compass and an envelope with four folded slips of paper carrying instructions. Everyone goes outside and each team finds a home location. Girls take out one slip at a time and do what it says before taking out the next, such as finding something that makes a sound in a N.E. direction or something pretty to the South.

rules:
Equipment per team: a compass and four slips of paper with instructions. Teams go outside and find a home location. They draw one slip at a time and complete its instruction before taking the next.


name: Cardinal Points
variations: Version 2 of the game is referenced.
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 113
source_excerpt: Call out one of the four directions. All of the players race to reach the side called.
materials_category: fara materiale
skills_developed: orientare, puncte cardinale
difficulty_level: usor
keywords: busola, puncte cardinale, alergare
tags: ["compass", "active"]
language: en
normalized_name: cardinal points
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An active compass game. The four sides of the playing area (room or field) are designated as North, South, East, and West. A leader calls out one of the four directions and all players race to reach the named side. The last person to arrive performs a forfeit before re-joining the game, while directions keep being called as the forfeit is completed.

rules:
Designate the four sides as N, S, E, W. Call out a direction; players race to that side. The last to arrive performs a forfeit (e.g., sing the Brownie song, recite your Promise, hop on one foot ten times, do 5 jumping jacks, shake hands with three people) before rejoining. Continue calling directions while the forfeit is completed.


name: Closed Course
variations: Two courses provided: simple (cardinal points only) and more advanced (using bearings).
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 117
materials_category: materiale simple
materials_list: compass, place marker, list of directions
skills_developed: orientare, folosirea busolei, navigare cu repere
difficulty_level: mediu
keywords: busola, trasee, repere, grade
tags: ["compass", "orienteering"]
language: en
normalized_name: closed course
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass orienteering game played in a large area such as a schoolyard. Teams of 2-3 girls are scattered to different starting points and mark their start with a beanbag, backpack, or other marker. From their starting point, teams follow a set of bearings and distances, and if done correctly they finish back where they started. Two courses are provided: a simple one using only cardinal points and a more advanced one using degree bearings.

rules:
Equipment per team (2-3 girls): one compass, one place marker, one list of directions. Play in a large area. Scatter teams to different starting points and mark each start. Teams follow bearings and distances; correct execution returns them to the start. Course #1 (cardinal points): 5 paces N, 10 W, 20 S, 15 E, 15 N, 5 W. Course #2 (bearings): 90 degrees 20 paces, 225 degrees 28 paces, 315 degrees 28 paces, 45 degrees 28 paces, 180 degrees 20 paces.

source_excerpt:
From their starting point, teams follow a set of bearings and distances.
If they do it correctly, they should finish at the same point where they started.


name: Compass Dance
variations: 8 cardinal points should be used for Brownies.
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 118
materials_category: materiale simple
materials_list: compass, markers (hula hoops or flags)
skills_developed: orientare, puncte cardinale, miscare
difficulty_level: usor
keywords: busola, dans, cantec, exterior
tags: ["compass", "outdoor", "song"]
language: en
normalized_name: compass dance
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An outdoor compass game with singing. In a big field or park, a compass is used to find the 4 cardinal points (8 for Brownies), and a marker such as a flag or hula-hoop is placed at each. Girls dance in a circle in the centre, skipping and singing to the tune of Mulberry Bush. The leader then calls 'Fly to the North!' and all run to that point; the first girl to reach it sits down while everyone else returns to the centre to repeat with another direction.

rules:
Equipment: compass, 4-8 markers (hula hoops, flags). Find the cardinal points and place markers. Girls dance in a circle singing the rhyme. Leader calls a direction; all run there; first to arrive sits down; if a girl is already sitting, the next girl sits on her lap. Repeat with other directions.

source_excerpt:
Leader calls “Fly to the North!”
All the girls run to the North point.
The first girl to reach it sits down.


name: Sixteen Point Compass Game
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 119
source_excerpt: On the words, “This is North – Fall in,” the others take their appropriate places in the circle.
materials_category: materiale simple
materials_list: sixteen compass-point cards
skills_developed: orientare, puncte cardinale
difficulty_level: mediu
keywords: busola, 16 puncte, carti
tags: ["compass"]
language: en
normalized_name: sixteen point compass game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass learning game for sixteen players. A circle is marked on the floor and sixteen cards are prepared, each giving one of the sixteen compass points, placed face down on a table. Each player takes a card at random. The umpire finds the player holding North and places her on the circle; on the words 'This is North - Fall in,' the others take their appropriate places. Once players are familiar with the points, the umpire can place any player and call out a different reference point.

rules:
Mark a circle and prepare sixteen compass-point cards, face down. Sixteen players each draw a card. The umpire places the North card holder on the circle and says 'This is North - Fall in'; others take their places relative to her. Later, the umpire may place any player (e.g., ESE) and say 'This is ESE - Fall in.'


name: Compass Bingo
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 120
materials_category: materiale simple
materials_list: grid paper, master card, pencils
skills_developed: orientare, puncte cardinale, desen
difficulty_level: usor
keywords: busola, bingo, desen
tags: ["compass", "drawing"]
language: en
normalized_name: compass bingo
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass-themed bingo game. Each girl gets a paper divided into 16-25 squares like a bingo card, with compass points marked at the edge for younger players. The leader has a master card with items pre-drawn. The leader describes the location of a square using compass points and tells the girls what to draw there, marking off her own sheet, continuing until all squares are filled. When done, the girls compare their drawings.

rules:
Each girl gets a grid sheet (16-25 squares). The leader has a master card with pre-drawn items. The leader describes a square's location using compass points and names what to draw there (e.g., 'Find the squares at the north. Go as far west as you can. Put an A there.'). Continue until all squares are filled, then compare drawings. Give younger girls hints.

source_excerpt:
The leader describes the location
of a square using the compass points, then tells the girls what to draw
in that square.


name: Dutch Compass Game
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 121
materials_category: materiale simple
materials_list: staff
skills_developed: orientare, puncte cardinale, reactie rapida
difficulty_level: mediu
keywords: busola, baston, reactie
tags: ["compass", "active"]
language: en
normalized_name: dutch compass game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass reaction game for fifteen players standing in a circle 10-12 feet in diameter. An umpire stands in the centre holding a staff upright. On 'Fall in,' players take positions representing the compass points, with a space left for North. The umpire calls a direction and simultaneously releases the staff; the player at that position must catch it before it falls. A player who fails moves to the North space and the place she left becomes the new North.

rules:
Fifteen players stand in a circle 10-12 feet across. The umpire holds a staff upright in the centre. On 'Fall in,' players take compass-point positions with a gap for North. The umpire calls a direction and releases the staff; the matching player must catch it before it falls. Success: she returns and another direction is called. Failure: she goes to the North space, the place she left becomes the new North, and all players pick up their new points.

source_excerpt:
She commences by calling a compass direction say ESE and simultaneously
releases his hold of the staff. The player occupying the ESE position on the
circle must catch the staff before it has fallen.


name: Compass Point Contest
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 122
materials_category: materiale simple
materials_list: cardboard, wooden board, brads, cardboard labels
skills_developed: orientare, puncte cardinale
difficulty_level: mediu
keywords: busola, concurs, echipe
tags: ["compass", "team"]
language: en
normalized_name: compass point contest
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team compass contest using homemade compass boards. Two compass boards are made by drawing a circle on cardboard secured to a wooden board with brads protruding about half an inch at each of the eight compass points, with one marked N. Eight cardboard labels with holes are made. Contestants line up in two teams and compete, one from each team, placing seven labels (omitting North) on the brads quickly and correctly.

rules:
Make two compass boards (circle on cardboard on a wooden board, brads at the eight points protruding ~1/2 inch, one marked N). Make initialed cardboard labels with holes. Line contestants in two teams. One member from each team competes to place the seven labels (North omitted) on the brads. One point for correct placement, a second point for finishing first. The team with the most points wins.

source_excerpt:
This is a team contest in which members (one from each team) compete in
placing seven labels (omit North) on the brads quickly and correctly.


name: Compass Golf
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 123
source_excerpt: Bury a small tin can in the centre of a large circle marked on the ground.
materials_category: materiale simple
materials_list: tin can, pegs, golf equipment
skills_developed: orientare, puncte cardinale
difficulty_level: usor
keywords: busola, golf, puncte cardinale
tags: ["compass", "outdoor"]
language: en
normalized_name: compass golf
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game modeled on golf. A small tin can is buried in the centre of a large circle marked on the ground. North, South, East and West are marked with small pegs on the circle's circumference. These points are used to tee golf shots toward the buried can, and players record how many strokes they need to get in from each point.

rules:
Bury a small tin can in the centre of a large circle. Mark N, S, E, W with pegs on the circumference. Tee golf shots from each point toward the buried can and record how many strokes are needed from each point.


name: Compass Skills Patience
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 124
materials_category: materiale simple
materials_list: compass-point cards
skills_developed: orientare, puncte cardinale, memorie
difficulty_level: mediu
keywords: busola, carti, stafeta
tags: ["compass", "relay"]
language: en
normalized_name: compass skills patience
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay compass-card game based on the card game Patience. Ten cards with compass points are laid out face down randomly in front of each team. One at a time, girls run up and turn over a card; if it is not the North card they turn it back face down and run back so the next player goes. When North is turned up it is laid face up at the front; the next card needed is South, and so on.

rules:
Lay ten compass-point cards face down randomly per team. Girls run up one at a time and flip a card. If not the next needed card, flip it back and run back. When the correct card (first North, then South, etc.) is found, lay it face up at the front. Suggested order: North, South, East, West, North-East, South-East, South-West, North-West, NNE, SSW, NNW, SSE, ENE, WSW, ESE, WNW.

variations:
VARIATION: Played the same way but the girls must place the cards at the correct position for that card.

source_excerpt:
One at a time the girls run up and turn over a card.
If it is not the north card then they turn it face down again and run
back to their team.


name: Compass Drawings
category: orientare
subcategory: jocuri busola
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 125
materials_category: materiale simple
materials_list: graph paper, pencil
skills_developed: orientare, puncte cardinale, desen
difficulty_level: mediu
keywords: busola, desen, hartie milimetrica, modele
tags: ["compass", "drawing"]
language: en
normalized_name: compass drawings
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A collection of compass drawing patterns used as an exercise to make girls comfortable with the points of the compass. By following a written list of directions on graph paper, the girl traces a line that ends up forming a recognizable picture. On all patterns the top of the paper is North, the bottom South, the left side East and the right side West. Many named patterns are provided, including Trefoil Design, Toadstool, Sailboat, Maple Leaf, Rabbit, Pig, Horse, Sneaker, Weight Lifter, Butterfly, Tree, Train, Dog, Swan, Duck, Dolphin, Teddy Bear and Snowman.

rules:
Use graph paper. Begin at the specified start square. Read the list of directions (down the columns), tracing a line for the stated number of squares in each compass direction. Top of paper = North, bottom = South, left = East, right = West. Following the directions correctly produces a picture.

variations:
Multiple named patterns at varying difficulty: Trefoil Design (and Version Two), Toadstool Nos. 1-3, Sailboat, Maple Leaf, Rabbit, Pig, Horse, Sneaker, Weight Lifter, Butterfly, Tree, Train, Dog, Swan, Duck, Dolphin, Teddy Bear, Snowman.

source_excerpt:
This is a good exercise for getting your girls
comfortable with the points of the compass; by following the directions
you should end up with a picture!


name: Find-A-Flower
variations: Groups can swap their set of directions once they finish and try all the trails.
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 126
materials_category: materiale simple
materials_list: construction paper cut-outs, pushpins, written directions
skills_developed: orientare, folosirea busolei
difficulty_level: usor
keywords: busola, exterior, tabara, trasee
tags: ["compass", "outdoor"]
language: en
normalized_name: find-a-flower
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game suitable for Brownies or first-time compass users, played in a large outdoor area. Ahead of time, construction-paper flower or animal shapes are cut out and pinned to trees or bushes. The girls go to a designated starting point and follow written directions (e.g., 12 paces E, 34 paces, left, etc.) that lead them to the tree or bush holding a cut-out. Each group ends at a different tree.

rules:
In advance, cut out paper flower/animal shapes and pin them to trees or bushes. Girls start at a designated point and follow their written directions to find their cut-out. Each group has a different destination. Groups can swap direction sets and try all the trails.

source_excerpt:
The girls go to a designated starting point
and follow their written directions, e.g., 12 paces E, 34 paces, left, etc.


name: Lay a Trail
variations: Could also be played in the dark with flashlights.
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 127
materials_category: materiale simple
materials_list: paper, pen, Popsicle sticks
skills_developed: orientare, folosirea busolei, navigare cu repere
difficulty_level: mediu
keywords: busola, trasee, patrula
tags: ["compass", "outdoor"]
language: en
normalized_name: lay a trail
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game in which each patrol creates its own trail. Each patrol gets paper, a pen, and two Popsicle sticks. They place one stick at the starting point, then make up their own compass trail (e.g., 25 paces N, 40 paces S, 10 paces NW) writing the directions as they go, and mark the end with the second stick. Patrols then swap instructions and follow another patrol's trail to find its Popsicle stick.

rules:
Give each patrol paper, a pen, and two Popsicle sticks. Place one stick at the start. The patrol invents a compass trail, writing down each direction and distance, and places the second stick at the end. Patrols swap instructions and follow another patrol's trail, knowing only the start point.

source_excerpt:
Then the girls make up their own compass trail, writing down the directions
as they go: 25 paces N, 40 paces S, 10 paces NW, etc. etc.


name: The Wedding
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 128
source_excerpt: When each section is called, for instance, NORTH, they stand up, turn around and then sit down.
materials_category: materiale simple
materials_list: chairs or situpons
skills_developed: orientare, puncte cardinale, ascultare
difficulty_level: usor
keywords: busola, poveste, 8 puncte
tags: ["compass", "story"]
language: en
normalized_name: the wedding
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass story game. Each girl brings a chair or situpon into the circle, which is divided into the 8 points of the compass with a clear space between each point. As a story (The Wedding, about the daughter of King North marrying the son of King South) is read aloud, each time a compass point is named the players at that point stand up, turn around and sit down. When the storyteller says WORLD, every player moves clockwise one chair and notes their new section.

rules:
Each girl brings a chair into the circle; divide the circle into the 8 compass points with defined spaces. Read the story aloud. When a section is called (e.g., NORTH), those players stand, turn around, and sit. When WORLD is said, everyone moves clockwise one chair and notes their new section.


name: FUN
category: orientare
subcategory: jocuri busola
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 129
source_excerpt: The girls follow the directions below to spell out the word FUN.
materials_category: materiale simple
materials_list: 2 compasses, rope or bright wool, scissors, 2 tent stakes
skills_developed: orientare, folosirea busolei, lucru in echipa, compass use, teamwork
difficulty_level: mediu
keywords: busola, franghie, litere, echipa, compass, directions, rope
tags: ["compass", "team", "outdoor", "compass games"]
language: en
normalized_name: fun
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass activity in which a team of 13 girls follows directions to spell out the word FUN on a field using rope. One person stands at the starting point holding an end of rope; the rest take turns being the moving person as each compass direction is read and the distance paced while rolling out the rope. Instructions to 'cut the rope' and 'start the rope' mark the beginning and end of individual letters. When finished, the 13 members are spaced out with rope between them spelling FUN.

rules:
Each team needs 13 people, 2 compasses, rope or bright wool, scissors and 2 tent stakes. Directions: 1. One person at starting point holding end of rope. 2. Walk 10 paces NORTH, holding the rope. 3. Walk 5 paces EAST and put stake in ground, loop rope around it, turn around and go 5 paces WEST, hand rope to next person, then return to the stake. 4. Walk 10 paces NORTH. 5. Walk 20 paces EAST, cut rope - hold end and pass the rest. 6. Walk 5 paces EAST, then start rope again. 7. Walk 20 paces SOUTH. 8. Walk 10 paces EAST. 9. Walk 20 paces NORTH, cut rope. 10. Walk 5 paces EAST, then start rope again. 11. Walk 20 paces SOUTH and put stake in ground, loop rope, turn around and go 20 paces NORTH, hand rope to next person, return to stake. 12. Walk 20 paces SOUTHEAST. 13. Walk 20 paces NORTH.


name: Compass Geometric Shapes
variations: Use different shapes and vary the number of paces to make the game more challenging.
category: orientare
subcategory: jocuri busola
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 130
materials_category: materiale simple
materials_list: compass, wrapped candies
skills_developed: orientare, folosirea busolei, geometrie
difficulty_level: usor
keywords: busola, forme geometrice, bomboane
tags: ["compass", "outdoor"]
language: en
normalized_name: compass geometric shapes
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game in which players follow directions that secretly trace a geometric shape. Wrapped candies are set out on the ground several metres apart. Each person (or duo) is given compass directions starting beside a candy, e.g., 4 paces N, 4 paces E, 4 paces S, 4 paces W, which form a square without telling them. If done correctly they return to their starting candy and can keep it. The same is repeated with other shapes.

rules:
Need a compass per person or duo and wrapped candies set out several metres apart. Give each person compass directions starting beside a candy that trace a shape (without revealing the shape). Correct execution returns them to the starting candy, which they keep. Repeat with other shapes; vary the number of paces for added challenge.

source_excerpt:
The directions will make a square, but don't tell them
that, i.e., 4 paces N, 4 paces E, 4 paces S, 4 paces W.


name: Compass Geometric Shapes
variations: Vary the number of paces to make the game more challenging; use other shapes besides a square.
category: orientare
subcategory: compass
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 130
materials_list: compass, wrapped candies
skills_developed: compass use
difficulty_level: usor
keywords: compass, shapes, candy
tags: ["compass games"]
language: en
normalized_name: compass geometric shapes
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game where wrapped candies are set out on the ground several metres apart. Each person (or duo) is given compass directions starting beside a candy. The directions form a geometric shape (such as a square) without telling the players what shape it is. If they follow the directions correctly they will end back where they started and can keep the candy. The activity is repeated with other shapes.

rules:
You need a compass for each person (preferably) or duo, and a quantity of wrapped candies. Set out candies several metres apart. Give compass directions starting beside a candy, e.g. 4 paces N, 4 paces E, 4 paces S, 4 paces W. If done correctly the player returns to the start and keeps the candy. Vary the number of paces to make the game more challenging.

source_excerpt:
The directions will make a square, but don't tell them that, i.e., 4 paces N, 4 paces E, 4 paces S, 4 paces W.


name: Where Will the Animals Go?
category: orientare
subcategory: compass
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 131
materials_list: animal pictures or stuffed animals, large cardboard N, compass, large cardboard "N"
skills_developed: orientare, puncte cardinale, compass use
difficulty_level: usor
keywords: busola, animale, puncte cardinale, compass, animals, directions
tags: ["compass", "compass games"]
language: en
normalized_name: where will the animals go?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A compass game for younger players. A cardboard 'N' is taped to the wall or floor after using a compass to find north. The leader calls out directions for animal pictures (or stuffed animals) to be placed, such as 'Will the lion please sit at northeast?', continuing until all animals are in place. Players can then suggest movements; since only North is marked, they must figure out the relative positions of the other seven points.

rules:
Equipment: a picture of an animal for each player (or favourite stuffed animals) and a large cardboard 'N'. Use a compass to find north and tape the 'N' down. The leader calls out compass directions for placing animals until all are in place. Players then suggest movements, working out the relative positions of the unmarked points.

source_excerpt:
The leader calls out directions for the animals to be placed, e.g., "Will the lion please sit at northeast?"


name: Angels Dancing on the Head of a Pin
category: team-building
subcategory: cooperative
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 135
materials_list: 15 four-inch nails with heads, wood block
skills_developed: problem solving
difficulty_level: mediu
keywords: balance, puzzle, nails
tags: ["cooperative games"]
language: en
normalized_name: angels dancing on the head of a pin
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative problem-solving challenge to balance 14 nails ('angels') on the head of a single nail that is secured upright in a wood block. The solution: lay one nail down on the table, lay 12 nails with their heads across the shaft of the first nail in alternating directions, then lay the final nail across the 12 in the same direction as the first. Pick up the entire nail sandwich by the first and last nails and balance it on the head of the nail in the wood.

rules:
Supplies: one 4-inch nail with a head, nailed securely into a 4-inch or larger square block of wood, plus 14 additional nails of the same size. The goal is to balance all 14 nails on the head of the secured nail.

source_excerpt:
The goal is to figure out how to balance all 14 nails on the head of the one that is already secured in the wood block.


name: Make New Verses
category: cantece-ceremonii
subcategory: cooperative
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 136
source_excerpt: Then each group is to write a new verse to the song within ten minutes, silly or otherwise.
skills_developed: creativity, teamwork
difficulty_level: usor
keywords: song, verse, singing
tags: ["cooperative games"]
language: en
normalized_name: make new verses
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative singing activity. Girls are put into groups of the same size, preferably with closest friends separated. Everyone sings 'Make New Friends' together. Then each group writes a new verse to the song within ten minutes, silly or otherwise. When time is called, each group sings their verse and teaches it to the other groups using the repeat-after-me method.

rules:
Put the girls into equal-sized groups, separating close friends. Sing 'Make New Friends' together, then each group has ten minutes to write a new verse. Each group then sings and teaches their verse to the others.


name: Measurements
category: team-building
subcategory: cooperative
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 137
skills_developed: teamwork, creativity
difficulty_level: usor
keywords: measurement, estimation
tags: ["cooperative games"]
language: en
normalized_name: measurements
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative activity where girls are given a sheet of instructions and must make up their own measuring system using whatever they like (a book, a rope, a scarf, etc.) to figure out a list of measurements about themselves and the group.

rules:
Give the girls a sheet with instructions to make up their own measuring system and figure out: 1. The combined height of all the Pathfinders. 2. Who has the longest nose. 3. Put all left feet in a line and measure them. 4. Who has the biggest ears. 5. Make a circle as big as possible by joining hands and measure it. 6. How long are all your arms combined. 7. Who has the longest arms. 8. Measure little fingers combined. 9. Who has the largest head.

source_excerpt:
Make up your own measuring system. You can use whatever you'd like - a book, a rope, your scarf, etc., and figure out the following measurements:


name: Newspaper Game
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 138
materials_list: one newspaper per patrol, question sheets
skills_developed: teamwork, leadership, reading
difficulty_level: mediu
keywords: newspaper, quiz, questions
tags: ["cooperative games"]
language: en
normalized_name: newspaper game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative quiz game where each patrol gets an identical newspaper and a set of about 20 questions whose answers can all be found somewhere in the newspaper. Patrols search the newspaper to answer the questions, scoring 1 point per correct answer. Good for team-work and leadership since the group only has one newspaper.

rules:
Materials: one identical newspaper per patrol. Number of players: any number (approx. 6-8 per group). Before the meeting the Guider picks out about 20 questions whose answers are all in the newspaper, not in newspaper order, varying in difficulty (answers in classifieds, captions, headlines, ads, TV listings, sports results, articles). At the meeting give each patrol a newspaper and questions. Set a time limit, or continue until one group finishes, or time each patrol. Score 1 point per correct answer.

source_excerpt:
Give each patrol a newspaper and a set of questions. Set a time limit OR continue until one group says "finished" OR time each patrol.


name: Part to Part
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 139
skills_developed: communication, getting acquainted
difficulty_level: usor
keywords: icebreaker, introduction, mixer
tags: ["cooperative games"]
language: en
normalized_name: part to part
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An introduction/icebreaker game. Two lines of players face each other and move in opposite directions; when a player reaches the end of their line, they join the end of the other line. Players are given 10 seconds to follow an instruction and answer a question with the person across from them, then move on to the next person.

rules:
Two lines face each other and move in opposite directions. Each pair has 10 seconds to follow a body-position instruction and answer a question, e.g. hand to hand -- introduce yourself; knees to knees -- where do you live?; elbow to shoulder -- where were you born?; foot to knee -- how old are you?; finger to ear -- how big is your family?; hand to hip -- favourite sport?; and so on through positions like nose to nose -- tell one thing you've always wanted to do but never tried.

source_excerpt:
Players are given 10 seconds to follow out instructions and answer questions with the person across from them, then they must move on to the next person.


name: Pass the Can
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 141
source_excerpt: instead of a ball you pass an empty tin can (with one end cut off) from person to person.
materials_list: empty tin can with one end cut off
skills_developed: teamwork, patience
difficulty_level: mediu
keywords: can, circle, cooperation
tags: ["cooperative games"]
language: en
normalized_name: pass the can
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game very similar to Pass the Ball, but instead of a ball, players pass an empty tin can (with one end cut off) from person to person. Players may only use their feet and legs to pass the can, and the can must sit over every foot in the circle. If the can touches the ground, the group must start over.

rules:
Pass an empty tin can (one end cut off) around the circle using only feet and legs. The can must sit over every foot in the circle. If the can touches the ground, start over.


name: Rescue From the Sea
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 142
materials_list: blindfold
skills_developed: listening, communication, trust
difficulty_level: mediu
keywords: blindfold, listening, rescue
tags: ["cooperative games"]
language: en
normalized_name: rescue from the sea
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A role-play listening game. Players take specific roles: a blindfolded swimmer, a brave rescuer, two buoys, two hidden rocks and a floating jelly fish. The rest form two lines (jagged seaside cliffs) facing each other about 8 feet apart. The obstacles are placed between the lines and make sea sounds (buoys clang, rocks make pounding waves, jellyfish is silent). The rescuer on the shore loudly directs the blindfolded swimmer through the sea. If the swimmer hits an obstacle they return to start and try again. Once the course is completed, rescuer and swimmer are replaced and the game repeats.

rules:
Assign roles: blindfolded swimmer, rescuer, two buoys, two rocks, one jellyfish; the rest form two lines about 8 feet apart. Swimmer starts at one end, rescuer at the other. Obstacles placed anywhere between the lines make their sounds while the lines make stormy sea sounds. The rescuer gives loud, clear directions; the swimmer listens. Hitting an obstacle means returning to the start. After a successful crossing, rescuer and swimmer are replaced.

source_excerpt:
The rescuer standing on the shore gives directions to the swimmer as he/she tries to make their way through the sea.


name: Save the Whales
category: wide-games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 143
source_excerpt: The winner is the side with the most whales at their base at the end of the game.
skills_developed: strategy, teamwork, code breaking
difficulty_level: dificil
keywords: wide game, whales, conservation, code
tags: ["cooperative games"]
language: en
normalized_name: save the whales
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A wide game about whaling and conservation. Patrol groups divide into two sides, whale hunters and conservationists, with Guiders acting as the United Nations Whaling Commission referees. Whales are garbage bags stuffed with newspapers, each with a white patch carrying a secret coded message. Each patrol moves around in a 'boat' made of a circle of rope attached to players with clothes pegs. Conservationists try to move whales one at a time to their conservation area; hunters attack boats moving live whales, grab the whales and process them (by decoding the message and writing it on the patch) where they find them. Dead whales are taken to the whaling station. The winner is the side with the most whales at their base at game's end.

rules:
Players: patrol groups of about four or five, divided into two teams. Terrain: sloping rough ground with trees and open areas. Equipment: large garbage bags, newspapers, coded messages on white paper, tape, string or cord, pencils, clothes pegs. Whales are bags stuffed/inflated with a coded white patch taped on. Each patrol moves in a rope 'boat' pegged to players so hands are free. The play area is clearly indicated. Each side has a base. Whales are scattered before play, some hard to reach. Conservationists move one whale at a time toward their area; hunters attack boats moving live whales, grab and process them on the spot by decoding and writing the message. A whale is dead only when processed; conservationists may interfere with processing. Dead whales go to the whaling station. Winner has the most whales at their base.

