Files
escape-builder/exemplu-terminal.html
Claude Agent 4454df9c3b S3 pas 3: restyle complet 5 stiluri (din STYLES.md)
Classic: fundal radial spotlight, card cu glow accent, tile-uri 44px bouncy,
progres bar 10px cu neon glow. Terminal: FIX WCAG critic .line.dim (#1f9c4a→
#2ecc71, 3.1:1→6.1:1) + bordura CRT + flicker cu motion guard + #cmd 44px.
Arcade: canvas border neon violet, dpad butoane fizice 56x52px, titlu neon,
fundal radial. Chat: header frosted-glass (backdrop-filter), bule NPC distincte
(#1e2d45) cu shadow, tile reward bouncy. Point: fundal distinct fata de arcade,
fix contrast .note (#a89fd4), usa cu glow pulsant. prefers-reduced-motion peste tot.

Toate 5 demo-urile regenerate. Smoke 21/21 + capturi vizuale pe fiecare stil.
S3 COMPLET (Bomberman + Overworld + restyle). Board: TODOS.md S3 [x].

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 10:57:12 +00:00

151 lines
9.8 KiB
HTML

<!doctype html>
<html lang="ro">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Comoara ascunsa</title>
<style>
* { box-sizing: border-box; }
body { margin: 0; min-height: 100vh; background: #040f08; color: #39ff6e; font-family: "Courier New", ui-monospace, monospace; animation: crt-flicker 6s infinite; }
@keyframes crt-flicker { 0%,96%,100% { opacity: 1; } 97% { opacity: 1; } 98% { opacity: .94; } 99% { opacity: .98; } }
#crt { max-width: 680px; margin: 0 auto; padding: 20px 16px 80px; }
.line { white-space: pre-wrap; word-break: break-word; line-height: 1.45; font-size: 15px; text-shadow: 0 0 8px rgba(57,255,110,.55); }
.line.dim { color: #2ecc71; }
.line.warn { color: #ffd24a; text-shadow: 0 0 7px rgba(255,210,74,.45); }
.line.bad { color: #ff6b6b; text-shadow: 0 0 7px rgba(255,107,107,.45); }
.line.ok { color: #9dffc0; }
#inline { display: flex; gap: 8px; align-items: baseline; font-size: 15px; min-height: 44px; text-shadow: 0 0 8px rgba(57,255,110,.55); }
#cmd { flex: 1; min-height: 44px; background: none; border: none; outline: none; color: inherit; font: inherit; text-shadow: inherit; caret-color: #39ff6e; }
.scan { position: fixed; inset: 0; pointer-events: none; z-index: 2; background: repeating-linear-gradient(0deg, rgba(0,0,0,.22) 0 1px, transparent 1px 3px); }
.vign { position: fixed; inset: 0; pointer-events: none; z-index: 2; background: radial-gradient(ellipse at center, transparent 55%, rgba(0,0,0,.6)); }
#crt-frame { position: fixed; inset: 0; pointer-events: none; z-index: 3; border: 8px solid #0d1f12; border-radius: 18px; box-shadow: inset 0 0 60px rgba(0,0,0,.6), inset 0 0 0 1px #1a3a24; }
@media (prefers-reduced-motion: reduce) { body { animation: none; } }
</style>
</head>
<body>
<div class="scan"></div><div class="vign"></div><div id="crt-frame"></div>
<div id="crt"><div id="out"></div>
<div id="inline"><span>&gt;</span><input id="cmd" autocomplete="off" autofocus spellcheck="false"></div>
</div>
<script>
var CFG = {"title":"Comoara ascunsa","player":"","color":"#6d28d9","charName":"Alex","story":"O comoara a fost ascunsa, iar singurul drum spre ea trece prin cateva incercari.","finalMessage":"Felicitari! Ai gasit comoara!","puzzles":[{"title":"Incalzirea","type":"free","question":"Cat fac 7 x 8?","answer":"56","tfAnswer":"Adevarat","choices":"","hint":"Tabla inmultirii cu 7.","letter":"D","style":""},{"title":"Adevarat sau fals","type":"tf","question":"Romania are iesire la Marea Neagra.","answer":"","tfAnswer":"Adevarat","choices":"","hint":"","letter":"A","style":""},{"title":"Alege raspunsul","type":"choice","question":"Care este capitala Frantei?","answer":"","tfAnswer":"Adevarat","choices":"*Paris\nLyon\nMarsilia","hint":"Turnul Eiffel.","letter":"R","style":""}],"style":"terminal"};
document.documentElement.style.setProperty('--accent', CFG.color || '#6d28d9');
var totalStars = 0;
function el(id){ return document.getElementById(id); }
