Update dashboard, kb, memory +4 more (+28 ~18 -1)
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567
node_modules/puppeteer-core/src/api/Input.ts
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567
node_modules/puppeteer-core/src/api/Input.ts
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/**
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* @license
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* Copyright 2017 Google Inc.
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* SPDX-License-Identifier: Apache-2.0
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*/
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import type {Protocol} from 'devtools-protocol';
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import {TouchError} from '../common/Errors.js';
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import type {KeyInput} from '../common/USKeyboardLayout.js';
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import {createIncrementalIdGenerator} from '../util/incremental-id-generator.js';
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import type {Point} from './ElementHandle.js';
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/**
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* @public
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*/
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export interface KeyDownOptions {
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/**
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* @deprecated Do not use. This is automatically handled.
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*/
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text?: string;
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/**
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* @deprecated Do not use. This is automatically handled.
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*/
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commands?: string[];
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}
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/**
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* @public
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*/
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export interface KeyboardTypeOptions {
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delay?: number;
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}
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/**
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* @public
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*/
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export type KeyPressOptions = KeyDownOptions & KeyboardTypeOptions;
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/**
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* Keyboard provides an api for managing a virtual keyboard.
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* The high level api is {@link Keyboard."type"},
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* which takes raw characters and generates proper keydown, keypress/input,
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* and keyup events on your page.
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*
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* @remarks
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* For finer control, you can use {@link Keyboard.down},
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* {@link Keyboard.up}, and {@link Keyboard.sendCharacter}
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* to manually fire events as if they were generated from a real keyboard.
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*
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* On macOS, keyboard shortcuts like `⌘ A` -\> Select All do not work.
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* See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}.
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*
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* @example
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* An example of holding down `Shift` in order to select and delete some text:
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*
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* ```ts
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* await page.keyboard.type('Hello World!');
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* await page.keyboard.press('ArrowLeft');
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*
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* await page.keyboard.down('Shift');
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* for (let i = 0; i < ' World'.length; i++)
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* await page.keyboard.press('ArrowLeft');
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* await page.keyboard.up('Shift');
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*
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* await page.keyboard.press('Backspace');
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* // Result text will end up saying 'Hello!'
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* ```
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*
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* @example
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* An example of pressing `A`
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*
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* ```ts
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* await page.keyboard.down('Shift');
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* await page.keyboard.press('KeyA');
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* await page.keyboard.up('Shift');
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* ```
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*
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* @public
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*/
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export abstract class Keyboard {
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/**
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* @internal
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*/
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constructor() {}
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/**
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* Dispatches a `keydown` event.
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*
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* @remarks
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* If `key` is a single character and no modifier keys besides `Shift`
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* are being held down, a `keypress`/`input` event will also generated.
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* The `text` option can be specified to force an input event to be generated.
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* If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`,
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* subsequent key presses will be sent with that modifier active.
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* To release the modifier key, use {@link Keyboard.up}.
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*
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* After the key is pressed once, subsequent calls to
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* {@link Keyboard.down} will have
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* {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat}
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* set to true. To release the key, use {@link Keyboard.up}.
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*
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* Modifier keys DO influence {@link Keyboard.down}.
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* Holding down `Shift` will type the text in upper case.
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*
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* @param key - Name of key to press, such as `ArrowLeft`.
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* See {@link KeyInput} for a list of all key names.
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*
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* @param options - An object of options. Accepts text which, if specified,
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* generates an input event with this text. Accepts commands which, if specified,
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* is the commands of keyboard shortcuts,
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* see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
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*/
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abstract down(
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key: KeyInput,
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options?: Readonly<KeyDownOptions>,
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): Promise<void>;
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/**
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* Dispatches a `keyup` event.
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*
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* @param key - Name of key to release, such as `ArrowLeft`.
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* See {@link KeyInput | KeyInput}
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* for a list of all key names.
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*/
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abstract up(key: KeyInput): Promise<void>;
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/**
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* Dispatches a `keypress` and `input` event.
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* This does not send a `keydown` or `keyup` event.
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*
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* @remarks
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* Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}.
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* Holding down `Shift` will not type the text in upper case.
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*
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* @example
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*
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* ```ts
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* page.keyboard.sendCharacter('嗨');
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* ```
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*
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* @param char - Character to send into the page.