materials_list:
large garbage bags, newspapers, coded messages on white paper, tape, string or cord, pencils, clothes pegs


name: Silent Auction
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 144
source_excerpt: They may only communicate with another person using facial movements and gestures.
materials_list: place markers (tape, rubber spots or chalk)
skills_developed: non-verbal communication
difficulty_level: usor
keywords: circle, non-verbal, trade
tags: ["cooperative games"]
language: en
normalized_name: silent auction
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A non-verbal communication game. All but one person stand in a circle on their spot markers; the girl in the middle is 'It'. Each player wants a new spot and must 'sell' or trade their spot using only facial movements and gestures, with no talking and no body parts below the shoulders. Once two players make contact, they trade places without letting 'It' steal one of their spots. If a spot is stolen, that player goes to the middle and tries to steal a spot as others trade.

rules:
Everyone needs a place marker (tape, rubber spot or chalk mark). All but one stand in a circle on their spots; one is 'It' in the middle. Players communicate only with facial movements and gestures - no talking, no body parts below the shoulders. Two players who make contact trade places; if 'It' steals a spot during a trade, the displaced player becomes the new 'It'.


name: Touch the Ball
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 145
source_excerpt: tell the girls that they must all touch the object without touching each other.
skills_developed: teamwork, problem solving
difficulty_level: mediu
keywords: circle, objects, cooperation
tags: ["cooperative games"]
language: en
normalized_name: touch the ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge using objects of varying sizes (e.g. a soccer ball, softball, tennis ball, golf ball, tube of lip gloss, bread clip, dime). The group stands in a circle and must all touch the object placed in the middle without touching each other. Once they hold the touch for 10 seconds, they are given a smaller object, working all the way down to the dime.

rules:
Need a variety of objects in different sizes. The group stands in a circle. Place the largest object in the middle; everyone must touch it without touching each other for 10 seconds. Then give a smaller object, continuing down to the smallest.

materials_list:
objects of varying sizes (soccer ball, softball, tennis ball, golf ball, lip gloss, bread clip, dime)


name: Touch the Ball
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 145
materials_category: objecte-diverse
materials_list: soccer ball, softball, tennis ball, golf ball, tube of lip gloss, bread clip, dime
skills_developed: cooperation, problem-solving, coordination
difficulty_level: mediu
keywords: circle game, cooperation, objects
tags: ["cooperative", "indoor"]
language: en
normalized_name: touch the ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative circle game using objects of varying sizes. The group stands in a circle and an object is placed in the middle; all players must touch the object without touching each other. Once they succeed for 10 seconds, a smaller object is used, working all the way down to a tiny object like a dime.

rules:
Ask the group to stand in a circle. Place the largest object in the middle and tell players they must all touch it without touching each other. Once they hold the position for 10 seconds, give them a smaller object and continue down to the smallest.

source_excerpt:
Place the largest object in the middle of the circle, and tell the girls that they must all touch the object without touching each other.


name: Back to Back
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 146
source_excerpt: Players stand back to back with a partner with their elbows interlocked.
skills_developed: teamwork, balance
difficulty_level: usor
keywords: partner, balance, cooperation
tags: ["cooperative games"]
language: en
normalized_name: back to back
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative partner challenge. Players stand back to back with a partner with their elbows interlocked. Using each other's back for support, the partners try to sit down on the floor and stretch out their legs. Then, keeping their elbows locked, they try to stand back up without slipping or falling down.

rules:
Partners stand back to back with elbows interlocked, sit down to the floor using each other for support, then stand back up while keeping elbows locked.


name: Back to Back
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 146
source_excerpt: Players stand back to back with a partner with their elbows interlocked.
materials_category: fara-materiale
skills_developed: cooperation, balance, trust
difficulty_level: mediu
keywords: partner game, balance
tags: ["cooperative"]
language: en
normalized_name: back to back
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A partner cooperation challenge. Players stand back to back with their elbows interlocked and, using each other's back for support, try to sit on the floor and stretch out their legs, then stand back up without slipping or falling.

rules:
Players stand back to back with a partner, elbows interlocked. Using each other's back for support, they try to sit on the floor and stretch out their legs, then stand up again while keeping their elbows locked.


name: Turn the Circle Inside Out
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 147
skills_developed: teamwork, problem solving
difficulty_level: mediu
keywords: circle, puzzle, cooperation
tags: ["cooperative games"]
language: en
normalized_name: turn the circle inside out
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge where all players form a circle, join hands and face the middle. Everyone closes their eyes and tries to turn the circle inside out so that everyone faces the opposite direction (outside of the circle) without letting go of each others' hands. The solution: two players hold up their hands and everyone else follows through underneath.

rules:
Form a circle with all players, join hands and face the middle. Everyone closes their eyes and turns the circle inside out without letting go of hands. Hint: two players hold up their hands and everyone else follows through underneath.

source_excerpt:
Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction (outside of the circle) without letting go of each others' hands.


name: Turn the Circle Inside Out
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 147
materials_category: fara-materiale
skills_developed: cooperation, problem-solving, communication
difficulty_level: mediu
keywords: circle game, puzzle, cooperation
tags: ["cooperative"]
language: en
normalized_name: turn the circle inside out
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative puzzle game. All players form a circle holding hands and facing the middle, then close their eyes and try to turn the circle inside out so everyone faces outward, without letting go of each other's hands. The solution is that two players hold up their hands and everyone else follows through underneath.

rules:
Form a circle with all players joining hands and facing the middle. Everyone closes their eyes and tries to turn the circle inside out so they all face outward, without releasing hands. Hint: two players raise their joined hands and the rest pass underneath.

source_excerpt:
Everyone closes their eyes and tries to turn the circle inside out so that everyone is facing the opposite direction (outside of the circle) without letting go of each others' hands.


name: Wrestle for Candy
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 148
materials_list: candy or fruit
skills_developed: cooperation
difficulty_level: usor
keywords: arm wrestle, candy, cooperation
tags: ["cooperative games"]
language: en
normalized_name: wrestle for candy
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative arm-wrestling activity. Girls are paired off to arm wrestle, and the winner gets the loser to feed them a piece of candy (or fruit). If they fight against each other, neither gets much candy, but if they catch on and work together on win and lose, each gets more candy by cooperating instead of competing.

rules:
Pair the girls off to arm wrestle. The winner of each round gets fed a piece of candy by the loser. The lesson is that working together (alternating wins and losses) yields more candy for each than fighting.

source_excerpt:
if they catch on and work together on win and lose, each gets more candy by working together instead of against the other.


name: Wrestle for Candy
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 148
materials_category: alimente
materials_list: candy or fruit
skills_developed: cooperation, negotiation
difficulty_level: usor
keywords: arm wrestling, cooperation, candy
tags: ["cooperative"]
language: en
normalized_name: wrestle for candy
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative arm-wrestling game that teaches the value of working together. Players pair off to arm wrestle; the winner gets fed a piece of candy by the loser. If pairs fight against each other neither gets much candy, but if they catch on and cooperate by taking turns winning and losing, each gets more candy.

rules:
Pair the girls off to arm wrestle. The winner gets to have the loser feed them a piece of candy or fruit. If they compete fully, neither gets much candy; if they cooperate on who wins and loses, each gets more.

source_excerpt:
If they fight against each other, neither will get much candy, but if they catch on and work together on win and lose, each gets more candy by working together instead of against the other.


name: Electric Maze
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 149
materials_category: materiale-speciale
materials_list: large tarp, duct tape, leader's sketch of the grid
skills_developed: cooperation, problem-solving, memory, communication
difficulty_level: mediu
keywords: maze, team challenge, problem-solving
tags: ["cooperative"]
language: en
normalized_name: electric maze
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team challenge played on a tarp marked with a grid. The whole team must cross from one side to the other by stepping only on safe squares; some squares are secretly 'electric' and 'zap' players. The leader holds a hidden sketch of the safe route and tells players whether each step is safe. Players cross one at a time, moving horizontally or vertically, and gradually deduce the safe path.

rules:
The team crosses the tarp by stepping on the correct squares. Some squares are 'electric' (not visibly marked); the leader has a hidden sketch and indicates whether each step is safe or zapped. Players move one at a time, horizontally or vertically only, never diagonally, and must step on squares in order. If zapped, the next player takes a turn. The game ends when the whole team has crossed safely.

source_excerpt:
The challenge is for the entire team to cross from one side of the tarp to the other, by stepping on the appropriate squares. The problem is that some of the squares are "electric" and will "zap" any player who stands on the wrong square.


name: Group Art
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 150
materials_category: papetarie
materials_list: blank sheets of paper, markers, sheets with simple pictures
skills_developed: non-verbal communication, cooperation, drawing
difficulty_level: mediu
keywords: drawing, communication, non-verbal
tags: ["cooperative"]
language: en
normalized_name: group art
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A non-verbal communication game. Teams sit in parallel lines facing the back of the person ahead. The rear player has a picture; the front player has blank paper and a marker. The team must communicate the picture forward without talking, by tracing it on each other's backs, so the front player can reproduce it. The drawing is then compared to the original.

rules:
Split into teams sitting in parallel lines facing the back of the player in front. Give the rear person a picture and the front person blank paper and a marker. The team communicates the picture forward, with no talking and the original staying at the back. The best method is tracing the picture on the back of the person in front, repeating up the line. The front player draws her interpretation, then compares it with the original.

source_excerpt:
The goal of the game is for the team to communicate what the picture at the back of the line is to the person at the front of the line so she can reproduce it on the blank sheet.


name: Human Juggler
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 151
materials_category: echipament-sportiv
materials_list: balls of different sizes
skills_developed: cooperation, concentration, coordination, memory
difficulty_level: mediu
keywords: circle game, juggling, balls
tags: ["cooperative"]
language: en
normalized_name: human juggler
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative circle game where the group passes balls in a fixed pattern without dropping them. The group stands in a circle and the leader tosses a ball to a named player, who passes to another named player, and so on until the ball returns to the leader. Once the pattern is established, more balls are added to see how many the group can manage at once.

rules:
Arrange the group in a circle. The leader calls a player's name and tosses them a ball; that player calls another name and tosses, repeating until everyone has received it and it returns to the leader. Practice the pattern, then add a second, third, fourth ball. Safety: if a ball is dropped, all players grab the other balls and stop play until it is retrieved, then resume.

source_excerpt:
The goal of the game is to be able to pass a series of balls around the circle in a pattern without dropping any of them!


name: Barter
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 152
materials_category: mobilier
materials_list: chairs
skills_developed: non-verbal communication, observation, agility
difficulty_level: usor
keywords: circle game, trading, silent signals
language: en
normalized_name: barter
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle game where seated players silently trade seats. Players sit in a circle on chairs with one person standing in the middle. Pairs of seated players try to swap spots without the middle player noticing; all trades are signaled silently. The middle player tries to take a vacated seat whenever someone moves.

rules:
Everyone sits in a circle on chairs with one player in the middle. Pairs trade seats, signaling silently. Players may not trade with anyone closer than three seats away. No more than two pairs may attempt a trade at the same time, to avoid collisions. The middle player tries to take a seat whenever someone gets up.

source_excerpt:
The goal of the game is for pairs of players seated in the circle to "barter" or trade their spots without the player in the middle noticing.


name: Ready, Steady, Cook!
category: team-building
subcategory: cooking
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 153
materials_category: alimente
skills_developed: teamwork, creativity, planning, cooking
difficulty_level: mediu
keywords: cooking competition, team-building, food
tags: ["competition"]
language: en
normalized_name: ready, steady, cook!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team-building cooking competition based on a British TV programme. Teams are each given the same set of food items, with additional food and equipment on a shared table. Teams have 2 minutes to plan a meal, then 20 minutes to cook it using the given items. Judges taste each meal and pick a winner while teams clean up in 5 minutes.

rules:
Form teams and give each the same items of food, with a shared table of extra items and equipment. Teams have 2 minutes to plan their meal and 20 minutes to make it. Judges taste each meal and choose a winner. Teams get 5 minutes to clean up during deliberations.

source_excerpt:
Each team has 2 minutes to look through their items and plan their meal. Then allow teams 20 minutes to use all the items given to make a meal.

materials_list:
tomatoes, hard-boiled eggs, lettuce, bread roll, orange, pear, biscuits, carrot, herbs, food mixer, extra bowls, whisks


name: Peanut Butter Sandwich Dilemma
variations: A simpler version more suitable for younger girls is called "Jelly Beans to Feed The World".
category: conflict-empatie
subcategory: simulation
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 154
materials_category: papetarie
materials_list: Bristol board, coloured construction paper, Luck of the Draw cards, country information cards
skills_developed: negotiation, empathy, global awareness, decision-making, cooperation
difficulty_level: dificil
keywords: simulation, world peace, trade, resources
tags: ["peace camp", "cooperative"]
language: en
normalized_name: peanut butter sandwich dilemma
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A simulation game exploring global trade, resources and peace. The group splits into eight countries, each with a leader, decision-making process and name. Each country gets a card stating its size, population, financial status and resources, with peanut butter and jam sandwich ingredients representing world resources. Countries take turns trading or drawing 'Luck of the Draw' cards (miracles or disasters) to gain the resources they need to survive while maintaining world peace.

rules:
Split into eight countries of at least two people each; each chooses a leader, a decision-making process and a name. Each country receives a folded Bristol board card with its size, population and financial status on one side and its private resources/needs on the other. Resources are represented by coloured construction paper pieces. On a turn, a country either trades on the world market or draws a 'Luck of the Draw' card that grants a bonus or inflicts a disaster. The aim is to provide what your country needs to survive through trade while keeping world and internal peace.

source_excerpt:
The aim of the game is to use the resources available in your country to provide, through trade on the world market, what your country needs to survive while maintaining peace in the world.


name: Traffic Jam
category: team-building
subcategory: trust
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 155
materials_category: materiale-diverse
materials_list: blindfolds (optional), roll of masking tape or Frisbee
skills_developed: trust, communication, cooperation
difficulty_level: mediu
keywords: trust, communication, blindfold
tags: ["cooperative"]
language: en
normalized_name: traffic jam
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A trust and communication game where players form 'car and driver' pairs. One player (the car) stands in front with eyes closed; the rear player (the driver) rests hands on their shoulders and steers them using an agreed signal system. Pairs practice driving without colliding, then two pairs become 'aggressive drivers' holding a roll of tape who try to tag other pairs, passing on the tape when they succeed.

rules:
Players pair up; the rear person rests hands lightly on the front person's shoulders. The front person (car) keeps eyes closed or is blindfolded; the rear person (driver) steers using agreed signals such as pressure on a shoulder for turns or both shoulders for forward. After practice, give two cars a roll of masking tape; those pairs are aggressive drivers who try to tag others. A tagged pair takes the tape and becomes aggressive. Switch partners so everyone is both car and driver.

source_excerpt:
Tell each pair that they are a car (the front person) and driver (the rear person). You may wish to blindfold the cars if you like, otherwise, instruct the cars that they are to keep their eyes closed during the exercise.


name: Ping, Buzz, Ring
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 156
materials_category: fara-materiale
skills_developed: concentration, mental math, focus
difficulty_level: mediu
keywords: counting game, circle game, concentration
language: en
normalized_name: ping, buzz, ring
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A group counting game testing concentration. Players sit in a circle and count aloud in turn from 1 toward 100. Instead of saying any number containing or a multiple of 3, the player says 'ping'. If someone makes a mistake the count restarts. As an option it can be played as an elimination game, and advanced groups add 'buzz' for 5s and 'ring' for 7s.

rules:
Sit players in a circle. Count as a group from 1 toward 100, each person in turn saying the next number. For any number with a 3 or a multiple of 3, say 'ping' instead. If someone goofs, the count starts over; continue until reaching 100. Alternatively play as elimination, removing those who err. For more challenge, add 'buzz' for 5s and 'ring' for 7s.

variations:
Can be played as an elimination game with players leaving the circle on a mistake; advanced version adds "buzz" for 5's and "ring" for 7's.

source_excerpt:
The trick is that instead of saying any number with a "3" or a multiple of "3" in it, you say "ping".


name: Blindfolded Trust Walk
category: team-building
subcategory: trust
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 157
materials_category: materiale-diverse
materials_list: blindfold, obstacle course materials
skills_developed: trust, communication
difficulty_level: usor
keywords: trust, blindfold, obstacle course
tags: ["cooperative"]
language: en
normalized_name: blindfolded trust walk
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A trust-building partner activity. Girls pair up; one wears a blindfold while her partner leads her through an obstacle course. The first time through, the sighted girl may hold her partner's hand but should direct mostly by voice. The second time through, no physical contact is allowed.

rules:
Put the girls into pairs. One wears a blindfold; her partner leads her through an obstacle course. The first run, the sighted girl can hold the blindfolded girl's hand but should direct mostly vocally. The second run, no physical contact is allowed.

source_excerpt:
One member of the pair puts on a blindfold and then her partner tries to lead her through an obstacle course.


name: Flood
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 158
materials_category: materiale-diverse
materials_list: plastic tarp
skills_developed: cooperation, problem-solving
difficulty_level: mediu
keywords: cooperation, spatial challenge, tarp
tags: ["cooperative"]
language: en
normalized_name: flood
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative spatial challenge. The flood waters are rising and the group must fit everyone onto a 'rock' represented by a plastic tarp. Once everyone is on, the facilitator folds part of the tarp to make less room, raising the difficulty. The group sees how small a 'rock' they can fit on.

rules:
Lay out a plastic tarp as a 'rock'. The whole group must fit onto it. Once everyone is on, the facilitator folds part of the tarp up so there is less room, and the group tries again to all fit.

source_excerpt:
Try to fit your entire group onto a "rock" (a plastic tarp). Once everyone's on the "rock", the flood waters can rise further (e.g., the facilitator folds part of the tarp up so there is less room for everyone to stand).


name: Sevens
variations: Can be played as an elimination game or as a cooperative game aiming to reach 100 with no mistakes.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 159
source_excerpt: The person who would ordinarily call "7" claps once instead, to represent the first multiple of 7.
materials_category: fara-materiale
skills_developed: concentration, mental math, focus
difficulty_level: mediu
keywords: counting game, circle game, multiples
language: en
normalized_name: sevens
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A group counting game using multiples of 7. Players sit in a large circle facing inward and count aloud in turn. Whenever a number is a multiple of 7, the player claps instead of saying it - one clap for 7, two claps for 14, three for 21, and so on. It can be played as an elimination game or cooperatively, aiming to reach 100 with no mistakes.

rules:
Seat everyone in a large circle facing inward. One person starts with '1' and players continue in sequence. The person who would say '7' claps once instead; for each multiple of 7, substitute the appropriate number of claps. Play as elimination or cooperatively with the goal of reaching 100 without mistakes.


name: Alligator Alley
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 160
materials_category: materiale-diverse
materials_list: 10-15 small mats (vinyl place mats or sit-upons), markers for start and finish lines
skills_developed: cooperation, problem-solving, planning
difficulty_level: mediu
keywords: team challenge, cooperation, swamp crossing
tags: ["cooperative", "outdoor"]
language: en
normalized_name: alligator alley
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team challenge where the group has become lost in an alligator-infested swamp and must cross a final section using only mats. Players may only touch the mats, not the grass, or the alligators will eat them. The entire team must cross together, and if anyone touches the grass the whole team returns to the start and tries again.

rules:
Mark start and finish lines at least 10m apart. Provide one mat for every 2.5 players. The team must cross from start to finish touching only the mats, never the grass. The whole team crosses together. If anyone touches the grass, the entire team goes back to the start and tries again.

source_excerpt:
They must only touch the mats – not the grass – or the alligators will eat them. The entire team must cross together from one side of the swamp to the other.


name: Ice Floe Challenge
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 161
materials_list: milk crate
skills_developed: cooperation, balance, problem-solving, teamwork
difficulty_level: mediu
keywords: team challenge, cooperation, balance, cooperative, arctic
tags: ["cooperative"]
language: en
normalized_name: ice floe challenge
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge in which the team imagines they are on an arctic expedition and the ice floe they are standing on starts to break up. To save everyone from plunging into the icy water, the whole team must get off the grass and onto a single milk crate, staying there long enough to sing 'Row, Row, Row Your Boat'.

rules:
The entire team must get off the grass and onto a milk crate and stay there long enough to sing 'Row, Row, Row Your Boat'.

source_excerpt:
In order to save everyone from plunging into the icy waters, you need to find a way to get your entire team off the grass and onto the milk crate long enough to sing “Row, Row, Row Your Boat”!


name: Bazooka Joe
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 162
source_excerpt: As a team, figure out how to fill the tube with water in order to free the duck.
materials_category: materiale-speciale
skills_developed: cooperation, problem-solving, teamwork
difficulty_level: mediu
keywords: water game, team challenge, cooperation
tags: ["cooperative", "outdoor", "wet"]
language: en
normalized_name: bazooka joe
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative water challenge. A rubber duck named Joe is trapped at the bottom of an upright PVC tube with holes drilled along its length. To free him, the team must figure out how to fill the tube with water - covering the holes and transporting water with cups - so the duck floats back to the top.

rules:
Joe the rubber duck is trapped inside an upright PVC tube with holes along its length. As a team, figure out how to fill the tube with water so the duck floats up to the top and is freed. Girls will likely get wet, so monitor closely.

variations:
Use different types of containers to transport water; offer 2 inches of duct tape (especially for a smaller group); put the water tube in water (pool, lake or river) or modify for indoor use; ask participants to change positions from hole coverer to water transporter.

materials_list:
4-foot PVC pipe with drilled holes on a wooden base, rubber duck, 10-20 plastic cups, 4 buckets of water


name: Bazooka Joe
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 162
source_excerpt: As a team, figure out how to fill the tube with water in order to free the duck.
skills_developed: teamwork, problem-solving
difficulty_level: mediu
keywords: cooperative, water, PVC
language: en
normalized_name: bazooka joe
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game in which a rubber duck named Joe is trapped inside an upright PVC tube ('bazooka') drilled with holes along its length. As a team, players must figure out how to fill the tube with water so the duck floats back to the top and is freed. Players will likely get wet during the activity.

rules:
The rubber duck Joe is trapped inside the tube and must be floated back to the top to free him. As a team, figure out how to fill the tube with water in order to free the duck.

variations:
Use different types of containers to transport water; offer 2 inches of duct tape (especially for a smaller group); put the water tube in water (pool, lake or river) or modify for indoor use; ask participants to change positions from hole coverer to water transporter.

materials_list:
4-foot 6-inch PVC pipe with holes on a wooden base, rubber duck, 10-20 plastic cups, 4 buckets or containers of water


name: Marble Tracks
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 163
materials_category: materiale-speciale
materials_list: 2.5-foot pieces of 1-inch PVC piping cut lengthwise into tracks, coloured tape, marbles
skills_developed: cooperation, coordination, communication
difficulty_level: mediu
keywords: marble, team challenge, cooperation
tags: ["cooperative"]
language: en
normalized_name: marble tracks
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge where the group passes a marble around a circle using lengths of PVC piping cut into tracks, one per participant, without ever touching the marble themselves. If the marble falls off the track it restarts from the beginning. As a harder stage, the coloured ends of the track pieces must be matched up for a 'fair' pass.

rules:
Each participant holds a 2.5-foot track of PVC piping. The group passes a marble around the circle on the tracks without touching it. If the marble falls off, it restarts at the beginning. Once mastered, pass again requiring the coloured ends of each track to be matched up for a fair pass.

variations:
Easy: allow participants to hold ends of two tubes together; harder: only allowed to hold individual tube in the middle; make the group organize according to coloured tape; use different sized marbles/balls; pass water down tubes; pass marble up a flight of stairs.

source_excerpt:
The goal is for the group to successfully pass the marble (or bouncy ball) around the circle on the tracks provided, without physically touching the marble themselves.


name: Marble Tracks
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 163
materials_list: 2.5-foot 1-inch PVC piping cut lengthwise into tracks, coloured tape, marbles
skills_developed: teamwork, coordination
difficulty_level: mediu
keywords: cooperative, marble, tracks
language: en
normalized_name: marble tracks
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game where each player holds a length of PVC piping cut lengthwise into a track. The group must pass a marble (or bouncy ball) around the circle along the tracks without physically touching the marble. If the marble falls off the track, it restarts at the beginning. As a harder version, the coloured ends of each track piece must be matched up for a 'fair' pass.

rules:
Pass the marble around the circle on the tracks without touching it. If the marble falls off, it restarts at the beginning. Once mastered, the coloured ends of each track must be matched up for a fair pass. Use smaller marbles for younger girls and larger marbles or balls for older girls.

variations:
Easy: allow participants to hold the ends of two tubes together; harder: only allowed to hold the individual tube in the middle; make the group organize according to coloured tape; use different sized marbles/balls; pass water down the tubes; pass the marble up a flight of stairs.

source_excerpt:
The goal is for the group to successfully pass the marble (or bouncy ball) around the circle on the tracks provided, without physically touching the marble themselves.


name: Collective Sheet Ball
category: team-building
subcategory: cooperative
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 164
materials_category: materiale-diverse
materials_list: 2 large sheets, 2 lightweight balls (beach balls, nerf balls, tennis balls)
skills_developed: cooperation, coordination, teamwork
difficulty_level: usor
keywords: sheet game, ball game, cooperation
tags: ["cooperative", "large group"]
language: en
normalized_name: collective sheet ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A large-group cooperative game using sheets and balls. Two teams each spread around a large sheet, grasping the edges, with a ball placed in the middle. Players warm up by tossing the ball up and catching it, then the teams pass the ball back and forth between sheets. One team can toss their ball up and dash aside to let the other team catch it; a second ball can be added for more fun.

rules:
Form two teams, each spread around a large sheet, grasping the edges with a ball in the middle. Warm up by tossing the ball up and catching it. Teams pass the ball back and forth between the two sheets; one team can toss straight up and move aside for the other to catch. After cooperating a while, add another ball.

source_excerpt:
There are 2 teams of people spread around the 2 sheets. The players grasp the edges of the sheet and the ball is placed in the middle.


name: Collective Sheet Ball
variations: After cooperating for a while, add another ball for more fun.
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 164
source_excerpt: The players grasp the edges of the sheet and the ball is placed in the middle.
materials_list: 2 large sheets, 2 lightweight balls
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: cooperative, ball, sheet
language: en
normalized_name: collective sheet ball
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game for a big group using two large sheets and two lightweight balls. Two teams of people spread around the two sheets, grasp the edges, and place a ball in the middle. Players warm up by tossing the ball into the air and catching it, then pass the ball back and forth between teams. One team can toss the ball straight up and dash out of the way so the other team can catch it. A second ball can be added for more fun.

rules:
Each team grasps the edges of a sheet with a ball in the middle. Warm up by tossing and catching, then pass the ball between teams. A team may toss the ball up and move so the other team catches it.


name: Human Obstacle Course
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 165
source_excerpt: Each pair is numbered clockwise and asked to create a human obstacle using each other.
skills_developed: teamwork, cooperation, physical coordination
difficulty_level: usor
keywords: cooperative, obstacle course, pairs
language: en
normalized_name: human obstacle course
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Participants find a partner and a place to stand. Each pair is numbered clockwise and creates a human obstacle using each other's bodies. Pair number 1 starts by skipping, running or jumping to the human obstacles in the room. As they approach, the two people forming the obstacle tell them whether to go over, under, or through it, and the pair helps each other through. After the first pair clears the 4th or 5th obstacle, the second pair starts. The first pair returns after completing all obstacles and creates its own obstacle.

rules:
Pairs are numbered clockwise and each forms a human obstacle. Pairs take turns travelling through the obstacles, told to go over, under or through each one, helping each other. Pairs start staggered and rejoin as obstacles after finishing.


