Update dashboard, kb, memory +4 more (+28 ~18 -1)
This commit is contained in:
653
node_modules/puppeteer-core/src/cdp/Input.ts
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653
node_modules/puppeteer-core/src/cdp/Input.ts
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/**
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* @license
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* Copyright 2017 Google Inc.
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* SPDX-License-Identifier: Apache-2.0
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*/
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import type {Protocol} from 'devtools-protocol';
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import type {CDPSession} from '../api/CDPSession.js';
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import type {Point} from '../api/ElementHandle.js';
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import {
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Keyboard,
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Mouse,
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MouseButton,
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Touchscreen,
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type TouchHandle,
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type KeyDownOptions,
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type KeyPressOptions,
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type KeyboardTypeOptions,
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type MouseClickOptions,
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type MouseMoveOptions,
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type MouseOptions,
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type MouseWheelOptions,
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} from '../api/Input.js';
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import {TouchError} from '../common/Errors.js';
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import {
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_keyDefinitions,
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type KeyDefinition,
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type KeyInput,
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} from '../common/USKeyboardLayout.js';
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import {assert} from '../util/assert.js';
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type KeyDescription = Required<
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Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'>
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>;
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/**
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* @internal
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*/
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export class CdpKeyboard extends Keyboard {
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#client: CDPSession;
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#pressedKeys = new Set<string>();
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_modifiers = 0;
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constructor(client: CDPSession) {
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super();
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this.#client = client;
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}
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updateClient(client: CDPSession): void {
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this.#client = client;
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}
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override async down(
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key: KeyInput,
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options: Readonly<KeyDownOptions> = {
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text: undefined,
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commands: [],
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},
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): Promise<void> {
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const description = this.#keyDescriptionForString(key);
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const autoRepeat = this.#pressedKeys.has(description.code);
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this.#pressedKeys.add(description.code);
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this._modifiers |= this.#modifierBit(description.key);
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const text = options.text === undefined ? description.text : options.text;
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await this.#client.send('Input.dispatchKeyEvent', {
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type: text ? 'keyDown' : 'rawKeyDown',
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modifiers: this._modifiers,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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key: description.key,
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text: text,
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unmodifiedText: text,
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autoRepeat,
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location: description.location,
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isKeypad: description.location === 3,
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commands: options.commands,
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});
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}
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#modifierBit(key: string): number {
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if (key === 'Alt') {
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return 1;
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}
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if (key === 'Control') {
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return 2;
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}
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if (key === 'Meta') {
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return 4;
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}
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if (key === 'Shift') {
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return 8;
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}
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return 0;
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}
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#keyDescriptionForString(keyString: KeyInput): KeyDescription {
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const shift = this._modifiers & 8;
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const description = {
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key: '',
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keyCode: 0,
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code: '',
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text: '',
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location: 0,
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};
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const definition = _keyDefinitions[keyString];
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assert(definition, `Unknown key: "${keyString}"`);
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if (definition.key) {
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description.key = definition.key;
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}
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if (shift && definition.shiftKey) {
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description.key = definition.shiftKey;
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}
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if (definition.keyCode) {
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description.keyCode = definition.keyCode;
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}
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if (shift && definition.shiftKeyCode) {
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description.keyCode = definition.shiftKeyCode;
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}
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if (definition.code) {
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description.code = definition.code;
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}
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if (definition.location) {
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description.location = definition.location;
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}
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if (description.key.length === 1) {
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description.text = description.key;
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}
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if (definition.text) {
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description.text = definition.text;
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}
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if (shift && definition.shiftText) {
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description.text = definition.shiftText;
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}
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// if any modifiers besides shift are pressed, no text should be sent
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if (this._modifiers & ~8) {
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description.text = '';
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}
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return description;
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}
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override async up(key: KeyInput): Promise<void> {
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const description = this.#keyDescriptionForString(key);
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this._modifiers &= ~this.#modifierBit(description.key);
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this.#pressedKeys.delete(description.code);
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await this.#client.send('Input.dispatchKeyEvent', {
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type: 'keyUp',
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modifiers: this._modifiers,
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key: description.key,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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location: description.location,
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});
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}
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override async sendCharacter(char: string): Promise<void> {
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await this.#client.send('Input.insertText', {text: char});
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}
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private charIsKey(char: string): char is KeyInput {
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return !!_keyDefinitions[char as KeyInput];
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}
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override async type(
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text: string,
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options: Readonly<KeyboardTypeOptions> = {},
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): Promise<void> {
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const delay = options.delay || undefined;
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for (const char of text) {
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if (this.charIsKey(char)) {
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await this.press(char, {delay});
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} else {
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, delay);
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});
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}
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await this.sendCharacter(char);
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}
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}
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}
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override async press(
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key: KeyInput,
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options: Readonly<KeyPressOptions> = {},
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): Promise<void> {
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const {delay = null} = options;
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await this.down(key, options);
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, options.delay);
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});
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}
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await this.up(key);
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}
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}
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/**
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* This must follow {@link Protocol.Input.DispatchMouseEventRequest.buttons}.
