Update dashboard, kb, memory +4 more (+28 ~18 -1)
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76
node_modules/@exodus/bytes/whatwg.js
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76
node_modules/@exodus/bytes/whatwg.js
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import { utf8fromStringLoose } from '@exodus/bytes/utf8.js'
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import { createSinglebyteEncoder } from '@exodus/bytes/single-byte.js'
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import { isMultibyte, getMultibyteEncoder } from './fallback/encoding.js'
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import { normalizeEncoding, E_ENCODING } from './fallback/encoding.api.js'
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import { percentEncoder } from './fallback/percent.js'
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import { encodeMap } from './fallback/single-byte.js'
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import { E_STRING } from './fallback/_utils.js'
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// https://url.spec.whatwg.org/#string-percent-encode-after-encoding
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// Codepoints below 0x20, 0x7F specifically, and above 0x7F (non-ASCII) are always encoded
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// > A C0 control is a code point in the range U+0000 NULL to U+001F INFORMATION SEPARATOR ONE, inclusive.
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// > The C0 control percent-encode set are the C0 controls and all code points greater than U+007E (~).
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export function percentEncodeAfterEncoding(encoding, input, percentEncodeSet, spaceAsPlus = false) {
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const enc = normalizeEncoding(encoding)
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// Ref: https://encoding.spec.whatwg.org/#get-an-encoder
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if (!enc || enc === 'replacement' || enc === 'utf-16le' || enc === 'utf-16be') {
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throw new RangeError(E_ENCODING)
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}
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const percent = percentEncoder(percentEncodeSet, spaceAsPlus)
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if (enc === 'utf-8') return percent(utf8fromStringLoose(input))
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const multi = isMultibyte(enc)
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const encoder = multi ? getMultibyteEncoder() : createSinglebyteEncoder
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const fatal = encoder(enc)
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try {
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return percent(fatal(input))
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} catch {}
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let res = ''
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let last = 0
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if (multi) {
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const rep = enc === 'gb18030' ? percent(fatal('\uFFFD')) : `%26%23${0xff_fd}%3B` // only gb18030 can encode it
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const escaping = encoder(enc, (cp, u, i) => {
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res += percent(u, last, i)
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res += cp >= 0xd8_00 && cp < 0xe0_00 ? rep : `%26%23${cp}%3B` // &#cp;
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last = i
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return 0 // no bytes emitted
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})
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const u = escaping(input) // has side effects on res
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res += percent(u, last)
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} else {
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if (typeof input !== 'string') throw new TypeError(E_STRING) // all other paths have their own validation
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const m = encodeMap(enc)
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const len = input.length
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const u = new Uint8Array(len)
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for (let i = 0; i < len; i++) {
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const x = input.charCodeAt(i)
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const b = m[x]
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if (!b && x) {
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let cp = x
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const i0 = i
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if (x >= 0xd8_00 && x < 0xe0_00) {
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cp = 0xff_fd
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if (x < 0xdc_00 && i + 1 < len) {
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const x1 = input.charCodeAt(i + 1)
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if (x1 >= 0xdc_00 && x1 < 0xe0_00) {
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cp = 0x1_00_00 + ((x1 & 0x3_ff) | ((x & 0x3_ff) << 10))
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i++
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}
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}
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}
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res += `${percent(u, last, i0)}%26%23${cp}%3B` // &#cp;
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last = i + 1 // skip current
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} else {
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u[i] = b
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}
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}
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res += percent(u, last)
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}
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return res
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}
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