name: Cooperative Spelling Games
category: creative-stem
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 166
materials_list: 2 sets of double-sided letter cards in 2 colours of Bristol board (approx 25 cm by 28 cm)
skills_developed: spelling, teamwork, communication
difficulty_level: mediu
keywords: spelling, cooperative, trivia, World Centres
language: en
normalized_name: cooperative spelling games
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team spelling game suitable for Pathfinders, Senior branches and adults. Two teams of six use double-sided letter cards. A narrator reads a story aloud, and whenever a capitalized word appears, team members move into position with their cards to spell that word. The first team to spell the word correctly scores a point. The chunk provides several scripts: an Earth-themed spelling story, a Guiding-history story ('The Seed is Sown'), and a World Centres trivia version where teams answer trivia questions and spell World Centre names.

rules:
Two teams of 6 plus an observer. The narrator reads the story; on each capitalized word, team members use their letter cards to spell it. First team to spell the word correctly scores a point. World Centres version: spell the answer to each trivia question.

variations:
Earth spelling Story (cards spelling words from a geology-themed narrative); The Seed is Sown (a Guiding history narrative); World Centres Trivia Spelling Game using cards that spell Our Ark, Our Chalet, Our Cabana, Olave House, Sangam and Pax Lodge, with trivia questions answered by spelling the World Centre name.

source_excerpt:
Narrator reads the story. When she comes to a capitalized word the tem members, using their cards, move into position to spell the words. The first team to spell the word correctly scores a point.


name: Stump Jumping
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 167
source_excerpt: The goal is to get the group to “stump jump” from spot to spot all at the same time.
materials_list: rope circles or place markers
skills_developed: teamwork, timing, coordination
difficulty_level: mediu
keywords: cooperative, synchronization, jumping
language: en
normalized_name: stump jumping
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An adventure/experiential cooperative game. Each player stands in a rope circle (or other place marker). The goal is to get the whole group to 'stump jump' from spot to spot all at the same time. The group may go backwards or forwards and may establish patterns.

rules:
Get the group to stump jump from spot to spot all at the same time. The group may go backwards, forwards and establish patterns.


name: Eyes, Body, Voice
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 168
materials_list: blindfolds, balls, traffic cones (pylons)
skills_developed: communication, teamwork, trust
difficulty_level: mediu
keywords: cooperative, communication, blindfold
language: en
normalized_name: eyes, body, voice
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A communication game best played in a gym or open area. Girls are split into groups of three. Two girls are blindfolded and the third can see. One blindfolded girl is the 'body' (can move but cannot see or speak), the other blindfolded girl is the 'voice' (can speak but cannot see or move), and the sighted girl is the 'eyes' (can see but cannot speak or move). A ball and a traffic cone are placed in the playing area. Each team guides their 'body' to their ball, picks it up, and tags it to the pylon, requiring the 'eyes' and 'voice' to communicate effectively.

rules:
Groups of three: body (moves only), voice (speaks only), eyes (sees only). Guide the body to the team's ball, pick it up, and tag it to the pylon. The eyes and voice must communicate so they can direct the body.

source_excerpt:
Each team's goal is to guide their "body" to their team's ball, pick it up, and then tag it to the pylon.


name: Jelly Beans to Feed The World
variations: A similar but more complex version for older girls is called the 'Peanut Butter Sandwich Dilemma'.
category: integrare-incluziune
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 169
skills_developed: empathy, social awareness, discussion
difficulty_level: usor
keywords: food distribution, awareness, fairness
language: en
normalized_name: jelly beans to feed the world
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An awareness activity demonstrating that there is enough food for everyone but it is not distributed evenly, and helping girls understand how it feels not to have enough food. Each girl picks a slip of paper from a can; 80% say 'poor' and 20% say 'rich'. The meeting space is divided so rich girls have two-thirds of the space and poor girls are crowded into a back corner. The rich group gets a bowl with more than three jelly beans per person; the poor group gets a small bowl with too few. Before eating, each group must decide how to divide the jelly beans, followed by a discussion about food distribution. Extra jelly beans should be provided for the 'poor' group before the meeting ends.

rules:
Each girl draws a slip ('poor' 80% / 'rich' 20%). Rich group gets two-thirds of the space and a generous bowl of jelly beans; poor group is crowded and gets few jelly beans. Before eating, each group decides how to divide its jelly beans. Discuss distribution afterward.

source_excerpt:
Each girl picks a slip of paper from a can. Eighty per cent will say "poor" and twenty per cent will say "rich".

materials_list:
a bag of jelly beans (at least three per girl), slips of paper marked 'poor' and 'rich', a can, bowls


name: Silent Orders
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 170
source_excerpt: The group is not allowed to speak AT ALL as they complete each task.
skills_developed: non-verbal communication, teamwork, cooperation
difficulty_level: mediu
keywords: cooperative, silent, line-up
language: en
normalized_name: silent orders
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game in which the group must complete a series of line-up tasks without speaking at all. Depending on the age of the girls, additional challenges can be added, such as not touching each other, blindfolding several members, or completing the tasks while all standing on a campfire ring log and swapping places without getting off.

rules:
The group may not speak at all while completing each task. Tasks include: line up by number of brothers and sisters; in two equal lines facing opposite ways; alphabetically by first name; in order of birthdays; in a circle alternating standing and sitting; by height; alphabetically by last name; in two lines one seated one standing; by shoe size.

variations:
Challenge the group to also not touch each other, blindfold several members, or have them perform the tasks while standing on a campfire ring log, swapping spaces in line without getting off the log.


name: Group Clap
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 171
source_excerpt: The goal is for the entire group to clap their hands all at the same time.
skills_developed: teamwork, timing, coordination
difficulty_level: usor
keywords: cooperative, clap, synchronization
language: en
normalized_name: group clap
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative timing game. The group stands in a circle, facing inwards, not quite touching but not too far apart, with arms extended to the sides, elbows bent, and palms facing out. The goal is for the entire group to clap their hands all at exactly the same time.

rules:
Stand in a circle facing inwards with arms extended, elbows bent, palms out. The goal is for the entire group to clap their hands all at the same time.


name: Extension Cord
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 172
source_excerpt: Instruct the group to hold hands, and then stretch to connect their line to each of the pylons.
materials_list: 2 pylons or markers
skills_developed: teamwork, problem-solving, cooperation
difficulty_level: mediu
keywords: cooperative, stretch, connection
language: en
normalized_name: extension cord
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative stretching game using two pylons. The group stands in a straight line with a pylon placed at each end, just beyond the reach of the last person. The group holds hands and stretches to connect their line to each pylon. The pylons are then moved progressively further away, requiring some members to lie down or connect to teammates in other ways while staying connected.

rules:
Have the group stand in a straight line, place a pylon just beyond each end. The group holds hands and stretches to touch both pylons while staying connected. Move the pylons further away in stages, increasing the difficulty.

variations:
Only one player can talk/give the group instructions; only two of the connections can be hand to hand; every connection must be different (e.g. hand to hand, hand to foot, knee to elbow).


name: Unhole-y Alliance
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 173
materials_list: 4 pylons, metal ring about 4 inches in diameter, 4 ropes about 25 feet long
skills_developed: teamwork, cooperation, communication
difficulty_level: mediu
keywords: cooperative, ropes, ring
language: en
normalized_name: unhole-y alliance
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge using a metal ring attached to four ropes arranged like spokes of a wheel inside a square of four pylons. Players are split into four groups, each holding one rope end. The object is to place the metal ring over the top of each pylon, as if placing a ring on a finger, three times for each pylon. Groups typically start treating it as a tug of war and competing, then must realize they need to cooperate to complete the task.

rules:
Attach the four ropes to the metal ring; set the pylons as corners of a square with ropes running past each pylon. Four groups each hold a rope end, standing at least 2 feet from their pylon. Place the ring over each pylon three times. Review rope safety: never wrap rope around hands or body, beware of rope burns.

source_excerpt:
The object of the game is for the metal ring to be placed over top of each of the pylons, as if placing a ring on a finger, 3 times for each pylon.


name: Giant Stick Figures
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 174
source_excerpt: The whole group forms a series of circles and lines to make up a stick figure.
skills_developed: teamwork, cooperation
difficulty_level: usor
keywords: cooperative, large group, stick figure
language: en
normalized_name: giant stick figures
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game that works best with 20 or more girls. The whole group forms a series of circles and lines to make up a giant stick figure: a small circle for the head, a small line for the neck, a longer line for the body, and two arms and two legs. Once assembled, the leader gives a series of directions one at a time, and the group must act together to perform the actions.

rules:
The group forms a stick figure shape from circles and lines of girls. The leader gives directions one at a time, such as: scratch your itchy head; kick the soccer ball at your feet; tie your untied shoe; blow your running nose; bend down and pull up your fallen pants.


name: Group Walk
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 175
skills_developed: teamwork, coordination, timing
difficulty_level: mediu
keywords: cooperative, walking, synchronization
language: en
normalized_name: group walk
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative challenge in which players line up shoulder to shoulder, each girl's right foot next to the left foot of the girl to her right. The challenge is for the group to walk forward together: with each group step every girl steps forward with one (and only one) foot, keeping her feet touching the feet of the girls on either side of her.

rules:
Players line up shoulder to shoulder, right foot next to the left foot of the neighbour. Walk forward as a group, each girl stepping forward with only one foot per group step while keeping feet touching the neighbours' feet.

source_excerpt:
The challenge to the group is to 'walk forward' as a group--with each group step every girl steps forward with one (and only one) foot.


name: Hula Hoops
variations: Once experienced, add more hula hoops.
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 176
materials_list: 2 hula hoops
skills_developed: teamwork, cooperation, coordination
difficulty_level: mediu
keywords: cooperative, hula hoop, circle
language: en
normalized_name: hula hoops
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game using two hula hoops. All participants join hands and form a circle. Two participants drop hands, put their arms through the hula hoops, and join hands again, leaving the hoops dangling from their arms. The objective is to send the hula hoops completely around the circle and back to the starting point without releasing hands, so each person passes through the hoops. One hoop must also travel through the other hoop, and fingers may not be used at all.

rules:
Form a circle holding hands, with two hula hoops dangling on linked arms. Send the hoops all the way around the circle and back to the start without releasing hands; each person passes through the hoops, one hoop travels through the other, and no fingers may be used.

source_excerpt:
The objective of the game is to send the hula hoops completely around the circle and return them to the starting point without releasing hands.


name: Human Alphabet Soup
variations: Play with the whole group or split into teams racing each other; advance to spelling whole words.
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 177
skills_developed: teamwork, cooperation, spelling
difficulty_level: usor
keywords: cooperative, alphabet, letters
language: en
normalized_name: human alphabet soup
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game played with the whole group or with the group split into teams. The first task is to get the group to form the letter 'A' by lying on the ground and using their bodies as parts of the letter. Once that is figured out, the group races through the entire alphabet. When teams are used, they race against each other to form a letter first, and eventually teams spell whole words with each member forming one letter.

rules:
Group members lie on the ground and use their bodies to form letters. Start with 'A', then work through the whole alphabet as fast as possible. With teams, race to form letters first and then spell whole words, each member forming one letter.

source_excerpt:
The first thing to try is to get the group to make the letter "A" by laying on the ground, using their bodies as parts of the letter.


name: Human Alphabet Soup
variations: Teams can race against each other; advanced version has teams spell whole words.
category: team-building
subcategory: cooperative games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 177
skills_developed: cooperation, teamwork, communication
difficulty_level: usor
keywords: alphabet, letters, cooperative, spelling
tags: ["cooperative games"]
language: en
normalized_name: human alphabet soup
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game in which players use their bodies to form letters of the alphabet by laying on the ground. The group first makes the letter "A", then tries to go through the entire alphabet as fast as possible. If teams are used, they race each other to form letters first. Once comfortable, teams progress to spelling whole words, with each member forming one letter.

rules:
This game can either be played using the whole group or with the group split into teams. First get the group to make the letter "A" by laying on the ground, using their bodies as parts of the letter. Once figured out, see how fast you can go through the entire alphabet. If using teams, race them against each other to see which team can form a letter first. Once comfortable, get the teams to spell whole words with each member of the team forming one letter.

source_excerpt:
The first thing to try is to get the group to make the letter "A" by laying on the ground, using their bodies as parts of the letter.


name: Lemonade
variations: Team B names a different exotic place each round; roles reverse in the next round.
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 178
skills_developed: teamwork, miming, running
difficulty_level: usor
keywords: chasing game, mime, guessing
language: en
normalized_name: lemonade
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A chasing and miming game played between two teams who line up facing each other. The teams exchange a chant, after which Team B mimes a trade or activity it has secretly chosen. Members of Team A call out their guesses, and once the trade is identified, Team B runs back to home base while Team A tries to tag them. Caught players join Team A, and roles reverse in the next round.

rules:
Two teams line up facing each other and chant: Team A asks where Team B is from and their trade; Team B replies 'Lemonade' and is challenged to show it. Team B mimes a previously chosen trade; Team A calls out guesses. When the trade is identified, Team B runs to home base while Team A tries to tag them. Caught players join Team A. Reverse roles next round.

source_excerpt:
When the trade is identified, Team B tries to run back to the home base before Team A tags any of Team B's members.


name: Lemonade
category: icebreakers
subcategory: cooperative games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 178
source_excerpt: Team A: What is your trade? (occupation) Team B: Lemonade (always this reply)
skills_developed: cooperation, miming, teamwork
difficulty_level: usor
keywords: mime, trade, tag, chant, two teams
tags: ["cooperative games"]
language: en
normalized_name: lemonade
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative miming and tag game played between two teams. The teams chant a traditional call-and-response, then one team mimes a chosen trade or activity while the other team tries to guess it. Once guessed, the miming team runs back to home base while the other team tries to tag them; caught players switch teams. Roles reverse each round.

rules:
Two teams line up facing each other and chant. Team A: "Where do you come from?" Team B: "London Town..." (or any exotic place). Team A: "What is your trade?" Team B: "Lemonade" (always). Team A: "Show us then, if you're not afraid." Team B moves up and mimes a trade they huddled to choose. Team A calls out guesses. When the trade is identified, Team B runs back to home base before Team A tags any members. Those caught join Team A. Next round, reverse roles.


name: Chickadee Chatter
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 184
source_excerpt: Explain to your girls that chickadees make four different calls
materials_list: Bird seed, situpons or other suitable spot markers, one for every two players
skills_developed: ecological awareness, listening, cooperation
difficulty_level: mediu
keywords: chickadee, bird calls, habitat, ecology, nature
tags: ["ecological games", "nature"]
language: en
normalized_name: chickadee chatter
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game teaching children about chickadee bird calls and the effects of habitat loss. Players learn four distinct chickadee calls (feeding, mating, nesting warning, and hawk-defence) and act them out. They forage for food at birdfeeders, find partners and nest sites, and respond to a hawk call by freezing. As nest sites are removed during play, some birds find they cannot nest, demonstrating human impact on the environment.

rules:
Lay out situpons in an open field or sparse forest. Give leaders bags of birdseed to act as birdfeeders. When you call CHICK-A-DEE-DEE-DEE, girls call it and visit as many birdfeeders as they can. When you call FEE-BEE, girls find a partner and a nest site (situpon), reserving it by placing a foot on it. Cycle through calls; remove nest sites as the game continues. If you call HAWK, birds must freeze and call the defence call; any bird who moves becomes lunch. When nest sites are scarce, birds at taken nests are warned off with the CHICK-A-DEE-BOO call.


name: Bat and Moth
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 185
materials_list: blindfold
skills_developed: ecological awareness, listening, spatial awareness
difficulty_level: usor
keywords: bat, moth, echolocation, predator, prey
tags: ["ecological games", "nature"]
language: en
normalized_name: bat and moth
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game demonstrating how animals like bats use echolocation to find prey. Campers form a circle holding hands; one is the blindfolded bat (predator) and another is the moth (prey). The bat claps to simulate echolocation, and the moth must clap back within two seconds. The bat uses the sound to locate and tag the moth. Afterward, the group discusses strategies moths use to escape predators.

rules:
Campers stand in a circle holding hands. Select one camper to be the blindfolded bat and another to be the moth, both standing inside the circle. The bat must find and tag the moth using echolocation: every time the bat claps, the moth must clap back within two seconds. Both must stay inside the circle, and the circle must remain quiet so the bat can hear. After a few rounds, discuss strategies moths might use to escape a bat.

source_excerpt:
The purpose of this game is to learn a little bit about how animals like bats use echolocation to find their prey.


name: Quick Frozen Critters
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 186
materials_list: four pylons, scarves, beanbags and other tokens, six hula-hoops
skills_developed: ecological awareness, strategy, physical activity
difficulty_level: mediu
keywords: rabbits, foxes, predator, prey, survival, camouflage
tags: ["ecological games", "Project Wild"]
language: en
normalized_name: quick frozen critters
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game illustrating the challenge of finding food in a dangerous world and the effectiveness of predator-escape strategies. Campers are divided into rabbits and foxes. Rabbits must collect food tokens while avoiding foxes, who try to tag them and collect their scarves. Rabbits can survive by freezing in place or hiding in hula-hoops. Rounds last five minutes, encouraging timid rabbits to venture out for food.

rules:
Mark the play area with four pylons. Divide campers into rabbits and foxes (one fox per six rabbits). Foxes tie a same-coloured scarf around their arm; rabbits tuck a scarf into their back pocket as their life. Line up rabbits at one end; scatter beanbag food tokens at the other and hula-hoops in the middle. Each rabbit must collect three food tokens, taking only one at a time and returning to start between trips. Foxes must tag two rabbits and collect their scarves to survive. Rabbits avoid tagging by freezing (foxes ignore frozen rabbits) or jumping into a hula-hoop (one rabbit per hoop). Each round lasts 5 minutes.

source_excerpt:
Besides being quiet and well camouflaged, animals use many strategies to escape their predators - including hiding, calling a warning to others, fighting their attacker, or freezing in place.


name: Habitat Lap Sit
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 187
source_excerpt: Introduce the concept of a habitat, and its four components – food, water, shelter, and space.
skills_developed: ecological awareness, cooperation, trust
difficulty_level: usor
keywords: habitat, lap sit, ecology, environment
tags: ["ecological games", "Project Wild"]
language: en
normalized_name: habitat lap sit
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological demonstration teaching the four components of habitat - food, water, shelter, and space - and showing that survival is impossible without all of them. Campers stand in a tight circle, turn to face the back of the next person, and crouch down to sit on each others' laps, representing a complete habitat. When one component is removed via a scenario, the habitat (circle) falls apart, illustrating environmental damage.

rules:
Introduce the four habitat components: food, water, shelter, space. Have campers stand in a tight circle, then turn right so each faces the back of the camper before them, and inch closer until touching. Name each camper as Food, Water, Shelter, or Space. On the count of three, have everyone crouch down to sit in each others' laps - if done correctly, the habitat will not fall apart. Then create a scenario removing one component (e.g. all the trees cut down removes Shelter); those campers leave the circle and the habitat falls apart.


name: Environmental Hearing
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 188
skills_developed: debate, public speaking, critical thinking, ecological awareness
difficulty_level: dificil
keywords: debate, town hall, environment, interest groups, discussion
tags: ["ecological games", "debate"]
language: en
normalized_name: environmental hearing
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An activity in which campers participate in a town-hall style debate on an environmental issue to experience the real frustrations of trying to solve environmental problems. The group is split into interest groups (e.g. townspeople, city councils, environmental activists) each with their own agenda. Through rounds of opening speeches, questioning, and closing arguments, a Council of counsellors judges which group wins the debate.

rules:
Split the group into different interest groups with a stake in the issue. Give each a sheet of important points and 10 minutes to discuss their position and prepare a one-minute opening argument, with a counsellor facilitating. After opening remarks, allow time for groups to prepare questions; each group asks and answers questions. Groups then reconvene to adjust their positions, give a second speech, and undergo a second round of questioning. Finally each group prepares a closing argument. A Council of counsellors judges and may ask questions. Campers may only speak when recognized by the mediator; speaking out of turn earns a warning then a five-minute cool-down ejection. Allow at least 40 minutes for the debate, plus a 5-minute conclusion discussion.

variations:
Adapt the activity to a real environmental issue in your own area instead of the Adams Mine garbage debate example.

source_excerpt:
Campers will participate in a town-hall style debate on an environmental issue, to experience some of the real frustrations and problems associated with trying to solve environmental problems.

materials_list:
Scrap paper, pencils and clipboards for each interest group, A checklist for each group, Hammer and block of wood for the judge


name: The Squirrel Game
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 189
materials_list: kidney beans, corn pops, or other biodegradable, non-nut items, enough for 6 per player
skills_developed: ecological awareness, memory, physical activity
difficulty_level: mediu
keywords: squirrel, winter, food caching, survival, ecology
tags: ["ecological games", "nature"]
language: en
normalized_name: the squirrel game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game in which girls play squirrels trying to survive the winter by gathering and finding hidden food. Each player gets six food items to hide in at least two places in November. Over the months of December, January, and February, squirrels must find and return with food before time runs out, or they die and go to Squirrel Heaven. In the last round, dead squirrels re-enter as bluejays competing for food. A debrief discusses why squirrels may not find all their food and what happens to uneaten seeds.

rules:
Give each player six beans/corn pops representing their winter food supply. In November, players hide their food in at least 2 separate places and return when you call "It's December... one... two... three!". Each round (December, January, February), squirrels go find two pieces of food and return before the next month is called. Squirrels not back in time die and go to Squirrel Heaven. In the final round, dead squirrels re-enter as bluejays competing with the remaining squirrels for food, finding two more pieces before "It's March..." is called. Debrief afterward.

source_excerpt:
Explain to the girls that they will be playing the role of squirrels, trying to survive the winter season.


name: Hawk and Mouse
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 190
source_excerpt: Hawks hunt their prey by sight; if they can see something moving, they will pounce!
skills_developed: ecological awareness, self-control, physical activity
difficulty_level: usor
keywords: hawk, mouse, freeze, predator, hike
tags: ["ecological games", "nature"]
language: en
normalized_name: hawk and mouse
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological freeze game played on a hike that demonstrates how hawks hunt prey by sight. The leader plays the hawk and the girls become mice. As the hawk walks ahead with its back turned, the mice may move; when the hawk suddenly stops and turns around, the mice must freeze. Any mouse caught moving is "eaten" and goes to the back of the group. The goal is to get as close to the hawk as possible without being caught.

rules:
The leader is the hawk; the girls are mice. While leading the girls on a hike with your back to them, the hawk flaps its wings and walks quickly along the path. At any point the hawk can suddenly stop flapping and turn around, at which point all mice must freeze. If the hawk catches a mouse moving, that mouse is "eaten" and goes to the back of the group. When the hawk resumes flying, the mice can move again. The mice's goal is to be as close to the hawk as possible without getting caught moving.


name: Foxes, Rabbits, Plants
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 191
materials_list: sun chips (sun shapes made out of yellow foamie), ID tags for sunbeams, plants, rabbits, and foxes
skills_developed: ecological awareness, physical activity
difficulty_level: mediu
keywords: food chain, energy flow, sun, plants, rabbits, foxes
tags: ["ecological games", "nature"]
language: en
normalized_name: foxes, rabbits, plants
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological activity demonstrating the flow of energy through a food chain from the sun to plants to rabbits to foxes. Girls are assigned roles as sunbeams, plants, rabbits, and foxes. Sunbeams carry sun chips to plants; rabbits collect chips from plants; foxes tag rabbits to obtain chips. A Decomposer (leader) recycles tagged animals back into the game. At the end the group discusses the flow of energy.

rules:
Assign roles: 1/3 sunbeams, 1/3 plants, 1/3 rabbits and foxes (twice as many rabbits as foxes). Place a container of sun chips in the middle with sunbeams around it; scatter plants around the sun; foxes and rabbits wait at the sidelines with ID tags. On the start signal, sunbeams carry sun chips to plants and return for more. Once plants have chips, rabbits hop to plants to get a chip each. Then foxes join, walking to tag rabbits for a chip; foxes keep their first chip and drop subsequent chips in the bin before tagging again. A tagged rabbit with no chips falls; the Decomposer may revive it. Plants with one chip look wilted; sunbeams rush them a chip; a plant tagged with no chips dies. At the end, discuss the flow of energy.

source_excerpt:
At the end of the game discuss the flow of energy from the sun to the plants to rabbits and then to foxes.


name: Deer Ears
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 192
source_excerpt: Typically you can get twice as far away from the group with their Deer Ears on!
skills_developed: ecological awareness, listening, observation
difficulty_level: usor
keywords: deer ears, hearing, hike, wildlife, nature
tags: ["ecological games", "nature"]
language: en
normalized_name: deer ears
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological demonstration played on a long straight stretch of trail that shows why animals are rarely seen on hikes. Girls compare their human ears to "Deer Ears" (cupped hands behind earlobes). The leader backs down the trail whispering; girls raise their hands when they can no longer hear. The distance is marked, then the test repeats with Deer Ears on, typically allowing the leader to get twice as far away. This illustrates that animals hear hikers coming from much farther off.

rules:
Line all the girls up across the trail at the start of a long, straight stretch. Show them human ears versus "Deer Ears" (cup hands behind earlobes). Have them practice putting Deer Ears on and off. With girls remaining in place, back slowly down the trail whispering the whole time; girls raise their hands when they can no longer hear you. Continue until the majority have raised hands, then mark a line. Have the girls put Deer Ears on, then repeat backing down and whispering until they can no longer hear; typically you can get twice as far away with Deer Ears on.


name: Deadly Links
variations: Optionally label the groups with coloured arm bands, bandanas, or face paint.
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 193
source_excerpt: Tell players this is an activity about 'food chains'.
skills_developed: ecological awareness, physical activity
difficulty_level: mediu
keywords: food chain, pesticide, grasshopper, shrew, hawk, ecology
tags: ["ecological games", "Project Wild"]
language: en
normalized_name: deadly links
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game about food chains and how toxic substances such as pesticides accumulate through them. Players are divided into grasshoppers, shrews, and hawks. Grasshoppers collect food, shrews hunt grasshoppers, and hawks hunt shrews. Some food is marked as sprayed with pesticide. After play, the group sorts and counts food, and the leader explains how grasshoppers, shrews, and hawks are affected by accumulated pesticide, illustrating how toxins move through a food chain.

rules:
Divide players into 3 groups: grasshoppers, shrews and hawks (3 shrews per hawk, 3 grasshoppers per shrew). Hand each grasshopper a paper bag (stomach). Distribute 'food' (1/3 pesticide-coloured, 2/3 other colour) over a large open area. Grasshoppers hunt food first for 30 seconds. Then shrews hunt grasshoppers for 15-60 seconds while grasshoppers keep collecting; caught grasshoppers give their food bag to the shrew and sit out. Then hawks hunt shrews while shrews hunt grasshoppers and grasshoppers hunt food. Caught players surrender food bags and sit out. At the end, gather everyone in a circle, sort and count food colours, and explain pesticide effects: surviving grasshoppers who ate pesticide food die; shrews with more than half pesticide food die; the hawk with the most pesticide food has thin egg shells.

materials_list:
30 pieces of 'food' per player (1/3 one colour sprayed with pesticide, 2/3 another colour), pipe cleaners, 1 inch paper squares, or 6 inch yarn lengths, 1 paper bag per grasshopper


name: Deadly Links
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 193
materials_category: props
skills_developed: ecological awareness, observation
difficulty_level: mediu
keywords: food chain, pesticide, ecology, predator
tags: ["ecological", "nature"]
language: en
normalized_name: deadly links
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game about food chains. Players are divided into grasshoppers, shrews and hawks (3 grasshoppers per shrew, 3 shrews per hawk). 'Food' pieces, one third sprayed with 'pesticide', are scattered in a large area. Grasshoppers collect food into paper-bag 'stomachs', then shrews hunt grasshoppers and hawks hunt shrews over timed periods. Caught animals surrender their food bags. Afterwards players sort their food by colour to reveal which animals died from accumulated pesticide, illustrating how toxic substances travel up the food chain.