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*/
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const enum MouseButtonFlag {
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None = 0,
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Left = 1,
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Right = 1 << 1,
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Middle = 1 << 2,
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Back = 1 << 3,
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Forward = 1 << 4,
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}
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const getFlag = (button: MouseButton): MouseButtonFlag => {
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switch (button) {
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case MouseButton.Left:
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return MouseButtonFlag.Left;
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case MouseButton.Right:
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return MouseButtonFlag.Right;
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case MouseButton.Middle:
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return MouseButtonFlag.Middle;
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case MouseButton.Back:
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return MouseButtonFlag.Back;
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case MouseButton.Forward:
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return MouseButtonFlag.Forward;
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}
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};
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/**
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* This should match
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* https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:content/browser/renderer_host/input/web_input_event_builders_mac.mm;drc=a61b95c63b0b75c1cfe872d9c8cdf927c226046e;bpv=1;bpt=1;l=221.
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*/
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const getButtonFromPressedButtons = (
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buttons: number,
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): Protocol.Input.MouseButton => {
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if (buttons & MouseButtonFlag.Left) {
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return MouseButton.Left;
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} else if (buttons & MouseButtonFlag.Right) {
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return MouseButton.Right;
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} else if (buttons & MouseButtonFlag.Middle) {
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return MouseButton.Middle;
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} else if (buttons & MouseButtonFlag.Back) {
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return MouseButton.Back;
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} else if (buttons & MouseButtonFlag.Forward) {
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return MouseButton.Forward;
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}
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return 'none';
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};
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interface MouseState {
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/**
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* The current position of the mouse.
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*/
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position: Point;
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/**
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* The buttons that are currently being pressed.
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*/
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buttons: number;
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}
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/**
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* @internal
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*/
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export class CdpMouse extends Mouse {
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#client: CDPSession;
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#keyboard: CdpKeyboard;
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constructor(client: CDPSession, keyboard: CdpKeyboard) {
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super();
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this.#client = client;
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this.#keyboard = keyboard;
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}
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updateClient(client: CDPSession): void {
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this.#client = client;
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}
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#_state: Readonly<MouseState> = {
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position: {x: 0, y: 0},
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buttons: MouseButtonFlag.None,
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};
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get #state(): MouseState {
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return Object.assign({...this.#_state}, ...this.#transactions);
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}
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// Transactions can run in parallel, so we store each of thme in this array.
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#transactions: Array<Partial<MouseState>> = [];
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#createTransaction(): {
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update: (updates: Partial<MouseState>) => void;
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commit: () => void;
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rollback: () => void;
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} {
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const transaction: Partial<MouseState> = {};
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this.#transactions.push(transaction);
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const popTransaction = () => {
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this.#transactions.splice(this.#transactions.indexOf(transaction), 1);
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};
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return {
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update: (updates: Partial<MouseState>) => {
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Object.assign(transaction, updates);
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},
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commit: () => {
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this.#_state = {...this.#_state, ...transaction};
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popTransaction();
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},
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rollback: popTransaction,
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};
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}
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/**
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* This is a shortcut for a typical update, commit/rollback lifecycle based on
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* the error of the action.