function norm(s){ return String(s).trim().toLowerCase().normalize('NFD').replace(/[\u0300-\u036f]/g, '').replace(/\s+/g, ' ').replace(/,/g, '.'); }
function starsFor(att, hint){ return (hint || att >= 2) ? 1 : (att === 1 ? 2 : 3); }
function finalWord(){ var w = ''; for (var i = 0; i < CFG.puzzles.length; i++){ var L = (CFG.puzzles[i].letter || '').trim(); if (L) w += L.toUpperCase(); } return w; }
function choiceOpts(p){ return (p.choices || '').split('\n').map(function(l){ return l.trim(); }).filter(Boolean).map(function(o){ return o.charAt(0) === '*' ? o.slice(1).trim() : o; }); }
function choiceCorrect(p){ var ls = (p.choices || '').split('\n'); for (var i = 0; i < ls.length; i++){ var l = ls[i].trim(); if (l.charAt(0) === '*') return l.slice(1).trim(); } return ''; }
function checkAnswer(p, given){ var exp = p.type === 'tf' ? p.tfAnswer : (p.type === 'choice' ? choiceCorrect(p) : p.answer); return norm(given) !== '' && norm(given) === norm(exp); }
function beep(ok){ if(CFG._campaign){ try{ parent.beep(ok); }catch(e){} return; } try { var ctx = beep.ctx || (beep.ctx = new (window.AudioContext || window.webkitAudioContext)()); var t = ctx.currentTime; var fs = ok ? [523, 784] : [196]; fs.forEach(function(f, k){ var o = ctx.createOscillator(), g = ctx.createGain(); o.frequency.value = f; o.type = 'triangle'; g.gain.setValueAtTime(0.12, t + k * 0.09); g.gain.exponentialRampToValueAtTime(0.001, t + k * 0.09 + 0.25); o.connect(g); g.connect(ctx.destination); o.start(t + k * 0.09); o.stop(t + k * 0.09 + 0.3); }); } catch (e) {} }
function confetti(){ var colors = [CFG.color || '#6d28d9', '#fbbf24', '#34d399', '#60a5fa', '#f472b6']; for (var i = 0; i < 90; i++){ var c = document.createElement('div'); c.className = 'confetti'; c.style.left = (i * 137 % 100) + 'vw'; c.style.background = colors[i % colors.length]; c.style.animationDuration = (2.2 + (i * 53 % 18) / 10) + 's'; c.style.animationDelay = ((i * 31 % 14) / 10) + 's'; document.body.appendChild(c); } }
function roomReady(){ if(CFG._campaign){ try{ parent.roomReady(CFG._campaign.idx); }catch(e){} } }
window.onerror = function(msg){ if(CFG._campaign){ try{ parent.roomError(CFG._campaign.idx, String(msg)); }catch(e){} } };
if(CFG._campaign){
/* Mod cameră (§Design pct.12): ascunde h1, progres propriu, restart propriu */
var _cs = document.createElement('style');
_cs.textContent = 'h1{display:none!important}.progress{display:none!important}.meta{display:none!important}';
(document.head || document.documentElement).appendChild(_cs);
}
var idx = -1, attempts = 0, hintUsed = false, done = false;
var solved = [];
var out = el('out'), cmd = el('cmd');
document.body.addEventListener('click', function(){ cmd.focus(); });
var queue = [], typing = false;
function say(lines, cls, cb){ queue.push({ lines: lines.slice(), cls: cls || '', cb: cb }); pump(); }
function pump(){
if (typing) return;
var job = queue[0];
if (!job) return;
if (!job.lines.length) { queue.shift(); if (job.cb) job.cb(); pump(); return; }
var text = job.lines.shift();
typing = true;
var d = document.createElement('div');
d.className = 'line ' + job.cls;
out.appendChild(d);
var i = 0;
(function tick(){
d.textContent = text.slice(0, i);
i += 3;
window.scrollTo(0, document.body.scrollHeight);
if (i <= text.length + 2) setTimeout(tick, 11);
else { d.textContent = text; typing = false; pump(); }
})();
}
function echo(text, cls){ var d = document.createElement('div'); d.className = 'line ' + (cls || ''); d.textContent = text; out.appendChild(d); window.scrollTo(0, document.body.scrollHeight); }
function collected(){ var w = ''; for (var i = 0; i < CFG.puzzles.length; i++){ var L = (CFG.puzzles[i].letter || '').trim(); if (L) w += solved[i] ? L.toUpperCase() + ' ' : '_ '; } return w.trim() || '(niciuna)'; }
var bar = '==============================================';
var introLines = CFG._campaign
? [bar, ' ' + CFG.title.toUpperCase(), bar, 'Comenzi: INDICIU, AJUTOR. Scrie raspunsul si apasa Enter.']