rules:
Divide players into 3 groups: grasshoppers, shrews and hawks (3 shrews per hawk, 3 grasshoppers per shrew). Hand each grasshopper a paper bag. Distribute food in a large area. Grasshoppers hunt for food 30 seconds. Then shrews hunt grasshoppers (15-60 sec) while grasshoppers keep collecting. Then hawks hunt shrews while shrews hunt grasshoppers. Caught animals surrender food bags and sit out. Gather everyone, sort and count food colours, and apply pesticide rules to determine which survivors died.

source_excerpt:
Tell players this is an activity about 'food chains'. If they are not familiar with the term, spend time establishing a definition. Divide the players into 3 groups: grasshoppers, shrews and hawks.

materials_list:
30 pieces of 'food' per player (pipe cleaners, paper squares or yarn lengths in two colours), one paper bag per grasshopper, optional coloured arm bands, bandanas or face paint


name: Elements
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 194
source_excerpt: The person in the middle call out of four words, EARTH, WATER, AIR or FIRE.
materials_list: Hat, bean bag or Frisbee
skills_developed: natural science knowledge, quick thinking
difficulty_level: usor
keywords: elements, earth, water, air, fire, circle game
tags: ["ecological games", "nature"]
language: en
normalized_name: elements
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle game that teaches natural science, historically played by British settlers and soldiers in 1812. A person in the middle calls out one of four elements - EARTH, WATER, AIR, or FIRE - and throws a bean bag to someone in the circle. The catcher must name a living thing belonging to that element within 10 seconds, with no repeats. If FIRE is called, the catcher says nothing and returns the bean bag quickly. Anyone who fails to answer goes to the middle.

rules:
Players form a circle with one person in the middle. The middle person calls one of four words - EARTH, WATER, AIR, or FIRE - and throws the bean bag to someone in the circle. The catcher must name something living in the called element (e.g. Earth-bear, Water-shark, Air-pigeon) within 10 seconds with no repeats. If FIRE is called, the catcher says nothing and returns the bean bag as soon as possible. If you can't answer, you go in the middle.

variations:
Select a continent before the game starts so all answers must come from that continent; or go through the alphabet for living nature names.


name: Elements
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 194
materials_category: props
materials_list: hat, bean bag or Frisbee
skills_developed: nature knowledge, quick thinking
difficulty_level: usor
keywords: elements, nature, circle game
tags: ["ecological", "nature"]
language: en
normalized_name: elements
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A nature game played in a circle to teach natural science. One person stands in the middle and calls out one of four elements -- EARTH, WATER, AIR or FIRE -- while throwing a bean bag or Frisbee to someone in the circle. The catcher must quickly name a living thing belonging to that element. If FIRE is called, the catcher says nothing and returns it immediately.

rules:
Select a person to go into the middle. They call out EARTH, WATER, AIR or FIRE and throw the bean bag to someone in the circle. The catcher must name something living in that element (e.g. Earth-bear, Water-shark, Air-pigeon). If FIRE is called the catcher says nothing and returns it as soon as possible. You have 10 seconds to answer, with no repeats. Failing to answer sends you to the middle.

variations:
Select a continent before the game starts so all answers must come from that continent, or go through the alphabet for living nature names.

source_excerpt:
The person in the middle call out of four words, EARTH, WATER, AIR or FIRE. The person in the middle throws the bean bag to someone in the circle.


name: Nature Duplication
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 195
materials_list: 10 common natural objects, two bandannas
skills_developed: memory, observation, nature awareness
difficulty_level: usor
keywords: nature, memory, natural objects, observation
tags: ["ecological games", "nature"]
language: en
normalized_name: nature duplication
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A nature memory game in which the leader gathers 10 common natural objects from the area and briefly shows them to the children. The children then search on their own to collect identical items. When they return, the leader reveals each item one by one, telling interesting stories about each, and sees how many items the girls can remember.

rules:
Before assembling the children, gather 10 common natural objects from the area. Put the objects on a bandanna and cover with another bandanna. Call the children around you and show them the 10 objects for 25 seconds, telling them to look closely and remember. Give the group 5 minutes to search on their own and collect identical items, keeping their findings quiet. When they return, the leader takes out each item one by one, telling interesting stories about each.

source_excerpt:
tell them you will show them 10 objects for 25 seconds, so take a good look and try to remember everything you see.


name: Nature Duplication
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 195
materials_category: props
materials_list: 10 common natural objects, two bandannas
skills_developed: observation, memory
difficulty_level: usor
keywords: nature, memory, observation
tags: ["ecological", "nature"]
language: en
normalized_name: nature duplication
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A nature memory and observation activity. Before assembling children, the leader gathers 10 common natural objects from the area and hides them under a bandanna. Children are shown the objects for 25 seconds, then given 5 minutes to search on their own and quietly collect identical items. When they return, the leader takes out each item one by one, telling interesting stories about each.

rules:
Gather 10 common natural objects, cover them with a bandanna. Show the children the objects for 25 seconds. Give the group 5 minutes to search and collect identical items, keeping findings quiet. When they return, the leader reveals each item one by one with a story.

source_excerpt:
Before assembling children, gather 10 common natural objects from the area you're in. Put objects on a bandanna and cover with another bandanna.


name: Nature Sounds
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 196
skills_developed: listening, nature awareness, concentration
difficulty_level: usor
keywords: nature sounds, listening, birds, quiet
tags: ["ecological games", "nature"]
language: en
normalized_name: nature sounds
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiet ecological listening activity in which a group of girls lie on their backs with both fists in the air. Each time they hear a new bird song, animal sound, or other natural sound, they raise one finger. When they reach a count of 10, they can sit up. The girls choose which sounds and numbers they will listen for.

rules:
Have a group of girls lie down on their backs with both fists in the air. Every time they hear a new bird song, animal sound, or any other sound from nature, they raise one finger. When they reach the count of 10, they can sit up. Girls choose the sounds/numbers they will listen for.

source_excerpt:
Every time they hear a new bird song, animal sound, or any other sound from nature, they raise one finger.


name: Nature Sounds
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 196
materials_category: none
skills_developed: listening, concentration
difficulty_level: usor
keywords: nature, listening, sounds
tags: ["ecological", "nature"]
language: en
normalized_name: nature sounds
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiet listening activity in nature. A group of girls lie on their backs with both fists raised in the air. Every time they hear a new bird song, animal sound, or any other sound from nature, they raise one finger. When they reach a count of 10, they may sit up.

rules:
Have girls lie on their backs with both fists in the air. Each new nature sound they hear, they raise one finger. When they reach 10, they sit up. Girls choose the sounds and numbers they will listen for.

source_excerpt:
Every time they hear a new bird song, animal sound, or any other sound from nature, they raise one finger. When they reach the count of 10, they can sit up.


name: One of a Kind
category: creative-stem
subcategory: ecological games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 197
materials_category: props
materials_list: leaves from the same kind of tree
skills_developed: observation, appreciation of nature
difficulty_level: usor
keywords: nature, leaves, observation
tags: ["ecological", "nature"]
language: en
normalized_name: one of a kind
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A nature observation activity. Each girl selects a leaf (all from the same kind of tree) and examines it carefully -- looking at it, feeling it, holding it at different angles. All leaves are gathered, a few unseen ones added, then piled, and the girls must find their own leaf again. Afterwards each girl shares why her leaf is special or unique.

rules:
Have each girl select a leaf from the same kind of tree and examine it carefully. Gather up all the leaves, add a few new ones, pile them, and have the girls find their own leaf. After choosing, have them share why each leaf is special or unique.

source_excerpt:
Have each girl select a leaf (leaves should be from the same kind of tree). Direct the girls to examine their leaves carefully, look at it, feel it, hold it at different angles.


name: Web of Life
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 198
materials_category: props
materials_list: a large ball of wool
skills_developed: ecological awareness, teamwork
difficulty_level: usor
keywords: food web, ecology, interconnectedness
tags: ["ecological", "nature"]
language: en
normalized_name: web of life
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game illustrating the interconnectedness of nature. Girls stand in a circle and pass a ball of wool across, each holding onto their strand. The leader starts saying 'I am the EARTH' and throws the ball; the next girl names something in nature that depends on or connects to the previous thing (e.g. lake, fish, mosquito, human, sun). When everyone is connected by a crisscrossed web of wool, the leader announces an oil spill and tugs the line; anyone who feels a pull sits down, until eventually all are seated, prompting discussion about how all things in nature are connected.

rules:
Girls form a standing circle. The leader unravels some wool, holds the loose end, says 'I am the EARTH' and throws the ball across the circle. Each catcher names something in nature connected to the previous thing, unravels wool, holds their piece, and throws on. Continue until everyone is connected. The leader then announces a disaster and tugs the wool while sitting down; when a player feels a pull, they sit. Keep wool tight throughout.

source_excerpt:
Now leader says something like: "THERE HAS BEEN A TERRIBLE OIL SPILL" and tugs on her line of wool, and sits down, saying "When you feel a pull on your line: sit down".


name: Oh Deer
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 199
materials_category: props
materials_list: one sheet of paper, a pen
skills_developed: ecological awareness, active play
difficulty_level: mediu
keywords: deer, population, ecology, food water shelter
tags: ["ecological", "nature"]
language: en
normalized_name: oh deer
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game simulating how deer populations depend on food, water and shelter. Girls split into two equal teams facing each other: one team is deer, the other is food, water or shelter. Each round, deer choose whether they are hungry, thirsty or cold and make a symbol; the other team chooses to be food, water or shelter and makes the matching symbol. On three, both turn to show their symbols and deer run to catch the matching necessity. Deer that find what they need reproduce; those that don't die and join the necessities team. Played about 10 times so girls see how generations of deer depend on the previous generation.

rules:
Divide girls into two equal teams lined up 25 feet apart. One team is deer, the other food/water/shelter. Each round, deer secretly decide if hungry (hold stomach), thirsty (cup hands) or cold (hands tented over head); the other team picks food, water or shelter and makes the same symbols. On the count of three both reveal symbols. Deer run across and catch their matching necessity, one deer per person. Deer with no match die and join the necessities; deer that get what they need reproduce and bring a new deer. Count deer after each round. Play about 10 times.

source_excerpt:
Each round the deer must decide whether they are hungry, thirsty or cold. If the deer are hungry they hold their stomachs, if they are thirsty they cup their hands and if they need shelter they hold their hands together over their heads (tented).


name: Migration Headache
category: creative-stem
subcategory: ecological games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 200
materials_category: props
materials_list: hula-hoops, mats
skills_developed: ecological awareness, active play
difficulty_level: mediu
keywords: migration, birds, ecology, habitat loss
tags: ["ecological", "nature"]
language: en
normalized_name: migration headache
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ecological game simulating the challenges of birds migrating between northern nesting grounds and southern wintering grounds. Hula-hoops act as nests holding 3 birds each, with two facing lines about 30 metres apart. On the call 'Migrate!' the birds run between grounds and must touch a mat, but only three birds per mat survive. A helper records survivors. The instructor then introduces hazards by removing mats (developers drain a swamp, bulldozers fill a pond) so not all birds survive, and occasionally replaces mats (wetland preservation) so the population can recover. Repeated about ten times to chart results.

rules:
Place a line of hula-hoops a metre apart, with a matching line about 30 metres facing them. Each hoop is a nest holding 3 birds. Campers gather at the wintering grounds with one foot on a mat. The instructor yells 'Migrate!' and birds run to the other grounds, touching a mat (max three birds per mat). A helper records how many made it. Practise migrating back and forth. Introduce hazards by removing mats; dead birds go to the sidelines. Occasionally replace a mat so sidelined birds can return. Repeat about ten times.

source_excerpt:
This game simulates the challenges that a population of birds migrating between their nesting grounds in the north and their wintering grounds in the south.


name: A Progressive Story
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 202
source_excerpt: In a circle, tell a story. Each person in the circle gets to add their own portion of the story.
materials_category: none
skills_developed: first aid knowledge, storytelling, creativity
difficulty_level: usor
keywords: first aid, storytelling, circle game
tags: ["first aid"]
language: en
normalized_name: a progressive story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A storytelling game with a first aid theme. Sitting in a circle, the group tells a story together with each person adding their own portion, building scenarios that involve first aid situations -- such as a bike collision with a grazed leg cleaned and covered, or a child burning fingers on a hot stove.

rules:
In a circle, tell a story. Each person in the circle adds their own portion of the story, weaving in first aid situations and how they are handled.


name: Calling All Germs!
category: wide-games
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 203
materials_category: props
materials_list: about 20 pieces of paper with code words (gummed labels), spare blank sticky papers, code book
skills_developed: first aid knowledge, teamwork, problem solving
difficulty_level: mediu
keywords: first aid, wide game, clues, antibiotic
tags: ["first aid", "wide game"]
language: en
normalized_name: calling all germs!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A wide game with a first aid scenario: a valuable antibiotic has been stolen and Doctors must find enough clues to recover it while Germs conceal its location with false clues. The unit is divided into Doctors and Germs. Code-word slips are stuck around a defined area. Players hunt for slips; Doctors take their codewords to the Superintendent who decodes them into hints, while Germs take theirs to the Chief Germ and receive false codewords to plant. The game is a timed race -- if the antibiotic is found in time the Doctors win, otherwise the Germs win.

rules:
Divide the unit into Doctors and Germs. Before play, stick about 20 code-word slips around a specified area. When the game begins, both sides hunt for slips. A Doctor who finds one runs it to the Superintendent, who looks up the codeword and reveals a hint to the antibiotic's location. A Germ who finds one takes it to the Chief Germ and receives a false codeword slip to stick up. Doctors pool hints to locate the antibiotic before a fixed time limit. If found in time, Doctors win; if not, Germs win.

source_excerpt:
Scenario: A valuable antibiotic has been stolen and the doctors are trying to find enough clues to lead to its recovery. But the germs who stole it do their best to conceal its whereabouts by laying 'red herrings'.


name: First Aid Feel
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 204
source_excerpt: Put one first aid item in a number of socks. Pass around and try to identify.
materials_category: props
materials_list: socks, first aid items
skills_developed: first aid knowledge, sense of touch
difficulty_level: usor
keywords: first aid, touch, identification
tags: ["first aid"]
language: en
normalized_name: first aid feel
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A sensory identification game. One first aid item is placed in each of a number of socks. The socks are passed around and players try to identify the items by feel. With a whole group, items are started at the same time but in different parts of the circle so girls do not wait too long.

rules:
Put one first aid item in each of a number of socks. Pass them around and have players identify the items by touch. With a whole group, start items at the same time in different parts of the circle.


name: First Aid Kit Flashcards
category: prim-ajutor
subcategory: first aid games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 205
materials_category: props
materials_list: flashcards showing first aid kit items
skills_developed: first aid knowledge
difficulty_level: usor
keywords: first aid, flashcards, first aid kit
tags: ["first aid"]
language: en
normalized_name: first aid kit flashcards
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A learning activity using flashcards to teach the contents of a first aid kit. The leader first discusses and shows types of first aid kits, then shows the girls a set of cards depicting items that could be included in a kit, along with some 'red herrings'. The simple first aid kit is stressed -- filled only with items the girls know how to use. Girls explain what each depicted item is, what it is used for and why.

rules:
Discuss and show types of first aid kits first. Then show a set of cards depicting kit items plus some red herrings. Get the girls to tell you what each item is, what it is used for and why. Stress a simple kit with only items the girls know how to use.

source_excerpt:
Then show the girls a set of cards showing items that could be included in a kit, as well as some 'red herrings'.


name: First Aid Word Puzzle
category: prim-ajutor
subcategory: first aid games
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 206
materials_category: printable
materials_list: word puzzle grid worksheet
skills_developed: first aid vocabulary, puzzle solving
difficulty_level: usor
keywords: first aid, word search, puzzle
tags: ["first aid", "puzzle"]
language: en
normalized_name: first aid word puzzle
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A word-search puzzle on a first aid theme. Players find the listed first aid words in a letter grid -- the words go up, down, forward and backward -- and cross them out. The letters not crossed out, copied in order line by line, spell a hidden message. Words to look for include Helps, Bandaid, Clean, Quick, Cover, Hands, Bandage, Soap, Adult, Water, Germ, Hurt, Wash, Burn, Teeth and Brush.

rules:
Find the first aid words in the grid and put a line through them. The words go up, down, forward and backwards. The letters not crossed out make a message -- copy them in order, line by line.

source_excerpt:
Find the First Aid words and put a line through them. The words go up, down, forward and backwards. The letters not crossed out make a message.


name: Wall of Death
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 207
materials_category: props
materials_list: approx. 12 cards on wool, a whistle
skills_developed: first aid skills, teamwork, active play
difficulty_level: mediu
keywords: first aid, patrol game, treatment
tags: ["first aid"]
language: en
normalized_name: wall of death
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A patrol first aid game. About 12 cards on wool are made into pairs, one pair per first aid situation (nose bleed, cut or grazed finger, bandaged knee, etc.). One card is hung around the necks of two girls from each patrol. On 'go', each tagged girl holds her hands out as if riding a motorbike, makes an appropriate noise, and runs around the hall touching each wall. When the whistle goes, each patrol finds their 'injured' girls and treats them accordingly.

rules:
Prepare about 12 cards on wool in matching pairs, each pair for a first aid situation. Hang a card on two girls from each patrol. On 'go', tagged girls mime riding a motorbike, make noise and run around the hall touching each wall. On the whistle, each patrol finds their injured girls and treats them according to the card.

source_excerpt:
On word "go", each "tagged" girl holds her hands out as if riding a motor bike, makes appropriate noise, and runs around the hall and touches each wall.


name: First Aid Bingo
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 208
materials_category: printable
materials_list: 24 first aid questions, 22 BINGO cards
skills_developed: first aid knowledge
difficulty_level: usor
keywords: first aid, bingo, quiz
tags: ["first aid"]
language: en
normalized_name: first aid bingo
extraction_confidence: med
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A bingo game on a first aid theme, most appropriate for Pathfinders, Sr. Branches and adults. It consists of 24 questions taken from sections 1-3 of the St. John Ambulance 'First on the Scene' activity book, and 22 different BINGO cards for use with the group. The game is provided as a downloadable PDF.

source_excerpt:
The game consists of 24 questions taken from sections 1-3 of the St. John Ambulance "First on the Scene" activity book, and 22 BINGO cards (each one different) for use with your group.


name: Red Light - Green Light
category: prim-ajutor
subcategory: first aid games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 209
materials_category: none
materials_list: list of first aid quiz questions
skills_developed: first aid knowledge
difficulty_level: usor
keywords: first aid, quiz, race game
tags: ["first aid"]
language: en
normalized_name: red light - green light
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A first aid quiz game played as a movement race. The leader asks first aid true/false questions. If the answer is yes or correct, the girls take three steps forward; if no or something they shouldn't do, they don't move; if they get the wrong answer, they go back to the beginning. The chunk includes 20 sample questions and answers covering choking, unconscious casualties, hypothermia, frostbite, animal bites, bleeding, blisters, sunburn, wound cleaning, heat exhaustion, allergies, fainting, poisons, shock, and the ABCs.

rules:
The leader asks first aid questions. If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no or it is something they shouldn't do, they don't move. If they get the wrong answer, they go back to the beginning.

source_excerpt:
To Play: If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no, or it is something they shouldn't do, they don't move.


name: Red Light - Green Light (First Aid)
category: prim-ajutor
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 209
skills_developed: first aid knowledge
difficulty_level: usor
keywords: first aid, quiz, race
tags: ["first aid", "guiding"]
language: en
normalized_name: red light - green light (first aid)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A first aid quiz game played as a forward-moving race. The leader reads first-aid statements. If a statement is correct, or the girls feel they should say yes, they take three steps forward. If the answer is no, or it is something they shouldn't do, they don't move. A wrong answer sends them back to the beginning. Includes 20 first aid questions on topics such as choking, unconscious persons, hypothermia, frostbite, bites, bleeding, blisters, sunburn, poisons, shock and the ABCs.

rules:
If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no, or it is something they shouldn't do, they don't move. If they get the wrong answer, they go back to the beginning.

source_excerpt:
To Play: If the question is right or the girls feel they should say yes, they take three steps forward. If the answer is no, or it is something they shouldn't do, they don't move.


name: Brownie Promise Washing Line Relay
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 216
materials_list: paper sock shapes, string or wool, 100 clothes pegs
skills_developed: knowledge of the Promise, teamwork
difficulty_level: usor
keywords: Brownie Promise, relay, washing line
tags: ["guiding", "promise"]
language: en
normalized_name: brownie promise washing line relay
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay game teaching the Brownie Promise. Sock shapes are cut from tough paper, each printed with one word of the Promise in large lettering, making a complete set for four Circles of Brownies. String or wool serves as a washing line and clothes pegs hold the words. After reviewing the Promise, on the word 'go' all Circles race to peg the Promise words onto their washing line in the correct order. The winning Circle can win a small prize.

rules:
Cut out sock shapes, print the Promise one word per shape. Set up a washing line of string with clothes pegs. On 'go', Circles race to place the Promise words in the right order; the winning Circle wins a small prize.

source_excerpt:
Then on the word 'go', all the Circles have a race to see who can place the Promise words on their washing line in the right order.


name: World Flag Bingo
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 217
materials_list: dice, World Flag parts
skills_developed: teamwork, knowledge of the World Flag
difficulty_level: mediu
keywords: World Flag, bingo, patrol relay
tags: ["guiding", "flag"]
language: en
normalized_name: world flag bingo
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A patrol relay game in which each patrol assembles a complete World Flag from parts laid out at a 'store'. Patrols line up at one end of the room and roll dice; using an instruction list, they identify which flag part they may collect and whether they need it. Person 1 must explain to the group why she needs the item, then go to the Guiders' shop and explain her need (or say 'nothing today thank you' if not needed). Guiders respond only in mime. If correct she gets the piece and is shown a way to travel back (hopping, crawling, walking backwards). Play continues until each group has a complete set.

rules:
Decide turn order. Person rolls both dice, uses the list to identify the item and whether it is needed. She explains why she needs it to her group then to the miming Guiders at the shop; if correct she receives the piece and is shown how to travel back. Continue until each group completes the World Flag set.

source_excerpt:
Each patrol is given a list of instructions and a set of dice. They are in groups at one end of the room. At the other end of the room are tables set up with all the parts of the flag for each patrol.


name: Grab The Flag
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 218
materials_list: flag (tie, material or t-shirt), trivia cards with answers
skills_developed: teamwork, general knowledge
difficulty_level: usor
keywords: flag, tag, trivia
tags: ["guiding", "active game"]
language: en
normalized_name: grab the flag
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team tag-and-trivia game. The unit is divided into two groups, each member given a number, and the groups line up facing each other about 10m apart with a home base behind each line. A flag is placed in the middle. The leader calls a number; the girl with that number from each line runs to grab the flag and return home, while the other may try to tag her. The girl who reaches home base with the flag answers a trivia question (with help from her group). A correct answer scores a point; a wrong answer passes the question to the other group.

rules:
Divide into two groups, number each player, line up 10m apart with home bases. Call a number; matching girls run for the flag and try to return home; the other can tag. The girl who gets home with the flag answers a trivia question for a point, otherwise the other group answers.

source_excerpt:
The girl from each line whose number has been called will run to the middle of the room and try to grab the flag, then run with the flag back to their home base.


name: Guiding History "Picket Sign" Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 219
materials_list: signs with answers made from craft sticks
skills_developed: Guiding history knowledge
difficulty_level: usor
keywords: Guiding history, quiz, signs
tags: ["guiding", "history"]
language: en
normalized_name: guiding history "picket sign" game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A Guiding history quiz game using signs made from craft sticks, each bearing an answer. The signs are handed out among the girls (some may receive more than one). The leader reads a question and the girl holding the matching answer holds up her sign and reads it aloud. The game covers a large set of questions on Guiding history, World Centres, founders, flags, promises and traditions.

rules:
Hand out all the answer signs. Read each question; the girl with the answer on her sign holds it up and reads it out loud.

source_excerpt:
Hand out all the signs - some people may get more than others. Read the questions and the girl with the answer on her sign holds it up and reads it out loud.


name: Home Sweet Home Game
category: creative-stem
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 220
materials_list: fabric game board, two dice, place markers, sets of question cards
skills_developed: life skills, general knowledge
difficulty_level: mediu
keywords: board game, life skills, Pathfinder
tags: ["guiding", "Pathfinder"]
language: en
normalized_name: home sweet home game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A board game based on the Pathfinder program about running a household. A fabric game board (30 x 40 inches) depicts a house with a winding path and 12 numbered rooms across floors, attic and chimney, each covering a life-skills category (Food/Sundries, Telephone/Communications, Water, Heat/Light, Rent/Mortgage, Income, Maintenance, Medical, Entertainment, Vehicle/Transportation, Education, Clothing). Each girl has a marker and rolls dice to move, answering a question for the room she lands on and keeping the card. To win she must collect a card from each of the 12 categories. If she lands on a category she already has, she may roll again or move to the closest needed number.

rules:
Each girl rolls the dice and moves her marker. She answers a question for the room she lands on and keeps the card. Collect a card from each of the 12 categories to win. Landing on a category already collected lets the player roll again or move to the nearest needed number.

source_excerpt:
Each girl has a marker, and rolls the dice to moves a number of squares on the board corresponding to her roll. She answers a question for the room she lands in and keeps the card. The girls must collect a card from each of the 12 categories to win the game.


name: Pathfinder Community Emblem Challenge
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 221
materials_list: a jar, dice, challenge materials
skills_developed: teamwork, practical skills, citizenship
difficulty_level: mediu
keywords: Pathfinder, community emblem, challenge
tags: ["guiding", "Pathfinder"]
language: en
normalized_name: pathfinder community emblem challenge
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A dice-based team challenge game working toward the Pathfinder Community Emblem. Girls split into teams of two or three. There are six challenges; teams take turns rolling a die and complete the challenge corresponding to the rolled number. Challenges include sewing a button on a shirt, making butter from cream in a jar with a marble, playing a ball-in-a-cup game, listing job-relevant skills, making and performing a citizenship skit, and writing an article for the Unit Journal. Teams must complete all challenges to finish, earning their Bronze level emblem.

rules:
Split into teams of two or three. Teams take turns rolling the die and must complete the challenge matching the number rolled. All six challenges must be completed to finish the game.

source_excerpt:
The teams take turns rolling the dice and then they must complete the challenge that corresponds to the number on their dice. Teams must complete all challenges to finish the game.


name: "Left, Right" Interactive Story
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 222
materials_list: wrapped small prizes
skills_developed: listening, group bonding
difficulty_level: usor
keywords: participation story, icebreaker, left right
tags: ["guiding", "icebreaker"]
language: en
normalized_name: "left, right" interactive story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker participation story used at one of the first Guide meetings of the year. Girls sit in a circle with several wrapped small prizes distributed evenly around it. The leader reads a story; every time the words LEFT or RIGHT are read, each prize is passed one person in that direction. If someone holds more than one prize she passes one at a time. The story follows new Guides Jenny, Carol and Lori on their first night, weaving 'left' and 'right' into Guiding traditions.

rules:
Girls sit in a circle with prizes distributed evenly. Each time LEFT or RIGHT is read in the story, every prize is passed one person in that direction; a holder of multiple prizes passes one at a time.

source_excerpt:
Every time the words LEFT or RIGHT are read, each prize must be passed one person in that direction.