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*/
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async #withTransaction(
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action: (
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update: (updates: Partial<MouseState>) => void,
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) => Promise<unknown>,
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): Promise<void> {
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const {update, commit, rollback} = this.#createTransaction();
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try {
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await action(update);
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commit();
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} catch (error) {
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rollback();
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throw error;
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}
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}
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override async reset(): Promise<void> {
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const actions = [];
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for (const [flag, button] of [
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[MouseButtonFlag.Left, MouseButton.Left],
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[MouseButtonFlag.Middle, MouseButton.Middle],
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[MouseButtonFlag.Right, MouseButton.Right],
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[MouseButtonFlag.Forward, MouseButton.Forward],
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[MouseButtonFlag.Back, MouseButton.Back],
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] as const) {
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if (this.#state.buttons & flag) {
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actions.push(this.up({button: button}));
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}
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}
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if (this.#state.position.x !== 0 || this.#state.position.y !== 0) {
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actions.push(this.move(0, 0));
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}
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await Promise.all(actions);
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}
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override async move(
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x: number,
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y: number,
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options: Readonly<MouseMoveOptions> = {},
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): Promise<void> {
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const {steps = 1} = options;
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const from = this.#state.position;
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const to = {x, y};
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for (let i = 1; i <= steps; i++) {
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await this.#withTransaction(updateState => {
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updateState({
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position: {
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x: from.x + (to.x - from.x) * (i / steps),
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y: from.y + (to.y - from.y) * (i / steps),
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},
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});
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const {buttons, position} = this.#state;
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseMoved',
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modifiers: this.#keyboard._modifiers,
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buttons,
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button: getButtonFromPressedButtons(buttons),
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...position,
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});
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});
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}
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}
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override async down(options: Readonly<MouseOptions> = {}): Promise<void> {
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const {button = MouseButton.Left, clickCount = 1} = options;
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const flag = getFlag(button);
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if (!flag) {
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throw new Error(`Unsupported mouse button: ${button}`);
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}
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if (this.#state.buttons & flag) {
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throw new Error(`'${button}' is already pressed.`);
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}
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await this.#withTransaction(updateState => {
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updateState({
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buttons: this.#state.buttons | flag,
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});
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const {buttons, position} = this.#state;
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mousePressed',
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modifiers: this.#keyboard._modifiers,
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clickCount,
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buttons,
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button,
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...position,
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});
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});
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}
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override async up(options: Readonly<MouseOptions> = {}): Promise<void> {
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const {button = MouseButton.Left, clickCount = 1} = options;
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const flag = getFlag(button);
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if (!flag) {
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throw new Error(`Unsupported mouse button: ${button}`);
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}
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if (!(this.#state.buttons & flag)) {
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throw new Error(`'${button}' is not pressed.`);
|
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}
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await this.#withTransaction(updateState => {