: [bar, ' ' + CFG.title.toUpperCase(), bar, ' ', (CFG.player ? CFG.player + ', ' : '') + CFG.story, ' ', 'Comenzi: INDICIU, LITERE, AJUTOR. In rest, scrie raspunsul si apasa Enter.'];
say(introLines, '', nextPuzzle);
function nextPuzzle(){
idx++; attempts = 0; hintUsed = false;
if (idx >= CFG.puzzles.length) return finale();
var p = CFG.puzzles[idx];
var lines = [' ', '----------------------------------------------', '[' + (idx + 1) + '/' + CFG.puzzles.length + '] ' + (p.title || 'OBSTACOL').toUpperCase(), p.question];
if (p.type === 'tf') lines.push('(raspunde: ADEVARAT sau FALS)');
if (p.type === 'choice') { var o = choiceOpts(p); for (var i = 0; i < o.length; i++) lines.push(' ' + (i + 1) + ') ' + o[i]); }
say(lines);
}
function finale(){
done = true;
if(CFG._campaign){
var s = totalStars; var L = finalWord().charAt(0);
say(['>> CAMERA REZOLVATA! Stele: ' + s + (L ? ' | Litera: ' + L : '')], 'ok', function(){
try{ parent.nextRoom({idx:CFG._campaign.idx, stars:s, letter:L}); }catch(e){}
});
return;
}
var w = finalWord().split('').join(' ');
var lines = [' ', bar, ' E V A D A R E R E U S I T A', bar, 'Stele: ' + totalStars + ' / ' + (CFG.puzzles.length * 3)];
if (w) lines.push('Cuvantul magic: ' + w);
lines.push((CFG.player ? CFG.player + ', ' : '') + CFG.finalMessage);
lines.push(' ');
lines.push('Scrie RESTART pentru a juca din nou.');
say(lines, 'ok');
beep(true);
}
cmd.addEventListener('keydown', function(e){
if (e.key !== 'Enter') return;
var v = cmd.value.trim();
cmd.value = '';
if (!v) return;
echo('> ' + v, 'dim');
var n = norm(v);
if (done) { if (n === 'restart') location.reload(); else echo('Scrie RESTART pentru a juca din nou.', 'dim'); return; }
if (n === 'ajutor' || n === 'help') { say(['INDICIU = primesti un ajutor (dar pierzi stele)', 'LITERE = literele adunate pana acum', 'Orice altceva e tratat ca raspuns.']); return; }
if (n === 'litere') { say(['Litere adunate: ' + collected()]); return; }
var p = CFG.puzzles[idx];
if (!p) return;
if (n === 'indiciu' || n === 'hint') {
if (p.hint) { hintUsed = true; say(['INDICIU: ' + p.hint], 'warn'); }
else say(['Nu exista niciun indiciu aici.'], 'warn');
return;
}
var given = v;
if (p.type === 'choice') { var num = parseInt(v, 10); var o = choiceOpts(p); if (num >= 1 && o[num - 1]) given = o[num - 1]; }
if (p.type === 'tf') { if (n === 'a' || n === 'adevarat') given = 'Adevarat'; if (n === 'f' || n === 'fals') given = 'Fals'; }
if (checkAnswer(p, given)) {
var s = starsFor(attempts, hintUsed);
totalStars += s; solved[idx] = true; beep(true);
var ls = ['>> ACCES PERMIS. +' + s + ' stele (total ' + totalStars + ')'];
var L = (p.letter || '').trim();
if (L) ls.push('>> AI GASIT LITERA: ' + L.toUpperCase() + ' [' + collected() + ']');
say(ls, 'ok', nextPuzzle);
} else {
attempts++; beep(false);
say(['>> ACCES RESPINS. Mai incearca.'], 'bad');
}
});
roomReady();
</script>
</body>
</html>