name: World Centres Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 223
materials_list: map of the world or pictures of the World Centres, question cards
skills_developed: knowledge of the World Centres, geography
difficulty_level: usor
keywords: World Centres, quiz, geography
tags: ["guiding", "World Centres"]
language: en
normalized_name: world centres game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A question-and-answer game teaching the four World Centres. Players need a map of the world or four pictures of the World Centres spread on a table. Players take turns drawing a card, answering the question on it, and laying the card on the map at the location of the relevant World Centre. The game includes 83 clue questions about the World Centres (Our Cabana, Sangam, Pax Lodge, Our Chalet) with an answer key.

rules:
Take turns drawing a card, answer the question, and lay the card on the map where the World Centre is located. Answers are provided at the bottom of the page.

source_excerpt:
Take turns drawing card answer the question and lay the card on the map where the World Centre is located.


name: World Centres Participation Story
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 224
source_excerpt: When the girls these special words in the story, they need to do the accompanying action.
skills_developed: listening, knowledge of the World Centres
difficulty_level: usor
keywords: World Centres, participation story, actions
tags: ["guiding", "World Centres"]
language: en
normalized_name: world centres participation story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story introducing the four World Centres through the tale of Sarah, who tells her mom she has 'sisters' all over the world. When girls hear key words in the story they perform an action: Sangam (bring hands together), Pax (make peace symbol), Our Cabana (Ole!), Our Chalet (yodel), World (make a big circle with arms), Sisters (hug your neighbour). The story explains Sangam in India, Our Cabana in Mexico, Pax Lodge in England and Our Chalet in Switzerland.

rules:
The leader reads the story; whenever the girls hear the special words (Sangam, Pax, Our Cabana, Our Chalet, World, Sisters), they perform the accompanying action.


name: How Guiding Began Participation Story
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 225
skills_developed: listening, Guiding history knowledge
difficulty_level: usor
keywords: Guiding history, participation story, Baden Powell
tags: ["guiding", "history"]
language: en
normalized_name: how guiding began participation story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story telling the history of Guiding and Scouting. Girls are split into groups, each assigned a character role with an action performed whenever the character's name is heard: Baden Powell (salute, 'He's our founder!'), Scouts (Scout sign, 'Be prepared!'), Girl Guide (march in place, 'We are the Girl Guides...'), Agnes (form hands like a tent), Olave (Guide sign, 'World Chief Guide'). The story recounts Baden Powell's life, the founding of Scouts and Girl Guides, and Olave Baden Powell becoming World Chief Guide.

rules:
Split girls into groups and assign each a character role. Each time they hear their character's name in the story, they perform the accompanying action.

source_excerpt:
Split your girls into groups, and assign each group one of the following roles. Each time they hear their character's name called in the story, they need to do the accompanying action


name: How Guiding Began Participation Story
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 225
skills_developed: istoria cercetasiei, ascultare activa
difficulty_level: usor
keywords: istorie, Baden Powell, Guiding, poveste
tags: ["participation story", "history"]
language: en
normalized_name: how guiding began participation story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story about the history of Guiding. The girls are split into groups, each assigned a character (Baden Powell, Scouts, Girl Guide, Agnes, Olave). The narrator reads the story of Lord Robert Baden Powell, and each time a group hears their character's name, they perform an accompanying action and chant. The story covers Baden Powell's life, the creation of Scouts and Girl Guides, and Olave Baden Powell becoming World Chief Guide.

rules:
Split girls into groups and assign each group a character role. When a character's name is called during the story, that group performs the assigned action: Baden Powell - salute and say "He's our founder!"; Scouts - make Scout sign and say "Be prepared!"; Girl Guide - march in place and chant; Agnes - form hands like a tent; Olave - make the Guide sign and say "World Chief Guide".

source_excerpt:
Split your girls into groups, and assign each group one of the following roles. Each time they hear their character's name called in the story, they need to do the accompanying action


name: How the Brownies Got Their Name Participation Story
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 226
skills_developed: listening, Guiding history knowledge
difficulty_level: usor
keywords: Brownies, participation story, history
tags: ["guiding", "history"]
language: en
normalized_name: how the brownies got their name participation story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story explaining the origin of the Brownies' name. Girls are split into groups, each assigned a role with an action performed when the character's name is heard: Brownies (jump up, 'Hooray!'), Girl Guides (march in place, 'Guides rock!'), Rosebuds (crouch then jump, 'What about us?'), Lord Baden Powell (salute, 'He's our founder!'). The story tells how younger girls formed the Rosebuds and how Lord Baden Powell renamed them the Brownies after a fairy tale about helpful magical people.

rules:
Split girls into groups and assign each a character role. Each time they hear their character's name in the story, they perform the accompanying action.

source_excerpt:
Split your girls into groups, and assign each group one of the following roles. Each time they hear their character's name called in the story, they need to do the accompanying action


name: How the Brownies Got Their Name Participation Story
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 226
skills_developed: istoria cercetasiei, ascultare activa
difficulty_level: usor
keywords: istorie, Brownies, Rosebuds, poveste
tags: ["participation story", "history"]
language: en
normalized_name: how the brownies got their name participation story
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story explaining the origin of the Brownies' name. Girls are split into groups and assigned roles (Brownies, Girl Guides, Rosebuds, Lord Baden Powell). As the narrator reads the story, each group performs an action when their character is mentioned. The story tells how a younger group called the Rosebuds wanted a new name, and Lord Baden Powell named them Brownies after the helpful fairy-tale characters.

rules:
Split girls into groups, assign each a role. When the character is named in the story they perform the action: Brownies - jump up and say "Hooray!"; Girl Guides - march in place and say "Guides rock!"; Rosebuds - crouch down, jump up and say "What about us?"; Lord Baden Powell - salute and say "He's our founder!".


name: Family Feud
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 227
materials_list: service-counter bell, index cards with questions, answer posters
skills_developed: teamwork, general knowledge
difficulty_level: usor
keywords: Family Feud, quiz, team game
tags: ["guiding", "quiz"]
language: en
normalized_name: family feud
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team quiz game modelled on the old Family Feud TV game. Materials include a service-counter bell, index cards with questions (each with several answers), and a corresponding poster per question with the covered answers. Girls are divided into two teams; one rep from each comes to the bell. The hostess reads a question and the first player to ring the bell answers; if she gives the most popular answer her team plays first, otherwise the other team does. Team members give answers in turn; correct answers are revealed on the board, and three misses in a row pass play to the other team. The team with the most correct answers wins the round.

rules:
Divide into two teams. Reps race to ring the bell on a question; the most popular answer wins first play. Team members answer in turn; matching answers are revealed; three misses in a row passes the turn. The team with most correct answers wins the round. Questions must have more than one answer.

source_excerpt:
The hostess reads a question, and the first player to know an answer rings the bell (you have to be quick about it!). If her answer is the most popular response to that question, e.g.. the number one answer, her team gets to play first.


name: Family Feud
category: jocuri-cercetasesti
subcategory: quiz game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 227
materials_category: props
materials_list: a service-counter bell, index cards with questions, posters with answers
skills_developed: cunostinte despre Guiding, lucru in echipa
difficulty_level: usor
keywords: quiz, WAGGGS, echipe
tags: ["quiz", "team game"]
language: en
normalized_name: family feud
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiz game modelled on the old Family Feud TV show. Girls are divided into two teams. A representative from each team comes up to a bell. The hostess reads a question that has several answers. The first player to ring the bell answers; if her answer is the top response, her team plays first. Teams take turns giving answers, and correct answers are revealed on a poster. Questions relate to Guiding (e.g. things WAGGGS members have in common).

rules:
Divide girls into two teams. One rep from each team comes to the bell. The hostess reads a question; the first to ring the bell answers. If the answer is the number one response, her team goes first; otherwise the other team goes first. Each team member answers in turn; correct answers on the board are revealed. If a team misses 3 answers in a row, the other team gets a turn. The team with the most correct answers wins the round.

source_excerpt:
Divide your girls into two teams, with one rep from each team coming up to the bell. The hostess reads a question, and the first player to know an answer rings the bell


name: World Centres Penny Toss
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 228
materials_list: World Centre pictures, cardboard trays, pennies
skills_developed: aim, knowledge of the World Centres
difficulty_level: usor
keywords: World Centres, penny toss, Thinking Day
tags: ["guiding", "World Centres"]
language: en
normalized_name: world centres penny toss
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A tossing game involving the four World Centres. One picture of each World Centre (about 11x17 inches) is placed inside a low-lipped cardboard tray, and the trays are arranged into one large square. Guides stand 6 feet from the trays and toss Thinking Day pennies onto the World Centre pictures. Wherever the most pennies land by the end of the game, that World Centre's song is sung. At the end, all pennies are collected and saved for the World Friendship Fund.

rules:
Place a World Centre picture in each cardboard tray and form the trays into a large square. Guides stand 6 feet away and toss pennies onto the pictures. The World Centre with the most pennies has its song sung; pennies are collected for the World Friendship Fund.

source_excerpt:
The Guides toss Thinking Day pennies onto the World centre pictures. Wherever the most pennies land by the end of the game, that World centre song is sung.


name: World Centres Penny Toss
category: jocuri-cercetasesti
subcategory: tossing game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 228
materials_category: props
materials_list: pictures of each World Centre, cardboard trays with low lip, pennies
skills_developed: coordonare, cunostinte despre World Centres
difficulty_level: usor
keywords: Thinking Day, World Centres, monede
tags: ["tossing game", "World Centres"]
language: en
normalized_name: world centres penny toss
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A tossing game themed around the World Centres. Pictures of each World Centre are placed inside cardboard trays with low lips, and the trays are formed into one large square. Guides stand 6 feet away and toss Thinking Day pennies onto the World Centre pictures. Whichever World Centre has the most pennies by the end of the game, that World Centre song is sung. Pennies are collected for the World Friendship Fund.

rules:
Place pictures inside cardboard trays and form the trays into one large square. Guides stand 6 feet from the trays and toss Thinking Day pennies onto the pictures. The World Centre with the most pennies at game's end has its song sung. Collect all pennies afterwards for the World Friendship Fund.

source_excerpt:
The Guides toss Thinking Day pennies onto the World centre pictures. Wherever the most pennies land by the end of the game, that World centre song is sung.


name: The Crystal Palace Rally
category: cantece-ceremonii
subcategory: participation story
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 229
skills_developed: istoria cercetasiei, ascultare activa
difficulty_level: usor
keywords: Crystal Palace, Baden-Powell, istorie, poveste
tags: ["participation story", "history"]
language: en
normalized_name: the crystal palace rally
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A participation story by Dorothy Crocker about the 1909 Crystal Palace rally and the origins of the Girl Guides. Girls stand in a circle, divided into four parts (Crystal Palace, Robert Baden-Powell, Boys, Girls), and practise an action for each. As the narrator reads the story, each part performs its action when mentioned. The story recounts how Baden-Powell held a rally for boys at the Crystal Palace and discovered that girls had also been Scouting.

rules:
Girls stand in a circle, divided into four parts. Each part practises an action: Crystal Palace - stand with hands overhead making a roof, elbows out; Robert Baden-Powell - stand straight and salute; Boys - jump up and yell "Hurray!"; Girls - jump up, pump arms and shout "Girl Power!". The narrator reads the story and parts act out their motion when their name is heard.

source_excerpt:
Girls are in a circle. Divide them into four parts as below and briefly practise the actions they are to do when they hear their part mentioned in the story read by the narrator.


name: History Game for Guides
category: jocuri-cercetasesti
subcategory: quiz game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 230
materials_category: props
materials_list: cardboard letters, newsprint or cardboard with names
skills_developed: istoria cercetasiei, lucru in echipa, ortografie
difficulty_level: mediu
keywords: istorie, quiz, litere, patrule
tags: ["quiz", "history", "spelling"]
language: en
normalized_name: history game for guides
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A history quiz combined with a spelling game. Cardboard letters are made and placed in a pile in the middle of a circle of patrols. A list of Guiding history names (e.g. OLAVE BADEN POWELL, CRYSTAL PALACE) is posted for all to see. The leader reads history questions; the first to answer correctly takes a letter to spell one of the names. Play continues until a patrol completes a name from the list.

rules:
Make the alphabet (minus Q, X, Z) plus extra letters out of cardboard. Post the list of names to be spelled. Players sit in patrols in a large circle with letters piled in the middle. The leader reads a question; the first to answer correctly takes any letter to start spelling a chosen name. Letters can be taken from the pile or from another patrol that has it. Continue until one patrol completes a name from the list.

source_excerpt:
The Leader reads a question. The first person to answer correctly takes any letter to start spelling whichever name her patrol chooses.


name: Guiding Numbers Game
variations: Written for Pathfinders but can easily be adapted for other ages.
category: jocuri-cercetasesti
subcategory: quiz game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 231
materials_category: props
materials_list: cards with digits 1-9
skills_developed: cunostinte despre Guiding
difficulty_level: usor
keywords: numere, quiz, Guiding
tags: ["quiz", "numbers"]
language: en
normalized_name: guiding numbers game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A number-based quiz game. The leader has a list of questions and the girls have cards with the digits 1-9. After each question is asked, the girls decide on the right answer and hold up the correct number card(s). Questions cover Guiding facts such as the number of words in the promise, number of Guiding Laws, and World Centres. The version given is written for Pathfinders but can be adapted for other ages.

rules:
The leader reads a list of questions whose answers are numbers. The girls each have a set of cards with digits 1-9. After each question, the girls decide the answer and hold up the correct number card(s).

source_excerpt:
After each question is asked, the girls have to decide on the right answer and hold up the correct number card(s).


name: Girl Scout Trivia
category: jocuri-cercetasesti
subcategory: trivia quiz
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 232
skills_developed: istoria cercetasiei
difficulty_level: mediu
keywords: trivia, Girl Scouts, istorie
tags: ["trivia", "quiz", "history"]
language: en
normalized_name: girl scout trivia
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A 20-question multiple-choice trivia quiz about Girl Scout history, covering topics such as the founding of the first US Girl Scout troop, the first uniform, the first Girl Scout film, cookie sales, World Centres, handbooks and anniversaries. An answer key is provided at the end.

rules:
Players answer 20 multiple-choice questions, each with four options (a-d), about Girl Scout history. Correct answers are given in the answer key at the end.

source_excerpt:
1. The first Girl Scout troop in the US was founded in 1912 by: (a) Eleanor Roosevelt (b) Kathryn Bachofer (c) Juliette Low (d) Cyndi Lauper


name: Guide History Bingo
category: jocuri-cercetasesti
subcategory: bingo
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 233
source_excerpt: On a large piece of paper write down 30 to 40 words or phrases that deal with Guiding History.
materials_category: props
materials_list: blank bingo cards, pens or pencils, large paper, jar or envelope
skills_developed: istoria cercetasiei
difficulty_level: usor
keywords: bingo, istorie, Guiding
tags: ["bingo", "history"]
language: en
normalized_name: guide history bingo
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A bingo game using Guiding history words instead of numbers. Before playing, the Guide history story is read to the girls. On a large piece of paper, 30-40 Guiding history words or phrases are written and posted. Each girl fills a blank bingo card with words from the poster. The leader draws words from a jar and the girls mark their cards until a winner is reached according to the announced winning pattern.

rules:
Before the game, read the Guide history story. Write 30-40 history words/phrases on a poster. Give each girl a blank bingo card (with a free square) and have them write a word in each square. Write the words on small papers in a jar. Announce the winning pattern (line, letter T, corners, etc.), then draw words one at a time until there is a winner.


name: Guiding Jeopardy!
category: jocuri-cercetasesti
subcategory: quiz game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 234
materials_category: props
materials_list: horns or buzzers, prepared question categories
skills_developed: cunostinte despre Guiding, lucru in echipa
difficulty_level: mediu
keywords: jeopardy, quiz, camping, prim ajutor
tags: ["quiz", "team game"]
language: en
normalized_name: guiding jeopardy!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A quiz game modelled on the TV show Jeopardy!, used as a learning tool. Girls form teams, each with a horn to buzz in first, and a referee judges who buzzed first. Points are awarded by category and value (100, 200, 300, etc.). Categories include Camping, First Aid, World Centres, Miscellaneous and Guide History, with all answers given in the form of a question.

rules:
Form teams, each with a horn to punch to sign in first; a referee judges who buzzed first. Decide which questions are worth 100, 200, 300 points etc. depending on the girls' skills. A category and clue are read; teams answer in the form of a question. Points are awarded similar to the TV show; the winning team or members pick a prize.

source_excerpt:
We had teams and each team had a horn they had to punch to sign in first. That was creative, too! We had to have a referee (a parent) to judge who was first, and we awarded points similar to the TV Show.


name: Mexican Squares
category: jocuri-cercetasesti
subcategory: true/false game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 235
materials_category: props
materials_list: nine chairs, circle and x cards
skills_developed: argumentare, cunostinte despre Our Cabana
difficulty_level: mediu
keywords: tic-tac-toe, adevarat fals, Our Cabana, Mexico
tags: ["true/false game", "World Centres"]
language: en
normalized_name: mexican squares
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A true/false game modelled on the TV show Hollywood Squares, suitable for older Guides, Pathfinders and Senior Branches (12-17 yrs). Nine girls sit in a 3x3 square. Two contestants (or two teams) are chosen. A true-or-false statement (all relating to Mexico / Our Cabana) is read; the chosen square agrees or disagrees and must explain why, trying to be convincing. The team that gets the first tic-tac-toe wins.

rules:
Set out nine chairs in a 3x3 square and seat a girl on each. Choose two contestants (or two teams). Use questions to determine who goes first; that side picks a girl in a square. Read a true/false statement about Mexico. The chosen square agrees or disagrees and must explain why convincingly. If correct, the team claims the square; the girl holds up a circle or an x. The team that gets the first tic-tac-toe wins.

source_excerpt:
It is basically tic-tac-toe, and that is how I played it. I had nine chairs set out and put a girl on each chair. Two contestants were chosen and the rest were the audience


name: Promise and Law Activities
category: cantece-ceremonii
subcategory: promise and law activity
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 236
source_excerpt: This is a paper folding game which the Guides really liked.
materials_category: craft supplies
materials_list: paper, cards
skills_developed: intelegerea Promisiunii si Legii, reflectie
difficulty_level: usor
keywords: Promise, Law, valori
tags: ["promise and law", "discussion"]
language: en
normalized_name: promise and law activities
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A collection of activities to teach the Guide Promise and Law. They include a paper-folding fortune-teller game with questions about the Laws; acting out situations where the Promise and Laws can be kept (e.g. at a baseball game, during an exam); matching opposite-quality cards to the relevant Guide Law; and discussing situations in which Guide Laws are being broken.

rules:
Activity 1: a paper-folding game where flaps reveal questions linked to Laws and the Promise. Activity 2: act out situations in various places where the Promise and Laws could be kept. Activity 3: match opposite good/bad quality cards and decide which Guide Law they refer to. Activity 4: discuss given situations - how the Guide Laws are being broken, what might happen, how others feel, and what part of the Promise could have been kept.


name: Promise and Law Braid
category: creative-stem
subcategory: craft
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 237
materials_category: craft supplies
skills_developed: intelegerea Promisiunii si Legii, abilitati manuale
difficulty_level: usor
keywords: trefoil, braid, Promise, Law, craft
tags: ["craft", "promise and law"]
language: en
normalized_name: promise and law braid
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A craft and storytelling activity where each girl makes a braided trefoil. Three colours of wool (blue, white, yellow) are tied to a trefoil shape with an overhand knot signifying enrolment, then braided together to signify thinking about the Promise and Law in daily life. A second overhand knot at the end represents the Motto, Be Prepared. The leader tells a story explaining what each step means.

rules:
Trace a trefoil shape onto leather, foamy, felt or cardboard. Cut 36" lengths of blue, white and yellow wool. Tie the wool to the trefoil with an overhand knot (representing enrolment). Braid the long ends together (representing thinking about the Promise and Law daily). Tie another overhand knot at the end to represent the Motto, Be Prepared. Tell the story as you make the braid.

source_excerpt:
Tell this story as you make the example or have each person do their braid as you demonstrate and tell them what each step means.

materials_list:
leather, foamy, felt or cardboard trefoil shape, blue, white and yellow wool, scissors, leather punch / hole punch


name: Word Game
variations: Words can be related to a theme, e.g. camping, first aid.
category: team-building
subcategory: cooperative game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 238
materials_category: props
materials_list: cards with 3 and 4 letter words
skills_developed: cooperare, lucru in echipa
difficulty_level: usor
keywords: cooperare, litere, echipe
tags: ["cooperative game", "spelling"]
language: en
normalized_name: word game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative spelling game for Guides and up, played in teams of 4 or 5 girls. Each team picks a word at random from a pile of cards (3 and 4 letter words written on the back of old business cards). The team attempts to spell out the word using their bodies for the letters, while the other teams try to guess the word. The first team to guess correctly picks the next word.

rules:
Each team picks a word at random from the pile of cards. They spell out the word using their bodies for the letters while the other teams try to guess. The first team to guess correctly is the next to pick a word. Words can be related to a theme such as camping or first aid.

source_excerpt:
Then they attempt to spell out the word, using their bodies for the letters and the other teams try to guess the word.


name: Ali Baba And The 40 Thieves
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 242
skills_developed: coordonare, atentie
difficulty_level: usor
keywords: icebreaker, actiuni, cant
tags: ["icebreaker", "action game"]
language: en
normalized_name: ali baba and the 40 thieves
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaking action game. Girls line up shoulder to shoulder, with the leader at one end. The whole group chants "Ali Baba and the Forty Thieves" over and over. The leader begins an action on one chant; at the next chant, the girl next to the leader picks up that action while the leader starts a second. The actions ripple down the line as the leader keeps adding new ones.

rules:
Girls line up shoulder to shoulder; the leader is one of the end girls. The whole group chants "Ali Baba and the Forty Thieves" repeatedly. The leader starts an action on one chant; on the next chant the adjacent girl copies it while the leader begins a new action. Each chant, every action passes one girl further down the line and the leader adds another.

source_excerpt:
The leader begins an action on one chant (such as clapping her hands). At the next chant, the girl next to the leader picks up the first action, the leader starts a 2nd.


name: Ali Baba And The 40 Thieves
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 242
skills_developed: coordination, concentration
difficulty_level: usor
keywords: action game, chant, line
tags: ["icebreaker"]
language: en
normalized_name: ali baba and the 40 thieves
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An action-passing icebreaker. Girls line up shoulder to shoulder and the whole group chants "Ali Baba and the Forty Thieves" repeatedly. The leader (an end girl) begins an action on one chant, and on each successive chant the next girl in line picks up the previous action while the leader starts a new one, so actions ripple down the line.

rules:
Girls line up shoulder to shoulder. The leader of the game is one of the end girls. The whole group chants "Ali Baba and the Forty Thieves" over and over. The leader begins an action on one chant (such as clapping). At the next chant, the girl next to the leader picks up the first action and the leader starts a 2nd. Each girl picks up actions in turn as they cascade down the line.

source_excerpt:
The whole group chants "Ali Baba and the Forty Thieves" over and over again. The leader begins an action on one chant (such as clapping her hands).


name: Know Your Neighbour
category: icebreakers
subcategory: name game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 243
materials_category: props
materials_list: flashlight
skills_developed: memorarea numelor, socializare
difficulty_level: usor
keywords: icebreaker, nume, camp, lanterna
tags: ["icebreaker", "name game"]
language: en
normalized_name: know your neighbour
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker name game, good for the first night at camp, played in the dark. One player is IT, sitting in the centre of a circle of players. IT flashes a flashlight on a player and asks "Who are your next door neighbours?" If the player cannot name both neighbours correctly, she becomes IT. If she names them, IT asks "How is So and So?"; if the reply is "OK" players stay seated, but if "Not so good" everyone changes seats while IT tries to grab a seat.

rules:
One player is IT, sitting in the centre of players seated in a circle in the dark. IT flashes a flashlight on a player and asks "Who are your next door neighbours?", then lights the neighbours. If the player can't name both correctly, she becomes IT. If correct, IT asks "How is So and So?". A reply of "OK" means everyone stays seated; "Not so good" means all players change seats while IT tries to get a seat - whoever is left without a spot becomes IT.

source_excerpt:
IT suddenly flashes his flashlight on one of the players and asks "Who are your next door neighbours?"


name: Know Your Neighbour
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 243
materials_list: flashlight
skills_developed: name recall, memory
difficulty_level: usor
keywords: name game, circle, flashlight
tags: ["icebreaker", "camp"]
language: en
normalized_name: know your neighbour
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name-learning icebreaker good for the first night at camp. Players sit in a circle in the dark. One player is IT in the centre and flashes a flashlight on a player, asking them to name their next-door neighbours. Incorrect answers make that player IT; correct answers lead to a follow-up question that may force everyone to swap seats while IT tries to grab a spot.

rules:
One player is IT, sitting in the centre of players seated in a circle in the dark. IT flashes a flashlight on a player and asks "Who are your next door neighbours?" then flashes the light on the neighbours. If the player cannot name both neighbours, he becomes IT. If correct, IT asks "How is So and So?". If the reply is "OK" players stay seated; if "Not so good", all players change seats while IT tries to get a seat. The one left without a spot becomes IT.

source_excerpt:
This game helps the players learn each other's names and at the same time have some fun. It's a good 'ice-breaker' for the first night at camp.


name: Mena Mega (Name Game)
category: icebreakers
subcategory: name game
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 244
skills_developed: autocunoastere, creativitate
difficulty_level: usor
keywords: icebreaker, nume, anagrama
tags: ["icebreaker", "name game"]
language: en
normalized_name: mena mega (name game)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker name game where each person takes the letters of their name (first, last, or whatever works) and scrambles them to form a new word. They then make up a definition of the new word that describes themselves. For example, "Denise" becomes "siende", defined as understanding. The group then shares what their new names mean.

rules:
Take the letters in your name and scramble them to form a new word. Make up a definition of the new word that describes you. The group then shares what their new names mean.

source_excerpt:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you.


name: Mena Mega
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 244
skills_developed: creativity, self-expression
difficulty_level: usor
keywords: name game, wordplay
tags: ["icebreaker"]
language: en
normalized_name: mena mega
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name game where players scramble the letters of their name to form a new word, then invent a definition for that word that describes them. For example, "Denise" becomes "siende", meaning understanding. The group then shares what their new names mean.

rules:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you. The group can then share what their new names mean.

source_excerpt:
Take the letters in your name (first, last, whatever works) and scramble them to form a new word. Then make up a definition of your new word which describes you.


name: Mingle Mingle
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 245
skills_developed: grouping, cooperation
difficulty_level: usor
keywords: grouping game, mingle
tags: ["icebreaker", "younger girls"]
language: en
normalized_name: mingle mingle
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker for younger girls. Everyone bounces slightly in a group like a bunch of electrons saying "mingle mingle mingle", and when a leader calls out a number the girls must form groups of that size. After several rounds, the last group formed makes a human sculpture which other groups may guess.

rules:
Everyone is slightly bouncing in a group saying "mingle mingle mingle" and then a leader calls out a number. The girls have to get into groups of that number. Do this several times. With the last group that gets formed, make a human sculpture; sometimes other groups guess what it is, sometimes they are given a theme.

variations:
With the final group, make a human sculpture for others to guess, or give them a theme such as monsters.

source_excerpt:
everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying "mingle mingle mingle" and then a leader calls out a number. The girls have to get into groups of that number.


name: Name Acrostics
variations: Use the monthly theme or another word along the left of the card instead of a name.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 246
materials_list: pencil, card
skills_developed: mingling, name recall
difficulty_level: usor
keywords: acrostic, name game, arrival activity
tags: ["icebreaker"]
language: en
normalized_name: name acrostics
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An arrival icebreaker. As people arrive, they print their full name vertically in capitals on a card, then move about trying to find people whose last names begin with those letters.

rules:
As people arrive, hand them a pencil and card. Ask them to print their full name in capitals vertically at the left of the card. They move about, trying to find persons whose last names begin with those letters.