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updateState({
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buttons: this.#state.buttons & ~flag,
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});
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const {buttons, position} = this.#state;
|
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseReleased',
|
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modifiers: this.#keyboard._modifiers,
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clickCount,
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buttons,
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button,
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...position,
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});
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});
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}
|
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override async click(
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x: number,
|
||||
y: number,
|
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options: Readonly<MouseClickOptions> = {},
|
||||
): Promise<void> {
|
||||
const {delay, count = 1, clickCount = count} = options;
|
||||
if (count < 1) {
|
||||
throw new Error('Click must occur a positive number of times.');
|
||||
}
|
||||
const actions: Array<Promise<void>> = [this.move(x, y)];
|
||||
if (clickCount === count) {
|
||||
for (let i = 1; i < count; ++i) {
|
||||
actions.push(
|
||||
this.down({...options, clickCount: i}),
|
||||
this.up({...options, clickCount: i}),
|
||||
);
|
||||
}
|
||||
}
|
||||
actions.push(this.down({...options, clickCount}));
|
||||
if (typeof delay === 'number') {
|
||||
await Promise.all(actions);
|
||||
actions.length = 0;
|
||||
await new Promise(resolve => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
}
|
||||
actions.push(this.up({...options, clickCount}));
|
||||
await Promise.all(actions);
|
||||
}
|
||||
|
||||
override async wheel(
|
||||
options: Readonly<MouseWheelOptions> = {},
|
||||
): Promise<void> {
|
||||
const {deltaX = 0, deltaY = 0} = options;
|
||||
const {position, buttons} = this.#state;
|
||||
await this.#client.send('Input.dispatchMouseEvent', {
|
||||
type: 'mouseWheel',
|
||||
pointerType: 'mouse',
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
deltaY,
|
||||
deltaX,
|
||||
buttons,
|
||||
...position,
|
||||
});
|
||||
}
|
||||
|
||||
override async drag(
|
||||
start: Point,
|
||||
target: Point,
|
||||
): Promise<Protocol.Input.DragData> {
|
||||
const promise = new Promise<Protocol.Input.DragData>(resolve => {
|
||||
this.#client.once('Input.dragIntercepted', event => {
|
||||
return resolve(event.data);
|
||||
});
|
||||
});
|
||||
await this.move(start.x, start.y);
|
||||
await this.down();
|
||||
await this.move(target.x, target.y);
|
||||
return await promise;
|
||||
}
|
||||
|
||||
override async dragEnter(
|
||||
target: Point,
|
||||
data: Protocol.Input.DragData,
|
||||
): Promise<void> {
|
||||
await this.#client.send('Input.dispatchDragEvent', {
|
||||
type: 'dragEnter',
|
||||
x: target.x,
|
||||
y: target.y,
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
data,
|
||||
});
|
||||
}
|
||||
|
||||
override async dragOver(
|
||||
target: Point,
|
||||
data: Protocol.Input.DragData,
|
||||
): Promise<void> {
|
||||
await this.#client.send('Input.dispatchDragEvent', {
|
||||
type: 'dragOver',
|
||||
x: target.x,
|
||||
y: target.y,
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
data,
|
||||
});
|
||||
}
|
||||
|
||||
override async drop(
|
||||
target: Point,
|
||||
data: Protocol.Input.DragData,
|
||||
): Promise<void> {
|
||||
await this.#client.send('Input.dispatchDragEvent', {
|
||||
type: 'drop',
|
||||
x: target.x,
|
||||
y: target.y,
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
data,
|
||||
});
|
||||
}
|
||||
|
||||
override async dragAndDrop(
|
||||
start: Point,
|
||||
target: Point,
|
||||
options: {delay?: number} = {},
|
||||
): Promise<void> {
|
||||
const {delay = null} = options;
|
||||
const data = await this.drag(start, target);
|
||||
await this.dragEnter(target, data);
|
||||
await this.dragOver(target, data);
|
||||
if (delay) {
|
||||
await new Promise(resolve => {
|
||||
return setTimeout(resolve, delay);
|
||||
});
|
||||
}
|
||||
await this.drop(target, data);
|
||||
await this.up();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
export class CdpTouchHandle implements TouchHandle {
|
||||
#started = false;
|
||||
#touchScreen: CdpTouchscreen;
|
||||
#touchPoint: Protocol.Input.TouchPoint;
|
||||
#client: CDPSession;
|
||||
#keyboard: CdpKeyboard;
|
||||
|
||||
constructor(
|
||||
client: CDPSession,
|
||||
touchScreen: CdpTouchscreen,
|
||||
keyboard: CdpKeyboard,
|
||||
touchPoint: Protocol.Input.TouchPoint,
|
||||
) {
|
||||
this.#client = client;
|
||||
this.#touchScreen = touchScreen;
|
||||
this.#keyboard = keyboard;
|
||||
this.#touchPoint = touchPoint;
|
||||
}
|
||||
|
||||
updateClient(client: CDPSession): void {
|
||||
this.#client = client;
|
||||
}
|
||||
|
||||
async start(): Promise<void> {
|
||||
if (this.#started) {
|
||||
throw new TouchError('Touch has already started');
|
||||
}
|
||||
await this.#client.send('Input.dispatchTouchEvent', {
|
||||
type: 'touchStart',
|
||||
touchPoints: [this.#touchPoint],
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
});
|
||||
this.#started = true;
|
||||
}
|
||||
|
||||
move(x: number, y: number): Promise<void> {
|
||||
this.#touchPoint.x = Math.round(x);
|
||||
this.#touchPoint.y = Math.round(y);
|
||||
return this.#client.send('Input.dispatchTouchEvent', {
|
||||
type: 'touchMove',
|
||||
touchPoints: [this.#touchPoint],
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
});
|
||||
}
|
||||
|
||||
async end(): Promise<void> {
|
||||
await this.#client.send('Input.dispatchTouchEvent', {
|
||||
type: 'touchEnd',
|
||||
touchPoints: [this.#touchPoint],
|
||||
modifiers: this.#keyboard._modifiers,
|
||||
});
|
||||
this.#touchScreen.removeHandle(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
export class CdpTouchscreen extends Touchscreen {
|
||||
#client: CDPSession;
|
||||
#keyboard: CdpKeyboard;
|
||||
declare touches: CdpTouchHandle[];
|
||||
|
||||
constructor(client: CDPSession, keyboard: CdpKeyboard) {
|
||||
super();
|
||||
this.#client = client;
|
||||
this.#keyboard = keyboard;
|
||||
}
|
||||
|
||||
updateClient(client: CDPSession): void {
|
||||
this.#client = client;
|
||||
this.touches.forEach(t => {
|
||||
t.updateClient(client);
|
||||
});
|
||||
}
|
||||
|
||||
override async touchStart(x: number, y: number): Promise<TouchHandle> {
|
||||
const id = this.idGenerator();
|
||||
const touchPoint: Protocol.Input.TouchPoint = {
|
||||
x: Math.round(x),
|
||||
y: Math.round(y),
|
||||
radiusX: 0.5,
|
||||
radiusY: 0.5,
|
||||
force: 0.5,
|
||||
id,
|
||||
};
|
||||
const touch = new CdpTouchHandle(
|
||||
this.#client,
|
||||
this,
|
||||
this.#keyboard,
|
||||
touchPoint,
|
||||
);
|
||||
await touch.start();
|
||||
this.touches.push(touch);
|
||||
return touch;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user