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*/
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abstract sendCharacter(char: string): Promise<void>;
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/**
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* Sends a `keydown`, `keypress`/`input`,
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* and `keyup` event for each character in the text.
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*
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* @remarks
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* To press a special key, like `Control` or `ArrowDown`,
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* use {@link Keyboard.press}.
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*
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* Modifier keys DO NOT effect `keyboard.type`.
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* Holding down `Shift` will not type the text in upper case.
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*
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* @example
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*
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* ```ts
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* await page.keyboard.type('Hello'); // Types instantly
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* await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
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* ```
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*
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* @param text - A text to type into a focused element.
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* @param options - An object of options. Accepts delay which,
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* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
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* Defaults to 0.
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*/
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abstract type(
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text: string,
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options?: Readonly<KeyboardTypeOptions>,
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): Promise<void>;
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/**
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* Shortcut for {@link Keyboard.down}
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* and {@link Keyboard.up}.
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*
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* @remarks
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* If `key` is a single character and no modifier keys besides `Shift`
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* are being held down, a `keypress`/`input` event will also generated.
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* The `text` option can be specified to force an input event to be generated.
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*
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* Modifier keys DO effect {@link Keyboard.press}.
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* Holding down `Shift` will type the text in upper case.
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*
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* @param key - Name of key to press, such as `ArrowLeft`.
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* See {@link KeyInput} for a list of all key names.
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*
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* @param options - An object of options. Accepts text which, if specified,
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* generates an input event with this text. Accepts delay which,
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* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
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* Defaults to 0. Accepts commands which, if specified,
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* is the commands of keyboard shortcuts,
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* see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
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*/
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abstract press(
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key: KeyInput,
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options?: Readonly<KeyPressOptions>,
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): Promise<void>;
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}
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/**
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* @public
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*/
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export interface MouseOptions {
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/**
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* Determines which button will be pressed.
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*
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* @defaultValue `'left'`
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*/
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button?: MouseButton;
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/**
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* Determines the click count for the mouse event. This does not perform
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* multiple clicks.
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*
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* @deprecated Use {@link MouseClickOptions.count}.
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* @defaultValue `1`
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*/
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clickCount?: number;
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}
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/**
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* @public
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*/
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export interface MouseClickOptions extends MouseOptions {
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/**
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* Time (in ms) to delay the mouse release after the mouse press.
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*/
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delay?: number;
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/**
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* Number of clicks to perform.
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*
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* @defaultValue `1`
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*/
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count?: number;
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}
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/**
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* @public
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*/
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export interface MouseWheelOptions {
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deltaX?: number;
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deltaY?: number;
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}
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/**
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* @public
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*/
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export interface MouseMoveOptions {
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/**
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* Determines the number of movements to make from the current mouse position
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* to the new one.
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*
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* @defaultValue `1`
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*/
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steps?: number;
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}
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/**
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* Enum of valid mouse buttons.
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*
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* @public
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*/
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export const MouseButton = Object.freeze({
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Left: 'left',
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Right: 'right',
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Middle: 'middle',
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Back: 'back',
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Forward: 'forward',
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}) satisfies Record<string, Protocol.Input.MouseButton>;
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/**
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* @public
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*/
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export type MouseButton = (typeof MouseButton)[keyof typeof MouseButton];
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/**
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* The Mouse class operates in main-frame CSS pixels
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* relative to the top-left corner of the viewport.
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*
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* @remarks
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* Every `page` object has its own Mouse, accessible with {@link Page.mouse}.
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*
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* @example
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*
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* ```ts
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* // Using ‘page.mouse’ to trace a 100x100 square.
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* await page.mouse.move(0, 0);
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* await page.mouse.down();
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* await page.mouse.move(0, 100);
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* await page.mouse.move(100, 100);
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* await page.mouse.move(100, 0);
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* await page.mouse.move(0, 0);
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* await page.mouse.up();
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* ```
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*
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* **Note**: The mouse events trigger synthetic `MouseEvent`s.
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* This means that it does not fully replicate the functionality of what a normal user
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* would be able to do with their mouse.
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*
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* For example, dragging and selecting text is not possible using `page.mouse`.
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* Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform.