source_excerpt:
Ask them to print their full name in capitals vertically at the left of the card. They move about, trying to find persons whose last names begin with those letters.


name: Name That Song
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 247
materials_list: paper plates, crayons, paper
skills_developed: creativity, guessing
difficulty_level: usor
keywords: drawing game, song, guessing
tags: ["icebreaker"]
language: en
normalized_name: name that song
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A drawing-and-guessing icebreaker. Each person gets a numbered paper plate and crayons and draws a song using only pictures, no words. Plates are passed around while participants write the name of the song against the corresponding number. Answers are reviewed one by one for laughs.

rules:
Give each person a numbered paper plate and crayons. Ask each person to draw a song (no words, just pictures). Then the plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number. At the end go through them one by one.

source_excerpt:
Ask each person to draw a song (no words, just pictures). Then the plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number.


name: Network
category: icebreakers
content_type: activitate
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 248
materials_list: newsprint/flip-chart paper, markers
skills_developed: networking, self-reflection
difficulty_level: usor
keywords: networking, skill sharing
tags: ["icebreaker"]
language: en
normalized_name: network
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker that sets people up to network over the summer. Each person writes on the top half of a sheet three things they are good at and on the bottom half three things they would like to learn. Everyone mills around reading lists and signs up (with name/phone number) either to teach others or to learn from them, taking their own paper home with a promise to reach out.

rules:
Give each person a sheet of flip-chart paper and a marker. They write three things they are good at on the top half, draw a line, then write three things they want to learn on the bottom half. Everyone mills around reading others' lists and either signs up with name/phone to teach/help others, or signs up to learn about items on someone's top half. Everyone takes their own paper home.

source_excerpt:
Ask them to write, on the top half of the paper, three things they are good at (craft skill, people skill, hobby, ...). Then have them draw a line to split the page and write three things they would like to learn more about or need help with.


name: Quirks (Two Truths and a Lie)
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 249
skills_developed: self-disclosure, deduction
difficulty_level: usor
keywords: two truths and a lie, guessing game
tags: ["icebreaker", "adults"]
language: en
normalized_name: quirks (two truths and a lie)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker particularly good for groups of adults. Each person tells the group three personal quirks, past or present; two must be true and one false. The rest of the group decides which is false. The game can be played in themed rounds such as personal quirks, pet peeves, and bizarre situations.

rules:
Everyone tells the group three of their personal quirks, either past or present. Two must be true and one is false. The rest of the group must decide which quirk is false.

variations:
Play multiple rounds with different themes: personal quirks and idiosyncrasies, pet peeves and dislikes, and the most bizarre situations you've ever been in.

source_excerpt:
Everyone is asked to tell the group three of their personal quirks, either past or present. Two must be true and one is false. The rest of the group must decide which quirk is false.


name: Smarties
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 250
materials_list: Smarties, poster with questions
skills_developed: self-disclosure, communication
difficulty_level: usor
keywords: candy game, questions, getting to know you
tags: ["icebreaker", "adults"]
language: en
normalized_name: smarties
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker for a small group of adults at a training or meeting. Each person pours a small handful of Smarties and sets aside a candy in each of their three favourite colours. A poster lists a question for each colour, and each person answers the questions matching their chosen Smarties.

rules:
Ask each person to pour a small handful of Smarties and set aside a candy with each of their three favourite colours. Put up a poster with a question for each colour (Red, Yellow, Purple, Green, Blue, Orange, Brown, Pink). Go around the group and have each person answer the questions for their three coloured Smarties.

source_excerpt:
Ask each person to pour themselves a small handful of Smarties. Then from their handful, ask them to put aside a candy with each of their three most favourite colour.


name: Great Shoe Dive
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 251
skills_developed: mingling, interaction
difficulty_level: usor
keywords: shoe game, mixer
tags: ["icebreaker", "large group"]
language: en
normalized_name: great shoe dive
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker that works best with 30-40 or more players. Everyone removes their left shoe and puts it in a pile. At "Go!", everyone dives for the pile and grabs any shoe, then must find the person who has their own shoe and reclaim it.

rules:
Get everyone to take off their left shoe and put all shoes in a pile. At "Go!", everyone dives for the pile and grabs any shoe. Each player must find the person who has their shoe and reclaim it.

variations:
Once you've retrieved another player's shoe, find the owner and exchange information about yourselves, such as name, home town and hobbies.

source_excerpt:
Get everyone to take off their left shoe. Put all the shoes in a pile. At "Go!", everyone dives for the pile and grabs a shoe, any shoe.


name: Name Game
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 252
skills_developed: name recall, memory
difficulty_level: usor
keywords: name game, circle
tags: ["icebreaker"]
language: en
normalized_name: name game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name-learning icebreaker. Girls sit in a circle and one starts by saying "Hi! My name is...". Each girl in turn says her name and then names everyone before her, so the last girl introduces the entire circle.

rules:
Sit all the girls in a circle. One girl starts by saying "Hi! My name is...". The next girl says "Hi! My name is... and sitting next to me is...". This continues around the circle, until the last girl introduces the entire circle.

source_excerpt:
This continues on around the circle, until the last girl to introduce herself also has to introduce the entire circle!


name: Artefact Game
variations: This would also work as an end-of-camp game, to see what people have learned about each other.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 253
materials_list: personal objects, numbered bags, paper
skills_developed: observation, empathy
difficulty_level: usor
keywords: objects, guessing game, getting to know you
tags: ["icebreaker"]
language: en
normalized_name: artefact game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker where each person is told ahead of time to bring ten meaningful objects to the event. On arrival they place their objects into a numbered bag, then each person receives someone else's bag and has ten minutes to write ideas about what the owner is like and guess who they are.

rules:
Each person brings ten objects with meaning to them. On arrival, give them a numbered bag to place their objects in. Make sure each person gets someone else's bag. They have ten minutes to write down ideas about what the owner is like and to guess who they are. Do the guessing only after everyone has had their say.

source_excerpt:
Each person is told ahead of time to bring ten objects with some meaning to them to whatever event you are doing this at.


name: Name Jive
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 254
skills_developed: name recall, creativity, memory
difficulty_level: usor
keywords: name game, rhyme, circle
tags: ["icebreaker"]
language: en
normalized_name: name jive
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name-learning icebreaker in a circle. Each girl makes up a silly rhyme about herself; everyone repeats it, and a leader spontaneously adds a rhyming second line which everyone also repeats. After everyone has had a turn, the group goes around again as fast as possible trying to remember everyone's rhyme.

rules:
Sit everyone in a circle; leaders participate too. Each girl makes up a silly rhyme about herself. Once she's said it, everyone repeats it. Meanwhile a leader quickly thinks up a rhyming second line, which everyone also repeats. Proceed around the circle, then go around again as fast as possible, trying to remember both parts of everyone's rhyme.

source_excerpt:
The goal of this game is to learn everyone's name by making up a silly rhyme. Following around the circle, each girl has a chance to make up a silly rhyme about herself.


name: Toe Bash
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 255
materials_list: rolled-up newspaper
skills_developed: name recall, reflexes
difficulty_level: usor
keywords: name game, circle, tag
tags: ["icebreaker"]
language: en
normalized_name: toe bash
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A name game played in a circle. Players sit with legs out toward the centre and one person stands in the middle with a rolled-up newspaper. A name is called; the toe-basher must hit that person's feet before they call another name. If hit before calling, the two switch places.

rules:
Everyone sits in a circle with legs out toward the centre. One person stands in the middle with a rolled-up newspaper or harmless basher. A name is called to start. The toe-basher must hit the named person before they call a new name. Each newly named person names another, and so on. If the toe-basher hits someone's feet first, the two switch places. If the name of the person in the middle is called, the caller takes their place.

source_excerpt:
The toe-basher must then hit the person who's name has been called, before this person calls a new name.


name: Toilet Paper Quiz
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 256
materials_list: roll of toilet paper
skills_developed: self-disclosure, communication
difficulty_level: usor
keywords: toilet paper, getting to know you, arrival activity
tags: ["icebreaker"]
language: en
normalized_name: toilet paper quiz
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An arrival icebreaker. Someone stands at the entrance with a roll of toilet paper and asks everyone entering to take as many pieces as they will need. After the meeting opens, everyone tells one item about themselves for each piece of toilet paper they took.

rules:
Have someone standing with a roll of toilet paper at the entrance. Ask everyone entering to take as many pieces as they will need. After opening the meeting, ask everyone to tell one item about themselves for each piece of toilet paper they took.

source_excerpt:
After opening your meeting, ask everyone to tell one item about themselves for each piece of toilet paper they took.


name: SPUD
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 257
materials_list: bean bag
skills_developed: aim, agility, name recall
difficulty_level: usor
keywords: bean bag, active game, circle
tags: ["icebreaker"]
language: en
normalized_name: spud
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An active circle game using a bean bag. Girls stand in a circle touching elbows; one stands in the centre, throws the bean bag up and calls a name. Everyone scatters except the named girl, who grabs the bag and yells "Freeze!". She then takes as many steps toward a target as there are letters in the target's name and throws the bag. A hit gives the target a letter; the game continues until someone spells "SPUD".

rules:
Gather the girls in a standing circle touching elbows. One girl in the centre throws the bean bag up and calls someone's name. Everyone scatters except the named girl, who grabs the bag and yells "Freeze!". She picks a target and takes as many steps toward them as there are letters in the target's name, spelling it as she goes, then throws the bag. If she hits her target, that girl gets a letter "S" and becomes the next thrower. The game continues until someone accumulates the letters to spell "SPUD".

source_excerpt:
This girl then throws the bean bag up into the air and calls out someone's name. Everyone scatters as far and as fast as they can, except the girl whose name has been called: she grabs the bean bag.


name: SPUD
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 257
materials_list: bean bag
difficulty_level: usor
keywords: bean bag, tag, circle, names
language: en
normalized_name: spud
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A bean bag tag game played in a standing circle. A girl in the centre throws the bean bag up and calls a name; everyone scatters except the named girl, who grabs the bag and yells 'Freeze!'. She then picks a target and steps toward them spelling the target's name, then throws the bag. A hit earns the target a letter; play continues until someone spells SPUD.

rules:
Gather all the girls in a standing circle touching elbows. The centre player throws the bean bag up and calls a name. Everyone scatters except the named girl, who grabs the bag and yells 'Freeze!'. She picks a target and takes as many steps toward them as there are letters in the target's name, then throws the bag. If she hits, that girl gets a letter 'S' and becomes the next centre player. Continue until someone accumulates the letters to spell 'SPUD'.

source_excerpt:
This girl then throws the bean bag up into the air and calls out someone's name. Everyone scatters as far and as fast as they can, except the girl whose name has been called: she grabs the bean bag.


name: Suck and Blow
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 258
materials_list: playing card
skills_developed: coordination, teamwork
difficulty_level: mediu
keywords: playing card, circle game
tags: ["icebreaker", "co-ed", "older girls"]
language: en
normalized_name: suck and blow
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle game using an ordinary playing card. The goal is to pass the card all the way around the circle by sucking on it and blowing it to the next person, with no hands allowed. Each player sticks the card to their lips by sucking, then transfers it to the next player who sucks as the first blows.

rules:
Gather players into a circle. The goal is to get the playing card around the circle by sucking on it and blowing it to the next person, with no hands allowed. The first player sucks air to stick the card to her mouth. The next player presses her lips to the other side; the first blows out as the second sucks in, transferring the card.

source_excerpt:
The goal of the game is to get the playing card all the way around the circle by sucking on it and then blowing it to the next person. No hands allowed!


name: Suck and Blow
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 258
materials_list: playing card
difficulty_level: mediu
keywords: playing card, circle, co-ed
language: en
normalized_name: suck and blow
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle game where players pass a playing card around using only suction from their mouths. The first player sucks the card to stick it to her lips, the next player presses her lips to the other side, then the first blows and the second sucks so the card transfers. No hands are allowed. The goal is to get the card all the way around the circle.

rules:
Gather players into a circle. No hands allowed. The first player sucks air to stick the card to her mouth. The next player presses her lips to the other side; the first player blows out and the second sucks in so the card transfers. Continue around the circle.

source_excerpt:
The goal of the game is to get the playing card all the way around the circle by sucking on it and then blowing it to the next person. No hands allowed!


name: Switching Hats
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 259
materials_list: hats or headbands, name tags, paper, markers
skills_developed: mingling, teamwork
difficulty_level: usor
keywords: hats, themed game, grouping
tags: ["icebreaker"]
language: en
normalized_name: switching hats
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A themed icebreaker for events with 20-30+ people. Each hat or headband has a name tag with a participant's name and the name of a themed character (e.g. cartoon characters). Hats are handed out randomly; each person must first find their own hat, then find the other characters belonging to their group, after which the group sits together and introduces themselves.

rules:
You need a hat or headband for every player, plus paper and markers. On each hat attach a name tag with a participant's name and a themed character. Hand the hats out randomly. Everyone first finds their own hat, then finds the other characters who belong to their group (e.g. Mickey and Minnie Mouse). Once all members of a group are found, the group sits down together and introduces themselves.

source_excerpt:
The first thing that everyone has to do is find their own hat! Once a girl finds her own hat, the next thing she must do is find other cartoon characters (in this case) who belong to her group.


name: Switching Hats
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 259
materials_list: hat or headband per player, paper, markers
difficulty_level: usor
keywords: theme, cartoon characters, introductions, hats
language: en
normalized_name: switching hats
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A themed introduction game. Each hat or headband has a name tag with a participant's name and a cartoon character (or other themed character). Hats are handed out randomly; each girl must first find her own hat, then find the other characters who belong to her group. Once all members of a group are found, they sit together and introduce themselves.

rules:
Attach a name tag with a participant's name and a themed character to each hat or headband. Hand the hats out randomly. Each girl finds her own hat, then finds other characters belonging to her group (e.g. Mickey and Minnie). Once a group is complete, they sit together and introduce themselves. Works best with at least 20-30 people.

source_excerpt:
On each hat or headband, attach a name tag with the name of one of the participants and the name of a cartoon character. Hand the hats out randomly to all the participants.


name: Wedgie (also known as Bomb Drop)
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 260
materials_list: largeish coin, paper target
skills_developed: coordination, teamwork
difficulty_level: usor
keywords: relay, coin, team game
tags: ["icebreaker", "relay"]
language: en
normalized_name: wedgie (also known as bomb drop)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team relay game. Teams line up at one end of the playing area with a paper bull's-eye target at the other end. At "go", the first girl in each line wedges a largeish coin between her bum cheeks and shuffles to the target, where she drops the coin onto the target aiming for the centre.

rules:
You need a largeish coin and a paper target for each team. Divide the group into teams lined up at one end of the playing area. Place a paper bull's-eye target at the other end. At "go", the first girl in each line wedges the coin between her bum cheeks and shuffles to the target, then drops the coin onto the target aiming for the centre. Someone can keep score.

source_excerpt:
the first girl in each line takes the coin, wedges it between her bum cheeks, and shuffles as fast as she can to the target! When she arrives, she has to drop the coin onto the target, aiming for the centre!


name: Wedgie (Bomb Drop)
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 260
materials_list: large coin, paper target per team
difficulty_level: usor
keywords: relay, teams, coin, target
language: en
normalized_name: wedgie (bomb drop)
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay-style game where teams line up and the first girl in each line wedges a large coin between her bum cheeks and shuffles to a paper bull's-eye target at the far end. On arrival she drops the coin onto the target, aiming for the centre. Someone can keep score.

rules:
Divide the group into teams lined up at one end of the playing area. Place a paper bull's-eye target at the other end. At 'go', the first girl takes the coin, wedges it between her bum cheeks, and shuffles to the target, then drops the coin onto it aiming for the centre. Optionally keep score.

source_excerpt:
At "go", the first girl in each line takes the coin, wedges it between her bum cheeks, and shuffles as fast as she can to the target!


name: What's Your Age/Shoe Size?
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 261
difficulty_level: usor
keywords: silent, non-verbal, ordering
language: en
normalized_name: what's your age/shoe size?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A silent game in which the whole group must arrange themselves in order by age or by shoe size without talking. It can be made harder by requiring the group to stay on a painted gym line or, at camp, on a campfire log while arranging.

rules:
The whole group arranges itself by age or by shoe size without talking. To increase difficulty, require everyone to stay on a single painted line on the floor, or on a campfire log at camp.

variations:
Make it harder by having the group stay on a painted gym line or a campfire log while arranging themselves.

source_excerpt:
The object of the game is for the whole group to arrange themselves by age or by shoe size without talking!


name: Do You Like Your Neighbors?
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 263
materials_list: chairs
difficulty_level: usor
keywords: circle, chairs, switching places
language: en
normalized_name: do you like your neighbors?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle chair game where a player in the middle asks a seated player 'Do you like your neighbors?'. A 'no' answer makes the two players on either side switch places; a 'yes' answer is followed by a stated category (e.g. 'people who wear white shoes'), and everyone matching must switch places. The middle player tries to grab a seat; whoever is left standing asks next.

rules:
Seat everyone in a circle of chairs with one player in the middle. The middle player asks a seated player 'Do you like your neighbors?'. If 'no', the players on either side of the questioned player switch places. If 'yes', the player names a category and everyone matching it switches places. The middle player tries to grab a seat each time; whoever is left standing becomes the new questioner.

source_excerpt:
If the questioned player answers "no", then the players on either side of her need to stand up and switch places as fast as possible.


name: Chairs
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 264
materials_list: chairs
difficulty_level: usor
keywords: circle, chairs, getting to know you
language: en
normalized_name: chairs
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Everyone sits in a circle of chairs while the Guider reads out a list of attributes. If an attribute applies to a player, she moves the appropriate number of seats clockwise (or counter-clockwise). The aim is to move all the way around the circle back to your start; if you move but your neighbour doesn't, you sit on her lap, sometimes with three people in one chair.

rules:
Everyone sits in a circle of chairs. The Guider reads items from a list; if an item applies to you, move the stated number of seats clockwise (some items move counter-clockwise). Examples: anyone with one brother moves one seat (two brothers, two seats); anyone with black hair moves one seat; anyone over 21 moves one seat counter-clockwise. If you move onto an occupied chair, you sit on the occupant's lap. Use lots of categories.

source_excerpt:
The Guider has a list of items she reads out. If any of them apply to you, you move the appropriate number of seats clockwise.


name: Name Wave
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 265
difficulty_level: usor
keywords: names, introductions, circle, actions
language: en
normalized_name: name wave
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An introduction game where everyone stands in a circle. The leader says her name with an action, and starting with the person to her right everyone repeats the name and action in turn, creating a 'wave' around the circle. Then the next person introduces her own name and action, and so on until everyone has been introduced.

rules:
Everyone stands in a circle. The leader says her name while doing an action. Starting with the person to the leader's right, everyone repeats the name and action so a 'wave' travels around the circle. Once it returns, the next person to the right introduces her own name and action. Repeat until everyone has been introduced.

source_excerpt:
The leader of the group introduces herself to the group by saying her name, and doing an action (anything she likes) along with it.


name: Zip Zap
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 266
difficulty_level: usor
keywords: circle, reaction, energy, fast
language: en
normalized_name: zip zap
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A fast circle reaction game where the leader passes 'electric energy' around. Players may not hold the electricity for more than two seconds. Energy is passed by 'zipping' (pointing to a neighbor directly beside you) or 'zapping' (pointing to someone elsewhere in the circle). The goal is to keep the energy moving as fast as possible.

rules:
Everyone stands in a circle. The leader passes 'electric energy' which may not be held more than two seconds. Pass by 'zipping' (pointing to a direct neighbor) or 'zapping' (pointing to someone elsewhere). For added challenge, players who zip when they should zap, or vice versa, or who pause too long, are out until the round ends.

variations:
Add challenge: players who zip instead of zap (or vice versa), or who pause more than two seconds, are out until the end of the round.

source_excerpt:
The electricity can be passed by either "zipping" (pointing to a neighbor directly beside you in the circle) or "zapping" (pointing to a neighbor elsewhere in the circle).


name: Keep Talking
variations: Make it harder by assigning a specific topic the pairs must talk about each round.
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 267
difficulty_level: usor
keywords: pairs, talking, tournament
language: en
normalized_name: keep talking
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A pair game where, on 'go', each person must talk as fast and long as possible. The person who lasts longest wins the round and moves up to compete with another winner, repeating until a champion is crowned. Brief breaths are allowed but no pauses, no lists or counting, and no repeats.

rules:
Break the group into pairs. On 'go', each person talks as fast and long as possible. The longest-talking person wins the round and advances to face another winner; repeat until a champion remains. Brief breaths are allowed but no pauses, no lists or counting, and no repeats. Optionally assign a topic each round.

source_excerpt:
On "go", each person must talk as fast and long as possible. The person who lasts the longest wins the round and moves up to compete with a winner from another pair.


name: Isolation
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 268
materials_list: paint, chalk or tape, chalk marks or stickers
difficulty_level: mediu
keywords: grid, elimination, balance, stretching
language: en
normalized_name: isolation
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A grid elimination game. A grid of squares (5 by 8 up to 10 by 10) is marked out. Every player starts on two squares. Each turn a player moves one foot to a different grid square. Once a square is fully abandoned it becomes 'poison' and may not be used. Players who touch a poison square, fall down, or have nowhere to move are eliminated; the winner becomes the poison marker for the next game.

rules:
Mark out a grid of at least 5 by 8 up to 10 by 10 squares using paint, chalk or tape. Each player begins standing on two squares. Each turn, a player moves one foot to a different square. When a square is totally abandoned it becomes 'poison' (mark it) and cannot be used again. A player who touches a poison square, falls down, or has nowhere to move is eliminated. The winner becomes the poison marker for the next game.

source_excerpt:
Once a square has been totally abandoned by players, it becomes “poison” and no one is allowed to use it again.


name: Find Someone Who...
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 269
difficulty_level: usor
keywords: mingling, matching, introductions
language: en
normalized_name: find someone who...
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A mingling icebreaker where the group moves around the playing space and the leader calls out an instruction such as 'find someone who travelled the same distance as you to get here today.' Players then find someone matching the description. Other prompts include finding someone with the same job, hobby, name initial, car, or shoe size.

rules:
The group mingles within the playing space. The leader calls out an instruction (e.g. 'find someone who travelled the same distance as you'). Players find someone matching the given description. Repeat with other prompts. Works best with 20 or more people.

variations:
Other prompts: find someone with the same job or hobby; the same first or last name initial; the same make, model or colour of car; the same shoe size.

source_excerpt:
The leader calls out an instruction such as "find someone who travelled the same distance as you to get here today." The players then have to find someone who matches the given description.


name: Line Up
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 270
difficulty_level: usor
keywords: lines, discussion, questions, introductions
language: en
normalized_name: line up
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker for 20 or more people who line up face to face in two rows of ten. The leader asks a question and the facing pairs get 30 seconds to discuss their answers. Then everybody in line A shifts one position and a new question is asked. Example questions cover favorite pastimes, childhood memories, what to rescue from a fire, favorite foods, and favorite movies.

rules:
Have 20 or more people line up face to face, 10 facing 10. Ask a question and give facing pairs 30 seconds to discuss. When done, everyone in line A shifts one position and the leader provides a new question. Repeat.

source_excerpt:
Ask a question and give the people facing each other 30 seconds to discuss their answers. When this is completed, everybody in line A shifts one position and you provide the group with a new question.


name: Bang, Bong
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 271
difficulty_level: usor
keywords: circle, reaction, elimination
language: en
normalized_name: bang, bong
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A circle reaction game. One person is 'IT' in the middle with a fake hand pistol. IT points to someone and says 'bang' or 'bong'. On 'bang' the person must quickly put up their hands; on 'bong' they do not move. Players are eliminated if they raise their hands on hearing 'bong'. The faster the game moves, the more eliminations occur.

rules:
Everyone stands in a circle facing inward with one person chosen as IT in the middle, armed with a fake finger pistol. IT points to any player and says 'bang' or 'bong'. On 'bang' the person quickly puts up their hands; on 'bong' they do not move. A player is eliminated if they put up their hands on hearing 'bong' instead of 'bang'.

source_excerpt:
If IT says "bang", the person pointed to must quickly put up their hands. If IT says "bong", the person does not move.


name: Sticker Stalker
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 272
materials_list: 10 stickers per girl
difficulty_level: usor
keywords: stickers, stealthy, ongoing game
language: en
normalized_name: sticker stalker
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An ongoing game played as girls arrive at a meeting, camp or event. Each girl gets a pack of 10 stickers and tries to get rid of them by sticking one on each other girl. If the target catches you in the act, she sticks one of her stickers on you and you take yours back; you may try her again later. A false accusation lets you automatically sticker the accuser. First to get rid of all 10 original stickers wins.

rules:
When girls arrive, give each a pack of 10 stickers. Players try to stick one sticker on each other girl (one per girl). If you are caught stickering someone, she sticks one of her stickers on you and you take yours back, but may try her again later. If someone falsely accuses you of stickering, you may automatically put a sticker on that person. First to get rid of all 10 original stickers wins.

source_excerpt:
The object of this game is to get rid of all your stickers by sticking them on the other girls (one sticker per girl).


name: Vortex Introductions
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 273
difficulty_level: usor
keywords: introductions, circle, handshake
language: en
normalized_name: vortex introductions
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An introduction activity. The group starts in a circle facing out and holding hands. The leader breaks apart from the person on the right and pulls the person on the left, drawing the group in a spiral around the outside of the circle, shaking hands with everyone met along the way, ending with the whole circle facing in.

rules:
Start with a circle facing out and holding hands. The leader breaks apart from the person on their right and pulls the person on their left, leading the group around the outside of the circle. Shake hands with everyone you meet. End with the whole circle facing in.

source_excerpt:
Pull the group around the outside of the circle and shake hands with everyone you meet.  End with the whole circle facing in.


name: Vortex Introductions
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 273
skills_developed: socializare, cunoastere reciproca
difficulty_level: usor
keywords: introducere, cerc, cunoastere
tags: ["icebreaker"]
language: en
normalized_name: vortex introductions
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker that begins with a circle of people facing outward and holding hands. The leader breaks from the person on the right and pulls the person on the left, drawing the group around the outside of the circle while everyone shakes hands with each person they meet. It ends with the whole circle facing in, illustrating that participants came from different directions but are now all focused on the same thing.

rules:
Start with a circle facing out and hold hands. The leader breaks from the person on the right and pulls the person on the left, leading the group around the outside of the circle. Shake hands with everyone you meet. End with the whole circle facing in.

source_excerpt:
Start with a circle that faces out and hold hands.  The leader should break apart from the person on his/her right and pull the person on his/her left.


name: That Person Over There
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 274
difficulty_level: usor
keywords: introductions, memory, names, networking
language: en
normalized_name: that person over there
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An introduction game emphasizing memory, names and networking. Players raise hands if willing to shake hands, hands down if taking a break. Whenever you meet a new person, you introduce yourself and also point out all the people you have met so far.

rules:
Players put hands up if willing to shake hands, hands down if taking a break. Whenever you meet a new person, introduce yourself and point out all the people you have met so far.

source_excerpt:
Whenever you meet a new person, introduce yourself and also point-out all the people you've met so far.


name: That Person Over There
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 274
skills_developed: memorie, socializare, networking
difficulty_level: usor
keywords: introducere, nume, memorie
tags: ["icebreaker"]
language: en
normalized_name: that person over there
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An introduction game with an emphasis on memory, amassing names and networking. Participants raise their hands if willing to shake hands, or lower them if taking a break. Whenever someone meets a new person, they introduce themselves and also point out all the people they have met so far.

rules:
Hands up if willing to shake hands; hands down if taking a break. When you meet a new person, introduce yourself and point out everyone you have met so far.

source_excerpt:
Whenever you meet a new person, introduce yourself and also point-out all the people you've met so far.