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*
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* @example
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* For example, if you want to select all content between nodes:
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*
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* ```ts
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* await page.evaluate(
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* (from, to) => {
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* const selection = from.getRootNode().getSelection();
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* const range = document.createRange();
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* range.setStartBefore(from);
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* range.setEndAfter(to);
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* selection.removeAllRanges();
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* selection.addRange(range);
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* },
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* fromJSHandle,
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* toJSHandle,
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* );
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* ```
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*
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* If you then would want to copy-paste your selection, you can use the clipboard api:
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*
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* ```ts
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* // The clipboard api does not allow you to copy, unless the tab is focused.
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* await page.bringToFront();
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* await page.evaluate(() => {
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* // Copy the selected content to the clipboard
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* document.execCommand('copy');
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* // Obtain the content of the clipboard as a string
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* return navigator.clipboard.readText();
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* });
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* ```
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*
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* **Note**: If you want access to the clipboard API,
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* you have to give it permission to do so:
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*
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* ```ts
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* await browser
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* .defaultBrowserContext()
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* .overridePermissions('<your origin>', [
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* 'clipboard-read',
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* 'clipboard-write',
|
||||
* ]);
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* ```
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||||
*
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* @public
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*/
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export abstract class Mouse {
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/**
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* @internal
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*/
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constructor() {}
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/**
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* Resets the mouse to the default state: No buttons pressed; position at
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* (0,0).
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*/
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abstract reset(): Promise<void>;
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/**
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* Moves the mouse to the given coordinate.
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*
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* @param x - Horizontal position of the mouse.
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* @param y - Vertical position of the mouse.
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* @param options - Options to configure behavior.
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*/
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abstract move(
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x: number,
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y: number,
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options?: Readonly<MouseMoveOptions>,
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): Promise<void>;
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|
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/**
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* Presses the mouse.
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*
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* @param options - Options to configure behavior.
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*/
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abstract down(options?: Readonly<MouseOptions>): Promise<void>;
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|
||||
/**
|
||||
* Releases the mouse.
|
||||
*
|
||||
* @param options - Options to configure behavior.
|
||||
*/
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abstract up(options?: Readonly<MouseOptions>): Promise<void>;
|
||||
|
||||
/**
|
||||
* Shortcut for `mouse.move`, `mouse.down` and `mouse.up`.
|
||||
*
|
||||
* @param x - Horizontal position of the mouse.
|
||||
* @param y - Vertical position of the mouse.
|
||||
* @param options - Options to configure behavior.
|
||||
*/
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||||
abstract click(
|
||||
x: number,
|
||||
y: number,
|
||||
options?: Readonly<MouseClickOptions>,
|
||||
): Promise<void>;
|
||||
|
||||
/**
|
||||
* Dispatches a `mousewheel` event.
|
||||
* @param options - Optional: `MouseWheelOptions`.
|
||||
*
|
||||
* @example
|
||||
* An example of zooming into an element:
|
||||
*
|
||||
* ```ts
|
||||
* await page.goto(
|
||||
* 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366',
|
||||
* );
|
||||
*
|
||||
* const elem = await page.$('div');
|
||||
* const boundingBox = await elem.boundingBox();
|
||||
* await page.mouse.move(
|
||||
* boundingBox.x + boundingBox.width / 2,
|
||||
* boundingBox.y + boundingBox.height / 2,
|
||||
* );
|
||||
*
|
||||
* await page.mouse.wheel({deltaY: -100});
|
||||
* ```
|
||||
*/
|
||||
abstract wheel(options?: Readonly<MouseWheelOptions>): Promise<void>;
|
||||
|
||||
/**
|
||||
* Dispatches a `drag` event.
|
||||
* @param start - starting point for drag
|
||||
* @param target - point to drag to
|
||||
*/
|
||||
abstract drag(start: Point, target: Point): Promise<Protocol.Input.DragData>;
|
||||
|
||||
/**
|
||||
* Dispatches a `dragenter` event.
|
||||
* @param target - point for emitting `dragenter` event
|
||||
* @param data - drag data containing items and operations mask
|
||||
*/
|
||||
abstract dragEnter(
|
||||
target: Point,
|
||||
data: Protocol.Input.DragData,
|
||||
): Promise<void>;
|
||||
|
||||
/**
|
||||
* Dispatches a `dragover` event.
|
||||
* @param target - point for emitting `dragover` event
|
||||
* @param data - drag data containing items and operations mask
|
||||
*/
|
||||
abstract dragOver(
|
||||
target: Point,
|
||||
data: Protocol.Input.DragData,
|
||||
): Promise<void>;
|
||||
|
||||
/**
|
||||
* Performs a dragenter, dragover, and drop in sequence.
|
||||
* @param target - point to drop on
|
||||
* @param data - drag data containing items and operations mask
|
||||
*/
|
||||
abstract drop(target: Point, data: Protocol.Input.DragData): Promise<void>;
|
||||
|
||||
/**
|
||||
* Performs a drag, dragenter, dragover, and drop in sequence.
|
||||
* @param start - point to drag from
|
||||
* @param target - point to drop on
|
||||
* @param options - An object of options. Accepts delay which,
|
||||
* if specified, is the time to wait between `dragover` and `drop` in milliseconds.
|
||||
* Defaults to 0.
|
||||
*/
|
||||
abstract dragAndDrop(
|
||||
start: Point,
|
||||
target: Point,
|
||||
options?: {delay?: number},
|
||||
): Promise<void>;
|
||||
}
|
||||
/**
|
||||
* The TouchHandle interface exposes methods to manipulate touches that have been started
|
||||
* @public
|
||||
*/
|
||||
export interface TouchHandle {
|
||||
/**
|
||||
* Dispatches a `touchMove` event for this touch.
|
||||
* @param x - Horizontal position of the move.
|
||||
* @param y - Vertical position of the move.
|
||||
*/
|
||||
move(x: number, y: number): Promise<void>;
|
||||
/**
|
||||
* Dispatches a `touchend` event for this touch.
|
||||
*/
|
||||
end(): Promise<void>;
|
||||
}
|
||||
/**
|
||||
* The Touchscreen class exposes touchscreen events.
|
||||
* @public
|
||||
*/
|
||||
export abstract class Touchscreen {
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
idGenerator = createIncrementalIdGenerator();
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
touches: TouchHandle[] = [];
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
constructor() {}
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
removeHandle(handle: TouchHandle): void {
|
||||
const index = this.touches.indexOf(handle);
|
||||
if (index === -1) {
|
||||
return;
|
||||
}
|
||||
this.touches.splice(index, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatches a `touchstart` and `touchend` event.
|
||||
* @param x - Horizontal position of the tap.
|
||||
* @param y - Vertical position of the tap.
|
||||
*/
|
||||
async tap(x: number, y: number): Promise<void> {
|
||||
const touch = await this.touchStart(x, y);
|
||||
await touch.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatches a `touchstart` event.
|
||||
* @param x - Horizontal position of the tap.
|
||||
* @param y - Vertical position of the tap.
|
||||
* @returns A handle for the touch that was started.
|
||||
*/
|
||||
abstract touchStart(x: number, y: number): Promise<TouchHandle>;
|
||||
|
||||
/**
|
||||
* Dispatches a `touchMove` event on the first touch that is active.
|
||||
* @param x - Horizontal position of the move.
|
||||
* @param y - Vertical position of the move.
|
||||
*
|
||||
* @remarks
|
||||
*
|
||||
* Not every `touchMove` call results in a `touchmove` event being emitted,
|
||||
* depending on the browser's optimizations. For example, Chrome
|
||||
* {@link https://developer.chrome.com/blog/a-more-compatible-smoother-touch/#chromes-new-model-the-throttled-async-touchmove-model | throttles}
|
||||
* touch move events.
|
||||
*/
|
||||
async touchMove(x: number, y: number): Promise<void> {
|
||||
const touch = this.touches[0];
|
||||
if (!touch) {
|
||||
throw new TouchError('Must start a new Touch first');
|
||||
}
|
||||
return await touch.move(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatches a `touchend` event on the first touch that is active.
|
||||
*/
|
||||
async touchEnd(): Promise<void> {
|
||||
const touch = this.touches.shift();
|
||||
if (!touch) {
|
||||
throw new TouchError('Must start a new Touch first');
|
||||
}
|
||||
await touch.end();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user