name: Human Scavenger Hunt
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 276
difficulty_level: usor
keywords: teams, scavenger hunt, getting to know you
language: en
normalized_name: human scavenger hunt
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team game for 12 or more. The large group is split into smaller groups of six to twelve, each standing equidistant from the leader. The leader reads one description at a time (e.g. 'two people who have the same middle name'); groups talk among themselves and send up matching people. The first matching team earns a point, with possible bonus points; the group with the most points wins.

rules:
Break the large group into smaller groups of about six to twelve, each equidistant from the leader in the middle. Read one item from the list at a time. The team that first sends up a person or group fitting the description earns a point. Bonus points may be given for stronger matches. The group with the most points at the end wins.

variations:
List items include: two people with the same first and last initial; the person born farthest away; two with the same middle name; a group whose ages add up to 100; a group whose shoe sizes add up to 40; the person living closest; a group whose schooling totals 38 years; two with the same birthday; a group spelling a word from their first-name initials; three people with different coloured eyes.

source_excerpt:
Read one item from the list at a time. The team who sends up a person or group of people to you first that fits the description you have just given earns a point.


name: Human Scavenger Hunt
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 276
materials_list: lista de descrieri
skills_developed: comunicare, cunoastere reciproca, lucru in echipa
difficulty_level: usor
keywords: scavenger hunt, echipe, puncte
tags: ["icebreaker", "team"]
language: en
normalized_name: human scavenger hunt
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team game for groups of 12 or more. The large group is split into smaller groups of six to twelve people standing equidistant from the leader in the middle. The leader reads one item at a time from a list (e.g. 'two people who have the same middle name'), and groups must talk among themselves to find people fitting the description and quickly send them to the leader. The first matching group to reach the leader earns a point; bonus points may be awarded. The group with the most points wins.

rules:
Break the large group into smaller groups of about six to twelve. Each group stands equal distance from the leader. Read one list item at a time; the first team to send up matching people earns a point. Bonus points may be given for different items. List items include: two people with the same first and last initial; the person born farthest away; two people with the same middle name; a group whose ages add up to 100; a group whose shoe sizes add up to 40; the person who lives closest; a group who attended school for a total of 38 years; two people with the same birthday or birthday month; a group who can spell a word with the first letters of their first names; three people with different coloured eyes.

source_excerpt:
Read one item from the list at a time. The team who sends up a person or group of people to you first that fits the description you have just given earns a point.


name: Common Link
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 277
skills_developed: comunicare, cunoastere reciproca
difficulty_level: usor
keywords: trasaturi comune, echipe, puncte
tags: ["icebreaker"]
language: en
normalized_name: common link
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker where the group is divided into teams of three or four. Each team has to come up with 5-10 different traits common to all its members (brown hair, an older brother, etc.). After about five minutes, teams share their common traits. A point is scored for each trait not also listed by another team. The team with the most points wins, but everyone wins by discovering interesting things about one another.

rules:
Divide the group into teams of three or four. Each team finds 5-10 traits common to all members. After five minutes teams share their traits. Points are scored only for traits unique to that team. The team with the most points wins.

source_excerpt:
Each team has to come up with 5-10 different traits that are common to all members in the team -- brown hair, an older brother, been in GS/GG more that 10 years, etc.


name: Dark, Isn't It?
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 278
source_excerpt: Now ask them to close their eyes. After a moment, remark innocently, "Dark, isn't it?"
skills_developed: coordonare
difficulty_level: usor
keywords: pacaleala, instructiuni
tags: ["icebreaker", "trick"]
language: en
normalized_name: dark, isn't it?
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A trick game presented as a test of intelligence, coordination, and the ability to follow directions. Each person raises the left hand, pointing the left index finger to the right parallel to the floor, then raises the right hand with the right index finger at the same level pointing in the opposite direction. They raise the left hand 2 inches and lower the right hand 2 inches, then close their eyes. After a moment the leader innocently remarks, 'Dark, isn't it?'

rules:
Have each person raise the left hand and point the left index finger right, parallel to the floor. Raise the right hand with right index finger at the same level pointing the opposite way. Raise the left hand 2 inches and lower the right hand 2 inches. Ask them to close their eyes, then remark, 'Dark, isn't it?'


name: Dizzy Dance
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 279
materials_list: fluier, creta
skills_developed: coordonare, echilibru, viteza
difficulty_level: usor
keywords: stafeta, ameteala, patrule
tags: ["icebreaker", "relay"]
language: en
normalized_name: dizzy dance
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay game where girls are divided into patrols lined up facing a position 6 metres away, with a mark on the ground in front of each line. When a whistle is blown, the first girl runs to the mark, keeps her index finger on it, and turns around 15 times. She then runs back to her line and touches the next person's hand, who repeats. The first team to get all their girls back wins. The spinning makes players extremely dizzy, so plenty of room is needed.

rules:
Divide girls into patrols lined up facing a mark 6 metres away. On a whistle, the first girl runs to the mark, keeps her index finger on it, and turns around 15 times, then runs back and tags the next girl. The first team to get all girls back wins.

source_excerpt:
When a whistle is blown, the first girl in each line must run as fast as she can to the mark on the ground, and keeping her index finger on the mark, turn around 15 times.


name: Dr. Mix-Up
variations: Also works as a 30-second game or a cooperative game.
category: team-building
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 280
source_excerpt: When the circle is suitably tangled, everyone yells "Dr. Mix-Up! Come and fix us!".
skills_developed: cooperare, rezolvare de probleme
difficulty_level: usor
keywords: incurcat, cerc, cooperare
tags: ["cooperative"]
language: en
normalized_name: dr. mix-up
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative untangling game. All the girls stand in a circle holding hands. One or two girls are chosen as 'Dr. Mix-Up' and leave the room. The others tangle themselves by climbing over arms and under legs without letting go of hands. When suitably tangled, everyone yells 'Dr. Mix-Up! Come and fix us!'. The Dr. Mix-Ups return and untangle the circle by directing individuals. It also works as a 30-second game or cooperative game.

rules:
Girls stand in a circle holding hands. One or two girls leave as 'Dr. Mix-Up'. The rest tangle themselves without letting go of hands. Everyone yells for Dr. Mix-Up, who returns and untangles the circle by directing individuals.


name: I Like People Who...
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 281
materials_list: marcatoare de loc
skills_developed: socializare, cunoastere reciproca
difficulty_level: usor
keywords: cerc, schimb de locuri, preferinte
tags: ["icebreaker"]
language: en
normalized_name: i like people who...
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An icebreaker where everyone needs a place marker (tape, rubber spot, or chalk mark). Everyone forms a circle standing on their spot, with one girl in the middle whose spot is removed. She calls out 'I like people who...' followed by a trait (likes camping, eats cereal for breakfast, etc.). Anyone who fits must change places with another applicable person, while 'it' tries to grab a spot. The person left in the middle makes the next statement. Players may not take a space next to them.

rules:
Everyone stands on a place marker in a circle. One girl in the middle (whose spot is removed) calls 'I like people who...' with a trait. Anyone who fits must swap places with another applicable person; 'it' tries to claim a spot. The person left in the middle calls next. You may not take a space next to you.

source_excerpt:
She calls out "I like people who . . ." Suggestions: like camping, eat cereal for breakfast, love Brownies.


name: Animal Sounds
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 285
source_excerpt: Try to find the other person with similar picture by making the animal sound.
materials_list: poze cu animale
skills_developed: socializare
difficulty_level: usor
keywords: sunete de animale, perechi, Norvegia
tags: ["icebreaker", "international"]
language: en
normalized_name: animal sounds
extraction_confidence: med
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An international game played by the Hares from Norway. There are two groups and pictures of animals, two of each, with one set of pictures per group. Players try to find the other person who holds the matching picture by making the corresponding animal sound.

rules:
Two groups, picture of animals two of each, one set of pictures per group. Try to find the other person with a similar picture by making the animal sound.


name: Animal Sounds
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 295
materials_list: pieces of paper, music
keywords: inuit, animal sounds, music
language: en
normalized_name: animal sounds
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
Write the names of different animals on pieces of paper in the middle of the circle, each animal name written down twice. People jig around the circle, and when the music stops everyone grabs a paper and starts to make the noise of their animal. The two people who have the same animal noise must find each other. The last pair standing is eliminated.

rules:
When the music stops, grab a paper and make the animal noise; the two with the same animal must find each other, and the last pair standing is eliminated.

source_excerpt:
The two people who have the same
animal noise must find each other. The last pair standing is eliminated.


name: Hunt the Ladybird
category: wide-games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 286
materials_list: carton, buburuze decupate
skills_developed: observatie, cautare
difficulty_level: usor
keywords: vanatoare, buburuze, Irlanda
tags: ["international", "hunt"]
language: en
normalized_name: hunt the ladybird
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An international game played by the Ladybirds from Ireland. Lots of ladybirds are cut from small pieces of card and scattered around the playing area. Girls hunt for them and bring them home, singing 'Ladybird, ladybird fly away home' before starting. Alternatively, matching pairs of ladybirds (same number of spots, a nibbled leaf, same colour, in flight, etc.) are scattered, and when a card is found Ladybird tries to find whoever has the matching card.

rules:
Cut out lots of ladybirds on small pieces of card and scatter them around the playing area. Sing 'Ladybird, ladybird fly away home' before the hunt. Girls hunt for them and bring them home.

variations:
Scatter matching pairs of ladybirds (same number of spots, nibbled leaf, same red colour, same yellow colour, in flight, etc.); when a card is found, Ladybird tries to find whoever has the matching card.

source_excerpt:
Cut out lots of ladybirds on small pieces of card and scatter around the playing area. Girls hunt for them and bring them home.


name: Mexican Traffic Police
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 287
materials_list: fasole/boabe
skills_developed: reactie, control de sine
difficulty_level: usor
keywords: politia rutiera, Mexic, stop
tags: ["international", "team"]
language: en
normalized_name: mexican traffic police
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An international game where girls are divided into teams, each given the same number of beans so each girl has 2 or 3. The girls run in every direction pretending to be cars, buses, trucks, horses, donkey carts, fire engines, etc., yelling Spanish words. One girl or Guider is the Traffic Police Officer; when she holds up her hand, all traffic must stop. Any vehicle caught moving pays a fine of 1 bean. At the end, teams count their beans and the team with the most wins.

rules:
Divide girls into teams, each with the same number of beans (2 or 3 per girl). Girls run around pretending to be vehicles. When the Traffic Police Officer holds up her hand, all traffic must stop. Any vehicle caught moving pays a fine of 1 bean. At the end, the team with the most beans wins.

source_excerpt:
When the Police Officer holds up her hand, all the traffic must stop.  Any vehicle that is caught moving must pay a fine of 1 bean.


name: Mr. Bear
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 288
skills_developed: viteza, reactie
difficulty_level: usor
keywords: urs, prinselea, Suedia
tags: ["international", "chase"]
language: en
normalized_name: mr. bear
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An international game from Sweden needing at least three people, a place for 'home', and the bear's den. One person is Mr. Bear, trying to sleep in his den. The other players sneak up and whisper, 'Mr. Bear, are you awake?', which he ignores. Then they yell it, making Mr. Bear furious; he chases them and tries to catch them before they reach home, the safe place. Everyone tagged becomes a cub and returns to the den to help catch others. When everyone is caught, Mr. Bear picks a replacement.

rules:
One person is Mr. Bear in his den. Others sneak up and whisper 'Mr. Bear, are you awake?'; he ignores them. Then they yell it, and Mr. Bear chases them, trying to catch them before they reach home. Those tagged become cubs and help catch others. When everyone is caught, Mr. Bear picks someone else.

source_excerpt:
Then the players yell, "MR. BEAR, ARE YOU AWAKE?" This makes Mr. Bear furious! He chases them all and tries to catch them before they reach home, which is the safe place.


name: Mukluk
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 289
materials_list: 2 sosete
skills_developed: observatie, reactie
difficulty_level: mediu
keywords: Inuit, cerc, soseta
tags: ["international"]
language: en
normalized_name: mukluk
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit game for older girls, needing 2 socks and 10-15 girls. All girls except one sit in a tight circle with knees drawn up; the other stands in the middle. One sock is stuffed inside the other to make a ball at the toe. The sock is passed under the knees around the circle while the middle player tries to figure out who has it (others fake passes to confuse her). When a girl has the socks and the middle player's back is turned, she can whap her with the socks. The middle player tries to find the sock and may use any means, including tackling, to get it; whoever loses it goes to the middle.

rules:
All girls except one sit in a tight circle with knees up; one stands in the middle. Stuff one sock inside the other. Pass the sock under the knees around the circle while the middle player tries to find who has it. Players whap the middle girl when her back is turned. The middle player may use any means (tackling permitted) to get the sock; the girl who loses it goes to the middle.

source_excerpt:
This Inuit game should only be played by older girls. You need 2 socks and a bunch of girls (10-15 is perfect).


name: Mukluk
category: wide-games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 289
materials_list: 2 socks
keywords: inuit, circle, socks
tags: ["international"]
language: en
normalized_name: mukluk
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit game for older girls. All the girls except one sit in a tight circle with their knees drawn up; the other girl stands in the middle. One sock is stuffed inside another so there is a ball at the toe, and the sock is passed under the knees around the circle. The girl in the middle tries to figure out who has it while the others fake passes to confuse her. When a girl has the sock and the centre girl's back is turned, she can whap her on the butt or legs.

rules:
The girl in the middle continues to try and find the sock. When she does find it she can use any means necessary to get it (tackling is permitted), and if she gets it the girl who lost it to her is in the middle.

source_excerpt:
All the girls except
one sit in a tight circle with their knees drawn up. The other girl stands in
the middle.


name: Rabbit Without a House
category: wide-games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 290
skills_developed: viteza, reactie
keywords: iepure, casa, Brazilia, brazilian, tag, running
tags: ["international"]
language: en
normalized_name: rabbit without a house
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A Brazilian game best with at least 11 people. Pick someone to be "it" (the rabbit without a house) and someone to be the caller. Divide the others into groups of three: two girls hold hands to form a house and one girl stands inside as the rabbit. When the caller yells "Find a house", all the rabbits, including the one without a house, run to find another house. The rabbit left without a house becomes it.

rules:
Pick someone to be 'it' (rabbit without a house) and someone to be caller. Divide others into groups of three: two girls hold hands as a house, one stands inside as a rabbit. The caller yells 'Find a house' and all rabbits run to find another house. The rabbit left without a house becomes it.

source_excerpt:
The caller yells out "Find a
house" and all the rabbits, including the one without a house, have to run
to find another house.


name: Alla Djuren Byter Bo - All Animals Change Dens!
category: wide-games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 291
skills_developed: viteza, reactie
keywords: animale, barlog, Suedia, sweden, dens, running
tags: ["international"]
language: en
normalized_name: alla djuren byter bo - all animals change dens!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A game from Sweden. Everyone stands close to a tree, a stone, or anything decided to be their den, marking it with a jacket, backpack or something visible. One scout or guide stands in the middle without a den and calls out "All the animals change dens!" Everyone must change their den, and the scout or guide left without a den becomes the new caller. The group can decide how the animals move - like a frog, on hands and knees, hopping on one leg, backwards, etc.

rules:
Everyone stands by a den marked with a jacket or backpack. One person in the middle has no den and calls 'All the animals change dens!' Everyone must change dens. The one left without a den goes to the middle and calls next. Decide a way of moving (frog, hands and knees, hopping, backwards, etc.).

variations:
You can decide how the animals move; like a frog, on their hands and knees, hopping on one leg, backwards, etc.

source_excerpt:
One scout or guide stands in the middle
of the dens without one of their own and calls out, "All the animals change
dens!"


name: Hoken Flyger Hogt - The Hawk Flies High
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 292
source_excerpt: When the leader calls out, "The hawk flies high," everyone jumps.
skills_developed: atentie, reactie
difficulty_level: usor
keywords: soim, pasari, Suedia
tags: ["international"]
language: en
normalized_name: hoken flyger hogt - the hawk flies high
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An international game from Sweden, similar to the North American 'Mother May I?'. Everyone stands in a ring. When the leader calls 'The hawk flies high', everyone jumps. The leader varies the calls with different birds ('The seagull flies high', 'The eagle flies high'), and after every call the scouts or guides jump. After a while the leader calls animals that cannot fly (e.g. 'The mouse flies high'), and players should not jump. Those who jump anyway take a step backwards and help the leader identify others who jump at the wrong time.

rules:
Everyone stands in a ring. When the leader names a bird that flies high, everyone jumps. The leader mixes in non-flying animals; players must not jump for those. Anyone who jumps wrongly takes one step backwards and helps the leader watch for others.


name: Hoken Flyger Hogt - The Hawk Flies High
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 292
source_excerpt: When the leader calls out, "The hawk flies high," everyone jumps.
keywords: sweden, attention, birds
tags: ["international"]
language: en
normalized_name: hoken flyger hogt - the hawk flies high
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A game from Sweden, similar to the North American game of "Mother May I?". Everyone stands in a ring. When the leader calls out "The hawk flies high," everyone jumps. The leader varies the calling with different kinds of birds (the seagull flies high, the eagle flies high, and so on), and after every call the scouts or guides jump. After a while the leader starts calling animals that cannot fly, for example "The mouse flies high" - then players should not jump.

rules:
Jump when a flying bird is called; do not jump when a non-flying animal is called. Those who jump anyway take one step backwards and then help the leader identify those who jump at the right time and those who don't.


name: Arm Pull
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 296
skills_developed: strength, endurance
keywords: inuit, tug-of-war, strength
language: en
normalized_name: arm pull
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One of the traditional tug-of-war games where maximum strength and endurance decide the outcome. The athletes interlock arms at the elbows and each attempts to pull the opponent over or to break the elbow lock. Usually a best of three format is used.

rules:
Place the leg on the pulling side over your partner's opposite leg, and bend the knee. Straighten the other leg and place it on the floor. Interlock pulling arms, and place the free hand on your partner's ankle. The elbow is held at shoulder height, the pulling fist is strongly flexed. Do not lean back more than about 15 degrees, the back is straight. Best of three.

source_excerpt:
The athletes interlock arms at the elbows; each attempts to pull
the opponent over or to break the elbow lock.


name: Back Push
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 297
skills_developed: strength, endurance
keywords: inuit, pushing, strength
language: en
normalized_name: back push
extraction_confidence: med
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
One of the basic variants of the pushing games, a traditional game testing the athlete's maximum strength and strength endurance. Using her strength, the athlete attempts to push her opponent out of position or across a target line.

rules:
The athlete attempts to push her opponent out of position or across a target line using her strength.

source_excerpt:
Using her strength, the athlete attempts to
push her opponent out of position or across a target line.


name: Dog Sled Race
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 298
skills_developed: teamwork
keywords: inuit, relay, race
language: en
normalized_name: dog sled race
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team relay. The girls are lined up in teams at one end of the playing area. The first girl on each team runs down the length of the playing area and back, then picks up the second girl on her team (holding each other's waist). Together they run down the playing area and back, then pick up the third girl, and so on until the whole team is running together.

rules:
Each runner returns to pick up the next teammate and they run holding each other's waist, repeating until the whole team runs together.

source_excerpt:
The first girl on each team runs down the length of the playing
area and back, then picks up the second girl on her tem (holding each other's
waist).


name: Kneel Jump
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 302
source_excerpt: You must jump off from a kneeling position, and you can only push off wit the top of the feet.
skills_developed: strength, balance
keywords: inuit, jump, power
language: en
normalized_name: kneel jump
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit game comparable to the standing long jump, but more difficult. You must jump off from a kneeling position and can only push off with the top of the feet, requiring great power in all the muscles that straighten the lower body: the ankle, knee and hip extensor muscles.

rules:
Kneel on the floor with feet tucked in under your buttocks. Swing your arms back and forth without breaking contact between buttocks and heels. Straighten the lower body (hips, knees, ankles) and push off. While in the air, move the feet forward while moving the arms down. Land with feet close together, demonstrating balance and control.


name: Leg Wrestle
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 303
skills_developed: strength, power
keywords: inuit, wrestling, power
language: en
normalized_name: leg wrestle
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit pushing contest that tests power (speed and strength) depending on how quickly and forcefully the athlete can push down after the opponents hook legs. You and your partner lie on the floor, hip to shoulder and facing in opposite directions, and hook elbows of the inside arm.

rules:
Hook elbows of the inside arm. Both swing the inside leg up and overhead three times at the same time. On the third swing, hook legs with your partner and try to flip her over backward with one quick, powerful push of the leg. To win, you must flip her out of position. A best of three format is used.

source_excerpt:
On the third
swing, you hook legs with your partner and try to flip her over backward with
one quick, powerful push of the leg.


name: Muskox Fight
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 304
skills_developed: strength
keywords: inuit, pushing, muskox
language: en
normalized_name: muskox fight
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit game in which competitors imitate the muskox, an animal important in the traditional way of life. The two opponents kneel on the floor, supporting themselves on knees and hands with flexed feet for added support, knees and hips bent to 90 degrees and arms fully stretched out. In this position they make contact at the shoulders and tuck the head under.

rules:
On a signal, the opponents attempt to push each other past a target line or out of a circle. No jerking or sideways movements are allowed.

source_excerpt:
On a signal, they attempt to push each other past a target
line or out of a circle. No jerking or sideways movements are allowed.


name: Owl Hop
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 305
skills_developed: strength, power, balance
keywords: inuit, hopping, owl
language: en
normalized_name: owl hop
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An Inuit distance competition imitating the owl and testing the strength and power of the leg muscles. Complete as many one-foot hops as possible without moving the other foot. To win a round, you must hop the greatest distance. When played as a distance competition the competitor can jump alone; space permitting, it can also be played as a race with several competitors lined up beside each other.

rules:
At the starting line, balance your body on the foot of the hopping leg only. Hook the other foot firmly behind the knee of the hopping leg, and bend the knee of the hopping leg to about 45 degrees. Raise and extend the arms sideways parallel to the floor, hands clenched into fists, thumbs up. Begin hopping forward on one leg. Hop as far and as often as possible, but do not skip between hops (only one foot contact with the floor between hops is allowed). The player hopping the greatest distance wins the round. You must not switch hopping legs during the attempt.

variations:
Space permitting, the game can also be played as a race, with several competitors lining up beside each other and hopping on a signal to outrace each other; the competitor who reaches the finish line first wins the round.

source_excerpt:
Complete as many
one-foot hops as possible without moving the other foot. To win a round, you
must hop the greatest distance.


name: Owl Hop
variations: Can be played as a solo distance competition or as a race between several competitors.
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 305
skills_developed: strength, balance
difficulty_level: mediu
keywords: inuit, hopping, competition
tags: ["inuit-games"]
language: en
normalized_name: owl hop
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A traditional Inuit distance competition testing the strength and power of the leg muscles. Players complete as many one-foot hops as possible without moving the other foot. It can be played as a distance competition (jumping alone) or as a race where several competitors line up and hop toward a finish line.

rules:
At the starting line, balance your body on the foot of the hopping leg only. Hook the other foot firmly behind the knee of the hopping leg, and bend the knee of the hopping leg to about 45 degrees. Raise and extend the arms sideways parallel to the floor, hands clenched into fists with thumbs up. Hop forward on one leg as far and often as possible; only one foot contact with the floor between hops is allowed (no skipping). You must not switch hopping legs during the attempt. The player hopping the greatest distance wins the round.

source_excerpt:
It is a distance competition testing the strength and power of the leg muscles. Complete as many one-foot hops as possible without moving the other foot.


name: Shoe Game
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 306
source_excerpt: Once the music stops, female participants rush to the centre and grab one shoe each.
materials_list: shoes, music
keywords: inuit, shoes, music
language: en
normalized_name: shoe game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A game described for a mixed-gender group (modify for an all-female group). Participants partner with a member of the opposite gender if possible and form a large circle in male-female-male-female order. All male participants remove their right shoe and place it in the middle of the circle. Once the music starts, participants weave in and out like in a square dance until the music stops. Once the music stops, female participants rush to the centre and grab one shoe each, then find the owner of the shoe, place it back onto their foot and sit on the floor. The last group to sit down is out.

rules:
When the music stops, female participants grab a shoe, find its owner, replace it and sit down; the last group to sit is out. To continue, the males put their right shoes randomly back in the middle and start again. The last pair in the game are declared winners once all other groups are eliminated. People should get a different shoe every round to ensure no one cheats.

variations:
This game can be adapted in many different ways. Participants could switch roles. Different articles of clothing can be used like mitts, jackets, toques, etc.


name: Shoe Game
category: icebreakers
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 306
materials_list: shoes, music
skills_developed: teamwork
difficulty_level: usor
keywords: circle game, music, shoes
tags: ["inuit-games"]
language: en
normalized_name: shoe game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A mixed-gender circle game played to music. Participants partner with a member of the opposite gender and form a large circle in male-female order. Male participants remove their right shoe and place it in the middle. When music plays, participants weave in and out like a square dance.

rules:
Form a large circle in male-female-male-female order. All males remove their right shoe and place it in the centre. When music starts, participants weave in and out like a square dance. When the music stops, female participants rush to the centre and grab one shoe each, find the owner, place it back on their foot, and sit on the floor. The last group to sit down is out. To continue, males put their right shoes randomly back in the middle and start again. The last pair remaining is declared the winner. People should get a different shoe each round to ensure no cheating.

variations:
Can be adapted in many ways: participants could switch roles, and different articles of clothing can be used such as mitts, jackets, toques, etc.

source_excerpt:
Once the music stops, female participants rush to the centre and grab one shoe each. Once they have a shoe they must then find the owner of the shoe and place back onto their foot and sit on the floor.


name: Striker
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 307
source_excerpt: The ball must stay on the ground, and can only be moved by hitting it with your hand.
materials_list: 4 pylons to mark goals, pinheys to identify teams, 1 large, not-so-bouncy and not-so-hard ball
skills_developed: teamwork
keywords: inuit, ball game, soccer
language: en
normalized_name: striker
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team ball game played similarly to soccer. Set up two goals as in soccer or hockey using pylons as posts, ensuring ample space behind each set of goal posts. Divide the players into 2 teams; the objective is to score as many goals as possible against the opposite team. The ball must stay on the ground and can only be moved by hitting it with your hand.

rules:
The ball must stay on the ground and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team. Goals can be scored from either side of the goal posts; as long as the ball passes between them, a point is scored.

variations:
This game can be played in a grassy field, or, even better, on a snowy field while wearing snowshoes.


name: Striker
variations: Can be played on a grassy field or on a snowy field while wearing snowshoes.
category: sports-active
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 307
materials_list: 4 pylons to mark goals, pinheys to identify teams, 1 large, not-so-bouncy and not-so-hard ball
skills_developed: teamwork, coordination
difficulty_level: usor
keywords: ball game, soccer, teams
tags: ["inuit-games"]
language: en
normalized_name: striker
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team game played similar to soccer or hockey where the objective is to score as many goals as possible against the opposing team. Two goals are set up with pylons as posts, and players are divided into two teams. Can be played on a grassy field or, even better, on a snowy field while wearing snowshoes.

rules:
The ball must stay on the ground and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team. Goals can be scored from either side of the goal posts; as long as the ball passes between them, a point is scored.

source_excerpt:
The ball must stay on the ground, and can only be moved by hitting it with your hand. If the ball is accidentally kicked, it is an automatic point to the opposing team.


name: Basic Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: pages 309-311
materials_list: a tray with 20 small articles, pencil and paper for each person, a watch or timer
skills_developed: memory, observation
difficulty_level: usor
keywords: memory, kim's game, observation
tags: ["kim's-games"]
language: en
normalized_name: basic kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A classic memory-testing game. A tray of 20 small articles is uncovered and each article is held up and named so the whole group sees each thing and hears its name. After 2 minutes the tray is covered and the group writes down as many objects as they can remember.

rules:
Uncover the tray and hold each article up while naming it. Cover the tray after 2 minutes and allow the group 5 minutes to write the names of as many of the 20 objects as they can remember. Scoring: one point for each correct article in their list.

source_excerpt:
Cover the tray after 2 minutes and allow the group 5 minutes to write the names of as many of the 20 objects as they can remember.


name: Taste Kim's Game, version 1
variations: Can be done using plain fromage fraiche in 4 different colours, asking which they liked best.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 312
materials_list: yoghurt, food colouring
skills_developed: taste perception
difficulty_level: usor
keywords: taste, kim's game, senses
tags: ["kim's-games"]
language: en
normalized_name: taste kim's game, version 1
extraction_confidence: med
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A taste-based variation of Kim's Game using different flavours of yoghurt coloured with food colouring, with extra flavours added to some. Players guess the flavours, demonstrating how much eating relies on sight rather than taste. A variation uses plain fromage fraiche in 4 different colours, asking which colour participants liked best.

rules:
Use different flavours of yoghurt, colour them with food colouring and add extra flavours to some. Have participants taste and guess the flavours, then reveal how the colour misled their perception.

source_excerpt:
Here's a variation I did on the taste Kim's game last year with brownies (7-10). I used different flavours of yoghurt and then coloured with food colouring and added extra flavours to some.


name: Taste Kim's Game, version 2
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 313
materials_list: fruit baby food, plastic containers, plastic stir sticks, glasses of water
skills_developed: taste perception
difficulty_level: usor
keywords: taste, kim's game, senses
tags: ["kim's-games"]
language: en
normalized_name: taste kim's game, version 2
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A taste-based Kim's Game using different flavours of fruit baby food emptied into individual plastic containers. Players use plastic stir sticks to sample the flavours and guess what they are without being told it is baby food until the game is over.

rules:
Empty different flavours of fruit baby food into individual plastic containers. Give each girl a number of plastic stir sticks to sample the flavours. Don't tell them what it is until the game is over. Have glasses of water on hand in case anyone needs to rinse their mouths.

source_excerpt:
Empty different flavours of fruit baby food into individual plastic containers for tasting. Give each girl a number of plastic stir sticks to sample the different flavours with.


name: Smells of Camp Kim's Game
category: camp-outdoor
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 314
materials_list: opaque containers / black film canisters, items with distinct aromas
skills_developed: smell perception, observation
difficulty_level: usor
keywords: smell, kim's game, camp, senses
tags: ["kim's-games"]
language: en
normalized_name: smells of camp kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A smell-identification Kim's Game especially useful at camp with inexperienced campers, underlining why food should not be kept in tents, garbage disposed of properly, personal care items stored outside, cooking areas cleaned, and perfume avoided. Opaque numbered containers are filled with distinct camp-related aromas.

rules:
Number opaque containers (e.g. black film canisters) and fill each with something with a distinct aroma common at a campsite (toothpaste, insect repellent, garlic, cinnamon, vinegar, sunscreen, deodorant, bleach, dishwashing liquid, peanut butter, shampoo, mouthwash, vanilla extract). The girls pick up each container, close their eyes, open the lid, smell, close the lid, then open their eyes. Have them record what they think each smell is without sharing, then discuss the answers as a group and the camp safety rules.

source_excerpt:
Number a bunch of opaque containers (for example, black film canisters). Fill each canister with something that has a distinct aroma, but is common at a campsite.


name: Touch Kim's Game
variations: Make a few different sets kept separate by using different fabric colours or prints for each set.
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 315
materials_list: waste fabric, small non-breakable items, permanent marker, sewing machine
skills_developed: touch perception
difficulty_level: usor
keywords: touch, kim's game, senses
tags: ["kim's-games"]
language: en
normalized_name: touch kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A touch-based Kim's Game where small non-breakable items are sewn inside fabric swatches and players try to identify each item by feel through the fabric. The completed set can be stored and reused for years.

rules:
Cut waste fabric (not too thin) into small rectangles. Select a variety of small items that do not break easily and won't spoil (marble, earring back, jack, paper clip, coin, pen cap, small plastic toy, pebble, eraser, small pencil, die, string, birthday candle, ring). Place one item on each fabric swatch, fold the swatch over and sew up the three open sides. Number the swatch with permanent marker and make a master answer list. Have the girls try to identify the items through the fabric.

source_excerpt:
Place one item on each fabric swatch. Fold swatch over item and sew up the three open sides with a sewing machine.


name: Sound Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 316
materials_list: opaque containers / black film canisters, items that make sound when shaken
skills_developed: hearing perception
difficulty_level: usor
keywords: sound, kim's game, senses, matching
tags: ["kim's-games"]
language: en
normalized_name: sound game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A sound-matching Kim's Game where opaque containers are filled in pairs with things that make sound when shaken. Players shake the containers and try to locate the matching pairs, with bonus points for guessing what makes the sound.

rules:
Obtain opaque containers (e.g. black film canisters) and label them with numbers or letters. Select things that make sound when shaken and fill two containers with each. Have the girls shake the containers and try to locate the pairs. Bonus points if they can guess what makes the sound. Sample items: salt or sugar, rice, coins, a marble, bingo chips or tiddly winks, small stones, oatmeal.

source_excerpt:
Select things that will make sound when shaken and fill two containers with each. Have the girls shake the containers and try and locate the pairs.


name: Camping Observation Kim's Game
category: camp-outdoor
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 317
materials_list: baggie or small box, 30 small man-made items, rope
skills_developed: observation, concentration
difficulty_level: usor
keywords: observation, kim's game, camp, camouflage
tags: ["kim's-games"]
language: en
normalized_name: camping observation kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An outdoor observation Kim's Game where about 30 small man-made items are hidden in a roped-off area of trees or brush, with several camouflaged. Players walk around the area for a set time and record the items they spot.

rules:
Fill a baggie or small box with a variety of small man-made items (30 is a good number) plus a list of the items. At camp, rope off a small area (e.g. a square metre) of trees or brush and hide the items, camouflaging several. Have the girls walk around the circle for a set period and record the ones they see without pointing them out until everyone shares answers. Encourage them to change direction and crouch down to see more. Discuss the answers afterwards.

source_excerpt:
At camp, rope off a small area (e.g. square metre) of trees or brush. Hide the items in the brush, attempting to camouflage several of them.


name: Feeling Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 318
materials_list: textured items (spaghetti, elastics, macaroni, oranges, sand, carrots), latex gloves
skills_developed: touch perception
difficulty_level: usor
keywords: feeling, texture, kim's game, senses
tags: ["kim's-games"]
language: en
normalized_name: feeling kim's game
extraction_confidence: med
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A texture-guessing Kim's Game where players identify items by touch alone, focusing on textures. Examples include cooked spaghetti, a bag of elastics, macaroni noodles, peeled sectioned oranges, sand, and raw diced carrots.

rules:
Players feel a series of items and guess them based on texture. Provide a place to rinse hands between feelings, or use latex gloves for each person. Immediately after feeling something, players record their guess, or someone can take dictation.

source_excerpt:
This is done much the same way, with textures being the thing guessed. Cooked spaghetti, a bag of elastics, macaroni noodles, peeled sectioned oranges, sand, raw diced carrots, etc.


name: First Aid Kim's Game
category: prim-ajutor
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 319
materials_list: 25-30 first aid kit items
skills_developed: memory, first aid knowledge
difficulty_level: usor
keywords: first aid, kim's game, memory
tags: ["kim's-games"]
language: en
normalized_name: first aid kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A Kim's Game using about 25-30 items that could come from a very complete first aid kit. Teams view the items in silence, then list as many as possible, after which all teams discuss what they have seen and learn about unfamiliar items.

rules:
Have on hand about 25-30 items from a very complete first aid kit. Divide the girls into teams. Each team has 2 minutes to view the items in silence, then goes off to a separate corner and has 5 minutes to collectively list as many items as possible. After each team has had a turn, they all come together to discuss what they saw, and may ask for identification of unknown items and reasons for items they don't understand.

source_excerpt:
Have on hand about 25-30 items which could have come out of a *very* complete first aid kit. The girls are divided into teams. Each team has 2 minutes to view the items, then they go off to separate corners and have 5 minutes to, collectively, list as many items as possible.


name: Flying Saucer Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 320
materials_list: a bag, 20 objects, pencil and paper
skills_developed: memory, observation
difficulty_level: usor
keywords: memory, kim's game
tags: ["kim's-games"]
language: en
normalized_name: flying saucer kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A memory game variation of Kim's Game where 20 objects are kept in a bag and tossed between two guiders. One guider takes an article out and tosses it to the other, who holds it up, names it and puts it in their bag. After all objects have done their flying saucer act, the girls record as many as they can.

rules:
Have a bag with 20 objects in it. Two guiders are needed. One person takes an article from the bag and tosses it to the other guider, who holds it up, names it and puts it in their bag (or throws it back). After all objects have been tossed, the girls have 5 minutes to record as many as they can.

source_excerpt:
One person takes the article out of the bag and tosses it to the other Guider, who holds it up, names it and puts it in their bag.


name: Hearing Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 321
materials_list: tape player, cassette tape of 10 sounds, pencil and paper
skills_developed: hearing perception
difficulty_level: usor
keywords: hearing, sound, kim's game, senses
tags: ["kim's-games"]
language: en
normalized_name: hearing kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A listening version of Kim's Game requiring a tape player. A cassette of 10 sounds (nature sounds, city sounds, or a mixture) is played, and the girls record what they think each sound is as they hear it.

rules:
Make a cassette tape of 10 sounds that you would hear (nature sounds, city sounds, or a mixture). Play the first sound and give the girls 10 seconds to write down what they think it is, then play the second sound, and so on.

source_excerpt:
Make a cassette tape of 10 sounds that you would hear. This could be 10 nature sounds, or 10 city sounds, or a mixture of the two.


name: Hearing Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 321
materials_category: echipament
materials_list: tape player, cassette tape of 10 sounds, paper, pens
skills_developed: listening, concentration
difficulty_level: usor
keywords: Kim's game, sound, memory
tags: ["sensory"]
language: en
normalized_name: hearing kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A memory/observation game using sound. The leader prepares a cassette tape of 10 sounds (nature sounds, city sounds, or a mixture). The girls listen and record what they think they are hearing as each sound is played.

rules:
Play the first sound and give the girls 10 seconds to write down what they think it is, then play the second sound, etc., through all 10 sounds.

source_excerpt:
Make a cassette tape of 10 sounds that you would hear. This could be 10 nature sounds, or 10 city sounds, or a mixture of the two.


name: Jumping Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 322
materials_list: about 10 small items, a small box
skills_developed: observation, memory
difficulty_level: usor
keywords: jumping, kim's game, circle game, observation
tags: ["kim's-games"]
language: en
normalized_name: jumping kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An active Kim's Game played in a circle. About 10 small items are spread on the floor in the centre. The "it" person calls "Jump!" and everyone jumps and turns to face out; "it" removes one item then calls "Jump!" again. The first to spot the removed object becomes the next "it".

rules:
Gather about 10 small items (penny, button, paperclip). Girls and adults stand in a circle with the items spread on the floor in the centre. The "it" person calls "Jump!" and everyone jumps and turns to face outside the circle. "It" removes one item and calls "Jump!" again; players jump and face into the circle. The first to spot the removed object raises her hand and, if correct, becomes the next "it" person. Good gamesmanship: ask repeat winners to let others have a turn, and wind the game down with a set number of remaining rounds.

source_excerpt:
The "it" person calls out "Jump!" and everyone jumps and turns to face outside the circle. "It" removes one item and then calls out "Jump!" again.


name: Jumping Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 322
materials_category: obiecte-mici
materials_list: about 10 small items, small box
skills_developed: observation, memory
difficulty_level: usor
keywords: Kim's game, observation, circle
tags: ["active"]
language: en
normalized_name: jumping kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
An observation game using about 10 small items (a penny, button, paperclip, etc.) kept in a small box. Girls and adults stand in a circle with items spread on the floor in the centre.

rules:
The "it" person calls "Jump!" and everyone jumps and turns to face outside the circle. "It" removes one item, then calls "Jump!" again so players jump and face into the circle. The first to spot the removed object raises her hand and, if correct, becomes the next "it". Gamesmanship: a frequent winner can pass her turn to someone who hasn't been "it"; the leader can wind the game down with "Two more times and we'll do something else". Send the box home with a girl for a fresh set of items when they become familiar.

source_excerpt:
The "it" person calls out "Jump!" and everyone jumps and turns to face outside the circle. "It" removes one item and then calls out "Jump!" again.


name: Mime Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 323
materials_list: a bag, list of 20 camping articles
skills_developed: memory, observation
difficulty_level: usor
keywords: mime, kim's game, camp, memory
tags: ["kim's-games"]
language: en
normalized_name: mime kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A camping memory game where the leader mimes the actions of taking out and using 20 camping-related articles from a bag, one at a time, while the children watch. Afterwards the children see how many articles they can remember.

rules:
Have a list (hidden from the girls) of 20 camping-related articles in a bag. Reach into the bag and one at a time mime the action of taking out and using each of the 20 articles you would have at camp (e.g. a flashlight, matches). After all 20 actions are done, the children see how many they can remember.

source_excerpt:
Reach into the bag, and one at a time mime the action of taking out and using 20 articles that you would have a camp, i.e. a flashlight, matches, etc.


name: Mime Kim's Game
rules: After all 20 mimed actions are done, the children see how many of the articles they can remember.
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 323
materials_category: echipament
materials_list: bag, list of 20 camping articles
skills_developed: memory, observation
difficulty_level: usor
keywords: Kim's game, camping, mime, memory
tags: ["camping"]
language: en
normalized_name: mime kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A camping-themed memory game. Using a hidden list of 20 camping-related articles, the leader reaches into a bag and one at a time mimes taking out and using each article (e.g. a flashlight, matches).

source_excerpt:
Reach into the bag, and one at a time mime the action of taking out and using 20 articles that you would have a camp, i.e. a flashlight, matches, etc.


name: Pass-It Kim's Game
category: jocuri-cercetasesti
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 324
materials_list: no-see-through bags, a selection of identical objects
skills_developed: memory, teamwork, touch perception
difficulty_level: usor
keywords: pass-it, kim's game, teams, memory
tags: ["kim's-games"]
language: en
normalized_name: pass-it kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team memory game where each team passes a selection of identical objects down a line from a no-see-through bag into an empty bag at the end, then writes down the objects passed without having been warned about the listing part.

rules:
Each team (of at least 6 players) has a no-see-through bag with a selection of the same objects. Teams stand in a line; the starter has the bag and the end player has another empty bag. One by one the objects are passed along the team line into the bag at the end, including the first bag. Then the team writes down the objects passed. Don't tell them about the listing part until after they've passed all the objects down the line.

source_excerpt:
One by one the objects are to be passed along the team line and into the bag at the end - including the first bag. Now the team has to write down the objects passed.


name: Pass-It Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 324
source_excerpt: Each team (of at least 6 players) has a no-see-through bag with a selection of the same objects.
materials_category: obiecte-mici
materials_list: no-see-through bags, selection of objects, paper, pens
skills_developed: memory, teamwork
difficulty_level: usor
keywords: Kim's game, team, memory
tags: ["team"]
language: en
normalized_name: pass-it kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A team memory game. Each team (of at least 6 players) has a no-see-through bag with a selection of the same objects. Teams stand in a line, the starter holds the bag and the end player holds an empty bag.

rules:
One by one the objects are passed along the team line and into the bag at the end, including the first bag. Then the team writes down the objects passed. Don't tell them about the listing part until after they've passed all the objects down the line.


name: Smelling Kim's Game
category: jocuri-cercetasesti
subcategory: Kim's Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 325
materials_category: echipament
materials_list: 10 baggies, sponges, vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, toothpicks
skills_developed: smell discrimination, sensory awareness
difficulty_level: usor
keywords: Kim's game, smell, taste, sensory
tags: ["sensory"]
language: en
normalized_name: smelling kim's game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A sensory game where 10 numbered baggies contain wet sponges soaked in various substances such as vinegar, maple syrup, coffee, orange pop, water, ketchup and mustard. The girls smell each bag and mark down their conclusions. Bags must be covered so girls get no hints from colours or textures.

rules:
Line up and number the 10 baggies; girls smell the contents of each and immediately record their guess.

variations:
Can also be a tasting game: each girl tastes a drop of the liquid placed on her tongue with a toothpick. For health reasons a toothpick is used only once and never dipped a second time. Salted water and sugar water can also be used for the tasting version.

source_excerpt:
10 baggies with wet sponges that have been soaked in vinegar, maple syrup, coffee, orange pop, water, ketchup, mustard, etc, are lined up and numbered.


name: Big Beetle
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 326
materials_category: echipament
skills_developed: knot tying, teamwork
difficulty_level: mediu
keywords: knots, reef knot, bowline, relay, dice
tags: ["knots", "camping"]
language: en
normalized_name: big beetle
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A knot-tying relay craft game where patrols build a beetle from a bucket, ropes, a cardboard head, wire antennae and circle eyes, with assembly steps unlocked by dice rolls.

rules:
Provide all items for each patrol. Each girl throws a dice in turn. A 6 must be thrown first to get the body (the bucket). When a 5 is thrown the head is attached with a reef knot; at a 4 the legs are attached with reef knots; at a 3 the tail (short rope tied in a reef knot) is attached; at a 2 the antennae are stuck to the head with tape; at a 1 the eyes are glued into place. When the beetle is complete, a long rope is tied around the neck with a bowline and the beetle is dragged across the finishing line some distance away.

source_excerpt:
A 6 must be thrown first to get the body (the bucket). Then when a 5 is thrown, the head is attached with a reef knot.

materials_list:
8 short pieces of rope, cardboard beetle head, 2 wire antennae, 2 large circle eyes, bucket, large dice, tape, glue, long rope


name: Human Cat's Cradle
rules: See how far through the string game you can get using people as the fingers.
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 327
materials_category: echipament
materials_list: large rope, small rope
skills_developed: teamwork, coordination
difficulty_level: mediu
keywords: cat's cradle, cooperation, rope
tags: ["team"]
language: en
normalized_name: human cat's cradle
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A cooperative game (not truly a knot game but a lot of fun) using a large rope and ten people. Two girls first do the steps of cat's cradle with a smaller rope, then the steps are mimicked using the large rope with lots of girls acting as the "fingers".

source_excerpt:
You'll need a large rope and ten people. First, have two girls with a smaller rope do the steps in the cat's cradle, and then mimic using the large rope and lots of girls as the "fingers".


name: Save Yourself!
rules: The rescuers throw the rope; the girl must tie a bowline so that she can be rescued.
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 328
materials_category: echipament
materials_list: long rope
skills_developed: knot tying, bowline
difficulty_level: usor
keywords: knots, bowline, scenario, rescue
tags: ["knots"]
language: en
normalized_name: save yourself!
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A scenario-based knot game for practicing the bowline. The girls are given a situation: they have fallen over a cliff and rescuers arrive with a long rope but cannot come down to get them.

source_excerpt:
You have fallen over a cliff and your rescuers are here with a long rope. They throw it to you, but they can't come down and get you! Tie a bowline so that you can be rescued.


name: Bean Game
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 329
materials_category: echipament
materials_list: beans, rope
skills_developed: knot tying, reef knot
difficulty_level: usor
keywords: knots, reef knot, speed, practice
tags: ["knots"]
language: en
normalized_name: bean game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A knot-practice game played after teaching the reef knot. Everyone is given one bean, then pairs compete to tie the knot fastest, accumulating beans as they win.

rules:
Give everyone one bean. In pairs, see who can tie the knot fastest; the fastest takes the other's bean (now having two). Girls with two beans pair up and repeat, the winner taking the beans to reach four, and so on. Girls who lose simply take another bean from the pot and start again, so no one really loses and everyone gets lots of practice with the knot.

source_excerpt:
After you have taught the reef knot you give everyone one bean. They then go in pairs and see who can tie the knot the fastest.


name: Chocolate Bar Game
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 330
materials_category: echipament
materials_list: apron, placemat, knife and fork, oven mitts, newspaper-wrapped chocolate bar, dice, rope
skills_developed: knot tying, speed
difficulty_level: mediu
keywords: knots, sheepshank, dice, chocolate
tags: ["knots"]
language: en
normalized_name: chocolate bar game
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A knot-practice game played after teaching a specific knot (for example the sheepshank). Equipment is placed in the centre of a circle and the dice is passed around; tying the knot lets a player attempt to open a heavily newspaper-wrapped chocolate bar.

rules:
Put all the equipment in the centre of a circle with the girls sitting around it. Pass the dice around; everyone takes a turn trying to throw a 1. When you throw a 1 you get the rope and start tying the knot while others keep throwing the dice. If you tie the knot successfully before someone else throws a 1, you put on the oven mitts and apron, put the chocolate bar on the placemat, pick up the knife and fork and try to get into the chocolate bar. Once someone else successfully ties the knot you must hand over the equipment and rejoin the circle. Once the chocolate bar is opened, make the girls share it.

source_excerpt:
When you throw a 1 you get the rope and start tying the knot, meanwhile, the others are still throwing the dice.


name: Tie Up The Dog
category: jocuri-cercetasesti
subcategory: Knot Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 331
materials_category: echipament
materials_list: stuffed toy dogs, chairs, rope
skills_developed: knot tying, bowline, teamwork
difficulty_level: usor
keywords: knots, bowline, relay
tags: ["knots", "relay"]
language: en
normalized_name: tie up the dog
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A relay race game good for teaching uses for the bowline. Girls bring in stuffed toy dogs, which are placed on a chair at one end of the room (one chair per team), with the relay teams at the other end.

rules:
Each girl in turn runs down to the chair, ties her dog to the chair with a bowline and runs back to the end of her line. When everyone in your line is sitting down and all the dogs are tied to your chair, you win.

source_excerpt:
Each girl in turn has to run down to the chair, tie their dog to the chair with a bowline and go back to the end of their line.


name: Bang Bang Bang
category: jocuri-cercetasesti
subcategory: Logic Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 334
source_excerpt: Whoever speaks first after the shooting stops is dead, even if they weren't shot!
materials_category: fara-materiale
skills_developed: logical thinking, observation
difficulty_level: usor
keywords: logic game, secret, circle
tags: ["logic", "puzzle"]
language: en
normalized_name: bang bang bang
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/secret game played in a circle. The leader shows a "finger gun" and says she will shoot a number of people but only one person will die, asking the group to identify who dies. She "shoots" at several people saying "Bang" for each shot.

rules:
Repeat the shooting a number of times, occasionally asking "Who's dead?" (but not after every round), until people catch on. SECRET: whoever speaks first after the shooting stops is dead, even if they weren't shot — so if the leader asks "Who's dead?" before anyone else talks, she is dead.


name: Peaches
category: jocuri-cercetasesti
subcategory: Logic Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 335
materials_category: echipament
materials_list: broom
skills_developed: logical thinking, observation
difficulty_level: usor
keywords: logic game, secret, verse
tags: ["logic", "puzzle"]
language: en
normalized_name: peaches
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/secret game. The leader says a verse quickly but not too quickly — "Peaches, Peaches, I like Peaches, Peaches, Peaches every day" — while holding a broom (straw brooms work better) and banging it on the floor once for every word said.

rules:
SECRET: before saying the peaches verse, quietly and subtly clear your throat ("Ahem...") before "Peaches, Peaches...". Also try bending your knees a little to look more serious. The girls must work out that the throat-clearing is the secret.

source_excerpt:
SECRET: Before you say the peaches thing, quietly and subtly clear your throat: "Ahem... Peaches, Peaches, I like Peaches, Peaches, Peaches every day!"


name: Plates
variations: Other containers can be used instead of plates once the game is understood.
category: jocuri-cercetasesti
subcategory: Logic Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 336
materials_category: echipament
materials_list: five small plates, small object to hide
skills_developed: logical thinking, observation
difficulty_level: mediu
keywords: logic game, secret, psychic, code
tags: ["logic", "puzzle"]
language: en
normalized_name: plates
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/secret "psychic" game using five small plates and an object hidden under one of them. Two people who know the method act as "psychic": one leaves the room while the other hides the object under one plate.

rules:
Lay 5 plates from left to right. One "psychic" leaves; the other hides an object under a plate (let the Guides choose to avoid suspicion). The guesser returns and must identify the plate. SECRET: use a code word such as "PLATE" — P is the left-most plate, L the next, and so on. The person in the know signals the plate by ensuring the first thing they say to the guesser begins with the relevant letter (e.g. "Ah, now, Sarah..." for plate 3 = A; "Please..." for plate 1 = P).

source_excerpt:
When the person guessing enters the room, the other person in the know "tells" them which plate to look under by making sure that the first thing they say to the guesser as they enter the room, begins with the relevant letter.


name: Secret Number
category: jocuri-cercetasesti
subcategory: Logic Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 337
materials_category: obiecte-mici
materials_list: pens, pencils, paintbrushes or sticks
skills_developed: logical thinking, observation
difficulty_level: usor
keywords: logic game, secret, number
tags: ["logic", "puzzle"]
language: en
normalized_name: secret number
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/secret game where the girls try to guess a number (0-10) the leader has created. Using pens, pencils, paintbrushes or sticks, the leader lays out a pattern on the floor and asks the girls what number it is.

rules:
Once the pattern is laid out, fold your arms across your chest leaving exposed (not tucked into the armpits) the number of fingers equal to your chosen number — e.g. for number 3, leave 3 fingers exposed. SECRET: the girls must figure out that the answer is the number of exposed fingers, not the pattern of sticks.

source_excerpt:
SECRET: The girls must figure out that it's the number of fingers you have showing, and NOT the pattern of sticks, which is important.


name: Secret Number
category: escape-room-puzzle
subcategory: logic games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 337
source_excerpt: The object of the game is for the girls to guess what number you have created.
materials_list: pens, pencils, paintbrushes, sticks
skills_developed: logical thinking, observation
difficulty_level: mediu
keywords: logic game, secret pattern, numbers
tags: ["logic games"]
language: en
normalized_name: secret number
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/guessing game where girls try to guess what number the leader has created. The leader lays out a pattern on the floor using pens, pencils, paintbrushes, or sticks and asks the girls what number it is (between 0-10). The leader then folds her arms across her chest, leaving exposed the number of fingers equal to the chosen number.

rules:
Lay out a pattern on the floor with pens, pencils, paintbrushes, or sticks. Ask the girls what number it is (0-10). Fold your arms across your chest, leaving the chosen number of fingers exposed (not tucked into your armpits). The girls must figure out the number is the count of exposed fingers, NOT the pattern of sticks.


name: The Right Party
category: jocuri-cercetasesti
subcategory: Logic Games
content_type: joc
source_file: dragon-games
source_files: ["dragon-games"]
page_reference: page 338
materials_category: fara-materiale
skills_developed: logical thinking, observation
difficulty_level: usor
keywords: logic game, secret, circle, party
tags: ["logic", "puzzle"]
language: en
normalized_name: the right party
extraction_confidence: high
created_at: 2026-05-20 07:59:18
updated_at: 2026-05-20 07:59:18
description:
A logic/secret game played in a circle where everyone can see each other. The leader announces she is hosting the RIGHT party and everyone wants to come, but to attend you must wear the RIGHT clothes; she describes an article of clothing she will wear.

rules:
Go around the circle letting everyone describe what they will wear to the party. SECRET: to come to the RIGHT party you must describe the clothes of the person sitting on your right. In the first round describe perhaps a shirt or shoes; in later rounds describe most of what the person on your right is wearing. If girls struggle, move around the circle and describe what you would wear from each spot.

source_excerpt:
SECRET: To come to the RIGHT party, you need to wear the clothes of the person sitting on your right!


